Valve's Team Fortress: Ultimate War

"'Back in 1998, before Team Fortress Classic even came out, Valve showed to magazines and the Internet the early builds of what was believed to be the final form of the upcoming Team Fortress 2. But in reality, the screenshots would eventually be nothing like the final game, or even like the final concept. There were already some interesting ideas put down, like the Commander system and even vehicles, and the premise of a RTS Team Fortress game would be really interesting. With those ideas in mind, I decided to see what I could fashion from it. And this is what turned out.'"""Valve's Team Fortress: Ultimate War is a team-based first-person-shooter real-time-strategy game concept by Red-Verse-Writer, based on the early concepts for the cancelled original concept for Team Fortress 2 and the spiritual successor to Team Fortress: Brotherhood of Arms. Compared to other games in the series, this instalment has a great emphasis upon real-time strategy, vehicle usage and tactics.

Gameplay
Gameplay is Valve's Team Fortress: Ultimate War is radically different from traditional Team Fortress games. There is a heavy focus upon real-time strategy and tactics, with players needing to operate in small groups and utilize combinations of classes in order to win. Class roles are more distinctive, and weaponry is based on those used by real-life militaries, such as the M16A2 Automatic Rifle and the M202 FLASH Rocket Launcher.