Unchecked Limitations: Apotheosis

"The Heavens, The Hell, The Earth, the Stars and the Abyss, all of which are clashing paths with eachother..."

Unchecked Limitations: Apotheosis is the Unchecked Limitations version of Monsters and Mortals, developed by XXxMegalodonPrimexXx. It contains all characters from the original Monsters and Mortals but adds several new ones.

Soul Collection
Prepare for a wickedly hilarious showdown! Four to ten hapless mortals are in a race to snatch up those juicy soul shards. Just like the original, it's all about elimination – our buddy Malak has a delightful time chasing down the poor soul with the fewest shards and turns them into a delightful monster. The twist? Mortals get a chance to pick their monstrous makeover, but they've got a tight 10 seconds, or it's a thrilling game of roulette!

Maze Escape
In this nail-biter, mortals are still desperate to flee the nightmare before the clock strikes doom. Now, up to ten players can join the madness, but who plays what role? Well, that's still a lottery, with two more mortals than monsters for an extra pinch of fun!

Shard Mayhem
It's an all-out monster brawl, my friends! Monsters are going head-to-head, claw-to-claw in a free-for-all. The champ? The one with the most shards when the clock winds down. Just like the original, but with a maximum of ten players. Oh, and let's not forget, the shard leader proudly showcases their aura at all times, with a delightful 10% speed handicap and a smashing 20% damage boost! Meanwhile, the shardless wonder gets a nifty 10% speed bonus and a whopping 20% damage boost – who needs shards, anyway?

1v1
It's the ultimate showdown, divided into two fabulous sub-modes: Mortal 1v1 and Monster 1v1. Both contenders aim to obliterate each other in a kill-count competition, and the winner? The one with the most bodies to their name. Let the carnage begin!

Nightmare War
Up to ten players can dive into this frenzy! Two teams, Mortals versus Monsters, in a frantic chase for soul shards within a time limit. It's chaos, it's pandemonium, and it's an absolute hoot!

Classic Mode
In this old-school delight, one poor mortal must grab all 300 shards while being dogged by three relentless monsters through the maze. With portal abilities and good ol' smarts, the mortal must stay alive, gather the shards, and make a daring escape. Monsters can't join the party and are stuck with lengthy ability cooldowns. They also suffer a painful 20-second respawn time, while mortals enjoy a breezy 15-second break. Good luck, mortals!

Battle in the Maze
Six mortals, one bone-chilling showdown in a Battle Royale-style arena with a ticking time bomb. One lucky mortal nabs a power-up that turns them into a monster, and the goal? Obliterate every last competitor. Each player only gets one shot – bite the dust, and you're out for good. The game ends when just one survives the nightmarish brawl.

Boss Bonanza
Get ready for an epic boss showdown with up to ten players! It's like Shard Mayhem and Soul Collection on steroids, with bosses and traps always on the prowl, and death? Yep, it's permanent. Let the chaos commence!

Classes
In the wacky world of mortals and monsters, it's all about sorting folks into quirky categories that determine their quirks – speed, health, and damage, oh my! It's like a twisted game show, but with more gore and less applause.

Balanced
Now, here we have the Balanced class, full of characters who are just plain vanilla – not too fast, not too slow, not too weak, not too strong. They're like the middle child of the monstrous family, blending in with the crowd. The majority falls into this category, you see. These guys are perfect for the newbies who are still trying to figure out the rulebook. You see, they're not too good or too bad at anything, making them the top choice for the noobs, the rookies, and anyone else who needs a training wheels class.

Speed
Ah, the Speed class, where you find the Speedy Gonzalez types who can't hit hard, can't take a punch, but boy, can they move! They're like the caffeine addicts of the monster world, always buzzing around like maniacs. They're great at picking up shiny things and chasing down their prey, but when it comes to fighting, they're about as useful as a rubber sword. Still, don't underestimate 'em – they can wipe the floor with those slowpokes and balanced chumps if they catch 'em napping.

Power
Now, the Power class is where you meet the heavyweights. These big, slow bruisers may not win any foot races, and their attack speed is slower than a snail on sedatives, but they pack a punch that would make your grandma jealous. They're like the armored tanks of the game, sturdy as a brick wall. They may not be quick on the draw or great at collecting sparkly bits, but when it's time to throw down, they're your go-to guys. They'll pulverize the competition and laugh it off with their robust health.

Support
The Support class, oh boy, they're like the nursemaids of the monster world. They can't hit for beans, but they've got health to spare. What sets them apart is their ability to play nurse and heal up their teammates. So if you're into teamwork and coddling your fellow monsters, this class is for you. Just don't expect them to win any one-on-one brawls; they're about as tough as a marshmallow in a flamethrower contest.

