The arsenal of the Alien Empire.
Units[]
Infantry[]
Unit
|
Cost
|
Produced by
|
Requirement(s)
|
Role
|
Armament(s)
|
Abilities
|
Voice actor
|
Tier 1
|
Gray Servant
|
200
|
Citadel
|
None
|
Construction unit
|
Plasma pistol
|
- Constructing buildings
- Repairing buildings, vehicles and mechanized units
- Clearing mines
- Collecting resources
|
|
Mechanic
|
300
|
Citadel
|
None
|
Repairer
|
Electro-kinesis
|
Repairing buildings, vehicles and mechanized units
|
|
Extractor
|
600
|
Citadel
|
Refinery
|
Resource gatherer
|
Pincer claws
|
None
|
|
Gray Scout
|
100
|
Clone Hall
|
None
|
Reconnaissance infantry
|
Plasma pistol
|
None
|
|
Gray Soldier
|
120
|
Clone Hall
|
None
|
Basic infantry
|
Plasma rifle
|
None
|
|
Gray Assaulter
|
140
|
Clone Hall
|
None
|
Assault infantry
|
- Plasma shotgun
- Plasma grenades
|
Throw Plasma Grenade
|
|
Disintegrator
|
250
|
Clone Hall
|
None
|
Anti-armor infantry
|
Plasma cutter
|
None
|
|
Air Disintegrator
|
200
|
Clone Hall
|
None
|
Anti-infantry/anti-air infantry
|
- Plasma gun
- Shoulder-mounted plasma cannon
|
None
|
|
Razor Warrior
|
150
|
Clone Hall
|
None
|
Melee infantry
|
Razor sharp claws
|
Razor Charge
|
|
Walker Dragoon
|
160
|
Clone Hall
|
None
|
Multipurpose range infantry
|
Plasma particle disruptor
|
|
|
Gray Blaster
|
180
|
Clone Hall
|
Stasis Chamber
|
Support infantry
|
Plasma blaster
|
None
|
|
Gray Sniper
|
400
|
Clone Hall
|
Stasis Chamber
|
- Recon
- Infiltration
- Anti-infantry
|
Plasma sniper rifle
|
None
|
|
Tier 2
|
Buzzer Swarm
|
200
|
Clone Hall
|
Intermediate Alertness
|
Anti-infantry melee and reconnaissance unit
|
Stingers
|
- Combine with Vehicle/Mech
- Vehicle/Mech Raid
- Can clear and occupy but not attack from structures
|
|
Alien Soldier
|
150
|
Clone Hall
|
Intermediate Alertness
|
Advanced basic infantry
|
Energy-based automatic gun
|
Charged Shot
|
|
Hornet Warrior
|
250
|
Clone Hall
|
Intermediate Alertness
|
Advanced anti-infantry unit
|
Alien hive hand
|
None
|
|
Ravager
|
300
|
Clone Hall
|
Intermediate Alertness
|
Special assault infantry
|
Shards
|
Mineral Agitation
|
|
Eradicator
|
300
|
Clone Hall
|
- Intermediate Alertness
- Stasis Chamber
|
Anti-surface infantry
|
Long/medium-range plasma gun
|
Switch Long-Range/Medium-Range Mode
|
|
Brute Hulk
|
800
|
Clone Hall
|
- Intermediate Alertness
- Biotechnology Assembler
|
Organic heavy infantry
|
- Melee punches
- Charge impact
- "Death from Above" impact
|
- Charge
- Leap
- Death from Above
|
|
Tier 3
|
Manipulator
|
|
|
|
|
|
|
|
Straxak
|
|
|
|
Hero infantry unit
|
|
|
J. Grant Albrecht
|
Vehicles[]
Unit
|
Cost
|
Base unit
|
Produced by
|
Requirement(s)
|
Role
|
Armament(s)
|
Abilities
|
Voice actor
|
Tier 1
|
Glyph Maker
|
1000
|
Glyph Carver from Universe at War
|
Citadel
|
None
|
Construction walker
|
Glyph carving device
|
- Repairing buildings
- Clearing mines
|
|
Collector Drone
|
1200
|
Reaper Drone from Universe at War
