The RAP of Kenji

Gameplay
It is similar to Parappa The Rapper, in which the player must repeat what the opponent does (most of the time, as sometimes Kenji can also have his own lines, Kenji also has a rating meter a la parappa

Satisfaction Meter
The Saticfaction Meter is your "Health", it acts similar to the rating meter from the PaRappa series and unlike the said game, COOL mode can only be acessible if you are at GOOD

there are - and + indications to remind you that you are about to rise or drop in r


 * COOL
 * GOOD
 * BAD
 * AWFUL

However, Unlike parappa, pressing the same word and over and over again will eventually become poor playing (it is cool at first), the COOL mode freestyling is more complicated than the parappa games

HUD
- - - - - - - - - A - - - B - - - X

Difficulty Levels
The Difficulty level alters the charting (as well with what the characters line due to adding extra notes)


 * CASUAL - The Softened Difficulty, Lesser notes are given
 * MEDIUM - The Default Difficulty, it gives you the default charting
 * ADVANCED - The Harder Difficulty, it give you a slightly more complicated charting
 * EXPERT - The EVEN HARDER Difficulty, it gives you an even more complicated charting
 * EXPERT EX -
 * 1996 mode (Bonus at Options Screen) - Makes the hit detection goofy, like PaRappa The Rapper 1

Here is the Charting example from Anti Theft

Freeplay

 * TBA

Main Game

 * Tutorial: Debut of a Hero (kenji practicing his rap skills, this also acts as a tutorial level)
 * Pilot Episode: Anti-Theft (Kenji Vs. a random Thief)
 * Episode 1-1: Joke Time! (Vs. Yuka, Class Clown)
 * Episode 1-2: Menace (Vs. Harry, Bully)
 * Episode 1-3 (BOSS EPISODE): Prom Night! (Vs. Several Classmates)
 * Episode 2-4: Morning Jog (Vs. Carter, P.E. Teacher)
 * Episode 2-5:

DLC

 * The RAP of Kenji: Rap For The Future
 * The Rap Of Kenji: MASHUP