Street Fighter The Team Slugfest

Overview
Street Fighter The Team Slugfest is a team-based fighting game with the characters of Street Fighter from all games will appear in teams of 3 fighters against one another, in a manner similar to The King of Fighters, Ultimate Marvel vs. Capcom 3, and Skullgirls, but with more of the classic Street Fighter engine.

Story
Invitations have gone out to fighhters all over the world. They have been called to Shad, the manmade island, in order to compete in a tournament known as the Team Slugfest! Teams of 3 warriors unite in order to face one another for the title of the World Warrior, but there is somethng deeper going on in the Team Slugfest, which the warriors will all be surprised by.

Gameplay Options

 * Story Mode - Play through one of the team's story!
 * Arcade Mode - Play against 8 teams then the final bosses for your team's ending or something special!
 * Versus Mode - Play online or against someone next to you! You can also choose between Arcade, Single, and Team Play options!
 * Single Play - Play as one solo character against 16 opponents!
 * Team Play - Play as a 3-man team without tagging in or out!
 * Time Attack - Try and beat the top time!
 * Challenge Mode - Take on special challenges to unlock secrets!
 * Trial Mode - Pick a character and complete 10 challenges!
 * Practice - Practice moves!
 * Gallery - Images, videos, and more!
 * DLC - Unlock new DLC colors and such!
 * Gameplay Options - Tweak game options to your liking!

Gameplay
Street Fighter: The Team Slugfest is like any Street Fighter game, other than it plays primarily like the Marvel vs. Capcom games as well as The King of Fighters and Skullgirls, with you picking teams of 3 in standard gameplay, and tagging in and out. Super Combos/Super Arts, special moves, and combos galore are available with almost the entire cast from the past being available along with some new characters as well. Each character has a Super Meter that goes up to 5 Levels, allowing you to do different Super Arts at stronger levels

Controls/Legend
U - Up

D - Down

F - Forward

B - Back

UF - Up-Forward

UB - Up-Back

DB - Down-Back

DF - Down-Forward

QCF - Quarter-Circle Forward

QCB - Quarter-Circle Back

HCF - Half-Circle Forward

HCB - Half-Circle Back

DP - Dragon Punch motion

RDP - Reverse Dragon Punch motion

360° - 360-degree motion

720° - 720-degree motion

Hold - Hold direction or button

In air - Must be done in air

[Air] - Optional in the air

EX - EX Special Move possible

Jab - X / Square

Strong - Y / Triangle

Fierce - Left Bumper / L1

Short - A / X

Forward - B / Circle

Roundhouse - Right Bumper / R1

Tag Partner 1 - X + Y / Square + Triangle

Tag Part 2 - A + B / X + Circle

Focus Attack - Y + B / Triangle + Circle, hold to charge

Red Focus Attack - X + Y + B / Square + Triangle + Circle, hold to charge

Taunt - Left Bumper + Right Bumper / L1 + R1

Block - Hold B against attacks

Parry - Press F when an attack is coming

3P - Left Trigger / L2

3K - Right Trigger / R2

Characters
Each character has either a new moveset or they have an arranged moveset using moves from many of their incarnations.

HERO TEAM

Ryu

Command Moves


 * Collarbone Breaker - F + Strong
 * Solar Plexus Strike - F + Fierce

Special Moves


 * Hadoken - QCF + P EX
 * Shoryuken - DP + P EX
 * Tatsumaki Senpukyaku - QCB + K [Air] EX
 * Shakunetsu Hadoken - HCB + P EX
 * Jodan Sokuto Geri - HCF + K EX

Super Arts


 * Shinku Hadoken - QCF, QCF + P
 * Shinku Tatsumaki Senpukyaku - QCB, QCB + K [Air]
 * Metsu Shoryuken - QCF, QCF + K

Chun-Li

Command Moves


 * Kakushu Raku Kyaku - Hold Forward at close
 * Yosokyaku - D + Forward In air
 * Rear Spin Kick - DF + Short
 * Senjo Shu - F + Short
 * Kakusenshu - F + Forward
 * Yoku Sen Kyaku - F + Roundhouse
 * Kaku Kyaku Raku - DF + Roundhouse
 * Tenshin Shu Kyaku - DB + Roundhouse
 * Soren Sho - B + Strong
 * Hakkei - B + Fierce
 * Wall Jump - Jump toward Wall, then UF or UB
 * Suitotsu Da - DB or DF + Fierce while jumping forward

