Gaiaterra: Elysea's Conflict/The Guardians Of Gaiaterra

The Guardians Of Gaiaterra are one of the forty-two DLC factions in Gaiaterra: Elysea's Conflict.

Description
"Till all are one!"

-A motto of The Guardians Of Gaiaterra

Lore Articles

 * The Matrix War
 * The Allspark
 * Origin Of The Autobots
 * Tachyonic Weaponry
 * Gloun Technology
 * The Guardian-Hierarchy War

Relations

 * Elsword Empire: Friendly
 * SKYNET: At War
 * Grey Goo: At War
 * Scrin: Hostile
 * Great Swarm: Hostile
 * Survivors Minuteman: Friendly

Tactics
* TBA*

Notable Characters

 * Roll: Guardian EVA
 * Ironside
 * Cliffjumper
 * Jazz
 * Arcee
 * Bulkhead
 * Prowl
 * Hot Rod
 * Kup
 * Windblade
 * Makoto Yuki
 * Spike Witwicky
 * Carly Witwicky
 * Daniel Witwicky
 * Dr. Nora Wakeman
 * Bradley "Brad" Carbunkle
 * Tucker Carbunkle
 * Sheldon Lee
 * Prince Zessus
 * Lord Charos

Legendary Generals

 * Optimus Prime: General of the Autobots
 * King Mechagon: General of the Mechagnome Explorators
 * Queen Altea: General of the Masari Preservers
 * Dr. Thomas Light: General of the Reploid Vanguards

Commandos

 * Bumblebee: Autobots Commandos
 * XJ-9 "Jenny" Wakeman: Mechagnome Explorators Commando
 * Aigis: Masari Preservers Commando
 * Megaman: Reploid Vanguards Commando

Sub-factions

 * Autobots
 * Mechagnome Explorators
 * Masari Preservers
 * Reploid Vanguards

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Guardians Arsenal

Base Building
The Guardians don't actually play like more traditional races mainly due to only being able to build 3 different buildings: Machine Station (HQ), Datalink Towers, and Advanced Plasma Cores. Due to this the Machine Station also doubles as a production building, responsible for making all of their units and cycles through the unit types it is able to produce with its ability.

They gain all their resources through building Datalink Towers which by default produce credits but also have a toggle to swap to power generation.

Datalink and Automation
Any units have the stat known as "AUTOMATION", which replaces morale with connection. If these units don't stay at the Datalinking Towers then morale will start to go down, and once it hits zero, they can't be commanded. They can regain memory by being near Datalinking units/structures

Light/Dark Switching
The Guardians have the light/dark mode dynamic that causes them to act almost as two factions.

Light and dark mode will affect all units under Guardian control, granting them different abilities and changing their dynamics: In light mode, unit sight and weapon range are increased, aircraft and some units fly, and projectiles cause a burning effect on impact. In dark mode all aerial units are grounded and act as heavy infantry/vehicles, and all units gain dark matter armor that regenerates slowly and protects the units and buildings from damage. In addition, sight and weapon range and damage are also decreased, but the fire rate and movement speed of units is increased.

The mode the Guardians are currently in may be switched at any time but there is a delay before the mode will take effect and there is a short period afterward during which the player cannot switch.

The Guardians tech trees hinge upon the use of the light and dark mode and the abilities of the Masari heroes and superweapons change based on the mode.

Structures
Basic Structures