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Super Smash Bros. Ultimate: Definitive Edition is a re-master/remake/soft reboot of Super Smash Bros. Ultimate that was released on January 21, 2029 on the 30th anniversary of the original game. It seeks to correct address criticisms with the original version of the game & making the original version even better. However, this also marks the first Smash game where the creator was given much complete & total control over what he can include meaning that this game can & will have anything. Like Melee & Brawl, the game is now rated T for Teen.

Gameplay[]

Super Smash Bros. Ultimate: Definitive Edition plays very similarly to past games in the Super Smash Bros. series as it's a fighting game for up to 16 players in which characters from Nintendo games & other 3rd & 4th-party franchises try to knock each other out of an arena. Unlike other fighting games, which often have a health system, by default, it uses a percentage system. When players are damaged, their percentage goes up, increasing the distance in which they are launched. Getting launched off-screen results in a KO & a point for whoever landed the final blow.

Unlike other fighting games, each character controls virtually the same. Players have access to Normal attacks & Special attacks, which change depending on if they are in the air or the ground & what direction they are holding the control stick. Alongside those, the player can also Jump & utilize platforms scattered around stages, Shield against attacks, Grab enemies & toss them around, utilize a wide variety of Items that spawn on stage or unleash a powerful Final Smash if they have broken a Smash Ball or filled up their Final Smash Meter.

Gameplay Changes[]

  • Character Overhauls: Many of the game's veterans have received reworks to their movesets or entire overhauls in order to make those characters feel more modern & mesh well with newer characters.
  • Air Dashing: A new ability that many characters can perform, inputting a dash motion in the air allows you to perform a short Air Dash. This is great for maneuvering through the air, dodging attacks or getting closer to an enemy. After an air dash, you can cancel the attack into an aerial. You can only perform 1 Air Dash after leaving the ground. There are 2 types of air dashes:
    • Standard Air Dash: Allows you to dash forwards or backwards.
    • 8-Way Air Dash: Allows you to dash in all 8 directions.
  • Air Shielding & Air Grabbing: Players can now Shield & Grab in the air, allowing for even more options while airborne. Your shield while in the air will take less damage, but attacks will knock you around more than on the ground. Air grabbing is easier to break out of than on the ground, though certain grabs change properties while in the air.
  • Grab Reversal: If you're being grabbed & the enemy is about to throw you, tap the opposite direction the enemy is throwing you in to perform a Grab Reversal. It can be hard to pull off as the timing is a bit strict, but pulling it off allows you to cancel your enemy's throw & cause you to grab them.
  • Stealing: Grab an enemy while they are holding an item will cause the item they're holding to be put in your hands.
  • Unlimited Mode: Akin to BlazBlue: Central Fiction, every fighter, Assist Trophy, enemy & boss has an Unlimited version of themselves that's unlocked under specific conditions, giving everyone damage buffs, slightly increases their movement speed & removing the startlag & endlag of their attacks & with the bosses becoming just like their EX counterparts. They're become unlockable in the other modes & are playable in Final Smash's True Ending.

Controls[]

  • L-Stick: Move
  • A: Normal Attack
  • B: Special Attack
  • X/Y: Jump
  • L/R: Grab
  • ZL/ZR: Shield
  • +/-: Pause
  • Directional Buttons: Taunt

Modes[]

Single-player modes[]

  • Final Smash
  • Classic Mode
  • Training
  • The Ultimate Choice
  • Target Smash
  • Mob Smash
    • Century Smash
    • All-Star Smash
    • Cruel Smash
  • Smash Run
  • Survival Smash
  • Assist Smash: Some of the Assist Trophies become playable with their own idle animations & expanded yet still limited movesets with some moves that they can't do as Assist Trophies & have to fight several clones of the fighters before ending with a boss fight. Like Classic Mode, you obtain the souls of the characters you play as after beating it with them, while the ones that aren't playable in this mode are achieved in Final Smash.
  • Boss Smash: Play as 1 of the bosses except Galeem Soul & Dharkon Soul & see if you can defeat every fighter & defeatable Assist Trophy. Like Classic Mode & Assist Smash, you obtain the souls of the characters you play as after beating it with them.

Multi-player modes[]

  • Smash
    • Classic Smash
      • Time
      • Stock
      • Stamina
      • Coin
    • Special Smash
      • Custom Smash
      • Super Sudden Death
      • Random Smash
    • Squad Strike
    • Tourney
    • Special Smash
      • Smashdown
      • Custom Smash
    • Stage Builder
    • King of the Hill

16-Player Smash is available, but it doesn't occupy a separate mode as it did in Smash 4.

Online Modes[]

  • Smash
    • Quickplay
      • Solo
      • Co-op
    • Background Matchmaking
    • Battle Arena
  • Spectate

Vault[]

  • Sounds
    • Neo Mode: Removes all voice lines, but grunts & such remain.
  • Replays
  • Records
    • Stats
    • Milestones
    • Battle Data
    • Smash Tags
    • Past Opponents
  • Challenges
  • Tips
  • Movies
  • Codec Conversations
  • Palutena's Guidance
  • Doc Louis' Tips
  • Gunvolt Codecs
  • Glitch Tech Tactics
  • Shockwave Analysis
  • Shop

Spirits[]

Fighters[]

There are 75 returning veterans from the original version as well as 109 newcomers, though some were cut several characters to remove clones, while others were replaced by other characters on the roster. The complete roster is 184, not counting Master Soul. Bolded fighters are newcomers. Italicized are only playable in Galeem & Dharkon's Souls boss fight.

Mario
Mario
Luigi
Luigi
Peach
Peach
Captain Toad
Captain Toad
Daisy
Daisy
Rosalina
Rosalina
Geno
Geno
Bowser
Bowser
Bowser Jr.
Bowser Jr.
Piranha Plant
Piranha Plant
Yoshi
Yoshi
Donkey Kong
Donkey Kong
Diddy Kong
Diddy Kong
King K. Rool
King K. Rool
Wario
Wario
Waluigi
Waluigi
Pikachu
Pikachu
Jigglypuff
Jigglypuff
Mewtwo
Mewtwo
Deoxys
Deoxys
Lucario
Lucario
Greninja
Greninja
Incineroar
Incineroar
Hatterene
Hatterene
Link
Link
Zelda
Zelda
Impa
Impa
Midna
Midna
Ganondorf
Ganondorf
Kirby
Kirby
King Dedede
King Dedede
Meta Knight
Meta Knight
Bandana Dee
Bandana Dee
Samus Aran
Samus
Ridley
Ridley
Dark Samus
Dark Samus
Marth
Marth
Lyn
Lyn
Ike
Ike
Lucina (SSBU)
Lucina
Robin
Robin
Corrin
Corrin
Camilla
Camilla
Byleth
Byleth
Inkling
Inkling
Octoling
Octoling
Fox McCloud
Fox
Falco Lombardi
Falco
Wolf O'Donnell
Wolf
Krystal
Krystal
Pit
Pit
Palutena
Palutena
Medusa-0
Medusa
Viridi
Viridi
Little Mac
Little Mac
Shulk
Shulk
Pyra & Mythra
Pyra/Mythra
Isabelle
Isabelle
Olimar
Olimar
Min Min
Min Min
Captain Falcon
Captain Falcon
Ness
Ness
Lucas
Lucas
Isaac
Isaac
Popo & Nana
Popo & Nana
Mr. Game & Watch
Mr. Game & Watch
R.O.B.
R.O.B.
Duck Hunt
Duck Hunt
Mii Brawler
Mii Brawler
Mii Swordfighter
Mii Swordfighter
Mii Gunner
Mii Gunner
Ring Fit Trainee
Ring Fit Trainee
Sonic
Sonic
Dr. Eggman
Dr. Eggman
Tails
Tails
Shadow
Shadow
Bayonetta
Bayonetta
Joker
Joker
Kazuma Kiryu (Smash)
Kazuma
Arle Nadja
Arle
Mega Man
Mega Man
Zero
Zero
Ryu
Ryu
Ken
Ken
Chun-Li
Chun-Li
Akuma
Akuma
Dante
Dante
Monster Hunter
Monster Hunter
Phoenix Wright (Smash)
Phoenix
Shantae
Shantae
Dio Brando
Dio
Snake
Snake
Simon Belmont
Simon
Bomberman
Bomberman
Bill Rizer
Bill
Pac-Man
Pac-Man
Solaire
Solaire
Kazuya Mishima (Smash)
Kazuya
Nightmare
Nightmare
Lloyd Irving (Smash)
Lloyd
Godzilla
Godzilla
Goku
Goku
Monkey D. Luffy
Luffy
Klonoa (Smash)
Klonoa
Homura Akemi
Homura
Saitama
Saitama
Sucy Manbavaran
Sucy
Cloud Strife (Smash)
Cloud
Sephiroth (Smash)
Sephiroth
Erdrick
Erdrick
Sora (Smash)
Sora
2B (Smash)
2B
Terry Bogard
Terry
Geese Howard (Smash)
Geese
Kyo Kusanagi KOF XV
Kyo
Iori Yagami KOFXV
Iori
SS19 Haohmaru
Haohmaru
Marco Rossi
Marco
Sol Badguy-1
Sol
Ragna the Bloodedge
Ragna
Billy & Jimmy Lee
Billy/Jimmy
Narmaya
Narmaya
Crash Bandicoot
Crash
Spyro
Spyro
Thrall
Thrall
Tracer
Tracer
Scorpion
Scorpion
Kratos
Kratos
Jonesy
Jonesy
Steve
Steve
Cuphead
Cuphead
Banjo & Kazooie
Banjo & Kazooie
Doom Slayer
Doom Slayer
Rayman
Rayman
Eric Cartman
Cartman
Travis Touchdown
Travis
Katsuragi
Katsuragi
Geralt
Geralt
Crazy Dave
Crazy Dave
Homer Simpson
Homer
Ryu Hayabusa
Hayabusa
Ryza
Ryza
Heavy
Heavy
Professor Layton
Layton
C.J.
C.J.
Adol Christin
Adol
Junko Enoshima
Junko
Reimu Hakurei
Reimu
Ahri
Ahri
Berecca
Berecca
Henry Stickmin
Henry
Shovel Knight
Shovel Knight
Sans
Sans
Freddy Fazbear
Freddy
The Knight
Knight
Gunvolt
Gunvolt
The Beheaded
The Beheaded
Zagreus
Zagreus
Orcane
Orcane
Jason Voorhees
Jason
The Angry Video Game Nerd
Angry Video Game Nerd
Shrek
Shrek
Popeye
Popeye
Charlie
Charlie
Misery
Misery
Elsa
Elsa
Scrooge McDuck
Scrooge
Wreck-It Ralph
Ralph
Spider-Man
Spider-Man
SpongeBob SquarePants
SpongeBob
Lucy Loud
Lucy
Miko Kubota
Miko
Marceline Abadeer
Marceline
Penny Fitzgerald
Penny
Lapis Lazuli
Lapis
Ed, Edd & Eddy
Ed, Edd & Eddy
Twilight Sparkle
Twilight
Batman
Batman
Optimus Prime
Optimus
Megatron
Megatron
Bumblebee
Bumblebee
Shockwave
Shockwave
Starscream
Starscream
Soundwave
Soundwave
Master Soul
Master Soul

Summons[]

Characters summoned when using their namesake item, the Assist Trophy. Most can air dodge, meteor smash or spike opponents & can be defeated, grabbed, thrown, carried, chomped on, taken down, buried & possessed. You can also give them food to keep them from being KO'd, especially if they got hit & protect them as if they were an actual team member. Like in the base version of Ultimate, KOing an Assist Trophy awards the player with a point. The complete total is 119 with 58 returning & 61 newcomers. Bolded are the newcomers. Characters with Boxing Ring titles are playable in Assist Smash.

Assist Trophies[]

Lakitu

Lakitu
Mario

Lakitus are reoccurring enemies from the Mario franchise. Members of the Koopas that ride on clouds & attack Mario from above by dropping down Spiny Eggs, but often take up more friendly roles in spin-offs like Mario Kart & the sports games.

When summoned, it throws Spinies down at opponents. It can be defeated.

Hammer Bro

Hammer Bro
Mario
8-Bit Bane

Hammer Bros. are reoccurring enemies from the Mario franchise. These elite members of Bowser's army among the most annoying enemies Mario will face as they're often found in pairs & equipped with an endless supply of hammers, which they toss at Mario.

When summoned, it jumps & throws several hammers in an arc. It can be defeated.

Birdo

Birdo
Mario

Birdo is a reoccurring character from the Mario franchise. A pink dinosaur with a large bow who was originally a member of Wart's army in the international version of Super Mario Bros. 2, but has since often appeared as an ally & partnered up with Yoshi in the spin-off games.

When summoned, she paces back & forth & spits eggs at opponents, which serves as platforms or tries to inhale them before spitting them out at others. She can be defeated.

Chain-Chomp

Chain-Chomp
Mario

Chain Chomps are reoccurring enemies from the Mario franchise. They're large dog-like creatures in the shape of a large iron ball with eyes & incredibly sharp teeth. They'll attack by lunging at Mario, though because of the post they're attached, to they can't go very far.

When summoned, it strikes if any opponent gets too close.

Thwomp

Thwomp
Mario

Thwomps are reoccurring enemies from the Mario franchise. Spike-encrusted living stones that were born from volcanic activity & serve as a defense system for castles.

When summoned, it floats around the stage, falls down & buries or meteor smashes opponents if they go underneath it & then lifts itself up to reset itself. It can't be defeated.

Flies & Hand

Flies & Hand
Mario

Flies & Hand are entities that originate from the Gnat Attack minigame in Mario Paint. This game involved players moving the hand holding a flyswatter in an attempt to swat flies of increasing size and number, culminating in the boss Watinga.

When summoned, a hand holding a swatter moves around to swat the flies buzzing around the screen, damaging any opponent in the way. The hand can be defeated.

Poochy

Poochy
Yoshi

Poochy is a dog that appears throughout the Yoshi franchise. Yoshi's loyal dog companion that allows him to ride on his back to traverse across hazardous terrain like lava & spikes.

When summoned, he wanders around & after noticing something, digs into the ground, pulling out items or dirt chunks that damage opponents as well as push anyone that's in his way & can be rideable as a platform. He can't be defeated.

Rambi

Rambi
Donkey Kong

Rambi is a reoccurring character from the Donkey Kong franchise. A rhino who's an ally of the Kongs & 1 of the series' many Animal Friends. Finding him inside of a crate allows the player to ride him, charge into enemies & break down walls.

When summoned, he charges into any opponents in his path & like Poochy, can be rideable as a platform. He can be defeated.

Klaptrap

Klaptrap
Donkey Kong

Klaptraps are reoccurring enemies from the Donkey Kong franchise. Kremlings that are named after their large mouths & snap at the Kongs with them.

When summoned, it lunges across the screen & latches onto opponents, biting them before launching them. It can be defeated.

Kat & Ana

Kat & Ana
Wario

Kat & Ana are a duo of characters from the WarioWare franchise. They're ninja twin sisters who attend Diamond Kindergarten & Mystical Ninja Academy with the former being more focused & mature while the latter being quiet & cautious, but both are rather naïve & have a love for nature.

When summoned, they slash in an X formation over opponents several times. They can't be defeated.

Ashley

Ashley
Wario
The Girl Next Door

Ashley is a reoccurring character from the WarioWare franchise. 1 of Wario's employees at WarioWare who's the girl next door living in the haunted mansion in Diamond City with her demon minion Red & strives to be the Omniverse's greatest witch by means necessary. Though she's shy & quick to anger, she secretly wants to find more friends.

When summoned, she conjures a purple cloud around herself that slows opponents down, make them take damage from food instead of healing them, become invisible or making recovery moves unable to work.

Skull Kid

Skull Kid
The Legend of Zelda
Possessed Kid

Skull Kid is the main antagonist of The Legend of Zelda: Majora's Mask. 1. A child who stole Majora's Mask from Happy Mask Salesman, corrupting him into trying to destroy Termina with the Moon in 3 days, only to get defeated by Link.

When summoned, he laughs & either flips the screen upside-down, reverses the opponents’ controls or making everyone invisible. He can't be defeated.

Tingle

Tingle
The Legend of Zelda
Supposed Descendent of Fairies

Tingle is a reoccurring character from The Legend of Zelda franchise. An odd, middle-aged man dressed in a green suit who believes himself to be the reincarnation of a fairy & often appears as a shopkeeper, selling Link maps in Majora's Mask & Triforce Charts in The Wind Waker.

When summoned, he summons random effects while chanting "Tingle! Tingle! Kooloo-limpah!" such as spawning Hammers & Golden Hammers, balloons, flowers or banana peels, making the whole ground slippery or giving everyone Curry status. He can't be defeated.

Moon

Moon
The Legend of Zelda

The Moon is a reoccurring character from The Legend of Zelda franchise. A celestial body infamous for the expression it has on its face that Majora tried to make come crashing down on Termina.

When summoned, it crashes into the stage, dealing massive damage with an exceptionally large area of impact. It can't be defeated.

Ghirahim

Ghirahim
The Legend of Zelda
The Demon's Sword

Ghirahim is a major antagonist from The Legend of Zelda: Skyward Sword. The sentient sword of Demise who constantly switches between flamboyant & confident to psychotic & remorseless & seeks to revive his master by using Zelda's essence.

When summoned, he teleports around, slashes his sword & snaps his fingers to send knives forward but can also reflect projectiles. He can be defeated.

Knuckle Joe

Knuckle Joe
Kirby
Journeying Fighter

Knuckle Joe is a reoccurring enemy from the Kirby franchise. A small humanoid being with spiky hair, a bandana & a bodysuit who's a skilled martial artist who attacks with a wide variety of moves. When inhaled, he grants Kirby the Fighter ability.

When summoned, he says "Leave it to me!" & delivers a series of Vulcan Jabs to his opponents & finishes with either a Smash Punch, which also fires a Hadoken as he says "Smash Punch!" or Rising Break, an uppercut as he says "Rising Break!".

Lord Nightmare

Lord Nightmare
Kirby

Lord Nightmare is the true main antagonist of Kirby's Adventure. A cosmic wizard who desires to spread darkness & nightmares throughout the galaxy including Planet Popstar, but was sealed into the Fountain of Dreams by Dedede using the Star Rod & was then freed by Kirby after he rebuilt the Star Rod, but was defeated by him.

When summoned, his orb flies upward as he forms & darkens the screen while also laughing, shooting stars & drill into opponents with his tornado-like core. He can't be defeated.

Chef Kawasaki

Chef Kawasaki
Kirby
Lethal Chef

Chef Kawasaki is a reoccurring mid-boss & occasional ally from the Kirby franchise. A chef that attacks with a wide variety of cooking based attacks from frying Kirby in a pan to cooking his foes in a large pot. When Kirby inhales him, he gains the Cook ability.

When summoned, he uses a ladle to grab opponents, put them in a boiling pot, which launches them & creates food, while also tossing plates. He can be defeated.

3 Mage Sisters

3 Mage Sisters
Kirby

Francisca, Flamberge & Zan Partizanne are a trio of antagonists from the Kirby franchise. Followers of Hyness after they were rescued from the brink of death & priestesses of the Jambastion religion who worship Void & each have control over the elements with Francisca having cyrokinesis, Flamberge having pyrokinesis & Zan Partizanne having electrokinesis.

When summoned, each of them will follow an random opponent as Francisca swings her labrys, which can freeze them, Flamberge swings her sword, dealing fire damage & Zan Partizanne rapidly stabs with her partisan, dealing electric damage. They can be individually defeated.

Metroid

Metroid
Metroid

Metroids are the namesake enemies from the Metroid franchise. Created by the Chozo to prey on the X Parasites, they're equipped with sharp jaws which they use to latch onto & drain the life from their prey. The Galactic Federation commissions Samus to eliminate them, but Space Pirates want to harness their power.

When summoned, it builds up damage on an opponent it sucks into their head.

Mother Brain

Mother Brain
Metroid

This is how Mother Brain works as an Assist Trophy.

When summoned, she uses her Laser Brain Attack on opponents & summons Rinkas to distract them. She can be defeated.

Sylux

Sylux
Metroid
Enigma Against the Federation

Sylux is an antagonist from Metroid Prime Hunters. A bounty hunter that has apparently come into possession of several Federation prototype technologies which he uses to deadly effect.

When summoned, he shoots opponents with the Shock Coil, a beam of electric energy & goes into his Lockjaw form & drop down Electric Bombs, which create an electric current between each other, both dealing electric damage. He can be defeated.

Caeda

Caeda
Fire Emblem

Caeda is a playable character from the Archanea series of Fire Emblem. The princess of Talys who befriended Marth during his 2-year exile in the War of Shadows & joined his forces when he departs to raise an army against Dolhr.

When summoned, she flies around the stage on her Pegasus, striking opponent with her spear. She can be defeated.

Tiki Naga's Voice Fight

Tiki
Fire Emblem

Tiki is a reoccurring character from the Fire Emblem franchise. A manakete & the daughter of Naga who was sealed asleep by her to prevent her from degenerating until she was awakened to help Marth & later Lucina, Robin & Chrom on their adventures.

When summoned, she says "This might get unpleasant." & uses a dragonstone to transform into her dragon form, breathing fire from the air several times before transforming back & saying "Sleep well." when leaving. She can be defeated.

Black Knight

Black Knight
Fire Emblem
Armored Anti-Hero

Black Knight is a major antagonist from both Fire Emblem: Path of Radiance & its sequel Fire Emblem: Radiant Dawn. 1 of Daein's 4 Riders, Ike's arch-nemesis & Micaiah's protector named Zelgius who became well-known for killing Griel & all he wants is a place to fit into the world & to find a worthy opponent.

When summoned, he says "Here I go." & slowly walks around the stage, slashing opponents with Alondite or firing an energy wave from it before saying "Know your place!" as he leaves.

Marie (Splatoon)Marina Ida

Marie & Marina
Splatoon

Marie & Marina Ida are reoccurring characters from the Splatoon franchise. Marie is 1 half of the Squid Sisters & 1 of Cap'n Cuttlefish's granddaughters who, along with Callie, host & manage Splatfests. Marina is an Octarian who, along with Pearl, replaced the Squid Sisters as the hosts of Inkopolis News after Octavio kidnapped & brainwashed Callie.

When summoned, they perform a concert while singing either Ink Me Up or Calamari Inkantation & as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KO'd. They can't be defeated.

Andross (Classic)

Classic Andross
Star Fox

This is what Andross looked like in the original Star Fox.

When summoned, he flies into the background & shoots tiles from his mouth at opponents. He can't be defeated.

Magnus

Magnus
Kid Icarus
Strongest Man in The World

Magnus is a reoccurring character from Kid Icarus: Uprising. The most powerful human warrior of all who's a member of a roaming mercenary group & has triumphed in countless brutal missions. He at 1st expresses hostility towards Dark Lord Gaol, but it's later revealed that they worked together before Gaol was corrupted by the Underworld Army.

When summoned, he says "Sorry I'm late, I had other things to attend to." & attacks opponents with downward swings or leg-level sweeps of his sword before saying "Well that was fun!" or "My work is done here, good luck on your own." before leaving.

Phosphora

Phosphora
Kid Icarus
Conductive Seductress

Phosphora is a supporting character from Kid Icarus: Uprising. A young, beautiful, flirty & fierce woman who serves as a captain of Viridi's Forces of Nature with electrokinesis & can move at shockingly quick speed.

When summoned, she says "Yes! You called?", teleports around the stage while saying "Zip!", does 2 side kicks & a stab kick, shoots lightning bolts & lightning balls & ends by slamming the ground, creating an electric field. She can be defeated.

Bald Bull

Bald Bull
Punch-Out!!

Bald Bull is a reoccurring boxer from the Punch-Out!! franchise. A masochistic boxer from Istanbul, Turkey who sometimes grunts & moos like an actual bull, boasts incredible strength & an extremely bad temper. His signature Bull Charge can KO Little Mac in his home games if he gets hit by it.

When summoned, he attacks with Bull Charge where he’ll snort steam out his nose like a bull & charges at opponents with an uppercut, insta-KO’ing opponents at low percentages. He can be defeated.

Riki

Riki
Xenoblade Chronicles

Riki is 1 of Shulk's party members from Xenoblade Chronicles. A Nopon from Frontier Village who's a middle-aged father of 11 assigned the yearly position of "Heropon" by Dunga in order to pay off his massive debts.

When summoned, he says "Leave it to Heropon!" & uses either Happy Happy, which raises the launch & attack power of all fighters, Freezinate to freeze opponents, Yoink, pulling items closer to him, Bedtime, which puts opponents to sleep, You Can Do It, which heals all fighters in a certain range or Roly Poly, which trips opponents if they're on the ground, while chanting any of the spells before saying "All go to plan." as he leaves.

Zeke von Genbu

Zeke
Xenoblade Chronicles

Zeke von Genbu is a character in Xenoblade Chronicles 2. The Crown Prince of the Kingdom of Tantal with a flair for dramatic threats & an unlucky streak as long as history who seeks the Aegis after being made into a Blade Eater by Amalthus, leading him into conflict with Rex & the party on multiple occasions. He's accompanied by his Blade & all-around handler, much to her exasperation, Pandoria.

When summoned, he attacks with Stratospheric Thunder, an upward slash with the Big Bang Edge & Dynamic Spark Sword, a horizontal slash, while Pandoria attacks with Lightning Force, catching a lightning strike with her hand & throws it at opponents & Thunder Doom, slamming the Big Bang Edge down, creating an electric explosion around themselves, all dealing electric damage. He can be defeated.

Kapp'n

Kapp'n
Animal Crossing

Kapp'n is a reoccurring character from the Animal Crossing franchise. A kappa who often transports the player to new places by sea, taxi or bus.

When summoned, he gets into his bus, which captures any opponent in his way & will drive off-screen but can also jump to catch them. He can't be defeated.

Tetrominos

Tetriminos
Tetris

Tetrominos are shapes consisting of 5 blocks, connected in order to create various shapes. They're used from the Tetris franchise, in which they drop from the top of the screen & the player must align them in order to create lines.

When summoned, the Tetris theme will begin playing as Tetrominos fall down to the bottom, meteor smashing airborne opponents & burying grounded ones that go underneath them & disappear when they form a line. They can't be defeated.

Burrowing Snagret

Burrowing Snagret
Pikmin

The Burrowing Snagret is a reoccurring boss from the Pikmin franchise. A member of the Snavian family that have blue snake-like bodies & the heads of birds & are often found underground, hiding from its prey before striking from below.

When summoned, it emerges from the ground & pecks wildly in front of itself. It can be defeated.

Spring Man

Spring Man
ARMS
The Bouncer

Spring Man is 1 of the mascots of ARMS. The 3rd fighter to be called Spring Man & the newest contestant to join the Grand Prix who fights with Spring ARMS to continue the legacy of the name thanks to his indomitable spirit, even if it can be hard to take him seriously, particularly because of his spring pompadour.

When summoned, he attacks opponents using the Toaster ARMS, dealing fire damage & ends with him saying "Oh, yeah!" & does Rush, a flurry of punches before saying "Boi-oi-oing! Yeah!" as he leaves. He can be defeated.

Samurai Goroh

Samurai Goroh
F-Zero

Samurai Goroh is a racer from the F-Zero franchise. He's a rival bounty hunter to Captain Falcon & is also the boss of a notorious bandit group. His racing machine is the Fire Stingray, which has incredible speed & weight but poor acceleration.

When summoned, he runs around as he slices opponents with his sword. He can be defeated.

Starman

Starman
MOTHER

Starmen are reoccurring enemies from the MOTHER franchise. Giygas’ minions & the original PSI users that are among the strongest enemies that both Ninten & Ness face throughout their adventures.

When summoned, it uses PK Beam, shooting a single bolt from its head & PK Beam Ω, shooting several bolts everywhere as it zips around the stage. it can be defeated.

Jeff Andonuts

Jeff
MOTHER

Jeff Andonuts is 1 of Ness' friends & a party member in Earthbound. He's an intelligent kid who attends school in Winters, but after getting a telepathic call for help from Paula, he joins their adventure, but lacks PSI powers, thus having to fight with guns & rockets instead.

When summoned, he sets up & shoots 4 small & 1 large homing rockets from his Multi Bottle Rocket 5 invention at opponents, while he covers his ears.

Chibi-Robo

Chibi-Robo
Chibi-Robo
Plug-In Helper

Chibi-Robo is the main protagonist of the Chibi-Robo! franchise. A helper robot who was bought to help a family at their house, even if he has to keep plugging him into outlets to keep himself up & running.

When summoned, he lashes opponents with his plug, dealing electric damage, shoots his Chibi-Blaster & using a rotor in his head to recover. He can be defeated.

Takamaru

Takamaru
The Mysterious Murasame Castle
Apprentice Samurai

Takamaru is the main protagonist of The Mysterious Murasame Castle. An apprentice samurai from the Edo period of Japan, tasked with protecting 4 neighboring castle towns from an alien menace, hiding within the Murasame Castle.

When summoned, he moves around swiftly, throws his Windmill Swords at opponents & slashes them with his katana. He can be defeated.

Saki Amamiya

Saki
Sin & Punishment

Saki Amamiya is the main protagonist of Sin & Punishment: Successor of Earth. A member of the "Savior Group", who, along with Airan Jo & Achi, seek to take down the organization Armed Volunteers & protect people from Ruffians, creatures mutated from a genetically-modified alternative food source.

When summoned, he attacks with the Dolphin Gun, either by slashing forward or shooting lasers on the ground or while jumping.

Pong

Pong

Pong is a table tennis–themed arcade video game, featuring simple 2-dimensional graphics. 1 of the earliest video games ever made, created in the early 1970s, that involves controlling an in-game paddle by moving it vertically across the left or right side of the screen as the goal is for each player to reach 1 points before the opponent by hitting the ball into their goal.

When summoned, paddles emerge on the sides move to the ball, making it hit opponents. Either paddle can be defeated.

Infantry & Tanks

Infantry & Tanks
Advance Wars

Infantry & Tanks are 2 types of units from the Advanced Wars franchise that are basic ground units with Infantry are weak but can capture enemy properties & Tanks are more powerful, but are outclassed by other more powerful units.

When summoned, an air raid siren will sound & groups of these units emerge, firing projectiles at opponents in their way. They can be defeated.

Dr. Wright

Dr. Wright
SimCity

Dr. Wright is a character from the SNES version of SimCity. The player's adviser who provides various tips & advice on how to manage & run their own city alongside warning them of any natural disasters.

When summoned, he summons buildings or a massive skyscraper to rise up out of the ground, launching opponents upward. He can't be defeated.

Excitebiker

Excitebiker
Excite

The Excitebike is a brand of high-performance motocross bike featured in the game Excitebike that are capable of navigating incredibly large jumps & performing a turbo boost that speeds them up, though it causes the engine to overheat if it's used for too long.

When summoned, they drive off & keep going until they fall off the stage. They can be defeated.

Nintendog

Nintendog
Nintendogs

The Nintendogs are dogs that appear from the Nintendogs franchise. In the game, the player takes the role of a dog owner & looks after puppies, walk them, feed them & train them for competitions. The breed in this game is a Shiba Inu, which are 1 of the oldest dog breeds & are known for their loyalty.
Dr. Kawashima

Dr. Kawashima
Brain Age

Dr. Ryuta Kawashima is the host & creator of the Brain Age franchise. A neuroscientist from Chiba City, Japan who helps the player throughout various activities like math & reading.

When summoned, he rises into the air & flings numbers onto the stage & when they add up to 10 or more, they cause an explosion or a Smart Bomb explosion. He can't be defeated.

Sheriff

Sheriff
Sheriff

Sheriff is the main protagonist of Sheriff. Among 1 of the oldest of Nintendo's arcade games, it utilized a joystick for movement & a dial control for aiming & firing. The goal is to save a captured woman from a group of bandits.

When summoned, he moves around in the air & shoots bullets in 8 directions. He can be defeated.

Ray-01

Ray-01
Custom Robo

Ray-01 is a character from the Custom Robo franchise. A Shining Fighter robo, a member of the Ray Series, a Normal Style robo from Custom Robo Battle Revolution & an Other Style robo from Custom Robo Arena.

When summoned, it fires a volley of lasers & occasionally an explosive charge while dashing horizontally around the stage. It can be defeated.

Starfy

Starfy
The Legendary Starfy

Starfy is the main protagonist of The Legendary Starfy franchise. The prince of Pufftop who's a star-shaped creature who lives with his sister Starly & best friend Moe. Though he is childish & clumsy, he gives things his all when people are in trouble.

When summoned, he spins into opponents while walking around. He can be defeated.

Devil

Devil
Devil World

Devil is the main antagonist of Devil World. A demon who tries to thwart the efforts of Tamagon to destroy him & seal Devil World away for eternity.

When summoned, he flies into the background & moves the stage boundaries. He can't be defeated.

Vince

Vince
Art Academy

Vincent is a character from the Art Academy franchise. He's a skilled artist who teaches the player all sorts of techniques to help them produce magnificent pieces of art.

When summoned, he pulls out an easel & paints large drawings of either statues, tomatoes, seashells, cats & birds, 1 following each opponent in the foreground, hiding them but also doing continuous damage to them. He can't be defeated.

Sablé Prince

Sablé Prince
Kaeru no Tame ni Kane wa Naru

The Sablé Prince is the main protagonist of Kaeru no Tame ni Kane wa Naru. A naïve but well-meaning prince who sets out to rescue Princess Tiramisu of the Mille-Feuille Kingdom after she's kidnapped by Lord Delarin.

When summoned, he transforms into either his frog form & hops around the stage or his snake form & slithers around the stage before trapping opponents in dust clouds to attack them. He can be defeated.

Sukapon

Sukapon
Joy Mech Fight

Sukapon is the main character in Joy Mech Fight. A robot who was made by Dr. Little Emon & Dr. Ivan Walnuts & was used by the former to defeat the latter's robots & stop his evil scheme.

When summoned, he can block attacks & attacks with Tondeker, throwing copies of its head at opponents, Sukapon Toss, grabbing & tossing them backward & Sukapon Roll, rolling forward into them. He can be defeated.

Nikki

Nikki
Swapnote

Nikki is a character from Nintendo's messaging applications such as Swapnote & Swapdoodle. She acts as the app's host, giving tips & rewards to users & has since made appearances in other Nintendo media including her own game Nikki's Travel Quiz.

When summoned, she draws either a Pinwheel that blow opponents away, a Flock of Birds that charges towards them, a Bullet Bill that deals strong damage & knockback, a Spooky Ghost that chases after & paralyzes them, a Dragon that breathes fire, dealing fire damage or even a Smash Ball. She can only 3 drawings when summoned & can't be defeated.

Dillon

Dillon
Dillon

Dillon is the main protagonist of the Dillon franchise. A silent armadillo who protects villages from rock monsters called Grocks who seek to eat their livestock.

When summoned, he tips his hat once, slashes his claws at opponents & charging into them before ending with Arma-Charge, a stronger charge forward. He can be defeated.

Arcade Bunny

Arcade Bunny
Nintendo Badge Arcade

The Arcade Bunny is the mascot of Nintendo Badge Arcade. An anthropomorphic rabbit who acts as the guide to players in the application, has described working at the Badge Arcade as his dream job & employs a vast array of expressions & humor.

When summoned, he operates a giant claw machine in the air in order to grab opponents to insta-KO them 3 times if they get off. He can't be defeated.

Qbby

Qbby
BoxBoy!

Qbby is the main protagonist of the BOXBOY! franchise. A white cube with 2 small eyes & legs that has the ability to generate boxes from his body, which he uses to navigate levels & solve puzzles.

When summoned, he walks around as he summons box lines that damage opponents that touch them before dropping them or using them to teleport. He can be defeated.

Clip & Snip

Clip & Snip
Snipperclips

Clip & Snip are the main protagonists of Snipperclips. A pair of beings who have to cut each other up to solve certain puzzles.

