Super Smash Bros. Skirmish/Sonic

Sonic is a playable character in Super Smash Bros. Skirmish, he is one of the fastest characters in the entire game, he is unlocked from the start.

Sonic's moveset has been reworked following fan criticism towards it feeling lacking, his model has also been made more expressive.

Basic Moves

 * Neutral Attack: Sonic performs a simple punch and kick combo.
 * Side Tilt: Sonic performs the Horse Kick from Sonic the Fighters.
 * Up Tilt: Sonic performs the Sonic Updraft from Sonic Battle.
 * Down Tilt: Sonic performs a sweeping kick based on the sweep kick moves seen in Sonic 06 and Sonic Unleashed.
 * Dash Attack: Sonic slides forward, knocking back opponents that he hits.
 * Side Smash: Sonic begins charging up a wind-up punch, before releasing it, sending any opponent that he hits flying.
 * Up Smash: Sonic begins spinning in mid-air.
 * Down Smash: Sonic performs the Sonic Flare from Sonic Battle.
 * Neutral Air: Sonic performs the Insta-Shield from Sonic 3.
 * Up Air: Sonic begins spinning in mid-air like the spring animation from Sonic CD, rapidly hitting any opponents that are in his vicinity.
 * Down Air: Sonic uses the Bounce Bracelet from Sonic Adventure 2, bouncing off of any opponents or surfaces that he hits.
 * Forward Air: Sonic performs the Top Kick from Sonic Battle.
 * Back Air: Sonic performs the Sonic Eagle from Sonic Battle, this move is able to spike opponents.
 * Pummel: Sonic knees the opponent he's grabbing.
 * Forward Throw: Sonic spins into the opponent, and then kicks them forward, referencing the Recovery Smash from Sonic Frontiers.
 * Back Throw: Sonic Spin Dashes onto the opponent's head, sending them flying backwards, referencing his grab move from Sonic the Fighters.
 * Up Throw: Sonic uses the Cyloop from Sonic Frontiers on the opponent, sending them flying upwards.
 * Down Throw: Sonic throws the opponent onto the ground and uses the Spin Dash on them.

Special Moves
Neutral B: Homing Attack

Sonic begins to curl into a ball, a reticle then appears over the nearest opponent, and he homes in on them.

Side B: Boost

Sonic gets into a running stance, and he then boosts forward, with a gauge appearing over his head denoting how much boost energy he has left, once it's depleted, you can't use this move again until the gauge slowly refills or you lose a stock.

Up B: Spring Jump

Sonic summons a spring, which he then uses to jump higher, while also playing the classic "Sproing!" sound.

Down B: Spin Dash

Sonic curls into a ball and begins charging up a Spin Dash, dashing forward when you let go of the button.

Final Smash: Super Sonic

Sonic dashes forward, and any opponent he hits will be dragged into a cinematic Final Smash where Sonic uses the 7 Chaos Emeralds to transform into Super Sonic, he then begins ramming into the opponent, before ending the Final Smash by performing a Cyloop on the opponent, creating a giant golden spear that crushes the opponent. This final smash instantly K.O's the opponent if their damage percentage is at 100% or more.

Alternate Colors/Costumes

 * Default
 * Purple with Chaos Emerald cuffs (based on NiGHTS)
 * Pink with golden cuffs (based on Amy Rose)
 * White with yellow eyes (based on Silver)
 * Black (based on Shadow)
 * Brown (based on real life hedgehogs)
 * Riders Sonic
 * Racing Suit

Boost Gauge
When Sonic uses his boost move, a gauge will appear over his head, it will go down each time you use the move, and when it is fully decreased, you can't use the move again until it slowly fills back up, or until you lose a stock

Victory Poses
Victory Pose

Sonic runs through a signpost, screeches to a halt, and then wags his fingers.

Sonic grabs a Chaos Emerald and says, "That was almost too easy!"

Sonic does a breakdance and says, "Let's do that again sometime!"

Defeat Pose: Sonic applauds the opponent.

Neutral B:
Custom Special 1: Stomp

Sonic jumps into the air and then slams straight down.

Custom Special 2: Surprise Attack

Sonic performs a faster homing attack that has less range and deals less damage.

Side B:
Custom Special 1: Boost Flash

Sonic boosts forward in a flash of speed, it is faster than the regular boost but it deals no damage and it cannot be held down.

Custom Special 2: Fire Boost

Sonic boosts foward with a fiery aura, instead of normal damage, it deals fire damage, but it lasts shorter, and once the gauge is empty, it doesn't refill until you lose a stock

Up B:
Custom Special 1: Double Spring

Sonic jumps on a spring, it doesn't jump as high, but you can use it twice.

Custom Special 2: Springing Headbutt

Sonic springs straight up and delivers a headbutt, the spring doesn't stick around, though.

Down B:
Custom Special 1: Drop Dash

Sonic delivers a faster spindash, however, it can only be used in the air and it deals slightly less damage.

Custom Special 2: Burning Spin Dash

Sonic delivers a fiery spindash that deals more damage, jumps during this move are lower, however.