Kalran: Tales of the four nations/Orochi

"Orochi ready to strike!"

-An Orochi leaving the Mechanical workshop

Tactical analysis

 * Dead In Their Tracks: The powerful electro javelin launchers, which fires stone javelins coated in electricity of the Orochi fare poorly against infantry and structures, and cannot target aircraft. However, they excel at piercing through thick armour plating with horrifying ease. Even if the tanks survive the shocks briefly stuns the struck vehicle. While a smaller chi HMG gives it some defense against infantry, though its only good at supressing. While its hoverdrive allows it to go over land and sea, just make sure it doesn't get EMP/MDP while on sea
 * You can't run: By charging up its forcefield the Orochi can break through enemy lines in order to assault vulnerable targets in the rear or defensively to give the tank extra time to escape from danger. Because the main gun can't fire on the move when the forcefield is active, the tank can even move faster as it is not limited by the main gun target stabilization system
 * Mark for death: In addition, the Orochi is equipped with a target designator that may not be able to damage an enemy vehicle directly, unlike its main gun. However, it bolsters the attack power of all other forces trained on the target of the designator by showing the targets, whether air or ground, weakpoints and is also nearly invisible to the naked eye, with only a tiny dot on the enemies unit signifying its marked for death, an Orochi or two designating a target can easily tip the outcome into the commanders favour
 * Totally Inflexible: The Orochi is extremely deadly against tanks. However, it excels at one role, and one role only; destroying enemy armour, with its HMG only effective against already wounded infantry and its designator can't do damage. Try to use it in any other capacity, except a support with its designator, and it will fare miserably