Kalran: Tales of the four nations/Shroud generator

Tactical Analysis

 * 1:
 * Can't hit what you can't see: Another benefit that the Shround generator also provides is that the enemy can't use their abilities in shrouded areas, including superweapons, until their forces clears it
 * Pay no attention to the stuff beneath the shroud: Unfortunately, unlike the Illusion generator, it can't physically cloak anything unit its bubble, meaning that enemies can easily see the generator and anything under it. So the use of both is required if the commander wants to cloak their base
 * 4:

Trivia

 * It is based off the GAP tower from red alert 2.