Talk:Echoes: Operation Stranglehold/@comment-5670680-20140128144557

You wanted feedback, ill give it. Im very jnterrested in the shooter genres, so CoD, BF, Kz and all that kind of stuff. So i've followed this page for a while.

Setting is good. The floating city is a known yet fresh concept to take place in. Altough much of why it is a totalitarian state remains unknown, I can easily interpretate them myself.

Anyway, gameplay is good explained. The parkour features is clearly marked as the unique feature, which is a good choice in my opinions. Good ideas and excellent explained. The only thing ks that a lot of parkour things you have taught up dont quite fit the world of proffesional parkour people. Like when you jump of a high point, you would roll. These are small points that can be fixed with some more research in it.

Yet, the gamemodes are good, but they dont suit the map that well. You may need more general areas to have those gamemodes based on, because they are hard to fit theough a whole city, which brings me to the next point.

What does the city contain? A shooping centre, a harbor or a light tower? Explain what there is to see in the city, which can help you with the gamemodes.

Further as an advice for a possible sequel. Have the gameplay and gamemodes more tactical, not all out war. The setting doesnt suit an all out war, but a vandal uprising.

If any help needed for a sequel, i can help you with it and would love to help. If vice versa asked, can i help you on the sequel? I do have some serious experience on great scale projects. -> Warzone: Iron Wolf.

9/10 great page