Gaiaterra: Elysea's Conflict/The Silent Hierarchy

The Silent Hierarchy are one of the forty-two DLC factions in Gaiaterra: Elysea's Conflict.

Description
"Till all the stars are silent!"

-A motto of The Silent Hierarchy

Lore Articles

 * The Silence Of The Stars
 * The Destruction Of Cybertron
 * The Shattered Planets And Extinct Races
 * The Shasvastii
 * Femtotechnology

Relations

 * Grey Goo: At War
 * Scrin: At War
 * Great Swarm: At War
 * Star Federation: At War
 * Sundered Alliance: At War

Tactics
* TBA*

Notable Characters

 * Soundwave: Hierarchy EVA
 * Skywarp
 * Devastator
 * Lockdown
 * Shockwave
 * Barricade
 * Blitzwing
 * Brawl
 * Slipstream

Legendary Generals

 * Megatron: General of the Decepticons
 * ???: General of the Craver Landing Party
 * ???: General of the Shroud Attack Force
 * Kamal Re'x the Abductor: General of the Hierarchy Invasion Fleet

Commandos

 * Starscream: Decepticons Commandos
 * Bit and KISS!: Craver Landing Party Commando
 * Aira: Shroud Attack Force Commando
 * Nufai: Hierarchy Invasion Fleet Commando

Sub-factions

 * Decepticons
 * Craver Landing Party
 * Shroud Strike Force
 * Hierarchy Invasion Fleet

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Hierarchy Arsenal

Mobile Structures and Hardpoints
The Hierarchy uses massive, customizable walkers in the place of the majority of their structures. Each walker has 3 or 4 crown sockets on the upper part of their bodies that allow hardpoints that enable new abilities, new units, and weapon enhancement to be built. In addition, each walker has a hardpoint socket on each leg that can have utility items that reduce unit teleport times, unit cost, walker repair or add additional turrets.

These hardpoints can be swapped out at any time, provided funds are available. It is advisable not to do this in battle, since hardpoints are particularly vulnerable while being built in the same way a building under construction is. Some hardpoints are granted at the beginning of the game but most are granted through research.

Stripped Until Hollowed Bones
Unique to the Hierarchy, and emphasizing their desire to consume. Their equivalent of an ore refinery, the Observation and Abduction Processing Facility, is effectively a staging ground for their harvesters, and is in of itself capable of spying on the enemy, granting the commander access to protocols that allow for long-ranged sight. Upon construction, the user will be provided a complimentary observer. And they have more then one resource gathering unit, many of which can also abduct their foes to reduce into resources.

Blood Is Fuel
The Hierarchy harvester, while not needing to return to a refinery, suffers from a small and slow resource gathering, unless they abduct something small like a cow. Instead, the Hierarchy gains a resource bonus when their forces are engaged in melee/close-ranged combat. A necessity due to their combination of their weak economy and the expensiveness of their forces.

Blood in the Water
It is well known that Hierarchy despises trickery and deceit. As such, many of their soldiers have the ability to detect infiltrated units. In addition, researching "Ability: Blood Smell" at the Science Walker will allow even more units to detect infiltrators at close range.

Pillage Or Plunder
The Hierarchy has a soft branch that is unlocked at the Assembly Walker and changes their builder and unlocks the tier III/IV units of a specific branch. Selecting Invasion Forces will keep the Glyph Carver and gives you access to the Tier III/IV Legion (infantry), Walkers (vehicles), Aerial Ships (airforce), and USO Navalcraft (navy) emphasizing direct assault and destruction. Selecting Devastation Fleet changes your Glyph Carver to Technomancers and gives you access to the Tier III/IV Warborn (infantry), Hovercraft (vehicles), Strike Craft (airforce), and Surface Navalcraft (navy) emphasizing maneuvering assaults and amphibious mobility.

Structures
Basic Structures Walker Hardpoint Defense and Support structures