Armageddon: Battle for Earth

Armageddon: Battle for Earth is an upcoming real-time strategy video game and the first installment in the The Armageddon series. It is expected to come in 2028.

Premise
The game takes place in 2100. Many issues have plagued Earth and eight world superpowers have armed their forces with the most powerful weapons ever known to man. The situation began when the North Koreans finally re-militarized the Korean Demilitarized Zone in the Eastern world, while in the West, the Fourth Reich to expand its borders and eliminate dissidents and non-members of its time. Africa, South America, the Mediterranean, the remaining free nations of the North-Western World, and the rest of the world have come to witness the Third World War. Unbeknownst to them, two other powers are trying to take over the world, one technological, one magical. Within the war, calamities of all stripes have made the world even worse, increasing the casualties.

Setting
In 2100-2118, Earth. The game offers a rich experience by not only setting up real-life places rendered years in the future in the Campaign, but also can be played in the Skirmish, as well as fictional Skirmish locations.

Factions
Major Factions
 * The Assembly of Liberty (AL/Assembly)
 * The remaining free nations of the North-Western World share the same aspiration of individual freedom, and they have banded together to fight the rising totalitarian empires. Leading nations include a reformed United States, a new British Confederation (composed of the UK, Canada, Australia, and New Zealand), a no-longer neutral Switzerland, and a united Northern Europe. They extensively use lasers, particle beam weapons, drones, and high-tech aircraft. Unlike the depictions of the USA from past games, this faction now plays more defensively than its past incarnations.

Bonus Factions
 * The Fourth Reich (Reich)
 * Former European Union nations that stayed despite the increasing difficulties. However a militarist, totalitarian leader rises in Germany, creating the dreaded Fourth Reich. They are very powerful offensively, coupled with their very strong frontal attacks.
 * The Red Dynasty (Dynasty)
 * A new union of totalitarian socialist nations of Asia have banded together to accomplish one goal: to spread a Maoist-style totalitarianism to all of the Eastern World, and soon, the world. Led by China, a united Central Asia, and a resurgent North Korea, these nations are often seen using flame and thermobaric weapons, and their strength in numbers is unparalleled.
 * The Asian Sphere (Sphere)
 * A new capitalist union between Japan, South Korea, and a much improved India have risen in the East, mainly after the old United States became isolationist after a major civil war, and the looming threat of the Red Dynasty at their doorstep. A new Asian cold war has started between the Sphere and the Dynasty. They also make massive use of drones and energy weapons like the Assembly. However, they play more offensively than their North Atlantic counterpart, similar to the Empire from Red Alert 3.
 * The Holy Order of Israel (Israel)
 * Mediterranean nations forming a rather 'Christan militant' police state led by Israel. Their units are highly versatile and are rather limited in nature, but they are very powerful in return, similar to the Grand Order of the Talon in RA3 Paradox, or the gameplay style of Tiberian Twilight.. Their units are capable of switching into offense and defense modes.
 * The Eurasian Commonwealth (EC/Commonwealth)
 * A new, much more pacified Russia rises from the ashes of the old, and forms a new union with some post-Soviet countries without invading them, hoping to defend their homelands from the perils of many surrounding nations, particularly the rising Fourth Reich, and the Dynasty, in which they have cut all ties with. Usually seen with tesla technology, magnetic technology, an unmatched ground force and powerful helicopters. They also happen to have the largest nuclear arsenal.
 * The Global Muslim Brotherhood (GMB)
 * After ISIS was destroyed by an unknown technologically advanced anti-fundamentalist faction, the nations influenced by the former organization were united under a new, less violent united state. Their tactics are more on demoralizing their enemies as well as advancements in chemicals and toxins, while still being rather mobile.
 * The South Atlantic Pact (SAP)
 * All of South America and Africa banded together to get rid of its problems, but this goal has been scrapped ever since this was created, Now their main goal is to defend themselves from the warring powers of this Earth. They use underhanded tactics and stealth to achieve such goals.
 * The Force of Darkness
 * A dark magical faction trying to advance the Apocalypse.


 * The Catalyst
 * A technologically advanced faction secretly supplying technology to different nations.

Gameplay
Armageddon: Battle for Earth is played like most other real-time strategy games, in that the player must construct a base, acquire resources, build various combat and support units, and defeat opponents. Various unit types can be constructed, ranging from infantry to vehicles and air units. The player may control 8 major factions and 2 bonus factions and each side has its unique characteristics and abilities. All sides share some similarities, such as training infantry at a barracks, building armored vehicles at a factory, possessing "high tech" buildings needed for more advanced units, possessing a means to acquire additional resources and possessing a unique superweapon. As with other real-time strategy games, the various units have advantages and disadvantages against other units, and the player is encouraged to mix unit types in order to succeed and fight tactically with various unit abilities in order to win.

The game's interface is similar to that of real-time strategy games such as Age of Empires, StarCraft, or Command and Conquer. The player selects buildings to bring up build orders and purchase upgrades, and can select individual units to activate their special abilities. Structures are built by selecting dedicated builder units/certain structures and placing the structure anywhere on the map.

As the game progresses and the player defeats enemy units in battle, the player will gain Command Authorization Points, which are used to purchase unique abilities that range from enhancing units to powerful air strikes, one-shot enhancements to units, "spawn points" to drop or create groups of units anywhere on the map and even earn cash when you kill an enemy unit.

As individual units attack and defeat enemy units or capture buildings, they gain "veterancy" and become more powerful, much like the General commanding them. Higher-ranking units attack faster, have more health, and heal or repair themselves. A chevron on a unit's picture represents that it has become a Veteran. Two chevrons represent Elite, three represents Heroic, and a star represents Legendary. Heroic and Legendary units are the ones who can heal and repair themselves. Also, the more chevrons a unit has, the more damage it inflicts.

However, a unique feature that is featured in this game is the 'Random Disasters' quirk that can occur in Campaign missions, or can be activated in the Skirmish. This feature allows players to prepare for a neutral disaster arrival than can attack all factions. All factions have measures to prevent or mitigate losses from these disasters.

Single Player
The storyline follows different factions' perspectives, and it features a total of 86 missions, 10 per major faction, three per bonus faction. Additionally, there is a training mission that can be accessed directly regardless of the player's progress in the campaign. In this mission, the player is commanding the Asian Sphere against the KPA arm of the Dynasty in the Peace Village. In a skirmish, up to 12 players can participate. They can select gameplay quirks, starting cash, and more options like a regular real-time strategy game.
 * Campaign
 * Skirmish

Multiplayer
In multiplayer, there can also be up to 12 players. Games can be played both over the Internet or a local area network (LAN). It adopts a similar format to skirmish mode whereby the goal is to eliminate the other team. Games over the Internet can be completely random, in the form of a Quick Match. Players can also play in Custom Matches where the number of players, the map and rules are decided upon by the host.