Need for Speed: ProStreet 2



Need for Speed: ProStreet 2 (Abbreviated NFS:PS2 or NFS: ProStreet 2) is an upcoming racing video game in the Need for Speed series. It is the sequel to 2007's Need for Speed: ProStreet developed by EA Black Box and it will be released on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Microsoft Windows and Nintendo Switch.

Synopsis
You are Dale Tanner, a young and relatively unknown--albeit very skilled--street racer who just recently finished serving time for it. While driving in your '67 Camaro (see the "Gallery" heading), you see a billboard advertising the newly-evolved ProStreet Racing League and quickly decide this league is your chance to make a name for yourself. It's about time the next Ryan Cooper presented himself.

Gameplay
Need for Speed: ProStreet 2 expands on the simcade-oriented, intellectual property established by its 2007 predecessor. Like its predecessor, players will progress through the game by completing dozens of showdown events called "Race Days" run by several racing organizations. The overall goal of the game is to individually challenge a number of elite racers called Kings. By beating every King, the player will be dubbed the ProStreet King and champion of the entire ProStreet Racing League.

Akin to its predecessor, each Race Day is comprised of a varying amount of races where the player must compete against AI opponents in order to earn points and cash. Points allow the player to unlock more challenging Race Days and cash allows the player to purchase and/or upgrade cars. Dominating Race Days award the player with even more points and cash, and in some cases, special promotion vehicles.

Players can highly customize any vehicle they purchase with vast assortments of visual and performance upgrades. However, the player should keep in mind that tuning the right vehicle for the right race mode is once again crucial toward the player's success in the game. In addition, cars can either be damaged and have their performance affected or completely totaled in accidents. In either case, the player must repair them with cash or repair tokens (the latter of which can be purchased during a Race Day or in the "Token Management" portion of the main menu).

Additional differences between the 2007 title and ProStreet 2 include night racing, a more dynamic weather system that includes rain and stronger wind, the inclusion of off-road racing and a more organic-sounding set of PA announcers, similar to the police from Need for Speed: Undercover.

Game Modes
There are ? game modes prominently featured inside the game, with the bulk of the original game modes returning alongside new ones. Unless otherwise noted, each mode can feature up to ten racers at a time.

Returning Game Modes

 * Grip - The ProStreet Racing League's equivalent of a standard circuit race. Regular Grip events range in length from two laps to five laps.
 * Grip Class - The same as a regular Grip event, although the field of racers is split into two teams of different performance classes. Each team is made up of five racers. Like regular Grip events, Grip Class events range from two laps to five laps in length.
 * Sector Shootout - A Grip race split into four sections with points awarded based on the racer's time driving through each section. Sector Shootouts are always three laps in length.
 * Time Attack - A race where racers each attempt to post the fastest lap time possible. Time Attacks always feature up to four racers and are always three laps in length.
 * Speed Challenge - The ProStreet Racing League's equivalent of a traditional sprint race. The courses are typically designed for racers to hit and maintain very high top speeds.
 * Top Speed Run - A Speed Challenge where the overall objective is to record the highest accumulated speed total. Several checkpoints along the course record each driver's speed as he or she drives through them.
 * Drag - Racers square off against each other in a three round, knock-out tournament. Two racers at a time race against one another to see who can finish either a 1/4 or 1/2 mile long straight route in the quickest time. Drag races require the use of manual gear changes in order for the player to be successful.
 * Wheelie Competition - Racers square off against each other in a three round, knock-out tournament. Two racers at a time race against one another to see who can perform the longest distance wheelie on a 1/4 mile long straight route. Wheelie Competitions require the use of manual gear changes and nitrous in order for the player to be successful.
 * Drift - Players take turns to see who can earn the most points by successfully sliding their car around a varying amount of corners along a set route.

New Game Modes

 * Tandem Drift - A variant of the Drift mode where the player and an opponent drift around the course together at the same time. The three overall rounds remain the same, although each round is made up of two runs around the course. In the first run, the player is the lead car and drift scores are tallied normally. In the second run, the player is the trailing car and drift scores are tallied the same way, plus with a multiplier depending on how close the player is to the lead car. This event draws heavy inspiration from and functions similarly to the "Canyon Duel" event from Need for Speed: Carbon.
 * Lap Eliminator - A variant of Grip where the racer in last place is eliminated from the race after each lap. This event is similar to the "Lap Knockout" event from previous Need for Speed titles. On long circuits, this event is always three laps long and features up to four racers at a time. On shorter circuits. this event is five laps long and features up to six racers at a time.
 * More to be added here.

Race Day Locations
The game features a total of ? locations where Race Day events are held. Most of the locations from the 2007 title return, although there are just as many new locations making their ProStreet Racing League debuts.

Returning Locations

 * Autobahnring
 * Autopolis
 * Chicago Airfield
 * Ebisu
 * Infineon
 * Mondello Park
 * Nevada Highway
 * Portland International Raceway
 * Tokyo Dockyard
 * Willow Springs
 * Leipzig (Porsche Test Track)

New Locations

 * Daytona International Speedway (Replacing Texas World Speedway)
 * Tokyo Street
 * Baja California
 * Calder Park Raceway
 * Barber Motorsports Park
 * More to be added here.

Vehicles
ProStreet 2 features a total of 122 vehicles that the player can purchase and customize with cash. Each vehicle comes with a recommended race mode(s) to ensure optimal performance from that vehicle if it is tuned properly for that mode.

* Vehicle cannot be fitted with performance upgrades

Racing Organizations
Racing Organizations are associations whose series' of events make up the lifeblood of the ProStreet Racing League. Aside from independent drivers, there are 8 main, well-known organizations that the player will come across during his/her career. The bulk of these organizations have racing teams within them.

