Lore (The Clash)

''"Attention all Republic citizens. Attention all Republic citizens. Earth is under attack. Earth is under attack. There has been a massive number of sightings regarding the appearance of reality-altering Rifts within the past millennia around the world, majority of which are in Asia. We have determined that many important Republic cities were changed massively under the influence of these Rifts in a matter of decades. We have also received footage of cities being attacked by an unknown medieval force. These forces are seen wearing medieval armor and robes, and are armed with swords, spears, and weapons from ancient times. Footage of several Republic cities under attack by this "Order" will be played after the message. We now declare this action as an act of war towards the Republic. The Republic will respond swiftly to the locations affected around the world. To all citizens, prepare yourself for the appearance of Rifts around the world, and possibly, every corner of the universe the Republic holds. Arm yourselves as quick as possible and begin to activate the security systems around your homes. This message is being relayed within a five-solar system radius, and will reach the outer colonies of the Republic within hours. Good luck, and so say we all, may the odds be in our favor."''

- Republic EAS, realizing the Clash is about to begin.

The Clash
The Clash is a major event that spanned around 10-20 years of the 43rd century. It featured a major war between two clashing factions, The Republic, and The Order.

Rifts started appearing around the world a thousand years before the Clash itself, altering the reality of different regions of the world, all of them in times recorded before the present, i.i. the past. Particularly, most of the time, it changes into periods in a mixed medieval-renaissance type of society.

Most of these said Rifts are unstable, however, and only those with great power can "stabilize" it.

At one point in the future, the Order, a faction from another Earth, saw this as an opportunity to "stabilize" the Rifts into such a setting, so Earth will be theirs for the taking. They activated many otherworldly portals to occupy Rifted regions.

Many Republic-occupied areas of the Earth, however, were assaulted during the Order's goal of "stabilizing" the Earth to their favor. Of notable parts of the Earth attacked are the Grand Canyon in North America, the Sahara Desert in Africa, many portions of West Asia/Middle East, several cities in Europe, and South Korea, the last of which Order troops begun destroying Republic infrastructure in the early phases of the war, prompting a soldier, Lawrence Johnson, to respond when some of the Republic's forces are attacked. This became the premise of a Scratch project known as Clash Dash.

The Republic
The United Human Republic is an entirely new world-spanning government that was founded after an apocalyptic war devastated Earth within the 23rd century, founded by its survivors with the help of a mysterious force known as "The Catalyst", which helped accelerate humanity to new heights. The five permanent members, that took on the former sizes of their empires (think the members of the United Nations Security Council but replace China with Germany), were the North American Federation, the British Commonwealth, the French Commonwealth, the German Federation, and the Eurasian Federation. The five major powers united their resources knowing that the threat of endless war with the forces of the universe looms over the horizon as humanity banished their ancient deities to an unknown location, after which, the ban on religion was created until the middle phases of a future war that would devastate humanity and more, being the Clash itself.

Humanity progressed at an alarming rate after the United Human Republic was created, as it was only created when an outside force threatened humanity's existence.

Not too long ago, however, Rifts started appearing around the world that regressed several portions of Earth.

The Order
The Order comes from an alternate Earth, dubbed Earth-2 by the Republic, where a medieval stasis occurred, and people instead turned to magic to solve their world's problems. However, due to the varying forms of magic, coupled with the varying creatures wielding them, internal conflicts rose before the Clash came. As such, most of their forces stayed loyal to the Order's Emperor, while a portion served the Cult, a cult claiming to be from a "third Earth", which the Republic eventually confirmed to be true.

In Earth 2, they are known as the Global Imperial Order of Arcania. They are led by an Emperor that is the only entity capable of channeling all of their gods' powers at once. They hold a theocratic monarchy.

Earth 2's continents are similar to Earth 1.


