Super Smash Bros Inferno

Super Smash Bros: Inferno (大乱闘スマッシュブラザーズ：インフェルノ) (Dai rantō sumasshuburazāzu: Inferuno) (In Japan) also often shortened to SSB:I or Inferno is a fighting game developed by SORA Ltd., Project INFERNO Team Development, HAL Laboratory, Vyond Games, Arc System Works, CyberConnect2 and Bandai Namco Games, and is published by Nintendo Entertainment Analysis & Development and Bandai Namco Games for the Nintendo Switch, PS5, PS4, Xbox Series X/S, Xbox One, Stadia, Amazon Luna and Steam.

It was first reveal on E3 2006 or E3 2010 or even E3 2021. And in the future, it was released in North America and Worldwide in 2024. The Original First installment of the Super Smash Bros. series includes all the characters from the first game, second game, third game, fourth game, and the fifth game; and also, more video games and anime characters from franchises such as Waluigi and Isaac appearing as playable fighters in subsequent installments including the, Fighter Pass DLC Pack, PlayStation All-Stars Battle Royale or PlayStation All-Stars Extreme DLC Pack and Cartoon Network: Punch Time Explosion: Ultimate DLC Pack that will be featured in Super Smash Bros: Inferno. This game size will be 75.5 GB. Also the game will feature an update before you play it for the first time.

For the Super Smash Bros: Inferno game the price is cost:

US: $70 (Nintendo) $50 (PlayStation) $60 (Xbox) $80 (Steam)

JP: ¥6,500 (Nintendo) ¥5,000 (Xbox) ¥4,200 (PlayStation) ¥7,100 (PC)

Gameplay
The gameplay is very similar to previous Super Smash Bros. games, Super Flash Bros 2, Super Smash Bros. Crusade, The Last Generation - An Anime Smash Bros, Super Smash Land, Super Smash Bros. Clash, And Project M (A Mod from Super Smash Bros Brawl). Unlike traditional fighting games where the players must try to whittle down their opponent's health bar to be the last one standing, Charged' is a platform fighter where every attack deals a certain amount of damage, labelled as percent. The higher a player's percent is, the farther they will be launched from attacks. The objective of the game is to launch the opponent far enough so they are knocked off-screen and into the Blast Zone, KOing them. This can be done by conventional methods such as racking up enough damage to launch them with a powerful attack, or through other means such as preventing opponents from reaching the ledge or sending them downward with a meteor smash so they hit the bottom Blast Zone.

Compared to other Smash games, Inferno plays near identically to Ultimate, having very similar knockback properties and mechanics. Every player has access to a certain amount of attacks, ranging from smash attacks that can be charged to be stronger or special moves that are a lot more involved and unique.

