Street Fighter The Team Slugfest

Overview
Street Fighter: The Team Slugfest is a 2.5D team-based fighting game with the characters of Street Fighter from all games will appear in teams of 3 fighters against one another, in a manner similar to The King of Fighters, Ultimate Marvel vs. Capcom 3, and Skullgirls, but with more of the classic Street Fighter engine.

Story
Invitations have gone out to fighhters all over the world. They have been called to Shad, the manmade island, in order to compete in a tournament known as the Team Slugfest! However, what the warriors are unaware of... is that Graham Alistair, the tournament sponsor and leader of the Alistair Conglomerate, has been seeking to revive the God of Fighting and gain its powers to strengthen his own abilities as a warrior.

Many warriors come to Shad seeking fame, glory, wealth, or power. Others seek answers to questions. But one thing for sure is that it's going to be insane! ''Are you ready to throw down!? Let's get this Slugfest started!!''

Gameplay Options

 * Story Mode - Play through one of the team's story!
 * Arcade Mode - Play against 8 teams then the final bosses for your team's ending or something special!
 * Versus Mode - Play online or against someone next to you! You can also choose between Arcade, Single, and Team Play options!
 * Single Play - Play as one solo character against 16 opponents!
 * Team Play - Play as a 3-man team without tagging in or out!
 * Time Attack - Try and beat the top time!
 * Challenge Mode - Take on special challenges to unlock secrets!
 * Trial Mode - Pick a character and complete 10 challenges!
 * Practice - Practice moves!
 * Gallery - Images, videos, and more!
 * DLC - Unlock new DLC colors and such!
 * Gameplay Options - Tweak game options to your liking!

Gameplay
Street Fighter: The Team Slugfest is like any Street Fighter game, other than it plays primarily like the Marvel vs. Capcom games and Street Fighter X Tekken as well as The King of Fighters and Skullgirls, with you picking teams of 3 in standard gameplay, and tagging in and out.

Super Arts, special moves, and combos galore are available with almost the entire cast from the past being available along with some new characters as well. Each character has a Super Meter that goes up to 5 Levels, allowing you to do different Super Arts at stronger levels of strength as well as EX Special Moves that do more damage, as well as Red Focus Attacks.

Combos in this game are similar to past Street Fighter games but also utilize the Magic Series where you can hit Light Punch to Medium Punch to Heavy Punch, with each character's Magic Series varying based on their character type and their fighting styles. You also can tag in your partners in a combo to extend your combo.

Controls/Legend
Controls

Jab - X / Square

Strong - Y / Triangle

Fierce - Left Bumper / L1

Short - A / X

Forward - B / Circle

Roundhouse - Right Bumper / R1

3 Punches - Left Trigger / L2

3 Kicks - Right Trigger / R2

Command Moves

Taunt - Left Bumper + Right Bumper / L1 + R1

Forward Dash - F, F

Back Dash - B, B

Recovery Roll - D + 3P or 3K during knockdown

Focus Attack - X + B / Square + Circle, hold to charge

Red Focus Attack - X + B + Left Bumper / Square + Circle + L1, hold to charge

Tag Partner 1 - X + A / Square + X

Tag Partner 2 - Y + B / Triangle + Circle

Throw - B or F + 2 Punches or 2 Kicks

Legend

U - Up

D - Down

F - Forward

B - Back

UF - Up-Forward

UB - Up-Back

DB - Down-Back

DF - Down-Forward

QCF - Quarter-Circle Forward

QCB - Quarter-Circle Back

HCF - Half-Circle Forward

HCB - Half-Circle Back

DP - Dragon Punch motion

RDP - Reverse Dragon Punch motion

360° - 360-degree motion

720° - 720-degree motion

Bold - Hold direction or button

AO - Air Only

Air - Optional in the air

EX - EX Special Move possible

AB - Armor Break

Block - Hold B against attacks

Parry - Press F when an attack is coming

2P - Any 2 Punches

2K - Any 2 Kicks

3P - All 3 Punches

3K - All 3 Kicks

Returning Characters
Each character has either a new moveset or they have an arranged moveset using moves from many of their incarnations. Many who have not been in a Street Fighter game in a while will be given new movesets to fit into how they will work in the new game, as well as my mentioning their gameplay style. This will also apply to any new characters.

Ryu

The wandering warrior, Ryu is ever seeking the answer to what makes a great warrior. His skills in Ansatsuken are developed from his training under his adopted father and sensei, Gouken, as well as his own wordly experiences. Because of his spirit, Ryu has made many friends and rivals, as well as faced impossible challenges. Even with his having understood the Power of Nothingness that his master knows, Ryu is still learning to use it to keep himself focused and away from the Satsui no Hado, no matter how dormant it is within his soul.

Command Moves

Collarbone Breaker - F + Strong

Solar Plexus Strike - F + Fierce

Special Moves

Hadoken - QCF + P EX

Shoryuken - DP + P EX

Tatsumaki Senpu Kyaku - QCB + K Air EX AB

Shakunetsu Hadoken - HCB + P EX

Jodan Sokuto Geri - HCF + K EX AB

Super Arts

Shinku Hadoken - QCF, QCF + P

Shin Shoryuken - QCF, QCF + K

Arashi Tatsumaki Senpu Kyaku - QCB, QCB + K Air AB

Denjin Hadoken - QCB, QCB + P, P to charge

Ken Masters

The son of an American businessman and a Japanese woman, Ken trained under Gouken in the art of Ansatsuken in order to learn discipline. He learned quite a bit under Gouken and made a lifelong friend with Ryu. Even as he returned home to America, Ken grew more skilled as a fighter, becoming the No. 1 martial artists in the country. Though he is now married to his long time girlfriend Eliza and has a son, Mel, as well as his own "apprentice" as well as running the Masters Corporation, Ken still enjoys a good fight now and again!

Command Moves

Inazuma Kick - B + Forward

Forward Step Kick - F + Forward

Thunder Kick - F + Roundhouse, Roundhouse to feint

Special Moves

Hadoken - QCF + P EX

Shoryuken - DP + P EX

Tatsumaki Senpu Kyaku - QCB + K Air EX AB

Ryusenkyaku - DP + K EX AB

Super Arts

Shoryu Reppa - QCF, QCF + P

Shinryuken - QCB, QCB + P

Shippu Jinrai Kyaku - QCB, QCB + K, K rapidly

Guren Senpu Kyaku - QCF, QCF + K

Retsu

A warrior monk who was thrown out of his monastery for his violent tendencies, Retsu is also an old friend of Gouken's, having faced Ryu in battle before, and losing to him. Though he is older, Retsu remains quite wise, passing on words of wisdom to any who challenge him, as he continues to seek physical and spiritual illumination.

Gameplay Style

Retsu is more of a close range character, with powrerful impact-style special moves meant to hit hard and fast, so he borrows principles from Makoto. Although a bit speedier than Makoto, he still doesn't have much walking speed. Though he compensates by the fact many Special Moves he has can provide protection with some Armor, akin to a Focus Attack.

Command Moves

Palm Bottom - F + Fierce

Elbow Smash - B + Fierce

Rising Knee - F+ Roundhouse

Special Moves

Byakko - QCF + P EX AB

Suzaku - QCB + P EX Armor

Seiryu - DP + P EX AB

Genbu (High) - QCF + K EX Armor

Genbu (Low) - QCB + K EX Armor

Yamarashi - 360° + P EX

Super Arts

Koryu - QCF, QCF + P

Fuhrinkazan - QCF, QCF + K

Hazanrashi - 720° + P

Geki

The leader of a massive ninja clan in Japan, Geki had faced Ryu in the first World Warrior tournament and was defeated. Shamed, Geki returned to the mountains of Japan, training himself diligently, as he and his clan carried out many tasks from assassinations, political work and such. Now he has been hired once again for another important task.

Gameplay Style

Geki's game is speed, speed, speed, as well as controlling the arena. He can easily use his Magic Series combos with all 6 attack buttons, as well as leap across the field quickly, similar to Vega. Though he also has some good mid range and close range options, Geki can control the field with his moves and his speed, as well as punish opponents with his combos.

Special Moves

Shuriken - QCF + P Air EX

Oni Giri - DP + P EX AB

Kawarimi - RDP + P or K Air

Poison Kunai - QCF + K Air EX

Tora Giri - RDP + P EX AB

Makibishi - D, D + P or K up to 3 times

Super Arts

Kage Shuriken  - QCF, QCF + P Air

Kage Bushin - QCF, QCF + K

Hiei Zangetsu - HCB, HCB + P Level 3+ AB

Joe

A former street fighter, Joe soon left the life behind, but kept the instinct and skills he had, after joining the police force. As a plain-clothes cop, Joe has been responsible for stopping all sorts of illegal activity, even to the point he took on a whole group of former Skull Cross Gang members by himself. Even as much as he loves the thrill of the fight, Joe has found being a cop is even more exciting!

