ACS Sports is a publishing label created by ACS to market the company's sports video game titles throughout most of the 1990s and the early 2000s. First introduced in 1995, ACS Sports has published games based on various popular sports such as soccer/Association football, baseball, basketball, American football, ice hockey, tennis, golf, fishing, boxing and extreme sports, among others. Games under the ACS Sports label have been released for several platforms, including the PlayStation, Nintendo 64, Dreamcast, PlayStation 2, Xbox, Nintendo Gamecube, Game Boy Color, Game Boy Advance and Arcades.
History[]
Prior to creating the ACS Sports label, ACS released various sports titles for the Super Nintendo. These sports games were nothing more than ports of their arcade sports titles originally released for their Supra and Supra³² arcade systems, with the added inclusion of licensed professional athletes, but without any licensed teams, as they were only able to secure licenses from their respective leagues' player's associations (or, in the case of Shaq Attack Basketball (1995), only one pro athlete's license).
Initially a launch title for the PlayStation, World Pro Soccer: The Golden Goal (known in Japan as Mezase! J.League: Dream Goal, and in Europe as World Class Football: The Golden Goal) was released in early 1995 as the inaugural game for the ACS Sports label. It was among the first soccer games on console to feature full 3D graphics. The Winning Kick series would receive several more installments in the coming years, with World Pro Soccer: Golden Goal Prime (2001) showcasing a drastic shift into a far more simulation-oriented style of gameplay.
Around that same time, ACS would obtain the licenses for the "big four" major sports leagues within the United States of America: the National Basketball Association, the National Football League, the National Hockey League and Major League Baseball, to publish what would become known as the "Big 4" series. ACS would release the first game in this series, Major League Baseball: At Bat (which was heavily based on their previous Japan-only title, Moero! Pro Yakyuu: Victory Run) in 1996, with the rest following shortly thereafter.
Maximum Smash Tennis and Perfect Shot Golf would later follow suit, releasing in 1997 and 1998, respectively. Unlike Golden Goal and the Big 4 series, both games initially didn't feature any licensing, though this would change with the release of Maximum Smash Tennis: Pro Tour and Perfect Shot Golf: Pro Links, both of which feature licensed professional players. The console ports of the Angler's Paradise (known in Japan as Fighting Bass) series were also released under the ACS Sports banner, albeit only in North America.
ACS Sports would release their first and only foray into the boxing genre in 1999 with the release of Showtime Championship Boxing. Unlike the other ACS Sports games at the time, development for Showtime Championship Boxing was outsourced to Opus Corp., and was also released as an exclusive launch title for Sega's then-recently released Dreamcast system, making it the first ACS Sports games to not be released for the PlayStation.
ACS Sports games were initially exclusive to the PlayStation. In 1998 and 1999, ACS released several of their Big 4 sports games on the Nintendo 64. However, these are all completely different games compared to their PlayStation originals, developed by a separate development studio. Starting in 2000, ACS Sports would become multiplatform. However, both Maximum Smash Tennis and Perfect Shot Golf still remained as PlayStation exclusives.
From 1995 to 1999, most ACS Sports titles (with the exception of the NFL Rush series) were developed internally by ACS Production Studio Nagoya. Starting in 2000, development work for all of the annual Big 4 titles, including MLB At Bat, NBA Rebound and NHL Full Strength would all be outsourced to various third-party developers. Meanwhile, ACS Production Studio Nagoya would continue development on the brand's other titles.
2000 saw ACS expanding the ACS Sports brand by releasing games based on extreme sports: Both the M-X: Extreme Motocross and Total Extreme Sports series would receive frequent installments from 2000 to 2002. Both franchises were developed by third-party developers, with very little involvement from ACS themselves beyond publishing them.
In 2001, ACS would negotiate a four-year license deal with Fox Sports, allowing their games to utilize realistic Fox Sports-style presentation, as well as featuring Fox Sports broadcasters as in-game commentators. That same year, ACS would expand further on the Big 4 titles' simulation aspects by introducing Commissioner Mode, which allows players to take on the role of general manager, giving players the ability to play multiple seasons, make off-season draft picks, and trade players.
The final game to be released under the ACS Sports label is NHL Full Strength 2005, released in late 2004. Following a significant decline in sales, as well as their subsequent loss of several major sports league licenses, ACS would eventually retire the ACS Sports label shortly thereafter, and would instead opt to publish all of their future sports game releases under the mainline ACS umbrella.
