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This page contains a list of all medicine and drugs (or chems) that appears in Fallout: The Traveler.

Addiction[]

Addiction is a group of negative effects acquired from repeated substance use. It represents a dependency to a substance, or activity, meaning that one's body (or mind) is in need of a regular dose in order to avoid withdrawal symptoms.

In Fallout: The Traveler, addictions can be viewed on the Statistics page of the Paimon Pip/Pip-Boy by choosing Show Effects. Repeated use of a substance within a short period of time may lead to the player developing an addiction.

Addiction is permanent unless seen to by a doctor. Fixer will remove the player character's addictions permanently, the only drawback being the application of a temporary "nausea" debuff.

Using an addictive substance for the first time within an hour will never result in an addiction. On average, it takes around five repeated uses in order to develop an addiction.

  • Addiction withdrawal will impact the player cosmetically, such as giving them a slightly emaciated appearance (though this is less pronounced if large or muscular body types were selected during character creation).
  • The Chem Resistant and Party Girl/Party Boy perks can render the player immune to specific addictions.
  • The Junkie's legendary effect increases weapon damage for each addiction negatively affecting the player.
  • Addiction can be cured either by visiting a doctor or by using certain aid items such as:
    • Addictol - Widely available from medics or merchants.
    • Cure-All - Craftable at a chemistry station
    • Fixer - Temporarily removes addiction and widely found in the Wasteland.
    • Radscorpion egg omelette - Craftable at a cooking station.
    • Refreshing beverage - Craftable at a chemistry station.
  • Addiction can be also cured by natural addiction rating decay. every hour that passes ingame (game time), the addiction ratings will decrease on their own.

Medicine[]

Name Effect Addiction Recipe
Addictol Cure all addictions No
Agile sludgepak AP recovery boosted by +5AP/s at 150-300 rads, +10AP/s at 300-500 rads, +15AP/s at 500-800 rads, or +20AP/s at 800+ rads for 720s (12m) No Yes
Alcohol Wipes (Sawyer mode only)
Anti-Biotics
Anti-Venom Cures animal poison
Army Medkit HP +35%
Auto-inject stimpak HP +30%
Auto-inject super stimpak HP +75%
Basic Bandage HP +5 (per second)
Blood Draw Kit Damages health by 40, reduces Endurance for 3 minutes, and it damages your hunger and dehydration by 55, but it grants a Blood Pack.
Blood Draw Kit Damages health by 40, reduces Endurance for 3 minutes, and it damages your hunger and dehydration by 55 (Sawyer), but it grants a Blood Pack.
Cateye Low-Light Vision (120s)
Cotton Balls Doused in Alcohol Cures diseases (Sawyer mode only)
Cotton Buds Cures diseases (Sawyer mode only)
Coyote Restore 6HP Per-second for 18 seconds, -4 PER
Cure-All Cure all addictions and negative stat effects
Doctor's Bag Heals all Crippled Limbs by +36
Expired Stimpaks HP +10%
Field Medkit HP +75% and -35 Rads
Fiery Purgative Cures animal poison

END -1, RAD -5 (10s)

Fixer Temporary addiction removal (120s) No
Glowing Blood Pack Radiation Resistance +75 for 600s (10m) No
Healing Powder -2 PE (18s), +2 HP (18s) No
Healing Poultice +250 Restores limb condition, +5 HP (18s), -1 AG (18s) No
Herbal Anodyne Resist insomnia and weakness for 3600s (60m) (Sawyer mode)
Herbal antimicrobial Resist infection and parasites for 3600s (60m) (Sawyer mode)
Herbal stimulant Resist fatigue and lethargy for 3600s (60m) (Sawyer mode)
Homemade Stimpaks HP +25%
Hypo
Improvised Hemostatic Pill Each pill you pop will advance the Hemostatic level by 1, which will reduce recovered health and received limb damage by 10%. This caps at -50%.
Improvised Medkit HP +15% (Survival Skill dependent)
Insect Repellant Resit damage against insects
Jet Antidote
Medical Supplies Restores all limbs
Military Bandage HP +25% (25s), -1 AGI
Preserved Blood Pack HP +50
Rad-X Radiation Resistance +100 for 180s (3m) Yes
Radaway Rads -300 No (normal mode), Yes (Sawyer mode only)
Rushing Water -50 H2O, +50% Attack Speed (30s), HP +2(5s) No
Scientific Medkit HP +50% and -35 RAD
Small Medkit HP +25% No
Soap Cleans the body of the Traveler into clean status (Sawyer)
Solvitol (Painkillers) Provides +12% DT for 200 seconds, damages dehydration by 25 (Sawyer)
Splint Heals crippled arm or leg by -8, -1 AGI
Stimpak HP +30% No
Stimpak Diffuser
Super Stimpak HP +75% No
Survival Medkit HP +30% No
Survival Syringe Heals crippled arm or leg by -8, -1 AGI

