Gaiaterra: Elysea's Conflict/Marksman

"I wuz hidin’ in the crick when doze damnyankeers came uppa holler, an’ I gottim widda shot in da eyez each. Better’n doze skirt werrin sissies, too! Wahoo!"

-Marksman Post Action Report. Translated as "I was hiding in a creek when Peacekeepers advanced up the mountain road, and I shot them between the eyes each. I am also superior to a Headhunter."

The Marksman is the Minutemen's sniper infantry. Planned to be voiced by Jason Marsden.

Tactical analysis

 * Home, Home on the Range: Marksmen are specialized infantry trained specifically to take down enemy infantry from range. Despite using obsolete rifles, the Marksmen's exceptional skills enable them to keep pace with their modern counterparts, both in terms of range and accuracy.
 * Crack Shot: Every Marksmen has knowledge in psychology from observing animals in their hunt. Which they used to sow panic on the enemies by making specific shots, causing any soldier who saw their companion sniped often diving to cover.
 * Gun Nut: Marksmen aren't completely defenseless against vehicles, either. If a suitable target presents itself, Marksmen can use their anti-tank rifles to deliver a disabling shot to an enemy vehicle, taking it out of action until the crew finds the damaged area.
 * Hillbilly'd: Marksmen are specialized infantry and excel in their roles. However, their anti-personnel bolt-action rifles are slow to reload and fire, making them susceptible to being overwhelmed by large infantry rushes, and the loud report from them quickly reveals where they're firing from.

Overview
* TBA*

History
"The last thing you never see. It was pretty accurate, and so were we."

-Craig Boone, the Minutemen's most (in)famous sniper, quoting the motto of 1st recon, the Minutemen elite sniper team whom he leads

Tennessee is home to the greatest Marksmen in the world (or so Tennesseans say). Though much of this is boasting, it isn't totally inaccurate. Great marksmen like Davey Crockett and Alvin York were born and bred Tennesseans. Children are often taught to shoot before they are taught to read. This ability is a necessity; a missed shot can mean no dinner for the night. Despite the poverty of the island, the people there are proud and enjoy their existence, even when the nukes fell and fallout mutated the flora and fauna.

The Federation of Aquila, however, saw them as unfortunate people who deserved better, especially after the nuclear exchange. To that end, they renewed a project that (insert character) had to put on hold due to the spectre of GVAW, and endeavored to build a series of dams throughout the region. It was hoped this would not only create clean water, but power the region, which would cause an upward spiral of prosperity and education. What the Allies didn't take into account was that many valleys with people's homes in them would be flooded, and that the natives are still justifiable bitter at how their meddling caused the nukes in the first place. The Allied Nations set up their headquarters in Knoxville and began a task they thought would be easy.

However, it soon turned against the well-meaning Aquilans. First, social workers sent to gather information were greeted with guns whenever they approached homesteads in the boondocks, as the occupants knew what they would later bring. Though the Aquilans countered by replacing the workers with pretty women whom the hill people wouldn't shoot at (which only changed in that they gave two warning shots before going for the head), the next step of clearing houses and beginning construction was greeted with open rebellion. Every Army men sent to guard the operation was shot at, causing the Aquilans to flee from the region in fear of their lives.

Now fugitives from the law, these sharpshooters fled their homes and hide in the forests. By this time, though, the Minutemen had begun their campaign to restore Embry. Finding them comrades in arms, the Tennesseans gladly joined the Minutemen cause, providing much-needed snipers. Though any Minuteman soldier can shoot as straight as any Marine, even they are pressed to shoot a head poking above a window sill. To give them more versatility, the Marksmen were given old anti-tank rifles to prevent their positions from being overrun by a single IFV. This versatility is also needed because the Marksmen's accents are so thick even Mortar Troopers have difficulty understanding them.

Guardians of the Tacitus

 * Pathfinder (Aquila)
 * Sniper (Alliance)
 * High Elven Sniper Team (ADI)
 * Holotree Sniper (Protectorate)
 * Heavy Sniper (Andora)
 * Harvin Ghillie Team (Empire)
 * Musketeer (Community)

Destroyers of Balthazar

 * Taiga Sniper (Voshkod)
 * Brotherhood Assassin (Brotherhood)
 * Sharpshooter Boys (Horde)
 * Partisan (MLA)
 * Virus (Collective)
 * Floran Guerillas (Encantadia)
 * Extinctor (Scrin)

Neutrals

 * Grundstok Thunderer (Coalition)
 * Hunter Of Tzeentch/Nurgle (Heralds)
 * Wild Hunter (Path of Khorne)
 * Trophy Hunter (Path of Slaanesh)
 * Longbowman (Order)
 * Marksman (Survivors)
 * Centurion (Syndicate)
 * Beam Gunner (Conglomerate)
 * Deadeye (Legion)

Expansion

 * Foxtrot Rangers (ADA)
 * Voidstrider (Bastion)
 * Sniper Creep (Rangers)
 * Crow Gunner (Pirates)
 * Kelran Sniper (Ascalia)
 * Gillie Team (Elona)
 * Ghost (Dominion)
 * Jaeger (Security)
 * Lineman (Ascendency)

DLC

 * Fremen Warrior (Federation)
 * Misty Sniper (Corona)
 * ... (Party)
 * Sprite Striker (Skynet)
 * Usha-Ah
 * Snezhnaya Sniper (Elemental)
 * Scout Trooper (Autocracy)
 * Krait (League)
 * ... (Swarm)
 * Personnel (Confederation)
 * Kingdom Rangers (Kingdom)
 * ... (Goo)
 * Chosen Sniper (Imperium)
 * ... (Dynasty)
 * Ogre Sniper (Warlords)
 * Musketman (Cult)
 * Ardent Sniper (Raiders)
 * Whitemarks (Theocracy)
 * Van Saar Sniper (Insurgents)
 * Fear Killer (Guardians)
 * Bugger (Hierarchy)
 * Hunter (Sundered)
 * Albion Sniper (Concordat)
 * Tauren Sniper (Ecumene)
 * Contingent Marksman (Contingent)
 * Ace (Eden)
 * Provocateur (InGen)
 * Beast Catcher (Hallows)
 * Sharpshooter (Commune)
 * ... (Clique)
 * ... (Lordships)
 * Sharpneedle Bug (Threat)
 * Thief Sniper (Guild)
 * Convoy Lookout (Traders)
 * Sniper Dancer (Entente)
 * Possessed Sniper (Oblivion)
 * Sniper Ja'vo (Corporation)
 * ... (Covenant)
 * Byzantium Marksman (Institute)
 * Eremite Sniper (Eremite)
 * ... (Nimbus)
 * ... (Carnival)
 * ... (Wraiths)
 * ... (Chronophage)
 * ... (Privateers)
 * ... (Foundation)