SEGA Fighting Super Heroes

Make way mother freakin' Capcom, 'ca-ause SEGA is in to-own! Welcome...to Capcom vs SNK! This game is similar to the first Capcom vs SNK and its official USA name is...SEGA Millennium Fighting USA! It's official Japanese ver. name is SEGA Millionaire Fighting 2011.

Introduction
This game is the next generation of legends...of video gaming. Original characters out of unoriginal characters, surprisingly smooth gameplay, and a bunch more! Even Sonic is pump up to the max!

Gameplay
It will ultilize the modified gameplay of the original Capcom vs SNK. The 2 Grooves are, Original and Barrier (based on Sonic the Fighters). The Original gauge gives you unlimited Guarding, but exceeding Super Combo gauge usage, while the Barrier gauge give you percentage of what Barriers are left. If all of them are gone, you can't guard anymore, so be careful the next time you're trying to guard an attack. All Super Combos just require 1 Barrier, though! Here are the configurations for the Grooves:

Original: There are also colors to tell you which level of the gauges you're on: Barrier: The radio in-battle is unlike the one in Capcom vs SNK. It's like a circle kinda shape and just shows the numbers and colors instead with R|X (or whatever). The difficulty config is also available in this game:
 * MAX Lv1
 * MAX Lv2
 * MAX Lv3 (Default)
 * MAX Lv4
 * MAX Lv5
 * MAX Lv6
 * MAX Lv7 (Unlock by performing Super Combo Finishes 7 times)
 * MAX Lv8 (Unlock by beating Arcade Mode 8 (or more) times. Unlock MAX Lv7 first)
 * MAX Lv9 (Unlock all the secret characters then beat all the secret bosses at least once (or more). Unlock MAX Lv7 and 8 first)
 * Green (MAX Lv1-3)
 * Yellow (MAX Lv4-6)
 * Orange (Red in Japanese ver.) (MAX Lv7-9)
 * MAX 1 Barrier
 * MAX 2 Barrier
 * MAX 3 Barrier
 * MAX 4 Barrier
 * MAX 5 Barrier (Default)
 * MAX 6 Barrier (Unlock by using MAX 5 Barrier through Arcade Mode)
 * MAX 7 Barrier (Unlock by using MAX 6 Barrier through Arcade Mode)
 * MAX 8 Barrier (Unlock by using MAX 7 Barrier through Arcade Mode)
 * MAX 9 Barrier (Unlock by beating S.D. Sonic. Unlock MAX 6-8 Barriers first)
 * Easiest (Easy Peesy in Japanese ver.)
 * Very Easy
 * Easy
 * Medium-Easy
 * Medium
 * Medium-Hard
 * Hard
 * Very Hard
 * Hardest (Insanely Hard in Japanese ver.)

Console version
In the console version of the game, it includes some of the features like Capcom vs. SNK. You can also play the characters you can't play on the arcade version!:

-Note, look below the "Characters" section to learn how to unlock them You can also access the DLC.
 * E-101-Beta Mk II
 * True Osnic
 * Super Scrouge
 * Ultimate Scrouge
 * Mephiles
 * Darkspine Sonic
 * Excalibur Sonic
 * S.D. Sonic
 * Early Sonic

Future versions

 * SEGA Millennium Fighting USA: Tournament Edition
 * SEGA Mark of the Millennium USA/SEGA Billionaire Fighting 2012
 * SEGA Ultimate Fighting USA/SEGA Billionaire Fighting EO

DLC
The DLC will include up-to-date updates and trailers along with new features and other stuff!
 * Halloween Costume Pack
 * Christmas Costume Pack
 * Super Costume Pack
 * Form Costume Pack

Characters
Note: Many transformations require 3 SCBs. *Requires 4 or more SCBs

QCF = Quartar circle forward, QCB = Quartar circle back, FC = Full circle.

