Earthworm Jim: Zero Hour Above Terlawk

"'EARTHWORM JIM! The soil he did crawl!""EARTHWORM JIM! Till the super suit did fall!""Jim was a dirt-chompin' link of useless wormy flesh, but all that came to a end when the suit landed on him with a crash!""EARTHWORM JIM! He's such a groovy guy!""EARTHWORM JIM! He rockets through the sky!""Cruising through the universe, fighting cosmic crime, having fun with Snott and Peter Puppy by his side!""EARTHWORM JIM! We think he's mighty fine!""EARTHWORM JIM! A hero for all time!""EARTHWORM, EARTHWORM, EARTHWORM, EARTHWORM JIM! HOO. RAY. FOR. JIIIIIIM!""Guh-roovy!'""- Opening cutscene, which uses similar lyrics to the animated television series' theme song." Earthworm Jim: Zero Hour Above Terlawk is a run-and-gun platforming multi-genre game concept by Red-Verse-Writer, a new instalment in the Earthworm Jim series. Set after the events of Earthworm Jim 3D, Jim, having awoken from his cow-induced coma, is tasked with travelling across several planets and alternate realities to defeat a gathered union of his fiercest foes and gather parts to build a giant magnet to stop a meteor from destroying his hometown of Terlawk.

Gameplay
Earthworm Jim: Zero Hour Above Terlawk is a run-and-gun platforming game in which the player takes on the role of Earthworm Jim, a hyper-evolved worm in a cybernetic suit, as he travels around multiple planets and alternate dimensions to fight evil forces and save his hometown of Terlawk, USA.

Weapons
With the exception of the Wormy Whip and bomb-based weapons, Jim always yells "EAT DIRT!" before laughing as he fires.


 * Wormy Whip:
 * Plasma Blaster:
 * Super Plasma Missile:
 * Three-Finger Gun:
 * Bubble Gun:
 * Barn Blaster:
 * Home-ing Missiles:
 * Cleaver Shooter:
 * Egg Chucker:
 * Flying Laser:
 * Revolver:
 * Pea Shooter:
 * Dynamite:
 * Banana Bomb:

Stages

 * 1) Terlawk: The central hub area of the game.
 * 2) Return to New Junk City:
 * 3) Arabian Nights of the Living Dead:
 * 4) Fondue Coliseum:
 * 5) Snow Laughing Matter:
 * 6) The Flying Scotchman:
 * TBA
 * TBA
 * 1) Cloud Nine:
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * TBA
 * 1) The Battle for Terlawk:

Items

 * Atoms: The main collectible of the game, which restore Jim's health and Suit Power.
 * Blue Atom: Restores 5% of Jim's health and 10% of his Suit Power.
 * Green Atom: Restores 20% of Jim's health and 40% of his Suit Power.
 * Yellow Atom: Restores 50% of Jim's health and fully restores his Suit Power.
 * Red Atom: Fully restores Jim's health and Suit Power.
 * Chip Butty:
 * Can O' Worms: