Mortal Kombat Reborn: The Journey Begins

Overview
Mortal Kombat Reborn: The Journey Begins, part of a new series of Mortal Kombat "spin-off" titles, focuses on a new universe in the Mortal Kombat multiverse, which was spawned at the time that Raiden sent his message to his past self, but this also caused a paradox to create many new universes in the timestream. This made the guardian of Time, Chronos, worry, since he had thought it might have other unforeseen consequences, yet he chose to observe one of these new timelines, to see how it would stabilize, and to also see how events could be different than in other timelines...

Story
Mortal Kombat. A tournament that has existed for centuries as a means to help not only protect realms from unnecessary invasion, but to symbolize life, as normal men and women clash for what they believe in. However, 500 years ago, the sorcerer Shang Tsung took control of the tournament once again when he had killed his nemesis, the Great Kung Lao, who had defeated him 50 years prior. With Prince Goro of the Shokan as his main warrior, Shang secured 9 victories for his now home realm of Outworld. This next tournament would be the tenth victory Outworld would need to be able to come through the Furies and take Earthrealm for its emperor, Shao Kahn. However, Raiden, the Japanese God of Thunder, Earthrealm's designated protector, as well as the younger brother of Shao Kahn, has been choosing warriors to combat his brother's advances on Earthrealm. All he knows is that Outworld must not win the tenth tournament. They must not win... Mortal Kombat.

Gameplay Options

 * Story Mode
 * Arcade Kombat
 * Versus Kombat
 * Tag Kombat
 * Online Kombat
 * Training
 * Challenge Tower
 * Test Your Might
 * Test Your Luck
 * The Krypt
 * Hall of Time
 * Downloadable Kontent
 * Options

Gameplay
Mortal Kombat Reborn: The Journey Begins plays much like other Mortal Kombat games, with two characters battling one another, until one is defeated, before the winner can execute a Fatality or win the battle normally. Each character has a life bar as well as two additional meters; one for Aggressor Mode, similar to Instinct Mode in the XBOX One "Killer Instinct", and the other, a Super Meter, which allows you to use Enhanced versions of special attacks, Breakers, or a Super Move that does massive damage.

-CONTROLS-

Punch 1 - Square / X

Punch 2 - Triangle / Y

Kick 1 - X / A

Kick 2 - Circle / B

Block - L1 / Left Bumper

Throw - R1 / Right Bumper

Stage Interaction - L2 / Left Trigger

Aggressor Mode - R2 / Right Trigger

Super Move - L1 + R1 / Left Bumper + Right Bumper

Move - D-Pad / Analog Stick Left or Right

Jump Up - D-Pad / Analog Stick Up

Jump Forward - D-Pad / Analog Stick Up-Right

Jump Back - D-Pad / Analog Stick Up-Left

Dash - D-Pad / Analog Stick Right twice

Run - D-Pad / Analog Stick Right twice, then hold Right

Step Back - D-Pad / Analog Stick Left twice

Breaker - D-Pad / Analog Stick Right or Left + Block while blocking an attack

Kombatants
Liu Kang

Race: Human

Realm of Origin: Earthrealm

Home: People's Republic of China/United States of America (has citizenship in both countries)

Occupation: Mechanic, Shaolin Monk

Fighting Style: Jeet Kun Do, mixed with Shaolin-style Kung Fu

Family: Lee Kang (father, deceased), Lin Kang (mother, deceased), Chow Kang (brother, deceased), Xiba Kang (grandfather), Kung Lao (cousin), Wing Lao (uncle, deceased), Chan Lao (aunt, deceased), The Great Kung Lao (ancestor, deceased)

Orphaned along with his younger brother Chow, Liu grew up in the Temple of the Order of Light, learning the ways of the Shaolin under his grandfather Xiba. Liu and Chow trained diligently in their lives under the tutelage of Master Bo' Rai Cho of Outworld, who sought to protect Earthrealm from Outworld's emperor, Shao Kahn. Life remained the same, until Liu turned 18 and Chow turned 16. When he turned 18, Liu traveled from China to live in the US, taking up a role as a mechanic, growing there until times changed.

When he least expected it, Liu received a letter from his grandfather after 6 years... Chow had been killed. When he returned, he had learned it was Shang Tsung, the man who controlled the Mortal Kombat tournament that had killed Chow. Liu himself had heard the tales of how every 50 years, the tournament of Mortal Kombat was held as a means to prevent the Earth from falling to the forces of a realm called Outworld. Though Liu grew jaded of the stories, he was soon learning the truth; they were very real.

After attending Chow's funeral, Liu had asked to represent the Shaolin Temples and the Order of Light in the tournament. In order to prove his worth, Liu Kang was challenged by someone else whom wished to compete in Mortal Kombat; his cousin, Kung Lao, named after their direct ancestor. After defeating Kung Lao in battle, Liu Kang set off to Hong Kong, knowing he would have to fight for two goals; to avenge Chow's death and to prevent Outworld from claiming a 10th victory in Mortal Kombat and to claim Earthrealm for its own...

Special Attacks

High Fireball - Focusing his inner chi, Liu Kang fires a blast of fire outward.

Low Fireball - Similar to the High Fireball, but Liu Kang aims down at his opponent's legs rather than their torso.

Flying Dragon Kick - A technique passed onto Liu by Master Bo' Rai Cho, he flies forward, with his leg extended to deliver a powerful kick.

Bicycle Kick - Liu Kang takes to the air, kicking rapidly with his feet at his opponent's head.

Dragon's Tail - Flipping forward, Liu Kang delivers a fiery kick to hit the enemy with.

Parry - Focusing flame around his hands, Liu Kang blocks almost any attack, then counterattacks.

Aggressor Mode

Spirit of the Dragon - Liu Kang increases his movement and attack speeds for a short time, making his combos do more hits as well as allowing him to run and dodge more quickly.

Super Move

Dragon Inferno - Liu Kang twists around and kicks at his enemy, stunning them as he then leaps back, focusing his chi into his hands and unleashes a Fireball shaped like a massive dragon which engulfs the enemy and damages them.

Fatalities

Chin Up - Liu Kang performs a cartwheel kick and uppercut, which damages his opponent's jaw and skull and causes them to fly in the air. As they come back down he kicks them in the face, causing another damaging blow to the jaw and skull, and they land on their back, writhing in pain before passing out.

Fist of Flame - Liu Kang bows and charges his hand with fire, then punches his fist through his opponent's chest and pulls it back out, leaving his arm bloodied and the opponent with a gaping wound in their chest.

Johnny Cage

Race: Human

Realm of Origin: Earthrealm

Home: Los Angeles, California, United States (Has US citizenship)

Fighting Style: Own Style

Family: Robert Carlton (Father), Rose Carlton (Mother), Rebecca Carlton (Sister)

A famous Hollywood actor since he was 19, John Carlton, now known as Johnny Cage, has another secret; besides training under many of the world's greatest martial artists by his parents in the hopes he could curb his attitude, Johnny also has the power, like many competitors in Mortal Kombat, to channel his chi into a weapon. He is a descendant of an ancient Mediterranean cult who bred warriors for the gods -- warriors who possessed power beyond that of mortals. This legacy has made Johnny Cage a star.

His success in Hollywood has made him one of the highest grossing actors available in the United States, though of late, he's been having trouble with his critics and fans, all of them believing his skills and ability to channel his chi as mere smoke and mirrors. Even the sales of hit moves like Time Smashers, Citizen Cage, and Ninja Mime on DVD and Blu-Ray have fallen, which worries Johnny.

While filming his latest movie, "World's Most Wanted", he was surprised to see one of his old sensei, Master Boyd (really Shang Tsung in disguise after having killed the real Master Boyd and consuming his soul), had told him about Mortal Kombat, a means for him to prove his legitimacy to his fans.

Excited for being in a tournament to really show his stuff for the first time in years, Johnny canceled all his filming for "World's Most Wanted", and got a ticket to Hong Kong, unaware he has been lured to his death... but his gift and ancestry will aid him in the battle to come.

Special Attacks

High Force Orb - Johnny flings his arm up, sending out a bolt of green chi at a high curved angle.

Low Force Orb - Like the High Force Orb, Johnny hurls this Force Orb at a lower angle.

