Super Smash Bros. Ultimate: Fanon Edition

Super Smash Bros. Ultimate: Fanon Edition is a Japanese-American fighting game, identical as the official game, but with more characters (Fighters, Assist Trophies & Bosses), voice-acting & themes but no Mii fighters, except for in Mob Smash or Spirit Battles, no start-up or end lag as well as no sweetspots or sourspots & only 1 ending in Adventure Mode.

Rating: Teen: Animated Blood, Cartoon/Fantasy Violence, Comic Mischief, Suggestive/Sexual Themes

Single-player modes

 * Adventure Mode
 * The video game fighters are in the Light Realm, while the anime & cartoon fighters are in the Dark Realm.
 * Classic Mode
 * Training
 * The Ultimate Choice: This version allows players to tackle 56 unique bosses, either alone or with a friend! There's a difficulty setting to figure out which boss you could fight on certain difficulties. (Note: You do fight all of them in the Adventure Mode.)
 * Target Smash
 * Mob Smash
 * Century Smash
 * All-Star Smash
 * Cruel Smash
 * Boss Smash

Multi-player modes
8-Player Smash is available, but it does not occupy a separate mode as it did in Smash 4.
 * Smash
 * Squad Strike
 * Tourney
 * Special Smash
 * Smashdown
 * Custom Smash
 * Stage Builder

Online Modes

 * Smash
 * Quickplay
 * Solo
 * Co-op
 * Background Matchmaking
 * Battle Arena
 * Spectate

Vault

 * Sounds
 * Replays
 * Records
 * Stats
 * Milestones
 * Battle Data
 * Smash Tags
 * Past Opponents
 * Challenges
 * Tips
 * Movies
 * Episodes
 * Codec Conversations
 * Palutena's Guidance
 * Doc Louis' Tips
 * Shockwave Analysis
 * Shop

Spirits

 * Spirit Board
 * Collection

Roster
The bolded fighters are the starters.

Super Mario Bros.

 * Mario (Charles Martinet): 1 of the 7 Star Children who was a plumber before ending up in the Mushroom Kingdom & has been saving Peach since then. With that said, there are several rumors trying to defame him such as him being an animal abuser, an abuser, a womanizer & enjoying killing others because he didn't know that Toads were turned into the bricks he breaks.
 * Neutral Attack - Punch+Punch+Kick Combo: The punch, punch, kick combo he used in Super Mario 64.
 * Forward Tilt: Does a wheel kick.
 * Up Tilt: Does a spinning uppercut.
 * Down Tilt: Does a legsweep.
 * Dash Attack - Dive: Does the dive he used in Super Mario 64 & Super Mario Odyssey.
 * Forward Smash: Steps back & does an explosive palm thrust.
 * Up Smash: Pulls out his hammer from the Mario & Luigi franchise & swings upward.
 * Down Smash - Sweep Kick: His sweep kick from Super Mario 64, despite resembling more like how he did it in Dance Dance Revolution: Mario Mix.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Meteor Knuckle: Throws a delayed overhand punch.
 * Back Aerial: Does a dropkick.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial - Ground Pound: Stomps down with his feet like in the Super Mario Bros. franchise.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Spins & tosses the opponent forward.
 * Back Throw - Airplane Swing: Spins & tosses the opponent back in the same vain as how he defeated Bowser in Super Mario 64.
 * Up Throw: Spins & tosses Cappy upwards at the opponent.
 * Down Throw: Slam the opponent down.
 * Front Floor Attack: Sweep kicks then gets up.
 * Back Floor Attack: Punches in both directions then gets up.
 * Trip Floor Attack: Kicks in both directions then gets up.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Fireball: Shoots a bouncing fireball across the stage or falls downwards in air.
 * Side Special - Cappy: Throws Cappy that hits opponents 3 times & can also jump on it to gain extra height.
 * Up Special - Super Jump Punch: Jumps, hitting the opponent multiple times along with some Coins/Odyssey Specials Coins/Star Bits/Red Coins/Blue Coins, Cappy & Baby Luma will be appearing as a cameo.
 * Down Special - F.L.U.D.D.: Uses his F.L.U.D.D., which can be charged & sprays a water beam that pushes the opponents away but can't damage them.
 * Final Smash - Mario-Rex: Uses Cappy, Baby Luma & F.L.U.D.D to knock opponents onto Fossil Falls where he then falls onto the stage as a T-Rex, roars & jumps onto the opponents crushing them under his weight.
 * Dr. Mario (Charles Martinet): A clone of Mario who became a doctor instead of a plumber & had to deal with sentient viruses, which he kills with Megavitamins, though he has his own Luigi & Peach, which itself can lead some paradoxes.
 * Neutral Attack: 2 punches, followed by a kick.
 * Forward Tilt: Does a wheel kick like regular Mario.
 * Up Tilt: Does a spinning uppercut like regular Mario.
 * Down Tilt: Does a legsweep like regular Mario.
 * Dash Attack: Does a baseball slide.
 * Forward Smash: Step back & does an electric palm thrust.
 * Up Smash - Ear, Nose & Throat: Does an upward arcing headbutt.
 * Down Smash: Does a 360º break-dance sweep kick.
 * Neutral Aerial - Dr. Kick: Does a flying kick like regular Mario.
 * Forward Aerial - Dr. Punch: Throws an overhand punch like regular Mario.
 * Back Aerial: Does a dropkick like regular Mario.
 * Up Aerial: Does a bicycle kick like regular Mario.
 * Down Aerial - CLEAR!: Stomps down with his feet like regular Mario.
 * Grab: Reaches out.
 * Pummel - Examination: Checks out his opponent.
 * Forward Throw: Spins & tosses the opponent forward like regular Mario.
 * Back Throw: Heaves the opponent over him & then throws them diagonally.
 * Up Throw: Spins & tosses opponents upwards.
 * Down Throw - Hospital Bed: Slam the opponent down.
 * Front Floor Attack: Sweep kicks then gets up like regular Mario.
 * Back Floor Attack: Punches in both directions then gets up like regular Mario.
 * Trip Floor Attack: Kicks in both directions then gets up.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Megavitamins: Shoots a Megavitamin or a Megavitamin Bottle which breaks scattering Megavitamins everywhere.
 * Side Special - Super Sheet: Uses the Super Sheet to deflect projectiles, works like Mario's Cape from previous installments.
 * Up Special - Super Jump Punch: Uses Mario's Super Jump Punch & if it hits opponents, pills appear.
 * Down Special - Dr. Tornado: Twirls around hitting anyone in range & pills will appear around him twirling in the tornado.
 * Final Smash - Dr. Mario: Knocks opponents into a Dr. Mario like gameplay & will throw Megavitamins on opponents crushing them, if the colors of the pill matches the opponent then they're KOed.
 * Paper Mario: A Mario from another dimension where the entire world looks its creator was really into arts & crafts, given the paper aesthetic. His 1st 2 games, Paper Mario (2000) & Paper Mario: The Thousand Year-Door were well-received, but the franchise became more divisive after Super Paper Mario, though it's now looked back on more fondly thanks to the disappointing reception of Paper Mario: Sticker Star & Paper Mario: Color Splash with his most recent appearance being in Mario & Luigi: Paper Jam, which IGN got blasted for giving a mixed review of it.
 * Neutral Attack - Punch 'n Peel: Jabs repeatedly with his right hand & "peels" the area in front of him.
 * Forward Tilt: Brings out his hammer & slams it down.
 * Up Tilt - Watt: Holds Watt in his left hand & lifts him up, electrocuting anyone that comes into contact with him.
 * Down Tilt: Kicks low to the ground while leaning back.
 * Dash Attack - Spinning Dash: Spins in a full circle while moving forward, which is based off the spin he could do while walking in the Paper Mario franchise.
 * Forward Smash - Goombella: Summons Goombella & chucks her forward, which is based off Goombella, 1 of his party members in Paper Mario: The Thousand Year Door.
 * Up Smash: Puts on a Spike Helmet & charges up a spin jump.
 * Down Smash - Bombette: Pulls out Bombette & takes cover as she creates a explosion, which is based off Bombette, 1 of his party members in Paper Mario.
 * Neutral Aerial: Spins in a circle twice.
 * Forward Aerial - Super Boot: Performs a simple kick forward.
 * Back Aerial: Spins & kicks backward.
 * Up Aerial - Slim: Using Slim, performs a backwards kick while spinning around.
 * Down Aerial -  Ground Pound: Stomps down with his feet like regular Mario & Dr. Mario.
 * Grab: Uses Thoreau to try & snatch an opponent.
 * Pummel - Thoreau: Thoreau squeezes the opponent, which is based off 1 of his partners in Super Paper Mario.
 * Forward Throw: Spins & tosses the opponent forward like regular Mario & Dr. Mario.
 * Back Throw: Spins & tosses the opponent back.
 * Up Throw: Throws his opponent high into the air with both hands.
 * Down Throw: Throws the opponent down & stomps on them.
 * Front Floor Attack: Spins on his back while kicking.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks behind him, then in front of him while getting up.
 * Edge Attack: Lifts himself up and propels himself forward with a small Spin Dash.
 * Neutral Special - Copy Block: Unfolds a Copy Block & hits it, creating a copy, which is based off the Copy Block from Mario & Luigi: Paper Jam.
 * Side Special - Koops Shell: Koops appears under him & is kicked forward for a set distance before returning back, which is based off Koops, 1 of his partners in Paper Mario: The Thousand-Year Door.
 * Up Special - Paper Airplane: Will jump up & fold into a paper airplane to glide, which is based off the form he can take in Paper Jam.
 * Down Special -  Secret Door: Places a Secret Door sticker to enter which prevents him from being damaged & will return out of the door, which can be use hit opponents & is based off the Secret Door from Paper Mario: Sticker Star.
 * Final Smash - Papercraft Mario: Summons Papercraft Mario who shoots fireballs before ground pound opponents & breaking apart, which is based off the Papercraft battles from Paper Jam.
 * Luigi (Charles Martinet): Mario's slightly younger but taller fraternal twin brother who acts as his sidekick on his brother’s adventures & had a year to himself. The L on on his hat doesn't mean he's a loser. He 1st debuted in the arcade game Mario Bros. which, unsurprisingly was just a palette swap for Mario which also carried on to Super Mario Bros. He didn't get this appearance until Super Mario Bros. 2 & the cowardliness didn't come until Luigi's Mansion on the Gamecube where the plot was him having to save Mario from King Boo. He also got his own year for himself in 2013.
 * Neutral Attack: Punches twice, before thrust his hip.
 * Forward Tilt: Does a side kick.
 * Up Tilt: Does a leaping uppercut like Mario but more in front of him rather than directly above himself.
 * Down Tilt: Does A crouching kick.
 * Dash Attack: Performs a flurry of punches, all while wincing nervously.
 * Forward Smash: Does a knifehand thrust.
 * Up Smash - Lead Headbutt: Does an upward arcing headbutt.
 * Down Smash: Does a breakdancing kick, hitting on both sides of himself.
 * Neutral Aerial - Luigi Kick: Does a flying kick.
 * Forward Aerial: Does a downward knifehand strike.
 * Back Aerial: Does a dropkick.
 * Up Aerial: Does A bicycle kick.
 * Down Aerial: Does a diagonal corkscrew dropkick.
 * Grab: Fires a plunger from his Poltergust G-00.
 * Pummel: Squeezes the opponent with the Poltergust G-00.
 * Forward Throw: Slams the opponent forward with the Poltergust G-00.
 * Back Throw: Turns around to slam the opponent behind himself with the Poltergust G-00.
 * Up Throw: Swings the Poltergust G-00 upwards.
 * Down Throw: Shoves the opponent under himself & ground pounds them.
 * Front Floor Attack: Performs a breakdancing kick before getting up.
 * Back Floor Attack: Punches behind himself & then in front of himself while getting up.
 * Trip Floor Attack: Performs a wheel kick while getting up.
 * Edge Attack: Performs a double-footed legsweep while climbing up.
 * Neutral Special - Ice Ball: Throws an Ice Ball that's unaffected by gravity.
 * Side Special - Green Missile: Crouches & then shoots himself forward to perform a flying battering ram.
 * Up Special - Poltergust Exhaust: His Poltergust G-00 will exhaust air causing him to fly up & also flail.
 * Down Special - Polterpup: Summons the Polterpup from Luigi's Mansion: Dark Moon to absorb ranged attacks.
 * Final Smash - Poltergust G-00: Will take out the Poltergust 5000 & suck opponents & ghosts in ending with him shooting the opponents out into the blast zone.
 * Peach (Samantha Kelly): Mario's love-interest & the Princess of the Mushroom Kingdom who 1st debuted in the game Super Mario Bros. as the "damsel in distress" & Mario had to save her from Bowser to the point she became the pin-up girl for the trope. Looks like she actually hates that fact, which is why she's here to prove them wrong.
 * Neutral Attack: Slaps twice.
 * Forward Tilt: Smacks opponents with Perry from Super Princess Peach.
 * Up Tilt: Raises 1 arm as a heart appears above her, which then bursts.
 * Down Tilt: Does a low sweep kick.
 * Dash Attack: Shoves forth with both hands.
 * Forward Smash: Swings forth with a frying pan.
 * Up Smash - Ribbon Dance: Raises her arm & twirls a pink ribbon.
 * Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress.
 * Neutral Aerial: Spins around at an angle with arms extended.
 * Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself.
 * Back Aerial: Strikes behind her by thrusting her butt.
 * Up Aerial: Swings her arms overhead.
 * Down Aerial: Thrusts Perry downwards.
 * Grab: Reaches out with her arm.
 * Pummel: Toad punches the opponent.
 * Forward Throw: Toad leaps forward, headbutting the opponent away.
 * Back Throw: Places opponent behind her & bumps them away with her butt.
 * Up Throw: Puts opponent above her & strikes them upward.
 * Down Throw: Puts the opponent on the ground & Toad headbutts them.
 * Front Floor Attack: Does a flare & gets up.
 * Back Floor Attack: Does a sweep kick & gets up.
 * Trip Floor Attack: 2 kicks to either side & gets up.
 * Edge Attack: While getting up, sweep kicks in front of her.
 * Neutral Special - Vibe Scepter: Pulls out the Vibe Scepter from Super Princess Peach to change her stats based on her emotions
 * Anger: This increases the damage in her attacks & does fire damage.
 * Calm: This slowly heals her as long as she isn't hit.
 * Happy: This improves her recovery.
 * Sadness: This makes her harder to approach because of the tear streams.
 * Side Special - Peach Bomber: Lunges her hip towards her opponents & blasts them with a powerful explosion.
 * Up Special - Perry: Takes out Perry & he'll bounce up & down to gain height for a while struggling to hold her weight.
 * Down Special - Vegetable: Will pluck out 1 of the following vegetables from Super Mario Bros. 2 (USA).
 * Turnip: Standard Projectile.
 * Cabbage: Does the most damage.
 * Beetroot: Goes the most distance.
 * Onion: Stays on the ground & trips opponents.
 * Final Smash - Peach Beam: Would summon Twink, her small star companion from Paper Mario, who would create a pink energy beam then the other 7 Star Spirits would then enlarge it.
 * Daisy (Deanna Mustard): The sassy Princess of Sarasaland who made her debut in the Gameboy game Super Mario Land where she captured an alien named Tatanga so he can marry her, but was saved by Mario & while she did appear in NES Open Tornument Golf, fell into obscurity, much to her frustration & became obsessed with getting attention outside of party games & racing games, until now.
 * Neutral Attack: Slaps twice like Peach.
 * Forward Tilt: Kicks forward 180 degrees from low to high.
 * Up Tilt: Raises 1 arm as a flower appears above her, which then bursts like Peach.
 * Down Tilt: Does a low sweep kick like Peach.
 * Dash Attack: Shoves forth with both hands like Peach.
 * Forward Smash: Swings forth with a golf club.
 * Up Smash - Ribbon Dance: Raises her arm & twirls an orange ribbon.
 * Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress like Peach.
 * Neutral Aerial: Spins around at an angle with arms extended.
 * Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself like Peach.
 * Back Aerial: Strikes behind her by thrusting her butt like Peach.
 * Up Aerial: Swings her arms overhead like Peach.
 * Down Aerial: Rapidly kicks straight downwards 4 times.
 * Grab: Reaches out with her arm like Peach.
 * Pummel: Toad punches the opponent like Peach.
 * Forward Throw: Toad leaps forward, headbutting the opponent away like Peach.
 * Back Throw: Places opponent behind her & bumps them away with her butt like Peach.
 * Up Throw: Puts opponent above her & strikes them upward like Peach.
 * Down Throw: Puts the opponent on the ground & Toad headbutts them like Peach.
 * Front Floor Attack: Swirls around in a similar fashion to Mario's down smash.
 * Back Floor Attack: Does a sweep kick & gets up like Peach.
 * Trip Floor Attack: 2 kicks to either side & gets up like Peach.
 * Edge Attack: While getting up, sweep kicks in front of her like Peach.
 * Neutral Special - Snift: Cheers while a Snift protects her by shooting opponents.
 * Side Special - Sarasaland Helpers: Summons the following creatures from Sarasaland.
 * Gao: Fire fireballs while running.
 * Yuarian: Spits water.
 * Tokotoko: Will use a shield.
 * Pionpi: Freezes opponents if they come in constant.
 * Up Special - Flower Glider: Jumps & takes her Flower Glider from Mario Kart out then proceeds to glide down.
 * Down Special - Sports Balls: Plucks sports balls from the ground
 * Cricket Ball: Act like the Beast Ball
 * Bowling Ball: Rolls on the ground.
 * Hockey Puck: Slides on the ground tripping anyone
 * Badminton: Will lightly damage opponents but stun them.
 * Final Smash - Mega Strike: Sends the opponents to a soccer field from Super Mario Strikers where she'll jump up into the air, turn black & green & strikes several soccer balls at them.
 * Rosalina (Laura Faye Smith): The Mother of the Lumas & the Master of the Comet Observatory who 1st debuted in the Wii game Super Mario Galaxy, helped Mario save Peach from Bowser 1 time in space & joins Mario as a mainstay in party games or go-karting, though she was playable in Super Mario 3D World. Her height can be because of how there's less gravity in space & there have been theories about her being Mario & Peach's long-lost daughter all because she & Peach were originally going to be related.
 * Neutral Attack: Swings her wand a few times.
 * Forward Tilt: Does a double-footed roundhouse kick.
 * Up Tilt: Emits a planetary ring from her head.
 * Down Tilt: Does a crouching floating dropkick.
 * Dash Attack: Does a lunging vertical battering ram.
 * Forward Smash: Does a double palm thrust that emits a galaxy-shaped energy blast.
 * Up Smash: Does a reverse arcing headbutt.
 * Down Smash: Does a spinning shin kick that emits galaxy-shaped energy blasts on both sides.
 * Neutral Aerial: Spins her wand around herself.
 * Forward Aerial: Does a bicycle kick that emits a galaxy-shaped energy blast.
 * Back Aerial: Does a dropkick that emits a galaxy-shaped energy blast.
 * Up Aerial: Emits a planetary ring from her head.
 * Down Aerial: Emits a planetary ring from her feet.
 * Grab - First Contact: Reaches out with 1 hand.
 * Pummel: Strikes the opponent with her wand.
 * Forward Throw: Makes the opponent float via anti-gravity before flinging them forward.
 * Back Throw: Spins the opponent around herself via anti-gravity before flinging them backward.
 * Up Throw: Flings the opponent into the air via anti-gravity.
 * Down Throw: Slams the opponent into the ground via anti-gravity.
 * Front Floor Attack: Does a sweep kick while getting up.
 * Back Floor Attack: Does a wand strike on both sides while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a dropkick while climbing over the ledge.
 * Neutral Special - Luma Shot: Summons & sends Lumas ahead of her to mimic her attacks.
 * Side Special - Star Bits: Fires Star Bits from the Super Mario Galaxy franchise at opponents.
 * Up Special - Launch Star: Conjures up a Launch Star also from the Super Mario Galaxy franchise to launch her upward to safety.
 * Down Special - Gravitational Pull: Summons a field of gravity surrounding herself via the Star Cursor, pulling in all nearby items & projectiles.
 * Final Smash - Comet Observatory: Summons the Comet Observatory, forms a protective barrier over it & sends it hurtling towards opponents like in Super Mario Galaxy.
 * Geno (Nathaniel Bandy): A spirit who toke possession of an otherwise-inanimate wooden doll to aid Mario & friends in their quest to stop Smithy in Super Mario RPG: Legend of the Seven Stars. Despite the game becoming obscure, he has been constantly requested, even Sakurai wanted to put him in Super Smash Bros. Brawl.
 * Neutral Attack: Swings both of his arms in a slapping motion twice, finishing with a rocket punch.
 * Forward Tilt: Takes off 1 of his hands & swings it forwards.
 * Up Tilt: Performs a backflip kick.
 * Down Tilt: Kneels & sends a small burst of energy upwards from his hand guns.
 * Dash Attack: Performs a shoulder bash as red arrows surround him.
 * Side Smash: Takes off his fist and crashes it down with his other arm.
 * Up Smash: Fires 4 blasts from his hand guns upwards on both sides.
 * Down Smash: Spins around rapidly.
 * Neutral Aerial: Curls up into his cape &  sticks parts of his cape out.
 * Forward Aerial: Fires a rocket fist forwards.
 * Back Aerial: Performs a backwards kick behind him.
 * Up Aerial: Performs an aerial back-flip kick.
 * Down Aerial: Fires a barrage of bullets from his hand gun below him in the air.
 * Grab: Grabs forwards with his right hand.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Pushes the opponent forwards.
 * Back Throw: Swings the opponent and throws them behind him.
 * Up Throw: Uppercuts the opponent into the air.
 * Down Throw: Stomps down onto the opponent.
 * Front Floor Attack: Slashes with his cape while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Throws a haymaker while climbing up.
 * Neutral Special - Geno Beam: Fires a bluish beam on his arm cannon, which can be charged & is based off Geno Beam, 1 of his spell attacks in Super Mario RPG: Legend of the Seven Stars.
 * Side Special - Geno Whirl: Quickly throws forward a small disc of yellow energy, which is based off Geno Whirl, 1 of his spell attacks in Super Mario RPG.
 * Up Special - Geno Boost: Floats upwards as small red arrows immediately appear beneath him, which is based off Geno Boost, 1 of his spell attacks in Super Mario RPG.
 * Down Special - Geno Blast: Lifts his hands upward, summoning raining beams of energy around him as he throws them down, 1 of his spell attacks in Super Mario RPG.
 * Final Smash - Geno Flash: A red, translucent star superimposes itself over him & then morphs himself into his cannon form, sucks inside him all items in the stage & shoots out a red/orange/yellow ball of energy in any given direction, which is based off 1 of his spell attacks in Super Mario RPG.
 * Bowser (Kenny James): A somewhat scary reptilian creature that likes kidnapping Princesses to rule their kingdom, specifically Peach & as expected, hates the Mario Bros. & usually try to kill them or something like that, though he has kidnapped Mario sometimes & sometimes helps them, whether willingly or forced to, mostly due to his reasons like "he'll never be able to kidnap Peach again" when he's not go-karting with him, spawning the trope, Go-Karting With Bowser or hosting several party games.
 * Neutral Attack: Performs a sumo-style palm strike, followed by a punch.
 * Forward Tilt: Does swung backhanded punch, with his arm slightly bent.
 * Up Tilt: Does an arcing claw swipe.
 * Down Tilt: Does an alternating pair of hooks.
 * Dash Attack: Does a side kick.
 * Forward Smash - Finishing Punch: Charges a punch which is based off how he defeated Dark Bowser in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
 * Up Smash: Hops a bit to thrust his shell upwards, while spinning.
 * Down Smash: Does a grounded claw swipe, hitting opponents in front & behind him.
 * Neutral Aerial: An aerial cartwheel.
 * Forward Aerial: Swipes downwards with his claws.
 * Back Aerial: A dropkick.
 * Up Aerial: An upward headbutt.
 * Down Aerial - Bowser Bomb: Slams into the ground with his rear end.
 * Grab - Koopa Klaw: A claw swipe that hits enemies farther away, but also him to grab onto enemies very close to him.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Places the opponent in between his horns, rears his head back & then powerfully sways his head forward to launch them.
 * Back Throw: Throws the opponent backward in a sideways motion.
 * Up Throw: Throws the opponent slightly upward, withdraws into his shell & then spins rapidly in order to repeatedly stab them with his shell’s spikes.
 * Down Throw: Places the opponent on the ground & splashes them.
 * Front Floor Attack: Swipes his claws behind himself & then in front of himself while stumbling to his feet.
 * Back Floor Attack: Swipes his claws around himself while getting up.
 * Trip Floor Attack: Swipes his claws around himself while getting up.
 * Edge Attack: Slowly climbs up from the ledge, then swipes at the ground in front of him.
 * Neutral Special - Fireball: Shoots 3 large fireballs out of his mouth.
 * Side Special - Flying Slam: Claws at his opponent as before, if he connects, he'll perform a flying suplex.
 * Up Special - Whirling Fortress: Retreats into his shell & spins around.
 * Down Special - Minion Help: Summons his minions to help him do a specific attack like in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
 * Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
 * Koopa Corps: Summons Koopa Troopas & will retreat into his shell & several Koopa Shells will appear & bounce off a random opponents.
 * Shy Guy Squad: Summons Shy Guys to roll & push him into the rope & will be fired like a slingshot & hit the opponent at a great speed.
 * Magikoopa Mob: Summons Magikoopas who line up in many designs: curves, L's, horizontal lines, vertical lines, etc. so he can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands.
 * Final Smash - Giga Bowser Punch: Turns into Giga Bowser from Super Smash Bros. Melee & launches a single punch that deals massive damage & knockback.
 * Bowser Jr. (Caety Sagoian): The Prince of Koopas & Bowser's son who made his debut into the Mario Universe in Super Mario Sunshine where he committed several crimes as Shadow Mario to fraud Mario in the tropical island Isle Delflino, though only because the Pinatas were stupid enough to not realize that Shadow Mario doesn't look like Mario & thought Peach was his momma until Bowser told him she wasn't & has been a mainstay since then.
 * Neutral Attack: The Junior Clown Car performs a 1-2 combo, followed by a flurry of punches, followed by a jab.
 * Forward Tilt: The Junior Clown Car thrusts a pitchfork forward.
 * Up Tilt: The Junior Clown Car thrusts a pitchfork upward.
 * Down Tilt: The Junior Clown Car uses its tongue to lick forward 3 times.
 * Dash Attack: The Junior Clown Car opens its mouth to swing a Grinder twice.
 * Forward Smash - Smash Twin Drills: The Junior Clown Car uses two drills to drill the opponent in place.
 * Up Smash: Performs a handstand to attack with the Junior Clown Car's spinning propeller.
 * Down Smash: The Junior Clown Car slams wrecking balls on both sides.
 * Neutral Aerial: The Junior Clown Car spins around with the boxing glove arms extended.
 * Forward Aerial: The Junior Clown Car swings a wrecking ball forward in a circling motion.
 * Back Aerial: The Junior Clown Car thrusts a wrecking ball backward.
 * Up Aerial: Swings a hammer above himself.
 * Down Aerial: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.
 * Grab: The Junior Clown Car extends a claw to grab the opponent.
 * Pummel - Eekhammer: Hits the opponent with a Eekhammer from Paper Mario: Sticker Star.
 * Forward Throw: The Junior Clown Car throws an uppercut.
 * Back Throw: The Junior Clown Car spins & then throws the opponent backward.
 * Up Throw: The Junior Clown Car flings the opponent upward.
 * Down Throw: The Junior Clown Car throws the opponent onto the ground & then extends a drill from its underside hatch to pierce opponents.
 * Front Floor Attack: Gets up while spinning a pair boxing gloves outstretched on both sides.
 * Back Floor Attack: Gets up while spinning a Grinder around himself.
 * Trip Floor Attack: Gets up while thrusting a pitchfork on both of sides.
 * Edge Attack: Slams a pair of wrecking balls while climbing up.
 * Neutral Special - Clown Cannon: The Junior Clown Car opens its mouth & fires a cannonball.
 * Side Special - Clown Kart Dash: The Junior Clown Car transforms into a go-kart that speeds forward.
 * Up Special - Abandon Ship!: Ejects himself from the Junior Clown Car.
 * Down Special - Mechakoopa: The Junior Clown Car drops a Mechakoopa from its underside hatch that starts walking around & will detonate if it makes contact with an opponent or travels enough distance in the air without landing.
 * Final Smash - Shadow Paint: Transforms into Shadow Mario & paints a giant orange X, which damages opponents if they touch it & will clear away with an explosion after some time.
 * Piranha Plant: The Mushroom Kingdom’s version of Venus Fly-Traps known for coming out of green, yellow or red pipes debuting back to the days of the NES as an enemy of Mario & if you were wandering what it did underneath the pipe, well, all that time underneath the pipes, it was training to get into Smash Bros. as a fighter, which it did, much to everyone's shock. Viridi also knows every species & subspecies of this creature.
 * Neutral Attack: A leaf jab, followed by a swipe with the opposite leaf, followed by a headbutt. Alternatively, the leaf swipes can be followed by a flurry of bites, ending in a more powerful bite.
 * Forward Tilt - Push & Pull: Does 2 forward bites that resembles the attacks they make in Super Mario 64.
 * Up Tilt: Flails its head upward.
 * Down Tilt: Does a swipe with its leaf.
 * Dash Attack: Performs a "dropkick" using its pot/pipe.
 * Forward Smash - Prickly Swing: Turns into a Prickly Piranha Plant from Super Mario Galaxy & headbutts forward.
 * Up Smash: Lunges upward & bites.
 * Down Smash: Sweeps its pot/pipe in front & then behind itself.
 * Neutral Aerial: Spins rapidly with its leaves extended.
 * Forward Aerial: Swings its pot/pipe upwards in front of itself.
 * Back Aerial - Fire Breath: Turns around & spits out a burst of fire.
 * Up Aerial: Does an upwards headbutt.
 * Down Aerial - Flowerpot Meteor: Flips then stomps below itself with its pot/pipe.
 * Grab: Reaches out with its leaves.
 * Pummel: Bites the opponent.
 * Forward Throw: Headbutts the opponent away.
 * Back Throw: Chomps the opponent, launching them backwards.
 * Up Throw: Tosses the opponent upward & launches them with a bite.
 * Down Throw: Throws the opponent to the ground & bites them twice.
 * Front Floor Attack: Sweeps its head around itself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks its pot/pipe forward & back.
 * Edge Attack: Dropkicks with its pot/pipe.
 * Neutral Special - Ptooie: Spits up a metal spiky ball, keeping it suspended by blowing air upwards, which is based off Ptooies that were introduced in Super Mario Bros. 3.
 * Side Special - Poison Breath: Changes its color to match the Putrid Piranha Plants from the Paper Mario series & spews a damaging cloud of poison in front of it.
 * Up Special - Piranhacopter: Spins its leaves in a fashion akin to a propeller, causing it to rise upward.
 * Down Special - Long-Stem Strike: Retreats into its pot/pipe & extends outward to bite opponents in the direction aimed.
 * Final Smash - Petey Piranha: Summons Petey Piranha, who stomps around the stage with his cages from his boss fight to trap opponents, will breathe fire at both of the cages, then slam both of the cages to the ground.

Yoshi

 * Yoshi (Kazumi Totaka): A green anthropomorphic dinosaur who helps Mario on his adventures, starting in the game Super Mario World, by giving him a ride over gaps he can’t jump, which was the main reason Mario was accused of animal abuse & went on his own adventures on Yoshi Island since Super Mario World 2: Yoshi's Island such as when it was turned into yarn & wool or arts & crafts.
 * Neutral Attack: A front kick followed by a roundhouse kick.
 * Forward Tilt: Swings his tail in a forward direction.
 * Up Tilt: Brings his tail upwards, going from front to back.
 * Down Tilt: Lays on all fours & spins his body around to attack with his tail.
 * Dash Attack: Does a far reaching side kick.
 * Forward Smash: Rears his head back to perform a headbutt.
 * Up Smash: Performs a bicycle kick.
 * Down Smash: Crouches & swings his tail forward & then backwards.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Noggin Dunk: Rears his head back & then performs a downward headbutt.
 * Back Aerial: Hits 2 times with his tail.
 * Up Aerial: Flicks his tail upwards.
 * Down Aerial - Flutter Kick: Performs a series of downwards kicks that closely resembles his Flutter Jump.
 * Grab: Opens his mouth & lets out his tongue to pull the opponent into his mouth.
 * Pummel: Chews the opponent.
 * Forward Throw: Spits out the opponent.
 * Back Throw: Turns around & spits out the opponent.
 * Up Throw: Spits the opponent upwards.
 * Down Throw: Spits the opponent down to the ground.
 * Front Floor Attack: Spins around & swings his tail around himself before getting up.
 * Back Floor Attack: Headbutts behind himself & then in front of himself before getting up.
 * Trip Floor Attack: Spins around & swings his tail around himself before getting up.
 * Edge Attack: Swings his tail inward while climbing up.
 * Neutral Special- Egg Lay: Swallows the opponent & traps them in a Yoshi Egg.
 * Side Special - Egg Roll: Will encase himself in a large Yoshi Egg after a small hop then roll around the stage.
 * Up Special - Egg Throw: Throws a Yoshi Egg that travels on a controllable, parabolic arc.
 * Down Special - Yoshi Bomb: A ground pound that produces damaging stars upon landing.
 * Final Smash - Stampede!: Rushes forward & attacks the opponent with a upwards headbutt, cuts to a cinematic cutscene that takes place in a rocky gorge, an stampede of multicolored Yoshis are seen rushing down the gorge & they attack by trampling the opponent, which is based off the Super Smash Bros. Melee opening movie.

Donkey Kong

 * Donkey Kong (Takashi Nagasako): The grandson of Cranky Kong a.k.a. Donkey Kong I who once kidnapped Pauline from Mario much like him in the Mario vs. Donkey Kong franchise, but eventually buried the hatchet with him & like Yoshi, went on to have his own adventures on Donkey Kong Island, starting with Donkey Kong Country. He's the leader of the Kong bunch, everyone knows him well & is finally back to kick some tail.
 * Neutral Attack: A hook followed by an uppercut.
 * Forward Tilt: Does A backhanded slap.
 * Up Tilt: Does a headbutt
 * Down Tilt - Slouch Slap: Does a crouching swat.
 * Dash Attack - Roll Attack: Does the Roll Attack, his signature attack from Donkey Kong Country.
 * Forward Smash - Giant Fist: A wind-up punch which fully charges after 10 wind-ups.
 * Up Smash: Does an overhead clap.
 * Down Smash: Raises his arms overhead & then quickly swings them downward to perform forearm clubs.
 * Neutral Aerial -  Spinning Kong: Quickly spins around to perform discus clotheslines with both arms.
 * Forward Aerial: A double axe handle based off his midair attack from Donkey Kong 64 which itself was inspired by this attack in Super Smash Bros.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does an upward headbutt.
 * Down Aerial: Does a stomp.
 * Grab: Reaches out.
 * Pummel: Does a slap.
 * Forward Throw - Kong Karry: Hauls the opponent on his shoulder, allowing him to move & jump around while still holding the opponent before doing 1 of 4 distinct throws.
 * Forward: Launches foes away from him.
 * Back: Heaves the opponent backward using both hands,
 * Up: Heaves the opponent upward.
 * Down: A bear hug.
 * Back Throw: Flings the opponent backward.
 * Up Throw: Heaves the opponent upward with 1 arm.
 * Down Throw: Shoves the opponent into the ground with 1 arm.
 * Front Floor Attack: Performs a swat before getting up.
 * Back Floor Attack: Claps behind himself & then in front of himself before getting up.
 * Trip Floor Attack: Throws a spinning, wind-up punch while getting up.
 * Edge Attack: Performs a forearm club while climbing up.
 * Neutral Attack - Coconut Gun: Pulls out his Coconut Gun from Donkey Kong 64 & shoots a coconut.
 * Side Special - Arcade: Throws 1 of 3 barrels at opponents.
 * Brown: Normal version.
 * Red: Bounce towards opponents.
 * Blue: Rolls towards opponents.
 * Up Special - Rocketbarrel: Gets on a rocketbarrel from Donkey Kong Country Returns & Donkey Kong Country: Tropical Freeze & flies either upward or horizontally, depending on where he got knocked back.
 * Down Special - Banana Slamma: Slaps the ground, creating vibrations like in Donkey Kong Country & can keep pounding by repeatedly pressing the special button. In midair,  he'll perform 2 midair slaps.
 * Final Smash - Moon Punch: Punches forward. If the initial hit connects, he'll will then launch opponents onto the moon where he winds up a punch to knock out the moon out of orbit & having it crash down, which is based off how he defeated Tiki Tong Tower at the end of Donkey Kong Country Returns.
 * Diddy Kong (Katsumi Suzuki): Donkey Kong’s nephew who helps him out on his adventures like Luigi starting in Donkey Kong Country & once saved him after he was captured by K. Rool in Donkey Kong Country 2: Diddy's Kong Quest, only to get captured himself in Donkey Kong Country 3: Dixie Kong's Double Trouble! & also starred in Diddy Kong Racing. He was infamous during the beginning of Smash 4 's run for scoring early kills. He'll make you smile when he plays his tune, but Kremlings beware 'cause he's after you!
 * Neutral Attack: Does 2 alternating inward slaps, followed by an outward side kick. Holding the attack button will have him repeat the 1st hit.
 * Forward Tilt: Leans forward on 1 leg while punching both fists forward.
 * Up Tilt: Does an arcing headbutt.
 * Down Tilt - Hand Clap: Does a crouching clap.
 * Dash Attack - Cartwheel: His cartwheel, his signature attack from Donkey Kong Country 2: Diddy Kong's Quest.
 * Forward Smash: Does a spinning slap followed by a punch.
 * Up Smash: Does a cartwheel followed by a punch.
 * Down Smash: Does a sweeping kick.
 * Neutral Aerial: Does an aerial cartwheel.
 * Forward Aerial - Screw Kick: Does a corkscrew dropkick.
 * Back Aerial: Does a kick.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial: Does a double axe-handle punch.
 * Grab: Reaches out.
 * Pummel - Monkey Flip: Leaps forward towards the opponent, clings onto their face & will remain until they presses the A or B button to deliver a single chop attack.
 * Forward Throw: Tosses his opponent forwards.
 * Back Throw: Tosses his opponent backwards.
 * Up Throw: Handstand kicks his opponent upwards.
 * Down Throw: Leapfrogs over his opponent.
 * Front Floor Attack: Does a kick to both sides.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a tail flick.
 * Neutral Special - Peanut Popgun: Takes out his Peanut Popgun from Donkey Kong 64, then fires out peanuts that hit the opponent.
 * Side Special - Kart Racing: Summons his Go-Kart from Diddy Kong Racing & rushes towards opponents.
 * Up Special - Rocketbarrel Launch: Activates his Rocketbarrel Pack & propels himself upwards.
 * Down Special - Banana Peel: Tosses a banana peel backward which can be slipped on.
 * Final Smash - Rocketbarrel Barrage: Dons the rocket barrels & flies all across the stage & then homes in on a single target.
 * King K Rool (Toshihide Tsuchiya): The leader of the Kremlings which he rules with an iron fist & stole the Kongs' banana hoards for some reason in Donkey Kong Country where he gained a great hatred towards them & will do whatever it takes to destroy them & their island once & for all. He kidnapped Donkey Kong in Donkey Kong Country 2: Diddy's Kong Quest, while posing as a pirate, only to get defeated by Diddy, then he also kidnapped Diddy in Donkey Kong Country 3: Dixie Kong's Double Trouble!, while posing as a mad scientist, only to get defeated & then he kidnapped Diddy, Lanky, Tiny & Chunky in Donkey Kong 64, only to get beaten in a boxing ring by all 5 of them. Like Daisy, he then faded into obscurity until now.
 * Neutral Attack: A sumo-esque palm strike, then a claw swipe & then a kick.
 * Forward Tilt: Claps his hands together.
 * Up Tilt: Does an uppercut.
 * Down Tilt: Stomps downward.
 * Dash Attack: Does a belly charge.
 * Forward Smash: Punches while using his boxing glove from Donkey Kong 64.
 * Up Smash: Headbutts up, then falls to the ground.
 * Down Smash: Belly-flops on the ground.
 * Neutral Aerial: Extends his body.
 * Forward Aerial: Does a dropkick.
 * Back Aerial: Does a slow arm swing behind him.
 * Up Aerial: Does a quick headbutt upwards.
 * Down Aerial - Ground Pound: Drops down to the ground based off his shockwave attack from Donkey Kong 64.
 * Grab: Reaches out.
 * Pummel: Headbutts the enemy.
 * Forward Throw: Slams the opponent on the ground.
 * Back Throw: Drags his opponent across the ground & throws them backwards.
 * Up Throw: Heaves the opponent on his back, jumps high & comes back down.
 * Down Throw: Picks up the opponent & slams them with enough power to bury them in the ground.
 * Front Floor Attack: Slashes back & forth with his claws.
 * Back Floor Attack: Slashes forth & back with his claws.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a claw swipe while climbing up.
 * Neutral Special - Blunderbuss: Pulls out the Blunderbuss while wearing his Kaptain outfit from Donkey Kong Country 2: Diddy's Kong Quest & shoots a cannonball out & can suck the Kannonball back in to shoot again or an opponent to shoot at other opponents.
 * Side Special - Crownerang: Takes the crown off his head & throws it like a boomerang, which is based off his main attack from Donkey Kong Country.
 * Up Special - Propellerpack: Wears his Propellerpack to fly to the stage while wearing his baron lab coat from Donkey Kong Country 3: Dixie Kong's Double Trouble.
 * Down Special - Gut Check: Makes his stomach inflate to counter opponents & deflect projectiles.
 * Final Smash - Blast-O-Matic: Knocks opponent onto DK Island & activates his Blast-O-Matic from Donkey Kong 64 while he laughs hitting the armchair's arms then it shoots a laser & destroys DK Island with 1 blast.

Wario

 * Wario (Charles Martinet): The doppelganger of Mario & his former rival who invaded Mario's Castle during the events of Super Mario Land & fought him in Super Mario Land 2: 6 Golden Coins. Like Donkey Kong, he was eventually buried the hatchet with him & like him & Yoshi, went on to have his own adventures in the Warioland franchise & founded his own game company WarioWare in the WarioWare franchise to make a quick buck.
 * Neutral Attack: A cross punch followed by an uppercut.
 * Forward Tilt: Does a heavy-handed slap.
 * Up Tilt: Does a "raise the roof" move.
 * Down Tilt: Pokes the ground.
 * Dash Attack - Shoulder Tackle: Does his shoulder tackle from the Warioland franchise.
 * Forward Smash: Does a powerful backhanded punch.
 * Up Smash: Does an arcing headbutt.
 * Down Smash: Lays down & spins himself in place.
 * Neutral Aerial: Inflates his stomach & spins with his limbs spread wide.
 * Forward Aerial: Does a flying kick.
 * Back Aerial: Thrusts his head backward.
 * Up Aerial - Corkscrew: Jumps while spinning around.
 * Down Aerial: Dives downward while spinning.
 * Grab: Reaches out.
 * Pummel - Shake It!: Shakes the opponent like in Wario Land: Shake It!.
 * Forward Throw: Hip thrusts the opponent forward.
 * Back Throw: Spins thrice & throws the opponent backward.
 * Up Throw: Punches the opponent into the air.
 * Down Throw: Takes the opponent down & ground pounds them.
 * Front Floor Attack: Does a poke to both sides while getting up.
 * Back Floor Attack: Spins with his fist extended.
 * Trip Floor Attack: Punches both fists in front of him, then kicks both legs behind him.
 * Edge Attack: Flips onto his back & punches both fists backward.
 * Neutral Special - Chomp: Opens his mouth & bites forward & if he catches an opponent, he'll hold them in his mouth & bite them repeatedly & could also eat projectiles, but will take damage if he eats an explosive.
 * Side Special - Wario Bike: Allows him to get on his motorcycle to damage opponents by ramming into them as well as allowing him to travel faster & over spikes.
 * Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon.
 * Down Special - Wario Waft: Uses his fart to attack opponents, ranging from a tiny "poot" to a massive explosion.
 * Final Smash - Wario-Man: Eats a rotten garlic & charges opponents, then he transforms into Wario Man & attacks them in a comic book like way then finishes with him flying off farting his opponents in the face.
 * Waluigi (Charles Martinet): Wario's partner who 1st debuted in Mario Tennis & has become a mainstay in the franchise's sports & party games. Since he was the only recurring character left in the Mario franchise, he's been constantly requested to get promoted. Sakurai told them that him missing out the roster was in character for him, but caved in after he started getting harassed on Twitter due to a leak that said he would remain an Assist Trophy. Are you happy now?!
 * Neutral Attack: Does 4 1 legged stomps that can bury opponents like when he was an Assist Trophy.
 * Forward Tilt: Does A tennis back-swing.
 * Up Tilt: Does a quick high block.
 * Down Tilt: Does a slide kick that's based off the slide tackle from Super Mario Strikers.
 * Dash Attack: Does a jumping slide forward with his racket.
 * Forward Smash: Does a charged forward swing like how he finishes opponents when he was an Assist Trophy.
 * Up Smash: Does a charged flat.
 * Down Special: Does a split kick that's based off the one from Dance Dance Revolution Mario Mix.
 * Neutral Aerial - Jump Shot: Does the Jump Shot from Mario Tennis Ultra Smash.
 * Forward Aerial: Does a racket swing based off his Ultra Smash from Mario Tennis Ultra Smash.
 * Back Aerial: Does a low block.
 * Up Aerial - Jump Serve: Does his Jump Serve from Mario Power Tennis.
 * Down Aerial - Drop Rocket: Does the Drop Rocket, his Super Strike from Mario Strikers.
 * Grab: Reaches out with his free hand.
 * Pummel: Whacks opponents with the racket's head.
 * Forward Throw: Does a forward swing.
 * Back Throw: Does a back swing.
 * Up Throw: Does an underhanded serve.
 * Down Throw: Bounces opponents like a tennis ball.
 * Front Floor Attack: Does a forward swing then a back swing.
 * Back Floor Attack: Does a backwards block then an overhead smash while getting up.
 * Trip Floor Attack: Spins with the racket extended.
 * Edge Attack - Sliding Lunge: Does the sliding lunge from Mario Tennis.
 * Neutral Special - Serve: Tosses a tennis ball upwards & then strike it, which can bounce back & gets more powerful the more he serves it.
 * Side Special - Zone Shot: Creates a field of range & will spring jump the tennis ball if already out.
 * Up Special - Swimming Return: Thrusts his arms & legs out & pretends to swim through the air, which is based off the Swimming Return from Mario Power Tennis.
 * Down Special - Whirluigi: Does a spin that knocks opponents & projectiles away as well as the tennis ball also from Mario Power Tennis.
 * Final Smash - Showtime!: Strikes a pose, rapidly spins which makes several tennis balls come out of himself & rapidly strikes them all at the opponents.
 * Ashley (Lacey Chabert): 1 of Wario's employees at Warioware who's the girl next door living in the haunted mansion with her demon minion, Red & hopes that you better know her name. She doesn't play with dolls & never combs her hair. Who has time for girly things like that? She turned her teacher into a spoon & while she does long for companionship, if they say "No.", they're toast. There's a rumor over why she has this new look & looks a but older. It's been said she & 4 other girls were attending astronaut school, only to her to send to the other side of the universe & have to either kill or befriend the aliens they encounter. She denies this since she knows that if it were true, Sans & Twilight would accuse her of plagiarism.
 * Neutral Attack: Slaps with her left hand, jabs with her wand forward, twirls her wand which can be spammed & slams her wand downwards.
 * Forward Tilt: Swings her wand overhead.
 * Up Tilt: Hops upwards a brief distance while spinning.
 * Down Tilt: Kicks outward while kneeling.
 * Dash Attack: Summons Red to stab opponents.
 * Forward Smash: Creates an explosion from her wand.
 * Up Smash: Strikes upward with her ponytails.
 * Down Smash: Creates large pillars of flame on either side of her.
 * Neutral Aerial: Spins with her ponytails extended.
 * Forward Aerial: Kicks forward.
 * Back Aerial: Shoots a magic blast behind herself.
 * Up Aerial: Points her wand upward, creating a cloud that shoots lightning at anyone who appears underneath it.
 * Down Aerial: Shoots a small blast from her wand downward.
 * Grab: Reaches out with her free hand.
 * Pummel - Grandma's Wig: Makes their hair go big.
 * Forward Throw: Toss the opponent forward.
 * Back Throw: Toss the opponent backward.
 * Up Throw: Toss the opponent upward.
 * Down Throw: Toss the opponent downward & stomps on them.
 * Front Floor Attack: Does a kick to the crotch.
 * Back Floor Attack: Shoots a magic blast in front & back of her.
 * Trip Floor Attack: Does a somersault kick.
 * Edge Attack: Shoots a bolt while climbing up.
 * Neutral Special - Hocus Pocus: Fires a magic blast from her wand, which does more damage the more you charge it.
 * Side Special - Pantalones Giganticus: Lifts her wand above her head & after saying the spell, fires a small projectile, which will increase the opponent’s weight by 1/2 of their current weight for a brief time & is based off her spell Pantalones Giganticus that she tries to cast.
 * Up Special - Magic Broom: Turns her wand into a broom, which could fire blasts to keep her from getting hit & is based off Red's broom form from the WarioWare franchise.
 * Down Special - Poison Cloud: Conjures a cloud which causes various adverse effects including slowing opponents down, take damage, become invisible, food damaging them instead of healing & even making recovery moves unable to work & instead take them to the helpless animation like what she did when she was an Assist Trophy.
 * Final Smash - Oh No, Not Again!: Toss a flower that grows into the Monster Flower from her ending in WarioWare: Smooth Moves before sucking it & any opponents into the Loquacious Spell Book, which sends to the blast zone or causing Star or Screen KOs before she picks up & dusts it off.

