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From Akatsuki Prototyp 1/Blitzkampf (Ausf. Achse) Titles[]
Prototyp 1[]
Specialty
Charged Special Moves | Blitz Shot and EX Armored Piercing Kick has charged attack button function that can be useful for both juggle and finisher combo tools. Though the ground versions has more sleeves than their Air counterpart's finisher only tool. Fully charged normal Blitz Shot will shoots 2 bullets, while fully charged EX Armored Piercing Kick will instead performs two-hit move Thunderbolt. |
Reflector
Interceptor | Input | Type |
---|---|---|
Straight Punch | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Straight-Through Punch | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Alternate Inputs
Far C / Close C |
In the air, ↑ + B / In the air, ↖ or ↗ + B |
Rapid Beat
Straight Kick, former Far B |
Extend Actions
Skull Crusher |
Blitz Shot |
EX Armored Piercing Kick (starter stance) → Thunderbolt |
Dash Attack (→→ + A / B / C)
Reverse Roundhouse Kick |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B after Normal/Special/EX Attacks)
Ouka > Armored Piercing Fist > Blitz Shot Explosion |
Command Attacks
Move Name | Input |
---|---|
Helm Crusher | → + B |
Jaw Crusher | → + C |
Air Reverse Roundhouse Kick | In the air, ← + C |
Skull Crusher | In the air, → + C (hold to charge) |
Tile Breaker | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Blitz Shot | ↓↘→ + A / B / C (hold to charge) (Air OK) |
Armored Piercing Kick | ↓↙← + A / B / C (Air OK) |
Human Cannon | ↓↓ + A / B / C |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Blitz Shot | ↓↘→ + B+C simultaneously (Air OK) |
EX Armored Piercing Kick | ↓↙← + B+C simultaneously (Air OK) |
Thunderbolt | ↓↙← + Hold B+C simultaneously (Air OK) |
EX Human Cannon | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Kamikaze | A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Oka-Kai | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialty
Special Move Summons | Mycale's summon will remain appear in certain occasion or short periods for zoning and setplay purposes However, in contrast to Mycale Anastasis, a possessed version of Anonym Merel, Mycale Anastasis's special moves has no charged function. If opponent or Mycale being hit quickly, the summon will disappear. |
Reflector
Interceptor | Input | Type |
---|---|---|
Summons Valkyria to Shield and Sword Charge | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Summons Valkyria to Shield and Sword Charge-Through | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Staff Dash Attack |
Extend Actions
In the air, C |
Kopf Tauchen |
Dash Attack (→→ + A / B / C)
Gugnir (Forward Spear) |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Freya > Mjolnir > Front Gugnir |
Command Attacks
Move Name | Input |
---|---|
Umdrehen Trete | ← + C |
Kopf Tauchen | → + C (hold to charge) (Air OK) |
Nase Tauchen | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Fenrir | ↓↘→ + A / B / C (Air OK) |
Gungnir | →↓↘ + A / B / C (hold and release) (Air OK) |
Freya | ↓↙← + A / B / C (Air OK) |
Mjolnir | ↓↓ + A / B / C (Air OK) |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Fenrir | ↓↘→ + B+C simultaneously (Air OK) |
EX Gungnir | →↓↘ + B+C simultaneously (Air OK) |
EX Freya | ↓↙← + B+C simultaneously (Air OK) |
EX Mjolnir | ↓↓ + B+C simultaneously (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Jormungandr | A+B+C simultaneously (Air OK) |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Nidhoggr | A+B+C+D simultaneously (Air OK) (while Perfekte State is still active) |
Specialty
Evil Vision | Nerfs opponent's normal boosts: Attack, Speed or/and Jump Hazard. |
Reflector
Interceptor | Input | Type |
---|---|---|
Backfist Jab | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Jumping Tornado Kick | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Knee Kick |
Extend Actions
Dodge Punch |
Dash Attack (→→ + A / B / C)
Double Elbow > Cheap Shot > Lateral Kick |
Command Attacks
Move Name | Input |
---|---|
Lateral | → + B |
Jumping Roundhouse Kick | → + C |
Cheap Shot | ← + C |
Dodge Punch | ↙ + C (hold to charge) |
Reverse Split Air Kick | In the air, ← + B |
Drill Dive Kick | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Double Elbow | ↓↘→ + A / B / C |
Lateral Kicks | ↓↙← + A / B / C (Air OK) |
Evil Vision | ↓↓ + A / B / C (Air OK) |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Double Elbow | ↓↘→ + A / B / C |
EX Lateral Kicks | ↓↙← + B+C simultaneously (Air OK) |
EX Evil Vision | ↓↓ + B+C simultaneously (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Rising Screw Kick | A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Curse of the Evil Eyes | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialty
Grappling Special Move Capture Combos | As a resident grappler, Kanae can grab opponents during combos. |
Reflector
Interceptor | Input | Type |
---|---|---|
Body Armor Stance Push | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Close B w/ Cruel Shadow Fist Straight-Through | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Elbow, former Close B |
