XO-Team Gunstar GameDev (Developed By Treasure)

XO-Team Gunstar GameDev - Developer of Treasure (XOチーム ガンスター ゲーム開発) is a Development of Treasure with Creator By Hideyuki Suganami, Tetsuhiko Kikuchi, Hiroshi Iuchi, Hideyuki Suganami, Others

Developers and based on video game adaptation
Development of Gunstar Heroes began among a team of staff working at Konami in 1991. Following Konami's unwillingness to adopt their original game ideas, the team resigned in 1992 and formed Treasure to pursue their project. The team wanted to develop their game for the Genesis because of the system's powerful Motorola 68000 microprocessor. Sega initially rejected his proposal, but later granted approval after he had been working for Sega for several months on "McDonald's Treasure Land Adventure" (1993). Treasure worked on both games in parallel and released Gunstar Heroes worldwide as its first game in 1993.

Treasure wanted to develop his game for Sega's Genesis. Maegawa was interested in the platform because of its Motorola 68000 microprocessor, which he considered to be easier to program than the Super NES and more powerful. The team decided to approach Sega for a publishing deal. When they first submitted their design documents to Sega, they were not granted approval because they lacked a proven track record. Instead, Sega hired Treasure to develop McDonald's Treasure Land Adventure (1993). After several months of development, they finally got approval to work on their original action game. They originally used the working title Lunatic Gunstar, thinking that "Lunatic" was a good description of the game's exhilarating action. Sega of America felt the word had a negative connotation, so it rejected it. The team also considered Blade Gunner, an homage to Blade Runner, but it was also rejected due to copyright restrictions. Sega of America eventually suggested the word "Heroes", so "Gunstar Heroes" became the final title.

Treasure was made up of about 18 people, mostly Konami programmers. The staff was split in half to work on "Gunstar Heroes" and "McDonald's Treasure Land Adventure" in parallel. The core team behind Gunstar Heroes consisted of six people: two programmers, two graphic designers, and two sound programmers. The staff (known by their nicknames) consisted of head programmer Yaiman, enemy programmer and boss Nami, graphic designers Han and Iuchi, composer Non, and sound effects programmer Murata. The game designer role did not exist within Treasure; All game design and planning was done by everyone involved. The team felt they had more freedom working with Sega than Konami. Maegawa gained approval to add a Treasure logo when the game launched, which he felt was a rare opportunity for developers to enter at that time.

In Reveal Sega and Nintendo Called Gunstar Protectors was the project launched by PlatinumGames, founded by the employees of Successor of Treasure. Development began in January 2022, with Other as director. with the Sega franchise owners acting as advisors. Unlike the previous game, which was available under the name Title, the second installment of the saga would be available only on Nintendo consoles.

In Erotica called Gunstar Lime TBA and Original is HobbyGamer of Gunstar Lemon.

Current

 * Gunstar Protectors (Action Platformer)
 * Fighters Tournament (Fighting) (Since 1990)
 * Gunstar Lime (Action Platformer) - Upcoming game is erotic Loli Action
 * Heroes of Freedom (Beatemup, 2023-present)
 * Gunstar Mega Heroes