Astroscape

"Warring worlds. Only one choice. What will you choose?"

Astroscape is a science fantasy military action game which combines 4X, grand and real-time strategy genres, taking inspiration from other games such as Warcraft, Warhammer 40K: Dawn of War, Stellaris, Spore- specifically the Civilization and Space Ages, and especially Starcraft.

It was initially released on March 27, 2017 on Japan and Southeast Asia territory, before being released globally on November 26 of the same year by Velvetsoft.

The game revolves around the warring races in the fictitional Jaeger galaxy, as well as its neighbors, the Milky Way and the Andromeda.

After a few months of its release, expansion packs were released in conjunction of a major update, Update 2.5 which introduced the Race Creator- which supports custom resources and textures- and a sub-campaign for the Dominion and Nerridian Scourge.

Synopsis
The Silver Alliance- the combined forces of the Dominion, Zen'grai and the Vasaals- battles against the terrifying Nerridian Scourge in the Third Mortal War. Suffering major casualties and setbacks, the Alliance struggles to battle the ever-growing plague that threatens to consume the galaxy if left undefeated.

Dominion
The Dominion of Humanity, the Terran Dominion, or simply called the Dominion, is the forces of humanity united by the All-Emperor, Dominic Lucius Sabio. They have balanced focus on light and heavy infantry, mechanicals and champion units, and shines early to mid game, which have moderate costs and training duration. When left unnoticed in early phases, they can ravage enemy outposts and bases with their low cost, powerful early game units. They fall late game when their enemies are the likes of the Zen'grai and the Vasaals, their only offense capable of defeating these two endgame powerhouses are their champion units.

Factions
The Dominion of Humanity's forces, commanding powerful infantry and skirmishers into battle, overwhelming enemies with their sheer firepower and explosives. Individuals who rebelled against the Dominion's opposition. Has powerful units designated for backdooring and stealth-based strategies. A corporation created by the Dominion to specifically counter the backline creatures of the Nerridian Scourge. Heavily counters siege-reliant races with their superb firepowerk but mechs aren't exactly produced so easily.
 * Terran Dominion
 * Psi-Ghost Syndicate
 * Heavy Arm Corps

Zen'grai
The Zen'grai are an intergalactic humanoid species with the ability to manipulate psi. They discovered magecraft in the ancient times, which is used until today. They, along with the Scourge, were created by an unknown species of Precursors during ancient times to research psi and biology of living organisms. They are relatively weak early game, but begins to become a threat when the gam enters its mid phase. Their siege, caster and champion units are undoubtedly superior compared to other races, but they come with a rather expensive cost.

Factions
The Strar'cax worship the twin Zen'grai gods Sh'mael and Cruhx zealously, having powerful frontline infantry as well as siege units to wreak havoc on the enemies on the battleground. Vacren are the descendants of the Vhisnu, the forbidden offspring of the Zen'grai and Angels. They have strong frontline vanguards as well as anticasters that silence enemies from casting spells. The Ael'styx serve no Zen'grai god and slaughters every foe mercilessly, using brute force of its superior frontliners and siege units to end tanky units with outmost ease.
 * Authority of Strar'cax
 * Vacren
 * Ael'styx

Vasaals
The Vasaals are an intergalactic mamalian species with superior technological discoveries and developments than any other races in Jaeger. They were the first to successfully create a Warp Drive, but accidentally ripped the seal over the Twisted Nether in their first attempt, summoning an eldritch threat known as the Voidborne. The Vasaals excel mid to late game, able to go toe to toe with the Zen'grai in terms of raw siege power. The only drawback they get is that all of their units are almost mechanical, very expensive- eating up resources too quickly- and have high training durations.

Factions
The Vasaals' species, the Kats, use their technological advancements to their disposal, producing powerful mechanical units that are hard to take down and wreak chaos onto enemies, although with a bountiful cost. The Shad'dai are neutral robonoids created by the Vasaals to purify and cleanse worlds infested by the Nerridian Swarm, hard to produce but extremely effective in battle.
 * Kats
 * Shad'dai

Aaseri
The Aaseri, dubbed as the Escensia- meaning 'caretaker' in High Zen'grai language- are a species of celestial beings hailing from the astral plane, slumbering within the living worlds in the Jaeger galaxy. They were awakened once the threat of the Nerridian Scourge had been known to the galaxy, allying with the Silver Alliance to defeat and drive away the Scourge once and for all. They have low-cost, low train duration units that wreaks havoc on early to mid game, and ends threats early on with their champion units which are unlocked early on.