When summoned, they start snipping & clipping themselves, creating several shards in both directions as they both turn around like a sprinkler. They can be defeated.

Amy Rose

Amy
Sonic The Hedgehog
Temperamental Organizer

Amy Rose is a reoccurring character from the Sonic The Hedgehog franchise. The organizer & archeologist of Sonic's team who's a kind person at heart unless you piss her off, in which case she'll let you know it & has a loving crush on Sonic, but is cautious about admitting it & more willing to focus on the task at hand.

When summoned, she swings with her Piko Piko Hammer in a circle & uses Pink Typhoon, firing a small pink tornado that scoops up opponents. She can be defeated.

Knuckles

Knuckles
Sonic The Hedgehog
Guardian of the Master Emerald

Knuckles is a main character from the Sonic the Hedgehog franchise. The last remnant of the ancient Knuckles clan who lives on Angel Island & acts as the guardian of the Master Emerald, which holds incredible power. Though at 1st tricked by Eggman into fighting Sonic, upon realizing his mistake, they've since become allies.

When summoned, he says "Yo!", runs around the stage & does a 1-2 punch & an uppercut, burrows underground before emerging with a rising uppercut, tosses a massive rock at opponents & does a homing attack like Sonic, though he also glides to recover before saying "Later!" as he leaves. He can be defeated.

Rodin

Rodin
Bayonetta

Rodin is a supporting character from the Bayonetta franchise. A renowned demon weaponsmith & a fallen angel in charge of creation & ruled a portion of Paradiso until he was exiled after fighting in an insurgency against Paradiso.

When summoned, he says "Let the games began." & punches with giant arms similar to Bayonetta's Wicked Weaves, but resemble his, while occasionally saying "Out of the way!" as well as stomps & the After Burner Kick in the air before dropping an item for his summoner saying "Drink's on the house!". He can be defeated.

Jack Frost

Jack Frost
Persona
Hee-Ho!

Jack Frost is a reoccurring demon/Persona from both the Shin Megami Tensei & Persona franchises. A figure originating from British mythology that's a winter elf responsible for the frost that forms on the windows of homes & buildings. Though normally docile, when threatened he can freeze their victims to death.

When summoned, he says "Hee-ho!!" & attacks with either Bufula, conjuring 2 ice balls that explode or Mabufula, conjuring a large ice ball before headbutting it forward as it becomes 3, both freezing opponents. He can be defeated.

Hatsune Miku

Miku
Vocaloid
CV01

Hatsune Miku is the mascot of the Vocaloid franchise. An android that came from a future with no music & wanted to spread her love of song to the world to keep that future from happening.

When summoned, she makes opponents dance as she sings & whack them with her leek, do a breakdance kick or use her Bubble Blower, paralyzing them. She can't be defeated.

Akira Yuki (Smash)

Akira
Virtua Fighter

Akira Yuki is the main protagonist of the Virtua Fighter franchise. A martial artist who enters the tournament to further hone his Bājíquán techniques & understand what "true fighting" is about.

When summoned, he runs around the stage, can block attacks & attacks with a palm strike, an elbow strike, 2 kicks, a shoulder bash & Tetsuzanko, grabbing an opponent & slamming them forward.

Dr. Wily

Dr. Wily
Mega Man

Dr. Albert Wily is the main antagonist of the classic Mega Man franchise. A former partner of Dr. Light who tried to use the Robot Masters to take over the world after a falling out over his inventions & experiments being deemed unethical & dangerous.

When summoned, he comes in his Wily Capsule, warps around the stage, firing homing fire, ice & electric shots at opponents, dealing fire or electric damage or freezing them as well as electric shots that travel the ground & does a spinning ram. He can be defeated, causing him to beg for mercy.

Tron Bonne

Tron
Mega Man
Servbot Creator

Tron Bonne is a reoccurring character from the Mega Man Legends franchise. The only daughter of the Bonne family, a group of Air Pirates & a genius mechanic who handles the construction of the family's machines & is the creator of the Servbots.

When summoned, she jumps around the stage in the Gustaff as the mech attacks either by firing out Servbots that grab onto opponents to hold them still, pulling out & tossing large boulders or rushing them with a drill. She can be defeated.

Guile

Guile
Street Fighter
Air Slasher

Guile is a reoccurring playable character from the Street Fighter franchise. A major in the United States Air Force who was taught to fight by Charlie Nash & swore to find & bring him home after he went missing during an investigation of Shadaloo.

When summoned, he crouches in place, throwing Sonic Booms at opponents, while saying "Sonic Boom!", blocking any physical attacks that hit him & intercepts nearby ones with his Flash Kick, while saying "Flash Kick!" or a weak aerial kick before saying "That was nothing." as he leaves.

Zangief

Zangief
Street Fighter
The Red Cyclone

Zangief is a reoccurring playable character from the Street Fighter franchise. A national Russian hero who's always seen fighting for the glory of his country & his love of wrestling & bodybuilding.

When summoned, he walks slowly towards any opponent, grabbing them & doing his Spinning Piledriver, jumping into the air & slamming them down or does his Double Lariat, a lariat that can absorb projectiles. He can be defeated.

Gray Fox

Gray Fox
Metal Gear

Gray Fox is a character from the Metal Gear franchise. A mercenary & former agent of FOXHOUND named Frank Jaeger who was once friends with Snake before he was forced to combat him & was outfitted with an exoskeleton & transformed into a cyborg, now dedicating his life to fighting against Snake.

When summoned, he says either "Make me feel alive again!", "You can't defeat me with a weapon like that.", "Hand-to-hand. It is the basis of all combat.", "Like old times, Snake..." or "That's it! I've been waiting for this pain." if Snake's present & runs around, slashing opponents with a high-frequency blade, which also reflects stray projectiles that come near him. He can be defeated.

Alucard

Alucard
Castlevania
Son of Dracula

Adrian Fahrenheit Ţepeş or Alucard for short is a reoccurring main character from the Castlevania franchise. Dracula's dhampir son who turned on him for letting Lisa's death get the better of him, having helped the Belmonts a few times & once dealt with him personally.

When summoned, he says either "Out of my way!" or "Suffer me!", uses his backdash & Power of Mist, transforming into mist to phase through solid walls & avoid attacks & attacks with a series of slashes with Valmanway with only the slashes being shown, Wing Smash, transforming into his bat form to tackle opponents & Jump Kick, a divekick. He can be defeated.

Pyramid Head

Pyramid Head
Silent Hill
Brutal Judge

Pyramid Head is the main antagonist of Silent Hill 2. The manifestation of James' desire to be punished for murdering Mary that’s named after the massive pyramid-like helmet on its head.

When summoned, he wanders around the stage & either swings the Great Knife overhead or uses Rites of Judgment, thrusting it into the ground to create a metal, wire & bone wave forward as he lifts it up. He can't be defeated.

Yami Yugi

Yugi
Yu-Gi-Oh!

Yama Yugi is 1 of the protagonists of Yu-Gi-Oh!: Duel Monsters. The ancient spirit of a dead pharaoh that has been reincarnated as a young Japanese boy in the modern era who relies on special cards that allow him to beat opponents.

When summoned, he throws trap cards at opponents to paralyze them & summons Exodia the Forbidden One, who attacks with Obliterate!!!, a laser beam that insta-KO's any opponent hit by it. He can't be defeated.

Lili

Lili
Tekken
The Fighting Girl

Emilie De Rochefort or Lili for short is a reoccurring playable character from the Tekken franchise & a guest character in both Digimon World Re:Digitize & Queen's Gate: Spiral Chaos. The daughter of a rich but pacifistic tycoon who was kidnapped by the mafia to get some ransom from him, but didn't expect her to struggle to the point that she developed a lust of battle, leading her to make excuses for traveling to participate in street fights & becoming a contestant in the King of Iron Fist Tournament.

When summoned, she attacks with Sunflower Lance, a heel kick & then a back kick, Piercing Thorn, a dropkick, does her 10-Hit Combo 1 & uses her Rage Drive, somersaulting onto them & then does a fast spinning back kick. She can be defeated.

Sailor Moon

Sailor Moon
Sailor Moon

Sailor Moon is the main protagonist & title character of the Sailor Moon franchise. The leader of the Sailor Scouts who believed she was an ordinary girl named Usagi Tsukino, only to discover that she's the reincarnated form of the Princess of the Moon Kingdom.

When summoned, she attacks with Sailor Moon Kick, a jump kick or Moon Tiara Action, throwing her tiara forward that becomes a frisbee of light & ends with Starlight Honeymoon Therapy, firing a massive of pink energy around herself as she raises her Tire up. She can be defeated.

Froppy

Froppy
My Hero Academia
Rainy Season Hero

Tsuyu Asui or Froppy is a reoccurring character from the My Hero Academia franchise. A young girl with a strange appearance caused by her Quirk, "Frog", which allows her to do pretty much anything a frog can such as jump long distances, swim with extreme agility & extend her tongue like a flexible steel cable. She's calm & level-headed even in the most stressful situations & tends to bluntly say whatever is on her mind, but can feel guilty & regretful when she speaks out against her friends & has limits when it comes to staying composed, having broken down in despair or heartbreak a few times.

When summoned, she grabs opponents with her tongue & slams or throws them down & can use it to save her summoner or to recover herself as well as doing a horse kick, cartwheel kick & a full roundhouse kick if they get too close & releases a toxic substance from her stomach, poisoning them. She can be defeated.

Tifa Lockhart from FFVII Remake promo render

Tifa
Final Fantasy
Heartfelt Fighter

Tifa Lockhart is 1 of the main protagonists of Final Fantasy VII. Cloud's childhood friend & a member of AVALANCHE who runs Seventh Heaven, a bar in Midgar's Sector 7 slums. She & Cloud grew up together in Nibelheim before he left to join the SOLDIER program. She's an accomplished martial artist & uses that to her advantage in combat, but also tries to encourage Cloud to find his own path that he wants, despite having a habit of keeping secrets locked away inside her heart.

When summoned, she attacks with Divekick, a dive kick, Chi Trap, launching an orb of chi, which remains in place, Somersault, a somersault kick & ends with Final Heaven, charging up a giant energy blast in her fist before punching an opponent, leaving an explosion behind in its wake. She can be defeated.

Balan

Balan
Balan Wonderworld
Magnificent Maestro

Balan is the titular character & mascot of Balan Wonderworld. The host of the Balan Theater & maestro who was created by Lance to replace him after he became corrupted by the negative emotions of humanity & guides Leo Craig & Emma Cole through Wonderworld. Those who see him never tire of his unexpected & comical antics, despite Lance claiming that he'll suffer the same fate as he did.

When summoned, he bows as he then flies around to both sides of the stage, rushing into opponents, hitting them with a punch, a double axe-handle, a straight kick, a divekick or a spin kick, conjuring a shield to protect himself from attacks or tossing balls of positive energy at them. He can be defeated.

Thief Arthur

Thief Arthur
Million Arthur
Honorable Thief

Thief Arthur is 1 of the main protagonists of Kairisei Million Arthur & a playable character in Million Arthur: Arcana Blood as well as a guest fighter in SNK Heroines: Tag-Team Frenzy. A thief who, 1 day, snuck into Camelot to steal some treasure, but ended up pulling out an Excalibur & being chosen as 1 of the million candidates to be the new king. While she doesn't act very kingly, she's a chivalrous outlaw by nature, so she always ends up helping those in need.

When summoned, she attacks with Twin Daggers, throwing 2 daggers forward in a helix-like motion & Whirl Wind where she goes into a spinning flurry that ends with an axe kick & ends with United Excalibur where she shoots her hook-gun, reels herself towards any caught opponents before comboing & finishing them off with her Excalibur, insta-KO'ing them. She can be defeated.

Mai Shiranui

Mai
Fatal Fury
The Alluring Ninja Girl

Mai Shiranui is a reoccurring playable character from both the Fatal Fury franchise & The King of Fighters franchise as well as a guest character in Dead or Alive 5 & Dead or Alive 6. A beautiful kunoichi from Japan best known for her outfit or lack thereof & has a bit of a crush on Andy since her grandfather trained him.

When summoned, she either uses Kachousen, tossing her fan forward or attacks with either a combo of kicks & fan strikes, Hissatsu Shinobi-Bachi, a cartwheel before striking with her elbow, dealing fire damage or Musasabi no Mai, a jump into the air before diving downward. She can be defeated.

Kula Diamond (KOF XV)

Kula
The King of Fighters
Ice Doll

Kula Diamond is a reoccurring playable character in The King of Fighters franchise & a guest character in Dead or Alive 6. The end product of NESTS' Anti-K' Project with a massive sweet tooth & a fighting style akin to ballet & figure skating who was assigned to eliminate K' & investigate the cloned Zero's activities before becoming a little sister figure to K' after NESTS' fall, though she once run away with Ángel & Krohnen due to a falling out over breaking a promise he made to her & lied about making it until they gave her back to her caretakers Diana & Foxy as well as being on slightly better terms with the former & accepting K''s apology.

When summoned, she skates around the stage & attacks with Ray Spin, a side or high kick slash, Diamond Breath, blowing ice forward, Counter Shoot, kicking large ice snowflakes forward & ends with Freeze Execution, spewing a massive ice storm, all freezing opponents before saying "Bye, bye!" as she leaves. She can be defeated.

Athena Asamiya

Athena
Psycho Soldier
The Psychic Powered Idol

Athena Asamiya is the main protagonist of the Pyscho Soldier franchise & a reoccurring playable character in The King of Fighters franchise. The reincarnation of Athena & an idol singer born with psychokinesis who was made into a defender of justice, but is also prone to changing her default outfit in every single tournament she enters in.

When summoned, she teleports around the stage, uses Psycho Reflector to deflect projectiles & attacks with Psycho Ball, a ball of psychic energy, Psycho Sword, an uppercut with psychic energy & ends with Psycho Medley where she cycles through all the costumes she previously wore before launching a large Psycho Ball from above. She can be defeated.

Jack-O' Valentine

Jack-O'
Guilty Gear
The Hyper Energetic Marshal Fighter

Jack-O' Valentine is a character from the Guilty Gear franchise. 1 of the 3 Servants of That Man alongside Raven & I-No & the 3rd clone of Aria, Sol's love-interest who alternated between a bubbly girl & a mature woman in how she sounds & acts, needed candy to survive if she's not wearing her mask due to her incomplete awakening & served a patch to Justice, which after that happens, caused her to able to function without her mask & candy & use her mature voice much more consistently & is now a bounty hunter like Sol until she came to accept that she needed to die to stop I-No until she was reminded by Sol that he never called her Aria once since the patch & nows live a quiet life with him.

When summoned, she puts on her mask & grabs onto her Iron Pumpkin flail as she does a breakdance kick, summons servants to throw or kick them at opponents as they either attack, defend, crumpling them or just explode & uses Calvados, firing a blast that erupts into an energy pillar or Forever Elysion Driver, turning it into an Iron Maiden to grab & bulldog them. She can be defeated.

Vatista

Vatista
Under Night In-Birth
Last of the Autonomic Nerves

10076 or Vatista is 1 of the supporting protagonists of Under Night In-Birth. She's 1 of the last remaining Autonomic Nerves, magical constructs built in ancient times to watch over the Hollow Night & exterminate the Void that infest it. Long ago, she was involved in a conflict between Night Blade & Licht Kreis where she loaned 1 of the wings of her Aegis Attributor to Kuon so he can use it to stop Waldstein's transformation into a Void. She remained dormant & inactive for many years afterwards, before being awakened in a childlike-form during Hyde's 1st Hollow Night after becoming an In-Birth who invited her to live at his apartment alongside Linne & Waldstein, treating the 3 like family since.

When summoned, she attacks with Arma Bellum, shooting energy finger bullets while saying “Ba ba ba ba!”, Ruber Angels, a somersault kick-slash & Sidereus Fragmentum, bombs that explode into pulses & ends with Zahhiso where she rushes towards an opponent, creates an energy rune spell while her wings surround them & detonates them, insta-KO'ing them. She can be defeated.

Dr. Neo Cortex

Cortex
Crash Bandicoot
N. Sane Scientist

Dr. Neo Cortex is the main antagonist of the Crash Bandicoot franchise. A mad scientist who began experimenting with the animals & plants from the surrounding islands & ended up creating Crash after ignoring Brio's warning of the Cortex Vortex not being ready.

When summoned, he hovers across the stage on his hoverboard, firing either fast purple shots, homing blue shots & green shots that can reflect back at him if hit from his blaster as well as dropping mines onto the stage. He can be defeated.

Fall Guy

Fall Guy
Fall Guys
Qualified Bean

The Fall Guys are the playable characters of Fall Guys. A group of jellybean-shaped creatures that resembles people in big mascot costumes & are put into 60-player games where they must race, survive, push, grab & fight their way across a variety of minigames until only 1 is left.

When summoned, Fall 'N' Roll or Survive The Fall plays as a stampede of 60 Fall Guys will appear offscreen that'll jump, lunge & bump all over the place to reach the other side of the screen, knocking into or grabbing any opponents in their way, taking them to the blastzones. They can't be defeated.

Angry Birds

Angry Birds
Angry Birds

The Angry Birds are the main protagonists of the Angry Birds franchise. A gang of birds that fling themselves at pigs because they stole their eggs.

When summoned, a slingshot emerges from 1 side of the stage as they fling themselves into opponents as Red doing normal damage, The Blues splitting into 3, Chuck goes faster, Bomb explodes, Matilda drops an egg bomb, Hal spins like boomerang, Terrence does the most damage, Bubbles inflates & deflates & Stella traps them in bubbles she creates. They can't be defeated.

Creeper

Creeper
Minecraft

Creepers are reoccurring enemy mobs from the Minecraft franchise. Green creatures that were originally a botched pig model & true to their name, creep up to kill anyone by exploding after making a hissing sound akin to lighting a stick of dynamite or a spherical bomb, which also destroys part of the terrain.

When summoned, it creeps up towards an opponent & explodes, destroying part of the stage & insta-KO’ing any opponent close to it. It can be defeated.

King Dice

King Dice
Cuphead

King Dice is the secondary antagonist of Cuphead. A man with a die for a head who serves as the manager of The Devil's Casino & The Devil's right-hand man, making sure Cuphead & Mugman get all the contracts, but ended up fighting them due to losing a bet with him on if the 2 could carry out their task when you reach him.

When summoned, he appears in his giant form & sends out a row of cards to 1 side to attack opponents by making 1 of his hands dance.

Mirage

Mirage
Apex Legends
Mischievous Illusion Expert

Mirage is 1 of the many legends from Apex Legends. A jovial & sarcastic trickster who was raised in a family that revolved around playing pranks on his 4 brothers & took nothing seriously save for the Holo-Pilot technology that would allow him to further his craft immensely, advancing the tech alongside his mother whilst his brothers slowly but surely were lost in the Frontier War.

When summoned, he uses Psyche Out, sending out holographic decoys to confuse opponents, Now You See Me, where, if knocked down, he deploys a decoy that falls to its knees & dramatically pretends to be die & cloaks himself as he relocates to another area & Life of The Party, summoning 5 decoys around him that mimic his movements, while also firing his gun. He can be defeated.

Yuri Kozukata

Yuri
Fatal Frame

Yuri Kozukata is the protagonist of Fatal Frame: Maiden of Black Water. A woman who survived a car accident that killed her whole family & developed a "Sixth Sense", allowing her to see ghosts, taking photographs of spirits with her Camera Obscura, a specialized camera that can take photographs & exorcise ghosts.

When summoned, she says "Nani?", pulls Camera Obscura out & uses it to take 3 pictures of the battle, stunning opponents & poisoning them. She can't be defeated.

Medic

Medic
Team Fortress

The Medic is 1 of the 9 playable classes from Team Fortress 2. A German man of medicine with no regard for the lives of others since he lost his medical license when he pulls out someone's skeleton & acts as the game's primary healing class, utilizing Kritzkreig to heal teammates, while staying out of the line of combat.

When summoned, he slashes his Ubersaw at opponents if they're too close & heals his summoner with Kritzkreig & will ÜberCharge them to make himself & his summoner invincible, but still susceptible to pushback. He can be defeated.

Invaders

Invaders
Space Invaders

The Invaders are the main antagonists of Space Invaders. A species of aliens akin to sea creatures that the player is assigned to kill as they travel closer to the ground, getting faster as more of them die.

When summoned, they move horizontally across the screen as they advance toward the bottom & as more are defeated, they'll speed up. They can be defeated.

Ibuki Mioda

Ibuki
Danganronpa
The Rising Star/The Ultimate Musician

Ibuki Mioda is a character from Super Danganronpa 2: Goodbye Despair. A very friendly & energetic, but emotionally mature girl with a very keen sense of hearing from an all-girls high school who played guitar in a popular school band, but left due to creative differences & is now pursuing a solo career, which caused her to be considered The Ultimate Musician & whose antics sometimes border the limits of comprehensibility, though she's much more interested in having a deep platonic relationship with someone she considers her soulmate.

When summoned, she headbangs wildly & plays From Me to You Too on her guitar at a heavy distortion combined with her death growls to stun opponents, while she uses her hearing to dodge attacks before igniting them with a flamethrower built into the neck of her guitar, dealing fire damage. She can be defeated.

Miu Iruma

Miu
Danganronpa
The Gorgeous Girl Genius with a Golden Brain/The Ultimate Inventor

Miu Iruma is a character from New Danganronpa V3: Killing Harmony. A girl who discovers she's augmented after awakening from a coma she was in due to a car accident that killed her parents due to the lack of the scars from it & how quickly she re-learned how to communicate & walk again, leading her to be considered The Ultimate Inventor after improving some toys handed down to her due to gaining thoughts of inventions in her head & acts vulgar & perverted after reaching puberty while calling everyone nicknames for attention until they either compliment or snap back at her & becomes a weakling due to getting bullied out of jealousy in her youth, but only wants everyone to acknowledge her genius & a romantic relationship as she doesn't want to anyone to abandon her.

When summoned, she swings her Electrohammer & tosses Electrobombs, both dealing electric damage & paralyzing opponents & stops in place as she becomes timid if hit once, but if hit again, she grabs with the mechanical arms on her backpack if ranged or her legs if melee & smothers them with her breasts/crotch while wrapping them around each other as she climaxes before pelvic thrusting or dropkicking them with the stilts on her feet. She can be defeated.

Amber (100% Outrider)

Amber
Genshin Impact
The Last Outrider of the Knights of Favonius

Amber is 1 of the playable characters from Genshin Impact. She's the only remaining Outrider of the Knights of Favonius who's always ready to help the citizens of Mondstadt—whether it be something simple or perhaps a more challenging task, which led to her meeting Aether/Lumine & Paimon & helping them rescue their lost sibling due to them becoming the leader of the Abyss Order.

When summoned, she says "Nobody escape my sights!", does a hook kick, then a high kick & swings Skyward Harp & attacks with Sharpshooter, firing arrows at opponents, throws a set of sparks forward, Explosive Puppet, tossing a Baron Bunny that taunts them, while occasionally saying "Go, Go, Baron Bunny!", before exploding if attacked or if she shoots at them & Fiery Rain where she fires off a shower of arrows, all dealing fire damage. She can be defeated.

Crewmates

Crewmates/Impostor
Among Us
Anonymous Crew Member/Alien Sleeper Agent

The Crewmates & Impostors are the main playable characters from Among Us. A group of multi-colored astronauts that are either assigned various tasks that they must complete in order to win or kill all of them with the help of sabotages. The only way to defeat the Impostor is for the Crewmates is to unanimously vote them out & send them into space, drop them into lava or out of the Airship.

When summoned, 10 Crewmates & 2 Impostors wander around with the Crewmates slashing opponents with their ID cards, dumping trash on them by pulling a switch or shocking opponents with wires, dealing electric damage, while the Impostors stab with their knife or tongue, grab them & snap their neck or punch them down & shoot them & will bum rush, grab & carry them off-stage if they defeat 1 of them that wasn't the Impostors. They'll leave them alone if they do defeat the Impostors.

Plague Knight

Plague Knight
Shovel Knight
Potion Seeker

Plague Knight is a character from Shovel Knight & the protagonist of Plague of Shadows. A member of the Order of No Quarter, serving the Enchantress as her master alchemist, but once went on his own adventure, seeking to create the Ultimate Potion.

When summoned, he hops around the stage, striking opponents with his staff & tossing explosive potions that leave green swirling flames traveling on the ground, spawning a Vat to use a platform that fighters can stand on & can be destroyed & using the Staff of Surging to recover. He can be defeated.

Jevil

Jevil
Deltarune

Jevil is a character from Deltarune. The former court jester of the Darkners until he met Dharkon & started descending into insanity, saying things that didn't completely make sense & saw the entire world as a game so he was locked away by Seam, the first shopkeeper the player encounters in the game.

When summoned, he says either "CHAOS, CHAOS!" or "I can do anything!", does his in-game dancing animation & teleports to random spots in the stages to spew volleys of spade & diamond bullets, drops club, spade, heart & diamond bombs & rain down Devilkinves. He can't be defeated.

Hornet

Hornet
Hollow Knight
Dreamer Princess

Hornet is a major character from Hollow Knight & the protagonist of Hollow Knight: Silksong. The Knight's half-sister who was the result of a bargain with the Pale King for Herrah, her mother & the queen of Spider Tribe to become a Dreamer & spent only a short time with her before encountering The Knight as she works to stop the impending doom looming on Hallownest before ending up captured & brought to Pharloom.

When summoned, she swiftly jumps around the stage & attacks either by lunging at opponents with her needle, launching her needle as a projectile before having it return to her or use Gossamer Storm, releasing giant silk threads around herself on the ground or in the air. She can be defeated.

Monika

Monika
Doki Doki Literature Club
Self-Aware A.I.

Monika is the main antagonist & poster girl of Doki Doki Literature Club Plus. The president of the local Literature Club of the protagonist's school who claims to have had an "epiphany", which led her to discover that the entire world she lives in is but a "game" & that her friends are just mindless automatons created solely to fall in love with him, leading her to take drastic measures to create a "route" for herself, even if it means altering her body to make herself more appealing to the player.

When summoned, she scribbles random words before kicking them at opponents, stabs her pen into their neck or does a butterfly kick or a scissor kick with glitches coming from her feet if they get too close, paralyzing them or summons a console to either flower, slow down, shrink or reverse their controls before spawning a textbox, which says "Delete file? y/n" & deleting 1 opponent, insta-KO'ing them with the select sound playing.

Quote

Quote
Cave Story
Forgotten Scout

Quote is the main protagonist of Cave Story. A robot designed with the task of eradicating the darkness within the depths of The Island to destroy the Dark Crown & prevent it from falling into the wrong hands alongside Curly Brace, only to get amnesia.

When summoned, he jumps around the stage, firing the Polar Star at opponents as well as throwing the Blade like a boomerang. He can be defeated.

Juan Aguacate

Juan
Guacamelee!
Aspiring Luchador

Juan Aguacate is the main protagonist of the Guacamelee! franchise. An agave farmer in Pueblucho who goes into town where he meets up with Lupita who recently returned from University until she's kidnapped by Carlos Calaca who kills him. Waking up in the Dead World, he meets Tostada & is restored back to life after putting on the mask, becoming a luchador & now sets off on a journey to save Lupita & stop Carlos from uniting the world of the living & the dead.

When summoned, he attacks with Rooster Uppercut, Olmec's Headbutt, Dash Punch & the Frog Slam, rolls to avoid attacks, uses the Flying Punch to recover & can grab opponents before doing a pile-driver, a suplex, a rocket kick or Das Boot! where he just kicks them away. He can be defeated.

Baldi

Baldi
Baldi
Relentless Teacher

Baldi is the main antagonist of Baldi's Basics Plus. The owner of the schoolhouse, but not the principal & a teacher who was hired for "his incredible hearing abilities" like Ibuki as he can hear any door the player opens, no matter how far he is & can even hear the sound of doing math wrong while he chases after them while they collect a set of notebooks while they play hide n seek, but can be distracted by other loud noises such as an alarm clock & a tape that plays loud static.

When summoned, he follows opponents, smacking his ruler & strikes them with it, paralyzing them & can KO them if heavily damaged. He can't be defeated.

Goose

Goose
Untitled Goose Game
Annoying Fowl

The Goose is the titular main character of Untitled Goose Game. A goose, living in an English village, that spends their days performing a variety of tasks such as stealing a variety of objects or annoying the various places' residents & forcing them to do a variety of embarrassing things, all the while searching for a bell.

When summoned, it walks towards an opponent & begins grabbing & pulling at them, stunning them & steals any items from them. It can't be defeated.

Wayne

Wayne
Hylics
Disthlarn Rebel

Wayne is the main protagonist of the Hylics franchise. A humanoid being with yellow skin & a head in the shape of a crescent moon who lives on Disthlarn & embarks on multiple quests in order to defeat Lord Gibby who rules over the planet & seeks to melt the minds of millions of its inhabitants.

When summoned, he uses Health Chant to heal himself if damaged & his summoner, Bubbles to poison opponents, Time Sigil to slow them down, Hypno Sigil to put them to sleep, Soul Crisper, an explosive fireball that deals fire damage & ends with Legend of Melting, a magic burst that stuns them. He can be defeated.

Candyman

Candyman
Lethal League
The Jolly Jawbreaker

Candyman is a playable character from the Lethal League franchise. A mutated man who always enjoys himself & just wants to have some fun & has a special ability to change the chemical composition of certain objects to give them strange & odd properties due to his mutation & taken by the government, was to be brainwashed into a killing machine, only to be broken out by Dice to combat a corrupt government, police force & anti-Lethal League group seeking.

When summoned, he spawns a ball that he knocks into opponents by throwing, kicking, swinging or bunting his cane at it, which can be knocked back to him, but can cause the ball to start bouncing all over the stage or become a replica of his head that phase through walls, hitting any opponents in the way if he knocks it back to them enough times. He can be defeated.

Neopolitan

Neopolitan
RWBY
Silent but Deadly

Neopolitan, real name Trivia Vanile, is an former antagonist from the RWBY franchise. A homeless girl who was taken by Roman Torchwick after saving her, which lead to them becoming part of Cinder's group, only to get separated by Ruby during the Fall of Beacon, but was able to patch things up with Yang & helped her with her robot prosthetic & managing to reunite with Torchwick after finding out that he's still alive & in turn became an ally to Ruby & her friends. She fights with a parasol named Hush that has a retractable blade at the ferrule & her Semblance "Overactive Imagination" allows her to generate glass illusions, which can be resemble both cloning & shapeshifting.

When summoned, she uses Overactive Imagination to transform into her summoner to confuse opponents, flips around the stage, swinging Hush around, blocking attacks & deflecting projectiles, doing a pirouette kick or somersault kick or grabbing an opponent, twirling on their head & using their weight to throw them forward with her feet & ends with Shattering Skewer, assaulting them with a barrage of illusions before pulling out her parasol blade & skewering them, shattering the screen & insta-KO'ing any opponent hit.

Megumin

Megumin
KonoSuba
Psycho Girl

Megumin is 1 of the main protagonists of the KonoSuba franchise. A powerful arch-wizard with a dramatic flare & extremely vicious competitive side who's a member of Kazuma's adventuring party where she's often used to finish off their enemies due to her use of Explosion Magic, which causes her to pass out after casting Explosion & began developing romantic feelings for him, which she confessed after killing her mentor Wolbach & the pair soon entered a relationship.

When summoned, she strikes opponents with explosive kicks or her staff & ends by saying "EXPLOSION!!!" as she casts Explosion all around herself, dealing massive damage & insta-KO’ing heavily damaged ones. She can be defeated.

Siren Head

Siren Head
Trevor Henderson
Being of Endless Voices

Siren Head is a creature that's part of the mythos created by Trevor Henderson & his most well-known creation. A tall mysterious humanoid creature from a time long before humanity that's named after the siren pole he has for a head since he could play music, number stations, warning sirens & the voices of his victims before killing anyone in the woods.

When summoned, an air raid siren or a warning system broadcast plays as he rushes onto the stage from the background, swings his arms at opponents & fires off sounds to stun them before grabbing & eat them, insta-KO'ing them & playing 1 of their K.O. sounds as he leaves. He can be defeated.

SCP-173

SCP-173
SCP Foundation

SCP-173 or The Sculpture is an SCP from the SCP Foundation franchise. An Euclid-class SCP that was the 1st documented SCP in the foundation, was constructed from concrete & rebar with traces of Krylon brand spray-paint & can move extremely fast when not being looked at before snapping the necks of anyone who blinks in its range as it hates being frozen in stone & is only happy when there are no people around & can move about freely. It's also the only SCP that SCP-682 fears due to it reminding him of the Koitern, a god-like being that killed off a 3rd of his race in the past but stopped in place when looked at.

When summoned, it relentlessly follows a single opponent & snaps their neck, insta-KO'ing them before going after another one & leaving. It can be defeated.

Amity Blight

Amity
The Owl House
The Mighty Mittens

Amity Blight is a supporting character from The Owl House. A gifted witch who's the top student in Willow's former "Abominations 101" class & while initially antagonistic to her & Luz due to her parents wanting her to carry on the social-standing by no longer associating with "less than powerful" witches, eventually warms up to them & becoming the latter's girlfriend, only to get involved in Luz's quest to stop Belos & The Day of Unity.

When summoned, she uses her abomination goo to create either a light glyph to stun opponents, a plant glyph to entangle them, an ice glyph to freeze them or a fire glyph that explodes, dealing fire damage or transforms herself into an abomination & conjures goo spikes from the ground, sends a goo wave forward & lunges forward to create a massive goo explosion. She can be defeated.

Taskmaster

Taskmaster
Marvel
Master Mimicker

Taskmaster is a reoccurring villain/anti-hero in the Marvel franchise. A well-funded mercenary named Anthony Masters & 1 of the best mercenaries in the world with the ability to mimic the physical movements of others, sells it & teaching it to anyone for the right price, making him a dangerous foe in combat, but can't copy anyone with superhuman abilities & the memories he gained by watching others would overwrite his past memories, forcing him to record & write down everything to make sure he doesn't forget anything.

When summoned, he says either "Anything I see you can do, I can do too." or "Surprise me it you can." & copies his opponents' standard attacks, smash attacks & aerial attacks when attacking, depending on who he attacks & if he could copy it or not as well as tossing grenades & slamming to create a shockwave, while sometimes saying "Saw that coming." or "Come on, that's pathetic." if he succeeds in copying the attack & hitting an opponent. He can be defeated.

Lord Zedd

Lord Zedd
Power Rangers

Lord Zedd is a reoccurring antagonist from the Power Rangers franchise. The self-proclaimed "Emperor of Evil" who has conquered & enslaved much of the galaxy, but after leaving the "insignificant" Earth for Rita Repulsa to conquer, he returns to punish her for her failure & finish what he started.

When summoned, he dashes around the stage, slams his Z Staff into the ground, causing electric waves to travel the ground & fires 3 blasts, both dealing electric damage & summons Serpentera, who fires a blast from its mouth before leaving with it. He can be defeated.

King Ramses

King Ramses
Courage The Cowardly Dog

King Ramses is a one-off villain from Courage The Cowardly Dog. The ghost of an Egyptian pharaoh who places a curse of 3 plagues on any thief who takes his tomb slab with the inability to find rest & that only reclaiming it will allow him to end his suffering & this sickly half-existence he finds himself in.

When summoned, he says "Return the slab…" & raises his arms up to either flood the stage with water, raining large hailstones down or summon record players that fire sonic blasts or swarms of locusts that do damage over time before turning any opponent near him into an encryption on his slab, which insta-KOs them when he leaves. He can't be defeated.

DJ Pon-3
My Little Pony
Wub Queen

DJ Pon-3 or Vinyl Scratch is a reoccurring character from My Little Pony: Friendship is Magic. A DJ known throughout Equestria for performing at social gatherings such as parties & even at Cadence & Shining Armor's wedding & lives with Octavia Melody as roommates, despite never being seen talking like Neo. She seems to prefer being in her human form after learning the same spell Twilight used to regain hers after she missed it.

