Fallout: The Traveler/Food, Drink and Ingredients

This page contains a list of all food, drinks, and consumable ingredients in Fallout: The Traveler.

Overview
Many food and drink items found in the Wasteland and outside of City of Halcyon are irradiated to a greater or lesser degree, and so consuming them can give the player character radiation poisoning. This can be mitigated or prevented by leveling the Lead Belly perk. Some consumables may be used in recipes, which typically removes the radiation from the finished product.

Food Conditions
Exclusively in Sawyer Mode, food and some drinks eventually spoil while in a player character's inventory. This does not apply to pre-War packaged food and other non-perishables, like honey and sugar, but happens to meat, fruit, vegetables, and bio fluid. The spoiled food will be replaced in the inventory with a general spoiled type they are associated with.

Spoiled food does not continue to rot and can be eaten (with considerable disease risk, can be decrease the risk with Lead Belly) to decrease hunger, but alternatively can be crafted into fertilizer.

Perks can affect the condition of food and how fast it spoils, such as Good with Salt.

Soups
Soups satisfy both hunger and thirst and have some of the lowest chances of causing disease in Sawyer Mode.

Drinks
These consumable items can heal the player character, temporarily change their SPECIAL stats and add various other unique effects. Some of these drinks can be crafted at chemistry stations found across the Wasteland. To create ice cold variants of certain beverages, they must be placed in Drinkin Buddy for 12 in-game hours. When drinking alcoholic consumables such as beer and wine, there's a chance one can become addicted, which will result in decreased stats until the addiction is cured. To mitigate or prevent addiction, the Party Girl/Party Boy perk must be leveled. In Sawyer mode, drinks (or hydrating foods) must be consumed periodically to reduce the Thirst effect; if neglected the player character's Fatigue will increase and eventually will lead to taking damage to Hit Points (but not death).