Pokémon

 * Pikachu (Ikue Ōtani): An Electric-type Pokémon who's the mascot for Pokémon & the most beloved of all & was introduced in Gen I & has gained lots of attention for being Ash Ketchum's main Pokémon companion, though he talked after Ash's near-death experience in Pokémon The Movie: I Choose You, having multiple forms, Z-moves & being the evolved form of Pichu & the Pre-evolved form of Raichu as well as making an appearance in every spin-offs & main game titles except Black & White & their sequels to date. There was also one who became a detective & another one who became a wrestler. It was infamous for being at the top of the original game's tier list because of edge-guarding.
 * Neutral Attack: Headbutts forwards.
 * Forward Tilt: Kicks forwards with its hind legs.
 * Up Tilt: Scoots its backside to hit with its tail.
 * Down Tilt: Sweeps its tail along the floor.
 * Dash Attack: Tackles forwards.
 * Forward Smash - Nuzzle: Sends multiple electrical shocks forwards from its cheeks.
 * Up Smash: Does a backflip, swinging its tail overhead.
 * Down Smash - Electric Flower: Spins around with its tail extended & multiple electrical bolts surrounding it.
 * Neutral Aerial - Electric Pose: Emits an electric surge around itself.
 * Forward Aerial: Headbutts forwards whilst spinning in midair, electricity surrounding its body.
 * Back Aerial - Glider: Spins around several times, hitting with its outstretched arms & tail.
 * Up Aerial: Swings its tail above itself.
 * Down Aerial - Electric Screw: Headbutts downwards whilst spinning, electricity surrounding its body.
 * Grab: Reaches out.
 * Pummel - I Don't Choose You!: Delivers an electrical shock to the opponent like how it shocked Ash in the 1st episode of the Pokémon anime, Pokémon, I Choose You! as well as his mother, Delia & Professor Oak in the movie version.
 * Forward Throw: Places the opponent on its head & shocks them multiple times before launching them away.
 * Back Throw: Rolls backwards before tossing the opponent behind it.
 * Up Throw: Headbutts the opponent upwards.
 * Down Throw - Senton: Slams the opponent on the ground with its back.
 * Front Floor Attack: Does a tail swipe in front of itself.
 * Back Floor Attack: Does a tail swipe behind itself.
 * Trip Floor Attack: Does a tail spin.
 * Edge Attack: Hits with its tail while getting up.
 * Neutral Special - Thunder Jolt: Shoots a ball of electricity that'll bounce across the stage in front of it on the ground or falls downwards when used in the water.
 * Side Special - Wild Charge: Shrouds itself in electricity and smashes into opponents.
 * Up Special - Quick Attack: Moves in a straight line in the direction in which the control stick is tilted or upwards if it is not tilted.
 * Down Special - Catastropika: Surrounds itself with the maximum amount of electricity using its Z-Power & pounces on opponents with full force like in Gen 7.
 * Final Smash - 10,000,000 Volt Thunderbolt: Powers up a jolt of electricity using its Z-Power & unleashes it also like in Gen 7.
 * Pichu (Satomi Koorogi): The pre-evolved version of Pikachu that became infamous in Super Smash Bros. Melee because of how lightweight is was & the self-harm mechanic when it does any electric attacks, which led to it getting cut in later game until now, but without the self-harm mechanic.
 * Neutral Attack: Does a quick headbutt.
 * Forward Tilt: Plants itself on its upper paws & kicks both its feet upward in front of itself quickly.
 * Up Tilt: Swipes its tail above its body in an arc.
 * Down Tilt: Swipes its tail in front of itself.
 * Dash Attack: Jumps & headbutts forward.
 * Forward Smash -  Nuzzle: Sends multiple electrical shocks forwards from its cheeks.
 * Up Smash: Does an upward headbutt.
 * Down Smash: Discharges electricity while quickly spinning in place.
 * Neutral Aerial: Somersaults in the air.
 * Forward Aerial: Does a forward barrel roll.
 * Back Aerial: Does an electric spin like its down smash.
 * Up Aerial: Flicks its tail above itself.
 * Down Aerial: Does a downward barrel roll.
 * Grab: Quickly leans forward & grabs with 1 arm.
 * Pummel: Shocks the opponent.
 * Forward Throw: Places the opponent on its back & shocks them, sending them forward.
 * Back Throw: Does a backwards somersaults with the opponent, then flings them behind itself.
 * Up Throw: Tosses the opponent up & headbutts them.
 * Down Throw: Places opponent on the ground, then jumps on them.
 * Front Floor Attack: Does a full rotation sweep with its tail.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swings its tail on both sides of itself.
 * Edge Attack: Climbs up then flicks its tail out.
 * Neutral Special - Thunder Jolt: Fires a jolt of electricity forward.
 * Side Special - Skull Bash: Charges & when the B button is released, fires itself forward like a missile.
 * Up Special - Agility: Moves at warp speed in 2 directions that can be selected via the control stick.
 * Down Special - Thunder: Summons a thundercloud from which a lightning bolt comes down & strikes it.
 * Final Smash - Volt Tackle: Turns into a ball of electricity & rushes every opponent that it hits.
 * Pokémon Trainer (Billy Bob Thompson/Kate Bristol): Traveling characters that catches many types of Pokémon to use in fights called, Pokémon battles, they befriend, help & soon after become teams to gain badges from leaders in various kinds Pokémon Gyms. Here both Red & Leaf got a Squirtle (Michelle Knotz), a Water-type Pokémon that resembles a turtle, Ivysaur (Craig Blair), a Plant-type Pokémon evolved from a Bulbasaur & Charizard (Atsuko Nishida), a Fire-type Pokémon evolved from a Charmeleon that resembles a dragon.
 * Squirtle
 * Neutral Attack: Punches once, then jumps forward & slaps with the tail, then flips forward & hits with the tail again.
 * Forward Tilt - Aqua Tail: Gets on all fours & slaps forward with its tail.
 * Up Tilt: Hops onto its tail, thrusting upward.
 * Down Tilt: Sweeps its tail while spinning.
 * Dash Attack: Runs, turns around while jumping & hits with the back of its shell.
 * Forward Smash - Water Pulse: Quickly lashes a torrent of water in front of itself.
 * Up Smash: Points upwards as 2 torrents of water burst upward on either side of it.
 * Down Smash: Withdraws into its shell & spins, shooting water out of both sides.
 * Neutral Aerial: Does a midair cartwheel.
 * Forward Aerial: Thrusts both legs forward, hitting quickly.
 * Back Aerial: Spins in a horizontal corkscrew while stretching out its tail.
 * Up Aerial: Flips upward, using its tail to knock opponents vertically.
 * Down Aerial: Thrusts the tail downward, spinning around.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Puts the opponent in front of it, then kicks them.
 * Back Throw: Puts the opponent behind it & kicks their back.
 * Up Throw: Throws its opponent upward & tackles them while in its shell.
 * Down Throw: Throws its opponent on the ground & slams on top of them.
 * Front Floor Attack: Flips its tail front & then back.
 * Back Floor Attack: Flips its tail back & then front.
 * Trip Floor Attack: Spins its tail around.
 * Edge Attack: Whips its tail while climbing up.
 * Neutral Special - Water Gun: Starts charging a stream of water, which he can use anytime.
 * Side Special - Withdraw: Retreats inside its shell & speeds across the stage, powered by a jet of water shooting out the back of its shell.
 * Up Special - Waterfall: A torrent of water appears that it "surfs" on top of.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Ivysaur
 * Neutral Attack - Vine Whip: Whips a vine, then another, then extends the range for repeated vine slaps.
 * Forward Tilt: Leans forward & spins the leaves around the main bulb like a helicopter blade.
 * Up Tilt: Plants vines on the ground & launches its body into the air.
 * Down Tilt: Whips 2 vines quickly along the ground.
 * Dash Attack: Performs a shoulder charge/headbutt.
 * Forward Smash - Energy Ball: Draws power from nature & fires it at the target.
 * Up Smash: Launches a burst of spores from the bulb.
 * Down Smash: Quickly whips out vines across the ground simultaneously on both sides.
 * Neutral Aerial: Points its bud towards the screen & spins its leaves.
 * Forward Aerial: Slaps forward with a vine.
 * Back Aerial: Turns its top toward the front of the screen, extends 2 vines far behind it & spins.
 * Up Aerial: Shoots a burst of spores out of the bulb.
 * Down Aerial: Turns upside-down & shoots a burst of spores out of the bulb.
 * Grab - Grass Knot: Snares opponents with grass & trips them.
 * Pummel: Vines squeeze opponents.
 * Forward Throw: Grabs opponents with vines & tosses them forward.
 * Back Throw: Grabs opponents with vines, does a full spin & tosses them back.
 * Up Throw: Grabs opponent with vines & bounces them into the air with the bud on its back.
 * Down Throw: Grabs opponent with vines, does a flip & smashes them to the ground.
 * Front Floor Attack: Spins its vines.
 * Back Floor Attack: Whips a vine front & then back.
 * Trip Floor Attack: Whips its vine on both sides.
 * Edge Attack: Swing a vine after getting up.
 * Neutral Special - Bullet Seed: Sends a barrage of seeds ascending from its bulb.
 * Side Special - Razor Leaf: Shoots a large single leaf.
 * Up Special - Vine Whip: Lashes a pair of vines from its flower to use like a grapple.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Charizard
 * Neutral Attack: Swipes with its right hand, then its left hand, followed by its right wing.
 * Forward Tilt - Fire Fang: Bites with flame-cloaked fangs.
 * Up Tilt: Jumps a little as its wings pop out into the air.
 * Down Tilt: Holds its head low & does a headbutt.
 * Dash Attack - Flare Blitz: Rushes forward with fire surrounding him, powerfully hitting anything unfortunate to be in its way.
 * Forward Smash - Fire Punch: Sends out a fiery fist.
 * Up Smash: Both of its wings swoop inwards in different directions.
 * Down Smash: Stomps on the ground, generating a shockwave around it.
 * Neutral Aerial: Flips over, hitting with its tail.
 * Forward Aerial - Air Slash: Attacks with a blade of air that slices even the sky.
 * Back Aerial: Swipes with its tail.
 * Up Aerial: Swipes its head upwards.
 * Down Aerial: Stomps ferociously in the air under it with 1 of its feet.
 * Grab: Reaches out.
 * Pummel: Bites the opponent.
 * Forward Throw: Grabs opponent in its mouth, rotates its head & hurls them forward.
 * Back Throw: Grabs opponent in its mouth & hurls them behind it.
 * Up Throw: Flies upward with its opponent in tow & slams them into the ground.
 * Down Throw: Holds opponent on the ground, hovers in the air & then breathes fire on their face.
 * Front Floor Attack: Swings its tail backward & headbutts forward.
 * Back Floor Attack: Swings its tail front & back.
 * Trip Floor Attack: Slashes with its claws front & back.
 * Edge Attack: Slaps its tail to each side.
 * Neutral Special: Flamethrower: Breathes a continuous stream of fire that dies down the longer it's used, but doesn't stop.
 * Side Special - Rock Smash: Takes a large rock & headbutts it.
 * Up Special - Fly: Rises up while surrounded in flames, setting anyone that makes contact with it on fire.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Final Smash - Triple Finish: Releases all his/her Pokemon & Charizard mega evolves into Mega Charizard X, then commands them to use the strongest move in their type, Squirtle uses Hydro Pump, Ivysaur Solar Beam & Charizard Fire Blast with the textbox from Pokémon: Let's Go Pikachu/Eevee that says It's Super Effective!!!
 * Jigglypuff (Rachael Lillis): A dual-type Normal/Fairy Pokémon that's an evolved form of Igglybuff & the pre-evolved form of Wigglytuff & best known for its soothing singing via inflating its body, which can put foes to sleep, much to its frustration.
 * Neutral Attack: Slaps forwards once, then a 2nd time.
 * Forward Tilt: Does a side kick.
 * Up Tilt: Stands on 1 foot & kicks upwards behind itself with the other foot.
 * Down Tilt: Kicks low across the ground.
 * Dash Attack - Jiggly Ram: Tackles with its whole body.
 * Forward Smash: Lunges forth while throwing out a strong kick.
 * Up Smash: Headbutts upwards.
 * Down Smash - Jiggly Split: Puffs up, kicking to each side.
 * Neutral Aerial: Performs a flying kick.
 * Forward Aerial: Kicks forwards with both feet.
 * Back Aerial: Spins around & throws a kick behind itself.
 * Up Aerial: Swipes above itself with 1 hand.
 * Down Aerial: Does a drill kick downwards.
 * Grab: Reaches out.
 * Pummel: Pounds the opponent with its open hand.
 * Forward Throw: Inflates to push the opponent away.
 * Back Throw: Leaps backwards & slams the opponent on the ground.
 * Up Throw: Twirls around with the opponent in 1 of its arms & throws them upwards.
 * Down Throw: Places the opponent on the ground & rocks back & forth on them.
 * Front Floor Attack: Gets up & spins around with its foot extended.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Flips back on the stage & kicks forward.
 * Neutral Special - Rollout: Starts rolling in place, which can be charged, then quickly moves sideways.
 * Side Special - Pound: A short-range attack that sends it forward a short distance with its arm out in front of it to punch.
 * Up Special - Sing: Soundwaves & music notes undulate from its body & all non-airborne opponents will fall asleep for a brief period of time, though they can recover health if used too often.
 * Down Special - Rest: Turns toward the camera & falls asleep for several seconds, any opponent in contact with it, before falling asleep, is instantly hit.
 * Final Smash - Angry Puffer: Puts everyone to sleep like her Up Special & puffs angrily rather quickly.
 * Mewtwo (Dan Green): A Psychic-type Legendary Pokémon that was created in the Kanto region using Mew's DNA to be the perfect Pokémon but escaped & left to figure out the Omniverse by itself where it was taught that humanity isn't all evil & deserves a chance in both Pokémon: The 1st Movie & Pokémon: Detective Pikachu. It was responsible for introducing Legendary Pokémon to the masses, despite not being the most powerful of them all. Pokémon: Genesect & The Legend Awakened tried to bring in a 2nd one with a feminine voice & personality, but fans reacted so terribly that the director Kunihiko Yuyama & writer Hideki Sonoda had to lock their Twitter accounts after fans kept questioning them on the new Mewtwo. Its reputation was repaired thanks to this & previous Smash Bros. game & the writers going back to its previous characterization, despite keeping the Mega Evolution.
 * Neutral Attack: Does a pulse attack that combos into multiple energy strikes & ends up with claw slashes that launches opponents away.
 * Forward Tilt: Lashes with its tail.
 * Up Tilt: Does a tail strike while doing a somersault.
 * Down Tilt - Tail Sweep: Does a crouching tail sweep.
 * Dash Attack: Sends forward dark energy that launches opponents.
 * Forward Smash - Shadow Blast: A wicked blade of air is formed using a shadowy aura.
 * Up Smash - Galaxy Force: Does a upward dark energy swirl.
 * Down Smash - Shadow Bomb: Blasts ground with dark energy.
 * Neutral Aerial - Body Spark: Does an area-of-effect full-body shock that hits multiple times before launching opponents.
 * Forward Aerial - Shadow Scratch: Does a forward strike.
 * Back Aerial: Does a upward tail strike behind itself.
 * Up Aerial: Does a backflip & does an overhead tail sweep.
 * Down Aerial: Shoots an bolt of energy straight down.
 * Grab: Does a telekinetic grab.
 * Pummel: Reads their minds.
 * Forward Throw - Shadow Cannon: Levitates the grabbed opponent & strikes them in multiple Shadow Balls.
 * Back Throw: Tosses the opponent backward.
 * Up Throw - Psychic Whirlwind: Launches the opponent upward.
 * Down Throw: Pins the opponents, then hits them with its tail.
 * Front Floor Attack: Sweeps its tail in front of it.
 * Back Floor Attack: Sweeps its tail behind itself.
 * Trip Floor Attack: Does a dark energy swipe back & then front.
 * Edge Attack: Swings its tail while climbing up.
 * Neutral Special - Shadow Ball: Concentrates shadow energy into a round ball to toss at opponents, which can be charged.
 * Side Special - Confusion: Psychokinetically whirls the opponent in front of it around & lets the opponent land clumsily on the ground.
 * Up Special - Teleport: Quickly vanishes & reappears in a different location, depending on how the user tilts the control stick.
 * Down Special - Disable: Shoots out a short beam from its eyes in front of itself & any opponent that's facing it'll be stunned for a short period.
 * Final Smash - Psystrike: Mega evolves into Mega Mewtwo Y like the one in Pokémon: Genesect & The Legend Awakened & launches a large energy ball in a forward direction where any opponent who comes in contact with the sphere will be briefly stunned before getting hit with lightning bolts & thrown back by a huge explosion.
 * Deoxys (Katsuyki Konishi): A Psychic-type Mythical Pokémon that was born from a virus attached to a meteorite after being exposed to a laser beam, has a DNA theme to it, is Quarter Guy's favorite Pokémon & has multiple Formes & the abilities it possesses & the techniques it can remember change from forme to forme. It previously was spawnable from a Pokéball until now.
 * Neutral Attack: Lashes with 1 tentacle, then another & ends with a kick.
 * Forward Tilt - Ice Punch: Sends out a fist of ice to freeze opponents.
 * Up Tilt - Shadow Ball: Tosses a Shadow Ball at opponents.
 * Down Tilt - Shockwave: Strikes opponents with a quick jolt of electricity.
 * Dash Attack - Giga Impact: Charges at opponents using every bit of its power.
 * Forward Smash - Brutal Swing: Swings its body around violently to inflict darkness damage.
 * Up Smash - Psychic: Hits opponents with a strong telekinetic force.
 * Down Smash - Rock Tomb: Hurls a boulder at opponents.
 * Neutral Aerial - Psyshock: Materializes an odd psychic wave to attack opponents.
 * Forward Aerial - Zen Headbutt: Focuses its willpower to its head & attacks opponents.
 * Back Aerial - Throat Chop: Attacks the opponent's throat.
 * Up Aerial: Does a double jab upward.
 * Down Aerial: Kicks downward.
 * Grab - Wrap: Grabs with its tentacles.
 * Pummel - Bind: Squeezes the opponent.
 * Forward Throw - Focus Blast: Heightens its mental focus & unleashes its power after tossing the opponent forward.
 * Back Throw: Flings the opponent backward.
 * Up Throw - Icy Wind: Uses a gust of chilled air to launch the opponent upward.
 * Down Throw  -  Stomping Tantrum: Stomps on the opponent like it's having a tantrum.
 * Front Floor Attack: Lashes front & back while getting up.
 * Back Floor Attack: Headbutts backward while getting up.
 * Trip Floor Attack: Does a sweep kick while getting up.
 * Edge Attack  -  Focus Punch: Focuses its mind before launching a punch while climbing up.
 * Neutral Special - Forme Change: Can switch into 1 of 3 forms to help itself.
 * Normal Forme: Its most balanced forme.
 * Attack Forme: The forme it used when it previously summoned from a Pokéball which has increases the damage of its attacks, but weakens its defense.
 * Defense Forme: This forme increases its defense, but makes it slower.
 * Speed Forme: This forme increases its speed, but weakens the damage of its attacks.
 * Side Special - Poison Jab: Stabs the opponent with a tentacle steeped in poison.
 * Up Special - Teleport: Quickly vanishes & reappears in a different location, depending on how the user tilts the control stick.
 * Down Special - Night Shade: Makes the opponent see a frightening mirage that does darkness damage if attacked.
 * Final Smash - Hyper Beam: Floats towards the top of the screen & shoots a Hyper Beam, drawing in all the opponents near it & sending them flying much like how it did when it was summoned from a Pokéball.
 * Lucario (Sean Schemmel): A dual Fighting/Steel-type Pokémon that specializes in attacks that uses Aura energy & became popular because of its great usability in-game & its storyline in the movie Pokémon: Lucario & the Mystery of Mew, despite being drugged down by the wacky antics from Ash & company, leading to a very successful promotion of it, which lead to appearing in Super Smash Bros. Brawl onwards. I heard Viridi is trying to recruit one into her Forces of Nature army.
 * Neutral Attack: The kham choui, which is a downward sweeping punch in Shaolin Kung Fu, followed by the choong choui, which is a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
 * Forward Tilt: Does the kap theai choui, which is a low-angle cross-style punch in Shaolin Kung Fu.
 * Up Tilt: Does an outside crescent kick above itself.
 * Down Tilt - Low Sweep: Does a swift attack on the opponent's legs.
 * Dash Attack: Does a flying kick.
 * Forward Smash - Focus Blast: Heightens its mental focus & unleashes its power.
 * Up Smash: Does a modified version of the long choui, which is an uppercut-styled punch in Shaolin Kung Fu, while emitting a blast of Aura.
 * Down Smash - Brick Break: Attacks with a swift chop.
 * Neutral Aerial: Spins while emitting Aura from its paws.
 * Forward Aerial: Does a stretch kick.
 * Back Aerial: Does the sou choui, which is a sweeping punch in Shaolin Kung Fu.
 * Up Aerial: Does an upward front kick with it backflipping.
 * Down Aerial: Stomps twice, emitting blasts of Aura with each stomp.
 * Grab: Clinches the opponent.
 * Pummel: A surge of Aura.
 * Forward Throw: Shoves the opponent away.
 * Back Throw: Does the tai otoshi, which is a Judo throw.
 * Up Throw: Does the pao choui, which is an uppercut-styled punch in Shaolin Kung Fu.
 * Down Throw: Holds the opponent over its head & then slams them into the ground.
 * Front Floor Attack: Kicks around itself before getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks behind itself & then in front of itself while getting up.
 * Edge Attack: Performs a double palm thrust that emits a small blast of Aura while climbing up.
 * Neutral Special - Aura Sphere: Charges & fires a sphere of Aura, which gets bigger the more damage it takes.
 * Side Special - Flash Cannon: Gathers all its light energy & releases it all at once.
 * Up Special - Extreme Speed: Propels itself in a predetermined direction by blasting steams of Aura from its forepaws.
 * Down Special - Double Team: Performs a kata where if attacked, it'll disappear while emitting afterimages & then counterattacks with a flying kick.
 * Final Smash - Aura Storm: Mega evolves into Mega Lucario, then leaps up above the center of the stage & firing a huge stream of Aura.
 * Darkrai (Scott Williams): A Dark-type Mythical Pokémon & a member of the Lunar duo with Cresselia that's seen as the boogeyman of the franchise. While it's floating in the air, it tucks its legs in so far, it looks like it does have any. Like Cresselia, it has the power to lull people & Pokémon to sleep & fill their heads with dreams or nightmares as a self-defense mechanism, which wasn't enough keep it from getting written as a villain or a pawn of villain who wants to use its powers for malicious intent in many spin-off games it's in.
 * Neutral Attack: Does 2 claw slashes & then fires a Shadow Ball.
 * Forward Tilt: Does a palm thrust that fire a Shadow Ball.
 * Up Tilt: Rears its head back & does a damaging roar.
 * Down Tilt: Summons dark portals with flame pillars coming out.
 * Dash Attack - Quick Attack: Lunges at opponents at a speed that makes it almost invisible.
 * Forward Smash - Feint Attack: Approaches opponents disarmingly, then throws a sucker punch.
 * Up Smash: Swirls some nightmares above itself.
 * Down Smash: Does a downward double claw slash to deal darkness damage.
 * Neutral Aerial: Spins with the claws extended.
 * Forward Aerial: Does an aerial version of its Down Smash.
 * Back Aerial - Shadow Claw: Slashes with a sharp claw made from shadows.
 * Up Aerial - Will O'Wisp: Shoots a sinister, bluish-white flame at opponents for fire damage.
 * Down Aerial: Does a downward punch.
 * Grab: Reaches out.
 * Pummel - Bad Dreams: Puts the opponent to sleep & take damage when they have a nightmare.
 * Forward Throw - Ominous Wind: Blasts the opponent with a gust of repulsive wind.
 * Back Throw - Shadow Ball: Toss the opponent behind it & fires a Shadow Ball.
 * Up Throw - Dark Pulse: Launches the opponent upward & releases a horrible aura imbued with dark thoughts.
 * Down Throw - Hypnosis: Throws the opponent down & hypnotizes them.
 * Front Floor Attack: Does a headbutt while getting up.
 * Back Floor Attack: Does a claw slash front & then back.
 * Trip Floor Attack: Does a claw slash back & then front.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Dark Void: Throws a dark orb that pulls opponents in, puts them to sleep & inflicts continuous damage like when it was summoned from a Pokéball before.
 * Side Special - Thief: Attacks opponents & steals their items simultaneously.
 * Up Special - Phantom Force: Vanishes somewhere, then strikes opponents.
 * Down Special - Dream Eater: Eats the dreams of a sleeping opponent & absorbs half the damage caused to heal its own HP.
 * Final Smash - Infinite Eclipse: Takes a bow & produces a spherical energy field around himself, trapping opponents in another dimension with him saying "The night calls to you." & sends dark hands out of doorways & then summons a large dark being, which crushes the opponents, he says "Sweet dreams." then the being bursts the trapped opponents, ending the nightmare. It's based off its Burst Attack from Pokkén Tournament DX.
 * Greninja (Billy Bob Thompson): A dual Water/Dark-type Pokémon that's just as fast & dangerous as any other ninja, though the pink scarf around its neck is actually its tongue, which leads to questions over how it even eats & will never live down how it was defeated by a Mega Charizard X just keep the Status Quo of Ash never winning a tournament in the Pokémon XY episode Down to the Fiery Finish!.
 * Neutral Attack: 2 alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it's followed by a series of knife-hand strikes that emit blade-shaped blasts of water that concludes with an outward knifehand strike that emits a small blast of water.
 * Forward Tilt: Does A hook kick which stops half way.
 * Up Tilt: Attacks with its tongue.
 * Down Tilt: Does a downward hand sweep.
 * Dash Attack: Does a sweep kick.
 * Forward Smash: Does an inward slash with a water kunai.
 * Up Smash: Does 2 reverse gripped inward slashes with water kunai.
 * Down Smash: Hits both sides with water kunai.
 * Neutral Aerial: Strikes a ninjutsu pose while emitting an exploding water bubble.
 * Forward Aerial: Does a forward slash with a water kunai.
 * Back Aerial: Kicks backwards 3 times.
 * Up Aerial: Does a corkscrew flying kick.
 * Down Aerial: Does a diving double foot stomp.
 * Grab: Grabs with a whirlpool.
 * Pummel: Compresses target with water.
 * Forward Throw: Shoves the opponent forward.
 * Back Throw: Leans forward & flings the opponent backwards.
 * Up Throw: Tosses the opponent upwards.
 * Down Throw: Slams the opponent onto the ground.
 * Front Floor Attack: Sweep kicks around itself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Performs a roundhouse kick while climbing up.
 * Neutral Special - Water Shuriken: Uses Water Shuriken, which can be charged.
 * Side Special - Shadow Sneak: Disappears briefly, then preforms a forward kick or a dropkick.
 * Up Special - Hydro Pump: Uses Hydro Pump to propel itself in the inputted direction.
 * Down Special - Substitute: Does a pose, if anyone hits it while posing, it'll temporarily disappear & get replaced by a wooden log or a Substitute doll then appear behind the opponent & strike them.
 * Final Smash - Secret Ninja Attack: Turns into Ash-Greninja & attacks the opponent with a mat, which, if opponents are caught in the mat, will send them up into the air & strike the opponents repeatedly in midair with its kunai, before slamming them down with a final hit.
 * Decidueye (Kyle McCarley): A dual-type Grass/Ghost Pokémon that resembles a stilt owl that became an archer & seize any chance of catching opponents off guard. Besides Eryizo, because of its initial speed, it has became the most beloved out of the starter Pokémon in Pokémon: Sun & Moon.
 * Neutral Attack: Does an upward slash with its right wing, then a downward smash with its left wing & then a spinning horizontal slash with both wings.
 * Forward Tilt: Fires a wing arrow.
 * Up Tilt: Does an upward spin with 1 of its wings.
 * Down Tilt: Flies up a bit & stabs its talons into the ground before dragging them forward.
 * Dash Attack: Soars a short distance.
 * Forward Smash: Performs a massive lariat spin attack.
 * Up Smash: Does a backflip fly attack, while slashing its talons.
 * Down Smash: Extends its wings above its head & brings them forcefully downward on both sides.
 * Neutral Aerial: Spins in a 720-degree spin with its wings extended.
 * Forward Aerial: Flaps its wings to propel itself forward & delivers a strong talon slash.
 * Back Aerial: Spins around & lunges backward with its talons.
 * Up Aerial: Performs a shuttle loop backflip.
 * Down Aerial: Performs 3 slashing kicks downwards.
 * Grab: Reaches out with both wings.
 * Pummel: Pecks their face.
 * Forward Throw: Launches an arrow at the opponent's head.
 * Back Throw: Tosses them back & kicks the opponent with extended talons.
 * Up Throw: Flies up, with the opponent in its talons & slams them into the ground.
 * Down Throw: Launches an arrow into the ground that explodes.
 * Front Floor Attack: Slashes its wings around while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Spirit Shackle: Fires an arrow shrouded in supernatural energy.
 * Side Special - Razor Leaf: Shoots a large single leaf like a throwing knife.
 * Up Special - Brave Bird: Swoops upward.
 * Down Special - Foresight: Its head glows purple & can attack any opponent while dodging.
 * Final Smash - Sinister Arrow Raid: Sends the opponents into a leaf tornado, creates countless arrows & shoots the opponents with full force. It's based off its Burst Attack from Pokkén Tournament DX.
 * Incineroar (H.D. Quinn): A dual Fire/Dark-type Pokémon that resembles a bipedal cat in wrestling attire akin to heel wrestlers, is the final evolved form of Litten & can be a massive show-off. It became controversial because it has the look & feel of the Fire/Fighting starters from Generations III through V, was either liked because of the elements of black cat superstitions & heel wrestlers or hated it because of that. Others also took issue with its strange, top-heavy body proportions that have been likened to a balloon & being an underwhelming tank in battle, which led to it being TheMetalBlade5's most hated Pokémon. With that said, his announcement is very well-received.
 * Neutral Attack: A knife-hand strike, followed by a knee lift & then an uppercut.
 * Forward Tilt: Does a knifehand thrust.
 * Up Tilt: Does an upward arcing headbutt.
 * Down Tilt: Does a legsweep.
 * Dash Attack: Does a dashing knee strike.
 * Forward Smash: Does an enzuigiri, which is a kick to the back of the head in wrestling.
 * Up Smash: Does an upward double axe handle.
 * Down Smash: Does a jumping splash, which is similar to a body press in wrestling.
 * Neutral Aerial: Same as Down Smash, but aerial.
 * Forward Aerial: Does a dropkick.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does an upward arcing hook kick.
 * Down Aerial: Does a double foot stomp.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Does a giant swing where the wrestler takes the opponent's legs up under his/her arms & pivots, spinning around to lift the opponent off the mat.
 * Back Throw: Does a German suplex where the wrestler stands behind the opponent, grabs them around their waist, lifts them up & falls backwards while bridging his back & legs, slamming the opponent down to the mat shoulder & upper back first.
 * Up Throw: Does a Argentine back-breaker rack drop where the wrestler 1st hold an opponent up before dropping to the mat in a sitting or kneeling position before hooking the head with 1 hand & a leg with the other to then pull down on both ends to flex the opponent's back.
 * Down Throw: Does a choke-slam.
 * Front Floor Attack: Swipes around itself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swipes behind itself, then punches forward while getting up.
 * Edge Attack: Swipes forward while climbing up.
 * Neutral Special - Darkest Lariat: Spins rapidly to perform a series of discus lariats, but loses strength as the move goes on.
 * Side Special - Alolan Whip: Lunges a short distance forward to grab opponents, which are thrown against wrestling ropes & does either a lariat that launches the opponent the direction it's facing, a back body drop that launches the opponent vertically or a failed attempt that causes the victim to crash against its head, damaging both.
 * Up Special - Cross Chop: Leaps upward while engulfed in flames before delivering a double chop with its forearms crossed.
 * Down Special - Revenge: Points its chest outward, retaliating against incoming attacks or projectiles with a weak burst of flame, which increases its attack power.
 * Final Smash - Max Malicious Moonsault: Activates its Incinium Z & lunges forward, grabbing the first victim it comes in contact with, throws them against the ropes of a wrestling ring, uppercuts them upward, dropkicks them even further upward, uppercuts them again & then finishes with a diving battering ram that sends it & the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes.

The Legend of Zelda

 * Link (Kengo Takanashi): A young adult of the Hylian race who possesses the Triforce of Courage & an unbreakable spirit & often travels through Hyrule, defeating creatures & evil forces, while attempting to save Zelda. He normally has the Triforce of Courage piece of the entire Triforce. This version is called the Hero of the Wild who was Hyrule's champion, but fell into a coma for a century after using all his strength to fight Calamity Ganon. He gained amnesia when he woke up, not helped by Hyrule not looking the same as he remembered with gyroscopic puzzles, a Blood Moon that revives every enemy you kill & happens at the worst possible time, rag-doll physics & weapon durability.
 * Neutral Attack: Does a downward slash, followed by an outward slash, then an ascending slash.
 * Forward Tilt: Does a lunging downward slash.
 * Up Tilt: Does an overhead arcing slash, starting from behind.
 * Down Tilt: Does a kneeling inward slash.
 * Dash Attack - Jump Slash: Does the Jump Slash, a slash from The Legend of Zelda franchise.
 * Forward Smash  -  Sword Slice: Does a 2-handed, lunging downward slash. If pressed again, he'll perform a single-handed outward slash.
 * Up Smash: A series of 3 overhead arcing slashes.
 * Down Smash: Does a kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself.
 * Neutral Aerial - Spin Attack: Spins his sword around in a circle.
 * Forward Aerial: Does 2 alternating spinning outward slashes.
 * Back Aerial: Does a hook kick followed by a mid-level roundhouse kick.
 * Up Aerial - Jump Thrust: Does the Jump Thrust, an upward thrust.
 * Down Aerial - Down Thrust: Does the Down Thrust, a downward thrust.
 * Grab: Reaches out with 1 hand.
 * Pummel: Hits the opponent with the Master Sword’s pommel.
 * Forward Throw: Does a front kick.
 * Back Throw: Does a back kick.
 * Up Throw: Raises the opponent overhead & slashes them upward.
 * Down Throw: Pins the opponent to the ground & then performs an elbow drop.
 * Front Floor Attack: Slashes in front of himself and then behind himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack - Crouch Stab: Does the Crouch Stab from The Legend of Zelda: Ocarina of Time, a thrust while climbing up.
 * Neutral Special - Hero's Bow: Fires an arrow which is useful for stopping opponents.
 * Side Special - Boomerang: Throws a boomerang.
 * Up Special - Revali's Gale: Pulls out his hang-glider from The Legend of Zelda: Breath of The Wild & glides downwards.
 * Down Special - Runes: Spells that Link can use.
 * Cryonis: Creates ice pillars to block opponents or to get an extra lift.
 * Magnesis: Draws items closer.
 * Remote Bomb: Spawns a Remote Bomb he can toss.
 * Stasis: Slows or stops opponents.
 * Final Smash - Ancient Bow & Arrow: Will shoot an Ancient Arrow straight in front of him.
 * Young Link (Fujiko Takimoto): A younger version of Link from an alternate dimension who gained a connection with his older self thanks to the Ocarina of Time, despite it leading to a very confusing timeline for The Legend of Zelda franchise where fans have to figure out where the newest Zelda game fits in the timeline. He 1st showed up in Super Smash Bros. Melee, but was cut in later games until now.
 * Neutral Attack: Does a double sword slash that culminates in either a sword thrust or flurry & upward sword slash.
 * Forward Tilt: Does an overhead sword slash.
 * Up Tilt: Does an upward sword slash.
 * Down Tilt: Does a crouching sword slash.
 * Dash Attack: Does an overhead slash.
 * Forward Smash: Does a 2-handed overhead sword slash.
 * Up Smash: Does a overhead triple sword slash.
 * Down Smash: Does an almost full-circle sword slash.
 * Neutral Aerial: Does a quick kick.
 * Forward Aerial: Does a spinning double sword strike.
 * Back Aerial: Does a double kick combo.
 * Up Aerial - Jump Thrust: Does the Jump Thrust, an upward thrust.
 * Down Aerial - Down Thrust: Does the Down Thrust, a downward thrust.
 * Grab - Hook-shot: Fires his hook at opponents.
 * Pummel: Hits the opponent with the Master Sword’s pommel.
 * Forward Throw: Tosses the opponent forward.
 * Back Throw: Tosses the opponent backward.
 * Up Throw: Tosses the opponent upward.
 * Down Throw: Tosses the opponent downward.
 * Front Floor Attack: Slashes in front of himself and then behind himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack - Crouch Stab: Does the Crouch Stab from The Legend of Zelda: Ocarina of Time, a thrust while climbing up.
 * Neutral Special - Fire Arrow: Shoots an flaming arrow.
 * Side Special - Boomerang: Throws a boomerang like Link.
 * Up Special - Spin Attack: Spins his sword either on the ground or in the air as a recovery.
 * Down Special - Bomb: Toss a bomb at opponents.
 * Final Smash - Triforce Strike: Traps opponents inside a large Triforce, transforms into Fierce Deity Link from The Legend of Zelda: Majora's Mask & slashes at them repeatedly before concluding with a final slash.
 * Toon Link (Sachi Matsumoto): Another version of Link who was initially criticized along with his game The Legend of Zelda: Wind Waker for the aesthetics & cell-shaded designs, calling it childish-looking as fans fear it was going to be more kid-friendly, but was just as well-received as all the others, though it was criticized for the backtracking to get all map pieces to find the Triforce, which was fixed in the HD remaster. The design was later used in games like The Legend of Zelda: Four Swords Adventure & The Legend of Zelda: Tri-Force Heroes.
 * Neutral Attack: Does an outward slash, followed by an inward slash & concluded with a forward thrust.
 * Forward Tilt: Raises the Master Sword over his head & slashes forward.
 * Up Tilt - Half-Moon Slash: Does an upwards slice with the Master Sword.
 * Down Tilt: Does a crouching slash.
 * Dash Attack: Does a dashing, outwards swing.
 * Forward Smash: Winds up & swings the sword in an upward arc.
 * Up Smash: Does an upward arcing slash.
 * Down Smash: Does a sweeping slash in front & then behind himself.
 * Neutral Aerial - 2 Part Slash: Does a quick, spinning slice that hits in front & then in back.
 * Forward Aerial: Does a quick spinning slash in front of himself.
 * Back Aerial: Does a spinning slash behind himself.
 * Up Aerial: Does an upwards thrust.
 * Down Aerial - Sword Plant: Does a stall-then-fall version of the Down Thrust.
 * Grab - Hook-shot: Fires his Hook-shot straight forward.
 * Pummel: Quickly hits the opponent with the pommel of the Master Sword.
 * Forward Throw: Does a shoulder tackle.
 * Back Throw: Performs the tomoe nage, which is a judo throw.
 * Up Throw: Tosses the opponent up into the air & performs a spinning upwards slash.
 * Down Throw: Pins the opponent to the ground & performs an elbow drop.
 * Front Floor Attack: Slashes in front & behind himself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Performs an outwards slash while climbing up.
 * Neutral Special - Hero's Bow: Fires an arrow from his bow.
 * Side Special - Boomerang: Throws his boomerang forward.
 * Up Special - Spin Attack: Spins his sword either on the ground or in the air as a recovery.
 * Down Special - Bomb: Toss a bomb at opponents.
 * Final Smash - Ballad of Gales: Conducts the Ballad of Gales & sucks everyone near him into the air.
 * Zelda (Brandy Kopp): The princess of Hyrule who possesses the Triforce of Wisdom & either gets captured or put into a coma by Ganondorf or helps Link take care of him. She did star in Zelda: The Wand of Gamelon, but the less said about that game the better. Unlike Link, she takes a more reserved approach to combat, studying opponents for weaknesses to exploit & knows that adaptation is a integral part of wisdom. There have been rumors that her Breath of the Wild counterpart had been researching & gathering Guardian technology since her powers are gone & gave some to her, which could be why this one can transform parts of her body into Guardian parts in some of her attacks.
 * Neutral Attack: Emits a magic burst, follows up with a series of slashes with her rapier & finishes with a final blast.
 * Forward Tilt - Light Arrow: Conjures an arrow of light & fires.
 * Up Tilt: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
 * Down Tilt: Transforms her leg into a Guardian tentacle & does a kneeling shin kick.
 * Dash Attack: Does a double palm thrust that emits a blast of magical energy from her hands.
 * Forward Smash: Transforms her right arm into an arm cannon based off a Guardian & fires an energy beam.
 * Up Smash: Does an upward slash with her rapier.
 * Down Smash: Transforms her leg into a Guardian tentacle & does a spinning shin kick.
 * Neutral Aerial: Spins with her arms outstretched & infused with magical energy.
 * Forward Aerial - Lightning Kick: Transforms her leg into a Guardian tentacle & does a flying kick.
 * Back Aerial - Lightning Kick: Same as Forward Aerial but for behind.
 * Up Aerial: Spawns 2 Guardian tentacles out of her shoulder blades & thrusts them upward.
 * Down Aerial: Transforms into her legs into Guardian tentacles & stomps downward.
 * Grab: Spawns 2 Guardian tentacles out of her shoulder blades & reaches out.
 * Pummel: Analyzes them with a rune from her Breath of the Wild counterpart.
 * Forward Throw: Spins the opponent in front of herself & then throws them away.
 * Back Throw: Same as Forward Throw.
 * Up Throw: Spins the opponent overhead & then throws them upward.
 * Down Throw: Magically shoves the opponent underneath herself, transforms her left eye into a Guardian eye & fires a laser at them.
 * Front Floor Attack: Transforms her leg into a Guardian tentacle & kicks in front of herself & then behind herself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Transforms her leg into a Guardian tentacle & kicks around herself.
 * Edge Attack: Transforms into her legs into Guardian tentacles & kicks while climbing up.
 * Neutral Special - Nayru's Love: Creates a crystalline barrier around herself.
 * Side Special - Din's Fire: Transforms her right arm into an arm cannon based off a Guardian & launches a magical fireball.
 * Up Special - Farore's Wind: Warps to a given direction. If near the ledge, she'll spawn 2 Guardian tentacles out of her shoulder blades to grab the ledge.
 * Down Special - Phantom Slash: Forms a Phantom piece by piece & propels it forward with another button press.
 * Final Smash - Triforce of Wisdom: Generates a triangular portal that sucks in opponents, spawns 2 Guardian tentacles out of her shoulder blades & transforms her right arm into an arm cannon based off a Guardian as well as left eye & legs into Guardian tentacles & launches them with an energy beam from all of them.
 * Sheik (Ayumi Fujimura): The alter-ego of the Ocarina of Time version of Zelda that took during the events of the game who gained a life of her own.
 * Neutral Attack: Does An inward knifehand strike, followed by an upward knifehand strike. When button mashed, she performs a barrage of knifehand strikes, followed by a palm thrust.
 * Forward Tilt - Cycle Kick: Does an inwards roundhouse kick.
 * Up Tilt: Performs a stretch kick that transitions to an axe kick.
 * Down Tilt: Does a legsweep.
 * Dash Attack: Lunges to perform an outward fanning knifehand strikes with both of her arms.
 * Forward Smash: A roundhouse kick followed by a spinning side kick.
 * Up Smash - Razor Wing: Raises her arms overhead & then quickly swings them downward to perform outward fanning knifehand strikes.
 * Down Smash: Does a modified butterfly kick performed from the windmill b-boy move.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Hatchet: Does a lunging downward knifehand strike.
 * Back Aerial: Does a high-angled back kick.
 * Up Aerial: Does a diagonal, corkscrew flying kick, concluded by another kick with the opposite leg.
 * Down Aerial: Does a diagonal flying kick.
 * Grab: Reaches out.
 * Pummel: Does knee strikes.
 * Forward Throw: Does the tie shan kao, a technique used in Bajquan.
 * Back Throw: Throws opponent behind herself & performs a mid-level side kick.
 * Up Throw: Does a handstand kick.
 * Down Throw: Does a collar drag takedown followed by a somersault axe kick.
 * Front Floor Attack: Kneels & performs a palm thrust in front of herself & then behind herself.
 * Back Floor Attack: Does a kip-up transitioned into a double-footed scorpion kick.
 * Trip Floor Attack: Squats on 1 leg & performs a spinning roundhouse kick.
 * Edge Attack: Performs a corkscrew dropkick while climbing up.
 * Neutral Special - Needle Storm: Accumulates up to 6 needles that can be thrown immediately or stored for later use. When used in the air, they're thrown downward at approximately 30°.
 * Side Special - Burst Grenade: Throws a grenade attached to a tripwire, which creates a small vortex that pulls opponents towards it, then explodes.
 * Up Special - Vanish: Destroys a Deku Nut in order to disappear via a small explosion, before reappearing nearby in a controlled direction.
 * Down Special - Bouncing Fish: Does a 360° Tengkong Pantui Cepu, which is a kick used in Nanquan & if connects, will backflip a distance away & land on her feet.
 * Final Smash - Sheikah Dance: Dashes forward & slashes with her knife. If she catches anyone, the Sheikah eye symbol will appear onscreen & she'll then proceed to launch an onslaught of attacks from multiple directions before finally launching the trapped opponent with a final slash.
 * Ganondorf Dragmire (Takashi Nagasako): Link’s arch-enemy, the King of All Evil & the leader of the Gerudos, being the only male in the race since it’s rare for a male Gerudo to be born, who possesses the Triforce of Power & whose specific motives vary, but most often involve capturing Zelda & planning to conquer Hyrule & the world at large out of jealousy, having lived a life full of suffering due to living in the Gerudo desert. However, he's glad this Link can't kill him instantly since he's not from the same game. He was originally criticized for attacking very similarly to Captain Falcon & for how slow his The Legend of Zelda: Twilight Princess counterpart was, though The MetalBlade5 didn't mind him & this is now remedied.
 * Neutral Attack: A palm thrust that discharges electricity.
 * Forward Tilt: A front kick based off the kick used by himself & other large sword-wielding enemies in The Legend of Zelda: Twilight Princess.
 * Up Tilt - Volcano Kick: A delayed axe kick that produces an explosion.
 * Down Tilt - Earthquake Punch: Pounds the ground with a fist.
 * Dash Attack - Wizard's Foot: Does a dark magic-infused flying kick.
 * Forward Smash - Warlock Punch: Winds up his left arm while charging dark magic & then performs a powerful, dark magic-infused back-fist.
 * Up Smash: Does an overhead 180° arcing sword slash from front to back.
 * Down Smash - Doriyah: Does a lunging, 2-handed downward sword slash.
 * Neutral Aerial: Does a back kick followed by a roundhouse kick.
 * Forward Aerial - Skull Crusher: Brings his fist down in an arc rather quickly.
 * Back Aerial: Does a back-fist.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial: Does a stomp with electric damage.
 * Grab: Reaches out with his left hand.
 * Pummel - Flame Choke: Blasts them with a pulse of dark magic.
 * Forward Throw: Lifts the opponent and hits them with an uppercut.
 * Back Throw: Throws the opponent behind himself & hits them with a side kick.
 * Up Throw: Lifts the opponent overhead & hits them with an upward palm strike.
 * Down Throw: Does a 1-handed body slam.
 * Front Floor Attack: Does a legsweep performed from a flare, an acrobatic technique used in breakdancing & gymnastics, while getting up.
 * Back Floor Attack: Does a somersault kick to get up.
 * Trip Floor Attack: Spins around to kick those who are near, while getting up.
 * Edge Attack: Performs a back-fist while climbing up.
 * Neutral Special - Dark Volley: Shoots a purple energy ball.
 * Side Special - Dark Cyclone: Sends out a purple cyclone that doesn't deal damage, but pushes opponents away.
 * Up Special - Dark Portal: Teleports via the dark portal he used in The Legend of Zelda: Ocarina of Time in any given direction based on the input.
 * Down Special - Blade Trap: Tosses Blade Traps, formidable, mechanized obstacles equipped with spikes or blades on the ground to keep opponents away.
 * Final Smash - Ganon, The Demon King: Transforms into his mighty Demon King form, slashes his opponent downwards with his swords & charges straight ahead.
 * Skull Kid (Sachi Matsumoto): A child who originally befriended the 4 Giants, only to get stricken by their departure. Feeling neglected & alone, he began to spread his anger & frustration throughout all of Termina until he got scared away by the 4 Giants. Later on, he encounters the travelling Happy Mask Salesman at the crossroads of Hyrule & Termina & steals the evil Majora's Mask, a powerful artifact once used by an ancient tribe for hexing rituals. Upon donning it, a combination of the burdens in the his heart and the evil magic inside Majora's Mask transformed a world into the land of Termina & tries to destroy it with the Moon in 3 days, only to get defeated by Link in The Legend of Zelda: Majora's Mask, which was vindicated after getting a touch act to follow response because it came after The Legend of Zelda: Ocarina of Time.
 * Neutral Attack: Does a right punch, then a left punch & then pushes with both hands.
 * Forward Tilt: Tatl & Tael rush forward.
 * Up Tilt: Does an overhead swing.
 * Down Tilt: Does a low swipe.
 * Dash Attack: Does a mask-propelled tackle.
 * Forward Smash: Tentacles come out of Majora's Mask, which is based off the ones it wields in its boss fight.
 * Up Smash: Fires a dark orb above him.
 * Down Smash: Goes upside down as tentacles swing around him from Majora's Mask.
 * Neutral Aerial: Forms a protective dark orb around himself.
 * Forward Aerial: Does a darkness palm strike.
 * Back Aerial: Does a horizontal magic swing.
 * Up Aerial: Does an uppercut.
 * Down Aerial: Majora's Mask drags him down.
 * Grab: Reaches out with both hands.
 * Pummel: Does a backhanded slap.
 * Forward Throw: Majora's Mask headbutts the opponent forward.
 * Back Throw: Tosses the opponent backwards.
 * Up Throw: Throws the opponent upwards with 1 of the tentacles.
 * Down Throw: Throws the opponent down & fires a few dark orbs.
 * Front Floor Attack: Majora's Mask spins around while he gets up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Majora's Mask headbutts, while he climbs up.
 * Neutral Special - Odolwa's Swarm: Summons a swarm of moths that home in on 1 opponent, which is an attack that Odolwa uses in his boss fight in The Legend of Zelda: Majora's Mask.
 * Side Special - Goht Charge: Charges forward, which is what Goht spends most of his boss fight doing in Majora's Mask.
 * Up Special - Leaping Gyorg: Does an upward dive in an arc, which is based off how Gyorg leaps over the stage when introduced in Majora's Mask.
 * Down Special - Twinmold Titan: Block an incoming attack, vanishes & kicks with the might of a giant.
 * Final Smash - Final Hour: Majora's Mask fires a darkness blast, transporting opponents to the Clock Tower in Termina where Majora's Mask comes off & they're crushed by the Moon.

