Enemy Territory: Doom Wars

"'Fight alongside Earth's defenders and save what's left of the human race, or stand along with the forces of Hell to expand the territory of darkness. Use technology or magic, attack with metal or fire, and command gigantic mecha or massive monsters. Regardless of who you are, or which side you're on, one thing remains the same - either you all go home, or none of you do.'"

"- Release tagline"

Enemy Territory: Doom Wars is a team-based online first-person-shooter game concept by Red-Verse-Writer, a spinoff of the DOOM franchise and the successor to Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars. It is a class-based, objective focused cooperative team combat game in which two teams (Humans and Demons) engage in battle over objectives and survival.

Gameplay
Enemy Territory: Doom Wars is a class-based, objective-focused, team-oriented first-person-shooter, where players must select a class on either the Human or Demon team. The teams are asymmetrical, with the Human team being entirely focused on technology and weapons, while the Demon team uses magical powers which are still held within weapon slots. However, both teams have almost-identical class roles, objectives, and specialised abilities, as well as unique class-based constructions and grenades.

Unlike other team-based online games (such as the Battlefield series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player.

Soldier
The Human team's main assault class, focused on general attacks and destruction. He has high health and armour and low speed. He is able to use a heavy machine gun, shotgun, rifle and rocket launcher, and can also use frag grenades, nail bombs and plasma grenades. The Soldier's special abilities are

Medic
The Human team's healer, providing a vital support role to her teammates. While she has relatively low health and armour, she has high speed and passively regenerates health over time. She is able to use a medical repair beam, shotgun, revolver and plasma rifle, and can also use concussion grenades, biological gas grenades and smoke bombs. The Medic's special abilities are Defibrillator, which instantly revives up to 5 dead teammates and stuns any nearby Demons, and Healing Pulse, which fully restores the health of any nearby teammates and cures any status conditions they have been afflicted with whilst also providing a damaging infection to any Demon caught in the field.

Engineer
The Human team's main defensive class, maintaining equipment while defending the base. He has the lowest health and armour of all classes, but also the highest amount of equipment and naturally regenerating armour. He is able to use a plasma torch, railgun, shotgun and revolver, and can also use EMP grenades, trip mines and sting bombs. The Engineer's special abilities are

Flanker
The Human team's recon class, able to move quickly and perform hit-and-run attacks upon Demons. He has the highest speed of all classes, but low health, armour and ranged attacking power. He is able to use a super shotgun, submachine gun, rifle and dual pistols, and can also use concussion grenades, caltrops and flashbangs. The Flanker's special abilities are

Assassin
The Human team's covert operative, focused on stealthy infiltration and sniping. He has low health and armour, but is able to turn invisible to the enemy team while standing or moving slowly. He is able to use a sniper rifle, dart gun, shotgun and revolver, and can also use gas grenades, flares and smoke bombs. The Assassin's special abilities are Bodysnatch, which allows him to take control of a Demon's body for infiltration operations,

Commando
The Human team's demolitionist, focusing upon destroying Demon fortifications while clearing rooms. She has average health and armour, below-average speed, and low accuracy. She is able to use a grenade launcher, pipe bombs, rifle and dual pistols, and can also use cluster grenades, dynamite packs and plasma grenades.

MEC
The Human team's mech-piloting heavy assault class, fighting against enemies while inflicting massive damage. She has the lowest speed of all classes, but also the highest health and armour, and can kill Demons just by jumping on them. Her mech is armed with a BFG, homing missiles and twin machine guns, while the pilot herself can use a rifle, crossbow, plasma grenades and gravity mines.

Berserker
The Human team's close-to-medium range offense class, rushing at and cutting down Demons. He has high health, average armour and speed, and the worst long-range options of all classes. He is able to use a flamethrower, cryogenic sprayer, shotgun and lightning gun, and can also use smoke bombs, Molotov cocktails and siphon grenades.

Defender
The Human team's heavyweight defender, protecting teammates and objectives from Demons. He has high health and armour, low speed, and is primarily focused on mid-range combat. He is able to use a assault cannon, harpoon gun, shotgun and lightning gun, and can also use flashbangs, energy field grenades and capture mines.

