Beast Rizer X Super Mario 2: Unity of Worlds is the sequel to the first Beast Rizer X Super Mario game featuring Burst Arts’ Beast Rizer series and Nintendo’s Super Mario series. It will be developed by Burst Arts Inc. and Nintendo, along with Square Enix. It was released exclusively for the Wii U in December 10, 2016.
Story[]
Unknown portals have been appearing across the worlds of Mario and Rizer. Bowser and Subaru, who were also dragged into the portals, working with a being called Smithy, whose body was destroyed in another dimension. The seven villains, known as the League of Gramm, led by a being named Tri Gramm, were enslaved by Subaru via the Flute of Bewitchment, destroyed by Smithy. However, Bowser and Subaru worked to make armor for the League of Gramm to completely put them under Smithy’s control, as well as to build Fusion Engines Smithy intends to use to harness the power of all worlds.
Meanwhile, secretly scheming to turn Smithy’s plans to their advantage, Bowser and Subaru suggest that he have Mario and Theo captured, and the League of Gramm and the Koopalings are sent to accomplish that task. Brought to Miracle Planet (a planet which appears at Miracle Kingdom every 50 years), the two heroes were soon converted into the new Chimerified Minions, Mario Tanuplumber and Theo Dinoyote. They are sent respectively to Neo Islands and the Mushroom Kingdom to build Fusion Engines, while also secretly being programmed to attack and cure each other by Subaru and Bowser, who have renewed their friendship and intend to have the heroes defeat Smithy for them. Mario Tanuplumber was engaged by some of the Beast Fighters while Theo Dinoyote was confronted by Princess Peach, Luigi, Toad and Yoshi. These heroes prove unable to stop the pair, and the Fusion Engines are activated, forcing both worlds to merge together.
The results of the worlds merging were that Mario Tanuplumber and Theo Dinoyote were brought together and begun battling while the Beast Fighters and their allies are brought into contact with the heroes of the Mushroom Kingdom. At that moment, Geno and Mallow found themselves in the midst of the fusing worlds and joined the other heroes. The two Chimerified Minions cured each other, and Bowser and Subaru flee with the League of Gramm in pursuit as Smithy recognizes their treachery. Mario and Theo reunite, with the latter reminding the former about the events of the first game. The Beast Fighters, Mario’s friends, Geno, Mallow, and their allies board the Ace Combatant (Miné’s airship) to find and confront Smithy and undo the damage he has caused. Smithy, on the other hand, is unworried, as his base on Miracle Planet enabled him to rebuild his gang to serve as his army.
Synopsis []
The graphics and sound system would come from the latest Mario games, with most music from the recent Rizer games. Stages combine elements from various Mario stages with that of Beast Rizer 13 at first, but then use elements from other Rizer and Mario games.
Playable Characters []
Theo Stormwald – Theo is the standard for Beast Rizer characters that is basically an all-arounder, having the ability to perform maneuvers, shoot his Lightning Streams, carry objects, and switch between his two beast forms (coyote and chimera).
- Opening Stage Theme: Tail of Lightning (Beast Rizer Character Song Album Vol. 1)
- Victory & Results Theme: Round Clear (Beast Rizer 13)/Across the Ocean (Beast Rizer)
Ozzy Colemann – Ozzy can use his own Drill Claws and crawl along walls. He is also one of the few characters that can swim, even in his beast form.
- Opening Stage Theme: Baddest Badger (Beast Rizer Character Song Album Vol. 1)
- Victory & Results Theme: Round Clear (Beast Rizer 7)/Winner! (Beast Rizer Fighters)
Elio Melodia – Elio is capable of gliding in the air similar to Peach, as well as using his magical abilities. Touching a Super Mushroom will cause him to transform into one of his elemental wolf forms, depending on the orb he carries. He can also double jump in the air.
- Opening Stage Theme: Melodia’s Magic (Beast Rizer Super Shock: Vocal Collection)
- Victory & Results Theme: Phase Cleared (Beast Rizer 2))/My Name is Elio (Beast Rizer 2)
Guren Gekkou – Guren has about the same speed as Luigi. He attacks with techniques from his Battler Scroll, with his powerful moves being available after the consumption of a powerup. Guren can swim as well.
- Opening Stage Theme: Koukai no Shounen (Beast Rizer Character Song Album Vol. 2)
- Victory & Results Theme: Level Clear & Results (Beast Rizer 10)
Emmet Burroughs – Emmet is slow, but makes up for his lack of speed with his gravitational powers from the Anti-Rings. He is also able to create “gravitational points” for self-defense. Emmet is the only character who can temporarily use an item of his choice.