Kirby

 * Kirby (Makiko Ohmoto): A short squishy creature well known for his ability to inhale objects & creatures to gain their abilities or just spit out as stars, though they can be knocked out of him as well as floating by expanding his body & holding his breath for a very long time. This ability of his, somehow, made him a force to reckoned with when he's not used as a pillow or a seat due to how squishy he is. His creator, Masahiro Sakurai, was criticized for Kirby bias for his Up Tilt & having him survive Galeem's slaughter to make him the starter character in the Adventure Mode, though this died down by now.
 * Neutral Attack -  Vulcan Jab/Smash Punch: Does 1-2 combo. When button mashed, he performs the Vulcan Jab from the Fighter ability before concluding with the Smash Punch also from the Fighter ability.
 * Forward Tilt: Does a spinning roundhouse kick.
 * Up Tilt: Does a scorpion kick.
 * Down Tilt - Squish Kick: Does a crouching shin kick.
 * Dash Attack: Rolls forward rapidly as a Wheel from the Wheel ability.
 * Forward Smash - Smash Kick: Does the Spin Kick from the Fighter ability.
 * Up Smash: Slams the Yo-Yo down, while spin kicking upside down from the Yo-Yo ability.
 * Down Smash - Plasma Barrier: Does Plasma Barrier which repulses regular enemies & destroys incoming projectiles from the Plasma ability.
 * Neutral Aerial - Twinkle Star: Does the attack of the same name from the Smash ability.
 * Forward Aerial - Hammer Swing: Spins several times with his hammer outstretched forward from the Hammer ability.
 * Back Aerial: Does a double-footed back kick.
 * Up Aerial - Beam Whip: Does a Beam Whip upward from the Beam ability.
 * Down Aerial: Does a diagonal corkscrew dropkick.
 * Grab - Foe Grab: Does the Foe Grab from the Fighter ability.
 * Pummel: Does the punch version of the Arm Throw from the Fighter ability.
 * Forward Throw - Pile Driver: Does the Pile Driver from the Suplex ability.
 * Back Throw - Big Suplex: Does the Big Suplex from the Suplex ability.
 * Up Throw - Air Drop: Does the attack of the same name from the Ninja ability.
 * Down Throw - Fury Stomp: Does the Fury Stomp from the Suplex ability.
 * Front Floor Attack: Performs a spin kick before getting up.
 * Back Floor Attack: Kicks on 1 side & then the other before getting up.
 * Trip Floor Attack - Break Spin: Does the Break Spin from the Yo-yo ability.
 * Edge Attack: Performs a cartwheeling kick while climbing up.
 * Neutral Special - Inhale: Inhales the opponent, can spit them out as a star to deal damage to them & any nearby opponents, copy their neutral special move, except for Dante, Banjo & Kazooie, 2E, Lucy, Penny & Soundwave, or walk around slowly and/or perform a short hop, but the opponent can escape from his mouth via button mashing & can also knock his Copy Ability out of him with a strong enough attack.
 * Side Special - Burning: Does the Burn attack from the Fire ability.
 * Up Special - Final Cutter: Doe the attack of the same name from the Cutter ability, which creates a shockwave if it hits the ground.
 * Down Special - Stone: Does the Stone Change, while he's on the ground & the Stone Smash, while Kirby's in the air from the Stone ability, which can be bigger if charged. He turns into the following things:
 * The stone that he normally turned into in his games.
 * A spiked ball.
 * A 100 ton weight.
 * Lip's garbage block from Panel de Pon.
 * A Thwomp from the Super Mario Bros. franchise.
 * A treasure chest from The Legend of Zelda franchise.
 * Final Smash - Fountain of Dreams: Slashes opponents with the Ultra-Sword, sending them to the Fountain of Dreams & get hit by countless stars when he touches the water with the Star Rod.
 * Meta Knight (Eric Newsome): A mysterious knight that wields a sword called Galaxia & the anti-hero of the Kirby franchise who looks like Kirby without his mask & was only the main villain of the Kirby Super Star & Super Star Ultra sub-game Revenge of Meta Knight where he tried to take over Dreamland to "put an end to its lazy lifestyle". He was also given a Hispanic accent in the anime Kirby: Right Back at Ya!. Despite his popularity, it didn't stop him being absent for Kirby: Triple Deluxe & serving as just an amiibo mechanic in Kirby & The Rainbow Curse until he came back in Kirby: Planet Robobot. He's infamous in this franchise for excelling at pretty much everything to a degree much greater than any other character & the in-fighting over whether or not to ban him led to Super Smash Bros. Brawl 's competitive scene collapsing in of itself.
 * Neutral Attack -  Flurry Attack: Does a flurry of slashes.
 * Forward Tilt: Does an inward slash, followed by an outward slash, then an upward slash.
 * Up Tilt: Does a twirling upward sword thrust.
 * Down Tilt: Does a low sword jab.
 * Dash Attack: Does a side kick.
 * Forward Smash: Does an outward slash after windup.
 * Up Smash: Does several upward fanning slashes.
 * Down Smash: Does a spinning outward slash.
 * Neutral Aerial: Does a slash while cartwheeling.
 * Forward Aerial: Does several fanning slashes forwards.
 * Back Aerial: Does several fanning slashes backwards.
 * Up Aerial - Midair Up Sweep: Does an overhead sword slash with popup.
 * Down Aerial: Does a downward arcing slash.
 * Grab: Reaches out with his free hand.
 * Pummel: Jabs them with the talons on his cape.
 * Forward Throw: Does a bicycle kick.
 * Back Throw: Throw the opponent to the ground behind, then stabs them with Galaxia.
 * Up Throw - Air Drop: Drags the opponent upward & slams them down.
 * Down Throw - Fury Stomp: Repeatedly stomps on the opponent like Kirby.
 * Front Floor Attack: Does a slash forward & a slash back while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Does a slash backward & a slash forward while getting up.
 * Edge Attack: Does an outward slash while climbing up.
 * Neutral Special - Mach Tornado: Whirls at high speed, causing a slight pull on nearby opponents, slashes them multiple times & traps them in a barrage of blade swipes.
 * Side Special- Drill Rush: Leaps backward via a brief backflip & whirls forward in the fashion of a drill with his blade outstretched.
 * Up Special - Shuttle Loop: Leaps quickly into the air with his blade pointed upwards, goes into a loop & glides forward with his blade extended.
 * Down Special - Dimensional Cape:  Wraps himself in his cloak, disappearing for a few moments, then reappearing. If the attack button is held, upon reappearing, he'll slash in the opposite direction in which he moved while using the attack.
 * Final Smash - Darkness Illusion: Creates a shockwave around him & repeatedly strikes anybody caught with his sword before having the Halberd charge into the opponents.
 * King Dedede (Masahiro Sakurai): A large portly penguin who’s the self-proclaimed king of Dream Land & Kirby’s arch-enemy who stole all the food in Dream Land originally & broke the Star Rod into pieces to keep Nightmare at bay, only for Kirby to obliviously put it back together & had to help him. He can inhale & fly the same way as him but doesn’t have his Copy Ability. He was given a mobster-like way of talking, a snail minion named Escargoon & a more villainous personality in Kirby: Right Back at Ya!. Like Meta Knight, his later boss fights were because of mind control, got his playable mode in Kirby: Triple Deluxe & helps Kirby on his adventures.
 * Neutral Attack: Does a pair of hammer swings, followed by thrusting his hammer forward while twirling its head, followed by an upward swing.
 * Forward Tilt: Thrusts his hammer forward while twirling its head.
 * Up Tilt: Does an upward headbutt.
 * Down Tilt - Rolling: Does a cartwheeling tackle.
 * Dash Attack - Belly Flop: Does his signature belly flopping tackle.
 * Forward Smash: Shortly turns into Buff Dedede from the Kirby: Right Back at Ya! episode Frog Wild & Kirby Star Allies & fires a punch.
 * Up Smash: Does an upward hammer swing.
 * Down Smash: Shortly turns into Buff Dedede & slams both fists together downward.
 * Neutral Aerial: Does a splash.
 * Forward Aerial: Somersaults to perform a downward hammer swing.
 * Back Aerial: Does an horizontal hammer swing behind himself.
 * Up Aerial: Thrusts his hammer upward while twirling its head.
 * Down Aerial: Does a downward hammer swing.
 * Grab: Reaches out.
 * Pummel: Does a headbutt.
 * Forward Throw: Strikes the opponent forward with his hammer.
 * Back Throw: Strikes the opponent backward with his hammer.
 * Up Throw: Does a jump set, a technique used in volleyball.
 * Down Throw: Does a 1-handed body slam.
 * Front Floor Attack: Gets up and kicks in front of himself & then behind himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swings his hammer in of himself & then behind himself while twirling the hammer's head.
 * Edge Attack: Performs a kick while climbing up.
 * Neutral Special - Inhale: Inhales the opponent & can then walk around & spit them out to inflict damage, though he can also absorb various items, which he either swallows & spits back out.
 * Side Special - Gordo Throw: Takes out & bats a Gordo at opponents, but can get hurt if reflected back at him.
 * Up Special - Super Dedede Jump: Does his signature jump that concludes with a diving double foot stomp that buries grounded opponents & meteor smashes aerial ones.
 * Down Special - Jet Hammer: Activates the afterburner in his hammer to charge up a very powerful swing, which is released when the special button is released.
 * Final Smash - Dede-Rush: Strikes the opponent with his hammer sending them into his trademark boxing ring with a cage set up & attacks his opponent with a barrage of missiles, followed by a powerful spinning hammer swing as Masked Dedede from Kirby Super Star Ultra & Triple Deluxe.
 * Bandana Waddle Dee: Dedede's right-hand man who's a Waddle Dee with a bandana on that has helped Kirby on some of his adventures ever since Kirby's Return to Dreamland & attacks with a spear that's equipped with the Parasol & Beam abilities.
 * Neutral Attack: Stabs with his spear forwards at an upward angle, then a downward angle & then just forward.
 * Forward Tilt: Thrusts his spear forwards after twirling it 1st.
 * Up Tilt: Swings his spear upwards in an arc.
 * Down Tilt - Slide Kick: Performs a sliding kick attack, which is based off Kirby's Slide Kick in the Kirby franchise.
 * Dash Attack: Pauses before leaping forward & spinning, along with his spear, wildly.
 * Forward Smash: Swings his spear in front of him as it turns into a parasol.
 * Up Smash: Places his spear on the ground, which releases some sphere-shaped beams around its tip.
 * Down Smash: Slashes with great strength in front of, then behind himself.
 * Neutral Aerial: Does a buzzsaw-like movement with his spear.
 * Forward Aerial: Swings his spear forwards.
 * Back Aerial: Does a kick backwards.
 * Up Aerial: Thrusts his spear upwards.
 * Down Aerial: Dives downwards with his spear while spinning around.
 * Grab: Reaches out with 1 hand.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Lifts the opponent in the air & piledrives them.
 * Back Throw: Lifts the opponent in the air & kicks them backwards.
 * Up Throw: Lifts the opponent upward into his parasol, twirling it several times.
 * Down Throw - Megaton Punch: Throws the opponent to the ground, pauses & then performs the Megaton Punch, punching them into the ground. It's based off the Megaton Punch, which is based off Megaton Punch, a mini-game from Kirby Super Star.
 * Front Floor Attack: Spins around with his spear.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Stabs forward with his spear while climbing up.
 * Neutral Special - Spear Throw: Throws his spear, which is based off how Spear Throw is used in Kirby's Return to Dreamland & Kirby: Triple Deluxe.
 * Side Special - Beam Whip/Wave Beam: Waves a staff, blasts forth a short-range beam that moves up and down or throws 2 sphere-like beams that circle around each other, if charged, which is based off the Beam ability from the Kirby franchise.
 * Up Special - Waddle Copter: Does a short jump, then glides while spinning his spear like a helicopter blade.
 * Down Special - Parasol Dive: Will fall at a downwards angle while spinning the parasol below himself.
 * Final Smash - Bandana Dee Army: Summons an army of other Bandana Dees who begin throws spears forward.

Metroid

 * Samus (Jennifer Hale): The main protagonist of the Metroid & Metroid Prime franchise who's an ex-soldier of the Galactic Federation who turned into a galactic bounty hunter, lost her parents & home when it was raided by Space Pirates & infused with Chozo DNA, which granted her superhuman athleticism & a strong resistance to foreign environments as well as the Power Suit, a powered exoskeleton she used to conceal her true identity of her gender as many gamers never knew she was female back then, but only wears a sports bra & highleg panties underneath since it can get hot in there. Her subordinate-like attitude towards her boss, Adam Malkovich, constant monologuing & out of nowhere PTSD from seeing Ridley, despite besting him already in Metroid: Other M & her minor appearance in Metroid Prime: Federation Force weren't well-received at all, though & took Metroid: Samus Returns to get back in fans' good graces.
 * Neutral Attack: Shoots several short-range projectiles, either laser blasts or missiles, while moving.
 * Forward Tilt: Fires a short range energy burst.
 * Up Tilt: Uppercuts with her arm cannon, releasing a discharge of flames.
 * Down Tilt: Fires a burst of flame onto the ground in front of herself.
 * Dash Attack: Does a shoulder tackle.
 * Forward Smash - Charge Shot: Charges & fires a larger ball of energy.
 * Up Smash - Melee Counter: Does the Melee Counter from Metroid: Samus Returns with electric damage.
 * Down Smash: Fires 2 bursts of flame onto the ground, first in front then behind of herself.
 * Neutral Aerial: Sweeps her arm cannon downward in an arc around herself.
 * Forward Aerial - Spazer Beam: Fires the Spazer Beam, which splits into 3 lasers.
 * Back Aerial: Releases a burst of flames from the arm cannon behind herself.
 * Up Aerial: Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst.
 * Down Aerial: Fires a single burst of flame below herself.
 * Grab -  Grapple Beam: Fires her Grapple Beam at opponents.
 * Pummel: Does a palm strike.
 * Forward Throw: Punches the opponent away with the arm cannon.
 * Back Throw -  Wave Beam: Tosses the opponent behind herself, then fires a Wave Beam at the opponent.
 * Up Throw: Tosses the enemy above themselves, then fires a missile at the opponent.
 * Down Throw: Slams the enemy onto the ground, launching them upward.
 * Front Floor Attack: Quickly fires a flame burst on either side as she stands up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Shoots a blast of fire in front then behind herself.
 * Edge Attack: Swings her arm cannon ahead.
 * Neutral Special - Super Missile/Bomb: Fires a Super Missile, which can be charged. If in Morph Ball form, she'll drop 3 bombs instead.
 * Side Special - Speed Booster/Booster Ball: Starts running at "supersonic speeds" where she become just as fast as Fox & Captain Falcon. If in Morph Ball form, she sends her hurdling to the direction the analog stick is in.
 * Up Special - Shine Spark/Spider Ball: Uses the Shine-spark to launch herself upward. If in Morph Ball form, she can attach to the nearby surfaces for 5 seconds & can move on those surfaces.
 * Down Special - Morph Ball: Goes into her Morph Ball form & hitting again will have her come out of it.
 * Final Smash - Zero Laser: Charges her arm cannon & fires a large beam of energy that deals a high amount of damage.
 * Ridley: A draconic extraterrestrial named Geoform 187, the leader of the Space Pirates until Mother Brain took over, Samus’ arch-enemy & The Cunning God of Death, whose raid on K-2L led him to kill her parents when she was still a child & has a grudge just as big as Samus’ on him, because of how her father ruined the raid as well as her constant interference & his various defeats at her hands. He started off as a boss in both his regular form & his Meta-Ridley form in Super Smash Bros. Brawl & then became a stage boss in Super Smash Bros. 4 until now, since he was highly requested to get promoted.
 * Neutral Attack: Does a double claw swipe followed by a bite, but if the attack button is pressed quickly for each hit, the 2nd hit transitions into a rapid-fire tail stab that ends with a swing.
 * Forward Tilt: Grabs his tail & thrusts it forward.
 * Up Tilt: Swipes 1 wing in an arc above himself, starting from behind.
 * Down Tilt: Does a low tail swipe.
 * Dash Attack: Does a leaning bite.
 * Forward Smash: Rears back, then generates a fiery explosion from his mouth in front of himself.
 * Up Smash: Does a front-flip kick.
 * Down Smash: Leaps & slams his open wings onto the ground.
 * Neutral Aerial: Backflips & swings his tail around himself.
 * Forward Aerial: Stabs with his tail forward 3 times in quick succession.
 * Back Aerial: Does a roundhouse kick behind himself.
 * Up Aerial: Thrusts both wings upward while closed.
 * Down Aerial: Plummets down stomping with both feet.
 * Grab: Reaches out with his right hand.
 * Pummel: Thrusts his tail into the opponent.
 * Forward Throw: Tosses the opponent forward with 1 arm.
 * Back Throw: Turns around & performs an underhanded toss with 1 arm.
 * Up Throw: Sets the opponent overhead & stabs them with his tail.
 * Down Throw: Slams the opponent onto the ground.
 * Front Floor Attack: Performs a claw swipe around himself while getting up, starting from the front.
 * Back Floor Attack: Swings his tail forward, then backward while getting up.
 * Trip Floor Attack: Swipes an arm backward, then kicks forward.
 * Edge Attack: Climbs up & performs a claw swipe.
 * Neutral Special - Plasma Breath: Spits a fireball from his mouth forward, which bounces along the ground, which can be charged to have him spit up to 5 fireballs, which also increase in size & damage.
 * Side Special - Space Pirate Rush: Rushes forward to grab an opponent, which if successful, slams them onto the ground & drags them forward along it & then throws them either upon reaching an edge or if the special move button is held.
 * Up Special - Wing Blitz: Charges up, then performs a flying tackle in any of 4 possible directions.
 * Down Special - Skewer: Brings his tail back as it glows briefly, then stabs forward with it.
 * Final Smash - Plasma Scream: Lets out a roar & dashes forward, headbutting opponents onto Samus' gunship; as it flies off, he shoots it down with a laser that engulfs both the ship & the opponents in an explosion.
 * Dark Samus: A being of Phazon taking on the form of Samus & the reincarnation of Metroid Prime, an extremely mutated Metroid of unknown origin infused with huge quantities of Phazon that was the guardian of Tallon IV's Leviathan. She was previously an Assist Trophy, but not anymore.
 * Neutral Attack - Straight & Cannon Hammer: Does a left-handed jab followed by a forearm club with the Arm Cannon.
 * Forward Tilt: Does a reverse roundhouse kick.
 * Up Tilt: Does an axe kick.
 * Down Tilt: Kneels & quickly thrusts her Arm Cannon downward to fire a small electric blast.
 * Dash Attack: Does a shoulder tackle with a white aura around her.
 * Forward Smash: Quickly thrusts her Arm Cannon forward to fire a small electric blast.
 * Up Smash: Fires 5 electric blasts in an overhead arcing motion.
 * Down Smash: Does a legsweep.
 * Neutral Aerial: Does a spinning roundhouse kick.
 * Forward Aerial: Fires 5 electric blasts in a slow, downward arcing motion.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does a diagonal corkscrew flying kick.
 * Down Aerial: Swings her Arm Cannon in a downward arcing motion.
 * Grab - Grapple Beam: Fires her Grapple Beam at opponents like Samus.
 * Pummel: Does a palm strike.
 * Forward Throw: Twirls the opponent overhead then flings them forward.
 * Back Throw: Swings the opponent behind herself.
 * Up Throw: Puts the opponent above herself & blasts them upward with her Arm Cannon.
 * Down Throw: Swings the opponent high above her head, then slams them onto the ground.
 * Front Floor Attack: Swings her Arm Cannon in front of herself & then fires a blast behind herself.
 * Back Floor Attack: Performs a low-level roundhouse kick.
 * Trip Floor Attack: Performs a shin kick in front of herself & then a back kick behind herself.
 * Edge Attack: Performs a legsweep while climbing up.
 * Neutral Special - Charge Shot: Charges a ball of energy & fires it.
 * Side Special - Missile: Fires a Missile and if the special button is tapped like a smash attack, she’ll instead fire a Super Missile.
 * Up Special - Screw Attack: Leaps upward to perform a high-speed somersault while discharging energy.
 * Down Special - Phazon Tentacles: Strikes the ground with Phazon Tentacles like when she was an Assist Trophy.
 * Final Smash - Warping Zero Laser: Unleashes the Zero Laser while she teleports around the edges of stage so anyone that dodges might get hit.

Fire Emblem

 * Marth (Yuri Lowenthal): A heroic prince who's forced to flee his home kingdom of Altea after it's attacked & then leads a rebellion to regain control of his kingdom & save his sister Elice. He later became king whose peaceful reign over Altea is disrupted when he discovers Emperor Hardin, a former ally, comrade & friend, was conquering neighboring kingdoms by force. He's also the only Fire Emblem character to appear in Smash Bros. fan games.
 * Neutral Attack: Slashes Falchion twice in front of himself.
 * Forward Tilt: Does a fast upward swipe while leaning forward.
 * Up Tilt - Anti-Air Slash: Swings Falchion in a large arc above his head.
 * Down Tilt: Does a quick crouching sword poke.
 * Dash Attack: Does a quick, running, upward-sweeping diagonal slash.
 * Forward Smash - Dragon Killer: Rotates his body counterclockwise with a strong overarching 1-handed swing from his head to the ground.
 * Up Smash - Justice Sword: Does a quick, upward thrust.
 * Down Smash: Sweeps Falchion on the ground toward the front outward then toward the back inward.
 * Neutral Aerial: Does 2 horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
 * Forward Aerial: Does a descending crescent slash in front of him.
 * Back Aerial - About Face: Does an upward crescent slash behind him in an inward swipe.
 * Up Aerial: Does an overhead crescent slash, ending in a delayed somersault.
 * Down Aerial: Does a downward, wide crescent slash.
 * Grab: Reaches out with his free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does an elbow strike with his sword arm.
 * Back Throw: Tosses the opponent over his leg, sending them behind him.
 * Up Throw: A powerful 1-armed upward throw.
 * Down Throw: Throws opponent to the ground with 1 arm, bouncing them upwards.
 * Front Floor Attack: Spins around gracefully & slashes Falchion in a circle.
 * Back Floor Attack: Swings Falchion behind, then in front of him before getting up.
 * Trip Floor Attack: Stabs behind him, then slashes in front of himself before getting up.
 * Edge Attack: Backflips onto the stage & slashes.
 * Neutral Special - Shield Breaker: Assumes a readying stance & charges Falchion at chest level before powerfully thrusting it forward.
 * Side Special - Dancing Blade: A sequence of sword slashes with several variations based on directional input.
 * Up Special - Dancing Blades: Performs a high-speed jumping uppercut slash that can be B-reversed.
 * Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks.
 * Final Smash - Critical Hit: Raises Falchion skyward, then lunges in 1 direction, attacking the first opponent he connects.
 * Roy (Ray Chase): The son of Marquess Eliwood of Lycia's House Pherae who was entrusted with the leadership of Pherae's army in opposing the invading Kingdom of Bern in lieu of Eliwood's illness, later becoming the leader of the Lycian army as a whole following the death of Hector of Ostia & ultimately assuming command of the Etrurian army. He sought to assist Bern's Princess Guinivere in finding a peaceful resolution to the war. He actually appeared in Super Smash Bros. Melee before his own game & was cut from Brawl before coming back in 4.
 * Neutral Attack - Slash: Does a reversed gripped upward slash.
 * Forward Tilt - Sharp Edge: Does a reversed gripped downward slash.
 * Up Tilt: Does a reversed gripped overhead arcing slash.
 * Down Tilt - Low Stab: Does a kneeling thrust.
 * Dash Attack: Does an inward horizontal slash across the ground.
 * Forward Smash: Rotates his body to perform a lunging, 2-handed downward slash.
 * Up Smash - Flame Sword: Does an upward thrust, which ignites the Binding Blade's tip & concludes with a small explosion.
 * Down Smash: Does a kneeling outward slash in front of himself & then behind himself.
 * Neutral Aerial - Double Slash: Does an inward slash followed by a spinning, outward slash.
 * Forward Aerial: Does a downward slash.
 * Back Aerial: Rotates his body to perform an upward slash.
 * Up Aerial: Does a backflipping, upward arcing slash.
 * Down Aerial - Half Moon: Does a 2-handed, downward slash between his legs.
 * Grab: Reaches out with his free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does an elbow strike with his sword arm.
 * Back Throw: Tosses the opponent behind himself.
 * Up Throw: Heaves the opponent upward with his free hand.
 * Down Throw - Slam: Does a 1-armed body slam.
 * Front Floor Attack: Gets up while slashing to the left & then to the right.
 * Back Floor Attack: Gets into a kneeling position & then slices around himself as he gets up.
 * Trip Floor Attack: Hops briskly to his feet to perform a thrust to the left & a slash to the right.
 * Edge Attack: Performs an outward slash while climbing up.
 * Neutral Special - Flare Blade: Rears back & ignites the Binding Blade before performing a lunging, 2-handed downward slash that generates an explosion.
 * Side Special - Double-Edge Dance: A sequence of sword slashes with several variations based on directional input.
 * Up Special - Blazer: Does a jumping reverse gripped slash, which ignites the Binding Blade.
 * Down Special - Counter: Parries & then counterattacks against any incoming attacks with an outward slash that ignites the Binding Blade.
 * Final Smash - Youthful Gifts: A bright light will suddenly engulf him & will suddenly be mounted on a horse, then the horse gallops forward while he shoots a bow hitting opponents, then he charged forward & does a downward slash that generates a powerful explosion.
 * Ike (Greg Chun): The main protagonist of Fire Emblem: Path of Radiance & its sequel Radiant Dawn & the leader of the Griel mercenaries who wants to avenge his father's death at the hands of the Black Knight & whose wartime efforts ultimately lead him to become a legend known as the "Radiant Hero" & wields a claymore called Ragnell. He's based off his appearance as a Ranger in Fire Emblem: Path of Radiance.
 * Neutral Attack: Does a fist jab, then a kick & finishes an overhead swing.
 * Forward Tilt: Does a lunging overhead slash.
 * Up Tilt: Does an upward thrust.
 * Down Tilt: Does an kneeling inward slash.
 * Dash Attack: Does a lunging upward slash.
 * Forward Smash: Does a lunging downward slash.
 * Up Smash: Does an overhead arcing slash.
 * Down Smash - Cast Off: Does a crouched 2-swing sword sweep from back to front.
 * Neutral Aerial: Does a semi-circular slash.
 * Forward Aerial: Does a downward slash.
 * Back Aerial: Does a repositioning slash.
 * Up Aerial: Does a rising swing.
 * Down Aerial: Does a 2-handed, downward slash between his legs.
 * Grab: Reaches out with his free hand.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Front kicks the opponent forward
 * Back Throw: Spinning back kicks the opponent backward.
 * Up Throw: Does a upward double axe-handle.
 * Down Throw: Does a 1-handed body slam & a knee drop.
 * Front Floor Attack: Does an outward swing to the back & then the front while getting up.
 * Back Floor Attack: Does an inward swing to the front & then the back while getting up.
 * Trip Floor Attack: Does a swing in the back & then the forth.
 * Edge Attack: Does an outward slash while climbing up.
 * Neutral Special - Eruption: Plunges Ragnell into the ground to create a fiery explosion, which can be charged.
 * Side Special - Quick Draw: Lunges forward a short distance across the stage & slashes at any opponent within range of the dash.
 * Up Special - Aether: Throws Ragnell upward, jumps to catch it, and comes down with a downward slam.
 * Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks.
 * Final Smash - Great Aether: Swings Ragnell upward, will then proceed to use a combination of sword slashes & kicks to attack the opponents while shouting "GREAT AETHER!" & brings Ragnell downward toward the ground in a massive explosion.
 * Chrom (Matthew Mercer): Marth's descendant & the prince of the Halidom of Ylisse, bearing the Brand of Naga possessed by his bloodline on his right shoulder & the current wielder of Falchion, Ylisse's national treasure who's the captain of the Shepherds, an Ylissean militia initially convened to combat Plegian encroachment on Ylisse's borders to prevent the resurrection of the Fell Dragon Grima. It looks like he was only added because fans weren't happy that he was a Red Herring in Lucina & Robin's reveal trailer as well as only appearing in Robin's Final Smash & a Mii costume.
 * Neutral Attack: Does an upward slash.
 * Forward Tilt: Does a downward slash.
 * Up Tilt: Does an overhead arcing slash.
 * Down Tilt: Does a kneeling thrust.
 * Dash Attack: Does an inward horizontal slash across the ground.
 * Forward Smash: Rotates his body to perform a lunging, 2-handed downward slash.
 * Up Smash: Does an upward thrust, which surrounds the Falchion's blade with wind.
 * Down Smash: Does a kneeling outward slash in front of himself & then behind himself.
 * Neutral Aerial: Does an inward slash followed by a spinning outward slash.
 * Forward Aerial: Same as Forward Tilt.
 * Back Aerial: Rotates his body to perform an upward slash.
 * Up Aerial: Does a backflipping, upward arcing slash.
 * Down Aerial: Does a 2-handed, downward slash between his legs.
 * Grab: Reaches out with his free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does an elbow strike with his sword arm.
 * Back Throw: Tosses the opponent behind himself.
 * Up Throw: Heaves the opponent upward with his free hand.
 * Down Throw: Does a 1-armed body slam.
 * Front Floor Attack: Gets up while slashing to the left & then to the right.
 * Back Floor Attack: Gets into a kneeling position & then slices around himself as he gets up.
 * Trip Floor Attack: Hops briskly to his feet to perform a thrust to the left & a slash to the right.
 * Edge Attack: Performs an outward slash while climbing up.
 * Neutral Special - Wind Blade: Rears back & charges the Falchion in wind before fires of a wave of wind.
 * Side Special - Double-Edge Dance: Does a sequence of sword slashes with several variations based on directional input.
 * Up Special - Soaring Slash: Performs a slash upwards & then jumps with his sword still in hand, twirling in the air before coming back down.
 * Down Special - Counter: Parries & then counterattacks against any incoming attacks with an outward slash.
 * Final Smash - Awakening Aether: Lunges forward, yelling "Anything can change!", "Now I'm mad!" or "Your end has come!" as he slashes with his sword & the camera angle changes to resemble that of attacks in Fire Emblem: Awakening & then attacks the trapped opponents again with a more powerful strike.
 * Lucina (Laura Bailey): Chrom's daughter gifted with the mark of Naga, known as the Brand of the Exalt, on her left eye who, after Chrom's death at the hands of Grima, inherited the Falchion & went by Marth to raise her people’s spirits since he became a legend at that point & traveled back in time from a ravaged future with a strength of will & refined sword techniques through daily practice, but also hates any form of death, even "noble" ones. The plot twist of her posing as Marth, who was male, led to her becoming the breakout character of Awakening. She was originally an Echo Fighter to Marth, but not anymore.
 * Neutral Attack: Slashes in an upwards arc in front of herself & then slashes a 2nd time, which can be spammed.
 * Forward Tilt - Bride's Lance: Thrusts the lance, Gradivus forward, which is from 1 of her Cross Specials in Project X Zone 2.
 * Up Tilt: Does a quick slash upward.
 * Down Tilt: Does a kick.
 * Dash Attack: Transforms into her Brave Princess appearance & does a lunging thrust with Geirskögul, her main weapon from Fire Emblem: Heroes.
 * Forward Smash - Storm Thrust: Thrusts the Falchion & causes a gust of wind.
 * Up Smash: Does 2 overhead slashes.
 * Down Smash - Shield Breaker: Does an overhead slash like Melee 's version of Marth's.
 * Neutral Aerial: Does a somersault.
 * Forward Aerial - Astra Bow: Fires the Astra Bow, which is from 1 of her Cross Specials in Project X Zone 2.
 * Back Aerial: Does a roundhouse kick behind her.
 * Up Aerial: Does an overhead arced slash.
 * Down Aerial: Does a somersault & then dives into opponents, which comes from her fight with Chrom from Fire Emblem: Awakening.
 * Grab: Reaches out with her free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does a quick elbow strike to the opponent's chest, launching them forwards.
 * Back Throw: Tosses the opponent backwards.
 * Up Throw: Hurls the enemy upwards.
 * Down Throw: Slams the opponent on the ground.
 * Front Floor Attack: Slashes left & then right.
 * Back Floor Attack: Does a spinning slash.
 * Trip Floor Attack: Does a legsweep.
 * Edge Attack: Does a hook kick while climbing up.
 * Neutral Special - Power of Chrom: Points her sword upward & the Falchion shines, doubling the damage of her attacks temporarily.
 * Side Special - Aether: Assumes a readying stance & charges forward, eating at shield & will slightly heal her if charged & the opponent isn't shielded.
 * Up Special - Falchion Circle: Moves the Falchion like a helicopter to aid her recovery.
 * Down Special - Iai Counter: Parries & then counterattacks against any incoming attacks with an outward slash, while moving forward.
 * Final Smash - Outrealm Gate: Jets forward like Critical Hit, sending opponents to the blue spiral of the Outrealm Gate & are struck by 2 critical sword hits, a stab from a lance, a rain of spears, a regular rough sword strike, a crushing axe blow, a series of bestial slashes, a blast of wind magic, a flurry of arrows, the fire of a dragon's breath & leeching their health. Then the Falchion begins to glow & as the Awakening critical/proc portrait flashes onscreen, she says, "Time to change fate!", charges forward & slices through the opponents, ending with them all flying offscreen also like Critical Hit.
 * Robin (Male: David Vincent; Female: Lauren Landa): The player avatar of Fire Emblem: Awakening who serves as Chrom's tactician in the Shepherds who's the reincarnation of the dragon Grima, which, compared to Lucina's plot-twist, wasn't as well-received. Not helped by the fact that the game will end either by resetting Grima's cycle or just dying after their future selves. The male one is the one that's considered canon because of Fire Emblem Warriors.
 * Neutral Attack: Does an upward slash, followed by a downward slash & then creates a fiery explosion or does a barrage of blade-shaped blasts of wind magic.
 * Forward Tilt: Does an outward turning downward slash.
 * Up Tilt: Does an inward turning upward slash.
 * Down Tilt: Does a crouching outward slash.
 * Dash Attack: Slides forward, thrusting the Bronze Sword at a low angle.
 * Forward Smash: Does an underhanded outward thrust.
 * Up Smash: Either thrusts the Bronze Sword or levitates the Levin Sword & twirls it before raising it upward.
 * Down Smash: Kneels & strikes the floor via a slash with the equipped sword.
 * Neutral Aerial: Does an inward slash forwards, followed by an outward slash backwards.
 * Forward Aerial: Does an upward swipe.
 * Back Aerial: Does an backward thrust.
 * Up Aerial: Does an upward overhead slash.
 * Down Aerial - Undercut: Does a downward slash.
 * Grab: Wraps the opponent in a whirling stream of magic.
 * Pummel: Fires a small magic blast.
 * Forward Throw: Magically shoves the opponent forward.
 * Back Throw: Turns around & magically tosses the opponent backward.
 * Up Throw: Magically heaves the opponent upwards.
 * Down Throw: Magically slams the opponent onto the ground, launching them vertically upward.
 * Front Floor Attack: Swipes forward with the Bronze Sword, then backward.
 * Back Floor Attack: Same as Front Floor Attack, but strikes backwards first.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Performs a thrust with the Bronze Sword while climbing up.
 * Neutral Special - Thunder: Casts thunder magic from their Thunder tome
 * Thunder: A fast, weak & short-ranged spark if uncharged.
 * Elthunder: A stronger ball of lightning if briefly charged.
 * Arcthunder: A gradually accelerating & multiple hitting sphere.
 * Thoron: A long-ranged, powerful & electrical energy beam when fully charged.
 * Side Special - Arcfire: Casts fire magic from his Arcfire tome, which creates a tiny fireball that travels diagonally downward from above their heads & bursts into a pillar of flame on impact.
 * Up Special - Elwind: Casts wind magic twice from the Elwind tome, which propels them upwards.
 * Down Special - Nosferatu: casts Nosferatu on a nearby opponent to drain their health & heal them.
 * Final Smash - Pair Up: Summons their opposite gender counterpart via warp magic to pair up, cast thunder & fire magic including Bolganone & perform a final simultaneous strike that spikes the opponent to the ground.
 * Corrin (Female: Marcella Lentz-Pope; Male: Cam Clarke): The avatar character of Fire Emblem: Fates who was born to Mikoto & the human manifestation of Anankos' benevolent soul in Valla whose happiness toward their child was short lived as the dragon form of Anankos began his rampage in Valla & Mikoto married the Hoshidan King, Sumeragi. They were abducted & grew up in their rival kingdom, Nohr until they were forced to make a decision whether go with Hoshido in Birthright, Nohr in Conquest or going on their own path in Revelations. Their optimism & naïvety, their choice not tearing them up as well as the fact they, unlike Robin, drove the plot really got on BLAZINGKNIGHT's nerves to the point they were #9 on his most hated Fire Emblem characters list. The female one is the one that's considered canon because of Fire Emblem Warriors.
 * Neutral Attack: Does a stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, & an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, they then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent & finished with a final strong bite.
 * Forward Tilt: Does a downwards outward swipe with the Omega Yato.
 * Up Tilt: Does a twirling-turn upward slash with the Omega Yato.
 * Down Tilt: Slashes across the ground with the Omega Yato.
 * Dash Attack: Spins forward in a corkscrew-like manner while holding forward the Omega Yato, which is based on the attack after triggering offensive skills like Luna or Lethality in Fire Emblem Fates.
 * Forward Smash - Dragon Fang Thrust: Transforms the free arm into a spear with Dragon Fang & thrusts it forward, which is based on the 2nd hit of the Dragon Fang skill in Fates.
 * Up Smash - Vertical Dragon Fang Thrust: Crosses both arms, crouches & transforms the arms into Dragon Fang spears, pointing them upward across themselves in a bracing position to launch opponents.
 * Down Smash - Yato Dragon Fang: Transforms 1 leg into a Dragon Fang spear, then stabs in front & behind with the Omega Yato & the Dragon Fang spear, respectively.
 * Neutral Aerial: Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards.
 * Forward Aerial: Does an inward single-handed reaping slash with the Omega Yato.
 * Back Aerial - Dragon Fang Wings: Sprouts wings with the Dragon Fang & attacks by flapping them.
 * Up Aerial: Slashes in the air with the Omega Yato in a backwards flip.
 * Down Aerial - Dragon's Piercing Drop: Their legs morph into spears with Dragon Fang, diving downward feet-first.
 * Grab: Leans forward slightly & reaches out with the free hand, which briefly enlarges.
 * Pummel: Does knee strikes.
 * Forward Throw: Transforms the free arm into a spear with Dragon Fang & stabs the opponent with it, knocking them up & away.
 * Back Throw: Places the opponent backwards & stabs them upwards with the Dragon Fang spear-turned arm, knocking them away.
 * Up Throw: Lifts the opponent into the air & transforms into dragon form, then raises on its hind legs to launch opponents in the air via a headbutt during the transformation.
 * Down Throw - Dragon-Form Kick: Throws the opponent to the ground & transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent & emitting a splash of water.
 * Front Floor Attack: Slashes outward from front to back with the Omega Yato.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Slashes outward with the Omega Yato, covering every possible side.
 * Edge Attack: Climbs up the ledge & swings the Omega Yato forward.
 * Neutral Special - Dragon Fang Shot: Transforms their left arm into a draconic mouth with Dragon Fang & fires a ball of water & the dragon arm will bite, which can both be charged.
 * Side Special - Dragon Lunge: Hops a short distance into the air; & striking diagonally down with the Dragon Fang spear arm when on the ground or instantly strike when in the air.
 * Up Special - Dragon Ascent: Grows wings using the Dragon Fang & leaps upwards.
 * Down Special - Counter Surge: Their heads goes into dragon form while getting into a defensive stance & transforms into a dragon using the Dragon Fang & slams the ground, erupting surges of water from the ground on both sides.
 * Final Smash - Torrential Roar: Strikes with both hands, creating 2 large pillars of light, transforms into a dragon with the Dragon Fang & unleashes a whirlpool that traps & launches all fighters.
 * Camilla (Misty Lee): 1 of Xander's younger sisters & Garon's eldest daughter who, like her younger brother, Leo & sister, Elise, was unfortunately used as a tool by her mother in order to gain favor with Garon. In a bid to fill the void left in the wake of the lack of maternal love in her life, she thereafter became obsessively attached to Corrin, acting the part of the overprotective maternal figure to them, because she knows what it is like to be alone & doesn't want Corrin, Elise or Leo to ever feel what she felt growing up, though she can come off as obsessed. Despite this, she's also a figure of maturity & elegance, but is also ruthless & bloodthirsty on the battlefield, deriving disturbing joy from striking down her enemies with wild abandon, which could be because of her mental state. Besides her personality, her dominatrix-inspired armor was criticized for being impractical & for trying too hard to be sexy, which caused some fans to dismiss her as just eye candy, though BLAZINGKNIGHT just doesn't like how she's portrayed in cutscenes.
 * Neutral Attack: Swipes with her axe before swinging it again quickly, then pulls out a Thunder Tome to "torture" her foes with a short ranged shock from the book, which can be spammed, but will end with a powerful burst of thunder.
 * Forward Tilt: "Catapults" with her axe to do a kick with her stilettos.​
 * Up Tilt: Swings her axe overhead with an aggressive motion. ​
 * Down Tilt: Does a quick "foot-chop" with her axe as if she wanted to cripple her enemy.​
 * Dash Attack: Leaps for a powerful chop with her axe, which is based off the fighter's attack animation with an axe from the Fire Emblem franchise.
 * Forward Smash - Arousing Trample: Does 3 slashes, then ignites an fiery field.
 * Up Smash: Holds her axe down & tosses it into the air.
 * Down Smash - Shaking Discipline: Does a series of criss-cross slashes with axe, laughing crazily in the process, then slams her axe causing a fiery explosion.
 * Neutral Aerial: Does a pinwheel motion with her axe to cut foes in a spinning manner.​
 * Forward Aerial: Fires a shortchanged fire burst with a Fire Tome.​
 * Back Aerial: Giggles before swinging her axe backwards quickly.
 * Up Aerial: Casts a Disrobing Gale spell to fire a quick moving whirlwind above her.
 * Down Aerial: Dives in a "barrel roll" matter with her axe out for a screwing attack.
 * Grab: Reaches out with her free hand while saying "Come here!".
 * Pummel: Shoves the opponent into her breasts & smothers them.
 * Forward Throw: Slashes at her foe's chest with her axe viciously, which is a reference to how Garon killed Sumeragi in Fire Emblem: Fates.
 * Back Throw: Quickly turns & toss her foe before casting a Fire Spell at their back with her axe still planted in the ground.
 * Up Throw: Flings the foe into the air high into the air.
 * Down Throw: Literally lies her foe on the found as if she's preparing to execute them, but into stomps them viciously while saying "You need a spanking!", before kicking them into the ground.
 * Front Floor Attack: Does an axe chop forward while getting up.
 * Back Floor Attack: Does an axe chop backward while getting up.
 * Trip Floor Attack: Does a stiletto kick while getting up.
 * Edge Attack: Does an axe kick while getting up.
 * Neutral Special - Gorgeous Fireball: Spins her axe above her head & gathers energy for a large Energy Ball, which can be charged & is based off 1 of her attacks in Fire Emblem: Warriors.
 * Side Special - Axe Toss: Tosses her axe, which spins, like a boomerang.
 * Up Special - Crescent Axe Slash: Does a quick upward crescent shaped slash.
 * Down Special - Legendary Tomes: Chooses between 3 powerful tomes.
 * Excalibur: Creates a massive wind funnel to attack aerial opponents & protect herself.
 * Mjölnir: Says "Feel heaven's wrath!", which leads to a burst of lightning occurring before her.
 * Ragnarok: Creates a massive burst of flames at the feet where her opponents are standing.
 * Final Smash - Dark Punishment: Announces "No retreat!" & flies around slashing her axe & making a dark whirlpool, then blows a kiss, lights her axe up & says "Are you trying to die?" & then causes a fiery explosion. It's based off her team-up Special Attack from Warriors.

Splatoon

 * Inkling (Yuki Tsujii): The player avatar of the Splatoon franchise that's a creature that can transform between a squid form used to travel through paint & a humanoid form & attacks with paint-themed weapons.
 * Neutral Attack: Does a quick finger jab then a kick, then a roundhouse kick if the button is held. If the button is mashed, the 2nd hit is followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the opponent.
 * Forward Tilt: Swings the Splattershot downwards.
 * Up Tilt: Does a backflipping kick.
 * Down Tilt: Does a break-dance that hits in front of them.
 * Dash Attack: Does a lunging elbow strike after transforming back into humanoid form from squid form.
 * Forward Smash - Ink Brush: Swings an Inkbrush in front, which covers opponents in ink.
 * Up Smash - Blaster: Fires a burst from a Blaster above the head, which covers opponents in ink.
 * Down Smash - Slosher: Empties out a Slosher on both sides, starting with the front then the back, which covers opponents in ink.
 * Neutral Aerial: Turns upside down & does a spinning break-dance kick in a helicopter fashion.
 * Forward Aerial: Does a dropkick.
 * Back Aerial: Swings the Splattershot straight behind the back.
 * Up Aerial: Same as Neutral Aerial.
 * Down Aerial: Briefly rears back before swinging the Splattershot straight below.
 * Grab: Reaches out to seize the opponent.
 * Pummel: Stomps on the opponent's foot.
 * Forward Throw: Fires the Splattershot directly at the opponent, angled diagonally upwards.
 * Back Throw: Transforms into squid form, then spins & uses the tentacles to toss the opponent behind.
 * Up Throw: Tosses the opponent upward, then turns into squid form to headbutt them from below.
 * Down Throw: Slams the opponent head-first into the ground with 1 hand.
 * Front Floor Attack: Shoots the Splattershot on both sides of the Inkling.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Swings the Splattershot.
 * Neutral Special - Splattershot: Rapidly fires the Splattershot in front of them, which covers hit opponents in Ink at a fast pace.
 * Side Special - Splat Roller: Takes out a Roller & begins to slide it across the ground, which slows opponents down & buries them if hit.
 * Up Special - Super Jump: Shoots upwards in squid form, which is based off how they're launched into.
 * Down Special - Splat Bomb: Flings a pyramid-shaped ink bomb, which explodes on contact or after a fixed time.
 * Final Smash - Rainmaker: Pulls out the Rainmaker from the Game Mode of the same name & charges it up to a tornado of ink that moves quickly in a straight line.

Star Fox

 * Fox McCloud (Mike West): An anthropomorphic fox who’s the leader of the Star Fox team as a last wish from his father, James & was raised by him on Corneria, but was born on Papetoon where he exhibited exceptional aerial skills & even ground-based combat skills at a young age & joined the Cornerian Flight Academy, only to dropped it in order to avenge James' death after he didn't return from an attack on the mad scientist Andross, but couldn't bring himself to believe that he was truly gone. He was able to see his father twice in both Star Fox 64 & Star Fox Zero, both soon after Andross' boss fights. He also became noteworthy on being on the top of Melee's tier list & spawned the meme Fox, Final Destination, No Items. After the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back.
 * Neutral Attack: Does 2 alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
 * Forward Tilt: Does a roundhouse kick.
 * Up Tilt: Plants his hands on the ground & does a scorpion kick with his right leg.
 * Down Tilt: Spins while crouching, sweeping with his tail.
 * Dash Attack: Does a flying kick.
 * Forward Smash: Does an outwards crescent kick.
 * Up Smash - Flip Kick: Does a bicycle kick.
 * Down Smash: Does a split kick.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Tornado Kick: Does 5 swiveling roundhouse kicks performed in quick succession.
 * Back Aerial: Does a back kick.
 * Up Aerial - McCloud Flip: From a midair somersault, he attacks above him with a tail sweep followed by a heel kick.
 * Down Aerial: Does a drill kick.
 * Grab: Reaches out with his right arm.
 * Pummel: Does a knee strike.
 * Forward Throw: Releases the opponent & quickly performs a cross punch, launching them forward.
 * Back Throw: Throws the opponent backward & shoots them with 3 rapid shots from his Blaster.
 * Up Throw: Throws the opponent upward & shoots them with 3 rapid shots from his Blaster.
 * Down Throw: Slams the opponent onto the ground & 3 three rapid, point-blank shots at them with his Blaster.
 * Front Floor Attack: Does a kick in front & in back.
 * Back Floor Attack: Punches forward & kicks backward.
 * Trip Floor Attack: Spins around, kicking around himself.
 * Edge Attack: Climbs up the ledge & does a sliding dropkick.
 * Neutral Special - Blaster: Takes his Blaster out of its holster & fires at the opponent.
 * Side Special - Fox Illusion: Dashes forward at a blindingly fast speed, leaving behind afterimages.
 * Up Special - Fire Fox: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any direction based on the input.
 * Down Special - Reflector: Activates his Reflector, surrounding himself with a blue hexagonal energy field that reflects projectiles.
 * Final Smash - Team Star Fox: Upon activation, he shouts "It's go time!", with a large green reticle appearing in front of him & 3 Arwings fly in a tight formation, then he & his team are seen flying in a group of Arwings, as he himself says, "Star Fox- fire at will!" or "This is the end for you, Wolf!" if he hits Wolf, as all of the members then fire lasers at the trapped opponents.
 * Falco Lombardi (Mark Lund): An anthropomorphic caracara whose early life is unknown as he apparently avoided talk of what he did before joining the Star Fox team, but he was likely born on Corneria & probably enlisted in the Cornerian Flight Academy, but dropped out & became a rogue pilot. He then formed the space hot rodders & led them for a couple years until he was asked to join team Star Fox, where he agreed, although joining the Star Fox team may have been the result of a falling out between him & his partner, Katt Monroe in regards to irritation about always having to save her that also resulted in him quitting the gang. He has a habit of appearing when he wants to, mostly infamously at the end of Star Fox Adventures during Andross' boss fight after not showing up throughout the whole life, which JonTron didn't know about since he didn't make to that point before rage-quitting because of a Bafomdad, red, rabbit-like magical creatures whose powers can restore life. Like Fox, after the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back.
 * Neutral Attack: Performs 2 knife-handed strikes before spinning his whole body to perform a series of knifehand strikes, ending with a final downward axe kick.
 * Forward Tilt: Does a roundhouse kick.
 * Up Tilt: Swings his wings up in the air, 1 after the other.
 * Down Tilt - Tail Cutter: Crouches on the floor & swipes with his tail feathers.
 * Dash Attack: Does a flying kick.
 * Forward Smash: Uses both wings to perform a wide knife-handed swing in front of himself.
 * Up Smash: Performs a 540 kick while facing towards/away from the camera.
 * Down Smash: Does a split kick.
 * Neutral Aerial - Spinning Falco Chop: Spins his entire body clockwise to perform a series of spinning knife-handed strikes.
 * Forward Aerial: Spins in a drill-like formation, hitting multiple times with his beak.
 * Back Aerial: Faces backwards to perform a kick behind himself.
 * Up Aerial: Does a somersault kick from back to front above himself.
 * Down Aerial - Corkscrew Meteor: Does a corkscrewing kick downwards.
 * Grab: Reaches forward with his right wing.
 * Pummel: Knees the opponent.
 * Forward Throw: Slams the opponent forward with his right arm.
 * Back Throw: Throws the opponent behind him before firing a Blaster shot towards them.
 * Up Throw: Throws the opponent above him before firing a Blaster shot towards them.
 * Down Throw: Lies the opponent on the ground before firing a point blank Blaster shot.
 * Front Floor Attack: Gets up & does a thrust kick behind him with 1 leg & then in front of him with the other.
 * Back Floor Attack: Similar to his frontal floor attack, but he kicks in front of himself first.
 * Trip Floor Attack: Does a sweep kick forward, then backwards.
 * Edge Attack: Lifts his entire body onto the stage to attack with a corkscrewing dropkick, before returning onto his feet from a back handspring.
 * Neutral Special - Blaster: Pulls out his Blaster & fires a slim blue laser projectile.
 * Side Special - Falco Phantasm: Rears back before launching himself forward in a blue blur of afterimages.
 * Up Special - Fire Bird: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any direction based on the input.
 * Down Special - Reflector: Activates his Reflector & kicks it forward, reflecting any projectiles back towards opponents & then returns to him as if it was magnetized.
 * Final Smash - Team Star Fox: Wild Edition: Upon activation, he announces "Showtime!" with a large green reticle appearing in front of him & 3 Arwings fly in an unorthodox formation, then he & his team are seen flying in a group of Arwings, as he announces "Time for a little payback!" or "We've got multiple bogeys inbound!" as all of the members then fire lasers at the trapped opponents.
 * Wolf O’Connell (Ja Green): An anthropomorphic wolf who’s the leader of the Star Wolf team, Star Fox’s rival team & Fox’s frenemy whose early life other than he used to be the leader of a gang of space pirates & has been wanted by the Cornerian army for years, because of crimes such as larceny & treason. It was believed that he had somehow been involved in the apparent death of James. When Andross offered him money to lead a mercenary team against Star Fox, he jumped at the chance to see Fox fail. He teamed up with Pigma Dengar, Andross' nephew, Andrew Oikonny & found the mysterious Leon Powalski in a rough bar on Venom. He then sought to destroy Star Fox & wanted nothing more than to fulfill these orders & prove himself to be as good, or better, than Fox, though they have teamed up. Like Fox & Falco, after the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back. He 1st appeared in Super Smash Bros. Brawl, but was cut in 4 & now, he's back, though he now has more differences than Fox.
 * Neutral Attack: Does an inward slash with his left hand, followed by another inward slash with his right, finishing with an outward swipe with the right.
 * Forward Tilt: Forcefully brings his claws together, then separates his claws on impact.
 * Up Tilt: Does a leaping upward kick with 1 leg.
 * Down Tilt: Kicks out with his foot while crouching.
 * Dash Attack: Lunges forward with a flying kick.
 * Forward Smash: Rears back, then performs a forceful palm strike.
 * Up Smash: Does a break-dance-like spin followed by an upward dropkick.
 * Down Smash: Slashes at a low height in front of himself with 1 hand, then behind himself with the same hand.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial: Does a downward arcing slash with his left arm.
 * Back Aerial: Does a roundhouse kick behind him.
 * Up Aerial: Does an overhead arcing slash, starting from the front.
 * Down Aerial: Does a takedown slash below himself with both arms.
 * Grab: Swipes forward with his right arm.
 * Pummel: Hits the opponent with his right knee.
 * Forward Throw: Slashes the opponent away.
 * Back Throw: Sets the opponent behind himself & launches them away with an ascending slash.
 * Up Throw: Brings the opponent above himself & slashes them upward.
 * Down Throw: Grabs the opponent by the head, then does a leaping somersault & slams them onto the ground.
 * Front Floor Attack: Gets up & kicks backward, then forward.
 * Back Floor Attack: Gets up & punches forward, then kicks backward.
 * Trip Floor Attack: Sweeps 1 leg around himself, starting from the front.
 * Edge Attack: Gets up & slashes inward.
 * Neutral Special - Blaster: Fires a single, purple energy shot from his blaster.
 * Side Special - Wolf Flash: Dashes quickly at a diagonal angle, leaving a claw trail behind, alongside another trail in front of himself at the end of the dash.
 * Up Special - Fire Wolf: Propels himself with a kick in the chosen direction, then delivers a final kick with his other leg.
 * Down Special - Reflector: Activates his reflecting device, creating an electrical field around himself that reflects incoming projectiles.
 * Final Smash - Team Star Wolf: Upon activation, he shouts "Wolf pack!", with a large red reticle appearing in front of him, as a Wolfen flies from behind the screen in the area, then he & his crew flying in a group of Wolfens, as he himself says, "Grahaha! The hunt is on, boys!" or "I've got you now, Star Fox!" if he hits Fox or Falco as all of the members then fire lasers at the trapped opponents.

