Beary Buried (Unchecked Limitations)

Bearly Buried is the eighth main-story nightmare of Dark Deception: Unchecked Limitations. It is a buffed version of the original Bearly Buried from the original Dark Deception.

Introduction
Malak's villain monologue mentions that the concept of Heaven and Hell is an interesting concept, and is not far off from reality, in truth, there is a dark dimension that is the closest thing to hell, he also mentions a realm of light, the opposite of the dark dimension. The rest of the introduction is the same.

Act 1
Zone 1 not only has soul shards on the upper floor, but also soul shards on the lower floor, and the amount of Trigger Teddies have been doubled. Upon collecting all the soul shards the player must go to the basement where they can enter the caves.

Post-Act 2
Mama Bear and her Trigger Teddies will chase the player, but the player will not start facing toward Mama Bear and instead be automatically able to run away. The player must outrun Mama Bear and avoid triggering her sprint, as it almost guarantees she will catch up. The player now enters the main cave with an empty ring altar. The player can use primal fear to get rid of the traps blocking the path to Zone 2.

Act 2
Zone 2's base difficulty has been buffed, as the cave system now is twice as large with rooms with giant acid pools with only one bridge through them, large open rooms, small shortcuts, and dead ends. Trigger Teddies will spawn from holes in the 'bear cave' rooms and jump out of acid pools, meaning Mama Bear isn't the only source of Trigger Teddies. A maximum of 100 Trigger Teddies can chase the player. Mama Bear's AI has also been buffed, the range in which her sprint can activate is now further and she gains an ability where she can extend her right arm into her boss form arm and punch forwards, Mama Bear can use this either as a long-range attack or can use it on breakable walls like Hangry the Pig. Mama Bear also gains her spike ball form from her boss fight, although she will transform into a smaller spike ball. In this mode, she will roll at amazing speeds throughout the maze, but cannot spawn Trigger Teddies in this state. In this stage she moves quicker than the player's running speed and is immune to Primal Fear, forcing the use of Vanish. Mama Bear will also strategically command her babies to corner the player and ambush them.

The Trigger Teddies' AI has also been improved, as they will now sleep in numerous locations throughout the underground caverns, will periodically leave their current hiding spot after a period of time to find a new one, and will chase the player down if they are encountered. Making loud noises by sprinting or simply being in close proximity to their surroundings will immediately cause all of the sleeping Trigger Teddies to wake up and be alerted towards the player’s location. If the Trigger Teddies lose sight of the player, they will seek another hiding place or sleep in one place. Some of the Trigger Teddies will normally be patrolling throughout the cave while some are still sleeping or hiding. Their explosion has a larger blast radius and makes a loud noise, potentially attracting other Trigger Teddies to the source of the explosion and inflicting the Deafness status effect on the player, which mutes all sounds from nearby enemies and the environment, as well as disabling subtitles for about 30 seconds. Collecting soul shards will reduce the duration of the effect by 1/2 second per shard. Within Mama Bear's range, the Trigger Teddies become far more intelligent and unpredictable, with the ability to ambush the player on a regular basis or combine together to generate a wider chain of explosions. If they leave the Mama Bear's territory, they will revert to their feral form and become extremely stupid. Don't underestimate the Trigger Teddies' cleverness, as they might use strategies like luring the player away to their location while carrying a soul shard or a ring piece, where a large number of other Trigger Teddies are hidden, before all of them jump out at once.

A new enemy named Big Brother also appears. He is a giant and more robust version of his little brothers, his eye is broken, showing a little of his doll head, he is also torn even more than his little brothers, specifically, he is torn from: an arm, a leg and one ear is missing. His bow is black instead of red. Although it has more explosives in its body than trigger teddies, they are less explosive than the latter. They will actively seek the player, if they see the player they will chase him. They have the same speed as a gold watcher. Unlike their younger siblings, they will not explode when using primal fear on them. If they are far from the player they will jump toward the player, when they touch the ground they will create an explosion that will kill the player if they are close to it. If the player is near it, it will hit the ground, creating a small explosion that will kill the player if it is near it. If there are trigger teddies nearby, it will launch them at the player.

Additional traps are present now, falling stalactites (which are actually bombs), dynamite-rigged pressure plates, geysers, and spike traps. Several rooms in the caves will contain rail tracks with minecarts racing around on them, usually containing one of the Trigger Teddies, and acting similarly to the roller coasters from Crazy Carnevil.

