The Art Of Martial 1

The Art Of Martial Arts is an original Game Idea I propose. It should be a 3D CGI fighting game starring the real life martial artists who are motion captured for the game.

Characters
Below is a suggestion of fighting styles to look for. Fighting styles can be represented multiple times.
 * 1) Shotokan Karate
 * 2) Ninjitsu
 * 3) Chinese Opera Kung Fu
 * 4) Jeet Kune Do
 * 5) Pencak Silat
 * 6) SAMBO
 * 7) Hip-Hop Hapkido
 * 8) Warrior Wing Chun
 * 9) Brazilian Jujutsu
 * 10) Catch wrestling
 * 11) Punch Boxing
 * 12) Kick Boxing
 * 13) Okichitaw
 * 14) Capoeira
 * 15) Vale Tudo
 * 16) Krav Maga
 * 17) Sayokan
 * 18) Kalaripayattu
 * 19) Mixed Martial Arts
 * 20) Self Taught

Game's Martial Art Style
The game's fighting system should be filled with unique interactions. A concept not used in any existing fighting games since all games standardize character combinations. Unique character interactions should come in many forms. Attacks performed simultaneously, attacks blocked, evaded, and parryed. The uniques should be based on real life martial arts interactions. This should create all sorts of possibilities. Certain attacks have more priority over others, certain tactics can't be used at all, often forcing the player to play in a completely different way when faced with certain character combinations.

Controls

 * 1) Left Arm
 * 2) Right Arm
 * 3) Left Leg
 * 4) Right Leg
 * 5) Block
 * 6) Evade
 * 7) Parry
 * 8) Unique Ability

Character Creation
The mocap actors should be available to play any character the user is capable of creating.

Edit Story Mode
There should be an arcade mode to allow the player to explore the game conveniently, but no official story mode. Instead there should be an Edit Story Mode that allows the player to create a course comprised of created characters and/or the standard characters. The mode should allow you to insert any text, image, and video between fights.

Stages
Stages should be based on recreated real locations from all over the world.