Indestructible Death Suit

Indestructible Death Suit is a third-person shooter video game for the Xbox 360, PlayStation 3, Wii U, PS4, and Xbox One video game consoles.

Creative Vision
Hey, everyone. This is my first game idea on this site.

So, I have had an idea stuck in my head since approximately July 14th, 2008. That idea was for a game, almost appalling in its simplicity, but immense in its own way. I would call it a high concept game, although the tone will be very crude and in ways which shatter the limitations of good taste. My inspiration came in equal parts from exposure to games like Gears of War and Call of Duty (don't run away!). I want this game to create a statement against jingoism, against anti-intellectualism, and against the fundamental abdication of personal responsibility (google it!) all trends which have proven to be pervasive at every level of American society. This game is not meant as a criticism of the America I know, which is diverse, and has at least as much good as bad. It is meant as a criticism of the America which most vocally proclaims itself as such.

Video games, are horrible at conveying messages about choice. This is because the actions of the player tend to seem mandated by the game. The tone of this game is intended to overcome this limitation by using narrative to contextualize the player’s lack of choice (story wise) into an obvious, almost nauseating fiction, as it would be if it were a case of real life. While this is a cheap narrative trick, it still allows a story worth telling and the means to tell it.

Now about the gameplay.

Instead of just being a straight-ahead shooting game the Indestructible Death Suit will actually do something sort of new with the formula of a game where you watch a guy from over his shoulder as he shoots hundreds of other guys.

I've noticed that many Third Person Shooters try to be Gears of War.

I'm talking about American Football!

Gears of War is simultaneously a game of yards and a game about linebackers Going For The Touchdown. The "stop and pop" cover based game mechanic stresses defense over offense. The short term goal is usually to clear every enemy you can clear from your current position. Your current position is either the only place you can be without dying at this very moment or a place you've already been. Gears of War is practically about 'painting' the battlefield with safety. You stop, you pop, you earn a better, more strategic position, you move forward.

Indestructible Death Suit, on the other hand, is more soccer than football.

Soccer, like wearing skinny jeans, is a sport that is more or less about ball placement. A skilled player can put the ball anywhere on the field, from any time, from any position.

Well, the one place a typical player can't put the ball simply through a little application of will is, of course, the inside of the goal. That's the tricky part. Scoring a goal in soccer is a momentous occasion. In American football, you can score a goal by soldiering forward and not messing up. In soccer, you're always going to end up face-to-face with a goalkeeper essentially, a rival with a terrain advantage. You couldn't make it harder to score a goal in soccer if you put the goal on top of a hill.

So, ball placement... Soccer is about choosing where to put the ball at any given moment. When choosing where to put the ball, the player has to consider the position of his other teammates and their formation, and his rivals and their position. Soccer is about positioning the ball with a little preemptive thought about the path each play will take. As your rivals outthink and out maneuver you, play after play and plan after plan fall abandoned by the wayside, scrapped in favor of new tactics.

Indestructible Death Suit is like soccer in that the player controls both the athlete and the ball. At any time during any given firefight, the player can speedily go to and from any position on the battlefield from or to any other position.

In short, from anywhere on the battlefield, you can put the Hero anywhere.

So, now you ask me, how do you craft a challenging gun-battle in a shooting game if the position of the player character is always only temporary, where the player can zip to any position he desires? This is the tricky part. ''One important point is that the player has a wider selection of close-range attacks than the usual modern shooter's "hit a guy with your gun" animation. Enemies have a wide variety of melee attacks as well, turning close-range battles into a more interesting risk-reward gamble than even something like Gears of War's chainsaw battles.''

The trickier way to make interesting gun battles in a game where the player can put his character anywhere he wants at pretty much the touch of a button is to design amazingly interesting levels, and to place enemies in interesting places. This forces the player to think about more than "how do I kill all of these enemies?" Now the player is wondering "Which enemies do I kill first, and from where?" Defeating enemies in different locations from different locations results in freeing up and making safe different parts of battlefields — both high grounds and the areas most easily accessible to gun-bullets fired from those high grounds — as well as opening up different possibilities for clearing up the rest of the battlefield.

Where the most intense battles in a game like Gears of War or Call of Duty might be about as challenging and exciting as forcing a draw in Tic-Tac-Toe, interesting battles in Indestructible Death Suit can and will be as complex as solving a Rubik's Cube.

Anyway, thanks for reading this. Hope I convinced you this is a game worth playing