Catch 22 Studios

Catch 22 Studios, Inc. is an American video game developer and publisher. Founded on December 14th, 2019 by Fandom user LoganC22 and billed by himself as an "ever-growing startup", the company has developed several games in the racing genre; although as of 2022, it has slowly started to branch out into different genres.

Through partnerships with and with cooperation from select publishers, the company has developed games for publishers like Electronic Arts, Psyonix, and THQ Nordic. In 2022, the company tried its hand at non-licensed games and publishing with Turfstorm, its first (and so far only) non-racing game to date.

To date, there have been twelve video games developed and published, with more properties in development. Since 2020, the company has experienced positive reception for its games and it has achieved mainstream and commercial recognition and success, with nominations in every Game Ideas Awards since then and wins in the Awards since 2021.

History
Catch 22 Studios was founded by LoganC22, a game developer and former DJ and musician on December 14th, 2019. According to him, inspiration for the name came from his username and from the 1961 novel "Catch-22" by Joseph Heller.

The company was founded to be primarily a developer of racing games and properties; this was because LoganC22 grew up on this genre and had often wondered how games would look if different and innovative elements were incorporated into their final products. As of 2022, the company has shifted its focus by slowly adopting non-racing genres into its production pitches.

Development Structure
Originally when it was established, Catch 22's development process consisted of one Development Suite referred to within the company as a "Planning & Production Suite". This Suite was made up of two individual development groups, with LoganC22 leading said groups as lead developer and soundtrack curator. Under LoganC22's direction, games were developed with both himself and the development groups sharing ideas, technologies and expertise with and delegating tasks to one another in plenty of advance and during the development stage.

This structure proved to be a success for a while, with the company producing games at a rapid turnout. However, the one Development Suite started to develop burnout from said turnout, resulting in two consecutive games receiving mixed to negative reviews from consumers and critics. In response to this, LoganC22 decided to change the company's production strategy. This new strategy included the creation of a second Development Suite in 2022, and a policy that the company starting in 2022 make only three games per year at a maximum in order to alleviate burnout and stress across the board. Today, LoganC22's direction remains the same, but with the second Suite now involved in the development process.

Released Games
To date, there are a total of twelve released games developed by the company.

Announced
List to be added here.

Unannounced/Potential

 * List to be added here.

Cancelled Games

 * Midnight Club: Lone Star - Announced in the fall of 2021, Midnight Club: Lone Star would have been released in 2022 for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S & Microsoft Windows. It would have been a sequel to 2008's Midnight Club: Los Angeles, and it would have featured the protagonist from that game in an aiding role similar to Karol from MCLA. Although it was announced, the game was pushed back by delays and the releases of Need for Speed War & Rocket League: Xtreme. Eventually, the game was permanently scrapped on April 15th, 2023 after a year and a half with no progress and its slot in the lineup was replaced by the upcoming Victory, Inc. Despite the cancellation, Catch 22 still has a partnership with Rockstar Games for a potential property in the future.
 * Project Velocity (Reboot) - Although never announced publicly, the game was listed under LoganC22's "Potential/Future" heading on his profile. The title was up on his profile from July to December 2022 when it was removed then by him effectively cancelling the game. There was never any mention of what consoles the game would have been available for, but according to LoganC22, it was to be an updated reboot of the cancelled 2006 game of the same name developed by Visual Science. The cancellation was the result of developmental differences and a failure to secure a deal with Visual Science.
 * More to be added here.

Reception
Info to be added here.