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From Akatsuki Prototyp 1/Blitzkampf (Ausf. Achse) Titles[]

Prototyp 1[]

Specialty

Charged Special Moves Blitz Shot and EX Armored Piercing Kick has charged attack button function that can be useful for both juggle and finisher combo tools. Though the ground versions has more sleeves than their Air counterpart's finisher only tool. Fully charged normal Blitz Shot will shoots 2 bullets, while fully charged EX Armored Piercing Kick will instead performs two-hit move Thunderbolt.


Reflector

Interceptor Input Type
Straight Punch D Regular (Cost 20% Tactical Gauge, Air OK)
Straight-Through Punch ↓↘→ + D EX (Cost 50% Tactical Gauge)


Alternate Inputs

Far C / Close C
In the air, ↑ + B / In the air, ↖ or ↗ + B


Rapid Beat

Straight Kick, former Far B


Extend Actions

Skull Crusher
Blitz Shot
EX Armored Piercing Kick (starter stance) → Thunderbolt


Dash Attack (→→ + A / B / C)

Reverse Roundhouse Kick


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B after Normal/Special/EX Attacks)

Ouka > Armored Piercing Fist > Blitz Shot Explosion


Command Attacks

Move Name Input
Helm Crusher → + B
Jaw Crusher → + C
Air Reverse Roundhouse Kick In the air, ← + C
Skull Crusher In the air, → + C (hold to charge)
Tile Breaker In the air, ↓ + C


Special Attacks

Move Name Input
Blitz Shot ↓↘→ + A / B / C (hold to charge) (Air OK)
Armored Piercing Kick ↓↙← + A / B / C (Air OK)
Human Cannon ↓↓ + A / B / C


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Blitz Shot ↓↘→ + B+C simultaneously (Air OK)
EX Armored Piercing Kick ↓↙← + B+C simultaneously (Air OK)
Thunderbolt ↓↙← + Hold B+C simultaneously (Air OK)
EX Human Cannon ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Levels)

Move Name Input
Kamikaze A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Oka-Kai A+B+C+D simultaneously (while Perfekte State is still active)

Specialty

Special Move Summons Mycale's summon will remain appear in certain occasion or short periods for zoning and setplay purposes However, in contrast to Mycale Anastasis, a possessed version of Anonym Merel, Mycale Anastasis's special moves has no charged function. If opponent or Mycale being hit quickly, the summon will disappear.


Reflector

Interceptor Input Type
Summons Valkyria to Shield and Sword Charge D Regular (Cost 20% Tactical Gauge, Air OK)
Summons Valkyria to Shield and Sword Charge-Through ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Staff Dash Attack


Extend Actions

In the air, C
Kopf Tauchen


Dash Attack (→→ + A / B / C)

Gugnir (Forward Spear)


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Freya > Mjolnir > Front Gugnir


Command Attacks

Move Name Input
Umdrehen Trete ← + C
Kopf Tauchen → + C (hold to charge) (Air OK)
Nase Tauchen In the air, ↓ + C


Special Attacks

Move Name Input
Fenrir ↓↘→ + A / B / C (Air OK)
Gungnir →↓↘ + A / B / C (hold and release) (Air OK)
Freya ↓↙← + A / B / C (Air OK)
Mjolnir ↓↓ + A / B / C (Air OK)


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Fenrir ↓↘→ + B+C simultaneously (Air OK)
EX Gungnir →↓↘ + B+C simultaneously (Air OK)
EX Freya ↓↙← + B+C simultaneously (Air OK)
EX Mjolnir ↓↓ + B+C simultaneously (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Jormungandr A+B+C simultaneously (Air OK)


Perfekte Attack (Exits Perfekte State)

Move Name Input
Nidhoggr A+B+C+D simultaneously (Air OK) (while Perfekte State is still active)

Specialty

Evil Vision Nerfs opponent's normal boosts: Attack, Speed or/and Jump Hazard.


Reflector

Interceptor Input Type
Backfist Jab D Regular (Cost 20% Tactical Gauge, Air OK)
Jumping Tornado Kick ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Knee Kick


Extend Actions

Dodge Punch


Dash Attack (→→ + A / B / C)

Double Elbow > Cheap Shot > Lateral Kick


Command Attacks

Move Name Input
Lateral → + B
Jumping Roundhouse Kick → + C
Cheap Shot ← + C
Dodge Punch ↙ + C (hold to charge)
Reverse Split Air Kick In the air, ← + B
Drill Dive Kick In the air, ↓ + C


Special Attacks

Move Name Input
Double Elbow ↓↘→ + A / B / C
Lateral Kicks ↓↙← + A / B / C (Air OK)
Evil Vision ↓↓ + A / B / C (Air OK)


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Double Elbow ↓↘→ + A / B / C
EX Lateral Kicks ↓↙← + B+C simultaneously (Air OK)
EX Evil Vision ↓↓ + B+C simultaneously (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Rising Screw Kick A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Curse of the Evil Eyes A+B+C+D simultaneously (while Perfekte State is still active)

Specialty

Grappling Special Move Capture Combos As a resident grappler, Kanae can grab opponents during combos.


