Game Ideas Wiki
Game Ideas Wiki

Category:Alien Empire ArsenalThe arsenal of the Alien Empire.

Units[]

Infantry[]

Unit Cost Produced by Requirement(s) Role Armament(s) Abilities Voice actor
Tier 1
Gray Servant 200 Citadel None Construction unit Plasma pistol
  • Constructing buildings
  • Repairing buildings, vehicles and mechanized units
  • Clearing mines
  • Collecting resources
Mechanic 300 Citadel None Repairer Electro-kinesis Repairing buildings, vehicles and mechanized units
Extractor 600 Citadel Refinery Resource gatherer Pincer claws None
Gray Scout 100 Clone Hall None Reconnaissance infantry Plasma pistol None
Gray Soldier 120 Clone Hall None Basic infantry Plasma rifle None
Gray Assaulter 140 Clone Hall None Assault infantry
  • Plasma shotgun
  • Plasma grenades
Throw Plasma Grenade
Disintegrator 250 Clone Hall None Anti-armor infantry Plasma cutter None
Air Disintegrator 200 Clone Hall None Anti-infantry/anti-air infantry
  • Plasma gun
  • Shoulder-mounted plasma cannon
None
Razor Warrior 150 Clone Hall None Melee infantry Razor sharp claws Razor Charge
Walker Dragoon 160 Clone Hall None Multipurpose range infantry Plasma particle disruptor
  • Walker Jump
  • Stasis Ray
Gray Blaster 180 Clone Hall Stasis Chamber Support infantry Plasma blaster None
Gray Sniper 400 Clone Hall Stasis Chamber
  • Recon
  • Infiltration
  • Anti-infantry
Plasma sniper rifle None
Tier 2
Buzzer Swarm 200 Clone Hall Intermediate Alertness Anti-infantry melee and reconnaissance unit Stingers
  • Combine with Vehicle/Mech
  • Vehicle/Mech Raid
  • Can clear and occupy but not attack from structures
Alien Soldier 150 Clone Hall Intermediate Alertness Advanced basic infantry Energy-based automatic gun Charged Shot
Hornet Warrior 250 Clone Hall Intermediate Alertness Advanced anti-infantry unit Alien hive hand None
Ravager 300 Clone Hall Intermediate Alertness Special assault infantry Shards Mineral Agitation
Eradicator 300 Clone Hall
  • Intermediate Alertness
  • Stasis Chamber
Anti-surface infantry Long/medium-range plasma gun Switch Long-Range/Medium-Range Mode
Brute Hulk 800 Clone Hall
  • Intermediate Alertness
  • Biotechnology Assembler
Organic heavy infantry
  • Melee punches
  • Charge impact
  • "Death from Above" impact
  • Charge
  • Leap
  • Death from Above
Tier 3
Manipulator
Straxak Hero infantry unit J. Grant Albrecht

Vehicles[]

Unit Cost Base unit Produced by Requirement(s) Role Armament(s) Abilities Voice actor
Tier 1
Glyph Maker 1000 Glyph Carver from Universe at War Citadel None Construction walker Glyph carving device
  • Repairing buildings
  • Clearing mines
Collector Drone 1200 Reaper Drone from Universe at War Collector Pad or Extractor None Resource gatherer Abduction beam Switch Supply/Mineral/Crop Collection Mode
Sensor Tripod 1400 Detection Drone from Universe at War Citadel None
  • Support walker
  • Mobile control center
None
  • Provides radar map
  • Deploy
  • Pulse Scan
  • Resource Scan
  • Lightning Spike
Gunner Hexapod 700 Gun Walker from Command & Conquer 3: Tiberium Wars Machine Depot None Light reconnaissance walker Plasma gun None
Floating Saucer 600 Flying saucer Machine Depot None Light utility vehicle Mounted plasma gun
  • Activate Plasma Shield
  • Carries up to 5 troops
Armored Hovering Saucer 800 Armored flying saucer Machine Depot None Armored hovercraft Laser gun Speed Boost
Disruptor Tripod 900 Defiler from Universe at War Machine Depot None Anti-armor walker Plasma beam cannon None
Infantry Fighting Saucer 1000 UFO Machine Depot None Infantry fighting hovercraft
  • Plasma autocannon
  • Two plasma missiles
Carries up to 5 troops
Plasma Gun Walker 900 Quadropod Machine Depot None Anti-air walker Quad plasma autocannons None
Assault Gun Walker 1200 Quadropod Machine Depot None Assault gun strider Plasma disruptors
Tripod Scouter 850 Tripod Machine Depot None Reconnaissance armored walker Plasma autocannon
FPC 900 UFO Machine Depot Clone Hall Armored personnel carrier Plasma gun
Devourer Walker 1000 Corrupter from Command & Conquer 3: Tiberium Wars Machine Depot Biotechnology Assembler Biological support walker Chemical-spraying cannon
Tier 2
Recon Seeker Tank 800 Seeker from Command & Conquer 3: Tiberium Wars Machine Assembly Chasm None Light tank Plasma disc launcher
Phaser Medium Tank 1000 Phase Tank from Universe at War Machine Assembly Chasm None Medium tank Plasma missiles
Gray Tank 1200 Devourer tank from Command & Conquer 3: Tiberium Wars Machine Assembly Chasm None Main battle tank Proton cannon
Assault Hover Tank 1600 Wraith from Halo Machine Assembly Chasm None Fire support hover tank Directed energy mortar
Tier 3
Destructor Tripod 3000
  • Annihilator Tripod from Command & Conquer 3: Tiberium Wars
  • Tripod from War of the Worlds
Machine Assembly Chasm Advanced Alertness Heavy assault walker
  • Proton cannon array
  • EMP burst
Terror Horn