Titles[]
World Pro Soccer: Golden Goal[]
- World Pro Soccer: The Golden Goal (1995; PlayStation)
- Developed by ACS Production Studio Nagoya
- Japanese release features J.League teams and rosters
- World Pro Soccer: The Golden Goal 2 (1996; PlayStation)
- Developed by ACS Production Studio Nagoya
- Japanese release features J.League teams and rosters
- World Pro Soccer: Golden Goal 64 (1997; Nintendo 64)
- Developed by ACS Production Studio Nagoya
- Japanese release features J.League teams and rosters
- World Pro Soccer: Golden Goal 3 (1998; PlayStation)
- Developed by ACS Production Studio Nagoya
- Japanese release features J.League teams and rosters
- World Pro Soccer: Golden Goal: The Arcade (1999; Arcade (ACS TGX2 Modeler System)
- Developed by ACS Production Studio Tokyo
- Japanese release features J.League teams and rosters
- World Pro Soccer: Golden Goal 2000 (2000; Dreamcast)
- Developed by ACS Production Studio Nagoya
- Japanese release features J.League teams and rosters
- European release features Premier League teams and rosters
- World Pro Soccer: Golden Goal Prime (2001; PlayStation 2, Gamecube)
- Developed by ACS Production Studio Nagoya
- Japanese release features J.League teams and rosters
- North American release features Major League Soccer teams and rosters
- European release features Premier League teams and rosters
- World Pro Soccer: Golden Goal Prime 2 (2003; PlayStation 2, Gamecube)
- Developed by ACS Production Studio Nagoya
- Japanese release features J.League teams and rosters
- North American release features Major League Soccer teams and rosters
- European release features Premier League teams and rosters
- World Pro Soccer: Golden Goal Advance (2003; Game Boy Advance)
- Developed by ACS Production Studio Kobe
- Japanese release features J.League teams and rosters
- North American release features Major League Soccer teams and rosters
- European release features Premier League teams and rosters
MLB At Bat[]
- Major League Baseball: At Bat (1996; PlayStation)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1996 Major League Baseball season
- Major League Baseball At Bat ‘98 (1997; PlayStation)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1997 Major League Baseball season
- Major League Baseball At Bat ‘99 (1998; PlayStation, Nintendo 64)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1998 Major League Baseball season
- MLB At Bat 2000 (1999; PlayStation, Nintendo 64, Game Boy Color)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1999 Major League Baseball season
- MLB At Bat 2001 (2000; PlayStation, Dreamcast)
- Developed by High Voltage Software
- Features rosters based on the 2000 Major League Baseball season
- MLB At Bat 2002 (2001; PlayStation, Dreamcast, PlayStation 2)
- Developed by High Voltage Software
- Features rosters based on the 2001 Major League Baseball season
- MLB At Bat 2003 (2002; PlayStation 2, Xbox, Gamecube, Game Boy Advance)
- Developed by High Voltage Software
- Features rosters based on the 2002 Major League Baseball season
- MLB At Bat 2004 (2003; PlayStation 2, Xbox, Gamecube)
- Developed by High Voltage Software
- Features rosters based on the 2003 Major League Baseball season
- MLB At Bat 2005 (2004; PlayStation 2, Xbox, Gamecube)
- Developed by High Voltage Software
- Features rosters based on the 2004 Major League Baseball season
NBA Rebound[]
- NBA Basketball: Rebound (1996; PlayStation)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1996-97 NBA season
- NBA Rebound ‘98 (1997; PlayStation)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1997-98 NBA season
- NBA Rebound ‘99 (1998; PlayStation, Nintendo 64)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1997-98 NBA season
- NBA Rebound 2000 (1999; PlayStation, Nintendo 64, Game Boy Color)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1999-2000 NBA season
- NBA Rebound 2001 (2000; PlayStation, Dreamcast)
- Developed by Black Ops Entertainment
- Featuress rosters based on the 2000-01 NBA season