Reflector

Interceptor Input Type
Body Armor Stance Push D Regular (Cost 20% Tactical Gauge, Air OK)
Close B w/ Cruel Shadow Fist Straight-Through ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Elbow, former Close B


Extend Actions

Reverse Roundhouse Kick


Dash Attack (→→ + A / B / C)

Drop Kick


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Cruel Shadow Fist > Side Switch Ground Bounce Judo Smash Throw


Command Attacks

Move Name Input
Tiger Flutter ← + B
Reverse Roundhouse Kick → + C (hold to charge) (Air OK)
Palm Upper ↙ + C
Quick Forward Roll ↘ + C
Heavenly Drop In the air, ↓ + C


Special Attacks

Move Name Input
4-Way Spiral Throw ↓↘→ + A / B / C
→ Dash Cancel →→ after 4-Way Spiral Throw
Hell Wheel In the air, ↓↘→ + A / B / C
Mirage Kick →↓↘ + A / B / C
Breathing Throw ↓↙← + A / B / C
Cruel Shadow Fist ←↓↙ + A / B / C
Bird of Paradise ↓↓ + A / B / C


EX Special Attacks (Cost 1 Level)

Move Name Input
EX 4-Way Spiral Throw ↓↘→ + B+C simultaneously
→ Dash Cancel (does not cost EX meter) →→ after 4-Way Spiral Throw
→ Hell's Paradise B+C simultaneously after 4-Way Spiral Throw
→ → Raksasha's Heaven B+C simultaneously after Hell's Paradise
EX Hell Wheel In the air, ↓↘→ + B+C simultaneously
EX Mirage Kick →↓↘ + B+C simultaneously
EX Breathing Throw ↓↙← + B+C simultaneously
EX Cruel Shadow Fist ←↓↙ + B+C simultaneously
EX Bird of Paradise ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Levels)

Move Name Input
Raksasha's Heaven A+B+C simultaneously (Air OK)


Perfekte Attack (Exits Perfekte State)

Move Name Input
Vajrayaksha A+B+C+D simultaneously (while Perfekte State is still active)

Specialties

Step-Drive Fastest Teleport Move that can evade opponent's attack or used for fast combo cancel.
Sword Attacks With the exception of Normal A and B attacks, sword attacks are much more damaging than physical attacks, and can cause chip damage. Though the recovery after hitting guarded opponent will take long.


Reflector

Interceptor Input Type
Unused Far B Slash (air version originally In the air, ↑ + B) D Regular (Cost 20% Tactical Gauge, Air OK)
Slash-Through Unused Far B ↓↘→ + D EX (Cost 50% Tactical Gauge)


Alternate Inputs

In the air, ↑ + C / In the air, ↖ or ↗ + C


Rapid Beat

Former Close C


Extend Actions

Tile Breaker (charge stance) → Jade Light (upon landing)


Dash Attack (→→ + A / B / C)

Dashing Slash


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Jumping Forward Tile Breaker > Broken Heaven


Command Attacks

Move Name Input
Helm Crusher → + C (Air OK) or ↘ + C
Broken Heaven ← + C
Tile Breaker In the air, ↓ + C
Jade Light In the air, ↓ + Hold C until landing


Special Attacks

Move Name Input
Forward Step-Drive ↓↘→ + A / B / C
Heavenly Step-Drive In the air, ↓↘→ + A / B / C
→ Sword Sweep A, during Forward or Heavenly Step-Drive
→ Soaring Slash B, during Forward or Heavenly Step-Drive
→ Soaring Slash to Helm Crusher C, during Forward or Heavenly Step-Drive
Jumping Step-Drive →↓↘ + A / B / C
Back Step-Drive ↓↙← + A / B / C
Jumping Step-Drive ↓↓ + A / B / C


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Forward Step-Drive ↓↘→ + B+C simultaneously
Sword Cutting Technique B+C simultaneously during Forward or Heavenly Step-Drive
EX Jumping Step-Drive →↓↘ + B+C simultaneously
EX Back Step-Drive ↓↙← + B+C simultaneously


Final Special Attacks (Cost 2 Levels)

Move Name Input
Deadly Sword Cutting Technique A+B+C simultaneously
Iron Straight-Line 2 + A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Blooming Slash A+B+C+D simultaneously (while Perfekte State is still active)

Blitzkampf (Ausf. Achse)[]

Specialty

Quarter Circle Palm Attacks Normal version of quarter circle forward palm is a rekka, with the launcher ender, Hanging Palm can be jump cancelled. Only C version of Crossed Palm is chargeable and can Dash Cancel during the charge.


Reflector

Interceptor Input Type
Collapse Palm D Regular (Cost 20% Tactical Gauge, Air OK)
Straight Through Crossed Palm ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Chained Kick


Extend Actions

C Crossed Palm


Dash Attack (→→ + A / B / C)

Flying Phoenix Kick


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Body Palm Strike > First Palm Knockdown > Jumping High Kick


Command Attacks

Move Name Input
High Kick ← + C
→ Double Kick ← + C, after High Kick
Oolong Board Hit → + C
Lifting Palms ↘ + C
Fastfall In the air, ↓↓


Special Attacks

Move Name Input
First Palm ↓↘→ + A / B / C
→ Second Palm → + A / B / C, during First Palm
→→ Third Palm → + A / B / C, during Second Palm
→ Lifting Palm ↘ + A / B / C, during First Palm
Crossed Palm ↓↙← + A / B / C (hold C to charge)
→ Dash Cancel →→, during Crossed Palm while holding C button
Beatdown Column ↓↓ + A / B / C (Air OK)
→ Board Hit ↓ + A / B / C, during Beatdown Column


EX Special Attacks (Cost 1 Level)

Move Name Input
One-Two-Three Palms ↓↘→ + B+C simultaneously
EX Crossed Palm ↓↙← + B+C simultaneously
EX Beatdown Column ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Levels)

Move Name Input
Absolute Phoenix Kicks A+B+C simultaneously (Air OK)


Perfekte Attack (Exits Perfekte State)

Move Name Input
Absolute Hundred Palm Fists in the Air A+B+C+D simultaneously (while Perfekte State is still active)

Specialty

Refined Ki Ki-based moves consisting Refined Vapor and True Refined Emptiness which either increases speed, defense or/and damage for specific seconds; and can be cancelled from special moves. The True Refine Emptiness however, also grants Super Armor.


