Kalran: Tales of the four nations/Fusilier

"Fusilier reporting!"

-A Fusilier exiting the Training centre

Tactical analysis

 * They shall not pass: Armed with muskets and recruited in numbers. The Seuijin Fusilier forms the backbone of the military, blasting their foes arpart with a barrage of lead before spearing any survivors with their bayonet
 * Wall of spears: Additional they can form a phalanx, making them nigh impervious to anything short of carpet bombing while the rear guards fire as fast as they can, while making any charge towards them at the front suicide as infantry and cavalry gets skewered while all but the heaviest vehicle will stall upon impact
 * Rifle charge: In the event they choose to attack they will charge, and if in a phalanx break it, at enemies with their bayonets at a certain distance, firing at the same time to supress. These bayonets have the same effect as a spear charge, killing most enemies in one blow, if they come so far
 * They got around: But the militia are trained to fight in formation. Meaning that they efficiency drops if they lost half their squad, alongside slow speed, a deathly vulnerability to flanks, and the slow rate of fire of their muskets and mediocre melee damage, unless charging means they must rely on artillery and support infantry to shine

Trivia

 * The Fusilier is a fusion of the Napoleonic era musket infantry and the Greek phalanx.

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant soldier

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Fusilier
 * Raider
 * Rebel
 * Riot trooper

Askrian

 * Footman
 * Partisan
 * Dervish
 * Stormtrooper
 * Mercenary
 * Necromancer