Thread:SonikkuAensland/@comment-5758863-20160125011727/@comment-5688420-20160307022501

yup. also, IKs in GG1 had truly ridiculous stipulations. according to TV Tropes, it goes like this.

Instant Kills in the original Guilty Gear. Press punch and kick simultaneously to launch the attack. Then the screen flashes red for a brief moment while your character poses. During this time (roughly a quarter second), all of the following things may or may not happen:
 * If you press quarter-circle-forward plus punch, slash, and kick, you successfully launch the instant kill.
 * If your opponent presses quarter-circle-backward plus punch, slash, and kick, they successfully block the instant kill (if it happens).
 * If your opponent presses quarter-circle-forward plus punch, slash, and kick, and finishes it before you do, the instant kill is reversed.
 * The initial launching attack has no warning and cannot be blocked. The game is incredibly snooty about pressing punch, slash, and kick at exactly the same time. And higher-level AI opponents can pull this off with consistency. And, if successful, an instant kill ends the entire match. Needless to say, the "reduce entire matches to a single Quick Time Event" concept was scrapped in subsequent Guilty Gears.