Super Smash Bros. Skirmish/Banjo-Kazooie

Banjo & Kazooie are unlockable returning characters in Super Smash Bros. Skirmish.

Moveset
Neutral B: Egg Firing/Breegull Blaster

Banjo crouches down, and then Kazooie fires an egg from her mouth, holding down the B Button turns the attack into Breegull Blaster, which allows Banjo to move around while Kazooie shoots eggs at opponetns.

Side B: Wonderwing

Kazooie covers Banjo with her wings, and then Banjo charges forward, using Golden Feathers to damage opponents, while also making them invulnerable to all attacks (with Grabs being an exception), It can only be used 5 times per stock, however.

Up B: Shock Spring Jump

Banjo & Kazooie summon a Shock Spring Pad, and then use it to propel themselves upwards, you get more height if you hold down the button.

Down B: Rear Egg

Banjo ducks, and then Kazooie fires a Grenade Egg from her rear at opponents behind the duo, it explodes after 2 seconds or upon hitting an opponent, it can also be picked up and used as a throwable item.

Final Smash: The Mighty Jinjonator

Banjo & Kazooie summon The Mighty Jinjonator, it then rams into the opponent that was hit by the final smash, and then finishes them off by charging forward for one final hit.

Alternate Colors/Costumes
Default

Pink and Orange (Based on Mumbo Jumbo and Kazooie's appearance in Banjo-Kazooie: Nuts & Bolts)

Black and Blue (Based on Bottles and one of Kazooie's Squawkmatch colors)

Red and Purple (Based on Tooty and a Chained Breegull)

White and Black (Based on Boggy and a Penguin)

Yellow and Brown (Based on one of Banjo's Squawkmatch colors and Terry the Pterodactyl)

Blue and Red (based on the Split-Up Pads)

Golden Feathers
 Upon using Wonderwing, you will lose one Golden Feather, you will not be able to use the move again if you use them all, but you regain them after losing a stock.

Neutral B:
Custom Special 1: Fire Eggs

Banjo crouches down, and then Kazooie shoots a Fire Egg out of her mouth, it deals more damage than a regular egg, but it doesn't travel as far.

Custom Special 2: Ice Eggs

Banjo crouches down, and then Kazooie fires an Ice Egg out of her mouth, it deals less damage, but they are fired faster than regular eggs.

Side B:
Custom Special 1: Breegull Flash

Kazooie covers Banjo with her wings, and then the two charge foward in a flash of speed, it does not use any Golden Feathers, but it deals less damage and it does not make Banjo & Kazooie invincible.

Custom Special 2: Wonderboost

Kazooie covers Banjo with her wings, and then Banjo charges forward, this attack deals more damage than the regular Wonderwing, but it can only be used 3 times per stock.

Up B:
Custom Special 1: Flight

Banjo & Kazooie summon a Flight pad, they then fly upwards, similar to Pit's Up B.

Custom Special 2: Shock Spring Bounce

Banjo & Kazooie summon a Shock Spring Pad, they then bounce up instantly, similarly to Sonic's Up B.

Down B:
Custom Special 1: Clockwork Kazooie Egg

Banjo ducks, and then Kazooie fires a Clockwork Kazooie Egg from her rear, hatching a little Clockwork Kazooie that follows opponents and explodes when it gets near them.

Custom Special 2: Proximity Egg

Banjo ducks, and then Kazooie fires a Proximity Egg from her rear, it then lands on the ground and arms itself, exploding when an opponent walks near it.