User:Jacky 50A/Sandbox 1

"Fight for the Force, fight for the future."

- Tagline

Star Wars: Light and Dark is a 3D fighting video game based on the Star Wars franchise released on May 4th, 2022 for PS5, Xbox One X, and Nintendo Switch. It is developed by 50A Studios, published by Electronic Arts, and backwards compatible with the PS4 and Xbox 360.

The game is an arena fighter styled to the likes of the Soul Calibur games with some influence from fellow past Star Wars video games, namely the Battlefront and Force Unleashed games, as well as  Masters of Teräs Käsi. It is a crossover between the current Disney continuity Star Wars with the Legends timeline, featuring characters and locations from the lengty history of the Star Wars franchise.

Opening Crawl / Back Cover Text
STAR WARS: LIGHT AND DARK Over and over again, the galaxy has been ravaged by an untold amount of war. Over and over again, the Force has fallen into disarray and achieved balance, only for it to pull itself away from the harmony the Light has brought forth. It has been over a thousand years since the Force is in chaos... until it's gone. The Force no longer exists. Someone has diminished its influence upon the galaxy.

At least in another galaxy, far, far away from the one we know... the ones we know.

It is only a matter of time until the one responsible arrives to the Force's center and destroy it. Without the Force, there can be no life in the galaxy, regardless if there are those sensitive to it or not. Time is running out, but as long as there is the Force, there is hope. As long as the Light and Dark exist, there may be life. Despite this, the Center cannot survive alone. Fortunately, they are not alone.

The past, present, and future shall collide and unite against all odds to defeat the coming threat. Only together can they prevail and save the Force... or die alongside the rest of the galaxy. May the Force be with them, and may order be restored.

Summary and Setting
Star Wars: Light and Dark sees the main canon universe partially merge with the Legends universe thanks to the meddling of a powerful Force creature. As a result, several planets that only existed in Legends get transplanted into the main continuity. The merge was done mainly to gather both galaxies' most powerful and capable Force users, Jedi, Sith, or otherwise. Such an action was imperfect, however, as other non-Force users from the past get tangled up and also ended up in the present day. Several places which exist in both universes have melded, as well, and long-dead figures return from different points of their lives.

These assembled 'heroes' and 'villains', named the Force Alliance, go toe-to-toe against the mysterious Darklight and his army of alternate Yuuzhan Vong, wielding a power best described as the Anti-Force. Their battles take place in the Disney-canon universe, set between the events of The Force Awakens and The Last Jedi. The Alliance's initially limited numbers would later be increased by other figures they encounter, finally taking the fight to Darklight himself.

Combat
Star Wars: Light and Dark is a 3D arena fighting game where players take control of a unique character and attempt to defeat their enemies in a one-on-one match either by depleting their hitpoints or by knocking them out of the ring. The gameplay is heavily inspired by Soul Calibur, though the controls differ due to the different nature of both games. The stages have varying sizes and not all of them permit ring-out victories.

Before stepping in the more complex explanations of the game's combat mechanics, here are the button commands for the game, as well as several instructions: These commands are typical to the game's entire mechanics. There may be several characters who utilize some buttons for different commands, but across the entire board, the button commands above apply to everyone.

Statistics
Every character has different stats that determine how well they perform in certain aspects within the battle. Some are best used as defensive powerhouses, while others are aggressive bruisers or zoning sharpshooters. Each attribute's value numbers from 1000 until 3000, but some stats are not judged through the numbers. The statistics/attributes are as followed:

 Health , otherwise known as Hitpoints, determine the amount of attacks a character can endure before being defeated. Some characters can regenerate lost health, either through the Force or by more mundane means. Healing may permanently restore a fixed amount of health or just temporarily restore what health the character has lost before returning to its original level.  Defense  determines the amount of damage reduction a character has against attacks, including the damage received while blocking and the damage taken while getting hit regularly.  Offense  displays how much damage a character's attacks can deal, both melee and ranged ones.  Mobility  represents how fast the character can move by walking or sprinting. Flying is not counted within this stat as it is included in Unique.  Power  determines the amount of power a character generates to fill up the Power Meter. Power is gained by attacking the enemy. Performing Power Moves do not generate Power. The  Power Meter  is used to display how much Power a character possesses. Once the character has a certain amount of Power, then they can unleash Power Moves. The Power Meter looks similar to the Marvel vs Capcom series' Hyper Combo Gauge, possessing a maximum of four meters. Characters have multiple Power Moves that require a set amount of meters to perform. As a balancing mechanic, however, they cannot chain a Power Move to another immediately. Instead, the characters have a two-second delay before they can attempt another Power Move after doing the previous one. The Force Meter is solely used by Force users and it is located right beneath the their health bar. Their colors differ from one Force user to another, depending on their affiliation to the Light Side,  Dark Side , or  anything in between . Unlike the Power Meter, the Force Meter is recharged automatically after having a portion of it consumed to use Force powers. It's also used to deflect blaster bolts and perform Force Counters, which frees its user from restraining Force powers. Once it is depleted, its users cannot utilize Force powers until it's recharged. Low-cost Force powers can still be used, however, at the risk of quickly draining the Force Meter once again. Unique describes every special trait and characteristic a character has. This includes the weapons they wield, their ability to jump or fly, and several others.
 * -|Health =
 * -|Defense =
 * -|Offense =
 * -|Mobility =
 * -|Power =
 * -|Power Meter =
 * -|Force Meter =
 * -|Unique =

Soundtrack
The game's soundtrack will be composed by Stephen Barton, a renowned British film and video game composer who has composed the music for the likes of Call of Duty 4: Modern Warfare, Apex Legends and Titanfall, as well as Star Wars Battlefront II, where he collaborated with Gordy Haab. Samples and remixes of John Williams' famous scores are present within the game, as do the game's original theme and some themes from other Star Wars-related audio-visual media to primarily represent some of the game's characters who originate from previously-released video games.