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Agatha is one of the many antagonists in Dark Deception, Dark Deception: Unchecked Limitations, Dark Deception: Directors Cut, Wiki Deception, and Wiki Deception 2 and a minor antagonist in Wiki Deception 3. She also makes a cameo appearance in Dark Deception: Journey of the Girl in Red. She makes her first appearance in Chapter 2, and is the main enemy and eventual boss in the level "Elementary Evil".
Appearance[]
Agatha has little resemblance to a human child, as she has demented features such as black eyes that are actually not hollow if one were to notice the eye shines in some of her renders, and a large smile filled with rotten teeth coupled with black scar-like marks on her cheeks, reaching up to her ears. She also has long, messy shoulder-length black hair with uneven curtain-style bangs. Agatha also has no eyebrows.
Agatha’s key features are her arms with five unnaturally long, frail fingers, each with almost just as long black claw-like fingernails. The arms themselves look as they are burned or rotten, and are so long that when Agatha has them hanging at her sides, she has to bend her fingers. Despite the sheer length of her fingers, she can clench her large hands into fists, as shown when she calls Doug a "mean, bad person".
She wears a black overall dress that's tattered down to her knees, the straps being fastened with black buttons. Underneath the dress is a white blouse with black embroidery. She is totally barefoot, with the exception of her right leg, which appears to be wrapped in a beige bandage-like sock. Her toes are exposed, though, implying it could be a cast.
Like many other characters in the game, her mouth moves like a puppet, yet she has no audible speech impairments. Despite having a permanent toothy grin, she is able to fully close her mouth to not show her teeth.
Once she goes into her Nightmare mode, her eyes will glow bright red (or pinkish red, depending on the lighting), her skin will turn ghoulish gray, and the white of her blouse will turn red. Upon closer inspection, her arms also appear to have a bit of a blood red color between the gray and the burnt black, implying the transformation hurt her especially there.
Abilities[]
Enhanced Senses[]
From a first glance, Agatha seems to only possess enough hearing capability to hear Doug open doors. In actuality, her hearing is strong enough to detect Doug's breathing regardless of his general position. This makes hiding from her impossible since she'll eventually find Doug anyway.
Besides hearing, she also has an enhanced sense of smell, and is acute enough to recognize certain smells (e.i. the scent of the Murder Monkeys on Doug).
Teleporting[]
Agatha is able to teleport into any location she wants, allowing her to bypass any obstacles in her way or cut off escape routes. While teleporting, she makes purple sparks and black mist.
Telekinesis[]
Agatha possesses the ability to use telekinesis on any object she wants, but chooses not to use it at first, likely to make the game more fair. During her escape sequence, she finally decides use it against Doug via blocking off an entrance to the stage room, and right before her boss fight she moves the chairs inside to help make room to run.
Fake Portal Creation[]
Agatha can summon fake portals at will. They appear scribbly with a drawing of her face on them, and "Portal" is spelled as "Portol".
Invulnerability[]
In Nightmare Mode, Agatha becomes invulnerable to damage, making Primal Fear useless against her. Outside this form, however, she can be stunned like many other monsters.
Peak human strength[]
Agatha is powerful enough to violently injure and kill grown-ups with one swipe of her huge claws, despite her small size. This is not only demonstrated in her jumpscares, but also in the pre-Bearly Buried cutscene, as she is capable of stabbing Bierce with just her fingers to get her on the ground. She can also bite down on her victim's face to kill them.
Fighting[]
Agatha is a very good fighter despite her age, as shown in Monsters & Mortals, and the cutscene before Bearly Buried, as she teleports on top of Bierce and wrestles her for a short time before stabbing her.
Personality[]
In a first encounter, Agatha presented herself as a typical child of her age, a playful, friendly, and childish individual. When first meeting Doug, as he stumbled upon her realm, Agatha greets him and welcomes him as a new student of her school, claiming that his presence in this school will excite the residence of the school, telling that her previous 'friends' started to get boring.
Once having to confront this demonic entity, Agatha reveals herself similar to other monsters, blood-thirsty and malevolent with a love for violence. Agatha's playfulness extends to a sinister sadism, in which she takes pleasure in torturing her victims, viewing them as nothing more than toys for her amusement, as throughout her level, you can see silhouettes of kids her age group, screaming and pounding the windows.
