Game Ideas Wiki
Game Ideas Wiki

This page features the movesets for every character in Super Smash Bros. Ultimate: Definitive Edition. To see a character's moveset, click on a character's portrait to go directly to their moveset.

Roster[]


Mario

Luigi

Peach

Captain Toad

Daisy

Rosalina

Geno

Bowser

Bowser Jr.

Piranha Plant

Yoshi

Donkey Kong

Diddy Kong

King K. Rool

Wario

Waluigi

Pikachu

Jigglypuff

Mewtwo

Deoxys

Lucario

Greninja

Incineroar

Hatterene

Link

Zelda

Impa

Midna

Ganondorf

Kirby

King Dedede

Meta Knight

Bandana Dee

Samus

Ridley

Dark Samus

Marth

Lyn

Ike

Lucina

Robin

Corrin

Camilla

Byleth

Inkling

Octoling

Fox

Falco

Wolf

Krystal

Pit

Palutena

Medusa

Viridi

Little Mac

Shulk

Pyra/Mythra

Isabelle

Olimar

Min Min
Captain Falcon
Ness

Lucas

Isaac

Popo & Nana

Mr. Game & Watch

R.O.B.

Duck Hunt

Mii Brawler

Mii Swordfighter
link-#miigunner
Mii Gunner

Ring Fit Trainee

Sonic

Dr. Eggman

Tails

Shadow

Bayonetta

Joker

Kazuma

Arle

Mega Man

Zero

Ryu

Ken

Chun-Li

Akuma

Dante

Monster Hunter

Phoenix

Shantae

Dio

Snake

Simon

Bomberman

Bill

Pac-Man

Solaire

Kazuya

Nightmare

Lloyd

Godzilla

Goku

Luffy

Klonoa

Homura

Saitama

Sucy

Cloud

Sephiroth

Erdrick

Sora

2B

Terry

Geese

Kyo

Iori

Haohmaru

Marco

Sol

Ragna

Billy/Jimmy

Narmaya

Crash

Spyro

Thrall

Tracer

Scorpion

Kratos

Jonesy

Steve

Cuphead

Banjo & Kazooie

Doom Slayer

Rayman

Cartman

Travis

Katsuragi

Geralt

Crazy Dave

Homer

Hayabusa

Ryza

Heavy

Layton

C.J.

Adol

Junko

Reimu

Ahri

Berecca

Henry

Shovel Knight

Sans

Freddy

Knight

Gunvolt

The Beheaded

Zagreus

Orcane

Jason

Angry Video Game Nerd

Shrek

Popeye

Charlie

Misery

Elsa

Scrooge

Ralph

Spider-Man

SpongeBob

Lucy

Miko

Marceline

Penny

Lapis

Ed, Edd & Eddy

Twilight

Batman

Optimus

Megatron

Bumblebee

Shockwave

Starscream

Soundwave

Master Soul

Nintendo[]

Mario[]

Mario

Mr. Video Game Himself

Mario is the main protagonist of the Mario franchise. The hero of the Mushroom Kingdom who's famous for saving Peach from the clutches of Bowser countless times.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".
  • Idles
    • Adjusts his hat.
    • Moves his head from left to right & holds his fist in front of his face.
  • Gimmicks
    • Can wall jump.
    • Can footstool opponents.
  • Taunts
    • Up Taunt: Turns his back to the camera & gives a thumbs-up while smiling.
    • Side Taunt: Cheerfully tosses Cappy in a circle, saying "Woohoo!", then grabs him out of midair & puts him back on his head.
    • Down Taunt: Spins in the air & falls to the ground with his legs in the air.
  • Victory Poses
    • Left: Winds up for a punch & steps forward while punching in front of the screen.
    • Up: Makes fire explode from his palm & strikes a pose.
    • Right: Does a spin as he jumps high in the air & lands in a strongman pose.

  • Neutral Attack - Punch+Punch+Kick Combo: Does 2 punches & then a kick.
  • Forward Tilt: Does a kick forward.
  • Up Tilt: Does a quick jumping uppercut.
  • Down Tilt: Does a legsweep.
  • Dash Attack - Dive: Dives forward, allowing him to avoid certain projectiles.
  • Forward Smash - Hammer: Swings his hammer forward, deflecting projectiles.
  • Up Smash - Super Jump Punch: Does a jumping uppercut in place that produces Star Coins or Metro Kingdom Special Coins on contact.
  • Down Smash: Swings his legs in a circular motion around him.

  • Neutral Aerial: Does a sex kick.
  • Forward Aerial: Does an overhead swing, dealing & fire damage & meteor smashing opponents.
  • Back Aerial: Does a dropkick behind himself.
  • Up Aerial - Mario Tornado: Spins around himself upward, reflecting projectiles.
  • Down Aerial - Ground Stomp: Stomps downward, spiking opponents.

  • Grab: Reaches out.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Spins & throws them forward.
  • Back Throw - Airplane Swing: Grabs the opponent by the feet & spins 3 times while holding them by the legs before throwing them backward.
  • Up Throw: Holds the opponent by their chest & tosses them directly overhead with both hands.
  • Down Throw: Jumps upwards while holding the opponent & performs a body slam.

  • Front Floor Attack: Punches behind himself & then in front while getting up.
  • Back Floor Attack: Does a modified sweep kick while getting up.
  • Trip Floor Attack: Performs a sidekick behind himself & then in front while getting up.
  • Edge Attack: Does a dropkick while climbing up.

  • Neutral Special - Fireball: Throws a fireball from his hand, dealing fire damage.
  • Side Special - Cappy Throw: Throws Cappy forward & can jump off him like an extra platform.
  • Up Special - Wing Cap: Spawns a Wing Cap & shoots up into the air before gliding.
  • Down Special - F.L.U.D.D.: Pulls out F.L.U.D.D. before firing a stream of water in front of himself, pushing opponents away.
  • Final Smash - Back To The Beginning: Grabs a Super Star & races across the stage, transporting any caught opponents onto an 8-bit version of Bowser's Castle where he lands on the axe, sending them into the lava below as the bridge collapses.

  1. Red: Based off his modern design 1st seen in promotional artwork for Super Mario Bros. 3.
  2. Blue: Based off his appearance on the Japanese & European covers of the NES version of Mario Bros..
  3. Cyan: Based off his appearance on the American box art for Mario Bros..
  4. Green: Based off both his appearance on the Japanese box art for Wrecking Crew & Luigi's appearance from promotional artwork for the arcade version of Mario Bros..
  5. Brown: Based off Foreman Spike.
  6. Fire: Based off Fire Mario.
  7. Ice: Based off Ice Mario.
  8. Light Red: Based off his in-game sprite from the original Super Mario Bros..
  9. Black: Based off his in-game sprite also from 3.
  10. Light Green: Based off the Luigi cap & suit from Super Mario Odyssey.
  11. Yellow: Based off the Wario cap & suit also from Odyssey.
  12. Purple: Based off the Waluigi cap & suit also from Odyssey.
  13. Striped: His appearance from both Family Computer Golf: U.S. Course & NES Open Tournament Golf.
  14. Doctor: Doctor Mario from the Dr. Mario franchise.
  15. Builder: Builder Mario from both Super Mario Maker & Super Mario Maker 2.
  16. Wedding: His top hat & tuxedo from Odyssey.

Let's a Go! (Theme: His opponents are inspired by his history.)
  • Round 1: Donkey Kong
  • Round 2: Luigi
  • Round 3: Geno
  • Round 4: Yoshi
  • Round 5: Wario, Waluigi
  • Round 6: Bowser Jr., Koopalings
  • Bonus Game: Board the Platforms
  • Boss: Bowser/Fury Bowser

Luigi

The Eternal Understudy

Luigi is a main character in the Mario franchise & the main protagonist of the Luigi's Mansion franchise. Mario's slightly younger but taller fraternal twin brother who acts as his sidekick on his brother’s adventures but has saved the day 3 times when he & Peach were captured by King Boo.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: A green Warp Pipe appears & he leaps out of it with the Poltergust G-00 on his back while nervously saying "Let's-a go!" & sporting a frightened expression.
  • Idles
    • Rubs the back of his head sheepishly.
    • Pulls his nose, which stretches slightly & then recoils back into place.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
  • Taunts
    • Up Taunt: Performs 5 quick poses as he says, "Hoh, hah, hee, heh, hoo!"
      1. Flashes a V-Sign.
      2. Points both his fingers in the direction he is facing, looking frightened.
      3. Holds his finger under his nose, his eyes looking at the player.
      4. Crouches down to the floor with his back turned to the player.
      5. Assumes a fearful position with his hands on his cheeks.
    • Side Taunt: Planks while saying "Pow pow!" due to it moving Luigi forward into the z-axis & lowering his hurtbox, some attacks may actually miss him as a result.
    • Down Taunt: Bashfully kicks the ground while sighing, which can meteor smash opponents with high set knockback & allowing it to 1-hit KO opponents offstage or hanging on edges.
  • Victory Poses
    • Left: Planks twice as his nose twitches in brief intervals.
    • Up': With his back to the screen & his hands on his hips, he nods his head once, turns around & makes gun motions with his fingers, saying "Bang, bang." as he continues to alternate between pointing his fingers & nose to the right & left.
    • Right: Childishly flails his arms about in the air, 1st towards his right side & then his left. Afterwards, now exhausted, he gasps while holding his left hand out & resting his right hand on his knee.

  • Neutral Attack: Does 2 punches & then a hip thrust.
  • Forward Tilt: Does a bash with the Poltergust's head.
  • Up Tilt: Does a swing upward with the Poltergust's head.
  • Down Tilt: Does a foot slide.
  • Dash Attack: Does a series of rapid childish punches while running forward before ending with a double punch.
  • Forward Smash: Does a knifehand thrust, which can be angled.
  • Up Smash - Hammer: Swings his hammer upward.
  • Down Smash - Burst: A burst of wind propels himself upward.

  • Neutral Aerial: Does a flying kick.
  • Forward Aerial: Does a downward smack with the Poltergust's head.
  • Back Aerial: Does a dropkick behind himself.
  • Up Aerial: Does a bicycle kick.
  • Down Aerial - Ground Stomp: Stomps downward, spiking opponents.

  • Grab: Fires a plunger from the Poltergust G-00.
  • Pummel: Squeezes the opponent with the Poltergust.
  • Forward Throw: Slams them forward with the Poltergust G-00.
  • Back Throw: Turns around to slam them behind himself with the Poltergust G-00.
  • Up Throw: Swings the Poltergust G-00 upward.
  • Down Throw: Throws them to the ground, followed by a ground pound.

  • Front Floor Attack: Performs a modified version of the Sweep Kick before getting up.
  • Back Floor Attack: Performs a breakdancing kick before getting up.
  • Trip Floor Attack: Performs a wheel kick while getting up.
  • Edge Attack: Performs a double-footed legsweep while climbing up.

  • Neutral Special - Thunderhand: Fires a ball of electricity from his Poltergust G-00, dealing electric damage.
  • Side Special - Green Missile: Charges up & blasts himself forward using the Poltergust's Burst.
  • Up Special - Super Jump Punch: Performs a jumping uppercut.
  • Down Special - Poltergust G-00: Begins vacuuming in front of him, pulling in opponents & sucking in projectiles & fire them out again.
  • Final Smash - Ghost Portrificationizer: The vacuum attachment on the Poltergust G-00 goes haywire & sucks in anything nearby as any captured opponents will pass through as flattened versions of their models in the pose they struck when taking damage pressed out, zapped, put through a machine & finally onto a portrait with him holding them victoriously before the portraits burst in a puff of smoke.

  1. Green: Based off his modern design 1st seen from the original Luigi's Mansion.
  2. Orange: Based off 1 of his alternate costumes from both Luigi's Mansion: Dark Moon & Luigi's Mansion 3.
  3. Cyan: Based off Mario's appearance on the American box art for Mario Bros..
  4. White: Based off his in-game sprite from the original Super Mario Bros..
  5. Fire: Based off Fire Luigi.
  6. Ice: Based off Ice Luigi.
  7. Red: Based off Mario.
  8. Yellow: Based off Wario.
  9. Purple: Based off Waluigi, though the "L" on his cap is purple instead of yellow.
  10. Blue: Based off 1 of his alternate costumes also from Dark Moon & 3.
  11. Light Yellow: Based off his appearance from the Atari XE port of Mario Bros., although his cap is yellow rather than green.
  12. Pink: Based off 1 of his alternate costumes also from both Dark Moon & 3.
  13. Golf: His appearance from Mario Golf: Star Rush.
  14. Black: The outfit he wears in his casino mini-games from both Super Mario 64 DS & New Super Mario Bros..
  15. Doctor: Doctor Luigi from the Dr. Mario franchise.
  16. Yellow/Green: Builder Luigi from Super Mario Maker 2.

Luigi's Nightmares (Theme: His opponents are creepy/scary characters.)
  • Round 1: Lucy
  • Round 2: Jason
  • Round 3: Nightmare
  • Round 4: The Beheaded
  • Round 5: Misery
  • Round 6: Freddy
  • Bonus Game: Board the Platforms
  • Boss: Nemesis

Peach

Princess of Toadstools

Peach is a main character in the Mario franchise, 1 of the main protagonists of Super Mario RPG: Legend of the 7 Stars & the main protagonist of Super Princess Peach. The princess of the Mushroom Kingdom who’s often kidnapped & has been saved by Mario more times than you can count.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Appears spinning out of a shower of hearts, then winks & poses with her parasol saying "Hi!".
  • Idles
    • Looks over her shoulders & brushes something off her dress.
    • Raises her arms up & stretches.
    • Adjusts her ring before raising her hand & looking at it.
    • Fiddles with her hair.
  • Gimmicks
    • Can wall jump.
    • Can float for 2.5 seconds.
  • Taunts
    • Up Taunt: Faces the screen & takes out and twirls her parasol as she says "Sweet!.
    • Side Taunt: Dances once in a taunting manner as little music notes flutter around her, while singing "La la la la laaa laaa!" in a tune similar to "Ring Around the Rosie".
    • Down Taunt: Faces the screen & winks and points with her index finger in a somewhat bent posture & says "Uh-huh!" as a heart will also pop up by her head.
  • Victory Poses
    • Left: While motioning from right to left, she leans on her parasol, then raises it while doing a stationary twirl & poses with it open while resting it on her shoulder as she says "Aw, did I win?".
    • Up: Twirls with her arms raised as hearts surround her, poses with her right hand on her hip & her left hand up towards her chest while saying "This is fun!".
    • Right: Waves while walking forward, blows a kiss in the form of a pink heart & says "Peachy!" as she rests her right arm across her waist & waves with her left hand.

  • Neutral Attack - Royal Slap/Royal Round-Trip Slap: Does an inward forehand slap & then an outward backhand slap.
  • Forward Tilt - Can-Can Kick: Kicks forward 180 degrees from low to high.
  • Up Tilt - Royal Heart: Raises 1 arm as a heart appears above her, which then bursts.
  • Down Tilt - Underfoot Kick: Does a low sweep kick.
  • Dash Attack - Lady Push: Shoves forth with both hands.
  • Forward Smash - Peach Smash: Swings forth with a frying pan, deflecting projectiles.
  • Up Smash - Ribbon Dance: Raises her arm & twirls a pink ribbon.
  • Down Smash - Dress Edge: Does a clockwise spin, utilizing the edge of her dress.

  • Neutral Aerial - Peach Spin: Spins around at an angle with her arms extended.
  • Forward Aerial: Strikes Perry forward.
  • Back Aerial - Sky Hip: Strikes behind herself by thrusting her butt.
  • Up Aerial - Rainbow Bridge: Swings her arms overhead.
  • Down Aerial - Super Piston Kick: Rapidly kicks under herself.

  • Grab: Reaches out with her arm.
  • Pummel - Grab Toad Punch: Toad punches the opponent.
  • Forward Throw - Toad Rocket: Toad leaps forward, headbutting the opponent away.
  • Back Throw - Iron Hip: Places the opponent behind her & bumps them with her butt.
  • Up Throw - Hand Toss: Puts the opponent above herself & strikes them upward.
  • Down Throw - Toad Drop: Puts the opponent on the ground & Toad headbutts them.

  • Front Floor Attack: Swirls around in a similar fashion to Mario's Down Smash while getting up.
  • Back Floor Attack: Swings her legs around while getting up.
  • Trip Floor Attack: Does 2 kicks to either side while getting up.
  • Edge Attack: Swipes forward while climbing up.

  • Neutral Special -  Vegetable: Plucks 1 of 4 Vegetables out of the ground that she can throw at opponents.
    • Turnip: Standard Projectile.
    • Cabbage: Does the most damage.
    • Beetroot: Goes the most distance.
    • Onion: Stays on the ground & trips opponents.
  • Side Special  -  Peach Bomber: Lunges her body forward to deliver a powerful bash with her butt, shouting "Ha-cha!".
  • Up Special  -  Perry: Jumps upward & opens Perry as she floats down.
  • Down Special -  Toad: Toad runs forward, arms flailing before he trips & falls over if he hits an opponent.
  • Final Smash  -  Peach Beam: Summons Twink who would create a pink energy beam & then the other 7 Star Spirits arrive & enlarge it before they all leave.

  1. Pink: A more intricate version of her modern design 1st seen from Mario Party 4.
  2. Orange: Based off Daisy.
  3. Yellow
  4. Red: Based off Pauline's original appearance from the original Donkey Kong.
  5. Blue: Based off both 1 of her alternate colors from Mario Golf & Daisy's appearance on the title screen of NES Open Tournament Golf.
  6. Green: Based off both 1 of her alternate colors also from Mario Golf & her appearance on the title screen of NES Open Tournament Golf.
  7. White: Based off the wedding dress she was forced to wear from Super Mario Odyssey.
  8. Fire: Based off Fire Peach.
  9. White/Red: Based off her in-game sprite from the original Super Mario Bros..
  10. Black
  11. Purple: Based off Paper Peach's appearance when she was possessed by the Shadow Queen from Paper Mario: The Thousand Year Door.
  12. Cyan: Based off Rosalina.
  13. Brown: Based off Tanooki Peach from Super Mario 3D World.
  14. Doctor: Doctor Peach from Doctor Mario World.
  15. Strikers: Her appearance from the Mario Strikers franchise.
  16. Olympics: Her appearance from Mario & Sonic at the Rio 2016 Olympic Games.

Damsel No More! (Theme: Her opponents are villains in various universes that have all captured a certain damsel before.)
  • Round 1: Bowser Jr.
  • Round 2: Ganondorf
  • Round 3: Ridley
  • Round 4: Dr. Eggman
  • Round 5: King K. Rool
  • Round 6: Bowser
  • Bonus Game: Board the Platforms
  • Boss: Dracula/Demon Dracula

Captain Toad

Leader of the Toad Brigade

Captain Toad is a recurring character in the Mario franchise & the main protagonist of Captain Toad: Treasure Tracker. The leader of the Toad Brigade, a group of Toads that provided help to Mario.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Jumps out of the Starshroom, dusting himself off before saying "Ready for adventure!" while striking a pose.
  • Idles
    • Adjusts the light on his head.
    • Looks to his left & then his right with his arm by his eyes.
  • Gimmicks
    • Backpack: His speed & weight varies, depending on whether he has his backpack on or not.
  • Taunts
    • Up Taunt: Looks to the camera & jumps up & down as he moves his arms.
    • Side Taunt: Pulls out a map to make sure he know where he's at.
    • Down Taunt: Raises his arms as he attempts to jump.
  • Victory Poses
    • Left: Shows off a Star he got while making a Toad noise.
    • Up: Leaps off a flagpole & runs around in a circle before jumping into the air.
    • Right: Pulls out either a Green Star or Moon.

  • Neutral Attack: Does 2 headbutts.
  • Forward Tilt: Swings his backpack forward or does a haymaker without it.
  • Up Tilt: Swings his backpack upward or does an uppercut without it.
  • Down Tilt: Does a low kick.
  • Dash Attack: Hops forward headfirst.
  • Forward Smash - Super Pickaxe: Holds & charges his pickaxe before charging forward.
  • Up Smash - Super Pickaxe: Swings a Super Pickaxe upward.
  • Down Smash - Super Pickaxe: Spins while holding a Super Pickaxe.

  • Neutral Aerial - Spin Jump: Spins around in place.
  • Forward Aerial: Same as Forward Tilt, but with a Super Pickaxe swing.
  • Back Aerial: Same as Forward Aerial, but behind himself.
  • Up Aerial: Same as Forward & Back Aerial, but above himself.
  • Down Aerial - Ground Stomp: Does a stomp downward.

  • Grab: Grabs with both hands & lifts the opponent over his head as he can walk around while holding them.
  • Pummel: Punches the opponent.
  • Forward Throw: Dashes forward before tossing the opponent forward.
  • Back Throw: Spins around & throws the opponent behind himself.
  • Up Throw: Throws the opponent upward before headbutting them.
  • Down Throw: Slams the opponent down.

  • Front Floor Attack - Breakdown Spin: Spins on his head before getting up.
  • Back Floor Attack - Breakdown Spin: Same as Front Floor Attack.
  • Trip Floor Attack - Breakdown Spin: Same as Front & Back Floor Attack.
  • Edge Attack: Headbutts forward while climbing up akin to Peach's Forward Throw.

  • Neutral Special - Treasure Tracker Backpack: Tosses his backpack forward, which makes him lighter & faster until he puts it back on.
  • Side Special - Golden Rush: Pulls out a Golden Mushroom & charges before dashing forward.
  • Up Special - Propeller Glide: A Propeller Pad spawns & thrusts him upward before he activates the Acorn Suit & starts gliding.
  • Down Special - Pluck: Pulls out 1 of 4 items from the ground to throw at opponents.
    • Turnip: Standard projectile.
    • Mushroom Block: Blocks projectiles & can be used a stepping stool.
    • Green Star: Does a ton of shield damage.
    • Toad House Chest: Grants him a Mushroom, a Fire Flower, a Super Star or a Hammer.
  • Final Smash - Wingo's Fury: Throws a Power Star forward, causing Wingo to swoop in before he lets out a loud screech which sends out a shockwave & rapidly flaps his wings forward for about 5 seconds as Captain Toad hangs on for dear life & opponents are pushed towards the blast-zones.

  1. Default: Based off his appearance from Captain Toad: Treasure Tracker.
  2. White: Based off the regular Toads.
  3. Blue: Based off the Blue Toad Brigade member while also wearing his glasses.
  4. Green: Based off the Green Toad Brigade member.
  5. Yellow: Based off the Yellow Toad Brigade member.
  6. Purple
  7. Red: Based off Toad's appearance from the DiC Mario cartoons.
  8. Beige: Based off Toadsworth.
  9. Captain Toadette: Based off her appearance also from Treasure Tracker.
  10. Pink: Based off her appearance from the Mario franchise.
  11. Toadette Blue: Based off the Mini Mushroom.
  12. Orange
  13. Toadette Green: Based off the 1-Up Mushroom.
  14. Toadette Purple
  15. Cyan
  16. Toadette White: Same as Captain Toad.

Underground Miners (Theme: His opponents are known for digging, except Gruntilda.)
  • Round 1: Mario
  • Round 2: Ed
  • Round 3: Lucy
  • Round 4: Jonesy
  • Round 5: Steve
  • Round 6: Shovel Knight
  • Bonus Game: Break the Targets
  • Boss: Gruntilda who represents Wingo

Daisy

Sarasaland's Chipper Princess

Daisy is a reoccurring character from the Mario franchise. The sassy princess of Sarasaland who was captured by Tatanga so he can marry her but was saved by Mario.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Crashes down from the sky & then gets up before saying, "Oh yeah?! Come on!".
  • Idles
    • Stretches her arms above her head.
    • Puts her hands on her hips & shakes them while winking.
  • Gimmicks
    • Can float for 2.5 seconds like Peach.
  • Taunts
    • Up Taunt: Raises her left arm up while saying "Woo-hoo!".
    • Side Taunt: Spins around once & gives a peace sign, saying "Yeah!" as she finishes.
    • Down Taunt: Places her hands on her hips while letting out a small grunt.
  • Victory Poses
    • Left: Stretches her back towards her right side & then points skyward while exclaiming "Yeah!".
    • Up: Jumps for joy twice while exclaiming "Whoo-hoo!" & then poses with her right arm on her hip & her left arm bent all while smiling.
    • Right: Twirls into the scene while exclaiming "Whoo!" & then winks with a sideways peace sign.

  • Neutral Attack: Does 2 punches followed by a hip thrust.
  • Forward Tilt: Bashes forward with a tennis racket.
  • Up Tilt: Does a flip kick.
  • Down Tilt: Does a sweep kick.
  • Dash Attack: Does a lunging knee strike.
  • Forward Smash: Swings a baseball bat in front of herself.
  • Up Smash: Does a spinning kick upward.
  • Down Smash: Smashes the ground with a punch, creating 2 large crystals spikes that emerge around her.

  • Neutral Aerial: Spins around at an angle with her arms extended.
  • Forward Aerial: Swings her tennis racket in front of herself.
  • Back Aerial: Does a kick behind herself.
  • Up Aerial: Swings a baseball bat in an arc above herself.
  • Down Aerial: Does a dive kick, meteor smashing opponents.

  • Grab: Reaches out with her arm like Peach.
  • Pummel: Punches the opponent.
  • Forward Throw: Grabs the opponent by their head & slams them forward.
  • Back Throw: Tosses them to the ground & elbow drops them behind herself.
  • Up Throw: Does a jumping knee strike.
  • Down Throw: Tosses the opponent to the ground before ground pounding them.

  • Front Floor Attack: Swirls around while getting up.
  • Back Floor Attack: Does a sweep kick while getting up like Peach.
  • Trip Floor Attack: Does 2 kicks to either side while getting up like Peach.
  • Edge Attack: Sweep kicks in front of her while getting up.

  • Neutral Special - Striker Ball: Summons a metal soccer ball & kicks it into the air.
  • Side Special - Daisy Torpedo: Flies at an upward angle, backflips & performs a kick that spikes opponents & sends the ball at an downward angle.
  • Up Special - Flower Glider: Jumps high into the air & takes a Flower Glider out & proceeds to glide down.
  • Down Special - Blossom Dunk: Pulls out a basketball & leaps into the air before slamming it downward, spiking opponents.
  • Final Smash - Crystal Megastrike: Kicks an opponent into the air as her fist becomes encased in crystal as she unleashes a barrage of punches until she gathers even more crystals before flying downward & unleashing a final punch.

  1. Orange: A more intricate version of her modern design 1st seen from Mario Party 4.
  2. Light Green: Based off Peach's appearance on the title screen of NES Open Tournament Golf.
  3. Pink: Based off Peach's appearance from both Super Mario Bros. 2 (U.S.A.) & 3.
  4. Blue: Based off her appearance on the title screen of NES Open Tournament Golf.
  5. Green: Based off Luigi.
  6. Red: Based off a Spanish Flamenco dress.
  7. Gray: Based off her in-game sprite from Super Mario Land.
  8. White: Based off a wedding gown.
  9. Black: Based off a maid uniform.
  10. Cyan: Based off Rosalina.
  11. Doctor: Doctor Daisy from Dr. Mario World.
  12. Tennis: Her appearance from the Mario Tennis franchise.
  13. Purple: Based off her Short Game mode appearance from the original Mario Tennis.
  14. Strikers: Her appearance from the Mario Strikers franchise.
  15. Strikers Green
  16. Olympics: Her appearance from Mario & Sonic at the Rio 2016 Olympic Games.

Sarasaland Represents (Theme: Her opponents are princesses in their respective franchise except Marx.)
  • Round 1: Zelda, Midna
  • Round 2: Lucina, Corrin
  • Round 3: Charlie
  • Round 4: Twilight
  • Round 5: Elsa
  • Round 6: Peach
  • Bonus Game: Home Run Contest
  • Boss: Marx who represents Tatanga

Rosalina

The Cosmic Traveler

Rosalina is a reoccurring character from the Mario franchise. The Master of the Comet Observatory who went out to search for a baby Luma's mother & ended up taking up the role herself.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Flies onto the stage while accompanied by a trail of stardust.
  • Idles
    • Leans forward & looks into the distance.
    • Taps her wand in midair.
  • Gimmicks
    • Can wall jump.
    • Can crawl.
    • Luma: When spawning a Luma with her Neutral Special, it can mimic her attacks, but only has 40HP as revealed on a meter above her interface.
  • Taunts
    • Up Taunt: Rosalina leans forward & twirls like a planet on its axis.
    • Side Taunt: Puts her hand on her hip, leans back, waves her wand & says "Mmm hmm!" & then backflips being slightly different if she's facing right.
    • Down Taunt: Crouches & then slowly rises up while waving her wand .
  • Victory Poses
    • Left: A Luma flies in after her motions with her wand, giggling while it circles her.
    • Up: Rosalina poses & says "All right!" while a Luma jumps * spins behind her.
    • Right: A Luma jumps into Rosalina's arms & she catches it.

  • Neutral Attack - Flash 1/Flash 2/Flash 3/Spinner/Spinner Finish: Swings her wand twice followed by emitting a sparkle-shaped energy blast between her hands, which can be cancelled into spinning her wand forward before releasing a large energy burst.
  • Forward Tilt - Milky Way: Does a floating double-footed roundhouse kick.
  • Up Tilt - Saturn Ring: Emits a planetary ring from her head.
  • Down Tilt - Glitter Low Kick: Does a floating low-angle dropkick.
  • Dash Attack - Luma Dash: Dashes forward as 2 Lumas spawn in to circle around her.
  • Forward Smash - Galaxy Smash: Does a double palm thrust that emits a galaxy-shaped energy blast, which can be angled.
  • Up Smash - Bend Back: Does a reverse arcing headbutt.
  • Down Smash - Twin Galaxy: Does a spinning shin kick that emits galaxy-shaped energy blasts on both sides.

  • Neutral Aerial - Rosalina Loop: Somersaults to emit a starry trail of energy from her feet.
  • Forward Aerial - Galaxy Somersault Kick: Does a bicycle kick that emits a galaxy-shaped energy blast.
  • Back Aerial - Galaxy Dropkick: Does a dropkick that emits a galaxy-shaped energy blast behind herself.
  • Up Aerial - Saturn Ring U: Same as Up Tilt.
  • Down Aerial - Saturn Ring D: Emits a planetary ring from her feet below herself.

  • Grab - 1st Contact: Reaches out with 1 hand.
  • Pummel - Grab Wand Slap: Strikes the opponent with her wand.
  • Forward Throw - Magical Toss: Makes the opponent float via anti-gravity & flings them forward.
  • Back Throw - Satellite Throw: Spins the opponent via anti-gravity & flings them backward.
  • Up Throw - 0G: Flings the opponent into the air via anti-gravity.
  • Down Throw - 3G: Slams the opponent into the ground via anti-gravity.

  • Front Floor Attack: Does a sweep kick while getting up.
  • Back Floor Attack: Does a wand strike on both sides while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a dropkick while climbing up.

  • Neutral Special - Luma Shot: Summons a Luma & sends it forward as a projectile by pressing it again.
  • Side Special - Star Bits: Fires 3 Star Bits forward.
  • Up Special - Launch Star: Conjures up a Launch Star to launch herself upward.
  • Down Special - Star Spin: Performs a spinning attack, damaging opponents near her & reflecting projectiles.
  • Final Smash - End of the Universe: Sends the Cosmic Observatory forward, sending any caught opponents to space where a blackhole emerges, sucking them in as planets, meteors & other space debris are sucked in as a separate universe explodes in on itself as her clear outline looms over them.

  1. Cyan: Based off her appearance from Super Mario Galaxy.
  2. Pink: Based off Peach.
  3. Yellow
  4. Green
  5. Red: Based off Fire Rosalina.
  6. Purple: Based off Lubba.
  7. Black
  8. White
  9. Orange: Based off Daisy.
  10. Tan
  11. Dark Blue: Based off her Aurora costume from Mario Kart Tour.
  12. Dark Green
  13. Blue: Based off Cosmic Spirit.
  14. Doctor: Doctor Rosalina from Dr. Mario World.
  15. Olympics: Her appearance from Mario & Sonic at the Rio 2016 Olympic Games.
  16. Biker: Her biker attire from the Mario Kart franchise.

1 Star to Another (Theme: Her opponents are characters from space or other planets.)
  • Round 1: Meta Knight, Olimar, Bumblebee
  • Round 2: Fox, Falco, Wolf, Krystal
  • Round 3: Samus, Ridley, Starscream
  • Round 4: Kirby, Shockwave, Soundwave
  • Round 5: Dark Samus, Optimus, Megatron
  • Round 6: Bowser, Mario (Ally)
  • Bonus Game: Break the Targets
  • Boss: First Firmament, Mario (Ally)

Geno

Protector of Star Road

Geno or ♡♪!? is 1 of the main protagonists of Super Mario RPG: Legend of the 7 Stars. 1 of the 7 stars who possessed an otherwise-inanimate wooden doll to aid Mario, Peach & Bowser in their quest to stop Smithy.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: His doll body appears on the ground as the spirit comes down & possesses it.
  • Idles
    • Dusts off his body.
    • Adjusts his cap.
  • Gimmicks
    • Can wall jump.
    • Timing: When he does any his specials, a trio of stars will appear above his head where letting go on the 3rd star would lead to the best results, though it can do less damage if not timed right for the Neutral Special, less knockback for the Side Special, covers less distance for the Up Special & takes more damage from attacks for the Down Special.
  • Taunts
    • Reaches into his hat & pulls out a jar of honey syrup as sparkles emerge.
    • The spirit leaves for a bit as the doll goes limp & circles around it before reentering.
    • Transforms into a scarecrow & dances before transforming back.
  • Victory Poses
    • Faces the screen, folds his arms & nods.
    • A Star Piece circle above his head & he grabs before posing with it.
    • Spins in place as light envelopes him before the spirit leaves the doll behind.

  • Neutral Attack - Finger Shot: Fires 5 bullets from his fingertips.
  • Forward Tilt: Launches his fist forward.
  • Up Tilt: Swings his arm above himself as he uses a flamethrower.
  • Down Tilt: Crouches & kicks forward.
  • Dash Attack: Does an elbow bash with an explosion coming out.
  • Forward Smash - Star Gun: Transforms both his arms into guns & fires stars forward.
  • Up Smash - Double Punch: Launches both fists upward.
  • Down Smash: Transforms both arms into cannons & slams them down as they fire.

  • Neutral Aerial: Curls up into his cape & sticks parts of his cape out.
  • Forward Aerial - Hand Gun: Shoots 3 bullets forward.
  • Back Aerial - Hand Cannon: Thrusts his elbow & shoots behind himself.
  • Up Aerial: Performs a backflip kick.
  • Down Aerial: Launches his fist below himself.

  • Grab: Grabs forwards with his right hand.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Launches his fist forward into the opponent.
  • Back Throw: Swings the opponent & throws them behind himself.
  • Up Throw: Launches his fist upward into the opponent.
  • Down Throw: Throws the opponent down & shoots into their back.

  • Front Floor Attack: Slashes with his cape while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Throws a haymaker while climbing up.

  • Neutral Special - Geno Beam: Fires a bluish beam off of his arm cannon.
  • Side Special - Geno Blast: Lifts his hands upward, summoning raining beams of energy around him as he throws them down.
  • Up Special - Geno Whirl: Quickly throws a small disc of yellow energy below himself as he flies upward.
  • Down Special - Geno Boost: Gathers power as small red arrows immediately appear beneath him, boosting his attack power.
  • Final Smash - Geno Flash: Transforms into a large cannon as 3 stars appear over his head & fires a ball of energy that expands quickly.

  1. Default: Based off his appearance from Super Mario RPG: Legend of the 7 Stars.
  2. Rainbow: Based off the Happy Cape, a cape he could get also from Legend of the 7 Stars.
  3. White: Based off the Sailor Cape, a cape he could get also from Legend of the 7 Stars.
  4. Yellow: Based off the Fuzzy Cape, a cape he could get also from Legend of the 7 Stars.
  5. Orange: Based off the Fire Cape, a cape also from Legend of the 7 Stars.
  6. Striped: Based off the Star Cape, a cape also from Legend of the 7 Stars.
  7. Red: Based off Mario.
  8. Pink: Based off Peach.
  9. Yellow/Green: Based off Bowser.
  10. Cyan: Based off Mallow.
  11. Green: Based off Yoshi.
  12. Light Green: Based off Valentina.
  13. Indigo: Based off Croco.
  14. Purple
  15. Black
  16. Gray: Based off Smithy.

Paving The Way To Star Road (Theme: His opponents are on stages that represent where the Star Pieces were found in Super Mario RPG: Legend of the 7 Stars.)
  1. Round 1: Red Corrin who represents Mack, Green Link who represents Bowyer
  2. Round 2: Red Impa who represents Yaridovich
  3. Round 3: Purple Hatterene who represents Punchinello
  4. Round 4: 5 Saitamas who represent the Axem Rangers
  5. Round 5: Haohmaru who represents Boomer
  6. Round 6: Giant Nightmare who represents Exor
  7. Bonus Game: Break the Targets
  8. Boss: Shao Kahn who represents Smithy, Mario (Ally), Peach (Ally), Bowser (Ally), Gray Kirby (Ally) who represents Mallow

Bowser

King of the Koopas

Bowser is the main antagonist of the Mario franchise & 1 of the main protagonists of Super Mario RPG: Legend of the 7 Stars, Mario & Luigi: Bowser's Inside Story & its remake Bowser's Inside Story + Bowser Jr.'s Journey. The King of the Koopas who’s feared by the populace & respected by his minions, but teamed up with Mario against bigger threats.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Emerges from a wall of flames hunched over before hunching over a bit.
  • Idles
    • Cross his arms & tap his foot impatiently.
    • Stands more upright, hold out his arms, squints his eyes slightly & laughs smugly.
  • Gimmicks
    • Can crawl.
    • Shell Armor: His shell will be able to completely armor through attacks that hit it although he'll take half the damage the attacks would've done as recoil, can't protect from powerful attacks & becomes more vulnerable at high damage.
  • Taunts
    • Up Taunt: Does a small dance where he jumps up & thrusts his arms up, all while laughing.
    • Side Taunt: Turns to his side & flexes a muscle with his non-dominant arm before his dominant hand squeezes his arm like he's feeling his muscle.
    • Down Taunt: Stands slightly upright & hits the front part of his shell with his non-dominant fist.
  • Victory Poses
    • Left: Lands from above & initially struggles to regain his balance, but then does leans forward, both his hands bearing his claws & his left foot off of the ground.
    • Up: His back is facing the camera as he looks over his shoulder, turns his head back & then suddenly turns around, confetti flying outwards as he presents a bouquet of small Piranha Plants to the camera with his right hand.
    • Right: Thrusts his right fist up in victory with a boisterous-sounding laugh before Bowser Jr. jumps up his back & re-enacts his pose. After a moment, they start laughing while still somewhat holding the pose.

  • Neutral Attack: Slashes with his non-dominant arm, then his dominant arm & then does an upward buck with his horns, which can be cancelled into a flurry of slashes before headbutting the opponent.
  • Forward Tilt - Flame Breath: Exhales a short stream of fire from his mouth, dealing fire damage.
  • Up Tilt - Ceiling Scratch: Does an arcing claw swipe.
  • Down Tilt - Flame Burst: Spits a fireball onto the ground that slowly travels forward for a bit, also dealing fire damage.
  • Dash Attack: Leaps forward & punches the ground.
  • Forward Smash - Finishing Punch: Reels back before unleashing a cross punch.
  • Up Smash - Rising Spike: Thrusts his shell upward while spinning.
  • Down Smash - Bowser Bomb: Slams into the ground with his butt, meteor smashing airborne opponents.

  • Neutral Aerial - Whirling Fortress: Retreats into his shell & spins around.
  • Forward Aerial - Jumping Scratch: Swipes downwards with his claws, spiking opponents.
  • Back Aerial: Thrusts his shell back briefly.
  • Up Aerial:  Pulls out a Hammer Bros-like hammer & performs an overhead swing.
  • Down Aerial: Performs a mid-air twirl with his dominant arm extended before he swipes downwards, spiking opponents.

  • Grab - Koopa Klaw: Does a claw swipe that hits opponents farther away, but also allows him to grab onto those close to him.
  • Pummel: Squeezes the opponent.
  • Forward Throw: Grabs the opponent by their feet with his dominant hand, spins them over his head & tosses them forward.
  • Back Throw: Stands the opponent behind him & kicks them away with his dominant leg.
  • Up Throw: Holds the opponent with his dominant hand, spins around & tosses them straight upwards.
  • Down Throw: Raises the opponent over his head with his dominant hand before he slams them onto the ground.

  • Front Floor Attack: Swipes his claws behind himself & then in front while getting up.
  • Back Floor Attack: Swipes his claws around himself while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Slowly climbs up from the ledge & then swipes at the ground in front of himself.

  • Neutral Special - Fireball: Shoots a fireball from his mouth, dealing fire damage.
  • Side Special - Flying Slam: Dashes forward, grabbing an opponent, jumping into the air & slamming them into the ground.
  • Up Special - Bowser Bound: Performs an extremely high jump before plummeting downwards, creating a shockwave.
  • Down Special - Minion Help: Spawns a menu where he could summon his minions to help him do a specific attack, which leads to a cooldown.
    • Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
    • Koopa Corps: Summons Koopa Troopas before retreating into his shell as several Koopa Shells will appear & bounce off him at random opponents.
    • Shy Guy Squad: Summons Shy Guys to roll & push him into a rope & will be fired like a slingshot & hit any opponent at a great speed.
    • Magikoopa Mob: Summons Magikoopas so he can throw fireballs on them as they all fire a magic blast forward.
  • Final Smash - Fury Bowser: Growls "SHOWTIIIIIIIME!!!", turns into Fury Bowser & launches a sweep stream of fire across the screen.

  1. Default: Based off both his modern design, 1st seen in promotional artwork for Super Mario Bros. 2 (Japan)/Super Mario Bros. The Lost Levels & an in-game sprite from Super Mario Bros. 3.
  2. Yellow: Based off both Ludwig & Lemmy's appearances from Super Mario World.
  3. Green: Based off his appearance from the DiC Mario cartoons.
  4. Gray: Based off Dark Hammer Slam Bowser from Skylanders: SuperChargers.
  5. Brown: Based off Giga Bowser.
  6. Red: Based off 1 of his alternate colors from Mario Golf.
  7. Blue: Based off both Blue Bowser & 1 of his alternate colors also from Mario Golf.
  8. Light Green: Based off his in-game sprite from the original Super Mario Bros..
  9. Pink: Based off Midbus.
  10. Black: Based off Fury Bowser, which changes the Final Smash version of Fury Bowser's hair & belly gray if used.
  11. Purple
  12. Doctor: Doctor Bowser from Dr. Mario World.
  13. Dry: Dry Bowser, his still-living skeleton from the Mario franchise, which also changes his fire to blue & his Up Aerial from a hammer to a bone.
  14. Orange: Meowser, his form after using a Super Bell from Super Mario 3D World.
  15. Dark Blue: Dark Bowser, a form that the Dark Star created for itself modeled after him from Mario & Luigi: Bowser's Inside Story & its remake Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey.
  16. Wedding: His top hat & tuxedo from Super Mario Odyssey.

The Red One. Every Red One! (Theme: His opponents are all characters whose default colors are red as a tribute to Mario.)
  • Round 1: Deoxys, Incineroar, Terry, Spider-Man
  • Round 2: Shulk, Pyra, Cartman, Optimus
  • Round 3: Lloyd, Luffy, Cuphead, Zagreus
  • Round 4: Ken, Dante, Jimmy, Heavy
  • Round 5: Dr. Eggman, Zero, Sol, Reimu
  • Round 6: Mario, Female & Male Monster Hunter, Ragna, Ralph
  • Bonus Game: Home Run Contest
  • Boss: Tirek

Bowser Jr.

Prince of the Koopas

Bowser Jr. is a reoccurring antagonist in the Mario franchise. Bowser's son who’s a young prince who holds an attraction to Peach & a thirst to defeat Mario to make him proud of him.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Flies onto the stage in the Junior Clown Car & makes a taunting facial expression toward the camera.
  • Idles
    • Places his hand over his eyes & looks around as the Junior Clown Car closes its eyes.
    • Hops impatiently in the Junior Clown Car twice as the Junior Clown Car opens its mouth.
  • Gimmicks
    • The Junior Clown Car takes less damage from attacks, while Bowser Jr. or the Koopalings takes more in comparison.
    • Can float for 2.5 seconds using the Junior Clown Car's propeller.
  • Taunts
    • Up Taunt: Jumps up, sits on the edge of the Junior Clown Car & makes a tiny breath of fire, chuckling as it makes a shocked expression.
    • Side Taunt: Twirls a hammer or wand in the Koopalings' case as the Junior Clown Car briefly closes its eyes.
    • Down Taunt: The Clown Car spawns its wheels & performs a donut with an angry expression as Bowser Jr./the Koopaling spins in place, briefly shaking their head as the car reverts back to normal.
  • Victory Poses
    • Left: Jumps out of the Clown Car, hops in celebration twice & then poses.
    • Up: From the side of the screen, drives the Clown Car in its go-kart form, performs a donut before coming to a stop & pulls out a hammer or a wand, if playing as a Koopaling.
    • Right: Dismounts from the Clown Car using its left grabber claw & pats it with his right hand.

  • Neutral Attack: Boxing gloves come out of the Clown Car as it does 2 punches, followed by a flurry of hits.
  • Forward Tilt: The Junior Clown Car thrusts a large dinner fork forward.
  • Up Tilt: The Junior Clown Car thrusts a large dinner fork upward.
  • Down Tilt: The Junior Clown Car uses its tongue to lick forward 3 times.
  • Dash Attack: - Clown Kart Dash: The Junior Clown Car transforms into a go-kart that speeds forward.
  • Forward Smash - Smash Twin Drills: The Junior Clown Car uses 2 drills to drill the opponent in place.
  • Up Smash: Performs a handstand to attack with the Junior Clown Car's spinning propeller.
  • Down Smash: The Junior Clown Car slams 2 wrecking balls on both sides.

  • Neutral Aerial: The Junior Clown Car spins around with the boxing glove arms extended.
  • Forward Aerial: The Junior Clown Car swings a wrecking ball forward in a circling motion.
  • Back Aerial: The Junior Clown Car thrusts a wrecking ball backward.
  • Up Aerial: Quickly swings a hammer above himself.
  • Down Aerial: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.

  • Grab: The Junior Clown Car extends a claw to grab the opponent.
  • Pummel - Eekhammer: Hits the opponent with a Eekhammer.
  • Forward Throw: The Junior Clown Car throws an uppercut.
  • Back Throw: The Junior Clown Car spins & throws the opponent backward.
  • Up Throw: The Junior Clown Car flings the opponent upward.
  • Down Throw: The Junior Clown Car throws the opponent onto the ground & then extends a drill from its underside hatch to pierce them.

  • Front Floor Attack: Spins the boxing gloves on both sides while getting up.
  • Back Floor Attack: Spins a Grinder around himself while getting up.
  • Trip Floor Attack: Thrusts a large dinner fork on both sides while getting up.
  • Edge Attack: Slams a pair of wrecking balls while climbing up.

  • Neutral Special - Clown Cannon: The Junior Clown Car opens its mouth & fires a cannonball.
  • Side Special - Bulls-Eye Bill: The Junior Clown Car fires a Bulls-Eye Bill from a side cannon, which can be directed before exploding.
  • Up Special - Abandon Ship!: The Junior Clown Car ejects him as it falls to the ground & explodes, while he can attack with a hammer in freefall until a new one spawns.
  • Down Special - Mechakoopa: The Junior Clown Car ejects a Mechakoopa, which walks around the stage & explodes upon contact with opponents.
  • Final Smash (Bowser Jr.) - Shadow Mario Paint: Transforms into Shadow Mario & paints a giant orange X, which damages opponents if they touch it & will clear away with an explosion after some time.
    • Final Smash (Koopalings) - Airship Assault: Calls in their respective airship & have them send down cannonballs onto the stage.

  1. Default
  2. Green: Based off Bowser's appearance from Super Mario World.
  3. Larry
  4. Larry White: Based off his appearance also from World.
  5. Roy
  6. Gray: Based off his appearance from World.
  7. Wendy
  8. Red: Based off her appearance also from World.
  9. Iggy
  10. Blue: Based off his appearance also from World.
  11. Morton
  12. Tan: Based off his appearance from Super Mario Bros. 3.
  13. Lemmy
  14. Yellow: Based off his appearance also from World.
  15. Ludwig
  16. Ludwig Yellow: Based off his appearance also from World.

Mama Peach, Where Are You? (Theme: All opponents are princesses, except White Diamond & Dr. Coyle.)
  • Round 1: Rosalina, Charlie
  • Round 2: Zelda, Elsa
  • Round 3: Lucina, Twilight, Byleth
  • Round 4: Corrin, Camilla
  • Round 5/Mini-Boss: White Diamond
  • Round 6: Peach
  • Bonus Game: Break the Targets
  • Boss: Dr. Coyle/Hedlok Coyle

Piranha Plant

Bloom of Your Doom

Piranha Plant is a reoccurring enemy in the Mario franchise. The Mushroom Kingdom’s version of Venus Fly-Traps known for coming out of pipes as a standard enemy for Mario.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Rises straight up out of its pot/pipe, making a Warp Pipe noise as it does so.
  • Idles
    • Quickly bites the air twice.
    • Dozes off for a second, then wakes up & rotates its head 360°.
  • Gimmicks
    • Footstool Attack: If footstooled while crouching, it does its Up Smash attack.
  • Taunts
    • Up Taunt: Rises up out of its pot/pipe, using the same animation & sound effects as its entrance animation.
    • Side Taunt: Bites the air around it multiple times.
    • Down Taunt: Spins around & strikes a pose with a grin.
  • Victory Poses
    • Left: Bites the air around it 3 times before smiling.
    • Up: Mario runs towards its pot/pipe & jumps over it, only for it to pop out and bite him, sending him flying before smiling.
    • Right: Hangs down from the ceiling & poses.

  • Neutral Attack: Does a leaf jab, which can be repeated if held, followed by a swipe with the opposite leaf, followed by a headbutt, which can be cancelled into a flurry of bites, ending in a more powerful bite.
  • Forward Tilt - Push & Pull: Does 2 forward bites.
  • Up Tilt: Flails its head upward.
  • Down Tilt: Does a swipe with its leaf.
  • Dash Attack: Performs a "dropkick" using its pot/pipe.
  • Forward Smash - Prickly Swing: Turns into a Prickly Piranha Plant & headbutts forward.
  • Up Smash: Lunges upward & bites.
  • Down Smash: Sweeps its pot/pipe in front & then behind itself.

  • Neutral Aerial: Spins rapidly with its leaves extended.
  • Forward Aerial: Swings its pot/pipe upwards in front of itself.
  • Back Aerial - Fire Breath: Turns around & spits out a burst of fire behind itself, dealing fire damage.
  • Up Aerial: Does an upwards headbutt.
  • Down Aerial - Flowerpot Meteor: Flips & then stomps below itself with its pot/pipe, meteor smashing opponents.

  • Grab: Reaches out with its leaves.
  • Pummel: Bites the opponent.
  • Forward Throw: Headbutts the opponent away.
  • Back Throw: Chomps the opponent, launching them backwards.
  • Up Throw: Tosses the opponent upward & launches them with a bite.
  • Down Throw: Throws the opponent to the ground & bites them twice.

  • Front Floor Attack: Sweeps its head around itself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Kicks its pot/pipe forward & then back while getting up.
  • Edge Attack: Dropkicks with its pot/pipe while climbing up.

  • Neutral Special - Ptooie: Spits up a metal spiky ball, keeping it suspended by blowing air upwards before chucking it at an opponent.
  • Side Special - Poison Breath: Changes its color to match a Putrid Piranha Plant & spews a damaging cloud of poison in front of it, dealing darkness damage.
  • Up Special - Piranhacopter: Spins its leaves in a fashion akin to a propeller, causing it to rise upward.
  • Down Special - Long-Stem Strike: Retreats into its pot/pipe & extends outward to bite opponents in the direction aimed.
  • Final Smash - Petey Piranha: Summons Petey Piranha who stomps around the stage with his cages to trap opponents, will breathe fire at them & then slam them to the ground.

  1. Default: It sits in the brown pot from Super Mario 3D World.
  2. Green: Based off its design from the original Super Mario Bros. & sits in a green pipe.
  3. Yellow: Based off the Glad Piranha Plant.
  4. Pink: Based off the Piranha Creeper.
  5. Black: Based off the Inky Piranha Plant.
  6. Gray: Based off the Bone Piranha Plant.
  7. Purple: Based off the Big Bungee Piranha.
  8. Blue: Based off its blue cave sprite from the original Super Mario Bros..
  9. Orange: Based off the Pumpkin Piranha Plant.
  10. Cyan: Based off the Frost Piranha Plant.
  11. Pale: Based off the Pale Piranha.
  12. Brown: Based off the Fire Piranha Plants' appearance from the later Mario games.
  13. Green/Purple: Based off the Chewy Piranha Plant.
  14. Red: Based off Petey Piranha.
  15. White: Based off Nipper.
  16. Dark Green: Based off Audrey II from Little Shop of Horrors.

New Bloom (Theme: All opponents are characters who were added in the base version as DLC besides itself.)
  • Round 1: Joker, The Luminary, Erdrick, Solo, Eight
  • Round 2: Banjo & Kazooie, Terry
  • Round 3: Female & Male Byleth, Min Min
  • Round 4: Steve, Alex, Zombie, Enderman
  • Round 5: Sephiroth, Pyra, Mythra
  • Round 6: Kazuya, Sora
  • Bonus Game: Break the Targets
  • Boss: Deviljho

Yoshi[]

Yoshi

Omnivore of the Year

Yoshi is a reoccurring character in the Mario franchise & the main protagonist of the Yoshi franchise. 1 of Mario's best allies well known for his long tongue & large appetite, turning anything he eats into eggs, using them as projectiles.
Moveset

  • Fighting Type: All-Arounder
  • On-Screen Appearance: Bursts out of a Yoshi Egg & strikes a pose.
  • Idles
    • Performs a short dance.
    • Looks around.
  • Gimmicks
    • Can crawl.
    • Uses a Yoshi Egg as his shield that grows darker as it weakens.
    • Eggs: Can carry a max of 6 eggs he creates with his Neutral Special.
  • Taunts
    • Up Taunt: Dances around in a circle, chanting "Yoshi!" as he finishes.
    • Side Taunt: Chases his tail in circles & then lifts up an arm as he finishes.
    • Down Taunt: Faces the screen & jumps up & down whilst chanting.
  • Victory Poses
    • Left: Does a flutter jump, spins once & gives the V sign.
    • Up: Punches the air twice, spins, and poses while standing on 1 foot.
    • Right: Angrily punches a few times, does a roundhouse kick & then turns his back on the screen facing right.

  • Neutral Attack: Does a front kick & then a roundhouse kick.
  • Forward Tilt: Swings a tail swing forward.
  • Up Tilt: Brings his tail upwards, going from front to back.
  • Down Tilt: Lays on all 4s & spins his body around to sweep his tail.
  • Dash Attack: Does a far-reaching side kick.
  • Forward Smash: Does a headbutt.
  • Up Smash: Performs a bicycle kick.
  • Down Smash: Crouches & swings his tail forward & then backwards.

  • Neutral Aerial: Does a flying kick.
  • Forward Aerial - Noggin Dunk: Performs a downward headbutt forward, meteor smashing opponents.
  • Back Aerial: Hits 2 times with his tail behind himself.
  • Up Aerial: Flicks his tail upwards.
  • Down Aerial - Flutter Kick: Performs a series of downwards kicks.

  • Grab: Pulls in the opponent into his mouth with his tongue.
  • Pummel: Chews the opponent.
  • Forward Throw: Spits the opponent out.
  • Back Throw: Turns around & spits the opponent out.
  • Up Throw: Spits the opponent upwards.
  • Down Throw: Spits the opponent down to the ground.

  • Front Floor Attack: Spins around & swings his tail while getting up.
  • Back Floor Attack: Headbutts behind himself & then in front of while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Swings his tail inward while climbing up.

  • Neutral Special - Egg Lay: Sticks his tongue out, swallows opponents or items & traps them in a Yoshi Egg.
  • Side Special - Egg Throw: Grabs an egg as a reticle appears before throwing it forward.
  • Up Special - Wing Flutter: Small wings emerge from his back as he flaps into the air.
  • Down Special - Yoshi Bomb: Does a ground pound that produces damaging stars upon landing.
  • Final Smash - Stampede!: Rushes forward & attacks with a upwards headbutt, transporting any caught opponents into a rocky gorge where an stampede of multicolored Yoshis trample them.

  1. Green: Based off Green Yoshi.
  2. Red: Based off Red Yoshi.
  3. Blue: Based off Blue Yoshi.
  4. Yellow: Based off Yellow Yoshi.
  5. Pink: Based off Pink Yoshi.
  6. Cyan: Based off Light Blue Yoshi.
  7. Purple: Based off Purple Yoshi.
  8. Orange: Based off Orange Yoshi.
  9. Black: Based off Black Yoshi.
  10. White: Based off White Yoshi.
  11. Brown: Based off Brown Yoshi.
  12. Dark Blue: Based off Boshi.
  13. Magenta: Based off Yoob.
  14. Gray
  15. Yarn: His appearance from Yoshi’s Woolly World.
  16. Crafted: His appearance from Yoshi's Crafted World.

Jurassic Journey (Theme: His opponents are reptilians, except Gruntilda.)
  • Round 1: Giant Ridley
  • Round 2: King K. Rool
  • Round 3: Spyro
  • Round 4: Koopalings
  • Round 5: Bowser Jr.
  • Round 6/Mini-Boss: Gruntilda who represents Kamek
  • Bonus Game: Break the Targets
  • Boss: Bowser/Fury Bowser

Donkey Kong[]

Donkey Kong

King of the Jungle

Donkey Kong is the main antagonist of the Mario vs. Donkey Kong franchise & the main protagonist of the Donkey Kong franchise. Cranky Kong’s grandson who hails from Donkey Kong Island & likes to spend his days eating bananas & hanging out with Diddy, despite having captured Pauline like him a few times before.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Bursts out of a DK Barrel, frontflips thrice, lands & strikes a flexing pose.
  • Idles
    • Leans forward slightly & assumes a cross-eyed expression as if trying to stare at his own nose.
    • Lightly punches his open hand & then does a rotational shoulder stretch.
  • Gimmicks
    • Can wall cling.
    • Heavy Item Resistance: Can carry any heavy item without slowing down, can still jump & fall off ledges while still holding them.
  • Taunts
    • Up Taunt: Beats his chest rapidly while hooting.
    • Side Taunt: Shakes himself with a humorous expression as if he's drying off.
    • Down Taunt: Faces the camera & shrugs while bellowing confusedly with a humorously shocked expression.
  • Victory Poses
    • Left: Does a backflip & flexes his arms.
    • Up: Holds his hands above his head & shakes them.
    • Right: Beats his chest while hooting & then looks at the camera.

  • Neutral Attack: Does 2 punches & slams the ground in a playful manner.
  • Forward Tilt: Leans back & does a backhanded slap while grinning.
  • Up Tilt: Holds his hands above his head & shakes them.
  • Down Tilt: Blows forward, pushing opponents away.
  • Dash Attack - Roll Attack: Rolls forward.
  • Forward Smash: Does a lunging clap.
  • Up Smash: Does an overhead clap.
  • Down Smash: Jumps in place & does a downward slam.

  • Neutral Aerial: Spins around to perform discus clotheslines with both arms.
  • Forward Aerial: Does a double axe handle, meteor smashing opponents.
  • Back Aerial: Does a back kick.
  • Up Aerial: Does an upward headbutt.
  • Down Aerial: Does a stomp.

  • Grab: Reaches out.
  • Pummel: Does a slap.
  • Forward Throw - Kong Karry: Hauls the opponent on his shoulder before doing 1 of 4 distinct throws in an inputted direction.
    • Forward: Launches them forward.
    • Back: Heaves them backward using both hands.
    • Up: Heaves them upward.
    • Down: Does a bear hug to them.
  • Back Throw: Spins & flings the opponent backward.
  • Up Throw: Uppercuts the opponent.
  • Down Throw: Throws the opponent down to the ground & bounces on them.

  • Front Floor Attack: Performs a swat before getting up.
  • Back Floor Attack: Claps behind himself & then in front before getting up.
  • Trip Floor Attack: Throws a spinning wind-up punch while getting up.
  • Edge Attack: Performs a forearm club while climbing up.

  • Neutral Special - Barrel Toss: Pulls out a barrel & either throws or rolls it in 1 of 4 directions.
  • Side Special - Spinning Kong: Spins his arms & attacks opponents with a whirlwind of punches.
  • Up Special - Launch Barrel: Gets in a launch barrel, starts spinning & flies in any inputted direction.
  • Down Special - Hand Slap/Kong Slam: Slaps the ground several times, creating an earthquake if used on the ground or flies diagonally downward & performs a slam, burying opponents on the ground & spiking them in the air if used in the air.
  • Final Smash - Moon Punch: Punches forward, launching any caught opponents to the moon where he winds up a punch to knock out it out of orbit & having it crash down.

  1. Brown
  2. Black: Based off a real-life gorilla, while the tie is reminiscent of his appearance from the original Donkey Kong Country's 2-Player Contest Mode.
  3. Red: Based off Cranky Kong's appearance from the original Donkey Kong.
  4. Blue: Based off both 1 of his alternate costumes from the Multiplayer Mode from Donkey Kong 64 & 1 of his alternate colors from Mario Golf.
  5. Dark Green: Based off his appearance from Donkey Kong Land.
  6. Green: Based off 1 of his alternate colors from the Jungle Jam mode from Donkey Kong: King of Swing.
  7. White: Based off Super Kong.
  8. Yellow: Based off 1 of his alternate colors also from Mario Golf.
  9. Pink: Based off Junior (II)'s appearance from Donkey Kong Jr. Math.
  10. Gray: Based off a mountain gorilla.
  11. Orange: Based off an orangutan.
  12. Magenta: Based off Cactis Kong.
  13. Purple
  14. Silhouette: Based off his silhouette from the silhouette levels from both Donkey Kong: Country Returns & Donkey Kong Country: Tropical Freeze.
  15. Boxing: His appearance from Punch-Out!! (Wii).
  16. Boxing Green

Journey to New Donk City (Theme: His opponents are characters in urban stages as he travels to New Donk City with Diddy staying as an ally after defeating him for the rest of the mode.)
  • Round 1: Diddy Kong
  • Round 2: 4 Inklings, 4 Octolings
  • Round 3: Little Mac, Captain Falcon, Phoenix
  • Round 4: Wario, Hayabusa, Layton, Henry, Popeye
  • Round 5: Terry, Geese, Kyo, Iori, Billy, Jimmy
  • Round 6: King K. Rool
  • Bonus Game: Home Run Contest
  • Boss: Lord Fredrik

Diddy Kong

The Acrobat

Diddy Kong is a reoccurring character in the Donkey Kong franchise. Donkey Kong's nephew who helps him out on his adventures like Luigi & once saved him after he was captured by K. Rool, only to get captured himself along with him in the game after that.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Bursts out of a DK Barrel & claps his hands above his head.
  • Idles
    • Scratches his rump, gets down on all 4s & shakes his fur.
    • Jumps in place twice.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
  • Taunts
    • Up Taunt: Tosses his cap in the air & has it land on his head.
    • Side Taunt: Angrily does a playful fighter's stance while growling, trying to assert his dominance.
    • Down Taunt: Claps his hands above his head 4 times, switching feet in the process.
  • Victory Poses
    • Shoots 3 times with his Peanut Popguns, rolls towards the camera & fires 1 more shot from his left Peanut Popgun.
    • Rises from the ground with his Rocket Barrels & after doing a spin, dismounts from them, causing them to fly away as he then faces the screen, dancing with hands on his head & chin.
    • Performs an inverted spin kick, followed by a slap & then he slams both of his hands on the ground, performing a front flip & ends up balancing on his hand in a breakdance-like pose, clapping his feet together.

  • Neutral Attack: Does 2 alternating inward slaps & then an outward side kick.
  • Forward Tilt: Leans forward on 1 leg while punching both fists forward.
  • Up Tilt: Does an arcing headbutt.
  • Down Tilt - Hand Clap: Does a crouching clap.
  • Dash Attack - Cartwheel: Does a cartwheel.
  • Forward Smash: Does a spinning slap & then a punch.
  • Up Smash: Does a cartwheel followed by a punch.
  • Down Smash: Does a sweeping kick.

  • Neutral Aerial: Does an aerial cartwheel.
  • Forward Aerial - Screw Kick: Does a corkscrew dropkick.
  • Back Aerial: Does a kick behind himself.
  • Up Aerial: Does a bicycle kick.
  • Down Aerial: Does a double axe handle.

  • Grab: Reaches out.
  • Pummel - Monkey Flip: Leaps forward towards the opponent, clings onto their face & delivers a single chop.
  • Forward Throw: Tosses his opponent forwards.
  • Back Throw: Tosses his opponent backwards.
  • Up Throw: Does a handstand kick.
  • Down Throw: Leapfrogs over his opponent.

  • Front Floor Attack: Does a kick to both sides while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a tail flick while climbing up.

  • Neutral Special - Peanut Popgun: Takes out his Peanut Popguns & then fires out several peanuts.
  • Side Special - Kart Racing: Summons his Go-Kart & rushes towards opponents.
  • Up Special - Rocketbarrel Launch: Activates his Rocketbarrel Pack & propels himself upwards but will spiral out of control if hit when he activates it.
  • Down Special - Banana Peel: Tosses a banana peel backward, which can be picked up & slipped on.
  • Final Smash - Rocketbarrel Barrage: Dons his Rocketbarrel Pack & flies across the stage, while firing peanuts before homing in on a single opponent.

  1. Default
  2. White: Based off his alternate outfit in the 2-Player Contest mode from the original Donkey Kong Country.
  3. Pink: Based off Dixie Kong.
  4. Purple: Based off his appearance in the 2-Player Contest mode from Donkey Kong Country 2: Diddy's Kong Quest.
  5. Green: Based off 1 of his alternate costumes from the Multiplayer Mode from Donkey Kong 64.
  6. Blue: Based off Kiddy Kong.
  7. Black: Based off a chimpanzee.
  8. Cyan: Based off Donkey Kong Jr.'s appearance from Donkey Kong Jr. Math.
  9. Orange: Based off Lanky Kong.
  10. Dark Blue: Based off 1 of his alternate costumes also from King of Swing.
  11. Yellow: Based off 1 of his alternate costumes also from King of Swing.
  12. Gray
  13. Turquoise
  14. Silhouette: Based off his silhouette from the silhouette levels from both Donkey Kong Country Returns & Donkey Kong Country: Tropical Freeze.
  15. Black/White: Based off his appearance from Donkey Kong Land 2.
  16. Gold: Based off his appearance from Donkey Kong Land 3.

Against The Video Game Heroes (Theme: His opponents are characters that appeared on the Cranky's Video Game Heroes screen in Donkey Kong Country 2: Diddy Kong's Quest, except Donkey Kong & Lord Fredrik.)
  1. Round 1: Mega Man
  2. Round 2: Sonic
  3. Round 3: Link
  4. Round 4: Yoshi
  5. Round 5: Mario
  6. Round 6: Donkey Kong
  7. Bonus Round: Break The Targets
  8. Boss: Lord Fredrik

King K. Rool

The Kremling Commander

King K. Rool is the main antagonist of the Donkey Kong franchise. The leader of the Kremlings who terrorizes the Kongs after they foil his plain steal his Banana Hoard, spiraling into full blown hatred as he kidnapped them & attempted to blow up their island.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Drops from the sky with his arms crossed before chuckling.
  • Idles
    • Angrily bites the air.
    • Slaps his belly twice & gloats happily.
  • Gimmicks
    • Belly Super Armor: When he does his forward tilt, dash attack, up smash, down smash, neutral aerial, up aerial, down aerial or side taunt, he absorbs attacks in front of him & cracks his belly armor as cracks appear on it, which can leave him stunned if he takes too much damage.
  • Taunts
    • Up Taunt: Viciously bites forward 4 times.
    • Side Taunt: Slaps his belly once in amusement, using his Belly Super Armor.
    • Down Taunt: Does a sumo-esque stomp.
  • Victory Poses
    • Left: Shifts his eyes left & right before ending with a triumphant pose.
    • Up: Flips his cape around before ending in a pose similar to his official artwork.
    • Right: Belly flops on screen & rebounds with a backflip before landing on his feet & slapping his belly with his tongue sticking out.

  • Neutral Attack: Does a palm strike, then a claw swipe & then a kick.
  • Forward Tilt: Claps his hands together.
  • Up Tilt: Does an uppercut.
  • Down Tilt: Stomps downward, burying grounded opponents.
  • Dash Attack: Does a body avalanche.
  • Forward Smash: Dons a boxing glove & throws a straight punch, which can be angled.
  • Up Smash: Does an upward battering ram followed by a comical plank.
  • Down Smash: Belly-flops on the ground.

  • Neutral Aerial: Does a splash, which is based off an attack he had from Donkey Kong Land.
  • Forward Aerial: Does a dropkick.
  • Back Aerial: Does a slow arm swing behind him.
  • Up Aerial: Does a quick headbutt upwards.
  • Down Aerial - Ground Pound: Drops down to the ground, meteor smashing opponents.

  • Grab: Reaches out.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Slams the opponent on the ground.
  • Back Throw: Drags his opponent across the ground & throws them backwards.
  • Up Throw: Heaves the opponent over his head, leaps high into the air & then descends to perform an Argentine backbreaker rack drop.
  • Down Throw - Piledriver: Picks up the opponent & slams them with enough power to bury them into the ground.

  • Front Floor Attack: Slashes back & forth with his claws while getting up.
  • Back Floor Attack: Slashes forth & back with his claws while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a claw swipe while climbing up.

  • Neutral Special - Blunderbuss: Pulls out the Blunderbuss, shoots a Kannonball out & can either suck it back in or an opponent before shooting in any angle.
  • Side Special - Crownerang: Takes the crown off his head & throws it like a boomerang, which becomes an item until he puts it back on.
  • Up Special - Propellerpack: Pulls out his Propellerpack & flies into the air before floating back down.
  • Down Special - Gut Check: Makes his stomach inflate to counter opponents' attacks & deflect projectiles, using some of his Belly Super Armor.
  • Final Smash - Blast-O-Matic: Rushes forward, sending any caught opponents onto DK Island & activates his Blast-O-Matic while he laughs, hitting the armchair's arms & then it shoots a laser & destroys DK Island with 1 blast.

  1. Default
  2. Blue: Based off Krusha.
  3. Yellow: Based off Kutlass.
  4. Pink: Based off Skidda.
  5. Black: Based off Kudgel.
  6. Green: Based off Kalypso.
  7. Brown: Based off both 1 of his alternate colors from the Jungle Jam mode from Donkey Kong: King of Swing & an inversion of his normal colors.
  8. Orange: Based off 1 of his alternate colors also from King of Swing.
  9. Cyan: Based off 1 of his alternate colors also from King of Swing.
  10. Silver: Based off 1 of his alternate colors also from King of Swing.
  11. Saturated: Based off his appearance on the Gameboy Donkey Kong games.
  12. Gold: Based off Congazuma.
  13. Purple
  14. Dark Blue: King Krusha K. Rool, a boxer alias of his from Donkey Kong 64.
  15. Red: Kaptain K. Rool, a pirate alias of his from Donkey Kong Country 2: Diddy's Kong Quest.
  16. White: Baron K. Roolenstein, a mad scientist alias of his from Donkey Kong Country 3: Dixie Kong's Double Trouble.

Super Heavyweight Class (Theme: His opponents are the heaviest characters in the game with most of them being antagonists.)
  • Round 1: Bowser
  • Round 2: 2B, Ralph
  • Round 3: King Dedede
  • Round 4: Ganondorf
  • Round 5: Heavy
  • Round 6: Donkey Kong
  • Bonus Game: Break the Targets
  • Boss: Lord Fredrik

Wario[]

Wario

Scoundrel with a Fart of Gold

Wario is the main antagonist of Super Mario Land 2: 6 Golden Coins & the main protagonist of both the Wario Land franchise & the WarioWare franchise. Mario's doppelganger who's either adventuring for treasure or running a microgame making company to make quick money, willing to do anything to suit his needs.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Crashes onstage with his bike while laughing as he then jumps off & his bike explodes as he dusts himself off.
  • Idles
    • Bashes his fists together twice.
    • Scratches his bottom while looking towards the screen.
  • Gimmicks
    • Can crawl.
  • Taunts
    • Up Taunt: Laughs so hard that his jaw unhinges in which he'll then force his mouth shut with his hands.
    • Side Taunt: Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise.
    • Down Taunt: Faces the screen & shouts "Wah!" 3 times as he holds up 3 fingers that form a "W" with his left hand, then his right & then both hands at the same time.
    • Bike Taunt: Laughs & faces the screen while doing his signature "W" hand sign with both hands & then picks his nose with his left hand.
  • Victory Poses
    • Left: Walks forward, pats his belly twice, then farts, sniffs his behind & scratches his head, saying "Ooh!" in surprise.
    • Up: Spins around with his motorcycle, stops facing the screen saying "Yes!", plucks the end of his mustache & holds up 3 fingers in the shape of a W.
    • Right: Laughs gloatingly & then falls over, rolling on his back.

  • Neutral Attack: Does a cross punch & then an uppercut.
  • Forward Tilt: Does a heavy-handed slap.
  • Up Tilt: Thrusts his outstretched hands upwards.
  • Down Tilt: Pokes the ground with his index finger.
  • Dash Attack - Shoulder Tackle: Does a shoulder bash.
  • Forward Smash: Does a powerful backhanded punch.
  • Up Smash: Does an arcing headbutt upward.
  • Down Smash: Lays down & spins himself in place.

  • Neutral Aerial: Inflates his stomach & spins.
  • Forward Aerial: Does a flying kick forward.
  • Back Aerial: Thrusts his head backward.
  • Up Aerial - Corkscrew Conk: Jumps while spinning around.
  • Down Aerial: Dives downward while spinning.

  • Grab: Reaches out.
  • Pummel - Shake It!: Shakes the opponent.
  • Forward Throw: Hip thrusts them forward.
  • Back Throw - Wild Swing Ding: Grabs the opponent by their legs, spins thrice & throws them backward.
  • Up Throw: Tosses the opponent up & punches them upwards with enlarged fists.
  • Down Throw: Takes the opponent down & ground pounds them.

  • Front Floor Attack: Does a poke to both sides while getting up.
  • Back Floor Attack: Spins with his fist extended while getting up.
  • Trip Floor Attack: Punches both fists in front of him & then kicks both legs behind while getting up.
  • Edge Attack: Flips onto his back & punches both fists forward while climbing up.

  • Neutral Special - Wario Bomb: Pulls out a bomb with a mustache on it & throws it.
  • Side Special - Wario Bike: Allows him to get on his motorcycle to ram into opponents as well as allowing him to travel faster & over spikes, though he could also carry it around & even eat it.
  • Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon to float down.
  • Down Special - Earthshake Punch: Smashes the ground with a punch, creating an earthquake & meteor smashing opponents in the air.
  • Final Smash - Wario-Man: Eats a rotten garlic & charges forward, transforms into Wario-Man & attacks any caught opponents in a comic book like way, then finishes with him flying off & farting them in the face.

  1. Blue: Based off his appearance from the WarioWare franchise.
  2. Red: Based off his Player 1 appearance from WarioWare, Inc.: Mega Party Game$!.
  3. Yellow: Based off his Player 3 appearance also from Mega Party Game$!.
  4. Green: Based off his Player 4 appearance also from Mega Party Game$!.
  5. Orange: Based off his appearance from WarioWare: Snapped!.
  6. Black
  7. Brown: Based off Mona's appearance from Game & Wario.
  8. Classic: Based off his appearance from both the Mario & Wario Land franchises.
  9. Classic Red: Based off both Mario's appearance from the original Donkey Kong & 1 of his alternate colors from Mario Golf.
  10. White: Based off his in-game sprite from both Wario Land II & Wario Land 3.
  11. Classic Blue: Based off 1 of his alternate colors also from Mario Golf.
  12. Classic Green: Based off 1 of his alternate colors also from Mario Golf.
  13. Pink
  14. Golf: His appearance from Mario Golf: Super Rush.
  15. Purple: Vampire Wario from the Wario Land franchise.
  16. Gold: Wario Deluxe from WarioWare: Gold.

Have A Rotten Day! (Theme: His opponents represent the final bosses of the Wario games, except Mario.)
  • Round 1/Mini-Boss 1: Lord Fredrik who represents Genie, Shantae who represents Captain Syrup
  • Round 2/Mini-Boss 2: Marx who represents Rudy The Clown
  • Round 3: Red Medusa who represents Golden Diva
  • Round 4: Shockwave who represents the Black Jewel
  • Round 5: Pink Junko who represents Terrormisu
  • Round 6: Mario
  • Bonus Game: Race to the Finish
  • Boss: Galleom who represents the Shake King

Waluigi

Troublesome Cheater

Waluigi is a reoccurring character in the Mario franchise. Wario's partner-in-crime & Luigi’s doppelganger who can be described as a cheater & a sore loser due to not getting that much in his early life, resulting in him relying on dirty tricks to gain victory.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Jumps out of a pipe, yelling out "Waluigi!" & hits his head on an Invisible Block, falling to the ground before getting back up.
  • Idles
    • Twirls his mustache with 2 of his fingers.
    • Dances in place.
  • Gimmicks
    • Sore Loser: When reaching a 30% deficit against opponents or if he loses a stock before his opponent, he shouts "CHEATERS!!!!" as he gains a more angered expression & his attacks become more valid, his Smash Attacks gain armor, the more dangerous items he could use for his Neutral Special become more likely to appear & gains the ability to reflect projectiles when perfect-shielding, which can be retained if he has only 1 stock, but also gets a KO himself.
  • Taunts
    • Up Taunt: Raises his arm over his head & bows as he makes a funny noise or says "Cheater!".
    • Side Taunt: Pulls out a rose & smells it before tossing it forward.
    • Down Taunt: Spins around & poses as he says "Wah-ha-ha-ha!".
  • Victory Poses
    • Left: Moonwalks into view of the camera before spinning around & strikes a pose.
    • Up: Holds a massive tennis trophy as he celebrates his victory & says "I'm Numbah One!!"
    • Right: Drives by the camera on a kart & poses as he laughs.

  • Neutral Attack: Does 2 punches followed by a kick.
  • Forward Tilt: Pokes the opponent in the eyes.
  • Up Tilt: Does a flip kick.
  • Down Tilt: Does 3 stomps.
  • Dash Attack: Does a moonwalk.
  • Forward Smash: Does a powerful tennis racket swing, reflecting projectiles.
  • Up Smash: Does an upward arcing headbutt.
  • Down Smash: Does a breakdance spin.

  • Neutral Aerial: Does a spinning split kick.
  • Forward Aerial: Does an axe kick forward, meteor smashing opponents.
  • Back Aerial: Does a dropkick behind himself.
  • Up Aerial: Does a scissor kick above himself.
  • Down Aerial: Does 3 stomps under himself.

  • Grab: Reaches out with his free hand.
  • Pummel: Knees the opponent.
  • Forward Throw: Does a spinning throw forward.
  • Back Throw: Does a spinning throw behind himself.
  • Up Throw: Tosses the opponent upward & punches them.
  • Down Throw: Slams the opponent to the ground before kicking them away.

  • Front Floor Attack: Does a forward swing & then a back swing while getting up.
  • Back Floor Attack: Does a block & then an overhead smash while getting up.
  • Trip Floor Attack: Spins with the racket extended while getting up.
  • Edge Attack - Sliding Lunge: Does a sliding lunge.

  • Neutral Special - Cheating Serve: Pulls out a random item, tossing it in front of him before hitting it with his racket.
    • Tennis Ball: A fast but weak projectile that travels in a small arc.
    • Hammer: An arcing projectile that deals medium damage.
    • Banana Peel: A banana peel that causes anyone to trip.
    • Eggplant: Acts as a weak projectile at 1st, but once landing on the ground, can be eaten to restore a small amount of health.
    • Eggplant Man: Walks along the ground & deals damage.
    • Bob-Omb: Explodes after a set time.
    • Poison Bomb: Creates a toxic cloud that poisons opponents.
    • Bucket: Flies high into the air before dropping down & damaging any opponent in its way.
    • Anvil: Flies into the air before dropping down & slamming onto the ground, spiking opponents.
    • Oil Barrel: Lands on the ground, covering an area in oil & slowing opponents down.
    • Trampoline: Lands on the ground, launching opponents upward.
    • Moustache: Gives any opponent who touches it a moustache like his for the rest of the match.
  • Side Special - Biking Run: Summons a motorcycle, driving forward & damaging any opponent in his way.
  • Up Special - Whirluigi: Begins spinning like a tornado, damaging any opponent nearby.
  • Down Special - Shield Recharge: Blows his shield up like a balloon to recharge it, which can pop & leave him stunned if blown too big.
  • Final Smash - Rigged: Laughs & summons multiple thorny purple vines forward, sending opponents into Waluigi Pinball as he plays it, while they get hit by pinballs, but then loses the game & flips the table with an angry "WAAAH!!!".

  1. Default: Based off his appearance from the Mario franchise.
  2. Green: Based off Luigi.
  3. Red: Based off Eggplant Man's appearance from the original Wrecking Crew.
  4. Blue: Based off Foreman Spike's appearance from Mobile Golf.
  5. Orange: Based off 1 of his alternate colors from Mario Pinball.
  6. Yellow: Based off Wario.
  7. Pink
  8. Cyan
  9. Gray
  10. Fire
  11. Ice
  12. Tan
  13. Purple: His appearance from Mario Tennis Aces.
  14. Brown: Based off his alternate color scheme from the original Mario Tennis.
  15. Biker: His biker attire based off Wario’s from the WarioWare franchise.
  16. Strikers: His appearance from Mario Strikers Charged.

Assist Smashers (Theme: His opponents have appeared as Assist Trophies in the past, except Marx.)
  • Round 1: Little Mac, Bomberman
  • Round 2: Dark Samus
  • Round 3: Isabelle, Zero
  • Round 4: Isaac, Shadow
  • Round 5: Midna
  • Round 6: Krystal, Shovel Knight
  • Bonus Game: Home Run Contest
  • Boss: Marx

Pokémon[]

Pikachu

Pika Pika!

Pikachu is the mascot of the Pokémon franchise. An Electric-type Pokémon that can store electricity in its cheeks & release it when startled or angered.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Emerges from a Poké Ball & then briefly discharges electricity around itself.
  • Idles
    • Scratches its right ear.
    • Stands up straight, then looks left & then right, twitching its ears.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
  • Taunts
    • Up Taunt: Charges up its cheeks with electricity & glares at the screen, saying "Piii...".
    • Side Taunt: Waves at the screen with 1 paw, yelling "Pika Pika!".
    • Down Taunt: Lies on the ground, curls & rolls around, saying "Pikaaa...!".
  • Victory Poses
    • Left: Backflips & spins.
    • Up: Ears perk, scratches its right ear.
    • Right: Sleeps while muttering "Piii...ka.".

  • Neutral Attack - Headbutt: Does a quick headbutt.
  • Forward Tilt: Does an electrified double kick, dealing electric damage.
  • Up Tilt: Does an overhead tail swipe.
  • Down Tilt: Does a tail sweep.
  • Dash Attack: Does a running headbutt.
  • Forward Smash: Does an electricity blast forward, also dealing electric damage.
  • Up Smash: Same as Up Tilt, but more powerful.
  • Down Smash: Does a spinning electric tail strike, also dealing electric damage.

  • Neutral Aerial - Electric Pose: Emits an electric surge around itself, also dealing electric damage.
  • Forward Aerial: Does a spinning electric headbutt, also dealing electric damage.
  • Back Aerial: Does a spinning tail attack behind itself.
  • Up Aerial: Same as Up Tilt & Up Smash, but faster
  • Down Aerial: Headbutts downwards whilst spinning with electricity surrounding its body, also dealing electric damage & meteor smashing opponents.

  • Grab: Reaches out.
  • Pummel - I Don't Choose You!: Delivers an electrical shock to the opponent, also dealing electric damage.
  • Forward Throw: Lays the opponent on its tail & shocks them, also dealing electric damage.
  • Back Throw: Rolls backwards before tossing the opponent behind it.
  • Up Throw: Headbutts the opponent upwards.
  • Down Throw - Senton: Slams the opponent on the ground with its back.

  • Front Floor Attack: Does a tail swipe in front of itself while getting up.
  • Back Floor Attack: Does a tail swipe behind itself while getting up.
  • Trip Floor Attack: Does a tailspin while getting up.
  • Edge Attack: Hits with its tail while climbing up.

  • Neutral Special - Thunder Jolt: Shoots a ball of electricity that bounces across the stage on the ground or falls downwards when used in the air, also dealing electric damage.
  • Side Special - Iron Tail: Flies forward & spins in a circle with its tail out.
  • Up Special - Zippy Zap: Moves in a straight line in the direction in which the control stick is tilted or upwards if it isn't tilted, also dealing electric damage.
  • Down Special - Catastropika: Surrounds itself with the maximum amount of electricity using its Z-Power & pounces on opponents with full force, also dealing electric damage.
  • Final Smash - G-Max Volt Crash: Gigantamaxes & conjures a massive surge of lightning on opponents, also dealing electric damage.

  1. Default: Based on its modern design 1st seen from Pokémon Diamond & Pokémon Pearl.
  2. Red: Based off both 1 of the possible colors for it from Pokémon Stadium & its original Shiny coloration.
  3. Green: Based off 1 of the possible colors for it also from Pokémon Stadium.
  4. Yellow
  5. Blue: Based off its Blue Team costume from the original Super Smash Bros..
  6. Orange: Based off Raichu.
  7. Glasses: Based off both its appearance from Pokémon X & Pokémon Y & its official artwork from the Pokémon franchise.
  8. Gray: Based off Togedemaru.
  9. Gold: Based off its current Shiny coloration.
  10. Purple: Based off Morpeko's Hangry form.
  11. Black
  12. White
  13. Pink
  14. Brown: Detective Pikachu, a Pikachu that lost its powers from the Detective Pikachu franchise.
  15. Female
  16. Libre: Pikachu Libre, a Pikachu dressed as a Luchador from the Pokémon franchise.

A Shocking Experience (Theme: Its opponents use electric attacks, except Rayquaza.)
  • Round 1: Samus
  • Round 2: Shockwave
  • Round 3: Erdrick, Solo, Eight, Luminary
  • Round 4: Misery
  • Round 5: Male & Female Robin
  • Round 6: Gunvolt
  • Bonus Game: Race To The Finish
  • Boss: Rayquaza/Mega Rayquaza

Jigglypuff

The Sleepy Singer

Jigglypuff is a reoccurring Pokémon from the Pokémon franchise. A dual-type Normal/Fairy Pokémon best known for putting others to sleep with its singing & its elastic properties.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Emerges from a Poké Ball & spins while floating before landing.
  • Idles
    • Looks at its side while jumping.
  • Gimmicks
    • Can double jump 5 times.
    • If its shield breaks, it immediately ascends to the top blast zone & gets knocked out if there's no ceiling to stop it.
  • Taunts
    • Up Taunt: Spins around on 1 foot & then faces at the screen inflated, saying "Jigglypuff!".
    • Side Taunt: Twirls around many times & then poses.
    • Down taunt: Breathes all the air out of itself & falls to the ground, flattened before inflating itself upon contact.
  • Victory Poses
    • Left: It jumps twice, spins around & assumes a pose similar to its render from Super Smash Bros. 4.
    • Up: Runs into the scene, loses its balance, then backflips & assumes a pose similar to its official sprite from Pokémon Yellow.
    • Right: Sleeps & then suddenly wakes up, continuing to drift in & out of consciousness.

  • Neutral Attack: Slaps forwards once & then a 2nd time.
  • Forward Tilt: Does a side kick.
  • Up Tilt: Stands on 1 foot & kicks upwards behind itself with the other foot.
  • Down Tilt: Kicks low across the ground.
  • Dash Attack - Jiggly Ram: Tackles with its whole body.
  • Forward Smash: Lunges forth while throwing out a strong kick.
  • Up Smash: Headbutts upwards.
  • Down Smash - Jiggly Split: Puffs up, kicking to each side.

  • Neutral Aerial: Performs a flying kick.
  • Forward Aerial: Kicks forwards with both feet.
  • Back Aerial: Spins around & throws a kick behind itself.
  • Up Aerial: Swipes above itself with 1 hand.
  • Down Aerial: Does a drill kick downwards.

  • Grab: Reaches out.
  • Pummel: Pounds the opponent with its open hand.
  • Forward Throw: Inflates to push the opponent away.
  • Back Throw: Leaps backwards & slams the opponent on the ground.
  • Up Throw: Twirls around with the opponent in 1 of its arms & throws them upwards.
  • Down Throw: Places the opponent on the ground & rocks back & forth on them.

  • Front Floor Attack: Spins around with its foot extended while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Flips back on the stage & kicks forward.

  • Neutral Special - Rollout: Rolls forward to slam into the opponent.
  • Side Special - Pound: Does a short-range punch that sends it forward a short distance.
  • Up Special - Sing: Soundwaves & music notes undulate from its body & all non-airborne opponents will fall asleep for a brief period, though they can recover health if used too often.
  • Down Special - Rest: Turns toward the camera, falls asleep for several seconds & any opponent in contact with it before falling asleep is instantly hit.
  • Final Smash - Twinkle Tackle: Sings into a microphone, shooting a series of 3 large stars forward, inflates its body & then performs Gyro Ball, spinning around to launch any caught opponents away.

  1. Default: Based off its appearance from both Pokémon Red & Pokémon Green.
  2. Red
  3. White: Based off its original in-game sprite from both Red & Pokémon Blue.
  4. Blue: Based off 1 of the possible colors for it from Pokémon Stadium.
  5. Green: Based off 1 of the possible colors for it also from Pokémon Stadium.
  6. Pink: Based off its Red Team costume from the original Super Smash Bros..
  7. Nurse: Its hat is reminiscent of the Nurses from both Pokémon X & Pokémon Y.
  8. Glasses: Its cap & glasses are reminiscent of Serena's Red Felt Hat & White Wide-Frame Glasses also from X & Y.
  9. Yellow
  10. Purple
  11. Orange: Based of its in-game sprite from both Pokémon Ruby &  Pokémon Sapphire.
  12. Gray
  13. Black
  14. Turquoise
  15. Brown
  16. Cyan

All Original, All 64 (Theme: Her opponents are from the original game to reference to the 1P mode.)
  • Round 1: Link
  • Round 2: Samus, Fox
  • Round 3: Kirby, Captain Falcon
  • Round 4: Mario, Luigi, Yoshi
  • Round 5: Pikachu, Ness
  • Round 6: Giant Donkey Kong
  • Bonus Game: Break The Targets
  • Boss: Master Hand

Mewtwo

A Legend Reawakens

Mewtwo is a reoccurring Legendary Pokémon from the Pokémon franchise. A Psychic-type Legendary Pokémon that was created in the Kanto region using Mew's DNA to be the perfect Pokémon but broken out & escaped to parts unknown & was left to figure out the Omniverse by itself.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Teleports onscreen & descends to the ground as dark energy disperses from its body.
  • Idles
    • Crosses its arms & then moves them outward.
    • Holds out 1 hand in front of itself.
  • Gimmicks
    • Can wall jump.
    • Can float for 2.5 seconds.
    • If carrying an item while taunting, it'll float around it.
  • Taunts
    • Up Taunt: Folds its arms as it telekinetically spins around on the spot while laughing ominously.
    • Side Taunt: Surrounds itself in a flame-like aura of dark energy.
    • Down Taunt: After turning to face the screen, it waves its hand in a circular motion in front of itself & then proceeds to thrust its opposite arm forward while emitting a small spark of dark energy from its palm.
  • Victory Poses
    • Left: While radiating a dark aura, it raises its left hand in front of itself while pulling back its right hand & then thrusts its right hand forward, emitting dark energy sparks from its palm, while it emits an ominous growl.
    • Up: Crosses its arms as it turns its back to the screen & looks back over its shoulder, scoffing.
    • Down: Does a single spin while levitating & then poses with a dark aura bursting from its body as it laughs.

  • Neutral Attack: Does a pulse attack, which can be cancelled into swaying its arm up & down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe, dealing darkness damage.
  • Forward Tilt: Lashes with its tail.
  • Up Tilt: Does a tail strike while doing a somersault.
  • Down Tilt - Tail Slap: Does a crouching tail sweep.
  • Dash Attack: Does a lunging dark energy-infused palm thrust, also dealing darkness damage.
  • Forward Smash - Shadow Blast:  Quickly cups its hands to its side & then does a double palm thrust that emits a blast of dark energy, dealing darkness damage.
  • Up Smash - Galaxy Force: Thrusts its arm upward to emit a swirling blast of dark energy resembling the shape of a galaxy, also dealing darkness damage.
  • Down Smash - Shadow Bomb: Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip, also dealing darkness damage.

  • Neutral Aerial - Body Spark: Discharges electricity around itself with its limbs spread out, dealing electric damage.
  • Forward Aerial - Shadow Scratch: Does a dark energy-infused swipe, also dealing darkness damage.
  • Back Aerial: Swings its tail behind itself in an upward arc.
  • Up Aerial: Backflips to swing its tail in an overhead arcing motion.
  • Down Aerial: Backflips to perform a dark energy-infused stomp.

  • Grab: Does a telekinetic grab.
  • Pummel: Reads their mind as it electrocutes the opponent, also dealing electric damage.
  • Forward Throw - Shadow Cannon: Levitates the opponent & strikes them with 5 Shadow Balls forward.
  • Back Throw: Telekinetically tosses the opponent backward.
  • Up Throw - Psychic Whirlwind: Telekinetically whirls the opponent around itself before launching them upward above its head.
  • Down Throw: Telekinetically slams the opponent to the ground & then somersaults in order to strike them with its tail.

  • Front Floor Attack: Sweeps its tail in front of itself while getting up.
  • Back Floor Attack: Sweeps its tail behind itself while getting up.
  • Trip Floor Attack: Does a dark energy swipe back & then front while getting up, also dealing darkness damage.
  • Edge Attack: Swings its tail while climbing up.

  • Neutral Special - Shadow Ball: Concentrates shadow energy into a round ball to toss at opponents, which can be charged & also dealing darkness damage.
  • Side Special - Psychic: Swipes forward to emit a ripple of psychic energy from its hand, leaving opponents floating in the air or hold projectiles in the air before flying back towards them.
  • Up Special - Teleport: Quickly vanishes & reappears in any inputted direction.
  • Down Special - Future Sight: Its eyes shine as it emits a close-ranged blast of psychic energy, causing it to slowly begin manifesting above an opponent before striking after a bit, dealing heavy damage & spiking airborne opponents, but can blocked or dodged with perfect timing.
  • Final Smash - Psystrike: Mega evolves into Mega Mewtwo Y & launches a large energy ball in a forward direction where any opponent who encounters it will be briefly stunned before getting hit with lightning bolts & thrown back by a huge explosion.

  1. Default: Based off its modern design 1st seen from Pokémon Gold & Pokémon Silver.
  2. Green: Based off its Shiny coloration.
  3. Orange: Based off 1 of the possible colors for it from Pokémon Stadium.
  4. Blue: Based off 1 of the possible colors for it also from Pokémon Stadium.
  5. Brown
  6. Pink: Based off its original artwork from both Pokémon Red & Green.
  7. Yellow: Based off its Shiny coloration from Gold, Silver & Pokémon Crystal.
  8. Cyan
  9. Dark Purple: Based off Shadow Lugia.
  10. Red
  11. White
  12. Lavender: Based off Mew.
  13. Gray
  14. Purple
  15. Black: Shadow Mewtwo, a Mewtwo who was corrupted by the Shadow Synergy Stone from Pokkén Tournament.
  16. Armor: Armored Mewtwo from Pokémon: Mewtwo Strikes Back Evolution.

Mind Control Madness (Theme: His opponents were brainwashed or mind controlled in their home series, except Giygas & the previous opponent will be an ally of it at every round, indicating that the latter has been brainwashed itself.)
  • Round 1: Marceline, which refers to when she was possessed by Hunson's amulet in the Adventure Time episodes Return to the Nightosphere & Daddy's Little Monster.
  • Round 2: Ryu, Ken, Chun-Li, referencing they were brainwashed or possessed into becoming Evil Ryu, Violent Ken & Shadow Lady respectively, Black Marceline (Ally)
  • Round 3: Pikachu, referencing when it was mind-controlled in the Pokémon X & Y episode Team Rocket in The Future Is Now, Thanks to Determination!., Magenta Ryu (Ally), Black Ken (Ally), Dark Blue Chun-Li (Ally)
  • Round 4: Palutena, which refers to when she was possessed by the Chaos Kin in Kid Icarus: Uprising, Red Pikachu (Ally)
  • Round 5: Arle, referencing when she was possessed by Ecolo in Puyo Puyo 7, Black Palutena (Ally)
  • Round 6: Cartman, referencing when Kenny possessed him in the South Park episode The Biggest Douche In The Universe, Dark Blue Arle (Ally)
  • Bonus Game: Break The Targets
  • Boss: Giegue/Giygas due to similarities they share, Orange Cartman (Ally)

Deoxys

Adapting Myth

Deoxys is a reoccurring Legendary Pokémon from the Pokémon franchise. A Psychic-type Mythical Pokémon that was born from a virus attached to a meteorite after being exposed to a laser beam, becoming a rival to Rayquaza in the process & has a DNA theme to it.
Moveset

  • Fighting Type: Stance
  • On-Screen Appearance: Meteor pieces emerge as a red triangle facing the camera glows before it breaks it from behind.
  • Idles
    • Unfurls its arms & stretches them out before recoiling them, but just stretches them out if in its Attack, Defense or Speed Formes.
    • Spins in place.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Can float for 2.5 seconds.
    • Formes: Its Down Special allows it to change up its stats during a match, but will be reset back to Normal Forme after losing a stock, though it can go into its Defense forme immediately for its shield animation.
  • Taunts
    • Up Taunt: Tilts its head upwards & glows.
    • Side Taunt: Shoots a energy ball out of its chest that explodes into an aurora.
    • Down Taunt: Shifts between all 4 formes.
  • Victory Poses
    • Left: Does a series of flexes & bodybuilding poses in its Defense Forme.
    • Up: Zooms all around the screen in its Speed Forme.
    • Right: Creates clones of its Attack, Defense & Speed Formes & then starts laughing.

  • Neutral Attack: Lashes its tentacles once, which can be cancelled into several lashes before ending with a double thrust forward.
  • Forward Tilt: Thrusts its tentacle forward.
  • Up Tilt: Waves its tentacles above itself.
  • Down Tilt - Low Sweep: Does a swift shin kick.
  • Dash Attack: Dashes forward.
  • Forward Smash: Shoots a beam of dark energy from its core, dealing darkness damage.
  • Up Smash: Thickens its tentacles & claps above itself.
  • Down Smash: Disappears into the ground & launches itself out.

  • Neutral Aerial: Twirls in place.
  • Forward Aerial: Turns a tentacle into a fist & punches forward.
  • Back Aerial - Knock Off: Does a double-axe handle behind itself with thickened tentacles, dealing darkness damage.
  • Up Aerial: Thrusts a tentacle upward.
  • Down Aerial: Shoots a psychokinetic energy wave from the slit on its face downward.

  • Grab: Telekinetically grabs the opponent.
  • Pummel - Bind: Squeezes the opponent.
  • Forward Throw: Drags the opponent across the ground before throwing them forward.
  • Back Throw: Telekinetically throws the opponent behind itself.
  • Up Throw: Shoots 4 energy balls upwards at the opponent.
  • Down Throw: Creates a clone of itself to fire a Hyper Beam into the opponent, while it holds them in place.

  • Front Floor Attack: Lashes front & back while getting up.
  • Back Floor Attack: Headbutts backward while getting up.
  • Trip Floor Attack: Does a sweep kick while getting up.
  • Edge Attack - Focus Punch: Focuses its mind before launching a punch while climbing up.

  • Neutral Special - Psycho Boost: Creates a glowing multi-colored ball of energy in-between its tentacles & fires it, which can be charged.
  • Side Special - Zen Headbutt: Focuses its willpower to its head & headbutts forward.
  • Up Special - Hyper Beam: Shoots a powerful beam below itself, sending itself up.
  • Down Special - Forme Change: A menu appears & can switch into 1 of 4 forms to help itself.
    • Normal Forme: Its most balanced forme if pressed backward.
    • Attack Forme: This forme increases the damage of its attacks but weakens its defense if pressed upward.
    • Defense Forme: This forme increases its defense but makes it slower if pressed downward.
    • Speed Forme: This forme increases its speed but weakens the damage of its attacks if pressed forward.
  • Final Smash - Forme Storm: Creates a bunch of clones of its Attack, Defense & Speed Formes that storm the sky & bum rush into opponents.

  1. Default: Based off its appearance from Pokémon Omega Ruby & Pokémon Alpha Sapphire.
  2. Yellow: Based off its Shiny coloration from both Pokémon Sun & Pokémon Moon.
  3. Scarlet: Based off Groudon.
  4. Green: Based off Rayquaza.
  5. Blue: Based off Latios.
  6. Red: Based off Latias.
  7. Brown: Based off Regirock.
  8. Cyan: Based off Regice.
  9. Silver: Based off Registeel.
  10. Purple
  11. White
  12. Orange
  13. Black
  14. Pink
  15. Gold

Destiny Deoxys (Theme: Its opponents are either Pokémon & space travelers.)
  • Round 1/Mini-Boss: Rayquaza/Mega Rayquaza
  • Round 2: Fox, Falco, Krystal, Wolf
  • Round 3: Rosalina, Optimus, Megatron, Bumblebee
  • Round 4: Pikachu, Lucario, Incineroar
  • Round 5: Mewtwo, Greninja, Hatterene
  • Round 6: Green Deoxys or default Deoxys if chosen.
  • Bonus Game: Break the Targets
  • Boss: Anti-Monitor

Lucario

Master of Aura

Lucario is a reoccurring Pokémon from the Pokémon franchise. A dual-type Fighting/Steel Pokémon with a proficiency in hand-to-hand combat & Aura techniques & can detect life energy in others.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Teleports on stage, floats for a second, gathers aura in its hands & then lands.
  • Idles
    • Moves its arms in a circular motion before assuming its normal stance again.
    • Stretches both arms out, 1 on each side, slowly lowers its body & assumes its normal stance again.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Aura: The damage output & respective knockback of its attacks increase in proportion with its own percentage & is further affected by its placing or stocks compared to the opponents', increasing if it's behind & decreasing if it's ahead.
  • Taunts
    • Up Taunt: Floats in mid-air & growls, emitting aura from its body.
    • Side Taunt: Moves 1 hand forward & one behind its back, growling as a flash of aura emanates from its outstretched hand.
    • Down Taunt: Stands on 1 foot & holds one hand in mid-air, assuming a Fujian White Crane-like stance.
  • Victory Poses
    • Left: Aura pulsates out of its paws & then does a crane-like stance, saying "Behold the power of aura".
    • Up: Moves its paws in front of itself & then clasps them together, saying "The aura is with me!".
    • Right: Moves its paw to its left side & groans while aura radiates off its body.

  • Neutral Attack: Does the kham choui, followed by the choong choui & then a stretch kick.
  • Forward Tilt: Does the kap theai choui.
  • Up Tilt: Does an outside crescent kick above itself.
  • Down Tilt - Low Sweep: Does a sweep kick.
  • Dash Attack: Does a rushing strike with an energy bone.
  • Forward Smash - Focus Blast: Does a double palm thrust, which emits a burst of aura, dealing aura damage.
  • Up Smash: Thrusts an energy bone forward before swiping it up.
  • Down Smash - Brick Break: Does a swift chop to both sides.

  • Neutral Aerial: Twirls an energy bone around itself.
  • Forward Aerial: Does a stretch kick.
  • Back Aerial: Quickly thrusts an energy bone behind itself twice.
  • Up Aerial: Does an upward front kick with it backflipping.
  • Down Aerial: Stomps twice, emitting blasts of aura with each stomp, also dealing aura damage.

  • Grab: Clinches the opponent.
  • Pummel: Surges the opponent with aura, also dealing aura damage.
  • Forward Throw: Shoves the opponent away.
  • Back Throw: Does the tai otoshi.
  • Up Throw: Does the pao choui.
  • Down Throw: Holds the opponent over its head & then slams them into the ground.

  • Front Floor Attack: Kicks around itself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Kicks behind itself & then in front while getting up.
  • Edge Attack: Performs a double palm thrust that emits a small blast of aura while climbing up, also dealing aura damage.

  • Neutral Special - Aura Sphere: Charges & fires a sphere of aura, dealing aura damage, which can be saved for later.
  • Side Special - Flash Cannon: Gathers all its light energy & releases it all at once.
  • Up Special - Extreme Speed: Propels itself in a predetermined direction by blasting steams of aura from its forepaws.
  • Down Special - Calm Mind: Focuses as 2 rings appear around it & timing the button to where they meet gives it a small health & speed boost as well as releasing an aura blast if hit, but also increases the endlag the more it's used.
  • Final Smash - Aura Storm: Mega evolves into Mega Lucario, while yelling "MAX AURA!!!!", then leaps up above to the center of the stage & firing a huge stream of aura, also dealing aura damage.

  1. Blue: Based off its appearance from both Pokémon Diamond & Pokémon Pearl.
  2. Purple
  3. White: Based off Riolu.
  4. Gray
  5. Teal
  6. Navy
  7. Green
  8. Pink
  9. Red: Based off its alternate costume from Pokkén Tournament.
  10. Black
  11. Yellow: Based off its Shiny coloration from both Pokémon X & Pokémon Y.
  12. Orange
  13. Magenta
  14. Turquoise
  15. Bronze
  16. Gold

Counter Champions (Theme: Its opponents have counterattacks, except Rayquaza.)
  • Round 1: Lyn, Shulk, Little Mac, Billy, Jimmy
  • Round 2: Palutena, Bayonetta, Joker, Kyo
  • Round 3: King K. Rool, Marth, Lucina, Sucy
  • Round 4: Kazuma, Homura, Sephiroth, Misery
  • Round 5: Incineroar, Ike, Female & Male Corrin
  • Round 6: Greninja, Phoenix, Sora, Batman
  • Bonus Game: Race To The Finish
  • Boss: Rayquaza/Mega Rayquaza

Greninja

Master of Stealth

Greninja is a reoccurring Pokémon from the Pokémon franchise. A dual-type Water/Dark Pokémon that’s a sneaky, creepy & highly skilled humanoid frog ninja, able to confound opponents with its blinding speed & agility & slice them with compressed water.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Emerges from a Poké Ball & then performs a ninjutsu hand sign that emits a small burst of water from its hands.
  • Idles
    • Crosses arms over its body & then separates them with a flourish.
    • Hunches over & assumes a ninjutsu stance.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Can stay in the water longer before drowning.
  • Taunts
    • Up Taunt: Stands upright, clasping its hands together before assuming a ninjutsu stance.
    • Side Taunt: Shakes head from side to side, causing its tongue to whip out in the same directions as particles of saliva fly off with each whip.
    • Down Taunt: Poses with arms out & palms upward & summons small sprays of water from them, which deal a small amount of damage.
  • Victory Poses
    • Left: Does a few hand seals with splashing water & then a ninja pose.
    • Up: Performs Double Team to briefly create 3 afterimages of itself.
    • Right: Does a flip, lands in a spinning pose & crosses its arms.

  • Neutral Attack: Does 2 alternating palm thrusts & then a double palm thrust that emits a small blast of water, which can be cancelled into a series of knifehand strikes that emit blade-shaped blasts of water & ends with an outward knifehand strike that emits a small blast of water.
  • Forward Tilt: Does a hook kick which stops halfway.
  • Up Tilt: Lashes its tongue upward.
  • Down Tilt: Does a downward hand sweep.
  • Dash Attack: Does a sweep kick.
  • Forward Smash: Does an inward slash with a water kunai.
  • Up Smash: Does 2 reverse gripped inward slashes with water kunais.
  • Down Smash: Hits both sides with water kunais.

  • Neutral Aerial: Strikes a ninjutsu pose while emitting an exploding water bubble.
  • Forward Aerial: Does a forward slash with a water kunai.
  • Back Aerial: Kicks backwards 3 times.
  • Up Aerial: Does a corkscrew flying kick.
  • Down Aerial: Does a diving double foot stomp.

  • Grab: Grabs with a whirlpool.
  • Pummel: Compresses the opponent with water.
  • Forward Throw: Shoves the opponent forward.
  • Back Throw: Leans forward & flings the opponent backwards.
  • Up Throw: Tosses the opponent upwards.
  • Down Throw: Slams the opponent onto the ground.

  • Front Floor Attack: Sweep kicks around itself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs a roundhouse kick while climbing up.

  • Neutral Special - Water Shuriken: Throws a shuriken of high-pressured water, which gets bigger the more it was charged.
  • Side Special - Shadow Sneak: Disappears briefly & then performs either a forward kick or a dropkick.
  • Up Special - Hydro Pump: Uses Hydro Pump to propel itself in the inputted direction.
  • Down Special - Substitute: Does a pose & if anyone hits it while posing, will temporarily disappear & get replaced by a wooden log or a Substitute doll & then appear behind the opponent & strike them.
  • Final Smash - Secret Ninja Attack: Turns into Ash-Greninja & attacks the opponent with Mat Block, sending any caught opponents into the air & strike them repeatedly with its kunai before slamming them down with a final hit.

  1. Default: Based off its appearance from Pokémon X & Pokémon Y.
  2. Black: Based off shiny Ash-Greninja.
  3. Red: Based off Crawdaunt.
  4. Pink: Based off Lickilicky.
  5. Violet
  6. Green: Based off Politoed.
  7. Gray
  8. Blue: Based off Frogadier.
  9. Orange
  10. Dark Blue: Based off Poliwrath.
  11. Yellow
  12. Brown: Based off Ninjask.
  13. White
  14. Lavender
  15. Turquoise
  16. Silver

Your Turn, Greninja! (Theme: Its opponents represent different element types from the Pokémon franchise.)
  • Round 1: Mario, Incineroar, Bowser, Kyo all representing the Fire type.
  • Round 2: Pikachu, Kazuya, Gunvolt all representing the Electric type.
  • Round 3: Lucario, Ryu, Ken, Chun-Li, Terry all representing the Fighting type.
  • Round 4: Isaac, Crazy Dave both representing the Grass type.
  • Round 5: Mewtwo, Ness, Lucas, Sans all representing the Psychic type.
  • Round 6: Orcane, Lapis both representing the Water type.
  • Bonus Game: Board The Platforms
  • Boss: Necrozma/Ultra Necrozma

Incineroar

The Ring's Raging Flame

Incineroar is a reoccurring Pokémon from the Pokémon franchise. A dual-type Fire/Dark Pokémon that resembles a bipedal cat in heel wrestling attire & can be a massive show-off when doing its moves but loves the attention it gets from children who think it's cool.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Emerges from a Poké Ball & struts while smirking.
  • Idles
    • Flexes its muscles in the "crab pose".
    • Wiggles the fingers of 1 of its paws.
  • Gimmicks
    • Takes damage while swimming.
    • Display various animations after using certain attacks such as pointing its finger towards the ground in its Neutral Attack, gloat with its arms spread out in its Forward Smash, looks to the sky & point upward in its Up Smash & point its finger upwards while on the floor in its Down Smash or will fold its arms and clench its fists in dismay, clench its fists in dismay or pound its fist on the ground angrily if it misses its Smash Attacks.
  • Taunts
    • Up Taunt: Points to the sky as its flame belt ignites.
    • Side Taunt: Pounds its chest & then raises its fist triumphantly while facing forward.
    • Down Taunt: Kneels & poses with its arms out, as if calling to the crowd.
  • Victory Poses
    • Left: Roars as its flame belt ignites & then throws a punch towards the camera while grinning.
    • Up: Laughs while triumphantly raising a championship belt above its head & then makes a beckoning gesture while grinning.
    • Right: Swings both its arms left & right before kneeling & roaring.

  • Neutral Attack: Does a knifehand strike, followed by a knee lift & then the sok ngat.
  • Forward Tilt: Does a knifehand thrust.
  • Up Tilt: Does an upward arcing headbutt.
  • Down Tilt: Does a legsweep.
  • Dash Attack: Does a dashing knee strike.
  • Forward Smash: Does an enzuigiri kick.
  • Up Smash: Does an upward double axe-handle.
  • Down Smash: Does a jumping splash.

  • Neutral Aerial: Does a splash.
  • Forward Aerial: Does a dropkick.
  • Back Aerial: Does a back kick.
  • Up Aerial: Does an upward arcing hook kick.
  • Down Aerial: Does a double foot stomp.

  • Grab: Reaches out.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Does a giant swing.
  • Back Throw: Does a German suplex.
  • Up Throw: Does an Argentine backbreaker rack drop.
  • Down Throw: Does a chokeslam.

  • Front Floor Attack: Swipes around itself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swipes behind itself & then punches forward while getting up.
  • Edge Attack: Swipes forward while climbing up.

  • Neutral Special - Darkest Lariat: Spins rapidly to perform a series of discus lariats, but loses strength as the move goes on.
  • Side Special - Alolan Whip: Lunges a short distance forward to grab opponents, which are thrown against wrestling ropes & does either a lariat that launches them the direction it's facing, a back body drop that launches them vertically or a botched attempt that causes them to crash against its head, damaging both, depending on the input.
  • Up Special - Cross Chop: Leaps upward while engulfed in flames before delivering a double chop with its forearms crossed.
  • Down Special - Revenge: Points its chest outward, retaliating against incoming attacks or projectiles with a weak burst of flame, dealing fire damage, which increases its attack power.
  • Final Smash - Max Malicious Moonsault: Activates its Incinium Z & lunges forward, grabbing the 1st opponent it encounters, throws them against the ropes of a wrestling ring, uppercuts them upward, dropkicks them even further upward, uppercuts them again & then finishes with a diving battering ram that sends them both crashing into the ring to generate an explosion within the ring as a boxing bell chimes.

  1. Red: Based off its appearance from both Pokémon Sun & Pokémon Moon.
  2. Green
  3. Black: Based off Litten.
  4. Blue
  5. Orange: Based off Infernape.
  6. Purple: Based off Big the Cat from the Sonic the Hedgehog franchise.
  7. Gray: Based off Salandit.
  8. White: Based off its Shiny coloration from the Pokémon franchise.
  9. Yellow: Based off Zeraora.
  10. Dark Purple: Based off Absol.
  11. Cyan: Based off Luxray.
  12. Pink
  13. Yellow/Purple: Based off Liepard.
  14. Cream: Based off Arcanine.
  15. Turquoise
  16. Lavender

King of the Ring! (Theme: Its opponents have been in wrestling rings before, except Cuphead & Necrozma & stylized after a championship tournament in wrestling.)
  • Round 1: The Erupting Eds
  • Round 2: Spider-Man who started getting his identity from wrestling.
  • Round 3: Zagreus, referencing where he fought Theseus & Asterius from Hades.
  • Round 4: Dark Blue King K. Rool, referencing the final battle from Donkey Kong 64.
  • Round 5: Cuphead, Popeye, referencing how some old cartoons took place in boxing rings.
  • Round 6: King Dedede, referencing his boss fights from Kirby Super Star & Kirby Super Star Ultra.
  • Bonus Game: Home Run Contest
  • Boss: Necrozma/Ultra Necrozma

Hatterene

Silent Forest Witch

Hatterene is a reoccurring Pokémon from the Pokémon franchise. A dual-type Psychic/Fairy Pokémon known for her ability to sense others’ emotions, but if she senses loud noises or hostility, she utilizes the large tentacle on her head to rip her enemies apart.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Emerges from a Poké Ball & looks around silently.
  • Idles
    • Closes her eyes & does a vibe check.
    • Puts her tentacle upward to her chin & thinks.
  • Gimmicks
    • Can float around for 2.5 seconds.
    • Trick Room: Using her Down Special, she change the pace of battles.
  • Taunts
    • Up Taunt: Closes its eyes & charges her tentacle with psychic energy before swiping in front of herself.
    • Side Taunt: Puts her tentacle on her chin & silently laughs.
    • Down Taunt: Stretches her hair out, briefly revealing her true form.
  • Victory Poses
    • Left: Grabs a Poké Ball out of the air & throws it back at the screen.
    • Up: Uses Trick Room to make herself a human & releases some psychic energy.
    • Right: Is seen moving away from the camera before suddenly teleporting around & then appears in front of the camera, grabbing it.

  • Neutral Attack: Does 2 tentacle swings & then a close-ranged barrage of psychic energy.
  • Forward Tilt: Does a tentacle swing forward.
  • Up Tilt: Does a tentacle swing upward.
  • Down Tilt: Does a low tentacle sweep.
  • Dash Attack: Does a levitating headbutt.
  • Forward Smash: Charges psychic energy & slams her tentacle forward, covering more distance under the effect of Trick Room.
  • Up Smash: Same as Forward Smash, but upward, covering more distance under the effect of Trick Room.
  • Down Smash: Same as Forward & Up Smash, but around himself, covering more distance under the effect of Trick Room.

  • Neutral Aerial: Does a short-ranged blast of psychic energy around herself.
  • Forward Aerial: Same as Forward Tilt, but faster.
  • Back Aerial: Points her tentacle behind herself & fires a psychic blast.
  • Up Aerial: Same as Back Aerial, but upward.
  • Down Aerial: Same as Back & Up Aerial, but downward.

  • Grab: Reaches forward with her tentacle.
  • Pummel: Punches with her real arms.
  • Forward Throw: Does a spinning throw forward.
  • Back Throw: Same as Forward Throw, but behind her.
  • Up Throw: Tosses the opponent into the air & launches a blade of psychic energy.
  • Down Throw: Throws the opponent to the ground, gathers psychic energy & slams them.

  • Front Floor Attack: Swings her tentacle around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a dropkick while climbing up.

  • Neutral Special - Magic Powder: Scatters a cloud of magic powder in front of herself, temporarily making opponents lighter & slower.
  • Side Special - Dazzling Gleam: Charges up before shooting a blast of sparkling energy forward.
  • Up Special - Brutal Swing: Charges up dark energy before spinning her tentacle around herself, dealing darkness damage.
  • Down Special - Trick Room: Uses her psychic energy to create a cube around herself that alters the speed of any objects or opponents within them & affects her speed & Smash Attacks.
  • Final Smash - G-Max Smite: Grabs an opponent with her tentacle, sending them to a Pokémon Den, transforms into her Gigantamax form, grabs & tosses them around & ends by charging up & unleashing a powerful blast of psychic energy.

  1. Default: Based off her appearance from both Pokémon Sword & Pokémon Shield.
  2. Pink: Based off her Shiny coloration from the Pokémon franchise.
  3. Yellow: Based off Mawile.
  4. Green: Based off Gardevoir.
  5. Brown: Based off Lopunny.
  6. Purple: Based off Mismagius.
  7. White/Blue: Based off Froslass.
  8. Orange: Based off Braixen.
  9. Black: Based off Gothitelle.
  10. Green/Black: Based off Meloetta's Aria Forme.
  11. Light Green: Based off Lilligant.
  12. Maroon: Based off Tsareena.
  13. Blue: Based off Primarina.
  14. Gray: Based off Salazzle.
  15. Red: Based off Tapu Lele.
  16. White: Based off Pheromosa.

Some Alone Time (Theme: Her opponents are characters that are rather introverted or have decided to remain alone for a bit, except Necrozma.)
  • Round 1: SpongeBob, referencing how an injury caused him to gain agoraphobia from the SpongeBob SquarePants episode I Had An Accident.
  • Round 2: Mewtwo
  • Round 3: Twilight, referencing how she was originally from the My Little Pony: Friendship is Magic episode Friendship is Magic Part 1.
  • Round 4: Sans
  • Round 5: Ed, referencing how a pebble in his shoe caused him to gain a bad mood & wanted to sit on a stump from the Ed, Edd n Eddy episode Little Ed Blue.
  • Round 6: Lucy
  • Bonus Game: Board the Platforms
  • Boss: Necrozma/Ultra Necrozma

The Legend of Zelda[]

Link is the main protagonist of The Legend of Zelda franchise. The Hero of the Wild who fell into a coma for a century after using all his strength to fight Calamity Ganon, gaining amnesia when he woke up & sets off on an adventure throughout Hyrule to defeat him.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Glides in on his Paraglider & pulls out his sword.
  • Idles
    • Assumes a battle stance.
    • Looks behind himself.
  • Gimmicks
    • Can wall jump.
    • Hylian Shield: While he's standing still, walking or crouching, he can block projectiles & only gets pushed back.
  • Taunts
    • Up Taunt: Swings the Master Sword twice & then twirls it behind him before sheathing it.
    • Side Taunt: Holds the Master Sword in front of himself with both hands as its blade shines with a light blue gleam, indicating its Power to Repel Evil.
    • Down Taunt: Assumes a Fujian White Crane-like stance while rearing the Master Sword behind his head.
  • Victory Poses
    • Left: Swings the Master Sword 3 times & looks to his right.
    • Up: Thrusts the Master Sword in front of himself & then brings it near his face before thrusting it upward while giving off a battle cry.
    • Right: Swings the Master Sword briskly, then turns his back to the camera & sheaths it.

  • Neutral Attack: Stabs forward 3 times with a spear, which can be spammed.
  • Forward Tilt: Does a 1-handed sword slash forward.
  • Up Tilt: Does an overhead arcing slash, starting from behind.
  • Down Tilt: Does a kneeling inward slash.
  • Dash Attack - Jump Slash: Does a leaping slash forward with a greatsword.
  • Forward Smash - Sword Slice/Double Sword Slice: Does a 2-handed lunging downward slash & then a single-handed outward slash if pressed again, which can also launch Sword Beams if undamaged.
  • Up Smash: Does an overhead swing with a halberd.
  • Down Smash: Does a spinning slash with a claymore.

  • Neutral Aerial - Spin Attack: Spins his sword around in a circle.
  • Forward Aerial: Does 3 quick pokes with a halberd.
  • Back Aerial: Does a downward swing with a claymore, meteor smashing opponents.
  • Up Aerial - Jump Thrust: Thrusts his sword upward.
  • Down Aerial - Down Thrust: Thrusts his sword downward, bouncing off opponents if hit.

  • Grab - Magnesis: Fires a yellow energy whip to grab an opponent, which can be used as a tether recovery.
  • Pummel: Hits the opponent with the Master Sword's pommel.
  • Forward Throw: Does a front kick.
  • Back Throw: Does a side kick.
  • Up Throw: Raises the opponent in the air & stabs them with a halberd.
  • Down Throw: Pins the opponent to the ground & stabs them with a greatsword.

  • Front Floor Attack: Slashes in front of himself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Crouch Stab: Stabs forward while climbing up.

  • Neutral Special - Bow: Fires 1 of 7 arrows that appear in a menu from his Traveler's Bow but can fire 2 if he picks it up again.
    • Wooden Arrows: The standard.
    • Fire Arrows: Deals fire damage.
    • Ice Arrows: Freeze opponents when at high enough percentages.
    • Thunder Arrows: Makes a bolt of lightning strike the opponent hit, dealing electric damage.
    • Bomb Arrows: Explodes on contact.
    • Light Arrows: Goes through opponents when fully charged, deals major shield damage & can potentially fully break one.
    • Ancient Arrows: Creates a massive blue explosion of energy.
  • Side Special - Boomerang: Throws a boomerang forward.
  • Up Special - Revali's Gale: Pulls out his hang glider as he creates an updraft & glides downwards.
  • Down Special - Remote Bomb: Pulls out a Remote Bomb & tosses it before exploding.
  • Final Smash - Flurry Rush: Uses the Stasis rune to freeze any opponent in front of him & performs a barrage of attacks with his Master Sword, Knight's Halberd & Knight's Claymore before pulling out an Ancient Bow & firing an Ancient Arrow at them.

  1. Blue: Based off his appearance wearing the Champion's Tunic from The Legend of Zelda: Breath of the Wild.
  2. Green: Based off the Kokiri Tunic also from Breath of the Wild.
  3. Red: Based off the Hylian Tunic also from Breath of the Wild.
  4. Gray: Based off Fierce Deity Link.
  5. Indigo: Based off the Royal Guard Uniform also from Breath of the Wild.
  6. White: Based off his appearance as a resident of Skyloft from the beginning of The Legend of Zelda: Skyward Sword.
  7. Black: Based off Dark Link.
  8. Pink
  9. Orange
  10. Yellow
  11. Shirtless: His appearance shirtless also from Breath of the Wild.
  12. Light Green: His appearance from The Legend of Zelda: Ocarina of Time.
  13. Teal: His appearance from The Legend of Zelda: Twilight Princess.
  14. Dark Green: His appearance from Hyrule Warriors.
  15. Purple: Based off his Hero Package costume also from Hyrule Warriors.
  16. Silver: His appearance from Hyrule Warriors: Age of Calamity.

Quest to Seal the Darkness (Theme: His opponents are evil or those with any affinity for darkness.)
  • Round 1: Knight
  • Round 2: Bayonetta
  • Round 3: Dark Samus
  • Round 4: Lucy
  • Round 5: The Beheaded
  • Round 6: Nightmare
  • Bonus Game: Break The Targets
  • Boss: Ganondorf/Ganon

Zelda

Hyrule's Wise Princess

Zelda is the titular character in The Legend of Zelda franchise. A descendant of the goddess Hylia & the princess of Hyrule who has used her powers to assist the various heroes of Hyrule countless times, though often not before having to be saved herself.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Appears facing the screen, generating magical sparkles from between cupped hands & then flourishes her hands while smiling.
  • Idles
    • Brushes her hair while looking back.
    • Smiles & performs a pondering gesture with a finger tapping her cheek.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Scoffs with a hand on her hip, while generating magic & twirling it in front of herself.
    • Side Taunt: Closes her eyes & summons Din's Fire between cupped hands.
    • Down Taunt: Giggles & waves with a smile.
  • Victory Poses
    • Left: Creates magic with her fingertips & waves it around.
    • Up: Creates fire from her fingertip & waves it around while giggling.
    • Right: Summons a Phantom behind her with a snap of her finger & poses with it.

  • Neutral Attack: Emits a magic burst, follows up with a series of slashes with her rapier & finishes with a final magic blast.
  • Forward Tilt - Light Arrow: Conjures an arrow of light & fires it forward.
  • Up Tilt: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
  • Down Tilt: Transforms her leg into a Guardian tentacle & does a kneeling shin kick.
  • Dash Attack: Does a double palm thrust that emits a blast of magical energy from her hands.
  • Forward Smash: Transforms her right arm into an arm cannon based off a Guardian & fires a short-range energy beam forward.
  • Up Smash: Does an upward slash with her rapier.
  • Down Smash: Transforms her leg into a Guardian tentacle & does a spinning shin kick.

  • Neutral Aerial: Spins with her arms outstretched & infused with energy.
  • Forward Aerial - Lightning Kick: Transforms her leg into a Guardian tentacle & does a flying kick.
  • Back Aerial - Lightning Kick: Same as Forward Aerial but behind.
  • Up Aerial: Spawns 2 Guardian tentacles out of her shoulder blades & thrusts them upward.
  • Down Aerial: Transforms her legs into Guardian tentacles & stomps downward.

  • Grab: Spawns 2 Guardian tentacles out of her shoulder blades & reaches out.
  • Pummel: Analyzes the opponent with a rune.
  • Forward Throw: Spins the opponent in front of herself & then throws them away.
  • Back Throw: Same as Forward Throw, but behind herself.
  • Up Throw: Spins the opponent overhead & then throws them upward.
  • Down Throw: Magically shoves the opponent underneath herself, transforms her left eye into a Guardian eye & fires a laser at them.

  • Front Floor Attack: Transforms her leg into a Guardian tentacle & kicks in front of herself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Transforms her leg into a Guardian tentacle & kicks around herself while getting up.
  • Edge Attack: Transforms her legs into Guardian tentacles & kicks while climbing up.

  • Neutral Special - Nayru's Love: Creates a crystalline barrier around herself to hurt opponents & reflect projectiles.
  • Side Special - Din's Fire: Transforms her right arm into an arm cannon based off a Guardian & launches a magical fireball, dealing fire damage.
  • Up Special - Farore's Wind: Warps to a given direction.
  • Down Special - Phantom Slash: Forms a Phantom piece by piece & propels it forward with another button press as it attacks with either a kick, a punch, an outward slash, a downward slash, an upward slash & a dashing slash, depending on how much it's built before she launches it.
  • Final Smash - Triforce of Wisdom: Generates a triangular portal that sucks in opponents, spawns 2 Guardian tentacles out of her shoulder blades & transforms her right arm into an arm cannon based off a Guardian as well as left eye & legs into Guardian tentacles & launches them with an energy beam from all of them.

  1. Default: A combination of her appearances from both The Legend of Zelda: A Link to the Past & The Legend of Zelda: A Link Between Worlds.
  2. Red: Based off her in-game sprite when Link rescues her with the Red Ring equipped from the original The Legend of Zelda.
  3. Blue: Based off her casual appearance also from A Link to the Past.
  4. Violet: Based off her appearance from The Legend of Zelda: Ocarina of Time.
  5. Green: Based off her in-game sprite when Link rescues her with no ring equipped also from the original The Legend of Zelda.
  6. Black
  7. Purple: Based off her appearance from The Legend of Zelda: Twilight Princess.
  8. White: Based off her in-game sprite when Link rescues her with the Blue Ring equipped also from the original The Legend of Zelda.
  9. Orange: Based off her appearance from The Legend of Zelda: Oracle of Seasons.
  10. Pink: Based off her appearance from The Legend of Zelda: Skyward Sword.
  11. Dark Purple: Based off Hilda.
  12. Yellow
  13. Silver
  14. Lavender
  15. Light Pink: Her appearance from both Hyrule Warriors & Hyrule Warriors Legends.
  16. Cyan: Her appearance from both The Legend of Zelda: Breath of the Wild & Hyrule Warriors: Age of Calamity.

Wisdom Prevails (Theme: All battles are on The Legend of Zelda themed stages & her opponents are all villains.)
  • Round 1: Bowser
  • Round 2: Kazuya
  • Round 3: Nightmare
  • Round 4: Junko
  • Round 5: Dark Samus, Megatron
  • Round 6: Dr. Eggman, Jason
  • Bonus Game: Break the Targets
  • Boss: Ganondorf/Ganon

Impa

The Mighty Sheikah

Impa is a reoccurring character in The Legend of Zelda franchise. The advisor of Hyrule, a Sheikah warrior & Zelda's friend who fights alongside her, Link & the Champions against Calamity Ganon.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Creates a vortex of wind before appearing from a puff of smoke & some talismans.
  • Idles
    • Closes her eyes & performs a series of ninja hand seals.
    • Loses her balance a bit but catches herself with a Sheikah Clone.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Sheikah Clones: If she attacks any opponents that were hit by her Neutral Special, she gains a clone, increasing her reach & the amount of hits each of her attacks do, being able to have up to 3, but can disappear after some time & can be defeated.
  • Taunts
    • Up Taunt: Spawns the Giant Blade & leans against it before it disappears.
    • Side Taunt: Does her fighting pose.
    • Down Taunt: Creates a swarm of cards around herself.
  • Victory Poses
    • Left: Throw her hat before it comes back to her.
    • Up: Throws the Giant Blade into the air before it lands in its cover.
    • Right: Does some karate moves with her clones before she poses.

  • Neutral Attack: Slashes twice before doing a flurry of slashes.
  • Forward Tilt: Does a forward slash with the Giant Blade.
  • Up Tilt: Does an arcing slash above herself with the Giant Blade.
  • Down Tilt: Thrusts her kodachi forward.
  • Dash Attack: Lunges forward with a slash.
  • Forward Smash: Dashes forward & reappears to slash forward as an energy slash emerges.
  • Up Smash: Creates a talisman above her head, which explodes, causing her clones to fire a laser if they're out.
  • Down Smash: Jumps into the air & tosses several explosive kunais to the ground.

  • Neutral Aerial: Does a spinning sword slash with the Giant Blade.
  • Forward Aerial: Does an upward slash forward with the Giant Blade.
  • Back Aerial: Stabs behind herself.
  • Up Aerial: Does a flip kick.
  • Down Aerial: Stabs below herself.

  • Grab: Reaches out with both arms.
  • Pummel: Does a shoulder chop, which can do more damage, depending on how many clones there are.
  • Forward Throw: Shoves the opponent forward.
  • Back Throw: Teleports behind the opponent & slashes them.
  • Up Throw: Shoves the opponent upward.
  • Down Throw: Slams the opponent down.

  • Front Floor Attack: Slashes around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a ninja strike with her kodachi while climbing up.

  • Neutral Special - Sheikah Symbol: Flashes & marks any opponents in front of her with a slash before absorbing its energy & gains a clone if she damages them enough.
  • Side Special - Wind Seal: Summons paper talismans & taps into them to create cutting winds in front of her that damage & push opponents back.
  • Up Special - Sheikah Sailcloth: Deploys a sailcloth & uses a talisman that propels her upward before gliding, which can be cancelled into any attack.
  • Down Special - Clone Bomb: A clone leaps upward & transforms into an explosive barrel before it explodes, dealing more damage if there are clones present already.
  • Final Smash - Army of One: Rushes forward & performs a combo of slashes, while summoning a group of clones to assist her before performing 1 final slash, creating a trail of light that explodes.

