Thread:Thunder the Coyote/@comment-26381576-20180103112758/@comment-5688420-20180107072408

It became famous for taking advantage of the Supra³²'s full potential, animating over 1,500 bullets on screen at the same time with little to no slowdown. Quite a feat back in 1996.

Unfortunately, this also meant that ports of the game had to be gimped. The Saturn port was the most arcade-perfect out of all the ports, but asa result, required an extra RAM cartridge. It also never left Japan, so overseas players had to settle for the gimped PS1 version, which had a lower on-screen bullet cut as well as frame cuts due to the PlayStation's lower RAM.