Kalran: Tales of the four nations/Guerilla

"We got the grenades!"

-Tank Buster squad emerging from the Arsenal

Tactical analysis

 * Equipped for every armor: Backing up the Huntress are the Tank Buster, tasked with defending their squadmates against enemy armor with their automatic grenade launchers, while lacking in damage made up in firing in a rapid burst of five shots before reloading


 * Knock em down: Tanks Buster can also fire a specialized concussion round, dealing greater damage and stunning the target, and can clear out garrisoned forces


 * This'll wake them: Tank Busters can also set up anti-vehicle landmines, capable to crippling a tank before the proper assault, or throw a powerful demolition charges that can blast open holes in the armor of vehicles and reduce infantry to bits
 * Glass cannon: In contrast to their better armored Huntress counterparts, Tank Buster often forgo any armor at all, have little forcefield defense, lack any defense against aircraft, and their grenades struggles when striking at the front armor of tanks

Salvage upgrades
Rank 1: Grenade launcher now fires in a burst of three and is upgraded to pressurizer rounds, increasing rate of, range, and damage, and concussion round now stuns target longer

Rank 2: Grenades and landmines are upgraded with tesla rounds, and attacks now stuns surrounding ground units in an aoe and debuffing aircrafts, and unit can plant three landmines before cooldown

Rank 3 (assault tactics only): grenades are upgraded to fragmentation, now damaging in an aoe and deal further damage to vehicle and infantry, demolition charge range increases, and unit can now shoot landmines, allowing them to plant mines farther away

Rank 4 (assault tactics only): Unit gains power armor, increasing their speed, armor, and allows them to fire while moving, grenade machinegun is upgraded to fire in a burst of 8 shots, and demolition charge range, damage, and aoe increases