Talk:List of Legends of Diakatan Characters/@comment-5538194-20150117194458/@comment-95561-20150118110543

Are we talking my Monster Space sprites? Man, I love those things.

No matter what sprites I do, I notoriously am a tried-and-true MS Paint user. Now, because I have Windows 8 (and before that, a computer with Windows 7) I find both of these two OS's to have literally worthless versions of Paint -- therefore I suggest and greatly suggest downloading a copy of MS Paint for Windows XP; Windows Vista's was better with incredible zoom and if I recall a 10 stroke undo/redo. Also Vista Paint could be switched for 7 Paint but I don't think you can switch to it for 8.

For Monster Space, I purposefully went for a simplistic design I could very rapidly churn out and easily make much more complex designs that would otherwise be far more difficult to create. For this, most things are squares and rectangles, with circles only used for hands, large creatures' eyes and certain aspects that I feel deserve focus on being circular. Now, I do forgo this occasionally when I feel something will look terrible blocky, such as my Dire Slugs (like the Tobaccoshell or...whatever I called it. Something close to that.  Maybe Baccoshell or Baccoworm). Eyes are normally just lines although again for special occasions or if the eyes are very important to the look of the creature I will make an exception. Arms are not shown to give a more cartoonish feel and to make animation far easier.

Another aspect of drawing Monster Space art is attempting to NOT use a base at all, which is unlike me. Now, Human characters may have the same standing pose as the male and female protagonist, but they all have their own poses that they spend most of the time in to give a more unique feel to them. A good way to look at doing those sprites is to draw blocks against each other to get an appearance you like. A body standing straight ought to be a rectangle (unless body shape dictates otherwise) while a creature hunched over will have a Г shape.

Now for Monster Space at least, when it comes to shading I do an "L" shape on each piece, with only one shade per color (in other words, there will be the regular color and then a shadow color, with no highlighted "light area" colors or the like). If something sits in front of something else though I may give it a little extra shading to show this.

I can discuss the sprite styles I use for other sprites I do for other games if you like, but I feel this is far too long already and you may already have fallen asleep, haha.