File:Dead Space Iconic Engineering Suit and How it was Designed (The Art of Dead Space)-2

The design of Isaac Clarke in his iconic Engineering suit is one of the many other challenges faced by the illustrators and art designers of EA Redwood Shores in creating the world of Dead Space. __________________________________________________________ Gamify and express your gamer persona with our custom-designed gaming merch! Get them now on https://teespring.com/stores/item-shop-5

Early concepts of the protagonist suggest that he was designed to be wearing an Adaptive Biosuit, a Zero Gravity Combat armour, there is even one iteration where Isaac Clarke wearing a pressure suit while wielding energy melee weapon and a small sidearm. From these descriptions, should the developers had decided to go forward with these designs – the main character of Dead Space would end up like many other generic action games.

But the iconic look of the Engineering suit did not happen by random any chance, it was only made possible by implementing design motifs and underlying themes that are suitable for the stories it meant to tell.

The design motifs in the world of Dead Space are in some way made a huge reference towards gothic architecture. You would be able to see a visual motif called “RIBBING” in the design of the USG Ishimura, the environment, and eventually the Engineering suit.

Ribbing mostly refers to a framework, structure or an arrangement of ribs which can be seen on classical buildings and primitive boats. Dead Space, however, implemented the literal concept of ribbing – if modern building and ships use ribbing as a foundation, the USG Ishimura itself was designed and built to express tangible space with weight and believability through exposed ironworks and creaking steels that keep it together – and explicit rendition that is essential of being believable.

It is that believability that gives the Ishimura its resonance, although it is a ship that is built four hundred years in the future, the players would be able to experience it as a true living, breathing space – which is why it often considered being one of the most immersive horror game in the last decade.

It is also worth mentioning that the Ishimura was made to look like a skeleton of a dead animal – a visual theme that is an intentional reference to the visceral world of dead space that focuses heavily on the living dead. The Ishimura was designed to be grounded in reality, but in some form border on the fantastical.

It is a hulking industrial ship with the whole idea of a “planet-cracker” which was designed to mine an entire planet to save a dying Earth. The underlying theme of death and decay, and the concept of an “oil rig in space” made a heavy influence in the conceptualisation of Isaac Clarke.

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This video essay heavily uses the "Art Of Dead Space" book as a reference. Learn more about it here: https://books.google.com.my/books/about/The_Art_of_Dead_Space.html?id=MQ64MQEACAAJ&source=kp_book_description&redir_esc=y

Learn more about Dead Space Franchise here: https://en.wikipedia.org/wiki/Dead_Space_(video_game)

Get Dead Space on Steam: https://store.steampowered.com/app/17470/Dead_Space/

Dead Space is getting a remake/remaster! Watch the teaser trailer now! https://www.youtube.com/watch?v=l5WeBNfX-og

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