Kalran: Tales of the four nations/Sharpshooter

"You have a target, sir?"

Tactical analysis

 * Supporting fire: tasked with supporting their allies in the front. The Sharpshooters follows behind the rest of the infantry, their rifle firing far faster then their counterparts, to take out key targets while the radio they carry both makes them invisible until they attack, buffs the speed and damage of allies around them, and lets them redirect any shots coming toward them to their more heavily armored allies
 * Calling in shells: They can also use their radio to call for mortar strikes from a distance, which also produced a thick cloud of smoke, allowing their allies to close in or to block off long range support
 * Calling the shots: The Sharpshooters can also fire a tracer round at a specific target, ordering their allies to focus their fire on that target
 * Counter sniped: Unfortunately while their rifle is powerful, and its speed lets them handle hordes more easily, their rifle range severely falls short when compared to other sniper, meaning that other sniper can easily kill them, they are more susceptible to getting swarmed by infantry, since they must be close to their allies to buff them, and they are rather slow due to their radio, meaning that they rely on transport for mobility unless their scouting

Arkalion

 * Riflemen
 * Redcoat
 * Bersaglieri

Alcradia

 * Sniper
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir

Axio

 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen

Askrian

 * Illusion sniper
 * Sharpshooter
 * Sharpshooter
 * Sharpshooter