Kid Icarus

 * Pit (Antony Del Rio): A young angel who Palutena contacts in order to send him on a quest to escape the Underworld & sets out to reclaim the 3 Sacred Treasures in order to restore peace to the Overworld, which he actually had to do twice. He 1st appeared as a trophy in Melee & in Captain N: Game Master where he acted more like an angry Tusndere boy before he got his redesign in Brawl, which was used since then because of later games & the well-received Kid Icarus: Uprising, despite the awful controls & the complaints that Jim Sterling & Yahtzee Croshaw got for their reviews with the latter having a history of difficulty with Nintendo controllers & hating "Joss Whedon"-esque humor in general. Since there's hasn't been a new game in awhile, he has since moved into this universe.
 * Neutral Attack: Does a reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, he'll instead follow up the 2nd slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
 * Forward Tilt: Arcs his body forward to perform a scissoring slash.
 * Up Tilt - Anti-Air Attack: Does 2 alternate lunging kicks upward.
 * Down Tilt: Does a kneeling outward slash.
 * Dash Attack: Does a spinning inward slash.
 * Forward Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with it.
 * Up Smash: Jumps to perform 3 upward slashes.
 * Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade.
 * Neutral Aerial: Does a buzzsaw-like series of slashes in front of himself.
 * Forward Aerial: Lunges forward to perform a buzzsaw-like series of slashes.
 * Back Aerial: Does a double reverse gripped thrust.
 * Up Aerial: Does an overhead, buzzsaw-like series of slashes.
 * Down Aerial - Under-Arc Slash: Does a downward arcing reverse gripped slash.
 * Grab: Reaches out with his free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Slashes the opponent away.
 * Back Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground headfirst.
 * Up Throw: Does a handstand kick.
 * Down Throw: Pins the opponent to the ground & then slashes their back.
 * Front Floor Attack: Slashes on either side of himself while getting up.
 * Back Floor Attack: Slashes in front of himself, then thrusts behind himself while getting up.
 * Trip Floor Attack: Spins the Palutena Bow behind himself & then in front of himself before getting up.
 * Edge Attack: Performs a hook kick while climbing up.
 * Neutral Special - Palutena Bow: Shoots a whitish sky blue ethereal arrow from his Palutena Bow.
 * Side Special - Upperdash Arm: Wields the Upperdash Arm to perform a dashing uppercut.
 * Up Special - Power of Flight: Soars through the air by using the Power of Flight.
 * Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that protect his left & right sides.
 * Final Smash - Great Sacred Treasure: Summons the Great Sacred Treasure, a massive yet nimble weapon created by Dyntos that used against Hades & shoots several projectiles & summoning whirlwinds before firing the laser he used to finally beat Hades in Kid Icarus: Uprising.
 * Palutena (Brandy Kopp): The Goddess of Light, the ruler of Skyworld & Pit’s most notable ally who does like to play with him sometimes when guiding him on his journeys as well as her & Viridi talking about Pit's opponent in Palutena's Guidance, a secret taunt done on Palutena's Temple, though she isn’t the best cook as shown in the short, Palutena's Revolting Dinner & hates being called "Ma’am". She's either liked for her trollish tendencies towards Pit or hated for putting Pit into dangerous situations "for shits & giggles" like with Hewdraw, being lazy & arrogant & the way she exiled Medusa into the Underworld. Her new design, which also came from Brawl, was also divisive, though her willingness to cheat death to resurrect Pit after her possessed boss fight as well as the Chaos Kin boss fight & becoming more serious for the remainder of the game, has saved her from some hate. Since there's hasn't been a new game in awhile, he has since moved into this universe. Galeem probably kept her because she embodies light & probably it has a crush on her. Since there's hasn't been a new game in awhile, she has since moved into this universe.
 * Neutral Attack: Thrusts her staff forward, emitting a blast of light from its orb, then proceeds to attack with repeated light bursts, followed by a final burst from an upward swipe.
 * Forward Tilt: Telekinetically twirls her staff in front of herself inwards.
 * Up Tilt: Kneels down & telekinetically twirls her staff overhead.
 * Down Tilt: Kneels down & telekinetically twirls her staff along the ground in front of herself.
 * Dash Attack: Rams into the opponent with her shield.
 * Forward Smash - Goddess Wings: Conjures a pair of ethereal wings & flaps them forward.
 * Up Smash: Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself.
 * Down Smash - Goddess Wings: Conjures a pair of ethereal wings & flaps them downward on both sides.
 * Neutral Aerial: Telekinetically spins her staff around herself.
 * Forward Aerial: Does a flying kick.
 * Back Aerial: Rotates her body to slam her shield behind her.
 * Up Aerial: Twirls while emitting her halo above her.
 * Down Aerial - Purging Kick: Does a downward roundhouse kick.
 * Grab: Telekinetically clinches the opponent.
 * Pummel: Emits a burst of light from her staff.
 * Forward Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
 * Back Throw: Telekinetically lifts the opponent and then performs an inverted version of the Arabesque, a ballet position to fling the opponent backward.
 * Up Throw: Telekinetically raises the opponent upward with her left arm & heaves them upward by thrusting her staff upward.
 * Down Throw: Telekinetically lifts the opponent, then slams them onto the ground.
 * Front Floor Attack: Swings her staff behind herself & then in front of herself before getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swings her staff in front of herself & then behind herself before getting up.
 * Edge Attack: Performs a legsweep while climbing up.
 * Neutral Special - Autoreticle: Illuminates her staff's orb to aim a reticle over the opponent & then fires 3 energy blasts at that location.
 * Side Special - Explosive Flame: Creates a multi-hitting explosion approximately 4 character lengths away from herself.
 * Up Special - Warp: Disappears & then reappears in a chosen direction.
 * Down Special - Counter/Reflect Barrier: Uses her shield to catch an opponent's attack. If it's physical, she'll forcefully thrust her staff out & if it's a projectile, she raises her shield to emit a rectangular barrier that reflects it.
 * Final Smash - Blackhole Laser: Illuminates her staff's orb & twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole.
 * Dark Pit (Antony Del Rio): The flawed, incomplete clone of Pit created by the Mirror of Truth & Pit's rival who's currently an officer in the Forces of Nature & represents the repressed feelings that Pit keeps to himself. He was criticized for his unnecessary edgy personality & willingness to prove himself better than Pit the 1st times he's encountered as well as his resemblance to a typical "edgy OC". Like Kirby, this led to Sakurai getting called out for personal bias when he put him in as an Echo Fighter in Smash 4 & becoming 1 of the most hated characters in the franchise, though TheMetalBlade5 prefers him over Pit. However, he's also liked for trying to be the only sane character in the game, calling out the godhood for what they did & slowing opening up to Pit to the point he saves him from death. Since there's hasn't been a new game in awhile, he has since moved into this universe.
 * Neutral Attack: Does a reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, he'll instead follow up the 2nd slash with a flurry of slashes using both blades, which concludes with a lunging outward slash like Pit.
 * Forward Tilt: Arcs his body forward to perform a scissoring slash like Pit.
 * Up Tilt - Anti-Air Attack: Does 2 alternate lunging kicks upward like Pit.
 * Down Tilt: Does a kneeling outward slash like Pit.
 * Dash Attack: Does a spinning inward slash like Pit.
 * Forward Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with it like Pit.
 * Up Smash: Jumps to perform 3 upward slashes like Pit.
 * Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade like Pit.
 * Neutral Aerial: Does a buzzsaw-like series of slashes in front of himself like Pit.
 * Forward Aerial: Lunges forward to perform a buzzsaw-like series of slashes like Pit.
 * Back Aerial: Does a double reverse gripped thrust like Pit.
 * Up Aerial: Does an overhead, buzzsaw-like series of slashes like Pit.
 * Down Aerial - Under-Arc Slash: Does a downward arcing reverse gripped slash like Pit.
 * Grab: Reaches out with his free hand like Pit.
 * Pummel: Does knee strikes like Pit.
 * Forward Throw: Slashes the opponent away like Pit.
 * Back Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground headfirst like Pit.
 * Up Throw: Does a handstand kick like Pit.
 * Down Throw: Pins the opponent to the ground & then slashes their back like Pit.
 * Front Floor Attack: Slashes on either side of himself while getting up like Pit.
 * Back Floor Attack: Slashes in front of himself, then thrusts behind himself while getting up like Pit.
 * Trip Floor Attack: Spins the Silver Bow behind himself & then in front of himself before getting up like Pit.
 * Edge Attack: Performs a hook kick while climbing up like Pit.
 * Neutral Special - Silver Bow: Shoots a purplish-black arrow from his bow.
 * Side Special - Electroshock Arm: Wields the Electroshock Arm to perform a dashing uppercut.
 * Up Special - Power of Flight: Soars through the air by using the Power of Flight.
 * Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that protect his left & right sides.
 * Final Smash - Dark Pit Staff: Pulls out his namesake weapon & fires an extremely powerful charged shot.

Animal Crossing

 * Villager: The player character of the Animal Crossing franchise who creates & runs a village of anthropomorphic animals as its mayor with the help of the raccoon, Tom Nook.
 * Neutral Attack: A quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end.
 * Forward Tilt: Swings a Paw Umbrella horizontally.
 * Up Tilt: Waves a stick upwards in an arc above his head, swinging it back & forth thrice.
 * Down Tilt: Pulls a weed out of the ground, knocking foes upwards.
 * Dash Attack: Falls over & drops a potted sapling, which flies a short distance.
 * Forward Smash - Bowling Ball: Leans forwards & drops a bowling ball.
 * Up Smash: Detonates a fountain firework, creating an explosion above themself.
 * Down Smash - Dig: Takes out a shovel & digs in front, then behind themself.
 * Neutral Aerial: Does a cartwheel.
 * Forward Aerial: Fires a slingshot pellet.
 * Back Aerial: Same as Forward Aerial, but aimed backwards.
 * Up Aerial - Upward Turnips: Randomly swings 1, 2 or 3 turnips upward.
 * Down Aerial - Downward Turnips: Randomly swings 1, 2 or 3 turnips downwards.
 * Grab - Net: Traps opponents in a net with an overhead swing.
 * Pummel: Yanks the net backwards to damage the opponent inside.
 * Forward Throw: Swings net overhead again, tossing the opponent out.
 * Back Throw: Turns around swinging his net horizontally.
 * Up Throw: Flips net over & tosses opponent upwards.
 * Down Throw: Turns net horizontally & slams it into the ground.
 * Front Floor Attack: Gets up then swings with a stick in front & then back of themself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Does a low kick with both feet ahead of & then behind themself.
 * Edge Attack: Climbs the ledge, then does an inverted leg sweep.
 * Neutral Special - Pocket: Can take in any item or projectile and keep it to use later.
 * Side Special - Lloid Rocket: Launches the Gyroid Lloid sideways.
 * Up Special - Balloon Trip: Puts on a hat with 2 balloons attached to it.
 * Down Special - Timber: Plants, waters & chops down a tree, which can be destroyed by others.
 * Final Smash - Dream Home: When activated, Tom Nook & his sons come & build a house, trapping opponents that got caught. Once the house is completed, it explodes.
 * Isabelle: The Mayor's secretary who tries to do anything to please the mayor, which can get extreme sometimes. Her popularity led to her becoming an Assist Trophy in the previous game, but has been promoted, though TheMetalBlade5 preferred her as the former.
 * Neutral Attack: Whacks the opponent with a toy hammer.
 * Forward Tilt: Swings a Candy Umbrella horizontally, much like Villager.
 * Up Tilt: Swings a broom in an arc over her head, starting behind her.
 * Down Tilt: Pulls a weed out of the ground, much like Villager.
 * Dash Attack: Similar to Villager's, but with a brown pot instead of a potted sapling.
 * Forward Smash: Fires a party popper forward.
 * Up Smash: Blows her whistle, causing a sign with the No Symbol to spring up from the ground in front of her.
 * Down Smash: Splashes a pail of water back & forth.
 * Neutral Aerial: Twirls around twice in the air while holding pom-poms.
 * Forward Aerial: Fires a pellet from a slingshot in front of her.
 * Back Aerial: Fires a pellet from a slingshot behind her.
 * Up Aerial: Swings turnips above her head.
 * Down Aerial: Swings turnips below her body.
 * Grab - Net: Traps opponents in a net with an overhead swing like Villager.
 * Pummel: Yanks the net backwards to damage the opponent inside like Villager.
 * Forward Throw: Tosses the opponent out of the net with an overhead swing like Villager.
 * Back Throw: Turns around, tossing the opponent out of the net with a horizontal swing like Villager.
 * Up Throw: Flips the net over & tosses the opponent upward.
 * Down Throw: Turns her net horizontally & slams it on the ground.
 * Front Floor Attack: Swings a broom in front & then behind her.
 * Back Floor Attack: Same as her other floor attack, but swings the broom behind her first.
 * Trip Floor Attack: Swings a broom in front, then behind herself while getting up.
 * Edge Attack: Slides along the ground & shoves with pom-poms in her hands.
 * Neutral Special - Pocket: Can take in any item or projectile and keep it to use later.
 * Side Special - Fishing Rod: Casts out a fishing rod.
 * Up Special - Balloon Trip: Sits on a swing with 2 bunny balloons.
 * Down Special - Lloid Trap: Plants the Gyroid Lloid into the ground.
 * Final Smash - Dream Town Hall: When activated, Tom Nook & the Nooklings come & build a town hall, trapping opponents that got caught. Once the town hall is completed, it explodes.

Punch-Out!!!

 * Little Mac (Kōsuke Toriumi): A man who was aspired to become a professional boxer & rose through ranks in order to get there, which involved having to fight Mike Tyson, who was so hard that not even his real-life counterpart could beat him & became the 1st boss in I Wanna Be The Guy. Like Isabelle, he started as an Assist Trophy in Brawl before being promoted. He's also infamous for being great on the ground, having the best neutral attack, but atrocious in the air in Smash 4.
 * Neutral Attack: Does a left jab, followed by a right hook, followed by a left uppercut. If button mashed, he'll perform an extremely fast flurry of alternating punches, followed by a right uppercut.
 * Forward Tilt: Does a 1-2 combo.
 * Up Tilt: Does an overhead arcing back-fist.
 * Down Tilt: Does a crouching short straight-punch, which resembles Don Flamenco's Twirling Backhand used during Title Defense Mode in the Wii version of Punch-Out!!, albeit performed vertically instead of horizontally.
 * Dash Attack: Does a lunging overhand.
 * Forward Smash - Straight Smash: Steps forward & throws 1 of three right-handed punch variations.
 * Forward: Does a cross punch, which is based on the cross he hits King Hippo with during the cutscene in which he defeats Hippo in the Wii version of Punch-Out!!
 * Up: Does an uppercut, which resembles Little Mac's Star Punch & One-Star Punch in the NES & Wii versions of Punch-Out!!, respectively
 * Down: Does a body hook.
 * Up Smash: Does a wide uppercut.
 * Down Smash: Spins 180° to throw a quick, downward angled right hook in each direction.
 * Neutral Aerial - Weak Jab: Does a downward angled straight jab.
 * Forward Aerial: Does a hook.
 * Back Aerial: Does a back-fist.
 * Up Aerial: Does an upward arcing hook, which based on the jump he performs during his victory animation in the Wii version of Punch-Out!!
 * Down Aerial: Does a downwards palm thrust.
 * Grab: Clinches the opponent.
 * Pummel: Does a body hook.
 * Forward Throw: Rears his arm back & throws an overhand.
 * Back Throw: Spins the opponent around & throws an uppercut.
 * Up Throw: Does an uppercut.
 * Down Throw: Does a double axe handle.
 * Front Floor Attack: Gets up while throwing a punch behind himself, then in front of himself.
 * Back Floor Attack: Gets up while throwing a punch in front of himself, then behind himself.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Throws a lunging punch while climbing up the ledge.
 * Neutral Special - Straight Lunge/KO Uppercut: Rears his arm back & then throws a dashing cross, which can be charged. If the Power Meter is fully charged, it becomes the KO Uppercut, a fast & extremely powerful leaping uppercut.
 * Side Special - Jolt Haymaker: Does an overhand version of the Superman punch.
 * Up Special - Rising Uppercut: Does a right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut, which is based on his Three-Star Punch in the Wii version of Punch-Out!!
 * Down Special - Slip Counter: Assumes a full crouch stance & if hit, immediately counterattacks by slipping inside to throw an uppercut, based on Glass Joe's Delayed Right Hook used during Title Defense Mode in the Wii version of Punch-Out!!
 * Final Smash - Giga-Mac Rush: Transforms into his Giga Mac form & rushes forward & then proceeds to unleash a rush of punches that concludes with an uppercut.

Xenoblade

 * Shulk (Adam Howden): A teen with high intelligence & a methodical approach to situations who was killed along with his parents during the Monado expedition & that Zansa had possessed his body & laid dormant within. He was then found by Dickson & took him to Colony 9 along with the Monado. His game Xenoblade Chronicles only became well-known because Operation Rainfall, a video game-oriented fan campaign founded to promote the release of Japan-exclusive titles including it, The Last Story & Pandora's Tower. He now wields the Monado III.
 * Neutral Attack: Does a jab, followed by a full roundhouse kick & then an upward slash.
 * Forward Tilt: Does an inward slash, which is based on 1 of his basic Auto Attacks.
 * Up Tilt: Does an overhead arcing slash.
 * Down Tilt: Does a kneeling inward slash.
 * Dash Attack: Does a braking inward slash.
 * Forward Smash: Does a thrust, which causes the Monado to reveal its beam blade, which is based on Slit Edge, 1 of his Physical Arts.
 * Up Smash: Squats & slams the Monado's hilt onto the ground, causing its beam blade to thrust upward.
 * Down Smash: Does a crouching spinning slash with the Monado with him spinning in a full circle thrice, which resembles War Swing, 1 of Reyn's Physical Arts.
 * Neutral Aerial: Does a circular slash around himself.
 * Forward Aerial: Does a downward slash.
 * Back Aerial - Behind Thrust: Does a delayed reverse gripped thrust.
 * Up Aerial: Does an upward thrust.
 * Down Aerial: Does a downward thrust, which causes the Monado to reveal its beam blade.
 * Grab: Reaches out with his left arm.
 * Pummel: Hits the opponent with the Monado's pommel.
 * Forward Throw: Does an upward swipe.
 * Back Throw: Pulls the opponent behind himself & performs a reversed gripped thrust.
 * Up Throw: Heaves the opponent in the air & performs a kneeling upward thrust.
 * Down Throw: Pins the opponent to the ground & thrusts the Monado into them via a jumping stab.
 * Front Floor Attack: Slashes around himself while getting up.
 * Back Floor Attack: Same as Back Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Performs an inward slash while climbing up.
 * Neutral Special - Monado Arts: Chooses from 1 of 5 arts which affect his physical traits.
 * Jump: Increases his jump height, air & falling speed & Air Slash height, but lowers his defense.
 * Speed: Increased ground & air speed, but decreases his attack power & jump height.
 * Shield: Increases his defense, weight & shield health, but decreases his ground & air speed, jump height & attack power.
 * Buster: Increases attack power, but decreases his launching power & defense.
 * Smash: Increases launch power, but decreased his attack power & weight.
 * Side Special - Back Slash: Leaps forward, occasionally yelling “Back Slash!” & slashes with the Monado downward, inflicting more damage if striking from behind, which is based off Back Slash, 1 of Shulk's Physical Arts in Xenoblade Chronicles.
 * Up Special - Air Slash: Will perform 2 slashes that propels himself into the air, occasionally yelling “Air Slash!”, which is based off Air Slash, 1 of Shulk's physical arts in Xenoblade Chronicles. 
 * Down Special - Vision: Will enter a defensive pose with his Monado drawn & if attacked, he will say "Vision!" or "I see it!", take a step backwards & retaliate with a slash from the Monado.
 * Final Smash - Chain Attack: A flash of light will appear in front of him, sending everyone in it to another area, then calls on Dunban, Riki & Fiora, where they will simultaneously attack the opponents & will deal a finishing blow with the Monado, which is based off the Chain Attack in Xenoblade Chronicles.

Golden Sun

 * Isaac (Melissa Hutchison): A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization & is on a quest to pursue Saturos & Menardi after they raid sacred mountain shrine, Mt. Aleph & steal elemental jewels that will unleash the force of Alchemy upon the world of Weyard. He has highly requested since many hoped he would be promoted like Little Mac was in Super Smash Bros. 4.
 * Neutral Attack - Move: Summons a small Psynergy hand that pushes opponents away.
 * Forward Tilt - Growth: Summons vines that grow out of his arms.
 * Up Tilt - Punji: Raises his hands which make Punji sticks grow in front of him.
 * Down Tilt - Thorn: Summons a spine in his front while crouched.
 * Dash Attack: Points his fist forward, then, the psynergy hand appears punching forward in his front.
 * Forward Smash: Unsheathes the Soul Blade & leaps forward while slashing, which is based on his attack animation from Golden Sun.
 * Up Smash: Unsheathes the Soul Blade & quickly slashes upwards while jumping.
 * Down Smash - Quake: Places 1 hand on the ground & summons 4 pillars of rocks in all his sides.
 * Neutral Aerial: Unsheathes the Soul Blade & does a front flip while slashing twice.
 * Forward Aerial: Unsheathes the Soul Blade & does a horizontal slash around himself.
 * Back Aerial: Does a kick backwards.
 * Up Aerial: Points fist up as the psynergy hand appears punching upwards.
 * Down Aerial: Starts drill kicking downwards.
 * Grab - Catch: Grabs with the psynergy hand.
 * Pummel: Crushes his opponent with the psynergy hand.
 * Forward Throw: Throws his opponent forward with the psynergy hand.
 * Back Throw: Throws his opponent backwards with the psynergy hand while spinning.
 * Up Throw: Throws his opponent upwards with the psynergy hand.
 * Down Throw: Makes the psynergy hand go downwards & shakes it.
 * Front Floor Attack: Pushes opponents with a hand, turns backwards & punches with the other hand, while crouched.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Gets up & does a quick punch with his hand.
 * Neutral Special - Move: Summons a giant white Psynergy hand that pushes opponents away or punch them, which is based off the move he did as an Assist Trophy.
 * Side Special - Spire: Creates stone formations & falls onto the opponent after a circle reaches them, which is based off Spire, 1 of his moves from Golden Sun.
 * Up Special - Retreat: Dissipates into energy particles before reforming, which is based off he & his team escapes dungeon in the Golden Sun franchise.
 * Down Special - Growth: Lashes vines out of the ground to trap opponents, which is based off Growth, 1 of his moves from Golden Sun.
 * Final Smash - Judgment: Swings his sword in front of him & summons the spirit known as Judgment, who gathers energy with his lion-esque shield & fires directly towards the ground, which is based Judgment, a Summon based off Judgment Day from the Golden Sun franchise.

Ninja Gaiden

 * Ryu Hayabusa (Troy Baker): A dragon-human hybrid who wields an ancestral weapon called the Dragon Sword & is the leader of the Hayabusa ninja clan who was searching for his missing father who had disappeared to partake in a life-or-death fight before encountering the sorcerer Jacquio who he killed & later demonic master Ashtar's attempt at world domination. His 1st game became famous for being 1 of the most difficult NES games of all time because of the knockback, respawning enemies & having to do Stage 6 all over again if you die. The same also happen to his reboot game with his fight with a transformed Alma being an infamous example. Fans & critics became so masochistic that when Ninja Gaiden III arrived, they complained about it for easing up on the difficulty & for focusing more on the story. Despite a re-release, it & Yaiba: Ninja Gaiden Z 's reception led to him to moving into the Dead or Alive franchise.
 * Neutral Attack - Ren-Kijin-Ongyo: Does a left jab, then a high kick & then a roundhouse kick, which is based off his Punch+Punch+Down+Kick+Hold 4/Back combo from the Dead of Alive franchise.
 * Forward Tilt: Does a diagonal downward cut & then a horizontal slash.
 * Up Tilt - Tenrin-Kyaku: Does a rising kick in a circular motion, which is based off his 7/Up Back+Kick combo from the Dead of Alive franchise.
 * Down Tilt: Does a low swipe with the Dragon Sword.
 * Dash Attack - Thunderclap Kick: Jumps kicks forward 2 times while dashing, which is based off the Thunderclap Kick from the reboot & Dead or Alive franchises.
 * Forward Smash - Haze Straight Slash: Steps forward with a powerful horizontal slash, which is based off the Haze Straight Slash from Ninja Gaiden Sigma.
 * Up Smash - Azure Dragon: Steps forward & launches the opponent with a skyward strike, which is based off the Azure Dragon from Ninja Gaiden Sigma.
 * Down Smash - Gleaming Blade: Does a spinning slash around himself & ends it with a jumping slash launches the opponent upwards, which is based off the Gleaming Blade from Ninja Gaiden Sigma.
 * Neutral Aerial: Does a rolling slash based off the spin slash from the NES games.
 * Forward Aerial - Blade of Niriti: Does a forward slash with the Blade of Niriti, which is based off his Aerial combo in the reboot franchise.
 * Back Aerial - Blade of Niriti: Does a backward slash with the Blade of Niriti, which is based off his Aerial combo in the reboot franchise.
 * Up Aerial - Blade of Niriti: Does a upward slash with the Blade of Niriti, which is based off his Aerial combo in the reboot franchise.
 * Down Aerial - Blade of Niriti: Does a downward slash with the Blade of Niriti, which is based off his Aerial combo in the reboot franchise.
 * Grab: Reaches out with both hands.
 * Pummel: Knee strikes the opponent.
 * Forward Throw - Guillotine Throw: Jumps on the opponent, grabbing them by the head against his shoulder & then does a centrifugal flip, throwing his opponent forward, which is based off the Guillotine Throw from the reboot & Dead or Alive franchises.
 * Back Throw - Yama-Arashi: Uses the weight of his opponent's to toss them behind himself, which is based off the Yama-Arashi, 1 of the preserved throwing techniques, Habukareta Waza, of Judo.
 * Up Throw: Knocks the opponent upwards.
 * Down Throw - Fiend Slasher: Throws the opponent down & stabs them, which is based off 1 of his finishers in the reboot franchise.
 * Front Floor Attack: Slashes with the Dragon Sword while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Does a front kick while getting up.
 * Neutral Special - Windmill Shuriken: Throws a large shuriken forward, which is based off the shurikens he throws in the original franchise.
 * Side Special - Izuna Drop: Grabs the opponent, knocks them high in the sky, warps up & grabs them & does a spinning pile-driver, which is based off the Izuna Drop, his iconic command grab from the reboot & Dead or Alive franchises.
 * Up Special - Flying Swallow: Does a flip jump with a trail of afterimages & does an aerial slash, which is based off the Flying Swallow, an aerial technique in the reboot franchise.
 * Down Special - Ninpo: Gathers ki & can do the following arts from the reboot franchise:
 * ​Art of the Fire Wheels: Creates fire wheels that encircle him & can be fired.
 * Art of the Ice Storm: Creates a vertical whirlwind of ice emerges encircling him, freezing anyone coming at him.
 * Art of the Hurricane: Creates a twister, which leaves a path of devastation for opponent caught in the twister.
 * Art of the Inazuma: Charge up electricity in his body, which is then instantly blasted outwards as lightning striking all opponents in the vicinity.
 * Art of Divine Life: Can turn ki energy into blue essence, slightly healing himself.
 * Art of the Piercing Void: Forms the energy using gravitational waves, resulting in a rotating black hole trapped inside a semi permeable spiritual force field that keeps it stable.
 * Final Smash - Art of the True Inferno: Surrounds himself with ki & transforms into a dragon to rush the opponents before breathing fire, which is based off Art of the True Inferno, 1 of his Ninpo spells from the reboot franchise.

Pikmin

 * Olimar: A pilot who works for Hocotate Freight & can order Pikmin around to find pieces of his ship to go home. Though he did appear to Hey, Pikmin!, he has since moved into this universe permanently.
 * Neutral Attack: Does the Rocket Fist's 1-2 combo.
 * Forward Tilt: Does the Rocket Fist's wind-up punch.
 * Up Tilt: Does a jumping twirl.
 * Down Tilt: Does a sliding tackle.
 * Dash Attack: Does a cartwheel.
 * Forward Smash: Points forward to command a Pikmin to leap forward & perform a corkscrew tackle.
 * Up Smash: Points upward to command a Pikmin to jump & perform a cartwheeling tackle.
 * Down Smash - Pikmin Left/Right Dash: Squats slightly & points to both of his sides to command 2 Pikmin perform dashing tackles.
 * Neutral Aerial - Tornado Attack: Does a jumping twirl like his up tilt.
 * Forward Aerial: Grabs a Pikmin by its stem & swings it downward in front of himself.
 * Back Aerial: Grabs a Pikmin by its stem & swings it upward behind himself.
 * Up Aerial: Grabs a Pikmin by its stem & twirls it upward.
 * Down Aerial: Grabs a Pikmin by its stem & swings it downward.
 * Grab: Points forward to command the lead Pikmin to grab the opponent.
 * Pummel: Punches the opponent.
 * Forward Throw: The Pikmin leap forward, body slamming the opponent on the ground.
 * Back Throw: Same as the forward throw, but the Pikmin leap backwards instead.
 * Up Throw: The Pikmin toss the opponent upward, then leap up & headbutt them further upward.
 * Down Throw: The Pikmin perform a leaping pile-driver.
 * Front Floor Attack: Headbutts in front & then behind himself.
 * Back Floor Attack: Punches in front of himself & then spins around to punch behind him.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Throws a punch while climbing up.
 * Neutral Special - Pikmin Pluck: Randomly plucks up to 6 Pikmin from 5 types of Pikmin.
 * Red: Possess the strongest aerial attacks, deal fire damage & is immune to fire attacks.
 * Yellow: Possess slightly larger hit boxes, but weaker, deal electric damage & is immune to electric attacks.
 * Blue: Higher health, possess both the longest ranged grab & the most effective throws, can swim & is immune to water attacks.
 * Purple: Don't fly far when thrown, move slowly & possess less range in its smash attacks & grab, the strongest smash attacks, & the most powerful throw & has the most health.
 * White: Can be thrown faster & farther & when latched onto opponent, it deals 3 times as much damage & also possesses a more damaging pummel, but has half the health, often being killed in 1 hit & possesses drastically weaker attacks.
 * Side Special - Pikmin Throw: Throws a Pikmin, which latches onto opponents & damages them before falling off either because of flinching, the opponent's damage or being killed.
 * Up Special - Winged Pikmin: 2 Winged Pikmin carry him around.
 * Down Special - Pikmin Order: Blows his whistle to recall Pikmin and/or sort out their order in the line.
 * Final Smash - End of Day: Jumps into the Hocotate Ship & launches into outer space, Red Bulborbs attack opponents to steadily inflict damage & the Hocotate Ship then descends from outer space & explodes upon crash landing onto the stage.

F-Zero

 * Captain Falcon (Ryō Horikawa): A mysterious racer who's among the best on the circuit as well as a renowned bounty hunter & has become just as popular here too, though he now stays here since his franchise is dead, though the difficulty of F-Zero GX didn't help matters.
 * Neutral Attack: Does 2 straight punches followed by a knee strike called Gentleman, but the 1st 2 punches can also be followed by a series of punches, culminating in an underhand punch.
 * Forward Tilt: Does a roundhouse kick.
 * Up Tilt - Wheel Kick: Does an axe kick.
 * Down Tilt: Does a sweep kick.
 * Dash Attack: Does a shoulder tackle.
 * Forward Smash: Rears back & performs a lunging backhanded punch while posing, which has a fire effect.
 * Up Smash: Performs a 540 kick.
 * Down Smash: Kicks forward & then backward.
 * Neutral Aerial: Kicks forward twice.
 * Forward Aerial - Knee Smash: Does his renowned Knee Smash with an electric effect.
 * Back Aerial: Does a quick backhanded strike.
 * Up Aerial - Overhead Kick: Does a flip kick.
 * Down Aerial: Performs a double foot stomp.
 * Grab: Reaches out with a short range.
 * Pummel: Knee strikes the opponent.
 * Forward Throw: Punches the opponent, sending them forward diagonally.
 * Back Throw: Puts the opponent behind him & kicks them backwards, knocking them back diagonally.
 * Up Throw: Holds the opponent up & punches them upward with his left hand.
 * Down Throw: Swings the foe overhead & then slams them on the ground with a single arm.
 * Front Floor Attack: Does a spin on the ground to kick both sides.
 * Back Floor Attack: Spins around to do a double kick.
 * Trip Floor Attack: Punches both sides.
 * Edge Attack: Gets up & kicks with his right leg.
 * Neutral Special - Falcon Punch: Winds up & releases his iconic fiery punch, yelling "Falcon Punch!" while doing so.
 * Side Special - Raptor Boost: Dashes forward, performing an uppercut on the ground or an overhand in the air.
 * Up Special - Falcon Dive: Leaps upward & grabs any opponent that comes in range, launching them away with an explosion. If successful, he’ll flip backward while shouting "Yes!".
 * Down Special - Falcon Kick: Bursts forward with a flaming high-speed kick, uttering "Falcon Kick!" in the process & will travel horizontally on the ground or plunge down at a diagonal angle in the air.
 * Final Smash - Blue Falcon: Calls in the Blue Falcon, which flies through the stage in front of him & then runs over the caught opponents with it.

MOTHER

 * Ness (Makiko Ohmoto): A boy, gifted with special psychic powers, that eventually became the hero of his country, Eagleland after defeating Giygas. He has since moved into this universe since his franchise is dead.
 * Neutral Attack: Punches twice then kicks.
 * Forward Tilt: Does a roundhouse kick.
 * Up Tilt: Pushes upward with both hands that produces a PSI spark.
 * Down Tilt: Does a swift shin kick.
 * Dash Attack: Sends 3 PSI sparks out in front of him with the 3rd spark knocking the opponent up into the air.
 * Forward Smash - Batter Up!: Swings his bat.
 * Up Smash - Around The World: Sends his yo-yo forward & performs an "around-the-world", hitting first in front then above & behind.
 * Down Smash - Walk The Dog: Sends his yo-yo backward & preforms the "walk-the-dog" with it, hitting first behind then in front.
 * Neutral Aerial: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
 * Forward Aerial: Sticks his palms out, generating a stream of PSI in front of him.
 * Back Aerial: Does a dropkick that produces a PSI spark.
 * Up Aerial: Waves his hand in an arc above his head while generating PSI sparkles.
 * Down Aerial: Twirls before kicking down into the air, producing a PSI spark.
 * Grab: Grabs with both hands.
 * Pummel: Attacks the opponent with a discharge of PSI energy.
 * Forward Throw - PK Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
 * Back Throw - Reverse PK Throw: Psychokinetically swings the opponent over his head before sending them off backward.
 * Up Throw: Psychokinetically spins the opponent above his head before sending them up.
 * Down Throw: Throws the opponent onto the ground & scorches them with PK Fire.
 * Front Floor Attack: Sweep kicks in front of & behind himself.
 * Back Floor Attack: With 1 hand planted on the ground, sweeps his leg behind & in front of himself.
 * Trip Floor Attack: Kicks behind & in front of himself with both legs.
 * Edge Attack: Flips onto the stage & does a sweep kick.
 * Neutral Special - PK Flash: A green sphere of light appears above him & flies forward in an arc if charged & gets stronger the longer it’s held.
 * Side Special - PK Fire: Fires a yellow lightning-bolt shaped projectile that explodes into a pillar of flames & is fired at a downward 45° angle in the air.
 * Up Special - PK Thunder: Creates a fast-moving ball of thunder that can be aimed into opponents or into himself to turn him into a projectile.
 * Down Special - PSI Magnet: Surrounds him with a purple energy field, allowing him to absorb energy-based projectile or explosions & heal.
 * Final Smash - PK Rockin': Use his PSI powers to attack opponents with a display of psychic fireworks, which is based off his signature attack.
 * Lucas (Lani Minella): The son of Flint & Hinawa whose characterized as more timid than Claus & became involved in a greater struggle against the Pigmask Army & a chase against Claus to pull 4 of the 7 Needles to awaken the Dark Dragon living under the Nowhere Islands. He 1st appeared in Brawl, only to come back as DLC in Smash 4. Like Ness, he has since moved into this universe since his franchise is dead.
 * Neutral Attack: Does a right-legged roundhouse kick, followed by a right-legged hook kick & then a left-legged reverse roundhouse kick.
 * Forward Tilt: Does a palm thrust that emits a small blast of PSI energy from his hand.
 * Up Tilt: Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot.
 * Down Tilt: Does a legsweep.
 * Dash Attack: Does a dashing palm thrust that emits a blast of PSI energy from his hand.
 * Forward Smash: Swings a stick in front of himself.
 * Up Smash - PK Smash Geyser: Emits a large blast of PSI energy above his head.
 * Down Smash - PK Blow: Aims his arm diagonally downward & emits 3 consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture.
 * Neutral Aerial: Tumbles while emitting blasts of PSI energy around his torso.
 * Forward Aerial: Does a flying kick that emits a blast of PSI energy from his foot.
 * Back Aerial - PK Meteor Kick: Does a backflip kick that emits a trail of PSI energy from his foot.
 * Up Aerial: Does an upward headbutt.
 * Down Aerial - PK Foot Stomp: Does an alternating series of stomps with each stomp emitting a small blast of PSI energy.
 * Grab - Rope Snake: Unfurls Duster's Rope Snake in front of himself.
 * Pummel: Attacks the opponent with a discharge of PSI energy.
 * Forward Throw: Telekinetically throws the opponent in front of himself.
 * Back Throw: Telekinetically throws the opponent behind himself.
 * Up Throw: Telekinetically whirls the opponent around his head, then throws them directly overhead.
 * Down Throw: Telekinetically slams the opponent into the ground head 1st.
 * Front Floor Attack: Kicks around himself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks behind himself & then in front of himself while getting up.
 * Edge Attack: Performs a low-angle kick while climbing up.
 * Neutral Special - PK Freeze: Emits a snowflake-like blast of PSI energy from his head that freezes opponents.
 * Side Special - PK Fire: Thrusts both of his hands forward to release a lightning bolt-shaped PSI projectile from his hands.
 * Up Special - PK Thunder: Emits a streaming electrical PSI projectile from his head.
 * Down Special - PSI Magnet: Thrusts his arm forward to emit a glowing orb of PSI energy around his outstretched hand.
 * Final Smash - PK Starstorm: Boney, his dog & Kumatora, the princess of Osohe Castle join him, who summons a shower of falling stars that fly towards the center of the stage, damaging opponents in range.

Rhythm Heaven

 * Karate Joe: A karate master who's 1 of the only characters to appear in every game as well as having 2 versions of his mini-game Karate Man. He was brought here by the Wii Fit Trainer to help keep their reflexes up.
 * Neutral Attack: Punches 3 times, which is based off when he hits 3 items in a row in Karate Man.
 * Forward Tilt: Does a karate kick, which is based off when he kicks a bomb away in Karate Man.
 * Up Tilt: Does a uppercut, which is based off the last attack of a combo attack in Karate Man.
 * Down Tilt: Does a low kick, which is also from the combo attack in Karate Man.
 * Dash Attack - Super Samurai Slice: Transforms into the Wandering Samurai, riding a skateboard, while slashing his sword forward like Super Samurai Slice.
 * Forward Smash - Figure Fighter: Transforms into the Muscle Doll & does a 3-hit combo, which is based off the 3-hit combo from Figure Fighter.
 * Up Smash - The Clappy Trio: Transforms into a member of the Clappy Trio & claps above his head with the 2nd member coming out the Afro of the 1st doing a 2nd clap & then the 3rd member coming out of the Afro of the 2nd doing the last clap, which is based off The Clappy Trio.
 * Down Smash - Tap Trial: Transforms into the Tap Trial Girl, puts her hands & kicks the floor 3 times, which is based off 1 of her moves from Tap Trial.
 * Neutral Aerial - Air Rally: Transforms into the cat Forthington & the dog Baxter & Baxter swats forward while Forthington swat backward, which is based off how they swat a badminton in Air Rally.
 * Forward Aerial - Monkey Watch: Transforms into a monkey & does a high-five, which is based off the monkey from Monkey Watch.
 * Back Aerial - Munchy Monk: Transforms into the Munchy Monk & slaps his own arm, while eating a dumpling, which can healed a percent & is based off Munchy Monk.
 * Up Aerial - Blue Birds: Transforms into a Blue Bird & stretches his neck, which is based off Blue Birds.
 * Down Aerial - LumBEARjack: Transforms into the Woodcutter Bear & slashes downward with his axe, which is based off LumBEARjack.
 * Grab - Space Dance: Transforms into a Space Dancer & grabs with the P-P-P-Punch motion from Space Dance.
 * Pummel: Does the P-P-P-P motion from Space Dance.
 * Forward Throw: Does the punch from Space Dance.
 * Back Throw - Let's Sit Down: Does the Let's Sit Down pose from Space Dance.
 * Up Throw - Salute: Does the Salute from Space Dance.
 * Down Throw: Transforms into Space Gramps from Space Dance & sits on the opponent.
 * Front Floor Attack: Does a low punch & then a back punch while getting up.
 * Back Floor Attack: Does a back punch & then a rising uppercut while getting up.
 * Trip Floor Attack: Does a spinning legsweep while getting up, which is based off his animation if he misses an item in Karate Man.
 * Edge Attack: Does a low punch while climbing back up.
 * Neutral Special - Karate Man: Punches a flower pot or a large rock forward, though he can also deflect projectiles, while doing it.
 * Side Special - Glee Club: Transforms into the Chorus Kids stacked on top of each other & holds a ear-piercing note, which is based off the triple scream from Glee Club.
 * Up Special - Built to Scale: A widgit box from Built to Scale appears & launches him upwards.
 * Down Special - Ringside: Transforms into the wrestler from Ringside & poses.
 * Final Smash - Karate Combo: A barrage of flower pots, cooking pots, soccer balls, rocks, light-bulbs, barrels & bombs & he rapidly strikes at them before ending with a uppercut to a barrel.

Ice Climbers

 * Popo & Nana (Sanae Kobayashi): A pair of ice climbers who uses their incredible jumping & hammers to break blocks & climb to the summit of many mountains, while avoiding animals. They became infamous for their chain-grab & combo spamming in Melee & Brawl, which led to them getting cut in 4, but now they're back.
 * Neutral Attack: Swing their hammers horizontally & then vertically.
 * Forward Tilt: Swing their hammers horizontally.
 * Up Tilt: Twirl their hammers over their heads.
 * Down Tilt: Sweep their hammers across the ground in front of themselves.
 * Dash Attack: Leap forward, swinging their hammers in front of themselves.
 * Forward Smash: Does an overhead swing of their hammers, smashing them in front of themselves.
 * Up Smash: Swing their hammers in an overhead arc.
 * Down Smash - Hammer Sweep: Sweep their hammers across the ground in a specific direction.
 * Neutral Aerial: Spin in place with their hammers outstretched.
 * Forward Aerial - Hammer Slam: Perform a somersaulting overhead swing of their hammers.
 * Back Aerial: Swing their hammers horizontally behind themselves.
 * Up Aerial: Swing their hammers above themselves in an arc.
 * Down Aerial: Hold their hammers below themselves & fall downward.
 * Grab: Reaches in front of themself with their free hands.
 * Pummel: Do headbutts.
 * Forward Throw: Knock the opponent away with their hammers.
 * Back Throw: Throws the opponent behind themself.
 * Up Throw: Tosses the opponent upward & hits them with their hammer.
 * Down Throw: Lifts the opponent over their head with both hands & slams them on the ground.
 * Front Floor Attack: Swing their hammers around themselves as they get up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Gets up & spins around, hitting with their hammers.
 * Edge Attack: Climb up & slam their hammers in front of themselves.
 * Neutral Special - Ice Shot: Summons a small stalagmite of ice & hits it with their hammer, causing it to slide along the ground, gradually shrinking as it travels.
 * Side Special - Squall Hammer: Stand back-to-back while spinning around an axis with their hammers outstretched, which ends with them swinging their hammers upward.
 * Up Special - Belay: Throws each other the air with a rope & pull each other upwards.
 * Down Special - Blizzard: Blow a gust of cold air in front of themselves, potentially freezing opponents.
 * Final Smash - Iceberg: Summon a rotating iceberg to rise up from the center of the stage.

Duck Hunt

 * Duck Hunt: The infamous hunting dog who everyone wanted to shoot because he kept laughing at the players & 1 of the ducks you’re supposed to shoot.
 * Neutral Attack: The dog performs a paw swipe, followed by a headbutt, & then a double-footed side kick performed from the baby freeze, a variation of the freeze breakdancing move. If button mashed, the duck pecks repeatedly at alternating angles & then thrusts its wings & beak forward.
 * Forward Tilt: The dog leans on his chest & forepaws in order to thrust his lower back forward & propel the duck, who performs a peck.
 * Up Tilt: The dog leans on his chest & forepaws in order to thrust his lower back upward & propel the duck, who performs an upward headbutt while thrusting its wings upward.
 * Down Tilt: The dog swings his lower back forward to propel the duck, who performs a turning peck.
 * Dash Attack: Slides onto his chest & forepaws in order to thrust his lower back forward & propel the duck, who performs a peck.
 * Forward Smash - Zapper: The dog & duck look forward before the NES Zapper fires 3 shots in front of them while they comically dodge the shots.
 * Up Smash: The dog & duck look upward before the NES Zapper fires 3 shots upward while they comically dodge the shots.
 * Down Smash: The dog & duck look at the ground before the NES Zapper fires 3 shots around them while they comically dodge the shots.
 * Neutral Aerial: The dog performs an aerial cartwheel.
 * Forward Aerial: The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck.
 * Back Aerial: The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
 * Up Aerial - Wild Duck: The duck pecks upward 3 times while carrying the dog in tow.
 * Down Aerial: The dog somersaults to propel the duck, who performs a somersaulting peck.
 * Grab: The dog bites the opponent & holds them with his mouth.
 * Pummel: The duck headbutts the opponent.
 * Forward Throw: The dog rears his head back & sways it forward to throw the opponent.
 * Back Throw: The dog spins around to throw the opponent.
 * Up Throw: The dog performs a handstand kick.
 * Down Throw: The dog sways his head downward to slam the opponent onto the ground.
 * Front Floor Attack: The duck pecks on either side of the dog.
 * Back Floor Attack: The duck headbutts behind the dog & then in front of the dog.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: The dog climbs up & leans on his chest & forepaws in order to thrust his lower back forward to propel the duck, who performs a peck.
 * Neutral Special - Trick Shot: The dog kicks away an explosive tin can from the Hogan's Alley game mode of the same name.
 * Side Special - Clay Shooting: The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from Duck Hunt.
 * Up Special - Duck Jump: The duck flies upward while carrying the dog before getting tired & falling to the ground.
 * Down Special - Wild Gunman: The dog summons an 8-bit version of 1 of the 5 gunmen from Wild Gunman.
 * Big Head Gunman: The slowest gunman.
 * White Gunman: The 2nd slowest gunman who has the highest knockback growth & the longest range.
 * Black Gunman: The 2nd fastest gunman.
 * Orange Gunman: The fastest gunman.
 * Sombrero Gunman: The 3rd fastest gunman with the shortest range & does fire damage.
 * Final Smash - NES Zapper Posse: The dog barks to call in a flock of 8-bit ducks, launching the opponents into a Wild West-styled field from Wild Gunman & is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters & tin cans from Hogan's Alley.