Sometimes, the player would occasionally find sculptures of Mama Bear with throwable explosives on the floor in front of them. The player may pick up the throwable bomb by stepping into it, which will ignite the fuse and allow them a few seconds to throw it before it explodes. The statue will generate another bomb whenever the first one has exploded, providing the player with an endless supply of explosives in these rooms. There are several multi-colored crystals scattered throughout the cave, giving some light to the area, although the more soul shards you collect, the more crystals will darken.

The player can still overcome all these changes and use vanish, primal fear, and telekinesis. After collecting all the soul shards, the player must proceed out of Zone 2. A thing to note is that Malak doesn't rage at the player and is calm the entire time even when the player uses his powers, in fact, he will just mock the player with how he can use them better. Malak will also make comments detailing information about Mama Bear and the Trigger Teddies. His dialogue includes:

"These teddies are no ordinary teddies, they have gunpowder instead of normal stuffing!"

"If you think Mama Bear is so menacing wait until you see her husband, that guy knows how to hunt!"

"You're still going? If I were you I'd just lie down and accept death"

"Use Primal Fear on those little guys and it'll become Hiroshima all over again in this place!"

"Imagine not being able to use telekinesis to throw your enemies"

"I should film you and post it online titling it 'This mortal is using my powers and is still dying!', I can tell you the other demons are going to spam 'n00b' in the comment section!"

"You know I'll just sit back and listen to the Benny Hill theme to make this enjoyable, you don't mind?" (This only has a 1% chance of happening and when it does Malak will play a Dark Deception-styled remix of the Benny Hill theme for a minute.)

Post-Act 2
Before the player can enter Zone 3, Mama Bear will trap the player and engage them in combat. Mama Bear will now poke her head out even while she uses her slam attacks, but she has more attacks now. Multiple arms can attack at the same time, some arms can show up and throw boulders at the player, stunning them and the acid pools can erupt into fountains. The player must hit Mama Bear with boulders about 10 times before the fight ends. Dying does not reset progress. Malak will offer his deal with the player and the player will obtain the speed boost ring piece before proceeding to Zone 3.

Act 3
Zone 3 is a pure difficulty, the hellish maze is eight times larger with tens of thousands of soul shards, resembling the Nether from Minecraft. Mama Bear and the Trigger Teddies will retain their previous behaviors but, a variant of Big Brother appears here, the unmasked. They are the most dangerous, when they see you they will chase you until they lose sight of you. What makes them so dangerous is that if you use primal fear or blow dart on them, they will increase their speed instead of being stunned, the more you use primal fear or blow dart on them, the faster they will be, being twice as fast as the speed of the player with a speed boost. Meanwhile, the unmasked Trigger Teddies are significantly more aggressive than the masked counterparts, as they possess the ability to repeatedly jump and pounce from large distances to attack their target, and their pounce is capable of killing the player the quickest out of any non-boss enemies in the game (not counting minibosses).

The maze now has five floors as well. Collecting 10% of the shards or obtaining one real ring piece from a Trigger Teddy will cause Malak to initiate the following dialogue: "No Agatha you can't ALSO look! Hmmm, but how 'bout you join Mama Bear to catch the Mortal instead?". This will cause Agatha to spawn in the maze and search for the player alongside the bears. Collecting 20% of the shards or obtaining a second ring piece will cause Malak to say: "You know let's get the old gang back together." After this, 3 Murder Monkeys, 3 Gold Watchers, 3 Dread Duckies, and 3 groups of 5 Clown Gremlins will spawn, all which are the Hellborne counterparts, befitting the fire and brimstone theme of the zone. This can make the level very chaotic and difficult, as the player has to deal with tons of enemies. If the player somehow manages to get the enemies to fall off the caves, they will simply respawn in a different location. Collecting all the shards will cause Malak to spawn in his Phantom form, and he will increase his base speed by 10% every time a fake ring piece is collected, maximizing at 200% from his original speed. Collect all the soul shards and all the ring pieces and get out of Zone 3 and back to the area. The player must now proceed to Mama Bear's second boss battle.

Boss Act 1
Mama Bear will do a flip into the pool of acid and turn into her boss form. Her attack rate is twice as fast and the trigger teddies will spawn constantly, but no more than a maximum of 5 will be present at a time. Mama Bear can spit out acidic fireballs from her mouth hand, dissect the segments of her arms and fire them as projectiles, shoot green lasers from her eyes and summon stalagmites from the ground. The player must dodge her attacks and blow her up by using Primal Fear on the Trigger Teddies when she runs at the player. The arena is also larger and provides more room for dodging, but Mama Bear's attacks have more range to make up for this. Mama Bear must be blown up 25 times, and progress does not reset upon death. Upon being blown up 20 times Mama Bear will enter an enraged state where the green acid turns pink and her eyes glow red. The player will constantly have their vision in the static effect Mama Bear inflicts. In this state, Mama Bear's attacks come one after the other with very little breathing time between them, but the player can still beat her. Defeat Mama Bear and obtain the teleport ability and then the chase sequence will start.

