RWBY Remnants Unleashed

RWBY Remnants Unleashed is a concept fighting game from the RWBY series, developed by Arc System Works and published by Rooster Teeth and Warner Bros Games.

It should be noted that while most of the events that took place in the RWBY series are canon in Remnants Unleashed, this game follows a different reality and timeline and is therefore NOT canon.

Story Mode
In "Remnants Unleashed," the story follows the return of Dr. Merlot, a character believed to be deceased. Utilizing the power of grimm essence, he manages to sustain his own life and embarks on a sinister plan to manipulate time and reality. By harnessing the shattered shards of the relics, he disrupts the fabric of existence, causing timelines to merge and intertwine.

Driven by his newfound connection to the grimm, Dr. Merlot aims to retrieve the intact relics from the past. To accomplish this, he dispatches grimm creatures to various locations in the future. These creatures serve as his guardians, along with revenant versions of familiar characters who have been corrupted by grimm essence.

Facing the impending threat of eternal darkness, both the past and future versions of the heroes must join forces. Past and future iterations of beloved characters come together to combat the grimm menace and thwart Dr. Merlot's plans. United, they strive to prevent Remnant, their world, from being consumed by everlasting darkness.

The story of "Remnants Unleashed" explores the epic battle between light and darkness, intertwining timelines, and the resilience of the heroes as they unite across time to protect their world from a formidable threat.

Standard Versus
The classic 1v1 mode that can be played as Player vs Player or Player vs CPU. Upon selecting a character, the player can also select a costume, a color shader, and a weapon skin to customize the character. Rounds could last 60 seconds, 90 seconds, 120 seconds, or infinite. Rounds to win can be formatted as One Round Only, Best of 3, Best of 5, or Best of 7. Round Time and Rounds to Win is determined in the settings.

Online
Players from across the world compete against each other in matches. Casual has players randomly selected from matchmaking to face off in a more relaxed match up. Competitive has players of similar skill level competing to rank up, going from Novice to Bronze, Silver, Gold, Platinum, Diamond, and Ascendant. King of the Hill has players in a single room compete against the "king" and everyone rotates out as they attempt to defeat the reigning king and take the crown. Private Match allows players to face friends in a private 1v1 setting. Rooms has a group of players face each other in matches where each player rotates out.

AI Battle
Players will select three characters from the roster to make up their defense team. Then players can select another defense team made by other players around the world to challenge. After choosing a team to challenge, the player will the select three characters from the roster to battle the opposing player's defense team of characters in three 1v1 matches completely controlled by the AI. Two out of the three select characters must win their respective matches for the player to win the AI Battle.

Stamina Meter
The inclusion of offensive and defensive stamina gauges adds a layer of resource management and decision-making for players. Managing these gauges effectively becomes crucial in determining when to unleash powerful offensive moves, execute defensive maneuvers, or interact with the stage environment. This can lead to strategic choices during gameplay, such as conserving stamina for defensive options or using offensive stamina for aggressive combos and special moves.

Semblance
The semblance mechanic is an install-super mechanic that can apply buffs, debuffs, change special moves, and add new moves allowing players to adapt their strategies to different matchups and playstyles. he semblance meter starts empty at the beginning of the match and slowly charges over time, while taking and dealing damage charges the meter even more. When activated, the Semblance will only remain active for a limited time, and all effects will be deactivated once the meter depletes or the Semblance is deactivated. Semblance charge doesn't change or reset between rounds. Activated Semblances will be automatically deactivated at the end of a round, but the meter will not be emptied. The charging aspect of the Semblance meter encourages players to be active and aggressive, rewarding them for dealing and taking damage.

Last Stand
Last Stand is the game's super move mechanic that can be used once per round but is only available when the player has 30% health or lower and the opponent has match point. It provides an opportunity to turn the tide of the battle and potentially secure a comeback victory. If the move whiffs, it can be reattempted after a cooldown, assuming the round hasn't ended first. The cooldown on whiffed attempts ensures that players must use the Last Stand judiciously and consider the risk-reward aspect of activating it.