The same can be demonstrated when Malak released the monsters from their respective realm, including Agatha. As Agatha got ahold of Bierce, she pierced her through the chest with her long fingers and later playfully asked Malak, whom she sees as her father figure, if she can tear Bierce apart and stab her face. Agatha also has a habit of taunting those who she confronts, as when she successfully weakens Bierce, she berates the latter and telling her to immediately die. She even may have canniballistic intentions with her victims, evidenced by one of her jumpscares consisting of her biting down on the player's face.
Just like children her range of age, Agatha throws a furious temper tantrum when things do not go her way, as seen when Doug successfully retrieves all of the soul shards and claim the second ring piece, but this tantrum grows into a violent rage, as she no longer hesitates to hold back and embraces her psychotic instincts and chase down the players with the assistance of Malak. The reason was never made evident, but Agatha bears a strong hatred towards Bierce, with the latter bearing the same feelings to the child. It may be because Agatha was the maid's daughter Bierce sacrificed to Malak, however.
Relationships[]
Malak[]
Agatha was adopted by Malak in the afterlife when she was sacrificed to him by Bierce. Due to his treatment of her, Agatha sees him as a father figure, even calling him "Daddy". If necessary, she'll often ask him permission to perform sadistic and masochistic acts against his enemies.
Bierce[]
Agatha has a great grudge and hatred to Bierce, for sacrificing her to a wish ritual. Upon meeting Bierce for the first time since then, she almost immediately attacks and wounds her, only stopping likely out of Malak's behest. This is shown in a drawing where Agatha makes fun of Bierce.
Victor[]
Presumably, Agatha has known Victor in her earthly life. He was the person who helped Bierce to make her wish ritual and sacrifice Agatha, likely bearing a grudge against him as well.
Doug Houser[]
Agatha has a wry and ironic relationship with Doug. Although she sees him as a playtime friend, she knows the purpose of why he came in her school and will kill him at any opportunity. Despite this, she doesn't neglect to call him "Friend", saying that she wants to share her pain with his and offers to let him join the souls trapped with her.
Elise Houser[]
In her notes, Agatha shows a similar disdain for Elise, and is seemingly aware of her current situation. She still takes the time to lead her around the nastier school, hoping to feed off the fear she exudes.
Behavior[]
Dark Deception: Unchecked Limitations[]
Unlike the other enemies, Agatha is on her own when pursuing Doug. In compensation for this, she will constantly head to Doug's location, albeit at a slow pace, presumably to follow the rules of her game. She will begin running once she spots Doug, only slowing down if she loses sight of him for too long. She will also use her teleport ability to get around the school, preferably to get past closed doors.
At the beginning of the level, a timer counting down from 100 seconds (which is approximately 1 minute and 40 seconds) will be displayed above the screen. During this period, the player may have the option of completing an optional mission in which they must locate Agatha, who is apparently hiding somewhere in the schoolhouse. Upon discovering her hiding spot, the countdown will automatically reset to 100 seconds. When the time has expired, Agatha commences starting to wander the school in pursuit of the player to kill. After respawning, the player, unfortunately, won't be able to make her enter "hostile mode", and the timer won't be visible, which means she'll try tracking down the player until their life counter reaches 0 or they successfully manage to gather all of the remaining soul shards. If you're lucky, when resetting the timer by getting closer to Agatha, she will spawn at the same location two times which makes the timer reset two times. But it won't go above 1 minute and 40 seconds.
When pursuing the player, Agatha herself also has numerous changes to her behavior, as her AI in Zone 1 is identical to her AI in Zone 2 in the base game, and her white undershirt is colored purple. If the player makes any loud noises, such as sprinting or interacting with doors, she will hear the player and run in the direction of the noise. She will also distribute void shards throughout the maze; these shards are crimson neon in color and enable her in tracking the player down.
From Zone 2 onwards, Agatha's AI is even more tricky, as she will immediately teleport nearby when a door is opened, and sometimes she will not pursue the player, instead, she will teleport to a close corner to ambush them. Additionally, she will also use her teleportation ability more effectively to dodge the player's Primal Fear blast.
Wiki Deception[]
Wiki Deception 2[]
Trivia[]
- According to a note found in one of the secret rooms in Elementary Evil, Agatha is heavily implied to be the ghost of an innocent little girl who was corrupted by her own anger and sadness upon a traumatic experience in her living life.
- Going by the theory suggesting that each nightmare portal is tied to one of Dante Alighieri's Nine Layers of Hell and the monsters inside them are manifestations of sin, Agatha may represent Wrath since she's confirmed to be the maid's daughter that Bierce sacrificed for her ritual, which caused her spirit to become corrupted by anger and hatred.
