Thread:Element Knight 375/@comment-11144402-20130824015317/@comment-3187795-20131117203942

Very very good.

Though it's interesting that you may not wish to escape from fights, as the other can get away and sound alarms. This sounds fantastic, I just want to make sure you guys add somethings to make puzzle elements easy to work with so it doesn't cause frustration, but also isn't too easy. E.g. Luigi's Mansion 2 was very good because, while every sort of puzzle piece is easily recognizable if you know where to look, it's your responsibility to find it. Which is sometimes quite tricky. Luigi will look up at things hidden on the ceiling that you can't see immediately, formally visible objects leave shadows, hanging objects can be pulled, etc. You have to know what you need to find (e.g. if missing a bridge, pieces can be hidden above or below you). In Batman, gargoyles, vents, ropes, breakable walls are all similarly styled between types, you just have to find out where, and then how to make use of them. And in this game, part of the puzzle is combat. So just finding certain objects isn't enough, you also have to figure out where, when, how to use them. As with Portal, finding refraction cubes. Is it for lasers, or weighted buttons, or impromptu stairs?