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This page contains a list of all weaponry and ammunition that appears in Fallout: The Traveler.

Overview[]

Almost every weapon in Fallout: The Traveler is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change.

Weapons are split into several categories in Fallout: The Traveler by skill, Unarmed, One-Handed Melee Weapons, Two-Handed Melee Weapons, Archery, Handguns, Long Guns, Automatics, Energy Weapons, Big Guns, Throwing and Catalysts. Guns function much like they did in Fallout 4 with high customizability and scoped sights as well as the player being able to peer out from cover to shoot targets. Melee meanwhile sees a major overhaul and includes any weapon that is used solely for inflicting direct damage through close quarters combat. Explosives are third and includes Grenades, Mines and other weapons that can be activated by proximity, laser tripwires or simply a timer to detonate dealing heavy, often explosive damage. Lastly are Thrown Weapons which are a type not present in Fallout 4 and returning instead from Fallout: New Vegas, Thrown Weapons are useful due to their applicability in stealth and also being often high damage weapons.

All weapons in Fallout: The Traveler have a condition bar, which visualizes the durability of the weapon. Weapons of the same type may have a different amount of current condition. Weapon modifications or Ammo variants may influence the rate of condition decay. A traveler with a higher skill on Repair can repair weapons with similar weapon on the Weapons Workbench or a weapon repair kit in your Paimon Pip or take them to a vendor with cost of caps. A Traveler with a higher Luck can influence the current condition durability of found weapons. Certain perks can also make weapon condition decay more slower.

A major new addition in Fallout: The Traveler are bullet projectiles and velocities for all ballistic weaponry, replacing the hitscan ballistic system that was present since Fallout 3. All types of ballistic ammunition has different variety of bullet velocities and distance drops. For example, sniping with a .308 ammo requires a account for considerable bullet and travel time, while a .50 caliber ammuntion is much more easier to get in line with the target. This makes the Traveler think more strategically when getting into combat, like better sniping enemies from afar with a hunting rifle or going gun blazing with a SMG. This adds a extra layer of role-playing in Fallout: The Traveler too because they had their own strengths and weaknesses in combat.

Two new mechanics added to Fallout: The Traveler is that, unlike previous Fallout game, the Traveler is capable of wielding an offhand weapon, similar to Elder Scrolls, when wielding one handed weapons (eg: pistols, swords, knives, etc). Allowing the Traveler to do an quick melee/shot action with a offhand weapons (eg: pushing back and woulding a raider with a quick knife slash followed by unloading their pistol), block with a shield (which is superior to blocking with a weapon), or even dual wielding by holding two similar weapon class, note that the Traveler is unable to aim (ranged) or block (melee) when dual wielding as the aim/block button will be replaced with offhand attack. Wielding a 1-handed weapon without an offhand also has benefits by increasing aim and decreasing recoil (gun), swing faster and increased power attack damage (melee), and thrown weapons, like grenades, flies faster.

The Traveler can also kick as a melee with a dedicated command. Kicks, compared to punches (under the unarmed skill), kicks deal more damage at increased range but has a slower attack speed and cooldown between kicks. Kicking can be used when wielding one and two handed weapons (easier with one-handed) but can’t be used when wielding heavy guns and melee. And, like all melee skills, has a perk tree and various styles to increase the effectiveness of kicking.

Throwable Explosives like Grenades now have a meter when you holding the Grenade button, this indicates the Traveler's power when putting into throwing explosives and the depending on the Traveler's Throwing skill and adaptive aiming when throwing non explosives like Throwing Knives and Spears at close range.

Certain weapons such as Assault Rifles or SMGs has a selective-fire mechanic, which can select from either automatic fire to burst and semi-automatic fire that differs in recoil and accuracy.

Holdout Weapons[]

Holdout weapons are weapons which can be sneaked into areas where weapons are normally confiscated. Weapons classified as holdout weapons depend on the player character's Sneak skill, though the lists are rather limited regardless.

At certain points in the course of the game, the Traveler may have their weapons confiscated from them, in which they will then be presented with an option to retain some of their weapons in the form of a dialogue option, which usually ends with the text "<keep holdout weapons>." Selecting this option will result in retaining a small subset of their weapons; what weapons are retained depends on the Sneak skill.

Craftable Weapons[]

Some weapons are can be crafted in the workbench, much like those seen in Fallout 3.

Weapon Rank[]

When the game spawns a weapon it does so with a rank, loosely correlated with The Traveler's level. As the player progresses better rank weapons will naturally start to appear in-game.

Weapons can come in Ranks, this being:

  • Rank I (Weapon skill of 0 and Level 1+)
  • Rank II (Weapon skill of 25 and Level 10+)
  • Rank III (Weapon skill of 50 and Level 20+)
  • Rank IV (Weapon skill of 75 and Level 30+)
  • Rank V (Weapon skill of 100 and Level 40+)

The Rank determines the required skill levels is based on (i.e Rank V weapons requires a weapon skill of 100), the mods available that the weapon has (with Rank I weapons having the most mods and Rank V having some mods available) and The Traveler's Level that would spawn in the game world.

Rank IV-V weapons will appear in stores many levels sooner than they would normally drop in-game. They will usually be expensive, and often worth it.

Ammunition[]

To load any kind of ammunition, use Paimon Pip, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Paimon Pip, open the item wheel; this will also cause the weapon to be reloaded with the new ammunition when equipped.

Ballistics[]

Ammo Name Types Value Weight
.22LR round
  • Standard
  • Hollow Point
  • Plinking
  • Explosive
  • Flechette
  • Junk
  • Tranquilizer
N/A 0.0076 lbs
.223 round
  • Standard
  • Armor Piercing
  • Hollow Point
  • Junk
  • Vision
N/A 0.025 lbs
.30-06 Round
  • Standard
  • JSP Hand Load
  • Hollow Point
  • Armor Piercing
  • Junk
N/A 0.030 lbs
.308 Round
  • Standard
  • JSP Hand Load
  • JFP
  • JHP
  • Hollow Point
  • Armor Piercing
  • Vision
  • Junk
N/A 0.055 lbs
.32 Round
  • Standard
  • +P
  • Match
  • Junk
N/A 0.040 lbs
.38 Round
  • Standard
  • Hollow Point
  • Armor Piercing
  • Match
  • Special
  • Junk
N/A 0.038 lbs
.357 Magnum Round
  • Standard
  • JFP Hand Load
  • Hollow Point
  • SWC Hand Load
  • JHP
  • Surplus
  • Junk
  • Snakeshot
N/A 0.035 lbs
.44 Magnum Round
  • Standard
  • Hollow Point
  • SWC Hand Load
  • JHP
  • JFP
  • Special
  • Junk
N/A 0.043 lbs
.45 Auto
  • Standard
  • +P
  • Hollow Point
  • Super Hand Load
  • Armor Piercing
  • Junk
N/A 0.065 lbs
.45-70 Gov't
  • Standard
  • Hollow Point
  • SWC Hand Load
  • JFP
  • JHP
  • Junk
N/A 0.065 lbs
.50 Cal
  • Standard
  • JHP
  • Explosive
  • Armor Piercing
  • Incendiary
  • Match hand load
  • Vision
  • Depleted Uranium
  • Junk
N/A 0.25 lbs
.50 cal ball
  • Standard
  • Explosive
N/A 0.10 lbs
4.7mm Caseless
  • Standard
  • Armor Piercing
  • Hollow Point
N/A 0.0065 lbs
.700 Nitro Express (Expedition: Natlan DLC)
  • Standard
  • Armor Piercing
  • Hollow Point
N/A 0.08 lbs
.557 Tyrannosaur (Expedition: Natlan DLC)
  • Standard
  • Beast Killer
N/A 0.2 lbs
5mm Round
  • Standard
  • Armor Piercing
  • Hollow Point
  • JSP Hand Load
  • JFP
  • JHP
  • Junk
  • Surplus
N/A 0.017 lbs
5.56mm Round
  • Standard
  • Armor Piercing
  • Surplus
  • Hollow Point
  • Match handload
  • JFP
  • JHP
  • JSP
  • Junk
  • Vision
  • Rubber
  • .300 Blackout
N/A 0.026 lbs
6.5mm Round
  • Standard
  • Armor Piercing
  • Surplus
  • Junk
  • Hollow Point
  • Vision
N/A 0.040 lbs
7.62mm Round
  • Standard
  • Armor Piercing
  • Surplus
  • Junk
  • Hollow Point
  • Vision
N/A 0.055 lbs
9mm round
  • Standard
  • +P
  • Hollow point
  • Armor Piercing
  • JFP
  • JHP (Hand Load)
  • Surplus
  • Junk
  • Rubber
N/A 0.029 lbs
10mm round
  • Standard
  • Hollow point
  • Armor Piercing
  • JFP
  • JSP
  • JHP (Hand Load)
  • Junk
N/A 0.033 lbs
12.7mm
  • Standard
  • Hollow point
  • JFP
  • JSP
  • JHP (Hand Load)
  • Explosive
  • Junk
N/A 0.064 lbs
14mm
  • Standard
  • Hollow point
  • Armor Piercing
  • JSP
  • JHP
  • JHP (Hand Load)
N/A 0.080 lbs
40mm Indominus
  • Standard
  • Explosive
  • Armor Piercing
N/A 2.0 lbs
2 Gauge
  • Standard
N/A 0.90 lbs
4 Gauge
  • Standard
N/A 0.75 lbs
12 Gauge Shotgun Shell
  • Standard
  • 4/0 Buck
  • 4/0 Mag (hand load)
  • Bean bag
  • Coin shot
  • Dragon's Breath
  • Explosive
  • Flechette
  • Magnum
  • Magnum Slug
  • Pulse Slug
  • Slug
  • Junk
  • Vision
N/A 0.075 lbs
20 Gauge Shotgun Shell
  • Standard
  • 3/0 Buck
  • 3/0 Buck mag
  • Slug
  • Explosive
  • Magnum
  • Magnum Slug
  • Pulse Slug
  • Junk
N/A 0.065
Railway Spikes
  • Standard
  • Armor Piercing
  • Barbed
  • Explosive
  • Flechette
N/A 0.2 lbs
Volcanic Balls
  • Standard
N/A 0.070 lbs

Energy Weapons[]

Ammo Name Types Value Weight
Energy Cell
  • Standard
  • Bulk
  • Optimized
  • Over charged
  • Max charged
N/A 0.078 lbs
Flamer Fuel
  • Standard
  • Homemade
  • Optimized
N/A 0.020 lbs
Fusion Cell
  • Standard
  • Bulk
  • Optimized
  • Over charged
  • Max charged
N/A 0.1 lbs
Microfusion Breeder
  • Standard
N/A N/A
Plasma Cartridge
  • Standard
  • Bulk
  • Optimized
  • Over charged
  • Max charged
N/A 0.2 lbs
Pulse Capsule
  • Standard
  • Bulk
  • Optimized
  • Over charged
  • Max charged
N/A 0.2 lbs
Electron Charge Pack
  • Standard
  • Bulk
  • Optimized
  • Over charged
  • Max charged
N/A 0.025 lbs
Ion Cell
  • Standard
  • Bulk
  • Optimized
  • Over charged
  • Max charged
N/A 0.1 lbs
2mm Electromagnetic Cartridge
  • Standard
  • Penetration
  • Displacer
N/A 0.128 lbs
Cryo Balls
  • Standard
  • Icicles
  • Sub Zero
N/A 0.029 lbs
Cryo Capsule
  • Standard
  • Sub-Zero
N/A 0.2 lbs
Hydro Tank
  • Standard
  • Acid
  • High Pressure
N/A 0.2 lbs
Gamma Round
  • Standard
  • High Yield
N/A 0.019 lbs
Alien Power Cell
  • Standard
N/A 0.05 lbs
Fusion Core
  • Standard
300 4.0 lbs
Plasma Core
  • Standard
500 4.0 lbs
Cyclotronic Cells (Expedition: Natlan DLC)
  • Standard
  • Whitehot
N/A 0.2 lbs

Explosives[]

Ammo Name Types Value Weight
20mm Cannon
  • Standard
  • AP
  • SAPHEI
  • HEI
N/A 0.20 lbs
25mm Flak Shells
  • Standard
  • Armor Piercing
  • Incinediary
N/A 0.85 lbs
25mm Grenade
  • Standard
  • High Explosive
  • Anti-Personnel
  • Armor Piercing
  • Plasma
  • Pulse
  • Timed
N/A 0.25 lbs
40mm Grenade
  • Standard
  • Incinediary
  • High Explosive Dual Purpose
  • Buckshot
  • Frag
  • Plasma
  • Pulse
  • Sleeping Gas
  • Vision
N/A 0.5 lbs
Heavy Missile
  • Standard
  • High Explosive
  • Cluster
  • Vision
200 2.5 lbs
Missile
  • Standard
  • High Explosive
  • High Velocity
  • Hive
  • Vision
100 1.5 lbs
Mini Nuke
  • Standard
  • Big Kid
  • Low yield
  • Timed
  • Nuka-Nuke
  • MIRV
  • Tiny Tots
  • Piggy Bank
  • Bowling Ball
500 4.0 lbs
Pulse Rocket
  • Standard
  • EMP
650 3.0 lbs
Recoiless Shell
  • Standard
  • High Explosive
  • High Penetration
400 3.0 lbs
Rocket
  • Standard
  • High Explosive
  • Incinediary
200 1.0 lbs
Plasma Rocket
  • Standard
  • EMP
800 3.0 lbs
60mm Mortar Shell
  • Standard
  • High Explosive
  • Nuka
200 2.0 lbs
81mm Mortar Shell
  • Standard
  • High Explosive
  • Vision
200 3.0 lbs
106mm Mortar Shell
  • Standard
  • High Explosive
  • Nuka
500 5.0 lbs

Other[]

