Metroid 64

Metroid 64 is a retraux action-adventure platformer game concept by Red-Verse-Writer, based upon the trend of creating new games imagined in an older style and a sequel to the SNES game Super Metroid. Set six weeks after the event of said game, series protagonist Samus Aran, who is beginning to develop a longing for the infant Metroid she briefly bonded with, is contacted by the Galactic Federation and hired to investigate the disappearance of a massive research ship, named the AM2R, that has gone missing in territory where the surviving Space Pirates are rumoured to be lurking. After landing on the ship, Samus finds that it is infested with Space Pirates and their creatures, and battles her way through to try to locate any survivors and take revenge upon her enemies.

Gameplay
Metroid 64 is a 2.5D action-adventure game with elements of platformer, RPG, and run and gun games, expanding upon the gameplay of Super Metroid and Metroid Fusion. The player once more takes on the role of the Power Suit-clad bounty hunter Samus Aran as she combats the evil Space Pirates and various mutated wildlife aboard a gigantic research ship known as the AM2R, searching for survivors and collecting samples of various creatures. The AM2R is roughly four times the size of the explored areas of Zebes in Super Metroid, and consists of multiple environments connected together by various doors which open when shot by the correct weapon or when the player has sufficient clearance, as well as elevators, transporters and hidden passageways. Progression through environments is more linear than in Super Metroid, but less than in Fusion, with multiple branching paths.

Compared to the previous games, Metroid 64 has more streamlined and faster-paced gameplay. Samus can aim her weapon in any direction, use a counter-attack on enemies, and perform more agile feats, and the Aeion abilities from Metroid: Samus Returns reappear in the game. Wall-jumping is simpler and easier, as well as available from the start, and the player can use teleportation stations to allow for quicker transportation across the AM2R. As opposed to continuous upgrades to the main beam and missile, Metroid 64 features a combination of new, entirely different weapons, and upgrades for said weapons, such as increasing damage or allowing for specialised shots. Weapons are divided between Beam weapons, Missile weapons, Melee weapons and Cannon weapons - Samus can only have one of each available to her at a time, but weapons can be quickly switched by assigning them to a specific quick-switch menu. Beam weapons and Missile weapons are analogous to the standard beam and missiles from Super Metroid. Melee weapons are used to deal heavy damage at close range, and while wielding them the player can choose to perform light or heavy attacks, perform a jumping attack, and use a energy shield. Cannon weapons do large amounts of damage in a radius, and are used to destroy obstacles and enemies. While Beams and Melee weapons have unlimited usage, Missiles and Cannons require specific ammunition types.

While progressing through the game, the player must acquire various upgrades and new weapons and abilities to allow them to reach areas that were previously inaccessible. Samus begins with two weapons, the Power Beam and the Missile Launcher, and three abilities - the series' iconic Morph Ball ability, which allows Samus to compress herself into a ball to roll down narrow passages and drop bombs; the Aeion-based Scan Pulse, which allows Samus to detect nearby objects, enemies, and hidden passages; and the Spider Jump suit ability, which allows Samus to cling to walls for a period of time. Aeion abilities require energy to be used, and more abilities will require it to be used as well. In addition to new weapons and abilities, Samus's weapons and abilities can be upgraded, such as allowing Beams to be charged and fired further and the Scan Pulse to have a larger radius and consume less Aeion when used.

Compared to other Metroid games, Metroid 64 has a significantly higher emphasis upon item management and RPG-style elements. Unlike in other games, where different suits simply stack on top of each other, suits must be switched in the inventory, and each possess different functions. The Power Suit gives the least amount of protection, but allows the player the most speed and agility, and also provides Samus with the ability to project a beam of light from the visor that freezes enemies and allows the player to see through obstructions to check for hidden items and passages. The Gravity Suit, conversely, gives the player the most protection against enemy attacks and environmental hazards, but significantly reduces mobility. It also protects Samus from lava and acid, and allows her to freely move in water, lava or acid. The Varia Suit provides medium amounts of both protection and agility, allows Samus to perform the "Shinespark" ability by running for a period of time and then crouching, and protects the player against extremely hot or cold environments and hazards. Certain weapons and items can only be used when using a specific suit. The main goal of the game is to unlock the entirety of the AM2R, defeat all bosses, and gather up enough Power Cores to allow the ship to be restored to working order. If played on a PC, the game will also be able to be played on a real Nintendo 64 controller.

