Street Fighter V (Ratbrute)

Street Fighter IV will be the fifth entry in the main series, following the events shortly after Street Fighter III. It will be available for the Xbox 360 and PS3 consoles, with plans for a Nintendo Wii and Playstation 2 version. The game is the first 2D game in almost 12-13 years after Street Fighter III, and utilizes graphics more similar to Guilty Gear this time around, with official artwork by Daisuke Ishiwatari and direction by Keiji Inafune (who is/was most known for handling the Megaman series before his departure during the upcoming Megaman Legends 3 title). Street Fighter V features 50 returning characters, 3 new fighters, 16 characters who are DLC-only, the playable sub-boss, Gill, and then the final boss, Abyss (taking Gill's place as the leader of the Illuminati), in the final stage of Story Mode.

Returning characters

 * Ryu (including "Evil Ryu")
 * Ken Masters
 * Alex
 * Dudley
 * Yang
 * Yun
 * Necro
 * Elena
 * Sean Matsuda
 * Ibuki
 * Oro
 * Hugo
 * Urien
 * Akuma (including "Shin Akuma" and "Oni Akuma")
 * Remy
 * Makoto
 * Chun Li
 * Twelve
 * Q
 * Dan Hibiki
 * Sakura Kasugano
 * Blanka
 * Sagat
 * Cammy
 * Balrog
 * Vega
 * Guile
 * Dee Jay
 * Retsu
 * Geki
 * Eagle
 * Joe
 * Mike
 * Lee
 * Birdie
 * Adon
 * Dhalsim
 * Zangief
 * T. Hawk
 * Fei Long
 * Guy
 * Rose
 * Sodom
 * Rolento
 * R. Mika
 * Karin Kanzuki
 * Cody
 * Maki Genryusai
 * Gen
 * Charlie (Nash in Japan)

Sub-Boss

 * Gill (can be unlocked in Arcade, Versus, Training, Tag Team, and Online modes after beating him on the Hard difficulty in Story Mode)

The New Generation of Fighters

 * Volt Shunonaki: A blind child prodigy who has been a master swordsman for months that have passed... He sets on a quest to find the one and only Ryu and battle him once and for all! (CV: Mayumi Tanaka)
 * Gore: A humanoid-like creature with a savage appearance, but an overall gentle heart. He knows the Illuminati are the ones who created the incident and must kill them before they enslave many not in the organization. He has a white scar coming from his right eye that was part of the incident. (CV: Unsho Ishizuka)
 * Alice & Bluud: Two companions that are inseperable... Alice is a teenage Dhampir with no real self-confidence and strong emotions, and Bluud is, of course, a vampiric demon that has DNA similar to that of Necro, albeit a bit more bulkier and darker in color. (CV: Isshin Chiba - Bluud; Nana Mizuki - Alice)

Final Boss

 * Abyss: The true leader and brains of the Illuminati, having being abandoned from the organization for many years. He has a need for violence and war, and could care less about Gill's sympathy, as shown when nearly killing him after you defeat the former as a sub-boss. Abyss is actually a intellectual being from Hell, having absorbed and learned all of the fighter's moves while watching their every move! (CV: Dan Hennessey)

DLC Content

 * Ingrid
 * Skullomania
 * Pullum Purna
 * C. Jack
 * Kairi
 * Allen Snider
 * Garuda
 * Darun
 * Blair
 * Doctrine Dark
 * Shadowgeist
 * Vulcano Rosso
 * Nanase
 * Sharon
 * Hayate
 * Ace

Console Exclusive

 * Avatar (Xbox 360)
 * Master Chief (Halo 3 appearance; Xbox 360 version)
 * Kratos (God of War 3 appearance; Playstation 3/Playstation 2 version)
 * Jax (Jax 3 appearance; Playstation 3/Playstation 2 version)
 * Mii (Nintendo Wii)
 * Link (The Legend of Zelda: Twilight Princess appearance; Wii version)
 * Young Cricket (Warioware Smooth Move appearance; Wii version)

Trivia

 * Nearly all of the members from Shadowloo do not appear in this game, but are mentioned by Cammy in her Story Mode playthrough
 * Much of the music for Street Fighter V were actually music pieces from Street Fighter Alpha 3, Street Fighter III: 2nd Impact, Street Fighter III: 3rd Strike, Street Fighter II: The World Warrior, and even Street Fighter EX 3, this time now as new arrangement versions to set itself apart from the Street Fighter IV soundtrack (which I really thought it sucked, as well as the 3D character models; another reason why I want this possible Street Fighter idea to stay in 2D)