Origin | Ras Shamra |
Trained at | Harrison Armory |
Key Features | » Displacer blink gun » Stasis generator » Blinkshield » Trueblack aegis system » |
"..."
-
The Napoleon
Tactical analysis[]
- 1:
- 2:
- 3:
- 4:
Overview[]
A diminutive mech with the power to put foes into stasis and become almost invincible for a time.
Appearance[]
History[]
"'"
-...
Perhaps in a tongue-in-cheek nod to its namesake, the Napoleon is a squat frame in comparison to other Harrison Armory designs. Its frame is packed with marvels of Armory engineering – technology that demands nothing less than the best and brightest pilots. In spite of its small stature, the Napoleon employs one of the Armory’s most terrifying new weapons, the Displacer, which manifests pinpoint, one-way blinkspace ruptures on its targets. And the Trueblack Aegis, a breakthrough in personal shielding developed by the Armory’s Think Tank. Like the Armory’s other NHP-derived technologies, the Aegis is a “black-box” technology: its code and inner workings are highly confidential, and it can typically only be requisitioned by pilots of high rank or standing within Harrison Armory. Some Cosmopolitan pilots have described the appearance of the Aegis as similar to the void – or blindness – they see when looking into blinkspace. It’s safe to assume the device harnesses unstable blinkfield technology to manifest a thin blinkspace bubble within defined parameters. The blinkfield can only maintain coherence for a brief moment but can be flickered on and off to create a total blinkspace dome.
Notable for more than its stature, this chassis boasts a tremendous record of success, with pilots reporting a .800 return rate in high-KIA operations. The Napoleon is a popular chassis among breach divisions of the Armory’s legions, Think Tank security, and Federation Economic Bureau development teams.
Short story[]
Abilities[]
Trueblack Aegis |
Quotes[]
Voiced by |
---|
Trained
Selected Selected many times Moving Move to attack Stop Garrisoning building Disembarking from a Transport Unit under attack Retreating In combat (high morale) In combat (falling morale) Morale recovered Receiving reinforcements Kill Healed Apprehend Surrender Base under attack Death |