Thread:Element Knight 375/@comment-11144402-20130824015317/@comment-4743273-20131117093801

I think literally all of those are fantastic ideas. I definitely support the idea of a stealth game that is focused on deliberate thought, instead of following a certain procedure, and I think the idea of having multiple approaches to a single problem makes it much more interesting to experience.

Evasion, stealth, and creative tactics are also key. In my mind, Joe is something like Downey's Sherlock Holmes in the way he approaches danger: he analyzes every aspect of the situation and thinks outside the box to reach a solution in a split second's time. Also, the idea of using guns in crazy, varied ways really appeals to me.

Disguises are an interesting idea, which I think should absolutely be implemented in certain places. I think it should be possible to escape from fights, but very difficult, because we're looking to reward stealth. Also, I don't really think that any modes should have formal tutorials; it's simply my preference as someone who is highly conscious about super-intuitive game design that the early parts of the game teach the most important functions naturally, so that it doesn't feel forced.