Kalran: Tales of the four nations/Delphinium

"They won't fly past us!"

Tactical Analysis

 * Clip their wings: Though it hull is frail, the Delphinium is still quite good at its job, which is to shoot down aircraft. It can also be used against infantry with decent results, though it shouldn't be expected to fare well against much else
 * Sudden wind: Thanks to an illusion generator, the Delphinium is also cloaked while not moving or shooting. While their training means that their first shot out of stealth will heavily damage, if not outright kill, passing aircrafts, and will briefly stall said aircraft due to the sudden updraft
 * Aerial hazard: The Delphinium is also armed with another weapon; balloon mines. These mines can provide a highly visible obstacle to aircraft, leading them into traps or simply serving to blow them up
 * A mild breeze: While versatile, the Delphinium's guns are weaker than the advanced AA platforms fielded by other factions and are ineffective against heavy air. As a result, attempting to ambush something like a Stormbolt is usually a very bad idea (unless there are a lot of Delphinium)