Sonic the Hedgehog series

 * Sonic
 * Super Sonic (QCB+PP)/Dark Sonic (QCB+KK, unlockable)
 * Darkspine Sonic (QCB+HP)/Excalibur Sonic (QCB+HK)
 * Shin Dark Sonic (FC+PP/KK*)
 * Tails
 * Amy
 * Knuckles
 * Shadow
 * Super Shadow (QCB+PP)
 * Rough
 * Cream, Cheese, and Chocola
 * Big and Froggy
 * Zero
 * E-102-Gamma
 * E-101-Beta
 * E-101-Beta Mk II (unlocked by beating Arcade Mode with Gamma or Beta)
 * E-123 Omega
 * Emerl
 * Metal Sonic
 * Metal Knuckles
 * Fang
 * Bark
 * Bean
 * Blaze
 * Silver
 * Tikal
 * Chaos 0
 * Espio
 * Charmy
 * Vector
 * Mighty
 * Ray
 * Heavy and Bomb
 * Osnic
 * Super Osnic (QCF+KK)
 * True Osnic (shortly T. Osnic) (unlockable)
 * Early Sonic (shortly E. Sonic, known as Pre-Sonic (shortly P.-Sonic) in Japan)
 * Scrouge (known throughout the series as Evil Sonic in Japan) (unlockable)
 * Mephiles
 * Crystalline Mephiles (HCD+LP+HK, permenent until end of match, Super Combo replaced by Crystalline Lagoon afterwards)
 * Biohazard (Final Hazard (Final-Hazard) in the 2nd final match) (Final Boss, unplayable)
 * Black Doom (Devil Doom in the 2nd match, unplayable) (Secret Boss replacing Biohazard)
 * Iblis (Solaris in the 2nd match, unplayable) (Secret Boss replacing Biohazard)

Bleach series

 * Ichigo
 * Bankai Ichigo (HCF+HP)
 * Hollow Mask Bankai Ichigo (HCF+HP)
 * 2nd Bankai Ichigo (HCF+HP*)
 * Full Hollow Ichigo (HCF+HP*)
 * New Hollow Ichigo (HCF+HP*)
 * Getsugo (Mugetsu) (Left, Right, Left, Right, LP, LK, MP, HK, then finally HP+HK. This will cause any opponent to KO instantly even while guarding. Unlockable)
 * Isshin (Soul Reaper)
 * Kisuke
 * Yoruichi
 * Jinta
 * Ururu
 * Ririn
 * Orihime
 * Uryu
 * Yasutora
 * Hiyori
 * Hachigen
 * Yamamoto
 * Chojiro
 * Sui-Feng
 * Izuru
 * Gin
 * Shusuke
 * Makoto
 * Retsu
 * Isane
 * Hanataro
 * Sosuke
 * Byakuya
 * Renji
 * Bankai Renji (HCF+HP/HK)
 * Sajin
 * Iba
 * Shunsui
 * Toshiro
 * Ranjiku
 * Kenpachi (also called Kenny)
 * Yachiru
 * Ikkaku
 * Yumichika
 * Mayuri
 * Nemu
 * Rukia
 * Ryusei
 * Rusaburo
 * Rurichiyo
 * Ulquiorra Cifer (shortly U. Cifer)
 * Nnoitra
 * Grimmjow
 * Zommari
 * Szayel
 * Nelliel Tu Odelschwanck (shortly Nel, support character only)
 * True Nel (Unlocked by winning the second round of the Gantenbainne match)
 * Gantenbainne
 * Tesra
 * Pesche
 * Dondochakka
 * Hollow Ichigo

Sonic the Hedgehog series

 * Shahra (known throughout the series as STRG (Shahra the Ring Genie) in Japan)
 * Erazor Djinn (known shortly as E. Djinn)
 * Marine
 * Mecha Sonic 3.0 (known throughout the series as Metal Sonic 3.0 in Japan)
 * Master Core: ABIS (known shortly as M.C. ABIS) (Secret Boss replacing Biohazard)
 * Sonic the Werehog (also known as Were-Sonic)
 * Chip (as Super Combo for Sonic and Were-Sonic only)
 * Dark Gaia (Perfect Dark Gaia in the 2nd match) (Secret Boss replacing Biohazard)
 * King Arthur (Secret Boss replacing Biohazard)
 * Caliburn (Special Costume for Sonic only)
 * Wisps (as Super Combo for Sonic only)
 * Mother Wisp
 * Spectral Sonic (also known as Wisp Sonic)