R.O.B.

 * R.O.B. (Robotic Operating Buddy) (James Rolfe): An accessory Nintendo created to attract people to the Nintendo Entertainment System as a novelty item after the Video Game Crash of 1983 but was discontinued & the last of his kind since they were wiped out during the Subspace Emissary as it posed as the Ancient Minister in Brawl & has since moved to this universe. Rumor has it that 1 survived & tried to get rid of crappy games by making every game either Gyromite or Stack-Up, but was destroyed by the Angry Video Game Nerd.
 * Neutral Attack: Does 2 alternating hooks.
 * Forward Tilt: Does a lunging hook.
 * Up Tilt: Thrusts his arms upward.
 * Down Tilt: Thrusts his arms low along the ground.
 * Dash Attack: Does a double forearm club.
 * Forward Smash - S3: Does an optical energy blast.
 * Up Smash: Does Performs a handstand & activates his thrusters to emit a fiery blast upward.
 * Down Smash: Lowers his torso & spins it around rapidly while outstretching his arms to perform a series of discus clotheslines.
 * Neutral Aerial - AirN: Activates his thrusters to somersault & emit a fiery blast in a circular motion.
 * Forward Aerial: Same as Dash Attack.
 * Back Aerial - Air Boosters: Leans forward & activates his thrusters to emit a fiery blast behind himself.
 * Up Aerial: Rapidly rotates his arms upward, ending it with an upward double forearm club.
 * Down Aerial: Activates his thrusters to emit a fiery blast downward.
 * Grab: Clinches the opponent.
 * Pummel: Does a headbutt.
 * Forward Throw: While holding the opponent in his "hand", he pulls his arm back & then flings it forward, throwing them away.
 * Back Throw: Flings the opponent behind him with both of his arms.
 * Up Throw: Performs a jet-propelled reverse pile-driver.
 * Down Throw: Flips the opponent over & drills them into the ground headfirst, burying them.
 * Front Floor Attack: Punches around himself while getting up.
 * Back Floor Attack: Punches in front of himself & then behind himself while getting up.
 * Trip Floor Attack: Spins his torso around to throw a low-angle hook around himself while getting up.
 * Edge Attack: Swings his base forward & activates his thrusters to emit a fiery blast forward while climbing up.
 * Neutral Special - Robo Beam: Does an optical laser with 3 different levels.
 * Uncharged Robo Beam: Does a simple short-range energy blast.
 * Robo Beam: The standard version.
 * Super Robo Beam: Fires a massive laser blast.
 * Side Special - Arm Rotor: Rapidly spins his torso around to perform a series of discus clotheslines that reflects projectiles & concludes with an uppercut.
 * Up Special - Robo Burner: Activates his thrusters in order to fly.
 * Down Special - Gyro: Charges a spinning top on his base.
 * Final Smash - Guided Robo-Beam: Re-configures his body into a cannon-like form & begins firing smaller red lasers that home on opponents & then unleashes the built up energy in the form of a green laser, which widens at the end.

Game & Watch

 * Mr. Game & Watch: A composite representation of various generic characters featured in Nintendo's Game & Watch products.
 * Neutral Attack - Greenhouse: Changes his model into his appearance from Greenhouse & rapidly presses an insecticide pump, pumping gas onto the opponent.
 * Forward Tilt - Lion: Changes his model into his appearance from Lion & thrusts a chair forward to hit with its legs.
 * Up Tilt - Flagman: Changes his model into his appearance from Flagman & swings a flag in front of him & a flag behind him.
 * Down Tilt - Manhole: Changes his model into his appearance from Manhole & pushes an angled manhole in front of himself.
 * Dash Attack - Helmet: Performs a sliding headbutt while wearing a helmet.
 * Forward Smash - Fire Attack: Changes his model into his appearance from Fire Attack & swings a lit torch downward.
 * Up Smash: Performs an upward headbutt while wearing a diving helmet from Octopus.
 * Down Smash - Vermin: Changes his model into his appearance from Vermin & swings 2 hammers downward & on both of his sides.
 * Neutral Aerial: Tosses out a pair of fish from a bowl from Tropical Fish.
 * Forward Aerial: Holds a bomb from Mario's Bombs Away in front of him, dropping it downward.
 * Back Aerial: Swings a snapping turtle from Turtle Bridge behind himself.
 * Up Aerial - Spitball Sparky: Changes his model into his appearance from Spitball Sparky & shoots a single puff of air upward.
 * Down Aerial: Drops downward while holding a key from the Game & Watch version of Donkey Kong Jr. beneath himself.
 * Grab: Reaches in front of himself like in Mario's Cement Factory.
 * Pummel: Hits the opponent with the bell from the Game & Watch's alarm feature.
 * Forward Throw - Ball: Changes his model into the character from Ball & juggles the opponent & tosses them forward.
 * Back Throw - Ball: Changes his model into the character from Ball & juggles the opponent & tosses them backward.
 * Up Throw - Ball: Changes his model into the character from Ball & juggles the opponent & tosses them upward.
 * Down Throw - Ball: Changes his model into the character from Ball & juggles the opponent & drops them on the ground behind him.
 * Front Floor Attack: Swings a hammer downward in front of himself & then behind himself like his Down Smash.
 * Back Floor Attack: Swings a hammer downward in behind himself & then in front of himself like his Down Smash.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Swings a bell forward from the Game & Watch's alarm feature while climbing up.
 * Neutral Special - Chef: Changes his model into his appearance from Chef & flips food out of a frying pan, which the pan itself can also do fire damage.
 * Side Special - Judge: Changes his model into his appearance from Judge, swings a hammer in front of him & raises a flag with a random number from 1-9 with his other hand.
 * 1: An extremely weak swing that doesn’t make the opponent flinch.
 * 2: A weak swing that deals minimal knockback.
 * 3: A weak swing that sends opponents in the opposite direction from where he’s facing.
 * 4: A swing that launches opponents diagonally forward.
 * 5: A swing that has an electric effect.
 * 6: A swing that has a fire effect.
 * 7: A swing that produces 3 apples.
 * 8: A swing that has a ice effect.
 * 9: An extremely powerful swing that deals very high knockback.
 * Up Special - Fire: Jumps off a trampoline & then descends while wearing a parachute.
 * Down Special - Oil Panic: Changes his model into his appearance from Oil Panic & holds an oil drum, which absorbs energy-based projectiles & reflects physical ones. Once 3 units are absorbed, it turns into a powerful attack consisting of him sending out a large splash of oil from his oil drum.
 * Final Smash - Octopus: Transforms into the large octopus that appears in its eponymous game, Octopus, rears back & charges forward, grabbing opponents it can.

Wii Fit

 * Wii Fit Trainer (Female: October Moore; Steve Heinke): An avatar that helps you stay healthy in Wii Fit. They resemble their appearance in Wii Fit, with the female having the same hairstyle she had in Wii Fit Plus & at least. they got faces now.
 * Neutral Attack - Lunge: Performs a Sideways Leg Lift, Standing Knee & Lunge to attack with an outstretched arm, knee strike & kneeling stomp, respectively.
 * Forward Tilt - Dancer: Assumes the Dancer pose to simultaneously perform a knifehand thrust in front & a scorpion kick in back.
 * Up Tilt - Triangle: Assumes the Triangle pose to attack with an outstretched arm.
 * Down Tilt - Bridge: Assumes the Bridge pose to attack with both knees.
 * Dash Attack - Gate: Assumes the Gate pose while sliding to attack with an arcing arm.
 * Forward Smash - Warrior: Assumes the Warrior pose to attack with an outstretched arms on both sides.
 * Up Smash - Tree: Assumes the Tree pose to attack with an outstretched, clasped hands.
 * Down Smash - Arm & Leg Lift: Performs an Arm & Leg Lift to attack with an outstretched arm & outstretched leg.
 * Neutral Aerial - Jackknife: Assumes the Jackknife pose to attack with both arms & legs.
 * Forward Aerial - Single Leg Extension: Performs a Single-Leg Extension to attack with an outstretched arm & outstretched leg.
 * Back Aerial - Cobra: Assumes the Cobra pose to perform a double-footed back kick.
 * Up Aerial - Half Moon: Assumes the Half Moon pose to attack with outstretched, clasped hands.
 * Down Aerial - Chair: Assumes the Chair pose to perform a double foot stomp.
 * Grab - Rowing Squat: Performs a Rowing Squat to grab & lift the opponent off the ground.
 * Pummel: Squeezes the opponent.
 * Forward Throw: Does a jump serve, a technique used in volleyball.
 * Back Throw: Throws the opponent backwards & then dropkicks them away.
 * Up Throw: Does a jump set, a technique used in volleyball.
 * Down Throw: Slams the opponent onto the ground between both legs.
 * Front Floor Attack: Performs a spinning double-footed roundhouse kick.
 * Back Floor Attack: Kicks around the floor while getting up.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Performs a dropkick while climbing up.
 * Neutral Special - Sun Salutation: Assumes the Sun Worship pose & charges a yellow energy ball in the air before firing.
 * Side Special - Header: Heads a soccer ball.
 * Up Special - Super Hoop: Hula hoops twirl around their bodies in order to ascend.
 * Down Special - Deep Breathing: Takes a deep breath which it heals 2%, increases walking, run, initial dash & fall speed & damage output.
 * Final Smash - Wii Fit: Assumes the Warrior pose to emit several multicolored afterimages forward.

Sonic the Hedgehog

 * Sonic (Roger Craig Smith): A blue anthropomorphic hedgehog who can roll around at the speed of sound & the ability to curl into a ball, primarily to attack enemies as he races through levels, collect power up rings as well as Chaos Emeralds & survive against obstacles to achieve his goal. He was created as Mario's friendly rival outside of Nintendo, which worked for awhile since they have appeared in crossover sports games before his franchise became more divisive after the atrocious reception of Sonic the Hedgehog (2006) & the games that followed, despite some high points like Sonic Generations & Sonic Mania as well as the fandom.
 * Neutral Attack - Punch+Punch+Kick Combo: Does the Punch+Punch+Kick combo from Sonic the Fighters.
 * Forward Tilt - Horse Kick: Does a double kick forward, which resembles the Horse Kick from Sonic the Fighters.
 * Up Tilt - Skip Kick: Does a 540 kick, which resembles the Skip Kick from Sonic the Fighters.
 * Down Tilt - Leg Throw: Does a legsweep, which resembles the Leg Throw from Sonic the Fighters.
 * Dash Attack - Humming Top: Does a sideways hop while kicking, which is based off the Humming Top from the Sonic Advance franchise.
 * Forward Smash - Wind-Up Punch: Does the Wind-Up Punch from Sonic the Fighters.
 * Up Smash: Does a jumping Spin Dash.
 * Down Smash: Does a split kick.
 * Neutral Aerial: Curls up into a ball & spins while slightly undulating up & down, which resembles the Air Spin from Sonic the Fighters & the Insta-Shield from Sonic the Hedgehog 3.
 * Forward Aerial - Emerald Dive: Does a corkscrew battering ram, which resembles the Emerald Dive from Sonic the Fighters.
 * Back Aerial - Back Star: Does a backward thrust in midair, which resembles the Back Star from Sonic Advance 2.
 * Up Aerial: Does a scissor kick.
 * Down Aerial - Bound Jump: Launches a downward Spin Attack, which is based off the Bound Jump from Sonic: Lost World.
 * Grab: Clinches the opponent
 * Pummel: Does knee strikes.
 * Forward Throw - Top Kick: Does a stretch kick, which resembles the Top Kick from Sonic Battle.
 * Back Throw: Quickly backflips repeatedly with the opponent in tow before performing the tomoe nage, a Judo throw.
 * Up Throw: Heaves the opponent upward & sharpens his quills to stab them.
 * Down Throw - Double Spin: Pins the opponent to the ground & then Spin Dashes onto them, which resembles the Double Spin from Sonic the Fighters.
 * Front Floor Attack: Spin Dashes around in a circular motion while getting up.
 * Back Floor Attack: Performs a legsweep while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up, which resembles the Cliffhanger Flip from Sonic the Hedgehog Spinball.
 * Neutral Special - Homing Attack: Curls up into a ball while briefly ascending, homes onto the nearest opponent & then rams into them.
 * Side Special - Boost: Boosts forward towards opponents as a destructive high-speed projectile, which is based off the Boost from Sonic Generations.
 * Up Special - Spring Jump: Pulls out a spring & uses it to springboard into the air.
 * Down Special - Spin Charge: Charges up & spins down the stage in a ball.
 * Final Smash - Super Sonic: Gathers the Chaos Emeralds & uses them to attain his Super Transformation from the Sonic the Hedgehog franchise & starts zipping around the stage.
 * Miles "Tails" Prower (Colleen Villard): Sonic's partner who's an anthropomorphic fox who uses his tail like a helicopter rotor after Sonic comforts him after being made fun of because of it & has been with him since Sonic the Hedgehog 2 where he became more an engineer as the franchise went on, though his 2nd fight with Dr. Ivo "Eggman" Robotnik became a hated boss fight & an attempt of him becoming jealous of him in Sonic: Lost World didn't work.
 * Neutral Attack: Punches twice & smacks with his tail, which is based off his jab attack from Sonic Battle.
 * Forward Tilt - Horse Kick: Does a double kick forward, which resembles the Horse Kick from Sonic the Fighters.
 * Up Tilt: Wildly swings his arms overhead.
 * Down Tilt: Does a tailsweep.
 * Dash Attack - Propeller Dash: Does a launching headbutt, which is based off his Propeller Dash from Sonic the Fighters.
 * Forward Smash: Does a quick clap forwards.
 * Up Smash - Magic Hand: Summons a spring-loaded hand that comes out of the ground, which is from Sonic Battle.
 * Down Smash - Magic Hook: Does the Magic Hook from Sonic Battle.
 * Neutral Aerial - Typhoon Attack: Does 2 spins while swinging his tails, which is based off his Typhoon Attack from Sonic Battle.
 * Forward Aerial: Does a forward jab kick.
 * Back Aerial: Does a tail sweep & kick behind himself.
 * Up Aerial: Spins his tails upwards, which is based off when he kills an enemy while flying upward in the 2D Sonic games.
 * Down Aerial: Does a downward stomp.
 * Grab: Reaches out with both hands.
 * Pummel: Steps on the opponent's foot.
 * Forward Throw: Picks the opponent up while flying & launches them forward.
 * Back Throw: Lifts the opponent up & tosses them overhead.
 * Up Throw: Picks the opponent up, lifts them in the air & slam them into the ground.
 * Down Throw - Double Spin: Pins the opponent to the ground & then Spin Dashes onto them, which resembles the Double Spin from Sonic the Fighters.
 * Front Floor Attack: Spin Dashes around in a circular motion while getting up.
 * Back Floor Attack: Performs a legsweep while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a tailsweep while climbing up.
 * Neutral Special - Rapid Tails Attack: Performs a continuous chain of Tail Swipes, which is based off the Rapid Tails Attack from Sonic Adventure.
 * Side Special - Energy Ball Blaster: Taking out the Energy Ball Blaster, a small red arm cannon & firing a round shot of energy from it either in front on the ground or downward diagonal in the air, which resembles Energy Ball from Sonic Battle.
 * Up Special - Tail Rotor: Jumps up & spins his tails like a helicopter like in the classic Sonic games.
 * Down Special - Spin Charge: Charges up & spins down the stage in a ball like Sonic since he was the one who taught him that move.
 * Final Smash - Tornado: Calls in the Tornado 2 & then fires heavy artillery at the opponents, which is based off the Tornado, his plane from the Sonic franchise.
 * Shadow (Kirk Thornton): An anthropomorphic hedgehog who was a creation of Robotnik's grandfather, Gerald who used Black Doom's blood, a revelation that wasn't well-received, Sonic’s 2nd rival & was designed to be the "Ultimate Life Form", which caused him to gained a superiority complex. Not helped that Gerald's granddaughter, Maria, was killed in a Guardian Units of Nations a.k.a. G.U.N. raid when 1 soldier shot her. Like Bowser Jr., despite looking different to Sonic, G.U.N. were stupid enough to not realize that Sonic doesn't look like him in Sonic Adventure 2. Despite being 1 of the better received characters in the franchise such as being 1 of the better things in Sonic the Hedgehog (2006), he also became the poster boy for edge-lord characters because of Shadow the Hedgehog.
 * Neutral Attack: Does a horizontal karate chop, then a diagonal roundhouse kick & then a turn around back kick, which is from Sonic Battle.
 * Forward Tilt: Does a quick roundhouse kick.
 * Up Tilt: Does a 540 kick with exhaust from his hovershoes.
 * Down Tilt: Does a 360 spin kick, which is from Sonic the Hedgehog (2006).
 * Dash Attack: Does a sideways break, which is from Sonic Battle.
 * Forward Smash: Does a backhanded punch with a Chaos explosion, which is from Sonic Battle.
 * Up Smash: Does a vertical stab chop, which is based off his animation when using Chaos Control as an Assist Trophy.
 * Down Smash: Releases 2 Chaos explosions in his hands on both sides, which is from Sonic Battle.
 * Neutral Aerial: Does a helicopter spin kick, which is what he did to 1 Black Arms soldier in the opening cutscene in Shadow the Hedgehog.
 * Forward Aerial: Does a quick chop & 2 kicks forward, which is from Sonic the Hedgehog (2006).
 * Back Aerial: Does a backward spin kick.
 * Up Aerial: Does an upside-down spinning drill kick.
 * Down Aerial: Does a diagonal downward kick, which is based off his Air Attack in Sonic Battle.
 * Grab: Reaches out with 1 arm.
 * Pummel: Chops the opponent with his other arm.
 * Forward Throw: Does an elbow check forward.
 * Back Throw: Teleports & roundhouse kicks them in the back of the head, which is based off how he finishes Silver in Sonic the Hedgehog (2006), which is considered the best moment in the whole game.
 * Up Throw: Teleports & slams the opponent into the ground.
 * Down Throw: Steps on the opponent & burns them with his hovershoe.
 * Front Floor Attack: Spin Dashes around in a circular motion while getting up.
 * Back Floor Attack: Performs a legsweep while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up, which resembles the Cliffhanger Flip from Sonic the Hedgehog Spinball.
 * Neutral Special - Homing Attack: Curls up into a ball while briefly ascending, homes onto the nearest opponent & then rams into them.
 * Side Special - Chaos Spear: Fires his signature Chaos Spear forward on the ground or diagonally downward in the air, which is based off Chaos Spear, 1 of his attacks in the Sonic franchise.
 * Up Special - Chaos Warp: Puts 2 fingers to his temple & teleports a short distance away a few times, which is based off Chaos Warp, a teleportation ability he & Sonic used in Sonic Adventure 2.
 * Down Special - Dark Tornado: Spins around, creating a tornado around him that sucks up enemies & sends them a distance away.
 * Final Smash - Chaos Control: Transforms into Super Shadow & releases a large energy wave & teleports the opponents to outer space where they get blasted by the Eclipse Cannon, which is based off how he destroyed the Black Comet in the true ending of Shadow the Hedgehog.

Bayonetta

 * Bayonetta (Helena Taylor): An Umbra Witch named Cereza who was born from the forbidden union of a Lumen Sage named Balder & an Umbran Witch named Rosa who became a black sheep among the witches, because of this & was sealed away by her friendly rival, Jeanne to protect her from those who would exploit her power, only to be reawakened by a reporter named Luka. She was deliberately designed around sex appeal & has a sultry, flirty, dominatrix-like personality to go with it. Her 1st game was well-received, though the story & quick-time events sucked, while her 2nd game got a better reception, though fans had to get used to her new haircut & the fact it was a Wii U exclusive. History seems to have repeated after the 3rd game was announced to be a Switch exclusive. Like Meta Knight, she also became infamous in this franchise for excelling at pretty much everything to a degree much greater than any other character & remaining at the top of the tier list, no matter what nerf she got. She resembles her appearance in Bayonetta 2.
 * Neutral Attack: Performs a lunge with her left gun, a back-handed strike with her right & an uppercut with the left, then performs a barrage of pistol whips, concluded by a thrusting pistol whip, while the Bullet Arts version has her shoot her guns forward, with the exception of the 3rd hit, which shoots forward & upward in a diagonal direction. It's based on her Punch+Punch+Punch • Punch combo from Bayonetta 2.
 * Forward Tilt - Consecutive Kicks: Performs a front kick, a spin kick & an upward roundhouse kick, while the Bullet Arts version has her fire her guns at different angles: the 1st is straight forward, the 2nd is slightly upward & the 3rd is diagonally upward. It’s based on her Kick+Kick+Kick combo while wielding Love is Blue.
 * Up Tilt: Does an upwards pistol whip, while the Bullet Arts version has her fires her gun above her. It’s based on the delayed punch launcher.
 * Down Tilt - Kick Attack: Does a sweep kick, while the Bullet Arts version fires 2 guns in front of herself & one behind herself. It's based on the final hit of her Punch+Punch+Kick combo while wielding Love is Blue.
 * Dash Attack - Stiletto: Does the Stiletto, a forward rushing pistol whip, while the Bullet Arts version has her fires her gun in front of herself.
 * Forward Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch, while the Bullet Arts version has her fire her gun depending on how the smash was angled: forward if unangled, slightly upward if angled up & slightly downward if angled down. It’s based on the final hit of Bayonetta's Punch+Punch+Punch • Punch combo in Bayonetta 2.
 * Up Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut, while the Bullet Arts version has her fire 1 gun forward & 1 upward. It’s based on the delayed punch Wicked Weave launcher.
 * Down Smash - Heel Stomp: Does the Hell Stomp where he stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her, while the Bullet Arts version has her fire the guns on her feet downward into the ground.
 * Neutral Aerial: Does a spinning roundhouse kick, while the Bullet Arts version has her fire her guns to her sides both horizontally & diagonally below her. It’s based on the aerial Bullet Climax in Bayonetta.
 * Forward Aerial: Performs a straight pistol whip with her left & a backhanded strike with her right & a downward-arc spin kick, while the Bullet Arts version has her fire in front of her for the 1st 2 hits, while the 3rd hit fires 3 guns downward & 1 upward. It’s based on her aerial Punch+Punch+Kick combo while wielding Love is Blue.
 * Back Aerial: Does a high-angle back kick, while the Bullet Arts version has her fire 1 gun behind her at an upward angle. It’s based on the 2nd hit of her aerial Punch+Kick combo while wielding Love is Blue.
 * Up Aerial: Does a bicycle kick, while the Bullet Arts version has her fire her guns, whilst she performs a modified version of the aú aberto, 1 of many cartwheeling kicks in capoeira. It’s based on the kick launcher in Bayonetta.
 * Down Aerial: Does a split-legged axe kick, while the Bullet Arts version fires 1 gun from her heel forward. It’s based on her standard aerial kick in Bayonetta.
 * Grab: Reaches out with her hand emanating purple Umbran Magic.
 * Pummel - Slap Punish Attack: Slaps the opponent in the face with Love is Blue. It's based off the Slap Punish Attack from Bayonetta.
 * Forward Throw - Tetsuzanko: Does the Tetsuzanko, a technique based on the tie shan kao used in Bajiquan.
 * Back Throw: Does a jumping roundhouse kick, which is based on the final hit of her Punch+Punch+Punch+Kick combo while wielding Love is Blue.
 * Up Throw: Does an outside crescent kick.
 * Down Throw: Stomps the opponent into the ground, which is based on the final hit of her Punch+Punch+Punch+Kick+Kick+Kick combo while wielding Love is Blue.
 * Front Floor Attack: Does a low-angle kick performed from a windmill, an acrobatic technique used in breakdancing.
 * Back Floor Attack: Does a low-angle kick performed from a windmill.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Performs a hook kick while climbing up.
 * Neutral Special - Bullet Climax/Charge Bullets: Fires bullets at a slight angle, which changes to Charge Bullets if charged. It's based off the Bullet Climax & Charge Bullet techniques from Bayonetta & Bayonetta 2, respectively.
 * Side Special - Heel Slide/Afterburner Kick: Does either the Heel Slide, a sliding kick on the ground & fires the guns on her feet, which is followed up with the aú aberto on the ground or the Afterburner Kick, where she flies diagonally upwards with a kick or does a diagonal diving kick. Both are based on the individual techniques from the Bayonetta franchise, with minor differences.
 * Up Special - Witch Twist: Does an ascending, corkscrew pistol-whip. It's based on the technique of the same name from Bayonetta as well as a variation from Bayonetta 2 known as Witch Strike with the ability to hold guns is taken from the former, but lacks the dodging spinning kick at the start.
 * Down Special - Witch Time: Uses her magic to slow down time around an opponent who attacks her, which is based on the same ability from the Bayonetta franchises, albeit only slowing down the attacking opponent as opposed to all opponents.
 * Final Smash - Infinite Climax: Activates Witch Time to affect the whole stage & uses her hair as a conduit to summon Gomorrah, a colossal, demonic dragon-like reptilian beast, who then damages the opponents by chomping them 4 times before they're launched. It's based how it's used during Climax Attacks against Beloved from Bayonetta.

Persona

 * Joker (Xander Mobus): A teenage boy named Ren Amamiya who lives in a coffee shop called Cafe Leblanc & was sentenced to 1 year of probation after assaulting a man & the leader of the Phantom Thieves of Hearts, a group devoted to "stealing" the corrupt hearts of "evil" adults in order to change & reform society for the better but have also targeted some teenagers & have spared some of their targets. He has received much criticism, insults, opposition & even death threats for his rebellious nature. His main persona is Arsene, expressing righteous indignation for his mistreatment & desiring retribution.
 * Neutral Attack: Performs an inward slash, backhanded stab & then an outward slash, while Arsene performs an upward swipe, downwards finger point & then a hand thrust.
 * Forward Tilt: Performs a double thrust with his knife with the 2nd thrust going at a higher angle, while Arsene, thrusts his right hand forward before raising it in a beckoning gesture.
 * Up Tilt: Does an upwards swing with his knife that sends it spinning into the air, before he catches it backhandedly, while Arsene raises his hand with a beckoning gesture, emanating electricity from his palm.
 * Down Tilt: Both do a baseball slide, which is based off his ability to slide under lasers in Persona 5.
 * Dash Attack: Performs a roundhouse kick followed by a spinning side kick, while Arsene does a delayed football kick, which comes out alongside his 2nd kick.
 * Forward Smash: Rears back & swings downwards with both hands directly in front of him, while Arsene swings his arms downwards, causing a X-shaped slash in front of the duo.
 * Up Smash: Spins inwards while facing the screen, performing a knife uppercut with his right arm, which resembles the 2nd hit of his standard 3 hit attack in Persona 5, while Arsene waves his left arm above himself.
 * Down Smash: Sweeps the floor with a knife swipe in front of himself, then behind, which resembles the 1st hit of his standard 3 hit attack in Persona 5, while Arsene kicks in front, then behind himself.
 * Neutral Aerial: Strikes in a circle while doing 2 inward corkscrews in the air, while Arsene lays his back against him & slashes alongside him, forming a perfect circle slash around the duo.
 * Forward Aerial: Does a hook kick, followed by a roundhouse kick, while Arsene does a delayed roundhouse kick that comes out alongside his 2nd kick.
 * Back Aerial: Does an upward swipe behind himself, while Arsene does a swift downward chop of his hand, causing the duo's attacks to interlock with each other.
 * Up Aerial: Does a corkscrew flying kick with a finishing kick, which resembles him spinning in the opening cinematic for Persona 5, while Arsene does a delayed kick upwards in tandem with his last hit.
 * Down Aerial: Does a delayed downward arcing swipe, while Arsene does a delayed foot stomp that comes out a couple of frames after his attack, instead of at the same time.
 * Grab: Reaches out with 1 arm.
 * Pummel: Knees the opponent.
 * Forward Throw: Tosses the opponent forward with a flourish of his arm.
 * Back Throw: Trips the opponent over his foot.
 * Up Throw: Throws the opponent directly upwards with a flourish.
 * Down Throw: Magically slams the opponent onto the ground while posing & flourishing his left arm.
 * Front Floor Attack: Slashes in front of himself, then behind himself.
 * Back Floor Attack: Slashes behind himself, then in front of himself.
 * Trip Floor Attack: Kicks behind himself, then in front of himself.
 * Edge Attack: Climbs up & slashes outward.
 * Neutral Special - Gun/Gun Special: Fires his gun once, either on the ground & shoots downward in the air, though it can be held. When Arsene is out, it becomes Gun Special where he fires 3 bullets with each shot for the standard version & 2 bullets per shot for the aerial downward version.
 * Side Special - Eiha/Eiagon: Snaps his fingers & fires a darkness-based projectile that travels at a diagonal angle downwards & does continuous damage. When Arsene is present, it becomes Eigaon, which travels faster & farther, has an area of effect on hit, hits multiple times & deals further damage over time. It's based of Eiha & Eiagon, which are Curse element moves in Persona 5.
 * Up Special - Grappling Hook/Wings of Rebellion: Shoots out a grappling hook at an upward angle. When Arsene is present, it becomes Wings of Rebellion, where he flies upwards or at an angle, depending on input, using Arsene's wings.
 * Down Special - Rebel's Guard/Tetrakarn/Makarakarn: Takes a defensive position, which reduced damages & builds his Rebellion Gauge & can perform a darkness-infused backhanded swipe. When Arsene is out, it becomes Tetrakarn to counter melee attacks & Makarakarn to reflect projectiles.
 * Final Smash - All Out Attack/Sinful Shell: Rushes forward & attacks opponents with himself & 3 other Phantom Thieves, which could either be Morgana, Ryuji Sakamoto a.k.a. Skull & Ann Takamaki a.k.a. Panther or Makoto Niijima a.k.a. Queen, Haru Okumura a.k.a. Noir & Yusuke Kitagawa a.k.a. Fox, rushing at opponents quickly with either Futaba Sakura a.k.a. Oracle or Morgana commenting on the attack & lands in front of the opponent as the screen changes into a splash screen, with him in the front gripping his glove, the text "The Show's Over" appearing to the left, & the shadow of the unlucky fighter in the background, spewing sparkles, which comes from the Persona franchise. When Arsene is out, he transforms into Satanael & fires a Sinful Shell at the opponents, which is based off how he killed Yaldabaoth in the final battle from Persona 5.

Mega Man

 * Mega Man (Benjamin Diskin): A robot who was an assistant to his creator, Dr. Light named Rock, was re-purposed to battle Dr. Wily & his ever-growing army of robots & stop them from taking over the planet by using their own special abilities against them. Despite being the face of Capcom, he hasn't been treated that well by them such as cancelling Mega Man Legends 3. He was able to become relevant again thanks to the previous game & Mega Man 11, the latter only happening after the disappointing reception of his spiritual successor Mighty No. 9.
 * Neutral Attack - Mega Buster: Fires up to 3 shots from his Mega Buster.
 * Forward Tilt - Mega Buster: Behaves identically to his neutral attack, except he can fire while running forwards.
 * Up Tilt - Mega Upper: Does a quick rising uppercut, which is based on a maneuver of the same name from Mega Man 2: The Power Fighters.
 * Down Tilt - Sliding: Does his signature sliding kick attack from Mega Man 3, despite being a non-damaging maneuver in the game.
 * Dash Attack - Top Spin: Boosts forwards while spinning, which is based on Top Man's weapon from Mega Man 3, which is considered the worst weapon in the game.
 * Forward Smash - Charge Shot: Charges up energy in his Mega Buster, before firing off a bigger & more powerful burst, which is based on the Charge Shot from Mega Man 4 onwards, but resembles its appearance in Mega Man 5.
 * Up Smash - Spark Shock: Turns both of his hands into electrodes, creating a surge of electricity above him, which is based on Spark Man's weapon from Mega Man 3, though more on how Spark Man uses it.
 * Down Smash - Flame Blast: Plants both arm cannons into the ground, causing 2 vertical flaming pillars to erupt from the ground either side of him, which is based on Flame Man's weapon from Mega Man 6, though more on how Flame Man uses the weapon.
 * Neutral Aerial - Mega Buster: Behaves identically to his neutral attack, except he fires while jumping or falling in the air much like in his original games.
 * Forward Aerial - Flame Sword: Quickly summons a flaming sword to his hand & swings it downwards in front of himself, which is based on Sword Man's weapon from Mega Man 8.
 * Back Aerial - Slash Claw: Quickly turns around & swings his arm, generating 3 crescent-shaped energy trails behind him, which is based on Slash Man's weapon from Mega Man 7.
 * Up Aerial - Air Shooter: Fires a small tornado straight above him, which is based on Air Man's weapon from Mega Man 2.
 * Down Aerial - Hard Knuckle: Points his fist straight downwards & fires it downwards as a short-ranged projectile, which is based on Hard Man's weapon from Mega Man 3.
 * Grab - Super Arm: Grabs his opponent with 1 hand & lifts them over his head, which is based on Guts Man's weapon from the original Mega Man.
 * Pummel - Super Squeeze: Squeezes his opponent with his Super Arm.
 * Forward Throw: Throws the opponent forward.
 * Back Throw: Turns around & throws the opponent behind him.
 * Up Throw: Throws the opponent upward.
 * Down Throw: Throws the opponent downward.
 * Front Floor Attack: Sweep kicks in a circle around himself.
 * Back Floor Attack: Does the same sweep kick as his front floor attack, but hits behind himself first instead of his front.
 * Trip Floor Attack: Kicks both feet out while spinning.
 * Edge Attack: Jumps up & performs a kick in like his down tilt.
 * Neutral Special - Metal Blade: Throws a spinning saw blade projectile that can be thrown in 1 of 8 different directions, which is based on Metal Man's weapon from Mega Man 2, which is considered the best weapon in the game.
 * Side Special - Pile Driver: Rams into opponents with a jackhammer drill, which shoves them off into an explosion & is based off Impact Man's weapon from Mega Man 11.
 * Up Special - Rush Coil: Briefly summons his robotic dog companion Rush, which is based on the Rush Coil from Mega Man 3.
 * Down Special - Jewel Satellite: Summons jewels that electromagnetically orbit around him & can reflect projectiles as well as thrown at his opponents, which is based off Jewel Man's weapon from Mega Man 9.
 * Final Smash - Mega Legends: Fires a Black Hole Bomb, Galaxy Man's weapon from Mega Man 9 & sucks opponents in, then Mega Man X from the Mega Man X franchise, MegaMan.EXE from the Mega Man Battle Network franchise, Mega Man Volnutt from the Mega Man Legends franchise & Geo Stelar from Mega Man Star Force, alongside Proto Man & Bass from the Mega Man franchise, will join him to fire their Mega Busters in unison.

Street Fighter

 * Ryu (Kyle Hebert): The fighting world warrior who continues his struggle to become a true martial artist & has participated in many different tournaments, always seeking stronger opponents since he's been in every crossover involving Capcom. His strict training involving the Power of Nothingness is done to overcome the "Satsui no Hadou", which he also had & would turn his drive for improvement to a drive to win until he was able to expunged it & it became Kage in Street Fighter V.
 * Neutral Attack: If tapped, he does a jab, based on his standing light punch from Street Fighter II with its animation from Street Fighter III, followed by a short straight-punch, based on his close standing medium punch from II & then a hook, based on his standing hard punch from III. If held close to the opponent, he does the same as his held Up Tilt, but if held far away, he'll do a spinning hook kick, which is based on his standing heavy kick in II.
 * Forward Tilt - Collarbone Breaker (Held): If tapped close to the opponent, he does an inward hook based off his II close medium punch, but if tapped far away, he does the tsumasaki geri, a kick used in Karate & based on his standing medium kick in III. If held, he does the overhand of the same name that debuted in Super Street Fighter II Turbo.
 * Up Tilt: If tapped, he does the sok ngat, an uppercut-style elbow strike used in Muay Thai & based on his close standing light punch in II. If held, he does an uppercut based on his close standing heavy punch in III.
 * Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching, Hapkido-style shin kick, which is based on his crouching light kick in II. If held, he does a lunging, Hapkido-style shin kick, which is based on his crouching medium kick in II.
 * Dash Attack: Does a flying kick based on his original jumping medium & heavy kicks in the Street Fighter Alpha/Zero sub-franchise.
 * Forward Smash - Joudan Sokutogeri: Does the side kick of the same name from III.
 * Up Smash: Squats & then rises up to throw an uppercut, which is based on his crouching heavy punch in Street Fighter, albeit with its animation from III.
 * Down Smash: Does a legsweep, which is based on his crouching heavy kick in II.
 * Neutral Aerial: Does a downward angled knee strike, which is based on his diagonal jumping light kick in II.
 * Forward Aerial - Tobigeri: Does a flying kick, which is based on his diagonal jumping medium & heavy kick animation in II.
 * Back Aerial: Does an outside crescent kick, which is based on his vertical jumping heavy kick from II.
 * Up Aerial - Sukui Tsuki: Does an uppercut, which is based on his diagonal jumping medium punch in II Turbo.
 * Down Aerial - Straight Punch: Does a downward angled cross, which is based on his jumping medium and heavy punch in II, albeit at an emphasized downward angle.
 * Grab: Reaches out with the same grab animation in III.
 * Pummel: Does a knee strike while holding the opponent in the collar-and-elbow position, which is based on Ken's Tsukami Hizageri throw in the Street Fighter Alpha/Zero franchise.
 * Forward Throw: Does the seoi nage, a Judo throw, which is based on his punch throw in II.
 * Back Throw - Somersault Throw: Does the tomoe nage, a Judo throw, which is based on his kick throw in II.
 * Up Throw - Heel Drop: Does a stretch kick transitioned into an axe kick, which is based on his close heavy kick in II.
 * Down Throw: Pins the opponent to the ground & performs a knifehand strike, which is based on the brick breaking bonus game in Street Fighter & resembles Akuma's Shurettō throw in Street Fighter IV.
 * Front Floor Attack: Kicks behind himself & then in front of himself, which is based on his crouching heavy kick in III before getting up.
 * Back Floor Attack: Kicks around himself before getting up.
 * Trip Floor Attack: Kicks behind himself & then in front of himself before getting up.
 * Edge Attack: Performs a crouching shin kick while climbing up.
 * Neutral Special - Hadoken: Quickly cups his hands to his side & then thrusts them forward to launch a blue ki blast from his cupped hands, yelling "Hadoken!" in the process.
 * Side Special - Tatsumaki Senpukyaku: Does a jumping, spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process.
 * Up Special - Shoryuken: Does a leaping uppercut, yelling "Shoryuken!" in the process.
 * Down Special - Focus Attack: Assumes a focused stance while emitting a black ink-like aura & then throws a short straight-punch that crumples opponents where they stand with a lengthy stun animation if charged for more than half a second.
 * Final Smash - Shin Shoryuken/Shinku Hadoken: At point-blank range, he hits the opponent with a 3-hit combo that launches the opponent with an even stronger Shoryuken. At any other range, he fires a much larger Hadoken that vacuums nearby opponents into it before dragging them a distance across the screen & exploding.
 * Ken Masters (Reuben Langdon): Ryu's best friend & rival & the original Echo Fighter in fighting games whose goal is to test his power against many different fighters & strives to become stronger & is much more energetic, cheerful & boisterous than Ryu. Like Ryu, he has to deal the "Satsui no Hadou" trying to consume him & turn him into Violent Ken, which happened in Ultra Street Fighter II: The Final Challengers & is Maximillian Dood's main in the Street Fighter franchise.
 * Neutral Attack - Inazuma Kick (Held, Far): If tapped, he does a jab, followed by a short straight-punch, based on his Street Fighter III close medium punch & then a hook. If held close to the opponent, he does the same as his held Up Tilt, but if held far away, he performs his Inazuma Kick, a double-hitting axe kick, which can be followed by either Oosoto Mawaski Geri, an outward roundhouse kick & Nata Otoshi Geri, a swiping roundhouse kick.
 * Forward Tilt: If tapped close to the opponent, he does an inward hook, but if tapped far away, he does the tsumasaki geri, a kick used in Karate. If held, he does a straight punch with his left or right arm.
 * Up Tilt: If tapped, he does the sok ngat, an uppercut-style elbow strike used in Muay Thai. If held, he does an uppercut.
 * Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching, Hapkido-style shin kick. If held, he does a lunging, Hapkido-style shin kick.
 * Dash Attack: Does a flying kick.
 * Forward Smash: Does a roundhouse kick, which is based on his standing heavy kick introduced in Super Street Fighter II Turbo.
 * Up Smash: Squats & then rises up to throw an uppercut.
 * Down Smash: Does a legsweep.
 * Neutral Aerial: Does a downward angled kick, which is based on his diagonal jumping medium kick in II.
 * Forward Aerial: Same as Dash Attack.
 * Back Aerial: Does an outside crescent kick.
 * Up Aerial: Does a kick straight upwards, which is based off his neutral jumping light kick.
 * Down Aerial: Does a downward angled cross punch.
 * Grab: Reaches out.
 * Pummel: Does a knee strike while holding the opponent in the collar-and-elbow position, which is based on his Tsukami Hizageri throw in the Street Fighter Alpha/Zero franchise.
 * Forward Throw: Does the seoi nage, a Judo throw.
 * Back Throw - Hell Wheel: Does the tomoe nage, a Judo throw, but when he lands on his back, he uses his free foot to spring him & his opponent off the ground & toss them away after landing a 2nd time on his back.
 * Up Throw: Does a stretch kick transitioned into an axe kick.
 * Down Throw: Pins the opponent to the ground & performs a knifehand strike.
 * Front Floor Attack: Kicks behind himself & then in front of himself before getting up.
 * Back Floor Attack: Kicks around himself before getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Performs a crouching shin kick while climbing up.
 * Neutral Special - Hadoken: Quickly cups his hands to his side & then thrusts them forward to launch a blue ki blast from his cupped hands, yelling "Hadoken!" in the process.
 * Side Special - Tatsumaki Senpukyaku: Does a jumping, spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process.
 * Up Special - Shoryuken: Does a leaping uppercut, yelling "Shoryuken!" in the process.
 * Down Special - Focus Attack: Similar to Ryu's version, version, but with a spinning kick instead of a punch.
 * Final Smash - Shippu Jinraikyaku/Shinryuken: At point-blank range, he does a furious series of kicks, followed by devastating series of hurricane kicks. At any other range, he performs an uppercut which produces a giant pillar of fire with immense vertical range.

Devil May Cry

 * Dante (Reuben Langdon): A mercenary, private investigator & demon hunting vigilante dedicated to exterminating them & other malevolent supernatural foes, a mission he follows in pursuit of those that killed his mother, Eva & corrupted Vergil. He owns the establishment called Devil May Cry & possesses numerous powers beyond that of any human thanks to his father Sparda, which he uses in combination with a variety of weapons to accomplish his goals. He became a meme involving being a guest star. His 1st game was well-received, but the sequel got flak for the easier difficulty & him coming off more stoic. It took a prequel for the franchise to be salvaged, which happened again after the above-average reception of the 4th game & a failed reboot, which while not bad, fans & critics get over his new look & personality as well as a dig at the older games with a white wig, involving the 5th game, though his battle theme, Subhuman had to be rerecorded after the singer Eddie Hermida was accused of sexual manipulation. He resembles his appearance in Devil May Cry V.
 * Neutral Attack - Rebellion Combo A/Fireworks/Drive: Perform a rapid 3-stage combo, which is based off Rebellion Combo A from the Devil May Cry franchise. It can be cancelled into spinning the shotgun around like a nun-chaku, which is based off Fireworks from the Devil May Cry franchise. If held down, he sends a powerful shockwave towards distant enemies, which is based off Drive from the Devil May Cry franchise.
 * Forward Tilt - Heavy Jolt & Flying Dragon: Strike with a powerful right punch with Balrog & then a left punch sends opponents into the air, which is based off Heavy Jolt & Flying Dragon from Devil May Cry V.
 * Up Tilt - Updraft: Does a high-flying flip kick that launches opponents upward, which is based off Updraft from the Kick Mode of Balrog from V.
 * Down Tilt - Crystal: Thrust his nun-chucks into the ground's surface to sprout huge ice pillars in a line directly in front of him, which is based off Crystal from the Swordmaster Style in the Devil May Cry franchise.
 * Dash Attack - Stinger: Does a high speed lunge towards an opponent, which is based off Stinger from the Devil May Cry franchise.
 * Forward Smash - Million Stab: Rapidly stab opponents with blinding speed & finished by a longer range thrust, which is based off Million Stab from the Devil May Cry franchise.
 * Up Smash - Real Impact: Does a fiery uppercut, which is based off Real Impact from the Swordmaster style of Balrog in V.
 * Down Smash - Feedback: Whirl the guitar, Nevan, around himself & generates electricity while rocking, which is based off Feedback from the Swordmaster style of Nevan from Devil May Cry 3: Dante's Awakening.
 * Neutral Aerial - Aerial Rave: Performs a 4 hit sword strike combo in mid-air, ending in a powerful slash, which is based off Aerial Rave from the Swordmaster style of Rebellion from the Devil May Cry franchise.
 * Forward Aerial - Firestorm: Does a spin into a speedy 1-2 kick combo, which is based off Firestorm from the Swordmaster style of Balrog's Kick Mode from V.
 * Back Aerial: Turns around & does a simple shot out of Coyote in the air.
 * Up Aerial - Rising Sun: Does 2 rising-turn kicks using Balrog, which is based off Rising Sun, 1 of Vergil's Special Moves from Marvel vs. Capcom 3.
 * Down Aerial - Helm Breaker: Does a devastating overhead slash, which is based off Helm Breaker from the Swordmaster style of Rebellion from the Devil May Cry franchise.
 * Grab: Reaches out with both hands.
 * Pummel: Knee strikes the opponent.
 * Forward Throw: Throws the opponent forward & fires at them, which is based off his Forward Throw from Marvel vs. Capcom 3.
 * Back Throw: Throws the opponent backwards & fires at them, which is based off his Back Throw from Marvel vs. Capcom 3.
 * Up Throw: Slings Rebellion swings like a baseball bat, which is based off the last hit in Dance Macabre from the Swordmaster Style of Rebellion in V.
 * Down Throw - Revolver: Spin violently in mid-air before landing, which is based off Revolver from V.
 * Front Floor Attack: Does a spin kick while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack - Rebellion Circlet: Does a simple slash while climbing up, which is based off his crouching Medium attack from Marvel vs. Capcom 3.
 * Neutral Special - Style Abilities: Does a specific move depending on the style.
 * Trickster - Dash/Sky Star: A quick burst of speed propels him forward on the ground or in the air, which is based off Dash & Sky Star from the Trickster style from the Devil May Cry franchise.
 * Gunslinger - Charged Shot/Rainstorm: Charges a shot from Ebony & Ivory or does a vortex-like spin & rains hundreds of bullets below himself, which is based off Charged Shot & Rainstorm from the Gunslinger style from the Devil May Cry franchise.
 * Swordmaster - Prop Shredder/Turbulence: Whips Rebellion around in a high-rev spin & thrusts it forward or whips King Cerberus causing lightning sparks, which is based off Prop, Shredder & Turbulence from the Swordmaster style of Rebellion & King Cerberus respectively from the Devil May Cry franchise.
 * Royal Guard - Block/Air Block/Release: Block incoming attacks on the ground or in the air, which release pent-up anger after 5 parries & is based off the Block, Air Block & Release from the Royal Guard style from the Devil May Cry franchise.
 * Side Special - Cavaliere: Rides on the motorcycle, Cavaliere from V.
 * Full Throttle: Straddles it & twists the throttle, running down opponents with the spikes extending from the front, which is based off Full Throttle from the Swordmaster style of Cavaliere from V.
 * Wheelie Jump: Send opponents skyward with the rapid revolutions of its wheels, then ramps upward to follow them, which is based off Wheelie Jump from the Swordmaster style of Cavaliere from V.
 * Red Line: Flies forward in a daredevil mid-air charge, which is based off Red Line from the Swordmaster style of Cavaliere from V.
 * Up Special - High Time: Lunge forwards & send the opponent into the air, which is followed by quick follow-up slices & is based off High Time from the Devil May Cry franchise.
 * Down Special - Style Change: Changes between 4 styles: Trickster, Gunslinger, Swordmaster & Royal Guard, which all come from the Devil May Cry franchise.
 * Final Smash - Sin Judgment: Impales himself with Devil Sword Dante, transforms into his Sin Devil Trigger & uses Judgment, where he unleashes all of his power at once, which is based off Judgment, an attack he uses in his Sin Devil Trigger form from V.

