The Cult (The Clash)

The Cult is one of the factions in The Clash. It was conceptualized after HungryJoe's idea of a cult faction was rejected in openroadracer's RP. It was introduced in the Mysteries of Two Powers DLC.

Gameplay
Unlike the Republic and the Order, the Cult has two distinct builder units, the Slave Soldier and the Acolyte.

Most Cult units are formed through "unit-merging", sacrificing their physical forms to create a more powerful unit.

The Cult needs the same resources as the Order for their non-mystical units, but they need a different sort of resources for mystical units. They don't need Food or Supplies for their Army as (in-lore) they get it from their own troops! The Cult also has three exclusive resources, the "Lost Souls", "Fear", and "Insanity", used to summon mysticals and endgame units.

The Cult does not need power-generating structures.

Appearance
The Cult is mostly based on general horror fiction, sci-fi horror, fantasy horror, and elements of time travel.

Tier 1

 * Timeless Manor (The Cult's VIP building/VIB. Builds all worker units and can be garrisoned.)
 * Slave Mine Shaft (For both Gold and Metal)
 * Wooden Defilers Cabin (For Wood)
 * Crystal Corruption Beacon (for Crystals, but the Cult just calls them "Crystals" instead of "Magicrysts")
 * Time Portal (The Cult's equivalent of a Barracks or a Camp. No higher tier versions exist.)
 * Crypt (Unlocks Tier 2)

Tier 2

 * Sacrificial Pit (Sacrifices non-mysticals to gain Lost Souls, a Cult-exclusive resource)
 * Graveyard (The more units killed, the more Fear it generates.)
 * Mental Asylum (Place non-mysticals to generate Insanity)
 * Miniature R'lyeh (The Cult's equivalent of a Naval Yard.)
 * Time Air Pad (No higher tier versions exist.)
 * Time Factory (No higher tier versions exist)
 * Ritual Circle (Unlocks Tier 3)
 * Cultist Manor (Unlocks Tier 3)

Tier 3

 * Psych Ward (Automatically generates Fear and Insanity.)
 * Time Orb (Orb that refunds the other resources.)
 * Soul Merging Zone (Automatically generates Lost Souls when unit merging happens.)
 * Essences of Chaos (Unlocks Tier 4 with the Essence of the Destroyers upgrade, which takes a long time to build in the Crypt)
 * Dark Tower (Unlocks Tier 4 with the Essence of the Destroyers upgrade, which takes a long time to build in the Crypt)

Tier 4

 * Essence Merging Zone (A Greater version of the Soul Merging Zone. Gives all types of Cult-exclusive resources and more Lost Souls than Soul Merging Zone.)
 * Extraterrestrial Beacon (Summons the race that manipulates the horrors, the Destroyers.)
 * Monolith Obelisk (Trains Heroes, Unlocks Tier 5 with the Essences of the Great Gods upgrade, which takes a long time to build in the Monolith Obelisk)
 * Planet Shard (Unlocks Tier 5 with the Essences of the Great Gods upgrade, which takes a long time to build in the Monolith Obelisk)
 * Underground Civilization (Unlocks Tier 5 with the Essences of the Great Gods upgrade, which takes a long time to build in the Monolith Obelisk)



Tier 5

 * Space Portal (Allows construction of Space Units.)
 * Cycle of Lu-Kthu (Allows all endgame creatures to be built. Beware, this needs to be built before you finish the 25th Tier 4 superweapon, or else its passive won't work!)



Defense Structures

 * Machine Gun Nest
 * Flak Cannon
 * Bunker
 * Rocket Battery
 * Giant Spider Nest (A literal spider's nest! Sends spiders to attack assailing enemies.)
 * Shroud Generator
 * Time Rift
 * Dark Castle
 * Chaos Portal
 * V2 Launcher
 * Abandoned City
 * UFO Communicator
 * Monster Tentacle
 * Destroyer Plasma Turret
 * Destroyer Cryo-Gun
 * Destroyer Magnetron
 * Tsathoggua's Lair
 * Gobogeg, The Twice Invoked
 * Blackness from the Stars

Superweapons

 * Chaos Beacon (Unlocked during Tier 4)
 * Azathoth, the Remains of Chaos (Unleashed once 25 Chaos Beacons are built, but you need the Cycle of Lu-Kthu built before unleashing this! Nearly unbeatable unless met with equal force.)
 * Chronozone Generator(Unlocked during Tier 5)
 * Yog-Sothoth, the Gap of Space and Time (Unleashed once 10 charges are accumulated, each charge loads every 6 minutes, so effectively takes 1 hour to summon. Nearly unbeatable unless met with equal force.)

