Sonic Generations 2

Sonic Generations 2 is an upcoming platforming game for the Playstation 4, Wii U and Xbox One. It is a sequel to the original Sonic Generations and is set to be released sometime in 2014.

Like the first game, Sonic Generations 2 will have Classic Sonic and Modern Sonic travelling through time with Classic Sonic's levels consisting of 2D platforming and Modern Sonic's levels consisting of 3D platforming. Both Sonic's are travelling through time to stop the Time Eater from erasing Sonic and friends from history.

Story
Taking place after Sonic Generations, Modern Sonic is our for a run when the Time Eater appears once again and creates a black hole which sucks everything into it. Meanwhile, the Time Eater also appears infront of Classic Sonic and creates a black hole again, sucking everything into it.

Modern and Classic Sonic reunite inside the strange dimension known as White Space, where everything is becoming distorted, and Modern and Classic Sonic nearly fall into Black Space, a place on nothing when Modern and Classic Tails rescues the two.

The two Tails tell the Sonics that the Time Eater is planning to erase all of them from history, meaning all of Eggman and Robotnik's plans will have been accomplished and the world would be sent into ruin. Modern Tails says that if Classic and Modern Sonic can go through each of the affected zones and find the Time Crystals, the crystals that keep time from being altered, that they might have a chance at reversing the Time Eater's damage.

Suddenly, a large crack appears in White Space and drops Classic and Modern Sonic into the Modern Gateway, the gateway to the affected zones from the Modern Era. Classic and Modern Sonic decide to make there way through each zone to collect the Time Crystals and place them in the Time Shrine, the shrines that prevent White Space from cracking, so they can crack White Space and get closer to the Center Of Time where the Time Eater is waiting.

Gameplay
The game features levels derived from previous Sonic games ranging from the Classic Era, Middle Era and Modern Era. There is a zone taken from four different games in each era. Each zone has four acts, two for Classic Sonic and two for Modern Sonic. Classic Sonic's levels are strictly two-dimensional side-scrolling stages using his classic moves such as Spin Dash, whilst Modern Sonic's levels are a mixture of 2D and 3D, majority of the level being 3D platforming, gameplay of recent titles such as Sonic Unleashed and Sonic Colours.

Classic
Classic Sonic stages consist of Sonic running in a permanent two-dimensional perspective, platforming all the way to the end goal just like in the original games from the 1990s.

Modern
Modern Sonic stages consist of Sonic running in mixture of 2D and 3D platforming of recent games such as Sonic Unleashed and Sonic Colors, featuring techniques such as boosting and homing attacks.

Other Characters

 * Dr. Robotnik
 * Dr. Eggman
 * Classic Vector
 * Modern Vector
 * Classic Espio
 * Modern Espio
 * Classic Charmy
 * Modern Charmy
 * Jet the Hawk
 * Wave the Swallow
 * Storm the Albatross
 * Orbot
 * Cubot
 * Omochao
 * Froggy

Stages
Stages are divided into two eras; Classic and Modern. Unlike the first game, every console has the same levels.

Classic Era

 * Marble Zone (Sonic The Hedgehog)
 * Death Egg Zone (Sonic The Hedgehog 2)
 * Angel Island Zone (Sonic The Hedgehog 3)
 * Stardust Speedway (Sonic CD)

Middle Era

 * Windy Valley (Sonic Adventure)
 * Pumpkin Hill (Sonic Adventure 2)
 * BINGO Highway (Sonic Heroes)
 * Digital Circuit (Shadow The Hedgehog)

Modern Era

 * Radical Train (Sonic 06')
 * Dragon Road (Sonic Unleashed)
 * Starlight Carnival (Sonic Colors)
 * White Park Zone (Sonic The Hedgehog 4: Episode II)