Deathwatch

"I made a decision that never was a question. I started my own revolution, by haunting the enemies and vigil over the death."

- The official tagline Deathwatch, stylized as Dw, Role-playing   First Person Stealth   Action-Adventure developed and published by DECA and released for Microsoft Windows, Playstation 4, Wii-U and XBOX One on the 20th of November, 2017. It uses W4rtech.

It was announced to be in development since 2015, after Call of Duty: Iron Wolf's release adn was officialy teased on the 1st of December 2016 with a 30 seconds lasting scene where the main protagonist is watching multiple sceneries in the city, with on the end him putting a mask on. The official trailer was released on E3 2017.

Deathwatch is seen as DECA's best project so far due the great engine and freedom in gameplay. Also the setting and idea behind haunting your enemies was generally positive and the game received the highest average score of all DECA games.

Development
The development of Deathwatch started after DECA The Hague finished Iron Wolf. The idea of moving away from modern settings to historical fiction and alter history was the idea that stuck in the minds of the developers and they began to expand on those ideas. During the first stage of brainstorming, the designers named every timeline they thought was interresting to have a game take place in. The idea of the industrial revolution was eventually the most prefered setting, although there were some problems with it, mainly due the lack of action events.

One day, a designer came with the idea to have an alter history industrial revolution, were the weapon evolution was further in that time than it was back then. The idea was approved and people started working mainly on maps and weapons, instead of a plot actually.

However, in the early months of 2016, DECA signed a contract with hollywood producers and DECA Los Angeles was founded. The new writers of DECA Los Angeles were approached to write a interresting story alongside the writers of DECA The Hague. The proposition was accepted and the story began to progress.

Gameplay
Deathwatch is mainly a action-adventure game from a first person perspective with a emphasis on stealth action and the use of gadgets and the environment to eliminate opposing forces in an innovative way. The game world is a series of self-contained, mission-focused areas designed for multiple avenues of exploration in terms of in-game movement. Between missions, the player can free travel throughout the whole city and can meet allies, receive side missions and can convert recovered loot into new upgrades, skills, gadgets, clothes and weapons. The player can safe any moment outside combat or at checkpoints, which auto safes.

Deathwatch features a in-game distributions system with money and experience points for role-playing elements such as upgrades and skills. The player can earn loot by looting bodies or receiving payment of certain missions, while experience points can be achieved by in how much you scare your enemies before killing them, how stealthy you have completed the mission or how you've explored the map. The gained XP will show of directly on screen and not at the mission evaluation. Loot can be used to purchase everything from other people, including upgrades, while XP is used to upgrade skills and handling of the player.

The player has two appearances in-game, which is divided into the assassin or the normal man. This system is influenced by the mask the player always has access to. If the player doesn't have the mask covering his face, the player is recognized by friendlies, giving him access to buying and upgrading inventory, but also he will be recognized by the enemies, making his freedom to buy and upgrade inventory difficulter, due the fact less people want to have him around because he is wanted. That way, he has to hide if enemies get close to him. If the player does wear the mask, he won't be recognized by any side and can't buy or upgrade inventory, but also doesn't receive a wanted status.

When in combat, the player can stealthy kill enemies without any resistance. However, the amount of XP the player gets is low and that way the player is forced to scare his enemies. He can do that by setting up traps, stalking his enemies after disarming them, killing his enemy's allies and let them leave a message in any interresting way or wounding every attack but not lethaly. If the player is spotted, the moves change and the player needs to use other equipment, weapons or combination moves to defeat his enemies. For exemple, if the player has a knife equiped adn goes into a knife fight with an enemy, he can push multiple buttons to use combo moves, like dodging, quick strike, heavy strike and counter strike. Also, when teh player has developed more skill, he can keep more momentum in fights, due more smooth movements and more effective attacks.

Synopsis
The story takes place in a fictional new build industrial city in greater London. In this part of England has the new economy been build and people who want to start over think that they get a job and money in the city and travel to the city to find out it's nothing as it seemed it was. The city is influenced by an oppressive regime who are trying to be safe if a possible world war breaks out, by manufactering many weapons at the cost of the inhabiters. The city is modelled after many cities throughout europe during the industrial revolution, but aswell so called Ghetto's in the second world war.

In the story, the player takes control of a low class man, who has lost everything he ever loved and also lost the will to life. The only thing that keeps him alive is the thirst for redemption and vengeance against the rulers. One day, he takes action and starts his own revolution against the regime. Due his thirst of revnge, he does not simply kill the loyalists to the regime, but haunts them to scare them and eventually killing them.