Half-Life: Resident Evil

"'They escaped into the mansion, where it seemed safe. But yet...'" "- Mod description"

Half-Life: Resident Evil is a concept for a Resident Evil-themed Half-Life mod by Red-Verse-Writer. Similar to the creator's previous Half-Life: Doom, it is based on recreating another game in the engine and style of Half-Life, this time being the classic horror game Resident Evil. The mod is focused on recreating the feeling of the original game in new environments based on the Resident Evil setting.

Gameplay
Half-Life: Resident Evil, as a mod for Half-Life, features similar gameplay mechanics to the base game. The player, taking on role of one of four members of a special law enforcement group stranded in an enormous, abandoned mansion filled with dangerous mutated creatures, must navigate around the areas, combat enemies, and solve problems. Progress through the game is mostly as continuous as ever, although the presence of first-person cutscenes where the player loses control of the main characters occur semi-regularly in addition to scripted sequences.

Compared to the original Half-Life, Half-Life: Resident Evil has less focus upon the combat and more upon exploration and survival. The player lacks a reliable melee weapon, and ammunition is low in quantity, requiring players to conserve it significantly more often. Many of the more powerful weapons from Half-Life, such as the submachine gun and RPG, are either found much later than they would be in the base game or are replaced with weaker weapons that fit the scenario better. The mod also features a inventory system - while the player does not have a limit on how much they can carry like in the original Resident Evil, items can still be viewed and used from a special menu. At certain points, items can be placed on specific tables to be used in crafting other items, such as improved ammunition or key items. Key and other specific items are also used to progress in the story much more frequently.

In Half-Life: Resident Evil, the player must contend to various types of enemies, including flesh-eating zombified humans and animals, mutated animal creatures, gigantic snakes and insects, and mysterious soldiers sent in to kill any witnesses to the mansion's creatures. Using weapons and traps, the player must often dispatch of these enemies, who often come in large groups and block progress through the game. In addition to this, the mod also features several boss fights, which typically require the player to use the terrain rather than firepower to fight against the boss.

Prior to beginning a new game, players are required to select one of four playable characters - Chris Redfield, Jill Valentine, Barry Burton or Rebecca Chambers. The player character cannot be changed during a game, and each has their own unique advantages - Chris can run faster than the other characters and takes less damage per hit, Jill has a lockpick that enables her to bypass locks on certain doors and a taser for a emergency melee weapon that can stun enemies, Barry can do more damage to enemies and gains extra alternative functions for his weapons, and Rebecca heals more from items and can use a mixing set to combine chemicals for various purposes such as healing and poisoning enemies. The selected character affects the storyline, the environments the player ventures into, the weapons and items found, and the enemies encountered.

Plot
The plot of Half-Life: Resident Evil loosely follows the original Resident Evil's storyline. A series of bizarre cannibalistic murders on the outskirts of the midwestern town Racoon City have terrified the local populace, and the police department's Special Tactics and Rescue Squadron (S.T.A.R.S.) has been assigned to investigate the killings. S.T.A.R.S.'s Bravo Team is first sent in to investigate the nearby Arklay Forest, but when they do not return, the Alpha Team is sent in to find them. Alpha Team consists of Captain Albert Wesker, Barry Burton, Chris Redfield, Jill Valentine, Joseph Frost, Rebecca Chambers, Richard Aiken, and Brad Vickers, their pilot. Investigating the forest, they come across the destroyed Bravo Team helicopter and are soon attacked by a pack of monstrous dogs, forcing them to flee towards a abandoned mansion. One of the team's members (Barry if the player is Chris, Chris if the player is Jill, Rebecca if the player is Barry and Jill if the player is Rebecca) is separated from the others and disappears as they head towards the mansion.

Once the Alpha Team has entered the mansion, Wesker sends the player character to investigate a gunshot, where they come across Bravo Team Kenneth Sullivan being mauled by a mutated undead human. After the player character kills the zombie, the fatally wounded Kenneth briefly tells them to get their squad and leave the mansion, speaking of "demons everywhere" before dying. The protagonist then returns to the mansion's lobby, only to find that the other S.T.A.R.S. Alpha Team members have disappeared, forcing them to begin investigating the mansion by themselves in a attempt to find their teammates and locate a escape route, all the while engaging increasingly difficult monsters.

Chris's Story
Following the disappearances of his teammates, Chris begins investigating the west wing of the manor, coming across more mutants before reaching a balcony where he finds the body of Forest Speyer, a Bravo Team member who was a friend of Chris. As Chris mourns his passing, Forest reanimates as a zombie, and Chris is forced to shoot his infected companion. Following this, the enraged Chris proceeds to go on a rampage in the mansion, killing as many zombies as possible while destroying multiple rooms before finally stopping when he comes across Rebecca, wounded and isolated in a bar. After receiving medical attention, she plays "Moonlight Sonata" on the piano, opening a hidden door that leads the two deeper in the manor.