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For the great Union!
~ The voice when Voshkod is selected in the Conquest mode.


The Socialist Union of Voshkod are one of the twenty-one core factions in Gaiaterra: Elysea's Conflict. This faction focuses on brute force, powerful weapons and a strong army to defeat their enemies.

History[]

In 1924 V.C., a man known both for rebuilding the country and mass-murder, Emet-Selch Garlean, became the "General Secretary of the Communist Party of the Socialist Union". Garlean goal was to recreate and modernize Eorzea, now internationally known as the Socialist Union of Voshkod. But he had another goal. Under the influence of mysterious advisers who continually drugged him to affect his mental health and drove him from his prior socialism in one-nation policies, he came to believe that the West was preparing an imminent assault on the motherland, and with extensive propaganda and selective usage of facts, the Voshkod people came to believe this was true.

On 1953 V.C., Voshkod's naval fleet spotted in the Summerset Beach. While Aquila has some of the best weapons at the time, Garlean attacked the unsuspecting Aquilan and it took about two months to fully conquer a region of Aquila. With weak coastal defenseive weapons without anti-vehicle support, propellor planes from the 1940s V.C., and antiquated strategies like bunker lines, the Summerset region proved to be no match against the red iron of Garlean Red Army.

With first parts of Aquila laid in, the next target was Hawke, Still limited to the days of the post Hawke War, the Dwarves of Ironforge unveiled their trump card - their own tanks. The mechanized counter-assault proved more successful than expected, and the Ironforge border could be held long enough for the Hawke leaders to hold a conference and find a solution while Aquila struggled their fight against at the same time.

For years, both continents were entrenched in brutal warfare, until it seemed all of Aquila and Hawke would fall. At that time, the Voshkod joined allies with the Ascalian Monarchy and their combined forces opened new fronts to Ulthuan (who were still recovering from the first Katsuragi-Coalition War) through the Attack on Eatine Harbor, Zemuria through the bombardment of Heimdallr and Andora through the Galbaldia Landings.

At that time, the Hawke leaders had already come up with a plan. Almost literally out of the blue, new tank designs in blue steel appeared, infantry divisions who would have fought each other 2 years ago if necessary stood together and ambushes surprised the formerly victory-sure Voshkod.

At the same time a Aquilan commander named Joseph Conti, whose actions turned the tide of the Aquilan conflict thanks to his skills

In a game of cat and mouse, the Voshkod assault was first halted in Hawke, then Aquila, then Zemuria, then Andora and Ulthuan, then finally pushed back all the way to Eorzea, surrounding the capital heart of Erozea. But, for one reason or another, the combined forces would not go any further. Garlean, who was found dead in his office nearing the end of the war, left a letter behind designating his successor, Premier Cherdenko. This man was all too eager to end the war and negotiate peace with the Allies.

Cherdenko was not the type of man the Alliance hoped, however. In the time of the Cold War, he ordered another increase in the military to make up for the losses under Garlean, and with modernized designs, soon ordered an attack on his own. Their plans was to eclipse the prior war in scale. As a matter of fact, it went even more successfully than the prior one. The Voshkod would do a series of Proxy conflicts and Military Aid all over Gaiaterra such as Encantadia, Valyria, Kalimdor, Tulamides and Exodar in order to weaken Colonial presence since the war.

Nearing the end of the Cold War, the Voshkod was pushed back once again by their enemies, mainly Exodar and Tulamides and facing a series of revolts within Eorzea.

At around 1988 V.C., Premier Cherdenko was assassinated by an sniper shot from a certain sniper while he was in office.

Cherdenko's successor, Lunafreya, had the burden to negotiate peace with the main six like her predecessors did, and was faced with mistrust. However, Lunafreya managed at least a cease-fire with both power blocks, who were just as exhausted from the revolution. The Allies made attempt to provide aid to battle worn nations, much to the dissent of the people living in these regions. Will Lunafreya lead her Union to a new era of peace and understanding? Or will the path only lead to more struggle? Only time will tell.

Description[]

The Socialist Union of Voshkod is one of the superpowers of Gaiaterra's history, however the nation itself had a tumultuous history. Before the Great Aquilan-Voshkod War it was an powerful empire ruled by the Garlean family, and following its defeat in the Great Aquilan-Voshkod War they found itself in an economic crisis. Escaping it, Voshkod was antagonized by the victors for many years before they turned their eyes elsewhere, but Voshkods didn't prosper. It was soon time to change, in 1989 V.C. their nation's seat of power after Cherdenko's demise was occupied by Lunafreya Nox Fleuret, what was described by the opposition as a 'post-Garlean oligarchy' and 'support of Aquilan loyalty', who only steered their nation to the right direction. However, while Lunafreya appeared to be the perfect puppet for the Aquilans, she secretly harboured a burning hatred for the Aquilans and later the Guardians of the Tacitus for ruining her nation.

