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Bellator MMA Fury - Cover

Cover featuring Fedor Emelianenko

Bellator: MMA Fury is a mixed martial arts game developed by Headrush Games and published by ACS. It is based on the American mixed martial arts promotion Bellator MMA. Released for PlayStation 4, PlayStation 5, Xbox ONE, Xbox Series X|S and PC. It is the second game based on the Bellator MMA license, following 2012's Bellator: MMA Onslaught and the first one published by ACS.

Developed by the same development team as the Ring of Honor: Unchained series, Bellator: MMA Fury seeks to aim for a similar, simulation-based gameplay experience in a mixed martial arts setting. Bellator: MMA Fury runs on the Unreal Engine 4, allowing for highly detailed in-game graphics and realistic character models.

Gameplay[]

Prior to release, ACS has stated that the gameplay of Bellator: MMA Fury was primarily influenced by simulation-based mixed martial arts games of the past generation, namely THQ and Yukes' UFC Undisputed series. The developers have stated that their main goal was to create a game that will satisfy veterans of the genre, while also not being too daunting for new players to pick up and play.

The game uses a conventional control scheme common in most mixed martial arts games: each face button corresponds to a fighter's limb, blocking high and low are mapped to the shoulder triggers, attack modifers are relegated to the shoulder bumpers, movement is done with the left stick, the d-pad is used for stance switching, while the right stick is used for clinching, grappling and takedowns. Grapple transitions can be done by circling the right stick around in various directions. By holding down both shoulder triggers and moving the left analog stick, the player can control head movement and perform sways. Parrying is done by tapping the left (for high strikes) or right (for low strikes) trigger before the enemy's attack lands.

Each players' HUD consists of the health meter, which goes down as the player recieves attacks, the stamina meter which decreases quickly as the player performs attacks, replenishes while on neutral, slows down movement and attacks when running low, and degenerates as the fighter moves and attacks throughout the fight, and the body damage indicator, a body-shaped diagram segmented into six parts: head, torso, left arm, right arm, left leg and right leg, which changes color from white to red, as the fighters take damage, to indicate which body part is weakened. A well-timed strong strike would sometimes cause a "flash knockout", ending the match regardless of the amount of health left or body damage taken.

For submission holds, Bellator: MMA Fury utilizez a precision-based submission system similar to the one previously used in UFC Undisputed 3, wherein the attacker must use left analog stick to navigate a colored wedge around a circular gauge in order to chase around the defender's own wedge and overlap their colors for a period of time to make them tap out. Meanwhile, the defender must do whatever they can to escape the attacker's wedge. As the defender takes damage or as the attacker loses their stamina, the movement of their wedge becomes slower, making them more vulnerable. Submission holds can be applied from a clinch, after a takedown, or on a downed opponent.

Each of the 86 fighters in the roster utilize their own unique fighting style, which is further reflected in their gameplay. By default, each fight is contested via three (five during title fights) 5-minute rounds that can be won either by knockout, tap-out, stoppage or judge's decision, as per unified MMA rules. In-game commentary is provided by Mauro Ranallo and "Big" John McCarthy.

Game Modes[]

The available game modes are as follows: Fight, Grand Prix, Career, Tutorial, Online and Options.

Fight[]

Fight mode consists of two modes: Quick Match and Exhibition. Quick Match mode allows players to start a single match against a random opponent, without the need for choosing the opponent. In Exhibition mode, players can create a bout of their choice against the CPU or another player.

Fights in Exhibition mode can be fought under Catchweight rules, only allowing bouts between fighters of the same weight, or Openweight rules, allowing fighters from different weight classes to fight each other. Meanwhile, Quick Match fights are exclusively fought under Catchweight rules.

Grand Prix[]

Grand Prix mode serves as the game's main tournament mode, allowing players to set up a tournament of their own against the CPU or other players, in a matter not to dissimilar to Bellator's own annual Grand Prix events. Just like in Exhibition mode, these tournaments can be contested under Catchweight or Openweight rules. Grand Prix mode can support up to eight players.

Career[]

The game features an in-depth Career Mode, which allows players to take on the life and career of their own created fighter. Players start off as an amateur, working on local bouts. Once they rise up the ranks in the amateur MMA scene, they would be elevated to pro status and eventually get signed to Bellator.

From here, the player would continue to fight up the Bellator rankings until they reach a high enough rank to compete for a title for their respective weight class. After achieving a certain rank, the player might become eligible to join the Bellator Grand Prix, which could net them an opportunity to fight for the championship of their respective weight class. Once in a while, the player is given an opportunity to switch weight classes.

Career Mode is presented in a calendar format, where the player's progress is shown by a calendar that shows the current date and when they would fight. Off-bout weeks allow the player to either train in order to improve various stats for their fighter, or rest, and heal any fatigue or damage their fighter may have sustained during bouts or training.

The player starts with six training courses, each pertaining to a certain in-game base stat (Striking, Grappling, Ground, Submission, Defense and Stamina). As the player progresses through their career, they could unlock various advanced courses, which allows players to enhance two or more stats at once, further boosting their stat gain.

