Fallout: The Traveler/Enemies

Enemies in Fallout: The Traveler are creatures, human enemies and robots that can be defeated by The Traveler that can be encountered in the wasteland.

Overview
As with previous Fallout games there are a large number of enemies the player can come across during their travels, enemies vary in tactics, strengths and weaknesses. Some despite appearing similar can even behave quite differently and so the player must keep a keen eye out for the enemy they're facing. They can be classified by their difficulty type (Common Enemies, Elite Enemies and Named), by their family (Humans, Creature and Robots), or some other form of grouping (e.g., Tumblerad and Radroach). Most enemies can be tamed through the use of Animal Friend, Wasteland Whisperer and Imtimidation perks and robots can hacked to your side through the use of Robotics Expert perk.

As a general rule, creatures of yao guai or angler size and larger will not enter buildings or interior cells. If a player character enters an area inaccessible to a creature, they will retreat to the edge of the area. If they return, the creature will retreat again if their target is still inaccessible. Creatures with ranged attacks will occasionally return and use those attacks if they have an opportunity. For robots, they will initiate a self-destruct sequence if all of their weapons are destroyed.

Common Enemies
The Traveler will often find Common Enemies all over in the Wasteland. These enemies has a few amount of loot depending on the enemy family.

Elite Enemies
The Traveler will often find Elite Enemies all over in the Wasteland. These enemies are stronger than Common Enemies and has the loot variety amount with additional rare loot.

Elite Enemies also includes the most larger creatures variants of their own such as the Super Mutant Behemoth and the Mirelurk Queen.

Named
Named enemies contain enemies much stronger than Elite Enemies and they are named, but also provide better rewards for defeating them. Named bosses may require prerequisites to complete objectives, mainly Radiant Quests.

Mega Creatures
Most creature types have a chance to spawn as a Mega Creature. A Mega creature will almost always have a variety of valuable loot.

In combat, Mega creatures are very powerful, as they are stronger than their non-legendary counterpart. They are often among the highest-leveled variants the Traveler will run into at their particular level.

The only creatures that don't apply as Mega Creature are Super Mutants, Feral Ghouls (as the Wendigo fills the role) and most non-hostile creatures

Vision Afflicted
Replacing the Fallout 4's Legendary System is the Vision-afflicted system. Most creature types have a chance to spawn as a Vision-afflicted variant. A Vision-afflicted creature will almost always drop some Vision versions of existing ammo (of which they are the only ammo variants found here outside of Vendors).

In combat, Vision-afflicted creatures are very powerful, as they are stronger than their non-Vision counterpart.

Enemy Families
Most of the enemies within the game can be grouped into enemy families based on their appearance and loot. Enemies that do not belong to any enemy family are considered Special Enemies or Enemies of Note.


 * NPCs
 * Creatures
 * Robots

Weak Spots
All enemies in Fallout: The Traveler have targetable body parts, each with their own unique variables, such as the base chance to hit in VATS or limb durability. Crippling most body parts will inflict serious debuffs on a target, such as a reduced mobility or even initiating a self-destruct sequence.

Trivia

 * The Mega creatures are based on the mechanic from The Outer Worlds.
 * Convicts are the first human enemy faction the Traveler can encounter. As a nod to New Vegas, where Convicts at Primm are Courier Six's first human enemy encounter.