  1. Default: Based off her appearance from Hyrule Warriors: Age of Calamity.
  2. Indigo: Based off her appearance from The Legend of Zelda: Ocarina of Time.
  3. Blue: Based off Sheik.
  4. Light Red: Based off her appearance from The Legend of Zelda: Oracle of Seasons.
  5. Yellow: Based off her appearance from The Legend of Zelda: Skyward Sword.
  6. Brown: Based off her appearance from The Legend of Zelda: A Link Between Worlds.
  7. Cyan: Based off her appearance from the original Hyrule Warriors.
  8. Red: Based off her Master Quest costume also from the original Hyrule Warriors.
  9. White: Based off her appearance from The Legend of Zelda: Breath of the Wild.
  10. Tan: Based off Nabooru.
  11. Dark Red: Based off the Yiga Clan.
  12. Green: Based off Link.
  13. Pink: Based off Zelda.
  14. Black
  15. Purple
  16. Silver

Guardians of the Legends (Theme: Her opponents are characters who serve as guardians to other characters, except Ganon.)
  • Round 1: Captain Toad
  • Round 2: Terry, Sol
  • Round 3: Male & Female Robin
  • Round 4: Pyra, Mythra
  • Round 5: Camilla
  • Round 6: Bandana Dee
  • Bonus Game: Race to the Finish
  • Boss: Ganondorf/Ganon

Midna

The Twilight Princess

Midna is a major character in The Legend of Zelda: Twilight Princess. The princess of the Twilight Realm who was usurped by Zant, cast into the form of an imp against her will & traveled with Link when Hyrule was invaded by Zant & his army of Twilight.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Appears from a portal in the ground while giggling.
  • Idles
    • Stretches herself
    • Does a "Come Here" gesture with her hair.
  • Gimmicks
    • Can float for 2.5 seconds.
  • Taunts
    • Up Taunt: Levitates curled up while folding her arms & draws something in the air using energy.
    • Side Taunt: Points forward with her body facing the screen while looking forward & giggles.
    • Down Taunt: Lays on her stomach in midair while spinning.
  • Victory Poses
    • Left: Curls up & begins laughing.
    • Up: Transforms into her true form & poses as she laughs.
    • Right: Rides a shadow wolf onto the scene while laughing & then points forward.

  • Neutral Attack: Emits a burst of magic & followed up with a series of magical bursts before finishing with a final blast.
  • Forward Tilt: Does a magically-infused knifehand strike outward.
  • Up Tilt: Waves her magically-infused hand in an overhead arc.
  • Down Tilt: Does a kneeling shin kick.
  • Dash Attack: A Twili Wolf appears & lunges forward as she hangs on.
  • Forward Smash: Throws a haymaker using her hair.
  • Up Smash: Throws an uppercut using her hair.
  • Down Smash: Slams a fist downward using her hair.

  • Neutral Aerial: Whips her hair around horizontally.
  • Forward Aerial: Throws a cross punch with her hair forward.
  • Back Aerial: Kicks behind herself.
  • Up Aerial: Waves her arm in an overhead fanning motion twice.
  • Down Aerial: Throws a downward punch with her hair.

  • Grab: Grabs the opponent with her hair.
  • Pummel: Slaps the opponent.
  • Forward Throw: Throws the opponent forward.
  • Back Throw: Throws the opponent behind herself.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Throws the opponent down.

  • Front Floor Attack: Shoots a burst of magic in front of herself while getting up.
  • Back Floor Attack: Shoots a burst of magic behind herself while getting up.
  • Trip Floor Attack: Sweeps her hair around herself while getting up.
  • Edge Attack: Kicks forward while getting up.

  • Neutral Special - Twili Spark: Puts her hands slightly above one another & throws a small ball of Twili energy, which can be charged & stuns opponents.
  • Side Special - Wolf Cross: 2 Twili Wolves appear & dash forward.
  • Up Special - Twili Portal: Spins around to create a portal, which teleports her in the inputted direction.
  • Down Special - Phantom Hand: Uses her magic to create a giant Phantom Hand, which punches forward.
  • Final Smash - Fused Shadows: Transforms into Twili Midna & sends a Twili Wolf forward before summoning the remaining pieces of the fused shadow to her & transforms into a giant spider-like Twili beast, summons a large spear & slams it into the ground, releasing a massive shockwave of Twili energy before turning back to normal.

  1. Default: Based off her appearance from The Legend of Zelda: Twilight Princess.
  2. Teal: Based off Link's appearance also from Twilight Princess.
  3. Cyan: Based off Navi.
  4. Brown: Based off Epona.
  5. Green: An inverse on her default colors.
  6. Purple: Based off Zelda's appearance also from Twilight Princess.
  7. Cyan/Purple: Based off Fi.
  8. Black: Based off the Shadow Beasts.
  9. Red
  10. Blue
  11. Orange
  12. Pink
  13. Yellow
  14. Bronze
  15. Silver
  16. White

Seeking the Fragments (Theme: Her opponents represent bosses of The Legend of Zelda: Twilight Princess, except Dharkon.)
  • Round 1: Giant Cyan Inkling who represents Morpheel
  • Round 2: Giant Sans who represents Stallord.
  • Round 3: Giant Elsa who represents Blizeta.
  • Round 4: Giant Spider-Man who represents Armogohma
  • Round 5: Giant Green Ridley who represents Argorok
  • Round 6/Mini-Boss: Brown Ganondorf/Ganon
  • Bonus Game: Race to the Finish
  • Boss: Dharkon who represents the Twilight itself.

Ganondorf

The King of Darkness

Ganondorf is the main antagonist of The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker & The Legend of Zelda: Twilight Princess. The King of Evil & reincarnation of Demise's hatred for Hylia & her chosen hero & Link & Zelda's arch-nemesis whose specific motives involve capturing Zelda & planning to take over the world out of jealousy due to a life full of suffering living in the Gerudo desert.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Emerges from a liquid-like vortex of darkness.
  • Idles
    • Brings his hands together & then swings his right arm over his head.
    • Crosses his arms & looks in the opposite direction while sporting a mocking smirk.
  • Gimmicks
    • Can float for 2.5 seconds.
  • Taunts
    • Up Taunt: Floats in the air & then curls into a ball while spinning before opening up from his curled position & striking a pose while laughing.
    • Side Taunt: Punches his right hand into his open palm in a threatening pose & scoffs with electricity emitting from his hands afterward as his cape will flow as if being blown by the wind.
    • Down Taunt: Unsheathes his sword, grunts, looks at it while sporting a mocking smirk as the blade's tip pulses with dark magic & then sheathes it.
  • Victory Poses
    • Left: Turns to his left, flips his cape & pumps his fist, showing the back of it.
    • Up: Briefly levitates in the air before landing on the ground while punching his palm, then reels back & thrusts his hand towards the screen.
    • Right: Flips his cape, crossing his arms & laughs.

  • Neutral Attack: Does 2 slashes, followed by a quick spin attack.
  • Forward Tilt: Does 2 sword slams forward.
  • Up Tilt: Does an overhead slash.
  • Down Tilt: Does a crouching kick.
  • Dash Attack: Does a sword spin.
  • Forward Smash: Does a powerful stab with the trident.
  • Up Smash: Does a charged sword slam, dealing darkness damage.
  • Down Smash: Stabs his trident into the ground, creating an explosion around himself, also dealing darkness damage.

  • Neutral Aerial: Does 2 spinning slashes.
  • Forward Aerial: Does a trident stab forward.
  • Back Aerial: Does 2 trident stabs behind himself.
  • Up Aerial: Does a sword slash upward.
  • Down Aerial: Does a powerful stomp, meteor smashing opponents.

  • Grab: Impales forward with his trident.
  • Pummel: Punches the opponent.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent backwards.
  • Up Throw: Tosses the opponent upward & stabs them with his trident.
  • Down Throw: Tosses the opponent down & stabs them with his trident.

  • Front Floor Attack: Does a legsweep while getting up.
  • Back Floor Attack: Does a somersault kick while getting up.
  • Trip Floor Attack: Does a spinning kick while getting up.
  • Edge Attack: Performs a trident plunge while climbing up.

  • Neutral Special - Dead Man's Volley: Tosses a slow-moving energy ball that stuns opponents, but can be reflected, increasing in speed & damage.
  • Side Special - Trident Stab: Charges forward with his trident & impaling opponents & can throw them forward, backwards or upward or plummet to the ground in the air.
  • Up Special - Dark Vortex: Tosses 1 of his greatswords into the air before disappearing into a portal & then reappears, grabs it & slams downward, spiking opponents.
  • Down Special - Phantom Ganon: Charges up before summoning a malice-covered version of Ganon to strike opponents, causing recoil damage.
  • Final Smash - Ganon, The Demon King: Gains the entire Triforce & transforms into his mighty Demon King form, slashes downwards with his swords, burying any caught opponents & charges straight ahead.

  1. Default: Based off his appearance from The Legend of Zelda: Ocarina of Time.
  2. Violet
  3. Blue: Based off his original appearance as Ganon.
  4. Green
  5. Purple: Based off Garon from Fire Emblem Fates.
  6. Brown: Based off his appearance from The Legend of Zelda: The Wind Waker.
  7. White: Based off his appearance from The Legend of Zelda: 4 Swords.
  8. Gray: Based off his appearance from The Legend of Zelda: Twilight Princess.
  9. Black: Based off Demise.
  10. Maroon: Based off Calamity Ganon.
  11. Dark Purple
  12. Yellow
  13. Orange
  14. Dark Red: Phantom Ganon also from Ocarina of Time.
  15. Phantom Black: Based off Phantom Ganon's appearance also from The Wind Waker.
  16. Dark Blue: His appearance from Hyrule Warriors, which gives Ganon his Hyrule Warriors appearance if this is used.

Encroaching Darkness (Theme: His opponents are heroes of various series, except Galeem.)
  • Round 1: Mario, Luigi, Sonic, Tails
  • Round 2: Samus, Fox, Falco, Krystal
  • Round 3: Shulk, Pyra, Mythra, Spider-Man
  • Round 4: Marth, Ike, Dante, Batman
  • Round 5: Kirby, Palutena, Pit, SpongeBob
  • Round 6: Link, Zelda, Impa, Midna, Thrall
  • Bonus Game: Home Run Contest
  • Boss: Galeem

Kirby[]

Kirby

The Pink Demon

Kirby is the main protagonist of the Kirby franchise. A short squishy creature well known for his ability to eat almost anything & steal the powers of whoever he eats by inhaling them but can lose them if hit hard enough.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Rides in on his classic Warp Star, followed by a small explosion while flipping off of it.
  • Idles
    • Dozes off & then shakes his head awake.
    • Turns to face away from the screen & then turns back.
  • Gimmicks
    • Can do 5 double jumps.
    • Copy Abilities: When using his Neutral Special, he gains the ability to copy who he inhaled's Neutral Special, but can only use 1 if he inhales Dante or 2B, which can be removed by taunting, running out of resources in Robin, Inkling & Octoling's cases or taking enough damage.
  • Taunts
    • Up Taunt: Smiles & poses, producing a star.
    • Side Taunt: Spins around playfully & then says "Nyum!" while standing on 1 foot.
    • Down Taunt: Leans toward the screen & says "Hi!" while waving his arms.
  • Victory Poses
    • Left: Moonwalks to the left, twists, slides to the right & jumps into a pose where he stands on 1 foot, which other characters join in when he's on the winning team of a team match.
    • Up: Cartwheels to the left twice, wiggles & does a front flip before posing, which other characters join in when he's on the winning team of a team match.
    • Right: Jumps twice, shuffles backwards, does a breakdance & poses while facing away from the camera, which other characters join in when he's on the winning team of a team match.

  • Neutral Attack - Vulcan Jab: Does 2 punches before doing a flurry of punches.
  • Forward Tilt: Does a slash with a sword.
  • Up Tilt: Does an upward slash with a sword.
  • Down Tilt: Does a slide kick.
  • Dash Attack - Wheel: Rolls forward rapidly as a Wheel.
  • Forward Smash - Hammer Flip: Charges & swing a hammer forward, dealing fire damage.
  • Up Smash - Rising Break: Does a rising uppercut.
  • Down Smash - Plasma Barrier: Conjures up a Plasma Barrier around himself, negating projectiles.

  • Neutral Aerial - Twinkle Star: Does a cartwheel.
  • Forward Aerial: Same as Forward Tilt.
  • Back Aerial: Does a backwards katana slash.
  • Up Aerial - Beam Whip: Conjures a Beam Whip upward.
  • Down Aerial: Does a divebomb.

  • Grab - Foe Grab: Grabs with 1 arm.
  • Pummel: Slaps the opponent.
  • Forward Throw - Power Bomb: Does a piledriver.
  • Back Throw - Big Suplex: Does a suplex.
  • Up Throw - Air Drop: Jumps up & slam the opponent down.
  • Down Throw - Fury Stomp: Stomps repeatedly on the opponent.

  • Front Floor Attack: Performs a spin kick while getting up.
  • Back Floor Attack: Kicks on 1 side & then the other while getting up.
  • Trip Floor Attack - Break Spin: Does a headspin kick while getting up.
  • Edge Attack: Performs a cartwheeling kick while climbing up.

  • Neutral Special - Inhale: Begins inhaling in front of himself, sucking any opponent in & can either spit them out or eat them to gain their Neutral Special alongside a hat or hairpiece, but they can break out if he waits too long.
  • Side Special - Burning: Flies forward, transforming into a burning fireball, also dealing fire damage.
  • Up Special - Final Cutter: Pulls out a large sword & flies into the air before crashing back down, creating a shockwave.
  • Down Special - Stone: Transforms into 1 of 6 stones, crashing to the ground.
    • A pink stone with its eyes closed.
    • A statue of him waving at the screen.
    • A spiked iron ball.
    • A 100-ton weight
    • A gravestone with the name of characters that were cut or 1 of his opponents.
    • A golden block with the HAL Laboratory logo on it.
  • Final Smash - CRASH!: Uses the CRASH power to create a storm of explosions that damage opponents in a radius around himself.

  1. Pink: Based off his modern design 1st seen in Kirby Super Star.
  2. Yellow: Based off both Yellow Kirby & Beam Kirby.
  3. Blue: Based off both Blue Kirby & Ice Kirby.
  4. Red: Based off both Red Kirby & Fire Kirby.
  5. Light Green: Based off both Green Kirby & Plasma Kirby.
  6. Purple: Based off both Purple Kirby & Ninja Kirby.
  7. Orange: Based off both Suplex Kirby & his appearance after using Orange Spray Paint from both Kirby & The Amazing Mirror & Kirby: Squeak Squad.
  8. White: Based off his in-game sprite from Kirby's Dream Land.
  9. Dark Blue: Based off Meta Knight's unmasked appearance from the Kirby franchise.
  10. Brown: Based off the Chocolate spray paint also from Squeak Squad.
  11. Green: Based off the Emerald spray paint also from Squeak Squad.
  12. Carbon: Based off the Carbon spray paint also from Squeak Squad.
  13. Classic: His classic appearance from Kirby's Adventure.
  14. Black: Shadow Kirby, a version of himself from the Mirror World from the Kirby franchise.
  15. Yarn: Yarn Kirby from Kirby's Epic Yarn.
  16. Clay: Clay Kirby from Kirby & The Rainbow Curse/Kirby & The Rainbow Paintbrush.

Gourmet Clash (Theme: His opponents are also known for having big appetites, except Magolor.)
  • Round 1: Pac-Man
  • Round 2: Luffy
  • Round 3: Goku
  • Round 4/Mini-Boss: Deviljho
  • Round 5: Min Min
  • Round 6: King Dedede
  • Bonus Game: Race to the Finish
  • Boss: Magolor/Magolor Soul

King Dedede

Self-Made King

King Dedede is a reoccurring character in the Kirby franchise. An overweight penguin who's the self-proclaimed king of Dream Land & Kirby's arch-enemy who stole all the food in Dream Land originally but has been used as a tool or puppet by various intergalactic villains over the years & has helped Kirby save Dream Land.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Sits on a palanquin carried by 4 Waddle Dees & then jumps off, scattering them.
  • Idles
    • Puts his hammer on his shoulder, briefly tapping against his shoulder twice.
    • Smacks his belly twice.
  • Gimmicks
    • Can perform 4 double jumps.
  • Taunts
    • Up Taunt: Holds up his hammer in celebration, twirling it & hoisting it upwards 3 times.
    • Side Taunt: Twirls his hammer & laughs.
    • Down Taunt: Spins around in a circle, slapping his belly & chanting.
  • Victory Poses
    • Left: Swings his hammer twice before turning to the camera & while smiling smugly.
    • Up: Laughs & repeatedly slaps his belly while a Waddle Dee walks into the scene, but doesn't appear in Team Matches.
    • Right: Twirls his hammer with a grimace & then charges Jet Hammer.

  • Neutral Attack: Does a pair of hammer swings, followed by thrusting his hammer forward while twirling its head & then an upward swing.
  • Forward Tilt: Thrusts his hammer forward while twirling its head.
  • Up Tilt: Conjures electricity from his hands over his head, dealing electric damage.
  • Down Tilt - Rolling: Does a cartwheeling tackle.
  • Dash Attack - Belly Flop: Does a belly flopping tackle.
  • Forward Smash: Turns into Buff Dedede & fires a punch.
  • Up Smash: Does an upward hammer swing.
  • Down Smash: Turns into Buff Dedede, jumps into the air & slams both fists on both sides of himself, burying opponents.

  • Neutral Aerial: Does a splash.
  • Forward Aerial: Somersaults to perform a downward hammer swing.
  • Back Aerial: Does a horizontal hammer swing behind himself.
  • Up Aerial: Thrusts his hammer upward while twirling its head.
  • Down Aerial: Does a downward hammer swing.

  • Grab: Reaches out.
  • Pummel: Does a headbutt.
  • Forward Throw: Strikes the opponent forward with his hammer.
  • Back Throw: Strikes the opponent backward with his hammer.
  • Up Throw: Does a jump set.
  • Down Throw: Does a 1-handed body slam.

  • Front Floor Attack: Kicks in front of himself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swings his hammer in front of himself & then behind while twirling the hammer's head & getting up.
  • Edge Attack: Performs a kick while climbing up.

  • Neutral Special - Inhale: Inhales the opponent & can then walk around & spit them out, though he can also absorb items & projectiles, which he either swallows, some of them healing him or spits them back out.
  • Side Special - DoDeeDoo Throw: Takes out & bats either a Gordo, a Waddle Dee or a Waddle Doo at opponents, but can get hurt if reflected at him.
  • Up Special - Super Dedede Jump: Jumps high into the air & concludes with a diving double foot stomp that buries grounded opponents & meteor smashes aerial ones.
  • Down Special - Jet Hammer: Activates the afterburner in his hammer to charge up a powerful swing, which is released when the button is released.
  • Final Smash - Dede-Rush: Strikes the opponent with his hammer, sending them into his trademark boxing ring with a cage set up & attacks them with a barrage of missiles, followed by a powerful spinning hammer swing as Masked Dedede.

  1. Red: Based off his modern design 1st seen in Kirby's Avalanche with a more detailed tunic.
  2. Pink: Based off 1 of his alternate colors from the Multiplayer mode of Kirby 64: The Crystal Shards.
  3. Green: Based off 1 of his alternate costumes from Kirby Air Ride.
  4. Purple: Based off 1 of his alternate costumes also from Air Ride.
  5. Cyan
  6. Gray: Based off his appearance on the monochromatic Game Boy screen from Kirby's Dream Land.
  7. Blue: Based off 1 of his alternate colors also from the Multiplayer mode of 64.
  8. Black: Based off 1 of his alternate costumes also from Air Ride.
  9. Orange: Based off 1 of his alternate colors also from the Multiplayer mode of 64.
  10. Yellow
  11. White: Based off 1 of his alternate costumes also from Air Ride.
  12. Maroon: Based off Shadow Dedede.
  13. Dark Purple: Based off King D-Mind.
  14. Classic: His classic appearance from Kirby's Adventure.
  15. Navy: Shogun Dedede from the Samurai Kirby minigame.
  16. Yarn: Yarn Dedede from Kirby's Epic Yarn.

Royal Rumble (Theme: His opponents are characters with royal titles such as kings & princesses.)
  • Round 1: King K. Rool, Ganondorf
  • Round 2: Marth, Thrall
  • Round 3: Zelda, Charlie
  • Round 4: Corrin, Twilight
  • Round 5: Peach, Zagreus
  • Round 6: Bowser, Bowser Jr.
  • Bonus Game: Race to the Finish
  • Boss: Medeus/Dark Dragon Medeus

Meta Knight

The Masked Swordsman

Meta Knight is a reoccurring character in the Kirby franchise. A mysterious knight who travels around the world challenging strong opponents to duels.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Uses Dimensional Cape to warp onto the stage.
  • Idles
    • Adopts a wary defensive stance & sometimes resets by swinging Galaxia.
    • Pulls his cape in front of himself & then throws it back.
  • Gimmicks
    • Can perform 5 double jumps.
  • Taunts
    • Up Taunt: Wraps himself in his cape & spins repeatedly as if he is about to warp while scoffing.
    • Side Taunt: Says "Fight me!" while slashing twice & then pointing Galaxia in front of himself.
    • Down Taunt: Turns his cape into wings & spreads them out while shouting "Come!".
  • Victory Poses
    • Left: Performs 3 slashes with Galaxia, says "Come back when you can put up a fight." & then warps away.
    • Up: Flies into the scene & then spreads his cape, saying "You've much yet to learn".
    • Right: Performs 2 slashes & then twirls Galaxia, saying "Victory...is my destiny".

  • Neutral Attack - Flurry Attack/Crescent Shot (Held): Does a flurry of quick slashes or fires a large short-range wave of energy if held.
  • Forward Tilt: Does an inward slash, followed by an outward slash & then an upward slash.
  • Up Tilt: Does a twirling upward sword thrust.
  • Down Tilt: Does a low sword jab.
  • Dash Attack: Does a side kick.
  • Forward Smash: Does an outward slash after windup.
  • Up Smash: Does several upward fanning slashes.
  • Down Smash: Does a spinning outward slash.

  • Neutral Aerial: Does a slash while cartwheeling.
  • Forward Aerial: Does several fanning slashes forwards.
  • Back Aerial: Does several fanning slashes backwards.
  • Up Aerial - Midair Up Sweep: Does an overhead slash with popup.
  • Down Aerial: Does a downward arcing slash.

  • Grab: Reaches out with his free hand.
  • Pummel: Jabs the opponent with the talons on his cape.
  • Forward Throw: Does a bicycle kick.
  • Back Throw: Throws the opponent to the ground behind & then stabs them.
  • Up Throw - Air Drop: Drags the opponent upward & slams them down.
  • Down Throw - Fury Stomp: Repeatedly stomps on the opponent.

  • Front Floor Attack: Does a slash forward & then a slash back while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Does a slash backward & then a slash forward while getting up.
  • Edge Attack: Does an outward slash while climbing up.

  • Neutral Special - Mach Tornado: Whirls around at high speeds, causing a slight pull on nearby opponents, slashes them multiple times & traps them in a barrage of blade swipes, which can destroy projectiles.
  • Side Special - Drill Rush: Leaps backward via a brief backflip & whirls forward in the fashion of a drill with his blade outstretched.
  • Up Special - Shuttle Loop: Leaps quickly into the air with his blade pointed upwards, goes into a loop & glides forward.
  • Down Special - Dimensional Cape: Wraps himself in his cloak, disappearing for a few moments, then reappearing & will slash in the opposite direction in which he moved.
  • Final Smash - Darkness Illusion: Gains an extra pair of wings, lifts his sword, says "Know my power!" or "Behold!", creates a shockwave around himself & repeatedly strikes any caught opponents before having the Halberd charge into them.

  1. Blue: Based off his modern design 1st seen in Kirby Super Star.
  2. White: Based off 1 of his alternate costumes from Kirby Air Ride.
  3. Red: Based off 1 of his alternate costumes also from Air Ride.
  4. Green: Based off 1 of his alternate costumes also from Air Ride.
  5. Navy: Based off his original appearance from Kirby's Adventure.
  6. Pink: Based off 1 of his alternate costumes also from Air Ride.
  7. Light Purple: Based off his appearance from the NES version of Kirby's Dream Land.
  8. Purple: Based off Galacta Knight.
  9. Gray: Based off Dark Meta Knight.
  10. Lavender: Based off Mecha Knight.
  11. Yellow: Based off Parallel Meta Knight.
  12. Orange: Based off Morpho Knight.
  13. Cyan: Based off King Dedede.
  14. Maskless: His appearance without his mask, which is only seen after some of his boss fights.
  15. RTD: His appearance from Kirby's Return to Dream Land/Kirby's Adventure (Wii).
  16. Yarn: Yarn Meta Knight from Kirby’s Epic Yarn.

2 Sides of the Same Coin (Theme: His opponents are fighters in a free-for-all against their dark counterparts.)
  • Round 1: 2 Links with 1 representing Dark Link.
  • Round 2: Sonic, Shadow
  • Round 3: Fox, Wolf
  • Round 4: Samus, Dark Samus
  • Round 5: Kyo, Iori
  • Round 6: 2 Meta Knights who represent Dark Meta Knight & Galacta Knight or default Meta Knight if 1 of them is chosen.
  • Bonus Game: Break the Targets
  • Boss: Master Hand & Crazy Hand

Bandana Dee

Waddle Dee Warrior

Bandana Waddle Dee is a reoccurring character in the Kirby franchise. Dedede's right-hand man who's a Waddle Dee with a blue bandana on that has helped Kirby on some of his adventures.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Floats down to the ground with a parasol.
  • Idles
    • Holds his spear up & plants it in the ground.
    • Rubs his forehead with his free hand.
  • Gimmicks
    • Can do 4 double jumps.
  • Taunts
    • Up Taunt: Plants his spear in the ground, flips on it, then poses with a wink.
    • Side Taunt: Waves forward, making a pose.
    • Down Taunt: Bounces on his spear like a pogo stick 3 times.
  • Victory Poses
    • Left: Waves back & forth towards the camera.
    • Up: Spins his spear overhead & poses with the spear arm.
    • Right: Rubs his head before planting his spear & doing a triumphant pose.

  • Neutral Attack: Does 2 quick pokes, followed by a flurry of spear stabs.
  • Forward Tilt: Does a stab forward.
  • Up Tilt: Does a spear swing upward.
  • Down Tilt - Slide Kick: Performs a sliding kick.
  • Dash Attack: Does a tripping spear attack.
  • Forward Smash: Does a powerful spear stab.
  • Up Smash: Places his spear on the ground, which releases some sphere-shaped beams around its tip.
  • Down Smash - Parasol Spin: Spins his parasol around himself.

  • Neutral Aerial: Does a spinning spear attack.
  • Forward Aerial: Does a spear swing forward.
  • Back Aerial: Does a backwards kick.
  • Up Aerial: Does a parasol spin upward.
  • Down Aerial - Moon Drop: Flashes the spear & twirls it downwards towards the ground.

  • Grab: Grabs the opponent with the parasol.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Lifts the opponent in the air & piledrives them.
  • Back Throw: Lifts the opponent in the air & kicks them backwards.
  • Up Throw: Lifts the opponent upward into his parasol, twirling it.
  • Down Throw - Megaton Punch: Throws the opponent to the ground, pauses & then punches them, burying them.

  • Front Floor Attack: Spins around with his spear while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Stabs forward with his spear while climbing up.

  • Neutral Special - Beam Rod: Pulls out a beam rod, firing a whip of energy in front of himself that destroys projectiles, but turns into a large ball of energy if held.
  • Side Special - Spear Throw: Throws an arcing spear forward.
  • Up Special - Waddle Copter: Flies into the air, spinning his spear like a helicopter.
  • Down Special - Parasol Dive: Jumps, if on the ground & then falls, while spinning the parasol.
  • Final Smash - Waddle Dee Army: Summons an army of other Bandana Dees who begin to throw a rain of spears forward before forming a ball & then kicks them forward.

  1. Orange
  2. Yellow: Based off Yellow Bandana Dee.
  3. Green: Based off Green Bandana Dee.
  4. Purple: Based off Purple Waddle Dee.
  5. Pink: Based off 1 of his color schemes from Kirby Battle Royale.
  6. Brown: Based off the Waddle Dees from Dedede's Waddle Dee Army.
  7. Red
  8. White: Based off the monochromatic sprites of the Waddle Dees from the Gameboy Kirby games.
  9. Black
  10. Gray: Based off the Halcandra version of the Waddle Dees from Kirby's Return to Dream Land/Kirby's Adventure (Wii).
  11. Blue: Based off his Player 3 appearance from Kirby: Star Allies.
  12. Gold: Based off Gold Waddle Dee.
  13. Silver: Based off the Tough Waddle Dee.
  14. Bandanaless: Isn't wearing his bandana.
  15. Sailor: Wears a sailor hat instead of a bandana.
  16. Clay: Clay Bandana Dee from Kirby & The Rainbow Curse/Kirby & The Rainbow Paintbrush.

For The King! (Theme: His opponents represent characters who mind-controlled Dedede into helping them, except Marx.)
  • Round 1: Navy Meta Knight who represents Dark Matter.
  • Round 2: Giant White Shockwave who represents both 0 & 0².
  • Round 3: Ganondorf who represents Yin-Yarn.
  • Round 4: Neon Blue Spider-Man who represents Taranza.
  • Round 5: Giant R.O.B. who represent Star Dream.
  • Round 6: White Robin who represent Hyness.
  • Bonus Game: Break the Targets
  • Boss: Marx

Metroid[]

Samus

Bounty Hunter Extraordinaire

Samus Aran is the main protagonist of the Metroid franchise. The Omniverse's most famous bounty hunter that’s constantly helping the Galactic Federation fight against galactic threats.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Arrives from a Save Station.
  • Idles
    • Rubs her Arm Cannon with 1 finger.
    • Brings her Arm Cannon down & then pulls it back up.
  • Gimmicks
    • Can wall jump.
    • Mode Switch: Using her Shield Special, she could switch between Energy Mode, the default mode or Ice Mode, have less launching power than energy weapons & are a bit slower, but deal more damage as well as the larger attacks being able to freeze opponents.
    • Missiles: When using her Neutral Special, she only has 10 rockets at the beginning of the match, but they do reload when not in use or after getting KO'd.
  • Taunts
    • Up Taunt: Salutes vigorously with her left arm as her thrusters activate.
    • Side Taunt: Faces the screen & changes her Arm Cannon to its Zero Laser configuration.
    • Down Taunt: Aims her Arm Cannon behind herself & then kneels while aiming it in front of herself.
  • Victory Poses
    • Left: Lands on the ground & readies her Arm Cannon.
    • Up: Fires multiple Power Beams from her Arm Cannon while kneeling & then strikes a pose.
    • Right: Fires a Super Missile & strikes a pose similar to her official artwork.

  • Neutral Attack: Does a quick blast of energy from her arm cannon.
  • Forward Tilt: Fires a blast of energy while walking forward.
  • Up Tilt: Fires a blast of energy upward.
  • Down Tilt: Fires a blast at a downward angle.
  • Dash Attack: Does a lunge forward, followed by a close-ranged blast of energy.
  • Forward Smash - Charge Shot: Charges & fires a larger ball of energy.
  • Up Smash - Melee Counter: Swings her arm cannon upward, which can counter attacks.
  • Down Smash: Does a spinning electric leg sweep.

  • Neutral Aerial - Screw Attack: Does a somersault while discharging energy.
  • Forward Aerial - Spazer Beam: Fires a blast that splits into 3 lasers.
  • Back Aerial: Releases a burst of flames from her arm cannon behind herself, dealing fire damage.
  • Up Aerial: Fires an energy shot upward.
  • Down Aerial: Fires an energy shot downward.

  • Grab - Grapple Beam: Fires her Grapple Beam at opponents, which serves as a tether recovery.
  • Pummel: Does a palm strike.
  • Forward Throw: Punches the opponent away with her arm cannon.
  • Back Throw - Wave Beam: Swings the opponent behind herself & fires a energy blast in a sine curve at them.
  • Up Throw: Puts the opponent above herself & fires at them.
  • Down Throw: Swings the opponent downward before firing them in the face with her arm cannon.

  • Front Floor Attack: Quickly fires a flame burst on either side while getting up, also dealing fire damage.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Shoots a blast of fire in front & then behind herself while getting up, also dealing fire damage.
  • Edge Attack: Swings her arm cannon ahead while climbing up.

  • Neutral Special - Missile/Super Missile: Fires a missile from her arm cannon at the cost of 1 missile or a Super Missile at the cost of 5 missiles.
  • Side Special - Speed Booster: Starts running at "supersonic speeds" where she becomes just as fast as Fox & Captain Falcon.
  • Up Special - Shinespark: Launches herself straight upward as a gold shine emerges.
  • Down Special - Power Bomb/Freeze Field: In Energy mode, she briefly goes into Morph Ball form & drops down a Power Bomb, but in Ice mode, she summons 3 spinning ice projectiles that block attacks & freeze opponents.
  • Final Smash - Zero Laser: Charges her arm cannon & fires a large beam of energy & then a final burst, which can be angled.

  1. White: Based off the Dread Suit.
  2. Orange: Based off the Varia Suit's appearance from Metroid: Samus Returns.
  3. Blue: Based off the Fusion Suit.
  4. Pink: Based off the Varia Suit when missiles are selected from the original Metroid.
  5. Brown: Based off the Dark Suit.
  6. Purple: Based off the Gravity Suit.
  7. Green: Based off the Metroid Suit.
  8. Black: Based off the Power Troopers' appearance also from the original Metroid Prime.
  9. Dark Blue: Based off Dark Samus.
  10. Yellow: Based off the Power Suit's appearance from Metroid: Zero Mission.
  11. Silver: Based off the PED Suit.
  12. Cyan: Based off the Hazard Shield Suit.
  13. Gray: Based off the Phazon Suit.
  14. Dark Orange
  15. Red: Based off her appearance also from the original Metroid.
  16. Classic: Her appearance from Super Metroid.

Bounty Brawl (Theme: Her opponents are bounty hunters & explorers like her, except Dark Samus, Ridley & Mother Brain.)
  • Round 1: Captain Falcon, Knight
  • Round 2: Fox, Layton
  • Round 3: Steve, Alex
  • Round 4: Sol, Jonesy, Adol
  • Round 5: Dark Samus
  • Round 6: Ridley
  • Bonus Game: Break the Targets
  • Boss: Mother Brain/Full Body Mother Brain

Ridley

Cunning God of Death

Ridley is a reoccurring antagonist in the Metroid franchise. Samus' arch-nemesis & a high-ranking leader of the Space Pirates who’s tied to her past since he killed her parents & has done battle with her on multiple occasions.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Swoops down at an angle, before landing & letting out a roar.
  • Idles
    • Spreads his wings out & quivers slightly.
    • Caresses his chin with his claw & licks the edge of his mouth while audibly snarling.
  • Gimmicks
    • Can perform 2 double jumps.
  • Taunts
    • Up Taunt: Roars & strikes a menacing pose, flapping his wings rapidly.
    • Side Taunt: Spins in a circle, finishing in a celebrating pose similar to his official artwork.
    • Down Taunt: Stands up straight while slightly smiling as his body emits a noticeable crackle.
  • Victory Poses
    • Left: Flies into the scene, lands & drifts to a stop.
    • Up: Somersaults & screeches & then lands with a slash.
    • Right: Claws at the ground repeatedly & bites once afterwards before turning toward the camera & grins.

  • Neutral Attack: Does a double claw swipe followed by a bite, which can be cancelled into a rapid-fire tail stab that ends with a swing.
  • Forward Tilt: Grabs his tail & thrusts it forward.
  • Up Tilt: Swipes 1 wing in an arc above himself, starting from behind.
  • Down Tilt: Does a low tail swipe.
  • Dash Attack: Does a leaning bite.
  • Forward Smash: Generates an explosion forward, dealing fire damage.
  • Up Smash: Does a front-flip kick.
  • Down Smash: Leaps & slams his open wings onto the ground.

  • Neutral Aerial: Backflips & swings his tail around himself.
  • Forward Aerial: Stabs with his tail forward 3 times in quick succession.
  • Back Aerial: Does a roundhouse kick behind himself.
  • Up Aerial: Thrusts both wings upward while closed.
  • Down Aerial: Plummets down stomping with both feet, meteor smashing opponents.

  • Grab: Reaches out with his right hand.
  • Pummel: Thrusts his tail into the opponent.
  • Forward Throw: Tosses the opponent forward with 1 arm.
  • Back Throw: Turns around & performs an underhanded toss with 1 arm.
  • Up Throw: Sets the opponent overhead & stabs them with his tail.
  • Down Throw: Slams the opponent onto the ground.

  • Front Floor Attack: Performs a claw swipe around himself while getting up, starting from the front.
  • Back Floor Attack: Swings his tail forward & then backward while getting up.
  • Trip Floor Attack: Swipes an arm backward & then kicks forward while getting up.
  • Edge Attack: Climbs up & performs a claw swipe.

  • Neutral Special - Plasma Breath: Spits a fireball from his mouth forward, which bounces along the ground & can be charged to have him spit up to 5 fireballs, also increasing in size & damage.
  • Side Special - Space Pirate Rush: Rushes forward to grab an opponent, which if successful, slams them onto the ground & drags them forward along him & then throws them either upon reaching an edge or if held.
  • Up Special - Wing Blitz: Charges up & then performs a flying tackle in any of 4 directions.
  • Down Special - Skewer: Brings his tail back as it glows briefly & then stabs forward with it, crumpling opponents.
  • Final Smash - Plasma Scream: Lets out a roar & dashes forward, headbutting any caught opponents onto Samus' gunship as it flies off, charges up & unleashes a powerful beam of plasma at the ship, causing it to explode, insta-KO'ing heavily damaged opponents.

  1. Default: An amalgamation of his appearances from both Super Metroid & Metroid: Other M.
  2. Red: Based off his appearance on the American box art of Super Metroid.
  3. Blue: Based off Neo-Ridley.
  4. Green: Based off artwork of him for Metroid: Zero Mission.
  5. Purple: Based off his in-game sprite from the original Metroid.
  6. Yellow: Based off the Golden Statue of him also from Super Metroid.
  7. Black
  8. Royal Purple: Based off his appearance from Super Smash Bros. 3Ds/Wii U.
  9. White
  10. Orange
  11. Meta: Meta Ridley but resembling a fusion of his original design from the original Metroid Prime & his appearance from Super Smash Bros. Brawl.
  12. Meta Purple
  13. Gray: Based off Mecha Ridley.
  14. Brown
  15. Meta Green
  16. Toy: Toy Ridley from Nintendo Land.

Space Pirate Attack! (Theme: His opponents are characters who pilot their own spaceships.)
  • Round 1: Fox, Falco, Wolf, Krystal
  • Round 2: Olimar, Captain Falcon, Dr. Eggman
  • Round 3: Rosalina, Mario, Bowser
  • Round 4: Meta Knight, Sora, Crazy Dave
  • Round 5: Jonesy, Optimus, Megatron
  • Round 6: Samus
  • Bonus Game: Home Run Contest
  • Boss: Frieza/Gold Frieza

Dark Samus

Phazon Incarnate

Dark Samus is the main antagonist of the Metroid Prime franchise. The reincarnation of Metroid Prime that resembles Samus after taking the Phazon Suit from her who seeks to "corrupt" the Omniverse at large by spreading Phazon wherever she goes.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Warps onto the stage from a dark portal.
  • Idles
    • Brings her Arm Cannon down & then pulls it back up.
    • Rubs her Arm Cannon with 1 finger.
  • Gimmicks
    • Can wall jump.
    • Can float for 2.5 seconds.
    • Phazon: Some of her attacks inflict Phazon onto opponents, causing a Phazon Surge, resetting them back to zero, but creating an explosion, but can go down overtime if she doesn't keep using them.
  • Taunts
    • Up Taunt: Hovers up slightly while glowing with Phazon.
    • Side Taunt: Spins around while glowing with Phazon.
    • Down Taunt: Crouches down while holding her arm cannon upright.
  • Victory Poses
    • Left: Raises her arm & lowers it in a fist pump pose.
    • Up: Splits from a Dark Echo with an acrobatic cartwheel, then levitate in a circle around an axis before recombining together & then poses with her free hand on her Arm Cannon, which is pointed upward.
    • Right: Turns toward the camera while glowing with Phazon & then it dramatically zooms in, showing 2 of her eyes.

  • Neutral Attack: Does a left-handed jab followed by a quick blast forward.
  • Forward Tilt: Does a quick short-ranged blast forward.
  • Up Tilt: Does an axe kick.
  • Down Tilt: Does a leg sweep.
  • Dash Attack: Does a shoulder tackle.
  • Forward Smash: Charges up before firing a large close-ranged blast of energy in front of herself.
  • Up Smash: Fires 3 electric blasts in an overhead arcing motion.
  • Down Smash - Phazon Tentacles: Strikes the ground with Phazite Pillars coming out around herself.

  • Neutral Aerial: Summons several clones around herself.
  • Forward Aerial: Does a downward arm cannon smash infused with Phazon, infecting opponents with Phazon.
  • Back Aerial: Does a back kick.
  • Up Aerial: Does a diagonal corkscrew flying kick.
  • Down Aerial: Swings her arm cannon in a downward arcing motion.

  • Grab - Grapple Beam: Fires her Grapple Beam at opponents, which can serve as a tether recovery.
  • Pummel: Grabs the opponent & transmits Phazon into them, infecting them with Phazon.
  • Forward Throw: Twirls the opponent overhead & then flings them forward.
  • Back Throw: Swings the opponent behind herself.
  • Up Throw: Holds the opponent upward & fires a blast of Phazon into their chest, knocking them upward & infecting them with Phazon.
  • Down Throw: Holds the opponent to the ground & fires a blast of Phazon in their face, infecting them with Phazon.

  • Front Floor Attack: Swings her arm cannon in front of herself & then fires a blast behind while getting up.
  • Back Floor Attack: Performs a low-level roundhouse kick while getting up.
  • Trip Floor Attack: Performs a shin kick in front of herself & then a back kick behind while getting up.
  • Edge Attack: Performs a legsweep while climbing up.

  • Neutral Special - Shrapnel Beam: Charges up before firing a scattershot of rapid Phazon blasts, infecting opponents with Phazon.
  • Side Special - Dark Echo: Briefly flashes as a dark clone of her rushes forward, blasting opponent with a close-ranged blast if they get close or rushes forward herself if held.
  • Up Special - Phazon Drift: Begins glowing as she rises into the air & begins hovering.
  • Down Special - Phazon Tendril: Puts her hand on the ground, creating a Phazon tendril, trapping any opponent who gets too close & get infused with Phazon.
  • Final Smash - Phazon Beam: Charges up before firing a barrage of Phazon beams in front of herself, which can be angled.

  1. Blue: Based off her appearance from Metroid Prime 3: Corruption.
  2. Green
  3. Purple: Based off Gandrayda.
  4. Red
  5. Yellow: Based off the Golden Torizo.
  6. Gray: Based off concept art of her from Metroid Prime 2: Echoes.
  7. Black: Based off her original incarnation as the Orange Phazon from Metroid Prime.
  8. Pink: Based off Zazabi.
  9. Orange: Based off Samus.
  10. Light Green
  11. Tan: Based off Mother Brain.
  12. Dark Red: Based off SA-X.
  13. Brown: Based off the Dark Suit.
  14. Dark Gray: Based off Rundas.
  15. Teal: Based off Queen Metroid.
  16. Light Blue: Her skeleton appearance also from Echoes.

Copy Clash (Theme: Her opponents are dark/alternate copies of other characters, except Samus & Manus.)
  • Round 1: Black Mewtwo who represents Shadow Mewtwo
  • Round 2: Doctor Mario
  • Round 3: Black Pit who represents Dark Pit
  • Round 4: Magenta Ryu who represents Evil Ryu, Black Ken who represents Violent Ken, Dark Blue Chun-Li who represents Shadow Lady
  • Round 5: Meta Ridley
  • Round 6: Samus
  • Bonus Game: Break the Targets
  • Boss: Manus

Fire Emblem[]

Marth

The Hero-King

Marth is the main protagonist of Fire Emblem: Shadow Dragon & the Blade of Light & its sequel Fire Emblem: Mystery of the Emblem. The prince of Altea who took it upon himself to join up with the rebellion army & find Falchion to face Medeus.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Warps onto the stage using a warp circle with a twirl & unsheathes his sword.
  • Idles
    • Holds his hand to his chest, closes his eyes & silently takes a breath.
    • Brushes his hair out of his face.
  • Gimmicks
    • Tipper: Attacks that hit at the end of his sword will deal increased damage.
  • Taunts
    • Up Taunt: Holds up his sword, emitting light from the tip while saying "This is it!".
    • Side Taunt: Swings his sword once before resheathing it, saying "I won't lose!".
    • Down Taunt: Swings his sword around & says "Keep your eyes open!".
  • Victory Poses
    • Left: Performs Shield Breaker & then poses with Exalted Falchion at his right side, saying "The day is mine!".
    • Up: Performs a flare with his sword before sheathing it & while still gripping it, says "I live to fight again.".
    • Right: Jumps in the air swinging his sword twice & then lands in a pose resembling his Counter animation, saying "I cannot afford to lose!".

  • Neutral Attack: Slashes Falchion twice in front of himself.
  • Forward Tilt: Does a fast upward swipe while leaning forward.
  • Up Tilt - Anti-Air Slash: Swings Falchion in a large arc above his head.
  • Down Tilt: Does a quick crouching sword poke.
  • Dash Attack: Does a quick running upward-sweeping diagonal slash.
  • Forward Smash - Dragon Killer: Rotates his body counterclockwise with a strong overarching 1-handed swing from his head to the ground.
  • Up Smash - Justice Sword: Does a quick upward thrust.
  • Down Smash: Sweeps Falchion on the ground toward the front outward & then toward the back inward.

  • Neutral Aerial: Does 2 horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
  • Forward Aerial: Does a descending crescent slash in front of himself.
  • Back Aerial - About Face: Does an upward crescent slash behind himself in an inward swipe.
  • Up Aerial: Does an overhead crescent slash, ending in a delayed somersault.
  • Down Aerial: Does a downward wide crescent slash.

  • Grab: Reaches out with his free hand.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Does an elbow strike with his sword arm.
  • Back Throw: Tosses the opponent over his leg, sending them behind himself.
  • Up Throw: Does a powerful 1-armed upward throw.
  • Down Throw: Throws the opponent to the ground with 1 arm, bouncing them upwards.

  • Front Floor Attack: Spins around gracefully & slashes Falchion in a circle while getting up.
  • Back Floor Attack: Swings Falchion behind & then in front of himself while getting up.
  • Trip Floor Attack: Stabs behind himself & then slashes in front while getting up.
  • Edge Attack: Backflips onto the stage & slashes.

  • Neutral Special - Shield Breaker: Assumes a readying stance & charges Falchion at chest level before powerfully thrusting it forward, which can break shields.
  • Side Special - Dancing Blade: Does an outward slash, then an inward slash or an upwards lifting slash if titled up, then takes a step forward & does a leaning outward slash, an upwards slash while turning clockwise if titled up or leans in & does a horizontal slash low to the ground if titled down & then turns counterclockwise, steps forward & does a very powerful vertical slash downward, twirls counterclockwise & does an upward slash if titled up or does a flurry of 5 lower stabs if titled down.
  • Up Special - Dolphin Slash: Performs a high-speed jumping uppercut slash that can be B-reversed.
  • Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks with a slash.
  • Final Smash - Critical Hit: Raises Falchion skyward, then lunges in 1 direction, attacking the 1st opponent he connects, insta-KO'ing them.

  1. Navy: Based off his appearance as a Lord from both Fire Emblem: Shadow Dragon & Fire Emblem: New Mystery of the Emblem: Heroes of Light & Shadow.
  2. Red: Based off the overworld sprites of enemy units from the Fire Emblem franchise.
  3. Green: Based off the overworld sprites of allied units from the Fire Emblem franchise.
  4. Black: Based off Camus.
  5. White: Based off Leif.
  6. Blue: Based off his appearance from Fire Emblem: Mystery of the Emblem.
  7. Yellow
  8. Purple: Based off his original appearance from Fire Emblem: Shadow Dragon & the Blade of Light.
  9. Gray
  10. Pink
  11. Cyan
  12. Orange
  13. Brown
  14. Turquoise
  15. Hero: Hero King Marth from Fire Emblem Heroes.
  16. Masked: Wears the mask Lucina wore to pass off as him from Fire Emblem Awakening.

Icons of the Emblem (Theme: His opponents are Fire Emblem characters.)
  • Round 1: Lyn
  • Round 2: Ike
  • Round 3: Lucina
  • Round 4: Male & Female Robin
  • Round 5: Female & Male Corrin, Camilla
  • Round 6: Female & Male Byleth
  • Bonus Game: Break the Targets
  • Boss: Medeus/Dark Dragon Medeus

Lyn

Noble Lady of The Plains

Lyndis or Lyn for short is 1 of the main characters of Fire Emblem: The Blazing Blade. A nomadic girl from Roy's group whose skill with the blade draws many admirers.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Warps onto the stage using warp magic & slides onto the stage.
  • Idles
    • Brushes her hair out of her face.
    • Unsheathes a sword & wipes it before resheathing it.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Imitates her Blazing Blade official artwork while saying "Well let us begin.".
    • Side Taunt: Unsheathes her sword & points towards the opponent while saying "By my sword.".
    • Down Taunt: Stabs the ground with her sword while saying "Let's see who's faster.".
  • Victory Poses
    • Left: Teleports to the stage crouching with her sword on her side, gets up while putting it on the sheath & smiles while saying "Next time, I'll be even stronger!".
    • Up: Spins her sword on her hand & puts it on the sheath while saying "My next fight will be a breeze!".
    • Right: Jumps forward & thrusts her sword forward while saying ""I'm ready for more!" & imitates her trophy pose.

  • Neutral Attack: Slams the hilt forward, then does a diagonal slash, followed by a flurry of slashes & then does a large "X" double slash.
  • Forward Tilt: Quickly swipes horizontally.
  • Up Tilt: Swipes upward at an arc.
  • Down Tilt: Slashes forward while crouching.
  • Dash Attack: Does a upward diagonal slash.
  • Forward Smash: Slashes an "X" slash mark & then stabs forward.
  • Up Smash: Does a flurry of rapid slashes above herself.
  • Down Smash: Delivers a powerful slash to both sides of herself.

  • Neutral Aerial: Performs a quick triple frontflip slash.
  • Forward Aerial: Propels herself forward slightly as she delivers 3 zig-zag slashes.
  • Back Aerial: Stabs behind herself.
  • Up Aerial: Same as Up Tilt, but faster.
  • Down Aerial: Slices downward in a "U" shape.

  • Grab: Grabs with her free hand.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Slashes the opponent forward.
  • Back Throw: Lifts the opponent slightly into the air, slides underneath them before turning around & slashing them.
  • Up Throw: Lifts the opponent over her head & then stabs upwards.
  • Down Throw: Kicks the opponent to the ground & then slashes them in an "X" slice.

  • Front Floor Attack: Slashes in front of herself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does an outward slash while climbing up.

  • Neutral Special - Rienfleche: Takes out Rienfleche, twirls it, pulls back the bow & releases the arrow straight through the air.
  • Side Special - Mani Katti: Takes a defensive stance with the Mani Katti as a shadow appears on the ground, quickly vanishes & deliver a strong diagonal slash to the nearest opponent, occasionally saying either "Take This!" or "Taste My Blade!".
  • Up Special - Sol Katti: Gets into a leaping stance & vanishes, reappears quickly a medium distance above herself & performs a frontflip spin before rocketing at a downward diagonal angle with the Sol Katti.
  • Down Special - Illusion Counter: Holds her sword upside down in front of herself in a counter pose & if hit, quickly vanishes, 4 illusions of herself in a defensive position appear circling the opponent(s) & does a slash.
  • Final Smash - Critical Hit: Dashes forward to slash at an opponent & delivers 5 rapid slashes to them that looks like as if she's vanishing & reappearing all around them in the blink of an eye, insta-KO'ing them.

  1. Teal: Based off her appearance from Fire Emblem: The Blazing Blade.
  2. Indigo: Based off Eliwood.
  3. Red: Based off Hector.
  4. Blue: Based off Florina.
  5. Purple: Based off Serra.
  6. Yellow
  7. Black
  8. Pink
  9. White: Based off Bride of the Plains Lyndis from Fire Emblem Heroes.
  10. Green: Brave Lady Lyndis also from Heroes.
  11. Wind: Lady of the Wind Lyndis also from Heroes.
  12. Orange: Wind's Embrace Lyndis also from Heroes.
  13. Beach: Lady of the Beach Lyndis also from Heroes.
  14. Resplendent: Resplendent Lyndis also from Heroes.
  15. Light Blue: Ninja Friend Duo Lyndis also from Heroes.
  16. Navy: Her appearance from Fire Emblem Awakening.

Taste My Blade! (Theme: Her opponents wielded katanas before except Magolor.)
  • Round 1: 2B
  • Round 2: Narmaya, Adol
  • Round 3: Sephiroth
  • Round 4: Travis
  • Round 5: Bayonetta
  • Round 6: Haohmaru
  • Bonus Game: Break the Targets
  • Boss: Magolor/Magolor Soul who represents Lundgren, her great-uncle & the final boss of her story from The Blazing Blade.

Ike

The Radiant Hero of Legend

Ike is the main protagonist of Fire Emblem: Path of Radiance & the deuteragonist of Fire Emblem: Radiant Dawn. The leader of the Griel mercenaries who wants to avenge his father's death at the hands of the Black Knight & led them through several trials & ended the Mad King's War as well as stopping Ashera 3 years later.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Warps onto the stage using warp magic & grunts while briefly performing an inward slash.
  • Idles
    • Taps Ragnell's blade on his shoulder.
    • Rubs the edge of Ragnell's blade.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Holds Ragnell with both hands in front of himself while growling loudly as the wind blows through his cape.
    • Side Taunt: Rears back & then holds Ragnell to his side while saying "Prepare yourself!" with a smirk on his face.
    • Down Taunt: Plunges Ragnell into the ground then folds his arms while saying "Hmph!" with a smug facial expression as the wind blows through his cape & removes Ragnell from the ground.
  • Victory Poses
    • Left: Slashes Ragnell twice, then rests the blade on his shoulder as he either says "Your skills were… remarkable." or "Don't stand in my way.".
    • Up: Like his down taunt, he forcefully plants Ragnell into the ground & then crosses his arms as he either says "I submit to no one." or "I must move forward.".
    • Right: Performs Aether while facing the screen as he either says "You'll get no sympathy from me." or "I fight for my friends.".

  • Neutral Attack: Does a left-handed fist jab, then a right-legged front kick & then a kneeling downward slash.
  • Forward Tilt: Does a lunging overhead slash.
  • Up Tilt: Does an upward thrust.
  • Down Tilt: Does an kneeling inward slash.
  • Dash Attack: Does a lunging upward slash.
  • Forward Smash: Does a lunging downward slash.
  • Up Smash: Does an overhead arcing slash.
  • Down Smash - Cast Off: Does a crouched 2-swing sword sweep from back to front.

  • Neutral Aerial: Does a semi-circular slash.
  • Forward Aerial: Does a downward slash forward.
  • Back Aerial: Does a repositioning slash behind himself.
  • Up Aerial: Does a rising swing upward.
  • Down Aerial: Does a 2-handed downward slash between his legs, meteor smashing opponents.

  • Grab: Reaches out with his free hand.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Front kicks the opponent forward.
  • Back Throw: Spinning back kicks the opponent backward.
  • Up Throw: Does a upward double axe-handle.
  • Down Throw: Does a 1-handed body slam & a knee drop.

  • Front Floor Attack: Does an outward swing to the back & then the front while getting up.
  • Back Floor Attack: Does an inward swing to the front & then the back while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does an outward slash while climbing up.

  • Neutral Special - Eruption: Plunges Ragnell into the ground to create a fiery explosion, which can be charged to conjure extra pillars, break shields & does recoil damage when fully charged.
  • Side Special - Quick Draw: Lunges forward a short distance across the stage & slashes at any opponent within range of the dash.
  • Up Special - Aether: Shouts "AETHER!!", throws Ragnell upward, jumps to catch it & comes down with a downward slam.
  • Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks with a slash.
  • Final Smash - Great Aether: Swings Ragnell upward, proceeds to use a combination of sword slashes & kicks to attack any caught opponents while shouting "GREAT AETHER!" & brings Ragnell downward toward the ground in a massive explosion.

  1. Indigo: Based off his appearance as a Ranger from Fire Emblem: Path of Radiance.
  2. Red: Based off Mia.
  3. Purple
  4. Yellow: Based off both Greil & his appearance as a Lord also from Path of Radiance.
  5. Green: Based off the overworld sprites of allied units from the Fire Emblem franchise.
  6. Blue: Based off Sigurd.
  7. Orange
  8. Silver
  9. Hero: Based off his appearance as a Hero from Fire Emblem: Radiant Dawn.
  10. Brown: Based off Micaiah.
  11. Hero Red
  12. Hero Blue
  13. Hero Green: Based off Geoffrey.
  14. Black: Based off the Black Knight.
  15. White: Based off Chrom.
  16. Pink

Black Clad Warriors (Theme: His opponents have black as the default color, referencing his rivalry with the Black Knight, except White Diamond.)
  • Round 1: Shadow, Lucy
  • Round 2: Bayonetta, Sephiroth
  • Round 3: Mr. Game & Watch, Homura
  • Round 4: Joker, Marceline
  • Round 5: Kyo, Iori
  • Round 6: 2B, Hayabusa
  • Bonus Game: Break the Targets
  • Boss: White Diamond who represents Ashera, the goddess of Tellius who's worshipped across the continent from Radiant Dawn.

Lucina

Warrior from a Doomed Future

Lucina is 1 of the main characters of Fire Emblem: Awakening. Chrom's daughter who toke Marth’s identity to raise her people’s spirits & then traveled back in time from a future ravaged by the Fell Dragon Grima to prevent his death & stop it from ever happening.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Warps onto the stage using warp magic with a twirl.
  • Idles
    • Stretches her fingers in 1 hand while the other hand holds the Falchion & then repeats this for her other hand too.
    • Assesses the Falchion to make sure it's in mint condition for slashing her opponents with.
  • Gimmicks
    • Pass: Can cross through territory occupied by opponents, which can be cancelled into her Dash Attack when the A button is pressed on the ground or into her aerial attacks in the air, but can exhaust itself if used offstage.
    • Tipper: Attacks that hit at the end of Geirskögul will deal increased damage.
  • Taunts
    • Up Taunt: Twirls the Parallel Falchion & then assumes a stance highly similar to her pose from her official art from Fire Emblem Awakening, saying "Come at me!".
    • Side Taunt: Turns around to have her back face the screen while sheathing the Parallel Falchion & saying "I cannot lose.".
    • Down Taunt: Puts on the mask she used while disguised as Marth, while putting her hand on her hip & then removes the mask.
  • Victory Poses
    • Left: Swings her sword & then assumes a pose similar to her official SSB4 render, saying "The future is not written!".
    • Up: Points her sword upward & then poses, saying "Father, I won." or "And they call you the Radiant Hero?" if Ike was in the match.
    • Right: Sheathes her sword, saying "You'll never defeat me!" or "This is the Hero-King?" if Marth was in the match.

  • Neutral Attack: Slashes twice & does a thrust forward.
  • Forward Tilt: Does several stabs forward.
  • Up Tilt - Anti-Air Slash: Swings Parallel Falchion in a large arc above her head.
  • Down Tilt: Does a shin kick.
  • Dash Attack: Does a dashing thrust.
  • Forward Smash: Does a side slash forward.
  • Up Smash: Stabs Geirskögul upward.
  • Down Smash: Jumps upward before stabbing Geirskögul into the ground, meteor smashing opponents.

  • Neutral Aerial: Spins Geirskögul around herself.
  • Forward Aerial: Stabs Geirskögul forward.
  • Back Aerial: Does a roundhouse kick behind herself.
  • Up Aerial: Swings Geirskögul above herself in a wide arc.
  • Down Aerial: Does a somersault & then dives into opponents.

  • Grab: Reaches out with her free hand.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Does a quick elbow strike to the opponent's chest.
  • Back Throw: Tosses the opponent backwards.
  • Up Throw: Hurls the opponent upwards.
  • Down Throw: Slams the opponent on the ground.

  • Front Floor Attack: Slashes left & then right while getting up.
  • Back Floor Attack: Does a spinning slash while getting up.
  • Trip Floor Attack: Does a legsweep while getting up.
  • Edge Attack: Does a hook kick while climbing up.

  • Neutral Special - Thögn: Jumps upward, does a backflip & fires an arrow of light at a diagonally downward angle from the Thögn.
  • Side Special - Aether: Assumes a readying stance & charges forward, healing herself equal to the damage inflicted if charged & if the opponent isn't shielded.
  • Up Special - Outrealm Portal: Summons a portal & appears somewhere else in any inputted direction.
  • Down Special - Critical Counter: Assumes a defensive stance & retaliates with a backflip into an outward forward slash, either saying "I challenge my fate!", "I say when it ends!", "You will not stop me!" or "Hope will never die!" & has a small chance of insta-KO'ing opponents.
  • Final Smash - Great Lord Lucina: Holds the Master Seal in her hand before throwing it above herself as she says "Time to change fate!" & it rapidly spins before a large ray of light shines & transforms her into a Great Lord before dashing forward & swiping at any caught opponent horizontally before rushing out a flurry of sword swings & ending with an uppercut swing before turning back to normal.

  1. Blue: Based off her appearance as a Lord from Fire Emblem Awakening.
  2. Green: Based off Nowi.
  3. Black: Based off Cherche.
  4. White: Based off Cordelia.
  5. Red: Based off Tiki.
  6. Yellow: Based off Lissa.
  7. Navy: Based off Tharja.
  8. Purple: Based off Sumia.
  9. Pink: Based off Mariabelle.
  10. Cyan: Based off Marianne.
  11. Orange
  12. Silver
  13. Brave: Brave Lucina from Fire Emblem Heroes.
  14. Glorious: Glorious Lucina also from Heroes.
  15. Masked: Her appearance before her reveal.
  16. Modern: Her modern look as designed by Yusuke Kozaki.

A Path of Heroes (Theme: Her opponents are Fire Emblem characters, except Rayquaza & appear in reverse of the order their respective games were released, likely referencing her traveling into the past in her own game.)
  • Round 1: Female & Male Byleth
  • Round 2: Female & Male Corrin, Camilla
  • Round 3: Male & Female Robin
  • Round 4: Ike
  • Round 5: Lyn
  • Round 6: Marth
  • Bonus Game: Break the Targets
  • Boss: Rayquaza/Mega Rayquaza who represents Grima

Robin

The Tactician Magician

Robin is the player character of Fire Emblem: Awakening. Chrom's tactician in the Shepherds who's the vessel of Grima that woke up in a field 1 day with no recollection of his life until he learned about how & why he ended up becoming it.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Warps onto the stage via a Warp staff.
  • Idles
    • Closes both eyes & turns around, opening the active tome to read it briefly.
    • Slowly waves the active sword forwards with a flourish.
  • Gimmicks
    • Durability: Everytime he uses his Levin Sword or his tomes, they lose durability & once depleted, become throwable items, but while return overtime, which goes faster if he scores a KO.
  • Taunts
    • Up Taunt: Points the currently held sword upward as he says "Let's tip the scales!", while his female counterpart says, "Time to tip the scales!".
    • Side Taunt: Magically suspends the active sword & tome in the air, rotates the sword in place & flips through the tome's pages using magic & says, "Prepare yourself!".
    • Down Taunt: Magically encircles himself with the active sword & tome before pointing a hand towards the camera as he says "You're not ready!", while his female counterpart says, "Here I go!".
  • Victory Poses
    • Left: Generates flames with a wave of his hands & then spreads out the free arm as he says "The key to victory lies within." or "Lucina, I hope I didn't hurt you.", while his female counterpart says "Ha! Checkmate.".
    • Up: Crosses arms with weapons in hand, then spins clockwise & swings the Levin Sword as he says "I'm always 3 steps ahead.", while his female counterpart says "A good tactician has nothing to fear.".
    • Right: Faces the screen while back to back with Chrom before turning around posing with their weapons as he says "It seems our fates are joined.", while his female counterpart says "I've got your back." or "How can you protect Chrom if you can't protect yourself?" if Lucina was in the match.

  • Neutral Attack: Does an upward slash, followed by a downward slash & then creates a fiery explosion, dealing fire damage & using 1.67 durability points, which can be cancelled into doing a barrage of blade-shaped blasts of wind magic, using 2 durability points per second.
  • Forward Tilt: Does an outward turning downward slash.
  • Up Tilt: Does an inward turning upward slash.
  • Down Tilt: Does a crouching outward slash.
  • Dash Attack: Slides forward, thrusting the Bronze Sword at a low angle.
  • Forward Smash: Does an underhanded outward thrust with the Levin Sword, using 2.5 durability points.
  • Up Smash: Either thrusts the Bronze Sword upward or levitates the Levin Sword & twirls it before raising it upward, using 2.5 durability points.
  • Down Smash: Kneels & strikes the floor via a slash with the equipped sword, using 2.5 durability points with the Levin Sword.

  • Neutral Aerial: Does an inward slash forwards, followed by an outward slash backwards, using 2.5 durability points with the Levin Sword.
  • Forward Aerial: Does an upward swipe forward, using 2.5 durability points with the Levin Sword.
  • Back Aerial: Does a backward thrust, using 2.5 durability points with the Levin Sword.
  • Up Aerial: Does an upward overhead slash, using 2.5 durability points with the Levin Sword.
  • Down Aerial - Undercut: Does a downward slash, using 2.5 durability points with the Levin Sword.

  • Grab: Wraps the opponent in a whirling stream of magic.
  • Pummel: Fires a small magic blast.
  • Forward Throw: Magically shoves the opponent forward.
  • Back Throw: Turns around & magically tosses the opponent backward.
  • Up Throw: Magically heaves the opponent upwards.
  • Down Throw: Magically slams the opponent onto the ground.

  • Front Floor Attack: Swipes forward with the Bronze Sword & then backward while getting up.
  • Back Floor Attack: Same as Front Floor Attack but strikes backward 1st.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs a thrust with the Bronze Sword while climbing up.

  • Neutral Special - Thunder: Casts 1 of 4 types of thunder magic from his Thunder tome, all dealing electric damage, which can be still performed, but will deplete it immediately.
    • Thunder: A fast, weak & short-ranged spark if uncharged, using 1 durability point.
    • Elthunder: A stronger ball of lightning if briefly charged, using 3 durability points.
    • Arcthunder: A gradually accelerating & multiple hitting electric sphere, using 5 durability points.
    • Thoron: A long-ranged & powerful electrical energy beam when fully charged, using 8 durability points.
  • Side Special - Arcfire: Casts fire magic from his Arcfire tome, which creates a tiny fireball that travels diagonally downward from above his head & bursts into a pillar of flame on impact, dealing fire damage & using 3.3 durability points.
  • Up Special - Elwind: Casts wind magic twice from his Elwind tome, which propels him upwards, using 2 durability points per wind blade.
  • Down Special - Nosferatu: Casts Nosferatu on a nearby opponent to drain their health & heal himself, using 6.67 durability points.
  • Final Smash - The Fell Dragon: Stabs forward with either sword & gets possessed by Grima who he then summons as a giant dragon & breathe dark fire onto the opponents.

  1. Black: Based off the default customization settings for the male tactician from Fire Emblem Awakening.
  2. Green: Based off the overworld sprite for Mark from Fire Emblem: The Blazing Blade.
  3. Blue: Based off both Kris & Inigo.
  4. White: Based off the White Mage from the Final Fantasy franchise.
  5. Orange
  6. Gray
  7. Turquoise
  8. Fell: Fell Reincarnation Male Robin from Fire Emblem Heroes.
  9. Female: Based off the default customization settings for the female tactician also from Awakening.
  10. Red: Based off Anna.
  11. Yellow: Based off Eyvel.
  12. Pink: Based off Serra.
  13. Purple
  14. Maroon
  15. Fell Female: Fell Reincarnation Female Robin also from Heroes.
  16. Seaside: Seaside Tactician Robin also from Heroes.

Thunder & Flames (Theme: He fights in 2-on-1 battles against 1 electricity & 1 fire-affiliated fighter, except Rayquaza.)
  • Round 1: Misery, Bowser
  • Round 2: Luigi, Mario
  • Round 3: Gunvolt, Incineroar
  • Round 4: R.O.B., Kyo
  • Round 5: Zero, Sol
  • Round 6: Kazuya, Female Ring Fit Trainee
  • Bonus Game: Break the Targets
  • Boss: Rayquaza/Mega Rayquaza who represents Grima

Corrin

Blood of Dragons

Corrin is the main protagonist of all 3 versions of Fire Emblem Fates: Birthright, Conquest & Revelation. A dragon-human hybrid princess born to the Hoshido royal family but raised by the Nohr royal family & was forced to choose a side when the 2 countries go to war & eventually discovered her origins of being Anarkos' daughter.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Falls gently onto the stage in her dragon form with a pool of water appearing underneath & then transforms into her human form.
  • Idles
    • Twirls the Omega Yato around forward.
    • Poses with the Omega Yato positioned behind her.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Ducks down, stands back up & poses with her head in her dragon form as she says "Let's do this!", while her male counterpart says "My path is clear!".
    • Side Taunt: Twirls the Omega Yato as she says "Your fate is clear.", while her male counterpart says "I've made my choice.".
    • Down Taunt: Twirls the Omega Yato in the air & places it on its tip as she says "You ready for this?", while her male counterpart says "Are you ready?".
  • Victory Poses
    • Left: Roars in her dragon form before transforming back & swings the Omega Yato a bit while she says "I think that went pretty well.", while her male counterpart says "I think it went well.".
    • Up: Twirls the Omega Yato overhead & places it on its tip as she says "That was great.", while her male counterpart says "That went well!" or says either "Please forgive me, Camilla." or "I'm sorry, Camilla." if Camilla was in the match.
    • Right: Crosses both arms as a whirlpool of water swirls around & then transforms into their dragon form while emitting a flourish of water, roaring to the skies.

  • Neutral Attack: Does a stab with a spear arm, then an inward slash with the Omega Yato held in a reverse grip & then an outward slash with the Omega Yato held properly, which can be cancelled into transforming the spear arm into a draconic mouth with Dragon Fang & doing a flurry of bites & finished with 1 final strong bite.
  • Forward Tilt: Does a downward outward swipe with the Omega Yato.
  • Up Tilt: Does a twirling-turn upward slash with the Omega Yato.
  • Down Tilt: Slashes across the ground with the Omega Yato.
  • Dash Attack: Spins forward in a corkscrew-like manner while holding forward the Omega Yato.
  • Forward Smash - Dragon Fang Thrust: Transforms her free arm into a spear with Dragon Fang & thrusts it forward.
  • Up Smash - Vertical Dragon Fang Thrust: Crosses both arms, crouches, transforms them into Dragon Fang spears & points them upward across themselves in a bracing position.
  • Down Smash: Transforms her arm into a dragon mouth with Dragon Fang, conjures a large purple magic orb in it & pounds the ground with it, creating a large explosion.

  • Neutral Aerial: Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forward.
  • Forward Aerial: Does an inward single-handed slash with the Omega Yato.
  • Back Aerial - Dragon Fang Wings: Sprouts wings with Dragon Fang & attacks by flapping them behind herself.
  • Up Aerial: Slashes in the air with the Omega Yato in a backwards flip.
  • Down Aerial: Transforms into her dragon form & does a body slam.

  • Grab: Leans forward slightly & reaches out with her free hand.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Transforms her free arm into a spear with Dragon Fang & stabs the opponent with it.
  • Back Throw: Places the opponent backwards & stabs them upwards with the Dragon Fang spear-turned arm.
  • Up Throw: Lifts the opponent into the air, transforms into her dragon form & raises on her hind legs to launch them in the air via a headbutt.
  • Down Throw - Dragon-Form Kick: Throws the opponent to the ground, transforms into her dragon form & stomps on them while emitting a splash of water.

  • Front Floor Attack: Slashes outward from front to back with the Omega Yato while getting up.
  • Back Floor Attack: Plants her dragon arm into the ground & then spins her body around it while kicking & then getting up.
  • Trip Floor Attack: Slashes outward with the Omega Yato, covering every side while getting up.
  • Edge Attack: Swings the Omega Yato forward while climbing up.

  • Neutral Special - Dragon Fang Shot: Transforms her left arm into a draconic mouth with Dragon Fang & fires a ball of water that paralyzes opponents while the dragon arm will also bite, which both can be charged.
  • Side Special - Dragon Lunge: Hops a short distance into the air & then strikes diagonally down with the Dragon Fang spear arm on the ground or instantly strike opponents in the air.
  • Up Special - Draconic Ascent: Transforms into her dragon form & flies upwards into the air in a drilling motion.
  • Down Special - Counter Surge: Her head goes into her dragon form while getting into a defensive stance & transforms into her dragon form using Dragon Fang & slams the ground, erupting surges of water on both sides.
  • Final Smash - Torrential Roar: Says either "This ends here!" or "Out of the way!" & strikes with both hands, creating 2 large pillars of light, transforms into her dragon form with Dragon Fang & unleashes a whirlpool that traps & launches all opponents caught.

  1. Default: Based off the default settings for the Nohr Princess from Fire Emblem Fates.
  2. Orange: Based off Oboro.
  3. Pink: Based off the overworld sprites of Valla-aligned units also from Fates.
  4. Purple
  5. White: Based off her appearance as a Hoshido Noble also from Fates.
  6. Black: Child of Dusk Corrin from Fire Emblem Heroes.
  7. Vacationer: Vacationer Corrin also from Heroes.
  8. Dream: Dream Princess Corrin also from Heroes.
  9. Male: Based off the default settings for the Nohr Prince also from Fates.
  10. Red: Based off Saizo.
  11. Blue
  12. Green: Based off Kaze.
  13. Male White: Based off his appearance as a Hoshido Noble also from Fates.
  14. Male Black: Based off his appearance as a Nohr Noble also from Fates.
  15. Tan: Enjoying Tradition Corrin also from Heroes.
  16. Male Dream: Dream Prince Corrin also from Heroes.

Between White & Black (Theme: Her opponents wear white or black outfits, representing the Hoshido & Nohr families from Fire Emblem Fates.)
  • Round 1: Bayonetta, White Spider-Man
  • Round 2: Black Optimus, Pit
  • Round 3: Black Sans, White Peach
  • Round 4: 2B, White Soundwave
  • Round 5: Mr. Game & Watch, White Berecca
  • Round 6: Camilla, White Katsuragi
  • Bonus Game: Break the Targets
  • Boss: The Lich who represents Garon

Camilla

Bewitching Beauty

Camilla is a reoccurring character in all 3 versions of Fire Emblem Fates: Birthright, Conquest & Revelation. The eldest daughter of the Nohr royal family who was used as a tool by her mother to gain favor with Garon & became a motherly figure to Corrin, Leo & Elise, because she knows what it's like to be alone & doesn't want them to ever feel what she felt growing up to the point where she would be willing to kill anyone who threatens them.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Flies onto the stage on the back of her Wyvern as it lets out a mighty roar before she jumps down with her axe ready & subtly waves it goodbye as it flies away.
  • Idles
    • Flips her hair in a teasing manner.
    • Raises her axe higher to move her arm.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Raises her axe behind her head with a motherly smile on her face & place it back down after a giggle.
    • Side Taunt: Swings her axe twice before raising it forward as she says "I will play with you.".
    • Down Taunt: Does a "come here" gesture with her finger before doing a "cut throat" gesture.
  • Victory Poses
    • Left: Is on the back of her Wyvern as it rears up & roars & then settles down before it's stroked on the neck, leading her to giggle.
    • Up: Walk towards the camera & shifts it to her face as she says "I hope you aren't too hurt" or "I love you too much to let you go on." if Corrin was in the match.
    • Right: Gets off her Wyvern as she walks to the camera as she says "Sorry, darling..... My eyes are up here." as the camera scrolls down to her cleavage.

  • Neutral Attack: Swipes with her axe before swinging it again quickly, which can be cancelled into pulling out a Thunder Tome to "torture" her opponents with a short-ranged shock & ends with a powerful burst of thunder, dealing electric damage.
  • Forward Tilt: "Catapults" with her axe to do a stiletto kick.​
  • Up Tilt: Swings her axe overhead with an aggressive motion. 
  • Down Tilt: Does a "foot-chop" with her axe.​
  • Dash Attack: Leaps for a powerful chop with her axe.
  • Forward Smash: Takes out her Thunder Tome & releases a large burst of thunder, also dealing electric damage.
  • Up Smash: Holds her axe down, tosses it into the air & then catches it.
  • Down Smash - Ragnarök: Takes out a Ragnarök Tome & places her hand onto the ground, releasing a massive burst of flames at the feet where her opponents are standing, dealing fire damage.

  • Neutral Aerial: Does a pinwheel motion with her axe.​
  • Forward Aerial: Fires a short-ranged fire burst with a Fire Tome forward, also dealing fire damage.​
  • Back Aerial: Giggles before swinging her axe backwards quickly.
  • Up Aerial: Casts a Disrobing Gale spell to fire a whirlwind above herself.
  • Down Aerial: Dives in a "barrel roll" matter with her axe out.

  • Grab: Reaches out with her free hand while saying "Come here!".
  • Pummel: Shoves the opponent into her breasts & smothers them.
  • Forward Throw: Slashes at her opponent's chest with her axe viciously.
  • Back Throw: Quickly turns & tosses the opponent before casting a Fire Spell at their back with her axe still planted in the ground, also dealing fire damage.
  • Up Throw: Flings the opponent into the air high.
  • Down Throw: Lies her opponent on the ground execution style & stomps them viciously before punting them into the ground as she says "You need a spanking!".

  • Front Floor Attack: Does an axe chop forward while getting up.
  • Back Floor Attack: Does an axe chop behind herself while getting up.
  • Trip Floor Attack: Does a spinning stiletto kick while getting up.
  • Edge Attack: Does an axe kick while getting up.

  • Neutral Special - Mjölnir: Pulls out Mjölnir, occasionally says "Feel heaven's wrath!" & creates a burst of lightning, dealing electric damage, which can be directed to where it should hit if held.
  • Side Special - Axe Toss: Tosses her axe forward like a boomerang.
  • Up Special - Wyvern Lift: Her Wyvern gives her a lift & rushes in any inputted direction before leaving.
  • Down Special - Ginnungagap: Gains a dark aura once she pulls out the Ginnungagap Tome with a dark grin as she occasionally says "You will not see the light of day." & fires a slow moving ball of purple magic that sucks in anything nearby with a vacuum effect before exploding, dealing darkness damage, which can damage her if she's too close.
  • Final Smash - Dark Punishment: Announces "Come on, let's raise some mayhem!" & slashes forward before getting on her Wyvern, flies around, slashing her axe & making a dark whirlpool that sucks in & damages opponents, then lights her axe up & causes a fiery explosion before it leaves & she says "Thank you dearie.".

  1. Default: Based off her appearance from Fire Emblem: Fates.
  2. Silver: Based off Corrin.
  3. Purple: Based off Xander.
  4. Blue: Based off Leo.
  5. Pink: Based off Elise.
  6. Orange: Based off Oboro.
  7. Bronze
  8. Yellow
  9. Red: Based off Jessica Rabbit from Who Framed Roger Rabbit?.
  10. White: Based off Emma Frost's appearance when she was a member of the Hellfire Club.
  11. Teal: Based off Medaka Kurokami from Medaka Box.
  12. Gray: Her Maid Costume also from Fire Emblem Warriors.
  13. Black: Light of Nohr Camilla from Fire Emblem Heroes.
  14. Summer: Tropical Beauty Camilla from Heroes.
  15. Spring: Spring Princess Camilla also from Heroes.
  16. Modern: Wears a black sports bra with gold lines, black/purple/gold close-fitting workout pants & black sneakers with purple laces.

My Eyes Are Up Here (Theme: Her opponents are females known for their fanservice, except The Lich.)
  • Round 1: Samus
  • Round 2: Katsuragi, Junko
  • Round 3: Midna, Ahri
  • Round 4: Tracer
  • Round 5: Bayonetta, Miko
  • Round 6: 2B
  • Bonus Game: Break the Targets
  • Boss: The Lich who represents Garon

Byleth

Ashen Demon

Byleth Eisner is the main protagonist of Fire Emblem: 3 Houses. A renowned teacher of the Officer's Academy who was roped in after encountering Edelgard, Dimitri & Claude when she was with her father's mercenary gang & later discovers that she’s the reincarnation of Sothis who she has seen & talked to several times beforehand.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Warps onto the stage using warp magic, poses while holding a pointer & then pulls out the Sword of the Creator.
  • Idles
    • Twirls the Sword of the Creator is held in a standard grip with an energetic pose before returning to her original position, while her male counterpart twirls it into a backhanded grip while striking a pose.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Swings the Sword of the Creator behind herself in a reverse grip as she puts 1 foot in front of the other, while her male counterpart swings it to his right leg & puts his left fist to his chest while looking into the sky.
    • Side Taunt: Brandishes the Sword of the Creator forward & says either "Let the lesson begin!" or "Stay focused."
    • Down Taunt: Swings the Sword of the Creator in its whip form around themself while saying "Try me."
  • Victory Poses
    • Left: Plants the Sword of the Creator into the ground along with the other Heroes' Relics already planted into the floor, says "Each battle, a chance to grow" & then swings their left arm out while facing the background before lowering their left arm to their side.
    • Up: Swings the Sword of the Creator outward before holding the sword behind her in a reverse grip, saying "Allow me to demonstrate!" & then looks toward the screen as opposed to looking into the distance, while her male counterpart raises his left hand towards his chest as he looks outward.
    • Right: With the Sword of the Creator in its whip form, she swings the whip in front of herself twice while saying "No hesitation!" & then holds it up towards her face in a vertical manner, while her male counterpart poses with it held in a standard grip.

  • Neutral Attack: Does a knifehand strike, then a roundhouse kick & then a flurry attack with the Sword of the Creator.
  • Forward Tilt: Does an elegant downward strike with the Sword of the Creator.
  • Up Tilt: Swings the Sword of the Creator in an arc upwards & outwards.
  • Down Tilt: Does a downward whip lash.
  • Dash Attack: Does an inward swipe while sliding forward.
  • Forward Smash: Does a hard thrust with Areadbhar.
  • Up Smash: Whips upward with the Sword of the Creator.
  • Down Smash: Swings Amyr left & then right on the ground.

  • Neutral Aerial: Spins Failnaught around herself.
  • Forward Aerial: Thrusts Areadbhar forward.
  • Back Aerial: Thrusts Areadbhar behind herself.
  • Up Aerial: Waves the whip overhead.
  • Down Aerial: Does a downward swing with Amyr, meteor smashing opponents.

  • Grab: Reaches out with 1 hand.
  • Pummel: Stabs the opponent with her knife.
  • Forward Throw: Does an upward slash with the Sword of the Creator in its whip form.
  • Back Throw: Wraps the Sword of the Creator around her opponent & swings them around twice.
  • Up Throw: Shoves the opponent upward with the Sword of the Creator.
  • Down Throw: Does a downward slash with the Sword of the Creator.

  • Front Floor Attack: Slashes behind herself & then in front while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Slashes in front of herself & then behind while getting up.
  • Edge Attack: Does a low outward slash while climbing up.

  • Neutral Special - Failnaught: Fires an arrow from Failnaught, which can be charged, making the arrow looks like a beam of light when fired, while occasionally saying "Failnaught!".
  • Side Special - Areadbhar: Does an upward slash with Areadbhar that moves her forward, while occasionally saying "Areadbhar!".
  • Up Special - Whip Lash: Lashes upward to serve as a tether recovery or strike at an opponent, reels herself in & lashes at them to bounce off them.
  • Down Special - Amyr: Channels all energy into a single strike with Amyr, while occasionally saying "A...myr!", which can break shields.
  • Final Smash - Progenitor God Rupture Heaven: Lashes out with the Sword of the Creator, exclaiming "I'll finish with this!" as Sothis bestows her her power, temporarily granting her access to her Enlightened One class & performs Ruptured Heaven with her saying "Your will & mine are now as one!" as she unleashes an earth-rending shockwave, while Sothis says "The end approaches!".

  1. Female: Based off the female avatar from Fire Emblem: 3 Houses.
  2. Red: Based off Edelgard.
  3. Green: Based off Sothis.
  4. Gray: Based off Mercedes.
  5. Pink: Based off Hilda.
  6. Purple: Based off Lysithea.
  7. Light Green: Based off her appearance after fusing with Sothis.
  8. Fell: Fell Star Duo Byleth from Fire Emblem Heroes.
  9. Male: Based off the male avatar also from 3 Houses.
  10. Blue: Based off Dimitri.
  11. Yellow: Based off Claude.
  12. Black: Based off Hubert.
  13. Brown: Based off Dudue.
  14. Light Green Male: Based off his appearance after fusing with Sothis.
  15. Orange
  16. White

Lessons in Weaponry (Theme: Her opponents who wield weapons available in Fire Emblem: 3 Houses, except Manus.)
  • Round 1: Marth, Ike, Lucina who all wield swords.
  • Round 2: Bandana Dee, The Beheaded, Zagreus who can all wield lances.
  • Round 3: Camilla, Steve who both wield axes.
  • Round 4: Link, Pit who both wield bows.
  • Round 5: 2B, Miko who both can wield gauntlets
  • Round 6: Male & Female Robin, Ryza, Lucy who all wield spells akin to Reason & Faith.
  • Bonus Game: Home Run Contest
  • Boss: Manus who represents Nemesis

Splatoon[]

Inkling

Part Kid, Part Squid

Inklings are the main protagonists of the Splatoon franchise. Hyper-evolved creatures that can transform from a squid form to a humanoid form, utilizing their ink for various purposes.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Lands with a splash of ink in her squid form, then transforms into her humanoid form & flaps both arms excitedly before wielding the Splattershot.
  • Idles
    • Briefly looks the other way & then turns back.
    • Casually poses with the Splattershot pointing upward with the other hand resting on her hip, though her male counterpart doesn't do that.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can take damage when in water.
    • Ink: Using her Rapid Jab, Forward Smash, Up Smash, Down Smash, Forward Throw, Front Floor Attack, Back Floor Attack, Trip Floor Attack, Neutral Special, Side Special or Down Special, she covers opponents ink, making them take more damage from attacks, though she would have to refill it when it runs out either by getting KO'd or pressing the B button while shielding, which allows her to dodge grabs & projectiles, but makes her more punishable with the amount of end lag it has as well as having to stay in 1 place.
  • Taunts
    • Up Taunt: Raises the Splattershot several times into the air in a celebratory cheer.
    • Side Taunt: Fires the Splattershot into the air with 1 hand while smirking, which doesn't use up any ink.
    • Down Taunt: Jumps happily on the spot while smiling.
  • Victory Poses
    • Left: Jumps for joy twice, spins around & poses with the Splattershot.
    • Up: Sways the Splat Roller from side to side before striking a pose while resting the Roller's handle against a shoulder with the male counterpart resting his hand on his hip.
    • Right: Tosses the Slosher upward with their right arm & catches it in their left whilst spinning & then toss it upwards a 2nd time, posing with their left arm on their hip while the Slosher spins on their right index finger with the male counterpart rearing his head a bit further.

  • Neutral Attack: Does a knifehand strike, then a roundhouse kick & then a side kick, which can be cancelled into firing a rapid series of spurts from the Splattershot that concludes with a single blast that launches the opponent, inking opponents.
  • Forward Tilt: Swings the Splattershot downwards.
  • Up Tilt: Does a crescent kick.
  • Down Tilt: Does a windmill kick.
  • Dash Attack: Does an elbow smash after transforming back into humanoid form from squid form.
  • Forward Smash - Ink Brush: Swings a giant Ink Brush forward, inking opponents.
  • Up Smash - Blaster: Fires a burst from a Blaster above herself, inking opponents.
  • Down Smash - Slosher: Empties out a Slosher on both sides, inking opponents.

  • Neutral Aerial: Does an aerial headspin.
  • Forward Aerial: Does a dropkick forward.
  • Back Aerial: Swings the Splattershot straight behind her back.
  • Up Aerial: Does a 540 kick upward.
  • Down Aerial: Briefly rears back before swinging the Splattershot straight below, meteor smashing opponents.

  • Grab: Reaches out.
  • Pummel: Stomps on the opponent's foot.
  • Forward Throw: Fires the Splattershot directly at them.
  • Back Throw: Transforms into her squid form, then spin & use her tentacles to toss the opponent behind herself.
  • Up Throw: Tosses the opponent upward & then transforms into her squid form to headbutt them.
  • Down Throw: Slams the opponent head-1st into the ground with 1 hand.

  • Front Floor Attack: Shoots the Splattershot on both sides while getting up, inking opponents.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Swings the Splattershot while climbing up.

  • Neutral Special - Splattershot: Fires rapid shots from her Splattershot, inking opponents, which can be angled.
  • Side Special - Splat Roller: Runs forward with a Splat Roller, which slows opponents down, inks them & buries them if hit on the ground.
  • Up Special - Super Jump: Transforms into her squid form & jumps high into the air.
  • Down Special - Splat Bomb: Tosses a Splat Bomb forward, which explodes on contact or after a fixed time & inks opponents.
  • Final Smash - Rainmaker: Pulls out the Rainmaker & charge it up to shoot a tornado of ink that moves quickly in a straight line, inking opponents.

  1. Orange: Wears Fake Contacts, a White Tee & Pink Trainers as she appears in artwork for the original Splatoon.
  2. Pink: Wears the King Flip Mesh, White King Tank & Minto Dakroniks as she appears in artwork for Splatoon 2.
  3. Yellow: Wears the Hero Headset, Hero Jacket & Hero Runners as she appears in artwork for the original Splatoon, but with yellow tentacles & ink.
  4. Black: Wears the Takoroka Mesh, Black Squideye & White Kicks as she appears in artwork for the original Splatoon.
  5. Purple: Wears the Squid Hairclip, School Uniform & School Shoes as she appears in artwork from the Splatoon franchise.
  6. Green: Wears the Zekko Cap, Black Hoodie & Black Seahorses as she appears in the artwork for 2.
  7. White: Wears a white torn tee, black shorts & battle boots as she appears in artwork for Splatoon 3.
  8. Light Pink: Based off her appearance in promotional art for Sanrio-themed Splatfests also from 2.
  9. Blue: Wears Fake Contacts, a Zink Layered LS & Purple Hi-Horses as he appears in artwork for the original Splatoon.
  10. Male Green: Wears the Squidfin Hook Cans, Black V-Neck Tee & Yellow-Mesh Sneakers as he appears in artwork for 2.
  11. Light Green: Wears the Skull Bandana, Armor Jacket Replica & Moto Boots as he appears on the Vol. 2 box art for Sheldon's Picks also from 2.
  12. Cyan: Wears the Retro Specs, Baby-Jelly Shirt & Blue Slip-Ons as he appears in artwork for Splatoon, but with cyan tentacles & ink.
  13. Indigo: Wears the Skate Helmet, Octo Tee & Octoling Boots.
  14. Brown: Wears the Blowfish Newsie, Brown FA-11 Bomber & Fringed Loafers.
  15. Mech: Wears the Mech Outfit also from 2.
  16. Samurai: Wears the Samurai Outfit also from 2.

Paint The Town (Theme: Her opponents wear differently colored costumes matching the general color scheme of the stage they're fought in.)
  • Round 1: Luigi, Doom Slayer (Green)
  • Round 2: Daisy, Min Min, Goku, Crash (Orange)
  • Round 3: Lloyd, Ragna, Adol, Zagreus (Red)
  • Round 4: Sonic, Mega Man (Blue)
  • Round 5: Pac-Man, SpongeBob, Bumblebee (Yellow)
  • Round 6: Akuma, Spyro, Shockwave (Purple)
  • Bonus Game: Break the Targets
  • Boss: DJ Octavio

Octoling

Liberated Cephalopod

Octolings are a major race in the Splatoon franchise & the main protagonists of Splatoon 2: Octo Expansion. The Octarian equivalents to Inklings that were brainwashed by Octavio into serving him, but were freed & escaped to Inkopolis afterwards, hoping to start anew.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Lands with a splash of ink in her octopus form & then transforms into her humanoid form with her hand on the ground before looking forward & grabbing her Octo Shot.
  • Idles
    • Briefly looks the other way & then turns back.
    • Casually poses with the Splattershot pointing upward with the other hand resting on her hip, though her male counterpart doesn't do that.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Ink: Using her Rapid Jab, Forward Smash, Up Smash, Down Smash, Forward Aerial, Forward Throw, Front Floor Attack, Back Floor Attack, Trip Floor Attack, Neutral Special, Side Special or Down Special, she covers opponents ink, making them take more damage from attacks, though she would have to refill it when it runs out either by getting KO'd or pressing the B button while shielding, which allows her to dodge grabs & projectiles, but makes her more punishable with the amount of end lag it has as well as having to stay in 1 place.
  • Taunts
    • Up Taunt: Takes out the CQ-80 & looks a metro map before putting it back.
    • Side Taunt: Raises her Splattershot several times into the air in a celebratory cheer.
    • Down Taunt: Jumps happily on the spot while smiling.
  • Victory Poses
    • Left: Spins their Octo Shot before holding it up to their face & strikes a pose.
    • Up: Flicks the Octobrush a few times before holding in their shoulder.
    • Right: Jumps into the Victory Screen & then holds up a Mem Cake of either Orange Inkling Girl, Green Inkling Squid, Octoling, Marina, Pearl, Judd or DJ Octavio.

  • Neutral Attack: Does a quick finger jab, then a kick & then a roundhouse kick, which can be cancelled into firing a rapid series of spurts from the Octoshot that concludes with a single blast that launches the opponent, inking opponents.
  • Forward Tilt: Swings the Octoshot downwards.
  • Up Tilt: Does a backflip kick.
  • Down Tilt: Does a break-dance kick that hits in front of herself.
  • Dash Attack: Does a lunging elbow strike after transforming back into humanoid form from octopus form.
  • Forward Smash - Octobrush: Swings the Octobrush forward, inking opponents.
  • Up Smash - Range Blaster: Uses the Range Blaster to blast above her head, inking opponents.
  • Down Smash - Tri-Slosher: Flings ink from the Tri-Slosher on both sides, inking opponents.

  • Neutral Aerial: Turns upside down & does a helicopter kick.
  • Forward Aerial - Splat Brella: Fires a quick blast of ink forward from her Splat Brella, inking opponents.
  • Back Aerial: Swings the Splat Dualies straight behind her back.
  • Up Aerial: Does a 540 kick upward.
  • Down Aerial: Briefly rears back before swinging the Splat Dualies straight below, meteor smashing opponents.

  • Grab: Reaches out.
  • Pummel: Stomps on the opponent's foot.
  • Forward Throw: Fires the Octoshot directly at the opponent, inking them.
  • Back Throw: Transforms into her octopus form, then spins & uses her tentacles to toss the opponent behind.
  • Up Throw: Tosses the opponent upward & then turns into her octopus form to headbutt them.
  • Down Throw: Slams the opponent head-1st into the ground with 1 hand.

  • Front Floor Attack: Shoots the Octoshot on both sides while getting up, inking opponents.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Swings the Octoshot while climbing up.

  • Neutral Special - Splat Charger: Pulls out a Splat Charger, charges up & fires a long ranged blast of ink, inking opponents, which can be angled.
  • Side Special - Dynamo Roller: Runs forward with a Dynamo Roller, which slows opponents down, inks them & buries them if hit.
  • Up Special - Super Jump: Shoots upwards in her octopus form.
  • Down Special - Suction Bomb: Flings a Suction Bomb, which explodes after a fixed time & inks opponents.
  • Final Smash - Inkjet: Gains the Inkjet & flies over the ground, dropping blobs of ink on opponents, inking them.

  1. Female: Based off the female version of Agent 8.
  2. Orange: Wears the Black FishFry Bandana, Octoking HK Jersey & Red Power Stripes as she appears in artwork for Splatoon 2.
  3. Cyan: Has her hair in a ponytail & wears White King Tank & Red/White Squidkid V.
  4. Maroon: Wears the Octoling Shades, Neo Octoling Armor & Neo Octoling Boots, which is based off the enemy version of themselves from the Splatoon franchise, Smash Run & Final Smash.
  5. Black: Based off the elite version of themselves from the Splatoon franchise.
  6. Red
  7. Silver
  8. Blue: Based off their Sanitized versions also from 2.
  9. Male: Based off the male version of Agent 8.
  10. Green: Wears the Squidlife Headphones, Red Cuttlegear LS & Suede Gray Lace-Ups as he appears in artwork for 2.
  11. Yellow: Has an Afro & wears Annaki Red Cuff & White Kicks.
  12. Purple
  13. White
  14. Brown
  15. Indigo: Wears the Null Armor also from 2.
  16. Male Blue: Based off their Sanitized versions also from 2.

Through The Metro (Theme: Her opponents have color schemes akin to the Sanitized Octolings from Splatoon 2: Octo Expansion, except Inkling & DJ Octavio.)
  • Round 1: Cyan Ryza
  • Round 2: Link
  • Round 3: Turquoise Yoshi
  • Round 4: Cyan Mega Man
  • Round 5: Blue Kratos
  • Round 6: Yellow Inkling who represents Agent 3.
  • Bonus Game: Break the Targets
  • Boss: DJ Octavio

Star Fox[]

Fox

Leader of Star Fox

Fox McCloud is the main protagonist of the Star Fox franchise. The leader of Star Fox, a team of mercenaries & adventurers-for-hire who defend the Lylat Systems in times of peril.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Ejects from an Arwing.
  • Idles
    • Adopts a taekwondo-type fighting stance & takes a deep breath.
    • Holds out his left hand & makes a beckoning gesture with it while smirking.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Charges himself up with an aura of flames, similar to Fire Fox, saying "Let's go!".
    • Side Taunt: Spins his Blaster in his hand in the air before putting it back in its holster.
    • Down Taunt: Kneels down & sternly says "Come at me!" whilst making a beckoning gesture with his left hand.
    • Smash Taunt: Kneels down before contacting Team Star Fox if on the Corneria stage.
  • Victory Poses
    • Left: Holds out his Blaster & then proceeds to spin it in his hand before putting it in his holster, either saying "This is Fox. Returning to base." or "Better luck next time, Falco." if Falco was in the match.
    • Up: Points his Blaster to the right, then the left & then points it to the right again, saying "Mission complete!".
    • Right: Crosses his arms, looks upward & raises his tail.

  • Neutral Attack: Does 2 alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
  • Forward Tilt: Does a roundhouse kick, which can be angled.
  • Up Tilt: Plants his hands on the ground & does a scorpion kick with his right leg.
  • Down Tilt: Spins while crouching, sweeping with his tail.
  • Dash Attack: Does a flying kick.
  • Forward Smash: Does an outwards crescent kick.
  • Up Smash - Flip Kick: Does a bicycle kick.
  • Down Smash: Does a split kick.

  • Neutral Aerial: Same as Dash Attack.
  • Forward Aerial - Tornado Kick: Does 5 roundhouse kicks forward.
  • Back Aerial: Does a back kick behind himself.
  • Up Aerial - McCloud Flip: Does a tail sweep followed by a heel kick.
  • Down Aerial: Does a drill kick.

  • Grab: Reaches out with his right arm.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Releases the opponent & quickly performs a cross punch.
  • Back Throw: Throws the opponent backward & shoots them with 3 rapid shots from his Blaster.
  • Up Throw: Throws the opponent upward & shoots them with 3 rapid shots from his Blaster.
  • Down Throw: Slams the opponent onto the ground & shoots 3 rapid direct shots at them with his Blaster.

  • Front Floor Attack: Does a kick in front of himself & then behind while getting up.
  • Back Floor Attack: Punches forward & kicks backward while getting up.
  • Trip Floor Attack: Does a spin kick around himself while getting up.
  • Edge Attack: Climbs up the ledge & does a sliding dropkick.

  • Neutral Special - Blaster: Takes his Blaster out of its holster & fires at the opponent without any knockback, which can be spammed.
  • Side Special - Fox Illusion: Dashes forward at a blindingly fast speed, leaving behind afterimages.
  • Up Special - Fire Fox: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any inputted direction as he says "Fire!".
  • Down Special - Reflector: Activates his Reflector, surrounding himself with a blue hexagonal energy field that reflects projectiles.
  • Final Smash - Team Star Fox: Shouts "It's go time!" as a large green reticle appears in front of himself & 3 Arwings fly in a tight formation, then he & his team are seen flying in a group of Arwings as he says either "Star Fox - fire at will!" or "This is the end for you, Wolf!" if he hits Wolf as everyone fires lasers at any caught opponents.

  1. Default: Based off his appearance from Star Fox Zero.
  2. Black: Based off a cross fox.
  3. Red: Based off Falco's appearance from Star Fox: Assault.
  4. Green: Based off his green "Player 4" costume from Assault's Versus Mode.
  5. Orange: Based off Falco's appearance from both Star Fox 64 & its remake Star Fox 64 3D.
  6. White: Based off an Arctic Fox.
  7. Yellow: Based off his yellow "Player 3" costume also from Assault's Versus Mode.
  8. Purple: Based off Wolf.
  9. Blue: Based off his blue "Player 2" costume also from Assault's Versus Mode.
  10. Pink: Based off his red "Player 1" costume also from Assault's Versus Mode.
  11. Light Green: Based off James.
  12. Gray: Based off Peppy Hare.
  13. Dark Red: Based off a red fox.
  14. Cyan: Based off Marcus.
  15. Retro: His appearance from Super Smash Bros. Melee.
  16. Retro Green

Spaceborne Smash (Theme: His opponents are all space travelers.)
  • Round 1: Samus, Ridley, Bumblebee
  • Round 2: Rosalina, Shockwave, Starscream
  • Round 3: Meta Knight, Soundwave
  • Round 4: Dark Samus, Optimus
  • Round 5: Olimar, Megatron
  • Round 6: Wolf
  • Bonus Game: Break the Targets
  • Boss: Andross

Falco

Proud Space Ace

Falco Lombardi is a main character in the Star Fox franchise. Fox's best friend & a member of the Star Fox team who used to be part of the Hot Rodders & constantly flaunts his skills in combat.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Ejects from an upside-down Arwing.
  • Idles
    • Turns his torso towards the camera or away from it if he's facing left.
    • Similar to the 1st one, but he flaps his left wing in front of his face after turning.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Kicks his Reflector around like a hacky sack, saying "Piece of cake.".
    • Side Taunt: Holds out his hand & slowly raises it in a beckoning gesture, saying "Come on!".
    • Down Taunt: Spins on 1 foot & then poses with one of his arms/wings before him, saying "Hands off my prey!".
    • Smash Taunt: Kneels down before contacting Team Star Fox if on the Corneria stage.
  • Victory Poses
    • Left: Does a flurry of rapid kicks & then poses, either saying "Had enough already?" or "You're off your game, Fox!" if Fox was in the match.
    • Up: Jumps high into the air while scoffing & then poses on the ground while forcing a laugh.
    • Right: Walks up towards the camera, shrugs & crosses his arms, saying "Sorry! Gotta jet!".

  • Neutral Attack: Performs 2 knife-handed strikes before spinning his body to perform a series of knifehand strikes before ending with a final downward axe kick.
  • Forward Tilt: Does a roundhouse kick, which can be angled.
  • Up Tilt: Swings his wings up in the air, 1 after the other.
  • Down Tilt - Tail Cutter: Crouches on the floor & swipes with his tail feathers.
  • Dash Attack: Does a flying kick.
  • Forward Smash: Uses both wings to perform a wide knifehanded swing in front of himself.
  • Up Smash: Performs a 540 kick while facing towards/away from the camera.
  • Down Smash: Does a split kick.

  • Neutral Aerial - Spinning Falco Chop: Spins his entire body clockwise to perform a series of spinning knifehanded strikes.
  • Forward Aerial: Spins in a drill-like formation, hitting multiple times with his beak.
  • Back Aerial: Faces backwards to perform a kick behind himself.
  • Up Aerial: Does a somersault kick from back to front above himself.
  • Down Aerial - Corkscrew Meteor: Does a corkscrewing kick downwards.

  • Grab: Reaches forward with his right wing.
  • Pummel: Knees the opponent.
  • Forward Throw: Slams the opponent forward with his right arm.
  • Back Throw: Throws the opponent behind himself before firing a Blaster shot towards them.
  • Up Throw: Throws the opponent above himself before firing a Blaster shot towards them.
  • Down Throw: Lies the opponent down on the ground before firing a direct Blaster shot at them.

  • Front Floor Attack: Does a thrust kick behind himself with 1 leg & then in front with the other while getting up.
  • Back Floor Attack: Same as Front Floor Attack, but with himself kicking behind 1st.
  • Trip Floor Attack: Does a sweep kick forward & then backwards while getting up.
  • Edge Attack: Lifts himself onto the stage & does a corkscrewing dropkick.

  • Neutral Special - Blaster: Pulls out his Blaster & fires a slim blue laser projectile, dealing electric damage.
  • Side Special - Falco Phantasm: Rears back before launching himself forward in a blue blur of afterimages.
  • Up Special - Fire Bird: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any inputted direction as he says "Fire!".
  • Down Special - Reflector: Activates his Reflector & kicks it forward, reflecting any projectiles & then returns to him as if it was magnetized.
  • Final Smash - Arwing Assault: Shouts "Showtime!" as a large green reticle appears in front of himself & 3 Arwings fly in an unorthodox formation, then he & his team are seen flying in a group of Arwings as he says either "Time for a little payback!" or "We've got multiple bogeys inbound!" & performs a barrel roll while simultaneously shooting at any caught opponents.

  1. Gray: Based off his appearance from Star Fox Zero.
  2. Orange: Based off his appearance from both Star Fox 64 & Star Fox 64 3D.
  3. Blue: Based off Mordecai from Regular Show.
  4. Red: Based off his appearance from Star Fox: Assault.
  5. Green: Based off his green "Player 4" costume from Assault's Versus Mode.
  6. Black: Based off a raven.
  7. White
  8. Pink: Based off Katt Monroe.
  9. Brown: Based off a brown falcon.
  10. Purple
  11. Cyan
  12. Yellow: Based off his yellow "Player 3" costume from Assault's Versus Mode.
  13. Turquoise
  14. Light Green: Based off his appearance from Star Fox: Adventures.
  15. Retro: His appearance from Super Smash Bros. Melee.
  16. Retro Orange

I Prefer The Air! (Theme: His opponents focus on aerial combat, except Andross.)
  • Round 1: Bowser Jr.
  • Round 2: Pit
  • Round 3: Reimu
  • Round 4: Spyro
  • Round 5: Meta Knight
  • Round 6: Ridley
  • Bonus Game: Race To The Finish
  • Boss: Andross

Wolf

The Silver Space Wolf

Wolf O'Donnell is a reoccurring antagonist in the Star Fox franchise. The leader of Star Wolf who antagonized Star Fox on more than 1 occasion & wanted nothing more than to prove himself to be as good or better than Fox but have been known to occasionally help them.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Ejects from a Wolfen.
  • Idles
    • Claws at the air.
    • Pretends to howl.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Leans his head back & howls.
    • Side Taunt: Does a beckoning gesture with his fingers while smirking & asking "Are you scared?".
    • Down Taunt: Kneels down, slaps the ground with 1 hand & makes a howling-esque noise.
    • Smash Taunt: Kneels down before contacting Team Star Wolf if on the Corneria stage.
  • Victory Poses
    • Left: Raises his right hand towards his face, then moves his arms in alternating circular motions before bringing his left arm towards his right side & then concludes by swinging out his left arm while raising his right, assuming a martial arts stance.
    • Up: Performs 2 alternating slashes & then a wheel kick, saying "You're good, but I'm better.", assumes a low-postured stance in which he raises his right arm behind himself while he holds out his left while smirking.
    • Right: While facing away from the camera, he raises his right arm, then turns quickly toward the camera, gesturing towards the screen with his claws as he says "Weaklings! The lot of you.".
      • If he wins a match that Fox was in, he says "Playtime's over, Star Fox!" in all 3 poses instead of his usual quotes.

  • Neutral Attack: Does an inward slash with his left hand, followed by another inward slash with his right, finishing with an outward swipe with the right.
  • Forward Tilt: Does a lunging 2-handed outward slash.
  • Up Tilt: Does a stretch kick.
  • Down Tilt: Does a crouching low-level roundhouse kick.
  • Dash Attack: Does a front kick.
  • Forward Smash: Rears back & then performs a forceful palm strike.
  • Up Smash: Does a butterfly kick followed by an upward scissor kick.
  • Down Smash: Does a kneeling 1-handed slash in front of himself & then behind.

  • Neutral Aerial: Does a flying kick.
  • Forward Aerial: Does a downward arcing slash with his left arm.
  • Back Aerial: Does a back kick behind himself.
  • Up Aerial: Does an overhead arcing slash, starting from the front.
  • Down Aerial: Does a 2-handed downward slash below himself.

  • Grab: Swipes forward with his right arm.
  • Pummel: Hits the opponent with his right knee.
  • Forward Throw: Does an inward slash.
  • Back Throw: Sets the opponent behind himself & launches them away with an ascending slash.
  • Up Throw: Brings the opponent above himself & slashes them upward.
  • Down Throw: Does a spinning chokeslam.

  • Front Floor Attack: Kicks backward & then forward while getting up.
  • Back Floor Attack: Punches forward & then kicks backward while getting up.
  • Trip Floor Attack: Sweeps 1 leg around himself, starting from the front while getting up.
  • Edge Attack: Climbs up & slashes inward.

  • Neutral Special - Blaster: Shoots a purple arrowhead-shaped energy blast from his Blaster.
  • Side Special - Wolf Flash: Dashes quickly at a diagonal angle, leaving a claw trail behind, alongside another trail in front of himself at the end of the dash.
  • Up Special - Fire Wolf: Does an energy-infused flying kick followed by a wheel kick in any inputted direction.
  • Down Special - Reflector: Activates his reflecting device, creating an electrical field around himself that reflects incoming projectiles.
  • Final Smash - Team Star Wolf: Shouts "Wolf Pack!" as a large red reticle appears in front of himself as a Wolfen flies from behind the screen in the area, sending any caught opponents in space as he says either "Grahaha! The hunt is on, boys!" or "I've got you now, Star Fox!" if he hits Fox, Falco or Krystal & Team Star Wolf fire at them as they crash land onto Venom & are surrounded by them in their Hunter modes as he then smiles, open fire on them & create a large explosion.

  1. Purple: Based off his appearance from Star Fox Zero.
  2. Brown: Based off his appearance from Starlink: Battle for Atlas.
  3. Red: Based off Andrew Oikonny's appearance also from Star Fox: Assault.
  4. Blue: Based off his blue "Player 2" costume from Assault's Versus Mode.
  5. Green: Based off his green "Player 4" costume from Assault's Versus Mode.
  6. Orange
  7. Black: Based off his appearance from Star Fox 2.
  8. Pink: Based off Pigma Dengar's appearance also from Assault.
  9. Indigo: Based off Leon Powalski's appearance also from Assault.
  10. White: Based off an Arctic wolf.
  11. Yellow: Based off his yellow "Player 3" costume from Assault's Versus Mode.
  12. Gray: Based off a grey wolf.
  13. Light Yellow: Based off a coyote.
  14. Teal: Based off Fox.
  15. Dark Red: Based off Wolfen.
  16. Dark Blue: His appearance from both Assault & Star Fox: Command.

Reunited Roster (Theme: His opponents are veterans that didn't appear in previous games, except Fox & Andross.)
  • Round 1: Popo & Nana
  • Round 2: Dr. Mario
  • Round 3: Lucas
  • Round 4: Mewtwo
  • Round 5: Snake
  • Round 6: Fox
  • Bonus Game: Home Run Contest
  • Boss: Andross

Krystal

The Graceful Telepath

Krystal is a main character in the Star Fox franchise. Fox's love-interest & a member of Star Fox welcomed in after they responded to a distress signal she sent out before she was captured by General Scales who was under Andross' command.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Ejects from an Arwing, floating down to the ground.
  • Idles
    • Her ears twitches.
    • She messes with her hair a bit.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Plants her staff on the ground & spins around it while laughing before saying "Try me.".
    • Side Taunt: Twirls her staff while saying "You'll never have the chance.".
    • Down Taunt: Puts her staff on her shoulders while saying "Stop joking around.".
  • Victory Poses
    • Left: Twirls her staff in her hand & says "You've really taken a beating, haven't you?", then turns her back to the camera & straps it to her back.
    • Up: Twirls her staff & then slams the end on the ground which causes a spark of magic to shoot up as she says either "You met your match." or "Not too impressive, Fox." if Fox was in the match.
    • Right: Jumps high into the air & then performs a downward stall & fall kick into the camera, then twists & thrusts her palm to the screen while saying "Gotcha!".

  • Neutral Attack: Quickly swings her staff forwards, kicks twice while spinning in place & finishes with a spinning back kick.
  • Forward Tilt: Spins her staff in front of herself.
  • Up Tilt: Swings her tail upwards.
  • Down Tilt: Crouches & swings 1 of her legs out in a sweeping motion around herself.
  • Dash Attack: Plants her staff on the ground & attacks with a twirling kick.
  • Forward Smash: Thrusts her staff forward, which shoots a short-ranged beam.
  • Up Smash: Plants her staff to the ground as a thin beam is fired upward from the tip.
  • Down Smash - Ground Quake: Does a high jump & slams her staff into the ground, creating a massive shockwave & tripping opponents.

  • Neutral Aerial: Extends her leg forwards.
  • Forward Aerial: Performs 2 forward kicks. 
  • Back Aerial: Does a back kick.
  • Up Aerial: Thrusts her staff upward, shooting a short-ranged beam.
  • Down Aerial: Shoots a low-ranged beam downwards.

  • Grab: Reaches out with 1 hand.
  • Pummel: Quickly hits the opponent with her elbow.
  • Forward Throw: Hits the opponent with her staff.
  • Back Throw: Turns around & sweeps her leg backwards.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Throws the opponent downward & then freezes them.

  • Front Floor Attack: Kicks in front of herself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a front kick while climbing up.

  • Neutral Special - Sniper Rifle: Fires a powerful laser from a sniper rifle, which can be aimed.
  • Side Special - Ice Blast: Aims her staff forward & releases a barrage of ice magic forward, freezing opponents.
  • Up Special - Staff Rocket Boost: Activates a rocket within her staff, which she uses to travel a short distance upward.
  • Down Special - Forcefield: Stabs her staff downward as a shield of blue energy emits from it & crouches beneath it.
  • Final Smash - Cloud Runner Squadron: Shouts "Let's do this!" as a large green reticle appears in front of herself as The Cloud Runner flies in, then she & her team are seen flying in a group of Arwings as she says "Cloudrunners...ATTACK!!!" or "Let's make it hurt.", firing at any caught opponents, slams them into a asteroid & fires a Smart Bomb at them.

  1. Pink: Based off her initial appearance from Star Fox Command.
  2. Blue: Based off her appearance from Star Fox: Assault.
  3. White: Based off Panther Caroso's appearance also from Assault.
  4. Red: Based off her red "Player 1" costume from Assault's Versus Mode.
  5. Green: Based off her green "Player 4" costume from Assault's Versus Mode.
  6. Yellow: Based off her yellow "Player 3" costume from Assault's Versus Mode.
  7. Brown: Based off Katt Monroe's appearance also from Command.
  8. Purple: Based off a silver fox.
  9. Amber: Based off the Homing Launcher.
  10. Light Green: Based off Fox.
  11. Gray: Based off Wolf.
  12. Lavender: Based off the Demon Sniper Rifle.
  13. Dark Red: Based of a red fox.
  14. Turquoise
  15. Tan: Her appearance from Star Fox Adventures.
  16. Black: Kursed, her bounty hunter alter ego from the 4th non-canon ending of Command.

Femme Fatale (Theme: Her opponents consist of male characters who could try to court or woo her, except Andross.)
  • Round 1: Dio
  • Round 2: Incineroar
  • Round 3: C.J., Zagreus
  • Round 4: Joker
  • Round 5: Duck Hunt
  • Round 6: Fox, Wolf
  • Bonus Game: Board the Platforms
  • Boss: Andross

Kid Icarus[]

Pit

Captain of Lady Palutena's Guard

Pit is the main protagonist of the Kid Icarus franchise. A flightless wise-cracking angel who serves as Palutena's most loyal servant & captain of her royal bodyguards.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Slowly descends onto the stage while surrounded by rays of sparkling light that shine down from the sky.
  • Idles
    • Briefly fiddles with his Palutena Bow & will split it into its blades if it's in its bow form.
    • Taps the tips of his buskins on the ground & then impatiently hops in place.
  • Gimmicks
    • Can perform 3 double jumps.
  • Taunts
    • Up Taunt: Separates the Palutena Bow & crouches down, then twirls its blades before standing up, crossing them over his head & saying "Come on!".
    • Side Taunt: Separates the Palutena Bow & then flourishes its blades before striking a pose while saying "That all you got?".
    • Down taunt: Spreads out his arms & wings, during which a few feathers are loosed from his wings.
    • Smash Taunt: Activates Palutena's Guidance where he kneels down before contacting Palutena, Dark Pit or Viridi & then receives information on 1 of his opponents if on the Skyworld stage.
  • Victory Poses
    • Left: After landing, he does 2 alternating inward slashes with his detached blades & says "It's game over for you!".
    • Up: Jumps up with his fist raised & after landing, briefly faces away from the screen, turns back around, strikes the V sign & says "Victory!".
    • Right: Spins his bow in his right hand, then stops with the bow held out in front of himself & says either "That was easy!" or "What's up now?!".

  • Neutral Attack: Does a reverse gripped downward slash, followed by a reverse gripped inward slash & then an upward slash, which can be cancelled into a flurry of slashes & concludes with a lunging outward slash.
  • Forward Tilt: Arcs his body forward to perform a scissoring slash with both blades.
  • Up Tilt - Anti-Air Attack: Does a stretch kick followed by a high-level roundhouse kick.
  • Down Tilt: Does a kneeling outward slash.
  • Dash Attack: Does a spinning inward slash.
  • Forward Smash: Performs a reverse gripped inward slash with a blade & then quickly reassembles the bow to perform an outward slash with it.
  • Up Smash: Jumps to perform 3 upward slashes.
  • Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade.

  • Neutral Aerial: Does a buzzsaw-like series of slashes in front of himself.
  • Forward Aerial: Lunges forward to perform a buzzsaw-like series of slashes.
  • Back Aerial: Does a double reverse gripped thrust behind himself.
  • Up Aerial: Does an overhead buzzsaw-like series of slashes above himself.
  • Down Aerial - Under-Arc Slash: Does a downward arcing slash.

  • Grab: Reaches out with his free hand.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Slashes the opponent away.
  • Back Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground head-1st behind himself.
  • Up Throw: Does a handstand kick.
  • Down Throw: Pins the opponent to the ground & then slashes their back.

  • Front Floor Attack: Slashes on either side of himself while getting up.
  • Back Floor Attack: Slashes in front of himself & then thrusts behind while getting up.
  • Trip Floor Attack: Spins the Palutena Bow behind himself & then in front while getting up.
  • Edge Attack: Performs a hook kick while climbing up.

  • Neutral Special - Palutena Bow: Shoots an ethereal arrow from his Palutena Bow, which can be aimed.
  • Side Special - Upperdash Arm: Wields the Upperdash Arm to perform a dashing uppercut, deflects incoming projectiles & can shoot energy rings if pressed again.
  • Up Special - Power of Flight: Soars upward through the air by using the Power of Flight.
  • Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that reflects projctiles as he says "Stay back!" or chuckles.
  • Final Smash - Great Sacred Treasure: Summons the Great Sacred Treasure & shoots several projectiles & summoning whirlwinds before firing a laser beam at them.

  1. Default: Based off his appearance from Kid Icarus Uprising.
  2. Yellow
  3. Red: Based off his chiton after obtaining the Gold Arrow & reaching Level 4 strength from the original Kid Icarus.
  4. Green: Based off his chiton after obtaining the Bronze Arrow & reaching Level 2 strength also from the original Kid Icarus.
  5. Blue: Based off his chiton after obtaining the Sacred Arrow & reaching Level 5 strength also from the original Kid Icarus.
  6. Black: Based off Dark Pit.
  7. White: Based off a putto.
  8. Pink
  9. Cyan: Based off his chiton after obtaining the Silver Arrow & reaching Level 3 strength also from the original Kid Icarus.
  10. Magenta: Based off the Chaos Kin.
  11. Gray
  12. Orange
  13. Maroon
  14. Dark Red
  15. Turquoise
  16. Retro: His appearance as a trophy from Super Smash Bros. Melee.

For the Goddess! (Theme: His opponents represent bosses from Kid Icarus: Uprising.)
  • Round 1: Giant Tan Duck Hunt who represents Twinbellows
  • Round 2: Purple Dark Samus who represents Dark Lord Gaol
  • Round 3: Giant Navy Lucy who represents the Great Reaper
  • Round 4: Green Zagreus who represents Thanatos
  • Round 5: Medusa
  • Round 6: Palutena referencing her boss fight
  • Bonus Game: Board the Platforms
  • Boss: Hades

Palutena

Goddess of Light

Palutena is a main character in the Kid Icarus franchise. The Goddess of Light & the ruler of Skyworld who does like to play with Pit & goes to great lengths to protect her people.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Walks out of a set of golden doors that are decorated with her halo's design & emit a bright shining light.
  • Idles
    • Taps the ground with the tail of her staff & shield in front of herself, during which she briefly emits her halo.
    • Looks away while crossing her staff & shield in front of herself, during which she briefly emits her halo.
  • Gimmicks
    • Can float for 2.5 seconds.
  • Taunts
    • Up Taunt: Raises her arms overhead & then brings them down while producing ethereal wings, emitting her halo & saying "You shall be purified.".
    • Side Taunt: Laughs while using her staff to perform a twirling inverted version of the Arabesque.
    • Down Taunt: Lets go of her staff & telekinetically holds it next to herself, then brushes her hair aside while emitting her halo & saying "Ready when you are." before grabbing her staff.
  • Victory Poses
    • Left: Twirls with her staff held out, hovering off the ground, then raises it in an arc & points it in front of her, saying either "No one can hide from the light." or "Oh, so sorry about that, Pit." if Pit was in the match.
    • Up: Enters from the side of the screen hovering, then briefly spins her staff in front of herself telekinetically, catches it & stands with it pointed outwards as she says "Too bad for you." or "When will you learn Medusa?" if Medusa was in the match.
    • Right: Uses her staff to briefly perform the Backwards Showgirl before assuming a seated stance while floating & laughs.

  • Neutral Attack: Thrusts her staff forward, emitting a blast of light from its orb, then fires several light bursts, followed by a final burst from an upward swipe.
  • Forward Tilt: Telekinetically twirls her staff in front of herself inwards.
  • Up Tilt: Kneels down & telekinetically twirls her staff overhead.
  • Down Tilt: Kneels down & telekinetically twirls her staff along the ground.
  • Dash Attack: Rams into the opponent with her shield.
  • Forward Smash: Points forward & creates an explosion in front of herself.
  • Up Smash: Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself.
  • Down Smash: Unfurls her wings & creates 2 powerful bursts of light from the ground.

  • Neutral Aerial: Telekinetically spins her staff around herself as she twirls in the air.
  • Forward Aerial: Emits a blast of light in front of herself & shoots her backwards.
  • Back Aerial: Rotates her body to slam her shield behind herself.
  • Up Aerial: Twirls while emitting her halo above herself.
  • Down Aerial - Purging Kick: Does a downward roundhouse kick.

  • Grab: Telekinetically clinches the opponent.
  • Pummel: Emits a burst of light from her staff.
  • Forward Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
  • Back Throw: Telekinetically lifts the opponent & then performs an inverted version of the Arabesque to fling the opponent backward.
  • Up Throw: Telekinetically raises the opponent upward with her left arm & heaves them upward by thrusting her staff upward.
  • Down Throw: Telekinetically lifts the opponent & then slams them down.

  • Front Floor Attack: Swings her staff behind herself & then in front before getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swings her staff in front of herself & then behind before getting up.
  • Edge Attack: Performs a legsweep while climbing up.

  • Neutral Special - Autoreticle: Illuminates her staff's orb to aim a reticle over the opponent & then fires 3 energy blasts at that location, occasionally uttering "Autoreticle." or a large homing energy ball if fully held.
  • Side Special - Explosive Flame: Creates a multi-hitting explosion 4 character lengths away from herself, occasionally uttering "Explosive Flame.", dealing fire damage.
  • Up Special - Warp: Disappears & then reappears in a chosen direction, occasionally uttering "Warp.".
  • Down Special - Counter/Reflect Barrier: Uses her shield to catch an opponent's attack & either forcefully thrusts her staff out or raises her shield to emit a rectangular barrier to reflect projectiles.
  • Final Smash - Light's Judgement: Creates a blast of light around herself, stunning any opponents caught as she teleports away, projecting herself into the sky before unleashing a massive beam of light.

  1. White: Based off her appearance from Kid Icarus: Uprising.
  2. Pink: Based off her in-game sprite from the original Kid Icarus.
  3. Cyan: Based off Amazon Pandora.
  4. Green: Based off her appearance from the original Kid Icarus instruction booklet.
  5. Blue
  6. Red: Based off Viridi.
  7. Black: Based off Dark Pit.
  8. Purple: Based off Medusa.
  9. Yellow
  10. Lavender: Based off Pseudo-Palutena.
  11. Light Green: Based off the hologram of herself also from Uprising.
  12. Gray
  13. Maroon
  14. Orange
  15. Gold
  16. Tan

Little Divine Intervention (Theme: Her opponents all come from series where religion & mythology play a key role.)
  • Round 1: Viridi, Cloud, Sephiroth, Kratos
  • Round 2: Link, Zelda, Medusa, Bayonetta
  • Round 3: Erdrick, Solo, Eight, The Luminary
  • Round 4: Simon, Sol, Ragna
  • Round 5: Shulk, Pyra, Mythra
  • Round 6: Geralt, Zagreus, Twilight
  • Bonus Game: Break the Targets
  • Boss: Hades

Medusa

Queen of the Underworld

Medusa is the main antagonist of Kid Icarus & the secondary antagonist of Kid Icarus: Uprising. The ruler of the Underworld who originally kidnapped Palutena but was defeated by Pit & was used as a pawn by Hades.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: A dark portal appears from the ground which she rises out of.
  • Idles
    • 1 of her snakes hisses forward.
    • Curls 1 of her snakes like if they were just her hair.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Runs her hand through her hair & says "Well, this is a little... bizarre.".
    • Side Taunt: Holds her staff out & says "Come to me & I'll sever your life's thread!".
    • Down Taunt: Makes a beckoning motion with her finger & says "I'll give you just what you deserve...".
  • Victory Poses
    • Left: Chuckles as she lovingly runs her hands through her snake hair.
    • Up: Delivers 3 slashes with her staff toward the camera as her snakes hiss rabidly as she says either "I'll strip you of your wings & sever you from the heavens forever!" if Pit was in the match or "The tides have turned, Palutena!" if Palutena was in the match.
    • Right: Covers her face & laughs menacingly as she reveals her true form which hisses along with her snakes at the camera.

  • Neutral Attack: Stabs her staff forward & delivers a flurry of stabs.
  • Forward Tilt: Slashes diagonally with her free hand.
  • Up Tilt: 3 of her snakes bite upward at the same time.
  • Down Tilt: Crouches & spins her staff on the ground in front of herself.
  • Dash Attack: Spins her staff rapidly like a windmill blade.
  • Forward Smash - Poison Claw: Charges up poison energy in her palm & extends it forward, which releases a blast of poisonous gas, poisoning opponents.
  • Up Smash: The snakes on her hair perform powerful rapid bites upward while she cackles.
  • Down Smash - Rubble Rumble: Lifts her staff upward as rubble & stones levitate out of the ground from both sides of herself & rocket upward.

  • Neutral Aerial: Spins her staff in a circle in front of herself.
  • Forward Aerial: The snakes in her hair lash out forward.
  • Back Aerial: Wields her staff with 2 hands & delivers a powerful stab behind herself.
  • Up Aerial: 3 snakes in her hair lash out upward at the same time.
  • Down Aerial: Releases a small underworld energy explosion.

  • Grab: Telekinetically clinches the opponent.
  • Pummel: Emits a burst of darkness from her staff, dealing darkness damage.
  • Forward Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
  • Back Throw: Telekinetically lifts the opponent & then performs an inverted version of the Arabesque to fling the opponent backward.
  • Up Throw: Telekinetically raises the opponent upward with her left arm & heaves them upward by thrusting her staff upward.
  • Down Throw: Telekinetically lifts the opponent & then slams them down.

  • Front Floor Attack: Swings her staff behind herself & then in front while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swings her staff in front of herself & then behind while getting up.
  • Edge Attack: Performs a legsweep while climbing up.

  • Neutral Special - Petrifying Gaze: Fires a beam from her eyes that petrifies any opponent looking at her, which can cause them to plummet if hit in the air, but can mashed out of.
  • Side Special - Thanatos Bomb: Points forward as 1 of the snakes in her hair lunges outward & spits out a skull, also poisoning opponents.
  • Up Special - Underworld Warp: Briefly disappears before reappearing in any inputted direction.
  • Down Special - Pentagon Laser: Says "Weaklings!" as she stretches her staff outward & creates a laser barrier around herself.
  • Final Smash - Monster Medusa: Screams as she reveals her true gorgon state, launches her head forward as it detaches from her body, sending any caught opponents to the Underworld where her head grows & shoots several energy blasts & lasers at them before firing a powerful laser blast from the middle of her eye forward.

  1. Maroon: Based off her appearance from Kid Icarus: Uprising.
  2. White: Based off Palutena.
  3. Green: Based off her appearance from the original Kid Icarus.
  4. Burgundy: Based off Viridi.
  5. Navy: Based off Hewdraw.
  6. Dark Green: Based off Thanatos.
  7. Cyan: Based off Pandora.
  8. Purple: Based off Hades.
  9. Blue: Based off her appearance from Captain N: Game Master.
  10. Red
  11. Yellow
  12. Orange
  13. Brown: Based off Twinbellows.
  14. Pink
  15. Gold
  16. Silver

Fallen Goddess (Theme: Her opponents are all heroines except Safer Sephiroth & have a dark underling character as a CPU ally.)
  • Round 1: Peach, Dark Blue Bowser (Ally)
  • Round 2: Twilight, Jason (Ally)
  • Round 3: Samus, Dark Samus (Ally)
  • Round 4: Chun-Li, Akuma (Ally)
  • Round 5: Penny, Scorpion (Ally)
  • Round 6: Palutena, Dio (Ally)
  • Bonus Game: Race to the Finish
  • Boss: Sephiroth/Safer Sephiroth

Viridi

Goddess of Nature

Viridi is a main character in Kid Icarus: Uprising. The childish Goddess of Nature & the leader of the Forces of Nature who takes Dark Pit in after his creation.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Walks out of a set of nature-themed doors that are decorated.
  • Idles
    • Spins her staff a bit.
    • Plants her staff into the ground as she gives off a smirk.
  • Gimmicks
    • Can float for 2.5 seconds.
  • Taunts
    • Up Taunt: Tips her staff on her hand & waves it past as she says "Do you ever get tired of being such as a nerd?".
    • Side Taunt: Leans forward in a condescending way with her arms as well as smirking & says "Neener neener!".
    • Down Taunt: Gets into a more aggressive pose & yells "You know what? You're annoying!".
  • Victory Poses
    • Left: Points her staff to the camera & yells "The world's better off without you!".
    • Up: A floral garden starts growing around her as she gets into a upbeat pose & says "It's the beginning of my spring.".
    • Right: A large tree grows behind her as she sits a vine swing that grows & says smugly "Anything Palutena can do, I can do better.".

  • Neutral Attack: Swings her staff 3 times.
  • Forward Tilt: Thrusts her staff forward as the tip turns to stone.
  • Up Tilt: Kneels down & telekinetically twirls her staff overhead, dealing electric damage.
  • Down Tilt: Slams her staff into the ground, creating a small shockwave forward.
  • Dash Attack: Spins forward with her staff in front of herself.
  • Forward Smash - Pew Pew: Points her staff forward as she summons a Pew Pew, firing a cannonball that explodes.
  • Up Smash - Dibble Dop: Plants her staff into the ground as she summons a Dibble Dop, which creates a geyser of water above herself.
  • Down Smash - Mudrone: Points her staff upward as she summons a Mudrone that fires 2 short-range lasers around herself.

  • Neutral Aerial: Conjures a ball of electricity around herself, also dealing electric damage.
  • Forward Aerial: Swings her staff forward as its end turns into a leaf blade.
  • Back Aerial: Same as Forward Aerial, but behind.
  • Up Aerial - Toxiecap: Summons a Toxiecap, which fires a blast upward that explodes into a cloud of poison, poisoning opponents.
  • Down Aerial: Summons a large rock which comes crashing down, meteor smashing opponents.

  • Grab: A pair of Urgle arms emerge from her back to grab forward.
  • Pummel: Jabs the opponent with her staff.
  • Forward Throw: 1 of the arms transforms into a Clobber arm as it punches the opponent forward.
  • Back Throw: The arms suplex the opponent behind herself.
  • Up Throw: The arms scoop the opponent into the air.
  • Down Throw - Hugworm: A Hugworm emerges from the ground & constricts the opponent before letting go & burrowing away.

  • Front Floor Attack: Swings her staff around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a thrust forward while climbing up.

  • Neutral Special - Viridi Palm: Points her arm forward, which is covered in the Viridi Palm & launches heart-shaped petals forward.
  • Side Special - Viridi Claws: Charges up & dashes forward a short distance while slashing with the Viridi Claws.
  • Up Special - Flage: Camouflages herself & appears in any inputted direction.
  • Down Special - Cacaw: Spawns a Cacaw that releases a soundwave that stuns opponents.
  • Final Smash - Reset Bomb: Teleports off-screen before a projection of herself appears in the sky as a reticle appears, the sky darkens & a Reset Bomb begins to fall from the sky, creating an incredibly powerful explosion & creating damaging thorns around where it exploded but they go away after awhile.

