Fallout: The Traveler Overview | ||
Bonus Gallery • Cast • Challenges • Clothing, Armour and Trinkets • Commissions • Companions • Crafting • Cut Content • Criminal Activities • Cybernetic Implant • Difficulty Settings • Disposition • DLC-exclusive Game Mechanics • Endings • Enemies • Factions • Fishing • Food, Drink and Ingredients • Gambling • Genius Invocation TCG • Halcyon • Key and Miscellaneous Items • Major Characters • Medicine and Drugs • Merchants • Mutation • Paimon Pip • Perks • Pets • Photo Mode • Power Armor • Quests • Radio Stations • Random Encounters • Reputation • Sawyer Mode • Serenity Hideout • Skill Books • Skill Magazine • Soundtracks • Storyline • Tools and Upgrades • The Traveler • Vehicles • Visions • Wasteland Wanderer • Weapons and Ammo • Wild Wasteland |
"Despite the humanity was shattered in the Great War, they still not fighting in stick and stones. Some of Halcyon, Big MT and Institute’s most advanced technological creations have been created – and the Cyberware module gives you the chance to obtain them!" -Paimon's Survival Help
Based off and improved upon the Fallout New Vegas mods Project Nevada and Cyberware's Cybernetic Implant System which after purchasing the Cyborg tech control unit from the Halcyon for 5000 caps apiece, you can apply it to your spine to obtain Cyborgpunker perk, which unlocks use of cybernetic upgrades in Fallout: The Traveler.
Overview[]
Unique implants that grant powerful abilities are placed all over the wasteland in difficult, but rewarding locations. Other, less powerful implants can be obtained from selected vendors, though with the proper Science skill those can be upgraded up to 3 times at a workbench.
Once you reach a certain level then pick up or buy an implant, the introductory quest “Cyborgpunk Wastelander 2300” starts and leads you to a doctor who can implant it. Some doctors are able to perform the surgery from the start. Finding the books titled Cybernetic Surgery, Standard Edition, you can train a few more doctors including Curie.
Implant slots are depending on the Traveler's race and perk i.e a Human Traveler can get two more implant slots, while a Synth Traveler can get 4 more implant slots.
Prosthetic Limbs[]
An optional implant that doesn't take any slot. Prosthetic limbs completely replaces the Travelers limb with a mechanical copy, while in Sawyer Mode it is used in the event the Traveler's limbs get severed. Consisting of two arms and two legs, prosthetics range from being worst than their original (hook and pegleg) to superior to the original, which not only increases the limb's HP but also adds/subtracts some stats (large, industrial-grade arms will increase melee and strength but lowers charisma and small guns while those made to look normal might increase strength and charisma) and can be blown off, removing it entirely (unlike crippled limbs) until the Traveler repairs it. Note that once a prosthetic limb is installed it can't be reversed, and some factions does not like cyborgs.
Types[]
Head Implants[]
Title | Effect |
---|---|
AR Scanner | Real-time target analysis |
Bionic Eyes | Enhanced vision modes |
Zoom n Go Bionic Eyes | Increase aim distance |
Empathy Synthesizer | Charisma +1 |
Logic Co-Processor | Intelligence +1 |
Optics Enhancer | Perception +1 |
Probability Calculator | Luck +1 |
Voice Modulator | Lie, Imitidation and Persuasion +2 (3, 4, 5), Barter +2 (3, 4, 5) |
Skull Gun | Gain a weapon that can't be disarmed, -2 Intelligence |
Laser Eyes | Gain a weapon that can't be disarmed |
Fire Breath | |
Acid Spit | |
Enhanced Hearing | |
Paimon Assistant System | Gain access to Paimon voice system assisting you. |
Aggressive Defense System | Intercepts and destroys rockets, plasma bolts, fireballs, grenades, and other projectiles that comes near the user. |
Night Vision | |
Infravision | |
Sonar Imaging | |
Micro-Assembler | Can break down and craft items within inventory |
Calm Tempermant | |
Fear Inhibitors | +50 AP |
Shame Inhibitors | |
Sleep Inhibitors | Gain the benefit of full rest with only an hour of sleep and drastically reduce fatigue growth (Sawyer Mode) |
Absorbent Brain | +50% EXP |
Torso[]
Title | Effect |
---|---|
Adrenaline Booster | AP regeneration bonus for kills |
