Talk:Spree/@comment-26135418-20150930142216

Cool! Dark, but interesting. I really like the innovations you came up with (for using shadows and darkness).

Have you given any thought to what happens to the city when certain people are taken out. Like high profile people (celebrities, politicians, etc.), or even mundane but necessary people (like after you take out all the people who work at the power plant, it would fail, pretty quickly too).

(Have you seen the History Channel’s Life After People? Recommended! The first thing that happens without people is most power plants stop generating electricity in only a few days.)

While some people would step up to take roles to continue life as normal, don’t you think there would be a point where people give up? I mean, if I was living a city, where the bridges had been blown up and 50% of the people had been murdered, I’d probably… kill myself, actually. And I probably wouldn’t be the only one, so that is something to consider for your game.

Another thing to think about is real-world reactions. If all the bridges are bombed, people will panic, and those who can will leave by airplane, helicopter, or boat. Also, since it is set in Alaska, the US Government is bound to send in reinforcements. So while bombing bridges sounds fun, it would bring heat. Possibly there could be other multi-step missions to complete to keep everyone isolated: taking out communications and hacking air defense systems to attack anyone in the air. (I’m not sure what could be done to stop boats.) And since you are trying to take out a whole city: can you set up ways to take out many people at once? Poisoning reservoirs, bombing other things, making large accidents happen?

I see how you meant it to be stealth-based, but when people start to notice they will react. And there are points where you would go from serial killer to mass murderer to WMD. This would probably result in people hunting you, which could give your character missions to take them out first. At your WMD point, you will have destroyed the normal lives of people, and it would be an apocalyptic setting for the survivors: Rioting, no electricity, food shortages, rule by violence, trusting no one, etc.

I also suggest that to make the game more accessible to “nicer” people (and to keep the Westboro Baptists from burning your building) you set it up that you only go after corrupt people, instead of everybody. The player could decide to kill everyone anyway, but most people wouldn’t. (It sounds too time-consuming for me.) Sure this makes him more of a vigilante-type character, but people can identify with that better. (Have you seen/read Death Note?)

Just brainstorming, feel free to ignore everything I said, although I do have some valid points.