Super Smash Bros Inferno

Super Smash Bros: Inferno (大乱闘スマッシュブラザーズ：インフェルノ) (Dai rantō sumasshuburazāzu: Inferuno) (In Japan) also often shortened to SSB:I or Inferno is a fighting game developed by SORA Ltd., HAL Laboratory, Vyond Games, Arc System Works and Bandai Namco Games, Execraft and is published by Nintendo & Bandai Namco Games for the Nintendo Switch, PS5, Xbox Series X/S, PS4, Xbox One, Stadia and Steam.

It was E3 2021. It was future released in North America and Worldwide in 2024. The Original First installment of the Super Smash Bros. series includes all the characters from the first game, second game, third game, fourth game, and the fifth game; and also, more video games and anime characters from franchises such as Waluigi and Isaac appearing as playable fighters in subsequent installments including the, Fighter Pass DLC Pack and Cartoon Network: Punch Time Explosion: Ultimate DLC Pack that will be featured in Super Smash Bros: Inferno.

Gameplay
The gameplay is very similar to previous Super Smash Bros. games. Unlike traditional fighting games where the players must try to whittle down their opponent's health bar to be the last one standing, Charged' is a platform fighter where every attack deals a certain amount of damage, labelled as percent. The higher a player's percent is, the farther they will be launched from attacks. The objective of the game is to launch the opponent far enough so they are knocked off-screen and into the Blast Zone, KOing them. This can be done by conventional methods such as racking up enough damage to launch them with a powerful attack, or through other means such as preventing opponents from reaching the ledge or sending them downward with a meteor smash so they hit the bottom Blast Zone.

Compared to other Smash games, Charged plays near identically to Ultimate, having very similar knockback properties and mechanics. Every player has access to a certain amount of attacks, ranging from smash attacks that can be charged to be stronger or special moves that are a lot more involved and unique.

Gameplay changes from Ultimate

 * Custom Moves - Custom Moves return from Super Smash Bros. for Nintendo 3DS / Wii U. With a few exceptions such as Dart Monkey's entire moveset or Meloetta's Relic Song, every character has three Custom Moves, all of which are available from the start and don't need to be unlocked. Some Custom Moves are entirely new moves, and while most of them are simply variations of the default move, a greater effort has been taken to make them mechanically different.
 * New Moves - All characters have access to new types of moves, which include the following:
 * Crash Attacks, which are Smash Attacks performed in midair. They have shorter charging times than Smash Attacks, and while they do stall the user's falling speed they don't stop their horizontal momentum.
 * Counters, which were previously exclusive to certain characters, can now be used by all characters with a new input dedicated to them. The user enters a defensive state, and if attacked during this time, they will dodge and counterattack. Most Counters only counter physical attacks and deal 1.5x the damage and knockback. Some Counters are unique, such as Pichu's being able to stun opponents and King K. Rool's doubling as both a counter and reflector.
 * Most characters who have had counters in their moveset in previous Smash games have been given new moves. Exceptions include Incineroar, Bayonetta, and Joker, who retain Revenge, Witch Time, and Tetrakarn / Makarakarn respectively.
 * Charged States, which are an alternative to Final Smashes. After grabbing a Smash Ball or filling the FS Meter, the player can press the Counter button instead of the special button to use their Charged State. This is similar to the transformation Final Smashes in Brawl and Smash 4, where the user turns into a more powerful state, though they aren't invincible and can still suffer damage and knockback. They keep this state indefinitely until they lose a stock.
 * Heavy Shield - By inputting the shield and Counter buttons, players can create a heavy shield. It is large and can protect the user from any attacks, and in addition has more health than a regular shield and can sustain more damage. However, it can only be hit once before it breaks, and it cannot be used again for another 40 seconds. It is also not immune to attacks that ignore shields, such as grabs, Incineroar's Darkest Lariat, or Rambi's smash attacks, and the user cannot perfect shield with it. Because of this, it is best used when defending against a heavy attack or when the regular shield is low on health and regenerating.
 * Perfect Shield - Perfect Shielding can now be done by using a shield just as an attack hits the user like in previous Smash games or just letting go of a shield just as an attack hits like in Ultimate. Both variants allow the user to dodge the attack and use any move like in Ultimate.
 * Shield Save - Shield Save is a new technique that can only be performed just as the user's shield is about to break. By Perfect Shielding a move that would break the shield, their shield will be fully restored and they can dodge the attack to avoid being put in a vulnerable state. The timing is more strict than regular Perfect Shielding, though the user has more time to attack the opponent.
 * Gliding - Gliding returns from Brawl. Certain characters can hold up on the control stick after their (final) midair jump to enter a gliding state, where up and down on the control stick can be used to change their flight pattern, though they are vulnerable until they use an attack or land. Some attacks such as Meta Knight's Shuttle Loop also put the user into a gliding state immediately. This can be used to improve and mix up horizontal recovery.

