Neo Racer 2: Revenge of X

Summary
Neo Racer 2: Revenge of X (ネオレーサー2：xの復讐) was a game released for the NES and Famicom on December 17th, 1986. The game's lead designer was Nishimoto Gidayu (西本義太郎) and the game was developed by Ocean Games (海洋ゲーム) with the game being published by Nintendo (任天堂). This was the last Neo Racer game that Nintendo published until the release of Neo Racer: Tetra for the Wii U on December 10th, being a launch title for the system in Japan.

This game was largely ignored by the Neo Racer fans, as it was of lesser quality compared to many of the other Neo Racer games. Another reason for the ignoration was the fact that the game's designer wasn't Yoshioka Koizumi, but Nishimoto Gidayu, who was a new designer at the company.

Development
The game's development began on January 5th, just a couple of weeks after the companies last game, Spectrum Warfare (スペクトル戦) released to great responses. Ocean Games had had 3 hits in a row, each with new, young developers. This made the company higher-ups believe that if they continued with this ideal, they could continue to see the same success. So, the company chose their newest designer, Nishimoto Gidayu, to spearhead the newest game they were developing. This game just so happened to be the sequel to the companies biggest hit, Neo Racer.