Shadow Kick - Cage slides across the floor with one foot at a steady speed and connects with a kick to the torso of his opponent with the other one, leaving a trail of green shadows as he does it.

Nut Punch - One of Cage's most memorable moves where he does a split and punches the opponent in the groin.

Johnny Uppercut - Cage would leap into the air and deliver an uppercut with his elbow which launched his foe into the air, leaving a green trail.

Flip Kick - Cage does a somersault kick that launches his foe into the air, leaving a green trail.

Aggressor Mode

Caged - Cage awakens his full chi, making his dashes have a green shadow before him, allowing him to pass through his opponent, projectiles and such, while keeping in close to his opponent. This also will increase the speed and range of his dashes.

Super Move

World's Most Wanted - Cage leaps at his opponent with a Shadow Kick, stunning them as he leaps forward, hitting them with an elbow, some punches, followed up by a knee to the stomach, then his leaping up and slamming his elbow into their back, before he winds up and hits them with an uppercut to send them rolling onto their stomach.

Fatalities

Deadly Uppercut - Johnny delivers a bloody and savage uppercut that tears his opponent's head off clear from their shoulder. As their corpse remains still, Johnny looks, then tips it over with a light tap.

Torso Rip - Johnny grabs his opponent around the torso, then rips the torso clear off, finishing by throwing it to the ground.

Sonya Blade

Race: Human

Realm of Origin: Earthrealm

Home: Dallas, Texas, United States (has US citizenship)

Fighting Style: Special Forces training including Tae Kwon Do, Kenpo, and Judo

Family: Major Herman Blade (father, missing, considered deceased), Erica Blade (mother), Captain Daniel Blade (brother)

A military brat through and through, Sonya grew up amazed in her father's career in the United States Marines, while her older brother Daniel took the course to be a part of the Army. When her father disappeared, Sonya was driven to join the US Army Special Forces. While in the forces, Sonya proved herself to be a good soldier, even if she was quite reckless, but she would quickly rise to the rank of Lieutenant.

Impulsive in nature, Sonya does all she can to honor the memory of her father, while serving with her C.O., Major Jackson "Jax" Briggs, in tracking down the infamous Black Dragon, led by a deadly mercenary named Kano. But for Sonya, it is personal since Kano killed her previous partner, Adam Wexler, spurring her to personally hunt Kano down.

In Hong Kong, Sonya got a tip that Kano was boarding an old barge of some kind. With the call for a speeder, she and her team went after Kano, only to be ambushed on Shang Tsung's island. Now, Sonya has been forcibly entered into Mortal Kombat. She must win, or her squadmates will perish.

Special Attacks

Energy Ring Blast - Clanging her wrists together, she sends out ring-like projectiles that would hit the opponent.

Leg Grab - Sonya does a handstand and grabs her opponent with her feet, then slams them to the ground.

Face Planter - Sonya takes off into the air and flies across the screen with a punch to anyone who is in the air.

Rising Bicycle Kick - Sonya rises into the air with a series of kicks to the opponent.

Cartwheel Kick - Sonya performs a cartwheel at her opponent, kicking them on impact.

Arc Kick - Sonya performs a kick that arcs through the air, enabling her to hit the opponent in the air or on the ground.

Deadly Kiss - Sonya blows a kiss that stuns the opponent by irritating their eyes.

Air Leg Throw - Using her legs, Sonya tosses the opponent to the ground from the air.

Aggressor Mode

Special Forces - Periodically, Sonya forms energy rings around herself, being flown out when she attacks.

Super Move

Air Strike - Sonya leaps form the air and kicks her opponent in the face, using them for momentum to shoot back into the air. She then forms two orbs in her hands, hurling them as both slam into the opponent and explode, doing serious damage.

Fatalities

Fire Kiss - Sonya blows a flaming kiss in the direction of her opponent, burning him/her alive.

Neck Breaker - Sonya grabs the opponent by the neck, stands upside-down while doing so and snaps their neck

Raiden

Race: God

Realm of Origin: The Heavens

Home: Non-applicable

Family: Shao Kahn (brother, estranged)

One of the many deities of various cultures that is in Earthrealm, Raiden is the Japanese God of Thunder, and has been assigned by the Elder Gods themselves to be the protector of Earthrealm. He takes this duty well, having guided many warriors in the defense of Earthrealm throughout Mortal Kombat. Even if he is unable to participate directly unless he takes a mortal form, Raiden still does what he can to guide the warriors he chooses.

Recently, Raiden has grown concerned about Shang Tsung procuring 9 victories for Outworld thanks to Prince Goro of the Shokan. He has sought to find many warriors in the hopes that he can stem the tide of destruction left behind. He himself has gotten so desperate he has taken mortal form in the hopes he can prevent Shang Tsung from his tenth victory.

Though few deities know this knowledge, Raiden is the brother of Outworld's current Emperor, Shao Kahn, once a god who protected Outworld like Raiden does with Earthrealm, but he took it further. It is why Raiden is so adamant to prevent Outworld's dominance of Earth; because if he were to allow the darkness his brother has to consume Earth, it would mean much devastation...

Special Attacks

Teleport - At will, Raiden vanishes and reappears behind his opponent.

Lightning - Raiden sends a bolt of lightning flying at his opponent.

Electric Fly - Raiden flies at his opponent and pushes them against the wall.

Shocker - Raiden grabs his opponent and electrocutes them.

Vicinity Blast - Raiden performs a closer range version of his lightning, but with more knockback and a wind effect to it, which can be charged up.

Reverse Lightning - Raiden sends a bolt of lightning in the other direction hitting an opponent from behind.

Electric Slide - Raiden slides across the floor and hits his opponent with his shoulder, electrocuting them in the process.

Aggressor Mode

God of Thunder - Raiden gains super armor, allowing him to take 2 hits before he is stunned in the middle of a combo, plus his normal attacks can electrocute his opponent upon contact.

Super Move

Storm Clouds - Raiden grabs his opponent, shooting into the sky with them as he channels a massive amount of thunder and lightning, which strikes the opponent rapidly, before one massive thunderbolt slams them back to the Earth below.

Fatalities

Electrocution - Raiden charges electricity into his hand and grabs his opponent, sending it through their body. The electric shock burns off all the opponent's flesh, leaving behind their burning skeleton.

Explosive Uppercut - Raiden crouches down and sends a vicious electrically-charged uppercut to his opponent blowing them into pieces.

Kano

Race: Human

Realm of Origin: Earthrealm

Home: N/A (has been denied citizenship to over 30 countries due to his criminal activities)

Fighting Style: Street Fighting, knife skills

Family: Unknown (was said to be born to a Japanese woman and an Australian man)

The leader of the Black Dragon syndicate, Kano is on the top of Interpol and the FBI's Most Wanted lists for his acts of anarchy, death, and terrorism. He makes his business out of the chaos he causes, and he loves every minute of it. It has gotten so bad that the US Army Special Forces have been brought in several times to take him down.

In an operation in Cambodia, Kano ended up in battle with Major Jackson "Jax" Briggs, who knocked back a grenade Kano threw at him, causing Kano to take shrapnel in to part of his face. After this, he had some help from friends in the Cyber Initiative the Black Dragon had been working on to replace his damaged eye with a special cybernetic, with extensive surgery being done to his brain to link his brain and new eye to one another as well as providing it a powerful source of energy...

Now, Kano has been hired by Shang Tsung, the Mortal Kombat tournament master, to help Outworld win the tournament, with his being promised not only lots of wealth but his "birthplace" of Australia as well. It's not just that reason Kano has sided with Outworld; he has been hunted down by Sonya Blade of the Special Forces, and she is here in the tournament... so he can kill two birds with one stone.

Special Attacks

Kano Ball - Kano curls into a ball and flies at his opponent.

Knife Throw - Kano throws a pair of knives at his opponent.

Knife Swipe - Kano slashes his opponents with his knife in an upward swing.

Choke - Kano would grab his opponent and lift them in the air by the throat and proceed to stab them in the chest.

Knife Spin - Kano spins both of his knives around his body, knocking the opponent up into the air if it connects.

Eye Laser - Kano shoots a laser from his eye at the opponent.

