Weapons (SENTINEL)

Weapons are an integral part of loadouts in CyberSchok. They are classified as Primary, Secondary and Heavy Weapons.

Overview
Weapons are in this hierarchy:


 * Heavy (6 Load Points)
 * Primary (4 Load Points)
 * Secondary (2 Load Points)
 * Weapon Abilities (1 Load Point)
 * Attachments X 2 (1 Load Point)
 * Grenades X 2 (1 Load Point)

Due to this, secondaries can be equipped in all slots, while primaries can only be loaded in primary or heavy slots, while heavies can only be loaded in their own slot.

Atlas 8.75mm CQB
''Using the Atlas Modular Weapons System as the base, this gun fires a rifle cartridge, unlike most Submachine Guns, and posses a higher fire rate than most other weapons of the Atlas Family. The easy availability by modifying existing Atlas weapons and the ability to rapidly dispense damage comparable to rifles, it excels at short ranges and works well enough at medium ranges''- In Game Description

Statistics


 * Damage:41-33-29-24
 * Range:10m-18m-31m-∞m
 * Rate of Fire:960 RPM
 * Recoil:Moderate, Upwards only
 * Magazine Size:35
 * Reload:2.12s
 * Weapon Abilities
 * Level 1- Aim Down Sights (∞ Uses) (Aim Down Sights to accurately fire)
 * Level 3- Atlas EMP Unit (5 Uses) (Disables radar, grenades and all ACTO traits and tactical abilities in a 15m radius)
 * Level 8- Atlas Modular Weapon Systems Package (∞ Uses) (At the cost of a reduced rate of fire (660 RPM), double your ranges)

Attachments


 * Sights (Used when ADS):
 * Level 2- Atlas Close Range Optics (A clear holographic optic with no obstructions except a thin, bright green chevron reticle that provides 1.5 X Magnification)
 * Level 5- Hyperion Tracking Gunsight (A fairly clear metallic optic with a thick frame and red cross-hair reticle that provides 2.75 X Magification and highlights allies in bright blue and enemies in bright red)
 * Level 10- Atlas Variable Magnification Optics (A obstructive scope with a very thick frame and a thin, bright green chevron reticle that provides 1 X, 2.35 X, 4.65 X and 8 X zoom levels, cycled with the melee button)
 * Attachments:
 * Level 4- Extended Magazines (Increase Magazine capacity by 50% (52 Rounds) at the cost of slightly increased reload times (2.35s))
 * Level 6- Suppressor (At the cost of reduced ranges (8.5m-16m-30m-∞m), remove your firing signature from the mini-map and dramatically reduced firing noise)
 * Level 7- Atlas CQB Laser Grip (Reduces fire rate by 20% to reduce recoil by 45% and to tighten firing spread by 25%)
 * Level 9- Atlas Grade B Speed Propellant Package (Increase all damage by 5 (46-38-34-29) at the cost of 20% extra recoil and 15% larger firing spread)

Atlas 8.75mm Multipurpose Rifle
''Using the Atlas Modular Weapons System as the base, this gun fires standard rifle cartridge modified for slightly lower recoil and moderate damage and posses a higher fire rate than most other weapons of the class. The easy availability by modifying existing Atlas weapons and the ability to rapidly dispense damage that is higher than the old AMWS at longer ranges makes it a standard issue weapon.''- In Game Description

Statistics


 * Damage:46-38-33
 * Range:18.5m-52m-∞m
 * Rate of Fire:720 RPM
 * Recoil:Low, Upwards and left
 * Magazine Size:32
 * Reload:2.91s
 * Weapon Abilities
 * Level 1- Aim Down Sights (∞ Uses) (Aim Down Sights to accurately fire)
 * Level 3- Atlas EMP Unit (5 Uses) (Disables radar, grenades and all ACTO traits and tactical abilities in a 15m radius)
 * Level 8- Atlas Strobe Unit (∞ Uses) (A strobe light which causes any enemies looking at the gun to become blinded for 3s)

Attachments


 * Sights (Used when ADS):
 * Level 2- Atlas Close Range Optics (A clear holographic optic with no obstructions except a thin, bright green chevron reticle that provides 1.5 X Magnification)
 * Level 5- Hyperion Tracking Gunsight (A fairly clear metallic optic with a thick frame and red cross-hair reticle that provides 2.75 X Magification and highlights allies in bright blue and enemies in bright red)
 * Level 10- Atlas Variable Magnification Optics (A obstructive scope with a very thick frame and a thin, bright green chevron reticle that provides 1 X, 2.35 X, 4.65 X and 8 X zoom levels, cycled with the melee button)
 * Attachments:
 * Level 4- Extended Magazines (Increase Magazine capacity by 50% (48 Rounds) at the cost of slightly increased reload times (3.15s))
 * Level 6- Suppressor (At the cost of reduced ranges (14.5m-18m-38m-∞m), remove your firing signature from the mini-map and dramatically reduced firing noise)
 * Level 7- Atlas Burst Kit (At the cost of automatic fire, gain the ability to burst fire 3 rounds per trigger pull (1950 RPM burst, 676 RPM overall), a 12.5% tighter firing spread and 1 increase to all damage)
 * Level 9- Atlas Semi Auto Kit (At the cost of automatic fire, gain the ability to accurately shoot 1 round per trigger pull (600 RPM), a 35.75% tighter firing spread and 4 increase to all damage)