Gameplay Style

Joe is a kind of in-your-face smashmouth style fighter, similar in the veins of of Ralf Jones and Shen Woo from The King of Fighters, plus some elements of Kevin Rian from Garou: Mark of the Wolves. He can't control the field from long range, but a lot of his moves will allow him to handle long range characters. Closing the gap, Joe can be pretty nasty, especially when his special moves and Super Arts can hit hard

Command Moves

Smash Upper - DF + Fierce

Snap Sweep - DB + Roundhouse

Special Moves

Joe Sobat - QCF + K Air EX

Bullet Punch - QCF + P, P to charge EX AB

Magnum Smash - QCB + P EX AB

Gatling Jab - P rapidly EX

Sniper Slide - QCB + K EX

Mine Wheel Kick - DP + K EX AB

Super Arts

Joe Special - QCF, QCF + K

Bullet Gatling - QCF, QCF + P, P rapidly

SWAT - QCB, QCB + P or K AB

Mike

A boxer who had been at the top of his game, until he had been thrown out of the boxing circuit for accidentally killing an opponent due to the involvement of mobsters who wanted him to lose, Mike took to street fighting to help his sister Sarah, who had been quite sick. Though he was defeated by Ryu in the first World Warrior tournament, he had gotten some wise words from Ryu, and began to strive to re-enter the world of professional boxing. Though he hasn't officially got his return match set up, Mike is ready to do it right.

Gameplay Style

In terms of how boxers are in Street Fighter, Mike fights differently from Balrog and Dudley. Where Balrog can focus on a strong offense or a strong defense, and Dudley is good at closing the gap and doing combos, but Mike varies. He is close range as a boxer character, but he also is capable of being able to use some mid t0 long range capabilities as well and is more of a moderate speed. character that can be good for zoning, as well as hitting quickly at close quarters.

Command Moves

Bob & Weave - B or F + 3P

Slip & Turn - B or F + 3K

Special Moves

Boomerang Hook - QCF + P EX

Stratos Uppercut - DP + P EX AB

Solarium Straight - QCF + K EX

Dorado Cross - QCB + P EX

Lupus Jab - DP + K, K rapidly EX

Mensa Haymaker - QCB + K EX AB

Super Arts

Boomerang Hook Tellos - QCF, QCF + P

Corona Australis - QCF, QCF + K

Lee

A master of Chinese martial arts, Lee has competed in many battles, even aiding his nephews Yun and Yang at the Shinryuken restaurant. Though he is an herbalist as well like his father, Lee also takes to fighting, having faced Ryu before in the first World Warrior Tournament. Though he lost, he would go on to pass on his arts to Chun-Li, the daughter of Dorai, an old friend.

Gameplay Style

The way Lee fights is similar to his nephews Yun and Yang, but he has a bit more power to his moves, and he also combos differently from them, and he also can set up defense for himself, as well as using moves to get around his opponent and turn the tide.

Command Moves

Shin Raigekishu - DF + K In Air

Shotei - F + Fierce

Senpu Kyaku - F + Forward

Tenkukyaku - DF + Roundhouse

Special Moves

Zessho Hoho - QCF + P EX AB

Raishinkyaku - DP + K EX

Zenpo Tenshin - HCB + K EX

Kusho - QCB + Strong or Fierce EX AB

Fake Kusho - QCB + Jab

Kuhekisho - DP + P EX AB

Super Arts

Tai Chi - QCF, QCF + K

Shiseijuu - QCF, QCF + P

Hiten Soryujin - QCB, QCB + K In Air

Birdie

A large street punk who had been in the first World Warrior tournament, as well as working in Shadaloo briefly, Birdie now has gone back to doing odd jobs to make ends meet. He soon would learn of the Team Slugfest, seeing it as a means to find a team and to get the massive prize money!

Gameplay Style

Birdie really would fight a lot of how he does in the Street Fighter Alpha series, even though some of his moves had gained new properties thanks to new gameplay mechanics. He also has gained a new Super Art in place of the Kick version of Bull Revenger to add more to his game.

Command Moves

Body Slam - D + Fierce In Air

Bad Hammer - Fierce close, then U

Bull Drop - F + Roundhouse

Special Moves

Bull Head - B, F + P EX AB

Bull Horn - 3P or 3K, release AB

Murderer Chain - 360° + P EX

Bandit Chain - 360° + K EX

Super Arts

The Birdie - B, F, B, F + P AB

Bull Revenger - QCF, QCF + P

Bull Chain - QCF, QCF + K

Eagle

An agent of MI6 who has worked as a bodyguard in the past, Eagle had fought in the World Warrior tournament, even if he was eliminated by Ryu. He soon took to perfect the beauty of his fighitng style, facing off against Guile in a sparring match. Now, Eagle returns, once more showing the skills and grace he has dedicated to perfecting.

Gameplay Style

Eagle has his same moveset as from Capcom vs. SNK 2  and Street Fighter Alpha 3 MAX, though he also is a little more diverse with a new Super Art and some different properties for his moves. He also can make decent use of the Magic Series the game uses.

Special Moves

Manchester Black - QCB + P EX AB

Canterberry Blue - QCF + P, P to delay EX

St. Andrew's Green - DP + P EX

Oxford Red - HCF + K EX AB

Liverpool White - QCB + K EX AB

Super Arts

Manchester Gold - QCB, QCB + P AB

Union Jack Platinum - QCF, QCF + P

Liverpool Silver - QCF, QCF + K AB

Adon

The self-proclaimed "God of Muay Thai", Adon is a former student to Sagat, the King of Muay Thai, seeking to surpass his master by defeating all whos tand before him. He sees Sagat as weak since he had lost to Ryu, as well as striving for power to make him a true god of Muay Thai, even if it costs him his life.

Command Moves

Jaguar Crunch - F + Strong

Special Moves

Jaguar Kick - RDP + K EX AB

Air Jaguar Kick - QCB + K In Air EX

Rising Jaguar - DP + K EX

Jaguar Tooth - HCB + K EX AB

Super Arts

Jaguar Varied Assault - QCF, QCF + P

Thousand Jaguars - P rapidly during Jaguar Varied Assault

Jaguar Assassin - K rapidly during Jaguar Varied Assault

Jaguar Revolver - QCB, QCB + K AB

Jaguar Avalanche - QCF, QCF + K AB

Sagat

The King of Muay Thai, Sagat had been quite an angry person when he had been scarred by Ryu inthe first World Warrior tournament. His hate soon would change to respect for Ryu, as he began to change his outlook on fighting.

Command Moves

Heavy Tiger Elbow - F + Fierce

Low Step Kick - F + Short

High Step Kick - F + Roundhouse

Fake Kick - Roundhouse, Roundhouse

Special Moves

High Tiger Shot - QCF + P EX

Low Tiger Shot - QCF + K EX

Tiger Uppercut - DP + P EX

Tiger Knee - DP + K EX AB

Angry Charge - QCB + K [Powers up next Tiger Uppercut and turns Tiger Genocide into Tiger Destruction]

Super Arts

Tiger Genocide/Tiger Destruction - QCF, QCF + K

High Tiger Cannon - QCF, QCF + P

Tiger Raid - QCB, QCB + K

Low Tiger Cannon - QCB, QCB + P

Chun-Li

An Interpol agent who helped bring down Shadaloo, Chun-Li has made many friends and enemies in her journey to defeat Bison and avenge her father. Now semi-retired, Chun-Li is taking care of children who have been orphans as well as teaching them martial arts.

Command Moves

Soren Sho - B + Strong

Hakkei - B + Fierce

Senjo Shu - F + Forward

Kakushu Raku Kyaku - Hold Forwas close

Yoku Sen Kyaku - F + Roundhouse

Tenshin Shu Kyaku - DF + Roundhouse

Tenkukyaku - DF + Forward

Wall Jump - UB or UF while jumping near wall

Yoso Kyaku - D + Forward In Air, up to 3 times

Yoso Suitotsu Da - D + Fierce during forward jump

Special Moves

Hyakuretsu Kyaku - K rapidly EX

Spinning Bird Kick - D, U + K EX AB

Kikoken - HCF + P EX

Tensho Kyaku - DP + K EX AB

Hazanshu - HCB + K EX AB (on EX)

Super Arts

Kikosho - QCF, QCF + P

Hoyoku Sen - QCF, QCF + K AB

Tensei Ranka - HCB, HCB + K

Hosenka - B, F, B, F + K Level 3+ AB

Guile

A colonel in the US Air Force, Guile has helped take down Shadaloo, and held a massive grudge against its leader, M. Bison, for the supposed death of his friend Charlie Nash. Though he has been more at peace since Shadaloo and S.I.N.'s downfall, Guile still is a powerful fighter, and also seeks to find what really became of Charlie... and if he may still be alive since his body wasn't discovered.

Command Moves

Straight Chop - F + Strong

Spinning Back Knuckle - F + Fierce

Knee Bazooka - B or F + Short

Rolling Sobat - B or F + Forward

Reverse Spin Kick - B or F + Roundhouse near

Guile High Kick - DF + Roundhouse

Shades of Glory - D + Fierce + Roundhouse

Special Moves

Sonic Boom - B, F + P EX

Flash Kick - D, U + K EX AB

Super Arts

Double Flash - DB, DF, DB, UF + K

Sonic Hurricane - B, F, B, F + P

Edmond Honda

A master Sumo wrestler, who has been one of the youngest to earnt he title of Ozeki, as well as seeking to be Yokozuna, the biggest goal Edmond Honda has is to show the world the might of sumo wrestling. With a boisterous and jovial nature, Honda has made many friends and has opened the world's eyes to the true appreciation of Sumo.