Reflector

Interceptor Input Type
Collapse Palm D Regular (Cost 20% Tactical Gauge, Air OK)
Twin Strike Palm ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Field's Spirit


Extend Actions

Perseverance Tiger Grips


Dash Attack (→→ + A / B / C)

Peak Elbow


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Two Forearms Strike > Perseverance Tiger Grips


Command Attacks

Move Name Input
Ground Hammer → + B
Perseverance Tiger Grips → + C (hold to charge) (Air OK)
Hoisting Roast ← + C


Special Attacks

Move Name Input
Black Cattle Head ↓↘→ + A / B / C
Cutting Hand →↓↘ + A / B / C
→ Harrier Shoulder → + A / B / C, during Cutting Hand
Tiger Squat Mountain ↓↙← + A / B / C
→ Two Forearms Strike ← + A / B / C, during Tiger Squat Mountain
Refined Vapor ↓↓ + A / B / C


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Black Cattle Head ↓↘→ + B+C simultaneously
Cutting Hand to Harrier Shoulder →↓↘ + B+C simultaneously
Tiger Squat Mountains to Two Forearms Strike ↓↙← + B+C simultaneously
EX Refined Vapor ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Levels)

Move Name Input
True Refined Emptiness A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Kneading Mountain Challenger A+B+C+D simultaneously (while Perfekte State is still active)

Specialties

Gun Shot Bullets Her main gimmick is on how many bullets Anonym Merel can draw, max 6. If empty, she requires to use Reload command move, which can be cancelled from projectile-based regular moves, while EX and Supers may automatically recovers the bullet. In contrast to Anonym-Guard, Merel can shot 3 bullets by holding a same button (though making her own of the few whose Extend Actions did not glow), and can only cancel whiff Crouching Bullets Normals (Ignis) (→ + C > ↙ + C > ↘ + C).
Tetragrammaton KO'ed while level is at max 3, it restores 35% Health and grants her -25% Self-Inflicted Damage and 25%+ Attack Damage for 6 seconds.


Reflector

Interceptor Input Type
Dual Axe-styled Gun Holding Upward Attack D Regular (Cost 20% Tactical Gauge, Air OK)
Dual Axe-styled Gun Holding X-Slash ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Ground version of Jumping C (formerly In the air, ← + C)


Extend Actions

Circuitus
Ignis
Nitas (non-EX)
Angelus (non-EX)
Crux (non-EX)


Dash Attack (→→ + A / B / C)

Hyakki Roll Attack to Avatar


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Reload > Dashing Jumping Knee Kick > Trinitas > Avatar > Rolling Forward Reload


Command Attacks

Move Name Input
Reload → (Air OK) or ↘ (Crouching only) + A
Rubiae → + B
Circuitus ← + C
Ignis → / ↙ / ↘ + C (hold for more 2 bullets)
Avatar In the air, ↓ + C


Special Attacks

Move Name Input
Nitas ↓↘→ + A / B / C (Air OK) (hold for more 2 bullets)
→ Reload → + A
Angelus ↓↙← + A / B / C (Air OK) (hold for more 2 bullets)
→ Reload → + A
Crux ↓↓ + A / B / C (hold for more 2 bullets)
→ Reload → + A


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Nitas ↓↘→ + B+C simultaneously (Air OK)
EX Angelus ↓↙← + B+C simultaneously (Air OK)
EX Crux ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Levels, except 1 Move)

Move Name Input
Cruciata A+B+C simultaneously
Multinitas 2 + A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Assumptio A+B+C+D simultaneously (while Perfekte State is still active)

Specialties

Perfekte Specials If pressing the end command directional button with an attack button simultaneously, Elektrosoldat's special attacks will change its damage property effects. The most special case is his Flak Trit no longer freezes E-Soldat's movement upon hitting his opponent.
Blitz Projectile If using Perfekte Specials/EXs specialties, Elektrosoldat's projectiles will change its damage property effects into non-charged version. Blitz Bolt can only be cancelled to regular version of Blitz Kugel to produce Blitz Blast.