Despite this, the Voshkods still has some tricks up its sleeves, with their army begins to reform, and new technological developments such as Tesla weaponry combined with huge amounts of heavy armour and soldiers have cemented their mastery of brute force since then.

Lore Articles[]

Relations[]

Before 2015 V.C.[]

  • Federation of Aquila: At War
  • Aion Defense Initiative: Hostile
  • Alliance of Hawke: At War
  • Elsword Empire: Hostile
  • Katsuragi Protectorate: Hostile
  • Brotherhood of Asmodia: Neutral
  • Andoran Republic: At War
  • Great Horde: Hostile
  • Moonlight Liberation Army: Hostile
  • Ascalian Monarchy: Friendly
  • The Regal Sultanate of Elona: Allied
  • The Minutemen Survivors: ???
  • The League of Lizard Khanate: Neutral
  • The Tyrian Confederation: Hostile
  • The Alberian Security Company: Neutral
  • The Lumeris Syndicate: Neutral
  • The Necromunda Insurgents: Hostile
  • Aristocracy of Encantadia: Allied

Tactics[]

*TBA*

Veterancy Levels[]

The ranks of Voshkod are the bases of these veterancy ranks.

Veterancy rank Army rank Navy rank Air Force rank
Regular Private Seaman/Seawoman Private
Veteran Junior Sergeant Senior Seaman/Seawoman Junior Sergeant
Hardened Sergeant Petty Officer/Chief Petty Officer Sergeant
Elite Lieutenant/Captain Captain Lieutenant Lieutenant/Captain
Heroic Major/Colonel Captain Major/Colonel

Legendary Generals[]

  • Thancred Waters: General of the Gorizont Division
  • Fran Eruyt: General of the Vieran Reserves
  • Minfillia Warde: General of the Zenit Division
  • Lyse Hext: General of the Kvant Division

Notable Locations[]

  • Limsa Lominsa
  • Ul'dah
  • Gridania
  • Ishgard

Notable characters[]

  • Lt. Zofia: Voshkod EVA
  • Lunafreya Nox Flueret: Prime Minister of Voshkod
  • Gentiana: Voshkod Ministry of Defense Head
  • Merlwyb Bloefhiswyn: Voshkod Naval Commander
  • Oelde Garlean
  • Robb Garlean
  • Emet-Selch Garlean
  • Anatoly Cherdenko
  • Alexander Romanov
  • Nikolai Krukov
  • Georgi Reznov
  • Oleg Vodnik
  • Nikolai Moskvin
  • Dasha Fedorovich
  • Commander Titus Drautos
  • Camelia Claustra
  • Ravus Nox Flueret
  • Cor Leonis
  • Merlwyb Bloefhiswyn
  • Nyx Ulric
  • Luche Lazarus
  • Estinien Varlineau
  • Libertus Ostium
  • Urianger Augurelt
  • Ilberd Feare
  • Cindy Aurum
  • Kan-E-Senna
  • Iris Amicita
  • Crowe Altius
  • Lucia Junius
  • Hilda Ware
  • Yda Hext
  • Aymeric de Borel
  • Raubahn Aldynn
  • Fourchenault Leveilleur
  • Ameliance Leveilleur
  • Louisoix Leveilleur
  • Cid nan Garlond
  • Ardyn Izunia
  • Fordola rem Lupis
  • Gregor Zelinsky
  • Yevgeny Romanovich Orlov
  • Leonid Vasilyevich Zhukov
  • Nikita Ivanovich Aleksandr
  • Volkov and Chitzkoi I
  • José Arcadio Morales
  • Dante
  • Dr Dobrilo Tesla

Commandos[]

Sub-factions[]

  • Gorizont Division
  • Vieran Reserves
  • Zenit Division
  • Kvant Division

Arsenal[]

Main Article: Gaiaterra: Elysea's Conflict/Voshkod Arsenal

Mechanics[]

Camaraderie[]

The Voshkods are trained to not be disheartened by their fallen brethren, but to make use of their sacrifice and seek vengeance upon their killers. When a friendly Voshkod infantry is killed, friendly infantry in a radius of 90 around the killed infantry gain a culminative 10% increase in damage and 20% rate of fire every time a nearby friendly unit dies for 10 seconds.