Command Moves

Shikofumi - DF + Roundhouse

Flying Sumo Proess - D + Forward In Air

Hizageri - B or F + Forward

Haraigeri - B or F + Roundhouse

Special Moves

Hundred Hand Slap - P Rapidly EX 

Sumo Headbutt - B, F + P AB EX

Sumo Smash - D, U + K EX

Oicho Throw - HCB + P EX

Super Arts

Ultimate Killer Head Ram - B, F, B, F + P AB

Fuji Drop - B, F, B, F + K AB

Orochi Breaker - 720° + P

Blanka

A wild child who is best known as Jimmy by his mother and his friends, Blanka has lived in the Amazon jungle for a good while, causing him to be virtually feral, but he has a kind heart, and is very much like a big kid in his personality, yet he strives to make his "Mama" proud.

Command Moves

Surprise Forward - F + 3K

Surprise Back - B + 3K

Amazon River Run - DF + Fierce

Rock Crusher - B or F + Strong

Rock Crusher Overhead - B or F + Strong, hold Strong

Coward Crouch - D + 3P, D to remain in Coward Crouch

Special Moves

Electric Thunder - P rapidly EX

Rolling Attack - B, F + P EX AB

Vertical Roll - D, U + K EX

Backstep Roll - B, F + K EX

Super Arts

Ground Shave Roll - B, F, B, F + P, P to charge

Lightning Cannonball - B, F, B, F + K, K to charge

Shout of Earth - DB, DF, DB, UF + P (Anti-Air, P to charge) or K (Anti-Ground, AB)

Zangief

The Red Cyclone and champion to Russia, Zangief is a mighty wrestler known to fight to inspire the children of Russia and is the very symbol of country pride. HE fights to show the world of Russia's might!

Command Moves

Long Kick - DF + Roundhouse

Flying Body Attack - D + Fierce In Air

Double Knee Drop - D + Short In Air

Headbutt - U + Strong or Fierce during Neutral Jump

Special Moves

Double Lariat - 3P

Spinning Piledriver - 360° + P EX

Quick Double Lariat - 3K

Atomic Suplex - 360° + K at close range EX

Flying Power Bomb - 360° + K at far range EX

Banishing Flat - DP + P EX

Aerial Russian Slam - DP + K EX

Super Arts

Ultimate Atomic Buster - 720° + P

Siberian Blizzard - 720° + K In Air

Dhalsim

A man of peace due to his practicing on Yoga as well as opposing violence, Dhalism is a very dedicated man, meditating constantly and intensely focusing in order to be able to tap into his chi. After his first experience in the world of Street Fighting, Dhalsim now seeks to purge the world of the corruption and evil that exists in the shadows as a means to protect his family and his home.

Command Moves

Yoga Tower - D + 3P, D to hold

Yoga Mummy - D + Fierce In Air

Yoga Spear - D + K In Air

Special Moves

Yoga Fire - QCF + P EX

Yoga Flame - HCB + P EX AB

Yoga Blast - HCB + K EX

Yoga Teleport - DP or RDP + 3P or 3K Air

Super Arts

Yoga Inferno - HCB, HCB + P

Yoga Legend - QCB, QCB + K

Yoga Catastrophe - QCF, QCF + P

Yoga Shangri-La - QCF, QCF + K In Air

Balrog

As one of the Four Bosses of Shadaloo, Balrog has used his devestating boxing punches to lay waste to any enemies of M. Bison. His love of money and women aisde, Balrog isn't the brightest of the Four Bosses, and with Shadaloo's dissolution and Bison's demise, he has gone underground, until being recruited by Julian, the supposed "son" of M. Bison and leader of Neo Shadaloo as one of its new upper echelon.

Special Moves

Dash Straight - B, F + P EX

Dash Upper - B, F + K EX

Turn Punch - 3P or 3K, release AB

Buffalo Headbutt - D, U + P EX

Dash Low Straight - B, DF + P EX

Dash Swing Blow - B, DF + P, P EX AB

Dash Low Smash - B, DF + K EX AB

Wild Smash - D, U + K EX

Super Arts

Violent Buffalo - B, F, B, F + P, P or K AB

Gigaton Blow - B, F, B, F + K AB

Dirty Bull - HCB, HCB + P

Ultimate Wild Smash - DB, DF, DB, UF + K AB

Vega

Aristocrat. Assassin. Narcissist. Vega believes his beauty is unsurpassed in the world, and he loves to slay those whom he deems ugly with his claws. A former assassin in Shadaloo, Vega has been recruited into Neo Shadaloo by M. Bison's son, Julian, though he questions his legitimacy. Vega however will show his loyalty to his new master, and slay anyone who opposes him, or that he deems ugly.

Command Moves

Wall Jump - UB or UF while jumping near wall

Piece of Mercury - DF + Forward

Cosmic Heel - DF + Roundhouse

Pick Up Mask/Claw - D + 2P near mask or claw

Special Moves

Back Slash - 3P

Rolling Crystal Flash - B, F + P EX

Flying Barcelona Attack - D, U + K, B or F after coming off wall EX

Claw Attack - P after Flying Barcelona Attack

Izuna Drop - B or F + 2P near opponent after Flying Barcelona Attack

Short Back Slash - 3K

Sky High Claw - D, U + P EX AB on EX

Scarlet Terror - B or DB, F + K EX AB

Remove Claw - DP + P

Remove Mask - DP + 2P

Super Arts

Flying Barcelona Special - DB, DF, DB, UF + K, B or F after coming off wall

Claw Attack Special - P after Flying Barcelona Special

Rolling Izuna Drop - B or F + P near opponent after Flying Barcelona Special

Scarlet Mirage - B, F, B, F + K AB

Bloody High Claw - DB, DF, DB, UF + P AB on 2nd hit

Splendid Claw - B, F, B, F + P AB

Cammy White

Once one of the Dolls, agents of Shadaloo that Bison also used for possible clone bodies, but now a part of Delta Red, Cammy has fought to protect her "sisters" from the clutches of Shadaloo and S.I.N., even though some have suffered because of their machinations as well as making up for her past sins. Living day to day, Cammy is a skilled fighter, quick on her feet, and deadly with her kicks.

Special Moves

Spiral Arrow - QCF + K EX

Cannon Spike - DP + K EX

Quick Spin Knuckle - QCB + P EX AB

Hooligan Combination - DP + P EX

Razor's Edge Slicer - No input after Hooligan Combination

Fatal Leg Twister - B or F + 2K near opponent after Hooligan Combination

Crossed Scissors - B or F + 2K near airborne opponent after Hooligan Combination

Cannon Strike - QCB + K In Air or after Hooligan Combination EX

Super Arts

Spin Drive Smasher - QCF, QCF + K

Reverse Shaft Breaker - QCB, QCB + K, K rapidly

Gyro Drive Smasher - QCF, QCF + P

CQC (Cammy Quick Combination) - QCB, QCB + P

Fei Long

Internationally renowned as one of the greatest of Hong Kong's many martial arts action movie stars, Feil Long is quite an accomplished street fighter as well. Hearing word about the Team Slugfest going on, he decided to compete as a means to loosen himself up afrer the release of his latest movie!

Command Moves

Chokkarakusho - F + Forward

Engekishu - F + Roundhouse

Special Moves

Rekkaken - QCF + P up to 3 times EX

Shien Kyaku - RDP + K EX

Rekku Kyaku - DP + K EX

Tenshin - HCB + K EX

Super Arts

Rekka Shinken - QCF, QCF + P

Shien Renkyaku - QCB, QCB + K

Rekkashingeki - HCB, HCB + P

Gekirinken - QCF, QCF + K

Dee Jay

Dee Jay is a well renowned street fighter as well as musician, using his two loves to create amazing beats as well as bringing joy, with a grin never once leaving his face. He fights always to gain more popularity, helping his record sales, and meeting new warriors often helps him come up with new beats to use!

Command Moves

Knee Shot - D + Short In Air

Special Moves

Air Slasher - B, F + P EX

Double Rolling Sobat - B, F + K EX AB

Machine Gun Upper - D, U + P, P rapidly EX AB

Jackknife Maximum - D, U + K EX

Super Arts

Sobat Festival - B, F, B, F + K

Climax Beat - DB, DF, DB, UF + P AB

Sunrise Theme - DB, DF, DB, UF + K AB

T.Hawk

Leader of the Thunderfoot tribe, Thunder Hawk has helped his people in many ways to protect their homeland, including his beloved Julia, who had had her mind shattered from the experiments of the Dolls project. He now fights against many foes as well as those who would dare to use others for their own nefarious means.