When summoned, she puts on her headphones, transforms into her human form & attacks with hip thrusts, a stabbed windmill kick transitioning into a back spin, shockwaves when walking, tripping them, leg-locking their head, spinning them with her legs & before throwing them & finishes by firing her bass cannon, which she does fire immediately if her specs break from taking enough damage. She can be defeated.

Ravager

Ravager
DC
Silver-Tongued Thrill Seeker

Ravager is a reoccurring character from the DC franchise. A member of the Girls' Night Out group named Rose Wilson whose Deathstroke's daughter that went through the same physical & mental augmentation as him, but, despite losing an eye, is still mentally stable & able to bond with Raven since they both enjoy trash-talking, are sarcastic & enjoy doing non-girly things, though they're not completely against them either since they & the other girls wore face masks during a slumber party they had before Blackfire showed up. They did have a falling out due to Raven not wanting her to use Sticky Joe as target practice, but that didn't last long, given how much they said they missed each other when she & Starfire recruited her to rescue Robin, Cyborg & Beast Boy from The Brain.

When summoned, she says "This will be fun." & runs around the stage, slashing her Techo swords, which, like Gray Fox, can deflect projectiles, launching energy beams from them & spinning around with them out like Meta Knight’s Mach Tornado, launching more of them, which she could do in the air with her thrusters that she also uses to recover as well as a left front kick or a right hook kick, while igniting them if opponents are too close to her in front of or behind her respectively, dealing fire damage before a dark energy sword emerges from a portal, she grabs it as it grows & does a circular slash followed by a diagonal slash upward, dealing darkness damage.

Omega Supreme

Omega Supreme
Transformers

Omega Supreme is a reoccurring character from the Transformers franchise. 1 of the Guardian Titans of Cybertron & the Autobot battalion Titan who obeys orders without question, is known speaking in 2 word sentences, but can talk normally sometimes & transforms into a Gold/Silver/Red Cybertronian Mothership.

When summoned, he says "Omega, Free. Omega, Smash." as he emerges from the background & fires missiles out of his left arm, tries to grab an opponent with his Tractor Beam in his right before throwing them into others or a piece of debris at them & transforms into his Mothership form & either rams into or fires a massive laser beam at them, insta-KO'ing heavily damaged opponents.

Pokémon[]

Many Poké Ball Pokémon were scrapped, reducing the total amount to 21 with 12 returning & 9 newcomers.

Meowth

Meowth

Known as the Scratch Cat Pokémon, Meowth is a Normal-type Pokémon introduced in the Kanto region. A cat-like Pokémon, it is mostly active at night, lying around during the day. It has a love for shiny things & wanders around in search of loose change.

When summoned, it attacks with Pay Day where it hurls coins forward or Dynamaxes & attacks with G-Max Gold Rush where it rains down coins.

Abra

Abra

Known as the Psi Pokémon, Abra is a Psychic-type Pokémon introduced in the Kanto region. It sleeps 18 hours a day, but can use its psychic powers even while it is asleep. It avoids others, often teleporting away when found.

When summoned, it hovers around & teleports any opponent that touches it off the stage or towards the blast lines of the stage.

Eevee

Eevee

Known as the Evolution Pokémon, Eevee is a Normal-type Pokémon introduced in the Kanto region. It has an unstable genetic makeup, allowing it to mutate & quickly adapt to the environment it's in & is well known for having the most evolutions out of any Pokémon.

When summoned, it uses Tackle, tackling opponents in its way.

Snorlax

Snorlax

Known as the Sleeping Pokémon, Snorlax is a Normal-type Pokémon introduced in the Kanto region. It typically spends its days just sleeping & eating, requiring hundreds of pounds of food to be satisfied. It's capable of digesting any kind of food, even if it's moldy or rotten.

When summoned, it leaps off the screen & body slams any opponent underneath it or Dynamaxes & attacks with G-Max Replenish, raising an arm to shoot an energy beam from its finger.

Lugia

Lugia

Known as the Diving Pokémon, Lugia is a Psychic/Flying-type Legendary Pokémon introduced in the Johto region. It's said to be the guardian of the seas, quietly spending its time deep in the ocean due to its incredible power & rumored to have been seen on the night of a storm.

When summoned, it flies into the background & uses Aeroblast, firing massive gusts of wind that push opponents away.

Blaziken

Blaziken

Known as the Blaze Pokémon, Blaziken is a Fire/Fighting-type Pokémon introduced in the Hoenn region. It has incredibly strong legs—it can easily clear a 30-story building in one leap & whose blazing punches leave its foes scorched & blackened.

When summoned, it mega evolves into Mega Blaziken & attacks with Blaze Kick, a kick & Flare Blitz, covering itself in flame before charging into opponents, both dealing fire damage.

Gardevoir

Gardevoir

Known as the Embrace Pokémon, Gardevoir is a Psychic/Fairy-type Pokémon introduced in the Hoenn region. It has the ability to read the future & is very protective of its trainer, risking its own life to do so.

When summoned, it mega evolves into Mega Gardevoir & uses Reflect, encircling itself in a large barrier, which reflects all opposing projectiles.

Metagross

Metagross

Known as the Iron Leg Pokémon, Metagross is a Steel/Psychic-type Pokémon introduced in the Hoenn region. They're the result of 2 Metang fusing together, have 4 brains & are capable of solving difficult calculations, faster than any supercomputer.

When summoned, it uses Earthquake, slamming its claws around it to bury opponents before launching them away.

Giratina

Giratina

Known as the Renegade Pokémon, Giratina is a Dragon/Ghost-type Pokémon introduced in the Sinnoh region. It's a member of the Creation Trio who was banished for its violence & now silently gazes upon the old world from the Distortion World, a place on the reverse side of ours, which Dharkon discovers.

When summoned, it appears in either its Origin or Altered forme & uses Ominous Wind to blasts opponents with a gust of repulsive wind to push & damage them.

Darkrai

Darkrai

Known as the Pitch-Black Pokémon, Darkrai is a Dark-type Mythical Pokémon introduced in the Sinnoh region. A member of the Lunar Duo who chases people & Pokémon from its territory by causing them to experience deep nightmarish slumbers in self-defense.

When summoned, it uses Dark Void, creating a dark portal, which puts opponents to sleep as it deals damage & holds them in place.

Arceus

Arceus

Known as the Alpha Pokémon, Arceus is a Normal-type Mythical Pokémon introduced in the Sinnoh region. The creator of the Pokémon world that came from a egg that was created after Master Soul's death.

When summoned, it uses Judgement, shooting countless shots of light at opponents & Gravity, releasing a shockwave to meteor smash airborne ones.

Zekrom

Zekrom

Known as the Deep Black Pokémon, Zekrom is a Dragon/Electric-type Legendary Pokémon introduced in the Unova region. Mythology tells us that if people lose the righteousness in their hearts, their kingdoms will be razed by its lightning.

When summoned, it attacks with Fusion Bolt, throwing down a giant thunderbolt or Bolt Strike, covering itself in electricity before charging opponents, both dealing electric damage.

Genesect

Genesect

Known as the Paleozoic Pokémon, Genesect is a Bug/Steel-type Mythical Pokémon introduced in the Unova region. It existed 300 million years ago until Team Plasma altered it & attached a cannon to its back.

When summoned, it attacks with Techno Blast, which deals either normal, fire or electric damage, freeze them or just pushes opponents away with water.

Braixen

Braixen

Known as the Fox Pokémon, Braixen is a Fire-type Pokémon introduced in the Kalos region. When the twig is plucked from its tail, friction sets the twig alight as the flame is used to send signals to its allies.

When summoned, it attacks with Fire Spin, creating a fierce vortex of fire & Fire Blast, a blast of fire forward, both dealing fire damage.

Lycanroc

Lycanroc

Known as the Wolf Pokémon, Lycanroc is a Rock-type Pokémon introduced in the Alola region. With swift movements, it gradually backs its prey into a corner & its fangs are always aimed toward opponents' weak spots.

When summoned, it uses Accelerock, charging into opponents, creating a spur of rocks forward, being in 1 of 3 forms based off the real life time the match is on.

Mimikyu

Mimikyu

Known as the Disguise Pokémon, Mimikyu is a Ghost/Fairy-type Pokémon introduced in the Alola region. A lonely Pokémon that conceals its terrifying appearance beneath an old rag so it can get closer to people & other Pokémon. Anyone who looks at its true form may die from the pure terror & shock.

When summoned, it uses Let's Snuggle Forever, pulling in nearby opponents with a dark arm into its disguise & deal darkness damage to them underneath.

Corviknight

Corviknight

Known as the Raven Pokémon, Corviknight is a Flying/Steel-type Pokémon introduced in the Galar region. With their great intellect & flying skills, it very successfully acts as the Galar region's airborne taxi service.

When summoned, it attacks with Steel Wing, slashing its wings at opponents or Dynamaxes & attacks with G-Max Wind Rage where it fires a massive wind tunnel at opponents.

Toxtricity

Toxtricity

Known as the Punk Pokémon, Toxtricity is a Electric/Poison-type Pokémon introduced in the Galar region. It has an electrical organ on its chest & while generating electricity, fills its surroundings with what sounds like the strumming of a bass guitar.

When summoned, it appears in either its Amped or Low Key forms & attacks with Overdrive, twanging its organs like a guitar, causing a huge echo & strong vibration or Dynamaxes & attacks with G-Max Stun Shock, creating & slamming a guitar-shaped electric mass, poisoning & paralyzing opponents.

Falinks

Falinks

Known as the Formation Pokémon, Falinks is a Fighting-type Pokémon introduced in the Galar region. The 6 of them work together as 1 Pokémon. Teamwork is also their battle strategy & constantly change their formation as they fight.

When summoned, they attack with Close Combat, charging into opponents & uses No Retreat, temporarily boosting their summoner's states.

Dracovish

Dracovish

Known as the Fossil Pokémon, Dracovish is a Water/Dragon-type Fossil Pokémon introduced in the Galar region. Powerful legs & jaws made it the apex predator of its time, but its own overhunting of its prey was what drove it to extinction.

When summoned, it attacks with Fishious Rend, rending opponents with its gills & Ancient Power, conjuring & tossing several fossils at them.

Dragapult

Dragapult

Known as the Stealth Pokémon, Dragapult is a Dragon/Ghost Pseudo-Legendary Pokémon introduced in the Galar region. When it isn't battling, it keeps Dreepys in the holes on its horns, but once a fight starts, it launches the Dreepys like supersonic missiles.

When summoned, it flies around the stage & attacks with Dragon Darts, firing Dreepys at opponents with missiles.

Enemies[]

Non-controllable characters that appear primarily in Final Smash & Smash Run, though in the former, they would force players to only use certain attacks to hurt them for the sake of challenge due to some enemies taking more damage from grounded attacks, aerial attacks, throws or specials. They are split between 3 types: Weak, Tough & Dangerous. Defeated enemies can be knocked into others, defeating others or leaving Dangerous enemies more vulnerable. Unlike in Smash 4, Chain-Chomps can be damaged without hitting the stakes they're attached to & Ornes can be killed just like in Kid Icarus: Uprising. Bolded enemies are new ones. Light & Dark Clones are exclusive to Final Smash.

Weak[]

The weakest enemies in the game. They could only be a problem if you're busy fighting Tough & Dangerous, but still shouldn't be underestimated.

Goomba

Goomba
Mario

Mushroom-like creatures that were once loyal to the Mushroom Kingdom & switched sides when Bowser invaded. They chase after fighters & attack with headbutts, but can instantly defeated by simply stomping on their heads.
Koopa Troopa

Koopa Troopa
Mario

Bowser's main minions that are tortoise-like creatures with removable shells who attack with leaping headbutts & retract into their shells before spinning forward, tripping fighters. There are 2 variants: Green ones that can fall off ledges, while Red ones just turn around when reaching one. After they're defeated, their shells become items to help the fighters.
Koopa Paratroopa

Koopa Paratroopa
Mario

A sub-species of Koopa Troopas that have wings who also attack with downward headbutts & retract into their shells before divebombing into fighters. Like the Koopa Troopas, they come in 2 variants: Green ones jump up & down, while Red ones hover in the air. They become Koopa Troopas after being stomped on.
Bullet Bill

Bullet Bill
Mario

Sentient bullets that home in on the fighters, but can also punch them if they’re too close. They can be redirected into hitting other enemies.
Spiny

Spiny
Mario

Spikey turtle-like Koopas that spawn from Spiny Eggs that Lakitus drop from the sky & headbutt fighters after hatching.
Shy Guy

Shy Guy
Mario

Masked humanoids that serve under Bowser, jump in place a few times after seeing fighters & charge into them while flailing their arms. They come in 4 variants: Red ones do more damage, Blue ones have more health, Yellow ones jump higher & Green ones move faster.
Fire Stalking Piranha Plant

Fire-Stalking Piranha Plant
Mario

Piranha Plants that are able to move & attack with bites & spitting fireballs, dealing fire damage.
Fly Guy

Fly Guy
Yoshi

Shy Guys with propellers on their heads that divebomb at fighters & carry items with them.
Kritter

Kritter
Donkey Kong

Kremlings that serve King K. Rool & attack by biting 3 times & do a spinning tackle. They come in 2 variants: Green ones can turn around when doing the triple bite, while Blue ones can do the spinning tackle while jumping.
Klaptrap

Klaptrap
Donkey Kong

Kremlings that are named after their large mouths & behave the same as their Assist Trophy. They're more vulnerable to attacks from above or below.
Tiki Buzz

Tiki Buzz
Donkey Kong

Tikis that resemble bongo drums that are part of the Tiki Tak Tribe & thrust themselves downwards on the fighters. Like Goombas, they can be simply defeated by stomping on their heads, giving them a boost & takes more damage from fire damage.
Rattata

Rattata
Pokémon

Normal-type Pokémon that resemble dumbo rats & run around & attack with Hyper Fang, biting fighters. They take more damage from characters that originate from fighting game franchise, referencing their weakness to Fighting-type Pokémon.
Zubat

Zubat
Pokémon

Dual-type Poison/Flying Pokémon that attack in small groups or with bigger enemies by swooping down at fighters & Super Sonic, sonic rings that confuse them. They take more damage from PSI, electric, ice & rock-based attacks, referencing their weakness to Psychic, Electric, Ice & Rock-type Pokémon.
Octorok

Octorok
The Legend of Zelda

Octopi-like creatures found in Hyrule that emerge from the ground or water & spit rocks at fighters. They can be only be attacked when popping out of the ground & are vulnerable to grab & throws.
Bokoblin

Bokoblin
The Legend of Zelda

Goblin-like creatures under the control of Ganon that attack with a combo of hits with their clubs. They come in 2 variants: Red ones are normal, while Blue ones are stronger.
Waddle Dee

Waddle Dee
Kirby

Dedede’s minions that attack with tackles that make them fall on their faces, swipes with their parasols or throwing spears.
Waddle Doo

Waddle Dee
Kirby

Cyclopic Waddle Dees that attack with a Beam Whip from their eye, dealing electric damage & blocking projectiles.
Bronto Burt

Bronto Burt
Kirby

Pink flying creatures that attack fighters by spinning their wings around.
Poppy Bros. Jr.

Poppy Bros Jr.
Kirby

Elf-like creatures that toss bombs in an arc at fighters, which can be reflected back at them.
Geemer

Geemer
Metroid

Evolutionary offshoots of the Zoomer family that crawl along surfaces & lunge at fighters.
Reo

Reo
Metroid

Fly-like aliens that attack by swooping down at fighters.
Risen

Risen
Fire Emblem

Undead soldiers under Grima's control that were resurrected through fell magic & attack with their swords.
Monoeye

Monoeye
Kid Icarus

Cyclopic members of the Underworld Army that float around a fighter, stopping to shoot a projectile at them when their eye glows.
Nutski

Nutski
Kid Icarus

Blessed acorns from the Forces of Nature that fly erratically & turn upside down before firing a spreadshot of seed bullets like Viridi's Neutral Special or an explosive seed at fighters.
Motobug

Motobug
Sonic The Hedgehog

Ladybug-like Badniks that attack fighters by charging into them & spinning their tire in front of themselves.
Mettaur

Mettaur
Mega Man

Construction robots that hide under their indestructible helmets, protecting themselves from all attacks, occasionally popping out, firing a 3-way shot & ducking back down. Like Octoroks, they can be left vulnerable to grabs & throws.
Tinkerbat

Tinkerbat
Shantae

Risky’s servants that once served The Pirate Master & attack by wildly slashing their cutlasses as they move forward. This does make them vulnerable to attacks from behind.
Flea Man

Fleaman
Castlevania

Small insane hunchback men based off Igor that jump wildly like fleas, attempting to ram into or headbutt fighters. They can be hard to hit due to their jumping.
Medusa Head

Medusa Head
Castlevania

Disembodied heads spawned from Medusa's hair who fly in arcs & attack by colliding into fighters. They came in 2 variants: Blue ones are normal, while the Yellow ones can petrify them, leaving them vulnerable to attacks from other enemies.
Pooka

Pooka
Dig Dug

Inflatable creatures that can phase through ground & walls & attack fighters with tackles. When they get hit, they inflate & bet bigger until they eventually explode.
Galaga Bugs

Galaga Bugs
Galaga

Space bugs of the Galaga army will float high in the air & attack fighters when they’re below with Zakos directly chasing them down, Goeis flying around & shooting projectiles & Galaga Bosses firing a tractor beam to grab them.
Slime

Slime
Dragon Quest

Sentient slimes that lunge at fighters or combine into a King Slime if many are together, which is tougher & does more damage.
Martian

Martian
Metal Slug

Aliens from Mars whose goal is to conquer Earth & subjugate humanity in order to save it from being depleted of its resources & attack with tentacle lashes & firing their ray guns.
Rabbid

Rabbid
Rabbids

Rabbit-like creatures that Mario, Luigi, Peach, Bowser, Bowser Jr., Donkey Kong & Diddy Kong know about & rush towards fighters to whack them with their rolling pins or plungers, though their shrieking can summon more of them to gang up on them.
Bullet Kin

Bullet Kin
Enter The Gungeon

Members of the Cult of the Gundead that guard the Gungeon, flip tables to serve as cover & fire either a Magnum, a shotgun, an AK-47, a Bullet, launching a spinning gun, a Shell, launching shotguns in a spreadshot, a Cold 45, freezing them, Phoenix, creating a cone of fire, dealing fire damage, a sniper rifle or an RC Rocket Launcher.

Tough[]

The normal enemies are more difficult than the weak enemies, but pose as much of a threat when compared to the dangerous enemies.

Lakitu

Lakitu
Mario

Members of the Koopas that ride on clouds & that behave the same as their Assist Trophy. Once defeated, their clouds can used for easy travel for a bit & can be damaged by their own Spiny Eggs if knocked back at them.
Hammer Bro

Hammer Bro
Mario

Elite members of the Koopa Troops that behave the same as their Assist Trophy. They usually come in pairs.
Chain-Chomp

Chain-Chomp
Mario

Sentient wrecking balls tied to wooden stakes that behave the same as their Assist Trophy.
Magikoopa

Magikoopa
Mario

Koopa wizards that teleport around, firing spreadshot magic blasts that temporarily weaken fighters.
Rocket Grunt

Rocket Grunt
Pokémon

Minions of Team Rocket that throw Pokéballs, spawning Rattatas, Zubats, Gastlys or Ariadoses to help them & lash fighters with whips if they get too close.
Gastly

Gastly
Pokémon

Dual-type Ghost/Poison Pokémon that ram into fighters, dealing darkness damage & spew a poisonous gas, poisoning them. They take more damage from darkness & psychic attacks as well as attacks on the ground, referencing their weakness to Dark, Psychic & Ground-type Pokémon.
Ariados

Ariados
Pokémon

Dual-type Bug/Poison Pokémon that hang on ceilings to pounce on fighters & attack with Spider Web, ensnaring them in webs or Toxic Thread, poisoning & slowing them down. They take more damage from fire, psychic & aerial attacks as well as attacks that involve rocks, referencing their weakness to Fire, Psychic, Flying & Rock-type Pokémon.
Moblin

Moblin
The Legend of Zelda

Large goblin-like creatures that attack with their clubs or spears, either throwing them or other enemies at fighters.
Stalfos

Stalfos
The Legend of Zelda

Skeletons that charge at fighters to slash them with their swords, while reflecting projectiles with their shields.
Lizalfos

Lizalfos
The Legend of Zelda

Lizard-like creatures found in volcanic areas that punch with their rock gauntlets, which they can also use to block attacks & breath fire, dealing fire damage.
Blade Knight

Blade Knight
Kirby

Green knights that attack with overhead slashes, a flurry of stabs, an uppercut-like slash, a downward thrust & sword beams.
Kihunter

Kihunter
Metroid

Insect-like beings that ram into fighters stinger 1st & spitting acid at them, paralyzing them.
Metroid

Metroid
Metroid

Jellyfish-like aliens that behave the same as their Assist Trophy. They can be left more vulnerable if frozen by ice attacks.
Zebesian

Zebesian
Metroid

Members of the Space Pirates that snap at fighters or fire beams from their claws.
Witch

Witch
Fire Emblem

Women who sold their souls to Duma & attack by shooting explosive projectiles, dealing darkness damage & teleport in other enemies for support.
Octosniper

Octosniper
Splatoon

Members of the Octarian Army that stay in place & fire a powerful shot of ink at fighters, inking them.
Octoling (Enemy)

Octoling
Splatoon

Elite members of the Octarian Army that fire inkshots either at fighters, inking them or running on it & headbutting them in their octopus form.
Daphne

Daphne
Kid Icarus

Flower-like members of the Underworld Army that open the top of their heads to reveal their true forms as they launch slow-moving explosive projectiles at fighters.
Zuree

Zuree
Kid Icarus

Vicious ghosts from the Underworld Army that spend most of their time as intangible flames before attacking with claw slashes, paralyzing fighters or rushing into them, dealing fire damage.
Eggplant Wizard

Eggplant Wizard
Kid Icarus

Wizards from the Underworld Army that swing their staffs if fighters are too close & fire eggplants that temporarily turn them into eggplants with legs to give other enemies free shots to hit them.
Skuttler

Skuttler
Kid Icarus

Underworld Army minions consisting of the basic ones that attack with bone clubs, Cannoneers that use cannons that fire either cannonballs, energy projectiles or missiles or Mage that use spells that temporarily weaken fighters.
Mimicutie

Mimicutie
Kid Icarus

Chest-like creatures that attack with a bite, a flurry of kicks or a powerful spinning slide. Once defeated, their collectibles will become obtainable.
Mahva

Mahva
Kid Icarus

Members of the Forces of Nature that project barriers to protect themselves & other enemies from attacks while shooting projectiles, but can left stunned if the barrier is broken.
Bumpety Bomb

Bumpety Bomb
Kid Icarus

Bombs on wheels from the Forces of Nature that rush toward fighters, blowing themselves up to deal damage. They can be grabbed & thrown into others as they blow up.
Fiery Blowhog

Fiery Blowhog
Pikmin

Creatures that are related to Watery Blowhogs & breathe streams of fire, dealing fire damage. They take more damage from ice attacks.
Devil Car

Devil Car
MOTHER

Sentient cars that ram into fighters, spin around as they do doughnuts & spew out exhaust fumes, paralyzing them.
Starman

Starman
MOTHER

Giygas' minions & the original PSI users that behave the same as their Assist Trophy.
Egg Pawn

Egg Pawn
Sonic The Hedgehog

Badniks in Eggman's likeness that thrust their Egg Lances & shoot their Egg Bazookas & Egg Guns at fighters.
Sniper Joe

Sniper Joe
Mega Man

Guard robots created by Wily that block with their shields, while firing with their busters & occasionally throwing grenades. They're most vulnerable when their shields are down or if attacked from behind.
Mermaid

Mermaid
Shantae

Fish-like creatures that strike fighters with their tridents & fire off bubbles all around themselves by slamming their tridents' hilts.
Harpy

Harpy
Castlevania

Bird-like humanoids that attack by lunging at fighters & slashing them with their talons & shooting their feathers spreadshot style, while also carrying weaker enemies with them.
Axe Knight

Axe Knight
Castlevania

Sentient suits of armor that attack by slashing their axes or throwing them like boomerangs.
White Dragon

White Dragon
Castlevania

The remains of long-necked dinosaurs attached to walls & flail around wildly, either lunging for a bite, shooting a fireball or a stream of flames in front of them, dealing fire damage.
Creeper

Creeper
Minecraft

Hostile mobs that behave the same as their Assist Trophy, which can insta-KO heavily damaged fighters & some enemies.
Revenant

Revenant
DOOM

Zombie-like demons that attack by scratching their claws if too close & firing a small barrage of missiles or a volley of homing ones from a distance or while in the air with their missile launchers.
Cacodemon (Eternal)

Cacodemon
DOOM

Large spherical demons that fly around, spitting plasma balls out of its mouth at fighters & biting them if they get too close.
Liquid Samurai

Liquid Samurai
Shovel Knight

Formless samurai-like beings that rush towards fighters to slash them with swords or shooting arrows from afar.
Galeem Clone

Light Clone
Super Smash Bros.

Light blue/white clones of the fighters created by Galeem that have the same movesets as them & possess spirits. They can be distracted by Dark Clones & fight them if they're in the same world.
Dharkon Clone

Dark Clone
Super Smash Bros.

Dark red/black clones of the fighters created by Dharkon that have the same movesets as them & possess spirits. They can be distracted by Light Clones & fight them if they're in the same world.

Dangerous[]

These enemies are the ones that you should prioritize if they show up as they can armor through weak & tough enemies being knocked into them. However, once defeated, they can knocked into several enemies & stagger those in the same category as them.

Lynel

Lynel
The Legend of Zelda

Half-lion, half-centaur creatures that chase fighters, slashing their swords if they get too close, body slamming them, spitting fireballs, dealing fire damage & shooting shock arrows, dealing electric damage & stunning them.
Bonkers

Bonkers
Kirby

A giant that attacks by swinging his hammer around himself, a charged Hammer Flip that can deflect projectiles as well as insta-KO lighter fighters & throwing large explosive coconuts.
Stoneborn

Stoneborn
Fire Emblem

Massive constructs of stone given life through fell magic that attack by slamming their fists, burying fighters, slapping them out of their air & pulling out & either rolling or throwing large boulders at them.
Reaper

Reaper
Kid Icarus

Powerful minions of the Underworld Army responsible for ferrying the souls of the dead that go berserk after seeing the fighters, summon Reapettes to trip them & slash furiously with their scythes. When they spot them, a whimsical 8-bit tune, which is the same heard in the Kid Icarus franchise in the same circumstance, overrides any prior music until they're defeated.
Clubberskull

Clubberskull
Kid Icarus

Heart-like creatures from the Underworld Army that start off sealed inside of skulls until they’re attacked & attack by shooting an eyebeam, smashing their fists on the ground as they chase fighters, spin around or generate a shockwave which pushes them away & trips them.
Orne

Orne
Kid Icarus

Members of the Underworld Army that slowly pursue fighters & bite them, insta-KO’ing them on contact.
Bulborb

Bulborb
Pikmin

Members of the grub-dog family & 1 of the main predators for Pikmin that attack by running forward to stomp the fighters, biting repeatedly, jumping backwards rump-first & leaping into the air & snapping upward.
Polar Bear

Polar Bear
Ice Climber

A free-spirited polar bear that attacks with claw slashes & ground pounds, tripping fighters.
MHW-Rathalos Render 001

Rathalos
Monster Hunter

Flying Wyverns prone to hunting from the skies that charge into fighters, slashing with its claws or swinging its tail, poisoning them, do a divebomb & shoots explosive fireballs, dealing fire damage. They can be left vulnerable if struck with Deku Nuts, leaving them stunned or Pitfalls, temporarily burying them.
Malachi

Malachi
Castlevania

A pagan being from ancient times who strikes fear into anyone near his presence & attacks by swiping his claws at fighters, poisoning them or casting Nightmare, a gigantic ball of negative energy before knocking it into them, dealing darkness damage & cursing them. He shows resistance to darkness-based attacks.
Malboro

Malboro
Final Fantasy

Plant monsters that attack by biting, lashing their tentacles & using Bad Breath, exhaling a toxic breath on fighters, either poisoning them, stunning them, burying them, slowing them down, shrinking them, reversing their controls or straight up insta-KO'ing them.
Enderman

Enderman
Minecraft

Tall humanoids from The End that, if looked in the eyes or attacked, start screaming, chase after fighters & attack by teleporting, either beside a fighter to perform a close-ranged slash, above them with a powerful stomp or away to charge at them as well as picking up & tossing pieces of the ground at them.
Marauder

Marauder
DOOM

Demonic former Night Sentinels that remained loyal to Khan Maykr, chase after fighters, block with their shield, summon hellhounds to aid them & to distract them, slashing with, throwing it or shooting blade beams out of their axes & shooting their Super Shotguns if they get too close. They can take splash damage from explosives unless they're directly hit by them.
Tyrant

Tyrant
DOOM

Cybernetic demon lords tasked with overseeing the collection & extraction of sin-branded souls that fire missiles forward or make them rain from above, slash fighters or create a energy wave that travels along the ground with their energy blades, stomp the ground, creating an explosion or charge up & fire an incredibly powerful beam from their arm cannons. They can be left vulnerable if attacked from behind due to how slow they turn around or when they get distracted by weaker enemies.
Xenomorph

Xenomorph
Alien

Parasitic aliens that attack by slashing their claws or built-in blades, spit acidic blood, stabbing, grabbing, whipping or tripping fighters with their tails & coil up, extrude their quills & roll after them.
Predator

Predator
Predator

Alien hunters that start off invisible until they get hit or attack fighters by firing their shoulder cannons, dealing aura damage or spearguns, slashing with their wristblades or axes if they’re too close or throwing shurikens, Combisticks or Smart Discs.
Leaper

Leaper
Transformers

Decepticon brutes named after their main ability to travel & slash their blades, charge into fighters & leap into the air & slam into the ground, creating shockwaves, tripping fighters. They take more damage from behind as they have to get their blades out of the ground after attacking.

Bosses[]

Characters that are much larger, deal tons of damage, are immune to grabs & armor through all attacks. However, they're also generally slow & telegraph their attacks before using them, allowing for you a chance to dodge. They also make you do things like you're fighting another player to make sure you're using all your attacks & can combo their attacks into another one to reinforce combo DI, while still having big hit attacks that enforce survival DI. There are 50 bosses with 16 returning ones & 34 new ones. Bolded are new bosses, but only Metal Face, Dark Emperor, Yellow Devil, Metal Gear REX & Gruntilda are unbolded due to having appeared before as stage bosses or in Metal Gear REX & Gruntilda's case, part of the stage, which they still do.

Fury Bowser

Fury Bowser
Mario

Fury Bowser is the main antagonist of the Super Mario 3D World side campaign Bowser's Fury. A feral & ruthless form of Bowser that he took after letting his hatred of Mario consume him, which Galeem toke advantage of upon discovering this & coating him in black paint.
He's fought in Bowser's Castle either immediately in Final Smash & The Ultimate Choice or after fighting Bowser in some Classic Modes & his weakpoint is his stomach.
Attacks
  • Fire Breath: Shoots a stream of fire out of his mouth.
  • Ramming Headbutt: Does a ramming headbutt that causes an explosion.
  • Fury Bowser Punch: Punches forward.
  • Fireball: Shoots a series of fireballs out of his mouth.
  • Claw Slashes: Slashes with his claws, dealing darkness damage.
  • Flying Slam: Tries to grab a fighter & performs a flying suplex.
  • Whirling Fortress: Retracts into his shell before rolling on his side, doing electric damage.
  • Fury Bowser Bomb: Jumps into the air, tucks into his shell & slams the ground, releasing shockwaves & does ice damage, but can leave him vulnerable to being stomped on or to attacks that spikes or meteor smash.
  • Spike Rain: Shoots spikes from his shell & rains all around the stage, which can be used as platforms to attack him somewhere different.
Boss to in Classic Mode

MarioYoshiCaptain Falcon

Lord Fredrik

Lord Fredrik
Donkey Kong

Lord Fredrik is the main antagonist of Donkey Kong Country: Tropical Freeze. The leader of the Snowmads who was responsible for invading Donkey Kong Island & freezing it over, effectively claiming the island as their turf & to avenge Tiki Tong.
He's fought in Volcano Dome, the same level that you fight him in Donkey Kong Country: Tropical Freeze & can be footstooled if he does his Charge attack.
Attacks
  • Headbutt: Headbutts forward.
  • Horn Swing: Swings his horn at the fighters.
  • Charge: Charges at the fighters, though he does it several times in a row & gets faster as his health bar depletes, but can fall over afterwards, leaving himself vulnerable to attacks & can be stomped on his back when doing it.
  • Practice: Blows into his horn, causing an area of sound around himself to keep fighters away from him.
  • Ice Spikeballs: Blows into his horn & rains down several ice spikeballs to do ice damage.
  • Ice Dragon Rain: Blows into his horn & rains down ice dragons that freeze fighters if they hit them & turn the floor into ice, making it easier for him to hit them.
  • Lava Spouts: Ground pounds into the crust, causing lava spouts to erupt that do fire damage & destroys the part of the platform he was standing on for a bit before regenerating after a few seconds.
  • Ice Dragon Barrage: Shoots several ice dragons at fighters to freeze them.
Boss to in Classic Mode

Donkey KongDiddy KongKing K. RoolMonkey D. Luffy

Rayquaza
Pokémon

Rayquaza is a recurring Legendary Pokémon introduced in the Hoenn region. A dual-type Dragon/Flying Legendary Pokémon that usually dwells high in the ozone layer, so it can't be seen from the ground by anyone or anything, despite having fought Groudon, Kyogre & Deoxys.
Unlike in Brawl, where it was fought on the side of a lake, it's fought on top of the Sky Pillar & has a resistance to aerial attacks but takes 4x the normal damage from ice attacks.
Attacks

  • Aerial Ace: Ducks down & rushes to the other side of the stage.
  • Dragon Tail: Sweeps its tail across the ground.
  • Dig: Burrows underground, then bursts out of the ground.
  • Earth Power: Its eyes glow & then it creates an explosion at the location where the fighters were at that time.
  • Dragon Pulse: Sends a ball of electricity in front of itself, dealing electric damage.
  • Fly: Flies up slowly, then crashes into fighters while burrowing into the ground & then appears on the other side.
  • Thunder: Flies up in a tight circle & hits the fighters with a multi-hit lightning bolt, also dealing electric damage.
  • Extreme Speed: Flies up & then dashes back & forth near the ground, which is based off Extreme Speed.

  • Aerial Ace: Same as before.
  • Dragon Tail: Same as before but does it a few more times.
  • Twister: Whips up a vicious tornado to tear at fighters.
  • Dragon Pulse: Same as before but now shoots several.
  • Sky Drop: Tries to grab a fighter, takes them into the sky & then drops them.
  • Hyper Beam: Fires a powerful beam from its mouth.
  • Draco Meteor: Summons comets from the sky onto fighters.
  • Dragon Ascent: After soaring upward, it drops out of the sky at high speeds.

