Chrono Swap is one of the Alliance's support powers.
Overview[]
"Why is that Dreadnought on land?"
-Conscript, later accounts reported an Apocalypse Tank falling into the middle of the sea
The chronosphere is more than a means to transfer units through space and time. Enterprising commanders have thrown enemy battle plans into disarray by moving tanks to the ocean and ships onto shore, to say nothing of the infantry fused to the ground as they reappear. Though not as applicable to certain armies (Many an Alliance commander expecting to drown some late-model Protectorate vehicles were shocked watching them take to water like fish), the informal action started to get a lot of press, meaning Alliance command started to sit up and employ it as a formal battlefield protocol.
As anyone knows, two pieces of matter cannot occupy the same space. So newer battlefield Chronospheres are designed to exchange, molecule by molecule, two units across the battlefield. Primarily geared to assist friendly forces, Alliance commanders can now rapidly move damaged units to the rear, replaced by ready and able vehicle crews able to leap into battle as soon as their unfrozen. This Chronofreezing has also been seen as a potential issue, however, as a unit sent a distance to the frontlines is unable to do anything but act as a sitting target.
| Level | Cooldown | Description |
|---|---|---|
| Chrono Swap | Exchanges the position of two units on the battlefield. The longer the distance, the longer the cool down time for the units, which are Chronofrozen and thus vulnerable to attack whilst reappearing. |