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Burnout Royale is a future racing video game developed by Criterion Games and Catch 22 Studios and published by Electronic Arts. It is the seventh installment in the Burnout series and commemorates the series' 20th anniversary. It will be released on November 1st, 2021 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Microsoft Windows and Nintendo Switch.

Gameplay[]

As a commemoration for the Burnout series, Burnout Royale features returning content from every Burnout game released from 2001 to 2021, albeit updated to produce a re-energized racing experience. In this regard, the game is akin to Burnout Legends, the only handheld exclusive game in the series, but on a much more greater scale.

Core gameplay for Royale is most similar to Burnout 3: Takedown, Burnout Revenge and to a lesser extent, Burnout Dominator. Like those games, the iconic World Tour game mode serves as the game's main career mode. Additional gameplay mechanics and features that return from past games include: a sense of speed similar to that of Burnout Paradise, Crashbreaker, Impact Time, Aftertouch Takedowns, Signature Takedowns, and the abilities to traffic check, activate Crashbreaker in any race-oriented mode, and perform Burnout Chains.

Despite the vast amount of returning content, the game features some new content as well. This most prominently includes "Royales": special versions of certain events that feature up to 15 racers at one time (more than twice the normal amount).

World Tour[]

Burnout Royale's World Tour features a total of 225 events spread out across over more than a dozen game modes that are playable across various locations throughout the world. It is the biggest World Tour event to date in a Burnout game, surpassing Burnout Legends' 175 events.

  • Race - Race up to 6 racers at a time in a series of laps around a track. Races can be 1, 2 or 3 laps in length.
    • Royale Race - Similar to regular Race, but with 15 racers at a time.
  • Pursuit - Driving as the pursuit variant of a vehicle, takedown a racer or racers before they finish the race. This event functions similarly to the Pursuit event from Burnout Legends.
    • Survival - A new, inverted version of Pursuit where the player must finish the race without being taken down by police a certain amount of times. If they are taken down three times, the player must start the event again.
  • Eliminator - Race where the racer in last place is eliminated after thirty seconds. The final racer remaining is the winner.
    • Royale Eliminator - Similar to regular Eliminator, but with 15 racers at a time. In this event, the racer in last place is eliminated after fifteen seconds as opposed to the standard thirty.
  • Road Rage - Take down as many racers as possible before the time runs out.
  • Crash - Cause as much destruction as possible within a confined Crash Junction. This variation of Crash is very similar to Revenge, although the "Target Car Takedown" sub-objective is absent.
  • Preview - Test drive some of the fastest cars in Royale in a Burning Lap-style race against the clock.
  • Grand Prix - Multi-Race event where the racer with the most GP points after three races is the overall winner.
    • Royale Grand Prix - Similar to regular Grand Prix, but with 15 racers at a time.
  • Traffic Attack - Check traffic to keep a running timer ticking in a boosting craze to beat time targets and earn a high enough total.

Crash FM[]

The iconic radio station first introduced in Burnout 3: Takedown, Crash FM returns to Royale in two different capacities, featuring all three DJs from the preceding games (Takedown, Revenge/Dominator and Paradise).

During non-Crash events and in the World Tour menu, DJ Atomika and an unnamed female announcer (Jules de Jongh, Revenge/Dominator) will alternate talking to the player, giving them tips and providing general commentary. If during events, they will randomly interrupt the Soundtrack in similar fashion to DJ Stryker from Takedown.

Crash events feature Crash News, a cutscene-driven feature and extension of Crash FM that automatically appears after each Crash event is completed. This feature was originally set to appear in Burnout Revenge, but was cut for unknown reasons. In Royale, DJ Stryker is the host of Crash News.

Locations[]

There are 20 track locations featured in the World Tour, all of which are from previous Burnout games. All of the tracks have forward and reverse layouts. It is worth noting that some of these tracks have multiple configurations and that the bulk of them have Crash Junctions.