Ammo Name Types Value Weight
15mm Ball Bearings
  • Standard
N/A 0.005 lbs
BBs
  • Standard
N/A
Camera Film
  • Standard
N/A N/A
Cannonball
  • Standard
  • Explosive
  • Nuclear Shell
  • Shrapnel
100 0.002 lbs
Catalyst
  • Standard
N/A 0.002 lbs
Fireworks
  • Standard
N/A 1.0 lbs
HN Needler Rounds
  • Standard
  • Armor Piercing
  • Sleep
N/A 0.075 lbs
Gyrojet
  • Standard
  • Armor Piercing
  • High Explosive
  • Homing
  • Vision
50 0.080 lbs
Harpoon
  • Standard
  • Armor Piercing
  • Flechette
  • Poisoned
  • Sharpened
N/A 0.2 lbs
Nails
  • Standard
  • Flechette
N/A 0.050 lbs
Heavy Rivets
  • Standard
N/A 0.100 lbs
Arrows
  • Standard
  • Jacketed tip
  • Alloy steel tip
  • Explosive Tip
  • Poison Tip
N/A 0.075 lbs
WASP Ammo
  • Standard
N/A 0.1 lbs
Mesmetron Batteries
  • Standard
N/A 0.065 lbs
Saw Blades
  • Standard
N/A 0.080 lbs
Dart
  • Normal
  • Bleak Venom
  • Cloud Kiss (Strong)
  • Cloud Kiss (Lethal)
  • Dark Datura
  • Deathclaw Poison
  • Kite
  • Meltdown
  • Mother Darkness
  • Rust Rot
  • Silver Sting
  • Toxic Waste
  • Tremble
N/A 0.1 lbs
Syringe Needle
  • Berserk Syringe
  • Bleed out syringe
  • Blizzard syringe
  • Bloatfly larva syringe
  • Bloodbug larva syringe
  • Cazador larva syringe
  • Stingwing Larva
  • Boomer syringe
  • Endangerol syringe
  • FEV syringe
  • Heavy Metal syringe
  • HiJack syringe
  • Ghoulification syringe
  • Jailbrake syringe
  • Lock Joint syringe
  • Mind Cloud syringe
  • Party Starter syringe
  • Pax syringe
  • Pharma Prince Syringe
  • Ram N' Slam syringe
  • Radscorpion venom syringe
  • Sugar Bomb syringe
  • Torchlight syringe
  • X-ray syringe
  • Yellow Belly syringe
N/A 0.1 lbs

Weapon Traits[]

Weapon Variants are bonuses that replaces the Legendary Weapons effects from Fallout 4 that are available on the game world. For most weapons these variants are randomly rolled when looting certain objects or NPCs in the wasteland. Weapon variants are always found in Maintained condition and they have changes the way a weapon performs. Traits appear randomly on spawned weapons, and unlike mods, are permanent and cannot be added or removed by the Traveler.

The following weapon variants are available:

Talent Effect
Accurised +20% Accuracy
Back-Heavy +10% Aim Speed. +10% Recoil
Balanced +5% Aim Speed. -5% Recoil
Comfortable +10% Scoped Stability
Custom +15% Reload Speed
Ergonomic +10% Aim Speed
Front-heavy -10% Aim Speed. -10% Recoil
Heavy (Ranged, light) -10% Aim Speed. +20% Bash Damage. -10% Recoil. +0.5lb Weight
Heavy (Ranged, medium) -10% Aim Speed. +20% Bash Damage. -10% Recoil. +2lb Weight
Heavy (Ranged, heavy) -10% Aim Speed. +20% Bash Damage. -10% Recoil. +10lb Weight
Light (Ranged, light) +10% Aim Speed. -20% Bash Damage. +10% Recoil. -0.5lb Weight
Light (Ranged, medium) +10% Aim Speed. -20% Bash Damage. +10% Recoil. -2lb Weight
Light (Ranged, heavy) +10% Aim Speed. -20% Bash Damage. +10% Recoil. -10lb Weight
Tight Tolerence +10% Accuracy. +10% Damage. +20% Wear Rate
Back-Heavy +10% Aim Speed. +10% Recoil.
Rugged -25% Wear Rate.
Heavy (Melee, Light) +15% Damage. +0.3lb Weight.
Heavy (Melee, Medium) +15% Damage. +2lb Weight.
Heavy (Melee, Heavy) +15% Damage. +10lb Weight.
Light (Melee, Light) -15% Damage. -0.3lb Weight.
Light (Melee, Medium) -15% Damage. -2lb Weight.
Light (Melee, Heavy) -15% Damage. -10lb Weight.

Weapon Modifications[]

Weapon modifications (mods) are beneficial enhancements the Traveler can install on their weapons at a Weapon Workbench to cause more damage, faster damage, better aim or to otherwise improve performance. Modded weapons can also appear in normal loot. Mods are grouped into slots: barrel mods, muzzle mods, grip mods, and so on.

Weapon slots and their corresponding modifications include:

Ranged[]

  • Barrel: Short Barrel, Standard Barrel, Extended Barrel, Long Barrel, Stabilizing Barrel, Tech Barrel, Vision Fused Barrel
  • Laser: Laser Sight, Recon Laser Sight, no mod.
  • Optic: Iron Sights, Glow Sights, Reflex Sight, Short Scope, Medium Scope, Long Scope, Recon Scope.
  • Muzzle: Compensator, Muzzle Brake, Suppressor, Stealth Lasers, Bayonet, Beam Focuser, Focus Optics, Sheath Stabilizer, Mag. Accelerator, no mod.
  • Grip: Standard Grip, Tactical Grip, Bipod, Grippod
  • Underbarrel Weapons (overrides Grip modifications): Grenade Launcher, Flamethrower, Stun Gun, Light Laser Cannon, Gauss Gun
  • Stock: Standard Stock, Ergonomic Stock, Stabilizing Stock. Maple Stock
  • Magazine: Small Magazine, Standard Magazine, Large Magazine, Tactical Magazine, Dual Magazines, Expanded Drums, C-mag, Rifle Clip Holder, Six-Shot Cylinder, Long Tube, Hi-Cap Terminal, Expanded Tanks
  • Cover: Removed Cover, Standard Cover
  • Internal: Hair Trigger, High Velocity, High Powered, Overclocked, Precision Tuning, Custom Action, Custom Bolt, Light Bolt, High-Speed Motor, Hi-Energy Ionizer, no mod.
  • Capacitators (Energy Weapons only): Standard capacitor, Photon exciter, Beta wave tuner, Photon agitator, Boosted Capacitator, Maximized capacitor, Energy Recycler, Auxiliary Recharger Clip
  • Receiver: Heavy Durability, Forged Receiver, Carbon Fiber, Mechanical Upgrade
  • Accessory: Strength Charm, Perception Charm, Endurance Charm, Charisma Charm, Intelligence Charm, Agility Charm, Luck Charm
  • Skin: default skin.

Melee[]

  • Blades: Serrated Blade, Stealth Blade, Electrified Blade, Carbide Teeth, Authentic Blade, no mod
  • Head: Puncturing, Heating Coil, Stun Pack, Heavy
  • Body: Spiked, Sharped
  • Internal: HD Chain, HD Springs, Ported Chambers
  • Piston: Hi-Cap Valves, Chromed Tubes
  • Grip: Balanced Grip

Not all mod variants are available on every weapon type and rank. For example, melee mods don't appear as an option for ranged weapons, energy-specific mods aren't shown for ballistic weapons, some modifications are only available for Rank IV-V weapons, some rifle barrels cannot apply to revolvers, etc.

List of Weapons[]

Unarmed[]

Weapon Name Type AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Bare Fists Basic Unarmed 12 AP N/A N/A Yes N/A N/A
Boxing Tape Basic Unarmed 28 AP 50 2.0 lbs Yes N/A STR 3
Boxing Gloves Non-Lethal Unarmed 28 AP 100 6.0 lbs Yes N/A STR 1
Dogtag Fists Basic Unarmed 35 AP 50 3.0 lbs No N/A STR 1
Brass Knuckles Basic Unarmed 16 AP 80 1.0 lbs Yes N/A STR 2
Bladed Gauntlet Heavy Unarmed 26 AP 200 10.0 lbs No Unarmed 25 STR 5
Foam Finger Basic Unarmed 28 AP 200 5.0 lbs Yes Unarmed 25 STR 3
Glass Knuckles Basic Unarmed 28 AP 100 1.0 lbs No Unarmed 25 STR 2
Nailbox Sharp Unarmed 24 AP 250 6.0 lbs No Unarmed 25 STR 4
Spiked Knuckles Basic Unarmed 19 AP 300 1.0 lbs Yes Unarmed 25 STR 2
Institute Defense Knuckles Energy Unarmed 22 AP 500 1.0 lbs No Unarmed 25 STR 2
Bear Arm Heavy Unarmed 40 AP 75 10.0 lbs Requires Adept Stealth Skill (60) Unarmed 25 STR 5
Rebar Knuckles Blunt Unarmed 24 AP 550 4.0 lbs No Unarmed 50 STR 4
Bladed Knuckles Sharped Unarmed 28 AP 600 3.0 lbs No Unarmed 50 STR 3
Beartrap Fists Powered Unarmed 28 AP 800 6.0 lbs No Unarmed 50 STR 5
Sawblade Cestus Sharped Unarmed 28 AP 850 7.0 lbs No Unarmed 50 STR 5
Power Fist Powered Unarmed 28 AP 800 6.0 lbs Requires Adept Stealth Skill (60) Unarmed 50 STR 5
Death Tambo Blunt Unarmed 26 AP 750 5.5 lbs Requires Adept Stealth Skill (60) Unarmed 50 STR 3
Yao Guai Gauntlet Sharped Unarmed 22 AP 150 10.0 lbs Requires Adept Stealth Skill (60) Unarmed 50 STR 4
Mantis Gauntlet Sharped Unarmed 22 AP 750 10.0 lbs Requires Adept Stealth Skill (60) Unarmed 75 STR 4
Sap Glove Poison Unarmed 26 AP 2000 6.5 lbs No Unarmed 75 STR 4
Zap Glove Powered Unarmed 28 AP 7500 6.0 lbs No Unarmed 75 STR 4
Deathclaw Gauntlet Sharped Unarmed 28 AP 8000 10.0 lbs No Unarmed 75 STR 5
Industrial Hand Powered Unarmed 65 AP 2500 10.0 lbs Requires Adept Stealth Skill (60) Unarmed 75 STR 5
Displacer Glove Powered Unarmed 28 AP 3500 6.0 lbs No Unarmed 100 STR 4
Ballistic Fist Powered Unarmed 28 AP 7800 6.0 lbs No Unarmed 100 STR 9
Disruption gauntlet Powered Unarmed 30 AP 6000 6.0 lbs No Unarmed 100 STR 8
Plasma Fist Powered Unarmed 32 AP 8000 6.0 lbs No Unarmed 100 STR 9
Heartstopper Powered Unarmed 34 AP 9000 6.5 lbs No Unarmed 100 STR 5
Vision Glove Unarmed 30 AP 8500 6.0 lbs No Unarmed 100 STR 5

1 Handed Melee Weapons[]

Weapon Name Type AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Institute Pen Sharp 12 AP 10 0.5 lbs Yes N/A STR 1
Knife Bladed 20 AP 20 1.0 lbs Yes N/A STR 1
Scapel Bladed 18 AP 20 1.0 lbs Yes N/A STR 1
Broken Bottle Bladed 18 AP 10 1.0 lbs No N/A STR 1
Rolling Pin Blunt 24 AP 10 1.0 lbs Requires Adept Stealth Skill (60) N/A STR 2
Security Baton Blunt 20 AP 80 2.0 lbs Requires Adept Stealth Skill (60) N/A STR 3
Switchblade Blade 18 AP 35 1.0 lbs Yes N/A STR 1
Frying Pan Blunt 20 AP 40 2.0 lbs No N/A STR 2
Axe Handle Blunt 20 AP 80 3.0 lbs No N/A STR 3
Plunger Blunt 12 AP 50 1.0 lbs Yes N/A STR 1
Straight Razor Blade 18 AP 75 1.0 lbs Yes N/A STR 1
Clawhammer Blunt 16 AP 50 1.0 lbs Yes N/A STR 1
Cleaver Blade 22 AP 20 2.0 lbs Requires Adept Stealth Skill (60) N/A STR 2
Cosmic Knife Blade 20 AP 35 1.0 lbs Yes N/A STR 1
Deco-filament Bladed 16 AP 70 1.5 lbs Yes N/A STR 1
Bone Club Blunt 26 AP 50 3.0 lbs No One-Handed Melee Weapons 25 STR 3
Shiv Blade 20 AP 45 1.0 lbs Yes One-Handed Melee Weapons 25 STR 1
Combat Knife Blade 17 AP 500 1.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 25 STR 3
Tire Iron Blunt 27 AP 40 2.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 25 STR 3
Institute Beam Cutter Blade 27 AP 300 2.5 lbs No One-Handed Melee Weapons 25 STR 3
Nailer Blade 30 AP 15 3.0 lbs No One-Handed Melee Weapons 25 STR 3
Hatchet Blade 22 AP 75 2.0 lbs No One-Handed Melee Weapons 25 STR 2
Wrench Blunt 22 AP 50 1.0 lbs Yes One-Handed Melee Weapons 25 STR 1
Machete Blade 20 AP 50 2.0 lbs No One-Handed Melee Weapons 25 STR 3
Pipe Wrench Blunt 35 AP 30 2.0 lbs No One-Handed Melee Weapons 25 STR 4
Lead Pipe Blunt 24 AP 75 3.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 25 STR 5
Ion Blade Powered 24 AP 200 30 lbs No One-Handed Melee Weapons 25 STR 3
Pickaxe Blade 28 AP 400 2.5 No One-Handed Melee Weapons 25 STR 2
Marauder Dagger Blade 25 AP 75 2.5 lbs No One-Handed Melee Weapons 50 STR 3
Crowbar Blunt 28 AP 1200 4.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 50 STR 4
Nunchaku Blunt 22 AP 400 1.5 lbs No One-Handed Melee Weapons 50 STR 4
Fireman Blade Pyro Blade 26 AP 500 3.0 lbs No One-Handed Melee Weapons 50 STR 4
Institute Field Knife Blade 28 AP 650 2.5 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 50 STR 3
Stykes Knife Combat Knife 28 AP 850 1.5 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 50 STR 4
Torch Blunt 28 AP 550 2.5 lbs No One-Handed Melee Weapons 50 STR 3
Ripper Powered 40 AP 1200 6.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 50 STR 3
Sickle Blade 28 AP 400 3.0 lbs No One-Handed Melee Weapons 50 STR 3
Revolutionary Sword Blade 35 AP 550 3.0 lbs No One-Handed Melee Weapons 50 STR 4
Gladius Blade 28 AP 1000 2.0 lbs No One-Handed Melee Weapons 50 STR 4
Meat Hook Blade 28 AP 320 2.0 lbs No One-Handed Melee Weapons 50 STR 3
Chinese Officer Sword Blade 35 AP 800 3.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 50 STR 4
Institute Assassins Blade Blade 32 AP 700 3.0 lbs No One-Handed Melee Weapons 50 STR 3
Hollow blade Blade 26 AP 600 2.5 lbs No One-Handed Melee Weapons 50 STR 4
Katar Blade 28 AP 800 3.0 lbs No One-Handed Melee Weapons 50 STR 3
Rapier Blade 28 AP 1000 2.5 lbs No One-Handed Melee Weapons 50 STR 3
Bowie Knife Blade 20 AP 1000 5.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 75 STR 3
Cattle Prod Energy 28 AP 450 3.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 75 STR 4
Jacknife Blade 24 AP 800 3.5 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 75 STR 3
Kunai Blade 18 AP 200 2.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 75 STR 2
Carbon slicer Blade 24 AP 900 3.0 lbs No One-Handed Melee Weapons 75 STR 3
Assaultron Blade Blade 28 AP 700 1.0 lbs No One-Handed Melee Weapons 75 STR 3
Shock Mace Blunt 29 AP 1000 3.2 lbs No One-Handed Melee Weapons 75 STR 3
Kukri Blade 24 AP 500 2.5 lbs No One-Handed Melee Weapons 75 STR 3
Scimitar Blade 28 AP 1200 4.0 lbs No One-Handed Melee Weapons 75 STR 5
Heron Fan Blade 18 AP 500 1.0 lbs Requires Adept Stealth Skill (60) One-Handed Melee Weapons 75 STR 1
Plasma whip Energy 40 AP 3300 7.5 lbs No One-Handed Melee Weapons 75 STR 6
Ring Dancer Blade Blade 23 AP 1200 3.0 lbs No One-Handed Melee Weapons 75 STR 3
Flayer Blade 28 AP 1800 3.5 lbs No One-Handed Melee Weapons 75 STR 5
Disciples Blade Blade 20 AP 500 1.5 lbs No One-Handed Melee Weapons 75 STR 2
Plasma Cutter Energy 28 AP 2000 3.0 lbs No One-Handed Melee Weapons 100 STR 4
Chainsword Powered 40 AP 3500 6.5 lbs No One-Handed Melee Weapons 100 STR 6
Boom Mace Blunt 36 AP 4000 5.0 lbs No One-Handed Melee Weapons 100 STR 6
Skyward Blade Blade 40 AP 5000 6.0 lbs No One-Handed Melee Weapons 100 STR 7
Aquila Favonius Blade 32 AP 3000 5.0 lbs No One-Handed Melee Weapons 100 STR 6

