Kalran: Tales of the four nations/Blaster

Tactical analysis

 * Not an armor too tough: Armed with heavy hitting RPGs. Few tanks can survive a direct shot from the Tank fist weapon


 * No tank shall pass: When deployed into their foxhole or garrisoning a building they truly shine. Further increasing their range and rate of fire. And if garrisoned in a structure their range further increases and more likely to stun a tank upon impact


 * Bringing the boom: Against infantry or garrison the Tank fist can fire a high-explosive round. Which easily destroys groups of infantry and light vehicles
 * Need a bigger target: Like the Defender, Tank fist are also rather slow on foot and their rate of fire is equally slow when not garrisoned. Not to mentioned ineffective against infantry without its explosive rounds and can't target aircrafts

Trivia

 * The Tank fist weapon is a fusion of the German Panzerschreck, British PIAT, and the barnstormer RPG from Bioshock infinite