Extend Actions
Reverse Roundhouse Kick |
Dash Attack (→→ + A / B / C)
Drop Kick |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Cruel Shadow Fist > Side Switch Ground Bounce Judo Smash Throw |
Command Attacks
Move Name | Input |
---|---|
Tiger Flutter | ← + B |
Reverse Roundhouse Kick | → + C (hold to charge) (Air OK) |
Palm Upper | ↙ + C |
Quick Forward Roll | ↘ + C |
Heavenly Drop | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
4-Way Spiral Throw | ↓↘→ + A / B / C |
→ Dash Cancel | →→ after 4-Way Spiral Throw |
Hell Wheel | In the air, ↓↘→ + A / B / C |
Mirage Kick | →↓↘ + A / B / C |
Breathing Throw | ↓↙← + A / B / C |
Cruel Shadow Fist | ←↓↙ + A / B / C |
Bird of Paradise | ↓↓ + A / B / C |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX 4-Way Spiral Throw | ↓↘→ + B+C simultaneously |
→ Dash Cancel (does not cost EX meter) | →→ after 4-Way Spiral Throw |
→ Hell's Paradise | B+C simultaneously after 4-Way Spiral Throw |
→ → Raksasha's Heaven | B+C simultaneously after Hell's Paradise |
EX Hell Wheel | In the air, ↓↘→ + B+C simultaneously |
EX Mirage Kick | →↓↘ + B+C simultaneously |
EX Breathing Throw | ↓↙← + B+C simultaneously |
EX Cruel Shadow Fist | ←↓↙ + B+C simultaneously |
EX Bird of Paradise | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Raksasha's Heaven | A+B+C simultaneously (Air OK) |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Vajrayaksha | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialties
Step-Drive | Fastest Teleport Move that can evade opponent's attack or used for fast combo cancel. |
Sword Attacks | With the exception of Normal A and B attacks, sword attacks are much more damaging than physical attacks, and can cause chip damage. Though the recovery after hitting guarded opponent will take long. |
Reflector
Interceptor | Input | Type |
---|---|---|
Unused Far B Slash (air version originally In the air, ↑ + B) | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Slash-Through Unused Far B | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Alternate Inputs
In the air, ↑ + C / In the air, ↖ or ↗ + C |
Rapid Beat
Former Close C |
Extend Actions
Tile Breaker (charge stance) → Jade Light (upon landing) |
Dash Attack (→→ + A / B / C)
Dashing Slash |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Jumping Forward Tile Breaker > Broken Heaven |
Command Attacks
Move Name | Input |
---|---|
Helm Crusher | → + C (Air OK) or ↘ + C |
Broken Heaven | ← + C |
Tile Breaker | In the air, ↓ + C |
Jade Light | In the air, ↓ + Hold C until landing |
Special Attacks
Move Name | Input |
---|---|
Forward Step-Drive | ↓↘→ + A / B / C |
Heavenly Step-Drive | In the air, ↓↘→ + A / B / C |
→ Sword Sweep | A, during Forward or Heavenly Step-Drive |
→ Soaring Slash | B, during Forward or Heavenly Step-Drive |
→ Soaring Slash to Helm Crusher | C, during Forward or Heavenly Step-Drive |
Jumping Step-Drive | →↓↘ + A / B / C |
Back Step-Drive | ↓↙← + A / B / C |
Jumping Step-Drive | ↓↓ + A / B / C |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Forward Step-Drive | ↓↘→ + B+C simultaneously |
Sword Cutting Technique | B+C simultaneously during Forward or Heavenly Step-Drive |
EX Jumping Step-Drive | →↓↘ + B+C simultaneously |
EX Back Step-Drive | ↓↙← + B+C simultaneously |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Deadly Sword Cutting Technique | A+B+C simultaneously |
Iron Straight-Line | 2 + A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Blooming Slash | A+B+C+D simultaneously (while Perfekte State is still active) |
Blitzkampf (Ausf. Achse)[]
Specialty
Quarter Circle Palm Attacks | Normal version of quarter circle forward palm is a rekka, with the launcher ender, Hanging Palm can be jump cancelled. Only C version of Crossed Palm is chargeable and can Dash Cancel during the charge. |
Reflector
Interceptor | Input | Type |
---|---|---|
Collapse Palm | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Straight Through Crossed Palm | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Chained Kick |
Extend Actions
C Crossed Palm |
Dash Attack (→→ + A / B / C)
Flying Phoenix Kick |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Body Palm Strike > First Palm Knockdown > Jumping High Kick |
Command Attacks
Move Name | Input |
---|---|
High Kick | ← + C |
→ Double Kick | ← + C, after High Kick |
Oolong Board Hit | → + C |
Lifting Palms | ↘ + C |
Fastfall | In the air, ↓↓ |
Special Attacks
Move Name | Input |
---|---|
First Palm | ↓↘→ + A / B / C |
→ Second Palm | → + A / B / C, during First Palm |
→→ Third Palm | → + A / B / C, during Second Palm |
→ Lifting Palm | ↘ + A / B / C, during First Palm |
Crossed Palm | ↓↙← + A / B / C (hold C to charge) |
→ Dash Cancel | →→, during Crossed Palm while holding C button |
Beatdown Column | ↓↓ + A / B / C (Air OK) |
→ Board Hit | ↓ + A / B / C, during Beatdown Column |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
One-Two-Three Palms | ↓↘→ + B+C simultaneously |
EX Crossed Palm | ↓↙← + B+C simultaneously |
