User blog:SArchangel/Game Idea - Soulbound

Soulbound is a massively multiplayer online ARTS video game developed and published for Microsoft Windows.

In Soulbound, players assume the role of an unseen "soulkeeper" that controls a diverse fantasy army, and does battle with player or computer-controlled soulkeepers over the dominion of a virtual battlefield. Every match in Soulbound is discrete, as armies start off basic and rather weak. By winning trades and/or completing various objectives, players provide themselves with the resources to improve their armies and battle conditions in various ways.

Soulbound interestingly features two modes of gameplay, known as "god mode" and "soulbound." God mode is characterized by its third person perspective in which the player can mobilize multiple units of their army, organize them into custom "battalions," and control their actions. From the god mode interface, the player can also make upgrades to their armies and conditions via "buildings," including upgrades to these "buildings" themselves. Another feature available to god mode are "Spells," a variety often which are cast for area-of-effect with specific purposes, weather it is to increase the movement speed of units, or to unleash a meteor of destruction onto an area target of choice.

Soulbound, also known as soul mode, is characterized by "3D shooter" type player control, applicable to every individual mobile unit among the ranks of a player's army. Players can take control of any individual unit in their ranks, from a simple foot archer to a fire-breathing dragon. Using soulbound effectively to complete certain objectives requires knowledge of each units abilities, along with strengths and weaknesses. Going soulbound requires "soul energy (SNG)," a resource harvested from slain enemy units. Different units may require different amounts of SNG to go soulbound for a given period of time. For instance, it may be less SNG-costly to control a foot swordsman as opposed to a menacing Rock Giant.