Gameplay changes from Inferno

 * Custom Moves - Custom Moves return from Super Smash Bros: Inferno. With a few exceptions such as Dart Monkey's entire moveset or Meloetta's Relic Song, every character has three Custom Moves, all of which are available from the start and don't need to be unlocked. Some Custom Moves are entirely new moves, and while most of them are simply variations of the default move, a greater effort has been taken to make them mechanically different.
 * New Moves - All characters have access to new types of moves, which include the following:
 * Crash Attacks, which are Smash Attacks performed in midair. They have shorter charging times than Smash Attacks, and while they do stall the user's falling speed they don't stop their horizontal momentum.
 * Counters, which were previously exclusive to certain characters, can now be used by all characters with a new input dedicated to them. The user enters a defensive state, and if attacked during this time, they will dodge and counterattack. Most Counters only counter physical attacks and deal 1.5x the damage and knockback. Some Counters are unique, such as Pichu's being able to stun opponents and King K. Rool's doubling as both a counter and reflector.
 * Most characters who have had counters in their moveset in previous Smash games have been given new moves. Exceptions include Incineroar, Bayonetta, and Joker, who retain Revenge, Witch Time, and Tetrakarn / Makarakarn respectively.
 * Charged States, which are an alternative to Final Smashes. After grabbing a Smash Ball or filling the FS Meter, the player can press the Counter button instead of the special button to use their Charged State. This is similar to the transformation Final Smashes in Brawl and Smash 4, where the user turns into a more powerful state, though they aren't invincible and can still suffer damage and knockback. They keep this state indefinitely until they lose a stock.
 * Heavy Shield - By inputting the shield and Counter buttons, players can create a heavy shield. It is large and can protect the user from any attacks, and in addition has more health than a regular shield and can sustain more damage. However, it can only be hit once before it breaks, and it cannot be used again for another 40 seconds. It is also not immune to attacks that ignore shields, such as grabs, Incineroar's Darkest Lariat, or Rambi's smash attacks, and the user cannot perfect shield with it. Because of this, it is best used when defending against a heavy attack or when the regular shield is low on health and regenerating.
 * Perfect Shield - Perfect Shielding can now be done by using a shield just as an attack hits the user like in previous Smash games or just letting go of a shield just as an attack hits like in Ultimate & Inferno. Both variants allow the user to dodge the attack and use any move like in Ultimate.
 * Shield Save - Shield Save is a new technique that can only be performed just as the user's shield is about to break. By Perfect Shielding a move that would break the shield, their shield will be fully restored and they can dodge the attack to avoid being put in a vulnerable state. The timing is more strict than regular Perfect Shielding, though the user has more time to attack the opponent.
 * Gliding - Gliding returns from Brawl. Certain characters can hold up on the control stick after their (final) midair jump to enter a gliding state, where up and down on the control stick can be used to change their flight pattern, though they are vulnerable until they use an attack or land. Some attacks such as Meta Knight's Shuttle Loop also put the user into a gliding state immediately. This can be used to improve and mix up horizontal recovery.

Adventure Mode (The Subspace Emissary 2 and World of Light: SPECIAL)
The Subspace Emissary 2 (or Adventure Mode) of Super Smash Bros. Inferno is told in separate story chapters. Some of these converge into other chapters but it sticks primarily to their own premise before converging into an ending where all the stories are connected.

World of Light: SPECIAL is an enhanced version of World of Light once the end of the free DLC has been downloaded. This version includes more cutscenes and a new original characters.

This plot will be added later. (Coming soon!)

Classic Mode
Classic Mode returns from previous games. Similar to Smash 4 and Ultimate including SFB2 (Super Flash Bros 2) and SSBC (Super Smash Bros. Crusade), players can set the difficulty anywhere from 0.1 (Effortless) to 9.0 (Nothing Harder!). It is most similar to its version in Ultimate where every character has their own set of matches. Notably, it is a lot longer than in Ultimate, being more similar to its length in Melee and Brawl. Another difference between the two is that Master Hand and/or Crazy Hand or other video game and anime will always appear as the mode's final boss. However, halfway through the mode, players will fight another boss determined by the character they selected, like the bosses in Ultimate. Lastly, each route follows a narrative, with cutscenes that focus on character interaction.

Arcade Mode
Arcade mode lets you play Super Smash Bros. like a normal fighting game such as Street Fighter (series) and Tekken (series). However, there are no special inputs like in the normal fighting games. (Unless you're playing as characters like Ryu and Heihachi.) Final Smashes can be unlocked in battle similar to how Special moves are unlocked in normal fighting games.

All-Star Mode
All-Star Mode is a gameplay mode, that pits the player against every playable character in the game. The character chosen has only one stock in this mode. In both games, unlike previous games it is playable from the start because of the sheer amount of characters and even is a way to unlock new characters. Because of the large cast this time around you'll fight the characters in waves in order of when they were introduced into the series, from earliest to latest.

You're able to play in co-op which this time will unlock both their All-Star spirits. This time around you're also able to save between battles and continue at a later moment. IF you die, you will not respawn to your latest safe point.

Tower Smash
A new and special mode in which you select five character who, together, enter the tower in order to reach the treasure locked at the top. There are a total of 70 floors. The first floor counts as a check-point, following that are 8 floors in which the player has to fight against another character. The floor after that consists out of three rooms, behind each of them is another boss character. After defeating them you advance to the next checkpoint floor and repeat. At the top you'll always fight Master Core and will obtain the treasure that he protected afterwards.

Events
Event Matches return from previous installments of the franchise. Like before, players must complete various challenges, some of which involve fighting under unique circumstances. There are a total of 64 Events.

