Victory, Inc.

Victory, Inc. is a future vehicular combat racing game developed and published by Catch 22 Studios. An original concept by LoganC22, the game will be available for PlayStation 5, Xbox Series X/S and Microsoft Windows.

Gameplay
The second ever original game developed and published by Catch 22 Studios, Victory, Inc. is a racing video game that combines racing with vehicular combat and demolition derby elements. In the game, players participate in a vast, globetrotting competition created by the titular company called "The Gauntlets", a series of vehicular combat/racing tournaments where participants compete for recogniton and a huge monetary prize or die trying.

Taking inspiration from games like Full Auto, Blur, Twisted Metal and Split/Second, the game takes an arcade-styled approach to gameplay, emphasizing destruction and causing damage as players race across fully destructible enviroments based on real world locations. While racing, players are able to cause "Bulldozer Moments"; opportunities for the player to create their own shortcut in a race by driving through buildings scattered throughout the enviroment. These opportunities will present themselves to the player and only occur up to three times per race. Because of this mechanic, no track layout map is present in race-oriented events.

Players earn Experience Points (XP) from making contact with other players with their weapons, with bonuses if they "kill" other opponents by depleting their total health. XP is also earned at the end of events alongside cash; both of which can be used toward vehicles that the player can purchase or unlock. Players can also extensively customize their cars with cash, with them being able to change the paint and add wraps, body kits, nitrous, up to three tunable weapons, defensive armor and upgrade their cars' performance and stats. They can also add one modification to their vehicle, with this being a perk-like benefit for the player's vehicle during events. Before players start to progress in the game, they must progress through tutorials that show them how to use said weapons, armor and modification.

Possibly more to be added here.

Game Modes
Collectively, there are a total of ? playable events in the game. The bulk of these events are playable in both single player and online play, although some can only be played in one capacity or the other. Unless otherwise noted, all events feature up to 12 racers at one time.

Single Player Only

 * The Gauntlets - A series of vehicular combat/racing tournaments created by Victory, Inc., and the game's career mode. Expanded on in greater detail in its' own heading, legs of The Gauntlets consist of any combination of the events listed below.
 * Trial Attack - A time trial event featuring only the player, where the player must successfully complete one lap or reach point B from point A before time expires. Players have to rely on maintaining high speed and capitalizing on Bulldozer Moment opportunities to be able to finish the event with plenty of time left. One such Trial Attack serves as one of the tutorials on how to perform a Bulldozer Moment.
 * Possibly more to be added here.

Single Player/Online

 * Wreck Race - Event with the goal of finishing first in a lap-based circuit race or a point-to-point sprint race, while also causing destruction and damaging/destroying other racers in the process. Circuit based races vary in length from one lap to as many as 6 laps.
 * Elimination - A circuit only version of Wreck Race with one visual and gameplay difference each. In place of the lap counter is a timer that ticks down from 4 minutes, and during the event the racer in last place is eliminated from the race every twenty seconds until the timer strikes zero. The last racer remaining when said timer reaches zero wins the event.
 * Versus - Event that is the same as the original Wreck Race, but involving only the player and one other opponent. The goal of finishing first remains the same.
 * Classic Race - The last version of Wreck Race that plays similar to a traditional race, and the only event in the game that does not have weapons enabled. The goal of finishing first remains the same, but with Bulldozer Moment opportunities and colliding with other drivers serving as the primary chances for destruction.
 * Rolling Royale - Described in game as a "mobile demolition derby", Rolling Royale is an event designed as a Wreck Race/demolition derby hybrid. Rather than trying to finish the race in first place, players have the goal of surviving the event and finish it with the most points after five minutes. Points can be earned from players' weapons and vehicles making contact with opponents and eliminating said opponents. Like Elimination, this event only involves circuit layouts. This event allows players to drive the track in forward or reverse direction rather than just one way, and reworks Bulldozer Moments to be used as surprise tactics.
 * Destruction Royale - The game's main demolition derby event, and a mode that takes its inspiration from Twisted Metal. Taking place on destructible maps modeled after the real world locations, the goal is to survive the event and finish with the most points after five minutes. Like in Rolling Royale, points can be earned from players' weapons and vehicles making contact with opponents and eliminating said opponents. While this event and its variant field the maximum twelve cars in single player, they can field a maximum of up to 36 total racers if played online.
 * All-Out Destruction - A variant of Destruction Royale where the countdown timer is not present and points are not awarded. The objective of this mode is to just survive and be the last racer remaining.
 * More to be added here.

Online Play Only

 * List to be added here.

The Gauntlets
Info to be added here.

Locations
Info to be added here.

Vehicles
At default, Victory, Inc. features a total of 294 licensed vehicles that can be driven in the game. The bulk of these vehicles can be purchased with cash, although some are only unlocked if the player accumulates a set total of XP or if certain stages of The Gauntlets are completed.

Vehicles are seperated into seven primary classes: D, C, B, A, A+, S and S+. They are only classified as such by their stats at stock; through customization, players can raise or lower their vehicles into different classes. Vehicles are also classified into any one of the following unchangeable subclasses: Even Steven, Destroyer, Power Player and Silent Killer.

Even Steven
The first subclass, the Even Steven subclass features vehicles that have all around stats across the board and have balanced overall performance.

Destroyer
The second subclass, the Destroyer subclass features vehicles that favor strength and durability over its other stats. This class predominantly features trucks and SUV's over any other type of vehicle.

Power Player
The third subclass of vehicles, the Power Player subclass features vehicles that favor one or two aspects of performance over the others, but are still viable contenders for events.

