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Capcom vs. SNK 3: Battle of the Millennium 2022 is a 2.5D crossover fighting game developed and published by Capcom. It is the sequel to Capcom vs. SNK 2: Mark of the Millennium 2001, the third Capcom-produced installment (and the eighth installment overall) in the SNK vs. Capcom series, and the first crossover fighting game between the two companies after nearly two decades. Released for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC. It features characters from various Capcom and SNK franchises.

As with Street Fighter V, additional content for Capcom vs. SNK 3 is distributed through "seasons". The Season 1 update was released in 2023, which added 6 new DLC characters from both sides and 2 classic stages, as well as 8 classic costumes and 2 music packs. This update would serve as the basis for Capcom vs. SNK 3: Battle of the Millennium 2022: Arcade Edition, released exclusively for Arcades (ACS nex² System).

Later on, the Season 2 update was released in 2024, which added 6 new DLC characters from both sides and 2 classic stages, as well as 6 classic costumes and 2 music packs.

In 2025, a special updated version, Capcom vs. SNK 3: Battle of the Millennium 2022: Millionaire Edition, was released, which included all the fighters, stages, and costumes released throughout Season 2. It is available as a free update for existing users, as well as a separate physical and digital release, along with codes to download the remaining data.

The final season update, Season 3, was released in 2025, which added 6 new DLC characters from both sides, 2 classic stages and 4 classic costumes.

Gameplay

The core gameplay is largely based on that of its predecessor, Capcom vs. SNK 2: Mark of the Millennium 2001, with most of the gameplay features from the previous game left intact. Just like its predecessor, Capcom vs. SNK 3 utilizes the Capcom signature 6-button system consisting of light, middle and heavy punches and kicks.

Each player has a Guard meter which decreases as the player blocks attacks, done by holding down the joystick/d-pad to the opposite direction. By blocking attacks for an extended period of time, players would risk having their defense broken with a Guard Break. Characters suffering from a Guard Break are left in a stunned state for a few seconds, leaving them wide open to enemy counterattack.

All six Grooves from CvS2 make a return, alongside a brand new Groove called the "V-Groove", which is loosely based on the gameplay of the Darkstalkers series. All of the six original Grooves have been revamped in several areas in order to accommodate modern gameplay standards, while still remaining somewhat true to how they worked in the past.

A new feature in the game is Max Arts, which is the game's equivalent of Level 3 Super Arts, which were previously featured in CvS2. Max Arts are typically done by performing the given command plus all three punch or kick buttons simultaneously, though there are exceptions. The requirement to perform Max Arts depends on which Groove the player is using. Each character has one Max Art.

Some characters are given brand new Max Arts (Ken's Guren Enjinkyaku, Terry's Star Dunk Volcano, Geese's Rashoumon, etc.), while others were given their previous Level-3 Super Arts from CvS2 (Ryu's Shin/Metsu Shoryuken, Akuma's Shun Goku Satsu, Rock's Deadly Rave Neo, etc.) as their Max Arts.

The biggest change in the game is in the graphical department. Compared to the 2D sprites of the first two CvS titles, CvS3 utilizes 3D models on a 2D playing field, much like the more recent Street Fighter and King of Fighters titles. The graphics, powered by Capcom's proprietary RE Engine, run at a solid 60fps. The PC, PlayStation 5 and Xbox Series X ports includes support for 4K UltraHD, a first for a Capcom fighter, but the PlayStation 4 and Xbox Series S versions only support up to 1080p.

Ratio System

The Free Ratio System from CvS2 makes a return, and still works in much the same way as it did previously. Before a match, players must select a team of fighters, with a maximum of up to three, after which, they must assign a Ratio level to each character so that their overall Ratio equals 4.

  • If the player has chosen only one fighter, this fighter will automatically be assigned Ratio-4.
  • If the player has chosen two fighters, they can choose between having one Ratio-1 and one Ratio-3 fighter, or having two Ratio-2 fighters.
  • If the player has chosen three fighters, one must be assigned as Ratio-2 while the other two fighters are automatically given Ratio-1.

Grooves

Before a match players must choose between seven "Grooves", each with a different type of super meter and a unique set of abilities. Each Groove alters the game mechanically in several unique and different ways, adding a further layer of player expression and customization to the game, as well as accommodating several variable playstyles.