2 Handed Melee Weapons[]

Weapon Name Type AP Cost Value Weight Skill Requirements Strength Requirements
Pool Cue Blunt 27 AP 15 1.0 lbs N/A STR 2
Wooden Crutch Blade 24 AP 10 2.0 lbs N/A STR 2
Knife Spear Blade 35 AP 55 3.0 lbs N/A STR 2
Board Blunt 26 AP 30 3.0 lbs N/A STR 3
Shovel Blunt 28 AP 55 3.0 N/A STR 3
Spear Blade 25 AP 100 2.5 lbs Two-Handed Melee Weapons 25 STR 2
Cricket Bat Blunt 24 AP 50 3.0 lbs Two-Handed Melee Weapons 25 STR 3
Baseball Bat Blunt 25 AP 250 3.0 lbs Two-Handed Melee Weapons 25 STR 4
Bone Hammer Blunt 30 AP 100 12.0 lbs Two-Handed Melee Weapons 25 STR 4
9 Iron Blunt 22 AP 55 3.0 Lbs Two-Handed Melee Weapons 25 STR 2
Pitchfork Blade 24 AP 100 3.5 LBS Two-Handed Melee Weapons 25 STR 3
Road Sign Cleaver Blade 32 AP 500 10.0 lbs Two-Handed Melee Weapons 50 STR 6
Bumper Sword Blade 38 AP 1500 12.0 lbs Two-Handed Melee Weapons 50 STR 8
Naginata Blade 28 950 7.0 lbs Two-Handed Melee Weapons 50 STR 4
Halberd Blade 32 1000 7.0 lbs Two-Handed Melee Weapons 50 STR 4
Dress Cane Blunt 27 AP 40 3.0 lbs Two-Handed Melee Weapons 50 STR 2
Micro Sledge Blunt 28 AP 400 4.0 lbs Two-Handed Melee Weapons 25 STR 4
Dental Pick Blade 29 AP 1000 3.0 lbs Two-Handed Melee Weapons 50 STR 4
Sledgehammer Blunt 38 AP 130 12.0 lbs Two-Handed Melee Weapons 50 STR 7
Battle axe Blade 32 AP 600 10.0 lbs Two-Handed Melee Weapons 50 STR 7
Rebar Club Blunt 40 AP 500 9.0 lbs Two-Handed Melee Weapons 50 STR 9
Pole Hook Bladed 38 AP 900 6.0 lbs Two-Handed Melee Weapons 50 STR 5
Mr. Handy Buzz Blade Bladed 26 AP 1000 10.0 lbs Two-Handed Melee Weapons 50 STR 5
Fire Axe Bladed 22 AP 2500 8.0 lbs Two-Handed Melee Weapons 75 STR 5
Steel Sword Bladed 24 AP 1800 6.0 lbs Two-Handed Melee Weapons 75 STR 6
Super Sledge Blunt 38 AP 5800 20.0 lbs Two-Handed Melee Weapons 75 STR 8
Cryo Cutter Bladed 36 AP 4000 15.0 lbs Two-Handed Melee Weapons 75 STR 6
Ignition spear Bladed 38 AP 2000 14.0 lbs Two-Handed Melee Weapons 75 STR 5
Katana Bladed 21 AP 2500 3.0 lbs Two-Handed Melee Weapons 75 STR 4
Impact Hammer Blunt 38 AP 5000 15.0 lbs Two-Handed Melee Weapons 75 STR 7
Shishkebab Bladed 28 AP 2500 3.0 lbs Two-Handed Melee Weapons 75 STR 6
Electro Enforcer Blunt 36 AP 3000 10.0 lbs Two-Handed Melee Weapons 75 STR 6
Chainsaw Powered 65 AP 2800 20.0 lbs Two-Handed Melee Weapons 75 STR 7
Zweihander Bladed 38 AP 2000 5.0 lbs Two-Handed Melee Weapons 100 STR 7
War Glaive Bladed 40 AP 2250 9.0 lbs Two-Handed Melee Weapons 100 STR 8
Auto Axe Powered 65 AP 4000 15.0 lbs Two-Handed Melee Weapons 100 STR 8
Zweihander Blade 35 AP 2000 10.0 lbs Two-Handed Melee Weapons 100 STR 8
Proton Axe Bladed 38 AP 3000 9.0 lbs Two-Handed Melee Weapons 100 STR 5
Plasma Hammer Blunt 40 AP 5000 20.0 lbs Two-Handed Melee Weapons 100 STR 8
Engine Block Sledge Blunt 40 AP 4500 20.0 lbs Two-Handed Melee Weapons 100 STR 8
Claymore Bladed 39 AP 2500 15.0 lbs Two-Handed Melee Weapons 100 STR 7
Skyward Pride Bladed 35 AP 4000 15.0 lbs Two-Handed Melee Weapons 100 STR 6
Wolf's Gravestone Bladed 30 AP 7500 20 lbs Two Handed Melee Weapons 100 STR 9
Primordial Jade Winged-Spear Bladed 36 AP 8000 15.0 lbs Two Handed Melee Weapons 100 STR 7
Skyward Spine Bladed 35 AP 6000 15.0 lbs Two Handed Melee Weapons 100 STR 8

Archery[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Bow Bow Arrows 36 AP 40 4.5 lbs N/A STR 2
Tribal Bow Bow Arrows 35 AP 75 4.4 lbs Archery 25 STR 2
Raider Makeshift Bow Bow Arrows 33 AP 100 4.2 lbs Archery 25 STR 2
Legion Recurve Bow Bow Arrows 35 AP 300 4.4 lbs Archery 25 STR 3
Compound Bow Bow Arrows 35 AP 400 4.5 lbs Archery 50 STR 2
Combat Bow Bow Arrows 38 AP 1000 4.8 lbs Archery 50 STR 3
Apex Predator Bow High-Performance Bow Arrows 37 AP 1500 4.7 lbs Archery 75 STR 3
Gauss Bow High-Performance Bow Arrows 45 AP 2400 5.0 lbs Archery 100 STR 3
High-Tech Performance Hunting Bow High-Performance Bow Arrows 40 AP 2000 4.5 lbs Archery 100 STR 3
Homemade Crossbow Single-Shot Crossbow Arrows 31 AP 70 4.0 lbs N/A STR 3
Crossbow Single-Shot Crossbow Arrows 35 AP 300 6.0 lbs Archery 25 STR 3
Torsion Crossbow Single Shot Crossbow Arrows 33 AP 650 6.0 lbs Archery 50 STR 3
Hellsing Self-Loading Crossbow Arrows 28 AP 1500 6.5 Archery 75 STR 4
Burst Crossbow Self-Loading Burst-Firing Crossbow Arrows 30 AP 2000 7.0 Archery 100 STR 4
Energy Tekbow Self-Loading Crossbow Arrows 28 AP 2000 6.0 Archery 100 STR 4

Handguns[]

Pistols[]

Weapon Name Type Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Zip Gun Homemade Single-Shot Pistol 10mm 14 AP 70 2.0 lbs Yes N/A STR 1
Homemade Musket Heavy Single-Shot Pistol 20 Gauge Shotgun Shell 28 AP 100 4.0 lbs No N/A STR 3
Pipe Pistol Makeshift Semi-Auto Pistol .38 16 AP 50 2.0 lbs Requires Adept Stealth Skill (60) N/A STR 2
Silenced .22 Pistol Light Conceable Pistol .22LR 17 AP 100 3.0 lbs Yes N/A STR 3
.22 Pocket Pistol Light Conceable Pistol .22LR 12 AP 70 1.2 lbs Yes N/A STR 1
Chinese Pistol Semi-Automatic Light Pistol 9mm 17 AP 190 2.0 lbs Requires Adept Stealth Skill (60) N/A STR 2
Czech Pistol Semi-Automatic Pistol .32 18 AP 120 1.5 lbs Requires Adept Stealth Skill (60) N/A STR 2
COP Derringer 4-round Light Pistol .32 20 AP 100 1.5 lbs Yes N/A STR 1
9mm Pistol Light Semi-Automatic Pistol 9mm 17 AP 100 1.2 lbs Requires Adept Stealth Skill (60) N/A STR 2
Monstadt Pistol Light Semi-Automatic Pistol 9mm 18 AP 120 1.5 lbs Requires Adept Stealth Skill (60) N/A STR 2
Service Pistol Light Semi-Automatic Pistol .32 19 AP 200 2.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 2
N80 Pistol Medium Semi-Automatic Pistol .45 Auto 20 AP 300 3.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 3
Colt 6520 10mm Pistol Medium Semi-Automatic Pistol 10mm 22 AP 400 3.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 3
9mm Police Pistol Light Semi-Automatic Pistol 9mm 19 AP 350 2.2 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 2
Monstadt Covert Pistol Light Semi-Automatic Pistol .32 18 AP 300 2.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 3
Soviet Pistol Light Semi-Automatic Pistol 9mm 19 AP 350 2.5 Requires Adept Stealth Skill (60) Handguns 25 STR 2
Rattler Homemade Burst-Firing Pistol Railway Spikes 38 AP 400 3.5 lbs No Handguns 25 STR 3
N99 10mm Pistol Medium Semi-Automatic Pistol 10mm 17 AP 750 3.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 4
Spike Driver Medium Makeshift Pistol Railway Spikes 19 AP 500 3.5 lbs Requires Adept Stealth Skill (60) Handguns 50 STR 4
Air Pistol Non-Lethal Pistol Tranquilizer Darts 38 AP 1660 2.5 lbs Yes Handguns 50 STR 4
.45 Auto Pistol Medium Semi-Automatic Pistol .45 Auto 17 AP 1750 1.5 lbs Requires Adept Stealth Skill (60) Pistols 50 STR 4
.44 Pistol Heavy Semi-Automatic Pistol .44 Magnum 20 AP 2250 4.5 lbs Requires Adept Stealth Skill (60) Handguns 50 STR 5
Spike Cannon Heavy Homemade Pistol Railway Spikes 25 AP 1800 3.5 lbs No Handguns 50 STR 4
Needler Pistol Silent Tactical Pistol HN Needler Rounds 22 AP 2500 3.0 lbs Requires Adept Stealth Skill (60) Pistols 50 STR 3
.45 Tactical Pistol Medium Semi-Automatic Pistol .45 Auto 20 AP 1400 3.0 lbs Requires Adept Stealth Skill (60) Pistols 50 STR 3
Halcyon Pistol Heavy Semi-Automatic Pistol 10mm 23 AP 900 3.5 lbs Requires Adept Stealth Skill (60) Pistols 50 STR 4
Burst Pistol Light Burst-Firing Pistol .32 28 AP 2200 2.5 lbs Requires Adept Stealth Skill (60) Pistols 75 STR 3
Crusader Pistol Heavy Semi-Automatic Pistol 5.56mm 24 AP 1800 4.0 lbs No Pistols 75 STR 5
12.7mm Pistol Heavy Semi-Automatic Pistol 12.7mm 17 AP 4000 3.5 lbs No Pistols 75 STR 6
.45-70 Handcannon Heavy Single-Shot Pistol .45-70 Gov 30 AP 3000 3.5 lbs No Pistols 75 STR 6
.30 Pistol Heavy Semi-Automatic Pistol .30 Pistol 32 AP 5600 4.5 lbs No Pistols 100 STR 6
Auto Magnum Heavy Semi-Auto Magnum Pistol .45-70 29 AP 5000 4.0 lbs Requires Adept Stealth Skill (60) Pistols 100 STR 6
Gyrojet Pistol Specialized Combat Pistol Gyrojet 30 AP 7500 2.8 lbs Requires Adept Stealth Skill (60) Pistols 100 STR 5
Black Powder Pistol Single-Shot Pistol .50 Cal Ball 40 AP 4000 4.0 lbs No Pistols 100 STR 5

Revolvers[]

