Counter-Strike Team Fortress

"'It's not secret that the Team Fortress franchise began its life as a humble TC mod for the original Quake. Back in 1996, three guys from Down Under made the original one-map six-class Team Fortress mod, and from it the legacy of the fort was born. Valve later acquired it, and after the release of the amazing Team Fortress 2, the trend of making Team Fortress mods for any popular online shooter pretty much died. Nowadays, the game is sadly overshadowed by Valve's attention for their main cash cow, Counter-Strike. Yeah, Counter-Strike can be fun, but in my opinion the 'fort is a far superior game. Then, I had another one of my crazy ideas -what if there was a Team Fortress modification for Counter-Strike?'""- Red-Verse-Writer, the creator of this idea."Counter-Strike Team Fortress is a concept for a total conversion mod for Counter-Strike: Source by Red-Verse-Writer, based on the Team Fortress mod series, including the original Team Fortress, Quake 3 Fortress, Enemy Territory Fortress, Quake 4 Fortress, Unreal Fortress and Unreal Fortress Evolution. The mod is an attempt at replicating the style and gameplay of Team Fortress in the Counter-Strike game.

Gameplay
The gameplay of Counter-Strike Team Fortress is akin to the gameplay of classic Team Fortress games. Two teams (although sometimes more) are simultaneously attempting to complete a variety of objectives while preventing the enemy team from doing the same, with a heavy emphasis upon teamwork and combat. Both teams are equal and have access to the same ten classes, each of which have their own strengths and weaknesses and is exclusively armed with their own loadouts. As such, teams are required to feature a balance between classes in order to achieve victory. Due to the emphasis on the Team Fortress gameplay style, a lot of elements typical of Counter-Strike, such as purchasing items, headshots and a lack of healing during games, are eschewed. Respawn is also included, although significantly more limited than in a classic Team Fortress game, with players only having a limited number of lives before dying permanently and needing to wait until the next round, similar to a proper Counter-Strike game.

Game modes are much more varied than in the original Counter-Strike. Hostage Rescue returns, with a new twist of that both teams have hostages, and must attempt to rescue the enemy team's hostages while preventing the enemy from rescuing their hostages. Attack and Defend maps featuring some elements of the bomb-defusing missions, with the attacking team needing to plant a bomb at each control point to progress. Capture the Flag returns mostly unchanged, while Assassination mode features one team attempting to escort a single VIP across the map while the other team attempts to eliminate them. There are also three new gameplay modes - Escape, where each team is fighting over supplies to repair their crashed planes, with the first team to fully repair their plane and have all living players enter it winning; Team Deathmatch, where both teams are attempting to eliminate all members of the other team, with no respawning and victory being achieved when one team has completely eliminated the other; and Wanted, where four teams are fighting over a single invincible Hostage who can be lead by any team, with a team scoring one point for every second they have the Hostage following and the victor being either the first team to escort the Hostage to their base or the team to have scored the most points by the end of the match.

Classes
Counter-Strike Team Fortress features twelve classes, with ten mostly the same as classes in Team Fortress Classic and two being completely new.

Rifleman

 * Health: 175
 * Armour: 150
 * Speed: 100%
 * Weapons: Knife, Pistol, Battle Rifle, Shotgun, HE Grenades,
 * Abilities: 

Scout

 * Health: 125
 * Armour: 75
 * Speed: 150%
 * Weapons: Knife, Pistol, Auto Shotgun, Submachine Gun, Flashbangs, Caltrops
 * Abilities: Can double jump in mid-air.

Sniper

 * Health: 100
 * Armour: 50
 * Speed: 100%
 * Weapons: Knife, Dual Pistols, Sniper Rifle, Submachine Gun, HE Grenades, Smoke Grenades
 * Abilities:

Soldier

 * Health: 300
 * Armour: 200
 * Speed: 75%
 * Weapons: Knife, Pistol, Rocket Launcher, Shotgun, HE Grenades, Nail Grenades
 * Abilities:

Demoman

 * Health: 175
 * Armour: 125
 * Speed: 90%
 * Weapons: Knife, Pistol, Grenade Launcher, Pipebomb Launcher, HE Grenades, Chain Grenades
 * Abilities:

Medic

 * Health: 150
 * Armour: 100
 * Speed: 115%
 * Weapons: Medkit, Pistol, Gas Gun, Assault Rifle, HE Grenades, Medical Grenades
 * Abilities: Naturally regenerates health at a rate of 3 Health per second. Immune to infection.

Heavy

 * Health: 500
 * Armour: 350
 * Speed: 60%
 * Weapons: Knife, Pistol, Gatling Gun, Shotgun, HE Grenades, Field Grenades
 * Abilities:

Pyro

 * Health: 175
 * Armour: 150
 * Speed: 100%
 * Weapons: Knife, Pistol, Flamethrower, Shotgun, HE Grenade, Molotov Cocktails
 * Abilities: Immune to afterburn caused by Flamethrower and Molotov Cocktails.

Spy

 * Health: 140
 * Armour: 100
 * Speed: 100%
 * Weapons: Machete, Revolver, Tranquilizer Rifle, Submachine Gun, Flashbangs, Gas Grenades
 * Abilities: Can turn invisible or disguise as a member of a enemy team.

Engineer

 * Health: 140
 * Armour: 120
 * Speed: 100%
 * Weapons: Wrench, Revolver, Railgun, Shotgun, HE Grenade, EMP Grenades
 * Abilities: Can construct Sentry Guns, Dispensers and Teleporters.

Escort

 * Health: 200
 * Armour: 175
 * Speed: 90%
 * Weapons: Knife, Pistol, Machine Gun, Shotgun, HE Grenades,
 * Abilities: Can use Shield while using any weapon.

VIP

 * Health: 80
 * Armour: 50
 * Speed: 90%
 * Weapons: Crowbar, Dart Gun, Flashbangs
 * Abilities: Automatically finishes the mission by reaching the objective or when killed. Remarkably skilled at dying.

Weapons
Weaponry is significantly more limited than in Counter-Strike, with players unable to purchase weapons and being restricted to only the weapons available to their specific class, which they retain whenever they respawn.
 * Knife: Similar to the Crowbar from Team Fortress Classic, all classes sans Medic, Spy, Engineer and VIP are armed with some type of knife as their last-resort melee weapon.
 * SEAL 2000 Knife: Used by the Rifleman.
 * Karambit: Used by the Scout.
 * Bowie Knife: Used by the Sniper.
 * Bayonet: Used by the Soldier.
 * Nata Knife: Used by the Demoman.
 * KF-BAR: Used by the Heavy.
 * Fireman's Knife: Used by the Pyro.
 * Hunting Knife: Used by the Escort.
 * Medkit: Used by the Medic in place of the Knife.
 * Machete: Used by the Spy in place of the Knife.
 * Wrench: Used by the Engineer in place of the Knife.
 * Crowbar: Used by the VIP in place of the Knife. Its inclusion is a homage to Half-Life, which Counter-Strike originally began life as a mod for, and it does roughly the same amount of damage as the Machete and Wrench.
 * Pistol: All classes sans Spy and Engineer are armed with some type of pistol.
 * Used by the Rifleman.
 * Used by the Scout.
 * Used by the Sniper.
 * Used by the Soldier.
 * Used by the Demoman.
 * Used by the Medic.
 * Used by the Heavy.
 * Used by the Pyro.
 * Used by the Escort.
 * Dart Gun: Used by the VIP.
 * Revolver: Used by the Spy and Engineer in place of the Pistol.
 * Used by the Spy.
 * Used by the Engineer.