- Opening Stage Theme: Eight City (Beast Rizer 9)
- Victory & Results Theme: Level Complete & Ranking (Beast Rizer 8)
Spectra Chambers – Spectra can fly for a long time in her owl form and use bow-and-arrow based attacks. On the other hand her defense is subpar. She does not kick off walls perfectly, but she can jump higher than most characters.
- Opening Stage Theme: The Friendless Owlette (Beast Rizer 11)
- Victory & Results Theme: Victory & Results (Beast Rizer 11)
Cindy Acerola – The speed of the Savage Sisters, Cindy can outrun even the most impossible situations. When she is in her rabbit form, she becomes quicker than she was, making her the fastest of the cast.
- Opening Stage Theme: Savage Sisters Strike (Beast Rizer 2)
- Victory & Results Theme: Stage Clear & Results (Beast Rizer 9)
Pyro – the hot-blooded younger dragon brother, Pyro jumps as high as Luigi. Not only can he fly in his beast form, he can use his claws and tail for close-range. He is also capable of climbing ledges.
- Opening Stage Theme: All We Can Do! (Beast Rizer 5)
- Victory & Results Theme: Fanfare/The Kingdom of Miracles (Beast Rizer 3)
Mario – Mario plays like he does in his recent installations. While he can’t climb walls, he does still have his different variety of jumps. He's also one of the few Mario characters that can swim, similar to as seen in Super Mario Galaxy and its sequel.
- Opening Stage Theme: Super Bell Hill (Super Mario 3D World)
- Victory & Results Theme: Victory (Super Mario Bros.)/File Select (Paper Mario)
Luigi: Luigi has the highest jump and steeper speed compared to most characters, but unfortunately has low defense when not stationary. He can also use certain Rizer items.
- Opening Stage Theme: Luigi's Mansion Series Medley (Super Smash Bros. for the Nintendo 3DS/Wii U)
- Victory & Results Theme: Level Clear (Luigi's Mansion: Dark Moon)
Princess Peach – Peach plays similar to how she does in Super Mario 3D World. She can float while jumping like in Super Mario Bros. 2, but at times uses her parasol and other items like she does in the Super Smash Bros. games.
- Opening Stage Theme: Rainbow Cruise (Super Smash Bros. Melee)
- Victory & Results Theme: All Clear (Super Princess Peach)/Inside the Castle Walls (Super Mario 64)
Yoshi – Yoshi is one of the few Mario characters who can Flutter Jump after jumping once. He can eat enemies, turn them into eggs, and use them to attack foes. In other words, he also plays like he does in his spinoff games.
- Opening Stage Theme: Athletic (Super Mario World)
- Victory & Results Theme: Goal & Score (Yoshi’s Island)
Toad - the Blue Toad plays like he does in the newer Mario games; able to jump off walls, use power ups, and pulling bushes. Toad is one of the few characters which can use the Rizer items.
- Opening Stage Theme: Plains (Captain Toad: Treasure Tracker)
- Victory & Results Theme: Course Clear (Super Mario Bros. 3)/Title Theme (Mario Party)
Geno – While Geno can use some power-ups from both franchises, he mainly relies on his magic skills for long-range combat. Geno can also double jump and kick off of walls.
- Opening Stage Theme: Forest Maze (Super Mario RPG: Legend of the Seven Stars)
- Victory & Results Theme: Victory!! (Super Mario RPG: Legend of the Seven Stars)
Mallow – In addition to his magic abilities, Mallow can float in different directions for a brief time. Some Beast Rizer items can enhance his abilities.
- Opening Stage Theme: Tadpole Pond (Super Mario RPG: Legend of the Seven Stars)
- Victory & Results Theme: Victory (Mario & Luigi: Superstar Saga)
White Mage – Hailing from the Final Fantasy series, the White Mage serves as a guest character. She can heal other players, and she can cast spells from using items of both franchises.
- Opening Stage Theme: Map Theme (Final Fantasy)
- Victory & Results Theme: Victory Fanfare (Final Fantasy)
DLC Special Characters []
Vondell Lionheart – Vondell can set his foes ablaze with his Burning Claws, but he can swim underwater like certain other characters. He is also capable of transforming into two beast forms (lion and Morph-Hybrid).
- Opening Stage Theme: King Lion (Beast Rizer Character Song Album Vol. 3)
- Victory & Results Theme: Boss Defeated (Beast Rizer 9)/Results (Beast Rizer 12)
Rosalina - Rosalina plays as she did in the latest Super Smash Bros.; being able to double jump, shoot star bits, and depend on her Luma allies. On that note, she uses power-ups as well like in Super Mario 3D World.
