Turmoil

Turmoil is an open world action-adventure role-playing videogame (idea) with survival elements developed by DanChan123 and published by DanChan123 for PS4+ and Xbox One+ videogame consoles.

Background
Turmoil takes place in Los Angeles County, California, United States in the first years of the 2100s, a few years after the Sino-American War between a "reformed"  People's Republic of China and the United States of America. During the war China had taken over Hawaii and staged Operation Red Coast, an invasion of the State of California. During Red Coast the Western United States fell under martial law jurisdiction in which even the Constitution was suspended. The President of the United States had a dictatorial control over the areas of such jurisdiction.

A year after the ceasefire martial law jurisdiction remained because the government "feared that the ceasefire was only temporary". Most people living within these areas were those who were too poor to leave and reach the freedom and safety of the "Free States". Many were angry and wanted the martial law to subside.

Despite the mass protests, the 2196 presidential election excluded citizens of the United States under martial law jurisdiction because many of them were "undocumented." President James Herod was, against popular opinion in the controlled States, sworn into office and the controversy and violence began when the Secret Service under the Herod administration arrested several legislative officials who wanted to make peace with China and make all original states "Free" again. Homeland security increased their control over the controlled areas and many rebelliously responded. Mass protests occurred all over and US military forces were often sent in to fight the conflict. But things only got more heated. The American Liberation Organization was founded and began armed conflict with government forces, declaring Washington, Oregon, Idaho, and Northern California "Free States." However the US government forces continued to control Southern California with their base in San Diego, as well as other controlled areas Hawaii, Nevada, Utah, and Arizona. However progress was slow as the US military's available forces were limited: most of the military were located in Japan, the Phillipines, Singapore, and Hawaii.

Gameplay
In this game you take control of a lower-middle class middle-aged person living in Los Angeles County which is a center of constant warfare between US military forces stationed in Irvine and Santa Ana up to Riverside and American Liberation Organization (ALO) in central Los Angeles. However previous major battles of Los Angeles have all ended in stalemate with government  forces and the ALO both lacking in sufficient supplies and manpower. Many government/ALO compounds in the city have all become empty. Meanwhile Los Angeles County is in a state of turmoil and anarchy. The land is subject to a severe drought/famine and there is no real law.

The player can create his/her character freely with any race/gender by sculpting the body of his/her character. The player can freely roam this dangerous world in third person. Players can customize their character and gear, pick up all sorts of weapons and items, and interact with all sorts of features present in the world. Taking on MMORPG elements the game features a shared-world multiplayer system and regular updates, as well as an advanced array of upgradeable skills that will benefit you're character's survivability and help you when trying to access certain things or complete certain objectives. The game also features a wide-array of health statuses/conditions characters may suffer from, and a dynamic weather system that effects the open world significantly.

Realism
A major difference Turmoil has compared with other sorts of games is the theme of realism. Here is a list of all the realism-themed game features:


 * Reloading a gun is a much more complicated process and the environment and situation can impact gun reloading time significantly (for instance you cannot reload while driving a car, swimming (unless the gun has waterproof features), etc, and during a heated battle the dissonance can effect your character's reload time. Certain skills/equipment can enable or improve your reload time in a variety of situations.
 * There is no health bar, only injurious physical contacts that may impair your physical capability. disable your capability, or kill you. For instance getting shot in the hand may disable that hand. Getting shot through the heart is an instant kill. When a player is disabled and has np chance of being recovered by another in the given situation of which they become disabled, it counts as death.
 * There is no health regeneration, however players can repair certain bodily features by "time-skipping," or zooming ahead of time. Different types of injuries or conditions will have different time-skip lengths. However after doing this you may resurrect to find many large changes that have taken place, which can be very good or very bad: maybe one of your Base of Operations is low on food supply, or another Base's armory now consists of several explosive warheads for RPGs. Also perhaps certain temporary missions only available at that time may have passed on.