Kalran: Tales of the four nations/Suppressor

"Who needs breaking!"

-A Suppressor upon exiting the Volunteer center

Tactical analysis

 * Shock and awe: Armed with an anti-tank rifle. The Suppressors are tasked with the duty of knocking out their enemies vehicles by firing special rounds that doesnt penetrate but emits an EMP/MDP pulse upon impact that will stun, and in time permanently shut down, vehicles, after which the crew can be apprehended. And once lethal forces are authorized switches to a more devastating armor piercing charge filled with a secondary explosive, which will rip apart vehicles and light structures
 * Right to remain still: For large number of infantry or vehicles the Suppressors can lock them down with special gravity rounds which bring a target to a near standstill, and once lethal forces are authorized potency in increased to not only affect those around the target but also crush them to death with their own mass
 * Law enforcement: Their rounds, however, aren't so effective against infantry, on account of their rifles slow rate of fire and bulk means that it can easily be evaded, are still relatively fragile for their price, though they are a lot tougher compared to the Enforcer, and will have trouble against masses of vehicles. Not to mention having no way of fighting aircraft
 * To smithereens: Veteran Suppressors, who have been trough multiple battles, are know to have their armor updated to the newer models, which not only improves their health but also allows them to wield more advance rifle, which uses a clockwork autoloader to increase their rate of fire with rounds that releases an electrical discharge. And an improved enchantments for their gravity rounds

History
Tanks are a difficult nut to crack for a police force. High explosive weapons and large bore rockets are usually prohibited by law, and the volunteers dont want to risk Ouroboros civilian deaths in urban battles, so except for the most lawless reaches of the world law enforcement, or volunteer militia for anarchists, must rely on anti-tank rifles, handheld shaped charges, or simply go without. With Ouroboros taking an increasingly militant stance, confronting armour has become inevitable, placing a definite requirement for a standardised handheld anti-armour weapon for the volunteers.

The resulting "Shia" rifle is a five-foot long weapon with a mantle to protect its user from shrapnel in case of a short-ranged shot. The round it fires will, like larger varieties, produces an EMP/MDP effect capable of disrupting electronics/enchantments piece by piece and eventually completely incapacitating without dealing any real damage to a ground vehicle. Lighter tanks, especially those with low-grade armour plating, tend to shut down when struck, forcing the crew to surrender, and though better-constructed vehicles will not break in this way, virtually no amount of armour can resist the weapon. And once lethal forces are authorized many are quick to switch to more lethal "Filo" rounds, which replaces the effect to instead release a powerful explosion once the round breaches the hull, reducing the vehicle to scraps.

These soldiers, known as Suppressors to everyone, are kitted out in a fully armoured suit and empowered by both panacea and cybernetics like other volunteer infantry, which assures them a certain degree of safety when positioning themselves for the optimal shot.

Also unique is that the Suppressors, to ensure a calm battlefield demeanour, has had a procedure done called a "nerve staple" alongside their other cybernetics, a manipulation of the area of the brain from which fear and self-preservative instinct comes. A Suppressor will stand in the open to use their weapon while others dive for cover, giving them a vital few seconds more to line up a lethal shot.

Sergeant upgrade
Unit gains increased health and weapons fire rate is tripled and now deals light damage and stuns infantry, and ability now immobilizes targeted and surrounding units

Trivia

 * The unit is based off the marauder from starcraft 2, noticeably Mensk aegis guards.

Arkalion

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Alcradia

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Axio

 * Cannoneer
 * Suppressor
 * Suppressor
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Askrian

 * Guerilla
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