Tom Clancy's The Division of Overwatch

Tom Clancy's The Division of Overwatch is a third-person/first-person tactical shooter RPG set in a open world that also a crossover between Tom Clancy's The Division and Overwatch.

Summary
The city of Boston has become divided with no one not knowing to trust their own government or not, and gangs taking dominance in different neighborhoods, factions coming into power and mercenary groups setting up bases throughout the city.

With all signs of law and order failing, Overwatch has been called upon to help restore order to the now crumbling city. However, at the same time, another organization has surfaced. The Strategic Homeland Division (The Division), a government organization made with autonomous sleeper agents from around the world has been activated with the directive of maintaining order when all else fails. As a Division agent, you are tasked with a responsibility of restoring order to Boston, or let it fall into chaos.

Classes
After completing the training and tutorial, players then have an option to choose a backstory for their character that determines what class they get.

Soldier - Has higher health and damage resistance, and proficient at light machine guns and shotguns.

Abilities: Recon - Skilled at fast mobility and free running, has lower health, and proficient at submachine guns.
 * Ballistic Shield - Spawns a deployable shield that can also be set down to absorb damage before breaking.
 * War cry - Increases player and companion damage, and take less damage for a limited time.

Abilities: Scout - Skilled at stealth, pickpocketing, and lockpicking, and proficient at sniper rifles, marksman rifles and silenced weapons.
 * Speed boost - Increases mobility for a limited time.
 * Decoy - Creates a holographic decoy to distract enemies.

Abilities: Medic - More oriented on healing and defense, and well rounded at most weapon types.
 * Cloak - Become invisible for a short period of time.

Abilities: Engineer - Skilled at hacking, and well rounded at most weapon types
 * Heal - Instantly heals you and your allies when close to you.
 * Healing Station - Deploy a small station that heals you and allies within its radius.
 * Smart Cover - reinforces an area of cover that adds boost to defense.

Abilities:
 * Turret - Spawn a miniature turret that covers a small field.
 * Seeker Mine - Spawn a mine that seeks out the closest enemy before detonating.
 * Pulse - Emits a radar pulse that reveals and highlights all enemies within range.

Gameplay
Players explore the different neighborhoods of Boston, as well as underground sewers and subway tunnels. Different locations are discovered throughout the world, and when found can be fast traveled to at anytime.

When engaged in conversations players can choose different dialogue choices which can affect the outcome of the conversation. In one-on-one conversations with a major NPC, players must successfully persuade the character to his/her favor. Players must read the character's body language and take their personalities into account. Certain NPCs will remember your choices which will be bought up later on. These choices will affect how the story will play out. Players can also take on side missions which include solving a detective case and tracking down a serial killer.

Morality is also taken into consideration. Whatever action the player makes them lean from true agent or rogue and this affects how certain NPCs will treat you throughout the whole game.

When in combat, players can engage the enemy in different ways. Either by engaging them head on, using stealth to take them out one by one, or by using a non-lethal approach. Damage is based on the weapon in hand, what armor the character is wearing, and what part of the body it protects. Shoot an enemy on a specific part of the body and it will impair them. Shoot at their arms and they will be disarmed, shoot at their legs and it will inhibit their movement speed, and headshots are lethal. However, players can also suffer limb damage so equipping body armor is essential.

Different pieces of body armor will have different effects in terms of protection and mobility. These are determined by weight and bulk. Weight affects movement speed, while bulk affects how fast players interact with things. Wearing heavy body armor will offer greater protection but at the cost of mobility, while lighter body armor will have less protection but keeps mobility.

Players can also craft different items such as ammo pouches to hold more ammo with materials found throughout the world. Attachments can be equipped to any weapon such as sights help with accuracy, and grips and compensators reduce recoil.

When reached a new level, players can spend stat points on their character, either on defense, health, etc. Players also spend a separate amount of points on skills which also unlock passive perks. These include reduced flinching when attacked, less explosive damage, increased resistance, aim down sights faster, and faster reload speed.

Stats Skills Perks
 * Vitality - Overall health
 * Defense - How much damage the player takes
 * Strength - Overall melee damage
 * Intelligence - Knowledge of crafting materials, etc.
 * Agility - Overall movement speed
 * Marksmanship - Overall handling and accuracy of weapons
 * Stealth - How undetectable you are from enemies
 * Medicine - How much will medkits or bandages will heal you
 * Speech - How effective you are at conversations
 * Hacking - How successful you are at bypassing a terminal, computer, etc.
 * Hardiness - Reduce flinching when hit
 * Sleight of Hand - Reload faster
 * Dead Silence - Make less noise when in stealth
 * Scavenger - Find crafting material from fallen enemies
 * Blast Shield - Reduce damage from explosions
 * Tactical Mask - Become more resistant to flashbang, concussion, stun, and gas grenades
 * Steady Aim - Increase hip fire accuracy
 * Fast Hands - Swap out weapons more quickly
 * Quickdraw - Aim down sights more quickly

Players also encounter different factions in the game. You can ally with them if you wish, however some factions hold some disdain over others and killing some members or completing missions of another faction will make you an enemy to that particular faction. This is tracked through a reputation system in the game.

Enemies
Grunts - Basic enemy type indicated by a chevron icon.

Chargers - Enemies that charge to your position either brandishing shotguns or melee weapons to deal massive damage. They are indicated by a lightning bolt icon.

Grenadiers - Enemies that throw grenades but also to flush the player out of cover. They are indicated by a grenade icon.

Snipers - Enemies that carry sniper rifles either perched on high platforms or when on the ground. They are indicated by a circular crosshair icon.

Medics - Can heal wounded enemies or revive any that are unconscious. But also create an electric field around them that can do great damage when making contact. They are indicated by a first aid cross icon.