EX Beatdown Column | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Absolute Phoenix Kicks | A+B+C simultaneously (Air OK) |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Absolute Hundred Palm Fists in the Air | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialty
Refined Ki | Ki-based moves consisting Refined Vapor and True Refined Emptiness which either increases speed, defense or/and damage for specific seconds; and can be cancelled from special moves. The True Refine Emptiness however, also grants Super Armor. |
Reflector
Interceptor | Input | Type |
---|---|---|
Collapse Palm | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Twin Strike Palm | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Field's Spirit |
Extend Actions
Perseverance Tiger Grips |
Dash Attack (→→ + A / B / C)
Peak Elbow |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Two Forearms Strike > Perseverance Tiger Grips |
Command Attacks
Move Name | Input |
---|---|
Ground Hammer | → + B |
Perseverance Tiger Grips | → + C (hold to charge) (Air OK) |
Hoisting Roast | ← + C |
Special Attacks
Move Name | Input |
---|---|
Black Cattle Head | ↓↘→ + A / B / C |
Cutting Hand | →↓↘ + A / B / C |
→ Harrier Shoulder | → + A / B / C, during Cutting Hand |
Tiger Squat Mountain | ↓↙← + A / B / C |
→ Two Forearms Strike | ← + A / B / C, during Tiger Squat Mountain |
Refined Vapor | ↓↓ + A / B / C |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Black Cattle Head | ↓↘→ + B+C simultaneously |
Cutting Hand to Harrier Shoulder | →↓↘ + B+C simultaneously |
Tiger Squat Mountains to Two Forearms Strike | ↓↙← + B+C simultaneously |
EX Refined Vapor | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
True Refined Emptiness | A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Kneading Mountain Challenger | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialties
Gun Shot Bullets | Her main gimmick is on how many bullets Anonym Merel can draw, max 6. If empty, she requires to use Reload command move, which can be cancelled from projectile-based regular moves, while EX and Supers may automatically recovers the bullet. In contrast to Anonym-Guard, Merel can shot 3 bullets by holding a same button (though making her own of the few whose Extend Actions did not glow), and can only cancel whiff Crouching Bullets Normals (Ignis) (→ + C > ↙ + C > ↘ + C). |
Tetragrammaton | KO'ed while level is at max 3, it restores 35% Health and grants her -25% Self-Inflicted Damage and 25%+ Attack Damage for 6 seconds. |
Reflector
Interceptor | Input | Type |
---|---|---|
Dual Axe-styled Gun Holding Upward Attack | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Dual Axe-styled Gun Holding X-Slash | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Ground version of Jumping C (formerly In the air, ← + C) |
Extend Actions
Circuitus |
Ignis |
Nitas (non-EX) |
Angelus (non-EX) |
Crux (non-EX) |
Dash Attack (→→ + A / B / C)
Hyakki Roll Attack to Avatar |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Reload > Dashing Jumping Knee Kick > Trinitas > Avatar > Rolling Forward Reload |
Command Attacks
Move Name | Input |
---|---|
Reload | → (Air OK) or ↘ (Crouching only) + A |
Rubiae | → + B |
Circuitus | ← + C |
Ignis | → / ↙ / ↘ + C (hold for more 2 bullets) |
Avatar | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Nitas | ↓↘→ + A / B / C (Air OK) (hold for more 2 bullets) |
→ Reload | → + A |
Angelus | ↓↙← + A / B / C (Air OK) (hold for more 2 bullets) |
→ Reload | → + A |
Crux | ↓↓ + A / B / C (hold for more 2 bullets) |
→ Reload | → + A |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Nitas | ↓↘→ + B+C simultaneously (Air OK) |
EX Angelus | ↓↙← + B+C simultaneously (Air OK) |
EX Crux | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Levels, except 1 Move)
Move Name | Input |
---|---|
Cruciata | A+B+C simultaneously |
Multinitas | 2 + A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Assumptio | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialties
Perfekte Specials | If pressing the end command directional button with an attack button simultaneously, Elektrosoldat's special attacks will change its damage property effects. The most special case is his Flak Trit no longer freezes E-Soldat's movement upon hitting his opponent. |
Blitz Projectile | If using Perfekte Specials/EXs specialties, Elektrosoldat's projectiles will change its damage property effects into non-charged version. Blitz Bolt can only be cancelled to regular version of Blitz Kugel to produce Blitz Blast. |
Reflector
Interceptor | Input | Type |
---|---|---|
Mid Roundhouse Kick | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Blitz Knee Kick | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Panzerboden |
Extend Actions
EX Blitz Kugel |
EX Blitz Kugel (Low) |
Blitz Bolt Blast |
Dash Attack (→→ + A / B / C)
Knee Bazooka |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Flak Tritt > Panzer Tauchen |
Command Attacks
Move Name | Input |
---|---|
Panzersmitte | ← + B |
Panzerfaust | → + B |
Panzerschreck | ← + C |
Panzerslide | ↘ + B |