Weapon Name Type Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
.22 Revolver Light Revolver .22LR 20 AP 100 2.0 lbs Yes N/A STR 2
Rotator Homemade Auto Revolver Spikes 24 AP 150 3.2 lbs No N/A STR 4
Pipe Revolver Homemade Light Revolver .38 23 AP 125 2.8 lbs No N/A STR 3
.38 Police Revolver Light Revolver .38 24 AP 140 2.5 lbs Yes N/A STR 4
Service Revolver Light Revolver .38 24 AP 125 2.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 3
Colt Single Action Revolver Light Revolver .357 Magnum 26 AP 110 2.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 3
.357 Magnum Revolver Medium-Power Revolver .357 Magnum 28 AP 500 3.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 3
.45 Auto Revolver Medium-Power Revolver .45 Auto 25 AP 650 3.5 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 3
.223 Pistol Heavy Revolver .223 21 AP 800 5.0 lbs Requires Adept Stealth Skill (60) Pistols 50 STR 6
.44 Magnum Revolver Medium-Power Revolver .44 Magnum 25 AP 2500 3.5 lbs Requires Adept Stealth Skill (60) Pistols 50 STR 5
Hunting Revolver Heavy-Power Revolver .45-70 31 AP 3500 4.0 lbs No Pistols 75 STR 60
Autorevolver Advanced Revolver .44 Magnum 24 AP 6000 3.4 lbs Requires Adept Stealth Skill (60) Pistols 75 STR 5
12.7mm Revolver Heavy Revolver 12.7mm 28 AP 5000 4.0 lbs No Pistols 100 STR 6
Shotgun Revolver Heavy Revolver 20 Gauge 26 AP 7000 4.0 lbs No Pistols 100 STR 6
Ranger Seqoia Heavy Revolver .45-70 28 AP 8500 4.0 lbs No Pistols 100 STR 6

Long Guns[]

Shotguns[]

Weapon Name Type Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Junk Pumper 2-barreled Homemade Shotgun Railway Spikes 38 AP 120 6.8 lbs No N/A STR 4
Pipe Shotgun Homemade Single-Shot Shotgun 12 Gauge 32 AP 180 6.0 lbs No N/A STR 4
Single Shotgun Single-Shot Shotgun 20 Gauge 45 AP 200 7.0 lbs No N/A STR 5
Bolt-Action Shotgun Bolt-Action Shotgun 12 Gauge 38 AP 250 6.5 lbs No N/A STR 5
Caravan Shotgun 2-barreled Shotgun 20 Gauge 20 AP 675 3.0 Lbs No Long Guns 25 STR 3
Stakeout Shotgun Pump-Action Shotgun 20 Gauge 26 AP 750 4.0 lbs No Long Guns 25 STR 2
Shotgun Pistol Semi-Auto Shotgun 20 Gauge 38 AP 500 3.5 lbs Requires Adept Stealth Skill (60) Long Guns 25 STR 2
Coach Gun 2-barreled Shotgun 12 Gauge 38 AP 1400 6.0 lbs No Long Guns 25 STR 4
Sawed-Off Shotgun One-handed 2-barreled Shotgun 12 Gauge 37 AP 1950 4.0 lbs Requires Adept Stealth Skill (60) Long Guns 50 STR 4
Hunting Shotgun Pump-Action Shotgun 12 Gauge 28 AP 2000 7.5 Lbs No Long Guns 50 STR 5
Repeater Shotgun Semi-Auto Shotgun 12 Gauge 24 AP 2000 4.0 lbs No Long Guns 50 STR 5
Lever-Action Shotgun Lever-Action Shotgun 20 Gauge 25 AP 2000 3.0 lbs No Long Guns 50 STR 4
Police Shotgun Pump-Action Shotgun 12 Gauge 29 AP 3000 8.0 lbs No Long Guns 75 STR 5
Tactical Shotgun Semi-Auto Shotgun 12 Gauge 23 AP 3500 7.0 Lbs No Long Guns 75 STR 6
Street Cleaner Double-Barreled Pump-Action Shotgun 12 Gauge 42 AP 4200 5.0 Lbs No Long Guns 75 STR 5
Halcyon Shotgun Pump-Action Shotgun 12 Gauge 36 AP 5000 7.5 Lbs No Long Guns 100 STR 5
KS-23 Pump-Action Shotgun 4 Gauge 38 AP 8000 12.0 lbs No Long Guns 100 STR 7
Punt Gun Single-Shot Shotgun 2 Gauge 50 AP 8500 16.0 lbs No Long Guns 100 STR 8

Single Shot Rifles[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
BB Gun Lever-Action Rifle BB 28 AP Cost 100 8 lbs N/A STR 2
Single Shot Pipe Rifle Single Shot Rifle 10mm 38 AP 100 6.7 lbs N/A STR 3
.22 Plinking Rifle Single Shot Rifle .22LR 26 AP 100 5.0 lbs N/A STR 3
Varmint Rifle Bolt-Action Rifle .22LR 35 AP 75 5.5 lbs N/A STR 3
Cowboy Repeater Lever-Action Rifle .357 27 AP 800 5.0 lbs Long Guns 25 STR 4
.32 Scav Rifle Bolt-Action Rifle .32 36 AP 700 6.0 lbs Long Guns 25 STR 4
Sumeru Service Rifle Bolt-Action Rifle 7.62mm 40 AP 900 6.5 lbs Long Guns 25 STR 5
Chinese Reservist Rifle Bolt-Action Rifle 7.62mm 38 AP 1800 6.2 lbs Long Guns 25 STR 5
Hunting Rifle Bolt-Action Rifle .308 40 AP 2200 6.0 lbs Long Guns 50 STR 6
Army Reserve Rifle Bolt-Action Rifle .30-06 42 AP 2540 7.0 lbs Long Guns 50 STR 6
Game Rifle Single-Shot Rifle .45-70 Gov 40 AP 2200 6.5 lbs Long Guns 50 STR 5
7.62mm Sniper Rifle Bolt-Action Sniper Rifle 7.62mm 44 AP 3400 7.0 lbs Long Guns 50 STR 5
Trail Carbine Lever-Action Rifle .44 29 AP 3900 5.5 lbs Long Guns 50 STR 5
Tranquilizer Rifle Non-Lethal Single Shot Rifle Tranquilizer Darts 42 AP 3200 5.0 lbs Long Guns 75 STR 5
Fontaine Sniper Rifle Bolt-Action Sniper Rifle .308 44 AP 3800 8.0 lbs Long Guns 75 STR 6
Brush Gun Lever-Action Rifle .45-70 Gov 33 AP 4900 6.0 lbs Long Guns 75 STR 6
Black Powder Rifle Single Shot Rifle .50 ball 48 AP 4000 6.8 lbs Long Guns 100 STR 5
Precision Rifle Bolt-Action Sniper Rifle .308 50 AP 5000 7.5 lbs Long Guns 100 STR 6
Anti-Materiel Rifle Heavy Bolt-Action Sniper Rifle .50 55 AP 5600 20.0 lbs Long Guns 100 STR 8
Anti-Tank RIfle Heavy Bolt-Action Anti-Tank Rifle 20mm 55 AP 6500 24.0 lbs Long Guns 100 STR 8
Fat Mac Single Shot Rifle 20mm 60 AP 7000 25.0 lbs Long Guns 100 STR 8

Semi-Auto Rifles[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
.30 Carbine Semi-Auto Rifle .30 Carbine 20 AP Cost 400 5.0 lbs N/A STR 3
Slag Sniper Semi-Auto Sniper Rifle .30-06 28 AP 300 4.5 lbs N/A STR 3
Scout Rifle Semi-Auto Rifle .223 26 AP 350 4.0 lbs N/A STR 3
Manwell Semi-Auto Rifle .357 Magnum Round 24 AP 500 4.2 lbs N/A STR 3
Revolver Rifle Semi-Auto Revolving Rifle .357 Magnum Round 22 AP 450 6.0 lbs Long Guns 25 STR 3
Service Rifle Semi-Auto Rifle 5.56mm 22 AP Cost 540 8.5 lbs Long Guns 25 STR 2
Chinese Battle Rifle Semi-Auto Rifle 7.62mm 24 AP 500 7.0 lbs Long Guns 25 STR 3
Rangemaster Hunting Rifle Semi-Auto Rifle .223 22 AP 700 6.8 lbs Long Guns 25 STR 3
Monstadt Battle Rifle Semi-Auto Rifle 7.62mm 25 AP 950 9.0 lbs Long Guns 25 STR 3
Battle Rifle Semi-Auto Rifle .30-06 25 AP 1200 9.0 lbs Long Guns 50 STR 6
Eremite Bullpup Semi-Auto Rifle .308 28 AP 1400 7.0 lbs Long Guns 50 STR 5
15mm Pneumatic Rifle Pneumatic Semi-Auto Rifle 15mm Ball Bearings 24 AP 1000 8.0 lbs Long Guns 50 STR 4
Mercenary Sniper Rifle Semi-Auto Sniper Rifle 7.62mm 28 AP 2000 8.0 lbs Long Guns 50 STR 5
Railway Rifle Semi-Auto Makeshift Rifle Railway Rifle 28 AP 1750 15.0 lbs Long Guns 50 STR 6
European Battle Rifle Semi-Auto Rifle 7.62mm 23 AP 2000 9.0 lbs Long Guns 50 STR 6
7.62mm Battle Rifle Semi-Auto Rifle 7.62mm 24 AP 1000 8.0 lbs Long Guns 75 STR 6
Radium Rifle Gamma-Fused Combat Rifle .30-06 18 AP 1750 10.0 lbs Long Guns 75 STR 5
DKS-501 Sniper Rifle Semi-Auto Sniper Rifle .308 27 AP 4000 8.0 lbs Long Guns 75 STR 6
Designated Marksman Rifle Semi-Auto Sniper Rifle 7.62mm 25 AP 3200 7.5 lbs Long Guns 75 STR 5
Heavy Service Rifle Heavy Semi-Auto Rifle 7.62mm 24 AP 4000 10.0 lbs Long Guns 75 STR 7
Monstadt Sniper Rifle Semi-Auto Sniper Rifle .308 20 AP 5200 7.0 lbs Long Guns 100 STR 5
Marksman Carbine Semi-Auto Rifle 5.56mm 14 AP 5200 6.0 lbs Long Guns 100 STR 4
Gyrojet Rifle Semi-Auto Rifle Gyrojet 29 AP 6000 7.0 lbs Long Guns 100 STR 5
Covert Rifle Silenced Semi-Auto Rifle 5.56mm 25 AP 5500 12.0 lbs Long Guns 100 STR 6
Payload Rifle Semi-Auto Sniper Rifle .50 35 AP 2000 18.0 lbs Long Guns 100 STR 8

Automatics[]

Combat Shotguns[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Pipe Combat Shotgun Makeshift Revolving Combat Shotgun 20 Gauge 24 AP 500 6.5 lbs Automatics 0 STR 4
20 Gauge Combat Shotgun Drum-mag Combat Shotgun 20 Gauge 23 AP 1000 7.0 lbs Automatics 25 STR 5
CityKiller Burst-Fire Combat Shotgun 12 Gauge 21 AP 1700 7.0 lbs Automatics 25 STR 5
Saiga Assault Shotgun Automatic Shotgun 20 Gauge 20 AP 2200 6.5 lbs Automatics 50 STR 5
Storm Shotgun Automatic Shotgun 12 Gauge 18 AP 2500 8.0 lbs Automatics 50 STR 6
CAWS Bullpup Automatic Shotgun 20 Gauge 16 AP 2700 9.0 lbs Automatics 75 STR 5
Assault Shotgun Automatic Shotgun 12 Gauge 19 AP 5875 8.5 lbs Automatics 75 STR 5
Riot Shotgun Automatic Shotgun 12 Gauge 17 AP 7500 12.0 lbs Automatics 100 STR 7
Pancor Jackhammer Bullpup Automatic Shotgun 12 Gauge 15 AP 7000 12.5 lbs Automatics 100 STR 5

Submachine Guns[]

Weapon Name Type Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Pipe SMG Two-Handed Homemade Submachine Gun 9mm 22 AP 150 4.0 lbs No N/A STR 3
Machine Pistol One-Handed Submachine Gun .32 20 AP 250 3.8 lbs Requires Adept Stealth Skill (60) N/A STR 2
9mm SMG One-Handed Submachine Gun 9mm 18 AP 350 3.0 lbs Requires Adept Stealth Skill (60) N/A STR 3
Czech Machine Pistol One-Handed Submachine Gun .32 20 AP 350 2.8 lbs Requires Adept Stealth Skill (60) N/A STR 3
Grease Gun Two-Handed Submachine Gun .45 Auto 18 AP 400 5.4 lbs No N/A STR 3
Monstadt SMG Two-Handed Submachine Gun 9mm 19 AP 800 6.5 lbs Requires Adept Stealth Skill (60) Automatics 25 STR 5
Sumeru SMG Two-Handed Submachine Gun .32 18 AP 500 5.0 lbs Requires Adept Stealth Skill (60) Automatics 25 STR 4
Chinese SMG Two-Handed Submachine Gun 9mm 17 AP 750 5.0 lbs No Automatics 25 STR 4
9mm Police SMG Two-Handed Submachine Gun 9mm 21 AP 925 5.5 lbs Requires Adept Stealth Skill (60) Automatics 25 STR 4
Helical SMG One-Handed Submachine Gun 9mm 24 AP 750 4.0 lbs Requires Adept Stealth Skill (60) Automatics 25 STR 3
Wastelander SMG One-Handed Submachine Gun 10mm 19 AP 1000 4.0 lbs Requires Adept Stealth Skill (60) Automatics 50 STR 5
Railway SMG Two-Handed Homemade Submachine Gun Railway Spikes 21 AP 800 4.8 lbs No Automatics 50 STR 4
10mm SMG Two-Handed Submachine Gun 10mm 22 AP 2370 5.0 lbs Requires Adept Stealth Skill (60) Automatics 50 STR 5
Silenced .22 SMG Two-Handed Submachine Gun .22LR 19 AP 1850 8.0 lbs Yes Automatics 50 STR 2
Fontaine SMG Two-Handed Submachine Gun 9mm 18 AP 1600 7.5 lbs Requires Adept Stealth Skill (60) Automatics 50 STR 3
Tommy Gun Two-Handed Submachine Gun .45 Auto 19 AP 3750 6.0 lbs Requires Adept Stealth Skill (60) Automatics 50 STR 6
5mm SMG Two-Handed Submachine Gun 5mm 22 AP 3850 7.0 lbs Requires Adept Stealth Skill (60) Automatics 75 STR 6
Riot SMG Two-Handed Submachine Gun 9mm 21 1750 6.0 No Automatics 75 STR 5
.45 Auto SMG Two-Handed Submachine Gun .45 Auto 20 AP 2725 6.2 lbs No Automatics 75 STR 5
9mm Service SMG Two-Handed Submachine Gun 9mm 20 AP 2500 4.0 lbs No Automatics 75 STR 3
Personal Defense Weapon Two-Handed Submachine Gun 10mm 18 AP 4000 4.0 lbs Requires Adept Stealth Skill (60) Automatics 75 STR 3
Tactical Machine Pistol One-Handed Submachine Gun 10mm 20 AP 2265 3.5 lbs Requires Adept Stealth Skill (60) Automatics 75 STR 4
Assault SMG Two-Handed Submachine Gun .45 Auto 27 AP 2465 6.0 lbs No Automatics 75 STR 5
Halcyon SMG Two-Handed Submachine Gun 10mm 22 AP 3000 4.4 lbs No Automatics 100 STR 5
10mm Bullpup Rifle Two-Handed Submachine Gun 10mm 21 AP 4000 4.7 lbs No Automatics 100 STR 5
12.7mm SMG Two-Handed Submachine Gun 12.7mm 24 AP 5000 5.0 lbs No Automatics 100 STR 6