Command Moves

Thrust Peak - DF + Jab

Shoulder Drop - D + Strong In Air

Heavy Body Press - D + Fierce In Air

Special Moves

Mexican Typhoon - 360° + P EX

Tomahawk Buster - DP + P EX

Condor Dive - 3P In Air EX by pressing 3P after EX Tomahawk Buster AB

Canyon Slash - RDP + P EX AB

Condor Spire - DP + K EX AB on EX

Super Arts

Raging Typhoon - 720° + P

Canyon Splitter - QCF, QCF + P AB

Raging Slash - HCB, HCB + K

Akuma

The younger brother of Gouken and a student under Goutetsu, Akuma had been able to awaken the power of the Satsui no Hado within himself, making himself strive to seek battle and to master the fist, even as his humanity begins to fade away. Having killed Goutetsu as well as almost killing Gouken, Akuma has taken a particular interest in Gouken's student, Ryu, seeing he has awakened the Satsui no Hado as well, and wishes to face him in an ultimate battle of life and death!

Command Moves

Zugai Hasatsu - F + Strong

Tenma Kujin Kyaku - D + Forward In Air

Special Moves

Go Hadoken - QCF + P EX

Shakunetsu Hadoken - HCB + P

Zanku Hadoken - QCF + P In Air

Go Shoryuken - DP + P EX

Tatsumaki Zanku Kyaku - QCB + K EX Air

Hyakki Shu - DP + P EX

Hyakki Gozan - No input after Hyakki Shu

Hyakki Gosho - P after Hyakki Shu AB

Hyakki Gojin - K after Hyakki Shu

Hyakki Gosai - 2P after Hyakki Gosai

Ashura Senku - DP or RDP + 3P or 3K

Super Arts

Raging Demon - Jab, Jab, F, Short, Fierce Level 3+

Messatsu Go Hado - QCF, QCF + P

Messatsu Go Shoryu - QCF, QCF + K

Tenma Go Zanku - QCF, QCF + P In Air

Messatsu Go Rasen - QCB, QCB + K

Demon Slash - D, D, D + 3P Level 3+

Wrath of the Raging Demon - Jab, Jab, B, Short, Fierce Level 3+

Demon Armageddon - U, U + 3K Level 3+ AB

Dan Hibiki

A rather unusual street fighter, Dan sought to defeat Sagat for killing his father, Go Hibiki. After besting him (which really Sagat had allowed), Dan opened the Saikyo-Ryu Dojo, but has had troubles gaining students. Quite the clown, Dan however is more skilled in combat than most people would presume, even if he isn't as on par as others are.

Command Moves

Saikyo Kick - B + Roundhouse

Crouching Taunt - D + L1 + R1 / D + LB + RB

Jumping Taunt - L1 +  R1 / LB + RB In Air

Special Moves

Gadoken - QCF + P EX

Koryuken - DP + P EX

Dankukyaku - QCB + K EX AB Air

Super Arts

Hissho Buraiken - QCF, QCF + P

Haoh Gadoken - QCB, QCB + P

Chou Koryuken - QCF, QCF + K AB

Shisso Burai Ken - QCF, QCF + 3P Level 3+ AB

Rose

A fortune teller from Genoa, Italy, Rose wields "Soul Power", the opposite of Psycho Power. She had been part of Bison's soul, even having been used as a vessel for him when he supposedly died. Even though she had seen her prophecy of Ryu defeating Bison come true, she now has seen a new future; the rise of Neo-Shadaloo as well as the mysterious actions of the Alistair Conglomerate...

Command Moves

Slide - DF + Forward

Soul Piede - F + Roundhouse

Special Moves

Soul Spark - QCF + P EX

Soul Throw - DP + P EX

Soul Reflect - QCB + P EX

Soul Spiral - QCF + K EX AB

Super Arts

Aura Soul Spark - QCF, QCF + P

Illusion Spark - HCB, HCB + P AB

Soul Satellite - QCB, QCB + K AB

Guy

The 39th master of Bushin-ryu, Guy has been hailed as a hero in Metro City, having helped defeat the Mad Gear Gang, in addition to helping Mike Haggar defeat the Skull Cross Gang. Guy strives to rid the world of the evils that exists in the shadows.

Command Moves

Neck Breaker - F + Strong

Ninja Sickle - DF + Roundhouse

Bushin Gokusaken - Jab, Strong, Fierce, Roundhouse or Jab, Strong, Fierce, D + Roundhouse

Elbow Drop - D + Strong In Air

Wall Jump - UB or UF while jumping near wall

Special Moves

Bushin Senpukyaku - QCB + K EX

Bushin Flip - QCF + P EX

Bushin Izuna Drop - P near opponent after Bushin Flip

Bushin Elbow Drop - P after Bushin Flip

Run - QCF + K EX

Sudden Stop - Short during Run

Shadow Kick - Forward during Run

Nick Flip - Roundhouse during Run

Hozanto - QCB + P EX AB

Kaiten Izuna Otoshi - QCF + P In Air EX

Blast Palm - DP + P EX

Super Arts

Bushin Hasoken - QCF, QCF + P

Bushin Gorai Kyaku - QCF, QCF + K AB

Bushin Muso Renge - HCB, HCB + P Level 3+

Bushin Gorai Senpujin - QCB, QCB + K AB

Sodom

A self-proclaimed Japanese "weeaboo", Sodom had served in the Mad Gear Gang loyally until he was beaten by Guy. Now, he has gone on to many tasks such as trying to reform the Mad Gear Gang, to being an underground fighter to recently running a yakitori restaurant. Though he seems to be on the straight and narrow, Sodom has returned to the fighting scene in order to not only advertise his restaurant, but also to find and beat Guy after all this time!

Gameplay Style

Sodom would seem as if he is unchanged completely from the Street Fighter Alpha trilogy, but I thought of him being more akin to his original Final Fight self, with katanas instead of his jutte/jitte. He also does some of his normal attacks differently, and would have a few new moves and some tweaked Super Arts in his arsenal.

Special Moves

Jigoku Scrape - QCF + P EX AB on EX

Butsu-Metsu Buster - 360° + P EX

Daikyo Burning - 360° + K EX AB

Shiraha Catch - DP + P EX

Yagura Reverse - RDP + K EX

Tengu Walking - F, DF, D + P after knockdown EX

Sodom Dash - QCF + K EX

Jigoku Slash - P after Sodom Dash AB

Sodom Slide - K after Sodom Dash AB

Super Arts

Meido no Miyage - QCF, QCF + P AB

Tenchuu Satsu - 720° + P

Sodom Ougi - QCF, QCF + K AB

Sakura Kasugano

Starting out in street fighting in high school, Sakura had followed her idol Ryu's adventures extensively, managing to copy and learn many of his Ansatsuken techniques, though she had wished for him to teach her personally. Now a gym teacher, Sakura has continued to travel the globe to enhance her skills to be on par with her idol and maybe even battle him!

Command Moves

Flower Kick - F + Forward

Special Moves

Hadoken - QCF + P, P to charge EX

Shouoken - DP + P EX

Shunpu Kyaku - QCB +K EX Air AB

Sakura Otoshi - DP + K, P up to 3 times EX

Tengyo Hadoken - QCB + P, P to charge EX

Super Arts

Shinku Hadoken - QCF, QCF + P

Shinku Tengyo Hadoken - QCB, QCB + P

Midare Zakura - QCF, QCF + K AB

Haru Ranman - QCB, QCB + K AB

Rolento F. Schugerg

Fomrerly of the Mad Gear Gang, Rolento has since gone on to form his own personal army, having used them as a means to save the world in his mind. He has entered many conflicts with his army, showing incredible tactical skills as he aims to set up a utopian society in the process.

Command Moves

Trick Rod - F + Forward

Spike Rod - D + Forward In Air

Trick Landing - 3K when landing from a jump

Special Moves

Patriot Circle - QCF + P up to 3 times EX

Stinger - DP + K, P or K to throw knife EX

Mekong Delta Attack - 3P, P (2P for EX) when landing from Mekong Delta Attack

Mekong Delta Air Raid - QCB + P, P EX

Mekong Delta Escape - QCB + K EX

Super Arts

Take No Prisoners - QCF, QCF + K

Mine Sweeper - QCB, QCB + P

Steel Rain - QCF, QCF + K

Patriot Sweeper - QCF, QCF + P

Evil Ryu

In the first Street Fighter tournament, when he was losing to Sagat, Ryu felt a desire to win so strong it led him to tap into the power of the Satsui no Hado and scarring Sagat with a Metsu Shoryuken. Though Ryu has kept the Satsui no Hado buried thanks to Gouken's aid, Graham Allistair has taken some of Ryu's energy and the mystical connections of the "Brotherhood of the Fist" to make a copy of Ryu born of the Satsui no Hado, and seeking to become stronger and to test the power of his fist against all... even Ryu himself.

