Kalran: Tales of the four nations/Medic

"Who needs help?"

-a Medic squad on the field

The Medic is the standard infantry of the UCAAF. Planned to be voiced by Xanthe Huynh (default) or Griffin Puatu (alternate).

Tactical analysis

 * Help is here: The UCA medic, trained in medicine and divine magic, are specialist infantry trained to help the UCA infantry in battle by healing them. Either by using slow but powerful magic or by firing healing grenades from their grenade launcher. Or by firing stun grenades which stuns and suppresses infantry, which also forces garrisoned enemies out of the structure. And can resuscitate dying infantry, swiftly bring them to a field hospital to be tended
 * Don't you die on me: Another skill Medics are trained in, combined with the armor of the UCA infantry, means that any infantry who taken fatal damage will enter a dying state, allowing these medics to apply emergency surgery and recusitate the squad, sending them to a field hospital to fight another day
 * Reluctantly armed: Normally in war it is forbidden for soldier to target the Medic but due to the chaotic nature of it most, especially the Reclaimers, would ignore it. Therefore UCA Medics are armed and, if the commander orders, will switch to their SMG, which is decent against infantry at close range
 * I'm just a healer: And since they are taught healing first and fighting second it is ill-advise for them to fight against infantry, unless it's a Reclaimer clone, for their SMG does do little damage relative to its cost and short range, and their stun grenades have a minimum range

Overview
On top of the Medics plugsuit and assault frame is a doublet, made of kevlar and integrated chainmail, with combat boots, and a chestplate, normally painted white with the UCA and cross emblem on their left spaulder, and their battalion emblem on the other, and the cross on the front, but upon reaching ace rank will be caked in dirt, with a pendant holding their familiar, and helmet with an emblazoned cross, and their pack holding their medical supplies.

History
"I still remember the day dad came back alive, now with a prosthetic leg and covered in scars, and the joy my mother and I felt as we embraced him, having heard the news he was amongst the soldier caught in an artillery strike. And behind him was the medic who had saved him, smiling as she saw a family reunited. That is why I joined this corp, so that fathers, sons, and brother can live to reunite with their loved ones."

-Private Janet Connel, medic of the 4th rifle division, explaining to a reporter why she chose to join the medical corp

In war it is normal for infantry to get injured and killed, no matter how hard the commander tries to minimize it, and for the UCA medical corp it's their duty make sure these men and women stay alive.

Taught in both medicine and divine magic these physicians march into battle with a medical kit and their familiar by their side to heal troops in battle. Armed with a pump-action grenade launcher which can shoot gaia grenades, enchanted to heal surrounding infantry, or thunder grenades, which lets out a loud shriek that stuns enemies, and in light of Reports of Reclaimer infantry killing or capturing them are now armed with the somewhat outdated e5 smg, despite reluctance from the officers, for self-defense. And with their magic they can quickly resuscitate infantry on the brink of death before calling in a helicopter to bring the wounded to a field hospital where they can be properly treated.

Rank upgrades
Experienced: Upgrades unit grenades to dealing minor damage and killing garrisoned squads, and healing grenades now buffs it's infantry alongside the heal, and both grenade radius are doubled

Veteran: Double units healing and infantry being heals now takes half damage

Heroic: Unit gains increased armor, health, and speed, grenade launcher fire rate is tripled, and grenades now deals EMP/MDP damage and doubles infantry stun

Ace: Units SMG is replaced, dealing more damage at longer range, and unit is now cloaks when stationary