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Marvel vs. Capcom 2 Unlimited is a final update of Marvel vs. Capcom 2 for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series and PC. This features will features additional changes and updates for this game.

Changes and Updates[]

New[]

  • New Button Layouts:
    • Forward or Down Forward+LP or LK act as Medium Attacks on specific characters. Some characters may also have a similar input as in Marvel vs. Capcom: Infinite.
    • Specific Characters’ Ground Hard Attack Button (either Standing or Crouching on specific characters) as a main Launcher, while Air HK as a main Air Combo Finisher universally, leading some characters’ normals re-arranged. Some characters’ other Hard Attack Air Combo Finisher (mostly on command+Hard Attack) can still be retainable like Infinite.
    • N or Backward directional button+LP+LK: Throw (Air OK)
    • Assist/Tag-In: MP+MK (Partner 1) or HP+HK (Partner 2) (Hold to Tag In)
      • Tag-In can also be used in the air or during Hyper Combo
      • Team Hyper Combo: QCF or QCB+Partner(s)
    • Any directions+Two Punch Buttons is for (Air) Dash, while Any directions+Two Kick Buttons is for specific special moves like in Marvel vs. Capcom: Infinite.
  • Characters who appeared in Capcom vs. SNK series and Capcom Fighting Evolution will reuse/obtain the assets (attack effects, sprites and sounds) from those two games, in addition of exclusive Marvel vs. Capcom styled effects.
    • Some characters will get additional new artworks and sprites to match on their Capcom vs. SNK 2 version: Ryu, Ken, Akuma, and M. Bison.
    • Chun-Li and Dan may reuse the sprites from Capcom vs. SNK 2 while obtaining exclusive sprites.
    • Zangief sprites remained the same with some exclusive sprites from Capcom vs. SNK 2.
  • New Parabolic Spinning Juggle (eg.: when being hit by Haohmaru's Senpu Retsuzan) and Crumple/Cheap K.O. sprites for all characters who didn't appear in Capcom vs. SNK series.
  • K.O. sounds has been update to match out the one in both Capcom vs. SNK series and Capcom Fighting Evolution.

Character Specific[]

  • All
    • Air version Shoryuken-based moves now only have medium recovery as recent Marvel vs. Capcom games
    • Any special moves and command normals that does not go downward no longer Air Combo finisher and has medium recovery
    • Some characters' command move list input being re-worked
  • Akuma
    • Adds Misogi from Shin version
  • Captain America
    • Retain proper animation of his standing, crouching and walking animations
    • Shield Slash properties becomes similar to 2.5D Marvel vs. Capcom games
  • Chun-Li
    • Adds Marvel vs. Capcom: Infinite moves
  • Dan Hibiki
    • All Gadoken versions based on Street Fighter V
  • Iceman
    • Adds Double Jump and Air Dashes
    • Adds Avalanche as a Hyper Combo, originating from his Striker only move
  • Iron Man
    • Adds additional Repulsor Blast ender from 2.5D Marvel vs. Capcom games
    • Adds Angled Proton Cannon
  • Ken Masters
    • Air version Tatsumaki Senpukyaku shares a same damage property as its ground version
    • Adds Capcom vs. SNK series moves
  • Magneto
    • Adds Ultimate Marvel vs. Capcom 3's new moves
  • M. Bison
    • Adds regular Psycho Crush as a qcf+P move, and can be used in the air, with the Hyper Combo version is named "Hyper Psycho Crusher"
  • Ryu
    • Adds Joudan Sokuto Geri
    • All Tatsumaki Senpukyaku versions based on Marvel vs. Capcom: Infinite
  • Sentinel
    • Retain proper animation of "his" standing stance
  • War Machine
    • Adds additional Repulsor Blast ender from 2.5D Marvel vs. Capcom games
    • Adds Angled Proton Cannon
  • Wolverine
    • Has two dive kicks and Air Tornado Claw for both Bone Claw and Adamantium Claw versions
      • Most of Dive Kicks’ Inputs change to j.2H (downward, self-bounce same as Chun-Li's) and j.3H (regular parabolic dive kick)
    • Adamantium Claw version can now perform Tornado Claws in the air
  • NEW Characters: Jubilee, Thor Odinson, Evil Ryu (due to Bone Claw Wolverine), Kyosuke Kagami
  • To be added
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