Gaiaterra: Elysea's Conflict/Breacher

"Ready for breaching!"

-...

The Breacher is the primary "infiltrator" unit of the Socialist Union of Voshkod. Planned to be voiced by.

Tactical analysis

 * The Cosmonaut is Here: Their suit originally designed for use in a vacuum, the Breacher is a man/woman in a heavily armoured space suit that grants them enhanced strength and a surprising resilience to small arms fire. Their weaknesses are a vulnerability to heavier ordnance like autocannon rounds, and a lack of weaponry that can actually hurt the enemy.
 * There was a Door: While technically an "infiltrator", the Breacher takes that word and removes everything remotely subtle about it. While other infiltrators rely on disguise, charms, or stealth and speed to break inside buildings and steal secrets, the Breacher simply bashes aside anything that gets between it and its objective.
 * Watch their Boxing Skills: Though the Breacher does not have any actual weapons, they is not completely defenseless. The suit's massive fists can send even other battlesuits staggering back, and the Breacher has no qualms about literally smashing apart walls and other barriers in its path.
 * Dynamic Entry: Finally, the Breachers suit is also outfitted with a manoeuvring thruster pack. Originally meant for use in zero gravity, the Breacher can repurpose them for use on Gaiaterra, activating them in order to give them a large speed boost.

History
"Don't you know who I am? I am the Breacher, Tacitus pig!"

-...

Space is one of the fields where the Voshkod Union has an advantage over the Guardians. The first Planetary-orbiting artificial satellite, the first human in space, the first manned space station - and the space race is not even over yet. Though scientific in nature, not all of its developments were made for peace - the first weapon deployed in space was also Voshkod, the Magnetic Satellite. Still, the development of space assault troopers was a surprise.

The idea of the SBK-1 battle spacesuit belonged to Premier Cherdenko himself. The spacesuit was incapable of using traditional ballistic and energy weapons, as the recoil from ballistic weapons was too much for a system expected to be used in space, and energy weapons could fry the life-support systems. However, because of the suit's dense interior, Voshkod scientists began thinking of developing a melee weapon. Thus, the power fists of the SBK were made and placed on the developing spacesuit. This proved to be very useful, as melee combat in space is essentially the same as melee combat underwater.

The cosmonauts didn't know who their enemy would be, and soon the horrible truth was revealed - the Premier fled into space, where he ordered them to kill any crew in the space station who refused to accept Cherdenko's power. Some of the team didn't agree to commit such acts and immediately fled from the training center with the help of their battlesuits. On the next day, the large battle in the Valyrian conflict between Cherdenko and General Lunafreya with the help of Allied General Alex Manning erupted in the center of Hrothgar; Cherdenko himself got killed by a sniper moment away from his escape though the remaining loyal Cosmonauts managed to take flight and escaped. Both the cosmodrome and the training center had been captured, and luckily both buildings had not taken much damage during the battle. Having found the prototypes and with experienced cosmonauts from the original team and the training programs, the new Voshkod government was able to restore and improve production and training. A new model has been named after the late Yuri Gagarin, who was the first man in space.

The Gagarin X "Breacher" is based on the original SBK-1, with the main change being the adaptation to a more "Planetary" environment. Its powered exoskeleton allows it to move relatively fast, but if happens to not be fast enough, its enlarged rocket pack can provide an extra speed boost. Though the suit lacks any built-in weapons, it has sufficient mass and strength that barricades can be easily smashed aside, and its powered fists easily snap bones and break most metals, though tanks will be unaffected.

Despite its appearance, its main function is actually infiltration, though this may be a loose use of the word. The Voshkod aren't known for being "subtle", and are, in fact, the exact opposite, kind of like the ADI. While other nations (mostly) rely on stealthy men and women to sneakily infiltrate structures, the Breacher is the embodiment of pure brute force; Breachers often enter buildings by powering through a wall, or more rarely, smashing in through the ceiling (though it should be noted the suit is too big to fit through most door frames).

