Game Ideas Wiki
Game Ideas Wiki

Factor Dynasty is a fantasy console that acts as the 16-bit successor/sequel system to Factor Octagon, Development began in 2020, and had a closed beta in January 2024, and is scheduled for release in June/July 2024

Specifications[]

  • Processor Speed: 23 MHz
  • Display Resolution: Up to up to 480x360, 640x360 on 16:9 (compared to Octagon, it's a 33% maximal increase, on top of that, the minimum resolution can be 240x180 in 4:3 to give it a GBA-ish feel, as long as the game is compatible with it.)
    • 4:3 - 240x180 (Minimum) 480x360 (Maximum)
    • 16:9 - 320x180 (Minimum) 640x360 (Maximum)
  • RAM:
    • Main RAM: 2 MB (sixteen times of that of the Octagon)
    • VRAM: 512 KB
    • Sound RAM: 128 KB
  • Colors Palette: total palette 4096 colors (12-bit RGB), up to 512 colors can be used at once (up to slightly more than ten times of that of the Octagon), and one sprite can use up to 16 colors (31 colors + transparency).
  • Maximum Sprites it can handle at once: 512 (bullet hell fans be having a field day with this one!)
  • Sixteen Sound Channels (ten for the music, three for the PSG, two for the sound effects, and one for the compressed voices)
  • Controller Buttons: Face buttons in diamond formation (A/B/X/Y), lower shoulders (ZX/ZY), upper shoulders (CX/CY), Start, Select, Analogue sticks optional.
  • the soundchip normally has the feel of SNES into it, but there are three alternate soundchips that can give a feel for PC-Engine, Sega Genesis and CPS1.
  • Cart Size: up to 32 MB.
  • is able to make 3D terrain, sorta like SuperFX (not just something like Mode 7), but not 3D models entirely, that is for the Quantum to handle.

Specification Requirements[]

PC[]

  • usable RAM: minimum 1 GB, recommended 2 GB
  • storage: 192 MB for the development software, 64 MB for the emulator, an average of 16 MB for each game.

Mobile[]

  • usable RAM: minimum 1 GB, recommended 2 GB
  • storage: same as PC
  • processor: minimum is a mid-end dual-core processor or a low-end quad-core

Games[]

Originals[]

First Party[]

  • Underwater Peril: Submerged (16-bit remake of Underwater Peril)
  • Depresso - Rougelike Platformer.
  • Kyle See Ghost - Platformer.
  • Lunatics - Beat-Em-Up
  • On-Strike - Beat-Em-Up/Platformer Hybrid akin to One Piece GBA and Dragon Ball Advanced Adventure, mostly the former.
  • S.P.E.E.D.O.M.E.T.E.R - Racing
  • Catastrophe - Top-View Perspective FPS, the game's continue screen is a shout-out to MTM
  • Kitty Katy - Arcade-style platformer
  • Parade Chocolate Hours - Text-based adventure, with scene shots at one portion of the screen.

Third Party[]

Fangames Involving IPs[]

Fan Ports of Real Games[]

  • New Super Mario Bros. Dynasty - Demake of New Super Mario Bros., more specifically the first game on the DS
  • Mega Man X4 - 16-bit demake of the 1997 platformer
  • Pop'n Music
    • Pop'n Music 7 (showcased in the April 2024 EAJ)
    • Pop'n Music 8
  • Ultra Street Fighter II: The Final Challengers - Minor demake, just to fit the 16 bit aesthetics.
  • Sonic Dynasty - Sonic CD minor demake, unlike other Sonic CD ports, it has a drowning theme that is based on the drowning theme of Sonic Robo Blast 2 (more specifically the old version), and oh, it also has Miracle Sonic available once you get all the time stones.
  • Sonic Advanced Adventure - A Remake of Sonic Advance, namely the first two Sonic Advance

Games Presented on the Early Access Jam[]

Resolution compatibility of the games[]

Game Name 180p? 270p? 360p? Widescreen? other resolutions?
Bubsy Journey No Yes (default) Yes Yes (optional) none
Worldwide Fistcuffs No No Yes Yes (optional) none
On-Strike No Yes Yes (default) Yes (Optional) none
Spongebob Squarepants DASH Yes Yes Yes Yes (optional) none

Trivia[]

  • (A Real-Life Trivia) - Credit given to Dr. H.W. Richardson for the name of this fantasy console