Z-COM: Enemy Undead

"'You've tried infecting the world - but now, can you SAVE it?'""- Release tagline"Z-COM: Enemy Undead is a turn-based real-time strategy survival horror-comedy game concept by Red-Verse-Writer, a spin-off of the real-time strategy horror game Plague Inc., specifically the Necroa Virus scenario. Playing out as a parody the X-COM franchise, the game puts the player in control of the paramiltary organisation Z-COM from the scenario, and puts them against the Necroa Virus and the zombies it creates. The player is tasked with defending the uninfected humans from the virus and zombies, terminate the zombie hordes, and research a cure for the Necroa Virus.

Gameplay
The gameplay of Z-COM: Enemy Undead plays similarly to the original X-COM games, namely UFO Defence and Apocalypse. The game features three separate modes which all run simultaneously - a global view of the planet from a map, a individual isometric view of a city or Z-COM fortification, and a controllable battlefield in which the player controls a squadron of soldiers as they battle against the undead. The player begins with a single Z-COM fortress selected at random out of the available locations on the globe, and in order to possess more bases, the player must successfully capture overrun fortresses across the planet.

Fortress Facilities

 * Bunkers: Provides accommodation for 30 base personnel, from soldiers and scientists to engineers and medics.
 * Biology Lab: Used by up to 25 Scientists at a time to perform research into projects related to human and zombie biology.
 * Equipment Lab: Used by up to 25 Scientists at a time to perform research into projects related to technology and weaponry.
 * Generators: Provides power, which is required for a facility to function, to 5 facilities in the same base.