Suits

 * Power Suit:
 * Varia Suit:
 * Gravity Suit:

Samus's Abilities

 * Morph Ball: Allows Samus to compress into a small ball to roll along paths, travel narrow passageways, and drop bombs. Unlike other Metroid games, Samus begins the game with this ability.
 * Wall Jump: Allows Samus to jump off walls. Samus begins the game with this ability, and it is much easier to use than in previous games.
 * Spider Jump: Allows Samus to cling to walls for a short period of time by jumping into one. Samus begins the game with this ability.
 * Bombs: Allows Samus to drop an unlimited supply of bombs while in her Morph Ball form. Unlike in other Metroid games, Bombs do not push the player up, as Samus can already jump in her Morph Ball form.
 * Space Jump: Allows Samus to indefinitely somersault in mid-air.
 * Power Bombs: Allows Samus to drop a limited supply of powerful bombs that spread a blast across the screen, damaging enemies and breaking blocks.
 * Screw Attack:

Aeion Abilities

 * Scan Pulse:
 * Lightning Armour:
 * Combat Drugs:

Suit Upgrades

 * Energy Tank: Gives Samus an extra Energy Tank, increasing her maximum health by 100.
 * Power Bomb Tank: Permanently increases the maximum amount of power bombs Samus can carry by 5.
 * Hi-Jump Boots: Allows Samus to jump higher, and also allows her to double-jump while in her Morph Ball.
 * Magnetic Hands:
 * Screw Attack:

Weapon Upgrades

 * Missile Tank: Permanently increases the maximum amount of missiles Samus can carry by 5.
 * Length Module: Allows one Beam weapon to be fired further. The Power Beam automatically has this upgrade.
 * Charge Module: Allows one Beam weapon to be charged up to fire stronger shots. The Power Beam automatically has this upgrade.
 * Wave Module: Allows one Beam weapon to be fired in a "wave", with three identical beam shots being fired at once. The Ice Beam automatically has this upgrade.
 * Super Missile Module: Grants a Super Missile effect to one Missile weapon, causing it to do triple damage against enemies.

Beam Weapons

 * Power Beam: Samus's default Beam weapon, which she begins with. It has the fastest firing speed of all beam weapons, does not overheat, and can penetrate enemies, but its rapid-fire shots are weak. It starts with the Length Module and Charge Module upgrades.
 * Ice Beam: An ice-based Beam weapon, primarily used to freeze enemies vulnerable to ice.
 * Plasma Beam:
 * Anti-Matter Beam:
 * Darkburst Beam:
 * Magma Beam:
 * Light Beam:
 * Nova Beam:

Missile Weapons

 * Missile Launcher: Samus's default Missile weapon, which she begins with.
 * Gauss Detonator:
 * Ice Spreader:
 * Wave Buster:
 * Shock Coil:

Melee Weapons

 * Laser Blade:
 * Volt Drill:
 * Electrohammer:

Cannon Weapons

 * Auto-Laser:
 * Flamethrower:
 * Sonic Boom:

Storyline
Metroid 64 is a direct sequel to Super Metroid that serves as an alternate continuity or retcon to Metroid: Other M.

PC keyboard (Default)

 * A/Left Arrow Button: Move left
 * D/Right Arrow Button: Move right
 * S/Down Arrow Button: Crouch/Morph Ball (when pressed twice)
 * W/Up Arrow Button: Use selected Aeion Ability
 * Space Bar/Z: Jump/somersault
 * CTRL/Mouse1: Fire/charge weapon
 * Mouse: Aim
 * Mouse2/Numlock 5: Counter-attack
 * Mouse3: Cycle through auto-locked enemies
 * 1/NumLock 8: Switch to selected Beam weapon
 * 2/Numlock 2: Switch to selected Missile weapon
 * 3/Numlock 4: Switch to selected Melee weapon
 * 4/Numlock 6: Switch to selected Cannon weapon
 * E: Interact
 * Esc: Pause game and bring up Status Screen

Nintendo 64 controller

 * Left Arrow: Move left
 * Right Arrow: Move right
 * Down Arrow: Crouch/Morph Ball (when pressed twice)
 * Up Arrow: Use selected Aeion Ability
 * A: Jump/somersault
 * B: Fire/charge weapon
 * Centre Stick: Aim/cycle selected enemies (when auto-locking)
 * C-Up: Switch to selected Beam weapon
 * C-Down: Switch to selected Missile weapon
 * C-Left: Switch to selected Melee weapon
 * C-Right: Switch to selected Cannon weapon
 * L: Counter-attack
 * R: Lock onto nearest enemy
 * Z: Interact
 * Start: Pause game and bring up Status Screen