Post-Act 2
The player will then enter the cabin again and must exit it. However, the portal will not be open, and the strange glowing ball will say that the player must collect the soul shards of Zone 4 before the portal can open. While being chased by Mama Bear and the Trigger Teddies, the orb will guide the player into the forest as they are chased until they meet a river, where they can get on a boat. Mama Bear and the Trigger Teddies cannot swim, but the player isn't safe yet. Malak will say: "You're not out yet mortal" and Doom Ducky (with Destruction Ducky riding on its back) will emerge from the water and chase the player.

Mid-Boss Act
The player must jump on a series of rafts connected to each other with bridges and maneuver on it to dodge Doom Ducky's attacks. One difference from Doom Ducky's battle in the sewers is that Doom Ducky will throw real Dread Duckies at the player as well as fakes. Doom Ducky will also throw Trigger Teddies. Destruction Ducky will dance on Doom Ducky's back while firing grenades. Every other minute, the Destruction Ducky will teleport to the raft with its quantum computer and use its AI from its original fight, but gains two new attacks, a machine gun attack and a missile attack. Since Doom Ducky and Destruction Ducky can attack independently from each other, the fight is chaotic and very RNG-based. However, like before the player can use Destruction Ducky's grenades against it. The grenades and the Trigger Teddies can be detonated, and the explosions can launch nearby Dread Duckies off the raft. If Destruction Ducky is hit by an explosion, it will simply warp back onto Doom Ducky before resuming its more idle attack patterns. Doom Ducky itself is immune to these explosions, however. The player must survive the power of Ducks and fabulous legs for 8 minutes before the orb notifies the player of a dock up ahead, the player must teleport onto the dock, and the rafts will soon blow up.

Pre-Act 4
The player seems to now be in a tundra forest, with snowy mountains in the distance. The player will find a small wooden cabin and peek through the window. Inside the wooden home is Papa Bear, the husband of Mama Bear. He's placing a Deer corpse into a sort of box. Papa Bear will speak to himself: "There, another catch for the kids! Mama Bear is going to love this one!". Papa Bear will walk out the door as the player enters Zone 4, the tundra. While entering it, Papa Bear's voice can be heard, saying "Alright, I just need a human corpse and the family can have a feast! I think I see a mortal right now! Here I go, come to papa!!!".

Act 4
Zone 4 is divided into two subzones, the tundra forest, and the caves. The player must navigate through the cold wilderness and collect soul shards. Throughout the area, hazardous puddles of freezing water are present, which break apart when the player walks over them, creating a pit. A level hazard is also introduced which is a temperature meter that constantly decreases over time. If the temperature meter empties, the player will freeze, preventing them from moving, using the tablet, and activating any of their abilities. The player can restore the temperature by being near campfires or braziers. The Zone is roughly the same size as the updated Zone 3 but contains nets, stalactites, and landmines. There are also other hazards including exploding snowmen and falling trees. In this zone, the Stun Orbs are all replaced by Ice Shards, which will temporarily freeze the monsters and slow them down, as well as extinguishing nearby fire sources for 15 seconds. However, the player can still use the Pyrokinesis power to keep these campfires lit.

Around the map, there are snowman bombs that will explode once the player approaches them or accidentally detonating them through Primal Fear. When these snowman bombs explode, an extremely thick blizzard-like fog will cover the player's screen and makes it impossible to see, as well as greatly increasing the player's temperature by 50%. There are also smaller bear traps hidden in the ground that will unleash from time to time. If the player end up being in a trap once it unleashes, they will be stabbed and temporarily slowed down for about a second or two. The traps are not a good thing to step into if you're being rear-ended by Papa Bear and his daughters. There are also ice barriers that would randomly replace the normal red barriers throughout the level, which will freeze the player for 3 seconds if even touched. There are two ways to break them, one is to speed boost though them. The other way is to use Primal Fear.

Papa Bear will hunt the player down. Papa Bear moves faster than the player's base speed and wields several special abilities. Papa Bear can summon white versions of the Trigger Teddies called 'Snow Teddies' which he refers to as 'Sons', these function identical to normal Trigger Teddies, but instead of blowing up and killing the player, they create an icy explosion that freezes the player for 3 seconds. There is also another variant of Big Brother called 'Big Sister' that Papa Bear referred to as 'daughters', it is the same as Big Brother but its explosions are made of ice and will freeze the player completely for 3 seconds. Their explosions also deduct a set amount from the player's temperature meter, leaving them vulnerable to freezing and at the mercy of the other adversaries. However, they will not drop the player's temperature as much if the player is already cold, making it impossible for the Snow Teddies to immediately freeze the player.