Assault Rifles[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
.30 Assaulter Assault Rifle .30 22 AP 300 5.0 lbs N/A STR 3
Homemade Blowback Rifle Homemade Assault Rifle .38 21 AP 220 4.0 lbs N/A STR 3
Waste Rifle Homemade Assault Rifle Railway Spikes 25 AP 14 4.5 lbs N/A STR 4
Assault Hunting Rifle Assault Rifle .223 22 AP 600 6.0 lbs Automatics 25 STR 3
Monstadt Assault Rifle Medium Assault Rifle 5.56mm 20 AP 800 7.5 lbs Automatics 25 STR 3
Kalashnikov Assault Rifle Assault Rifle 7.62mm 21 AP 750 7.0 lbs Automatics 25 STR 3
5mm Assault Rifle Assault Rifle 5mm 23 AP 950 7.0 lbs Automatics 25 STR 4
Sumeru Rifle Bullpup Assault Rifle .223 22 AP 800 8.0 lbs Automatics 25 STR 5
R91 Assault Rifle Assault Rifle 5.56mm 23 AP 1200 7 lbs Automatics 25 STR 3
Marine Service Rifle Three-Round Burst Fire Assault Rifle 5.56mm 25 AP 1500 7.2 lbs Automatics 50 STR 2
Automatic Carbine Assault Rifle 5.56mm 22 AP 1440 6.8 lbs Automatics 50 STR 3
Burst Rifle 3-Round Burst Fire Assault Rifle 7.62mm 25 AP 1750 7.0 lbs Automatics 50 STR 3
Support Carbine Assault Rifle 5mm 20 AP 1660 6.8 lbs Automatics 50 STR 4
Inazuma Assault Rifle Assault Rifle 7.62mm 22 AP 2000 8.0 lbs Automatics 50 STR 5
Chinese Assault Rifle Assault Rifle 7.62mm 21 AP 1870 7.0 lbs Automatics 50 STR 5
Assault Carbine Assault Rifle 5mm 20 AP 2770 6.0 lbs Automatics 75 STR 3
Fontaine Bullpup Bullpup 3-round Burst Fire Assault Rifle 5.56mm 22 AP 2400 7.5 lbs Automatics 75 STR 4
Monstadt Assault Carbine Assault Rifle 5.56mm 26 AP 1750 7.0 lbs Automatics 75 STR 4
Covert Carbine Silenced Assault Rifle 5mm 21 AP 2000 7.0 lbs Automatics 75 STR 4
.308 Assault Rifle Assault Rifle .308 24 AP 2500 7.0 lbs Automatics 75 STR 4
Bullpup Assault Carbine Bullpup Assault Rifle 5mm 20 AP 4000 7.4 lbs Automatics 75 STR 5
Monstadt Polymer Carbine Advanced Assault Rifle 5.56mm 22 AP 3750 6.8 lbs Automatics 75 STR 4
Chinese 5mm Assault Rifle Bullpup Assault Rifle 5mm 28 AP 3000 7.0 lbs Automatics 75 STR 4
Special Ops Assault Rifle Advanced Assault Rifle 7.62mm 25 AP 4200 7.5 lbs Automatics 100 STR 5
Prototype Paratrooper Assault Rifle Advanced Assault Rifle 5.56mm 21 AP 8700 8.5 lbs Automatics 100 STR 6
Flechette Rifle Advanced Silenced Five-Round Burst Firing Assault Rifle HN Needler Rounds 20 AP 5000 8.0 lbs Automatics 100 STR 6
G11 Advanced 3-round Burst Firing Assault Rifle 4.7mm Caseless 21 AP 8700 8.5 lbs Automatics 100 STR 6
6.5mm Assault Rifle Advanced Assault Rifle 6.5mm 33 AP 4700 7.0 lbs Automatics 100 STR 6
Halcyon Assault Rifle Advanced Bullpup Assault Rifle 5.56mm 26 AP 5000 7.0 lbs Automatics 100 STR 6
British Assault Rifle Advanced Bullpup Assault Rifle 5mm 22 AP 9500 6.9 lbs Automatics 100 STR 5
12.7mm Assault Rifle Advanced Heavy Assault Rifle 12.7mm 30 9800 7.5 lbs Automatics 100 STR 4

Energy Weapons[]

Laser[]

Weapon Name Type Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Zap Pistol Laser Pistol Energy Cell 15 AP 100 3.7 lbs Requires Adept Stealth Skill (60) N/A STR 2
Laser CBW Conceable Laser Pistol Energy Cell 15 AP 100 2.0 lbs Yes N/A STR 1
Recharger Pistol Laser Pistol Microfusion Breeder 13 AP 200 4.5 lbs No N/A STR 2
Laser Flintlock Laser Pistol Energy Cell 24 AP 200 4.0 lbs No N/A STR 5
AEP7 Laser Pistol Laser Pistol Energy Cell 15 AP 175 3.0 lbs Requires Adept Stealth Skill (60) N/A STR 1
Institute Field Pistol Laser Pistol Energy Cell 16 AP 170 2.8 lbs Requires Adept Stealth Skill (60) Energy Weapons 25 STR 2
Wattz 1000 Laser Pistol Laser Pistol Energy Cell 18 AP 400 2.0 lbs Requires Adept Stealth Skill (60) Energy Weapons 25 STR 2
Fontaine Bolt Laser Pistol Burst-Firing Laser Pistol Energy Cell 20 AP 550 2.8 lbs Requires Adept Stealth Skill (60) Energy Weapons 25 STR 3
Phase Blaster Laser Pistol Energy Cell 17 AP 700 3.0 lbs No Energy Weapons 50 STR 2
Solar Scorcher Laser Pistol Sunlight 19 AP 1500 3.2 lbs No Energy Weapons 50
Salvaged Assaultron Head Chargable Laser Pistol Fusion Cell 24 AP 2000 3.8 lbs No Energy Weapons 75 STR 4
Laser Shotgun Laser Shotgun Fusion Cell 24 AP 1200 4.5 lbs No Energy Weapons 50 STR 3
Zap Rifle Laser Rifle Fusion Cell 22 AP 350 4.2 lbs No N/A STR 3
Recharger Rifle Laser Rifle Microfusion Breeder 19 AP 250 7.5 lbs No N/A STR 5
Institute Rifle Laser Rifle Fusion Cell 17 AP 550 4.2 lbs No N/A STR 2
Break Action Laser Rifle Laser Rifle Fusion Cell 32 AP 200 9.0 lbs No Energy Weapons 25 STR 3
Laser Musket Laser Rifle Fusion Cell 32 AP 200 13.0 lbs No Energy Weapons 25 STR 4
AER9 Laser RIfle Laser Rifle Fusion Cell 18 AP 900 8.0 lbs No Energy Weapons 25 STR 3
Liyue Laser SMG Laser Automatic Electron Charge Pack 20 AP 750 7.5 lbs Energy Weapons 25 STR 3
Wattz 2000 Laser Rifle Laser Rifle Fusion Cell 19 AP 700 10.0 lbs No Energy Weapons 25 STR 4
Laser RCW Laser Automatic Electron Charge Pack 20 AP 2150 4.0 lbs No Energy Weapons 50 STR 4
Laser Repeater Laser Rifle Fusion Cell 27 AP 1250 7.0 lbs No Energy Weapons 50 STR 4
Fontaine Bolt Laser Carbine Chargable Laser Rifle Fusion Cell 26 AP 1800 6.5 lbs No Energy Weapons 50 STR 3
Fontaine Bolt Laser Rifle Chargable Laser Rifle Fusion Cell 29 AP 2500 7.5 lbs No Energy Weapons 50 STR 4
AE-M1 Laser Battle Rifle Laser Rifle Fusion Cell 22 AP 1000 4.2 lbs No Energy Weapons 50 STR 2
AER12 Auto Laser Laser Automatic Fusion Cell 22 AP 2750 9.0 lbs No Energy Weapons 50 STR 4
PEW90 Laser Automatic Electron Charge Pack 30 AP 2250 4.0 lbs No Energy Weapons 75 STR 4
AER-X1 Heavy Assault Laser Rifle Laser Rifle Fusion Cell 3770 26 AP 10.0 lbs No Energy Weapons 75 STR 4
Tri-Beam Laser Rifle Laser Rifle Fusion Cell 23 AP 4800 9.0 lbs No Energy Weapons 75 STR 4
Zap Sniper Laser Rifle Fusion Cell 26 AP 3600 7.5 lbs No Energy Weapons 75 STR 4
Laser Reflector Continuous-Firing Beam Laser Rifle Fusion Cell 28 AP 5500 10.0 lbs No Energy Weapons 100 STR 4
AER23 Laser Sniper Rifle Laser Rifle Fusion Cell 32 AP 6000 10.0 lbs No Energy Weapons 100 STR 4
LAER Laser Rifle Fusion Cell 32 AP 8000 4.0 lbs No Energy Weapons 100 STR 4

Plasma[]

Weapon Name Type Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Plasma Pistol Plasma Pistol Energy Cell 32 AP 200 3.0 lbs Requires Adept Stealth Skill (60) Energy Weapons 0 STR 3
Inazuma Plasma Pistol Plasma Pistol Energy Cell 30 AP 400 3.2 lbs Requires Adept Stealth Skill (60) Energy Weapons 25 STR 3
Enclave Plasma Pistol Plasma Pistol Energy Cell 30 AP 500 3.0 lbs Requires Adept Stealth Skill (60) Energy Weapons 25 STR 2
Plasma Defender Plasma Pistol Energy Cell 20 AP 3000 2.0 lbs No Energy Weapons 50 STR 3
Plasma Churner Plasma Automatic Plasma Cartridge 24 AP 1200 6.5 lbs No Energy Weapons 25 STR 3
Plasma Bolter Plasma Rifle Plasma Cartridge 26 AP 1450 6.4 lbs No Energy Weapons 25 STR 3
Plasma Carbine Plasma Rifle Plasma Cartridge 28 AP 1300 7.0 lbs No Energy Weapons 25 STR 3
Plasma Rifle Plasma Rifle Plasma Cartridge 30 AP 1800 8.0 lbs No Energy Weapons 25 STR 3
Inazuma Plasma Rifle Plasma Rifle Plasma Cartridge 28 AP 1700 7.5 lbs No Energy Weapons 25 STR 3
Enclave Plasma Rifle Plasma Rifle Plasma Cartridge 30 AP 2000 8.0 lbs No Energy Weapons 50 STR 3
Institute Plasma Rifle Plasma Rifle Electron Charge Pack 32 AP 1550 7.5 lbs No Energy Weapons 50 STR 3
Plasma Bouncer Plasma Rifle Plasma Cartridge 32 AP 2000 7.5 lbs No Energy Weapons 50 STR 4
Multiplas Rifle Two-Shot Plasma Rifle Plasma Cartridge 35 AP 2500 7.0 lbs No Energy Weapons 75 STR 4
Plasma Repeater Plasma Battle Rifle Plasma Cartridge 24 AP 3000 8.5 lbs No Energy Weapons 75 STR 4
Autoplasma Plasma Automatic Plasma Cartridge 24 AP 3000 8.5 lbs No Energy Weapons 75 STR 4
Institute Plasma Defender Plasma Carbine Plasma Cartridge 32 AP 3500 8.0 lbs No Energy Weapons 75 STR 4
Plasma Sniper Plasma Rifle Plasma Cartridge 35 AP 3500 9.0 lbs No Energy Weapons 75 STR 5
Plasma Carbine MKII Plasma Rifle Plasma Cartridge 32 AP 3650 7.5 lbs No Energy Weapons 100 STR 4
Plasma Rail Rifle Plasma Rifle Plasma Cartridge 42 AP 500 8.0 lbs No Energy Weapons 100 STR 4
Plasmathrower Plasma Automatic Plasma Cartridge 25 AP 4000 9.0 lbs No Energy Weapons 100 STR 5

Ion[]

Weapon Name Type Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Ion Pistol Ion Pistol Energy Cell 24 AP 700 3.7 lbs Requires Adept Stealth Skill (60) Energy Weapons 50 STR
Ion Disperser Ion Shotgun Ion Cells 28 AP 1200 4.0 lbs No Energy Weapons 50 STR 3
Ion Beamer Ion SMG Ion Cells 36 AP 2000 4.5 lbs No Energy Weapons 50 STR 3
Ion Rifle Ion Rifle Ion Cells 37 AP 4500 7.0 lbs No Energy Weapons 75 STR 4