Depending on the Groove used, the player can either run, as with SNK's fighting games, or dash toward the enemy, like in most Capcom fighters. Most Grooves also allow players to perform either a roll or a dodge by pressing LP+LK together. However, certain Grooves do not have them.

  • C-Groove
    • Based on Street Fighter Alpha 3 (A-ISM)
    • Three-tiered meter
    • Level 2 Super Arts - Perform any standard Super Art with the Middle attack buttons for a Level 2 Super Art. In a combo, Level 2 Super Arts can be cancelled into Level 1 Super Arts.
    • Dash, Roll, Air Guard, Counter Attack, Tactical Recovery
    • Max Arts: Three levels
  • A-Groove
    • Based on Street Fighter Alpha 3 (V-ISM)
    • Two-tiered meter
    • Custom Combo - Press HP+HK with a full meter to activate the Custom Combo. Players can cancel any attack into any other in rapid succession, until the meter is fully depleted.
    • Dash, Roll, Counter Attack, Safe Fall
    • Max Arts: Unavailable
  • P-Groove
    • Based on Street Fighter III
    • Single-tiered meter
    • Parry - Tap forward slightly before an enemy's attack hits to perform a Parry. Parried attacks leave the opponent open, allowing the player to immediately perform a counter attack.
    • Dash, Tactical Recovery, Short Hop
    • Max Arts: Full meter
  • V-Groove
    • Based on Vampire Savior
    • Nine-tiered power stock meter
    • EX Specials - Perform any special move with two punch or kick buttons to perform an EX Special. EX Specials costs half a stock of meter, and boast vastly improved properties.
    • Dash, Air Guard, Counter Attack, Safe Fall
    • Max Arts: Three stocks
  • S-Groove
    • Based on The King of Fighters '98 (Extra Mode)
    • Chargeable, single-tiered, limited meter
    • Meter Charge - Hold down HP+HK to charge the meter and perform Super Arts. When in low health, Super Arts can be performed infinitely without the need for charging the meter.
    • Run, Dodge, Counter Attack, Tactical Recovery, Short Hop
    • Max Arts: Full meter on low health
  • N-Groove
    • Based on The King of Fighters '98 (Advanced Mode)
    • Three-tiered power stock meter
    • Max Mode - Press HP+HK with at least one meter stock to activate Max Mode. When Max Mode is active, players can perform special and super cancels, EX Specials and Max Arts.
    • Run, Roll, Counter Attack, Safe Fall, Short Hop
    • Max Arts: Three stocks (one stock during Max mode)
  • K-Groove
    • Based on Samurai Shodown
    • Rage meter
    • Just Defend - Tap back slightly before an enemy's attack hits to perform a Just Defend. The player would not only block the attack, but would also regain a small amount of health.
    • Run, Safe Fall, Short Hop
    • Max Arts: Full meter

GP System

In Arcade Mode, the player gets to earn Groove Points (GP), which are awarded or penalized based on actions that take place during each fight. Generally speaking, the better the player plays throughout the match, the more GP they will earn, and vice versa. Groove Points essentially server as a player's rating, but they also serve as the key to unlocking fights against hidden opponents within Arcade Mode. After an arcade run, the player's total GP score is the converted into VS Points, which serve as in-game currency for the Shop mode.

Boss Conditions

Mid-Bosses

In Arcade Mode, players may be able to challenge a secret mid-boss after the 4th stage. In order to challenge them, the player must fulfill all of the following conditions prior to the 4th stage:

  • Get at least 800 GP.
  • Never get hit by more than 5 First Attacks.
  • Perform at least two CC, Super or Max finishes.

If done correctly, the following mid-bosses will appear, depending on the selected Groove:

  • C/A/P/V-Groove = Rugal Bernstein
  • S/N/K-Groove = Akuma
Final Bosses

At the 6th and final stage of Arcade Mode, the player gets to challenge either one of two final bosses, depending on the selected Groove:

  • C/A/P/V-Groove = Goenitz
  • S/N/K-Groove = Kolin

Defeating either Goenitz or Kolin would lead the player straight onto the bad ending. In order to achieve the true ending, the player must fulfill at least two of the following conditions to in order to be able to challenge the game's True Final Boss:

  • Get more than 1500 GP at the end.
  • Defeat the mid-boss (Rugal Bernstein or Akuma).
  • Perform at least one Finest/Dramatic KO.

