Destruction Ducky

Destruction Ducky is a boss character introduced in Dark Deception: Unchecked Limitations. It serves as a mid-boss in Stranger Sewers. It is also confirmed to return in Dark Deception: Journey of the Girl In Red, as a playable character and party member.

Appearance
Destruction Ducky resembles a black version of the Dread Duckies, instead of a cone hat it has an anglerfish rod with a glowing lure at the end. It has four spider-like legs and white reptilian pupils in its empty eyes.

In Frenzy Mode, Destruction Ducky's pupils and the lure are colored red. It is also grey with red patterns. The spider-like legs are now a dark velvet red.

Personality
Destruction Ducky is similar to the Dread Duckies, sadistic and murderous albeit rather mischievous, as they dance when they stun the player instead of killing them, likely to taunt them. Destruction Ducky also carries a love for explosions and is known as a battle genius. They are loyal to Doom Ducky and thus are loyal to Malak. Destruction Ducky seems to be higher in authority than normal Dread Duckies but is lower than Doom Ducky.

Powers
Destruction Ducky is armed with many weapons such as firearms, cannons, and sawblades. It has all the abilities of normal Dread Duckies but also has unique weaponry. It has a cannon, a boxing glove, a grenade launcher, and smoke bombs. It uses these in combat to fight Doug Houser but uses the latter to escape. Canonically it also has even more weapons not seen in-game: A rocket launcher, a machinegun, a vice, a mace, a laser cannon, a plasma rifle, an energy concentrator, a quantum computer, and last but least, nuclear missiles. It has a neverending supply of ammunition and does not accidentally harm its allies when using these weapons. Due to this arsenal, Destruction Ducky is considered one of the most powerful monsters serving Malak in terms of sheer firepower. Despite being able to obliterate entire buildings in seconds, lots of other monsters such as Doom Ducky, Titan Watchers, Goliath Clowns, The Matron, Joy Kill, Mama Bear, and Platini are way stronger due to authority, pure brute force, size, and durability.

Behaviour
Destruction Ducky appears in Zone 1 and Zone 2 spying on the player by peaking through corners. Should the player approach them they will quickly retreat around the corner and vanish. Telepathy does not work on them here either. Destruction Ducky reappears when 10% of the soul shards in Zone 3 are collecting, and serves as a boss.

Destruction Ducky walks on four spider-like legs and has an anglerfish lure. Its AI is much more advanced than a regular Dread Ducky. It will spawn somewhere on the map. If the player does not activate it and goes too far away, Destruction Ducky will respawn in a much closer location until it is activated. Destruction Ducky will chase after the player at a slightly quicker speed than the other Dread Duckies, but will also stop to pull off several attacks. In its first attack, it can open its mouth to reveal a cannon that shoots a cannonball. This will immediately kill the player and the projectile itself travels very fast but is relatively easy to dodge. Its second one is similar to the mouth contraption of the other Dread Duckies, but instead of a small duck, it's a boxing glove. It also stuns the player. The third one is a grenade launcher, it will shoot out five grenades one at a time, turning towards the player each time it fires. One of the grenades will not explode immediately upon contact with the player or the walls and can be picked up by the player. The player can use this to throw the grenade back at the Destruction Ducky, which stuns it for a bit before it resumes attacking. If hit 5 times with these grenades, Destruction Ducky will release a smoke bomb from its underside and vanish along with the other four duckies. Destruction Ducky will respawn once the player collects 90% of all the shards, in which it will be accompanied by four Dread Duckies. Activating one of the 5 will immediately awaken the rest. Destruction Ducky's grenades can also be used to stun the Dread Duckies to reduce the pressure during the boss battle.

Destruction Ducky reappears in the escape sequence of Stranger Sewers where it will attack the player through the same hole Doom Ducky used to grab the player at the start. Destruction Ducky will fire a landmine through the hole that the player must maneuver around or wait until it explodes. If Destruction Ducky was defeated twice in Zone 3, they will burst through the wall when the player passes and gives chase, moving at the same speed as the Dread Duckies.

Destruction Ducky's moveset consists of:
 * Cannon: Fires a cannonball
 * Ducky Punch: Uses its boxing glove mouth contraption to Mike Tyson the player and stun them
 * Grenade Launcher: Shoots out five grenades one at a time, turning towards the player each time it fires. One of the grenades will not explode immediately upon contact with the player or the walls and can be picked up by the player. The player can use this to throw the grenade back at the Destruction Ducky, which stuns it for a bit before it resumes attacking
 * Warp: (Only used in its rematch in Bearly Buried) Teleports using a quantum computer to get a better combat position
 * Chaingun: (Only used in its rematch in Bearly Buried) Opens its mouth to reveal a chaingun that rapidly shoots bullets. Destruction Ducky will slowly turn around to aim at the player
 * Missile Launcher: (Only used in its rematch in Bearly Buried) Fires missiles at the player, which explode. This can kill the player if the player was not hit by the missile but is still in its blast zone.