- Opening Stage Theme: Gusty Garden Galaxy (Super Mario Galaxy)
- Victory & Results Theme: Overture (Super Mario Galaxy)
Woodrow Graves – Woodrow can hover, but is at a disadvantage with no weapons. Despite this he can charge to fire out psionic arrows and “lock-on” to projectiles to send them back at enemies. He is also capable of shifting to his Psionic Esper.
- Opening Stage Theme: E.S.P.E.R (ESP Rizer)
- Victory & Results Theme: Sword of Ancients Received Strength (ESP Rizer)
Wario – The doppelganger of Mario returns as DLC. He can lock-on to enemies and ram into them. He can also summon his motorbike to make himself faster to make up for his poor speed.
- Opening Stage Theme: Greenhorn Forest (Wario World)
- Victory & Results Theme: Victory! Wario (Super Smash Bros. for Nintendo 3DS/Wii U)/Level Select (WarioWare: Smooth Moves)
Bloom Insectos – The time-twisting childhood friend of Theo makes her return as DLC. She’s more aggressive than most of the Rizer characters and can chain a few melee attacks along with her special attacks.
- Opening Stage Theme: Time Witch (Beast Rizer 12)
- Victory & Results Theme: The Next Convergence/Winner (Beast Rizer Fighters Unleashed)
Princess Daisy – The fan-favorite tomboy princess makes her first appearance on a platformer as a DLC character. While similar to Peach, Daisy has a better jump range and is able to use some sports equipment as her weapons.
- Opening Stage Theme: Daisy Hills (Mario Kart 7)
- Victory & Results Theme: Level Clear (Super Mario Land)/Daisy's Theme (Mario Strikers Charged)
Soul Squarelight – Soul can transform into a bat, lion, and goat and can charge up attacks to fire Glacier Claws at enemies. She also has the Dread Missile, which can stun enemies on contact for a temporary amount of time. Using the Beast Orbs will cause her to transform into the respective beastman.
- Opening Stage Theme: Lost Hybrid (Beast Rizer Character Song Album Vol. 3)
- Victory & Results Theme: Level Complete (Beast Rizer 3)/Ranking (Beast Rizer Soul)
Donkey Kong – DK plays like he is in the Donkey Kong Country games. While he can slam the ground and use his roll attack from the Donkey Kong games, unfortunately he cannot use any items except the Mushrooms are replaced by bananas which can replenish his health.
- Opening Stage Theme: DK Island Swing (Donkey Kong Country Returns)
- Victory & Results Theme: Victory/World Map (Donkey Kong Country)
Operetta – A fan-favorite from the Rizer franchise, Operetta mainly relies on summoning a spread of three projectiles in once from in front of herself. She can also hover, summons shields, and platforms. While slower, she makes up with power and versatility.
- Opening Stage Theme: Hi-Power Upgrades (Beast Rizer 13)
- Victory & Results Theme: World Clear & Ranking (Beast + ESP Rizer Voltage)
Waluigi – The doppelganger of Luigi and the partner of Wario has some similarities to Operetta with just a few exceptions. When attack from above, he will throw Bob-ombs at his enemies. He can also use his tennis racket as his secondary weapon.
- Opening Stage Theme: Waluigi Pinball (Mario Kart DS)
- Victory Theme: 1st Place Finish & Results (Mario Kart: Double Dash!!)
Tekrok – The ultimate beastman himself, Tekrok appears as a DLC character. He is similar to Soul in terms of having access to several beast forms, except he cannot use the Beast Orbs. But he can transform into his Berserk state, where his beast forms are now dinosaurs.
- Opening Stage Theme: Dino Valley (Beast Rizer 8)
- Victory Theme: Timed Victory/Tekrok's Theme (Beast Rizer 8)
Cloud Strife – Another guest character from Final Fantasy, this time hailing from the series' famous seventh installment! He plays like he did in the latest Super Smash Bros., except he has more of his moveset implemented from his base game, as well as the Dissidia Final Fantasy series.
- Opening Stage Theme: Bombing Mission (Final Fantasy VII)
- Victory Theme: Fanfare! (Final Fantasy VII)
Items []
Power-Ups []
Coins – While coins can be used for collecting for most characters, they actually act as power suppliers for the special attacks for the Rizer and Final Fantasy characters. They can also be exchanged for items at the Ace Combatant.
Mushrooms - These are exclusive to both characters. For Mario characters, they help them grow. For Rizer characters, they replenish 15% of their health.
