Gaiaterra: Elysea's Conflict/Omni-Lander

"Minutmen Transport open for transportation!"

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The Omni-Lander is the transport vessel used by the Minutemen. is planned to be voiced by *TBA*

Tactical analysis

 * Coming to a shore near you: A bizarre-looking GVAW-era amphibious transport, the Omni-Lander is capable of carrying Minutemen vehicles across large bodies of water (or Minutemen boats over land, for that matter), making it vital to amphibious landings.
 * Unsinkable: The Omni-Lander is heavily armored and can take significant punishment. Anything short of a capital ship will have its work cut for it when trying to sink this transport.
 * I need a gun: A lack of any armament whatsoever, however, means that an Omni-Lander has no way to defend itself against threats, apart from crushing infantry on land. Attempts to fit Omni-Landers with weapons have all failed.
 * Don't go alone: For this reason, Omni-Landers should always be escorted, particularly since the loss of one will also result in the loss of any transported units, which can add up to quite a large sum.

History
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One of the more bizarre Allied designs used during the GVAW, the Vertigo-class Omni-Lander was originally developed in Galbadia by Toivo J. Kaario as a heavy transport able to rapidly and easily manoeuvre through the Åland archipelago, keep a substantial number of men and armoured vehicles safe under heavy armour, and come right up to the beaches to disembark their cargo. The solution was a ship that committed more sins against the conventions of naval engineering than any before or after it - although the Katsuragi Protectorate and Celestial Viceroyalty Of Corona seem intent on giving the Vertigo a run for its money. Despite the acknowledged tendency to make naval engineers break down in tears upon seeing the ships, these boxy transports served the Allies well throughout the war. It was so successful that the Voshkod stole a few examples and copied it for their own use.

Following the war's end, a shift in Allied naval and logistical thinking led to the retirement of the Vertigo from active service, and almost every single example ended up in the hands of private companies. The Vertigo had earned a reputation as a manoeuvrable, rugged short-distance transport with a large cargo capacity and the ability to ride out even the fiercest storms without risking capsizing or sinking, thanks to their unconventional design and powerful manoeuvring thrusters on all four sides. The Allies had also neglected to strip the heavy armour plating from the ships, which a number of less ethical buyers were all too happy to take advantage of.

As the Minutemen gained strength, they were able to come into ownership of a small fleet of Vertigo transports, most of them donated by private companies sympathetic to the rebellion and then written off as accidental losses in the company books. The Minutemen couldn't have asked for a finer transport: still just as tough and manoeuvrable as they were during the GVAW, these venerable ships once again serve to transport men, vehicles and equipment.

Guardians of the Tacitus

 * LCAC (Aquila)
 * Voyager (Alliance)
 * ... (ADI)
 * ... (Protectorate)
 * ... (Andora)
 * ... (Empire)
 * ... (Community)

Destroyers of Balthazar

 * Zubr (Voshkod)
 * ... (Brotherhood)
 * ... (Horde)
 * ... (MLA)
 * ... (Collective)
 * Assault Barge (Encantadia)
 * ... (Scrin)

Neutrals

 * ... (Coalition)
 * ... (Heralds)
 * ... (Order)
 * Omnilander (Survivors)
 * ... (Syndicate)
 * ... (Conglomerate)

DLC

 * ... (Federation)
 * ... (Corona)
 * ... (Party)
 * ... (Skynet)
 * ... (Dominion)
 * ... (Elemental)
 * ... (Autocracy)
 * ... (League)
 * ... (Legion)
 * ... (Swarm)
 * ... (Pirates)
 * ... (Elona)
 * ... (Ascalia)
 * ... (Confederation)
 * ... (Kingdom)
 * ... (Goo)
 * ... (Community)
 * ... (Security)
 * ... (Imperium)
 * ... (Dynasty)
 * ... (Warlords)
 * ... (Cult)
 * ... (Raiders)
 * ... (Theocracy)
 * ... (ASA)
 * ... (Insurgents)
 * ... (Bastion)
 * ... (Guardians)
 * ... (Hierarchy)
 * ... (Sundered)
 * ... (Ecumene)
 * ... (Concordat)
 * ... (Contingent)
 * ... (Rangers)
 * ... (Eden)
 * ... (InGen)
 * ... (Hallows)
 * ... (Commnune)