Kalran: Tales of the four nations/War miner

Tactical Analysis

 * Harsh On their Buzz: The War miner is a unique anti-structure saboteur of the Volksgard, cloaked, punishing enemies who didn't invest in a detector, and armed with demolition charges they can attach to either buildings or vehicles for a satisfying explosion, or lay them down as high-powered landmines. They also have a pistol and pickaxe to defend against infantry attacks


 * Can you Dig It?: In order to get close to their favourite targets and get around without being (mostly) seen, the War miner has the ability to dig into the ground and use this to dig close to buildings before popping up and attaching their charges, before going below again to escape the explosion


 * Their too rich anyway: Being, well, a miner. War miners can also steal supplies from the enemy and send them back to the commander, but they must be still and next to the enemies refinery to do it, and are a lot less subtle then say, a thief


 * Mellow Yellow: Garbed in nothing more than the clothes on their back and a hard hat, War miners are heavily specialized in their role and reliant on stealth. Their weaponry are too weak to face against most units, and must often rely on their tunnels to get by. In addition, buildings or vehicles may require more than just one demolition charge to bring them down and their charges takes time to arm and can be detected and defused

Trivia

 * Their silly mode basically turns them to stoners.