Fallout: The Traveler Overview | ||
Bonus Gallery • Cast • Challenges • Clothing, Armour and Trinkets • Commissions • Companions • Crafting • Cut Content • Criminal Activities • Cybernetic Implant • Difficulty Settings • Disposition • DLC-exclusive Game Mechanics • Endings • Enemies • Factions • Fishing • Food, Drink and Ingredients • Gambling • Genius Invocation TCG • Halcyon • Key and Miscellaneous Items • Major Characters • Medicine and Drugs • Merchants • Mutation • Paimon Pip • Perks • Pets • Photo Mode • Power Armor • Quests • Radio Stations • Random Encounters • Reputation • Sawyer Mode • Serenity Hideout • Skill Books • Skill Magazine • Soundtracks • Storyline • Tools and Upgrades • The Traveler • Vehicles • Visions • Wasteland Wanderer • Weapons and Ammo • Wild Wasteland |
This page contains a list of all medicine and drugs (or chems) that appears in Fallout: The Traveler.
Addiction[]
Addiction is a group of negative effects acquired from repeated substance use. It represents a dependency to a substance, or activity, meaning that one's body (or mind) is in need of a regular dose in order to avoid withdrawal symptoms.
In Fallout: The Traveler, addictions can be viewed on the Statistics page of the Paimon Pip/Pip-Boy by choosing Show Effects. Repeated use of a substance within a short period of time may lead to the player developing an addiction.
Addiction is permanent unless seen to by a doctor. Fixer will remove the player character's addictions permanently, the only drawback being the application of a temporary "nausea" debuff.
Using an addictive substance for the first time within an hour will never result in an addiction. On average, it takes around five repeated uses in order to develop an addiction.
- Addiction withdrawal will impact the player cosmetically, such as giving them a slightly emaciated appearance (though this is less pronounced if large or muscular body types were selected during character creation).
- The Chem Resistant and Party Girl/Party Boy perks can render the player immune to specific addictions.
- The Junkie's legendary effect increases weapon damage for each addiction negatively affecting the player.
- Addiction can be cured either by visiting a doctor or by using certain aid items such as:
- Addictol - Widely available from medics or merchants.
- Cure-All - Craftable at a chemistry station
- Fixer - Temporarily removes addiction and widely found in the Wasteland.
- Radscorpion egg omelette - Craftable at a cooking station.
- Refreshing beverage - Craftable at a chemistry station.
- Addiction can be also cured by natural addiction rating decay. every hour that passes ingame (game time), the addiction ratings will decrease on their own.
Medicine[]
Name | Effect | Addiction | Recipe |
---|---|---|---|
Addictol | Cure all addictions | No | |
Agile sludgepak | AP recovery boosted by +5AP/s at 150-300 rads, +10AP/s at 300-500 rads, +15AP/s at 500-800 rads, or +20AP/s at 800+ rads for 720s (12m) | No | Yes |
Alcohol Wipes (Sawyer mode only) | |||
Anti-Biotics | |||
Anti-Venom | Cures animal poison | ||
Army Medkit | HP +35% | ||
Auto-inject stimpak | HP +30% | ||
Auto-inject super stimpak | HP +75% | ||
Basic Bandage | HP +5 (per second) | ||
Blood Draw Kit | Damages health by 40, reduces Endurance for 3 minutes, and it damages your hunger and dehydration by 55, but it grants a Blood Pack. | ||
Blood Draw Kit | Damages health by 40, reduces Endurance for 3 minutes, and it damages your hunger and dehydration by 55 (Sawyer), but it grants a Blood Pack. | ||
Cateye | Low-Light Vision (120s) | ||
Cotton Balls Doused in Alcohol | Cures diseases (Sawyer mode only) | ||
Cotton Buds | Cures diseases (Sawyer mode only) | ||
Coyote | Restore 6HP Per-second for 18 seconds, -4 PER | ||
Cure-All | Cure all addictions and negative stat effects | ||
Doctor's Bag | Heals all Crippled Limbs by +36 | ||
Expired Stimpaks | HP +10% | ||
Field Medkit | HP +75% and -35 Rads | ||
Fiery Purgative | Cures animal poison
END -1, RAD -5 (10s) |
||
Fixer | Temporary addiction removal (120s) | No | |
Glowing Blood Pack | Radiation Resistance +75 for 600s (10m) | No | |
