Kalran: Tales of the four nations/Conquest

Conquest mode is a turn-based strategy game mode integrated into Kalran: Tales of the Four Nations.

The goal of the game is to achieve world domination. Players choose a faction, conquer territory, engage in diplomacy, build a base in the warzone, manage settlements and direct armies to attack each other, which iniates a real time battle or an autoresolve. The campaign is a combination political and economic simulator, focusing on the broad picture. While battles are a test of command and conquer, the campaign tests your broad strategy. Only some special territories have scripted battles.

World domination is achieved by either destroying all bases owned by the other 23 factions, or by achieving a faction-specific goal.

A huge number of towns and cities in Conquest have unique landmark buildings.

Gameplay
First, you must choose a faction and commander in the new conquest menu. Each faction has a different starting position and starting difficulty. You can also adjust the overall difficulty slider. At the start of the game, each faction has four bases randomly placed across the globe. Bases provide a place for the player to assemble their armies, called strike forces and can grant them additional support powers, once they've been built up. Strike forces are integral to the Conquest play mode. Each force is a defined group of units that the player deploys from bases to the global map in order to attack enemy bases, engage hostile strike forces, or establish new bases.

In some cases, factions will have dynamic starting positions, this means that their starting position will change depending on which faction you choose to play as.

Conquest is turn based, you perform all the moves you want and then end your turn. Then all the other factions each get a turn, and then it is your turn again. The campaign map is divided up into provinces. In provinces are settlements and various types of terrain. The gameplay for most factions (except hordes) revolves around controlling settlements. You need to construct buildings, recruit units, manage money and other resources, fight battles, replenish troops, as well as moving armies around the map to fight more battles! You can also engage in diplomacy and trade, or wage war. When two enemy armies meet (or when an army attacks a settlement), there will be a battle. If you don't want to play a battle, you can autoresolve it instead.

Honor Guard
Each faction in Conquest has a set of honor guard that can be unlocked by controlling provinces. Some provinces do not grant honor guards such as homebases and scripted provinces. Honor guards start the game with your faction's commander. These can be vital to repel early attacks.

Special Mechanics
Each factions also have a special mechanic to facilitate their ability

DSDF: The DSDF can create smaller infiltration squads. Which are smaller then a normal army and have a restricted roster but are invisible on the map, without detectors, can go farther, and can retreat without suffering casualties

Climates
Each area on the Conquest map has a different climate. Each faction has different preferences for the climate of areas they wish to occupy. One may prefer jungle (like the Kuzeru), while another may find jungles unpleasant and prefer frozen areas (like the Kevros). While factions can occupy area in any climate, doing so in an unpleasant/uninhabitable climates incurs various penalties.

Trivia

 * The mode is the fusion of the Global Conquest from Kane's Wrath, The Campaign in Total War: Warhammer, most notably Mortal Empires from Total War: Warhammer II, the campaign mode in Emperor: Battle for Dune and the campaign modes of Dawn of War: Dark Crusade and Soulstorm