Gunslinger Justice

Premise
The player assumes the role of vigilantes Kade and Trip

More TBA

Gameplay
The gameplay takes heavy inspiration from Gunfighter: The Legend Of Jesse James and its sequel, but there are some differences, some core changes are:


 * Lives: Gunslinger Justice, by default, gives you three lives, out of a maximum of five, and the player can change the amount of lives they start with, from one to the said maximum of five, and are measured by hearts.
 * Timer: The Gunfighter duology's timer is like the first Time Crisis game (timer keeps on ticking, is added a set amount when getting a checkpoint, and instant death when you run out of time), while Gunslinger Justice had a timer similar manner to Time Crisis 4 (timer stops when an area is cleared and is reset to a fixed amount, undermentioned in the Time Allocation below, and you lose one life when it runs out).

Stages and Bosses
The game had six stages (like in Time Crisis 5)

Trope

 * Anti-Frustration Features
 * Anything that will surely hit your hero will be in red, and there is an effect from the attacker's gun/hand that will show to indicate it. This gameplay element was taken from Time Crisis II
 * If your hero takes any damage, the timer is instantly reset, which includes running out of time, again, this was taken from Time Crisis II.
 * Hostage Spirit-Like: Like the game that inspired it, shooting a civilian reduces your life by a 1/2 unit and costs you 5,000 points (which does not overlap with the 1,000 points that is reduced for subsequent shots), said subsequent shots to the corpse of the dead civilian will just further reduce 1,000 points.

Trivia

 * At the moment, the only console release is on ProtoGame consoles because those console had a light-gun (The ProtoGame BFG)
 * (Real Life Trivia) the name of the game was AI-Generated.