Half-Life: Working Joe

Half-Life: Working Joe is a concept for a mod for the video game Half-Life by Red-Verse-Writer. In the mod, the player takes on the role of Jason Walsh, a low-ranking Black Mesa warehouse worker who is caught in the midst of the Xen invasion of the facility and must fight to survive.

Weapons

 * Crowbar: The initial melee weapon in Episode 1 Chapter 1. It functions identically to the weapon in the base game, and is the only returning weapon to use the exact same model as its original Half-Life counterpart.
 * Umbrella: Appears in Episode 1 Chapters 2, 3 and 4. It swings faster than the Crowbar, but does less damage, and uses the Team Fortress Classic Umbrella model.
 * Shovel: Appears in Episode 1 Chapter 5 to Episode 2 Chapter 2. It does more damage than the Crowbar and swings at the same speed, and uses the They Hunger Shovel model.
 * Bolt Cutters: Appears in Episode 2 Chapter 2 to Episode 2 Chapter 13. It does less damage than the Crowbar, but automatically swings twice when used.
 * Wrench: Appears in all chapters from Episode 1 Chapter 3 onwards. It functions identically to the weapon in Opposing Force, and uses the Team Fortress Classic Wrench model.
 * Knife: Appears in all chapters from Episode 1 Chapter 2 onwards. It swings faster than the Crowbar and does the same damage, and uses the Opposing Force weapon's model.
 * Pistol: First found in Episode 1 Chapter 5, with relatively the same purpose. Unlike the Glock 17 in the base game, it cannot rapid-fire, and makes up for this by doing extra damage. The Pistol in Episode 1 uses the Beretta 92 model from They Hunger, the Pistol in Episode 2 resembles a Colt 1911, and the Pistol in Episode 3 resembles the Silver Ghost from Resident Evil 4.
 * Revolver: Appears in Episode 1 Chapter 13, Episode 2 Chapters 2 to 5, and Episode 3 Chapter 1 onwards. It functions identically to the 357 Magnum in the vanilla game. The Revolver in Episodes 1 and 2 use the Desert Eagle model from Opposing Force, while the Revolver in Episode 3 resembles a Colt Anaconda.
 * Shotgun: Appears in Episode 2 Chapter 1 onwards. Unlike the SPAS-12 from the base game, it cannot fire both barrels at once, but compensates for this by having a tighter bullet spread over distances. The Shotgun in Episode 2 uses the Single-Barrelled Shotgun model from Team Fortress Classic, while the Shotgun in Episode 3 uses the Mossberg 500 model from They Hunger.
 * Submachine Gun: Appears in Episode 2 Chapter 1 onwards. Unlike the MP5 from the base game, it does not have a grenade launcher, and compensates with increased accuracy.
 * RPG: Appears in Episode 2 Chapters 8 to 13, and Episode 3 Chapters 2 to 13. It functions identically to the weapon in the base game.