Special Orders
Special Orders encompasses two very similar modes: Master Orders and the more challenging Crazy Orders.

Multi-Man Smash
Multi-Man Smash is a type of mode that pits the player (or two players) up against large groups of opponents. There are several different variations of the Multi-Man Smash, all of which return from previous instalments.


 * 10-Man Smash: The player is pitted against 10 randomly generated Mii Fighters.
 * 100-Man Smash: The player is pitted against 96 randomly generated Mii Fighters and four randomly chosen playable fighters at certain "checkpoints". The difficulty of the fighters gradually increases over time. The playable fighters are fought once 25, 50, 90, and 99 Mii Fighters have been defeated. The appearance of the first three fighters signals an increase in difficulty.
 * 3-Minute Smash: The player is challenged to survive an onslaught of Mii Fighters for a total of 3 minutes. After one and two minutes have elapsed, a playable fighter will appear, with their difficulty setting significantly higher than the Mii Fighters.
 * 15-Minute Smash: The player is challenged to survive an onslaught of Mii Fighters for a total of 15 minutes, with the difficulty increasing over time. Every minute, a playable fighter will appear, signifying an increase in difficulty.
 * Rival Smash: The player competes against an AI version of themselves - their "rival" - in an endless match. The game ends once the player is KO'd, and wins if they defeat more Mii Fighters than their rival.
 * Endless Smash: The player fights an onslaught of Mii Fighters for an indefinite amount of time, ending once the player is defeated.
 * Cruel Smash: The player is pitted against an onslaught of extremely difficult Mii Fighters; their difficulty set higher than even level 9 CPU fighters. To make the mode even more challenging, unlike all other modes in the Multi-Man Smash, items do not appear to aid the player (or Mii Fighters), and the player has a high knockback modifier.

Up to nine fighters - not including the player - may appear on screen during any of these game modes, though the amount of CPU fighters will increase over time; starting at three at once and gradually building up to nine.

Target Smash
Target Smash returns on SSBI for the first time. Each character in SSB has their own target test. Mario's and Donkey Kong's stages resemble the "construction yard" theme from the original Donkey Kong, while Luigi's resembles the layout of the Mario Bros. arcade. Non-ferocious animals use light-coloured blocks with grass, futuristic characters use grey metal, and everyone else uses bricks. All target tests utilize the unique abilities of their character. For example, Mario's requires him to use his Fireball to smash at least one target.

Smash Run
Smash Run returns from Super Smash Bros. for Nintendo 3DS & Super Smash Bros: Inferno. For the most part, its core gameplay is identical to its previous iteration, though the list of post-Run events has been changed, and the mid-Run challenges have seen a major change.

Smash Run can now also be played online with other players, or locally with one other player in a slightly smaller stage. Players can also run into each other in the map and fight, with a player able to steal half of a player's collected stats should they defeat another player.

Smash Tour & Spirits (World Of Light)
Smash Tour & Spirits (World Of Light) returns from Super Smash Bros: Inferno & Super Smash Bros: Ultimate. Though its core gameplay remains, several changes have been made to the mode from its previous incarnation. Up to four players traverse a game board, collecting fighters to use in the final match. A player's turn allows for one trophy to be used (of which four can be held at a time), and one use of the spinner. On the game board, all players are represented by Mii characters; and the Miis used by CPU players are based upon the appearances of the Mii Brawler, Mii Gunner, and Mii Swordfighter as they appear in their official artwork and spirits are a gameplay element found in Super Smash Bros. Ultimate. The souls of beloved characters take on these mysterious forms after the events of the adventure mode, World of Light. Spirits, once rescued, can be assigned to a fighter to boost their fighting capability, but must be fought first.

Tour Items
(WIP)

Home-Run Contest
The player starts on a platform with a Sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. On the left edge is a Home-Run Bat, which can be used to hit the bag extremely far. Hitting with the very end of the bat, known as a "tipper", makes Sandbag go farther than hitting with the middle of the bat, which goes farther than a close hit. Every game has a ten-second time limit. During that time, the player is expected to deal as much damage to the Sandbag as possible. After five seconds, the announcer will start the countdown just like in a standard timed match with only five seconds remaining before the player hits the bag with the bat or an attack. When the Sandbag lands on the field after being launched, that will be the player's total distance for the game. If the player chooses not to launch the Sandbag, the game automatically ends and a distance of zero is recorded.

