Oblivion: Multiplayer RPG/RTS/MOBA

Introduction
Oblivion is a third-person hybrid multiplayer-only mix of RPG, RTS and MOBA gameplay to produce a competetive battlefield with enough customization options to keep the gameplay fresh and prevent repetetiveness. Classes are created by mixing together five from different skill trees; appearances can be fully customized, though there will always be certain visual details from each ability tree visible on the model.

Gameplay
A standard match of Oblivion is usually split into two phases, Preparation and Obliteration. During the first three minutes, both teams are in their respective citadels, with each of the five players on each team given a certain amount of resources to deciding on specific methods of defense to better compliment their charcaters. As an example, they may decide to place ballistae over archers on the walls, deciding on longer range over faster rate of fire.

The game then switches to Obliteration, wherein both teams are released to besiege the other team's citadel. Each citadel has a throne room containing either the king or the usurper, depending on the faction. It is the opposing team's goal to kill the king/regent in order to win. This goal can be changed depending on gamemode, such as stealing the banner or eliminating the enemy team, to give a few examples.

Gameplay is akin to most third person action games. Characters can have five different skills from various categories alongside their equipment, which they can mix and match among various classes. This allows for a wealth of customization in said characters. Their equipment decides their overall health, damage resistance, movement speed, mana and attack speed.

Skills/Equipment
Skills are split into three categories alongside sub-classes, collectively known as Strength, Dexterity and Intelligence. Each sub-class has five different skills which each occupy a different skill slot, known as Primary, Secondary, Utility, Mobility and Ultimate.

Strength

Dexterity

Intelligence