Kalran: Tales of the four nations/Dunscaith

"Dunscaith, on the alert!"

-A Dunscaith rolling out

Tactical analysis

 * Mobile bunker: From the Dunscaith raised firing platform six squads can pour their combined firepower into enemy positions, protected from retaliation by thick armor. Because it relies on garrisoned infantry for its firepower, it can be tailored to a wide variety of roles
 * Bullet storm: If any enemy survives the storm of firepower its garrison can dish out, the Dunscaith can simply shred them apart with its gatling cannon or roll over them with its tracks. Even vehicles are not safe from being crushed beneath its enormous bulk
 * Where's the passengers: The Dunscaith is much slower and less maneuverable than the vast majority of UCAAF vehicles, and this can result in it being overwhelmed by enemy vehicles surrounding it and firing at its weak points. The short range of its garrison also means it can be destroyed by firing from beyond its retaliation range. Additionally, the Dunscaith gatling cannon, while able to attack aircraft, is rather underwhelming
 * Rolling thunder: Recent upgrades to the Dunscaith included both a void field, which passively pulls and slow nearby vehicles towards them, and a prototype projectile accelerator in the firing ports that increased garrisoned squads range and damage

Ace upgrade
Unit now passively slows and pulls nearby vehicles towards them and garrisoned infantry gains increased range and damage

Trivia

 * The units is based off the battle fortress from red alert 2, and by association the battle tortoise from mental omega and the assault striker from red alert paradox, Scottish accent included. And named after dunscaith castle, where its said Scáthach lived.