Kalran: Tales of the four nations/Sword

"Lets find some test subjects."

Tactical analysis

 * Melt them: The sword are the main infantry of the toxin cell. Made to support their aircraft.
 * Toxins ready: The caustic weapons of the sword are built to kill infantry but corrode armor, relying on the cell vehicle and aircraft to damage armor. And the hazmat suit they wear also gives them resistances to the toxin fields left, but it's not advice to let them stay on the field due to being made of cheap materials

Weapon modules

 * Anti-infantry: Gains toxin grenades and shield
 * Anti-armor: Gains acidic grenade launcher. Which debuffs vehicles
 * Anti-air: Gains silicon dust launcher
 * Assault: Gains Toxin demoliton charges
 * Demolition: Gains a acid cannon. Must deploy to fire
 * Support: Gains a viral sprayer. Which debuffs units