Beast Capsules - These work for Mario, Rizer and Final Fantasy characters this time around and restore energy for any beast weapons acquired from the League of Gramm.
Fire Flower - These are exclusive to Mario characters. It simply gives them the Fire ability, which allows them to throw fire balls at the enemies.
Partner Battery – These can be selected from the menu and replenish usage for the Partner summons.
Hexa-Barrier – Exclusive to Rizer characters this gives them a shield that gives said character a separate barrier bar. Once that runs out, he or she will have to rely on using Heart Crystals. It can be switched off at any time via the menu.
Stars – These can be exchanged for items over at the Ace Combatant.
Enemy Reflector – These can be acquired from the Ace Combatant. These will make sure Mario characters can suffer at least one hit without power-ups from enemies without dying. With this, Rizer characters can take one hit from spikes without losing health.
Invincibility Star - These can be found both within levels and equipped from the menu upon purchasing from the Ace Combatant. Similar to the Mario series, a character can simply plow through enemies from contact while this is in effect and they become completely invulnerable.
Bombchu – A rare item found within stages that chases enemies and destroys them.
Crymat – This classic Burst Arts character can only be purchased from the Ace Combatant. Once selected from the menu it will fly next to the player and provide support fire for a limited time. It can also appear from above the enemy and capture them.
CDs- These are hidden within levels and give provide data profiles for characters.
Beast Weapons []
(These are each acquired from the first line of stages featuring the League of Gramm)
(Echo)
Attack - The character shoots a purple blob which will stick on enemies
Defense - This creates a green blob resembling a shield.
Soul – Transforms Soul into a gecko.
(Prince)
Attack – The character shoots about three feathers at different directions.
Defense – The character is surrounded by six feathers, leaving them defended for a while.
Soul – Transforms Soul into a peacock.
(Harriet)
Attack - The character charges forward spinning in a miniature cyclone
Defense – A giant brick appears in front of the character, defending them from attacks.
Soul – Transforms Soul into a hippopotamus.
(York)
Attack – The character rolls forward in a large snowball.
Defense – The character becomes frozen to defend from attacks. You can break free or wait until the ice evaporates.
Soul – Transforms Soul into a yeti.
(Wane)
Attack – Homing missiles are shot out
Defense – An afterimage of an 8-bit ghost appears around the player, turning them invisible for a brief time.
Soul – Transforms Soul into a weasel.
(Suzaku)
Attack – Transparent slashes appear through the enemy, defeating them after a while.
Defense – The character guards and if an enemy attacks them, a counterattack is triggered.
Soul – Transforms Soul into a stingray.
(Protra)
Attack – The character fires a group of miniature meteors at their enemies.
Defense – The character forms a rocky clone of themselves
Soul – Transforms Soul into a Gramm droid.
(Tri)
Attack – Three triangles appear in front of the character and become cannon which can fire powerful beams.
Defense – A transparent pyramid appears around the character.
Soul – Transforms Soul into a Gramm alien.
Partner Summons[]
(These are each acquired from the second line of stages featuring the Koopaling bosses)
(Kooper)
Attack – Shoots himself in his shell at his enemies
Defense – Spins around in his shell to create a small tornado
Acquired from: Iggy Koopa
(Parakarry)
Attack – Homes himself onto his enemies
Defense – A counter move that leads to him carrying his attacker off stage
Acquired from: Lemmy Koopa
(Watt)
Attack – Creates an electrical surge to attack surrounding enemies
Defense – A counter move that paralyzes the enemy on contact
Acquired from: Larry Koopa
(Sushie)
Attack – Sprays a small stream of water at the enemy
Defense – Creates a cube of water surrounding the player for 4 minutes
Acquired from: Morton Koopa Jr.
(Flurrie)
Attack – Creates a strong gust of wind to blow her enemies back
Defense – Creates a small gust around the character
Acquired from: Ludwig Von Koopa
(Kid Yoshi)
Attack – Creates a few eggs for him to attack enemies
Defense – A counter move that leads to him swallowing the enemy before spitting him out
Acquired from: Wendy Koopa
(Vivian)
Attack – Performs a fire spell at her enemies
Defense – Drags the player underground for a limited amount of time
Acquired from: Roy Koopa
(Ms. Mowz)
Attack – A counter move where she slaps the enemy a few times
Defense – Creates clones of herself to confuse the enemies
Acquired from: Bowser Jr.
