Artistic Forces/Scout (ADA)

"Ready for reconnaissance."

- SDA Scout The Scout is the reconnaissance infantry unit of the SDA. He will be voiced by Bryce Papenbrook.

Background
TBA

Appearance
The appearance of the Rocket Infantryman is designed after a regular U.S. Army and U.S. Marine Corps soldier. He wears a combination of the Marine Corps Combat Utility and Army Combat Uniforms with an Operational Camouflage Pattern (MARPAT when playing as the Marine Corps Commander), headgear (Advanced Combat Helmet, Enhanced Combat Helmet, Integrated Head Protection System, a patrol cap, or a boonie hat), ACU jacket with or without elbow pads, Army Combat Gloves, Army Combat Trousers with or without kneepads and Army Combat Boots.

Strategy
TBA

Trained

 * "Scout's ready."
 * "Ready, sir."
 * "Ready for reconnaissance."

Selected

 * "I'm all ears."
 * "I am ready."
 * "Yes, sir?"
 * "Commander?"
 * "Scout here. Where do you need me?"
 * "Equipped with reconnaissance tools."
 * "What's the situation?"
 * "Orders, sir?"
 * "Any mission?"
 * "Find me the way."

Moving

 * "Of course."
 * "I can be persuaded."
 * "On it."
 * "Move out."
 * "Going, sir."
 * "Coming right over."
 * "No problem."
 * "Yes, sir."
 * "Scouting ahead."
 * "The path is clear."

Attacking

 * "I can see an enemy."
 * "Knockout!"
 * "Enemy sighted!"
 * "Let's do it!"
 * "Take them away!"
 * "Safety first!"
 * "On task!"
 * "Digging in!"
 * "Clear the way!"
 * "Time to finish it!"
 * "If you say so!"

Garrisoning building

 * "Entering structure."
 * "That must be the safehouse!"
 * "Garrisoning the building."
 * "Let's get into that architecture!"
 * "Ah yes. There it is."
 * "Getting inside the building!"
 * "Entrance coming up!"

Clearing garrisoned building

 * "Let's make home for ourselves!"
 * "Clear the occupation out!"
 * "Time to have a little house party!"
 * "Remove them inside!"
 * "Rushing in!"
 * "Rush and attack inside!"
 * "Incoming removal of occupants!"

Move to attack

 * "Not a problem, sir."
 * "That way!"
 * "We got tangoes over there!"
 * "Enemies ahead!"
 * "Tangoes forward!"
 * "Tangoes right up there!"
 * "We'll get them there."
 * "You sure about that, sir? It's dangerous there."
 * "Here comes the scout!"
 * "There are tangoes ahead."

Retreating

 * "We're getting out!"
 * "Fleeing out!"
 * "Ugh, quit it!"
 * "We're out of here, sir!"
 * "Get to the safety zone!"
 * "Let's get out of here! Quick!"
 * "Oh my! This didn't take much longer!"
 * "Just retreat already!"

Under fire

 * "Get me out of here!"
 * "I'm suppressed!"
 * "Stop it!"
 * "Oh gosh!"
 * "Get them off me!"
 * "I'm under fire!"
 * "Help!"
 * "Hey! That hurts!"
 * "I'm being attacked!"

Unit under attack

 * "Somebody help me out!"
 * "Can anyone please help me?!"
 * "I need the hand now!"

In combat

 * "Get out of my way!"
 * "You're too close to me!"
 * "Clearing the path!"
 * "I'm getting pinned!"
 * "Look, I'm being attacked!"
 * "Taking you away!"

Kill

 * "Good as done!"
 * "Take that!"
 * "Enemy down, sir!"
 * "Tango taken down!"
 * "Done and done!"
 * "Got ya!"
 * "Eliminated!"

Healed

 * "Thank you!"
 * "You saved me. Thanks."
 * "Ah...much better!"

Night-Vision Goggles upgrade complete

 * "The night-vision goggles will help!"
 * "The night-vision goggles are now equipped, sir!"
 * "The night-vision goggles are now available!"
 * "Thanks for the night-vision goggles!"

On death

 * *iciv2dia.wav*
 * *iciv2dib.wav*
 * *iciv2dic.wav*
 * *iciv2did.wav*
 * *iciadia.wav*
 * *iciadib.wav*
 * *iciadic.wav*
 * *iciadid.wav*
 * *iciafea.wav*
 * *iciafeb.wav*
 * *iciafec.wav*

Repeatedly selected

 * "Look, I'm scout here."
 * "You know what my task is? Reconnaissance. That's all I needed."
 * "I am but a recruit and explorer."
 * "I'm done playing games with you, boy. There's a situation going on!"
 * "Look, sir. I'm just an explorer. There's no way to interfere me."
 * "How about an adventure, sir?"
 * "You better look for a better view. Right, commander?"
 * "I'll tell you what, I think I'll join up!!"
 * "Ah, what in the world. I need the bag."