Track Name Mult. Config. Crash Junctions
Airport Terminal 3 No Yes
Sunrise Valley No Yes
88 Interchange No Yes
USA Marathon (Renamed "Marathon" In-game) No No
Silver Lake No Yes
Waterfront No Yes
Lakeside Getaway No No
Winter City No Yes
Riviera No Yes
Coastal Dream No No
Angel Valley Yes Yes
Central Route Yes Yes
Eastern Bay Yes Yes
Eternal City Yes Yes
Sunshine Keys Yes Yes
Autobahn No Yes
Spiritual City Yes Yes
Black Gold Highway No Yes
Paradise City Yes Yes
Big Surf Island Yes Yes

Vehicles[]

There are a total of 135 vehicles spread across 9 series that can be unlocked in the World Tour. These vehicles return from almost every preceding game in the Burnout series (Burnout 1 is the only game not represented). Each vehicle has an engine sound unique to that vehicle, essentially guaranteeing that the player will never hear the same engine sound twice.

Unless otherwise noted with an "N/A", vehicles have pursuit variants that can be unlocked through completion of Pursuit events.

(NOTE: Vehicles are categorized based on their overall performance within the game.)

Classic Series[]

Vehicle Name Pursuit Variant
Burnout Classic N/A
American Classic Classic Interceptor
Muscle Type 1 N/A
Classic Muscle N/A
Euro Classic N/A
Custom Compact (Takedown) Pursuit Compact
Hunter Calvary N/A
Hunter Reliable Custom N/A
Hunter Mesquite N/A
Carson Fastback Carson Fastback Chaser
Montgomery Hyperion Rattler Montgomery Hyperion Heat Seeker
Carson-Bennett Grand Marais N/A
Hunter Manhattan N/A

Factory Series[]

Vehicle Name Pursuit Variant
Factory Sports Factory Interceptor
Limited ST N/A
Modified M-Type ST N/A
Custom M-Type ST N/A
Modified Compact N/A
Compact Type 1 N/A
Compact Type 2 N/A
Compact Type 3 N/A
Factory Muscle Factory Bruiser
American Drifter American Speed Cruiser
Factory R160 ST N/A
Factory M-Type ST N/A
Nakamura Ikusa GT Nakamura Ikusa Hunter
Nakamura SI-7 N/A
Kitano Touge Sport N/A

Heavyweight Series[]

Vehicle Name Pursuit Variant
4WD Racer N/A
SUV (Point of Impact) N/A
Pickup (Point of Impact) N/A
Heavy Pick Up N/A
Challenge Bus (Revenge) S.W.A.T. Bus
Delivery Truck (Takedown) N/A
Hunter Takedown 4x4 ???
Off Road C180 Super N/A
SUV C160 Super N/A
Carson Dust Storm N/A
4x4 C180 Super N/A
Hunter Spur N/A
Carson Inferno Van Carson Rhino Van
Krieger Pioneer Krieger Batallion
Hunter Olympus Governor Hunter Olympus Titan

Muscle Series[]

Vehicle Name Pursuit Variant
Muscle Type 2 N/A
Muscle Type 3 N/A
Japanese Muscle JPD Interceptor
Tuned Muscle N/A
Modified Muscle N/A
Muscle DX N/A
Hunter Calvary Bootlegger N/A
Hunter Vegas Hunter Vegas Stealth
Carson-Bennett Hot Rod Coupe N/A
Hunter Civilian Hunter Citizen
Carson GT Concept N/A
Carson Annihilator N/A
Carson Opus N/A
Custom Hot Rod (Revenge) N/A
Blue Lightning Black Bolt

Sports Series[]

Vehicle Name Pursuit Variant
Sports Type 1 N/A
Sports Type 2 N/A
Sports Type 3 N/A
Criterion M-Type ST N/A
Modified Sports N/A
Sports DX N/A
Limited R190 DX N/A
Assassin Muscle N/A
Sports Prototype (Takedown) N/A
J Coupe J Cruiser
Watson R-Turbo Roadster Watson R-Wing
Assassin Sports N/A
Hunter Hotspur N/A
Krieger 616 Sport Krieger 731 Supersport
Montgomery Hawker Montgomery Hawker Fury