Big Sister Is Watching[]

Unique to the Voshkod is that they only use one structure to advance their tiers. Said structure is the Telescreen Tower, which must be upgraded to unlock advance units and structures

Bureau Structures[]

To aid in their war effort, and to upgrade their Telescreen Tower to tier II, the commander must build at least one of the three bureau branch

Bureau Of Technology[]

Accessed by the Battle Lab. This branch provides upgrades that increase the effectiveness of their units and structures (though defenses belongs to the Bureau of Propaganda). From Infantry Kits to Grinder Threads, Defense Turrets on their building to equipping every Conscription Center with a Man Cannon to launch their soldiers into battle.

Bureau Of Industry[]

Accessed by the Industrial Plants. This branch provides upgrades that lower the cost of their units and increase the resource gain from ores and structures, making it easier to spam them. And the Industrial Plant also doubles as an Ore Smelter and gives a trickle of resources, giving the commander a head start on reckless economical expansion necessary to support such a strategy.

Bureau Of Propaganda[]

Accessed by the Super Reactor. This branch provides upgrades to further improve their defenses, gain access to higher tier defenses, use propaganda to ensure their forces hold the line, and provides power to power said structures. And every upgrade purchase also passively increases the Super Reactors power.

While all three Bureaus can be built, though only one Bureau can be built when the Telescreen Tower is at Tier II, III, and IV, the price and time to get each Bureau's upgrades means that, unless the battle is extremely long or the commander managed to get the economical advantage, the commander will either fully commit into one Bureau, leaving the other two Bureaus at low level, or gain access to all the medium-level Bureau upgrades.

Debris Bunkers[]

Structures[]

Basic Structures

Name Cost Power Built by Requires Voice actor(s) Quote(s)/sound effect(s)
Construction Yard $0 N/A MCV None TBA
Chemical Reactor $500 +10/+20 Construction Yard None n/a *buzzing*
Supply Warehouse $1000 -3 Construction Yard None TBA
Ore Smelter $1500 -3 Construction Yard None TBA: Pride of the working class!
Conscription Center $600 -2 Construction Yard None Timothy Watson Timothy: All comrades armed up for combat! *marching*
Field Hospital Base $600 -2 Construction Yard None Martha Mackintosh Martha: We'll treat our comrades well!
Vehicle Factory $800 -3 Construction Yard Ore Smelter
Helicopter Command Field $850 -3 Construction Yard Ore Smelter Joe Dempsie
Field Bureau $1200 -3 Construction Yard Telescreen Tower Advance II
Tank Factory $1500 -4 Construction Yard Telescreen Tower Advance II
Naval Shipyard $1200 -3 Construction Yard Telescreen Tower Advance II
Submarine Pen $1200 -3 Construction Yard Telescreen Tower Advance II
Air Strategy Base $1100 -2 Construction Yard Telescreen Tower Advance II
Runway $400 -1 Construction Yard Telescreen Tower Advance II
Voshkod Radar Uplink $1200 -5 Construction Yard Telescreen Tower Advance III
Super Reactor $1500 +100/+200/+350 Construction Yard Telescreen Tower Advance III
Palace $1500 -5 Construction Yard Telescreen Tower Advance III

Zenit Division Only

Battle Lab $2500 -8 Construction Yard Telescreen Tower Advance IV
Telescreen Tower $1500 -5 Construction Yard Ore Smelter
Industrial Plants $3000 -8 Construction Yard Telescreen Tower Advance IV
Cloning Facility $2500 -6 Construction Yard Telescreen Tower Advance IV

Zenit Division only

Duplication Facility $2500 -6 Construction Yard Telescreen Tower Advance IV

Zenit Division only

Iron Curtain $2500 -10 Construction Yard Telescreen Tower Advance IV
Vacuum Imploder $5000 -15 Construction Yard 5-Star General's Promotion
Iron Sky Array $5000 -15 Construction Yard 5-Star General's Promotion

Replaces Vacuum Imploder for Kvant Division

Defense and Support structures

Name Cost Power Built By Requires Armaments Voice actor(s) Quote(s)/sound effect(s)
Brick Walls $50 N/A Construction Yard n/a n/a n/a n/a
Gate $100 N/A Construction Yard n/a n/a n/a n/a
Pavement $50 N/A Construction Yard n/a n/a n/a n/a
Light Posts $100 N/A Construction Yard n/a n/a n/a n/a
Crusher Crane $200 -1 Construction Yard N/A Repair Drones N/A
Sentry Gun $150 -1 Construction Yard Conscription Center 2x 12.7mm guns n/a
Battle Bunker $200 -1 Construction Yard Conscription Center Fireports n/a
Voshkod Guard Tower $300 -1 Construction Yard Conscription Center SV-98 bolt-action sniper rifle

Spotlight (detects disguised units)

Emma Ballentine Emma: Just on a lookout, comrade!