Panzerkette | → + C |
Panzercutterin | ↘ + C |
Hubschrauber | In the air, ← or → + C |
Panzer Tauchen | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Blitz Kugel | Hold ←, then → + A / B / C (hold to charge) |
Perfekte Blitz Kugel | Hold ←, then → + A / B / C (press → + A / B / C simultaneously) |
Blitz Kugel (Low) | Hold ←, then ↘ + A / B / C (hold to charge) |
Perfekte Blitz Kugel (Low) | Hold ←, then ↘ + A / B / C (press ↘ + A / B / C simultaneously) |
Flak Tritt | Hold ↓, then ↑ (Ground only); or ↓↑ (Air only) + A / B / C |
Perfekte Flak Tritt | Hold ↓, then ↑ (Ground only); or ↓↑ (Air only) + A / B / C (press ↑ + A / B / C simultaneously) |
Blitz Bolt | ↓↙← + A / B / C |
→ Blitz Blast | → + A / B / C, during Blitz Bolt; or uses Blitz Kugel when Blitz Bolt is in active (hold to charge) |
→ Perfekte Blitz Blast | → + A / B / C, during Blitz Bolt; or uses Perfekte Blitz Kugel when Blitz Bolt is in active (press → + A / B / C simultaneously) |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Blitz Kugel | Hold ←, then → + B+C simultaneously (hold to charge) |
EX Perfekte Blitz Kugel | Hold ←, then → + A / B / C (press → + B+C simultaneously) |
EX Blitz Kugel (Low) | Hold ←, then ↘ + B+C simultaneously (hold to charge) |
EX Perfekte Blitz Kugel (Low) | Hold ←, then ↘ + A / B / C (press ↘ + B+C simultaneously) |
EX Flak Tritt | Hold ↓, then ↑ (Ground only); or ↓↑ (Air only) + B+C simultaneously |
EX Perfekte Flak Tritt | Hold ↓, then ↑ (Ground only); or ↓↑ (Air only) + B+C simultaneously (press ↑ + B+C simultaneously) |
Blitz Bolt Blast | ↓↙← + B+C simultaneously (hold to charge) |
Perfekte Blitz Bolt Blast | ↓↙← + B+C simultaneously (press ← + B+C simultaneously) (hold to charge) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Blitzbombe | A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Mach Tritt | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialties
Blitz Projectile Functions | Blitz Kugel is useful for setplay purpose, while Blitzgeist can be used for combo pressure purpose. |
Panzer Taufen | Unlike Elektrosoldat's, Adler's dive kick has multi functions and different directions as its Flak Tritt followup counterpart. |
Reflector
Interceptor | Input | Type |
---|---|---|
Soul Thrust | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Bliztpanzerschreck | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Archibald |
Extend Actions
In the air, C |
Devastator (Panzerstarten > Overlord Strike) |
Dash Attack (→→ + A / B / C)
Overlord Strike |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Knee Kick > Blitz Explosion |
Command Attacks
Move Name | Input |
---|---|
Hubschrauber | → + B |
Sichel | ← + C |
Panzerstarten | → + C |
Overlord Strike | → + C during Panzerstarten (hold to charge) |
Panzeraufwärt | ↘ + C |
Panzer Tauchen | In the air, ↓ / ↘ / → + C |
Special Attacks
Move Name | Input |
---|---|
Blitz Kugel | ↓↘→ + A / B / C (Air OK) |
Flak Tritt | →↓↘ + A / B / C (Air OK) |
→ Panzer Taufen | A / B / C, during Blitz Flak Tritt |
Flak Disk | ↓↙← + A / B / C (Air OK) |
→ Panzerfaust | ← + A / B / C, during Flak Disk |
→ → Flak Tritt | ← + A / B / C, during Panzerfaust |
Blitzbombe | ↓↓ + A / B / C |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Blitz Kugel | ↓↘→ + B+C simultaneously (Air OK) |
EX Flak Tritt | →↓↘ + B+C simultaneously (Air OK) |
EX Flak Disk | ↓↙← + B+C simultaneously (Air OK) |
EX Blitzbombe | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Blitzgeist | A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Bergbrecher | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialties
Holding A Normals | Blitztank's A attacks (barring crouching version) can be via holding button. The differences are, Standing version can walk either forward or backward while either press the attack 3 times or held until it ends at 3rd attack before immediately goes to Rapid Beat. Air version can be hold until Blitztank lands and cancels the attack. |
Armored Body Normals | Blitztank will not get hit-stunned when taking a hit before his attack occurs. |
Reflector
Interceptor | Input | Type |
---|---|---|
Entladung Burst | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Multi-Hit Straight-Through Anstrum | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Boden |
Extend Actions
A |
C |
In the air, C until landing |
Dash Attack (→→)
Anstrum |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Blitz Explosion > EX Elektro Auge |
Command Attacks
Move Name | Input |
---|---|
Nusscracker | → + C |
Megaphon | ↘ + C |
Antiboden | In the air, → + C |
Boden-Pfund-Tauchgang | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Elektro Auge | ↓↘→ + A / B / C (Air OK) |
Blitz Mine | ↓↙← + A / B / C (Air OK) |
Entladung | ↓↓ + A / B / C (Air OK) |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Elektro Auge | ↓↘→ + B+C simultaneously (Air OK) |
EX Blitz Mine | ↓↙← + B+C simultaneously (Air OK) |
EX Entladung | ↓↓ + B+C simultaneously (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Gjallarhorn | A+B+C simultaneously |
