Kalran: Tales of the four nations/Guard

"Guards on standby"

-A Guards exiting the barracks (UCA)

Tactical analysis

 * Into the breach: The Guards are the toughest infantry of the UCA. The Ogres innate toughness and heavy armor allowing them to take severe punishment while locking down their enemy with their SMG or bashing those who gets close with their shield.
 * Eyes on me: In order to protect their allies the Guards wears Svalinn scrambler which forces all weapons, whether laser or missile, to strike at them, but this also makes them easier to see through the map. And can overcharge it, increasing it's radius and buffing their defenses but will become immobilize
 * Form a wall: And if needed the Guards can form a shieldwall, making them nearly indestructible and immoveable from the front and allow them to fire their SMG at full power, with increased rate of fire and supression, but won't be able to retaliate against flankers
 * A shield without a weapon prolongs the inevitable: But for all these defenses the Guards damage is pretty lacking. While their HMG supresses infantry and damage light vehicles it lack the power and range to damafe structures and tanks and is pretty much useless against aircrafts. And despite all of their defenses they can still be overwhelmed

History
"We fight not to destroy our foes. But to protect those we cherish behind."

-Captain Brent of the Guard company telling his troops why they fight

When the UCA began reforming their military they began by integrating their allies races into their old doctrine. Starting with the Ogres. Which, compared to their other allies, the Harpies and Skarnops, the Ogres already had a military before they met them, having to fight off the wildlifes in the mountain.

The Ogre Guards came from the old hearthguards. Whose role was to protect their tribe with their heavy shield and warhammer. With the Guard following that legacy, replacing their hammer with a pistol, albeit one sized to their large physique, and wearing heavy armor. One of the innovation the UCA gave then is a Svalinn scrambler unit, which composed a powerful radio scrambler enchanted with void and earth magic that causes all projectiles firing around them to target them, forcing their enemies to take them down first.

Rank upgrades
Experienced:

Veteran:

Heroic: Units attack now knock backs infantry, debuffs vehicles speed and range, and deals increased damage to vehicles, shieldwall now deflects half of any damage from the front, and unit movement speed is now halved when when overclocking

Ace: Unit attack range increases and now deals increased suppression damage, shieldwall now triple unit rate of fire and reduces oncoming damage by half, and overclock now heals and buff surrounding units