Characters' Forms Info

 * Super Scrouge (known throughout the series as Shin Evil Sonic in Japan) (unlocked by using Scrouge to beat the Arcade Mode 10 times)
 * Ultimate/God Scrouge (the form that Super Scrouge gains after brutally defeating Sonic, he's the resemblence of Ultimate/God Rugal from SNK) (unlocked by using Super Scrouge to beat the Arcade Mode 10 times)
 * Crystalline Mephiles
 * Darkspine Sonic (unlocked by using Sonic's "Super Form" Super Combo to beat the Arcade Mode at the Hardest difficulty)
 * Excalibur Sonic (also Excalibur-Sonic) (unlocked by using Sonic's Special Costume (Caliburn) to beat the Arcade Mode at the Medium (or easier) difficulty)
 * Shin Dark Sonic (shortly S.D. Sonic or S. D. Sonic, also referred to Shōhi Yami (Consuming Darkness) Sonic. The form that Dark Sonic gains from brutally defeating Akiru Yuki, sucking his energy to power up his form) (unlocked by using Dark Sonic (unlockable Super Combo for Sonic), Darkspine Sonic, or Excalibur Sonic throughout Arcade Mode at least once at the Hardest difficulty)

Characters' Moves
Here are the list of Special Moves and Super Combos for each character. 3 of these are similar, more powerful versions of Sonic's Special Moves.
 * Sonic (Special Moves)
 * 1) Sonic Spin (QCF+K) - Rapid hits and attack speed vary on kick button pushed.
 * 2) Spindash (D(H)+P) - Hold for full power.
 * 3) Sonic Upper (QCB+K) - Attack speed depend on kick button pushed.
 * 4) Light Dash (QCB>HCD+P) - Distance of ring depend on kick button pushed.
 * Sonic (Super Comboes)
 * 1) Sonic Wind (QCF+HK) (1 SCB) - Similar to Sonic Spin, but with more rapid and powerful hits.
 * 2) Sonic Spindash Wave (Sonic Spindash Kai in Japan) (QCF+HP) (1 SCB) - Hold to execute full power.
 * 3) Blue Tornado (FC+PP) (2 SCBs)
 * 4) Sonic Otoshi (QCF+PP) (3 SCBs) - Hold PP for longer distance jump. Press HP for follow-up, then press HK after hit to execute full animation.
 * 5) Super Sonic (QCB+HP) (3 SCBs)
 * Super Sonic (Special Moves)
 * 1) Super Sonic Spin - Automatic fast rapid hits and fast attack speed.
 * 2) Super Spindash - Automatic full power, no charge included (though not manually, but your opponent will be damaged if hitting process).
 * 3) Super Sonic Upper - Automatic fast attack speed.
 * 4) Chaos Spear (P(R)) - Takes up SCG.
 * Super Sonic (Super Comboes)
 * 1) Super Sonic Wind - Has even more rapid and powerful hits.
 * 2) Chaos Blast (HCF+PP) - Hold to execute full blast wave.
 * 3) Chaos Control (HCF+HP/HK) - Similar to Gen'ei Jin (copyrights to Capcom), but golden afterimages appear instead, this can also stop time for a limited while.
 * 4) Chaos Lance (LP+HK) - Charge for full power.

Systems

 * PlayStation 3
 * Wii U
 * Xbox 360
 * Nintendo 3DS (downgrade version)
 * PlayStation Vita
 * GigaCom
 * V.T. Volcano

Summer

 * PlayStation 3
 * Wii U
 * Xbox 360
 * Nintendo 3DS
 * PlayStation Vita

Winter

 * GigaCom
 * V.T. Volcano