Blitz Lauf | ↓ + A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Ragnarok | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialties
Blitz Teleports | As Ninja-like character, one of Murakumo's specialty is his teleport moves, such as his dash-based Blitz Camo, shadow clone-like trick attack Blitz Illusion. Charging Blitz Illusion too long will immediately fakeout the attack to trick his opponent. Using EX Blitz Camo, known as EX Blitz Camo slash will have Murakumo appear behind his opponent out of nowwhere and slash them out of nowhere |
Prototyp Blitz Mines | A dirty fighter who lost his code of honor that led to betray his own allies, setting up Blitz Mine had since becoming his main habit. Unlike prior to remake, Murakumo can only throw 1 Blitz Mine, depends on the range and speed. If setting the mine with either B or C on the corner, it will bounce to opposite directions. If the mine closes to his opponent nearby, it will detonate automatically. If the mine is either far, above or below (the latter against airborne onle) his opponent, Murakumo must use the same command special input that was used to set the mine. |
Reflector
Interceptor | Input | Type |
---|---|---|
Sword Slash. Originally part of air only barrage attack during "Universal Brotherhood"'s Final Special Attack | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Teleport Reverse-Grip Sword Slash | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Straight Right Punch |
Extend Actions
Blitz Illusion |
Dash Attack (→→ + A / B / C)
Side Swap Slash Camo |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Armored Piercing Slash > Blitz Camo to behind opponent to j.C > Teleport to behind opponent for Blitz Shot Explosion |
Command Attacks
Move Name | Input |
---|---|
Earth Chopper | → + B |
Blitz Illusion | → / ↘ / ← + C (hold to fakeout) |
Special Attacks
Move Name | Input |
---|---|
Blitz Shot | ↓↘→ + A / B / C (Air OK) |
Armored Piercing Slash | →↓↘ + A / B / C |
Prototyp Blitz Mine | ↓↙← + A / B / C (Air OK) |
→ Detonate | ↓↙← + A / B / C, if (EX) Prototyp Blitz Mine does not explode far from opponent (Air OK) |
Human Cannon | ↓↓ + A / B / C |
Blitz Camo | ←↓↙ + A / B / C (Air OK) |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Blitz Shot | ↓↘→ + B+C simultaneously (Air OK) |
EX Armored Piercing Slash | →↓↘ + B+C simultaneously |
EX Prototyp Blitz Mine | ↓↙← + B+C simultaneously |
EX Human Cannon | ↓↓ + B+C simultaneously |
Blitz Camo Slash | ←↓↙ + A / B / C (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Universal Brotherhood | A+B+C simultaneously |
Blitz Legion | ↓ + A+B+C simultaneously (Air OK) |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Kiku Ichimonji | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialties
Teleport Dashes | She can use regular dashes, including air dashes to dodge incoming attacks. The air downward dash serves as a teleport fastfall. |
Projectile Properties | With the exception of EX version, holding one attack button of Gotternkanone allows to aim the direction of the projectile angle before the shot released (if using ↗ or ↘, the projectile shots in 45 degree; while ↑ or ↓ shots in 60 degree). Sternbrecher can also be cancelled from special moves upon the button release, and being nerf to one full charge that increases hit counts twice and changes damage properties. |
Ransnetz | Ransnetz is her main setplay tool that has multi combo functions, either as a starter, ender, or can be used after Glepnir. |
Reflector
Interceptor | Input | Type |
---|---|---|
Explosive Spell | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Straight-Through Spear | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Former Far C and Dash Attack |
Extend Actions
Sternbrecher |
Dash Attack (→→ + A / B / C)
Side Swap Reverse Slap Slice |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Blitz Explosion > Sternbrecher |
Command Attacks
Move Name | Input |
---|---|
Downward Hilt Attack | → + B |
Speerlift | ← + C |
Downward Gugnir | → + C |
Teleport Fastfall | In the air, ↓↓ |
Special Attacks
Move Name | Input |
---|---|
Gotterkanone | ↓↘→ + Hold and Release A / B / C (Air OK) (move ↓ / ↘ / ↑ / ↗ to aim while holding the attack button) |
Flak Schwert | →↓↘ + A / B / C |
Ransnetz | ↓↙← + A / B / C (Air OK) |
Glepnir | ↓↓ + A / B / C (Air OK) |
Sternbrecher | Hold and Release A / B / C (Air OK) |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Gotterkanone | ↓↘→ + B+C simultaneously (Air OK) |
EX Flak Schwert | →↓↘ + B+C simultaneously |
EX Ransnetz | ↓↙← + B+C simultaneously (Air OK) |
EX Glepnir | ↓↓ + B+C simultaneously (Air OK) |
EX Sternbrecher | Hold and Release + B+C simultaneously (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Gjallarhorn | A+B+C simultaneously (Air OK) |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Ultimate Dainsleif | A+B+C+D simultaneously (while Perfekte State is still active) |
From EN-Eins Perfektewelt (Anastasis)[]
Specialty