Up Kano Ball - Kano aims his Kano Ball upwards to an aerial opponent

Kano Pinball - After rolling into a ball, Kano flying all over the screen in random directions.

Down Kano Ball - Kano performs his Kano Ball from the air to the ground, hitting the opponent if on his way.

Air Throw - While in the air, Kano uses his legs to push the opponent to the ground.

Aggressor Mode

Full Charge - Kano's laser eye begins to glow, increasing his damage overall, including chip damage while active.

Super Move

Cold-Blooded Killer - Kano takes his knives, slashing at his opponent rapidly, before he impales them in the stomach, then takes a gun from his back pocket and shoots them a few times.

Fatalities

Heart Rip - Kano's signature fatality has him ripping the heart out of his opponent's chest, then hoisting the still beating organ in the air in triumph.

Knife Toss - Before executing this fatality, he slowly walks away from his opponent, as if he were giving up, then he throws both Butterfly Knives into the opponent abruptly, the first one going through the chest, the second one piercing through their head.

Scorpion

Race: Spectre (once human)

Realm of Origin: Earthrealm (Netherrealm as a spectre)

Home: Japan (as a human), Netherrealm (as a spectre)

Fighting Style: Shirai-Ryu Ninjutsu

Family: Hana Hazashi (wife, deceased), Jubei Hazashi (son, deceased), Shirai-Ryu clan (deceased)

Once Hanzo Hasashi, one of the deadliest assassins in the Japanese ninja clan, the Shirai-Ryu, Scorpion was sent on an assignment to a Shaolin temple in China, where he faced his arch-rival, Bi-Han, the Lin Kuei assassin known as Sub-Zero. Both had been sent there to steal the Map of Elements, and only one of them would get it. In the end, Sub-Zero defeated Scorpion and killed him, casting his soul into the Netherrealm, otherwise known as Hell in many cultures. Even as a man of honor, Scorpion lived a life of sin as part of the Shirai-Ryu, and thus his soul was cast down.

Time felt endless in the Netherrealm, but eventually, Hanzo Hasashi grew weak and tired of being a Togabito, an Offender, and sought to redeem his demise at the hands of Sub-Zero. So he had trained himself, learning new power he never knew he had, such as to teleport, to control hellfire itself, and his famed kunai and chain were now an extension of himself.

Soon, he escaped the Prison of Souls, the place where many souls that fall into the Netherrealm are first cast, driven by one goal; revenge. He would return to life, but Hanzo Hasashi was now truly dead. All that remained was a spectre, driven by a single minded goal to avenge his death and regain his honor. All that remained... was Scorpion.

Special Attacks

Spear - Sending out a rope with a tipped Kunai at the end, it impales itself into the victim's chest, allowing Scorpion to pull him or her through the air towards him for a free hit, as well as cause a small bit of damage. This move often follows the words, "GET OVER HERE!" or "COME HERE!"

Hellfire Punch - Teleporting behind his opponent, he connects with a punch, then uppercuts his opponent.

Leg Takedown - Scorpion trips his opponent with a leg scissor takedown.

Air Throw - Scorpion throws his opponent to the ground while in the air.

Hellfire Backflip Kick - Scorpion performs a backflip kick followed by a trail of fire.

Hellfire - Scorpion raises his hands up and causes hellfire to burn under his opponent's feet.

Inner Flames - Scorpion creates flames of hellfire all around his body that damages anyone who comes into direct contact with him, even during a special move.

Aggressor Mode

Shroud of Flames - Scorpion is encased in an aura of flames from the Netherrealm, which does a moderate amount of damage when activated. While the trait is active, a small amount of damage is done to the opponent if Scorpion is in close proximity to him/her.

Super Move

Welcome to the Netherrealm - Scorpion teleports behind his opponent and kicks him/her in the back, teleporting both him and the opponent to the Netherrealm. He then raises two walls from the ground and launches two spears into the opponent and lights him/her in hell fire. Dragging his opponent by his spears, Scorpion then slams him/her into both walls. Finally, he leaps into the air and slams the opponent into the ground, teleporting them both back to the original arena.

Fatalities

Toasty! - Scorpion takes off his mask, revealing a skull face, and breathes fire at his opponent, burning them alive.

Nether Gate - Scorpion takes out his spear and stabs his opponent in the chest, then wraps it around the opponent's neck. He then opens up a portal leading to the Netherrealm behind them. He kicks them in it. Afterwards, a portal opens up above him. His opponent falls out of it, their skin melted off and suspended in midair by Scorpion's spear in a position reminiscent to a hanging.

Sub-Zero

Real Name: Bi-Han

Race: Human/Cryomancer

Realm of Origin: Earthrealm (said to hail from China)

Home: Unknown location, Lin Kuei temple in China

Fighting Style: Lin Kuei-style Ninjutsu

Family: Sub-Zero I (father, deceased), Tundra/Kuai Liang (younger brother)

A member of the mysterious Lin Kuei clan of assassins, Bi-Han has grown up in the clan under his father, the first Sub-Zero, and has strived to be one of the mightiest of the Lin Kuei as the modern Sub-Zero. He bears a family secret that he is a descendant of the Cryomancers, a race of beings from Outworld who could manipulate ice in a manner of ways. It is this skill that is Sub-Zero's legacy.

After a mission that had tested the spirit of his soul, Sub-Zero has since been hired by the Lin Kuei Grandmaster, Oniro, to compete in Mortal Kombat. His mission is a seemingly simple one; kill the tournament's master, Shang Tsung. The reward is quite massive, and it will also earn the Lin Kuei more notoriety, especially with the destruction of their nemeses, the Shirai Ryu.

But the last mission he had taken on before this one led Sub-Zero to realize he has tainted his soul, which allowed him to face the fallen Elder God Shinnok and his servant, Quan Chi, in the Netherrealm. However, after Raiden's words of advice, Sub-Zero knows he has one last mission to take, then he will hope to disappear into the shadows... that is, if he survives.

Special Attacks

Ice Ball -Sub-Zero sends a blast of ice directly towards the opponent to temporarily freeze them in place for a free hit. He could also freeze opponents in midair, if timed correctly.

Cold Shoulder - Sub-Zero rushes the opponent with his shoulder, leaving a trail of ice behind him on the ground.

Ice Shaker - Sub-Zero emits a wave of cold air from his body freezing anyone or anything near him.

Tombstone Teleport - Sub-Zero's body becomes ice, falls backward into the ground, and reappears behind his opponent.

Icy Counter - Sub-Zero quickly covers himself in a sheet of ice. If an opponent attacks him physically whilst in this state, they will automatically be flash-frozen as Sub-Zero disappears and reappears behind the opponent with his Kori Blade in hand to strike them down.

Icy Izuna Drop - Sub-Zero teleports, then grabs the enemy and does an izuna drop on the enemy.

Aggressor Mode

Cold Touch - Sub-Zero's blows can temporarily freeze the enemy, allowing him to extend the number of hits his combos can do, as well as enhancing his freezing special attacks to freeze when an opponent blocks them.

Super Move

Endless Winter - Sub-Zero blasts at his opponent's legs, trapping them in place. He then leaps forward, forming a hammer out of ice to hit his opponent, then forms two swords, slashing them rapidly, before forming two daggers to stab them rapidly, before he forms a pillar of ice under them, and one above them, sending the second pillar down onto them.

Fatalities

Spine Rip - Sub-Zero grabs the opponent's neck, and tears out their spine and skull.

Brain Freeze - Sub-Zero throws two ice shurikens, one into each of the opponent's eyes. After that, he charges an ice blast and fires it while shooting a third shuriken. Both get into the opponent's brain, where they spin, shredding it, which is shown in a fashion similar to the X-Ray moves. As the shuriken spins, the opponent enters rigor mortis, freezes in a comedic pose and falls to the floor, dead, their limbs twitching in awkward ways.

Reptile

Race: Zaterran

Realm of Origin: Zaterra

Home: Outworld

Fighting Style: Zaterran martial arts, Pao Chui

Family: He is the last of his race, so he has no family left.

Reptile hails from the lost realm of Zaterra. Once filled with an entire race of humanoid lizards, it was wiped out centuries ago, and to his knowledge, Reptile is the only one of his kind left. He was first discovered in Outworld ravaging several villages for food. Soon, he was taken to the colosseum where he proved his impressive combat skills before the denizens of Outworld, even to the point he impressed Shao Kahn. Soon, Kahn had brought Reptile into his army.

