Mortal Kombat Reborn: Outworld

Overview
Mortal Kombat Reborn: Outworld is the second game in the "Mortal Kombat Reborn" spin-off series that began with Mortal Kombat Reborn: The Journey Begins. After the death of Shang Tsung and the end of Outworld's attempt to claim Earthrealm, peace was supposed to be. But as he had seen in many other worlds, Chronos, the Lord of Time, knew it wasn't meant to be. Shao Kahn would sally his force of Tarkatans, unleashing them on the Wu Shi Academy as a kind of "challenge" to Earthrealm's warriors, luring them into Outworld as his plan to gain his honor back after it was lost. Now, the second battle against Outworld begins...

Story
In the last Mortal Kombat tournament, Shang Tsung had assumed he would be able to win Earthrealm for his master, Emperor Shao Kahn of Outworld. However, in his path were many warriors chosen by Raiden, the Japanese Thunder God and the protector of Earthrealm. In the end, Liu Kang, a representative of the Temple of the Order of Light, would defeat Shang Tsung as well as send him to his death. Angered by this development, Shao Kahn was determined to have another chance to take Earthrealm. What he witnessed next was the Netherrealm sorcerer, Quan Chi, appearing before the emperor, offering an idea; to lure Earthrealm's warriors to Outworld in order to fight in a new tournament, and then slay them. Even if he wasn't sure of what Quan Chi was after, Shao Kahn enjoyed the idea of having the battle take place in Outworld... and this time, he would have the Earthrealm warriors feel his wrath!

Gameplay Options

 * Story Mode
 * Arcade Kombat
 * Versus Kombat
 * Tag Kombat
 * Tournament Kombat
 * Online Kombat
 * Training
 * Challenge Tower
 * The Krypt
 * Nekropolis [Replaces the Hall of Time]
 * Downloadable Kontent
 * Options

Gameplay
Mortal Kombat Reborn: Outworld plays just like the prequel does, using the same gameplay mechanics, with each character having a health bar as well as a Super Meter for Enhanced Special Attacks, Breakers, and Super Moves and the Aggressor Meter for Aggressor Mode, which gives characters a unique character trait boost somehow. Like in many Mortal Kombat sequels, some characters have new special attacks and Fatalities, while some will also have new Aggressor Modes.

-CONTROLS-

Punch 1 - Square / X

Punch 2 - Triangle / Y

Kick 1 - X / A

Kick 2 - Circle / B

Block - L1 / Left Bumper

Throw - R1 / Right Bumper

Stage Interaction - L2 / Left Trigger

Aggressor Mode - R2 / Right Trigger

Super Move - L1 + R1 / Left Bumper + Right Bumper

Move - D-Pad / Analog Stick Left or Right

Jump Up - D-Pad / Analog Stick Up

Jump Forward - D-Pad / Analog Stick Up-Right

Jump Back - D-Pad / Analog Stick Up-Left

Dash - D-Pad / Analog Stick Right twice

Run - D-Pad / Analog Stick Right twice, then hold Right

Step Back - D-Pad / Analog Stick Left twice

Breaker - D-Pad / Analog Stick Right or Left + Block while blocking an attack

Returning Kombatants
Liu Kang

Race: Human

Realm of Origin: Earthrealm

Home: People's Republic of China/United States of America (has citizenship in both countries)

Fighting Style: Jeet Kun Do, mixed with Shaolin-style Kung Fu

Family: Lee Kang (father, deceased), Lin Kang (mother, deceased), Chow Kang (brother, deceased), Xiba Kang (grandfather), Kung Lao (cousin), Wing Lao (uncle, deceased), Chan Lao (aunt, deceased), The Great Kung Lao (ancestor, deceased)

Liu Kang had been triumphant. In his desire to defeat Shang Tsung to avenge his brother, he had accepted his role as the Chosen One, the one who would defeat Shang Tsung and restore honor to Mortal Kombat. He and his friends celebrated as well as enjoying the peace they had. A whole year would pass, as Liu would continue his training now and then at the Wu Shi Academy as well as his mechanic job back home in America.

But he would soon be involved in an attack on Wu Shi Academy during a weekend in China to visit his grandfather and to train. Tarkatanas began to raid the Academy. He, Kung Lao, their grandfather, and many others had fought hard, with Baraka then informing them that this was a rite of challenge from the Emperor himself. Raiden would tell Liu that unfortunately, even wirth his victory, he would have to face against the Emperor due to the challenge coming from Outworld.

So with a heavy heart, Liu Kang gathered together with many warriors who had fought at his side on Shang Tsung's island and with Raiden's help, they would go to Outworld. Liu knew deep down that this was something more... even if it wasn't exactly what he expected, he knew Raiden was right. That he had to defend his title as Champion of Mortal Kombat, but also prevent Shao Kahn from coming into Earthrealm and taking it...

Intro: Liu Kang has his arms at his sides, then does a quick kata, before taking his fighting stance.

Outro: Liu Kang puts his arms out, then exhales, as he says "I will not be halted."

Special Attacks

High Fireball - Focusing his inner chi, Liu Kang fires a blast of fire outward.

Low Fireball - Similar to the High Fireball, but Liu Kang aims down at his opponent's legs rather than their torso.

Flying Dragon Kick - A technique passed onto Liu by Master Bo' Rai Cho, he flies forward, with his leg extended to deliver a powerful kick.

Bicycle Kick - Liu Kang takes to the air, kicking rapidly with his feet at his opponent's head.

Dragon's Tail - Flipping forward, Liu Kang delivers a fiery kick to hit the enemy with.

Parry - Focusing flame around his hands, Liu Kang blocks almost any attack, then counterattacks.

Fire Kick - Liu Kang does a quick roundhouse kick with fire around his foot.

Fire Bomb - Liu Kang focuses his energy into his hands and throws a fireball downward from the air which explodes at the enemy.

Burning Upper - Similar to Johnny's Johnny Uppercut, Liu Kang focuses fire around his fist, then slides forward, doing a powerful uppercut.

Aggressor Mode

Spirit of the Dragon - Liu Kang increases his movement and attack speeds for a short time, making his combos do more hits as well as allowing him to run and dodge more quickly.

Super Move

Dragon Inferno - Liu Kang twists around and kicks at his enemy, stunning them as he then leaps back, focusing his chi into his hands and unleashes a Fireball shaped like a massive dragon which engulfs the enemy and damages them.

Fatalities

Shaolin Soccer: Liu Kang uppercuts his opponent's head off, then does a backflip kick that sends the head flying towards the victim's body, making it explode.

Bonebreak Combo: Liu Kang snaps his opponent's arm, leg and neck.

The Beast Within: Liu Kang's signature Fatality, in which he morphs into a large dragon and consumes the upper body of his opponent.

Johnny Cage

Race: Human

Realm of Origin: Earthrealm

Home: Los Angeles, California, United States (Has US citizenship)

Fighting Style: Own Style

Family: Robert Carlton (Father), Rose Carlton (Mother), Rebecca Carlton (Sister)

Surviving Mortal Kombat was something Johnny Cage was very thankful for. In the year following Shang Tsung's death, he was glad to be back in Hollywood, coming up with an amazing film; Mortal Kombat, based on what he and his friends went through. Though for a time, Johnny also was bored because there was nothing more exciting to do. Soon, things got unusual when he had been met by Major Jackson "Jax" Briggs of the U.S. Army Special Forces. Jax had been trying to get info from Johnny about Sonya, who had gone MIA while chasing down Kano. Since he hadn't heard much from her in the year since the tournament, Johnny was concerned.

But he knew something was up once he ran into Liu Kang again. He had been told that Earthrealm once again faced the threat of Outworld once again. Shao Kahn, Outworld's Emperor, had issued a challenge to Earthrealm's warriors to Mortal Kombat in the hope that he could obtain revenge for Shang Tsung's death. Knowing that he was about to get some action for the first time in a long time, Johnny immediately signed up, but he will find out that Sonya is in Outworld... and he will have to try to rescue her.

Intro: Johnny slides in with a Shadow Kick, then punches the air, finishing up with a roundhouse kick, then smiles, saying "I make this look easy!".

Outro: Johnny uppercuts his opponent then smiles, crossing his arms as he says "Damn, I'm good!"

Special Attacks

High Force Orb - Johnny flings his arm up, sending out a bolt of green chi at a high curved angle.

Low Force Orb - Like the High Force Orb, Johnny hurls this Force Orb at a lower angle.

Shadow Kick - Cage slides across the floor with one foot at a steady speed and connects with a kick to the torso of his opponent with the other one, leaving a trail of green shadows as he does it.

Nut Punch - One of Cage's most memorable moves where he does a split and punches the opponent in the groin.

Johnny Uppercut - Cage would leap into the air and deliver an uppercut with his elbow which launched his foe into the air, leaving a green trail.

Flip Kick - Cage does a somersault kick that launches his foe into the air, leaving a green trail.

Shadow Rush - Cage does a sliding attack with his elbow sticking out to hit the enemy.

Split Dodge - Johnny does the splits to dodge overhead attacks.

Aggressor Mode

Caged - Cage awakens his full chi, making his dashes have a green shadow before him, allowing him to pass through his opponent, projectiles and such, while keeping in close to his opponent. This also will increase the speed and range of his dashes.