Hypertrophy Accelerator | Strength +1 |
Monocyte Breeder | Health Regeneration |
Metabolism Overclock | Enhanced Health Regeneration, suffers debuff when not eating food after 5 minutes (normal), increase hunger loss (Sawyer mode) |
Reinforced Digestives | Suffer half the debuff/damage from eating rotten food |
Nociception Regulator | Endurance +1 |
Reflex Booster | Agility +1 |
Repair Nano-Bots | |
Vision Compensator | -15 AP cost for using visions |
Stealth Nano-Bots | Controllable stealth field |
Stealth Bacteria | Controllable stealth field, -8 Charisma, nearby enemies will detect you |
Sub-Dermal Armor | DT +4 |
Synthetic Lungs | Water breathing, -15% AP cost when stablizing aim, temporary immunity to gas attacks/hazard |
Synthetic Heart | Temporarily boost other implants |
Power Recirculator | Decrease AP costs |
Enhanced Temperature Regulations | Reduce ambient temperature effects by 75% (Sawyer Mode) |
Adaptive Scales | DT +1 for every 2% HP loss, stacks indefinitely, lose stacks when 5 second pass without taking damage |
Sandevistan | |
Tanaka's Sandevistan (unique) | |
Chest Cannon | |
Goo Overdrive | Can walk on walls |
Back Jetpack | Gain a jetpack |
Biojet | Gain a jetpack, -5 Charisma |
Boost Thruster | Gain a dash |
Biothruster | Gain a dash, -5 Charisma |
Back Gliders | Glide slowly when falling |
Ram Shackles | Sprinting deals damage to nearby enemies, can break down most doors and some walls |
Constrictor Harness | Can slip through small cracks, take damage when staying in such space for more then 10 seconds |
Protective Mucus | Provides resistance to Poison and removing chance of Poison negative effects |
Icarus Landing System | Transform any and all fall damage into an explosion that harms nearby enemies |
Tentacles | |
Black Carapace | Can use power armor without needing a fusion core and removes all power armor penalties |
Hidden Compartment | +5 carry weight |
Shoulder Cannon | |
Enhanced Platelets | +20 HP regeneration, automatically removes Bleeding after some time (Sawyer Mode) |
Arms[]
Title | Effect |
---|---|
Kinetic Accelerator | Reload 10% (20%) and melee attack 5% (10%) faster |
Nanobionic Weave | Limb regeneration |
Hand Stabilizer | Lockpick +2 (3, 4, 5), Repair +2 (3, 4, 5) |
Motor Memorizer | Pistols, Long Guns and Automatics +2 (3,4,5), Energy Weapons +2 (3, 4, 5) |
Neural Datatool | Science +4 (6,8,10) |
Razor Nails | Unarmed critical chance and damage increased by 25% (40, 55, 70) |
Gorilla Fists | Increase punch damage, can pry open most doors and break most walls |
Mantis Blades | |
Monowire | Increases melee range |
Rocket Fist | Can throw a ranged punch |
Combat Strength | Increase melee damage |
Microfibral Muscle | Can lift, and throw, heavy objects |
Finger Guns | |
Arm Cannon | |
Recoil Compensator | Reduce recoil from weapons |
Grappling Hook | Fire a hook that reels you up |
Grappendix | Fire a hook that reels you up, -5 Charisma |
Arm Cannon | |
P.E.P.S. | Gain a non-lethal weapon |
TESLA | Gain a non-lethal weapon that disables robots/electronics |
Built-In Chainsaw | |
Ammunition Gland | |
Sixth Finger | |
Typhoon Explosive System | |
Hacking Whip | Gain a melee weapon, can hack terminals at a distance |
Built-In Lockpick | Gain an unbreakable lockpick |
EMP Generator | EM Burst (with MF breeder) |
Hyperfrequence Emitter | HF Burst (with MF breeder) |
Legs[]
Title | Effect |
---|---|
Kinetic Accelerator | Movement 10% faster (20%, when installed on both legs) |
Kinetic Dampener | Reduces all footstep noise |
Nanobionic Weave | Limb regeneration |
Tread Damper | Sneak +4 (6, 8, 10) |
Weight Absorber | Carry weight +10 (20, 30, 40) |
Augmented Legs | Increase kick damage, can kick down most doors and walls |
Pneumatic Legs | Increase jump height |
Vertical Entry Device | Greatly increase jump height |
Icaros Machine | Extremely Increase jump height, risk fall damage |
Leg Boosters | Gain a double jump |
Jet Boosters | Gain a triple jump |
Gunkboosters | Gain a double jump, -5 Charisma |
Funkgrunters | Gain a triple jump, -4 Charisma |
Microbial Oil Secretion Glands | Reduce floor friction |
Knee Mortar | |
Battle Walker | Can increase height |
Rooting Drills |
Trivia[]
- This feature is inspired by the popular New Vegas mods, Project Nevada and the Cyberware 2281.