  1. Red: Based off her appearance from Kid Icarus: Uprising.
  2. Cyan: Based off her appearance as a hologram also from Uprising.
  3. White: Based off both Pit & Palutena.
  4. Maroon: Based off Medusa.
  5. Black: Based off Dark Pit.
  6. Dark Purple: Based off Hades.
  7. Green: Based off the Flages.
  8. Purple: Based off Arlon.
  9. Blue: Based off Phosphora.
  10. Gray: Based off Cragalanche.
  11. Brown: Based off the Nutskis.
  12. Cream: Based off the Bumpety Bombs.
  13. Pink: Based off the Reset Bomb.
  14. Orange
  15. Yellow
  16. Silver

Natural Reset (Theme: Her opponents are humans except Hades, referencing her misanthropic desire to make Earth a green planet again.)
  • Round 1: Mario, Luigi, Peach, Daisy, Marco
  • Round 2: Link, Zelda, Impa, Chun-Li, Henry
  • Round 3: Ike, Lucina, Simon, Bill, Lance
  • Round 4: Little Mac, Shulk, Snake, Travis
  • Round 5: Ryu, Ken, Terry, Geese, Iori
  • Round 6: Palutena, Pit, Akuma, Kazuya, Sucy
  • Bonus Game: Board the Platforms
  • Boss: Hades

Xenoblade Chronicles[]

Shulk

The Visionary

Shulk is the main protagonist of Xenoblade Chronicles & its remaster Xenoblade Chronicles: Definitive Edition. Zanza's reincarnation who worked as a Homs engineer, only to become the Monado's new wielder when Colony 9 is attacked by Mechon & set offs to find & bring Metal Face to justice.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Jumps down onto the stage while performing a downward slash using the Monado, then quickly turns his back to the screen & places the Monado on his back while Buster's symbol flashes briefly.
  • Idles
    • Taps his foot while thinking about something.
    • Tenses, quickly looks behind himself & then in front of himself before easing up.
  • Gimmicks
    • Monado Arts: Using his Neutral Special, he can alter his stats with their own strengths & weaknesses.
  • Taunts
    • Up Taunt: Holds his right hand out & says while shaking his head, "Now it's Shulk time!".
    • Side Taunt: Grips the Monado's handle with his right hand while triumphantly pumping his left fist & announcing "I'm really feeling it!".
    • Down Taunt: Grips the Monado with both hands, activates it & poses similarly to when he activates Buster while saying "This is the Monado's power!", which can actually allow him to dodge certain projectiles.
  • Victory Poses
    • Left: Raises the Monado, activates it, swings it in an outward, downward arc, then deactivates it & places it on his back, saying either "I got through that pretty good!" or "This is a good result!".
    • Up: Swings the Monado twice while it's active, then holds it level to his head as it deactivates, saying either "The future is ours to decide." or "I've got a good rhythm going!".
    • Right: Bows down with the Monado held lengthwise, with it activating before he holds it in a reverse grip, saying either "I can feel the power!" or "I can change the future.".

  • Neutral Attack: Does a jab, then a roundhouse kick & then an upward slash.
  • Forward Tilt: Does an inward slash.
  • Up Tilt: Does an overhead arcing slash.
  • Down Tilt: Does a kneeling inward slash.
  • Dash Attack: Does a braking inward slash.
  • Forward Smash: Does a thrust, which causes the Monado to reveal its beam blade.
  • Up Smash: Squats & slams the Monado's hilt onto the ground, causing its beam blade to thrust upward.
  • Down Smash: Does 3 circular slashes around himself with the beam blade outward.

  • Neutral Aerial: Does a circular slash around himself.
  • Forward Aerial: Does a downward slash forward.
  • Back Aerial - Behind Thrust: Does a delayed reverse gripped thrust behind himself.
  • Up Aerial: Does an upward thrust.
  • Down Aerial: Does a downward thrust, which causes the Monado to reveal its beam blade.

  • Grab: Reaches out with his left arm.
  • Pummel: Hits the opponent with the Monado's pommel.
  • Forward Throw: Does an upward swipe.
  • Back Throw: Pulls the opponent behind himself & performs a reversed gripped thrust.
  • Up Throw: Heaves the opponent in the air & performs a kneeling upward thrust.
  • Down Throw: Pins the opponent to the ground & thrusts the Monado into them via a jumping stab.

  • Front Floor Attack: Slashes around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs an inward slash while climbing up.

  • Neutral Special - Monado Arts: Chooses from 1 of 5 arts, which temporarily affect his physical traits.
    • Jump: Increases his jump height, air & falling speed & Air Slash height, but lowers his defense.
    • Speed: Increases ground & air speed but decreases his attack power & jump height.
    • Shield: Increases his defense, weight & shield health, but decreases his ground & air speed, jump height & attack power.
    • Buster: Increases attack power but decreases his launching power & defense.
    • Smash: Increases launch power but decreases his attack power & weight.
  • Side Special - Back Slash: Leaps forward, occasionally yelling "Back Slash!" & slashes with the Monado downward, inflicting more damage if striking opponents from behind.
  • Up Special - Air Slash: Performs 2 slashes that propels himself into the air, occasionally yelling "Air Slash!".
  • Down Special - Vision: Enters a defensive pose with his Monado drawn & if attacked, he'll either say "Vision!" or "I see it!", takes a step backwards & retaliates with a slash.
  • Final Smash - Chain Attack: A flash of light will appear in front of himself, while shouting either "Dunban!", "Riki!", "Fiora!", "Reyn!", "Sharla!" or "Melia!", sending any caught opponents to another area, then calls on Dunban, Riki, Mecha-Fiora, Reyn, Sharla & Melia while saying either "Let's go everyone!" or "Time for a Chain Attack!" where they'll simultaneously attack them & will deal a finishing blow with the Monado.

  1. Red: Based off his default Colony 9 outfit from Xenoblade Chronicles.
  2. White: Based off Mecha-Fiora.
  3. Black: Based off Dunban.
  4. Orange: Based off Reyn.
  5. Blue: Based off Sharla.
  6. Lavender: Based off Melia.
  7. Yellow: Based off Riki.
  8. Dark Blue: Based off Dickson.
  9. Purple: Based off Alvis.
  10. Gold: Based off Klaus.
  11. Green: Based off Kino.
  12. Pink: Based off Nene.
  13. Tan
  14. Gray
  15. Trunks: His Ecru Type outfit also from Xenoblade Chronicles.
  16. Dark Red: His appearance also from  Xenoblade Chronicles: Future Connected.

Witness the Monado's Power (Theme: His opponents represent 1 of his Monado Arts.)
  • Round 1: Mario, Luigi, Falco who represents the Jump Art.
  • Round 2: Sonic, Tracer who both represent the Speed Art.
  • Round 3: King K. Rool, Isaac, Homura who all represent the Shield Art.
  • Round 4: Mega Man, Cloud who both represent the Buster Art.
  • Round 5: Palutena who represents the Cyclone Art.
  • Round 6: Nightmare who represents the Purge Art.
  • Bonus Game: Break the Targets
  • Boss: Metal Face

Pyra/Mythra

The Aegis

Pyra & Mythra are 2 of the main protagonists of Xenoblade Chronicles 2, though the latter was also a reoccurring character in Xenoblade Chronicles 2: Torna ~ The Gold Country. A Blade who was Pneuma until she were split into 2 personas, 1 that was nice & polite but meek & 1 that was confident but harsh until she was discovered by Rex who took her to Elysium.
Moveset
Pyra

  • Fighting Type: Stance
  • On-Screen Appearance: Rex appears from the sky & tosses her Aegis Sword at her as she teleports onto the stage, will move her arm across her chest or hold her hand over her chest depending on if she is facing right or left respectively.
  • Idles
    • Holds her free hand up to her chest, inhales & exhales.
    • Pumps her fist excitedly.
  • Gimmicks
    • Swap: Using their Down Special, they switch between them to affect their stats with Pyra being slower but stronger.
  • Taunts
    • Up Taunt: Rex appears behind her & pumps his fist up, saying "Go, Pyra!" as she waves at him while giggling.
    • Side Taunt: Holds the Aegis Sword in the air while conjuring a small flame on her hand, saying "You'll get burned.".
    • Down Taunt: Holds the Aegis Sword in front of her while flames engulf behind her, letting out a battle cry.
  • Victory Poses
    • Left: Tosses the Aegis Sword in the air while twirling & catches it while posing, saying "We did our best!" as Rex jumps in next to her & hold his fist up, saying "Nice one, Pyra!", but doesn't show in team matches.
    • Up: Holds the Aegis Sword in front of her, then she & Rex hold it together & point it up in the air while letting out a battle cry.
    • Right: Briefly transforms into Mythra who does a pose & spins around while morphing back & does a finishing pose by extending the Aegis Sword out as they say "This is the power of the Aegis!" in unison, alternating their voices as they swap.

  • Neutral Attack: Does a knifehand strike, followed by an inward slash & then an upward slash, which can be cancelled into a series of short-ranged fiery energy bursts that concludes with a larger blast, dealing fire damage.
  • Forward Tilt: Does an outward slash with the Aegis Sword ablaze, also dealing fire damage.
  • Up Tilt: Does an overhead arcing slash with the Aegis Sword ablaze that starts from behind, also dealing fire damage.
  • Down Tilt: Does a kneeling inward slash with the Aegis Sword briefly ablaze, also dealing fire damage.
  • Dash Attack: Does a delayed running upward slash with the Aegis Sword ablaze, also dealing fire damage.
  • Forward Smash - Flare Smash: Says either "Smash Flare!" or "So long!" & does a lunging 2-handed downward slash with the Aegis Sword ablaze, creating a fiery explosion & dealing fire damage.
  • Up Smash: Throws the Aegis Sword above herself as it spins telekinetically, slashing above herself before picking it back & concluding with a twirl, also dealing fire damage.
  • Down Smash - Flame Nova: Places the Aegis Sword behind herself, charging up fiery energy & then telekinetically spins it ablaze around herself as she says "Flame Nova!" before concluding with a powerful fiery burst of energy, also dealing fire damage.

  • Neutral Aerial: Telekinetically spins the Aegis Sword in front of herself while facing the screen.
  • Forward Aerial: Does a spinning outward slash in front of herself with the Aegis Sword ablaze, also dealing fire damage.
  • Back Aerial: Flips while slashing in an upward arch starting from below herself with the Aegis Sword ablaze, also dealing fire damage.
  • Up Aerial: Does an overhead crescent slash with the Aegis Sword ablaze that ends in a delayed somersault, also dealing fire damage.
  • Down Aerial: Does a delayed upside-down outward slash with the Aegis Sword ablaze, meteor smashing opponents & dealing fire damage.

  • Grab: Clinches the opponent, restraining them with telekinesis.
  • Pummel: Blasts the opponent with fire, also dealing fire damage.
  • Forward Throw: Quickly blasts the opponent away with a fiery energy blast, also dealing fire damage.
  • Back Throw: Turns around with the opponent & kicks them away.
  • Up Throw: Telekinetically throws the opponent upward.
  • Down Throw: Places the opponent on the floor & jumps, stabbing them on the way down.

  • Front Floor Attack: Slashes around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Slashes in front of herself while climbing up.

  • Neutral Special - Burning Sword: Raises the Aegis Sword set ablaze in the air & performs a flaming slash, creating a pillar of fire, occasionally saying "Burning....Sword!!!", also dealing fire damage.
  • Side Special - Blazing End: Throws the Aegis Sword set ablaze in front of her, which spins vertically before returning to her, while occasionally saying "Blazing End!", also dealing fire damage.
  • Up Special - Prominence Revolt: Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire as she lands, meteor smashing opponents & dealing fire damage.
  • Down Special - Swap: Transforms into Mythra as she says either "Switching!", "To you!" or "Mythra!" or "Right here!" or "Got it!" if Mythra transforms into her.
  • Final Smash - Infinity Blade: Rex appears as he says "Do it, Pyra!" & performs an overhand slash where she & Mythra fuse into Pneuma & raises her Blade with Rex & shout "Infinity Blade!" as they slash with a sword of light before she jumps & shouts "Laser of Aegis!" as she blasts them with a limegreen laser.

  1. Default: Based off her appearances from Xenoblade Chronicles 2.
  2. Blue: Based off Rex.
  3. Green: Based off Pnuema.
  4. Swapped: Based off Mythra.
  5. Orange: Based off the cat-eared Gormotti hood she wore as a disguise prior to meeting Tora also from 2.
  6. Black: Based off Poppi QTπ.
  7. Purple: Based off Brighid.
  8. Lavender: Based off Pandoria.
  9. Gray: Based off Jin.
  10. Dark Blue: Based off Sever.
  11. Yellow: Based off Obrona.
  12. White: Based off Perdido.
  13. Silver: Based off Cressidus.
  14. Red: Based off Elma.
  15. Brown: Based off Fiora's appearance also from 2.
  16. Swimsuit: Her swimsuit attire also from 2.

Shared Destinies (Theme: Her opponents are characters that are 2 in 1 or more, except Metal Face.)
  • Round 1: Popo & Nana
  • Round 2: Olimar
  • Round 3: Ed, Edd n Eddy
  • Round 4: Duck Hunt
  • Round 5: Banjo & Kazooie
  • Round 6: Joker
  • Bonus Game: Break the Targets
  • Boss: Metal Face who represents Artifice Aion

Mythra

  • Fighting Type: Stance
  • On-Screen Appearance: Rex appears from the sky & tosses her Aegis Sword at her as she teleports onto the stage & will hold out her hand or her Aegis Sword depending on whether she is facing right or left.
  • Idles
    • Brushes her hair aside with her free hand.
    • Turns her body to the side while shifting her foot forward & grins.
  • Gimmicks
    • Swap: Using their Down Special, they switch between them to affect their stats with Mythra being faster but weaker.
    • Foresight: Performs a dodge right after an opponent lands an attack as she'll perform an animation, the damage received is halved & the opponent receives the slowdown effect for 36 frames.
  • Taunts
    • Up Taunt: Rex appears behind her & pumps his fist up, saying "Come on, Mythra!" as she waves at Rex once while silently giggling.
    • Side Taunt: Holds the Aegis Sword in the air while spreading out her arm & conjuring a small burst of light, saying "Prepare yourself.".
    • Down Taunt: Puts the Aegis Sword down while turning her back to the player & looking behind her towards the left with wind blowing through her hair, saying "Think you can take me?".
  • Victory Poses
    • Left: Holds the Aegis Sword to her side before doing 2 slashes & says "Called it." & Rex will jump in next to her & hold his fist up, saying "You show 'em, Mythra!", but doesn't show in team matches.
    • Up: Warps around the stage while slashing, similar to Photon Edge & says "Peak form." as Rex lands from above & holds his fist up.
    • Right: Briefly transforms into Pyra who does a pose & spins around while transforming back into her who does a finishing pose by extending the Aegis Sword out as they both say "This is the power of the Aegis!" in unison, alternating their voices as they swap form.

  • Neutral Attack: Does a knifehand strike, followed by an inward slash & then an upward slash, which can be cancelled into a series of short-ranged light bursts that concludes with a larger blast.
  • Forward Tilt: Does an outward slash.
  • Up Tilt: Does an overhead arcing slash starting from behind.
  • Down Tilt: Does a kneeling inward slash.
  • Dash Attack: Does a running upward slash.
  • Forward Smash - Lightning Buster: Raises the Aegis Sword in the air, charging light energy before unleashing a series of slashes in front of herself as she says "Lightning....Buster!!".
  • Up Smash: Throws the Aegis Sword above herself as it spins telekinetically, slashing above herself before picking it back up & concluding with a twirl.
  • Down Smash: Kneels & slashes around herself while performing a spinning pirouette.

  • Neutral Aerial: Telekinetically spins the Aegis Sword in front of herself while facing the screen.
  • Forward Aerial: Does a spinning outward slash in front of herself.
  • Back Aerial: Flips while slashing in an upward arc starting from below herself.
  • Up Aerial: Does an overhead crescent slash that ends in a delayed somersault.
  • Down Aerial: Does a delayed upside-down outward slash.

  • Grab: Clinches the opponent, restraining them with telekinesis.
  • Pummel: Blasts the opponent with light from her hands.
  • Forward Throw: Quickly blasts the opponent away with a light energy blast.
  • Back Throw: Turns around with the opponent & kicks them away.
  • Up Throw: Telekinetically throws the opponent upward.
  • Down Throw: Places the opponent on the floor & jumps, stabbing them on the way down.

  • Front Floor Attack: Slashes around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Slashes in front of herself while climbing up.

  • Neutral Special - Sacred Arrow: Points the Aegis Sword into the sky to summon a beam of light & then points it forward to rain smaller beams of light in a nearby spot & a light beam after them if fully charged, occasionally saying "Sacred Arrow!".
  • Side Special - Photon Edge: Charges forward while slashing 6 times in front of herself in quick succession, teleporting each time she slashes, occasionally saying "Photon Edge!".
  • Up Special - Ray of Punishment (Tapped)/Chroma Dust (Mashed/Held): Jumps while performing an uppercutting slash & then fires either a single blast of light or 5 light blasts in a fan pattern towards the ground if mashed or held, occasionally saying either "Ray of Punishment!" or "Chroma Dust!" depending on the move.
  • Down Special - Swap: Transforms into Pyra as she says either "Swap!", "All yours!" or "Pyra!" or "Let me at 'em!" or "You're done!" if Pyra transforms into her.
  • Final Smash - Infinity Blade: Rex appears as he says "Mythra, now!" & performs an underhand slash where she & Pyra fuse into Pneuma & raises her Blade with Rex & shouts "Infinity Blade!" as they slash with a sword of light before she jumps & shouts "Laser of Aegis!" as she blasts them with a limegreen laser.

  1. Default: Based off her appearances from Xenoblade Chronicles 2, particularly her Massively Melee costume.
  2. Blue: Based off Rex.
  3. Green: Based off Pnuema.
  4. Swapped: Based off an unlockable costume option she has through the Challenge Mode also from 2.
  5. Orange: Based off Nia.
  6. Black: Based off Poppi QTπ.
  7. Purple: Based off Brighid.
  8. Lavender: Based off Pandoria.
  9. Gray: Based off Jin.
  10. Dark Blue: Based off Sever.
  11. Yellow: Based off Obrona.
  12. White: Based off Perdido.
  13. Silver: Based off Cressidus.
  14. Red: Based off Shulk's appearance also from 2.
  15. Brown: Based off Fiora's appearance also from 2.
  16. Swimsuit: Her swimsuit attire also from 2.

Shared Destinies (Theme: Her opponents are characters that are 2 in 1 or more, except Metal Face.)
  • Round 1: Popo & Nana
  • Round 2: Olimar
  • Round 3: Ed, Edd n Eddy
  • Round 4: Duck Hunt
  • Round 5: Banjo & Kazooie
  • Round 6: Joker
  • Bonus Game: Break the Targets
  • Boss: Metal Face who represents Artifice Aion

MOTHER[]

Ness

The PSI Powerhouse

Ness is the main protagonist of Earthbound. A boy with psychic powers who was sent on a quest by Buzz Buzz, to learn the 8 Melodies & stop Giygas from taking over the world with the help of his friends he makes on the way.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Teleports onto the stage with PSI Teleport, ending in an explosion leaving him covered in soot which he then shakes off his body.
  • Idles
    • Look to his left, then to his right.
    • Places his finger to his forehead before pointing it forward.
  • Gimmicks
    • None.
  • Taunts
    • Up Taunt: Turns toward the screen & nods while saying "Okay.".
    • Side Taunt: Swings his bat out in front of him & strikes a pose.
    • Down Taunt: Waves his hand in an S motion while emitting a stream of PSI from his finger.
  • Victory Poses
    • Left: Walks in then looks around with a surprised expression before rubbing the back of his head while smiling.
    • Up: Skips into the victory screen & then nods slightly, holding a pose similar to his official clay model, up taunt & official Brawl render.
    • Right: Swings his bat once & then strikes a pose similar to his side taunt.

  • Neutral Attack - Jab/Straight/Middle Kick: Punches twice & then does a kick.
  • Forward Tilt - Side Kick: Does a roundhouse kick.
  • Up Tilt - PK Toss: Pushes upward with both hands that produces a PSI spark.
  • Down Tilt - Crouching Kick: Does a swift shin kick.
  • Dash Attack - PK Hand Stamp: Sends 3 PSI sparks out in front of himself with the 3rd spark knocking the opponent up into the air.
  • Forward Smash - Batter Up!: Swings his baseball bat forward.
  • Up Smash - Around The World: Sends his yo-yo forward & performs an "around-the-world", hitting 1st in front of himself then above & behind.
  • Down Smash - Walk The Dog: Sends his yo-yo backward & performs the "walk-the-dog" with it, hitting 1st behind & then in front.

  • Neutral Aerial - Ness Spin: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
  • Forward Aerial - Aerial PK Hand Stamp: Sticks his palms out, generating a stream of PSI in front of himself.
  • Back Aerial - PK Drop Kick: Does a dropkick that produces a PSI spark behind himself.
  • Up Aerial - PK Wiper: Waves his hand above his head while generating PSI sparkles.
  • Down Aerial - PK Meteor Kick: Twirls before kicking down into the air, producing a PSI spark.

  • Grab: Grabs with both hands.
  • Pummel - Grab PK Shock: Attacks the opponent with a discharge of PSI energy.
  • Forward Throw - PK Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
  • Back Throw - Reverse PK Throw: Psychokinetically swings the opponent over his head before sending them off backward.
  • Up Throw - Cowboy PK Throw: Psychokinetically spins the opponent above his head before sending them up.
  • Down Throw - Rapid PK Fire: Throws the opponent onto the ground & scorches them with PK Fire, dealing fire damage.

  • Front Floor Attack: Sweep kicks in front of himself & then behind while getting up.
  • Back Floor Attack: With 1 hand planted on the ground, sweeps his leg behind himself & then in front while getting up.
  • Trip Floor Attack: Kicks behind himself & then in front while getting up.
  • Edge Attack: Flips onto the stage & does a sweep kick.

  • Neutral Special - PK Flash: A green sphere of light appears above himself & flies forward in an arc if charged before exploding upon release, can be controlled & gets stronger the longer it's held.
  • Side Special - PK Fire: Shoots a lightning-bolt shaped projectile forwards on the ground or at a downward angle in the air that explodes into a pillar of flames, also dealing fire damage.
  • Up Special - PK Thunder: Creates a fast-moving ball of thunder that can be aimed into opponents or himself to propel himself, dealing electric damage.
  • Down Special - PSI Magnet: Surrounds himself with a purple energy field, allowing himself to absorb energy-based projectiles or explosions & heal.
  • Final Smash - PK Rockin': Use his PSI powers to attack opponents with a display of psychic fireworks.

  1. Default: Based off his appearance from Earthbound.
  2. White: Based off Fuel.
  3. Pink: Based off Paula.
  4. Yellow: Based off the uniforms of the Hanshin Tigers.
  5. Orange: Based off Everdred.
  6. Blue: Based off his younger self that he encounters in Magicant also from Earthbound.
  7. Black: The shirt features a sprite of Mr. Saturn on the front.
  8. Cyan: Based off Master Belch.
  9. Purple: Based off the tile pattern on the file select & character naming screens also from Earthbound.
  10. Brown: The front of the shirt has the Earthbound Smash symbol on it.
  11. Red
  12. Gold
  13. Dark Blue: Based off Yes Man Jr..
  14. Silver: Based off the Starmen.
  15. Turquoise
  16. Pajamas: The pajamas he wore at the start of Earthbound.

Bein' Friends (Theme: His opponents represent his other party members, except Lucas & Giygas.)
  • Round 1: Pink Homura who represents Paula
  • Round 2: Blue Henry who represents Jeff
  • Round 3: White Saitama who represents Poo
  • Round 4: White Duck Hunt who represents King
  • Round 5: Lucas
  • Round 6: Blue Cartman who represents Porky
  • Bonus Game: Home Run Contest
  • Boss: Giegue/Giygas

Lucas

The Boy from Nowhere

Lucas is the main protagonist of MOTHER 3. A boy from the Nowhere Islands who took it upon himself to stop the Pigmask Army, pull the 7 needles & befriend the Dark Dragon.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Rides in on a Mr. Saturn-style coffee table & then hops off.
  • Idles
    • Taps the toes of his shoes on the ground.
    • Holds 1 finger to his forehead & then swings his arm outward.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Trips, shakes his head & gets back up.
    • Side Taunt: Duster's Rope Snake comes out of his hand & has a brief conversation with him as he shrugs at it.
    • Down Taunt: Angrily positions his right hand up to his forehead, grunts while generating small bursts of PSI energy from his index & middle fingers & then swings his hand down to emit a trail of PSI energy.
  • Victory Poses
    • Left: Forcefully pulls 1 of the Seven Needles out of the ground, sending it flying off-screen while he looks toward the screen in a battle-ready pose.
    • Up: With his back toward the screen, he crouches while poking at something on the ground with a large stick & as the camera zooms in, turns his head around to face the screen & says "Huh?" while briefly sporting a surprised expression.
    • Right: Bends down on 1 knee & waves his right arm in front of himself while releasing blasts of PSI energy from his index & middle fingers.

  • Neutral Attack: Does a right-legged roundhouse kick, followed by a right-legged hook kick & then a left-legged reverse roundhouse kick.
  • Forward Tilt: Does a palm thrust that emits a small blast of PSI energy from his hand.
  • Up Tilt: Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot.
  • Down Tilt: Does a legsweep.
  • Dash Attack: Does a dashing palm thrust that emits a blast of PSI energy from his hand.
  • Forward Smash: Swings a stick in front of himself.
  • Up Smash - PK Smash Geyser: Emits a large blast of PSI energy above his head.
  • Down Smash - PK Blow: Aims his arm diagonally downward & emits 3 consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture.

  • Neutral Aerial: Tumbles while emitting blasts of PSI energy around his torso.
  • Forward Aerial: Does a kick that emits a blast of PSI energy from his foot.
  • Back Aerial - PK Meteor Kick: Does a backflip kick that emits a trail of PSI energy from his foot.
  • Up Aerial: Does an upward headbutt.
  • Down Aerial - PK Foot Stomp: Does an alternating series of stomps with each stomp emitting a small blast of PSI energy.

  • Grab - Rope Snake: Unfurls Duster's Rope Snake in front of himself.
  • Pummel: Attacks the opponent with a discharge of PSI energy.
  • Forward Throw: Telekinetically throws the opponent in front of himself.
  • Back Throw: Telekinetically throws the opponent behind himself.
  • Up Throw: Telekinetically whirls the opponent around his head & then throws them directly overhead.
  • Down Throw: Telekinetically slams the opponent into the ground headfirst.

  • Front Floor Attack: Kicks around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Kicks behind himself & then in front while getting up.
  • Edge Attack: Performs a low-angle kick while climbing up.

  • Neutral Special - PK Freeze: Emits a snowflake-like blast of PSI energy from his head that freezes opponents.
  • Side Special - PK Fire: Thrusts both hands forward to release a lightning bolt-shaped PSI projectile from his hands, causing an explosion, dealing fire damage.
  • Up Special - PK Thunder: Emits an electrical PSI projectile from his head that can be directed into him to propel him in any inputted direction, dealing electric damage.
  • Down Special - PSI Shield: Creates a barrier in front of himself that absorbs attacks & reflects projectiles.
  • Final Smash - PK Starstorm: Boney & Kumatora appear as the latter summons a shower of falling stars that fly towards the center of the stage, while saying "PK....Starstorm!!", damaging opponents in range.

  1. Default: Based off his appearance from MOTHER 3.
  2. Orange: Based off Claus, his twin brother also from 3.
  3. Blue
  4. Red
  5. Light Blue: Based off Kumatora.
  6. Gray: Based off the Masked Man.
  7. Cyan: Based off Duster.
  8. Green: Based off Boney.
  9. Purple
  10. White
  11. Blue
  12. Yellow
  13. Pink
  14. Black
  15. Maroon
  16. Brown: The outfit he wore when he was mistaken for Claus also from 3.

Trip to New Pork City (Theme: His opponents represent bosses from MOTHER 3, except Giygas.)
  • Round 1/Mini-Boss: Deviljho who represents Mecha-Drago
  • Round 2: Brown Wolf who represents Cactus Wolf
  • Round 3: Megatron who represents the Pork Tank
  • Round 4: Metal White Donkey Kong who represents Steel Mechorilla
  • Round 5: Blue Cartman who represents Porky
  • Round 6: Gray Lucas who represents Claus or default Lucas if chosen
  • Bonus Game: Break the Targets
  • Boss: Giegue/Giygas

Mii[]

Mii Brawler

The Brawler of Many Faces

Mii Brawlers are 1 of the many avatars that can be created on various Nintendo consoles. Miis who specialize in physical combat.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Lands with an explosion, performs 2 fast alternating punches followed by a spin kick & makes a pose similar to their side taunt.
  • Idles
    • Quickly performs 4 fighting stances.
    • Unclenches their fists & hops on the spot as if poised for battle.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Does a backflip & then performs a crane pose upon landing.
    • Side Taunt: Moves their fists in front of them in an "X" motion & assumes an altered crane pose before punching downwards & swinging an open hand outward, performing a knifehand block stance.
    • Down Taunt: Forms a grounded stance & then punches twice towards the screen using alternating arms.
  • Victory Poses
    • Left: Performs a straight punch, followed by a backhanded punch & a high kick combo & then poses with the leg outstretched.
    • Up: Punches many times in quick succession toward the screen & then poses with an arm outstretched.
    • Right: Cartwheels into the foreground, does a roundhouse kick & poses with the same leg outstretched.

  • Neutral Attack: Does 2 quick punches, followed by a series of rapid punches & ending with a side kick.
  • Forward Tilt: Does a roundhouse kick, which can be angled.
  • Up Tilt: Punches with an uppercut.
  • Down Tilt: Does an inverted sweep kick along the ground.
  • Dash Attack: Does a flying kick.
  • Forward Smash: Does a strong straight punch.
  • Up Smash - Cartwheel Kick: Does a flip kick.
  • Down Smash: Punches forwards & kicks backwards simultaneously.

  • Neutral Aerial: Does a sex kick.
  • Forward Aerial: Does 2 alternating inward kicks.
  • Back Aerial: Does a swinging back kick.
  • Up Aerial: Does a spinning crescent kick.
  • Down Aerial: Swings both fists beneath themself in a double axe handle.

  • Grab: Reaches in front of themself.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Launches the opponent away with a backhand.
  • Back Throw: Kicks the opponent behind themself.
  • Up Throw: Knocks the opponent up with a palm strike.
  • Down Throw: Karate chops the opponent into the ground.

  • Front Floor Attack: Kicks to both sides while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a low backhanded karate chop while climbing up.

  • Neutral Special
    • Ki Shot: Shoots a ball of fighting spirit.
    • Flashing Mach Punch: Performs 5 fast punches with a single hand.
    • Exploding Side Kick: Unleashes a powerful burning kick, dealing fire damage.
  • Side Specials
    • Onslaught: Charges forward with their knee out & performs a knee strike, a kick with the opposite leg, a backhanded punch, a swinging fist punch with the opposite arm, a double-hitting axe kick, a double-fisted axe handle swing & concluding with a backflip kick.
    • Burning Dropkick: Dropkicking while covered with flames, also dealing fire damage.
    • Suplex: Dashes forward a short distance with their arms out in a grabbing motion, lifts opponents into the air & does a backwards suplex, slamming them headfirst into the ground.
  • Up Specials
    • Soaring Axe Kick: Performs an upward flip kick & then an axe kick.
    • Helicopter Kick: Performs a flurry of spinning kicks while traveling diagonally upward.
    • Thrust Uppercut: Rises upwards with a multi-hitting uppercut, depending on what was chosen.
  • Down Specials
    • Head-On Assault: Leaps up, performing a backflip kick with both of their legs & plummets downward with a corkscrewing headbutt.
    • Feint Jump: Flips off the ground & performs a divekick while surrounded by a blue aura.
    • Counter Throw: Enters a defensive stance & if hit, grabs the opponent & slamming them on the ground behind themselves, depending on what was chosen.
  • Final Smash - Omega Blitz: Knocks opponents into the air with an upwards-arching heel kick & then proceeds to strike them with a maelstrom of punches & kicks before smashing them back downwards with a downward straight punch.

  • Nia (Xenoblade Chronicles)
  • Ribbon Girl (ARMS)
  • Ninjara (ARMS)
  • Flying Man (MOTHER)
  • Wonder Red (The Wonderful 101)
  • Axel (Streets of Rage): Based off Axel's appearance from Streets of Rage 4.
  • Majima (Yakuza): Based off Majima's appearance as the Mad Dog from the Yakuza franchise & when getting the Final Smash, the aura changes from yellow to white, referencing how he, like Kazuma, has a Heat Mode.
  • Kenshiro (Fist of the North Star)
  • Nezuko (Demon Slayer)
  • Jacky (Virtua Fighter)
  • Cammy (Street Fighter)
  • Skullomania (Fighting EX Layer)
  • Morrigan (Darkstalkers)
  • Kazama (Rival Schools)
  • Jotaro (JoJo's Bizarre Adventure): Based off Jotaro's appearance from JoJo's Bizarre Adventure: Stardust Crusaders.
  • Heihachi (Tekken)
  • Vegeta (Dragon Ball)
  • Sanji (One Piece): Based off Sanji's appearance after the time-skip from One Piece.
  • Naruto (Naruto): Based off Naruto's appearance from Naruto: Shipudden.
  • Deku (My Hero Academia): Based off Deku's appearance as Dark Deku from My Hero Academia.
  • Gon (Hunter X Hunter)
  • Ryo (Art of Fighting)
  • Striker (DNF Duel)
  • Doomfist (Overwatch)
  • Sub-Zero (Mortal Kombat)
  • Sackboy (LittleBigPlanet)
  • Fulgore (Killer Instinct)
  • Rash (Battletoads)
  • Ayane (Ninja Gaiden/Dead or Alive): Based off Ayane's appearance from Dead or Alive 6.
  • Niko (Grand Theft Auto)
  • Nagito (Danganronpa)
  • Laharl (Disgaea)
  • Noob (Roblox)
  • Springtrap (Five Nights at Freddy's)
  • Bendy (Bendy)
  • Filia (Skullgirls)
  • Madeline (Celeste)
  • Miriam (Bloodstained)
  • Boyfriend (Friday Night Funkin)
  • Yang (RWBY)
  • Freddy Krueger (A Nightmare on Elm Street): Based off Freddy's appearance from Mortal Kombat 9/(2011) & Dead by Daylight, which itself is based off his appearance from the 2010 remake of A Nightmare on Elm Street.
  • Anne (Amphibia): Based off Anne's appearance in the 3rd season of Amphibia & when getting the Final Smash, the wig will glow blue & gain tree branches in it much like her powered up form.
  • Hulk (Marvel)
  • Wolverine (Marvel)
  • Garnet (Steven Universe): Based off Garnet's appearance since the Steven Universe episode Change Your Mind.
  • K.O. (O.K. K.O.: Let's Be Heroes): Based off K.O.'s appearance after he & T.K.O. made peace since the OK KO: Let's Be Heroes episode Let's Fight to the End.
  • Rainbow (My Little Pony): Based off Rainbow Dash's human counterpart from the Equestria Girls digital series.
  • Superman (DC)
  • The Flash (DC)
  • Jazz (Transformers)

Pugilist Power (Theme: Their opponents are brawlers, except Dark Emperor.)
  • Round 1: Min Min, Bayonetta, Luffy
  • Round 2: Donkey Kong, Goku, Shrek
  • Round 3: Bowser, Lucario, Incineroar
  • Round 4: Little Mac, Captain Falcon, Saitama, Popeye
  • Round 5: Ryu, Ken, Chun-Li, Akuma
  • Round 6: Terry, Geese, Kyo, Iori
  • Bonus Game: Race To The Finish
  • Boss: Dark Emperor

Mii Swordfighter

The Swordfighter of Many Faces

Mii Swordfighters are 1 of the many avatars that can be created on various Nintendo consoles. Miis who specialize in swordplay.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Appears from a whirlwind similar to the appearance of Gale Strike & unsheathes their sword.
  • Idles
    • Point their sword towards the sky.
    • Looks around cautiously.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Whilst spinning, throws their sword upwards, which twirls in the air, then catches it & transitions into a defensive pose, slowly shifting backwards if done repeatedly.
    • Side Taunt: Spins their sword with a flourish before taking a stance, holding their sword in a reverse grip behind them.
    • Down Taunt: Poses with their sword facing upwards while balancing on 1 foot.
  • Victory Poses
    • Left: Raises their sword while spinning twice on 1 foot, performing a flourish & briefly enter into a 1-handed inside stance before thrusting the sword outwards.
    • Up: Drops from the sky, plunging their sword into the ground & then remove it whilst performing a flourishing spin, which is followed by an inverted roundhouse kick & poses with their sword pointing outwards.
    • Right: Performs a low-angled inwards slash, jumps up while spinning twice, then does a low-angled outwards slash upon landing, brings their sword up towards their body & then poses with it lowered.

  • Neutral Attack: Performs an inward slash, followed by an outward slash & concluded with an upwards-arching slash.
  • Forward Tilt: Does a horizontal swipe.
  • Up Tilt: Slashes in an arc above their heads.
  • Down Tilt: Does a low sword thrust along the ground.
  • Dash Attack: Performs an outward swipe while sliding forward.
  • Forward Smash: Steps forward & performs a 2-handed downward slash.
  • Up Smash: Jumps & performs 2 corkscrewing slashes over their head before touching the ground.
  • Down Smash: Crouches & slashes low to the ground.

  • Neutral Aerial: Slashes in a circle while doing a corkscrew in the air.
  • Forward Aerial: Stabs forward 3 times.
  • Back Aerial: Spins to perform an extremely fast backwards slash.
  • Up Aerial: Points the sword above their head & spins.
  • Down Aerial: Spins while holding their sword beneath themselves.

  • Grab: Reaches in front on them with their free hand.
  • Pummel: Does a knee strike.
  • Forward Throw: Front kicks the opponent away.
  • Back Throw: Knocks the opponent away with a roundhouse kick.
  • Up Throw: Tosses the opponent up & then performs a midair spinning slash to knock them away.
  • Down Throw: Slams the opponent on the ground.

  • Front Floor Attack: Swings the sword around themselves while getting up.
  • Back Floor Attack: Swings the sword in a back-to-front circle while getting up.
  • Trip Floor Attack: Swings the sword front to back while getting up.
  • Edge Attack: Stabs forward while climbing up.

  • Neutral Specials
    • Gale Strike: Creates a small tornado with a spinning slash & sends it forwards.
    • Shuriken of Light: Throws a bright translucent shuriken forwards.
    • Blurring Blade: Charges their sword with the blade aflame before stabbing with it forward multiple times & finishing with an upward slash.
  • Side Specials
    • Airborne Assault: Gets into a charge-like stance & then launches at opponents, somersaulting with the blade.
    • Gale Stab: Rushes forward, stabbing forward as they do so .
    • Chakram: Throws a chakram that can be angled, depending on what was chosen.
  • Up Specials
    • Stone Scabbard': Slashes upwards while jumping & then stabs downwards while falling.
    • Skyward Slash Dash': Performs a series of sword strikes while dashing in a straight line.
    • Hero's Spin': Performs multiple spinning slashes before ending with an outward slash.
  • Down Specials
    • Blade Counter: Holds their sword in a reverse grip behind them & if hit, performs an upward slash.
    • Reversal Slash: Performs a slash, leaving an S-shaped rainbow-colored swirl that reflect projectiles.
    • Power Thrust: Dashes forward quickly, stabbing with the sword.
  • Final Smash - Final Edge: Gets into a combat stance & then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves.

  • Chrom (Fire Emblem): The sword is replaced with the Falchion.
  • Dunban (Xenoblade Chronicles)
  • Rex (Xenoblade Chronicles): The sword is replaced with Pyra in her Blade form.
  • Euden (Dragalia Lost)
  • Lip (Panel de Pon)
  • Makoto (Persona)
  • Yu (Persona)
  • Schezo (Puyo Puyo)
  • Selvaria (Valkyria Chronicles)
  • Vergil (Devil May Cry): The sword is replaced with Yamato.
  • Arthur (Ghosts n Goblins): The sword is replaced with a lance.
  • Strider Hiryu (Strider): The sword is replaced with Cypher.
  • Goemon (Goemon): The sword is replaced with a pipe.
  • Yuri (Tales)
  • Zoro (One Piece): Based off Zoro's appearance after the time-skip from One Piece.
  • Gil (Babylonian Castle Saga)
  • Aerith (Final Fantasy): The sword is replaced with a staff.
  • Veronica (Dragon Quest): The sword is replaced with a staff.
  • Crono (Chrono)
  • Nakoruru (Samurai Shodown)
  • Hibiki (The Last Blade)
  • Ky (Guilty Gear)
  • Genji (Overwatch)
  • Jin (Ghosts of Tsushima)
  • Dovahkiin (The Elder Scrolls)
  • Asuka (Senran Kagura): The sword is replaced with Green Willow & Red Blossom.
  • Mikasa (Attack on Titan)
  • Scout (Team Fortress): The sword is replaced with a bat.
  • Gordon (Half-Life): The sword is replaced with a crowbar.
  • Cadence (Crypt of the Necrodancer): The sword is replaced with a shovel.
  • Hat Kid (A Hat in Time): The sword is replaced with an umbrella.
  • Crasher Knight (Castle Crashers)
  • Jacket (Hotline Miami): The sword is replaced with a bat.
  • Ichigo (Bleach): The sword is replaced with Zanpakutō.
  • Ruby (RWBY): The sword is replaced with Crescent Rose.
  • Weiss (RWBY): The sword is replaced with Myrtenaster.
  • Blake (RWBY): The sword is replaced with Gambol Shroud.
  • Saber (Fate): The sword is replaced with Excalibur.
  • He-Man (Masters of the Universe): The sword is replaced with the Sword of Power.
  • Sasha (Amphibia): The sword is replaced with a Heron Sword & when getting the Final Smash, the wig will glow pink.
  • Luz (The Owl House): The sword is replaced with the Owl Staff
  • Darth Vader (Star Wars): The sword is replaced with a Lightsaber.
  • Thor (Marvel): The sword is replaced with Stormbreaker.
  • Deadpool (Marvel)
  • Finn (Adventure Time)
  • Starlight (My Little Pony): Based off Starlight's human form from Equestria Girls: Mirror Magic & the sword is replaced with the Staff of Sameness.
  • Wonder Woman (DC)
  • Aquaman (DC): The sword is replaced with a trident.
  • Windblade (Transformers): The sword is replaced with a laser blade.

Swordsmanship Action (Theme: Their opponents wield swords, except Dark Emperor.)
  • Round 1: Meta Knight, Marth, Ike, Shulk, Pyra, Mythra, Nightmare
  • Round 2: Lucina, Female & Male Corrin, Female & Male Byleth, Adol
  • Round 3: Link, Cloud, Sephiroth, Sol, Ragna
  • Round 4: Isaac, Solaire, Lloyd, 2B, Haohmaru, The Beheaded
  • Round 5: Erdrick, The Luminary, Eight, Solo
  • Round 6: Zero, Dante, Sora, Travis, Hayabusa
  • Bonus Game: Break the Targets
  • Boss: Dark Emperor

Mii Gunner

The Gunner of Many Faces

Mii Gunners are 1 of the many avatars that can be created on various Nintendo consoles. Miis who specialize in ranged combat.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Emerges from a burst of electricity & then points their arm cannon to the left side of the screen.
  • Idles
    • Briefly examines their arm cannon.
    • Points their arm cannon to their right & then glances to their left cautiously.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Using their free hand to hold the arm cannon, they aim it towards the left side of the screen, slightly kneeling down in a "readying" pose & then proceed to aim to the right with it slightly angled higher as the cannon makes a clicking noise while emitting a brief flash from the tip & having an angry expression on.
    • Side Taunt: Raise their arm cannons in an upward position & cock them while facing forward as a brief flash is emitted from the tip of it.
    • Down Taunt: While kneeling, they thrust their arm cannon onto the ground & proceed to release small bursts of fire.
  • Victory Poses
    • Left: Rolls in from offscreen, then fires their arm cannon left & right before spinning & firing 1 final shot.
    • Up: Performs their Up Smash, a cannon shot in front & then a barrage of shots similar to their Forward Smash.
    • Right: Swings arm cannon around twice before firing it while pointing it ahead, simultaneously emitting a burst of flame.

  • Neutral Attack: Does a jab with their left hand, followed by a spin kick & then an explosion from their arm cannon.
  • Forward Tilt: Fires a short-range energy burst.
  • Up Tilt: Uppercuts with their arm cannon, releasing a discharge of flames, dealing fire damage.
  • Down Tilt: Fires a burst of flame onto the ground in front of themself, also dealing fire damage.
  • Dash Attack: Performs a swinging punch with the arm cannon, blasting opponents with flames, also dealing fire damage.
  • Forward Smash: Unleashes a series of energy bursts in quick succession, followed by a stronger burst.
  • Up Smash: Releases 5 bursts of fire in an arc above their head, also dealing fire damage.
  • Down Smash: Fires 2 bursts of flame onto the ground, also dealing fire damage.

  • Neutral Aerial: Sweeps their arm cannon downward in an arc.
  • Forward Aerial: Fires a single weak energy shot projectile.
  • Back Aerial: Releases a burst of flames from the arm cannon behind themself, also dealing fire damage.
  • Up Aerial: Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst.
  • Down Aerial: Pauses & then fires a single burst of flame below themself, also dealing fire damage.

  • Grab: Reaches in front of themself with their left hand.
  • Pummel: Does a knee strike.
  • Forward Throw: Punches the opponent away with the arm cannon.
  • Back Throw: Tosses the opponent behind themself & then fires a single energy pellet at them.
  • Up Throw: Tosses the opponent above themselves & then fires 2 energy pellets at them.
  • Down Throw: Slams the opponent onto the ground.

  • Front Floor Attack: Quickly fires a flame burst on either side while getting up, also dealing fire damage.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Shoots a blast of fire in front of themself & then behind while getting up, also dealing fire damage.
  • Edge Attack: Swings their arm cannon ahead while climbing up.

  • Neutral Specials
    • Charge Blast: Charges & fires a large energy sphere.
    • Laser Blaze: Fires spammable green energy pellets.
    • Precision Bolt: Fires a fast bolt of energy.
  • Side Specials
    • Flame Pillar: Fires an energy shot diagonally down that erupts into a flame pillar, also dealing fire damage.
    • Stealth Burst: Fires a small shining energy shot that detonates.
    • Gunner Missile: Fires a homing missile.
  • Up Specials
    • Lunar Launch: Fires a flaming projectile beneath themself, launching into the air, also dealing fire damage.
    • Cannon Jump Kick: Fires a concussive blast & then propels themselves with the arm cannon while kicking into the air.
    • Arm Rocket: Propels themself with a stream of flames from their arm cannon, also dealing fire damage.
  • Down Specials
    • Echo Reflector: Activates an energy shield that rotate around it, reflecting projectiles.
    • Bomb Drop: Drops a small bomb that bounces off the ground & explodes.
    • Absorbing Vortex: Covers themself with a glowing energy shield that absorbs projectiles to heal them.
  • Final Smash - Full Blast: Shoots a strong laser with 2 small laser cannons firing smaller lasers that circle around them.

  • K.K. Slider (Animal Crossing): The arm cannon is replaced with his guitar.
  • Proto Man (Mega Man)
  • X (Mega Man)
  • MegaMan.EXE (Mega Man)
  • Nero (Devil May Cry): Based off Nero's appearance from Devil May Cry V.
  • Leon (Resident Evil): Based off Leon's appearance from the remake of Resident Evil 2.
  • KOS-MOS (Xenosaga)
  • Barret (Final Fantasy)
  • Lara (Tomb Raider): Based off Lara's appearance from the reboot Tomb Raider franchise.
  • Noel (BlazBlue)
  • Captain Price (Call of Duty)
  • Earthworm Jim (Earthworm Jim)
  • Nathan (Uncharted): Based off Nathan's appearance from Uncharted 4: A Thief's End.
  • Ratchet (Ratchet & Clank)
  • Master Chief (Halo)
  • Vault Boy (Fallout): The arm cannon is replaced with a blaster.
  • Vaas (Far Cry)
  • Shepard (Mass Effect)
  • Soldier (Team Fortress): The arm cannon is replaced with a rocket launcher.
  • Chell (Portal): The arm cannon is replaced with a Portal Gun.
  • Trevor (Grand Theft Auto)
  • Duke (Duke Nukem)
  • Komaru (Danganronpa): The arm cannon is replaced with the Megaphone Hacking Gun.
  • K1-B0 (Danganronpa)
  • Marisa (Touhou Project): Their hand will move, depending on the attack.
  • Jinx (League of Legends)
  • Copen (Azure Striker Gunvolt): Based off Copen's appearance from the Luminous Avenger iX franchise.
  • Saffron (One Step From Eden): Their hand will move, depending on the attack.
  • Yoko (Gurren Lagann)
  • James Bond (007)
  • Marcy (Amphibia): When getting the Final Smash, the wig will glow green & their eyes turn orange, much like when Marcy was used as host for The Core.
  • Mabel (Gravity Falls)
  • Iron Man (Marvel): Their hand will move, depending on the attack.
  • Punisher (Marvel)
  • Jenny (My Life as a Teenage Robot)
  • Peridot (Steven Universe): The arm cannon is replaced with 1 of her former limb enhancers.
  • Rick (Rick & Morty)
  • Pinkie (My Little Pony): Based off Pinkie's human counterpart human counterpart from the Equestria Girls digital series & the arm cannon is replaced with a Party Cannon.
  • Cyborg (DC)
  • Arcee (Transformers)
  • Jetfire (Transformers)

Gunners for Everyone (Theme: Their opponents attack with ranged weapons or attacks, except Dark Emperor.)
  • Round 1: Bowser Jr., Geno, Snake
  • Round 2: Samus, Dark Samus, Marco
  • Round 3: Pit, Palutena, C.J.
  • Round 4: R.O.B., Mega Man, Bill, Lance
  • Round 5: Female & Male Inkling, Female & Male Octoling
  • Round 6: Doom Slayer, Gunvolt
  • Bonus Game: Break the Targets
  • Boss: Dark Emperor

Retro[]

Popo & Nana

Bone-Chilling Duo

Popo & Nana, collectively known as the Ice Climbers, are the main protagonists of Ice Climber. A duo of mountaineers who navigate icy mountains in their spare time to recover their stolen vegetables.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: The Condor flies in with them hanging off its feet as they then jump off while high fiving each other the Condor flies off.
  • Idles
    • Both twirl their hammers.
    • Popo looks backward curiously.
  • Gimmicks
    • Partner Mimic: Nana/Popo will mimic the one who's in the lead.
    • Reverse Traction: They're immune to slipping on ice due to their cleats, despite having the lowest traction.
  • Taunts
    • Up Taunt: They set down their hammers & jump up & down once.
    • Side Taunt: They point their hammers diagonally upward & shout "Yup!" as wind blows behind them.
    • Down Taunt: They dance in a circle.
  • Victory Poses
    • Left: Both jump up & down infinitely.
    • Up: Both nod & high-five one another.
    • Right: Nana hides behind Popo, only showing her face as Popo shifts from left to right.

  • Neutral Attack: Swing their hammers horizontally & then vertically.
  • Forward Tilt: Swing their hammers horizontally, which can be angled.
  • Up Tilt: Twirl their hammers over their heads.
  • Down Tilt: Sweep their hammers across the ground.
  • Dash Attack: Leap forward, swinging their hammers.
  • Forward Smash: Do an overhead swing of their hammers, smashing them in front of themselves.
  • Up Smash: Swing their hammers in an overhead arc.
  • Down Smash - Hammer Sweep: Sweep their hammers across the ground in a specific direction.

  • Neutral Aerial: Spin in place with their hammers outstretched.
  • Forward Aerial - Hammer Slam: Perform a somersaulting overhead swing of their hammers.
  • Back Aerial: Swing their hammers horizontally behind themselves.
  • Up Aerial: Swing their hammers above themselves in an arc.
  • Down Aerial: Hold their hammers below themselves & fall downward.

  • Grab: Reach in front of themself with their free hands.
  • Pummel: Headbutt the opponent.
  • Forward Throw: Knock the opponent away with their hammers.
  • Back Throw: Throw the opponent behind themself.
  • Up Throw: Toss the opponent upward & hits them with their hammers.
  • Down Throw: Lift the opponent over their head with both hands & slam them on the ground.

  • Front Floor Attack: Swing their hammers around themselves while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Spins around, hitting with their hammers while getting up.
  • Edge Attack: Slam their hammers in front of themselves while climbing up.

  • Neutral Special - Ice Shot: Summon a small stalagmite of ice & hit it with their hammers, causing it to slide along the ground, gradually shrinking as it travels.
  • Side Special - Squall Hammer: Stand back-to-back, while spinning around an axis with their hammers outstretched, which ends with them swinging their hammers upward.
  • Up Special - Belay: Throw each other into the air & pull each other upwards.
  • Down Special - Blizzard: Blow a gust of frigid air in front of themselves from their gloves, potentially freezing opponents.
  • Final Smash - Iceberg: Summon a rotating iceberg to rise from the center of the stage as they grab onto the condor before dropping off.

  1. Purple: Based on their in-game sprites from Ice Climber.
  2. Blue: Nana's parka resembles Popo's immediately after touching an enemy but before turning completely white from Ice Climber.
  3. Green
  4. Indigo
  5. Yellow
  6. Gray
  7. Cyan
  8. Maroon
  9. Red: Nana takes the lead & is based off her appearance on the American box art for Ice Climber.
  10. Brown
  11. White: Based off their sprite after touching an enemy also from Ice Climber.
  12. Orange
  13. Magenta
  14. Pink
  15. Turquoise
  16. Gold

Duos for Days (Theme: Their opponents are all pairs.)
  • Round 1: Ryu, Ken
  • Round 2: Billy, Jimmy
  • Round 3: Pyra, Mythra
  • Round 4: Bill, Lance
  • Round 5: Mario, Luigi
  • Round 6: Cuphead, Mugman
  • Bonus Game: Break the Targets
  • Boss: Duon

Mr. Game & Watch

Master of 2 Dimensions

Mr. Game & Watch is the main protagonist of the Game & Watch franchise. A black humanoid who hails from Superflat World, a completely flat land with no 3rd dimension.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Moves along a row of Game & Watch LCD frames until reaching the foreground.
  • Idles
    • Hops in place.
    • Briefly looks behind himself.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Rings his bell at a high angle.
    • Side Taunt: Rings his bell at a low angle.
    • Down Taunt: Sits down & catches his breath.
  • Victory Poses
    • Left: Rings his bell to his left, then his right & continues to ring his bell to his left.
    • Up: Hops about in choppy poses, tripping halfway before teetering on one foot & then proceeds to jump back & forth, landing on his feet & then his head.
    • Right: Juggles 3 balls while in his appearance from Ball.

  • Neutral Attack: Changes into his model from Greenhouse & rapidly presses an insecticide pump, pumping gas out.
  • Forward Tilt: Changes into his model from Lion & thrusts a chair forward to hit with its legs.
  • Up Tilt: Changes into his model from Flagman & swings a flag in front of himself & then behind.
  • Down Tilt: Changes into his model from Manhole & pushes an angled manhole cover in front of himself.
  • Dash Attack: Performs a sliding headbutt, while wearing a helmet.
  • Forward Smash: Changes his model into his appearance from Fire Attack & swings a lit torch downward, dealing fire damage.
  • Up Smash: Performs an upward headbutt while wearing a diving helmet from Octopus.
  • Down Smash: Changes into his model from Vermin & swings 2 hammers on both sides, burying opponents.

  • Neutral Aerial: Tosses out a pair of fish from a bowl from Tropical Fish.
  • Forward Aerial: Holds a bomb from Mario's Bombs Away in front of himself & drops it downward.
  • Back Aerial: Swings a snapping turtle from Turtle Bridge behind himself.
  • Up Aerial - Spitball Sparky: Changes into his model from Spitball Sparky & shoots a single puff of air upward.
  • Down Aerial: Thrusts a key from the Game & Watch version of Donkey Kong Jr. beneath himself, meteor smashing opponents.

  • Grab: Reaches in front of himself.
  • Pummel: Hits the opponent with the bell from the Game & Watch's alarm feature.
  • Forward Throw: Changes into his model from Ball, juggles the opponent & tosses them forward.
  • Back Throw: Same as Forward Throw but tosses the opponent backward.
  • Up Throw: Same as Forward Throw but tosses the opponent upward.
  • Down Throw: Same as Forward Throw, but tosses the opponent downward.

  • Front Floor Attack: Swings a hammer downward in front of himself & then behind like his Down Smash while getting up.
  • Back Floor Attack: Swings a hammer downward behind himself & then in front like his Down Smash while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Swings a bell forward from the Game & Watch's alarm feature while climbing up.

  • Neutral Special - Chef: Changes into his model from Chef & flips food out of a frying pan, which the pan itself can also do fire damage.
  • Side Special - Judge: Changes into his model from Judge, swings a hammer in front of himself & raises a flag with a random number from 1-9 with his other hand.
    • 1: An extremely weak swing that doesn't make the opponent flinch.
    • 2: A weak swing that deals minimal knockback.
    • 3: A weak swing that sends opponents in the opposite direction from where he's facing.
    • 4: A swing that launches opponents diagonally forward.
    • 5: A swing that has an electric effect.
    • 6: A swing that has a fire effect.
    • 7: A swing that produces 3 apples.
    • 8: A swing that has an ice effect.
    • 9: An extremely powerful swing that deals high knockback.
  • Up Special - Fire: Jumps off a trampoline from Fire & then descends while wearing a parachute.
  • Down Special - Oil Panic: Changes his model into his appearance from Oil Panic & holds an oil drum, which absorbs energy-based projectiles & reflects physical ones & then once 3 units are absorbed, sends out a large splash of oil from it, which can insta-KO' heavily damaged opponents.
  • Final Smash - Octopus: Transforms into a large octopus, rears back & charges forward, grabbing any opponents it can.

  1. Black: Based off the characters from the Game & Watch games Fire & Parachute.
  2. Red: Based off characters & objects as depicted on the Virtual Boy.
  3. Yellow: Based off how characters & objects look on the Game Boy screen.
  4. Blue
  5. Teal: Based off the 2 shades used by the Game Boy for the background & foreground.
  6. Cyan: Based off the backlit display of the Game Boy Light.
  7. Green
  8. White: Based off the monochromatic LCD screen of the Game & Watch games.
  9. Orange: Based off Diskun.
  10. Magenta
  11. Purple
  12. Pink
  13. Brown
  14. Gold
  15. Silver
  16. Clear

A Long Legacy (Theme: His opponents are classic characters on retro stages, except Master Core & fought in reverse order of release dates.)
  • Round 1: Bomberman
  • Round 2: Popo & Nana, R.O.B.
  • Round 3: Duck Hunt
  • Round 4: Mario, Luigi
  • Round 5: Red Donkey Kong
  • Round 6: Pac-Man
  • Bonus Game: Race to the Finish
  • Boss: Master Core

R.O.B.

The Last of His Kind

R.O.B. is a peripheral created for the Nintendo Entertainment System. A peripheral for the NES as an attempt to endure the North American video game crash of 1983 & is used in conjunction with 2 games, Gyromite & Stack-Up as well as being the former Ancient Minister for Tabuu.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Portions of his body descend from the sky and assemble together.
  • Idles
    • Briefly looks toward the screen.
    • Briefly nods off, then shakes his head & wakes up.
  • Gimmicks
    • Robo-Fuel: A fuel gauge is near the UI as he uses his Up Special & refills when he's not using it.
  • Taunts
    • Up Taunt: Faces the screen & spins his arms & head in alternating directions.
    • Side Taunt: Faces the screen & moves his head around, flashing bright lights from his eyes while clapping.
    • Down Taunt: Faces the screen, moves his arms down & then moves them back up again, spinning them whilst he does so.
  • Victory Poses
    • Left: While advancing forward, he rotates his hands outward while his arms point out straight as his head also rotates 360° clockwise after every 2 times he pumps his arms & after halting, spins his arms in alternating directions & rotates his head 360° counterclockwise. Afterward, he adjusts his arms to face upward, continuously raising & lowering them in a flexing gesture.
    • Up: Uses Robo Burner, spins, then lands, proceeds to continuously lower & raise his arms while rotating his head.
    • Right: Turns his head & flashes the lights in his eyes while clapping & then proceeds to continuously clap, lowering his arms after each clap.

  • Neutral Attack - 11/12: Does 2 alternating hooks.
  • Forward Tilt - S2: Does a lunging hook.
  • Up Tilt - Hi2: Thrusts his arms upward.
  • Down Tilt - Lw2: Thrusts his arms low along the ground.
  • Dash Attack - DashA: Does a double forearm club.
  • Forward Smash - S3: Does an optical energy blast.
  • Up Smash - Hi3: Performs a handstand & activates his thrusters to emit a fiery blast upward, dealing fire damage.
  • Down Smash - Lw3: Lowers his torso & spins it around rapidly while outstretching his arms to perform a series of discus clotheslines.

  • Neutral Aerial - AirN: Activates his thrusters to somersault & emit a fiery blast in a circular motion.
  • Forward Aerial - AirF: Same as Dash Attack, but in the air.
  • Back Aerial - AirB: Leans forward & activates his thrusters to emit a fiery blast behind himself, dealing fire damage.
  • Up Aerial - AirHi: Rapidly rotates his arms upward, ending it with an upward double forearm club.
  • Down Aerial - AirLw: Activates his thrusters to emit a fiery blast downward.

  • Grab: Clinches the opponent.
  • Pummel - CatchA: Does a headbutt.
  • Forward Throw - ThrowF: While holding the opponent in his "hand", he pulls his arm back & then flings it forward.
  • Back Throw - ThrowB: Flings the opponent behind himself with both of his arms.
  • Up Throw - ThrowHi: Performs a jet-propelled reverse pile-driver.
  • Down Throw - ThrowLw: Flips the opponent over & drills them into the ground headfirst, burying them.

  • Front Floor Attack: Punches around himself while getting up.
  • Back Floor Attack: Punches in front of himself & then behind while getting up.
  • Trip Floor Attack: Spins his torso around to throw a low-angle hook around himself while getting up.
  • Edge Attack: Swings his base forward & activates his thrusters to emit a fiery blast forward while climbing up, also dealing fire damage.

  • Neutral Special - Robo Beam: Does an optical laser with 3 distinct levels, which can be aimed & all dealing electric damage.
    • Uncharged Robo Beam: Fires a simple short-range energy blast.
    • Robo Beam: The standard version.
    • Super Robo Beam: Fires a massive laser blast.
  • Side Special - Arm Rotor: Rapidly spins his torso around to perform a series of discus clotheslines that reflects projectiles & concludes with an uppercut.
  • Up Special - Robo Burner: Activates his thrusters to fly.
  • Down Special - Gyro: Charges a spinning top on his base before launching it.
  • Final Smash - Guided Robo-Beam: Re-configures his body into a cannon-like form & begins firing smaller red lasers that home in on opponents & then unleashes the built up energy in the form of a green laser, which widens at the end.

  1. Tan: Based off the Japanese version & the default color if the language is set to Japanese, Korean or Chinese.
  2. Gray: Based off the Western version & the default color if the language is set to English, French, Spanish, German, Italian, Dutch or Russian.
  3. Yellow: Based off Spike.
  4. Light Purple: Based off Flipper.
  5. Green: Based off the R.O.B. Launcher.
  6. Purple: Based off his appearance from Mario Kart DS.
  7. Orange: Based off the Color TV-Game 15.
  8. White: Based off the SNES.
  9. Black: Based off the Virtual Boy.
  10. Blue: Based off 1 of the colors the Game Boy Advance SP can have.
  11. Indigo: Based off the Nintendo GameCube & an inversion of his blue costume.
  12. Cyan: Based off the Nintendo Wii.
  13. Red: Based off the Red version of the Nintendo 3DS XL.
  14. Dark Gray: Based off the Nintendo Switch.
  15. Brown
  16. Maroon

NES Nostalgia (Theme: His opponents have debuted on the NES or Famicon.)
  • Round 1: Duck Hunt
  • Round 2: Popo & Nana
  • Round 3: Bomberman
  • Round 4: Link, Samus, Pit
  • Round 5: Mega Man, Bill, Lance
  • Round 6: Purple Hayabusa
  • Bonus Game: Break the Targets
  • Boss: Galleom, which references his role in The Subspace Emissary.

Duck Hunt

Bark, Quack, Boom!

Duck Hunt is a tag team of the dog & the duck from Duck Hunt. A dog, a duck & an off-screen hunter that fires at opponents with an NES Zapper.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: The dog leaps into an 8-bit sprite of grass with the duck on his back before they both rise from the grass while the dog performs his signature laugh as the grass then disappears in a puff of smoke.
  • Idles
    • The dog & the duck sniff the ground.
    • The dog scratches his ear.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
  • Taunts
    • Up Taunt: The dog performs a frontal handstand, while the duck balances on 1 of the hind legs & quacks negatively in response.
    • Side Taunt: The dog lays on his side & does his infamous laugh, while the duck flies next to him.
    • Down Taunt: The dog stands on his back legs & does a dance.
  • Victory Poses
    • Left: Jumps into a patch of 8-bit grass before he, along with the duck, pops up from the grass & proceeds to do his signature laugh.
    • Up: Runs on screen & turns around to kick away a can from Hogan's Alley & then assumes a pose in which he stands on his left hind leg while raising his right & brings his front legs towards himself.
    • Right: Summons a Wild Gunman to shoot to the left, then another one to shoot to the right & then continuously holds the pose used to summon them, though the Wild Gunman don't appear in Team Battles.

  • Neutral Attack: The dog performs a paw swipe, followed by a headbutt & then a double-footed side kick performed from the baby freeze, which can be cancelled into the duck doing a flurry of pecks & ends by thrusting its wings & beak forward.
  • Forward Tilt: The dog leans on his chest & forepaws to thrust his lower back forward & propel the duck who performs a peck.
  • Up Tilt: The dog leans on his chest & forepaws to thrust his lower back upward & propel the duck who performs an upward headbutt while thrusting its wings upward.
  • Down Tilt: The dog swings his lower back forward to propel the duck who performs a turning peck.
  • Dash Attack: Slides onto his chest & forepaws to thrust his lower back forward & propel the duck who performs a peck.
  • Forward Smash - Zapper: The dog & duck look forward before the NES Zapper fires 3 shots in front of themselves, while they comically dodge them.
  • Up Smash: The dog & duck look upward before the NES Zapper fires 3 shots upward, while they comically dodge them.
  • Down Smash: The dog & duck look at the ground before the NES Zapper fires 3 shots around themselves, while they comically dodge them.

  • Neutral Aerial: The dog performs an aerial cartwheel.
  • Forward Aerial: The dog thrusts his lower back forward to propel the duck who performs a corkscrew peck.
  • Back Aerial: The dog thrusts his lower back backward to propel the duck who performs a turning peck.
  • Up Aerial - Wild Duck: The duck pecks upward 3 times while carrying the dog in tow.
  • Down Aerial: The dog somersaults to propel the duck who performs a peck.

  • Grab: The dog bites the opponent & holds them with his mouth.
  • Pummel: The duck headbutts the opponent.
  • Forward Throw: The dog rears his head back & sways it forward to throw the opponent.
  • Back Throw: The dog spins around to throw the opponent.
  • Up Throw: The dog performs a handstand kick.
  • Down Throw: The dog sways his head downward to slam the opponent.

  • Front Floor Attack: The duck pecks on either side of the dog while getting up.
  • Back Floor Attack: The duck headbutts behind the dog & then in front while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: The dog leans on his chest & forepaws to thrust his lower back forward to propel the duck who performs a peck while climbing up.

  • Neutral Special - Trick Shot: The dog kicks away an explosive tin can that does more damage the more it's shot at by pressing the button again.
  • Side Special - Clay Shooting: The dog throws a clay pigeon forward.
  • Up Special - Duck Jump: The duck flies upward, while carrying the dog before getting tired & falling to the ground.
  • Down Special - Wild Gunman: The dog summons an 8-bit version of 1 of 5 gunmen.
    • Big Head Gunman: The slowest gunman.
    • White Gunman: The 2nd slowest gunman who has the highest knockback growth & the longest range.
    • Black Gunman: The 2nd fastest gunman.
    • Orange Gunman: The fastest gunman.
    • Sombrero Gunman: The 3rd fastest gunman with the shortest range & does fire damage.
  • Final Smash - NES Zapper Posse: The dog barks to call in a flock of 8-bit ducks, launching any caught opponents into a Wild West-styled field & are then repeatedly fired at by the gunmen who are also shooting at the cardboard cutout gangsters & tin cans.

  1. Default: The duck is based off 1 of the 3 possible ducks from Duck Hunt.
  2. Black: The dog is based off a Rottweiler, while the duck is based off a male Saxony duck.
  3. Blue: The dog is based off a Border Collie, while the duck resembles an American black duck.
  4. Brown: The dog is based off a Chocolate Labrador Retriever, while the duck is based off a female Orpington duck.
  5. White: The dog is based off a Dalmatian, while the duck is based off a ruddy shelduck.
  6. Tan: The dog is based off a Beagle, while the duck is based off a male blue-headed mallard.
  7. Yellow: The dog is based off a Labrador Retriever, while the duck is based off a male mallard.
  8. Red: The dog is based off a black Labrador Retriever, while the duck is based off 1 of the 3 possible ducks also from Duck Hunt.
  9. Orange: The dog is based off an Airedale Retriever, while the duck is based off 1 of the 3 possible ducks also from Duck Hunt.
  10. Maroon: The dog is based off a Saluki, while the duck is based off a Marbleduck.
  11. Purple: The dog is based off a Husky, while the duck is based off an Alabio duck.
  12. Teal: The duck is based off a female mallard.
  13. Green
  14. Pink
  15. Silver
  16. Gold

Dog, Duck, Zapper (Theme: Their opponents are all animals.)
  • Round 1: Donkey Kong, Isabelle
  • Round 2: Sonic, Tails, Shadow
  • Round 3: Bowser, Bowser Jr., Banjo & Kazooie
  • Round 4: Fox, Falco, Wolf, Krystal
  • Round 5: King K. Rool, Ridley, Twilight
  • Round 6: Klonoa, Crash, Orcane
  • Bonus Game: Break the Targets
  • Boss: Deviljho

Others[]

Little Mac

Bruiser from the Bronx

Little Mac is the main protagonist of the Punch-Out!! franchise. An aspiring professional boxer who hails from The Bronx, New York, having defeated many opponents bigger than him.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Walks onto the stage while throwing a series of punches before tossing his hooded sweatsuit off.
  • Idles
    • Shuffles his feet.
    • Shifts his head back & forth in front of his fists.
  • Gimmicks
    • Can wall jump.
    • Stars: If he hit an opponent in the middle of their attack or uses his Down Special, he gains a Star, being able to have up to 3.
  • Taunts
    • Up Taunt: Turns his back to the screen, bends down & then raises his fist triumphantly as sometimes Doc Louis will chime in & say "Hit 'em, baby!".
    • Side Taunt: Pulls the string of his right boxing glove tight with his teeth & then gets back to his battle stance while scoffing as Doc will chime in & say "Let 'em have it, Mac!".
    • Down Taunt: Performs a series of punches while facing the screen as sometimes Doc will chime in & say "Show 'em what you got, Mac baby!".
    • Smash Taunt: Activates Doc Louis' Tips where he kneels down before contacting Doc who gives him tips on how to deal each fighter if on the Boxing Ring stage.
  • Victory Poses
    • Left: Does a fakeout punch against Doc Louis who stumbles before they both pose with an arm raised while facing towards the camera as the latter says either "You win, Mac!", "Was that a little too easy for ya, son?", "Nice work, Mac. You got it all figured out." or "I could barely keep my eyes on ya, son." if he was using the Wire costume.
    • Up: Doc Louis bumps him with his belly before holding up his arm as a referee would after a boxing match as he says either "World Circuit's all yours, Mac!", "Little Mac wins!" in tandem with the announcer, "You got what it takes, Mac!" or "You making my eyes water, son." of he was using the Wire costume.
    • Right: Runs & turns his back towards the screen, shuffles his feet & then performs a spinning uppercut while Doc Louis cheers him on & says either "Ahh, winnin' feels good, don't it?", "Way to go, Mac! You're the champ, baby!", "I think I hear a chocolate bar callin'." or "Just like old times, huh?" if he was using the Wire costume.
      • He's wearing the champion belt in all Victory Poses & Doc can randomly say "Y'know, that belt looks good on you, son.", no matter what victory poses is used.
      • Doc doesn't appear in Team Matches.

  • Neutral Attack: Does a left jab, followed by a right hook & then a left uppercut, which can be cancelled into a flurry of punches & ends with a right uppercut.
  • Forward Tilt: Does a 1-2 combo.
  • Up Tilt: Does an overhead arcing back-fist.
  • Down Tilt: Does a crouching short straight-punch.
  • Dash Attack: Does a lunging overhand punch.
  • Forward Smash - Straight Smash: Steps forward & throws 1 of 3 variations, depending on the direction.
    • Forward: Does a cross punch.
    • Up: Does an uppercut.
    • Down: Does a body hook.
  • Up Smash: Does a wide uppercut.
  • Down Smash: Spins 180° to throw a quick downward angled right hook.

  • Neutral Aerial - Weak Jab: Does a downward angled straight jab.
  • Forward Aerial: Does a hook forward.
  • Back Aerial: Does a back-fist behind himself.
  • Up Aerial: Does an upward arcing hook.
  • Down Aerial: Does a downwards palm thrust.

  • Grab: Clinches the opponent.
  • Pummel: Does a body hook.
  • Forward Throw: Rears his arm back & throws an overhand punch.
  • Back Throw: Spins the opponent around & throws an uppercut.
  • Up Throw: Does an uppercut.
  • Down Throw: Does a double axe handle.

  • Front Floor Attack: Throws a punch behind himself & then in front while getting up.
  • Back Floor Attack: Throws a punch in front of himself & then behind while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Throws a lunging punch while climbing up.

  • Neutral Special - Straight Lunge: Rears his arm back & then throws a dashing cross punch, which can be charged.
  • Side Special - Ducking Blow: Runs low to the ground, dodging most attacks & will throw a punch at an opponent depending on where the control stick is tilted.
    • Forward: Does a straight punch.
    • Up: Does an uppercut.
    • Down: Does a hook punch.
  • Up Special - Rising Uppercut/Star Punch: Punches up while spinning in the air or a powerful uppercut that deals more damage & travels more distance if he has stars.
  • Down Special - Slip Counter: Assumes a full crouch stance & if hit, slips inside to throw an uppercut, granting him a star if it lands.
  • Final Smash - Giga-Mac Rush: Transforms into his Giga Mac form, rushes forward & then proceeds to unleash a rush of punches that concludes with an uppercut.

  1. Default: Based off his appearance from Punch-Out!! (Wii).
  2. Yellow: Based off his appearance from Punch-Out!! (Wii)'s Title Defense Mode.
  3. White: Based off his in-game sprite after defeating opposing boxers from Punch-Out!! (1987).
  4. Blue: Based off his appearance when fighting in the World Circuit also from Punch-Out!! (Wii).
  5. Red: Based off Glass Joe.
  6. Light Green: Based off Bald Bull.
  7. Black: Based off Mr. Sandman.
  8. Dark Blue: Based off Bear Hugger.
  9. Orange: Based off Great Tiger.
  10. Brown: Based off Von Kaiser.
  11. Purple: Based off King Hippo.
  12. Light Blue: Based off the protagonist of Super Punch-Out!!.
  13. Gray: Based off his appearance from Super Smash Bros. Brawl.
  14. Pink: Wears his pink hooded sweatshirt & sweatpants from the training montages from the Punch-Out!! franchise.
  15. Green: Wears his sweatshirt & sweatpants, but with the colors inverted.
  16. Wire: The wireframe design from the original arcade Punch-Out!!.

Friendly Sparring (Theme: His opponents are close range martial artists, except Nemesis.)
  • Round 1: Incineroar, Akuma
  • Round 2: Ryu, Ken, Batman
  • Round 3: Saitama, Kyo, Iori, Spider-Man
  • Round 4: Captain Falcon, Goku, Luffy
  • Round 5: Min Min, Chun-Li, Terry, Geese
  • Round 6: Donkey Kong, since he's the secret boss in Punch-Out!!! (Wii).
  • Bonus Game: Home Run Contest
  • Boss: Nemesis

Isabelle

The Mayor's Assistant

Isabelle is a reoccurring character in the Animal Crossing franchise. The villager's secretary, doing most of the government-related work, occasionally asking him for certain decisions.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Comes out of the Town Hall cheering before it shrinks & then disappears into a puff of smoke.
  • Idles
    • Stretches her arms.
    • Turns around & inspects her outfit.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Waves her hand while looking toward the screen.
    • Side Taunt: Claps her hands while facing the screen.
    • Down Taunt: Dances, waving her arms in an inward circular motion while stepping in place, then jumps up & lands facing the screen with her arms spread out.
  • Victory Poses
    • Left: Waves twice & spreads her arms.
    • Up: Waves goodbye to Lloid as he flies upwards in the background & then turns toward the camera with a pose similar to her previous render.
    • Right: Dusts herself off, jumps twice & poses triumphantly with her hands on her hips.

  • Neutral Attack: Swings a toy hammer downward.
  • Forward Tilt: Swings a Candy Umbrella horizontally.
  • Up Tilt: Swings a broom in an arc over her head, starting behind herself.
  • Down Tilt: Pulls a weed out of the ground.
  • Dash Attack: Falls over & drops a brown pot.
  • Forward Smash: Fires a party popper forward.
  • Up Smash: Blows her whistle, causing a sign with the No Symbol to spring up from the ground in front of herself.
  • Down Smash: Splashes a pail of water back & forth.

  • Neutral Aerial: Twirls around twice in the air while holding pom-poms.
  • Forward Aerial: Fires a pellet from a slingshot in front of herself.
  • Back Aerial: Fires a pellet from a slingshot behind herself.
  • Up Aerial: Swings a pair of white turnips upward.
  • Down Aerial: Swings a pair of white turnips downward, meteor smashing opponents.

  • Grab - Net: Traps opponents in a net with an overhead swing.
  • Pummel: Yanks the net backwards.
  • Forward Throw: Tosses the opponent out of the net.
  • Back Throw: Turns around, tossing the opponent out of the net.
  • Up Throw: Flips the net over & tosses the opponent upward.
  • Down Throw: Turns her net horizontally & slams it on the ground.

  • Front Floor Attack: Swings a broom in front of herself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack but swings the broom behind herself 1st.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Slides along the ground & shoves with pom-poms in her hands while climbing up.

  • Neutral Special - Pocket: Can take in any item or projectile & keep it to use later.
  • Side Special - Fishing Rod: Casts out a fishing rod, which can be used as a grab, catch items & a tether recovery.
  • Up Special - Balloon Trip: Sits on a swing with 2 bunny balloons as she flies upward.
  • Down Special - Lloid Trap: Plants Lloid into the ground before rocketing upward.
  • Final Smash - Dream Town Hall: Tom Nook & the Nooklings come & build a town hall, trapping opponents that got caught before exploding.

  1. Pink: Based off her casual outfit from Animal Crossing: New Horizons.
  2. Green: Based off her summer outfit from Animal Crossing: New Leaf.
  3. Purple: Based off her Winter Solstice outfit also from New Leaf.
  4. Gray: Based off her Labor Day outfit also from New Leaf.
  5. Orange
  6. White
  7. Bronze
  8. Cyan
  9. Yellow: Wears her winter outfit also from New Leaf.
  10. Red: Based off Digby.
  11. Teal: Based off Tom Nook’s appearance also from New Leaf.
  12. Blue: Based off Zipper T. Bunny.
  13. Magenta
  14. Black
  15. Brown
  16. Turquoise

Meeting The Villagers (Theme: Her opponents share species from the Animal Crossing franchise, except Dr. Coyle.)
  • Round 1: Falco
  • Round 2: Banjo & Kazooie
  • Round 3: Greninja
  • Round 4: Donkey Kong
  • Round 5: Pikachu
  • Round 6: Wolf
  • Bonus Game: Race to the Finish
  • Boss: Dr. Coyle/Hedlok Coyle

Olimar

Veteran Astronaut

Olimar is the main protagonist of the Pikmin franchise. A worker for the Hocotate Freight that crash landed on a distant planet, met Pikmin who helped him retrieve his stolen ship parts.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Exits the Hocotate Ship & then plucks 3 Pikmin, after which the ship disappears in a puff of smoke.
  • Idles
    • Rubs his helmet with both hands.
    • Moves his arms back & forward in a basic limber exercise.
  • Gimmicks
    • Pikmin Line: When ever a Pikmin is used in all the moves he uses, the next Pikmin that was just used will go next, which can be seen on his UI.
    • Bloom: If any Pikmin survive long enough & deal enough damage, flowers grow on their heads, increasing their damage & health.
  • Taunts
    • Up Taunt: Joyfully jumps in place twice.
    • Side Taunt: Lies down on the ground, rolls around as if basking in nature & then gets up.
    • Down Taunt: Swings his hips twice.
  • Victory Poses
    • Left: Performs a toe touching exercise while a Yellow Pikmin rests on the ground & a Red Pikmin looks around, waving its arms & occasionally jumping.
    • Up: Plucks a White, Blue & Purple Pikmin as the former 2 bounce off his head, whereas the latter squashes him onto the ground as his eyes will comically bulge outward upon being squashed before returning to normal, whereas Alph will comically wince.
    • Right: Sways in place while a Red, Yellow & Blue Pikmin walk around him in a circle.

  • Neutral Attack: Does a 1-2 punch.
  • Forward Tilt: Does a wind-up punch.
  • Up Tilt: Does a jumping twirl.
  • Down Tilt: Does a sliding tackle.
  • Dash Attack: Does a cartwheel.
  • Forward Smash: Points forward & a Pikmin performs a corkscrew tackle.
  • Up Smash: Points upward & a Pikmin performs a cartwheeling tackle.
  • Down Smash: Squats slightly & points to both of his sides to command 2 Pikmin to perform dashing tackles.

  • Neutral Aerial: Same as Up Tilt.
  • Forward Aerial: Grabs a Pikmin by its stem & swings it forward.
  • Back Aerial: Grabs a Pikmin by its stem & swings it upward behind himself.
  • Up Aerial: Grabs a Pikmin by its stem & twirls it upward.
  • Down Aerial: Grabs a Pikmin by its stem & swings it downward.

  • Grab: Points forward to command the lead Pikmin to grab the opponent.
  • Pummel: Does a knifehand thrust.
  • Forward Throw: The Pikmin leap forward, body slamming the opponent.
  • Back Throw: Same as Forward Throw, but the Pikmin leap backwards.
  • Up Throw: The Pikmin toss the opponent & headbutt them upward.
  • Down Throw: The Pikmin perform a leaping pile-driver.

  • Front Floor Attack: Headbutts in front of himself & then behind while getting up.
  • Back Floor Attack: Punches in front of himself & then spins around to punch behind while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Throws a punch while climbing up.

  • Neutral Special - Pikmin Pluck: Randomly plucks up to 6 Pikmin from 5 types.
    • Red: Possess the strongest aerial attacks, deal fire damage & is immune to fire attacks.
    • Yellow: Possess slightly larger hit boxes, but are weaker, deal electric damage & are immune to electric attacks.
    • Blue: Possess higher health, both the longest ranged grab & the most effective throws, deal ice damage, can swim & are immune to water attacks.
    • Purple: Don't fly far when thrown, move slowly & possess less range in their smash attacks & grab, but also have the strongest smash attacks, the most powerful throw & the most health.
    • White: Can be thrown faster & farther, deal 3 times as much damage as well as darkness damage to opponents & also possess a more damaging pummel, but have half the health, often being killed in 1 hit & possess drastically weaker attacks.
  • Side Special - Pikmin Throw: Throws a Pikmin, which latches onto opponents & damages them before falling off.
  • Up Special - Winged Pikmin: 2 Winged Pikmin carry him & his Pikmin into the air.
  • Down Special - Pikmin Order: Blows his whistle to recall Pikmin and/or sort out their order in the line.
  • Final Smash - End of Day: Jumps into the Hocotate Ship, launches into outer space as Bulborbs attack opponents to bury them & falls back onto the stage, creating a large explosion as his ship explodes.

  1. Tan: Based off his appearance from Pikmin 3.
  2. Red: Based off his appearance from the original Pikmin.
  3. Green
  4. White: Based off a Navy Mark IV space suit.
  5. Blue: Based off Louie.
  6. Black: Based off The President.
  7. Purple: Based off the unused 4th captain seen in concept art for 3.
  8. Yellow
  9. Alph
  10. Alph Green: Based off Charlie.
  11. Pink: Based off Brittany.
  12. Alph Red: Based off Olimar.
  13. Orange
  14. Gray
  15. Bronze
  16. Gold

Taking Root (Theme: His opponents are related the plants or nature, except Yellow Devil.)
  • Round 1: Daisy
  • Round 2: Isabelle
  • Round 3: Orcane
  • Round 4: Crazy Dave
  • Round 5: Steve, Alex
  • Round 6: Viridi
  • Bonus Game: Board the Platforms
  • Boss: Yellow Devil who represents the Plasm Wraith

Min Min

The Ramen Bomber

Min Min is 1 of the playable characters in ARMS. A martial artist who’s the poster girl for her family's ramen shop, whose hair & ARMS are made of ramen noodles & can transform her left ARM into a Dragon ARM even if there's not 1 there.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Jumps onto the stage while corkscrewing, assumes the Gai Bù stance upon landing & then assumes the Jin Ji Du Li stance.
  • Idles
    • Hops on both feet & briefly brandishes her left ARM above her whilst her other ARM is held behind herself.
    • Raises her left ARM & lowers it in front of herself in a fighting stance.
  • Gimmicks
    • ARMS: Using her Down Special, she can switch her 3 default ARMS on her right arm as she punches with her right arm with the A Button & her left arm with the B Button.
      • Ramram: The weakest of her ARMS, but also the fastest & can be angled in a wider arc as her Forward Smash has a fire effect.
      • Megawatt: The most powerful of her ARMS, but lacks speed & range as her Forward Smash has an electric effect.
      • Dragon: Can fire a laser if the attack button is held, giving it the best range as her Forward Smash being faster.
    • Dragon: The Dragon ARM on her left arm becomes more powerful after doing a throw or parry or getting her Final Smash, but can lose it after being grabbed, frozen, stunned, asleep, crumpled, paralyzed, buried or if failing to tech a ground landing.
  • Taunts
    • Up Taunt: Performs a left-legged roundhouse kick followed by a right-legged side kick, during which she says "哈!耶!" (an onomatopoeia).
    • Side Taunt: Performs the Jǐ & Àn movements from 24-form tai chi chuan & then assumes the Jin Ji Du Li stance as she says, "拉麺!" (Ramen!)
    • Down Taunt: Sways her ARMS in alternating circles before assuming the Tūn Bù stance.
  • Victory Poses
    • Left: Raises her left ARM in the air, whilst simultaneously swaying her hips towards her right, waves both her ARMS in alternating circles & then assumes the Fú Hǔ Bù a stance while saying "Wǒ ài lāmiàn!" ("I love ramen!").
    • Up: Performs a butterfly kick, followed by a right-legged wheel kick, followed by a left-legged roundhouse kick in which she keeps her left leg outstretched afterwards as she says "Xièxiè!" ("Thank you!").
    • Right: Performs a roundhouse kick before assuming the Chā Bù stance.

  • Neutral Attack - The Kung Fu Combo (Tapped): Does a quick hook kick followed by a leg sweep & then an outward roundhouse kick, which can be cancelled into a rapid series of kicks that ends with a side kick if tapped or punches with her right arm if held.
  • Forward Tilt: Same as Neutral Attack but moves forward.
  • Up Tilt - Wheel Kick: Does a wheel kick.
  • Down Tilt - Slide: Does a baseball slide.
  • Dash Attack - Jumping Kick: Does a jump kick forward.
  • Forward Smash: Does a stronger punch with her left or right arm, depending on the button pressed.
  • Up Smash - Somersault Kick: Does a somersault kick, which can reflect projectiles.
  • Down Smash - 2-Way Kick: Does the splits.

  • Neutral Aerial: Swings her right or left arm in a circle.
  • Forward Aerial: Same as Neutral Attack & Forward Tilt.
  • Back Aerial: Same as before, but behind herself.
  • Up Aerial - Midair Somersault Kick: Same as Up Smash.
  • Down Aerial - Dive Kick: Does a divekick, meteor smashing opponents.

  • Grab: Reaches out with both arms.
  • Pummel: Kicks the opponent repeatedly.
  • Forward Throw: Does a side kick.
  • Back Throw: Does a German suplex.
  • Up Throw: Does a stretch kick.
  • Down Throw: Pins the opponent down & performs a somersault axe kick.

  • Front Floor Attack: Swings her left ARM around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Does a sweep kick while getting up.
  • Edge Attack: Does a sweep kick while climbing up.

  • Neutral Special - Punch: Punches with her left arm, allowing her to use her held Neutral Attack, Forward Tilt, Forward Smash, Forward Aerial or Back Aerial separately.
  • Side Special - ARM Release: Punches & either fires a beam, dealing fire damage, shoots a Ramram, also dealing fire damage or a strong punch that does electric damage, depending on the ARM.
  • Up Special - ARM Jump/ARM Hook: Launches her ARMS downward to launch herself upward on the ground or punches diagonally upward if already in the air as a tether recovery.
  • Down Special - ARMS Change: Crouches & switches between her 3 ARMS.
  • Final Smash - ARMS Rush: Punches forward with a powered-up left Dragon ARM as Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica, Twintelle, Byte & Barq, Kid Cobra, Helix, Max Brass, Lola Pop, Misango, Springtron & Dr. Coyle all unleash a barrage of punches before Hedlok latches onto her head & finishes with a blast from his mouth, launching opponents into the Gong from the Ramen Bowl.

  1. Orange: Based off her default costume from ARMS.
  2. Cyan: Based off her "right" costume also from ARMS.
  3. Red: Based off her "down" costume also from ARMS.
  4. Yellow: Based off her "left" costume from ARMS.
  5. Blue: Based off both Ninjara & Spring Man's "down" costume both from ARMS.
  6. Green: Based off both the Dragon ARM & Twintelle's "left" costume both from ARMS.
  7. Pink: Based off Ribbon Girl's "down" costume also from ARMS.
  8. Black: Based off both the Phoenix ARM & Byte & Barq's "left" costume both from ARMS.
  9. Silver: Based off Mechanica's "left" costume also from ARMS.
  10. Gold: Based off Max Brass' "right" costume also from ARMS.
  11. Brown: Based off Lola Pop's "down" costume also from ARMS.
  12. White: Based off Master Mummy.
  13. Purple: Based off Kid Cobra.
  14. Teal: Based off Max Brass.
  15. Dark Red: Based off Springtron, which also mechanizes her voice.
  16. Casual: Her appearance from promotional art that was released alongside ARMS’ 3.2.0 update.

ARMS at The Ready (Theme: Her opponents represent the fighters in ARMS besides herself & in 1 on 1 stamina matches with increased jump height.)
  • Round 1: Blue Little Mac who represents Spring Man, Pink Ahri who represents Ribbon Girl
  • Round 2: Blue Hayabusa who represents Ninjara
  • Round 3: Giant White Jason who represents Master Mummy
  • Round 4: White Shantae who represents Twintelle, Purple Miko who represents Kid Cobra
  • Round 5: Green Penny who represents Helix
  • Round 6/Mini-Boss: Brown Optimus who represents Max Brass, Galleom who represents Hedlok Brass
  • Bonus Game: Break the Targets
  • Boss: Dr. Coyle/Hedlok Coyle

Captain Falcon

The Supersonic Slugger

Captain Falcon is the main protagonist of the F-Zero franchise. An F-Zero championship racer & renowned bounty hunter, frequently standing up against rival bounty hunters & Black Shadow both on & off the racetracks.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Jumps out of the Blue Falcon after it flies into the stage, after which it speeds off as he does either a simple vaulting jump if entering from the right or a front flip if entering from the left.
  • Idles
    • Leans forward & thrusts his arm out.
    • Similar to the 1st one, but he crouches slightly & thrusts his elbow out instead of his arm.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Kneels while emitting a fiery aura with an angry expression.
    • Side Taunt: Thrusts out his left arm & gestures for his opponent to come closer, shouting "Come on!".
    • Down Taunt: Gives a salute to his right side while saying "Show me your moves!" or extends his saluting arm behind him with 2 fingers if facing left.
  • Victory Poses
    • Left: Kneels while briefly emitting a flaming aura.
    • Up: Performs a 540 kick & then assumes a crouching fighting stance.
    • Right: Performs a hook kick, then a roundhouse kick & then another hook kick before striking a fist pumping pose.

  • Neutral Attack - Jab/Straight/Kneebutt/Mach Punch/Body Blow: Does 2 straight punches, followed by a Gentleman knee strike, which can be cancelled into a series of punches, culminating in an underhand punch.
  • Forward Tilt - Round Kick: Does a roundhouse kick, which can be angled.
  • Up Tilt - Wheel Kick: Does an axe kick.
  • Down Tilt - Sprawl Kick: Does a sweep kick.
  • Dash Attack - Turbo Shoulder: Does a shoulder tackle.
  • Forward Smash - Overheat Back Knuckle: Rears back & performs a lunging backhanded punch while posing, dealing fire damage, which can be angled.
  • Up Smash - Dual Edge: Performs a 540 kick.
  • Down Smash - Front & Back Kick: Kicks forward & then backward.

  • Neutral Aerial - Rotary Kick: Kicks forward twice.
  • Forward Aerial - Knee Smash: Does a knee strike, dealing electric damage.
  • Back Aerial - Back Knuckle: Does a quick backhanded strike.
  • Up Aerial - Overhead Kick: Does a flip kick.
  • Down Aerial - Stampede Bomb: Performs a double foot stomp.

  • Grab: Reaches out with a short range.
  • Pummel - Grab Kneebutt: Knee strikes the opponent.
  • Forward Throw - Short Body Blow: Punches the opponent, sending them forward diagonally.
  • Back Throw - Striking Throw: Puts the opponent behind himself & kicks them backwards.
  • Up Throw - Rising Flat: Holds the opponent up & punches them upward with his left hand.
  • Up Throw - Rising Flat: Holds the opponent up & punches them upward with his left hand.

  • Front Floor Attack: Does a spin kick on the ground while getting up.
  • Back Floor Attack: Spins around to do a double kick while getting up.
  • Trip Floor Attack: Punches both sides while getting up.
  • Edge Attack: Kicks with his right leg while climbing up.

  • Neutral Special - Falcon Punch: Winds up & releases a fiery punch, yelling "Falcon....Punch!!", also dealing fire damage.
  • Side Special - Raptor Boost: Dashes forward, performing an uppercut on the ground or an overhand in the air.
  • Up Special - Falcon Dive: Leaps upward & grabs any opponent that comes in range, launching them away with an explosion as he flips backward while shouting "Yes!", also dealing fire damage.
  • Down Special - Falcon Kick: Bursts forward with a flaming high-speed kick, uttering "Falcon Kick!" & will travel horizontally on the ground or plunge down at a diagonal angle in the air, also dealing fire damage.
  • Final Smash - Blue Falcon: Calls in the Blue Falcon, saying "Come on! Blue Falcon!", which flies through the stage in front of himself & then runs over any caught opponents with it, launching them into the air as then he jumps out & unleashes a powerful Falcon Punch on them.

  1. Indigo: Based off his standard appearance from F-Zero GX.
  2. Black: Based off his appearance in the Japanese commercial for F-Zero X.
  3. Red: Based off Blood Falcon.
  4. Green: Based off the Wild Goose.
  5. Blue: Based off his appearance from the original F-Zero.
  6. White: Based off Jody Summer's original appearance also from X.
  7. Yellow: Based off Dr. Stewart.
  8. Brown: Based off Samurai Goroh.
  9. Cyan: Based off Rick Wheeler.
  10. Magenta: Based off Deathborn.
  11. Purple
  12. Orange
  13. Gray
  14. Turquoise
  15. Bronze
  16. Gold

Up Close & Personal (Theme: His opponents are either martial artists or use close-combat attacks.)
  • Round 1: Donkey Kong, Shrek, Popeye
  • Round 2: Kazuma, Goku, Luffy
  • Round 3: Ryu, Chun-Li, Geese
  • Round 4: Terry, Kyo, Iori
  • Round 5: Ken, Saitama, Billy, Jimmy
  • Round 6: Little Mac, Batman
  • Bonus Game: Race to the Finish
  • Boss: Bowser/Fury Bowser

Isaac

The Master Venus Adept

Isaac is the main protagonist of the original Golden Sun. An Earth Adept who went on a quest to retrieve the 4 elemental stars, stolen by Saturos & Menardi to break the seal on alchemy.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Orbs of energy gather together as he warps onto the stage.
  • Idles
    • Adjusts his glove.
    • Unsheathes his Gaia Blade & then resheathes it.
  • Gimmicks
    • Can float for 2.5 seconds.
  • Taunts
    • Up Taunt: Does a little hop & summons a giant white Psynergy hand & sits on it for a bit before it dissipates & lands on back on the ground.
    • Side Taunt: Goes into a casting pose as rocks emerge around himself before going back to his idle.
    • Down Taunt: Flint appears & spins around, almost making lose his balance.
  • Victory Poses
    • Left: Points the Gaia Blade towards the sun & then stick it into the ground.
    • Up: A large stone pillar is shown before he moves it away with Move & then does a pose based off Matthew's.
    • Right: Elemental energy flies around him as it goes into him as he has his hands up before Flint poses with him.

  • Neutral Attack - Move: Summons a Psynergy hand that pushes opponents away.
  • Forward Tilt - Burst: Creates a small burst forward.
  • Up Tilt - Slap: Slaps a Psynergy hand above himself.
  • Down Tilt - Thorn: Summons a spine in front of himself while crouching.
  • Dash Attack: Points his fist forward & then the psynergy hand appears, punching forward.
  • Forward Smash: Unsheathes the Gaia Blade & performs a 2-handed lunging downward slash.
  • Up Smash - Punji: Raises his hands, making Punji sticks grow in front of himself.
  • Down Smash - Quake: Places 1 hand on the ground & summons 4 pillars of rock in all sides.

  • Neutral Aerial - Cyclone: Spins around as a gust of wind emerges.
  • Forward Aerial: Unsheathes the Gaia Blade & does a horizontal slash around himself forward.
  • Back Aerial: Does a kick backwards.
  • Up Aerial: Points his fist up as the Psynergy hand appears, punching upwards.
  • Down Aerial - Spire: Spawns a rock spire on the Gaia Blade & thrusts downward.

  • Grab - Grip: Grabs with the Psynergy hand.
  • Pummel: Crushes his opponent with the Psynergy hand.
  • Forward Throw - Force: Throws his opponent forward with the Psynergy hand.
  • Back Throw: Throws his opponent backwards with the Psynergy hand.
  • Up Throw: Spawns 2 Psynergy hands to lift & crush the opponent.
  • Down Throw - Pound: Makes the Psynergy hand bury the opponent.

  • Front Floor Attack: Pushes opponents with a Psynergy hand forward & punches behind himself with the other hand while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack - Dig: Scoops with a Psynergy hand while getting up.
  • Edge Attack: Does a quick punch while getting up.

  • Neutral Special - Move: Shouts "Move!" & summons a giant white Psynergy hand that moves very slowly forward & pushes opponents away.
  • Side Special - Ragnarök: Lifts the Gaia Blade high above his head as it's engulfed in an orange aura of Psynergy, swings it downward & summons a large blade of pure Psynergy to stab forward at a diagonal arc.
  • Up Special - Planet Diver: Leaps upward with a jumping slash before spinning & diving downward as he's coated in flames, dealing fire damage.
  • Down Special - Growth: Focuses his power & sprouts a vine near his feet that grabs any opponent near it.
  • Final Smash - Judgment: Summons 4 Venus element djinn & teleports away as Judgment then appears & gathers energy with his lion-esque shield, which he fires directly towards the ground, creating an explosion.

  1. Blue: Based off his appearance from both the original Golden Sun & Golden Sun: The Lost Age.
  2. Dark Green: Based off his appearance from Golden Sun: Dark Dawn.
  3. Yellow: Based off Garet.
  4. Purple: Based off Ivan.
  5. Cyan: Based off Mia.
  6. Green: Based off Felix.
  7. Pink: Based off Jenna.
  8. Indigo: Based off Saturos.
  9. Red: Based off Menardi.
  10. Pale Purple: Based off Sheba.
  11. Light Blue: Based off Piers.
  12. Violet: Based off Kris.
  13. Light Green: Based off Tyrell.
  14. Light Yellow: Based off Amiti.
  15. Light Red: Based off Sveta.
  16. Brown: Based off Eoleo.

The Sun Rises (Theme: His opponents represent bosses from the original Golden Sun, except Nemesis.)
  • Round 1: Giant Lapis who represents the Hydros Statue
  • Round 2: Giant Green Piranha Plant who represents Tret
  • Round 3: Blue Donkey Kong who represents the Killer Ape
  • Round 4: Yellow Incineroar who represents the Manticore
  • Round 5: Giant Pink Inkling who represents the Kraken
  • Round 6: Purple Adol who represent Saturos, Red Lucy who represents Menardi
  • Bonus Game: Board the Platforms
  • Boss: Nemesis who represents Dullahan

Ring Fit Trainee

Fired-Up Fitness Fighter

Ring Fit Trainee is the main protagonist of Ring Fit Adventure. A personal fitness instructor who went on a journey with Ring to stop Draguax.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Jogs on stage & performs some stretches.
  • Idles
    • Swings Ring 2 times.
    • Spins Ring on her finger before going back into her idle pose.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Activity: By moving or landing attacks, her hair flares up, becomes faster & deals slightly more damage, but standing in 1 place for too long or getting hit will reduce it.
  • Taunts
    • Up Taunt: Stretches both arms above her head.
    • Side Taunt: Jogs in place.
    • Down Taunt: Ring floats in the air as the 2 high-five.
  • Victory Poses
    • Left: Starts out in a squat & then stretches with arms extended skyward as Ring shouts "VICTORY!".
    • Up: Is seen drinking a smoothie & then smiles at the camera as Ring says "Your muscles look so happy!".
    • Right: Gets into a squat before standing back up, raising Ring into the air & releasing a surge of energy as she smiles & Ring says "Way to work up a sweat!".

  • Neutral Attack: Performs a Standing Twist.
  • Forward Tilt: Squeezes Ring, conjures a fan & swats forward.
  • Up Tilt: Performs an Overhead Press.
  • Down Tilt: Squeezes Ring & fires a puff of air.
  • Dash Attack: Jumps forward & performs a Leg Scissor.
  • Forward Smash: Performs the Warrior Pose III.
  • Up Smash: Performs the Tree Pose.
  • Down Smash: Performs a Knee-to-Chest.

  • Neutral Aerial: Flaps a pair of wings sprouted from Ring.
  • Forward Aerial: Performs a Flutter Kick.
  • Back Aerial: Performs a Tricep Kickback.
  • Up Aerial: Shoots a parachute above herself.
  • Down Aerial: Performs a Pendulum Bend, swinging Ring below her as an abdomen appears & strikes opponents.

  • Grab: Snatches the opponent with Ring.
  • Pummel: Performs an Abdominal Press Hold, trapping the opponent in a ring & squeezing them.
  • Forward Throw: Lifts Ring & makes an air blast in front of herself.
  • Back Throw: Lifts Ring & makes an air blast behind herself.
  • Up Throw: Lifts Ring & makes an air blast above herself.
  • Down Throw: Lifts Ring & makes an air blast below herself.

  • Front Floor Attack: Swings Ring around while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Swings Ring forward while climbing up.

  • Neutral Special - Wind Rings: Fires ring-shaped blasts of wind forward.
  • Side Special - Core Crushing: Swings a bo staff forward.
  • Up Special - Squat Spring: Holds a squat before shooting upwards from a spring.
  • Down Special - Ab Guard: Spawns a yellow spectral torso to negate a few attacks, depending on how many opponents there are.
  • Final Smash - Ring Fit: Strikes a pose & rains spectral feet, fists, torsos & flowers from the top of the screen.

  1. Female: Based off her appearance from Ring Fit Adventure.
  2. Red: Based off the Arms Master outfit also from Ring Fit Adventure.
  3. Blue: Based off Allegra.
  4. Green: Based off the Green Aurora outfit also from Ring Fit Adventure.
  5. Yellow: Based off the Abs Master outfit also from Ring Fit Adventure.
  6. Purple: Based off the Legs Master outfit also from Ring Fit Adventure.
  7. White: Based off the Guru Gear outfit also from Ring Fit Adventure.
  8. Gray: Based off Draguax.
  9. Male: Based off his appearance also from Ring Fit Adventure.
  10. Male Red: Based off Armando.
  11. Male Blue
  12. Male Green
  13. Black: Based off the Dragon Breaker outfit also from Ring Fit Adventure.
  14. Pink
  15. Brown
  16. Orange: Based off Abdonis.

Going For A Run (Theme: Her opponents are among the fastest fighters in the game, except The Devil.)
  • Round 1: Fox
  • Round 2: Mythra
  • Round 3: Little Mac
  • Round 4: Captain Falcon
  • Round 5: Shadow
  • Round 6: Sonic
  • Bonus Game: Race to the Finish
  • Boss: The Devil who represents Draguax

3rd Party[]

Sega[]

Sonic

The Blue Blur

Sonic is the main protagonist of the Sonic the Hedgehog franchise. A blue anthropomorphic hedgehog & a resident of South Island with a snarky attitude that’s described as "the fastest thing alive" & has stopped the plans of Eggman on numerous occasions.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Spin Dashes onto the stage from the foreground & strikes a pose.
  • Idles
    • Looks at the camera for a moment while tapping his foot impatiently.
    • Looks at the camera & wiggles his finger in a patronizing manner while smirking.
  • Gimmicks
    • Can wall jump.
    • Takes damage while swimming.
    • Boost: A meter that allows him to use his Side Special to its fullest as it fills when he lands hits or doing Tricks, which drains as he uses it.
    • Tricks: Does a trick to help fill his Boost meters by pressing the shield button or taunting quickly after landing an aerial attack or his Neutral Special or shortly after using his Up Special.
  • Taunts
    • Up Taunt: Somersaults & then crosses his arms with his index finger pointing out, while making a "tsk" sound 3 times.
    • Side Taunt: Performs the Super Peel Out while grinning & saying "Sonic Speed!".
    • Down Taunt: Performs the windmill while saying "Come on!".
  • Victory Poses
    • Left: Sprints off-screen & then sprints back on-screen before giving a thumbs up while saying "That was almost too easy!".
    • Up: Runs up to the camera, grabs the blue Chaos Emerald & then poses with it while saying "Piece of cake!" or "Better luck, next time, Egghead!" if Dr. Eggman was present in the match.
    • Right: Performs a pike, Foot Sweep & backflip & then strikes a pose while saying "Let's do that again sometime!".

  • Neutral Attack - P/PP/PPK: Does 2 punches & then a kick, which can be cancelled into a flurry of punches & ends with a Spin Dash.
  • Forward Tilt - Sonic Flare: Does a sweep kick forward.
  • Up Tilt - Double Air Kick: Does a 540 kick.
  • Down Tilt: Slides forward.
  • Dash Attack - Lightspeed Dash: Dashes forward.
  • Forward Smash - Wind-Up Punch: Winds up his arm & does a cross punch.
  • Up Smash - Sonic Up Draft: Does a somersault kick upward.
  • Down Smash: Does a breakdance kick.

  • Neutral Aerial - Air Spin: Spins while undulating.
  • Forward Aerial - Sonic Eagle: Does a somersault axe kick, spiking opponents.
  • Back Aerial - Back Star: Does a backward thrust in midair.
  • Up Aerial: Spins upward.
  • Down Aerial - Bound Jump: Launches a downward Spin Attack.

  • Grab: Clinches the opponent.
  • Pummel - Grab Kneebutt: Knee strikes the opponent.
  • Forward Throw: Kicks the opponent forward.
  • Back Throw - Sonic Slam: Rolls in the air & suplexes the opponent behind himself.
  • Up Throw - Blue Tornado: Spins around the opponent before launching them upward.
  • Down Throw - Spinning Gear: Pins the opponent to the ground & then Spin Dashes onto them.

  • Front Floor Attack: Spin Dashes around in a circular motion while getting up.
  • Back Floor Attack: Performs a legsweep while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up.

  • Neutral Special - Homing Attack: Curls up into a ball while briefly ascending, homes onto the nearest opponent as a target reticle appears & then rams into them.
  • Side Special - Boost: Boosts forward, making him even faster.
  • Up Special - Spring Jump: Pulls out a spring & uses it to springboard into the air, though others can jump on it too.
  • Down Special - Spin Charge: Charges up & rolls forward.
  • Final Smash - Hyper Sonic: Gathers the Chaos Emeralds & the Master Emerald to attain his Hyper Transformation while saying "Hyper Sonic Style!" & starts zipping around the stage before turning back to normal.

  1. Blue: Based off his modern design 1st seen in Sonic Adventure.
  2. Cyan: Based off Classic Sonic.
  3. Yellow
  4. Orange: Based off Tails.
  5. Red: Based off Knuckles.
  6. Pink: Based off Amy.
  7. Cream: Based off Bark.
  8. Black: Based off Shadow.
  9. Green: Based off Jet.
  10. Purple: Based off Blaze.
  11. White: Based off Silver.
  12. Brown: Based off his appearance from the Sonic promotional comic.
  13. Dark Blue: Based off Dark Sonic.
  14. Lavender: Based off Sash Lilac from the Freedom Planet franchise.
  15. 2020: His appearance from Sonic The Hedgehog (2020).
  16. Boom: His appearance from the Sonic Boom franchise.

Console Wars (Theme: His opponents are from rival companies to Sega, except Chaos.)
  • Round 1: Crash who comes from Activision
  • Round 2: Terry who comes from SNK
  • Round 3: Banjo & Kazooie who comes from Microsoft
  • Round 4: Snake who comes from Konami
  • Round 5: Mega Man who comes from Capcom
  • Round 6: Mario who comes from Nintendo
  • Bonus Game: Race to the Finish
  • Boss: Chaos/Perfect Chaos

Dr. Eggman

Man With The Master Plan

Dr. Ivo Robotnik, more commonly known as Dr. Eggman, is the main antagonist of the Sonic the Hedgehog franchise. Sonic's arch-nemesis who plans to conquer the world to build his own Eggman Empire, but, like Bowser with Mario, has been forced to help him sometimes.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Flies in on his Egg Mobile, saying "All systems, full power!".
  • Idles
    • Presses a few button on the Egg Walker to make sure it's working.
    • Shakes his fist as he gains an angry expression.
  • Gimmicks
    • Can float for 2.5 seconds.
    • Like with Bowser Jr. & the Koopalings & the Koopa Klown Car, the Egg Mobile takes less damage from attacks, while Eggman takes more in comparison.
  • Taunts
    • Up Taunt: Raises his fists into the air as the Egg Mobile jumps up & down.
    • Side Taunt: Looks to the screen & laughs maniacally.
    • Down Taunt: The Egg Mobile suddenly sparks & turns off as he becomes angry & hits it, causing it to turn back on.
  • Victory Poses
    • Left: Flies in, gets out of the Egg Mobile, spins a sign that lands on his face while laughing.
    • Up: Fly down to the ground & then hops off his Egg Mobile, putting his elbow on it, giving a thumbs up & grinning deviously while saying "I'm the one who shall rule the world!" or "Now I Have You, Sonic!" if Sonic was present in the match.
    • Right: Flies down & juggles the 7 Chaos Emeralds while grinning.

  • Neutral Attack: 2 claws pop out of the Egg Mobile & does a 1-2 combo before swinging them in circles multiple times.
  • Forward Tilt: Fires the Volkan Cannon forward.
  • Up Tilt: A flamethrower comes from the back of the Egg Mobile & shoots upward, dealing fire damage.
  • Down Tilt: Shoots a small disc forward.
  • Dash Attack - Egg Ball: The Egg Mobile rolls around forward.
  • Forward Smash - Tonkachi Eggman: A hammer appears in front of the Egg Mobile & slams forward.
  • Up Smash: 2 arms appear on the sides of the Egg Mobile & drill upward.
  • Down Smash: A pair of legs spawns from the Egg Mobile with orbs on them & jumps in place, creating a shockwave & tripping opponents.

  • Neutral Aerial - Flying Eggman: Summons 7 balls pods to circle around himself.
  • Forward Aerial: The Egg Mobile forms a large spear & stabs forward, dealing electric damage.
  • Back Aerial: A cannon emerges from behind the Egg Mobile & fires a magma ball behind himself, also dealing fire damage.
  • Up Aerial: A helicopter rotor emerges from behind the Egg Mobile & spins upward.
  • Down Aerial: A large checkered wrecking ball appears from the bottom of the Egg Mobile & swings it downward, meteor smashing opponents.

  • Grab: A large mechanical hand emerges in front of the Egg Mobile to grab the opponent.
  • Pummel: Stands up in the Egg Mobile & slaps the opponent.
  • Forward Throw: Thrusts a bouncy Bobbin forward.
  • Back Throw: Swings the opponent overhead & slams them behind himself.
  • Up Throw - Big Arm: The Egg Mobile does a small jump before suplexing the opponent.
  • Down Throw - Egg Press: The Egg Mobile launches itself upward & buries the opponent.

  • Front Floor Attack: The Egg Mobile spins while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a dropkick with the Egg Mobile while climbing up.

  • Neutral Special - Laser Missiles: A cannon appears on the back of the Egg Mobile as a targeting laser appears if held & a targeting reticle appears over opponents & fires small missiles at them after releasing it with more fired the longer the reticle is on them, but can only fire 4 at a time.
  • Side Special - Egg Mobile-D: The Egg Mobile spawns a drill in front & wheels underneath & charges forward.
  • Up Special - Egg Flight: The Egg Mobile begins flying in any inputted direction.
  • Down Special - Egg Bomb: The Egg Mobile shoots out a spiked bomb that stays on the ground & explodes upon either contact or damage.
  • Final Smash - Death Egg Robot: Says "Now for my true power!!", flies offscreen before appearing in the background piloting the Death Egg Robot as a large reticle appears on screen & says "GET A LOAD OF THIS!!" as he fires the mech's arms, spinning them in place before returning to the stage.

  1. Red: Based off his modern design 1st seen in Sonic Adventure.
  2. Blue: Based off Metal Sonic.
  3. Yellow: Based off Cubot, while the Egg Mobile is based off Orbot.
  4. Green: Based off E-100 Alpha.
  5. White: Based off Gerald Robotnik.
  6. Black: Based off Eggman Nega.
  7. Gray: Based off the liquid metal Metal Sonic used to pose as him from Sonic Heroes.
  8. Orange: Based off E-104 Epsilon.
  9. Purple: Based off E-105 Zeta.
  10. Brown: Based off the Camouflage outfit from Sonic Adventure 2.
  11. Gold
  12. Classic: His classic appearance from the Sonic franchise.
  13. Classic Red: Based off his early concept art.
  14. SatAM: His appearance from Sonic the Hedgehog/SonicSatAM.
  15. SatAM Blue: Based off Sonic's appearance also from SonicSatAM.
  16. Boom: His appearance from the Sonic Boom franchise.

Why So Blue? (Theme: His opponents are all characters who wear blue outfits as a tribute to Sonic, except DJ Octavio.)
  • Round 1: Lucario, Link, Dark Samus
  • Round 2: Geno, Meta Knight, Lapis
  • Round 3: Chun-Li, Billy, Shovel Knight
  • Round 4: Mega Man, Sans, Gunvolt
  • Round 5: Lucina, Nightmare, Orcane
  • Round 6: Sonic, Marth, Soundwave
  • Bonus Game: Break the Targets
  • Boss: DJ Octavio

Tails

Twin-Tailed Genius

Miles "Tails" Prower is a major character in the Sonic the Hedgehog franchise. Sonic's best friend who taught him the Spin Dash & has a knack for building & technology.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Flies into the screen with his tails before landing on the ground.
  • Idles
    • Looks at the camera for a moment while yawning.
    • Takes out his Game Gear & plays Tails Adventure on it before putting it away.
  • Gimmicks
    • Can hover 2.5 seconds.
    • Can double jump twice.
  • Taunts
    • Up Taunt: Jumps & yells "Yeah!" while striking a pose.
    • Side Taunt: Spins around with an index finger on 1 hand & a peace sign on the other while chuckling.
    • Down Taunt: Spins his tails under him & floats in the air.
  • Victory Poses
    • Left: Sets up the goalpost before it starts spinning as he checks the Miles Electric with a surprised expression.
    • Up: Jumps twice in the air & then poses as he says "I must be getting stronger!" or "I did it Sonic!" if Sonic was present in the match.
    • Right: Flies around before raising his fist into the air, saying "Yeah I got it!".

  • Neutral Attack: Does a straight punch, then a tail swing & then another straight punch.
  • Forward Tilt - Horse Kick: Does a double kick forward.
  • Up Tilt - Pummel Punch: Wildly swings his arms above himself.
  • Down Tilt: Whips his tail around himself on the ground.
  • Dash Attack - Propeller Dash: Does a launching headbutt.
  • Forward Smash - Scissor Punch: Claps forward.
  • Up Smash - Magic Upper: Spawns his Magic Hand that punches upward.
  • Down Smash - Magic Hook: Spawns his Magic Hand & whips it around his body.

  • Neutral Aerial - Typhoon: Spins his tails rapidly in the air.
  • Forward Aerial - Double Kick: Kicks forward twice.
  • Back Aerial: Spins in place & then ends with a kick.
  • Up Aerial: Spins his tails upward.
  • Down Aerial - Stomp Dive: Stomps downward.

  • Grab: Grabs with both arms.
  • Pummel - Foot Crush: Steps on the opponent's foot.
  • Forward Throw - Airplane Throw: Picks up the opponent, then flies & tosses them forward.
  • Back Throw - Slip-Around: Lifts the opponent over himself onto their head & tosses them backward.
  • Up Throw - Airplane Drop: Picks up the opponent up into the air & drops them down.
  • Down Throw - Double Spin: Pins the opponent to the ground & then Spin Dashes onto them.

  • Front Floor Attack: Swings his tails around once while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Kicks forward while getting up.

  • Neutral Special - Rapid Tails Attack: Spins his tails around himself, which can be used to slow his descend or move him around but can leave him stunned for awhile if used too much.
  • Side Special - Energy Ball Blaster: Takes out the Energy Ball Blaster & fires a round shot of energy forward on the ground or diagonally in the air.
  • Up Special - Tail Copter: Spins his tails like a helicopter & soars upward.
  • Down Special - Spin Charge: Charges up & spins down the stage in a ball.
  • Final Smash - Tornado: Says "Leave the flying to me!", boards the Tornado 2 & launches several blasts from it while also ramming opponents with it.

  1. Yellow: Based off his modern design 1st seen in Sonic Free Riders.
  2. Light Orange: Based off Classic Tails.
  3. Blue: Based off Sonic.
  4. Red: Based off Dr. Eggman.
  5. Green: Based off Cosmo.
  6. Orange: Based off Marine.
  7. Cyan: Based off the Chao.
  8. Purple: Based off Chip.
  9. White: Based off Ori from the Ori franchise.
  10. Black: Based off Klonoa.
  11. Silver: Based off a silver fox.
  12. Brown: Based off his appearance from both Adventures of Sonic the Hedgehog & Sonic the Hedgehog/SonicSatAM.
  13. Dark Red: Based off a red fox.
  14. Boom: His appearance from the Sonic Boom franchise.
  15. Boom Blue: Based off Sonic's appearance from the Sonic Boom franchise.
  16. Boom Red: Based of Eggman's appearance from the Sonic Boom franchise.

Up 2 It (Theme: His opponents represent bosses from Sonic the Hedgehog 2, except Chaos.)
  • Round 1: Bowser Jr. who represents the Egg Mobile-D.
  • Round 2: Gray Mr. Game & Watch who represents Water Eggman.
  • Round 3: Gray King Dedede who represents Hammer Eggman.
  • Round 4: Gray Dark Samus who represents Submarine Eggman.
  • Round 5: Gray Mega Man who represents Flying Eggman.
  • Round 6: Metal Gray Sonic who represents Mecha Sonic.
  • Bonus Game: Race to the Finish
  • Boss: Chaos/Perfect Chaos

Shadow

The Ultimate Lifeform

Shadow is a reoccurring character in the Sonic the Hedgehog franchise & the main protagonist of Shadow the Hedgehog & the Episode Shadow DLC to Sonic Forces. Sonic's rival designed to be the "Ultimate Life Form" & prefers a straightforward or blunt approach to problems.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Teleports onto the stage.
  • Idles
    • Crosses his arms.
    • Runs his hands along his spikes backwards.
  • Gimmicks
    • Can wall jump.
    • Can wall cling.
  • Taunts
    • Up Taunt: Crosses his arms & looks away in disgust.
    • Side Taunt: Tosses a Chaos Emerald into the air as he says "I'm the coolest.".
    • Down Taunt: Clenches his fist as he says "This is who I am!".
  • Victory Poses
    • Left: Runs out of a spin & crosses his arms as he says "Here we go!".
    • Up: Raises his arm as a Chaos Emerald floats into his hand & then poses as he holds it forward.
    • Right: Walks from the left, crosses his arms & says "Sayonara." as he teleports.

  • Neutral Attack: Does a horizontal karate chop, then a diagonal roundhouse kick & then a turnaround back kick.
  • Forward Tilt: Does a quick roundhouse kick.
  • Up Tilt: Does a 540 kick with exhaust from his hover shoes, dealing fire damage.
  • Down Tilt: Does a 360-spin kick.
  • Dash Attack - Shadow Slider: Does a sideways break, also dealing fire damage.
  • Forward Smash - Chaos Upper: Does a backhanded punch with a Chaos explosion.
  • Up Smash: Does a vertical stab chop.
  • Down Smash - C. Nightmare: Releases 2 Chaos explosions in his hands on both sides.

  • Neutral Aerial: Does a horizontal helicopter spin kick.
  • Forward Aerial: Does a quick chop & 2 kicks forward.
  • Back Aerial: Does a backward spin kick behind himself.
  • Up Aerial: Does an upside-down spinning drill kick.
  • Down Aerial – Shadow Rocket: Does a diagonal downward kick.

  • Grab: Reaches out with 1 arm.
  • Pummel: Chops the opponent with his other arm.
  • Forward Throw: Does an elbow check forward.
  • Back Throw: Teleports & roundhouse kicks the opponent in the back of the head.
  • Up Throw: Teleports the opponent, grabs them by the face & slams them into the ground.
  • Down Throw: Steps on the opponent & burns them with 1 of his hover shoes, also dealing fire damage.

  • Front Floor Attack: Spin Dashes around in a circular motion while getting up.
  • Back Floor Attack: Performs a legsweep while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up.

  • Neutral Special - Sub-Machine Gun: Pulls a Sub-Machine Gun & fires at opponents, which can be aimed.
  • Side Special - Chaos Spear: Says "Chaos Spear!" & fires his Chaos Spear forward on the ground or diagonally downward in the air.
  • Up Special - Chaos Warp: Puts 2 fingers to his temple & teleports a short distance away a few times in any direction.
  • Down Special - Dark Tornado: Spins around, creating a tornado around himself that sucks up opponents & sends them a distance away.
  • Final Smash - Chaos Control: Transforms into Super Shadow, releases a large energy wave, while saying "Chaos….CONTROL!!!" & teleports any caught opponents to outer space where they get blasted by the Eclipse Cannon, insta-KO'ing heavily damaged opponents.

  1. Default: Based off his design 1st seen from Sonic Adventure 2: Battle.
  2. Yellow: Based off the yellow Shadow android from Shadow the Hedgehog.
  3. Pink: Based off the pink Shadow android also from Shadow the Hedgehog.
  4. Blue: Based off the blue Shadow android also from Shadow the Hedgehog.
  5. Orange: Based off the orange Shadow android also from Shadow the Hedgehog.
  6. Green: Based off the green Shadow android also from Shadow the Hedgehog.
  7. Cyan: Based off Maria.
  8. White: Based off Rouge.
  9. Red: Based off E-123 Omega.
  10. Dark Green: Based off Scourge.
  11. Dark Blue: Based off Mephiles' initial appearance from Sonic The Hedgehog (2006).
  12. Purple: Based off Darkspine Sonic.
  13. Black: Based off Infinite.
  14. Ruby: Based off the Phantom Ruby.
  15. Racing: His racing outfit also from Adventure 2: Battle.
  16. Boom: His appearance from the Sonic Boom franchise.

Ow! The Edge! (Theme: His opponents represent video game characters that tried too hard to be cool, except Dharkon.)
  • Round 1: Brown Bowser who represents Radical Rex from Radical Rex.
  • Round 2: Orange Doom Slayer who represents Reboot Bomberman from Bomberman: Act Zero.
  • Round 3: Cloud who represents Snow Villiers from Final Fantasy XIII.
  • Round 4: Yoshi who represents Gex.
  • Round 5: Brown Dante who represents his infamous reincarnation from DMC: Devil May Cry.
  • Round 6: Black Lucy who represents Not Important from Hatred.
  • Bonus Game: Race to the Finish
  • Boss: Dharkon who represents Black Doom/Devil Doom

Bayonetta

Umbra Witch

Bayonetta or Cereza is the main protagonist of the Bayonetta franchise. An Umbra Witch who lost her memories after awakening from a 500-year slumber in a coffin at the bottom of a lake, fighting against hordes of angels to discover the truth about her past.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol & then proceeds to wield her guns.
  • Idles
    • Waves 1 of her guns in an inviting motion while resting the other on her hip.
    • Holds her left gun in front of herself & her right gun upward beside her head, which occurs once she ends any ground attack & reverts to her standard idle animation after a few seconds.
  • Gimmicks
    • Can wall jump.
    • Can wall cling.
    • Recovery Frames: When using her Side or Up Specials, she'll receive a set number of landing frames upon landing.
    • Bullet Arts: When using her Neutral Attack, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Forward Smash, Up Smash, Down Smash, Neutral Aerial, Forward Aerial, Back Aerial, Up Aerial, Down Aerial, Neutral Special, Side Special or Up Special, she can cancel them into firing bullets.
    • Bat Within: Transforms into a swarm of bats before reforming after being hit by an attack early during rolls, sidesteps or air dodges or late during Witch Time.
  • Taunts
    • Up Taunt: Twirls around, moves both arms around her in a graceful manner & then strikes a pose with both arms over her head, saying "If you need to learn how to talk to a lady, ask your mum.".
    • Side Taunt: Gracefully spins around & then points both guns directly in front of herself, saying "New 'do, dead you.".
    • Down Taunt: Strikes a pose while flourishing her guns before looking away & then looking forward while her glasses briefly emit a light purple glint upon concluding.
      • Her Up & Down Taunt can be cancelled into her moves.
  • Victory Poses
    • Left: Dances similarly to her Down Taunt & says "Miss me, baby?".
    • Up: Performs the Break Dance move & then strikes a pose similar to her crouch, saying either "Dreadful." or "Don't make me beg.".
    • Right: Faces her back to the screen while holding her guns up beside her face. pirouettes like a ballerina & then aims her guns to the right with a pose, saying either "That all you got?" or "You're making it easy.".

  • Neutral Attack - Bullet Punch/Combo Sweep/Swing Up/Phantom Rush/Phantom Finish: Performs a lunge with her left gun, then a back-handed strike with her right & then an uppercut with the left, which can be cancelled into a barrage of pistol whips that ends with a thrusting pistol whip, while the Bullet Arts version has her shoot her guns forward, except for the 3rd hit, which shoots forward & upward in a diagonal direction.
  • Forward Tilt - Bullet Heel/Combo Twist/Rising Kick: Performs a front kick, then a spin kick & then an upward roundhouse kick, while the Bullet Arts version has her fire her guns straight forward, then slightly upward & then diagonally upward.
  • Up Tilt - Chain Upper: Does an upwards pistol whip, while the Bullet Arts version has her fire her guns above herself.
  • Down Tilt -  Trip Circle: Does a sweep kick, while the Bullet Arts version has her fire 2 guns in front of herself & 1 behind at the same time.
  • Dash Attack - Stiletto: Does a forward rushing pistol whip, while the Bullet Arts version has her fire her gun in front of herself.
  • Forward Smash - Umbran Straight: Uses Wicked Weaves to summon Madama Butterfly who throws a punch, occasionally saying "Bingo!", while the Bullet Arts version has her fire her gun depending on the angle: forward if unangled, slightly upward if up & slightly downward if down.
  • Up Smash - Wicked Upper: Uses Wicked Weaves to summon Madama Butterfly's arm, which throws an uppercut, occasionally saying "Piss off!!", while the Bullet Arts version has her fire 1 gun forward & 1 upward.
  • Down Smash - Heel Stomp: Stomps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her, while the Bullet Arts version has her fire the guns on her feet downward into the ground.

  • Neutral Aerial - Spinning Kick: Does a spinning roundhouse kick, while the Bullet Arts version has her fire her guns to her sides both horizontally & diagonally below herself.
  • Forward Aerial - Aerial Bullet Punch/Aerial Combo Sweep/Swing Down: Performs a straight pistol whip with her left gun, then a backhanded strike with her right & then a downward-arc spin kick, while the Bullet Arts version has her fire in front of herself for the 1st 2 hits, while the 3rd hit fires 3 guns downward & 1 upward.
  • Back Aerial - Shooting Kick: Does a high-angle back kick, while the Bullet Arts version has her fire 1 gun behind herself at an upward angle.
  • Up Aerial - Full Moon Edge: Does a bicycle kick, while the Bullet Arts version has her fire her guns whilst she performs a modified version of the aú aberto.
  • Down Aerial - Heel Guillotine: Does a split-legged axe kick, while the Bullet Arts version has her fires 1 gun from her heel forward, meteor smashing opponents.

  • Grab: Reaches out seductively with her hand emanating purple Umbran Magic.
  • Pummel - Grab Witch Slap: Slaps the opponent in the face with Love is Blue.
  • Forward Throw - Tetsuzanko: Does a forward slam.
  • Back Throw - Crescent Sweep: Does a jumping roundhouse kick.
  • Up Throw - Arc Wiper: Does an outside crescent kick.
  • Down Throw - Full Stomp: Stomps the opponent into the ground.

  • Front Floor Attack - Break Dance: Does a low-angle kick performed from a windmill while getting up.
  • Back Floor Attack - Break Dance: Same as Front Floor Attack.
  • Trip Floor Attack - Break Dance: Same as Front & Back Floor Attack.
  • Edge Attack: Performs a hook kick while climbing up.

  • Neutral Special - Bullet Climax/Charge Bullets: Fires bullets at a slight angle from the guns in her hands or on her heels while doing a handstand, which become stronger if charged.
  • Side Special - Heel Slide/Afterburner Kick: Either does a sliding kick on the ground, while the Bullet Arts version has her fire the guns on her feet, which is followed up with the aú aberto on the ground or does a diagonal diving kick in the air, while the Bullet Arts version is the same one as the one on the ground.
  • Up Special - Witch Twist: Does an ascending corkscrew pistol-whip.
  • Down Special - Witch Time: Uses her magic to slow down time around any opponent who attacks her.
  • Final Smash - Infinite Climax: Says "Smashing!!", activates Witch Time to affect the whole stage & after attacking opponents enough times, says "AVAVAGO!!", uses her hair as a conduit to summon Gomorrah who chomps them 4 times before they're launched as it roars, insta-KO'ing heavily damaged opponents.

  1. Black: Based off her appearance from Bayonetta 3.
  2. Yellow: Based off her yellow alternate color from Anarchy Reigns.
  3. Red: Based off Jeanne.
  4. 2: Based off her appearance from Bayonetta 2.
  5. White: Based off both the platinum & pure platinum trophies also from 2.
  6. Purple
  7. Bronze: Based off the bronze trophies also from 2.
  8. Original: Based off her appearance from the original Bayonetta.
  9. Original Green: Based off her green alternate color also from Anarchy Reigns.
  10. Original Pink: Based off her time-displaced younger self whom she watches over also from the original Bayonetta.
  11. Gray: Based off Rosa.
  12. Blue: Based off her blue alternate color also from Anarchy Reigns.
  13. Gold: Based of the gold trophies also from 2.
  14. Pink: Her Peach costume from the Bayonetta franchise with her Wicked Weaves more resembling Bowser's.
  15. Orange: Her Samus costume from the Bayonetta franchise with her Wicked Weaves more resembling Mother Brain's mobile form.
  16. Green: Her Fox costume from the Bayonetta franchise with her Wicked Weaves more resembling Andross'.