If done correctly, the following bosses will appear as the final boss in the 6th stage, in place of Goenitz or Kolin, depending on the selected Groove:

  • C/A/P/V-Groove = Orochi
  • S/N/K-Groove = Gill

Story

It is the year 2022. Many years have since passed following the hugely successful Millionaire Fighting 2001. However, this year, fans all around the world will finally have a reason to rejoice once again.

This year, two of the most powerful and influential organizations in the world: the Masters Foundation and the Garcia Financial Clique, have announced that they are collaborating once again, for the first time in many years, to host a brand new special martial arts event: the "Battle of the Millennium".

The event would end up attracting various martial artists from all over the world, each with their own reasons to participate in the tournament. Some looking for fame, others searching for fortune, while others seek to fulfill their own personal goals. Touted as the "biggest martial arts gathering in the universe", the Battle of the Millennium is set to be broadcast live all over the world via satellite.

It is now the day of the tournament. All of the best fighters in the world have gathered under one roof. The long-awaited opening ceremony turned out to be a roaring success. However, no one notices the signs of the chaos that is about to unfold soon...

Characters

^ denotes new characters
¹ denotes Mid-Bosses
² denotes Final Bosses
³ denotes True Final Bosses

Capcom Side

Playable

Boss

DLC

Season 1
Season 2
Season 3

SNK Side

Playable

Boss

DLC

Season 1
Season 2
Season 3

Stages

Like in Capcom vs. SNK 2, the stages in Capcom vs. SNK 3 are mostly based on real-life cities and landmarks. Going along with CvS3's central theme of a worldwide martial arts tournament, most of the stages are peppered with colorful, festive imagery, as well as onlooking spectators. Just like in the previous CvS titles, most stages include many cameos from various Capcom and SNK characters.

  • Japan Stadium Ring, Osaka
  • Japan Nature's Falls, Ibaraki
  • United States of America Beachside Sunset, Miami
  • United States of America Millionaire's Club, Las Vegas
  • South Korea Grand Mall, Seoul
  • Hong Kong Metro Transit, Kowloon
  • United Kingdom Olive Cafe, London
  • Finland Christmas Village, Helsinki
  • Brazil Street Festa, Copacabana
  • Egypt Desert Trail, Cairo
  • Unknown Country Sun Moon Chase, Unknown
  • Unknown Country Different Dimension, Unknown
  • Unknown Country Training Stage, Unknown

DLC Season 1

  • Japan Suzaku Castle, Genbugahara
  • Japan Esaka Station, Osaka

DLC Season 2

  • United States of America The Slums, Metro City
  • United States of America Geese Tower, Southtown

DLC Season 3

  • Unknown Country Deserted Chateau, Makai
  • Japan Kamui Kotan, Hokkaido

Game Modes

^ denotes new game modes

  • Tutorial^
  • Arcade
    • Ratio Match
    • 3-on-3 Match
    • Single Match
  • Versus
    • Ratio Match
    • 3-on-3 Match
    • Single Match
  • Survival
    • All Survival
    • ∞ Survival
  • Online
    • Ranked Match
    • Casual Match
    • Battle Lounge
  • Challenge Battle^
  • Combo Trials^
  • Shop^
  • Color Edit
  • Extras^
    • Art Gallery
    • Replay Theatre
    • Jukebox Mode^ (PS4/PS5/XSX|S only)
    • CvS Museum^ (PS5/XSX|S only)
  • Options

New Modes

Tutorial

The game includes a tutorial mode composed of four different categories of instructions, and introduces unfamiliar players to Capcom vs. SNK's gameplay. The player controls Ryu as he gets instructed by several "guest instructors" consisting of cameos from other Capcom and SNK characters. Dan Hibiki is the practice dummy used in every lesson. The tutorial is divided into four "classes":

  • In the Beginner Classes, Hideo Shimazu and Kyoko Minazuki from Rival Schools teach the player the basic “how to play” functions, and the core mechanics of both offense and defense.
  • In the Intermediate Classes, Saisyu Kusanagi from The King of Fighters teaches the player about special moves, cancels, and various special system mechanics within the game.
  • In the Advanced Classes, Gouken from Street Fighter teaches the player about advanced tactics that are found in most fighting games that are very professional and difficult to master.
  • In the Groove Classes, various other instructors give individual descriptions and tutorials to the player regarding the different Grooves, their core mechanics, and how to use them efficiently.

