Mortal Kombat Reborn: The Journey Begins

Overview
Mortal Kombat Reborn: The Journey Begins, part of a new series of Mortal Kombat "spin-off" titles, focuses on a new universe in the Mortal Kombat multiverse, which was spawned at the time that Raiden sent his message to his past self, but this also caused a paradox to create many new universes in the timestream. This made the guardian of Time, Chronos, worry, since he had thought it might have other unforeseen consequences, yet he chose to observe one of these new timelines, to see how it would stabilize, and to also see how events could be different than in other timelines...

Story
Mortal Kombat. A tournament that has existed for centuries as a means to help not only protect realms from unnecessary invasion, but to symbolize life, as normal men and women clash for what they believe in. However, 500 years ago, the sorcerer Shang Tsung took control of the tournament once again when he had killed his nemesis, the Great Kung Lao, who had defeated him 50 years prior. With Prince Goro of the Shokan as his main warrior, Shang secured 9 victories for his now home realm of Outworld. This next tournament would be the tenth victory Outworld would need to be able to come through the Furies and take Earthrealm for its emperor, Shao Kahn. However, Raiden, the Japanese God of Thunder, Earthrealm's designated protector, as well as the younger brother of Shao Kahn, has been choosing warriors to combat his brother's advances on Earthrealm. All he knows is that Outworld must not win the tenth tournament. They must not win... Mortal Kombat. This new timeline, born from Raiden's decision to warn himself and to alter the events of Armageddon at Shao Kahn's hands, has many unforeseen potentials and variants to explore. That is what Chronos, the guardian of Time, wishes to see. He is aware of all time's potential possibilities, all the twists and turns that the so-called "parade" can and could take.

Gameplay Options

 * Story Mode
 * Arcade Mode
 * Duel Mode
 * Online Battle
 * Training
 * Challenge Tower
 * The Krypt
 * Downloadable Kontent
 * Options

Gameplay
Mortal Kombat Reborn: The Journey Begins plays much like other Mortal Kombat games, with two characters battling one another, until one is defeated, before the winner can execute a Fatality or win the battle normally. The game takes elements from Mortal Kombat 9, Mortal Kombat X, as well as Injustice: Gods Among Us, Mortal Kombat vs. DC Universe, and Killer Instinct 3 as well. Each character has their own unique fighting style with special moves, Fatalities, as well as an Aggressor Mode, which works like KI 's Instinct Mode. Besides the Aggressor Meter, there is a Super Meter which also allows players to use enhanced Special Moves. Aggressor Mode gives characters special properties which work to enhance their game in many ways, thus making the game more of a surprise.

It should also be known that Mortal Kombat Reborn: The Journey Begins will use singular styles for each character; no different martial arts styles, no Variations to go with for each character. Just each character having a merging of their various styles from past games as well as new moves with a new feel.

=CONTROLS=

Punch 1 - Square (PS4), X (XBOX One)

Punch 2 - Triangle (PS4), Y (XBOX One)

Kick 1 - X (PS4), A (XBOX One)

Kick 2 - Circle (PS4), B (XBOX One)

Block - L1 (PS4), Left Bumper (XBOX One)

Throw - R1 (PS4), Right Bumper (XBOX One)

Breaker - L2 while blocking (PS4), Left Trigger while blocking (XBOX One)

Enhance - R2 while doing a special move (PS4), Right Trigger while doing a special move (XBOX One)

Dash - Forward twice

Run - Forward twice, then hold Forward

Backstep - Back twice

Roll - Back twice, then hold Back

Aggressor Mode Active - L2 + R2 (PS4), Left Trigger + Right Trigger (XBOX One)

Kombatants
Liu Kang