Trophy Rush
In Trophy Rush, the player selects any character they wish, then selects how long they wish to play the game. The minimum length of time is 30 seconds, though it can be increased by one second for every six Coins the player adds to the cost, with the maximum possible play time being 150 seconds (2:30) for 900 Coins.

In the actual game, the player is placed upon a thin platform that they can jump through, and grab the ledges on. They are tasked with destroying as many crates that fall onto the platform as possible. Two types of crates exist: standard wooden crates that are destroyed in one hit, and stone crates that require several hits to be destroyed. The geometry of these crates vary, and players can be pushed around by the crates depending on how stacks of them may fall.

A line above the mode's main platform indicates how high the crates are allowed to pile up, and if the crates breach this line for more than five seconds, then the platform disappears, forcing the player to be KOed. In addition to this danger, bombs with a five-second fuse can fall onto the stage, certain boxes will shoot fire from one side if not destroyed within 3.5 seconds, and if the player stays in one place for too long, a ball of lightning falls from the sky. In addition to dealing knockback and damage to the player's character, these obstacles can also destroy the various crates that fall. Getting KOed for any reason on any blast line causes a deduction of fifteen seconds of play time for the first KO, then ten seconds for the second KO, and finally five seconds on any subsequent KOs; the lost time can also potentially end a player's chain, slowing their progress down.

While destroying boxes, the player is able to build up a "chain", which is broken if they fail to destroy any boxes in a small period of time; the higher the chain, the more points are awarded for each box destroyed. Scoring points fills up a meter in the top left of the screen; when the meter is full, it triggers a Fever Rush, where pentagonal crates holding coins, trophies, and occasionally custom parts constantly fall onto the stage for seven seconds. These blocks are notable for being able to start chain reactions, destroying identical blocks next to them. Of note is that only the first Fever Rush is guaranteed to drop a Custom Part; subsequent Fever Rushes will not necessarily dispense such rewards.

Just like in a Smash match, the announcer will start the countdown when there are only five seconds remaining before calling out "TIME!" to signify the end of the game. The player gets to keep all of the Gold, trophies, and custom parts they've earned along with the final score and the GSP of the player's progress.

Rules for Requesting a Character
If you wanna request a character, that's perfectly fine! Just make sure to follow these rules.


 * You can request any video games franchise and anime heroes and villains characters.
 * You can request some Smash Clones characters and no, not clone fighters, actual games. They will be added in DLC Smash Clone Games Fighters Pack.


 * No characters from non-gaming media, this means no SpongeBob, Spiderman, Iron Man, Luke Skywalker, Luffy, Batman, Thanos, Hatsune Miku, Mickey, any MLP character, Jeff the Killer, Godzilla, Jeffy, or Shrek.
 * No fan characters, this means no Nazo (yes, I know he's TECHNICALLY official...), Seelkadoom, Aeon, Sonic.EXE, or Bowsette (or any -ette character for that matter).
 * If a character is already an Assist Trophy/Pokeball pokemon, they will be added or not be added to the playable roster.
 * No bootleg characters, this means no Somari, Grand Dad, or Fortran.
 * No YouTubers/Real Life people, this means no Markiplier, Jacksepticeye, SMG4, John Cena, AVGN, Dawko, or PewDiePie.
 * No characters without any form of limbs, this means no Angry Birds characters (I know they have movie designs, but those will not be used either)
 * Please do not add or remove characters without my permission.

The Smash Roster
Super Smash Bros: Inferno Roster will include some new character's and old character's such as various video game franchise. There's going to be a lot of video games character's in the video game franchise including some PlayStation, Xbox video game character's and some anime heroes and villains character's in this roster.

Inferno has a current roster with more characters and more DLC characters planned. Many gaming companies are represented in this roster, including, but not limited to: Nintendo, Sega, Konami, Capcom, Square-Enix, Arc System Works, SNK, Rare, Platinum Games & Atlus. Several gaming franchises are represented here with veteran franchises including Super Mario, The Legend of Zelda, Metroid, F-Zero, Metal Gear, Sonic the Hedgehog, Street Fighter, Castlevania, Final Fantasy and Fatal Fury, among various others.