Teleportation | EN-Eins' heavy reliance is mainly teleport-based moves, such as his charged Raid attack will teleport behind his opponent instead, along with 2 Teleport Raid-based followups, as well as non-attack Teleport move, similar to Fritz's Step-Drive. |
Reflector (B+C (Air OK))
Interceptor | Input | Type |
---|---|---|
Straight Kick | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Straight-Through Pyro Raid (Palm) | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Swipe to Right Side, former B → B Target Combo |
Extend Actions
(Teleport) Raid |
Dash Attack (→→ + A / B / C)
Swipe |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Levitator > Levi-Slasher |
Command Attacks
Move Name | Input |
---|---|
Pyro Chop | → + B |
Pyro Upper | → + C |
Special Attacks
Move Name | Input |
---|---|
Pyro Slash | ↓↘→ + A / B |
Double Pyro Slash | ↓↘→ + C |
Levi-Slasher | In the air, ↓↘→ + A / B / C |
(Teleport) Raid (Palm) | →↓↘ + A (hold to charge) |
→ Teleport Raid (High Kick) | A, during Raid (Palm) |
→ → Teleport Raid (Jumping Axe Kick) | A, during Teleport Raid (High Kick) |
(Teleport) Raid (High Kick) | →↓↘ + B (hold to charge) |
→ Teleport Raid (Jumping Axe Kick) | B, during Raid (High Kick) |
→ → Teleport Raid (High Kick) | B, during Teleport Raid (Palm) |
(Teleport) Raid (Jumping Axe Kick) | →↓↘ + C (hold to charge) |
→ Teleport Raid (Palm) | C, during Raid (Jumping Axe Kick) |
→ → Teleport Raid (High Kick) | C, during Teleport Raid (Palm) |
Teleport | ↓↙← + A / B / C (Air OK) |
Levitator | ↓↓ + A / B / C |
→ Soaring Wing Duet | A / B / C, during Levitator |
→ → Soaring Wing Kick | A / B / C, during Soaring Wing Duet |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
Pyro Geyser | ↓↘→ + B+C simultaneously |
EX Levi-Slasher | In the air, ↓↘→ + B+C simultaneously |
Teleport Raids | →↓↘ + B+C simultaneously |
EX Levitator | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Level)
Move Name | Input |
---|---|
Psycho Explosion | A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Perfekte Executioner | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialties
Morgenstern Functions | Her heavy reliance are on one of the functional-based Morgenstern attacks: The C-based normal attacks that utilizes, which can be charged; and multi combo-tool based Sanction Morgenstern and its different followups. |
Infinite Runs and Air Dashes | Unlike other Run-type characters like Murakumo, Tempelritter and Valkyria, Kati has infinite amount of runs and air dashes. |
Reflector (B+C (Air OK))
Interceptor | Input | Type |
---|---|---|
Morgenstern move its own to attack | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Straight Through Morgernstern Stinger | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Morgenstern Dash Attack, former B |
Extend Actions
Crushed Morgenstern |
Ascension Morgenstern |
In the air, C |
Dash Attack (→→ + A / B / C)
Home Run |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Rolling Karusel > 5C > Crushed Morgerstern > Home Run |
Command Attacks
Move Name | Input |
---|---|
Crushed Morgenstern | → + C (Air OK) (hold to charge) |
Ascension Morgenstern | ↘ + C (hold to charge) |
Nase Tauchen | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Sanction Morgenstern | ↓↘→ + A / B / C |
→ Shade Morgenstern | → + A / B / C during Sanction Morgenstern |
→ → Home Run | → + A / B / C, during Shade Morgenstern |
→ Rush | Tap → twice during Sanction Morgenstern |
Roaring Karusell | ↓↙← + A / B / C (Air OK) |
Splendid Wirbel | ↓↓ + A / B / C (Air OK) |
→ Crushed Morgenstern | ↓ + A / B / C during Splendid Wirbel |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Sanction Morgenstern | ↓↘→ + B+C simultaneously |
EX Roaring Karusell | ↓↙← + B+C simultaneously (Air OK) |
EX Splendid Wirbel | ↓↓ + B+C simultaneously (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Morgenstern's Evil Eye | A+B+C simultaneously |
Runaway Locomotive | ↓ + A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Morgenstern Throwdown | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialty
Aerial Combat Techniques | Tempelritter's best reliance is on juggle combo-based attacks and mobility, particularly her (Rising) Crescent Moon Slash and some special moves. She has Triple Jump and can Air Dash twice. |
Reflector (B+C (Air OK))
Interceptor | Input | Type |
---|---|---|
Slash | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Straight-Through Stinger | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Standing version of Crouching B |
Extend Actions
C |
Heavenly Slash Slash |
Landslide Kick |
In the air, C |
Heavenly Moon Slash |
Dash Attack (→→ + A / B / C)
Stinger |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Heart-Killer Slash > Round Moon Slash |
Command Attacks
Move Name | Input |
---|---|
Karate Crusher | → + C |
Crescent Moon Slash | ↘ + C |
Heavenly Slash | ↘ + C (hold ↘ before the attack start) |
Landslide Kick | ↙ + C (hold to charge) |
Heavenly Moon Slash | In the air, → + C (hold to charge) |
Round Moon Slash | In the air, ↓ + C |
Downward Air Dash | In the air, ↓↓ |
Special Attacks
Move Name | Input |
---|---|
Vacuum Slash | ↓↘→ + A / B / C (Air OK) |
