Thread:Element Knight 375/@comment-11144402-20130824015317/@comment-4743273-20131111051150

All good ideas, I think. I like your idea of being able to manipulate the environment to quickly defeat certain guards or stop them from moving around. What my point was is that the game should encourage that kind of gameplay by making it more difficult trying to go in guns blazing and fight your way out. Maybe that wasn't terribly clear, but I do agree that the fighting should have more complexity than Batman does.

I actually like your idea of constantly changing camera angles and warnings for attacks by different weapons or limbs. I think the game should involve constant stimulus and reaction to make the fighting satisfying and doable, but challenging, and harder the more enemies you try to take on.