Game Ideas Wiki
Game Ideas Wiki

Spongebob Squarepants DASH is a Spongebob Squarepants fangame that is a platformer/beat-em-up hybrid, released for the 16-bit fantasy console Factor Dynasty, it was first shown in the Factor Dynasty Project Showdown and is still on development.


Premise[]

TBA

this fangame is supposed to be covering episodes from the Spin-off/Post-3rd Movie era, this game will cover Seasons 13/14 (and potentially Season 15), and also The Patrick Star Show.

Gameplay[]

The gameplay is based on the Game Boy Advance game One Piece, where Spongebob has to beat enemies using Karate, unlike many, many Spongebob games, Spongebob has a health bar (which can have an extra layer by upgrades).

Super Attacks[]

Spongebob[]

  1. ?????
  2. Multi-Spongebob
  3. Gooby Goober Rock - Spongebob transform into the wizard with a guitar, it lasts only 15 seconds, but he's fully invincible during the entire run.

Patrick[]

  • Support-Only Super Attacks
  1. ?????
  2. Belly Drum - Stuns every enemy in the screen, and the effect stays while the Belly Drum number lasts. (Costs three super bars)
  • Playable-Only Super Attacks
  1. Shell Bucket
  • General Super Attack: Tubby Punch - Patrick gets angry and yells "Nobody calls me tubby!" and gives a painfully short-ranged, but very damaging punch (costs two super bars)

Squidward[]

Sandy[]

Doodlebob (also his only choice when playing as himself)[]

Tropes[]

  • 1-Up: Either Spongebob's necktie, or Patrick's shorts depending on who you play as, if you play as Doodlebob, it's a piece of paper.
  • Another Side, Another Story: Patrick may qualify, and also Doodlebob. (the latter's run isn't canon however)
  • Anti-Frustration Features:
    • If you complete a stage with less than four extra lives, your lives counter is brought back to four (however if you're playing with the difficulty on "Salty Spitoon" or "Thug Tug", your lives only restores up to two).
    • If you die with the difficulty set to either "Weenie Hut Jr." or "Goofy Goober", continuing will give you a few super bars. (two on "Weenie Hut Jr.", one on "Goofy Goober")
    • If you have not enough health and have no super bars at the time you get a Kelp Shake, your health is just reduced to just a tiny silver instead of killing you.
    • Losing to Sandy Cheeks in her optional boss fight doesn't count as a death.
  • Bonus Stage: Two of them, one is a platfomer stage with lots of coins in it (the more coins you got at the time the timer runs out, the more lives you're awarded), the other Pac-Man esque based minigame that is focused on Speedrunning (the quicker you finish, the more lives you get depending on medal, gold grants four extra lives, silver grants three, and bronze grants two, while you are given one extra life for just completing it,), although it doesn't have a time limit, to get a bonus stage, get ten tickets, which are obtainable from time to time, either as a random drop from a killed enemy, or you just found it in a secret area and you're lucky enough for it to spawn (most of the time, it's not there).
  • Call-Back:
    • Two of Spongebob's limit breaks
      • One is becoming the wizard he appeared as in the climax of the first movie.
      • the other is based on one episode where Spongebob suddenly makes a million copies of himself (the same episode where Squidward says "Future! Future!"
    • The bonus stage mixes this with Recycled Soundtrack, with the music being a remix of this track from Spongebob Squarepants: Lights, Camera, Pants!, more specifically the Game Boy Advance version.
    • If you die as Patrick and have at least one more life, he will cough in the continue screen like he did in the Season 1 episode "Tea at the Treedom"
    • underwear, the health system of several games (most notably Battle for Bikini Bottom, The Cosmic Shake and Super Spongebob 2), has returned as a health item, although this time as a Heart Container.
  • Continue Countdown: You have a countdown counting down from "9" (counting down in the intervals of 2 seconds), if you're hovering on the "Yes" option when time runs out however, you automatically continue (instead of getting a Game Over from running out of time to decide), which doubles as an Anti-Frustation Feature.
  • Developer's Foresight:
    • Patrick has different limit breaks when playing as Spongebob, meanwhile, playing as Patrick will modify Spongebob's limit breaks.
    • It makes sense why you can't use any of your friends when fighting Sandy in her optional boss fight/sparring match.
  • Difficulty Levels:
    • Weenie Hut Jr. (Easy)
    • Goofy Goober (Normal)
    • Chum Bucket (Hard)
    • Salty Spitoon (Harder Than Hard)
    • Thug Tug (Nintendo Hard)
    • Optional Difficulty Levels
      • Lives System
        • Infinite Lives - No more running out of lives!, the 1up item is now a full-health refill instead.
        • One Life - No continues, and checkpoints won't save you, good luck.
        • Four Sponges/Four Stars (name changes depending on who you're playing as) - You have the default of four continues/five lives, but extra lives are disabled.
        • Default - Just the standard lives system.
  • Game Over Man: if you have lives left, depending on who you play as, you are either met with a crying Spongebob or a coughing Patrick shows up on the continue screen.
  • Heart Container: collecting underpants nets a maximum HP increase, each increasing your maximum HP by 10 hit points.
  • Idyosyncratic Difficulty Levels: Weenie Hut Jr., Goofy Goober, Chum Bucket, and Salty Spitoon.
  • Limit Break: Spongebob and his friends (including Patrick in both his playable and support self) all have three each.
  • Life Meter: In the style of Dragonball Advance Adventure.
  • Meaningless Lives: Downplayed, although the game is way more generous with extra lives (you begin with four of them), you're gonna need them for the harder levels.
  • Poison Mushroom: the Kelp Shake reduces your super meter by a meter, if you don't have atleast one super level to begin with, you get a medium health penalty.
  • Power-Up Letdown: Downplayed with Patrick's "Tubby Punch", it has a delay (three seconds, just enough for Patrick to finish his "Nobody Calls Me Tubby!" speech), making it rare for it to actually land, even worse, Spongebob (if you're playing as him) can get hit in the process (thankfully it's just a small health spill, as long as you maintain your high health, this doesn't affect your condition in extreme levels), to make up for it, it deals a MASSIVE amount of damage, to the point that it's a one-hit kill to every mook (unless you're playing harder difficulties where they have more health) and bosses having half of a health bar getting staved off, so if you time it right, you can actually kill bosses in a short time with a few blows from the Tubby Punch.
  • Secret Character: Doodlebob as a playable character, having his characterization based on the fangame Doodlebob and the Magic Pencil.
  • Spiritual Successor: Spongebob Squarepants DASH has some inspiration from Super Spongebob 2.