Let's Dance, Boys! (Theme: Her opponents represents bosses from the Bayonetta franchise.)
  • Round 1: Giant White Spyro who represents Fortitudo
  • Round 2: C.J. who represents Rodin
  • Round 3: Red Bayonetta who represents Jeanne or default Bayonetta if chosen.
  • Round 4: White Geese who represents Masked Lumen
  • Round 5: White Adol who represents Father Balder
  • Round 6/Mini-Boss: White Diamond who represents Jubileus
  • Bonus Game: Break the Targets
  • Boss: Tabuu who represents Aesir
</tabber>

Joker

The Great Phantom Thief

Joker, known as Ren Amamiya or Akira Kurusu as a civilian, is the protagonist of Persona 5, its enhanced rerelease Persona 5: Royal & Persona 5: Strikers. The leader of the Phantom Thieves who protected a woman from Shido but got falsely convicted for assault & was forced to move to Tokyo as part of his probation until he awoke his Persona, Arsène.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Drops from the top of the screen & then adjusts a glove.
  • Idles
    • Twirls his knife towards his chest.
    • Twirls his gun before posing.
  • Gimmicks
    • Can wall jump.
    • Rebellion Gauge: A meter shown above his damage percentage that fills slowly over time as well as with damage taken, though it fills up faster if he uses his Down Special & when it's full, he says either "Arsène!" or "Persona!" & summons Arsène who can't be damaged, strengthens all attacks except for his Pummel, Forward Throw, Back Throw, Up Throw, Down Throw, Front Floor Attack, Back Floor Attack, Trip Floor Attack & Edge Attack & changes his special moves to either be more powerful or have different properties until the gauge is empty either by taking damage while Arsène is out or overtime & says either "Return!" or "Enough.".
  • Taunts
    • Up Taunt: Smiles & tugs his glove while facing towards the camera, while Morgana pumps his paw while saying "Looking cool, Joker!" before posing akimbo.
    • Side Taunt: Poses with his gun pointed, gun arm over his dagger arm, while Morgana poses akimbo & playfully laughs while showing starry eyes.
    • Down Taunt: Faces his back towards the camera, while Morgana goes "He-hey!" while bouncing on the spot before crossing his arms.
      • Morgana doesn't appear, if he's involved in a fight with 5 or more fighters.
  • Victory Poses
    • Left: Morgana happily bounces around him as he gestures to him before running towards the left.
    • Up: Scratches his head as Morgana, transformed as the Morganamobile, drives up next to him, picks him up & drives towards the left.
    • Right: Morgana turns dramatically toward the screen, which ends up hitting him in the face as he gestures to Morgana before running towards the left.
    • Special: If he wins a Stock or Stamina match with All-Out Attack, the match will conclude on the splash screen without returning to gameplay & will persist into the victory screen.
    • Team: If he's in a Team Battle & someone else poses in front, he tightens his glove & maintains a stance with his knife, though his teammates won't appear if he's in front.
      • In all 3 victory poses, the transition will showcase a puff of cartoony smoke with star decals & the ending screen will always result in him moving continuously to the left with the results background being dimmed down as he'll say "Begone!" "Nice!" or "Hah!". If there are 3 or more players, the color scheme will match the player's port. In Team Battles, the color will match the player's team color. If he wins on Mementos, the color of the victory screen will match the color of the stage & the victory music will be replaced with the corresponding victory fanfare from the game Mementos' design is currently derived from.
      • When transitioning to the results screen, 1 of the Phantom Thieves will say 1 of the following quotes in place of the announcer's "[character] wins!" with Ryuji saying either "...Hah! Losers!", "Yeah-hah! Nice!" or "Ha-ha! Who's next?", Morgana saying either "Smash is as wild as ever, eh Joker?", "A brilliant victory!", "Alright! Victory!" or "Mm-mm! Good work!", Ann saying either "Feels great, huh?", "Aren't we the best?" or "Done & done!", Yusuke saying either "And the curtain... falls.", "We've done it!" or "Well... Onto the next triumph!", Makoto saying either "No time to waste!", "Don't forget this feeling!" or "Done & done!", Futaba saying either "Heh heh heh! They're done for!", "Impressive!" or "Okay! Moving right along!", Haru saying either "That was graceful!", "Onto the next battle!" or "So much for them!", Goro saying either "That takes care of that. Let's move!", "Let's keep up this pace!" or "I can still feel the rush." or Sumire saying either "Everyone did great!", "What a workout!" or "What doesn't kill us makes us stronger!".

  • Neutral Attack: Does 2 diagonal swipes & then thrusts his knife forward while Arsene performs an upward swipe, then a downwards finger point & then a hand thrust, dealing darkness damage.
  • Forward Tilt: Performs a horizontal swipe while Arsene thrusts his right hand forward before raising it in a beckoning gesture.
  • Up Tilt: Does an upwards swing with his knife that sends it spinning into the air before he catches it backhandedly while Arsene raises his hand with a beckoning gesture, dealing electric damage.
  • Down Tilt: Both do a baseball slide.
  • Dash Attack: Performs a roundhouse kick followed by a spinning side kick while Arsene does a delayed football kick alongside his 2nd kick.
  • Forward Smash: Rears back & swings downwards with both hands directly in front of himself, which moves him slightly forward while Arsene swings his arms downwards, causing a X-shaped slash in front of the duo.
  • Up Smash: Spins inwards while facing the screen & performs a knife uppercut with his right arm while Arsene waves his leading arm above himself.
  • Down Smash: Sweeps the floor with a knife swipe in front of himself & then behind while Arsene kicks in front of himself & then behind.

  • Neutral Aerial: Strikes in a circle while doing 2 inward corkscrews in the air while Arsene lays his back against him & slashes alongside him, forming a perfect circle slash around the duo.
  • Forward Aerial: Does a hook kick, followed by a roundhouse kick while Arsene does a delayed roundhouse kick that comes out alongside his 2nd kick.
  • Back Aerial: Does an upward swipe behind himself while Arsene does a swift downward chop, causing the duo's attacks to interlock with each other.
  • Up Aerial: Does a corkscrew flying kick with a finishing kick while Arsene does a delayed kick upwards alongside the last hit.
  • Down Aerial: Does a delayed downward arcing swipe while Arsene does a delayed foot stomp that comes out after.

  • Grab: Reaches out with 1 arm.
  • Pummel: Knees the opponent.
  • Forward Throw: Tosses the opponent forward with a flourish of his arm.
  • Back Throw: Trips the opponent over his foot.
  • Up Throw: Throws the opponent directly upwards with a flourish.
  • Down Throw: Magically slams the opponent onto the ground while posing & flourishing his left arm.

  • Front Floor Attack: Slashes in front of himself & then behind while getting up.
  • Back Floor Attack: Slashes behind himself & then in front while getting up.
  • Trip Floor Attack: Kicks behind himself & then in front while getting up.
  • Edge Attack: Slashes outward while climbing up.

  • Neutral Special - Gun/Gun Special: Fires his gun forward on the ground or either in a circle around himself or several corkscrew shots in the air, depending on the input, though it can be held, but when Arsene is out, he fires 3 bullets with each shot for the standard version & 2 bullets per shot for the aerial versions.
  • Side Special - Eiha/Eiagon: Snaps his fingers, says "Eiha!" & fires a darkness-based projectile that travels at a diagonal angle downwards & curses opponents but when Arsene is present, says "Eiagon!", it travels faster & farther, has an area of effect on hit, hits multiple times & deals further damage over time.
  • Up Special - Grappling Hook/Wings of Rebellion: Shoots out a grappling hook at an upward angle as he occasionally says either "There!" or "You're mine!", but when Arsene is present, he flies upwards or at an angle, depending on input, using Arsene's wings.
  • Down Special - Rebel's Guard/Tetrakarn/Makarakarn: Takes a defensive position, which reduces damage, builds his Rebellion Gauge, says either "Endure!", "Not yet!" or "More..." & performs a darkness-infused backhanded swipe if hit & when not unleashing Arsene, also dealing darkness damage, but when Arsene is out, it can either counter melee attacks or reflect projectiles.
  • Final Smash - All Out Attack/Sinful Shell: Rushes forward, while saying "Ravage them!" & attacks opponents with Mona, Skull, Panther, Fox, Queen, Oracle, Noir, Crow, Violet, Sophia & Wolf with either Oracle saying either "Here comes the pain!", "Time for an all-out attack!" or "Beat 'em up!" or Mona saying either "Time for some bloodshed!", "It's too late for apologies!" or "Quiver in fear!" & lands in front of them as the screen changes into a splash screen with him in the front gripping his glove, the text "The Show's Over" appearing to the left & the shadow of the unlucky opponents in the background, spewing sparkles & insta-KO'ing heavily damaged opponents or Arsene transforms into Satanael & fires a Sinful Shell at opponents if he's out.

  1. Default: His Phantom Thief outfit.
  2. Purple: Based off the thematic color of Revelations: Persona.
  3. Red: Based off the thematic color of both Persona 2 & 5.
  4. Blue: Based off the thematic color of Persona 3.
  5. Yellow: Based off the thematic color of Persona 4.
  6. Crimson: Based off Ann Takamaki.
  7. White: Based off Goro Akechi's appearance as Crow.
  8. Gray: Based off Makoto Niijima.
  9. Green: Based off Futaba Sakura.
  10. Lavender: Based off Haru Okumura.
  11. Orange
  12. Onyx: Based off Shadow Joker.
  13. School: His Shujin Academy school uniform.
  14. School White: Based off his summer uniform.
  15. School Blue: Based off the Velvet Room attendants.
  16. Black: His dancing attire from Persona 5: Dancing Star Night.

Shadows (Theme: His opponents relate to shadows & the former enemy becomes an ally under a new alternate costume except Lucy, referencing how he can negotiate with the Shadows & recruit them as Personas if certain conditions are met.)
  • Round 1: Navy Meta Knight who represents the masked Shadows before engaging in combat
  • Round 2: Giant Purple Kirby who represents Black Frost, White Meta Knight (Ally) who represents Izanagi.
  • Round 3: Black Duck Hunt who represents Orthrus, Blue Kirby (Ally) who represents Jack Frost.
  • Round 4: Dio who represents Samuel's appearance from Persona 5, White Duck Hunt (Ally)
  • Round 5: Black Solaire, White Dio (Ally)
  • Round 6: Giant Green Lucy who represents The Reaper, Solaire (Ally) who represents Izanagi-no-Okami.
  • Bonus Game: Race to the Finish
  • Boss: Yaldabaoth

Kazuma

The Dragon of Dojima

Kazuma Kiryu is the main protagonist of the Yakuza franchise. The Dragon of Dojima who takes the blame for his boss' death & after leaving prison, learns the crime world has changed in a decade & fights against the new threats in his life.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Walks onto the stage & raises his fists.
  • Idles
    • Does a 1-2 combo.
    • Puts his arm down before entering his idle pose again.
  • Gimmicks
    • Lock-On: Pressing shield & the A button will have him lock onto an opponent in 1 vs. 1 matches.
    • Heat Meter: A 2-part meter that builds up as he does damage, gives armor to his Forward Smash, Up Smash & Down Smash & increases the damage to his Side Special when the blue bar is full as a blue aura starts coming off him, but can lose it from taking damage or increases his weight when the red bar is full, entering Climax Heat Mode as a red aura starts coming off him.
    • Respect For Women: If hitting female characters, all his attacks do less damage to them in comparison to everyone else.
  • Taunts
    • Up Taunt: Waves his hand in a beckoning manner, which can add onto the Heat Meter.
    • Side Taunt: Cracks his knuckles.
    • Down Taunt: Haruka appears in the background & cheers him on as he gives a thumbs up & says "Thank you!".
  • Victory Poses
    • Left: Cracks his knuckles, throws a couple punches & ends with a pose that has his leg in the air.
    • Up: Goro Majima appears & challenges him to a fight, which he does.
    • Right: Brushes himself off, saying "I'll see you around." as he walks offscreen.
    • Special: If he wins a Stock or Stamina match with Essence of the Dragon God, the camera pans to show his dragon tattoo as he turns his head to look behind himself.

  • Neutral Attack - Tornado Kick (Held): Does 4 straight punches in quick succession or a flurry of kicks if held, both gaining 10% Heat.
  • Forward Tilt - Dragon Straight: Does a roundhouse kick, gaining 20% Heat.
  • Up Tilt - Dragon Axe: Does a double-hitting axe kick, gaining 15% Heat & spiking opponents.
  • Down Tilt - Dragon Sweep: Does a sweep kick, gaining 10% Heat.
  • Dash Attack - Beast Charge/Bear Hug: Charges forward while shielding his face & does a bear hug if tapped during the move, crumpling opponents.
  • Block Attack - Komaki Knockback: Parries an opponent & backhands them away from him if tapped in hitstun.
  • Sidestep Attack - Rush Slice: Does a hook punch if tapped while sidestepping.
  • Forward Smash - Dragon Flip: Does a roundhouse kick & then does a flip kick if inputted again soon after, gaining 40% Heat.
  • Up Smash - Dragon Uppercut: Does an uppercut & then a hammer punch if inputted again soon after, gaining 30% Heat.
  • Down Smash - Ishin Crusher/Leg Smash: Does a downward hammer punch & then grabs the opponent by the leg & slams them into the ground if inputted again soon after, gaining 35% Heat.

  • Neutral Aerial - Triple Dragon: Does 2 kicks forward & then an axe kick, gaining 15% Heat.
  • Forward Aerial - Brawler Dropkick: Dropkicks forward, gaining 25% Heat.
  • Back Aerial - Spinning Back Kick: Does a spinning back kick behind himself, gaining 10% Heat.
  • Up Aerial - Double Jumping Kick: Does 2 jumping kicks upward, gaining 6% Heat.
  • Down Aerial - Spinning Axe Kick: Flips forward & does an axe kick, gaining 20% Heat.

  • Grab: Grabs with his left hand & can move around with the opponent.
  • Pummel: Punches the opponent with his right hand.
  • Forward Throw - Dragon Kick: Kicks the opponent forward, gaining 15% Heat.
  • Back Throw - Legend Toss: Knees the opponent, spins around them & throws them behind himself, damaging any opponent too close when spinning with them or in the direction of the tossed opponent & gaining 15% Heat.
  • Up Throw - Beast Cracker: Slams the opponent into the ground behind himself, damaging any opponents too close to him when he does this & gaining 20% Heat.
  • Down Throw - Brawler Drop: Smashes the opponent's face into the ground, gaining 10% Heat.

  • Front Floor Attack: Does a spinning kick while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a legsweep while climbing up.

  • Neutral Special - Sniper Shot: Fires a shot from the XK.50 objective sniper rifle that can go through several opponents.
  • Side Special - Heat Action: Does 1 of 8 attacks, depending on the situation & how much Heat gained, dealing more damage if pressed at the exact time the B button prompt appears while attacking.
    • Essence of Sumo Slapping: If grounded & near a certain radius of an opponent, he rushes forward & does an uppercut before slapping them to the floor.
    • Essence of Beatdown: If grabbing an opponent & pressing forward, he does 2 punches before headbutting them away.
    • Essence of Backdrop: If grabbing an opponent & pressing backward, he falls backward with them in tow.
    • Essence of Relentless Barrage: If grabbing an opponent & pressing upward, he punches them several times before uppercutting them.
    • Essence of Torment: If grabbing an opponent & pressing downward, he dislocates their shoulders, punches them several times before bashing their face in & tosses them forward.
    • Komaki Fist Reversal: If getting hit by an attack, he elbows the opponent & judo throws them behind himself.
    • Essence of Knockdown: If near a downed opponent, he does a wind-up punch before punching them in the face.
    • Essence of Extreme Dragon: If the Heat Meter is full, he punches both fists into the opponent's head before smashing them against his knee.
  • Up Special - Barrel Launch: An explosive barrel appears underneath him, which he punches, causing him to be sent flying upwards.
  • Down Special - Counter Stance/Tiger Drop: Does a stance with his hand up & does either a judo throw if hit or a lunging gut punch if 4 frames away from an opponent, but can be hit out of it by projectiles.
  • Final Smash - Essence of the Dragon God: Tears off his suit jacket & shirt & releases a massive burst of white energy as he says "If you wanna die, come at me then!" as a large blue aura dragon emerges & lunges forward as he does a spinning back kick before ending with Essence of Dragon Heat, a flip kick, causing a fiery blue explosion as the dragon comes crashing down on them, insta-KO'ing heavily damaged opponents.

  1. White: Based off his appearance from Yakuza: Like A Dragon.
  2. Blue: Based off the thought entity version of himself also from Like a Dragon.
  3. Orange: Based off his appearance from Yakuza 0.
  4. Gold: Based off 1 of his alternate costumes from Yakuza Kiwami 2.
  5. Red: Based off his Okinawan outfit from Yakuza 3.
  6. Gray: Based off his appearance from Yakuza 5.
  7. Pink: Based off his Producer outfit also from 0.
  8. Black: Based off his funeral outfit from Yakuza Kiwami.
  9. Yellow: Based off both Goro Majima & his appearance as Mad Dog Kiryu.
  10. Purple: Based off Hiroki Awano.
  11. Green: Based off Taiga Saejima.
  12. Maroon: Based off Shun Akiyama.
  13. Light Green: Based off Ryuji Goda.
  14. Brown: Based off Yama-Oroshi.
  15. Baseball: His Setouchi Warriors outfit from Yakuza 6.
  16. Spy: His spy outfit also from 6.

Like a Dragon (Theme: His opponents are based off bosses in the Yakuza franchise & the battles are 1 on 1 stamina matches.)
  • Round 1: Yellow Wolf who represents Goro Majima.
  • Round 2: C.J. who represents Wen Hai Lee.
  • Round 3: Purple Sol who represents Hiroki Awano.
  • Round 4: Henry who represents Jo Amon.
  • Round 5: Purple Geese who represents Futoshi Shimano.
  • Round 6: White Shadow who represents Akira Nishikiyama.
  • Bonus Game: Board the Platforms
  • Boss: M. Bison/Shin Bison who represents Kyohei Jingu.

Arle

Puyo Wizard

Arle Nadja is the main protagonist of both the Madō Monogatari franchise & the Puyo Puyo franchise. A young sorceress with magical powers & a snarky attitude & is skilled in elemental magic when it comes to Puyos.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: A bunch of Puyos pop in a chain, causing her to warp in & fall from the sky, landing on the ground as she says "Let's go!" after landing.
  • Idles
    • Thinks with her hand on her chin.
    • Leans forward, looking curious.
  • Gimmicks
    • Can crawl.
    • Puyos: Using her Neutral Special, she can block off certain parts of the stage with them along its usual properties.
    • Fever Gauge: A meter that fills as she pops Puyos & damages opponents close to them, which increases the size & damage of her spells the higher it is, alongside granting other effects depending on how much of the gauge is filled, though it does go down overtime.
  • Taunts
    • Up Taunt: Casts her Owanimo spell to summon a randomly-colored Puyo in her hands.
    • Side Taunt: Points forward with a serious look on her face, saying "Want more?"
    • Down Taunt: Does a V-sign over her head, saying "Okay!".
  • Victory Poses
    • Left: Strikes a pose with her arm on her hip & the other does a victory sign, saying "I did it!" while winking.
    • Up: Points up & casts Fireball as she swings her arm, a Yellow Puyo falls & lands on her head & gets up looking back while rubbing her head that has a bandage on it.
    • Right: Bends her knees with her eyes closed & her hands close to her face & opens 1 of her eyes as she does an upward fist pump as Carbuncle is shown right beside her, jumping up & down.

  • Neutral Attack: Throws a slap, then a kick & then a magic blast.
  • Forward Tilt: Swings a mage's staff vertically downward.
  • Up Tilt: Swings a mage's staff above her head in an arc.
  • Down Tilt - Counter: Casts a reflect barrier that reflect projectiles.
  • Dash Attack: Trips forward & falls on her face.
  • Forward Smash - Mind Blast: Fires a psionic wave that may stun opponents, which increases in speed & distance as well as gaining the ability to break shields if the Fever Gauge is full.
  • Up Smash - Judgment: Casts a light explosion spell above herself, which increases in size if the Fever Gauge is full.
  • Down Smash - Heaven's Ray: Casts 2 erupting light pillars around herself, which become wider & last longer if the Fever Gauge is full.

  • Neutral Aerial: Summons 2 Green Puyos & twirls them around herself.
  • Forward Aerial: Summons a Red Puyo & throws it forward.
  • Back Aerial: Summons a Blue Puyo & throws it behind herself.
  • Up Aerial: Summons a Yellow Puyo & tosses it above her head.
  • Down Aerial: Summons a Purple Puyo & dunks it.

  • Grab: Carbuncle appears & grabs the opponent with his tongue.
  • Pummel: Carbuncle hits the opponent with a jumping headbutt.
  • Forward Throw: Carbuncle shoots a laser out of the Rubelcrack.
  • Back Throw: Carbuncle tosses the opponent back & shoots them with his laser.
  • Up Throw: Carbuncle tosses the opponent up & shoots them with his laser.
  • Down Throw: Carbuncle brings the opponent down to the ground & drops a Garbage Puyo on them.

  • Front Floor Attack: Drops 2 Red Puyos around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack, but with 2 Blue Puyos.
  • Trip Floor Attack: Same as Front & Back Floor Attack, but with 2 Green Puyos.
  • Edge Attack: Drops a Yellow Puyo in front of herself while getting up.

  • Neutral Special - Puyo Drop: Summons a pair of Puyos of random color, which fall from the sky, can be rotated if pressed or dropped if held & pop if 4 of the same color come together.
  • Side Special - Fireball: Throws a fireball in an arc that creates a small blazing pillar, which explodes on impact if the Fever Gauge is full, dealing fire damage.
  • Up Special - Thunder: Hops up & shoots a bolt of lightning downward, which pushes her up in the air, increases to 5 if the Fever Gauge is full, dealing electric damage.
  • Down Special - Ice Storm: Unleashes an icy wind from her hands, which increases in speed & distance as well as the ability to freeze opponents if the Fever Gauge is full.
  • Final Smash - Bayoen: Creates a tornado of flower petals around herself as she shouts "Bayoen!!" & briefly appears in a field of flowers before firing a blast of energy into the air, causing any caught opponents to get pelted by a rain of Garbage Puyos before a massive Sun Puyo comes down & explodes.

  1. Default: Based off her appearance from Puyo Puyo Tetris 2.
  2. Dark Blue: Based off her original appearance from Madō Monogatari.
  3. Brown: Based off her appearance in the Compile Puyo Puyo games.
  4. Maroon: Based off Doppelganger Arle.
  5. Yellow: Based off Carbuncle.
  6. Green: Based off Satan/Dark Prince.
  7. Scarlet: Based off Draco Centauros.
  8. White: Based off Rulue.
  9. Blue: Based off Schezo Wegey.
  10. Purple: Based off Incubus.
  11. Gold: Based off Ragnus Bishashi.
  12. Silver: Based off the garbage Puyos from the Puyo Puyo franchise.
  13. Pink: Based off Amitie.
  14. Orange: Based off Raffina.
  15. Red: Based off Ringo.
  16. Black: Dark Arle, her identity when possessed by Ecolo from Puyo Puyo 7.

Puyo Smash (Theme: Her opponents are based off the characters from the Puyo Puyo franchise.)
  • Round 1: Sucy who represents Witch
  • Round 2: Blue Ike who represents Schezo Wegey
  • Round 3: White Medusa who represents Rulue
  • Round 4: Peach who represents Amitie
  • Round 5: Red Min Min who represents Draco Centauros
  • Round 6: Ragna who represents Dark Prince
  • Bonus Game: Break the Targets
  • Boss: Yellow Devil who represents Ecolo

Capcom[]

Mega Man

The Blue Bomber

Mega Man or Rock is the main protagonist of the classic Mega Man franchise. A Robot Master that was created by Dr. Light as a lab assistant of his but was later upgraded into a super fighting robot to battle Dr. Wily after his betrayal.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Warps onto the stage from above, akin to how he does in his older games.
  • Idles
    • Taps his elbow on his palm while his hand transforms into its cannon form.
    • Looks around himself.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Poses with his opposite arm in its cannon form while facing the screen & then pumps said arm to his side as it reverts back to his fist afterwards.
    • Side Taunt: Turns his back to the screen & poses with his leading arm in its cannon form.
    • Down Taunt: In a kneeling posture, he punches the ground with his opposite arm, warps out & then warps back in.
  • Victory Poses
    • Left: Teleports on to the screen and imitates the pose from the Japanese title screen of Mega Man, the Wily Wars version of the game & the cover of the Legacy Collection.
    • Up: Fires 3 shots from his Mega Buster from right to left & finally poses.
    • Right: Dashes forward, points his Mega Buster up in the air & finally poses.

  • Neutral Attack - Mega Buster: Fires up to 3 shots from his Mega Buster.
  • Forward Tilt - Mega Buster: Behaves identically to his Neutral Attack, except he can fire while running forwards.
  • Up Tilt - Mega Upper: Does a quick rising uppercut.
  • Down Tilt - Sliding: Does a slide kick.
  • Dash Attack - Pile Driver: Rams into opponents with a jackhammer drill, which shoves them off with an explosion.
  • Forward Smash - Charge Shot: Charges up energy in his Mega Buster before firing off a bigger & more powerful burst.
  • Up Smash - Spark Shock: Turns both of his hands into electrodes, creating a surge of electricity above himself, dealing electric damage.
  • Down Smash - Block Dropper: Creates 2 rock blocks that fall to the ground around himself.

  • Neutral Aerial - Mega Buster: Behaves identically to his Neutral Attack & Forward Tilt, except he fires while jumping or falling in the air.
  • Forward Aerial - Rolling Cutter: Shoots a scissor-like projectile forward.
  • Back Aerial - Slash Claw: Quickly turns around & swings his arm, generating 3 crescent-shaped energy trails behind himself.
  • Up Aerial - Air Shooter: Fires a small tornado straight above himself.
  • Down Aerial - Hard Knuckle: Points his fist straight downwards & fires it as a short-ranged projectile, spiking opponents.

  • Grab - Super Arm: Grabs his opponent with 1 hand & lifts them.
  • Pummel - Super Squeeze: Squeezes his opponent with his Super Arm.
  • Forward Throw - Super Arm Throw: Throws the opponent forward.
  • Back Throw - Super Arm Back Throw: Turns around & throws the opponent behind himself.
  • Up Throw - Super Arm Top Throw: Throws the opponent upward.
  • Down Throw - Super Arm Back Throw: Throws the opponent downward.

  • Front Floor Attack: Sweep kicks in a circle around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack but hits behind himself 1st.
  • Trip Floor Attack: Kicks both feet out while spinning & getting up.
  • Edge Attack: Jumps up & performs a kick like his Down Tilt.

  • Neutral Special - Metal Blade: Throws a spinning saw blade projectile that can be thrown in 1 of 8 different directions.
  • Side Special - Chain Blast: Fires a bomb that flies slowly forward that sticks to opponents, can chain together up to 4 bombs at once & can either wait for them to explode.
  • Up Special - Rush Coil: Briefly summons Rush before springing into the air & can be jumped on again before disappearing.
  • Down Special - Jewel Satellite: Summons jewels that electromagnetically orbit around himself & can reflect projectiles as well as thrown at his opponents.
  • Final Smash - Mega Legends: Fires a Black Hole Bomb & sucks any caught opponents in as Proto Man, Bass, X, MegaMan.EXE, Mega Man Volnutt & Geo Stelar join him & they all fire their Mega Busters at them.

  1. Blue: Based off his appearance from the original Mega Man.
  2. Red: Based off his appearance when using Item 1, Item 2, Item 3, Wire, Balloon & Carry as well as when using any of Rush's abilities all from the Mega Man franchise.
  3. Green: Based off his appearance when using Hyper Bomb also from the original Mega Man, Leaf Shield from Mega Man 2, Search Snake from Mega Man 3, Gyro Attack from Mega Man 5, Centaur Flash from Mega Man 6, Tornado Blow from Mega Man 9 & Acid Barrier from Mega Man 11.
  4. Brown: Based off his appearance when using Metal Blade, Ring Boomerang, from Mega Man 4 & Silver Tomahawk also from 6.
  5. Cyan: Based off his appearance when using Ice Slasher also from the original Mega Man, Gemini Laser also from 3, Skull Barrier also from 4, Crystal Eye also from 5, Jewel Satellite & Block Dropper also from 11.
  6. Chartreuse: Based off his appearance when using Slash Claw & Astro Crush from Mega Man 8.
  7. Orange: Based off his appearance when using Fire Storm also from the original Mega Man, Atomic Fire also from 2, Flame Blast, Flame Sword & Solar Blaze from Mega Man 10.
  8. Gray: Based off his appearance when using Thunder Beam also from the original Mega Man, Bubble Lead also from 2, Top Spin & Thunder Wool also from 10.
  9. Dark Blue: Based off his appearance when using Air Shooter & Dive Missile also from 4.
  10. Purple: Based off his appearance when using Shadow Blade also from 3, Rebound Striker also from 10 & Tundra Storm also from 11.
  11. Pink: Based off his appearance when using Plug Ball also from 9 & Bounce Ball also from 11.
  12. Light Green: Based off his appearance when using Wild Coil also from 7.
  13. Yellow: Based off his appearance when using Laser Trident also from 9.
  14. Black: Based off his appearance on the Game Boy versions of the Mega Man games.
  15. Dark Green: Based off Quint.
  16. Rock: His appearance before Light made him into a super fighting robot.

Variable Weapons System: Online! (Theme: His opponents are stylized similar to the many boss fights that are in the Mega Man franchise.)
  • Round 1: Popo & Nana who represent Ice Man
  • Round 2: Yellow Bomberman who represents Bomb Man
  • Round 3: Red Sonic who represents Quick Man
  • Round 4: Blue Little Mac who represents Hard Man
  • Round 5: Orange Pikachu who represents Spark Man
  • Round 6: Black Hayabusa who represents Shadow Man
  • Bonus Game: Break the Targets
  • Boss: Yellow Devil

Zero

Legendary Maverick Hunter

Zero is a reoccurring character in the Mega Man X franchise & the main protagonist of the Mega Man Zero franchise. Wily’s final & most successful creation & Bass’ successor who was originally in a 24/7 berserk fervor due to a programming error until he fought Sigma & became stable enough, serving as a friend to X.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Warps into the stage.
  • Idles
    • Unsheathes his Z-Saber before resheathing it.
    • Looks around a bit.
  • Gimmicks
    • Can wall jump.
    • Hienkyaku: When dashing, he uses Hienkyaku, granting him invincibility when using it.
  • Taunts
    • Up Taunt: Activates his Zero Buster, holds the cannon arm up & says "This'll be over in a nanosecond.".
    • Side Taunt: Unsheathes his Z-Saber & swings it 3 times as he says "Just like a training program.".
    • Down Taunt: Turns his back to the camera with his Z-Saber & says "Beat it, pal.".
  • Victory Poses
    • Left: Turns his back to the camera, says "Mission accomplished. Returning to base" & teleports away.
    • Up: Turns his back to the camera & gives a thumbs up as he says "Nothing to worry about. It's just a mission.".
    • Right: Swings his Z-Saber past the screen & then resheathes it having his hand still on the hilt as he says "You've thought you were better than you are.".

  • Neutral Attack: Slashes downwards, then slices sideways & finishes with another downwards slash with both hands.
  • Forward Tilt - Recoil Thrust: Thrusts 3 small energy blades forward.
  • Up Tilt: Shoots a shield that spins around himself, reflecting projectiles.
  • Down Tilt: Performs a slide kick.
  • Dash Attack - Shippugga: Slashes sideways while dashing & yelling "Shippugga!".
  • Forward Smash - Hadangeki: Hoists his Z-Saber above his head, slashes downwards & shouts "Hadangeki!", releasing a wave of energy that travels forward a brief distance before dissipating.
  • Up Smash - Shoenzan: Holds his Z-Saber with both hands & yells "Shoenzan!" as he swipes it upwards, releasing an upwards fireball in front of himself, dealing fire damage.
  • Down Smash - Rakuhouha: Charges up his Zero Buster & with a shout of "Rakuhouha!", punches the ground, releasing green energy bolts that fly around himself in an array.

  • Neutral Aerial - Kuuenzan: Spins around in the air while extending his Z-Saber outward, shouting "Kuuenzan!".
  • Forward Aerial - Hisuishou: Dashes forward in mid-air while shouting "Hisuishou!", surrounded by a sheet of ice, freezing opponents.
  • Back Aerial - Triple Rod: Stabs behind himself with the Triple Rod.
  • Up Aerial - Triple Rod: Jabs the Triple Rod upwards.
  • Down Aerial - Hyouretsuzan: Yells "Hyouretsuzan!" as he thrusts downwards & plummets to the ground as the Z-Saber turns into a giant icicle, also freezing & spiking opponents.

  • Grab - Chain Rod: Lashes out with the Chain Rod.
  • Pummel: Knees his opponent.
  • Forward Throw: Shouts "Outta my face!" as he punches the opponent away.
  • Back Throw: Teleports behind his opponent & fires the Zero Buster at their back.
  • Up Throw: Uppercuts his opponent into the air.
  • Down Throw: Teleports behind his opponent & fires the Zero Buster at their head.

  • Front Floor Attack: Kicks forward while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Gale Attack: Thrusts the Z-Saber forward while climbing up.

  • Neutral Special - Zero Buster: Fires an energy shot from his Zero Buster, which can be charged.
  • Side Special - Raijingeki: Thrusts the Z-Saber forward as it becomes a blade of blue electricity as he yells "Raijingeki!", dealing electric damage.
  • Up Special - Ryuenjin: With a shout of "Ryuenjin!", he slashes upwards with a flame-engulfed Z-Saber, also dealing fire damage.
  • Down Special - Twin Dream: Summons a gel-like hologram of himself that imitates every action he performs, phases through walls & can stand on air.
  • Final Smash - Genmu Zero: Goes into his Awakened form, raises his Z-Saber up to the sky & with a yell of "Genmu Zero!", then slashes downwards, releasing 2 large green crescent-shaped energy waves forward with a screen-wide range.

  1. Red: Based off his appearance from the Mega Man X franchise.
  2. Blue: Based off X.
  3. Indigo: Based off Axl.
  4. Yellow: Based off General.
  5. White: Based off Colonel.
  6. Light Blue: Based off Iris.
  7. Orange
  8. Purple: Based off Vile.
  9. Green: Based off Sigma.
  10. Black: Based off both the Zero Virus from Mega Man X6 & his appearance as Black Zero from Mega Man X Command Mission.
  11. Dark Blue: Based off his appearance as Absolute Zero also from Command Mission.
  12. Gray: His appearance as Z-Prototype from Mega Man Unlimited.
  13. Zero: His appearance from the Mega Man Zero franchise.
  14. Pink: Based off Ciel.
  15. Light Green: Based off Harpuia.
  16. Maroon: Based off Omega's appearance as him from Mega Man Zero 3.

Soulless Copies (Theme: His opponents are all clones of characters, referencing how he was cloned to create the Zero Nightmare in Mega Man X6, except Yellow Devil.)
  • Round 1: Black Link who represents Dark Link
  • Round 2: Dark Samus
  • Round 3: Mewtwo
  • Round 4: Red Captain Falcon who represent Blood Falcon
  • Round 5: 6 2Bs who represent the 2B clones in NieR: Automata.
  • Round 6: Green Mega Man who represents Quint
  • Bonus Game: Break the Targets
  • Boss: Yellow Devil

Ryu

The Eternal Wanderer

Ryu Hoshi is the main protagonist of the Street Fighter franchise. A skilled fighter that has participated in many tournaments & was trained by Gouken in the art of Ansatsuken, despite having to deal with the Satsui no Hado inside.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Walks onto the stage from some mist in the background & then gets into a fighting stance.
  • Idles
    • Adjusts his gloves.
    • Wriggles the fingers on both hands, then crosses his arms & pumps them.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Light/Heavy Moves: Has several variants to his Neutral Attack, Forward Tilt, Up Tilt & Down Tilt, depending whether or not the button is tapped or held as well as how far he's to an opponent.
    • Command Input Moves: Can use more powerful versions of his Neutral Special, Side Special or Up Special by inputting a command motion.
    • Cancelling: By pressing the B button or doing the command input after connecting with a normal attack on hit or on shield, he'll cancel the endlag of the normal attack & perform the move as the attacks being able to be canceled include the 1st 2 hits of his Neutral Attack, both his Tapped & Held version of his Down Tilt, both Tapped & Held version of his Up Tilt, the Close version of Forward Tilt, the Close Held version of Neutral Attack & Down Smash.
  • Taunts
    • Up Taunt: Pulls his headband's ends taut while stating "Come on!".
    • Side Taunt: Holds his fist forwards & declares "Talk is cheap!".
    • Down Taunt: Stomps on the ground & grunts, causing the screen to briefly shake.
  • Victory Poses
    • Left: Crosses his arms, then winds back & does a pose with his right fist facing the camera, while saying "Give it your all!".
    • Up: Slings his bag over his shoulder while saying "The journey has just begun.".
    • Right: Punches once before doing a victorious uppercut, while saying "Your range is one fist short.".

  • Neutral Attack: If tapped, he does a jab, followed by a short straight-punch & then a hook. If held close to the opponent, he does the same as his held Up Tilt, but if held far away, he does a spinning hook kick.
  • Forward Tilt - Collarbone Breaker (Held): If tapped close to the opponent, he does an inward hook, but if tapped far away, he does the tsumasaki geri. If held, he does an overhand punch.
  • Up Tilt: If tapped, he does the sok ngat. If held, he does an uppercut.
  • Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching Hapkido-style shin kick. If held, he does a lunging Hapkido-style shin kick.
  • Dash Attack: Does a flying kick.
  • Forward Smash - Joudan Sokutogeri: Does a side kick forward.
  • Up Smash: Squats & rises to throw an uppercut.
  • Down Smash: Does a legsweep.

  • Neutral Aerial: Does a downward angled knee strike.
  • Forward Aerial - Tobigeri: Does a flying kick forward.
  • Back Aerial: Does an outside crescent kick behind himself.
  • Up Aerial - Sukui Tsuki: Does an uppercut.
  • Down Aerial - Straight Punch: Does a downward angled cross punch, meteor smashing opponents.

  • Grab: Reaches out.
  • Pummel: Does a knee strike while holding the opponent in the collar-and-elbow position.
  • Forward Throw: Does the seoi nage.
  • Back Throw - Somersault Throw: Does the tomoe nage.
  • Up Throw - Heel Drop: Does a stretch kick transitioned into an axe kick.
  • Down Throw: Pins the opponent to the ground & performs a knifehand strike.

  • Front Floor Attack: Kicks behind himself & then in front while getting up.
  • Back Floor Attack: Kicks around himself while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Performs a crouching shin kick while climbing up.

  • Neutral Special - Hadoken: Launches a blue ki blast from his cupped hands, yelling "Hadoken!", but can launch a stronger one by inputting either ↓↘→+A/B or ↓→+A/B.
  • Side Special - Tatsumaki Senpukyaku: Does a jumping spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process, but can do a stronger version by inputting either ↓↙←+A/B or ↓←+A/B.
  • Up Special - Shoryuken: Does a leaping uppercut, yelling "Shoryuken!" in the process, becoming stronger & increase his intangibility by inputting →↓↘+A/B.
  • Down Special - Focus Attack: Assumes a focused stance while emitting a black ink-like aura & then throws a short straight-punch that crumples opponents & can absorb 1 hit if charged.
  • Command Input - Shakunetsu Hadoken: Says "Shakunetsu!" & fires an even stronger Hadoken by inputting either ←↙↓↘→+A/B or ←↓→+A/B.
  • Final Smash - Shin Shoryuken/Shinku Hadoken: At direct range, he hits the opponent with a 3-hit combo that launches the opponent with an even stronger Shoryuken while saying "Shin…SHORYUKEN!!". At any other range, he fires a much larger Hadoken while saying "Shinku….HADOKEN!!", that vacuums nearby opponents into it before dragging them a distance across the screen & exploding.

  1. Default: Based off his appearance from Street Fighter VI.
  2. Dark Gray: Based off his alternate color from Street Fighter II: Champion Edition when playing in a Mirror Match.
  3. Cyan: Based off his default color from Street Fighter II Turbo: Hyper Fighting.
  4. Black: Based off his "Light Punch" color from Super Street Fighter II Turbo.
  5. Gray: Based off his "Medium Punch" color also from Turbo.
  6. Orange: Based off his "Light Kick" color also from Turbo
  7. Blue: Based off his "Medium Kick" color also from Turbo.
  8. Green: Based off his "Heavy Kick" color also from Turbo.
  9. Red: Based off his in-game sprite from Fighting Street.
  10. Turquoise: Based off his appearance from Super Street Fighter II.
  11. Maroon: Based off his 3rd color from Street Fighter V.
  12. Yellow: Based off his 8th color also from V.
  13. Purple: Based off his 10th color also from V.
  14. Gold: Based off his EX5 color also from V.
  15. White: His appearance from Street Fighter IV with elements also from V.
  16. Magenta: Evil Ryu/Kage, his evil alter-ego.

Seeking a Challenge (Theme: His opponents are/represent characters that debut in Street Fighter II & are stamina battles with all of the stages being in Ω form.)
  • Round 1: Ken
  • Round 2: Chun-Li
  • Round 3: Akuma
  • Bonus Game: Home Run Contest
  • Round 4: Giant Blue Little Mac who represents Balrog
  • Round 5: Navy Meta Knight who represents Vega
  • Round 6: Blue Wolf who represents Sagat
  • Boss: M. Bison/Shin Bison

Ken

The Fire-Breathing Fist

Ken Masters is a main character in the Street Fighter franchise. Ryu's best friend & rival whose goal is to test his power against many different fighters & strives to become stronger, but with his own fiery flair put to them.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Walks onto the stage from some mist in the background & then gets into a fighting stance while saying "I'm ready for ya! Bring it on!".
  • Idles
    • Adjusts his gloves.
    • Wriggles the fingers on both hands, then crosses his arms & pumps them.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Light/Heavy Moves: Has several variants to his Neutral Attack, Forward Tilt, Up Tilt & Down Tilt, depending whether or not the button is tapped or held as well as how far he's to an opponent.
    • Command Input Moves: Can use more powerful versions of his Neutral Special, Side Special or Up Special by inputting a command motion.
    • Cancelling: By pressing the B button or doing the command input after connecting with a normal attack on hit or on shield, he'll cancel the endlag of the normal attack & perform the move as the attacks being able to be canceled include the 1st 2 hits of his Neutral Attack, both his Tapped & Held version of his Down Tilt, both Tapped & Held version of his Up Tilt, the Close version of Forward Tilt, the Close Held version of Neutral Attack & Down Smash.
  • Taunts
    • Up Taunt: Gives a thumbs up, saying "Yeah!".
    • Side Taunt: Bumps his fists together, holds his fist out & says "Get serious!".
    • Down Taunt: Does a beckoning gesture with his hand, saying "Bring it on!".
  • Victory Poses
    • Left: Brushes his hair before giving a thumbs-up to the camera, saying "I did it!".
    • Up: Punches twice, does a roundhouse kick & raises his fist, while saying "Challenge me after some practice.".
    • Right: Kicks twice & performs a beckoning gesture, saying "I knew I'd win! Hah!".

  • Neutral Attack - Inazuma Kick (Held, Far): If tapped, he does a jab, followed by a short straight-punch & then a hook. If held close to the opponent, he does the same as his held Up Tilt, but if held far away, he performs a double-hitting axe kick.
  • Forward Tilt: If tapped close to the opponent, he does an inward hook, but if tapped far away, he does the tsumasaki geri. If held, he does a straight punch with his left or right arm.
  • Up Tilt: If tapped, he does the sok ngat. If held, he does an uppercut.
  • Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching Hapkido-style shin kick. If held, he does a lunging Hapkido-style shin kick.
  • Dash Attack: Does a flying kick.
  • Forward Smash: Does a roundhouse kick.
  • Up Smash: Squats & then rises to throw an uppercut.
  • Down Smash: Does a legsweep.

  • Neutral Aerial: Does a downward angled kick.
  • Forward Aerial: Does a flying kick forward.
  • Back Aerial: Does an outside crescent kick behind himself.
  • Up Aerial: Does a kick straight upwards.
  • Down Aerial: Does a downward angled cross punch.

  • Grab: Reaches out.
  • Pummel: Does a knee strike while holding the opponent in the collar-and-elbow position.
  • Forward Throw: Does the seoi nage.
  • Back Throw - Hell Wheel: Does the tomoe nage, but uses his free foot to spring him & his opponent off the ground & toss them away.
  • Up Throw - Heel Drop: Does a stretch kick transitioned into an axe kick.
  • Down Throw: Pins the opponent to the ground & performs a knifehand strike.

  • Front Floor Attack: Kicks behind himself & then in front while getting up.
  • Back Floor Attack: Kicks around himself while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Performs a crouching shin kick while climbing up.

  • Neutral Special - Hadoken: Launches a blue ki blast from his cupped hands, yelling "Hadoken!" in the process, but can launch a stronger one by inputting either ↓↘→+A/B or ↓→+A/B.
  • Side Special - Tatsumaki Senpukyaku: Does a jumping spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process, but can do a stronger version by inputting either ↓↙←+A/B or ↓←+A/B.
  • Up Special - Shoryuken: Does a leaping uppercut, yelling "Shoryuken!" in the process, becoming stronger & increasing his intangibility by inputting →↓↘+A/B.
  • Down Special - Focus Attack: Like Ryu's version, but with a spinning kick instead of a punch.
  • Command Input 1 - Oosoto Mawaski Geri: Does an outward roundhouse kick by inputting either ←↙↓↘→+A or ←↓→+A.
  • Command Input 2 - Nata Otoshi Geri: Does a swiping crescent kick by inputting →↘↓+A.
  • Final Smash - Shippu Jinraikyaku/Shinryuken: At direct range, he says "Gotcha!" & does a furious series of kicks, followed by devastating series of hurricane kicks while saying "Shippu Jinraikyaku!". At any other range, he performs an uppercut, which produces a giant pillar of fire with immense vertical range while saying "Take this! Shinryuken!" & dealing fire damage.

  1. Default: Based off his appearance in Street Fighter VI.
  2. Dark Gray: Based off his alternate color from Street Fighter II: Champion Edition when playing in a Mirror Match.
  3. Light Blue: Based off his appearance from Street Fighter II: Hyper Fighting.
  4. Yellow: Based off his "Start Button" color from Super Street Fighter II Turbo.
  5. White: Based off his "Light Punch" color also from Turbo.
  6. Gray: Based off his "Medium Punch" color also from Turbo.
  7. Blue: Based off his "Heavy Punch" color also from Turbo.
  8. Green: Based off his "Light Kick" color also from Turbo.
  9. Cyan: Based off his "Medium Kick" color also from Turbo.
  10. Black: Based off his EX (LK+HP) color from Street Fighter III: 2nd Impact.
  11. Turquoise: Based off his Start + HI Kick color from Street Fighter III.
  12. Purple: Based off his 4th story color from Street Fighter V.
  13. Orange: Based off his 5th story color from V.
  14. Dark Blue: Based off his 10th color also from V.
  15. Red: Based off his appearance in Super Street Fighter II: The New Challengers.
  16. Dark Red: Violent Ken, his evil alter-ego.

Red-Hot Rivalry (Theme: His opponents are rivals to the main character of their franchise of origin, except Ryu & M. Bison.)
  • Round 1: Wolf
  • Round 2: Shadow
  • Round 3: Dark Samus
  • Bonus Game: Home Run Contest
  • Round 4: Wario, Waluigi
  • Round 5: Iori
  • Round 6: Ryu
  • Boss: M. Bison/Shin Bison

Chun-Li

The Strongest Woman in the World

Chun-Li is a reoccurring character in the Street Fighter franchise. An expert martial artist & Interpol officer who relentlessly seeks revenge for the death of her father at the hands of Bison but desires a normal life.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Walks onto the stage from some mist in the background & then gets into a fighting stance.
  • Idles
    • Moves her hands in a waving motion.
    • Tightens the ribbons on her head.
  • Gimmicks
    • Can wall jump.
    • 1-on-1 Facing: When facing only 1 opponent, she'll always face them.
    • Light/Heavy Moves: Has several variants to her Neutral Attack, Forward Tilt, Up Tilt & Down Tilt, depending whether or not the button is tapped or held as well as how far she's to an opponent.
    • Command Input Moves: Can use a more powerful version of her Neutral Special or 2 extra moves by inputting a command motion.
    • Cancelling: By pressing the B button or doing the command input after connecting with a normal attack on hit or on shield, she'll cancel the endlag of the normal attack & perform the move as the attacks being able to be canceled include her Neutral Attack, both her Tapped & Held version of her Down Tilt, both Tapped & Held version of her Up Tilt, the Close version of Forward Tilt, the Close Held version of Neutral Attack & Down Smash.
  • Taunts
    • Up Taunt: Leans forward & says "Sorry!", dealing light damage to opponents in front of herself.
    • Side Taunt: Strikes a pose while standing on 1 foot, saying “Your timing needs some work.".
    • Down Taunt: Crosses her arms & shouts "Come on! Get real.".
  • Victory Poses
    • Left: Performs a series of kicks before putting her hands together & bowing as she says "Don't hold a grudge, okay?".
    • Up: Happily jumps up & down before giving a peace-sign gesture, saying "I did it!".
    • Down: Flips in the air before striking a pose upon landing, saying "I'm the strongest woman in the world.".

  • Neutral Attack - Hyakuretsukyaku (Held/Mashed): If tapped, she does an elbow punch forward. If held or mashed, she does a flurry of lightning fast kicks forward before delivering 1 final powerful kick.
  • Forward Tilt: If tapped, she does a standard forward kick at a slight diagonal angle. If held, she does a strong roundhouse kick.
  • Up Tilt - Tenkukyaku (Held): If tapped, she does an upward diagonal jab. If held, she does a large upward diagonal kick that's wound up slightly.
  • Down Tilt: If tapped, she does a crouching forward jab. If held, she does a low swiping kick that can trip opponents.
  • Dash Attack - Senjou Shu: Does a slide kick forward.
  • Forward Smash - Sou Hakkei: Does a double palm thrust forward.
  • Up Smash - Rankyaku: Does an upward diagonal corkscrew kick.
  • Down Smash - Tensei Ranka: Performs an overhead flipping kick that lands in a splits formation.

  • Neutral Aerial: Does a split kick in midair.
  • Forward Aerial: Does an aerial spin kick.
  • Back Aerial: Does a backward roundhouse kick.
  • Up Aerial: Does a bicycle kick.
  • Down Aerial: Lifts her left leg high & brings it slamming downward, meteor smashing opponents.

  • Grab: Grabs with both arms.
  • Pummel: Knees the opponent.
  • Forward Throw: Sends her opponent forward with a kick.
  • Back Throw: Spins her opponent around & then palm strikes them.
  • Up Throw: Throws her opponent up & then send them higher up with a rising kick.
  • Down Throw: Slams her opponent into the ground.

  • Front Floor Attack: Does a spinning kick while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Flips upward & then spins around with a stomping kick.

  • Neutral Special - Kikoken: Puts her palms together & shoots a small energy ball forward while yelling "Kikoken!!", but can launch a stronger version by inputting ←↙↓↘→.
  • Side Special - Spinning Bird Kick: Jumps into the air feet 1st, does the splits & then twirls her upside-down body rapidly as she spins like a helicopter rotor, saying "Spinning Bird Kick!!", dealing more damage if held.
  • Up Special - Tenshokyaku: Leaps upward & kicks while spinning repeatedly & saying "Tenshokyaku!!", traveling more distance if held.
  • Down Special - Focus Attack: Like Ryu & Ken's version, but with a double palm thrust.
  • Command Input 1 - Hazan Tenshokyaku: Launches a series of Tenshokyakus in rapid succession by inputting ↖↘↙↗+A/B.
  • Command Input 2 - Hoyokusen: Delivers the Hyakuretsukyaku with 1 leg, does it again with the other & then delivers a Tenkukyaku by inputting either ←↙↓←↙↓+A/B or ←↙↓+A/B.
  • Final Smash - Senretsukyaku/Kikosho: At direct range, she takes a step back to charge up & then swings her foot through the air, delivers a string of powerful Hyakuretsukyaku kicks forward & then finishes off with a Tenkukyaku engulfed in aura. At any other range, she says "You ready for this?", gathers intense ki energy in her palms & then releases a stationary concussive blast forward.

  1. Light Blue: Based off her appearance from Street Fighter VI.
  2. Red: Based off her alternate color from Street Fighter II: Champion Edition when playing in a Mirror Match.
  3. Gray: Based off her default color from Street Fighter II Turbo: Hyper Fighting.
  4. Orange: Based off her VS. icon from Street Fighter II.
  5. Green: Based off her "Hold" color also from II.
  6. Yellow: Based off her her "Medium Kick" color also from II.
  7. Pink: Based off her appearance also from Champion Edition.
  8. White: Based off her appearance in artwork for Hyper Street Fighter II.
  9. Purple: Based off her purple color palette from Street Fighter Alpha 3.
  10. Black: Based off her alternate color from Street Fighter III: 3rd Strike.
  11. Brown: Based off her 13th color also from Street Fighter V.
  12. Light Green: Based off her 7th Training color also from V.
  13. Blue: Her appearance since Street Fighter II.
  14. Alpha: Her appearance from the Street Fighter Alpha sub-franchise.
  15. Dark Blue: Shadow Lady, a brainwashed version of herself after being infused with technology.
  16. SFV: Her Story Mode appearance also from V.

Fighter of Justice (Theme: Her opponents are characters that committed crimes in their franchises at 1 point or are criminals.)
  • Round 1: Lucina for identity theft, Sonic for speeding
  • Round 2: Luffy for piracy, Starscream for treachery
  • Round 3: Joker, Kazuma for assault & battery.
  • Bonus Game: Home Run Contest
  • Round 4: Katsuragi for sexual harassment
  • Round 5: C.J., Junko for countless crimes
  • Round 6: Kazuya, Geese for corruption
  • Boss: M. Bison/Shin Bison for killing her father & Nash

Akuma

The Master of the Fist

Akuma or Gouki in Japan is 1 of the main antagonists of the Street Fighter franchise & the secondary antagonist of Tekken 7. Ryu's uncle who proclaims himself to be the "Master of the Fist" & like Ryu, is always seeking stronger opponents.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Is seen standing on his back, saying "I'll teach you the meaning of pain!" before turning around.
  • Idles
    • Sways his hands back & forth.
    • Wriggles the fingers on both hands, then crosses his arms & pumps them.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Light/Heavy Moves: Has several variants to his Neutral Attack, Forward Tilt, Up Tilt & Down Tilt, depending whether or not the button is tapped or held as well as how far he's to an opponent.
    • Command Input Moves: Can use more powerful versions of his Neutral Special, Side Special or Up Special by inputting a command motion.
    • Cancelling: By pressing the B button or doing the command input after connecting with a normal attack on hit or on shield, he'll cancel the endlag of the normal attack & perform the move as the attacks being able to be canceled include the 1st 2 hits of his Neutral Attack, both his Tapped & Held version of his Down Tilt, both Tapped & Held version of his Up Tilt, the Close version of Forward Tilt, the Close Held version of Neutral Attack & Down Smash.
    • Dohatsu Shoten: After reaching 100% in Stock Match or 25% in Stamina Mode, his damage output will increase at 1.1×, his ground & air speed will also increase a bit & will stay for the entire match until he loses a stock.
  • Taunts
    • Up Taunt: Turns away & throws his arm in the air while saying "Such ineptitude.".
    • Side Taunt: Simply stands with both arms on his sides while saying "Go on, strike me!".
    • Down Taunt: Stomps on the ground & grunts, causing the screen to briefly shake as a flaming aura that forms the "metsu" kanji is produced.
  • Victory Poses
    • Left: Performs a stomp & grunts & then turns away from the camera as the kanji appers from his back, while saying "Die!!".
    • Up: Stands with his arms on his side & then raises 1 of them as he charges up energy before slamming the ground, saying "Imprudent fool!".
    • Right: Throws a lunging fist, then a roundhouse kick, before stomps with both swaying hands, saying "Your power fails to even graze my fist!".
    • Special: If he wins a Stock or Stamina match with Raging Demon, the orange backdrop is replaced with a grey-ish one with the kanji plastered in the background for a few seconds while he stays in that pose while shouting "Metsu!" as the splash screen appears.

  • Neutral Attack - Kongoken (Held, Close): If tapped, he does a jab, followed by a short straight palm thrust, followed by a strong-straight punch with his right arm. If held when close to the opponent, he does a punch & then an overhead shot with both hands, but if held far away, he does a spinning hook kick.
  • Forward Tilt - Zugaihasatsu (Tapped, Close)/Kikokurenzan (Held): If tapped close to the opponent, he throws out an uppercut, but if tapped far away, he does the tsumasaki geri. If held, he does a high roundhouse kick, followed by a high spinning heel kick.
  • Up Tilt: If tapped, he does the sok ngat. If held, he does a stretch kick transitioned into an axe kick.
  • Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching Hapkido-style shin kick. If held, he does a lunging Hapkido-style shin kick.
  • Dash Attack: Twirls around & deals an overhead kick.
  • Forward Smash: Steps back for a moment before delivering a lunging straight palm strike.
  • Up Smash - Rakan Gokyaku: Holds back his foot to charge before kicking upward.
  • Down Smash - Sekiseiken: Leaps into the air & performs a huge chop to the ground.

  • Neutral Aerial: Throws out a palm thrust while airborne.
  • Forward Aerial: Pokes forward with his elbow.
  • Back Aerial: Throws out a kick behind himself.
  • Up Aerial: Throws a punch above himself.
  • Down Aerial - Tenmakujinkyaku: Does a stall-than-fall diagonal divekick.

  • Grab: Reaches outward.
  • Pummel: Knees the opponent.
  • Forward Throw - Goshoha: Does a palm thrust to launch the opponent forward.
  • Back Throw - Shuretsuzan: Pulls the opponent behind himself to kick them in the back.
  • Up Throw: Uppercuts the opponent into the air.
  • Down Throw: Pins the opponent to the ground & performs a knifehand strike.

  • Front Floor Attack: Does a legsweep while getting up.
  • Back Floor Attack: Does a back-fist while getting up.
  • Trip Floor Attack: Does a spin kick while getting up.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Gohadoken: Quickly cups his hands & thrusts forward to shoot a purple fireball while yelling "Gohadoken!" in the process, but can do a stronger version by inputting ↓↘→+A/B.
  • Side Special - Tatsumaki Zankukyaku: Does a jumping crescent kick forward while yelling "Tatsumaki Zankukyaku!" in the process, but can do a stronger version by inputting ↓↙←+A/B.
  • Up Special - Goshoryuken: Does a leaping uppercut, which adds purple fire, yelling "Goshoryuken!" in the process, dealing more damage & travels farther by inputting →↓↘+A/B.
  • Down Special - Ashura Senku: Glows red, lifts 1 knee & dashes forward, which can help him avoid attacks as well as get closer to opponents.
  • Command Input 1 - Shakunetsu Gohadoken: Says "Shakunetsu!" & fires an even stronger Gohadoken by inputting ←↙↓↘→+A/B.
  • Command Input 2 - Messatsu Gohado/Tenma Gozanku: Fires a stronger & bigger Gohadoken on the ground or diagonally downward in the air by inputting ↓↙←↓↙←+A/B.
  • Command Input 3 - Messatsu Goshoryu: Performs 3 Goshoryukens by inputting ↓↘→↓↘→+A/B & slams his opponent to the ground with his hand on their face if held afterward.
  • Final Smash - Raging Demon/Sekia Kuretsuha: At direct range, he poses & then warps via Ashura Senku towards the opponent to grab them as he says "Die A Thousand Deaths!" & a series of 27 unseen violent strikes bombard them, while the screen is blacked out before remerging with his back to the camera & a kanji on his back with the opponent on the floor, insta-KO'ing heavily damaged opponents. At any other range, he channels an incredible amount of ki into his palm & drives it into the ground as he says "Sekia Kuretsuha!", striking opponents with an exploding pillar of fierce energy.

  1. Purple: Based off his appearance since Super Street Fighter II Turbo with some elements from Tekken 7.
  2. Gray: Based off his alternate color also from II Turbo.
  3. Red: Based off his alternate color from both Street Fighter Alpha: Warriors' Dreams & Street Fighter Alpha 3.
  4. White: Based off his alternate color from Street Fighter III: 3rd Strike.
  5. Blue: Based off his 1st blue color palette from Street Fighter IV.
  6. Green: Based off his 2nd nostalgia color from Street Fighter V.
  7. Turquoise: Based off his 4th nostalgia color also from V.
  8. Yellow: Based off his 5th nostalgia color also from V.
  9. Light Green: Based off his 6th nostalgia color also from V.
  10. Brown: Based off his 7th nostalgia color also from V.
  11. Black: Based off his 9th nostalgia color also from V.
  12. Orange: Based off his 13th color also from V.
  13. Dark Red: Based off Shin Akuma.
  14. Dark Blue: Based off Oni.
  15. Cyber: Cyber Akuma, a cyborg version of himself under control of Apocalypse from the Marvel vs. Capcom franchise.
  16. SFV: His appearance also from V.

Finally, A Challenge! (Theme: His opponents are characters who are much more powerful in their home franchises due to balance.)
  • Round 1: Ganondorf, Palutena, Shulk
  • Round 2: Homura, Doom Slayer, Twilight
  • Round 3: Dio, Luffy
  • Bonus Game: Home Run Contest
  • Round 4: Goku, Sephiroth, Sans
  • Round 5: Rosalina, Bayonetta
  • Round 6: Kirby, Saitama
  • Boss: Frieza/Gold Frieza

Dante

The Legendary Devil Hunter

Dante, real name Tony Redgrave, is the main protagonist of the Devil May Cry franchise. 1 of the sons of Sparda dedicated to exterminating demons & other malevolent forces as part of a mission in pursuit of those that killed his mother Eva & corrupted Vergil out of fear of what they're capable of.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Flies onto the stage in his Devil Trigger form before going back to normal when he lands.
  • Idles
    • Turns around, gives an irritated shrug & turns back around.
    • Shifts his weight from foot to foot, throws out a few mock punches & brushes his thumb past his chin.
  • Gimmicks
    • Can wall jump.
    • Can wall cling.
    • Dash/Sky Star: When dashing or air dashing, he uses Dash on the ground or Sky Star in the air both from the Trickster style.
    • Style: A meter that goes up when dealing damage, parrying attacks or taunting as the more elaborate combos & cool stuff he does, the higher his style will be & the more the bar will fill up.
    • Devil Trigger: Once his Style bar has at least 3 sections full, pressing the B button while holding the Shield button activates his Devil Trigger, granting him increased speed, a power boost & allows him to hover for 2.5 seconds.
    • Royal Guard: When shielding, another meter emerges that fills as he blocks or parries attacks, which he could release with his Down Special.
  • Taunts
    • Up Taunt: Shrugs his shoulders while saying "You scared?".
    • Side Taunt: Yawns & puts his hands on hips while saying "I'm bored!".
    • Down Taunt: Claps his hands and beckons his opponent while saying either "C'mon, you can do better than that!" or "Come mere, come mere!".
  • Victory Poses
    • Left: Spins Ebony & Ivory around as he points them to the camera & says "Jackpot!".
    • Up: Unleashes his Sin Devil Trigger form & does a more menacing pose.
    • Right: Holds his hand out as a pizza box lands on it & starts eating a slice.

  • Neutral Attack - Rebellion Combo A/Fireworks (Mashed)/Drive (Held): Performs a rapid 3-stage combo with Rebellion, which can be cancelled into spinning Coyote around like a nun-chaku. If held, he slashes up a powerful shockwave on the ground.
  • Forward Tilt - Heavy Jolt & Flying Dragon: Strikes with a powerful right punch with Balrog & then a left punch, dealing fire damage.
  • Up Tilt - Updraft: Does a high-flying flip kick, also dealing fire damage.
  • Down Tilt - Crystal: Thrusts his nun-chucks into the ground to sprout huge ice pillars in a line in front of himself.
  • Dash Attack - Stinger: Does a high speed lunge with Rebellion.
  • Forward Smash - Million Stab: Rapidly stabs opponents with blinding speed & finishes with a longer range thrust.
  • Up Smash - Real Impact: Does a fiery uppercut, also dealing fire damage.
  • Down Smash - Feedback: Whirls Nevan around himself & generates electricity while rocking out, dealing electric damage.

  • Neutral Aerial - Aerial Rave: Performs a 4 hit sword strike combo in mid-air, ending in a powerful slash.
  • Forward Aerial - Firestorm: Does a spin into a speedy 1-2 kick combo.
  • Back Aerial: Turns around & fires a simple shot out of Coyote in the air.
  • Up Aerial - Prop Shredder: Whips Rebellion around in a high-rev spin above himself.
  • Down Aerial - Helm Breaker: Does a devastating overhead slash downward, meteor smashing opponents.

  • Grab: Reaches out with both hands.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Throws the opponent forward & fires at them.
  • Back Throw: Throws the opponent backwards & fires at them.
  • Up Throw: Swings Rebellion upward like a baseball bat.
  • Down Throw - Revolver: Spins violently in mid-air before landing with the opponent.

  • Front Floor Attack: Does a spin kick while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Rebellion Circlet: Does a simple slash while climbing up.

  • Neutral Special - Ebony & Ivory/Twosome Time (Held)/Rainstorm (Air)/Charge Shot (Charged): Pulls out Ebony & Ivory & fires forward, fires in both directions if held while firing, does a vortex-like spin & rains hundreds of bullets below himself in the air or charges & fires more powerful bullets if held.
  • Side Special - Cavaliere: Rides on Cavaliere & does 1 of 3 moves as well as allowing him to travel faster & over spikes.
    • Full Throttle: Straddles it & twists the throttle, running down opponents with the spikes extending from the front.
    • Wheelie Jump: Sends opponents skyward with the rapid revolutions of its wheels, then ramps upward to follow them if tapped again after Full Throttle.
    • Red Line: Flies forward in a daredevil mid-air charge if used in the air & tapped again after Full Throttle.
  • Up Special - Air Trick: Teleports in any inputted direction.
  • Down Special - Royal Release: Creates a close-ranged blast that armors through other opponents' attacks, which the damage increases the more he shields & parries.
  • Final Smash - Jackpot Judgment: Says "Jackpot!", fires a Charged Shot from Ebony & Ivory, impales himself with Devil Sword Dante, transforms into his Sin Devil Trigger form & unleashes all his power at once on any caught opponents before turning back to normal.

  1. Red: Based off his appearance from Devil May Cry V.
  2. Gray: Based off EX Dante also from V.
  3. Blue: Based off Vergil.
  4. Purple: Based off Sparda.
  5. Black: Based off Trish.
  6. White: Based off Lady.
  7. Navy: Based off Nero.
  8. Yellow: Based off Nico.
  9. Orange
  10. Pink
  11. Green
  12. 1: His appearance from the original Devil May Cry.
  13. 2: His appearance from Devil May Cry 2.
  14. 3: His appearance from Devil May Cry 3: Dante's Awakening.
  15. Shirtless: His appearance shirtless from the 1st mission of Dante’s Awakening.
  16. 4: His appearance from Devil May Cry 4.

Dante Must Die (Theme: His opponents represents bosses in the Devil May Cry franchise.)
  • Round 1: White Bayonetta who represents Lady.
  • Round 2: Blue Ragna who represents Nero & their fight in Devil May Cry 4.
  • Round 3/Mini-Boss 1: White Diamond who represents The Savior
  • Round 4: Suit Purple Kazuya who represents Arius
  • Round 5: Nightmare, Giant Twilight who represent the Elder Geryon Knight & his horse respectively.
  • Round 6: Navy Dante who represents Vergil or default Dante if chosen
  • Bonus Game: Board the Platforms
  • Boss: Tabuu who represents Mundus

Monster Hunter

Slayer of Elder Dragons

Monster Hunters are the player avatars of the Monster Hunter franchise. This one is a young woman that makes a living by hunting various monsters & doing requests for civilians in her home village.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Is brought in on a cart, is dumped off & then gets up & draws her weapon.
  • Idles
    • Pulls out her carving knife & glances at it.
    • Assumes a defensive stance & looks over her shoulder briefly.
  • Gimmicks
    • Can crawl.
    • Can wall cling.
    • Hunter Pack: Using her Down Special, she can use various traps or items to help herself, despite having a limited amount, but is fully restored upon losing a stock.
  • Taunts
    • Up Taunt: Turns away from the screen & flexes.
    • Side Taunt: Punches her fists together before doing a beckoning gesture.
    • Down Taunt: Dances around in a small circle while waving her hands in the air.
      • Palico will appear to taunt with her before disappearing in all 3 poses.
  • Victory Poses
    • Left: Dusts herself off before whistling for a Pteryx to take her back to base.
    • Up: Cooks a stick of meat on a cooking spit before pulling out a perfectly cooked meat as a disembodied voice saying “So tasty!” can be heard, though in a Team Match, the teammates will be sitting around her, eating some meat too.
    • Right: Swings around her Great Sword before planting it in front of them & standing stalwartly.

  • Neutral Attack: Slashes 3 times with the Charge Blade or a double slash if charged.
  • Forward Tilt: Slashes with the Charge Blade & then bashes her shield forward.
  • Up Tilt - Double Round Slash Combo: Slashes 4 times above herself.
  • Down Tilt: Slashes low 8 times with the Dual Blades.
  • Dash Attack: Lashes the Dual Blades simultaneously.
  • Forward Smash - Draw Slash: Does an arced slash with the Greatsword.
  • Up Smash - Tartarus Cleave: Does an upward arced slash with the Greatsword.
  • Down Smash: Transforms the Charge Blade into an axe & slashes around herself.

  • Neutral Aerial - Glaive Slicer: Spins the Insect Glaive around herself.
  • Forward Aerial - Advancing Slash: Slashes forward with the Insect Glaive.
  • Back Aerial: Does an aerial swing with the Insect Glaive behind herself.
  • Up Aerial - Insect Cleaver: Swings the Insect Glaive over her head.
  • Down Aerial - Piercing Drop: Thrusts the Insect Glaive as she falls, spiking opponents.

  • Grab - Crush Claw: Launches the Crush Claw to grab an opponent, which can be used as a tether recovery.
  • Pummel: Knees the opponent.
  • Forward Throw: Loads a bomb on the Slinger before punching the opponent forward.
  • Back Throw: Fires a Flash Bomb to stun the opponent before going behind them & slashing them with the Greatsword.
  • Up Throw: Fires a bomb at the opponent's feet, launching them upward.
  • Down Throw: Shoots a rock at the opponent's shins before kicking them away.

  • Front Floor Attack: Spin the Insect Glaive around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Arrow Cutter: Slashes with a large arrow while climbing up.

  • Neutral Special - Bow Shot: Take out her bow & fires an arrow, which changes depending on the direction.
    • Rapid Arrow: Shoots 2 arrows in rapid succession if held in no direction.
    • Piercing Arrow: Shoots an arrow that pierces through opponents & most other projectiles if held forward.
    • Scatter Arrow: Shoots 3 arrows in a spreadshot if held back.
    • Arrow Rain: Fires an exploding arrow that rain down caltrops on opponents below it if held upward.
  • Side Special - Charge Slash: Slashes forward, which can do more damage if charged.
  • Up Special - Glaive Vault: Takes out the Insect Glaive & vaults herself into the air.
  • Down Special - Hunter Pack: The inventory interface appears & she pulls out 1 of 5 items to help her from her backpack.
    • Whetstone: Sharpens her weapons to temporarily increase her attack power, but leaves her vulnerable for a bit & can used as many times as she wants.
    • Shock Trap: Sets up a Shock Trap, which paralyzes opponents & deals electric damage, but has 1 per stock.
    • Tranq Bomb: Throws a bomb that puts opponents to sleep, but has 3 per stock.
    • Barrel Bomb: Drops a Barrel Bomb, which explodes, but has 5 per stock.
    • Bounce Bomb: Drops a Bounce Bomb, which explodes in the air & meteor smashing any airborne opponents, but has 3 per stock.
  • Final Smash - Ultimate Hunt: Leaps out of the way as a Rathalos swoops in from the sky where he then attacks any caught opponents with his claws & flame breath before she throws a Flash Bomb at him, knocking him out & causing him to crush them before she sets off an array of Barrel Bombs around them.

  1. Red: Wears the female Rathalos armor set.
  2. Blue: Wears the Kamura S set.
  3. Pink: Wears the Rathian Heart armor set.
  4. Gray: Wears the Leather armor set.
  5. White: Wears the Kirin armor set.
  6. Yellow: Wears the Furious Rajang armor set.
  7. Teal: Wears the Zinogre armor set.
  8. Green: Wears the Deviljho armor set.
  9. Black: Wears the Brachydios armor set.
  10. Purple: Wears the Gore Magala armor set.
  11. Male Red: Wears the male Rathalos armor set.
  12. Male Blue: Wears the male Kamura S set.
  13. Male Pink: Wears the male Rathian Heart armor set.
  14. Brown: Wears the Brigade armor set.
  15. Silver: Wears the Tobi-Kadachi armor set.
  16. Orange: Wears the Lavasioth armor set.

Hunting for Monsters (Theme: Her opponents are giant characters who appear beast/monster/animal-like in appearance.)
  • Round 1: Giant Yoshi
  • Round 2: Giant Banjo & Kazooie
  • Round 3: Giant Spyro
  • Round 4: Giant Incineroar
  • Round 5: Giant Wolf
  • Round 6: Giant Greninja
  • Bonus Game: Break the Targets
  • Boss: Deviljho

Phoenix

The Ace Attorney

Phoenix Wright is the main protagonist of the Ace Attorney franchise & a supporting protagonist of Apollo Justice: Ace Attorney. A defense lawyer who was inspired by Maya after she defended him in a case where he was accused of murder & continues her legacy after she herself was murdered.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Appears with his desk before it disappears as he says "The defense if ready!".
  • Idles
    • Puts his hand to his chin as if in thought.
    • Straightens his tie.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Puts his hands to his sides as he stands proud.
    • Side Taunt: Puts his hand on his hand as he laughs nervously.
    • Down Taunt: Shows his Attorney Badge as he smugly smiles.
  • Victory Poses
    • Left: Points with Maya back to back as he says "Next time, turn your thinking around.".
    • Up: Maya says "Phoenix wins!", much to his surprise as he takes it in stride.
    • Right: Maya throws confetti as she pulls out the Victory sign, much to his surprise.

  • Neutral Attack: Stretches his arm out & points forward.
  • Forward Tilt - Paperwork: Throws several evidence papers forward.
  • Up Tilt - Illuminating Point: Spawns a lightbulb above himself as he gets an idea & raises his hand.
  • Down Tilt - Fingerprint Powder: Places fingerprint powder on the ground & blows it forward.
  • Dash Attack: Slips & falls on his butt.
  • Forward Smash - Take That!: Points forward & shouts "Take That!" as a speech bubble of the phrase appears in front of himself.
  • Up Smash: Looks up as a reticle appears above himself & focuses when letting go as the reticle changes color, which does move higher when charged.
  • Down Smash: A podium appears in front of himself & slams both palms downward onto it hard, creating a shockwave on both sides.

  • Neutral Aerial: Releases paper around himself.
  • Forward Aerial: Sprays Luminol forward.
  • Back Aerial: Stumbles in the air & strikes his hair behind himself.
  • Up Aerial: A small version of The Thinker, a Prosecutor Trophy or a Baseball Glove falls out of his pocket upward, grabs it & puts it back in.
  • Down Aerial: Points downward, spiking opponents.

  • Grab - Hold It!: Says "Hold It!!" & a speech bubble of the phrase emerges.
  • Pummel: Taps his hand on a piece of paper that hits the opponent.
  • Forward Throw: Points forward as a massive blue energy hand emerges.
  • Back Throw: Points behind as a Psych-Lock knocks the opponent behind himself.
  • Up Throw: Same as Back Throw, but upwards.
  • Down Throw: Same as Back & Up Throw, but downwards.

  • Front Floor Attack: Examines the ground while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Jumps forward while climbing up.

  • Neutral Special - OBJECTION!: Points forward & yells "OBJECTION!" as a speech bubble of the phrase emerges.
  • Side Special - Present Evidence: Tosses 1 of 13 random pieces of evidence forward, which can be reflected.
    • A photograph.
    • A cell phone.
    • An autopsy report.
    • A knife.
    • A flower vase.
    • A watch.
    • A bonsai tree.
    • A plunger.
    • Glasses.
    • A bottle of grape juice.
    • A Servbot plush.
    • A Steel Samurai statue.
    • Shichishito.
  • Up Special - Stepladder (Tapped)/Ladder (Held): Spawns a stepladder if tapped or a ladder is held & he climbs up them, which the former doesn't send him into freefall, while the latter can be angled.
  • Down Special - Magatama: Holds up his Magatama & if hit, will fire a blast from it that destroys a Psych-Lock on the opponent, which can stun them if enough are broken.
  • Final Smash - Order In The Court: Mia appears & charges forward & then he & Miles start saying "OBJECTION!" several times, hitting the caught opponents as the crowd murmurs & The Judge yells "Order in the Court!" & slams them with his gavel.

  1. Blue: Based off his appearance from the Ace Attorney franchise.
  2. Purple: Based off Maya Fey.
  3. Green: Based off Dick Gumshoe.
  4. Maroon: Based off Miles Edgeworth.
  5. Beige: Based off Godot.
  6. Black: Based off Franziska von Karma.
  7. Orange: Based off Larry Butz.
  8. Yellow: Based off Athena Cykes.
  9. Lavender: Based off Pearl Fey.
  10. Brown: Based off Ryunosuke Naruhodo.
  11. Red: Based off Apollo Justice.
  12. Light Blue: Based off Trucy Wright.
  13. Dark Blue: Based off Kristoph Gavin.
  14. Burgundy: Based off Klavier Gavin.
  15. Pink: Wears the pink sweater & scarf he wore during college when he 1st met Mia from Phoenix Wright: Ace Attorney.
  16. Gray: The Hobo outfit he wore after Kristoph made him lose his Attorney Badge also from Apollo Justice: Ace Attorney.

Turnabout Smash (Theme: His opponents are based off characters from the Ace Attorney franchise, except Yaldabaoth.)
  • Round 1: Purple Lucy who represents Maya Fey
  • Round 2: Yellow Daisy who represents Athena Cykes
  • Round 3: Pink Junko who represents Dahlia Hawthorne
  • Round 4: Green Byleth who represents Franziska von Karma
  • Round 5: Green Dr. Eggman who represents Godot
  • Round 6: Blue Optimus who represents Manfred von Karma
  • Bonus Game: Race To The Finish
  • Boss: Yaldabaoth

Shantae

The Half-Genie Hero

Shantae is the main protagonist of the Shantae franchise & a playable character in Blaster Master Zero & Runbow. A half-genie charged with protecting her home of Scuttle Town & often must thwart the plans of Risky Boots.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Hops down from the World Clear Portal & says "Ret-2-Go!"
  • Idles
    • Brushes her hair against her hand.
    • Cracks her knuckles.
  • Gimmicks
    • Can crawl.
    • Has 5 double jumps.
    • Dash Newt: When dashing, she transforms into her Dash Newt form.
    • Jet Octo: When doing her extra jumps, she transforms into a Jet Octo form & squirts ink as she jumps, inking opponents.
  • Taunts
    • Up Taunt: Puts her hands together & looks toward the screen as she shakes her hips.
    • Side Taunt: Closes her eyes & shakes her hips back & forth.
    • Down Taunt: Briefly transforms into either a Blobfish, a Dryad or a Gemjug, bouncing around before she transforms back to normal.
  • Victory Poses
    • Left: Performs a belly dance as gems shower around her before striking a pose.
    • Up: Makes a battle face as she makes a flame in her hand.
    • Right: Does a twirl as she smiles, winks & has a leg raised.

  • Neutral Attack - Hair Whip: Whips her ponytail forward, which can be spammed.
  • Forward Tilt: Leaps forwards a bit & does a kick.
  • Up Tilt: Does a backflip while doing 2 kicks directly upward.
  • Down Tilt - Hair Whip: Same as Neutral Attack but crouching.
  • Dash Attack: Rushes forward with a scimitar out.
  • Forward Smash: Swings a right hook forwards.
  • Up Smash - Gastro Drill: Transforms into a Gastro Drill & jumps upward.
  • Down Smash - Bonker Tortoise: Transforms into a Bonker Tortoise & slams the ground, burying opponents too close to her.

  • Neutral Aerial - Hair Whip: Same as Neutral Attack, but in the air.
  • Forward Aerial: Fires a pistol forward.
  • Back Aerial: Bends her body backwards & does her Hair Whip.
  • Up Aerial: Expands Risky's pirate hat above herself.
  • Down Aerial: Spins & does a divekick at a diagonal angle, which allows her to bounce off projectiles, opponents or the edges of a stage or platform.

  • Grab: Reaches out with both hands.
  • Pummel: Smashes her hip into her opponent.
  • Forward Throw: Knocks the opponent forwards using her hip.
  • Back Throw: Tosses the opponent behind her & knocks her butt at them.
  • Up Throw: Throws them straight upward.
  • Down Throw - Chiropractic Therapy: Throws the opponent down & dances on them.

  • Front Floor Attack: Whips her hair back & forth while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a front-flip kick while getting up.

  • Neutral Special - Storm Puff: Summons a cloud to strike lightning on the opponent, dealing electric damage.
  • Side Special - Spitfire: Fires a spreadshot of fireballs, dealing fire damage.
  • Up Special - Cannon: Pulls out Risky's Cannon, firing 3 cannonballs below her.
  • Down Special - Fusion Dance: Belly dances in place & does 1 of 4 spells.
    • Seer: Slows down the closest opponent, so she could avoid the attack.
    • Refresh: Heals 3% of her health.
    • Spark: Attacks opponents with a barrage of electricity, also dealing electric damage.
    • Quake: Creates an earthquake that trips opponents too close to her.
  • Final Smash - Friends To The End: Throws a haymaker & pushes the opponents into the Genie Realm where Sky strikes with a bird, Bolo with his mace arm, Mimic with a potion, Rottytops with 1 of her legs & Risky Boots with her scimitar before she transforms into Nega-Shantae & fires a magic blast that destroys the Genie Realm, while her friends & Risky help her escape.

  1. Red: Based off her appearance from Shantae & The Seven Sirens.
  2. Blue: Based off her player backer color from Shantae: Half-Genie Hero.
  3. Indigo: Based off Sky.
  4. Dark Green: Based off Rottytops.
  5. Purple: Based off Risky Boots.
  6. Green: Based off Mimic.
  7. Beige: Based off Harmony.
  8. Burgundy: Based off Zapple.
  9. Cyan: Based off Vera.
  10. Orange: Based off Vingear.
  11. Yellow: Based off the Coral Siren's mech suit also from The Seven Sirens.
  12. White: Based off Judgment from JoJo's Bizarre Adventure: Stardust Crusaders.
  13. Cyan: The suit she wore from Half-Genie Hero's Officer Mode.
  14. Ninja: Her ninja costume also from Half-Genie Hero's Ninja Mode.
  15. Dancer: Her dance costume from Shantae & The Pirate’s Curse.
  16. Bikini: Her beach day attire also from Half-Genie Hero's Beach Day Mode.

Dance Through the Danger! (Theme: Her opponents represent bosses from the Shantae franchise.)
  • Round 1: Female Octoling who represents Octo Siren
  • Round 2: Giant Red Kirby who represents Squid Baron
  • Round 3: Blue Snake who represents Ammo Baron
  • Round 4: Black Mewtwo who represents Hypno Baron
  • Round 5/Mini-Boss: Mother Brain/Full Body Mother Brain who represents the Tinkerbrain
  • Round 6: Purple Shantae who represents Nega-Shantae or default Shantae if chosen.
  • Bonus Game: Break the Targets
  • Boss: White Diamond who represents the Empress Siren

Dio

Vampire Bloodline Rival

Dio Brando or DIO for short is the main antagonist of Parts 1 & 3 of JoJo's Bizarre Adventure, Phantom Blood & Stardust Crusaders respectively. The poor son of an abusive alcoholic that holds an inordinate amount of enmity toward others & has a staunch ambition, which manifests in a peerless desire for power, no matter the cost.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Drops himself off Wilson Phillips' car as it crashes.
  • Idles
    • The World emerges for a bit before disappearing.
    • Cleans 1 of his ears.
  • Gimmicks
    • The World: His Stand does several of his attacks & by pressing the B button while shielding, The World will be moved forward a short distance when it appears & does those attacks, giving him some disjoint, but any damage The World receives will be added to his percentage being the same amount if he was hit & not The World.
  • Taunts
    • Up Taunt: Stands there with his Stand appears next to him while laughing carelessly.
    • Side Taunt: Puts his hands together & holds them up as he says "Go. It doesn't matter.".
    • Down Taunt: Turns back to the camera as he puts a hand to his face before turning back.
  • Victory Poses
    • Left: Does a leaning pose as he starts reading a book & drinking a glass of blood, which he both spawns from nothing, while The World serves as a makeshift chair & does a smug smirk.
    • Up: Summons The World as he throws a barrage of knives forward towards the camera & says "You shall bow before beneath my power & wisdom!".
    • Right: Has his back to the camera as he says "You were expecting the winner would be any of you? But it was I, DIO!!", while the camera zooms in, turns around & points to himself.

  • Neutral Attack - MUDAMUDAMUDA (Mashed): Does a cross punch, then a roundhouse kick, tripping them & then a straight kick, which can be cancelled into having The World do a flurry of punches while saying "MUDAMUDAMUDA" & finishes with an uppercut.
  • Forward Tilt: Swats forward, while The World does a 1-2 punch.
  • Up Tilt: Both do an uppercut.
  • Down Tilt: Both do a crouching kick, tripping opponents.
  • Dash Attack: Both do a shoulder charge.
  • Forward Smash: The World does a strong haymaker forward.
  • Up Smash: The World does an uppercut with its leg.
  • Down Smash: The World punches downward, causing an explosion.

  • Neutral Aerial: Does a knee strike.
  • Forward Aerial: Does 3 kicks forward.
  • Back Aerial: The World punches behind him.
  • Up Aerial: Does a wheel kick upward.
  • Down Aerial: The World punches downward, meteor smashing opponents.

  • Grab: The World grabs the opponent.
  • Pummel: Sticks his fingers into the opponents, leeching their health & healing himself.
  • Forward Throw: The World tosses the opponent forward.
  • Back Throw: The World tosses the opponent behind himself.
  • Up Throw: The World tosses the opponent upwards.
  • Down Throw: The World slams the opponent down.

  • Front Floor Attack: The World punches forward while he kicks back while getting up.
  • Back Floor Attack: The World punches behind him while he punches forward while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: The World punches while he climbs up.

  • Neutral Special - Summon The World: Yells "ZA WARUDO!!!!" as The World appears & stops time for up to 1 to 3 seconds in an area, temporarily stopping any closest opponents in place.
  • Side Special - Vaporization Freezing Technique/Knife Setup (Time Stop): Dashes forward & grabs an opponent, freezing them or if in an area where time stopped, sets up knives around them to pierce them when the area affected is back to normal.
  • Up Special - The World Fly: Flies in any inputted direction with The World's help.
  • Down Special - Space Ripper Stingy Eyes: Fires a laser beam from his eyes.
  • Final Smash - Road Roller Da: Transforms into Heaven Ascension Dio, The World Over Heaven punches forward, stopping any caught opponents in place, drops a steamroller on them while saying "ROAD ROLLER DA!!!!", crushing them & punches it several times before punching 1 last time & says "WRYYYY!!!!!" as it explodes.

  1. Yellow: Based off his appearance near the end of JoJo's Bizarre Adventure: Stardust Crusaders.
  2. Orange: Based off his appearance from the anime version of Stardust Crusaders.
  3. White: Based off Yoshikage Kira, while The World is based off Killer Queen/Deadly Queen.
  4. Pink: Based off Diavolo, while The World is based off after King Crimson/Emperor Crimson.
  5. Blue: Based off Enrico Pucci, while The World is based off Whitesnake/Pale Snake.
  6. Cyan: Based off Diego Brando, while the World is based off Scary Monsters/Frightening Monsters.
  7. Purple: Based off Jonathan Joestar, while The World is based off Hamon.
  8. Beige: Based off Joseph Joestar, while The World is based off Hermit Purple.
  9. Black: Based off Jotaro Kujo, while The World is based off Star Platinum.
  10. Green: Based off Noriaki Kakyoin, while The World is based off Hierophant Green.
  11. Dark Purple: Based off Josuke Higashikata, while The World is based off Crazy Diamond/Shiny Diamond.
  12. Navy: Based off Giorno Giovanna, while The World is based off Gold Experience/Golden Wind & The World Over Heaven is based off Gold Experience Requiem/Golden Wind Requiem if this is used.
  13. Light Green: Based off Jolyne Cujoh, while The World is based off Stone Free/Stone Ocean.
  14. Red: His appearance also from Phantom Blood after using the Stone Mask, while The World is colored after the Stone Mask itself.
  15. Brown: Based off his appearance on the cover of the Blu-Ray release of Phantom Blood.
  16. Shadow: Shadow Dio, an alternate version of himself from JoJo's Bizarre Adventure: Heritage of The Future.

Dio's Bizarre Adventure (Theme: His opponents represent the Joestars, except Katsuragi, Captain Falcon & Frieza.)
  • Round 1: Purple Terry who represents Jonathan
  • Round 2: Green Kazuya who represents Joseph
  • Round 3: Blue Sol who represents Jotaro
  • Round 4: Blue Solaire who represents Josuke
  • Round 5: Blue Joker who represents Giorno
  • Round 6: Katsuragi who represents Wamuu, Captain Falcon who represents Esidisi
  • Bonus Game: Race to the Finish
  • Boss: Frieza/Golden Frieza who represents Kars

Konami[]

Snake

The Legendary Mercenary

Solid Snake, real name David, is the main protagonist of Metal Gear Solid & the false protagonist of Metal Gear Solid 2: Sons of Liberty. A clone of the Big Boss formerly affiliated with FOXHOUND who engaged in many dangerous espionage missions.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: His stealth camouflage disengages to reveal himself to his opponent(s) & then announces "Kept you waiting, huh?" upon appearing.
  • Idles
    • Scratches his beard.
    • Quickly looks behind himself.
  • Gimmicks
    • Can crawl.
  • Taunts
    • Up Taunt: Lights a cigarette & smokes from it before quickly tossing it away, dealing fire damage.
    • Side Taunt: Looks around as an alert sound plays & an exclamation point appears above his head.
    • Down Taunt: Kneels & pulls a cardboard box over himself from in front of himself & then discards it, damaging opponents.
    • Smash Taunt: Kneels down and contacts Colonel Roy Campbell, Otacon & Mei Ling via his codec if on the Shadow Moses Island stage.
  • Victory Poses
    • Left: Does a spin kick, a sidekick & then finishes in a CQC stance, all while saying "Not even close!".
    • Up: Seen in a crouching position from the side, saying "Colonel, mission accomplished." into his codec.
    • Right: Crawls forward a step & rolls into a crouching position, saying into his codec "This is Snake. I'm done here.".

  • Neutral Attack: Does 2 punches, followed by a spinning hook kick.
  • Forward Tilt: Does a forward knee-thrust, followed with a swing.
  • Up Tilt: Does an upward scorpion kick.
  • Down Tilt: Does a low spin kick while prone.
  • Dash Attack: Does a somersault tackle forward.
  • Forward Smash: Takes out an RPG-7 rocket launcher & aims it at the ground directly in front of himself, causing a huge explosion.
  • Up Smash: Slams a mortar in front of himself & fires a shell into the air before it falls to the ground & explodes.
  • Down Smash: Does a double-sided kick around himself.

  • Neutral Aerial: Performs 4 kicks in quick succession.
  • Forward Aerial: Does a midair axe kick, meteor smashing opponents.
  • Back Aerial: Dropkicks behind himself.
  • Up Aerial: Dropkicks straight upwards.
  • Down Aerial: Launches 4 subsequent stomps below himself.

  • Grab: Reaches in front of himself with both of his arms, holding his opponent in a restraining choke-hold.
  • Pummel: Tightens his choke-hold.
  • Forward Throw: Twists the opponent's arms behind their back, steps his leg forward & then forcefully shoves them into the ground in front of himself.
  • Back Throw: Performs a sasae tsurikomi ashi, shifting the restrained opponent towards him, trips them with a legsweep & flips them over, slamming them on the ground behind himself.
  • Up Throw: Suplexes his opponent, slamming them back-first.
  • Down Throw - Silent Takedown: Lays the opponent on the floor.

  • Front Floor Attack: Kicks on 1 side & punches on the other while getting up.
  • Back Floor Attack: Rotates his body around with his feet sticking out while getting up.
  • Trip Floor Attack: Kicks to both sides of himself while getting up.
  • Edge Attack: Performs a sweep kick while climbing up.

  • Neutral Special - Hand Grenade: Pulls out a grenade, takes off the safety pin & throws it as it explodes.
  • Side Special - Tranquilizer: Shoots a small tranquilizing projectile out of a gun that puts a grounded opponent to sleep.
  • Up Special - Cypher: Grabs onto a flying reconnaissance camera & slowly hovers upward.
  • Down Special - C4: Bends down & plants a C4 on the ground where he's standing, sticks it to a wall or to an opponent or drops it straight down in the air & then takes out a remote detonator & detonates if pressed again.
  • Final Smash - Covering Fire: Tosses a flare grenade, exclaims "It's showtime!", crouches & puts his hand up to his ear, which will cause crosshairs to appear & lock onto any opponents in them as several missiles are launched.

  1. Gray: Based off the sneaking suit worn by him from Metal Gear Solid 2: Sons of Liberty.
  2. Black: Based off the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots.
  3. Red: Based off the Fire camouflage from Metal Gear Solid 3: Snake Eater.
  4. Blue: Based off the Water camouflage also from Snake Eater.
  5. Green: Based off the Tiger Stripe camouflage also from Snake Eater.
  6. White: Based off the Splitter camouflage also from Snake Eater.
  7. Chartreuse: Based off the Leaf camouflage also from Snake Eater.
  8. Brown: Based off the Animals camouflage also from Snake Eater.
  9. Dark Blue: Based off the Spirit camouflage also from Snake Eater.
  10. Yellow: Based off the GA-KO camouflage also from Snake Eater.
  11. Cyan: Based off the Raindrop camouflage also from Snake Eater.
  12. Orange: Based off the Golden Tiger camouflage from Metal Gear Solid V: The Phantom Pain.
  13. Pink: Based off the Old Rose camouflage also from The Phantom Pain.
  14. Purple
  15. Old: His appearance also from Guns of the Patriots.
  16. PS1: His appearance from the original Metal Gear Solid.

Weapons & Equipment OSP (Theme: His opponents all use projectile weapons.)
  • Round 1: Female & Male Inkling, Female & Male Octoling
  • Round 2: Geno, Diddy, Marco, Gunvolt
  • Round 3: Male & Female Robin, Pit, Berecca
  • Round 4: Samus, Dark Samus, Mega Man, Zero
  • Round 5: Link, 2 R.O.B.s, Bill, Lance
  • Round 6: Homura, Cuphead, Mugman, Doom Slayer
  • Bonus Game: Break the Targets
  • Boss: Metal Gear REX

Simon

Evil's Whip-Wielding Bane

Simon Belmont is the main protagonist of the original Castlevania & Castlevania II: Simon's Quest as well as its remake Castlevania Chronicles & 1 of the playable characters of Castlevania Judgment & Castlevania: Grimoire of Souls. A member of the Belmont clan who took up the mantle to save Wallachia & the world from Dracula's shadowy rule.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Appears onstage surrounded by rays of light & cracks the Vampire Killer before coiling it.
  • Idles
    • Stands upright with his right hand on his hip.
    • Thrusts his hand downwards.
  • Gimmicks
    • Can crawl.
  • Taunts
    • Up Taunt: Grunts and holds the Vampire Killer in the air, coiled up.
    • Side Taunt: Holds the Vampire Killer lengthwise and spins it around himself twice.
    • Down Taunt: Cracks the Vampire Killer on the ground next to him, saying "Come!".
  • Victory Poses
    • Left: Shouts "I vanquish the darkness!" or "To darkness!" if any villains or characters that use darkness were present in the match as he whips the ground around him twice, before holding the Vampire Killer taunt.
    • Up: Holds the coiled Vampire Killer in the air before lashing it out against the ground while spinning once.
    • Right: Jumps up to grab a Magic Crystal, then whips forward & will then continuously whip & jump as the camera cuts to a side view.

  • Neutral Attack - Short Bash/Second Bash/Whip Rush/Whip Finish: Swings the Vampire Killer twice while holding it lengthwise, which can be cancelled into having him rapidly spin it & ends with a final uppercut, but if held, he'll hold it out & manually twirl it around.
  • Forward Tilt - Level Swing: Does a whip strike forward, but if held, will also transition into the Whip Twirl.
  • Up Tilt - Wide Shake: Does a quick whip twirl in a lasso-like fashion that covers above his head.
  • Down Tilt - Sliding/Sliding Kick: Does a slide kick & then a jumping kick if pressed again.
  • Dash Attack - Tackle: Does a dashing attack while twirling the Vampire Killer beside himself.
  • Forward Smash - Full Swing: Rears back before performing a long-ranged whip crack while taking a step forward.
  • Up Smash - Bat Killer: Does a vertical whip crack.
  • Down Smash - Whirlwind: Drags the Vampire Killer across the ground from forward to back.

  • Neutral Aerial - Round Guard: Twirls the Vampire Killer around his body.
  • Forward Aerial - Aerial Swing: Rears back & performs a long-ranged whip crack forward, which can serve as a tether recovery.
  • Back Aerial - Aerial Back Swing: Rears back & performs a long-ranged whip crack behind himself, which can also serve as a tether recovery.
  • Up Aerial - Aerial Top Swing: Rears back & performs a long-ranged whip crack directly above himself, which can also serve as a tether recovery.
  • Down Aerial - Jump Kick: Does a divekick, meteor smashing opponents.

  • Grab - Binding Whip: Whips the opponent towards himself, which can also serve as a tether recovery.
  • Pummel - Grab Kneebutt: Knees the opponent.
  • Forward Throw - Swing Throw: Spins once & flings the opponent forward.
  • Back Throw - Swing Back Throw: Flings the opponent backwards with both arms.
  • Up Throw - Toss & Beat: Heaves the opponent into the air before lashing at them with the Vampire Killer.
  • Down Throw - Slapdown: Does a choke-slam.

  • Front Floor Attack: Kicks behind himself & then in front while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Kicks forward while climbing up.

  • Neutral Special - Axe: Throws an axe that travels at a high parabolic arc.
  • Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!".
  • Up Special - Ring Grapple: A ring-shaped grapple appears & he uses it to swing himself forward a great distance & slightly upwards.
  • Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, which bursts & unleashes a pillar of red flames, dealing fire damage.
  • Final Smash - Grand Cross: Summons a large coffin in front of himself, sucking in any caught opponents, grabs it with the Vampire Killer & hauls it skywards while saying "Out of my way!" & then unleashes Grand Cross while flexing & saying "Grand Cross!!", blasting it with magical crosses.

  1. Brown: Based off his modern appearance from Sound Voltex Booth, Kingdom Dragonion & Castlevania: Grimoire of Souls.
  2. Red: Based off his appearance from Castlevania II: Simon's Quest.
  3. Yellow: Based off his appearance on the Western box art for Super Castlevania IV.
  4. Black: Based off both his appearance in the Arrange Mode of Castlevania Chronicles & his in-game appearance from Vampire Killer.
  5. Blue: Based off his appearance on the Japanese box art for IV.
  6. Purple: Based off Cornell.
  7. Orange: Based off his in-game appearance from the original Castlevania.
  8. Indigo: Based off Trevor's doppelganger from Castlevania III: Dracula's Curse.
  9. Dark Green: Based off Fake Trevor.
  10. Dark Blue: Based off Richter.
  11. Green: Based off Sonia Belmont.
  12. White: Based off Leon Belmont.
  13. Gray
  14. Pink
  15. Gold
  16. Judgment: His appearance from Castlevania: Judgment.

Smash-vania (Theme: His opponents are characters that reference bosses from the Castlevania franchise.)
  • Round 1: Giant Ridley who represents the Giant Bat
  • Round 2: Blue Wolf who represents the Werewolf
  • Round 3: Medusa who represents Medusa
  • Round 4: Green Heavy who represents The Creature, Black Diddy Kong who represents Igor
  • Round 5: Green King Dedede who represents Slogra, Blue Spyro who represents Gaibon
  • Round 6/Mini-Boss: Navy Lucy/Vampire Witch Reaper who represents Death
  • Bonus Game: Break the Targets
  • Boss: Dracula/Demon Dracula

Bomberman

The Explosives Expert

Bomberman, specifically White Bomberman, is the main protagonist of the Bomberman franchise. 1 of the members of the Bomberman Brothers who serves as a protector of Planet Bomber, protecting it from intergalactic threats with his ability to generate bombs as he travels through mazes.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: A small bomb explodes, which he hops out of.
  • Idles
    • Rubs the side of his head.
    • Kicks the ground twice while blinking.
  • Gimmicks
    • Takes damage in water.
    • Bomb Jump: Can jump on his own bombs without them exploding.
  • Taunts
    • Up Taunt: Spins around, puts a hand up & gives off a happy expression.
    • Side Taunt: Does a Peace sign while winking.
    • Down Taunt: Does a determined pose.
  • Victory Poses
    • Left: Puts his hand up & says "I did it!".
    • Up: Polishes a bomb.
    • Right: Spins a bit, put his hand up & says "I guess my training paid off.".

  • Neutral Attack: Does 2 punches & then a kick.
  • Forward Tilt - Bomb Punch: Throws a cross punch.
  • Up Tilt: Does a headbutt upward.
  • Down Tilt: Does a sweep kick.
  • Dash Attack: Does a running headbutt tackle.
  • Forward Smash - Earth Bomb: Throws an Earth Bomb forward, which explodes into a lava pillar, dealing fire damage.
  • Up Smash - Ice Bomb: Tosses an Ice Bomb above himself, freezing opponents.
  • Down Smash - Lightning Bomb: Throws a Lightning Bomb below himself, causing an electric field around himself, dealing electric damage.

  • Neutral Aerial: Spins around in place.
  • Forward Aerial: Does a double axe-handle.
  • Back Aerial: Does a dropkick behind himself.
  • Up Aerial: Tosses a bomb above himself.
  • Down Aerial: Does a downward headbutt, meteor smashing opponents.

  • Grab: Sticks both arms out.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Throws the opponent forward while falling on his face.
  • Back Throw: Spins the opponent around & throws them over his shoulder.
  • Up Throw: Throws them diagonally upwards & then throws a bomb at them.
  • Down Throw: Tosses his opponent onto the ground & blows them up with a bomb.

  • Front Floor Attack: Kicks on both sides of himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Kicks with both legs while quickly climbing up.

  • Neutral Special - Bomb/Bomb Pump (Held): Places a bomb under himself, which explodes after a brief time, but can pump it if held, increasing its size & damage.
  • Side Special - Line Bomb: Conjures a row of bombs that explode.
  • Up Special - Jetpack: Charges up before flying upward with a jetpack.
  • Down Special - Bomb Kick: Spawns a bomb & kicks it forward before it explodes.
  • Final Smash - Revenge Cart: Flies into the air & hops inside of a Revenge Cart as he rides across the borders of the screen & tosses down bombs at opponents before dropping a Super Red Pump Up Bomb.

  1. White: Based off White Bomberman.
  2. Light Blue: Based off his in-game sprite from Bomberman II.
  3. Black: Based off Black Bomberman.
  4. Red: Based off Red Bomberman.
  5. Blue: Based off Blue Bomberman.
  6. Green: Based off Green Bomberman.
  7. Yellow: Based off Yellow Bomberman.
  8. Pink: Based off Pink Bomberman.
  9. Aqua: Based off Aqua Bomberman.
  10. Purple: Based off Purple Bomberman.
  11. Orange: Based off Orange Bomberman.
  12. Brown: Based off Brown Bomberman.
  13. Light Pink: Based off Pretty Bomber.
  14. Cyan: Based off Magnet Bomber.
  15. Light Green: Based off Plasma Bomber.
  16. Black/Yellow: Based off the bee from the Hudson Soft logo.

The True Bomb Master (Theme: His opponents use explosives, except Anti-Monitor.)
  • Round 1: Samus, Dark Samus, Duck Hunt, Mr. Game & Watch
  • Round 2: Link, Impa, Sucy, C.J.
  • Round 3: Female & Male Inkling, Female & Male Octoling
  • Round 4: Marco, Crash, Doom Slayer, Batman
  • Round 5: Snake, 2B, Jonesy
  • Round 6: 15 Bombermen with default Bomberman used if any are chosen.
  • Bonus Game: Break the Targets
  • Boss: Anti-Monitor who represents Great Gattaida

Bill

Mad Dog

Bill Rizer is 1 of the main protagonists of the Contra franchise. 1 of the most renowned members of the Contra task force who was able to repel numerous invasion attempts on Earth by extraterrestrial forces during the Alien Wars.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: A helicopter flies by with him gripping the side & then he somersaults off of it.
  • Idles
    • Readies his gun & widens his stance.
  • Gimmicks
    • Can wall cling.
  • Taunts
    • Up Taunt: Cocks his rifle & says "It's time for revenge!", while Lance says "Let's attack aggressively!".
    • Side Taunt: Unties his headband & reties it.
    • Down Taunt: Tosses his knife into the air & catches it.
  • Victory Poses
    • Left: Is air-lifted out of the victory screen as a ladder from a helicopter drops down & grabs on it as he leaves.
    • Up: Holds his gun over his shoulder & wipes sweat from his forehead.
    • Right: Rides in on a missile & jumps off as it explodes behind himself.

  • Neutral Attack - Rifle: Shoots 3 normal bullets from his rifle.
  • Forward Tilt: Same as Neutral Attack, but he moves forward.
  • Up Tilt: Shoots upward from his rifle.
  • Down Tilt: Crouches & shoots forward from his rifle.
  • Dash Attack: Performs a shoulder charge while running.
  • Forward Smash - Machine Gun: Pulls out a machine gun & fires few bullets forward.
  • Up Smash - Flamethrower: Fires a charged ball of flame upward from his flamethrower, dealing fire damage.
  • Down Smash - Gun Pod: Throws a gun pod into the air, which fires shots diagonally down while spinning, covering both sides of himself.

  • Neutral Aerial: Somersaults in the air as he sprays bullets around himself.
  • Forward Aerial: Fires his machine gun forward.
  • Back Aerial: Same as Forward Aerial, but fires backwards.
  • Up Aerial: Fires his machine gun upwards.
  • Down Aerial: Kicks downwards twice.

  • Grab: Fires a grappling hook from his gun, which can serve as a tether recovery.
  • Pummel: Hits the opponent with the butt of his rifle.
  • Forward Throw: Throws them forward & then fires a stream of shots towards them.
  • Back Throw: Same as Forward Throw, but throws them backwards before firing at them.
  • Up Throw: Throws them upwards & then tosses a grenade.
  • Down Throw: Slams them into the ground, then rolls back & throws a grenade at them.

  • Front Floor Attack: Shoots behind himself & then in front while getting up.
  • Back Floor Attack: Shoots in front of himself & then behind while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Fires a shot from his rifle while climbing up.

  • Neutral Special - Homing Missile: Fires a single missile that homes in on opponents.
  • Side Special - Laser Gun: Fires a laser forward.
  • Up Special - Spread Gun: Somersaults upward into the air while he shoots spreadfire shots in 5 different directions as he spins.
  • Down Special - Barrier: Deploys a barrier around himself, which absorbs projectiles for a brief period.
  • Final Smash - Bombing Run: Calls in a bomber airplane that flies in from the background & bombs the entire stage.

  1. White: Based off his appearance from Contra: Return.
  2. Green: Based off his appearance from Contra: Evolution.
  3. Blue: Based off his appearance from the original Contra.
  4. Gray: Based off his clone from Neo Contra.
  5. Red: Based off Master Contra.
  6. Purple
  7. Gold
  8. Metal Storm: His Metal Storm armor also from Return.
  9. Lance: Based off his appearance also from Return.
  10. Lance Red: Based off his appearance also from Evolution.
  11. Lance Green: Based off his appearance as the Enemy Commander from Contra: Shattered Soldier.
  12. Black: Based off his disguise from Contra ReBirth.
  13. Orange
  14. Gray
  15. Yellow
  16. Iron Vanguard: His Iron Vanguard armor also from Return.

Smash War (Theme: His opponents are either soldier characters, aliens or both, referencing the enemies he faces in the Contra franchise.)
  • Round 1: Marth, Lyn, Pit, Gunvolt
  • Round 2: Link, Impa, Ike, Lucina, Robin
  • Round 3: Corrin, Camilla, Byleth, Mega Man, Doom Slayer
  • Round 4: Snake, Lloyd, Cloud, Sephiroth
  • Round 5: Fox, Falco, Wolf, Krystal
  • Round 6: Samus, Marco, Tracer, Jonesy
  • Bonus Game: Break the Targets
  • Boss: The Devil who represents Gava

Bandai Namco[]

Pac-Man

The Yellow Bane of Ghosts

Pac-Man is the main protagonist of the Pac-Man franchise. A round yellow ball with a large appetite that’s a happy-go-lucky hero who often must deal with Blinky, Inky, Pinky & Clyde on an daily basis.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Starts out as his classic sprite, makes a slow chomp & then jumps out of it into his normal form.
  • Idles
    • Scratches his head.
    • Looks at the screen & winks while giving a thumbs up.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
  • Taunts
    • Up Taunt: Namco Roulette, where he summons a sprite & associated sound effect from a classic Namco game.
      • Galaxip (Galaxian)
      • TURN-TO-BLUE (Pac-Man)
      • King (King & Balloon)
      • My Car (Rally-X)
      • Fighter (Galaga)
      • Fighter (Bosconian)
      • Pooka (Dig Dug)
      • Solvalou (Xevious)
      • Andor Genesis (Xevious)
      • Mappy (Mappy)
      • Topcup (Libble Rabble)
      • Hypership (Gaplus)
      • Gil (The Tower of Druaga)
      • Clovis (Dragon Buster)
      • Runner (Metro-Cross)
      • Paccet (Baraduke)
      • Red Baron (Sky Kid)
      • Valkyrie (Valkyrie no Densetsu)
      • Heihachi Mishima (Tekken)
      • Don-Chan (Taiko no Tatsujin)
      • The Prince of All Cosmos (Katamari)
    • Side Taunt: Turns into his classic design & chomps from side to side while his chomping sound from Pac-Man plays.
    • Down Taunt: Lays on the ground as 2 fairies from Pac-Land & a few music notes appear above his head as an arrangement of the 1st 5 notes of the intermission theme from Pac-Man plays.
  • Victory Poses
    • Left: Appears in ball form, trips & raises his fist.
    • Up: Chases a vulnerable ghost in 2D form & then poses in 3D form.
    • Right: Lands on the ground while a sign reading "7650" appears, then winks & gives a thumbs up with Buttercup, though the sign & Buttercup don't appear in Team Battles.

  • Neutral Attack: Does 2 punches, followed by a bicycle kick.
  • Forward Tilt: Kicks forward, throwing his arms back with an angered expression.
  • Up Tilt: Punches upward, hopping up slightly.
  • Down Tilt: Changes into his Classic Form & chomps downward.
  • Dash Attack - PAC Dash Bite: Changes into his Classic Form & slides forward, chomping repeatedly.
  • Forward Smash: Reels back before throwing Blinky in front of himself.
  • Up Smash: Balances on 1 foot while throwing Inky upward.
  • Down Smash: Crouches while throwing Pinky & Clyde to either side.

  • Neutral Aerial: Spins around in his Classic Form.
  • Forward Aerial: Kicks in front of himself.
  • Back Aerial: Dropkicks behind himself.
  • Up Aerial: Does a sweeping bicycle kick above himself.
  • Down Aerial: Stomps below himself 4 times.

  • Grab: Summons a long tractor beam from Galaga.
  • Pummel: Slams his head into the opponent.
  • Forward Throw: Reels back & then tosses the opponent at a 59° angle.
  • Back Throw: Grabs the opponent & swings them around twice, throwing them behind on the 2nd spin.
  • Up Throw: Swings his arm upward to throw the opponent into the sky.
  • Down Throw: Changes into his Classic Form & chomps the opponent 4 times.

  • Front Floor Attack: Kicks around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Performs a side kick left & then right while getting up.
  • Edge Attack: Performs a legsweep while climbing up.

  • Neutral Special - Bonus Fruit: Cycles through 8 different objects before throwing them.
    • Cherry: The weakest fruit.
    • Strawberry: Bounces on the ground but causes little knockback.
    • Orange: Causes standard knockback.
    • Apple: Causes more knockback but can only travel a short distance in an upward arc.
    • Melon: Causes standard knockback, travels significantly slower & stays in the air longer.
    • Galaxian Flagship: Circles around after a short distance so it hits twice & can be caught in mid-flight & thrown upwards or downwards.
    • Bell: Travels a short distance in a high arc but will cause prolonged hitstun & high knockback.
    • Key: Travels a considerable distance & causes a good amount of knockback.
  • Side Special - Power Pellet: Summons a string of Pellets in front of himself & then chomps along the trail, but the pellet becomes an item if he's interrupted.
  • Up Special - Pac Jump: Summons a trampoline from Mappy below himself, which will launch him higher as it changes color, though others can jump on it too.
  • Down Special - Fire Hydrant: Summons a Fire Hydrant, which spurts water out of its sides or on top twice that pushes opponents.
  • Final Smash - Super Pac-Man: Eats a Power Pellet & a Super Pellet, grows large & turns into his classic 2D form before looping around the stage repeatedly, trying to eat the opponents while gaining a high score.

  1. Default: Based off his design from the Japanese version of Pac-Land, the Pac-Man World franchise & the Japanese arcade cabinets.
  2. Dark Blue: Based off his sprite with the Wing Shoes also from Pac-Land.
  3. Yellow
  4. Black: Based off the color schemes of the mazes from the original Pac-Man.
  5. Purple
  6. White: Based off his appearance with the Wing Shoes also from Pac-Land.
  7. Red: Based off Blinky.
  8. Blue: Based off Inky.
  9. Pink: Based off Pinky.
  10. Orange: Based off Clyde.
  11. Green
  12. Gray
  13. Plaid: His gloves & boots are reminiscent of oven mitts.
  14. Pixel: Based off his appearance from Pixels.
  15. Ms.: Ms. Pac-Man
  16. Ghostly: His appearance from Pac-Man & The Ghostly Adventures.

Ageless Classics (Theme: His opponents are classic characters in accordance to their original release date, except Gruntilda.)
  • Round 1: Popeye
  • Round 2: Batman
  • Round 3: Spider-Man
  • Round 4: Mr. Game & Watch
  • Round 5: Mario, Donkey Kong
  • Round 6: Luigi, Little Mac
  • Bonus Game: Race to the Finish
  • Boss: Gruntilda who represents Spooky

Solaire

The Knight of Sunlight

Solaire is a NPC from the original Dark Souls. A knight from Astora who journeyed to Lordran on a personal quest to find his own inner Sun.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: A golden summon sign shimmers & activates as he fades into existence & from his crouched position, slowly stands & enters fighter stance.
  • Idles
    • Lifts a hand towards the Sun, gazing far away.
    • Raises his arm in Quiet Resolve.
  • Gimmicks
    • Poise: His heavier/stronger attacks have hyper armor, is unflinching to weaker attacks & gains more poise while attacking & casting lightning miracles.
    • Special Walk: Can move when charging his Specials, despite not being able to hold them for later.
    • Soul Meter: A meter that fills as a wave of Souls will fly to him & be added as he KOs opponents, empowering him the more Souls he contain, but loses all of them if KO'd himself & appears as a swirling ball of green energy that disappears if he's KO'd again or takes too long to collect them.
  • Taunts
    • Up Taunt: Stands straight & raises his arms as he performs the "Praises the Sun" gesture as rays of sunlight shine down on him.
    • Side Taunt: Opens his arms & takes a step forward performing the "Well! What is it?" gesture.
    • Down Taunt: Brings his fist up to his face as he takes to 1 knee performing the "Pray" gesture & his fist glows brilliantly before he stands back up.
  • Victory Poses
    • Left: The flames of a newly kindled bonfire roars to life as he takes a seat by its warmth, though the other fighters in his team & even all Assist Trophies summoned will also rest near it in Team Matches.
    • Up: Performs the "Bow" gesture as he fades away atop his summon sign.
    • Right: Stands straight & raises his arms as he performs the "Praises the Sun" gesture as rays of sunlight shine down on him.

  • Neutral Attack: Does a quick light 1-handed slash & ends with a slash that pushes opponents away.
  • Forward Tilt: Does a 1-handed thrust forward.
  • Up Tilt: Waves a Torch over his head, dealing fire damage.
  • Down Tilt: Crouches & does a poke forward.
  • Dash Attack: Does a running shield bash, deflecting projectiles.
  • Forward Smash: Does a 1-handed heavy straight sword stab.
  • Up Smash - Lightning Stake: A lightning bolt comes down & strikes the ground, dealing electric damage.
  • Down Smash - Gold Pine Resin: Infuses his sword with Gold Pine Resin & slams it onto the ground, releasing small lightning shockwaves, also dealing electric damage.

  • Neutral Aerial - Force: Unleashes a shockwave around himself.
  • Forward Aerial: Does a midair forward sword slash.
  • Back Aerial: Shoots a Lightning Arrow behind himself, also dealing electric damage.
  • Up Aerial: A lightning bolt comes down & hits him, also dealing electric damage.
  • Down Aerial: Does a downward plunging stab, spiking opponents.

  • Grab: Grabs with his free hand.
  • Pummel: Smacks the opponent with the pommel of the sword.
  • Forward Throw - Riposte: Slams the sword into the chest of the opponent, pulls back & then swings again.
  • Back Throw: Stabs the opponent's back & then kicks them off his sword.
  • Up Throw: Tosses the opponent up & then fires a Lightning Arrow up at them.
  • Down Throw: Lays them down & stabs them with the Hornet Ring Dagger.

  • Front Floor Attack: Slashes around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a lunging slash while climbing up.

  • Neutral Special - Sunlight Spear: Raises his hand & channels briefly, while a lightning bolt materializes before throwing it, also dealing electric damage.
  • Side Special - Darkmoon Blade: Does a slash forward that deals light damage.
  • Up Special - Homeward: A rune circle made of light appears, causing him to vanish & reappear in a burst of fire in any inputted direction, also dealing fire damage.
  • Down Special - Heal/Med Heal/Great Heal: Kneels, raises his Sunlight Talisman & an aura appears around him, healing him for a small % if mildly damaged, a moderate % if moderately damaged & a high % if damaged around 150%.
  • Final Smash - Gwyn's Sunlight Storm: Does the Praise the Sun pose as a visage of Gwyn, Lord of Sunlight appears in the background who fires a hail of Lightning Strikes across the entire stage.

  1. Default: Based off his appearance from Dark Souls: Remastered.
  2. Gold: Based off his appearance as a Phantom also from both the original Dark Souls & Remastered.
  3. Brown: Based off Oscar.
  4. Orange: Based off the bonfires that serves checkpoints & a fast-travel system from the Dark Souls franchise.
  5. Light Yellow: Based off sunlight itself.
  6. Purple: Based off the Adventurer's Set also from both the original Dark Souls & Remastered.
  7. Blue: Based off the Artorias Set also from both Dark Souls & Remastered.
  8. Light Green: Based off the Stone Knight Set also from both the original Dark Souls & Remastered.
  9. Crimson: Based off the Crimson Set also from both the original Dark Souls & Remastered.
  10. Yellow: Based off the Xanthous Set also from both the original Dark Souls & Remastered.
  11. Green: Based off the Faraam Set from Dark Souls II.
  12. White: Based off the Catarina Set from the Dark Souls franchise.
  13. Red: Based off the Lord of Cinder.
  14. Black: Based off the Ringed Knight set from Dark Souls III: Ringed City.
  15. Maroon
  16. Dark Brown: Based off the Crusader from Darkest Dungeon.

Smash Souls (Theme: All opponents are based off bosses from the 1st game, except Manus.)
  • Round 1: Giant Green Wario who represents the Asylum Demon
  • Round 2: Giant Purple Kirby who represents the Gaping Dragon
  • Round 3: Red Midna who represents Chaos Witch Quelaag
  • Round 4: Yellow Adol who represents Dragonslayer Ornstein, Giant Yellow King Dedede who represent Executioner Smough
  • Round 5/Mini-Boss: Giant Navy Lucy/Vampire Witch Reaper who represents Gravelord Nito
  • Round 6: Giant Female Corrin who represents Crossbreed Priscilla
  • Bonus Game: Home Run Contest
  • Boss: Manus

Kazuya

The Iron Fist of Darkness

Kazuya Mishima is the main protagonist of the original Tekken, the main antagonist of both Tekken 2 & Tekken 7, the secondary antagonist of both Tekken 4 & Tekken: Blood Vengeance, an antagonist in Tekken 5 & 1 of the main antagonists in Tekken 6. Heihachi's son & Jin's father who activated his Devil Gene after Heihachi tossed him off a cliff & got his revenge on the former, only to become drunk with power after inheriting Mishima Zaibatsu.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Appears from a puff of dark smoke in his devil form & then assumes his fighting stance in normal form.
  • Idles
    • Enters a stance with 1 arm pointed towards the ground & the other one curled to the side of his midsection.
    • Briefly waves his hands in circular motions in front of himself.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them, but doesn't always face the camera as well as the camera changing angles when using his Forward Throw, Back Throw & Down Throw.
    • Tough Body: Has universal armor against attacks with low knockback.
    • Command Input Moves: Can input 3 extra moves by inputting a command motion.
    • Omnidirectional Tilts: Has 5 extra tilt attacks, depending on the direction.
    • Crouch Dash: Slides forward a considerable distance if he's moving towards an opponent & then →↓↘ is inputted or dashing forward & then flicking the right control stick down if the stick is set to attack.
    • Rage: Is surrounded by a red aura as the damage meter will glow red, granting him a temporary damage boost at over 100% in Stock Matches or 25% in Stamina Matches & allows him to perform Rage Drive, a more powerful version of his Down Special that can be performed by grabbing the opponent, using it while grounded or inputting →↓↘+holding the A/B button, at the cost of losing rage, but can also lose it from a combination of damage taken by him & Rage Drives missed by him, has to lose a stock to be able to have access to it again & being healed under the threshold won't remove the status.
  • Taunts
    • Up Taunt: Crosses his arms & grins while grunting.
    • Side Taunt: Does Demon's Wrath, damaging opponents.
    • Down Taunt: Transforms into his devil form & roars while spreading his arms & wings out before transforming back to his normal form.
  • Victory Poses
    • Left: Crosses his arms & then looks off to the side.
    • Up: Performs 2 roundhouse kicks, then stomps his foot on the floor while turning into his devil form & then reverts to normal before holding a fighting stance.
    • Right: Flying kicks in & then punches towards the screen in his devil form before transforming back to normal while holding the punching pose.
      • Its features the announcer from Tekken 7 saying "Kazuya Mishima wins." instead of the Smash announcer, but if he wins a Team Battle as the leader, the regular announcer will call for his team, but no music will play.

  • Neutral Attack - Flash Punch Combo/10-Hit Combo (Tapped/Held): Does 2 quick punches from his left hand followed by a stronger punch from his right. If tapped/held, he does 2 left-hand punches, then a right-hand punch, then a backhand strike, then a left up kick, then a right axe kick, then a right low sweeping kick, then a left low kick, then a right electric punch & then a bursting uppercut.
  • Forward Tilt - Oni Front Kick: Does a short kick in front of himself that results in a burst.
  • Back Tilt - Flash Tornado: Does a tornado kick.
  • Up Tilt - Twin Pistons: Does 2 small uppercuts with his left hand followed by his right hand.
  • Down Tilt - Nejiri Uraken: Spins, kneels & strikes with his fist from underneath, creating a small burst.
  • Up-Forward Tilt - Roundhouse to Triple Spin Kicks: Does a roundhouse kick, followed by 3 spinning kicks.
  • Down-Forward Tilt - Tsunami Kick: Does a high kick followed by an axe kick.
  • Down-Back Tilt - Stature Smash: Does a low-angled kick in front of himself.
  • Up-Back Tilt - Jump Side Kick: Quickly jumps & does a side kick high in the air.
  • Crouch Attack - Crouch Jab: Does a punch while ducking by tapping the A Button while crouching.
  • Forward Crouch Attack - Tombstone Crusher: Gets on his back & kicks from the floor by inputting →↗+A while crouching.
  • Back Crouch Attack - Crouch Spin Kick: Does a rotating kick from below by inputting ↙+A.
  • Uncrouching Attack - Demon God Fist: Does an electrified punch that briefly stuns opponents, dealing electric damage by crouching & pressing the A Button while standing up.
  • Dash Attack - Leaping Sidekick: Leaps forward & kicks in front of himself.
  • Double Dash Attack - Left Splits Kick: Moves forward before stretching his left leg upwards, swinging it downwards immediately after by inputting →→+A.
  • Forward Smash - Glorious Demon God Fist: Transforms into his Devil form & lunges forward with a straight punch.
  • Up Smash - Devil Twister: Transforms into his Devil form & performs an uppercut.
  • Down Smash - Lion Slayer: Transforms into his Devil form & performs a knifehand strike that can meteor smash opponents.

  • Neutral Aerial - Jumping Knuckle: Throws a diagonally downward jab, also meteor smashing opponents.
  • Forward Aerial - Searing Edge: Does an aerial side kick forward.
  • Back Aerial - Jumping Sobat: Does an aerial kick from behind himself.
  • Up Aerial - Rising Toe Kick: Does a high upwards kick.
  • Down Aerial - Demon Scissors: Performs a somersault before swinging his leg downward, landing on his back & meteor smashing opponents.

  • Grab: Reaches out with both hands.
  • Pummel - Sternum Smash: Punches the opponent.
  • Forward Throw - Double Face Kick: Kicks the opponent in the face before striking them with his heel.
  • Back Throw - Steel Petal Drop: Grabs his opponent by the leg & slams them on the floor behind himself.
  • Up Throw - Air Inferno: Throws the opponent upwards, then transforms into his Devil form & shoots a beam diagonally upwards at them.
  • Down Throw - Stonehead: Headbutts the opponent away.
  • Command Input Throw - Gates of Hell: Bends the opponent's back & then kicks them away by inputting ↘↓↘+L/R Button.

  • Front Floor Attack: Kicks behind himself & then in front while getting up.
  • Back Floor Attack: Kicks around himself while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Performs a crouching shin kick while climbing up.

  • Neutral Special - Devil Blaster: Transforms into his Devil form & unleashes a laser blast from his forehead, which can be aimed & reflected, dealing electric damage.
  • Side Special - Devil Fist: Transforms into his Devil form & performs a straight lunging punch that travels through opponents & crumples close ones, also dealing electric damage.
  • Up Special - Devil Wings: Transforms into his Devil form & flies straight upward.
  • Down Special - Heaven's Door: Grabs an opponent, transforms into his Devil form & lifts them up before diving & slamming them into the ground.
  • Command Input 1 - Wind God Fist/Electric Wind God Fist: If the A Button is tapped after entering a crouch dash, he dashes forward & does an electrified hook punch, also dealing electric damage & stuns opponents if the direction & button are hit at the same time.
  • Command Input 2 - Dragon Uppercut: If the A Button is held after entering a crouch dash, he does an electrified jumping uppercut with his left hand, also dealing electric damage.
  • Command Input 3 - Spinning Demon to Left Hook: If the B Button is pressed after entering a crouch dash, he does a low sweeping kick followed by a hook from his left hand, allowing him to dodge projectiles.
  • Final Smash - Final Blaster: Transforms into his Devil form, fires Devil Blaster forward, says "This will be your burial ground!" as he transforms into his Devil 2 form while in a volcanic landscape & shoots out multiple lasers from his chest & wings that strike them, which eventually converge into a final wide blast.

  1. Default: Based off his appearance from both Tekken 6 & Tekken Tag Tournament 2.
  2. Yellow: Based off his appearance from Tekken 3.
  3. Gold: Based off his appearance from Tekken 5.
  4. Maroon: Based off his alternate color also from 5.
  5. Brown: Based off his Swap Costume from Street Fighter X Tekken.
  6. Blue: Based off 1 of the many colors he could use from Tekken 7.
  7. Red: Based off 1 of the many colors he could use also from 7.
  8. Green: Based off 1 of the many colors he could use also from 7.
  9. Suit: His appearance from Tekken 7: Fated Retribution.
  10. Gray/Blue: Based off his Player 2 outfit also from 3.
  11. White: Based off his Player 2 outfit also from 5.
  12. Purple: Based off his Player 2 outfit also from 6.
  13. Black: Based off his appearance from Tekken: Blood Vengeance.
  14. Casual: His Player 2 outfit from the original Tekken.
  15. Fundoshi: Wears his Fundoshi from the Tekken franchise.
  16. Silver: Shinden, a metal bodysuit he gets from the Limited Edition of 6, makes his wings become metallic when using his Devil form.

King of the Iron Smash (Theme: His opponents represent characters from Tekken, except Icon of Sin & are 1 on 1 stamina battles.)
  • Round 1: Yellow Fox who represents Eddy Gordo
  • Round 2: Gray Katsuragi who represents Christie Monteiro
  • Round 3: Cloud who represents Lars Alexandersson
  • Round 4: Red Joker who represents Jin Kazama
  • Round 5: Norse Black Kratos who represents Heihachi Mishima
  • Round 6/Mini-Boss: White Diamond who represents Kazumi Mishima
  • Bonus Game: Home Run Contest
  • Boss: Icon of Sin who represents Azazel

Nightmare

The Will of Soul Edge

Nightmare is the main antagonist of the Soul Calibur franchise. The wielder & manifestation of Soul Edge who was originally an alter-ego for Siegfried, when he grabbed it & was consumed by its will.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Soul Edge manifests on the stage as he appears & grabs it while saying "I shall show you the greatest nightmare!".
  • Idles
    • Clenches his free hand.
    • Holds Soul Edge in front of himself.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Soul Charge: After landing several successful attacks, Soul Edge will start glowing a vibrant red, boosting his Smash Attacks & improving his recovery, but resets after getting KO'd.
  • Taunts
    • Up Taunt: Thrusts Soul Edge into the air as he says "Soul, give me strength!".
    • Side Taunt: Swings his claw as he says "The nightmare will devour your soul!".
    • Down Taunt: Holds Soul Edge out in front of himself as he bows his head & says "My sword...do you still thirst?".
  • Victory Poses
    • Left: Swings Soul Edge as he says "Blood! Darkness! I shall drown the world in both!" before doing a pose.
    • Up: Kneels down as he clenches his free hand & says "More, need more souls!".
    • Right: Thrusts Soul Edge into the air as he releases an explosion & says "Soul Edge, grant your master his wish!".

  • Neutral Attack: Punches twice with his free arm.
  • Forward Tilt: Does 2 overhead slashes with Soul Edge.
  • Up Tilt: Does a full-body upward thrust with Soul Edge.
  • Down Tilt: Does a low slash with Soul Edge.
  • Dash Attack: Does a shoulder charge & kicks twice soon after.
  • Forward Smash: Does a powerful downward swing with Soul Edge.
  • Up Smash: Does a wide-hitting upward slash, dealing electric damage.
  • Down Smash: Does a double side-hitting slash, also dealing electric damage.

  • Neutral Aerial: Does a wide-hitting horizontal slash with Soul Edge.
  • Forward Aerial: Does a dropkick forward, also dealing electric damage.
  • Back Aerial: Does a kick behind himself.
  • Up Aerial: Thrusts Sword Edge upward.
  • Down Aerial: Does a downward slash with Soul Edge.

  • Grab: Grabs with his free arm.
  • Pummel: Hits the opponent with the hilt of Soul Edge.
  • Forward Throw: Slams the opponent onto the ground.
  • Back Throw: Picks up the opponent & throws them behind himself.
  • Up Throw: Tosses the opponent upward before bringing them down on Soul Edge.
  • Down Throw: Impales the opponent on the edge of Soul Edge before slamming them into the floor.

  • Front Floor Attack: Slashes behind himself & then in front while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Slashes forward while climbing up.

  • Neutral Special - Dark Reconquista: Raises Soul Edge in the air & then forcefully plunges it to the ground, causing an eruption of dark energy to explode in front of himself, dealing darkness damage.
  • Side Special - Soul Devour: Grabs an opponent with his hand, leeching them to heal himself before tossing them away.
  • Up Special - Cannonball Splitter: Does a front-flip slash with Soul Edge in any inputted direction.
  • Down Special - Soul Wave: Releases a dark burst of energy around himself, also dealing darkness damage.
  • Final Smash - Night Terror: Does an overhead swing, says "There's nothing you can do to stop me!!!" as he transforms into Night Terror & fires a laser from his mouth before flying into the air & stabbing Soul Edge into the ground, causing a massive explosion of dark energy before turning back to normal, also dealing darkness damage.

  1. Azure: Based off his appearance from Soul Calibur VI.
  2. Silver: Based off his Color 2 costume also from VI.
  3. Red: Based off his Color 3 costume also from VI.
  4. Purple: Based off his Color 4 costume also from VI.
  5. Blue: Based off Soul Calibur.
  6. Tan: Based off Mitsurugi.
  7. Pink: Based off Seonga Mi-na.
  8. Scarlet: Based off Taki.
  9. White: Based off Maxi.
  10. Light Purple: Based off Ivy.
  11. Orange: Based off Cassandra.
  12. Green: Based off Tira.
  13. Brown: Based off Pyrrha Ω.
  14. Yellow
  15. II: His appearance from Soul Calibur II.
  16. IV: His appearance from Soul Calibur IV.

Hunger for Strong Souls (Theme: His opponents could all serve as a new host for Soul Edge & are stamina battles.)
  • Round 1: Shulk, Kazuya, Twilight
  • Round 2: Luffy, Scorpion, Marceline
  • Round 3: Ganondorf, Pyra, Mythra, Megatron
  • Round 4: Lucina, Sora, Jason
  • Round 5: 2B, Doom Slayer
  • Round 6: Akuma, Lucy
  • Bonus Game: Home Run Contest
  • Boss: Nemesis

Lloyd

The Eternal Swordsman

Lloyd Irving is the main protagonist of Tales of Symphonia & the false antagonist of Tales of Symphonia: Dawn of the New World. A normal country boy who, orphaned as a child, was adopted & raised by a dwarf named Dirk & would be thrusted out into an epic journey following an attack on his village.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Teleports onto the stage using the Eternal Sword & then separates it into his Material Blades.
  • Idles
    • Pauses & twirls around his Material Blades.
    • Spins & poses with his Material Blades.
  • Gimmicks
    • Tension Points: A meter that fills up as he deals & takes damage until he goes into Over Limit.
    • Over Limit: A state he enters when his Tension Meter fills in, temporarily giving his Smash Attacks super armor & boosting his Neutral Special, Side Special & Up Special.
  • Taunts
    • Up Taunt: Holds up his left hand as his Exsphere glows & then says "Let's go all out!".
    • Side Taunt: Takes a battle pose, holding both Material Blades out saying "Come on, bring it!".
    • Down Taunt: Crosses his Material Blades as a green orb surrounds him before dissipating.
  • Victory Poses
    • Left: Swings his swords around while saying "It just wasn't your day." & then laughs.
    • Up: Slashes his Material Blades around before sheathing them & then says "Never stood a chance.".
    • Right: Performs a slash then holds his left sword forward, saying "It just wasn’t your day, huh?".

