Project RiotFade

Project RiotFade is an indie beat-em-up/platformer game, with gameplay elements inspired by the Game Boy Advance games Dragonball: Advanced Adventure and the One Piece platformer for said handheld.

Premise
The world has seen a dramatically sudden increase of riots out of nowhere, will our heroes survive the riots, or die in the process?

Gameplay
Project RiotFade has gameplay elements taken from the Game Boy Advance games Dragonball: Advanced and Shonen Jump's One Piece.

Controls
Controls are customizable for optimized experience

PC

 * Attack 1 - A
 * Attack 2 - Z
 * Jump - X
 * Special - S
 * Guard - D

Guarding
Guarding is similar to that of fighting games, guarding right before an attack connects you will make you pull of a CRACK, the amount of chip damage you get depends on what attack you blocked, if it's an unarmed punch/kick, you suffer no chip damage, if it's not, you'll get varying chip damage depending on what you blocked, pulling a parry negates the damage entirely, parries do the same as done in Street Fighter III.

Characters
Project RiotFade/Playable Characters

Project RiotFade/Bosses

Tropes

 * 1-Up: a red heart with a plus sign.
 * Auto-Save: disabled by default, but you can turn it on to either save after each level, or every time after a certain amount of time has passed.
 * Auto-Revive: Petra, being an angel, can auto-revive like Gill from Street Fighter III, this comes with a price however, she's going to need her super bar maxed out (more needed depending on how many times the maximum possible power bars have upgraded, up to nine)
 * Awesome But Impractical: Robert's "Slam" Extra Blast deals devastating damage, but it's short range makes it miss more likely than not, it also uses up three super bars.
 * Blocking Stops All Damage:
 * Blocking an unarmed attack is this most of the time (unless it's by certain bosses), armed attacks and other sources of damage however.....
 * Completely played straight with parrying.
 * Expy:
 * Betsy looks similar to RIE-Chan
 * Gretchen is based on the AI Yandere from AI Yandere Simulator.
 * Limit Break: each character has four, but you can carry two at a time.
 * Multiple Life Bars: The layered variant.
 * The Computer is a Cheating Bastard: Gretchen, not only that, but SHE DEALS A MASSIVE AMOUNT OF DAMAGE, and THAT KNIFE SWING IS AN UNBLOCKABLE (fortunately you can pull a parry to negate all that damage)
 * Retraux: In a similar pixel art style of 32-bit PlayStation/Sega Saturn/ProtoGame Podium 2D games like Street Fighter III, SNK VS CAPCOM (the Pro edition for the PlayStation 1) and Freedom Planet., the soundtrack is also done in the style of the Capcom CP System III hardware.
 * Scratch Damage: Blocking from an armed attack requires you to lose a minimum of 1 HP.
 * Shout-Out:
 * Robert's "Slam" Extra Burst is this to Q's Deadly Double Combination from Street Fighter III: 3rd Strike.
 * Parrying is done in the same manner in Super Smash Bros. Melee, and the effect is similar to Street FIghter III.
 * Video-Game Lives: you begin with four extra lives that acts the same in Dragonball Advanced Adventure and One Piece (the Game Boy Advance one), where they act as continues, if you do get a game over by running out, you are given four new lives the next time you return.
 * Zero-Effort Boss: Gretchen would have been this if it weren't for the massive damage she deals with that knife, if you don't know what you're doing and/or playing as a joke character, you're mostly fucked, to survive keep your distance and time her open to attack, if you know how to parry and/or can time her (poorly-synced) attack however, she becomes a joke as parrying not only gives her a little recoil, but she will also flinch, playing as Robert makes her EVEN more of a joke when you realize that his "Slam" Extra Blast is an instant-kill to her, not only that, but mix that with parrying and good predictions when it's gonna hit, and she's done in a few seconds.