Kalran: Tales of the four nations/Orochi

"Orochi ready to strike!"

-An Orochi leaving the Mechanical workshop

Tactical analysis

 * Dead In Their Tracks: The powerful electro javelin launchers, which fires stone javelins coated in electricity of the Orochi fare poorly against infantry and structures, and cannot target aircraft. However, they excel at piercing through thick armour plating with horrifying ease. Even if the tanks survive the shocks briefly stuns the struck vehicle. While a smaller chi HMG gives it some defense against infantry, though its only good at supressing
 * You can't run: By charging up its forcefield the Orochi can break through enemy lines in order to assault vulnerable targets in the rear or defensively to give the tank extra time to escape from danger. Because the main gun can't fire on the move when the forcefield is active, the tank can even move faster as it is not limited by the main gun target stabilization system
 * Mark for death: In addition, the Orochi can mark out a single target with it's HMG for even more damage.
 * Totally Inflexible: The Orochi is extremely deadly against tanks. However, it excels at one role, and one role only; destroying enemy armour, with its HMG only effective against already wounded infantry. Try to use it in any other capacity and it will fare miserably