- NBA Rebound 2002 (2001; PlayStation, Dreamcast, PlayStation 2)
- Developed by Black Ops Entertainment
- Features rosters based on the 2001-02 NBA season
- NBA Rebound 2003 (2002; PlayStation 2, Xbox, Gamecube, Game Boy Advance)
- Developed by Black Ops Entertainment
- Features rosters based on the 2002-03 NBA season
- NBA Rebound 2004 (2003; PlayStation 2, Xbox, Gamecube)
- Developed by Black Ops Entertainment
- Features rosters based on the 2003-04 NBA season
- NBA Rebound 2005 (2004; PlayStation 2, Xbox, Gamecube)
- Developed by Black Ops Entertainment
- Features rosters based on the 2004-05 NBA season
NFL Rush[]
- NFL Football: Rush (1996; PlayStation)
- Developed by Tose Software
- Features rosters based on the 1996 NFL season
- NFL Rush ‘99 (1998; PlayStation, Nintendo 64)
- NFL Rush 2000 (1999; PlayStation, Nintendo 64, Game Boy Color)
- NFL Rush 2001 (2000; PlayStation, Dreamcast)
- Developed by FarSight Technologies
- Features rosters based on the 2000 NFL season
- NFL Rush 2002 (2001; PlayStation, Dreamcast, PlayStation 2)
- Developed by FarSight Technologies
- Features rosters based on the 2001 NFL season
- NFL Rush 2003 (2002; PlayStation 2, Xbox, Gamecube, Game Boy Advance)
- Developed by FarSight Technologies
- Features rosters based on the 2002 NFL season
- NFL Rush 2004 (2003; PlayStation 2, Xbox, Gamecube)
- Developed by FarSight Technologies
- Features rosters based on the 2003 NFL season
- NFL Rush 2005 (2004; PlayStation 2, Xbox, Gamecube)
- Developed by FarSight Technologies
- Features rosters based on the 2004 NFL season
NHL Full Strength[]
- NHL Hockey: Full Strength (1996; PlayStation)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1996-97 NHL season
- NHL Full Strength ‘98 (1997; PlayStation)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1997-98 NHL season
- NHL Full Strength ‘99 (1998; PlayStation, Nintendo 64)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1998-99 NHL season
- NHL Full Strength 2000 (1999; PlayStation, Nintendo 64, Game Boy Color)
- Developed by ACS Production Studio Nagoya
- Features rosters based on the 1999-2000 NHL season
- NHL Full Strength 2001 (2000; PlayStation, Dreamcast)
- Developed by Radical Entertainment
- Features rosters based on the 2000-01 NHL season
- NHL Full Strength 2002 (2001; PlayStation, Dreamcast, PlayStation 2)
- Developed by Radical Entertainment
- Features rosters based on the 2001-02 NHL season
- NHL Full Strength 2003 (2002; PlayStation 2, Xbox, Gamecube, Game Boy Advance)
- Developed by Radical Entertainment
- Features rosters based on the 2002-03 NHL season
- NHL Full Strength 2004 (2003; PlayStation 2, Xbox, Gamecube)
- Developed by Radical Entertainment
- Features rosters based on the 2003-04 NHL season
- NHL Full Strength 2005 (2004; PlayStation 2, Xbox, Gamecube)
- Developed by Radical Entertainment
- Features rosters based on the 2003-04 NHL season
Maximum Smash Tennis[]
- Maximum Smash Tennis (1997; PlayStation)
- Developed by ACS Production Studio Nagoya
- Maximum Smash Tennis 2 (1999; PlayStation)
- Developed by ACS Production Studio Nagoya
- Maximum Smash Tennis: Pro Tour (2001; PlayStation 2)
- Developed by ACS Production Studio Nagoya
- Maximum Smash Tennis: Pro Tour 2 (2003; PlayStation 2, Gamecube)
- Developed by ACS Production Studio Nagoya
Perfect Shot Golf[]
- Perfect Shot Golf (1998; PlayStation)
- Developed by ACS Production Studio Nagoya
- Perfect Shot Golf 2 (2000; PlayStation)
- Developed by ACS Production Studio Nagoya
- Perfect Shot Golf: Pro Links (2002; PlayStation 2)
- Developed by ACS Production Studio Nagoya
Angler's Paradise[]
Main article: Angler's Paradise
- Angler's Paradise: Grand Bass Challenge (1999; Arcade (ACS TGX2 Modeler System), PlayStation)
- Developed by ACS Production Studio Tokyo
- Angler's Paradise 2: Bass & More! (2001; Arcade (ACS NOVA System), PlayStation 2)
- Developed by ACS Production Studio Tokyo
Showtime Championship Boxing[]
- Showtime Championship Boxing (1999; Dreamcast, Game Boy Color)
- Developed by Opus Corp.
