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Fallout: The Traveler Overview
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This page lists all skill magazines appeared in Fallout: The Traveler.

Overview[]

Like in Fallout: New Vegas, skill magazines temporarily raise the corresponding skill by ten points (twenty with the Comprehension perk), but wear off after 1 minute (3 minutes with the Retention perk). There are a total of 400 skill magazines placed throughout the Wasteland. Certain merchants also sell them, providing a limitless source. Also, the magazine vending machines on Halcyon provide random magazines the first time they are opened. Similar to chems, skill magazines are not stackable, therefore using two magazines will not result in double the skill increase.

Reading a skill magazine for a combat skill can be used to boost the damage of weapons. With a +10, this translates into an increase of 5% base weapon damage. With a +20, this translates into an increase of 10% base weapon damage. As an example, +10 Energy Weapons with a AER9 Laser Rifle will result in an additional 6 damage per shot. A +20 results in an additional 12.

Because weapons start off doing only 50% base damage (at skill 0), the actual relative % increase is much larger than 5 or 10%. Going from 10 to 30 Energy Weapons in the above Laser Rifle example is actually an 18% increase, for up to 6 minutes, non-additively.

Types[]

Name Effect
Boxing Times Unarmed +10 (+20 w/ Comprehension) (temporarily)
Great Martial Masters 1 Handed Melee Weapons +10 (+20 w/ Comprehension) (temporarily)
Tæles of Chivalrie 2 Handed Melee Weapons +10 (+20 w/ Comprehension) (temporarily)
The Adventures of Ranger Silksong Archery +10 (+20 w/ Comprehension) (temporarily)
True Police Stories Pistols +10 (+20 w/ Comprehension) (temporarily)
Huntsman Daily Long Guns +10 (+20 w/ Comprehension) (temporarily)
Millsurp Review Automatics +10 (+20 w/ Comprehension) (temporarily)
Heavy Gunner Girl Mila Big Guns +10 (+20 w/ Comprehension) (temporarily)
Patriot's Cookbook Explosive +10 (+20 w/ Comprehension) (temporarily)
Baseball League Stories Throwing +10 (+20 w/ Comprehension) (temporarily)
Future Weapons Today Energy Weapons +10 (+20 w/ Comprehension) (temporarily)
Self Defense Technique Tips Block +10 (+20 w/ Comprehension) (temporarily)
Gymnasium Live Dodge +10 (+20 w/ Comprehension) (temporarily)
Fashionista Light Armour +10 (+20 w/ Comprehension) (temporarily)
US Army Gear Reviews Heavy Armour +10 (+20 w/ Comprehension) (temporarily)
Mechanical Systems Power Armour +10 (+20 w/ Comprehension) (temporarily)
Salesman Weekly Barter +10 (+20 w/ Comprehension) (temporarily)
The Terrifying Stories of Horror Imtimidation +10 (+20 w/ Comprehension) (temporarily)
Keys to Deception Lie +10 (+20 w/ Comprehension) (temporarily)
Meeting People Persuasion +10 (+20 w/ Comprehension) (temporarily)
Gravure's Life Seduction +10 (+20 w/ Comprehension) (temporarily)
Picket Fences Crafting +10 (+20 w/ Comprehension) (temporarily)
Hot Rodder Driving +10 (+20 w/ Comprehension) (temporarily)
Today's Physician First Aid +10 (+20 w/ Comprehension) (temporarily)
Fixing Things Repair +10 (+20 w/ Comprehension) (temporarily)
Programmer's Digest Hacking +10 (+20 w/ Comprehension) (temporarily)
Locksmith's Reader Lockpick +10 (+20 w/ Comprehension) (temporarily)
Robber's Guide to Steal Pickpocketing +10 (+20 w/ Comprehension) (temporarily)
¡La Fantoma! Sneak +10 (+20 w/ Comprehension) (temporarily)
Memories of a Soldier Determination +10 (+20 w/ Comprehension) (temporarily)
Japan Idol Weekly Inspiration +10 (+20 w/ Comprehension) (temporarily)
The Lucky Gambler Gambling +10 (+20 w/ Comprehension) (temporarily)
Sightseeing Views Outdoorsman +10 (+20 w/ Comprehension) (temporarily)
Lad's Life Survival +10 (+20 w/ Comprehension) (temporarily)
Magician Mages Visions +10 (+20 w/ Comprehension) (temporarily)

Trivia[]

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