Kalran: Tales of the four nations/Marksmen

"No criminals will evade my sight."

Tactical Analysis

 * Officer and a gentle man: Marksmen are the officers in the Ouroboros's volunteer ranks, and are differentiated from most other Ouroboros volunteer by being almost civilised during battle, their bloodlust tempered by experience. Acting as the Ouroboros's snipers, the Marksmen can easily pick off enemy infantry while supporting allies near them with an aura of healing


 * Aim for the ringleader: Instead of firing normal projectiles, the Marksmen pneumatic rifle fire darts loaded with tranquilizers that poisons their target, slowing them as the poison saps their strength until they fall unconscious. And once they're allowed to use lethal force they swap their tranquilizers for hallucinogens that cause the struck target to hallucinate and attack all sides, all except the those of Ouroboros and their allies, until their heart ruptures. And when it is needed, a Marksmen can activate their panacea magic to cloak, allowing them to stealth themselves without trouble. While this may sound underwhelming, the Marksmen can still fire while stealthed, and the poison they deal can make them a truly deadly threat on the battlefield


 * Too close: But, like many of Ouroboros volunteers, the marksmen suffers from low health and armor. Their rifles doesn't instantly kill infantry, unlike other snipers, and said attack range is short, necessitating penitent soldiers to guard them


 * Target practise: With enough target practice, and specialized helmets and formula to signify their veterancy, a Marksmen can put a round through a vehicle's fuel line or other critical point, temporarily knocking it out of action. Their cloak last longer, and will also activate an auxiliary cloak when they take damage, and are gifted special chemical rounds that either causes an unconscious body to produce a gas that knocks nearby infantry unconscious or a formula so volatile that they will actually cause a human being to swell up and explode violently

Sergeant upgrade
Units attack now slows vehicles, increases cloak duration, prevents the unit from taking any damage for 10 seconds after being attacked, before a 30 second cooldown, and killed infantry now explodes.

Trivia

 * The unit is based off the assassin from red alert paradox and the virus from red alert 2.

Arkalion

 * Riflemen
 * Redcoat
 * Bersaglieri

Alcradia

 * Sniper
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir

Axio

 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen

Askrian

 * Illusion sniper
 * Illusion sniper