Kalran: Tales of the four nations/Stormbolt

"Stormbolt ready to rule the skies!"

-A Stormbolt leaving the Aeronautic Complex

Tactical analysis

 * Keeping the land and skies clean: Armed with four powerful autocannons and anti-tank rockets, the Stormbolt can destroy the toughest planes in record time or obliterate whole squadrons of helicopters in an instant. While its array of void rockets can rain a barrage of rockets on an entire armored column before having to return to base. Thanks to a multi-target tracker, it can lock onto and engage multiple targets at once


 * Jetting out: When out of ammo, health, or even enemies, the Stormbolt can set its jet engines to full burn and streak back to base, getting there in a blink of an eye and dodging most attacks. However, as it dumps most of its fuel in this burn, it cannot stop until it reaches base.
 * Small fry and brick walls: If the Stormbolt could be said to have any weakness (except for cost and the inability to be maintained at a normal airfield) it would be that its rockets are ineffective against buildings and infantry, as they are precision weapons rather than carpet bombs. And in the event they're destroyed they tend to explode in a spectacular fashion


 * Cloud Breaker: If the bleeding edge weaponry the Stormbolt has isn't enough, the Stormbolt is also being equipped with an illusion generator, making the plane invisible until it attacks, while their autocannons and rockets are upgraded to dual gatling cannons and vortex rocket. Though so far only the most skilled pilots are granted this advantage

Ace upgrade
Unit becomes stealthed until it attacks, autocannons fire rate increases, and rockets now pulls, stuns, and damages surrounding vehicles