(NOTE: Kings will be determined at a later date.)

React Team Sessions
React Team Sessions is a race organization that specializes in all types of racing events. In ProStreet 2, React Team Sessions replaces Battle Machine as the first racing organization the player will encounter. It is also the only mainstream organization to not have a race team frequenting their events.

Super Promotion/Showdown
Super Promotion (Also called Super Showdown) is a racing organization that specializes in all types of racing events. In ProStreet 2, it as seen as one of the two most established legal street racing organizations, alongside Speedhunters. Members of Apex Glide & SK1LLMAST3RS can be found racing at their events.

Apex Glide
Link to be added here.

SK1LLMAST3RS
Need for Speed: ProStreet 2/SK1LLMAST3RS

Speedhunters
Speedhunters is a racing organization that specializes in grip and speed events. In ProStreet 2, in addition to being regarded as one of the two most established legal street racing organizations, alongside Super Promotion/Showdown, Speedhunters is the number one supplier of vehicle customization parts in the entire ProStreet Racing League. Members of Bomb Squad & Board of Directors can be found racing at their events.

Bomb Squad
Need for Speed: ProStreet 2/Bomb Squad

Board of Directors
Need for Speed: ProStreet 2/Board of Directors

Noise Bomb
Noise Bomb is a racing organization that specializes solely in drift events. Their role in ProStreet 2 is the same as their role in the first ProStreet. Members of Drift Infantry & Kijooki can be found racing at their events.

Drift Infantry
Need for Speed: ProStreet 2/Drift Infantry

Kijooki
Link to be added here.

Rogue Speed
Rogue Speed is a racing organization that specializes solely in drag events. Their role in ProStreet 2 is the same as their role in the first ProStreet. Members of Urban Outlaw & Fastlane can be found racing at their events.

Urban Outlaw
Need for Speed: ProStreet 2/Urban Outlaw

Fastlane
Link to be added here.

Speed Academy
Speed Academy is a racing organization that specializes solely in speed events. In ProStreet 2, this organization replaces Nitrocide from the first ProStreet. Members of Ded Hed and Bad Boostards can be found racing at their events.

Ded Hed
Link to be added here.

Bad Boostards
Need for Speed: ProStreet 2/Bad Boostards

Grip Runners
Grip Runners is a racing organization that specializes solely in grip events. In an interesting reversal, Grip Runners in ProStreet 2 replaces G-Effect from the first ProStreet. Members of Status Error & Banned Community can be found racing at their events.

Status Error
Link to be added here.

Banned Community
Need for Speed: ProStreet 2/Banned Community

Tusk
Tusk is a newly formed racing organization that specializes solely in offroad events. This organization is the first and only hybrid organization in the ProStreet Racing League, with their own race team promoting their events. In addition to their team, members of Monky London can be found racing at their events.

Tusk (Team)
Need for Speed: ProStreet 2/Tusk (Team)

Monky London
Need for Speed: ProStreet 2/Monky London

DLC
To date, there are 4 DLC packs available for purchase across all platforms. Upon purchase, these packs award the player with new vehicles and new Race Day locations among other desirable perks. Should the player purchase all DLC packs at once, the packs have a combined price of $49.99.

Pro Booster Pack ($8.99)
The first DLC pack available, the Pro Booster Pack features three exclusive vehicles that are customizable and tunable for a specific recommended race mode(s). Like the main field of vehicles, these vehicles have to be purchased with cash from the car lot. Additional awards included in the pack:


 * To be added here.

Heat & Legends Pack ($19.99)
The biggest of the four packs available, the Heat & Legends Pack contains eight pre-tuned vehicles; four from Need for Speed: Heat and four from past Need for Speed titles. As these vehicles are pre-tuned, they cannot be modified in any way, including performance, and their preset race modes cannot be changed. However, unlike any of the vehicles in the preceding or succeeding packs, these vehicles are directly awarded to the player upon purchase. Additional awards included in the pack:


 * To be added here.

Speed Kings Pack ($11.99)
The Speed Kings Pack contains five exclusive vehicles that have stock top speeds ranging from 190-250 MPH. Like those in the Pro Booster Pack, these vehicles are fully customizable and tunable for a specific recommended race mode(s). As is true with the main field of vehicles, these vehicles have to be purchased with cash from the car lot. Additional awards included in the pack:


 * To be added here.

Trail Blazers Pack ($8.99)
The last of the four DLC packs available, the Trail Blazers Pack features five vehicles that have "Offroad" as their recommended race mode for tuning. These vehicles are fully customizable and have to be purchased with cash from the car lot. Additional awards included in the pack:


 * To be added here.

Soundtrack
The game features a soundtrack curated by LoganC22 and consisting of 40 songs that the player can listen to while in the menus or driving. This soundtrack has the same overall theme(s) as the 2007 title, and it also features the same original songs by Junkie XL scattered throughout. All songs are linked with their respective YouTube videos.

Suggestions
Want to suggest a song, vehicle (DLC) or Race Day location for NFS:PS2? Please don’t hesitate to let LoganC22 know! Leave your suggestions in the comment section or message him directly on his talk page! Any and all suggestions will be taken into consideration.

Trivia

 * This is the second consecutive Need for Speed video game idea created by LoganC22, with the other one being Need for Speed: Most Wanted - Empire City.
 * The "target time" secondary goal that appeared in the first ProStreet is absent from this game.
 * Aside from Apex Glide, all thirteen other race teams (and all other customizations) were created by LoganC22 using only NFS Heat Studio.