Game Ideas Wiki
Game Ideas Wiki
Origin  Ras Shamra
Trained at  Harrison Armory
Key Features  » Displacer blink gun
 » Stasis generator
 » Blinkshield
 » Trueblack aegis system
 »

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The Napoleon

Tactical analysis[]

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Overview[]

A diminutive mech with the power to put foes into stasis and become almost invincible for a time.

Appearance[]

History[]

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Perhaps in a tongue-in-cheek nod to its namesake, the Napoleon is a squat frame in comparison to other Harrison Armory designs. Its frame is packed with marvels of Armory engineering – technology that demands nothing less than the best and brightest pilots. In spite of its small stature, the Napoleon employs one of the Armory’s most terrifying new weapons, the Displacer, which manifests pinpoint, one-way blinkspace ruptures on its targets. And the Trueblack Aegis, a breakthrough in personal shielding developed by the Armory’s Think Tank. Like the Armory’s other NHP-derived technologies, the Aegis is a “black-box” technology: its code and inner workings are highly confidential, and it can typically only be requisitioned by pilots of high rank or standing within Harrison Armory. Some Cosmopolitan pilots have described the appearance of the Aegis as similar to the void – or blindness – they see when looking into blinkspace. It’s safe to assume the device harnesses unstable blinkfield technology to manifest a thin blinkspace bubble within defined parameters. The blinkfield can only maintain coherence for a brief moment but can be flickered on and off to create a total blinkspace dome.

Notable for more than its stature, this chassis boasts a tremendous record of success, with pilots reporting a .800 return rate in high-KIA operations. The Napoleon is a popular chassis among breach divisions of the Armory’s legions, Think Tank security, and Federation Economic Bureau development teams.

Short story[]

Abilities[]

Trueblack Aegis

Quotes[]

Voiced by
Trained

Selected

Selected many times

Moving

Move to attack

Stop

Garrisoning building

Disembarking from a Transport

Unit under attack

Retreating

In combat (high morale)

In combat (falling morale)

Morale recovered

Receiving reinforcements

Kill

Healed

Apprehend

Surrender

Base under attack

Death

Trivia[]

See also[]