A malicious assassin, Reptile carried out his duties with a violent tendency unmatched by many of Kahn's lieutenants, all while having a zeal to please his emperor. Now, Shao Kahn has asked Reptile to act as Shang Tsung's bodyguard for the 10th tournament of Mortal Kombat on Earth. Reptile agrees to this cause, for he lives to serve.

Reptile is considered mad in a lot of ways since he has lost everything he knew, and so he has vicious and violent activities that makes him quite the threat, both to allies and enemies alike.

Special Attacks

Acid Spit - Reptile pulls his head back and shoots out a ball of acid.

Invisibility - Reptile disappears or reappears in a puff of smoke.

Slow Force Ball - Reptile projects a green ball of energy that slowly moves toward the opponent. When it hits the opponent, he/she is propelled toward Reptile.

Fast Force Ball -A faster version of the Slow Force Ball.

Elbow Dash - Reptile swiftly runs behind the opponent and delivers a successful elbow into their face.

Lizard Crawl - Reptile crawls under the opponent's feet knocking them over.

Acid Hand - Reptile creates a Force Ball and spins toward the opponent, knocking them back.

Aggressor Move

Zaterran Fury - Reptile's attacks can instantly cancel into one another, with the exception being special moves and his Super Move.

Super Move

Hidden Assassin - Reptile hits his opponent with his claws, then turns invisible, before he uses his speed to dash past them rapidly, slashing them with his claws, then he reappears, and does a cross cutting slash with his claws, causing the opponent to spin in mid-air before landing on their back.

Fatalities

Tasty Meal - Reptile opens his mouth and stretches out his long tongue, sticking it to his victim's head, then quickly retracts it, ripping off the head and eating it. Reptile then rubs his blood covered stomach, giving a satisfied "Mmmm..."

Acid Bath - Reptile leaps at his opponent, knocking them down as he follows up by opening his mouth and spraying acid onto the victim, literally peeling away at their skin and flesh, leaving them a bloody corpse.

Kitana

Race: Edenian

Realm of Origin: Edenia

Home: Outworld

Fighting Style: Edenian self-defense, which Earthrealm warriors stylize as Ba Gua

Family: King Jerrod (father, deceased), Queen Sindel (mother, deceased)

The crowned princess of the realm of Edenia, Kitana now is the adopted daughter of Shao Kahn, whom had claimed her and her mother Queen Sindel after he defeated King Jerrod in Mortal Kombat and killed him. However, all it did was make the young Kitana despise the Emperor of Outworld, especially more so when her mother killed herself to prevent him from accessing Earthrealm with a spell that cost her her life.

Though she has acted as loyal to Shao Kahn and his empire, Kitana has been amassing a kind of a resistance in the shadows with the help of her loyal bodyguard and best friend Jade, as well as others who had served her father and mother before Edenia was consumed by Outworld. She has also been concerned about other realms that Outworld has been taking over either by force or through Mortal Kombat...

Now, Earthrealm is close to being overtaken by Outworld, so Kitana had persuaded her father to let her attend the tournament as well as compete. However, Kitana's true goal, as she has explained to Jade, is to aid anyone from Earthrealm she feels can stop her adopted father's plans and also stop Shang Tsung's plans... if she doesn't get killed first.

Special Attacks

Fan Toss - Kitana throws one of her fans to her opponent.

Square Boost - Kitana leaps in the air with her back facing the opponent and uses her fans to launch and slam herself into the opponent.

Upraise - Kitana will use a windstorm to keep the opponent in the air.

Fan Swipe - Kitana swipes at her enemy with her razor sharp fan.

Pretty Kick - Kitana flies toward her opponent with multiple kicks.

Cutting Fan - Kitana spins both her fans around her, dealing damage if the opponent touches her.

Fake Out Kick - Kitana spins one way then reverses to kick the opponent in the shin.

Aggressor Mode

Fan Dance - Kitana extends her fans, making her normal attacks take on different properties as well as increasing damage in combos and dealing chip damage.

Super Move

Fan-Tastic - Kitana begins by slashing at her opponent with her fans, then she teleports behind them and lodges the fans into their skull dealing damage to it and the neck. She teleports again in front of her opponent and grabs the fans. Then she lodges them in her opponents eyes damaging them and the skull. After she does that, she pulls her fans out and uses them for a gust of wind to send them crashing to the ground.

Fatalities

Kiss of Death - Kitana focuses her chi into her lips, then kisses the opponent on the cheek, causing them to shake, then explode.

Fan Opener - Kitana uses her fans to chop off the opponent's arms before slicing their head off at the jaw line as they drop to the ground.

Kung Lao

Race: Human

Realm of Origin: Earthrealm

Home: Houan region, China (has citizenship in China)

Fighting Style: Shaolin Fist, Wu Shu

Family: Wing Lao (father, deceased), Chan Lao (mother, deceased), Lee Kang (uncle, deceased), Lin Kang (aunt, deceased), Liu Kang (cousin), Chow Kang (cousin, deceased), Xiba Kang (grandfather), The Great Kung Lao (direct ancestor, deceased)

Raised in the White Lotus Society by his father and mother, Kung Lao grew up hearing stories of his ancestor, the Great Kung Lao, and how he had defeated Shang Tsung in Mortal Kombat. He would train himself diligently in order to prepare himself to lead a path of peace.

Even as his family passed, Kung Lao kept his training up. When his cousin Liu Kang had left to go to America, Kung Lao wasn't sure what to do, since he knew the Shaolin would need some kind of representative for Mortal Kombat in a few short years. He would work in order to compete, in the hope to bring peace to Earthrealm and to honor his great ancestor.

But when Liu returned following the death of Chow, Kung Lao challenged his cousin to combat to see who would compete in Mortal Kombat when Liu sought to compete in honor of Chow. In the end, Kung Lao was defeated, but he wasn't deterred. He knew he would need to go nonetheless... so he followed Liu in the shadows, and would sneak onto Shang Tsung's Nethership, taking the place of a Masked Guard, in the hopes to restore honor to his family name.

Special Attacks

Wind Teleport - Kung Lao goes to the ground and reappears behind his opponent.

Hat Toss - Kung Lao hurls his razor-rimmed hat at the opponent.

Ground Hat - Kung Lao throws his hat on the ground, causing it to spin towards the opponent.

Whirlwind Kick - Kung Lao flies towards his opponent spinning like a tornado, doing multiple kicks that knocks them down.

Whirlwind Spin - Spinning like a tornado, Kung Lao knocks his opponent into the air.

Bullet Kick - Kung Lao dives down from the air and attacks his opponent with a solid kick.

Aggressor Mode

Eye of the Tiger - Kung Lao gradually regains his health bar and super meter as he attacks and advances on his opponent, as well as decreasing the recovery of all his moves.

Super Move

Hat Trick - Taking his hat off, Kung Lao throws it, which grazes past his opponent, allowing him to run forward, catching it in his hand, then slashes them with it, before he then sweeps them off their feet with a sweep kick, then twirls and jams his hat into his opponent before he slams his foot onto them and catches his hat, placing it on his head.

Fatalities

Hat Boomerang - Kung Lao tosses his hat at an enemy, decapitating them. The hat then ricochets off the far wall of the screen and doubles back, cutting the enemy in half.

Razor's Edge - Kung Lao kicks his opponent to the ground, then takes off his hat and makes it roll continuously on the ground. He then drags his opponent through the buzzsaw groin first, lifting up his victim by their legs.

Hidden character, unlockable in the Krypt

Baraka

Race: Tarkatan

Realm of Origin: Outworld

Home: The Wastelands, Outworld

Fighting Style: Tarkatan kombat

Family: N/A

One of the deadliest of all the Tarkatan, a hybrid of the denizens of Outworld with demons from the Netherrealm, Like all Tarkatan males, he joined Shao Kahn's army once he came of age and survived the brutal Ritual of Blood. Baraka's loyalty to Shao Kahn is quite strong, fighting for him since he believes him to be strong enough to be his master.

