Valor X Legends is a 2D.5 crossover fighting game developed by Arc System Works, and published by Sega. The game was released in 2021 for the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The two franchises featured in the game are from mobile games, Arena of Valor and Mobile Legends.
The game was a financial success, and has sold millions of units worldwide.
The game has a 2D.5 stage plan with beautiful, amazingly detailed 3D models created in Unreal Engine 4. Similar to some of their respectative games, the game will have a unique ability/skill/cooldown system. Similar to Granblue, the game will have feature basic inputs and advanced inputs. Basic inputs will increase the cooldown, while advanced will decrease the cooldown. The games combo system is also chained based. This game has also has a special feature in when a player loses a round against a strong opponent, that player in the next round will get a slight buff, offering a slight advantage depending on how well they have done against the player. If the buffed player wins that round, they will return to normal in the following rounds.
Unlike the majority of Arc System's other games the game uses roll-back netcode instead of delay netcode, which is said to be an improvement over delay based netcode.
Gameplay Modes[]
- CHAMPION MODE
- STORY MODE
- VERSUS MODE
- SOLO BATTLE
- NETPLAY
- SURVIVAL
- TRAINING
- SCORE ATTACK
- REWARDS/CHESTS
- ACHIEVEMENTS
- EVENTS
- SHOP
- GALLERY
- SETTINGS
- DOWNLOADS
Characters[]
The game will feature 60 characters at launch, with an additional 4 downloadable characters available in feature updates, 2 coming from each side. Characters will all have their own special/unique cool-downs. Characters will have about 3-4 each. To rank the characters based on strength, performance, tools, and winning match-ups, There will be six tiers:
- TOP TIER
- HIGH TIER
- HIGH MID TIER
- MID TIER
- HIGH LOW TIER
- LOW TIER
Everyone in the game is viable regardless of their tier ranking, meaning strength is really about the player than the actual character. Each side will have 30 characters at launch, making it 32 with DLC. (Legend characters are on the left side of the screen, while Valor characters are on the right.)
CHARACTER SELECT *? mark means random select*
CHARACTER | NAME | PROS AND CONS | SKILLS/COOLDOWNS | GAME | PLACE ON TIER LIST |
---|---|---|---|---|---|
YI-SUN-SHIN | A champion with good burst and very good pokes. Good anti air and wake-up with his dragon punch. Can turtle or be played offensively. Mountain shocker is almost impossible to avoid. Solid pokes., has one of the best overheads in the game and can get a full combo off of it.
Cannot take much damage as he has below average health. No escape ability. Has very awkward and strict combos, hard to land. There are better zoners than him as his long ranged attacks has a few more startup frames than other characters. *ZONER* *POKE ORIENTED* |
|
MOBILE LEGENDS |
HIGH LOW TIER | |
VALHEIN |
Valhein has great rushdown. His fast movement can allow him to track down the opponent very quickly. Plus on a lot on a lot of normals, very fast attack speed. Great ground mobility. Can either rushdown, or play in the mid range with his projectiles. Valhein suffers from low defense, lacks any escape options. Air mobility is pretty mediocre. Despite being able to jail the opponent, Valhein lacks a mixup game, meaning a very good defensive and patience player can be hard to open up. *RUSHDOWN* |
|
MOBILE LEGENDS |
HIGH MID TIER | |
ARTHUR |
Very tanky, high health pool/armor, meaning it takes longer to kill him. Holy guard can make him very scary, and can make it easier to close the distance. Not necessarily a nimble hero, but he has pretty good movement speed for a tanky character. Easy execution wise, good damage on his normals. Overall a well rounded hero. Lacks projectiles. Does not particularly excel at anything. Big hurtbox due to his large size. Needs to get close to pose a real threat. *OFFENSE* *POWER* |
|
ARENA OF VALOR |
MID TIER | |
MURAD |
Has insane mobility. Thorns of time can be used as an escape out of pressure, to get away safely from the opponent, or to track down the opponent. Can be quite safe if played correctly. Good against armor because of Another Dimension. High damage/burst, and high carry potential. Low health, high execution character. Requires high skill cap and knowledge of the game to play effectively. Thorns of Time of block is very punishable. Murad also lacks a good wake-up. *RUSHDOWN* |
Murad enters a temporal rift, unleashing 5 attacks and a knockdown. Allows and oki, and good for ending combos. However, very unsafe on block. |
ARENA OF VALOR | TOP TIER | |
ZILONG |
Great burst damage potential, can kill his opponents in a short amount of time with his fast strings. Supreme warrior makes him one of the fastest characters in the game. Great rushdown, with great low and mid mixups. Zilong has low defense. Low health, unsafe character, and a high risk/high reward type of character. If you read the opponent, they die. If they read you, expect to get a portion of your health gone. Also relies on Supreme Warrior, and when out of it isn't as scary. *RUSHDOWN* *MIX-UP* |
|
MOBILE LEGENDS |
MID TIER | |
LAYLA | One of the easier heroes to pick up in the game. Hard hitting, and great ranged attacks. Can greatly zone out an opponent. Her slow can lead to massive damage. High damaging combos, good keep out tools, good pokes.