Super Move

World's Most Wanted - Cage leaps at his opponent with a Shadow Kick, stunning them as he leaps forward, hitting them with an elbow, some punches, followed up by a knee to the stomach, then his leaping up and slamming his elbow into their back, before he winds up and hits them with an uppercut to send them rolling onto their stomach.

Fatalities

Brain Rip: Cage thrusts his hand through the enemy's head and pulls out their brain.

And The Winner Is...: Johnny Cage karate chops the opponent's head in half and takes out a trophy. He then says, "And the award goes to..." and plants the trophy in between the two chopped halves of the opponent's head. Then while the announcer says "Johnny Cage Wins." Johnny pushes the opponent, making them fall to the ground.

Kung Lao

Race: Human

Realm of Origin: Earthrealm

Home: Houan region, China (has citizenship in China)

Fighting Style: Shaolin Fist, Wu Shu

Family: Wing Lao (father, deceased), Chan Lao (mother, deceased), Lee Kang (uncle, deceased), Lin Kang (aunt, deceased), Liu Kang (cousin), Chow Kang (cousin, deceased), Xiba Kang (grandfather), The Great Kung Lao (direct ancestor, deceased)

After seeing Liu Kang defeat Shang Tsung, even after all he had worked at, Kung Lao had more respect for his cousin, but he also knew he would have to get better. So he took off to the mountains near the Wu Shi Academy, focusing on his physical and spiritual development. He had awakened his true potential and had also attained a new level of enlightenment. However, before he could really focus and complete the extent of his training, he was summoned back to the Wu Shi Academy.

Seeing the decimation of the Academy done by the Tarkatan horde, Kung Lao was ready to fight by the side of thos ehe had fought with in the tournament, knowing that Outworld would not stop until they were defeated, and it also showed that even though Shang Tsung was dead, Outworld was not going to quit. Kung Lao just knew deep down that he would need to be able to face his own doubts, seeing it as a means to help him find his center.

Intro: Kung Lao teleports in, knelt down as he looks over and says "For the Shaolin!" before he leaps up to his feet, waving his hand around the edge of his hat.

Outro: Kung Lao throws his hat, doing a quick kata then catches his hat, placing it on his head as he then waves his hand around the edge.

Special Attacks

Wind Teleport - Kung Lao goes to the ground and reappears behind his opponent.

Hat Toss - Kung Lao hurls his razor-rimmed hat at the opponent.

Ground Hat - Kung Lao throws his hat on the ground, causing it to spin towards the opponent.

Whirlwind Kick - Kung Lao flies towards his opponent spinning like a tornado, doing multiple kicks that knocks them down.

Whirlwind Spin - Spinning like a tornado, Kung Lao knocks his opponent into the air.

Bullet Kick - Kung Lao dives down from the air and attacks his opponent with a solid kick.

Hat Slash - Kung Lao takes his hat off, spins quickly, then slashes at his opponent.

Hat Uppercut - Kung Lao takes his hat off, then slashes at an angle to launch his opponent in the air.

Aggressor Mode

Eye of the Tiger - Kung Lao gradually regains his health bar and super meter as he attacks and advances on his opponent, as well as decreasing the recovery of all his moves.

Super Move

Hat Trick - Taking his hat off, Kung Lao throws it, which grazes past his opponent, allowing him to run forward, catching it in his hand, then slashes them with it, before he then sweeps them off their feet with a sweep kick, then twirls and jams his hat into his opponent before he slams his foot onto them and catches his hat, placing it on his head.

Fatalities

Tornado Spin: Kung Lao executes his Whirlwind Spin, and sucks the opponent into it, slicing them to ribbons effortlessly.

Body Slice: Kung Lao brings his razor hat down, slicing the opponent vertically in half with a clean slice.

Scorpion

Race: Spectre (once human)

Realm of Origin: Earthrealm (Netherrealm as a spectre)

Home: Japan (as a human), Netherrealm (as a spectre)

Fighting Style: Shirai-Ryu Ninjutsu

Family: Hana Hazashi (wife, deceased), Jubei Hazashi (son, deceased), Shirai-Ryu clan (deceased)

Scorpion had only one goal in mind when he escaped from the Netherrealm, and that was to kill Sub-Zero. When he had successfully killed Bi-Han, he had returned to the Netherrealm, his soul at peace. However, while there, Scorpion was confroted by someone he had not faced before; Noob Saibot, who claimed to be part of the Brotherhood of Shadow, the cult worshipping the fallen Elder God known as Shinnok. Scorpion was told that he would face judgment soon.

Confused by his attacker, Scorpion had felt a sense of... familiarity with him. But he couldn't delve on it more. He had soon learned about Sub-Zero being alive again. He would soon return to Earthrealm, and be wrapped up in Outworld's declaration of challenge. However, what Scorpion did not know is that he was the prey, not the hunter, as Sub-Zero was seeking him. But what Scorpion would learn about his assassin is that he wasn't what he seemed...

Intro: Scorpion appears in a blaze of hellfire, then slams down onto his knee and fist, then gets up, expelling the hellfire off of him.

Outro: Scorpion says, "To Hell with you!" and impales his opponent through the stomach with one of his swords. He then takes off his mask, revealing his flaming skull, and creates a portal to the Netherrealm with his fire breath. He then throws his opponent through the portal and jumps in after. The opponent lands in the Neatherrealm, and Scorpion falls on top of his/her spine. He stands over his defeated opponent while holding his kunai and chain.

Special Attacks

Spear - Sending out a rope with a tipped Kunai at the end, it impales itself into the victim's chest, allowing Scorpion to pull him or her through the air towards him for a free hit, as well as cause a small bit of damage. This move often follows the words, "GET OVER HERE!" or "COME HERE!"

Hellfire Punch - Teleporting behind his opponent, he connects with a punch, then uppercuts his opponent.

Leg Takedown - Scorpion trips his opponent with a leg scissor takedown.

Air Throw - Scorpion throws his opponent to the ground while in the air.

Hellfire Backflip Kick - Scorpion performs a backflip kick followed by a trail of fire.

Hellfire - Scorpion raises his hands up and causes hellfire to burn under his opponent's feet.

Inner Flames - Scorpion creates flames of hellfire all around his body that damages anyone who comes into direct contact with him, even during a special move.

Burning Dive Kick - In the air, Scorpion does a diving kick, flames around himself as he comes down.

Hell Ball - Scorpion takes his own demonic energies into a ball and hurls it at his opponent.

Demon Fire - Slamming his closed fist onto the ground, Scorpion sends out a bouncing fireball of hell fire.

Burning Slash - Scorpion uses his sword to slash at his opponent, hellfire wrapped aorund it.

Aggressor Mode

Shroud of Flames - Scorpion is encased in an aura of flames from the Netherrealm, which does a moderate amount of damage when activated. While the trait is active, a small amount of damage is done to the opponent if Scorpion is in close proximity to him/her.

Super Move

Welcome to the Netherrealm - Scorpion teleports behind his opponent and kicks him/her in the back, teleporting both him and the opponent to the Netherrealm. He then raises two walls from the ground and launches two spears into the opponent and lights him/her in hell fire. Dragging his opponent by his spears, Scorpion then slams him/her into both walls. Finally, he leaps into the air and slams the opponent into the ground, teleporting them both back to the original arena.

Fatalities

Toasty!: Scorpion takes off his mask, revealing a skull face, and breathes fire at his opponent, burning them alive.

Spear Slice: This begins with a backhand followed by Scorpion stabbing the opponent with the kunai, then ripping his or her body across the blade embedded in his or her stomach. Scorpion rips the torso off, then raises it in victory.

Lava Pool: Scorpion manifests a pool of lava below him and descends into it whilst a second drags the opponent in as the victim is burned by the hellfire. Moments later, the body is thrown back out of the pit, now reduced to a skeleton.

Kitana

Race: Edenian

Realm of Origin: Edenia

Home: Outworld

Fighting Style: Edenian self-defense, which Earthrealm warriors stylize as Ba Gua

Family: King Jerrod (father, deceased), Queen Sindel (mother, deceased)

After Shang Tsung's death, Kitana was thnakful to Liu Kang and the beings of Earthrealm, since she had been given hope to fight against Shao Kahna nd his army. Although she and Liu Kang had both developed an attraction to one another, she had worried that their distance in realms would be hard. She also had to focus on the Edenian Resistance, gathering those who opposed Shao Kahn and his malevolent rule of Outworld.

In the year since Shang Tsung's death, the Edenian Resistance had been gaining steam. They had committed various attacks on Kahn's facilities and on his troops, leaving no stone unturned. Unfortunately, they knew they were not getting as much headway as they had hoped. Soon, news reached Kitana; Shao Kahn had been inviting Earthrealm's warriors to a new tournament in Outworld. Knowing they would need her help, Kitana would return the favor she owed Earthrealm. She also, deep down in her heart, would look forward to seeing Liu Kang again...

Intro: Kitana flips into the air, then comes down, holding her fans out as she says "Prepare yourself for Mortal Kombat!", sheathing them before taking her stance.

Outro: Kitana turns to the sky, almost looking forlorn as she says "Mother... Father..."

Special Attacks

Fan Toss - Kitana throws one of her fans to her opponent.

Square Boost - Kitana leaps in the air with her back facing the opponent and uses her fans to launch and slam herself into the opponent.

Upraise - Kitana will use a windstorm to keep the opponent in the air.

Fan Swipe - Kitana swipes at her enemy with her razor sharp fan.