Special Moves


 * Hyakuretsu Kyaku - K rapidly EX
 * Spinning Bird Kick - Hold D, U + K EX
 * Kikoken - HCF + P EX
 * Tensho Kyaku - DP + K EX
 * Hazanshu - HCB + K EX

Super Arts


 * Kikosho - QCF, QCF + P
 * Hoyokusen - QCF, QCF + K
 * Tensei Ranka - HCB, HCB + K
 * Hosenka - Hold B, F, B, F + 3K Level 3+

Alex

Command Moves


 * Flying Cross Chop - D + Fierce In air
 * Chop - F + Strong
 * Lariat - F + Fierce
 * Headbutt/Sleeper Hold - B + Fierce

Special Moves


 * Flash Chop - QCF + P EX
 * Power Bomb/Power Backdrop - HCB + P
 * Spiral DDT - HCB + K
 * Air Knee Smash - DP + K EX
 * Air Stampede - Hold D, U + K EX
 * Slash Elbow - Hold B, F + K EX

Super Arts


 * Hyper Bomb - 360° + P Level 3+
 * Boomerang Raid - QCF, QCF + P
 * Stun Gun Headbutt - QCB, QCB + P

KEN TEAM

Ken

Command Moves
 * Inazuma Kick - B + Forward
 * Forward Step Kick - F + Forward
 * Thunder Kick - F + Roundhouse

Special Moves
 * Hadoken - QCF + P EX
 * Shoryuken - DP + P EX
 * Tatsumaki Senpukyaku - QCB + K [Air] EX
 * Ryusenkyaku - DP + K EX

Super Arts
 * Shoryu Reppa - QCF, QCF + P
 * Shinryuken - QCB, QCB + P, P rapidly
 * Shippu Jinrai Kyaku - QCB, QCB + K, K rapidly
 * Guren Senpukyaku - QCF, QCF + K

Sean

Command Moves


 * Rolling Sobat - F + Forward
 * Sean Headbutt - F + Fierce

Special Moves


 * Sean Tackle - QCF + P, hold P to tackle EX
 * Dragon Smash - DP + P EX
 * Tornado - QCB + K EX
 * Ryubi Kyaku - QCF + K EX
 * Roll - QCB + P

Super Arts


 * Hado Burst - QCF, QCF + P
 * Shoryu Cannon - QCF, QCF + K, K rapidly
 * Hyper Tornado - QCB, QCB + K

Joe

Returning from Street Fighter, Joe in the story of Team Slugfest has given up street fighting to become a plain clothes cop. Having some connections with fighters in the US, Joe meets up with Ken and Sean, joining their team for the Team Slugfest while also investigating Shad's creator and leader, Graham Alistair. In terms of gameplay style, Joe fights like a mix of his old self from what little we know of him from Street Fighter, and also like Ralf Jones and Shen Woo from The King of Fighters and Kevin Rian from Garou: Mark of the Wolves, as well as some of Blue Mary from other Fatal Fury games. He'll mix motions with charges and such for his special moves.

Command Moves


 * Up Slash - DF + Fierce
 * Leaping Straight - F + Fierce
 * Rising Knee - DF + Roundhouse
 * Snap Sobat - F + Roundhouse

Special Moves


 * Machine Gun Jab - P rapidly EX
 * Bullet Flash - QCF + P, hold P to charge EX
 * Dive Bomb - QCF + P In air EX
 * Magnum Knee - Hold B, F + K EX
 * Grenade Upper - Hold B, F + P EX
 * Sniper Slide - QCF + K EX
 * Shotgun Blast - DP + P EX
 * Mine Sweep - QCB + K EX
 * Crawl - QCB + P

Super Arts


 * Jet Gatling - QCF, QCF + P, P rapidly
 * Sniper Magnum - Hold B, F, B, F + K
 * Bullet Buster - Hold B, F, B, F + P Level 3+

RIVAL TEAM

Sagat

Command Moves


 * Heavy Tiger Elbow - F + Fierce
 * Low Step Kick - F + Short
 * High Step Kick - F + Roundhouse
 * Fake Kick - Roundhouse, Roundhouse