Layla has slow mobility, and is a bit of a sluggish character. Greatly weakened if cornered, or forced to block. Layla has low health, and doesn't have many ways to escape, especially when getting pressured. Relies on mid-long range. No wake up game, and not very good in the close range. *ZONER* |
|
MOBILE LEGENDS | LOW TIER | |
VIOLET | Great mobility with tactical roll, meaning she can get out of pressure very easily, and play a good keep-away game. Grenade very plus on block, and can lead to big damage. Can harass the enemy with her great keep away tools. Her EX unblockable grenade makes her a threat.
Violet is very squishy, meaning if caught in a vortex with no way to escape, she can die fairly quickly. High execution barrier. If tactical fire is on cooldown, she is way more vulnerable. Also, anti-airs are very weird and vulnerable to stuns and slows. *KEEP-AWAY* |
|
ARENA OF VALOR | HIGH TIER | |
AMILY | Every one of her cooldowns can be used as an escape. Chaining her cooldowns can lead to good damage. Good lows, great punishment, excellent mobility.
Hard to master as a character, has one of the lowest health pools in the game. Have to be very careful when playing her. Using all your cool downs means there is no escape for you. Have to use them wisely. Has trouble against characters with huge damage potential. *VERSATILE |
|
ARENA OF VALOR | MID TIER | |
ALUCARD | High sustainability due to his lifesteal for more of a damage champion. Good damage output due to his long combos great comeback potential when powered up. Can get a slight buff if he is dong very well defensively. Can chase opponents down very easily when powered up to keep up the pressure.
Has no stuns or slows of his own, very vulnerable to stuns/slows. *RUSHDOWN* |
Leaps forward and launches 1 strike slows enemy down.
Slashes opponent. This skill also has a very low cooldown so make sure you use it often. Gives life.
His longest cooldown, gives temporary damage and lifesteal boost for 5 seconds. |
MOBILE LEGENDS | HIGH TIER | |
SABER | Gimmicky character with his 50/50 mix-ups. Great footsies, can feint his flying sword sword ability to bait his opponents. A very versatile character. Fastest walk speed in the game. Shimmy game (punishing throw whiffs) is very strong due to his walk speed.
No slows or stuns. Unsafe character. If a good player figures out your gimmicks, can be a bit hard, and somewhat frustrating to play. Corner dependent to get big damage, as his midscreen combos are not very damaging. *VERSATILE* |
FLYING SWORD: Throws a flying sword towards the opponent, slashing them 4 times on hit.TRIPLE SWEEP: Knocks opponent into air and deals 3 blows, hard knockdown for guaranteed oki. | MOBILE LEGENDS | HIGH LOW TIER | |
BALMOND | Durable character with high health pool. His counter can shut down pressure, has a lot of active frames so can still be hit by this even if you think he is out of it. Has excellent chip damage, especially with Cyclone Sweep jailing. + on block pressure, Some normals can guard break, and lead to big damage. Has the best anti air in the game.
No wake up game, cannot use counter as a wake up or it will get stuffed. Balmond has a huge hitbox. Slow mobility, all of his cooldowns are punishable on whiff. No projectile, struggles against good zoners and keep-away. *OFFENSE* |
|
MOBILE LEGENDS | LOW TIER | |
RUBY | One of the most annoying characters in the game due to her stuns. Has massive lifesteal, good mobility. Her cooldowns can pull her enemies in. Can poke pretty well due to the hitbox of her weapon. Decent projectile with Be Good. Can lock down the opponent with her slowing abilities, which can turn her low damage into big damage by playing smart. Can also make her opponents come to her by using her vacuum ability.
A very honest character. Ruby has low health, meaning she is squishy and can die quicker than most characters (but makes up for it with her lifesteal.) Damage is below average, good thing she makes up for it with her ability to lock the opponent in stuns. Whiffing certain moves can make her quite unsafe. *POKER/PUNISH ORIENTED* |
|
MOBILE LEGENDS | TOP TIER | |
GUINEVERE | Strong okizeme. Only character in the game that is immune to any form of slows. Magic Thump is her best skill,as it it very plus on block, and launches on hit. Her fireball can be used in any direction, and has a very quick cooldown. Very mobile character on the ground, and air. Has multiple launchers, great damage output can chase down her opponents, especially with blink (Spatial Migration).