Known as the Scourge of Outworld, Baraka has been known to brutally kill his victims and leave even nothing for the buzzards to pick up, making him a deadly enforcer in Kahn's army. Baraka fights like a savage beast, that he has even frightened his fellow Tarkatans with his savagery. It is that exact savagery Shao Kahn has been impressed by.

At Shang Tsung's request, Baraka has been brought to compete in Mortal Kombat, as well as having his fellow Tarkatan act as guards along with the Masked Guard that occupy Shang's island. With his loyal and savage nature, Baraka will be sure to secure Earthrealm in the name of his emperor, since he knows might makes right!

Special Attacks

Spark - Baraka fires a spark by scraping his blades together and aiming at his opponent.

Chop Chop - Baraka slices his opponent up vertically with his blades numerous times.

Blade Slice - Baraka performs a quick, strong swipe at the opponent with his blade.

Blade Spin - Baraka would spin like a top with his blades extended, damaging his opponent.

Blade Charge - Baraka quickly lunges at his opponent with both blades out.

Scrap Kick - Baraka releases his Tarkatan Blades and launches at his opponent with his legs.

Air Blade Spin - After a jump, Baraka spins like a top, damaging his opponent.

Air Spark - After a jump, Baraka unleashes a Spark in the air.

Aggressor Mode

Bloody Blade - As Baraka does damage to his opponent, he can regain his health, as well as increasing his Super Meter.

Super Move

Ritual of Blood - Baraka impales his opponent with his forearm blades, then pulls them back, slashing at his enemy rapidly, before he spins around like he was doing his Blade Spin, then he kicks the enemy away, snarling after he does.

Fatalities

Blade Decapitation - Baraka extends a blade and severs his opponent's head with a single swipe.

Blade Lift - Extending both blades, Baraka stabs his opponent in the torso and lifts him/her high. Then, he spreads out his arms, cutting the torso into pieces, snarling afterwards.

Hidden character, unlockable in the Krypt

Li Mei

Race: Outworlder

Realm of Origin: Outworld

Home: Sun Do Village

Fighting Style: Martial arts similar to Lui He Ba Fa

Family: Unknown

Living a peaceful life in Outworld, Li Mei's peaceful life would change the moment Shang Tsung, with Baraka and his Tarkatan horde, would attack Sun Do Village, her home, in order to force the villagers to aid the emperor, Shao Kahn.

However, refusing to see her people enslaved, Li Mei chose to fight Baraka, managing to astound Shang Tsung. Using her village as collateral, Shang Tsung made an offer for Li Mei; he would spare her village if she would fight in Mortal Kombat for Outworld.

Though Li Mei feels she has no choice but to fight for Outworld, she has hope in her heart that she will find allies that can aid her in freeing Sun Do from the clutches of the Emperor. A bright-eyed and caring young lady, Li Mei fights with grace and lithe movements while delivering powerful kicks.

Special Attacks

Nova Blast: Li Mei shoots a purple ball of energy at the opponent.

Flipping Heel Kick: Li Mei flips forward in a circular motion, bringing her feet over her head kicking the opponent and then landing back on her feet.

Flying Flurry: Li Mei launches herself forward with a series of punches to the opponent's face.

Carnival Spin: Li Mei spins backward and kicks the opponent in an impossible fashion.

Spinning Kick: Li Mei plans her hands on the ground, then spins at her opponent 3 times with kicks leading the approach.

Rising Sun Kick: Li Mei slides and kicks up at a 90 degree angle, to pop her opponent up into the air.

Aggressor Mode

Shining Nova - Li Mei unleashes Nova Blasts whenever you press the Aggressor triggers.

Super Move

Shimmering Elegance - Li Mei knees her opponent, then kicks them rapidly as fast as she can, doing handstand kicks and spinning on her hands before she brings her leg up and kicks the enemy down with an axe kick.

Fatalities

Fatal Kicks: Li Mei kicks her victim's stomach, lodging her foot in the opponent's innards. She keeps it there for a second before pulling it out, then kicks the victim's head, causing it to explode.

Brutality: Li Mei repeatedly strikes at the torso and head of her opponent very quickly, and then stands, striking a pose. The confused opponent then screams in pain a few seconds later and explodes in a shower of gore. This fatality seems to borrow from the Asian martial arts study of pressure-points.

Hidden character, unlockable in the Krypt

Kenshi

Race: Human

Realm of Origin: Earthrealm

Home: Kyoto, Japan (has Japanese citizenship)

Fighting Style: Tai Chi with touches of karate, judo, and his own unique telekinetic powers

Family: Unknown

For years the swordsman Kenshi traveled the world in search of worthy opponents. When a mysterious elderly man named Song offered to show him the location of Sento, an ancient sword worthy of his abilities, Kenshi succumbed to pride. He followed Song to a tomb wherein lay the Well of Souls. When Kenshi retrieved the sword, spirits of ancient warriors spewed forth, blinding him. Song then revealed himself to be Shang Tsung. He consumed the souls, leaving Kenshi in the dark labyrinth to die. But Sento called to Kenshi. It led him out of the tomb and revealed his lost heritage as a descendant of the warriors who had been buried there. Kenshi vowed to slay Shang Tsung and free the souls of his ancestors.

Special Attacks

Telekinetic Slam: Kenshi picks up the opponent via telekinesis and slams them against the ground.

Telekinetic Toss: Kenshi telekinetically throws his opponent behind him.

Tele-Flurry: Kenshi performs two punches and a kick to his opponent from a far distance.

Mind Warp: Kenshi teleports himself closer to his opponent.

Telekinetic Slash: Kenshi telekinetically unsheathes his sword and slices the opponent upward. There are close, medium and far versions of this move.

Rising Karma: Kenshi uppercuts his opponents in the air with his katana in the ethereal form and the opponent in vulnerable to sucessive attacks.

Blade Reflect: Kenshi unsheathes his sword and slashes projectiles, reflecting them.

Spirit Charge: Kenshi telekinetically shoulders the opponent.

Aggressor Mode

Psychic Force: Kenshi can create telepathic "traps" to hold his enemy into place, as well as giving himself an air dash and double jump.

Super Move

Soul Blade: Kenshi draws out Sento, then slashes upward. When he connects, he then uses his telekinetic powers to rapidly slash his enemy with Sento, then blasts them away with a powerful telekinetic blast.

Fatalities

Katana Strike: Kenshi takes out his Katana and violently thrusts his katana through the chest/neck. He then waits a second before pulling it out and slicing his opponent twice in the upper torso region. He begins his victory pose as his fallen opponent falls in half behind him squirting massive amounts of blood.

Scatterbrained: Kenshi slams the opponent a few times on the camera, a final smash removes the victim's eye from its socket and it slides down the screen. He then finishes it off with a clean slice that is straight vertical down the middle.

Hidden character, unlockable in the Krypt

Skarlet

Race: Genetic experiment (humanoid form made of blood)

Realm of Origin: Outworld

Home: Shao Kahn's Palace, Outworld

Fighting Style: Taken from the blood of those who she kills by absorbing their blood.

Family: Shao Kahn ("father"/creator)

Shao Kahn has many warriors under his command, but his trust lies solely in the fighters of his own creation. Warrior blood gathered from countless battlefields, fused with sorcery, produced his most effective enforcer yet: Skarlet. An expert tracker, she preys on those deemed enemies of the empire. During kombat, Skarlet gains strength from her opponent's blood, absorbing it through her skin. Shao Kahn has a new mission for this formidable kombatant: Assist Shang Tsung in claiming Earthreallm by killing anyone who is a threat to Outworld's victory.

Special Attacks

Up Slash: Skarlet unsheathes one of her swords and slices her opponent upward, allowing a juggle. Can be performed during her Red Dash to increase its range.

Down Slash: Skarlet unsheathes one of her swords and slices her opponent downward, allowing a juggle. Can be performed during her Red Dash to increase its range.

Dagger Toss: Skarlet throws two of the kunai strapped to her leg. The second kunai can be delayed.

Skarlet throws a kunai in the air. This has straight and diagonal commands.

Blood Ball: Skarlet stabs herself and throws a ball composed of her own blood at the opponent. This decreases some of her own health but compensates by being the most powerful non-boss projectile in the game. Its trajectory may be altered somewhat by holding down or up as it is launched.

