Kalran: Tales of the four nations/Draugr

"Your wishes proselyte."

-A squad of Draugr emerging from the Ziggurat

The Draugr is the basic infantry of Cult Of Asura War Caste. Planned to be voiced by Brianna Knickerbocker

Tactical analysis

 * We are legion: Draugr are the basic undead forces of the Cult, they tend to come in large numbers, charging at enemies with their spears. These spears are also cursed, killing most enemies in one blow, if they come so far, and draining their essence to repair the Draugr
 * My Shield will Protect Me!: While they have their spears out, Draugr benefit from a frontal armour bonus, which makes up for their lack of resilience and slow movement speed
 * You can't escape: The Draugr can temporarily switch to a ranged javelin, which has proven to be highly effective at spearing enemy infantry and light vehicles, even if they take quite a bit of time to throw, but upon impact they will also slow them, making it easier for them to chase down and kill. The Draugr also automatically use a weaker version of these javelins when garrisoned. However, without the protection of their shields, they are particularly vulnerable
 * No Tanks, I'm fine: But their spears and javelins are completely useless against armor and aircraft

History
Making up the bulk of the Cults army, the Draugr's provide the numbers and military muscle that gives the Cult of Asura such an overwhelming edge over their enemies. Colloquially referred to as the "grunts", the endless ranks of the Draugr at first seem anachronistic despite their rather grotesque weapons and equipment. Armed with long spears wreathed in cursed fire, and armored with a simple bronze vest, the massed formations of Draugr invoke images of an older age of warfare, and more than one spy within cultist territory has concluded that a simple machine gun post would defeat the vast bulk of the cults army.

This is, however, a carefully calculated illusion, staged parades disguised as combat manoeuvres intended to highlight the massive numbers and unstoppable power of the the cults undead. Once combat begins, Draugr split into small squads and platoons, taking advantage of the massive shock-and-awe effects of the cultist weapons to close with enemies and engage them in close combat, using their handheld shields to protect themselves from enemy fire. Their weapons tear through enemy infantry with an effectiveness unmatched by the firearms of comparable infantry, giving Draugr a unique edge in close quarters.

However, it is obvious that no modern army, no matter how well supported, can defeat an enemy with spears, so Draugr are also equipped with javelins, also cursed and enchanted with void magic. Their javelins hit with impressive force; a single strike can transfer enough frost magic to a human target to completely freeze them in a sudden rush of ice, regardless of personal armour.

This can be a nasty surprise to an unsuspecting enemy; more than one formation of Marauders, having gunned down a charging squad of Draugr, have strayed from cover under the impression that they were safe at range, only to be obliterated by glowing blue javelins. However, they don't carry much, so their use is carefully rationed.

It has been noted that Draugr can conjure weaker javelins when inside buildings. Though it lacks the same damage or slowing effect of their normal javelin they give the Draugr range ability when garrisoned, though it can only be used inside building.

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Fusilier
 * Raider
 * Fusilier
 * Enforcer

Askrian

 * Footman
 * Partisan
 * Dervish
 * Grenadier
 * Marauder
 * Draugr