Pretty Kick - Kitana flies toward her opponent with multiple kicks.

Cutting Fan - Kitana spins both her fans around her, dealing damage if the opponent touches her.

Fake Out Kick - Kitana spins one way then reverses to kick the opponent in the shin.

Fan Swipe - Kitana swipes at her enemy with her razor sharp fan.

Backflip Whip - Kitana does a quick backflip and kicks the opponent up into the air.

Aggressor Mode

Fan Dance - Kitana extends her fans, making her normal attacks take on different properties as well as increasing damage in combos and dealing chip damage.

Super Move

Fan-Tastic - Kitana begins by slashing at her opponent with her fans, then she teleports behind them and lodges the fans into their skull dealing damage to it and the neck. She teleports again in front of her opponent and grabs the fans. Then she lodges them in her opponents eyes damaging them and the skull. After she does that, she pulls her fans out and uses them for a gust of wind to send them crashing to the ground.

Fatalities

Kiss of Death - Kitana focuses her chi into her lips, then kisses the opponent on the cheek, causing their body to implode before exploding and their skeleton, covered in blood and meat, falls down.

Fan Impalement: Kitana throws both fans at the foe's torso, killing them.

Baraka

Race: Tarkatan

Realm of Origin: Outworld

Home: The Wastelands, Outworld

Fighting Style: Tarkatan kombat

Family: N/A

Feeling shame for failing to help Shao Kahn win Earthrealm as well as the death of Shang Tsung, Baraka was ready for any punishment he would take. In the end though, the Emperor was benevolent, allowing Baraka to take his frustrations on the monks of Wu Shi Academy, including potentially Liu Kang and Kung Lao. With his orders to leave a message to Raiden and his warriors, that Outworld was issuing a rite of challenge to Earthrealm after their victory.

Driven as much by his savagery as he is driven by his pride, Baraka will not fail his master once again, and he hopes to avenge the loss of many Tarkatans who had died during the final battles of the Mortal Kombat tournament, and to let those from the tournament who come to Outworld and any new victims take his blades and to let him drink up their blood as offerings to his Emperor.

Intro: Baraka leaps forward, slamming his fists into the ground, snarling, before saying "My blades will drink your blood!"

Outro: Baraka holds his opponent's head up, then growls, saying "Come back when you can fight!!", then slams their head down as he steps back, arms crossed.

Special Attacks

Spark - Baraka fires a spark by scraping his blades together and aiming at his opponent.

Chop Chop - Baraka slices his opponent up vertically with his blades numerous times.

Blade Slice - Baraka performs a quick, strong swipe at the opponent with his blade.

Blade Spin - Baraka would spin like a top with his blades extended, damaging his opponent.

Blade Charge - Baraka quickly lunges at his opponent with both blades out.

Scrap Kick - Baraka releases his Tarkatan Blades and launches at his opponent with his legs.

Air Blade Spin - After a jump, Baraka spins like a top, damaging his opponent.

Air Spark - After a jump, Baraka unleashes a Spark in the air.

Blade Flip - Baraka flips forward, his blades extended as he slashes at his opponent rapidly.

Aggressor Mode

Bloody Blade - As Baraka does damage to his opponent, he can regain his health, as well as increasing his Super Meter.

Super Move

Ritual of Blood - Baraka impales his opponent with his forearm blades, then pulls them back, slashing at his enemy rapidly, before he spins around like he was doing his Blade Spin, then he kicks the enemy away, snarling after he does.

Fatalities

Head Spike: Baraka uppercuts his opponents head off, then skewers it on his arm blade, holding it up in victory.

Chest Stab: Baraka kicks the opponent to the ground, jumps on top of him/her with his hands at his/her chest, and abruptly extends his blades into his opponent's heart and lungs, then stands up, holding up their heart on his blade.

Raiden

Race: God

Realm of Origin: The Heavens

Home: Non-applicable

Family: Shao Kahn (brother, estranged), Reiko (nephew, estranged)

After Liu Kang's victory over Shang Tsung, Raiden was pleased and had returned to his duties as Earthrealm's protector. However, deep down, he knew that it wasn't over... that one victory would mean nothing in protecting Earthrealm. He soon was proven right, when he would come to the Wu Shi Academy when the Tarkatan hordes would raid it as a kind of chllanege to Earthrealm after their victory over Outworld with Shang Tsung's death. Realizing what was happening, Raiden had to gather warriors from the past and new ones who would help protect Earthrealm.

Even if he knew he would be weakened in Outworld, Raiden knew he too would need to be involved, so like before, he had to make himself mortal. But it also wasn't just to protect Earthrealm, Raiden also wished to show his brother, Shao Kahn, that he was leveling the playing field to make sure both sides had a fair fight. If it meant fighting his brother in Mortal Kombat, Raiden had to do it, since he had his duties.

Special Attacks

Teleport - At will, Raiden vanishes and reappears behind his opponent.

Lightning - Raiden sends a bolt of lightning flying at his opponent.

Electric Fly - Raiden flies at his opponent and pushes them against the wall.

Shocker - Raiden grabs his opponent and electrocutes them.

Vicinity Blast - Raiden performs a closer range version of his lightning, but with more knockback and a wind effect to it, which can be charged up.

Reverse Lightning - Raiden sends a bolt of lightning in the other direction hitting an opponent from behind.

Electric Slide - Raiden slides across the floor and hits his opponent with his shoulder, electrocuting them in the process.

Thunder Blast - Raiden holds his hands out and lets out a powerful boom similar to the sound of thunder itself.

Aggressor Mode

God of Thunder - Raiden gains super armor, allowing him to take 2 hits before he is stunned in the middle of a combo, plus his normal attacks can electrocute his opponent upon contact.

Super Move

Storm Clouds - Raiden grabs his opponent, shooting into the sky with them as he channels a massive amount of thunder and lightning, which strikes the opponent rapidly, before one massive thunderbolt slams them back to the Earth below.

Fatalities

Just A Scratch: Raiden charges two bolts of lightning and fires them at the opponent's arms, blowing them off, causing the victim to look at their stumps in a dazed shock. Then he fires another two at his/her legs, blowing them off, causing the victim to fall to the ground still upright. He then grabs his opponent and slams his/her head onto the ground behind him, crushing it.

Lightning Strike: Raiden calls down lightning until it strikes his hand and he fires lightning out of his other, shocking his opponent until they explode.

Reptile

Race: Zaterran

Realm of Origin: Zaterra

Home: Outworld

Fighting Style: Zaterran martial arts, Pao Chui

Family: He is the last of his race, so he has no family left.

Reptile had suspected Shang Tsung would fail in his mission to claim Earthrealm, but he never said anything, even as he was defeated in kombat. When he returned to his emperor, Reptile proved to be as reliable as ever, helping Baraka and his Tarkatan hordes to hunt the Edenian Resistance Princess Kitana had begun.

As with his loyalest soldiers, Shao Kahn had told his troops of his plans to lure Earthrealm's warriors to Outworld in the hope to gain vengeance for the humiliation of his Emperor, as well as to sate his own bloodlust by spreading the blood of Earthrealm's warriors all over Outworld.

Special Attacks

Acid Spit - Reptile pulls his head back and shoots out a ball of acid.

Invisibility - Reptile disappears or reappears in a puff of smoke.

Slow Force Ball - Reptile projects a green ball of energy that slowly moves toward the opponent. When it hits the opponent, he/she is propelled toward Reptile.

Fast Force Ball -A faster version of the Slow Force Ball.

Elbow Dash - Reptile swiftly runs behind the opponent and delivers a successful elbow into their face.

Lizard Crawl - Reptile crawls under the opponent's feet knocking them over.

Acid Hand - Reptile creates a Force Ball and spins toward the opponent, knocking them back.

Rolling Spikes: Reptile curls himself up into a ball and rolls forward, knocking the opponent off of his/her feet.

Claw Slash: Reptile focuses his acidic chi into his claw and slashes at his opponent.

Aggressor Mode

Zaterran Fury - Reptile's attacks can instantly cancel into one another, with the exception being special moves and his Super Move.

Super Move

Hidden Assassin - Reptile hits his opponent with his claws, then turns invisible, before he uses his speed to dash past them rapidly, slashing them with his claws, then he reappears, and does a cross cutting slash with his claws, causing the opponent to spin in mid-air before landing on their back.

Fatalities

Weight Loss: Reptile turns invisible and slits the opponent's throat and stomach, causing blood to spew out. He then plants an acid force ball deep into the gap of the opponent's stomach, causing their upper body to explode in a few seconds. He then hisses in delight.

Claw Frenzy: Reptile continuously claws at his opponent's head until it is cut off.

Jade

Race: Edenian

Realm of Origin: Edenia

Home: Outworld

Fighting Style: Edenian self-defense

Family: Mother (deceased), Father (deceased)

A prominent fighter in the Edenian resistance, Jade has been leading troops in raids, assaults, and the like against Shao Kahn's forces, gaining steam as well as those who wished to be rid of the regime. The fighting was hard, but Jade kept on for the sake of her realm AND her friend. As she kept fighting, she gained information thanks to spies and informants. She would learn of Shao Kahn's plans to lead Earthrealm's warriors into Outworld for a tournament.

But what she also learned from her informants is that Shao Kahn had aligned himself with the Netherrealm, which worried her. She also had heard how Kahn was willing to offer the souls of the fallen Earthrealm warriors and the Edenian resistance as payment. She also had learned about Quan Chi's other goals, knowing that something worse was on the horizon. She had to tell Kitana, and help prepare the Earthrealm warriors for whatever Quan Chi had planned.

