The Maze (VGC-1)/Enemies

This page details the enemies featured in The Maze for the VGC-1.

Each enemy's overall threat level is ranked by a 1- to 5-star scale, similar to the items, with 1 star being the weakest and 5 stars being the most dangerous.

1-Star (☆) Enemies

 * Blob - A sapient pile of slick goop that is more of a nuisance than anything, but more dangerous in groups.
 * HP: 1
 * ATK: 1
 * DEF: 1
 * EXP: 10
 * Unarmed Shambler - An undead zombie returned from the dead by a malevolent power within the Maze. Not too difficult on their own, but dangerous in groups.
 * HP: 2
 * ATK: 2
 * DEF: 1
 * EXP: 15
 * Unarmed Skeleton - Another undead enemy, not unlike the Shamblers. They tend to get back up once or twice when knocked down before being defeated. Dangerous in groups, and will try to scratch you with their boney fingers.
 * HP: 3
 * ATK: 2
 * DEF: 1
 * EXP: 15
 * Knife Skeleton - A variant of the skeleton wielding a knife. Don't let these guys stab ya!
 * HP: 3
 * ATK: 3
 * DEF: 1
 * EXP: 20
 * Flying Eye - A flying eyeball creature which acts as a scout for stronger creatures. They fly in a set pattern befitting of their role.
 * ATK: 1
 * DEF: 1
 * EXP: 5
 * Imp - A small, low-ranking demon that flies around quick. They'll try to divebomb you with their tridents, as well as making themselves hard to land a hit with.
 * ATK: 3
 * DEF: 1
 * EXP: 20
 * Bat - These winged critters fly around in randomized flight patterns. One is not too bad, but groups of them are worse!
 * ATK: 1
 * DEF: 1
 * EXP: 5

5-Star (☆☆☆☆☆) Enemies
MORE TO BE ADDED