Other vital aspects of the career mode include obtaining sponsorships and joining fighter camps. Sponsors are unlocked by obtaining a certain level of popularity throughout their career, and can be upgraded by wearing their apparel or logos into a bout, while joining camps require players to master a certain aspect of their fighting, and awards more moves to add to their fighter's repertoire.

Create[]

The game includes an extensive Create-A-Fighter Mode which allows the players to create their own fighters, featuring extensive customization features that allow the player to alter their created fighter's appearance, profile, stats, moveset, pre-match gestures, post-match celebrations and even create custom logos. The game includes 100 CAF slots available (50 CAF slots for last-gen versions), as well as 100 slots for custom sponsor logos.

One of the key features of Create-A-Fighter mode is the robust custom fight gear creation mode, giving players a plethora of options to design their created fighter's gear (trunks, shirts, hats, tops for female fighters), including multiple base options, a paint tool for custom logo creation and the ability to attach up to 15 sponsor logos per gear.

Training[]

Training mode consists of two modes: Tutorial and Sparring. The game features an in-depth tutorial that teaches the player everything the game has to offer, from the basics of the game, to the more advanced techniques and options. Meanwhile, Sparring mode allows players to practice their fighter's moves against a dummy opponent.

Roster[]

Roster accurate as of August 24, 2021

Heavyweight[]

  • France Cheick Kongo
  • Russia Fedor Emelianenko
  • United States of America Javy Ayala
  • England Linton Vasell
  • United States of America Ryan Bader
  • Russia Sergei Kharitonov
  • United States of America Timothy Johnson
  • United States of America Tyrell Fortune
  • Russia Valentin Moldavsky
  • Russia Vitaly Minakov

Light Heavyweight[]

  • United States of America Alex Polizzi
  • United States of America Christian Edwards
  • United States of America Corey Anderson
  • United States of America Grant Neal
  • Lithuania Julius Anglickas
  • England Lee Chadwick
  • Brazil Lyoto Machida
  • Netherlands Melvin Manhoef
  • United States of America Phil Davis
  • Russia Vadim Nemkov

Middleweight[]

  • United States of America Austin Vanderford
  • Ireland Charlie Ward
  • Netherlands Costello van Steenis
  • United States of America Ed Ruth
  • England Fabian Edwards
  • Netherlands Gegard Moussasi
  • United States of America John Salter
  • United States of America Lorenz Larkin
  • England Mike Shipman
  • Hungary Norbert Novenyi Jr.

Welterweight[]

  • Russia Andrey Koreshkov
  • United States of America Derek Anderson
  • Brazil Douglas Lima
  • United States of America Joey Davis
  • United States of America Logan Storley
  • England Michael Page
  • Brazil Neiman Gracie
  • England Paul Daley
  • United States of America Sabah Homasi
  • Ukraine Yaroslav Amosov

Lightweight[]

  • United States of America Adam Piccolotti
  • United States of America Benson Henderson
  • United States of America Chris Gonzalez
  • United States of America Georgi Karakhanyan
  • United States of America Myles Jury
  • Brazil Goiti Yamauchi
  • Brazil Patricio Pitbull
  • Brazil Patricky Pitbull
  • United States of America Saad Awad
  • United States of America Sidney Outlaw

Featherweight[]

  • United States of America Aaron Pico
  • Hungary Adam Borics
  • United States of America AJ McKee
  • Germany Daniel Weichel
  • United States of America Emmanuel Sanchez
  • Peru Gaston Bolaños
  • New Zealand Jay Jay Wilson
  • Canada Jeremy Kennedy
  • Denmark Mads Burnell
  • Portugal Pedro Carvalho

Bantamweight[]

  • Ireland Brian Moore
  • United States of America Darrion Caldwell
  • United States of America Henry Corrales
  • Ireland James Gallagher
  • Canada Josh Hill
  • United States of America Juan Archuleta
  • Brazil Leandro Higo
  • United States of America Patchy Mix
  • United States of America Raufeon Stots
  • United States of America Sergio Pettis

Women's Featherweight[]

  • Australia Arlene Blencowe
  • United States of America Cat Zingano
  • Brazil Cris Cyborg
  • Australia Janay Harding
  • Canada Julia Budd
  • United States of America Leslie Smith
  • Ireland Sinead Kavanagh
  • Brazil Talita Nogueira

Women's Flyweight[]

  • Colombia Alejandra Lara
  • Netherlands Denise Kielholtz
  • United States of America Ilima-Lei Macfarlane
  • Brazil Juliana Velasquez
  • Japan Kana Watanabe
  • England Kate Jackson
  • United States of America Liz Carmouche
  • United States of America Veta Arteaga

Default Champions[]

Arenas[]

Soundtrack[]

Bellator: MMA Fury features 24 licensed hip-hop and rock/metal songs from various artists and bands.

Sequel[]

A sequel to the game, Bellator: MMA Fury 2, was released in 2024 for the PlayStation 4, PlayStation 5, Xbox ONE, Xbox Series X|S and PC

Trivia[]

  • The game's cover features mixed martial arts legend and Bellator Heavyweight Grand Prix finalist Fedor Emelianenko.
  • ACS has announced additional DLC content for the game in the near future, including additional fighters and custom fight gear options.
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