TimeKid

Premise
TBA

Basics
The player uses the D-pad (Joystick in the arcade version) to move the TimeKid, the TimeKid has four action buttons, attack, jump, special, and time power,

The TimeKid attacks with a yoyo similar to the Neo Geo game "Spin Master" (or Miracle Adventure in Japan), the TimeKid can also charge the yoyo as well, albeit into longer ranged attack as opposed to four yo-yos spinning in the latter game

Health
The player's health is portrayed in a Altered Beast-styled health bar, except the bars are vertical, but the lining is still horizontal, like the adfordmentioned arcade game, one bar also changes colors when he takes damage or heals.


 * Blue = 5 points of health (a bar has full health)
 * Green = 4 points of health
 * Yellow = 3 points of health
 * Orange = 2 points of health
 * Red = 1 point of health
 * Empty = no health

Power-Ups

 * Regenerator (Heart-shaped Emerald) - gives one additional life
 * Energy Drink - fills the Super meter by 10% of the full bar
 * Health Orb - restores health, how much health restored depends in how large it is
 * Small - 1 point of health
 * Medium - 5 points of health
 * Large - 10 points of health
 * Potion - full health, regardless of max health
 * Clock - Extends the timer from 1 to 12 seconds depending on what time the clock's hands are pointing, which is a reference to clocks from Dan The Man
 * Hour Glass - Gives you the ability to slow down time.

Scoring
The scoring is way bigger compared to previous Arcade-Styled ProtoGame Arcade titles


 * Attack hit to an enemy - 1000pts
 * Continue after losing all lives - -99pts
 * Power-Ups
 * Regenerator - 20000pts
 * Energy Drink - 10000pts
 * Health Orb - 1000pts (Small and Medium) 2000pts (Large) 5000pts (Potion)
 * Clock - 10000pts

Level Clear Score Screen

 * Health - (Health) x 5000 (10000 if no damage nor deaths are taken)
 * Time - (Time) x 1000
 * Extra Bonuses
 * No Damage (Must Not Take Any Damage, Deaths Included) - Doubles Health Bonus
 * Though Shall Not Kill (Don't Kill Any Enemies) - 250000 points
 * True Pacifist (Don't deal any damage against any enemies, mandatory ones don't count) - 500000pts
 * Sadist (Kill all enemies, mandatory ones count) - 500000pts
 * Super Finish (Defeat The Boss with a Super Attack) - 150000pts
 * Clutch (Defeat The Boss with Low Health) - 100000pts
 * Defaultist (Clear the Stage with only the Yo-yo, don't pick any weapons) - 200000pts

Final Stage Clear Score Screen (Stage 12 or F2 depending if you used more than 3 continues)

 * Health - (Health) x 10000 (20000 if no damage nor deaths are taken)
 * Time - (Time) x 5000
 * Lives - (Player's Lives) x 250000
 * Extra Bonuses
 * No (X) Run - Only one can be achieved
 * No Damage Run (Never take damage, deaths included) - 5000000pts
 * No Death Run (Never die) - 2500000pts
 * No Continue Run (Complete the game with 1 credit) - 1000000pts

Golden Ending

 * Requirements: Defeat X-Tinction

Good Ending

 * Requirements: Defeat the Final Boss

Neutral Ending

 * Requirements: TBA

Dip Switch/Game Options
* =Default
 * Lives: 0-9 (Default is 2, aka 3 Lives, since his last life is at "0")
 * Combat Difficulty: Nerfed/Standard*/Elevated/Matrix
 * Starting Max Health: 5/10/15*/20/25/30 (1-6 blue bars)
 * Continue: On/Off
 * Time: Leniet/Average*/Strict/Extreme

Enemies and Bosses
Statics


 * Health = Their health, pretty straight forward
 * Points = You get this much points for killing them
 * Damage = Damage they deal to TimeKid

Trivia

 * Toilet Man coincidentally looks like the Skibidi Toilet meme