  • Neutral Attack - Sword Rain (Mashed): Slashes forwards & then slashes upwards, which can cancelled into slashing multiple times in front of himself as he says "Sword Rain!" before ending with another forward slash.
  • Forward Tilt: Slashes forward with 1 of his Material Blades.
  • Up Tilt: Swings 1 of his Material Blades in an arc above himself.
  • Down Tilt: Stabs forward with 1 of his Material Blades while crouching.
  • Dash Attack - Sonic Thrust: Skids to a stop as he thrusts 1 of his Material Blades forward, shouting "Sonic Thrust!".
  • Forward Smash - Beast: Slashes forward, yelling "Beast!" as the face of a lion appears in front of himself & bites.
  • Up Smash: Stabs upward with both swords, yelling "Take this!".
  • Down Smash - Demonic Circle: Swings 1 Material Blade around in a circle before slamming it into the ground to create a close-range shockwave.

  • Neutral Aerial: Does a quick cross slash.
  • Forward Aerial: Slashes in front of himself.
  • Back Aerial: Swings both Material Blades behind himself.
  • Up Aerial - Tiger Blade: Jumps up & shouts "Tiger Blade!" as he slashes a Material Blade upward.
  • Down Aerial: Drills below him with a Material Blade.

  • Grab: Reaches out with his left hand.
  • Pummel: Knees the opponent.
  • Forward Throw: Stabs his opponent with each Material Blade once.
  • Back Throw: Slashes the opponent backwards behind himself.
  • Up Throw: Slashes over his head & then stabs upward.
  • Down Throw: Stabs at the opponent's feet 4 times.

  • Front Floor Attack: Swings a Material Blade in an upwards arc while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Slashes forward while climbing up.

  • Neutral Special - Demon Fang/Double Demon Fang (Over Limit): Launches a damaging shockwave from 1 Material Blade that slides along the floor as he shouts "Demon Fang!" or launches 2 from both blades when in Over Limit mode as he shouts "Double Demon Fang!".
  • Side Special - Tempest/Blazing Tempest (Over Limit): Spins around in midair with the Material Blades extended, delivering a circling slash as he shouts "Tempest!", dealing fire damage in Over Limit mode.
  • Up Special - Rising Falcon/Rising Phoenix (Over Limit): Shouts "Rising Falcon!" as he jumps into the air & then dives downward with his Material Blades extended, dealing fire damage & meteor smashing opponents in Over Limit mode as he shouts "Rising Phoenix!".
  • Down Special - Grave Blade: Slams 1 of his Material Blades onto the ground in front of himself, releasing a red shockwave.
  • Final Smash - Falcon's Crest: Thrusts the Vorpal Sword forward, trapping opponents in a geyser of light, jumps up & combines both of his Material Blades into the Eternal Sword, prior to shouting "Divine justice... Falcon's Crest!" as he performs a falling slash before splitting it back into the Material Blades.

  1. Red: Based off his appearance from Tales of Symphonia.
  2. Green: Based off his Arrgh, Me Hearties costume also from Symphonia.
  3. Dark Gray: Based off his Unrivaled Blade costume also from Symphonia.
  4. White/Blue: Based off Colette.
  5. Blue: Based off Genis Sage.
  6. Orange: Based off Raine Sage.
  7. Purple: Based off Sheena.
  8. Navy: Based off Kratos Aurion.
  9. Pink: Based off Zelos.
  10. Gold: Based off Mithos Yggdrasill.
  11. Dark Blue: Based off Emil.
  12. Cream: Based off Marta.
  13. Black: Based off Tenebare.
  14. Navy: Based off Aqua.
  15. White: His Nobleman attire also from Symphonia.
  16. Yellow: His Beach Boy attire also from Symphonia.

Respect the Vows (Theme: His opponents who are those that broke the rules involving his Dwarven Vows, except White Diamond.)
  • Round 1: Kirby who broke Dwarven Vow #5: The more you add, the worse it gets.
  • Round 2: Waluigi who broke Dwarven Vow #16: You can do anything if you try.
  • Round 3: Ed, Edd n Eddy who all broke Dwarven Vow #18: It's better to be deceived than to deceive.
  • Round 4: Sonic who broke Dwarven Vow #24: Never let your feet run faster than your shoes.
  • Round 5: Crash who broke Dwarven Vow #32: Cross even a stone bridge after you've tested it.
  • Round 6: Dr. Eggman who broke Dwarven Vow #55: A bad workman blames his tools.
  • Bonus Game: Board the Platforms
  • Boss: White Diamond who represents Mithos Yggdrasill

Godzilla

The King of The Monsters

Godzilla or Gojira in Japan is the main antagonist of the original Godzilla, Godzilla Raids Again, King Kong vs. Godzilla, Mothra vs. Godzilla, Godzilla, Mothra & King Ghidorah: Giant Monster All-Out Attack & Shin Godzilla & the main protagonist of a majority of the Godzilla franchise as well as 1 of the main protagonists of Godzilla vs. Kong. A giant prehistoric aquatic reptile who lurked in the darkest depths of the ocean, until the fateful day a nuclear weapons test destroyed his habitat, caused him to absorb massive amounts of radiation & unleashed him upon the unsuspecting world.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Rises from the ground, shaking off the dirt on his body.
  • Idles
    • Scratches his head with his hand.
    • Swings his tail a bit.
  • Gimmicks
    • None.
  • Taunts
    • Up Taunt: A maser tank appears & fire at him, but gets quickly stomped on.
    • Side Taunt: Roars & snarls at his opponents.
    • Down Taunt: A helicopter appears which he'll swat out of the air.
  • Victory Poses
    • Left: Jumps in place as he puts 1 hand to his head with the other on his stomach & lifting his leg up & then switches as he jumps again.
    • Up: Slams his tail on the ground before releasing his Atomic Breath into the air.
    • Right: Stands over a defeated King Ghidorah & roars.

  • Neutral Attack: Does 2 claw slashes.
  • Forward Tilt: Does a powerful punch forward.
  • Up Tilt: Does a powerful headbutt upwards.
  • Down Tilt: Does a low to the ground tail sweep.
  • Dash Attack: Rams forwards with his head.
  • Forward Smash: Does a powerful tail ram.
  • Up Smash: Swings his claw in an arc above himself.
  • Down Smash: Does a powerful stomp that'll break the ground around himself.

  • Neutral Aerial: Spins 180 around with his tail.
  • Forward Aerial: Does a dropkick forward.
  • Back Aerial: Uses his tail to slam behind himself, meteor smashing opponents.
  • Up Aerial: Bends over & thrusts his dorsal fins upward.
  • Down Aerial: Does a body slam, also meteor smashing opponents.

  • Grab: Reaches out with both arms.
  • Pummel: Bites down on the opponent.
  • Forward Throw: Dropkicks the opponent forward off his tail.
  • Back Throw: Throws the opponent over his head.
  • Up Throw: Throws the opponent in the air & blasts them with his Spiral heat ray.
  • Down Throw: Stomps the opponent into the ground, burying them.

  • Front Floor Attack: Swings his tail around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Rolls forward while climbing up.

  • Neutral Special - Atomic Ring (Tapped)/Atomic Breath (Held, Charged): Either fires a Atomic Ring forward if tapped or fires his Atomic Breath if held & charged, which can be slightly angled.
  • Side Special - Atomic Lunge: Lunges forward, grabs an opponent & uses his Atomic Breath to blast them away.
  • Up Special - Atomic Launch: Uses his Atomic Breath to launch himself up into the air.
  • Down Special - Atomic Pulse: Releases a nuclear pulse that pushes opponents away.
  • Final Smash - Burning Godzilla: Roars as he goes nuclear, disappears, then emerges in the background & unleashes a giant Atomic Breath beam, insta-KO'ing heavily damaged opponents, which can be angled.

  1. Black: Based off his appearance since Godzilla vs. Biollante.
  2. Monochrome: Based off his appearance from the original Godzilla.
  3. Blue: Based off his appearance from the original Godzilla game.
  4. Beige: Based off his larva forms from Shin Godzilla.
  5. Dark Blue: Based off Space Godzilla.
  6. Silver: Based off Mecha-Godzilla's appearance from Godzilla vs. Kong.
  7. White: Based off Snow Godzilla from Shinkansen Henkei Robo Shinkalion The Movie: The Marvelous Fast ALFA-X That Comes From The Future.
  8. Gold: Based off King Ghidorah.
  9. Red: Based off Destoroyah.
  10. Yellow: Based off Jet Jaguar.
  11. Purple: Based off Krystalak from the Wii version of Godzilla: Unleashed.
  12. Pink: Based off Steven's corrupted form from Steven Universe: Future.
  13. Orange: Based off Agumon from the Digimon franchise.
  14. Green: Based off Reptar from the Rugrats franchise.
  15. 1964: His appearance from Godzilla vs. Mothra.
  16. MonsterVerse: His appearance from the MonsterVerse.

King of the Monsters (Theme: His opponents are giant & based off the monsters he fought throughout the years.)
  • Round 1: Giant Black Bowser who represents Angurius
  • Round 2: Giant Penny who represents Mothra
  • Round 3: Giant Red Kazuya who represents Rodan
  • Round 4: Giant Metal Silver Godzilla who represents Mechagodzilla
  • Round 5: Giant Meta Ridley who represents Gigan
  • Round 6: 3 Giant Yellow Spyros who all represent King Ghidorah
  • Bonus Game: Home Run Contest
  • Boss: Icon of Sin who represents Destoroyah

Goku

Hero of Universe 7

Son Goku or Goku for short is the main protagonist of the Dragon Ball franchise. A member of the Saiyans who was sent to Earth as an infant to destroy it but got amnesia & trained with Master Roshi to become Earth's greatest defender, only seeking to test the limits of his might as a warrior.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Jumps off of the Flying Nimbus as it flies.
  • Idles
    • Stretches his arm to the right.
  • Gimmicks
    • Can hover for 4.5 seconds.
    • Can grab & use his Throws in the air.
    • Has 5 Final Smashes due to his Down Special.
    • Ki Power-Up: Using his Down Special or landing hits, a meter will fill up with Ki & gradually drains upon pressing it again as he goes into 1 of his Super Saiyan forms.
  • Taunts
    • Up Taunt: Performs a loud yell upwards.
    • Side Taunt: Stretches his legs left & right while saying "Hey, I'm waiting!".
    • Down Taunt: Charges up his ki like in his Down Special.
  • Victory Poses
    • Left: Jumps into the Flying Nimbus while holding his pole, saying "I guess this isn't a hard fight after all.".
    • Up: Charges up his ki for 2 seconds while yelling before striking a pose.
    • Right: Jumps happily with his arm raised on & does a peace sign, while saying "Phew, I did it!".
    • Special: If he wins a Stock or Stamina match with any of his Dramatic Finishes, it triggers a cutscene of him vaporizing the opponent, either by the violent explosion of the Spirit Bomb or the huge Kamehameha Beam seen in outer space or a zoomed out ship if the stage takes place in space, then lies down in exhaustion & does a thumbs up to the camera as the splash screen appears.

  • Neutral Attack: Does a short jab, then a gut punch & then a roundhouse kick, which can be cancelled into a barrage of punches before punching the opponent away.
  • Forward Tilt: Strikes forward with his pole.
  • Up Tilt: Leans forward & does a rising knee strike.
  • Down Tilt: Does a crouching sidekick.
  • Dash Attack - Divine Void Strike: Charges forward with his elbow out.
  • Auto-Combo Attack: Does a 6 hit auto-combo of punches & kicks before firing a palm blast if tapped or held after doing his Dash Attack.
  • Forward Smash: Does a sidekick.
  • Up Smash: Does a leaping uppercut.
  • Down Smash - Kiai Push: Fires pressurized air out of each hand.

  • Neutral Aerial: Does a flying kick.
  • Forward Aerial - Flurry Kick: Does 6 spin kicks forward.
  • Back Aerial: Does an elbow strike behind himself.
  • Up Aerial: Does an upward kick.
  • Down Aerial: Does a double axe handle, meteor smashing opponents.
  • Aerial Auto-Combo Attack: Same as the ground version but does only 4 hits.

  • Grab: Reaches out with both hands.
  • Pummel: Gut punches the opponent.
  • Forward Throw: Holds the opponent with 1 arm & tosses them forward.
  • Back Throw - Dragon Throw: Throws the opponent behind himself & follows up with a falling dropkick.
  • Up Throw: Tosses the opponent upwards & fires a Ki blast.
  • Down Throw - Taiyō-ken: Conjures a flash of light that traps opponents.
  • Aerial Throw - Dragon Throw: Same as Back Throw but throws diagonally downwards.

  • Front Floor Attack: Does a somersault kick forward while getting up.
  • Back Floor Attack: Does a somersault kick backward while getting up.
  • Trip Floor Attack: Does a spin kick before getting up.
  • Edge Attack: Does a hammer fist while climbing up.

  • Neutral Special -  Ki Blasts (Tapped)/Kamehameha (Held): Either fires 3 small Ki blasts from his hands forward if tapped or concentrates his Ki into a single point between his hands while saying "Ka…me…ha…ME…HA!!!!" & then thrusts forward to shoot out a powerful streaming beam of Ki if held, which can be aimed upwards & downwards, though its properties change depending on the transformations.
    • Kaiō-ken Kamehameha: Takes only 2 seconds to charge, but does less damage.
    • Super Kamehameha: Has a wider hitbox & does more damage but does take longer to charge.
    • God Kamehameha: Deals even more damage & knockback but has the same charging time as Super Saiyan.
  • Side Special - Solar Flare: Places both his palms to his face fingers spread, touching the sides of his eyes & says "Solar Flare!!", causing a blinding flash of light, stunning opponents.
  • Up Special - Instant Transmission/Instant Transmission Kick (Super Saiyan God): Teleports in 1 of 8 directions, doing a flip kick in his Super Saiyan God form.
  • Down Special - Power Up: Charges up Ki & goes into 1 of 4 transformations depending on his damage percentage.
    • Kaiō-ken: Activates at 0-10% & damages himself over time, while boosting his attack potency, launch power & speed.
    • Super Saiyan Full Power: Activates at 10-30%, which increases his power & defense, but weakens his Up Special.
    • Super Saiyan God: Activates at 30-50%, which increases his attack potency & speed, but makes him lighter.
    • Super Saiyan Blue: Activates at 50-999%, which reduces the endlag to his moves for a short time.
  • Final Smash - Dramatic Finish!: Does a dashing punch, sending any caught opponents to a mountain background or in space where he beats them with a different attack, depending on his form, insta-KO'ing heavily damaged opponents.

  1. Default: Based off his Color 1 appearance from Dragon Ball FighterZ.
  2. Light Yellow: Based off his Color 2 appearance also from FighterZ.
  3. Red: Based off his Color 3 appearance also from FighterZ.
  4. Blue: Based off his Color 4 appearance also from FighterZ.
  5. Green: Based off his Color 5 appearance also from FighterZ.
  6. Orange: Based off his Color 6 appearance also from FighterZ.
  7. Purple: Based off his Color 7 appearance also from FighterZ.
  8. Pink: Based off his Color 8 appearance also from FighterZ.
  9. Cream: Based off his Color 9 appearance also from FighterZ.
  10. Brown: Based off his Color 10 appearance also from FighterZ.
  11. White: Based off his Color 11 appearance also from FighterZ.
  12. Black: Based off his Color 12 appearance also from FighterZ.
  13. Dark Purple: Based off his Color 13 appearance also from FighterZ.
  14. Yellow: Based off his Color 15 appearance also from FighterZ.
  15. Light Blue: Based off his Color 16 appearance also from FighterZ.
  16. Driving: The outfit he wore when he tried to learn how to drive from the Dragon Ball Z episode Goku's Ordeal.

Tournament of Power (Theme: His opponents are based off characters & recreates famous battles from the Dragon Ball franchise.)
  • Round 1: Blue Goku who represents Vegeta or default Goku if chosen & represents their battle in the Vegeta saga.
  • Round 2: The Luminary who represents Android 17, 2B who represents Android 18 & represent their separate battles during the Androids saga.
  • Round 3: Green Ridley who represents Cell & represents Gohan's battle with him in the Perfect Cell saga.
  • Round 4: Red Akuma who represents Broly & represents their battle in Broly - The Legendary Super Saiyan.
  • Round 5: Purple Dio who represents Beerus & represents their battle in Dragon Ball Z: Battle of the Gods.
  • Round 6: Red Saitama who represents Jiren, which represents their battle in the Dragon Ball Super episode The Greatest Showdown of All Time! The Ultimate Survival Battle!.
  • Bonus Game: Break the Targets
  • Boss: Frieza/Gold Frieza, which represents their battle in the Frieza saga.

Dramatic Finishes
  • Dragon Rush: Does a series of punches & kicks before sending them in the air with a jumping uppercut & ends with a charged diagonally aimed Kamehameha.
  • Spirit Bomb: Raises both of his arms as he exclaims "Share your energy with me!", making him charge all his power to make a giant ball of energy before throwing at the opponent to create a huge explosion.
  • Dragon Fist: Transforms into Super Saiyan 3 & teleports behind to deliver a roundhouse kick, then homes on them with a straight fist that pierces behind, resulting an "explosion" in the form of a large dragon.
  • Limitbreaker Kamehameha: Does a barrage of teleporting punches & kicks before doing a flip kick & ends by charging & firing a large red-ish Kamehameha.
  • Ultra Instinct: Performs a flip kick & charges up to fire a 10x God Kamehameha as he turns into Perfected Super Saiyan Blue, transforms into Autonomous Ultra Instinct as he performs a barrage of invisible strikes before ending with a Ultra Instinct God Kamehameha.

Luffy

Straw Hat

Monkey D. Luffy or Luffy for short is the main protagonist of the One Piece franchise. The leader of the Straw Hat Pirates who seeks to find One Piece & become the next King of the Pirates after getting rejected by every pirate crew & gained elastic properties after ingesting the Gomu Gomu No Mi/Gum-Gum Devil Fruit.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Falls in the battlefield while in a sitting position, then gets up & makes his stance pose.
  • Idles
    • Puts his feet together & holds the top of his hat.
    • Takes off his hat & spins it on his finger before putting it back on.
  • Gimmicks
    • Can wall cling.
    • Takes damage while swimming.
  • Taunts
    • Up Taunt: Launches both hands upwards while saying "よしゃ!" ("Alrighty!").
    • Side Taunt: Punches his hand into palm while saying "よろしくな!" (Nice to meet you!).
    • Down Taunt: Curls both arms into a coil & smiles at the camera, then flexes his arms & poses.
  • Victory Poses
    • Left: Spins his straw hat on his finger & then puts it back on his head while grinning at the screen as he poses.
    • Up: Shadows of him & the rest of the Straw Hat crew are seen running in the background as he grabs his hat off the ground & walks towards the Thousand Sunny with them, though they don't appear in Team Matches & are replaced with those that were in his team.
    • Right: Is seen eating some meat, laughs & then jumps into the air with an arm aimed upward.

  • Neutral Attack - Gum-Gum Pistol/Gum-Gum Gatling (Mashed): Throws 2 punches, which can be cancelled into bringing his fists forward repeatedly in a blurry rapid barrage of strong punches before punching the opponent away.
  • Forward Tilt - Gum-Gum Stamp: Kicks forward while stretching his leg.
  • Up Tilt: Does an uppercut.
  • Down Tilt - Gum-Gum Whip: Stretches his leg out & kicks in a wide circle.
  • Dash Attack - Gum-Gum Bullet: Punches downwards in an arc.
  • Forward Smash - Gum-Gum Grizzly Magnum: Activates Gear 3rd on both his arms simultaneously & implements Busoshoku Koka into his arms & launches them.
  • Up Smash - Gum-Gum Bell: Stretches his neck backwards & then snaps it back for a devastating headbutt.
  • Down Smash - Gum-Gum Battle Axe: Stretches 1 leg high into the air & then brings it crashing down via a high-gravity stomp on an opponent, burying them.

  • Neutral Aerial: Stretches both hands & feet.
  • Forward Aerial: Makes a front-flip & then does a double axe-handle, meteor smashing opponents.
  • Back Aerial: Stretches a foot to kick backwards.
  • Up Aerial: Headbutts upward.
  • Down Aerial: Stretches both feet downwards to kick below himself.

  • Grab - Gum-Gum Snake Shot: Launches his arm in a swerving snake-like movement & grasps an opponent.
  • Pummel: Headbutts the opponent.
  • Forward Throw - Gum-Gum Hammer: Stretches out his arms while twisting them, takes hold of his opponent & then untwists them, rapidly spinning them, while bringing them crashing to the floor.
  • Back Throw - Gum-Gum Sickle: Gets behind the opponent, pulls himself towards them & then stretches out his other arm & clotheslines them.
  • Up Throw - Gum-Gum Bowgun: Taking hold of his opponent from behind, he repeatedly twists his torso vertically around his hips before grasping them with his feet & then rapidly untwisting, creating a snap-back that sends them flying upwards.
  • Down Throw - Gum-Gum Giant Hammer: Same as Forward Throw, but with his legs.

  • Front Floor Attack: Low kicks in both sides while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a headbutt forward while climbing up.

  • Neutral Special - Gum-Gum Red Hawk: Quickly activates Gear 2nd, uses Busoshoku Haki, stretches it back & releases a stream of fire as he punches, dealing fire damage.
  • Side Special - Gum-Gum Rocket: Stretches out both his arms & grabs a handhold, then retracts them, projecting himself high into the air at high speeds, over great distances or even into an opponent & can be charged.
  • Up Special - Gum-Gum Storm: Uses Gum-Gum Balloon & twists his body around tightly, then blows the air out behind himself while untwisting to fly while spinning, delivering a constant barrage of powerful punches if he hits an opponent on his way up.
  • Down Special - Gum-Gum Balloon: Inflates himself rapidly through his mouth, allowing him to temporarily negate physical damage before releasing the air.
  • Final Smash - Gum-Gum King Kong Gun: Uses Kenbunshoku Haki to create a black line of sight in front of himself, paralyzing any opponents hit, then coats & inflates his arm to enter Gear 4th as he says "Gear 4TH!!" before compressing his fist into his forearm & then delivers a powerful punch as he says "King Kong Gun!!!".

  1. Default: Based off his appearance after the time skip from One Piece.
  2. Red: Based off his outfit in the Enies Lobby arc of One Piece.
  3. Orange: Based off Nightmare Luffy from the Thriller Bark arc of One Piece.
  4. Blue: Based off his outfit in the Sabaody Archipelago arc of One Piece.
  5. Yellow: Based off his final outfit in the Marineford arc of One Piece.
  6. White: Based off his 1st outfit in the Whole Cake Island arc of One Piece.
  7. Brown: Based off his disguise from Chopper's Kingdom on the Island of Strange Animals.
  8. Black: Based off Kung Fu Luffy from One Piece: Burning Blood.
  9. Green: Based off Zoro.
  10. Purple: Based off Nico Robin's outfit during the Long Ring Long Land arc of One Piece.
  11. Gray: Based off Shanks.
  12. Pink: Based off Doflamingo.
  13. Pre-Time Skip: His appearance before the time skip also from One Piece.
  14. Afro: Afro Luffy also from the Long Ring Long Land arc of One Piece.
  15. Gladiator: His disguise as 'Lucy' the gladiator from the Dressrosa arc of One Piece.
  16. Platinum: Based off Platinum Armor Lucy also from Burning Blood.

The King of the Pirates (Theme: His opponents represent characters from One Piece.)
  • Round 1: Green Marth who represents Zoro, Green Misery who represents Nami
  • Round 2: Yellow Ryza who represents Usopp, Black Ken who represents Sanji
  • Round 3: Brown Penny who represents Chopper, Blue Bayonetta who represents Nico Robin
  • Round 4: Red Donkey Kong who represents Franky
  • Round 5: Black Sans who represents Brook
  • Round 6: Lapis who represents Jimbei
  • Bonus Game: Board the Platforms
  • Boss: Lord Fredrik who represents Blackbeard

Klonoa

The Dream Traveler

Klonoa is the main protagonist of the Klonoa franchise. A Dream Traveler fated to travel to various places where the state of dreams is in danger.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Rides in on an Air Board & jumps off as it flies away & Huepow then enters his Wind Ring.
  • Idles
    • Rubs 1 of his ears.
    • Swings his Wind Ring a bit.
  • Gimmicks
    • After the 2nd jump or his Up Special, he can flap his ears to keep himself in the air for a bit.
  • Taunts
    • Up Taunt: Tosses his Wind Ring into the air & catches it.
    • Side Taunt: Huepow flies out the Wind Ring & floats around him who’s looking around before flying back into the ring.
    • Down Taunt: Pulls out & looks at the Moon Pendant before putting it away or pulls out a hamburger & eats it.
  • Victory Poses
    • Left: Spins around, creating a gust of wind before pointing 1 direction with his arms & his ears in the air as he says "Padoo!".
    • Up: Rides his Air Board, does a flip & then poses with his hat in his hand as he says "Churapa!".
    • Right: Jumps in the air while raising his fist into the air, saying "Yahoo!".

  • Neutral Attack: Does a 1-2 punch & then does a 180 spin whack with his ears.
  • Forward Tilt: Does a horizontal swing with his Wind Sword.
  • Up Tilt: Does an overhead slash with the Wind Sword.
  • Down Tilt: Crouches & swipes with his ears.
  • Dash Attack - Air Board: Jumps on his Air Board & rushes forward.
  • Forward Smash - Hammer: Slams his hammer into the ground.
  • Up Smash - Hammer: Swings his hammer above himself.
  • Down Smash - Hammer: Swings his hammer towards the ground.

  • Neutral Aerial: Does a frontflip.
  • Forward Aerial: Spins in front of himself.
  • Back Aerial: Slashes his Wind Sword behind himself.
  • Up Aerial: Same as Up Tilt, but faster.
  • Down Aerial: Slashes his Wind Sword below himself, spiking opponents.

  • Grab: Shoots a Wind Bullet from his ring & grabs an opponent, but can also move around.
  • Pummel: Shoots another Wind Bullet into the opponent's back.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Same as Forward Throw but behind himself.
  • Up Throw: Fires a Wind Bullet, sending the opponent upwards.
  • Down Throw: Slams the opponent down.

  • Front Floor Attack: Does a breakdance spin while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Arm Cannon: Spawns 1 of his arm cannons & fires a spiked ball forward.
  • Side Special - Boomerang: Tosses a boomerang forward, which can also spin around him if held.
  • Up Special - Tornado Attack: Creates a tornado, launching himself into the air & pushing opponents away.
  • Down Special - Beam Gnome: Lunges forward, spinning his Wind Ring as it creates a shield in front of himself, damaging any opponents in his way while reflecting projectiles.
  • Final Smash - Thunder Hurricane: Pulls out the Wind Sword & flies forward with a spinning attack as he unleashes a barrage of spinning slashes as thunder bolts surround him & any caught opponents before launching them away.

  1. Default: Based off his design from Klonoa 2: Lunatea's Veil.
  2. Cyan: Based off Huepow.
  3. Yellow/Red: Based off Joka.
  4. Navy: Based off Ghadius.
  5. Lavender: Based off Nahatomb.
  6. White: Based off Lephise.
  7. Purple: Based off Moon Queen.
  8. Yellow: Based off Pamela & Karl.
  9. Pink: Based off Lolo.
  10. Teal: Based off the King of Sorrow.
  11. Green: Based off Bagoo.
  12. Brown: Based off Guntz.
  13. Orange: Based off Pango.
  14. Gray: Based off Nightmare Klonoa..
  15. Red: His outfit from Klonoa: Door to Phantomile/Klonoa (Wii).
  16. Silver: His baseball outfit from Pro Famista Baseball 2011.

Empire of Dreams (Theme: His opponents are characters who had nightmare sequences at some point or had entire dream-themed adventures, except Giygas.)
  • Round 1: Pikachu who had a nightmare in the Pokémon X&Y episode Dream a Little Dream From Me!, Spider-Man who had a nightmare of having his head on a spider body in the Spider-Man: The Animated Series episode Make a Wish, Ed who had a nightmare where Jonny was his mom in the Ed, Edd n Eddy episode Rock-a-Bye Ed.
  • Round 2: Goku who had a nightmare involving Androids 17 & 18 during the Android Saga, Homer who had a nightmare of Mr. Burns attaching his head to him in the Treehouse of Horror II segment If Only I Had a Brain.
  • Round 3: Joker since he was a guest character in Catherine: Full Body, Cloud who had recurring nightmares of Sephiroth in Final Fantasy VII Remake, Cartman who had a nightmare in the South Park episode World War Zimmerman.
  • Round 4: Phoenix who had a nightmare of the Judge in the intro of Phoenix Wright: Ace Attorney: Justice For All, Terry who had a nightmare of getting gender-swapped & pushed out off a building by Rock as revealed in his ending of SNK Heroines: Tag-Team Frenzy, Twilight who both had a nightmare involving Zecora from the My Little Pony: Friendship is Magic episode Bridle Gossip & had to help Luna stop the Tantabus from the episode Do Princesses Dream of Magic Sheep?.
  • Round 5: Kratos who had nightmares about killing his family until he forgave himself, Shrek who had a baby nightmare in Shrek The Third, SpongeBob who had a nightmare in the SpongeBob SquarePants episode Procrastinating.
  • Round 6: Mario, Luigi, Peach, Bowser, Bowser Jr., referencing Mario & Luigi: Dream Team.
  • Bonus Game: Board the Platforms
  • Boss: Giegue/Giygas who represents Ghadius

Homura

Time-Traveling Magical Girl

Homura Akemi is the deuteragonist of Puella Magi Madoka Magica & the main protagonist of Puella Magi Madoka Magica: Rebellion. A transfer student in Madoka's class who became close to her, even on a romantic level & after she dies fighting Walpurgisnacht, makes a deal with Kyubey & wishes that she could protect Madoka, becoming a magical girl in the process.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Materializes as crystalline before it shatters as she stands up.
  • Idles
    • Waves her hair to the side.
    • Tightens Madoka's ribbon on her head.
  • Gimmicks
    • Magical Shield: While she's standing still, walking or crouching, she can block projectiles in front of herself & only gets pushed back.
    • Timeline Knowledge: Has 3 forms, which alters her moves, depending on how many stocks she has left in a match where she comes back as a version of herself from a later timeline that's more skilled, calculated & powerful.
  • Taunts
    • Up Taunt: Starts to float into the air with corrosive wings emerging in her final form before landing.
    • Side Taunt: Holds out her Soul Gem as she takes a deep breath before putting it away.
    • Down Taunt: Kyubey appears & runs around herself before disappearing, surprising her in her 1st form or trying to shoot him in her 2nd & final forms.
  • Victory Poses
    • Left: Does a spin like if she's transforming & does a pose.
    • Up: Is seen falling in the sky, lands on her feet as she says "何度かかってもやり直します" ("I'll do it over, no matter how many times it takes.") & then disappears.
    • Right: Madoka appears to congratulate her & she hugs her, trying to hold back tears.

  • Neutral Attack: Either strikes with the end of the handle of a golf driver & does a downward diagonal swing in her 1st form, strikes twice with a katana in her 2nd form or throws a roundhouse kick, then a side kick & ends by firing her pistol in her final form.
  • Forward Tilt: Either swings in front of herself with the driver in her 1st form, stabs forward with her katana in her 2nd form or juts her bow forward in her final form.
  • Up Tilt: Either unconfidently swings the driver above herself in her 1st form, confidently thrusts a katana upward in her 2nd form or shoots a M60 machine gun above herself in her final form.
  • Down Tilt: Either crouches & sweeps her arm, spiking opponents in her 2nd form or does a sweep kick in her final form.
  • Dash Attack: Does a charging shield bash, doing more damage & ducking lower in her 2nd & final forms.
  • Forward Smash: Either does an overhead swing with her driver in her 1st form, does a reverse-gripped strike with her katana in her 2nd form or draws out her corrosion bow & fires an arrow that deals darkness damage.
  • Up Smash: Either bashes her shield upward in her 1st form, does an upward slash with her katana in her 2nd form or takes out a L16 mortar launcher that fires upward.
  • Down Smash: Either swings the driver around herself in her 1st form, does a low sword swipe in her 2nd form or plants a C4 on where she stands & detonates it in her final form.

  • Neutral Aerial: Either spins the driver around herself in her 1st form, does a hook kick in her 2nd form or spins her bow around herself in her final form.
  • Forward Aerial: Either swings her driver in front of herself in her 1st & 2nd forms or fires a shotgun forward in her final form.
  • Back Aerial: Either bashes her shield behind himself in her 1st form, swipes with it in her 2nd form or swings her bow behind himself in her final form, also spiking opponents.
  • Up Aerial: Either shoots a pistol upward in her 1st form, thrusts her shield upward in her 2nd form & juts the tip of her bow above herself in her final form.
  • Down Aerial: Either kicks below herself in her 1st form or swipes her sword below herself in her 2nd & final forms.

  • Grab: Lashes out with Madoka's ribbon.
  • Pummel: Slaps the opponent.
  • Forward Throw: Knocks the opponent forward with her driver, katana or shield, depending on the form.
  • Back Throw: Stops the opponent in place, switches place & either throws them in her 1st form, slashes them with her katana afterwards in her 2nd form or swings her bow afterwards in her final form.
  • Up Throw: Either throws the opponent upward in her 1st form, slashes upward with her katana in her 2nd form or slams her wings into the ground, creating a shockwave in her final form, also dealing darkness damage.
  • Down Throw: Either shoves the opponent to the ground in her 1st form, throws the opponent down & shoots them in the head with a handgun in her 2nd form or does a corrosive stomp on the opponent, also dealing darkness damage.

  • Front Floor Attack: Kicks behind herself & then in front while getting up.
  • Back Floor Attack: Shoots a shotgun in front of herself & then behind while getting up.
  • Trip Floor Attack: Throws 2 grenades while getting up.
  • Edge Attack: Scorpion kicks a frag grenade towards an opponent while climbing up.

  • Neutral Special - Sidearm (1st Form)/SMG (2nd Form)/RPG (Final Form): Either takes out a Desert Eagle Mark XIX handgun, Beretta 92FS pistol or Remington Model 870 shotgun & fires forward in her 1st form, takes out either a Howa Type 89 assault rifle or FN Minimi machine gun & fires several shots forward in her 2nd form or takes out an AT4 or RPG-7 & fires a rocket from it in her final form, which can be aimed.
  • Side Special - Pipe Bomb (1st Form)/Flash Grenade (2nd Form)/Grenade (Final Form): Tosses either a pipe bomb, a M84 flash grenade or a grenade forward, depending on her form.
  • Up Special - Madoka's Ribbon (1st/2nd Form)/Black Wings of Corrosion (Final Form): Lashes with Madoka's ribbon upward in her 1st & 2nd forms or spawns terrifying jagged black wings & flies in any inputted direction in her final form.
  • Down Special - Clockdown: Holds up a shield & if hit, stops the opponent in place for either 2.5 seconds, 3 seconds or 3.5 seconds, depending on her form.
  • Final Smash - Akuma Homura: Spawns a tanker truck & throws it, which explodes as she transforms into Akuma Homura, then traps any caught opponents in a large barrier & then clenches her fist to release a powerful explosion of magical energy in it, insta-KO'ing heavily damaged opponents.

  1. Default: Based off her appearance as a Magical Girl from Puella Magi Madoka Magica, while also wearing 1 of Madoka's ribbons.
  2. Pink: Based off Madoka.
  3. Blue: Based off Sayaka.
  4. Yellow: Based off Mami.
  5. Red: Based off Kyoko.
  6. White: Based off Kyubey.
  7. Brown: Based off Nagisa.
  8. Black: Based off Kazumi.
  9. Purple: Based off Umika.
  10. Orange: Based off Karou.
  11. Green: Based off Yuma.
  12. Gray: Based off Suzune.
  13. Scarlet: Based off Elisa.
  14. Lavender: Based off Felicia.
  15. School: Her school outfit also from Madoka Magica.
  16. Glasses: Her appearance as a Magical Girl in her original timeline also from Madoka Magica.

Time Travel Travesty (Theme: Her opponents have used time travel in their stories, except Yaldabaoth.)
  • Round 1: Lucina which she used it to stop her bad future from happening from Fire Emblem: Awakening, Crazy Dave who turned his van Penny into a time-machine in Plants vs. Zombies 2, Twilight who got into a fight with Starlight involving it from the My Little Pony: Friendship is Magic 2-Part episode The Cutie Remark.
  • Round 2: Ness who used it to stop Giygas in Earthbound, Sol who was sent back to the past by I-No & made him fight his past self from Guilty Gear XX, Layton which references the plot of Professor Layton & The Unwound Future.
  • Round 3: Ragna who was sent back in time to warn Nine of the Black Beast in BlazBlue: Central Fiction, Crash since it's the main theme for both Crash Bandicoot 3: Warped & Crash Bandicoot 4: It's About Time, Spider-Man referencing the plot of Avengers: Endgame.
  • Round 4: Bayonetta which references when she traveled back in time & met Rosa from Bayonetta 2, Scorpion which references the plot of Mortal Kombat 11, SpongeBob who used it to see Mermaid Man & Barnacle Boy in their prime & then again to stop Patrick from eating the tartar sauce that was supposed to put Man Ray in suspended animation from the SpongeBob SquarePants episode Back to the Past.
  • Round 5: Sonic, Dr. Eggman, Tails, Shadow, which reference a plot point from Sonic the Hedgehog (2006) & the plot of Sonic Generations.
  • Round 6: Mario, Luigi, Peach, Bowser which reference how it was a plot point from Mario & Luigi: Partners in Time.
  • Bonus Game: Race to the Finish
  • Boss: Yaldabaoth who represents Kyuubey

Saitama

Captain Baldy

Saitama is the main protagonist of the One Punch Man franchise. A bald young man who was applying for a job as a salaryman where he defeats a crab monster that almost killed a child & became a hero "for the fun of it", though he became bored of fighting because he’s able to defeat enemies with a single punch.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Runs onto the stage.
  • Idles
    • Scratches his head.
    • Gives a bored expression.
  • Gimmicks
    • Can wall cling.
  • Taunts
    • Up Taunt: Dozes off before waking up.
    • Side Taunt: Cleans 1 of his ears.
    • Down Taunt: Looks at his watch.
  • Victory Poses
    • Left: Looks blankly at the camera & says "Oh...ok.".
    • Up: A weekly ad appears in his hands, surprising him as he says "Can't stop now, I have to go!" & runs off camera to get the grocery deals.
    • Right: Looks stunned with his fist as he gets frustrated, saying "Not again. All it took is 1 punch.", collapses to the ground & yells "DAMN IT!!!!" as the camera moves to the sky.
    • Special: If he wins a Stock or Stamina match with Serious Consecutive Punches, he, still in his Serious Mode, appears at the wreckage of Boros' ship & dramatically walks towards the corner.

  • Neutral Attack: Slaps twice & then flicks a finger.
  • Forward Tilt: Does a backhanded slap.
  • Up Tilt: Does a handwave above himself.
  • Down Tilt: Does a shin kick.
  • Dash Attack: Lunges at opponents.
  • Forward Smash - Thunder Clap: Claps his hands together.
  • Up Smash: Does an uppercut.
  • Down Smash: Does an axe kick.

  • Neutral Aerial: Does a backhand.
  • Forward Aerial: Does a kick forward.
  • Back Aerial: Does an elbow strike behind himself.
  • Up Aerial: Does a headbutt upward.
  • Down Aerial: Does a stomp.

  • Grab: Reaches out with both hands.
  • Pummel: Pokes the opponent in the eyes.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent backwards.
  • Up Throw: Tosses the opponent upward.
  • Down Throw: Slams the opponent down.

  • Front Floor Attack: Bumps his shoulder forward while getting up.
  • Back Floor Attack: Does an elbow strike behind himself while getting up.
  • Trip Floor Attack: Punches the ground while getting up.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Serious Squirt Gun: Fires a stream of lava from his hands, dealing fire damage.
  • Side Special - Serious Consecutive Side Hops: Creates afterimages to dodge attacks.
  • Up Special - Flight: Starts flying in any inputted direction.
  • Down Special - Normal Punch: Does his 1 punch, which can KO early.
  • Final Smash - One Punch You Cannot Defend Against: Goes into his Serious mode, does his Serious Punch & unleashes a barrage of punches before getting behind the caught opponent & ending with the One Punch You Cannot Defend Against, insta-KO'ing heavily damaged opponents.

  1. Yellow: Based off his appearance as Captain Baldy from the One Punch Man franchise.
  2. White: Based off Genos.
  3. Black: Based off Tatsumaki.
  4. Gray: Based off Metal Knight.
  5. Cyan: Based off King.
  6. Red: Based off Metal Bat.
  7. Brown: Based off Mumen Rider, while also wearing his helmet & goggles.
  8. Orange: Based off Futoshi.
  9. Purple: Based off Vaccine Man.
  10. Green: Based off Deep Sea King.
  11. Dark Blue: Based off Boros.
  12. Maroon: Based off Orochi.
  13. Striped: His pajamas from the One Punch Man franchise.
  14. Blue: The tracksuit from his 10km run flashback from One Punch Man.
  15. Speedo: Wears the speedo he wore from the National Superhero Registry Arc of One Punch Man.
  16. Suit: His appearance before he lost his hair from the Saitama Introduction Arc of One Punch Man.

Just Another Day (Theme: His opponents are or based off characters who have becomes infamous in the powerscaler/power tier list community when it comes to their power, except the First Firmament.)
  • Round 1: Green Ralph who represents The Hulk
  • Round 2: Batman
  • Round 3: Luffy
  • Round 4: Jason
  • Round 5: Kirby
  • Round 6: Goku
  • Bonus Game: Home Run Contest
  • Boss: First Firmament who represents Lord Boros

Sucy

The Shroom Sorceress

Sucy Manbavaran is 1 of the main protagonists of Little Witch Academia. A witch from the Philippines who was abandoned by her parents at an orphanage along with a poison vial & started conducting experiments to discover its formula & track down her family with it, which led to her attending Luna Nova Academy & meeting & befriending Akko & Lotte.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Flies onto the stage on her broomstick & jumps off as it flies back offscreen while she looks entirely unenthused & pulls out her wand from her chest area.
  • Idles
    • Moves her hair out of the way.
    • Spawns a mushroom to sit on for a bit before it disappears.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Sighs deeply as she closes her eyes & shrugs, saying "It's pointless...".
    • Side Taunt: Gives a sadistic grin as she tears the bottom of her robe/skirt & opens the flaps to reveal all of her potions with the lethal ones on her right & the non-lethal ones on her left as well as her thigh holsters & panties, asking "Do you want to be my guinea pig?" before closing them & fixes it with a Object Repairing Spell.
    • Down Taunt: Pulls out a mushroom from her robe/skirt & sniffs it before quickly putting it back.
  • Victory Poses
    • Left: Is seen mixing different chemicals in a test tube while wearing a gas mask as an explosion fills the screen & shows her with cartoonish soot across her face & hair.
    • Up: Is seen sleeping in her bed as the camera pans out to reveal her bed surrounded by a sea of mushrooms.
    • Right: Is seen holding her broom vertically as she moves her head from side to side before disappearing into it except her arms, which then twirl the broom until she reappears & puts it to her side.

  • Neutral Attack - Leg Strengthening Spell: Does a magic-infused roundhouse kick, then a magic-infused stab kick & ends with a simple magic strike.
  • Forward Tilt: Sprays a can of poison forward, poisoning opponents.
  • Up Tilt - Heat Blast Spell: Fires a magic bolt above herself.
  • Down Tilt: Stoops over & prods with her wand lazily as an entanglement of grass & thistles grows from the ground.
  • Dash Attack: Performs a short leap into the air as her broomstick materializes under her & then zooms forward.
  • Forward Smash - Shattering Bolt Spell: Conjures a hose of lightning blasts forward from her wand, dealing electric damage.
  • Up Smash: Waves her wand & conjures a large mushroom to sprout upward.
  • Down Smash - Earth Buster Spell: Creates a damaging shockwave around herself by channeling a concussive force to the ground with her wand.

  • Neutral Aerial: Spins her legs around as potions fly everywhere.
  • Forward Aerial: Holds her wand to her side & swings it in front of herself as a magic-based bat of energy will extend from it.
  • Back Aerial: Performs a rapid spin, launching a small bolt of magic behind herself.
  • Up Aerial: Points her wand into the air & produces an array of magical bolts above herself.
  • Down Aerial: Lifts the bottom of her robe/skirt & drops a potion beneath herself.

  • Grab: Swishes her wand to cast a binding spell.
  • Pummel: Forcefully chugs down 1 of her potions down the opponent's throat.
  • Forward Throw - Spore Magic: Rotates her wand around in rapid circles while several magical spores appear & descend onto the opponent before she launches them away.
  • Back Throw: Spins the opponent through her magic before launching them ahead of her as they vanish in a puff of smoke & reappear behind herself.
  • Up Throw - Earthen Spikes Spell: Summons 2 spiky boulders to launch the opponent upward.
  • Down Throw: Throws the opponent into her cauldron & stirs it before it launches them out.

  • Front Floor Attack - Volcanic Ray Spell: Summons a ball of heat energy above her head that scorches the ground around herself, creating fiery pillar-like explosions while getting up, dealing fire damage.
  • Back Floor Attack - Windstorm Spell: Creates a tornado around herself while getting up.
  • Trip Floor Attack - Freezing Wave Spell: Conjures an omni-directional wave of ice that freezes opponents while getting up.
  • Edge Attack: Tosses her wand at an opponent while climbing up.

  • Neutral Special - Potion Toss: Tears the bottom of her robe/skirt, displaying several potions hanging from it as a menu appears before taking out & throwing 1 of 5 potions forward as the tear fixes itself.
    • Life Potion: Heals 8% of health when hitting opponents.
    • Cloud Potion: Temporarily makes opponents lighter.
    • Petrifying Potion: Petrifies opponents, but can be mashed out of.
    • Air Potion: Temporarily increases opponents' knockback.
    • Toxic Potion: Poisons opponents.
  • Side Special - Mushroom Poison Bomb Spell: Conjures a mushroom-shaped magic projectile which explodes & transforms into a mist of poison, also poisoning opponents.
  • Up Special - Magic Broom: Spawns her broom & flies in any inputted direction.
  • Down Special - Counter Spell: Holds her wand up & if hit, will cast a spell which allows her to absorb the opponent's attack & returns it to them with the same power.
  • Final Smash - Sucyworld: Laughs maniacally as her outfit turns white, summons the Shiny Rod as she fires it in its Shiny Arc form with Akko, Lotte, Amanda, Constanze, Jasminka & Diana helping her, sending any caught opponents into her mind where they get attacked by the various versions of herself before they fuse into the Sucy Dragon & breathes fire, dealing fire damage.

  1. Default: Based off her appearance from Little Witch Academia.
  2. Green: Based off her appearance when she 1st came to Luna Nova from the Little Witch Academia episode A New Beginning/Starting Over.
  3. Brown: Based off Akko.
  4. Orange: Based off Lotte.
  5. Light Green: Based off Diana.
  6. White: Based off Shiny Chariot & changes her Shiny Rod outfit to rainbow if this is used.
  7. Purple: Based off Criox.
  8. Yellow: Based off Annabel.
  9. Pink: Based off Hatterene.
  10. Blue: Based off Magolor.
  11. Red: Based off Megumin.
  12. Black: Based off Amity Blight.
  13. Scarlet: Based off Scarlet Witch.
  14. School: Her school outfit at Luna Nova also from Little Witch Academia.
  15. Dark Purple: Her costume from the episode Bee Commotion/Bee Affection.
  16. Casual: Wears a close-fitting white navel blouse, a close-fitting purple undershirt, a close-fitting blue skirt & black sneakers.

Toxicology (Theme: Her opponents all dealt with poison or other status effects in their franchises, particularly from RPGs or have those elements, except Gaster.)
  • Round 1: Ness, Lucas, Joker, Marceline
  • Round 2: Sonic, Tails, Shadow, Banjo & Kazooie
  • Round 3: Pikachu, Zero, Cloud, Orcane
  • Round 4: Female & Male Monster Hunter, Ahri
  • Round 5: Mario, Luigi, Peach, Geno, Bowser
  • Round 6: The Luminary, Erdrick, Solo, Eight, Adol
  • Bonus Game: Board the Platforms
  • Boss: Gaster

Square Enix[]

Cloud

SOLDIER 1st Class

Cloud Strife is the main protagonist of Final Fantasy VII, its remake & Final Fantasy VII: Advent Children as well as a supporting character in the Kingdom Hearts franchise. An ex-SOLDIER operative working against Shinra Energy Company as a member of AVALANCHE who embarked on a journey to stop Sephiroth from destroying the planet with Black Materia.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Descends from the sky & catches the Buster Sword/Fusion Sword with a flourish.
  • Idles
    • Pulls the Buster Sword/Fusion Sword back & rubs the edge of its blade.
    • Holds the Buster Sword/Fusion Sword upward in front of himself with both hands.
  • Gimmicks
    • Can wall jump.
    • Limit Gauge: A meter that fills as he deals damage, takes damage or uses his Down Special before undergoing a Limit Break, temporarily boosting his speed & uses more powerful versions of his Specials as well as a different Down Special that can be used only 1 time as he says "Limits are meant to be broken.".
  • Taunts
    • Up Taunt: Twirls the Buster Sword/Fusion Sword & places it behind his back, while saying "I'm not interested.".
    • Side Taunt: Performs his magic casting animation from Final Fantasy VII, complete with the sound effect & aura.
    • Down Taunt: Leans on the Buster Sword/Fusion Sword while scoffing.
  • Victory Poses
    • Left: Twirls the Buster Sword/Fusion Sword with 1 hand & places it on his back with his eyes closed & says "No hard feelings.".
    • Up: While turning away from the camera, he twirls the Buster Sword/Fusion Sword, places it on his back & then looks to the left while hiding his face, saying "Better luck next time.".
    • Right: Dashes into the screen, slashes the Buster Sword/Fusion Sword twice & gets in his battle stance while saying "You cannot defeat me.".

  • Neutral Attack - Kick/Combination Kick/Side Swing: Does a side kick, followed by a mid-level roundhouse kick & then an outward slash.
  • Forward Tilt - Side Slash: Does an inward slash.
  • Up Tilt - Top Slash: Does an overhead arcing slash.
  • Down Tilt - Sliding: Does a baseball slide.
  • Dash Attack - Vertical Blade: Thrusts the sharp edge forward while holding it diagonally.
  • Forward Smash - Triple Buster: Performs 3 extremely fast slashes in front of himself.
  • Up Smash - Upper Swing: Swings the Buster Sword/Fusion Sword upward in a wide arc.
  • Down Smash - Double Thrust: Kneels & thrusts the hilt forward & then performs a reverse gripped thrust behind himself.

  • Neutral Aerial - Circle Swing: Does a circular slash around himself.
  • Forward Aerial - Meteor Slash: Briefly pauses & then performs a downward slash forward.
  • Back Aerial - Back Upper: Turns around to perform an outward slash.
  • Up Aerial - Lift Up: Thrusts the sharp edge of the Buster Sword/Fusion Sword upward while holding it parallel to the ground.
  • Down Aerial - Under Stab: Does a downward thrust, meteor smashing opponents.

  • Grab: Reaches out with his free hand.
  • Pummel: Knee strikes the opponent.
  • Forward Throw - Rocket Kick: Does a modified dropsault.
  • Back Throw - Reverse Kick: Does a spinning back kick.
  • Up Throw - Double Spin Kick: Sets the opponent above himself & butterfly kicks them.
  • Down Throw - Bash Down: Does a 1-handed body slam.

  • Front Floor Attack: Swings the Buster Sword/Fusion Sword around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs an inward slash while climbing up.

  • Neutral Special - Blade Beam: Swings the Buster Sword/Fusion Sword upward & in front of himself to launch a green crescent-shaped energy beam with the Limit Break version moving much faster across the ground & hitting multiple times.
  • Side Special - Cross Slash: Performs a downward slash that transitions into a series of follow-up slashes, together spelling the kanji 凶 or misfortune with its Limit Break version resulting in him unleashing all 5 strikes with a single input.
  • Up Special - Climhazzard: Does a leaping reverse-gripped slash, followed with a descending reverse-gripped slash with its Limit Break version strengthening the hits & granting him much greater vertical & horizontal distance.
  • Down Special - Limit Charge/Finishing Touch: Holds out the Buster Sword/Fusion Sword & remains still, which manually charges the Limit Gauge with the Limit Break version has him slashing in an arc around himself, generating a large whirlwind.
  • Final Smash - Omnislash/Omnislash Ver. 5 (Advent):  Says "You're out of luck." & either rushes forward & unleashes a series of slashes that concludes with a descending slash or knocks his opponent into the air & the Fusion Sword splits into 6 blades & then grabs each one, striking any caught opponents in quick succession before slamming them into the ground with the blade above as he’s then surrounded by them for a moment before they recombine into the Fusion Sword.

  1. Purple: Based off his appearance from Final Fantasy VII.
  2. Black: Based off his default appearance from Dissidia Final Fantasy NT.
  3. Blue: Based off the 3rd-Class SOLDIER uniform also from VII.
  4. Red: Based off the 2nd-Class SOLDIER uniform also from VII.
  5. White: Based off Tifa.
  6. Brown: Based off Barret.
  7. Pink: Based off Aerith.
  8. Green: Based off Yuffie.
  9. Orange: Based off RED XIII.
  10. Gray: Based off Clive Rosefield from Final Fantasy XVI.
  11. Yellow
  12. Advent: His appearance from Final Fantasy VII: Advent Children.
  13. Advent Blue: Based off his 2nd Cloudy Wolf outfit also from NT.
  14. Advent Purple: Based off his 3rd Cloudy Wolf outfit also from NT.
  15. Kingdom Hearts: His appearance from the original Kingdom Hearts.
  16. Crisis Core: His appearance in the 2nd-Class SOLDIER uniform also from Crisis Core: Final Fantasy VII.

Pushing The Limit (Theme: His opponents utilize gauge-based gimmicks to improve their strength, except Sephiroth.)
  • Round 1: Lucario
  • Round 2: Arle, Female & Male Ring Fit Trainee
  • Round 3: The Luminary, Erdrick, Solo, Eight
  • Round 4: Lloyd
  • Round 5: Male & Female Robin
  • Round 6: Sol
  • Bonus Game: Break the Targets
  • Boss: Sephiroth/Safer Sephiroth

Sephiroth

The One-Winged Angel

Sephiroth is the main antagonist of Final Fantasy VII, its remake & Final Fantasy VII: Advent Children as well as a super boss in the original Kingdom Hearts & Kingdom Hearts II. Cloud’s arch-nemesis, the most powerful member of SOLDIER & the product of a biological experiment that combined a human fetus with tissue from Jenova who decided to follow her & become a god who would rule over the planet by corrupting the Livestream.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Slowly descends onto the stage while emitting a dark aura & loosing a few feathers.
  • Idles
    • Holds his sword downwards with his opposite arm under it & his heel up.
    • Shifts his position to the other side.
  • Gimmicks
    • Winged Form: Upon reaching a high enough percentage or having less stocks than his opponents in Stock Matches or low health in Stamina Matches, his wing will unfurl & gains increased damage & speed alongside super armor on his Smash attacks & a second double jump, but goes away upon KOing an opponent.
  • Taunts
    • Up Taunt: Uses his right hand to gesture the opponent to approach him, saying "Come after me.".
    • Side Taunt: Assumes the kasumi-no-kamae, a stance in kendo.
    • Down Taunt: Shifts the side of his body forward & chuckles sinisterly, emitting a dark aura as he does so.
  • Victory Poses
    • Left: With his back turned, he turns his head towards the camera while chuckling & eerily smiling & then turns around & slowly walks deeper into the fire until he disappears.
    • Up: Slowly raises his head and glares at the camera while saying either "I will usher you as many times as you want." or "I am cut above you.".
    • Right: While turning his back to the camera, he swings the Masamune & unfurls his black wing, saying either "Remember me through your pain." or "Remember who brought this pain upon you.".
      • All of his victory screens take place in a fiery area, the screen will be tinted red, will use his special victory screens without any of his teammates being seen in Team Matches & says "I will never be a memory." if Cloud was present in the match.

  • Neutral Attack: Does a mid-level roundhouse kick, followed by a mid-level side kick & then a thrust forward with the Masamune's pommel.
  • Forward Tilt: Does an outward slash with the Masamune.
  • Up Tilt: Stabs upward with the Masamune.
  • Down Tilt: Does a baseball slide.
  • Dash Attack: Does a lunging dark energy-infused palm thrust, dealing darkness damage.
  • Forward Smash: Spins to perform an upward side cut with the Masamune.
  • Up Smash: Twirls while performing a wide cleaving slash upward with the Masamune.
  • Down Smash: Stabs at the ground in front of himself.

  • Neutral Aerial: Snaps his fingers, creating a circular burst of corrupted Lifestream around himself.
  • Forward Aerial: Does a thrusting stab forwards with the Masamune.
  • Back Aerial: Turns around to slash horizontally with the Masamune.
  • Up Aerial: Backflips while performing a cleaving slash above himself.
  • Down Aerial - Hell's Gate: Does a downward stab with the Masamune, meteor smashing opponents, which can pierce through platforms.

  • Grab: Reaches out with his right hand & telekinetically grabs the opponent using dark magic.
  • Pummel: Blasts the opponent with corrupted Lifestream from his hand.
  • Forward Throw: Thrusts his hand forward, blasting the opponent with corrupted Lifestream.
  • Back Throw: Teleports the opponent behind himself & then pumps his fist in them.
  • Up Throw: Slashes the opponent upward with the Masamune.
  • Down Throw: Telekinetically slams the opponent onto the floor.

  • Front Floor Attack: Kicks around himself with his left leg while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Kicks in front of himself while climbing up.

  • Neutral Special - Flare/Megaflare/Gigaflare: Says either "Go." or "Burn to nothing." & launches a ball of explosive fire forward, which explodes upon impact, dealing fire damage & changes in form depending on how long it's charged, but with different amounts of distance & damage to them.
  • Side Special - Shadow Flare: Says either "Annoying.", "Pathetic.", "Burn.", "Kneel.", "Perish.", "Take this." or simply chuckles, snaps his fingers & shoots a thin beam of light forward, spawning up to 5 balls of darkness that homes in on opponents, dealing darkness damage.
  • Up Special - Blade Dash (Tapped)/Octoslash (Held): Says "Disappear.", "Foolish." or "I carve terror." & either does a single dashing strike or 8 slashes in any direction, which can be angled.
  • Down Special - Scintilla: Says either "Annoying.", "Pathetic.", "Come.", "Disappear.", "Foolish.", "I like the look on your face.", "I will crush you.", "Kneel." or simply chuckles & creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later, which negates any attack in front of himself.
  • Final Smash - Supernova: Says "Return to the Planet." as he swings the Masamune forward, transforms into Safer Sephiroth & summons a meteor that passes through a planet & into a star, causing it to explode & destroy an Earth-like planet, while also either putting any caught opponents to sleep, flowers them, reverse their controls, stuns them, slows them down or get launched further with darkness damage.

  1. Black: Based off his appearance from Final Fantasy VII with his wing from Final Fantasy VII: Advent Children.
  2. Red: Based off the 2nd alternate color for his default outfit from Dissidia Final Fantasy NT.
  3. Pink: Based off the 2nd alternate color for his One-Winged Angel outfit also from NT.
  4. Yellow: Based off the 3rd alternate color for his One-Winged Angel outfit also from NT.
  5. Purple: Based off the 1st-Class SOLDIER uniform also from VII.
  6. Green: Based off Midgar Zolom.
  7. White: Based off Rufus Shinra.
  8. Blue: Based off the 3rd-Class SOLDIER uniform also from VII.
  9. Orange
  10. Brown
  11. Coatless: His appearance from VII's final boss fight.
  12. Violet
  13. Coatless Blue
  14. Coatless White
  15. Coatless Green: Based off Heidegger.
  16. Coatless Red: Based off Genesis Rhapsodos.

Never Remain in Memory (Theme: His opponents have angel-like or holy traits, referencing One Winged Angel, except Cloud & Mother Brain.)
  • Round 1: Zelda
  • Round 2: Palutena
  • Round 3: Ness
  • Round 4: Joker
  • Round 5: Female & Male Byleth
  • Round 6: Cloud
  • Bonus Game: Break The Targets
  • Boss: Mother Brain/Full Body Mother Brain who represents Jenova

Erdrick

The Legendary Hero

Erdrick or Arusu is the name given to the main protagonist of Dragon Quest III. The son of Ortega known for his bravery in saving Alefgard & its surrounding lands from both Baramos & Zoma.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Flies onto the stage using Zoom & raises his sword vertically like his Side Taunt.
  • Idles
    • Lifts his sword in front of himself with a small smile.
    • Assumes an attack stance.
  • Gimmicks
    • Critical Hit: When using his Smash Attacks, there's a 1/8 chance of having a critical hit effect, triggering a Special Zoom & dealing twice as much damage.
    • Shield: While he's standing still, walking or crouching, he can block projectiles & only gets pushed back.
    • MP Gauge: A meter that empties when he's using his Specials, though it does refill overtime or damaging opponents with other attacks, but can't used them if it's completely empty.
  • Taunts
    • Up Taunt: Puts away his sword & shield & charges in place as a purple aura envelops around himself.
    • Side Taunt: Raises his sword vertically into the air.
    • Down Taunt: Fumbles in place as a Slime meanders in front of himself.
  • Victory Poses
    • Left: Raises his sword in the air, slashes twice & finishes in a pose.
    • Up: Performs Kazap & strikes a pose.
    • Right: Walks up to 3 Slimes, kneels down & looks at them with a smile.

  • Neutral Attack: Does an upward slash, then a downward slash & then an inward slash.
  • Forward Tilt - Blockenspiel: Does a shield bash & then an outward slash.
  • Up Tilt: Does an upward arc slash while jumping.
  • Down Tilt - Leg Sweep: Does a baseball slide.
  • Dash Attack: Does a lunging downward slash.
  • Forward Smash: Does a 2-handed downward slash in front of himself.
  • Up Smash: Does an upward thrust.
  • Down Smash: Does a kneeling inward slash in front of himself, followed by a kneeling outward slash behind.

  • Neutral Aerial: Does a slashing spin.
  • Forward Aerial: Does a downward slash forward.
  • Back Aerial: Does a backward slash behind himself.
  • Up Aerial: Does an upward kick.
  • Down Aerial: Thrusts his sword downward with 1 hand, meteor smashing opponents.

  • Grab: Reaches out with his free hand.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Throws the opponent forward.
  • Back Throw: Throws the opponent behind himself.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Throws the opponent downward.

  • Front Floor Attack: Does a slashing spin while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does an outward slash climbing up.

  • Neutral Special - Frizz: Launches a fireball, dealing fire damage, which can be charged.
    • Frizz: The standard.
    • Frizzle: Fires a stronger fireball.
    • Kafrizz: Fires a massive fireball.
  • Side Special - Zap: Launches a thunderbolt from his sword, dealing electric damage, which can be charged.
    • Zap: The standard.
    • Zapple: Fires a stronger bolt.
    • Kazap: Summons a Lightning Cloud in front of himself that drops multiple lightning bolts.
  • Up Special - Woosh: Creates a tornado beneath his feet, which can be charged.
    • Woosh: The standard.
    • Swoosh: Creates a small tornado that helps him recover.
    • Kaswoosh: Creates a pair of cyclones to damage opponents & help him recover.
  • Down Special - Command Selection: Pulls out a menu of 4 out of 20 spells to use, even standing in a "thinking" position.
    • Psyche Up: Boosts his defense temporarily, but makes him easier to get launched.
    • Oomph: Boosts his attack power temporarily, but makes him easier to get launched.
    • Hocus Pocus: Causes completely random effects with the positive ones making him invincible, giant or restoring his MP & the negative ones slowing him down, shrinking him, losing all his MP, inflict the Flower status on himself, poisoning himself or putting himself to sleep as well as turning him invisible.
    • Accelerate: Speeds himself up, but makes him easier to get launched.
    • Snooze: Shoots a projectile that puts an opponent to sleep.
    • Bang: Shoots a projectile that explodes after it travels a certain distance or hits an opponent.
    • Kaboom: A larger & stronger version of Bang.
    • Sizz/Sizzle: Shoots a wave of fire, also dealing fire damage, which can be charged.
    • Heal: Heals himself & any allies near him.
    • Hatchet Man: Does a powerful slash that triggers a Special Zoom.
    • Metal Slash: Does a slash that insta-KO's metal opponents.
    • Flame Slash: Does a slash that also deals fire damage.
    • Kacrackle Slash: Does a slash that freezes opponents.
    • Whack: Does a piercing slice that insta-KO's opponents.
    • Thwack: Sends out a slow-moving dark purple sphere that also insta-KO's opponents.
    • Magic Burst: Uses up all his Mana to fire a magic blast with its power depending on how much MP is left.
    • Kaclang: Turns himself metal to nullify physical attacks, but can't move.
    • Bounce: Summons a rune to reflect opposing projectiles.
    • Zoom: Launches himself upward & then falls onto a part of the stage.
    • Kamikaze: Crosses his arms & glows as he explodes, defeating any opponent near him at the cost of losing a stock himself or dying.
  • Final Smash - Gigaslash: Slashes forward with his sword as he & his other non-playable incarnations charge up a mass of electricity before he releases the pent up energy with a mighty bang, also dealing electric damage.

  1. Erdrick: Based off the male hero from Dragon Quest III.
  2. White: Based off the Hero from Dragon Quest V.
  3. Navy: Based off the Hero from Dragon Quest II.
  4. Brown: Based off the male hero from Dragon Quest IX.
  5. Solo: Based off the male hero from Dragon Quest IV.
  6. Orange: Based off the Hero from the original Dragon Quest.
  7. Purple: Based off the Dragonlord.
  8. Green: Based off Bianca.
  9. Eight: Based off the hero from Dragon Quest VIII.
  10. Blue: Based off Terry.
  11. Crimson: Based off Jessica.
  12. Gray: Based off the Metal Slimes.
  13. Luminary: Based off the hero from Dragon Quest XI.
  14. Red: Based off Angelo.
  15. Teal: Based off the Hero from Dragon Quest VI.
  16. Jade: Based off Jade.

A History of Heroism (Theme: Every battle is a stamina battle, referencing the HP system in Dragon Quest & most RPGs.)
  • Round 1: 4 Blue Kirbys, 4 Red Kirbys who all represent Slimes & She-Slimes respectively.
  • Round 2: 3 Meta Knights who all represent Drackys
  • Round 3: Giant Yellow R.O.B. who represents the Golem
  • Round 4: Yellow Incineroar who represent the Great Sabrecat
  • Round 5: Red Spyro who represents a Red Dragon from the original Dragon Quest.
  • Round 6: 15 Mr. Game & Watches who all represent the Pockles
  • Bonus Game: Home Run Contest
  • Boss: Medeus/Dark Dragon Medeus who represents the Dragonlord.

Sora

Chosen By the Keyblade

Sora is the main protagonist of the Kingdom Hearts franchise. A teen who lived on the Destiny Islands with Riku & Kairi & all 3 of them dream of venturing from Destiny Islands to find out what lies beyond until it was consumed by darkness.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Flies in from the background, lands & happily does a short hop while hoisting the Keyblade in the air before assuming his battle stance.
  • Idles
    • Twirls his Keyblade around, adjusting his hands as necessary to hold it again.
    • Looks around.
  • Gimmicks
    • Can crawl.
    • Can wall cling.
    • Upon landing the final hit in a stamina battle, a special slow-motion zoom plays that fades the screen to white before the announcer says "Game!".
  • Taunts
    • Up Taunt: Casts Stopga, Aeroga or Curaga, which cycle as he calls out "Time!", "Wind!" & "Heal!" respectively.
    • Side Taunt: Faces the screen & twirls his Keyblade in front of himself while grunting.
    • Down Taunt: Does a small hop while raising his fist in the air & says "Here we go!".
  • Victory Poses
    • Left: Jumps in the air ceremoniously, spins his Keyblade around & then rests it on his shoulder while saying "Yes.".
    • Up: Swings the Keyblade forwards twice, then turns around & rests it on his shoulder while facing his back towards the camera.
    • Right: Thrusts his Keyblade forwards, then spins it around & points it upwards while holding it with both hands.

  • Neutral Attack: Does an overhead strike, then a forward thrust & then a spinning horizontal strike.
  • Forward Tilt - Slapshot:  Does a side-to-side swipe & if tapped or held, then does a forward thrust & an overhead strike.
  • Up Tilt: Spins his Keyblade above his head before catching it with a swipe.
  • Down Tilt: Does a vertical swipe while crouching.
  • Dash Attack - Slide Dash:  Does a slide kick.
  • Forward Smash: Does a powerful horizontal swing.
  • Up Smash - Magic Flash: Lifts his Keyblade upward, emitting a brief flash of light.
  • Down Smash - Finishing Leap: Does a small hop & stabs his Keyblade to the ground, emitting a shockwave.

  • Neutral Aerial - Aerial Spiral: Spins vertically with his Keyblade & if tapped or held, then does an upward strike & a downward strike.
  • Forward Aerial: Does a downward strike & if tapped or held, then does an upward strike & then a spinning attack.
  • Back Aerial: Turns around to perform a horizontal swing.
  • Up Aerial: Slashes upward in an overhead motion while doing a backward flip.
  • Down Aerial - Hurricane Blast: Moonsaults downward with the Keyblade multiple times.

  • Grab: Grabs with 1 hand.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Swings his Keyblade downwards.
  • Back Throw - Blow-Off: Spins twice to throw his opponent backwards.
  • Up Throw: Lifts the opponent upward.
  • Down Throw - Fail-Safe: Tosses the opponent to the ground.

  • Front Floor Attack: Sweeps around himself with the Keyblade while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Jabs his Keyblade forward while climbing up.

  • Neutral Special - Magic: Casts 1 of 3 different spells as they cycle after each use, which can be reflected.
    • Firaga: Shouts "Fire!" & shoots a fireball forward, dealing fire damage, but can fire more if tapped continuously.
    • Thundaga: Shouts "Thunder!" & unleashes 3 lightning bolts forward, dealing electric damage.
    • Blizzaga: Shouts "Freeze!" & fires a short-ranged blast of ice, freezing opponents.
  • Side Special - Sonic Blade: Does a high-speed thrusting attack, which can be done 3 times in any inputted direction.
  • Up Special - Aerial Sweep: Says either "Yeah!" or "Back off!" & does a series of spinning, inward slashes while jumping.
  • Down Special - Counterattack: Poses & if hit, retaliates with an upward swing, which can reflect projectiles.
  • Shield Special - Magic Select: Pressing the shield special will cause a selector wheel to pop up on screen, which allows Sora to choose one of his three magical spells that he can use for his neutral special. If the spell has been exhausted for the stock, then it will be unable to be selected.
  • Final Smash - Sealing the Keyhole: Fires a beam that summons a huge keyhole, locking any caught opponents behind by a Smash variant of the Door to Darkness & seals the keyhole with the same beam, causing an explosion & insta-KO'ing heavily damaged opponents.

  1. Default: Based off his appearance from the original Kingdom Hearts.
  2. Red: Based off his Valor form from Kingdom Hearts II.
  3. Blue: Based off his Wisdom form also from II.
  4. Black: Based off his Limit form also from II.
  5. Yellow: Based off his Master form also from II.
  6. White: Based off his Ultimate form from Kingdom Hearts III.
  7. Brown: Based off his lion form also from II.
  8. Orange: Based off his GF concept also from III.
  9. Purple
  10. Green: Based off Goofy's appearance from the Kingdom Hearts franchise.
  11. Navy: Based off Donald's appearance from the Kingdom Hearts franchise.
  12. Pink: Based off Kairi's appearance also from III.
  13. II: His appearance also from II.
  14. Monochrome: His appearance in Timeless River also from II.
  15. DDD: His appearance from Kingdom Hearts 3D Dream Drop Distance.
  16. III: His appearance also from III.

Crossing Over (Theme: His opponents are characters who have been in other crossovers.)
  • Round 1: Klonoa who was in Namco X Capcom, 2B who was in Soul Calibur VI, Final Fantasy XIV: Shadowbringers, Shadowverse & Final Fantasy: Brave Exvius, Kratos who was in Mortal Kombat (2011)/9.
  • Round 2: Link who was in Soul Calibur II, Kazuma, Kazuya who were in the Project X Zone games, Junko who was in Identity V, Divine Gate & Crypt of the Necrodancer.
  • Round 3: Dante who appeared in Shin Megami Tensei: Nocturne, Haohmaru, Geralt who were in Soul Calibur VI, The Beheaded who was in both Brawlout & Bounty Battle.
  • Round 4: Dio, Goku, Luffy who were all in the Jump Force franchise.
  • Round 5: Akuma, Geese who were in Tekken 7.
  • Round 6: Zero, Sol, Ragna, Shovel Knight, Gunvolt, Spider-Man who all appeared in several crossovers.
  • Bonus Game: Board the Platforms
  • Boss: Sephiroth/Safer Sephiroth

2B

YoRHa Combat Unit

YoRHa No. 2 Type B or 2B for short is the main protagonist of Route A & a supporting protagonist of Route B in NieR: Automata. A YoRHa executioner android resembling a voluptuous maid dominatrix designed to battle machines that invaded the planet during the 14 Machine War but became grief-stricken from having to kill 9S every time he discovered the truth & simply wants to be at peace.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Rides onto the stage while holding onto Pod 042 before letting go as she lands.
  • Idles
    • Moves her head & then stretches her right arm.
    • Looks around before spreading her arms out.
    • Crosses her arms & looks at her right hand as she moves it.
  • Gimmicks
    • Aggression Shift: When dashing, she can cancel it into her jumps & attacks.
    • Evade Protocol: When dodging, she can split into 4 afterimages to avoid getting hit & give her a chance to counterattack.
    • Self-Destruction Command: By holding both the A & Button together, she'll self-destruct as she screams, insta-KO'ing heavily damaged opponents & herself if she's heavily damaged too, destroying her skirt & causing her percentage to go to 999% in Stock Matches or 0.1% in Stamina Matches if it doesn't as well as slowing her down immensely unless she eats a food item or uses Repair.
  • Taunts
    • Up Taunt: Spins Virtuous Contact in her hand before she points it forward as she talks about her mission.
    • Side Taunt: Appraises Pod 042 as she pets him & says something different depending on how many times it's done in a match.
    • Down Taunt: Sits in place as she tosses Pod 042 forward like if she's fishing, which can grab opponents.
  • Victory Poses
    • Left: Flips into view of the camera as she unsheathes Virtuous Contract & does a dramatic pose.
    • Up: Starts talking with 9S about 1 of 7 things, which can range from her coldly telling him to focus on the mission or being more open with him.
    • Right: Has her back turned as she pets Pod 042 until he says "We're being watching from below.", which she then says "From below?", turns around & disappointingly crosses her arms as she says.

  • Neutral Attack - Slash Sequence: Does 2 quick slashes, then throws Virtuous Contract forward before it returns to her & does another slash.
  • Forward Tilt - Severing Sequence: Does 4 vertical slashes forward with Virtuous Contact.
  • Up Tilt - Piercing Sequence: Does 2 overhead swings & then a forward stab with Virtuous Dignity, which can be cancelled after the 2nd swing.
  • Down Tilt - Sweeping Sequence: Does a sweep kick & then does a flurry of punches with Virtuous Grief, tripping opponents.
  • Dash Attack - A160: Missile: Grabs onto Pod 042 as they both charge forward.
  • Forward Smash - Assault Pattern: Spins around with Virtuous Treaty 3 times before slamming it down.
  • Up Smash - Climb Sequence: Does a launching slash with Virtuous Treaty.
  • Down Smash - Orbital Wave: Does a wide slash with Virtuous Treaty around herself before having Pod 042 cause a shockwave, crumpling opponents.

  • Neutral Aerial - Unarmed Flurry: Does a spinning roundhouse kick while Pod 042 using a blade construct as well.
  • Forward Aerial - Aerial Slash Sequence: Does 2 quick slashes & then throws Virtuous Contract forward before it returns to her.
  • Back Aerial - Pod Orbital: Does a butterfly kick behind herself while holding onto Pod 042 & can vault herself in the given direction if held.
  • Up Aerial - Pod Vault: Vaults herself upward with Pod 042 as she does a rising kick.
  • Down Aerial - Drop Sequence: Throws Virtuous Contract below herself before descending to slam it down, spiking or meteor smashing opponents.

  • Grab - A090: Wire: Lashes out a wire, which can be used as a tether recovery.
  • Pummel: Punches the opponent.
  • Forward Throw - Suppression Slash Kick: Slashes the opponent & then reverse roundhouse kicks them forward.
  • Back Throw - Suppression Composite Slash: Moves the opponent behind herself & does an arabesque kick while holding onto Virtuous Dignity.
  • Up Throw - Suppression Heel Drop: Leaps with the opponent in the air & axe kicks them back down.
  • Down Throw - Suppression Unarmed Leg Throw: Grabs the opponent with her legs before she spins drops them into the ground.

  • Front Floor Attack: Does a sweep kick while getting up.
  • Back Floor Attack: Does a scorpion kick while getting up.
  • Trip Floor Attack: Does a helicopter kick while getting up.
  • Edge Attack - R040: Blade: Forms a blade construct & has Pod 042 spin while climbing up.

  • Neutral Special - Pod Program: A menu appears & she has Pod 042 do 1 of 8 options before having to cool down for a bit.
    • Repair: Shines a ray on her, healing her.
    • Gatling: Fires several energy blasts, which can be charged into a bomb.
    • Spear: Thrusts downwards & several light spears emerge from the ground.
    • Volt: Fires an electric blast, dealing electric damage & crumpling opponents.
    • Laser: Fires a charged laser beam, which can be angled.
    • Hammer: Forms a hammer construct & slams it down, burying opponents.
    • Missile: Fires a barrage of missiles, which can be charged into cluster bombs.
    • Bomb: Fires several energy bombs.
  • Side Special - R020: Mirage: Gets propelled by Dashing as she slashes any opponent near the barrier in front of herself.
  • Up Special - Pod Toss: Throws Pod 042 & spins in any inputted direction before grabbing onto him & slowly hovering downwards.
  • Down Special - Hacking: Fires a few shots from her hand, causing any opponents hit to gain a grid-like appearance before exploding after taking enough damage.
  • Final Smash - YoRHa Special Attack: Says "Would you just...DIE ALREADY?!" as she grabs onto Pod 042 & dropkicks forward before disappearing as YoRHa Flight Unit Type B emerges & fires bullets, lasers & missiles before doing a rushing slash as it explodes & she jumps out.

  1. Black: Wears the YoRHa Unit Number 2 Standard Armor from NieR: Automata.
  2. White: Based off her Color 2 costume from Soul Calibur VI.
  3. Bronze: Based off Grimoire Weiss.
  4. Light Purple: Based off Emil.
  5. Red: Based off both Devola & Popola.
  6. Yellow: Based off Commander White.
  7. Green: Based off Anemone.
  8. Brown: Based off Pascal.
  9. Purple: Based off Kierkegaard.
  10. Gray: Based off both Adam & Eve.
  11. Dark Red: Based off N2's avatar.
  12. Orange: Based off Ravager.
  13. Pink
  14. Casual: Wears a translucent white blouse, a black skirt belt, a black short skirt with an elegant design on the rim & white strap panties underneath & black sneaker heels.
  15. Armor: The Heavy Armor B also from Automata.
  16. Blue: The Revealing Women's Clothing also from both Automata & Soul Calibur VI.

Glory to Mankind (Theme: Her opponents are machines or have mechanical characteristics.)
  • Round 1: Mecha Ridley, Bumblebee
  • Round 2: Starscream
  • Round 3: Robo-Heavy, Shockwave
  • Round 4: Soundwave
  • Round 5: Mega Man, Zero
  • Round 6: Optimus, Megatron
  • Bonus Game: Break The Targets
  • Boss: Unicron

SNK[]

Terry

The Legendary Wolf

Terry Bogard is the main protagonist of the Fatal Fury franchise & a reoccurring playable character in The King of Fighters franchise. The frontman of the Fatal Fury team who enters The King of Fighters to kill Geese & avenge his adoptive father Jeff.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Jumps onto the stage from the background & adjusts his hat.
  • Idles
    • Adjusts his cap before quickly pumping his fists.
    • Performs a bounce step, a footwork technique in boxing.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Command Input Moves: Can use more powerful versions of his Specials by inputting a command motion or just holding the B button.
    • Desperation. Upon reaching 100% in Stock Matches or 30% or less of his maximum HP in Stamina Matches, a "Go" icon appears near his percentage, allowing him to perform 2 Desperation Moves by performing a command input.
  • Taunts
    • Up Taunt: Gestures & says "Hey, come on, come on!".
    • Side Taunt: Turns to the side & points, saying "Stand up.".
    • Down Taunt: Takes his hat off & spins it around on his finger before putting it back on, but takes it out when he's using his Brown costume.
  • Victory Poses
    • Left: Turns around with his hand on his hip, his back facing the screen before throwing his hat to the side while saying "Okay!".
    • Up: Holds the brim of his hat while slowly turning it to the side & then dramatically tosses it behind him while shouting "Okay!" in an intense fashion.
    • Right: Brushes his hat against his right leg several times before putting it back on his head while looking to the side & hiding his eyes with his hat.

  • Neutral Attack - Jab, Body Blow, High Kick: Does a high jab, which can be spammed if held, followed by a short straight punch & ending with a side kick.
  • Forward Tilt - Middle Kick: Does a mid-level roundhouse kick.
  • Up Tilt - Rising Upper: Does an uppercut.
  • Down Tilt - Under Kick: Does a crouching Hapkido-style shin kick.
  • Dash Attack - Power Charge: Says either "Power Charge!" or "Goodbye!" & does a shoulder block.
  • Forward Smash - Backspin Kick: Does a spinning back kick.
  • Up Smash - Crouching Upper: Crouches down & performs an uppercut.
  • Down Smash - Slide Kick: Does a modified version of the martelo de chão.

  • Neutral Aerial - Chop: Does a downward knifehand strike.
  • Forward Aerial - Jump Kick: Does a diagonally angled kick.
  • Back Aerial - Jump Backward Kick: Does a spinning hook kick behind himself.
  • Up Aerial - Somersault Kick: Does a bicycle kick.
  • Down Aerial - Jump Karate Punch: Does a downward angled cross punch, meteor smashing opponents.

  • Grab: Reaches out with both hands.
  • Pummel: Performs a gut punch.
  • Forward Throw - Buster Throw: Does the seoi nage.
  • Back Throw - Buster Throw: Same as Forward Throw, but backwards.
  • Up Throw - Grasping Upper: Uppercuts the opponent.
  • Down Throw - Neck Breaker Drop: Leaps & performs a neckbreaker throw.

  • Front Floor Attack: Performs a spin kick around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Performs a legsweep while getting up.
  • Dodge Attack: Does a quick uppercut if the A button is hit after a spot dodge.

  • Neutral Special - Power Wave/Round Wave (Air): Slams his fist into the ground & says either "Power Wave!", "Hah!" or "Rock you!", creating a burst of energy that travels across the ground, doing more damage & goes faster if held or a short-ranged shockwave in the air.
  • Forward Special - Burn Knuckle: Lunges towards his opponent with an energy punch while shouting either "Burn Knuckle!", "Burn!" or "Burning!", but can do a stronger version by inputting ↓↘→+A/B.
  • Back Special - Crack Shoot: Jumps & spins his body with his leg extended while shouting "Kick Back!" or "Crack Shoot!", but can do a stronger version by inputting ↓↙←+A/B.
  • Up Special - Rising Tackle: Says either "Rising Tackle!", "Hee-yah!" or "Bingo!", flips onto his arms & propels himself upwards, performing a spin kick, doing more damage & covering more distance if held.
  • Down Special - Power Dunk: Says either "Power Dunk!" or "Beat up!", leaps into the air, taking the opponent with him before performing a diving punch & landing on the ground, meteor smashing them by inputting →↓↘+A/B.
  • Desperation Move 1 - Power Geyser: Punches the ground, erupting a big geyser of energy while announcing "Power... Geyser!" or "Go burn!" by inputting either ↓↙←↙→+A/B, ↓←↓→+A/B or ↓↙←→+A/B.
  • Desperation Move 2 - Buster Wolf: Charges towards his opponent with an energy punch with a shout of "Are you okay?", releasing a tremendous explosion, shouting "Buster Wolf!" if hit by inputting either ↓↘→↓↘→+A/B or ↓→↓→+A/B.
  • Final Smash - Triple Wolf: Says "Overheat!!" & shoots 3 Triple Geysers straight forward at opponents, will perform a Power Dunk before declaring "Here's a big one!" & says "Buster WOLF!!!!" as he uses Buster Wolf.

  1. Default: Based off his appearance from both The King of Fighters franchise throughout the '90s & Real Bout Fatal Fury 2.
  2. Blue: Based off his standard alternate palette throughout both the Fatal Fury & The King of Fighters franchises.
  3. Green: Based off 1 of his alternate palettes also from XV.
  4. Yellow: Based off 1 of his alternate palettes also from XV.
  5. Purple: Based off his 1 of his alternate palettes also from XV.
  6. Pink: Based off 1 of his alternate palettes also from XV.
  7. Black: Based off 1 of his alternate palettes also from XV.
  8. White: Based off 1 of his alternate palettes also from XV.
  9. Red: Based off his appearance from both Fatal Fury: The King of Fighters & Real Bout Fatal Fury Special.
  10. Gray: Based off 1 of his alternate palettes also from Special.
  11. Orange: Based off 1 of his alternate palettes from The King of Fighters 2000.
  12. Light Brown: Based off 1 of his alternate palettes from The King of Fighters 2002.
  13. Maroon: Based off 1 of his alternate palettes from The King of Fighters XIV.
  14. Brown: His appearance from Garou: Mark of the Wolves, The King of Fighters 2003 & The King of Fighters XI.
  15. Light Red: His appearance from The King of Fighters for Girls.
  16. Another: His Another appearance from The King of Fighters: Maximum Impact 2.

Fatal Smash (Theme: His opponents are based off characters from the Fatal Fury franchise, except Rugal & are 1 on 1 stamina battles.)
  • Round 1: Fox who represents Andy Bogard
  • Round 2: Orange Incineroar who represents Joe Higashi
  • Round 3: White Ken who represents Kim Kaphwan
  • Round 4: Black Kazuma who represents Ryuji Yamazaki
  • Round 5: Bandana Dee who represents Billy Kane
  • Round 6: Geese
  • Bonus Game: Home Run Contest
  • Boss: Rugal/Omega Rugal

Geese

Crime Boss of South Town

Geese Howard is the main antagonist of the Fatal Fury franchise, a secret boss in Art of Fighting 2 & a reoccurring playable character in The King of Fighters franchise. The police commissioner & crime boss of South Town who created The King of Fighters tournament & hosted the 1st one before becoming a member of both the Boss Team & Team South Town.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Jumps in while saying "I'm been waiting for you!".
  • Idles
    • Crosses his arms & looks forward with his tilted head.
    • Briefly clenches both fists.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Command Input Moves: Can use more powerful versions of his Neutral Special, Forward Special, Back Special & Up Special as well as a Command Throw by inputting a command motion or just holding the B button.
    • Desperation. Upon reaching 100% in Stock Matches or 30% or less of his maximum HP in Stamina Matches, he gains the ability to perform 2 Desperation Moves by performing a command input.
  • Taunts
    • Up Taunt: Channels energy while performing a martial arts kata.
    • Side Taunt: Folds his arms contemptuously & says "Too easy!".
    • Down Taunt: Beckons with 1 arm & says "Come on!".
  • Victory Poses
    • Left: Laughs while spreading his arms & says "Know your place!".
    • Up: Crosses his arms in a x-shaped motion & looks at the camera while saying "Die, yaboo!".
    • Right: Turns around as his back faces the camera & sits, saying "Good job!".

  • Neutral Attack:  Does a quick left jab, followed by a knee strike & ending with a short straight-punch.
  • Forward Tilt: Does a quick spinning side kick.
  • Up Tilt - Murasame Raisou: Does an upward elbow strike.
  • Down Tilt: Does a sweep kick.
  • Dash Attack - Raikou Mawashi-Geri: Turns around & hops forward with a strong overhead kick.
  • Forward Smash - Fudou Ken: Does a forward punch & can be followed up with any of the following:
    • A lunging double-palm thrust to the gut if A is pressed again.
    • An overhead kick when holding forward while pressing A.
    • A legsweep when holding down while pressing A.
  • Up Smash - Shoten Myojyo Uchi: Crouches down & performs an arcing palm strike upward.
  • Down Smash - Tendou Kudaki: Spins around once & hammerfists to either side of himself.

  • Neutral Aerial: Does a jumping side kick.
  • Forward Aerial: Performs a quick palm strike on the left, followed by another one on the right.
  • Back Aerial: Does a reverse backhand behind himself.
  • Up Aerial: Does an uppercut-style elbow strike.
  • Down Aerial: Does a downward-angled cross punch.

  • Grab: Reaches out with both hands.
  • Pummel: Squeezes the opponent's throat repeatedly.
  • Forward Throw - Ko Satsu Shou: Lifts his opponent & then punches them away.
  • Back Throw - Chuudan Atemi: Swings the opponent behind him & then hits them in the small of their back.
  • Up Throw - Shinkuu Nage: Throws the opponent into the air over & behind him.
  • Down Throw - Ko Satsu Nage: Slams his opponent into the floor.
  • Command Throw - Raime Goha Nage: Grabs the opponent by the neck, lifts them up & slams them down by inputting →↓↘+L/R.

  • Front Floor Attack: Does a legsweep while getting up.
  • Back Floor Attack: Punches in front of himself & then behind while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a forward swipe while climbing up.
  • Dodge Attack: Does a strong uppercut with a red wave effect briefly engulfing his arm.

  • Neutral Special - Reppuken/Double Reppuken (Held): Says "Reppuken!" or "Double Reppuken!" as he fires a tall grounded projectile forwards or creates a circle of energy in front of himself that knocks opponents upwards before firing a stronger projectile ahead of himself if held.
  • Forward Special - Jaieken: Lunges forward with a powerful punch & does a quick strike that sends an opponent flying if hit, but can do a stronger version by inputting ←↙↓↘→+A/B.
  • Back Special - Gedan Atemi-Uchi: Ducks & guards & if hit, slaps the opponent away, but can do a stronger version by inputting →↘↓↙←+A/B.
  • Up Special - Shippuken: Says "Shippuken!" as he jumps upwards, firing a sphere of energy diagonally downwards at the top of his arc, but can do a stronger version by inputting →↓↘+A/B.
  • Down Special - Shinkuunage/Jyoudan Atemi: Enters a counter stance & if hit with a low attack, grabs the opponent & throws them behind himself or if hit with a high or medium attack, grabs & slams them down into the floor.
  • Desperation Move 1 - Raging Storm: Says "Raging....STORM!!!" as he raises both hands & then slams them down, creating a geyser of energy around & in front of himself by inputting either ↙→↘↓↙←↘+A/B or ↓←↓→+A/B.
  • Desperation Move 2 - Deadly Rave: Lunges forward with his hands channeled by energy & begins a furious flurry of blows, ending with a final, powerful double palm blast by inputting either ↓↘→↓↘→+A/B or ↓→↓→+A/B.
  • Final Smash - Rashomon: Launches a Raigo Reppuken & transforms into Nightmare Geese as he grabs the caught opponent & violently slams them to the ground with Oni Hamon before he says "NOW DIE!!!", throws them in the air & slowly sways his arms in a circle as he charges up energy before finally knocking them away with a powerful blast from both hands.

  1. Default: Based off his appearance from Fatal Fury: King of Fighters.
  2. Orange: Based off his appearance from Billy Kane's ending from Fatal Fury Special.
  3. Black: Based off his appearance from both the Fatal Fury OVA & The King of Fighters XV.
  4. Pink: Based off his A+B alternate palette from The King of Fighters '98: Ultimate Match.
  5. Green: Based off his C+D alternate palette also from Ultimate Match.
  6. Blue: Based off his B+C alternate palette also from Ultimate Match.
  7. Red: Based off 1 of his alternate palettes from NeoGeo Battle Coliseum.
  8. Yellow: Based off 1 of his alternate palettes also from NeoGeo Battle Coliseum.
  9. Dark Purple: Based off 1 of his alternate palettes from The King of Fighters XIV.
  10. Beige: Based off 1 of the many colors he could use from Tekken 7.
  11. Silver: Based off 1 of the many colors he could use also from 7.
  12. Turquoise: Based off 1 of the many colors he could use also from 7.
  13. Bronze: Based off 1 of the many colors he could use also from 7.
  14. Purple: His younger appearance from Art of Fighting 2.
  15. White: His appearance from Garou Densetsu Premium.
  16. Shirtless: His appearance from both 7 & XIV.

SNK Boss Syndrome (Theme: His opponents are or represent characters notoriously difficult in their home franchises, except Terry.)
  • Round 1: Yellow Inkling who represents the female version of Agent 3 from Splatoon 2.
  • Round 2: Red Nightmare who represents Night Terror.
  • Round 3: Reimu who represents Flandre Scarlet.
  • Round 4: Akuma
  • Round 5: Sans
  • Round 6: Terry
  • Bonus Game: Home Run Contest
  • Boss: Deviljho

Kyo

The Cleansing Exorcising Flame

Kyo Kusanagi is the main protagonist of The King of Fighters franchise. A cocky man with pyrokinesis that many enemies want to take from him to use their own nefarious purpose.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Jumps onto the stage from side on-screen, holding out his fiery fist & then closes it.
  • Idles
    • Shakes his hand a bit.
    • Traces a line in the air with his finger as a stream of fire emerges.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Command Input Moves: Can use more powerful versions of his Neutral Special, Forward Special, Back Special & Up Special by inputting a command motion or just holding the B button.
    • Desperation. Upon reaching 100% in Stock Matches or 30% or less of his maximum HP in Stamina Matches, he gains the ability to perform 2 Desperation Moves by performing a command input.
  • Taunts
    • Up Taunt: Turns his back to the camera & sways to a side as fire emerges from his hand.
    • Side Taunt: Does an "uh-uh" pose with his hand.
    • Down Taunt: Puts a finger to his mouth & then puts it down as he says "You're not enough to make me burn.".
  • Victory Poses
    • Left: Puts a flaming finger to his mouth, then blows off the flame & poses to the screen with a grin, saying "Heh heh, you got burned!".
    • Up: The camera pans up as his back is towards the camera, opens his pointer finger & thumb & does a fiery twirl with it & does a pose.
    • Right: Turns his back to the screen, raising up a flaming hand, then brings it back down, extinguishing it & lowers his hand.

  • Neutral Attack: Does a left hook, then a kick & then a right hook.
  • Forward Tilt: Does a side kick forward.
  • Up Tilt: Does a swift uppercut with his left fist.
  • Down Tilt: Does a crouching kick, followed by a punch if hit again.
  • Dash Attack - R.E.D. Kick: Does a jumping kick forward.
  • Forward Smash - 99 Shiki: Does a jumping side kick forward.
  • Up Smash - 910 Shiki Nue Tumi: Does a simple uppercut.
  • Down Smash: Does a sweep kick, tripping opponents.

  • Neutral Aerial: Does a knee jab forward.
  • Forward Aerial: Does an axe kick forward, spiking opponents.
  • Back Aerial: Kicks behind himself.
  • Up Aerial: Same as Up Smash, but faster & weaker.
  • Down Aerial - Naraku Otoshi: Does a double-axe handle, meteor smashing opponents.

  • Grab: Reaches out with both hands.
  • Pummel: Knees the opponent.
  • Forward Throw: Hits the opponent with his elbow.
  • Back Throw - Issetsu Seoi Nage: Slams into the opponent behind himself.
  • Up Throw - 212 Shiki Kototsuki You: Elbows the opponent in the gut & lifts them into the air, causing an explosion & dealing fire damage.
  • Down Throw - Hiuchi Tsuchi: Throws the opponent down & punches them.

  • Front Floor Attack: Does a sweep kick while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - 101-Shiki: Oboro Guruma: Leaps forward, kicking twice while climbing up.

  • Neutral Special - 108 Shiki Yami Barai: Throws a fireball that travels along the ground or creates a small spark in the air, also dealing fire damage & does more damage if held.
  • Forward Special - 114 Shiki: Ara Gami: Steps forward as he does a flaming right hook punch & can do the following based on the input, also dealing fire damage & does more damage by inputting ↓↘→+A/B.
    • 128 Shiki: Kono Kizu: If tapped, he steps once again, doing a fiery uppercut with his left fist, also dealing fire damage.
      • 127 Shiki: Yanosabi: If A is pressed after that, he does a downward elbow strike with his left arm, spiking opponents.
      • 127 Shiki: Nana se: If the B button is pressed after that, he performs a forward thrust kick with his left leg.
    • 127-Shiki: Yanosabi: Same as before after Kono Kizu if pressed down.
      • Ge-Shiki: Migiri Ugachi: If the A button is pressed after that, he slams his right fist into the ground, creating a fiery explosion, also dealing fire damage.
    • 115 Shiki: Dokugami: If held, he performs a forward spinning hook punch with his left hand.
      • 401 Shiki: Tsumiyomi: If the B button is pressed & held back after that, he then follows with a backhand punch with his other fist.
        • 402 Shiki: Batsuyomi: If the B button is pressed & held forward, he elbows the opponent with his left arm.
          • 100-Shiki: Oniyaki: If the B button is pressed & held up after that, he does the same as his Up Special with a shorter jumping distance, also dealing fire damage.
  • Back Special - 75 Shiki Kai: Leaps into the air & kicks upward twice, doing more damage by inputting ←↓↙+A/B.
  • Up Special - 100 Shiki Oniyaki: Does a twirling shoulder tackle, also dealing fire damage & does more damage & increases his invincibility by inputting →↓↘+A/B.
  • Down Special - 90 Shiki: Poses & if hit, does an elbow strike or a downward punch if held.
  • Desperation Move 1 - 108 Shiki: Orochi Nagi: Generates fire in his hand & then lets loose a powerful serpent-shaped burst of flames, also dealing fire damage by inputting ↓↙←↙↓↘→+A/B.
  • Desperation Move 2 - Saishuu Kessen Ougi: Mu Shiki: Creates a pillar of fire around himself & if an opponent is hit, he'll deliver a powerful volley of attacks, leaving a trail of fiery afterimages in his wake, also dealing fire damage by inputting ↓↘→↓↘→+A/B.
  • Final Smash - Ama no Murakumo: Throws a larger 108 Shiki Yami Barai forward, trapping any caught opponents in a fire tornado where he then punches them twice before throwing out a fire ring that resembles his logo forward that covers the screen with flames after it hits them, also dealing fire damage.

  1. Default: Based off his appearance from The King of Fighter XV.
  2. Blue: Based off his standard alternate palette from The King of Fighters franchise.
  3. White: Based off 1 of his alternate palettes also from XV.
  4. Red: Based off 1 of his alternate palettes also from XV.
  5. Brown: Based off 1 of his alternate palettes also from XV.
  6. Gray: Based off his D alternate palette from The King of Fighters '98: Ultimate Match.
  7. Pink: Based off his A+B alternate palette also from Ultimate Match.
  8. Navy: Based off his C+D alternate palette also from Ultimate Match.
  9. Yellow: Based off his B+C alternate palette also from Ultimate Match.
  10. Green: Based off 1 of his alternate palettes from The King of Fighters 2003.
  11. Purple: Based off his 8th alternate palette from The King of Fighters XIII.
  12. Orange
  13. Black: His appearance from the Rugal/Orochi saga of The King of Fighters franchise.
  14. NESTS: His appearance during the NESTS saga from The King of Fighters franchise.
  15. XIII: His appearance also from XIII.
  16. Girls: His appearance from The King of Fighters for Girls.

The King of Smash (Theme: Every match is a stamina battle where he faces 3 opponents, 1 by 1 like in The King of Fighters franchise.)
  • Round 1: Green Ridley, White Ralph, White Ken who all represent the Korea team consisting of Choi Bounge, Chang Koehan & Kim Kaphwan respectively.
  • Round 2: Blue Snake, Green Marco, Blue Wolf who all represent the Ikari Warriors Team consisting of Clark Still, Ralf Jones & Heidern respectively.
  • Round 3: White Waluigi, Blue Dante, Orange Ryu who all represent the Art of Fighting team consisting of Mr. Karate, Robert Garcia & Ryo Sakazaki respectively.
  • Round 4: White Ryza, Purple Charlie, Red Katsuragi who all represent the Women Fighters Team consisting of Yuri Sakazaki, King & Mai Shiranui respectively.
  • Round 5: Orange Incineroar, Fox, Terry who all represent the Fatal Fury Team consisting of Joe Higashi, Andy Bogard & Terry himself respectively.
  • Round 6: Purple Hayabusa, Bandana Dee, Iori who all represent the Rivals Team consisting of Eiji Kisaragi, Billy Kane & Iori himself respectively.
  • Bonus Game: Race to the Finish
  • Boss: Rugal/Omega Rugal

Iori

Unshackled Instinct

Iori Yagami is a reoccurring playable character in The King of Fighters franchise. Kyo's rival obsessed with killing him, despite not being serious about it, due to their clans' rivalry after the Yagami clan made a pact with Orochi as well as to prove he's better than him.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Jumps in, have his back facing the camera & then turns around while saying "I'll make this quick & easy.".
  • Idles
    • Moves his body & arms in a more exaggerated manner for a brief second.
    • Leans back & puts his hands in his pockets for about 2 seconds.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Command Input Moves: Can use more powerful versions of his Specials by inputting a command motion.
    • Desperation: Upon reaching 100% in Stock Matches or 30% or less of his maximum HP in Stamina Matches, he gains the ability to perform 2 Desperation Moves by performing a command input.
  • Taunts
    • Up Taunt: Lights a flame up & says "Begone!".
    • Side Taunt: Puts his hands on his hips, bends over & says "It's useless!".
    • Down Taunt: Stands firm & then says "Are you afraid of me?".
  • Victory Poses
    • Left: Notices the camera below himself before it shifts above himself & turns his back to the camera as he lights a flame with his right hand.
    • Up: Is seen slump over while he puts his hand on his head & raises it as he starts laughing.
    • Right: Turns around, points to the sky & says "You'll remember me each time you look at the moon...".

  • Neutral Attack: Does a short punch, followed by another punch & a claw slash & then a high kick.
  • Forward Tilt: Does a fast claw swipe.
  • Up Tilt: Does a rising upward claw slash.
  • Down Tilt: Does a crouching kick.
  • Dash Attack - 119 Shiki Akegarasu: Does a sliding claw slash forward.
  • Forward Smash: Does a shoulder bash forward.
  • Up Smash: Does an uppercut.
  • Down Smash: Does a low dropkick forward.

  • Neutral Aerial: Does a chopping swipe.
  • Forward Aerial: Does a fast kick forward.
  • Back Aerial - Ge Shiki Yuri Ori: Kicks behind himself.
  • Up Aerial: Does an upward claw slash above himself.
  • Down Aerial: Does a hammer punch, meteor smashing opponents.

  • Grab: Reaches out with both arms.
  • Pummel: Headbutts the opponent.
  • Forward Throw - Saka Hagi: Slashes the opponent on a 45° angle.
  • Back Throw - Kuzu Kaze: Pushes the opponent on the other side.
  • Up Throw - Sanshin Waza Korefutatsu: Chokes the opponent before sending them upward with fire, dealing fire damage.
  • Down Throw - 203 Shiki: Tsuchi Tsubaki: Grabs the opponent by the neck & throws them onto the ground.

  • Front Floor Attack - 401 Shiki Shougetsu: Claws behind himself & then in front while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a hammer punch while climbing up.

  • Neutral Special - 108 Shiki Yami Barai: Says "What's wrong?!" as he throws a purple crawling flame on the ground, also dealing fire damage & doing more damage by inputting ↓↘→+A/B.
  • Forward Special - 127 Shiki: Aoi Bana: Does an uppercut followed up by a downward hammer punch & doing more damage by inputting ↓→↘+A/B.
  • Back Special - 311 Shiki: Tsuma Kushi: Does a leaping flame slash, also dealing fire damage & doing more damage by inputting ←↓↙+A/B.
  • Up Special - 100 Shiki: Oni Yaki: Does a rising backhanded punch, also dealing fire damage & doing more damage by inputting →↓↘+A/B.
  • Down Special - 212-Shiki: Koto Tsuki-In: Says "Guooooh… Die!" as he dashes in & does an elbow blow followed by a grapple to the ground, also dealing fire damage & doing more damage by inputting →↗↘↓+A/B.
  • Desperation Move 1 - Kin 1211-Shiki: Ya Otome: Saika/Ura 316 Shiki: Saika: Says "Playtime is over!" as he dashes towards an opponent fast, does multiple slashes followed by an explosion, also dealing fire damage by inputting ↓↘→↘→+A/B & can follow up with multiple invisible swipes with both arms before generating a purple pillar of fire forward while laughing madly by inputting ↓↘→↓↘→ during the final hit.
  • Desperation Move 2 - Ura 108-Shiki: Ya Sakazuki: Sends out multiple pillars of flame that makes opponents "stuck", also dealing fire damage by inputting ←↙↓↘→+A/B.
  • Final Smash - Blood of Orochi Under The Night of The Moon: Turns into Orochi Iori as he dashes forward & does a massive claw slash, then grabs an opponent to release explosions on them while they're both surrounded by a purple pillar of flames & throws them forward before finally pouncing & choking them as he says "Decay!" & creates a large fiery explosion, also dealing fire damage.

  1. Default: Based off his appearance from The King of Fighter XV.
  2. Purple: Based off his standard alternate palette from The King of Fighters franchise.
  3. Red: Based off 1 of his alternate palettes also from XV.
  4. Green: Based off 1 of his alternate palettes also from XV.
  5. Pink: Based off 1 of his alternate palettes also from XV.
  6. Yellow: Based off 1 of his alternate palettes also from XV.
  7. White: Based off 1 of his alternate palettes also from XV.
  8. Brown: Based off his C alternate palette from The King of Fighters '98: Ultimate Match.
  9. Blue: Based off his 2nd alternate palette from The King of Fighters XIII.
  10. Gray: Based off his 6th alternate palette also from XIII.
  11. Maroon: Based off his 7th alternate palette also from XIII.
  12. Orange
  13. Black: His classic appearance from The King of Fighters franchise.
  14. XII: His appearance from The King of Fighters XII.
  15. Dark Red: His appearance from The King of Fighters XIV.
  16. Scarlet: His appearance from The King of Fighters for Girls

Primal Instinct (Theme: His opponents all fight on instinct, intentional or not, except Kyo & Rugal & are stamina battles.)
  • Round 1: Donkey Kong, Diddy Kong, Jason
  • Round 2: Yoshi, Pikachu, Midna, Kirby, Deoxys
  • Round 3: Mewtwo, Ridley, Crash, Spyro, Orcane
  • Round 4: Greninja, Godzilla, Charlie, Lapis
  • Round 5: Doom Slayer, Freddy, Knight, The Beheaded
  • Round 6: Kyo
  • Bonus Game: Home Run Contest
  • Boss: Rugal/Omega Rugal

Haohmaru

The Wandering Ronin

Haohmaru is the main protagonist of the Samurai Shodown franchise. A samurai who's out there mainly so he can get a kick out of fighting strong opponents, having honed his skills after he studied at Nicotine's dojo & losing to Jubei.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: A flurry of Sakura petals come in as he appears, draws his blade, drinks sake from his gourd & spits on it to purify it.
  • Idles
    • Swings his blade a bit.
    • Releases some of his fingers.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Rage Gauge: A meter that fills up as he takes damage & enters Rage Mode once full, boosting the damage & knockback of his attacks until it empties & resets, but doesn't reset if KO'd unless in Rage Mode.
  • Taunts
    • Up Taunt: Drinks sake from his gourd.
    • Side Taunt: Bounces his sword on his shoulder as he says "Come on, what's the matter!".
    • Down Taunt: Transforms into a toy-like version of himself before transforming back.
  • Victory Poses
    • Left: Puts his blade & goes into a thinking pose while taunting.
    • Up: Throws his blade, catches it in the sheath & poses.
    • Right: Slashes a few times before respectively bowing.

  • Neutral Attack: Does a horizontal slice or does an elbow strike if close to an opponent.
  • Forward Tilt: Does a stab forward or does a downward slash if close to an opponent.
  • Up Tilt: Does a high roundhouse kick or does a straight kick if close to to an opponent.
  • Down Tilt: Crouches & does a horizontal slice or does an elbow strike if close to an opponent.
  • Dash Attack: Does a slide kick or does a forward punch if close to an opponent.
  • Forward Smash - Flame of The Conqueror: Does a devastating flaming slash, dealing fire damage.
  • Up Smash: Does a crouched upward vertical slash.
  • Down Smash - Surprise Attack: Does a diagonally downward punch.

  • Neutral Aerial: Does an aerial slice.
  • Forward Aerial: Does a downward slash forward.
  • Back Aerial - Spinning Cut: Slashes behind himself.
  • Up Aerial: Does a knee strike upward.
  • Down Aerial: Does a downward kick.

  • Grab: Grabs with 1 hand.
  • Pummel: Kicks the opponent.
  • Forward Throw: Kicks the opponent forward.
  • Back Throw: Slams the opponent behind himself.
  • Up Throw - Vacuum Overhead Throw: Kicks the opponent upward.
  • Down Throw: Strikes with the hilt, knocking the opponent down to the floor.
  • Trip Floor Attack - Rageplosion: Energy emerges & explodes while getting up.

  • Front Floor Attack: Does a forward stab & then a vertical spinning slice while getting up.
  • Back Floor Attack: Does a forward kick & then a quick draw horizontal slice while getting up.
  • Trip Floor Attack - Rageplosion: Energy emerges & explodes while getting up.
  • Edge Attack: Does a shoulder tackle while climbing up.

  • Neutral Special - Cyclone Slash (Tapped)/Fake Cyclone Slash (Held): Launches a small cyclone that goes forward & launches opponents upward, also dealing fire damage or does a fakeout if held.
  • Side Special - Earthquake Slice: Leaps forward & delivers a blow that can trip opponents, also dealing fire damage.
  • Up Special - Renting Tremor Slash: Does 2 circling upward slashes.
  • Down Special - Rice Wine Whack: Trips opponents by smacking them with his sake gourd, which can also reflect projectiles.
  • Command Input - Lightning Blade: Dashes forward with a quick slash, turning the screen red, dulling out everyone's color, crumpling opponents & insta-KO'ing heavily damaged ones by inputting ↓↘→↓↘→.
  • Final Smash - Judgement Blast Slash: Slashes upward 6 times as he moves forward before performing a final upward slash.

  1. Default: Based off his appearance from Samurai Shodown (2019).
  2. Blue: Based off his appearance in some crossover games.
  3. Black: Based off his Player 2 appearance from the original Samurai Shodown.
  4. Red: Based off 1 of his alternate costumes also from Samurai Shodown (2019).
  5. Light Blue: Based off Ukyo.
  6. White: Based off Nakoruru.
  7. Cyan: Based off Galford.
  8. Dark Green: Based off Hanzo.
  9. Gray: Based off Jubei.
  10. Orange: Based off Earthquake.
  11. Green: Based off Tam Tam.
  12. Brown: Based off Wan Fu.
  13. Indigo: Based off Genjuro.
  14. Yellow: Based off Yoshitora.
  15. Purple: Based off Rasetsumaru.
  16. Old: Old Haohmaru from the Samurai Shodown franchise.

Smash Shodown (Theme: His opponents represent characters from the Samurai Shodown franchise as well as every battle are stamina battles.)
  • Round 1: Blue Joker who represents Ukyo Tachibana
  • Round 2: White Reimu who represents Nakoruru, Tiny Orange Falco who represents Mamahaha, Tiny Blue Wolf who represents Shikuru
  • Round 3: Blue Terry who represents Galford D. Weller, Tiny Black Fox who represents Poppy
  • Round 4: Green Hayabusa who represents Hanzo Hattori
  • Round 5: Akuma who represents Genjuro Kibagami
  • Round 6: Blue Robin who represents Shiro Tokisada Amakusa
  • Bonus Game: Break The Targets
  • Boss: Mother Brain/Full Body Mother Brain who represents Ambrosia

Marco

The Super Devil Soldier

Marchrius "Marco" Dennis Rossi is the main protagonist of the Metal Slug franchise. The leader of the Peregrine Falcons Squadron who's an expert computer technician, often creating computer viruses for fun.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Falls slowly in a parachute & takes out his pistol.
  • Idles
    • Takes out his radiophone & calls.
    • Tosses wasted bullets & inserts new ones to his pistol before reloading it.
  • Gimmicks
    • Can crawl.
    • Weapon Ammo: Besides his Neutral Attack, Up Tilt, Down Tilt, Dash Attack, Neutral Aerial, Down Aerial & Up Special, all of his weapons have limited ammo, which can be refilled by Ammo Crates & Bomb Crates that appear from hitting opponents.
  • Taunts
    • Up Taunt: Gives a quick salute.
    • Side Taunt: Reloads his gun & then brushes his bangs aside.
    • Down Taunt: Stands ready with his knife & smirks.
  • Victory Poses
    • Left: Grins & raises an arm & then lets out a hearty laugh in victory.
    • Up: Throws food upwards & eats all of them & then gets fat.
    • Right: Performs several slashes with his knife before getting a thumbs up to the camera.
    • Special: If he wins a Stock or Stamina match with Super Vehicle-001, it'll fire several bullets in the air & he opens the top, giving the camera a thumbs-up.

  • Neutral Attack: Fires shots from his pistol that travels at a close range.
  • Forward Tilt - Heavy Machine Gun (Far): If close, he slashes his knife forward. If far, he uses his Heavy Machine Gun to fire extremely fast bullets, which can be angled.
  • Up Tilt: Fires his pistol upward.
  • Down Tilt: If close, he crouches & slashes his knife forward. If far, he fires shots with his pistol while crouching.
  • Dash Attack: Runs forwards while firing his pistol 3 times.
  • Forward Smash - Shotgun: Fires a blast with his Shotgun at close range.
  • Up Smash - Zantestu Sword: Slashes diagonally upwards with a Zantestu Sword, sending out a crescent projectile slash.
  • Down Smash - 2 Machine Guns: Takes out 2 Machine Guns & fires both left & right at the same time with broad range.

  • Neutral Aerial: If close, he lunges forward & slashes with his knife. If far, he fires shots with his pistol while in mid-air.
  • Forward Aerial - Rocket Launcher: Fires a slow missile with his Rocket Launcher.
  • Back Aerial - Laser Gun: Turns around to fire a multi-colored beam with his Laser Gun.
  • Up Aerial - Flame Shot: Shoots a flamethrower upwards with his Flame Shot, dealing fire damage.
  • Down Aerial: Fires straight down with his pistol.

  • Grab: Reaches out with 1 hand.
  • Pummel: Punches the opponent.
  • Forward Throw: Sends out an extendable boxing glove that's shot out of his backpack.
  • Back Throw: Dashes past his opponent at back & then slashes them with his knife.
  • Up Throw - Thunder Shot: Tosses his opponent upwards & then fires an electric bolt from his Thunder Shot, dealing electric damage.
  • Down Throw: Slams his opponent to the ground & then fires down at them with a Heavy Machine Gun.

  • Front Floor Attack: Lunges his knife straight forward & then back while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Lunges his knife backwards & then forward while getting up.
  • Edge Attack: Does a slide kick while climbing up.

  • Neutral Special - Stick Grenade/Fire Bomb: Either throws a grenade that bounces once & explodes or a Fire Bomb, which leaves a trail of fire, also dealing fire damage.
  • Side Special - Iron Lizard: Fires a robotic missile on wheels that travels along the ground extremely fast & explodes, which can be turned around by tilting it.
  • Up Special - Rocket Pack: Spawns a jetpack to propel himself in any inputted direction & will land slowly with his parachute until he's on the ground if used in the air.
  • Down Special - Drop Shot: Fires a single or 2 if held explosive spheres that bounces across the stage until it hits an opponent, a wall or will explode itself after 3 bounces.
  • Final Smash - Super Vehicle-001: Crouches & calls upon the Super Vehicle-001 to ram at opponents, hops on it & fires many shots from its aimed vulcan guns, then transforms into his Super Devil Mode & fires a shell from its cannon & his pistol before doing a running self-destruct at them while he jumps out & goes back to normal.

  1. Red
  2. Blue: Based off Special Marco.
  3. Yellow: Based off Tarma Roving.
  4. Green: Based off Eris Kasamoto.
  5. Light Yellow: Based off Fio Germini.
  6. Brown: Based off Utan.
  7. Dark Green: Based off Nadia Cassel.
  8. Tan: Based off Sophia Greenville.
  9. Black: Based off Ralf Jones.
  10. Dark Blue: Based off Clark Still.
  11. Gold: Based off the emblems of the weapons from the Metal Slug franchise.
  12. Orange
  13. Gray
  14. Purple
  15. Bronze
  16. White

Mission Start! (Theme: His opponents are based off bosses from the Metal Slug franchise.)
  • Round 1: Saitama who represents Allen O'Neil
  • Round 2/Mini-Boss 1: M. Bison who represents Donald Morden
  • Round 3: Giant R.O.B. who represents the Jupiter King.
  • Round 4/Mini-Boss 2: Mother Brain/Full Body Mother Brain who represents Rootmars
  • Round 5/Mini-Boss 3: Gaster who represents Doctor.
  • Round 6: Giant Ridley who represents the Invader King.
  • Bonus Game: Race to the Finish
  • Boss: First Firmament who represents Avatar of Evil

Arc System Works[]

Sol

The Flame of Corruption

Sol Badguy, real name Frederick Bulsara, is the main protagonist of the Guilty Gear franchise. A former scientist of the Sacred Order of Holy Knights who was part of the Gear Project, was forcibly converted into the 1st Prototype Gear by That Man & has since dedicated his life to the destruction of the Gears as a bounty hunter so that they couldn’t be used for war.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Walks onto the stage while dust flies around him.
  • Idles
    • Cricks his neck as mechanical noises are made.
    • Rubs his thumb against his head.
  • Gimmicks
    • Can wall jump.
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Light/Heavy Moves: Has 2 variants to his Neutral Attack, Forward Tilt, Up Tilt & Down Tilt, depending whether or not the button is tapped or held as well as how far he's to an opponent.
    • Command Input Moves: Can use more powerful versions of his Side Special, Up Special & Down Special by inputting a command motion.
    • Tension Gauge: A meter that goes up by moving towards opponents or hitting them, allowing him to use Roman Cancel & 2 Overdrives, but zoning & acting more passive will grant him a Negative Penalty, completely draining the meter.
    • Roman Cancel: By pressing the B button while shielding, he creates a blast around himself, briefly slowing down the opponent & cancelling his attack animations, while using half of the Tension Gauge.
  • Taunts
    • Up Taunt: Gives an up yours & a middle finger.
    • Side Taunt: Gives a quick thumbs-up & a smile.
    • Down Taunt: Steps forward & gives a thumbs-down.
  • Victory Poses
    • Left: Slams the Junkyard Dog MK III on the ground as he says "Give me break." & crosses his arms.
    • Up: Walks away from the screen & turns around as he says either "What a bore." or "Tch. Pathetic.".
    • Right: Lights a fire with his hand & says "That all you got?" as he clenches it.
    • Special: It he wins a Stamina or Stock Match with All Guns Blazing The Napalm Breach, he's seen in a fiery background as he turns to the camera & says "I think it's about time to end this thing.".

  • Neutral Attack: Quickly nudges the Junkyard Dog MK III if tapped or does a gut punch with his free arm if held.
  • Forward Tilt: Does an arcing slash with the Junkyard Dog MK III forward if tapped, does a faster slash if close to an opponent or does a wide swipe if held.
  • Up Tilt: Does a high kick if tapped or crouches & does a slash with the Junkyard Dog MK III upward if held.
  • Down Tilt - Crouching Dust (Held): Crouches & kicks forward if tapped or does a sweep kick if held, tripping opponents.
  • Dash Attack - Blitz Charge Attack: Rushes forward & does a shoulder bash.
  • Forward Smash - Fafnir: Flies forward & performs a flaming punch as he says "Fafnir!", dealing fire damage.
  • Up Smash - Dust: His hand glows as he punches the ground & scoops up rocks from it.
  • Down Smash: Slams down the Junkyard Dog MK III in front of himself, meteor smashing opponents on ledges.

  • Neutral Aerial: Does a downward angled straight jab.
  • Forward Aerial - Sidewinder: Does a flaming straight punch, also dealing fire damage.
  • Back Aerial - Jumping Dust: Does an explosive strike behind himself.
  • Up Aerial - Volcanic Slicer: Does a flaming uppercut, also dealing fire damage.
  • Down Aerial - Kudakero: Does a flaming downward kick, also dealing fire damage.

  • Grab: Reaches out with his free arm.
  • Pummel: Knees the opponent.
  • Forward Throw: Headbutts the opponent forward.
  • Back Throw - Wild Throw: Slams the opponent behind himself.
  • Up Throw: Flips the opponent up onto the Junkyard Dog MK III before bashing them upward.
  • Down Throw - Riot Stomp: Leaps backward, holds onto an invisible wall & launching forward with a stomp.

  • Front Floor Attack: Does a spinning slash with the Junkyard Dog MK III while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Punches forward while climbing up.

  • Neutral Special - Gun Flame/Blockhead Buster (Air): Launches a wave of fire that travels slowly forward, yelling "Gun Flame!!" on the ground or creates a close-ranged burst of fire in front of himself in the air, both dealing fire damage, which can be tapped to fake out opponents.
  • Side Special - Bandit Revolver/Bandit Bringer (Air): Jumps up before hitting opponents with his Junkyard Dog MK III or says "Bandit Bringer!!" & does a flaming downward punch if held, also dealing fire damage, both doing more damage by inputting ↓↘→.
  • Up Special - Volcanic Viper/Ground Viper (Air): Jumps up as he yells "Volcanic Viper!!", performing a flaming uppercut with his Junkyard Dog MK III, also dealing fire damage or rushes forward before launching an opponent into the air if on the ground, both doing more damage by inputting →↓↘.
  • Down Special - Night Raid Vortex/Breaker (Air): Rushes low to the ground & does an explosive uppercut or does a fiery divekick in the air, both dealing fire damage & doing more damage by inputting ↓↙←.
  • Overdrive 1 - Tyrant Rave: Says "Tyrant....RAVE!!" as he rushes forward, uppercutting an opponent & follows up with a powerful flaming punch, also dealing fire damage & uses half of the Tension Gauge by inputting →↘↓↙←→.
  • Overdrive 2 - Hell Mode Cemetery: Rushes forward as he activates his Dragon Install, grabs an opponent & slams them to the ground, also dealing fire damage & uses half of the Tension Gauge by inputting ↓↙←↓↙←.
  • Final Smash - All Guns Blazing The Napalm Breach: Activates his Dragon Install as he shouts "RADIOOOOO!!!!!!!", catching any opponents hit by his activation, dashes forward as a large fire wave blazes behind him at a fast speed in the direction to where he's facing, gets engulfed in flames as he does a knee strike & jabs them onto the gun barrel before he fires a massive laser out of their backs, insta-KO'ing heavily damaged opponents.

  1. Default: Based off his appearance from Guilty Gear STRIVE.
  2. White: Based off his Color 2 appearance also from STRIVE.
  3. Red: Based off his Color 3 appearance also from STRIVE.
  4. Yellow: Based off his Color 4 appearance also from STRIVE.
  5. Green: Based off his Color 5 appearance also from STRIVE.
  6. Blue: Based off his Color 6 appearance also from STRIVE.
  7. Purple: Based off his Color 7 appearance also from STRIVE.
  8. Pink: Based off his Color 8 appearance also from STRIVE.
  9. Orange: Based off his Color 9 appearance also from STRIVE.
  10. Black: Based off his Color 10 appearance also from STRIVE.
  11. Blue: Based off his Color 11 appearance also from STRIVE.
  12. Black/Blue: Based off his Ultimate Edition appearance also from STRIVE.
  13. Xrd: His appearance from Guilty Gear Xrd.
  14. Navy: Based off 1 of his alternate color schemes also from Xrd.
  15. Order-Sol: His appearance when he was still part of the Sacred Order of the Holy Knights from the Guilty Gear franchise.
  16. Casual: His appearance after Asuka made him human again at the end of STRIVE's Story Mode.

D.O.A. (Theme: His opponents represent characters from the Guilty Gear franchise & are 1-on-1 stamina battles.)
  • Round 1: White Hayabusa who represents Chipp Zanuff
  • Round 2: Green Donkey Kong who represents Potemkin
  • Round 3: Joker who represents Zato-1 with Arsene representing Eddie
  • Round 4: Daisy who represents May
  • Round 5: White Lyn who represents Baiken
  • Round 6: Gunvolt who represents Ky Kiske
  • Bonus Game: Break the Targets
  • Boss: White Diamond who represents Sanctus Maximus Populi Ariels

Ragna

The Crimson Grim Reaper

Ragna the Bloodedge is the main protagonist of the BlazBlue franchise. The human form of the Black Beast with a large bounty on his head for rebelling against the Novus Orbis Librarium who’s after Terumi due to him making Jin, through possession, sever his right arm before he was given a new one by Rachel, only to lose his left arm in saving Noel & had to get another one from Kokonoe.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Appears flying forward while circle-slashing with Aramasa downward in a midair turn.
  • Idles
    • Tugs on the collar on his neck.
    • Spreads his collar out a bit.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Command Input Moves: Can use more powerful versions of his Specials by inputting a command motion.
    • BlazBlue: Upon reaching 100% in Stock Matches or 30% or less of his maximum HP in Stamina Matches, he activates his Drive, Soul Eater, which boosts his stats, enhances his Specials, allowing him to leech health from opponents when using his Smash Attacks, Up Aerial, Down Aerial & Specials & can use 2 Distortion Drives.
  • Taunts
    • Up Taunt: Passes his hand over his shirt collar & then passes his hands on his hair while saying "You’re really persistent!".
    • Side Taunt: The Spectacles of Eros appears out of nowhere on his face, he takes them off & crushes them on his hand while saying "No, not this time!".
    • Down Taunt: Passes his hand on his hair in frustration while saying "You're so annoying!".
  • Victory Poses
    • Left: Stabs Aramasa on the ground & looks at the camera while saying "Good determination.".
    • Up: Slashes with Aramasa in its scythe mode & says "Just stay out of this!".
    • Right: Turns around while he lift his arm & swings it downwards, with a large dark red wing appearing on the right side of his back that dissolves into black feathers as he says "You're too weak to stand in front of me.".

  • Neutral Attack: Does a punch forward, then a roundhouse kick & then a slash with Aramasa forward.
  • Forward Tilt: Lifts his foot up high & then drops his heel down.
  • Up Tilt: Does an uppercut.
  • Down Tilt: Does a low kick.
  • Dash Attack: Transforms his arm into the Black Beast's & slashes forward.
  • Forward Smash: Lifts Aramasa & slams it back down as the head of the Black Beast appears, dealing darkness damage.
  • Up Smash: Hops into the air & strikes Aramasa over his shoulder as 4 dark claws appear, also dealing darkness damage.
  • Down Smash: Reverse-grip stabs Aramasa into the ground as 2 small heads of the Black Beast appear, also dealing darkness damage.

  • Neutral Aerial: Does a downward punch.
  • Forward Aerial: Does a kick forward.
  • Back Aerial: Slashes Aramasa behind himself.
  • Up Aerial: Thrusts the edge of Aramasa upwards in an uppercutting spiral turn as 3 dark claws appear, also dealing darkness damage.
  • Down Aerial - Nightmare Edge: Does a downward slash with Aramasa as a dark red spike emerges from the ground, also dealing darkness damage.

  • Grab: Reaches out.
  • Pummel: Knees the opponent.
  • Forward Throw: Lifts the opponent above his head & stabs them with Aramasa.
  • Back Throw: Drives the opponent down to the ground, scrapes them on it & flings them behind himself.
  • Up Throw: Lifts himself & the opponent into the air & knees them away.
  • Down Throw - Not Over Yet: Brings the opponent to their knees & gut punches them forward.

  • Front Floor Attack: Slashes Aramasa around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Slams Aramasa into the ground while climbing up.

  • Neutral Special - Dead Spike/Belial Edge (Air): Says either "Dead Spike!", "Crush!" or "Go!" as he swings Aramasa upward along the ground to release dark energy from it in the shape of 1 of the Black Beast's heads if tapped or launches it if held, also dealing darkness damage & doing more damage by inputting ↓↘→+A/B or says "Useless!" as he does a downward dive Aramasa 1st in the air.
  • Side Special - Hell's Fang/Gauntlet of Hades (Air): Says "Hell's Fang!" as he dashes at the opponent with his leading hand engulfed in darkness & then swing-claws forward his other arm & strikes the opponent with dark energy in the shape of 1 of the Black Beast's heads that bites forward by inputting ←↙↓+A/B on the ground, also dealing darkness damage or says "Gauntlet of Hades!" as he does an overhead kick followed by an upward kick with 3 claws appearing in the air, also dealing darkness damage & doing more damage by inputting ↓↙←+A/B.
  • Up Special - Inferno Divider: Says "Inferno Divider!" as he leaps upward in a spiraling motion while uppercutting with Aramasa in reverse grip, doing more damage & traveling more distance by inputting →↓↘+A/B.
  • Down Special - Blood Scythe: Says "This will leave a mark!" as he turns Aramasa into a scythe & does a jumping overhead swing downward, doing more damage by inputting ←↙↓↘→+A/B.
  • Distortion Drive 1 - Carnage Scissors: Says "Carnage Scissors!" as he performs a dashing reverse-grip slam with Aramasa, releasing 2 crossing spikes of dark energy, also dealing darkness damage by inputting either →↘↓↙←→+A/B or →↘↓+A/B.
  • Distortion Drive 2 - Devoured By Darkness: Says "Let darkness consume you!" as he reaches out with his Black Beast infected hand & grabs an opponent as a surge of dark energy emerges, also dealing darkness damage by inputting either ↓↙←↓↙←+A/B or ↓↙←+A/B.
  • Final Smash - Black Onslaught: Yells "Black Onslaught!" as he grips his arm, strikes an opponent with a small uppercut reverse-grip slash, turns Aramasa into a scythe & slashes them 6 times before fully transforming into the Black Beast & bites them, insta-KO'ing heavily damaged opponents.

  1. Red: Based off his appearance from both BlazBlue: Central Fiction & BlazBlue: Cross Tag Battle.
  2. Blue: Based off his Color 2 appearance also from Central Fiction.
  3. Green: Based off his Color 3 appearance also from Central Fiction.
  4. Yellow: Based off his Color 4 appearance also from Central Fiction.
  5. Orange: Based off his Color 5 appearance also from Central Fiction.
  6. White: Based off his Color 6 appearance also from Central Fiction.
  7. Black: Based off his Color 8 appearance also from Central Fiction.
  8. Purple: Based off his Color 10 appearance also from Central Fiction.
  9. Inverted: Based off his Color 11 appearance also from Central Fiction.
  10. Navy: Based off his Color 13 appearance also from Central Fiction.
  11. Brown: Based off his Color 16 appearance also from Central Fiction.
  12. Light Orange: Based off his Color 17 appearance also from Central Fiction.
  13. Cream: Based off his Color 18 appearance also from Central Fiction.
  14. Pink: Based off his Color 19 appearance also from Central Fiction.
  15. Teal: Based off his Color 20 appearance also from Central Fiction.
  16. Trunks: Wears the trunks & jacket he wore in the gag scenario Contending Isle & Brotherly Paradise from BlazBlue: Chronophantasma Extend.

SmashBlue (Theme: His opponents represent characters from the BlazBlue franchise & are 1-on-1 stamina battles.)
  • Round 1: Blue Elsa who represents Jin Kisaragi.
  • Round 2: Blue Homura who represents Noel Vermillion.
  • Round 3: Black Peach who represents Rachel Alucard.
  • Round 4: Orange Ahri who represents Makoto Nanaya.
  • Round 5: Joker who represents Hazama, Dio who represents Terumi.
  • Round 6: Sucy who represents Nine the Phantom.
  • Bonus Game: Home Run Contest
  • Boss: Purple Lucy/Vampire Witch Reaper who represents Izanami.

Billy/Jimmy

The Double Dragons

Billy & Jimmy Lee are the main protagonists of the Double Dragon franchise. A pair of brothers who are masters of Sou-Setsu-Ken, a legendary Chinese martial art which they mastered at an early age, that are out to crush the Black Warriors organization.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Marian stands on the stage as Williams punches her in the gut, takes her over his shoulder & jumps away with her as he then lands on the stage.
  • Idles
    • Swipes his hand across his hair.
    • Cracks his knuckles.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Performs a quick display with his nunchaku & then puts them away.
    • Side Taunt: Break dances & randomly performs 1 of 3 variants: The Robot, 2 Downrock moves ending in a couple chair flares then spinning to a stop on one knee or perform the Prisyadka.
    • Down Taunt: Pulls out either a golden medallion, a cassette tape, a glittering stone or a strange sword as he inspects them, shrugs & puts it away.
  • Victory Poses
    • Left: Kicks the air several times, saying "That's the way of the Dragons!" before posing.
    • Up: Says "You need more practice!" as he faces forward & raises his fist in victory.
    • Right: Jumps into the air with Jimmy/Billy, giving each other a high-five as they shout "Yeah!".

