Street Fighter VI (BigBDawg)

Street Fighter VI (also stylized as Street Fighter 6) is a 2.5D fighting game running off Unreal Engine 4 that is a sequel to Street Fighter III: 3rd Strike, and concludes the story of the Illuminati and its leader Gill. It also serves as a prequel to Street Fighter The Team Slugfest, showing the events leading to the Team Slugfest's announcement and the story of Ryu's battle with Gill.

Story
After the events of Street Fighter III: 3rd Strike, Gill has begun to plot and plan the next phase of the Illuminati's goals to be able to save the "worthy". Since it has been believed that it might be too long to create a new utopia, Gill has decided to use the Illuminati's massive resources to be able to bring about the end of the world, and he is seeking the chosen to either align with him or suffer the wrath of the Illuminati.

However, what Gill doesn't anticipate is many warriors will stand in his way and aim to end the Illuminati once and for all. But Gill believes himself unassailable because he is a god. But there comes a time... where even gods must fall.

Gameplay Options
CONTROLS

Light Punch - Square or X

Light Kick - X or A

Medium Punch - Triangle or Y

Medium Kick - Circle or B

Heavy Punch - L1 or Left Bumper

Heavy Kick - R1 or Right Bumper

Move - Left or Right on D-Pad or Left Analog Stick

Jump - Up directions on D-Pad or Left Analog Stick

Crouch - Down directions on D-Pad or Left Analog Stick

GLOSSARY / LEGEND

F - Forward on D-Pad or Left Analog Stick

B - Back on D-Pad or Left Analog Stick

U - Up on D-Pad or Left Analog Stick

D - Down on D-Pad or Left Analog Stick

DF - Down-Forward on D-Pad or Left Analog Stick

DB - Down-Back on D-Pad or Left Analog Stick

UF - Up-Forward on D-Pad or Left Analog Stick

UB - Up-Back on D-Pad or Left Analog Stick

Jab - Light Punch

Strong - Medium Punch

Fierce - Heavy Punch

Short - Light Kick

Forward - Medium Kick

Roundhouse - Heavy Kick

2P - Any 2 Punch buttons

2K - Any 2 Kick buttons

3P - All 3 Punch buttons

3K - All 3 Kick buttons

+ - Press direction and/or button together

> - Press button or direction in quick succession

QCF - Quarter-circle Forward (Down, Down-Forward, Forward)

QCB - Quarter-circle Back (Down, Down-Back, Back)

DP - Dragon Punch motion (Forward, Down, Down-Forward)

RDP - Reverse Dragon Punch motion (Back, Down, Down-Back)

Hold - Hold button or direction for 1.5 seconds or during move execution

360° - Full circle motion

720° - 2 Full circle motions

QCDF - Quarter-circle Down-Forward (Forward, Down-Forward, Down)

QCDB - Quarter-circle Down-Back (Back, Down-Back, Down)

HCF - Half-circle Forward (Back, Down-Back, Down, Down-Forward, Forward)

HCB - Half-circle Back (Forward, Down-Forward, Down, Down-Back, Back)

(Air OK) - Move can be done while jumping in any direction

JB - Move can only be done while jumping back

JN - Move can only be done while jumping up or neutral

JF - Move can only be done while jumping forward

EX - Special move can be made into an EX Special Move by pressing 2 buttons instead of one

Level 3 - Super Art must be performed with 3 levels of Super Meter

COMMON COMMANDS (Commands when facing right)

Dash - F, F or B, B

Block - Hold B or DB when opponent attacks

Air Block - Hold B or DB while jumping when opponent attacks

Throw - B or F + 2P or 2K

Taunt - Fierce + Roundhouse

Characters
Ryu

"Eternal Wanderer"

Nationality: Japan

Height: 5' 9" (175 cm)

Weight: 187 lbs. (85 kg)

Eye color: Brown

Hair color: Black

Blood type: O

Likes: Martial arts, mizuyokan (Japanese sweet bean jelly)

Always wandering... always seeking. For Ryu, the answers he had hoped to find would lie in battle. He had fought against many foes, having learned to suppress the Satsui no Hado, awakening the Power of Nothingness or Mu no Ken, but for him, he still wandered what lies beyond his fist, and why he fought as well as others. That path is what he feel led him to awaken the Satsui no Hado, where he had gotten to the point in his duel with Sagat that he wanted to win no matter what. But now, Ryu has felt enlightenment that he hadn't felt before under his master, Gouken. However, there is a nagging feeling that all he has done isn't enough, so he continues. And though he didn't know it, perhaps soon, the battle he would face would give Ryu the answer he had sought since he left his master's dojo.

Normal Throws

Shoulder Throw - B or F + 2P

Somersault Throw - B or F + 2K

Command Moves

Collarbone Breaker - F + Strong

Solar Plexus Strike - F + Fierce

Axe Kick - B + Roundhouse

Jodan Nirengeki - Fierce > Roundhouse

Jodan Sanrengeki - Strong > Fierce > Roundhouse

Mind's Eye - F + Fierce + Roundhouse or DF + Fierce + Roundhouse (Air OK)

Special Moves

Hadoken - QCF + P [EX]

Shoryuken - DP + P [EX]

Tatsumaki Senpukyaku - QCB + K (JN, JF)

Shakunetsu Hadoken - HCB + P [EX]

Jodan Sokuto Geri - HCF + K [EX]

Kaze no Kobushi - RDP + P, Hold P to charge [EX]

Super Arts

Shinku Hadoken - QCF QCF + P

Shin Shoryuken - QCF QCF + K

Bofu Tatsumaki Senpukyaku - QCB QCB + K

Music
Honest Eyes by Black Tide (opening theme)

Burning on by Steven McNair (ending theme)