Blood Drop: Skarlet teleports above and behind her opponent and slashes them. This move can be performed in mid-air. This move is similar to Mileena's Sky kick.

Red Dash: Skarlet dashes forward, leaving a blood trail behind her. This move does not hit on its own.

Red Slide: Skarlet slides on a pool of blood and attacks her enemies. This can only be done during Red Dash.

Aggressor Mode

Blood Fountain: Skarlet's normal attacks have extra range thanks to a trail of blood.

Super Move

Blood Bank: Skarlet flips forward, whereupon connecting, she delivers a brutal palm strike into her opponent's nose area, breaking the skull, followed by a reverse kick, piercing their eye cavity with the heel of her boot. She then forms spikes of blood, ramming them into the opponent, then slamming them down onto the ground hard.

Fatalities

Blood Bath: Skarlet takes one of her ninja swords and stabs her opponent in through the ear. She then takes the other sword and slashes her opponent´s throat, holding them back as she lets their blood gush on her face.

Make It Rain: Skarlet stabs herself with her sword. She then becomes a puddle of blood and moves underneath the opponent. She then creates blood pillars, which stab the hands and legs of the opponent, causing them to elevate. Skarlet appears under the opponent, slices their stomach and proceeds to bathe in the blood and chunks of flesh that pour out from their wound.

Hidden character, unlockable in the Krypt

Kira

Race: Human

Realm of Origin: Earthrealm

Home: N/A (has been denied citizenship to over 30 countries due to her criminal activities)

Fighting Style: Street Fighting, knife skills

Family: Unknown (killed her family)

A wandering thief, Kira had traveled throughout the world, proving herself to be quite vicious. When Kano met her, she was in Afghanistan, selling weapons to terrorists while posing as a man. When she was discovered, she had to fight her way out. Observing from afar, Kano assumed that any woman who could do business with cutthroat extremist organizations and live to talk about it must be worthy of the Black Dragon. When Kira emerged, Kano welcomed her to the Black Dragon. Kira soon rose up to being Kano's right-hand woman. By nature an anarchist, Kira loves to cause pain and misery to her victims, which is why Kano had her be one of the members of the Black Dragon to accompany him when he was hired by Shang Tsung to help Outworld win Mortal Kombat. Seeing a golden opportunity, Kira is willing to help her boss no matter what.

Special Attacks

Short Dagger Toss: Kira throws some small daggers at her opponent a short distance.

Long Dagger Toss: Kira throwss some small daggers at her opponent further than her Short Dagger Toss.

Night Shade: Kira crouches down and releases a purplish projectile forward.

Black Dragon Spin: Kira spins at her opponent then delivers a powerful kick.

Black Dragon Flip: Kira does a quick backflip kick.

Cross Slash: Kira takes daggers between her fingers and slashes in an X motion.

Dragon Pounce: While in the air, Kira does a quick dive kick that knocks her opponent down.

Aggressor Mode

Dagger Trap: With the Aggressor trigger, Kira throws down some wired traps to shoot daggers at her opponent when they cross the wire.

Super Move

Silent Assassin: Kira dashes at her opponent, then when she appears before them, she leaps over them, turning as she then slashes them with her daggers.

Fatalities

Rip Off: Kira throws her daggers into her opponent's feet, then struts toward her adversary and rips their body in half at the waist, before tossing it away.

Dragon's Shotgun: Kira slices her opponent twice across the neck, then delivers a powerful kick, which knocks the opponents head off and sends them across the arena.

Nightwolf

Race: Human

Realm of Origin: Earthrealm

Home: Apache reservation, outside of Tempe, Arizona (has US citizenship)

Fighting Style: Apache-style martial arts

Family: Wildrun (father), Summer Clouds (mother)

The wandering Shaman, Nightwolf serves his tribe with pride and honor. He has been blessed by the many Native American deities with wisdom, strength, and longevity so that he may serve his tribe as his father, Chief Wildrun, has done for a long time as well. However, sadness swells over Nightwolf, due in part to the visions he has had, as well as the death of many of his brethren.

His tribe has sent warriors in the past to compete in Mortal Kombat in the hope to be able to protect their world from the threat of Outworld. But many of them have perished. Nightwolf has had visions in which he has felt his brothers' suffering, thanks in part to the sorcerer Shang Tsung stealing their souls and subjugating them to sustain himself. Thus, Nightwolf has taken on his own weaponry and mastery of combat to enter the tournament and to attempt to stop Shang Tsung, even if it costs him his life.

Special Attacks

Axe Swing: Nightwolf uppercuts his opponent with a tomahawk.

Reflect: Nightwolf glows green and redirects projectile moves back at his opponent.

Arrow Shot: Creating a mystical bow, Nightwolf shoots an arrow at his opponent. I

Shoulder: Nightwolf glows green and then quickly dashes forward and knocks his opponent backwards.

Lightning: Nightwolf raises his arm and summons a bolt of lightning that knocks his opponent off his feet.

Choke: Nightwolf grabs his opponent by the neck and raises them in the air before knocking them away with his Shoulder.

Thunder Drop: Coming down from mid-air, Nightwolf holds out his tomahawks with thunder around the blades as he slams the enemy down.

Spiral Axe: Nightwolf spins with his tomahawks out and strikes the enemy multiple times leading to a knockdown.

Aggressor Move

Call of the Wolf: Nightwolf summons his ancestral power, calling his wolf familiar Kiva, who attacks as he attacks, responding to his actions as well as being able to help Nightwolf close.

Super Move

Wolf Fang: Nightwolf throws his tomahawks at his opponent. When they connect, he transforms into a wolf with Kiva, his wolf familiar, appearing as the two run forward, hitting the enemy from all sides before slamming into him / her from the front and the back.

Fatalities

Ascension: Nightwolf opens a portal on his opponent which teleports him/her away. If one looks closely, it appears that their skin and flesh is absent instantly within the light, indicating disentergration.

Little Off The Top: This is a combination of both of Nightwolf's Deception Fatalities. Nightwolf throws his tomahawk at the opponents head, then takes out another one to decapitate him/her. He then raises the axe in victory, with the head still attached.

Goro

Race: Shokan, Draco lineage

Realm of Origin: Outworld

Home: Kuatan, Outworld

Fighting Style: Shokan martial arts

Family: King Gorbak (father), Queen Mai (mother), Duroc (brother, deceased), Kolos (eldest son), 7 wives

The Prince of Pain and heir to the throne of Kuatan, Goro is considered to be the mightiest of the Shokan, a proud warrior, and a general in Shao Kahn's army. When Shang Tsung had been defeated and banished to the Cobalt Mines of Shokan, he had met Goro.

When he next returned to Earthrealm 50 years later, Goro would be entered into Mortal Kombat and face the Great Kung Lao. He would defeat and kill Kung Lao, allowing Shang to steal his soul and thus secure the tournament for Outworld. For the last 450 years, Goro has reigned supreme; chalking up 9 victories in a row.

Once more, now that it has been 500 years since he killed the Great Kung Lao, Goro anticipates the next Mortal Kombat in which he believes he will secure a 10th victory as well as Earthrealm for Outworld. Though he may seem vicious, Goro believes in the code of the warrior, and thus fights in accordance to this belief of his. He prides himself in his skills in combat, and will do what he can to win honestly.

Special Attacks

Fireball - Goro shoots a green fireball from his arm.

Quad Fireball - Goro shoots four green fireballs from each of his arms.

Stomp - Goro leaps into the air, then lands on his opponent.

Chest Pound - Grabbing his opponents with his lower arms, Goro then pounds them with his upper arms, shaving off a good portion of his opponent's life.

Goro Grab - Goro grabs the opponent in his bottom hands, then palms the opponents face in an upper hand, smashes them on the ground, and then flings them across the arena.

Arm Spin - Goro holds out his arms and spins around, smacking his opponent multiple times with his outstretched flaming fists.

Tremor Pound - Goro hits the ground with all his arms making an earthquake that pops the opponent up into the air.

Aggressor Mode

Prince of Pain - Goro gains faster movement speed as well as faster recovery time from his normal moves and special attacks.

Super Move

Crusher: Goro grabs and raises his opponent from the waist with his lower arms, then puts his upper hands to their head and presses hard until he eventually crushes their skull. He then throws them overhead and slams them into the floor, damaging their skull, ribs, chest, and spine.