Reflector

Interceptor Input Type
Mid Roundhouse Kick D Regular (Cost 20% Tactical Gauge, Air OK)
Blitz Knee Kick ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Panzerboden


Extend Actions

EX Blitz Kugel
EX Blitz Kugel (Low)
Blitz Bolt Blast


Dash Attack (→→ + A / B / C)

Knee Bazooka


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Flak Tritt > Panzer Tauchen


Command Attacks

Move Name Input
Panzersmitte ← + B
Panzerfaust → + B
Panzerschreck ← + C
Panzerslide ↘ + B
Panzerkette → + C
Panzercutterin ↘ + C
Hubschrauber In the air, ← or → + C
Panzer Tauchen In the air, ↓ + C


Special Attacks

Move Name Input
Blitz Kugel Hold ←, then → + A / B / C (hold to charge)
Perfekte Blitz Kugel Hold ←, then → + A / B / C (press → + A / B / C simultaneously)
Blitz Kugel (Low) Hold ←, then ↘ + A / B / C (hold to charge)
Perfekte Blitz Kugel (Low) Hold ←, then ↘ + A / B / C (press ↘ + A / B / C simultaneously)
Flak Tritt Hold ↓, then ↑ (Ground only); or ↓↑ (Air only) + A / B / C
Perfekte Flak Tritt Hold ↓, then ↑ (Ground only); or ↓↑ (Air only) + A / B / C (press ↑ + A / B / C simultaneously)
Blitz Bolt ↓↙← + A / B / C
Blitz Blast → + A / B / C, during Blitz Bolt; or uses Blitz Kugel when Blitz Bolt is in active (hold to charge)
→ Perfekte Blitz Blast → + A / B / C, during Blitz Bolt; or uses Perfekte Blitz Kugel when Blitz Bolt is in active (press → + A / B / C simultaneously)


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Blitz Kugel Hold ←, then → + B+C simultaneously (hold to charge)
EX Perfekte Blitz Kugel Hold ←, then → + A / B / C (press → + B+C simultaneously)
EX Blitz Kugel (Low) Hold ←, then ↘ + B+C simultaneously (hold to charge)
EX Perfekte Blitz Kugel (Low) Hold ←, then ↘ + A / B / C (press ↘ + B+C simultaneously)
EX Flak Tritt Hold ↓, then ↑ (Ground only); or ↓↑ (Air only) + B+C simultaneously
EX Perfekte Flak Tritt Hold ↓, then ↑ (Ground only); or ↓↑ (Air only) + B+C simultaneously (press ↑ + B+C simultaneously)
Blitz Bolt Blast ↓↙← + B+C simultaneously (hold to charge)
Perfekte Blitz Bolt Blast ↓↙← + B+C simultaneously (press ← + B+C simultaneously) (hold to charge)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Blitzbombe A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Mach Tritt A+B+C+D simultaneously (while Perfekte State is still active)

Specialties

Blitz Projectile Functions Blitz Kugel is useful for setplay purpose, while Blitzgeist can be used for combo pressure purpose.
Panzer Taufen Unlike Elektrosoldat's, Adler's dive kick has multi functions and different directions as its Flak Tritt followup counterpart.


Reflector

Interceptor Input Type
Soul Thrust D Regular (Cost 20% Tactical Gauge, Air OK)
Bliztpanzerschreck ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Archibald


Extend Actions

In the air, C
Devastator (Panzerstarten > Overlord Strike)


Dash Attack (→→ + A / B / C)

Overlord Strike


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Knee Kick > Blitz Explosion


Command Attacks

Move Name Input
Hubschrauber → + B
Sichel ← + C
Panzerstarten → + C
Overlord Strike → + C during Panzerstarten (hold to charge)
Panzeraufwärt ↘ + C
Panzer Tauchen In the air, ↓ / ↘ / → + C


Special Attacks

Move Name Input
Blitz Kugel ↓↘→ + A / B / C (Air OK)
Flak Tritt →↓↘ + A / B / C (Air OK)
→ Panzer Taufen A / B / C, during Blitz Flak Tritt
Flak Disk ↓↙← + A / B / C (Air OK)
→ Panzerfaust ← + A / B / C, during Flak Disk
→ → Flak Tritt ← + A / B / C, during Panzerfaust
Blitzbombe ↓↓ + A / B / C


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Blitz Kugel ↓↘→ + B+C simultaneously (Air OK)
EX Flak Tritt →↓↘ + B+C simultaneously (Air OK)
EX Flak Disk ↓↙← + B+C simultaneously (Air OK)
EX Blitzbombe ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Levels)

Move Name Input
Blitzgeist A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Bergbrecher A+B+C+D simultaneously (while Perfekte State is still active)

Specialties

Holding A Normals Blitztank's A attacks (barring crouching version) can be via holding button. The differences are, Standing version can walk either forward or backward while either press the attack 3 times or held until it ends at 3rd attack before immediately goes to Rapid Beat. Air version can be hold until Blitztank lands and cancels the attack.
Armored Body Normals Blitztank will not get hit-stunned when taking a hit before his attack occurs.


Reflector

Interceptor Input Type
Entladung Burst D Regular (Cost 20% Tactical Gauge, Air OK)
Multi-Hit Straight-Through Anstrum ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Boden


Extend Actions

A
C
In the air, C until landing


Dash Attack (→→)

Anstrum


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Blitz Explosion > EX Elektro Auge


Command Attacks

Move Name Input
Nusscracker → + C
Megaphon ↘ + C
Antiboden In the air, → + C
Boden-Pfund-Tauchgang In the air, ↓ + C


Special Attacks

Move Name Input
Elektro Auge ↓↘→ + A / B / C (Air OK)
Blitz Mine ↓↙← + A / B / C (Air OK)
Entladung ↓↓ + A / B / C (Air OK)


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Elektro Auge ↓↘→ + B+C simultaneously (Air OK)
EX Blitz Mine ↓↙← + B+C simultaneously (Air OK)
EX Entladung ↓↓ + B+C simultaneously (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Gjallarhorn A+B+C simultaneously
Blitz Lauf ↓ + A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Ragnarok A+B+C+D simultaneously (while Perfekte State is still active)

