Marvel vs. Capcom 2 Unlimited is a final update of Marvel vs. Capcom 2 for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series and PC. This features will features additional changes and updates for this game.
Changes and Updates[]
New[]
- New Button Layouts:
- Forward or Down Forward+LP or LK act as Medium Attacks on specific characters. Some characters may also have a similar input as in Marvel vs. Capcom: Infinite.
- Specific Characters’ Ground Hard Attack Button (either Standing or Crouching on specific characters) as a main Launcher, while Air HK as a main Air Combo Finisher universally, leading some characters’ normals re-arranged. Some characters’ other Hard Attack Air Combo Finisher (mostly on Command+Hard Attack) can still be retainable like Infinite.
- N or Backward directional button+LP+LK: Throw (Air OK)
- Assist/Tag-In: MP+MK (Partner 1) or HP+HK (Partner 2) (Hold to Tag In)
- Tag-In can also be used in the air or during Hyper Combo
- Team Hyper Combo: QCF or QCB+Partner(s)
- Any Directions+Two Punch Buttons is for (Air) Dash, while Any directions+Two Kick Buttons is for specific special moves like in Marvel vs. Capcom: Infinite.
- Characters who appeared in Capcom vs. SNK series and Capcom Fighting Evolution will reuse/obtain the assets (attack effects, sprites and sounds) from those two games, in addition of exclusive Marvel vs. Capcom styled effects.
- Some characters will get additional new artworks and sprites to match on their Capcom vs. SNK 2 version: Ryu, Ken, Akuma, and M. Bison.
- Chun-Li and Dan may reuse the sprites from Capcom vs. SNK 2 while obtaining exclusive sprites.
- Zangief sprites remained the same with some exclusive sprites from Capcom vs. SNK 2.
- New Parabolic Spinning Juggle (eg.: when being hit by Haohmaru's Senpu Retsuzan) and Crumple/Chip K.O. sprites for all characters who didn't appear in Capcom vs. SNK series.
- K.O. sounds has been update to match out the one in both Capcom vs. SNK series and Capcom Fighting Evolution.
Character Specific[]
- All
- Air version Shoryuken-based moves now only have medium recovery as recent Marvel vs. Capcom games
- Any special moves and command normals that does not go downward, no longer Air Combo finisher, and has medium recovery
- Some characters' command move list input being re-worked
- Akuma
- Shakunetsu is now fully charged Gohadoken instead as a separate move
- NEW: Misogi from Shin version
- Captain America
- Retain proper animation fluidities
- Shield Slash uses bounce back hit properties from the Power Gem version in Marvel Super Heroes. This leaves normal unbounced and shield pickup property to US Agent
- Chun-Li
- Adds Marvel vs. Capcom: Infinite moves
- Dan Hibiki
- All Gadoken versions based on Street Fighter V, with Shinku Gadoken
- Hissho Buraiken is now a Level 3, and akin to Ranbu like in Street Fighter V
- Iceman
- Adds Double Jump and Air Dashes
- Adds Artic Avalanche as a Hyper Combo (qcf+KK, Air OK), originating from his Striker only move
- Iron Man
- Adds additional Repulsor Blast ender from 2.5D Marvel vs. Capcom games
- NEW: Angled Proton Cannon (qcb+PP) & Iron Avenger (dp+PP), Intro (Suit Up)
- Ken Masters
- Air version Tatsumaki Senpukyaku shares a same damage property as its ground version
- Adds Capcom vs. SNK series moves
- Magneto
- E.M Pulse return, and reworked as hcb+K (Air OK)
- Adds Ultimate Marvel vs. Capcom 3's new moves
- M. Bison
- Adds regular Psycho Crusher as a qcf+P move, and can be used in the air, with the Hyper Combo version is named "Mega Psycho Crusher"
- Ryu
- NEW: Joudan Sokuto Geri (qcf+K)
- All Tatsumaki Senpukyaku versions based on Marvel vs. Capcom: Infinite
- Sentinel
- Retain proper animation of "his" standing stance
- Silver Samurai
- Toki-Ken as regular special moves, which can quick cancel to normals or specials. Cancels boost through qcf+KK Hyper Art
- Raimeiken can only be activated when using Toki-Rai
- Hyakuretsutoh changes solely to dp+Mash P, while sharing a same input-based property as Chun-Li's Hyakuretsu Kyakku
- Saisoku Hyakuretsutoh as the only move which goes towards opponent, while changed to dp+PP
- NEW: Fujin-based moves Toki-Fu (qcb+HP) and its associated qcf+KK Hyper Art Fujinken; Bushin Shadow from X-Men: Children of the Atoms as qcb+PP
- Spiral
- Power and Speed Dance as regular move with input dd+P (L for Power, and H for Speed)
- Adds Mix Dance (dd+PP), which grants Power & Speed Dance boosts
- Thanos
- Marvel Super Heroes moves Rock Shot, Fire and Rock Waves updated into special moves. Rock Shot as qcb+P, a Hadoken-type; Waves are qcb+K (L for Rock and H for Fire)
- Back Heavy Kick as f+LK
- Rebalance Titan Crush, and Launchers (f+LP and d+HP)
- U.S. Agent
- Reintroduced as completely different character from Captain America. See below for Sprites & New Fighters
- Different Win Poses: One is from Gem Activation in Marvel Super Heroes; another is a thumbs up from Marvel Super Heroes vs. Street Fighter
- Star n' Stripes is now 1 Hit
- Shield Slash changes: Now Horizontal-only; Ground version uses Power Gem Shield throwing animation from Marvel Super Heroes; Can dash Cancel
- Final Justice now has last hit akin to Captain America's Marvel vs. Capcom: Infinite move, a Star n' Stripes part of Unyielding Justice, instead of Izuna Drop
- NEW: Rising Star n' Stripes, a Shinryuken-based move which ends with j.HP, which replaces Hyper Star n' Stripes to differentiate from Captain America
- Few NEW Voice Lines
- War Machine
- Adds additional Repulsor Blast ender from 2.5D Marvel vs. Capcom games
- NEW: Angled Proton Cannon (qcb+PP)
- Wolverine
- Has two dive kicks and Air Tornado Claw for both Bone Claw and Adamantium Claw versions
- Most of Dive Kicks’ Inputs change to j.2H (downward, self-bounce same as Chun-Li's) and j.3H (regular parabolic dive kick)
- Adamantium Claw version can now perform Tornado Claws in the air
- Has two dive kicks and Air Tornado Claw for both Bone Claw and Adamantium Claw versions
- NEW Characters: Jubilee, Thor Odinson, Lady Deathstrike, US Agent (reintroduced), Evil Ryu (due to Bone Claw Wolverine), Kyosuke Kagami, Maki Genryusai, Anita
- Sprite updates for War Machine and US Agents to differentiate from Iron Man and Captain America further, instead as a palette swap.
- To be added