Aura Break Mechanics
When a player connects with a combo or special move in a specific way, they are greeted to a slow-mo close up of the move making impact, with the effect of the character's aura shattering. This mechanic is called Aura Break, and can be triggered by specific moves with specific conditions. This adds visual impact to the battles and highlights specific moments during combat. This slow-motion close-up, accompanied by the shattering of the character's aura, can create an intense and satisfying experience for players. Only a few combos and special moves can trigger an Aura Break and can only trigger it once per match. Some offensive stage interactions can trigger Aura Break. The limited usage of Aura Break adds an element of anticipation and strategic decision-making, as players must choose the optimal moment to trigger it.

Fighting Stances
Characters have two different fighting stances that can be toggled and switched out with a single button press and can allow for more complex and intricate combos. Melee Stance is for more hand-to-hand attacks involving punches and kicks. Weapon Stance is for weapon based attacks and if timed correctly, can make great extensions for melee combos. Special moves are universal between the two stances but regular and combo attacks are exclusive to their stance.

Launch Roster

 * Ruby Rose
 * Weiss Schnee
 * Blake Belladonna
 * Yang Xiao Long
 * Jaune Arc
 * Nora Valkyrie
 * Pyrrha Nikos
 * Lie Ren
 * Penny Polendina
 * Oscar Pine
 * James Ironwood
 * The Wendigrimm (NEW)
 * Cinder Fall
 * Mercury Black
 * Emerald Sustrai
 * Neopolitan
 * Tyrian Callows
 * Hazel Reinart
 * Tock
 * Petra Nekane (NEW)
 * Sylas Arc (NEW)
 * Kelvin Schnee (NEW)
 * Asura Belladonna (NEW)
 * Ryo Xiao Long (NEW)
 * Kendra Xiao Long (NEW)
 * Ozem Valkyrie (NEW)
 * Rowena Valkyrie (NEW)
 * Emyrs Rose (NEW)
 * Qrow Branwen
 * Raven Branwen

Unlocked by Completing Story Mode

 * Salem
 * Ozma

Pre-Order Bonus

 * Summer Rose

DLC Pack 1

 * Winter Schnee
 * Clover Ebi
 * Sun Wukong
 * Sienna Khan
 * Agent Washington (Guest)
 * Cameron McCloud (Guest)

DLC Pack 2

 * Amber
 * Roman Torchwick
 * Neon Katt
 * Robyn Hill
 * Ragna The Bloodedge (Guest)
 * Cayde-6 (Guest)

Available Stages on Launch

 * Beacon Academy Ruins
 * Haven Academy Entrance
 * Atlas Academy Courtyard
 * Shade Academy Cathedral
 * Vale City Central
 * Mountain Glenn
 * Ruins of Oniyuri
 * Branwen Camp
 * Downtown Atlas
 * Railway Transit
 * Underground Ruins
 * Atlas Training Room
 * City of Mantle
 * Streets of Vacuo
 * Land of Darkness
 * City of Argus
 * Amity Coliseum
 * Vault of the Lamp
 * Schnee Manor Front Yard

Unlocked by Completing Story Mode

 * Evernight Castle

DLC Pack 1

 * F.A.C. Outpost
 * Anvil Hangar Bay

Tournament Towers
The classic arcade mode with different towers to choose from. Tournament Towers include three different classic towers and two special ones. The three classic towers are differentiated by the amount of opponents that stand before the player, 5 opponents, 8 opponents, and 12 opponents. In each of the three classic towers, the final two matches feature a sub-boss fight against either Salem or Ozma, and the final boss fight against Grendel. The special towers are Survivor and Endless, both offer a challenge to players. Survivor has the player facing 30 opponents with remaining health from previous matches carrying over. Every five matches will add health to the player, and impressive performances will also provide additional health in subsequent matches. Endless has the player facing an infinite number of opponents with progressively increasing difficulty until the player is defeated.

Vytal Festival
The Vytal Festival mode are special towers that refresh at different intervals and provide special rewards to players. There are five different towers to choose from. Rapid Tower refreshes every hour, Mission Tower refreshes every three hours, Exhibition Tower refreshes every 12 hours, Raid Tower refreshes every 24 hours, and Online Assist Tower refreshes every 12 hours. Online assist towers allows player to join others online to fight a very powerful foe.

Pre-Order Info
* On launch

** Beta is exclusively for Xbox and PlayStation

*** Early Access is three days prior to global release

**** Post launch