Specialties

Blitz Teleports As Ninja-like character, one of Murakumo's specialty is his teleport moves, such as his dash-based Blitz Camo, shadow clone-like trick attack Blitz Illusion. Charging Blitz Illusion too long will immediately fakeout the attack to trick his opponent. Using EX Blitz Camo, known as EX Blitz Camo slash will have Murakumo appear behind his opponent out of nowwhere and slash them out of nowhere
Prototyp Blitz Mines A dirty fighter who lost his code of honor that led to betray his own allies, setting up Blitz Mine had since becoming his main habit. Unlike prior to remake, Murakumo can only throw 1 Blitz Mine, depends on the range and speed. If setting the mine with either B or C on the corner, it will bounce to opposite directions. If the mine closes to his opponent nearby, it will detonate automatically. If the mine is either far, above or below (the latter against airborne onle) his opponent, Murakumo must use the same command special input that was used to set the mine.


Reflector

Interceptor Input Type
Sword Slash. Originally part of air only barrage attack during "Universal Brotherhood"'s Final Special Attack D Regular (Cost 20% Tactical Gauge, Air OK)
Teleport Reverse-Grip Sword Slash ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Straight Right Punch


Extend Actions

Blitz Illusion


Dash Attack (→→ + A / B / C)

Side Swap Slash Camo


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Armored Piercing Slash > Blitz Camo to behind opponent to j.C > Teleport to behind opponent for Blitz Shot Explosion


Command Attacks

Move Name Input
Earth Chopper → + B
Blitz Illusion → / ↘ / ← + C (hold to fakeout)


Special Attacks

Move Name Input
Blitz Shot ↓↘→ + A / B / C (Air OK)
Armored Piercing Slash →↓↘ + A / B / C
Prototyp Blitz Mine ↓↙← + A / B / C (Air OK)
→ Detonate ↓↙← + A / B / C, if (EX) Prototyp Blitz Mine does not explode far from opponent (Air OK)
Human Cannon ↓↓ + A / B / C
Blitz Camo ←↓↙ + A / B / C (Air OK)


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Blitz Shot ↓↘→ + B+C simultaneously (Air OK)
EX Armored Piercing Slash →↓↘ + B+C simultaneously
EX Prototyp Blitz Mine ↓↙← + B+C simultaneously
EX Human Cannon ↓↓ + B+C simultaneously
Blitz Camo Slash ←↓↙ + A / B / C (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Universal Brotherhood A+B+C simultaneously
Blitz Legion ↓ + A+B+C simultaneously (Air OK)


Perfekte Attack (Exits Perfekte State)

Move Name Input
Kiku Ichimonji A+B+C+D simultaneously (while Perfekte State is still active)

Specialties

Teleport Dashes She can use regular dashes, including air dashes to dodge incoming attacks. The air downward dash serves as a teleport fastfall.
Projectile Properties With the exception of EX version, holding one attack button of Gotternkanone allows to aim the direction of the projectile angle before the shot released (if using ↗ or ↘, the projectile shots in 45 degree; while ↑ or ↓ shots in 60 degree). Sternbrecher can also be cancelled from special moves upon the button release, and being nerf to one full charge that increases hit counts twice and changes damage properties.
Ransnetz Ransnetz is her main setplay tool that has multi combo functions, either as a starter, ender, or can be used after Glepnir.


Reflector

Interceptor Input Type
Explosive Spell D Regular (Cost 20% Tactical Gauge, Air OK)
Straight-Through Spear ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Former Far C and Dash Attack


Extend Actions

Sternbrecher


Dash Attack (→→ + A / B / C)

Side Swap Reverse Slap Slice


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Blitz Explosion > Sternbrecher


Command Attacks

Move Name Input
Downward Hilt Attack → + B
Speerlift ← + C
Downward Gugnir → + C
Teleport Fastfall In the air, ↓↓


Special Attacks

Move Name Input
Gotterkanone ↓↘→ + Hold and Release A / B / C (Air OK) (move ↓ / ↘ / ↑ / ↗ to aim while holding the attack button)
Flak Schwert →↓↘ + A / B / C
Ransnetz ↓↙← + A / B / C (Air OK)
Glepnir ↓↓ + A / B / C (Air OK)
Sternbrecher Hold and Release A / B / C (Air OK)


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Gotterkanone ↓↘→ + B+C simultaneously (Air OK)
EX Flak Schwert →↓↘ + B+C simultaneously
EX Ransnetz ↓↙← + B+C simultaneously (Air OK)
EX Glepnir ↓↓ + B+C simultaneously (Air OK)
EX Sternbrecher Hold and Release + B+C simultaneously (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Gjallarhorn A+B+C simultaneously (Air OK)


Perfekte Attack (Exits Perfekte State)

Move Name Input
Ultimate Dainsleif A+B+C+D simultaneously (while Perfekte State is still active)

From EN-Eins Perfektewelt (Anastasis)[]

Specialty

Teleportation EN-Eins' heavy reliance is mainly teleport-based moves, such as his charged Raid attack will teleport behind his opponent instead, along with 2 Teleport Raid-based followups, as well as non-attack Teleport move, similar to Fritz's Step-Drive.


