Gaiaterra: Elysea's Conflict/Civilians

"Watch it, general! Civilian casualties must be keep in a mininum!"

-Eva Lee.

Though most factions do their best to make sure that the battlefield is clear of non-combatants, this is not always possible in the fluid, ever-changing nature of modern warfare. As a result, civilians can find themselves trapped on the field of battle. Where most factions can lead them to safety or even get them to help, though more underhanded factions can use civilians for other tactics, either to make finding them harder or even use them as human shields.The presence of Civilians can be used as a tactic by underhanded factions, and there are financial consequences for killing them, so try to avoid it. Civilians are not autotargeted, but you can order your forces to kill them if you think it necessary.

EVA will notify the player if they killed a civilian ("Civilian killed!").

Civilians come in two forms; on foot, and in vehicles.

Infamy System
The Infamy system is a gauge that shows how the civilians view a faction.

Every general will start with 0 Infamy points. Whenever its forces, weapons, or somehow whatsoever kills a civilian, it gains some amount of Infamy index(displayed by the red, accumulating ring around the yellow dot). If a civilian under their control gets killed, it would gain another amount of index. When enough index is accumulated, the commander will gain an Infamy point. For each infamy point it currently has, its forces will suffer from a 5% decrease in attack and defense. One can have 10 infamy points at most, which would result in a 50% handicap. If one has 10 and keeps violating the rules above, no more index will be gained. Instead, some money would be lost, and for most factions will have their units take heavy morale damage. Infamy index and points will be gradually lost over time and when one's threat meter is orange or red, its infamy index will decrease at a rate of 150% or 200%.

However this system is not for every faction, some factions do have benefits.