Pulses[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
YK32 Pulse Pistol Pulse Pistol Energy Cell 24 AP 700 3.5 lbs Energy Weapons 25 STR 2
Surge Pistol Pulse Pistol Energy Cell 23 AP 800 4.0 Energy Weapons 50 STR 3
Pulse Revolver Pulse Pistol Energy Cell 35 AP 3800 3.8 lbs Energy Weapons 75 STR 3
Pulse Shotgun Pulse Shotgun Pulse Capsule 38 AP 2800 6.0 lbs Energy Weapons 25 STR 3
Pulse Carbine Pulse Rifle Pulse Capsule 32 AP 2750 7.0 lbs Energy Weapons 25 STR 3
Patriarch Pulse Rifle Pulse Rifle Pulse Capsule 34 AP 4000 8.0 lbs Energy Weapons 50 STR 4
YK42 Pulse Rifle Pulse Rifle Pulse Capsule 33 AP 4200 8.5 lbs Energy Weapons 50 STR 4
YK52 Pulse Beam Pulse Automatic Pulse Capsule 44 AP 4470 8.0 lbs Energy Weapons 75 STR 4
YK67 Pulse Smasher Pulse Rifle Pulse Capsule 42 AP 7000 10.0 lbs Energy Weapons 100 STR 5

Gauss[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Institute EM Pistol Gauss Pistol 2mm EC 26 AP 750 3.5 lbs Energy Weapons 50 STR 3
PPK12 Gauss Pistol Gauss Pistol 2mm EC 32 AP 800 4.0 lbs Energy Weapons 75 STR 3
Halcyon Gauss Pistol Chargable Gauss Pistol 2mm EC 38 AP 1750 4.0 lbs Energy Weapons 100 STR 4
PPK20 Gauss Revolver Chargable Gauss Pistol 2mm EC 40 AP 1500 5.0 lbs Energy Weapons 100 STR 3
Makeshift Double-Barreled Gauss Shotgun Double-Shot Gauss Shotgun 2mm Electromagnetic Cartridge 38 AP 1700 7.0 lbs Energy Weapons 50 STR 4
Gauss Rifle Prototype Single-Shot Gauss Rifle Fusion Cell 50 AP 3000 7.0 lbs Energy Weapons 50 STR 5
PPK15 Gauss SMG Automatic Gauss Gun 2mm EC 28 AP 1650 5.0 lbs Energy Weapons 75 STR 4
Gauss Shotgun Chargable Gauss Shotgun 2mm EC 38 AP 3000 8.0 lbs Energy Weapons 75 STR 5
Institute EM Sniper Rifle Gauss Gun 2mm EC 34 AP 2500 7.6 lbs Energy Weapons 75 STR 4
M72 Gauss Rifle Gauss Rifle 2mm EC 36 AP 3500 7.0 lbs Energy Weapons 100 STR 4
Railroad Gauss Rifle Chargable Gauss Rifle 2mm EC 42 AP 4000 8.0 lbs Energy Weapons 100 STR 5
Institute EM Rifle Automatic Gauss Rifle 2mm EC 42 AP 4000 7.0 lbs Energy Weapons 100 STR 5
Electromagnetic Mass Driver Heavy Single-Shot Gauss Rifle 2mm EC 50 AP 8000 10.0 lbs Energy Weapons 100 STR 7

Cryo[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Cryo Pistol Cryo Handgun Cryo Balls 27 AP 2000 5.0 lbs Energy Weapons 50 STR 4
Cryo Revolver Cryo Handgun Cryo Balls 32 AP 2500 5.0 lbs Energy Weapons 75 STR 4
Cryo Shotgun Cryo Shotgun Cryo Balls 40 AP 2750 7.0 lbs Energy Weapons 50 STR 4
Cryo SMG Cryo Automatic Cryo Balls 32 AP 3000 7.5 lbs Energy Weapons 75 STR 4
Icicle Rifle Cryo Rifle Cryo Balls 28 AP 3000 9.0 lbs Energy Weapons 100 STR 5
Cryolator Cryo Rifle Cryo Balls 38 AP 4000 9.0 lbs Energy Weapons 100 STR 5

Tesla[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Tesla Pistol Energy Pistol Energy Cell 28 AP 1000 4.5 lbs Energy Weapons 50 STR 3
Tesla Driver Energy Pistol Energy Cell 35 AP 5000 5.0 lbs Energy Weapons 100 STR 5
Tesla Shotgun Tesla Shotgun Electron Charge Pack 29 AP 1650 7.5 lbs Energy Weapons 50 STR 5
Tesla RCW Tesla SMG Electron Charge Pack 26 AP 1250 5.5 lbs Energy Weapons 50 STR 3
Tesla Volt Rifle Tesla Carbine Electron Charge Pack 26AP 1700 7.0 lbs Energy Weapons 75 STR 5
Tesla Assault Rifle Automatic Tesla Rifle Electron Charge Pack 44 AP 3000 8.0 lbs Energy Weapons 100 STR 5
Tesla Rifle Chargable Tesla Rifle Electron Charge Pack 33 AP 2800 7.5 lbs Energy Weapons 100 STR 5
Tesla Sniper Rifle Tesla Rifle Electron Charge Pack 38 AP 3370 7.5 lbs Energy Weapons 100 STR 5

Hydro[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Hydro Pistol Pistol Hydro Tank 30 AP 700 4.5 lbs Energy Weapons 50 STR 4
Hydro Streamer Hydro SMG Hydro Tank 38 AP 1450 7.0 lbs Energy Weapons 75 STR 5
Hydro Rifle Hydro Rifle Hydro Tank 38 AP 1500 6.0 lbs Energy Weapons 75 STR 5

Radiation[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Gamma Gun Pistol Gamma Round 31 AP 500 3.0 lbs Energy Weapons 50 STR 2
Fission Pistol Pistol Gamma Round 26 AP 500 3.5 lbs Energy Weapons 75 STR 2
Fission Rifle Rifle Gamma Round 33 AP 1200 5.0 lbs Energy Weapons 75 STR 3

Big Guns[]

Ballistic[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Automatic Rifle Light Machine Gun .30-06 20 AP 1000 18.0 lbs N/A STR 4
Sumeru LMG Light Machine Gun 7.62mm 28 AP 950 11.0 lbs Big Guns 25 STR 4
M199 Machine Rifle Light Machine Gun 5.56mm 24 AP 1500 20.0 lbs Big Guns 25 STR 2
Infantry Automatic Rifle Light Machine Gun 5.56mm 26 AP 1750 18.0 lbs Big Guns 25 STR 4
Squad Automatic Weapon Light Machine Gun 5.56mm 21 AP 2500 15.0 lbs Big Guns 50 STR 5
Chinese Machine Gun Light Machine Gun 7.62mm 22 AP 2000 17.0 lbs Big Guns 50 STR 5
General Purpose Machine Gun Medium Machine Gun 7.62mm 24 AP 3200 20.0 lbs Big Guns 50 STR 5
Light Support Weapon Light Machine Gun 5.56mm 21 AP 2800 14.0 lbs Big Guns 75 STR 4
Monstadt Machine Gun Medium Machine Gun 7.62mm 28 AP 7000 18.0 lbs Big Guns 75 STR 8
M60 Medium Machine Gun .308 26 AP 6500 20.0 lbs Big Guns 75 STR 7
K9000 Heavy Machine Gun 7.62mm 27 AP 5000 27.0 lbs Big Guns 100 STR 8
Shoulder Mounted Machine Gun Heavy Machine Gun .308 30 AP 7500 17.0 lbs Big Guns 100 STR 8
50 Cal Machinegun Heavy Machine Gun .50 40 AP 8000 25.0 lbs Big Guns 100 STR 10
Machine Shotgun Heavy Machine Gun 12 Gauge 34 AP 7500 24.0 lbs Big Guns 100 STR 9
Bozar Automatic Sniper Rifle .308 22 AP 5000 15 lbs Big Guns 100 STR 8
Vertibird Minigun Minigun 5mm 20 AP 2500 22.0 lbs Big Guns 50 STR 8
Avenger Minigun Minigun 5.56mm 30 AP 5000 25.0 lbs Big Guns 75 STR 9
Vindicator Minigun Minigun 4.7mm Caseless 32 AP 5500 25.0 lbs Big Guns 100 STR 10
Thunderhead Cannon Minigun .50 Cal 40 AP 7500 25.0 lbs Big Guns 100 STR 10

Explosives[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Pipe Grenade Launcher Pistol Grenade Launcher 40mm Grenade 35 AP 500 6.0 lbs N/A STR 4
Grenade Rifle Grenade Launcher 40mm Grenade 35 AP 300 6.0 lbs Big Guns 25 STR 3
Handmade Rocket Rifle Single-Shot Rocket Launcher Rockets 40 AP 400 6.0 lbs Big Guns 25 STR 4
25mm APW Grenade Launcher 25mm Grenade 25 AP 800 8.0 lbs Big Guns 50 STR 5
Grenade SMG Auto Launcher 25mm Grenade 40 AP 5000 10.0 lbs Big Guns 50 STR 5
Roman Candles Auto Launcher Fireworks 38 AP 3000 15.0 lbs Big Guns 50 STR 6
Grenade Launcher Pump-Action Grenade Launcher 40mm Grenade 35 4200 12.0 lbs Big Guns 50 STR 5
Chinese Grenade Launcher Auto Grenade Launcher 40mm Grenade 38 3500 12.0 lbs Big Guns 75 STR 5
Rotary Grenade Launcher Auto Grenade Launcher 40mm Grenade 40 AP 4500 13.0 lbs Big Guns 75 STR 6
Autocannon Heavy Rifle 20mm 45 9500 18.0 lbs Big Guns 100 STR 7
Grenade Machinegun Auto Grenade Launcher 25mm Grenade 50 AP 5500 15.0 lbs Big Guns 100 STR 8
Bazooka Rocket Launcher Rockets 42 AP 1500 18.0 lbs Big Guns 25 STR 5
RPG Rocket Launcher Rockets 48 AP 3000 21.0 lbs Big Guns 50 STR 5
Missile Launcher Rocket Launcher Missile 55 AP 3900 20.0 lbs Big Guns 50 STR 6
Light Recoiless Rifle Recoiless Rifle Recoiless Shell 55 AP 5050 15.0 lbs Big Guns 50 STR 7
BigBazooka Recoiless Rifle Recoiless Shell 60 AP 7750 25.0 lbs Big Guns 75 STR 8
Incinediary Mortar Napalm Launcher Missile 50 AP 7000 28.0 lbs Big Guns 75 STR 7
Stinger Missile Launcher Guided-Lock Anti-Air Missile Launcher Missile 60 AP 8000 26.0 lbs Big Guns 75 STR 8
Javelin Missile Launcher Guided-Lock Fire and Forget Anti-Tank Missile Launcher Heavy Missile 60 AP 9000 28.0 lbs Big Guns 100 STR 8
Hellstorm Multi-Barreled Rocket Launcher Missile 55 AP 6000 35.0 lbs Big Guns 100 STR 8
Red Glare Rocket Launcher Rockets 25 AP 8000 20.0 lbs Big Guns 100 STR 6
Flak Gun Auto Launcher 25mm Flak Shells 35 AP 7500 20.0 lbs Big Guns 100 STR 8
Fat Man Destroyer Mini Nuke 65 AP 8000 40.0 lbs Big Guns 100 STR 8

Thermal Weaponry[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Flamesprayer Flamer Flamer Fuel 26 AP 700 5.8 lbs N/A STR 4
Pyro Rifle Projectile Flamer Flamer Fuel 24 AP 800 7.0 lbs Big Guns 25 STR 4
Incinerator Projectile Flamer Flamer Fuel 50 AP 1300 12.0 lbs Big Guns 25 STR 6
Flammenwerfer Flamer Flamer Fuel 48 AP 1250 5.8 lbs Big Guns 25 STR 5
Industrial Flamer Flamer Flamer Fuel 46 AP 1800 7.0 lbs Big Guns 25 STR 4
Flamesaw Cannon Projectile Flamer Saw Blades 48 AP 2500 12.0 lbs Big Guns 50 STR 5
Army Flamer Flamer Flamer Fuel 50 AP 2350 15.0 lbs Big Guns 50 STR 7
Melter Rifle Flamer Flamer Fuel 48 AP 3000 12.0 lbs Big Guns 50 STR 6
Tar-thrower Projectile Flamer Flamer Fuel 50 AP 3500 13.0 lbs Big Guns 75 STR 7
Heavy Incinerator Projectile Flamer Flamer Fuel 50 7200 15.0 lbs Big Guns 75 STR 8
Scourer Projectile Flamer Flamer Fuel 36 AP 8600 19.0 lbs Big Guns 100 STR 8
Purifier Flamer Flamer Fuel 55 AP 9000 15.0 lbs Big Guns 100 STR 6

Energy[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
AEH-5 Heavy Support Laser Rifle Heavy Laser Microfusion Cell 55 AP 4000 12.0 lbs Energy Weapons 50 STR 6
Arc Welder Heavy Tesla Electron Charge Pack 30 AP 3700 15.0 lbs Energy Weapons 50 STR 7
Institute Heavy Assault Laser Heavy Laser Electron Charge Pack 40 AP 6200 15.0 lbs Energy Weapons 25 STR 6
Liyue Gatling Laser Heavy Laser Electron Charge Pack 35 AP 4000 16.0 lbs Energy Weapons 50 STR 6
Gatling Laser Heavy Laser Fusion Core 33 AP 4500 19.0 lbs Energy Weapons 75 STR 7
Fatui Gatling Laser Heavy Laser Electron Charge Pack 30 AP 6800 18.0 lbs Energy Weapons 100 STR 6
Prototype Laser Cannon Chargable Laser Fusion Core 48 AP 8500 19.0 lbs Big Guns 75 STR 8
Gauss Cannon Chargable Heavy Gauss 2mm EC 44 AP 9500 19.0 lbs Big Guns 100 STR 8
Cryothrower Heavy Cryo Cryo Balls 50 AP 800 20.0 lbs Big Guns 75 STR 7
Hydro Cannon Heavy Hydro Hydro Tank 46 AP 6500 20.0 lbs Big Guns 75 STR 7
Plasma Caster Heavy Plasma Plasma Core 25 AP 7000 20.0 lbs Energy Weapons 75 STR 8
Gamma Cannon Heavy Gamma Weapon Fusion Core 32 AP 8420 28.0 lbs Big Guns 75 STR 8
Institute Heavy Plasma Incinerator Heavy Plasma Fusion Core 44 AP 6000 20.0 lbs Energy Weapons 75 STR 7
Microwave Cannon Heavy Flamer Fusion Core 50 AP 7000 18.0 lbs Big Guns 75 STR 7
Tesla Cannon Heavy Tesla Fusion Core 40 AP 8700 8.0 lbs Big Guns 100 STR 8
Meson Cannon Heavy Pulse Electron Charge Pack 50 AP 10000 28.0 lbs Big Guns 100 STR 9
Institute Accelerator Cannon Particle Cannon Fusion Core 50 AP 9700 18.0 lbs Big Guns 100 STR 8
Graviton Shredder Heavy Pulse Fusion Core 40 AP 9500 18.0 lbs Big Guns 100 STR 8
Gatling Plasma Heavy Plasma Plasma Core 35 AP 9000 25 lbs Big Guns 100 STR 8
Gauss Minigun Heavy Gauss 2mm EC 55 AP 12000 28.0 lbs Big Guns 100 STR 8
Plasma Launcher Heavy Plasma Plasma Rocket 55 AP 11000 22.0 lbs Big Guns 100 STR 8
Photon Launcher Heavy Pulse Pulse Rocket 55 AP 12500 26.0 lbs Big Guns 100 STR 8
Frozen Ferret Launcher Heavy Cryo Cryo Capsules 55 AP 15000 25.0 lbs Big Guns 100 STR 10
Solar Cannon Heavy Flamer Fusion Core 50 AP 13570 31.0 lbs Big Guns 100 STR 10
Fusion Launcher Destroyer Energy Fusion Core 65 AP 20000 30.0 lbs Big Guns 100 STR 10

Portable Stationary Weapons[]

Most mobile stationary weapons costs 25 AP to set down or pick up, and Human, Ghoul, Synth and Dwarf Travelers can only be fired whilst stationary unless wearing Power Armour or playing as a Super Mutant Traveler.