*Spotted a disguised unit* Emma: That one is a spy!

RPG Turret $400 -2 Construction Yard Conscription Center Braces of RPGs
Drone Kennel $700 -3 Construction Yard Vehicle Factory N/A
Torpedo Tower $400 -2 Construction Yard Telescreen Tower Advance II 2x Torpedo Tubes n/a
Flame Tower $650 -2 Construction Yard Telescreen Tower Advance II Cyclotronic HMG
Flak Cannon $700 -3 Construction Yard Telescreen Tower Advance II 4x Flak Cannon
Combat Bunker $800 -1 Construction Yard Telescreen Tower Advance II Fireports
Sensor Tower $600 -3 Construction Yard Telescreen Tower Advance III Sensors
Smoke Turret $500 -2 Construction Yard Telescreen Tower Advance III 2x Smoke Cannon
Hammer Defense $1800 -4 Construction Yard Telescreen Tower Advance III Quake Generator
Tesla Coil $1200 -4 Construction Yard Telescreen Tower Advance III Tesla Coil (can be buffed by Tesla Troopers) n/a *electric buzz*

(if charged by Tesla/Shock Troopers) *stronger electric buzz*

Kashtan $1000 -4 Construction Yard Telescreen Tower Advance III 2x 30mm rotary cannons (ground and air attack)

4x air-to-air missiles (air attack)

Fortifications $500 -4 Construction Yard Telescreen Tower Advance III Firing Ports
Sledgehammer Disappearing Artillery $850 -4 Construction Yard Telescreen Tower Advance III 125mm Howitzer
Desolator Tower $1200 -4 Construction Yard Telescreen Tower Advance IV Desolator Cannon
Cybernetics Core $1500 -6 Construction Yard Telescreen Tower Advance IV N/A
EMP Mines $100 N/A Construction Yard Telescreen Tower Advance IV EMP Mines
Blackout Nodes $1500 -5 Construction Yard Telescreen Tower Advance IV Blackout Array
Iron Guard $1650 -5 Construction Yard Telescreen Tower Advance IV N/A
Krasna Cannon $1500 -8 Construction Yard Telescreen Tower Advance IV Krasna Cannon
Cyclotron Beamer $1800 -8 Construction Yard Telescreen Tower Advance IV Cyclotronic Beam Cannon
Zelmya Launch Facility $2000 -10 Construction Yard Telescreen Tower Advance IV Zelmya Missile
Debris Bunker $0 N/A From a destroyed Voshkod Structure N/A Firing Ports TBA TBA: Don't give up for Voshkod!

*self-destruct* TBA: Evacuate!

Upgrades[]

