Kalran: Tales of the four nations/Footman

"Ready for battle!"

-A Footman out of the walker

Tactical analysis

 * Fireborn: The Footman a the heavy hitting soldier and main infantry of the Rokhari. Armed with a short spear, pulse pistol and a thermobaric lance means they can face against infantry and armor
 * Multi-role: Due to being the Rokhari only infantry unit, barring Aveyun, these Footman also know how to make repairs heal themselves when out of combat
 * Bring it: Footman, being born in the deadliest environment of Alcradia, are known to be rather tough for standard infantry, having a resistance to morale and suppression, and can let out a warcry to embolden surrounding units. And can degarrison infantry by charging in and facing them in melee
 * A soldier is still a cog that works together: Do note that, despite their lack of veterancy, Footman are not expendable, compared to the Reclaimers or Federation, and the commander must be mindful of their units fragility, relying on their fleet of light vehicles and speed to survive, and that they cannot attack aircraft

History
"Honor and battle!"

-Rokhari warcry

Even before the steppe turned into the frontier the Rokhari people were known as a race of fighters, having to survive the harsh land they call home. In the steppe a Rokhari, dubbed Footman, first learns how to track targets and fight. And only after successfully hunting a buffalo can they begin learning how to ride a seraphon.

Their main weapon is the short spear, about the length of an arming sword, which they are train to fight with, alongside a buckler, once they can walk, and a pulse pistol, which fires superheated slugs instead of bullet causing further damage then a standard round. With a recent addition being a thermobaric lance, a small lance shaped cannon which fires superheat, molten, copper that devastate armor, similar to a HEAT round.

And when the war horn sounds these Footman march into battle with their weapons ready. To fight for their home, their family, and the sheer thrill of battle.

Variants upon upgrade
Blaghis: Footman of Blaghis are replace their pistol with a smg, medium armor, incendiary grenades. And are taught how to repair vehicles more efficiently

Gatapar: Footman of Gatapar learn how to fight alongside supporting aircrafts, gaining buffs when near aircrafts, and can fire a chaff rocket, forcing all anti-air weapon to fire upon chaff area

Ilkriya: Footman of Ilkriya are given explosives to booby trap structures, plant demolition charges, and break supply patch and mineral pumps. And trade their pistol for a incendiary grenade launcher

Aveyun: With their focus on infantry Footman of Aveyun are taught how to move quietly, gaining stealth when stationary, increase in speed, range, and power. And trade their pistol and lance for a pulse carbine, giving them the ability to suppress their foe with volley fire, and thermobaric rifle, which fires at longer range and deals more damage to tanks

Ulgartel: Footman of Ulgartel trade their pistol for a plasma shotgun with a bayonet, and are given heavy armor and a prototype handheld microwave cannon, giving them the ability to face against aircraft. But the cannon can only fire a few seconds before needing to recharge