Operetta Capsule Upgrades []
A hologram of Operetta will pop up and provide upgrades for anyone who finds her. For certain characters like Theo, Ozzy, Elio, Vondell, Soul, and Woodrow she provides Sacred Orbs to help attain stronger forms. Other characters like Guren, Emmet, and Spectra only get upgrades reminiscent of ones from the “Great era” Rizer games and spinoffs. Most of the Mario characters can get upgrades similar to the ones from the Mario spin-offs, although there are a few exceptions.
Ace Combatant []
The main base for the heroes acts as a shop to provide upgrades items and equipment for certain characters. Julie, Toadsworth, Kiba, Samuel, Toadette, Mikoto, Whirlwind, and some of the partners from the first two Paper Mario games can be seen here from time to time.
Stages []
Opening Stages []
Theo Dinoyote – Mario Characters only
Stage Background: Applewood Forest/Neo Islands
Boss Music: New music with elements of Beast Rizer 7’s final boss theme
Mario Tanuplumber – Rizer Characters only
Stage Background: Grass Plains/Mushroom Kingdom
Boss Music: New music with elements of SMG’s boss music
League of Gramm Stages
(The League of Gramm Attacks accompanies the title boss of each.)
Echo Gartro
Stage Style and Theme: Leaf Country/Happy Adventure, Delightful Adventure (SMRPG)
Stage Intro Theme: League of Gramm jingle mixed with SM64 Game Start
Mid-Boss: Petey Piranha
Mid-Boss Theme: Boss Theme (Super Mario Sunshine)
Prince Parsley
Stage Style and Theme: Tan Desert/Desert Overworld (NSMBW)
Stage Intro Theme: League of Gramm jingle mixed with Mario Kart 64 Race Start
Mid-Boss: Eyerok
Mid-Boss Theme: Boss Theme (Super Mario 64)
Harriet Hunters
Stage Style and Theme: Cerulean Isles/Beach Bowl Galaxy (SMG)
Stage Intro Theme: League of Gramm jingle mixed with SMS Episode Select
Mid-Boss: Gooper Blooper
Mid-Boss Theme: Event Battle (Paper Mario: The Thousand-Year Door)
York Grandor
Stage Style and Theme: Powder Mountain/Frappe Snowland (MK64)
Stage Intro Theme: League of Gramm mixed with MKDD Course Fanfare
Mid-Boss: Chief Chilly
Mid-Boss Theme: Boss Battle (Mario Kart DS)
Wane Weasel
Stage Style and Theme: Heliotrope Heaven/Rainbow Castle (Mario Party)
Stage Intro Theme: League of Gramm mixed with SMG Course Select
Mid-Boss: Giga Lakitu
Mid-Boss Theme: Giga Lakitu’s theme (Super Mario Galaxy 2)
Suzaku Sakazaki
Stage Style and Theme: Gunmetal Factory/Battlerock Galaxy (SMG)
Stage Intro Theme: League of Gramm mixed with MK7 Course Intro
Mid-Boss: Megaleg
Mid-Boss Theme: Megaleg’s theme (Super Mario Galaxy)
Protra
Stage Style and Theme: Crimson Volcano/Bowser’s Road (SM64)
Stage Intro Theme: League of Gramm mixed with Bowser's Message
Mid-Boss: Dark Star
Mid-Boss Theme: In The Final (Mario & Luigi: Bowser’s Inside Story)
Tri Gramm
Stage Style and Theme: Gramm’s World/Starship (Mario Sports Mix)
Stage Intro Theme: League of Gramm Leader mixed with MK8 Course Intro
Mid-Boss: Culex
Mid-Boss Theme: Culex Battle (Final Fantasy IV)
Rival Stage
Takes place upon the Ace Combatant where one character will have to fight another playable character. The usual set-up is a Mario character set up against a Rizer character regardless.
Original Mario Bosses: New music with elements of the Koopaling boss theme
Super Mario RPG Bosses: New music with elements of Fight Against a Somewhat Stronger Monster
Rizer characters: Rival Battle theme (Beast Rizer 6)
Donkey Kong and White Mage: New music with elements of Rainbow Ship
Cloud Strife: A remix of Those Who Fight Furhter
Fused World Stages
The second stage lineup consists of places on Theo's world fused with elements of the Mario series, where the heroes go to destroy the remaining of Smithy’s world engines left behind. Boss themes from respective games are also present along with Mario-style versions of Rizer themes. Each of these also has a secret boss from the Rizer series present.
Southeastern Islands: Larry Koopa & Roy Koopa
Secret Boss: Hades
Secret Boss Theme: Hades (First Form)
Sunflower Garden: Wendy O. Koopa & Iggy Koopa
Secret Boss: Havoc Chimera
Secret Boss Theme: Double-Winged Trouble
Cannon Fortress: Lemmy Koopa & Morton Koopa Jr.