  • Boss to in Classic Mode

    PikachuLucarioLucina (SSBU)Robin

    Necrozma
    Pokémon

    Necrozma is a Legendary Pokémon introduced in the Alola region. A Psychic-type Legendary Pokémon who was once worshipped but was captured & tortured by the people of Ultra Megalopolis as a power source, resulting in a body made of its misassembled skeleton & gaining a constant search of light to regain everything that it lost, resulting in violent & painful rages in the presence of light.
    It's fought in the Ultra World, particularly on top of Megalo Tower, the area you fight it in Pokémon Ultra Sun & Ultra Moon & has resistance to psychic attacks but takes more damage from dark attacks in both forms as well as ice attacks as Ultra Necrozma.
    Attacks

    • Metal Claw: Slashes with its crystal claws.
    • Mirror Shot: Lets loose a flash of energy at fighters from its polished body.
    • Ground Pound: Slams into the ground, burying or meteor smashing fighters.
    • Charge Beam: Attacks with an electric charge, dealing electric damage.
    • Power Gem: Attacks with a ray of light that sparkles as if it were made of gemstones, dealing light damage.
    • Psycho Cut: Tears at fighters with blades formed by psychic power.
    • Prismatic Laser: Shoots powerful lasers using the power of a prism.
    • Photon Geyser: Attacks a fighter with a pillar of light.

  • Mirror Shot: Same as before, but stronger.
  • Smart Strike: Tries to stab a fighter with 1 of its sharp horns.
  • Dragon Pulse: Fires a shockwave from its mouth as a small thin beam.
  • Prismatic Laser: Same as before but does more damage.
  • Photon Geyser: Same as before but does more damage & can create more than 1.
  • Searing Sunraze Smash: Slams into the fighters with the force of a meteor, dealing fire damage.
  • Menacing Moonraze Maelstrom: Unleashes 6 blue beams that blast at fighters.
  • Light That Burns The Sky: Creates a massive ball of light that, if it hits a fighter or the ground, quickly gets larger, dealing heavy light damage.

  • Boss to in Classic Mode

    GreninjaIncineroarHatterenePenny Fitzgerald

    Ganon

    Ganon
    The Legend of Zelda

    Ganon is the main antagonist of The Legend of Zelda franchise. Ganondorf's more monstrous & feral true form that resembles a pig-like humanoid with a demonic presence to it.
    He's fought in the Ruins of Ganon's Castle & can only be damaged by attacking his tail, leaving him staggered if it's hit enough times.
    Attacks
    • Sword Slash: Does several sword slashes.
    • Upward Swing: Swings 1 of his swords upward.
    • Charge: Charges at fighters before jumping back into frame.
    • Spin Attack: Spins in place with his swords extended.
    • Fireball: Breathes a fireball that follows fighters, dealing fire damage.
    • Ground Pound: Leaps into the air & ground pounds.
    • Lightning Discs: Shoots a disc of lightning from his swords & shoots more as his health depletes, dealing electric damage.
    • Malice Beam: Fires a beam of malice from his mouth, dealing darkness damage.
    Boss to in Classic Mode

    LinkZeldaImpaThrall

    Marx

    Marx
    Kirby

    Marx is the main antagonist of Kirby Super Star & its remake Kirby Super Star Ultra. A jester who asked Kirby to help him end a war between the Sun & Moon that he caused, only to later steal his wish to Nova in order to gain control over Planet Popstar, but has since mellowed out.
    He's fought in Milky Way Wishes, the same place you fight him in both Super Star & Super Star Ultra & regains Arrows, the only attack that wasn't transferred into the original version.
    Attacks
    • Bouncing Eyes: Turns his eyes pitch-black in order to make them fall out of their sockets & bounce toward the fighters, dealing darkness damage when hit.
    • Fire Veins: Retracts his wings in order to spread veins throughout the areas to his sides, dealing fire damage on contact.
    • Shooter Cutter: Fires 4 cutters around himself several times.
    • Plant Uproot: Drops several seeds into the ground before sprouting as tall vines.
    • Arrows: Fires a barrage of arrows to 1 side.
    • Compound Eyebeams: Enlarge his eyes, to the point where they protrude out of their sockets, grow many pupils on them & shoot 5 lasers out of each eye as they turn.
    • Ice Bomb: Drops an Ice Bomb out of his mouth, freezing fighters, which goes in both directions when it hits the ground.
    • Flip Ultima Attack: Rises from the ground after following a fighter's shadows.
    • Blackhole: Splits himself in 2 symmetrical halves, forming a blackhole to suck fighters in.
    • Laser Beam: Spits a massive laser beam either at the top, middle or bottom of the screen.
    Boss to in Classic Mode

    DaisyWaluigiBandana DeeRayman

    Magolor
    Kirby

    Magolor is the main antagonist of Kirby's Return to Dream Land/Kirby's Adventure (Wii). An alien that tricked Kirby, Dedede, Meta & Dee into doing his bidding by putting up a friendly façade after they find him inside The Lor Starcutter, only to get corrupted by the Master Crown after having them defeat Landia for him, but has now changed his ways from opening a Kirby-themed theme park to becoming a shopkeeper.
    He's fought in Another Dimension Finale, the same place you fight him in Return to Dream Land/Adventure (Wii) & uses Star Shield at low health of his 1st phase to block weak attacks & reflect projectiles but breaks piece by piece if hit with a strong enough attack such as a fully charged Smash Attack.
    Attacks

    • Enemy Toss: Spawns & tosses 1 of the enemies at fighters.
    • Dark Matter Balls: Summons & tosses several massive balls of dark energy at fighters, dealing darkness damage.
    • Fireballs: Shoots several swirling fireballs out of his hands, dealing fire damage.
    • Dark Energy Spikes: Summons several dark energy spikes that protrude through the ground, dealing darkness damage.
    • Beam Cannon: Fires a Kamehameha-like beam at fighters.
    • Lor Starcutter: Summons his ship & sends it charging at fighters.
    • Blackhole: Create a rune that spawns a blackhole.

  • Screen Flip: Flips the screen upside down & vertically.
  • Charge: Opens portals everywhere & charges at fighters.
  • Dark Matter Balls: Same as before, but much bigger.
  • Portal Spikes: Creates several star-shaped inter-dimensional rifts in different locations, which protrude large spikes after a set amount of time.
  • Beam Cannon: Same as before, but much bigger & faster & now opens several rifts to have it fire out them at fighters.
  • Ultra Swords: Summons 2 versions of the Ultra Sword & slashes with them.
  • Monster Flame: Summons several huge fiery dragons which blasts across the screen, dealing fire damage.
  • Flare Beam: Creates 2 massive balls of energy with himself in 1 & fires both at fighters, dealing electric damage.
  • Grand Hammer: Summons a massive hammer & slams it into the ground, causing ice stalactites to fall & burying any fighter underneath his hammer.
  • Blackhole: Same as before but is bigger & the screen starts swirling.

  • Boss to in Classic Mode

    KirbyLynNarmayaRyu Hayabusa

    Mother Brain
    Metroid

    Mother Brain is the main antagonist of the Metroid franchise. An A.I. created by the Chozo but turned against them when the Space Pirates invaded Zebes, took control of them, improving their strategies & decided she could bring true order to the Omniverse by "resetting everything back to 0".
    She's fought in Tourian, the same place you fight her in both the original Metroid & Super Metroid & can be only be damaged by attacking her head when she's in her full body.
    Attacks

    • Rinkas: Spawns Rinkas to shoot at fighters.
    • Brain Blast: Gathers energy into her body to release a brain blast from her eye.
    • Lava Rise: Raises the lava on the floor, dealing fire damage.
    • Cannon: Activates the cannon in the stage to fire at the fighters.
    • Laser Brain Attack: Charges & fires a rainbow-colored laser beam from her eye.

  • Brain Blast: Same as before.
  • Bite: Bites forward.
  • Claw Slash: Slashes her claws at fighters.
  • Stomp: Tries to stomp on fighters, burying them.
  • Flare Wave: Releases a powerful stream of fire from her mouth that follows fighters.
  • Terror Claw: Jumps in the air, grabbing any airborne fighters, before crushing them, damaging anyone near her when she lands on the ground.
  • Napalm Mine: Drops a bomb on the ground that explodes, releasing waves of fire.
  • Laser Brain Attack: Same as before.

  • Boss to in Classic Mode

    Samus AranSephiroth (Smash)SS19 HaohmaruSpongeBob SquarePants

    Medeus
    Fire Emblem

    Medeus is the main antagonist of Fire Emblem: Mystery of the Emblem. A former prince of the Earth Dragons who was tasked with guarding the seal where the other Earth Dragons were held after obliging with Naga into becoming human unlike the rest but became furious on how humans looked down upon his race, so he formed the Dolhr Empire & enslaved humanity. He has resistance to light & dark attacks in both forms as well as fire attacks in his Dark Dragon form but takes more damage from ice attacks in both forms as well as electric attacks in his Dark Dragon form.
    He's fought in the Dolhr Empire, which is where you fight him in Mystery of the Emblem & can summon Knights, Generals & Earth Dragons to distract or overwhelm the fighters.
    Attacks

    • Claw Slash: Slashes his claws at fighters.
    • Dragonstone: Pulls out his Dragonstone & swings it to reflect projectiles.
    • Excalibur: Fires a blade of wind forward.
    • Fimbulventr: Shoots an ice funnel at fighters, freezing them.
    • Ragnarök: Casts devastating plumes of fire, dealing fire damage.
    • Bolting: Tries to strike a fighter with a lightning bolt, dealing electric damage.
    • Quake Σ: Fires a massive blast on the floor, dealing darkness damage.
    • Agnea's Arrow: Casts a swelting flame on a fighter, dealing fire damage.

  • Giant Fang: Bites at fighters.
  • Energy Drain: Inhales to try to drain a fighter’s energy, dealing darkness damage.
  • Claw Slash: Same as before but cover more distance.
  • Tail Swipe: Swipes his tail at fighters.
  • Hellfire: Shoots a large column of fire at fighters, dealing fire damage.
  • Dig: Digs into the ground & emerges above the fighters.
  • Flame Nebula: Shoots a large fireball with an area of effect explosion, dealing fire damage.
  • Dark Breath: Shoots a blast from his mouth, dealing darkness damage & lower a fighter's defenses.

  • Boss to in Classic Mode

    King DededeMarthErdrickElsa

    DJ Octavio

    DJ Octavio
    Splatoon

    DJ Octavio is the main antagonist of the Splatoon franchise. The leader of the Octarians who, having lost the Great Turf War a century ago, stole the Great Zapfish from Inkopolis twice, depriving Inklings of their power source, while giving his minions what they needed for surface conquest, despite being more preoccupied with getting back at Cap'n Cuttlefish.
    He's fought in Alterna, which is where he's fought in Splatoon 3, which does move & shift the battle goes on.
    Attacks
    • Sea Anemone: Tosses 1 of the sea anemone he uses to scratch the discs on his station.
    • Ink Trail: Rushes, while leaving a trail of purple ink.
    • Rocket Fists: Launches the giant metal fists on the Octobot King, which start spinning them at half health, but can be knocked back at him to damage him.
    • Ink Geysers: Causes geysers of purple ink to emerge from the ground.
    • Octotorpedoes: Fires off a barrage of missiles with faces resembling Octopods.
    • Lightning Strike: Fires off a lightning bolt from the bottom of the mech thanks to the Great Zapfish.
    • Octolaser: Fires extremely large sound waves made of his ink color from a massive megaphone-like cannon.
    • Octomissile: Launches a large, glowing bomb fired from the main cannon hidden behind his backdrop, which he'll try to punch back a few times if knocked back with a hit before getting staggered.
    Boss to in Classic Mode

    InklingOctolingDr. EggmanTravis Touchdown

    Andross
    Star Fox

    Andross is the main antagonist of the Star Fox franchise. A Cornerian scientist who researched biotechnology after developing a powerful hyper-spatial engine, which grew increasingly radical as time went on & was arrested & exiled to Venom, but suddenly re-surged with a Venomian empire 5 years later, initiating the Lylat Wars, resulting in James' death & now seeks out to take over the entire Lylat system & has clashed against the Star Fox team on many occasions.
    He's fought in Venom, the same place you fight him in Star Fox 64 & have to use cannons in the 1st phase of his battle due to being in the background.
    Attacks

    • Eyebeams: Shoots eyebeams out of his eyes.
    • Bite: Bites at the fighters.
    • Punch: Punches forward.
    • Hand Clap: Claps his hands together.
    • Staff Strike: Strikes with his staff.
    • Lightning Blasts: Shoots several lightning bolts with his staff.
    • Contact Mine: Spawns a Contact Mine that hovers in place until it explodes near a fighter.
    • Core Meltdown: A bunch of crystal-like panels fly towards him, creating a pillar, while unleashing beams of pink energy as the pillar spins.

  • Bite: Same as before.
  • Inhale: Inhales, attempting to suck in fighters before spitting them onto the ground.
  • Ring Wave: Fires a series of rings at fighters.
  • Tile Spit: Spits out a barrage of tiles out of his mouth.
  • Punch: Same as before.
  • Meteor Shower: Spits out a series of small meteors from his mouth.
  • Hand Clap: Same as before.
  • Orb Mines: Spawns several orb-shaped mines.

  • Eyebeams: Same as before.
  • Tendril Lash: Lashes with the tendrils from his brain.
  • Rush: Bum rushes into the fighters.
  • Eyeball Missiles: Shoots clones of his eyes out of his head like missiles.
  • Psychic Blast: Shoots psychic blasts.
  • Rainbow Eyebeams: Shoots rainbow eyebeams out of his eyes.

  • Boss to in Classic Mode

    Fox McCloudFalco LombardiWolf O'DonnellKrystal

    Hades
    Kid Icarus

    Hades is the main antagonist of Kid Icarus: Uprising. The God of Evil & the true ruler of Underworld who strives to take over creation & is known for using a combination of witty remarks & belittling insults when talking to & about others.
    He's fought in the Underworld, which is where the 1st part of his fight took place in Uprising & the platform moves around him as the fighters have to attack growths resembling smaller versions of his face that spawn on his body, severing his head & legs after destroying the ones on there after reaching half-health where his whole body can be damaged now once he grows a new head & legs.
    Attacks
    • Eyebeams: Fires 2 laser beams out of his eyes.
    • Mouth Blast: Fires a laser blast out of his mouth.
    • Clap: Claps his hands together to squash fighters.
    • Chest Drill: Spawns a drill on his chest & impales or shoots the fighters with it.
    • Fireball Shield: Summons shields to protect himself, which also shoot fireballs.
    • Cape Projectiles: Covers himself with his cape, while firing various projectiles from his back, then he'll unveil additional shots from under his cape.
    • Homing Lasers: Fires off several arrow-like lasers out of his back that home in on the fighters.
    • Twister: Summons a massive twister to pull the fighters in.
    • Devastation Ensemble: Fires off a barrage of homing missiles & lasers from the form of the same name.
    • Finishing Blow: Charges up a massive laser beam from his head before firing it.
    Boss to in Classic Mode

    PitPalutenaViridiZagreus

    Metal Face

    Metal Face
    Xenoblade Chronicles

    Metal Face is an antagonist of Xenoblade Chronicles & its remake Xenoblade Chronicles: Definitive Edition. A Faced Mechon used by a Homs obsessed with the Monado to attack Colony 9, seriously injuring Fiora & sending Shulk on his journey to the Bionis head who's a sadistic & smug brute, despite having a more skeletal & elegant appearance compared to other Mechon.
    He's fought in Sword Valley, the same place you fight him for the last time in both Xenoblade Chronicles & Xenoblade Chronicles: Definitive Edition with his attacks not being well-telegraphed or too quick to dodge, throughout the fighters have visions which give them hints to when they'll happen, leaving him vulnerable upon dodging the attack.
    Attacks
    • Murder Screw: Stabs the ground with 1 of his claws, dealing fire damage. The vision associated with this attack is an explosion.
    • Special Killing Claw: Slashes at the fighters with his claws, which poisons them. The vision associated with this attack is a flurry of slashes.
    • Last Resort: Does 2 slashes that stun fighters. The vision associated with this attack is 2 slashes.
    • Custom Dead Way: Rushes forward with his claws. The vision associated with this attack is a slash that covers a good distance of the stage.
    • Ether Spear: Spawns a spear made of Ether & stabs it at fighters. The vision associated with this attack is an Ether spear that lands into the ground.
    • Dash: Flies into the air & rushes at fighters from the background of the arena. The vision associated with this attack is a brush of wind that comes from the background.
    • Hell Spin Venom: Spins around with his claws out, which poisons fighters. The vision associated with this attack is a claw slash that spins in a circle.
    • Jet Form: Same as Dash, but much faster & can also fire laser blasts while rushing. The vision associated with this attack is a faster version of the Dash vision that has laser blasts coming out to differentiate them.
    • Custom Grand Shot: Hovers above the arena & blasts fighters with a massive laser beam in a sweeping motion or from 1 side, which paralyzes them. The vision associated with this attack is a laser beam that goes in a sweeping motion or from 1 side.
    Boss to in Classic Mode

    ShulkPyra & MythraStarscream

    Dr. Coyle
    ARMS

    Dr. Coyle is the main antagonist of ARMS. The head of ARMS Laboratories & Hedlok's creator responsible for many of the technological advancements that made the ARMS Grand Prix possible who's obsessed with ARMS research & has even experimented on herself, which gave her a set of ARMS of her own in the form of Tesla coils.
    She's fought in Sky Arena, the same place you fight her if you played the arcade mode on Level 6 or 7 difficulty unless you were playing as her & turns invisible at the end of the 1st phase of her fight & does it again as she's close to defeat.
    Attacks

    • Slapamander: Equips the Slapamanders & lashes them forward from 1, 2 or 3 arms, dealing fire damage.
    • Boomerang: Equips the Boomerangs & launches them forward from 1, 2 or 3 arms.
    • Parabola: Equips the Parabolas & launches them forward from 1, 2 or 3 arms, deflecting projectiles & dealing electric damage.
    • Tribolt: Equips the Tribolts & shoots them forward from 1, 2 or 3 arms, dealing electric damage.
    • Guardian: Equips the Guardians & launches them forward from 1, 2 or 3 arms, which blocks all attacks & deals electric damage.
    • Blorb: Equips the Blorbs & launches them forward from 1, 2 or 3 arms, covering the screen with a blue goo for a short time.
    • Brrchuk: Equips the Brrchuks & launches them forward from 1, 2 or 3 arms, freezing fighters, which is based off Brrchuks.
    • Ice Dragon: Equips the Ice Dragons & fires a beam of ice from 1, 2 or 3 arms, freezing fighters.
    • Lokjaw: Equips the Lokjaws & launches them forward from 1, 2 or 3 arms, shooting fireballs out of them.

  • Slapamander: Same as before, but with 6 arms.
  • Boomerang: Same as before, but with 6 arms.
  • Parabola: Same as before, but with 6 arms.
  • Tribolt: Same as before, but with 6 arms.
  • Guardian: Same as before, but with 6 arms.
  • Blorb: Same as before, but with 6 arms.
  • Brrchuk: Same as before, but with 6 arms.
  • Ice Dragon: Same as before, but with 6 arms.
  • Lokjaw: Same as before, but with 6 arms.
  • Rush: Shoots a blast from Hedlok's mouth, which creates an area-of-effect explosion that can also hurt her if she’s too close to it.

  • Boss to in Classic Mode

    Bowser Jr.IsabelleMin MinShantae

    Giygas
    MOTHER

    Giygas or Giegue is the main antagonist of MOTHER & Earthbound. The Universal Cosmic Destroyer who, like Ness, wields PSI, was raised by foster parents, George & Maria & was assigned by his people to remove PSI from Earth, because George studied his powers without their permission, which led to him becoming corrupted.
    He's fought in The Cave of the Past, the same place you fight him in Earthbound & in the 2nd Phase, fighters start taking damage continuously through the battle & receive knockback at regular intervals, which he'll take advantage of & have to free people in pods spread around the stage so they can help them pray against him, causing him to take more damage overtime & decrease the damage being token by the fighters until he's defeated.
    Attacks

    • Headbutt: Headbutts a fighter.
    • Swipe: Swipes his arms at fighters.
    • Sweep Kick: Does a sweep kick.
    • Tail Lash: Lashes his tail at fighters.
    • PK Freeze: Shoots a ball of ice that freezes opponents.
    • PK Fire: Shoots a lightning bolt that deals fire damage.
    • PK Thunder: Shoots a ball of lightning that deals electric damage.
    • PSI Magnet: Conjures a forcefield that heals from energy projectiles.

  • Bite: Bites the fighters.
  • Rush: Rushes at the fighters.
  • PSI Fire Ω: Shoots several lightning bolt-like projectiles that burst into flame.
  • PSI Freeze Ω: Shots several snowflake-like blasts of PSI energy that freeze the fighters.
  • PSI Thunder Ω: Summons several yellow lightning bolts.
  • PSI Rockin’: Fires a psychokinetic wave generated by concentration.
  • PSI Starstorm: Summons a shower of falling stars that follow the fighters.
  • Incomprehensible Attack: Fires off a massive black shockwave that does huge knockback.

  • Boss to in Classic Mode

    MewtwoNessLucasKlonoa (Smash)

    Dark Emperor

    Dark Emperor
    Find Mii

    Dark Emperor is the main antagonist of Find Mii/StreetPass Quest II. A version of the Dark Lord who plans to swallow up all the light in the Omniverse, transforming it into a land of darkness.
    He's fought in the Castle of Darkness from Find Mii II/StreetPass Quest II, which is what the Find Mii stage is based off.
    Attacks
    • Bite: Bites a fighter.
    • Headbutt: Headbutts a fighter.
    • Status Effect: Roars to inflict the poison or flowery status effect on a fighter.
    • Claw Slash: Slashes the fighters with his claws.
    • Shadow Ball: Fires a ball of shadow energy at a fighter, dealing darkness damage.
    • Rush: Rushes at fighters.
    • Cage Swing: Grabs the cage in the stage & slams them down on a fighter.
    • Earthquake: Destroys part of the stage, which will respawn after a little bit.
    Boss to in Classic Mode

    Mii BrawlerMii SwordfighterMii Gunner

    Chaos
    Sonic The Hedgehog

    Chaos is the main antagonist of Sonic Adventure & a minor antagonist of Sonic Forces. A Chao that was mutated by the Master Emerald & went on a rampage when the Chao were attacked by Pachacamac's clan but was sealed inside by Tikal until Eggman released him.
    He's fought in Station Square, the same place you fight him in Adventure's Last Story & in the 2nd Phase, fighters have to attack his head & neck to damage him.
    Attacks

    • Chaos Combo: Extends his arm forward, then does a downward jab & then slams his arm down.
    • C. Double Stab: Plunges his arm into the ground & creates a large sweeping tentacle.
    • Upper Chaos: Plunges his arm into the ground, causing a fountain to spring up.
    • Squash Roll Attack: Transforms into a water ball as he rolls into a fighter.
    • Chaos Impact: Enlarges his hands & claps them forward.
    • Chaos Shot: Fires a water projectile forward that explodes.
    • Water Rain: Conjures several water balls & make them all over the stage.

  • Bite: Bites at fighters.
  • Tentacle Sweep: Sweeps 1 of his tentacles forward.
  • Energy Projectiles: Fires several energy projectiles from his spires.
  • Road Slam: Grabs 2 pieces of a road & tries to slam them into fighters.
  • Building Debris: Grabs a piece of a building & tosses it at fighters.
  • Waterspouts: Conjures several waterspouts before knocking them into fighters.
  • Water Beam: Fires a water laser beam from low to high.

  • Boss to in Classic Mode

    SonicTailsCrazy DaveBumblebee

    Yaldabaoth

    Yaldabaoth
    Persona

    Yaldabaoth is the main antagonist of the original version of Persona 5. The Conductor of the Conspiracy who sponsored the Phantom Thieves as a thought experiment to see if their salvation of the world as is or if Crow's desire to destroy & recreate the world was stronger.
    He's fought in the Day of Reckoning, the same place you fight him in both 5 & Persona 5 Royal & fighters have to wrestle control of the populace from him by attacking the arms of him of holding the Bell of Declaration, Gun of Execution, Sword of Conviction & Book of Commandments, which do respawn until his attacks barely damaged them after reaching 10% of his health.
    Attacks
    • Gospel: Smacks fighters with the Bell of Declaration.
    • Shoot Up: Fires 3 shots from the Gun of Execution.
    • Arrow of Light: Fires a massive arrow of light.
    • Sword of Judgment: Slashes with the Sword of Conviction.
    • Agidyne: Shoots a fireball from the Book of Commandments, dealing fire damage.
    • Bufudyne: Shoots ice shards from the Book of Commandments, freezing fighters.
    • Ziodyne: Commands a lightning bolt from the Book of Commandments, dealing electric damage.
    • Rays of Control: Fires several blasts of light.
    Boss to in Classic Mode

    JokerPhoenix Wright (Smash)Homura AkemiSpider-Man

    Yellow Devil

    Yellow Devil
    Mega Man

    Yellow Devil is a a recurring boss in the Mega Man franchise. A robot created by Wily as his 1st combat robot whose body consists of yellow goo-like shape-memory alloy parts that can separate & form anything seamlessly & controlled by its eye.
    It's fought in Wily Castle, particularly the Fortress Core & its eye is the weakpoint, not helped by how it can disappear or move around its body.
    Attacks
    • Eye Blast: Fires several laser blasts from its eye.
    • Wily Machine 1: Transforms into the Wily Machine 1 from the original Mega Man & fires spiraling energy balls.
    • Yellow Blocks: Forms several yellow blocks from itself & throws them into the air & drop them.
    • Wily Machine 3: Transforms into the Wily Machine 3 from Mega Man 3 & strikes its legs down on the fighters.
    • Reforming Rush: Splits itself into blocks & rushes at the fighters before reforming at the other side, though it does get faster as its health depletes.
    • Wily Machine 6: Transforms into the Wily Machine 6 from Mega Man 6 & will either slam the ground, causing shockwaves & burying fighters or ram into them.
    • Speed Gear Clones: Activates its Speed Gear & transforms into clones of all of the fighters, 1 of them having the eye always exposed as it runs around the stage & quickly fall 1 at a time, covering the whole area except for the opposite corner from where the 1st one appeared & reassembles offscreen & drops into the room fully formed.
    • Eyebeam: Fires a Kamehameha-sized eyebeam after charging.
    Boss to in Classic Mode

    OlimarArle NadjaMega ManZero

    M. Bison
    Street Fighter

    M. Bison or Vega in Japan is 1 of the main antagonists of the Street Fighter franchise. The head of Shadaloo who, after murdering his master, sought out other practitioners to defeat & learn their techniques to reinforce his title as the strongest martial artist in the world.
    He's fought in the Temple Hideout, his home stage from all versions of Street Fighter II & when at half health, he transforms into Shin Bison, begins coursing with Pyscho energy & giving all of his attacks a boost in speed & power.
    Attacks
    • Psycho Power Ball: Throws a ball of Psycho energy at the fighters, dealing Aura damage.
    • Hell Attack: Performs 2 jumping punches with his fists infused with Psycho Power.
    • Head Press: Leaps into the air & tries to land perfectly on his opponent's head in a standing position with his arms folded.
    • Double Knee Press: Performs a forward somersault with his legs outstretched, kicking fighters twice.
    • Bison Warp: Folds his arms, chuckles a little, glows a pinkish-purple hue & teleports to another location.
    • Psycho Inferno: Raises his hands, causing a pillar of Psycho Power to erupt from the ground in front of himself, dealing Aura damage.
    • Somersault Skull Diver: Leaps into the air & tries to land perfectly on the fighter's head in a standing position with his arms folded & then backflips off again almost immediately & strike them with a Psycho Power-infused fist, dealing Aura damage.
    • Psycho Punisher: Crouches down with his fingers "clawed", jumps towards his opponent & stomps hard on the ground right below & catches a fighter by the head with 1 hand, gathers some Psycho Power in his other hand & drives the same fist straight into their stomach & then bursts, dealing Aura damage.
    • Psycho Field: Conjures a small, slow-moving purple sphere that circles around the fighter before hitting them, dealing Aura damage.
    • Psycho Crusher: Charges his right hand with Psycho Power, then surrounds himself with the energy while spiraling himself through the air towards his opponent, similar to a torpedo whilst holding out his palm to 'crush grind' into fighters.
    Boss to in Classic Mode

    Kazuma KiryuRyuKenChun-Li

    MHW-Deviljho Render 001

    Deviljho
    Monster Hunter

    Deviljho is a reoccurring monster that was introduced in Monster Hunter 3. A surprisingly fast & aggressive Brute Wyvern known for wandering vast distances no matter what terrain in search of prey because of the extreme amount of energy its body consumes, prone to eating prey alive to waste no time in replenishing its energy.
    It's fought in the Ancient Forest, 1 of the locations it could appear in Monster Hunter: World & can be left stunned if hit with a Deku Nut & can get buried if it runs into a pitfall, leaving itself vulnerable.
    Attacks
    • Bite: Tries to bites a fighter.
    • Stunning Roar: Roars loudly, which sounds like a bomb explosion, stunning fighters & leaves their ears bleeding.
    • Head Slam: Slams its head into the ground.
    • Wild Swing: Grabs a fighter & tries to swing them into another one several times.
    • Stomp: Tries to stomp on fighters, burying them if successful.
    • Side Charge: Charges & swings its tail.
    • Jump Attack: Jumps a great distance & does a somersault before kicking as its lands.
    • Feeding Time: Bites down the fighters, replenishing its health.
    • Suplex: Grabs a fighter & does a suplex.
    • Dragon Breath: Fires its Dragon Breath in a sweeping motion, dealing darkness & electric damage.
    Boss to in Classic Mode

    Piranha PlantDuck HuntMonster HunterGeese Howard (Smash)

    Nemesis
    Resident Evil

    Nemesis is the main antagonist of Resident Evil 3 & its remake. A Tyrant created by Umbrella Corporation that's smart enough to use ranged weapons & tasked to kill every member of Raccoon Police Department's Special Tactics And Rescue Service (STARS).
    He's fought in Raccoon City where he spent the most time pursuing Jill in both versions of 3 & the fighters have to wait for the Ferromagnetic Infantry-use Next Generation Railgun, which is dropped off onto the stage except in Final Smash, to charge to damage him in the 3rd Phase of his battle.
    Attacks

    • Stunning Roar: Roars, which stuns fighters too close to him.
    • Haymaker: Does 2 haymakers.
    • Kick: Kicks forward.
    • Tentacle Grab: Unsheathes a tentacle from his hand & shoots it out to grab a fighter closer to him.
    • Nemesis Parasite: Grabs a fighter & infects them with a Nemesis parasite, which does continuous damage.
    • Flamethrower: Pulls out a flamethrower & shoots a stream of fire from it horizontally or vertically, dealing fire damage.
    • Bludgeon: Whacks a fighter with a damaged version of his flamethrower.
    • Rocket Launcher: Pulls out a rocket launcher & fires a homing rocket indicted with a tractor beam.

  • Stunning Roar: Same as before.
  • Claw Slash: Slashes forward.
  • Claw Slam: Slams a hand into the ground, tripping fighters.
  • Tentacle Grab: Same as before.
  • Tentacle Lash: Lashes his tentacle forward.
  • Charge: Charges forward.
  • Lunge: Lunges at fighters.
  • Background Lunge: Runs across the background & lunges back into the foreground.

  • Stunning Roar: Same as before.
  • Tentacle Lash: Same as before.
  • Claw Slash: Same as before.
  • Claw Slam: Same as before.
  • Charge: Same as before.
  • Acid Launch: Launches balls of acid at fighters.
  • Tendril Travel: Plants tendrils that burst in & out of the floor.
  • Debris Toss: Picks up & tosses a piece of debris at fighters.

  • Boss to in Classic Mode

    LuigiLittle MacIsaacNightmare

    Metal Gear REX

    Metal Gear REX
    Metal Gear

    Metal Gear REX is a recurring weapon in the Metal Gear franchise. A Metal Gear prototype that was developed by DARPA, ArmsTech & Livermore National Labs from the army & used by Liquid Snake before being succeeded by the Metal Gear RAY.
    It's fought in the Metal Gear REX Hanger, the same place you fight it in all version of Metal Gear Solid & the radome being its weakpoint.
    Attacks
    • Bite: Tries to bite & slam a fighter.
    • Stomp: Tries to stomp on fighters.
    • Kick: Kicks 3 times.
    • Bulletstorm: Shoots a barrage of bullets at fighters.
    • Charge: Does a short charge.
    • Missile Barrage: Launches several AGM-114P anti-tank missiles at fighters.
    • Ground Pound: Leaps into the air & ground pounds.
    • Laser Cannon: Fires a massive laser beam.
    • Rail Gun: Aims its rail gun & fires a stealth warhead at fighters.
    Boss to in Classic Mode

    SnakeHomer SimpsonHeavyProfessor Layton

    Dracula
    Castlevania

    Dracula is the main antagonist of the Castlevania franchise. Alucard's father who fell into madness after the death of Elisabetha, seeing humanity as a cesspit of hatred & lies & became a vampire thanks to the powers of the Crimson Stone.
    He's fought in Dracula's Castle, particularly his Throne Room, which is the same place you fight him in all of the Castlevania games that he appears in & can take only damage to his head in the 1st phase of his fight & takes less damage from darkness-based attacks before he transforms into his demon form for his 2nd Phase where you could now hit his entire body.
    Attacks

    • Drink Toss: Tosses a glass of blood at fighters that explodes into a flame pillar, dealing fire damage.
    • Bad Moon: Transforms into a swarm of bats & rushes at fighters.
    • Soul Steal: Disappears for a brief instance & tries to grab a fighter, bites into them, healing him & tossing them into another one.
    • Hellfire: Opens his cape & fires a spreadshot of fire, also dealing fire damage.
    • Fatal Rain: Points into the air & shoots several energy shots that rain down.
    • Dark Inferno: Opens his cape & fires several fiery balls of darkness, dealing darkness damage.
    • Clockwise/Counter-Clockwise Dark Inferno: Fires several maroon & blue fiery balls of darkness in a clockwise or counter-clockwise motion, also dealing darkness damage.
    • Flame Pillars: Conjures up several pillars of flame, also dealing fire damage.

  • Claw Swipe: Swipes with his claws either once or in a combo.
  • Dark Claw: Does a wide overhead swing with his claws, dealing darkness damage.
  • Fireballs: Shoots 3 fireballs which explode upon contact with fighters, dealing fire damage.
  • Electric Wave: Fires a wave of electricity, dealing electric damage.
  • Ghost Chaser: Shoots 3 purple ghost-head blasts that fly into the air before zeroing in on fighters, poisoning them.
  • Jumping Slam: Leaps into the air, attempting to land on fighters.
  • Shockwave Punch: Jumps up & slams his fist in the ground, causing a shockwave.
  • Demonic Megiddo: Creates a massive dome-like explosion around himself, also dealing darkness damage.

