Kalran: Tales of the four nations/Gungnir

"Make way for the elite!"

-An aristocrat entering the field

Tactical analysis

 * The true hunter: If the shields of the beast cell are the anvil then their aristocrats, chosen infantry, are the hammer, armed with devastating weapons
 * We have reserves: While their weapons can easily destroy their intended targets in a few shots it takes time to lock on, giving foes time to dodge or break their lock. Therefore the aristocrats must rely on the shield holding down their foe to use their power, this will kill the shields doing the deed on account of the indiscriminate splash damage of the Aristocrats weaponry. But it matters little when one can easily teleport in a new batch
 * Protect me: Due to their expensive equipment's and being an actual person their lives are far more valuable then the clones. And are therefore equipped with a special deflector that will send any damage towards them to surrounding clones. And don't worry about the clones dying because more can be easily and instantly made
 * Where are my shields: But note that the aristocrats are the epitome of glass cannon. Being both fragile and too slow to run away, and therefore must be escorted by clones for meat shields and anchors

History
"I don’t care if you think it’s a suicide mission or how many of you will die charging up that entrenched gunline! You die taking that ridge or you die by my hands! Is that FUCKING clear!”

-Aristocrat Naofumi, a rather infamous chosen officer, demanding and threatening his legions of shields, who began to cower and break upon from the casualties, to advance up Lochaber ridge, a heavily defended Federation checkpoint, which they captured at the lost about a few thousand clones and about twenty chosen. Half of the clone casualties was by his, and other aristocrats, hands

When the civil war came the Reclaimer lost many of their soldier, either from defection due to their leader betraying his ideals or getting killed by said defectors, and following the bombing of the capital the Reclaimers had lost many of their soldiers, and many more refusing to join them. Thus the value of the natural born followed, dubbed the chosen, rose up along side the need for making more clones.

Thus the most of remaining chosen are relegated to being the researchers and overseers of the Reclaimers. But they also know they can't rely on the clones to do all their work. On account of them being children that needs constant guidance and will run away from battle, or more exactly attrition heavy meatgrinders where dying in droves is considered an acceptable sacrifice, unless cowed into line.

The chosen of beast cell, who call themselves aristocrat, who choose to fight are given the role of assassins, taking out important targets or long range defenses, with their weapons having high power and a large radius built to sync with the clones designation chip, ensuring near pinpoint accuracy, but its power comes with the cost of their area of effect weaponry killing said clones. But they don't give a damn since a shield is a tool, and therefore replaceable.

Weapon modules

 * Anti-infantry: Armed with radiation cannon, exploding and instantly killing surrounding infantry, allies and enemies. Requires a lock on that can be dodged. Will fire upon clones retreating without orders to restore morale
 * Anti-armor: Armed with ATGM. Will explode in a large aoe, damaging enemies and allies. Must lock on target before firing
 * Anti-air: Armed with stinger missiles. Requires lock on. hits in a large aoe
 * Assault: Armed with minigun and heavy armor. Minigun pierces targets and requires spin up before firing. Will fire upon clones retreating without orders to restore morale
 * Support: Armed with loudspeaker and banner. Buffing clones. Support shields and Hammers extends buff range
 * Demolition: Armed with hyperion designator. Must lock on before firing