Secret Boss: Mind Blotling
Secret Boss Theme: The Core
Ruin Site: Ludwig von Koopa & Bowser Jr.
Secret Boss: Rosetta
Secret Boss Theme: Sacred Nature 3
Defeating each of the Rizer bosses provides special Beast Abilities for the Mario characters to use their techniques. On the other hand Rizer characters get Super Abilities to do the opposite.
Smithy's Castle - Miracle Planet
Part 1=
Stage Theme: Bowser’s Castle – Second Visit (SMRPG) mixed with Tower’s Nucleus (Beast Rizer 5)
Mid-Boss: Mack
Mid-Boss Theme: Fight Against an Armed Boss
Boss: Armored G-95
Boss Theme: Dear Fallen Angel
Part 2=
Stage Theme: The Great Tower (SM3DW) mixed with Porter Tech Tower (Beast Rizer)
Mid-Boss: Yaridovich
Mid-Boss Theme: Remix of Fight Against an Armed Boss
Boss: Rebuilt Zero One
Boss Theme: Zero Madness (Beast Rizer 6)
Part 3=
Stage Theme: X-Naut Fortress (PM:TTYD) mixed with Chaotic Monarch (Beast Rizer Plus)
Mid-Boss: Axem Rangers
Mid-Boss Theme: The Axem Rangers Drop In
Boss: Master Chimera (Bowser & Subaru)
Boss Theme: The Fight Against Subaru (Beast Rizer 11) mixed with Final Boss Phase 2 (New Super Mario Bros. U)
Part 4=
Stage Theme: Castle Bleck (SPM) mixed with Muhen (Beast Rizer Fighters Unleashed)
Mid-Boss: League of Gramm – Smithy Armor and True Tri
Mid-Boss Theme: The Gramm’s True Power
Boss: Exor
Boss Theme: Fight Against an Armed Boss (orchestral remix)
Part 5=
Stage Theme: Weapons Factory (SMRPG) mixed with The Sound of Something Deadly (Beast Rizer 2)
Mid-Boss: Smithy
Mid-Boss Theme: Fight Against Smithy (remixed)
Boss: Smithy Final Form
Boss Theme: Fight Against Smithy, Who Likes Transforming (SMRPG)
Crossover Stages []
Description- Each of these stages come separately from the main game, but take place within the worlds. Upon beating said stage a new weapon is made available in the main game.
Vestion – Bloodsurge[]
Misc Enemies: Hellmen, Assassins, Gladiators, Footsoldiers, General, Berserkers, Revenants
Stage Intro: Opening Title (Bloodsurge)
Stage Themes: Pure Wake (Phase 1), The Blood Seeker (Phase 2), The Forgotten Hero (Phase 3)
Mid-Boss: Leviathan
Mid-Boss Theme: The Hooded Stranger
Boss: The Sacrificial Vessel
Boss Theme: No Rules
Victory & Results Theme: Victory (Bloodsurge II)/Level Up (Bloodsurge II)
Ending Theme: End of Our Legend (Bloodsurge IV)
Acquired Weapons: Holy Sword
Attack: Creates a strong energy blast around the character, pushing enemies back.
Defense: Creates a crystal shield to defend from enemies.
Elite Coliseum – Power Battlers[]
Misc Enemies: Builders Agents, Shadow Powers
Stage Intro: Intro Theme (Revenger Strike)
Stage Themes: Chance Land (Phase 1), Spike Beach (Phase 2), Twilight Streets (Phase 3)
Mid-Boss: Titan
Mid-Boss Theme: Undersea Chaos (Power Battlers)
Boss: Axel
Boss Theme: The Revenge – Kaio Remix (Power Battlers Megamix)
Victory & Results Theme: Winner (Power Battlers)/Bonus Results (Grand Star Crashers 2)
Ending Theme: The Night (Power Battlers Megamix)
Acquired Weapons: Synergy Stones
Attack: Allows the character to perform a combo of 10 attacks on the enemy.
Defense: A boost-type move where the character’s attack/defense/speed are briefly upgrades
Dustville – Faerié TALE: An Untold Legend[]
Misc Enemies: Gentleman, Beast Bear, Venom Fruit, Hammer Golem, Mirroria
Stage Intro: Awakening Chapter
Stage Themes: Walk Through Bliss (Phase 1), Burning Desire (Phase 2), Fallen (Phase 3)
Mid-Boss: Shiva
Mid-Boss Theme: Clash of Fiction
Boss: Angra Mainyu
Boss Theme: Chaos’ Birth
Victory & Results Theme: Absolute Victory!