Playable Data
The Destruction Ducky is a defensive DPS character that moves at a slightly slower movement speed than Platini to compensate for their stronger attacks, as it will always have 90% of her health and their attack power is 140% of hers. With its arsenal of deployable gadgets and zoning abilities, Destruction Ducky excels at controlling the battlefield and keeping opponents at a distance.


 * Gimmick: Deployable Gadgets - Destruction Ducky's gimmick revolves around his ability to deploy an assortment of gadgets and defensive countermeasures. These gadgets, such as turrets, drones, and mines, can be strategically placed to control space, hinder opponents' movements, and create opportunities for combos or zoning. The key to success with Destruction Ducky is mastering the deployment and utilization of its gadgets, creating an environment that is advantageous for its ranged playstyle. By pressing a specific button, Destruction Ducky can cycle through his available gadgets, each with unique properties and effects. These gadgets can be strategically placed to create defensive zones, force opponents into unfavorable positions, or disrupt their approach. Managing the usage of gadgets and deploying them at the right moments is crucial for controlling the pace of the battle and creating advantageous situations for Destruction Ducky and his team. Additionally, some of Destruction Ducky's attacks can interact with his gadgets, such as launching opponents into traps or triggering explosive effects for increased damage.

Light Attacks

 * Jab (Light): Destruction Ducky pecks forward with its beak, dealing a quick pecking attack. While airborne, Destruction Ducky spins rapidly, hitting opponents with its wing, dealing multi-hit damage.
 * Forward Attack (Light): Destruction Ducky launches a small missile from its back, hitting opponents at medium range. While airborne, Destruction Ducky fires a large energy beam forward from his wing-mounted cannons, creating a powerful, long-range attack.
 * Up Attack (Light): Destruction Ducky extends a spring-loaded boxing glove from its beak, uppercutting opponents above. While airborne, Destruction Ducky releases a cluster of small bombs above, creating an explosive burst that damages opponents.
 * Down Attack (Light): Destruction Ducky crouches and releases a short-range flamethrower from its beak, damaging opponents at ground level. While airborne, Destruction Ducky slams down with great force, deploying a ground-penetrating missile that explodes upon impact, damaging opponents below him.
 * Dash Attack (Light): Destruction Ducky charges forward, extending his beak to deliver a powerful pecking attack.

Heavy Attacks

 * Jab (Heavy): Destruction Ducky deploys a spring-loaded boxing glove from his body, launching it forward with great force to punch opponents. While airborne, Destruction Ducky spins in mid-air, firing energy projectiles in multiple directions to hit opponents around him.
 * Forward Attack (Heavy): Destruction Ducky charges up his cannons and fires a massive energy ball that travels in a straight line, exploding on impact. While airborne, Destruction Ducky launches a guided missile forward, homing in on opponents.
 * Up Attack (Heavy): Destruction Ducky releases a barrage of missiles upward, creating a vertical wall of explosive projectiles. While airborne, Destruction Ducky launches a cluster of small homing missiles upward, tracking and damaging opponents above him.
 * Down Attack (Heavy): Destruction Ducky activates a set of deployable turrets that create a zone of continuous gunfire, damaging opponents caught within its range. While airborne, Destruction Ducky dives downward, launching a heavy bomb that detonates upon impact, causing an explosive blast.
 * Dash Attack (Heavy): Destruction Ducky propels itself forward with a burst of rocket boosters, crashing into opponents and launching them away.

Special Attacks

 * Neutral Special: Cannonball - Destruction Ducky charges up energy and releases a powerful cannonball from its mouth. The blast travels in a straight line, dealing heavy damage and knockback to any opponents hit, as well as bouncing upwards upon hitting an enemy. When it hits the ground, the cannonball will create a shockwave, launching nearby enemies into the air. This attack can be charged for a stronger and larger blast, as well as increasing its firing distance.
 * Side Special: Trap Quacker - Destruction Ducky deploys a series of landmines in a line in front of him. These mines remain active until triggered by an opponent, causing them to explode and damage anyone within the blast radius. The mines can be detonated remotely by using the Side Special again. The explosion deals damage and launches nearby opponents, creating a zone of control and discouraging opponents from approaching. Destruction Ducky's mines have the ability to stick to any surface, including walls and other enemies, which is a somewhat useful extra feature.
 * Up Special: Jet Boost - Destruction Ducky activates his jet propulsion system, propelling himself upward in a burst of speed. During the ascent, he releases a trail of energy blasts that damage opponents in his path. This move serves as both a recovery option and a defensive maneuver to escape pressure.
 * Down Special: Gadget Toss - Destruction Ducky throws out a random gadget, such as a sticky bomb, smoke screen, or remote mine, creating tactical opportunities and disrupting opponents. The following gadgets are:
 * Sticky Bomb: Destruction Ducky throws a sticky bomb that adheres to surfaces and explodes when triggered, damaging nearby opponents caught in the blast.
 * Smoke Screen: Destruction Ducky deploys a smoke screen, obscuring vision and making it difficult for opponents to see or target the area.
 * Energy Barrier: A deployable energy barrier that blocks incoming projectiles. It provides temporary cover and can be strategically placed to control the flow of the battle.
 * Remote Mine: Destruction Ducky places a remote mine that can be triggered at will, allowing precise control over when and where it detonates.
 * Laser Turret: A stationary turret that automatically fires energy projectiles at opponents within its range. It provides additional firepower and acts as a deterrent for opponents trying to approach.
 * Healing Beacon: A healing beacon that gradually restores its own health over time when nearby, allowing for passive regeneration during battle.