Engineers - Can deploy turrets and set traps in the areas, and can disable the player's abilities and HUD. They are indicted by a wrench icon.

Suicide Bombers - Enemies strapped with explosives that can do serious damage when they get too close. They are indicated by a bomb icon.

Heavies - Big burly units carrying a light machine gun or a flamethrower that can absorb great amounts of damage. They are indicated by a shield icon.

Commanders - Enemies that when not dealt with can call in reinforcements to the area. Plus they can mark the last known position you are in and boost the damage of all other enemies in the area. They are indicated by a star icon.

Weapons
Players can carry two primary weapons including a sidearm and melee weapon which they can swap at anytime. They can also be upgraded through different workstations throughout the world.

Assault Rifle

 * M4A1 Carbine - Full Auto
 * M16A4 - Three round burst fire
 * AK-74u - Full Auto
 * AK-47 - Full Auto
 * HK G36C - Full Auto
 * LWRC PSD - Full Auto
 * 552 Commando - Full Auto
 * FAMAS - Full Auto
 * FN FAL - Three round burst fire, Full Auto
 * SCAR-L - Full Auto
 * ACR 6.8 - Full Auto
 * CM901 - Full Auto
 * FAD - Full Auto
 * MTAR-21 - Full Auto
 * QBZ-97 - Three round burst fire
 * Type 95 - Full Auto

Shotgun

 * M870 - Pump Action
 * Super 90 - Semi-Auto
 * SASG-12 - Semi-Auto
 * AA-12 - Full Auto
 * SPAS-12 - Pump Action
 * KSG-12 - Pump Action
 * USAS-12 - Semi-Auto
 * Striker - Semi-Auto
 * Classic 1887 - Lever Action

Submachine Gun

 * MP5 - Full Auto, Three round burst fire
 * Uzi - Full Auto
 * P90TR - Full Auto
 * UMP45 - Full Auto
 * PP-90M1 - Full Auto
 * Vector .45 ACP - Full Auto
 * MP7 - Full Auto

Sniper Rifle

 * Scout Tactical - Bolt Action
 * AS50 - Semi-Auto
 * AWSM - Bolt Action
 * M107 - Semi-Auto
 * MSR - Bolt Action
 * RSASS - Semi-Auto
 * SVD - Semi-Auto
 * SRS - Bolt Action
 * R700 - Bolt Action
 * Barrett 50Cal - Semi-Auto

Marksman Rifle

 * Springfield - Bolt Action
 * M44 - Bolt Action
 * M1A - Semi-Auto
 * SCAR-H - Semi-Auto
 * Mk14 - Semi-Auto
 * Tranquilizer Rifle (Non-lethal)

Light Machine Gun

 * RPK-74
 * RPD
 * L86 LSW
 * M249
 * M60
 * MG5
 * PKP Pecheneg

Misc.

 * RPG-7 Rocket Launcher
 * SMAW Rocket Launcher
 * China Lake Grenade Launcher
 * M79 Grenade Launcher
 * XM25
 * M32 MGL
 * Minigun

Pistol

 * M1911
 * M9
 * Five-seveN
 * USP45
 * Desert Eagle
 * PF45
 * PX-4 Storm
 * 586 Magnum
 * Stun Gun (Non-lethal)

Machine Pistol

 * MP9
 * Skorpion
 * FMG9
 * G18

Misc.

 * Double Barrel Sawed-off Shotgun

Melee

 * Baton (Non-lethal)
 * Combat Knife
 * Brass Knuckles
 * Garrote

Lethal

 * Frag grenade
 * Incendiary grenade
 * Fragmentation mine
 * Claymore
 * C4
 * Cryo bomb
 * Molotov Cocktail

Tactical

 * Flashbang grenade
 * Stun grenade
 * Tear gas
 * EMP grenade
 * Shock grenade
 * Taser shockwave

Magazine

 * Dual Magazine
 * Extended Magazine
 * Heavy Spring Magazine
 * Quick Release Magazine

Muzzle

 * Suppressor
 * Compensator
 * Flash Hider
 * Muzzle Brake
 * Vent Brake

Sight

 * Red Dot Sight
 * Reflex Sight
 * Holographic Sight
 * Thermal Scope
 * Variable Zoom
 * Hybrid Sight
 * HAMR Scope
 * Sniper Scope
 * Millimeter Scanner
 * Target Finder

Underbarrel

 * Grip
 * Laser Pointer
 * Handstop
 * Angled Grip
 * Vertical Grip
 * Grenade Launcher
 * Shotgun (Assault Rifles)

Misc

 * Tactical Knife (Pistols)
 * Tri-Bolt (Crossbow)
 * Fire Select (Assault Rifles, SMGs)

Companions
Players can have up to three companions in their party at anytime, plus the dog who doesn't take up a companion space. Players can decide on what weapons and equipment they carry and can alter their rules of engagement, recon or assault. Recon means they will only attack when attacked first, easy for stealth, while assault means they will instantly attack when they see an enemy. Each companion has their own like and dislike and these are affected by your actions. Players can give squad commands to each companion and depending on their affection, can either obey or disobey a command. Players also have the option to flirt and romance companions if they so choose. Maxing reputation with a companion grants players a unique perk, stat bonuses, and even unique side missions.

Dog (Whom the player can name)

Tracer

Faye Lau

Piper

Preston Garvey

Cait

Hancock

Deacon

Curie

Danse

MacCready

Nick Valentine

Soldier 76

Mercy

Ana

Pharah

D.va

Mei

Symmetra

McCree

Lucio

Reinhardt

Bastion

Junkrat

Roadhog

Genji

Hanzo

Zarya

Zenyata

Widowmaker