Command Moves

Zugai Hasatsu - F + Strong

Senpu Kyaku - F + Forward

Special Moves

Hadoken - QCF + P EX

Shoryuken - DP + P EX

Tatsumaki Senpu Kyaku - QCB + K EX Air (can be cancelled from Senpu Kyaku)

Shakunetsu Hadoken - HCB + P EX Ryuso Kyaku - QCF + K EX AB

Ashura Senku - DP or RDP + 3P or 3K

Super Arts

Raging Demon - Jab, Jab, F, Short, Fierce Level 3+

Metsu Hadoken - QCF, QCF + P, P to charge

Messatsu Go Shoryu - QCF, QCF + K AB

Messatsu Go Tatsumaki - QCB, QCB + K AB Air

Cody Travers

Coined the "Hero of Metro City", Cody is a powerful street fighter with the heart of a hero, even if he doesn't think he has what it takes to be a hero anymore. Having been sent to jail for his actions of instigating street fights, Cody has been released in the last few years, but he still feels a kind of desire to face off with stronger and stronger foes, while running into old friends and enemies.

Command Moves

Stomach Blow - F + Strong

Crack Kick - F + Roundhouse

Jaw Crusher - B + Strong

Hammer Hook - F + Fierce

Special Moves

Bad Stone - QCF + P, P to delay and increase damage EX (EX cannot be charged)

Fake Bad Stone - QCF + Fierce + Roundhouse

Pick Up Knife - D + 3P near knife on ground

Knife Throw - QCF + P with knife AB

Fake Knife Throw - QCF + Fierce + Roundhouse with knife

Criminal Upper - QCB + P EX

Ruffian Kick - QCF + K EX AB

Zonk Knuckle - P, release EX (2P) AB

Bad Spray - U + P after ground knockdown

Super Arts

Dead End Irony - QCF, QCF + K

Final Destruction - QCF, QCF + P AB

Last Dread Dust - QCB, QCB + K

Karin Kanzuki

The daughter of the famed Kanzuki family, Karin is a stewart to her family's beliefs, though she has also been driven to learn that there is more to life than winning or losing after facing Sakura years ago. Though she has semi-retired from fighting, Karin has returned to show the might and pride of the Kanzuki family.

Gameplay Style

Karin fights very similar to her Street Fighter Alpha 3 incarnation, though with new mechanics, she has quite a bit of armor breaking moves to help counter Focus Attacks as well as allowing her to get in close to do what she does best.

Command Moves

Elegant Kick - F + Forward

Special Moves

Hou Shou - DP + P EX AB

Mujin Kyaku - DP + K EX AB

Ressen Ha - QCF, UF + K EX

Yasha Gaeshi (High) - QCB + P EX

Yasha Gaeshi (Low) QCB + K EX

Ressen Chou - RDP + P, P EX AB

Guren Ken - QCF + P EX AB

Arakuma Inashi - 360° + K EX

Guren Ken - P after first Guren Ken

Daiso Kubarai - D + K after first or second Guren Ken

Houshou - F + P after first Guren Ken or P after second Guren Ken AB

Mujin Kyaku - K after first or second Guren Ken AB

Ressen Ha - U + K after first or seconf Guren Ken

Yasha Gaeshi (High) - B + P after first or seconf Guren Ken

Yasha Gaeshi (Low) - B + K after first or seconf Guren Ken

Ressen Cho - DF + P, P after first or seconf Guren Ken

Super Arts

Kanzuki-ryu Kouou Ken - QCF, QCF + P AB

Kanzuki-ryu Shinpikaibyaku - QCF, QCF + K

Kanzuki-ryu Shin Arakuma Inashi - 720° + K

Rainbow Mika

The top female professional wrestler in all of Japan, Mika Nanakawa is best known as her alias of Rainbow Mika. She idolizes Zangief for his amazing fighting style, and hopes to enter the Team Slugfest with him as part of her team!

Gameplay Style

Mika's fighting style is the same, even with some tweaks to her Super Arts. Her style is for you tog et in close and do the most damage you can, and speed helps there with her moves allowing you to get in closer to the opponent and set them up for her throws.

Command Moves

Rainbow Body Drop - D + Fierce In Air

Diving Knee - D + Short In Air

Jumping Rainbow Sobat - F + Forward

Special Moves

Flying Peach - QCB + P EX AB

Shooting Peach - QCB + K EX AB

Wingless Airplane - HCB + K In Air near airborne opponent EX

Daydream Headlock - 360° + K, P or K rapidly EX

Paradise Hold - 360° + P EX

Super Arts

Sardine's Beach Special - QCF, QCF + K

Rainbow Hip Rush - QCF, QCF + P AB

Heavenly Dynamite - 720° + P, P or K rapidly

Maki Genryusai

The daughter of Genryusai and the sister-in-law to Guy, the 39th master of Bushin-Ryu, Maki is a hot-blooded young girl who seeks to defeat Guy to become the 40th master of Bushin-Ryu, since she feels Guy doesn't deserve it. Though she has not challenged him of late, Maki is just waiting. A former delinquent, Maki is still very skilled, even if her sister and Guy's wife, Rena, wish she would relax a little.

Gameplay Style

In a lo0t of ways, Maki plays quite similar to Guy, even if she has moves of her own to let her stand out from him. Speed is the name of her game, Maki can use her speed to get in close to be able to do quick and powerful combos, that can work well with her Super Arts as well as in teams with similar methods to her, like with Guy.

Special Moves

Genko - QCF + P EX AB

Reppukyaku - 3K

Hasso Kyaku - QCB + P or K In Air

Run - QCF + K EX

Sudden Stop - Short during Run

Flip Throw - Forward or Roundhouse during Run

Reverse Run - QCB + K EX

Sudden Stop - Short during Reverse Run

Front Flip - Forward during Reverse Run

Back Flip - Roundhouse during Reverse Run

Super Arts

Bushin Goraiha - QCF, QCF + P

Tesshinhou - QCF, QCF + K, K

Ajaratengu - 720° + P In Air Level 3+

Alex

A former soldier living in New York, Alex had been trained by his deceased father's best friend Tom as well as living with him and his daughter Patricia. First drawn into street fighting by Tom being defeated by the leader of the Illuminati, Gill, Alex would soon get into combat to test his abilities, thanks to his encounter with Ryu. Now Alex continues to journey to gain knowledge and understanding of his role as a martial artist.

Gameplay Style

Alex would fit into the kind of speedy power character he was in the Street Fighter III series, as well as having his abilities the same with not much expectation of change. Though with the additions of Focus Attacks as well as gaining more EX moves, he can do a good bit more damage now.

Command Moves

Flying Cross Chop - D + Fierce In Air

Chop - F + Strong

Lariat - F + Fierce

Headbutt - B + Fierce

Special Moves

Flash Chop - QCF + P EX AB

Power Bomb - HCB + P EX

Air Knee Stampede - DP + K EX

Air Stampede - D, U + K EX AB

Slash Elbow - B, F + K EX

Spiral DDT - HCB + K EX

Power Backdrop - QCF + K EX

Super Arts

Hyper Bomb - 720° + P

Boomerang Raid - QCF, QCF + P AB

Stun Gun Headbutt - QCB, QCB + P

Ibuki

Having grown up in a village of ninjas, Ibuki has strived to live an ordinary life. However, even in college, she has to cope with this. Though Ibuki begrudingly accepts her role as a ninja, Ibuki is still a young girl seeking out adventure, cool and handsome guys, as well as having fun with her trusty pet tanuki Don.

Command Moves

Agemen - B + Strong

Maki Geri - F + Short

Rasen Chuu - Fierce from far

Oiura Ken - Fierce during Rasen Chuu

Ura Maki Geri - B + Forward

Sazan - DF + Forward

Bonshou Geri - F + Roundhouse

High Jump - D, UB, U, or UF

Double Jump - UB, U, or UF during jump

Special Moves

Kunai - QCF + P In Air EX

Raida - HCB + P EX AB

Kubi Ori - QCF + P EX AB

Tsumuji - QCB + K, K or D + K EX

Hien - RDP + K EX

Kazakiri - DP + K EX

Tsuiji Goe - DP + P

Kasumi Gake - QCF + K

Super Arts

Kasumi Suzaku - QCF, QCF + P In Air

Yoroi Otoshi - HCB, HCB + P

Hashinsho - QCF, QCF + K AB

Yami Shigure - QCF, QCF + P

Dudley

The British boxing champion and a gentleman, Dudley is a gentleman and a skilled boxer, even if he has been shown to be snobbish now and then. He has a deep bond with his father, having fought Gill to gain back his father's Jaguar. Dudley has made many colleagues while traveling, as well as having an appreciation for nature.

Command Moves

Slipping Jab - F + Jab

Stomach Blow - F + Strong

Step Straight - F + Fierce

Kidney Blow - F + Forward

Dart Shot - F + Roundhouse

Victory Rose - D + L1 +  R1 / LB + RB

Special Moves

Jet Upper - DP + P EX

Machine Gun Blow - HCF + P EX

Cross Counter - HCB + P EX

Short Swing Blow - HCB + K EX

Duck - HCF + K EX

Ducking Straight - P after Duck AB

Ducking Upper - K after Duck

Thunderbolt - DP + K EX

Super Arts

Rocket Upper - QCF, QCF + P

Rolling Thunder - QCF, QCF + K

Corkscrew Cross - QCB, QCB + P AB

Yun

The older of the Lee brothers, Yun is playful, upbeat, easygoing, and confident, as well as cracking jokes at the expense of anyone he faces as well as being an avid fan of Fei Long's. He and Yang protect their neighborhood in Hong Kong, as well as owning the Shinryuken restaurant. Yun loves to face other fighters in order to test his skills, and has been brought along with his brother by their uncle Lee to compete in the Team Slugfest.

