Artistic Forces/Stanley Stickmann

Stanly Stickmann is the communications officer of the Stick Figuroids who will be appeared in Artistic Forces as the announcer for this faction. He will be voiced by Axl Jet Baños.

Notifications

 * "Stick Figuroids."
 * "We are setting up a battlefield control."
 * "More aiders have arrived."
 * "A transmission is incoming..."
 * "We're receiving incoming transmission..."
 * "Our battle control is online."
 * "Our battle control is offline."
 * "Our battle control has been terminated."
 * "A new option is now available, chief."
 * "New options are now available, chief."
 * "We are receiving a video uplink."
 * "We are receiving an incoming video uplink."
 * "A unit has become stronger."
 * "Good job, chief! You have reached a higher rank."
 * "We received additional funds."
 * "A new goal has been received."
 * "New goals have been received."
 * "A new bonus goal has been received."
 * "New bonus goals have been received."
 * "Our base defenses are not working."
 * "Our base defenses are working again."
 * "Our building has been disabled."
 * "Our building has been enabled."
 * "Game has been paused."
 * "Game has been resumed."
 * "Our battlefield has been expanded."
 * "Our building is sold out."
 * "The timer is about to start counting down."

Progress

 * "Building..."
 * "Training..."
 * "Upgrading..."
 * "Researching..."
 * "On hold."
 * "Cancelled."

Completion

 * "Upgrade complete."
 * "Research complete."
 * "Building upgrade complete."
 * "Our goal has been completed."
 * "Our building is completed."
 * "Our unit is ready."
 * "Our tier has been increased."

Resource insufficiency

 * "We are out of funds!"

Player under attack

 * "We're under attack!"
 * "Our base is under siege!"
 * "Our construction worker is under attack!"
 * "Our resource gatherer is under attack!"
 * "Our hero is under attack!"
 * "Our critical unit is under attack!"
 * "Our critical structure is under siege!"

Ally under attack

 * "Our ally needs our help!"
 * "Our allies' base is under siege!"
 * "Our allied construction unit needs our help!"
 * "Our allied resource gatherer needs our help!"
 * "Our allied hero needs our assistance!"
 * "Our allied critical unit is under attack!"
 * "Our allied critical structure is under siege!"

Selection

 * "Where would we strike?"

Casualties

 * "Our unit has fallen!"
 * "Our hero has fallen!"
 * "Our building has been razed!"
 * "We have lost one of our defenses!"
 * "Our construction unit has fallen!"
 * "Our resource gatherer has fallen!"
 * "Our critical unit has fallen!"
 * "Our critical hero has fallen!"
 * "Our critical building has been razed!"
 * "We have lost one of our critical defenses!"
 * "Our tech building has been razed!"

Superweapon ready

 * "We can now use our superweapon."

Using superweapon

 * "Launching superweapon."
 * "Using superweapon."
 * "Activating superweapon."
 * "Firing superweapon."
 * "Creating superweapon."

Warnings

 * "We cannot build in that location."
 * "A landing zone is unacceptable."
 * "Our building construction is interrupted."
 * "Our landing sequence has been interrupted."
 * "A selection is invalid."
 * "A building has been captured."
 * "An enemy building has been captured."
 * "An allied building has been captured."
 * "A building has been infiltrated."
 * "An enemy building has been infiltrated."
 * "An allied building has been infiltrated."
 * "An enemy has left the battlefield."
 * "An ally has left the battlefield."
 * "An enemy has been surrendered."
 * "An ally has been surrendered."
 * "We have spotted an anomaly."
 * "Our power is low, chief."
 * "Alert! We have discovered an enemy superweapon."
 * "Chief, a superweapon has been launched."
 * "Chief, a superweapon has been released."
 * "Chief, our enemy is using their superweapon."
 * "Chief, a superweapon has been created."
 * "Chief, a superweapon has been activated."
 * "Chief, our enemy is firing their superweapon."
 * "Chief, our enemy is activating their superweapon."
 * "Chief, an enemy superweapon has been launched."
 * "Chief, an enemy superweapon has been released."
 * "Chief, an enemy superweapon has been created."
 * "Chief, an enemy superweapon has been activated."
 * "Our ally has built a superweapon."
 * "Our ally is launching their superweapon."
 * "Our ally is using their superweapon."
 * "Our ally is activating their superweapon."
 * "Our ally is firing their superweapon."
 * "Our ally is creating their superweapon."
 * "Our supply dock is running low."
 * "Our supply pile is running low.
 * "Our lumber field is running low."
 * "Our oil derrick is running low."
 * "Our crop field is running low."
 * "Our mine is running low."
 * "Our fuel field is running low."
 * "Our supply dock has depleted!"
 * "Our supply pile has depleted!"
 * "Our lumber field has depleted!"
 * "Our oil derrick has exhausted!"
 * "Our mine has depleted!"
 * "Our fuel field has depleted!"
 * "We have discovered an enemy stealth unit."
 * "We have discovered an enemy subterranean unit."
 * "We have discovered a submerged enemy unit."
 * "We have discovered an enemy base."
 * "We have spotted enemy units."
 * "We have spotted an enemy hero."
 * "Don't give up, chief."
 * "We cannot build there."
 * "Our building is being captured!"
 * "Our building has been taken!"
 * "Our vehicle is stolen!"
 * "A beacon has been discovered!"
 * "Our building is being sabotaged!"
 * "Our building has been sabotaged!"
 * "Our tech building has been captured."
 * "An enemy tech building has been captured."
 * "An allied tech building has been captured."
 * "An allied tech building has been captured."