Special Attacks

Razor-Rang: Jade throws a razor-rang at her opponent.

Razor-Rang Up: Jade throws a razor-rang at an upward angle.

Razor-Rang Down: Jade throws a razor-rang at her opponent's shins.

Shadow Kick: Jade illuminates herself with a green force and kicks her opponent.

Shadow Flash: Jade puts a forcefield around herself which causes projectiles to go through her.

Vanishing Winds: Jade spins with a cloud of green smoke surrounding her and appears behind her opponent.

Staff Overhead: Jade jumps up and smashes the opponent with her staff.

Staff Grab: Jade grabs the opponent by the chest with her staff and slams them behind her.

Staff Sweep: Jade sweeps at her opponent's feet with her staff.

Shadow Somersault: Jade does a forward somersault kick with the green force used in her Shadow Kick and Shadow Flash.

Aggressor Mode

Jade Light: Each time Jade throws a Razor-Rang, she will throw two instead of one, as well as taking less damage from projectile-based special attacks.

Super Mode

For Edenia: Jade slams her staff into her opponent's gut, then holds them up, before she kicks her staff up, running along it with two Razor-Rangs in her hands as she leaps and slashes at the opponent, then twirls in mid-air, grabs her staff and slams the opponent back to earth with it.

Fatalities

Staff Impale: Jade uppercuts the opponent into the air, and promptly holds out her staff, as the opponent is pierced by it upon falling down.

Jade Cutter: Jade runs past her foe after cutting him/her with some Razor-Rangs, and when she looks at the foe, the foe's upper torso and the lower body split apart and fall to the ground.

Li Mei

Race: Outworlder

Realm of Origin: Outworld

Home: Sun Do Village

Fighting Style: Martial arts similar to Lui He Ba Fa

Family: Unknown

After the death of Shang Tsung, Li Mei happily celebrated for a time in Earthrealm with her colleagues, before she would return to Outworld and help Princess Kitana and the Edenian resistance. While in Outworld, Li Mei would meet Master Bo' Rai Cho, who had trained Liu Kang to help protect Earthrealm, and trained with him, improving her kombat skills as well as finding herself more focused and more driven for kombat.

As she heard Outworld would be hosting a tournament, she had chosen to step in with others in the resistance such as Kitana, Jade, and Master Bo' Rai Cho himself in order to compete, to find a means to help Outworld by overthrowing the emperor. Thanks to her training and her drive thanks to the experiences of Mortal Kombat in Earthrealm and the training she took under Bo' Rai Cho, Li Mei felt a strong sense of duty to Outworld like never before, wishing not just to fight for her realm, but for persecuted souls everywhere.

Special Attacks

Nova Blast: Li Mei shoots a purple ball of energy at the opponent.

Flipping Heel Kick: Li Mei flips forward in a circular motion, bringing her feet over her head kicking the opponent and then landing back on her feet.

Flying Flurry: Li Mei launches herself forward with a series of punches to the opponent's face.

Carnival Spin: Li Mei spins backward and kicks the opponent in an impossible fashion.

Spinning Kick: Li Mei plans her hands on the ground, then spins at her opponent 3 times with kicks leading the approach.

Rising Sun Kick: Li Mei slides and kicks up at a 90 degree angle, to pop her opponent up into the air.

Rising Knee: Li Mei lifts up into the air with her knee extended out.

Air Buster: Li Mei dives down from the air with a diving punch.

Aggressor Mode

Shining Nova - Li Mei unleashes Nova Blasts whenever you press the Aggressor triggers.

Super Move

Shimmering Elegance - Li Mei knees her opponent, then kicks them rapidly as fast as she can, doing handstand kicks and spinning on her hands before she brings her leg up and kicks the enemy down with an axe kick.

Fatalities

Sword Carnival: Li Mei draws out a short sword, then slashes her opponent quickly, before she sheathes her sword, her opponent's head, arms, and legs falling off of her body.

Flik Flak: Li Mei does her Carnival Spin, kicks the opponent's head off, then she follows with her Flpping Heel Kick and knocks their torso off.

Kenshi

Race: Human

Realm of Origin: Earthrealm

Home: Kyoto, Japan (has Japanese citizenship)

Fighting Style: Tai Chi with touches of karate, judo, and his own unique telekinetic powers

Family: Unknown

After Shang Tsung's death, Kenshi had taken off, finding a means to atone for his past mistakes. With the souls of his ancestors returned to Sento, Kenshi used the guidance of his ancestors to hunt the wicked and corrupt. Attacking only during the night, using the darkness as a cover to strike unseen, Kenshi was able to overthrow several criminal organizations, all while trying to cleanse his soul of the bitterness of helping Shang Tsung...

Soon though, while meditating, Kenshi gained a psychic premonition; he saw Outworld, the realm Shang Tsung had called home, as well as the Emperor Shao Kahn the Konqueror. Wondering what it meant, Kenshi was soon met by Raiden, who had told him that he had been chosen by the gods themselves to represent Earthrealm once again. He told Raiden of this premonition, and Raiden had informed him it was perhaps a sign of destiny. Kenshi accepted, and prepared himself to enter kombat once again.

Special Attacks

Telekinetic Slam: Kenshi picks up the opponent via telekinesis and slams them against the ground.

Telekinetic Toss: Kenshi telekinetically throws his opponent behind him.

Tele-Flurry: Kenshi performs two punches and a kick to his opponent from a far distance.

Mind Warp: Kenshi teleports himself closer to his opponent.

Telekinetic Slash: Kenshi telekinetically unsheathes his sword and slices the opponent upward. There are close, medium and far versions of this move.

Rising Karma: Kenshi uppercuts his opponents in the air with his katana in the ethereal form and the opponent in vulnerable to sucessive attacks.

Blade Reflect: Kenshi unsheathes his sword and slashes projectiles, reflecting them.

Spirit Charge: Kenshi telekinetically shoulders the opponent.

Telekinetic Push: Kenshi uses his telekinesis and pushes them away.

Telekinetic Pull: Kenshi uses his telekinesis, pulling his opponent toward him.

Aggressor Mode

Psychic Force: Kenshi can create telepathic "traps" to hold his enemy into place, as well as giving himself an air dash and double jump.

Super Move

Soul Blade: Kenshi draws out Sento, then slashes upward. When he connects, he then uses his telekinetic powers to rapidly slash his enemy with Sento, then blasts them away with a powerful telekinetic blast.

Fatalities

Telekinetic Stretch: Kenshi lifts the opponent into the air as his arms slowly spread out, with the victim following suit as their body begins to further stretch and expand outwards until the body snaps in two.

Split Ends: Kenshi telekinetically picks up the opponent. He gets out Sento and throws it further down the stage, with it landing on its tip. Then, Kenshi pushes the opponent head first into the sword, slicing them vertically in half, the blade stopping at the chest.

Skarlet

Race: Genetic experiment (humanoid form made of blood)

Realm of Origin: Outworld

Home: Shao Kahn's Palace, Outworld

Fighting Style: Taken from the blood of those who she kills by absorbing their blood.

Family: Shao Kahn ("father"/creator)

Skarlet had returned to Outworld and to her master. Even with Shang Tsung's death she was needed for another task soon; to deal with the Edenian resistance. As she fought and spilled the blood of many warriors, Skarlet began to see visions of their drive and cast it aside, knowing her only duty was toward her emperor. But Skarlet had her doubts regarding Quan Chi, the Netherrrealm sorcerer who would take the place of Shang Tsung as Shao Kahn's primary sorcerer....

Shao Kahn had asked Skarlet to keep an eye on Quan Chi, knowing that perhaps the Netherrealm sorcerer was plotting something. Unfortunately, Skarlet would realize too late how true this was; Quan Chi would use his magics to influence the bloodthirsty warrior, offering her something she deep down cherished; freedom, if she would aid him and his lord Shinnok in causing ruin in Outworld when the time was right. Even if she was loyal to Shao Kahn, Skarlet knew she had no choice...

Special Attacks

Up Slash: Skarlet unsheathes one of her swords and slices her opponent upward, allowing a juggle. Can be performed during her Red Dash to increase its range.

Down Slash: Skarlet unsheathes one of her swords and slices her opponent downward, allowing a juggle. Can be performed during her Red Dash to increase its range.

Dagger Toss: Skarlet throws two of the kunai strapped to her leg. The second kunai can be delayed.

Skarlet throws a kunai in the air. This has straight and diagonal commands.

Blood Ball: Skarlet stabs herself and throws a ball composed of her own blood at the opponent. This decreases some of her own health but compensates by being the most powerful non-boss projectile in the game. Its trajectory may be altered somewhat by holding down or up as it is launched.

Blood Drop: Skarlet teleports above and behind her opponent and slashes them. This move can be performed in mid-air. This move is similar to Mileena's Sky kick.

Red Dash: Skarlet dashes forward, leaving a blood trail behind her. This move does not hit on its own.

Red Slide: Skarlet slides on a pool of blood and attacks her enemies. This can only be done during Red Dash.

Aggressor Mode

Blood Fountain: Skarlet's normal attacks have extra range thanks to a trail of blood.