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Ballista Projectile Artillery Ballista Arrow 25 AP 1000 10.0 lbs Big Guns 25 STR 6
Portable Mortar Light Mortar 60mm Mortar Shell 50 AP 1000 15.0 lbs Big Guns 50 STR 7
Heavy Duty Mortar Heavy Mortar 81mm Mortar Shell 47 AP 2500 15.0 lbs Big Guns 75 STR 7
Blastmaster Mortar Destroyer Mortar 106mm Mortar Shell 40 AP 8200 25.0 lbs Big Guns 100 STR 8
Anti-Tank Guided Missile Launcher Heavy Anti-Tank Missile Launcher Heavy Missile 45 AP 7200 25.0 lbs Big Guns 75 STR 8
ARTEMIS Railgun Mass Driver Railgun 2mm EC 65 AP 10000 25.0 lbs Big Guns 100 STR 8

Other[]

Weapon Name Type Ammo AP Cost Value Weight Skill Requirements Strength Requirements
Baseball Launcher Portable Baseball Cannon Baseball 35 AP 7500 26.0 lbs Big Guns 50 STR 7
Broadsider Portable Antique Cannon Cannonball 55 AP 10000 28.0 lbs Big Guns 75 STR 8
Harpoon Cannon Portable Harpoon Launcher Harpoon 40 AP 3000 16.0 lbs Big Guns 50 STR 7
Heavy Riveter Rivet Gun Heavy Riveter 27 AP 750 12.0 lbs Big Guns 25 STR 5

Unconventional Weapons[]

Weapon Name Type Skill Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Dart Gun Craftable Single-Shot Pneumatic Pistol Darts 33 AP 100 3.0 lbs Requires Adept Stealth Skill (60) Pistols 50 STR 2
Taser Non-Lethal Pistol Pistol Battery Charges 27 AP 200 1.5 lbs Yes None STR 2
Underwater Pistol Underwater Combat Pistol Pistol Flechettes 28 AP 1000 5.0 lbs No Pistols 50 STR 3
Spear Gun Underwater Rifle Long Guns Spears 26 AP 1200 6.0 lbs No Long Guns 25 STR 4
APS Underwater Assault Rifle Automatics Flechettes 29 AP 1500 6.5 lbs No Automatics 50 STR 4
H&H Tools nail gun Two-handed Nailgun Long Guns Nails 29 AP 1500 6.5 lbs No Automatics 50 STR 4
Mesmetron Energy Utility Weapon Energy Weapons Mesmetron Cells 65 AP 5000 5.0 lbs No Energy Weapons 50 STR 4
K-Flare Flare Pistol Energy Weapons Flares 50 AP 4000 4.0 lbs Requires Adept Stealth Skill (60) Energy Weapons 75 STR 3
Shrink Ray Pistol Energy Weapon Energy Cell 38 AP 5000 5.0 lbs No Energy Weapons 75 STR 3
Gas Launcher Anti-Riot Grenade Launcher Big Gun 40mm Gas Grenades 30 AP 2500 15.0 lbs Requires Adept Stealth Skill (60) Big Guns 75 STR 6
W.A.S.P. gun Misc Energy Weapon WASP Ammo 35 AP 8000 5.5 lbs No Energy Weapons 75 STR 5
Holorifle Prototype Energy Rifle Energy Weapon Fusion Cell 30 AP 3000 8.0 lbs No Energy Weapons 50 STR 4
Junk Jet Heavy Junk Launcher Big Gun Junk 30 AP 5000 30.0 lbs No Big Guns 75 STR 6
Syringe Rifle Rifle Long Guns Syringe Ammo 40 AP 1000 6.0 lbs No Long Guns 25 STR 2
Hazard Shield Generator Experimental Energy Tool Energy Weapon Fusion Core 60 AP 13500 14.0 lbs No Energy Weapons 100 STR 8
Diminuator Experimental Energy Tool Big Guns Fusion Core 55 AP 12000 25.0 lbs No Big Gun 100 STR 8
Anemo Catalyst Vision Module Visions 30 AP cost
Geo Catalyst Vision Module Visions 30 AP cost
Cryo Catalyst Vision Module Visions 30 AP cost
Dendro Catalyst Vision Module Visions 30 AP cost
Hydro Catalyst Vision Module Visions 30 AP cost
Electro Catalyst Vision Module Visions 30 AP cost
Pyro Catalyst Vision Module Visions 30 AP cost
Plasma Catalyst Vision Module Visions 30 AP cost
Radiation Catalyst Vision Module Visions 30 AP cost

Offhand Only[]

Shields[]

Weapon Name AP Cost per block Value Weight
Wooden Shield 10 AP 70 1.0 lbs
Metal Shield 12 AP 100 3.0 lbs
Raider Scrap Shield 10 AP 50 4.0 lbs
Legion Gladiator Shield 12 AP 100 3.0 lbs
Riot Shield 14 AP 500 4.0 lbs
NCR MP Shield 13 AP 550 4.0 lbs
Ballistic Shield 15 AP 1000 5.0 lbs
Board Anti-Riot Shield 14 AP 850 5.5 lbs
BoS Energy Shield 12 AP 1250 6.0 lbs

Other[]

Weapon Name Type Ammo AP Cost Value Weight
Hand Crossbow Offhand Crossbow Bolts 10 AP 70 1.0 lbs

Throwing[]

Grenades[]

Weapon Name AP Cost Value Weight Is Holdout Weapon?
Baseball Grenade 24 AP 50 0.3 lbs
Molotov Cocktail 24 AP 60 0.3 lbs Requires Adept Stealth Skill (60)
Flashbang 24 AP 100 0.5 lbs Requires Adept Stealth Skill (60)
Dynamite 24 AP 25 0.3 lbs Requires Adept Stealth Skill (60)
Monstadt Grenade 24 AP 60 0.5 lbs No
Anti personnel grenade 24 AP 70 0.5 lbs Requires Adept Stealth Skill (60)
Cornade 24 AP 80 0.5 lbs No
Fragmentation Grenade 24 AP 75 0.5 lbs Requires Adept Stealth Skill (60)
Smoke Grenade 20 AP 100 0.5 lbs Yes
Sleeping Gas Grenade 24 AP 100 0.5 lbs Yes
Explosive Bait 24 AP 75 0.5 lbs Requires Adept Stealth Skill (60)
Shredder Gauntlet 22 AP 200 0.5 lbs Requires Adept Stealth Skill (60)
Incinediary Grenade 24 AP 120 0.5 lbs No
Bug Grenade 24 AP 100 0.5 lbs No
Pipe Bomb 24 AP 80 0.5 lbs No
Nitroglycerin 20 AP 90 0.5 lbs No
Hologrenade 24 AP 200 0.5 lbs No
Acid Jar 24 AP 75 0.5 lbs No
Concussion Grenade 17 AP 40 0.5 lbs No
Liquid Nitrogen 20 AP 160 0.5 lbs No
Smart Frag 24 AP 250 0.5 lbs No
Frag MIRV Grenade 30 AP 500 2.0 lbs No
Fire Bomb 30 AP 500 0.5 lbs No
Cryo Grenade 24 AP 450 0.5 lbs No
Cryo Cell Cluster 30 AP 700 0.5 lbs Requires Adept Stealth Skill (60)
Acidic Vapor 20 AP 140 0.5 lbs No
Gamma grenade 22 AP 40 0.5 lbs No
Anti-Tank Grenade 27 AP 250 0.5 lbs No
Nerve Gas Grenade 24 AP 300 0.5 lbs Requires Adept Stealth Skill (60)
Quantum Cocktail 24 AP 300 0.5 lbs No
Paralyzing Gas 18 AP 150 0.5 lbs Requires Adept Stealth Skill (60)
Anemo Grenade 24 AP 300 0.5 lbs No
Dendro Grenade 24 AP 200 0.5 lbs No
General Anesthesia 16 AP 100 0.5 lbs Requires Adept Stealth Skill (60)
HalluciGen Grenade 24 AP 700 0.5 lbs No
Fear Toxin 23AP 200 0.5 lbs Requires Adept Stealth Skill (60)
Plasma Grenade 24 AP 300 0.5 lbs Requires Adept Stealth Skill (60)
Pulse Grenade 24 AP 40 0.5 lbs Requires Adept Stealth Skill (60)
Hydro Grenade 24 AP 300 0.5 lbs No
Buffed Rat Poison 16 AP 40 0.5 lbs No
Buffed Mole Rat Repellent 28 AP 90 0.5 lbs No
Predator Grenade 18 AP 30 0.5 lbs No
Incendiary grenade 28 AP 120 0.5 lbs No
Fusion Cell Grenade 35 AP 15 0.5 lbs No
Tesla Grenade 26 AP 500 0.5 lbs No
Energized Sentry Rockets 30 AP 300 0.5 lbs No
Amnestic Mix 21 AP 500 0.5 lbs Requires Adept Stealth Skill (60)
Relaxing Fragrance 29 AP 700 0.5 lbs Requires Adept Stealth Skill (60)
Pulse Stick Grenade 21 AP 100 0.5 lbs Requires Adept Stealth Skill (60)
Plasma Stick Grenade 28 AP 150 0.5 lbs Requires Adept Stealth Skill (60)
Fury grenade 30 AP 300 0.5 lbs No
Agent Rust grenade 24 AP 650 0.5 lbs No
Tremor Toxic 21 AP 150 0.5 lbs Requires Adept Stealth Skill (60)
Nuka Grenade 35 AP 550 0.5 lbs No
Anger Air 21 AP 100 0.5 lbs Requires Adept Stealth Skill (60)
Compact Artillery Shell 28 AP 170 0.5 lbs No
Overloaded Alien Round 28 AP 40 0.5 lbs No
Dirty Bomb 32 AP 250 0.5 lbs No
Energy Relay 26 AP 600 0.5 lbs No
Nuka Quantum Grenade 40 AP 800 0.5 lbs No
Plasma Cell 24 AP 145 0.5 lbs No
Tesla Conduit 25 AP 200 0.5 lbs No
Little Boy Pack 40 AP 1000 0.5 lbs No
Damaged Fusion Core 30 AP 800 0.5 lbs No
Overclocked Fusion Cor 40 AP 1000 0.5 lbs No

Spears[]

Weapon Name AP Cost Value Weight
Sharpened pole 24 AP 25 0.5 lbs
Average Spear 25 AP 10 0.5 lbs
Diamond spear 23 AP 30 0.5 lbs
Sharpened Spear 24 AP 50 0.5 lbs
Explosive Spear 24 AP 175 0.5 lbs

Placed[]

Placed explosives cannot be used in V.A.T.S.

Weapon Name Value Weight Is Holdout Weapon?
Set Alarm Clock 10 0.5 lbs No
Bottlecap Mine 150 0.5 lbs No
Powder Charge 25 0.5 lbs Requires Adept Stealth Skill (60)
Anti personnel mine 70 0.5 lbs No
Fragmentation Mine 75 0.5 lbs No
Sleeping Gas Mine 100 0.5 lbs Requires Adept Stealth Skill (60)
Dirty Water Mine 80 0.5 lbs No
Shotgun Trap Mine 100 0.5 lbs No
C-4 1000 0.5 lbs Requires Adept Stealth Skill (60)
Bouncing Betty 100 0.5 lbs No
Incendiary mine 80 0.5 lbs No
Anti-Tank Mine 250 0.5 lbs No
Pulse Mine 40 0.5 lbs No
Poison Mine 125 0.5 lbs No
Laser Tripmine 500 0.5 lbs No
Mason Jar Mine 300 0.5 lbs No
Plasma Mine 300 0.5 lbs No
Satchel Mine 125 0.5 lbs No
Pulse Charge 250 0.5 lbs No
Anemo Mine 200 0.5 lbs No
Dendro Mine 175 0.5 lbs No
Acid Trap 100 0.5 lbs No
Gas Bomb 150 5.0 lbs No
Tesla Mine 300 0.5 lbs No
Fusion Cell Cluster 110 0.5 lbs No
Hydro Mine 200 0.5 lbs No
Cryo Mine 250 0.5 lbs No
Ballistic Claymore Trio 750 0.5 lbs No
Nuka Charge 800 0.5 lbs No
Plasma Charge 700 0.5 lbs No
Nuke Mine 1500 0.5 lbs No

Other Throwing[]

