Deadly Decadence (Unchecked Limitations)

Deadly Decadence is the third main-story nightmare of Dark Deception: Unchecked Limitations. It is a buffed version of the original Deadly Decadence from the original Dark Deception.

Introduction
Deadly Decadence starts off very similar to its original version, but the sky is darker, owls can be heard hooting, and fireflies light up the area. In the opening garden in front of the maze, Bierce makes a comment that somehow they added LED lights to the fountains.

Zone 1
Zone 1 is changed, and the Gold Watchers have been un-nerfed, as they will now purposely try to cut the player off and will always move faster than the player regardless of distance. Half of the Gold Watchers (who are now dressed in the traditional garb of participants in a British fox hunt) will also mount reanimated horse statues, which have jet engines in place of actual legs, around the map. These Gold Watchers attack the player by riding over them, burning them with the blast from their mount's engines. The traps activate 25% more often, and there are 100 soul shards instead of 50.

If the player finds and collects six flowers hidden within the hedge maze of Deadly Decadence, they will unlock the Feral Flowers level.

Zone 2
Zone 2 is now updated. The manor now has a second floor located underneath the original, which can also be accessed in the main grand room. The original 7 Gold Watchers are increased to 12 Gold Watchers, 6 spawn on the upper floor, and 6 spawn on the lower floor. The Gold Watchers are now upgraded to have the ability from Monsters & Mortals, where they launch their golden axe in random directions, making them more lethal. This attack will damage half of the player's health and should always be avoided. Thankfully, the Gold Watchers will always stop running while they're about to perform this ability, therefore giving the player the window of opportunity by distancing themselves away from them.

Unlike Elementary Evil, the lower floor's layout is not the same as the upper floor, and the tablet will only show the floor the player is currently on. The amount of soul shards has been doubled, and the traps activate 50% more often. A new soul shard type is introduced that disables all traps for 1 minute, it is pink in color and is shaped like an egg. Aside from that, there are also healing crystals scattered around the mansion, which will heal 75% of the player's health upon collection. These appear to be polygonal crystal fruit with a bright cyan color to them.

Upon collecting 25% of all the shards, the Bronze Losers will spawn. They are bronze Gold Watchers, with brown and torn clothes. Instead of equipping an ax, they use a sword (equal to bronze) and instead of being happy, they are sad. The Bronze Losers will walk depressed through the area, and if the player sees them, they will freeze, but looking at them too long will cause them to increase their speed to chase them everywhere they go. However, every time the Bronze Losers are a distance away from the player, they will increase their speed to reach the player. Unlike the normal Gold Watchers, they will still move if obstructed by a wall, and will not attack the player on collision if they are in their docile state. Getting killed by the Bronze Losers will unlock an achievement.

Upon collecting 50% of all the shards, some of the Bronze Losers will be permanently upgraded into the ranks of Silver Raider seen in Monsters and Mortals. The only difference from its original counterpart is that in Unchecked Limitations, the Silver Raiders are redesigned to often have glowing red eyes, wear blue uniforms, and are always equipped with a 16th-century flintlock rifle alongside their silver axes. The Silver Raiders have more complicated AI than the Bronze Losers given how they would coordinate themselves to corner the player while running away from the Gold Watchers and actively patrolling the mansion in a set clockwise pattern. Regardless, Silver Raiders will whistle at the player when they spot them, signaling that they are actively hunting them. When in attacking range, a Silver Raider will raise their old-fashioned flintlock rifle and fire a single blast of four pellets in a spread. These are easily dodged at long range due to the slow projectile speed, but they can be tremendously dangerous up close.

However, the Silver Raiders aren't the real enemy; it's the corrupted spirits of greedy humans that obsess over them and bring them to life. They run at approximately the same pace as the player, necessitating the usage of Speed Boost to avoid them. Despite their moderately high speed compared to the Bronze Losers, they constantly slow down as they approach the player, allowing them to outpace them at regular rates. Aside from the four evil spirits, who always occupy four statues of Silver Raiders, there are several extra statues near the corridors that the dark spirits can utilize to traverse the mansion and shut off the player's route throughout the chase. If one of the evil spirits departs the statue, the other will remain stationary on the spot where it was left. All spirits will be able to utilize those statues again shortly, so don't stay too close to them for too long to prevent unexpected encounters.