Super Move

Blood Bank: Skarlet flips forward, whereupon connecting, she delivers a brutal palm strike into her opponent's nose area, breaking the skull, followed by a reverse kick, piercing their eye cavity with the heel of her boot. She then forms spikes of blood, ramming them into the opponent, then slamming them down onto the ground hard.

Fatalities

Blood Infusion: Skarlet transforms herself into a puddle of blood, then seeps into her opponent's eyes. Soon, her opponent shakes and then blood gushes out of their chest, eyes, arms, and legs as Skarlet comes out, then strikes a stance as her opponent bleeds profusely to death.

Feel the Pain: Skarlet slashes her opponent's throat and wrists, then focuses her powers, using their blood to impale them rapidly, before using another blade of blood and slices her opponent's head off from the neck.

Noob Saibot

Formerly: Bi-Han/Sub-Zero

Race: Wraith (formerly Human/Cryomancer)

Realm of Origin: Earthrealm, reborn in the Netherrealm

Home: Netherrealm

Fighting Style: Lin Kuei-style Ninjutsu with Brotherhood of Shadow fighting techniques

Family: Sub-Zero I (father, deceased), Sub-Zero III/Kuai Liang (younger brother)

Bi-Han had been used by Quan Chi. He had not known it but he was set up from the start, used as a scapegoat for killing Scorpion's family and the Shirai-Ryu clan. When he was killed himself by Scorpion, Bi-Han was cast into the Netherrealm, becoming a Togabito just the same as Scorpion due to all the sins he had committed in his life as a member of the Lin Kuei. He would remain trapped in the Netherrealm's Prison of Souls, one place he had escaped before when he was mortal, but now was his eternal home...

Soon though, Quan Chi would appear before Bi-Han, using his magics to transform Bi-Han, bringing him back as Noob Saibot, a faithful servant and a recent addition to the Brotherhood of Shadow, he will obey his master, Quan Chi, and complete his mission. Noob has been sent to Outworld to aid Shao Kahn in helping gain revenge against Earthrealm's warriors. But he would also attempt revenge on Scorpion for taking his life...

Special Attacks

Ghost Ball: Noob sends out a ghostly fireball which disables the opponent's moves and blocks for free hits.

Teleport Grab: Disappearing, then reappearing behind his opponent, Noob grabs them and slams them on the ground.

Shadow Throw: Noob sends out a shadowy construct that grabs and throws his opponent into the air.

Shadow Slide: Noob sends his shadow out in a slide which trips the opponent.

Darkness: Noob Saibot vanishes and reappears at will.

Black Hole: Noob Saibot shoots a dark portal into the air which lands on the ground behind the enemy. It can also appear in front or landing right on the enemy. Should the enemy fall or be knocked into the portal, they will fall from the sky directly above Noob and receive damage from the drop.

Shadow Charge: Noob Saibot sends one of his shadow clones to tackle his foe.

Shadow Upknee: Noob Saibot launches his shadow clone in the air, which kicks the opponent away from him.

Aggressor Mode

We Live: Noob summons his shadow clone Saibot, who will attack on his own as he attacks.

Super Move

Darkness Lives: Noob Saibot sends out his shadow clone who grabs the opponent as Noob then rushes up to them punching and kicking them rapidly, before they both do an izuna drop onto the opponent.

Fatalities

Spine Rip - Noob grabs the opponent's neck, and tears out their spine and skull.

Make a Wish: Noob summons his shadow clone and each one grabs one of the opponent's legs. They then start pulling until the opponent is completely ripped in half.

As One: Noob creates a portal below the opponent, and his shadow clone comes out and grabs his/her torso. When the opponent's legs are through the portal, Noob closes it, crushing the midsection, and leaving the victim crawling on the floor to bleed to death.

Ashrah

Race: Demon (since purified)

Realm of Origin: Netherrealm

Home: Earthrealm, Mt. Fuji

Fighting Style: Martial arts of the Brotherhood of Shadow

Family: Kirara (sister, deceased)

The Mortal Kombat tournament on Shang Tsung's island had changed Ashrah. She had been able to purify her soul, but sadly, she had to watch as Sareena sacrificed her life to protect Sub-Zero. Though Sareena died, her light was passed onto Ashrah, who would soon travel Earthrealm, protecting the innocent in Japan.

She was at peace with herself, and when Raiden had told her she had been chosen to represent Earthrealm in a tournament Outworld was holding, Ashrah was surprised. She had assumed because she was once a demon of the Netherrealm she wouldn't be able to be a champion of the Elder Gods. It was her will to be free is why she was chosen. In Outworld though, Ashrah would soon come face to face with her past... in the shape of Quan Chi.

Special Attacks

Light Burst: Ashrah shoots a ball of white energy that travels a very short distance but knocks the opponent back.

Heavenly Light: Shoots a ball of white energy upwards that will crash down on the opponent.

Spin Cycle: She spins in a circle and if she hits the opponent they will be sent flying. Pressing the button repeatedly will make it last longer.

Nature's Torpedo: She flies missile-like towards the opponent and if she connects, the opponent will be sent flying.

Wall of Light: Ashrah forms a wall of light that reflects projectiles back at the opponent.

Radiance: Ashrah disappears in a flash of light, then reappears behind her opponent.

Pillar of Light: Ashrah calls forth a pillar of light which can pop her opponent up into the air.

Bright Flash: Ashrah unleashes a flash of light, that temporarily blinds the opponent for a free hit.

Aggressor Mode

Holy Light: Ashrah forms light around herself, which heals her health as she fights.

Super Move

Voodoo Doll: Ashrah pulls out a voodoo doll, then takes out a knife, stabbing into it rapidly, before she blasts it with light, sending the opponent falling to the ground.

Fatalities

Arrow of Light: Using her photokinesis, Ashrah forms a bow and arrow of light, pulling the bowstring taut, then fires out the arrow of light, which pierces into her opponent, then explodes their torso into pieces.

Divine Wrath: Ashrah holds her hands up, as a large pillar of light blasts underneath the opponent, searing off their skin, leaving nothing but a corpse made of muscle tissue as they fall over screaming.

New Kombatants
Sub-Zero

Real Name: Kuai Liang

Race: Human/Cryomancer

Realm of Origin: Earthrealm

Home: Unknown location, Lin Kuei temple in China

Fighting Style: Lin Kuei-style Ninjutsu

Family: Sub-Zero I (father, deceased), Sub-Zero II/Bi-Han (older brother, deceased, reborn as Noob Saibot)

Raised in the Lin Kuei the same as his brother under the eye of their father, Kuai Liang has the same Cryomancer powers his family has inherited. He has the same legacy, yetone thing that separates Kuai Liang from his brother and father is his strong sense of honor. It is one reason why he had become such a solid agent of the Lin Kuei. Even if he would kill, he had doubrts about the lives he had taken.

But what drove Kuai Liang most of all was his familial ties. When he had learned Bi-Han was killed in the Mortal Kombat tournament, he had left the Lin Kuei with his friend Smoke. Even if he was branded a traitor, Kuai Liang knew one thing; he will fight his brother's killer.

Special Attacks

Iceball: Sub-Zero sends a blast of ice directly towards the opponent to temporarily freeze them in place for a free hit. He could also freeze opponents in midair, if timed correctly.

Slide: Sub-Zero slides across the floor, knocking the opponent off their feet. It is assumed Sub-Zero slides by freezing the soles of his feet, as shown with an ice trail under him.

Ground Ice: Sub-Zero freezes the floor and whoever steps on the circle of ice will freeze temporarily. Since it aims for the opponent's feet, it cannot be blocked.

Ice Clone: Sub-Zero creates an ice clone of himself anywhere he chooses, and anyone who touches it will freeze.

Ice Shower: Sub-Zero shoots ice straight overhead which falls back down atop his opponent. He can shoot it close, mid way, or far away to freeze the opponent.

Aggressor Mode

Cold Touch - Sub-Zero's blows can temporarily freeze the enemy, allowing him to extend the number of hits his combos can do, as well as enhancing his freezing special attacks to freeze when an opponent blocks them.

Super Move

Snowball Grenade: Sub-Zero creates a small orb of ice and launches it at the opponent. It lodges within their chest and detonates, sending them flying hard onto the ground hard.

Fatalities

Ice Shatter: Sub-Zero deep-freezes his opponent, then he slides forward with a trail of ice and uppercuts their torso off, strikling a pose afterward.

Frosty!: Sub-Zero removes his maks, then breathes icy breath at his opponent, who falls back and shatters upon contact with the floor.

Quan Chi

Race: Demon/Sorcerer (formerly Oni)

Realm of Origin: Netherrealm

Home: Netherrealm

Fighting Style: Netherrealm fighting techniques and magic

Family: None

The most powerful sorcerer and necromancer the Netherrealm has produced, Quan Chi is a loyal servant to the fallen Elder God Shinnok, and leader of the Brotherhood of Shadow, a cult that carries out Shinnok's will. He had been supposedly killed by Sareena, one of the former members of the Brotherhood of Shadow, when Bi-Han, the elder Sub-Zero had come to steal back Shinnok's amulet of power, but with his magics and his master's own unfathomable power, Quan Chi lived.

Shinnok would observe the actions of Shang Tsung and also Shao Kahn's attempt to take Earthrealm. They also would witness Bi-Han's death at the hands of Scorpion, a Togabito, when they would be transported to the Netherrealm itself. Seeing an opportunity, Quan Chi used his magics to bring Bi-Han, now a Togabito himself, into the Brotherhood of Shadow, reviving him as Noob Saibot, his personal enforcer. Soon, Quan Chi would be given orders from Shinnok; aid Shao Kahn in his goals to seek vengeance on Earthrealm's warriors in any way possible, and to pave the way for Shinnok's inevitable release from the Netherrealm...

