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Game Ideas Wiki

Jump vs. Capcom: Apex Cross of Heroes is a 2.5D crossover fighting game developed by 8ing and published by Capcom. The game is a brand new installment in Capcom's Vs. series of crossover fighting games, which also encompasses the Marvel vs. Capcom and SNK vs. Capcom franchises. Released for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC. It features characters from various Capcom and Shueisha's Weekly Shonen Jump franchises.

Additional content for Jump vs. Capcom is distributed through "seasons". The Season 1 update was released in 2023, which added 6 new DLC characters from both sides as well as 2 stages.

Later on, the Season 2 update was released in 2024, which added 6 new DLC characters from both sides as well as 2 stages.

The final season update, Season 3, was released in 2025, which added 6 new DLC characters from both sides as well as 2 stages.

Gameplay[]

Touted as a "return to form" for the Vs. series, Jump vs. Capcom's gameplay continues to use the 2-on-2 tag team system last used in Marvel vs. Capcom: Infinite, but features several major changes to the gameplay. Jump vs. Capcom utilizes a button system that is closer to the one used in Marvel vs. Capcom 2, with four buttons for light and heavy punches and kicks, a Partner Assist button for tagging in and performing assists, and a sixth button made for the new "Special Assist" mechanic.

Before a match, players get to choose two characters for their team, as well as a third "Special Assist", which they can then summon in the middle of battle with a quick press of the Special Assist button. Special Assists are distinguished from Partner Assists with their unique abilities, but cannot be tagged into the match. There are a limited amount of times the player can call upon their Special Assist, depending on who they chose. Upon using all of them, the player cannot summon their Special Assist for the rest of the match.

Each player has a Hyper meter, a special 5-stock meter which, when filled to a certain level, allows players to perform Hyper Combos. With enough Hyper meter stocks, players are able to cancel into their tag partners' Hyper Combos for up to three times via the Delayed Hyper Combo (DHC) system. Alternatively, the player can press both the Partner Assist and Special Assist buttons in order to perform a Crossover Combination, where both characters perform their Hyper Combos at the same time for the price of two Hyper stocks.

The new main mechanic introduced in Jump vs. Capcom is the "Awakening", which transforms their current character into a powered-up version of themselves, powering them up significantly in various ways. Much like X-Factor in Marvel vs. Capcom 3, Awakening can only be performed once per match, and can be activated by pressing all four attack buttons together. However, unlike X-Factor, Awakening locks the player into their current character until the Awakening period is over.

Most of the cast's Awakenings are taken right out of their respective source material, such as Goku and Vegeta turning Super Saiyan, Naruto entering Nine-Tails Chakra Mode, Ryu tapping into the Satsui no Hado, Dante and Vergil activating their Devil Triggers, etc. Some characters' Awakenings also affect their enemy in various ways, like Jotaro and Dio triggering their respective Stands' time stop abilities, or Apollo using his Perceive ability to slow down time and the opponent's movement.

Relationship values play a vital role in team-building within the game via the new "Bonds" system, with certain pairings granting various buffs and advantages to one another. Each character in the game has at least three other characters that they share a Bond with, with each pairing granting certain advantages during the fight, such as enhanced power, speed or increased assists.

Characters[]

Shonen Jump side[]

Playable[]

Assists[]

DLC[]

Season 1[]
Season 2[]
Season 3[]

Capcom side[]

Playable[]

Assists[]

DLC[]

Season 1[]
Season 2[]
Season 3[]

Final Boss[]

  • Kaguya Otsutsuki (Naruto) Mami Koyama

Stages[]

DLC[]

Season 1[]

Season 2[]

Season 3[]

Game Modes[]

  • Offline
    • Arcade
    • Versus
    • Missions
    • Training
    • Kaguya's Awakening^
  • Online
    • Lobby
    • Ranked Battle
    • Player Battle
    • Replay
  • Nakama Battle^
    • Online
    • Offline
    • Create Deck
    • Card Gallery
  • Collection
  • Options

New Modes[]

Nakama Battle[]

In a manner similar to the Heroes & Heralds mode in Marvel vs. Capcom 3, Nakama Battle allows the usage of power-up cards in order to enhance the gameplay of each team. Aside from their chosen team, the player may also choose three "Nakama" (仲間; friend, buddy) cards, which are support cards that would aid the player in battle in various ways.

In Nakama Battle mode, the main objective is to beat other crews all over the universe and expand their deck of cards. The CPU difficulty tends to vary and defeating them grants new cards to expand the player's deck. Each card grants a unique effect to the player, and are each represented by a character from the Shonen Jump or Capcom universe. There are 120 Nakama cards in total.

Cards won in the Offline mode may also be used within the Online mode, where they can challenge other players. Before the match beings, players may agree to an "Ante" and bet upon five or more of their other cards, or just fight regularly, with no ante involved. In an ante battle, whoever wins the match may also win their opponent's ante cards.

Kaguya's Awakening[]

Unlocked after beating the game's Arcade ladder at least once, Kaguya's Awakening puts the player in control of the game's final boss, Kaguya Otsutsuki. Kaguya's moveset is largely limited and slow, but powerful enough to mow down enemy teams with relative ease. In this mode, ending the match in a timeout grants an automatic victory to the player, regardless of the amount of health they have left.

Trivia[]

  • Throughout the game's development, several characters were considered for the roster, but were unable to make the cut. These include: Gohan, Koro-sensei, Kankichi Ryotsu, Allen Walker, Medaka Kurokami, Nemesis T-Type, Amaterasu, Kaijin no Soki, Tessa and Jin Saotome. Nina was also considered as a playable character, but was relegated to being an assist.
  • The game retains the combo ranking system from the previous Vs. titles. However, in place of the "Marvelous!/Tatsunical!" combo rating is "Di Molto!" a direct reference to the fifth part of the JoJo's Bizarre Adventure manga series, Golden Wind, where it serves as Melone's catchphrase.
  • In a similar fashion as with Marvel vs. Capcom 3, Capcom characters have dual-voice options that can be toggled per character, while all of the Shonen Jump characters are voiced exclusively in Japanese. According to the developers, this was done due to various budget concerns.
  • Most of the game voice cast, both English and Japanese, have been recast with newer voice actors or are portrayed by their voice actors from newer titles and adaptations, though a few characters do retain their old voice actors.
  • The game's credits features a dedication to mangaka Kazuki Takahashi, the creator of Yu-Gi-Oh!, who unfortunately passed away in July 4, 2022, a month before the game's final release.