Papa Bear is efficient in his hunting strategy, he can hear any sound the player makes such as collecting soul shards or using abilities. Papa Bear also uses a Russian AK-47, which he uses when close enough to the player. The player must take cover or teleport to dodge his fire, which may prove difficult in open spaces. Papa Bear is also capable of tracking down the player even when they vanish, as he can hear their footsteps. Papa Bear has a few other abilities as well. Another enemy called the Cenozoic Homeless also appears. He is a large plush cave bear, dressed in Eskimo clothing and equipped with a prehistoric club, it does not have an eye and an arm is ripped, showing a skeleton of a Homo Erectus. In frenzy mode he turns light yellow, his eye glows yellow-orange and glows blue-violet from his missing eye hole. He will patrol the tundra, when seeing you, he can do several things: He can use his club to create freezing blasts, similar to those of Big Sister, He can send a freezing breath that in addition to freezing you, it will also push you and take out a boomerang that if it gives you, it will freeze you and it will drag you towards him. Collect all the soul shards to escape Papa Bear and get back to the river, where another set of rafts will await the player.

On higher difficulties (especially on the Infernal difficulty), Grandpa Bear, a large bear that happens to be the same height as Mama Bear but with a grey mustache and beard, will ride around the tundra forest in his tank. He will aim the turret of his tank toward the player before firing explosive shells at them. This deals massive damage creating an explosion that shakes the earth and destroys nearby trees on impact. The telegraph however is rather long. Sometimes, Grandpa Bear comes out of the hatch of the tank's top with a machine gun, a sniper rifle, or a shotgun.

If the player spots a flying UFO in Bearly Buried, then the Outerspace Obliteration level will be unlocked.

Boss Act 2
The player must board the rafts and head back to the wilderness on a different river stream, as going on the one they came here on is just asking for the Ducks to come back. Papa Bear however will follow the player on a boat, he will be carrying a rocket launcher (this is actually his frenzy mode) and will attack the player. Papa Bear will throw grenades, shoot missiles and throw Snow Teddies. Papa Bear can also extend his arms in a similar fashion to Mama Bear, and uses this to slam the player. Similarly to Destruction Ducky's battle, the player can use the grenades against their users. Using primal fear on Snow Teddies can freeze the grenades and allow the player to safely pick them up and throw them at Papa Bear to blow him up. This must be done 10 times and progress is not reset upon death. Upon doing this Papa Bear's boat will explode and Papa Bear will fall into the river. The player can now go back to dry land and make a run for the portal.

Escape Act
In the ending chase sequence, Papa Bear will climb out of the river, Mama Bear will jump in front of her cabin, and Trigger Teddies and Big Brothers will appear everywhere. The player must quickly get to the portal and the orb will open the portal right before the Bears catch them.

Alternative Route
Bearly Buried also has an alternative route/storyline, however, like before, this does not change the ending of the level and is completely optional. To access this route the player must get to the point right before the chase sequence involving Doom Ducky and Destruction Ducky, which would normally result in the player accessing the Tundra. Instead of taking the boat through the river, the player can run along a secret pathway that runs along the river shoreline into a cave that leads to a long narrow tunnel, not unlike Zone 2. The player must continue through the tunnel and on the other side, they will find themselves in Jade Park, the realm of Auntie Bear and the alternative Zone 4. A purple barrier will appear behind the player, locking them into the route.

The player is soon introduced to Auntie Bear and her own version of the Trigger Teddies: The Dynamite Pandas. In the introduction, the player is told by Tammy Houser to hide in the bush. Behind the previously mentioned purple barrier is Mama Bear who politely knocks on the barrier like it's a door. Soon, a bright light flashes and Auntie Bear appears. The two engage in the following conversation:

MB: "Dear Aunt Bear, I have news to inform you that there is a certain mortal causing trouble in this nightmare, they've already caused problems within my own home and destroyed my precious babies. I was chasing them and they led me here. I request that since they're in here you take care of them. Dear Malak wants their soul ripped to shreds."

AB: "As you wish sister, I shall now take care of that pest. He will find that my babies are not as friendly as yours, dynamite pandas, find that human and seize him!"

