Killing Floor (Remake)

Killing Floor, also known as Killing Floor: Reborn, is a cooperative first-person shooter survival horror game concept by Dr. H.W. Richardson. This game serves as a reimagining of both the 2009 title developed by Tripwire Interactive and its original Unreal Tournament 2004 mod counterpart, bringing a fresh perspective to the intense action.

Plot
Set against the backdrop of London, England, the narrative unfolds amid the turmoil unleashed by Horzine Biotech. This biotechnology and pharmaceutical research company becomes entangled in militaristic experiments that delve into mass cloning and genetic manipulation. The repercussions are catastrophic, leading to a nightmarish scenario where human subjects are mutated, giving rise to grotesque aberrations. The corporation's internal security is overwhelmed, allowing the mutated beings to breach the surface during the first waves of chaos. This unexpected assault disrupts a peace protest near the military contractor's premises, and despite the valiant efforts of local law enforcement, civilians become victims to the relentless surge of mutated clones pouring out of Horzine Biotech's compound. Escaping their confines, these abominations spread across London, preying on its helpless denizens while the Metropolitan Police struggle to contain the onslaught.

As the monstrous creatures proliferate, the British government mobilizes makeshift teams comprising surviving British Army soldiers and police personnel to combat the mutated specimens and prevent the outbreak from reaching overseas. Players step into the shoes of a team member, embarking on a series of missions within and around London. Their mission is clear: to stem the tide of mutated specimens and thwart the catastrophic plans of the mutated scientist, Dr. Kevin "The Patriarch" Clamely, who aims to spread the contagion overseas.

The city's survival now hinges on the efforts of these ragtag teams as they face the relentless onslaught of grotesque adversaries, striving to protect London from the impending doom.

Gameplay
Killing Floor presents an immersive cooperative first-person shooter experience, accommodating both solo play and collaboration with a squad of up to six players. As survivors navigate through waves of zombie-like specimens, known as 'Zeds,' the game intensifies by introducing new enemy types with each completed wave, culminating in an epic boss fight during the final wave. The uniqueness of each boss requires players to devise distinct strategies for success. Throughout these waves, strategic planning becomes crucial as players coordinate tactical abilities, deploy defensive measures, and execute synchronized moves to gain an advantage against the relentless Zed onslaught.

To combat the hordes, players equip themselves with an array of weapons, including melee weapons and firearms, as well as a healing syringe and a welding tool for barricading doors and windows. Exploration is rewarded with random discoveries of weaponry, ammunition, and protective gear, although the challenge lies in managing a weight limit. Healing items play a pivotal role, aiding in health recovery, while death occurs when a player's health reaches zero, with revival only at the conclusion of a wave. The stakes are high, as failure awaits if all players perish before completing a wave. Successful rounds grant monetary bonuses, enabling the purchase of essential supplies, including body armor, ammunition, and weaponry from the Trader.

Between waves, players have the opportunity to establish temporary bases, strategically fortify defenses, and set up safe zones to counter the relentless Zed onslaught. The Trader, accessible during specific intervals, offers opportunities for players to modify and upgrade their weapons, providing enhanced customization and adaptation to evolving combat scenarios. Zed takedowns yield in-game currency and experience points, with certain kills triggering ZED Time, allowing for strategic adjustments. Waves dynamically adjust based on player count, introducing team-based objectives and fostering teamwork beyond mere survival. An AI director further tailors the intensity and composition of enemy waves based on player performance, ensuring a challenging yet balanced experience for all players, regardless of their skill levels.

Before a match begins, players select perks representing basic combat classes, each offering unique skill boosts. These perks, such as Field Medic, Commando, and Support, provide varied skill enhancements tailored to their respective classes. Experience points directly tie to actions pertinent to each perk, with every fifth level unlocking a choice between two specific skills. Customization extends to playable character appearance, offering pre-made personas and aesthetic alterations without impacting gameplay.

Perks

 * Main article: Killing Floor (Remake)/Perks

Weapons

 * Main article: Killing Floor (Remake)/Weapons
 * Main article: Killing Floor (Remake)/Equipment

Characters

 * Main article: Killing Floor (Remake)/Characters
 * Main article: Killing Floor (Remake)/Enemies
 * Main article: Killing Floor (Remake)/Bosses

Maps

 * Main article: Killing Floor (Remake)/Maps