Fallen Gladiators

The Fallen Gladiators are the primary enemies of Gory Greece, a hidden nightmare in Dark Deception: Unchecked Limitations.

Appearance
The Fallen Gladiators resemble Mannequin-like humanoids with no mouths and two human-like eyes. They wear Greek gladiator armor along with a blade and shield. Gladiators from Faction 1 are colored red and gold. Gladiators from Faction 2 are colored blue and silver. In frenzy mode, they have red eyes, cracked heads, and black armor. Gladiators from Faction 1 are now colored purple and are missing their left eye while Gladiators from Faction 2 are now colored green and are missing their right eye.

Personality
Although it is not known exactly what their personalities are due to their silent dialogue, they are violent and prideful. It is stated that when not being led by Malak to wage war against other demons they like to fight each other. The two factions help them distinguish who is on whose team, but both will cooperate to kill mortals such as Doug.

Powers
The Fallen Gladiators are powerful and skilled warriors. Their armor provides a bit of protection but their shield is their main defensive ability. They also wield either a sword they can use to slice opponents up, a spear to impale their opponents, or a fishing net to incapacitate their opponent to the ground. In Frenzy Mode, not only do they become more aggressive and intelligent, they will also strategically coordinate themselves in different attack formations such as phalanxes and skirmishes.

Behavior
Both factions will wage war against each other in Zone 1, but cooperate more in Zone 2 and 3. Regardless they all have the same behavior. The Fallen Gladiators won't chase once they spot the player (unless frenzied) and will constantly observe everywhere the player goes, but if they see the player pick a soul shard, use a power, or just bump into one a few too many times then they will start attacking the player. They will chase the player at an average speed, but if they are near the player or bursting through a door, they will lunge forward to slash with their blade. They can block against Primal Fear by shielding themselves, in which they will slow their movement speed down and take cover behind their shields. The player can go behind them and use Primal Fear then, as they are not protected at the back. They will investigate the sound of shard collecting, and like to patrol areas that still have shards in them. They will even go so far as to camp power-ups until they go away!

Starting from Zone 2 onwards, the Fallen Gladiators are now capable of throwing a net at the player that immobilizes them into the ground momentarily, requiring the use of a speed boost to break through the net, which looks similar to the red barriers. Some of the Fallen Gladiators are equipped with a spear instead of a sword, which are effective for interrupting the player’s abilities thanks to being relatively fast and having a longer-reaching attack. The spear stabbing animation is precise but predictable, making it easy to dodge or sidestepped away.

During their frenzy mode, similar to the Clown Gremlins, if a Fallen Gladiator notices the player, then every other Fallen Gladiator spawned within the same faction will be alerted to the player's presence, and begin to chase the player, to the point where the pursuing Fallen Gladiators will strategically coordinate themselves in different attack formations.

Trivia

 * The Fallen Gladiators are mannequins but are not related to the mannequins of the original Dark Deception.
 * The Fallen Gladiators are the primary second enemies to have more than one frenzy mode with the first being the Xutep Grunts if you count all four variants.
 * The Gladiators and the Xutep are acquainted and get along really well.