Template:Fallout The Traveler Overview Basing off the system seen in Obsidian's Pillars of Eternity series. Disposition is a type of reputation system in Fallout: The Traveler which affects how individual characters react to the Traveler, based on their personality type. There are twelve personality types; the Traveler disposition toward each is tracked globally based on their responses or ways of dealing with people. Dispositions complement the primary reputation system, the Karma system, and the companion affinity system.
Overview[]
The Traveler's overall behavior impacts how the Wasteland views them. Personalities are also not one-dimensional. A player known for their honesty might also develop a reputation of eerie stoicism. Non-player characters may act in ways that reflect how they feel about the Traveler. This can encompass anything from giving gifts to attacking on sight.
There are ten different personality types available at the player's discretion, based on their actions or deeds. The type of personality a player has cultivated is visible on the Paimon-Pip. By default dialogue options that will impact your dispositions will be tagged with the relevant personality type in front of reply text (e.g. [Aggressive] your aggressive reply). Those indications can be turned off optionally and are always off when playing in Sawyer Mode.
Compared to party reputations system for individual communities/factions, fewer people respond to the player dispositions, and only specifically when they particularly care about that kind of reputation. But they tend to have a stronger reaction and allow individual characters to express a personal stance that reflects something contrary to their faction.
Player dispositions affect how people talk to you or treat you as person, often outside of the context of you making those individual choices.
People will react to you in beneficial and detrimental ways based on your personality reputations, but they will only react to one specific reputation. If you have a few personality reputation at moderate levels, you will get reactions based on those moderate levels, spread out, but will not get reactions that require a high level in a reputation. It's possible to have points in every reputation, but it's unlikely that more than a handful of reputations would be high enough to let many NPCs react to them
Personality Types[]
There are 10 distinct personality types the players can be disposed toward. The following is a list of them, and examples of how they might be judged:
- Aggressive – Hot-headed, bold, or impatient. Some characters will think that you provoke fights and make only trouble, but others will admire you for taking charge, being decisive, and not letting people push you around.
- Benevolent – Charitable, kind, soft, or weak. May be viewed as charitable and kind but others may consider the player weak or assume he or she will do things for free.
- Clever – Sarcastic, sassy, foppish, or irreverent. May be well received by some as amusing, but other characters will assume that you are not to be taken seriously.
- Cruel – Merciless, sadistic, brutal, or imperious. It doesn't typically earn you a lot of friends, but there are people who respect (and/or fear) brutality.
- Deceptive/Shady – Dishonest, manipulative, or shrewd.
- Diplomatic – Cautious, tame, or courteous. For example gained by remaining silent when two people are arguing and you choose to not interject.
- Honest – Guileless, sincere, or straightforward. Gained for being straightforward. e.g. telling a local security member that you broke in the house.
- Passionate – Zealous, romantic, or obsessive.
- Rational – Practical, standoffish, or cold.
- Stoic – Tight-lipped, cool-headed, or simple-minded. Gained for being unmoved/quiet in dialog options.
Disposition gain[]
Dispositions increase primarily through actions or deeds. Each Disposition contains three ranks or titles, which reflect how the character has consistently presented themselves over time. They are tracked separately; gaining points in one disposition will not affect the rest. Gaining disposition is depending on the Traveler's Charisma and Karma (i.e High Charisma and Very Good Karma can get more Disposition points while low Charisma and Evil Karma stat get less points).