Special Attacks

Skull Ball: Quan Chi fires a skull of green magical energy at his opponent.

Rising Star: Quan Chi slides and kicks his opponent from below.

Sky Drop: Quan Chi teleports high, disappearing on the game's camera, and reappears above the opponent, stomping him numerous times.

Air Throw: In the air, Quan Chi grabs his opponent and falls down with him, hitting only his enemy as Quan Chi lands on him.

Trance: Quan Chi hypnotizes his opponent with his mystical powers, causing them to fall under his control, and making the foe walk towards him, giving him an opportunity for a free hit.

Ground Burst: A move where Quan Chi points at the ground causing a light to summon from the floor, with a small knock-back. There are close, medium, and far versions of the move.

Skull Barrier: Quan Chi uses some of his supply of skulls to form a barrier around himself, taking some attacks until they break.

Teleport: Quan Chi disappears in a flash of green light, either getting away from the opponent, closer to them, or behind them.

Aggressor Mode

Eternal Skull: Quan Chi forms two skulls, powering himself up and restoring his health, while causing skulls to float around him to do some of his attacks.

Super Move

Army of the Dead: Quan Chi blinds his opponent, then uses his necromancy to raise three dead beings, who then hit the opponent once each, before Quan Chi appears and slams them down hard with a powerful blast of magic.

Fatalities

Dead Reckoning: Using his powers of necromancy, Quan Chi revives three dead beings, two grabbing the opponent by their arms and the third one by the legs they all pull while Quan Chi looks on, smirking, with his opponent soon torn apart.

On Your Knees: Quan Chi summons a green broadsword and does a quick spin, slicing his opponent's legs off. The opponent is still standing up on their stumps. Quan Chi then slices off the opponent's head, but he catches it as it falls down and holds it up in victory.

Mileena

Race: Half-Edenian, Half-Tarkatan/Genetic Experiment

Realm of Origin: Outworld

Home: Outworld

Fighting style: Edenian self-defense, with feral Tarkatan actions

Family: Shao Kahn ("father"), Shang Tsung (creator, deceased), Kitana ("twin sister"/genetic template)

Shang Tsung has created many abominable creatures in his Flesh Pits, but none so twisted as Mileena. A fusion of Edenian flesh and Tarkatan blood, Mileena is both beauty and beast. This dichotomy has made her mind unstable; she is prone to fits of madness and savagery. Though she has the appearance of a mature woman, she is more child than adult--a blank slate conformed to Shao Kahn's will. Devoid of conscience or remorse, Mileena will butcher anyone to appease her beloved father.

Mileena herself has been hidden for the most part, helping her father quell resistance forces in Outworld led by Kitana and Jade. But with the news her "sister" will be in this Outworld tournament, she sees a perfect opportunity to appease her father by killing her sister. Given she loves to shed blood regardless of who she faces, Mileena will love to kill someone who shares her face, to rid herself of the one obstacle that makes her feel like she does not matter...

Special Attacks

Sai Blast: Mileena throws two sais, charged with purple energy, at her opponent. Mileena can do this in the air.

Teleport Drop: Mileena teleports and quickly hits her opponent from above with a jump kick.

Ball Roll: Mileena tucks into a ball and rolls toward her opponent knocking them off of their feet.

Leaping Neckbite: Mileena leaps onto her opponent's chest and begins eating away their face or neck. Also, if the opponent has a sai lodged in their neck before Mileena performs this move, she'll pull out the sai and stab them repeatedly.

Sai Slam: Mileena flips forward, with her sais in her hands as she drives them down at her opponent's shoulders.

Vicious Kick: Mileena does her own variation of Kitana's Pretty Kick, but finishes with a knee to the face.

Aggressor Mode

Fractured Mind: Mileena begins to run on all fours, her movement speed and dash speed increasing as well as the power of her special attacks and the differences of her normal attacks changing as well.

Super Mode

Emperor's Pride: Mileena throws her two sai into her opponent, then runs forward, grabs them, and rapidly digs into their stomach with her sai, then twirls around and kicks them hard, sending them flying.

Fatalities

Be Mine: Mileena throws both of her sais into the opponent's torso. She walks over to them and seductively embraces them, only to rip their head off and chew on it. She then throws it to the ground and moans positively.

Ferocious Bite: Mileena removes her veil, then charges at the opponent and bites into their neck. She then tears the head off with her teeth and spits it out on the floor behind her. She then smiles grotesquely (yet apparently pleased), going "Mmmmmm...." before laughing maniacally.

Jackson "Jax" Briggs

Race: Human

Realm of Origin: Earthrealm

Home: Washington, D.C. (has US citizenship)

Fighting Style: Special Forces training, Wrestling, Judo, Krav Maga

Family: Sarah Briggs (grandmother, deceased), Major-General Andrew Briggs (father), Carlita Briggs (mother)

A member of the same Special Forces unit that Sonya Blade is a part of, Jax had to watch when Sonya went AWOL to track down Kano one year ago. Soon after her disappearance and her battles in Mortal Kombat, Jax and Sonya began the hunt for the Black Dragon and Kano once again. However, while undercover in Cambodia, Sonya's radio signal went dead. Checking her personal laptop, Jax learned she had been e-mailing Johnny Cage, the Hollywood actor. Soon, Jax took a team and they headed out to Hollywood.

When Jax didn't get any of the informaiton he needed from Cage, he soon found himself met by Raiden, who explained that by the decree of the Elder Gods, he had been chosen to represent Earthrealm in the Mortal Kombat tournament Shao Kahn had begun in Outworld. Although it was a lot to wrap his head around, Jax accepted, especially when he had heard from Raiden that Sonya disappeared into Outworld after Kano... now, Jax was about to face forces beyond his ken.

Special Attacks

Energy Wave: Jax throws a wave of sonic energy at his opponent. Jax can also perform this while in the air.

Ground Pound: Jax punches the ground, shaking the arena.

"Gotcha!" Grab: Jax grabs his opponent and punches him multiple times. There is also an Air Gotcha Grab for aerial opponents. If it connects, he grabs them by the throat smacking them headfirst to the ground.

Multi-Slam: Jax slams his opponent multiple times in succession.

Dash Punch: Jax moves forward at incredible speed to punch his opponent.

Back Breaker: Jax grabs his opponent in mid-air and slams down to the ground, resulting in the opponent's back breaking.

Blinding Light: Jax contains energy within his hands and then releases a powerful purple flash, blinding his opponent for a short time at a short range.

Overhead Smash: Jax jumps into the air and brings his elbow down onto the opponent's head.

Power Bomb: Jax tries to grab his oponent. If he does, he leaps into the air and does a power bomb onto the opponent.

German Suplex: Jax tries to grab his opponent. If he does, he turns them around and slams them into a German suplex.

Aggressor Mode

Super Charged!: Jax focuses his chi into his arms, increasing the damage of his grappling moves as well as increasing the range of his speed.

Super Move

Briggs Bash: Jax throws his opponent into the air, then brings them down on his knee, breaking the stomach, back and legs, and then brings them to his upper back and shoulder again, dealing damage on the higher end of the opponent's spine, heart, and ribs, causing them damage.

Fatalities

Head Clap: Jax claps his hands violently over his opponent's head, crushing it.

Arm Rip: Jax grabs the arms of his opponent and rips them off their body.

Smoke

Real Name: Tomas Vrbada

Race: Human/Enenra

Realm of Origin: Earthrealm

Home: Unknown location, Lin Kuei temple in China

Fighting Style: Lin Kuei-style Ninjutsu

Family: Unknown

Originating from Prague, Tomas Vrbada was recruited by the Lin Kuei for his impressive ability to escape capture. Able to transform into a wisp of smoke, his talent has proved useful on countless missions. Smoke has no memory of his childhood. His only family is the Lin Kuei, more specifically the younger Sub-Zero, who is like a brother to him. It has been Smoke's hope that through the Lin Kuei he will discover his past--and the origin of his power.

Recently leaving the Lin Kuei with Sub-Zero, Smoke is tagging along with his friend in order to find Scorpion, unaware both are on their way to Outworld, as well as leanring more about themselves than they had ever hoped for. Smoke hopes they can survive the experience, since he can feel that they are being followed by the Lin Kuei, determined to kill them or bring them back to Oniro, the Grandmaster.

Special Attacks

Invisibility: Smoke disappears while a puff of smoke helps him become invisible.

Smoke Away/Smoke Towards: Smoke turns into a cloud of smoke and dashes forwards or backwards.

Teleport: Smoke disappears, then reappears punching the opponent in the back and in front of them.

Smoke Cloud: Smoke throws a smoke projectile at his opponent. If it connects, they are teleported up into the air and closer to Smoke, where they are vulnerable to attack.

Shake: Smoke stands in place and surrounds himself with smoke, if a projectile touches him, Smoke will counter attack. This can be charged.

Stinky Cloud: Smoke dashes back, leaving a noxious cloud that can stun his opponent.

Aggressor Mode

Enenra Wraith: Smoke focuses his humanoid form into a more gaseous state, his dash gaining range as well as his jumps gaining speed and range.

