Cyber Baseball

Cyber Baseball (Working Title: Cyber Stadium) is a fanonical arcade sports game created by JustAlex93.

Gameplay
Cyber Baseball is a sports video game centered around the premise of baseball played by robots rather than human players. However, unlike real-world baseball, the number of innings are reduced to speed up the pace of gameplay. In the Major League and Game Breakers modes, money can be earned during play for repairing and upgrade robots.

Gameplay Modes

 * Rookie League - A beginner mode for those who are new to the game. Money is not earned during this mode. Duration: Four innings.
 * Major League - Duration: Six innings. More to be added
 * Game Breakers - A situational gameplay mode that tests players on how well they can do under pressure. The player must successfully complete offensive and defensive plays listed out on a clipboard to lower the ante. Successful plays earns the player money for repairing and upgrading robots. Lowering the ante to 0 transitions the player to a new page on the clipboard. The overall goal is to complete all ten pages on the clipboard to win. Making three failed plays results in a game over.

Cyber Baseball Coupon System
Unique to the game is a coupon system, where the cabinet has a special slot in which a coupon could be inserted by the player to gain a single-use in-game boost that is active for the duration of a gameplay session. Each coupon has a different in-game boost effect (i.e. faster or trickier pitches, faster running speed for the batter, etc.). The coupons are only usable for the game's Major League mode.

The coupon also has a barcode, which is scanned by a barcode scanner in the coupon slot on the cabinet. When the coupon is inserted and scanned, the data from the scanned barcode is transmitted into the game to activate the in-game boost.

If the player were to start the game in Game Breakers mode, a mechanism on the cabinet closes the coupon slot to disable it and prevent the usage of a coupon. The reason being, that the in-game boost provided by a coupon would have given the player a potentially unfair advantage against the CPU and defeats the purpose of Game Breakers.

The arcade operator also has the option to disable the coupon slot altogether and set the game to not accept coupons, in the event that they themselves run out of coupons and need to order more of them, or if the coupons are discontinued from production.

Some people had remarked that the coupons functioned more like tickets, and that it would be more appropriate to call them as such.