Marvel vs. Capcom 2 Unlimited is a final update of Marvel vs. Capcom 2 for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series and PC. This features will features additional changes and updates for this game.
Changes and Updates[]
New[]
- New Button Layouts:
- Forward or Down Forward+LP or LK act as Medium Attacks on specific characters. Some characters may also have a similar input as in Marvel vs. Capcom: Infinite.
- Specific Characters’ Ground Hard Attack Button (either Standing or Crouching on specific characters) as a main Launcher, while Air HK as a main Air Combo Finisher universally, leading some characters’ normals re-arranged. Some characters’ other Hard Attack Air Combo Finisher (mostly on command+Hard Attack) can still be retainable like Infinite.
- N or Backward directional button+LP+LK: Throw (Air OK)
- Assist/Tag-In: MP+MK (Partner 1) or HP+HK (Partner 2) (Hold to Tag In)
- Tag-In can also be used in the air or during Hyper Combo
- Team Hyper Combo: QCF or QCB+Partner(s)
- Any directions+Two Punch Buttons is for (Air) Dash, while Any directions+Two Kick Buttons is for specific special moves like in Marvel vs. Capcom: Infinite.
- Characters who appeared in Capcom vs. SNK series and Capcom Fighting Evolution will reuse/obtain the assets (attack effects, sprites and sounds) from those two games, in addition of exclusive Marvel vs. Capcom styled effects.
- Some characters will get additional new artworks and sprites to match on their Capcom vs. SNK 2 version: Ryu, Ken, Akuma, and M. Bison.
- Chun-Li and Dan may reuse the sprites from Capcom vs. SNK 2 while obtaining exclusive sprites.
- Zangief sprites remained the same with some exclusive sprites from Capcom vs. SNK 2.
- New Parabolic Spinning Juggle (eg.: when being hit by Haohmaru's Senpu Retsuzan) and Crumple/Cheap K.O. sprites for all characters who didn't appear in Capcom vs. SNK series.
- K.O. sounds has been update to match out the one in both Capcom vs. SNK series and Capcom Fighting Evolution.
Character Specific[]
- All
- Air version Shoryuken-based moves now only have medium recovery as recent Marvel vs. Capcom games
- Any special moves and command normals that does not go downward no longer Air Combo finisher and has medium recovery
- Some characters' command move list input being re-worked
- Akuma
- Adds Misogi from Shin version
- Captain America
- Retain proper animation of his standing, crouching and walking animations
- Shield Slash properties becomes similar to 2.5D Marvel vs. Capcom games
- Chun-Li
- Adds Marvel vs. Capcom: Infinite moves
- Dan Hibiki
- All Gadoken versions based on Street Fighter V
- Iceman
- Adds Double Jump and Air Dashes
- Adds Avalanche as a Hyper Combo, originating from his Striker only move
- Iron Man
- Adds additional Repulsor Blast ender from 2.5D Marvel vs. Capcom games
- Adds Angled Proton Cannon
- Ken Masters
- Air version Tatsumaki Senpukyaku shares a same damage property as its ground version
- Adds Capcom vs. SNK series moves
- Magneto
- Adds Ultimate Marvel vs. Capcom 3's new moves
- M. Bison
- Adds regular Psycho Crush as a qcf+P move, and can be used in the air, with the Hyper Combo version is named "Hyper Psycho Crusher"
- Ryu
- Adds Joudan Sokuto Geri
- All Tatsumaki Senpukyaku versions based on Marvel vs. Capcom: Infinite
- Sentinel
- Retain proper animation of "his" standing stance
- War Machine
- Adds additional Repulsor Blast ender from 2.5D Marvel vs. Capcom games
- Adds Angled Proton Cannon
- Wolverine
- Has two dive kicks and Air Tornado Claw for both Bone Claw and Adamantium Claw versions
- Most of Dive Kicks’ Inputs change to j.2H (downward, self-bounce same as Chun-Li's) and j.3H (regular parabolic dive kick)
- Adamantium Claw version can now perform Tornado Claws in the air
- Has two dive kicks and Air Tornado Claw for both Bone Claw and Adamantium Claw versions
- NEW Characters: Jubilee, Thor Odinson, Evil Ryu (due to Bone Claw Wolverine), Kyosuke Kagami
- To be added