M-X: Extreme Motocross[]
Main article: M-X: Extreme Motocross
- M-X: Extreme Motocross feat. Travis Pastrana (2000; PlayStation, Dreamcast, Game Boy Color)
- Developed by Climax Solent
- M-X²: Extreme Motocross (2001; PlayStation 2, Game Boy Advance)
- Developed by Climax Solent
- M-X³: Extreme Motocross (2002; PlayStation 2, XBox, Gamecube, Game Boy Advance)
- Developed by Climax Solent
Danny Way’s Total Skateboarding[]
Main article: Total Extreme Sports
- Danny Way’s Total Skateboarding (2000; PlayStation, Dreamcast, Game Boy Color)
- Developed by Rage Games
- Danny Way’s Total Skateboarding 2 (2001; PlayStation 2, Game Boy Advance)
- Developed by Rage Games
- Danny Way’s Total Skateboarding 3 (2002; PlayStation 2, XBox, Gamecube, Game Boy Advance)
- Deveoped by Rage Games
Dennis McCoy’s Total BMX[]
Main article: Total Extreme Sports
- Dennis McCoy’s Total BMX (2000; PlayStation, Dreamcast, Game Boy Color)
- Developed by Unique Development Studios AB
- Dennis McCoy’s Total BMX 2 (2001; PlayStation 2, Game Boy Advance)
- Developed by Unique Development Studios AB
- Dennis McCoy's Total BMX 3 (2002; PlayStation 2, XBox, Gamecube, Game Boy Advance)
- Developed by Unique Development Studios AB
Todd Richards’ Total Snowboarding[]
Main article: Total Extreme Sports
- Todd Richards’ Total Snowboarding (2000; PlayStation, Dreamcast, Game Boy Color)
- Developed by Funcom Oslo
- Todd Richards’ Total Snowboarding 2 (2001; PlayStation 2, Game Boy Advance)
- Developed by Funcom Oslo
- Todd Richards’ Total Snowboarding 3 (2002; PlayStation 2, XBox, Gamecube, Game Boy Advance)
- Developed by Funcom Oslo
Cover Athletes[]
MLB At Bat[]
- Major League Baseball: At Bat: Mo Vaughn
- Major League Baseball At Bat ‘98: Ken Caminiti
- Major League Baseball At Bat ‘99: Mike Mussina
- MLB At Bat 2000: Derek Jeter
- MLB At Bat 2001: Mark McGwire
- MLB At Bat 2002: Randy Johnson
- MLB At Bat 2003: Alex Rodriguez
- MLB At Bat 2004: Andruw Jones
- MLB At Bat 2005: Josh Beckett
- MLB At Bat 2004/2005 (JP release): Ichiro
NBA Rebound[]
- NBA Basketball: Rebound: Gary Payton
- NBA Rebound ‘98: Karl Malone
- NBA Rebound ‘99: Scottie Pippen
- NBA Rebound 2000: Kobe Bryant
- NBA Rebound 2001: Tim Duncan
- NBA Rebound 2002: Tracy McGrady
- NBA Rebound 2003: Vince Carter
- NBA Rebound 2004: Kevin Garnett
- NBA Rebound 2005: Ben Wallace
NFL Rush[]
- NFL Football: Rush: Garrison Hearst
- NFL Rush ‘98: Jerome Bettis
- NFL Rush ‘99: Terrell Davis
- NFL Rush 2000: Brett Favre
- NFL Rush 2001: Marshall Faulk
- NFL Rush 2002: Ray Lewis
- NFL Rush 2003: Michael Strahan
- NFL Rush 2004: Rich Gannon
- NFL Rush 2005: Peyton Manning
NHL Full Strength[]
- NHL Hockey: Full Strength: Paul Kariya
- NHL Full Strength ‘98: Eric Lindros
- NHL Full Strength ‘99: Steve Yzerman
- NHL Full Strength 2000: Jaromir Jagr
- NHL Full Strength 2001: Chris Pronger
- NHL Full Strength 2002: Jarome Iginla
- NHL Full Strength 2003: Ron Francis
- NHL Full Strength 2004: Peter Forsberg
- NHL Full Strength 2005: Martin St. Louis
Soundtracks[]
Main article: ACS Sports/Soundtracks
See also: M-X: Extreme Motocross/Soundtracks and Total Extreme Sports/Soundtracks
Various games under the ACS Sports label featured several licensed songs from different artists and bands. The genres featured range from hip-hop, to punk, to metal.
Trivia[]
- The Gamecube release of World Pro Soccer: Golden Goal Prime 2 features support for the Gamecube/Game Boy Advance link cable, allowing it to sync up with World Pro Soccer: Golden Goal Advance to not only sync game progress between both versions, but also to unlock various Gamecube-exclusive features.
- The MLB At Bat series originally started life as a localized version of the company's Japan-only series, Moero! Pro Yakyuu: Victory Run, replacing teams from the Nippon Professional Baseball league with Major League Baseball teams.
- NBA legend Michael Jordan, formerly of the Chicago Bulls, was unable to appear in most of the NBA Rebound titles due to licensing issues. In his place was a generic player named "Bulls Guard" who possessed his stats, but not his appearance, profile and jersey number. He would finally make his series debut in NBA Rebound 2002, as part of the Washington Wizards.
- NFL Rush 2005 was among the last official NFL licensed video games released by a company other than Electronic Arts. The year after its release, the NFL would sign an exclusivity deal with EA, effectively halting production of all licensed NFL games that aren't produced by EA.
- Notably, NHL Hockey: Full Strength did not feature international hockey teams, nor the ability to fight. Both would eventually be added in the game's sequel, NHL Full Strength ‘98.
- Select installments of Maximum Smash Tennis and Perfect Shot Golf feature several ACS characters as secret players, who are unlockable either by completion or entering a cheat code.