Heart-Killer Slash | ↓↙← + A / B / C (Air OK) |
Fallen Bird Slash | ↓↓ + A / B / C (Air OK) |
→ 2nd Fallen Bird Slash (Parabolic Downward) | ↓ + A during Ground Fallen Bird Slash |
→ 2nd Fallen Bird Slash (Parabolic Upward) | ↓ + A during Air Fallen Bird Slash |
→ Heart-Killer Slash | ↓ + B during Fallen Bird Slash |
→ Heavenly Moon Slash | ↓ + C during Fallen Bird Slash (hold to charge) |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Vacuum Slash | ↓↘→ + B+C simultaneously (Air OK) |
EX Heart-Killer Slash | ↓↙← + B+C simultaneously (Air OK) |
EX Fallen Bird Slash | ↓↓ + B+C simultaneously (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Tactical Spiral Slash | A+B+C simultaneously (Air OK) |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Tactical Falling Star Slash | A+B+C+D simultaneously (Air OK) (while Perfekte State is still active) |
Specialties
Gun Shot Bullets | Her main gimmick is on how many bullets Anonym-Guard can draw, max 6. If empty, she requires to use Reload command move, which can be cancelled from projectile-based regular moves, while EX and Supers may automatically recovers the bullet. In contrast to Anonym Merel, Anonym-Guard can shot 2 more bullet counts by pressing an attack button twice after the first shot. Her whiff Crouching Bullets Normals (Ignis), can only cancel from → + C > ↙ + C > ↘ + C, making it the only projectile moves that can reverse beat between higher and lower inputs. |
Reflector (B+C (Air OK))
Interceptor | Input | Type |
---|---|---|
Dual Axe-styled Gun Holding Upward Attack | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Dual Axe-styled Gun Holding X-Slash | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Ground version of Jumping C (formerly In the air, ← + C) |
Extend Actions
Circuitus |
Dash Attack (→→ + A / B / C)
Hyakki Roll Attack to Avatar |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Reload > Dashing Jumping Knee Kick > Trinitas > Avatar > Rolling Forward Reload |
Command Attacks
Move Name | Input |
---|---|
Reload | → (Air OK) or ↘ (Crouching only) + A |
Rubiae | → + B |
Circuitus | ← + C |
Ignis | → / ↙ / ↘ + C |
→ Additional Shot(s) | → / ↙ / ↘ + C two times during Ignis |
Avatar | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Nitas | ↓↘→ + A / B / C (Air OK) |
→ Additional Shot(s) | A / B / C two times during Nitas |
→ Reload | → + A |
Angelus | ↓↙← + A / B / C (Air OK) |
→ Additional Shot(s) | A / B / C two times during Angelus |
→ Reload | → + A |
Crux | ↓↓ + A / B / C |
→ Additional Shot(s) | A / B / C two times during Crux |
→ Reload | → + A |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Nitas | ↓↘→ + B+C simultaneously (Air OK) |
EX Angelus | ↓↙← + B+C simultaneously (Air OK) |
EX Crux | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Levels, except 1 Move)
Move Name | Input |
---|---|
Cruciata | A+B+C simultaneously |
Multinitas | ↓ + A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Assumptio | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialty
Blitz Steps | A ground-only Crouching Step Dash that can also cancel with just frame input between the end of command directional button and a normal attack button. However, only one move that may change the damage property effect when just frame method is used, turning them into "Fastest" variants, a Jaw Crusher, Rising Knee Crusher and straight punch-based Armored Piercing Fist variants (including Kamikaze). |
Reflector (B+C (Air OK))
Interceptor | Input | Type |
---|---|---|
Straight Parabolic Upward Punch | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Straight-Through Armored Piercing Fist | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Quick Whip Fist |
Extend Actions
B |
C |
Double Sweeper |
Dash Attack (→→ + A / B / C)
Demon's Spear |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Power Dunk [Rising Knee Crusher > Armored Piercing Kick (Curved Shot)] |
Command Attacks
Move Name | Input |
---|---|
Helm Crusher | → + B |
Armored Piercing Fist (Curved Shot) | → + C |
Thrusting Upper | ↘ + C |
Tile Breaker | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Blitz Step (Forward) | ↓↘→ |
→ Jaw Crusher | A during Blitz Step (Forward) |
Fastest Jaw Crusher | ↓↘→ + A (press → and A simultaneously) |
→ (Double) Sweeper | B during Blitz Step (Forward) (hold for second hit) |
→ → Outer Roundhouse Kick | A during (Double) Sweeper |
→ → Inazuma Kick | B during (Double) Sweeper |
→ → Outer Roundhouse to Inazuma Kick | C during (Double) Sweeper |
→ Rising Knee Crusher | C during Mist Step |
Fastest Rising Knee Crusher | ↓↘→ + C (press → and C simultaneously) |
→ → Aerial Armored Soul Thrust | A / B / C during (Fastest) Thrusting Smash |
Flying Kick | In the air, ↓↘→ + A / B / C |
Blitz Step (Backward) | ↓↙← |
→ Armored Piercing Fist | A during Blitz Step (Backward) |
Fastest Armored Piercing Fist | ↓↙← + A (press ← and A simultaneously) |
→ Armored Piercing Fist (Triple Hit) | B during Blitz Step (Backward) |
Fastest Armored Piercing Fist (Triple Hit) | ↓↙← + B (press ← and B simultaneously) |
