Kalran: Tales of the four nations/Hawk

Tactical analysis

 * Fast as a striking hawk: The Hawk is a rather oddly shaped VTOL aircraft, and one of the Navaheims prototype multirole fighter. Able to use its ability to land anywhere to surprise its targets upon taking flight
 * Surprise barrage: Packing a rack of four micro rocket pods, each releasing a swarms of rockets capable of blasting through groups of aircrafts with ease. These rockets also shakes up the aircraft with sonic waves, thanks to their pressurizer warheads, that any target that survives tends to get their armor weakened and stunned, allowing the pilot to fire another salvo without fearing retaliation. And can deploy a smoke cover, using their advance illusion generator prototype, to escape and land somewhere safe
 * Surprise from below: additionally, the Hawk gets a fire rate and damage boost when popping out of stealth due to the ease of locking on in such a state. And can drop stun bombs, either to escape ground AA or set them up for the attack force
 * Limited Reserves: However, care must be taken while deploying the Hawk. They are particularly vulnerable to AA, and their rockets comes with a long lock-on time when not hiding, short range, and is very vulnerable when out of ammo due to its slow speed without smoke cover and inability to retaliate

Salvage upgrades
Rank 1: Gains a HMG, allowing them to fire when out of ammo, and rockets are upgraded to tesla, increasing debuff effects and hits in an aoe, and bomb aoe and stun duration increases

Rank 2: Forcefield hp increases, HMG is upgraded to autocannon, and gains two more rocket pods and an additional bomb