ProtoGame Entertainment

ProtoGame Entertainment is a Japanese game studio, mostly founded around Osaka

History
ProtoGame Entertainment Started off as a Manga and Board Game maker in 1929, the founder of the company (Kenichi Satoshi) had been making board games for 10 years after the board game he made when he was 10 years old "Junkie Madou" became an instant hit in Japan, he decided to make a company that makes trending board games in Japan, although now they still make Board Games, they make more Video Games than that now

Current

 * Cat Alexander (Action Platformer, The Company Mascot) (Since 1989)
 * Fighters Tournament (Fighting) (Since 1990)
 * Molly/Mitsuki's Universe Of Menace (RPG-Action/Hack'n Slash) (Since 1997)
 * ProtoGame UNIVERSAL Battle (Fighting, ProtoGame's Answer to Nintendo's Super Smash Bros) (2000-present)
 * Marcus Stone (Lightgun/Rail shooter, 1997-2010, 2023-present)
 * Heroes of Freedom (Beatemup, 1993-1999, 2011-present)
 * Code G3M3N1 (Lightgun/Railshooter like Marcus Stone, 1998-2011, 2024-present)
 * The Man Of Disco (Rhythm Parappa-Style) (1998-2003/2021-present, has two spin-offs centering on his son Kenji and daughter Maki respectively)
 * TBA

Former

 * The Trouble Maker (Action-Topdown) (1982-1996, a series of Arcade action, had a rerelease collection in 2020)
 * Negus (RPG-Strategy) (2006-2023)
 * The Adventure (Puzzle Platformer) (1999-2008)
 * Precise Piano (Traditional Rhythm game, 1994-2004)
 * TBA

Consoles

 * ProtoGame Debut System (1972) - Sold 500,000 Units, Discontinued 1981
 * ProtoGame Sequel (1978) - Sold 3.36 Million Units, Discontinued 1988
 * ProtoGame 3rd Crash (1984) - Sold 14.2 Million Units, Discontinued 1995
 * ProtoGame Quadriple (1989) - Sold 25 Million Units, Discontinued 1998 (2000 in Japan)
 * ProtoGame Podium (1994) - Sold 67 Million Units, Discontinued 2003 (2005 in Japan)
 * ProtoGame BIGShot (2000) - Sold 72 Million Units, Discontinued 2011 (2012 in Japan)
 * ProtoGame Quirk (2007) - Sold 19.3 Million Units, Discontinued 2015
 * ProtoGame Eagle (2014) - Sold 36 Million Units so far
 * ProtoGame ProtoGEAR (2021) - Sold 92.4 Million Units So Far
 * PCS (2022) - Sold 3.65 Million Units so Far

Arcade Board

 * ProtoGame Trip (1978-1983)
 * ProtoGame A (1983-1988)
 * ProtoGame GD (1988-1996) - 31 games
 * ProtoGame GD+ (1992-1998) - 23 games
 * ProtoGame RTS (1995-2004) - 51 games
 * ProtoGame EMX (2000-2008) - 20 games
 * ProtoGame PHOTOSYNTHESIS (2007-2011) - 9 games
 * ProtoGame DEPOT (2022-present) - 17 games

Handheld

 * Player Alpha (1994)
 * Player Beta (2000)
 * Player Gamma (2005)
 * Player Delta (2012)

Tolerance of Fangames
ProtoGame likes fangames as much as Sega does, but they need to get approval from ProtoGame First.

Trivia

 * Their first 3 consoles saw commercial moderate sucess on their respective times (200K, 6 Million and 14 Million With the Debut, Sequel and 3rd Crash respectively
 * ProtoGame sued Data Design Interactive because of the Myth Makers series being a rip-off of Mitsuki's Universe of Menace for $5,000,000, ProtoGame was the victor and Data Design Interactive went bankrupt because of the lawsuit, which does not help is that the fact Mitsuki was made 8-9 years before DDI even made Trixie in Toyland
 * ProtoGame was one of the only two who have consoles in every generation and never left the console market, the other being Nintendo.
 * In South Korea (specifically during the time consoles from foreign countries are being manufactured by Local car companies), ProtoGame Consoles are manufactured by LG, and went under the names "Omicron" (ProtoGame Quadriple), "Metaphor" (ProtoGame Podium), and "Widow" (ProtoGame BIGShot), beginning with the ProtoGame QUIRK, the retain their original name, but it would be manufactured by KIA Motors, it wasn't untill the ProtoGEAR that ProtoGame finally got to manufacture their own consoles in South Korea.
 * How ProtoGame's light gun crosshairs react to Normal Controllers react differently, one of two things happens
 * If the crosshair is being controlled by an analog thumbstick, instead of working like how other light-gun games just deals with D-Pad, It actually follows the degree the thumbstick is being held, this is called the "ProtoGame Method"
 * If the crosshair is being controlled by a d-pad, it will act the same as how other games of it's type does it.
 * ProtoGame's arcade games from the ProtoGame Trip and ProtoGame A Era has limited continues (a la Konami), but it's a little more lenient (Konami only allows three, while ProtoGame allows five), You Don't Know Jack is infamous for this, where players are only given one life per credit, in which what makes it worse, is that the player can extend Jack's health, which EATS OUT ONE OUT OF FIVE CONTINUES, AND A BOTTOMLESS PIT WILL INSTANTLY KILL JACK!!, Which means players have a maximum of six lives depending if the player buys life extenders or not, the same thing happens to Konami's Haunted Castle (a Castlevania Spin-off) thanks to the said stricter continue limit above., beginning with Cat Alexander, players can continue as many times as they want, the dipswitch can still be edited to enable limited continues (this time, between one and nine continues, instead of just a fixed limit of five), it's just that the continue limit is now disabled by default. Speaking of You Don't Know Jack, it's 1992 sequel, You Still Don't Know Jack, now has infinite continues (by default), but now, Jack dies in three hits in turn (instead of a life bar like the first), and you can't exchange your credits for extra hits, Jack still has only one life per credit, You Don't Know Jack's use of this five continue limit would later spawn the ProtoGame Rebound Syndrome.

Main

 * No Damage Run:
 * for the arcade games beginning with ANIMAN, you will get an extra bonus if you beat the game without using continues (rebounds included), sometimes you get a larger bonus if you did not lose any lives/lost any rounds, and (for the games that have traditional lives and health), an EVEN LARGER BONUS.
 * The Marcus Stone series after the first gave you a "True Survivor" bonus if you beat the game without using continues, and rewards you a "Savage" reward if you beat the game without taking any damage.
 * TimeKid awards you with either one million, two and a half million, or five million points if you beat the game without ever using continues, never ever dying, and never taking damage respectively.
 * the Code G3M3N1 series has the same True Survivor bonus as the Marcus Stone series, although there is no reward for taking no damage, in which you get the No Continue reward instead.
 * Nyami's Monster Mayhem has the "Lucky" achievement which doubles your current score.
 * No Fair Cheating: Downplayed, using the ProtoGame Rebound Syndrome allows the game to play as normal, but you lose the score reward that you gets you a lot of extra points that you could have won if you didn't use continues.

YMMV

 * No Port For You: Largely Averted with the ProtoGame DEPOT Titles (Except for The Arcade Impact versions of The RAP of Kenji and Maki The Pianist. which were just ports of existing console games), Where nowadays arcade games stays on arcade hardware thanks to how the controllers being designed, ProtoGame seems to make an exception, since they designed the machine with some of ProtoGEAR's components just to be able to port for the said console and/or the made some changes while the game was being ported.