Pang 2001

{{Game|developer=Mitchell Corperations|publisher=CAPCOM|platforms===Pang 2001==
 * Arcade (CP System III)
 * ProtoGame BIGShot
 * Sega Dreamcast
 * Sony PlayStation 2

Future Of The Buster Bros.
Arcade (CP System-III)
 * Arcade (Sega Chihiro)
 * ProtoGame BIGShot|released===Original==
 * JP: October 18, 2001
 * NA: February 11. 2002
 * EU: April 7, 2002

ProtoGame Bigshot
 * JP: March 1. 2002
 * NA: May 11, 2002
 * EU: August 31, 2002

PlayStation 2
 * JP: January 1, 2002
 * NA: April 6, 2002
 * EU: February 14, 2003

Sega Dreamcast
 * JP: December 25, 2001
 * NA: April 1, 2002|genre=Puzzle/Platformer/Shooter|ratings=E10+/PEGI 7/CERO A|modes=1 or 2 Players}}Pang 2001 (Known as Buster Bros. Future in North America) is a 2001 video game developed by Mitchell Corperations and Published by Capcom, initially released for the unpopular CP System III, it however sold well, an update, called Pang 2001:Future Of The Buster Bros, was released in 2004

Gameplay
The game takes some elements from Pang! 3 and Mighty! Pang

Time

 * Analog Clock - Stops everything (Except for the players) for 1-12 seconds, the duration this power-up lasts is random
 * Digital Clock (NEW) - Extends the time from 5 to 30 seconds depending on what displays there
 * Hourglass - Slows down the bubbles for 10-20 seconds

Weapons

 * Harpoon Duo - Allows you to shoot one more harpoon at once than normal, like the double harpoon power-up the previous games has
 * Solar Gun - Shoots multiple bullets at once, can be upgraded twice
 * Wall Wire -

Others

 * Extra Life - In the form of a cap, gives an extra life to the one who collects it
 * Unlike Mighty!, you can get extra lives through certain scores, you can change the options (or dip switch) to require less or more points (1st/2nd/3rd/Subsequent Extends)
 * 100000, 200000, 500000, Every 500000
 * 200000, 500000, 1000000, Every 1000000
 * 500000, 1000000, 2500000, Every 2500000
 * 1000000, 2000000, 4000000, No extend after
 * 100000 only
 * 200000 only
 * 500000 only
 * 1000000 only
 * No extend
 * Food - Not really a powerup and more of a collectable, but you can score points (or extra lives if the correct settings are met and you have enough points), it only starts off as

Classic
This like the tour mode from the previous games, you go across 54 states (But you only need to travel 40 of them) with 3 stages each, each level also has it's own time limit (Usually 60-90 seconds, but some can give you 100 or more seconds due to it's extreme difficulty)

Asia

 * Stages 1-3: Manila
 * Stages 4-6: Kuala Lumper
 * Stages 7-9: Bangkok
 * Stages 10-12: Taipei
 * Stages 13-15: Seoul
 * Stages 16-18: Tokyo
 * Stages 18-21: Tehran
 * Stages 22-24: Delhi
 * Stages 25-27: Saint Petersburg

Australia/Oceania

 * Stages 28-30: Canberra
 * Stages 31-33: Cranbourne
 * Stages 34-36: Gold Coast
 * Stages 37-39: Adelaide
 * Stages 40-42: Perth
 * Stages 43-45: Brisbane
 * Stages 46-48: Melbourne
 * Stages 49-51: Sydney

Europe

 * Stages 28-30: Moscow
 * Stages 31-33: Paris
 * Stages 34-36: Bucharest
 * Stages 37-39: London
 * Stages 40-42: Transylvania
 * Stages 43-45: Rome
 * Stages 46-48: Berlin
 * Stages 49-51: Copenhagen

Africa

 * Stages 52-54: Chad
 * Stages 55-57: Addis Abba
 * Stages 58-60: Cairo
 * Stages 61-63: Harare
 * Stages 64-66: Kampala
 * Stages 67-69: Abuja

Antarctica

 * Stages 52-69: Antarctica

South America

 * Stages 70-72: Sao Paulo
 * Stages 73-75: Buenos Aires
 * Stages 76-78: Lima
 * Stages 79-81: Santiago
 * Stages 82-84: Caracas
 * Stages 85-87: Georgetown
 * Stages 88-90: Paramaribo

North America

 * Stages 91-93: Chicago
 * Stages 94-96: Seattle
 * Stages 97-99: San Francisco
 * Stages 100-102: Ohio
 * Stages 103-105: Las Vegas
 * Stages 106-108: Toronto
 * Stages 109-111: Miami
 * Stages 112-114: Hawaii
 * Stages 115-117: Los Angeles
 * Stages 118-120: New York

Space
Once you get to Space, You can only continue up to 5 (more) times when you lose all your lives, if you run out of lives and continued 5 more times you will get a bad ending without a chance to continue afterwards, regardless of how many credits you have remaining


 * Stages 121-129: The Moon
 * Stages 130-135: Mars

Endings

 * Good Ending (clear the game and use less than 10 continues) - The martians' plans were stopped in time and the damage to the earth was minimum, the martians surrender and promises not to mess with earth again, the Buster Bros. then came back to earth by rocket, then they were greeted by the residents and were given a trophy and were given the title "Saviors Of The World" and were given a very hefty amount of money, then they were given a free plane ride home
 * Neutral Ending (Use more than 10 continues but still clear the game) - The martians' plans were stopped, they promise for revenge, the Buster Bros. goes back to earth by rocket, and sees significant damage in the city, the residents of the world thanked them, but were worried about the ruined city, the ruined crops, and the nature being damaged, the Buster Bros. were still given a free plane ride home, but no other reward came after
 * Bad Ending (Lose all your lives and have 5 continues used while in Space) - The martians have won, and they captured the weakened Buster Bros. into to what seems to be a cage, then they rejoice for a while before launching a laser at earth, piercing a hole into the earth, the Buster. Bros were then jailed, and regret being unprepared for the end

Panic
Same as the panic mode from Mighty!, but you can select two versions of it

Unlike the previous games, you are given a grade depending on how good you do
 * Original - Like Super Pang and Mighty! Pang's Panic mode
 * Unlimited - The bubbles will pour endlessly even on Level 99

Training
A basic 15-Level Tutorial mode, just teaches you the basics about the game

PRO
Basically Expert Mode from Mighty! Pang, it has 30 levels

Reception
The game was well-received by critics and fans of the Pang! franchise, being praised for its replay value, story and graphics, but it was criticized for its nortorious difficulty and recycled music

Sales
The game sold a total of 650 million copies on all versions, It was the 6th most sucessful arcade game in March 2002

OST
Credit to everyone who made these remixes

MORE TBA


 * Antarctica (CP System III)
 * Antarctica
 * Transylvania (CP System III)
 * Sao Paulo (Other Versions) (CP System III version not listed as it's the same with Sean's theme in 2nd Impact)
 * New York (Other Versions) (Same reason as above but with Ken)
 * Hurry Up (Begins at 30)
 * Caribbean Islands (CP System III)
 * Credits (CP System III)