Adventure Mode
This Plot will be added later. (Coming soon!)

Classic Mode
Classic Mode returns from previous games. Similar to Smash 4 and Ultimate, players can set the difficulty anywhere from 0.1 (Effortless) to 9.0 (Nothing Harder!). It is most similar to its version in Ultimate where every character has their own set of matches. Notably, it is a lot longer than in Ultimate, being more similar to its length in Melee and Brawl. Another difference between the two is that Master Hand and/or Crazy Hand will always appear as the mode's final boss. However, halfway through the mode, players will fight another boss determined by the character they selected, like the bosses in Ultimate. Lastly, each route follows a narrative, with cutscenes that focus on character interaction.

Arcade Mode
Arcade mode lets you play Super Smash Bros. like a normal fighting game such as Street Fighter (series) and Tekken (series). However, there are no special inputs like in the normal fighting games. (Unless you're playing as characters like Ryu and Heihachi.) Final Smashes can be unlocked in battle similar to how Special moves are unlocked in normal fighting games.

All-Star Mode
All-Star Mode is a gameplay mode, that pits the player against every playable character in the game. The character chosen has only one stock in this mode. In both games, unlike previous games it is playable from the start because of the sheer amount of characters and even is a way to unlock new characters. Because of the large cast this time around you'll fight the characters in waves in order of when they were introduced into the series, from earliest to latest.

You're able to play in co-op which this time will unlock both their All-Star spirits. This time around you're also able to save between battles and continue at a later moment. IF you die, you will not respawn to your latest safe point.

Tower Smash
A new and special mode in which you select five character who, together, enter the tower in order to reach the treasure locked at the top. There are a total of 70 floors. The first floor counts as a check-point, following that are 8 floors in which the player has to fight against another character. The floor after that consists out of three rooms, behind each of them is another boss character. After defeating them you advance to the next checkpoint floor and repeat. At the top you'll always fight Master Core and will obtain the treasure that he protected afterwards.

Events
Event Matches return from previous installments of the franchise. Like before, players must complete various challenges, some of which involve fighting under unique circumstances. There are a total of 64 Events.

WIP

Rules for Requesting a Character
If you wanna request a character, that's perfectly fine! Just make sure to follow these rules.


 * You can request any video games franchise and anime heroes and villains characters.
 * You can request some Smash Clones characters and no, not clone fighters, actual games. They will be added in DLC Clone Fighters Pack.


 * No characters from non-gaming media, this means no SpongeBob, Spiderman, Iron Man, Luke Skywalker, Luffy, Batman, Thanos, Hatsune Miku, Mickey, any MLP character, Jeff the Killer, Godzilla, Jeffy, or Shrek.
 * No fan characters, this means no Nazo (yes, I know he's TECHNICALLY official...), Seelkadoom, Aeon, Sonic.EXE, or Bowsette (or any -ette character for that matter).
 * If a character is already an Assist Trophy/Pokeball pokemon, they will be added or not be added to the playable roster.
 * No bootleg characters, this means no Somari, Grand Dad, or Fortran.
 * No YouTubers/Real Life people, this means no Markiplier, Jacksepticeye, SMG4, John Cena, AVGN, Dawko, or PewDiePie.
 * No characters without any form of limbs, this means no Angry Birds characters (I know they have movie designs, but those will not be used either)
 * Please do not add or remove characters without my permission.

Super Smash Bros: Inferno Fighter Pass DLC Pack
These video games and anime characters will likely to be added on the Fighter Pass DLC Pack roster; this will include 120 playable characters.

(MORE INFO WILL BE ADDED SOON.)