Reflector (B+C (Air OK))

Interceptor Input Type
Straight Kick D Regular (Cost 20% Tactical Gauge, Air OK)
Straight-Through Pyro Raid (Palm) ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Swipe to Right Side, former B → B Target Combo


Extend Actions

(Teleport) Raid


Dash Attack (→→ + A / B / C)

Swipe


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Levitator > Levi-Slasher


Command Attacks

Move Name Input
Pyro Chop → + B
Pyro Upper → + C


Special Attacks

Move Name Input
Pyro Slash ↓↘→ + A / B
Double Pyro Slash ↓↘→ + C
Levi-Slasher In the air, ↓↘→ + A / B / C
(Teleport) Raid (Palm) →↓↘ + A (hold to charge)
→ Teleport Raid (High Kick) A, during Raid (Palm)
→ → Teleport Raid (Jumping Axe Kick) A, during Teleport Raid (High Kick)
(Teleport) Raid (High Kick) →↓↘ + B (hold to charge)
→ Teleport Raid (Jumping Axe Kick) B, during Raid (High Kick)
→ → Teleport Raid (High Kick) B, during Teleport Raid (Palm)
(Teleport) Raid (Jumping Axe Kick) →↓↘ + C (hold to charge)
→ Teleport Raid (Palm) C, during Raid (Jumping Axe Kick)
→ → Teleport Raid (High Kick) C, during Teleport Raid (Palm)
Teleport ↓↙← + A / B / C (Air OK)
Levitator ↓↓ + A / B / C
→ Soaring Wing Duet A / B / C, during Levitator
→ → Soaring Wing Kick A / B / C, during Soaring Wing Duet


EX Special Attacks (Cost 1 Level)

Move Name Input
Pyro Geyser ↓↘→ + B+C simultaneously
EX Levi-Slasher In the air, ↓↘→ + B+C simultaneously
Teleport Raids →↓↘ + B+C simultaneously
EX Levitator ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Level)

Move Name Input
Psycho Explosion A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Perfekte Executioner A+B+C+D simultaneously (while Perfekte State is still active)

Specialties

Morgenstern Functions Her heavy reliance are on one of the functional-based Morgenstern attacks: The C-based normal attacks that utilizes, which can be charged; and multi combo-tool based Sanction Morgenstern and its different followups.
Infinite Runs and Air Dashes Unlike other Run-type characters like Murakumo, Tempelritter and Valkyria, Kati has infinite amount of runs and air dashes.


Reflector (B+C (Air OK))

Interceptor Input Type
Morgenstern move its own to attack D Regular (Cost 20% Tactical Gauge, Air OK)
Straight Through Morgernstern Stinger ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Morgenstern Dash Attack, former B


Extend Actions

Crushed Morgenstern
Ascension Morgenstern
In the air, C


Dash Attack (→→ + A / B / C)

Home Run


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Rolling Karusel > 5C > Crushed Morgerstern > Home Run


Command Attacks

Move Name Input
Crushed Morgenstern → + C (Air OK) (hold to charge)
Ascension Morgenstern ↘ + C (hold to charge)
Nase Tauchen In the air, ↓ + C


Special Attacks

Move Name Input
Sanction Morgenstern ↓↘→ + A / B / C
→ Shade Morgenstern → + A / B / C during Sanction Morgenstern
→ → Home Run → + A / B / C, during Shade Morgenstern
→ Rush Tap → twice during Sanction Morgenstern
Roaring Karusell ↓↙← + A / B / C (Air OK)
Splendid Wirbel ↓↓ + A / B / C (Air OK)
Crushed Morgenstern ↓ + A / B / C during Splendid Wirbel


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Sanction Morgenstern ↓↘→ + B+C simultaneously
EX Roaring Karusell ↓↙← + B+C simultaneously (Air OK)
EX Splendid Wirbel ↓↓ + B+C simultaneously (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Morgenstern's Evil Eye A+B+C simultaneously
Runaway Locomotive ↓ + A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Morgenstern Throwdown A+B+C+D simultaneously (while Perfekte State is still active)

Specialty

Aerial Combat Techniques Tempelritter's best reliance is on juggle combo-based attacks and mobility, particularly her (Rising) Crescent Moon Slash and some special moves. She has Triple Jump and can Air Dash twice.


Reflector (B+C (Air OK))

Interceptor Input Type
Slash D Regular (Cost 20% Tactical Gauge, Air OK)
Straight-Through Stinger ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Standing version of Crouching B


Extend Actions

C
Heavenly Slash Slash
Landslide Kick
In the air, C
Heavenly Moon Slash


Dash Attack (→→ + A / B / C)

Stinger


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Heart-Killer Slash > Round Moon Slash


Command Attacks

Move Name Input
Karate Crusher → + C
Crescent Moon Slash ↘ + C
Heavenly Slash ↘ + C (hold ↘ before the attack start)
Landslide Kick ↙ + C (hold to charge)
Heavenly Moon Slash In the air, → + C (hold to charge)
Round Moon Slash In the air, ↓ + C
Downward Air Dash In the air, ↓↓


Special Attacks

Move Name Input
Vacuum Slash ↓↘→ + A / B / C (Air OK)
Heart-Killer Slash ↓↙← + A / B / C (Air OK)
Fallen Bird Slash ↓↓ + A / B / C (Air OK)
→ 2nd Fallen Bird Slash (Parabolic Downward) ↓ + A during Ground Fallen Bird Slash
→ 2nd Fallen Bird Slash (Parabolic Upward) ↓ + A during Air Fallen Bird Slash
→ Heart-Killer Slash ↓ + B during Fallen Bird Slash
Heavenly Moon Slash ↓ + C during Fallen Bird Slash (hold to charge)