She is very skill dependent. Player needs to have good skill management as her cooldowns are quite long. Options on wake-up are very limited, Spartial Migration is an ok escape from pressure. Can be unreliable and inconsistent , as it can be stuffed sometimes. Risky to use as an escape. Weak without skills. Stubby so neutral is mediocre. Combos are quite strict. *RUSHDOWN* |
|
MOBILE LEGENDS | HIGH MID TIER | |
AZZEN'KA | Annoying character due to his turtling and long range pokes. Incredible space control. All skills can be used at long range without him being near danger. Can force characters to change their playstyle by denying their ability to get in easily. Cannot jump against him, as he has great anti airs.
Weak defense, no mobility, and no escape once you get pressured. Very floaty jump. Has a lot of trouble when pushed to the corner, forced to use counter pokes. Not a combo character. Combos are very short and don't expect to dish a ton of damage with the character. *ZONER/TURTLE-ORIENTED* *POKE-ORIENTED* |
|
ARENA OF VALOR | MID TIER | |
TORO | Highest health in the game. Super tanky, especially with his damage reduction, which makes him very hard to kill. His command grabs have huge range, and can lead to guaranteed oki, which can lead to option select. Anti air is very strong A very scary character when in the opponent's face.
Big hitbox, poor mobility and quite slow. Decent damage, but damage is quite underwhelming for a grappler. Cooldowns are quite long. Can struggle with smart zoners. *GRAPPLER* |
|
ARENA OF VALOR | HIGH LOW TIER | |
GRAKK | Hybrid of offense and zoning. Fairly tanky, high health pool with slight armor. Nice damage, Has a good anti air with his air grab. Very powerful corner vortex. Devil's chain very threatening in the mid range, can feint it without wasting the cooldown. Devil's chain very hard to punish because of low recovery. Can zone out with devil's chain.
Bad against slows. Ok defense. Mediocre walk speed. Devil's chain is the move you will use the most in gameplay, so needs to maximize it or you will be overall weaker. *RUSHDOWN* *ZONER* |
|
LOW TIER | ||
ANGELA | Great defensive tools with her parries and reversals. Good mobility. Forces the opponent to change their playstyle. Can ignore a player's offense at times. Short cooldowns. Stackable damage with her love waves, can do high damage if you can stack. Has stances and a long move-list, which can confuse the opponent.
Limited strike/offense. Her base damage is underwhelming. Projectile has long recovery. With stances and such a long move-list, she is a very technical and complex character due to the amount of tools she has. Somewhat sluggish with her normals. In the right hands, Angela can be a devastating with the right guesses, and reading the opponent well. *STANCE-ORIENTED* *DEFENSIVE* |
|
MOBILE LEGENDS | HIGH TIER | |
MINA | High HP pool, good damage, solid pokes and range with the range of her scythe. Good counter, amazing regulars throws. Nice ground control. Solid pressure, death scythe can bring opponents to her. Strong safe single attacks/normals.
Mina lack strings. Sluggish and slow, awkward combos, and poor air normals. Can get lamed out easily. Long whiff recovery on some normals. *POKE-ORIENTED* |
|
ARENA OF VALOR | HIGH LOW TIER | |
X.BORG | (When at 50%, loses armor, special animation)
Amazing damage output, fast normals. Fire missiles one of the best tools in the game, as it has high damage, good chip, and a solid zoning tool. Can be scary up cool. Can be played rushdown or offensively. Hard to comeback when he's at 50%, as he is squishy without it. Both of his skills have terrible whiff recovery. Poor defensive options when being pressured, with no reversals. Can struggle against characters who zone or pressure him constantly. *VERSATILE* |
|
MOBILE LEGENDS | MID TIER | |
BUTTERFLY | Burst damage, tanky hero. Skills have very fast cooldowns, meaning she can use these freely to her advantage. Good mix-up potential, especially with backstab, safe launcher. Once she gets in, she's very hard to get off.
Needs execution, no escape ability. Stubby normals, cannot play defensive. Has to go in to be scary, which can be a struggle with mediocre footsies and a mediocre projectile. Kill or be killed type of fighter. *RUSHDOWN* *MIX-UP* |
|
ARENA OF VALOR | MID TIER | |
BADANG | Very fast, in your face type of character. Very plus on block. Can dish damage with combos. Nice pokes, solid chip damage especially with fist break.
Lower than average health, defense is okay. Low damage outside of combos. Throws are pretty underwhelming. Has to use different anti airs depending on jump range. *OFFENSE* |
|
MOBILE LEGENDS | HIGH MID TIER | |
FANNY | An amazing mobile chacter. Very annoying to deal with. Burst damage is very good. Able to confuse, trick, and annoy the opponent with her steel cables that give her amazing mobility. Can chain her skills. If used properly, her steel cable can leads to damaging set-ups and mix-ups. Swords give her great pokes.
One of the hardest champions in the game. Squishy, steel cables have a high skill cap. Cannot maintain pressure for very long. Not a lot of good defensive options. Requires time and practice to get any value out of the character, but is considered one of the best characters in the game with enough time and effort. *OFFENSE* *MIX-UP* |
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MOBILE LEGENDS | TOP TIER |