- However, despite that, Agatha and her school seem to represent Tammy Houser and the young age at which she was killed.
- Going by the theory suggesting that each nightmare portal is tied to one of Dante Alighieri's Nine Layers of Hell and the monsters inside them are manifestations of sin, Agatha may represent Wrath since she's confirmed to be the maid's daughter that Bierce sacrificed for her ritual, which caused her spirit to become corrupted by anger and hatred.
- Agatha is voiced by a professional actor, Kat Cressida, most notable for voicing the cartoon character Dee Dee from Dexter's Laboratory.
- In her concept arts, she was going to have much shorter arms than what she has now.
- In fact, in one extra concept art, her face was going to appear more skeletal, as if her face was ripped off. She also had a lacy blue dress and long, wavy hair.
- She and Murder Monkeys were the only enemies to be in the 2014 build of the game.
- In the 2014 build of Dark Deception, there were three of her, and her A.I. was completely broken, as she would always catch up to the player by teleporting immediately and even glitch up the player's vision and give a small chance for them to escape before she does her animation, which made the 2014 version of Elementary Evil seemingly impossible to complete, and the only strategy to defeat her is going backwords.
- In the Alpha version, her animation and AI can be found withing game files.
- One of her quotes most likely hints that she knows the Murder Monkeys, likely personally.
- This possibility has support, as a drawing, and a poster of a Murder Monkey can be seen around the school.
- Agatha is a tribute to every scary little girl that is featured in a movie and video game, such as "The Ring" "F.E.A.R.", etc.
- It is possible that she and Malak are father and daughter, though this could just be Agatha referring to him as her superior/master.
- While looking around the school map, a projection on a school board is of a graveyard. Bierce mentions that the unmarked grave must be hers, meaning Agatha died at one point.
- Around the school are drawings of her, posters, writing such as "Agatha was here", and one saying to vote Agatha for school president.
- In addition, the school is called "Agatha Elementary".
- A wall drawing of Agatha and Bierce can be found, which shows her hatred towards Bierce.
- Agatha could represent Didaskaleinophobia, the fear of going to school; Pedophobia, the fear of kids; and Anthropariophobia, the fear of short people.
- She is the first physical enemy who speaks, as Malak doesn't physically appear until later.
- When the player completes Elementary Evil, Doug remarks that Agatha was almost the same age as “her”, the "her" in question being unknown.
- Agatha may also be a reference to Eveline from Resident Evil 7: Biohazard, but instead of a family, she wants friends.
- Agatha "also appears" in "Crazy Carnevil" as cutouts in the big tent and as a plushie in the stands.
- Despite the fact that Agatha cannot open doors around School as what the player does and must rely on teleportation to bypass through doors, she often has a tendency to get stuck on doors when they're opened by the player.
- Similar to this, Agatha has a chance of glitching through the floor in Zone 1, keeping her trapped in one spot, making collecting Soul Shards a piece of cake. This bug fixes itself upon starting Zone 2, and cannot be used in said Zone, as Agatha teleports (Note: this was found by replaying Elementary Evil).
- It was implied, but now confirmed, that Agatha has a supernatural telekinetic ability, as shown that if the player tries to escape through the closer entrance, the doors will immediately shut in front of them without any sort of physical interactions with it, alongside with Agatha saying there are no shortcuts, and when the player tries to escape, she will close off the exit without clearly making a physical interacting with it and slowly approach the player to kill them, but the doors open before she can do so.
- The black marks on her cheeks may be a reference to SCP-1913-1, which coincidentally goes by the name "Agatha"
- So far, Agatha and the Dread Duckies are the only enemies in Dark Deception to have four different kill animations.
- Agatha's name sounds very similar to the word "Agony". Whether this was intentional or not is currently unknown.
- Agatha and Bierce seems to have a connection with each other, prior to the game taking place, however how they first met is unknown.
- Theories have surfaced that Agatha may be the identity of a maid's daughter whom Bierce sacrificed for her selfish desires, which may explain Agatha's hatred towards the latter.
- Despite one of the death tips and one of the posters in the school hinting that she can hear doors, it's actually false. She can hear the breathing of certain individuals and pinpoint exactly where they are.
- Agatha and Mama Bear are the only enemies of all of the chapters to be both a boss enemy and a regular enemy.
- Agatha is the smallest boss in Dark Deception.
- However, in the entire series she is the 2nd smallest boss enemy, following The Alphabet Letters.
- When stunned, she will lean back and face upwards and will shift her arms and head around. If one were to come close to her, they could hear her groaning in disorientation.
