The RAP of Kenji

Main Game
16-year-old Kenji Matasuki, who wants to be an animator when he grows up, tries to impress his crush, Mitchell Hart, he gets through Adventure though rapping against someone. (WIP)

Rap for the future DLC
TBA

Gameplay
It is similar to Parappa The Rapper, in which the player must repeat what the opponent does (most of the time, as sometimes Kenji can also have his own lines, Kenji also has a rating meter a la parappa

Satisfaction Meter
The Saticfaction Meter is your "Health", it acts similar to the rating meter from the PaRappa series and unlike the said game, ACCLAIM mode can only be accessible if you are at Boss Episodes, as you are stuck with the POSITIVE rating

there are - and + indications to remind you that you are about to rise or drop in ranking


 * ACCLAIM (EXCELLENT in Japanese Version) - The teacher is absent, you need freestyle in boss episodes to keep the said rating, this mode is exclusive to the Boss Episodes
 * POSITIVE (GREAT in Japanese Version) - the default/starting mode, not much to say, in Boss Episodes you have the opportunity to go to ACCLAIM mode, if you end the stage with this rating, you get a Good Ending like in Parappa, it's also the best rank without freestyling
 * MIXED (Mediocre on Japanese Version) - This is the rating you'll go if you messed up in the POSITIVE rating, unlike the Parappa games, ending the stage with this rating will result in a "mediocre" ending instead of a Game Over, meaning you get to move on but the ending is not so rewarding
 * PANNED (TERRIBLE in Japanese Version) - The worst mode you can ever be, screw-up here and you get an instant game over, ending the stage with this ranking is a game over

However, Unlike parappa, pressing the same word and over and over again will eventually become poor playing (it is cool at first), the COOL mode freestyling is more complicated than the parappa games, also your meter needs to be atleast on "MIXED" to pass, you need 2 good/bad lines to get your ranking up/down respectively

HUD
TBA

Ranking
Ranking is similar to Scratchin' Melodii (a recent rhythm indie game) which bases on your Hipness (your score during the stage) Obedience (Accuracy to what you need to press) and Your Rank when you finish the stage (Acclaim gives you a 1500pts bonus while Positive gives you a 300pts bonus, you won't get any points on Mixed)

Here are the Grades


 * LRM (Legendary Rap Master)
 * SS
 * S
 * A
 * B
 * C
 * D
 * F

Difficulty Levels
The Difficulty level alters the charting (as well with what the characters line due to adding extra notes)


 * CASUAL - The Softened Difficulty, Lesser notes are given
 * MEDIUM - The Default Difficulty, it gives you the default charting
 * ADVANCED - The Harder Difficulty, it give you a slightly more complicated charting
 * EXPERT - The EVEN HARDER Difficulty, it gives you an even more complicated charting
 * XTREME - Similar to FNF Erect, the songs are faster and more complex, this is an add-on difficulty
 * 1996 mode (Bonus at Options Screen) - Makes the hit detection goofy, like PaRappa The Rapper 1

Freeplay

 * Freeplay 1:

Main Game

 * Tutorial: Debut of a Hero (kenji practicing his rap skills, this also acts as a tutorial level)
 * Pilot Episode: Anti-Theft (Kenji Vs. a random Thief)
 * Episode 1-1: Joke Time! (Vs. Yuka, Class Clown)
 * Episode 1-2: Menace (Vs. Harry, Bully)
 * Episode 1-3 (BOSS EPISODE): Prom Night! (Vs. Several Classmates)
 * Episode 2-4: Morning Jog (Vs. Carter, P.E. Teacher)
 * Episode 2-5: Arcade Manic! (Vs. James, Arcade Rival)
 * Episode 2-6: Round 2 (Continuation of Episode 2-5)
 * Episode 3-7: Pesticide (Kenji Trying to exterminate flies and mosquitos with a flyswatter)
 * Episode 3-8: BMX Mania (Vs. Joji, Biker)
 * Episode 3-9: Aroma EXPRESS (Vs. Sanjee, Regular cook from a popular restaurant)
 * Episode 4-10:

Bonus Stages
There are Bonus stages a la PaRappa 2, this game has three bonus stages, it is chosen by the player's choice, and you need to fill a 9-stamp ticket to play, clearing a stage grants a stamp, failing a stamp makes you lose 3 stamps (instead of all stamps)

Shooting Targets
Kenji holds a paintball gun and shoots it at targets held by his peers, Kenji shoot at the direction by the buttons above

(1/2)   (A)    (B)    (X)    (Y)    (3/4)

Kenji gets more points the sooner/quicker he shoots, the more points he gets


 * less than 80ms = 50pts
 * 81ms-120ms = 25pts
 * 121ms-160ms = 20pts
 * 161ms-200ms = 15pts
 * 200ms or later = 10pts

the bonus stage only lasts for 30 seconds with no stars (in the practice time a la PaRappa 2), a maximum of 30 extentions (each star extends 5 seconfs to the clock)

Trivia

 * The game has an anime planned (amount of episodes are still unknown)