Name Cost Requirements Summary
Tier I
Infrared Googles $500 Allows Sergents, Red Brigade, and VDV Gunners to detect stealth, which still works even when they are garrisoned or transported
Infantry Kit $500 Infantry are issued chemical protection gear and improved body armor, giving them resistance to chemical, radiation, blast, and fire damage types
Infantry Medkits $500 Viera Reserves Only Voshkod infantry will slowly heal themselves when not in combat
Grinder Treads $500 Voshkod vehicles gain health when they crush enemies or terrain features
Mobile Combat Vehicle $500 Upgrades MCV turret
Advanced Training $500 Voshkod units gain experience 20% faster
Tesla Reactor Expansion $500 Upgrades all Chemical Reactors to Tesla Reactors, increasing its power output by 100%
Battle Lab Upgrade $2000 Upgrades the Battle Lab to level 2. Provides a 20% bonus to attack and defence stats
Telescreen Tower Advance II $1500 Access to Tier II units and structures
Tier II
Advanced Infantry Munitions $1000 Equip Voshkod infantry with new weapons and equipment:
  • Equip Conscripts and Reservists with RPD/RPK LMG, fire longer bursts and increased suppression, and upgrade grenades
  • Flak Trooper fires in bursts of three and throws two mines at once
  • Igla Troopers missile fire a secondary warhead to distract enemy countermeasures
  • Red Brigade smoke rockets remove toxins and increase their damage by 50%
  • Shock Trooper Bombardiers now fire bursts of rockets
Assault Armaments $1000 Equip some Voshkod vehicles with new hardware:
  • Mishkas can transport 4 infantry who can fire from within
  • Arm War Miner with an additional autocannon and launch smoke grenades when attacked
  • Maulers are equipped with dual missile launchers
  • Arm Grizons with a machine gun
Guided Weapon Systems $1000 Equip some Voshkod vehicles with guided weaponry:
  • Kodiak, Rhino, and Qilin Tanks now fire tesla shells
  • Tunguska fires 2 additional anti-air missiles and increases their autocannons' damage by 15%
  • Grizzlies are equipped with a Kornet missile launcher and launch smoke grenade barrages when attacked
Defoliant Ordnance $1000 Equip Voshkod helicopters with Desolator weaponry:
  • Hellions now fire Desolator rocket barrages as a secondary attack
  • Hunchbacks periodically fires Desolator rockets
Advanced Artillery System $1000 Doubles SPG and artillery firing rate and increases their range by 10%
Improved Seals $1000 Submarines can fire while submerged
Magnetic Disruption $1000 Magnetic Weapons are given debuffing bonuses
Power to the People $1000 Voshkod vehicles buff nearby infantry with propaganda
Electrostatic Flak $1000 Enemies struck by flak weapons are slowed 10% for 1 second after impact
Cybernetic Augmentation Gorizont Division Only Equip Voshkod infantry with cybernetics, increasing their armor and speed
Battle Lab Upgrade 2 $3000 Upgrades the Battle Lab to level 3. Provides a 30% bonus to attack and defence stats
Tier III
Eye in the Sky $2000 Reveals the entire map
Chain Lightning $2000 Tesla weapons will chain to nearby targets, damaging multiple enemies. Unit that gain chaining Tesla weapons trough veterany gain additional chaining
Lightning Targeting $2000 Units killed by the Tesla weapons explode on death
Martyr Repair $2000 When a Voshkod vehicle is lost, all nearby units are repaired
Magnetic Armour $2000 Airships using their boost or aircraft returning to base are considerably tougher and faster
Goliath System $2000 Equip Voshkod helicopters with Goliath defense system to protect themselves from enemy fire and increase their armor by 25%
Tesla-Powered Cannons $2000 Increases the damage of Tier III and IV Tanks by 25% and their range by 15%
Explosive Reactive Armor $2000 Reduces the damage taken by Voshkod tanks from missiles and explosive blasts by 30%, and from tank shells by 10%
Compression Missile Engines $2000 Kvant Division Only Increases the range of Voshkod rocket and missile weapons by 25%
Man In The Machine Gorizont Division Only Augment vehicle crew and pilots to wired to their vehicle/aircraft, drastically increasing their stats
Tier IV

General Powers[]

Name Cost Restrictions
Rank 1
Lunafreya's Tribute 1 General Points None
Sputnik Drop
Rank 3
Terror Drone Surprise
Rank 5
For the Motherland!
Concrete Glider
Naval Mine Drop
Desolator Airstrike
Propaganda War
Overcharged Capacitors
Magnetic Singularity
Magnetic Satellite
Orbital Drop
Tesla Mines
Catalyst Missile
Drakuv Drop
Elite Reserves Viera Reserves Only
Gear Change
Means of Production
Scrap Drive
Super Wall
Miona Corp
New Voshkod Warrior Gorizont Division Only
Emergency Repair
Motor Ambush
Vieran Paradrop
Hind Strike
Dark Shroud
Wireless Transfer
Fusion Thrusters
Wallbuster
Father of All Bombs

Trivia[]