Aircraft[]

Unit Cost Base unit Produced by Requirement(s) Role Armament(s) Abilities Voice actor
Tier 1
Collector Saucer 1200 UFO Collector Pad None Resource gathering spacecraft Abduction beam None
Mini Flying Saucer 900 Mini-UFO from the Metal Slug series Arrival Beacon None Attack hovercraft Laser beam None
Invader Saucer 1000
  • Floating Disc from Command & Conquer: Red Alert 2 - Yuri's Revenge
  • Invader from Mental Omega
Arrival Beacon None Multipurpose hovercraft
  • Laser beam
  • Draining device
  • Disables a power plant or defense
    • Shuts down the entire power grid if disabling a power-generating device
  • Steals 30 credits every 30 frames (2 in-game seconds) from any resource building
Floating Shuttle 1700 UFO Arrival Beacon Clone Hall Utility spacecraft None
  • Transports the alien units to ascend to the UFO via Ascension
  • Carries up to 10 troops
  • Descend Passengers
Tier 2
Storm Flyer 1500 Stormrider from Command & Conquer 3: Tiberium Wars Gravity Stabilizer None Multirole combat aircraft Two plasma autocannons Return to Base
Alien Fighter-Bomber 1400 Banshee from Halo Gravity Stabilizer None Fighter-bomber aircraft
  • Two energy guns
  • Two energy projectile cannons
Alien ASF 1600 Alien Fighter from Independence Day Gravity Stabilizer None Air superiority fighter Two rapid energy cannons None
Alien Attack Aircraft 1800 Martian War Machine 1953 Finale from The War of the Worlds Gravity Stabilizer Intermediate Alertness Attack aircraft Plasma beam cannon Ground Attack
Devastator Bomber 2400 Devastator Warship from Command & Conquer 3: Tiberium Wars Gravity Stabilizer
  • Intermediate Alertness
  • Biotechnology Assembler
Heavy bombardment aircraft Plasma disc batteries None
Tier 3
Floating Gunship Fortress 4500 Brillodein from Naval Ops: Commander Arrival Beacon
  • Advanced Alertness
  • Biotechnology Assembler
Heavy floating gunship
  • Three 50.8 cm cannons
  • 40 mm heavy chainguns
  • Guided torpedos
  • Missile launchers
  • 127 mm chain guns
  • Ring lasers
  • Plasma burst cannon
Alien Mothership 5000 Mothership Signal Transmitter None Mobile command center and superweapon Catalyst energy cannon

Vessels[]

Unit Cost Base unit Produced by Requirement(s) Role Armament(s) Abilities Voice actor
Tier 1
Tier 2
Tier 3
Alien Super Battleship 5000 Ragnarok from Naval Ops: Warship Gunner 2 None None None None None

Structures[]

Production[]

