User blog:Sammyfun1/Clandestine Services Progress Part 1

Okay, so for the two days I was gone I've been adding a whole lot of stuff to this game. Right now we are pretty much done with character models (most aren't finished, though) and we've begun coding the basic game parameters. We still have a long way to go, but I can say that this game *should* be finished in a year or so.

What to expect:


 * Large detailed maps
 * Some RPG elements
 * Lots of stealth
 * Might* have multiplayer
 * Dynamic Difficulty Slider:

Right now here is a sneak preview at a map called The Cathedral The UDK map is underway. I'm trying to make a large cathedral style level with "tunnels" linking each different room.

I had to use assets that were already available within the UDK browser by default. But, by adapting them to my own uses, I think this will turn out to be an interesting and fun layout. I added foliage. I ended up using "window frames" for vine trellis' and added some particles for blowing leaves.

There is still a lot to do on this level, I want to try to finish it either tonight or early tomorrow. This one in particular still needs some deco work on the roof and I would like to add a couple more rooms to go in and out of.

Before I go I'd like for some feedback, also tell me any level ideas you might have and what locations you'd like this game to take place in.