Kalran: Tales of the four nations/Sabotage

"Do you know what you're doing?"

"No, but I know they won't be able to fix it."

-Saboteur and Thief during a sabotage operation

Despite the success of Operation: Beatdown, the Faunus still have a struggle when their enemies heavy vehicles come to bear. Even when their munitions aren't at their best, their vehicles still present a threat in battle, especially when those vehicles have a chance of taking down the elite DSDF infantry. In these situations, nothing beats good old fashioned sabotage.

Usually, the sabotage takes place either in the enemy bases or production facilities. DSDF saboteurs, usually experienced Saboteurs and Thieves, but occasionally sympathizers from the local population working on the base, will make small "adjustments" to the enemy vehicles. Usually, this means splicing a few wires to the wrong connections or putting a small amount of debris into the weapons that will clog the barrel in time. Sometimes, though, the entire base will wake up to see that their IFVs are missing their wheels and their aircraft can't lift off because of the missing turbines, allowing the DSDF to strike before the damage can be repaired.

Sabotage in the field isn't unheard of, but due to the constraints of modern combat, it often means a small number of vehicles can be targeted in any given battle. Often, the Confederates target vehicles either too heavily armored or fast to take out, vehicles that can turn the tide of battle in the enemy's favor.