Fatalities

Torn Apart - Goro grabs the opponent with his upper hands and rips off the enemy's legs with his bottom hands. He flips them upside down and rips off their arms, and finally vertically rips the body in half.

Limb Rip - Goro grabs his opponent with his four arms and begins to tear them before he throws them on the ground.

Mid-Boss in Arcade Mode, unlockable in the Krypt

Shang Tsung

Race: Human

Realm of Origin: Earthrealm

Home: Outworld

Fighting Style: Many martial arts into his own unique style

Family: None

Once from Earthrealm, Shang Tsung sought power by all means, acquiring a lot of magical powers until he opened a portal to Outworld. While in Outworld, he had met Shao Kahn, and pledged allegiance to the Emperor in exchange for power. 550 years ago, Shang would return to Earthrealm to face the tournament master of Mortal Kombat, who was also a part of the Order of Light. Killing him, Shang took control of the tournament, soon acquiring 9 victories to give Outworld access to Earthrealm so Shao Kahn could conquer it.

However, the Great Kung Lao would defeat Shang. Punished by Kahn for his failure, Shang was sent to the Cobalt Mines of Shokan, where he met Prince Goro, offering him a true challenge, and when Mortal Kombat would occur 50 years later, he would return, bringing Goro with him, thus seizing control of the tournament once again, as well as taking the soul of his hated nemesis.

Centuries have passed and Goro has acquired 9 victories for Outworld. Shang believes no one can stop his goals, and he feels once he has secured Earthrealm for Outworld, he will kill Shao Kahn and become supreme Emperor of Outworld. However, he doesn't realize he has begun to set into motion events that may lead to his downfall...

Special Attacks

Morphing - Shang Tsung assumes the shape of anyone in the game.

Fire Skull - Shang Tsung sends a fiery skull at his opponent. Shang can fire up to three at a time.

Fire Skull Eruption - Shang Tsung summons his fiery skulls to burst out of the ground in a series of three.

Fire Ring - Shang Tsung shoots a fireball from each hand. The two fireballs come together in a circle-like process, hitting the opponent at close or far range.

Mysterious Magic - Shang Tsung glows with a green aura, and runs toward the opponent, suddenly disappearing just before reaching them, and reappearing right behind them to strike with a low sliding kick.

Hot Escape - Shang digs into the ground and erupts at his opponent as a means of teleportation.

Slide Launch - Shang Tsung does a slide kick that trips the opponent, then launches them into the air.

Body Switch - With a gesture of his magic, Shang Tsung will switch sides of the screen with the opponent, which can be considered a form of teleportation.

Up Skull - Shang Tsung throws a skull upwards hitting the opponent from mid-air.

Down Skull - In the air, Shang Tsung fires a fiery skull downward at his opponent.

Aggressor Mode

Soul Power - Shang Tsung summons ghostly spirits around himself, the spirits striking the opponent now and then as well as enhancing the power of his projectiles.

Super Mode

Dark Magics - Shang Tsung strikes at his opponent, then levitates them with his magics, slamming them around, before he opens up a gate of dark energy, sending his opponent into it, before they erupt out as

Fatalities

Soultaker - Shang Tsung consumes the soul of his opponent, leaving behind a shrunken corpse.

Identity Theft - Shang Tsung enters his opponent's body through magic and makes the opponent rip off their own head. Once they kill themselves, Shang reappears, laughing as he does.

Final Boss in Arcade Mode, unlockable in the Krypt

Downloadable Kombatants
Nitara

Race: Vampire

Realm of Origin: Vaeternus

Home: Outworld (since it consumed Vaeternus)

Fighting Style: Vampiric self-defense

Family: Lord Terminus (father), Lady Bodiya (mother)

A resident of the realm of Vaeternus, Nitara and her race lived in peace before Shao Kahn took it over. Some of the vampires had gone out of their way to serve the Emperor of Outworld, while Nitara had been part of a kind of resistance. Though she has no desires truly to oppose Kahn directly, she has helped plant the seeds of dissent among many villages.

However, Nitara sees an opportunity... the Mortal Kombat tournament to determine if Earthrealm would become part of Outworld would be held soon, and that she could feign joining Outworld's forces in order to then show her true colors, in the hopes of defeating Shang Tsung and having him remove the spells keeping Vaeternus and Outworld united...

Special Attacks

Unicorn Kick: Nitara flips forwards and kicks the opponent.

Blood Spit: Nitara spits a ball of blood at the opponent. She can also do this in the air.

Quick Escape: Nitara jumps away from the opponent with considerable distance.

Flight: Spreading her wings, Nitara takes off into the air, flying about.

Wing Slash: Nitara twists her body, slashing with her wing like a blade.

Blood Drain: Nitara leaps at her opponent, grabbing them when she connects, then opens her mouth, biting into their neck then draining some blood, which restores some of her health.

Aggressor Mode

Vampire Pride: Nitara's wings begin to glow red, restoring her health over time as well as increasing the damage of her Blood Spit and Blood Drain, while providing her with an air dash and greater distance from her Quick Escape.

Super Move

Queen of the Night: Nitara spreads her wings, summoning some bats which when they hit the opponent, with all the bats buzzing around him / her, hurting them before Nitara flies forward, baring her fangs and then bites hard onto him / her, before slamming them down to the ground.

Fatalities

Feast of Blood: Nitara pounces on her opponent, and bites into their neck, draining their blood. After spitting out chunks of flesh, she bites again, then kicks their drained corpse to the floor.

Curb Stomp: Spreading her wings, Nitara slices across her opponent's neck and stomach with her wings, then as they slump to their knees, she walks up behind them, placing her heel onto their head, then pulls back and slams down, squishing their head under her feel.

Meat

Race: Genetic experiment (reanimated skinless corpse)

Realm of Origin: Outworld

Home: Shang Tsung's Flesh Pits, Outworld

Fighting Style: Mimicry

Family: Shang Tsung ("father"/creator)

An experiment from Shang Tsung's Flesh Pits in Outworld, Meat was intended to be a weapon that would help Shang and Shao Kahn in their goals, but before the experiment was complete, Meat had gained sentience and escaped from the Flesh Pits. Wandering around Outworld, Meat had no sense of self.

Eventually, he would unintentionally stumble upon a portal leading to Shang Tsung's island. While there, Meat felt anger at seeing his "creator" once again, so he hid in the shadows, observing the tournament from afar to be able to take his chance at killing his master and perhaps finding SOME sense of who he truly is.

Special Attacks

Meat randomly mimics the fighting styles of each character, except Goro and Shang Tsung.

Aggressor Mode

Raw: Any time Meat bleeds from attacks, his speed and damage output increase, plus he can restore some health by walking over blood on the floor, except his own.

Super Move

Meat mimics the Super Move of whichever character whose fighting style that he is mimicking.

Fatalities

Face Punch: Meat leaps at his opponent, grabbing their head into his hand as he slams them down hard, then begins to punch them rapidly, before he does a double axe handle slam with his intertwined fists and crushes their head and skull like a grape.

Leg Beatdown: Meat grabs one of his opponent's legs, ripping it off, before he hits the opponent down, then beats the opponent´s head twice, causing it to explode, before proceeding to beat the rest of the body with the victim´s leg until it explodes.

Kobra

Race: Human

Realm of Origin: Earthrealm

Home: New York City, New York (has US citizenship)

Fighting Style: Karate, mixed with street fighting

Family: Unknown

A renowned martial artist, Kobra as he became known as had been driven by a singular goal; to prove himself to be the strongest no matter what. At his old dojo, Kobra's sensei prevented anyone from fighting at their full strength to make sure no one would be injured, but eventually, Kobra grew tired of that.

He would soon challenge his sensei, killing him in front of his own classmates. Eventually, Kobra left the dojo, fighting in the back alleys of New York and the surrounding areas of the city, killing if necessary. Seeing this kind of viciousness would be most profitable, Shang Tsung invited him to Mortal Kombat, offering him an opportunity to fight many opponents, as well as having Kobra help him take down anyone whom was a threat to Outworld's victory...

Special Attacks

Windmill Kick: Kobra slides forward a bit and performs a devastating arcing Axe Kick which causes the opponent to bounce off the ground allowing for a juggle.