Fatalities

Smoked Out: Smoke jams his fingers into the opponent's skull and injects smoke into them. As he lets go, the extreme heat starts to sear the opponent's body from the inside. The excess heat begins to percolate from the opponent's body, they gush blood, and their flesh melts off.

Tremor: Smoke does his Smoke Towards move, and goes through the opponent. When he reappears, the opponent begins to internally combust, then falls to pieces from the endothermic heat, starting with the top of the skull separating from the mandible, and the rest of the body from key joints.

Ermac

Race: Fusion of many souls

Realm of Origin: Outworld

Home: Outworld

Fighting Style: The juxtaposition of the many souls he is made up of

Family: Shao Kahn (creator)

As punishment for resisting Shao Kahn's claim to the realm of Edenia, the souls of the vanquished were torn from their bodies and fused together to form the being now known as Ermac. Bent to Shao Kahn's will, Ermac is his foremost enforcer. The essences of so many souls bound together give Ermac immense telekinetic power--an advantage that will destroy Earthrealm's resistance to Shao Kahn's rule.

Ermac has been chosen among Shao Kahn's soldiers to represent Outworld in this tournament that will also host Earthrealm warriors. Though Ermac is a sloyal soldier, he is unaware that he will be able to find his own sense of freedom and individuality when the Earthrealm warriors would arrive in Outworld. But he would carry out his orders and prove the might of his emperor, regardless of what would come...

Special Attacks

Force Port: Using his mystical and telekinetic powers, Ermac vanishes and reappears through green energy.

Force Lift: Using his telekinetic powers, Ermac lifts his opponent and slams them hard on the ground allowing for a combo.

Force Ball: Ermac sends a green zig-zag beam slithering at his opponent.

Airblast: Ermac uses his Force Ball in the air, firing down at his opponent at an angle.

Mystic Float: Ermac uses his telekinesis to propel himself into the air for a few seconds.

Hover Slam: After performing Mystic Float, Ermac slams his back down onto the ground, creating a small shock wave. I

Dive Kick: After performing "Mystic Float", Ermac dives forward with an aerial kick.

Force Throw: Ermac telekinetically tosses his opponent across the arena behind him.

Force Push: Ermac lifts his opponent via telekinesis, floating them backwards helplessly until he strikes them with a telekinetic blast.

Aggressor Mode

Souls of the Fallen: As Ermac inflicts damage to his opponent, he gains health back, as well as the power of his special attacks being increased.

Super Move

Soul Force: Ermac glows then unleashes a flash. When he connects, he then focuses his mystical powers to take on the souls of many warriors used in his creation,e ach of them attacking the opponent before ermac takes a massive piece of earth and slams it onto their opponent.

Fatalities

Telekinetic Slams: Ermac repeatedly slams the opponent with his telekinetic powers until they explode.

Telekinetic Tear: Ermac lifts the victim into the air with his telekinetic powers. With both hands, he brings them together as the opponent's body is suddenly forced into a fetal-like position before spreading the opponent out and rips them in half.

Frost

Race: Cryomancer

Realm of Origin: Outworld

Home: Outworld

Fighting Style: Cryomancer martial arts

Family: None

One of the few living Cryomancers in Outworld, Frost has been known for her amazing control of her cryokinetic powers, which only made her more self-confident, bordering arrogance. This power she possessed is one reason why Shao Kahn had recruited her into his army.

The viciousness that Frost had was quite visible with how merciless she was towards members of the resistance against the Emperor and his regime. In fact, she also helped in capturing Sonya Blade, who had come to Outworld tracking Kano when Kano offered weapons and training to Shao Kahn's forces. She now knows that Earthrealm's warriors are coming, and she is curious about someone whom possesses powers similar to her... and hopes to finish him.

Special Attacks

Frost Cutter: Using her cryomancer powers, Frost slashes the air with her hands, sending out 2 blades of sharpened ice.

Teleporting Uppercut: Frost disappears over one side of the screen and comes back from the other, uppercutting the opponent.

Frosty Slide: Sliding across the ground with a trail of ice, Frost uses two ice blades or Kori Blades to slash at her opponent, tripping them up as she does.

Ice Puddle: Frost shoots the ground with her ice blast, creating a puddle that the opponent will begin to slip around on if nearby.

Ice Spike: Frost slams her fist onto the ground, causing a spike of ice, almost like a stalagmite, appearing underneath her opponent, popping them up into the air.

Frozen Hammer: Frost forms a hammer of ice, which when it connects knocks the opponent down. This attack can also be done in the air.

Aggressor Mode

Freezing Cold: Frost uses her Cryomancer powers to slow her opponent's movement speed as long as her Aggressor Meter is active.

Super Move

Endless Whiteout: Frost impales her opponent with three ice spikes from the ground, pinning them down. She then summons a snow storm around them and creates two solid ice spiked plates to the left and right of her opponent and making them crash into each other. She then creates one spiked plate above the opponent and smashes it down on him/her.

Fatalities

Freeze Shatter: Frost completely freezes the opponent solid, then kicks their upper torso, which breaks off and shatters upon impact with the ground.

Spinal Smash: Frost rips the opponent's spine and skull out through his/her chest. She then freezes the opponent's body and smashes it with the spine, shattering their body.

Bo' Rai Cho

Race: Outworlder

Realm of Origin: Outworld

Home: Outworld

Fighting Style: Drunken Fist

Family: None

During the years that Shang Tsung had sponsored the Mortal Kombat tournaments on Earth, the Outworld master Bo' Rai Cho was secretly training warriors for competition. After many years, he finally discovered the Shaolin monk Liu Kang and taught him the martial arts moves he needed to defeat Shang Tsung. Later, with the tournament securely in the hands of the Shaolin, his teachings were no longer needed and he returned to Outworld. Bo' Rai Cho had been unable to compete against Shang Tsung in the Mortal Kombat tournament on Earth. His Outworld birthplace guaranteed that his victory would have been in the name of Shao Kahn. But the conflict this time was not a tournament to prevent an evil emperor from consuming another realm.

Now however, he has an opportunity to help his realm. Shao Kahn has announced a tournament to be held in Outworld, and anyone from the realm can compete. As part of the Edenian Resistance to help save his realm, Bo' Rai Cho has chosen to enter the tournament along with his newest student Li Mei, hoping perhaps to defeat the Emperor...

Special Attacks

Monkey Flips: Bo' Rai Cho perform a series of front flips against his opponent.

Belly Bash: Bo' Rai Cho dashes toward his opponent landing belly first crushing the opponent then bounces back.

Earthquake: Bo' Rai Cho stomps on the ground by one of his legs and creates a tremor causing the arena to shake.

Flask Drink: Bo' Rai Cho takes a sip of his special alcohol, making his special attacks temporarily stronger.

Fire Shot: Bo' Rai Cho holds up a torch and breathes some fire out. This becomes stronger the more drinks he has taken with his Flask Drink.

Rolling Monkey: Bo' Rai Cho rolls at his opponent, his arms out as he hits them rapidly with his arms.

Aggressor Mode

Drunken Master: Bo' Rai Cho becomes drunk as long as his Aggressor Meter is full, increasing his attacks' damage and recovery speed.

Super Move

Martial Arts Master: Bo' Rai Cho begins with a shoulder charge, then performs a barrage of punches and kicks, then pulls out his staff and hits his opponent far away.

Fatalities

Belly Flop: Bo' Rai Cho backs up a few steps, then runs and jumps onto his opponent belly first, smashing him/her.

Fire Breath: Bo' Rai Cho pulls out the torch and lights it on fire. He then takes a swig of his alcohol and spits it all into the torch to create a flamethrower effect, lighting the opponent on fire.

Reiko

Race: Outworlder

Realm of Origin: Outworld

Home: Outworld

Fighting Style: Fighting style similar to Shao Kahn

Family: Shao Kahn (father), Raiden (uncle, estranged)

The biological son of Shao Kahn, and one of his many children, Reiko proves to be quite loyal to his father, compared to the rest of the bastard spawn Kahn had been known to have from all the realms he had conquered. Reiko though had also aspirations to succeed his father if necessary.

As a general in Shao Kahn's army, Reiko commands respect from the troops, and shows a brutality that matches his father. However, Reiko also believes that perhaps Earthrealm's warriors are more of a threat to Outworld than the resistance that has been growing. But he knows once the tournament that Kahn is hosting begins, Reiko will be able to show his might to his father, Outworld, AND to Raiden's fools.

Special Attacks

Assassin Throwing Stars: Reiko throws a barrage of shuriken at his opponent one at a time.

Vertical Teleport: Reiko leaps upwards disappearing in the air, then reappears behind the opponent coming up through the ground.

Devastating Flip Kick: Reiko twists his body in an impossible fashion landing a flip kick without his opposite foot even leaving the ground.

Charging Pain: Reiko performs a shoulder ram like Shao Kahn, but with a blue-ish energy representation of Shao Kahn's helmet appearing covering his head.

Rising Pain: Similar to the Charging Pain, only Reiko shoots up at an angle to pop his opponent up.

Wraith Hammer: Reiko uses his Crude Hammer and knocks the opponent away with a side swing.

Aggressor Mode

Pride of Kahn: Reiko channels his chi, forming his blue manifestation of Shao Kahn's helmet covering his head, increasing his speed, attack damage, and recovery speed.