The newcomers are mostly from 3rd party franchises: Heihachi Mishima from Tekken, Dante from Devil May Cry, Lara Croft from Tomb Raider, Sephiroth from Final Fantasy, Sol Badguy from Guilty Gear and even the Sony and Microsoft mascots: Kratos from God of War and Master Chief from Halo, respectively. Inferno is also the first in the series to include 4th party franchises with Naruto from Naruto: Shippuden and Goku from Dragon Ball. There are 1st party newcomers, however. Ghirahim from The Legend of Zelda, Waluigi from WarioWare, Isaac from Golden Sun, Mach Rider from Mach Rider and Akira Howard from Astral Chain. Including some Shonen Jump (Jump Force) and some more anime heroes and villain's (Including The Last Generation Roster (A Anime Smash Bros Game) that will be added to the roster.



Super Smash Bros: Inferno Fighter Pass DLC Pack
These video games and anime characters will likely to be added on the Fighter Pass DLC Pack roster; this will include 120 playable characters.

Expansion and Bonus Pack
Here's some Expansion and Bonus Pack, who order or pre-order the game.

Clones Fighters
Here's some Clones Fighters that will be included in Smash Bros: Inferno.

Knack - Knack (Series)

Rean - Legend of Heroes

Prince - Prince of Persia

Sweet Tooth - Twisted Metal

Nathan Drake - Uncharted

Toriko - Toriko (Series)

Koro-Sensei - Assassination Classroom

Silvally - Pokémon

Heliolsik - Pokémon

Sandslash - Pokémon

Alan Wake - Alan Wake (Series)

Lumine - Genshin Impact

Eddie Riggs - Brutal Legend

Blinx - BLiNX: The Time Sweeper

Splosion Man - Splosion Man (Series)

Gunstringer - Gunstringer (Series)

Joule Adams - Recore (Series)

Traveler - Journey (Series)

Six And Mono - Little Nightmares (Series)

Agent - Crackdown (Series)

Chubby Snow - Mission In Snowdrift

Anti-Gravity Team (FEISAR, Auricom, AG Systems, Piranha, Qirex, Icaras, Van-Über, Assegai, Mirage, EG-R, EG-X, Tigron, Triakis, Goteki 45, G-Tech, Tigron, Triakis, Harimau and Xios) - Wipeout (Video Game Series) (Wipeout Omega Collection) (Only for Smash Clone Fighter, Stage or Assist Trophy)

Alcremie - Pokémon

Yuito - Scarlet Nexus

Ichiban Kasuga - Yakzua: Like A Dragon

Takayuki Yagami - Yakzua

Goro Majima - Yakzua

Skullomania - Street Fighter EX

Uzume - Yamato

Yuri - Fatal Frame: Maiden of Black Water

Over-1 - Megaman (Series)

Zagreus - Hades (Series)

Soilder 76 - Overwatch (Series)

Hanzo - Overwatch (Series)

Hinome - Yamoto (Series)

Simirror - Kirby (Series)

Sombra - Overwatch (Series)

Reaper - Overwatch (Series)

Fat Princess - Fat Princess (Series)

Kulche - LocoRoco (Series)

Uberhero - Patapon (Series) (Only for Smash Clone Fighter, Stage or Assist Trophy)

Need For Speed (Series) (Only for Smash Clone Fighter or Assist Trophy)

Adam Jensen - Dexs Ex (Series)

Twin Juliet - Lollipop Chainsaw (Series)

The Hunter - Bloodborne (Series)

Tachanka - Tom Clancy's Rainbow Six

Arthur - Red Dead (Series)

Haohmaru - Samurai Shodown (Series)

Captain Rainbow - Captain Rainbow (Series)

Gill - Babylonian Castle Saga (Series)

Aloy - Horizon (Series)

Jacket - Hotline Miami (Series)

Shiren - Mystery Dungeon 2: Shiren the Wanderer

Radiant Gleam - Daemon X Machina (Series)

