Kalran: Tales of the four nations/Combat medic

"The Doctor's in!"

-A Combat medic leaving the Mustering hall

Tactical analysis

 * Medicine or pain: Trained in divine magic and combat. The Volksgard Combat medic goes into battle to not only heal their allies but to also repair vehicles, thanks to mechanical training, and fight their foes. Their rifle having the same range and firepower as the Defender means care must be taken when targeting them
 * Setting up a triage: And like most Volkgard infantry they gain bonuses when garrisoned. In their case they will set up a triage center, healing and repairing units at double the normal speed, and also doubling their rate of fire as they use the "mad minute" technique
 * Stabilise: Another ability they also have is the ability to conjure a stele which project a forcefield that blocks enemy movement and attacks while empowering allies inside. Placed properly and their forces can outright fight three time their strength and win
 * 4:

Arkalion

 * Priest
 * Combat medic
 * Bard
 * Fixer
 * Chirurgeon
 * Slavemaster

Alcradia

 * Medic
 * Mender
 * Medicine Man
 * Curandero
 * Caduceus
 * Whip

Axio

 * Kannushi
 * Enginesmaster
 * Apothecary
 * Skald
 * Healer
 * Collector

Askrian

 * Shaman
 * Field Surgeon
 * Witch Doctor
 * Paramedic
 * Headmaster
 * Necromancer