 * In Asia, many different forms of beast creatures share their land with multiple kingdoms that correspond to humanity's earlier histories. A massive amount of ghostly spirits live in that corresponding region, too.
 * In Southeast Asia, mainly shadowy beast creatures are the populations, with the kingdom of Samuria and the tribes of Mafindus populating them (working names for a Thailand-Burma-Vietnam group and the Maphilindo region, respectively).
 * In East Asia, a mix of Centric elves and furry creatures live, with the kingdoms of Centrius, Solaria, and the isolated kingdom of Cirilla (working names for a China, Japan, and Korea-inspired regions, respectively). The current Heavenly Emperor lives in Centrius, one of the largest nations in Earth-2.
 * In West Asia (aka the Middle East), sand elementals, deadly scorpion creatures and mummies live with the dynasty of Parthia (working name for a Middle Eastern region). They are also rivals with the dynasty of Ashad (Turkey/Ottoman-based region)
 * In Central Asia, the unified kingdoms of Rastan is the major power. Animal-like creatures inhabit this area. It serves as the gateway to West Asia and South Asia.
 * In South Asia, the empire of Rajit rules it, and are currently not at best relations with the Middle East-inspired Parthia.


 * In Eurasia, major tribes of vampires and werewolves, and Slavic-inspired creatures live in the vast coldness of Siberia. The empire of Friggia (working name for a united tribes of Slavs living in Siberia) is the dominant power of the region, spanning the Western edge of the Urals. Friggia is the largest nation in Earth-2, but is also by extension the most sparsely populated area.
 * In Europe, multiple races and species thrive.
 * In Western Europe, three major races and kingdoms exist. The French and elven-inspired Gallia, the British and human-inspired Avalon, and the Celtic/dwarven-inspired Dalar. Avalon and Gallia are among the most influential powers in Earth-2.
 * In Northern Europe, mostly warring Nordic-inspired tribes exist. The current largest and most important one is Borea, led by King Janssen the Tall. Trolls and ogres roam these lands.
 * In the Mediterranean, multiple powerful nations exist, such as the Portuguese-inspired Lusitania, the Spanish-inspired Gothica, the Italian/Roman-inspired Tiberia, and the Greek-inspired Cerebus. Animal-people and Greco-Roman myths exists here.
 * In Central Europe, the German-inspired Leutland and the Intermarium-inspired Mesomaria are the two major powers.
 * In Eastern Europe, the empire of Ruthenia spans most of Russia (west of Urals), Belarus, Ukraine, and many nations. The small kingdoms of the Baltics are absorbed into Mesomaria. Ruthenia is one of the largest nations in Earth-2.
 * In the Balkans, the major power that oversees it is the dynasty of Ashad.
 * In South America,
 * In Africa,
 * In North Africa, the dynasty of Morak spans most of its western parts, while the dynasty of Livius spans most of its eastern parts. The empire of Algeron serves as a buffer between two rival nations.
 * In the Sahara, a great power known as Torridia resides. It is the largest realm in Africa and one of the largest nations in Earth-2. However, part of it is infested by orcs.
 * In Sub-saharan Africa,
 * In Oceania,
 * In Antarctica, the Australis Empire is a frozen wasteland-inspired nation. It also holds one of the gateways of the Abyss, where the darkest creatures reside.
 * In North and Central America, like Earth 1, almost all races thrive there, with the majority being humans, dwarves, elves, and orcs.
 * The continents of Lemuria and Zealandia exist in this world, as well as Atlantis being permanently on the surface.

Asia

 * Samuria (Siam/Thailand, Myanmar, Vietnam)
 * Mafindus (Malaysia, Philippines, Indonesia)
 * Centrius (China)
 * Solaria (Japan)
 * Cirilla (Korea)
 * Parthia (Persia)
 * Rastan (Central Asia)
 * Rajit (South Asia)
 * Ashad (Turkey)

Gallia (France)

 * Avalon (Britain)
 * Dalar (Celtic)
 * Leutland (Germany, Austria, Switzerland)
 * Mesomaria (Poland, Hungary, Czechia, Baltics)
 * Friggia (Siberia)
 * Ruthenia (Russia west of Urals, Belarus, Ukraine)
 * Lusitania (Portugal)
 * Gothica (Spain)
 * Tiberia (Rome/Italy)
 * Cerebus (Greece)
 * Borea (Nordics, the Arctic)

Africa

 * Morak (western part of North Africa, based on Morocco)
 * Algeron (middle part of North Africa, based on Algeria)
 * Livius (eastern part of North Africa, based on Libya)
 * Torridia (the Saharan nations and tribes)

Antarctica

 * Australis Empire