Johnny Gat - Saint's Row (Series)

Bill Rizer & Lance Bean - Contra (Series)

Warrior Mech Gauss - Chōsōjū Mecha MG

Gundam - Gundam Versus and Gundam Breaker (Series)

Ring Fit Trainee - Ring Fit Adventure

Terrarian - Terraria

Geralt of Rivia - The Witcher (Series)

Blanc with Rom and Ram - Neptunia

Shoutmon & Veemon - Digimon (Series)

Asgore - Undertale (Series)

Mettaton - Undertale (Series)

Slime - Dragon Quest (Series)

Harry - Teleroboxer

Don-Chan - Taiko no Tatsujin (Series)

Crazy Dave - Plants Vs. Zombies (Series)

Amigo - Samba De Amigo

Ashen One - Dark Souls (Series)

Plok - ''Plok! (Series)''

Ring Fit Trainee - Ring Fit Adventure

Eddie Riggs - Brutal Legends

William J. Blazkowicz - Wolfenstein

Octodad - Octodad (Series)

Enter The Gungeon (Series)

Q-Bert - Q-Bert (Series)

Stages
There are a total of more stages available in Super Smash Bros. Inferno, with additional stages available as purchasable downloadable content. Unlike previous titles, all those created specifically for Inferno are available by default, with all stages returning from previous games needing to be unlocked.

Synergy Attacks (CN: Punch Time Explosion: Ultimate DLC)
(WIP)

PokéBall Pokémon



 * Abra
 * Articuno
 * Beedrill
 * Chansey
 * Clefairy
 * Cubone
 * Ditto
 * Electrode
 * Farfetch'd
 * Gastly
 * Goldeen
 * Hitmonlee
 * Koffing
 * Mew
 * Moltres
 * Mr. Mime
 * Muk
 * Ninetales
 * Onix
 * Snorlax
 * Staryu
 * Weezing
 * Zapdos
 * Aipom
 * Bellossom
 * Celebi
 * Chikorita
 * Flaafy
 * Ho-oh
 * Houndoom
 * Kingdra
 * Magcargo
 * Marill
 * Miltank
 * Misdreavus
 * Octillery
 * Porygon-2
 * Raikou
 * Shuckle
 * Sudowoddo
 * Togepi
 * Unown
 * Ursaring
 * Wobbuffet
 * Xatu
 * Banette
 * Cacturne
 * Groudon
 * Gulpin
 * Jirachi
 * Kecleon
 * Kyogre
 * Latias
 * Latios
 * Manaphy
 * Manectric
 * Metagross
 * Rayquaza
 * Torchic
 * Treecko
 * Arceus
 * Bidoof
 * Bonsly
 * Combee
 * Dialga
 * Drifloon
 * Giratina
 * Krickentune
 * Luxray
 * Lunchlax
 * Palkia
 * Porygon-2
 * Roserade
 * Shaymin
 * Yanmega
 * Accelgor
 * Beheeyem
 * Cofargigus
 * Conkeldurr
 * Cryogonal
 * Eelektross
 * Excadrill
 * Ferrothorn
 * Garbodor
 * Gigalith
 * Mienshao
 * Samurott
 * Sawk
 * Scrafty
 * Simipour
 * Simisage
 * Simisear
 * Stoutland
 * Throh
 * Vanilluxe
 * Volcarona
 * Zekrom
 * Keldeo
 * Dedenne
 * Fennekin
 * Fletchling
 * Gogoat
 * Goodra
 * Gourgeist
 * Inkay
 * Malamar
 * Spewpa
 * Swirlx
 * Tyrantrum
 * Xerneas
 * Yveltal
 * Arad.Uanid
 * Bewear
 * Bronne
 * Celesteela
 * Cosmoem
 * Crabominable
 * Datrix
 * Exeggutok
 * Guzzlord
 * Togekiss
 * Ninetales
 * Pyukumuku
 * Raichhu
 * Shadow Mewtwo
 * Reunicllus
 * Leavanny
 * Togedemaru
 * Torracat
 * Karana
 * Xurkitree
 * Houndoom
 * Scolipede
 * Appletun
 * Boltund
 * Centiscorch
 * Coalossal
 * Cramorant
 * Dubwoll
 * Etrnatius
 * Fromoth
 * Aerodactyl
 * Morpeko
 * Mr. Rime
 * Obstagoon
 * Orbeetle
 * Polteageist
 * Sirfetch'd