  • The faction itself is based on the Soviet Union from the Red Alert series (notably Red Alert 2 and their mods Mental Omega, Red Alert 20XX and Red Resurrection and Red Alert 3 and it's mods Paradox and Corona) and Russia in Command & Conquer: Generals mods (specifically Rise of the Reds and End of Days) with an aesthetic similar to Red Alert 2 Soviets (notably Mental Omega and Red Alert 20XX) and ROTR and The End of Days Russia.
  • Hyurs speaks with a Russian accent, Elezens speaks with a Ukrainian accent. the Roegaydn speaks with a Kazakh accent, the Vierans speaks with a Belarussian accent and the Hrothgar speaks with a Central Asian (Tajik, Uzbek, Turkmen and Krygyz) accent.
  • At the top, there is a closeup portrait of Aranea Highwind, is shown with red background at the back in between the Voshkod's factional flag at both sides. And at the bottom, it shows the background with an army of Conscripts, Regulars, Tesla Troopers, Desolators, Maulers, Kodiak Tanks, Apocalypse Tanks, Tesla Cruisers, Gorgons, and Buratinos with a silhouette of Cataclysm far away from the rest, and a squadron of Su-47 Berkuts, Ka-68 Hellions, Su-35 Flanker-Es, Mi-24 Hinds and Kirov Airships. So both of these are fused together into a single art design for the Voshkod variant box art of Gaiaterra: Elysea's Conflict.
  • Their Sub-factions, and their playstyle, are based on what the various russian factions in RTS, mainly Command And Conquer
    • Gorizont Division: Red Alert 3/Red Alert Paradox, Russia from 20XX, China from Mental Omega, and Aleksandr in Rise Of The Reds
    • Vieran Reserves: Confederation from Red Resurrection, Latin Confederation from Mental Omega, and Orlov from Rise Of The Reds
    • Zenit Division: Red Alert 1, China from 20XX, Libya and Russia from Red Resurrection
    • Kvant Division: Red Alert 2/Soviet Union in Mental Omega, Yugoslavia from Red Resurrection, Eastern Republic from 20XX, and Zhukov in Rise Of The Reds
The Factions of Gaiaterra: Elysea's Conflict
Guardians of the Tacitus The Federation of AquilaThe Alliance of HawkeThe Aion Defense InitiativeThe Katsuragi ProtectorateThe Andoran RepublicThe Elsword EmpireThe Community of Cantha
Destroyers of Balthazar The Socialist Union of VoshkodThe Brotherhood of AsmodiaThe Moonlight Liberation ArmyThe Great HordeThe Collective of AuringThe Aristocracy of EncantadiaThe Scrin
The Neutrals The Black Banner ConglomerateThe Karak Overlord CoalitionThe Lumeris SyndicateThe Minutemen SurvivorsThe Heralds of ChaosThe Lineage Steel LegionThe Grey Steel Order
Bonus Factions The Ariadna Strategic AllianceThe Telogrus Bastion FistsThe Tacitus RangersThe Pirates of LustriaThe Ascalian MonarchyThe Regal Sultanate of ElonaThe Koprulu-Khalai DominionThe Alberian Security CompanyThe Simian Ascendancy
DLC Factions
From the Sea of Stars The Star FederationThe Great SwarmThe Silent HierarchyThe Sundered Alliance
The Upheaval The Celestial Viceroyalty of CoronaThe Tyrian ConfederationThe League of Lizard KhanateThe Necromunda Insurgents
Machine Minds and Machine Hearts The Guardians Of GaiaterraThe SKYNET Infinite Army
Genshin Harvesters The Seven Elemental Alliance of Teyvat
Tales of the Far West The Holy Imperium of NilfgaardThe Triumvirate Theocracy
Science of Madness The InGen GenerationThe Grey GooThe Undergrowth Threat
Unbroken, Unfallen The Unbroken HallowsThe Unfallen Society
Classical Warfare The Ogre WarlordsThe Gondor CommunesThe Cherrystone GuildThe Wakfu-Tilean Concordat
Ancient Evils The Khal DynastyThe Cult Of Nagash
The Doom of Navea The Aura-Eldar KingdomThe Ardent Raiders
Madness beneath the Seas, Zealotry above the Clouds The Directorate of RaptureThe Holy Sanctum of Columbia
Battles in the Sky The Netstorm Nimbus
DLC Factions

The Spyrer Hunting PartyThe Horatio AutocracyThe Thunder Bluff EcumeneThe Rhodes ContingentThe Legion of the EdenThe Umbral ConclaveThe Lordships of KyrosThe Sequin-Hyborian CliqueThe Ylisse TradersThe Eo-Morrowind EntenteThe Destroyers of OblivionThe Blacklight CorporationThe Advent CovenantThe Board of InstituteThe Eremite-Ind CommonwealthThe Calamitious CarnivalThe Chronos WraithsThe ChronopageThe Seven Seas PrivateersThe ESC FoundationThe Fatui-Shadaloo-Zeon Spartacus UnityThe Regencies of Elyos

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