Infantry

 * Storm Trooper
 * Blood Brother
 * Gunner
 * Rifleman
 * Conscript
 * Rolling Gunner
 * Rolling Cannon
 * Mad Doctor
 * Dark Trooper
 * Blood Witch
 * Converted
 * Can be any infantry from any other faction
 * Subterranean Dweller
 * Hyperborean Dweller
 * Destroyer Foot Soldier
 * Destroyer Foot Gunner
 * Destroyer Sniper
 * Portal Lunatic
 * Frozen King
 * Destroyer Powered Armor
 * Destroyer Large Powered Armor

Vehicles

 * Tiger Tank
 * Shilka
 * Flakpanzer
 * Katyusha
 * Transporter
 * WW1 Tank
 * Buratino
 * Grad (They do not really have much range, but can be remedied, at the cost of accuracy.)
 * Rat Tank
 * Monster Tank
 * Destroyer Hover Tank
 * Destroyer Singulatron
 * Destroyer Lander Fortress

Creatures

 * Spectre (Can inhabit enemy units and cause it to fire on their own.)
 * Shadow
 * Nazi Zombie
 * Ghoul
 * Crawling One
 * Spider Ghoul
 * Ghast (No, not the flying one from Minecraft. It's more like a creepy-looking velociraptor.)
 * The Sadist
 * Succubus
 * Coleopteran (They can inhabit allies or enemies and infest them until more come out!)
 * Visceroid
 * Wraith
 * Twisted One
 * Banished One
 * Gnophkeh
 * Dark Golem
 * Infestor
 * Gigantic Burrower
 * World Devourer
 * Shoggoth
 * Yig, The Father of Serpents
 * Shub-Niggurath, The Perversion of Fertility

Sea Vehicles

 * Rowboat
 * Sailboat
 * U-Boat
 * Ironclad
 * Dreadnought
 * Ghost Ship
 * Cargo Ship
 * Submarine Carrier
 * Missile Battlecruiser
 * Battleship
 * Destroyer Naval Scout
 * Destroyer Submersible
 * Destroyer Combat Vessel
 * Destroyer Swarm Carrier

Sea Creatures

 * Gilldog (Amphibious.)
 * Deep One (Amphibious.)
 * Bullfish (Amphibious charging creature.)
 * Dimensional Shambler (Amphibious.)
 * Demonic Giant Squid
 * Corrupted Whale
 * Diseased Whale (Suicide unit.)
 * Dweller in the Depths
 * Mysterious White Polyp
 * Mother Hydra (Not to be confused with the Order's Hydra!)
 * Dagon, Terror of the Seas
 * Cthulhu, Terror of the Deep
 * Star Spawn of Cthulhu



Vehicles

 * Prop Plane
 * Gunned Prop Plane
 * Jet Interceptor
 * Hind Chopper
 * Cargo Bomber
 * Heavy Prop Bomber
 * Destroyer Scout
 * Destroyer Annihilator
 * Destroyer Exterminator

Creatures

 * Dark Raven
 * Gray Vampire
 * Nightgaunt
 * Hunting Horror
 * Frost Wyrm
 * Flying Polyp
 * Obsidian Dragon
 * Hunting Horror
 * Cthugha, the Burning Chaos
 * Hastur, The Unspeakable



Vehicles

 * Destroyer Interceptor
 * Destroyer Lander
 * Destroyer Space Transporter
 * Destroyer Saucer
 * Destroyer Harvester Ship
 * Destroyer Abduction Vessel
 * Destroyer Exploration Vessel

Creatures

 * Mi-go
 * Byakhee
 * Old One
 * Hound of Tindalos
 * Zvilpogghua, the Star Beast
 * Sedmelluq, the Devourer of Space
 * The Nameless Mist



Builder Units

 * Slave Soldier
 * Acolyte

Heroes

 * Gnoph-Keh, the Progenitor of Gnophkeh Peoples
 * Y'golonac, the Defiler (Basically and enhanced The Sadist unit.)
 * Nyarlathotep, the Entity of a Thousand Faces

Specializations
Similar to a mix of Company of Heroes and C&C Generals/Red Alert 3 support powers, the Cult can specialize in 5 different specializations.

Red Tide
Soviet-themed units. Focuses more on massed units.

Iron Cross
German-themed units, both WW1 and WW2. Focuses more on quality (compared to Red Tide).

Great Old Ones
Lovecraftian-themed. Exaggerates Cult capabilities.

Deep Space Threat
Space-themed horror, but more on space than ground.

Shrouded Intentions
Covert ops arm of the Cult.