Digivice Digimon

 * Renamon
 * Kangarumon
 * Kabukimon
 * Noble Pumpmon
 * Leomon
 * Venom Vandemon
 * Astamon
 * Rafflesimon
 * Starmon
 * Baihumon
 * Puppetmon
 * Wizardmon
 * Lalamon
 * Armadimon
 * Veedramon
 * Bakemon
 * Noble Pumpmon
 * Blossomon
 * Calumon
 * Dogmon
 * Etemon
 * Etemon
 * Gaomon
 * Lopmon
 * Cherubimon
 * Lalamon
 * Meicoomon
 * Kyubimon
 * Kangarumon
 * Jyureimon
 * Monzaemon
 * Orcamon
 * Owlmon
 * Anubimon
 * Beowolfmon
 * Scumon
 * Terriermon
 * Fangmon
 * Fujinmon
 * Raijinmon
 * Hyougamon
 * Phantomon
 * Gaogamon
 * Mach Gaogamon
 * Shakkoumon
 * Venom Vamdemon
 * Grand Dracumon
 * Belial Vamdemon
 * Astamon
 * Rafflesimon
 * Lilamon
 * Sakuyamon
 * Starmon
 * Sunflowmon
 * Shoutmon
 * Zhuqiaomon
 * Baihumon
 * Xuanwumon
 * Huanglongmon
 * Devimon
 * Raremon
 * Myotismon
 * Piedmon

Bosses

 * Master Hand
 * Crazy Hand
 * Giga Bowser
 * Petey Piranha
 * Duon
 * Majora's Mask
 * Proteus Ridley
 * Kracko
 * Queen Sectonia
 * Shadow Lugia
 * Primal Dialga
 * Perfect Chaos
 * Sigma
 * Metal Face
 * DJ Octavio
 * Dark Emperor
 * Tabuu
 * Galeem and Darkon
 * Flowery (Undertale)
 * Master Core
 * Eternatus (Pokémon)
 * Ganondorf - Ganon
 * Vegeta - Oozaru Vegeta
 * Frieza
 * Obito (Naruto Series)
 * Dr Eggman
 * Dracula (Castlevania)
 * Metal Gear REX
 * Nemesis Tyrant
 * Metal Gear RAY
 * Guzzlord
 * Giga Mermaid
 * Yaldabaoth
 * King Boo
 * Porky and Giygas (Earthbound)
 * Andross (Starfox)
 * Great Reaper
 * Phantoon
 * Metal Face
 * Dullahan
 * Dark Emperor
 * Megamix (Crash Bandicoot)
 * Galleom (Super Smash Bros)
 * Oscar Dragonia (Tales Of Berseria)
 * King Dice
 * Devil (Cuphead)
 * Cell (Dragon Ball Z)
 * Ansem (Kingdom Hearts)
 * Iori Yagami
 * Majin Buu
 * Heldalf (Tales Of Zestiria)
 * Cia (The Legend Of Zelda)
 * Zeus (God Of War)
 * Marx
 * Shao Kakn
 * Majin Buu (Dragon Ball Z)
 * Petey Piranha
 * Lance (Balan Wonderland)
 * Rathalos
 * Ender Dragon
 * Infinite (Sonic The Hedgehog)
 * Lusamine & Nihilego
 * Andross
 * Rayquaza
 * Porky Minch
 * Polygon Man (Playstation All Stars)
 * Jiren (Dragon Ball Z)
 * Prometheus (Jump Force)
 * Shadow Mewtwo
 * Doctor N. Tropy
 * Ragyo Kiryuin (Kill La Kill)
 * Hades (Kid Icarus)
 * Arthorius & Innominat - Armatus (Tales Of Berseria)
 * Blackbeard (One Piece)
 * Masked Saiyan - Bardock
 * Zamasu
 * Metal Mario
 * Dr. Wily
 * Yellow Devil

Under Construction
(MORE INFO WILL BE ADDED SOON.)