Factions
The Caretaker of the universe, the Aaseri purify Nerridian corruption with powerful specialty and champion units specifically purposed to combat the threat created by them.
 * Escensia

Nerrids
The Nerridian Scourge, Eternal Swarm, or simply the Nerrids are an exogalactic species of space-faring insectoids with the objective to hunt and assimilate. They are the most powerful threat the Silver Alliance had faced in their history, devouring worlds and in extension, living worlds in their crazed hunt for biomass for them to feed in and create new battle strains for war. They are created alongside the Zen'grai by an ancient species of Precursors. Nerrids are effective early and late game due to their low cost, low training suicidal units that can be easily replaced and produce especially dangerous strains that can turn the tides of war.

Factions
The Nerridian Scourge devours every world in its presence, using easily disposable troops that are supported by more dangerous strains to destroy the enemy in battle and assimilate their biomass into the swarm. An arachnid swarm created by the Nerridian to intercept and entrap enemies with their webs and potent venom. They are relatively disposable but are somewhat hard to produce.
 * Nerridian Scourge
 * Widowmaker Brood

Sty'xi
The Sty'xi- meaning 'dark children' in High Zen'grai language- otherwise called as the Voidborne, are eldritch horrors hailing from the Twisted Nether, beloved children of the Void Gods that almost brought upon the end of the Jaeger galaxy. The purest manifestations of malignant Void in the physical plane, the Voidborne wreak endless darkness upon their foes they prove to be worthy in battle. They are outclassed by nearly every race in terms of raw power, but their potent casters and champion units more than make up for this weakness.

Factions
Children of the Twisted Nether, the Voidborne enacts endless pain and despair upon enemy foes with their powerful spellcasters and champions purposed for destruction.
 * Voidborn

Terms
The Ancient Star is an ancient, living star created by the heavenly celestials before their ascension to the astral plane. It safeguards the integrity of the universe and is located at the heart of Jaeger galaxy, protected by the Iridiscent. The astral plane is the place outside the physical boundaries of existence, divided into many parts: Lower Heaven, Higher Heaven, Lower Celestial, Higher Celestial, Lower Nirvana, Higher Nirvana and Ascension, each with their own nations and locations. The astral plane is mainly populated by heavenly entities and celestials who transcend into a higher state of living without breaking the rules of the Counter-Force. These celestials can enter and exit the astral plane at will. Mortal individuals who are blessed with the power to enter the astral plane are called wanderers. The Counter-Force is a primordial element enacting the balance between good and evil, order and chaos, light and void. The Counter-Force destroys anything and everything in its way of balance through the Elementals, ancient beings of primordial elemental power. The Counter-Force chases after entities who break the laws of the universe, and erases them from existence, even their soul would not survive into the astral plane. Creatures naturally created from the Astral Plane or the Twisting Nether have natural immunity from the Counter-Force. Light- known as brilliance and order, is the embodiment of the purities and holy forces referred by the Counter-Force. Its counterpart is void, and while they are contradictory in nature, one cannot exist without the other. The Light is the manifestation of blind truth, seeking only one path possible. Primordial light flows outside of the physical borders of existence, endlessly cleansing the void's impurities along its flow. Light isn't necessarily only good and benevolent. Magecraft is the artificial form of True Magic, a concept that is almost impossible to attain. It was discovered after psi was discovered. Through thorough research, some have hypothesized that this concept was attained through miraculous or supernatural means, and used through it. Magecraft is associated with manipulation of certain elements and otherworldly abilities. Practitioners of magecraft are known as magecrafters. Magic, fully known as the Mystery or True Magic, is a fundamental element in the universe, which paved the creation of psi, which is also known as mana. Magic is the sliver of power that come in many forms with its origins unknown, apart from the fact that it was created alongside other primordial elements. Practitioners of true magic are extremely rare, only 14 individuals are identified to as magi over the past thousand years. The Mortal Wars is a series of galactic-spanning skirmishes of the Silver Alliance against the Nerridian Scourge, as well as the monstrous abominations from the Twisted Nether. The First was won by the Alliance through the Zen'grai's strategic attack on the Scourge's hiveship Kraken. The Second was won by the Nerridian through their victory over Gussius Prime and assimilation of the living world Azran. The Third is currently ongoing. Psi- otherwise named as mana or soul- is an element of the universe, one of the primoridal ones at that. It can be described as a paranormal, ethereal, spirit-like energy that flows through every living being. Individuals gifted with psionic manipulation are referred to as synths, psykers, psychics or telepaths. Void- known as darkness and discord, is the embodiment of all impurities and dark forces referred by the Counter-Force. Its counterpart is light, and while they are contradictory in nature, one cannot exist without the other. The Void is the manifestation of the real truth, and seeks as many paths as possible. Primordial void flows outside of the physical borders of existence, endlessly defying light along its flow. Void isn't necessarily only evil and malicious.
 * Ancient Star
 * Astral Plane
 * Counter-Force
 * Light
 * Magecraft
 * Magic
 * Mortal War
 * Psi
 * Void