Alamaka War Stories

Alamaka War Storiesis a turn-based strategy game idea by Claybear11. The game is set on the planet of Alamaka, as the soldiers of the species there, the Haemins, try to fight off revived dead soldiers and creatures, controlled by a deadly virus. The game has a story mode and a secondary mode of challenge battles.

Gameplay
The game is similar to most turn-based strategy games. However there are some differences. In each level, the player can select three “hero” troops, which are stronger and have more move set potential than “fodder” troops. Up to five fodder troops can be selected, allowing up to 8 soldiers a battle.

Navigating battlefields
The terrain differs for each battlefield, and have numerous mechanics. Troops and enemies can use cover scattered around the battlefield to block, or partially block, enemy fire. There are also places that have higher ground, which can provide a damage boost if anyone fires from atop one to an enemy below. There are also teleporters around the area, which are symbol, or color coded.

Troops
Each Troop has three different action types: Movement, Primary, and Secondary. Each troop can use only one action from each type per turn. Afterwards, depending on the attack, there will be a cool down for a turn or two. For some weaponry, such as guns, there is a limited ammo amount for said gun. After it runs out, the player must wait out the next turn or two without that gun, as it must reload.

Fodder troops can be found randomly after winning battles. But Hero Troops are found at set points in the story. Three of the same fodder cannot be equipped, allowing for variety.

Mechanics
When troops kill numerous enemies in a single turn, they will gain a morale boost. Morale increases a troops’ power and defense. The same goes for the enemies.

Fodder troops come with different attributes. Two of the same troop type will most likely have different attributes. In order to gain them, you must either level up, or must be given to them by fusing one troops’ attributes with another.

Deployables can be thrown onto a battlefield. The player cannot control a deployable, assuming they can move. They move and fight on their own. Deploying one requires Energy, which can be obtained by destroying cover or enemies.

Hero Troops
Coming soon

Deployables

 * Sniper
 * Turret Gun
 * “Airknight” Sentry Gun
 * Tank Cannon
 * Mortar
 * FAK Drone
 * Hunter
 * Decoy

Setting
Hundreds of billions of years prior to the game, the planet Earth was living a peaceful life, until the sun was suddenly extinguished. It was unknown why it happened, by panic ensued. With that, Earth was stripped of any gravitational pull, and free floated through the universe. As the years passed, every creature became extinct, and the planet essentially lifeless. Billions of years later, Earth was pulled by the gravity of another star, acting as a substitute sun. With that, life re-began on Earth. One species, the Haemins, emerged as the dominant species. They named the planet Alamaka. They also were confounded by the mysterious ruins on the planet (which were once human made) and believed they were created by ancient beings known as Orginers. Fossil evidence seemed to prove this. With their incredibly advanced civilization, all is well. Until...

In Province 71, a strange virus emerged from the ice. This virus appeared to have been formed when the Orginers were alive. The disease spread like a wildfire, infecting and killing many people. And it only got worse. The dead infected eventually rose from the dead, controlled by the virus. They began spreading the disease and killing many more people. They called it Harbinger. The Alamaka Union eventually quarantined Sector Lambda, where the virus is. A military team was sent there to contain the virus, and prevent it from leaving Sector Lambda. And such is where our story begins.

Sector Lambda
The game begins with an unknown survivor escaping the swarm of the undead Haemins. He manages to barley reach an outpost. There, he meets Zena, a support member of the Alamaka Catastrophe Containment Force. (ACCF) During her conversation with the survivor, they get an emergency transmission from Vana, a military soldier attempting to protect the survivors. Zena asks the survivor if he wishes to help fight against the Harbinger Swarm, who accepts. The survivor, Alan, is armed and sent through the one-way teleport, to aid Vana’s squad.

1-1: Welcome to the ACCF
Alan is teleport to an area close to Vana’s squad. Quickly and steadily proceeding, Alan meets with Vana’s squad. Afterwards, they get a transmission from Refuge Lambda Q. Hurrying to the refuge, they prevent the monsters from breaking through. However, after the defending the front, monsters break through the back. They abandon the refuge and must escape. Knowing that the Outpost is not far, they hurry to find it.

1-2: Tactical Retreat
Alan and his squad manage to reach the outpost. However, the monsters are attempting to break down the front door. They must prevent them from doing so. The personnel within the outpost are ordered to immediately evacuate once preparations are complete. After protecting the outpost, all personnel and Alan’s squad must rendezvous with main branch of the ACCF. Just before evacuating, Zena activates the Outpost’s self-destruct sequence, to destroy every monster in a wide radius. After that Zena says that it’s time to initiate Operation: Run Like Hell.

1-3: “Operation: Run Like Hell”
The squad manage to reach the Medical Square of City L-12. Almost every survivor of the Lambda Sector has been accounted for. Only thing left to do it to rendezvous with ACCF HQ. With the help of some troops, and a soldier named Melvaki, the squad can cut through the back alleys of the city and reach the Landing Zone, where the survivors and soldiers will be pulled out from the Sector, so the ACCF can airstrike Sector Lambda. However, in order to reach the Landing Zone, Alan’s squad must find a survivor with the credentials to unlock the Landing Zone. After doing so, they set out to get the Zone prepped.

1-4: The Battle of the Landing Zone
However, nothing is that easy, as the squad is halted by a massive monster of the Harbinger Virus, a tall lanky being called “The Amputator.” Getting close to this beast would undoubtedly mean certain death. After a tough fight, they destroy the Amputator, allowing the air transporters to come down from above and drop Mass Teleporters, which will teleport a large amount of people to the ACCF HQ. All the known survivors and soldiers are pulled out to a safe place.