Kalran: Tales of the four nations/Illusion generator

Tactical Analysis

 * Disappearified: The Illusion generator is another one of the myriad applications of illusion magic, and functions similarly to other vehicles like the Cloaker, in that it projects a cloaking field over a wide area
 * Where'd they go?: The Illusion generator does differ in at least one respect from its truck-bound counterpart; it can cloak structures, in addition to units, allowing it to hide entire bases from view
 * Not going anywhere: The Illusion generator can't just drive away from approaching enemy forces, unlike their mobile counterparts, which leaves it helpless to attack. Furthermore, scouts can neutralize the Illusion field.
 * Fragile, handle with care: It should also be noted that such towers don't come cheap, it initially can't cloak itself, and it takes very little to destroy one

Trivia

 * It is based off nod stealth generator from C&C tiberium and the PAWI tower from red alert paradox.