Kalran: Tales of the four nations/Pawn

"Pawn droid awaiting instructions."

-A Pawn constructed from the Factory

The Pawn is the infiltration unit of the Kevros Federation Guards, unique in that its only voiced by an AI.

Tactical analysis

 * Knowledge is to be shared: Unique for an infiltrator. The Pawn is significantly cheaper then most of its counterparts and moves fast, but unlike its counterparts it has no way to disguise or hide itself
 * 2:
 * Sometimes a pawn must be sacrificed: Due to cheap price and speed the Pawn can also be ordered to protect their mech pilots and heavier vehicles. Doing so will have the Pawns follow that vehicle and intercepts any incoming attacks, even if it destroys them, while providing light support fire with its laser gun. Up to three Pawns can be attached to a unit, and they cant obviously attach themselves to another Pawn
 * 4:

Trivia

 * The Pawn is a fusion of the Foehn clairvoyant from mental omega and the scrin buzzer from tiberium wars, noticeable in its ability.

Arkalion

 * Frumentarii
 * Iron runner
 * Courtesan
 * Demolisher

Alcradia

 * Huntsmen
 * Pawn
 * Infiltrator
 * Infiltrator

Axio

 * Kunoichi
 * Scholar
 * Youth
 * Youth
 * Youth
 * Youth

Askrian

 * Saboteur
 * Saboteur