Burning Fist: Kobra dashes forward with his fist (on fire) extended forward, which knocks his opponents down.

Tele-Punch: Kobra disappears, leaving a trail of smoke behind, then reappears behind his opponent and punches them down.

Chi-Blast: Kobra gathers chi and releases a ball of flame forward from the palms of his hands.

Crouching Chi-Blast: Kobra crouches, then gathers chi and releases a flaming projectile forward from the palm of his hands.

Burning Knee: Kobra crouches, then rises up with fire around his knee as he pops the opponent up into the air.

Aggressor Mode

Pain to Power: As Kobra takes damage, his own damage output increases as well as his recovery speed for his moves.

Super Move

Street Fighting: Kobra kicks his opponent in the face, then begins to unleash a whirlwind of punches and kicks before he ends with a powerful uppercut, and an arcing axe kick as the opponent comes down.

Fatalities

Heart Shallow: Kobra rips his foe's heart out, but unlike Kano, Kobra slams the heart in the foe's face.

1, 2 Super Kick: Kobra makes his foe bends over, kicks him/her 2 times, and be-heads the foe with a third kick.

Jade

Race: Edenian

Realm of Origin: Edenia

Home: Outworld

Fighting Style: Edenian self-defense

Family: Mother (deceased), Father (deceased)

An assassin for Shao Kahn, Jade has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child, before the emperor killed them. A childhood friend to Princess Kitana and her bodyguard, Jade had watched as well as observed as Edenia had been more and more lost because of Shao Kahn's conquest.

Eventually Jade learned of Kitana's plans to help any warriors from Earthrealm fight against Shang Tsung to prevent Earthrealm from falling into Shao Kahn's hands. Jade agreed to help her friend, feigning orders from Shao Kahn to keep an eye on her while aiding her friend in the process.

Special Attacks

Razor-Rang: Jade throws a razor-rang at her opponent.

Razor-Rang Up: Jade throws a razor-rang at an upward angle.

Razor-Rang Down: Jade throws a razor-rang at her opponent's shins.

Shadow Kick: Jade illuminates herself with a green force and kicks her opponent.

Shadow Flash: Jade puts a forcefield around herself which causes projectiles to go through her.

Vanishing Winds: Jade spins with a cloud of green smoke surrounding her and appears behind her opponent.

Staff Overhead: Jade jumps up and smashes the opponent with her staff.

Staff Grab: Jade grabs the opponent by the chest with her staff and slams them behind her.

Aggressor Mode

Jade Light: Each time Jade throws a Razor-Rang, she will throw two instead of one, as well as taking less damage from projectile-based special attacks.

Super Mode

For Edenia: Jade slams her staff into her opponent's gut, then holds them up, before she kicks her staff up, running along it with two Razor-Rangs in her hands as she leaps and slashes at the opponent, then twirls in mid-air, grabs her staff and slams the opponent back to earth with it.

Fatalities

Head Kabob: Jade thrusts her staff into the opponent's head, then flips over and smashes the opponent to the ground, which separates the body and the head, the latter of which is still attached to the weapon, spilling blood.

Head-A-Rang: Jade throws a Razorang at the opponent, cutting off their head. The head stays on the opponent's body as if it wasn't cut. Jade then kicks the body away, letting the head fall off. As she kneels down to catch the opponent's head with one hand, she catches the returning Razorang with the other.

Ashrah

Race: Demon

Realm of Origin: Netherrealm

Home: Netherrealm

Fighting Style: Martial arts of the Brotherhood of Shadow

Family: Kirara (sister, deceased)

Formerly a member of the Brotherhood of Shadow, the cult of the fallen Elder God Shinnok and servants of Quan Chi, Ashrah had believed in her place for so long, but once, she would question the actions of the sorcerer. Once she did, she had been branded a traitor and was hunted by her own sister Kirara after her. In fear of her life, Ashrah killed her sister, and began to wonder if she could be free of the Netherrealm itself...

As time passed, Ashrah had learned that Sareena, one of her fellow members of the Brotherhood of Shadow, had been found alive and well, even if her human form had been weakened because of Shinnok nearly killing her. Nursing her to health, she and Ashrah plotted their escape from the Netherrealm. Soon, they would escape and come to Shang Tsung's island, learning of what Shang had planned. In order to pay a debt she owed to Sub-Zero, Sareena went and Ashrah went with her, both wishing to able to make their own choices from now on.

Special Attacks

Light Burst: Ashrah shoots a ball of white energy that travels a very short distance but knocks the opponent back.

Heavenly Light: Shoots a ball of white energy upwards that will crash down on the opponent.

Spin Cycle: She spins in a circle and if she hits the opponent they will be sent flying. Pressing the button repeatedly will make it last longer.

Nature's Torpedo: She flies missile-like towards the opponent and if she connects, the opponent will be sent flying.

Wall of Light: Ashrah forms a wall of light that reflects projectiles back at the opponent.

Radiance: Ashrah disappears in a flash of light, then reappears behind her opponent.

Aggressor Mode

Holy Light: Ashrah forms light around herself, which heals her health as she fights.

Super Move

Voodoo Doll: Ashrah pulls out a voodoo doll, then takes out a knife, stabbing into it rapidly, before she blasts it with light, sending the opponent falling to the ground.

Fatalities

Spirit Melt: Ashrah summons a field of mystical blue light around her opponent, who melts.

Final Light: Ashrah focuses her energies into her hands then fires out a massive ball of light which explodes her opponent.

Sareena

Race: Demon

Realm of Origin: Netherrealm

Home: Netherrealm

Fighting Style: Martial arts of the Brotherhood of Shadow

Family: Kia (sister), Jataaka (sister)

The Netherrealm demon, Sareena, lost her human form in an attack from the fallen Elder God, Shinnok. She was transposed back into her demon form as her essence descended back to the Fifth plane of the Netherealm. Eventually, Sareena gained strength to break free, returning to the first plane of the Netherrealm. There, she ran into a former member of the Brotherhood of Shadow, Ashrah, who would nurse her back to health.

Eventually, Sareena was driven to escape the Netherrealm as well as Ashrah. Over time, they would eventually stumble upon a portal to Earthrealm, leading directly to Shang Tsung's island. When there, Sareena had ran into Sub-Zero again, and feeling she owed him a debt of gratitude, offered to help protect him from any of Shang Tsung's forces if they would betray him. However, Sareena is unaware of what is going to come next...

Special Attacks

5-Star Kick: Sareena does a sliding kick at he ropponent, then kicks them five more times.

Gut Buster: Charging forward, Sareena does a variation of Sub-Zero's Cold Shoulder with her running her fist into her opponent's gut.

Flaming Skull: Sareena focuses her chi and fires out a green skull similar to her former master Quan Chi.

Skull Bash: Sareena leaps at her opponent and does a well placed punch to the skull.

Netherrealm Warp: Using some leftover Netherrealm magic, Sareena disappears into a portal below her feet, then appears behind her opponent.

Aggressor Mode

My Shadow: Sareena creates a shadow of herself, mimicking all of her actions.

Super Move

Whirlwind of Doom: Sareena kicks the opponent's head mutiple times then she does a backflip kick and finshes her opponent off by punching the opponent hard in the chest.

Fatalities

Demonic Execution: Sareena reveals her two kama, then slams one into her opponent's neck, and the other into their gut, before yanking them both out, with her opponent slumping to their knees in pain, before she slices their arms off, following up with a decapitation.

Time to Split: Sareena takes out her kama, slicing with her arms at different angles, her left kama slicing into her opponent's head while she slices from their nether regions, before both connect and the opponent's body is sliced right in half down the middle.

Arenas

 * The Courtyard
 * Shang Tsung's Throne Room
 * The Warrior Shrine [Stage Fatality]
 * Goro's Lair
 * Palace Gates
 * The Pit [Stage Fatality]
 * Pit Bottom
 * Shang Tsung's Garden
 * Dining Hall
 * Reptile's Lair [Stage Fatality]
 * Beach
 * Nethership
 * The Docks [Stage Fatality]
 * Hell [Stage Fatality]
 * Wu Shi Academy
 * Hong Kong - Nightclub scene
 * House of Pekara
 * Caverns
 * Torture Chamber