Ludicrously Overpowered Weapons

Ludicrously Overpowered Weapons, (LOW), is an incredible new 3rd person shooter for Nonadison Lmt.'s V.T. Volcano. It takes a real cast of friends, and accents their ethnicities while giving them stupidly powerful defenses against a Zombie invasion. Recently, after playing Gears of War 2, the style of the gameplay shifted from a more Halo styled game. The reason being, rather than kill humanoids, the targets would be a mix of semihumanoids, closer to the enemies in Gears of War, who are more fun to annihilate anyways. Zombies/monsters/animals/humanoids. Not trying to recruit you, not seeming too human, but intelligent enough to put up a fight. The game focus works out to be a tower defence/RPG version of Left 4 Dead, which averages out to Gears plus Bloons.

Story
Going to slow down the story a bit to include the military.

The day started normally. No one noticed anything. Massive discs in the sky? You stare at the clouds to much. Lasers shooting across space? What an imagination! Get back to work. Nothing happens until noon. Then something earth-changing happens. All that is heard is a massive explosion, an annoying ring, and the repercussions of billions of cellphones simultaneously malfunctioning. Most owners of the phones whip them out to see what happened, and test them by calling a friend. The phones had been mass hacked by an unknown perpetrator and produce seven times the amount of radiation. Nothing visibly seems to have happened, but all around the continent, schools are let out early do to a public service announcement. Students run happily away, unaware of what happened. But what they don't know, is that the cancer started taking over almost instantly after the owners put their cellphones to their head. Slowly, on the way home, many become deformed. Their organs begin shutting down, and their brain loses its potency. In essence, the majority of people have become zombies.

But there is an elite group of students training for this event their whole life. Though not officially. From a public school in Canada, there was a group of friends with many different talents and backgrounds who may be just what the world needs to triumph over the trials ahead.

The group regrouped at the forest near the school. The walked and discussed what happened, and what to do about it. The reach a field, where they see a small group of zombies walk into a waiting alien ship. The zombies then come out, equipped with terrifying weapons no match for what humans normally have. The walk off, but not before one trips, and drops something. The ship flies away. One member of the group retrieves the dropped object. It appears to be a self-powered replicator. One suggests that this is how they can have such powerful weapons and only need 1 bullet in the magazine. The group discusses, then decides that the replicator they hold should be for healing purposes, and they should storm a space ship for weapons to repel the aliens and zombies. They dart off into the forest, obtain health packs, then find a space ship that looks rather weak. Smoke is belching out the top, and the aliens have gone to find repairers from another ship. When the aliens are out of range, the group rushes towards the ship and the level begins.

Characters
Not sure what names to give them. Real names? Code names? Right now, identifiable by their initials. Weapon names may be changed in the future.

Each of these characters are based off of a group of friends. However, these ones may be altered (sometimes, quite a bit), to match the game. Each wears an exoskeleton, and a weapon that can scan others and reform. You can choose to roadie run.

Weapons and Specs
There are many crazy weapons featured in this game. One source of inspiration was a flash game by the name of Raze. Weapons inspired from the game are marked with a *. Another source was Team Fortress 2 and other games by Valve. Weapons based off those are marked with **. A third game is Halo. Those are marked with ***. Weapons from any Commando/Heli Attack game are marked with ****. For reference of Commando 2 weapons, there is a video.

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User Weapons
Primary weapons are all formidable guns starting from military grade and going to interplanetary warlord. The first are the most used, longest ranged, and most dangerous to the enemies. The second is shorter range, but still deadly. The last is some sort of pistol weapon. Useful, but no always used.

The first can be planted on walls, the second on floors.

Opposition

 * BOOMERS! jk. Although...

Locations

 * Waterloo Public Library
 * CIGI
 * RIM (most of them, though unnamed)
 * 99 Erb st. West
 * Perimeter Institute
 * 650 Laurelwood Dr (SJAM)
 * Retirement home opposite 375-601 Erbsville Rd.

Gameplay
Game play is heavily based off of Gears of War (2). Active reload, curb-stomping, reviving downed allies and auto regaining health return in this game.

Controls
Controls for the Diamond controller


 * swipe i to iW/iW - Pick up weapon/health pack
 * swipe i to iX/iX - Melee
 * swipe i to iY/iY - Jump (oh, yes)
 * swipe i to iZ/iZ - Agility move/Cancel
 * i - interact (based on prompt)/accept


 * swipe/press above xR left/right - Reload (Double click for active reload. Complete with bonuses and gun jamming. Even though reload, technically means recharge for the latter half of the game)
 * swipe/press above xL left/right - Check locations of allies
 * sA - Select/change Projectile weapon
 * sB - Select/change Primary weapon
 * sC - Select/change Secondary weapon
 * sD - Select/change Special
 * s - Scope zoom/cancel


 * mPad - Move
 * m - Duck (can crawl if a direction is pressed)
 * m, direction on the mPad, iZ - roadie run
 * lPad - Change camera angle
 * l - Scope zoom/cancel


 * Swipe toward player beside xR/xR - Fire Weapon
 * xL - Aim
 * Slide on oR/oR - instant turn right
 * Slide on oL/oL - instant turn left


 * Aimer - Special Aim

Changes from GoW

 * Curb stomping can be less violent if gore is turned off. Characters will use their special weapons to eliminate downed opposition.
 * Rather than dying from blood loss, characters have auto-injecting anesthesia before it sets in.
 * If two allies are downed but not dead, they can help each other up using the connection feature. They go close, combine a half-battery of sorts, which produces a bar similar but faster than the blood loss meter. Speed advantage decreases with difficulty, meaning less chance of redemption from a downed ally. There is also a small bonus for allies reviving each other.
 * The characters can jump
 * Ghost cams are actually ghost cams. You can fly if you want.
 * Up to four can play on offline.