Shantae

 * Shantae (Tara Strong): The half-genie guardian of Scuttle Town who works tirelessly to thwart Risky Boots or other forces threatening the town & actually considered a bad role model because of her attire & temper, though she does go through déjà vu with the other ways to play Shantae: Half-Genie Hero. She resembles her appearance in Shantae: Half-Genie Hero.
 * Neutral Attack - Hair Whip: Whips for her ponytail forward, which can be spammed & is her standard attack in the Shantae franchise.
 * Forward Tilt: Leaps forwards a bit & kicks, which is based of a move she does in the trailer from Shantae & The Pirate's Curse.
 * Up Tilt: Throws a magic lamp in the air that sucks in enemies, projectiles& items towards its area.
 * Down Tilt: Same as Neutral Attack, but crouching also like the Shantae franchise.
 * Dash Attack - Cuff: Hops a bit & leaps forward with her elbow, which is based off the Cuff ability from Shantae.
 * Forward Smash: Swings a right hook forwards.
 * Up Smash: Does a backflip while doing 2 kicks directly upward, which is based off the Boot ability from Shantae.
 * Down Smash: Spins in a circle, sweeping the ground with her hair.
 * Neutral Aerial: Horizontally spins in a circle.
 * Forward Aerial: Whips her hair forwards, which is based off the aerial version of the Hair Whip in the Shantae franchise.
 * Back Aerial: Bends her body backwards & does her Hair Whip.
 * Up Aerial: Flips upside down & performs a spinning kick upwards.
 * Down Aerial: Spins & does a divekick at a diagonal angle, which is based off her "Sash" attack from the Shantae franchise.
 * Grab: Reaches out with both hands.
 * Pummel: Smashes her hip into her opponent.
 * Forward Throw: Knocks them forwards using her hip.
 * Back Throw: Tosses the opponent behind her & knocks her butt at them.
 * Up Throw: Throws them straight upward.
 * Down Throw - Chiropractic Therapy: Throws the opponent down & dances on them.
 * Front Floor Attack: Whips her hair back & forth while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Does a front-flip kick while getting up.
 * Neutral Special - Storm Puff: Summons a cloud to strike lightning on the opponent, which is based off Storm Puff, 1 of the relics in the Shantae franchise.
 * Side Special - Spitfire: Fires a spreadshot of fireballs, which is based off the Triple Fireball,1 of the relics in the Shantae franchise.
 * Up Special - Pirate Hat: Deploys Risky's hat as gusts of wind will send her upwards before gliding, which is based off she & Risky Boots used Risky's Hat in Shantae & The Pirate's Curse & Shantae: Half-Genie Hero 's Risky Mode respectively.
 * Down Special - Belly-dancing: Belly-dancing into 1 of 7 animals form, which all do 1 attack & is based off her shape-shifting abilities & the attacks she uses in those form from the Shantae franchise.
 * Bat: Does Wing Crush, which is based off Alucard's Wing Crush.
 * Monkey: Does Monkey Bullet where she spring horizontally like a bullet & home in on the opponent.
 * Crab: Snaps her claw.
 * Mermaid: Does Mermaid Bubble where she fires a barrage of bubbles like in her boss fight from Shantae: Half-Genie Hero 's Risky Mode.
 * Harpy: Does Harpy Talon where she swoops down & slashes with her talons.
 * Spider: Does Spider Venom where she spits venom that does damage over time.
 * Elephant: Does Elephant Stomp where she jumps on the opponent.
 * Final Smash - Friends To The End: Throws a haymaker & pushes them into the Genie Realm where Sky strikes a bird, Bolo with his mace arm, Rottytops with 1 of her legs & Risky Boots with her scimitar before she transforms into Nega-Shantae & fires a magic blast that destroys the Genie Realm, while her friends & Risky help her escape, which is based off the good & bad endings of Half-Genie Hero.

Metal Gear

 * Solid Snake (David Hayter): A former Green Beret & a highly skilled special operations soldier from FOXHOUND who engaged in many dangerous solo stealth & espionage missions throughout the years, possesses an IQ of 180 & is fluent in 6 languages. Because of how endearing he was, players weren't happy that he was used as a Red Herring in Metal Gear Solid 2: Sons of Liberty just to have Raiden as the main character, though both the game & Raiden have since been vindicated. He also never knew his franchise would become infamous for its over-complicated & confusing storyline with many tonal shifts. He wears his default standard sneaking camouflage suit from Metal Gear Solid 2: Sons of Liberty.
 * Neutral Attack: Does 2 punches, followed by a spinning hook kick, which is based off the attack combo from Metal Gear Solid & Metal Gear Solid 2: Sons of Liberty.
 * Forward Tilt: Does a forward knee-thrust, followed with an overhead swing with both arms, which was seen during a cutscene in Metal Gear Solid: Twin Snakes when he fights Gray Fox.
 * Up Tilt: Does an upward scorpion kick.
 * Down Tilt: Does a low spin kick while prone.
 * Dash Attack: Does a somersault forward like the Metal Gear Solid franchise.
 * Forward Smash: Takes out an RPG-7 rocket launcher & aims it at the ground directly in front of himself, causing a huge explosion.
 * Up Smash: Slams a mortar in front of himself & fires a shell into the air.
 * Down Smash: Does a double-sided kick.
 * Neutral Aerial: Performs 4 kicks in quick succession.
 * Forward Aerial: Does a midair axe kick.
 * Back Aerial: Dropkicks behind himself.
 * Up Aerial: Dropkicks straight upwards.
 * Down Aerial: Launches 4 subsequent stomps below himself.
 * Grab: Reaches in front of himself with both of his arms, grabbing & holding his opponent in a restraining choke-hold, which is based on a similar maneuver from the Metal Gear Solid franchise.
 * Pummel: Tightens his choke-hold.
 * Forward Throw: Twists the opponent's arms behind their back, steps his leg forward & then forcefully shoves them into the ground in front of him.
 * Back Throw: Performs a sasae tsurikomi ashi, a Judo throw, shifting the restrained opponent towards him, trips them with a sweep of his leg & flips them over, slamming them on the ground behind him, which resembles his primary throw from Metal Gear Solid & 2.
 * Up Throw: Suplexes his opponent, slamming them back-first.
 * Down Throw - Silent Takedown: Lays opponent on the floor, which resembles a similar close quarter combat maneuver from the Metal Gear Solid franchise, in which he rendered enemies unconscious by suffocating them.
 * Front Floor Attack: While getting up, kicks on 1 side & punches on the other.
 * Back Floor Attack: Rotates his body around with both his feet sticking out & gets up.
 * Trip Floor Attack: Gets up & kicks both sides of himself.
 * Edge Attack: Climbs on to the stage & performs a sweep kick.
 * Neutral Special - Hand Grenade: Pulls out a grenade, takes off the safety pin & throws it.
 * Side Special - Remote Missile: Takes out a Nikita missile launcher & fires a remote-controlled missile.
 * Up Special - Cypher: Grabs onto a flying reconnaissance camera & slowly hovers upwards.
 * Down Special - C4: Bends down & plants a C4 on the ground where he’s standing & drops it straight down in the air.
 * Final Smash - Covering Fire: Will toss a flare grenade, exclaim "It's showtime!", crouch & put his hand up to his ear, which will cause a cross-hair to appear & lock on the opponents & several missiles are launched.

Castlevania

 * Simon Belmont (Keith Silverstein): A member of the Belmont clan, a bloodline of hunters with immense power thanks to the Vampire Killer whip that have engaged in combat against Dracula for centuries. Despite being the 1st Belmont for players to know about in Castlevania (1987), he wasn't the 1st or even the last & faded into obscurity, not helped he was made into a self-obsessed pretty boy in Captain N: Game Master, until he came back in Castlevania: Judgment & Castlevania: Harmony of Despair as well as here. Let's hope he doesn't try to kill Corrin, Inkling & the Wii Fit Trainer since they have traits associated with vampires or, in Marceline's case, a vampire, burn Ashley, Bayonetta & Lucy at the stake or kill Bowser, Bowser Jr., K. Rool, Lucario, Greninja, Incineroar, Dedede, Ridley, Fox, Falco, Wolf, Isabelle, Sonic, Tails, Shadow, Rayman, Banjo & Kazooie, Gumball & Twilight because they have traits associated for were-beasts. He resembles his classic appearance from the Sharp X68000 version of Castlevania Chronicles with elements of his appearance from Super Castlevania IV.
 * Neutral Attack: Swings the Vampire Killer twice while holding it lengthwise. If button mashed, he'll rapidly spin the whip with a final uppercut. If held, he’ll hold out the Vampire Killer & can then be manually twirled around, which is based on his Whip Twirl from Super Castlevania IV.
 * Forward Tilt: Does the iconic whip strike, first introduced in the original Castlevania. If held, he’ll transition into the Whip Twirl, identical to his neutral attack.
 * Up Tilt: Does a quick whip twirl in a lasso-like fashion that covers above his head.
 * Down Tilt - Sliding: Does a slide kick based on Richter's Slide & Jumping Slide from Castlevania: Symphony of the Night.
 * Dash Attack: Does a dashing attack while twirling the Vampire Killer beside himself, which is based on Richter's Blade Dash from Symphony of the Night.
 * Forward Smash: Rears back before performing a long-ranged whip crack while taking a step forward.
 * Up Smash: Does a vertical whip crack.
 * Down Smash: Drags the Vampire Killer across the ground from forward to back.
 * Neutral Aerial: Twirls the Vampire Killer around his body.
 * Forward Aerial: Rears back & performs a long-ranged whip crack.
 * Back Aerial: Rears back & performs a long-ranged whip crack behind himself.
 * Up Aerial: Rears back & performs a long-ranged whip crack directly above him.
 * Down Aerial: Does a divekick, which is based off the ability both he & Richter can obtain in Castlevania: Harmony of Despair.
 * Grab: Reaches out with his left hand.
 * Pummel: Knees the opponent.
 * Forward Throw: Spins once & flings the opponent forward.
 * Back Throw: Flings the opponent backwards with both arms.
 * Up Throw: Heaves the opponent into the air before lashing at them with the Vampire Killer.
 * Down Throw: Does a choke-slam.
 * Front Floor Attack: Kicks behind, then in front of himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Kicks forward while getting up.
 * Neutral Special - Axe: Throws an axe that travels at a high parabolic arc, which is based off the axe, 1 of the sub-weapons in the Castlevania franchise.
 * Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!", which is based off the cross, 1 of the sub-weapons in the Castlevania franchise.
 * Up Special - Ring Grapple: A ring-shaped grapple appears & he uses it to swing himself forward a great distance & slightly upwards with the ring grapples coming from Super Castlevania IV.
 * Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, which bursts & unleashes a pillar of red flames, which is based off the holy water, 1 of the sub-weapons in the Castlevania franchise.
 * Final Smash - Grand Cross: Summons a large coffin in front of him, grabs it with the Vampire Killer & hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with magical crosses.
 * Richter Belmont (David Vincent): 1 of Simon's descendants who defeated Dracula in Castlevania: Rondo of Blood, its SNES Dracula X & its remake, Dracula X Chronicles. He then brainwashed by Shaft in Symphony of the Night into resurrecting Dracula so the battle would never end, but was snapped out of it by Alucard. Unlike Simon, he's more understanding to those that Simon would try to kill due to teaming up with Alucard & Maria Renard, his sorcery-using cousin & has appeared in future games such as a memory of him being a boss in Castlevania: Portrait of Ruin & Castlevania: Harmony of Despair as well as here. He resembles his appearance in Castlevania: Rondo of Blood.
 * Neutral Attack: Swings the Vampire Killer twice while holding it lengthwise. If button mashed, he'll rapidly spin the whip with a final uppercut. If held, he’ll hold out the Vampire Killer & can then be manually twirled around, which is based on his Whip Twirl from Castlevania: Symphony of the Night.
 * Forward Tilt: Does the iconic whip strike, first introduced in the original Castlevania. If held, he’ll transition into the Whip Twirl, identical to his neutral attack.
 * Up Tilt: Does a quick whip twirl in a lasso-like fashion that covers above his head.
 * Down Tilt - Sliding: Does a slide kick based on his Slide & Jumping Slide from Castlevania: Symphony of the Night.
 * Dash Attack: Does a dashing attack while twirling the Vampire Killer beside himself, which is based on his Blade Dash from Symphony of the Night.
 * Forward Smash: Rears back before performing a long-ranged whip crack while taking a step forward.
 * Up Smash: Does a vertical whip crack.
 * Down Smash: Drags the Vampire Killer across the ground from forward to back.
 * Neutral Aerial: Twirls the Vampire Killer around his body.
 * Forward Aerial: Rears back & performs a long-ranged whip crack.
 * Back Aerial: Rears back & performs a long-ranged whip crack behind himself.
 * Up Aerial: Rears back & performs a long-ranged whip crack directly above him.
 * Down Aerial: Does a divekick, which is based off the ability both he & Simon can obtain in Castlevania: Harmony of Despair.
 * Grab: Reaches out with his left hand.
 * Pummel: Knees the opponent.
 * Forward Throw: Spins once & flings the opponent forward.
 * Back Throw: Flings the opponent backwards with both arms.
 * Up Throw: Heaves the opponent into the air before lashing at them with the Vampire Killer.
 * Down Throw: Does a choke-slam.
 * Front Floor Attack: Kicks behind, then in front of himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Kicks forward while getting up.
 * Neutral Special - Axe: Throws an axe that travels at a high parabolic arc, which is based off the axe, 1 of the sub-weapons in the Castlevania franchise.
 * Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!", which is based off the cross, 1 of the sub-weapons in the Castlevania franchise.
 * Up Special - Uppercut: Does a rising uppercut with the Vampire Killer in hand, which is based on his Uppercut from Symphony of the Night.
 * Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, which bursts & unleashes a pillar of red flames, which is based off the holy water, 1 of the sub-weapons in the Castlevania franchise.
 * Final Smash - Grand Cross: Same as Simon's.

Pac-Man

 * Pac-Man: A yellow sentient ball-like being who eats cherries, pellets & ghosts in large mazes & appeared in Pac-Man (1980), 1 year later before Donkey Kong. Despite how influential he was & the amount of references to him, his franchise became more obscure as time went on. Not helped by the disappointing reception of his sequel Pac-Man 2: The New Adventures, his portrayal in Pixels & the 2 shows about him, the 1982 series, which was the 1st cartoon based off a video game & Pac-Man & The Ghostly Adventures, which became a cult classic. Now he's relevant thanks to the previous game, though he singled out for having the worst grab in the game. He's based off his design in the Japanese version of Pac-Land, the Pac-Man World franchise & the Japanese arcade cabinets.
 * Neutral Attack: Does 2 punches, followed by a bicycle kick.
 * Forward Tilt: Kicks forward, throwing his arms back with an angered expression.
 * Up Tilt: Punches upward, hopping up slightly.
 * Down Tilt: Changes into his Classic Form & chomps downward.
 * Dash Attack - PAC Dash Bite: Changes into his Classic Form & slides forward, chomping repeatedly.
 * Forward Smash: Reels back before throwing Blinky in front of him.
 * Up Smash: Balances on 1 foot while throwing Inky upward.
 * Down Smash: Crouches while throwing Pinky & Clyde to either side.
 * Neutral Aerial: Spins around in his Classic Form.
 * Forward Aerial: Kicks in front of him.
 * Back Aerial: Dropkicks behind himself.
 * Up Aerial: Does a sweeping bicycle kick above, similar to the Flip Kick from Pac-Man World 2.
 * Down Aerial: Stomps below himself 4 times, with the last hit sending horizontally.
 * Grab: Holds his hand out to produce a long tractor beam based on Galaga.
 * Pummel: Slams his head into the opponent.
 * Forward Throw: Reels back, then tosses the opponent at a 59° angle.
 * Back Throw: Grabs opponent & swings them around twice, throwing them behind on the 2nd spin.
 * Up Throw: Swings his arm upward to throw the opponent into the sky.
 * Down Throw: Changes into his Classic Form & chomps the opponent 4 times.
 * Front Floor Attack: Kicks around himself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Performs a side kick to the left & then to the right while getting up.
 * Edge Attack: Performs a legsweep while climbing up.
 * Neutral Special - Bonus Fruit: Cycles through 8 different objects.
 * Cherry: The weakest fruit, which comes from the original game.
 * Strawberry: Bounces on the ground but causes very little knockback.
 * Orange: Causes standard knockback.
 * Apple: Causes more knockback, but can only travel a short distance in an upward arc.
 * Melon: Causes standard knockback, travels significantly slower & stays in the air longer.
 * Galaxian Flagship: Circles around after a short distance so it can hit twice & can be catch in mid-flight & thrown upwards or downwards.
 * Bell: Travels a very short distance in a high arc, but will cause prolonged hitstun & high knockback.
 * Key: Travels a considerable distance & causes a good amount of knockback.
 * Side Special - Power Pellet: Summons a string of Pellets in front of him, then chomps along the trail.
 * Up Special - Pac Jump: Summons a trampoline below him, which will launch him higher as it changes color.
 * Down Special - Fire Hydrant: Summons a Fire Hydrant, which spurts water out of its sides or on top twice.
 * Final Smash - Super Pac-Man: Eats a Power Pellet & a Super Pellet, grows large & turns into his classic 2D form before looping around the stage repeatedly, trying to eat the opponents.

Dragon Ball

 * Son Goku (Sean Schemmel): A Saiyan, a humanoid alien from Universe 7, who becomes Earth's greatest warrior & protects his adopted home from those who seek to harm it, despite learning that he originally was sent there to destroy it & has a very practical view on life, only seeking to test the limits of his might as a warrior. Despite his fighting smarts, he has become infamous for being 1 of the dumbest protagonists in all of anime, giving Cell a Senzu Bean so he could give his son, Gohan, a worthy challenge during the Cell saga. getting aged down in Dragon Ball GT in order to appeal to a younger audience & being made him an angsty high school student in Dragonball Evolution. Don't get me started on those who are against him being in the game, because Sakurai originally said he couldn't put in anyone. He resembles his appearance in Dragon Ball FighterZ.
 * Neutral Attack: Does a short jab, then a gut punch & then a roundhouse kick, which is based off his Super Saiyan form's Light+Light+Light combo in Dragon Ball FighterZ. If held, he'll do a barrage of punches.
 * Forward Tilt: Does an upward elbow thrust that moves him forward, which is based off his Super Saiyan form's Medium Attack in FighterZ.
 * Up Tilt: Will lean forward & does a rising knee strike, which is based off the 2nd hit of his Light+Light+Light combo in FighterZ.
 * Down Tilt: Does a crouching sidekick, which is based off his crouched Medium Attack from all 3 versions of himself in FighterZ.
 * Dash Attack - Divine Void Strike: Charges forward with his elbow out, which is based off Divine Void Strike, 1 of his Super Saiyan Blue form's Special Moves in FighterZ.
 * Forward Smash: Does a sidekick, which is based off his Super Saiyan form's Heavy Attack from FighterZ.
 * Up Smash: Does a leaping uppercut, which is based off his crouched Heavy Attack from all 3 versions of himself in FighterZ.
 * Down Smash - Kiai Push: Will stand his ground, firing a shockwave of pressurized air out of each hand, which is based off the last hit of his Light+Light+Light combo in FighterZ.
 * Neutral Aerial: Does an aerial kick, which is based off his aerial Medium Attack from all 3 versions of himself in FighterZ.
 * Forward Aerial - Flurry Kick: Does 6 spin-kicks in rapid succession while moving forward in the air is based off Flurry Kick, 1 of his Super Saiyan form's Special Moves in FighterZ.
 * Back Aerial: Does an elbow strike behind himself.
 * Up Aerial: Does an upward kick, which is based off his crouched aerial Heavy Attack from all 3 versions of himself in FighterZ.
 * Down Aerial: Does a double axe handle, which is based off his aerial Heavy Attack from all 3 versions of himself in FighterZ.
 * Grab: Reaches out with both hands.
 * Pummel: Gut punches the opponent, which is based off his regular & Super Saiyan form's crouched Light Attack in FighterZ.
 * Forward Throw: Holds the opponent with 1 arm & tosses them, which is based off how he threw Nappa in the Dragon Ball Z episode Lesson Number One.
 * Back Throw - Dragon Throw: Takes a step forward, grabs the opponent, throws them behind & follows-up with a falling dropkick, which is based off the Heavy variant of the Back Throw from his regular form in FighterZ.
 * Up Throw: Tosses the opponent upwards & fires a Ki Blast with the latter based off his Super Saiyan form's crouched Special Attack in FighterZ.
 * Down Throw - Taiyō-ken: Conjures a flash of light that traps opponents.
 * Front Floor Attack: Does a somersault kick forward.
 * Back Floor Attack: Does a somersault kick backward.
 * Trip Floor Attack: Does a spin kick before getting up.
 * Edge Attack: Does a hammer fist while climbing up.
 * Neutral Special - Kamehameha: Concentrates his Ki into a single point between his hands & then thrusts forward to shoot out a powerful streaming beam of ki, which can be aimed upwards & downwards like the Super Saiyan form's version in FighterZ.
 * Side Special - Ki Blasts: Will fire off a basic energy blast & can repeat it to fire a volley of up to 6, which is based off the Special Attack from all 3 versions of himself in FighterZ.
 * Up Special - Instant Transmission: Teleports in 1 of 8 directions, which is based off Instant Transmission, a technique in the Dragon Ball franchise that he uses.
 * Down Special - Power Up: Charges up power, though it could also fill by landing hits, which is based off Saiyans power up during battles. Pressing it again will have him go into 1 of 5 transformations, depending on how long it was charged.
 * Super Saiyan Full Power: The mastered state of the ordinary Super Saiyan form, which he invented in the Cell Saga episode Meet Me In The Ring.
 * Kaiō-ken: A technique that he was the only person ever to use it successfully, which damages him over time & he 1st uses this in the episode Lesson Number One.
 * Super Saiyan God: A Saiyan transformation that grants the user godly ki & initially obtained it through a ritual involving 6 righteous Saiyans or special divine training.
 * Super Saiyan Blue: A form that combines the power of Super Saiyan God with the 1st Super Saiyan form, which he 1st uses to fight Frieza's Golden form in Dragon Ball Z: Resurrection ‘F’.
 * Autonomous Ultra Instinct: An extremely powerful transformation that is obtained through the completion of Ultra Instinct, a very rare & highly advanced mental state notorious among the gods for being exceptionally difficult to master, which he 1st used in the Dragon Ball Super episode Limits Super Surpassed! Ultra Instinct Mastered!!.
 * Final Smash - Spirit Bomb: Strikes the opponents, appears in the sky & launches a massive Spirit Bomb downward that carries them to the ground towards the ending explosion, which is based off the Spirit Bomb, 1 of his finishers in the Dragon Ball franchise.

Final Fantasy

 * Cloud Strife (Steve Burton): A soldier of Shinra who now fights as a AVALANCHE mercenary against the corporation he originally served after finding out his memories were altered, wields the Buster Sword & can get motion sickness if he stays in a vehicle for too long. He became much more divisive after his portrayals in Final Fantasy VII: Advent Children & the Kingdom Hearts franchise, though he doesn't appear in Kingdom Hearts III made come off more angsty, because of everything that happened, especially Aerith’s death. Same can be said for Final Fantasy VII itself since the overworld graphics didn't age well, though he has stayed relevant thanks to the Dissidia: Final Fantasy franchise. He resembles his appearance in Final Fantasy VII.
 * Neutral Attack: Does a side kick, followed by a mid-level roundhouse kick & then an outward slash.
 * Forward Tilt: Does an inward slash, which is based on his basic attack in Final Fantasy VII.
 * Up Tilt: Does an overhead arcing slash.
 * Down Tilt - Sliding: Does a baseball slide.
 * Dash Attack: Thrusts the sharp edge of the Buster Sword forward while holding it diagonally.
 * Forward Smash - Triple Buster: Performs 3 extremely fast slashes in front of himself, which resembles the Cross Slash in the Kingdom Hearts franchise & the Double Cut Materia in VII.
 * Up Smash: Swings the Buster Sword upward in a wide arc.
 * Down Smash - Double Thrust: Kneels & thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself.
 * Neutral Aerial: Does a circular slash around himself.
 * Forward Aerial - Meteor Slash: Briefly pauses & then performs a downward slash, which resembles Braver, his initial Limit Break in VII.
 * Back Aerial: Turns around to perform an outward slash, which resembles the sword strike he does during his Meteorain Limit Break.
 * Up Aerial: Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground.
 * Down Aerial: Does a downward thrust.
 * Grab: Reaches out with his hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does a modified dropsault, which resembles Somersault, a Limit Break used by Tifa in VII.
 * Back Throw: Does a spinning back kick.
 * Up Throw: Sets the opponent above him & butterfly-kicks them, which resembles Tifa's Waterkick Limit Break, albeit kicking vertically instead of horizontally.
 * Down Throw: Does a 1-handed body slam, which resembles Tifa's Meteor Strike Limit Break, albeit performed while grounded instead of in the air.
 * Front Floor Attack: Swings the Buster Sword around himself before getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Performs an inward slash while climbing up.
 * Neutral Special - Blade Beam: Swings the Buster Sword upward & in front of himself in order to launch a green, crescent-shaped energy beam with the Limit Break version moves much faster across the ground & hits multiple times.
 * Side Special - Cross Slash: Performs a downwards slash that transition into a series of follow-up slashes, together spelling the kanji 凶 or misfortune with its Limit Break version results in him unleashing all 5 strikes with a single input.
 * Up Special - Climhazzard: Does a leaping reverse gripped slash, followed with a descending reverse gripped slash, with its Limit Break version greatly strengthens the hits & grants him much greater vertical & horizontal distance.
 * Down Special - Limit Charge/Finishing Touch: Holds out the Buster Sword & remains still, which manually charges the Limit Gauge with the Limit Break version is Finishing Touch where he slashes in an arc around himself, generating a large whirlwind with the animation be based on Tornado, an unused Limit Break in VII.
 * Final Smash - Omnislash: Rushes forward at high speed & attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion, which is based off Omnislash, his strongest Limit Break, which he used to finish off Sephiroth in VII.
 * Tifa Lockhart (Rachel Leigh Cook): Cloud's childhood friend who taking martial arts lessons from Zangan, Nibelhelm's resident martial arts master, joined AVALANCHE, owns a bar called 7th Heaven & tries to encourage him to find his own path that he wants, despite having a habit of keeping secrets locked away inside her heart & having domestic skills underneath her tough exterior. She's noteworthy for being 1 of the most appealing female characters in video games because of her big breasts & long legs, her fighting style & her personality, though everyone's worried over what will happen to her in the remake. K-pop singer Ivy also got sued by Square Enix for copyright infringement because she recreated the fight she had with Loz in Final Fantasy VII: Advent Children. She resembles her appearance based off Blair Armitage's take on her.
 * Neutral Attack: 2 punches, then a strong kick & then a strong back kick, which is based off her Heavy+Heavy+Light+Heavy combo from Ehrgeiz: God Bless the Ring.
 * Forward Tilt: Does a spin kick, which is based off her death blow from Final Fantasy VII.
 * Up Tilt: Does a high kick, which is from 1 of her combos in VII.
 * Down Tilt: Does a low kick, which is from 1 of her combos in VII.
 * Dash Attack - Burning Arrow: Does a straight kick that does fire damage & is based off the Burning Arrow from Dissidia 012 Final Fantasy.
 * Forward Smash: Does a hook, which is based off the one she threw at Loz in Final Fantasy VII: Advent Children.
 * Up Smash - Somersault: Does a modified dropsault, which is based off Somersault, a Limit Break used by her in VII.
 * Down Smash: Does a ground punch that sends a shockwave, which is based off the Slash All from VII.
 * Neutral Aerial: Does a spinning aerial kick, which is based off the one she threw at Loz in Final Fantasy VII: Advent Children.
 * Forward Aerial: Does an elbow smash & then a backhand, which is based off the elbow smash from the Dissidia Final Fantasy franchise.
 * Back Aerial: Does a sideways spin kick, which is based off her Grab+Light, Heavy combo from Ehrgeiz: God Bless the Ring.
 * Up Aerial - Moonsault Kick: Does a upward kick, then an axe kick from atop the opponent's head, followed by a straight kick away, which is based off the Moonsault Kick from the Dissidia Final Fantasy franchise.
 * Down Aerial - Falcon's Dive: Does a swift downward kick that slams the opponent to the ground from the Dissidia Final Fantasy franchise.
 * Grab: Reaches out with both hands.
 * Pummel: Knee strikes the opponent.
 * Forward Throw: Slams the opponent in the ground, drags them across & launches them forward, which is based off a throw she landed on Loz in Advent Children.
 * Back Throw - Meteodrive: Lift the opponent upward with her legs & then slam them to the ground, which is based off Meteodrive, 1 of her attacks from the Final Fantasy franchise.
 * Up Throw - Meteor Strike: Charge forward surrounded by fire to knock the opponent into the air, then jump up & slam them down, which is based off Meteor Strike, 1 of her attacks from the Final Fantasy franchise.
 * Down Throw: Does a moonsault that lead to a body-slam, which is based off her left throw in Ehrgeiz: God Bless the Ring.
 * Front Floor Attack: Does a sweep kick while getting up.
 * Back Floor Attack: Does a getup attack while getting up, which is based off the 1st attack in Meteodrive from the Final Fantasy franchise.
 * Trip Floor Attack: Does a backhand & then a back kick while getting up.
 * Edge Attack: Does a front-flip axe kick while climbing up.
 * Neutral Special - Waterkick: Does 2 swift kicks that forces the opponent away with its Limit Slot version increasing her range into a tidal wave, which is based off her Waterkick Limit Break from VII.
 * Side Special - Beat Rush: Does a forward dash with her fists & will pummel the opponent with a quick flurry of punches on the ground or in the air with its Limit Slot version allowing her to attack faster, which is based off Beat Rush Limit Break from VII.
 * Up Special - Dolphin Blow: Does a powerful uppercut with its Limit Slot version allowing her to go higher, which is based off her Dolphin Blow Limit Break from VII.
 * Down Special - Limit Slots: 3 slots appear & will enter a Limit Break in any combination of Hit! & Yeah! with its Limit Slot version instead having her doing a ground punch that causes an explosion on the ground or a downward diving punch in the air.
 * Final Smash - Final Heaven: Charges her fist & blasts forwards through opponents before assaulting them with a barrage of punches & kicks & then proceeds to knock them downward, which is based off Final Heaven, her most powerful Limit Break from VII.

Drakengard

 * YoRHa No.2 Type-E/2E (Kira Buckland): A female executioner android created by the YoRHa organization sent to Earth to fight against the Machines under the moniker 2B, built to be able to destroy other YoRHa units that have gone rogue or to prevent them from giving information to the enemy & is a blade of quiet determination, but occasionally expresses a notably sardonic wit in the face of certain situations & is prone to letting her emotionless guise slip in certain situations, expressing frustration & pain with her true role in relation to YoRHa No.9 Type S a.k.a. 9S, hating the cycle they're locked in, which consists of dying & getting their memories expunged into backup bodies until she's mercy-killed by YoRHa Type A No.2 or A2 after she gets infected by YoRHa's logic virus & uploads her memories into her sword, Virtuous Contract, which led to 9S & A2's deaths due to a misunderstanding. Thankfully, the Pods decide to rebuild their bodies & restore all of their past memories, giving them 1 last chance at a happy life, free from their programming. Like Bayonetta, she was designed in an extremely attractive way with a sense of elegance & power, though, like Camilla, this caused some players to dismiss her as just eye candy. This consist of a black headband for kawaii factor, short pure white hair, a black kinky looking mask, which is actually a combat visor & nanotech that hides her emotions & represents her being blinded by YoRHa, though she can see through it, black poofy shoulder pads, her Victorian-inspired attire with an intricate design that added sophistication, a wavy skirt for maximum viewing points & was likened to a maid which she admitted because of her role at YoRHa & contains a keyhole for her ample chest with nicely-formed breasts, which she admitted can hold 1,000 terabytes of memory each, her butt which was enough to spawn controversy & is aware of others getting panty shots if below her when climbing a ladder or above when doing jumps or some of her attacks to the point she asks "What are you doing?", very shapely legs, which because of the side slit in her dress allows a lot of freedom of movement & invoke the 1 True Religion & combat high heels, which questioned why she's wearing them, she says that her creator just really likes girls.
 * Neutral Attack: Does 2 punches with Demon's Cry, then an uppercut, then a roundhouse kick & then a sweep kick, which is based off her light combo with the Combat Bracers from Automata.
 * Forward Tilt: Does a quick slash with Virtuous Contract, which is based on the 4th attack of Virtuous Contract's light combo from Automata.
 * Up Tilt: Does a upward slash with Virtuous Treaty, which is based off the follow-up of Virtuous Treaty's held light combo from Automata.
 * Down Tilt: Does a quick downward slash with Virtuous Contract, which is based on the follow-up of Virtuous Contract's light combo from Automata.
 * Dash Attack: Does a front-flip kick with the Spear of the Usurper & tosses it at the opponent before returning to her, which is based off her dashing heavy attack with a spear.
 * Forward Smash: Does a lunging downward slash with the Beastlord & then a single-handed outward slash with it, which is based off the 1st & 2nd attack with a light combo with a large sword from Automata.
 * Up Smash: Does a upward slash with the Type-40 Blade, which is based off the 3rd attack with a light combo with a large sword from Automata.
 * Down Smash - Pod Program: Spear: Pod 042 thrusts downwards & several light blades pop out, which is based off the spear program for the Pods from Automata, particularly with 3 Pods.
 * Neutral Aerial: Does an aerial slash, which is based off the 1st Aerial Attack with Virtuous Contract's light combo from Automata.
 * Forward Aerial: Does an aerial slash with Virtuous Contract & then a slash with the Engine Sword.
 * Back Aerial: Does a quick slash with the Type-3 Blade behind her.
 * Up Aerial: Does a upward slash with the Type-40 Sword, which is based off the light aerial attack with a large sword from Automata.
 * Down Aerial: Slams the Machine Axe, which is based off the aerial heavy attack with a large sword from Automata.
 * Grab: Throws her weapons holders at opponents, which are used to hold her weapons in Automata.
 * Pummel: Punches the opponents.
 * Forward Throw - Finishing Kick: Kicks the opponents, which is based off her Finishing Kick from Automata.
 * Back Throw: Reverse roundhouse kicks the opponent backward, which is based off how she finishes 1 machine at the beginning of Automata.
 * Up Throw - Slash Finisher: Does the Slash Finisher with Virtuous Contract & Treaty, which is based off the finishing slash with swords from Automata.
 * Down Throw - Why Won't You Just Die Already?!?: Slams the opponent & stabs them with Virtuous Contract, which is based off her finishing blow to an Engel in the beginning of Automata.
 * Front Floor Attack: Does a axe kick while getting up.
 * Back Floor Attack: Does a scorpion kick while getting up.
 * Trip Floor Attack: Does a helicopter kick while getting up.
 * Edge Attack: Does a quick swipe with the Ancient Overlord, while climbing up.
 * Neutral Special - Pod Program: Pod 042 can do the following for her:
 * Gatling: Fires several energy blasts, which can be charged into a bomb.
 * Blade: Forms a blade construct & has Pod 042 spin around her.
 * Volt: Fires a electric blast.
 * Shield: Forms a shield construct that can block melee attacks & reflect projectiles.
 * Laser: Fires a charged laser beam.
 * Hammer: Forms a hammer construct & slams it down.
 * Missile: Fires a barrage of missiles, which can be charged into cluster bombs.
 * Bomb: Fires several energy bombs.
 * Side Special - Android Mirage: Gets propelled by Dashing, which is based off the Dash from Automata.
 * Up Special - Upper Chain: Slashes upward, grabs onto Pod & starting gliding down, which is based on her grabbing him to soften the drop or if she fell into a pit in Automata.
 * Down Special - Evasive System: Splits into 4 afterimages before countering with an outward slash, which is based off her counters from Automata.
 * Final Smash - YoRHa Flight Unit Type-B: Flies into her YoRHa Flight Unit & shoots bullets, missiles & lasers before ramming into the opponents, which is based off the shooting sections of Automata.

Crash Bandicoot

 * Crash Bandicoot (Jess Harnell): An Eastern barred bandicoot who was genetically enhanced by Dr. Neo Cortex & soon escaped from Cortex's castle after a failed experiment. Like Sonic, he was created as a rival for Mario & fell into obscurity because of the disappointing reception of Crash Bandicoot: The Wrath of the Cortex & the games that followed until he became the poster boy for career resurrection with the N. Sane trilogy. He resembles his appearance in Crash Bandicoot: The N. Sane Trilogy.
 * Neutral Attack: Throws 2 haymakers & then uses the Norris Roundhouse Kick from Crash of the Titans & Crash: Mind Over Mutant.
 * Forward Tilt: Spins at a low angle.
 * Up Tilt - Chin Tickler Uppercut: Does the Chin Tickler Uppercut from Crash of the Titans & Mind Over Mutant.
 * Down Tilt: Does a break-dance kick.
 * Dash Attack - Super Slide: Slides forward, which can be jump cancelled & is based off his signature slide from the Crash Bandicoot franchise.
 * Forward Smash - Gem: Spits out a Gem & falls with it, which is based off how he knocks a gem if he gets it in a level in the N. Sane Trilogy.
 * Up Smash - Crystal: Thrusts a crystal upward, which is based off how he pukes out a crystal if he gets it in a level in the N. Sane Trilogy.
 * Down Smash - Relic: Pulls out a Relic & slams it into the ground, which is based off how he pulls a relic out of his butt if he gets it in a level in the N. Sane Trilogy.
 * Neutral Aerial - Double Whammy: Does a forward flip double punch, which is based off the Double Whammy from Crash of the Titans & Mind Over Mutant.
 * Forward Aerial - Blockbreaker: Does a double kick forward, which is based off the Blockbreaker from Crash of the Titans & Mind Over Mutant.
 * Back Aerial: Does a somersault kick behind himself, which was a planned attack that was cut from Crash Twinsanity.
 * Up Aerial - Triple Dragon: Does an extending headbutt upwards, which is based off the Triple Dragon headbutt from Crash of the Titans & Mind Over Mutant.
 * Down Aerial: Does his trademark belly flop from the Crash Bandicoot franchise.
 * Grab: Reaches out with both arms.
 * Pummel: Has Aku Aku smack the opponent.
 * Forward Throw: Spins & throws the opponent forward, which is based off the Twin Throw from Crash Twinsanity.
 * Back Throw: Spins & throws the opponent backwards, which is based off the Twin Throw from Crash Twinsanity.
 * Up Throw: Jumps & throws the opponent in an overhead, which is based off the Twin Throw from Crash Twinsanity.
 * Down Aerial: Drops the opponent & drills into them.
 * Front Floor Attack: Does a jump kick while getting up.
 * Back Floor Attack: Does a back spin while getting up.
 * Trip Floor Attack: Does an upside-down spin, which when he does the spin while burrowing in the N. Sane Trilogy.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Spin Attack: Spins in place, which can be used to knockback opponents, can comboed if held down, or soften his landing, which is based off his Spin Attack from the Crash Bandicoot franchise.
 * Side Special - Wumpa Fruit Bazooka: Pulls out the Wumpa Fruit Bazooka from Crash: Warped & fire Wumpa Fruit at opponents, which can be aimed by holding the button.
 * Up Special - Arrow Crate: Places down an Arrow Crate & jumps on it, which can be broken & is based off the Arrow Crates from the Crash Bandicoot franchise.
 * Down Special - Crate Drop: Throws down 1 of 3 crates.
 * Regular Crate: The standard.
 * TNT Crate: Drops a TNT Crate from the Crash Bandicoot franchise, which explodes after a while if not attacked.
 * Nitro Crate: Drops a Nitro Crate also from the Crash Bandicoot franchise, which explodes immediately.
 * Final Smash - Darn You, Crash Bandicoot!: Fires a Warped orb from his Bazooka, teleporting opponents to the Cortex Vortex in space & belly flops on a button firing Brio's Gem Laser at the base, causing it to explode.

Spyro

 * Spyro (Tom Kenny): A dragon with little regard for his own safety, but willing to help his friends & strangers with whatever problems they may have, without desire for reward. Like Crash, he fell into obscurity due to the disappointing reception of Spyro: Enter the Dragonfly, its sequel, Spyro: A Hero's Tail & the Legend of Spyro games after until the original trilogy was remastered. He resembles his appearance from The Spyro Reignited Trilogy.
 * Neutral Attack: Does a horn jab, which is based off the one from Spyro: Shadow Legacy.
 * Forward Tilt - Tail Stab: Thrusts his tail forward, which is based off the Tail stab from Shadow Legacy.
 * Up Tilt: Thrusts his horns upwards.
 * Down Tilt: Does a quick claw swipe on the ground.
 * Dash Attack - Charge Attack: Does his charge attack from the Spyro franchise.
 * Forward Smash - Ki Wings: Surrounds his wings with ki before clapping them forward, which is based off his Ki Wings attacks from Shadow Legacy.
 * Up Smash - Ki Punch: Shoots a ball of energy upwards, which is based off the Ki Punch from Shadow Legacy.
 * Down Smash - Ki Roar: Charges his ki & roars, sending out a shockwave, which is based off the Ki Roar from Shadow Legacy.
 * Neutral Aerial: Does a 180 spin with his tail, which is based off his tail swipe from Shadow Legacy.
 * Forward Aerial - Tail Hammer: Does a downward tail swing, which is based off the Tail Hammer from Shadow Legacy.
 * Back Aerial: Claps his wings backwards.
 * Up Aerial: Does an upward tailsweep.
 * Down Aerial - Headbash: Flips in the air before going straight down, which is based off the Headbash from the Spyro franchise.
 * Grab: Bites the opponent.
 * Pummel: Bites down on the opponent.
 * Forward Throw: Throws the opponent forward.
 * Back Throw: Spins around & throws the opponent backward.
 * Up Throw - Horn Toss: Scoops up the opponent & tosses the opponent up in the air, which is based off his Horn Toss from Shadow Legacy.
 * Down Throw: Leaps into the air, slashes the opponent with his hind legs & slams them down, which is based off 1 of his throws from The Legend of Spyro: Dawn of the Dragon.
 * Front Floor Attack: Spins his tail around while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Does a horn jab while getting up.
 * Neutral Special - Fire Breath: Spits a chunk of fire in front of himself, which is based off his Fire Breath from the Spyro franchise.
 * Side Special - Bubble Breath: Shoots bubbles out his mouth, which can trap opponents & is based off the Bubble Breath he used to catch the fireflies in Spyro: Enter the Dragonfly.
 * Up Special - Whirlwind: A whirlwind below him & carries him upward before gliding, which is based off the whirlwind spots in the Spyro franchise
 * Down Special - Ice Breath: Fires a stream of cold breath that freezes opponents, which is based off his Ice Breath from the Spyro franchise.
 * Final Smash - Year of the Dragon: Summons the Super Fly Gate & rushes through it, which the opponents to get attacked by cheetah archer Hunter, mountain kangaroo Sheila, penguin Sergeant James Byrd, Yeti Bentley, space monkey Agent 9 & the sorceress bunny, Bianca while the Faun, Elora gives him Superflame & nukes them, which is based off his friends helped him in the boss fights if he saves them from the greedy bear, Moneybags in Spyro: Year of the Dragon.

Mortal Kombat

 * Scorpion (Ron Yuan): A revenant who was 1 of the finest warriors of the Shirai Ryu named Hanzo Hasashi who joined despite his father's wishes as he didn’t wish for his son to live the life of an assassin, was then killed by the former Sub-Zero, Bi-Han & became a spectre, inexorably seeking vengeance against those responsible for the destruction of his clan & the death of his own family. Despite not being the protagonist, he has since become the face of the Mortal Kombat franchise to the point that fans weren't happy that he was cut in Mortal Kombat 3 until he returned in Ultimate Mortal Kombat 3, though having him come off as more of a villain in Mortal Kombat: Defenders of the Realm & his future self's death by D'Vorah instead of Bi-Han to get his younger self to look past his vengeance in Mortal Kombat 11 weren't well-received either. He resembles his appearance in Ultimate Mortal Kombat 3 with elements from Mortal Kombat (2011)/9.
 * Neutral Attack: Does an elbow jab, then a downward punch & then a short fiery uppercut, which is based off his light combo in Mortal Kombat (2011)/9. If held, he delivers a strong fiery arced uppercut.
 * Forward Tilt: Uses his katanas to quickly slash forward, which is based off his back strong attack in 9. If held, he creates twin fire blades which he spins quickly & stabs forward before extinguishing the flame swords.
 * Up Tilt: Does a uppercut, which is based off the uppercut from Mortal Kombat (1992), Mortal Kombat 2 & Ultimate Mortal Kombat 3. If held, he takes out his spear chain and whips it over his head in a fiery arc.
 * Down Tilt: Kicks forward, which is based off the crouch kick from Mortal Kombat (1992), 2 & Ultimate 3.
 * Dash Attack: Attacks with a very strong punch, which is based off the running strong attack from Mortal Kombat: Shaolin Monks.
 * Forward Smash - Flamesault: Delivers a backflip kick with both feet ablaze, creating a wall of flames in the arc.
 * Up Smash: Releases his spear chain upwards a short distance & then violently retracts it.
 * Down Smash - Flame Aura: Lifts his hands upwards as a pool of flames ignite all around him & shoot upwards quickly.
 * Neutral Aerial - Flying Kick: Does a kick forward, which is based off the Flying Kick from Mortal Kombat (1992), 2 & Ultimate 3.
 * Forward Aerial: Delivers a double air slice with his spear; 1 horizontally to the left & followed up by a slightly lower swing horizontally to the right.
 * Back Aerial: Kicks behind, which is based off Shang Tsung's jump kick from 2.
 * Up Aerial: Delivers an uppercut while in the air.
 * Down Aerial: Releases 2 spear chains downward at a diagonal arc.
 * Grab - Get Over Here!/Come Here!: Grabs with his left hand.
 * Pummel: Headbutts the opponent, causing their skull to crack, which is based off the last attack on Kuai Liang a.k.a. Sub-Zero, his rival & Bi-Han's younger brother from the Lin Kuei clan's X-Ray, Cool Down in 9.
 * Forward Throw - X-Ray: Teleports & punches the opponents in the head, causing their skulls to crack, which is based off the 1st attack on his X-Ray, Scorpion Sting in 9.
 * Back Throw - Throw: Throws the opponent backwards, which is based off the Throw from Mortal Kombat (1992), 2 & Ultimate 3.
 * Up Throw - Grab: Grabs to the shoulders & knee strikes the opponent, which is based off his grab in Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception & Mortal Kombat: Armageddon.
 * Down Throw - X-Ray: Throws his opponent to the floor & steps on the chest, causing their ribcages to crack, which is based off the last attack on his X-ray, Scorpion Sting in 9.
 * Front Floor Attack: Does a flip kick while getting up.
 * Back Floor Attack: Does a stab with his spear behind himself while getting up.
 * Trip Floor Attack: Spins with his spear while climbing up.
 * Edge Attack: Does a double kick while climbing up.
 * Neutral Special - Spear: Extends his palm forward & throws his Spear, saying: "Come here!" or "Get Over Here!" to grab opponents closer & goes either in a straight line on the ground or diagonally down in the air, which is based off the Spear from the Mortal Kombat franchise.
 * Side Special - Takedown/Air Throw: Moves on the floor, grabs the legs & causes slipping the opponent on the ground, while he grabs on the selected direction, when grabs, throws the opponent backwards of him in the air, which are based off the Takedown & Air Throw in 2 & Ultimate 3.
 * Up Special - Flameport: Leaps upwards diagonally with a shadowy version of himself is left behind & if an opponent makes contact, the shadow will burst into flames & deliver a small explosive attack, while attacking him has him quickly vanishes in a burst of flames & then delivers an air fire kick depending on where the attack came from. It's based off his Flameport from 9, Mortal Kombat X & Mortal Kombat 11.
 * Down Special - Hell's Fire: Extends his palm upwards & shouts, “You’re mine!” as a pool of fire explodes on the ground a short distance in front of him, while he throws an ember from his hand & the fire will begin to burn, which is based off Hell's Fire from Deadly Alliance, Deception & Armageddon.
 * Final Smash - TOASTY!: Takes out his spear & shouts, “Get over here!” as he lashes it out a great distance in front of him & sends the opponents to the NetherRealm, leaving them in in their dizzy animation as the announcer shouts in a loud bass voice/words appear on the screen saying, “FINISH HIM/HER/THEM”, then rips off his mask to reveal a skull & spits a massive blast of fire from his mouth directly at the opponents & if they get KO'ed, the announcer will shout, “FATALITY!” It's based off his Toasty! fatality from the Mortal Kombat franchise.

Halo

 * Master Chief (Steve Downes): A biochemically & cybernetically-enhanced supersoldier named John-117 who was raised & trained from an early age to be a weapon, though he was considered the freak product of an experiment that should never be repeated at first, but transformed his desire to achieve personal victory to a desire to achieve victory for his squad & by extension, humanity. He has a close relationship with Cortana, whom he meets just prior to the fall of the human colony Reach, which is considered 1 of the best about both of them. His franchise popularized online play, despite the fandom becoming toxic, Halo 2 ending on a cliffhanger, the awful A.I., the mixed reception of the games not developed by Bungie & Call of Duty taking its spot as the most popular 1st Person Shooter genre. He resembles his appearance in Halo 3.
 * Neutral Attack: Jabs with his equipped weapon, which is based off the gun butt from the Halo franchise.
 * Forward Tilt: Jabs with his equipped weapon, while moving.
 * Up Tilt - Mauler: Shoots the Type-52 Mauler from the Halo franchise upward.
 * Down Tilt - Brute Shot: Fires a grenade using the Type-25 Brute Shot from the Halo franchise.
 * Dash Attack - Spartan Charge: Does a boosted charge with his boosters.
 * Forward Smash - Shotgun: Fires the M90 shotgun from the Halo franchise.
 * Up Smash - Jackhammer: Fires the Jackhammer rocket launcher from the Halo franchise.
 * Down Smash - Plasma Pistol: Shoots an overcharged shot downwards from the Type-25 Plasma Pistol from the Halo franchise, which can stun opponents & break shields when fully charged.
 * Neutral Aerial: Jabs with his equipped weapon in the air.
 * Forward Aerial - Gravity Hammer: Does a swing with the Type-2 Gravity Hammer from the Halo franchise.
 * Back Aerial - Spiker: Turns around & swings the Type-25 Spiker from the Halo franchise behind himself.
 * Up Aerial - Needler: Swings the Needler from the Halo franchise upwards.
 * Down Aerial - Gravity Hammer: Same as Forward Aerial, but downwards.
 * Grab: Reaches out with both arms.
 * Pummel: Fires an M6 Magnum at the opponent.
 * Forward Throw - Plasma Rifle: Shoots the Type-25 Plasma Rifle from the Halo franchise forward.
 * Back Throw - Sniper Rifle: Throws the opponent behind himself & shoots the SRS99D-S2 AM Sniper Rifle from Halo 3.
 * Up Throw - Plasma Pistol: Launches the opponent upward & shoots the Plasma Pistol at them.
 * Down Throw - Needler: Slams the opponent down & shoots the Needler at them.
 * Front Floor Attack: Slashes the Energy Sword behind & then forward.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Slashes the Energy Sword while climbing up.
 * Neutral Special - Fire: Fires either the MA5C assault rifle from Halo 3 or the M6 Spartan Laser, which can be charged & is what he used to anti-climatically killed 343 Guilty Spark also in Halo 3.
 * Side Special - Energy Sword Lunge: Lunges at the opponents with the Energy Sword.
 * Up Special - Gravity Lift: Deploys a Gravity Lift in front of or below himself to launch himself or others upwards, which is based off the Forerunner Gravity Lift in Halo: Reach.
 * Down Special - Weapon Swap: Switches between the MA5C assault rifle & the M6 Spartan Laser.
 * Final Smash - Warthog Run: Says "Let's finish this fight." & charges opponents while on a M12 Warthog, the United Nations Space Command Armed Forces' primary joint light tactical ground vehicle from the Halo franchise.