Challenge Battle

Challenge Battle is a new mode similar to Extra Battle Mode from Street Fighter V: Arcade Edition. This mode allows the player to spend VS Points to participate in special time-exclusive challenges against various opponents for a chance to earn rewards, such as additional VS Points and EXP, special titles, and premium costumes and colors.

Combo Trials

Combo Trials is a new mode derived from some of the more recent Street Fighter titles, where players are given several challenges in order to improve their understanding of a character's capabilities. The trials generally go over some of the characters' available combos, which would then gradually increase in difficulty as the player completes them.

Each character has 10 trials, starting off with basic bread-and-butter combos, before moving onto more elaborate and complicated combos. The Groove and training dummy provided varies with the character and trial, as some of the combos may be character-specific (e.g. a combo that would only work on large opponents such as Zangief or Tizoc) or Groove-specific (e.g. a combo that makes use of A-Groove's exclusive custom combo mechanic).

Shop

The Shop allows players to buy fighters, stages, costumes, colors, titles and Fighter Profile designs using VS Points, the primary in-game currency. VS Points are given as a reward for winning matches in both online and offline modes. There are also one-time rewards for completing various game modes and/or achieving a higher rank in Ranked Battle.

Jukebox

The Jukebox is a special mode that allows the player to enjoy listening to the game's OST whenever they want, as well as change the background music that plays in each stage with some of the other in-game tracks or, alternatively, music from the first two Capcom vs. SNK titles.

There is also DLC available for the mode, in which the player can buy music packs featuring music from other Capcom or SNK games through the Shop. They can be bought either in bundled packs or as separate tracks. Jukebox Mode is exclusive to the PS4, PS5 and XSX|S versions of the game.

DLC Season 1 Music Packs
  • Street Fighter Pack (contains music from the Street Fighter series)
  • King of Fighters Pack (contains music from the King of Fighters series)
DLC Season 2 Music Packs
  • All Capcom Pack (contains music from various Capcom series)
  • All SNK Pack (contains music from various SNK series)

CvS Museum

CvS Museum Mode is a mini collection of games containing the first two Capcom vs. SNK titles (as well as the Pro update for CvS1). These titles are emulations of their respective games' original arcade versions, which originally ran on Sega's Naomi arcade hardware, and are capable of online play via rollback netcode powered by GGPO.

Barring the heavily scaled-down PlayStation port, this marks the very first time that Capcom vs. SNK Pro was released outside of Japan. Most of the game's written dialogue was translated in order to accommodate this, using the script from the PlayStation version. CvS Museum Mode is exclusive to the PS5 and XSX|S versions of the game.

Games Included

Trivia

  • Several of the announcer's pre-match round start lines are allusions to other Capcom games:
  • This is the first Capcom fighting game since Tatsunoko vs. Capcom: Ultimate All-Stars to not feature an English dub, and with it, dual audio was also omitted from the game. Instead, the game only features Japanese voice-overs for the entire cast, with the sole exception being Season 2 DLC character Chris Redfield, who is the only character in the entire game to be portrayed by a native English voice actor (Roger Craig Smith).
  • Most of the game's voice cast has been recast with newer voice actors or are portrayed by their voice actors from some of the more recent titles in their respective series, though a few select characters still retain their older voice actors.
  • Most characters in the game wear their classic designs, barring a few exceptions. Some of their alternate or newer designs (Ken's SFV t-shirt and gi pants, Chun-Li's Alpha tracksuit, Kyo's NESTS-era jacket and jeans, Athena's 2002 outfit, among others) appear as alternate DLC costumes.
  • Like the previous CvS games, the game features two distinct art styles which represent both companies. In a reversal from the previous game, Shinkiro handles the artwork for the Capcom Grooves (C, A, P, V) this time, while the SNK Groove (S, N, K) artwork is done by Eisuke Ogura.
    • The illustrations for the character endings at the end of Arcade Mode are drawn by Bengus.

Gallery

Trophies

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