Ending Theme: Close the Book
Acquired Weapons: Mystical Arms
Attack: The character does one attack with the Legionnaire before performing another with the Midas.
Defense: Entangles the enemy with the Grace before casting a wind spell with Lazarus.
Techno City – Robot Summoner Kite[]
Misc Enemies: MJ Blorb, Rustsaw, Spark Moth, Shotokat, Steel Blade, Blinks, Kindles, Burr, Umbrella Blorb, Clugg, Masked Fang
Stage Intro: Summon the Adventure, Kite! (Robot Summoner Kite)
Stage Themes: Synched Sounds (Phase 1), High Chase (Phase 2), Endless Crash (Phase 3)
Mid-Boss: Alexander
Mid-Boss Theme: Excite + Madness (Robot Summoner Kite: Azure Stream 2)
Boss: Daurm
Boss Theme: Obsidian Blood (Robot Summoner Kite: Azure Storm)
Victory & Results Theme: World Complete (Robot Summoner Kite 2)/Weapon Intermission (Robot Summoner Kite 4)
Ending Theme: Lost Peace (Robot Summoner Kite: Azure Storm)
Acquired Weapons: Azuros
Attack: Fires a blast of blue energy that can also be controlled
Defense: Charges towards the enemies with the Dragon Dash
O.K. Tokyo – O.K. Buster 7[]
Misc Enemies: Klox, Virm, Ape, Clash, O.K. Clone
Stage Intro: Let’s O.K. BUSTING (O.K. Buster Frenzy)
Stage Themes: A Pulse of A Kind (Phase 1), The Girl Who Fell Into the Lake of Time (Phase 2), Let’s Have A Fright Contest (Phase 3)
Mid-Boss: Gilgamesh
Mid-Boss Theme: Endless Busting (O.K. Buster 10th Anniversary!)
Boss: Eclair
Boss Theme: The Shape-Shifting Boy Who Busts (O.K. Buster 7)
Victory & Results Theme: Cheer! (O.K. Buster 15th Anniversary)/Classic Busting (O.K. Buster Frenzy)
Ending Theme: Thanks for Playing (O.K. Buster 7)
Acquired Weapons: O.K. Magic
Attack: Two O.K.s appear in front of the character. When the character strikes them, they launch at different directions for a time.
Defense: A Buster Shield appears in front of the character for a limited time.
Virtual Cyberspace – MegaWare Clash[]
Misc Enemies: Mild Virus, Hazard, Corrupt Avatar
Stage Intro: Intro (MegaWare Clash)
Stage Themes: Cyber Surf (Phase 1), Digital-A (Phase 2), The Inner Light (Phase 3)
Mid-Boss: Ramuh
Mid-Boss: Attack of the Viruses (MegaWare Clash)
Boss: Glass Hand + Door
Boss Theme: The Future Can Win
Victory & Results Theme: Hi-Victory (MegaWare Clash 2)/Title Screen (MegaWare Clash)
Ending Theme: Install ~Final Download~
Acquired Weapons: MegaWare Transmitter
Attack: Creates a swarm of digitized projectiles to fire at the enemies.
Defense: The character is replaced by an Avatar with the traits of the playable character (Orange with Thunder’s deformed tail, Green with Luigi’s hat, etc). The Avatar is capable of jumping higher, dashing, and gliding.
Hyrule – The Legend of Zelda[]
Misc Enemies: Bolbokin, Octoroks, Dodongos, Darknut, Lizalfos, ChuChu
Stage Intro: Title Theme (A Link To The Past)
Stage Themes: Main Theme (Phase 1), Temple (Phase 2), Gerudo Valley (Phase 2)
Mid-Bosses: Ifrit
Mid-Boss Theme: Mid Boss Battle (Ocarina of Time)
Boss: Ganon
Boss Theme: Ganondorf Second Fight
Victory Theme: Victory! The Legend of Zelda (Super Smash Bros. for the Nintendo 3DS/Wii U)/Fairy Fountain (Four Swords)
Ending Theme: Staff Roll (Majora’s Mask)
Acquired Weapons: Triforce of Courage
Attack: The character fires a sword-shaped beam. The higher the health, the stronger it is.
Defense: The character is defended by a force field resembling the Triforce.