Minecraft

 * Steve: The default skin of the player character in the game, which went become the most well-known indie game franchise & the best-selling video game of all time, despite becoming infamous for some troublesome players, being used by pedophiles & sexual predators like Marcos Wilton a.k.a. LionMaker & Microsoft getting criticized for blacklisting Notch for his views not correlating with theirs. Not to mention some players not wanting him in the game.
 * Neutral Attack - Mining: Strikes the opponent with his right arm repeatedly & can be spammed, which makes the block breaking sound & is based off how the players mines materials in Minecraft.
 * Forward Tilt: Does the Minecraft sword swing with the Diamond Sword.
 * Up Tilt: Does an upward swing with the Diamond Sword.
 * Down Tilt: Pokes forward with the Diamond Sword.
 * Dash Attack: Slams the Gold Hoe in the ground to stop his dash.
 * Forward Smash: Swings the Golden Axe.
 * Up Smash: Does an upward thrust with the Golden Pickaxe.
 * Down Smash: Strikes forward with the Golden Shovel, burying opponents.
 * Neutral Aerial: Spins with the Iron Sword.
 * Forward Aerial: Swings forward with the Iron Axe.
 * Back Aerial: Swings backward with the Iron Hoe.
 * Up Aerial: Does a wide swing with the Iron Pickaxe upward.
 * Down Aerial: Does a downward thrust with the Iron Shovel.
 * Grab - Fishing Rod: Throws his fishing rod.
 * Pummel: Smacks the opponent with random items from Minecraft.
 * Forward Throw: Places a piston & a Redstone Torch & the opponent is launched forward.
 * Back Throw: Places a piston & a Redstone Torch & the opponent is launched behind him.
 * Up Throw: Places a piston & a Redstone Torch & the opponent is launched upwards.
 * Down Throw: Places a piston & a Redstone Torch & the opponent is slammed into the ground.
 * Front Floor Attack: Strikes with Redstone Torches before getting up.
 * Back Floor Attack: Plants a cactus behind himself before getting up.
 * Trip Floor Attack: Places stone pressure plates before getting up.
 * Edge Attack: Climbs up & tosses a bucket of lava.
 * Neutral Special - Inventory: Opens up his inventory & selects 1 of 5 items, which is based off the player's inventory in Minecraft.
 * Apple: Heals him.
 * Water Bucket: Drops a stream of water to push opponents away & can toss the empty bucket at them too.
 * Snowball: Toss snowballs at opponents with a number to how many he has before running out.
 * Flint & Steel: Creates a flame pillar in front of him.
 * Ender Pearl: Throws an Ender Pearl & teleports depending on where it landed, but won't KO him if thrown into the blast zones.
 * Side Special - Bow & Arrow: Fires an arrow from his bow.
 * Up Special - Slime Block: Spawns a Slime block underneath & bounces upwards, which can be destroyed.
 * Down Special - Build: Puts down 3 Dirt blocks anywhere, which anyone can stand on, grab on & destroy.
 * Final Smash - The Nether: Speeds built a Nether Portal & chucks the opponents into it where they get attacked by Wither Skeletons with their swords & Ghasts with fireballs before getting blasted out the portal by the Ender Dragon, which is based off The Nether, the most dangerous place in Minecraft & the Ender Dragon from the area, The End.

Cuphead

 * Cuphead (Bret Iwan): A cup-headed person who, after losing a bet, is forced to collect soul contracts of everyone that the Devil made a deal with since they haven't paid. His game became well-received to the point that MisAnthro Pony & other reviewers got criticized for thinking the game was too hard.
 * Neutral Attack - Peashooter: Fires his Peashooter, which can be spammed if held down.
 * Forward Tilt - Peashooter: Fires his Peashooter, while moving forward.
 * Up Tilt: Shoots his Peashooter upward like in Cuphead.
 * Down Tilt: Shoots his Peashooter while crouching also like in Cuphead.
 * Dash Attack - Smoke Bomb: Dashes forward, leaving a smokescreen behind, which is based off the Smoke Bomb, 1 of the Charms from Cuphead.
 * Forward Smash - Mega Blast: Fires a large, slow-moving projectile that deals considerable damage, which is based off Peashooter's EX Blast, Mega Blast from Cuphead.
 * Up Smash - Kablooey: Fires a large lobbed projectile, which is based off the Lobber's EX Blast, Kablooey from Cuphead.
 * Down Smash - Eight Way: Fires 8 large spikes, which is based off the Spreadshot's EX Blast, Eight Way from Cuphead.
 * Neutral Aerial: Fires his Peashooter, while rolling like in Cuphead.
 * Forward Aerial - Lobber: Fires a lobbed projectile that arcs upwards & falls back down, which is based off the Lobber, 1 of the Weapons in Cuphead.
 * Back Aerial - Jumbo Rebound: Launches a larger, thicker & closed version of the Roundabout that will try to go back to him, which is based off the Roundabout's EX Blast, Jumbo Rebound from Cuphead.
 * Up Aerial - Chaser: Fires small, slow-moving projectiles that home in on the nearest target, which is based off the Chaser, 1 of the Weapons in Cuphead.
 * Down Aerial: Fires his Peashooter below himself.
 * Grab: Reaches out with both hands.
 * Pummel: Dunks their heads into the milk in his head.
 * Forward Throw: Tosses the opponent & fires a Mega Blast.
 * Back Throw: Tosses the opponent backwards.
 * Up Throw: Tosses the opponent & fires his Peashooter.
 * Down Throw - Whetstone: Tosses the opponent & slashes with an axe on his straw, which is based off Whetstone, 1 of the Charms from Cuphead.
 * Front Floor Attack: Strikes his straw forward while getting up.
 * Back Floor Attack: Strikes his straw behind himself while getting up.
 * Trip Floor Attack: Does a sweep kick before getting up.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Charge: Fires a high-damage, high-velocity shot that can be charged, which is based off the Charge shot, 1 of the Weapons in Cuphead.
 * Side Special - Roundabout: Fires a boomerang-like projectile behind himself, which is based off the Roundabout, 1 of the Weapons in Cuphead.
 * Up Special - Parry Jump: A pink projectile appears & he hits it, launching upward, though he could also do it to any opponents that's pink either a default or an alternate color, which is based how he & Mugman parry pink projectiles & items in Cuphead.
 * Down Special - Chaos Orbit: Spawns a four slightly bigger projectiles that circle the player & protect him from physical attacks & projectiles, which is based off the Chaser's EX Blast, Chaos Orbit from Cuphead.
 * Final Smash - Super Arts: Spawns a ghost counter-part of him which spins into opponents, turns gold & fires a large stream of liquid from his head., which is based off the 3 Super Arts: Energy Beam, Invincibility from Cuphead.

Banjo Kazooie

 * Banjo & Kazooie (Banjo: Bobby Monniyhan; Kazooie: Nicole Sullivan): An anthropomorphic bear & bird who search for Jiggies, music notes & feathers to stop the witch Gruntilda from making herself beautiful using the youthful beauty of his sister, Tooty with the help of Gruntilda's former member, Mumbo Jumbo & a mole named Bottles. The 1st 2 games were well-received, despite Rusty Bucket Bay being considered the worst level in the former, though the 1st game was also infamous for having Gruntilda delete a player's save file if they use any illegal cheat codes. Then came Banjo Kazooie: Nuts & Bolts, where while well-received by critics, got an atrocious reception from the fandom for some jokes about how platformers are outdated & the bigger focus on vehicle construction, which led to fans quoting JonTron whenever this is brought up now.
 * Neutral Attack - Claw Swipe: Banjo does an overhead swing with each of his claws, which is based off his claw swipe attack from Banjo Kazooie.
 * Forward Tilt - Pack Whack: Swings his backpack, which is based off the Pack Whack from Banjo Tooie.
 * Up Tilt: Kazooie pops out of the top of the backpack & pecks upward.
 * Down Tilt - Beak Barge: Banjo does a bird-assisted tackle with Kazooie leading beak-first into the fray, which is based off Beak Barge from Banjo Kazooie.
 * Dash Attack - Forward Roll: Banjo simply rolls forward on the ground, which is based off his roll in Banjo Kazooie.
 * Forward Smash - Breegull Bash: Will grab Kazooie by the feet & slam her onto the ground, which is based off the Breegull Bash from Banjo Kazooie.
 * Up Smash: Kazooie pops out to an upward beak & wing thrust.
 * Down Smash: Banjo punches forward while Kazooie pecks behind him.
 * Neutral Aerial - Wing Whack: Kazooie will spin her wings around, which is based off the Wing Whack from Banjo Tooie.
 * Forward Aerial - Rat-a-tap Rap: Kazooie emerges out of the backpack & delivers 3 pecks.
 * Back Aerial - Bird Drill: Kazooie drills her beak behind Banjo, which is based off the Bird Drill from Banjo Tooie, albeit horizontally than downwards
 * Up Aerial - Rat-a-tap Rap: Same as Forward Aerial but upwards.
 * Down Aerial - Beak Buster: Banjo flips over & as Kazooie appears below, dropping straight down, which is based off the Beak Buster from Banjo Kazooie.
 * Grab: Banjo reaches out with a paw.
 * Pummel: Kazooie pecks at the opponent.
 * Forward Throw: Banjo lifts the opponent overhead & then throws them.
 * Back Throw: Banjo crouches as Kazooie appears & performs a shock spring jump at the opponent.
 * Up Throw: Banjo crouches down as Kazooie pecks them.
 * Down Throw - Bill Drill: Banjo hops up as Kazooie pops out & drills to the opponent into the ground.
 * Front Floor Attack: Banjo swipes behind himself & forward while getting up.
 * Back Floor Attack: Kazooie pecks forward & backward while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Kazooie pecks forward, while climbing up.
 * Neutral Special - Breegull Blaster: Banjo holds Kazooie like a gun & fires 1 of 3 eggs at opponents, which is based off the Breegull Blaster from Banjo Tooie.
 * Blue Eggs: The standard.
 * Fire Eggs: Cause fire damage.
 * Grenade Eggs: Do more damage.
 * Side Special - Wonderwing: Kazooie pops out to shield Banjo's front as he charges forward, shedding visible Gold Feathers as they do so.
 * Up Special - Shock Spring Jump: Kazooie appears out of the backpack as Banjo leans back  on a large spring before the 2 launch upward, which is based off the Shock Spring Jump from the Banjo Kazooie franchise.
 * Down Special - Clockwork Kazooie Eggs: Shoots Clockwork Kazooie Eggs that spawns Kazooie-Bots that explode from Banjo Tooie.
 * Final Smash - Jinjonator: 4 Jingos rush the opponents & then the Jinjonator will emerge from it's statuesque prison then levitate to the air, spins round & round for a moment before launching itself into them, which is based off the Jinjonator who defeated Gruntilda in Banjo Kazooie.

Doom

 * Doom Slayer: The Bane of Hell who was a space marine named Flynn Taggart operating under the Union Aerospace Corporation (UAC) who fights hordes of demons & the undead from a gateway to Hell to survive. His game franchise was influential in video games, despite being notorious for its violence & satanic imagery & was blamed for causing the Columbine High School massacre since Eric Harris & Dylan Klebold were avid players with the former designing some levels as well as the reception of the 2005 movie, a reference to the immigration debate in Doom: Eternal & trying to make Joan Dark his replacement in Doom: Annihilation. He wears the Praetor Suit from Doom (2016) & Doom: Eternal.
 * Neutral Attack - Heavy Assault Rifle: Fires the Heavy Assault Rifle, which comes from Doom (2016).
 * Forward Tilt - Arm Blade: Slashes with his Arm Blade from Doom: Eternal.
 * Up Tilt: Does a downward hook, which comes from 1 of his Glory Kills in Doom (2016).
 * Down Tilt: Does a sweep kick, which also comes from 1 of his Glory Kills in Doom (2016).
 * Dash Attack: Does a dashing haymaker.
 * Forward Smash - Chainsaw: Slashes with the Chainsaw
 * Up Smash - Chain-gun: Shoots the Chain-gun upwards, which comes from Doom (2016).
 * Down Smash - Lightning Gun: Shoots the Lightning Gun downwards, which comes from Doom (2016).
 * Neutral Aerial: Fires the Heavy Assault Rifle.
 * Forward Aerial - Combat Shotgun: Fires the Combat Shotgun, which comes from Doom (2016).
 * Back Aerial - Plasma Rifle: Fires the Plasma Rifle behind himself, which comes from Doom (2016).
 * Up Aerial - Super Shotgun: Fires the Super Shotgun upward, which comes from Doom (2016).
 * Down Aerial: Fires the Heavy Assault Rifle downward.
 * Grab: Reaches out with both hands.
 * Pummel: Gut punches them.
 * Forward Throw - Plasma Pistol: Tosses the opponent & fires the Plasma Pistol, which comes from Doom (2016).
 * Back Throw: Slams the opponent backward.
 * Up Throw: Tosses the opponent upwards & uppercuts them.
 * Down Throw: Slams the opponent down onto his knee.
 * Front Floor Attack: Does a gun butt forward while getting up.
 * Back Floor Attack: Does a gun butt behind him while getting up.
 * Trip Floor Attack: Does a legsweep while getting up.
 * Edge Attack: Does a uppercut while climbing up.
 * Neutral Special - Vortex Rifle: Shoots the Vortex Rifle, which fires a burst of energy, can be charged & comes from Doom (2016).
 * Side Special - Rocket Launcher: Shoots the Rocket Launcher, which fires a rocket & comes from Doom (2016).
 * Up Special - Meat Hook: Unleashes the Meat Hook to grab opponents or acts as a grapple, which comes from Eternal.
 * Down Special - Gauss Cannon: Shoots the Gauss Cannon, which fires metal spikes at extremely high velocities using a magnetized chamber, which comes from Doom (2016).
 * Final Smash - BFG 9000: Shoots the BFG 9000, which fires a green burst of plasma, carrying any opponents with it before exploding & comes from Doom (2016).

Undertale/Deltarune

 * Sans (Jordan Woollen): A skeleton whose laziness is a combination of fatalism & apathy & wonders if his indolence stems from his knowledge that any progress he makes will be erased when a timeline resets & enjoys making bad, skeleton-related puns, much to his brother Papyrus' chagrin as well as science fiction, but hates making promises. He's infamous for the amount of memes about him, even getting brought up on The 700 Club, rumors of him & Ness being 1 in the same & being the hardest boss in Undertale, despite most of the fandom telling everyone not to do the Genocide Route. He also appeared in Deltarune as the owner of a local grocery store. He has the same colors as his overworld sprite.
 * Neutral Attack: Takes his hands out of his pockets & slaps the opponents.
 * Forward Tilt: Lazily does a kick.
 * Up Tilt: Does a spin, which is based off how he & Papyrus spun at 1 point in Undertale.
 * Down Tilt: Sticks his foot & trips the opponent.
 * Dash Attack: Charges on a bike, which is based off his tricycle from the Pacifist Ending in Undertale & Lancer's bike from Deltarune.
 * Forward Smash: Crushes opponents between 2 bones, which is based off his attack where he sends bones at the soul that require a small jump to dodge them from his boss fight in Undertale.
 * Up Smash - Tall Bone: Raises a massive bone from the ground, which is based off Papyrus' Tall Bone attack from his boss fight in Undertale.
 * Down Smash: Conjures a small floor of bones out of the ground, which is based off his attack where he slams the soul against a wall before summoning some bones from his boss fight in Undertale.
 * Neutral Aerial: Does a telekinetic burst.
 * Forward Aerial: Toss a bone out in the same way as his attack where he has bones sweeping Frisk's interface in his boss fight in Undertale.
 * Back Aerial: Does a reverse thrust with a bone that comes from his attack where he has several long bones going up & down in his boss fight in Undertale.
 * Up Aerial: His eyes disappear & launches his skull upward, which is based off how Papyrus loses his head when he's killed in the Genocide Route in Undertale.
 * Down Aerial: Does a stomp.
 * Grab: Reaches out with his left hand & tosses a blue soul.
 * Pummel: Clenches his hand as if he's crushing their soul.
 * Forward Throw: Tosses the opponent forward.
 * Back Throw: Tosses the opponent backward.
 * Up Throw: Tosses the opponent upward.
 * Down Throw - geeettttttt dunked on!!: Tosses the opponent downward into a bone field.
 * Front Floor Attack: Pushes his hand outward & launches 3 bones that can sink into the ground, which is 1 of Papyrus' attacks in his boss fight in Undertale.
 * Back Floor Attack: 2 tall bones appear from both sides with a smaller bed of bones picking him up, which resembles the 1 of the bone constructs during his Pinch Mode phase from his boss fight in Undertale.
 * Trip Floor Attack: Swings his trombone around while getting up.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Gaster Blaster: Summons a Gaster Blaster & fires a laser, which does continuous damage over time, can be charged, set anywhere on the stage & is based off the Gaster Blasters from his boss fight in Undertale, more specifically the big ones.
 * Side Special - Bone Attack: Sends a wave of bones rising from the ground, which does continuous damage over time.
 * Up Special - Shortcut: Fade into a black silhouette & teleports in the wished direction, both with a clicking sounds, which is based off his unexpected appearances & disappearances in Undertale.
 * Down Special - Bone Trap: Reaches out his arms like he wants a hug & if attacked, will trap the opponent in a bone cage, which is based off his attack if you accept his mercy at the halfway point of his boss fight in Undertale.
 * Final Smash - Strongest Attack: Throws the bullet board from Undertale at opponents, appears at the top of the stage, stretches & sends several trios of bones at them before transforming into Ultra Sans & firing blasts out of his mouth & hands, while several Gaster Blasters circling around & fire at them, which is based off his last attack in his boss fight, except for Ultra Sans.

Shovel Knight

 * Shovel Knight (Dee Bradley Baker): A blue armored knight who carries a shovel around for some reason, which he surprisingly puts to good use, aids people he meets along his journey & somehow knows Kratos & the Battletoads. He has since appeared in many other games as a playable character, an NPC & even a boss.
 * Neutral Attack: Swings his shovel, which is based off his standard attack in Shovel Knight.
 * Forward Tilt - Dust Knuckles: Does a 1-2 combo with the Dust Knuckles from Shovel Knight.
 * Up Tilt: Thrusts his shovel & headbutts upwards.
 * Down Tilt - Drop Shark: Swings his shovel while crouching, causing a ground based projectile to appear, which is based off the Drop Spark from Shovel Knight.
 * Dash Attack - Burrow Bomber: Does a diving forward attack, which is based off the Burrow Bomber, 1 of the Charge Moves in Custom Knight.
 * Forward Smash - Charge Slash: Does a charged horizontal swing, which is based off the Charge Slash from Shovel Knight.
 * Up Smash - Dig: Digs his shovel into the ground & scoops upward, flinging dirt that can bury opponents in the process.
 * Down Smash - War Horn: Using the War Horn from Shovel Knight to damage opponents in a nearby area.
 * Neutral Aerial - Buzzsaw Boomerang: Spins the Buzzsaw Boomerang from Custom Knight around himself.
 * Forward Aerial: Swings his shovel forward, which is based off his aerial attack in Shovel Knight.
 * Back Aerial: Stabs his shovel backwards, which is based off his ladder attack in Shovel Knight.
 * Up Aerial: Waves his shovel overhead.
 * Down Aerial - Shovel Drop: Does a downward thrust with his shovel & can bounce off anything that isn't the stage, which is based off the Shovel Drop from Shovel Knight.
 * Grab: Grabs the opponent with 1 hand.
 * Pummel: Whacks the opponent with the hilt of his shovel.
 * Forward Throw: Throws the opponent on the ground & smacks them with his shovel like a golf club.
 * Back Throw: Scoops up the opponent with his shovel & swings them over his shoulder like dirt.
 * Up Throw: Throws the opponent upwards and swings his shovel upwards.
 * Down Throw: Digs a hole & throws the opponent into it, burying them.
 * Front Floor Attack: Spins his shovel around while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Does a downward swing while climbing up.
 * Neutral Special - Flare Wand: Fires several blasts from it or does an explosion if charged, which is based off the Flare Wand from Shovel Knight.
 * Side Special - Propeller Dagger: Charges with the Propeller Dagger from Shovel Knight.
 * Up Special - Tow Archor: Grabs his Tow Anchor from Custom Knight & throws it hard enough to lift himself to the stage.
 * Down Special - Mobile Gear: Tosses out a small box onto the ground that turns into a device comprised of 2 gears & makes it go forward until it falls off the stage or hits a wall, which is based off the Mobile Gear from Shovel Knight.
 * Final Smash - A Dream?: Will fall asleep as where The Order of No Quarter, consisting of King Knight, Specter Knight, Plague Knight, Treasure Knight, Mole Knight, Tinkerer Knight, Polar Knight & Propeller Knight as well as Black Knight will attack them before he & Shield Knight combine forces & finish him being rocketed into them.

One Punch Man

 * Saitama (Max Mittelman): A bald young man who was applying for a job as a salaryman where he defeats a crab monster that almost killed a child & became a hero "for the fun of it", though he became bored of fighting because he’s able to defeat enemies with a single punch & was ranked a C-Class superhero in the Superhero Association due to his awful test score, even getting the name Captain Baldy, despite passing the physical test. His superhuman speed, strength, stamina & durability is attributed to his daily training regimen of 100 push-ups, sit-ups & squats, a 10-km run, eating right & not using air conditioning or heating to reinforce his mental fortitude. He's infamous among powerscalers since his ability frustrates them to no end as well as versus battle fans. He agreed to save his punch for his Trip Floor Attack, Neutral Special & Final Smash.
 * Neutral Attack: Slaps twice & then flick a finger.
 * Forward Tilt: Does a backhanded slap.
 * Up Tilt: Does a handwave above himself.
 * Down Tilt: Does a shin kick.
 * Dash Attack: Lunges at opponents.
 * Forward Smash - Thunder Clap: Claps his hand together.
 * Up Smash: Does an uppercut, which is based off the uppercut he used against Carnage Kabuto in the One Man Punch episode, The Obsessive Scientist.
 * Down Smash: Does an axe kick.
 * Neutral Aerial: Does a backhand.
 * Forward Aerial: Does a kick forward.
 * Back Aerial: Does an elbow strike behind himself.
 * Up Aerial: Does a headbutt upward.
 * Down Aerial: Does a stomp.
 * Grab: Reaches out with both hands.
 * Pummel: Pokes them in the eyes.
 * Forward Throw: Tosses the opponent forward.
 * Back Throw: Tosses the opponent backwards.
 * Up Throw: Tosses the opponent upwards.
 * Down Throw: Slams the opponent down.
 * Front Floor Attack: Bumps his shoulder forward while getting up.
 * Back Floor Attack: Does an elbow strike behind himself while getting up.
 * Trip Floor Attack: Punches the ground while getting up.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Normal Punch: Does his 1 punch, which can KO at high damage & is based off his punch that usually insta-kill everyone on the receiving end from One Punch Man.
 * Side Special - Serious Consecutive Side Hops: Creates several afterimages to dodge attacks, which is based off his Serious Sideways Jumps which he used against Speed-o'-Sound Sonic from the One Punch Man episode The Human Monster.
 * Up Special - Flight: Starts flying in any given direction.
 * Down Special - Serious Strike: Throws an extremely powerful punch to crumples opponents.
 * Final Smash - Consecutive Serious Punches: Punches the opponents, goes into his serious mode & unleashes a barrage of punches before ending up with his Serious Punch, which is based off the one he threw at Lord Boros & his Collapsing Star Roaring Cannon in the One Punch Man episode The Strongest Hero.

Ruby Gloom

 * Misery (Emily Hampshire; Singing/Screaming Voice: Abby Trott): The Queen/Princess/Baroness/Countess/Viscountess/Empress of Disasters who's a banshee-like teen who was rescued from an ice flow before she came to Gloomsville & doesn't mean to be a walking disaster area as her mishaps are usually a combination of clumsiness & abysmal luck, which she & her friends surprisingly take in stride. Evidently, these traits run in her family as she has had relatives who have been present at every single major disaster in recorded history, which consist of females since all the males in it all died in quicksand except her father who just died of a heart attack. Don't ask her if she caused 9/11, the Indian Ocean Tsunami or Hurricane Katrina. She has a massive sweet-tooth & an awful habit of getting struck on lightning, which she says is because of the lead in her blood. She can feel elated when something good happens to her like when she got the invite & Friday the 13th is the only time she's given a break, but hates that everyone else's luck went south in order for that to happen & thus had to put them through Disaster Camp until the day ended. She decided to take control of it & use it to her advantage with her friends' help. Despite these problems though, she once directed a nature documentary about Doom Kitty & a rockumentary Frank & Len: Unplugged with no production trouble & is an incredibly gifted singer. She used to only to sing whenever she's asleep & it came out as banshee-like shrieks, but now she can stay awake while singing, while saving her shrieks for attacks. It's also discovered that her endless trails of tears could be caused by the never-ending rain in her mind. She's considered the fan favorite in Ruby Gloom, probably because of what's been said. She went shopping with Ruby & Iris to get a new attire & now wears a long shock-resistant light blue veil that reaches to her feet & makes her look like she never got over being stood up on her wedding, a close-fitting light blue shock-resistant T-shirt with dark blue sleeves & a dark blue shock resistant sports bra, black shock-resistant fingerless gloves, a close-fitting blue shock-resistant short skirt with dark blue shock-resistant high-leg panties, which the bottom got ripped off, allowing her more freedom of movement, blue shock-resistant striped stockings & blue shock-resistant platform boots all of which to keep herself from having to wash them all the time she gets struck.
 * Neutral Attack: Does a left hook, then a right hook & then strikes with the staff that she carries around sometimes.
 * Forward Tilt: Does a headbutt.
 * Up Tilt: Thrusts her staff upward.
 * Down Tilt: Sweeps her staff around herself.
 * Dash Attack: Does a dropkick.
 * Forward Smash: Releases a powerful sneeze, which was powerful enough to knock over the train she & her friends were on in the Ruby Gloom episode Last Train to Gloomsville.
 * Up Smash: Does an upward hook kick.
 * Down Smash: Sends a massive chandelier on top of the opponent.
 * Neutral Aerial - Misery Cyclone: Starts hiccuping & spins around like a tornado, while doing clotheslines.
 * Forward Aerial: Lashes her veil & hair forward.
 * Back Aerial: Does a butterfly twist kick.
 * Up Aerial: Does an uppercut.
 * Down Aerial - Dive, Dive, Dive: Does a dive down to an opponent.
 * Grab: Reaches out like she wants a hug.
 * Pummel - Ocular Gushers: Lets loose her pent up sadness & rage & cries her eyes & heart out, which comes out as high-pressure water akin to fire hose water before calming down.
 * Forward Throw: Pushes the opponent forward & a tree falls on them.
 * Back Throw - Bed of Nails: Throws the opponent into her nail bed.
 * Up Throw - Taking The Hit: Lifts the opponent over her head & a lightning bolt strikes them, protecting her.
 * Down Throw - Quicksand Platform: Lays down the opponent & stomps on them as they sink into the ground, burying them.
 * Front Floor Attack: Does a kick to the crotch while getting up.
 * Back Floor Attack: Does a scorpion kick while getting up.
 * Trip Floor Attack: Trips opponents by tying her veil around their feet & pulling them down.
 * Edge Attack: Does an axe kick while climbing up.
 * Neutral Special - Banshee Scream: Takes a deep breath & screams at the top of her lungs, firing a sonic wave, which push opponents back & damages them & stops when she starts coughing. It's based off her screaming when trying to sing while awake in the episode Unsung Hero, but now she can & the scream Courage made in the Courage the Cowardly Dog episode, Ball of Revenge.
 * Side Special - Thunder Struck: Gets struck by lightning & redirects to the sides through her fingers like Force Lightning from the Star Wars franchise.
 * Up Special - Magnetism: Concentrates to make the lead in her blood into iron, creating a magnetic field to pull items closer to her & can magnetized herself to the stage, which is based off how she was used like a magnet to get the Gloomsville Manor out of the Moon's orbit from the episode Out of This World.
 * Down Special - Trip Fakeout: Trips & if attacked, will wrap her legs around the opponent's heads & slams them into the ground with them, much like Luffy's Gum-Gum Giant Hammer attack from One Piece, but with no spinning.
 * Final Smash - Family History: Says "I will be your misery!!" & strikes forward, sending opponents into a time portal where they get attacked by her family consist of cave-woman Mayhem, Geisha Mildew, snobbish Migraine, her aunt Morose, Great Fire of London catalyst Motley, disease prone Malady & narcoleptic Malaise before ending with her doing a gut kick. It's based off her family with Malady & Malaise 1st appearing in the episode Misery Loves Company, Mayhem & Migraine 1st appearing in the episode Time Flies & the rest appearing in the episode, I'll Be Home for Misery.

Frozen

 * Elsa (Idina Menzel): The queen of Arendelle, a Scandinavian kingdom & Anna's older sister who was born on the winter solstice to King Agnarr & Queen Iduna & discovered that she had cryokinesis. 1 night, an innocent night-time excursion took a deadly turn involving Anna, which resulted in her living in fear of hurting anyone with her powers & spent much of her early life shut out, not helped by their parents’ death at sea. However, she was ready to embrace the responsibilities of being a queen albeit an active one & learning to fully control & appreciate her powers. She was originally going to be the villain but was changed since her song Let It Go was too positive for her character at the time. She has become extremely popular, even more so than her sister Anna, though her movie & Let It Go got overexposed to the point some have grown to despise them, being 1 of the faces of Elsagate since she appeared in several YouTube & YouTube Kids videos that had violence, sexual situations, fetishes, drugs, alcohol, injections, toilet humor & dangerous or upsetting situations & activities & got shipped with Jack Frost from Rise of the Guardians. She resembles her appearance in Frozen II.
 * Neutral Attack: Slaps twice & then kicks.
 * Forward Tilt: Throws an icy haymaker.
 * Up Tilt: Slashes with an scythe made of ice, which is based off the one Frost uses in her Arctic Barrage attack from Mortal Kombat 11.
 * Down Tilt: Creates a small ice puddle on the ground, tripping opponents.
 * Dash Attack: Rams into the opponent in an ice-skating fashion.
 * Forward Smash - Ice Auger: Forms ice drills & thrusts forward.
 * Up Smash: Summons an ice column from underneath the opponent.
 * Down Smash - Frost Hammer: Summons a large war hammer made of ice & pounds the opponent into the ground with it, which is based off Sub-Zero's Frost Hammer from his Cryomancer variation in Mortal Kombat X.
 * Neutral Aerial: Spins around with snowy wind coming out.
 * Forward Aerial: Fires off ice shurikens forward.
 * Back Aerial: Does a reverse roundhouse kick.
 * Up Aerial - Polar Vortex: Fires a small icy tornado upward.
 * Down Aerial: Slashes downward with an axe of ice, which is based off the one Sub-Zero uses in 11.
 * Grab: Freezes the opponent in place.
 * Pummel: Blows a chilling breath in their faces.
 * Forward Throw: Rolls the opponent into a snowball & tosses them forward.
 * Back Throw: Throws the opponent backward into a spike wall made of ice.
 * Up Throw: Launches them upward with a snowy trail of wind.
 * Down Throw: Slams the opponent down & crushes them with an ice boulder.
 * Front Floor Attack: Rolls a snowball while getting up.
 * Back Floor Attack: Does a backhand while getting up.
 * Trip Floor Attack: Does an arabesque kick while getting up.
 * Edge Attack: Does an uppercut while climbing up.
 * Neutral Special - Freezing Dust: Concentrates ice before blowing at opponents, freezing them & projectiles, which can be charged & is based off the dust that comes out when she uses it.
 * Side Special - Glacial Wall: Forms an ice wall that pushes or crushes opponent, which can pushed, is breakable & is based off she almost crushed 1 guard during at her ice palace in Frozen.
 * Up Special - Ice Stairs: Forms a stairway of ice diagonally, which can be tripped on & broken, is based off the stairs she made during Let It Go.
 * Down Special - Marshmallow: Summons Marshmallow to charges opponents & fire icicles, which is based off Marshmallow, a snow golem Elsa made to kick Anna, Kristoff & Olaf out & later fought Hans.
 * Final Smash - Absolute Zero: Fires an ice blast at the opponents, conjures a blizzard based off the climax of Frozen, slashes them several times & freezes the blizzard, causing the opponent falls down hard.

Wreck-It Ralph

 * Wreck-It Ralph (John C. Reilly): A man who comes from the arcade video game, Fix-It Felix, Jr., serving as the game's antagonist, where he’s in a rage of his forest home being destroyed by construction of a new apartment building & begins to demolish the building by destroying the windows as revenge, only for the Nicelanders to throw him off the top of the building if Felix makes it to him, sending him falling into a puddle of mud, eventually birthing his desire to change the program in hopes of having a better life as he was hated by the Nicelanders even when the game isn't being played. He's inspired by Donkey Kong, who he got to meet & knows Mario, Bowser, Sonic, since he went racing with him in Sonic & All-Stars Racing Transformed, Pac-Man, Rapunzel, Merida & Elsa. He also said that Samus reminds him of Sergeant Tamora Jean Calhoun.
 * Neutral Attack: Fires several haymakers.
 * Forward Tilt: Flings several bricks at opponents, which is based off the bricks that come loose in his game from Wreck-It Ralph.
 * Up Tilt: Does an uppercut.
 * Down Tilt: Does a downward fist swing.
 * Dash Attack: Does a shoulder charge.
 * Forward Smash: Claps his hands together.
 * Up Smash: Does a double upward fist swing.
 * Down Smash: Does a double downward fist slam.
 * Neutral Aerial: Swats around himself.
 * Forward Aerial: Does a double-axe handle.
 * Back Aerial: Does a backward fist swing.
 * Up Aerial: Does a headbutt upward.
 * Down Aerial: Does a hammer fist.
 * Grab: Reaches out with both hands.
 * Pummel: Squeezes the opponent.
 * Forward Throw: Tosses the opponent forward.
 * Back Throw: Tosses the opponent behind himself.
 * Up Throw: Tosses the opponent upward.
 * Down Throw: Slams the opponent down & repeatedly pounds on them.
 * Front Floor Attack: Does a punch forward while getting up.
 * Back Floor Attack: Does a punch backward while getting up.
 * Trip Floor Attack: Does a slap forward & backward while getting up.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Taking Out The Trash: Slams a trash can on the opponent, which slows them down & cancels their jumping & is based off the garbage can he had when he rescued Felix in Wreck-It Ralph.
 * Side Special - Buttload of Frosting: Squirts frosting at opponents, which also slows them down & reverse their controls & is based off the frosting contain he used to squirt at 1 of the doughnut cops in Wreck-It Ralph.
 * Up Special - Nicelander Lift: Gets picked up by Nicelanders & launched upwards, which is based off how he gets picked up & dropped off the building into a pile of mud if the level is won in Wreck-It Ralph.
 * Down Special - Wreck-It: Pounds the ground, burying opponents, though much faster than Donkey Kong's Banana Slamma & doesn't deal as much knockback, which is based off how he pounds the ground around him in Wreck-It Ralph.
 * Final Smash - Cola Chaos: Uppercuts the opponents into the air where they land on the top of Coke Mountain in Sugar Rush & falls & punches into the Mentos surface, causing an eruption, while Vanellope von Schweetz saves him, which is based off how he defeated King Candy a.k.a. Turbo & the Cy-Bugs in Wreck-It Ralph.

Marvel

 * Spider-Man (Yuri Lowenthal): A high school student named Peter Benjamin Parker who was bitten by a genetically altered spider while on a field trip to Oscorp & lost his uncle Ben when he lets a burglar go in a carjacking attempt, learning that with great power there must also come great responsibility. He 1st came into prominence after he lost his 1st love-interest, Gwendolyn "Gwen" Stacy to Norman Osborn a.k.a. the Green Goblin in the comic The Night Gwen Stacy Died, though this altered in the infamous Sins Past storyline & then again with Spider-Man: The Animated Series & Sam Ramini's trilogy, making him the most well-known character in Marvel. He has since had high points like Spectacular Spider-Man & low points such as hitting his 2nd love-interest, Mary Jane Watson in the infamous Clone Saga & making a deal with Mephisto to save his aunt May, with the latter being something critics & fans will never forgive him for her, though they were happy with him sacrificing May's life in order to help produce enough of a cure for everyone else afflicted by the Devil's Breath in Marvel's Spider-Man (PS4) since that was more in line with his character. It also took until 2016 for him to come home to Marvel in Captain America: Civil War. He resembles his appearance in the Advanced Suit from Marvel’s Spider-Man (PS4).
 * Neutral Attack - Way of the Spider: Performs a straight punch, followed by a roundhouse kick from his back leg & ends with a backflip kick, which is based off his Light-Medium-High combo from the Marvel vs. Capcom franchise.
 * Forward Tilt: Performs a quick roundhouse kick, which is based off his medium attack from the Marvel vs. Capcom franchise.
 * Up Tilt: Performs a very quick uppercut, which is based off his launcher attack from the Marvel vs. Capcom franchise.
 * Down Tilt - Spider-Drone: Launches an automatic drone that defends him by attacking any & all enemies in sight, which is based off the Spider-Drone from Marvel’s Spider-Man (PS4).
 * Dash Attack: Performs a leaping kick, which is based off his aerial heavy attack from the Marvel vs. Capcom franchise.
 * Forward Smash - Concussive Blast: Emits a powerful sonic wave, which is based off the Concussive Blast from Marvel’s Spider-Man (PS4).
 * Up Smash - Suspension Matrix: Creates a gravity field that affixes opponents into the air, which is based off the Suspension Matrix from Marvel’s Spider-Man (PS4).
 * Down Smash: Does a sweep kick, which is based off his crouching heavy attack from the Marvel vs. Capcom franchise.
 * Neutral Aerial: Performs a quick jab diagonally downwards, which is based off his aerial light attack from the Marvel vs. Capcom franchise.
 * Forward Aerial - Electric Web: Fires a web shot that deals electric damage, which is based off the Electric Web from Marvel’s Spider-Man (PS4).
 * Back Aerial: Thrusts his legs behind himself, which is based off his aerial launcher from Ultimate Marvel vs. Capcom 3, though in a different direction.
 * Up Aerial: Does an aerial backflip kick, which is based off his standing heavy attack from the Marvel vs. Capcom franchise.
 * Down Aerial: Thrusting his feet downwards, which is based off his aerial launcher from Ultimate Marvel vs. Capcom 3.
 * Grab: Shoots a strand of web at a opponent.
 * Pummel: Throws the opponent immediately.
 * Forward Throw - Crawler Assault: Unleashes a flurry of berserker punches & flips before finally kicking the opponent away, which is based off 1 of his Level 1 Hyper Comboes from the Marvel vs. Capcom franchise.
 * Back Throw: Says "Up & over!" as he grabs the opponent's back & heaves them to the ground behind him, which is based off his throw from the Marvel vs. Capcom franchise.
 * Up Throw: Tosses his opponent up before trapping them in a web ball.
 * Down Throw - Ultimate Web Throw: Jumps up, flips forward a few times & slams the opponent onto the ground, which is based off 1 of his Level 1 Hyper Comboes from the Marvel vs. Capcom franchise.
 * Front Floor Attack: Fires a web while getting up.
 * Back Floor Attack: Fires a web shot behind him while getting up.
 * Trip Floor Attack - Trip Mine: Plants a small device that attaches to a wall or opponent, which upon detecting a opponent nearby, will hit them with a web & pull them towards 1 another, causing them to slam together, which is based off the Trip Mine from Marvel’s Spider-Man (PS4).
 * Edge Attack: Does a swing kick while climbing up.
 * Neutral Special - Web Ball: Fires a globule of webbing that traps opponents in a massive ball of webbing.
 * Side Special - Web Swing: Shoots a web at some place that he uses to swing forward with his legs extended.
 * Up Special - Spider Sting/Spider-Bite: Leaps upwards with a powerful uppercut & will slam any opponent into the ground, swinging downwards, which is based off the Spider Sting from the Marvel vs. Capcom franchise.
 * Down Special - Spidey Sense: Raises his arm as he mutters "Spider-Sense! Tingling!" & will retaliate with a forward kick, which is based off his Spider Sense, which causes him to sense any danger coming his way.
 * Final Smash - Spider-Verse: Fires a web at the opponents & sends them upwards where they get attacked by Miles Morales, an alternate version of Gwen a.k.a. Ghost Spider, Peter Porker a.k.a. Spider-Ham, Peni Parker a.k.a. Sp//dr, Spider-Noir & Miguel O'Hara a.k.a. Spider-Man 2099 before he kicks them back down to the stage, which is based off the various versions of him from the Spider-Verse.
 * Deadpool (Nolan North): A freelance mercenary named Wade Winston Wilson who developed a rare form of cancer & given a healing factor by Weapon X, which worked all too well with the tumors being multiplied like crazy, but it mixed with their attempt at mind wiping him left his brain a chaotic mess thus using his highly sarcastic & cynical sense of humor to not think about it & became aware that he’s a fictional character in either a comic book, a movie or in this case, a video game. He was originally criticized for being a rip-off of DC's Slade Wilson a.k.a. Deathstroke, but has been made into his own character. He 1st became prominent in Hulk vs. Wolverine & X-Men Origins: Wolverine, the latter of which pissed off everyone for sewing his mouth to the point that they refuse to call him Deadpool. This has since been remedied by Deadpool & its sequel Deadpool 2, though he also got his own video game, which disappointed players. He once was a herald of Galactus & has once killed the entire Marvel universe, twice. He resembles his appearance in Ultimate Marvel vs. Capcom 3 franchise as well as the Deadpool video game & the films Deadpool & Deadpool 2.
 * Neutral Attack: Delivers a right hook, then a left hook, followed by a flurry of kicks & ends with a dropkick.
 * Forward Tilt: Slices through the air horizontally in an "X" style with his katanas.
 * Up Tilt: Waves 1 sword above his head in a circle.
 * Down Tilt: Performs the splits.
 * Dash Attack: Performs a somersault flip with his katanas.
 * Forward Smash - Deadpool Punch: Does Captain Falcon's Falcon Punch.
 * Up Smash - Shoryuken: Does Ryu & Ken's Shoryuken, which is based off his launcher from Marvel vs. Capcom 3.
 * Down Smash - Dancing Queen: Takes a boombox & holds it on the shoulder before performing a large break-dance spin.
 * Neutral Aerial: Performs 2 roundhouse kicks while gleefully to himself.
 * Forward Aerial: Shoots 6 shots forward with his guns.
 * Back Aerial: Takes out his twin katanas & stabs them backward behind himself.
 * Up Aerial: Performs a backflip kick.
 * Down Aerial - Deadpool Tornado: Does Mario's Mario Tornado, Dr. Mario's Dr. Tornado & Luigi's Luigi's Cyclone, but with his katanas out.
 * Grab: Stabs the opponent with his katanas.
 * Pummel: Slaps the opponent, which is based off him slapping an unconscious Wolverine in Deadpool (2013).
 * Forward Throw: Tosses the opponent & a grenade forward.
 * Back Throw: Tosses the opponent & a grenade backward.
 * Up Throw: Tosses the opponent upward & stabs them with his katanas, which is based off he killed 1 guy in Deadpool (2016).
 * Down Throw - Katana-Rama!: Slams the opponent down & performs a instant slash via a jerk-leaning stance on 1 leg, which is based off Katana-Rama!, 1 of his special moves from Ultimate Marvel vs. Capcom 3.
 * Front Floor Attack: Thrusts his katanas forward while getting up.
 * Back Floor Attack: Does a double reverse thrust while getting up.
 * Trip Floor Attack: Does a sweep kick while getting up.
 * Edge Attack - Quick Work: Does a slash while climbing up, which is based off Quick Work, 1 of his special moves from Ultimate Marvel vs. Capcom 3.
 * Neutral Special - BANG! BANG! BANG!: Fires a rain of bullets at opponents.
 * Side Special - Cuttin' Time: Lunges forward & slices opponents in a mad-dance-like auto combo attack, laughing gleefully to himself, which is based off Cuttin' Time, 1 of his Level 1 Hyper Comboes from Ultimate Marvel vs. Capcom 3.
 * Up Special – Bamf!: Teleports in any given direction, which is based off his teleportation ability in Deadpool (2013).
 * Down Special - 4th Wall Crisis: Does a "sexy" pose, shouts "Come & get some!" & will slap the opponent, takes an image of them with their current damage percentage & slams them like a baseball bat, yelling "Health bar in your face!", which is based off 4th Wall Crisis, his Level 3 Hyper Combo from Ultimate Marvel vs. Capcom 3.
 * Final Smash - Maximum Effort: Yells out "Maximum effort!" & hits opponents with his logo, sending to outside of Xavier's School for Gifted Students & fires 2 ray guns until Cable appears, who takes out a massive futuristic hand cannon & says "Damn it Wade, get out of the way!!" as he unleashes a barrage of laser blasts, while Deadpool says "BEST. CROSSOVER. EVER!".
 * Ultron (Jim Meskimen): A robot created by Hank Pym from the decrypted code derived from the Mind Gem with the intent of protecting Earth from all domestic & extraterrestrial threats coming within the future whose 1 directive is world peace. However, he knows he'll have to take drastic measures to achieve it & that the Avengers will try & stop him & that he's going to have to kill them since they've been compromised by their own humanity, even though he really doesn't want to. He 1st came into prominence in Avengers: United They Stand, but had to wait until Avengers: Earth's Mightiest Heroes before he started getting more attention. This led to Avengers: Age of Ultron, where he was criticized for not being emotionless like in the comics, though he does have supporters like Filmmento, TheMetalBlade5 & The Lord's Legion. He's also no stranger to crossovers since he was 1 of the components of Ultron-Sigma in Marvel vs. Capcom: Infinite. He resembles his appearance as the ruler of the Phalanx on the cover of Annihilation: Conquest.
 * Neutral Attack: Punches twice & then a roundhouse kick.
 * Forward Tilt - Death Ray: Fires 2 energy beams, which is based off the Death Ray, 1 of his Special Attacks in Marvel vs. Capcom: Infinite.
 * Up Tilt: Fires an eyebeam upward.
 * Down Tilt: Does a crouching kick with the booster ignited.
 * Dash Attack: Rushes into an opponent.
 * Forward Smash: Does a palm thrust that also fires a laser.
 * Up Smash: Lifts the ground behind the opponent's feet.
 * Down Smash - Smash Drone: Summons his drone to smash their opponents, which is based off the Smash Drone, 1 of his Special Attacks in Marvel vs. Capcom: Infinite.
 * Neutral Aerial: Shoots an eyebeam.
 * Forward Aerial: Does a double axe-handle.
 * Back Aerial: Does a kick behind himself.
 * Up Aerial - Melt Blast: Does a rising uppercut, which is based off the Melt Blast, 1 of his Special Attacks in Marvel vs. Capcom: Infinite.
 * Down Aerial: Does a stomp, igniting his boosters.
 * Grab: Reaches out with both hands.
 * Pummel: Burns the opponent, which is based off his hands heated up when he was accidentally sliced off Ulysses Klaue a.k.a. Klaw's left arm off in Avengers: Age of Ultron.
 * Forward Throw: Kicks the opponent away, which is based off he kicked Klaw in Age of Ultron.
 * Back Throw: Tosses & kicks the opponent behind himself.
 * Up Throw: Launches the opponent upwards with his gravity manipulation.
 * Down Throw: Slams the opponent down with his gravity manipulation.
 * Front Floor Attack: Shoots a laser while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Punches the ground while getting up.
 * Edge Attack: Rushes at an opponent after climbing up.
 * Neutral Special - Destruction Wave: Charges his hands & then 2 large & powerful Death Ray beams, which is based off the Destruction Wave, 1 of his Hyper Comboes in Marvel vs. Capcom: Infinite.
 * Side Special - Blaster Drone: Summons his drone to blast a beam that can go straight or parabolic, which is based off the Blaster Drone, 1 of his Special Attacks in Marvel vs. Capcom: Infinite.
 * Up Special - Flight: Flies in any given direction.
 * Down Special - Ground Lift: Telekinetically lifts a piece of the ground & toss it at an opponent, which is based off his gravity manipulation power from Age of Ultron.
 * Final Smash - Allfather Ultron: Transforms into Allfather Ultron, paralyzes the opponents with the Odinforce before slashing them with his sword, which is based off his Earth-14831 counterpart from Avengers: Ultron: Forever.
 * Thanos (Josh Brolin): The Mad Titan named Dione who’s a galactic conqueror that, after losing his homeworld, Titan to overpopulation, became obsessed with finding the 6 Infinity Gems: the Space, Mind, Reality, Power, Time & Soul Gems to "balance the universe", saving half of sentient life from the same eventual tragedy that destroyed his people by wiping out the other half. He 1st became prominent in the Infinity Gauntlet storyline, though he had more of an unrequited crush on Death, which was brought over in the Silver Surfer cartoon. He then became more well-known after his post-credits scene in The Avengers & his brief screentime in Guardians of the Galaxy. After Avengers: Infinity War & Avengers: Endgame, he has become the most beloved villain in the Marvel Cinematic Universe & 1 of the beloved villains in recent memory, though some viewers like Smeghead were creeped by how some people said they were able to relate to him. He resembles his appearance in Avengers: Infinity War & Avengers: Endgame.
 * Neutral Attack: Does a punch, then a backhand & then a haymaker.
 * Forward Tilt: Slashes with his double-edged sword from Avengers: Endgame, which can deflect projectiles.
 * Up Tilt - Purification: Creates a large pillar of energy from the ground, which is based off Purification, 1 of his command specials in Marvel Super Heroes.
 * Down Tilt: Does a double fist slam.
 * Dash Attack - Titan Charge: Dashes towards an opponent & attempts to ram them, which is based off the Titan Charge, 1 of his Special Attacks from the Marvel vs. Capcom franchise.
 * Forward Smash: Does a double axe handle.
 * Up Smash - Rock Wave: Whips a set of rocks upwards, then shoots a rock forward, which is based off the Rock Wave from Marvel Super Heroes.
 * Down Smash - Fire Wave: Stomps the ground sending a wave of fire forward, which is based off the Fire Wave from Marvel Super Heroes.
 * Neutral Aerial - Emperor's Stance: Emits cosmic energy around himself, which is based off Emperor's Stance from Marvel vs. Capcom: Infinite.
 * Forward Aerial - Palm Breaker: Does an aerial straight right palm thrust, which is based off Palm Breaker, 1 of his command specials in Infinite.
 * Back Aerial - Sovereign Decree: Unleashes a hard crescent chop.
 * Up Aerial: Does an uppercut.
 * Down Aerial: Does a hammer fist.
 * Grab: Grabs an opponent with the help of the Mind Gem.
 * Pummel: Tortures the opponent, which is based off he tortured Nebula to get Gamora to tell him where the Soul Gem is in Infinity War.
 * Forward Throw: Tosses the opponent forward.
 * Back Throw: Tosses the opponent behind himself.
 * Up Throw: Tosses the opponent upward.
 * Down Throw - Insurrection's End: Grabs his opponent by their neck, slam them into the ground & fires eyebeams, which is based off Insurrection's End, 1 of his Special Attacks from Infinite.
 * Front Floor Attack: Punches back & then forth while getting up.
 * Back Floor Attack: Punches forward & then backward while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a kick while climbing up.
 * Neutral Special - Infinity Gems: Uses the Infinity Gems in the Infinity Gauntlet.
 * Space Stone: Opens a portal which rains debris onto his opponent, which is the same in Marvel Super Heroes & Marvel vs. Capcom 2: A New Age of Heroes.
 * Mind Stone: Briefly reverses the opponent's controls, which is the same in Marvel Super Heroes & Marvel vs. Capcom 2.
 * Reality Stone: Summons 2 slabs of rock that slam together & crushes his opponent between them, which is the same in Marvel Super Heroes & Marvel vs. Capcom 2.
 * Power Stone: Fires a massive energy ball at the opponent, which is the same in Marvel Super Heroes & Marvel vs. Capcom 2.
 * Time Stone: Briefly slows down or stops the opponent, which is the same in Marvel Super Heroes & Marvel vs. Capcom 2.
 * Soul Stone: Fires an energy bolt that leeches his opponents health & adds it to his own, which is the same in Marvel Super Heroes & Marvel vs. Capcom 2.
 * Side Special - Death Sphere: Throws a bubble at an opponent, trapping them, which is based off the Death Sphere, 1 of his Special Attacks from Infinite.
 * Up Special - Titan's Deceit: Opens a portal to transport him anywhere, which is based off the portals he used to travel after getting the Space Gem in Infinity War.
 * Down Special - Titan's Shield: Fires a projectile that ramps up in speed after being thrown & retaliates with a blast from the Infinity Gauntlet if attacked with a projectile, which is based off Titan's Shield, 1 of his Special Attacks from Infinite.
 * Final Smash - Decimation: Blasts the opponents into a battlefield where they get attacked by the Chituari & Outriders, while he throws a planet at them, which comes from his battle on Titan from Infinity War & finishes by snapping his fingers, KOing badly damaged opponents, which is based off The Snap also from Infinity War.