  • Boss to in Classic Mode

    PeachSimon BelmontPac-ManScrooge McDuck

    Manus

    Manus
    Dark Souls

    Manus, Father of the Abyss is a boss from the Dark Souls DLC Atorias of the Abyss & the true main antagonist of the Dark Souls franchise. A man in search of the broken pendant whose humanity went out of control after the people of Oolacile were convinced by Darkstalker Kaathe into tampering with his grave, turning his soul & corpse into a monster & creating the Abyss, which turned the residents into hideous monsters themselves, causing him to want to send the entire world into it as revenge.
    He's fought in The Abyss, the same place you fight in the Artorias of the Abyss expansion pack for the original Dark Souls, has super armor to light attacks & starts using his magic attacks at around 50% health.
    Attacks
    • Arm Slam: Briefly holds up his shadowy limb then brings it down at fighters.
    • Triple Swing: Swings his catalyst thrice.
    • Back Swipe: Twist his arm all the way around to defend his back.
    • Uppercut: Does an uppercut.
    • Dark Orb Barrage: Uses the Catalyst to cast a barrage of Dark Orbs that home in on fighters & deal darkness damage.
    • Arm Sweep: Sweeps his free arm around.
    • High Jump Slam: Jumps high above the fighters & then slams down with his catalyst & hand.
    • Berserk Combo: Lets out a quick scream & then performs 4 swipes & 2 downward smashes.
    • Abyss Rain: Casts a dark sorcery where multiple Dark Orbs appear in the air above & rain down around him, dealing darkness damage.
    • Abyss Cage: Dark orbs propagate from above him, surrounding the entire arena before homing back in on him, dealing darkness damage to fighters caught.
    Boss to in Classic Mode

    Dark SamusBylethSolaireOrcane

    Frieza
    Dragon Ball

    Frieza is a recurring antagonist in the Dragon Ball franchise. A tyrannical overlord who takes great delight in slaughtering & destroying others, particularly on a massive scale, despite destroying Planet Vegeta out of paranoia of Super Saiyans.
    He's fought in Planet Namek, the same place Goku fought him in the Frieza Saga from Dragon Ball Z & after reaching half-health, he becomes Golden Frieza, boosting the damage & speed of his attacks.
    Attacks

    • Light Combo: Does a short-ranged body blow, then an upward kick & then fires a small invisible blast that telekinetically lifts a fighter up into the air & creates an explosion that sends them upward.
    • Tail Swing: Strikes twice in midair with his tail.
    • Backbreaker: Grabs the opponent by his tail & punches them in the back several times.
    • Debris Toss: Lifts up multiple rocks with telekinesis & fires them forward.
    • Death Slash: Swipes his hand forward & unleashes a large explosion from the ground.
    • Death Beam: Fires a beam from his finger.
    • Warped Smash: Teleports a set distance forward or behind a fighter & shoots an energy blast down at a 45° angle.
    • Death Saucer: Creates 2 energy disks in each hand & throws them forward across the screen, dealing darkness damage, which can also hurt him too if he’s too close.
    • You Might Not Survive This: Creates a large crackling ball of energy beneath him & shoots it down at a 45° angle.
    • Death Ball: Charges up a large, black/purple ball of energy & fires it toward the ground at a 45° angle, dealing darkness damage.

  • Light Combo: Same as before.
  • Death Slash: Same as before.
  • Warp Smash: Same as before.
  • Golden Death Beam: Fires a more powerful version of the Death Beam.
  • Death Saucer: Same as before.
  • Grand Death Beam: Fires out of all his fingers that home in on fighters.
  • Golden Spike: Fires a more powerful version of the Death Cannon.
  • Golden Death Ball: Fires a more powerful version of the Death Ball.
  • Cage of Light: Fires his Grand Death Beams in several directions, creating a "cage" that deals electric damage if fighters touch them.
  • Earth Breaker: Presses his palms into the earth, causing beams of fire to spew from below, dealing fire damage.

  • Boss to in Classic Mode

    RidleyAkumaGokuSpyro

    Safer Sephiroth

    Safer Sephiroth
    Final Fantasy

    Safer Sephiroth is a boss from the original Final Fantasy VII. Sephiroth's final form that he took during his final battle with Cloud & his group after absorbing enough energy from the Livestream that emerged after he summoned a meteor to hit the planet.
    He's fought in Northern Cave, the same place you fight him in the original VII either immediately in Final Smash & The Ultimate Choice or after fighting Sephiroth in some Classic Modes.
    Attacks
    • Wall: Surrounds his main body with a barrier that reduces damage & reflects projectiles for a minute.
    • Wing Strike: Strikes with his wing.
    • Murasame Slash: Slashes with the Murasame a few times.
    • Firaga Wall: Summons three pillars of fire underneath the fighters, dealing fire damage.
    • Beam Burst: Fire multiple beams of light 3 times.
    • Pale Horse: Fires a blue energy blast at the fighters.
    • Quanton Light: Fires an electric blast at the fighters, dealing electric damage.
    • Lifestream: Sends ethereal streams from the Lifestream after the fighters.
    • Super Nova: Launches Meteor at the fighters, either putting them to sleep, flowering them, reversing their controls, stunning them, slowing them down or launching them further than usual as well as dealing darkness damage.
    Boss to in Classic Mode

    MedusaDio BrandoCloud Strife (Smash)Sora (Smash)

    Rugal
    The King of Fighters

    Rugal Bernstein is a recurring boss in The King of Fighters franchise. 1 of the most feared people in the criminal underworld due to his silver tongue & fighting abilities, though he gained some of Orochi's power after Goenitz gouged out his right eye.
    He's fought in Black Noah, the same place you fight him in both The King of Fighters '94 & The King of Fighters '98 & after reaching half-health, he becomes Omega Rugal, gaining a speed & power boost as well as using Rugal Execution & Destruction Omega upon almost being defeated.
    Attacks

    • Punch: Does 2 cross punches & then a downward punch.
    • Side Kick: Does a side kick.
    • Jump Kick: Does a jump kick forward.
    • Dark Barrier: Conjures a barrier to block attacks & reflect projectiles.
    • Reppuken: Sends a energy wave along the ground.
    • Genocide Cutter: Does a upward arcing kick.
    • Kaiser Wave: Launches a wave of chi energy forward.
    • God Press: Grabs & slams a fighter into a corner.

  • Reppuken: Same as before, but bigger.
  • Gigantic Pressure: Same as God Press, causes the iconic Orochi skull pillar to emerge after.
  • Eyesweep: Fires an eyebeam in either an upward or downward arc.
  • Dead End Spinner: Tries to stomp on a fighter & spins onto them.
  • Kaiser Wave: Same as before, but faster.
  • Gravity Smash: Fires a large energy projectile that crumples fighters.
  • Dark Genocide: Does an upward arcing kick & then another launching kick upward.
  • Rugal Execution: Injects his hand into a fighter to overload them with green fire, poisoning them.
  • Destruction Omega: Tries to grab a fighter & does a pummel combo that ends with Dark Genocide.

  • Boss to in Classic Mode

    Terry BogardKyo Kusanagi KOF XVIori Yagami KOFXVKatsuragi

    Shao Kahn

    Shao Kahn
    Mortal Kombat

    Shao Kahn is the main antagonist of the Mortal Kombat franchise. The former God Protector of Outworld & adviser to Onaga who he poisoned, began to drain its energies, turning it into a barren wasteland & continued to add lesser realms to Outworld, either through direct conquest or through Mortal Kombat.
    He's fought in Kahn Coliseum, the same place you fight him in Mortal Kombat (2011)/9's arcade mode, all his attacks have super armor as well as coming very fast & can occasionally taunt by saying "It's official. You suck!", especially after he hits a fighter with any of his attacks, leaving him vulnerable.
    Attacks
    • Shoulder Charger: Shoulder rams into fighters with a shadow trail following behind him.
    • Merciless Spear: Crouches down to his knees & throws a spear at the fighters.
    • Uplifting Knee: Performs a rising knee strike with a streak following behind him.
    • Emperor's Shield: Creates an energy shield to either block physical attacks or reflect projectiles. 
    • Hammer Lunge: Summons his Wrath Hammer & smashes it into the ground, tripping fighters if they're too close.
    • Hammer Dance: Summons his Wrath Hammer & violently swings it around for a combo attack.
    • Explosive Ball: Fires a green star like fireball from his mouth & eyes, dealing fire damage.
    • Soul Drain: Rushes toward a fighter & grabs them by the throat, lifting them above him & drains their soul, damaging them while healing him before choke-slamming them into the ground.
    • Soulnado: Conjures up a Soulnado & sends it at the fighters, insta-KO'ing anyone hit by it.
    Boss to in Classic Mode

    GenoScorpionKratosAhri

    The Devil
    Cuphead

    The Devil is the main antagonist of the Cuphead franchise. The owner of The Devil's Casino & the ruler of Inkwell Hell who sends Cuphead & Mugman on their journey to collect all the soul contracts of the residents of Inkwell Isle after winning a bet with Cuphead & fought them when they refused to give him the contracts.
    He's fought in One Hell of a Time, the same place you fight him in Cuphead if you don't give him the soul contracts.
    Attacks

    • Trident Strike: Strikes the fighters with his trident.
    • Tail Swipe: Swipes his tail forward.
    • Crystal Balls: Creates 4 crystal balls that bounce around the stage erratically.
    • Fireballs: Creates 5 fireballs with eyes that moving left to right & back, dealing fire damage.
    • Hexa Fireballs: Creates 6 fireballs fixed in a hexagon formation, which home in on fighters, also dealing fire damage.
    • Spider: Grows 4 extra arms & detaches his head as his head grows 4 extra eyes, 2 smaller horns & 4 small legs to resemble a spider & slams down 3 times.
    • Ram: His head becomes a ram & he extends his arms from both sides to crush any fighter in the middle.
    • Serpent: His head becomes a draconic serpent & extends to either side as a means to corner fighters.

  • Bite: Bites a fighter.
  • Poker Chips: Rains down flaming poker chips from the sky.
  • Eyebeams: Fires several eyebeams on fighters.
  • Homing Demons: Summons a group of small, blue-winged demons that home in on fighters.
  • Fiery Axe: Joins his eyes into 1 & summons a fiery axe that moves in a spiral motion.
  • Skull Spitting Demons: Summons 2 Fat Demons from both sides to shoot skulls at fighters, but can be defeated.
  • Bat Bomb: Spawns a bat bomb is created from 1 eye & spawned through either his left or right ear, depending on the eye he spawns them in, which then explodes.

  • Boss to in Classic Mode

    Ring Fit TraineeBill RizerCupheadReimu Hakurei

    Gruntilda

    Gruntilda
    Banjo-Kazooie

    Gruntilda is the main antagonist of the Banjo-Kazooie franchise. A old hag & witch who believes she's the most beautiful woman out there & kidnaps Tooty to steal her youth & beauty when proven wrong & like K. Rool, gained a strong desire of revenge after being defeated by Banjo & Kazooie.
    She's fought in her lair, particularly at the top, which is where you fight her in the original Banjo-Kazooie.
    Attacks
    • Fireball: Shoots a fireball from her wand.
    • Lardmaster Rush: Flies down fast & tries to impale fighters with the teeth on her broom.
    • Toxic Gas: Fills the air with poison gas, which poisons fighters in an certain area.
    • Electric Bolt: Shoots a bolt of electricity from her wand.
    • Homing Spell: Fires a magic blast that homes in on a fighter.
    • Shield: Temporarily gains a shield which protects her from projectiles.
    • Airborne Mines: Conjures several mines in the air.
    • Hag-1: Spawns the Hag-1, which charges into fighters.
    • Baddest Spell: Fires a massive magic blast.
    • Big-O-Blaster: Spawns the Big-O-Blaster & fires a blast around the stage.
    Boss to in Classic Mode

    Captain ToadBanjo & KazooieShrekPopeye

    Icon of Sin
    DOOM

    Icon of Sin is the main antagonist of DOOM 2 & DOOM: Eternal. The son of the Night Sentinel Commander who was damned to be resurrected like this after he made a pact & grows stronger the longer he's on Earth, destroying it & creating a black hole that would drag the whole dimension he's in into Hell if left alone.
    He's fought in Final Sin, the same place you fight him in Eternal & after taking enough damage, a piece of armor will break or flesh will be shredded off where he can't be damaged in that spot anymore until he's defeated, depending on which body part was hit.
    Attacks
    • Punch: Tries to punch a fighter.
    • Fireball: Shoots fireballs from the pentagram on his head, dealing fire damage.
    • Fist Slam: Does an overhead one-handed ground slam, burying any fighters hit.
    • Slam: Tries to slam into a fighter.
    • Zap Field: Opens a hand & fires an electric ball, electrifying a part of the stage & dealing electric damage if fighters are standing there.
    • Tackle: Tries to tackle a fighters.
    • Flamethrower: Sprays fire from his hands, temporarily igniting the floor & also dealing fire damage.
    • Meteor Shower: Calls down a shower of meteors that bombards the area, leaving pools of fire on impact, also dealing fire damage if any fighters step on them.
    • Argent Beam: Gathers energy around his forehead as a high-pitched buzzing sound plays before firing a massive ray of energy from it.
    Boss to in Classic Mode

    Kazuya Mishima (Smash)GodzillaDoom SlayerJunko Enoshima

    W.D. Gaster

    Gaster
    Undertale

    W.D. Gaster is the main antagonist of the Undertale franchise. The former Royal Scientist & the creator of Sans, Papyrus, the Gaster Blasters & the Core who was trapped in a void after an accident at the Core with Sans & became forgotten over time because of timeline resets, causing him to go insane out of loneliness & discovered Galeem & Dharkon's existence as well as who he was originally part of.
    He's fought in the True Lab & the fighters have to free the SOULs to weaken him.
    Attacks
    • Haymaker: Sends 1 or both of his extra-large hands to punch the fighters.
    • Justice: Fires several yellow shots out of the hands that deal light damage.
    • Hand Slam: Slams 1 or both large hands down on fighters, burying them.
    • Patience: Summons light blue energy strings from the fingers of both large hands to lash at fighters, dealing aura damage.
    • Kindness: Forms a green barrier around himself to negate physical attacks & reflect ranged attacks or around fighters to crush them.
    • Hand Grab: Sends 1 or both large hands to grab a fighter before either flicking them away, crushing them, tossing them away or grinding them across the ground.
    • Bravery: Both sets of hands flash & several pellets appear on the stage, before turning orange & exploding, dealing fire damage.
    • Integrity: Conjures & tosses several dark blue energy sawblades from both sets of hands, dealing ice damage.
    • Perseverance: Tosses black & purple versions of any projectiles he sees if the large hands are glowing purple & fires them back at fighters, dealing darkness damage.
    • Wingdings: Turns the screen around a few times & sends a barrage of wingdings raining down.
    • Determination: Summons several large Gaster Blasters that fires black & red Fission beams, dealing electric damage.
    Boss to in Classic Mode

    Sucy ManbavaranCrash BandicootSansThe Beheaded

    Slender Man

    Slender Man
    Creepypasta

    Slender Man is a creature that originates from the Creepypasta mythos & the main antagonist of the Slender franchise. A thin unnaturally tall humanoid with a featureless head & face, several tentacles & wearing a black suit known for stalking, abducting or traumatizing people who see him, particularly children.
    He's fought in Slender Woods, which is based off the woods from Slender: The 8 Pages & the fighters have to find the 8 pages to weaken him, though he can trick them with his 8 Pages attack.
    Attacks
    • Haymakers: Throws 2 haymakers.
    • Tentacle Lash: Lashes 1 of his tentacles to whip fighters with the same range as Min Min, Spring-Man & Dr. Coyle's punches.
    • Nightmare From Below: Stomps a foot & a tentacle comes out, restraining any fighter that's too close.
    • Sneak Attack: Disappears without a shimmer & tries to impale a fighter from behind them.
    • Fireballs: Throws several fireballs in a scooping motion, dealing fire damage.
    • Tendril Terror: Jumps into the air & thrusts 10 tentacles in all directions.
    • 8 Pages: Swipes his arm through the air in front of him as he releases a copy of the 8 pages of paper in front of him in a line, paralyzing fighters that touch them & can absorb projectiles.
    • The Sickness: Emits static from himself that stuns & curses fighters, reverses their controls & give them nosebleeds.
    • Marble Hornets: Draws his symbol from Marble Hornets in the air or on the ground with his hand or tentacles & fires a beam or pillar of darkness out of it, dealing darkness damage.
    Boss to in Classic Mode

    C.J.Adol ChristinJason VoorheesSoundwave

    First Firmament

    First Firmament
    Marvel

    The First Firmament is the main antagonist of the Marvel story The Ultimates2. The 1st iteration of the Marvel cosmos created after Master Soul’s death who, out of loneliness, made life, only to be shattered into pieces after brushing off the Celestials' want for evolution as madness & sacrilege & as time passed by as the cosmos keeps resetting, became hellbent on reclaiming its position as everything that is.
    He's fought in The Next Place & his eye is the weakpoint, which having to climb on his body to reach it before he throws the fighters off him.
    Attacks
    • Eyebeam: Fires a massive eyebeam from its 1 eye.
    • Bite: Bites at fighters.
    • Claw Slash: Slashes with its claws.
    • Comet: Flicks a comet off its finger.
    • Crush: Crushes fighters with its hands, burying or meteor smashing them.
    • Gamma Bursts: Sets off several gamma bursts & fires them as green lasers.
    • Blackhole: Traces a hole & creates a blackhole, sucking unfortunate fighters in.
    • Cosmic Chain: Tries to trap a fighter using a chain to wrap around their neck, which can be broken by mashing.
    • Starstorm: Sprinkles its fingers together to cause a starstorm.
    • Galaxy Toss: Tears a galaxy off itself & throws it at fighters.
    Boss to in Classic Mode

    RosalinaSaitamaMarco RossiShockwave

    Vampire Witch Reaper

    Vampire Witch Reaper
    Super Smash Bros./The Loud House

    The Vampire Witch Reaper is an original monstrous form of Lucy Loud from The Loud House. A relentless monstrosity that destroys anything in the vicinity, which Harriet was transformed into by Dharkon using Shadow Bugs who was reincarnated into Lucy after Harriet's death & Dharkon corrupting her before the events of the game, causing her to become it when desperate, stressed or livid.
    It's fought in Royal Woods, particularly a version of The Loud House stage that has been destroyed with ruins in the background during Lucy's rampage from learning that no one told her this & the fighters have to find & throw the Dragonstone to stagger & damage it.
    Attacks
    • Scythe Slash: Slashes with its scythe arms, dealing darkness damage.
    • Skull Ring: Summons a ring of skulls to trap fighters.
    • Homing Soul: Spawns 4 souls that home in on fighters, dealing darkness damage.
    • Ghost Peak Strike: Raises a dinosaur ghost's head from the ground, dealing darkness damage.
    • Spiritual Orb: Launches several blue fireballs at fighters, dealing fire damage.
    • Rush: Hovers into the air & tries to rushes into fighters several times.
    • Spirit Whirlwind: Creates a whirlwind of spirits & knocks it forward like Shao Kahn's Soulnado, except it only insta-KOs heavily damaged fighters.
    • Ground Pound: Leaps into the air & ground pounds, creating shockwaves of spiritual energy.
    • Damnation: Spawns 7 giant skulls & having them converge on a fighter, dealing darkness damage &also insta-KO’ing heavily damaged fighters.
    Boss to in Classic Mode

    Ragna the BloodedgeBilly & Jimmy LeeRyzaShovel Knight

    The Lich

    The Lich
    Adventure Time

    The Lich is the main antagonist of Adventure Time. The manifestation of the inevitable death of all things who came into physical being near the end of the Mushroom War via a green catalyst comet, despite a lack of self-control & usually does nothing when there's no one to kill as that's what he exists for.
    He's fought in his lair, which is the same place Finn & Jake fought him in the Adventure Time episode Mortal Folly & having to use Bonnibel's sweater to block his Fire Blast attack.
    Attacks
    • Death Breath: Grabs any fighter & breathes a black breath on them that does continuous darkness damage.
    • Punch: Punches twice, dealing fire & darkness damage.
    • Grab: Grabs any fighter trying to jump over him & tosses them back.
    • Fire Blast: Shoots a stream of green fire from his hands, dealing fire damage.
    • Line of Death: Leaves a trail of death as he moves around that does darkness damage if fighters stand on it for too long.
    • Fall: Darkens the screen, stunning & tripping fighters on the ground.
    • Well of Power: Dunks his hands into the Well of Power & causes it to erupt, causing a rain of dark magic & spirits, also dealing darkness damage.
    • Catalyst Comet: Summons a massive comet & throws it at fighters.
    Boss to in Classic Mode

    CorrinCamillaGeraltMarceline Abadeer

    White Diamond

    White Diamond
    Steven Universe

    White Diamond is the main antagonist of Steven Universe. The leader of the Great Diamond Authority that rules over the Gems & believes she exists to "make everything better" & does so by imposing a strict system of hierarchies & castes upon Homeworld, which got worse after Pink Diamond faked her death.
    She's fought in the Gem Homeworld, particularly in her ship, which is where Steven, Garnet, Amethyst, Pearl & Connie fought her in the Steven Universe episode Change Your Mind & takes more damage if the diamond on her forehead is hit.
    Attacks
    • Eyebeams: Fires white beams from her eyes.
    • Nail Slash: Slashes her nails at fighters.
    • Punch: Tries to punch a fighter.
    • Fist Pound: Pounds her fist into the ground, tripping fighters.
    • Stomp: Tries to stomp on a fighters, burying them.
    • Piercing Beam: Creates a steady beam of light from her finger that deals damage to any fighter that touches it.
    • Luminato: Shoots 2 balls of light that circle around in the stage.
    • Ground Pound: Leaps into the air & ground pounds.
    • Corrupting Light: Fires a massive light beam out of her hand.
    Boss to in Classic Mode

    IkeLloyd Irving (Smash)Sol Badguy-1Lapis Lazuli

    Tirek

    Tirek
    My Little Pony

    Lord Tirek is 1 of the main antagonists of My Little Pony: Friendship is Magic. A centaur who was the prince of his own kingdom & went to visit Sendak who told him everything about pony magic, which was made into his desire to rule over Equestria until he was sent to Tartarus after with his gargoyle brother Scorpan ratted him out to Celestia & Luna when he refused to give up his conquest after Scorpan befriended the ponies.
    He's fought in Equestria with a destroyed Canterlot Castle in the background while there's a blizzard created by windigoes going as well as the sky being orange much like in the My Little Pony: Friendship is Magic episodes Twilight's Kingdom Part 2 & The Ending of The End Part 2 as well as his bad future from The Cutie Remark Part 2 & the fighters have to collect the Rainbow Thread, the Wonderbolt Pin, Boneless, the Breezie Flower, the Honesty Bit & Scorpan's Medallion to open the Harmony Box to give them a boost in attack & defense.
    Attacks
    • Punch: Punches twice & slams his fists into the ground.
    • Magic Grab: Telekinetically grabs a fighter & flings them into another one.
    • Charge: Lifts himself up & charges forward.
    • Magic Drain: Inhales & drains any magic out of a fighter, replenishing his health & temporarily weakening the affected fighter.
    • Debris Toss: Carves out a hole out of the ground with his magic, picks it up & tosses it at fighters.
    • Ground Spikes: Slams his fists into the ground & several spires spike out of the ground.
    • Magic Blast: Fires a laser beam out of the area between his horns.
    • Ground Punch: Leaps into the air & punches the ground around himself.
    • Rainbow of Darkness: Pulls out a small purple bag & opens it, unleashing a massive darkened rainbow that deals darkness damage.
    Boss to in Classic Mode

    BowserJonesyCharlieTwilight Sparkle

    Anti-Monitor

    Anti-Monitor
    DC

    The Anti-Monitor is the main antagonist of the DC story Crisis of Infinite Earths. The living embodiment of anti-matter underneath a metal body who controls the Antimatter Universe, created at the dawn of time in the DC cosmos on 1 of Qward's moons after Master Soul's death & became hellbent on the destruction of all as he tried to erase the Omniverse but was killed by Earth-2 Superman with the help of many heroes until he was rebuilt & resurrected before escaping back into space.
    He's fought in the 6th Dimension, which both Galeem & Dharkon have used to keep on eye on the Smash Bros. & barely takes any damage until a piece of his armor cracks, causing him to take more damage until he patches it up.
    Attacks
    • Eyebeams: Fires massive eyebeams from his eyes.
    • Bite: Tries to bite a fighter, replenishing his health.
    • Crush: Tries to pin a fighter to the ground with his hands, burying them.
    • Fist Slam: Slams his fist into the ground.
    • Anti-Matter Blast: Fires a blast of energy from 1 of his palms or even both, insta-KO'ing anyone hit & destroy part of the stage, which regenerates after a minute.
    • Anti-Matter Wave: Waves his hand to conjure a wave of anti-matter towards fighters.
    • Anti-Matter Storm: Opens his hand on top of the stage & fires down several anti-matter lightning bolts, dealing darkness & electric damage.
    • Anti-Matter Blackhole: Gathers anti-matter in his hands & rips a hole in reality itself behind himself & leaves, causing a blackhole.
    • Anti-Matter Cannon: Spawns his Anti-Matter Cannon & fires an anti-matter blast from 1 side.
    • True Form: Opens himself up & his true form rushes out before going back into his armor.
    • Anti-Matter Explosion: Charges a bit before releasing a massive explosion of anti-matter.
    Boss to in Classic Mode

    DeoxysBombermanGunvoltBatman

    Unicron

    Unicron
    Transformers

    Unicron is the true main antagonist of the Transformers franchise. A Cybertronian God of Destruction who wants nothing but destruction of Primus & bringing both chaos & destruction to the Omniverse until it's nothing but an infinite void of nothingness at the center of which he shall sleep forever more, his tasks complete. He transforms into an Orange/Gray/Teal Cybertronian Planet with a pair of mandibles.
    He's fought in Cybertron, the same place the Autobots & Decepticons fought him in The Transformers: The Movie & the fighters have to collect & open the Matrix of Leadership to stun him in order to damage him, but then the Matrix has to recharge before it could be used again.
    Attacks
    • Eyebeams: Fires massive eyebeam from his eyes.
    • Consumption: Bites a fighter & part of the stage, replenishing his health, while the part that was eaten will regenerate after a minute.
    • Anti-Bodies: Spits out several Anti-Bodies to rush at fighters.
    • Dark Energon Lightning: Shoots a purple lightning bolt out of his finger, dealing darkness & electric damage.
    • Dark Energon Tornado: Twirls his finger, conjuring a tornado in the process before punching at fighters, also dealing darkness damage.
    • Fist Slam: Slams his fist into the ground, burying them.
    • Dark Energon Tsunami: Waves his hand, causing a tsunami wave of Dark Energon.
    • Dark Energon Spikes: Raises up several Dark Energon crystals out the ground, which will stay for a bit.
    • Celestial Body Toss: Tears a celestial body in 2 from the background & tosses them at fighters.
    Boss to in Classic Mode

    2B (Smash)Miko KubotaOptimus PrimeMegatron

    Master Hand

    Master Hand
    Super Smash Bros.

    Master Hand is a reoccurring boss of the Super Smash Bros. franchise. Master Soul's right hand who acts as the creator of the Super Smash Bros. universe & brought together Mario, Luigi, Yoshi, Donkey Kong, Pikachu, Jigglypuff, Link, Kirby, Samus, Fox, Captain Falcon & Ness to see them fight before he ended up fighting them as well.
    He's fought in either his residence from the original Super Smash Bros. or Final Destination if he's fighting alongside Crazy Hand.
    Attacks

    • Snapper: Snaps his fingers, stunning fighters.
    • Squeeze: Grabs & squeezes fighters.
    • Big Swipe: Makes a big open hand swipe across the stage.
    • Finger Walk: "Walks" across the stage on two fingers & "kicks" a fighter upon reaching them.
    • Fake-Out Slap: Holds a fist above a fighter as to punch them, but opens up & comes down with a slap.
    • Finger Bullet: Fires pairs of bullets, either 1 or 3.
    • Sleeper Grab: Hovers near a fighter & then grabs them, squeezes them & if not escaped from, sets them on the ground, putting them to sleep.
    • Finger Drill: Drops from above & drilling into fighters, which buries them if hit.
    • Icy Wind: Flaps rapidly, causing a wind that pushes to the left/right & spawns icy projectiles on higher intensities, freezing fighters.
    • Hazardous Smudge: Drags a finger over the floor, causing a string of spikes to sprout.
    • Mirror Laser: Produces a series of mirrors & fires a single laser that bounces between them.
    • Laser Nail: Fires blue lasers from his fingertips.
    • Ring Toss: Throws 2 rings across the stage.
    • Ink Blob: Toss an aqua ball of ink that covers fighters & the screen.
    • Spike Bowl: Underhands several spiked balls, which either roll or bounce.
    • Jetstream: Flies into the air & swoops in from the background.
    • Fireball Frenzy: Retreats into the background & produces 3 to 5 fireballs, which he throws at fighters before returning with a flying punch.

  • Zoom In: Create a picture frame to make the blast zones closer.
  • Cross Punch: Crazy Hand punches with him catching him.
  • Dual Sweep: Crazy Hand runs his fingers like a plow, while he flies in the other direction with an uppercut.
  • Shadow Puppet: They form a canine-like shape & emit 3 barks.
  • Dual Lasers: Both use Laser Nail & sweep across the stage.
  • Static Discharge: They rub the backs of themselves to charge up with electricity & then slap the stage to release it, dealing electric damage.

  • Boss to in Classic Mode

    JigglypuffHenry Stickmin

    Crazy Hand

    Crazy Hand
    Super Smash Bros.

    Crazy Hand is a reoccurring boss in the Super Smash Bros. franchise. Master Soul's left hand who serves as Master Hand's partner, despite not reuniting with him until after Peach, Bowser, Zelda, Ganondorf, Mewtwo, Marth, Falco, Mr. Game & Watch & Popo & Nana were added & known for more unpredictable attacks.
    He's fought in the Melee version of Final Destination or Final Destination if he's fighting alongside Master Hand.
    Attacks

    • Frozen Rope: Extends his index finger to about 3 times its length for a poke attack that freezes fighters.
    • Shovel Claw: Digs his fingers into the ground & swipes them back out as a clawing attack.
    • Spider Crawl: Skitters across the stage.
    • Squeeze: Grabs & squeezes fighters before throwing them backwards.
    • Big Swipe: Makes a big open hand swipe across the stage.
    • Finger Drill: Drops from above & drilling into fighters, which buries them if hit.
    • Spasm: Drops to the ground & flops around.
    • Laser Nail: Fires blue lasers from his fingertips.
    • Paralyzing Gaze: Manifests an eye between his fingers that circles a beam of light around the stage & will charges up & unleashes a dark purple energy burst that stuns & flowers the fighters if caught.
    • Laser Burst: Fires non-damaging blasts at several points on the stage before they erupt into large lasers after a few seconds.
    • Jetstream: Flies into the air & swoops in from the background.
    • Pentaflame: Produces 5 blue fireballs that circle around him.
    • Finger Bomb: Drops a series of bombs from his fingertips.
    • Boulder Burst: Pulls up a large boulder & launches it into the air, before slapping it at fighters.
    • Roving Void: Produces a black hole that proceeds to hover around the stage by itself, either 1 or 2, sucking any fighters in & deals darkness damage.
    • Big Rip: Rips open the fabric of space, revealing a vortex, sucking in fighters & if caught, deal significant damage before launching them sideways.

  • Zoom In: Create a picture frame to make the blast zones closer.
  • Cross Punch: Crazy Hand punches with him catching him.
  • Dual Sweep: Crazy Hand runs his fingers like a plow, while he flies in the other direction with an uppercut.
  • Shadow Puppet: They form a canine-like shape & emit 3 barks.
  • Dual Lasers: Both use Laser Nail & sweep across the stage.
  • Static Discharge: They rub the backs of themselves to charge up with electricity & then slap the stage to release it, dealing electric damage.

  • Boss to in Classic Mode

    Eric CartmanHenry Stickmin

    Galleom

    Galleom
    Super Smash Bros.

    Galleom is a boss from Super Smash Bros. Brawl. A giant purple robot/cyborg which has simian features & capable of transforming into a jet-propelled tank that originally served Tabuu.
    He's fought in the Subspace Factory, which is based off the base area he was fought in from the base version.
    Attacks
    • Uppercut: Does a jet-propelled uppercut.
    • Stomp: Does a simple stomp that buries fighters.
    • Side Crush: Grabs & crushes fighters in his hands.
    • Jump: Jumps in the air with his rockets before landing on fighters.
    • Stomping Frenzy: Stomps around like he's throwing a tantrum.
    • Missiles: Fires missiles from his shoulders.
    • Shockwave: Spins & then punches the ground with both fists to create 3 shockwaves.
    • Spin: Spins with his arms extended.
    • Falling Body Slam: Stiffens & falls on top of fighters, while doing Luigi's Side Taunt.
    • Tank Rush: Transforms into his tank form & rushes fighters.
    • Tank Missiles: Transforms into his tank form & fire missiles.
    • Rush & Slam: Transforms into his tank form, rushes fighters & lands on top of any of them.
    Boss to in Classic Mode

    WarioR.O.B.Freddy FazbearThe Angry Video Game Nerd

    Duon

    Duon
    Super Smash Bros.

    Duon is a boss from the Super Smash Bros. franchise. A 2-sided robot on 1 set of wheels with 1 half is pink & has a head cannon & 2 arm cannons & the other half is blue with 2 arm swords & a curved blade on its head that, like Galleom, originally served Tabuu. Only 1 side of his body can be active at a time.
    It's fought in Port Town Aero Drive, instead of the Halberd like in Brawl.
    Attacks

    • Charge: Charges forward quickly & can do this several times in a row with little pause in between.
    • Missile Launch: Launches a bunch of missiles from their back.
    • Jump Crash: Jumps up high & crashes down, then grinds in place.
    • Spin: Spins around in place.

  • Forward Laser: Shoots pink lasers at the ground in the front.
  • Vertical Laser: Shoots pink lasers with a vertical-spread coverage.
  • Electric Blasts: Its head glows & then shoots three blue bolts of electricity that will pierce though everything.
  • Homing Missiles: Moves its non-weapon arm back to shoot 4 homing missiles.

  • Head Blade: Slams the blade on its head on the ground.
  • Triple Slash: Slowly approaches & then slashes 3 times when within range.
  • Sky Mines: Launches several mines in the air.
  • Slash Shockwave: Readies its arms, then slashes in a X motion, making a large red shockwave.

  • Boss to in Classic Mode

    Meta KnightPopo & NanaTracer

    Tabuu

    Tabuu
    Super Smash Bros.

    Tabuu is the main antagonist of Super Smash Bros, Brawl's story mode Subspace Emissary. A humanoid-like entity who attempted to drag the entire Omniverse into Subspace using Subspace Bombs, Shadow Bugs, R.O.B.s, Galleom & Duon because he's unable to ever leave it as all he could do is stare at it full of life & be forever unable to live there himself.
    He's fought in his residence, the same place you fight in Brawl.
    Attacks
    • Rapid Chop: Teleports behind fighters & repeatedly slashes the area in front of him, creating visible purple slashes.
    • Pinpoint Explosion: From 1 side of the stage, he'll perform a pointing gesture & the position where a fighter is just explodes.
    • Chain of Light: Creates a golden chain & throws it in front of him in an attempt to catch a fighter & if successful, will swing the player around before smashing them into the ground or into another fighter.
    • Diving Slash: Appears high above 1 side of the stage & dives, turning his arm into an energy blade.
    • Electrical Shield: Teleports right next to a fighter & the purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity, dealing electric damage.
    • Golden Bracket: Transforms into a cage of energy, resembling 2 glowing yellow brackets & flies across the stage, grabbing a fighter & plows them into the floor.
    • Bullet Rain: Appears in a random area in the air & bombards a fighter as he fires a barrage of small bullets, the attack ends with a huge ball of energy.
    • Shark Blade: Transforms into a giant blade, bearing a resemblance to a shark, which flies horizontally across the stage.
    • Eye Lasers: Grows to a gigantic size, so giant that only his head appears on the side of the screen & then fires a red laser from each eye.
    • Ghost Projection: Splits himself in half & shoots out many ghost images of himself in every direction, which explode after achieving a certain distance.
    • Shuriken Boomerang: Appears on 1 side of the stage & throws a huge, circular, 3-bladed chakram, which flies across the stage like a boomerang before he catches it.
    • Dragon Laser: Appears on the side of the stage & manifests a head of a dragon based off the Dark Cannons, which floats beneath it as it fires a powerful laser horizontally across the stage.
    • Subspace Bomb: Tosses a massive Subspace Bomb either in the middle or 1 of the sides at fighters, which does massive damage.
    • Off Waves: Appears in the background, spread out his wings & then proceeds to unleash 3 fast massive circular shockwaves that encompass the whole stage, insta-KO'ing heavily damaged fighters.
    Boss to in Classic Mode

    BayonettaDante

    Master Core

    Master Core
    Super Smash Bros.

