Catch 22 Studios

Catch 22 Studios, Inc. is an American video game developer and publisher. Founded on December 14th, 2019 by Fandom user LoganC22 and billed by himself as an "ever-growing startup", the company has developed several games in the racing genre; although as of 2022, it has slowly started to branch out into different genres.

Through partnerships with and with cooperation from select publishers, the company has developed games for publishers like Electronic Arts, Psyonix, and THQ Nordic. In 2022, the company tried its hand at non-licensed games and publishing with Turfstorm, its first (and so far only) non-racing game to date.

To date, there have been ten video games developed and published, with more properties in development. Since 2020, the company has experienced positive reception for its games and it has achieved mainstream and commercial recognition and success, with nominations in every Game Ideas Awards since then and wins in the Awards since 2021.

History
Catch 22 Studios was founded by LoganC22, a game developer and former DJ and musician on December 14th, 2019. According to him, inspiration for the name came from his username and from the 1961 novel "Catch-22" by Joseph Heller.

The company was founded to be primarily a developer of racing games and properties; this was because LoganC22 grew up on this genre and had often wondered how games would look if different and innovative elements were incorporated into their final products. As of 2022, the company has shifted its focus by slowly adopting non-racing genres into its production pitches.

Development Structure
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Released Games
To date, there are a total of ten released games developed by the company.

Announced
Softly announced in an April 15th Fandom post by LoganC22 titled "I'm Back! (+ Future Plans)", Need for Speed Reborn is the next installment in the Need for Speed series and the fourth NFS title developed by Catch 22, following 2022's Need for Speed War. The game is slated to be the second reboot in the franchise following Need for Speed (2015) and feature a story involving a female protagonist. Inspirations for the game include Need for Speed (2015), Need for Speed Unbound and Need for Speed Rivals, with additional inspiration coming from the concept Need for Speed Rogue by Mighoet Sundbeck. The game is confirmed for release, and will do so once work on Cartoon Network - The City has been completed.

Officially announced in the same April 15th post, Victory, Inc. is a future video game to be developed and published by Catch 22; it will be only their second original title and second self-published game to date, following 2022's Turfstorm. It will be a racing game that combines racing with vehicular combat and demolition derby elements, with LoganC22 jokingly describing it as "like Twisted Metal, but with customization and real cars". Main inspirations for the game include Twisted Metal, Blur, and Full Auto. The game is confirmed for release as the last game planned for 2023, and will release once work on Need for Speed Reborn has been completed.

Cancelled Games

 * Midnight Club: Lone Star - Announced in the fall of 2021, Midnight Club: Lone Star would have been released in 2022 for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S & Microsoft Windows. It would have been a sequel to 2008's Midnight Club: Los Angeles, and it would have featured the protagonist from that game in an aiding role similar to Karol from MCLA. Although it was announced, the game was pushed back by delays and the releases of Need for Speed War & Rocket League: Xtreme. Eventually, the game was permanently scrapped on April 15th, 2023 after a year and a half with no progress and its slot in the lineup was replaced by the upcoming Victory, Inc. Despite the cancellation, Catch 22 still has a partnership with Rockstar Games for a potential property in the future.
 * Project Velocity (Reboot) - Although never announced publicly, the game was listed under LoganC22's "Potential/Future" heading on his profile. The title was up on his profile from July to December 2022 when it was removed then by him effectively cancelling the game. There was never any mention of what consoles the game would have been available for, but according to LoganC22, it was to be an updated reboot of the cancelled 2006 game of the same name developed by Visual Science. The cancellation was the result of developmental differences and a failure to secure a deal with Visual Science.
 * More to be added here.

Reception
Info to be added here.