“Portal Crashers” is a 3D Beat Em’Up Platformer developed by TT Games, Insomniac Games, and THQ Nordic. It features multiple different pop culture Icons crossing over due to a mysterious new villain threatening to destroy all their worlds.
Story[]
PROLOGUE[]
Part 1 - opening[]
In a far out dimension, a collector is putting away action figures of all the different characters from the games, that is until he’s confronted by Jespet, a human/puppet hybrid in a jester get up. Jespet demands the Collector to tell him where he is, but the collector does take him seriously, saying that he must have come a long way just to reach him. Jespet lifts the Collector by his shirt collar and furiously demands to know where he is and what's going on. The Collector then explains that he’s in a place where he simply observes other worlds and makes action figures of all the different heroes and villains he sees, and that this place exists beyond time and space. Jespet then questions if that’s true, where’s HIS figurine; to which the old man replies that he’s never seen him before. Before Jespet can ask any more questions, he grabs his chest in pain as a red glow escapes from the inside of his ribs. The Collector questions if Jespet is okay, but he just brushes him off and says “I don't have time for games. I’m just here to take back what is mine.” Before the collector can question him further, Jespet unleashes a cavalcade of puppet strings from his hand and uses them to grab the Collector and throw him across the room. The Collector asks why Jespet is doing this, to which the mad man replies “Taking back what is rightfully mine” before grabbing the Collector by the throat and snapping his neck with his bare hands. Jespet starts to laugh as he drops the old man's body to the floor, but as he laughs he grabs his chest in pain once again as his chest opens, revealing a clockwork like heart glowing bright red.
Jespet stumbles backward, clutching his chest, the eerie glow of his clockwork heart pulsing violently. He winces, gritting his teeth as gears click and whir inside him, the pain seemingly unbearable. He stumbles into a display case, saying to himself “NO! I… Will… not be… done in by this imperfection.” The pain stops as Jespet regains his composer. He then realizes he’s slowly dying, and needs to find someone to fix this damned heart of his. Jespet also says that he won’t be able to travel between different worlds for much longer. But he realizes that there’s another way. He then grabs his cane and uses a gem embedded on the tip to twist the toy shop into a throne room and opens multiple portals to different worlds, laughing maniacally all the while.
Part 2 - Gotham City[]
Batman and Robin are currently chasing after the Joker, who’s stolen a bank truck and is throwing explosive pies at the duo as they chase after them in the batmobile. We then cut to gameplay where the play has to ram into Joker’s truck while also avoiding his exploding pies. After ramming him 5 times, a cutscene plays where Joker crashes into the clock tower, stumbling out and the batmobile parks right in front of him, causing Joker to run into the clock tower to escape. We then cut to gameplay of Batman chasing after the Joker in the standard 3D Beat Em” Up Platformer style the game uses. After reaching the top, Batman confronts the Joker on the roof, saying he’s got nowhere left to run. Suddenly a portal opens above the clock tower, sucking in Joker who laughs like a mad man. Batman, not wanting to lose the Joker, shoots his grappling hook into the portal and chases after him, the portal closing behind him. Robin then questions where they went.
Part 3 - The Legend of Zelda[]
Batman exits the portal and finds himself in a large castle, the Joker no where in sight