|
Collector Pad or Extractor
|
None
|
Resource gatherer
|
Abduction beam
|
Switch Supply/Mineral/Crop Collection Mode
|
|
Sensor Tripod
|
1400
|
Detection Drone from Universe at War
|
Citadel
|
None
|
- Support walker
- Mobile control center
|
None
|
- Provides radar map
- Deploy
- Pulse Scan
- Resource Scan
- Lightning Spike
|
|
Gunner Hexapod
|
700
|
Gun Walker from Command & Conquer 3: Tiberium Wars
|
Machine Depot
|
None
|
Light reconnaissance walker
|
Plasma gun
|
None
|
|
Floating Saucer
|
600
|
Flying saucer
|
Machine Depot
|
None
|
Light utility vehicle
|
Mounted plasma gun
|
- Activate Plasma Shield
- Carries up to 5 troops
|
|
Armored Hovering Saucer
|
800
|
Armored flying saucer
|
Machine Depot
|
None
|
Armored hovercraft
|
Laser gun
|
Speed Boost
|
|
Disruptor Tripod
|
900
|
Defiler from Universe at War
|
Machine Depot
|
None
|
Anti-armor walker
|
Plasma beam cannon
|
None
|
|
Infantry Fighting Saucer
|
1000
|
UFO
|
Machine Depot
|
None
|
Infantry fighting hovercraft
|
- Plasma autocannon
- Two plasma missiles
|
Carries up to 5 troops
|
|
Plasma Gun Walker
|
900
|
Quadropod
|
Machine Depot
|
None
|
Anti-air walker
|
Quad plasma autocannons
|
None
|
|
Assault Gun Walker
|
1200
|
Quadropod
|
Machine Depot
|
None
|
Assault gun strider
|
Plasma disruptors
|
|
|
Tripod Scouter
|
850
|
Tripod
|
Machine Depot
|
None
|
Reconnaissance armored walker
|
Plasma autocannon
|
|
|
FPC
|
900
|
UFO
|
Machine Depot
|
Clone Hall
|
Armored personnel carrier
|
Plasma gun
|
|
|
Devourer Walker
|
1000
|
Corrupter from Command & Conquer 3: Tiberium Wars
|
Machine Depot
|
Biotechnology Assembler
|
Biological support walker
|
Chemical-spraying cannon
|
|
|
Tier 2
|
Recon Seeker Tank
|
800
|
Seeker from Command & Conquer 3: Tiberium Wars
|
Machine Assembly Chasm
|
None
|
Light tank
|
Plasma disc launcher
|
|
|
Phaser Medium Tank
|
1000
|
Phase Tank from Universe at War
|
Machine Assembly Chasm
|
None
|
Medium tank
|
Plasma missiles
|
|
|
Gray Tank
|
1200
|
Devourer tank from Command & Conquer 3: Tiberium Wars
|
Machine Assembly Chasm
|
None
|
Main battle tank
|
Proton cannon
|
|
|
Assault Hover Tank
|
1600
|
Wraith from Halo
|
Machine Assembly Chasm
|
None
|
Fire support hover tank
|
Directed energy mortar
|
|
|
Tier 3
|
Destructor Tripod
|
3000
|
- Annihilator Tripod from Command & Conquer 3: Tiberium Wars
- Tripod from War of the Worlds
|
Machine Assembly Chasm
|
Advanced Alertness
|
Heavy assault walker
|
- Proton cannon array
- EMP burst
|
Terror Horn
|
|
Aircraft[]
Unit
|
Cost
|
Base unit
|
Produced by
|
Requirement(s)
|
Role
|
Armament(s)
|
Abilities
|
Voice actor
|
Tier 1
|
Collector Saucer
|
1200
|
UFO
|
Collector Pad
|
None
|
Resource gathering spacecraft
|
Abduction beam
|
None
|
|
Mini Flying Saucer
|
900
|
Mini-UFO from the Metal Slug series
|
Arrival Beacon
|
None
|
Attack hovercraft
|
Laser beam
|
None
|
|
Invader Saucer
|
1000
|
