Gaiaterra: Elysea's Conflict/Qadir

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-Qadir

The Qadir are the basic infantry of the Bastion, utilizing a rocket launcher rather than a conventional assault rifle that most basic infantries used. Planned to be voiced by.

Tactical analysis

 * Angry Elf Man: Though technically the basic infantry of the Bastion, the Qadir acts more as their main Anti-Vehicle unit, having an attack best suited at beating armor.
 * Protect Ya Hull: Though their RPG is meant to handle armor, the sheer power of their ramjet rounds also makes it suitable to handle infantry
 * Shill Turkey: If no enemy armor is around, the Qadir can swith to a full auto doctrine, increasing their rate of fire, but severely decreasing their already little accuracy.
 * Cold Turkey: Like most Bastion units, the Qadir suffers from low minimal range, inaccuracy, and being prone to friendly fire, and of course, it cannot target air units.

Overview
* TBA*

History
"I'm ready to lay the hammer down on any clown that comes around."

-Defender, before a battle

Once the Valyrian forces started forming into a coherent whole, it wasn’t long before they were faced with a particularly difficult quandary. While confronting isolated cases of insurgents or Warlords in remote locations wasn’t much a problem for a disciplined army like that of the Bastion, fighting against those who could contract the services of Telogrus Armed Forces, something that started to become more and more common as more parts of the continents were being sold off wholesale for the construction of Sprawls or in exchange for favors and business shares, probed to be a completely different beast.

Telogrus Armed Forces simply had the disciplined, ruthlessness, and superiority in arms that made any attempt at beating them a fool’s ploy, regardless of the quality of armor the regulars in the Valyrian Armed Force still could outrange them in such a manner that they eventually could bear them down nonetheless, not to mention that more often than not the Bastion guard soldiers were forced into ambushes in urban environments, battlefields the Divisions weren’t prepared for and certainly ill-equipped compared to their colonial oppressors.

Eventually, it was decided that, if the Bastion Divisions were to gain the upper hand in this conflict, they wouldn’t fight by the rules of their by-now sworn enemy anymore, they wouldn’t fall into the game the Legion was playing them for it was a rigged one, if the people of Africa were to become free, it would be on their own terms, not ones dictated by the very oppressor that was causing problems to begin with.

Once this decision was taken, the question of how to resolve this particular dilemma was still up, and various corps from various divisions around the continent tried their own take on the subject. Guerrilla Warfare didn’t provide many positive results, for the Telogrus AF was more than adapted to fighting irregular warfare in territories that they quickly could transform into their own. Trying to lure them into fighting in open terrain wouldn’t do either, as the Legion certainly had superior mobility, nevermind the fact that they could set up camp and build Sprawls around them faster than they could respond to it, even pull off a profit for such ventures. No, if the Africans were to best the Legion, they would have to stand their ground and somehow remove the urban from the equation, how could they take the legion out of their entrenched positions though?

Armored warfare at first seemed the answer, and certainly, the Dominance over the Void market probed a boon for the armed corps of the Telogrus Bastion, however, it was soon proven that the Legion’s Gyrojets were more than prepared to tackle even the heaviest of contenders, having been tested on the Voshkod armor during the GVAW, there simply wasn’t a cost-effective way to best the Legion.

That is until someone stopped to see the tactics the very rebels they were dismissing used. The simple and humble rocket launcher, a method lacking any subtlety yet possessing a range and punching power without equal, at least for the cost they implied, was used once and again against the superiorly equipped Taskmasters of the Telogrus Bastion, while easily bested, it was eventually understood why rebels even bothered with these tactics, they weren’t meant to fight the defenders of the Continent, but the very shared enemy they possessed. Rocket Launchers were the most cost-effective way to surpass the range the gyrojets of the Legion used and were ideally suited to deal with the haphazardly built Departments that were cheaply built by hurried contractors.

Though lacking finesse and bringing the problem that the Bastion could now be mistaken for yet another rebel group without importance, something very demeaning to their quest to be taken as a serious player in the world stage, it still was opted for as the best option. Investing in this science led to some improvements in the design, a doctrine was built around their use. Siege warfare was employed to bombard Syndicate Sprawls from afar, with some degree of accuracy, while broadcasts were prepared prior to the event to make sure no civilian casualties could come from the ordeal, at least, none that the Bastion should take responsibility for.

The Legion has now taken some sort of respect to the Telogrus Bastion, far from being yet another incompetent militia from Africa’s interior, they seem to actually be a real threat now, bearing no qualms about bombing Sprawls to dust, completely destroying the work of years, millions of lira in invests gone in a puff of fire and bombs. As for the Bastion’s perspective, this new line of standardized infantry in the Divisions was labelled Qadirs, literally meaning capable, for they, at long last, had the capacity to truly and reliably best their enemy in the field of battle on their own terms, not falling to the game of the oppressors from Babylon, but forcing them into the ploy of the Guards. A lingering question remains, however, what to do with all those dispossessed after the cities have been blown to dust?

The Bastion’s answer is simple: Whatever the Syndicate may build, the Bastion can reconstruct better.

Guardians of the Tacitus

 * Marine (Aquila)
 * Gunner G.I (Alliance)
 * Alliance Defender
 * ADI Rifle Squad (ADI)
 * Erune Division (Protectorate)
 * Protectorate Peacekeeper
 * Riflemen (Andora)
 * Red Guard (Empire)
 * Volunteer Squad
 * Swordsmen (Community)

Destroyers of Balthazar

 * Conscript (Voshkod)
 * Brotherhood Light Infantry (Brotherhood)
 * Slugger Boy (Horde)
 * Rebel (MLA)
 * Auring Militant (Collective)
 * Recruit (Encantadia)
 * Watcher (Scrin)

Neutrals

 * Hearthkyn Pioneer (Coalition)
 * Heretic (Heralds)
 * Footman (Order)
 * Minuteman (Survivors)
 * Legionnaire Securitate (Syndicate)
 * Exo Trooper (Conglomerate)
 * Imperial Guards (Legion)

DLC

 * UNSC Marine (Federation)
 * ... (Corona)
 * ... (Party)
 * ... (Skynet)
 * ... (Dominion)
 * ... (Elemental)
 * ... (Autocracy)
 * Saurus Regular (Bastion)
 * Zergling (Swarm)
 * ... (Pirates)
 * Sepoy (Elona)
 * ... (Ascalia)
 * ... (Confederation)
 * Pansarskytte Team (Kingdom)
 * ... (Goo)
 * ... (Security)
 * ... (Imperium)
 * ... (Dynasty)
 * Gnoblar Fodder (Warlords)
 * ... (Cult)
 * ... (Raiders)
 * ... (Theocracy)
 * ... (ASA)
 * Underhive Rifle Gang (Insurgents)
 * ... (Bastion)
 * ... (Guardians)
 * ... (Hierarchy)
 * ... (Sundered)
 * ... (Ecumene)
 * ... (Concordat)
 * ... (Contingent)
 * ... (Rangers)
 * Eden Soldier (Eden)
 * ... (InGen)
 * ... (Hallows)
 * Commune Infantryman (Commune)