Kalran: Tales of the four nations/Clone infantry

When a reclaimer clone is decanted they have a mind of a child, which can be easily manipulated.

These clones, upon decanting, are forced to kill animals, due to the Reclaimers having modified their genetics so that they forcibly age up by absorbing the dying essence of creature. leading them having the body of a young adult but the mind of a child. After this are fitted with shock collars to keep them in line, which the clones being taught that its a symbol of trust and love from their master, and training begins, wielding weapons depending on the roles they were assigned.

During their growth into soldier the Reclaimers cares for them, like a parent, with fake love and forced smiles, since one attracts flies better with honey then with vinegar. And are told that all other foes are nothing but ruthless monsters, and any knowledge of the outside is heavy propaganda. Fed stories on how they will be the mighty weapons to fight for the chosen and will be honored and remembered, unless they choose to disobey or question the chosen, or masters as they're affectionately call them much to their caretakers disgust, orders. And before they are teleported into the battlefield they are whipped up into a frenzy. And in battle they charge like rabid dogs.

And in order for Reclaimer teleportation to work the commander must know the land the troops will come. If not then the best case is the units being slightly off target, and worst is the units being scattered to a million places in pieces.

The waypoint act as an anchor. Making sure that the sword/shield/spear/bow troops, depending on the point, get to where they are need. But due to its size only two of each can be made per Control core.

Unlike other units clone units are only produced in one squad but in large packs and for free