Half-Life: Resident Evil

"'They escaped into the mansion, where it seemed safe. But yet...'" "- Mod description"

Half-Life: Resident Evil is a concept for a Resident Evil-themed Half-Life mod by Red-Verse-Writer. Similar to the creator's previous Half-Life: Doom, it is based on recreating another game in the engine and style of Half-Life, this time being the classic horror game Resident Evil. The mod is focused on recreating the feeling of the original game in new environments based on the Resident Evil setting.

Gameplay
Half-Life: Resident Evil, as a mod for Half-Life, features similar gameplay mechanics to the base game. The player, taking on role of one of four members of a special law enforcement group stranded in a enormous, abandoned mansion filled with dangerous mutated creatures, must navigate around the areas, combat enemies, and solve problems. Progress through the game is mostly as continuous as ever, although the presence of first-person cutscenes where the player loses control of the main characters occur semi-regularly in addition to scripted sequences.

Compared to the original Half-Life, Half-Life: Resident Evil has less focus upon the combat and more upon exploration and survival. The player lacks a reliable melee weapon, and ammunition is low in quantity, requiring players to conserve it significantly more often. Many of the more powerful weapons from Half-Life, such as the submachine gun and RPG, are either found much later than they would be in the base game or are replaced with weaker weapons that fit the scenario better. The mod also features a inventory system - while the player does not have a limit on how much they can carry like in the original Resident Evil, items can still be viewed and used from a special menu. At certain points, items can be placed on specific tables to be used in crafting other items, such as improved ammunition or key items. Key and other specific items are also used to progress in the story much more frequently.

In Half-Life: Resident Evil, the player must contend to various types of enemies, including flesh-eating zombified humans and animals, mutated animal creatures, gigantic snakes and insects, and mysterious soldiers sent in to kill any witnesses to the mansion's creatures. Using weapons and traps, the player must often dispatch of these enemies, who often come in large groups and block progress through the game. In addition to this, the mod also features several boss fights, which typically require the player to use the terrain rather than firepower to fight against the boss.