Healing Powder | -2 PE (18s), +2 HP (18s) | No | |
Healing Poultice | +250 Restores limb condition, +5 HP (18s), -1 AG (18s) | No | |
Herbal Anodyne | Resist insomnia and weakness for 3600s (60m) (Sawyer mode) | ||
Herbal antimicrobial | Resist infection and parasites for 3600s (60m) (Sawyer mode) | ||
Herbal stimulant | Resist fatigue and lethargy for 3600s (60m) (Sawyer mode) | ||
Homemade Stimpaks | HP +25% | ||
Hypo | |||
Improvised Hemostatic Pill | Each pill you pop will advance the Hemostatic level by 1, which will reduce recovered health and received limb damage by 10%. This caps at -50%. | ||
Improvised Medkit | HP +15% (Survival Skill dependent) | ||
Insect Repellant | Resit damage against insects | ||
Jet Antidote | |||
Medical Supplies | Restores all limbs | ||
Military Bandage | HP +25% (25s), -1 AGI | ||
Preserved Blood Pack | HP +50 | ||
Rad-X | Radiation Resistance +100 for 180s (3m) | Yes | |
Radaway | Rads -300 | No (normal mode), Yes (Sawyer mode only) | |
Rushing Water | -50 H2O, +50% Attack Speed (30s), HP +2(5s) | No | |
Scientific Medkit | HP +50% and -35 RAD | ||
Small Medkit | HP +25% | No | |
Soap | Cleans the body of the Traveler into clean status (Sawyer) | ||
Solvitol (Painkillers) | Provides +12% DT for 200 seconds, damages dehydration by 25 (Sawyer) | ||
Splint | Heals crippled arm or leg by -8, -1 AGI | ||
Stimpak | HP +30% | No | |
Stimpak Diffuser | |||
Super Stimpak | HP +75% | No | |
Survival Medkit | HP +30% | No | |
Survival Syringe | Heals crippled arm or leg by -8, -1 AGI |
Drugs/Chems[]
Name | Effect | Addiction | Recipe |
---|---|---|---|
After Burner | +20 AP, +1 Str, +1 Per | Yes | |
All-Nighter | Caffeine Effects, +1 Agility, +10% AP Regen (5m) | Yes | |
Berry Mentants | INT +5, Highlights living targets for 480s (8m) | Yes | |
Bloom | +15 HP, +1 HP regen for 35 seconds | Yes | |
Buffjet | STR +3, END +3, Max HP +65, Max AP +35, Slows time for 15s | No | Yes |
Buffout | STR +2, END +2, Max HP +50 for 300s (5m) | Yes | |
Bufftats | STR +3, PER +3, END +3, Max HP +65 for 480s (8m) | Yes | |
Calmex | PER +3, AGI +3, sneak attack multiplier x2 for 480s (8m) | Yes | |
Calmex Silk | PER +3, AGI +3, LCK +3, sneak attack multiplier x2 for 480s (8m) | Yes | |
Daddy-O | STR -2, CHR +3, LCK +3 for 300s (5m) | Yes | |
Day Tripper | STR -2, CHR +3, LCK +3 for 300s (5m) | Yes | |
Elixr | +50 HP (3m) | Yes | |
Fire Belly | Damage dealt +10% at 50%-75% health, damage dealt +20% at 25%-50% health, damage dealt +30% below 25% health for 480s (8m) | Yes | |
Fury | PER -5, Melee Damage +50%, Damage Resistance +25, for 480s (8m) | Yes | |
Grape Mentants | CHR +5, Buy for 10% lower, Sell for 10% Higher for 480s (8m) | Yes | |
Hydra | Restores limb condition +10 for 60s | Yes | |
Jet | Slows time for 10s | Yes | |
Jet Fuel | Max AP +35, AP recovery boosted by +10AP/s for 480s (8m) | Yes | |
Med-X | Damage Resistance +25 and Poison Resistance +250 for 300s (5m) | Yes | |
Morphine Syrette | Ignores Limb Damage (90s), -2 STR | ||
Nephilim | +2 STR, +2 PER, +2 END, +2 INT, +50 HP, +250 Poison Resistance, +10 DT, +25 Damage (5m) | ||
Orange Mentats | PER +5, Vats accuracy +10% for 480s (8m) | Yes | |
Party Time Mentats | +2 IN (60s), +2 PE (60s), +5 CH (60s) | Yes | |
Overdrive | Damage +25%, Critical Chance +25% for 480s (8m) | Yes | |
Psycho | +25% Damage (240s) | Yes | |
Psycho jet | Max AP +35, Damage +25%, Damage Resistance +35, Slows time for 15s | Yes | |
Psychobuff | STR +3, END +3, Max HP +65, Damage +25% for 480s (8m) | Yes | |
Psychotats | PER +3, Damage +25%, Damage Resistance +15 for 480s (8m) | Yes | |
Raspberry Mentats | |||
Rebound | +5 AP | Yes | |
Rocket | Slows Time for 30s | Yes | |
Skeeto Spit | Max HP +25 for 1200s (20m) | ||
Smooth Operator | Buy for 10% lower, sell for 10% higher, CHR +3 | ||
Steady | Weapon sway -50 | Yes | |
Steed | +50 Max HP, +40 AP Regen (3m) | Yes | |
Titan | -70 Max HP, -5 END, +50 DT (2 min) | ||
Ultrajet | Max AP +100, slows time for 15s | Yes | |
Whacko | +75% Damage | Yes | |
X-Cell | STR +2, PER +2, END +2, CHR +2, INT +2, AGI +2, LCK +2 | Yes |