Countdown

 * "Sixty minutes remaining."
 * "Thirty minutes remaining."
 * "Twenty minutes remaining."
 * "Fifteen minutes remaining."
 * "Ten minutes remaining."
 * "Five minutes remaining."
 * "One minute remaining."
 * "Thirty seconds remaining."
 * "Twenty seconds remaining."
 * "Ten seconds remaining."
 * "Five seconds remaining."
 * "Four seconds remaining."
 * "Three seconds remaining."
 * "Two seconds remaining."
 * "One second remaining."
 * "Ten."
 * "Nine."
 * "Eight."
 * "Seven."
 * "Six."
 * "Five."
 * "Four."
 * "Three."
 * "Two."
 * "One."
 * "Zero."

Outcomes

 * "Our job here is done. Well played, chief!"
 * "All is lost, chief."
 * "Our mission is a success!"
 * "You have failed us, chief."
 * "We are victorious."
 * "We are defeated."
 * "We are triumphant!"
 * "We have lost, chief."
 * "Both of you are draw!"

User interface

 * "Selling buildings gives you a cash value back."
 * "As you destroy enemy forces, you gain experience. Once the experience bar is completely enough, you are promoted and given access to new abilities. Select the button with a number of promotion points at the lower right corner of the screen to choose new abilities."
 * "As the unit successfully attacks enemies, it gains experience. With enough experience, a unit may become a veteran. Veteran units can continue to learn and may eventually gain elite or heroic status. Experienced units have more firepower, better armor and may even be able to either self-repair or self-heal."
 * "Stick Figuroid forces require power to operate. Build Wind Turbines, Solar Panels, Power Generators or Super Wind Turbines to provide more power."
 * "You can use Laborers, Militias, Worker-Peasant-Soldiers, Crane Trucks, Construction Tracks, War Diggers, Tarhes or Mojaves to repair buildings as construction units. Select the construction unit and right click the building to be repaired, or right click on the repair icon to automatically repair the nearby structure. All SDA buildings will self repair if they are not being attacked by the enemy."
 * "Control groups can be created by selecting units and then pressing the control key plus a number key. Control groups can then be selected by hitting the assign number key."
 * "Double clicking on any one unit will select all units of that type on the screen."
 * "Attack move command orders your units to move to the destination while stopping to fight all enemies in their path."
 * "You can garrison infantry units inside many civilian buildings by selecting them and then right clicking on the target building. Infantry units will be protected from damage until the building is destroyed."
 * "Use rally points to set a gathering point for units created by this building."
 * "Waypoints can be used to define a specific path for units to follow."
 * "Hold the middle mouse button and move the mouse, or use the arrow keys to scroll the battle view."
 * "If your Command Truck, Observation Truck or Headquarters Tent is functional, it clears the black areas from the explored locations, except for the unexplored areas and colored dots in the explored areas, on the lower left corner of the screen to view the locations of units in the map. You can right click on the map to move troops or send to your screen in a new location."
 * "Resources can be collected from supply piles, supply warehouses, supply docks, trees, crops, ore mines, coal mines, cement fields, oil fields, fuel fields or other mines. Each kind gathered from resources is used to train troops, construct buildings and assemble vehicles."
 * "Bridges sometimes need to be repaired. Select a construction unit and right click on one of the pylons to begin repairing it."
 * "Vehicles can be repaired at the Repair Shop, Motor Pool, Workshop or Armor Depot. Infantry can be healed at the Medical Tent. Rotorcraft or VTOL craft can be repaired at the Helidrome. Aircraft can be repaired at the Airdrome. Vessels can be repaired at the Dockyard. Siege Machines can be repaired at the Workshop. Some units also have healing or repairing abilities like the Ambulance, Constructive CEV or LRV."
 * "Oil derricks and flags can be captured to provide a constant stream of funds."
 * "Radio stations have a special ability to disrupt enemy communications preventing enemy units from receiving any orders from their commander."
 * "Oil refineries can provide resources, and prove the productivity of your Motor Pools or Army Depots."
 * "Hospitals heal your infantry."
 * "Caves and tunnels allow your units to travel quickly from one side of the battlefield to another."
 * "The Alert Statuses known as the Arsenal Recycling and Engagement are increasable to unlock the requirements of the tech level. To do this, first select the Stronghold and then press the Arsenal Recycling or Engagement button to upgrade for the next tech level."
 * "The command bar, located at the bottom of the screen, is where you will give many commands and instructions to your units and buildings."

Chapter 1

 * "Hello there, chief! Stanly Stickmann is my name, and we're about to launch our military campaign, and fight those who stand in our way. We have spotted an enemy territory with the oppressors, occupying the village all over. If this happens, we must launch an attack against them immediately!"