Kingdom rush: finale

Part 1: Introduction
Kingdom rush is a well known and beloved tower defence series, and in mine and many others, the best one out there, and with four games under iron hide's belt, i think its time to leave this medieval fantasy seting, and end the rush for good. This last game need to be the biggest and most content filled one yet, with the same, or larger number of levels than the first game, new enemies, towers and areas, new mechanics and a new upgrading sistem. I will go throught all of these points when they are introduced and while i describe eatch level and story moment.

Part 2: begining and tutorial
The first comic custsene begins with an areal shot of the realm that the games take place on, and with eatch shot it zooms in more and more until we are met with a feroucios invasion going on, between the dending forces of Vez'nan and the armies of hammer hold, witch where finally called up by one of the members of the king's court, after this you see Vez'nan looking on at the fighting that is insuing from his brand new castle:

-My trusted generals, we must hold the capital's gates from these invading scum!

Then we are showen that he is just speaking to some random orcs, and one of them already ate the strategy map.

-Bah! Its no use! Its time to end this!

He casts a deadly spell that incenerates every soldier in a large radius, forcing our hero's battalion to retreat (oh btw you play as "the good guys" in this game, i thought it made more sence than it being vengeance 2). The spell, althought effective, was very draining, so Vez'nan is now weakened on the ground, but he still manages to call all the monsters that he left behing throught his conquest of Linera.

After this page, we see a buntch of soldiers from hammer hold