Gaiaterra: Elysea's Conflict/Mortar Crew

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The Mortar Crew is the primary fire support infantry of the Minutemen Survivors. Planned to be voiced by.

Tactical analysis

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Overview
* TBA*

History
"Not one of you are going to survive this!"

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Red Valley is famous for being the home of ranchers, right-wing conservatives, and criminal outcasts. But few know that there are many fans of barbeque, guns, and higher education. On average, state inmates have better results in mathematics, physics, and history, but are weaker in languages and humanities, particularly English. This ironic complex led to considerable industrial know-how but a lack of real political activity or a common ideology above the level of town meetings. As a result, the populist rhetoric of the Federalists from Mudoc gathered a great amount of support from local enthusiasts. It has been found that about 86% of the population are registered members of the Federalist Party, and more than 35% of them are minutemen or militia.

However, unlike other minutemen, there are those who choose to prove their loyalty to the Party by joining the Mortar Crew. They are not ordinary freedom-loving people, who can be found aplenty among the other Minutemen soldiers (although they love freedom too); they are irregular militia members, arriving at the call of the Federalist Party. Mortar Infantrymen make their mortars by themselves from scrap materials based on the general schematics, and are also armed with a single-action Colt Peacemaker revolver.

The original "Liberator" mortar was a simple mine-guiding pipe, slope, and elevation-dependent fully on the user. Of course, the accuracy was terrible, and Mortar Infantry refused to use such a weapon. As such, the "Ticonderoga" Mortar was designed, with a simple plate and bipod attached to adjust slope and elevation. Accuracy has increased dramatically, but weight rose too. The Colt Peacemaker, on the other hand, had a long history of use since the Wild West. The gun was quite popular among all groups but especially effective in close quarters. Though the range of the Peacemaker was small, the stopping power of its bullets is staggering. Many a Riot Trooper, foolish enough to attack without hiding behind their shield, quickly fell dead under the rain of lead, as a skilled Mortar team can shoot them in the white of the eye.

Presently, Mortar Crews make up the biggest proportion of the Minutemen infantry after minutemen, making up for their limited role with considerable range, the ability to launch flares that help with scouting, firepower, and anti-structure capabilities, and most importantly - total commitment to the Federalist Party and the willingness to do anything and everything for it.

Unfortunately, what was once honest loyalty is now viewed as disturbing devotion. While the Federalists themselves see little problem with their devotion to Ackerman's memory and ideals, volunteers from other segments of the Minutemen find themselves slightly put off by the Federalist's insistence on their handling of dangerous explosives and their homemade mortars. The most off-putting factor is that the Federalists constantly try to make other Minutemen members of the Federalist Party, despite many insisting that they want to remain apart from the Federalist Party even after the war. The majority of Federalists have shot back that these holdouts clearly don't want their votes to count post-war.

Guardians of the Tacitus

 * ... (Aquila)
 * ... (Alliance)
 * ... (ADI)
 * ... (Protectorate)
 * ... (Andora)
 * ... (Empire)
 * ... (Community)

Destroyers of Balthazar

 * ... (Voshkod)
 * ... (Brotherhood)
 * ... (Horde)
 * ... (MLA)
 * ... (Collective)
 * .. (Encantadia)
 * ... (Scrin)

Neutrals

 * ... (Coalition)
 * ... (Heralds)
 * ... (Order)
 * ... (Survivors)
 * ... (Syndicate)
 * ... (Conglomerate)
 * ... (Legion)

DLC

 * ... (Federation)
 * ... (Corona)
 * ... (Party)
 * ... (Skynet)
 * ... (Dominion)
 * ... (Elemental)
 * ... (Autocracy)
 * ... (League)
 * ... (Swarm)
 * ... (Pirates)
 * ... (Elona)
 * ... (Ascalia)
 * ... (Confederation)
 * ... (Kingdom)
 * ... (Goo)
 * ... (Security)
 * ... (Imperium)
 * ... (Dynasty)
 * ... (Warlords)
 * ... (Cult)
 * ... (Raiders)
 * ... (Theocracy)
 * ... (ASA)
 * ... (Insurgents)
 * ... (Bastion)
 * ... (Guardians)
 * ... (Hierarchy)
 * ... (Sundered)
 * ... (Ecumene)
 * ... (Concordat)
 * ... (Contingent)
 * ... (Rangers)
 * ... (Eden)
 * ... (InGen)
 * ... (Hallows)
 * ... (Commune)