Fireplace

Fireplace is the codename of an experimental, hypothetical First-Person Shooter game. The game is designed exclusively for 1v1 high-octane duels, however it may be expanded into other modes. The name is a reference to the small pit the fighters will duel in.

Mechanics
At first the players will be equipped with exactly the same loadouts. There are plans to introduce customization, however it should not come at the cost of balance.

The players will have a lot of movement freedom, they can double jump, wall-run, wall-hang, wall-jump, slide (including a wave dash mechanic). Jumping is tied to Spacebar, while sprinting is tied to Shift.

The initial loadout designed for the game includes (this is subject to change):
 * Railgun - Scopeless (so no Aim Down Sight) with Pin-point accuracy hipfire. Has a slight (~0.25 seconds) charge time before it fires a hit scan. After every shot, a new bullet is manually loaded that takes ~ 1 second to prevent spamming. Deals 100% damage to all body parts except the limbs. The railgun is tied to Left-mouse click.
 * Glaive - Throwing knife. Has a travel time and arcs. Upon contact with a surface, it explodes, dealing damage. The glaive is tied to Right-mouse click.
 * Hover - Hover motionless in the air. Hover is tied to E.
 * Melee - Close range punch dealing 50% damage. Melee attacks are tied to C.