Conquerors of the Ancient World

Conquerors of the Ancient World is a real time strategic video game set in the ancient world, developed and published by Empire Entertainment on Microsoft Windows.

Main Menu

 * Story Mode
 * Conquest
 * Free Play
 * Multiplayer
 * Training
 * Story
 * Tech Tree

Gameplay
Each player starts

Game maps
Scenarios


 * Arcadia

Skirmishes



Random maps


 * Belgic Highlands: Has a natural aspect, with little lakes of water spread everywhere on the map.
 * Cantabrian Highlands: Every player starts on a hill surrounded by steep cliffs, in a map set in the mountainous North of modern Spain.
 * Persian Highlands: A dry highland surrounded by hills, rich on minerals.
 * Anatolian Highlands: A indefensible land with little wood and stone, set in Asia Minor central basin.
 * Archipelago: A labyrinth of islands of various dimensions and number. All players start with more wood than normal.
 * Cycladian Archipelago: Every player starts on an islands surrounded by water.
 * Atlas: An harsh map with little building space and scarsity of wood, set in the mountains of North-west of Africa.
 * Badlands of the Near East: A strange labyrinth of cliffs, canyons and rough terrain, with an oasis on the center, set in Cappadocia.
 * English Channel: The players start either in Northern France or in Southern England, separated by a large river.
 * Canyon: A very deep canyon.
 * Continent: All players start in a continent completely surrounded by water.
 * Corsica versus Sardinia: The players are placed in two opposide islands, with very rugged coastlines that make landings difficult.
 * Levantinian Phoenicians: All players start in the eastern part of the map, with the western part all water, except some little islands.
 * Guadalquivir river: The players are placed on the coasts of the Mediterraneum, with a river separating them.
 * Alpine Valley: High Alpine mountains with deep valleys.
 * Volcano Lands: A carbonized land where the players start around a smoking volcano.
 * Islands: The players start with little islands, surrounded by many more islands.
 * Syria: The players start in a plain with slightly undulating plateaus.
 * Sierra Pyrenees: High mountains separate the players in a map set between France and Spain.
 * Black Forest A map with forests with a lake at the center, full of resources.
 * Snowflake Rock: The players start in very small islands linked by each others thanks to tight passings.
 * Sahel Pits: The players start the game separated by different water streams, in a map set in african savannahs.
 * Lorraine Plains: The players start in a Gallic plain almost all-flatted, divided by a river and its affluents.
 * Rhine Swamps: This map, set in the plains of the Rhine basin in Europe, presents small humid zone (passable) and small building space.
 * Saharian Oasis: Each player starts near an luxurying oasis in a large desolated desert.
 * Oasis: The players start the game around a small oasis at the center of the map, which possesses the majority of the wood on the map.
 * Migration: The players start on small islands placed on the eastern side on the map. The western part, all land, is ripen for the players' expansion.
 * Aegean Sea: The players start on two shores on a sea with sparce islands.
 * Northern Lights: The players start in an hard-to-play map, with few wood and dangerous polar animals, including bears.
 * Latium: The central region of Italy, hearth of the Roman Empire, tipically surrounded by two small water streams.
 * Lake: The players start around a lake placed at the center of the map.
 * Alpine Lakes: In this map, high Alpine mountains surround deep valleys digged by water streams and finger-like lakes.
 * Kerala: The players start the game on the Southern-western shores of India, between sea and mountains.
 * Corynthian Isthmus: Two mediterranean lands linked by a tight land passage, called isthmus.
 * Gear: A land with water streams similiar to spider webs.
 * Nile River: A large and calm river, representing the Nile River in Egypt, divides the map on East and West.
 * Bothnian Gulf: The players start the game around a gulf surrounding little islands, in a map set in the Northern Baltic Sea.
 * Stronghold: The players start in a fortified and all-ready city, with plenty of resources.
 * Black Woods: A deep black forest, in a map set in Germany.
 * Forest of the Ardennes: In this map set between modern Belgium and Luxembourg, each player starts winthin a deep forest.
 * Rivers: Long water streams run between the players and unite each others at the center of the map.

Playable factions

 * Athens
 * Britain
 * Carthage
 * Egypt of the Pharaohs
 * Egypt of the Ptolemais
 * Gaul
 * Germany
 * Han (Chinese)
 * Hispania
 * Macedon
 * Maurya (India)
 * Persia
 * Roman Empire
 * Roman Republic
 * Seleucid Empire
 * Sparta