Zebes – Metroid[]
Misc Enemies: Space Pirate Trooper, Space Pirate Grenadier, Space Pirate Commando, Reo
Stage Intro: Game Start (Metroid)
Stage Themes: Theme of Samus Aran, Galactic Hero (Phase 1), Chozo Ruins (Phase 2), Kraid's Lair (Phase 3)
Mid-Bosses: Bahamut
Mid-Boss Theme: Boss Confrontation 1 (Super Metroid)
Boss: Ridley & Mother Brain
Boss Theme: Omega Ridley
Victory Theme: Item Obtained (Metroid Prime)
Ending Theme: Stall Credits (Metroid Fusion)
Acquired Weapons: Chozo Fragments
Attack: The player fires beams of electric energy.
Defense: The player is surrounded by an electric aura.
Ylisse – Fire Emblem Awakening[]
Misc Enemies: Fighter Risen, Sorcerer Risen, Archer Risen, Revenant Risen, Sage Risen, Entomber Risen
Stage Intro: Id (Beginnings)
Stage Theme: Prelude (Phase 1), Conquest (Phase 2), Divine Decree (Phase 3)
Mid-Bosses: Odin
Mid-Boss Theme: Chaos (Ablaze)
Boss: Grima
Boss Theme: Id (Purpose)
Victory Theme: Level Up/Main Theme (Fire Emblem Awakening)
Ending Theme: Old Battlefield
Acquired Weapons: Dragonstone
Attack: An afterimage of a dragon appears and fires a blast of fire.
Defense: The player switches out temporally with a Manakete dragon form that is similar to the Avatar from the Mega Transmitter, but breaths a stream of fire
Octo Valley – Splatoon[]
Misc Enemies: Octotrooper, Twintacle Octotrooper, Octosniper, Octocopter, Octobomber, Octostamp, Octolings
Stage Intro: Opening
Stage Themes: Four-Legged Advance (Phase 1), Ink or Sink (Phase 2), Splattack (Phase 3)
Mid-Bosses: Fenrir
Mid-Boss Theme: Octoweaponry
Boss: DJ Octavio
Boss Theme: Calamari Inkantation
Victory & Results Theme: Battle Win/Result
Ending Theme: Maritime Melody
Acquired Weapons: Hero Shot
Attack: The player fires several shots of colored ink at the enemy
Defense: The player sinks into a puddle of ink. The player can also move around for a limited time, but only if there are trails of ink on the floor
Dream Land – Kirby[]
Misc Enemies: Waddle Dees, Waddle Doos, Sir Kibble, Poppy Bros. Jr., Chilly, Bonkers
Stage Intro: Intro (Kirby Super Star)
Stage Themes: Floral Fields (Phase 1), Olive Ocean (Phase 2), The Legendary Air Ride Machine (Phase 3)
Mid-Boss: Valefor
Mid-Boss Theme: Ripple Red
Boss: Queen Sectonia
Boss Theme: Sullied Grace
Victory Theme: Victory Fanfare/Game Select (Kirby Super Star)
Ending Theme: Staff Roll (Kirby’s Dream Land 3)
Acquired Weapons: Star Rod
Attack – Shoots a small shooting star from the rod. The player can change directions and charge it for a more powerful shot.
Defense – A swarm of stars surround the player for a limited time.
Kanto – Pokémon[]
Misc Enemies: Team Rocket Grunts
Stage Intro: Pokémon Red/Blue Intro
Stage Theme: Main Theme (Phase 1), Battle! Wild Pokémon (Phase 2), Team Rocket Hideout (Phase 3)
Mid-Bosses: Madeen
Mid-Boss Theme: Battle! Trainer
Boss: Giovanni & Mewtwo
Boss Theme: Battle! Team Rocket
Victory Theme: Victory! Gym Battle
Ending Theme: Ending (Pokémon FireRed/LeafGreen)
Acquired Weapons: Z-Ring
Attack – The player activates a special attack of a certain type after utilizing the power of the weapon
Defense – The player gain a power boost of a certain type
Misc. Music[]
Opening Theme- Original Music
1st Stage Select- SMRPG Map theme mixed with Beast Rizer Menu theme
Smithy Stage Select- SMG2 World 6 Map mixed with Moe Hungers (Beast Rizer 10)
Crossover Stage Select- Menu Theme (Super Smash Bros. for the Nintendo 3DS/Wii U) mixed with Character Select (Beast Rizer Fighters Unleashed)
Ace Combatant Theme- Peach’s Theme (PM:TTYD) mixed with Julie (Beast Rizer)
Staff Roll – SM3DW Staff Roll mixed with Beast Rizer 4 Credits
Credits – SMW Credits mixed with HERO (Beast Rizer 3)
Game Over – SMW Game Over mixed with Beast Rizer 6 Game Over