Command Moves

Senpukyaku - F + Forward

Dakai - F + Fierce

Raigekishi - DF + K In Air

Special Moves

Zesshou Hohou - QCF + P EX AB

Tetsuzanko - DP + P EX

Fake Kobokushi - QCB + Jab

Kobokushi - QCB + Strong or Fierce EX AB

Nishokyaku - DP + K EX

Zenpo Tenshin - HCB + K EX

Super Arts

Genei Jin - QCF, QCF + P

You Hou - QCB, QCB + P AB on first hit

Sorai Rengeki - QCF, QCF + K

Yang

The younger of the Lee brothers, Yang is more methodical and calculating thatn Yun, though he tends to be a little more cocky than Yun, even as he keeps an eye on him. Yang fights well with Yun at his side and also wants to be able to develop his own abilities more so, so he joins Yun and their uncle Lee in order to compete in the Team Slugfest.

Command Moves

Senpukyaku - F + Forward

Raigekishu - DF + K In Air

Special Moves

Tourouzan - QCF + P, up to 3 times EX up to 4 times

Kaihou - QCF + K EX

Fake Byakko Soshoda - QCB + Jab

Byakko Soshoda - QCB + Strong or Fierce EX AB

Senkyutai - DP + K EX

Zenpo Tenshin - HCB + K EX

Super Arts

Senei Enbu - QCB, QCB + P

Raishin Mahhaken - QCF, QCF + P

Tenshin Senkyutai - QCF, QCF + K

Elena

A young native from Kenya, Elena is chipper, outgoing, and friendly, following the words of the wind in order to seek out adventure as well as new friends. Having gained quite a bit of experience and friends from her travels and studies, Elena continues to beam with a smile on her face and adventure in her heart.

Command Moves

Handstand Kick - F + Strong

Handstand Whip - F + Forward

Round Arch - B + Roundhouse

Sliding - DF + Roundhouse

Special Moves

Mallet Smash - HCB + P EX

Scratch Wheel - DP + K EX

Lynx Tail - RDP + K EX

Spin Scythe - QCB + K up to 2 times EX

Rhino Horn - HCF + K EX AB

Super Arts

Spinning Beat - QCF, QCF + K

Brave Dance - QCB, QCB + K AB

Healing - QCF, QCF + P, 3P to cancel

Sean Matsuda

The self-proclaimed student of Ken Masters, Sean is a young Brazilian with a quarter of japanese in his blood. Though he has talent, unfortunately, Sean hasn't reached his true potential yet. Ken believes in him, though he sometimes worries about Sean and his drive to dive into situations over his head to prove himself. He knows Sean will learn, sooner or later...

Gameplay Style

Sean is a lot like he was in Street Fighter III: 3rd Strike, though he has a good bit of mix-ups and close quarters style, and about damage. He can be somewhat compared to Dan, though Sean has more of a close quarters game to be able to get in and use his combos as well as his Super Arts to be able to dish out damage.

Command Moves

Rolling Sobat - F + Forward

Sean Headbutt - F + Fierce

Special Moves

Sean Tackle - QCF + P, P to tackle EX

Dragon Smash - DP + P EX AB

Tornado - QCB +K EX AB

Ryubi Kyaku - QCF + K EX

Super Arts

Hado Burst - QCF, QCF + P

Shoryu Cannon - QCF, QCF + K, P or K rapidly

Hyper Tornado - QCB, QCB + P AB

Oro

A mysterious wandering sage, Oro is said to hodl the secret of immortality, being quite modest even for his age and experience. He travels the globe in the hopes to find someone worthy to inherit his Senjutsu style. However, he has only found one worthy successor out of Ryu... though he hasn't been able to convince Ryu to take on such a role.

Gameplay Style

Oro has the same kind of limitations in his punches as well as unique versatility in his kicks as well as his moves allowing him to do things from many ranges. Oro is also able to handle any kind of situations no problem, as well as having ways to handle himself in many ways, even with his limited normal attacks.

Command Moves

Mawashi Hiji - F + Strong

Double Jump - UB, U, or UF during jump

Special Moves

Nichirin Sho - B, F + P EX

Oni Yanma - D, U + P EX AB

Niou Riki - HCB + P EX

Jinchu Watari - QCF + K EX

Hitobashira Nobori - QCF + K, K rapidly In Air EX

Super Arts

Kishin Riki - HCB, HCB + P, P to grab

Kishin Air Hell Wheel - HCB, HCB + P, P to grab In Air

Kishin Tsui - HCB, HCB + 3P Level 3+

Yagyo Dama - QCF, QCF + P up to 3 times

Yagyo Odama - QCF, QCF + 3P Level 3+

Tengu Ishi - QCF, QCF + K

Tengu Midare Ishi - QCF, QCF + 3K Level 3+

Necro

A young Russian man named Illia was found by Gill, the leader of the Illuminati, and experimended on, turning him into Necro. Though he carried out missions for the Illuminati, Necro hated them, until he was saved by his girlfriend Effie. Now on the run, Necro seeks to keep his freedom now that he has it again, as well as to give the Illuminati a run for their money for experimenting on him.

Gameplay Style

Necro has a good bit of influence from Dhalsim and Blanka, yet he is more about being unpredictable. He can hit from long range with his various limbs stretching as well as hitting up close with his various throws and other moves. He can cancel into many moves while doing combos, and his Super Arts help a lot too for damage.

Command Moves

Drill Kick - D + K In Air

Elbow - B + Jab or Strong

Necro Upper - B + Fierce

Knee Dagger - B + Short

Knee Attack - B + Forward

Knee Missile - B + Roundhouse

Whip Straight - DF + Fierce

Elbow Cannon - DB + Fierce

Special Moves

Electric Blaster - DP + P, P rapidly EX

Tornado Hook - HCF + P EX AB

Snake Fang - HCF + K EX

Rising Cobra - QCB + K EX

Flying Viper - QCB + P EX

Super Arts

Magnetic Storm - QCF, QCF + P, P rapidly AB

Slam Dance - HCF, HCF + K

Electric Snake - QCB, QCB + P

Gill

The virtually immortal leader of the secret society known as the Illuminati, Gill seeks to bring balance to the world in his own sort of means. He stems from a god complex and believes only he is fit to lead. However, strong as Gill is, after his encounters with some warriors, such as Ryu and Alex, he has been considerably weakened, now seeking to strength the power of the Illuminati with new warriors from the Team Slugfest.

Gameplay Style

Now that he is kind of a default character, Gill's been powered down somewhat, yet he still is quite powerful nonetheless. Though he cannot combo as well like the others, he can actually do a lot of damage, and even has lost some of his other gameplay methods to make him balanced, while also having some new ways to play.

Command Moves

Palm Upper - B + Strong

Step Kick - F + Forward

Special Moves

Pyrokinesis - QCF + P EX

Cryokinesis - QCF + K EX

Pyro Cyber Lariat - DP + P EX AB

Cryo Cyber Lariat - RDP + P EX AB

Moonsault Knee Drop - HCB + K EX

Psycho Headbutt - QCB + P EX

Super Arts

Meteor Strike - QCF, QCF + P

Seraphic Wing - QCF, QCF + K AB

Resurrection - KO on 5 Levels and only character left

Hugo Andore

Born on a potato farm in Russia, Hugo would eventually lead to become a professional wrestler due to his massive size and strength, before joining the Mad Gear Gang. Defeated by Metro City mayor Mike Haggar, Hugo was angry, having even joined the Skull Cross Gang, but he would eventually disappear, ekeing out an existence as a construction worker before Poison met him and he would end up forming the HWA, the Huge Wrestling Army in the hopes to conquer the world of wrestling.

Command Moves

Hammer Hook - F + FIerce

Leap Attack - D, D + Forward

Body Press - D + Fierce In Air

Special Moves

Giant Palm Bomber - QCB + P EX

Moonsault Press - 360° + P EX

Shootdown Backbreaker - DP + K EX

Meat Squasher - 360° + K EX

Ultra Throw - HCB + K EX

Monster Lariat - QCF + K EX AB Armor on EX

Super Arts

Gigas Breaker - 720° + P

Hammer Mountain - QCF, QCF + P, P to feint

Megaton Press - QCF, QCF + K

Urien

The younger brother of Gill, and once the President of the Illuminati, Urien has an inferiority complex toward his brother and strives to surpass him and become the emperor of a new age. Since Gill has been weakened, Urien has splintered from the Illuminati with an army he has forged out of the G-Project. He has formed a few alliances all in his goal to defeat his brother once and for all.