Upon collecting all the soul shards and collecting the ring piece, golden bars trap the player in an elevator that transports them to the dungeons.

Boss Act
The dungeon is the same size as the floors above, but the entrance outside the main lobby area is blocked by a purple barrier. The player then faces an enemy named 'Platini', a small girl with long hair, but made completely out of platinum, donning a dark red version of the Gold Watcher uniforms, replacing the white with dark red and the gold with platinum.

"Heheheh, gotcha. You see not all statues are made out of gold, and you were foolish for thinking the ones with the gold are the only ones with power. Those with Platinum have the power, those with Emerald have the knowledge, and those with Diamond have perfection. Now I'm no statue biologist but I theorize this may either be a birth defect or something else entirely. Regardless since you're here I might as well challenge you, Agatha told me about you and how you cheat, rather hypocritical of my good friend isn't it? When I play, I do it with honour, take this axe and let's duel!" she monologues before the player gets an axe.

Platini will engage the player in combat, but not before turning off all the lights, rendering the player only able to see a short distance in front of themselves. She will scurry about outside of the player's range of view, and unlike the Gold Watchers, will actively move away from detection should she come close, allowing her to run behind the player and attack. If caught in the player's sight, she will freeze, in which the player can attack her with the axe. She will begin moving and attempt to block it, forcing you to spam 'F' to overpower her and knock her back. Throughout the fight, Platini will frequently lunge at the player while holding her axe in front of her, throw her axes at the player as a projectile, sometimes bringing it back in a boomerang motion, ride one of the swinging blade traps from Zone 2 from one side of the arena to another, shoot the player with an old-fashioned flintlock rifle, and unleashing an attack with a focused area of effect, using both of her axes to sever anything in her vicinity. She can also jump at the player with her own axes, forcing the player to block and spam 'F' to counter. She must be either knocked back or countered 10 times in total, after, she will admit defeat. On higher difficulties, all of Platini's attacks will come at a much more rapid and faster pace.

"And we have a winner!!! I'm sorry this may be awkward, I'm the only one here who actually appreciates a fight, but now that our little match is out of the way, I will no longer give you the chance to fight back, I will give you a 10-second headstart before I come for you..." The player must immediately run through the dungeons, avoiding pits of molten gold, gold watchers, spike traps, and swinging axes. After 10 seconds, Platini will also give chase, her AI functions similarly to the Gold Watchers, but if the player's view is obstructed by a wall she will move regardless of the player looking in her general direction. She is also slightly faster, but will not try to cut the player off. The dungeon also has prisoners, which are Murder Monkeys. Pulling a certain lever will free the monkeys, allowing them to give chase as well (why would anyone do this? because it is required to pull them in order to open one of the doors blocking the exit). The player can exit the dungeon through a staircase to the upper floor of the Manor, in which they must get out of the Manor while being followed by Platini, Malak, and a total of 20 Gold Watchers.

Escape Act
The escape sequence is changed. Platini herself guards the secret along with three other Gold Watchers. The Titan Watcher will also appear. There will be no gold watchers nor Malak present in the courtyard, only the Titan Watcher. The Titan Watcher has three attacks now, rapidly throwing axes at the player, shooting cannonballs from the mansion itself, and summoning Gold Watchers, summoning one every time an axe hits the gate. When the gate is unlocked, Malak and 30 Gold Watchers will spawn and chase the player.

The smaller Titan Watcher will also appear behind the portal in the beginning area, with 10 Gold Watchers blocking the portal. The player must move around these and escape.

Enemy List
Note: Enemies from the original game are not listed here

OST
Note: Soundtracks from the original game are not listed here

Trivia

 * Platini has a platinum pocket watch that was given to her when she was 1 year old, it is a good luck charm of sorts and also an artefact that can stop time. This is a reference to Star Platinum from Jojo's Bizarre Adventure.
 * If one uses telepathy, they will find that Platini's running animation is the same as the loli characters from Genshin Impact.
 * The molten gold was added to Deadly Decadence since it was a one-shot kind of hazard in the original Dark Deception, and the creator 'didn't want to let the concept go to waste'
 * Deadly Decadence is the first level where the player gains a weapon to fight back. It is also the first level in which the boss directly gives you the chance to fight back.