User blog:IsGamer13/Dim. Admin's RPG Features

This blog explains the RPG aspects of the game, but I will clarify there are chapters that don't own this system at all.

Battle System
In the RPG parts of the game, you create a party of 6 to fight enemies, minibosses and bosses, every character has a different set of skills, the skills may vary in most things. The characters act with commands, which are:
 * 1) Attack (name varies, this is the standard name): The character attacks with it's weapon or whatever it has to deal damage without special effects or anything, just a normal attack. Some characters have this command with additional options, some examples are "aerial attack" or "ground attack". Certain skills add properties to this command.


 * 1) Skills: This is the command for characters to use their Active skills.
 * 2) Items: This command opens the menu for characters to use items.

There are also Stats, these everything for a character in-battle,, some items can permanently raise the stats and substats by a certain amount and are hidden among the course of the Extra Story. The stat cap is always 999, except for Critical Rate which caps at 100%.

Stats

 * Health Points (HP): The usual, they display total HP on the left and current HP on the right, this stat can be restored with Healing skills or Recovery items.


 * Special Points (name also varies): They vary among characters, this allows characters to use their skills to attack, heal or support, this can be replenished with certain Healing skills and/or Recovery items.


 * Attack: This stat determines the damage dealt by physical damage-based skills and normal attacks.


 * Defense: This stat decreases damage taken by enemies physical attacks.
 * Magic: Similar to Attack but it determines the damage dealt by magic damage-based skills, it also influences the damage dealt by normal attacks if this stat is 3 times bigger than the Attack stat.


 * Resistance: This stat decreases damage taken by magic attacks.


 * Speed: This determines who acts first, second, third, fourth and last, if 2 characters have the same speed then it will be randomly decided who will act first. If enemies own more speed than the party member acting after the prevous one, they will begin to act instead and so on until the next party member can act.


 * Accuracy: This allows characters to succesfully hit enemies without missing.


 * Avoidability: This allows characters to succesfully avoid enemies attacks at a certain rate.


 * Critical Rate: This raises the chance to deal critical hits which deal 1.5 more damage than the usual.

Sometimes in battle, you're affected by status ailments, those are able to be inflicted on the boss or the boss can inflict them on you, some ailments are similar in effect, the status ailments are:


 * Stunned: The target gets stunned for a turn, unavailable to do anything until the turn passes.


 * Poisoned: The target gets poisoned, the poison can drain 1% to 10% of the targets' HP per turn, it depends on the poison effectiveness. This ailment also affects the party member outside the battle.
 * Asleep: The target falls asleep, unable to do anything unless an attack affects it, it can be healed away or let a number of turns pass to recover from it.


 * Sealed: The target gets sealed, unable to use any kind of skills, it can still use items or attack normally until the status ailment passes away, certain skills can be used while still sealed.


 * Paralyzed: The target gets paralyzed, cutting it's speed to half and leaving it unactive at a certain rate over turns, this ailment remains outside the battle unless healed.


 * Tripped: The target trips and falls, losing a turn to recover up.


 * Binded: The target that is affected by this ailment cannot cast/do any kind of physical attack or ability involving physical damage overall, however, it can still cast magic or projectiles.
 * Blinded: The target that is affected by this ailment will have it's accuracy reduced by 70%, attacks will often miss the target while on this state, it can be healed by either using a skill or when a number of turns pass.


 * Dizzy: The target becomes dizzy, attacking either the enemy or an ally randomly, it counts as a normal attack and it will deal the same damage that could be dealt to the enemy.
 * Confused: The target becomes confused, attacking itself at random times or using different skills than the ones selected to do.
 * Cursed: The target is cursed, if you manage to recover it's HP, it will lose it instead, also, the damage you deal is also returned at you (1/4 of it to be precise).


 * Sick: The target is unable to eat or use any kind of food or healing items, healing effects are cut to half too, this ailment still remains outside the battle unless healed away.


 * Unconscious: The character is unconscious because it's HP is 0 or he suffered an OHKO, if all characters are unconscious, the game is lost, in order to cure this "ailment", use a skill that involves reviving/resurrecting.
 * Petrified: The character becomes petrified, this also counts as unconscious, however, reviving/resurrecting skills don't work, instead heal normally.

The currency also exists in this game, every dimension has a different type of currency (Coins, Rings, Rupees) and the amount you get won't mix up with every other currency's amount. Also, this game has it's own type of "hidden currency", which is called Dimensional Points (Dim. Pts. for short), these points are secretly obtained by doing anything in-game, from registering new monsters to completing chapters, these points can be used to purchase minigames, costumes and skills for the protagonists, among few other options. You can easily obtain Dim. Pts. by completing most of the quests that are given to you, this is the main source of collecting these

On the other hand, if you read above, Aria and Isaac own unlockable skills which need to be purchased with Dim. Pts, however, in order to unlock these skills so you can purchase them on the shop, you have to complete special quests that involve these skills as a reward. Also, if you saw, you can buy special outfits for them (for aestethic purposes) with the same hidden currency, some of these outfits are obtained by completing chapters (so you can purchase them later on in the shop with hidden currency) while others will be available for DLC (no need to purchase them).

You can also open the in-game menu, the menu options are:

Status: Check the current party member status, stats and current equipment that he/she is wearing, if the character is a team or a 2-in-1, you can press a certain button to swap the characters.

Items: Lists the items you obtained through the game, this option also splits in:


 * 1) Usables: Items that can be used inside and outside the battle, this also splits in Recovery (items that restore HP and special system), Healing (items that heal status ailments inside and outside the battle), Offensive (items that deal damage in-battle) and Miscellaneous (various items, this includes the enemies' common drops that have economic uses). The items that can be used in battle are every item ecept for the Misc. ones and outside the battle you can only use Healing and Rcovery items.


 * 1) Important: Items that are used to make progress in the storyline or to toggle something special (in the main storyline).


 * 1) Gear: Allows you to change the equipment of the choosen party member, you can also change the equipment when you buy it from shops and sell the one you no longer wear (if you want), this option appears in the shop menu too. The equipment splits in "Head", "Overall/Top/Bottom", "Weapon", "Accesory/Accesories", "Shoes" and "Special".

Party: You see the character list here to make a party or swap the positions of the current party to your likings. Certain dimensions slightly change this system.

Quests: You see the main questline, the side questlines, the quests you're currently doing doing and the ones you already completed with a small description and rewards you got.

Save: You access this option anytime in the game, excluding certain places.

Options: Also available from the main menu, you can change plenty of things here.