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Vacuum Slash ↓↘→ + B+C simultaneously (Air OK)
EX Heart-Killer Slash ↓↙← + B+C simultaneously (Air OK)
EX Fallen Bird Slash ↓↓ + B+C simultaneously (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Tactical Spiral Slash A+B+C simultaneously (Air OK)


Perfekte Attack (Exits Perfekte State)

Move Name Input
Tactical Falling Star Slash A+B+C+D simultaneously (Air OK) (while Perfekte State is still active)

Specialties

Gun Shot Bullets Her main gimmick is on how many bullets Anonym-Guard can draw, max 6. If empty, she requires to use Reload command move, which can be cancelled from projectile-based regular moves, while EX and Supers may automatically recovers the bullet. In contrast to Anonym Merel, Anonym-Guard can shot 2 more bullet counts by pressing an attack button twice after the first shot. Her whiff Crouching Bullets Normals (Ignis), can only cancel from → + C > ↙ + C > ↘ + C, making it the only projectile moves that can reverse beat between higher and lower inputs.


Reflector (B+C (Air OK))

Interceptor Input Type
Dual Axe-styled Gun Holding Upward Attack D Regular (Cost 20% Tactical Gauge, Air OK)
Dual Axe-styled Gun Holding X-Slash ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Ground version of Jumping C (formerly In the air, ← + C)


Extend Actions

Circuitus


Dash Attack (→→ + A / B / C)

Hyakki Roll Attack to Avatar


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Reload > Dashing Jumping Knee Kick > Trinitas > Avatar > Rolling Forward Reload


Command Attacks

Move Name Input
Reload → (Air OK) or ↘ (Crouching only) + A
Rubiae → + B
Circuitus ← + C
Ignis → / ↙ / ↘ + C
→ Additional Shot(s) → / ↙ / ↘ + C two times during Ignis
Avatar In the air, ↓ + C


Special Attacks

Move Name Input
Nitas ↓↘→ + A / B / C (Air OK)
→ Additional Shot(s) A / B / C two times during Nitas
→ Reload → + A
Angelus ↓↙← + A / B / C (Air OK)
→ Additional Shot(s) A / B / C two times during Angelus
→ Reload → + A
Crux ↓↓ + A / B / C
→ Additional Shot(s) A / B / C two times during Crux
→ Reload → + A


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Nitas ↓↘→ + B+C simultaneously (Air OK)
EX Angelus ↓↙← + B+C simultaneously (Air OK)
EX Crux ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Levels, except 1 Move)

Move Name Input
Cruciata A+B+C simultaneously
Multinitas ↓ + A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
Assumptio A+B+C+D simultaneously (while Perfekte State is still active)

Specialty

Blitz Steps A ground-only Crouching Step Dash that can also cancel with just frame input between the end of command directional button and a normal attack button. However, only one move that may change the damage property effect when just frame method is used, turning them into "Fastest" variants, a Jaw Crusher, Rising Knee Crusher and straight punch-based Armored Piercing Fist variants (including Kamikaze).


Reflector (B+C (Air OK))

Interceptor Input Type
Straight Parabolic Upward Punch D Regular (Cost 20% Tactical Gauge, Air OK)
Straight-Through Armored Piercing Fist ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Quick Whip Fist


Extend Actions

B
C
Double Sweeper


Dash Attack (→→ + A / B / C)

Demon's Spear


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Power Dunk [Rising Knee Crusher > Armored Piercing Kick (Curved Shot)]


Command Attacks

Move Name Input
Helm Crusher → + B
Armored Piercing Fist (Curved Shot) → + C
Thrusting Upper ↘ + C
Tile Breaker In the air, ↓ + C


Special Attacks

Move Name Input
Blitz Step (Forward) ↓↘→
→ Jaw Crusher A during Blitz Step (Forward)
Fastest Jaw Crusher ↓↘→ + A (press → and A simultaneously)
(Double) Sweeper B during Blitz Step (Forward) (hold for second hit)
→ → Outer Roundhouse Kick A during (Double) Sweeper
→ → Inazuma Kick B during (Double) Sweeper
→ → Outer Roundhouse to Inazuma Kick C during (Double) Sweeper
→ Rising Knee Crusher C during Mist Step
Fastest Rising Knee Crusher ↓↘→ + C (press → and C simultaneously)
→ → Aerial Armored Soul Thrust A / B / C during (Fastest) Thrusting Smash
Flying Kick In the air, ↓↘→ + A / B / C
Blitz Step (Backward) ↓↙←
→ Armored Piercing Fist A during Blitz Step (Backward)
Fastest Armored Piercing Fist ↓↙← + A (press ← and A simultaneously)
→ Armored Piercing Fist (Triple Hit) B during Blitz Step (Backward)
Fastest Armored Piercing Fist (Triple Hit) ↓↙← + B (press ← and B simultaneously)
→ Armored Piercing Fist (Barrage Style) C during Blitz Step (Backward)
Fastest Armored Piercing Fist (Barrage Style) ↓↙← + C (press ← and C simultaneously)
→ Crouching Cancel ↓ during Blitz Step
Anti-Air Blitz Shot ↓↓ + A / B / C