Drugs/Chems[]

Name Effect Addiction Recipe
After Burner +20 AP, +1 Str, +1 Per Yes
All-Nighter Caffeine Effects, +1 Agility, +10% AP Regen (5m) Yes
Berry Mentants INT +5, Highlights living targets for 480s (8m) Yes
Bloom +15 HP, +1 HP regen for 35 seconds Yes
Buffjet STR +3, END +3, Max HP +65, Max AP +35, Slows time for 15s No Yes
Buffout STR +2, END +2, Max HP +50 for 300s (5m) Yes
Bufftats STR +3, PER +3, END +3, Max HP +65 for 480s (8m) Yes
Calmex PER +3, AGI +3, sneak attack multiplier x2 for 480s (8m) Yes
Calmex Silk PER +3, AGI +3, LCK +3, sneak attack multiplier x2 for 480s (8m) Yes
Daddy-O STR -2, CHR +3, LCK +3 for 300s (5m) Yes
Day Tripper STR -2, CHR +3, LCK +3 for 300s (5m) Yes
Elixr +50 HP (3m) Yes
Fire Belly Damage dealt +10% at 50%-75% health, damage dealt +20% at 25%-50% health, damage dealt +30% below 25% health for 480s (8m) Yes
Fury PER -5, Melee Damage +50%, Damage Resistance +25, for 480s (8m) Yes
Grape Mentants CHR +5, Buy for 10% lower, Sell for 10% Higher for 480s (8m) Yes
Hydra Restores limb condition +10 for 60s Yes
Jet Slows time for 10s Yes
Jet Fuel Max AP +35, AP recovery boosted by +10AP/s for 480s (8m) Yes
Med-X Damage Resistance +25 and Poison Resistance +250 for 300s (5m) Yes
Morphine Syrette Ignores Limb Damage (90s), -2 STR
Nephilim +2 STR, +2 PER, +2 END, +2 INT, +50 HP, +250 Poison Resistance, +10 DT, +25 Damage (5m)
Orange Mentats PER +5, Vats accuracy +10% for 480s (8m) Yes
Party Time Mentats +2 IN (60s), +2 PE (60s), +5 CH (60s) Yes
Overdrive Damage +25%, Critical Chance +25% for 480s (8m) Yes
Psycho +25% Damage (240s) Yes
Psycho jet Max AP +35, Damage +25%, Damage Resistance +35, Slows time for 15s Yes
Psychobuff STR +3, END +3, Max HP +65, Damage +25% for 480s (8m) Yes
Psychotats PER +3, Damage +25%, Damage Resistance +15 for 480s (8m) Yes
Raspberry Mentats
Rebound +5 AP Yes
Rocket Slows Time for 30s Yes
Skeeto Spit Max HP +25 for 1200s (20m)
Smooth Operator Buy for 10% lower, sell for 10% higher, CHR +3
Steady Weapon sway -50 Yes
Steed +50 Max HP, +40 AP Regen (3m) Yes
Titan -70 Max HP, -5 END, +50 DT (2 min)
Ultrajet Max AP +100, slows time for 15s Yes
Whacko +75% Damage Yes
X-Cell STR +2, PER +2, END +2, CHR +2, INT +2, AGI +2, LCK +2 Yes
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