- Floating Disc from Command & Conquer: Red Alert 2 - Yuri's Revenge
- Invader from Mental Omega
|
Arrival Beacon
|
None
|
Multipurpose hovercraft
|
- Laser beam
- Draining device
|
- Disables a power plant or defense
- Shuts down the entire power grid if disabling a power-generating device
- Steals 30 credits every 30 frames (2 in-game seconds) from any resource building
|
|
Floating Shuttle
|
1700
|
UFO
|
Arrival Beacon
|
Clone Hall
|
Utility spacecraft
|
None
|
- Transports the alien units to ascend to the UFO via Ascension
- Carries up to 10 troops
- Descend Passengers
|
|
Tier 2
|
Storm Flyer
|
1500
|
Stormrider from Command & Conquer 3: Tiberium Wars
|
Gravity Stabilizer
|
None
|
Multirole combat aircraft
|
Two plasma autocannons
|
Return to Base
|
|
Alien Fighter-Bomber
|
1400
|
Banshee from Halo
|
Gravity Stabilizer
|
None
|
Fighter-bomber aircraft
|
- Two energy guns
- Two energy projectile cannons
|
|
|
Alien ASF
|
1600
|
Alien Fighter from Independence Day
|
Gravity Stabilizer
|
None
|
Air superiority fighter
|
Two rapid energy cannons
|
None
|
|
Alien Attack Aircraft
|
1800
|
Martian War Machine 1953 Finale from The War of the Worlds
|
Gravity Stabilizer
|
Intermediate Alertness
|
Attack aircraft
|
Plasma beam cannon
|
Ground Attack
|
|
Devastator Bomber
|
2400
|
Devastator Warship from Command & Conquer 3: Tiberium Wars
|
Gravity Stabilizer
|
- Intermediate Alertness
- Biotechnology Assembler
|
Heavy bombardment aircraft
|
Plasma disc batteries
|
None
|
|
Tier 3
|
Floating Gunship Fortress
|
4500
|
Brillodein from Naval Ops: Commander
|
Arrival Beacon
|
- Advanced Alertness
- Biotechnology Assembler
|
Heavy floating gunship
|
- Three 50.8 cm cannons
- 40 mm heavy chainguns
- Guided torpedos
- Missile launchers
- 127 mm chain guns
- Ring lasers
- Plasma burst cannon
|
|
|
Alien Mothership
|
5000
|
Mothership
|
Signal Transmitter
|
None
|
Mobile command center and superweapon
|
Catalyst energy cannon
|
|
|
Vessels[]
Unit
|
Cost
|
Base unit
|
Produced by
|
Requirement(s)
|
Role
|
Armament(s)
|
Abilities
|
Voice actor
|
Tier 1
|
|
|
|
|
|
|
|
|
|
Tier 2
|
|
|
|
|
|
|
|
|
|
Tier 3
|
Alien Super Battleship
|
5000
|
Ragnarok from Naval Ops: Warship Gunner 2
|
None
|
None
|
None
|
None
|
None
|
|
Structures[]
Production[]
Building
|
Cost
|
Built by
|
Requirement(s)
|
Role
|
Researches
|
Add-on(s)
|
Abilities
|
Tier 1
|
Citadel
|
2500
|
|
None
|
Headquarters
|
|
|
- Controls Commander's Powers
|
Clone Hall
|
600
|
|
None
|
Infantry producer
|
|
|
|
Machine Depot
|
2000
|
|
Collector Pad or Extractor
|
Light vehicle producer
|
|
|
|
Arrival Beacon
|
1000
|
|
Collector Pad or Extractor
|
Hovercraft producer
|
|
|
|
Tier 2
|
Machine Assembly Chasm
|
2500
|
|
- Intermediate Alertness
- Collector Pad or Extractor
|
Heavy vehicle producer
|
|
|
|
Gravity Stabilizer
|
1500
|
|
- Intermediate Alertness
- Collector Pad or Extractor
|
Aircraft producer
|
|
|
|
Tier 3
|