Technician
The Human team's main support class, removing enemy buildings from their path whilst holding off Demons. She has low health and armour, average speed, and is focused around destroying buildings. She is able to use a EMP staff, light assault rifle, shotgun and lightning gun, and can also use vision field grenades, sabotage bombs and EMP grenades.

Supplier
The Human team's source of ammunition and aide, calling in supply drops for teammates and suppressive fire for the Demons. He has low health, armour and speed, but is able to call in health and ammunition airdrops, aerial strikes upon the Demons, and support fire to hold down a area. He is able to use a nailgun, vacuum cannon, shotgun and revolver, and can also use noisemakers, flashbangs and spray bombs.

Knight
The Human team's melee specialist, cutting open Demons at close-range in hordes. He has high health, armour and speed, but lacks much ranged abilities. He is able to use a chainsaw, Buzzsaw bow, shotgun and dual pistols, and can also use scramble grenades, flashbangs and shield generation grenades.

Aggressor
The Demon team's main assault class, focused on general attacks and combat. He has a high amount of health and shielding, but low speed. He is able to use Plasma Cast, Fireball,

Priest
The Demon team's healer, providing healing and buffs along with combat support.

Sculptor
The Demon team's main defensive class, constructing buildings and using them to protect objectives.

Oppressor
The Demon team's recon class, performing quick attacks on enemies and capturing objectives.

Ranger
The Demon team's stealth worker, eliminating enemies and buildings before they can even react.

Cleanser
The Demon team's heavyweight demolitionist, "cleansing" areas of humans and their machines.

Titan
The Demon team's heavy assault class, destroying swarms of enemies and their constructions.

Executioner
The Demon team's close-to-medium range attacker class, taking down human aggressors quickly.

Saboteur
The Demon team's building-eliminating support class, weakening the enemy defence from behind.

Apollyon
The Demon team's supply runner, delivering vital aid to allies while taking down enemies on the go.

Rampager
The Demon team's close-range specialist, taking down any enemy using sheer power and speed.

Weapons

 * Melee Attack: Regardless of what weapon they are using, all classes are able to perform a melee attack that does low damage to Demons and pushes them back.
 * Shotgun: The main sidearm of the game, available to all classes except for the Flanker, Commando, MEC and MEC pilot.
 * Rifle: Used by the Soldier, Commando, Flanker and MEC pilot.
 * Revolver: Used by the Medic, Engineer, Assassin and Supplier.
 * Lightning Gun: Used by the Berserker, Defender and Technician.
 * Dual Pistols: Used by the Flanker, Commando and Knight.
 * Rocket Launcher: Used by the Soldier.
 * Medical Repair Beam: Used by the Medic.
 * Railgun: Used by the Engineer.
 * Super Shotgun: Used by the Flanker.
 * Sniper Rifle: Used by the Assassin.
 * Grenade Launcher: Used by the Commando.
 * BFG: Used by the MEC.
 * Crossbow: Used by the MEC pilot.
 * Flamethrower: Used by the Berserker.
 * Assault Cannon: Used by the Defender.
 * EMP Staff: Used by the Technician.
 * Nailgun: Used by the Supplier.
 * Chainsaw: Used by the Knight.
 * Heavy Machine Gun: Used by the Soldier.
 * Plasma Rifle: Used by the Medic.
 * Plasma Torch: Used by the Engineer.
 * Submachine Gun: Used by the Flanker.
 * Dart Gun: Used by the Assassin.
 * Pipe Bombs: Used by the Commando.
 * Twin Machine Guns: Used by the MEC.
 * Cryogenic Sprayer: Used by the Berserker.
 * Harpoon Gun: Used by the Defender.
 * Light Assault Rifle: Used by the Technician.
 * Vacuum Cannon: Used by the Supplier.
 * Buzzsaw Bow: Used by the Knight.

Spells

 * Melee Swipe: Regardless of what spell they are using, all classes are able to perform a melee attack that does moderate damage to Humans and pushes them back.
 * Fireball: A basic fireball spell, available to all classes except for the Oppressor, Cleanser and Titan.
 * Nuclear Sphere: Used by the Aggressor.
 * Plasma Cast: Used by the Aggressor.