Talk:The Element Chronicles II: Fall of the Rise/@comment-26135418-20150801144359/@comment-4743273-20150801192245

I meant "Fall" it in the sense that the Rise is threatened. It might prove inevitable, or it may not, depending on how you play the game. It's like Star Wars Episode V: Empire Strikes Back. You know the Empire's gonna do something seriously bad, but chances are that the good guys aren't gonna straight-up lose. It's the same deal with this - you know some conflict's gonna happen as part of the story, but there's no way of telling how it ends. (Moreover, I just thought the subtitle was catchy and sounded cool.)

But I'm glad you enjoyed the idea! I felt like the blending of fantasy and industrial revolution in this universe was a great idea; I was inspired by games like Xenoblade that blend sci-fi with magic-and-monsters and make them complement each other perfectly. Plus, the overarching theme of choosing a direction for society to go in through your actions (with the backdrop of fighting a supernatural antagonist) is something I loved from Skyrim that I wanted to experiment with myself. That's why you can't really choose to help Zyr - helping Zyr is neither here nor there, the decision is really whether or not you choose to allow elemental technology to move forward, or preserve things as they are for the sake of integrity.

I seriously feel like this is one of my better creations. :)