Building Cost Built by Requirement(s) Role Researches Add-on(s) Abilities
Tier 1
Citadel 2500
  • Gray Servant
  • Glyph Maker
None Headquarters
  • Controls Commander's Powers
Clone Hall 600
  • Gray Servant
  • Glyph Maker
None Infantry producer
Machine Depot 2000
  • Gray Servant
  • Glyph Maker
Collector Pad or Extractor Light vehicle producer
Arrival Beacon 1000
  • Gray Servant
  • Glyph Maker
Collector Pad or Extractor Hovercraft producer
Tier 2
Machine Assembly Chasm 2500
  • Gray Servant
  • Glyph Maker
  • Intermediate Alertness
  • Collector Pad or Extractor
Heavy vehicle producer
Gravity Stabilizer 1500
  • Gray Servant
  • Glyph Maker
  • Intermediate Alertness
  • Collector Pad or Extractor
Aircraft producer
Tier 3
Signal Transmitter 3000
  • Gray Servant
  • Glyph Maker
  • Advanced Alertness
  • Biotechnology Assembler
  • Advanced hovercraft producer
  • Support building

Support[]

Building Cost Built by Requirement(s) Role Researches Add-on(s) Abilities
Tier 1
Reactor 600
  • Gray Servant
  • Glyph Maker
None Power provider N/A Fusion Core
  • +20 power
  • +40 power (upgraded)
Collector Pad 2000
  • Gray Servant
  • Glyph Maker
Reactor, Super Reactor, or Hyper Reactor Supply collector N/A N/A Collects supplies
Extractor 2000
  • Gray Servant
  • Glyph Maker
Reactor, Super Reactor, or Hyper Reactor Resource collector N/A N/A Collects minerals
Oil Extractor 2000
  • Gray Servant
  • Glyph Maker
Reactor, Super Reactor, or Hyper Reactor Oil collector N/A N/A Collects oil
Oil Derrick 1500
  • Gray Servant
  • Glyph Maker
Oil Extractor Economic booster N/A N/A N/A
Foundry 1500
  • Gray Servant
  • Glyph Maker
Machine Depot or Machine Assembly Chasm Repairer of vehicles and mechanized units N/A N/A N/A
Stasis Chamber 1200
  • Gray Servant
  • Glyph Maker
Clone Hall Upgrade center
  • Advanced Articulators
N/A N/A
Biotechnology Assembler 2500
  • Gray Servant
  • Glyph Maker
Machine Depot, Machine Assembly Chasm, Arrival Beacon, or Gravity Stabilizer Research center
  • Attenuated Forcefields
  • Forcefield Generators
  • Conversion Reserves
  • Traveler Engines
N/A N/A
Tier 2
Super Reactor 1000
  • Gray Servant
  • Glyph Maker
Intermediate Alertness Special power provider N/A Fusion Core
  • +350 power
  • +500 power (upgraded)
Technological Core 4000
  • Gray Servant
  • Glyph Maker
  • Intermediate Alertness
  • Biotechnology Assembler
Advanced research center
  • TBA
N/A N/A
Control Center 3000
  • Gray Servant
  • Glyph Maker
  • Intermediate Alertness
  • Biotechnology Assembler
Intelligence N/A N/A Provides radar map
Tier 3
Hyper Reactor 2000
  • Gray Servant
  • Glyph Maker
Advanced Alertness Advanced power provider N/A Fusion Core
  • +500 power
  • +1000 power (upgraded)

Defenses[]

Building Cost Built by Requirement(s) Role Armament Note(s)
Tier 1
Plasma Gun Turret 500
  • Gray Servant
  • Glyph Maker
Reactor, Super Reactor, or Hyper Reactor Anti-infantry defense Plasma gun N/A
Antimatter Turret 1000
  • Gray Servant
  • Glyph Maker
Reactor, Super Reactor, or Hyper Reactor Anti-surface defense Plasma cannon N/A
Plasma Autocannon 850
  • Gray Servant
  • Glyph Maker
  • Reactor, Super Reactor, or Hyper Reactor
  • Machine Depot
Anti-infantry/anti-air defense Quad plasma autocannons
Gravity Gun Turret 1500
  • Gray Servant
  • Glyph Maker
Biotechnology Assembler Special anti-air defense Gravity gun
Tier 2
Tier 3
None None None None

Upgrades[]

Upgrade Cost Purchased at Requirement(s) Description
Tier 0
Tier 1
Tier 2
Tier 3

Promotional Protocols[]

Promotional Protocol Cost Cooldown Abilities
Line 1
Alien Descendant Drop 1 4:00 Calls in the UFO that places a descending squad of Gray Soldiers on a targeted area.
  • Level 1: 1 UFO and 5 Gray Soldiers
  • Level 2: 2 UFOs and 10 Gray Soldiers
  • Level 3: 3 UFOS and 15 Gray Soldiers
Line 2
Line 3
Line 4
Line 5