Battle of the Survivalists

Overall
I would like to make a fighting game that has original characters, cool gameplay mechanics, and gives some homage to each fighting game the mechanics are inspired of. I am anticipating for it to be my best game idea yet (even better than Capcom X Namco: A New Generation of Fighting). Bear with me, I know a lot of inspiration comes from

Mechanics
Parry (Street Fighter 3 Third Strike): First and foremost in my mind is a way to stop an attack without getting dealt any chip damage. This would have to take more skill than just blocking, that's a must.

Mysterious Character (Street Fighter Third Strike): I want a character like Q from 3rd Strike. I always liked how no matter how much you played him, you knew the same amount about his background.

Supers/Hypers/Ultras (Capcom Fighting Games): Character specific super combo moves are a must for hype gameplay.

Character Traits (Injustice: Gods Among Us): These wouldn't be one button things that would actiate character specific powers. These would be special attributes of each character's overall playing styles.

Command Grabs (Many Games): Grabbing won't just be limited to the default button. Command grabs are offered to each character and high level players might realize that they also buff an aspect of the character.