Ultimate Attack

 * Armageddon Arsenal: Destruction Ducky activates its ultimate gadgetry, summoning a barrage of missiles, bombs, turrets, and drones to blanket the stage, causing widespread destruction and overwhelming opponents, as well as gaining a small boost in movement speed and damage resistance.

Trivia

 * Due to the Anglerfish rod, Destruction Ducky is female since only female Anglerfish have these lures
 * Destruction Ducky was initially going to speak, but it was cut
 * The statement about Destruction Ducky being a terrorist is a joke
 * Destruction Ducky is the only boss that CAN be defeated but doesn't HAVE to be defeated, as the player can run from it while it attacks them and collect the soul shards, but it is recommended to defeat Destruction Ducky before proceeding as it will only cause more trouble.
 * Destruction Ducky will return at a later level when Chapters 4 and 5 are released, and it will use its abilities not seen in Stranger Sewers.
 * Destruction Ducky is mentioned by E in a note in the Flooded City: "I exit the sewers and I immediately regret checking it out. An entire city has been flooded and conquered by these Duckies, the smell here is not as bad as in the sewers, but I feel like I was better off staying down under rather than coming up here. I notice a black ducky with a weird anglerfish lu- OH GOD NO. I was terrified of its abilities, what kind of purpose would an entity such as this serve? I can only think, and thinking has caused me to realize something even more terrifying: It's only the tip of the iceberg, the nightmares will only get worse and worse..."
 * The explosion background in the Destruction Ducky's infobox picture is actually taken from Bambi's Purgatory, which is a popular Friday Night Funkin' mod.

Lore
Once upon a time, in the grimy underbelly of life, lay the Sewers - the world's official dumping ground for abandoned hopes and forgotten dreams. But let's not kid ourselves; this place is no five-star resort. It's more like a vacation spot for the stuff nightmares have nightmares about. In the Sewers of the duckies, there's this one legend, the Big Bad Ducky. This bad boy is the Batman of nightmares, except way more unpredictable and, um, rubbery. With a jet-black shell that's tougher than your grandma's meatloaf, spindly legs faster than a caffeinated cheetah, and a glowing lure to light the way, this ducky ain't your average bath buddy.

Now, this freaky fowl wasn't always so freaky. Back in the day, it used to be a dude named Victor Mallory. He had all the charm of a used car salesman and the ethics of a fox in a henhouse. Victor wasn't just any ordinary guy; he was a cunning arms dealer with a serious power trip. He could lie through his teeth like a pro and had a real knack for stirring up trouble. Victor was the master of manipulation. He dove headfirst into the shady world of illegal arms trade, where he'd make you think he was your best friend while plotting your downfall. He was like a snake in a suit, brokering deals, and making a mountain of moolah through the shadiest of means. His reputation as a ruthless swindler was well-deserved, as he swam through the murky waters of the criminal underworld with all the grace of a bulldozer in a china shop. He didn't just want power; he craved it like a kid craving candy.

But like any villain worth their salt, Victor's own lies came back to haunt him. It all went south during a meet-up with a rival arms dealer in a dodgy, abandoned warehouse. Tensions were high, and suddenly, bullets started flying in all directions. Amid the chaos, Victor found himself stuck between a rock and a hard place, or more precisely, a stack of crates. It was a poetic kind of justice, really. The very weapons he'd been peddling all those years were now being peddled right back at him. The sound of gunfire marked the not-so-grand finale of Victor Mallory, the ultimate con artist.

But wait, there's more! After Victor bit the bullet, his evil soul got a makeover and emerged as Destruction Ducky, the nastiest piece of work in the twisted realm of Dark Deception. Armed with enough firepower to make James Bond blush, he's now a nightmarish embodiment of deception and double-crossing. You can find him lurking in the icky, sticky sewers, a constant reminder that crime doesn't pay, and karma's a real witch.