    Master Core is a boss from Super Smash Bros. 3Ds/Wii U. Master Soul's heart that survived its death where its soul laid dormant, which Galeem & Dharkon found out about after it reawakened during 1 of Master Hand's fights with the Smash Bros. & kidnapped the Hands to used it to control of the clones of them that they made.
    It's fought in Master Fortress, the same place you fight it after it appears on Intensity 8.0 to 9.0 on single-player mode after Master Shadow's defeat.
    Attacks
    • Master Giant Scream: Transforms into Master Giant & scream, creating a massive shockwave that pushes fighters away from the center of the stage, potentially knocking them off.
    • Master Beast Lightning: Transforms into Master Beast & emanates lightning around itself, dealing electric damage.
    • Master Edges Slash: Transforms into Master Edges, emits a brief flash of light & then performs a single large simultaneous slash with all 5 blades.
    • Master Giant Headbutt: Transforms into Master Giant, transforms its head & attempts to headbutt fighters, burying them & 4 orbs are created in random locations, creating a cross-shaped explosion in the shape of the Smash logo.
    • Master Beast Body Slam: Transforms into Master Beast, leaps high off the screen & then comes back down with a body slam, spiking fighters.
    • Master Giant Sweep: Transforms into Master Giant, spawns 2 additional arms with glowing hands, sweep the stage & then merge back into its chest, causing any caught fighters to be consumed by the head, taking damage & ending with a downwards launch.
    • Master Beast Lunge: Transforms into Master Beast, jumps into the background area, then dives back with a biting attack at fighters.
    • Master Edges Projectiles: Transforms into Master Edges, launches 4 spinning projectiles, 2 at a time, which boomerang back to them & can be absorbed & reflected.
    • Master Edges Flurry: Transforms into Master Edges, 'ready' themselves & briefly follow the player before unleashing a flurry of slashes, ending with a very wide slash.
    • Master Beast Flare': Transforms into Master Beast & shoots a dark fireball forward, dealing fire damage.
    • Master Giant Electric Orbs: Transforms into Master Giant, creates 6 electric orbs that fly & wander around the top part of the screen, picks up the entire stage & lift it to the level of the orbs, before dropping it back down, dealing electric damage.
    Boss to in Classic Mode

    Mr. Game & WatchBereccaWreck-It RalphEd, Edd & Eddy

    Galeem

    Galeem
    Super Smash Bros.

    Galeem is 1 of the main antagonists of Super Smash Bros. Ultimate. The primordial being of light who, after dying from the Big Bang due to it & Dharkon killing Master Soul together & reformed into a ball of light with 3 wings, manipulated the reincarnations of its light fragments & all angelic characters that preferred, spreaded or wanted light to conquer darkness to keep it from reforming, regain its original form & to consume all darkness in the Omniverse in order to kill Dharkon once & for all.
    It's fought in the Light Realm or Final Realm if it's fighting alongside Dharkon.
    Attacks
    • Light Clone Summon: Spawns 6 or 12 Light Clones to distract fighters, but can get distracted in the presence of Dark Clones.
    • Tri-Eye Attack: Splits its core into 3 spheres of yellow light & then fires a fast barrage of energy in a fighter's direction, dealing light damage.
    • Piercing Light: Forms its wing into a lance & thrusts forward several times.
    • Drill Pierce: Produces between 2 to 6 drill-like objects which he'll slam into the ground or horizontally several times, though this turns into 8 after reaching half health.
    • Heat Seeker: Fires a single projectile that strongly homes in on fighters, dealing fire damage.
    • Optic Orb: Fires a large blue sphere of light which breaks apart into 8 smaller spheres that home in on fighters, also dealing light damage.
    • Laser Net: Creates small purple lines which damage fighters quickly, doing it twice, also dealing light damage.
    • Cross Bomb: Spawns bombs that quickly explode in crosses, also dealing fire damage.
    • Angel Stars: Throws 6 comet rainbow stars at fighters.
    • Photonic Wave: Creates 2 waves of light with a very small gap of safety between their area of effect that circles the stage, dealing electric damage.
    • Lens Flare: Fires between 2 to 4 orbs that produce shockwaves, also dealing light damage.
    Boss to in Classic Mode

    GanondorfThe KnightMiseryLucy Loud

    Dharkon

    Dharkon
    Super Smash Bros.

    Dharkon is 1 of the main antagonists of Super Smash Bros. Ultimate. The primordial being of darkness who, after dying from the Big Bang due to it & Galeem killing Master Soul together & reformed into an eyeball with 11 tentacles, manipulated the reincarnations of its dark fragments & all demonic characters that preferred, spreaded or wanted darkness to conquer light to keep it from reforming, regain its original form & to consume all light in the Omniverse in order to kill Galeem once & for all.
    It's fought in the Dark Realm or Final Realm if it's fighting alongside Galeem.
    Attacks
    • Dark Clone: Spawns 6 or 12 Dark Clones to distract fighters, but can be distracted by Light Clones.
    • Electric Serpent: Has 1 of its tentacles quickly snake around the arena coated in dark energy as his eye trails close behind, dealing electric damage.
    • Crushing Shade: Forms its tentacles into a hammer & slams the ground a few times.
    • Thorn Spray: Forms its tentacles into a gun & shoots a fast barrage of small energy bullets from 1 corner of the screen & is finished off with a massive blast of dark energy, dealing darkness damage.
    • Shadow Eruption: Creates several beams of darkness that erupt from the ground, also dealing darkness damage.
    • Tentacle Pierce: Use its tentacles to quickly impale the fighters 1 after another.
    • Temporal Rift: Performs a X-shaped slash with its tentacles, creating a large red line across the screen that slows down fighters.
    • Tangled Rush: Send its tentacles through multiple portals in various directions.
    • Demon Thunder: Conjures dark lightning, dealing both darkness & electric damege.
    • X Bomb: Spawns bombs that quickly explode in Xs.
    • Photonic Wave: Same as Galeem's, but with waves of darkness, also dealing darkness damage.
    Boss to in Classic Mode

    MidnaShadowSteveLucy Loud

    Galeem SoulDharkon Soul

    Galeem Soul & Dharkon Soul
    Super Smash Bros.

    Galeem Soul & Dharkon Soul are the true final bosses of Super Smash Bros. Ultimate: Definitive Edition after all spirits are collected & Galeem & Dharkon are fought together again in Final Smash & The Ultimate Choice on the highest difficulty. Galeem & Dharkon's original forms which are a 6-winged armored angelic knight & a demonic humanoid with 6 tentacles respectively & that were able to regain after they died & took the survivors with them & their corpses absorbed the essence that came out of the survivors' corpses & the spirits, resurrecting themselves in the secret true ending.
    They're fought in the Omniverse that's collapsing due to Master Soul's components being killed & the 2 resuming their fighting without interruption.
    Attacks

    • Hex-Eye Attack: An improved version of the Tri-Eye Attack, except with 6 eyes & ends with them firing a larger one together, dealing light damage.
    • Punch: Throws 2 cross punches, then an uppercut & then a double axe-handle.
    • Kick: Does a roundhouse kick, which can hit in 3 directions.
    • Stabbing Dash: Charges forward with 2 lances as its hands.
    • 3rd Eye Beam: Fires a beam of light from the eye on its forehead.
    • Light Slash: Transforms 1 of its hand into a lance, conjures light on it & does a cleaving slash forward, also dealing light damage.
    • Piercing Lances: Transforms its hands & wings into lances & slashes several times.
    • Photon Edge: Dashes forward, teleporting 5 times & slashing each time it reappears like Mythra's Side Special.
    • Holy Ray: Transforms its hands into lances & fires a ray of light of them, also dealing light damage.
    • Drill Pierce: Transforms its hands & wings into lances & rushes forward in a drilling motion.
    • Heat Seeker: Same as before, except with several more, dealing fire damage.
    • Sky Chariot: Forms a chariot & rushes around the area, shooting lances.
    • Razor Wing: Tears off 2 of its wings, fashions them into a buzzsaw & throws them like a boomerang.
    • Unholy Punishment: Fires a distorted rainbow, also dealing light damage.
    • Comet Meteor: Calls down a giant comet to hit Dharkon of Master Soul.
    • Angel Bomb: Throws a powerful light bomb at Master Soul or Dharkon.
    • Sacred Arrow: Fires a beam of light upward & points forward to rain smaller beams of light from the sky down onto Master Soul & Dharkon before it fires a light beam from its hand, also dealing light damage.
    • Light Beam Barrage: Fires several light beams from its back, also dealing light damage.
    • Supernova: Charges & sends out an explosion of destructive light that damages Master Soul & Dharkon & makes the screen go white with only them visible for a moment, dealing massive light damage.

  • Nihilistic Stare: Emits madness-inducing darkness from his 3rd eye if looking at him, dealing darkness damage.
  • Hateful Bite: Bites 3 times.
  • Claw Slash: Slashes twice, then an upward slash & then a downward slash.
  • Kick: Does a hook kick, which can hit in 3 directions.
  • 3rd Eye Beam: Fires a beam of darkness from the eye on his forehead, dealing darkness damage.
  • Tentacle Pierce: Same as before, but even faster.
  • Deceptive Lunge: An improved version of Tangled Rush, but 6 portals with each tentacle swiping a full circle with 3 at top & 3 at bottom & then lunge.
  • Crushing Shade: Conjures a hammer & swings a few times.
  • Thorn Spray: Same as before, but the blasts are also coming out its fingers & toes as well as its tentacles & it throws the last shot like a Spirit Bomb, also dealing darkness damage.
  • Hammer Spin: Spins around with a hammer several times, which can deflect projectiles.
  • Shadow Volcano: Provokes a volcanic eruption of darkness out of the abyss & the eruption hits the middle, left or right of the screen & covers 1/3 of it, also dealing darkness damage.
  • Mazzatello: Conjures a hammer & transforms its tentacles into hammers before repeatedly whacking forward with them.
  • Ruthless Riot: Charges & catches Master Soul or Galeem, strangles them, slams them into the ground, drilling into them & then slamming them into the screen.
  • Dark Rift: Tears open a hole in the Omniverse with a hand to suck in Master Soul or Galeem before spitting them back out, also dealing darkness damage.
  • Black Wind: Conjures a dark wind to push Galeem or Master Soul.
  • Demon Bomb: Throws a powerful darkness bomb at Master Soul or Galeeem, also dealing darkness damage.
  • Chains of Darkness: Sends out several chains to hold Master Soul or Galeem in place before slamming them into the ground or into each other if it catches both of them.
  • Dark Matter Barrage: Brings its arms to its sides, charges up darkness & throws them forward 1 after another as it rapidly fires many dark matter blasts, also dealing darkness damage.
  • Absolute Chaos: Charges & sends out an explosion of unbearably evil, suffering & violent darkness that damages Master Soul & Galeem & makes the screen go black with only them visible for a moment, dealing massive darkness damage.

  • Boss to in Classic Mode

    Master Soul

    EX Bosses[]

    Only appearing on higher difficulties, EX Bosses are stronger versions of the game's normal bosses, boasting faster & more damaging attacks, alongside increased health.

    • Dreamy Fury Bowser: A version of Fury Bowser that was fused with Dreamy Bowser from Mario & Luigi: Dream Team who can now spawn Goombas & Shy Guys to distract fighters.
    • Emperor Fredrik: A version of Lord Fredrik that killed the Kongs & frozen the entire area. He's colored after Dread Kong from Donkey Kong: Jungle Beat.
    • Shadow Rayquaza: A corrupted version of Rayquaza that destroyed Hoenn. It's colored after Shadow Lugia from Pokémon XD: Gale of Darkness.
    • Eternal Necrozma: A version of Necromza that drained all the light in the Omniverse. Its appearance resembles Eternatus.
    • Calamity Ganon: A version of Ganon that was corrupted by the Malice of his The Legend of Zelda: Breath of The Wild counterpart.
    • Marx Soul: A version of Marx that absorbed the remains of Nova after Kirby flung into him.
    • Magolor Soul: A version of Magolor that was completely consumed by the Master Crown.
    • Metal Brain: A version of Mother Brain that was rebuilt after her death at Samus' hands.
    • M-DEUS: A version of Medeus who became consumed by conquest in expanding the Dolhr Empire. He's colored after M-DEUS from Tokyo Mirage Sessions ♯FE.
    • Sanitized Octavio: A version of Octavio who sanitized himself to better control his Sanitized minions.
    • Emperor Andross: A version of Andross who conquered the Lylat System & killed Team Star Fox. He's colored after his appearance from Star Fox Adventures.
    • Titan Hades: A version of Hades who took over creation & killed Pit, Palutena & Viridi. He's colored after his Disney counterpart.
    • Monado Face: A version of Metal Face with Monados on his fingers due to killing Shulk & his crew as well as Zanza. He's colored after Zanza.
    • Hedlok Coyle: A version of Coyle that was never able to get Hedlok off her head due to a malfunction. She's colored after her Left costume while Hedlok is colored after his Level 7 appearance in Hedlok Matches.
    • True Giygas: The version of Giygas that Ness & his crew had to go back in time to keep from ending up like. His colors are inverted.
    • Dark God: A version of the Dark Emperor who conquered the Land of Darkness. He's colored after his appearance from Find Mii II.
    • Corrupted Chaos: A version of Chaos that was corrupted by Fake Chaos Emeralds & flooded the world. He's colored red.
    • Bad End Yaldabaoth: A version of Yaldabaoth that comes from the bad ending of Persona 5 & Royal. He's colored after Demiurge from Persona 5: Strikers.
    • Shadow Devil: Another version of the Yellow Devil that came from Zero's timeline. It's colored black.
    • Phantom Bison: A form M. Bison takes after his body is destroyed with his consciousness living on in an incorporeal form through Psycho Power.
    • Savage Deviljho: A species of Deviljho who can already used their Dragon Breath without going in their rage mode.
    • Nemesis Type-5: A version of Nemesis who killed every member of S.T.A.R.S. & was sent to kill the fighters.
    • Metal Gear REX 2.0: An upgraded version of the Metal Gear REX. It's colored after the Metal Gear RAY.
    • Nightmare Dracula: A version of Dracula that conquered the world & ended the Belmont bloodline. He's colored after his appearance from Castlevania: Order of Ecclesia.
    • Flame Manus: A version of Manus that became the final host of the First Flame after dragging the world into The Abyss. It's after the First Flame.
    • God of Destruction Frieza: A version of Frieza that became a God of Destruction. He's now wearing God of Destruction robes.
    • Jenova Sephiroth: A version of Safer Sephiroth that was able to corrupt the entire Lifestream as the meteor arrived. He's colored after Jenova.
    • Orochi Rugal: A version of Rugal who became Orochi's vessel. He's colored after Orochi.
    • Omega Kahn: The version of Shao Kahn that came from the bad future from Mortal Kombat (2011)/9.
    • Bad End Devil: A version of The Devil from the bad ending of Cuphead. He's colored red.
    • Attractive Gruntilda: A version of Gruntilda that stole Tooty's youth to make herself beautiful & drained the life out of everything in Isle o' Hags with Big-O-Blaster.
    • Icon of Dark Lord: A version of Icon of Sin who dragged his Earth to hell due to being there for too long. He's colored after the Dark Lord.
    • SOULS Gaster: A version of Gaster who absorbed all the Human SOULS.
    • Zalgo Man: A version of Slender Man who became host to Zalgo.
    • Only Firmament: A version of The First Firmament that was the only version of the Marvel cosmos. His colors are inverted.
    • Dragon Witch Reaper: A version of the Vampire Witch Reaper that consumed the Dragonstone & gained the ability to breathe fire. It's colored after Lucille as a ghost.
    • Echo of The Lich: A wraith version of The Lich that was created by him in case he was ever defeated. He's colored after New Death & Echo of The Lich.
    • Corrupted White Diamond: A version of White Diamond who was corrupted by her own rays & controls everyone in Gem Homeworld. She's colored after The Cluster.
    • Emperor Tirek: The version of Tirek Twilight & Spike saw in the My Little Pony: Friendship is Magic episode The Cutie Remark Part 2, but now colored after his original counterpart.
    • Ultra-Monitor: A version of The Anti-Monitor that toke over creation. He's colored off Ultra-Monitor.
    • Cybercron: A version of Unicron that placed his head on Cybertron to serve as his new body. He's colored after his Transformers: Prime counterpart.
    • Order Claw: A version of Master Hand that resembles a hand made of Galeem's wings.
    • Chaos Claw: A version of Crazy Hand that resembles a hand made of Dharkon's tentacles.
    • Salvaged Galleom: A version of Galleom who rebuilt himself using a Mechon & a Death Egg Robot, a Wily Machine.
    • Split Duon: A version of Duon who can separate from each other now. Its sides' colors are inverted.
    • In-Between Tabuu: A version of Tabuu who absorbed some of Galeem & Dharkon's essence & got corrupted. He's colored after the In-Betweener.
    • Assimilation Core: A version of Master Core who became obsessed with assimilating everything & everyone. It's colored after The Static/The Darkness from Come & Learn With Pibby.
    • Eclipsed Galeem: A version of Galeem who absorbed all darkness in the Omniverse & killed Dharkon. It's colored radiant gold & black.
    • Hemoid Dharkon: A version of Dharkon who absorbed all light in the Omniverse & killed Galeem. It's colored pitch black & blood red.

    Items[]

    Objects that randomly spawn during matches & can be picked up & used. Many of them can be picked up & can either be used as a weapon or be picked up to provide healing or some kind of status effect. Unlike previous games, several Assist Trophies can also pick up & use them as well. Sora will enter his Valor stance when holding an item. Zero & Travis will just throw the Beam Sword, Misery will temporarily become faster after eating any sweets, Katsuragi still does her Neutral Attack when using Hedlok in conjunction, Ragna can gain even more health when in possession of the Soul Stone & Junko & Lucy will deliver a Slasher Smile when using Death's Scythe for a KO. There are 89 items with 74 returning ones & 15 new ones. Bolded are the new items.

    Type[]

    Items can be grouped into several categories based on their effects. In addition to the above, certain items can be heavy, which limits those that pick them up into walking slowly and throwing. Only the heavyweight characters can move quickly or jump while carrying a heavy item.

    Name Meaning
    Container Items that release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
    Battering Items that are wielded by characters once picked up, turning their neutral attack, forward tilt, dash attack, and forward smash into an item swipe.
    Shooting Items that fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In SSB4 and Ultimate, trying to shoot an empty item will instead simply throw it.
    Throwing Items that can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
    Explosive Items that can cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
    Transformation Items that provide fighters unique attacks and temporary effects.
    Gear Items that temporarily improves a fighter’s natural abilities.
    Recovery Items that decrease the damage of the user (or increase their HP in Stamina mode). Starting in Melee, recovery items can be picked up even when the character is already holding an item.
    Summoning Items that release an ally that fights alongside whoever activates the item.
    Combining Items that first must be assembled before they can be used.
    Special Items that have special effects.
    Other Items that do not fit into any of the above categories.

    List[]

    Motion-Sensor Bomb
    Super Smash Bros.
    Throwing Clings into the wall, floor or ceiling & explodes when anyone gets too close to them.
    Home-Run Bat
    Super Smash Bros.
    Battering Gives a 1-hit KO to the opponent who’s hit.
    Beam Sword
    Super Smash Bros.
    Battering Lashes forward with the range increased if charged.
    Ray Gun
    Super Smash Bros.
    Shooting Shoots 16 green lasers at a time.
    Bumper
    Super Smash Bros.
    Throwing/Trapping Any fighter who touches it will be knocked back.
    Sandbag
    Super Smash Bros.
    Special Gives an item when hit.
    Food
    Super Smash Bros.
    Recovery Slightly heals a fighter or Assist Trophy.
    List of Food
    • Apple: A red apple with a stem.
    • Cheese: A wedge of yellow cheddar Swiss-like cheese.
    • Donut: A frosted doughnut with jelly inside.
    • Grapes: A cluster of purple grapes with leaves.
    • Hamburger: A burger on a sesame seed bun with cheese, onions, ketchup, mustard, mayonnaise, lettuce & tomato with French fries.
    • Ice Cream: A wafer cone with soft-serve chocolate chip cookie dough ice cream mixed with Oreos ice cream.
    • Milk: A bottle of milk with a blue wrapper reading "SMASH MILK" written on it in a white all-capitals sans-serif font with a purple cap.
    • Onigiri: Rice molded into a triangle laying on a strip of seaweed.
    • Pizza: A thick stuff-crust pizza with pepperoni & basil.
    • Spaghetti: A plate of spaghetti pasta with Bolognese sauce.
    • Tea: A cup with a gold handle filled with orange tea on a fancier saucer.
    • Turkey: A whole roast turkey on a plate with parsley, tomato & lemon.
    • Cherry Pie: A slice of cherry pie.
    • Chocolate: A 3-by-5 chocolate bar partially wrapped in aluminum foil.
    • Dim sum: A shu mai dumpling with a green pea in a steam basket.
    • Lollipop: A swirl lollipop on a stick in candy corn colors.
    • Pineapple: A whole pineapple with its rind & stem.
    • Steak: A slab of grilled steak.
    • Strawberry Shortcake: A 2-layer shortcake with whipped cream & strawberries.
    • Bread: A thick loaf of white bread sliced in 3rds.
    • Cherries: A pair of cherries attached at the stem.
    • Cola: A glass of soft drink with ice & a slice of lemon as a garnish.
    • Eggs: A plate of 2 sunny-side-up eggs with broccoli & bacon on the side.
    • Hot Dog: A hot dog on a bun with lettuce, pickles, mustard & ketchup.
    • Kebab: A corn cob, a piece of shrimp, a cherry tomato, a bacon-wrapped sausage & other pieces of meat on a skewer.
    • Kiwi: Half of a kiwi fruit with the skin intact.
    • Lemons: A pair of lemons with leaves.
    • Mont Blanc: Pureed chestnuts piped on a cake base with a chestnut & a marzipan leaf on top.
    • Pancakes: A stack of pancakes topped with butter, whipped cream & maple syrup.
    • Pear: A light-green skinned pear with its stem.
    • Popcorn: A red & white-striped bucket filled with popcorn.
    • Salad: A mixed vegetable salad in a bowl topped with dressing.
    • Salisbury Steak: A slab of Salisbury steak on a plate topped with mushroom sauce with a side of cabbage, potatoes, broccoli & carrots.
    • Squash Soup: A bowl of butternut squash soup on a plate with a wooden spoon to the side.
    • Tempura: A plate of shrimp tempura garnished with parsley.
    • Cheesecake: A sweet dessert consisting of a mixture of soft, fresh cheese, eggs, vanilla & sugar & a crust made from crushed cookies. 
    • Chicken Drumstrick: A chicken leg wrapped in a blue & white-striped piece of paper. 
    • Corn Dog: A corn dog with ketchup on a skewer.
    • Mac & Cheese: A bowl of elbow noodles smothered in gooey cheese. 
    Smash Ball
    Super Smash Bros.
    Special Gives the character their Final Smash if the Final Smash Meter isn't active.
    Gooey Bomb
    Super Smash Bros.
    Throwing Sticks into an opponent & explodes.
    Assist Trophy
    Super Smash Bros.
    Summoning Spawns an Assist Trophy to help their summoner.
    Timer
    Super Smash Bros.
    Other Slows down opponents for a bit but can also slow the user or the game down too.
    Drill
    Super Smash Bros.
    Shooting Advances & deals multiple damage to the opponent.
    Fake Smash Ball
    Super Smash Bros.
    Special If broken, it explodes into an X shape.
    Super Scope
    Super Smash Bros.
    Shooting Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
    Banana Gun
    Super Smash Bros.
    Shooting Fires a banana rocket, leaving the user with a banana peel.
    Beastball
    Super Smash Bros.
    Throwing After being thrown, it’ll reappear near an opponent & target them, covered in flames.
    Black Hole
    Super Smash Bros.
    Throwing Sucks in any opponent close to it when thrown.
    Rage Blaster
    Super Smash Bros.
    Shooting Fires projectiles that become stronger as the user's damage increases.
    Ultra Hand
    Super Smash Bros.
    Shooting Launches a claw that acts as a tether grab, grabbing opponents & ledges.
    Golden Hammer
    Wrecking Crew
    Battering A stronger version of the Hammer that allows the user to float when jumping.
    Freezie
    Mario
    Throwing Freezes opponents when thrown.
    POW Block
    Mario
    Throwing Shakes the screen when thrown or hit, launching opponents upward or meteor smashing them.
    Hothead
    Mario
    Throwing Moves along the surface of the stage & can grow larger by using fire & electric attacks.
    Super Mushroom
    Mario
    Status Grows a fighter or Assist Trophy.
    Super Star
    Mario
    Status Makes a user invincible for a few seconds.
    Green Shell
    Mario
    Throwing Deals knockback when it hits opponents.
    Fire Flower
    Mario
    Shooting Spews fire forward, dealing fire damage.
    Fire Bar
    Mario
    Battering Can be charged & the fire grows short after each successful attack, dealing fire damage.
    Bullet Bill
    Mario
    Transformation When picked up, the user transforms into a Bullet Bill & launches to the direction the control stick was facing.
    Poison Mushroom
    Mario
    Status Shrinks a fighter or Assist Trophy.
    Bob-omb
    Mario
    Throwing When left alone, it walks around with the potential to explode on a fighter or Assist Trophy.
    Super Leaf
    Mario
    Status Gives the user raccoon ears & tail, allowing them to float in mid-air using the jump button.
    Banana Peel
    Mario
    Throwing Trips opponents that slip on it.
    Lightning Bolt
    Mario
    Status Shrinks every opponent except the user or shrinks the user & grows them instead.
    Metal Box
    Mario
    Status Turns a fighter or Assist Trophy into metal.
    Spiny Shell
    Mario
    Throwing Targets the fighter with the highest score & explodes on them.
    Boomerang
    Mario
    Throwing Can be thrown at & grabbed by opponents, if it doesn’t return to the one who threw it.
    Ice Flower
    Mario
    Shooting Shoots a stream of ice at opponents, freezing them if hit enough.
    Soccer Ball
    Mario
    Special Attacking it will cause it to go on fire, which, in turn, can damage opponents.
    Super Launch Star
    Mario
    Throwing Can be set in midair, where it’ll attract & launch any characters that get too close to it.
    Super Horn
    Mario
    Shooting/Throwing Releases a powerful sound blast, damaging all opponents & destroying any item or projectile in its radius.
    Hammer
    Donkey Kong
    Special Causes the user to swing it madly, limiting them to walking & a single jump, but dealing strong damage to opponents, though the head can fall off & become useless.
    Poké Ball
    Pokémon
    Summoning Unleashes a Pokémon to aid the user who threw it to the ground.
    Heart Container
    The Legend of Zelda
    Recovery Recovers up to 100% damage.
    Fairy Bottle
    The Legend of Zelda
    Recovery Recovers an excess of 100% damage, but only if the user's damage is 100% or more.
    Bombchu
    The Legend of Zelda
    Throwing Can move up walls & across floors & ceilings & explodes on contact with an opponent.
    Bunny Hood
    The Legend of Zelda
    Status Increases the user's movement speed, jump height & falling speed.
    Deku Nut
    The Legend of Zelda
    Throwing When thrown, damaged or after a short time, fighters are stunned if grounded or launched if aerial.
    Gust Bellows
    The Legend of Zelda
    Shooting Blows gusts of wind at opponents to push them away towards the blast zones.
    Maxim Tomato
    Kirby
    Recovery Heals up to 50% damage.
    Warp Star
    Kirby
    Special Once picked up, the user flies into the sky & then crashes down with an explosion.
    Star Rod
    Kirby
    Battering/Shooting Has a limited supply of long-range star shots produced on forward tilts or forward smashes.
    Bomber
    Kirby
    Special Explodes in the fighter or Assist Trophy's hand when used, but only affects opponents.
    Superspicy Curry
    Kirby
    Status/Shooting Causes the user to constantly shoot short-range fireballs & be incapable of walking slowly but ends with the user spiting a massive fire stream out as it ends.
    Dragoon
    Kirby
    Special Appears in 3 pieces that must be collected & the fighter or Assist Trophy will then use it to fly into the stage for an insta-KO ram.
    Screw Attack
    Metroid
    Status Turns the fighter or Assist Trophy's jumps into Screw Attacks.
    Killing Edge
    Fire Emblem
    Battering Deals 2x more damage & knockback when glowing.
    Devil Axe
    Fire Emblem
    Battering Deals high damage to any opponent hit if the fighter use their smash attacks, but also damages them or the Assist Trophy in return.
    Inkzooka
    Splatoon
    Shooting Fires ink tornadoes that damage opponents & cover them in ink.
    Smart Bomb
    Star Fox
    Throwing Produces a large explosion when thrown or attacked.
    Back Shield
    Kid Icarus
    Status Defends the fighter or Assist Trophy from attacks behind themselves.
    Staff
    Kid Icarus
    Shooting Shoots a beam that does more damage the further the opponents are.
    Killer Eye
    Kid Icarus
    Throwing When placed, can fire energy beams in the direction it faces & hitting it flips it.
    X-Bomb
    Kid Icarus
    Throwing Creates a cross-shaped explosion that spans most of the screen.
    Ore Club
    Kid Icarus
    Battering Produces tornadoes when swung, while also gaining super armor if attacked.
    Pitfall
    Animal Crossing
    Throwing/Trapping Embeds itself into the ground once thrown as opponents that approach it will be buried or meteor smashed.
    Beehive
    Animal Crossing
    Throwing Can be thrown at opponents & summons bees that attack the opponent that attacked it or was hit by it.
    Hocotate Bomb
    Pikmin
    Throwing A bomb shaped like the Hocotate Ship that will fly off & then crash down after a set time to explode.
    Ultraspicy Spray
    Pikmin
    Status Gains a red glow, increasing the power of all of the fighters & Assist Trophy’s attacks for a short time.
    HP Juice
    ARMS
    Throwing/Recovery After being thrown, it creates a healing field around it, healing anyone within the radius.
    Hedlok
    ARMS
    Status Attaches himself to a fighter or Assist Trophy & spawns 4 arms akin to the user's fists, melee weapons or ranged weapons, temporarily enhancing the range & power of their Neutral Attack, changes their grab & pummel to his grab attack from ARMS as well as their Neutral Special with his Rush Attack also from ARMS & also slightly increases their weight & decreases their speed.
    Mr. Saturn
    MOTHER
    Throwing Deals massive damage to shields when thrown, but only minor damage otherwise.
    Franklin Badge
    MOTHER
    Status Temporarily makes the fighter or Assist Trophy immune to projectiles by automatically reflecting them.
    Ramblin' Evil Mushroom
    MOTHER
    Shooting Sprays spores & causes a mushroom will grow on the opponent's head, reversing the controls.
    Unira
    Clu Clu Land
    Throwing/Trapping Attaches to the stage once thrown or attacked & pokes opponents that come near.
    Lip's Stick
    Panel de Pon
    Battering Flowers opponents & has a limited supply of spore projectiles produced on forward tilts or forward smashes.
    Rocket Belt
    Pilotwings
    Status Increases upward momentum at will.
    Steel Diver
    Steel Diver
    Shooting Fires torpedoes that travels slowly at 1st.
    Shield Monitor
    Sonic the Hedgehog
    Status/Container Grants the user either Fire Shield, which replaces their forward & back aerial with the Fireball Dash & grants immunity to fire attacks, Lightning Shield, giving them an extra jump, attracts nearby items & grants immunity to electric attacks or Bubble Shield, changing their down aerial with the Bound Jump, reduces their falling speed & grants immunity to ice attacks.
    E-Tank
    Mega Man
    Recovery When grabbed, the fighter or Assist Trophy holds it over their head, fully healing them.
    Death's Scythe
    Castlevania
    Battering Deals darkness damage when struck & insta-KOs heavily damaged opponents.
    Boss Galaga
    Galaga
    Throwing Carries opponents caught in its tractor beam upward to the top of the screen.
    Special Flag
    Xevious
    Special If held above the fighter's head for a long period, they gain either a point in a timed match or a stock in a stock match.
    Blood Sword
    Final Fantasy
    Battering/Recovery Absorbs any damage it deals on the opponent, healing the user.
    Mask Crate
    Crash Bandicoot
    Throwing/Status 1 of 12 masks will protect them, but will disappear after taking some damage, but will turn gold & increases their defense if another is used & if a 3rd box is broken, gives them invincibility for 15 seconds.
    List of Masks
    • Aku Aku: For heroic fighters & Assist Trophies.
    • Uka Uka: For villainous fighters & Assist Trophies.
    • Velo Mask: For fantasy-related characters.
    • Apo Apo: For neutral fighters & Assist Trophies.
    • Rok-Ko: For fighters & Assist Trophies that use earth-based attacks.
    • Wa-Wa: For fighters & Assist Trophies that use water-based attacks.
    • Py-Ro: For fighters & Assist Trophies that use fire-based attacks.
    • Lo-Lo: For fighters & Assist Trophies that used wind or electric-based attacks.
    • Lani-Loli: For fighters & Assist Trophies that rely on spacing.
    • Akano: For fighters & Assist Trophies that rely on power.
    • Kupuna-Wa: For fighters & Assist Trophies that rely on timing.
    • Ika-Ika: For fighters & Assist Trophies that rely on mix-ups.
    Ender Pearl
    Minecraft
    Throwing Once thrown, it teleports the user where they threw it, but it hits an opponent, the user teleports to & attacks them.
    Jarate
    Team Fortress
    Throwing/Status Covers opponents in pee, making them take more damage for the time being.
    Infinity Stones
    Marvel
    Status The Power Stone temporarily buffs the fighter or Assist Trophy's attack potency, The Space Stone changes their recovery to going through portals in an inputted direction, The Reality Stone gives opponents various status effects if attacked, The Soul Stone allows them to leech health off opponents from attacks, The Time Stone allows them to become immune to the Timer item & stop opponents in place if attacked or The Mind Stone will reverse the opponents' controls if attacked, but if they’re all collected, they'll snap their fingers, insta-KO'ing half the opponents in the match.
    Requiem Blaster
    Transformers
    Shooting Replaces Daybreak as it fires a massive laser beam after charging a bit.

    Stages[]

    This game cuts a majority of the game's old stages, though many were either replaced with other stages or combined together into new stages. Like in the previous game, each stage has an Alpha Form, giving it a layout similar to Battlefield & an Omega Form, giving it a layout similar to Final Destination. New to this game, is the ability turn on & off specific stage hazards & transformations, allowing you to truly customize how the stage acts during the fight. There are inputs that can be used at the stage select to skip to certain places in the travelling stages, performed by pressing L & A while inputting a certain direction & pressing the R button during it causes it to stay in 1 specific area. There are 150 stages with 50 returning stages & 100 new stages. Bolded are the new stages.

