Kalran: Tales of the four nations/Mine Drop

Many nations, save the Reclaimers, Horde, Cult, and Ouroboros, prefer not to use mines in war. Mines are too much trouble to place, too much hassle to recover, and if lost, are too dangerous to civilians for years to come. Millions have already been spent on mine-removal programs in former battlefields between different nations, with many nations trying to negotiate treaties with other nations to give up the use of mines in war.

The only, slight, exception is anti-vehicle mines, so long as the average weight of the person won't trigger it.

Aside from their already troubling use of the Rafflesia, the Faunus have used the tactic of dropping highly visible landmines on an area, forcing their enemy to either clear them and lose valuable time and even resources, or blindly stumble into the minefield when under a DSDF ambush. Often either denying the enemy a route of advance or forcing them into ambush positions that were already created by the DSDF forces.