Weapon Name AP Cost Value Weight Is Holdout Weapon?
Rock 1 AP 1 0.2 lbs No
Golden Nuggets 1 AP 5 0.2 lbs No
Uranium Ore 1 AP 10 0.2 lbs No
Throwing Knife 20 AP 20 0.3 lbs Yes
Brick 24 AP 15 1.0 lbs No
Wingstick 25 AP 175 0.5 lbs Requires Adept Stealth Skill (60)
Med-X Dart 10 AP 10 0.2 lbs No
Bleeder Dart 5 AP 10 0.2 lbs No
Larva Dart 5 AP 50 0.2 lbs No
Buffout Dart 5 AP 30 0.2 lbs No
Psycho Dart 5 AP 50 0.2 lbs No
Throwing Hatchet 22 AP 20 0.5 lbs No
Chakram 26 AP 75 0.5 lbs No
Shuriken 21 AP 75 0.3 lbs Requires Adept Stealth Skill (60)
Kunai 25 AP 50 0.3 lbs Requires Adept Stealth Skill (60)
Boomerang 26 AP 40 0.65 lbs Requires Adept Stealth Skill (60)
Proton Throwing Axe 8 AP 300 1.0 lbs No
Tomahawk 23 AP 75 AP 0.5 lbs No

Attachment Weapons[]

Weapon Name Type Available for Ammo AP Cost
Bayonet Close-Range Melee Weapon All Rifles N/A 24 AP
Rifle Grenade Single-Shot Rifle Grenade Bolt-Action and Semi-Auto Rifles Fragmentation Grenade 24 AP
Masterkey Shotgun Underslung Shotgun Assault Rifles 12 Gauge 18 AP
Underslung Grenade Launcher Grenade Launcher Assault Rifles 40mm Grenade 25 AP
Gyrojet Launcher Mini Rocket Launcher Assault Rifles Gyrojet 27 AP
Flamethrower Underslung Flamer Assault Rifles Flamer Fuel 38 AP
Light Plasmathrower Underslung Plasmathrower Assault Rifles Plasma Cartridge 24 AP

Misc[]

Weapon Name Ammo AP Cost Value Weight Is Holdout Weapon?
Minutemen Flare Gun Flares N/A 200 3.0 lbs No
Euclid's C-Finder Battery Charge N/A 5000 4.0 lbs No

Unique Weapons[]

Weapon Name Base Weapon Skill Type Ammo Special Effect AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements
Paladin Toaster Power Fist
Sliter Switchblade
Franks Dagger Bowie Knife
Kneebasher Sledgehammer
Kremvh's Tooth Machete
Butcher Pete Cleaver
Shogun's Blade Katana
Itto's Sledge Super Sledge
Wolf's Gravestone Bumper Sword
Nuka Smasher Super Sledge
Gurkha Special Kukri
Rip and Tear Mantis Gauntlet
Dixon's Crossbow Crossbow Archery
Deliverer Monstadt Covert Pistol
Maria 9mm Pistol
Samurai Edge Service Pistol
Cat's Special Handgun Chinese Pistol
Suspicious Revolver .38 Police Revolver
Cheeki Breeki Soviet Pistol
A Light Shining In The Darkness .45 Auto Pistol .45 Auto
Vault Dweller's Masterpiece Colt 6520 10mm Pistol
Black Kite .44 Pistol
The Pistol of Eli .45 Tactical Pistol
Skippy 12.7mm Pistol
La Chingona Dorada (Expedition: Natlan) N99 10mm Pistol
Skyrider Revolver .357 Magnum Revolver
Mysterious Magnum .44 Magnum Revolver
Hanza's Protector Pipe Shotgun
Road Warrior Sawed-Off Shotgun Long Guns
Appalachian Queen Police Gun
Raiden's Thunder Hunting Shotgun Long Guns
Clever Girl Tactical Shotgun Long Guns
Terrible Shotgun 20 Gauge Combat Shotgun
Fading Twilight Riot Shotgun
Favonius Shotgun Storm Shotgun
Hail Ceasar Assault Shotgun
Red Ryder LE BB Gun BB Gun
Paciencia .38 Scav Rifle
This Machine Battle Rifle
Bourbon Pipe SMG
Plissken Machine Pistol
McClane 9mm Police SMG
Ultra SMG 10mm SMG
The Catch .45 Auto SMG
Typewriter Tommy Gun Automatic SMG .45 Auto
Leonhart Personal Defense Weapon Automatic SMG 10mm
Sammy Kalashnikov Assault Rifle
Wanda R91 Assault Rifle
Favonius Rifle Monstadt Assault Rifle
Xuanlong Chinese Assault Rifle
Militaria Assault Carbine
The Trumpet Fontaine Bullpup
Kraut Space Magic G11 Automatics
Ballad of the Fjords Brush Gun
Ibis Piercer DKS-501 Sniper Rifle
Lincoln Repeater Replica Rifle
Sniper Wolf Monstadt Sniper Rifle
The Postman's Shotgun Hunting Shotgun
Zap Zap AEP7 Laser Pistol
Victoria AER9 Laser Rifle
Song of the Broken Steel Gatling Laser
YCS/186 Gauss Rifle Prototype
Mess Maker M72 Gauss Rifle
Amenoma Kageuchi Inazuma Plasma Rifle
Rogues Prejudice AER12 Auto Laser
Kametz Revolver Colt Single Action Revolver
Dehya's Girl Avenger Minigun Big Guns Minigun
Old Reliable Squad Automatic Weapon
Monstadt's Buzzsaw Monstadt Machine Gun
Easy Pete's Classic Colt Single Action Revolver
Fishers Rifle .308
Randall's Legacy Service Rifle
Thumper Grenade Rifle
Conroy's Gauntlet Deathclaw Gauntlet
Williams Lamp Catalyst
Woo-Ri's Rifle Brush Gun
ZKZ Chinese Battle Rifle Increases damage when holding a ton of bottle caps
Jackson's Rifle Army Reserve Rifle Increases critical chance when landing a hit.
First Blood M60 Increases damage when keep firing
Deathclaw Hunter Anti-Materiel Rifle
Funneldragon Avenger Minigun
Arlecchino's Plasma Rifle Enclave Plasma Rifle Plasma Cartridge
Amos' Bow Bow Arrows
Skyward Harp Apex Predator Bow Arrows
Fiddles Rocket Launcher
Solar Pearl Missile Launcher
Lost Prayer to the Sacred Winds Catalyst
Skyward Atlas Catalyst

Wild Wasteland Only[]

Weapon Name Skill Type Ammo AP Cost Value Weight Is Holdout Weapon?
Sword of the Dragonborn 2 Handed Melee Weapon Bladed
Dragonslayer 2 Handed Melee Weapon Bladed N/A
Gawr's Trident 2 Handed Melee Weapon Bladed N/A
Hammer of Kahn 2 Handed Melee Weapon Blunt N/A
Luxurious Sea Lord 2 Handed Melee Weapon Bladed
DakTarg 1 Handed Melee Weapon Bladed N/A
Automata's Sword 1 Handed Melee Weapon Bladed N/A
Gwynbleidd 2 Handed Melee Weapon Bladed N/A
Zero Dawn Bow Archery High-Tech Hunting Bow Arrows
ARO Bow Archery
Golden Gun Pistols Pistol Golden Bullets
Malorian Arms 3516 Pistols High-power Semi-Auto Pistol 12.7mm
Auto-9 Pistols Burst-Firing Pistol 10mm
The Major's Handgun Pistols Pistol 12.7mm
Phazer Pistols Energy Pistol
Slayer's Shotgun Long Guns 2-barreled Shotgun 4 Gauge
Bolter Big Guns Explosive 20mm
BFG9000 Big Guns Destroyer Plasma Core
M41A Pulse Rifle Automatics Assault Rifle
Umbrella Gun Automatic 5.56mm
Sascha Big Guns Minigun
Pulse Rifle 76 Energy Weapons Pulse Rifle
LaserKraftWerk Energy Weapons Heavy Laser Rifle
Greatsword of Artorias 2 Handed Melee Weapon
Lawgiver Pistols
Zorg ZF-1 Pod Weapon
AGL Arms .45 Long Colt Pistols
Castor and Pollux Pistols
EM-1 Railgun Energy Weapons
Endo Battle RIfle Energy Weapons
Magnetic Accelerator Energy Weapons
Righteous Bison Energy Weapons
Blazefire Saber
Holy Frag Grenades Throwing Explosive
Alien Blaster Energy Weapon Pistol
Covenant Energy Sword 1 Handed Melee Weapon
Doom Hammer 1 Handed Melee Weapon
Ashbringer 1 Handed Melee Weapon
Narsil 1 Handed Melee Weapon
Gordons Lucky Crowbar 1 Handed Melee Weapon
Ash's Chainsaw 1 Handed Melee Weapon 1 Handed Chainsaw
America's Shield Offhand shield

DLC[]

Weapon Name Skill Type Ammo AP Cost Value Weight Is Holdout Weapon? Skill Requirements Strength Requirements DLC
Raptorclaw Gauntlet Unarmed Sharpened Gauntlet N/A 27 AP 2050 5.0 lbs *TBA* Unarmed 75 STR 5 Expedition: Natlan
Great Hunting Sword Two-Handed Melee Weapons Anti-Saurian Bladed Melee Weapon N/A 50 AP 1500 3.5 lbs *TBA* Two-Handed Melee Weapons 100 STR 9 Expedition: Natlan
Monstadt Storm Pistol Pistols Machine Pistol 10mm 24 AP 1500 3.5 lbs *TBA* Pistols 75 STR 4 The Breezing Storm
Paratrooper Pistol Pistols Semi-Automatic Pistol 9mm 24 AP 1650 3.5 lbs *TBA* Pistols 50 STR 5 The Ocean of Songs
Volcanic Pistol Pistol Lever-Action Pistol Volcanic Balls 17 AP 500 4.0 lbs Requires Adept Stealth Skill (60) Pistols 25 STR 4 Expedition: Natlan
Natlan Pistol Pistol Cyclotronic Pistol Cyclotronic Rounds 19 AP 800 6.0 lbs Requires Adept Stealth Skill (60) Pistols 50 STR 4 Expedition: Natlan
AP Pistol Pistols Full-Auto Armoured Piercing Pistol 5.56mm 24 AP 3000 8.0 lbs *TBA* Pistols 75 STR 3 Wrath of the Rock
Fontaine Guard Revolver Pistol Revolver-Single Shot Shotgun Hybrid .357 Magnum and 20 Gauge Shotgun Shell 28 AP (Revolver), 34 AP (Shotgun) 1640 4.0 lbs *TBA* Pistols 50 STR 4 The Ocean of Songs
Celestian Security Pistol Pistols Semi-Auto Silenced Pistol 10mm 30 AP 1570 8.0 lbs *TBA* Pistols 75 STR 3 Celestia - The Last Road
Natlan War Shotgun Long Guns Cyclotronic Shotgun Cyclotronic Rounds 33 AP 2000 7.0 lbs Requires Adept Stealth Skill (60) Long Guns 75 STR 6 Expedition: Natlan
Bullpup Combat Shotgun Long Guns Pump-Action Shotgun 12 Gauge 28 AP 4650 5.5 lbs *TBA* Long Guns 75 STR 5 The Ocean of Songs
Chinese PDW Automatics Two-Handed Submachine Gun 5mm 33 AP 2500 5.0 lbs *TBA* Automatics 75 STR 4 The Wrath of the Rock
Natlan SMG Automatic High-Power Submachine Gun 10mm 25 AP 1750 5.0 lbs *TBA* Automatics 50 STR 7 Expedition: Natlan
.700 Double Rifle Long Guns Double-Barreled Anti-Saurian Rifle .700 Nitro Express 52 AP 5000 7.0 lbs *TBA* Long Guns 75 STR 6 Expedition: Natlan
.557 Tyrannosaur Rifle Long Guns Single-Shot Heavy Anti-Saurian Rifle .557 Tyrannosaur 80 AP 7000 9.0 lbs *TBA* Long Guns 100 STR 7 Expedition: Natlan
20mm Bullpup Anti-Materiel Rifle Long Guns Anti-Tank Rifle 20mm 52 AP 5000 10.0 lbs *TBA* Long Guns 100 STR 9 Expedition: Natlan
Singaporean Assault Carbine Automatics Assault Rifle 5.56mm 44 AP 1700 5.5 lbs *TBA* Automatics 50 STR 5 Zenless Combat Zone
5mm Special Carbine Automatic Bullpup Assault Rifle 5mm 50 AP 2000 5.0 lbs *TBA* Automatics 75 STR 7 Expedition: Natlan
Natlan Battle Rifle Automatics Assault Rifle 7.62mm 48 AP 865 8.0 lbs *TBA* Automatics 50 STR 6 Expedition: Natlan
Natlan Assault Rifle Automatic Cyclotronic Assault Rifle Cyclotronic Rounds 22 AP 1550 5.0 lbs *TBA* Automatics 75 STR 7 Expedition: Natlan
Snezhnaya Assault Rifle Automatic 2-round Burst-Firing Assault Rifle 5mm 35 AP 2500 6.5 lbs *TBA* Automatics 100 STR 5 Operation: Snezhnaya
Fatui Assault Rifle Automatics Assault Rifle 5.56mm 44 AP 7000 8.0 lbs *TBA* Automatics 100 STR 7 Celestia - The Last Road
Fusion Lobber Energy Weapons Energy Grenade Launcher Fusion Cell 30 AP 1750 8.0 lbs *TBA* Energy Weapons 75 STR 5 The Wrath of the Rock
Fontaine Bolt Laser MG Energy Weapons Energy Bolt Machine Gun Fusion Core 46 AP 2500 15.0 lbs *TBA* Big Guns 75 STR 5 The Ocean of Songs
Cryolancer Energy Weapons Cryo Rail Rifle Cryo Capsule 44 AP 5750 8.5 lbs *TBA* Energy Weapons 100 STR 5 Operation: Snezhnaya
40mm Saurian Killer Rifle Big Guns Single-Shot Superheavy Anti-Saurian Rifle 40mm Indominus Rifle 80 AP 7050 8.5 lbs *TBA* Big Guns 100 STR 10 Expedition: Natlan
Cyclotronic MIRV Launcher Big Guns Cyclotronic Crowd Control Weapon Cyclotronic Rounds 60 AP 5050 8.5 lbs *TBA* Big Guns 75 STR 10 Expedition: Natlan
Micro-Missile Swarm Launcher Big Guns Rapid-Firing Gyrojet Destroyer Gyrojet 64 AP 7000 8.5 lbs *TBA* Big Guns 100 STR 8 Celestia - The Last Road

Renaming Weapons[]

Returning from Fallout 4, the Traveler is able to rename any weapon, at any weapons workbench. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalization to weapons and can help avoid accidentally disassembling a favored weapon.

Trivia[]

  • Most Wild Wasteland-only arsenal are references to various pop-culture.