Apocalypse Go Pick-Ups

Pick-ups fall into two main categories: consumables and power-ups

CONSUMABLES- consumables can be stored and saved for another match

drone machine gun: an attachment for vehicles that auto targets enemies and effectively like the engineers turret

extra plating: an attachment for vehicles that gives the vehicle +25 hp: can be stacked

super scope: an attachment for weapons that makes the ads zoom x2 of normal zoom

taped mags: an attachment for weapons that gives one mag x2 ammo

oil: pours on the ground in a 20' radius: any explosions in that area do x2 damage

can: explosive made up of 20 bomblets which each do 8 damage, has a 10' total radius

frag: basic grenade that does 105 damage in a 9' radius

lunchbox bomb: explodes in a 20' area but only does 75 damage

POWER UPS- power ups cannot be saved for another match

moter: a small deployed cannon that does 50 damage per shot fires three shots per second has a 12 round mag and has 5 hp

massif: a dog-like creature whose bite does 100 damage and has 125 hp

ballista: a laser pistol that does 75 damage per shot fires three shots per second and has a ten round battery

beast mode: a sniper rifle that does 200 damage per shot fires one shot per second and has a two round clip

pokalypse: an auto shotgun that does 120 damage per shot fires four shots per second and has a four round mag

VEHICLE POWER-UPS

Tower: the tower is a van which has one driver and three gunners 750hp Twin cannons- 240 damage per shot 2 shots per second and has a 2 round mag. Machine guns-10 damage per shot 6 shots per second infinite ammo

mammoth: the mammoth is a ww1 style tank which has one driver two gunners and two passengers 1250 hp Volley guns- 100 damage per shot three shots per second and a three round mag

silverback: silverback is a one man gorilla- looking mech with 1050 hp twin blasters- 20 damage two shots per second infinite ammo Missiles- 100 damage two shots per second six rounds per mag