Super Series[]

Vehicle Name Pursuit Variant
Royal X3 Crown Royal X4
Works R190 DX N/A
Super Type 1 N/A
Super Type 2 N/A
Super Type 3 N/A
Works M-Type DX N/A
American Super N/A
Rossolini Tempesta Rossolini Guerriero
Super Muscle N/A
Jansen X12 Jansen X12 NXS
Euro Super N/A
Jansen P12 Jansen P12 NXS
Supercar (Point of Impact) N/A
Super Prototype (Takedown) N/A
Limited R205 GT N/A

Custom Series[]

Vehicle Name Pursuit Variant
Custom Pickup (Point of Impact) N/A
Custom SUV (Point of Impact) N/A
Custom Sport N/A
Custom Muscle (Takedown) Custom Interceptor
Nakamura Ikusa Samurai Nakamura Ikusa Shogun
Custom J Muscle N/A
Classic Hot Rod (Legends) N/A
Tuned Super N/A
Tuned Muscle N/A
Custom Coupe Ultimate N/A
Hunter Manhattan Spirit Hunter Manhattan Liberty
Tuned Drifter N/A
Charger N/A
Carson Annihilator Street Rod Carson Annihilator Blackhawk
Jansen P12 88 Special N/A

Race Specials Series[]

Vehicle Name Pursuit Variant
Oval Racer (Point of Impact) N/A
Carson Racing 500 GT N/A
US Circuit Racer (Takedown) N/A
Euro Circuit Racer Euro Circuit Trooper
Tuned R205 GT N/A
Oval Special Racer (Takedown) N/A
Montgomery Sabotage GT 2400 N/A
Custom R202 GT N/A
Krieger Uberschall 8 N/A
Works M-Type GT N/A
US Circuit Racer N/A
Watson Revenge Racer Watson Revenge Seeker
Euro Classic LM N/A
Krieger Racing WTR Krieger PD Special
Hunter Racing Oval Champ Hunter Interceptor Champ

Dominator Series[]

Vehicle Name Pursuit Variant
Factory R190 GT N/A
Custom Super N/A
Black Elite Racer N/A
Legend Compact (Legends) N/A
Carson Opus XS Carson Magnum Opus
World Circuit Racer (Takedown) N/A
Dominator Sports (Takedown) N/A
Krieger Uberschall Clear-View N/A
Assassin (Dominator) Speedster Assassin
GT Racer N/A
Dominator Super (Takedown) N/A
Super Prototype (Dominator) Prototype Super Interceptor
Nakamura Rai-Jin Turbo Nakamura Fujin Super Interceptor
Montgomery Hawker Mech N/A
Carson GT Nighthawk N/A

Boost[]

There are two dominant boost systems in Royale that return or are based on those from previous Burnout games: Aggression Boost and Supercharge Boost. Aggression Boost is the boost system for the racer variant of vehicles and Supercharge Boost is the boost system for the pursuit variants. Both systems have boost bars with a total length of x3.

Aggression Boost[]

Aggression Boost is carried over in its entirety from Burnout Paradise. Crashing will cause the player to lose a section of their boost bar and taking down rivals will add a section of it. The only difference is that the boost's color has been changed from red-orange to yellow.

Supercharge Boost[]

Supercharge Boost is mostly based on the Dominator Boost from Dominator, allowing the player to perform Burnout Chains once their vehicle's boost bar becomes full and supercharged. However, its additional mechanics makes this version of Dominator Boost stand out. As long as the player is burning Supercharge Boost, their vehicle will go 5-10 MPH faster than their vehicle's racer variant. In addition, their vehicle will rev its engine after each successful Burnout as the boost automatically refills. Lastly, the boost will turn from yellow to a unique white once it becomes supercharged.

