Gaiaterra: Elysea's Conflict/Saurus Regular

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The Saurus Regular is the basic infantry of the League of Lizard Khanate. Planned to be voiced by.

History
"Move quick, move silent."

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The iconic Lizardmen resistance fighter, Saurus Regular, or Victor Charlie by the military call sign, and catch-all name, for League infantry. Armed with Voshkod-made AKMs, frag grenades and a RPG-2, they fight a running battle against the better-equipped Aquilan forces using their knowledge of the region and stealthy abilities. Local militias and part-timers make up much of the strategic strength of the League, acting as farmers by day and guerrillas by night, but the real strength of the League lies in the Hexoatl main force regulars, a cadre of aggressive and highly-motivated full-timers, able to cross some of the worst terrains on Gaiaterra with speed, stealth, and ease.

Countless numbers of these men cross the treacherous trails of Lustria, with only the will to enact the Great Plan, the main goal of the League. They come from City-Temples, swamps, hills, and farms. They fight in the jungles, grasslands, and cities. They are the embodiment of nightmares for the unsuspecting soldiers; they are the Lizardmen known as Victor Charlie.

In combat, Regulars rely on their motivation and reliable weapons to get them through a firefight. A thick jungle and heavy rain are the only true weapons they have to fight the better trained, armed, and fed Aquilan troops. Their AKMs, are reliable enough to survive and succeed in the harsh jungles of Lustria, while the RPG-2 is equally effective against light vehicles and infantry. But like any other piece of equipment, they are far from perfect.

Their AKMs are effective when it comes to cutting down infantry, but suffer from lacklustre accuracy. The RPG-2, on the other hand, is outdated and must be regularly cleaned to ensure a proper shot.

If these factors weren't enough to handicap them, then the lack of any effective body armour must surely be the final straw. They only have their hard scales which are only good at deflecting low caliber pistol round but inadequately protect them from the elements much less artillery. Any sort of weapon is sufficient to deal with these soldiers.

The only advantage that the Regulars have over other infantry is their speed. Encumbered by little more than their weapons, ammo, and a handful of rice, even a sprinting Protectorate Salarymen can barely keep up with them, much less a fully armored Peacekeeper. These warriors of the earth can run circles around tank divisions and are cheap enough to be deployed in massive waves.

Guardians of the Tacitus

 * Marine (Aquila)
 * Gunner G.I (Alliance)
 * Alliance Defender
 * ADI Rifle Squad (ADI)
 * Erune Division (Protectorate)
 * Protectorate Peacekeeper
 * Riflemen (Andora)
 * Red Guard (Empire)
 * Swordsmen (Community)

Destroyers of Balthazar

 * Conscript (Voshkod)
 * Brotherhood Light Infantry (Brotherhood)
 * Slugger Boy (Horde)
 * Rebel (MLA)
 * Auring Militant (Collective)
 * Recruit (Encantadia)
 * Watcher (Scrin)

Neutrals

 * Hearthkyn Pioneer (Coalition)
 * Heretic (Heralds)
 * Footman (Order)
 * Minuteman (Survivors)
 * Legionnaire Securitate (Syndicate)
 * Exo Trooper (Conglomerate)
 * Imperial Guards (Legion)

DLC

 * ... (Federation)
 * ... (Corona)
 * ... (Party)
 * ... (Skynet)
 * ... (Dominion)
 * ... (Elemental)
 * ... (Autocracy)
 * Saurus Regular (League)
 * Zergling (Swarm)
 * ... (Pirates)
 * Sepoy (Elona)
 * ... (Ascalia)
 * ... (Confederation)
 * Pansarskytte Team (Kingdom)
 * ... (Goo)
 * ... (Security)
 * ... (Imperium)
 * ... (Dynasty)
 * Gnoblar Fodder (Warlords)
 * ... (Cult)
 * ... (Raiders)
 * ... (Theocracy)
 * ... (ASA)
 * Underhive Rifle Gang (Insurgents)
 * ... (Bastion)
 * ... (Guardians)
 * ... (Hierarchy)
 * ... (Sundered)
 * ... (Ecumene)
 * ... (Concordat)
 * ... (Contingent)
 * ... (Rangers)
 * Eden Soldier (Eden)
 * ... (InGen)
 * ... (Hallows)
 * Commune Infantryman (Commune)