Infantry refers to military personnel, and is a type of unit dedicating to fighting on foot. Most infantry units are trained at the barracks structure of each faction.
Infantry units travel by foot, and engage, fight, and defeat the enemy with their weapons in head-to-head combat. Though they are usually vulnerable to most weapons, susceptible to getting supressed, and losing morale in combat, they are capable of being transported inside the vehicles, aircraft, vessels, or any transportation, and can garrison in buildings, such as the civilian or neutral ones.
Traditionally, infantry are the backbone of the army, as well as extremely numerous.
Often the first into battle, and based off their role in Company of Heroes. Infantry forms the backbone of any faction. Coming in squad size with the average squad being significantly more expensive compared to infantry units from C&C style games.
They are also the only unit type that has multiple voice actor by default, representing how they are a squad, with the captain of the squad being the one who speaks the most. The only exceptions are infantry with only one unit.
Special mechanics[]
Squad size[]
Unlike vehicles or aircraft infantry units come in squad size, ranging from two up to twenty at largest. Basically, this means that infantry are much tougher than they look, since a squad is only considered dead when all infantry in it are dead.
And, unlike other units, they are able to replenish losses by reinforcements, which is significantly cheaper then making a new squad most of the time. This part is even more significant for earthborn veterans and waterborn veteran officers, since they take their veterancy with them when they die.
Reinforcement cost: (infantry cost ÷ 4 ÷ (total squad size - 1))
Proning[]
Cover[]
One of the most IMPORTANT part of infantry, and what makes them significantly tougher then they look, is cover. Similar to Company of Heroes and Dawn of War II infantry can take cover behind objects, whether a line of sandbags or a car, which protect them from damage, and the heavier the cover, the better. But said cover will only protect them if its between them and enemy fire, so flanking infantry behind cover is a good idea, and those with high arcs, like artillery, will usually ignore it, but fortunately most of these weapons are too inaccurate to hit, and anti-garrison weapons, like flamethrowers and snipers, will ignore any defense, though snipers fire rate is reduced due to needing to aim for a popping head.
- Light Cover, represented by an orange shield, consist of soft or frail cover, like a wooden fence or a crater. Infantry behind these cover reduces all incoming damage by a quarter but most can be easily destroyed by high caliber bullets and explosives.
- Heavy Cover, represented by a green shield, consisting of hard structures like a stone fence or sandbags, is considerably better as it usually can't be destroyed by bullets. Infantry behind these covers reduces all incoming damage by half.
- Structural Cover inside buildings and other Garrisonable structures is easily the best cover against anything and trained groups of infantry, particularly the Dwarves, can easily turn a civilian structure into a makeshift fortress, keeping them safe, at least as long as the structure stands. The number of infantry that can be garrisoned inside a building depends upon the building's size which they can fire out. Though, more in line with company of heroes, infantry will still take damage and can die while garrisoned though all incoming damage is reduced to a quarter, unless it's an anti-garrison weapon, like a flamethrower, which deals double damage instead
- Negative Cover, represented by a red shield split down the middle, consisting of roads and similar open terrain, is the worst position an infantry can be in while in combat. As in such area all oncoming damage is tripled.
Suppression and pinned[]
Suppression is an effect that afflicts infantry while they're being fired at, mostly by anti-infantry weapons like machineguns. A suppressed unit receives a lot of penalties to their movement speed and firing accuracy, reducing its combat effectiveness. Further fire from "suppressive" weapons can cause the unit to get "Pinned-Down", in which case it becomes almost totally immobile and worthless in combat. Several abilities can negate or reduce these effects, but a unit left suppressed in a battlefield for more than a few moments will surely get destroyed.
When infantry are hit by a heavy machine gun, rapid artillery bombardment, or a sniper, they will go into a suppressed state. Lowering their speed but briefly increases their defense, especially if in cover. Followed by taking low but constant morale damage, and heavily reduced rate of fire and damage.
If a Skirmisher infantry gets suppressed or a medium infantry stays suppressed for a too long they will become pinned, fully immobilizing said infantry and briefly grant a large buff to defense but will take more damage afterwards and can't attack.
Heavy infantry are immune to suppression effect. But heavy infantry will take more damage and are slowed down, with superheavy speed slowed to the point of being pinned, while heavy artillery strikes will stun them.
Infantry Types[]
Basic[]
The first soldiers the commander can train. Basic are only of the earliest forces a commander can train. Most of them are equipped to fight against other infantry. Though cheap they are able to serve from early to late game. Basic infantry usually takes on the infantry squads in Tiberium Wars.
General-Purpose[]
General-Purpose soldiers takes the role of the infantry units in Company of Heroes and Dawn of War that comes multiple add-ons that can take other types such as vehicles and aircraft alongside the original purpose of against infantry.
Kill Team[]
Based on the infantry units from Men of War and RTT games, the Kill Team infantry are the most customizable and modular type of Infantry units that can take on anything when given the proper addons.
Anti-vehicle[]
Weapon Team[]
Only appliable to certain factions.
Engineer[]
Trained to provide support. Engineers are tasked with helping their forces and capturing buildings.
Infiltrator[]
Power-armored[]
The elite force of the army. Power-armored infantry takes their name from the armor they wear. Compared to other infantry their armor and durability is closer to vehicles, easily shrugging off most small arms and nimble enough to dodge anti-tank weaponry, but autocannons and grenades tend to hurt more.
Trivia[]
Gameplay of Gaiaterra: Elysea's Conflict | ||
Gameplay mechanics | Cheats • Resources (Tiberium) • Controls • Sub-Factions • Tier • Legendary Generals • Morale • Bridge • Damage and armor types • Dungeon Crawling • Veterancy •Creeps • Civilians • Radar • Promotional Point • Horde Bonus • Coordination | |
Unit types | Infantry • Vehicle • Aircraft • Vessel • Epic units • Stolen tech units | |
Building types | Command Center • Construction Yard • Production Building • Tech Building • Defense • Neutral Building (Neutral Tech Building) • Superweapon | |
Miscellaneous | Colors • Maps • Medals • Ranks | |
Game modes | ||
Single-player | Campaign • Challenge • Conquest • Covert Operations • Custom (Skirmish • Conquest • Urban Combat • Tankery • King Of The Skies • Naval Warfare • Control Point • Survival • Nuclear Missile • VIP in Trouble • King Of The Hill • Use Map Settings • Sandbox • Free For All • Team Alliance) | |
Multiplayer | Challenge • Custom (Skirmish • Urban Combat • Tankery • King of the Skies • Naval Warfare • Control Point • Survival • King Of The Hill • Nuclear Missile • VIP in Trouble • Use Map Settings • Free For All • Team Alliance) • Last Stand |