Crash Junctions[]

Burnout Royale/Crash Junctions

Signature Takedowns[]

Burnout Royale/Signature Takedowns

Soundtrack[]

Royale features a soundtrack consisting of 50 songs handpicked by LoganC22 from the soundtracks of Takedown, Revenge, Dominator & Paradise that the player can listen to in the menus and while racing. Akin to Dominator, the soundtrack is listed in the "Options" menu in alphabetical order, but during gameplay plays on a shuffled basis.

* Theme song

Artist Song Title Album (Original Appears On)
¡Forward, Russia! Nine Give Me a Wall
1208 Fall Apart Turn of the Screw
Alice In Chains Would? The Essential Alice In Chains
Amber Pacific Always You Fading Days
Animal Alpha Bundy Pheromones
Army of Me Going Through Changes Citizen
Avenged Sevenfold Beast and the Harlot City of Evil
B'z Friction
Billy Talent Red Flag
Brand New The Archers Bows Have Broken The Devil and God Are Raging Inside Me
Bromhead Jackets Fight Music for the Fight Dits from the Commuter Belt
Bullet for My Valentine Hand of Blood Hand of Blood
Chronic Future Time and Time Again Lines in My Face
Depeche Mode Route 66 (Beatmasters Mix) Singles Box 4
Earl Greyhound S.O.S. Soft Targets
Eighteen Visions I Let Go Obsession
Finch Ink Say Hello to Sunshine
Franz Ferdinand This Fire Franz Ferdinand
Guns N' Roses Paradise City Greatest Hits
Hot Hot Heat Give Up?
Jane's Addiction Stop! The Best of Jane's Addiction
Jimmy Eat World Just Tonight Futures
Junkie XL Today Today
Killswitch Engage My Curse As Daylight Dies
LCD Soundsystem Us V. Them* Sound of Silver
Make Good Your Escape Beautiful Ruin Beautiful Ruin
Maxeen Please Maxeen
Mindless Self Indulgence Straight to Video (KMFDM Remix) You'll Rebel to Anything
Morningwood Nu Rock Morningwood
N.E.R.D Rockstar (Jason Nevins Remix) In Search Of...
Nine Black Alps Shot Down Everything Is
Pennywise Stand Up The Fuse
Sahara Hotnights Hot Night Crash Kiss and Tell
Saosin Collapse Saosin
Senses Fail Calling All Cars Still Searching
Sugarcult Dead Living Lights Out
The Bravery An Honest Mistake (Superdiscount Remix) The Bravery
The Confession Through These Eyes Requiem
The Doors Break on Through (To the Other Side) [BT vs. The Doors Remix]
The F-Ups Lazy Generation The F-Ups
The Ordinary Boys Over the Counter Culture Over the Counter Culture
The Outline Shotgun You Smash It, We'll Build Around It
The Styles Glitter Hits (J.J. Puig Mix) You Love the Styles
The Sword Freya Age of Winters
Trivium Anthem (We Are the Fire) The Crusade
Tsar Band-Girls-Money Band-Girls-Money
Twisted Sister I Wanna Rock Still Hungry
Unwritten Law F.I.G.H.T. Here's to the Mourning
Wired All Wrong Lost Angeles Break Out the Battle Tapes
Yellowcard Lights and Sounds

Suggestions/Feedback[]

Want to suggest a returning vehicle or song for Burnout Royale? Feel free to let LoganC22 below in the comments! Any and all suggestions will be taken into consideration! Also, any and all feedback will be greatly appreciated!

Trivia[]

  • While playing Road Rage events, the screen will "crack" after the player crashes and respawns and will continue to do so until they crash out. This is an effect similar in nature to the menu damage from Dominator.
  • The Nakamura Rai-Jin Turbo and Carson GT Nighthawk are the only vehicles in the game that are capable of 215 MPH and above (Up from the standard 209 MPH limit).
    • It is worth noting here that while the Nighthawk is at the top of the Dominator Series, its other performance aspects have been nerfed since Paradise. The nerfs include: acceleration that now rivals all other Dominator cars, a wider drift radius and lowered strength so that the car now has a better chance of being taken down.
  • The Delivery Truck from Takedown appears only in solid paint as opposed to its Takedown paint jobs.
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