Mama Bear and Auntie Bear will depart and the player will now be able to begin to collect soul shards. The Jade Park is a vast and beautiful moonlit landscape with Chinese-inspired houses, bamboo mazes, lakes, trees, flowers, and hills spread throughout it. It is roughly the same size as the Tundra but has more soul shards due to some of the houses being able to be entered. This may come in handy as the player can hide in these houses to avoid being spotted by the enemies. Four new enemies will appear:


 * Auntie Bear: Auntie Bear is the main enemy similar to how Mama Bear was the main enemy of Zone 2 and 3 and how Papa Bear was the main enemy of the normal route Zone 4. Her behavior however is quite different. She will mainly hover above the ground and occasionally teleport. When nearby her, the player will experience hallucinations of Chinese text. The texts that can be seen are 遭受, 死, 无关, 绝不, 不可能的, 沦, 酷刑 and 落下. The closer the player is to her, the more text appears. What makes Auntie Bear unique is that she will utilize magic to perform various moves. These are: A long spear projectile that she shoots at the player An echoing shriek that stuns the player within a certain AoE Flying higher before diving down, punching the ground with her fist, causing a damaging shockwave
 * Dynamite Pandas: The Dynamite Pandas are another variant of the Trigger Teddies, but instead of simply exploding when hit by Primal Fear, they will erupt into several explosions and fire a barrage of firecrackers at the player which can hit them over longer distances than the standard Trigger Teddy explosion. They also survive these. They will also use martial arts such as Kung Fu to assault the player.
 * Lantorns: The Lantorns are floating enemies that hover in the air. They will patrol the area and on sight will descend closer to the floor and chase the player. Upon catching the player, they will ensnare them with the fleshy growths underneath their bodies and paralyze them in a similar manner to how the Decay Duckies grab the player. Due to the fact they spend most of their time floating higher than the reach of Primal Fear, it is advised to use the Blow Dart instead to deal with them.
 * Lionans: The Lionans are agile enemies with a cannon in their mouths. They are attracted to the noise of collecting soul shards or the use of power-ups. To attack the player, they will fire a net (made of dynamite) at the player that forces them to press F to escape, failing to do so results in the net exploding. This ability has a cooldown and while the ability is on cooldown the Lionans will attempt to attack the player physically with their claws. Using Primal Fear on them will not stun them instead, they will run away.

New traps are also present, these are Imbuement Rocks, Firework Cannons, and Dragon Ventilators. Imbuement Rocks are special rocks that will cause a blast around them. What this blast does depends on the color. Red instantly kills the player, Yellow stuns, Green inflicts a poison that drains the player's health and Blue slows them down. The Firework Cannons are upwards-facing cannons that will periodically fire fireworks into the air, resulting in them raining back down in a bunch of explosions. The Dragon Ventilators are flamethrowers in the shape of the head of a Chinese Dragon. They will periodically spew a trail of fire at the player. Collect all the shards and the soul shard barrier will be destroyed, but when the player tries to go back out through the tunnel an earthquake happens, causing rocks and rubble to block the way out, however, a portion of the wall is also destroyed, revealing a secret passageway. This passageway leads to a dimly lit, open room with rock formations, a clear pool in the middle, and Chinese architecture decorating it. The door the player came in as well as the door out are shut by more barriers as Auntie Bear flies out of the pool.

"Ah yes, here you are, not even a mighty earthquake can stop you. Even after you wrecked my sister's home and gave my own realm the same treatment you still continue with utmost certainty that you're going to get away scot-free. I suppose that means I must take it into my own hands, you'll get no sympathy from me, you've brought this upon yourself..." Various candles and lanterns light up as a boss battle against Auntie Bear ensues. Auntie Bear will dive into the pool and transform into a dragon before re-emerging and roaring. Auntie Bear will use various attacks such as her previous spear and screech attacks, although she will also use different ones such as fire breath, a spiky shield, magic missiles, and a tail slam. She also has an attack where she will summon exploding lanterns constantly while also summoning Dynamite Pandas. The player must use the shockwave ability to push the pandas into her, causing her to be blown up. This must happen 5 times (10 in Hard Mode, 20 in Infernal Mode and the Boss Rush, and a whopping 40 in Lunatic Mode), and dying only resets the player by 2 hits in terms of progress.

After she is defeated, she emits a deafening screech before sinking down into the pool, in the same manner, that her sister did. The player can now exit and enter another tunnel that leads to the portal, but Auntie Bear sends an army of Dynamite Pandas after the player in a last-ditch effort to stop them. The player must escape them and head to the portal where Mama Bear, Papa Bear, Big Brothers, and Trigger Teddies will come out. Tammy opens the portal before the bears succeed in catching the player, ending the level.

Trivia

 * When making the sequence from Bearly Buried Zone 3 to Zone 4, the creator decided to give the Duckies a rerun sequence because it would be funny.