    Battlefield
    Super Smash Bros.
    It consists of a large, central platform with 3 smaller platforms in a triangular formation & takes place on a floating island.
    Final Destination
    Super Smash Bros.
    It consists of only 1 large, central platform & takes place in space. In the background, iconic scenes & battles of the franchises represented as fighters, assist trophies, enemies & bosses are depicted.
    Delfino Plaza
    Mario
    It hovers toward Isle Delfino, which resides in the background & drops players off at the dune-shaped island to the east of a plaza, the island on the far western area of the main plaza, the stone spires near the shoreline, the row of buildings in front of the Shine Gate, The Shine Gate itself, the walkway at the front of the main courtyard, the area in front of the dolphin fountain with a staircase on both sides, the area with a line of beach umbrellas to the left of the Shine Gate & the 2 areas on the western edge of the island.
    Good Egg Galaxy
    Mario
    This stage is a small, grassy planet in deep space that, Due to its small size, has a noticeable curvature to it, causing fighters & Assist Trophies to fly diagonally, while Starship Mario, Bowser's Airships & Starshroom flying in the background.
    Super Mario Maker
    Mario
    At the start of a match, a randomly chosen cursor from Super Mario Maker customizes the stage's layout as fighters start on pink temporary platforms that vanish as the cursor will repair any blocks that break on the stage. It's customized by the cursor in Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U or Super Mario 3D World. Occasionally, the styles will switch at random mid-match. It contains elements such as stationary floating soft platforms, platforms that move along rails, mushroom platforms, bridges protruding from walls, Donut Blocks that fall when stood on, breakable Brick Blocks/Rotating Blocks, unbreakable blocks, ? Blocks that yield items when hit, Warp Pipes, Slippery Ice Blocks, conveyor belts & lava pools.
    New Donk City
    Mario
    It's a traveling stage that starts at the Main Street Entrance where New Donkers watch the battle. It then transitions to the Construction Site with girders that can serve as extra platforms. It then transitions to New Donk City Hall where Pauline watches the battle as a band plays before a platform will periodically appear & carry the fighters up, stopping at 2 spots along the way up before getting to the very top. After arriving at the top, the stage platform will then carry them back down to the Main Street Entrance for the cycle to repeat.
    The Last Resort
    Mario
    It's a traveling stage that starts at the Great Lobby as a walkoff stage with the chandelier acting as an extra platform before the fighters are transported into the elevator & then sends them to The Great Stage where the seats serve as platforms while Amadeus Wolfgeist plays on the piano. The elevator then sends the fighters to Paranormal Productions where Morty watches the battle. The elevator then sends them to the Spectral Catch where Captain Fishhook possesses the ship & dips to 1 side, trying to eat fighters. The elevator then sends them to Master Suite where Hellen Gravely watches the battle before lasers activate at certain points. The elevator then sends them to the rooftop where King Boo attacks them before the elevator takes them back to the Great Lobby.
    Stage Boss: King Boo
    Lake Lapcat
    Mario
    It's a traveling stage that starts at Fur Step Island on the ship there. It then transports the fighters to Slipskate Slope where they have to avoid spike walls that circle around the area. Then it switches to Clawswipe Coliseum where they have to deal with Cat Bob-ombs. Then it switches to Roiling Roller Isle where they fight to deal with a constantly-rotating platform. Finally, it switches to Mount Magmeow where they deal with magma & switchboards that change everytime they jump. At certain points, it starts raining as Fury Bowser rises into the air & the sky becomes stormy, emerges & attacks the fighters by raining spikes that serve as platforms & firing streams of fire & fireballs before a lighthouse shines on him, causing him to return.
    Stage Boss: Fury Bowser
    Crafted World
    Yoshi
    It starts at Rail-Yard Run with a train chuffing along in the background with crafted buildings, serving as extra platforms. It then switches to Go-Go Land where Go-Go Yoshi serves as the main platform as it destroys several obstacles. Then it switches to Big Paper Peak where the fighters fight on a train before switching to Acorn Forest with scale platforms & party balls serving as platforms. Finally, it switches to Shadowville where fighters being in flashy lights causes Li'l Munchers to run after them. It then goes back to Rail-Yard Run to start the cycle again.
    25m
    Donkey Kong
    It consists of 6 platforms, each sloping downward & connected by ladders as well as a small platform on top. Occasionally, the 8-bit Donkey Kong will pop out of the background & begin tossing barrels that roll across the stage, occasionally rolling down the ladders, dealing damage to any fighter they touch. The oil drum on the bottom will also summon fireballs which'll patrol the bottom areas of the stage & damage any fighter they touch.
    Frozen Donkey Kong Island
    Donkey Kong
    It starts in Homecoming Hijinxs with some walls that fighters can cling on until they break away. It then switches to Seashore War where they fight on a ship as masts appear from the water to serve as extra platforms. It then switches to Cliffside Slide where the platforms were on part of an avalanche. It then switches to Frozen Frenzy where Electroids will try to electrocute them, while they fight on frozen steel platforms while an eyeball-like robot presses several buttons in the background. Finally, it switches to Meltdown Mayhem where some icy platforms sink into the lava while lava pillars lift rock platforms upward for a bit. It then goes back to Homecoming Hijinxs where the cycle repeats.
    WarioWare, Inc.
    Wario
    The stage's main setting, the "elevator room", has a simple layout consisting of a main platform that extends below the bottom blast line & 4 soft platforms, 2 stacked on either side. Unique to this stage are the microgames, which allow players to earn rewards when completed. Microgames turn the focus away from the battle & task players with completing a certain goal in an short period of time including Arrow Space, where they have to avoid arrows, Blowin' Up, where they have to set off fireworks, Crack Down, where they have to jump to avoid getting buried, Crazy Cars where they have to avoid getting hit, Don't Move where they have to do nothing for a bit, Kitty Cover, where they have to hide under an umbrella to avoid the rain, Lose Your Marble, where they have to chisel a statue, Sole Man, where they have to avoid getting stepped on & Taunt, where they have to taunt when the camera flashes. Once a game ends, the winners & losers are marked with red Os & blue Xs respectively. The winners get rewards such as Super Mushrooms, Super Stars, item drops & even damage recovery.
    Pokémon Stadium Deluxe
    Pokémon
    The basic stage is symmetrical & consists of 1 large main platform with 2 floating soft platforms above. After a varying period of time, the basic stage transforms into a random 1 of 8 variants, each based on a type from the Pokémon franchise: Grass, which takes place in some kind of forest or park, Fire, which takes place in a burning forest with a burnt shack, Water, which takes place near a pond or lake & a windmill, Rock, which takes place in a canyon near a mine & a large solid mountain, Electric, which features 2 slightly raised conveyor belts as an Electivire appears in the background & a Magnezone pops up & down, Flying, which features fans in the ground which create an updraft & a slightly raised floor, while a Drifloon, a Hoppip & a Skarmory fly about in the background, Ground, which changes to a large solid mound of dirt & a hut built into a tall rock, which a Cubone & a Dugtrio appear in the background, along with a fossil embedded in the rock or Ice, where all platforms and surfaces become extremely slippery, so characters are more likely to trip, while a Snover always appears in the background & a Snorunt might appear in the hut.
    Cerulean Cave
    Pokémon
    It consists of a single platform in the middle with water around the sides as well as the crystals from above. In the background, Golducks, Geodudes, Lickitungs, Dittos, Rhydons & Psyducks can be seen wandering around as well as Magikarps & Poliwraths in the water at times.
    Wild Area
    Pokémon
    It's a walkoff stage with branches on a nearby serving as extra platforms & a lake in the background. Vulpixes, Butterfries, Onixes, Bewears, Seedots, Orbeetles, Abomasnows, Galarian Mr. Mimes, Flygons, Inkays, Hitmonlees, Weaviles & Yampers, can be seen wandering, while Magikarps, Laprases & Gyaradoes can emerge from the a lake.
    Hyrule Temple
    The Legend of Zelda
    The stage is based off the palaces from Zelda II: The Adventure of Link as the top left portion resembles the entrances to the palaces, while the building on top of the mountain in the background resembles the sprite used to represent palaces in The Adventure of Link's overworld.
    Great Plateau Tower
    The Legend of Zelda
    The stage is a completely flat surface with a medium-sized structure above the middle of the floor acting as a ceiling. When destroyed, it gets replaced with a single soft platform on the middle of the stage until it is eventually rebuilt. Occasionally, the Old Man paraglides onto the tower, stays for some time & then paraglides away from the tower.
    Fountain of Dreams
    Kirby
    The stage resembles Battlefield in its layout. The middle platform is immobile, while the 2 on the side gently move up & down in no particular correspondence. They can rise to be as high as just under the highest platform or drop to the point where they sink through the level, thereby making them impossible to stand on.
    Halberd
    Kirby
    It begins in a hangar, which then opens up, letting it take off. A platform rises from the center, taking the fighters with it. It then proceeds to float around in the sky with it flying in the background. 1 minute into the match, the platform lands on it in front of the Combo Cannon that interferes by locking on to 1 player & shooting a blast of energy, by extending its arm to swipe at the players & shooting powerful cannonballs. The platform then rises above the ship & returns to the bridge later again to repeat the cycle.
    Patched Plains
    Kirby
    It contains platforms of various levels with pipes serving as extra platforms as well as those in the platforms that fighters could go through as well. There are times where Waddle Dees will try to hurt them with spiked rows that need to be ducked or jumped over when they appear as well as fans that blow them away from a side of the stage.
    Stage Boss: Gigavolt
    Brinstar Depths
    Metroid
    A giant irregular stone with 2 floating smaller companion stones at the top & bottom of the stage. The lava at the bottom of the screen is merely graphical & functions only as a blast line. It can also rotate over time.
    Stage Boss: Kraid
    Norfair
    Metroid
    The stage has 5 small platforms in the air, arranged in a V formation with a volatile sea of magma at the bottom of the stage. Magma will rise every so often & cover the platforms, causing strong fire damage, but prevents KOs via the lower blast line. A wave of magma will also appear from time to time, slowly approaching the stage from the background. When this wave forms, a safe area will pop up on a random platform, with the design based on the bubble doors from the Metroid franchise. The final stage hazard are the occasional showers of magma that spurt in an arc & land on the middle platforms.
    Frigate Orpheon
    Metroid
    It sometimes experiences power outages, knocking out the lights & therefore making it more difficult to see the position of the platforms. The main element, though, is the 180 degree flip. Every so often, a loud siren blares out & a bright yellow warning light flashes in the background as parts also move in & out.
    Stage Boss: Parasite Queen
    Arena Ferox
    Fire Emblem
    It consists of a flat, medium sized stone platform with 4 variations: one with destructible statues similar to those found in the 2nd segment of Castle Siege, one with a moving set of gears with moving soft platforms to its left & a large hard platform, one features 2 high hard platforms at each end of the stage or one that includes 3 soft platforms suspended by chains in a somewhat similar layout to Battlefield.
    Garreg Mach Monastery
    Fire Emblem
    It cycles through 4 locations: the Marketplace including stalls that can be used as platforms & destroyed by attacks, while Dimitri, Dedue & Ingrid watch, the Reception Hall where the tables in the background can be destroyed if a strong enough attack is landed in front of them while chandeliers hang above the fighting area, so high that certain fighters can't reach them on their own & can be dropped on opponents, while Edelgard, Dorothea & Petra watch, the Bridge, an area with walk-off blast lines, while Claude, Hilda & Lorenz watch & the Cathedral with 2 semi-solid platforms float above the far left & right of this area while Rhea, Seteth & Flayn watch before the cycle repeats.
    Moray Towers
    Splatoon
    It has multiple floors to it, each at an angle. Judd & Li'l Judd can be seen sleeping in the background of the stage. When a player is KO'd, they'll jump into the air. When only 1 minute remains in a time match or during stock battles, they'll hold up victory flags from Splatoon & Splatoon 2 with appropriate coloring for the player/team that's in the lead. When 30 seconds are left in any mode, the song changes to a version of Now or Never unless it's already playing.
    Corneria
    Star Fox
    The stage is set on the Great Fox. The horizontal blast lines are very close to the main platform. Arwings & Wolfens fly down to fire lasers at players, usually coming from the right hand side or from up above. They may come in & lock on from the background, flying past the Great Fox. They also serve as moving platforms when they come, though they can carry characters past blast lines. The Great Fox also has 2 laser cannons in the front, which can be destroyed, which also stopped them from being used as platforms.
    Skyworld
    Kid Icarus
    The stage consists of 4 floating cloud platforms, arranged in a pattern somewhat resembling Battlefield, which each have sets of yellow stone platforms resting on them. All of the stone platforms are solid & can't be passed through & there are grabbable edges on the far ends of each set. All of them except for the one that moves underneath the stage can be individually attacked, showing visible cracks after taking some damage & will break if they are damaged enough. If a platform is broken, the cloud underneath it will serve as the new platform. After a certain amount of time, the breakable stone platforms will regenerate.
    Reset Bomb Forest
    Kid Icarus
    The 1st part is set in the ruins of a castle with 2 main platforms which reach the lower blast line. After approximately a minute, Viridi appears in the distance, says "Good riddance, human scum! The world's better off without you!" & drops a massive Reset Bomb on the battlefield in the background. The explosion engulfs it & creates a white flash. In the aftermath, the fighters are inside the titular forest & the ruins of the castle can be used as erratic platforms. After another minute, Viridi says "Go! Stubborn vermin!" & another flash occurs, resetting the stage.
    Viridi's hologram doesn't appear in she's used in the match.
    Boxing Ring
    Punch-Out!!
    It lies inside of an indoor stadium. Both sides of the stage feature sloped entrance platforms that incline downwards towards the ring. Players can spring off of the ropes strung around the left & right sides of the ring. The light fixture can be stood on & even damaged to the point of it dropping down into the ring & breaking, consequently dimming the lighting of the stadium. The jumbotron displays the action in the ring as well as showing their titles on the screen at times.
    Gaur Plain
    Xenoblade Chronicles
    There are 2 main rock platforms high up on each side of the stage with walk-off edges, with a giant chasm in between. A collection of smaller and mostly soft platforms appear below the main platforms.
    Stage Boss: Metal Face
    Cloud Sea of Alrest
    Xenoblade Chronicles
    It takes place on top of Azurda as it continuously floats through the skies as other Titans such as Goldmouth with the Maelstrom following behind, Gormott, Uraya, Mor Ardain, Genbu & Indol fly by. There's a single floating platform on the left end of the stage & Azurda's neck acts as a mild slope on the right side that he'll occasionally raise & lower his head, which will affect the angle & turn his head to look at the Titans with indications such as his neck shaking, a windmill spinning faster than usual & the door to Rex's house closing. Throughout the battle, Azurda will provide banter & comment on the state of the battle. Nia with Dromarch, Tora with Poppi α & Mòrag with Brighid will also appear towards the side of or on top of Rex's house.
    New Horizons Island
    Animal Crossing
    It appears to be a single platform surrounded by water & the tops of the palm trees can be stood on by fighters & Assist Trophies. A shark can be seen in the water, which will attack fighters if they enter the water. Tom Nook, K.K. Slider, Resetti, C.J., Flick, Orville & Wilbur, Zipper T. Bunny & Digby appear as background characters.
    Garden of Hope
    Pikmin
    The stage consists of 2 main platforms connected by a bridge. On the outer edges of the stage are a connected pair of tin lifts, which move up & down based on how much weight is on them & will go past the blast line if too much weight is put on them. On the left platform is a fragmented but solid china pot that acts as an elevated floor & on the right side is a stick poking out of the ground that obstructs movement. Both the pot and the stick can be attacked & broken. Every now & then a stream of bubbles from either side heralds the arrival of a Peckish Aristocrab, which appears from where the bubbles came from & scuttles across the stage, destroying the stick & pot while dealing damage to players. After enough time has passed, various Pikmin will reconstruct each of the 3 broken elements. However, a Bulborb wanders around in the background & while it won’t interrupt the battle proper, its presence stops Pikmin from reconstructing anything until it leaves.
    Spring Stadium
    ARMS
    This stage is set on a flat, floating hard platform in the middle of an arena-like stadium with a single soft platform floating above it. On both edges of the main platform are trampolines that occasionally appear & the floating platform will also occasionally become a trampoline. If a fighter jumps while standing on a trampoline, they'll launch upward with invincibility upon startup & deal damage to any opponent in the way. Small trampolines will also occasionally appear beside the main platform that will automatically launch fighters upward when landed upon. There are also 2 arches above the stage that act as ceilings. If items are turned on, ARMS Drones will occasionally carry items onto the stage.
    Big Blue
    F-Zero
    This stage is played on an F-Zero track where players have to use the Falcon Flyer, F-Zero racers that race on an endless line following one another & hovering objects as platforms. If a player falls on the track beneath the racers, the player will start speeding to the left & may be KO'd unless they quickly jump back to safety. At other times, there's no track under the racers & a fall at that time results in a KO. The background scrolls incredibly fast, so hitting the track is usually fatal.
    Port Town Aero Dive
    F-Zero
    The main platform for this stage zooms along the track, stopping randomly in several locations including the start/finish line, the 1st corner, the top of a futuristic freighter, the top of a large, hovering disk above the track, the straight with a gap in the middle, the stepped section after the huge jump & the area before the vertical piece of the track. After a certain amount of time has passed, an indicator will appear that warns the players that the main platform will shortly take off, damaging or KOing players that are left behind. The platform will fly around, which allows players to see larger sections of the track, until it lands in a new area before the cycle repeats.
    Magicant
    MOTHER
    The stage consists of 4 pink clouds which act as semi-soft platforms. Dungeon Man sometimes appears under the stage, slowly walking from 1 site to the other, with only his head being visible & acting as a moving platform. Several elements also occasionally appear on the middle and left platforms: a tree, a Mobile Sprout, the Sky Runner, which quickly drops down, remains suspended above the stage for a while & quickly rises back up into the sky or a tomato or an octopus statue which act as solid obstacles. Flying Men sometimes appear on the right platform in front of the shell-shaped house. If a character walks by him, the Flying Man will fight alongside them, which can be defeated by others by knocking him off the stage or inflicting enough damage. Occasionally in the background of this stage, a "rip" in the sky opens and shows various points in Ness' adventures in their respective games: Ness, Paula, Jeff & Poo at the Lumine Hall sanctuary with the scrolling text on the wall reading, "I'm Ness..." & Ness, Paula, Jeff & Poo walking near the Phase Distorter 2 in Saturn Valley before their departure to fight Giygas.
    Onett
    MOTHER
    The center of the stage is occupied by a building with 2 awnings which act as soft platforms. Stepping on them makes the sign tilt, & stepping on them 2 more times makes them drop and become unavailable before gets restored. On the right there is a light blue house with a festoon over it, which acts as a soft platform. On the left there is a yellow house: the tree over it provides 2 soft platforms which react to the weight of fighters & items. At times a warning sign appears near the side of the screen, signifying that a car or van will pass by the bottom of the stage. The vehicles can hit and damage fighters, as well as destroy or activate items. Every vehicle deals 30% damage, but their other properties differ: The Taxi Cab deals normal amount of damage, the Magenta Coupe deals reverse knockback or the Runaway Five's Tour Bus spikes any character it hits.
    Fourside
    MOTHER
    The stage is set on the rooftops of 3 buildings of the city of Fourside at nighttime with several more skyscrapers in the far background. A crane in its background keeps a floating platform suspended over it. The Monotoli Building has its top is flat & at about half its height jut out 2 small ledges. The right part of the roof is a wide flat surface with a helipad in the background: occasionally, a yellow helicopter flies to & from it, with no effect on the fight. Occasionally, a UFO floats downwards with an eerie noise & remains suspended over either the left or the right part of the stage, serving as a temporary semi-soft platform which bobs slightly. After about 30 seconds, the UFO starts blinking & showing it flying away from the stage & into the moon.
    Venus Lighthouse
    Golden Sun
    The stage consists of 3 platforms with 4 statues with wreathes & hold sticks in the center platforms as Garet, Felix, Mia, Ivan, Jenna, Sheba, Saturos, Alex & Menardi watch the battle, while a beam of light can emerge from the center at times.
    Stage Boss: Double Dragon
    Balloon Fight
    Balloon Fight
    The stage always consists in 2 main platforms at the bottom separated by a river with several floating platforms, Flippers & clouds in varying arrangements. Flippers start spinning whenever touched. Occasionally, 1 of the clouds starts blinking & releases a spark which then travels around the stage, rebounding on the platforms. If a character falls in the water, they're immediately chomped by the Fish & then attempts to drag them down to the lower blast line, but can be button mashed to escape.
    Infinite Glacier
    Ice Climber
    It features 2 main platforms with icy properties connected by a trap door that occasionally opens with several cloud platforms & 1 ice platform flying around.
    Living Room
    Nintendogs
    The main arena starts totally plain, but some time later, building blocks will appear above the fighters. The building blocks stack up into various structures that can be stood on; some time later, they disappear. A television is in the background, displaying an image of a Golden Labrador Retriever puppy wearing a Mario Hat & a kitten wearing a Luigi Hat. If a puppy or kitten approach the TV to watch it, images on said TV will begin changing. Other household objects can make random appearances on the stage such as a high-heel or a toy mouse. Also in the background is a random puppy, ranging from a Beagle, a Toy Poodle, a French Bulldog, a Jack Russell, a Golden Retriever or maybe even a young Calico kitten.
    Pilotwings
    Pilotwings
    Fighters fight atop the wings of a red biplane as it flies through rings in the sky over a flat 2D island. The top wings of the biplane serve as soft platforms, while the bottom wings are semi-soft. The cockpit in the middle is a solid wall, splitting the lower half of the stage in two. The stage tilts as the plane makes turns in the air. After some time, the fighters will be dropped onto a yellow monoplane which flies towards & over Wuhu Island before ending back on the red biplane.
    Flat Zone X
    Mr. Game & Watch
    The stage fuses Flat Zone & Flat Zone 2 as the screen transitions into either Fire where the levels of the building are platforms as well as the trampoline being used to jump on, Oil Panic where the gas station can be stood on & the customers can damage the fighters, Lion with a 3 level cage & Lion Tamers can damaged them, or Chef where 2 sets of platforms hover in midair & a chef throws damaging food around with his pan, but can be defeated from Flat Zone 2 or Helmet where they can take damage from falling tools & can stand on the roof on the right from Flat Zone, depending on the transition used.
    Gyromite
    R.O.B.
    This 2 level stage has Smiks attacking fighters as well as crushers that could block off paths & crush the Smiks or even the fighters themselves. There are also dynamite & radishes that can be collected.
    Duck Hunt
    Duck Hunt
    The main body of the stage is a large dirt platform covered by grass, whose sides can be wall jumped off of. The bush on the right and the foliage of the tree on the left act as soft platforms. Occasionally, a patch of grass may pop up in front of the main field of grass, which hides characters and items behind it due to the stage's 2D effect. During the match, 1 or 2 ducks appear at a time before they plunge into the grass when hit by an attack, increasing the score & occasionally dropping items. The 8-bit dog then appears to collect the fallen ducks or laugh if no ducks were hit, concurrently acting as a temporary platform, but can be hit. Green ducks give 500 points, blue ducks give 1,000, and red ducks give 1,500.
    Wuhu Island
    Wii Sports
    It consists of various landmarks: Frisbee Dog Park, 1 long grounded platform, made up of sand, Swaying Bridge, a floating semi-soft platform made up of a long bridge, A moving boat that works the same as the Pirate Ship, A group of rocks that make up platforms in a part of the stage which is otherwise mostly water, Maka Wuhu, the top of the volcano, which characters can fall inside to be KO'ed & 2 platforms surround the left & right sides, a platform above sea, with walls on either side & a small platform to stand on at the bottom on each side, a grounded area with a large fountain in the center that pushes fighters, Swordplay Colosseum, a single aerial platform & Talon Rock, a pointy rock close to the swaying bridge, consisting of a slight slope and an abyss. The floating platform that carries characters to each location is semi-soft, and changes layout with each appearance.
    Pictochat
    Pictochat
    It has 27 sketches it could draw including a seesaw, paper airplanes that can be ridden on, a road with a car that drives through the stage, clouds that acts as platforms, poles that serve as weak platforms, escalators that pull players upward, a sunset with birds that serve as platforms, Gusty Gus who blows any player too close to his mouth, a Donkey Kong-esque layout with Donkey Kong throwing barrels, a layout based off World 1-2 from the original Super Mario Bros. with girders, 2 platforms with sparks that dealing electric damage, 2 faces in a staring contest with a spark of heart appearing, an infinity symbol, a large clock, a road, drawings of Pac-Man, pipes that transport players, a running faucet, boots that bury or meteor smash players, shooting stars that into smaller stars, a police man with a flashlight, a moon that makes the screen blast after doing a lunar cycle or just changing weather.
    Find Mii
    Find Mii
    The stage has 2 main platforms; a larger, flat ground on the left & a smaller, raised piece of ground on the right with a large gap in between.
    Stage Boss: Dark Emperor
    Ring Fit Adventure
    Ring Fit Adventure
    The stage takes fighters through a journey based on the game of the same name. At certain points, certain types of attacks will gain additional power.
    Green Hill Zone
    Sonic the Hedgehog
    The stage consists in a single piece of land with a bridge on its left, walk-offs at both sides & a depression in the middle. The ground of the middle part is susceptible to attacks & chunks of it crumble away if they sustain enough damage, transforming the center of the stage into a pit before regenerating. Occasionally, checkpoint lampposts randomly spring up. They are normally blue, but when attacked they turn red & start spinning: in this state they are able to hurt players other than the original attacker. They disappear on their own after a while. The background features a giant shuttle loop with a 1-Up monitor above it.
    Studiopolis Zone
    Sonic the Hedgehog
    The stage features stage lights that can be used as platforms before they fall down from being stepped on, tiles that reveal different words, director chairs that launch players upward & giant flywheel-like film reels that can be moved into different positions.
    Stage Boss: Heavy Gunner
    Umbra Clock Tower
    Bayonetta
    The battle begins & takes place on the face of the clock tower, while in an infinite free fall. Occasionally, falling debris comes close to the main clock face platform, serving as extra platforms. There are seven possible layouts that appear in a random but sequential order: 2 soft platforms, 1 just above the ledge on the right & another one higher the first one to the left of it, 3 soft platforms, 2 lower than the stage on either side & 1 in the middle just above, 1 hard platform that moves over the stage from right to left, 2 soft platforms, 1 at the center of the main stage slightly above it & another smaller 1 above the other platform to the left, 2 soft platforms to either side of the stage, 2 soft platforms, 1 below the stage that acts as a Cave of Life & another one just below the ledge on the right side & 3 soft platforms, 2 above the ledge on either side which slant away from the stage & a third that is close to the top of the screen in the middle of the main stage. Players enter & exit the alternate world of Purgatorio throughout the match, which is indicated by a specific sound & a very large rising purple portal that represents Umbra Witch magic. The angels Affinity & Inspired only appear & fly around in the background of Purgatorio.
    Stage Boss: Fortitudo
    Mementos
    Persona
    It has 1 main platform with a slant in the middle with 2 pass-through platforms over the center and the left side. A 3rd platform with a cracked screen occasionally appears on the right. Trains periodically appear in the background, the set below the stage being able to damage fighters. If a fighter is hit by the front of a train, they'll take much more damage than usual & trigger a Special Zoom effect. Occasionally, a large triangle-shaped wall appears at the top or on the sides of the stage. When players run through the stage, they'll splash purple ink-like liquid with each step. The Morganamobile occasionally appears in the background with a "meow" sound, dropping off other characters from the Persona franchise either Makoto Yuki, Mitsuru Kirijo & Aigis if the stage is blue & a Persona 3 song is playing, Yu Narukami, Chie Satonaka, Yukiko Amagi & Teddie if the stage is yellow & a Persona 4 song is playing or Ryuji Sakamoto, Ann Takamaki, Yusuke Kitagawa, Makoto Niijima, Haru Okumura, Goro Akechi & Sumire Yoshizawa if the stage is red & a Persona 5 song is playing.
    Kamurocho
    Yakuza
    It's a traveling stage that starts at New Serena with Mariko watching the battle before it transitions to the Champion District where the signs can be stood on. It then transitions to West Park where Majima & some residents watching the battle. Finally, it transitions to Millennium Tower's base before a window cleaner picks them up to take them to the top, which can tilt to 1 side or the other as a military helicopter follows them up & ends at the top of the tower with Lion statues with wooden platforms on their heads & a lake that they could swim in until a police helicopter takes them back to New Serena to repeat the cycle. During any part of the stage, 4 types of thugs appear, either attacking with punches & kicks, slashing with swords, tazing them with tasers or firing guns & attack fighters, but can be defeated where the fighter or Assist Trophy will each have different finishers.
    Stage Boss: Amon
    Primp Town
    Puyo Puyo
    It's a simple stage with the Dark Prince, Draco Centauros, Rulue, Schezo Wegey, Suketoudara, Witch, Amitie, Raffina, Sig, Klug & Dapper Bones from the Puyo Puyo franchise watching the battle, while Puyos fall from the sky, creating extra platforms for the fighters as well as the roofs.
    Wily Castle
    Mega Man
    The main body of the stage is a flat body which fighters cannot go underneath. There are 2 floating platforms at either side of the stage, suspended beyond the body of the stage. The rails can have breaks in them which, when the platform crosses them, cause it to drop temporarily until it reaches a solid rail again. There are several possible rail configurations.
    Stage Boss: Yellow Devil
    Suzaku Castle
    Street Fighter
    The stage takes place on the rooftop of the Japanese castle at sunset. It features 2 long walk-off platforms on the right side & 2 smaller floating platforms on the left side. Signposts located on the longest platform will break if a fighter is launched past them. The signposts are eventually repaired after all of them are broken.
    Temen-ni-gru
    Devil May Cry
    The stage consists of a circular arena on the center that moves upwards towards the apex, stopping between floors before moving again. The initial floor is the Ice Guardian's Chamber, where the players can get a glimpse of Cerberus chained in the background who can roar & freeze the floor, freezing any opponent currently on the ground at the moment of the roar. The 2nd floor is The Divine Library, where 6 Damned Chessmen float towards the stage, trying to attack any opponent near them while Nero & Nico watch the battle. The 3rd floor is the Azure Garden, guarded by Agni & Rudra. Agni attacks the left half of the screen with fire-related attacks while Rudra attacks the right half of the screen with strong winds, while Lady & Trish watch the battle. The penultimate floor is the Pitch-black Void as everything is pitch-black instead for fighters who are shown as silhouettes. The final floor is the Apex with Vergil & Arkham watch the battle from a distance. After a decent period of time, the floor will go straight back down to the 1st one, starting the loop once again.
    Ancient Forest
    Monster Hunter
    It's a simple walk-off stage with Felynes watching the battle as well as Aptonoth grazing in the background & tree branches that can serve as extra platforms. At times, a random large monster will appear & attack the fighters until it leaves or is defeated.
    Stage Bosses: Nargacuga, Glavenus, Anjanath
    Courtroom
    Ace Attorney
    The pedestals on both the defendant side & prosecutor side as well as the witness podium serve as extra platforms. There's a platform in the middle of the stage. Apollo is on the defendant side, while Miles is on the prosecutor side as they argue while the Judge watches.
    Scuttle Town
    Shantae
    The stage has has walk-offs to the left & right & quite a few platforms in the air representing the different parts of the workshop. The 2 orange platforms are actually bouncy platforms that if you jump or land on them they’ll propel you upwards into the air. Items that fall on them also get bounced up high. Sky, Bolo, Rottytops, Mimic & Risky Boots can be also seen watching the battle.
    Cairo
    JoJo's Bizarre Adventure
    The stage consists of several platforms from the rooftops on the buildings. Fighters & Assist Trophies can be knocked into the neon "AIR" sign will cause the individual letters to malfunction & fall forward, dealing electric damage to them. KO'd fighters & Assist Trophies can be sent crashing into a water tower in the background, which fixes itself after 15 seconds. Jonathan Joestar & Speedwagon from Phantom Blood, Lisa Lisa & Kars from Battle Tendency, Jotaro, Joseph, Avdol, Kakyoin, Polnareff & Iggy from Stardust Crusaders, Josuke Higashikata, Koichi Hirose, Rohan Kishibe & Yoshikage Kira from Diamond is Unbreakable, Giorno Giovanna & Diavolo from Vento Aurero/Golden Wind, Jolyne Cujoh & Enrico Pucci from Stone Ocean or Johnny Joestar & Funny Valentine from Steel Ball Run can appear in the background, watching the battle with Kars being able to spawn items & Josuke fixing the water tower if they appear in the match.
    Shadow Moses Island
    Metal Gear
    The stage consists of 2 floors: the ground floor, which is completely solid & the upper floor, which is soft. There are watchtowers on each side, acting as attackable walls. With the destruction of the towers, the sides of the stage are exposed, & horizontal KOs become possible. A completely destroyed watchtower will be rebuilt two minutes after its bottom section's destruction; destroying only the top section doesn't trigger any rebuilding. Occasionally, a spotlight will appear, shining onto the stage from the front, which moves around. If a fighter is spotted by the light, a "!" will appear over their head & the "discovery" sound effect from the Metal Gear franchise will play. The light will continue to follow the fighter for a while. The light has no effect on gameplay, being only an aesthetic element.
    Stage Boss: Metal Gear REX
    Dracula's Castle
    Castlevania
    The stage features 2 platforms to the left & right that move up and down. All the way to the right side is a set of stairs whose bottom half is broken off. Candles in the background can be destroyed, dropping items. Each end of the stage is surrounded by the darkness. Dracula's coffin appears in the background. Star KOs can't happen on this stage due to the background wall obscuring their would-be victim.
    Bomb Factory
    Bomberman
    The main platform is long & metallic as it extends to the side blast zones, making the stage a walk-off. At times, soft blocks will appear in the background which allow the players to jump on them like platforms. These blocks can be destroyed if hit enough times or if hit with a strong enough attack. Other times, bombs will appear in the background and after a time, they will explode in their iconic cross-shaped pattern, any soft block in the explosion path will also be destroyed in a domino effect.
    Jungle
    Contra
    It's a stage that starts at with a scrolling version of Stage 1 of the original Contra where fighters can go through semi-soft platforms & swim into the water, while Greeders, Gulcans & Ledders attack them & avoiding bottomless pits & exploding bridges until they get the Defense Wall, which fires several bullets before being opened. It then transitions to Stage 3 where the screen goes up when a fighter reaches the top & have to avoid fire dashing around on the bridge, dealing fire damage, boulders & swimming gunman that shoot from the water before reaching Gromaides & then the cycle repeats.
    Stage Boss: Gromaides
    Pac-Maze
    Pac-Man
    The stage depicts the traditional Pac-Man maze as a set of platforms. Blinky, Pinky, Inky & Clyde move around the stage in the background, but they have no effect on the gameplay. Pac-Dots & Bonus Fruit appear on this stage & can be consumed by touching them for points. When a player collects 100 points, a Power Pellet appear somewhere on the stage, blinking between white & the activating player's color, which can be destroyed. When a player collects a Power Pellet they start flashing & gains a temporary x1.7 boost to their attack power. With hazards turned on, the 4 blast lines can only KO fighters as touching a blast line without knockback inflicted will simply warp them to the opposite side of the screen.
    Kiln of the 1st Flame
    Dark Souls
    It's a walk-off stage with solid platforms in the form of the buildings that litter the stage. When a fighter or Assist Trophy is KO'd, they'll sent into the First Flame, relighting it if extinguished or keep it burning if it's still going.