→ Armored Piercing Fist (Barrage Style) | C during Blitz Step (Backward) |
Fastest Armored Piercing Fist (Barrage Style) | ↓↙← + C (press ← and C simultaneously) |
→ Crouching Cancel | ↓ during Blitz Step |
Anti-Air Blitz Shot | ↓↓ + A / B / C |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
Sweep-Hook-Knee-Heaven's Door Combo | ↓↘→ > B+C simultaneously |
Flying Blitz Kick | In the air, ↓↘→ + B+C simultaneously |
Kamikaze | B+C simultaneously during Blitz Step (Backward) |
Fastest Kamikaze | ↓↙← + B+C simultaneously (press ← and B+C simultaneously) |
EX Anti-Air Blitz Shot | ↓↓ + B+C simultaneously |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
E.M.P. (Electromagnetic Projection) Gun | A+B+C simultaneously |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
U.H.V. (Ultra High-Voltage) Roundhouse Kick | A+B+C+D simultaneously (while Perfekte State is still active) |
Specialty
Aerial Combat, Set and Direction Techniques | Outside Aerial Combat; Valkyria has exclusive mechanics which Tempelritter did not inherit. A setplay of her Vacuum Slash, and follow-up any directions after either Heart-Killer or Fallen Bird Slashes, as well as ability to cancel to Flight |
Reflector (B+C (Air OK))
Interceptor | Input | Type |
---|---|---|
Slash | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Straight-Through Stinger | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Standing version of Crouching B |
Extend Actions
C |
Heavenly Slash |
Dash Attack (→→ + A / B / C)
Stinger |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Spiral Slash > Round Moon Slash > Downward Fallen Bird Slash |
Command Attacks
Move Name | Input |
---|---|
Karate Crusher | → + C |
Crescent Moon Slash | ↘ + C |
Heavenly Slash | ↘ + C (hold ↘ before the attack start) |
Downward Air Dash | In the air, ↓↓ |
Special Attacks
Move Name | Input |
---|---|
Vacuum Slash | ↓↘→ + A / B / C (Air OK) |
Heart-Killer Slash | ↓↙← + A / B / C (Air OK) |
→ Additional Follow-Up | Any directions + A / B / C twice during Heart-Killer Slash |
Fallen Bird Slash | →↓↘ + A / B / C (Air OK) |
→ Additional Follow-Up | Any directions + A / B / C twice during Fallen Bird Slash |
Spiral Slash | ↓↓ + A / B / C (Air OK) |
Flight | ↓↙← + D (Air OK) |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Vacuum Slash | ↓↘→ + B+C simultaneously (Air OK) |
EX Heart-Killer Slash | ↓↙← + B+C simultaneously (Air OK) |
→ Additional Follow-Up | Any directions + A / B / C twice during EX Heart-Killer Slash |
EX Fallen Bird Slash | →↓↘ + A / B / C (Air OK) |
→ Additional Follow-Up | Any directions + A / B / C twice during EX Fallen Bird Slash |
Strategic Spiral Slash | ↓↓ + B+C simultaneously (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Heilige Werfer | A+B+C simultaneously (Air OK) |
Strategic Heart-Killer Slash | ↓+A+B+C simultaneously (Air OK) |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Heilige Zerstörer | A+B+C+D simultaneously (Air OK) (while Perfekte State is still active) |
Specialties
Special Move Summons | Mycale Anastasis's summon will remain appear in certain occasion or short periods for zoning and setplay purposes. However, in contrast to regular Mycale, a possessed version of Kati, Mycale Anastasis's special moves are chargeable and can be detonate with a same input immediately without needing to wait. If opponent or Mycale Anastasis being hit quickly, the summon will disappear. |
Tetragrammaton | KO'ed while level is at max 3, it restores 35% Health and grants her -25% Self-Inflicted Damage and 25%+ Attack Damage for 6 seconds. |
Reflector
Interceptor | Input | Type |
---|---|---|
Axe-styled Gun Holding Upward Attack | D | Regular (Cost 20% Tactical Gauge, Air OK) |
Summon Tyrfing Sword Charge-Through | ↓↘→ + D | EX (Cost 50% Tactical Gauge) |
Rapid Beat
Ground Tyrfing Summon |
Extend Actions
Fenrir |
Freya |
Mjolnir |
Dash Attack (→→ + A / B / C)
Staff Stab |
Tactical Ender ((↓)X/Normal > (2)X/Rapid Beat >(↓)X/Special Attack > (↓)X/Tactical Ender), or →+A+B)
Freya > Mjolnir > Tyrfing (Forward) |
Command Attacks
Move Name | Input |
---|---|
Rubiae | → + B |
Umdrehen Trete | ← + C |
Avatar | In the air, ↓ + C |
Special Attacks
Move Name | Input |
---|---|
Fenrir | ↓↘→ + A / B / C (hold to charge) (Air OK) |
→ Detonate | ↓↘→ + A / B / C to detonate immediately after fully charged Fenrir |
Freya | ↓↙← + A / B / C (hold to charge) (Air OK) |
→ Detonate | ↓↙← + A / B / C to detonate immediately after fully charged Freya |
Mjolnir | ↓↓ + A / B / C (hold to charge) (Air OK) |
→ Detonate | ↓↓ + A / B / C to detonate immediately after fully charged Mjolnir |
EX Special Attacks (Cost 1 Level)
Move Name | Input |
---|---|
EX Fenrir | ↓↘→ + B+C simultaneously (Air OK) |
EX Freya | ↓↙← + B+C simultaneously (Air OK) |
EX Mjolnir | ↓↓ + B+C simultaneously (Air OK) |
Final Special Attacks (Cost 2 Levels)
Move Name | Input |
---|---|
Jormungandr | A+B+C simultaneously (Air OK) |
Perfekte Attack (Exits Perfekte State)
Move Name | Input |
---|---|
Wrath of War God Tyr | A+B+C+D simultaneously (while Perfekte State is still active) |