Signal Transmitter
|
3000
|
|
- Advanced Alertness
- Biotechnology Assembler
|
- Advanced hovercraft producer
- Support building
|
|
|
|
Support[]
Building
|
Cost
|
Built by
|
Requirement(s)
|
Role
|
Researches
|
Add-on(s)
|
Abilities
|
Tier 1
|
Reactor
|
600
|
|
None
|
Power provider
|
N/A
|
Fusion Core
|
- +20 power
- +40 power (upgraded)
|
Collector Pad
|
2000
|
|
Reactor, Super Reactor, or Hyper Reactor
|
Supply collector
|
N/A
|
N/A
|
Collects supplies
|
Extractor
|
2000
|
|
Reactor, Super Reactor, or Hyper Reactor
|
Resource collector
|
N/A
|
N/A
|
Collects minerals
|
Oil Extractor
|
2000
|
|
Reactor, Super Reactor, or Hyper Reactor
|
Oil collector
|
N/A
|
N/A
|
Collects oil
|
Oil Derrick
|
1500
|
|
Oil Extractor
|
Economic booster
|
N/A
|
N/A
|
N/A
|
Foundry
|
1500
|
|
Machine Depot or Machine Assembly Chasm
|
Repairer of vehicles and mechanized units
|
N/A
|
N/A
|
N/A
|
Stasis Chamber
|
1200
|
|
Clone Hall
|
Upgrade center
|
|
N/A
|
N/A
|
Biotechnology Assembler
|
2500
|
|
Machine Depot, Machine Assembly Chasm, Arrival Beacon, or Gravity Stabilizer
|
Research center
|
- Attenuated Forcefields
- Forcefield Generators
- Conversion Reserves
- Traveler Engines
|
N/A
|
N/A
|
Tier 2
|
Super Reactor
|
1000
|
|
Intermediate Alertness
|
Special power provider
|
N/A
|
Fusion Core
|
- +350 power
- +500 power (upgraded)
|
Technological Core
|
4000
|
|
- Intermediate Alertness
- Biotechnology Assembler
|
Advanced research center
|
|
N/A
|
N/A
|
Control Center
|
3000
|
|
- Intermediate Alertness
- Biotechnology Assembler
|
Intelligence
|
N/A
|
N/A
|
Provides radar map
|
Tier 3
|
Hyper Reactor
|
2000
|
|
Advanced Alertness
|
Advanced power provider
|
N/A
|
Fusion Core
|
- +500 power
- +1000 power (upgraded)
|
Defenses[]
Building
|
Cost
|
Built by
|
Requirement(s)
|
Role
|
Armament
|
Note(s)
|
Tier 1
|
Plasma Gun Turret
|
500
|
|
Reactor, Super Reactor, or Hyper Reactor
|
Anti-infantry defense
|
Plasma gun
|
N/A
|
Antimatter Turret
|
1000
|
|
Reactor, Super Reactor, or Hyper Reactor
|
Anti-surface defense
|
Plasma cannon
|
N/A
|
Plasma Autocannon
|
850
|
|
- Reactor, Super Reactor, or Hyper Reactor
- Machine Depot
|
Anti-infantry/anti-air defense
|
Quad plasma autocannons
|
|
Gravity Gun Turret
|
1500
|
|
Biotechnology Assembler
|
Special anti-air defense
|
Gravity gun
|
|
Tier 2
|
|
|
|
|
|
|
|
Tier 3
|
None
|
|
None
|
None
|
None
|
|
|
Upgrades[]
Upgrade
|
Cost
|
Purchased at
|
Requirement(s)
|
Description
|
Tier 0
|
|
|
|
|
|
Tier 1
|
|
|
|
|
|
Tier 2
|
|
|
|
|
|
Tier 3
|
|
|
|
|
|
Promotional Protocols[]
Promotional Protocol
|
Cost
|
Cooldown
|
Abilities
|
Line 1
|
Alien Descendant Drop
|
1
|
4:00
|
Calls in the UFO that places a descending squad of Gray Soldiers on a targeted area.
- Level 1: 1 UFO and 5 Gray Soldiers
- Level 2: 2 UFOs and 10 Gray Soldiers
- Level 3: 3 UFOS and 15 Gray Soldiers
|
Line 2
|
|
|
|
|
Line 3
|
|
|
|
|
Line 4
|
|
|
|
|
Line 5
|
|
|
|
|