Kalran: Tales of the four nations/Hawk

"Hawk ready to ambush!"

Tactical analysis

 * Fast as a striking hawk: The Hawk is a rather oddly shaped ornithopter, and the Faunus answers to counter aircrafts. Blasting through aircraft with ease, while decent armour also can sustain several hits from flak shells and keep on flying
 * Surprise barrage: Packing a rack of six heavy turbine rockets, each blasting a wave of vibrations that shakes apart an aircraft with ease, thanks to their pressurizer warheads. These sonic waves also weakens the targets armor, making each subsequent shots deal more damage
 * All Terrain Landing Capabilities: Additionally, unlike other ornithopters, the Hawk can land anywhere and stealth itself with its illusion generator, ready to ambush the next enemy that dares to pass. Additionally, the Hawk gets a rate of fire boost and their shots will briefly stun the target when popping out of stealth due to the ease of locking on in such a state
 * Limited Reserves: However, care must be taken when using the Hawk. They are particularly vulnerable vulnerable to ground based AA, and also struggles against heavy aircrafts, as it usually takes more than six shots to take down heavy aircraft, thus requiring the Hawk to make multiple passes. Lastly, the Hawk requires reloads often and is very vulnerable when out of ammo due to its slow speed and inability to retaliate