Super Move

Son of Kahn: Reiko leaps into the air with his Crude Hammer and comes down. When he hits his opponent, he begins to rapidly stomp on them, then picks them up, summons his Crude Hammer and sends them up into the sky with a powerful blow.

Fatalities

Thrust Kick: Reiko delivers a mighty kick to the opponent's torso which causes it to fly right straight off as the arms and head are left spinning in midair whilst the legs crumble to the ground. The arms land on the ground moments later

Shuriken Barrage: Reiko throws a deadly multitude of shurikens at the opponent, covering the entire body before throwing the last one in to the head, causing the opponent to fall in a puddle of blood.

Havik

Race: Chaosrealm Human

Realm of Origin: Chaosrealm

Home: Chaosrealm

Fighting Style: Chaosrealm kombat

Family: Unknown

A denizen of Chaosrealm, Havik despises order and sees it as a threat to everything in which he believes. His mission is to create mayhem and further unravel the fabric of life. He will also destroy anyone who seeks to control others. This is why he has respect for Shao Kahn; the fact he uses pure, unadulterated chaos to rule Outworld.

Seeing an opportunity to keep chaos in its place, Havik has come to Outworld, offering his services to Shao Kahn, wishing to see him remain in power. He believes in the fact that Chaos fuels the universe, and if Shao Kahn continues to rule Earthrealm, that means one thing, that he would intervene to make sure it rained forever.

Special Attacks

Torso Spin: Havik spins his torso around, using his arms to strike his opponent.

Diving Corpse: Havik dives under his opponent knocking him/her into the air.

Head Snap: Havik snaps his neck once and then back into place. This restores health.

Corpse Taunt: Havik bends his body down and comes back up. This restores health, more so than the Head Snap, but in return the process will take twice as long as the Head Snap.

Crackling Legs Projectile: Havik cracks his legs in an impossible right angle fashion and sends a projectile from his hands.

Corpse Charge: Havik leaps forward, legs first as he twists his legs independently of his torso to knock the opponent down.

Curse: Havik does a fireball similar to his Crackling Legs Projectile, but this attack nullifies his opponent from gaining Super Meter or Aggressor Meter for a time.

Aggressor Mode

Chaos Reigns!: Havik's Super Meter becomes full and gradually goes up, while his opponent's Super Meter goes down.

Super Mode

Voodoo Curse: Havik punches himself in the face, causing his opponent to hit themself, rapidly hurting himself as his opponent mimicks his actions until Havik slams his head down onto the ground, causing his opponent to do the same.

Fatalities

Batter Up: Havik rips off his opponent's leg, and bashes their head off with it.

Human Pencil Sharpener: Havik quickly devours his opponent's arms, and then vomits up bloody chunks of meat immediately afterward.

Kintaro

Race: Shokan (Tigrar lineage)

Realm of Origin: Outworld

Home: Kuatan, Shokan, Outworld

Fighting style: Tigrar-style martial arts

Family: Prince Goro (second cousin)

Like Goro and Sheeva, Kintaro is of the four-armed Shokan race. Unlike his aristocratic comrades, however, he is of lower-class Tigrar lineage. As is customary when recruiting Shokan and Centaur into Shao Kahn's service, one of each race must face each other in bloody kombat. Kintaro killed his opponent and, in an unprecedented act of bravado, roared for more Centaur blood. Centaurs leapt furiously into the ring to their demise. This savagery led Shao Kahn to appoint Kintaro his personal bodyguard.

Aside from his role as Kahn's bodyguard, Kintaro is a merciless warrior in his arenas, mercilessly killing anyone who has the horrifying dishonor to be thrust into battle with Kintaro. However, even if Kintaro has these roles, his larger role too is as one of Kahn's generals, and seeking his means to gain revenge for Goro's defeat at the hands of Earthrealm's warriors.

Special Attacks

Fireball : Kintaro shoots a flaming fireball out of his mouth.

Ground Fireball: Kintaro shoots a fireball directly to the ground.

Flame Breath: Kintaro breathes a short stream of fire from his mouth.

Grab and Pound: Grabbing his opponent with his lower arms, Kintaro pounds them with his upper arms, shaving off a good portion of his opponent's life.

Shokan Roar: Kintaro roars, increasing his attack strength. Unfortunately, Kintaro is vulernable when he does this.

Four-Armed Grab: Kintaro grabs his opponent with all four arms and smashes him overhead. He can also grab his opponent while in mid-air.

Breath: Kintaro inhales deeply, dragging the opponent in and, if they are caught, he will do Four-Armed Grab and smash their overhead.

Teleport Stomp: Kintaro jumps off screen and comes crashing down with all his weight.

Aggressor Mode

Tigrar Fury: Kintaro lets out a mighty roar, giving himself Super Armor which means he cannot be put into hit stun unless he is hit twice.

Super Move

Shokan Smash: Kintaro punches the opponent in the chest with his lower arms, breaking their ribs, he then punches his opponent on both sides of the skull with his upper arms, breaking it, then he grabs the opponent's face and punches them one more time, damaging it even more.

Fatalities

Quad Rip: Kintaro grabs his opponent with each of his arms. He then begins to pull outwards, eventually ripping the opponent into four pieces.

Reverse Rip: Kintaro turns the enemy around, grabs their arms and head. He rips off the arms and head, and breaks the head into two pieces.

Torso Punch: Kintaro cracks his fingers, then pulls his upper right arm back, then punches his opponent hard, blowing their torso off as it slams into the wall, Kintaro roaring triumphantly as he does.

Shao Kahn

Race: God

Realm of Origin: The Heavens

Home: Outworld

Fighting Style: Self-taught

Family: Raiden (brother, estranged), Reiko (son), Kitana (adopted daughter), Sindel (wife, deceased), Mileena (daughter)

Chosen as an adviser and a guardian of Outworld, Shao Kahn did a similar task to his brother Raiden in Earthrealm. However, Shao Kahn's lust for power is matched only by his ruthlessness. Millennia ago he overthrew Onaga the Dragon King as ruler of Outworld and has conquered many other realms since. Eventually he turned his attention to Earthrealm. The Mortal Kombat tournament prevents him from taking the realm by force, but if Shao Kahn's champions win 10 consecutive tournaments, Earthrealm will be his. As long as his champions Shang Tsung and Prince Goro do not fail him, he will be victorious.

In the end, Goro's disappearance and Shang Tsung's death leave Kahn driven to gain revenge on his brother's warriors and to claim Earth for his own. With the aid of Quan Chi, a sorcerer from the Netherrealm, Kahn has a writ of challenge delivered to Raiden and his warriors to challenge them to Mortal Kombat in Outworld... all in the grand scheme to deliver his nemeses to annihilation.

Special Attacks

Light Spear: Shao Kahn crouches down to his knees and throws a large light spear at his opponent.

Mystic Choke: Shao Kahn engulfs his foe in a force field and slams him/her twice in the chest.

Charging Spikes: Shao Kahn shoulder rams his opponent with a shadow trail following behind him, much like Johnny Cage's Shadow moves.

Wrath Hammer Attack: Shao Kahn summons his Wrath Hammer, seemingly from thin air, and smash his opponent over the head with it, setting them up for a free hit.

Uplifting Knee: Shao Kahn performs a rising knee attack with a streak following behind him, much like Johnny Cage's Shadow moves

Ridicule: Shao Kahn would often taunt, mock, and of course ridicule his opponents with insults, mockery, or just plain laughter.

Emperor's Shield: Shao Kahn creates an energy shield to either reverse attacks or to shatter the opponent.

Hammer Throw: Shao Kahn throws his hammer at an opponent, stunning and setting them up for a free hit.

Hammer Swing: Shao Kahn uppercuts the opponent with his hammer, also allowing a possible juggling combo if the move connects.

Hammer Cut: Kahn sweeps the foe with his hammer.

Upward Shoulder: Shao Kahn charges upwards, juggling the opponent.

Aggressor Mode

The Konqueror: Shao Kahn awakens his god-like powers, making him invulernable to projectile attacks as well as increaing his damage output and recovery speed though he takes more damage during this time.

Super Move

It's Official: Shao Kahn hammers his opponent to the ground and grabs their arm. He then stomps on their head (breaking the whole skull), lifts the opponent up by the arm, and delivers a skull-shattering headbutt.

Fatalities

Home Run: Shao Kahn grabs the opponent by the neck and flips them in the air before delivering the killing blow.

Double Down: Shao Kahn jabs his hands into the middle of his foe's torso and slowly rips their body down the middle

Emperor's Bash: Shao Kahn summons his Wrath Hammer, then pounds his opponent with his hammer several times, eventually breaking their neck.

Arenas

 * Wasteland


 * The Dead Pool [Stage Fatality]


 * Armory


 * Foundry [Stage Fatality]


 * Evil Tower


 * The Portal


 * Kombat Tomb [Stage Fatality]


 * The Pit II [Stage Fatality]


 * Living Forest [Stage Fatality]


 * Shao Kahn's Throne Room


 * Shao Kahn's Arena


 * Falling Cliffs [Stage Fatality]


 * Sun Do Village


 * Soul Tombs


 * Sea of Blood [Stage Fatality]


 * Lumber Mill [Stage Fatality]


 * Outworld Marketplace


 * Drum Arena


 * Dragon Mountain


 * Flesh Pits
 * Golden Desert [Stage Fatality]
 * Lower Mines [Stage Fatality]
 * Outworld Spire [Stage Fatality]