  • Neutral Attack: Punches with his right fist, then his left fist & ends with an uppercut.
  • Forward Tilt: Does a quick spin kick forward.
  • Up Tilt: Does an upwards kick.
  • Down Tilt: Does a low sweeping kick with his left leg, tripping opponents.
  • Dash Attack: Does a dashing punch with his left fist.
  • Forward Smash: Unleashes a 3-hit combo with his nun-chucks.
  • Up Smash - Hyper Uppercut: Unleashes a powerful uppercut.
  • Down Smash: Does a split kick.

  • Neutral Aerial: Does a jump kick.
  • Forward Aerial: Does an axe kick forward, spiking opponents.
  • Back Aerial: Throws out a reverse roundhouse kick behind himself.
  • Up Aerial: Does an upwards flip kick.
  • Down Aerial: Does a knee drop, creating a small shockwave when landing & meteor-smashing opponents.

  • Grab: Grabs the opponent on their head/hair with both hands.
  • Pummel: Knees the opponent in the head.
  • Forward Throw: Kicks the opponent away.
  • Back Throw: Tosses the opponent backwards with a judo throw.
  • Up Throw: Uppercuts the opponent.
  • Down Throw: Knocks the opponent to the ground & does a few punches.

  • Front Floor Attack: Does a legsweep around himself while getting up.
  • Back Floor Attack: Kicks in front of himself & then punches behind while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a hammer punch while getting up.

  • Neutral Special - Double Dragon: Thrusts his right arm forward, shooting 2 swirling blasts of energy that materialize dragon heads.
  • Side Special - Flaming Fist: Leaps forward, thrusting both of his hands outward while enveloping himself in a wave of dragon-shaped energy.
  • Up Special - Cyclone Kick: Spins around with his right leg extended, propelling himself upwards as pink energy swirls around him.
  • Down Special - High Five: Shouts "High-five me!" as he holds his hand up & if hit, quickly dodges & says "Psych!" as the opponent falls on their face.
  • Final Smash - Sou-Setsu-Ken Dragon Swarm: Flexes out as he summons a giant dragon spirit that flies across the screen, spouting fire from its mouth, dealing fire damage.

  1. Blue: Based off his appearance from Double Dragon Neon.
  2. Red: Based off Jimmy.
  3. Purple: Based off his doppelganger from Double Dragon 2.
  4. Black: Based off his appearance from Double Dragon 2: Wander of Dragons.
  5. Green: Based off Jeff.
  6. Teal: Based off Vortex.
  7. Dark Blue: Based off concept art of him also from Neon.
  8. Gray
  9. Jimmy: Based off his appearance also from Neon.
  10. Jimmy Blue: Based off Billy.
  11. Jimmy Purple: Based off his doppelganger also from 2.
  12. Jimmy Black: Based off his appearance as Shadow Boss from the Double Dragon franchise.
  13. Orange: Based off his appearance from the Neo Geo version of Double Dragon.
  14. Maroon: Based off concept art of him also from Neon.
  15. Yellow: Based off Willy.
  16. White: Based off Kunio from the Kunio-Kun/River City franchise.

Smash Dragon (Theme: His opponents are based off bosses from the Double Dragon franchise.)
  • Round 1: Jimmy or Billy if chosen.
  • Round 2: Red Miko who represents Marian.
  • Round 3: Akuma who represents Chin Taimei.
  • Round 4: Female Byleth who represents Linda.
  • Round 5: Red Saitama who represents Abobo.
  • Round 6: Yellow Snake who represents Willy.
  • Bonus Game: Break the Targets
  • Boss: Giant Black Sans who represents Skullmageddon, Vampire Witch Reaper who represents Giga Skullmageddon.

Narmaya

Princess of the Fluctuating Blade

Narmaya is a recruitable party member in the Granblue Fantasy franchise. A Draph swordmaster who began her training when she was young after being inspired by another one & joins Gran/Djeeta’s crew in hopes of continuing to improve her skills, which involves infusing magic in her swordplay & seeing them again.
Moveset

  • Fighting Type: Stance
  • On-Screen Appearance: Appears as a purple butterfly before transforming & says "You've crossed me. Your lives are mine.".
  • Idles
    • Genji Stance
      • Brushes her hair to her side.
      • An ethereal butterfly emerges & flies around her before disappearing.
    • Kagura Stance
      • Points her blade forward.
      • Holds her blade between her thighs as she fixes her hair.
  • Gimmicks
    • 1-on-1 Facing: When facing only 1 opponent, she'll always face them.
    • Butterfly Effect: Using her Down Special, she could change some of her attacks, the amount of start-up or endlag she has with her attacks as well as the damage, depending on whether or not she's in Genji or Kagura stance.
    • Transient: When in her Genji Stance, she can cancel into her Specials out of her dash.
    • Skybound Art: Upon reaching 100% in Stock Matches or 30% or less of her maximum HP in Stamina Matches, she gains the ability to do a Skybound Art.
  • Taunts
    • Up Taunt: Holds her blade up to her chest as she says either "Don't underestimate my blade." or "Take another step... & I'll have your head.".
    • Side Taunt: Pulls a piece of chocolate & eats it.
    • Down Taunt: Puts her blade down, whether or not it's out or in her holster & begins to meditate, but holding it for too long, will cause her to fall asleep & letting go will cause her to wake up.
  • Victory Poses
    • Left: Spins her blade a bit before she sheathes it as she looks on in relief & says either "Quite a close match.".
    • Up: Says "I'll reach the top...I swear." as she sheathes her blade, transforms into a butterfly & flies away.
    • Right: Says "The duel is over." as she spins her blade & then poses.
    • Special: It she wins a Stamina or Stock Match with Butterfly Effect: Ame-no-Uzume, she either says "I won't lose... to anyone.", "What is life... but a fleeting glimmer?" or "Finally, it's all over." as she rubs the dull of her blade against her arm as a flurry of ethereal butterflies emerges.

  • Neutral Attack: In Genji Stance, she pokes forward with the pommel of her blade as her breasts move a bit or in Kagura Stance, she stabs forward with it.
  • Forward Tilt: Does 2 slashes forward.
  • Up Tilt: Slashes above herself.
  • Down Tilt: Slashes twice toward the ground.
  • Dash Attack - Kyokasuigetsu: Does a dashing slash.
  • Forward Smash: Transforms her blade into a cleaver & does a forward slice.
  • Up Smash: Transforms her blade into a halberd & slashes upward.
  • Down Smash: Transformers her blade into a cleaver & does a downward slice.

  • Neutral Aerial: Same as Neutral Attack, but in the air.
  • Forward Aerial: Does a flip as she slashes in front of herself.
  • Back Aerial: Slashes behind herself.
  • Up Aerial: Does a flip as she transforms her blade into a halberd & slashes upward.
  • Down Aerial: Does a downward slash.

  • Grab: Reaches out with 1 hand.
  • Pummel: Headbutts the opponent, while also breast whipping them.
  • Forward Throw: Palm thrusts the opponent forward.
  • Back Throw: Butterfly kicks the opponent behind herself.
  • Up Throw: Applies a cobra clutch & then leaps forward, falling into a sitting position & driving the opponent into the ground.
  • Down Throw: Jumps & palm thrusts the opponent downward.

  • Front Floor Attack: Slashes around herself while getting up.
  • Back Floor Attack: Does a kickover while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a jumping slash while climbing up.

  • Neutral Special - Magic Option: Grips her blade in her Genji Stance or puts it behind her back in her Kagura Stance as a menu appears, allowing her to choose 1 of 9 projectiles to use.
    • Reginleiv: Fires an energy ball from her blade.
    • Frozen Blade: Shoots an ice sword projectile, freezing opponents.
    • Anzünden: Swings her blade & launches a projectile that travels along the ground, dealing fire damage.
    • The Great Fall: Fires a magic arrow that bursts into a shower of arrows after thrusting her blade forward.
    • Infinite Wonders: Holds her blade upward as she fires a laser beam.
    • Flamek Thunder: Holds her blade like a gun & fires an electric projectile forward, dealing electric damage.
    • Black Flies: Points with her blade & fires 7 metal feathers forward.
    • Goetia: Does a slash that launches a dark energy sword forward that turns into a spinning scythe if pressed again, dealing darkness damage.
  • Side Special - Setsuna (Genji)/Mugenkagura (Kagura): In Genji Stance, she unsheathes her blade, releasing an energy strike forward or in Kagura Stance, she does a pose & if hit, parries & does a counter slash.
  • Up Special - Flutterfly: Transforms into a purple energy butterfly & flies in any inputted direction.
  • Down Special - Butterfly Effect: Switches between her Genji Stance & her Kagura Stance as a butterfly-like aura appears.
  • Skybound Art - One Hundred Cloudscapes: Says "You're nothing. Get out of my sight." as she sheathes her blade & launches several energy bursts diagonally upward before doing an elegant sword spin by inputting ↓↘→+A/B.
  • Final Smash - Butterfly Effect: Ame-no-Uzume: Says "My will is ready!" as she does a flurry of slashes forward where she teleports around any caught opponents to slash them some more before she delivers a final slash that causes them to explode into a maelstrom of energy & butterflies, insta-KO'ing heavily damaged opponents.

  1. Default: Based off her appearance from the Granblue Fantasy franchise.
  2. Red: Based off her Color 2 appearance from Granblue Fantasy Versus.
  3. Gray: Based off her Color 3 appearance also from Versus.
  4. Blue: Based off her Color 4 appearance also from Versus.
  5. White: Based off her Color 5 appearance also from Versus.
  6. Pink: Based off her Color 6 appearance also from Versus.
  7. Green: Based off her Color 7 appearance also from Versus.
  8. Purple: Based off her Color 8 appearance also from Versus.
  9. Black: Based off her Color 9 appearance also from Versus.
  10. Brown: Based off her Color 13 appearance also from Versus.
  11. Orange: Based off her Color 14 appearance also from Versus.
  12. Yellow: Based off her Color 17 appearance also from Versus.
  13. Summer: Summer Narmaya also from Granblue Fantasy.
  14. Valentine: Valentine Narmaya also from Granblue Fantasy.
  15. Holiday: Holiday Narmaya also from Granblue Fantasy.
  16. Grand: Grand Narmaya also from Granblue Fantasy.

Granblue Smash (Theme: Her opponents are based off characters that are playable from Granblue Fantasy Versus & are stamina matches where the Final Smash is granted when someone is heavily damaged.)
  • Round 1: Incineroar who represents Ladiva
  • Round 2: Red Junko who represents Zeta
  • Round 3: Fundoshi Kazuya who represents Soriz
  • Round 4/Mini-Boss: Lord Tirek who represents Zooey in her Grand Order form.
  • Round 5: Gray Lucina who represents Katalina
  • Round 6: Silver Adol who represents Gran, Pink 2B who represents Djeeta, White Lapis who represents Lyria, Orange Spyro who represents Vyrn
  • Bonus Game: Break the Targets
  • Boss: Magolor/Magolor Soul who represents Avatar Belial

Activision/Blizzard[]

Crash

The Wumpa Womper

Crash Bandicoot is the main protagonist of the Crash Bandicoot franchise & 1 of the main protagonists of Crash Purple: Ripto's Rampage & Spyro Orange: The Cortex Conspiracy. A bandicoot who was captured & genetically enhanced by Cortex to become an evil minion of his but escaped due to the Cortex Vortex’s premature activation & now stops his many schemes to take over the world along with Coco & Aku Aku.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Warps into the stage & lands on the ground.
  • Idles
    • Yawns a bit.
    • Cleans his ear, only to find a rubber duck, looks at the camera in confusion & tosses it away.
  • Gimmicks
    • Can crawl.
  • Taunts
    • Up Taunt: Tosses a Wumpa Fruit into the air & it lands on his face.
    • Side Taunt: Spins in place & does 2 peace signs to the camera.
    • Down Taunt: Looks at the screen & bobs his eyebrows up & down.
  • Victory Poses
    • Left: Is seen lying on the ground, sleeping.
    • Up: Spins & poses with his arms in the air.
    • Right: Does the Crash dance, though the other fighters in his team & even all Assist Trophies used will also do the dance in Team Matches.

  • Neutral Attack: Does 2 haymakers & does a roundhouse kick.
  • Forward Tilt: Spins at a low angle.
  • Up Tilt - Chin Tickler Uppercut: Does an uppercut.
  • Down Tilt: Does a break-dance kick.
  • Dash Attack - Super Slide: Slides forward, which can be jump cancelled.
  • Forward Smash - Gem: Spits out a Gem & falls with it.
  • Up Smash - Crystal: Thrusts a crystal upward.
  • Down Smash - Relic: Pulls out a Relic & slams it into the ground.

  • Neutral Aerial - Double Whammy: Does a forward flip double punch.
  • Forward Aerial - Blockbreaker: Does a dropkick forward.
  • Back Aerial: Does a somersault kick behind himself.
  • Up Aerial - Triple Dragon: Does an extending headbutt upwards.
  • Down Aerial: Does a belly flop, meteor smashing opponents.

  • Grab: Reaches out with both arms.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Spins & throws the opponent forward.
  • Back Throw: Spins & throws the opponent behind himself.
  • Up Throw: Jumps & throws the opponent upward.
  • Down Throw: Drops the opponent & drills into them.

  • Front Floor Attack: Does a jump kick while getting up.
  • Back Floor Attack: Does a back spin while getting up.
  • Trip Floor Attack: Does an upside-down spin while getting up.
  • Edge Attack: Does a dropkick while climbing up.

  • Neutral Special - Spin Attack: Spins in place, which can be used to knock back opponents, deflect projectiles, can be comboed into if held down or soften his landing if used in the air.
  • Side Special - Wumpa Fruit Bazooka: Pulls out the Wumpa Fruit Bazooka & fires Wumpa Fruit at opponents, which can be aimed.
  • Up Special - Arrow Crate: Places down an Arrow Crate & jumps on it, which can be broken & jumped on.
  • Down Special - Crate Toss: Pulls out 1 of 4 crates & tosses it forward.
    • Basic Crate: The standard.
    • Iron Checkpoint Crate: Travels less distance, but deals more damage & can't be broken.
    • TNT Crate: Explodes after a 3 second countdown, but blows up immediately if hit with fire attacks.
    • Nitro Crate: Stays on the ground & immediately blows up if anyone touches or damages it.
  • Final Smash - Darn You, Crash Bandicoot!: Fires a Warped orb from his Wumpa Fruit Bazooka, teleporting any caught opponents to the Cortex Vortex in space & belly flops on a button, firing Brio's Gem Laser at it, causing it to explode.

  1. Default: Based off his appearance from Crash Bandicoot 4: It's About Time.
  2. Beige: Based off his Shiba skin from Crash Team Racing: Nitro-Fueled.
  3. White: Based off his Skunk skin also from Nitro-Fueled.
  4. Blue: Based off his Blue Hyena skin also from Nitro-Fueled.
  5. Red: Based off his Inferno Chicken skin from Crash Bandicoot: On The Run!.
  6. Cyan: Based off his Frosty Chicken skin also from On The Run!.
  7. Pink: Based off his Bubblegum Skin also from On The Run!.
  8. Yellow: Based off his Spring skin also from On The Run!.
  9. Gray: Based off his Android skin also from On The Run!.
  10. Green: Based off his Nitro skin also from On The Run!.
  11. Gold: Based off his Cortex skin also from On The Run!.
  12. Purple: Based off his Ancient Egyptian skin also from On The Run!.
  13. Rainbow: Based off his Rainbow Shirt skin also from On The Run!.
  14. Orange: His appearance from the Japanese releases of the Crash Bandicoot franchise.
  15. Black: His biker appearance from the Crash Bandicoot franchise.
  16. Retro: His appearance from the original Crash Bandicoot.

N. Sane Journey (Theme: His opponents represent the bosses he faces in the first 3 Crash Bandicoot games.)
  • Round 1: Blue Rayman who represents Ripper Roo.
  • Round 2: Brown Wolf who represents Pinstripe Potoroo.
  • Round 3: Brown Bowser who represents Dingodile.
  • Round 4: Homura who represents Nitrus Tropy.
  • Round 5: Green Sucy who represents Nitrus Brio.
  • Round 6: Bowser Jr. who represents Nitrus Gin.
  • Bonus Game: Race to the Finish
  • Boss: W.D. Gaster who represents Dr. Cortex.

Spyro

The Reignited Dragon

Spyro is the main protagonist of both the Spyro franchise & the Skylanders franchise as well as 1 of the main protagonists of Crash Purple: Ripto's Rampage & Spyro Orange: The Cortex Conspiracy. A courageous young purple dragon from the Artisans Homeworld who's there to help anyone in need.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Glides in & does a small loop before landing.
  • Idles
    • Scrapes the ground with a claw.
    • Sparx emerges & spins around before disappearing.
  • Gimmicks
    • Has 3 double jumps.
    • Can crawl.
    • Can wall jump.
  • Taunts
    • Up Taunt: Just looks around a bit.
    • Side Taunt: Falls asleep but Sparx appears to wake him up.
    • Down Taunt: Licks his arm like a cat before stretching himself out a bit.
  • Victory Poses
    • Left: Does a shuttle loop & then lands as he poses like his render from Spyro: The Reignited Trilogy.
    • Up: Appears on a skateboard & then does a trick on it.
    • Right: A sheep is seen on screen before he swoops in & breathes fire on it, causing it to run away as he poses like his render on the cover of Spyro: Attack of the Rhynocs.
      • Sparx can be flying around in all 3 victory screens.

  • Neutral Attack: Does a horn jab.
  • Forward Tilt - Tail Stab: Stabs his tail forward.
  • Up Tilt: Jabs his horns upward.
  • Down Tilt: Does a claw slash, tripping opponents.
  • Dash Attack - Charge Attack: Charges forward, which increases its lag the longer it's held out.
  • Forward Smash - Chi Wings: Charges Chi into his wings & claps them forward.
  • Up Smash - Chi Punch: Shoots a small energy ball upward.
  • Down Smash - Chi Roar: Charges Chi & roars, releasing a shockwave around himself.

  • Neutral Aerial - Tail Swipe: Spins with his tail.
  • Forward Aerial - Tail Hammer: Swings his tail forward, spiking opponents.
  • Back Aerial: Claps his wings behind himself.
  • Up Aerial: Swings his tail above himself.
  • Down Aerial - Headbash: Flips in the air & dives headfirst, spiking opponents.

  • Grab: Bites the opponent.
  • Pummel: Bites harder into the opponent.
  • Forward Throw: Swings his neck & throws the opponent forward.
  • Back Throw: Spins around & throws the opponent behind himself.
  • Up Throw - Horn Toss: Chucks the opponent upwards with his horns.
  • Down Throw: Leaps into the air with the opponent, slashes them with his hind legs & slams them into the ground.

  • Front Floor Attack: Spins around himself while getting up.
  • Back Floor Attack: Thrusts his horns forward & his tail back while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Tackles the opponent while climbing up.

  • Neutral Special - Fire Breath: Spits a short chuck of fire forward, dealing fire damage.
  • Side Special - Bubble Breath: Spits a bubble that can trap opponents & can be mashed out of.
  • Up Special - Loop Glide: Whirlwinds emerge from beneath him & move him upwards.
  • Down Special - Ice Breath: Spits a stream of ice, freezing opponents.
  • Final Smash - Superflame: The Superfly Gate emerges as he rushes through it, causing any opponent hit to get pummeled by Hunter, Shelia, Sgt. Byrd, Bentley, Agent 9 & Bianca, while Elora gives him the Superflame Power-up & nukes them.

  1. Purple: Based off his appearance from Spyro: The Reignited Trilogy.
  2. Green: Based off his beta design.
  3. Light Purple: Based off his appearance from the Japanese releases of the Spyro franchise.
  4. Red: Based off Flame.
  5. Pink: Based off Ember.
  6. Yellow: Based off Hunter.
  7. Orange: Based off Ripto.
  8. Brown: Based off Shelia.
  9. White: Based off Bentley.
  10. Blue: Based off the Sorceress.
  11. Retro: His appearance from the original version of Spyro The Dragon.
  12. Legend: His appearance from The Legend of Spyro franchise.
  13. Dark Purple: Based off Cynder.
  14. Skylanders: His appearance from the Skylanders franchise.
  15. Light Green: Based off Stealth Elf.
  16. Black: Based off Dark Spyro also from the Skylanders franchise.

Reignited (Theme: His opponents represent characters from the Spyro franchise.)
  • Round 1: Yellow Link who represents Hunter.
  • Round 2: Orange Katsuragi who represents Shelia.
  • Round 3: Blue Falco who represents Sgt. Byrd.
  • Round 4: White Donkey Kong who represents Bentley.
  • Round 5: Green Diddy who represents Agent 9.
  • Round 6: Thrall who represents Gnasty Gnorc.
  • Bonus Game: Board the Platforms
  • Boss: Frieza/Gold Frieza who represents Ripto.

Thrall

Warchief of The Horde

Thrall is 1 of the main protagonists of the World of Warcraft franchise. The warchief of the orcish Horde who's considered more cultured & sets a good example for his race, returning it to their old shamanistic ways after they started relying on demon-worship.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Emerges off a Horde Wolf as it leaves.
  • Idles
    • Twirls his arm to loosen it up.
    • A spirit wolf emerges & howls as he looks at it.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Scream "Lok'Tar Ogar !", which translates to "Victory or death!".
    • Side Taunt: Simply put the Doomhammer on his shoulder.
    • Down Taunt: A baby Murloc would come out of nowhere and run while he sighs before disappearing.
  • Victory Poses
    • Left: Channels an incantation as stones float around his left arm before he kneels & slams the Doomhammer down, shaking the camera & forming the symbol of the Horde.
    • Up: Puts the Doomhammer on the ground, while 1 of his spirit wolves comes to him & proceeds to pet it while looking at the camera.
    • Right: Raises the Doomhammer to the sky as a lightning bolt comes down striking it & then swings it in front of himself while screaming "FOR THE HORDE!".

  • Neutral Attack: Does a vertical swing & then 2 horizontal swings with the Doomhammer.
  • Forward Tilt: Swings the Doomhammer vertically forward.
  • Up Tilt - Lava Lash: Engulfs his Doomhammer in magma & strikes upward, dealing fire damage.
  • Down Tilt - Rock Biter: Slams the ground with the Doomhammer, creating a shockwave that buries opponents.
  • Dash Attack - Charge: Does a shoulder charge.
  • Forward Smash - Crash Lightning: Unleashes a brutal burst of lightning, dealing electric damage.
  • Up Smash - Thunderstorm: Unleashes a burst of lightning above himself, also dealing electric damage.
  • Down Smash - Thunder Clap: Slams down the Doomhammer on the ground, creating a shockwave of electricity around himself, also dealing electric damage.

  • Neutral Aerial - Whirlwind: Spins the Doomhammer around himself.
  • Forward Aerial - Storm Bolt: Engulfs the Doomhammer with lightning & throws it forward before returning to him, also dealing electric damage.
  • Back Aerial: Does an elbow strike behind himself.
  • Up Aerial: Swings the Doomhammer above himself.
  • Down Aerial: Stomps downward.

  • Grab: Summons a hand made of rocks to grab.
  • Pummel: The rock hand squeezes the opponent.
  • Forward Throw: Throws a fireball forward, also dealing fire damage.
  • Back Throw: The rock hand throws the opponent behind himself.
  • Up Throw: Summons a small hurricane that lifts the opponent up before slamming them into the ground.
  • Down Throw: Calls down a lightning bolt out of the sky to strike the opponent, also dealing electric damage.

  • Front Floor Attack: Swings the Doomhammer around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Swings the Doomhammer forward while getting up.

  • Neutral Special - Chain of Lightning: Unleashes a bolt of lightning forward, dealing electric damage, which can have up to 4 streams as they go into any inputted direction.
  • Side Special - Feral Spirit: Summons a wolf spirit that'll run for 5 seconds, biting any opponent in its path.
  • Up Special - Earth Pillar: Summons a large rock pillar under him, acting as a temporary wall & platform, which can be destroyed with enough hits.
  • Down Special - Earthquake: Slams down his Doomhammer & creates a grand earthquake that trip opponents, lose their shield or get launched as well as leaving an earth-trembling zone, reducing their movement speed.
  • Final Smash - Dragon Soul: Summons a whirlwind of wind, water, flames & stones in front of himself, launching any caught opponents into the Maelstrom as he appears on a cliff, being assisted by the 4 dragon aspects behind him, charging the Dragon Soul & blasts them with a powerful beam.

  1. Default: Based off his armored appearance from World of Warcraft.
  2. Red: Based off the armor worn by the Horde.
  3. Brown: Based off the Mag'Har clan.
  4. Black: Based off the armor worn by the Blackrock clan.
  5. White: Based off the armor worn by the Alliance.
  6. Green: Based off the armor worn by the Bleeding Hollow clan.
  7. Orange: Based off the armor worn by the Burning Blade clan.
  8. Blue: Based off the Stormreaver clan.
  9. Earthen: His appearance from World of Warcraft: Cataclysm.
  10. Earthen White: Based off the Frostwolf orc clan.
  11. Purple: Based off the Shadowmoon clan.
  12. Dark Red: Based off the Warsong clan.
  13. Earthen Brown: Based off Gul'Dan.
  14. Gray: Based off Zuluhed the Whacked.
  15. Yellow
  16. Orange

For The Horde! (Theme: His opponents represent the Alliance, except Magolor.)
  • Round 1: Palutena who represents Jaina Proudmoore.
  • Round 2: Purple Zelda who represents Magister Umbric.
  • Round 3: Brown Ahri who represents Alleria Windrunner.
  • Round 4: Black Wolf who represents Genn Greymane.
  • Round 5: Pink Zagreus who represents Malfurion Stormrage.
  • Round 6: Female Corrin who represents Tyrande Whisperwind.
  • Bonus Game: Board the Platforms
  • Boss: Magolor/Magolor Soul who represents Gul'dan.

Tracer

Time-Warping Pilot

Lena Oxton, better known as Tracer, is 1 of the playable heroes in the Overwatch franchise. The youngest pilot in Overwatch's experimental flight program who was desynchronized from the flow of time after an experiment went awry, preventing her from maintaining a physical form until Winston created the chronal accelerator to re-synchronize her.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Blinks onto the stage, saying "Cheers, love! The cavalry's here!" while pulling out her Pulse Pistols.
  • Idles
    • Puts her hands on her hips.
    • Puts a Pulse Pistol away & adjusts her chronal accelerator before pulling it back out.
  • Gimmicks
    • Can wall jump.
    • Blink: A meter that depletes 1 of 3 Blinks when she uses her Side Special & recharges when it's not used.
    • Recall: Another meter that depletes completely when she uses her Down Special until it cools down.
  • Taunts
    • Up Taunt: Crouches & then jumps in the air, performing a fist bump.
    • Side Taunt: Holds her hand to her stomach & laughs before pointing.
    • Down Taunt: Spins her pistols on each finger while doing a dance where she kicks forward & then spins around as she says "She shoots, she scores." before laughing.
  • Victory Poses
    • Left: Blinks around the screen before striking a pose as she flies across the screen, saying "Ever get that feeling of déjà vu?".
    • Up: Performs a cartwheel & jumps into the air before diving downwards the camera, saying "Looks like you need a time out.".
    • Right: Strikes a pose alongside the rest of her team with the other fighters in her team replacing them in Team Matches.

  • Neutral Attack: Does a right pistol whip, then a left pistol whip & ends with a jumping roundhouse kick while laughing.
  • Forward Tilt: Swipes through the air with both of her Pulse Pistols.
  • Up Tilt: Points her Pulse Pistol upward & spins it rapidly.
  • Down Tilt: Performs a spinning sweeping kick.
  • Dash Attack: Gains a boost of speed & does a shoulder charge.
  • Forward Smash: Punches forward with 1 of her Pulse Pistols.
  • Up Smash: Goes into a handstand & performs a drilling kick upward.
  • Down Smash: Spins & kicks on both sides.

  • Neutral Aerial: Performs a spin kick.
  • Forward Aerial: Fires 3 Pulse Pistol shots forward.
  • Back Aerial: Kicks behind herself.
  • Up Aerial: Fires 3 rounds from her Pulse Pistol upward.
  • Down Aerial: Flips & swings her Pulse Pistols below herself.

  • Grab: Grabs with 1 hand.
  • Pummel: Hits the opponent with 1 of her Pulse Pistols.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Blinks behind the opponent & then slams them.
  • Up Throw: Kicks the opponent upward.
  • Down Throw: Blinks above the opponent & stomps on them.

  • Front Floor Attack: Shoots behind herself & then in front while getting up.
  • Back Floor Attack: Kicks in front of herself & then behind while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Blinks back onto the stage & kicks forward.

  • Neutral Special - Pulse Pistols: Points & fires 4 pulse shots from each of her Pulse Pistols.
  • Side Special - Blink Dash: Zips horizontally forward a short distance in the blink of an eye, leaving behind a trail of blue energy behind her, which depletes a Blink from her Blink meter.
  • Up Special - Guardian Angel: Mercy appears & grabs her before flying upward, letting go & leaving.
  • Down Special - Recall: Rewinds time exactly 3 seconds into a match, going back to the same health she had at that point, depleting her Recall meter.
  • Final Smash - Play of the Game: Yells either "Time's up!", "Wait for it!", "Here you go!" or "Bombs away!" & lobs a large bomb before exploding in a large blast, sending any caught opponents into Blizzard World where Reinhardt using Earthshatter as Winston, Reaper & Genji activate their Ultimates, charging in & comboing them as Mercy flies around & buffs them before D.Va flies in & Self-Destructs her mech, causing it to explode & ends with her jumping to them in the air & tossing another Pulse Bomb at them.

  1. Default: Based off her Classic Skin from Overwatch 2.
  2. Orange: Based off her appearance from the original Overwatch.
  3. Purple: Based off her Rare Electric Purple Skin.
  4. Pink: Based off her Rare Hot Pink Skin.
  5. Green: Based off her Rare Neon Green Skin.
  6. Blue: Based off her Rare Royal Blue Skin.
  7. White: Based off her Epic Posh Skin.
  8. Black/Green: Based off her Epic Sporty Skin.
  9. Black: Based off her Epic Rose Skin.
  10. Teal: Based off her Legendary Slipstream Skin.
  11. Yellow: Based off her Epic Lightning Skin.
  12. Gray: Based off her Epic Overwatch League Gray Skin.
  13. Red: Based off her Epic Atlanta Reign Skin.
  14. Navy: Based off her Epic New York Excelsior Skin.
  15. Sprinter: Her Legendary Sprinter Skin also from Overwatch.
  16. Dark Blue: Her Legendary Cadet Oxton Skin also from Overwatch.

Cavalry's Here! (Theme: Her opponents represent characters from Overwatch franchise.)
  • Round 1: Blue Elsa who represents Mei.
  • Round 2: Metal Gray Haohmaru who represents Genji.
  • Round 3: Blue Miko who represents D.Va.
  • Round 4: Purple Dark Samus who represents Widowmaker.
  • Round 5: Black Sans who represents Reaper.
  • Round 6: C.J. who represents Doomfist.
  • Bonus Game: Race to the Finish
  • Boss: Duon who represents an Omnic.

Microsoft[]

Steve

The World Crafter

Steve is the name of the default skin of the main character in Minecraft. A man who can create & build anything to survive using blocks & an inventory.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Breaks stone blocks in front of him with his pickaxe while walking forward & his crafting table appearing.
  • Idles
    • None
  • Gimmicks
    • Can crawl.
    • Crafting Table: By pressing the B button while shielding, the crafting table can spawn anywhere, even if it was destroyed.
    • Resources: Can use dirt, wood, stone, iron, gold, diamond & redstone to build blocks, use certain moves or upgrade his tools.
    • Durability: All attacks using his sword, axe, pickaxe & shovel have limited durability, causing him to just punch once they break.
  • Taunts
    • Up Taunt: Jumps twice & while in midair, punches 3 times.
    • Side Taunt: Pulls out & eats a Steak.
    • Down Taunt: Crouches 3 times while looking toward the screen.
  • Victory Poses
    • Left: A Creeper is shown onscreen, which promptly explodes as he humorously lands directly in front of the camera without an animation.
    • Up: Eats a Steak while the camera angle changes & then burps while the steak vanishes.
    • Right: Quickly builds a house similar to ones found in villages, stands outside of it & then closes the door.

  • Neutral Attack: Quickly swings his sword in front of himself with short reach & can walk forward & backward as well as jump while doing this.
  • Forward Tilt: Same as Neutral Attack.
  • Up Tilt - Axe: Quickly swings his axe above himself, which acts the same as his Neutral Attack & Forward Tilt.
  • Down Tilt - Flint & Steel: Pulls out the Flint & Steel & starts a fire in front of himself, dealing fire damage & can edgeguard opponents.
  • Dash Attack: Does a quick running strike with his pickaxe.
  • Forward Smash: Does an inward swing with his sword.
  • Up Smash - Magma Block: Places a magma block above himself before breaking it with his pickaxe, also dealing fire damage.
  • Down Smash - Lava Bucket: Pulls out a lava-filled bucket & pours lava on both sides of himself, also dealing fire damage.

  • Neutral Aerial: Same as Neutral Attack & Forward Tilt but does more damage.
  • Forward Aerial: Does a pickaxe swing in front of himself, meteor smashing opponents.
  • Back Aerial: Does a pickaxe swing behind himself.
  • Up Aerial - Axe: Same as Up Tilt, but with less endlag & does less damage.
  • Down Aerial - Anvil: Drops an anvil directly below himself while standing on it & uses up 1 piece of iron & does nothing if he doesn't have any.

  • Grab - Fishing Rod: Pulls out a fishing rod to grab an opponent, trapping them in a fence.
  • Pummel: Punches the opponent while they're trapped in the fence.
  • Forward Throw - Piston: Stands on a piston to launch the opponent forward.
  • Back Throw: Throws the opponent backward with the fishing rod.
  • Up Throw - Piston: Places the opponent on a piston, launching them upwards.
  • Down Throw: Drops an anvil on the opponent, consuming 1 piece of iron or throws them onto the ground without it.

  • Front Floor Attack: Attacks in front of himself & then behind with his sword/fist while getting up.
  • Back Floor Attack: Same as Front Floor Attack but reversed.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Climbs up & does a low swipe with his sword/fist.

  • Neutral Special - Mine (Ground)/Craft (Crafting Table)/Create Block (Air): If on the ground, he mines the ground or wall in front of himself to gather resources using an axe, pickaxe, shovel or his bare hands. If at the crafting table, he uses his resources to craft a full set of tools, restoring their durability. If in the air, he places a block directly beneath himself, can continue placing them as he moves if held, can absorb incoming attacks & can also be used to aid his recovery or to edgeguard opponents, but break over time & break faster if attacked.
  • Side Special - Minecart: Hops into a minecart & rides around the stage, placing rails as he does so.
  • Up Special - Elytra: Dons an elytra & propels himself forward, upward or downward with a firework rocket.
  • Down Special - TNT: Lays a TNT block on the ground, using up less valuable resources & can place a trail of redstone & then a pressure plate upon letting go, which'll detonate if stepped on.
  • Final Smash - House of Boom: Places a giant piston in front of himself, launching any caught opponents into a Jungle Temple filled with TNT where they're attacked by Creepers & Zombies as it explodes & he comically eats a victory steak.

  1. Steve
  2. White: Based off Tennis Steve.
  3. Black: Based off Scottish Steve.
  4. Yellow: Based off Prisoner Steve.
  5. Red: Based off Cyclist Steve.
  6. Brown: Based off Developer Steve with Notch's attire.
  7. Green: Based off Green Steve.
  8. Alex
  9. Alex White: Based off Tennis Alex.
  10. Alex Red: Based off Cyclist Alex.
  11. Blue: Based off Swedish Alex.
  12. Purple: Based off Brunette Alex.
  13. Orange: Based off RQ Orange Alex.
  14. Pink: Based off Pink Alex.
  15. Zombie: The Zombie skin from Minecraft: Bedrock Edition.
  16. Enderman: The Enderman skin also from Bedrock Edition.

Journey to the Far Lands (Theme: His opponents represent enemy mobs in Minecraft)
  • Round 1: 6 Zombies
  • Round 2: 4 Sucys who all represent the Witches.
  • Round 3: 3 Sans who represent the Skeletons.
  • Round 4: 5 Gray Jigglypuffs who represents the Ghasts, 5 Pink King K. Rools who represents the Piglins.
  • Round 5: 3 Pits who represents Vexes, Robin who represents the Evoker.
  • Round 6: 4 Endermen
  • Bonus Game: Break the Targets
  • Boss: Dharkon who represents The Wither.

Cuphead

Brewing Up a Brawl

Cuphead is 1 of the main protagonists in the Cuphead franchise. A cup-headed being who, after losing a bet at the Devil's Casino, is, along Mugman, forced to collect soul contracts of everyone that The Devil made a deal with since they haven't paid.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Pulls up his pants as the announcer says either "Here's a real high class bout!", "This match will get red hot!" or "A brawl is surely brewing!".
  • Idles
    • Swings his arms a bit.
    • Spins his straw with his finger.
  • Gimmicks
    • Smoke Bomb: When dashing or dodging, he disappears into a puff of smoke & reappearing soon after.
    • Super Meter: A meter that fills up when dealing damage, but gains a card, being able to have up to 5 cards, every time he lands a parry or by hitting an enemy or a projectile with his Up Special, boosting the damage of his Forward Smash, Up Smash, Down Smash, Back Aerial & Down Special.
  • Taunts
    • Up Taunt: Lifts his head up & does a tip of the glass, while his straw becomes an exclamation point.
    • Side Taunt: Does a flex, causing his straw to bubble liquid.
    • Down Taunt: Grabs his straw & drinks the liquid in his head.
  • Victory Poses
    • Left: Jumps up & down & then puts his hands on hips.
    • Up: Performs a dance & then does a pose holding his hand up.
    • Right: A sign that says "The End" falls from the sky before poking through it & starts waving.

  • Neutral Attack - Peashooter: Fires his Peashooter, which can be spammed if held.
  • Forward Tilt - Peashooter: Same as Neutral Attack but moving forward.
  • Up Tilt - Peashooter: Fires his Peashooter upward.
  • Down Tilt - Peashooter: Fires his Peashooter while crouching.
  • Dash Attack: Trips & rolls around before stopping, looking bewildered.
  • Forward Smash - Mega Blast: Fires a large, slow-moving projectile forward.
  • Up Smash - Radical Barrage: Releases a short-range burst above himself.
  • Down Smash - Eight Way: Jumps & fires 8 large spikes around himself.

  • Neutral Aerial - Peashooter: Fires his Peashooter while rolling.
  • Forward Aerial - Lobber: Fires a lobbed projectile that arcs upward & falls back down.
  • Back Aerial - Jumbo Rebound: Launches a large boomerang-like burst behind himself.
  • Up Aerial - Chaser: Fires small, slow-moving projectiles that home in on the nearest opponent upward.
  • Down Aerial - Peashooter: Fires his Peashooter below himself.

  • Grab: Reaches out with both hands.
  • Pummel: Dunks the opponent's head into the milk in his head.
  • Forward Throw: Tosses the opponent & fires a Mega Blast.
  • Back Throw: Tosses the opponent backward.
  • Up Throw: Tosses the opponent upward & fires his Peashooter.
  • Down Throw - Whetstone: Tosses the opponent down & slashes with an axe on his straw.

  • Front Floor Attack: Strikes his straw forward while getting up.
  • Back Floor Attack: Strikes his straw behind himself while getting up.
  • Trip Floor Attack: Does a sweep kick while getting up.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Charge: Charges & fires a high-damage shot forward.
  • Side Special - Roundabout: Fires a boomerang-like projectile forward.
  • Up Special - Parry Jump: A pink projectile appears & he hits it, launching himself upward.
  • Down Special - Chaos Orbit: Spawns 4 slightly bigger projectiles that circle & protect himself from physical attacks & projectiles before homing in on the nearest opponent.
  • Final Smash - Super Arts: Spawns a ghost counterpart of himself which spins into opponents, turns gold & fires a large stream of energy from his head as he spins in the air.

  1. Cuphead
  2. Blue: Based off Mugman.
  3. Yellow: Based off his appearance on Cuphead's soundtrack.
  4. Gold: Based off Elder Kettle.
  5. Monochrome
  6. Orange: Based off Chauncey Chantenay.
  7. Black: Based off The Devil.
  8. Purple: Based off his appearance from Cuphead's bad ending.
  9. Mugman
  10. Red: Based off Cuphead.
  11. Mugman Yellow: Based off his appearance on Cuphead's soundtrack.
  12. Mugman Monochrome
  13. Green: Based off Cuppit.
  14. Mugman Purple: Based off King Dice.
  15. Pink: Based off the pink items that can be parried also from Cuphead.
  16. Indigo: Based off his appearance also from Cuphead's bad ending.

WALLOP! (Theme: His opponents are bosses, which is what Cuphead mostly consists of with the fights with the fighters that have boss forms being stamina matches 1st.)
  • Boss 1: Bowser/Fury Bowser
  • Boss 2: Galleom
  • Boss 3: Dracula/Demon Dracula
  • Boss 4: Rayquaza/Mega Rayquaza
  • Boss 5: Marx
  • Boss 6: Ganondorf/Ganon
  • Bonus Game: Break the Targets
  • Final Boss: The Devil

Banjo & Kazooie

Laid-Back Animals

Banjo & Kazooie are the main protagonists of the Banjo-Kazooie franchise. A laid-back brown bear & a brash & snarky red-crested breegull who adventure through Grunty's Lair & various worlds to save Tooty after she was captured by her.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Banjo hops out of a dark Jiggy silhouette with Kazooie visible & then they both bow twice.
  • Idles
    • Kazooie pops out of Banjo's backpack, rests her wing on his head as she looks around, then retreats back inside as Banjo looks at her .
    • Kazooie playfully pecks Banjo on the head twice & then Banjo rubs his head afterwards.
  • Gimmicks
    • Flip Flap/Feathery Flap: Can perform 2 double jumps.
    • Talon Trot: When Banjo dashes, he flips onto his back & Kazooie takes over the run.
  • Taunts
    • Up Taunt: Banjo stretches & Kazooie appears out of his backpack, yawning.
    • Side Taunt: Kazooie pops out of Banjo's backpack, the duo looks at each other & then Banjo strikes a thumbs up while Kazooie happily opens her wings.
    • Down Taunt: Banjo bows twice, saying "Guh-huh!" each time.
  • Victory Poses
    • Left: Banjo throws a Jiggy in the air, catches it, jumps & poses.
    • Up: Banjo marches in place briefly before bowing twice, saying "Guh-huh!" both times, ending with Kazooie poking out of his backpack.
    • Right: Both dance around while playing their respective instruments & then end in a pose referencing the ending of Banjo-Kazooie's intro movie.

  • Neutral Attack - Claw Swipe (Tapped)/Rat-a-tap Rap (Mashed): Banjo swipes 3 times, which can be cancelled into Kazooie doing a flurry of pecks before finishing with an upward shoulder bash.
  • Forward Tilt - Beak Bayonet: Banjo takes Kazooie out of his backpack & jabs forward with her beak.
  • Up Tilt: Kazooie lifts Banjo upwards while he kicks up.
  • Down Tilt - Beak Barge: Kazooie pecks forward, making Banjo slide forward.
  • Dash Attack - Forward Roll: Banjo simply rolls forward on the ground.
  • Forward Smash - Breegull Bash: Banjo grabs Kazooie by her legs & slams her forward.
  • Up Smash - Bill Drill: Banjo ducks as Kazooie drills upward.
  • Down Smash: Kazooie flaps her wings downward.

  • Neutral Aerial - Twirling Wing Whack: Kazooie rolls with her wings spread out vertically.
  • Forward Aerial: Banjo throws an overhead with his fist.
  • Back Aerial - Air Rat-a-Tat Rap: Kazooie pecks behind themselves thrice.
  • Up Aerial: Kazooie claps her wings upward.
  • Down Aerial - Beak Buster: Banjo flips over & Kazooie dives downward with her beak, meteor smashing opponents.

  • Grab: Banjo reaches out with a paw.
  • Pummel: Kazooie pecks at the opponent.
  • Forward Throw: Kazooie kicks the opponent forward.
  • Back Throw: Banjo spins the opponent thrice & then throws them behind himself.
  • Up Throw: Kazooie pecks the opponent upward.
  • Down Throw: Banjo slams the opponent down into the ground, burying them.

  • Front Floor Attack: Banjo swipes behind himself & then forward while getting up.
  • Back Floor Attack: Kazooie pecks forward & then backward while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Kazooie pecks forward while climbing up.

  • Neutral Special - Egg Firing (Tapped)/Breegull Blaster (Held): Banjo gets down on all 4s while Kazooie spits out an egg if tapped or takes Kazooie out of his backpack & fires her eggs like a gun if held, being able to move while shooting.
  • Side Special - Wonderwing: Kazooie covers Banjo with her wings while they charge forward, shedding visible Gold Feathers as they do so, but can only use it 5 times before having them refill after getting KO'd.
  • Up Special - Shock Spring Jump: Spawns a Shock Spring Pad underneath them, launching them upward, going higher the longer it's held.
  • Down Special - Rear Egg: Banjo bends over & Kazooie appears out of Banjo's backpack, laying a Grenade Egg from her rear, which acts like an item.
  • Final Smash - The Mighty Jinjonator: The Mighty Jinjonator will emerge from the ground, is brought to life by the other Jingos & then hits any caught opponents 9 times before launching itself into them.

  1. Default: Based off their appearances from Banjo-Kazooie & Banjo-Tooie.
  2. Pink: Banjo is based off Mumbo Jumbo, while Kazooie is based off her color scheme from Banjo-Kazooie: Nuts & Bolts.
  3. Black: Banjo is based off Bottles, while Kazooie is based off 1 of her 4 colors from Tooie's Squawkmatch.
  4. Red: Banjo is based off Tooty, while Kazooie is based off 1 of her 4 colors also from Tooie's Squawkmatch.
  5. White: Banjo is based off Boggy, while Kazooie is based off a gentoo penguin.
  6. Yellow: Banjo is based off 1 of his 4 colors also from Tooie's Squawkmatch, while Kazooie is based off Terry.
  7. Blue: Based off the Split-Up Pads.
  8. Black/Green: Based off Gruntilda.
  9. Orange: Based off Jamjars.
  10. Brown: Banjo is based off Diddy Kong, while Kazooie is based off Dixie Kong.
  11. Light Orange: Banjo is based off Fox's appearance from Star Fox Adventures, while Kazooie is based off Tricky.
  12. Light Red: Based off Conker from Conker's Bad Fur Day.
  13. Gray: Based off the armor worn by Juno, Vela & Lupus from Jet Force Gemini.
  14. Green: Based off Yooka & Laylee from Yooka & Laylee.
  15. Purple
  16. Suit: Banjo wears the tuxedo & Kazooie wears the bowtie they wore at the end of Nuts & Bolts & on the cover of its soundtrack.

Getting Jiggy With It (Theme: Their opponents are based off bosses from both Banjo-Kazooie & Banjo-Tooie.)
  • Round 1: Black Donkey Kong who represents Konga.
  • Round 2: Pikachu who represents the Yellow Flibbits.
  • Round 3: King K. Rool who represents Lord Patch.
  • Round 4: Ridley who represents Terry.
  • Round 5: Red Spyro, Blue Spyro who represent Chilli Billi & Chilli Willy respectively.
  • Round 6: Bowser Jr. who represents Klungo.
  • Bonus Game: Race To The Finish
  • Boss: Gruntilda

Doom Slayer

The Hell Walker

The Doom Slayer is the main protagonist of the DOOM franchise. The leader of the Night Sentinels of Argent D'Nur who’s feared by all demonkind until he was sealed inside of a sarcophagus, only to be found by the UAC after a trek into Hell, causing him to awake & sought to continue his goal to kill every demon that stands in his path.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Steps out of a portal before cocking his Combat Shotgun.
  • Idles
    • Checks his Doomblade to make sure it's working right.
    • Reloads his Combat Shotgun & cocks it.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Blood Punch: A meter that fills that builds by dealing damage to opponents, boosting his Neutral Attack for only 1 time.
    • Weapons: By pressing the B button while shielding, a weapon wheel appears, allowing him to switch between 4 weapons.
    • Ammo: The weapons in his Neutral Special & Side Special all have limited ammo, which regenerates 3 ammo for every 2 seconds, but will regenerate faster if he collects any that opponents drop when using any of his melee attacks, especially his Smash Attacks.
  • Taunts
    • Up Taunt: Takes out & holds Daisy in his arms as he pets her before letting her leave & disappear.
    • Side Taunt: Moves his hand as he beckons his opponent to approach him.
    • Down Taunt: Pulls out a random action figure of a demon & plays around with it or a figure of himself & does a fist bump with it before putting it away.
  • Victory Poses
    • Left: Walks past the camera & looks into a portal that appears before walking through it & disappearing.
    • Up: Goes through a couple of Imps as he runs towards a teleporter that would lead to the next level offscreen.
    • Right: Is seen grabbing a key card before running towards a door as demons are chasing after him.
      • At the end of each victory pose, a mockup of the original DOOM's grade system will appear after the match, grading him based off how well he did in the match.

  • Neutral Attack - Blood Punch (Full): Does a single punch, which insta-KO's opponents when full.
  • Forward Tilt - Super Shotgun: Fires a blast of shrapnel forward.
  • Up Tilt - Doomblade: Does an uppercut with a blade out, which does more damage if hit by both his fist & blade.
  • Down Tilt: Does a stomp to the head with his right leg, which does more damage to crouched opponents & opponents lying on the floor.
  • Dash Attack - Slayer Dash: Dashes forward & does a shoulder charge.
  • Forward Smash - Crucible: Slashes forward with the Crucible, which cuts through projectiles, shields & opponents.
  • Up Smash - Chainsaw: Slashes upward with the Chainsaw.
  • Down Smash - Chainsaw: Slashes horizontally around himself.

  • Neutral Aerial - Flame Circlet: Spins around, slashing the Doomblade & shooting a stream of fire at the same time, dealing fire damage.
  • Forward Aerial: Fires the Super Shotgun forward.
  • Back Aerial: Fires the Super Shotgun behind himself.
  • Up Aerial: Slashes above himself with the Doomblade.
  • Down Aerial: Does a downward stomp with both feet, meteor smashing opponents.

  • Grab: Grabs with his left hand.
  • Pummel: Punches the opponent in the face with his right hand.
  • Forward Throw - 1, 2, DOOM: Knees the opponent in the face & then does a left hook punch.
  • Back Throw - Glory Flame: Lights the opponent on fire before going behind them & punching them in the back of their heads.
  • Up Throw - Demon's Bane: Kicks the opponent off their feet, grabs them & knees their back, launching them upward.
  • Down Throw - Splatter: Throws the opponent down & stomps on them.

  • Front Floor Attack - Arm Buster: Slashes around himself with the Doomblade while getting up.
  • Back Floor Attack - Arm Buster: Same as Front Floor Attack.
  • Trip Floor Attack - Arm Buster: Same as Front & Back Floor Attack.
  • Edge Attack - Flame Belch: Shoots a stream of fire while climbing up, also dealing fire damage.

  • Neutral Special - Fire Weapon: Fires 1 of 4 weapons he has equipped from a weapon wheel.
    • Plasma Rifle: Fires blasts that deal electric damage if an opponent is continuous hit before exploding, which can break shields & has 150 rounds.
    • Rocket Launcher: Creates an area of effect explosion & has 13 rounds.
    • Chain-Gun: Fires a barrage of energy bullets that pushes opponents away & has 100 rounds.
    • Ballista: Fires a condensed blast of argent energy, which has 10 rounds.
  • Side Special - Weapon Mod: Fires a blast using the weapon's 2nd Fire Mode.
    • Plasma Rifle: Fires a short-range energy blast.
    • Rocket Launcher: Fires 3 rockets at once if an opponent is locked on.
    • Chain-Gun: Transforms into a mobile turret & fires faster.
    • Ballista: Fires an energy burst that explodes after a bit.
  • Up Special - Meat Hook: Pulls out the Combat Shotgun & fires a hook, which can grab ledges & opponents.
  • Down Special - Equipment Launcher: Fires 1 of 3 grenades that emerge from a menu that appears if held.
    • Frag Grenade: Standard.
    • Ice Grenade: Freezes opponents.
    • Siphon Grenade: Explodes in a glowing red field of energy that leeches opponents' health to heal himself.
  • Final Smash - Double BFG Barrage: Fires a blast from the BFG 9000, which sends any caught opponents into a cinematic where he hops in the BFG 10,000 & fires a laser beam that hits them, which insta-KO's heavily damaged opponents.

  1. Dark Green: Based off his appearance from DOOM: Eternal.
  2. White: Based off the Astro armor.
  3. Red: Based off the Blood Slayer armor.
  4. Crimson: Based off the Crimson skin.
  5. Blue: Based off the Midnight armor.
  6. Orange: Based off the Phobos armor.
  7. Purple: Based off the Retrowave armor.
  8. Silver: Based off the Silver Slayer armor.
  9. Cyan: Based off the World Spear Slayer armor.
  10. Black: Based off the Ember armor.
  11. Yellow: Based off the Gold armor.
  12. Praetor: The Praetor Suit from DOOM (2016).
  13. Classic: Doom Marine from DOOM (1993).
  14. Classic Red: Based off the Red Doomguy skin.
  15. Indigo: Based off the Indigo Doomguy Skin.
  16. Green: His appearance from DOOM 64.

Slayer of Hell's Hordes (Theme: His opponents are based off enemies from the DOOM franchise.)
  • Round 1: 15 Marios who represent the Imps.
  • Round 2: Giant Red Kirby who represents the Cacodemon.
  • Round 3: Pink Classic Wario, Wario who represents both the classic & modern interpretations of the Pinkies.
  • Round 4: Red King K. Rool who represents the Mancubus.
  • Round 5: Giant Pink Luigi who references the Baron of Hell.
  • Round 6: 15 White Spider-Men who represents the Arachnotrons.
  • Bonus Game: Board The Platforms
  • Boss: Icon of Sin

Ubisoft[]

Rayman

The Limbless Legend

Rayman is the main protagonist of the Rayman franchise. A humanoid with floating appendages, due to lum shortage, who was created as an effort to shield the world from evil.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Falls from high up in the air & lands on his feet & hands with his hair over his face.
  • Idles
    • Enters a fighting stance & moves his arms in a circular motion.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Can float for 2.5 seconds.
    • Electric Barrier: When shielding, he creates an electrical barrier around himself.
    • Sliding: By tilting down while running, he can slide forward & can be cancelled into his attacks.
  • Taunts
    • Up Taunt: Swings his torso around like a basketball.
    • Side Taunt: Opens his mouth wide with his hands & blows a raspberry.
    • Down Taunt: Strikes a pose, makes a peace sign while smiling at the camera & says "Yay!".
  • Victory Poses
    • Left: Smoothly spins on 1 foot & then strikes the victory pose from the original Rayman when a level is completed.
    • Up: Does his Pelvic Thrust of Justice & then poses.
    • Right: Does an air guitar motion & then poses.

  • Neutral Attack: Does a weak punch, then a medium punch & finishes with a strong punch.
  • Forward Tilt: Does a roundhouse kick.
  • Up Tilt: Does an uppercut.
  • Down Tilt: Does a sweep kick.
  • Dash Attack: Does a spin with his hands out.
  • Forward Smash - Wind-Up Punch: Twirls his fist a few times & throws a cross punch forward.
  • Up Smash - Wind-Up Punch: Same as Forward Smash but does an uppercut.
  • Down Smash: Does the splits, kicking to both sides of himself.

  • Neutral Aerial - Spin Attack: Does a spin in the air with his arms & legs extended.
  • Forward Aerial: Does a hammer punch forward.
  • Back Aerial: Turns around & kicks backwards.
  • Up Aerial: Does an upward kick.
  • Down Aerial - Crush Attack: Does a ground pound.

  • Grab: Reaches out with incredible range.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Winds up with the opponent & throws them forward.
  • Back Throw: Throws the opponent behind himself.
  • Up Throw: Holds the opponent like he's looking up & shoves them upward.
  • Down Throw: Hovers for a brief time with his hair & then slams the opponent into the ground.

  • Front Floor Attack: Punches with both hands in front of himself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a cartwheel while climbing up.

  • Neutral Special - Rubber Bullets: Fires a small orange bullet from his hand, which can be spammed & bounce off surfaces.
  • Side Special - Fireworks: Shoots a massive green blast from his hand that travels in an arc & explodes.
  • Up Special - Helicopter: Does a short hop & rapidly spins the fronds of his hair-like propeller blades.
  • Down Special - Plum: Pulls out a large purple bouncing plum that can be stood on as a platform & can be hit to be moved.
  • Final Smash - Moskito: A Moskito swoops in as he jumps on & fires blasts while he launches Magic Fists everywhere.

  1. Default: An amalgamation of his appearance from Rayman 3: Hoodlum Havoc, Rayman: Origins & Rayman: Legends.
  2. Green: Based off his appearance when using the Vortex.
  3. Red: Based off his appearance when using the Heavy Metal Fist.
  4. Blue: Based off his appearance when using the LockJaw.
  5. Orange: Based off his appearance when using the Shock Rocket.
  6. Purple: Based off his appearance when using the Throttle Copter.
  7. Yellow: Based off his Punk costume from Rayman Raving Rabbids.
  8. Dark Green: Based off Ed from Tonic Trouble.
  9. Cyan: Based off Raynemesis.
  10. Light Purple: Based off the Champion Ray skin.
  11. Black: Based off Dark Rayman.
  12. Silver: Based off Sir Ray-a-Lot.
  13. White: Assassin Ray, a version of him based off Edward Kenway.
  14. Tan: Ray Vaas, a version of him based off Vaas Montenegro.
  15. Splinter: Splinter Ray, a version of himself based off Sam Fisher.
  16. Brown: Ray of Persia, a version of himself based off The Prince.

Ranged Wonders (Theme: His opponents are all characters who excel at ranged Melee or pseudo-melee combat.)
  • Round 1: Yoshi, Female & Male Ring Fit Adventurer
  • Round 2: Olimar, Bayonetta
  • Round 3: Rosalina, Geno, Ryza
  • Round 4: Female & Male Byleth, Joker
  • Round 5: Simon, Luffy
  • Round 6: Sephiroth, 2B, Scorpion, Kratos
  • Bonus Game: Board the Platforms
  • Boss: Magolor/Magolor Soul who represents Mr. Dark

Cartman

Foul-Mouthed Fourth Grader

Eric Theodore Cartman or Cartman for short is 1 of the main protagonists & the main antagonist of South Park. The fat kid of the Boys who the others keep him around because they know he won't get along well with anyone else.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Walks off the South Park Elementary School Bus.
  • Idles
    • Yawns.
    • Gets distracted & pulls out Clyde Frog, but then realizes he's busy battling.
  • Gimmicks
    • Can crawl.
  • Taunts
    • Up Taunt: Laughs & says "Na-na-na-na-na---na." as he swings his hips a bit.
    • Side Taunt: Swings a baton around & then points forward, saying "Respect My Authoritah!".
    • Down Taunt: Pulls out a bag of Cheesy Poofs, takes a bite & then puts it back, healing 0.5% of his health.
  • Victory Poses
    • Left: Starts dancing like how he did in the South Park episode Casa Bonita.
    • Up: Points towards the camera as he says either "Get the fudge out!" or "Screw you guys! I'm going home." & smiles.
    • Right: Pulls out a megaphone & says "How would you like to suck my balls?".

  • Neutral Attack: Does a 1-2 punch before swinging Kitty forward.
  • Forward Tilt: Swings a frying pan forward.
  • Up Tilt: Sprays disinfectant above himself.
  • Down Tilt: Reaches forward with his arm, tripping opponents.
  • Dash Attack - Body Bash: Thrusts himself forward.
  • Forward Smash - Fire Strike: Lights a lighter & sprays an aerosol forward, dealing fire damage.
  • Up Smash - Curse: Curses to himself before shooting electricity above himself, dealing electric damage.
  • Down Smash: Holds a plasma ball above his head, causing electric currents to strike both sides of himself, also dealing electric damage.

  • Neutral Aerial - Coon Claws: Does 2 swipes.
  • Forward Aerial: Sprays a fire extinguisher forward.
  • Back Aerial: Does an elbow strike behind himself.
  • Up Aerial: Shoots a firework upward.
  • Down Aerial: Does a body slam, meteor smashing opponents.

  • Grab: Reaches out with both arms.
  • Pummel: Licks the opponent.
  • Forward Throw: Kicks the opponent away.
  • Back Throw - Coon Pounce: Punches the opponent, switches places with them & throws them behind himself.
  • Up Throw: Tosses the opponent upward.
  • Down Throw - Sticky Bomb: Slams the opponent down & places on a sticky bomb on them, which explodes.

  • Front Floor Attack: Headbutts forward while getting up.
  • Back Floor Attack: Does a nut punch in front of himself & then behind while getting up.
  • Trip Floor Attack: Spins around while getting up.
  • Edge Attack - Coon Lunge: Does a charge forward while climbing up.

  • Neutral Special - Snowball: Throws a snowball forward but can only have 5 at a time.
  • Side Special - Police Tricycle: Hops on his Police Tricycle & drives forward, which can be turned around & drive over spikes.
  • Up Special - V-Chip: Activates his V-Chip, launching himself in 1 of 8 directions, also dealing electric damage.
  • Down Special - Burning Cloud: Shoots fire out of his ass as he farts, also dealing fire damage.
  • Final Smash - Alien Control: Rides his Police Tricycle forward, sending any caught opponents on an operating table where aliens do a procedure until the UFO crashes at South Park, either reversing their controls, stunning them or insta-KO'ing them if heavily damaged.

  1. Default: Based off his appearance from South Park.
  2. Scarlet: Based off his prototype appearance also from South Park.
  3. Gray: Based off his Handsome appearance also from South Park.
  4. Maroon: Based off his Scotch appearance also from South Park.
  5. Gray/Blue: Based off Stan Marsh.
  6. Orange/Green: Based off Kyle Broslowski.
  7. Orange: Based off Kenny McCormick, while making the voice muffled.
  8. Cyan: Based off Butters Stoch.
  9. Purple: Based off Wendy Testaburger.
  10. Green: Based off Heidi Turner.
  11. Yellow: Based off Jimmy Valmer.
  12. Black: Based off the Goth Kids.
  13. Blue: Based off Liane.
  14. Brown: A.W.E.S.O.M.-O 4000, his alter-ego when pretending to be Butter's robot from the South Park episode AWESOM-O.
  15. Wizard: His appearance as the Grand Wizard King.
  16. Coon: His appearance as The Coon.

But Wholes Of Truth (Theme: His opponents represent villains from South Park.)
  • Round 1: Black R.O.B. who represents Funnybot
  • Round 2: White Layton who represents William P. Connelly
  • Round 3: Terry who represents Trent Boyett
  • Round 4: Wario who represents Jenkins
  • Round 5: Black Travis who represents Scott Tenorman
  • Round 6: Metal Godzilla who represents Mecha-Streisand
  • Bonus Game: Board the Platforms
  • Boss: Crazy Hand who represents Mitch Connor

Marvelous[]

Travis

The No. 1 Ranked Assassin

Travis Touchdown is the main protagonist of the No More Heroes franchise. An American assassin & otaku who lives in a motel, bought a beam katana on eBay to get revenge on Jeane for killing his parents & has a love for pro-wrestling, video games & anime.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Gets off a toilet as toilet paper censors his crotch as he pulls up his pants & then pulls out Blood Berry, activates it & says "It's game time!" as the toilet then explodes.
  • Idles
    • Adjusts his shades.
    • Looks at his Death Glove to make sure it's working.
  • Gimmicks
    • Limited Battery: A battery-shaped meter that slowly depletes when using any of his attacks other than his Specials & depleting more when using Death Blows, but can be recharged by pressing the B button while shielding & he can do it while walking too.
    • Death Blows: When doing his Smash Attacks, a prompt will appear & by inputting the direction of the arrow that appears, he'll follow up with a 2nd attack, insta-KO'ing heavily damaged opponents.
  • Taunts
    • Up Taunt: Raises his arm up as a random chip appears.
    • Side Taunt: Shrugs & says either "What a pain!" or "Weak-ass loser."
    • Down Taunt: Deactivates the Blood Berry & twirls it in his hand.
  • Victory Poses
    • Left: Is seen lying on the ground as Jeane appears & starts rocking her as he says "There, there."
    • Up: Drives up on his motorcycle, then jumps off of it as it explodes & as he lands on the ground, he strikes a pose, saying "LOSERS!!!!".
    • Right: Sylvia appears & he gets a nosebleed as she takes a picture with him.

  • Neutral Attack: Does a downward diagonal slash, then a forward slash & then a downward slash with the Blood Berry.
  • Forward Tilt: Lunges forward with the Blood Berry.
  • Up Tilt: Does an upward slash with the Blood Berry.
  • Down Tilt: Kicks in front of himself.
  • Dash Attack: Swings the Blood Berry several times.
  • Forward Smash: Does a charged downward slash in front of himself & follows it up with a spinning slash if he activated the Death Blow.
  • Up Smash: Does a charged slash upward & then jumps in the air & performs a downward slash if he activated the Death Blow.
  • Down Smash: Does a spinning slash & follows up with a powerful upward slash if he activated the Death Blow.

  • Neutral Aerial: Spins around with the Blood Berry.
  • Forward Aerial: Does a homing slash with the Blood Berry, meteor smashing opponents.
  • Back Aerial: Does a dropkick behind himself.
  • Up Aerial: Same as Up Tilt, but faster.
  • Down Aerial: Thrusts the Blood Berry downward, creating a shockwave as he lands, also meteor smashing opponents.

  • Grab: Puts the Blood Berry on his back & reaches out with both arms.
  • Pummel: Punches the opponent.
  • Forward Throw - Belly-Belly Suplex: Hugs the opponent & falls on the floor, landing on them.
  • Back Throw - Giant Swing: Grabs the opponent's legs, spins around & throws them behind himself.
  • Up Throw: Grabs the opponent, turns them upside down & does a tombstone pile-driver.
  • Down Throw: Does a powerbomb.

  • Front Floor Attack: Does a breakdance kick while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Kicks forward while climbing up.

  • Neutral Special - Death Force: Says "Anti-Gravity Death Force!" & launches a cube of energy forward that traps opponents but goes faster & becomes easier to mash out of if held.
  • Side Special - Death Kick: Says "Screw Crusher Death Kick!", teleports forward & does a dropkick if he appears in front of an opponent.
  • Up Special - Death Rain: Says "Death Melt Shower!", creates a circle of energy in any inputted direction, flying through it to launch himself & will linger on stage for a bit, shooting weak projectiles before disappearing.
  • Down Special - Death Slow: Says "Spin Death Slow!", charges up, punches the ground & creates a wave of energy on both sides, slowing down opponents, but becomes faster for them to break out of if used too much.
  • Final Smash - Full Armor Mode: Transforms into his Full Armor Mode as he says "Henshin!!!", launching a volley of homing missiles, launching any caught opponents into the air as he enters Bougainvillea Mode, unleashing a barrage of slashes & lasers onto them before firing the Hyper Megadeath Particle Cannon.

  1. Red: Based off his appearance from the No More Heroes franchise.
  2. Purple: Based off his appearance from Travis Strikes Again: No More Heroes.
  3. Orange
  4. Black: Based off Sylvia.
  5. Dark Red: Based off Death Metal.
  6. Yellow: Based off Shinobu.
  7. Dark Blue: Based off Destroyman/New Destroyman/Destroyman True Face.
  8. Green: Based off Holly.
  9. Cyan: Based off Harvey Moiseiwitsch Volodarskii.
  10. Pink: Based off Bad Girl.
  11. White: Based off Jeane.
  12. Gray: Based off Henry.
  13. Dark Green: Based off Charlie MacDonald.
  14. Beige: Based off Mimmy.
  15. Light Green: Based off Jasper Batt Jr.
  16. Blue: Based off Badman.

Smash Ranking (Theme: His opponents are the top tier fighters in the competitive scene of the base game as the latest patch except DJ Octavio.)
  • Round 1: Snake
  • Round 2: Palutena
  • Round 3: Pyra, Mythra
  • Round 4: Joker
  • Round 5: R.O.B.
  • Round 6: Pikachu
  • Bonus Game: Break the Targets
  • Boss: DJ Octavio who represents Jasper Batt Jr., particularly his 1st phase.

Katsuragi

The Queen of Sexual Kicked-Her-Assment

Katsuragi is a reoccurring playable character in the Senran Kagura franchise. A perverted voluptuous graduate from Hanzo National Academy who was abandoned by her parents due to them failing to kill Kurokage, causing her to vow to prove herself as the strongest shinobi, re-establish her family's lost honor & hopefully reunite with them someday, using her habit of breast groping as a coping mechanism.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Jumps into the scene in a superhero pose as she says "I'll show you a dance of shadow!" & gets up before spreading her arms out as the Dragon Rebellion boots materialize on her feet.
  • Idles
    • Does a standing split with each leg while standing on the one she's not stretching at the moment.
    • Leans back as she lifts a leg up while standing on the other & gives a serious glare.
  • Gimmicks
    • Can wall jump.
    • Can hover for 2.5 seconds.
    • Clothing Damage: As for her percentage goes up in Stock Matches or goes down in Stamina Matches, her clothes start tearing off as she gets damaged, leaving her in her blue/white striped bra & panties once she reaches 100% in the former or 25% in the latter or after using her Final Smash.
  • Taunts
    • Up Taunt: Stands tall with her hands on her hips as she says "I'm pumped!".
    • Side Taunt: Does her signature "EEE SHI SHI SHI SHI." or gives a lustful grin as she moves her arms up & wiggling her fingers if there are any well-endowed females in the match.
    • Down Taunt: Briefly transforms into her academy gear before transforming back into normal using her Shinobi scroll.
  • Victory Poses
    • Left: Does a kick, then a backflip & lands, sweeps her hand through her hair & puts her hands on her hips as she smirks & says either "Piece of cake!" or "Too easy, too easy!".
    • Up: Does 2 kicks & then poses with her arms out.
    • Right: Breakdances & then poses upside down.
      • Any clothing damage she got in the match will persist on the victory screen.

  • Neutral Attack: Does a right-legged roundhouse kick, then a left-legged roundhouse kick & ends with a front kick, which can be cancelled into a flurry of kicks before ending with a stab kick.
  • Forward Tilt: Does a 180 kick from low to high.
  • Up Tilt: Bends backward & does a high kick upward.
  • Down Tilt: Does a shin kick.
  • Dash Attack: Does a drill kick forward.
  • Forward Smash: Does a dropkick.
  • Up Smash: Does an upward arcing fan kick.
  • Down Smash: Does a capoeira kick.

  • Neutral Aerial - Bloody Dragon: Moves her body forward while in a jump kick stance as her entire body is engulfed by her aura in a shape of a dragon.
  • Forward Aerial: Does 3 aerial kicks forward in a crisscross motion.
  • Back Aerial: Does a back kick behind himself.
  • Up Aerial: Does a frontflip to kick both legs upward.
  • Down Aerial: Does a stall-than-fall axe kick, meteor smashing opponents.

  • Grab: Reaches out with both hands.
  • Pummel: Either knees the opponent or gropes them if they're well-endowed females.
  • Forward Throw: Kicks off the opponent's chest forward.
  • Back Throw: Leglocks the opponent's head & slams them behind herself.
  • Up Throw: Fan kicks the opponent's chin, sending them upward before kicking with the other leg.
  • Down Throw: Ties the opponent with measuring tape & then leglocks their legs.

  • Front Floor Attack: Kicks behind herself & then in front while getting up.
  • Back Floor Attack: Kicks in front of herself & then behind while getting up.
  • Trip Floor Attack: Does a breakdance kick while getting up.
  • Edge Attack: Does a front-flip kick while climbing up.

  • Neutral Special - Strike Cannon: Flicks her fingers, releasing a green energy blast forward, dealing aura damage.
  • Side Special - Cross Panzer: Throws herself back as her boots emit a green energy, charges towards an opponent & launches into a fierce barrage of kicks, ending with an axe kick.
  • Up Special - Waterpack: A waterpack appears on her waist & rockets her in any inputted direction.
  • Down Special - Tornado Spindle: Crouches down & balances herself on her hands as she spins around & whips up a tornado, dragging opponents in & damaging them as well.
  • Final Smash - Dead Screw Dragon: Goes into Frantic Mode, kicks forward & if she catches any opponents, she leaps into the air while pointing both feet outward & begins spinning like a drill, releasing wind that coats her entire body as a dark green long-bodied dragon would revolve around her before saying "Dead Screw Dragon!!!" & drilling straight up as the dragon travels up, insta-KO'ing heavily damaged opponents.

  1. Default: Based off her Shinobi outfit from the Senran Kagura franchise.
  2. Cyan: Based off her Roller Gal outfit.
  3. Orange: Based off her Tomboy Gal outfit.
  4. Black: Based off her Aristocraft outfit.
  5. Purple: Based off her Festival outfit.
  6. Blue: Based off her Playing in Winter outfit.
  7. Green: Based off her Date outfit.
  8. Red: Based off a dress she wore in a card from Senran Kagura: New Wave.
  9. Tan: Based off Asuka.
  10. White: Based off Ikaruga.
  11. Brown: Based off Yagyū.
  12. Pink: Based off Hibari.
  13. Yellow: Based off Hikage.
  14. Gray: Based off Kasumi.
  15. Graduate: Her appearance as a Shinobi from Senran Kagura: New Link.
  16. Biker: Her biker attire also from New Link.

Can You Kick It? (Theme: Her opponents are females known for having strong kicks, except Rugal.)
  • Round 1: Twilight
  • Round 2: Min Min
  • Round 3: Junko
  • Round 4: Chun-Li
  • Round 5: Bayonetta
  • Round 6: 2B
  • Bonus Game: Break the Targets
  • Boss: Rugal/Omega Rugal who represents Dōgen

Electronic Arts[]

Crazy Dave

The Properly Paranoid Gardener

Crazetopher David Blazing III, better known as Crazy Dave, is the main protagonist in the Plants vs. Zombies franchise. The next-door neighbor of the player who's the one responsible for creating the plants they need to stop the zombies from invading their backyard & eating their brains.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Penny quickly appears from a portal as he's sent tumbling to the floor before getting up as Penny blasts off.
  • Idles
    • Adjusts the pan on his head.
    • Looks around with his crazy face.
  • Gimmicks
    • Can crawl.
    • Wallnut: When perfect shielding, a Wallnut spawns, costing 25 Sun.
    • Lily Pad: Automatically puts a Lily Pad on top of any water as a platform, costing 25 Sun.
    • Sun: Starts with 30 Sun & during the battle, small suns will fall onto the stage to increase the suns he has, maxing out at 50.
  • Taunts
    • Up Taunt: Takes out his Magic Taco & holds it lovingly before eating it.
    • Side Taunt: Takes out his pot hat & holds it in his hand as he raises his arm while shouting "Because I'm CRAAZY!" before putting it back on.
    • Down Taunt: A Marigold emerges from the pot & smiles before retreating.
  • Victory Poses
    • Left: Is seen with a phonograph as he dances with several Marigolds.
    • Up: Holds up a golden trophy as the plants cheer around him.
    • Right: A Sunflower emerges from the pot & starts singing in the sunlight.

  • Neutral Attack: Swings a mallet forward.
  • Forward Tilt: A rake will appear in front of himself & whacks him in the face.
  • Up Tilt: Sprays bug spray above himself.
  • Down Attack: Digs into a ground with a shovel.
  • Dash Attack - Lawnmower: Spawns a lawnmower & charges forward with it.
  • Forward Smash - Chomper: Grows up a Chomper as it bites forward, costing 6 Sun.
  • Up Smash - Cactus: Plants a cactus, which grows upward, costing 5 Sun.
  • Down Smash - Squash: Spawn 2 Squashes around himself, burying opponents & costing 4 Sun.

  • Neutral Aerial - Starfruit: Grows a Starfruit that fires in 5 directions around himself, costing 2 Sun.
  • Forward Aerial - Bonk Choy: Grows a Bonk Choy who punches forward twice, costing 2 Sun.
  • Back Aerial - Lightning Reed: Grows a Lightning Reed that strikes behind himself, dealing electric damage & costing 3 Sun.
  • Up Aerial - Sunflower: Grows a Sunflower that emits sunlight, costing 1 Sun.
  • Down Aerial - Wasabi Whip: Grows a Wasabi Whip that whips downward, costing 3 Sun, meteor smashing opponents & dealing fire damage.

  • Grab - Gravitree: Grows a Gravitree to telekinetically grab forward.
  • Pummel: The Gravitree throws apples at the opponent.
  • Forward Throw - Cabbage-pult: Drops the pot down as a Cabbage-pult emerges & throws the opponent forward, costing 3 Sun.
  • Back Throw - Melon-pult: Drops the pot down as a Melon-pult emerges & throws the opponent behind himself, costing 2 Sun.
  • Up Throw - Umbrella Leaf: Drops the pot as an Umbrella Leaf emerges, sending the opponent upward & costing 2 Sun.
  • Down Throw - Spikeweed: Drops the pot & makes the opponent sit on it as a Spikeweed grows & pricks them, costing 1 Sun.

  • Front Floor Attack: Whacks with his mallet around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Bloomerang: A Bloomerang spawns & throws a boomerang forward while he climbs up.
  • Water Attack - Sea-shroom: Puts a Sea-shroom underwater as he fires 3 spores at a time before disappearing, costing 4 Sun.

  • Neutral Special - Peashooter: Grows 1 of 7 types of Peashooter & fires pea pods at opponents, costing 2 Sun, being able to plant 2 of them on the stage.
    • Standard: Fires 1 pod if tapped.
    • Repeater Peashooter: Fires faster if held for 2 seconds.
    • Split Peashooter: Shoots in both directions if held for 3 seconds.
    • Gatling Peashooter: Shoots like a Gatling gun if held for 4 seconds.
    • Threepeater Peashooter: Fires a spreadshot if held for 5 seconds.
    • Snow Pea: Fires a pod that freezes opponents if held for 7 seconds.
    • Fire Peashooter: Fires a pod that deals fire damage if held for 10 seconds.
  • Side Special - Coconut Cannon: Grows a Coconut Cannon & fires a coconut forward, costing 2 Sun.
  • Up Special - Blover: Grows a Blover as he ascends upward, costing 2 Sun.
  • Down Special - Cherry Bomb (Tapped)/Potato Mine (Held): Grows a Cherry Bomb that explodes if tapped or plants a Potato Mine if held, both costing 2 Sun.
  • Final Smash - Garden Warfare: Penny emerges & charges forward as he gets in, sending any caught opponents into the realm of Infinity where they're subjected to rapid-fire pea shots, solar lasers, kernel shots, rose magic, orange lasers & cactus spines before he launches them through a singularity & into a Tactical Cuke, which explodes.

  1. White
  2. Green: Based off the Peashooters.
  3. Yellow: Based off the Sunflowers.
  4. Red: Based off the Cherri Bombs.
  5. Brown: Based off the Wallnuts.
  6. Beige: Based off the Potato Mines.
  7. Blue: Based off the Snow Peas.
  8. Purple: Based off the Chompers.
  9. Gray: Based off the Grave Busters.
  10. Pink: Based off the Hypno-Shrooms.
  11. Violet: Based off the Scaredy-Shrooms.
  12. Black: Based off the Doomshrooms.
  13. Dark Green: Based off the Tangle Kelp.
  14. Dark Red: Based off the Jalapenos.
  15. Orange: Based off Iron Man Nut.
  16. Cyan: His pajamas from Plants vs. Zombies: All Stars.

Garden Warfare (Theme: His opponents are based off plants from the Plants vs. Zombies franchise, except Andross.)
  • Round 1: 12 Bowser Jrs. who represent the Peashooters, 6 Tiny Elsas who represent the Snow Peas, 6 Tiny Doom Slayers who represent the Gatling Peas.
  • Round 2: 6 Brown King K. Rools who represent both the Walnuts & Tallnuts.
  • Round 3: 6 Red Bombermen who represent the Cherri Bombs.
  • Round 4: 6 Tiny Purple Captain Toads who represent the Puffshrooms, 6 Sucys who represent the Gloomshrooms.
  • Round 5: 6 Tiny Green Lapises who represent the Lily Pads.
  • Round 6: 6 Tiny Green Megatrons who represent the Cob Cannons.
  • Bonus Game: Break the Targets
  • Boss: Andross/Andross’ Brain who represents Dr. Zomboss.

Homer

The Beer Baron

Homer Jay Simpson is the main protagonist of The Simpsons. The father of the Simpsons & the safety director of the Springfield Nuclear Power Plant who saved Springfield from being blown up after causing it to get domed 1 time.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Comes out of a bush that disappears.
  • Idles
    • Falls asleep before waking up.
    • Scratches his head.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Moves his arms up & goes "Woo-Hoo!".
    • Side Taunt: Begins drooling while muttering "Mmm...".
    • Down Taunt: Points forward as he says "Stupider like a FOX!".
  • Victory Poses
    • Left: Starts dancing as he says "I Am So Smart...S-M-R-T, I mean S-M-A-R-T.".
    • Up: Starts laughing as it starts raining doughnuts before grabbing & eating some.
    • Right: The family couch appears as he, Marge, Bart, Lisa & Maggie all rush onto it & sit down watching TV with the other fighters in the team he's part of & Assist Trophies summoned replacing them in Team Matches, though the larger Assist Trophies will sit behind them.

  • Neutral Attack: Does 2 hook punches forward & then a chop.
  • Forward Tilt: Shoves both hands forward.
  • Up Tilt: Raises his arm to create a picture of a Duff Beer.
  • Down Tilt: Kicks forward.
  • Dash Attack: Trips & slide forwards as he says "D'oh!!".
  • Forward Smash: A mailbox appears & he kicks it forward.
  • Up Smash: Shakes a Duff Beer & sprays it upward.
  • Down Smash: Jumps & then does a ground pound.

  • Neutral Aerial: Does a sex kick.
  • Forward Aerial: Kicks forward.
  • Back Aerial: Does an elbow strike behind himself.
  • Up Aerial: Swings a mallet above himself.
  • Down Aerial: Does a body slam, spiking opponents.

  • Grab - Why You Little!: Says "Why You Little...!!!" & reaches out to grab the opponent by their neck.
  • Pummel: Strangles the opponent.
  • Forward Throw: Rolls the opponent forward like a bowling ball.
  • Back Throw: Turns around & throws the opponent behind himself.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Slips & falls onto the opponent, saying "D'oh!".

  • Front Floor Attack: Punches in front of himself & then behind while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a tackle while climbing up.

  • Neutral Special - Burp: Releases a burp forward or a powerful fiery burp if charged, dealing fire damage.
  • Side Special - Gumi-Homer: Transforms into Gumi-Homer & shoots gumi-balls forward before changing back.
  • Up Special - Heli-Homer: Inflates himself with helium to float himself into the air before deflating.
  • Down Special - Radioactive Nuke: Throws a miniature nuke forward, which explodes.
  • Final Smash - Springfield Smackdown: Rams forward with his car, transporting any caught opponents to Springfield where he gains muscles & a green glow from a waste barrel falling on him & does a flurry of punches that ends with him slamming them down to the planet before going back to normal.

  1. Default
  2. Blue: Based off Cool Homer.
  3. Green: Based off Pin Pal Homer.
  4. Red: Based off Santa Homer.
  5. White: Based off Deep Space Homer.
  6. Black: Based off Ninja Homer.
  7. Brown: Based off Barbarian Homer.
  8. Gray: Based off Fireman Homer.
  9. Orange: Based off Lisa.
  10. Pink: Based off Barney Gumble.
  11. Yellow: Based off Apu Nahasapeemapetilon.
  12. Purple: Based on Krusty the Clown.
  13. Dark Blue: The Mr. Plow outfit from The Simpsons: Tapped Out.
  14. Maroon: The Number 308 outfit also from Tapped Out.
  15. Cyan: The Pie Man outfit also from Tapped Out.
  16. Dark Red: His costume of Evil Homer from The Simpsons: Hit & Run.

Save Maggie! (Theme: His opponents represent bosses from The Simpsons arcade & The Simpsons Game or villains from The Simpsons.)
  • Round 1: Gray Orcane who represents King Snorky.
  • Round 2: Green Scrooge who represents Waylon Smithers.
  • Round 3: Green Shockwave, Green Dark Samus who both represent Kang & Kodos.
  • Round 4: Green Starscream who represents Sideshow Bob.
  • Round 5: Blue Geese who represents Russ Cargill.
  • Round 6: Red Kazuya who represents Matt Groening.
  • Bonus Game: Race to the Finish
  • Boss: Metal Gear REX who represents the mech Burns piloted in The Simpsons Arcade.

Koei Tecmo[]

Hayabusa

The Dragon Ninja

Ryu Hayabusa is the main protagonist of the Ninja Gaiden franchise & a reoccurring playable character in the Dead or Alive franchise. The leader of the Hayabusa ninja clan who's a dragon-human hybrid who wields the powerful Dragon Sword.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Appears in a tornado whirlwind on stage, sheathing his Dragon Sword & readies for battle.
  • Idles
    • Rotates his arm in a 360 motion to keep loose.
    • Clenches his fist & pulls it close to him as if focusing his ki.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Ninpo Meter: A 4-part meter that fills up as he damages opponents & gains Ki, which can be then used in his Down Special.
  • Taunts
    • Up Taunt: Recites the 9 Ninja Syllable Seals as he moves his hands to make the hand gestures.
    • Side Taunt: Does a Nin stance.
    • Down Taunt: Swiftly swings his sword to clean it.
  • Victory Poses
    • Left: Runs into the screen while using whirlwinds as platforms, finishing by jumping onto the stage & striking an attack pose.
    • Up: Performs several Ninpo gestures & finishes by conjuring the Art of the Flame Phoenix, causing 3 firebirds to fly around himself in a swirl of flame as he finishes on a pose.
    • Right: Sheathes his sword & turns his back to the camera, saying "I still have much to do." before disappearing with a smoke bomb thrown at his feet.

  • Neutral Attack - Ren-Kijin-Ongyo: Does a left jab, then a high kick & then a roundhouse kick.
  • Forward Tilt: Does a diagonal downward cut & then a horizontal slash with the Falcon's Talons.
  • Up Tilt - Tenrin-Kyaku: Does a rising kick in a circular motion.
  • Down Tilt: Does a low swipe with the Dragon Sword.
  • Dash Attack - Thunderclap Kick: Jumps & kicks forward twice.
  • Forward Smash - Haze Straight Slash: Steps forward with a horizontal slash with the Dragon Sword.
  • Up Smash - Azure Dragon: Does a skyward strike with the Lunar Staff.
  • Down Smash - Gleaming Blade: Does a spinning slash around himself & ends it with a jumping slash with the Eclipse Scythe.

  • Neutral Aerial: Does a rolling slash with the Dragon Sword.
  • Forward Aerial - Blade of Niriti: Does a forward slash with the Blade of Niriti.
  • Back Aerial - Blade of Niriti: Does a backward slash with the Blade of Niriti.
  • Up Aerial - Blade of Niriti: Does an upward slash with the Blade of Niriti.
  • Down Aerial - Blade of Niriti: Does a downward slash with the Blade of Niriti.

  • Grab: Reaches out with both hands.
  • Pummel: Knee strikes the opponent.
  • Forward Throw - Guillotine Throw: Jumps on the opponent, grabbing them by the head against his shoulder & then does a centrifugal flip, throwing them forward.
  • Back Throw - Yama-Arashi: Uses the weight of his opponent to toss them behind himself.
  • Up Throw - Izuna Drop: Grabs the opponent, knocks them high in the sky, warps up, grabs them & does a spinning pile-driver.
  • Down Throw - Fiend Slasher: Throws the opponent down & stabs them.

  • Front Floor Attack: Slashes around with the Dragon Sword while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a front kick while getting up.

  • Neutral Special - Windmill Shuriken: Throws a large shuriken forward.
  • Side Special - Shadow Clone Technique: Summons a clone of himself that slashes any opponents it gets near before disappearing.
  • Up Special - Flying Swallow: Does a flip jump with a trail of afterimages & does an aerial slash upward.
  • Down Special - Ninpo: Focuses & can use 1 of 4 arts that appears on a wheel.
    • Art of the Fire Wheels: Creates a fire wheel that encircles himself & can be fired if tapped again, using 1/2 of his Ki & dealing fire damage.
    • Art of the Ice Storm: Creates a vertical whirlwind of ice that encircles himself & freezing opponents, using 1/4 of his Ki.
    • Art of the Hurricane: Creates a twister, launching any caught opponents & using 3/4 of his Ki.
    • Art of the Inazuma: Charge up electricity in his body before blasting outwards as lightning striking all opponents in a vicinity, using all his Ki & dealing electric damage.
  • Final Smash - Art of the True Inferno: Surrounds himself with Ki & transforms into a dragon to breathe fire & then does a rushing bite before returning back to normal.

  1. Black: Based off his appearance since the 2008 version of Ninja Gaiden II & the Dead or Alive franchise.
  2. White: Based off his 1st color palette from Dead or Alive 6.
  3. Green: Based off his Type 20 skin.
  4. Red: Based off his Dark Blood skin.
  5. Orange: Based off both the Dragon Muscle Suit & the Doppelganger Fiends.
  6. Gray: Based off the Fiend Hayabusa outfit.
  7. Brown: Based off the Jaguar skin.
  8. Yellow: Based off the alternate palette of the Morphing Ninja appearance also from 6.
  9. Purple: The Shinobi Shozoku outfit from both the NES games & the 2004 Ninja Gaiden reboot.
  10. Blue: Based off a promotional image of him from Ninja Gaiden II: The Dark Sword of Chaos.
  11. Classic Gray: Based off Bloody Malth's appearance from the original Ninja Gaiden's opening cutscene.
  12. Pink: Based off Jô's appearance also from the original Ninja Gaiden's opening cutscene.
  13. Classic Green: Based off the generic ninja enemies from the original Ninja Gaiden franchise.
  14. Bronze
  15. Gold
  16. Deluxe: His Deluxe costume also from 6.

Path of the Ninja (Theme: His opponents represent the bosses from the 2004 Ninja Gaiden reboot.)
  • Round 1: Sol who represents Dynamo
  • Round 2: Green Snake who represents Gamoy
  • Round 3: Ridley who represents the Paz Zuu
  • Round 4/Mini-Boss 1: Medeus/Dark Dragon Medeus who represents Smaugan
  • Round 5/Mini-Boss 2: Vampire Witch Reaper who represents Alma Awakened
  • Round 6: Sephiroth who represents the Vigoor Emperor
  • Bonus Game: Break the Targets
  • Boss: Magolor/Magolor Soul who represents Murai

Ryza

The Thick-Thighed Master Alchemist

Reisalin Stout or Ryza for short is the main protagonist of the Atelier Ryza trilogy. A girl who's considered mediocre by her village & has no outstanding talents, met an alchemist & became tired of boring everyday life, changing her entire destiny.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Jumps into frame & spawns her staff.
  • Idles
    • Plants her staff on the ground as she looks forward.
    • Puts the staff on her back & adjusts the seams on her shorts.
  • Gimmicks
    • Can crawl.
    • Can wall cling.
    • Resources: Hitting opponents or parts of the stage cause them to drop different resources for her to use in her Down Taunt & fill her Tactics gauge, which include Clean Water, Goat's Milk, Plant Essence, Nameless Grass, Lucky Clover, Maple Leaf, Uni, Health Flower, Delphi Rose, Taun, Bitter Root, Sapling Branch, Medicine Moss, Fertile Soil, Medium Medicine, Rotten Tree Bark, Mushroom Powder, Soft Sand, Polluted Humus, Sandstone, Eroded Stone, Cave Coral, Stalactite Fragment, Small Crystal, Shell Pearl, Scrap Paper, Natural Oil, Smokey Charcoal, Wild Potato, Fresh Meat, Fresh Berry, Pretty Shell, Sardine, Crab, Honey Ant, Lantern Fly, Rose Bee, Giant Beetle, Tough Vine, Crispy Mushroom, Large Feather, Animal Hide, Large Bone, Holy Stone Fragment, Fire Core, Ice Core, Lightning Core, Wind Core & Dark Core.
    • Tactics Gauge: A 5-part meter that fills up as she collects resources, allowing herself to level up her Tactics & boosts her Specials, but resets when she's KO'd.
  • Taunts
    • Up Taunt: Does a little dance before she moves her arm out & lifts a finger on her hand.
    • Side Taunt: Swings her hip to the side as she puts a finger to her mouth.
    • Down Taunt: Spawns a cauldron & tosses any items she collected into to create an item that she then either throws forward if it's Ice Caltrop, Bomb, Lightning Bell, Fire Bottle, Lunar Lamp, Philosopher's Book, Thorny Embrace, Energianica, Astronomical Clock or Mirage Loupe, damaging any opponent or eats or drinks it if it's food, which includes Rasen Pudding, Goddess Cup or Sundry Remedy, though any item thrown at her during it will be just added to the cauldron.
  • Victory Poses
    • Left: Swings her arm to the side & then puts her free hand on her hip as she looks at the camera.
    • Up: Does an "Uh, uh!" motion & then leans & kneels a bit as she looks at the camera.
    • Right: Winks at the camera & walks off to the left.

  • Neutral Attack - Ryza Special: Does a turning backward roundhouse kick while holding onto her staff, then a back high roundhouse kick & then fires a short burst of magic forward from it.
  • Forward Tilt - Ryza Smash: Slams her staff downward in front of herself.
  • Up Tilt: Swings her staff in an arc over her head.
  • Down Tilt - Ryza Sweep: Crouches & does a sweeping swing with her staff.
  • Dash Attack - Grass Sickle: Slashes the Grass Sickle forward.
  • Forward Smash - Bomb Rod: Casts an explosion with the Bomb Rod.
  • Up Smash - Bomb Rod: Plants her Bomb Rod on the ground & an explosion is cast upward.
  • Down Smash: Thrusts her staff's hilt forward & performs a reverse-gripped thrust behind herself.

  • Neutral Aerial: Spins her staff around herself.
  • Forward Aerial - Hammer: Slams a Hammer downward in front of herself, meteor smashing opponents.
  • Back Aerial - Woodcutter's Axe: Swings behind herself with the Woodcutter's Axe.
  • Up Aerial - Woodcutter's Axe: Swings the Woodcutter's Axe above her head.
  • Down Aerial - Hammer: Slams the Hammer down between her legs, also meteor smashing opponents.

  • Grab - Bug Net: Uses the Bug Net to grab her opponent.
  • Pummel: Yanks the Bug Net backward.
  • Forward Throw: Slashes the opponent forward with the Grass Sickle.
  • Back Throw: Turns around & tosses the opponent out of the Bug Net.
  • Up Throw: Tosses the opponent upward out of the Bug Net.
  • Down Throw: Slashes the opponent with the Grass Sickle 3 times.

  • Front Floor Attack - Crescent Sweep: Does a crescent sweep around herself with her staff while getting up.
  • Back Floor Attack - Crescent Sweep: Same as Front Floor Attack.
  • Trip Floor Attack - Crescent Sweep: Same as Front & Back Floor Attack.
  • Edge Attack: Thrusts her staff diagonally downward.

  • Neutral Special - Summoning Star: Shoots out either a magic projectile with her staff, a flurry projectile starting at Tactics Level 2 or a flurry of projectiles along with a finishing projectile starting at Tactics Level 4.
  • Side Special - Shining Trail: Sends out a trail of energy pillars, which ends with a large pillar explosion starting at Tactics Level 3 with a larger radius at Tactics Level 5.
  • Up Special - Eclipse Javelin: Shoots out 3 spears that are fired downward while she's propelled upward & are followed by another spear starting at Tactics Level 2, which gets larger, does more damage & break shields starting at Tactics Level 4.
  • Down Special - Silhouette: Waves her hand around as a magical aura appears, increasing the damage of any items she uses for a while, which increases even more starting at Tactics Level 3.
  • Final Smash - Grand Chariot: Fires several energy spears forward, trapping any caught opponents in a massive energy ball before charging up & firing a massive magic beam at them, changing it to a cross before she turns her back to them & it explodes.

  1. Default: Based off her appearance from Atelier Ryza 3: Alchemist of The End & The Secret Key.
  2. Cyan: Based off her Blue Puni Costume T-Shirt.
  3. White: Based off her Beware the Puni T-Shirt.
  4. Black: Based off her black Another Style Costume Set outfit.
  5. Orange: Based off her orange Another Style Costume Set outfit.
  6. Teal: Based off her Mysterious Book Alchemist outfit.
  7. Cream: Based off her Sonnet of Down outfit.
  8. Green: Based off Tao Mongarten.
  9. Classic: Her default outfit from Atelier Ryza: Ever Darkness & the Secret Hideout.
  10. Yellow: Based off her Sunlight Flower outfit.
  11. Blue: Based off her Blue Skies outfit.
  12. Maroon: Based off her Divertimento Embrace outfit.
  13. Red: Based off Lent Marslink.
  14. Purple: Based off Empel Vollmer.
  15. Pink: Based off Patty Abelheim.
  16. Brown: Based off Clifford Diswell.

Our Adventures Starts Now! (Theme: Her opponents represents the bosses from Atelier Ryza: Ever Darkness & the Secret Hideout.)
  • Round 1: Giant Spyro who represents the Old Castle Dragon.
  • Round 2: Katsuragi who represents the Great Wind Element.
  • Round 3: Ragna who represents the Great Darkness Element.
  • Round 4: Kyo who represents the Great Fire Element.
  • Round 5: Elsa who represents the Great Ice Element.
  • Round 6: Gunvolt who represents the Great Lightning Element.
  • Bonus Game: Race to the Finish
  • Boss: Lucy/Vampire Witch Reaper who represents the Ravaging Queen.

Others[]

Scorpion

Vengeance Incarnate

Hanzo Hasashi, better known as Scorpion, is a main character of the Mortal Kombat franchise. A revenant living in the Netherrealm who was a former warrior in the Shirai Ryu ninja clan that was killed by Bi-Han & sought for revenge against those who destroyed his clan & family.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Emerges from the ground in a bursting fire as a skeleton before forming himself with the same burst.
  • Idles
    • Puts both hands up, swaying back & forth.
    • Leans forward with his arm ignited by fire for a few seconds.
  • Gimmicks
    • Can wall jump.
    • Can wall cling.
    • 1-on-1 Facing: When facing only 1 opponent, he'll always face them.
    • Combo Chains: His Neutral Attacks & Tilts have branching chains that are accessed through different directional inputs with the A button as well as tapping it versus holding it for the initial input.
    • Super Meter: A meter that fills when dealing & taking damage with the E icon, allowing him to perform an enhanced Specials for 1 time, costing 1 bar, Breaker allows him to interrupt the opponent's move by pushing them away & costs 2 bars if the B button is pressed while shielding & Fatal Blow by pressing both L & R buttons that costs the entire bar.
    • Command Inputs: Can use more powerful versions of his Specials by inputting a command motion.
    • Fatalities: Upon reaching 100% in Stock Matches or 30% or less of his maximum HP in Stamina Matches & on his final stock, he can perform 2 Fatalities by doing a command input as the Fatality voice line & text appears if used to win the match.
  • Taunts
    • Up Taunt: Raises his arms into the air as flames appear around himself.
    • Side Taunt: Points toward the opponent says "You will suffer!" before putting his hand to his chest.
    • Down Taunt: Spins his spear around him as he says "I am vengeance!".
  • Victory Poses
    • Left: Bursts into flames, showing off his skeleton before raising both arms in victory as he returns to normal.
    • Up: A chain is thrown forward off-screen as the camera moves on him retrieving it before swinging it in a circle & raises his arm in victory while holding it.
    • Right: Performs a roundhouse kick, followed by an uppercut before ending with a straight fist.
      • If he wins without losing a stock, the Flawless Victory line & text will appear on the splash screen.

  • Neutral Attack: If tapped, he does a left jab, then an uppercut-like hook punch & ends with either a right hook punch if A is pressed again or a quick roundhouse kick if held forward after that. If held, he does a right crescent punch, then a left backhand punch & ends with either a forward roundhouse kick if A is pressed again or an overhead strike with a katana if held forward after that.
  • Forward Tilt: Does a shin kick & either does a downward stab with a katana & then a flip kick if tapped, dealing fire damage or jumps off a katana to do a flying kick if held forward or does a body blow if held forward afterward & then ends with a jumping roundhouse kick if A is pressed after that, also dealing fire damage or a katana swing if held forward after that.
  • Up Tilt: Does a right uppercut & then either a left uppercut if A is pressed after that or an uppercut-like hook punch if held forward after that.
  • Down Tilt: Kicks forward, which can be spammed & then either does a legsweep if held back after that or does a crouching uppercut if held forward after that.
  • Dash Attack - Demon Dash: Transforms into a fiery skeleton & punches forward, also dealing fire damage.
  • Forward Smash: Swings a katana forward & can be followed up with any of the following:
    • Another swing if A is pressed again.
    • A back roundhouse kick if held forward while pressing A.
    • Rising Doom: An uppercut if held upward while pressing A.
  • Up Smash: Does a fiery backflip kick, also dealing fire damage.
  • Down Smash - Downfall: Does a spinning slash around himself.

  • Neutral Aerial - Flying Kick: Does a flying kick forward.
  • Forward Aerial: Stabs a kunai straight forward.
  • Back Aerial - Cataclysm: Stabs a katana behind himself.
  • Up Aerial: Same as Up Smash, but less powerful.
  • Down Aerial: Does a downward dropkick.

  • Grab - Come Here!: Grabs with both hands.
  • Pummel: Headbutts the opponent, causing their skull to crack.
  • Forward Throw: Slashes twice & uppercuts the opponent forward.
  • Back Throw - Throw: Throws the opponent backward.
  • Up Throw - Grab: Grabs the opponent by the shoulders & knee strikes them upward.
  • Down Throw - X-Ray: Throws his opponent to the floor & steps on their chest, causing their ribcages to crack.
  • Air Throw - Demon Slam: Throws the opponent to the ground.

  • Front Floor Attack: Does a flip kick while getting up.
  • Back Floor Attack: Does a stab with his spear behind himself while getting up.
  • Trip Floor Attack: Spins with his spear while getting up.
  • Edge Attack: Does a double kick while climbing up.

  • Neutral Special - Spear/Flaming Spear (Enhanced): Extends his palm forward & throws his spear, saying either "Come Here!" or "Get Over Here!" to grab opponents closer & stunning them, goes either in a straight line on the ground or diagonally down in the air & can be used as a tether recovery, but emits fire when enhanced if pressed again, dealing fire damage & doing more damage by inputting ←←+A/B.
  • Side Special - Flame Ball/Hell Ball (Enhanced): Throws a fireball or 2 if enhanced forward, also dealing fire damage & doing more damage by inputting ↓→+A/B, which can be angled.
  • Up Special - Flameport: Leaps upward diagonally as a shadowy version of himself is left behind & if enhanced & an opponent makes contact, it'll burst into flames & explode, also dealing fire damage by inputting ↓←+A/B.
  • Down Special - Hell's Fire: Extends his palm upwards & shouts "You're mine!" as a pool of fire explodes a short distance in front of himself on the ground or throws an ember from his hand that explodes in the air, also dealing fire damage by inputting ←→+A/B.
  • Fatal Blow - Get Over Here!: Everything goes greyscale as he slashes the opponent 3 times with his katana, plunges his spear in their chest & then kicks them away.
  • Fatality 1 - TOASTY!: Time freezes in place as he pulls off his mask to reveal his flaming skull & breathes fire towards an opponent by inputting ↑↑+B, insta-KO'ing them.
  • Fatality 2 - Hell's Hand: Time freezes in place as he summons a giant flaming skeleton hand from the ground to grab an opponent & drags them to the Netherrealm by inputting →→←+A, insta-KO'ing them.
  • Final Smash - The Neverrealm: Raises his hand to summon a large pillar of fire from the Neverrealm, teleports behind any opponents caught & kicks them in the back, teleporting both there as he overwhelms them with teleporting punches & kicks before spears them in the chest & jumps in the air to slam them before ending off by generating a diagonally forward fire pillar, also dealing fire damage.

  1. Yellow: Based off his O.G. Ninja skin from Mortal Kombat 11.
  2. White: Based off his Holy Fire skin also from 11.
  3. Black: Based off his Heliotrope skin also from 11.
  4. Orange: Based off his Blood for Blood skin also from 11.
  5. Green: Based off his Forest Ninja skin also from 11.
  6. Purple: Based off his Slow Burn skin also from 11.
  7. Blue: Based off his Blackout skin also from 11.
  8. Dark Gray: Based off his In The Shadows skin also from 11.
  9. Brown: Based off his Icy Hot skin also from 11.
  10. Gray: Based off his Nightcrawler skin also from 11.
  11. Beige: Based off his Burn Artist also from 11.
  12. Red: Based off Ermac.
  13. 9: His appearance from Mortal Kombat (2011)/9.
  14. Injustice: His appearance from Injustice: Gods Among Us.
  15. X: His appearance from Mortal Kombat X.
  16. 11: His default appearance also from 11.

Test Your Might! (Theme: His opponents represents characters from the Mortal Kombat franchise, all battles are 1-on-1 stamina matches, but when an opponent's health drops below 25, they’ll be stunned & the leading character would be instantly given a Final Smash to simulate the Fatalities, except Shao Kahn.)
  • Round 1: Green Bayonetta who represents Sonya Blade.
  • Round 2: Black Ryu who represents Liu Kang.
  • Round 3: Blue Terry who represents Johnny Cage.
  • Round 4: White Wolf who represents Kano.
  • Round 5: Elsa who represents Sub-Zero.
  • Round 6: Red Thrall who represents Goro.
  • Bonus Game: Home Run Contest
  • Boss: Shao Kahn

Kratos

The Ghost of Sparda

Kratos is the main protagonist of the God of War franchise. A Spartan warrior & Zeus' son who becomes the "Ghost of Sparta" after accidentally killing his family on behalf of Ares' trickery & became the God of War after killing him.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Jumps down & gets out his 2 blades saying "You will not see the end of this day!".
  • Idles
    • Moves his shoulders a bit.
    • Poses with his blades out.
  • Gimmicks
    • Can wall cling.
  • Taunts
    • Up Taunt: Reaches back & lets out a mighty war cry.
    • Side Taunt: Swings his Leviathan Axe twice & says "The cycle ends here!".
    • Down Taunt: Atreus appears & puts him on his shoulder before he disappears.
  • Victory Poses
    • Left: Sheathes his axe on his back & crosses his arms as he says "We will be the gods we choose to be, not those who have been.".
    • Up: Says "Spartans do NOT know the meaning of SURRENDER!" while placing his blades on his back.
    • Right: Looks at the sky & says "ZEUS! You will be next...".

  • Neutral Attack: Slashes with the left blade, then another slash with the right blade before doing a flinging outward slash with both blades.
  • Forward Tilt - Executioner's Cleave: Slashes the Leviathan Axe downward.
  • Up Tilt: Does an upward slash with both blades.
  • Down Tilt: Swipes both blades on the ground.
  • Dash Attack - Returning Whirlwind: Grips the Leviathan Axe with both hands & performs a 720 spin attack forward.
  • Forward Smash: Flings both blades overhead before slamming them on the ground.
  • Up Smash: Equips the Nemean Cestus & swings alternating fists diagonally upward.
  • Down Smash: Hops & slams the Hammer of Hephaestus onto the ground, burying grounded opponents & meteor smashing airborne ones.

  • Neutral Aerial: Spins both blades around himself.
  • Forward Aerial - Evasive Swing: Spins & tosses his Leviathan Axe forward.
  • Back Aerial: Spins around & swings both blades behind himself.
  • Up Aerial: Swings both blades in an overhead arc.
  • Down Aerial: Does a quick downward swipe with both blades.

  • Grab: Reaches out with 1 hand.
  • Pummel: Stabs the opponent with 1 of the blades.
  • Forward Throw: Throws the opponent forward.
  • Back Throw: Throws the opponent behind himself.
  • Up Throw: Uppercuts the opponent with both blades.
  • Down Throw: Equips the Nemean Cestus & slams the opponent.

  • Front Floor Attack: Spins around with the blades while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Slashes forward while climbing up.

  • Neutral Special - Bow of Apollo: Brings out the Bow of Apollo & fires some arrows forward when mashed & can be aimed if held.
  • Side Special - Head of Helios: Brings out the decapitated head of Helios & shines a blast of light forward, stunning opponents.
  • Up Special - Icarus Ascension: Rises upward at a diagonal angle while equipping the Wings of Icarus.
  • Down Special - Golden Fleece: Brings his arm up while wearing the Golden Fleece & if hit by a physical attack, will slam his blades at opponents or if hit by a magic projectile, reflect it into an energy beam.
  • Final Smash - Rage of the Gods: Says "I will make you suffer!!!" & grows to massive size while conjuring the Blade of Olympus & slamming it into the ground before shrinking back to normal.

  1. Default: Based off his appearance from God of War III.
  2. Blue: Based off the Morpheus Armor also from III.
  3. Yellow: Based off Deimos.
  4. Purple: Based off the Armor of Perseus from God of War: Ascension.
  5. Black: Based off Fear Kratos.
  6. Brown: Based off his appearance before he killed his wife & daughter & his skin was covered in ashes from God of War II.
  7. Orange: Based off the Boar Hide Set from God of War (2018).
  8. Green: Based off the Traveler Set also from God of War (2018).
  9. White: Based off the True Warrior Set also from God of War (2018).
  10. Red: His Dominus armor that he used in all of his battles before swearing his life to Ares from the God of War franchise.
  11. Gold: His God Armor from both the God of War franchise & Soul Calibur: Broken Destiny.
  12. Norse: His appearance also from both God of War (2018) & God of War: Ragnarök.
  13. Norse Red: Based off the Arcane Magic Set also from God of War (2018).
  14. Norse Blue: Based off the Viken Set also from God of War (2018).
  15. Norse Black: Based off the Death's Vow Set also from God of War (2018).
  16. Gray: Based off the Ancient Set also from God of War (2018).

The Downfall of Gods (Theme: His opponents represent bosses from the God of War franchise, except Shao Kahn.)
  • Round 1: Pit who represents Icarus
  • Round 2: Black Arle, Black Misery, Lucy who represent the Sisters of Fate
  • Round 3: Giant Lapis who represents Poseidon
  • Round 4: Giant Zagreus who represents Hades
  • Round 5: Sonic who represents Hermes
  • Round 6: Black Ganondorf who represents Ares
  • Bonus Game: Board The Platforms
  • Boss: Shao Kahn

Jonesy

The Destroyer of Tilted Towers

Jonesy is a Soldier character in Fortnite: Save the World & 1 of the default avatars used in Fortnite: Battle Royale. A member of the Imagined Order who betrays them & joins The Seven to reseal the Zero Point after it became unstable.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Hops off his glider & lands on the ground.
  • Idles
    • Adjusts his gun.
    • Puts his gun on his back & crosses his arms.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Does Dance Moves.
    • Side Taunt: Reloads his Tactical Shotgun.
    • Down Taunt: Drinks a Slurp Juice before throwing it away.
  • Victory Poses
    • Left: Does the default dance, while making dance grunts.
    • Up: Fires his gun in the air in celebration.
    • Right: Places the Infinity Blade on his shoulders in victory.
      • The words "Victory Royale" appear on all victory screens.

  • Neutral Attack: Fires his Assault Rifle forward.
  • Forward Tilt: Swings his pickaxe forward twice.
  • Up Tilt - Zapatron: Fires the Zapatron upward, dealing electric damage.
  • Down Tilt: Swings his pickaxe downward.
  • Dash Attack - Shopping Cart: Brings out a Shopping Cart & charges forward.
  • Forward Smash - Infinity Blade: Swings the Infinity Blade forward.
  • Up Smash - Boom Bow: Fires a Boom Bow arrow upwards that explodes.
  • Down Smash - Impulse Grenade: Crouches & drops 2 Impulse Grenades on both sides that explode.

  • Neutral Aerial: Swings his pickaxe around himself.
  • Forward Aerial: Swings his pickaxe downward, spiking opponents.
  • Back Aerial: Shoots a blast with his Tactical Shotgun behind himself.
  • Up Aerial - Balloon: Inflates & places a balloon above himself before it pops.
  • Down Aerial: Holds the pickaxe below himself & falls, also spiking opponents.

  • Grab - Grappler: Fires a Grappler forward, which can used as a tether recovery.
  • Pummel: Knees the opponent.
  • Forward Throw: Reels it in & releases it, throwing the opponent forward.
  • Back Throw: Spins twice before launching the opponent behind himself.
  • Up Throw: Throws the opponent upward & does a double kick.
  • Down Throw - Chiller: Places a Chiller on the ground & slams his opponent on it, freezing them.

  • Front Floor Attack: Swings his pickaxe around himself while getting up.
  • Back Floor Attack: Shoots in front of himself & then behind with the Tactical Shotgun while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a pickaxe strike while getting up.

  • Neutral Special - Build Mode: Enters Build Mode, allowing him to build 1 of 3 structures depending on the input, but can only have 5 onscreen at once & can be destroyed.
    • Floor: If inputted forward, he creates a floor that can be used for going off the ledge or trapping opponents between 2 walls.
    • Stairs: If inputted upward, he creates a flight of stairs that can be used to gimp opponents off the ledge or build above the platform.
    • Wall: If inputted downward, he creates a wall that can be used to block projectiles or opponents from getting closer.
  • Side Special - Quadcrasher: Slips onto the Quadcrasher & boosts towards the stage or opponents.
  • Up Special - Rift-To-Go: Shakes a Rift-To-Go, suspending himself in the air for a half a second, immediately warps in any inputted direction & then deploys his Glider.
  • Down Special - Stink Bomb: Throws a stink bomb forward.
  • Final Smash - Save The World: Summons the Battle Bus to ram opponents into the storm where the Storm King attacks them, insta-KO'ing heavily damaged opponents.

  1. Jonesy
  2. Ramirez
  3. Banshee
  4. Hawk
  5. Renegade
  6. Spitfire
  7. Headhunter
  8. Wildcat
  9. Ted
  10. Vaughn
  11. Carbide
  12. Evelynn
  13. Raptor
  14. Sledgehammer
  15. Major Oswald
  16. Nevermore

Meme-tastic! (Theme: His opponents are characters that have spawned memes, except Tirek.)
  • Round 1: Joker referencing You’ll Never See It Coming, Saitama referencing Ok.
  • Round 2: Luigi referencing Luigi’s Death Stare, Bowser referencing both So Long, Gay Bowser! & Bowsette.
  • Round 3: Shulk referencing I’m Really Feeling It!, Sonic referencing You’re Too Slow!.
  • Round 4: Dante, referencing Featuring Dante From The Devil May Cry Series, Dio referencing It Was I, Dio! & ROAD ROLLA DA!!!.
  • Round 5: Isabelle, Doom Slayer referencing the meme surrounding Animal Crossing: New Horizons & DOOM: Eternal coming out the same day.
  • Round 6: Ed, Edd n Eddy referencing how several sound effects & lines were replaced by sound effects & voice clips from Ed, Edd n Eddy.
  • Bonus Game: Break the Targets
  • Boss: Tirek who represents The Storm King

Geralt

The Last Witcher

Geralt is the main protagonist of The Witcher franchise. 1 of the last Witchers around who was mutated & trained from an early age to slay deadly beasts.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Arrives on Roach, gets off & draws his sword as Roach leaves.
  • Idles
    • Pulls out a potion before putting it back.
    • Looks at his Witcher Medallion before letting go.
  • Gimmicks
    • Uses either the Witcher Steel Sword if there are only human characters in the match or the Witcher Silver Sword if there are any animal, creature or magic/hybrid character in the match.
    • Toxicity: A meter where 3 potion effects may be active at the same time, but only 1 decoction effect can be active, increasing by 20 if he takes a potion or by 50 if he takes a decotion, while also dealing 15% of damage. While it's above 50 points, he takes slight continuous damage, but increased by 1.6x if above 70. It naturally decreases by 10 points every 20 seconds, provided no potions are consumed in that time.
  • Taunts
    • Up Taunt: Takes out a White Honey Potion & drinks it, remove all toxicity form his system & negate any effects.
    • Side Taunt: Strikes a pose with a sword in hand & says: "How long are you going to make me wait?".
    • Down Taunt: Shows off his sword & yells "How you like that silver?".
  • Victory Poses
    • Left: Says "Challenged a Witcher? Must've had a death wish." as he turns away from the camera & sheathes 1 of his swords.
    • Up: Roach rears up with him on his back as they pose before the former comes down while the latter stares at the screen.
    • Right: Sits by candlelight at a table with cards scattered & asks "A game of Gwent- How about it?" with the other fighters in the team he's part of & any Assist Trophies used in the match playing Gwent with him.

  • Neutral Attack: Slashes 3 times.
  • Forward Tilt: Does a sword slash forward, immediately followed by a sword thrust.
  • Up Tilt: Does a slash above himself.
  • Down Tilt: Crouches & does a sword poke.
  • Dash Attack: Does a pirouette & finishes with a fast sword slash.
  • Forward Smash: Spins his body in a 360 angle & does a powerful swing.
  • Up Smash - Crossbow: Shoots his crossbow upward.
  • Down Smash: Spins in a dance-like way & does 2 sword slashes around himself.

  • Neutral Aerial: Twirls his sword in 1 hand.
  • Forward Aerial: Does a sword slash forward.
  • Back Aerial: Slashes his sword multiple times horizontally behind himself.
  • Up Aerial: Thrusts his sword upward.
  • Down Aerial: Kicks downward several times.

  • Grab: Reaches out with both hands.
  • Pummel: Knees the opponent.
  • Forward Throw: Punches the opponent in the stomach while using the Aard sign in his fist.
  • Back Throw: Drags the opponent behind himself & slice at them multiple times.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Slams the opponent into the ground while using the Yrden sign in his hand, burying them.

  • Front Floor Attack: Slashes around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a lunging slash forward while climbing up.

  • Neutral Special - Witcher Potion: Reaches into a pouch & pulls out 1 of 11 potions, swallows & tosses it aside as energy swirls around himself.
    • Black Blood: Taking damage causes opponents to take 25% of the damage they inflicted.
    • Blizzard: Increases movement & falling speed & some attack animations are quicker by few frames but makes him easier to launch.
    • Full Moon: Slightly increases his damage resistance.
    • Petri's Philter: Increases the damage of all Specials.
    • Swallow: Recovers health every second for 15 seconds.
    • Tawny Owl: Reduces the cooldown of his specials for a bit.
    • Thunderbolt: Increases damage dealt by 1.6x for 15 seconds.
    • Ancient Leshen Decoction: Combines the effects of Petri's Philter & Tawny Owl but will still increase toxicity.
    • Ekimmara Decoction: For 30 seconds, dealing damage heals 20% of damage dealt by his attacks.
    • Forktail Decoction: Connecting 2 different attacks increases the damage & launch power of a 3rd attack.
    • Griffin Decoction: Grants super armor & slight damage reduction.
  • Side Special - Igni Sign: Raises his arm as fiery magic forms the Igni Sign before a spray of sparks fly from his fingers, dealing fire damage.
  • Up Special - Aard Sign: Thrusts his arm downward, causing blue energy to form the Aard Sign & creates a burst of energy that pushes him upward.
  • Down Special - Yrden Sign: Quickly crouches down, pressing his hand against the platform as purple energy creates the Yrden Sign & a wave expands from him, tripping & slowing opponents down.
  • Final Smash - Portal: Waves his hand & a portal appears in front of himself, transporting any caught opponents to Kaer Morhen where Yennefer & Triss attack them with a powerful spell & blast them back into the portal with him following them as he says "I hate portals.".

  1. Black: Based off his appearance from The Witcher 3: Wild Hunt.
  2. Brown: Based off his appearance if dyed brown from the Blood & Wine expansion of Wild Hunt.
  3. White: Based off his appearance if dyed white.
  4. Red: Based off his appearance if dyed red.
  5. Yellow: Based off his appearance if dyed yellow.
  6. Green: Based off his appearance if dyed green.
  7. Blue: Based off his appearance if dyed blue.
  8. Purple: Based off his appearance if dyed purple.
  9. Orange: Based off his appearance if dyed orange.
  10. Gray: Based off his appearance if dyed gray.
  11. Pink: Based off his appearance if dyed pink.
  12. Turquoise: Based off his appearance if dyed turquoise.
  13. Beige
  14. Bronze
  15. Amber
  16. Gold

Wild Hunt (Theme: His opponents represent bosses from The Witcher 3: Wild Hunt.)
  • Round 1: Yellow Falco who represents the Royal Griffin.
  • Round 2: Camilla who represents Nithral.
  • Round 3: Black Saitama who represents Caleb Megne.
  • Round 4: Black Kratos who represents Imlerith.
  • Round 5: Bayonetta who represents Brewess, Lucy who represents Weavess, Sucy who represents Whispess.
  • Round 6: White Adol who represents Caranthir.
  • Bonus Game: Break the Targets
  • Boss: The Lich who represents Eredin.

Heavy

The Minigunning Mercenary

The Heavy Weapons Guy or Heavy for short is 1 of the 9 playable classes from Team Fortress 2. A hulking man from the USSR who has a PH.D in Russian Literature & is 1 of the most dangerous of the mercenaries with his high health & devastating power with his mini-gun Sasha.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Emerges from a teleporter as he says "Hit me. I dare you!" & it explodes.
  • Idles
    • Takes a deep breath in & does a relaxing exhale.
    • Clenches his arm as he moves a bit.
  • Gimmicks
    • Can crawl.
    • Random Criticals: There's a 3% chance that any of his attacks can insta-KO opponents, indicted when the attack has a red or blue aura on them.
  • Taunts
    • Up Taunt: Spins Family Business around his finger & then performs the "cutthroat" gesture while saying "You, yes you! You are dead!".
    • Side Taunt: Mimics a quick-draw Pistol Showdown & says "POW! Ha-Ha!".
    • Down Taunt: Cuddles Sasha & says either "Kiss me." or "You did well!".
  • Victory Poses
    • Left: Poses with the rest of his team as the camera zooms out with the other fighters in the team he's part of replacing them unless Medic was summoned in Team Matches.
    • Up: Fires Sasha before laughing & yelling out "Cry some more!".
    • Right: Does the Kazotsky Kick with the other fighters in the team he's part of as well as any Assist Trophies will also do in Team Matches.

  • Neutral Attack: Does a 1-2 combo & then an uppercut, which can be cancelled into a flurry of punches & ends with a hook punch.
  • Forward Tilt: Does a cross punch.
  • Up Tilt - Frying Pan: Swings a frying pan above himself.
  • Down Tilt: Does a crouched punch.
  • Dash Attack: Does a shoulder bash, while also throws a banana.
  • Forward Smash - Oskana: Charges Oskana & fires a bit forward.
  • Up Smash - Natascha: Swings Natascha upward before firing.
  • Down Smash - Shelia: Takes out Shelia & slams it into the ground, releasing fire around himself & dealing fire damage.

  • Neutral Aerial: Crunches his muscles together & hunches over as he grunts, producing an aura of masculine energy that damages opponents.
  • Forward Aerial - Ham Shank: Swipes the Ham Shank forward.
  • Back Aerial - Family Business: Shoots his shotgun behind himself, which propels him forward a bit.
  • Up Aerial - Svetlana: Takes out Svetlana & fires it upward.
  • Down Aerial - Killing Gloves of Boxing: Does a hammer punch with boxing gloves below himself, meteor smashing opponents.

  • Grab: Grabs with both hands.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Throws the opponent forward.
  • Back Throw: Turns around & throws the opponent over his head.
  • Up Throw: Uppercuts the opponent in the chin.
  • Down Throw: Tosses the opponent up in the air a short distance & buries them.

  • Front Floor Attack: Swings a fist around himself while getting up.
  • Back Floor Attack: Punches forward & push kicks behind himself while getting up.
  • Trip Floor Attack: Swings Sasha around while getting up.
  • Edge Attack: Does a straight punch while getting up.

  • Neutral Special - Sasha: Takes out Sasha & begin firing straight forward with the shots spread out as they travel, which can be angled & fired while moving.
  • Side Special - Running Holiday: Equips the Gloves of Running Urgently on his left hand & the Holiday Punch on the right, then jabs forward with the G.R.U, launching him forward & swings the Holiday Punch upwards if pressed again.
  • Up Special - Grappling Hook: Fires a grappling hook into the air.
  • Down Special - Food: Eats 1 of 5 foods from a menu, which can temporarily boost any opponent who interrupts him & eats it themselves.
    • Sandvich: Heals himself for 2%.
    • 2nd Banana: Heals himself for 1% & throws a banana peel away.
    • Fishcake: Temporarily increasing his attack & defense.
    • Buffalo Steak Sandvich: Temporarily increasing his speed & critical chance.
    • Dalokohs Bar: Gives him a short regen effect.
  • Final Smash - Meet The Team: Pulls out Sasha as it suddenly becomes crit-boosted & fires forward, sending any caught opponents in front of a spawn gate where he & the rest of the classes are waiting as Medic ubercharges him as he yells "YAAAAAAAAAA!!!!" & they all unleash a hail of bullets & explosions onto them.

  1. Default: Based off his Red Team costume from Team Fortress 2.
  2. Blue: Based off his Blue Team costume also from 2.
  3. Gray: Based off Gray Mann.
  4. Purple: Based off the Administrator.
  5. Green
  6. Yellow
  7. Pink: The Grand Duchess set also from 2.
  8. White: The Monster Mash-Up Pack for him also from 2.
  9. Silver: The Heavy Robot also from 2's Mann vs. Machines update.
  10. Robot Red: Based off the unused concept art of the red version of the Heavy Robot also from 2.
  11. Classic: His appearance from the original Team Fortress.
  12. Commie: Wears the Officer's Ushanka, Yuri's Revenge facial hair & Commissor's Coat also from 2.
  13. Cream: Wears Cooper's Hard Top, Security Shades & Carl facial hair also from 2.
  14. Red: Wears the Old Man Frost & the All-Father facial hair as well as the Gift Bringer also from 2.
  15. Orange: Replaces his head with a Red Army Robin & has a European Robin on his left shoulder also from 2.
  16. Black: Wears the Starboard Crusader & the Tsar Platinum.

Meet the Team (Theme: His opponents are based on all the classes & characters from Team Fortress 2, except Metal Gear REX.)
  • Round 1: Red Tracer who represents the Scout.
  • Round 2: Dr. Mario who represents the Medic.
  • Round 3: Red Snake who represents the Soldier.
  • Round 4: Red Bomberman who represents the Demoman.
  • Round 5: 3 Saitamas who all represent the Mann brothers.
  • Round 6/Mini-Boss: White Diamond who represents the Administrator
  • Bonus Game: Break the Targets
  • Boss: Metal Gear REX

Layton

The Puzzle Professor

Professor Hershel Layton is the main protagonist of the Professor Layton franchise. A professor of archaeology at Gressenheller University who's well-known for his prowess at solving puzzles & mysteries.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Comes in with the Laytonmobile, which Luke drives in & out of the stage as he comes out & tips his hat.
  • Idles
    • Adjusts his hat while looking around.
    • Strikes his thinking pose slowly, tapping his foot on the ground several times before coming back to his senses & striking an "I got it now!" pose
  • Gimmicks
    • Can crawl.
  • Taunts
    • Up Taunt: Classily tips his hat while saying "It is a pleasure being here".
    • Side Taunt: Does a small hand trick with his Magnifying Glass & takes out his fencing sword before striking a cool pose with them, saying "Any gentleman has a trick or two up their sleeve!".
    • Down Taunt: Sits down on a chair that spawns with a tea cup on his hand, saying "There's nothing quite like tea" before taking a sip & then standing up while the chair disappears.
  • Victory Poses
    • Left: Points to the screen triumphantly as the puzzle solved jingle plays & says either "That was a challenge to be sure.", "Excellent, if I do say so myself", "I think I'm in the mood for another!", "Another puzzle solved.", "You should expect no less from a gentleman." or "And there we have it!".
    • Up: He & Luke look around with the latter having the Magnifying glass before both strike a pose.
    • Right: Sits on a chair with a table, a tea cup & multiple books on the table & looks at the camera while saying "Critical thinking is the key to success!" before taking a sip.

  • Neutral Attack - Hint Coin: Points forward, which can be cancelled into pointing furiously & ending by finding a Hint Coin.
  • Forward Tilt - Elysian Box: Opens the Elysian Box as it emits a damaging light forward while looking inside.
  • Up Tilt: Swings his trunk above himself.
  • Down Tilt: Dusts the ground in front of himself.
  • Dash Attack - Slippery Trip: Slips on a banana while he runs.
  • Forward Smash: Thrusts forward with either his rapier, a piece of wood or a pipe.
  • Up Smash: Thinks a bit before realizing something as an exclamation mark appears above his head.
  • Down Smash - Slide Blocks: Conjures 1 of several slide blocks & moves them around himself with his finger.

  • Neutral Aerial - Azran Eggs: Spawns the 5 Azran Eggs around himself.
  • Forward Aerial - Camera: Takes a picture with a camera in front of himself, stunning opponents.
  • Back Aerial - Fish: Fires a spreadshot of fish behind himself.
  • Up Aerial: 5 answers emerge above himself & moves his hand around them.
  • Down Aerial - Totem Tumbler: Slams a totem beneath himself with a hammer, meteor smashing opponents.

  • Grab: Reaches out with 1 hand.
  • Pummel: Knees the opponent.
  • Forward Throw: Summons Luke to punch the opponent forward.
  • Back Throw: Summons Emma to roundhouse kick the opponent behind him.
  • Up Throw: 3 rectangular blocks push the opponent upwards.
  • Down Throw: Slams the opponent down as he does a slide puzzle.

  • Front Floor Attack: Does a legsweep around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Swings his rapier around himself while getting up.
  • Edge Attack: Swings with a candle & rope before doing a tackle while climbing up.

  • Neutral Special - Magnifying Glass: Holds a magnifying glass up as a cursor emerges & makes opponents crumple if under it & hit again, which can be moved anywhere on the stage.
  • Side Special - Slot Machine Gun: A menu emerges & he must put all 6 pieces together, which he can save for anytime before firing a barrage of coins forward.
  • Up Special - Catapult: A catapult emerges & launches him upward in an arc.
  • Down Special - Animal Buddies: Opens his trunk on the ground to release 1 of 6 pets to help him.
    • Gizmo Dog: Bites opponents for a bit.
    • Hamster: Buries opponents.
    • Hazel: Knocks a large nut forward.
    • Rabbit: Puts opponents to sleep.
    • Robot: Deals electric damage.
    • Sherl: Meteor smashes airborne opponents.
  • Final Smash - Culprit Reveal: Takes a thinking stance & says "Hmmm." as a glint appears in front of himself, changing to show all the opponents in the match sitting around a table in an old-fashioned living room with their face shadowed save for the opponent(s) closest to the glint as he walks around the room & says "Someone/Some people here was/were the mastermind behind this awful scheme." & does his signature point at him/her as he says "And that person was you/those people!", shocking them before returning.

  1. Default: Based off his appearance from Professor Layton & the Azran Legacy.
  2. Light Blue: Based off Luke Triton.
  3. Yellow: Based off Emmy.
  4. Tan: Based off Grosky.
  5. Beige: Based off Jean Descole.
  6. Orange: Based off Levin Jakes.
  7. Blue: Based off Leon Bornov.
  8. Maroon: Based off Randall Ascot.
  9. Green: Based off Chelmey.
  10. Purple: Based off Constable Baron.
  11. Light Pink: Based off Aurora.
  12. Red: Based off Flora Reinhold.
  13. Brown: Based off Dr. Andrew Schrader.
  14. White: Based off Pavel.
  15. Pink: Based off Sophia.
  16. Cream: Based off Claire Folly.

Professor Layton & The Smashing Mystery (Theme: His opponents are either characters who’ve been in puzzle games & villains from the Professor Layton franchise, except Phoenix & Metal Gear REX.)
  • Round 1: Phoenix
  • Round 2: Dr. Mario
  • Round 3: Wario
  • Round 4: Kirby, Arle
  • Round 5: Yoshi
  • Round 6: Ryu, Ken, Chun-Li, Akuma
  • Bonus Game: Race to the Finish
  • Boss: Metal Gear REX

C.J.

Grove Street Family Member

Carl Johnson or C.J. for short is the main protagonist of Grand Theft Auto: San Andreas. A former gangbanger who moves away from San Andreas to escape his past, only to be forced to come home to bury his mother, framed for killing an officer & dumped into rival gang territory.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Is seen being escorted to the stage in a police car as the officers kick him out as they leave & then stands up & says "Oh shit, here we go again.".
  • Idles
    • Crosses his arms & stomps on the ground.
    • Stretches.
  • Gimmicks
    • Wanted: A meter consisting of 5 stars that fill as he does a certain amount of damage with 1 star emerging after dealing 30%, 2 stars emerging after dealing 60%, 3 stars emerging after dealing 90%, 4 stars emerging after dealing 120% & 5 stars emerging after dealing 150%, allowing him a higher chance to deliver critical hits, but the opponents can too.
  • Taunts
    • Up Taunt: Pulls out a gun & shouts "You picked the wrong house foo!".
    • Side Taunt: Takes out a piece of food & eats it, which heals him a bit.
    • Down Taunt: His phone rings, answers it & talks to Big Smoke for a bit before putting it away.
  • Victory Poses
    • Left: Gets in his car with the other Grove Street Family members & drives off.
    • Up: Plays a quick game of basketball with the Grove Street Families with the fighters in the team he's part of replacing them in Team Matches, though Siren Head serves a basketball hoop & holds the rim if he's summoned.
    • Right: Reloads his gun with the other Grove Street Families members & says "Never mess with the Grove Street Families".