Gameplay Style

Urien can fight quite similar to Gill, though his fighting style can come off slightly slower, yet he also can use all kinds of attacks that let him stand out from Gill, such as being able to keep his opponent off-guard with the Aegis Reflector Super Art, as well as his other Sper Arts, and his Special Moves too.

Command Moves

Quarrel Punch - F + Strong

Quarrel Kick - F + Forward

Terrible Smash - F + Fierce

Special Moves

Metallic Sphere - QCF + P, P to delay EX

Chariot Tackle - B, F + K EX AB

Violence Knee Drop - D, U + K EX

Dangerous Headbutt - D, U + P EX AB

Super Arts

Tyrant Slaughter - B, F, B, F + K AB

Temporal Thunder - QCF, QCF + P AB

Aegis Reflector - QCB, QCB + P

Makoto

The current master of the Rindoukan karate dojo, Makoto admires what her father had done, even taking up the school when her older brother showed no interest in the school. Using her carpentry skills to help repair the dojo, Makoto also dives into the world of Street Fighting to hope she can find potential students and even earn some money to help the Rindoukan dojo.

Command Moves

Yamase - F + FIerce

Special Moves

Hayate - QCF + P, P to charge or K to cancel EX AB on EX or full charge

Fukiage - DP + P EX

Oroshi - QCB + P EX AB

Karakusa - HCB + K EX

Tsurugi - QCB + K In Air EX

Super Arts

Seichusen Godanzuki - QCF, QCF + P

Abare Tosanami - QCF, QCF + K

Tanden Renki - QCB, QCB + P

Remy

A young French man who entered Street Fighting to seek out his father who had left him and his sister behind. After letting his sister's body sink into the ocean, Remy now wanders more and more, confused by his thrill of the fight, yet refusing to forgive his father yet, while trying to figure out how to ease the hate he feels.

Gameplay Style

Many could say Remy plays a little like Guile, but his style differs in he can go high and low,a s well as having moves to be able to mix up, plus he can get faster when he needs to, allowing him to do some big damage quick, as well as nice combos that work with his special moves.

Command Moves

Overhead Strike - F + Forward

Special Moves

Light of Virtue High - B, F + P EX

Light of Virtue Low - B, F + K EX

Rising Rage Flash - D, U + K EX AB

Cold Blue Kick - QCB + K EX AB

Super Arts

Light of Justice - B, F, B, F + P

Rising Rage Flash - DB, DF, DB, UF + K AB

Blue Nocturne - QCF, QCF + K

Twelve

Twelve is the ultimate result of the G-Project designed to be the ultimate weapon. Based off of the experiments done on Necro, Twelve can shapeshift, go invisible, and is essentially a living weapon. Slowly, he has gained sentience, leaving the Illuminati with his "father", Urien, as the two begin to form an army with the help of the doctor behind the G-Project, Dr. Kure.

Gameplay Style

In many ways, Necro is skilled with going up close, allowing him to create confusion. Thanks to Super Arts like X.C.O.P.Y. as well as having an air dash and a low walk, Twelve can also hit at pretty good ranges besides close quarters.

Command Moves

Glide - B, B or F, F In Air

B.M.K. - F + Forward

Wall Jump  - F into a wall during Glide

Special Moves

N.D.L. - QCF + P EX

A.X.E. - QCB + P Air EX

D.R.A. - QCB + K In Air EX AB

Invisibility - QCF + K

Super Arts

X.N.D.L. - QCF, QCF + P

X.F.L.A.T. - QCF, QCF + K In Air

X.C.O.P.Y. - QCB, QCB + P

Q

A mysterious man in an iron mask and a trenchcoat who happens to travel to mysterious sights known for crimes and such, Q has been sought by the FBI for investigation, even as he wonders who he really is, believing himself, as he is, to be a monster.

Gameplay Style

Q has the kind of aspect of a brute force brawler, just as he had had in Street Fighter III: 3rd Strike. He also is one of the only characters who has no chain combos, but a lot of his moves can hit pretty hard, especially his Special Moves and Super Arts, which almost all come with Armor Breaking properties, making Q quite unique.

Command Moves

Head Strike - B + Strong

Double Arm Head Strike - B + Fierce

Reverse Head Strike - B + Roundhouse

Reverse Drill - DB or DF + Roundhouse

Special Moves

Dashing Straight - B, F + P EX AB

Dashing Head Attack - B, F + P, P EX AB

Dashing Leg Attack - B, F + K EX AB

High Speed Barrage - QCB + P EX AB

Capture & Deadly Blow - HCB + K EX

Super Arts

Critical Combo Attack - B, F, B, F + P, P or K AB

Deadly Double Combination - QCF, QCF + P AB

Total Destruction - QCB, QCB + P, QCF + P or K

Abel

"Created" by Shadaloo as a replacement body for Bison, Abel would be freed and escape, fighting with a group of mercenaries before he set out on his own to fight S.I.N. and their leader, Seth, to learn the secrets of his past. Now working independently, Abel enjoys his time with his dog as well as ocassionally entering into tournaments.

Command Moves

Forward Kick - F + Forward

Special Moves

Change of Direction - QCF + P EX

Second Mid - F + P after Change of Direction

Second Low - F + K after Change of Direction

Finish Mid - F + P after Second Mid or Second Low AB

Finish Low - F + K after Second Mid or Low Mid AB

Wheel Kick - QCB + K EX AB

Marseilles Roll - QCF + K EX

Falling Sky - DP + P EX

Tornado Throw - HCB + P EX

Super Arts

Heartless - QCF, QCF + P AB

Soulless - QCB, QCB + P AB

Breathless - QCF, QCF + K, K to delay, P to cancel during delay

Crimson Viper

Known as "Ms. Perfect" because of her cold, calculating and professional manner on the job with her work in the CIA, Viper has done many things, but always is most proud to be with her daughter Lauren. Normally one in control of her emotions, when word gets to her something happened to Lauren and she was kidnapped, Viper took off to Shad to try and find her daughter.

Command Moves

Viper Elbow - F + Strong

Double Kick - F + Roundhouse

Special Moves

Thunder Knuckle - QCB + P EX AB

Burning Kick - QCB + K EX Air

Seismic Hammer - DP + P, 2P to cancel

Optic Laser - QCF + P EX

Super Arts

Emergency Combination - QCF,. QCF + P

Burst Time - QCB, QCB + P AB

Burning Dance - QCB, QCB + K In Air

Viper Full Throttle - QCF, QCF + K Level 3+ AB

Rufus

The self-proclaimed greatest martial artist in America, Rufus strives to defeat Ken Masters and prove his superiority. Bombastic, talkative, and extremely agile for his girth, Rufus is more than a match for most fighters. He is never seen without his girl, Candy, at his side, even as he rides into Shad.

Command Moves

Vulture Kick - F + Forward

Glory Kick - DF + Forward

Fragrance Palm - F + Fierce

Falcon Kick - DF + Forward In Air

Special Moves

Messiach Kick - QCF + K EX

High Attack - Short after Messiah Kick AB

Low Attack - Forward after Messiah Kick

Mid Attack - Roundhouse after Messiah Kick

Galactic Tornado - QCF + P EX AB

Snake Strike - DP + P EX

Super Arts

Spectacle Romance - QCF, QCF + K AB

Space Opera Symphony - QCF, QCF + P AB

Big Bang typhoon - QCB, QCB + P AB

El Fuerte

A unique kind of street fighter, El Fuerte is a professional luchador and chef, striving to find the ultimate recipe. Although his skills in the ring are impressive, his cooking potential leaves something to the imagination. He believes with as many warriors as there are in the Team Slugfest, he will be able to truly find the ultimate recipe!

Command Moves

Shower Kick - F + Forward

Wall Jump - UB or UF while jumping near wall, B or F to direct movement

Tostada Press - Strong after Wall Jump

Fajita Buster - Fierce after Wall Jump

Special Moves

Habanero Dash - QCF + P EX

Sudden Stop - Jab during Habanero Dash

Tostada Press - Strong during Habanero Dash, B or F to direct movement

Fajita Buster - Fierce during Habanero Dash, B or F to direct movement

Back Step - Short during Habanero Dash

Gordita Sobat - Forward during Habanero Dash

Calamari Slide - Roundhouse during Habanero Dash

Habanero Back Dash - QCB + P EX

Sudden Stop - Jab during Habanero Back Dash

Tostada Press - Strong during Habanero Back Dash, B or F to direct movement

Propeller Tortilla - Fierce during Habanero Back Dash, B or F to direct movement

Picadillo Jump - K during Habanero Back Dash

Quesadilla Bomb - K, release EX AB

Guacamole Leg Throw - DP + K EX

Super Arts

El Fuerte Dynamite - QCF, QCF + P

El Fuerte Flying Giga Buster - QCF, QCF + K, B or F to direct movement

El Fuerte Ultra Spark - QCB, QCB + K

Gouken

The elder brother to Akuma, Gouken has sought to perfect Ansatsuken without the killing intent such as the power of the Satsui no Hado. Thought to be dead when Akuma used the Raging Demon on him, Gouken had been able to master the Power of Nothingness so that even as his body was ravaged, he would live. Now since returning, Gouken wanders, continuing to understand his path, as well as hoping for his students Ryu and Ken to grow to their utmost potential.

