User blog comment:Linstella/Street Fighter question/@comment-26419622-20150528182029

You probably already are finished with this poll but since it's rare i find someone who has played the EX series I feel compelled to answer... so my three would be:

1. Doctrine Dark

His gameplay is pretty unique to the Street Fighter series and he actually has story with the other characters in the game. Even though Ryu and his story with becoming the greatest warrior while not succumbing to evil has been the main story of the Street Fighter universe I always felt they should give a little more weight to the story with Bison and Shadowloo organization (which i guess started happening a little with Super Street Fighter 4 and Juri's introduction). Guile, Doctring Dark, Charlie, Rolento, Cammy, and Bison with his squad could make a better secondary or dual story to Ryu's.

2. Skullomania / Area

I'm a bit of crossroads between the two. Both are unique gameplay wise (Area moreso) and both are fun and different design wise (Skullomania trumps her here). I lean more towards Skullomania since i think he would be easier to remake in street fighter games and would have greater appeal to both casual and hardcore crowds.

3. Garuda

He is the character I would like to see most in a future Street Fighter. His whole design brings a different tone to the entire series and just screams final boss character. His storyline makes him very easy to add Ryu's (and all the Shoto characters) story. I could see him functioning as the final outcome to just merciless killing strong opponents. He could function as the result of Akuma's actions and perhaps the strongest opponent for Akuma to face at the moment. Something Gouken wants to put to rest and feels responsible for it because of Akuma's actions. A demon that Ryu comes to hate and further strengthens his resolve to stay a good guy. A test subject both Seth and Bison want to capture figuring that this would be a better alternative to Ryu. In short Garuda has many possibilities and could change the feel of an entire game if used correctly.