Ranged
Last but not least, we have the Ranged class. They're the sharpshooters, the snipers, the ones who prefer to keep their distance and pepper enemies with long-range attacks. They come in all shapes and sizes, but they've got one thing in common: they don't like to get up close and personal. If you're all about shooting from afar and avoiding the messy stuff, this class is your cup of tea. Just remember, if someone gets too close, you're toast!

Monsters
All monsters (Base game and DLC) return but new ones join the party!

Mortals
All mortals from the base game return but newer ones join the nightmare! These even include some youtubers!

Guest Stars
Guest Stars are special characters from other media that have found their way into the DD:UL universe. Like the original Monsters and Mortals, each DLC adds at least one new location, new characters and new soundtrack.

Locations
Previous locations return, but with new ones as well!

Bosses
All bosses from the original game return for their respective levels, but the Unchecked Limitations bosses will also appear for their own locations. Some of these bosses are brand new and haven't seen before in the main expansion!

Trivia

 * Cory Kenshin's ability is a reference to the fact he often edits the Kaioken sound effect whenever he used Primal Fear
 * A lot of skins in the game are references,
 * The Zombie Clown's 'Improbable Angel' is a reference to the final form that Tricky the Clown takes in Madness Combat and colours them black with red makeup and eyes
 * Killer Kong's 'Donkey Monkey' is a reference to Donkey Kong. This gives Killer Kong the tie Donkey Kong has and colours his fur brown.
 * Platini's 'Over Heaven' is a Jojo reference, and gives Platini the same colour scheme that The World Over Heaven has.
 * Platini's 'Crusader' skin is another Jojo reference and colours her uniform black like Jotaro Kujo
 * The Jester's 'Chaos Purple' skin is a reference to Jevil, and colours the Jester purple and yellow.
 * The Jester's 'Greed Prince' skin is a reference to Fizzarolli from Helluva Boss and it gives them Fizzarolli's colour scheme
 * All monsters from the base game have their tainted counterparts as available skins.
 * The Professor's 'Chalk Scientist' skin references his inspiration, Albedo from Genshin Impact, and gives him Albedo's colour scheme.
 * Destruction Ducky's 'Q. Round' skin references K. Round from Deltarune and gives them a red checkerboard pattern
 * The Vampire Maid's 'She was indeed UN Owen' skin is a reference to Flandre Scarlet from Touhou Project. This gives them blonde hair, red outfits with rainbow spots.
 * The Vampire Maids also have a 'Silver Knife' skin and 'Red Mistress' skin that references Sakuya Izayoi and Remilia Scarlet who are also from Touhou Project.
 * Calico the Cat's 'Toon Catastrophe' skin is a reference to Cartoon Cat and makes his entire colour scheme black and white while giving him white gloves.
 * Daniel the Dog also has a skin that references Cartoon Dog and makes him a grayscale black and white
 * Markiplier's 'Darkiplier' skin is an obvious reference to Darkiplier.
 * Papa Bear's 'Zavodila' skin is a reference to Ruv from Friday Night Funkin'
 * Usually the skin name is the same name of the character it is referencing such as Vampire Maid's Lady Dimitrescu skin which gives them the same colour palette as Alcina herself.
 * The Jesters have a free skin that instead lets you play as Chuckles the Clown. Similarly, the Vampire Maids also have a skin that instead lets you play as Venessa.
 * The Professor's Ultimate is a reference to an ability used by Albedo in Genshin Impact
 * Kashigiri's boss form takes a bit of inspiration from the Wall of Flesh from Terraria and Specimen 7 from Spooky's House of Jumpscares.
 * Markiplier's bonus damage from Gold Watchers references that Markiplier quit Dark Deception in Deadly Decadence due to dying so many times.
 * The creator initially wanted to put the characters in Apotheosis into Monsters and Mortals: Wiki Edition, but made Apotheosis it's own thing due to various reasons
 * One of the reasons is that a lot of characters in MM: WE are characters either from non-horror games such as Super Mario or kid's TV shows such as Glitchtechs. For Apotheosis, all characters from other media must be horror-related. However, this was no longer the case after the DLCs for Pizza Tower and ULTRAKILL were released.
 * One of the reasons is that a lot of characters in MM: WE are characters either from non-horror games such as Super Mario or kid's TV shows such as Glitchtechs. For Apotheosis, all characters from other media must be horror-related. However, this was no longer the case after the DLCs for Pizza Tower and ULTRAKILL were released.