    Stage Boss: Gwyn
    Mishima Dojo
    Tekken
    The layout is primarily flat with walls blocking the left & right blast zones which can be broken through. After being broken, they'll repair themselves after a certain amount of time has passed. Heihachi can be seen in front of the large Fudō Myōō statue in the center, sitting faced away from the action with his arms crossed; once a KO is scored, he stands up & proceeds to watch the battle, reacting to KOs.
    Ostrheinsburg Castle
    Soul Calibur
    The stage is a flat ring with pillars around it, which avoids walk-offs KOs. The flames in the castle's background grow larger to better illuminate the stage. Mitsurugi, Taki, Siegfried, Sophitia, Voldo, Cervantes, Xianghua, Ivy, Talim, Cassandra, Zasalamel, Tira & Hilde all watch the battle in the background.
    Tower of Salvation
    Tales
    The stage features a large platform in the center & a small platforms on each side that moves up & down slowly. In the background, the player can see pillars & the spot where the Eternal Sword should rest.
    Tiny Tokyo
    Godzilla
    A miniature version of Tokyo where its small size makes the fighters & Assist Trophies look big like they're giant monsters as the buildings below them will collapses as they move or fall with some can explode. There's also many mini M1A1 Abrams tanks, mini battleships & mini AH-64 Apache Helicopters that fire at them.
    World Tournament Arena
    Dragon Ball
    A simple flat stage where fighters fight on the arena & if they touch the grass, they'll slowly damaged overtime & insta-KO heavily damaged ones if they touch it. Krillin, Piccolo, Gohan, Trunks, Vegeta, Yamcha, Tien, Master Roshi & Beerus will all watch the battle in the background.
    Thousand Sunny
    One Piece
    In the left portion of the stage, there can be seen 2 huge crates stacked on top of each other with a plank serving as a slope next to them. On the right half of the stage, there are even more crates, this time simply next to each other. Above them, there are 2 soft platforms 1 above the other, with the one on top being fairly long. The Straw Hat Pirates can be seen at the background of the stage: Zoro can be seen sleeping next to his 3 swords, Nami is reading from a map, Sanji appears smoking, Franky simply looks at the fight, Nico Robin stays reading a book, Usopp cheers for the players, Brook plays his electrical guitar & Tony Tony Chopper who simply stands idle.
    Lunatea
    Klonoa
    It's a traveling stage that starts in La-Lakoosha with the Claire Moa Temple serving as an extra platform as the High Priestess watches the battle. It then transitions to Joilant where certain rides serve as platforms with Joilants wandering around before transitioning to Volk where garbage floating in the river serves as extra platforms & a train appears in the background at times. Finally, it transitions to Mira-Mira with rabbit-like creatures wandering around as memories fly around before heading back to La-Lakoosha to repeat the cycle.
    Mitakihara Town
    Puella Magica Madoka Magica
    The stage gives players a view of the entire city as the fight takes place of the tallest building in the city, while Madoka, Mami, Sayaka, Kyoko & Kyubey watch the battle as well as the city warping into a messed up area with witches emerging to attack the magical girls & players as well as create extra platforms.
    Stage Boss: Walpurgisnacht
    A-City
    One Punch Man
    The stage takes place on the new Hero Association Headquarters with the exterior serving the solid & soft platforms as fighters head to the building before the cycle repeats. Genos, Mumen Rider, Metal Bat, Speed-O-Sonic & Bang watch the battle on the initial section, Child Emperor, Atomic Samurai, King, Superalloy Darkshine & Watchdog Man watch the battle on the 2nd section & Tatsumaki, Drive Knight & Puri-Puri Prisoner watch the battle on the final section, while Tatsumaki will also create temporarily soft platforms for the fighters or Assist Trophies using debris.
    Luna Nova Academy
    Little Witch Academia
    The stage takes place outside of the academy as Akko, Lotte, Amanda, Constanze, Jasminka, Diana, Ursula & Criox watching the battle who will all create different types of platforms for fighters to use.
    Midgar
    Final Fantasy
    The basic layout of the stage consists like Battlefield of a main platform with 3 overhanging soft platforms in a triangle formation, but slightly larger. Summon Materia occasionally float around the stage and stops in a random location with a flash. When a character touches it, they're surrounded by magical symbols & then a monster is summoned which unleashes an attack with greatly disruptive effects. These include Ifrit who uses Hellfire, a huge flame erupts randomly either under the middle of the stage, under 1 of its sides or from 1 of the lateral blast lines, Ramuh who uses Judgment Bolt, causing the 3 floating platforms are electrified & their arrangement changes to another random one, Odin who uses Zantetsuken & slices through the stage with his sword, splitting the main platform & the top floating platform in half before the stage goes back to normal, Leviathan who uses Tidal Wave, flooding the stage & Bahamut ZERO who uses Tetra Flare, which destroys the city in the background & creates a damaging pillar of light covering about 1/3 of the stage.
    Northern Cave
    Final Fantasy
    The stage has a singular main platform with 2 smaller platforms at the very ends & the background depicts the events at the end of Final Fantasy VII, where Cloud & his party set off to defeat Sephiroth.
    Yggdrasil's Altar
    Dragon Quest
    At the start of a match, the stage is rooted in the ground, before rising into the air. The stage then travels over the world of Erdrea, showcasing many locations from Dragon Quest XI. The stage features cameos including Slimes, Tockles & Cetacea. Very rarely, a Liquid Metal Slime will appear in the background of the stage. The stage also features additional platforms that fly onto the playing field periodically. Treasure Chests may occupy one of these platforms, yielding an item to the player who attacks it. However, these chests may also be Mimics in disguise which will try to attack the player. The Mimic can be fought & defeating it will also yield an item.
    Hollow Bastion
    Kingdom Hearts
    It's a floating traveling platform with 1 extra platform on top that soars in the skies around the outside of the Hollow Bastion castle. When time, stocks or health are running low, the stage transforms into Dive to the Heart, which keeps the same layout, but features multiple intricate designs in the background as 1 of 7 artistic designs, based on the platforms in Dive to the Heart, will appear in the background, with cameos from different characters & objects:
    • Sora's design has Riku, Kairi, a Paopu Fruit & a raft.
    • Riku's design has Sora, Naminé & Ansem, Seeker of Darkness.
    • Roxas's design has Axel, Xion & Riku as he appears in 358/2 Days.
    • Xion's design has Axel, Saïx, Xemnas & Sora.
    • Terra's design has Ventus, Aqua, and the Wayfinders they each possess.
    • Ventus' design exclusively has Wayfinders, uniquely lacking any other characters.
    • Aqua's design has Terra, Ventus, Vanitas & Xehanort.
    City Ruins
    NieR
    It's a traveling stage that takes fighters across 8 locations from NieR: Automata: Near Factory, which has walk-offs on an angle & can have the ground itself collapse, Adam & Eve's Table, where the table & chairs can serve as extra platforms with Adam reading a book & Eve eating an apple, Desert Camp, another walk-off with sand on the left with Jackass & crew watching the battle, Resistance Camp, another walk-off with the tents serving as platforms & Anemone, 9S, Devola & Popola watching the battle, Bridge, another walk-off with A2 watching the battle from the left & Emil from the right, Pascal's Village with 2 platforms as well as floating machines that could serve as extra platforms, while Pascal is talking to the robot kids & Amusement Park with the floating machines returning as platforms as well as clown machines creating balloons & Engel, which also has floating machines returning as platforms before the cycle repeats.
    King of Fighters Stadium
    The King of Fighters
    The stage's layout is a simple flat ring, similar to most stages from the Fatal Fury & The King of Fighters franchise, which is slightly elevated above ground level. It takes place in a large arena-like stadium close to the center of a gridiron football field. Invisible walls are on both sides of the stage, blocking the respective blast lines; these walls can be broken by dealing enough knockback to a player. However, players can still be knocked into the vertical blast zones with enough knockback. In addition to the invisible walls of the side, there's also an invisible ceiling above the upper blast zone, which prevents players from getting over the walls as technical limitations prevent them from having an infinite height. The following characters will watch the battle, despite only having 3 or 4 at a time if there's less then 4 fighters in a match: Andy Bogard, Joe Higashi, Tung Fu Rue, Billy Kane, Kim Kaphwan, Ryuji Yamazaki, Blue Mary & Rock Howard from the Fatal Fury franchise, Ryo Sakazaki, Yuri Sakazaki & King from the Art of Fighting franchise, Ralf Jones & Clark Still from the Ikari Warriors franchise & Goro Daimon, Chang Koehan, Choi Bounge, K', Angel, Luong & Sylvia Paula Paula from The King of Fighters franchise.
    Gairyu Isle
    Samurai Shodown
    The stage is 1 flat ring & retains its invisible walls, in which the fighter can KO the opponent by dealing enough knockback. Occasionally, a delivery man running in the background will throw either an item, food or sometimes a bomb. The following characters will watch the battle: Ukyo Tachibana, Nakoruru, Galford D. Weller, Hanzo Hattori, Jubei Yagyu, Earthquake, Charlotte Christine de Colde, Tam Tam, Kyoshiro Senryo, Genjuro Kibagami, Shiki & Iroha.
    Neo New York
    Guilty Gear
    A Final Destination stage platform with a broken & crumbling Statue of Liberty that can serve as an extra platform & the destroyed remains of old New York. Ky Kiske, May, Millia Rage, Zato-1 & Eddie, Potemkin, Chipp Zanuff, Axl Low, Baiken, I-No, Ramlethal Valentine & Leo Whitefang all appear in the background at certain times.
    Kagutsuchi Port
    BlazBlue
    The stage's layout is a simple flat ring with a pair of lanes around it as well as a pipe & the clock hands being extra platforms & a day & night transition, depending on the time the match is being played. Jin Kisaragi, Noel Vermillion, Rachel Alucard, Taokaka, Makoto Nanaya, Celica Mercury, Nine the Phantom & Jubei all watch the battle in the background.
    Main Street Slums
    Double Dragon
    It's a walk-off stage with an extra platform on the building of where it takes place at. William, Roper & Linda will appear & attack fighters to distract them from fighting each other. William will do a body blow & jump kick or attack with 1 of the items, while also doing a cartwheel to dodge attacks, Roper will attack the same, but can throw larger items at them & Linda will lash at them with her whip & punches if disarmed.
    Stage Boss: Abobo
    Grandcypher
    Granblue Fantasy
    It contains barrels & crates as well as the mast that can serve as extra platforms. Rackam will be watching the battle while steering. Gran, Djeeta, Lyria, Vyra, Katalina, Charlotta, Ladiva, Metera, Zeta, Yuel, Soriz & Cagliostro can appear in the background to also watch the battle.
    N. Sanity Island
    Crash Bandicoot
    The 1st phase is focused on the beach. It's a floating tropical platform with 2 wooden platforms in the air. Occasionally a crate will spawn which contains an item that can be obtained when broken. The next section occurs on a curved platform with walk-off blast zones on either side & a large stone wheel will appear & come rolling down from either side. The one after that is a cave where the fighters have to avoid spiders while they jump between platforms. The next section consists of several wooden platforms while Jungle Spirits attack them either on the stage or from the background. The last phase has shifting platforms to keep them on their toes. After some time, the stage will transition back to the beach via Time Warp. Mask Crates appear more often if fighting on this stage.
    Artisans
    Spyro
    The area is a 1 single platform, with basic Gnorcs appearing background characters & they can be interacted with a fighter. When using a fire attack, the Gnorcs will simply run away. Other characters like Nestor, Sgt. Byrd & Elora will appear, cheering the fighters. A few seconds passed an a portal will take the platform to another realm, which it can be either Stone Hill, Glimmer or Sunny Villa with the background characters changed during the match. Stone Hill will have the Egg Thief, Delbin, Bubba & Gavin. Glimmer will have an Indigo Lizard, the Professor, a Gemcutter & Zoe. Sunny Villa will have a Soldier Rhynoc, Mayor Leo, Bentley & Greta. However, the portal will always take the players at random.
    Orgrimmar
    World of Warcraft
    The stage has the various towers in the city serve as platforms as its residents watch the battle. The zeppelin will also pass through, serving as an extra platform. The residents will then hide as a snowstorm emerges before it subsides.
    Stage Boss: The Lich King
    Watchpoint: Gibraltar
    Overwatch
    The buildings can serve as platforms as well as caves of life, while the Satellite Row, the main payload for the particular area will also appear serving as an extra platform. Holograms of the players can also show up to trick others into attacking them & are intangible before they disappear. D.Va, Doomfist, Genji, Lúcio, Mercy, McCree, Mei, Reaper, Reinhardt, Soldier: 76, Sombra, Torbjörn, Widowmaker & Winston can appear to watch the battle.
    The Pit
    Mortal Kombat
    It's a simple walk-off arena, though achieving Star KOs cause the player to fall down on the pit instead of flying into the background. Sub-Zero, Kano, Johnny Cage, Sonya Blade, Liu Kang, Raiden, Shang Tsung, Kitana & Jax can appear watching the battle from the background.
    Mount Olympus
    God of War
    The stage takes place on a floating platform as they travel around the mountain. 3 of the Gods will attack the players during the fight: Poseidon will flood the stage. Hades will slam the platform, causing a purple wave that deal darkness damage, much like when he was a stage hazard in PlayStation All-Stars: Battle Royale. Zeus will throw lightning at the platform, electrifying it temporarily.
    Battle Royale
    Fortnite
    It's a walk-off stage with houses that serve as extra platforms. At certain points, the volcano in the background erupts, causing a flow of lava to emerge from the ground as well as launching meteors of ash.
    Minecraft World
    Minecraft
    A flat platform with edges that extend to the lower blast zone as different materials for mining can be found along the main stage & features a day/night cycle. Any obstacles can be destroyed through attacks, including mining & won't respawn. The biomes consist of the plains, birch forest, savanna, taiga, tundra & stone shore.
    Inkwell Isle
    Cuphead
    It's a traveling stage that transports fighters to various boss arenas from Cuphead.
    List of Boss Arenas
    • Botanic Panic: A flat stage with walkoffs. Sal Spudder appears on the right side of the screen & spit out balls of dirt, while Chauncey Chantenay will appear in the background, firing homing carrots & shooting a psychic blast from his 3rd eye.
    • Floral Fury: A flat stage with 3 floating platforms & a tree on the right acting as a wall. Cagney Carnation is on the right side of the stage, & attacks by either lunging his face across the screen, shooting either acorns or a sycamore seed that boomerangs across the stage or turning his head into a gatling gun to rain down seeds that grow into attacking plants.
    • Sugarland Shimmy: A flat stage with a platform in the middle. Baroness Von Bon Bon will summon out her subjects to attack them & fires her candy cane if they try to climb into it. These subjects consist of Lord Gob Packer chases fighters while followed by a trail of his minions, Muffsky Chernikov jumps & launches frosting wherever he lands, Sargent Gumbo Gumball runs & rains down gumballs & Sir Waffington III flies around & occasionally splitting himself.
    • Fiery Frolic: A scrolling stage consisting of small cloud platforms. Grim Matchstick will appear on the right side of the stage, shooting large fireballs that travel across the screen in a wave fashion, firing blasts from his eyes & stabbing them from below with his tail.
    • High Seas Hi-Jinx: Consists of 3 floating platforms on the left side of the stage that will move in a circular pattern. Cala Maria will appear on the right side of the stage & attack either by using Electrifying Elma to shoot homing dolphins which home into them or Fiery Fred to shoot spreadshot bursts of fire or summoning ghost pirates to charge at them out of her mouth.
    Spiral Mountain
    Banjo-Kazooie
    The main platform is the peak. After a warning signal, the plane of gameplay rotates around the center of the mountain, changing the overall layout of the stage & causing characters & objects on the spiral pathway to be pushed up or down. Wooden platforms & floating patches of ground occasionally appear in the various layouts. Bottles, Mumbo Jumbo, Tooty, Buzzbombs & the Jinjos, coming in groups of 1 to 5, as cameos. Various objects from the original game, such as Extra Honeycomb Pieces & Extra Lives, can be seen in the background; the placements of which are almost identical to their respective placements in the original Mountain of Banjo-Kazooie.
    Stage Boss: Gruntilda
    Hell on Earth
    DOOM
    It's a scrolling stage inspired that's almost immediately overrun with Hunters, Barons of Hell, Archviles & Pinkies. Even then, the bottom of the stage is replaced with lava, which is why the debris can also serve as extra platforms.
    Windows XP Desktop
    Microsoft
    It's a stage with the Taskbar serving as the main platform as well as pop-up messages serving as extra platforms that can disappear after the cursor clicks the OK button on it. The cursor can open up Microsoft Paint & start crudely drawing 1 of the fighters or Assist Trophies visible in the match. 1of 3 games emerge as well to create hazards during the match being either Mindsweeper, which spawns several mines in the air that explode if the game is lost or if a fighter touches them, Solitaire, spawning cards that rush in from the sides or 3D Pinball Space Cadet, where a Pinball appears & gets knocked over around the stage until it falls down the hole.
    Glade of Dreams
    Rayman
    It's a traveling stage that takes fighters to various locations from the original Rayman. It starts with the Dream Forest where branches serve as extra platforms, lianas that can be wall-clung on it & Antitoons & Livingstone attack them. Next, it transitions to Band Land where cymbals try to crush them, drums that bounce them up & xylophones serve as the main platforms. Then it transitions to The Cave of Skops where Eat at Joe's & bouncing rocks are used as extra platforms. Finally, it transitions to Candy Château where Mr. Dark attacks, throwing fireballs, dealing fire damage & summoning lightning strikes, dealing electric damage as well as reversing the controls of some of the fighters & making others uncontrollably fast.
    Motel No More Heroes
    No More Heroes
    It hooks on the right side of the stage & the left side is flanked by another building creating barriers on both the left & right sides of the stage with the only options are to take the battle to the rooftops such as with the stairs that act as a ramp that can be dropped through to the second floor or simply jump up to it, but are 1 good jump away from the roof of the motel's neon red sign "NO MORE HEROES", which flickers even in the daylight & can be attacked, allowing them to be picked up & thrown. Once a fighter is KO'd, a white limo will pull into the parking lot in the foreground & Talbot & Weller will exit who'll move to where they were KO'd to "clean up", unleashing blasts of fire from their backpack flamethrowers, which deals fire damage & then mop up any remains before. Sylvia can get dropped off by them as well & begins taking pictures of the battle in rather suggestive poses before leaving.
    South Park
    South Park
    It's a travelling stage that moves from right to left throughout the town of South Park, stopping itself at the following locations: South Park Elementary, Stark's Pond, City Hall, Park County Police Station, South Park Mall, City Wok & Tweek Bros. Coffeehouse. Stan Marsh, Kyle Broflovski, Kenny McCormick & Butters Stotch are seen at the bus stop in the background, while Wendy Testaburger, Jimmy Valmer, Clyde Donovan, Token Black, Craig Tucker, Tweek Tweak, Timmy Burch, Bebe Stevens, the Goth Kids, Randy Marsh, Jimbo Kern & Ned Gerblansky, Sheila Broflovski, Herbert Garrison, Chef, Mr. Mackey, PC Principal, Mayor McDaniels, Father Maxi, Officer Barbrady, Sergeant Harrison Yates, Terrance & Phillip, Towelie, Mr. Slave, Big Gay Al & Tuong Lu Kim can be seen in the streets at times. There's also times where something strange will happen. These include an alien spaceship appearing from the sky & sucking fighters into outer space with a bunch of Alien Visitors watching & either Mecha-Streisand who slashes with her chainsaw arm & shoots laser beams, large Guinea Pigs that will just mind their own business as they crawl, ManBearPig & Cthulhu who slams his fists into the ground & fires blasts from his hands will attack the town before leaving.
    Stage Boss: ManBearPig
    Peach Ball
    Senran Kagura
    The stage takes place on a pinball machine with the flickers launching players upward, bumpers damaging players, but also giving them caves of life & the pinball dealing damage to any fighter hit by it as well as the bottom not being a pitfall. Asuka, Ikaruga, Yagyū, Hibari, Daidōji, Kiriya, Hanzo, Homura, Hikage, Rin, Yumi & Ayame & Dōgen will watch the battle in the background.
    Harrowed Hamlet
    The Witcher
    The stage is at the front of the Harrowed Hamlet's inn, particularly the courtyard, but fighters can jump onto its thatch roof to get to the other side of the building leading to a small patch of land behind a tree where they can walk off. It has a day & night cycle & a random weather effect where the inhabitants pass by, some may even gather to watch the fight as well as geese, cats & chickens roam around & Ghouls, Drowners, a Griffin, a Werewolf or a Striga can appear at night, which can be defeated or flee when the sun rises.
    Backyard
    Plants vs. Zombies
    It's a stage where the house on the left serves as a wall, while the right is a walk-off. 1 of 5 Zombies will appear in a wave: Standard, Flag Zombies that are faster, Conehead Zombies that can be hurt once the cones on their heads fall off, Pole-Vaulting Zombies that can pole-vault over fighters & Buckethead Zombies which are the same as the Conehead Zombies just with more health. They can be defeated, being reduced to ashes if defeated with fire attacks.
    Stage Boss: Dr. Zomboss
    Springfield Nuclear Power Plant
    The Simpsons
    It's a travelling stage that starts in Sector 7-G with catwalks serving as the main platforms as well as moving platforms, while falling into & staying in the nuclear waste too long will temporarily buff fighters & cause them to glow green or greener if their default color is green or using their green alternate color. Next, after going through the decontamination showers, which can sprout fire at times, dealing fire damage, it moves to the break room where Lenny & Carl will watch the battle & doughnuts spawn more often in this part. Finally, it moves to Mr. Burns' office where trap doors are activated & attack dogs are sent. It then takes the fighters back to Sector 7-G to repeat the cycle.
    Sky City Tokyo
    Ninja Gaiden
    It's a stage where to the right is a small grove of cherry blossom trees that seem to glow against the backdrop of the night sky as their petals rain across the stage, an old Japanese-looking bridge & a channel of shallow water at the center & a building fighters can jump on top of. Black Spider Ninjas will appear & attack them after receiving some damage, transform into energy balls, which heal fighters or Assist Trophies that picked them up.
    Secret Hideout
    Atelier
    The walls around the place serve as the walls & a small stone ramp on the right as well as being able to fight on top of the house. Lent Marslink, Tao Mongarten, Klaudia Valentz, Empel Vollmer, Lila Decyrus, Bos Brunnen, Serri Glaus, Patty Abelheim & Clifford Diswell all watch the battle.
    2Fort
    Team Fortress
    The stage starts at the bridge of the RED base, which can be climbed on, then continues into the courtyard from the Fort with the staircases & then transitions into the intelligence room with shuffled furniture serving as platforms before the cycle begins, while Scouts, Soldiers, Pyros, Engineers, Snipers, Spies & Demomen fight each other.
    St. Mystere
    Professor Layton
    It takes on 3 houses where, as the battle carries on, Don Paolo's flying contraption will come along & destroy 1 of them at random with his ball & chain, leaving you only 2 buildings to fight on for a while until the destroyed building gets repaired through a puzzle animation & gets restored to its former state.
    Grove Street
    Grand Theft Auto
    The stage has vehicles passing by, which can serve as temporarily platforms as they drive around the street. It also has a day & night cycle & the Grove Street Families will cheer on in the background.
    Darm Tower
    Ys
    It's a travelling stage that take fighters to 1 of 4 locations. First, there's Wailing Blue, a medium-sized walkoff stage with the added twist of having a pit in the center for the bulk of the fights to take place in as well as 2 small outcroppings can be used to get to the top & 3 small platforms sit parallel above the pit. Occasionally, 4 Nustarls will appear & create a burst of magic, teleporting anyone in the pit to the edges of the stage. Second, there's Rado's Annex, taking place on the bridge with a walkoff section to the left & to the right is the annex itself. A spiral staircase brings them up to the Devil's Gaze & will bounce off the walls, but if you time it right, they can hurl themselves out the windows of the annex, either back to the bridge or into the blast zone. Third, there's the Tower Summit with a large platform of stone with 2 smaller platforms underneath. Finally, there's Ys itself with a single long platform with 2 smaller platforms on either side, 1 above the other. Dogi, Raba, Feena, Reah, Lilia, Elena, Karna, Geis, Tia, Laxia, Dana & White Cat can appear in any of the sections, except the Tower Summit
    Stage Boss: Dark Fact
    Hope's Peak Academy
    Danganronpa
    It's a travelling stage that takes throughout the academy. It then starts outside as a walk-off stage. Then it transitions to the elevator that starts at the Dorm Rooms on the 1st floor with an extra platform being using the stairs. Next, the elevator takes the fighters to the swimming pool on the 2nd floor, which the water can be swum in. Then, the elevator sends them to the Monokuma Control Room where the MonoKubs watch the battle as the fighters battle on the monitors. Finally, the elevator takes them to the Class Trail room where missiles from the Scrum Debates & letters from the Hangman's Gambit mini-games can serve as extra platforms outside of the podiums that serve as the main ones. The elevator then takes them back outside to start the cycle again. The following characters can appear at any of the locations, except the Control Room: Makoto Naegi, Kyoko Kirigiri, Byakuya Togami, Toko Fukawa, Mondo Owada & Celeste Ludenberg from Trigger Happy Havoc, Hajime Hinata, Mikan Tsumiki, Gundham Tanaka, Nagito Komaeda & Chiaki Nanami from Goodbye Despair, Komaru Naegi & Monaca Towa from Ultra Despair Girls & Kaede Akamatsu, Shuichi Saihara, Himiko Yumeno, Ryoma Hoshi, Tenko Chabashira, Kokichi Oma, Tsumugi Shirogane & K1-B0 from Killing Harmony.
    Hakurei Shrine
    Touhou Project
    The stage is made up of several platforms creating the shrine itself. Cherry blossoms are in full bloom & petals flutter around the stage. It begins to comically bounce around not long after that a glowing Yin-Yang ball bursts out of the shrine creating a hole in the shrine & bounce around the stage violently destroying platforms & the area around the shrine. It'll freeze, shake a little & in a blinding light that envelops the entire stage, vanish returning the stage to its original state.
    Summoner's Rift
    League of Legends
    The structure surrounding the rift can serve as extra platforms & after fighters are KO'd, they'll respawn from the rift instead of the respawn platform. The following characters can appear randomly: Garen, Katarina, Teemo, Ryze, Annie, Ashe, Ezreal, Lux, Yasuo, Riven, Jinx, Miss Fortune, Ekko, Vi & Lee Sin.
    W.N.A. Academy
    Ninjala
    It's a rather simple stage with a platform in the middle, but the fighters & Assist Trophies can run up the walls as the gravity changes for whoever is on that wall with each wall having its own separate gravity.
    The Airship
    Henry Stickmin
    The fight takes place inside the ship as the fighters can fight & go around the parts of the ship: the top of the ship, Cockpit, Lounge, Boardroom, Records Library, Engine Room, Vault, Brig, Developing Room, Cargo Bay, Security, the platform outside, the Comms room, the Hallway, the Kitchen where Food items spawn most often & the Armory where Weapon items spawn most often, though the last 2 mentioned come from the Among Us version of the ship. Charles riding in his helicopter & are can be seen in the background, while Reginald Copperbottom, the Right Hand Man & Ellie Rose can be seen in different parts of the ship along with other Toppat Clan members.
    Tower of Fate
    Shovel Knight
    On the left half is some interior areas where fighters can do battle on top of 2 platforms that house soft dirt blocks that can be destroyed. The bottom exit allows them to pass by a checkpoint that ignites with a mysterious flame, allowing them to respawn from there. It's also flanked by 2 overhead gargoyle heads that spew fireballs downward every so often, dealing fire damage. The middle exit is a simple corridor that like the other 2 lead outside & acts as a "station" to meet a moving platform that travels from the edge of the exits platform across the sky to a floating platform. The tall room has a few misshapen platforms that will quake whenever players stands on them, meteor smashing them. The right side of the stage takes place outside on the very far right & from the bottom to about a little over halfway the stage is made up of wooden framing & wooden boxes even some soft dirt blocks that can be destroyed. Nearer the bottom exit, a small platform juts out from the Tower's side with a stair-like area & contains a large glowing Tome- when struck, opens & mystical energy will wobble off the open tomes pages & temporarily create page platforms.
    Snowdin
    Undertale
    It's a scrolling stage that starts at the Snowdin shop with the Snowdin Shopkeeper & Lesser Dog watching the battle. Then, it moves past of the Snowdin Inn with Dogamy & Dogaressa watching as the roof can be stood in. Next, it moves to the Snowdin Library with books emerging to serve as extra platforms & Doggo & Monster Kid watching. Then, it moves to Grillby's where Grillby & Undyne watching & drink items spawning more often here. Then, it moves to Sans & Papyrus' house with snow mounds serving as extra platforms with Papyrus & Mad Mew Mew watching. Finally, it moves to the North of Town where Greater Dog watches & Ice Wolf tosses ice blocks for the fighters to fight on before it takes back to the Snowdin Shop to repeat the cycle.
    The Office
    Five Nights at Freddy's
    The main platform of the stage is the office desk with the fighters being shrunken to fit on top of it. Other semi-solid platforms include the base of the fan & the lid of the paper cup seen on the desk. There are 3 security monitors in the background, which display certain rooms of Freddy Fazbear's Pizza depending on certain conditions. The most notable element of the stage are the 2 Door Buttons on the left & the right, which control their respective door. The monitors will display the Show Stage, the West Hall & the East Hall as various animatronics will try to approach the area. If they do, they scream, causing a shockwave which deals heavy damage & knockback. The following animatronics can appear on the monitors & in the office: Bonnie, Chica, Foxy, Mangle, The Puppet, Circus Baby, Ballora, Ennard, Happy Frog, Mr. Hippo, Pigpatch, Orville & Music Man.
    City of Tears
    Hollow Knight
    The fighters fight in front of the statue of the Hollow Knight & have 4 platforms not counting the ground involving the metal scaffoldings & it's raining.
    1st Sumeragi
    Azure Striker Gunvolt
    It takes place on the train that Gunvolt used to escape the Sumeragi facility. Various cargo holds can serve as extra platforms as well as several soldiers attacking the the fighters. Copen, Quinn, Xiao Wu, Zino, Moniqua, Elise, Gibril, Asroc, Ghauri & Teseo can randomly appear, watching the battle.
    Stage Boss: Mantis
    Prisoners' Quarters
    Dead Cells
    The stage consists of 3 platforms with one large platform in the middle & 2 on the sides with portals to teleport to & from as well as water to swim in, much like its Brawl-Out! incarnation. However, there's also Zombies, Shieldbearers, Grenadiers & Undead Archers that attack fighters as well, but all can be defeated.
    Tartarus
    Hades
    Besides a solid platform on the floor, there's a few platforms on the chains as well as spike traps, Chimera traps, small cannons linked to pressure plates in rooms that fire a barrage of missiles & explosive barrels. Cerberus is seen sleeping in the background, while Achilles, Orpheus, Skelly, Nyx, Dusa & Sisyphus watch the battle as well as Charon on his boat.
    Stage Boss: The Furies
    Merchant Port
    Rivals of Aether
    It consists of 1 main platform in water as well as 2 small low platforms near the edges & 4 small high platforms close to each other on top of the wheel in the middle that spins counter-clockwise. There are also 2 water shooters near the edges that blast out water above them when attacked, which must recharge after they're hit.
    Crystal Lake
    Friday The 13th
    The stage takes place on the campground that faces Crystal Lake with canoes that can serve as extra platforms as well as being able to swim in the lake on the sides of the docks. It has a day & night cycle & can rain at times as well with lightning strikes occurring. A younger Jason can emerge from the water sometimes if one stays in it for too long & grab anyone it, insta-KO'ing them.
    The Nerd Room
    The Angry Video Game Nerd
    The stage has various platforms from the couch to flying NES cartridges as well as pits & spikes protruding out of some of them. On the TV in the background, gameplay of some of the games the Nerd covered over the years can randomly appear, which includes going through the town & forest at night from Castlevania II: Simon's Quest, both the day & night gameplay from Dr. Jekyll & Mr. Hyde, the difficult jump in the sewers & the dam level from Teenage Mutant Ninja Turtles, the landing segment from Top Gun, the climbing up the stairs sections from Ghostbusters, Repyl's stage from Silver Surfer, the driving & on-foot sections from Dick Tracy, driving the bus from Desert Bus, the gameplay of E.T.: The Extraterrestrial on Atari, maintaining the tank from Seaman, gameplay from Town With No Name & even gameplay from Angry Video Game Nerd Adventures Deluxe.
    Shrek's Swamp
    Shrek
    It takes place outside his house, which does serve as an extra platform, with mud & swamp water everywhere. Gas Bubbles can emerge from the water to serve as temporarily platforms. Donkey, Fiona as well as their kids, Puss-in-Boots, Gingy, Pinocchio, Big Bad Wolf, Artie, Lord Farquaad, Fairy Godmother, Prince Charming & Rumpelstiltskin can be seen watching the battle.
    Spinachovia
    Popeye
    The stage is similar to New Horizons Island with the castle in the background as spinach will grow from the ground, giving any fighter or Assist Trophy who eats it a temporary strength buff. The Spinacher can sail to either sides, while Olive Oyl, Bluto, King Blozo & Swee'Pea watch the battle.
    Happy Hotel
    Hazbin Hotel
    It takes place on the top half of the hotel with fighters being able to fight on the balconies & the roof. Lucifer, Lilith, Vaggie, Angel Dust, Alastor, Niffty, Husk, Cherri Bomb, Katie Killjoy & Sir Pentious can emerge from the windows or on the balconies to watch the battle. After a certain time, the Exorcists fly from the sky to attack fighters with guns, knives & swords, causing the background characters to hide until they leave or are defeated.
    Gloomsville Mansion
    Ruby Gloom
    The stage takes place outside of the mansion with Ruby, Iris, Skull Boy, Frank & Len, Poe & Scaredy Bat watching the battle. There's a middle platform as well as tree branches serving as extra platforms. The moon can darken the screen when she switches between her light & dark sides. Lightning strikes will also occur during the match.
    Elsa's Ice Palace
    Frozen
    It's a travelling stage that starts outside of the palace with 2 slants platforms on the edge & the icy stairs can be broken, while Gale can emerge as a tornado in the background. It then transitions into the main hall where Kristoff, Bruni & Sven watch the battle with a middle platform as The Nokk rushes into players. Then it transitions to the top of the tower with Anna, Hans & Olaf watching & fighters can stand on the chandelier & can be dropped as well as standing on the Earth Giants that arrive later before the cycle repeats.
    Money Bin
    DuckTales
    It takes place on the ground floor of the buildings with an Battlefield-like appearance as Huey, Duey, Louie, Wendy, Mrs. Beakley & Launchpad McQuack watch the battle & some of Scrooge's traps are activated. These include electrified flooring, dealing electric damage, hammers emerging from the walls to bury or meteor smash fighters or Assist Trophies, an acid pool that insta-KOs them when parts of the floor fall away & mines appearing.
    Wreck-It Ralph
    Wreck-It Ralph
    The stage takes places inside the Wreck-It Ralph game as it starts off as a walk-off stage as the 8-Bit Ralph punches bricks from above to hit fighters & Assist Trophies as they can hit the windows to fix them & gain points. It transitions to the middle part with a middle platform where items will spawn from the windows. It then ends on the rooftop where the Nicelanders giving them items as a reward for fixing any windows & toss 8-Bit Ralph off the building where he falls into the mud before the cycle repeats again.
    New York
    Marvel
    The stage takes place on the rooftop of the Daily Bugle with webbing between it & the building next to it, which can be broken & restored after a little bit. A crane arm can appear with a steel girder to serve as an extra platform as well as the Daily Bugle sign, which can fall off after taking enough damage. The background has several buildings such as the Baxter Building & the Avengers, particularly Iron Man, Captain America, Thor, Hulk, Black Widow & Hawkeye, can be seen fighting several Light Clones & Dark Clones in the background, depending on what fighters are in the match.
    Bikini Bottom
    SpongeBob SquarePants
    It's a traveling stage that starts at Conch Street as a walk-off stage with Patrick & Squidward watching the battle, which transitions on the top of the houses & having the platforms moving up & down. It then transitions into Jellyfish Fields where Sandy watches the battle & the jellyfish themselves can serve as extra platforms. It then transitions to on top of the Krusty Krab with the sign serving as an extra platform before the roof breaks & drops the players inside the Krusty Krab with several customers & Mr. Krabs watching the battle with the tables & cash register stand serving as extra platforms & hitting the cash register sends Krabs into a panic as money goes everywhere. It then transitions into the Chum Bucket with the machinery serving as walls while Plankton & Karen watch the battle. It then transitions to Goo Lagoon with brine serving as water. It then transitions to Mrs. Puff's Boating School with students speeding through the road, hitting any fighters in their way while Mrs. Puff watches the battle. It then transitions to the Sea Needle & the Propeller in downtown with the latter serving as a movable platform. It then transitions to Rock Bottom as advanced darkness can cover the screen at times. After this, the stage sends them back to Conch Street to start the cycle again.
    Stage Boss: The Flying Dutchman
    The Loud House
    The Loud House
    It consists of 1 large platform that extends beyond the left & rightmost blast zones. 2 more platforms are in the center of the stage, which are inside the house. Sections of the house will open, showing Lori & Leni as well as Carol watching the battle, taking pictures, Luna & Sam playing together, Luan playing with Mr. Coconuts with Benny & Mrs. Appleblossom & Maggie who's dying Luan's hair purple, Lincoln & Clyde playing video games, Lynn playing with Margo, Haiku are doing a ritual, which can spawn items for the battle, Lola having a tea