The Age of the Ring extension pack (O.G.’s)

These are two new factors for the extension pack for The Age of the Ring. One for Free Peoples and one for Forces of Darkness.

Buildings

 * Fortress:
 * Garden: Provides Food as resources based on available terrain.
 * Stone Carving Place: Creates armor and weapon upgrades for units.
 * Wooden House: Trains Beoring Scouts, Huntresses, Clobbers, and Shamans.
 * Drake Cave: Drains Talon, Ramming, Winged, Armor, and Bronto Drakes.
 * Hawk Tower: Defensive towers that have hawks circling around the tower and attack nearby enemies. Can be garrisoned with archers to increase damage output.

Units

 * Builder. Type: Special. Ability: Can transform into an Eagle.
 * Beoring Scouts. Type: Archers/Special. Ability: Can transform into Pumas.
 * Beoring Huntress. Type: Swordsmen/Calvery. Ability: Can transform into wolves.
 * Beoring Clobbers. Type: Swordsmen/Monster. Ability: Can transform into bears.
 * Beoring Shaman. Type: Heroic/Special.
 * Talon Drakes. Type: Monster/Special.
 * Ramming Drakes. Type: Monster.
 * Winged Drake. Type: Monster.
 * Armor Drake. Type: Monster.
 * Bronto Drake. Type: Monster.

Heroes

 * Edger: A ranger from Gondor who joins forces with the Beoring tribes to fight the evils from the north. He can also ride a Carnan Drake.
 * Smila: A female Beoring who's headstrong and playful. She transforms into a Sabretooth Tiger.
 * Grounder: A hulking male Beoring farmer who's tuff and big heart. He transforms into a Owlursus, which allows him to fly.
 * Lilly. A female Beoring who's caring, kind, and the teasing type. She transforms into an Enfield, which allows her to fly.
 * Hawkeye. A tall, male Beoring who's calm, focus, and learns to understand the wildlife of Middle Earth thanks to the teaching of Radagast the Brown. He transforms into a Terror Bird like creature.
 * Strong Jaw. A Dagger Tooth Drake who despite his stubborn character, he cares for his fellow Drake Clan.
 * Radagast the Brown. A wizard who mainly concerned himself with the well-being of the plants and animals of Middle Earth.

Spell Book

 * Healing Herbs. Cost: 5. Ability: Heals units.
 * Beoring Horn. Cost: 5. Ability: Increase the attack power of units.
 * Forest. Cost: 5. Ability: Summons a forest and gives units stealth.
 * Gondor Rangers. Cost: 10 Ability: Summons Gondor Rangers.
 * Totem Pole. Cost: 10.
 * Animal Call. Cost: 10.
 * One with Nature. Cost: 10. Ability: Units can adapt to environment conditions.
 * Drake Call. Cost: 15. Ability: Summons Carnan Drakes.
 * Wooly Oliphants. Cost: 15. Ability: Summons Wooly Oliphants.
 * Sunrays. Cost: 15. Ability: Stuns enemy units with a bright light.
 * Earth slide. Cost: 25. Ability: Summons rocks and mud to deal heavy damage to enemy units.
 * Turtle Fish. Cost: 25. Ability: Summons a Turtle Fish.

Buildings

 * Fortress:
 * Mill:
 * Hall of the King's Men:
 * Troll and Wolf Den:
 * Temple of Twilight:
 * Dark Iron Forge:
 * Bettle Tower: Defensive tower that fires arrows at nearby enemies. Can be garrisoned with archers to increase damage output.

Units

 * Builder. Type: Special.
 * Thrall Master. Type: Special/Depending on the upgrade. Ability: Summons any one of the warriors listed below.
 * Gundabad Orcs. Type: Swordsmen.
 * Gundabad Wolf Riders. Type: Calvery.
 * Rhudaur Spearmen. Type: Pikemen.
 * Rhudaur Axe Throwers. Type: Archers.
 * Black Numenoreans. Type: Swordsmen.
 * Dark Rangers. Type: Archers.
 * Dire Wolves. Type: Calvery.
 * Hill Trolls. Type: Monster.
 * Snow Trolls. Type: Monster.
 * Sorcerers. Type: Special.
 * Troll Stone Throwers. Type: Siege

Heroes

 * Morgomir
 * Karsh
 * Hwaldar
 * Rogash, Troll of the North

Spell Book

 * Cold Field. Cost: 5
 * Cold Wind. Cost:5
 * Battle Cry. Cost: 5
 * Orc Troops. Cost: 10
 * Burning Wood. Cost: 10
 * Arrows. Cost: 10
 * Frozen Building. Cost: 10
 * Summon Giants. Cost: 15
 * Cold Rain. Cost: 15
 * Summon Banshees. Cost: 15
 * Avalanche. Cost: 25
 * Giant Werewolf. Cost: 25