Silent Killer
The last subclass and the one with the least amount of vehicles in it, the Silent Killer class exclusively features electric vehicles. Like the Power Player class, Silent Killers favor one or two aspects of performance over the others, but they are still good contenders for events.

Full Vehicle List
Victory, Inc./Vehicles

Weapons
There are a total of ? weapons that can be equipped into the game. These weapons have varying ranges and can be equipped in any combination for both offensive and defensive strategies.

Up to three weapons can be equipped onto any vehicle in spots designated as Primary, Secondary and Tertiary. The Primary weapon is equipped toward the front of the vehicle, while the Secondary weapon is toward the back, and the Tertiary is underneath the vehicle or on the sides. Players should keep in mind that the bulk of these weapons require a ten second cooldown period if they are used too quickly, and that all weapons first become active for use after ten seconds of racing.

Victory, Inc./Weapons

Modifications
Modifications (shortened in-game as Mods) appear in the game as a perk-like benefit for the player's vehicle that is active during events. They are used as a form of enhancer that can boost a player's equipped weapons or improve their vehicle's stats. On vehicles, Mods are represented as color coded underglows that briefly flash once every 8-15 seconds. Only one Mod can be applied per vehicle.

List or link to be added here.

Other Versions
To date, there are two deluxe editions of the game that are available for purchase. Unlike the base version, both editions can only be purchased digitally. Either edition includes the base game plus a host of additional perks.

Victory, Inc.: Gold Edition ($89.99)
The first deluxe edition available, Victory, Inc.: Gold Edition includes the base game and the following perks:


 * Victory Pass - A reward system that awards the player with two new vehicles and weapons every month for twelve months. Players have the option to have their awards auto-redeemed or manually redeem them when they first start up the Gold Edition (or Platinum Edition). If players choose to redeem their awards manually, they can do so at any time. Regardless of which option is chosen, players will also be auto redeemed three additional new vehicles and weapons for their first month, for a potential five of each reward for that month.
 * Possibly more to be added here.

Victory, Inc.: Platinum Edition ($104.99)
The second deluxe edition and the most expensive version of the game that can purchased, Victory, Inc.: Platinum Edition includes the base game and all the perks included in the Gold Edition, plus the following new rewards:


 * Details to be added here.

Victory, Inc.: Battle Studio
Victory, Inc.: Battle Studio is a mobile car customization and companion app to the console game available for iOS and Android for $6.99. In the app, players can customize their cars like they would in the console game and be able to save their customizations. They can also integrate their customizations into the game as downloadable presets via the PlayStation Network, Xbox Network or the Steam Network.

Soundtrack
The game features a soundtrack curated by LoganC22 and consisting of ? songs that the player can listen to. This soundtrack is split up into two sections, with one section being played only in the menus and the other only during events. Aside from the theme song and the trailer songs, the soundtrack overall predominantly features a blend of independent and up-and-coming beat producers in various genres.

However, it is worth noting that the game supports Spotify and YouTube Music integration. If players have the Premium version of either and don't want to listen to the in-game soundtrack, they can integrate their own custom playlists into the game and race and crash to their own music. This feature is accessible in the "Settings" menu.

Suggestions
Want to suggest a song, vehicle, weapon, Modification or track location for Victory, Inc.? Please don’t hesitate to let LoganC22 know! Leave your suggestions in the comment section down below or message him directly on his talk page! Any and all suggestions will be taken into consideration.

Trivia

 * The last Idea created by LoganC22 and his company Catch 22 Studios for 2023.
 * It is also the twelfth overall Game Idea created by him to date.
 * It is also the second ever original Idea created by him, following 2022's Turfstorm.
 * It is also LoganC22's passion project for more than a decade. According to him, he's had ideas on and off for the game since 2011.
 * The first Idea in two years to be exclusive to next-gen consoles, since 2021's Need for Speed: Most Wanted - Empire City.
 * According to LoganC22, this Idea had the hardest road to creation out of any Idea that he had thought of.
 * Per him, Victory, Inc. is his third and final attempt at an Idea he considered making in 2021. Back then, it was softly announced as "XLR8" and it was a participant in two early Fandom polls asking people which Idea LoganC22 should make ("XLR8" lost both polls). In 2022, he considered making an Idea titled "Metalstorm", but it ended up becoming repurposed as Turfstorm. Both "XLR8" and "Metalstorm" had the same overall vision as Victory. He decided to try again one last time because "after two years of writer's block involving this one specific vision, the timing and the innovation finally felt right".
 * Depending on which version of the game players own, the color scheme of the menus in the game will change every fifteen minutes from the base game's colors of white and faded gold to either white and solid gold (Gold Edition) or white and platinum silver (Platinum Edition). If the player owns the base version, the scheme will not change.
 * Whenever the player starts up the game after they play it for the first time, the game will display a "Previously at Victory, Inc." screen, with a female voice reading out the words. Once this occurs, the screen will transition into a cutscene showing the player's events from their previous session formatted and edited into a cinematic experience. In theory, the game "records" the player as they play the game. This happens in every available edition of the game.
 * According to LoganC22, he curated the soundtrack like he did because "I was a freelance producer like many of these people are, and it's, frankly, been time they got their due".
 * In the menus, if the default soundtrack is turned off, sounds of engines revving and racing will play after five seconds of silence. These sounds are similar to those played in the menus of Need for Speed: Prostreet Pepega Edition found in the video here.
 * The "Even Steven" vehicle subclass is a reference to the playbook style of the same name from Turfstorm.
 * Opponents can also cause Bulldozer Moments when the opportunity is present in races.
 * The player's vehicle and the field of opponents will always start race oriented events in a NASCAR-like rolling start.
 * More to be added here.