Star Wars: Trench Run

Basis
Star Wars; Trench Run is a simple looping game where you pilot a Star Wars starfighter down the Death Star's infamous trench run. There can be hazards of different types as well as Darth Vader's TIE Advanced in close pursuit. Your goal is to not get blown up.

Mechanics
When you spawn in, you will have five movement options. Left, mid-left, middle, mid-right, and right are your only means of avoiding these hazards. Darth Vader will shoot every 5 seconds after locking on to one of the lanes you are in. To avoid this, wait for him to lock on then move. As you fly, there are different hazards you will face. You can face: Walls, space debris, mounted laser blasts, concussion missiles, and the TIE Defender. You also have a currency system (no microtransactions though) where every second you are alive is turned into a single credit. Credits can buy X-wing skins, TIE Advanced skins, TIE Defender skins, and skins for some of the hazards like instead of normal space debris it could be a big laser beam.

Hazards
Walls are simple. They are protrusions out of the trench's walls that span one lane. If you hit them, you will die. Space debris are less simple, but still easy. You will get a red flash in a lane where space debris is about to fall, move out of that lane and you are safe. Mounted laser blasts are a bit harder, mounted lasers can appear every now and then and to avoid their shots you have to fire your X-wing at them to destroy them. Concussion missiles will come from Vader every now and then. They will go down one lane but their explosion will take up the lane to the left and right of it too. If they detonate on a side where they only have one lane next to them, it will only affect that one lane.

The TIE Defender (Boss fight)
The TIE Defender is unique because it is almost like a boss fight. Every few minutes, a TIE Defender will start driving in front of you. It will turn to face you and the fight will commence. The Defender has 2 phases, shielded and unshielded. While they are shielded, you cannot fire at them for immediate damage. The Defender will always try to be in front of you, so if you stay in a lane with space debris, it will hit him instead of you. It takes 4 environmental hits to disable his shield, After that, the TIE Defender will start firing at a much more rapid pace and moving lanes every few seconds. It takes 25 X-wing shots to take the TIE Defender down. When they are beaten, their ship will become visibly damaged and will start spinning, and then they will fly offscreen.