Special Moves


 * High Tiger Shot - QCF + P EX
 * Low Tiger Shot - QCF + K EX
 * Tiger Uppercut - DP + P EX
 * Tiger Knee - DP + K EX
 * Angry Scar - QCB + 2P [powers up 1 Tiger Uppercut and turns Tiger Genocide into Tiger Destruction]

Super Arts


 * Tiger Genocide - QCF, QCF + K
 * High Tiger Cannon - QCF, QCF + P
 * Low Tiger Cannon - QCB, QCB + P
 * Tiger Raid - QCF, QCF + K

Poison

Command Moves


 * Elbow Drop - F + Strong
 * Backflip - 3K

Special Moves


 * Whip of Love - QCB + P EX
 * Whip of Love Part 2 - P, P after Whip of Love
 * Whip of Love Part 3 - P, P, P after Whip of Love Part 2
 * Kissed by a Goddess - DP + K EX
 * Love Me Tender - QCB + K, K for throw follow-up EX
 * Aeolus Edge - QCF + P EX

Super Arts


 * Thunder Whip - QCF, QCF + K
 * Love Storm - QCF, QCF + P
 * Poison Kiss - HCB, HCB + P

Hugo

Command Moves


 * Body Press - D + Fierce In air (forward or vertical only)
 * Hammer Hook - F + Fierce

Special Moves


 * Giant Palm Breaker - QCB + P EX
 * Moonsault Press - 360° + P EX
 * Shootdown Backbreaker - DP + K EX
 * Meat Squasher - 360° + K EX
 * Ultra Throw - HCB + K EX
 * Monster Lariat - QCF + K EX

Super Arts


 * Gigas Breaker - 720° + P
 * Megaton Press - QCF, QCF + K
 * Hammer Mountain - QCF, QCF + P

SAIKYO TEAM

Dan

Command Moves


 * Crouching Taunt - D + Fierce + Roundhouse
 * Jumping Taunt - Fierce + Roundhouse In air

Special Moves


 * Gadoken - QCF + P EX
 * Koryuken - DP + P EX
 * Dankukyaku - QCB + K [Air] EX
 * Rolling Taunt - QCF or QCB + Fierce + Roundhouse

Super Arts


 * Haoh Gadoken - QCF, QCF + P, hold P to charge
 * Cho Koryuken - QCF, QCF + K
 * Hissho Buraiken - QCB, QCB + P
 * Shisso Buraiken - QCB, QCB + 3P Level 3+

Sakura

Command Moves


 * Flower Kick - F + Forward

Special Moves


 * Hadoken - QCF + P, hold P to charge EX
 * Shououken - DP + P EX
 * Shunpukyaku - QCB + K [Air] EX
 * Sakora Otoshi - DP + K, P up to 3 times EX
 * Oukakyaku - QCF + K In air EX
 * Tengyo Hadoken - QCB + P EX

Super Arts


 * Shinku Hadoken - QCF, QCF + P
 * Shinku Tengyo Hadoken - QCB, QCB + P
 * Midare Zakura - QCF, QCF + K
 * Haru Ranman - QCB, QCB + K Level 3+

Blanka

Command Moves


 * Rock Crusher - B or F + Strong, hold Strong for Overhead
 * Amazon River Run - DF + Fierce
 * Coward Crouch - D, D + 3P
 * Surprise Forward - F + 3K
 * Surprise Back - B + 3K

Special Moves


 * Electric Thunder - P rapidly EX
 * Rolling Attack - Hold B, F + P EX
 * Vertical Roll - Hold D, U + K EX
 * Backstep Roll - Hold B, F + K EX

Super Arts


 * Ground Shave Roll - Hold B, F, B, F + P, hold P to charge
 * Lightning Cannon Ball - Hold B, F, B, F + K, hold K to charge
 * Shout of Earth - Hold DB, DF, DB, UF + P (Anti-air) OR Hold DB, DF, DB, UF + K (Ground)

CHINA TEAM

Lee

Lee returns from Street Fighter as well, borrowing some moves from his nephews Yun and Yang, as well as having his own moves in the mix. I see Lee being a little mix of Yun and Yang, with Yun's more in-your-face combat style, and Yang's speed added to the mix. He has more of a combo type style with his Magic Series combos (as is with everyone in the series) as well as his special moves helping there.