  • Neutral Attack: Punches twice & then kicks forward.
  • Forward Tilt: Does an elbow strike.
  • Up Tilt: Does an uppercut.
  • Down Tilt: Stomps on the ground.
  • Dash Attack: Does a strong downward punch.
  • Forward Smash: Swings a baseball bat twice.
  • Up Smash: Fires a shotgun upwards.
  • Down Smash: Fires a shotgun downwards.

  • Neutral Aerial: Does a jump punch.
  • Forward Aerial: Swings a katana 4 times.
  • Back Aerial: Elbows behind himself.
  • Up Aerial: Fires a pistol upward.
  • Down Aerial: Slashes a chainsaw beneath himself.

  • Grab: Headlocks the opponent.
  • Pummel: Knee strikes the opponent.
  • Forward Throw: Punches the opponent forward.
  • Back Throw: Punches the opponent in the face & throws them behind himself.
  • Up Throw: Throws the opponent upward.
  • Down Throw: Puts the opponent on the ground & stabs them 3 times with a knife.

  • Front Floor Attack: Swings a bat around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Unleashes a downward punch while climbing up.

  • Neutral Special - Uzi: Pulls out an Uzi & fires bullets, which can be aimed & move while shooting.
  • Side Special - Lowrider: Spawns a Lowrider & drives forward to ram into opponents as well as allowing him to travel faster & over spikes.
  • Up Special - Jetpack: A jetpack appears & propels him upward.
  • Down Special - Sticky Bomb: Throws 1 sticky bomb forward that sticks into the 1st thing it touches before exploding if pressed again.
  • Final Smash - 6 Star Wanted: A police car emerges as he dodges out of the way, sending any caught opponents to Los Santos where cops & the FBI surround & open fire on them before getting launched upward by a Police Maverick Helicopter & blasted by a Rhino Tank.

  1. Default: Based off his appearance from Grand Theft Auto: San Andreas.
  2. Black: Based off 1 of the outfits he could wear also from  San Andreas.
  3. Blue: Based off 1 of the outfits he could wear also from San Andreas.
  4. Red: Based off 1 of the outfits he could wear also from San Andreas.
  5. Turquoise: Based off the Pimp Suit.
  6. Orange: Based off the Civilist Orange Light Logo Tee.
  7. Yellow: Based off the Yellow Phases Tee.
  8. Beige: Based off the Moss Long Suit.
  9. Brown: Based off the Rust Pinstripe Long Suit.
  10. Pink: Based off the Pink Long Suit.
  11. Purple
  12. Navy: The Racing Suit also from San Andreas.
  13. Black/White: The Croupier Uniform also from San Andreas.
  14. Green: His Grove Street Families gang attire also from San Andreas.
  15. White: His Medic Uniform also from San Andreas.
  16. Dark Blue: The Cop Outfit from the Grand Theft Auto franchise.

No Such Thing as Bad Publicity (Theme: All opponents have been involved in or their franchise have been involved in a controversy, referencing how Grand Theft Auto kept getting into controversies.)
  • Round 1: 2B whose game got into controversy for having camera angles that allowed upskirting as well as a cheat that destroys her attire based off her self-destruction command, Tracer who got into controversy for a behind the back pose that emphasized her butt.
  • Round 2: Camilla who was the center of the controversy surrounding Fire Emblem: Fates' fanservice, Angry Video Game Nerd whose actor got into controversy due to SJWs butthurt with why he didn’t want to go see the 2016 reboot of Ghostbusters.
  • Round 3: Dio who triggered Muslim groups for reading the Quran in Stardust Crusaders, Lucy whose show's creator was exposed for sexual harassment & got criticized for how she acted in The Loud House episodes A Grave Mistake & Sand Hassles.
  • Round 4: Bayonetta whose 2nd & 3rd games got into controversy for being Nintendo console exclusives, Junko who got criticized for her flanderization, showing that she had an abusive relationship with Mikan & mass-brainwashing Class 77-B by making them watch Chiaki die slowly & not corrupting them individually like how some fans thought she did in the Danganronpa 3 anime.
  • Round 5: Goku whose current voice actor got into controversy for trying to ruin Vic Mignonga's career with false sexual allegations, The Beheaded whose game got into controversy after an IGN reviewer plagiarized Boomstick Gaming's review.
  • Round 6: Pikachu who was responsible for the Pokémon Shock controversy among others the franchise got into, Scorpion whose franchise got into just as many controversies as Grand Theft Auto, Doom Slayer whose franchise got accused for promoting Satanism & making Eric Harris & Dylan Klebold shoot up their school.
  • Bonus Game: Race To The Finish
  • Boss: Slender Man who was accused of influencing 2 girls into trying to kill their friend, so they could become his proxies.

Adol

The Crimson Dragon Slayer

Adol Christin is the main protagonist of the Ys franchise. A swordsman & adventurer whose legacy is detailed in the world's history centuries after his adventures ceased in the Arctic, collected in re-printed volumes of his journals.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Wakes up from a shipwreck & draws his sword.
  • Idles
    • Scratches the back of his head.
    • Fiddles with his sword.
  • Gimmicks
    • Special Walk: Can move when charging his Neutral Special.
    • Bump System: When he walks or runs, he has an active hitbox that only affects other characters & if he runs into them both get damaged. If the opponent is airborne or the opponent is facing away from him, he can dash into them without taking any damage. If he runs into a shielded opponent he'll be bumped back but can continue to run into his opponent’s shield in order to deal shield damage.
  • Taunts
    • Up Taunt: Raises his sword in the air.
    • Side Taunt: Holds his sword back & by his side.
    • Down Taunt: Sheathes his sword & then draws it back out.
  • Victory Poses
    • Left: Swings his sword twice & holds it by his side.
    • Up: Boards a small boat & sails off.
    • Right: Sits down & looks over a map.

  • Neutral Attack: Does 4 slashes forward.
  • Forward Tilt - Sonic Slide: Rushes forward & performs an inward reverse-gripped slash.
  • Up Tilt - Rising Slash: Jumps up while performing an uppercut slash.
  • Down Tilt: Does a crouching stab.
  • Dash Attack: Does a shoulder tackle.
  • Forward Smash: Does a powerful downward slam.
  • Up Smash - Aerial Thrust: Does 3 quick powerful stabs above himself.
  • Down Smash: Leaps up & stabs his sword into the ground.

  • Neutral Aerial: Performs a quick somersaulting slash.
  • Forward Aerial: Does 3 slashes forward.
  • Back Aerial: Does a horizontal backward slash.
  • Up Aerial - Up Thrust: Spins his sword up & around himself.
  • Down Aerial - Down Thrust: Stabs below himself while falling.

  • Grab: Reaches out.
  • Pummel: Jabs the opponent with his sword.
  • Forward Throw: Shoves the opponent away & blasts them with a fireball, dealing fire damage.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Tosses the opponent upward & hits them away with his sword.
  • Down Throw: Throws the opponent to the ground & stabs them.

  • Front Floor Attack: Slashes his sword around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a jumping slash while climbing up.

  • Neutral Special - Ignis: Equips the Ignis Bracelet & fires off a fireball from his hand, also dealing fire damage, which can be charged.
  • Side Special - Ventus: Spins his sword around himself enhanced by wind magic.
  • Up Special - Sky Drive: Leaps up & spins to the ground.
  • Down Special - Flash Guard: Strikes a pose & if hit, will parry, blocking all damage & receive a 1.1x multiplier to all his attacks for a short amount of time as a meter appears above his head, showing how much time he has left.
  • Final Smash - Chronicle of Swords: Charges forward, cloaked in a fiery aura where he barrages any caught opponents with the Cleria Sword, the Brave Sword, the Ajax Sword, the Isios Blade, Livart, Brilliante, Erricil, Caliocerion, Mistileinn & ends with a supercharged slash with Tír na nÓg.

  1. Crimson: Based off his appearance from Ys IX: Monstrum Nox.
  2. Navy: Based off his casual appearance also from Monstrum Nox.
  3. Green: Based off Dogi.
  4. Light Blue: Based off Feena.
  5. Red: Based off Sheena.
  6. Black: Based off Dalles.
  7. Purple: Based off Zava.
  8. Green: Based off Epona.
  9. Brown: Based off Kishgal.
  10. Gray: His appearance from Ys VIII: Lacrimosa of Dana.
  11. Orange: Based off Laxia.
  12. White: Based off Chester Stoddart.
  13. Blue: Based off Dana Iclucia.
  14. Light Orange: Based off Dana's Luminous form also from Lacrimosa of Dana.
  15. Silver: His Silver Armor, a limited-time pre-order bonus that harkens back to his design from the older titles.
  16. Armor Blue: Based off his appearance from the original Ys.

Far-Reaching Traveler (Theme: His opponents are fought on various stages to reference his many travels in the Ys franchise.)
  • Round 1: Ryza
  • Round 2: Arle
  • Round 3: Marco
  • Round 4: Captain Toad
  • Round 5: The Beheaded
  • Round 6: Elsa
  • Bonus Game: Break The Targets
  • Boss: Deviljho

Junko

The Ultimate Despair/The Ultimate Fashionista/The Ultimate Analyst

Junko Enoshima is the main antagonist of the Danganronpa franchise. A student of Hope's Peak Academy who’s considered the Ultimate Fashionista due to the trends she started & her sex appeal as well as The Ultimate Analyst due to her analytic skills, which led her to become bored easily, sparking her obsession with despair due to its unpredictability & becoming The Ultimate Despair to feel happy & perhaps give it to others, only to realize that only she truly desired despair & all her loved ones & classmates moved forward, no matter what she did, causing her to embrace hope until all her hopes & despairs are fully realized.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Pops up out of a plume of smoke.
  • Idles
    • Straightens out her hair.
    • Goes into a thinking pose.
    • Adjusts her bra as her breasts move a bit.
    • Looks at the nails on 1 of her hands.
    • Puts her hands into her skirt & adjusts her panties.
    • Holds onto 1 of her legs & gyrates on the other before leaning her head & back back.
  • Gimmicks
    • Random Specials: Her Specials all have several variants, which come out randomly.
    • Despair: Upon reaching 100% or behind in stocks in Stock Matches or 30% or less of her maximum HP in Stamina Matches, all of her attacks can now curse opponents, the more dangerous projectiles of her Neutral Special become more likely & her Final Smash now insta-KOs anyone no matter their percentage.
  • Taunts
    • Up Taunt
      • Laughs like Monokuma.
      • Puts on Ryoma's hat & tugs on as she says "It's dangerous to just walk up to a killer like me." before putting it away.
      • Gets turned on & starts drooling as swirls appear in eyes & her face turns red.
    • Side Taunt
      • Says "No, that's wrong!" as she points forward.
      • Bends down & says mockingly "Are you ok?".
      • Says "Do you want to die?!" as she pulls out a knife & her hair gets all sharp & spiky.
    • Down Taunt
      • Starts foaming from her mouth as her eyes roll back into her head before catching herself.
      • Pretends to power up as energy emerges around herself.
      • Does a Neo-Aikido stance.
  • Victory Poses
    • Left: Poses for several photos being taken by Monokuma, Usami & the Monokubs, places her hand onto her hip & raises her other arm into the air waving it side to side as she does so & says "Say goodbye to your pitiful hope...".
    • Up: Stands looking depressed, while she sadly grumbles "How predictable..." & then starts crying.
    • Right: Does the Monokuma dance with the rest of the Danganronpa cast before they all pose their own poses together with the other fighters in the team she’s part of replacing them unless Ibuki and/or Miu were summoned in Team Matches.
    • Special: If she wins a Stock or Stamina match with Punishment Time!, a screen emerges saying "Surviving Fighters" at the top & have silhouettes of the fighters in the match without returning to the gameplay & persists to the victory screen as those that were KO’d with executions become pink & don't appear in the windows.

  • Neutral Attack - Search Hand (Mashed): Does 2 whip kicks & then does a side kick, which can be cancelled into entering her Teacher persona & firing several Search Hands as she does several sumo strikes forward before entering her Cute persona & swinging a baseball bat forward.
  • Forward Tilt - Truth Blade: Enters her Queen persona & does a roundhouse kick as the shape of a Truth Blade appears, which can be angled & destroys projectiles.
  • Up Tilt: Enters her Depressed persona & swings a small tank full of piranhas upward as they bite.
  • Down Tilt: Enters her Queen persona & swings a gavel downward in front of herself.
  • Dash Attack - Psyche Taxi: Summons a Psyche Taxi to ram forward as she holds on.
  • Forward Smash - Rebuttal Pierce: Letters that spell either "DESPAIR" or "SMASH" emerge in 4 pieces in front of herself, which she puts together & either enters her Cute persona & slaps, enters her Depressed persona & deck punches, enters her Queen persona & gut punches, enters her Vulgar persona & gut kicks or enters her Serious persona & crotch kicks it forward before exploding, which can break shields if fully charged.
  • Up Smash - Hangman's Gambit: Enters her Serious persona & creates 1 of 26 letters as it explodes above herself.
  • Down Smash - Justice Hammer: Enters her Serious persona & swings the Justice Hammer around herself.

  • Neutral Aerial - Closing Argument: Enters her Cute persona & tosses several comic books panels around herself.
  • Forward Aerial: Enters her Vulgar persona, pulls out an ice pick & stabs it forward a few times.
  • Back Aerial: Enters her Teacher persona & swings a pickaxe behind herself.
  • Up Aerial: Enters her Vulgar persona, does a flip & thrusts an iron skewer upward as she holds it with her feet.
  • Down Aerial: Enters her Vulgar persona & kicks a shot put ball that emerges from her skirt below herself, spiking opponents.

  • Grab - Mass Panic Debate: Lashes out a ball of chains.
  • Pummel: Strangles the opponent with the chains with swirling eyes.
  • Forward Throw: Drags the opponent along the ground if held before entering her Depressed persona & kicking them forward once letting go.
  • Back Throw: Enters her Queen persona, locks the opponent in a full-nelson & does a backward jumping suplex.
  • Up Throw: Enters her Cute persona & stomps the ground, causing a board underneath the opponent to come loose & launch them upward to get stabbed by a sickle that appears.
  • Down Throw: Slams the opponent down & stomps on their head repeatedly.

  • Front Floor Attack: Does a kick to the crotch while getting up.
  • Back Floor Attack: Does a sweep kick while getting up.
  • Trip Floor Attack: Same as Back Floor Attack.
  • Edge Attack: Does a dropkick while climbing up.

  • Neutral Special - Despair Projectile (Tapped/Mashed)/Concentration (Held): Pulls out the Megaphone Hacking Gun before firing 1 of 15 random projectiles forward & goes into a concentrated state before firing if held.
    • Break: The standard Truth Bullet that becomes homing if concentrated on.
    • Baseball: Shoots 3 baseballs in quick succession.
    • Missile: Shoots a missile, coating opponents in cooking ingredients & slowing them down.
    • Garbage: Shoots a pile of garbage forward, poisoning opponents.
    • Grenade: Shoots a grenade in an arc.
    • Dance: Shoots a Truth Bullet that makes the opponent dance uncontrollably, leaving them vulnerable.
    • Knockback: Shoots a Truth Bullet that temporarily increases the opponent's knockback.
    • Paralyze: Shoots a Truth Bullet that deals electric damage & paralyzes opponents.
    • Burn: Shoots a Truth Bullet that deals fire damage.
    • Link: Shoots a Truth Bullet that mind-controls an opponent into temporarily helping her, but can be freed by mashing, being able to break free quicker the lower their percentage is in Stock Matches or the higher their health is in Stamina Matches.
    • Lie Bullet: Fires a Lie Bullet forward, stunning opponents.
    • Salt: Fires a burst of salt forward.
    • Wasp: Shoots robotic wasps.
    • Poison Arrow: Shoots an arrow that also poisons opponents.
    • Hope & Despair Bullet: Fires a massive Truth Bullet forward.
  • Side Special - Despair Charge: Charges forward with 1 of 5 random attacks.
    • Motorcycle: Spawns a motorcycle & rides forward, dealing electric damage before jumping out of the way.
    • Logic Dive: Slides forward on a digital board that materializes below her feet.
    • Buffalo: Spawns a buffalo & charges forward on it.
    • Shield: Spawns a riot shield & bashes forward, which can block attacks & deflect projectiles.
    • Berserk Charge: Lunges forward, which also damages her.
  • Up Special - Despair Takeoff: Uses 1 of 6 random things to launch herself.
    • Blast-Off!: Gets into a rocket until it crashes towards a platform as she flies out, slightly damaging herself.
    • Arm Rocket: An arm-shaped rocket appears, grabs it & flies diagonally upward.
    • Jetpack: Spawns a jetpack & rockets in any inputted direction.
    • Wings of Hope & Despair: Spawns either Monokuma with wings, Usami or a large Nanokuma who then flies upward.
    • Scrum Debate: A missile with "SMASH" on it emerges & grabs onto it before jumping off it as it explodes.
    • Strand of Agony: Lashes upward with a thorny vine.
  • Down Special - Despair Trap: Lays down Monokuma's Punishment Time Button in front of herself as a target emerges & activates 1 of 6 random traps with her foot if any opponent comes near her.
    • Spears of Gungir: Several spears burst from the ground to impale opponents.
    • Fire Truck: A fire truck drops on the opponent, meteor smashing them.
    • Hydraulic Press: A hydraulic press smashes the opponent into the ground, burying them.
    • Block: A Tetris block drops on the opponent.
    • Fallboard: A large spiked piano fallboard emerges & slams forward.
    • Rock: A large rock drops on the opponent.
  • Final Smash - Punishment Time!: Says either "Punishment Time!!!" or "Let's have some fun!" & shoots Monokuma's chained shackle forward out of her sleeve, latching onto an opponent's neck as they're pulled to their execution, insta-KO'ing heavily damaged opponents.

  1. Default: Based off her appearance when Tsumugi cosplayed as her from Danganronpa V3: Killing Harmony.
  2. Brown: Based off Mukuro Ikusaba & given freckles as well as her hairclips being replaced with a bow & rabbit hairclip.
  3. Purple: Based off Kyoko Kirigiri & given gloves.
  4. Black: Based off Celeste Lundenberg.
  5. Orange: Based off Hiyoko Sainoji.
  6. Blue/Pink: Based off Ibuki Mioda.
  7. Green: Based off Nagito Komaeda.
  8. Light Green: Based off Monaca Towa.
  9. Light Pink: Based off Kaede Akamatsu.
  10. Red: Based off Maki Harukawa.
  11. Yellow: Based off Angie Yonaga.
  12. Pink: Based off Miu Iruma & given straps all over her body.
  13. White: Based off Kokichi Oma.
  14. Blue: Based off Tsumugi Shirogane & given glasses.
  15. Tan: The attire she wore when she 1st appeared in the episode The Beginning of The End of the Despair Arc from Danganronpa 3: The End of Hope's Peak High School.
  16. Bikini: Her appearance on the title screen of Danganronpa S: Ultimate Summer Camp.

The Joy of Despair (Theme: Her opponents are characters who never fell into despair once or had underreactions to their predicaments in their home franchises, except Icon of Sin.)
  • Round 1: Dr. Mario since he never had to deal with anything life-threatening.
  • Round 2: Kirby, Isabelle, Knight
  • Round 3: Female & Male Corrin, Sans
  • Round 4: Green Link, The Beheaded, Jason
  • Round 5: R.O.B., Mega Man
  • Round 6: Dark Samus, Saitama, Doom Slayer
  • Bonus Game: Break the Targets
  • Boss: Icon of Sin who represents A.I. Junko

Executions
  • Mario: He ends up in the Mushroom Kingdom as he tries to rescue Monaca, dressed as Peach, only for Junko to catch her & knock him into a nearby pit.
  • Luigi: He gets launched into the Ghost Portrificationizer, turning him into a portrait that Junko & Yasahiro then burn.
  • Peach: She gets locked in a cage as Junko, dressed as Bowsette & Sonia, dressed as Mario, knock her into the lava.
  • Captain Toad: He gets surrounded by Shy Guys as he tries to find turnips to use, only to learn that Junko & Teruteru took them for a dish as he gets pummeled to death & they add his remains to it as they eat.
  • Daisy: She's strapped in front of a soccer goal as Junko kicks hundreds of balls at her, while Kazuichi fires more from Tatanga's ship before she then jumps into the air, performs a Mega Strike & the ball destroys her on impact.
  • Rosalina: She gets sent to when the universe was resetting itself & tries to escape the blackhole but gets rammed into it by Junko & Kaito inside a spaceship.
  • Geno: He gets strung up by Junko as he fights several Light & Dark Clones until he's hoisted above a fire pit & Peko cuts the strings, causing him to fall in.
  • Bowser: He's transported to the bridge from World 8-4 where Junko, Nekomaru & Nagisa land on the axe, causing it to collapse & he falls into the lava.
  • Bowser Jr.: He's transported to Delfino Plaza as Junko & Angie force him to paint portraits of everyone from the Danganronpa franchise, only for them to come to life & kill him.
  • Piranha Plant: It gets knocked onto a lawn where it gets chased by Junko & Kotoko riding a lawnmower until Mahiru blinds it with a camera flash, causing it to trip & get shredded.
  • Yoshi: Junko, dressed as Mario, rides on him toward a large chasm who then jumps high into the air before using him as a boost & is grabbed by Makoto & Nagito as he falls to his death.
  • Donkey Kong: He ends up in the Banana Hoard, only to find it empty as Junko & Gonta trap him inside & gets skewered by a falling stalactite.
  • Diddy Kong: He ends up in a circus where he's forced to perform until Junko throws a bag of peanuts at him & lands into a piranha tank that Masaru, Himiko & Ryoma pushed into place.
  • King K. Rool: He ends up in his Blast-O-Matic as Junko, Byakuya & the Ultimate Imposter plant bombs on it & set off the explosion as they jump from it as he's then turned into boots for Junko.
  • Wario: He ends up at his castle where Junko, Mondo & Celeste pour gold onto him, turning into a gold statue that Junko then sits on with them.
  • Waluigi: He ends up on a tennis field against Ryoma with Junko wearing a tennis outfit & manning a tennis ball launcher, then starts launching balls that Ryoma all strikes very quickly, while he struggles & gets tired as Junko & Ryoma both launched 2 steel tennis balls into his head through his eyes.
  • Pikachu: It ends up in a field where Junko, Jataro & Nekomaru crushed it with Pikachu merchandise.
  • Jigglypuff: It ends up on a stage where it's forced by Sayaka & Kaede to puff up due to them putting an air pump into it before Junko pops it with a hairpin.
  • Mewtwo: It ends up in a room where hypno screens get turned on by Chiaki as Junko traps it in a Master Ball & crushes it.
  • Deoxys: It ends up on a table in a laboratory where Junko & Korekiyo lunge at & dissect it before having Rayquaza finish it off.
  • Lucario: It ends in a field where it fights Junko, Sakura & Tenko, but loses to them due to them making it use up all its Aura & gets impaled by a branch.
  • Greninja: It ends up in a Pokémon Stadium where it fights Maki before she summons Junko to rush it as it fires a large Water Shuriken, causing a massive explosion before collapsing & then they & Teruteru eat it as frog legs.
  • Incineroar: It ends up in a wrestling ring where it fights Junko, Sakura, Akane, Nekomaru & Tenko as they tag each other before Junko kills it with a botched Exploder Suplex.
  • Hatterene: She ends up in a Pokémon Stadium where Kotoko, Kokichi & Miu place Junko into a Gigantamax Pokéball before they all throw it, gigantamxing her into A.I. Junko, which they then climb onto as she uses Despair Disease & 1-hit KO'ing her.
  • Link: He ends up in a rainy forest & gets targeted by hundreds of Guardians with Junko & the Warriors of Hope riding some of them before they & the other Guardians all fire at him.
  • Zelda: She ends up in Hyrule Castle where Sonia traps her in a painting with her own sealing magic & Junko then tosses her into the fireplace.
  • Impa: She ends up in Hyrule with her clones disabled where she gets blasted by Junko & Ryoma riding a Guardian.
  • Midna: She ends up in Hyrule as Junko distracts her while Gundham traces a rune around the field, trapping her into the Twili Realm after Junko jumps out of the way.
  • Ganondorf: He ends up in the ruins of his castle where Junko, dressed as Link, stabs him in the head with the Master Sword after slashing him several times.
  • Kirby: He ends up in Dream Land where Akane inhales him & spits him back out into a spike wall that Junko set up.
  • King Dedede: He ends up in Dedede Arena where Hifumi slams him with a Justice Hammer & Miu slams him with an Electrohammer at the same time before Junko, wearing the Masked Dedede mask, crushes him with a light fixture.
  • Meta Knight: He ends up on the Halberd & is slammed into the core as Junko, dressed as Galacta Knight & Peko destroy it, causing it to crash as they escape via Warp Star.
  • Bandana Dee: He ends up at Castle Dedede & gets killed by Waddle Dees with Monokuma masks on them in a mob with Junko, Mukuro & the Warriors of Hope joining them.
  • Samus: She ends up on Planet Zebes as it explodes after Junko & Kaito fly away in her Gunship.
  • Ridley: He ends up above a shaft & gets his mouth forced open as Junko & Tsumugi fire the Megaphone Hacking Guns down his throat until he crashes into the ground.
  • Dark Samus: She ends up in the Aurora Chamber & tries to fuse with Aurora Unit 313 while Angie & Tsumugi shoot at her, but isn't able to & Junko shoots her, causing her to explode.
  • Marth: He ends up on a field where he tries to attack Fuyuhiko, but he summons the Fire Emblem, breaking the Falchion & shocking him before Junko strikes a Critical Hit with an axe on him.
  • Lyn: She ends up on a field where Junko & Maki strike her a Critical Hit with an arrow, while Peko does another with her sword.
  • Ike: He ends up on a field where he sees Junko, dressed as Black Knight, kill Griel, while Leon stabs him in the back with a katana.
  • Lucina: She ends up in her bad future with Rantaro who then rides on Grima with Junko as he eats her.
  • Robin: He ends up in the Dragon's Table, seeing Kiyotaka, Gundham & Angie performing a ritual on Junko, causing her to become Grima's vessel & kills him with a Critical Hit magic blast.
  • Corrin: She ends up in a field where some of the Danganronpa cast dressed up as Hoshido & Nohr as well as Junko rip her in half down the middle.
  • Camilla: She ends up in a field where she gets blindsided by Makoto & Nagito, tranquilized by Mikan & Miu smothers her with her breasts before Junko strikes a Critical Hit with a lance on her.
  • Byleth: She ends up in a field where she gets sent to the void by Gundham, only to see Junko dressed as Sothis & kills her with the Sword of the Creator.
  • Inkling: She/He ends up in a battlefield where she/he can't get anymore ink from sinking into the ground as she/he gets overrun by Salmonids & Junko, Komaru & Angie slam her/him with Splat Rollers all at once.
  • Octoling: Same as Inkling but ends with Junko dropping her/him into a Thang & blending & drinking it with Komaru & Angie.
  • Fox: He ends up in a dogfight where some of the Danganronpa cast are in Arwings, trying to shoot him down & encounters Junko as Andross who eats him alive.
  • Falco: Same as Fox, but everyone driving the Arwings more wildly & Akane ramming into his Arwing before she jumps onto Junko's as it explodes.
  • Wolf: Same as Fox & Falco, but with him being shot down by Junko in the Great Fox before ramming into him.
  • Krystal: She ends up on Sauria where Junko traps her in a crystal before she & Gonta toss her down a pit to her death.
  • Pit: He ends up in the air as he gets chased by Junko riding on K1-BO but his wings burn off, causing him to plummet to his death.
  • Palutena: She ends up at her temple where Junko, dressed as the Chaos Kin, controls her as Kirumi steals her soul before Junko destroys it.
  • Medusa: She ends up in the Underworld where she tries to shoot down K1-BO, only to get Junko, giant & dressed as Hades, uppercuts her head off.
  • Viridi: She ends up in her temple where she loses control of her minions thanks to Gundham & Gonta before Junko drops a Reset Bomb on her.
  • Little Mac: He ends up held upside down on a chain as Junko, Sakura, Akane, Nekomaru & Tenko all punch him repeatedly before Junko punches his head off.
  • Shulk: He ends up on Gaur Plain where he sees Junko piloting Metal Face & gets sneak attacked by Yasuhiro & Shuichi due to his Vision failing him & then gets slashed by Junko.
  • Pyra/Mythra: They end up in a field where Junko tortures Rex with shock therapy while Fuyuhiko & Peko hold them until all 3 die.
  • Isabelle: She ends up in Town Hall with Junko as the mayor as she & Kirumi hand her tons of paperwork & then knock her out the window after she gets overworked.
  • Olimar: He ends up in a field where Junko stomps on his ship as Gundham sics the 4 Dark Devas of Destruction & Gonta sics his insects on him & his Pikmin, eating all of them.
  • Min Min: She ends up at Ramen Bowl where Junko, Chihiro, Ibuki, Kaede & Miu grab her ARMS & hang her with them on the roof.
  • Captain Falcon: He's strapped to the front of the Blue Falcon, which is being piloted by Junko & Gundham who drive wildly across the track, ramming into multiple walls before ejecting themselves as the Blue Falcon speeds off a ledge & explodes.
  • Ness: Junko, Kyoko & Kaito throw him into the Phase Distorter & sends him back to the past where it opens, showing that he has been destroyed.
  • Lucas: He ends up in a field where he fights the Masked Man, only to learn he's just Chihiro before he gets crushed by Junko controlling Porky's walker.
  • Isaac: He ends up on the Venus Lighthouse where he fights Junko, while the rest of the Danganronpa cast toss the Venus Star into its opening, causing them & Junko to fuse into A.I. Junko who then destroys the Venus Lighthouse.
  • Popo & Nana: They end up on a tall mountain as they try to catch up to Rantaro before Junko causes an avalanche, burying them in snow & fall down an ice crevice after Rantaro gets out of the way.
  • Mr. Game & Watch: He becomes trapped in a Game & Watch as he bangs at the screen, but Chiaki becomes bored of the game & puts it down as Junko then takes & snaps it in 2 with her knee.
  • R.O.B.: He ends up in a desert with other R.O.B.s as Junko & K1-BO activate a Subspace Bomb before flying away & gets caught in it.
  • Duck Hunt: They end up in a field where the duck tries to flee, only for it to get shot by Junko, Chiaki & Hiyoko using NES Zappers, while the dog dodges several shots & snickers at the 3, only to get shot by them out of anger.
  • Mii Brawler: They end up in the Mii Channel where Junko & Chiaki shake them to death before being thrown in Delete.
  • Mii Swordfighter: They end up in the Mii Channel where their face is replaced with Junko & Chiaki's, forcing them to watch as they slice their face in 2.
  • Mii Gunner: They end up in the Mii Channel where Junko & Chiaki force them to change size constantly & die from spine degradation.
  • Ring Fit Trainee: She/he ends up in a field where Junko grabs Ring before having the rest of the Danganronpa cast put their arm or leg through Ring to punch & kick her/him before Junko traps her/him with Ring & pushes her/him down a ravine.
  • Sonic: He ends up in Labyrinth Zone with Aoi as Junko floods the area with him eventually drowning due to Aoi taking all his air bubbles as she emerges & Junko gives her a chili dog & a doughnut.
  • Dr. Eggman: He ends up on the Death Egg where he, using his Death Egg Robo, tries to hit Junko & Akane, only for them to kick its arms back at him, causing him to hit the self-destruct button & they escape as the Death Egg explodes in an escape pod.
  • Tails: He ends up in the sky in the Tornado while Junko & Miu are riding Eggman's Egg Carrier with them ramming into it, causing them both to explode as they then grab onto him until he gets tired & falls to his death & Miu activates a jetpack & grabs Junko.
  • Shadow: Junko & Sonia throw him into a tube & gets launched outside the Eclipse Cannon before they fire it at him.
  • Bayonetta: Junko & Miu kick her into a vise & turn the wheel to crush her before they remove her soul & send it to Inferno.
  • Joker: He ends up in the interrogation room where Kyoko & Shuichi start beating him as Junko, dressed as Black Mask, shoots him in the head.
  • Kazuma: He ends in a town square where Junko summons Fuyuhiko riding K1-BO who fires a laser from below while Miu summons a series of drones that circle around him before exploding.
  • Arle: She ends up in Primp Town where Junko & Chiaki summon a rain of Garbage Puyos onto her & strike her with Bayoen.
  • Mega Man: He ends up outside of Wily's Fortress where he fights K1-BO until Junko severs his Buster Arm as K1-BO charges into him & explodes.
  • Zero: He ends up in a metallic hallway where he thinks he sees Iris on the ground, only to learn to see it’s Mikan dressed as her, while Junko impales him with his Z-Saber.
  • Ryu: He ends up at Suzaku Castle & fights Junko, Sakura & Toko, pushing him to become Evil Ryu & Toko becomes Genocide Jack & slashes him before Junko does a Shoryuken.
  • Ken: He also ends up at Suzaku Castle where he gets shocked when Junko & Akane both parry him when he throws a kick before punching him away.
  • Chun-Li: She ends up in the Bustling Side Street where Tenko clashes with her Hyakuretsukyaku & then gets out of the way as Junko, dressed as M. Bison, bum rushes into her with a Psycho Crusher.
  • Akuma: He also ends up at Suzaku Castle where Junko uses his Shun Goku Satsu technique against him & Sakura holds him still, ending with her posing as the kanji 絶望 which means despair appearing on her back.
  • Dante: He ends up in Red Grave City where he gets slashed repeatedly by Junko, dressed as Vergil, while getting shot at by Komaru, dressed as Nero.
  • Monster Hunter: She/he ends up in an unstable environment where Gonta destroys her/his armor with a Greatsword before Junko has Deviljho eat her/him.
  • Phoenix: He ends up in his court where Makoto, Hajime, Kaede & Shuichi barrage him falsified evidence & is crushed by a gavel from Junko, dressed as The Judge.
  • Shantae: She ends up in Scuttle Town with Hiyoko torching the town before Junko, dressed as Risky Boots, fires a cannon at her, causing her to explode in a burst of magic.
  • Dio: He ends up in Cairo where Junko, dressed as Jotaro, stops time to keep him in place as she & the rest of the Danganronpa cast appear behind him & Junko punches The World in the knee, while the rest punch or kick him everywhere else as he explodes.
  • Snake: He ends up on Ocelot's torture device where Junko, Nekomaru & Chihiro electrocute him to death.
  • Simon: He ends up at Dracula's Castle where Celeste bites him, turning him into a vampire & is killed by Junko, dressed as him, using Holy Water.
  • Bomberman: He ends up in a Bomberman field where Mondo, Miu & K1-BO place & kick Monokuma Bombs to certain locations to trap him, while Junko drops bombs on the Revenge Cart, causing him to be caught in the blast.
  • Bill: He ends up in the waterfall as he tries to reach the top while Mukuro & Komaru fire at him but gets kicked down by Junko to his death.
  • Pac-Man: He ends up in the Pac-Maze as Makoto, Hajime, Kaede & Shuichi, dressed as the ghosts, chase after him as he goes to grab the Power Pellet, only to find Junko standing there who then eats it herself, runs toward, grabs & eats him, while giving a piece to the others.
  • Solaire: He ends up in The Abyss where Kiyotaka pushes him into a gate & Junko, dressed as Artorias, charges up & releases an explosion of darkness as she screams, killing him instantly.
  • Kazuya: He ends up chained onto a rocket where Junko & Kaito launch him into space before getting loose & disintegrates upon reentry.
  • Nightmare: He ends up in Astral Chaos: Tide of the Damned where Junko, Leon & Peko impale him with Soul Calibur, killing him & knock him off the stage.
  • Lloyd: He ends up in a field where he fights Fuyuhiko & Angie before Junko, dressed as Mithos, appears & uses Death Eater on him, killing him instantly.
  • Godzilla: He ends up at the bottom of the ocean as Junko & Aoi swim down with the Oxygen Destroyer & activate it, disintegrating him into a skeleton as they zoom back to the surface.
  • Goku: He ends up in Planet Namek where Kiyotaka, Hajime, Akane, Nekomaru & Gonta transfer their power to Junko as she goes Ultra-Instinct & fires a large Kamehameha at him, leaving him in a crater.
  • Luffy: He ends up on the Thousand Sunny where Junko, Aoi, Akane & Teruteru grab & drown him before they resurface & Teruteru gives Aoi a doughnut as a reward, while Junko puts on his straw hat.
  • Klonoa: He ends up in a dream world that he can't escape from as he's attacked by the V3 cast before being erased as they all wake up.
  • Homura: She ends up in a bad future where she mistakes Hiyoko for Madoka before Junko plants a C4 on her back & Komaru detonates it, killing her.
  • Saitama: He ends up at A-City where Junko lunges at him, only to explode after getting 1-shoted, reforms & then throws him as Kokichi crushes him to death with some debris.
  • Sucy: She ends up in Luna Nova Academy where she's burned at the stake by Celeste & is dropped into a cauldron by Himiko as they & Junko mix it up & each eat a mushroom from it.
  • Cloud: He ends up in a temple under a city where he mistakes Sonia for Aerith before Junko summons a Shinra firing squad with Mukuro & open fire on him.
  • Sephiroth: He ends up in the spiritual realm where Junko, dressed as Cloud, Sayaka, Peko & Korekiyo all use Omnislash on him, killing him instantly.
  • Erdrick: He ends up in a field where he fight Junko, Makoto, Hajime, Komaru, Kaede & Shuichi in an RPG battle & uses Kamikaze as Junko uses them as shields, but all survive, killing himself.
  • Sora: He ends up at the Keyblade Graveyard where the Danganronpa cast lift their Keyblades up & all open a Keyhole to a void, which Junko then pushes him into & everyone seals it before it explodes.
  • 2B: She ends up in the city ruins where she gets slashed to pieces by Junko, dressed as her & Peko before being impaled in the chest.
  • Terry: He ends up in Transcontinental Railroad where he gets beaten up by Sakura until Junko finishes him with Raging Storm.
  • Geese: He ends up at his building where Junko, dressed as Terry & Byakuya jump kick him out of it, causing him to fall to his death.
  • Kyo: He ends up in Black Noah where he's defeated by Junko, dressed as Rugal & Hajime who transforms into Izuru, both using 108 Shiki: Orochi Nagi & blows up the carrier, killing him.
  • Iori: He ends up on Orochi's stage where Angie summons Junko, possessed by Orochi, activates the Riot of Blood on him & does Fade to Nothingness, filling the screen with white & killing him.
  • Haohmaru: He ends up in Gairyu Isle where Junko & Peko both perform a series of slashes at him before they stab him through the heart as the background becomes red.
  • Marco: He ends up on a volcano where Mukuro, Chihiro & the Warriors of Hope fire at him before he's attacked by Junko manning the Kraken & fires the cannon on it, killing him.
  • Sol: He ends up in a deserted area where Angie removes the Gear essence from him & Junko, dressed as Ky, performs Rising Force on him as Nekomaru holds him in place before releasing him, killing him instantly.
  • Ragna: He ends up in Forbidden Gate where Gundham slashes both his arms off & straps him onto a Y-shaped cross while Junko, dressed as Susano'o, performs Roar of the Mad King: The Serpent Annihilation on him, killing him instantly.
  • Billy/Jimmy: They end up in a street where they get jumped by Junko, Kiyotaka & Mondo before they toss them into a dumpster.
  • Narmaya: She ends up on Gran/Djeeta's skyship where Junko appears as Bahamut with Peko & Kirumi riding on her & fires a laser beam at her, destroying the ship.
  • Crash: He ends up being chased by A.I. Junko as the rest of the Danganronpa cast set up a Nitro Crate trap for him, which he falls into after she strikes him, killing him instantly.
  • Spyro: He ends up in the sky where he's chased by Junko, dressed as The Sorceress & Yasuhiro on flying saucers who then shoot him down, causing him to fall into the lava.
  • Thrall: He ends up in Azeroth where he's restrained by Gundham through magic as Junko opens a portal in the sky before they throw him up there into lava.
  • Tracer: She ends up in King's Row where Junko, Byakuya, Chiaki, Mikan, Maki & Gonta take out her team before Junko removes her chronal accelerator, causing her to desynchronize & fade out of existence.
  • Scorpion: He ends up in a temple where all the culprits of the Danganronpa franchise kill his clan before hearing Junko say "Get Over Here!!" as she spears him towards her & does the Spine Rip fatality on him.
  • Kratos: He ends up at Mount Olympus where he gets smacked hard by Sakura & Nekomaru before Junko stabs him with the Sword of Olympus.
  • Jonesy: He ends up in a battle royale map where Mahiru stuns him with a picture & Junko kills him with a headshot as Komaru & the Warriors of Hope take his stuff.
  • Steve: He's pushed into an End Portal with no gear as he looks up, seeing Junko & Rantaro riding the Ender Dragon who roars & breathes fire on him.
  • Cuphead: He's placed in a white void where he looks around, only for 2 giant pencils to appear as he attempts to run away, but he's erased by them where it's later revealed to be Junko & Hifumi, sitting in front of a paper.
  • Banjo & Kazooie: They end up in Rusty Bucket Bay as they walk the plank & after hitting the ground, get crushed by a boulder pushed by Junko & Himiko.
  • Doom Slayer: He ends up on Final Sin where he gets attacked by the Danganronpa cast, posing as various DOOM enemies before A.I. Junko emerges, wearing Icon of Sin's armor & fires a blast of Argent energy at him.
  • Rayman: He ends up in The Land of the Livid Dead where he gets grabbed by the deceased Danganronpa characters piece by piece before Junko grabs his head & throws it into another direction.
  • Cartman: He ends up in South Park Elementary where Junko, Hiyoko & Miu thrash him around in the bathroom before they ram his face with chili & throw him into a locker.
  • Travis: He ends up at Pizza Batt Building where he fights Byakuya riding Jasper's desk car before Junko dropkicks him out of the window.
  • Katsuragi: She ends up at Hanzo Academy where Junko, Aoi, Sakura, Akane, Mikan, Kaede, Tenko & Miu kick her to each other as her clothing is shredded & then Junko punts her into a tree.
  • Geralt: He ends up in the wilderness where he's killed by Junko & Gundham riding a Chort as it lunges forward.
  • Crazy Dave: He ends up on his lawn where Junko, Mahiru, Komaru, the Warriors of Hope & Gonta spray weed-killer as he panics as all his plants wilt away before unleashing a huge wave of zombies to attack him.
  • Homer: He ends up in a timeline where doughnuts don't exist & tries to strangle Aoi who tries to tackle him before Komaru screams in his ear with the Megaphone Hacking Gun, causing him to cover it & is shot in the head by Junko who gives Aoi a pink frosted doughnut with sprinkles.
  • Hayabusa: He ends up in Stage 6-2 from the original Ninja Gaiden before Junko, Peko & Korekiyo, being carried by falcons, all divebomb into him, causing him to fall into a nearby pit to his death.
  • Ryza: She ends up at Kurken Island where Himiko smacks her with the Bomb Rod & is killed by Junko, dressed as the Ravaging Queen, with an alchemy explosion.
  • Heavy: He ends up in front of a spawn gate where Junko, dressed as him, Mukuro, dressed as Soldier, Leon, dressed as Scout, Celeste, dressed as Pyro, Mikan, dressed as Medic, Nagito, dressed as Demoman, Maki, dressed as Spy, Kokichi, dressed as Sniper & Miu, dressed as Engineer, appear in front of himself & use aimbots to kill off his entire team before Junko shoots him in the head.
  • Layton: He ends up in a blimp with a bomb Junko & Nagito set off where he tries & fails to defuse it through a puzzle before they escape & the blimp explodes.
  • C.J.: He ends up at Los Santos with a 6-star rating as the Danganronpa cast chase after him, dressed as the police before Junko & Komaru shoot him dead, while riding with Mondo on his motorcycle.
  • Adol: He ends up on a ship in which Junko & Rantaro crash into an iceberg & hold him down as he drowns before swimming to shore.
  • Junko: She ends up at Hope's Peak Academy where she endures a barrage of baseballs from the pitching machine as Leon, Akane & Ryoma bat more at her, then on the motorcycle driven by Mondo as he gets off before she enters the electrified death cage, then calmly meditates in the middle of the fire before Celeste drops a fire truck on top of her, Chihiro then pummels her head with the excavator, Kyoko & Kaito then throw her in a rocket that briefly flies into space before crashing back down & ends on the conveyor belt heading to the compactor, but it stalls just as her chair is under it & just as she looks up in confusion, another Junko & the entire Danganronpa cast point at her as they fire a massive Hope Bullet at the block, causing it to come down & crush her.
  • Reimu: She ends up in the sky where Junko & Sayaka send a barrage of bullets that overwhelm her & she's shot down.
  • Ahri: She ends up in a match & is seduced by Miu, dressed as Evelynn, before being killed by Junko, dressed as Jinx, shooting a rocket.
  • Berecca: She ends up in a Ninjala battle & Junko performs an Ippon by bounding her in gum, causing her to stick to a wall before having Hiyoko & Peko, who she turned into Shinobi Beasts, lunge at her.
  • Henry: He ends up on the space station where Junko activates the self-destruct as she, Makoto, Hajime, Komaru, Kaede & Shuichi escape in an escape pod & it explodes, killing him.
  • Shovel Knight: He ends up in the Tower of Fate where he gets blasted by Junko, dressed as the Enchantress, after being knocked forward by Tsumugi, dressed as Shield Knight.
  • Sans: He ends up in the underground where he sees Shuichi, dressed as Frisk, smiles as his eye glows blue, but he rushes towards him as he dodges, but then somehow Junko, dressed as Chara, appears next to him & quickly stabs him.
  • Freddy: He ends up in Fazbear's Pizza where he notices K1-BO, dressed as Shadow Freddy & Miu, dressed as Springtrap & follows them before getting stuck in 1 room & Junko, dressed as William Afton as well as K1-BO & Miu, now dressed as security guards, electrocute & tear him to pieces.
  • Knight: It ends up in the White Palace where Junko & Ryoma drop several saws on them, causing them to explode.
  • Gunvolt: He ends up at Idolatry (Firmament) where Junko uses Chiaki to become A.I. Junko & uses Clamator Aethereus, launching a large fireball forward & killing him.
  • The Beheaded: He ends up in a dungeon where he loses his body after landing on some spikes & Junko & Korekiyo spray salt on him, exorcising him.
  • Zagreus: He ends up in Tartarus where he gets chained & crushed by Junko, dressed as Hades & Gundham before they throw his soul into the Styx.
  • Orcane: He ends up in his port town, which is on fire & turns into water but gets captured in a jar by Junko & boiled to death by Mahiru.
  • Jason: He ends up at Crystal Lake where he chases after Junko, who's in her underwear, until she sics the entire Danganronpa cast on him as they fire before Junko blows him up with an RPG.
  • Angry Video Game Nerd: He ends up in his basement where Junko & Miu tie him down with several controllers before Miu electrocutes him & Junko chokes him with the Dr. Jekyll & Mr. Hyde cartridge at the same time.
  • Shrek: He ends up in his swamp where Junko & Toko appear with a storybook & write in it, causing him to be erased.
  • Popeye: He ends up in a town where he tries to use his spinach can, only for Junko to spray it with Bluto's toxin before she & the rest of the Danganronpa cast eat from their own with Miu helping K1-BO & all deliver a massive punch forward.
  • Charlie: She ends up in Hell where the Cleansing takes place as the Danganronpa cast, dressed as Exorcists, attack & exorcise her.
  • Misery: She ends up in Gloomsville where she, Junko, Makoto & Nagito are in a lightning storm as she gets struck by lightning, while Junko uses Makoto & Nagito to avoid them before pushing her into fast quicksand.
  • Elsa: She ends up at her castle where she tries to keep Himiko & Sonia from hurting her with spiked ice walls until she notices Junko slashing the chandelier off the ceiling, crushing her to death.
  • Scrooge: He ends up in Duckberg where Byakuya steals his fortune & runs him over with an armored truck before Junko rams Launchpad's plane into him as it explodes.
  • Ralph: He ends up in his own game & tries to wreck the building, only for Junko, dressed as Fix-it Felix Jr., fixes it & reaches the top where Teruteru gives her a pie & he & the rest of the Danganronpa cast pick up & toss him down the building into a glitch hole to his death, which Chihiro changed from a mud puddle.
  • Spider-Man: He ends up near a building where he sees Junko, dressed as Green Goblin, holding Miu, dressed as Gwen Stacy, before she drops her & he catches her, only for her to disable his web shooters, causing him to fall to his death as she activates a jetpack.
  • SpongeBob: He ends up strapped to a table where Junko activates a light, which shines on him as she, Ibuki & Kirumi create more lights until he dries up completely, turning him into a realistic sponge.
  • Lucy: She ends up strapped inside a coffin by Junko until Celeste cuts the rope on the trebuchet, launching her into a plane before falling into an open grave where Junko stabs her in the heart with a stake & burns her.
  • Miko: She ends up in Hinobi where Junko, dressed as a Glitch Tech, captures her with Chihiro & Komaru holding her still before she's contained in Junko's gauntlet & deleted.
  • Marceline: She ends up in the Land of Ooo where she tries to find an umbrella since it's daytime & is burning up, only to find Junko & Ibuki in the only shade spot as the former slashes her with her own bass axe, hurting her as she burns up.
  • Penny: She ends up in the Forest of Doom where she runs through the woods as she's being chased by Junko, dressed as a hunter & the rest of the Danganronpa cast until she shoots her with a sniper rifle.
  • Lapis: She ends up at Beach City where she tries to attack Aoi, but she dodges or swims through the attacks until Junko slashes her with the Gem Rejuvenator before shattering her gem with a stomp.
  • Ed, Edd n Eddy: They end up at the woods near the Cul-de-Sac where Miu grabs & starts kissing Double D as Ed then runs off on his own until he trips over a rope, a net descends upon him & Junko cuts a rope to a log tied to a branch, which swings from the sky & hits him, knocking him into a tiger pit where Ibuki then pounces him & starts kissing him too while Eddy runs through a clear path with trees bordering it before Junko then grabs him & starts kissing him as well, while holding his legs down with her foot.
  • Twilight: She ends up in Equestria where she sees Kyoko put the Element of Loyalty on her right wrist, Kaede put the Element of Generosity on her neck, Chiaki put the Element of Honesty on her right leg, Mikan put the Element of Kindness on her left wrist, Ibuki & Miu share the Element of Laughter as the former put it on her left leg & the latter on her right & Junko puts the Element of Magic on her head as they fire a rainbow blast at her while Miu petrifies her with a shot from her ray gun & all then shatter her with a group kick.
  • Batman: He ends up in Gotham where he gets sneak attacked by Maki & Miu before Junko uses a grapple gun to grab him back towards her before breaking his back over her knee.
  • Optimus: He ends up in Autobot City where Kaede leaves a gash on his side with the Star Saber & Junko then fires at that spot more before stabbing him through the chest & shooting 1 more time.
  • Megatron: He ends up on the Nemesis where Kokichi impales him with the Star Saber before Junko impales him with an axe & rips his head off.
  • Bumblebee: He ends up in a valley where Junko & the rest of the Danganronpa cast chase after him on military vehicles & capture him before dropping him into a vat of Cosmic Rust.
  • Shockwave: He ends up strapped to a table where Junko, Korekiyo & Miu do Shadowplay on him again as they dismantled him.
  • Starscream: He ends up at his coronation ceremony where Junko, dressed as Galvatron, Sakura, dressed as Scourge & Chiaki, dressed as Cyclonus, arrive before Junko fires at him as his body crackles, blackens & crumbles to ash as she puts on his crown.
  • Soundwave: He ends up on the Nemesis where Junko opens a Spacebirdge portal in front of him & Ibuki & Peko open another one behind him, sending him to the Shadowzone where he gets shot through his head by Junko using a Megaphone Hacking Gun.

Reimu

The Shrine Maiden of Paradise

Reimu Hakurei is the main protagonist of the Touhou Project franchise. The shrine maiden of the Hakurei Shrine who manages its border of Gensokyo & exterminates troublesome youkai.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Emerges from a magic circle as she pulls out her gohei.
  • Idles
    • Fiddles with her gohei with a bored expression.
    • Rests her gohei over her shoulders.
  • Gimmicks
    • Can float for 2.5 seconds.
    • Grazing: When standing, walking, dodging or using her Up Special, she becomes immune to projectiles as she just grazes them.
    • Spell Cards: A meter that consists of 5 card slots & fills up from left to right as she takes & deals damage, which can be used for her Neutral Special & become used up when 1 of them is used.
  • Taunts
    • Up Taunt: Faces the screen with her gohei over her shoulders, holding a pair of ofuda in her left hand.
    • Side Taunt: Lifts her gohei up & down on either side of her in a prayer motion.
    • Down Taunt: Dusts off her hands & puts them on her hips.
  • Victory Poses
    • Left: Spawns a mat for her to kneel on as she drinks some tea.
    • Up: Throws a talisman onto the screen, reading "No solicitors!".
    • Right: Sits down & opens her donation box, being ecstatic over the amount she got.

  • Neutral Attack: Does a slap, then a back kick & then a shove.
  • Forward Tilt: Thrusts her gohei forward.
  • Up Tilt: Does a diagonally upward jump kick.
  • Down Tilt: Spins her gohei on the ground.
  • Dash Attack: Does a slide kick.
  • Forward Smash: Sends out an amulet that travels along the ground, tripping opponents.
  • Up Smash - Ascension Kick: Does an upward somersault kick.
  • Down Smash: Creates an energy explosion around herself.

  • Neutral Aerial: Swings her gohei around herself.
  • Forward Aerial: Sticks her gohei forward with a barrier on the end.
  • Back Aerial: Throws a single amulet behind herself, which homes in on a nearby opponent.
  • Up Aerial: Does a upward kick.
  • Down Aerial: Does a divekick after a small frontflip, spiking opponents.

  • Grab: Reaches out with her free hand.
  • Pummel: Smacks the opponent with her gohei.
  • Forward Throw: Shoves the opponent forward with a barrier.
  • Back Throw: Sticks a talisman to the opponent's back, paralyzing them momentarily before kicking them behind herself.
  • Up Throw - Evil Sealing Circle: Strikes the ground with a talisman, launching the opponent upwards in a pillar of light.
  • Down Throw - Dimensional Point Rift: Slams the opponent on the ground before teleporting & striking them with a divekick.

  • Front Floor Attack: Swipes her gohei across the ground while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Swings her gohei forward while climbing up.

  • Neutral Special - Spell Cards: Uses 1 of 9 Spell Cards that appears in a menu.
    • Jewel Sign "Concealed Orbs of Light": Jumps back & shoots out 3 yin-yang orbs at different distances at the cost of 1 card.
    • Spirit Sign "Fantasy Orb": Spawns 10 colored energy projectiles behind her before shooting them forward at the cost of 2 cards.
    • Dream Sign "Demon Binding Array": Slams her hand on the ground, creating a tall vertical light pillar at the cost of 2 cards.
    • Treasure Sign "Yin-Yang Orb": Creates a close-range energy orb in front of herself, blocking all attacks that hit it at the cost of 2 cards.
    • Boundary "Expanding Boundary": Creates an array of borders around her body at the cost of 3 cards.
    • Divine Arts "Wind God Kick": Performs a series of Ascension Kicks, ending in a powerful high kick at the cost of 3 cards.
    • Divine Arts "Demon Binding Circle": A stronger version of Dream Sign "Demon Binding Array" with more range at the cost of 4 cards.
    • Holy Relic "Yin-Yang Sanctifier Orb": A stronger version of Treasure Sign "Yin-Yang Orb", creating a large blue sphere that slowly travels forward at the cost of 4 cards.
    • Divine Spirit "Fantasy Seal": A stronger version of Spirit Sign "Fantasy Orb" that summons 10 larger colored bullets out of her in a circular formation before homing in on the nearest opponent at the cost of all 5 cards.
  • Side Special - Youkai Buster: Throws a fan of 4 purple amulets forward.
  • Up Special - Dimensional Rift: Teleports upward & tosses a spread of needles at a downward angle.
  • Down Special - Cautionary Border: Creates a barrier in front of herself that lingers for a brief time, blocking projectiles.
  • Final Smash - Fantasy Heaven: Summons 7 yin-yang orbs around herself & sends them after opponents before unleashing a screen-filling surge of bullets.

  1. Red: Based off her appearance in various games from Touhou Project.
  2. Black: Based off 1 of her alternate palettes from Scarlet Weather Rhapsody.
  3. Blue: Based off 1 of her alternate palettes also from Scarlet Weather Rhapsody.
  4. Purple: Based off 1 of her alternate palettes also from Scarlet Weather Rhapsody.
  5. Cyan: Based off 1 of her alternate palettes also from Scarlet Weather Rhapsody.
  6. White: Based off 1 of her alternate palettes also from Scarlet Weather Rhapsody.
  7. Orange: Based off 1 of her alternate palettes also from Scarlet Weather Rhapsody.
  8. Light Blue: Based off 1 of her alternate palettes also from Scarlet Weather Rhapsody.
  9. Maroon: Based off 1 of Marisa's alternate palettes also from Scarlet Weather Rhapsody.
  10. Gray: Based off 1 of Marisa's alternate palettes also from Scarlet Weather Rhapsody.
  11. Yellow: Based off 1 of Sakuya's alternate palettes also from Scarlet Weather Rhapsody.
  12. Pink: Based off 1 of Sakuya's alternate palettes also from Scarlet Weather Rhapsody.
  13. Green: Based off 1 of Alice's alternate palettes also from Scarlet Weather Rhapsody.
  14. Dark Red: Based off 1 of Alice's alternate palettes also from Scarlet Weather Rhapsody.
  15. Dark Blue: Based off 1 of Yuyuko's alternate palettes also from Scarlet Weather Rhapsody.
  16. Brown: Based off 1 of Iku's alternate palettes also from Scarlet Weather Rhapsody.

Smash Project (Theme: Her opponents are based off the characters from Touhou Project in the PC 98 Era.)
  • Round 1: Purple Palutena who represents Sariel
  • Round 2: White Ryza who represents Mima
  • Round 3: Purple Berecca who represents Rikako Asakura
  • Round 4: White 2B who represents Ruukoto
  • Round 5: Marceline who represents Kurumi
  • Round 6: Red Lucy who represents Elly
  • Bonus Game: Board the Platforms
  • Boss: The Devil who represents Shinki

Ahri

The Nine Tailed Fox Girl

Ahri is the 1 of the many playable Champions in League of Legends. A Kitsune who revels in toying with her prey by manipulating their emotions before devouring their life essence but remains empathic since she receives the souls' memories.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Emerges from the Summoner's Rift & says either "Indulge me." or ""How tempting.".
  • Idles
    • Spawns her Orb of Deception & spins it a bit.
    • Scratches 1 of her ears.
  • Gimmicks
    • Essence Theft: Everytime she deals 15% to an opponent, they drop an Essence Fragment, which adds to her amount, granting her a slight boost in speed & damage, up to capacity of 9 & can also spend some to increase the power of her Specials, but will lose a fragment if hit with a strong enough move & lose all of them if KO'd.
  • Taunts
    • Up Taunt: Does a spin as she giggles.
    • Side Taunt: Does a beckoning gesture & says "Should I make your pulse rise? Or... stop!".
    • Down Taunt: Lights a finger on her finger & says "Don't you trust me?" before snuffing it out.
  • Victory Poses
    • Left: Says "It's too late for mercy." before she leaves as she's recalled to a different location.
    • Up: Dashes towards the camera as she says "No one will stand in my way.".
    • Right: Lies on the floor & poses as she says "Let's have some real fun.".

  • Neutral Attack: Swipes her claws twice before throwing a fireball forward, dealing fire damage.
  • Forward Tilt: Whips her 9 tails forward.
  • Up Tilt: Creates a flame pillar at her feet that shoots upward in a plume, also dealing fire damage.
  • Down Tilt: Swipes her tails out in front of herself.
  • Dash Attack: Pounces forward before rolling along the ground.
  • Forward Smash: Reels back & pounces toward an opponent while swiping her claws, dealing aura damage.
  • Up Smash: Holds 1 of her hands downwards before waving them above herself, making a crescent of fire in the process, also dealing fire damage.
  • Down Smash: Reels backward before blasting a wave of fire on the ground in front of herself, also dealing fire damage.

  • Neutral Aerial: Summons fireballs that'll revolve around herself, also dealing fire damage.
  • Forward Aerial: Creates a ball of raw essence in her hands forward.
  • Back Aerial: Smashes her tails together behind herself.
  • Up Aerial: Performs a crescent kick above herself, also dealing fire damage.
  • Down Aerial: Plummet downwards while coated in fox-fire, also dealing fire damage & meteor smashing opponents.

  • Grab: Grabs the opponent by their scruff.
  • Pummel: Claws her opponent with her free hand.
  • Forward Throw: Infuses a fist with her fire & punches the opponent forward, also dealing fire damage.
  • Back Throw: Twirls past the opponent & performs a pirouette kick.
  • Up Throw: Performs 2 rising crescent claw slashes that smashes into the opponent's jaw.
  • Down Throw: Pins her opponent onto the ground & sinks her teeth into their torso.

  • Front Floor Attack: Spins her tails around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a tackle while climbing up.

  • Neutral Special - Orb of Deception: Fires a blast of blue energy downwards as it runs along & then rises off the ground, uses 1 fragment & if she hits an opponent with it 9 times, she'll be healed for that amount of damage.
  • Side Special - Fox Fire: Summons 3 fireballs & fires them in a salvo, using 1 fragment & if they're hit more than once by a single cast, it'll deal extra damage per fireball, also dealing fire damage.
  • Up Special - Spirit Rush: Dashes up 3 times in any inputted direction, shooting a fireball at any nearby opponent if they're too close & using 1 fragment.
  • Down Special - Charm: Fires a single heart that floats forward, forcing any opponent hit to harmlessly walk towards her for 3 seconds, uses 1 fragment & take 1.25x damage from all her attacks.
  • Final Smash - Nexus Destruction: Charges a Spirit Rush & then shoot forwards, sending any caught opponents to the red/blue side of the Summoner's Rift as she shows up with Jinx, Lux, Yasuo, Teemo & Ashe who'll annihilate the buildings with Super Mega Death Rocket!, Final Spark, Last Breath, Noxious Trap & Enchanted Crystal Arrow respectively, with them atop the Nexus as it explodes, insta-KO'ing heavily damaged opponents.

  1. Default
  2. Pink: Based off Dynasty Ahri.
  3. Gray: Based off Midnight Ahri.
  4. Red: Based off Foxfire Ahri.
  5. Black: Based off K/DA Ahri.
  6. Gold: Based off K/DA Ahri Prestige Edition.
  7. Blue: Based off K/DA ALL OUT Ahri.
  8. Yellow: Based off the Catseye Chroma skin for Elderwood Ahri from League of Legends.
  9. Orange: Based off the Citrine Chroma skin for Elderwood Ahri also from League of Legends.
  10. Green: Based off the Emerald Chroma skin for K/DA ALL OUT Ahri also from League of Legends.
  11. White: Based off the Pearl Chroma skin for K/DA ALL OUT Ahri also from League of Legends.
  12. Purple: Based off the Tanzanite skin for K/DA ALL OUT Ahri also from League of Legends.
  13. Academy: Academy Ahri also from League of Legends.
  14. Lavender: Popstar Ahri also from League of Legends.
  15. Arcade: Arcade Ahri also from League of Legends.
  16. Star Guardian: Star Guardian Ahri also from League of Legends.

League of Smash (Theme: Her opponents are based off characters from League of Legends.)
  • Round 1: Yellow Lucina who represents Riven
  • Round 2: Solaire who represents Master Yi
  • Round 3: Elsa who represents Ashe
  • Round 4: Blue Bayonetta who represents Vayne
  • Round 5: Gray Charlie who represents Lux
  • Round 6: Blue/Pink Junko who represents Jinx
  • Bonus Game: Board the Platforms
  • Boss: Shao Kahn who represents Thresh

Berecca

The Bubblegum Brawler

Berecca is 1 of the main protagonists of Ninjala. A scientist & researcher for the World Ninja Association tasked with the creation of Ninja-Gum who, after chewing on it & getting de-aged back to a child because of it, went on to enter Ninjala to find a way to return to normal.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Emerges from the shadows, entering her stance.
  • Idles
    • Yawns briefly.
    • Rubs some gum off her foot.
  • Gimmicks
    • Can wall jump.
    • Can wall cling.
    • S-Energy: A meter that fills as she takes damage, increasing the stats of her weapons when full, but resets when KO'd.
  • Taunts
    • Up Taunt: Does a backflip & poses.
    • Side Taunt: Gives a thumbs up to the camera.
    • Down Taunt: Spawns a basketball, dribbles a bit & balances on 1 finger before it disappears.
  • Victory Poses
    • Left: Uses the Ippon Katana to knock Sandbag away & then poses.
    • Up: Performs the Shuffle Dance & then poses.
    • Right: Runs across the Smash emblem before stopping to give a thumbs up to the camera.

  • Neutral Attack: Swings the IPPON Katana 4 times.
  • Forward Tilt: Swings the IPPON Katana forward.
  • Up Tilt: Thrusts the IPPON Katana upward.
  • Down Tilt: Swings the IPPON Katana around herself.
  • Dash Attack - Matsuri Board: Rides forward on the Matsuri Board.
  • Forward Smash - Piercing Mixer: Spawns a mixing bowl full of gum that fires a ray of gum forward.
  • Up Smash: Blows a massive gum bubble above herself & it pops.
  • Down Smash - Echoing Scream: Slams the Iron Noise down, releasing a soundwave around herself & burying opponents.

  • Neutral Aerial: Does a semi-circular slash with the IPPON Katana.
  • Forward Aerial - Punishing Blade: Stabs the Drill Beast forward as a blade of chewed up gum emerges from it.
  • Back Aerial - Drill Beast: Stabs the Drill Beast behind herself.
  • Up Aerial - Trick Ball: Swings the Trick Ball above herself.
  • Down Aerial - SK8 Hammer: Swings the SK8 Hammer downward, meteor smashing opponents.

  • Grab: Traps the opponent in gum.
  • Pummel: Punches the opponent.
  • Forward Throw: Slams the opponent with the IPPON Katana.
  • Back Throw: Teleports behind the opponent & whacks them away with the IPPON Katana.
  • Up Throw: Kicks the opponent upward like a soccer ball.
  • Down Throw: Suplexes the opponent.

  • Front Floor Attack: Does a sweep kick around herself.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Pop Eye: Swings the Pop Eye while climbing up.

  • Neutral Special - Gum Shoot: Blows a bubble & spits it forward.
  • Side Special - Ninja Dash: Disappears into the shadows before teleporting.
  • Up Special - Ninja Tornado: Spins upward & create a mini tornado.
  • Down Special - Parry: Enters a stance & if hit, she, along with the opponent, will enter a rock-paper-scissors-eqsue system & either getting hit if she chooses the wrong arrow or counters them with a slash if she chooses the right one.
    • Up Beats Downward Attacks.
    • Side Beats Upward Attacks.
    • Down Beats Side Attacks.
  • Final Smash - Beast IPPON: Fires the Gum Launcher forward, trapping any caught opponents in gum, transforms into a Shinobi Beast & lunges with a huge swipe from her claws before turning back to normal, insta-KO'ing heavily damaged opponents.

  1. Default
  2. Yellow: Based off Gumchi.
  3. Orange: Based off Van.
  4. Blue: Based off Burton.
  5. White: Based off Ron.
  6. Purple: Based off Lucy.
  7. Blue: Based off Kappei.
  8. Pink: Based off Emma.
  9. Black: Based off Jane.
  10. Light Orange: Based off Goro.
  11. Red: Based off Ayame.
  12. Green: Based off Daniel.
  13. Black: Based off Jake.
  14. Cyan: Based off Lara.
  15. Turquoise: Based off Cathy.
  16. Adult: Her appearance as an adult before chewing the Ninja Gum from Ninjala.

Ninja Training (Theme: Her opponents are either students or masters of what they do, except Marx.)
  • Round 1: Donkey Kong who's a master with barrels, Falco who's a master driving an Arwing, Steve who's a master of creation, Ahri who's a master of emotional manipulation.
  • Round 2: Incineroar who's a wrestling master, Kirby, Mega Man who are masters at copying others' attacks, Thrall who's a master at sorcery.
  • Round 3: Sonic who's a speed master, Akuma who's a master of the Satsui no Hado, Doom Slayer who's a master of killing demons, Layton who's a master puzzle solver.
  • Round 4: Lyn who's a master swordswoman, Sucy who's a master potion making, Ed, Edd & Eddy who are masters at scamming other kids, despite most of them failing miserably for them.
  • Round 5: Phoenix who's a master defense attorney, Angry Video Game Nerd who's a master at playing video games, despite not all of them being good.
  • Round 6: Snake who's a master of stealth, Luffy who's a master of using his Devil Fruit, Gum-Gum, 2B who's a master of fighting due to her designation, Junko who's the Ultimate Fashionista, Analyst & Despair
  • Bonus Game: Home Run Contest
  • Boss: Marx

Henry

Sneaky Escapist/Intruder on a Scooter/Pure Blooded Thief/Ghost Inmate/Jewel Baron/Head of the Toppat Clan

Henry Stickmin is the main protagonist of The Henry Stickmin Collection. A plain looking fellow with loose morals & incredible luck of both the good & bad varieties.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Charles' helicopter appears to drop him off as he leaves.
  • Idles
    • Scratches his head.
    • Taps his foot impatiently.
  • Gimmicks
    • Can wall jump.
    • Choices: For his Specials, a menu with 4 options will appear & goes into a cooldown upon using one, suspending himself in the air if done so.
  • Taunts
    • Up Taunt: Pulls out a piece of cheese & eats it.
    • Side Taunt: Makes a weird face.
    • Down Taunt: Pulls out a Mini-Me from Among Us & observes it before placing it back.
  • Victory Poses
    • Left: Is shown headbanging while doing the devil's horns with the Tunisian Diamond lying near him.
    • Up: Is shown riding in the tank he stole & poses.
    • Right: Smirks as he shows the Tunisian Diamond, the Romanian Ruby & the Norwegian Emerald on the ground.

  • Neutral Attack - Reference (Mashed): Does 2 straight punches & then a headbutt, which can be cancelled into spawning Reference who does a flurry of punches before he finishes with a Stickmin Punch.
  • Forward Tilt: Slashes with a knife.
  • Up Tilt: Does an uppercut.
  • Down Tilt - Crowbar: Crouches & swings a crowbar forward.
  • Dash Attack - Charge Tackle: Does a shoulder charge.
  • Forward Smash - Hammer: Swings a hammer forward, which can deflect projectiles.
  • Up Smash - Earthbend: Stomps the ground, spawning a large rock from the ground in front of himself.
  • Down Smash - Chainsaw: Spins a chainsaw around himself.

  • Neutral Aerial - Pole Vault: Spins a pole around himself.
  • Forward Aerial - The Knee: Does a knee jab forward.
  • Back Aerial: Swings a bag behind himself.
  • Up Aerial: Does a flip kick.
  • Down Aerial: Does a downward punch.

  • Grab: Grabs the opponent by the neck.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Picks the opponent up & throws them forward.
  • Back Throw - Throw: Spins & throws the opponent behind himself.
  • Up Throw - Blitz: Does a suplex.
  • Down Throw - Staple: Throws & staples the opponent to the ground.

  • Front Floor Attack: Does a sweep kick while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a tackle while climbing up.

  • Neutral Special - Neutral Option: Goes into a thinking position as 4 options appear.
    • Grenade: Pulls out a grenade & tosses it forward.
    • CorrupTick: Throws a CorrupTick at opponents, forcing them to T-pose, but can be mashed out of.
    • Finger Gun: Fires a bullet from his finger.
    • Pocket: Grabs & holds onto any projectile he catches before throwing it back at opponents.
  • Side Special - Side Option: Same as Neutral Special.
    • Mirror: Spawns 2 mirrors around himself, which reflects projectiles.
    • Cannon: Spawns a cannon that shoots him forward.
    • Scooter: Hops on his scooter & drives forward, running over any opponent in his way.
    • Rocket Launcher: Fires a rocket forward.
  • Up Special - Up Option: Same as Neutral Special.
    • Teleporter: Pulls out a teleporter & presses the button, teleporting him in 1 of 8 directions.
    • Grapple Gun: Pulls out a Grapple Gun & fires it at the nearest ledge & pull opponents towards the ground to hit them.
    • Anti-Gravity Cap: Puts on the Anti-Gravity Cap & turns it on, causing him to float upward before turning it off.
    • Spring: Spawns a spring underneath himself.
  • Down Special - Down Option: Same as Neutral Special.
    • Food: Pulls a random piece of food & eats it, healing 0.5% of his health.
    • Rocket: Spawns a rocket & rides on it before it explodes.
    • Disguise Kit: Makes a mask of 1 of his opponents & copies their Neutral Special, but can be knocked off.
    • Diversion: Starts dancing in place, causing any opponents or Assist Trophies near him to start dancing as well.
  • Final Smash - Charles: Crouches as he spawns an earpiece & Charles says "I got the perfect plan…" as he uses the Opacitator to sink into the stage & Charles, in his helicopter, flies onto the stage as he says ♪THIS IS THE GREATEST PLANNNNN!♪, creating a massive explosion as he gets knocked out & runs away.

  1. Default
  2. Blue: Based off the cops.
  3. Green: Based off the government officials.
  4. Red: Based off Ellie.
  5. Pink: Based off Ellie's appearance as a Toppat member from the Toppat Civil Warfare & Toppat 4 Life endings.
  6. Orange
  7. Yellow
  8. Cyan
  9. Brown
  10. Silver
  11. Maroon
  12. Gold
  13. Purple: The suit he wore when coming from the Presumed Dead ending.
  14. Silver: The nano-suit he wore from the Free Man ending.
  15. Black: Toppat Henry from the Toppat King & Toppat 4 Life endings.
  16. Revenged: Cyborg Henry from the Revenged ending.

Completing The Route (Theme: His opponents reference options & fought on stages based off the paths in The Henry Stickmin Collection.)
  • Round 1: Link referencing the Shovel option, Phoenix Wright referencing the Lawyered Up ending of Escaping The Prison, Homer referencing the Wrecking Ball option.
  • Round 2: Captain Falcon referencing the Falcon Punch option, Dio referencing the Shrink Ray option, Steve referencing the Pick option, Mario referencing the Mushroom option, C.J. referencing the wanted system during the chase in the Intruder on a Scooter ending of Stealing The Diamond.
  • Round 3: Bomberman referencing the Bomb option, SpongeBob referencing the Magic Pencil option, Tails referencing the Robo-Helper option, Banjo & Kazooie referencing the Clawpack option, Heavy referencing the Rocket Jump option, Cloud referencing the Dirk option, Ness, Lucas all referencing the Yo-Yo option.
  • Round 4: Sonic referencing the Sick Ride option, Ahri referencing the Flash option, Isaac referencing the Earthbend option.
  • Round 5: Spider-Man referencing the Web Throw option, Little Mac referencing the Cola Colinski option, Freddy referencing the Freddy’s Building option, Marth referencing the Karlov Chernik option, Kirby referencing the Warp Star option.
  • Round 6: Snake referencing the Box option, Luigi referencing the Bounce Bros option, Optimus referencing the Truck option.
  • Bonus Game: Race to the Finish
  • Boss: Magolor/Magolor Soul who represents Reginald Copperbottom

Indies[]

Shovel Knight

The Shovelrous Treasure Hunter

Shovel Knight is the main protagonist of the Shovel Knight franchise, a super boss in the original Azure Striker Gunvolt, a guest star in Yooka-Laylee, Blaster Master Zero, Runbow & Indivisible & a playable character in Blade Strangers, Indie Pogo & Rivals of Aether. A practitioner of the ancient code of Shovelry who seeks to stop the Enchantress from taking over the land & find Shield Knight who was lost in the Tower of Fate.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Flips onto the stage while holding his shovel in the air & says "Let's get shoveling!".
  • Idles
    • Plants his shovel into the ground for a bit.
    • Adjusts his helmet.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Thrusts his shovel into the air as he says "For shovelry!".
    • Side Taunt: Pulls out a Troupple Chalice & drinks from it.
    • Down Taunt: His head into a fish's head for a bit before changing back.
  • Victory Poses
    • Left: Opens up a treasure chest & rummages through it, throwing out gems everywhere, then pulls the biggest one out & holds it in the air.
    • Up: Falls from the sky while performing his Shovel Drop, before raising his shovel in the air.
    • Right: Runs around with his arms out before catching Shield Knight while she falls from the sky as he sighs in relief as Shield Knight smiles.

  • Neutral Attack: Swings his Shovel Blade, which can be spammed.
  • Forward Tilt - Dust Knuckles: Does a 1-2 combo with the Dust Knuckles.
  • Up Tilt: Thrusts the Shovel Blade downward & headbutts upward.
  • Down Tilt - Drop Spark: Swings the Shovel Blade while crouching, causing a ground-based projectile to appear.
  • Dash Attack - Burrow Bomber: Does a diving forward attack.
  • Forward Smash - Charge Handle: Does a charged horizontal swing.
  • Up Smash - Dig: Digs his Shovel Blade into the ground & scoops upward, flinging dirt that can bury opponents.
  • Down Smash - War Horn: Creates a sound blast around himself as he blows into the War Horn.

  • Neutral Aerial - Buzzsaw Boomerang: Spins the Buzzsaw Boomerang around himself.
  • Forward Aerial: Swings his Shovel Blade forward.
  • Back Aerial: Stabs his Shovel Blade backwards.
  • Up Aerial: Waves his Shovel Blade overhead.
  • Down Aerial - Shovel Drop: Does a downward thrust with his Shovel Blade & can bounce off anything that isn't the stage.

  • Grab: Grabs the opponent with 1 hand.
  • Pummel: Whacks the opponent with the hilt of his Shovel Blade.
  • Forward Throw: Throws the opponent on the ground & smacks them with his Shovel Blade like a golf club.
  • Back Throw: Scoops up the opponent with his Shovel Blade & swings them over his shoulder.
  • Up Throw: Throws the opponent upward & swings his Shovel Blade.
  • Down Throw: Digs a hole & throws the opponent into it, burying them.

  • Front Floor Attack: Spins his Shovel Blade around while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a downward swing while climbing up.

  • Neutral Special - Flare Wand (Tapped/Mashed)/Flareo Wand (Charged): Fires several blasts from the Flare Wand if tapped or mashed or does an explosion if charged, both dealing fire damage.
  • Side Special - Propeller Dagger: Charges forward with the Propeller Dagger.
  • Up Special - Tow Anchor: Grabs his Tow Anchor & throws it hard enough to lift himself into the air in an arc.
  • Down Special - Mobile Gear: Tosses out a small box onto the ground that turns into a device comprised of 2 gears & makes it go forward until it falls off the stage or hits a wall.
  • Final Smash - A Dream?: Will fall asleep as Shield Knight strikes forward & King Knight, Specter Knight, Plague Knight, Treasure Knight, Mole Knight, Tinkerer Knight, Polar Knight & Propeller Knight as well as Black Knight will then attack any caught opponents before he wakes up & finishes by being rocketed into them by Shield Knight.

  1. Blue
  2. Orange: Based off the Final Guard.
  3. Silver: Based off the Dynamo Mail.
  4. Black: Based off the Mail of Momentum.
  5. Gold: Based off the Ornate Plate.
  6. White: Based off the Armor of Chaos.
  7. Green: Based off the Toad Gear.
  8. Red: Based off Shield Knight.
  9. Dark Red: Based off Black Knight.
  10. Yellow: Based off King Knight.
  11. Light Green: Based off Plague Knight.
  12. Brown: Based off Treasure Knight.
  13. Gray: Based off Tinker Knight.
  14. Purple: Based off Madam Meeber.
  15. Female: His appearance in Body Swap Mode from Shovel Knight.
  16. Baron: His Baron set from Custom Knight.

For Shovelry! (Theme: His opponents are based off bosses from Shovel Knight.)
  • Round 1: Yellow King K. Rool who represents King Knight.
  • Round 2: Ragna who represents Specter Knight.
  • Round 3: Black Sucy who represents Plague Knight.
  • Round 4: Red Wario who represents Mole Knight.
  • Round 5: Brown Thrall who represents Polar Knight.
  • Round 6: Green Starscream who represents Propeller Knight.
  • Bonus Game: Break the Targets
  • Boss: Lucy/Vampire Witch Reaper who represents The Enchantress

Sans

The Bad Time Bringer

Sans is a major character of Undertale & Deltarune. A skeleton whose laziness is a combination of fatalism & apathy & wonders if his indolence stems from his knowledge that any progress he makes will be erased when a timeline resets & enjoys making bad skeleton-related puns, much to Papyrus' chagrin.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Teleports onto the stage.
  • Idles
    • Shrugs & winks.
    • Falls asleep but then wakes up.
  • Gimmicks
    • MISS: Can perform dodges & airdodges as many times as he wants without reducing his invincibility frames.
    • Karmic Retribution: All his attacks except his Forward Tilt, Up Tilt, Down Tilt, Dash Attack, Neutral Aerial, Up Aerial, Down Aerial, Grab, Pummel, Forward Throw, Back Throw, Up Throw, Edge Attack & Up Special can poison opponents to make up for his dismal damage.
  • Taunts
    • Up Taunt: Pulls out a bottle of ketchup & drinks from it before putting it away.
    • Side Taunt: Pulls out his trombone & plays the "Wha Wha Whaaa!" on it.
    • Down Taunt: Looks toward the screen & shrugs while winking as a rimshot plays.
  • Victory Poses
    • Left: Stands with his hands in his pocket looking around before smiling excitedly at the screen.
    • Up: Shrugs his shoulders with a textbox appearing below himself that has a pun on it, unique to the opponent he just defeated or the opponent who got 2nd place in matches where there's more than 2 fighters in the match.
    • Right: Is seen laying down on his side sleeping.

  • Neutral Attack: Takes his hands out of his pockets & slaps twice before spawning a mini Gaster Blaster on his arm & fires a shot, poisoning opponents.
  • Forward Tilt: Lazily does a kick forward.
  • Up Tilt: Does a jumping spin.
  • Down Tilt: Sticks his foot out & trips the opponent.
  • Dash Attack: Charges on a bike.
  • Forward Smash: Spawns 2 bones that come together in a crushing motion, which also poisons opponents.
  • Up Smash - Tall Bone: Raises a massive bone from the ground, which also poisons opponents.
  • Down Smash: Conjures a small floor of bones out of the ground, which also poisons opponents.

  • Neutral Aerial: Does a telekinetic burst around himself.
  • Forward Aerial: Tosses a bone forward that also poisons the opponent.
  • Back Aerial: Does a reverse thrust with a bone that also poisons the opponent.
  • Up Aerial: His eyes disappear & launches his skull upward.
  • Down Aerial: Does a stomp downward.

  • Grab: Reaches out with his left hand & tosses a blue soul at an opponent.
  • Pummel: Clenches his hand as if he's crushing the opponent's soul.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent backward.
  • Up Throw: Tosses the opponent upward.
  • Down Throw - geeettttttt dunked on!!: Tosses the opponent downward into a bone field, which also poisons them.

  • Front Floor Attack: Pushes his hand outward & launches 3 bones that can sink into the ground & poison opponents while getting up.
  • Back Floor Attack: 2 tall bones appear from both sides that poison opponents with a smaller bed of bones picking him up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Gaster Blaster: Summons a Gaster Blaster & fires a Fission beam, which also poisons opponents, can be charged & set anywhere on the stage if held.
  • Side Special - Bone Attack: Sends a wave of bones rising from the ground forward, which also poisons opponents.
  • Up Special - Shortcut: Fades into a black silhouette & teleports in any inputted direction, both with clicking sounds.
  • Down Special - Bone Trap: Reaches out his arms like he wants a hug & if attacked, will trap the opponent in a bone cage, which also poisons them.
  • Final Smash - Strongest Attack: Yells "GEEEEEETTTT DUNKED ON!!!" & throws a bullet board forward, appears at the top of the stage, stretches it out & sends several trios of bones at any caught opponents before transforming into Ultra Sans & firing blasts out of his mouth & hands, while several Gaster Blasters circling around & also fire at them.

  1. Navy: Based off his overworld sprite from both Undertale & Deltarune.
  2. Black: Based off his sprite in his boss battle from the Genocide Route & when he was with the rest of the monsters before being captured by Flowey from the Pacifist Route of Undertale.
  3. Blue: Based off Frisk.
  4. Light Green: Based off Chara.
  5. Silver: Based off Kris.
  6. Pink: Based off Susie.
  7. Green: Based off Ralsei.
  8. Purple: Based off Toriel.
  9. Red: Based off Papyrus while also wearing his scarf.
  10. Teal: Based off Undyne.
  11. White: Based off Alphys.
  12. Indigo: Based off Asgore.
  13. Cyan: Based off the Patience Soul.
  14. Orange: Based off the Bravery Soul.
  15. Dark Blue: Based off the Integrity Soul.
  16. Gray: Based off W.D. Gaster

Route You Might Take When You Play As Sans (Theme: His opponents are infamous for their aggression, except Gaster.)
  • Round 1: Ridley, Bayonetta, Akuma
  • Round 2: Nightmare, Kratos
  • Round 3: Dio, Megatron
  • Round 4: Sol, Ragna, Batman
  • Round 5: Angry Video Game Nerd, Lucy because of how prone she & her siblings were into getting into fights in The Loud House's earlier episodes.
  • Round 6: Goku, Luffy, Scorpion, Doom Slayer
  • Bonus Game: Break the Targets
  • Boss: W.D. Gaster

Freddy

Fazbear Mascot

Freddy Fazbear is the main antagonist of the Five Nights at Freddy's franchise. The leader of a group of 4 animatronics at Freddy Fazbear's Pizzeria whose reputation got tarnished due to a serial killer stuffing a child's corpse inside them & stalks any security guard doing the night shift due to his & his group’s Free-Roaming Mode.
Moveset

  • Fighting Type: All-Rounder
  • On-Screen Appearance: Stands deactivated with his eyes dimmed as they then flicker, right before powering on.
  • Idles
    • Straightens a bit as he moves his head before slumping again.
    • Stares directly at the camera.
  • Gimmicks
    • Can crawl.
    • Mechanical Damage: As he takes damage, he begins to look more & more damaged as the match goes on.
    • Passive Tough Body: Can take not only weak attacks, but also some of the strongest attacks in the game until high percentages without flinching, but is still suspectable to grabs, throws, command grabs & freezing.
    • Clock: A counter identical to a clock that begins to rise starting from 12am to 6am as he takes damage, gaining a slight boost in his attacks, but when it reaches 6am, cheering children will be heard as it resets upon doing so.
  • Taunts
    • Up Taunt: Raises & turns around as if he's greeting an audience.
    • Side Taunt: Takes off his hat & waves it around a bit before putting it back on.
    • Down Taunt: Fixes his bowtie.
  • Victory Poses
    • Left: His hat is seen on the ground as he leans down & picks it up as the cameras pans upward & turns to face it while saying "That sure was fun!" into his microphone.
    • Up: The camera is panning to the left as he says "Better luck next time!" & looks in the camera with his free hand clenched.
    • Right: An alarm clock displaying 6AM is seen as he's heard saying "When you wake up, just remember…" as he stomps down on it & the camera facing upwards as he finishes "...Friends are forever.".
    • Special: If he wins a Stock or Stamina match with Power Outage, the screen cuts to static & shows that all opponents he defeated will be seen stuffed in extra Freddy suits.
      • Any mechanical damage he got in the match will persist on the victory screen.

  • Neutral Attack: Swings his free arm, then his microphone arm & bites forward, which can be cancelled into spinning his torso around several times & ending with another bite.
  • Forward Tilt: Opens his chest before closing it again.
  • Up Tilt: Malfunctions as his head violently sways back & forth.
  • Down Tilt: Does a quick low bite by extending his neck.
  • Dash Attack: Lunges forward.
  • Forward Smash - Jumpscare: Screams in front of himself, which stuns opponents & does more damage if done behind them.
  • Up Smash: Crouches down & flails his arms & head around above himself.
  • Down Smash - Door: Causes 2 doors to spawn & close on both sides of himself, burying opponents if too close & deflecting projectiles.

  • Neutral Aerial - Controlled Shock: Short-circuits, releasing electricity around himself & dealing electric damage.
  • Forward Aerial: Bites forward.
  • Back Aerial: Spins his body behind himself with his arms out.
  • Up Aerial: Takes off his mask & lifts it above his endo head before putting it back on.
  • Down Aerial: Does a body slam, meteor smashing opponents.

  • Grab: Reaches out with his left arm.
  • Pummel - The Bite of '87: Bites down on the opponent's head.
  • Forward Throw: Screams the opponent forward.
  • Back Throw: Spins his upper body & tosses the opponent backward.
  • Up Throw: Juggles the opponent & tosses them into the air.
  • Down Throw: Powers down & falls on top of the opponent, burying them.

  • Front Floor Attack: Springs to life & headbutts forward while getting up.
  • Back Floor Attack: Springs to life & swings behind himself while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a hammer punch while climbing up.

  • Neutral Special - Mic Toss: Tosses his microphone forward.
  • Side Special - Flashlight: Puts 1 foot forward as his eyes glow blue, stunning opponents.
  • Up Special - Static: Teleports behind a static screen in any inputted direction.
  • Down Special - Freddles: Opens his chest as a Freddle comes out & latches & bites onto opponents, which he can have 3 on the screen at a time.
  • Final Smash - Power Outage: Emits electricity forward from his hand, sending any caught opponents into the night guard room where the lights shut off as Toreador Song playing & his eyes & face are seen flickering in & out as they turn around & get jumpscared with him placing a Freddy mask on them, insta-KO'ing any heavily damaged opponents.

  1. Default: Based off his appearance from Five Nights at Freddy’s Plus.
  2. Dark Purple: Based off Shadow Freddy.
  3. White: Based off Funtime Freddy.
  4. Dark Brown: Based off his appearance from Five Nights at Freddy's AR: Special Delivery.
  5. Blue: Based off Freddy Frostbear.
  6. Black: Based off Black Ice Frostbear.
  7. Green: Based off Shamrock Freddy.
  8. Cyan: Based off Firework Freddy.
  9. Orange: Based off Glamrock Freddy.
  10. Purple: Based off Bonnie.
  11. Yellow: Based off Chica.
  12. Red: Based off both Foxy & Redbear.
  13. Gold: Based off Fredbear.
  14. Toy: Toy Freddy from the Five Nights at Freddy's franchise.
  15. Brown: Based off Woodland Toy Freddy.
  16. Nightmare: Nightmare Freddy from the Five Nights at Freddy's franchise.

S-A-V-E T-H-E-M (Theme: His opponents represent William Afton, except Galleom.)
  • Round 1: Ridley
  • Round 2: Mewtwo
  • Round 3: Purple Joker
  • Round 4: Purple Dante
  • Round 5: Twilight
  • Round 6: Shockwave
  • Bonus Game: Break the Targets
  • Boss: Galleom who represents L.O.L.Z.H.A.X.

Knight

The Hero of Hallownest

The Knight is the main protagonist of the original Hollow Knight. A discarded vessel born in the Abyss with Void inside of their shell, diving into Hallownest with nothing but the cloak on their shoulders & a blunted nail to learn why they're here.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Is seen sitting on a bench before getting off, which then folds up & goes into the ground.
  • Idles
    • Moves their cloak a bit.
    • Looks around for a bit.
  • Gimmicks
    • Can wall jump.
    • Can wall cling using the Mantis Claw.
    • Monarch Wings: When doing their 2nd jump, they spawn a pair of ethereal wings.
    • SOUL Meter: A meter that gains Soul Charges whenever they attack opponents, can have up to 9 Soul Charges total & can spend it in order to use or boost the power of their Up Smash, Edge Attack or Specials, but doesn't refill over time, if they get damaged or if they lose a Stock.
  • Taunts
    • Up Taunt: Pulls out a map & looks at it before putting it away, but can move while looking at it if held.
    • Side Taunt: Pulls out their Nail, spinning it around before holding it in front of their face.
    • Down Taunt: Pulls out their Nail & holds it besides them as his cloak blows in the wind.
  • Victory Poses
    • Left: Is seen floating in the air & absorbing Void energy before falling to the ground, stabbing their Nail into the ground & pulling it out.
    • Up: Is seen surrounded by Grubs that shower them in Geo.
    • Right: A bench is seen as they sit back on it & rest.

  • Neutral Attack: Slashes slightly horizontally twice while gaining a Soul Charge with each successful hit, which can be spammed.
  • Forward Tilt: Swings forward with a longer range while gaining a Soul Charge.
  • Up Tilt: Slashes above themself while gaining a Soul Charge.
  • Down Tilt: Crouches down & headbutts forward while gaining a Soul Charge.
  • Dash Attack - Dash Slash: Does a horizontal slash while gaining 2 Soul Charges.
  • Forward Smash - Great Slash: Does a powerful vertical nail swing forward while gaining 3 Soul Charges.
  • Up Smash - Howling Wraiths/Abyss Shriek (Full/Charged): Releases a wave of energy that resembles screaming spirits in an arc around & above themselves, using 2 Soul Charges, adding screaming shadows when the bar is full & has 9 Charges.
  • Down Smash - Cyclone Slash: Does a spinning slash around themself & gaining 2 Soul Charges.

  • Neutral Aerial: Several black tentacles sprout in all directions out of them while gaining 1 Soul Charge.
  • Forward Aerial: Slashes forward while gaining 1 Soul Charge.
  • Back Aerial: Slashes behind themselves while gaining 1 Soul Charge.
  • Up Aerial: Slashes upward while gaining 1 Soul Charge.
  • Down Aerial: Slashes below themselves while gaining 1 Soul Charge, allowing them to bounce off opponents.

  • Grab: Grabs with 1 arm.
  • Pummel: Hits the opponent with the hilt of the Dream Nail.
  • Forward Throw: 3 Weaverlings appear as 1 of them headbutts the opponent forward while gaining 1 Soul Charge.
  • Back Throw: 2 Weaverlings appear to carry the opponent behind themselves & slashes them while gaining 1 Soul Charge.
  • Up Throw: 3 Weaverlings appear & knock the opponent upward while gaining 1 Soul Charge.
  • Down Throw: 3 Weaverlings appear & slam the opponent into the ground while gaining 1 Soul Charge.

  • Front Floor Attack: Slashes around themself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack - Mothwing Cloak/Shade Cloak (Full/Charged): Dashes forward, ramming into any opponents while climbing up, which deals more damage & covers more distance when the bar is full & has 9 Charges.

  • Neutral Special - Focus: Focuses in place, while healing 5% of damage at a time, using 3 Soul Charges, but can't move.
  • Side Special - Vengeful Spirit/Shade Soul (Full/Charged): Conjures a spirit that'll fly forward & deal light damage to opponents using 1 Soul Charge with it being faster, dealing more damage as well as darkness damage when the bar is full & has 9 Charges.
  • Up Special - Crystal Heart: Charges to blast & fly in any inputted direction while using 2 Soul Charges, but can be interrupted.
  • Down Special - Desolate Dive/Descending Dark (Full/Charged): Slams into the ground, creating a shockwave that spreads out & up while using 2 Soul Charges with it bursting twice when the bar is full & has 9 Charges, but uses 3 Soul Charges, spiking opponents.
  • Final Smash - Embrace The Void: Slashes with the Awoken Dream Nail & enters the caught opponent's head where they transform into their God of Gods form & furiously slashes at them thrice before the tendrils drag them into the void, insta-KO'ing heavily damaged opponents.

  1. Gray
  2. Burgundy: Based off Hornet.
  3. Blue: Based off Quirrel.
  4. White: Based off the Pale King.
  5. Indigo: Based off the Elderbug.
  6. Green: Based off the grubs they have to rescue from Hollow Knight.
  7. Pink: Based off Charm Lover Salubra.
  8. Brown: Based off Cloth.
  9. Maroon: Based off the Dung Defender.
  10. Black: Based off the Shades.
  11. Orange: Based off the Infection.
  12. Red: Based off Grimm.
  13. Cyan: Based off the Lifeblood.
  14. Yellow
  15. Purple
  16. Turquoise

Into the Abyss (Theme: Its opponents reference various bosses fought in Hollow Knight.)
  • Round 1: Gray King Dedede who represents the False Knight & its harder version Failed Champion.
  • Round 2: Orange Knight who represents Broken Vessel & its harder version Lost Kin or default Knight if chosen.
  • Round 3: 3 Female Corrins who represent the Mantis Lords & their harder version Sisters of Battle.
  • Round 4: 6 Black Donkey Kongs who represent the Watcher Knights.
  • Round 5: Giant Pikachu who represents Uumuu.
  • Round 6: Red 2B who represents Hornet & the 2 fights she has with it.
  • Bonus Game: Board the Platforms
  • Boss: Galeem who represents The Radiance & her harder version Absolute Radiance

Gunvolt

The Azure Striker

Gunvolt is the main protagonist of the Azure Striker Gunvolt franchise, 1 of the main protagonists of Mighty Gunvolt, a guest star in Runbow & Blaster Master Zero & a playable character in Blade Strangers & Indie Pogo. An adept with electrokinesis who, after being experimented on by the Sumeragi Group, was freed by QUILL & served them before he met Joule, left them & became her guardian, since she was in an analogous situation to the one he was in.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: A Crashbolt strikes the arena & he reveals himself as he says "Oversurge, Azure Striker!".
  • Idles
    • Twirls Dart Leader in his hand.
    • Shakes his free hand.
  • Gimmicks
    • Can wall jump.
    • Prevasion: Transforms into living electricity after being hit by an attack early during rolls, sidesteps or air dodges, depleting a bit of his EP Gauge.
    • Tag: Almost all his attacks can tag opponents up to 3 times, making them more suspectable to his Neutral Special, but do wear off overtime.
    • EP Gauge: A meter that depletes as he uses his Neutral & Side Specials or Prevasion, but does refill overtime & can fill even faster if the B button is pressed while shielding as well as leaving him vulnerable if depleted completely as he takes more damage.
    • Joule: Upon reaching 120% in Stock Matches or 20% or less of his maximum HP in Stamina Matches, Joule appears to give him an extra jump & a boost to his attacks.
  • Taunts
    • Up Taunt: Poses as if he's charging septimal energy.
    • Side Taunt: Points Dart Leader left & right & says quietly "Mission... start.".
    • Down Taunt: Produces electricity on his hand.
    • Smash Taunt: Kneels down & places his hand on an earpiece as he talks with Zeno, Moniqa & Asimov if on the 1st Sumeragi stage.
  • Victory Poses
    • Left: Holds onto his coat while it & his ponytail swing because of the wind.
    • Up: Shoots 3 times with Dart Leader before posing like his official render in the original Azure Striker Gunvolt.
    • Right: A bolt of electricity strikes his hand as he poses like his official render in Azure Striker Gunvolt 2.

  • Neutral Attack: Fires a round of 4 needles, tagging opponents.
  • Forward Tilt: Same as Neutral Attack, but moving forward, also tagging opponents.
  • Up Tilt: Fires a single needle above himself, also tagging opponents.
  • Down Tilt: Same as Neutral Attack, but crouching, also tagging opponents.
  • Dash Attack: Surrounds his body with electricity while dashing forward, dealing electric damage.
  • Forward Smash - Luxcalibur: Says "Luxcalibur!" as he unleashes a large electrical sword forward, also dealing electric damage & using up 2 pieces of the EP Gauge, which can be angled.
  • Up Smash - Crashbolt: A lightning bolt strikes him, hitting opponents above & below himself & using up 2 pieces of the EP Gauge.
  • Down Smash: Punches the ground, creating an electric wave around himself, also dealing electric damage.

  • Neutral Aerial - Astrasphere: Says "Astrashpere!" as he summons 3 electric orbs that briefly circle around himself, also dealing electric damage & using up 1 piece of the EP Gauge.
  • Forward Aerial - Dragonsphere: Creates a stationary orb of electricity in front of himself that lingers for a bit, also dealing electric damage & using up 2 pieces of the EP Gauge.
  • Back Aerial - Volt Knuckle: Punches behind himself, also dealing electric damage.
  • Up Aerial: Does a palm thrust above himself.
  • Down Aerial - Dullahan: Fires 4 needles downward, also tagging opponents.

  • Grab: Grabs with both arms.
  • Pummel: Electrocutes the opponent, also dealing electric damage.
  • Forward Throw: Creates a sphere of electricity in his hand & shove it into the opponent's torso until the sphere explodes, also dealing electric damage.
  • Back Throw: Dashes behind the opponent & follows up with a shot that sends them flying backward, also tagging them.
  • Up Throw: Kicks the opponent upward.
  • Down Throw: Channels electricity through his body while standing on the opponent, also dealing electric damage.

  • Front Floor Attack: Releases an electric burst while getting up, also dealing electric damage.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a pistol whip while getting up, also dealing electric damage.

  • Neutral Special - Flashfield: Says "Flashfield!" as he generates an electric field around his body & tethers an electrical current to tagged opponents as he can move around & slow his descent until the EP Gauge is empty.
  • Side Special - Grand Strizer: Says "Grand Strizer!" as he unleashes an even larger electrical sword forward that uses up 25% of the gauge.
  • Up Special - Thunder Scales Assault: Charges up & then soars with a Flashfield around himself upward.
  • Down Special - Orochi: Activates a small bot that fires 8 additional bolts around it before disappearing.
  • Final Smash - Voltaic Chains: Says "Voltaic Chains!!!" as he summons several chains that crisscross the screen & charges them with electricity that deals damage to any opponents touching the chains, also dealing electric damage.

  1. Azure: Based off his appearance from Azure Striker Gunvolt 3.
  2. White: Based off Copen.
  3. Blue: Based off Lumen.
  4. Pink: Based off Quinn.
  5. Green: Based off Xiao Wu.
  6. Black: Based off Nori.
  7. Cyan: Based off Merak.
  8. Purple: Based off Elise.
  9. Dark Green: Based off Teseo.
  10. Lavender: Based off Ghauri.
  11. Orange: Based off Asroc.
  12. Red: Based off Gibril.
  13. Yellow: Based off Kirin.
  14. Original: His appearance from the original Azure Striker Gunvolt.
  15. 2: His appearance from Azure Striker Gunvolt 2.
  16. Light Green: His casual appearance from the Azure Strike Gunvolt franchise.

Oversurge, Azure Striker! (Theme: His opponents are based off bosses in the Azure Strike Gunvolt franchise.)
  • Round 1: Robin who represents Merak
  • Round 2: Palutena who represents Jotun
  • Round 3: Incineroar who represents Viper
  • Round 4: Black Dio who represents Carrera
  • Round 5: 2 Purple 2Bs who represent Elise
  • Round 6/Mini-Boss: Sephiroth/Safer Sephiroth who represents Nova Tsukuyomi
  • Bonus Game: Break the Targets
  • Boss: Anti-Monitor who represents Asimov

The Beheaded

The Dead King of the Island

The Beheaded or The Prisoner is the main protagonist of Dead Cells, a guest star in Brawl-Out & a playable character in Bounty Battle. The mind of the king of an island who possessed a decapitated prisoner & whose goal is to discover its secrets, gain his body back & end the continuous cycle of death & rebirth he's stuck in.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: A mysterious blob plops out of a pipe & reanimates a corpse on the floor next to it.
  • Idles
    • Raises his arms & looks around.
    • Goes into a thinking pose.
  • Gimmicks
    • Can wall cling.
    • Lightspeed: When dashing, he uses Lightspeed to dash through opponents & projectiles.
    • Cells: When he KOs opponents, they leave Cells behind to boost his attacks & speed, but loses all of them if KO'd himself.
  • Taunts
    • Up Taunt: Pulls out his banjo & tunes it before putting it away.
    • Side Taunt: Does 2 thumbs up.
    • Down Taunt: Flips the bird.
  • Victory Poses
    • Left: Plays a few notes of Prisoner's Awakening on his banjo before smashing it into the ground.
    • Up: Collects the cells of his opponents & his head flares with power, but the opponents won't show up on the victory screen as to show that he's absorbed them.
    • Right: Sits on his throne holding a cell & the Frantic Sword.

  • Neutral Attack: Slashes twice & then does a downward slash with the Frantic Sword, dealing more damage if he's at 50% health in Stock Matches or below 50% in Stamina Matches.
  • Forward Tilt: Strikes The Nutcracker in front of himself, dealing extra damage to stunned, frozen or buried opponents.
  • Up Tilt: Does a flip kick using the Hayabusa Boots, reflecting projectiles.
  • Down Tilt: Stabs downward with the Frantic Sword.
  • Dash Attack: Stabs the War Spear forward that has a 1% chance of doing critical damage if it hits more than 1 opponent.
  • Forward Smash: Charges & strikes the ground with the Broadsword.
  • Up Smash: Fires the Multiple-nocks Bow upward.
  • Down Smash: Slashes the Symmetrical Lance on both sides in 1 motion.

  • Neutral Aerial: Spins around while slashing the Twin Daggers.
  • Forward Aerial: Stabs the Giantkiller in front of himself twice.
  • Back Aerial: Spin kicks behind himself using the Spartan Sandals.
  • Up Aerial: Same as Up Tilt, but faster.
  • Down Aerial: Does a ground pound, spiking opponents.

  • Grab: Reaches out with both arms.
  • Pummel: Knees the opponent.
  • Forward Throw: Kicks the opponent forward.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Tosses the opponent upward.
  • Down Throw: Slams the opponent into the ground.

  • Front Floor Attack: Slashes behind himself & then in front with the Frantic Sword while getting up.
  • Back Floor Attack: Slashes in front of himself & then behind with the Frantic Sword while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Does a jumping overhead slash with the Frantic Sword while climbing up.

  • Neutral Special - Electric Whip: Raises a hand & belts out a powerful tendril of electricity that zaps in front of it, dealing electric damage.
  • Side Special - Magnetic Grenade: Hurls forward a magnet-shaped grenade in an arc, which explodes, drawing items & opponents towards him.
  • Up Special - Wings of the Crow: Propels himself high into the air before seeming to float down as a flurry of black feathers lingering around him.
  • Down Special - Cleaver: Tosses a bed of sawblades on the ground, damaging any opponent that touch them.
  • Final Smash - Giant's Whistle: Blows the Giant's Whistle, throws a Crusher forward & spawns The Giant who then punches any opponents hit by the Crusher before disappearing.

  1. Default: Based off the Classic Outfit.
  2. Maroon: Based off the Bobby Outfit.
  3. Gold: Based off the Golden Outfit.
  4. Black: Based off the Ninja Outfit.
  5. White: Based off the Ghost Outfit.
  6. Turquoise: Based off the Fisherman Outfit.
  7. Green: Based off the Skeleton Outfit.
  8. Purple: Based off the Carduus Outfit.
  9. Pink: Based off the Aphrodite Outfit.
  10. Yellow: Based off the Shaman Outfit.
  11. Orange: Based off the Warrior Outfit.
  12. Red: Based off the Demon Outfit.
  13. Lavender: Based off the Tick Trainer's Outfit.
  14. Brown: Based off the Arbalester's Outfit.
  15. Blue: Based off the Mushroom Boi's Outfit.
  16. Dark Purple: The King Outfit from Dead Cells: Rise of the Giant.

Smash Cells (Theme: His opponents are based off enemies in Dead Cells.)
  • Round 1: 8 Green Links who represent the Undead Archers.
  • Round 2: 6 Black Bombermen who represents the Bombardiers.
  • Round 3: 15 Knights who represent Bats.
  • Round 4: 4 Adols who represent Runners.
  • Round 5: 2 Blue Camillas who represent Cleavers.
  • Round 6: Blue Homura who represents The Time Keeper.
  • Bonus Game: Break the Targets.
  • Boss: W.D. Gaster who represents The Collector.

Zagreus

Prince of the Underworld

Zagreus is the main protagonist of Hades. The Prince of the Underworld who chose to leave it or die trying to find Persephone with the help of the other Gods after having enough of his strained relationship with Hades.
Moveset

  • Fighting Type: Footsies
  • On-Screen Appearance: Falls from the sky onto the ground.
  • Idles
    • Shifts his neck.
    • Moves his shoulders.
  • Gimmicks
    • Boons: Using his Down Special, he can select 1 of 3 random selected God Boons out of 7 that changes the effects & attributes of his moves, becoming more powerful as he takes damage, but loses the Boon he equipped if KO'd. Kirby could only use the Boon he has equipped when he inhales him.
      • Zeus: His attacks will deal electric damage.
      • Poseidon: His attacks will cause more knockback.
      • Athena: His defense is increased.
      • Aphrodite: His attacks can charm opponents, making them helplessly walk to him.
      • Artemis: His attacks can randomly do critical damage.
      • Ares: His attacks get boosted.
      • Dionysus: His attacks can poison opponents.
      • Demeter: His attacks can deal ice damage or freeze opponents.
      • Hermes: He can run, attack & dodge faster.
  • Taunts
    • Up Taunt: Leans the Stygian Blade on his shoulder & says "Had enough?".
    • Side Taunt: Extends his hand as a godly light burns bright from his palm as he says "In the name of Hades, I accept this offering!".
    • Down Taunt: Rests 1 hand on his hip & laughs to himself as he runs his other hand through his hair.
  • Victory Poses
    • Left: A bottle of Ambrosia is seen floating on the victory screen as he slides by & picks it up with a smile. while Hades is heard saying "You can't escape, boy!".
    • Up: Slides onto the victory screen by slashing through a Numbskull which explodes & stands tall as he says "Gods grant me strength!".
    • Right: Pets Cerberus as he says "Don't you have someplace else to be?".
    • Special: If he wins a Stock or Stamina match with Hades' Wrath, all opponents are seen falling into a pool of blood as a banner appears saying "THERE IS NO ESCAPE".

  • Neutral Attack: Does a horizontal slash, then an overhead downward slash & then a thrust with the Stygian Blade.
  • Forward Tilt: Throws the Eternal Spear forward.
  • Up Tilt: Does an upward thrust with the Eternal Spear.
  • Down Tilt: Crouches & slashes forward with the Shield of Chaos.
  • Dash Attack: Charges forward with the Stygian Blade.
  • Forward Smash: Charges forward with the Shield of Chaos, nullifying all attacks.
  • Up Smash: Fires a blast from the Adamant Rail upward.
  • Down Smash - Nova Smash: Slams the Stygian Blade down, creating a shockwave around himself.

  • Neutral Aerial: Spins the Heart-Seeking Bow around himself.
  • Forward Aerial: Slashes forward with the Stygian Blade.
  • Back Aerial: Bashes the Shield of Chaos behind himself, also nullifying all attacks.
  • Up Aerial: Thrusts the Eternal Spear upward.
  • Down Aerial: Slams the Shield of Chaos below himself, also nullifying all attacks & meteor smashing opponents.

  • Grab - Twin Fists: Puts on the Twin Fists & grabs with 1 hand.
  • Pummel: Punches the opponent in the face.
  • Forward Throw: Throws the opponent forward & fires an arrow from the Heart-Seeking Bow at them.
  • Back Throw: Goes behind the opponent & slashes them with the Stygian Blade.
  • Up Throw - Rising Cutter: Does an uppercut with the Twin Fists.
  • Down Throw - Bombard: Holds the opponent down before firing a grenade from the Adamant Rail onto them, which explodes.

  • Front Floor Attack: Slashes around himself with the Stygian Blade while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Charges forward while getting up.

  • Neutral Special - Cast: Fires a projectile based off the Boon he chose.
    • Crystal: The standard with no Boons selected, allowing him to deal more damage until they're dislodged after 10 seconds.
    • Electric Shot: Fires a lightning bolt forward, dealing electric damage.
    • Flood Shot: Fires a water ball forward that explodes.
    • Phalanx Shot: Fires a slow-moving reflector that reflects projectiles.
    • Crush Shot: Fires a short burst in front of himself.
    • True Shot: Fires an arrow that has 10% chance to do critical damage.
    • Slicing Shot: Fires a Blade Rift forward, hitting opponents with doom that causes them to be dealt heavy damage with no knockback.
    • Trippy Shot: Fires a grenade that explodes into a mist that poisons opponents.
    • Crystal Beam: Places down a crystal that fires a beam of ice forward, freezing opponents.
  • Side Special - Coronacht: Fires a flurry of arrows forward or a stronger arrow if held.
  • Up Special - Dash: Dashes in a diagonally upward angle, which can be affected by the Boon he chose.
  • Down Special - Boon: A menu of 3 random selected God Boons will appear as he says "In the name of Hades..." before one is selected.
  • Final Smash - Hades' Wrath: Says "Let's end this!" as he throws the Eternal Spear engulfed in a dark energy forward, sending any caught opponents into a snowy hill area where Hades shouts "There is no escape!" as he delivers 2 swings from the spear & then has it rapidly circling him as he summons dozens of flame pillars to burst from all around himself.

  • Default
  • Dark Red: Based off Hades.
  • Black: Based off Nyx.
  • Cream: Based off Persephone.
  • Brown: Based off Orpheus.
  • Red: Based off Cerberus.
  • Cyan: Based off Skelly.
  • Yellow: Based off Zeus.
  • Maroon: Based off Poseidon.
  • Gold: Based off Athena.
  • Pink: Based off Aphrodite.
  • Green: Based off Artemis.
  • White: Based off Ares.
  • Purple: Based off Dionysus.
  • Orange: Based off Hermes.
  • Blue: Based off Demeter.

Escape the Underworld (Theme: His opponents are fought in areas that’s a recreation of events & fights from Hades.)
  • Round 1: 4 Bombermen who represent the Inferno Bombers.
  • Round 2: 3 Female Byleths who represent the Furies.
  • Round 3: Giant Medusa who represents the Mega Gorgon.
  • Round 4: 5 Sanses who represents the Bone Hydra.
  • Round 5: Giant Kirby, 4 Pink Pennys who represents the Soul Catcher.
  • Round 6: Blue Popeye who represents Theseus, White Camilla who represents Asterius
  • Bonus Game: Race to the Finish
  • Boss: Hades who represents his father Hades

Orcane

The Puddle Jumper

Orcane is 1 of the playable characters in Rivals of Aether, Indie Pogo & Fraymakers. A tricky thief who used to steal from the Water Trading Company to help its underpaid workers & was hired by them after the Air Armada stole a massive amount of merchandise.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Emerges from a puddle as it dries up.
  • Idles
    • Scratches his face.
    • Licks his paw.
  • Gimmicks
    • Can crawl.
    • Puddle: Using his Edge Attack or Neutral Special, he can use it to enhance his Smash Attacks & help with his Up Special & Down Special.
  • Taunts
    • Up Taunt: Jumps a bit in place.
    • Side Taunt: Barks like a dog.
    • Down Taunt: Gets on his back & rubs it against the floor before getting up.
  • Victory Poses
    • Left: Is seen jumping through puddles before posing.
    • Up: Rolls on the camera & then poses like his render when he was 1st revealed in the announcement trailer of Rivals of Aether.
    • Right: Launches himself upward with a geyser & then poses like his render of Rivals of Aether & Fraymakers.

  • Neutral Attack: Does 2 swipes before slamming down both hands.
  • Forward Tilt: Opens his mouth wide & takes a large bite.
  • Up Tilt: Quickly arches his back & stabs upward with his dorsal fin.
  • Down Tilt: Very quickly spins low while sweeping with his tail.
  • Dash Attack: Rolls forward like a ball.
  • Forward Smash: Shoots a high-pressure blast of water forward through his blowhole.
  • Up Smash: Shoots a high-pressure blast of water upward through his blowhole.
  • Down Smash: Shoots high-pressure blasts of water on both sides of himself.

  • Neutral Aerial: Quickly spins in a circle.
  • Forward Aerial: Shoots a bunch of bubbles in front of himself & propels him backwards.
  • Back Aerial: Whips his tail backwards.
  • Up Aerial: Shoots a blast of water upward through his blowhole.
  • Down Aerial: Spins downward in a drilling motion, meteor smashing opponents.

  • Grab: Grabs with his mouth.
  • Pummel: Blasts water from his blowhole at the opponent.
  • Forward Throw: Throws the opponent forward.
  • Back Throw: Phases through the opponent as water & slaps them with his tail.
  • Up Throw: Lifts the opponent up & shoots a blast of water from his blowhole.
  • Down Throw: Lands on top of the opponent.

  • Front Floor Attack: Jumps in place, making a splash while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a headbutt out of a puddle he makes while climbing up.

  • Neutral Special - Droplet: Shoots a ball of arcing water from his blowhole, which lands on the ground as a puddle.
  • Side Special - Telesplash: Teleports straight forward & creates a "splash" effect that hits around himself.
  • Up Special - Puddleport: Teleports to his puddle, hitting around himself with high knockback upon arrival, but can be sent into freefall without one.
  • Down Special - Bubble Burst: His puddle evaporates into a bunch of damaging bubbles that disappear shortly after.
  • Final Smash - Rivals of Smash: Rushes forward, sending any caught opponents to Aether where they get attacked by Zetterburn releasing a burst of fire, Etalus sliding into them, Sylvanos lunges at them, Forsburn & Clairen slashing them, Absa throwing her cloud at them & Elliana exhausting steam, Kragg knocking them higher with a rock pillar, Wrastor spinning into them, Maypul marking them & Ranno trapping them in a bubble before he curls into a ball & charges into them while spitting bubbles.

  1. Blue
  2. Cyan: Based off his 2nd costume from Rivals of Aether.
  3. Red: Based off his 3rd costume also from Rivals of Aether.
  4. Green: Based off his 4th costume also from Rivals of Aether.
  5. Black: Based off his 5th costume also from Rivals of Aether.
  6. Purple: Based off his 6th costume also from Rivals of Aether.
  7. White: Based off his 7th costume also from Rivals of Aether.
  8. Light Blue: Based off his Summer 2017 costume.
  9. Gold: Based off his plushie promo costume.
  10. Black/Red: Based off his Smash Summit 3 promo costume.
  11. Lavender: Based off his Abyss costume.
  12. Orange: Based off Zetterburn's Default Custom Skin.
  13. Yellow: Based off Kragg's Summer 2017 Costume.
  14. Pink: Based off Maypul's default custom skin.
  15. Maroon: Based off Forsburn's default custom skin.
  16. Lovers: His appearance from Lovers of Aether.

Rivals of Smash (Theme: His opponents are based off characters from Rivals of Aether, except Manus.)
  • Round 1: Brown Incineroar who represents Zetterburn.
  • Round 2: Purple Falco who represents Wrastor.
  • Round 3: Green Berecca who represents Maypul.
  • Round 4: Misery who represents Absa.
  • Round 5: Giant White Elsa who represents Etalus.
  • Round 6: Shovel Knight
  • Bonus Game: Board the Platforms
  • Boss: Manus who represents the source of the shadow clones from Rival of Aether's story mode.

4th Party[]

Miscellaneous[]

Jason

The Crystal Lake Killer

Jason Voorhees is the main antagonist of the Friday The 13th franchise, starting with Friday The 13th Part 2, a guest star in Mortal Kombat X & a playable character in Friday The 13th: The Game (2017) & Terrordrome. A killer who lives in the abandoned Camp Crystal Lake & slays anyone who disturbs its peace after losing his mother Pamela via decapitation for going on a killing spree after he drowned.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Initially appears as a silhouette before walking forward, seemingly coming out of the shadows, no matter what the lighting on the stage is like.
  • Idles
    • Raises his arm & clenches his hand.
    • Leans his head to 1 side.
  • Gimmicks
    • Tough Body: Has universal armor against attacks with low knockback.
  • Taunts
    • Up Taunt: Runs his machete in front of his neck in a threatening manner.
    • Side Taunt: Lifts his hand in front of himself & wags his finger briefly.
    • Down Taunt: Briefly removes his mask slightly, showing a bit of his truly messed up face before adjusting the mask back on.
  • Victory Poses
    • Left: Raises his machete & simply stands there as he looks at the camera.
    • Up: Walks back to his house in the woods to see Pamela again.
    • Right: Turns & walks away from the screen while removing his mask then throwing it down to be lodged into the ground.

  • Neutral Attack: Punches with 1 arm, then a hook punch with the other & then slams his fists against the opponent's skull.
  • Forward Tilt: Stabs forward with his machete in a reverse grip.
  • Up Tilt - Rising Blade: Slashes upward with his machete.
  • Down Tilt - Shin Shatter: Does a sweep kick.
  • Dash Attack - Temple Punch: Charges forward with a cross punch.
  • Forward Smash: Swings a cleaver forward.
  • Up Smash: Thrusts a pitchfork upward.
  • Down Smash: Does a chop with an axe.

  • Neutral Aerial: Does a bell clap forward, stunning opponents.
  • Forward Aerial: Does a forward slash with his machete.
  • Back Aerial: Turns around to slash behind himself with his machete.
  • Up Aerial: Stabs his machete upward several times.
  • Down Aerial: Thrusts his machete below himself, spiking opponents.

  • Grab: Grabs the opponent by their neck.
  • Pummel - Bloodshed: Stabs the opponent several times with his machete.
  • Forward Throw: Punches the opponent forward.
  • Back Throw - Camp Killer: Lifts the opponent above his head & throws them behind himself.
  • Up Throw: Uppercuts the opponent into the air.
  • Down Throw: Stabs the opponent in the back a few times & folds them in 2.

  • Front Floor Attack: Lightning strikes him while getting up, dealing electric damage.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Shoots a speargun while climbing up, which can serve as a tether recovery.

  • Neutral Special - Liquid Nitrogen: Throws a canister of liquid nitrogen forward, freezing opponents in place, causing them to be insta-KO'd if heavily damaged or he or other opponents attack or use their throws on them.
  • Side Special - Shift: Activates his Shift, allowing him to temporarily become as fast as Sonic & jump as high as Falco.
  • Up Special - Morph: A small dot appears to show where he'll teleport before teleporting in any inputted direction through lake mist.
  • Down Special - Beartrap: Lays down a beartrap onto the ground, trapping any opponent that walks near it & can lay down up to 3 at a time.
  • Final Smash - The Final Friday: Lunges forward with a sleeping bag & traps an opponent, sending them to Crystal Lake where he stabs them with the Voorhees Dagger & slams it deeper by whacking them against a tree, causing demonic hands to burst out from the ground & dragging them underground, insta-KO'ing heavily damaged opponents.

  1. Default: Based off his appearance from Mortal Kombat X.
  2. Dark Blue: Based off his alternate costume also from X.
  3. Purple: Based off his appearance from the NES Friday The 13th video game.
  4. Blue: Based off his appearance on the Relentless Jason Voorhees GOLD Card from Mortal Kombat X Mobile.
  5. Yellow: Based off his appearance from Camp Counselor Jason.
  6. Silver: Based off Uber Jason.
  7. Black: Based off Savini Jason.
  8. Red
  9. Green
  10. Orange
  11. Brown
  12. White
  13. Part 2: His appearance from Friday The 13th Part 2.
  14. Part 3: His appearance from Friday The 13th Part 3.
  15. Part 7: His appearance from Friday The 13th Part 7: The New Blood.
  16. Part 9: His appearance from Jason Goes to Hell: The Final Friday.

Terrordrome (Theme: His opponents represent characters from horror movies.)
  • Round 1: Teal Camilla who represents Jack Torrance from The Shining.
  • Round 2: Homura who represents Samara Morgan from The Ring franchise.
  • Round 3: Blue Sora who represents Chucky from the Child’s Play franchise.
  • Round 4: Black Junko who represents Jigsaw.
  • Round 5: Joker who represents Michael Meyers from the Halloween franchise.
  • Round 6: Nightmare Freddy who represents Freddy Krueger from the Nightmare on Elm Street franchise.
  • Bonus Game: Home Run Contest
  • Boss: Slender Man

Angry Video Game Nerd

The Angriest Gamer You've Ever Heard

The Angry Video Game Nerd is the main protagonist of the Angry Video Game Nerd franchise. A bespectacled man who vents his impotent rage over terrible video games of days gone by.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Is shown sitting on his coach saying, "I'm the Fuckin' Nerd." before getting up & putting on the Power Glove & taking out the NES Zapper.
  • Idles
    • Takes his glasses off & rubs it against his shirt before putting them back on.
    • Pushes a couple buttons on the Power Glove.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Pulls out a magazine of Nintendo Power & looks through it before putting it away.
    • Side Taunt: Spins around before giving the finger with both hands at the camera while saying "I'm giving you both middle fingers… AT FULL FORCE!".
    • Down Taunt: Turns to face the camera & points at it while saying "I am the Domination of the Internet!".
  • Victory Poses
    • Left: Turns to face the camera & says "Don't I need to spell it out for you?" You're a poopyhead!".
    • Up: Is shown on a couch, holding an NES Controller & playing a random game while saying "Aw yeah! Life is kinda cool sometimes." with the other fighters in the team he's part of watching him play either on the couch with him, on the floor or watching from behind it in Team Matches.
    • Right: Is sitting on his couch while holding an NES controller with a frown on his face as he says "Barely!" when the announcer says that he won & throws his controller down.

  • Neutral Attack: Punches twice & ends with a pistol whip with the NES Zapper, which can be cancelled into him firing it before ending with a charged shot.
  • Forward Tilt: Fires 3 shots with the Zapper while moving forward.
  • Up Tilt: Does an upward arcing headbutt with the Virtual Boy on his head.
  • Down Tilt: Crouches & swings a controller low to the ground.
  • Dash Attack: Charges forward with a drill.
  • Forward Smash: Punches forward with the Power Glove.
  • Up Smash: Spawns the Konami Laserscope as he looks up & yells "Fire!" as a laser is fired upward.
  • Down Smash: Drops 2 F-bombs around himself.

  • Neutral Aerial: Spins a NES controller around himself.
  • Forward Aerial: Does a high kick forward.
  • Back Aerial: Does an elbow strike behind himself.
  • Up Aerial: Swings the U-Force above himself.
  • Down Aerial: Spawns the Roll n Rocker & stomps it downward.

  • Grab: Grabs the opponent with a controller.
  • Pummel: Punches the opponent in the face.
  • Forward Throw: Picks up the opponent & throws them forward.
  • Back Throw: Same as Forward Throw, but throws them behind himself headfirst.
  • Up Throw: A big rig truck emerges from the ground, launching the opponent upward.
  • Down Throw: Forces the opponent to the ground & shoves a video game cartridge up their rear.

  • Front Floor Attack: Wraps a controller around an opponent's leg to trip them while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Headbutts forward while climbing up.

  • Neutral Special - Cartridge Toss: Tosses a random video game cartridge forward.
  • Side Special - Pens: Tosses a pen forward & can toss up to 5 at a time.
  • Up Special - RoboNerd: Transforms into RoboNerd & rockets upward before transforming back.
  • Down Special - I Need a Beer: Drinks a Rolling Rock, heals 2% & throws the bottle once done, but has only 3, which can regenerate overtime.
  • Final Smash - Death Mwauthzyx: Transforms into Super Nerd & rushes forward, sending any caught opponents to Las Vegas where they get pummeled by Death Mwauthzyx as he then shoots Mwauthzyx's radar dish, collapsing a separate universe & insta-KO'ing heavily damaged opponents.

  1. White
  2. Cream: Based off the Ghostbusters outfit he wore in his Ghostbusters videos.
  3. Brown: Based off the Indiana Jones outfit he wore in his Indiana Jones Trilogy video.
  4. Yellow: Based off the Star Trek uniform he wore in his Star Trek video.
  5. Red: Based off the Christmas hat he usually wears during his Christmas videos.
  6. Green: Based off the Glitch Gremlin.
  7. Black: Based off his appearance when he temporarily quit in his Mega Man Games video.
  8. Silver: Based off his appearance when he dressed as Robocop in his Robocop Games video.
  9. Blue: Based off Pepsiman who he ended up fighting in his Pepsiman video.
  10. Maroon: Based off his appearance from The Angry Video Game Nerd on Atari.
  11. Purple
  12. Orange
  13. Pink
  14. Turquoise
  15. Chartreuse
  16. Rainbow: Based off the LJN logo.

He's Gonna Take You Back to The Past (Theme: His opponents are or represent enemies he encountered throughout the years.)
  • Round 1: Purple Jason
  • Round 2: Shrek, referencing the Shrek cult from his Shrek: Fairy Tale Freakdown review.
  • Round 3: Black Junko who represents The Nostalgia Critic.
  • Round 4: Bunny Gray Miko who represents Bugs Bunny.
  • Round 5: R.O.B., Giant R.O.B.
  • Round 6: Yellow Sol who represents Fred Fuchs
  • Bonus Game: Board the Platforms
  • Boss: Galleom who represents Death Mwauthzyx

Shrek

The Mean Green Fighting Machine

Shrek is the main protagonist of the Shrek franchise. An ogre who lives alone in a swamp until Fairytale creatures are dumped into his land by Lord Farquaad to keep them away.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: The lyric Somebody once told me from "All Star" plays as he exits his outhouse & it disappears.
  • Idles
    • Scratches his butt.
    • Cleans 1 of his ears.
  • Gimmicks
    • Can crawl.
  • Taunts
    • Up Taunt: Pulls out a mug & says "Can't we just settle this over a pint?".
    • Side Taunt: Stretches his arms out as he says "WHAT ARE YOU DOING IN MY SWAMP?!".
    • Down Taunt: Says "I'm a terrifying ogre!" as he shakes his fist.
  • Victory Poses
    • Left: Is seen patting Donkey, who's congratulating him, on the head, saying "That'll do Donkey, that'll do." as they walk offscreen.
    • Up: Lets out a fart before saying "Better out than in I always say!".
    • Right: Is seen eating fish on a chair, relaxing & enjoying himself.

  • Neutral Attack: Punches twice before ending with a hook punch.
  • Forward Tilt: Swings his fist forward.
  • Up Tilt: Does a brief clothesline upward.
  • Down Tilt: Leans down & kicks in front of himself.
  • Dash Attack: Does a dropkick.
  • Forward Smash: Does a shoulder bash.
  • Up Smash: Rears his fist back before doing an uppercut.
  • Down Smash: Leaps into the air & does an elbow drop.

  • Neutral Aerial: Spins his arms in a circle.
  • Forward Aerial: Kicks forward.
  • Back Aerial: Does a 360 spin before punching behind himself.
  • Up Aerial: Does an upward headbutt.
  • Down Aerial: Does a belly flop, spiking opponents.

  • Grab: Reaches out with 1 arm.
  • Pummel: Punches the opponent with his other arm.
  • Forward Throw: Picks up the opponent, spins them around like a copter rotor & throws them forward.
  • Back Throw: Picks up the opponent by their shoulders & pushes them behind himself.
  • Up Throw: Picks up the opponent upside down & they both drop on the floor.
  • Down Throw: Slams the opponent on the ground on their stomach & picks them by their leg again before doing a belly flop.

  • Front Floor Attack: Does a short spin while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a double-axe handle while climbing up.

  • Neutral Special - Ogre Roar: Roars forward, which creates a small soundwave around himself, pushing opponents away & reflecting projectiles.
  • Side Special - Flame Belch: Pulls out a lit candle before burping on it, unleashing a stream of fire & dealing fire damage.
  • Up Special - Fairy Dust Flight: Breaks a container of fairy dust, allowing him to gain flight & rise into the air for 10 seconds.
  • Down Special - Green Storm: Unleashes a gigantic green gas cloud that lingers around the stage for around 20 seconds.
  • Final Smash - Dragon: Whistles as he gets on Dragon who then fires a large stream of fire before she rushes forward as he then gets off, also dealing fire damage.

  1. Green
  2. Gray: Based off Donkey.
  3. Blue: Based off Fiona.
  4. Orange: Based off Puss-in-Boots.
  5. Brown: Based off Gingerbread Man.
  6. Ruby: Based off Dragon.
  7. Red: Based off Artie.
  8. Black: Based off Thelonious.
  9. Yellow: Based off Rapunzel.
  10. Maroon: Based off the Red Hinoxes from The Legend of Zelda: Breath of the Wild.
  11. Light Blue: Based off the Blue Hinoxes also from Breath of the Wild.
  12. Pink
  13. Burgundy
  14. Gray: His Knight Armor from the original Shrek.
  15. Purple: His Royal Outfit from Shrek The 3rd.
  16. Human: His appearance as a human from Shrek 2.

Hassle at the Castle (Theme: His opponents help recreate the story of the original film.)
  • Round 1: Akuma, Kazuya, Terry, Ragna referencing the Villagers that tried to attack him, but then scared them off.
  • Round 2: Cloud, Marth, Duck Hunt (Ally) who represents Donkey, referencing how he met Donkey & saved him from knights that were trying to recapture him.
  • Round 3: Geno, Wolf, Banjo & Kazooie, Twilight, referencing how the fairytale creatures started taking refuge in his swamp.
  • Round 4: Lucina, The Knight, referencing how he fought the knights in Duloc after he barges into Farquaad's tournament arena.
  • Round 5: Green Peach who represents Princess Fiona, referencing how stubborn she was originally when she 1st met him.
  • Round 6: Link, referencing how he, Donkey & Fiona are ambushed by Monsieur Hood & his merry men in the forest.
  • Bonus Game: Break the Targets
  • Boss: Magolor/Magolor who represents Lord Farquaad, referencing where he interrupts his & Fiona's wedding.

Popeye

Strong To The Finish

Popeye is the main protagonist of the Popeye franchise. The Sailor Man named after an eye injury he got from when a gang tried to kill him who has no time for troublemakers or bullies due to him butting heads with Bluto because of their shared love for Olive Oyl & relying on cans of spinach to win the day.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: Starts muttering while rolling his pipe around in his mouth & rowing a rowboat before he then rolls his sleeves up a bit & tosses the rowboat offscreen.
  • Idles
    • Checks his pipe.
    • Adjusts his hat.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
  • Taunts
    • Up Taunt: His face turns red & his pipe spins for a bit.
    • Side Taunt: Holds his hands together up to his head while doing his famous "Aguhguhguhguh!".
    • Down Taunt: Flexes 1 of his arms while pointing to it with the other arm.
  • Victory Poses
    • Left: Walks with the anchor on his shoulder before flexing his other arm & smiles.
    • Up: Runs towards Olive, who has her arms raised in the air as hearts float off from her, then they hug each other before he raises her in the air briefly & spins around before coming back down to just hug.
    • Right: Does a little swinging arm dance as he sings "I'm Popeye the Sailorman!" along to the victory tune & then does his "Toot, toot!" on his pipe.