Once inside, Breacher agents become truly unstoppable. Their lack of ranged weapons is less of a hindrance in the closed confines of a structure, and security guards are armed with small arms, not anti-tank rocket launchers, anti-materiel rifles, or any other weapons actually capable of denting a Breacher armor. Their augmented strength allows them to throw aside personnel like dolls, and also means that walls and doors are merely a minor speed bump. Locked safes containing classified documents usually have their doors ripped off their hinges, and sabotage can be carried out by the simple expedient of wrecking as much of the building as possible. After getting what he needs, a Breacher agent traditionally leaves via his rocket pack, often bursting through the roof of the structure, often mocking a popular drinks mascot if the foes happen to be filthy capitalists.

Trivia

 * The Breacher is based off the Gagarin X Battlesuit, the Soviet's "infiltrator", from Red Alert Paradox. Not to be confused with the Voshkod Gagarin X Battlesuit, which is an entirely different unit.

Guardians of the Tacitus

 * Intelligence Agent (Aquila)
 * Spy (Alliance)
 * Informant (ADI)
 * Shinobi (Protectorate)
 * Kunoichi (Erune Command)
 * Courtesan (Andora)
 * Monk (Empire)
 * Bandit (Community)

Destroyers of Balthazar

 * Breacher (Voshkod)
 * Infiltrator (Vieran Reserves)
 * Saboteur (Brotherhood)
 * Sneaky Boy (Horde)
 * Thief (MLA)
 * Manipulator (Collective)
 * Empath (PsiCorps)
 * Artisan (Encantadia)
 * Shapeshifter (Scrin)

Neutrals

 * Mole (Coalition)
 * Preacher (Heralds)
 * Succubus (Path Of Slaanesh)
 * Rogue (Order)
 * Delta Ranger (Survivors)
 * Voshkod Ranger (Voshkod Exile)
 * Satyr (Syndicate)
 * Infiltrator Drone (Conglomerate)
 * Death Cult Assassin (Legion)

Bonus Factions

 * Intel Spec-Ops (ASA)
 * Void Rogue (Bastion)
 * Infiltration Creep (Rangers)
 * Forgotten Lurker (Pirates)
 * Kelran Infiltrator (Ascalia)
 * Dalit (Elona)
 * ... (Dominion)
 * Lalafell Informant (Security)
 * ... (Ascendancy)

DLC

 * Clairvoyant (Federation)
 * Crown Courtesan (Corona)
 * Spreyer Stealer (Party)
 * ... (Skynet)
 * Sumeru Saboteur (Elemental)
 * ... (Autocracy)
 * Skink Informer (League)
 * Genestealer (Swarm)
 * Explorer (Confederation)
 * Harlequin (Kingdom)
 * ... (Goo)
 * Nilfgaard Saboteur (Imperium)
 * ... (Dynasty)
 * Gnoblar Saboteur (Warlords)
 * ... (Cult)
 * Sleuth (Raiders)
 * Bretonnian Courtesan (Theocracy)
 * Dome Runner (Insurgents)
 * Shadow Dispeller (Guardians)
 * Nourkias Hacker (Hierarchy)
 * ... (Sundered)
 * Chaac Agent (Ecumene)
 * Wakfu Thief (Concordat)
 * Counter Agent (Contingent)
 * Whisper of Elysea (Eden)
 * Gaiaterra's First (InGen)
 * ... (Hallows)
 * Elf Courtesan (Commune)
 * Fortune Teller (Clique)
 * Spiran Thief (Guild)
 * Control Bug (Threat)
 * ... (Traders)
 * Elf Thief (Entente)
 * Wraith (Oblivion)
 * Ja'vo Infiltrator (Corporation)
 * ... (Covenant)
 * 3rd Gen Synth (Institute)
 * Ind Informant (Commonwealth)