Command Moves


 * Shin Raigekishu - DF + K In air
 * Fusenkyaku - F + K

Special Moves


 * Zessho Hoho - QCF + P EX
 * Kobobushi - QCB + Strong or Fierce EX
 * Fake Kobobushi - QCB + Jab
 * Gekiken - DP + P EX
 * Danken - HCB + K
 * Tenrenken - RDP + P EX
 * Koryugeki - QCF + K EX

Super Arts


 * Tai Chi - HCB, HCB + P
 * Bakushin - QCF, QCF + P
 * Hiten Soryujin - QCB, QCB + K In air

Yun

Command Moves'


 * Raigekishu - DF + K In air
 * Senpukyaku - F + Forward
 * Dakai - F + Fierce

Special Moves


 * Zessho Hoho - QCF + P EX'
 * Kobobushi - QCB + P EX
 * Fake Kobobushi - QCB + Fierce + Roundhouse
 * Tetsuzanko - DP + P EX
 * Nishokyaku - DP + K EX
 * Zenpo Tenshin - HCB + K EX

Super Arts


 * Genei Jin - QCF, QCF + P
 * Yo Ho - QCB, QCB + P
 * Sorai Rengeki - QCF, QCF + K

Yang

Command Moves


 * Raigekishu - DF + K In air
 * Senpukyaku - F + Forward

Special Moves


 * Torozan - QCF + P up to 3 times EX
 * Kaihou - QCF + K EX
 * Senkyutai - DP + K, hold K to roll EX
 * Zenpo Tenshin - HCB + K EX
 * Byakko Soshoda - QCB + Strong or Fierce EX
 * Fake Byakku Soshoda - QCB + Jab

Super Arts


 * Seiei Enbu - QCB, QCB + P
 * Raishin Mahhaken - QCF, QCF + P
 * Tenshin Senkyutai - QCF, QCF + K

SOLDIER TEAM

Guile

Command Moves


 * Straight Chop - F + Strong
 * Spinning Back Knuckle - F + Fierce
 * Knee Bazooka - B or F + Short
 * Rolling Sobat - B or F + Forward
 * Reverse Spin Kick - B or F + Roundhouse
 * Guile High Kick - DF + Roundhouse
 * Shades of Glory - D, D + Fierce + Roundhouse

Special Moves


 * Sonic Boom - Hold B, F + P EX
 * Flash Kick - Hold D, U + K EX

Super Arts


 * Double Flash - Hold DB, DF, DB, UF + K
 * Sonic Hurricane - Hold B, F, B, F + P
 * Total Wipeout - Hold B, F, B, F + K

Cammy

Command Moves

Special Moves
 * Spiral Arrow - QCF + K EX
 * Cannon Spike - DP + K EX
 * Quick Spin Knuckle - HCB + P EX
 * Cannon Strike - UF, QCB + K In air EX [can be done after Hooligan Combination]
 * Hooligan Combination - DP + P EX
 * Razor's Edge Slicer - No input after Hooligan Combination
 * Fatal Leg Twister - B or F + Roundhouse near opponent after Hooligan Combination
 * Crossed Scissors - B or F + Roundhouse near airborne opponent after Hooligan Combination

Super Arts


 * Spin Drive Smasher - QCF, QCF + K
 * Reverse Shaft Breaker - QCB, QCB + K, K rapidly
 * CQC (Cammy Quick Combination) - QCB, QCB + P
 * Gyro Drive Smasher - QCF, QCF + P Level 3+

Abel

Command Moves


 * Forward Kick - F + Forward

Special Moves


 * Change of Direction - QCF + P EX
 * Second Mid - P after Change of Direction
 * Second Low - K after Change of Direction
 * Finish Mid - P after Second Mid or Second Low
 * Finish Low - K after Second Mid or Second Low
 * Wheel Kick - QCB + K EX
 * Marseilles Roll - QCF + K EX
 * Falling Sky - DP + P EX
 * Tornado Throw - HCB + P EX

Super Arts


 * Heartless - QCF, QCF + P
 * Soulless - QCF, QCF + K
 * Breathless - HCB, HCB + P, hold P to charge