  • Neutral Attack: Does a single punch forward.
  • Forward Tilt: Does a flurry of gut punches.
  • Up Tilt: Does an uppercut & points upward.
  • Down Tilt: Does a low kick forward.
  • Dash Attack: Charges with his fists extended.
  • Forward Smash: Winds up & does a left hook punch.
  • Up Smash: His arm grows larger & swings it above himself, while an empty can emerges.
  • Down Smash: Swings an anchor around himself.

  • Neutral Aerial: Creates a cloud around himself as several punches & kicks emerge.
  • Forward Aerial: Thrusts a pogo stick forward.
  • Back Aerial: Does a hook punch behind himself, spiking opponents.
  • Up Aerial: Swings his arm above himself.
  • Down Aerial: Does a diagonally downward punch, also spiking opponents.

  • Grab: Reaches out with both arms.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Lifts the opponent up & tosses them forward.
  • Back Throw: Spins the opponent around on his arm before turning & punching them away with his other arm.
  • Up Throw: Spins the opponent on his anchor before they're sent upward.
  • Down Throw: Does a double-axe handle, burying the opponent.

  • Front Floor Attack: Spins around while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Twisker Sock: Winds his fist back & his arm cartoonishly curls around itself before unfurling & releasing an uppercut, which can deflect projectiles & items.
  • Side Special - Anchor Shot: Tosses forward an anchor on a chain, which can be angled & serve as a tether recovery.
  • Up Special - Pipe Jet: Shoots upward as a jet of flame comes down from his pipe.
  • Down Special - Tire Roll: Rolls a tire forward, which blocks all projectiles.
  • Final Smash - I Eats Me Spinach: Pops out a can of spinach & eats from it as his leitmotif plays before rushing forward & if he catches 1 or 2 opponents, unleashes a flurry of punches onto them, followed by juggling them with his feet & then slams a boat on them, which can spike opponents not caught in it.

  1. Default: Based off his modern appearance from the Popeye franchise.
  2. Light Red: Based off Olive Oyl.
  3. Pink: Based off Olive's appearance from Popeye & Son.
  4. Navy: Based off Poopdeck Pappy.
  5. Yellow: Based off Wimpy.
  6. Blue: Based off Bluto's appearance from the arcade cabinet of Popeye.
  7. Turquoise: Based off Another Bluto's appearance also from the arcade cabinet of Popeye.
  8. Purple: Based off Bluto's appearance from the Popeye NES game.
  9. Monochrome: Based off his earliest appearances from the Popeye franchise.
  10. Orange: Based off Mario's appearance from the original Super Mario Bros..
  11. Green
  12. Burgundy
  13. Silver
  14. Red: His appearance also from Popeye & Son.
  15. White: His appearance from both some of the older Popeye episodes & the Popeye NES game.
  16. Maroon: Based off his appearance when he collected the spinach also from the Popeye NES game.

Popeye In: Hiskory Rishkin Fists (Theme: His opponents are the most historic video game characters of all time, except Gruntilda.)
  • Round 1: Pac-Man
  • Round 2: Mario, Giant Donkey Kong, Mr. Game & Watch (Ally)
  • Round 3: Adol
  • Round 4: Erdrick
  • Round 5: Ryu, Ken
  • Round 6: Pikachu
  • Bonus Game: Break the Targets
  • Boss: Gruntilda who represents the Sea Hag

Charlie

The Princess of Hell

Charlie Morningstar is the main protagonist of Hazbin Hotel. The Princess of Hell who produced the Happy Hotel to lower the body count of demons during The Cleansing, despite her idea not being taken seriously & the doubts Vaggie has.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: A hotel door pops up & she opens it before it disappears.
  • Idles
    • Looks at the nails on her hand.
    • Brushes her hair to the side.
  • Gimmicks
    • Can wall jump.
  • Taunts
    • Up Taunt: Picks up & hugs Razzle.
    • Side Taunt: Adjusts her bowtie while saying "I'm sure this is harder than I thought."
    • Down Taunt: Stretches her arms out & says "Let's go!".
  • Victory Poses
    • Left: Gives a thumb up while giggling.
    • Up: Transforms into her demon form while saying "Don't mess with the Devil's daughter!".
    • Right: Walks up to the camera as she sinisterly says "How about you come with me to the Happy Hotel, so you could reform." before laughing evilly.

  • Neutral Attack: Does 2 hook punches & then thrusts her pitchfork forward.
  • Forward Tilt: Does a cross punch forward.
  • Up Tilt: Does a backflip kick.
  • Down Tilt: Does a sweep kick.
  • Dash Attack: Flies forward while performing 2 spinning kicks.
  • Forward Smash: Sticks her leg out & does a barrage of kicks before ending with a heel kick.
  • Up Smash: Thrusts her pitchfork upward & creates an explosion on it, dealing fire damage.
  • Down Smash: Thrusts her pitchfork into the ground & creates an explosion around herself, also dealing fire damage.

  • Neutral Aerial: Does a pirouette kick.
  • Forward Aerial: Swings her pitchfork forward.
  • Back Aerial: Does a stab kick behind herself.
  • Up Aerial: Does a scissor kick.
  • Down Aerial: Thrusts her pitchfork below herself, spiking opponents.

  • Grab: Reaches out with 1 hand.
  • Pummel: Razzle punches the opponent, while she shakes their hand.
  • Forward Throw: Sparta kicks the opponent forward.
  • Back Throw: Makes the opponent do a salsa dance spin with her & kicks them behind herself.
  • Up Throw: Throws the opponent upward & stabs them with her pitchfork.
  • Down Throw: Suplexes the opponent.

  • Front Floor Attack: Does a breakdance spin while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a leg drop while climbing up.

  • Neutral Special - Fireshot: Conjures a fireball from her hand & kicks it forward, also dealing fire damage.
  • Side Special - Pitchfork Toss: Throws her pitchfork in front of herself.
  • Up Special - Twirling Inferno: Jumps & does a 360° spin while covered in fire, also dealing fire damage.
  • Down Special - Dark Side: Holds her hands up like if she's surrendering & if hit, goes into her demon form & unleashes a burst of fire as she roars, also dealing fire damage.
  • Final Smash - Inside of Every Demon is A Rainbow: Lunges forward, sending any caught opponents to Hell where she sings the last verse of the song, then twirls around upward in a spectacular fashion & goes into her demon form & releases an explosion around herself.

  1. Default
  2. Red: Based off her original design.
  3. White: Based off artwork of her in a white tux.
  4. Orange: Based off the pumpkin-themed tux she wore in some artwork.
  5. Blue: Based off concept art of her & Vaggie.
  6. Gray: Based off Vaggie & has an x over her left eye.
  7. Pink: Based off Angel Dust & has her left eye being black.
  8. Crimson: Based off Alastor & makes her voice sound more like it's coming out of a radio.
  9. Yellow: Based off Nifty.
  10. Maroon: Based off Cherri Bomb.
  11. Black: Based off Vox.
  12. Purple: Based off King from both the Art of Fighting & The King of Fighters franchises.
  13. Green
  14. Cherry: Her casual appearance from Hazbin Hotel.
  15. Reprise: Her appearance from Alastor's reprise of In Every Demon is A Rainbow.
  16. Bellhop: Her appearance as a bellhop also from Hazbin Hotel.

Welcome to the Happy Hotel! (Theme: Her opponents are villains & become her ally in the next battle, implying that she was able to reform them.)
  • Round 1: King K. Rool
  • Round 2: Wario, Waluigi, King K. Rool (Ally)
  • Round 3: Ridley, Wario (Ally), Waluigi (Ally)
  • Round 4: Bowser, Ridley (Ally)
  • Round 5: Nightmare, Bowser (Ally)
  • Round 6: Megatron, Nightmare (Ally)
  • Bonus Game: Race to the Finish
  • Boss: Icon of Sin, Megatron (Ally)

Misery

The Queen of Disasters

Misery is 1 of the main characters in the Ruby Gloom franchise. A banshee-like teen who's always feeling down & anticipates the worst-case scenarios due to the bad luck that runs in her family, but has decided to take control of her life & use it to her advantage with her friends' help, knowing that it would be a terrible life to live that way.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Is seen floating onscreen sleeping when suddenly she flops onto the stage, waking her up as she gets up & dusts herself off.
  • Idles
    • Wipes some tears out of her eyes.
    • Looks diagonally upward & puts her arm over her forehead.
  • Gimmicks
    • Nothing
  • Taunts
    • Up Taunt: Sees a rain cloud behind herself as it zaps her & says "Ow!" before dusting herself off.
    • Side Taunt: A mini tornado circles around herself as she shouts "Behave!" as it disappears.
    • Down Taunt: Takes out a mirror & smiles into it, only for it to break & puts it away while saying "Oops!".
  • Victory Poses
    • Left: Jumps side to side, avoiding lightning strikes before posing.
    • Up: Walks onscreen & waves to the camera where it suddenly cracks, shocking her.
    • Right: Puts on a pair of sunglasses & sits on a bench with a light shining on it.

  • Neutral Attack: Swats her cane downward, then swings it upward & then thrusts it forward.
  • Forward Tilt: Does a headbutt.
  • Up Tilt: Thrusts her staff upward.
  • Down Tilt: Sweeps her staff around herself.
  • Dash Attack - Dive, Dive, Dive: Dives forward to avoid a picture frame that's about to fall on her.
  • Forward Smash: Releases a powerful sneeze.
  • Up Smash: Does a handstand kick.
  • Down Smash: Sends a chandelier down.

  • Neutral Aerial: Flaps her limbs all over the place.
  • Forward Aerial: Lashes her veil & hair forward.
  • Back Aerial: Does a butterfly twist kick behind herself.
  • Up Aerial: Does an uppercut.
  • Down Aerial - Misery Twister: Starts hiccupping & spins around like a tornado while doing clotheslines.

  • Grab: Reaches out like if she wants a hug.
  • Pummel - Ocular Gushers: Cries her eyes & heart out as it comes out as high-pressure water, drenching the opponent.
  • Forward Throw: Pushes the opponent forward & a tree falls on them.
  • Back Throw - Bed of Nails: Throws the opponent into her bed of nails behind herself.
  • Up Throw - Taking The Hit: Lifts the opponent over her head & a lightning bolt strikes them, protecting her from the bolt & dealing electric damage.
  • Down Throw - Quicksand Platform: Lays down the opponent & stomps on them as they sink into the ground & lightning striking her, burying them.

  • Front Floor Attack: Does a kick to the crotch while getting up.
  • Back Floor Attack: Does a scorpion kick while getting up.
  • Trip Floor Attack: Trips opponents by tying her veil around their feet & pulling them down while getting up.
  • Edge Attack: Does a front-flip jump axe kick as she falls on her back while climbing up.

  • Neutral Special - Banshee Scream: Screams, firing a sonic wave, which pushes opponents back & damages them, which gets stronger & faster if held, being able to instantly break shields.
  • Side Special - Tornado Wrangling: Creates a tornado through a tornado kick that follows her wherever she goes for 5 seconds, launching any caught opponent into the air before disappearing.
  • Up Special - Magnetism: Puts 2 of her fingers from both hands to her temples & concentrates to turn the lead in her blood into iron, creating a magnetic field to pull items or metal opponents closer to her when used on the ground & magnetizes herself to the stage when used in the air.
  • Down Special - Trip Fakeout: Trips & if attacked, will grab the opponent with her feet & slams them into the ground with them.
  • Final Smash - Bright Side of the Dark Side: Says "I will be your misery!!" & dropkicks forward, sending any caught opponents into Gloomsville where they get whacked by Frank & Len with their guitar, rushed by Scaredy Bat, Poe & Iris on her pet Squig, punched by Skull Boy & kicked by Ruby Gloom while she gets struck by lightning, which she channels into a large ball of lightning & throws it at them, also dealing electric damage.

  1. Purple
  2. Maroon: Based off her appearance from the original Ruby Gloom merchandise.
  3. Red: Based off the red wig she & Iris wore from the Ruby Gloom episodes Ruby Cubed & Hairless: The Musical.
  4. Cyan: Based off Migraine.
  5. Orange: Based off Mayhem.
  6. Yellow: Based off Mildew.
  7. Green: Based off Morose.
  8. Black: Based off Molty.
  9. Dark Purple: Based off Haiku from The Loud House.
  10. Gray: Based off Wednesday Addams from The Addams Family franchise.
  11. White: Based off Silver Banshee.
  12. Pink: Based off Mikan Tsumiki from the Danganronpa franchise.
  13. Brown: Based off Mikan's appearance when she was attending Hope's Peak Academy from the Despair Arc of Danganronpa 3: The End of Hope's Peak Academy.
  14. Scarlet: Based off Carrie from the Carrie franchise after being covered in pig blood.
  15. Blue
  16. Bikini: Wears a navy sports bikini top & navy bikini bottoms.

Down on Her Luck (Theme: Her opponents have dealt with their luck getting worse because of a curse or bad luck except Galeem.)
  • Round 1: Pac-Man who unleashed the ghosts from Pac-Man & The Ghostly Adventures, Cuphead, Mugman who both got saddled into doing The Devil's work after losing a bet from Cuphead.
  • Round 2: Henry which references how there are so many fails in The Henry Stickmin Collection, Eddy whose luck got much worse after getting Rolf's cursed phone from the Ed, Edd n Eddy episode Sorry Wrong, Ed.
  • Round 3: Samus, Ridley which references how the former's luck got worse in Metroid: Other M, Ragna which references how he got inconceived in the BlazBlue franchise.
  • Round 4: C.J. which references how his luck got worse after returning to Los Santos from Grand Theft Auto: San Andreas, Popeye whose luck got worse after Bluto killed the spinach crop from the Popeye short How Green Is My Spinach.
  • Round 5: SpongeBob whose luck got worse after Squidward gained his personality from the SpongeBob SquarePants episode The Breath of Fresh Squidward.
  • Round 6: Joker whose luck got worse after awakening Arsene, discovering Shadows have corrupted society & getting betrayed by Crow in Persona 5 & Persona 5 Royal.
  • Bonus Game: Board the Platforms
  • Boss: Galeem who represents the Sun that started heating up Gloomsville very quickly from the Ruby Gloom episode Sunny Daze.

Disney[]

Elsa

The Snow Queen

Elsa is the deuteragonist of the original Frozen & the main protagonist of Frozen II. The former queen of Arendelle & the 5th spirit of the Enchanted Forest who, after an excursion took a deadly turn involving Anna, spent much of her early life shut out, but was ready to embrace the responsibilities & learning to fully control & appreciate her cryokinesis.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Climbs down her ice stairway & then dissipates it.
  • Idles
    • Fiddles with her hair.
    • Scratches her arm.
  • Gimmicks
    • Reverse Traction: She's immune to slipping on ice due to her being a spirit of the Enchanted Forest.
  • Taunts
    • Up Taunt: Poses & winks.
    • Side Taunt: Creates a Snowgie on her shoulder & smiles at it before it vanishes.
    • Down Taunt: Holds a snowflake in her hand.
  • Victory Poses
    • Left: Anna appears & hugs her to congratulate her as they spin & then pose together.
    • Up: Waves at the camera as she walks back to either the Enchanted Forest as the mist consumes or her icy castle as the doors close.
    • Right: Skates around the victory screen & then poses as she says "You should probably go.".

  • Neutral Attack: Slaps twice & then does a stab kick.
  • Forward Tilt: Throws an icy haymaker.
  • Up Tilt: Slashes overhead with a scythe made of ice.
  • Down Tilt: Creates a small ice puddle on the ground, tripping opponents.
  • Dash Attack: Rams into the opponent in an ice-skating fashion.
  • Forward Smash - Ice Auger: Forms 2 ice drills on her hands & thrusts them forward.
  • Up Smash: Summons an ice column from underneath the opponent.
  • Down Smash - Frost Hammer: Summons a large war hammer made of ice & slams forward.

  • Neutral Aerial: Spins around with snowy wind coming out.
  • Forward Aerial: Fires off ice shurikens forward.
  • Back Aerial: Does a reverse roundhouse kick behind herself.
  • Up Aerial - Polar Vortex: Fires a small icy tornado upward.
  • Down Aerial: Slashes downward with an axe made of ice.

  • Grab: Reaches out with 1 hand.
  • Pummel: Blows a chilling breath in the opponent's face.
  • Forward Throw: Rolls the opponent into a snowball & tosses them forward.
  • Back Throw: Throws the opponent backward into a spike wall made of ice.
  • Up Throw: Launches the opponent upward with a snowy trail of wind.
  • Down Throw: Slams the opponent down & crushes them with an ice boulder.

  • Front Floor Attack: Rolls a snowball around herself while getting up.
  • Back Floor Attack: Does a backhand while getting up.
  • Trip Floor Attack: Does an arabesque kick while getting up.
  • Edge Attack: Does an uppercut while climbing up.

  • Neutral Special - Freezing Dust: Concentrates ice before blowing at opponents, freezing them & projectiles, which can be charged.
  • Side Special - Glacial Wall: Forms an ice wall that crushes opponents, which can be pushed, but is also breakable.
  • Up Special - Ice Stairs: Forms a stairway of ice diagonally upward, which can be tripped on & broken.
  • Down Special - Marshmallow: Summons Marshmallow to charge into opponents & fire icicles.
  • Final Smash - Absolute Zero: Fires an ice blast forward, freezing any caught opponents solid, then conjures a blizzard, slashes them several times & freezes the blizzard in place, causing them to fall down hard, insta-KO'ing heavily damaged opponents.

  1. White: Based off her appearance at the end of Frozen II.
  2. Cyan: Based off her appearance for the most of II.
  3. Blue: Based off Killer Frost.
  4. Brown: Based off Velvet from Them's Fightin Herds.
  5. Black: Based off Rukia from the Bleach franchise.
  6. Red: Based off her outfit when she was preparing for a boarding school from the original Frozen.
  7. Purple: Based off her purple dress also from II.
  8. Yellow
  9. Original: Her original appearance from Frozen after creating a new attire for herself.
  10. Teal: Based off her coronation attire that she wore before running away also from the original Frozen.
  11. Green: Based off her appearance from Frozen Fever.
  12. Navy: Based off her appearance from Olaf's Frozen Adventure.
  13. Maroon: Based off Kula Diamond.
  14. Silver
  15. Orange
  16. Casual: Her modern attire from Ralph Breaks The Internet: Wreck-It Ralph 2.

Let It Go (Theme: Her opponents reference other Disney princesses besides herself, except Medeus.)
  • Round 1: Blue Daisy who represents Cinderella.
  • Round 2: Red Penny who represents Ariel.
  • Round 3: Blue Shantae who represents Jasmine.
  • Round 4: Green Lucina who represents Mulan.
  • Round 5: Green Miko who represents Vanellope von Schweetz.
  • Round 6: White Lapis who represents Moana.
  • Bonus Game: Board the Platforms
  • Boss: Medeus/Dark Dragon Medeus who represents King Runeard

Scrooge

The Duckberg Zillionaire

Scrooge McDuck is the main protagonist of the DuckTales franchise. The richest duck in Duckberg who prefers finding treasure with his nephews, niece & friends to add his collection by traveling the world instead of being given it.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Launchpad's plane appears as he jumps off while it crashes offscreen.
  • Idles
    • Adjusts his spectacles.
    • Adjusts his coat.
  • Gimmicks
    • None
  • Taunts
    • Up Taunt: Pulls out his 1st dime, tosses it in the air, then catches it & puts it back in his coat.
    • Side Taunt: Spins his cane on his hand for a moment while whistling.
    • Down Taunt: Flips his cane around & polishes the tip of it.
  • Victory Poses
    • Left: Hops on a treasure chest & reveals the Third Eye Diamond as he holds it up.
    • Up: Huey, Dewey, Louie & Wendy run up to & lift & toss him up in the air.
    • Right: A gold coin bounces around for a second before he snags it with his cane & pockets it.

  • Neutral Attack: Thrusts his cane forward 3 times.
  • Forward Tilt: Swings his cane from low to high.
  • Up Tilt: Does a headbutt above himself.
  • Down Tilt: Swipes the cane low to the ground, tripping opponents.
  • Dash Attack: Thrusts the pogostick part of his cane forward.
  • Forward Smash: Pulls a sack of money out of his pocket & swings it forward.
  • Up Smash: Tosses a sack of money upward.
  • Down Smash: Does a short hop & stabs his cane into the ground, emitting a shockwave.

  • Neutral Aerial: Spins his cane in a circle.
  • Forward Aerial: Kicks forward.
  • Back Aerial: Swings his cane behind himself.
  • Up Aerial: Thrusts his cane upward.
  • Down Aerial: Hunches on top of his cane & thrusts the pogostick part of it downward, spiking opponents & can bounce off anything that's not the stage.

  • Grab: Hooks forward with his cane.
  • Pummel: Punches the opponent.
  • Forward Throw: Swings his opponent around before tossing them forward.
  • Back Throw: Drags his opponent along the ground before chucking them backwards.
  • Up Throw: Pulls out his sack of money & uppercuts the opponent with it.
  • Down Throw: Throws the opponent on the ground & cane hops on them.

  • Front Floor Attack: Swings his cane around himself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a downward swing with his cane while climbing up.

  • Neutral Special - Burglar Stunner: Fires a shot from the Burglar Stunner, dealing electric damage.
  • Side Special - Neutra-Friction & Anti-Inertia Rays: Pulls out both ray guns & fires forward, temporarily decreasing the opponent's attack power & being easier to launch.
  • Up Special - Launchpad: Launchpad appears & throws him upward.
  • Down Special - Surprise Cannon: Spawns a cannon that fires a cannonball out of it.
  • Final Smash - Make It Rain: Whistles as Huey, Dewey & Louie run in, sending any caught opponents into his Money Room where he laughs from the diving board before cannonballing into the pile, causing a rain of gold to cascade down on them.

  1. Default: Based off his appearance from DuckTales (2017).
  2. Red: Based off Huey.
  3. Blue: Based off Duey.
  4. Green: Based off Louie.
  5. Pink: Based off Webby.
  6. Purple: Based off Mrs. Beakley.
  7. Brown: Based off Launchpad McQuack.
  8. Gray: Based off Lil' Bulb.
  9. White: Based off Gizmoduck.
  10. Turquoise: Based off Violet Apollonia Sabrewing.
  11. Orange: Based off Webra Walters.
  12. Yellow: Based off the Moonlanders.
  13. Black: Based off Magica Da Spell.
  14. Dark Green: Based off Flintheart Glomgold.
  15. Dark Purple: Based off Darkwing Duck.
  16. Dark Blue: His appearance from both DuckTales (1987) & DuckTales: Remastered.

Woohoo! (Theme: His opponents represents enemies he fought in DuckTales (2017), except Yaldabaoth.)
  • Round 1: 3 Tan Duck Hunts who all represent the Beagle Boys.
  • Round 2: Black Geese who represents Falcon Graves.
  • Round 3: Black Falco who represents Mark Beaks.
  • Round 4: Green Iori who represents Flintheart Glomgold.
  • Round 5: Green Megatron who represents General Lunaris.
  • Round 6: Medusa who represents Magica da Spell.
  • Bonus Game: Board the Platforms
  • Boss: Yaldabaoth

Ralph

Not So Bad Bad Guy

Ralph is the main protagonist of the Wreck-It Ralph franchise. The antagonist of Fix-It Felix, Jr. who gained a desire to change the program in hopes of having a better life.
Moveset

  • Fighting Type: Grappler
  • On-Screen Appearance: A stump is seen & he comes out of it.
  • Idles
    • Puts his arms on his hips with a stern look on his face.
    • Looks around & feels amazed that he made it.
  • Gimmicks
    • Heavy Item Resistance: Can carry any heavy item without slowing down, can still jump & fall off ledges while still holding them.
  • Taunts
    • Up Taunt: Raises his arms up as he says "I'M GONNA WRECK-IT!".
    • Side Taunt: Points to the opponent while saying "I'm bad..." & then he folds his arms while saying "...but that's good.".
    • Down Taunt: Puts his arms behind himself while acting like he didn't do anything wrong.
  • Victory Poses
    • Left: A brick wall appears & he wrecks it only to realize that the players are watching, gives an awkward gesture & feels satified.
    • Up: A medal with a Smash logo goes into his neck, only for it to dent & feels pleased as he says "At least Felix will fix it.".
    • Right: Is seen relaxing while Felix is with him as he say either "There's no one I'd rather be than me." or "Still got time to get back to Fix-It Felix.".

  • Neutral Attack: Does 2 haymakers.
  • Forward Tilt: Swings his fist forward.
  • Up Tilt: Does an uppercut.
  • Down Tilt: Does a downward fist swing.
  • Dash Attack: Does a shoulder charge.
  • Forward Smash: Claps his hands together.
  • Up Smash: Does a double upward fist swing.
  • Down Smash: Does a double downward fist slam.

  • Neutral Aerial: Spins while his arms are outstretched.
  • Forward Aerial: Does a double-axe handle forward, meteor smashing opponents.
  • Back Aerial: Does a backward fist swing.
  • Up Aerial: Does a headbutt upward.
  • Down Aerial: Puts his fist downward & falls down, spiking opponents.

  • Grab: Reaches out with both hands.
  • Pummel: Squeezes the opponent.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Tosses the opponent upward.
  • Down Throw: Slams the opponent down & repeatedly pounds on them, burying them.

  • Front Floor Attack: Does a punch forward while getting up.
  • Back Floor Attack: Does a punch backward while getting up.
  • Trip Floor Attack: Does a slap forward & then backward while getting up.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Bricks: Picks up & throws multiple bricks forward.
  • Side Special - Wrecking Ball: Pulls out a wrecking ball & spins around forward with it.
  • Up Special - Nicelander Lift: Gets picked up by Nicelanders & launched upwards.
  • Down Special - Wreck-It: Pounds the ground around himself, burying opponents & can move if held.
  • Final Smash - Wrecking Wrath: Summons a Fix-It Felix Jr. arcade machine, trapping opponents in an apartment that he's on top of & then wrecks it, causing it to collapse.

  1. Default
  2. Orange: Based off concept art of him from the original Wreck-It Ralph.
  3. Yellow: Based off the Snow White dress he ended up in due to the Disney Princesses saving him from Ralph Breaks The Internet: Wreck-It Ralph 2.
  4. Blue: Based off Fix-It Felix Jr.
  5. Maroon: Based off Arthur.
  6. Turquoise: Based off Vanellope von Schweetz.
  7. White: Based off Turbo.
  8. Red: Based off Zangief.
  9. Brown: Based off Donkey Kong.
  10. Green: Based off Hulk.
  11. Light Orange: Based off The Thing.
  12. Black: Based off Mammoth.
  13. Gray
  14. Purple
  15. Pink
  16. Hero's Duty: The Hero's Duty suit he wore when he snuck into that game to get a break from his own game also from the original Wreck-It Ralph.

A Little Wreck-ognition (Theme: His opponents are characters he has met in the 2 Wreck-It Ralph movies.)
  • Round 1: Pac-Man who was invited to Fix-It Felix’s party in the 1st film.
  • Round 2: Dr. Eggman since he was at the seminar in the 1st film.
  • Round 3: Bowser since he was also at the seminar in the 1st film.
  • Round 4: Sonic since he did an in-movie PSA for both films.
  • Round 5: Mario who was mentioned by Felix in the 1st film.
  • Round 6: Original Elsa who he met the 2nd film.
  • Bonus Game: Board the Platforms
  • Boss: Frieza/Gold Frieza who represents King Candy/Turbo

Spider-Man

The Friendly Neighborhood Hero

Spider-Man, real name Peter Benjamin Parker, is a reoccurring character in the Marvel multiverse & the main protagonist of the Spider-Man franchise. A college graduate who fights crime, using his spider-like superhuman abilities & web gadgets of his own design & lost his uncle Ben when he lets a burglar go in a carjacking attempt, learning that with great power there must also come great responsibility.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Lowers himself down onto the stage with a string of webbing.
  • Idles
    • Checks his Web Shooters to make sure they're working properly.
    • Does a backflip.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Spider Jumps: Has 3 double jumps as he shoots out a web to swing on it & can alternate his direction in the air by using them.
  • Taunts
    • Up Taunt: Makes a "thwip thwip" motion with his fingers.
    • Side Taunt: Crosses his arms & shrugs.
    • Down Taunt: Rubs the back of his head, saying "Just not your day, is it?".
  • Victory Poses
    • Left: Does a backflip & then poses with a thumbs up.
    • Up: Is seen hanging upside down on a web, takes out his phone & snaps a picture, which then transitions to a newspaper screen with the headline reading "SPIDER-MAN WINS SMASH".
    • Right: Is seen with a webbed up, masked criminal next to him as he shrugs to the camera, remarking "All in a day's work." & then swings off to leave the crook by himself.

  • Neutral Attack: Performs a roundhouse kick, then another roundhouse kick & then a sweep kick.
  • Forward Tilt: Performs a horse kick in front of himself.
  • Up Tilt: Performs a backflip kick.
  • Down Tilt: Does a jab kick.
  • Dash Attack: Does a vaulting dropkick.
  • Forward Smash - Crawler Assault: Unleashes a flurry of berserker punches & then a flip kick.
  • Up Smash: Does an uppercut.
  • Down Smash: Pulls himself to the ground & stomps downward.

  • Neutral Aerial: Does an aerial kick.
  • Forward Aerial: Kicks 3 times forward.
  • Back Aerial: Does a spin kick behind himself.
  • Up Aerial: Does an aerial backflip kick.
  • Down Aerial: Does a divekick, spiking opponents.

  • Grab: Shoots a strand of web at an opponent, which can be used as a tether recovery.
  • Pummel: Punches the opponent.
  • Forward Throw: Pole vaults the opponent forward.
  • Back Throw: Backflips behind the opponent, grabs them by their legs & slams them behind himself.
  • Up Throw: Knee jabs the opponent upward.
  • Down Throw: Wraps around the opponent, slams them down & shoots web on them.

  • Front Floor Attack: Fires a web shot while getting up.
  • Back Floor Attack: Fires a web shot behind himself while getting up.
  • Trip Floor Attack - Trip Mine: Plants a small device that attaches to a wall or floor, which upon detecting any opponent nearby, will hit them with a web & pull them towards the closest opponent to them, causing them to slam together, while getting up.
  • Edge Attack: Does a swing kick while climbing up.

  • Neutral Special - Web Ball: Fires a globule of webbing that traps opponents in a massive ball of webbing if 5 hit them, causing them to get stuck to walls if near one, but have to be refill after all 10 are used if held.
  • Side Special - Web Swing/Web Strike/Web Throw: Shoots a web at some place that he uses to swing forward with his legs extended, punches any opponent if it hits them, yanks them closer to him if held & swings webbed ones or items around before throwing them in any inputted direction if done in the air.
  • Up Special - Web Trampoline: Forms a Web Trampoline underneath him that he uses to bounce upwards, which can trap opponents if they walk onto it if done on the ground, but can still be used & lasts for 5 seconds.
  • Down Special - Spidey Sense: Raises his arm as he mutters "Spidey-Sense! Tingling!" & will either retaliate with a forward kick if hit with a physical attack or use his webbing to throw any projectile right back at the opponent if with a projectile.
  • Final Smash - Into The Spider-Verse: Fires a web forward & sends any caught opponents into a portal where they end up in New York or an alternate New York if used on the stage where Spider-Gwen, Miles Morales, Spider-Ham, Spider-Man Noir, Sp//dr & Spider-Man 2099 beat them up as Leopardon drops from the sky & slashes them through another portal.

  1. Default: Based off his appearance from Marvel Ultimate Alliance 3.
  2. Blue: The Spider-Man 2099 Black Suit from Marvel's Spider-Man.
  3. Dark Blue: The Dark Suit.
  4. Blue/Red: The Wrestling Suit.
  5. Neon Blue: The Fear Itself Suit.
  6. White: The Future Foundation Suit.
  7. Royal Blue: The Spider-UK Suit.
  8. Black/White: The Negative Suit.
  9. Crimson: The Arachnid Rider Suit.
  10. Red/Black: The Upgrade Suit.
  11. Spider-Verse: The Into The Spider-Verse Suit.
  12. Classic: The Classic Suit (Repaired).
  13. Webbed: The Webbed Suit.
  14. Amazing: The Amazing Suit.
  15. Black: The Symbiote Suit from Amazing Spider-Man #252 & Secret Wars #8.
  16. Iron: The Iron Spider Suit.

Everyone's Favorite Neighborhood Spider-Man (Theme: His opponents represent his rogues gallery, except Yaldabaoth.)
  • Round 1: Green Falco who represents Vulture.
  • Round 2: Green Miko who represents Mysterio.
  • Round 3: Gray King K. Rool who represents Rhino.
  • Round 4: Black Misery who represents Electro.
  • Round 5: Marceline who represents Morbius.
  • Round 6: Green Snake who represents Green Goblin.
  • Bonus Game: Board The Platforms
  • Boss: Yaldabaoth

Nickelodeon[]

SpongeBob

The Optimistic Fry Cook

SpongeBob SquarePants is the main protagonist of the SpongeBob SquarePants franchise & a supporting character in The Patrick Star Show. A sea sponge with a happy-go-lucky personality who lives in a pineapple with Gary in Bikini Bottom, works as a fry cook at the Krusty Krab & attends Mrs. Puff's Boating School, though has yet to receive a driver's license due to his inability to drive a boatmobile.
Moveset

  • Fighting Type: Turtle
  • On-Screen Appearance: Hans puts him on the stage from the left or right & as he says "I'm ready!".
  • Idles
    • Looks towards the camera & flings his nose as he moves up.
    • Sticks his tongue with 1 of his eyes on it.
    • Balances on his foot as he makes a silly face.
    • Plays his nose like a flute.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
  • Taunts
    • Up Taunt: Squints his eyes as he says "Who put you on the planet? Rueegh!" & puts his arms back.
    • Side Taunt: Clucks like a chicken, pecks at the ground & crows.
    • Down Taunt: Does his signature laugh.
  • Victory Poses
    • Left: Does a twirl & then poses before he starts dancing to the right.
    • Up: Blows 2 kisses & then laughs.
    • Right: A rainbow appears, does a silly dance & then poses with a thumbs up.

  • Neutral Attack: Slaps twice with his Karate Gloves.
  • Forward Tilt: Swings his jellyfish net forward, which reflect projectiles.
  • Up Tilt: Does a rising kick upward.
  • Down Tilt - Floor Sweep: Sweeps the floor with a mop.
  • Dash Attack - Running Slip: Trips & slides forward.
  • Forward Smash: Fills himself with water & slams forward.
  • Up Smash: Creates a rainbow above himself.
  • Down Smash: Does a spin upside down while wearing the Karate Gloves.

  • Neutral Aerial: Kicks to both sides of himself.
  • Forward Aerial: Bites forward.
  • Back Aerial - Bubble Spin: Spins his Bubble Wand all around himself.
  • Up Aerial: Inflates his head upward.
  • Down Aerial: Does a belly flop, spiking opponents & bouncing off them.

  • Grab: Catches a jellyfish or the opponent if he misses with Ol' Reliable.
  • Pummel: The jellyfish electrocutes the opponent, dealing electric damage.
  • Forward Throw - Reef Blower: Pulls out his Reef Blower & blows the opponent forward.
  • Back Throw - Reef Blower: Sucks up the opponent into the Reef Blower & shoots them behind himself.
  • Up Throw - Reef Blower: Sucks up the opponent into the Reef Blower & shoots them upward.
  • Down Throw: Slams the opponent with a large snow shovel made of snow, burying them.

  • Front Floor Attack: Does a karate chop back & then forth while getting up.
  • Back Floor Attack - Bring It Around Town: Spins himself around while getting up.
  • Trip Floor Attack: Does a flip with Spat while getting up.
  • Edge Attack - Dying For Pie: Shoves a pie in the opponent's face, which explodes while climbing up.

  • Neutral Special - Bubble Blow: Blows a bubble forward, which can trap opponents, but can be mashed out of.
  • Side Special - Order Up: Tosses a Krabby Patty into the air & with Spat, strikes it forward, which opponents can eat, but also stuns them if they ate 5 of them & KOs them if they ate 10.
  • Up Special - Help Wanted: Takes out his Hydro-Dynamic Spatula with Port & Starboard attachments & Turbo Drive & flies upward.
  • Down Special - Sponge-Bob: Inflates himself with water to absorb all energy-based projectiles but is unable to move & can turn back to normal once the button is let go.
  • Final Smash - Goofy Goober Rock: Transforms into his wizard outfit as he strums a soundwave around himself, while Goofy Goober Rock plays a bit & spins around as he fires laser shots everywhere before going to 1 side & firing a laser beam.

  1. Yellow
  2. Pale: Based off his appearance when he got the suds from the SpongeBob SquarePants episode Suds.
  3. Orange: Based off cheddar cheese.
  4. Red: Based off his appearance after absorbing a patty that was enlarged by Krabs using Sandy's growth serum from the episode The Krabby Patty That Ate Bikini Bottom.
  5. Black: Based off black sponges.
  6. Turquoise: Based off Squidward.
  7. Purple: Based off the goo bubbles from the episode It Came From Goo Lagoon.
  8. Gray
  9. Brown
  10. Cream
  11. Green: His Patrick disguise after he started mimicking him in the hope of achieving the same success as him from the episode Big Pink Loser.
  12. Dark Green: His Mermaid Man costume that he has worn several times.
  13. Blue: Fry Boy, a superhero persona he took to fight Mermaid Man & Barnacle Boy from the episode Mermaid Man vs. SpongeBob.
  14. White: The Quickster, another superhero persona he took when he & the others had to help Mermaid Man when Barnacle Boy turned heel because they all treated him like a kid for wanting a normal Krabby Patty from the episode Mermaid Man & Barnacle Boy V.
  15. Karate: Wears his red headgear as well as a karate robe.
  16. Pink: His Kuddly Krab outfit from when he & Pearl had to come up with a way to drum up customers from the episode Bossy Boots.

Best Day Ever (Theme: His opponents represent characters from SpongeBob SquarePants.)
  • Round 1: Pink Ralph who represents Patrick.
  • Round 2: Blue Waluigi who represents Squidward.
  • Round 3: Red Wario who represents Mr. Krabs.
  • Round 4: White Penny who represents Sandy.
  • Round 5: Jigglypuff who represents Mrs. Puff.
  • Round 6: 2B who represents Karen.
  • Bonus Game: Board the Platforms
  • Boss: Mother Brain/Full Body Mother Brain who represents Plankton & some of the robots he used throughout the show.

Lucy

The Duchess of Darkness

Lucy Loud is 1 of the main protagonists of The Loud House & a minor character in The Casagrandes. A goth from a family of 13 who considers herself "one with the darkness" & drew attention due to a figure she developed before some of her older siblings did during puberty much to their chagrin & her experience with spirits, while her attitude is rooted in her nature as well as being insecure over getting written off as weird because of her interests.
Moveset

  • Fighting Type: Stance
  • On-Screen Appearance: A coffin emerges from the ground & she jumps out of it after it disappears.
  • Idles
    • Lifts the hair covering her eyes to see if her opponents are going to do anything.
    • Pulls out her poetry book & writes something inside of it before putting it away.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
    • Can wall cling.
    • Can float for 2.5 seconds.
    • Scare Tactics: Using her Side Special, she can switch between 3 modes: Normal, Vampire & Ghost, affecting her stats.
      • Normal: The standard, which she reverts to after using the different versions of her Special Moves.
      • Vampire: Takes less damage from darkness attacks, but takes more damage from fire attacks.
      • Ghost: Becomes floater & lighter & can turn herself invisible by pressing the B button while shielding.
  • Taunts
    • Up Taunt: Fangs emerges & circles around her as she smiles.
    • Side Taunt: Bares her teeth & then growls at the opponent while shaking her head.
    • Down Taunt: Meditates in place as she floats.
  • Victory Poses
    • Left: Holds her left arm as she moves her right arm as she smiles & Fangs appears as she grins & moves her arm.
    • Up: Gets hugged by her sisters & brother & then all pose.
    • Right: Isn't seen onscreen until she jumpscares the opponents & the announcer with him screaming after saying "Lucy wins!" & grabs the camera intensely.

  • Neutral Attack: Does a right-legged crescent kick, then a left-legged crescent kick & ends with a gut kick, which can be cancelled into causing the Vampire Witch Reaper's arms to emerge from her back & slash several times before ending with a bite.
  • Forward Tilt: Swings the 3 of Swords card forward.
  • Up Tilt: Does an upward roundhouse kick.
  • Down Tilt: Scoops the dirt in front of herself with a shovel.
  • Dash Attack - Ghost Float: Does a floating tackle.
  • Forward Smash: Does a diagonally forward slash with her scythe.
  • Up Smash: Does a cleaving slash upwards with her scythe.
  • Down Smash: Gets into a coffin as it falls forward before getting out, burying opponents.

  • Neutral Aerial: Arms of the Vampire Witch Reaper emerge from her back & slash around herself.
  • Forward Aerial: Does an axe kick forward, spiking opponents.
  • Back Aerial: An arm of the Vampire Witch Reaper emerges from her back & slashes behind herself.
  • Up Aerial: Telekinetically turns herself upside down to do a scissor kick upward that transitions into a helicopter kick.
  • Down Aerial - Poetry Slam: Slams her poetry book below herself, meteor smashing opponents.

  • Grab: Telekinetically grabs the opponent with 1 hand.
  • Pummel: Possesses the opponent & makes them hit themselves.
  • Forward Throw: Spawns a trebuchet with the opponent in it & launches them forward, burying them headfirst.
  • Back Throw: Drags the opponent's face across the ground, throws them behind herself into a coffin & buries them.
  • Up Throw: Picks up the opponent on her shoulder & drops knee-1st as they fall into an open grave, also burying them.
  • Down Throw: Gets on top of the opponent & beats on them before she stomps their head into the ground.

  • Front Floor Attack: Grabs the opponent with her feet & snaps their neck with them while getting up.
  • Back Floor Attack: Does a stab kick to the chest with 1 leg behind herself while getting up.
  • Trip Floor Attack: Contorts her legs to kick in front of herself & behind at the same time while getting up.
  • Edge Attack: Telekinetically does a dropkick while climbing up.

  • Neutral Special - Spiritual Orb: Launches an orb of spiritual energy in an arc with her foot, dealing darkness damage.
  • Side Special - Dark Bite: Bites forward, changing between her 3 Modes & leeching health from opponents & releasing a couple of bats above herself if in Vampire Mode before turning back to normal.
  • Up Special - Flight of The Bats (Normal/Vampire)/Spiritual Lift (Ghost): Fangs emerges & carries herself either horizontally or diagonally in Vampire Mode or Lucille's ghost emerges to pick up & move her straight upward in Ghost Mode where she does a stomp afterward.
  • Down Special - Jump Scare: Teleports a short distance forward & either emerges from a coffin in Vampire Mode or gives her a few frames of invincibility after appearing in Ghost Mode.
  • Final Smash - Rage of the Reaper: Her sisters & brother emerge to lunge at opponents, sending them to The Loud House or an alternate Loud House if used on the stage where they get beaten by them, Lynn Sr., Rita, Clyde, Rusty, Zach, Stella, Ronnie Anne, Bobby, the Morticians Club, Maggie, Darcy & Sam as she transforms into the Vampire Witch Reaper & lunges at them with an octuple slice as they all jump out of the way, insta-KO'ing heavily damaged opponents.

  1. Default: Wears a white close-fitting tanktop, a black 3.0 close-fitting pleated short skirt with black 3.0 panties underneath, fishnet stockings & black 3.0 stylized combat boots.
  2. Cyan: Based off both Lori & when she posed as Lori from The Loud House episode Cover Girls.
  3. Seafoam: Based off Leni, while wearing her white sunglasses on her head.
  4. Purple: Based off Luna.
  5. Yellow: Based off Luan.
  6. Red: Based off Lynn.
  7. Orange: Based off Lincoln.
  8. Blue: Based off Lana, while also wearing her red baseball cap.
  9. Pink: Based off Lola, when she posed as her also from Cover Girls & the makeover her sisters gave her to make herself more normal-looking to Rocky from the episode Back in Black.
  10. Green: Based off Lisa.
  11. Lavender: Based off Lily's appearance since The Loud House episode Schooled!.
  12. Maroon: Based off Ronnie Annie Santiago.
  13. Pale Blue: Based off Maggie with freckles, purple highlights in her hair & a purple jumper wrapped around her waist.
  14. Cyan: Based off Lucille.
  15. Black: Her appearance when she performed at the Royal Woods Theater from the episode Head Poets' Anxiety.
  16. Navy: Her cosplay of The Eight of Spades, her superhero persona from Lincoln & Clyde’s fantasies from the short Deuces Wild & the episodes Pulp Friction & Kings of the Con, but with a close-fitting black 3.0 leotard, a cyan spade-themed belt & black 3.0 shoes.

Death Comes For Us All (Theme: Her opponents have died more than once in their home franchise or canonically dead or undead in the franchise’s timeline, except Galeem & Dharkon.)
  • Round 1: Bowser who had died several times in the Super Mario Bros. franchise, Ridley who had died several times in the Metroid franchise.
  • Round 2: Ganondorf who had died several times from The Legend of Zelda franchise, Scorpion who was killed by Bi-Han & became a revenant.
  • Round 3: Dio since he was killed off in Stardust Crusaders, Goku who died 8 times in the Dragon Ball franchise.
  • Round 4: Ragna who erased himself from existence in BlazBlue: Central Fiction, 2B who died in several endings from NieR: Automata, Homer who died several times in The Simpsons.
  • Round 5: Thrall since he's dead by the time at the latest updates for World of Warcraft arrived, Junko who gets crushed by a crusher in Danganronpa: Trigger-Happy Havoc, Jason who died several times in the Friday The 13th franchise.
  • Round 6: Optimus, Megatron, Starscream who are the 3 Transformers to have died the most in the Transformers franchise.
  • Bonus Game: Break the Targets
  • Boss: Galeem & Dharkon

Miko

The No. 1 Ranked Glitch Tech

Miko Kubota is 1 of the main protagonists of Glitch Techs. An artificial intelligence glitch modeled after other female anime & video game characters & designed by Hinobi to battle Bolypius who was adopted by 1 of their members due to growing too attached to her, making her forget her purpose, gaining human capabilities as well as a love for video games & got a job as both a worker at the Hinobi Store & a Glitch Tech after winning a gaming tournament & helping Mitch take care of Chomp Kitty with Five until Bolypius reemerged & learning the truth.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Is dropped off by a Tech Van as it leaves offscreen.
  • Idles
    • Checks her gauntlet to make sure it's working properly.
    • Does her Bored dance for a bit.
  • Gimmicks
    • Can wall jump.
    • Cooldown: After using her Down Special, it needs to cool down for 6 seconds before it could used again.
    • Glitch Danger: A meter that fills as she takes damage & upon reaching 100% in Stock Matches or 30% or less of her maximum HP in Stamina Matches, she starts releasing glitch particles & gains an attack & speed boost, which resets if she's KO'd.
  • Taunts
    • Up Taunt: Turns into her Chibi form & winks at the camera before turning back.
    • Side Taunt: Sticks her tongue out at the opponent.
    • Down Taunt: Jumps in place excitedly.
    • Smash Taunt: Kneels down & places her hand on an earpiece as she talks with Five, Mitch, Phil, BITT & Zahra if on the Hinobi stage.
  • Victory Poses
    • Left: Is seen flying with Ally & they pose while in the sky.
    • Up: Does a victory dance & jumps into the air as she says "I'm invincible!".
    • Right: Is seen powering up & then poses as she says "Deal, Baby Seal!".
    • Special: If she wins a Stock or Stamina match with Code: Green, she places the opponent into the Glitch Container in Hinobi before she poses with Five, Phil, Mitch, Zahra, Haneesh, Bergy, Nix, Joan, Nameless, Simi, Wes & Rey.

  • Neutral Attack - Toad Style Combo Breaker (Mashed): Does a side kick, then a back kick & ends with a dropkick, which can be cancelled into a flurry of punches that ends with an uppercut.
  • Forward Tilt: Slashes forward with a beam sword.
  • Up Tilt: Does a flip kick.
  • Down Tilt: Does a sweep kick.
  • Dash Attack: Spawns a sword & slashes forward.
  • Forward Smash: Spawns a hammer & slams it down.
  • Up Smash: Activates her glitch side, causing her hair to spike upward as it surges with electricity, dealing electric damage.
  • Down Smash: Activates her glitch side & slams her arms into the ground, creating a shockwave.

  • Neutral Aerial: Does a roundhouse kick.
  • Forward Aerial: Kicks 4 times forward.
  • Back Aerial: Kicks behind herself.
  • Up Aerial - Spiral Whirligig Crane Kick: Does an upside down crane kick.
  • Down Aerial: Fires a shot below herself.

  • Grab: Emits an energy whip & lashes forward, which can serve as a tether recovery.
  • Pummel: Scans the opponent, damaging them.
  • Forward Throw: Traps the opponent in a Cat Bubble & fires a Hadoken into them, bursting it.
  • Back Throw - Double Fist Monkey Punch: Glitches behind the opponent before decking them with a double punch to the back & the back of the head.
  • Up Throw: Tosses the opponent upward haphazardly.
  • Down Throw: Grabs the opponent by their collar & does a chokeslam.

  • Front Floor Attack: Releases a glitch explosion around herself while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Headbutts forward while climbing up.

  • Neutral Special - De-Rez Emitter: Holds onto her right arm as she fires a blast forward.
  • Side Special - Memory Interface Emitter: Holds her hand out & fires a flash forward, stunning opponents.
  • Up Special - Ally: Spawns Ally who she gets on as she flies in 8 directions.
  • Down Special - Patch Disk: Spawns a Patch Disk that creates an explosion around herself, which heals her back to the percent she was at before she used it.
  • Final Smash - Code: Green: Activates Overclock & rushes forward, sending any caught opponents through a portal she opens up to Bailley where they get considered a Code: Green glitch as Five, Phil, Mitch, Zahra, Haneesh, Bergy, Nix, Joan, Nameless, Simi, Wes & Rey fire their De-Rez Emitters as she transforms into her final form & fires a massive laser beam at them, insta-KO'ing heavily damaged opponents.

  1. Default: Based off her appearance as a Glitch Tech from Glitch Techs.
  2. White: Based off her original concept art.
  3. Gray: Based off her attire when competing in the Hinobi Smash tournament from the Glitch Techs episode Age of Hinobi.
  4. Red: Based off Ally.
  5. Green: Based off High Five.
  6. Purple: Based off the Possessor Glitches.
  7. Dark Blue: Based off Count Nogrog.
  8. Pink: Based off Narwhalrus.
  9. Blue: Based off D.Va from Overwatch.
  10. Orange: Based off Umaru Doma from Himouto! Umaru-chan, while also wearing the hoodie her inside persona wears.
  11. Brown: Based off both Toy Freddy & the time she dressed up as Ralphie Bear to save Five from Cake Smasher from the Glitch Techs episode Ralphie Bear is Back.
  12. Beige: Based off Chiaki Nanami from the Danganronpa franchise.
  13. Light Green: Based off Crypto from Apex Legends.
  14. Yellow: Based off Sora from No Game, No Life.
  15. Hinobi: Her Hinobi uniform when working at Hinobi's technology store.
  16. Casual: Her casual attire when not working.

Smash Techs (Theme: Her opponents reference the various in-universe video game characters she & Five encountered in Glitch Techs.)
  • Round 1: Giant Steve who represents the Block Golem.
  • Round 2: Giant Green Pac-Man who represents Chomp Kitty.
  • Round 3: Green Incineroar who represents Garbile.
  • Round 4/Mini-Boss: Dracula/Demon Dracula who represents Count Nogrog.
  • Round 5: Thrall, Ahri who both represent the MMO Glitches.
  • Round 6: Freddy who represents Ralphie Bear.
  • Bonus Game: Break the Targets
  • Boss: Unicron who represents Bolypius.

Cartoon Network[]

Marceline

The Reluctant Vampire Queen

Marceline Abadeer is a reoccurring character in Adventure Time & the main protagonist of the mini-series Stakes. A vampire queen who doesn't need to drink blood to survive as she can eat red after being bitten by the Vampire King before killing him & is also an avid musician who plays an electric bass that she made from her family's heirloom battle-axe.
Moveset

  • Fighting Type: Spacer
  • On-Screen Appearance: Swoops onto the stage.
  • Idles
    • Lays back while she's flying in the air.
    • Gives a bored look on her face.
  • Gimmicks
    • Can float for 2.5 seconds.
    • On day stages, she gradually takes damage unless the stage transitions to night or into an inside area.
    • If she uses her Pummel on opponents wearing red costumes, their colors will be dulled until they're KO'd.
  • Taunts
    • Up Taunt: Pulls out an apple & drains the red coloring out of it before tossing it away.
    • Side Taunt: Pulls out her bass axe & says "Ready to rock?" before putting it away.
    • Down Taunt: Says "Don't be a stick-in-the-mud around me." as she crosses her arms.
  • Victory Poses
    • Left: Flies from above the screen as she says "Ha, ha! Oh man, you're so adorable when you thought you had a chance!" & then poses.
    • Up: Says "Ah. That felt good. Let's play again some time." as she begins to play her axe bass.
    • Right: Starts laughing & says "Oh man, the look on your FACE." before going on the floor & continuing to laugh.

  • Neutral Attack: Does 2 backhands & then a kick.
  • Forward Tilt: Does a haymaker.
  • Up Tilt: Does a flip kick.
  • Down Tilt: Does a kick to the crotch.
  • Dash Attack - Vampire Kick: Does a dashing kick.
  • Forward Smash: Does a swing with her axe bass.
  • Up Smash: Does an upward swing with her axe bass.
  • Down Smash: Does a downward swing with her axe bass.

  • Neutral Aerial: Does a spin with her axe bass.
  • Forward Aerial: Same as Forward Smash, but weaker.
  • Back Aerial: Turns around & does a swing with her axe bass behind herself.
  • Up Aerial: Does an uppercut.
  • Down Aerial: Same as Down Smash, but weaker, meteor smashing opponents.

  • Grab: Reaches out with both hands.
  • Pummel - Red Drain: Bites & drains the red color out of the opponent.
  • Forward Throw: Discards the opponent forward.
  • Back Throw: Same as Forward Throw, but behind herself.
  • Up Throw: Tosses the opponent upward.
  • Down Throw: Slams the opponent down.

  • Front Floor Attack: Does a kick behind herself & then in front while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Does a sweep kick while getting up.
  • Edge Attack: Does a lunging bite while climbing up.

  • Neutral Special - Nightosphere Lasers: Fires a laser beam from her hands, dealing darkness damage.
  • Side Special - Blood Mist: Transforms into a blood mist to phase through attacks & projectiles.
  • Up Special - Levitation: Levitates herself in any inputted direction.
  • Down Special - Necromancy: Summons a rune & resurrects a skeleton to help her.
  • Final Smash - Power of the Nightosphere: Creates a hole to the Nightosphere & pushes any caught opponents in it where they get attacked by the denizens & Hunson drains their souls, insta-KO'ing heavily damaged opponents.

  1. Default: Based off her appearance from the Adventure Time episode Evicted!.
  2. Red: Based off her appearance from the episode It Came From The Nightosphere.
  3. Gray: Based off her appearance from the episode Go With Me.
  4. Orange: Based off her appearance from the episode Heat Signature.
  5. Purple: Based off her younger appearance.
  6. Maroon: Based off her 1st attire from the episode Marceline’s Closet.
  7. Indigo: Based off her appearance from the episode 5 More Short Graybles.
  8. Tan: Based off her attire from the episode Ocarina.
  9. Blue: Based off her biker outfit from the episode Princess Day.
  10. Brown: Based off her appearance from the episode Everything Stays.
  11. Pink: Based off her appearance from the episode Broke His Crown.
  12. White: Based off her appearance from the episode Come Along With Me.
  13. Black: Based off Ember from Danny Phantom.
  14. Yellow
  15. Turquoise
  16. Chartreuse

Scared Ya? (Theme: Her opponents dealt with or caused creepy incidents in their home franchises.)
  • Round 1: Link, Ness, Lucas
  • Round 2: Samus, Ridley, Dark Samus
  • Round 3: Mario, Luigi
  • Round 4: Kazuya, Jason, Misery
  • Round 5: Scorpion, Doom Slayer
  • Round 6: Dante, Simon
  • Bonus Game: Board the Platforms
  • Boss: The Lich

Penny

The Shapeshifting Sweetie

Penny Fitzgerald is a supporting character in The Amazing World of Gumball. A shapeshifting fairy & Gumball's girlfriend who initially spent the 1st portion of her life in her family's signature peanut shell until Gumball coped her through her emotional roller coaster & would now go out of her way to help others.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Flies onto the stage in her small spirit form & transforms back.
  • Idles
    • Does a twirl in the air.
    • Pulls out her phone & checks to see if anyone messaged her.
  • Gimmicks
    • Can wall jump.
    • Can float for 2.5 seconds.
  • Taunts
    • Up Taunt: Does a cheerleader flip.
    • Side Taunt: Does the Sprinkler dance.
    • Down Taunt: Transforms into a chicken & clucks before transforming back.
  • Victory Poses
    • Left: Does several cheerleading moves & then poses.
    • Up: Strikes several poses from when she tried to scare away the bear from The Amazing World of Gumball episode The Romantic & sticks to the last one.
    • Right: Does a spin with Gumball & then do a pose together.

  • Neutral Attack: Does several slaps & ends with a side kick.
  • Forward Tilt: Does a roundhouse kick that can be angled.
  • Up Tilt: Smacks her wings upward.
  • Down Tilt: Does a kick to the crotch.
  • Dash Attack: Does a flying rush.
  • Forward Smash - Monster Arm: Transforms into her arm form & throws a haymaker.
  • Up Smash: Does a backflip kick.
  • Down Smash: Does an axe kick.

  • Neutral Aerial: Does a cheerleader spin.
  • Forward Aerial: Does a bicycle kick forward.
  • Back Aerial: Does a scorpion kick behind herself.
  • Up Aerial: Thrusts her antlers upward.
  • Down Aerial: Does a cheerleader corkscrew downward.

  • Grab: Reaches out with both hands.
  • Pummel - Medusa: Transforms into her Medusa form & bites the opponent, paralyzing them.
  • Forward Throw - Warthog: Transforms into her Warthog form & headbutts the opponent forward.
  • Back Throw - Bigfoot: Transforms into her Bigfoot form & tosses the opponent behind herself.
  • Up Throw: Does a flight-assisted power-bomb with the opponent.
  • Down Throw: Slams the opponent down & stabs them with her antlers.

  • Front Floor Attack - Gremlin: Transforms into her Gremlin form & slashes forward while getting up.
  • Back Floor Attack - Mouse: Transforms into her Mouse form & bites while getting up.
  • Trip Floor Attack: Does a split kick on both sides while getting up.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Dragon: Transforms into her Dragon form & fires a blast of fire, dealing fire damage.
  • Side Special - Wolf: Transforms into her Wolf form & charges forward.
  • Up Special - Gargoyle: Transforms into her Gargoyle form & flies in any inputted direction.
  • Down Special - Minotaur: Transforms into her Minotaur form & does the People's elbow, burying opponents.
  • Final Smash - Void Combo: Releases an explosion around herself, does a combo on any caught opponents & knocks them into the Void as it closes, insta-KO'ing heavily damaged opponents.

  1. Yellow: Based off her appearance since The Amazing World of Gumball episode The Shell.
  2. Brown: Based off her original appearance before The Shell.
  3. Light Green: Based off her, Gumball, Darwin, Carrie & Leslie's appearances when possessed by Jealousy from the episode The Flower.
  4. Blue: Based off Gumball.
  5. Orange: Based off Darwin.
  6. Pink: Based off Anais.
  7. White: Based off Carrie.
  8. Gray: Based off Rob.
  9. Turquoise: Based off Alan.
  10. Green: Based off Leslie.
  11. Red: Based off Clayton.
  12. Black: Based off Ocho.
  13. Maroon: Based off Clare Cooper.
  14. Monochrome: Based off Julius Oppenheimer Jr..
  15. Purple: Based off Mrs. Jötunheim.
  16. Magenta

Transformation Central (Theme: Her opponents transform for or during their attacks or as part of their Final Smashes or can transform or have transformed in their home franchises.)
  • Round 1: Bowser, Midna, Little Mac, Sephiroth, Lucy, Bumblebee
  • Round 2: Geno, Mewtwo, Shantae, Luffy, Sans, Marceline, Starscream
  • Round 3: Ganondorf, Dio, Kazuya, Charlie, Soundwave
  • Round 4: Mr. Game & Watch, Dante, Nightmare, Homura, Shockwave
  • Round 5: Deoxys, Sol, Ragna, SpongeBob, Twilight, Megatron
  • Round 6: Goku, Geese, Hayabusa, Knight, Optimus
  • Bonus Game: Break the Targets
  • Boss: Necrozma/Ultra Necrozma

Lapis

The Cool Water Gem

Lapis Lazuli is a reoccurring character in the Steven Universe franchise. A Crystal Gem formerly of Blue Diamond's court with hydrokinesis that was once poofed by Bismuth & trapped in a mirror after being mistaken with a Crystal Gem but was set free by Steven.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Her gem is seen on the ground, begins to hover in the air & forms as she spawns her water wings.
  • Idles
    • Gives a bored look.
    • Spins a little whirlpool on her finger.
  • Gimmicks
    • Since her Gem is on back, she can take extra damage if attacked from behind.
    • If on stages with water, when she does her attacks from the water will be seen coming out to help her.
    • Can't drown if in the water.
  • Taunts
    • Up Taunt: Pulls out the mirror she was trapped in & crushes it.
    • Side Taunt: Puts her water wings over her eyes & does a peek-a-boo motion.
    • Down Taunt: Pumpkin appears & she pets her before she disappears.
  • Victory Poses
    • Left: Is seen facing away from the camera, turns around to wink & flies away.
    • Up: Puts her hands to her mouth & makes a raspberry before bursting into laughter.
    • Right: Yawns as she stretches before reclining in the air with her water wings.

  • Neutral Attack: Swipes with her water wings twice before finishing with a kick.
  • Forward Tilt: Slashes forward with a blade of high-pressured water.
  • Up Tilt: Makes a small spiral of water arc above herself by twirling her finger.
  • Down Tilt: Forms a small pool of water that spins under her feet.
  • Dash Attack: Covers herself in her water wings & spins forward like a drill.
  • Forward Smash - Water Fist: Conjures a massive fist of water & throws a haymaker.
  • Up Smash - Water Pillar: Conjures a pillar of water beneath the opponent.
  • Down Smash: Forms her water wings into fists & does a karate chop on both sides.

  • Neutral Aerial: Delivers a backhand slap.
  • Forward Aerial: Thrusts her knee forward.
  • Back Aerial: Shoots her water wings behind herself.
  • Up Aerial: Jabs upward with her water wings.
  • Down Aerial: Dives down to the ground & punches it, tripping grounded opponents & meteor smashing aerial ones.

  • Grab - Water Chains: Lashes forward with water chains.
  • Pummel - Drowning: Coats the opponent's head in water with her wings.
  • Forward Throw: Flicks the opponent away with 2 water fists.
  • Back Throw: Flies behind the opponent & body checks them.
  • Up Throw: Launches a water fist upward.
  • Down Throw: Holds the opponent down with the chains & buries them.

  • Front Floor Attack: Does a lash with water behind herself & then in front while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a headbutt while climbing up.

  • Neutral Special - Water Ball: Forms a ball of water & then shoots it forward, which explodes after awhile or hitting an opponent.
  • Side Special - Water Buzzsaw: Throws a buzzsaw made of water, which she can fire up to 3.
  • Up Special - Water Angel: Spawns her water wings & flies in any inputted direction.
  • Down Special - Hydromimcry: Forms a clone of her opponent to help her, being able to create up to 4.
  • Final Smash - Why So Blue?: Sends a tsunami wave at opponents, goes into the background as she creates a large water construct of herself as the stage floods with water & strikes them with a large harpoon made of water.

  1. Blue: Based off her appearance since the Steven Universe episode Change Your Mind.
  2. Pink: Based off Steven Universe, while also wearing his jacket from both Steven Universe: The Movie & Steven Universe: Future.
  3. Red: Based off Garnet's appearance since Change Your Mind.
  4. Purple: Based off Amethyst's appearance since Change Your Mind.
  5. Cyan: Based off Pearl's appearance since Change Your Mind.
  6. Green: Based off Peridot's appearance since Change Your Mind, while also wearing her visor.
  7. Orange: Based off Jasper's appearance also from Future.
  8. Indigo: Based off Bismuth's appearance also from Future.
  9. Magenta: Based off Spinel with her tear stains on her face.
  10. Scarlet: Based off Navy.
  11. White: Based off White Diamond.
  12. Yellow: Based off Yellow Diamond.
  13. Dark Blue: Based off Blue Diamond.
  14. Black
  15. Original: Her original appearance also from Steven Universe.
  16. Baseball: Her disguise as Bob from the Steven Universe episode Hit the Diamond.

The Gem War (Theme: Her opponents are based off characters from Steven Universe.)
  • Round 1: Blue Dedede who represent Bismuth.
  • Round 2: Red Ryza who represents Steven, Female Byleth who represents Connie
  • Round 3: Red Chun-Li who represents Garnet, Purple Simon who represents Amethyst, White Bandana Dee who represents Pearl
  • Round 4: Green Shockwave who represents Peridot.
  • Round 5: Orange Homer who represents Jasper.
  • Round 6: Giant Misery who represents Blue Diamond, Giant Yellow Palutena who represents Yellow Diamond, Giant Peach who represents Pink Diamond
  • Bonus Game: Board the Platforms
  • Boss: White Diamond

Ed, Edd & Eddy

Troublesome Edboys

Ed, Edd or Double D & Eddy are the main protagonists of Ed, Edd n Eddy. A trio of boys infamous for trying to swindle people so they could buy jawbreakers, but they usually fail, though some of them have worked out well for them in the end.
Moveset
Ed

  • Fighting Type: Grappler
  • On-Screen Appearance: Bursts through a door while singing "1! 2! Tie my shoe!" & closes it as it disappears.
  • Idles
    • Waves at the camera & tries to give the player a hug, but hits the screen & gets dazed.
    • Stands on his head as His shirt falls up & pulls it back down & laughs as he says fun playing with it.
  • Gimmicks
    • Can crawl.
    • Heavy Item Resistance: Can carry any heavy item without slowing down, can still jump & fall off ledges while still holding them, though this does also apply to his Grab.
  • Taunts
    • Up Taunt: Pulls out a hook hanger & gets into a fighting position as he says "Do not taunt The Claw.".
    • Side Taunt: Charges up static electricity & holds his finger out as he says "Zappity Zap Zap!", dealing electric damage to any opponent too close to him.
    • Down Taunt: Pulls out a piece of buttered toast & eats it, healing 0.3% of his health.
  • Victory Poses
    • Left: Runs around the stage & does a slide as he says "Happy Place! Happy Place! Happy Place!".
    • Up: Is seen chasing some chickens before grabs & hugs one.
    • Right: Is seen sitting down on his chair & watching 1 of his movies.
    • Team: If he's in a Team Battle, he hugs Edd & Eddy & lifts them off their feet.

  • Neutral Attack: Does a headbutt, which can be spammed.
  • Forward Tilt - Subatomic Blaster: Fires a subatomic blaster forward.
  • Up Tilt - Do Not Taunt The Claw: Thrusts the hook of a hanger upward.
  • Down Tilt: Crouches & reaches forward with 1 arm.
  • Dash Attack - Knee Slide: Does a knee slide, ducking under some projectiles.
  • Forward Smash - I'm a Woodpecker: Slams his head into the ground.
  • Up Smash: Stupidly grabs his legs, jumps upward & slams downward while the Subaluwa sound effect plays.
  • Down Smash - Break Over: Flips a door out of nowhere.

  • Neutral Aerial: Does an aerial kick.
  • Forward Aerial: Does a hammer fist, meteor smashing opponents.
  • Back Aerial: Bashes his butt behind himself.
  • Up Aerial - Baste The Turkey: Claws upward.
  • Down Aerial - Belly Flop: Does a belly flop while saying "Belly flop!", spiking opponents.

  • Grab: Reaches out with both arms & can carry & jump with the opponent.
  • Pummel - Pink Belly: Bends the opponent over & slaps their belly as he says "Pink belly!".
  • Forward Throw - Splish Splash Take a Bath: Says "Splash, Splash! Take a bath." & throws the opponent forward.
  • Back Throw: Spins & tosses the opponent behind himself.
  • Up Throw - I Saw This on TV: Juggles the opponent with his feet, while saying "I saw this on TV." before kicking them upward.
  • Down Throw - Dig a Hole: Buries the opponent while saying "Dig a hole, dig a hole, dig a hole, dig a hole." & digging a hole.

  • Front Floor Attack: Does a clothesline while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Slaps his arm around himself while getting up.
  • Edge Attack: Summons a swarm of crows to rush forward while getting up.

  • Neutral Special - Thingamajig: Pulls out the Thingamajig & randomly shoots 1 of any of the items in the game.
  • Side Special - Baron O'Beefdip: Pulls out Baron O'Beefdip & pulls the string, causing it to breath fire & dealing fire damage.
  • Up Special - Fli-Ed: Flies in any inputted direction.
  • Down Special - Ed Swap: Throws Edd forward.
  • Final Smash - Edzilla: Becomes Edzilla & rushes forward with Edd & Eddy hanging on.

  1. Default
  2. Red
  3. Green
  4. Blue
  5. Orange
  6. Purple
  7. Black
  8. Turquoise: Based off the lighting during the scene where Rolf stalks him & the others for trying to ruin the Urban Rangers' camping trip after they weren't invited from the Ed, Edd n Eddy episode An Ed in a Bush.
  9. Swapped: Based off his appearance when he decided to pretend to be Eddy from the episode Mirror, Mirror on the Ed.
  10. Yellow: Based off his appearance as a Mucky Boy.
  11. White: The Cent 1, his alter-ego respectively he took to fight Captain Melonhead & Splinter the Wonderwood from the episode Robbin' Ed.
  12. School: The school attire he started wearing in Season 5 of Ed, Edd n Eddy.
  13. Wrestling: His wrestling persona from the episode Tag Yer Ed.
  14. Scam: Mr. Railroad Rump, the alter-ego he took when they did an unsuccessful balloon dog scam from the episode Take This Ed & Shove It.
  15. Space: A Space Outlaw, the alter-ego he took when they were on their way to get tickets to Robot Rebel Ranch until they crashed into the junkyard from the episode Dawn of the Eds & in a bonus level from Ed, Edd n Eddy - The Mis-Edventures.
  16. Halloween: Lothar the Barbarian, his Halloween costume from Ed, Edd n Eddy's Boo Haw Haw.

Scam of the Century (Theme: His opponents are based off characters from Ed, Edd n Eddy.)
  • Round 1: Blue Lloyd who represents Jimmy.
  • Round 2: Pink Junko who represents Sarah.
  • Round 3: White Twilight who represents Nazz.
  • Round 4: White Crash who represents Johnny 2x4 with Aku Aku representing Plank
  • Round 5: Green Wario who represents Kevin.
  • Round 6: Cream Donkey Kong who represents Rolf.
  • Bonus Game: Race to the Finish
  • Boss: Nemesis who represents Eddy's Brother

Edd

  • Fighting Type: Turtle
  • On-Screen Appearance: Arrives from an makeshift elevator.
  • Idles
    • Adjusts his hat, though this one couldn't trigger if he's wearing the Bubonic Plague costume.
    • Brushes himself off.
  • Gimmicks
    • Can crawl.
  • Taunts
    • Up Taunt: Pulls out a sextant & adjusts it before putting it away.
    • Side Taunt: Pulls out his Reverse Psychology book, opens it & points to a part of it.
    • Down Taunt: Takes out an easel & starts painting & then smiles at the camera before showing it a picture of the Smash logo.
  • Victory Poses
    • Left: Adjusts the screen & then poses.
    • Up: Is seen looking several sticky notes on the wall & says "Time for my next assignment." as he runs off.
    • Right: Plays the steel pedal guitar & then poses.
    • Team: If he's in a Team Battle, Ed hugs him & Eddy & lifts them off their feet.

  • Neutral Attack - Messy, Messy, Messy: Scurries his hands as he says "Messy, messy, messy.".
  • Forward Tilt: Pulls out a laser gun & shoots a blast.
  • Up Tilt: Does a vertical measurement with measuring tape.
  • Down Tilt: Does a legsweep.
  • Dash Attack: Pulls out a fan jetpack & dashes forward.
  • Forward Smash - Newspaper Shooter: Shoots several newspapers out of the shooter.
  • Up Smash - Volcano Vacuum: Sucks anything in above himself before spitting them upward.
  • Down Smash - Losing Balance: Trips on white paste & falls, causing supplies to fly everywhere.

  • Neutral Aerial: Does an aerial kick.
  • Forward Aerial: Swings a ruler forward.
  • Back Aerial: Does a kick behind himself.
  • Up Aerial: Does a flip kick.
  • Down Aerial - 88 Fingers Edward: Skitters his legs below himself.

  • Grab: Reaches out with both arms.
  • Pummel - Examination: Looks the opponent through his magnifying glass, dealing light damage.
  • Forward Throw: Weakly tosses the opponent forward.
  • Back Throw: Weakly tosses the opponent behind himself.
  • Up Throw: Weakly tosses the opponent upward.
  • Down Throw: Weakly slams the opponent down.

  • Front Floor Attack: Does a nervous punch while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a shove while climbing up.

  • Neutral Special - Jawbreaker Satellite: Sets up a small jawbreaker satellite, which can rush at opponents if tapped or shoot lasers if held.
  • Side Special - Hypno-Edd: Pulls out a hypnotizing wheel & spins it, stunning opponents.
  • Up Special - Baking Powder Vapor Barrier: Throws a smoke bomb in the form of a jawbreaker in an explosion & appears in any inputted direction.
  • Down Special - Ed Swap: Lets Eddy come forward.
  • Final Smash - Edzilla: Ed appears, becomes Edzilla & rushes forward with him & Eddy hanging on.

  1. Default
  2. Red
  3. Green
  4. Blue
  5. Orange
  6. Purple
  7. Black
  8. Turquoise: Based off the lighting during the scene where Rolf stalks them for trying to ruin the Urban Rangers' camping trip after they weren't invited from the Ed, Edd n Eddy episode An Ed in a Bush.
  9. Swapped: Based off his appearance when he decided to pretend to be Ed from the episode Mirror, Mirror on the Ed.
  10. Yellow: Based off his appearance as a Mucky Boy.
  11. White: The Cent 2, his alter-ego he took to fight Captain Melonhead & Splinter the Wonderwood from the episode Robbin’ Ed.
  12. School: The school attire he started wearing in Season 5 of Ed, Edd n Eddy.
  13. Wrestling: The Masked Mumbler, his wrestling personas from the episode Tag Yer Ed.
  14. Scam: Mr. Calculator Pants, his alter-egos he took when they did an unsuccessful balloon dog scam from the episode Take This Ed & Shove It.
  15. Space: A Space Outlaw, his alter-ego he took when they were on their way to get tickets to Robot Rebel Ranch until they crashed into the junkyard from the episode Dawn of the Eds & in a bonus level from Ed, Edd n Eddy - The Mis-Edventures.
  16. Halloween: The Bubonic Plague, his Halloween costume from Ed, Edd n Eddy's Boo Haw Haw.

Scam of the Century (Theme: His opponents are based off characters from Ed, Edd n Eddy.)
  • Round 1: Blue Lloyd who represents Jimmy.
  • Round 2: Pink Junko who represents Sarah.
  • Round 3: White Twilight who represents Nazz.
  • Round 4: White Crash who represents Johnny 2x4 with Aku Aku representing Plank
  • Round 5: Green Wario who represents Kevin.
  • Round 6: Cream Donkey Kong who represents Rolf.
  • Bonus Game: Race to the Finish
  • Boss: Nemesis who represents Eddy's Brother

Eddy

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Bounces onto the stage on the Bouncy Bubble.
  • Idles
    • Flosses his teeth with his hair.
    • Looks & makes a serious looking stare as he then huffs at the camera.
  • Gimmicks
    • Can crawl.
    • Can wall jump.
  • Taunts
    • Up Taunt: Holding a quarter up as a seagull snatches it & says "Hey! My money!".
    • Side Taunt: Holds out his quarter jar & says "Only 25 cents" as he sneers.
    • Down Taunt: Rubs his hands together as he snickers.
  • Victory Poses
    • Left: Is seen swimming around in a pile of money before popping up.
    • Up: Flips a quarter around & catches it as he says "Who's the man with the plan?" & Ed & Edd both say "Eddy!".
    • Right: Says "That will be 1 quarter." as the opponents give him quarters in his jar as he smiles.
    • Team: If he's in a Team Battle, Ed hugs him & Edd & lifts them off their feet.

  • Neutral Attack: Does 2 punches, which can be spammed.
  • Forward Tilt: Does a cross punch.
  • Up Tilt: Does an upward punch.
  • Down Tilt: Crouches & does a hair sweep.
  • Dash Attack: Does a somersault kick.
  • Forward Smash - Eddy's Snow Cone Cannon: Blasts a snowcone cannon forward, freezing opponents.
  • Up Smash - Eddy's Snow Cone Cannon: Blasts his snowcone cannon upward, also freezing opponents.
  • Down Smash: Does a split kick.

  • Neutral Aerial: Does an aerial kick.
  • Forward Aerial: Does a spin with his hair forward.
  • Back Aerial: Leans back & strikes his hair behind himself.
  • Up Aerial: Does a flip kick.
  • Down Aerial - Elevation Boots: Stomps downward with the Elevation Boots, meteor smashing opponents.

  • Grab: Reaches out with both arms.
  • Pummel: Headbutts the opponent.
  • Forward Throw: Tosses the opponent forward.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Tosses the opponent upward.
  • Down Throw: Slams the opponent down & stabs them with his hairs.

  • Front Floor Attack: Punches while getting up.
  • Back Floor Attack: Same as Front Floor Attack.
  • Trip Floor Attack: Same as Front & Back Floor Attack.
  • Edge Attack: Does a kick while climbing up.

  • Neutral Special - Scams: Swipes a dollar sign forward, which causes opponents to take damage if they use their Specials for 3 seconds.
  • Side Special - J-Eddy-Pack: Dashes forward while on a jetpack.
  • Up Special - Eddy-Copter: Flies upward while spinning his hair like a helicopter.
  • Down Special - Ed Swap: Pushes Ed forward.
  • Final Smash - Edzilla: Ed appears & becomes Edzilla as he rushes forward with him & Edd hanging on.

  1. Default
  2. Red
  3. Green
  4. Blue
  5. Orange
  6. Purple
  7. Black
  8. Turquoise: Based off the lighting during the scene where Rolf stalks them for trying to ruin the Urban Rangers' camping trip after they weren't invited from the Ed, Edd n Eddy episode An Ed in a Bush.
  9. Swapped: Based off his appearance when he decided to pretend to be Edd from the episode Mirror, Mirror on the Ed.
  10. Yellow: Based off his appearance as a Mucky Boy.
  11. White: Professor Scam, his alter-ego he took to fight Captain Melonhead & Splinter the Wonderwood from the episode Robbin’ Ed.
  12. School: The school attire he started wearing in Season 5 of Ed, Edd n Eddy.
  13. Wrestling: His wrestling personas from the episode Tag Yer Ed.
  14. Scam: Panda Eddy, his alter-egos he took when they did an unsuccessful balloon dog scam from the episode Take This Ed & Shove It.
  15. Space: A Space Outlaw, his alter-ego he took when they were on their way to get tickets to Robot Rebel Ranch until they crashed into the junkyard from the episode Dawn of the Eds & in a bonus level from Ed, Edd n Eddy - The Mis-Edventures.
  16. Halloween: Zombie Elvis Presley, his Halloween costume from Ed, Edd n Eddy's Boo Haw Haw.

Scam of the Century (Theme: His opponents are based off characters from Ed, Edd n Eddy.)
  • Round 1: Blue Lloyd who represents Jimmy.
  • Round 2: Pink Junko who represents Sarah.
  • Round 3: White Twilight who represents Nazz.
  • Round 4: White Crash who represents Johnny 2x4 with Aku Aku representing Plank
  • Round 5: Green Wario who represents Kevin.
  • Round 6: Cream Donkey Kong who represents Rolf.
  • Bonus Game: Race to the Finish
  • Boss: Nemesis who represents Eddy's Brother

Batman

The Caped Crusader

Batman, real name Bruce Wayne, is a reoccurring character in the DC multiverse & the main protagonist of the Batman franchise. A vigilante who derives from Gotham City & after his parents were murdered at gun point in front of his own eyes as a child, vowed to avenge them with the aid of Alfred by bringing criminals to justice before founding the Justice League with Superman.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: A swarm of bats are seen as he seemingly forms out of them, saying "I'm Batman".
  • Idles
    • Pulls out & cocks his Grapnel Gun.
    • Cracks his knuckles.
  • Gimmicks
    • Can crawl.
    • Can wall cling.
    • Counter System: Using his Down Special, he has several options to follow up the first attack of his counter.
  • Taunts
    • Up Taunt: Turns around & crosses his arms as he looks over his shoulder & says "I know your next move before you do.".
    • Side Taunt: A swarm of bats around himself as he says "Scared yet?".
    • Down Taunt: Puts 2 fingers near his cowl as a blue light emerges, inspecting the battlefield in detective mode before it disappears.
  • Victory Poses
    • Left: Is seen perched high atop a building as he looks out over a city.
    • Up: The bat signal is seen glowing in the back of the victory stage as he ascends onto the stage, lands & stares heroically at the camera.
    • Right: Throws a Smoke Bomb on the ground & as the smoke disappears, so has him offscreen.

  • Neutral Attack: Does a slow right gut punch, then a left gut punch, follows it up with a flurry of punches & finishes with a jump kick.
  • Forward Tilt: Swings his cape forward, which can also reflect projectiles.
  • Up Tilt: Delivers an overhead sweep with his cape.
  • Down Tilt: Crouches, grabs the edge of his cape & slices in a curved angle.
  • Dash Attack: Dives forward with both hands into a roll.
  • Forward Smash - Shock Gloves: Throws a haymaker that breaks shields & deals electric damage.
  • Up Smash: Leaps high into the air & brings both fists crashing down in front of himself as they ignite with electricity, also dealing electric damage.
  • Down Smash: Crouches onto the ground & plants explosive gel in the shape of his bat logo on the ground, which explodes.

  • Neutral Aerial: Performs an aerial roundhouse kick.
  • Forward Aerial: Slams his fists downward in front of himself, meteor smashing opponents.
  • Back Aerial: Turns around & kicks twice behind himself.
  • Up Aerial: Does a backflip kick.
  • Down Aerial: Delivers a footdive at a downward diagonal angle while extending his cape.

  • Grab - Batclaw: Fires the Batclaw forward.
  • Pummel: Slaps the opponent.
  • Forward Throw: Roundhouse kicks the opponent forward.
  • Back Throw: Spins & tosses the opponent behind himself.
  • Up Throw: Uppercuts the opponent upward.
  • Down Throw - Concussion Detonator: Places a Concussion Detonator on the opponent, which explodes & stuns them.

  • Front Floor Attack: Tackles the opponent while getting up.
  • Back Floor Attack: Kicks behind himself while getting up.
  • Trip Floor Attack: Trips the opponent with the Grapnel Gun while getting up.
  • Edge Attack: Does a crouching low punch while climbing up.

  • Neutral Special - Batarang: Randomly throws 1 of 3 Batarangs.
    • Standard: Hits the opponent.
    • Sonic Shock Batarang: Stuns the opponent & deals electric damage.
    • Remote Control Batarang: Can be steered & hit several opponents at once.
  • Side Special - Freeze Cluster Grenade: Tosses a high-powered sub-zero temperature projectile that freezes opponents.
  • Up Special - Grapnel Gun: Fires his Grapnel Gun upward.
  • Down Special - Arkham Counter: Enters a counter stance as the counter indicator appears & if hit, does a quick sidestep & a gut punch right away, which can be followed by 1 of 5 attacks, depending on where the joystick is held.
    • Standard: Unleashes a flurry of 5 gut/chest punches if held.
    • Forward: Performs a slow motion flying kick forward if held forward.
    • Backward: Does an elbow thrust, which stuns opponents if held backward.
    • Up: Delivers a slow motion uppercut if held up.
    • Down: Performs a dropkick if held down.
  • Final Smash - Beware The Batman: Backflips as the Batmobile charges forward, throws a gadget that lifts any caught opponents into the path of the Batwing, which pulls them straight up before turning & diving, which then fires a machine gun at them before hitting them with a missile.

  1. Default
  2. Gray: Based off his appearance from the Injustice franchise.
  3. Blue: Based off his appearance from the Silver Age comics & Batman: The Brave & The Bold.
  4. Silver: Based off Owlman.
  5. Black: Based off Batman Beyond.
  6. Brown: Based off Man-Bat.
  7. Red: Based off Batman of Zur-En-Arrh.
  8. Green
  9. Orange
  10. Purple
  11. Yellow
  12. Original: His appearance from Detective Comics #27.
  13. Armor: His armored suit from The Dark Knight Returns & Batman v. Superman: Dawn of Justice.
  14. Animated: His appearance from Batman: The Animated Series.
  15. Earth-1: His Earth-1 appearance.
  16. Nolan: His appearance from The Dark Knight trilogy.

Arkham Mode (Theme: His opponents represent his rouge gallery, except Anti-Monitor.)
  • Round 1: King K. Rool who represents Killer Croc.
  • Round 2: Black King Dedede who represents Penguin.
  • Round 3: Bayonetta who represents Catwoman.
  • Round 4: Black Incineroar who represents Bane.
  • Round 5: Green Chrom who represents Ra's al Ghul.
  • Round 6: Purple Joker who represents Joker, Blue/Pink Junko who represents Harley Quinn
  • Bonus Game: Board the Platforms
  • Boss: Anti-Monitor

Hasbro[]

Twilight

The Princess of Friendship/The Element of Magic

Twilight Sparkle is the main protagonist of My Little Pony: Friendship is Magic, the original Equestria Girls & My Little Pony: The Movie (2017) as well as 1 of the main protagonists of Equestria Girls: Rainbow Rocks. The ruler of Equestria who was born an alicorn that was taken under Celestia's wing after a magic outburst during her entrance exam & started to research why it happened, even after she was coronated, learning that something was trying to make the magic corrupt her.
Moveset

  • Fighting Type: Suddenly teleports onto the stage, looking surprised, getting if she starts in the match in her human form.
  • On-Screen Appearance: Stance
  • Idles
    • Pony
      • Glances around.
      • Her horn pulses with energy.
    • Human
      • Pushes her hair to 1 side.
      • Adjusts her bowtie & skirt.
  • Gimmicks
    • Can crawl.
    • Can float for 2.5 seconds.
    • Magic Barrier: When perfect shielding, she conjures her magic barrier around herself.
    • Pony/Human Swap: Using her Down Special, she can switch her pony & human forms, changing some of her moves & stats.
  • Taunts
    • Up Taunt: Looks at the camera & giggles nervously, waving her hand in her human form.
    • Side Taunt: Spreads her wings in her pony form or goes into her Anthro form & spreads them before backing to normal in her normal form.
    • Down Taunt: Pulls out her book, gets on the ground & reads it before putting it away, which can be held until let go.
  • Victory Poses
    • Left: Flies around in a circle, saying "Yesyesyesyesyesyesyesyes!" & then pauses as she's near the camera.
    • Up: Poses with Rainbow Dash, Pinkie Pie, Applejack, Fluttershy & Rarity in a similar manner to the photograph in the original theme song while saying "Couldn't have done it without my friends!".
    • Right: With the blast of her magic around herself, she looks into the camera & says "Well that wasn't so bad.".
      • Rainbow Dash, Pinkie Pie, Applejack, Fluttershy & Rarity would be in their human forms if the Up Victory Pose is used with her human form.

  • Neutral Attack: In her pony form, she headbutts from the side & then pokes with her horn. In her human form, she does a right-legged hook kick, then a left-legged hook kick & ends with a headbutt.
  • Forward Tilt: In her pony form, she jabs her horn forward. In her human form, she swings her backpack forward.
  • Up Tilt: In her pony form, she jabs her wings upward. In her human form, she does a flip kick infused with magic.
  • Down Tilt: In her pony form, she crouches down with her wings covering her & releases several sparks of magic from her wing. In her human form, she does a shin kick infused with magic.
  • Dash Attack: In her pony form, she rams forward. In her human form, she does a dropkick infused with magic.
  • Forward Smash - Story Arc Climax: Fires an energy beam from her book.
  • Up Smash: In her pony form, her book will open above herself & release a strong burst of energy. In her human form, she conjures a magic pillar beneath the opponent.
  • Down Smash: In her pony form, her book will encircle her body several times. In her human form, she crouches from behind & kicks her leg forward.

  • Neutral Aerial: In her pony form, she stretches herself out. In her human form, she releases a telekinetic burst around herself.
  • Forward Aerial: In her pony form, she performs a lower-cut punch with her book. In her human form, she does a roundhouse kick infused with magic.
  • Back Aerial: In her pony form, the book dashes in a rainbow arc over herself. In her human form, she does a reverse roundhouse kick infused with magic behind herself.
  • Up Aerial: In her pony form, the book dashes in a rainbow arc above herself. In her human form, she telekinetically tilts herself to do a scissor kick infused with magic.
  • Down Aerial: Does a dive kick infused with magic.

  • Grab: Restrains the opponent with her magic.
  • Pummel: Drains the magic from the opponent.
  • Forward Throw: Telekinetically moves the opponent forward & launches them.
  • Back Throw: In her pony form, she telekinetically moves the opponent behind her & kicks them. In her human form, she spawns a door & slams them against it.
  • Up Throw: Vents her frustration, lights herself on fire & launches the opponent upward, dealing fire damage.
  • Down Throw: In her pony form, she stomps on the opponent multiple times & then slams down on them. In her human form, she holds the opponent down, curls them into a ball & does a soccer kick.

  • Front Floor Attack: In her pony form, she stabs her horn while getting up. In her human form, she does a kick infused with magic to the crotch while getting up.
  • Back Floor Attack: Kicks behind herself while getting up in both forms.
  • Trip Floor Attack: Does a burst of magic while getting up in both forms.
  • Edge Attack: In her pony form, she does a rushing stab with her horn while climbing up. In her human form, she does a jump axe kick infused with magic while climbing up.

  • Neutral Special - Magic Spark: Shoots a magic projectile from her horn in her pony form or foot in her human form, which can be angled & charged.
  • Side Special - Magic Grab: Uses her magic to create a telekinetic field in front of herself, causing opponents to helplessly float in the air a bit before throwing them.
  • Up Special - Teleportation: Teleports in any inputted direction.
  • Down Special - Human Transform/Pony Transform: Transforms into her pony/human form using a magic rune.
  • Final Smash - Friendship Through The Ages: Unleashes an explosion using all of her magic, transporting any caught opponents to Equestria where they get back-handed by Rarity, bucked by Applejack, bounced up on Pinkie, dive-kicked by Rainbow Dash & Fluttershy, whacked with a sledgehammer by Sunset & blasted by Trixie & Starlight before she transforms into Midnight Sparkle & fires a massive laser beam at them, insta-KO'ing heavily damaged opponents.

  1. Purple: Her pony form is based off her appearance since the My Little Pony: Friendship is Magic episode Magical Mystery Cure, while in her human form, she wears a magenta bowtie, a close-fitting light blue modernized blouse, a close-fitting purple modernized mini-skirt with her cutie mark on it, purple 3/4 stockings with magenta ends & black stylized combat boots with her cutie mark & purple stripes on them.
  2. Orange: Based off Applejack.
  3. Yellow: Based off Fluttershy.
  4. Pink: Based off Pinkie Pie.
  5. White: Based off Rarity.
  6. Cyan: Based off Rainbow Dash.
  7. Blue: Based off Trixie.
  8. Amber: Based off Sunset Shimmer.
  9. Heliotrope: Based off Starlight Glimmer.
  10. Orchid: Based off Tempest Shadow.
  11. Cerise: Based off Luster Dawn.
  12. Black: Based off Oleander from Them's Fightin' Herds.
  13. Red: Based off Athena Asamiya.
  14. Green
  15. Scientist: Sci-Twilight, but with wings like her pony counterpart & wearing her attire also from the Equestria Girls digital series.
  16. Yellow: Based off Moon Dancer.

The Magic of Friendship (Theme: Her opponents represent the Elements of Harmony except Tirek.)
  • Round 1: Lucina who represents the Element of Honesty.
  • Round 2: Peach, Tracer who both represent the Element of Kindness.
  • Round 3: Dante, Sans who both represent the Element of Laughter.
  • Round 4: Spider-Man, White SpongeBob who both represent the Element of Generosity.
  • Round 5: Blue Robin, Blue 2B who both represent the Element of Loyalty.
  • Round 6: Sucy who represents the Element of Magic.
  • Bonus Game: Board the Platforms
  • Boss: Lord Tirek

Optimus

The Last Prime

Optimus Prime is the main protagonist of the Transformers franchise & a supporting protagonist in Transformers: Robots in Disguise (2015) & Bumblebee. The leader of the Autobots & 1 of their most honorable & courageous warriors who’ll never give up until the Decepticons are stopped, no matter the cost.
Moveset

  • Fighting Type: Hit & Run
  • On-Screen Appearance: Drives onto the stage & transforms into his robot mode, saying "One shall stand, one shall fall!" if in a 1v1 match or "Megatron must be stopped...no matter the cost!" if Megatron's in the match.
  • Idles
    • Puts his hands on his hips & looks around.
    • Puts 1 hand over his mouthplate & another on his hip, looking contemplative.
  • Gimmicks
    • Transformation: If the shield button is held while dashing, he transforms into a 2026 Kenworth W990 Semi Truck, which can be cancelled into his Dash Attack & Down Aerial.
  • Taunts
    • Up Taunt: Brings out his Energon Axe & slams it onto the ground.
    • Side Taunt: Raises his fist as he says "Give me your face."
    • Down Taunt: Gets on 1 knee & aims with his Ion Blaster.
  • Victory Poses
    • Left: Raises both fists into the air, brings them down & then raises his right arm upward, saying "You're old, Megatron. Yesterday's model; ready for the scrap heap!" if Megatron was in the match.
    • Up: Drives to the screen in his truck form before transforming to his robot form & kneeling on 1 leg & his palm on the ground.
    • Right: Holds the Matrix of Leadership above himself & says "'Till all are one.".

  • Neutral Attack: Does 2 punches & then a downward slash with the Star Saber.
  • Forward Tilt: Does a forward slash with his Fusion Axe.
  • Up Tilt: Swipes upwards with 1 arm.
  • Down Tilt: Does a forward thrust with the Star Saber while crouching.
  • Dash Attack: Transforms into his truck form & rams forward.
  • Forward Smash: Releases a blue blade beam from the Star Saber.
  • Up Smash - Never!: Crouches slightly & performs a 2-handed swing upward.
  • Down Smash: Jumps slightly & slams down with his Energon Axe, creating a small shockwave.

  • Neutral Aerial: Swings the Star Saber around himself.
  • Forward Aerial: Extends his legs forward.
  • Back Aerial: Slashes behind with his Fusion Axe.
  • Up Aerial: Does an upward slash with the Star Saber.
  • Down Aerial: Transforms into his truck form & slams downward, meteor smashing opponents.

  • Grab: Reaches out with both hands.
  • Pummel: Slaps the opponent's shoulder.
  • Forward Throw: Scoops up the opponent in his arms & hurls them forward.
  • Back Throw: Spins & throws the opponent backward.
  • Up Throw: With the opponent in hand, he jumps & flips in the air & then slams them down.
  • Down Throw: Slams the opponent down, transforms into his truck form & spins his tires in place.

  • Front Floor Attack: Transforms into his truck form & spins his trailer around while getting up.
  • Back Floor Attack: Transforms into his truck form & backs up while getting up.
  • Trip Floor Attack: Same as Front Floor Attack.
  • Edge Attack: Climbs up & lunges forward.

  • Neutral Special - Ion Blaster: Fires a shot from his Ion Blaster.
  • Side Special - Prime Charge: Charges forward.
  • Up Special - Wing-pack: Flies in any inputted direction on his wing-pack.
  • Down Special - Warcry: Hovers a small distance above the ground, stretches his limbs & yells as a red aura emanates from his body, which increases his & his allies' damage to opponents, but takes less damage temporarily.
  • Final Smash - Roll Out: Yells "Roll out!" or "It's over, Megatron!" if Megatron is present, transforms into his truck form & rams forward, transporting any caught opponents into Autobot City or an alternate Autobot City if used on the stage where he runs them over, transforms back while jumping upwards, fires at them in midair, lands behind them, opens his chest & fires a blast from the Matrix of Leadership.

  1. Red: Based off his appearance from Transformers: Cyberverse.
  2. Purple: Based off his Shattered Glass counterpart.
  3. Gold: Based off his appearance after taking a dip in an Electrum lake from The Transformers (1984) episode The Golden Lagoon.
  4. Black: Based off the many toys of him colored like that from the Transformers franchise.
  5. Silver: Based off the appearance of unfinished toys from the Transformers franchise.
  6. Yellow: Based off the Sam's Club exclusive of his Robots in Disguise (2001) counterpart from Transformers: Universe (2003).
  7. Blue: Based off Zeta Prime.
  8. Live-Action: His appearance from the 1st 3 live-action movies & transforms into a Peterbilt 379 Semi-Truck.
  9. Dark Blue: Based off his Nightwatch toy.
  10. Tan: Based off his Breakout Battle toy.
  11. Animated: His appearance from Transformers: Animated & transforms into a Futuristic Fire Truck.
  12. Green: Based off Toxitron.
  13. WFC/FOC: His appearance from both Transformers: Fall of Cybertron/Rise of the Dark Spark & transforms into a Cybertronian Truck.
  14. Cyan: Based off his appearance when he having picked up the armor item from Transformers: War for Cybertron.
  15. Prime: His appearance from the 1st 2 seasons of Transformers: Prime & transforms into a Long-Nose Semi-Trailer Truck.
  16. Brown: Based off his desert camouflage from the Transformers: Robots in Disguise (2015) episode Cover Me.

One Shall Stand, One Shall Fall (Theme: His opponents are related to space, robots or the future.)
  • Round 1: Deoxys, Zero, Goku, Bumblebee
  • Round 2: Samus, Dark Samus, 2B
  • Round 3: Rosalina, Ridley, Starscream
  • Round 4: Mega Man, Soundwave
  • Round 5: R.O.B., Shockwave
  • Round 6: Megatron
  • Bonus Game: Race to the Finish
  • Boss: Unicron

Megatron

The Gladiatorial Ambassador

Megatron is the main antagonist of the Transformers franchise & 1 of the main protagonists of Transformers: More Than Meets The Eye. The leader of the Decepticons who seeks to wrest control of Cybertron from the Autobots & thinks his rule will be better for everyone.
Moveset

  • Fighting Type: Rushdown
  • On-Screen Appearance: Drives onto the stage & transforms into his robot mode.
  • Idles
    • Puts his hands behind his back & looks forward.
    • Clenches his fists & glares.
  • Gimmicks
    • Transformation: If the shield button is held while dashing, he transforms into a Futuristic Tank, which can be cancelled into his Dash Attack & Down Aerial.
  • Taunts
    • Up Taunt: Raises up his fist & says "Such heroic nonsense.".
    • Side Taunt: Holds his hand out while saying "Peace through tyranny.".
    • Down Taunt: Clenches his fists & yells "I'll rip out your optics!".
  • Victory Poses
    • Left: His back is facing the camera as he turns his head around & asks "Why throw away your life so recklessly?".
    • Up: Smirks & aims the Fusion Cannon forward while saying "Now you will tremble before me.".
    • Right: Holds a blaster in his right hand, points it towards the camera & says "I would have waited an eternity for this." or "It's over, Prime!" if Optimus was in the match.

  • Neutral Attack: Does 2 punches & then a downward slash with the Dark Star Saber.
  • Forward Tilt: Does an outward slash with the Dark Star Saber.
  • Up Tilt: Kicks upward.
  • Down Tilt: Crouches & does a backhand with his right arm.
  • Dash Attack: Transforms into his tank form & charges forward.
  • Forward Smash: Releases a purple blade beam from the Dark Star Saber.
  • Up Smash: Swings his Gaia Chain Mace in a half-circle above himself.
  • Down Smash: Swings his Gaia Chain Mace downward.

  • Neutral Aerial: Does a flying kick.
  • Forward Aerial: Does a forward slash with the Dark Star Saber.
  • Back Aerial: Kicks backwards.
  • Up Aerial: Shoots a blast upwards from his Fusion Cannon.
  • Down Aerial: Transforms into his tank form & slams downward, meteor smashing opponents.

  • Grab: Reaches forward with his left hand.
  • Pummel: Crushes the opponent's head with his fist.
  • Forward Throw: Holds the opponent in his right arm, winds it back & hurls them forward.
  • Back Throw: Transforms into his tank form & shoots the opponent behind himself.
  • Up Throw: Lifts the opponent & throws them upwards.
  • Down Throw - Such Heroic Nonsense: Throws the opponent down at his feet & blasts their head with his Fusion Cannon.

  • Front Floor Attack: Sweeps his right leg & then kicks upward while getting up.
  • Back Floor Attack: Transforms into his tank form & spins around while getting up.
  • Trip Floor Attack: Sweeps his right leg around himself while getting up.
  • Edge Attack: Sticks his fist upwards & climbs back onto the stage.

  • Neutral Special - Fusion Cannon: Fires his Fusion Cannon, which can be charged for more range & power.
  • Side Special - Drain: Raises his right hand & unleashes several tendrils that leech health from the nearest opponents to heal himself.
  • Up Special - Hover: Rises into the air where he can be moved to either side for a few seconds before slamming into the ground, causing a shockwave.
  • Down Special - Dark Energon: Strikes the ground, causing Dark Energon crystals to sprout out of the ground.
  • Final Smash - All Hail Megatron: Says "Megatron is commander to NO ONE!!" or "This ends now, Optimus!!" if Optimus is present, transforms into his tank form & blasts a shot forward, sending any caught opponents to the Autobots' HQ, transforms into Galvatron & sends in the Nemesis to fire down a huge laser on them, while he circles around & shoots at them in tank form, destroying the base in the process.

  1. Gray: Based off his appearance from Transformers: Cyberverse.
  2. Green: Based off his Generation 2 toy.
  3. Gold: Based off his appearance after taking a dip in an Electrum lake from The Transformers (1984) episode The Golden Lagoon.
  4. White: Based off his Shattered Glass counterpart.
  5. Purple: Based off his Beast Wars counterpart's 1st appearance.
  6. Red: Based off his Beast Wars counterpart's 2nd appearance.
  7. Cyan: Based off his toy from the Machine Wars toyline.
  8. Blue: Based off his Energon counterpart.
  9. Tan: Based off the Premium Series version of his toy.
  10. Brown: Based off his appearance when Unicron possessed him from Transformers Prime: Predacons Rising.
  11. Black: Based off Megatron X.
  12. Orange
  13. Pink
  14. Live-Action: His appearance from Transformers: Revenge of the Fallen & transforms into a Cybertronian Tank with a flight mode.
  15. Turquoise: Based off the Voyager class toy of him.
  16. WFC/FOC: His appearance from both Transformers: Fall of Cybertron/Rise of the Dark Spark & transforms into a Cybertronian Tank.

Brutal Smash (Theme: His opponents are known for their brutality, except Optimus.)
  • Round 1: Bowser, King K. Rool, Ganondorf, Sol
  • Round 2: Ridley, Dio, Kazuya
  • Round 3: Bayonetta, Nightmare
  • Round 4: Akuma, Geese, Jason
  • Round 5: Doom Slayer, 2B, Scorpion, Sans
  • Round 6: Optimus
  • Bonus Game: Home Run Contest
  • Boss: Unicron

Bumblebee

The Determined Scout

Bumblebee is a reoccurring Autobot in the Transformers franchise, the main protagonist of Transformers: Robots in Disguise (2015) & Transformers: Cyberverse & 1 of the main protagonists of Transformers: Cyberverse. An Autobot Scout who tends to have the closest relationship with their human allies.
Moveset

  • Fighting Type: Mix-Up
  • On-Screen Appearance: Drives up to his start point & then morphs into his robot form, saying "You wanna know what it's like when you wake the bees?".
  • Idles
    • Tunes his radio by putting his finger to where his ear would be.
    • Shrugs.
  • Gimmicks
    • Transformation: If the shield button is held while dashing, he transforms into a 2026 Honda Accord Sports Car, which can be cancelled into his Dash Attack.
  • Taunts
    • Up Taunt: Says "Come at me!" as he shifts his weight.
    • Side Taunt: Does a salute.
    • Down Taunt: Does a breakdance.
  • Victory Poses
    • Left: Raises his right arm, saying "We Autobots are here to protect AND swerve!" & then points his left arm.
    • Up: Drives up in his car form & changes to his robot form & then gives the peace sign, saying "Thanks for the warmup, Optimus!" if Optimus was in the match.
    • Right: Jumps happily around laughing & then he brings his arm near his chest while leaning forward as he says "You come back & see us now.".

  • Neutral Attack: Does a left hook punch & then a right hook punch, which can be spammed.
  • Forward Tilt - Golden Beat: Does a short flurry of punches in front of himself.
  • Up Tilt: Does a backhand upward.
  • Down Tilt: Does a low punch.
  • Dash Attack: Transforms into his car form & hits the opponent.
  • Forward Smash - Laser Blade: Slashes forward with his Laser Blade.
  • Up Smash - Laser Blade: Slashes upward with his Laser Blade.
  • Down Smash - Laser Blade: Slashes downward with his Laser Blade.

  • Neutral Aerial: Does a spin kick around himself.
  • Forward Aerial: Does a hook punch forward.
  • Back Aerial: Does a kick behind himself.
  • Up Aerial: Does an uppercut.
  • Down Aerial: Does a downward punch below himself.

  • Grab: Reaches out with both hands.
  • Pummel: Gut punches the opponent.
  • Forward Throw: Transforms into his car form & runs over the opponent.
  • Back Throw: Tosses the opponent behind himself.
  • Up Throw: Uppercuts the opponent.
  • Down Throw: Slams the opponent down, transforms into his car form & spins his tires.

  • Front Floor Attack: Does a cross punch while getting up.
  • Back Floor Attack: Transforms into his car form & backs up while getting up.
  • Trip Floor Attack: Transforms into his car form & does a doughnut while getting up.
  • Edge Attack: Climbs up & lunges forward.

  • Neutral Special - Skullbuster Shotgun: Fires a Skullbuster Shotgun forward.
  • Side Special - Gold Dash: Dashes forward at a blindingly fast speed, leaving behind afterimages.
  • Up Special - Cannonball: Boosts into the air with his arms protecting his face & then puts himself in a cannonball position to land hard on the ground when he comes down.
  • Down Special - Sudden Stop: Skids forward & then does 2 hook punches if he hits an opponent.
  • Final Smash - Road Killer: Looks to the sky & says "Cybertron, give me your strength!", transforms into his car form to ram forward & drives on any caught opponents for 12 cycles.

  1. Yellow: Based off his appearance from Transformers: Cyberverse.
  2. Gold: Based off both his appearance after taking a dip in an Electrum lake from The Transformers (1984) episode The Golden Lagoon & Goldfire.
  3. Blue: Based off the redeco of him from the Henkei! Heneki! toyline.
  4. Orange: Based off Gold Bumblebee from the Transformers (2010) toyline.
  5. Silver: Based off Volks.
  6. Cyan: Based off the SonicBlue Bumble toy collaboration from the Generation 1 toyline.
  7. White: Based off Bug Bite.
  8. Red: Based off Bumble Red Body from the Masterpiece toyline.
  9. Purple
  10. Pink
  11. Live-Action: His appearance from Bumblebee & transforms into a 1984 Volkswagen Beetle Mini-Car.
  12. Black: Based off his color scheme from both Season 3 of Transformers: Prime as well as Predacons Rising & when he 1st appeared from Transformers: Age of Extinction.
  13. Animated: His appearance from Animated & transforms into a Futuristic Undercover Car.
  14. Green: Based off Waspinator.
  15. WFC/FOC: His appearance from Transformers: War for Cybertron/Fall of Cybertron & transforms into a Cybertronian Mini-Car.
  16. Robots in Disguise: His appearance from Transformers: Robots in Disguise (2015) & transforms into a Griffin Motors 1995 Windblazer.

Kid Appeal (Theme: His fighters come from game franchises that are aimed at kids.)
  • Round 1: Isabelle, Crash
  • Round 2: Sonic, Dr. Eggman, Tails, Shadow
  • Round 3: Pac-Man, Steve, Alex, Banjo & Kazooie
  • Round 4: Ness, Lucas, Mega Man, Bomberman
  • Round 5: Kirby, King Dedede, Meta Knight, Bandana Dee
  • Round 6: Mario, Luigi, Peach, Bowser
  • Bonus Game: Race to the Finish
  • Boss: Chaos/Perfect Chaos

Shockwave

The Logical Scientist

Shockwave is a reoccurring Decepticon in the Transformers franchise, the false antagonist of Transformers: Dark of the Moon, 1 of the main antagonists of Marvel's The Transformers comics & the IDW comics & the main antagonist of the Dreamwave mini-series War & Peace. A Decepticon mad scientist who's always experimenting to develop dangerous weapons of warfare for the Decepticons.
Moveset

  • Fighting Type: Trapper
  • On-Screen Appearance: Drives onto the stage & transforms into his robot mode.
  • Idles
    • Cocks his arm cannon.
    • His optic glows & scans the area near him.
  • Gimmicks
    • Transformation: If the shield button is held while dashing, he transforms into an Oshkosh Logistic Vehicle System Replacement Truck, which can be cancelled into his Dash Attack.
    • Regenesis: Using his Down Special, he opens a menu to choose between 1 of 9 types of energon to help him in battle before going into a cooldown.
  • Taunts
    • Up Taunt: Pulls up a hologram on his arm & checks it before putting it away.
    • Side Taunt: Pulls out the Cortic Psychic patch as he says "This requires more research." & puts it away.
    • Down Taunt: A drone of his emerges & checks on it before it leaves.
    • Smash Taunt: Pulls up a file on his opponent or 1 of the opponents if there's more than 1 & plays a audio tape on it about how they could be dealt with if on the Autobot City stage.
  • Victory Poses
    • Left: The Driller emerges & goes inside it as it drills into the ground.
    • Up: Is seen walking towards the camera as the camera is inside a chamber & he says "This was the only logical outcome to this situation.".
    • Right: Is seen getting up off a medical table & detaching his end of the Cortic Psychic Patch before typing the knowledge into a nearby computer.

  • Neutral Attack - Shockwave Combo: Does an arcing downward punch with his free hand, then a high kick & fires a quick projectile.
  • Forward Tilt - Rapid Fire: Fires a single laser shot forward, which can be followed by 2 more if inputted rapidly.
  • Up Tilt - Blast Ball: Fires a large ball of energy upward.
  • Down Tilt - Laser Wave: Places his cannon arm to the ground & fires off a laser shot.
  • Dash Attack: Transforms into his truck form & rams forward.
  • Forward Smash - Shock Wave: Pulls his cannon arm back before swiping it in a downward punch, while firing a half-circle-shaped projectile.
  • Up Smash - Gamma Orbs: Flips & fires out 3 glowing purple orbs above himself.
  • Down Smash - Shock Blast: Raises his cannon arm up & slams it into the ground, resulting in a large electrical explosion & dealing electric damage.

  • Neutral Aerial - Shock Pulse: Gathers his arms & legs together & then spreads them out, creating a short burst of energy around himself.
  • Forward Aerial - Shock Burst: Points his cannon arm forward & fires a burst of energy.
  • Back Aerial - Shock Kick: Does a quick spinning kick behind himself.
  • Up Aerial - Shock Twist: Points his cannon arm upward & fires a swirling projectile.
  • Down Aerial - Blast Rain: Aims slightly downwards & fires off 3 blasts of energy below himself.

  • Grab - Cortical Psychic Patch: Reaches out with a cortical psychic patch cable.
  • Pummel - Cortical Psychic Patch: Paralyzes the opponent as he attacks their mind.
  • Forward Throw - Direct Shot: Tosses the opponent upward, transforms into his truck form & fires a shot directly into them when on the ground.
  • Back Throw - Sharpshot: Throws the opponent behind himself, transforms into his truck form & fires a series of lasers at them.
  • Up Throw - Laser Pointer: Throws the opponents upward, transforms into his truck form & fires an blast from his cannon at them.
  • Down Throw - Critical Examination: Slams the opponent into the ground, points it at them with his cannon arm & fires a laser blast.

  • Front Floor Attack: Does a flip kick while getting up.
  • Back Floor Attack: Transforms into his truck form & backs up while getting up.
  • Trip Floor Attack - Hence The Name: Jumps & stomps, causing a shockwave while getting up.
  • Edge Attack: Does an axe kick while climbing up.

  • Neutral Special - Radiation Beam: Fires a large purple beam out of his cannon arm, which can be delayed & aimed.
  • Side Special - Copy Dash: Dashes forward as a trail of duller colored Shockwaves will be left behind.
  • Up Special - Mirror Force: Releases a burst of energy, creating a circle of 8 transparent discs around himself, jumping upward if done in the air.
  • Down Special - Regenesis Program: His optic changes color for a moment before firing a beacon into the ground & then a Space Bridge activates, summoning a small missile that bursts into an Energon crystal that explodes if damaged.
    • Ore-1/Time: Clear Energon that slows down or stops the opponent in place.
    • Ore-2/Death: Black Energon that creates a green cloud of poisonous gas, poisoning opponents.
    • Ore-3/Size: White Energon that enlarges or shrinks the opponent.
    • Ore-4/Gravity: Gray Energon that increases the opponent's knockback.
    • Ore-6/Cold: Blue Energon that freezes opponents.
    • Ore-8/Destruction: Yellow Energon that explodes.
    • Ore-12/Protection: Silver Energon that turns him metal.
    • Ore-13/Power Itself: Purple Energon that temporarily boosts his stats.
    • Ore-14/Regeneration: Green Energon that'll create a mist that'll gradually heal him as long as he's standing in it.
  • Final Smash - The Driller: Fires a blast as The Driller charges forward, which leads to them getting slapped & sliced with its tentacles coming out of the ground before they get launched into the air & eaten by it, insta-KO'ng any heavily damaged opponents.

  1. Purple: Based off his appearance from Transformers: Cyberverse.
  2. Dark Blue: Based off his toy from the Alternators/Binaltech toyline.
  3. Orange: Based off his appearance from Transformers Milk Caramel.
  4. Yellow: Based off his Shattered Glass counterpart.
  5. Gray: Based off his appearance when he disguised himself as Longarm from Transformers: Animated.
  6. Black: Based off his appearance from Transformers: Dark of the Moon.
  7. Silver: Based off Nitro Zeus.
  8. Blue: Based off Whirl.
  9. Red: Based off the Red Alloy.
  10. Green: Based off the Green Alloy.
  11. Gold
  12. Teal
  13. White
  14. Bronze
  15. Pink
  16. Prime: His appearance from Transformers: Prime & transforms into a Cybertronian Tank.

Mind Over Matter (Theme: His opponents are known for taking a more intellectual approach or are known for being smart or cunning in their home franchises.)
  • Round 1: Dr. Mario, Deoxys, Link, Edd
  • Round 2: Wario, Waluigi, Ridley, Layton
  • Round 3: Mewtwo, Female & Male Byleth, Lucy, Phoenix
  • Round 4: Male & Female Robin, Camilla
  • Round 5: Zelda, Tails, Snake, Sol
  • Round 6: Shulk, Homura, Twilight, Batman
  • Bonus Game: Race to the Finish
  • Boss: First Firmament

Starscream

The Envious Usurper

Starscream is the secondary antagonist in the Transformers franchise, 1 of the 2 main antagonists of Transformers: Cybertron & the IDW comics, a major antagonist in Transformers: Robots in Disguise (2015) & the main antagonist of Transformers: Cyberverse. Megatron's lieutenant who’s itching to lead the Decepticons himself & thus will try to kill him or undermine his authority at every opportunity, leading him to be decked everytime he failed & even died once.
Moveset

  • Fighting Type: Zoner
  • On-Screen Appearance: Flies onto the stage & transforms into his robot form.
  • Idles
    • Hovers in place.
    • Checks his Null Rays.
  • Gimmicks
    • Can float for 4.5 seconds.
    • Transformation: If the shield button is held while dashing, he transforms into a Lockheed Martin F-22 Raptor Fighter Jet, which can be cancelled into his Dash Attack, Down Aerial & Up Special.
  • Taunts
    • Up Taunt: Puts on his coronation crown & stands proud before putting it away.
    • Side Taunt: Says "I will be the leader of Decepticons!" as he shakes his fist forward.
    • Down Taunt: Kicks the ground, which can meteor smash opponents with high set knockback & allowing it to 1-hit KO opponents offstage or hanging on edges.
  • Victory Poses
    • Left: Shoots his Null Rays 2 times & says "Don't make me laugh." or "Yes! The Decepticons are mine!" if Megatron was in the match as he poses.
    • Up: Kneels saying "Are you giving up already?!" or "You should've killed me when you had the chance!" if Optimus and/or Bumblebee was/were in the match & then changes to his jet form & flies off.
    • Right: Is seen walking on a throne, wearing his crown & cape & sits down it as he smirks.

  • Neutral Attack: Slaps twice & throws a left hook punch.
  • Forward Tilt: Throws a right cross punch.
  • Up Tilt: Strikes his jet wings upward.
  • Down Tilt: Thrusts his leg forward & jet exhaust comes out, dealing fire damage.
  • Dash Attack: Transforms into his jet form & corkscrews forward.
  • Forward Smash: Slashes forward with his saw.
  • Up Smash: Slashes upward with his saw.
  • Down Smash: Does a downward hook kick with jet exhaust coming out, also dealing fire damage.

  • Neutral Aerial: Does a knee strike.
  • Forward Aerial: Does a double axe-handle.
  • Back Aerial: Does a back kick.
  • Up Aerial: Same as Up Tilt, but quicker.
  • Down Aerial: Transforms into his jet form & divebombs.

  • Grab: Reaches out with both hands.
  • Pummel: Punctures the opponent's gut.
  • Forward Throw: Throws the opponent forward, transforms into his jet form & charges into them.
  • Back Throw: Throws the opponent behind, transforms into his jet form & blasts his exhausts at them, also dealing fire damage.
  • Up Throw: Throws the opponent upward & strikes them with his jet wings.
  • Down Throw: Slams the opponent down & kicks them away.

  • Front Floor Attack: Lunges forward while getting up.
  • Back Floor Attack: Transforms into his jet form & blasts his exhausts while getting up, also dealing fire damage.
  • Trip Floor Attack: Numbs his legs forward while getting up.
  • Edge Attack: Does an uppercut while climbing up.

  • Neutral Special - Null Ray: Shoots a laser beam at his opponent, paralyzing them.
  • Side Special - Rocket: Fires a homing rocket forward.
  • Up Special - Jet Form: Transforms into his jet form & goes in any inputted direction.
  • Down Special - Cluster Bombing: Uses his launchers to shoot cluster bombs that release 3 pillars of fire, also dealing fire damage.
  • Final Smash - Armada: Several Seekers rush forward as he says "Come, my armada!" & transforms into his jet form as he & the other Seekers fire off several missiles & bullets at any caught opponents before becoming charged by the Allspark & unleashes an area of effect explosion.

  1. Default: Based off his appearance from Transformers: Cyberverse.
  2. Gold: Based off his appearance after taking a dip in an Electrum lake from The Transformers (1984) episode The Golden Lagoon.
  3. White: Based off his Shattered Glass counterpart.
  4. Red: Based off his appearance from Transformers: Armada.
  5. Gray: Based off his appearance from Transformers: Energon.
  6. Blue: Based off Thundercracker.
  7. Black: Based off Skywarp.
  8. Purple: Based off Slipstream.
  9. Green: Based off Acid Storm.
  10. Orange: Based off Sunstorm.
  11. Live-Action: His appearance from both Transformers: Revenge of the Fallen & Transformers: Dark of the Moon.
  12. Tan: Based off his Voyager Class toy.
  13. Pink: Based off his Vardia Red Model.
  14. Animated: His appearance from Transformers: Animated & transforms into a futuristic Forward Swept-Wing Fighter Jet.
  15. WFC/FOC: His appearance from Transformers: War for Cybertron/Fall of Cybertron/Rise of the Dark Spark & transforms into a Cybertronian Fighter Jet.
  16. Prime: His appearance from Transformers: Prime & transforms into a F-16 Fighting Falcon Fighter Jet.

Betrayal (Theme: All opponents were betrayed by someone in their home franchises, except Megatron & Metal Face.)
  • Round 1: Midna who was betrayed by Zant, Samus who was betrayed by several bounty hunters
  • Round 2: Kirby who was betrayed by both Marx & Magolor, Henry who was betrayed by Reginald in The Betrayed ending of Escape The Complex.
  • Round 3: Pit, Palutena who were betrayed by Pyrrhon, Shulk who was betrayed by Mumkhar & Dickson
  • Round 4: Ness who was betrayed by Porky, Scorpion who was betrayed by Quan Chi
  • Round 5: Joker who was betrayed by Crow, Doom Slayer who was betrayed by Samuel Hayden
  • Round 6: Megatron
  • Bonus Game: Race to the Finish
  • Boss: Metal Face

Soundwave

The Deployer Master

Soundwave is a reoccurring Decepticon in the Transformers franchise. The Decepticon communications officer & Megatron's most loyal & trusted soldier, carrying out any order with obedient efficiency & commands a small army of mini-robots that are stored inside him, waiting to be deployed to aid him in operations.
Moveset

  • Fighting Type: Bait & Punish
  • On-Screen Appearance: Drives onto the stage & transforms into his robot mode.
  • Idles
    • Puts 2 fingers to his head to check if his comms are working.
    • Opens his chestplate to make sure his Deployers are set right.
  • Gimmicks
    • Transformation: If the shield button is held while dashing, he transforms into a Conquest Knight-XV Urban Assault Vehicle, which can be cancelled into his Dash Attack & Down Aerial.
    • Eject: Using his Down Special, he can randomly eject 1 of 6 Deployers from his chest to do an attack before they retreat back into it.
  • Taunts
    • Up Taunt: Does a little dance as he plays some music in his head.
    • Side Taunt: Presses a record button on himself & says "Cries & screams are music to my ears.".
    • Down Taunt: His chest opens as either Laserbeak, Ravage, Rumble, Frenzy, Buzzsaw or Ratbat emerges to taunt them with Laserbeak, Buzzsaw & Ratbat screeching, Ravage growling, Rumble saying "First we crack the shell & then we crack the nuts inside!" & Frenzy saying "Sow panic & surrender will bloom.".
  • Victory Poses
    • Left: Deploys his Deployers as they all pose with him.
    • Up: Transforms into his SUV form & drives off through a Space-Bridge.
    • Right: Says "Soundwave Superior, All Opponents Inferior!", which the latter is replaced with "Autobots Inferior!" if Optimus and/or Bumblebee was/were in the match or says "I apologize that it had to be this way, Lord Megatron." if Megatron was in the match as he transforms into his robot mode & poses.

  • Neutral Attack: Does 2 hook punches & fires a sound blast.
  • Forward Tilt: Lashes forward with 1 of his tentacles.
  • Up Tilt: Lashes with 1 of his tentacles upwards.
  • Down Tilt: Does a scissor kick.
  • Dash Attack: Transforms into his SUV form & rams forward.
  • Forward Smash: Fires a quick sound blast forward.
  • Up Smash: Does a flip kick.
  • Down Smash: Fires a sound blast diagonally downwards.

  • Neutral Aerial: Fires his shoulder-mounted cannon forward.
  • Forward Aerial: Does a cross punch.
  • Back Aerial: Does a reverse roundhouse kick.
  • Up Aerial: Does an uppercut.
  • Down Aerial: Transforms into his SUV form & slams downward, meteor smashing opponents.

  • Grab: Lashes out his tentacles.
  • Pummel: Electrocutes the opponent, paralyzing them & dealing electric damage.
  • Forward Throw: Pushes the opponent away with a sound blast.
  • Back Throw - Thinking With Portals: Throws the opponent behind himself into a Space Bridge & throws a haymaker at them when coming out of the Space Bridge in front of himself.
  • Up Throw - Thinking With Portals: Throws the opponent upward into a Space Bridge above them & get stuck in a loop with it below them until he throws a cross punch at them.
  • Down Throw - Thinking With Portals: Kicks the opponent through a Space-Bridge & goes through it, which opens in the air, dropping them back on the ground with him dropping down onto them.

  • Front Floor Attack: Does a headbutt while getting up.
  • Back Floor Attack: Transforms into his SUV form & backs up while getting up.
  • Trip Floor Attack: Trips opponents with his tentacles while getting up.
  • Edge Attack: Does a roundhouse kick while getting up.

  • Neutral Special - Super Annihilator Rifle: Fires a Super Annihilator Rifle forward.
  • Side Special - Resonance Blaster: Fires the Resonance Blaster forward, which deals great knockback.
  • Up Special - Space Bridge: A Space-Bridge opens up, goes through it & appears in any inputted direction.
  • Down Special - Eject: Ejects 1 of his 6 Deployers.
    • Laserbeak: Flies around, ramming into opponents & shooting her lasers.
    • Ravage: Lunges at opponents while firing her hip-mounted missile launcher/chain-gun hybrids.
    • Rumble: Shakes the ground, tripping opponents or does a lunging strike at them.
    • Frenzy: Shoots a simple laser blast that paralyzes opponents.
    • Buzzsaw: Dashes into opponents, spinning himself into them.
    • Ratbat: Bites the opponents, leeching health to give to him.
  • Final Smash - Soundwave Superior: Says "Operation: Annihilation!" as he transforms into his SUV form & charges forward, sends out all his Deployers as they all attack any caught opponents as he releases a sound pulse shockwave.

  1. Navy: Based off his appearance from Transformers: Cyberverse.
    • Laserbeak resembles her appearance from Transformers: Cyberverse.
    • Ravage resembles her appearance from Bumblebee.
    • Rumble resembles his appearance from Transformers: War for Cybertron/Fall of Cybertron/Rise of the Dark Spark.
    • Frenzy resembles his appearance from War for Cybertron/Fall of Cybertron/Rise of the Dark Spark.
    • Buzzsaw resembles his appearance from Transformers: Devastation.
    • Ratbat resembles her appearance from Transformers: Animated.
  2. Black: Based off Soundblaster.
    • Rumble is red.
    • Frenzy is blue.
  3. Gold: Based off his appearance after taking a dip in an Electrum lake from The Transformers (1984) episode The Golden Lagoon.
  4. Yellow: Based off his appearance from the GoBots toyline.
  5. Maroon: Based off his appearance from the Machine Wars toyline.
  6. Orange: Based off his Year of the Goat appearance.
  7. Brown: Based off his Beast Wars toy.
  8. White: Based off his Shattered Glass counterpart & was given a green headband.
    • Laserbeak is based off her Shattered Glass counterpart.
    • Ravage is based off her Shattered Glass counterpart.
    • Rumble is based off his Shattered Glass counterpart.
    • Frenzy is based off his Shattered Glass counterpart.
    • Buzzsaw is based off his Shattered Glass counterpart.
    • Ratbat is based off her Shattered Glass counterpart.
  9. Silver: Based off his appearance from Transformers: Dark of the Moon.
    • Laserbeak is based off her live-action counterpart.
    • Ravage is based off her live-action counterpart.
    • Frenzy is based off his live-action counterpart.
  10. Red: Based off Blaster.
    • Laserbeak is based off Sundor.
    • Ravage is based off Steeljaw.
    • Rumble is based off Eject.
    • Frenzy is based off Rewind.
  11. Purple
  12. Pink
    • Laserbeak is based off her live-action counterpart's Bumblebee disguise.
  13. Turquoise
  14. Animated: His appearance from Transformers: Animated & transforms into a SUV fitted with several subwoofers.
  15. WFC/FOC: His appearance from War for Cybertron/Fall of Cybertron/Rise of the Dark Spark & transforms into a Cybertronian SUV.
  16. RID: His appearance from the 3rd season of Transformers: Robots in Disguise (2015) & transforms into a Futuristic Truck.
    • Laserbeak is based off her appearance from both Transformers Prime & Robots in Disguise (2015).

Undying Loyalty (Theme: His opponents are known to be there for those they help or support, except Slender Man.)
  • Round 1: Mario, Luigi
  • Round 2: Fox, Falco
  • Round 3: Sonic, Tails
  • Round 4: Cuphead, Mugman
  • Round 5: Donkey Kong, Diddy Kong
  • Round 6: Lucina, Male & Female Robin
  • Bonus Game: Board the Platforms
  • Boss: Slender Man

Master Soul[]

  • Is only playable in Galeem & Dharkon's Souls boss fight & the Final Smash only happens in Final Smash after their defeat.

Master Soul

Master Soul is the final protagonist of Super Smash Bros. Ultimate: Definitive Edition. A primordial being created from Galeem & Dharkon's essence that maintained balance between light & darkness until they killed it after being foiled 1 too many times, causing the Big Bang & its conscious remaining dormant inside Master Core until their return to take advantage of the survivors having nothing left to lose & either allow them to save the day in the normal ending or discover who they & the spirits actually are & get the full context of their previous incarnation by have them all touch Master Core & realize the headaches they’re getting were lost memories, only taking over after they died using all their souls to reform its body in the secret true ending.
Moveset

  • Neutral Attack: Does 2 Haymakers, then a flurry of punches & ends with a Superman Punch.
  • Side Attack: Does a backhanded slap.
  • Up Attack: Does a high kick.
  • Down Attack: Does a double axe-handle.

  • Neutral Special - Finger Bullet (Tapped)/Spirit Bullet (Held): Does a finger-gun motion with 1 hand & either fires a pair of bullets if tapped or 1 of the many spirits it composes of before returning to it.
  • Side Special - Bomb Throw (Tapped)/Spirit Bomb (Held): Throws a bomb forward if tapped or a handful of spirits that explodes before returning to it if held.
  • Up Special - Jetstream: Flies so fast in any direction that it breaks every sound barrier.
  • Down Special - Snapper: Snaps its fingers to stun Galeem or Dharkon for a moment if close enough.
  • Final Smash - Don't Let The Flame Die Out: Transforms into its final form as it releases a shockwave that covers the screen around itself, creates copies of its components as they form the Smash logo behind it & launches them at all once.

Credits[]

Here's everyone that either ideas for moves or entire movesets were inspired by besides the ones that I came up with myself.

  • 3BitSaurus
  • Aaronitmar
  • AdamGregory03
  • AlWikowonkavitz
  • AndrewXDerby
  • Anerdymous
  • AranOcean
  • artistothello
  • AwesomeAussie27
  • Azure
  • BDZB Comics
  • Bionichute
  • Brandentendo
  • BrawlFan1
  • Buttermations
  • cjszero01
  • Collaterale1
  • CrakaboLazy4090
  • CyberWorld 9000
  • Daimyo-KoiKoi
  • Darbicus
  • dbestxd
  • DeJected-Axe
  • Delzethin
  • DittoMaster
  • DM Badger
  • Dr. NinJake
  • dyxo
  • Enigima
  • Eranodidas
  • EspurrEyes42
  • evilwaluigi
  • Fanofstuff3
  • FeliciaFan
  • Felipexbox
  • firewire
  • FlameEagle25
  • FlaminGamin7
  • Ganime
  • Hentee
  • herotrainer7
  • Hipper
  • Hyrule64
  • Jamesster445
  • John3637881
  • John Michael Mitchell
  • KaijuBuildz
  • Koolooc
  • LostSynth
  • Mello Frend!
  • Moon Silvight
  • Murlocoverlord
  • N3Knowledge
  • NeoSonic97
  • NewEraOutlaw
  • nin10dogamez
  • Noah Lambson
  • Nyargleblargle
  • OhSoGeneric
  • okdok14
  • Phantomations
  • Pikmin & Ben & Jerry's
  • Pizzamandudeguy
  • Pleb Trev
  • PyrOkami #4Cinnabun
  • Raemonn Ramos
  • Retro
  • Royal Skyflakes
  • Sari
  • SharkLord1954
  • SimAbes
  • SkarmonySilver
  • Skoopa92
  • Slavic
  • SonsaKay
  • Spicy Ramen
  • Sunnyspells11
  • Supergirl Kels
  • takanuinuva
  • taurock
  • Thatkidwiththeafro
  • TheAwkwardMafia
  • The Duke of Dorks
  • TheNuttyOne
  • Tonygameman
  • Toxiquid
  • u/Aunimportantperson
  • u/chuggiedynasty
  • u/Emil-Roma
  • u/Guidget27
  • u/kaidoku123
  • u/MarkRandy685
  • u/MarsAdept
  • u/MisterZygarde64
  • u/MrSlider64
  • u/NahricNovak
  • u/T0mat0T0m0t0
  • u/Weinstein312
  • Unlucky AngelStar
  • VultureDuck
  • williamseanmcauliffe
  • XenoGamR
  • zacmariozero
  • Zyphyris

Also credit to both BigBee17 for Master Soul's design as well as the designs of Galeem Soul & Dharkon Soul on the main page, GogolaStar for the design of Amity Blight also on the main page, Weissfu4laifu for the design of Neopolitan, lmaowhateven for the design of Ibuki Mioda & seluniii for the design of Miu Iruma also on the main page & HGBD-WolfBeliever5 for the inspiration of the design of Master Soul's final form.