Human Parkour

Haven't made a game in a while. :/ Happens. Now there's work to do.

Parkour is the art of getting from one place to another in the most efficient way possible. One doesn't not walk around obsticles, one goes over them. Efficiency, and never going backwards.

Human Parkour is the result of three months worth of riding two buses daily. Seeing to bustle as people move to get to their unique locations. Viewing those who would rather sit around all day. It all began simmering. Questionable content around adaptability, but the general idea of jumping between person to person to get to a location that none them planned on seemed like a plausible game. For those wondering about the questionable content, it was less on the lines of controling characters in Lego Starwars and more like a transfering of the Spiderman 3 suit. More molten and horrific. So that will likely be tamed from what I was thinking. :D The only obsticles between your destination is the strangeness of a character (read: host) going to that destination. Human Parkour.

Story
Something (undecided) needs to go someplace... No actual ideas. However, they can borrow people to help them get there, including animating inanimate objects (read: Manniquins). Some emphasis in-game about not being suspicious. Some sort of charcter customization to minimize public awareness. Stealth, you see. For some apparel is revealing... and you want to blend in. Stealth. Meters that let you know where the character is going; don't stray too far. Minimize suspicion.

Gameplay
No word on controls, but this game has an emphasis on being natural. There will be much design emphasis keeping that in mind. Smooth running, controls, maybe actual parkour. Maybe fighting? Minimal anyways. This won't be GTA. Human fights aren't as fun as in video games. No emphasis on ragdoll physics because it makes death funny. Maybe a skeleton system to judge damage?

Role in Nonadison games
My ideal game company is using some of the major features of some of the best games to make LOW. This section says which parts will be borrowed.


 * Suspicion rating/stealth
 * Character customization
 * Movement

Other
I swear I had more.