EX Special Attacks (Cost 1 Level)

Move Name Input
Sweep-Hook-Knee-Heaven's Door Combo ↓↘→ > B+C simultaneously
Flying Blitz Kick In the air, ↓↘→ + B+C simultaneously
Kamikaze B+C simultaneously during Blitz Step (Backward)
Fastest Kamikaze ↓↙← + B+C simultaneously (press ← and B+C simultaneously)
EX Anti-Air Blitz Shot ↓↓ + B+C simultaneously


Final Special Attacks (Cost 2 Levels)

Move Name Input
E.M.P. (Electromagnetic Projection) Gun A+B+C simultaneously


Perfekte Attack (Exits Perfekte State)

Move Name Input
U.H.V. (Ultra High-Voltage) Roundhouse Kick A+B+C+D simultaneously (while Perfekte State is still active)

Specialty

Aerial Combat, Set and Direction Techniques Outside Aerial Combat; Valkyria has exclusive mechanics which Tempelritter did not inherit. A setplay of her Vacuum Slash, and follow-up any directions after either Heart-Killer or Fallen Bird Slashes, as well as ability to cancel to Flight


Reflector (B+C (Air OK))

Interceptor Input Type
Slash D Regular (Cost 20% Tactical Gauge, Air OK)
Straight-Through Stinger ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Standing version of Crouching B


Extend Actions

C
Heavenly Slash


Dash Attack (→→ + A / B / C)

Stinger


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Spiral Slash > Round Moon Slash > Downward Fallen Bird Slash


Command Attacks

Move Name Input
Karate Crusher → + C
Crescent Moon Slash ↘ + C
Heavenly Slash ↘ + C (hold ↘ before the attack start)
Downward Air Dash In the air, ↓↓


Special Attacks

Move Name Input
Vacuum Slash ↓↘→ + A / B / C (Air OK)
Heart-Killer Slash ↓↙← + A / B / C (Air OK)
→ Additional Follow-Up Any directions + A / B / C twice during Heart-Killer Slash
Fallen Bird Slash →↓↘ + A / B / C (Air OK)
→ Additional Follow-Up Any directions + A / B / C twice during Fallen Bird Slash
Spiral Slash ↓↓ + A / B / C (Air OK)
Flight ↓↙← + D (Air OK)


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Vacuum Slash ↓↘→ + B+C simultaneously (Air OK)
EX Heart-Killer Slash ↓↙← + B+C simultaneously (Air OK)
→ Additional Follow-Up Any directions + A / B / C twice during EX Heart-Killer Slash
EX Fallen Bird Slash →↓↘ + A / B / C (Air OK)
→ Additional Follow-Up Any directions + A / B / C twice during EX Fallen Bird Slash
Strategic Spiral Slash ↓↓ + B+C simultaneously (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Heilige Werfer A+B+C simultaneously (Air OK)
Strategic Heart-Killer Slash ↓+A+B+C simultaneously (Air OK)


Perfekte Attack (Exits Perfekte State)

Move Name Input
Heilige Zerstörer A+B+C+D simultaneously (Air OK) (while Perfekte State is still active)

Specialties

Special Move Summons Mycale Anastasis's summon will remain appear in certain occasion or short periods for zoning and setplay purposes. However, in contrast to regular Mycale, a possessed version of Kati, Mycale Anastasis's special moves are chargeable and can be detonate with a same input immediately without needing to wait. If opponent or Mycale Anastasis being hit quickly, the summon will disappear.
Tetragrammaton KO'ed while level is at max 3, it restores 35% Health and grants her -25% Self-Inflicted Damage and 25%+ Attack Damage for 6 seconds.


Reflector

Interceptor Input Type
Axe-styled Gun Holding Upward Attack D Regular (Cost 20% Tactical Gauge, Air OK)
Summon Tyrfing Sword Charge-Through ↓↘→ + D EX (Cost 50% Tactical Gauge)


Rapid Beat

Ground Tyrfing Summon


Extend Actions

Fenrir
Freya
Mjolnir


Dash Attack (→→ + A / B / C)

Staff Stab


Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)

Freya > Mjolnir > Tyrfing (Forward)


Command Attacks

Move Name Input
Rubiae → + B
Umdrehen Trete ← + C
Avatar In the air, ↓ + C


Special Attacks

Move Name Input
Fenrir ↓↘→ + A / B / C (hold to charge) (Air OK)
→ Detonate ↓↘→ + A / B / C to detonate immediately after fully charged Fenrir
Freya ↓↙← + A / B / C (hold to charge) (Air OK)
→ Detonate ↓↙← + A / B / C to detonate immediately after fully charged Freya
Mjolnir ↓↓ + A / B / C (hold to charge) (Air OK)
→ Detonate ↓↓ + A / B / C to detonate immediately after fully charged Mjolnir


EX Special Attacks (Cost 1 Level)

Move Name Input
EX Fenrir ↓↘→ + B+C simultaneously (Air OK)
EX Freya ↓↙← + B+C simultaneously (Air OK)
EX Mjolnir ↓↓ + B+C simultaneously (Air OK)


Final Special Attacks (Cost 2 Levels)

Move Name Input
Jormungandr A+B+C simultaneously (Air OK)


Perfekte Attack (Exits Perfekte State)

Move Name Input
Wrath of War God Tyr A+B+C+D simultaneously (while Perfekte State is still active)

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