Command Moves

Sakotsu Kudaki - F + Strong

Tenma Kujin Kyaku - D + Forward In Air

Special Moves

Go Hadoken - QCF + P, P to charge EX

Senku Goshoha - RDP + P EX AB

Tatsumaki Go Rasen - QCB + K EX

Air Tatsumaki Go Rasen - QCB + K In Air EX B or F to direct movement in EX version

Hyakki Shu - DP + K EX

Hyakki Gozan - No input after Hyakki Shu

Hyakki Goheki - P after Hyakki Shu

Hyakki Gojin - K after Hyakki Shu

Hyakki Gosai - 2P near opponent after Hyakki Shu

Kongoshin - QCB + P EX

Forbidden Shoryuken - DP + P EX AB

Super Arts

Ultimate Hadoken - QCF, QCF + P

Ultimate Shoryuken - QCF, QCF + K

Ultimate Tatsumaki Senpu Kyaku - QCB, QCB + K, B or F to direct movement AB

Juri Han

One of S.I.N.'s agents, now its leader, Juri has a very vicious sadistic streak, amplified by the Feng Shui Engine that is in her left eye. She may be part of S.I.N. to have gotten close to Shadaloo to kill M.Bison because of her family being murdered by Shadaloo, but now, Juri is satisfied as S.I.N.'s boss, as well as brokering deals with Urien and his growing army...

Command Moves

Sekku - F + Forward

Special Moves

Fuhajin - QCF + K, K to store EX

Shikusen - QCB + K In Air EX AB

Second Impact - K after Shikusen

Third Strike - K after Second Impact

Senpusha - QCB + K EX

Kasatushi - QCB + P EX

Super Arts

Fuharenjin - QCF, QCF + K

Feng Shui Engine - QCF, QCF + P

Kaisen Dankairaku - QCB, QCB + K AB

Hakan

A Turkish oil wrestler and president of one of the world's leading cooking oil manufacturers, Hakan is a very lively man with a big family. He enjoys battling to make new friends as well as show the world the might of Turkish wrestling. He also hopes to make his family proud and to also learn about the other means of cooking oils in the world!

Command Moves

Hakan Smash - F + Jab

Hakan Tackle - F + Strong

Hakan Spear - F + Fierce

Step Low - F + Short

Front Kick - F + Forward

Step Knee - F + Roundhouse

Guard Position - D + 3P, D to crouch longer

Special Moves

Oil Shower - DP + P EX

Oil Slide - QCF + P EX AB

Body Press - P during Oil Slide before Oil Slide connects

Oil Followup - K during Oil Slide before Oil Slide connects

Oil Rocket - 360° + P EX

Oil Dive - 360° + k, K to charge EX

Super Arts

Flying Oil Spin - QCF, QCF + K

Oil Coaster - 720° + P

Oil Combination Hold - D, D, D + 3P Level 3+

Oni

A personification of the power of Satsui no Hado, Oni is what Akuma becomes once he lets himself be consumed by the Satsui no Hado, a true demon in every sense of the word. Though Akuma fights with a sense of honor, Oni is evil incarnate, seeking to destroy everything that exists.

Command Moves

Gankauchi - B + Strong

Special Moves

Go Hadoken - QCF + P, P to charge

Gorai Hadoken - HCB + P

Zanku Hadosho - QCB + P In Air

Go Shoryuken - DP + P EX

Tatsumaki Zanku Kyaku - QCB + K EX AB Air

Sekisei Jiraiken - DP + K EX

Rakan Dantojin - HCF + K EX AB

Super Arts

Raging Demon - Jab, Jab, F, Short, Fierce Air

Meido Go Hado - QCF, QCF + P AB

Anti-Air Meido Go Hado - QCF, QCF + K

Air Meido Go Hado - QCF, QCF + P In Air

Tenchi Sokaigen - QCB, QCB + P AB

Misogi - HCB, HCB + K Level 3+

Poison

Once part of the Mad Gear Gang, Poison would try to go on to try and find better lines of work, even entering the world of underground fighting, until she reunited with Hugo and the two formed the H.W.A., with the duo's ambitions now to take over the world of pro wrestling. Poison sees it as a good means to make money, as well as to show the world how great of a manager she is!

Command Moves

Elbow Drop - F + Strong

Special Moves

Whip of Love - QCB + P, up to 3 times EX

Love Me Tender - QCB + K EX AB

Love Me Tender Follow-Up - K after Love Me Tender

Kissed by a Goddess - DP + K EX

Aeolus Edge - QCF + P EX

Backflip - 3K

Super Arts

Thunder Whip - QCF, QCF + P

Love Storm - QCF, QCF + K

Poison Kiss - HCB, HCB + P

Decapre

One of the only members of the Dolls left active, Decapre is related to Cammy, believed to be her sister. At first despising Cammy because they had the same face even if they were from different countries, Decapre willingly gave herself up to Shadaloo to save herself from dying, before she would be sent to S.I.N. and be a personal weapon in Juri's goals. Though Decapre is a weapon for S.I.N., she still cares for Cammy, and will hesitate to fight her.

Command Moves

Fox Tail - DF + Forward

Special Moves

Psycho Sting - D, U + P EX AB

Spiral Arrow - B, F + K In Air EX

Rapid Dagger - P rapidly EX

Scramble - B, F + K EX

Break (Ground) - P during Short Scramble

Break (Air) - P during Forward or Roundhouse Scramble AB

Razor Edge Slicer - K during Short Scramble AB on EX

Cannon Strike - K during Forward or Roundhouse Scramble

Super Arts

Strafe Dagger - B, F, B, F + P

Psycho Stream - QCF, QCF + P

DCM - B, F, B, F + K for Anti-Ground or DB, DF, DB, UF + K for Anti-Air AB

New Characters
Sho Kazuma

Age: 20

Birthdate: January 22nd

Birthplace: Japan

Height: 5' 11" (155.7 cm)

Weight: 122 lbs. (55 kg)

Eye color: Brown

Hair color: Black

Blood type: O

Fighting style: Kokuouken

Japanese voice actor: KENN

English voice actor: Yuri Lowenthal

Bio

A young man who has lived a relativiely normal life, Sho has alwas had a perchance for martial arts, showing amazing skill in it, as he had learned his father's martial arts style of Kokuouken, taking it to new levels that his father hadn't had imagined. But when his father disappeared, Sho had to take care of his mother Atsuko, working in a garage to make money. However, one day, she was gone. He looked for clues, and found a symbol of a fist, with a letter directing him to Shad. Unaware of what would happen, but wishing to save his mother, he ventures to Shad in the hopes to save his mother.

Gameplay Style

In many ways, Sho plays like a Shotokan character, though his fighting style varies a lot from Shotos. He is a pretty well-balanced new lead, able to combo quite well as well as being able to handle distance and close quarters as he needs to. Combo typically is the key for Sho, as well as his special moves having all kinds of diversity.

Command Movcs

Overhead Slam - F + Strong

A straightforward overhead punch, it hits crouching opponent's who aren't blocking and can work well for setting up combos and throw an opponent off-guard.

Elbow Strike - F + Fierce

Similar to Ryu's Elbow Strike from Street Fighter Alpha 3, this hits twice and can be used for two-in-ones to special moves.

Special Moves

Rasengan- QCF + P EX

''A basic projectile attack that has Sho shoot a spiral fireball. It has the speed equilvalent to a Hadoken, but it is unique since it hits twice up close and can cause knockdown with the Fierce version close as well.''

Raikouken - DP + P EX

A Shoryuken-style attack with lightning at the end of Sho's fist, it has good anti-air properties and hits twice up close.

Shoulder Crush - QCB + K EX Air AB

A flip into an axe kick similar to Fei Long's Rekkukyaku without the added long jump kick, it hits high and can also hit low, with it surprising from air.

Raijin Kyaku - QCF + K, K to charge EX AB on EX

''This move is more akin to the Kyokugen Hien Shippu Kyaku or Dan's Dankukyaku, hitting hard and also multiple times depending on the Kick strength used. It is good for moving forward.''

Raijinken - RDP + P EX

A running uppercut, similar to the X version of the Thunder Megazord's Uppercut special move from Mighty Morphin' Power Rangers: The Fighting Edition, this move is good for closing range as well as anti-air and as a combo ender.

Super Arts

Cho Rasengan - QCF, QCF + P

A stronger version of the Rasengan similar to the Shinku Hadoken, this typically can eat up other fireballs, and hits multiple times and does knockdown.

Mugen Ranbu - QCF, QCF + K AB on first hit

''Similar to the Ryuko Ranbu from The King of Fighters, Sho hits with a fast Raijin Kyaku and then begins to combo. Works well when doing a two-in-one from a Special Move into a Super Art, especially at the end of a combo.''

Cho Raijinken - QCB, QCB + P AB

A much stronger and faster Raijinken, it also ends with a Raikouken at the end for a nice combo finishing Super Art.