Fallout: The Traveler Overview | ||
Bonus Gallery • Cast • Challenges • Clothing, Armour and Trinkets • Commissions • Companions • Crafting • Cut Content • Criminal Activities • Cybernetic Implant • Difficulty Settings • Disposition • DLC-exclusive Game Mechanics • Endings • Enemies • Factions • Fishing • Food, Drink and Ingredients • Gambling • Genius Invocation TCG • Halcyon • Key and Miscellaneous Items • Major Characters • Medicine and Drugs • Merchants • Mutation • Paimon Pip • Perks • Pets • Photo Mode • Power Armor • Quests • Radio Stations • Random Encounters • Reputation • Sawyer Mode • Serenity Hideout • Skill Books • Skill Magazine • Soundtracks • Storyline • Tools and Upgrades • The Traveler • Vehicles • Visions • Wasteland Wanderer • Weapons and Ammo • Wild Wasteland |
A Vision is a technology built by West-Tek and the Enclave after the Great War and improved upon by the Board that only bestowed upon those who dwell in Halcyon and is only known within that region. It grants the user elemental abilities based on the element of their given Vision. Wielders of Visions are called allogenes, though this is not a widely known term.
Visions take the form of glowing gems, it's power source, encased by a decorative design, controlled by a glove that was connected through a universal port in the user’s hand. The power supply to the glove itself is delivered via thin monomolecular superconducting polymer rods, which are planted inside the marrow and the non-dominant arm. Allogenes carry their Visions on their person, whether attached to the glove or somewhere else on their person.
In the upper left corner of the character screen, there is an icon that represents a Companion's Vision, with their element denoted by the gem and their in-game major faction denoted by the decorative design around the gem, even for the characters that do not use Visions and characters with non-standard Vision designs.
Abilities[]
To use a Vision ability, you must first select it from your list of available Visions in the Paimon-Pip/Pip-Boy and assign it to either your left or right vision slot in the equipment. Some Visions will trigger immediately upon being activated and can be maintained as long as held. Others require holding to charge the visions and releasing to cast it. Casting an ability of either form will initiate a cooldown period, varying between each Elemental Skill depletes the Traveler's AP based on the cost of the visions and will continue to do so if the visions is maintained.
The effects of a successfully activated Vision will usually be aimed in whatever direction the user is pointing or will simply become active on the user, depending on the nature of the particular Vision. Visions that don't target the one using them vary in range: some only work on touch, several are fired as projectiles, some are maintained as a short-ranged spray, and a few (primarily Rank V visions) affect everything within a certain distance of the user. Holographic and Burst Visions in particular also have a maximum activation range, meaning that if you attempt to aim the charged vision too far away from you, the vision will fail upon being released.
Name | Element | Effect | Secondary Effect | Cooldown/Cost | Obtain |
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Palm Vortex | Anemo | Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you.
The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area. Hold DMG and AoE will gradually increase. |
Elemental AbsorptionIf the vortex comes into contact with Hydro/Pyro/Cryo/Electro/Radiation, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use. |
Default Ability | |
Razorgrass Blade | Dendro | Unleash a spray of razor-sharp leaves that go before you and deal Dendro DMG. | None | Default Ability | |
Lightning Blade | Electro | Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Charge behind after hitting an opponent. 2 Abundance Charges can be created initially. Using this skill will reset any Abundance Charges that were generated. | Abundance ChargesWhen a character is near an Abundance Charges, they will absorb it and obtain the following effects:
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Default Ability | |
Starfell Sword | Geo | Disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG.
The meteorite is considered a Geo Construct, and can be climbed or used to block attacks. HoldThis skill's positioning may be adjusted. |
None | Default Ability | |
Radiation Wave | Radiation | Unleashes a wave of Radiation, dealing Radiation AoE | None | ||
Jade Screen | Geo | Create a Jade Screen out of gold, obsidian and great opulence, dealing AoE Geo DMG. | Jade Screen
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Searing Onslaught | Pyro | Performs a forward slash/shot that deals Pyro DMG. | This skill can be consecutively used 3 times.
Enters CD if not cast again within a short period. |
Metathermics Skill 100 | |
Spirit Blade | Cryo | Strikes the ground with a conjured greatsword, causing a Cryo explosion in a circular AoE in front of the Traveler that deals Cryo DMG. | After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all attacks will be infused with Cryo. | Metathermics Skill 100 | |
Tidecaller | Electro | PressAccumulating the power of lightning, the Traveler swings their melee blade forward fiercely/fires a charged shot, dealing Electro DMG. | HoldConjure an electro shield. Max DMG absorbed scales off the Travelers Max DT.
Attacks using the energy stored within the shield upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times the Traveler is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice. The shield possesses the following properties:
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Icetide Vortex | Cryo | PressSlash/Fire swiftly, dealing Cryo DMG.
When it hits an opponent, the Traveler gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s. Grimheart Increases the Traveler's resistance to interruption and DT. |
HoldConsume all the stacks of Grimheart and lash forward/fire, dealing AoE Cryo DMG to opponents in front of the Traveler.
If Grimheart stacks are consumed, surrounding opponents will have their DT decreased. Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents. |
Metathermics Skill 100 | |
Storm Arrows | Anemo | Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.
During this state the Traveler fires off an arrow made of countless coalesced winds, creating a Stormeye that sucks in opponents and deals Anemo DMG. |
Elemental AbsorptionIf the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use. |
Bond/Romance Venti | |
Illusory Heart | Dendro | Bond/Romance Nahida | |||
Musou Shinsetsu | Electro | Unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. | While in this state, the Traveler will enhance their weapon in battle, with their attacks infused with Electro DMG, and gain unlimited ammo for range weapons, which cannot be overridden. When such attacks hit opponents, they will regenerate HP and AP for them and all Companions. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Traveler's resistance to interruption is increased, and they are immune to Electro DMG. |
Bond/Romance Raiden Shogun | |
Strength of Bedrock | Geo | Cause nearby Geo energy to explode, causing the following effects:
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The Traveler will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents. | Bond/Romance Zhongli | |
Let the People Rejoice | Hydro | Bond/Romance Furina | |||
*TBA* (Expedition: Natlan DLC) | Bond/Romance Himeko |
Elemental Reactions[]
Visionpsychosis[]
Visionpsychosis is a mental illness, specifically a dissociative disorder, caused by an improper and overusing of Visions to the user.
Trivia[]
- The appearance of the Vision in Fallout lore are based off the Polymer Glove from Atomic Heart rather than gemstones in Genshin Impact, though the gemstones still exist but changed to its power source.
- The Visionpsychosis is based off the Cyberpsychosis in Cyberpunk 2077