Kalran: Tales of the four nations/Bombur Gauss Cannon

Tactical Analysis

 * Big gun on concrete: Nothing more than the cannon of a Doberman mounted on a bunker, the Bombur serves to guard Volksgard bases against armoured assaults. With its 200mm cannon well suited to cracking open the armour of main battle tanks
 * Rocket power: Unlike the Doberman. The Bombur fire rocket-assisted shells in place of conventional. Thus their range is longer than most anti-tank defences, though artillery still edge them out, barely
 * Vertically Challenged: Of course, the 200mm cannon is limited to right and left traverse, which means that it can't be used as indirect fire artillery, nor can it fire at aircraft. Its AP shells aren't particularly well suited to long-range bombardment or anti-air work anyways.
 * Armour-piercing: The other problem of the Turret lies with infantry, who are small and nimble enough to avoid being hit by the large armor-piercing shells. The Turret is designed to blow apart tanks and punch holes in steel armour plating; as a result, it doesn't fare nearly as well against other types of targets.

Trivia

 * Its design based on the german 88m flak cannon, taking its name off the dwarf from the hobbit.
 * Its role is based on the cannon turret from rise of the red and command & conquer.