Kalran: Tales of the four nations/Reclaimers

The Reclaimers are one of the twenty-four factions in Kalran: Tales of the four nations. Specializing in attrition warfare and weapons of mass destruction.

Description
Few knows of the Reclaimers origins but are known as an infamous force. The Reclaimer "revolutionaries" is a common bane to the nations of Alcradier, particularly in the frontier towns. Willing to spend countless lives of their clones like bullets to assure victory

Tactics
The Reclaimers are a force of million. Their teleporters bringing in swarms of clone soldier onto the battlefield to fight. Using these swarms of clones to overwhelm their foes while the chosen supports them, ranging from emboldening with propaganda to killing those who runs to discourage retreat, and will always win in a battle of attrition. But they only tactic consist of sending in swarms of clones to win, with little way of flexibility, with only the chosen supporting. And with the clones weak weaponry, lack of armor, incredibly short range, poor morale, and average speed, means that they are only effective in large swarms. Making them particularly vulnerable to area of effect and demoralizing weaponry.

Technologies
Cloning

Cybernetics

Chemical weaponry

Commander

 * Bahlgram: superweapons commander (classic)
 * Mary: chemical warfare commander (airforce). Voiced by Christie Cate
 * Josef: cybernetics commander (defense). Voiced by Joseph Kucan
 * Ajatar: terrorism commander (infantry). Voiced by Ray Chase
 * Nokhoilun: devastation commander (armor)
 * Harold Alberich: Reclaimer communications officer (announcer)
 * Subject TA411A (Talia): Reclaimer commando (hero unit)

Mechanics

 * Teleport the reserves: The Reclaimers are rather unique to other factions in that all of their units and structures are instantly built for a small fee, emphasising their tactics of attrition, only limited to the amount of charges they hold
 * Send in the next wave: The Reclaimer forces consist of two forces, clones and chosen. Clone units are produced cheaply and extremely easy to swarm, while chosen units are more expensive but are are armed with potent support powers. While clone units cannot be expected to carry a fight on their own, their numbers, with their horde bonus, helps them overcome anything, if costing heavy causalities most of the time. All Reclaimer clones have a small black hole effect radius to protect their chosen, and each one near a chosen unit will slightly buff them, as you might imagine, this adds up very quickly
 * Quantity over quality: The Reclaimers have no way of gaining veterency and with the clones fragility, short range, and average attacks means they must rely on overwhelming numbers to win. Helped by their horde bonus, where squads in numbers of five will gain buffs to damage, toughness, and rate of fire, supported by elite units, who either deals long range damage or support the clones, but are more expensive and, relatively, less expendable

Trivia

 * The faction is based around the GLA from C&C generals, Nod from C&C, and the Institute from Fallout, with the clones being similar, in creation and treatment, to synths
 * The factions gameplay is based on older RTS, like Warcraft, classic C&C, 8-bit armies, and the electronical protectorate from red alert paradox