SpongeBob SquarePants

 * SpongeBob SquarePants (Tom Kenny): A sea sponge with a happy-go-lucky personality who lives in a pineapple on 124 Conch Street with Gary in the underwater city of Bikini Bottom, works as a fry cook at the Krusty Krab, a job in which he's exceptionally skilled at & attends Mrs. Puff's Boating School, though has yet to receive a driver's license due to his inability to drive a boatmobile because of the status quo. His show once suffered the worst Seasonal Rot in history & became a moronic idiot & crybaby who's heavily implied to have a homoerotic fixation of Squidward in episodes like Boating Buddies & Choir Boys until Season 9. He resembles his appearance on the surface in The SpongeBob Movie: Sponge Out of Water.
 * Neutral Attack: Does a slap & then a backhanded slap.
 * Forward Tilt - Reef Blower: Takes out a reef-blower & a gust of wind comes out that pushes opponents back, which is based off the reef blower he used to get rid of a shell that Squidward kicked his yard in the SpongeBob SquarePants episode Reef Blower & the one Squidward played with after his life at Squidville started to get monotonous in the episode Squidville.
 * Up Tilt: Swipes Spat, his spatula, upwards.
 * Down Tilt - Home Sweet Pineapple: A crowd of nematodes come from behind & crowd around him before going behind him again, which is based off the nematodes that ate his house in the episode Home Sweet Pineapple & had to lead them away Piped Piper style from the Krusty Krab after they infested it from the episode Best Day Ever.
 * Dash Attack: Starts driving a boat that appears out of nowhere, but crashes with his boating teacher, Mrs. Puff inflating to massive proportions being a pufferfish, which is based off how his driving tests usually result in the end.
 * Forward Smash: Rips off his right arm & holds it in his left, shouts “Hi-yah!” & karate chops in front of him with his left hand, using his dislocated right hand as an extension, which is based off his karate hobby.
 * Up Smash: Claps his hands over his head with a crazy look on his face.
 * Down Smash: Spins rapidly until he looks merely like a yellow blur.
 * Neutral Aerial - The Sponge Who Can Fly: His pants inflate quickly, then deflate, which is based off how he accidentally inflated his pants with a hairdryer & had to help everyone after they mock him for wanting to fly like jellyfish in the episode The Sponge Who Can Fly.
 * Forward Aerial - Have You Seen This Snail?: Pulls out a paddleball paddle & paddles the paddleball, which is based off how he tried & failed the Dirty Bubble challenge of hitting the paddleball 29,998,559,671,349 times in a row, causing him to neglect Gary from the episode Have You Seen This Snail?.
 * Back Aerial - SUDS: Turns & sneezes with pink bubbles coming from his mouth, which is based off when he said the suds because he forgot to close his fridge in the episode Suds.
 * Up Aerial - Old Reliable: Thrusts Old Reliable upward, which the net is based off its design from the episode The Pink Purloiner.
 * Down Aerial - The Chaperone: Puts on his suit, wig & stilt-legs & kicks downward with both feet, which is based off when he took Pearl to her prom from the episode The Chaperone.
 * Grab - MuscleBob BuffPants: Grabs with his fake inflated Anchor Arms, which is based off when he faked working out to try to win an anchor-throwing contest in the episode MuscleBob BuffPants.
 * Pummel: Squeeze the opponent.
 * Forward Throw: Pulls out his foghorn alarm clock & launches them forward.
 * Back Throw - Something Smells: Tosses the opponent behind himself & turns around with his target & breathes his ketchup-onion-dirt sundae breath on them, which is based off when he ate the sundae & let the reaction of everyone to his breath eat away at him from the episode Something Smells.
 * Up Throw - Hooky: Tosses the opponent upward & a gigantic fishhook drops from the sky & pulls the target up, which is based off he & Patrick decided to play with several fishing hooks, which resulted him being naked & Patrick in a tuna can, in the episode Hooky.
 * Down Throw - Squeaky Boots: Drops the opponent to the ground & stomps on them with his squeaky boots, which is based off how he got a pair of squeaky boots that Mr. Krabs gave him since Pearl didn't want it until the squeaking drove Krabs & the viewers insane & hid it, but ended up eating them after his conscious started guilt-tripping by having him only hear squeaking from everyone in the episode Squeaky Boots.
 * Front Floor Attack: Does a karate chop back & then forth while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Flips Spat while getting up.
 * Edge Attack - Dying For Pie: Shoves a pie in the opponent’s face, which explodes & is based off the bomb pie Squidward & the viewers thought he ate that he accidentally tripped on a rock & it landed in Squidward's face, destroying Bikini Bottom in the episode Dying For Pie.
 * Neutral Special - Cruise Bubble: Takes out his Bubble wand & creates a bubble in the shape of a torpedo, which is based off his bubble-blowing hobby.
 * Side Special - Order Up: Tosses a Krabby Patty into the air & with his spatula, hitting it as if it were a baseball, which he has done before.
 * Up Special - Help Wanted: Takes out his Hydro-Dynamic Spatula with Port & Starboard attachments & Turbo Drive & flies upward, which is based off the Hydro-Dynamic Spatula with Port & Starboard attachments & Turbo Drive that Krabs & Squidward told him to go get to get rid of him, only to for it to come back & bite them both in the ass because of the anchovies & that the item was real from the episode Help Wanted.
 * Down Special - Sponge-Bob: Engorges himself to absorb all energy-based projectiles, but is unable to move.
 * Final Smash - The Invincibubble: Transforms into the Invincibubble & fires a barrage of bubbles, which is based off his super alter-ego from The SpongeBob Movie: Sponge Out of Water, while the attack is based off  how Sheldon J. Plankton as Plank-Ton blew several bubbles out of him to stop Captain Burger-Beard.

The Loud House

 * Lincoln Loud (Justin Briner): The middle child & only son of the Loud family who was born in the limousine of the President of the United States after Vanzilla broke down with the fandom split over this revelation & is known to be "the man with a plan", as he's usually elaborating plans with a specific objective, though he sometimes doesn't know what to do. He often speaks to the viewers about how he gets around his often-chaotic household, the insane antics of his sisters & other things he's doing & makes him break the fourth wall, though Deadpool would sue him for plagiarism. Thanks to a life of living with 10 girls, he’s adapted to them, so he can communicate with any of them & help them with their activities without a problem, though he can get annoyed when he's frequently bothered. Back when he was 11, his plans were more selfish, was more influenced by his sisters & everyone else, would read comic books in his underwear much to his sisters' dismay, depending on where he decides to do it & the fandom had an awful tendency of whining about him not getting his way, even from the more reasonable members like YoshiPlayer, even if he partially did it to himself & his underreactions didn’t help. 1 day, he & his sisters then decided to do something about that by performing a ritual where they invoke Master Hand & Crazy Hand to help tone down or outright get rid of their exaggerated traits in exchange for powers for everyone's well-being, though he had to sacrifice Bun Bun, his stuffed bunny. As a result, he gained the ability to stop time by snapping his fingers, so he could get all the time he needs with the more selfish times being few & far between, though he sometimes needs to be reminded by Luan & Lucy, who are immune to it because of their powers, to not stop time for so long to not mess up the space-time continuum as well as being able to manipulate cards & their suits. He & his sisters then decided to only do good/bad things when they want to, but remain neutral for the most part. He wears an orange jacket with black sleeves, a red shirt with a black ace & a white A on it, blue jeans & white sports shoes with red stripes.
 * Neutral Attack: Throws a 1-2 combo, followed by a flurry of punches before launching them with a hook.
 * Forward Tilt: Hits a condiment bottle with a wooden plank, squirting it.
 * Mustard: Trip opponents, which is based off how he & his sisters squirted Lord Tetherby & his limousine with mustard at the end of The Loud House episode Out on a Limo.
 * Ketchup: Deals more damage
 * Relish: Covers more range.
 * Up Tilt: Forms a sword made of cards & slashes upward.
 * Down Tilt: Kneels down and measures the ground with measuring tape.
 * Dash Attack: Does a sliding kick.
 * Forward Smash - Garbage Day: Takes out a bag of garbage & begins spinning around with it, which is based off him having to take out the trash & causing a big stink over how unfair it is in the episode Chore & Peace.
 * Up Smash: Throws an uppercut.
 * Down Smash: Forms a hammer made of cards & slams downward.
 * Neutral Aerial: Does a cartwheel.
 * Forward Aerial: Points forward & fires a spreadshot of 3 diamond suits.
 * Back Aerial: Points backward & fires a club suit.
 * Up Aerial: Points upward & fires a spade suit.
 * Down Aerial: Points downward & fires a heart suit.
 * Grab: Reaches out with both arms.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Throws a stretch kick.
 * Back Throw: Spins around with the opponent in tow before throwing them backward.
 * Up Throw: Heaves the opponent upward & throws some cards on them.
 * Down Throw: Slams the opponent into the ground.
 * Front Floor Attack: Slashes with a card behind him & then forth
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Does a flip kick while climbing up.
 * Neutral Special - Pick a Card: Tosses 1 of 4 cards at opponents.
 * Spade: Stuns opponents.
 * Heart: Slightly heals him if it hit an opponent.
 * Club: Reverses the opponents' controls.
 * Diamond: Freezes the opponent.
 * Side Special - Ghost Containment Device: Tosses a ghost containment device to keep opponents where he wants them, which is based off the ghost containment device that Hunter Spector, the host of of his favorite show, Academy of Really Good Ghost Hunters a.k.a. ARRGH!, used from the episode ARRGH! You for Real?.
 * Up Special - Sisternado: Gets lifted upward by a Sisternado, though the sisters are clones, which is based off the Sisternado his sisters became after geeking out that he was being bullied by Ronnie Anne Santiago as a front to hide that she likes him & told him to kiss her from the episode Heavy Meddle.
 * Down Special - Time Snap: Snaps his fingers & any opponents near him will be slow down & stop in their place for a bit.
 * Final Smash - Deuces Wild: Transforms into his Ace Savvy costume & dashes forward where he summons the clones of his sisters as the Full House Gang before they all attack the opponents once before he traps them in a card, which is based off their alter-egos in the short Deuces Wild & the episode Pulp Friction.
 * Lori Marie Loud (Aimee Carrero): The CEO of Loud Incorporated & the oldest of Lincoln’s sisters who used that fact to assert authority & dominance over her siblings, but doesn't abuse it to keep the house from ending up in a pile of rubble or ashes until she went Fairway University, though she did keep to touch with them & her boyfriend-turn-husband, Roberto "Bobby" Alejandro Martinez-Millan Luis Santiago until they got married, though she also golfs, which she's pretty good at. Deep down, she was frustrated with the responsibilities & burdens of having to take care of her siblings & felt lonely without the people she loves & cares about & her worst fear is in fact, losing them forever, which is what Galeem & Dharkon brought to life until she was reunited with them. Back when she was 17, she was much more bossy to the point she treated her babysitting like the military, getting called the Queen of No in the process, was more condescending, said Literally way too much, had a worse temper than she does now, had a farting problem, won't stop obsessing over Bobby, was more willing to abuse her authority & like Lincoln, did things for her own selfish benefits like screwing over Leni out of paranoia that they wouldn't need her anymore if she got her license. All of this led to her becoming 1 of the most hated of Lincoln's sisters. 1 day, she & her siblings then decided to do something about that by performing the ritual mentioned above, though she had to sacrifice her phone, her most prized possession, despite being the sole reasons for the house's phone bill. As a result, she gained the ability to manipulate cyber energy & can travel as a sentient surge of data. Leni was also able to rebuilt her phone, which can now transform into a laser gun, a sword & a golf club for her in combat. She & her siblings then decided to only do good/bad things when they want to, but remain neutral for the most part. She has the same hairstyle she does in her flashforwards from the episode Driving Ambition & now wears light blue eyeliner & nail polish, a small jean jacket, a close-fitting blue T-shirt akin to the tanktop she used to wear, jean jeggings & blue shoes with grey tongues when she's not at work.
 * Neutral Attack: Transforms her phone into its sword form & slashes a few times.
 * Forward Tilt: Transforms her phone into its laser gun form & fires some blasts.
 * Up Tilt: Transforms her phone into its sword form & thrusts it upwards.
 * Down Tilt: Does a shin kick.
 * Dash Attack: Transforms her phone into its golf club form & does a lunging downward swing.
 * Forward Smash: Transforms her phone into its golf club form & does a forward swing.
 * Up Smash: Lowers her arms & then raises them up, causing spikes of cyber energy to strike out of the ground.
 * Down Smash: Does a underhand wave with her arms, creating a wave of cyber energy.
 * Neutral Aerial: Shoots a blast of cyber energy.
 * Forward Aerial: Transforms her phone into its sword form & does a outward aerial slash.
 * Back Aerial: Does an elbow jab behind herself.
 * Up Aerial: Does a uppercut.
 * Down Aerial: Transforms her phone into its sword form & thrusts it downward.
 * Grab: Reaches out.
 * Pummel - Human Pretzel: Ties up the opponent like a pretzel, which is based off the threat she made to Lincoln in the episode Get the Message.
 * Forward Throw - Fore!: Throws the opponent onto the ground before swinging at their heads like a golfball, knocking them forward, which is based off her golf hobby.
 * Back Throw: Rolls & tosses the opponent behind herself.
 * Up Throw: Launches the opponent upward, transforms her phone into its laser gun form & fires some blasts.
 * Down Throw: Slams the opponent down & belly flops on them.
 * Front Floor Attack: Does a kick to the crotch kick while getting up.
 * Back Floor Attack: Transforms her phone into its sword form & slashes forward & then back.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Throws a haymaker while climbing up.
 * Neutral Special - Apps: Scrolls through her phone & picks 1 of 6 mobile game apps to attack the opponent with.
 * Tetris: Drops a block from Tetris on the opponent.
 * Pokémon GO: Tosses a Pokéball to trap opponents.
 * Angry Birds: Shoots Red from Angry Birds out of her phone.
 * Clash Royale: Summons soldier units from Clash Royale to attack opponents.
 * Donut County: Drops a hole from Donut County to bury opponents.
 * Temple Run: Summons Guy Dangerous from Temple Run to rush opponents.
 * Side Special - Vanzilla: Allows her to get on Vanzilla to damage opponents by ramming into them as well as allowing her to travel faster & over spikes, which is based off Vanzilla, the family van from The Loud House.
 * Up Special - Transfer: Presses a button on her phone & is teleported in any given direction.
 * Down Special - Selfie Flash Bang: Takes a selfie with an opponent, stunning them.
 * Final Smash - Network Crash: Says "Stay away from my siblings!!" & disappears as meteorites of cyber energy rain down, while she records it & sends it to Bobby, only for the phone to malfunction & tosses it into the battlefield as it explodes.
 * Lucina "Lucy" L. Loud (Erica Lindbeck): The 5th youngest & the tallest of Lincoln’s sisters who's a mature & cunning yet compassionate girl with a love for creepy, scary & supernatural related things, being interested in occultism, poetry & the works of Gothic authors like Edgar Allen Poe & H.P. Lovecraft, though she found out that the latter was a racist & doesn't hate the bright side of life. She was the youngest person to perform at Royal Woods Theater, is attending the same college as her best friend Haiku & is the head poet for the college's magazine. Besides that, her height, nicely-formed firm E-cup breasts, toned body since she hit the gym with Lynn, firm & full butt & long full legs drew a lot of guys & girls' attention to her ever since she hit puberty, which originally made her uncomfortable, but has since built up the confidence to take it in stride & started to flaunt it with Lola's help by the time she went to college, but it doesn’t stop her from being sneaky & there are times when she wants to be alone. Back when she was 8, she was described as Miss Doom & Gloom as she was much more pessimistic which was reflected in her poetry since she felt left out that nobody listened to her & thought she was weird, hated the color pink, had a tendency of saying the word "Sigh" instead of actually sighing as well as startling her siblings because the show's close-up shots & got walked all over by her siblings. 1 day, she & her siblings then decided to do something about that by performing the ritual mentioned above with her & Lisa being the ones who came up with the idea, though she had to sacrifice the hair that covers her eyes, her poetry book & a bust of Edwin, the main character of her favorite show, The Vampires of Melancholia, played by Edward Moore. As a result, besides a slight echo in her voice when she's mad, she gained Omni-Magic, though she prefers using umbrakinesis like umbrageous teleportation, telekinesis & using her great-grandma Harriet's Ancient Book of Spells, but it turns out she already had it since, while sleeping, she learned from Dharkon that she was the reincarnation of the Witch Reaper & her powers just needed to be awoken. Livid over no one telling her this, she violently transformed into the Witch Reaper & went on a rampage until she was calmed down by her family & Haiku. Leni created a power dampener in the form of a choker for her, which she can take off when showering or sleeping & makes a shovel/scythe hybrid for her based off the scythe she carried in the episode Tricked! & the shovel she uses in Lincoln & Clyde's fantasies in Deuces Wild & Pulp Friction. She & her siblings then decided to only do good/bad things when they want to, but remain neutral for the most part. She wears black eyeliner & nail polish, a black oblique zipper slim fit hoodie jacket, a close-fitting black/white striped long-sleeved shirt with a black sports bra, homemade charm bracelets she made herself, a skull belt, a close-fitting black short skirt with purple high-leg panties, nylon striped stockings akin to the leggings she used to wear & black steel toe boots with boot knives.
 * Neutral Attack: Does an outward swing, then an upward slash & then a downward slash, which is based off Death's playable counterpart's normal attack combo from Castlevania Fighter.
 * Forward Tilt - Writer's Block: Quickly writes a poem, scrunches up & throws it, which is based off her interest in poetry in The Loud House.
 * Up Tilt: Does a scorpion kick, unsheathing a boot knife in the process.
 * Down Tilt: Digs into the ground & chucks some dirt, which is based off her former hobby of digging holes in The Loud House.
 * Dash Attack: Transforms into a bat & rushes into an opponent with a swarm of bats following her, which is based off Alucard's Wing Crush & the bat colony she has including Fangs.
 * Forward Smash - Madame Lucy: Puts on her purple fortune teller's hat & charges a blast of darkness out of her crystal ball.
 * Up Smash - Spirit Surge: Hunches over before flexing powerfully back with her chest pushed upwards, arms bent & in the air as many spirits rush upward.
 * Down Smash: Channels darkness into her legs & does a double axe kick, which is based off the last attack of Vinsmoke Sanji's Diable Jambe Concassé Spin from Jump Force (2019), but with darkness instead of fire & both legs.
 * Neutral Aerial: Does a rolling spin, which is based off 1 of Death's attacks in his boss fight from Castlevania: Rondo of Blood, Castlevania: Dracula X & Castlevania: Dracula X Chronicles.
 * Forward Aerial - Scythe Toss: Throws her shovel/scythe hybrid like a boomerang, which is based off how Specter Knight threw his in his boss fight in Shovel Knight.
 * Back Aerial: Does a stabbing kick behind herself.
 * Up Aerial: Does a helicopter kick a la Jean Claude Van Damme, but upside down.
 * Down Aerial: Does a diagonal divekick.
 * Grab: Telekinetically grabs the opponent with 1 hand & can move & jump while holding the opponent.
 * Pummel - Stop Hitting Yourself!: Possesses the opponent & makes them hit themselves.
 * Forward Throw: Throws several tarot cards, which is based off when she decided to doing readings on the way to Grand Venture State Park, only to get into the stupid magic vs. science debate with Lisa in the episode Raw Deal.
 * Back Throw: Launches the opponent behind herself using a container of fake blood before dropkicking them, which is based off the fake blood she & Rocky made in the episode Back in Black.
 * Up Throw: Launches the opponent upward with her telekinesis.
 * Down Throw - Impromptu Burial: Stomps on the opponent repeatedly, burying them before whacking them in the head with her shovel/scythe hybrid.
 * Front Floor Attack: Does a kick to the crotch while getting up.
 * Back Floor Attack: Does a swinging spin while getting up.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Does a roundhouse kick while climbing up.
 * Neutral Special - Ancient Book of Spells: Pulls out Harriet's Ancient Book Spells & chooses 1 of 15 spells to use to either improve herself or just attack, depending on the command, which is based off how she used the book to get back at her siblings for treating her like a doormat in the episode Spell It Out.
 * Magic: A simple magic blast.
 * Slip: Temporarily makes herself resistant to tripping or makes the opponent trip.
 * Reverse: Temporarily makes herself resistant to having her controls reverse or reverses the controls of the opponent.
 * Stun: Temporarily makes herself resistant to being stunned or just stuns the opponent.
 * Bury: Temporarily makes herself resistant to getting buried or inflicts the bury status.
 * Flower: Temporarily makes herself resistant to the flower status or inflicts the flower status on the opponent.
 * Paralyze: Temporarily make herself resistant to paralysis or inflicts the paralyzed status on the opponent.
 * Sleep: Temporarily makes herself resistant to falling asleep or puts the opponent to sleep.
 * Aura: Either increase her stats if heavily damaged or fires an Aura blast.
 * Poison: Temporarily makes herself resistant to poison/poison floors or poisons the opponent.
 * Ice: Temporarily makes herself resistant to being frozen by ice attacks or frozen floors or attacks the opponent with Ice Fang in the same way as in Castlevania: Portrait of Ruin & Castlevania: Harmony of Despair.
 * Light: Either decrease damage she receives from light attacks or just fires a Holy Ray at the opponent.
 * Darkness: Either decrease damage she receives from darkness attacks or just fires a Dark Rift to suck any opposing projectiles.
 * Fire: Either decrease damage she receives from light attacks or just fires a Zettaflare with both hands, which fires like R.O.B.'s Super Robo-Beam & is based off the one Donald casted in Kingdom Hearts III.
 * Electric: Either decrease damage she receives from electric attacks or electric fields or fires a Lightning Beam like a Kamehameha.
 * Side Special - Summoning Ritual: Summons either a Light Spirit or a Dark Spirit to attack, which is based off the light & dark spirits in this game.
 * Up Special - Bat Form: Transforms into her bat form & flies in any direction, which resembles the Dragonbat & is based off how she transformed into a bat after telling Lincoln that she was bitten by Lana's vampire bat that Luan freed & it was the "Greatest! Day! EVER!" in Lincoln's daydream from the episode Butterfly Effect.
 * Down Special - Playing Dead: Goes into her defeated pose on the ground if defeated in Stamina mode & if attacked, will dissolve into shadow, reform behind the opponent & does a head-scissors hurricanrana, which is based off her running gag of appearing behind & startling everyone in The Loud House, though this only happened to twice in the episodes Back in Black & Fandom Pains.
 * Final Smash - Tricked!: Slashes her shovel/scythe in the same vein as if doing a kill-strike with Death's Scythe, transporting opponents into a cornfield where they get attacked by her sisters in their Halloween costumes while she wears her hooded robe, takes off her power dampener, while saying "You reap what you sow.", transforms into the Witch Reaper & fires several light-dark waves at them before finishing with a quadruple slash, which KO's at high damage same way as Death's Scythe, which is based off the sequence of her & her sisters getting back at Hank & Hawk for taking their candy & scaring off their customers because Lincoln & Clyde unintentionally screwing them over & the line she says before transforming is the 2nd part of the one she said to them before dunking them into a bucket of fake blood since they're squeamish, both of which are from the episode Tricked!.
 * Luna Loud (Aryn Zech): The 3rd oldest of Lincoln's sisters who's a big music fan, taking piano lesson when she was 5 as well as learning how to play various instruments. She had her interest playing classical music, until she opened up to other genres of music after she went to a Mick Swagger concert, wanting to become a famous rockstar & eventually got a guitar, which resembles a fusion of a Epiphone Explorer & a Gibson V-Factor. She sometimes gets depressed when her family isn't with her or when she upsets someone. She now lives Sam & has a job in IT due to her computer knowledge, which she discovered when she helped Bud Grouse, her neighbor debug a code on his computer, stating that she learned about computers from recording music. Back when she was 15, she only liked rock music & was much more obnoxious when playing her guitar, which led to noise complaints & can get pissed off when getting interrupted where she'll either threat to hurt someone with her fists or the vibration sounds of her guitar, which the fandom hates since they considered her 1 of 2 sisters who didn't in-conceive Lincoln in a big way to them as well as being more obsessed with Swagger. It didn't help that the reveal of her being bisexual split the fandom. 1 day, she & her siblings then decided to do something about that by performing the ritual mentioned above, though she had to sacrifice her guitar, her most prized possession. As a result, she gained audiokinesis, which helped her when playing, despite it not being as powerful as Soundwave's, which she discovered, though her house had to reinforced to avoid noise complaints. Leni also rebuilt her guitar, which has been reinforced so she could use it in combat & can now fire forms of energy, depending on the settings to avoid assassination attempts. She now has a faux hawk, like her male counterpart, Luke in the episode One of the Boys & while keeping her paperclip earrings, now wears purple eyeliner & nail polish, a blue vest, a close-fitting purple long sleeved shirt rolled up to her elbows with a band logo on it, black wristbands, a white belt, close-fitting dark grey jeans & high purple boots.
 * Neutral Attack: Does 3 outward swings with her guitar.
 * Forward Tilt: Fires a small sonic blast out of her finger.
 * Up Tilt: Swings a microphone upwards.
 * Down Tilt: Does a sweep kick.
 * Dash Attack: Does a pro-pulsed headbutt.
 * Forward Smash: Sends out a loud vibration using her guitar out of a large amp, which is based off how she launched Lincoln into a wall in both The Loud House episodes, No Guts, No Glori & It's a Loud, Loud, Loud, Loud House.
 * Up Smash: Does an upward swing.
 * Down Smash: Does an downward slam, which is based off some musicians slam their guitars into the ground.
 * Neutral Aerial: Spins with her guitar extended.
 * Forward Aerial: Does a dropkick, firing off a sonic blast.
 * Back Aerial: Toss a microphone behind herself.
 * Up Aerial: Fires a sonic blast upward.
 * Down Aerial: Stomps downwards, firing a sonic blast.
 * Grab: Puts the guitar on his back & reaches out with both hands.
 * Pummel - Screaming: Screams in their face, firing a sonic blast, which is based off Screaming, an extended vocal technique that's mostly popular in "aggressive" music genres.
 * Forward Throw: Bats them with her guitar like if they were a baseball.
 * Back Throw: Launches the opponent backward with a gut kick, which also fires a sonic blast.
 * Up Throw: Launches the opponent upward with a sonic blast with both hands.
 * Down Throw - Stage Dive!: Slams the opponent down & belly flops on them, while saying "Stage Dive!!!!", which is based off she dived into Mrs. Vaporciyan, her music teacher & the other 3 judges during her audition for the Royal Rumble in the episode Roadie to Nowhere.
 * Front Floor Attack: Swings around her guitar while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Fine Tuning: Chooses 1 of 6 settings on her guitar, which is based off the settings on Ember McClain's guitar from Danny Phantom, except 1.
 * Wave: The standard.
 * Spiral: Stuns the opponent.
 * Fist: A fist-shaped energy beam.
 * Flame: A stream of fire like a flamethrower.
 * Cage: A cage that traps opponents, which is based off the ones Rarity used as Radiance in the My Little Pony: Friendship is Magic episode Power Ponies.
 * Skull: A skull beam that does darkness damage.
 * Side Special - Audio Filter: Waves her arm to create a digital domain parametric equalization to reflect projectiles, which is based off the chart used for audio filters.
 * Up Special - Sound Propulsion: Does the rock n roll sign with her hands downward & is propelled in any direction.
 * Down Special - Doughnut Cannon: Kneels down & fires doughnuts out, which can be aimed & is based off the Doughnut Cannon she fired like a madwoman when she & her sisters were messing about on Take Your Daughter To Work Day with Lynn Sr. at his office space in the episode A Novel Idea.
 * Final Smash - Play It Loud: Says "You're playing with fire, bro!" & strikes the opponents with her guitar where they ended up on a stage with her & Sam in a sold out arena & getting launched by the vibrations of the 2 playing, get tossed back onto the stage by the audience & the stage collapses on top of them while she & Sam stage dive into the crowd with thunderous applause.
 * Leni L. Loud (Cindy Robinson): The CEO of Loud Fashion & the 2nd oldest & the smartest of Lincoln's sisters who does resemble a dumb blonde, but is far from one since she's smart, assertive & strong from carrying many shopping bags to back up her beauty though she prefers to be kind to people & can be absent-minded sometimes. She does also pay attention to what anyone likes, picks locks & is good at wood carving & making smoothies, though she can be underestimated because of her appearance. Back when she was 16, she was more irresponsible, her absent-mindedness was way worse to the point some thought she was autistic, causing her grades to suffer, was arachnophobic, though she did get over it in order to save Lincoln's class' pet tarantula, Frances from an exterminator that Lynn Sr. called since he also has arachnophobia & even got into a feud with Lori over a dress because the store clerk lied to Lori about the dress being 1 of a kind. 1 day, she & her siblings then decided to do something about that by performing the ritual mentioned above, though she had to sacrifice her white sunglasses that she never wears. As a result, she became much smarter, finally getting her grades up & even got a high SAT score, got her driver's license & gained the ability to command any fabric, which she uses to help make many designs quickly, though she did get pissed off when they get ruined. She also got a job at a department store called Reiningers in the Royal Woods Mall, her favorite place until it was closed down, created a car that ran on apple juice & created a large rounding hammer for herself as well as the weapons of her siblings except Lincoln, Lisa & Lily. She now wears light green eyeliner & nail polish, white earrings, a close-fitting light green silk sweater with a white long-sleeved shirt underneath, a dark blue short skirt, light green socks with white spots & green sneakers.
 * Neutral Attack: Does 2 hooks & then a lash with some fabric.
 * Forward Tilt: Carves a bust of her opponent out of wood before throwing at them, which is based off her wood carving skills in The Loud House.
 * Up Tilt: Does a upward lashes with her needle & fabric.
 * Down Tilt: Wraps a fabric around her opponent's legs, tripping them.
 * Dash Attack: Thrusts her needle forward.
 * Forward Smash: Does an spinning swing with her hammer.
 * Up Smash: Does an upward swing with her hammer.
 * Down Smash: Does an downward slam with her hammer.
 * Neutral Aerial: Spins her needle & fabric.
 * Forward Aerial: Does a swing with her hammer.
 * Back Aerial: Does a back kick.
 * Up Aerial: Twirls her fabric upwards.
 * Down Aerial: Does a spinning drill kick with her needle & fabric.
 * Grab: Grabs the opponent with her needle & fabric.
 * Pummel: Squeezes the opponent.
 * Forward Throw: Swings the opponent forward like a flail.
 * Back Throw: Spins & releases the opponent backward.
 * Up Throw: Does a upward toss & hangs them on a hook.
 * Down Throw - Blacksmithing: An anvil appears, throws down the opponent & hammers them like if she's shaping a weapon.
 * Front Floor Attack: Lashes her fabric back & then in front of her while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Does a sweep kick while getting up.
 * Edge Attack: Does a front-flip kick while climbing up.
 * Neutral Special - Sucky Thing: Uses a vacuum to spew out or to suck in opponents before shooting them out like K. Rool's Blunderbuss, which is based off the vacuum she didn't know how to use in The Loud House pilot, Bathroom Break.
 * Side Special - Smoothie Wave: Splashes her smoothie as it comes out as a wave, though she can drink & regain some health, which is based off her smoothie making.
 * Up Special - Needle Zipline: Forms a zip-line & slides down, which is based of when she & Lucy were seen zip-lining when she & her sisters were messing about on Take Your Daughter To Work Day with Lynn Sr. at his office space in the episode A Novel Idea.
 * Down Special - Fashion Advice: Will put set up a stand towards any opponent near her & can "give advice" to her opponents.
 * Final Smash - Fabricated Chaos: Says "Taste the Flan!!!" & strikes the opponents with her hammer, her needle strikes their clothes or skin as she fashions an outfit for herself, while they get attacked by quick fabric lashes & finishes by saying "Leni, you really outdid yourself." or "I hope you enjoyed the taste of flan!" before throwing the mannequin, which explodes & puts the outfit on a clothes-rack, with her line at the beginning & the latter line at the end based off her lines when her siblings tried to make her more assertive in the episode Shop Girl.

Mario

 * Red
 * Striped: Based on his appearances from Family Computer Golf: U.S. Course & NES Open Tournament Golf.
 * Blue: Based off the colors of his outfit on the Japanese cover of the Famicom Mini port of Mario Bros. & the European cover of the NES version.
 * Black: Based on Foreman Spike, a foreman who tried to hinder his progress from Wrecking Crew.
 * Green: Based off the colors of his outfit on the Japanese boxart for Wrecking Crew, but with the overalls being more brown as well as Luigi's appearance from promotional artwork for the arcade version of Mario Bros., with the colors of the overalls and shirt swapped.
 * Purple: Based off Waluigi & his appearance with the L & W Emblems equipped in Paper Mario: The Thousand-Year Door.
 * Yellow: Builder Mario from Super Mario Maker 1 & 2.
 * White: Wedding Mario from Super Mario Odyssey.

Dr. Mario

 * White: Based on his appearance from Dr. Mario 64 onward, but with black jeans instead of white trousers like in Melee.
 * Red: Resembles the scrubs worn by modern day nurses & based on the Red Virus from Dr. Mario.
 * Blue: Resembles the scrubs of modern day doctors & based on the Blue Virus from Dr. Mario.
 * Green: Resembles the scrubs of modern day surgeons.
 * Black: Referred to as an “Unlicensed Doctor” on the Melee website.
 * Yellow: Based on the Yellow Virus from Dr. Mario.
 * Purple
 * Pink: His red outfit from Melee, which resembles Nurse Toadstool’s outfit.

Luigi

 * Green
 * Orange: Based off Mario's appearance on the boxart for Pinball, although his cap is orange instead of blue.
 * Pink: Based off his appearance in Wrecking Crew.
 * Cyan: Based off Mario's appearance on the American boxart for Mario Bros.
 * White: Based off Fire Luigi.
 * Purple: Based off Waluigi, though the "L" on his cap is purple instead of yellow.
 * Blue: Based off Mario's appearance on the Game & Watch boxart for Donkey Kong Jr.
 * Yellow: Based off his appearance in the Atari XE port of Mario Bros., although his cap is yellow rather than green.

Peach

 * Pink
 * Yellow: Based off Gold Mario's appearance in New Super Mario Bros. 2.
 * Red: Based off Pauline's original appearance in Donkey Kong.
 * Blue: Based off 1 of her alternate colors from Mario Golf & Daisy's appearance on the title screen of NES Open Tournament Golf.
 * Green: Based off her alternate colors from Mario Golf & her appearance on the title screen of NES Open Tournament Golf.
 * White: Based off the wedding dress Paper Peach wore in Super Paper Mario.
 * Fire: Based off her in-game sprite from the original Super Mario Bros. & Fire Peach from Super Mario 3D World.
 * Black

Daisy

 * Orange: Based on her appearance from Mario Party 4 onwards.
 * Green: Resembles Peach's appearance on the title screen of NES Open Tournament Golf & an alternate costume for Peach from Mario Golf.
 * Pink: Resembles Peach's appearance in Super Mario Bros. 3, in which she was a brunette.
 * Blue: Resembles her appearance on the title screen of NES Open Tournament Golf & an alternate costume for Peach from Mario Golf.
 * Red: Based off a traditional Japanese red dress.
 * Purple: Resembles her appearance in the Short Game mode from Mario Tennis 64.
 * White: Gives her a white dress similar to Peach's.
 * Black: Resembles a maid uniform.

Rosalina

 * Cyan
 * Pink
 * Green
 * Red: Based off Fire Rosalina in Super Mario 3D World.
 * Purple: Based off Lubba, the Luma that accompanies Mario in Super Mario Galaxy 2.
 * Black
 * Blue: Based off the cosmic apparition in her likeness in Super Mario Galaxy 2.
 * White: Based off Celestia, the ruler of Equestria who raises & lower the sun from My Little Pony: Friendship is Magic & the Equestria Girls franchise.

Geno

 * Yellow/Blue
 * Red: Based off Mario.
 * Pink: Based off Peach.
 * Yellow/Green: Based off Bowser.
 * White: Based off Mallow, the biological son of Queen & King Nimbus, the adoptive grandson of Frogfucius & the de jure prince of Nimbus Land from Super Mario RPG: Legend of the 7 Stars.
 * Black: Based off The Marionette/The Puppet from the Five Nights at Freddy's franchise.
 * Green: Resembles Moss.

Bowser

 * Default
 * Black: Combines elements of his black & brown costumes from Brawl.
 * Yellow: Based off Ludwig's original design in Super Mario World.
 * Green: Based off 1 of his alternate colors in Mario Golf & his in-game sprite from Super Mario World.
 * Grey: Based off Morton's original design from Super Mario Bros. 3 & Super Mario World.
 * Orange: Based off Giga Bowser, his more powerful form from the Smash Bros. franchise.
 * Red: Based off 1 of his alternate colors in Mario Golf.
 * Blue: Based off Dark Bowser from Mario & Luigi: Bowser’s Inside Story & its remake Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Bowser Jr.

 * Default
 * Larry: Based off Larry Koopa, the youngest of the Koopalings.
 * Roy: Based off Roy Koopa, a Koopaling that has a design typical of a "bad boy", having shades & being heavily associated with heavy weaponry.
 * Wendy: Based off Wendy O. Koopa, the token female of the Koopalings.
 * Iggy: Based off Iggy Koopa, the craziest of the Koopalings.
 * Morton: Based off Morton Koopa Jr., the largest of the Koopalings.
 * Lemmy: Based off Lemmy Koopa, the smallest of the Koopalings.
 * Ludwig: Based off Ludwig von Koopa, the de facto leader of the Koopalings.

Piranha Plant

 * Red: It sits in the brown pot from Super Mario 3D World.
 * Green: Based off its original design from Super Mario Bros.
 * Yellow: Based off the Glad Piranha Plant, a Piranha Plant affected by the Vibe Scepter into being much happier from Super Princess Peach.
 * Pink: Based off the Piranha Creeper, Piranha Plants that can creep in & out in directions determined by their growth patterns from Super Mario 3D World.
 * Black: Based off the Inky Piranha Plant, a Piranha Plant that spits ink from Super Mario 3D Land.
 * White: Based off the Bone Piranha Plant, the undead version of Piranha Plants  from New Super Mario Bros. 2.
 * Purple: Based off the Big Bungee Piranha, a large Piranha Plant that hung upside down like it was on a bungee cord from Yoshi's Island DS.
 * Blue: Based off its blue cave sprite from Super Mario Bros.

Yoshi

 * Green: Based off Green Yoshi
 * Red: Based off Red Yoshi.
 * Blue: Based off Blue Yoshi.
 * Yellow: Based off Yellow Yoshi.
 * Pink: Based off Pink Yoshi
 * Cyan: Based off Light Blue Yoshi.
 * Purple: Based off Purple Yoshi.
 * Crafted: Based off his appearance in Yoshi's Crafted World.

Donkey Kong

 * Brown
 * Black: Based off a gorilla with the tie referencing his appearance in Donkey Kong Country 's 2-Player Contest Mode.
 * Red: Based off the original D.K. from Donkey Kong.
 * Purple: Based off Bonkers, a large giant who wields a giant hammer from the Kirby franchise.
 * Green: Based off Blanka, a feral savage with green skin and long orange hair that was once human, but mutated after a plane crash in Brazil from the Street Fighter franchise.
 * White: Based off Super Kong from Donkey Kong Country Returns & Eddie the Mean Old Yeti from the Donkey Kong Country TV series.
 * Yellow: Based off 1 of his alternate colors from Mario Golf.
 * Pink: Based off Junior (II) from Donkey Kong Jr. Math.

Diddy Kong

 * Red
 * White: The vest is reminiscent of his alternate outfit in Donkey Kong Country 's 2-Player Contest mode.
 * Pink: Based off Dixie Kong, his girlfriend from the Donkey Kong Country franchise.
 * Purple: Based off his appearance in Donkey Kong Country 2: Diddy's Kong Quest 's 2-Player Contest mode.
 * Green: Based off 1 of his alternate costumes from Donkey Kong 64 's Multiplayer Mode.
 * Blue: Based off Kiddy Kong, Dixie's partner in Donkey Kong Country 3: Dixie Kong's Double Trouble.
 * Yellow: Based off a chimpanzee.
 * Cyan: Based off Donkey Kong Jr. as he appears in Donkey Kong Jr. Math.

K. Rool

 * Green
 * Orange: Based off Re-Koil, 1 of the Kremlings from Donkey Kong Country 3: Dixie Kong's Double Trouble.
 * Blue: Based off Krusha, 1 of the Kremlings from Donkey Kong Country & Donkey Kong 64.
 * Yellow: Based off Kutlass, 1 of the Kremlings from Donkey Kong Country 2.
 * Pink: Based off Skidda, 1 of the Kremlings in Donkey Kong Country 3, Klump.
 * Black: Based off Black Kritters, some of the Kremlings from Donkey Kong Country.
 * Brown: Based off 1 of his alternate colors in DK: King of Swing 's Jungle Jam mode & an inversion of his normal colors.
 * White: Based off Mr. X, an unused enemy from Donkey Kong Country 2 that was redesigned into Kackle.

Wario

 * Blue: Based off his appearance in the WarioWare franchise.
 * Classic: Based off his appearance in the Mario & Wario Land franchise.
 * Red: Based off his Player 1 appearance in WarioWare, Inc.: Mega Party Game$!, but with blue gloves, which were taken from his Player 2 appearance & simply made the W's red & his jeans' color.
 * Classic Red: Based off Mario's appearance in Donkey Kong & 1 of his alternate colors in Mario Golf.
 * Yellow: Combines elements of his yellow & green costumes from Brawl.
 * Classic Cyan: Based off Mario's appearance on the Japanese box art for Mario Bros.
 * Green
 * Classic Green: Based off Mario's appearance on the Japanese box art for Wrecking Crew and Luigi's appearance on the arcade version of Mario Bros.

Waluigi

 * Purple: Based off his appearance in the Mario franchise.
 * Green: Based off Luigi.
 * Red: Based off the Piranha Plant.
 * Blue: Based off the colors Mario & Luigi when gaining an Ice Flower in the Mario franchise.
 * Yellow: Based off Wario.
 * Orange: Based off Daisy.
 * Tennis: Based off his appearance in Mario Tennis Aces.
 * Soccer: Based off his armored appearance in Mario Strikes: Charged.

Ashley

 * Default: Based off her appearance in the Nintendo Badge Arcade April Fools Joke, Crazy Galaxy.
 * Red: Based off her original appearance in the WarioWare franchise & Red, her demon companion from the WarioWare franchise.
 * Blue: Based off her Lawson store uniform in the Nintendo Badge Arcade.
 * Orange: Based off her witch costume from WarioWare: Gold.
 * Purple: Based off Sucy Manbavaran, a witch who specializes in brewing potions, usually using various mushrooms, with various bizarre effects & often uses Atsuko "Akko" Kagari as a test subject or to help her in gathering the ingredients she needs from Little Witch Academia.
 * White: Based off Filia, the granddaughter of Lorenzo Medici, the head of Medici Mafia, who was a normal school girl whose hair got possessed by a Parasite named Samson, resulting in amnesia from Skullgirls.
 * Brown: Based off her appearance from 1 of Valentine's Day badges in the Nintendo Badge Arcade.
 * Black: Based off the sticker of her wearing Rathalos armor from the Monster Hunter franchise in the Nintendo Badge Arcade.

Pikachu

 * Default: Based on its appearance from the most recent games in the Pokémon franchise.
 * Red: Based off 1 of the possible colors for a nicknamed Pikachu in Pokémon Stadium & its Shiny coloration with its cap reminiscent of Red's appearance in Pokémon Red & Blue.
 * Green: Based off 1 of the possible colors for a nicknamed Pikachu in Pokémon Stadium with its headband reminiscent of Brendan's appearance in Pokémon Emerald
 * Yellow: Its cap is reminiscent of Ethan's appearance in Pokémon HeartGold & SoulSilver.
 * Blue: Based off its Blue Team costume from the original Super Smash Bros.
 * Glasses: Based off its appearance in Pokémon X & Y & its official artwork for the Pokémon franchise with its cap & glasses respectively reminiscent of Calem's Red Outdoors Cap & Wide-Frame Glasses from X & Y.
 * Female: Its hat is reminiscent of Selene's Casual Cap from Pokémon Sun & Moon.
 * Libre: It wears the Libre costume from Pokémon Omega Ruby & Alpha Sapphire.

Pichu

 * Default: Based on its appearance from the most recent games in the Pokémon franchise.
 * Goggles: Wears blue goggles based on the Swimmer Trainer class in the Pokémon franchise.
 * Red: Based on its red costume from Melee, albeit without the neckerchief.
 * White: Wears a white beanie based on Team Skull Grunts from Pokémon Sun & Moon.
 * Blue: Wears a blue bandana based on Team Aqua Grunts from Pokémon Ruby & Sapphire.
 * Yellow: Based on the spiky-eared Pichu, a special event Pokémon from Pokémon HeartGold & SoulSilver.
 * Flower: Wears a hibiscus on its ear.
 * Focus Band: Wears the Focus Band, an item from the Pokémon series known for giving any Pokémon that wears it a 10% chance of preventing them from fainting.

Pokémon Trainer

 * Default: Male Trainer is based off his appearance in Pokémon FireRed & LeafGreen.
 * Red: Female Trainer is based off her appearance in Pokémon FireRed & LeafGreen.
 * Squirtle resembles Wartortle, its evolved form.
 * Ivysaur resembles its in-battle sprite from Gold, Silver & Crystal.
 * Charizard resembles Charmeleon, its pre-evolved form.
 * Green: Male Trainer is based off Ethan as he appears in Pokémon Gold, Silver & Crystal.
 * Squirtle resembles its Shiny coloration.
 * Ivysaur resembles its monochrome sprite from the Gen I games.
 * Pink: Female Trainer is based off May as she appears in Pokémon Emerald.
 * Yellow: Male Trainer is based off Lucas as he appears in Pokémon Diamond & Pearl.
 * Squirtle resembles its in-battle sprite from Gold, Silver & Crystal.
 * Ivysaur resembles its Shiny coloration.
 * Charizard resembles the Shiny colorations of Charmander & Charmeleon.
 * White: Female Trainer is based off Hilda, the female protagonist of Pokémon Black & White.
 * Charizard resembles Aerodactyl, a dual-type Rock/Flying Fossil Pokémon.
 * Blue: Male Trainer is based off Calem, the male protagonist of Pokémon X & Y.
 * Charizard resembles Zubat, an infamous dual-type Poison/Flying Pokémon & its evolved form, Golbat.
 * Purple: Female Trainer is based off Selene as she appears in Pokémon Ultra Sun & Ultra Moon.
 * Charizard resembles its original Shiny coloration from Pokémon Gold, Silver & Crystal.

Jigglypuff

 * Default
 * Red
 * White: Its hat is reminiscent of Leaf, the female protagonist of Pokémon FireRed & LeafGreen.
 * Blue: Based off 1 of the possible colors for a nicknamed Jigglypuff in Pokémon Stadium with its hat reminiscent of the Bug Catcher Trainer class.
 * Green: Based off 1 of the possible colors for a nicknamed Jigglypuff in Pokémon Stadium with its cap reminiscent of Kirby with the Sleep Copy Ability.
 * Pink: Based off its Red Team costume from the original Super Smash Bros.
 * Nurse: Its hat is reminiscent of the Pokémon Center Nurse from Pokémon X & Y.
 * Glasses: Its cap & glasses respectively are reminiscent of Serena's Red Felt Hat & White Wide-Frame Glasses from X & Y.

Mewtwo

 * Default
 * Orange: Based off 1 of the possible colors for him in the Pokémon Stadium franchise.
 * Blue: Based off 1 of the possible colors for him in the Pokémon Stadium franchise.
 * Pink: Based off its original artwork from Pokémon Red & Green.
 * Yellow: Based off its original Shiny coloration from Pokémon Gold, Silver & Crystal.
 * Cyan: Originally based off its Shiny coloration but has become more cyan since its debut in Melee.
 * Purple: Based off Shadow Lugia, a Lugia corrupted by the criminal organization Cipher, believed to be the ultimate Shadow Pokémon & completely immune to purification, from Pokémon XD: Gale of Darkness.
 * Armor: Armored Mewtwo from Pokémon: Mewtwo Strikes Back Evolution.

Deoxys

 * Default
 * Reverse
 * Green: Based off Rayquaza from the Pokémon franchise.
 * Blue: Based off Kygore, a Water-type Legendary Pokémon that's the embodiment of the sea.
 * Red/Black: Based off Groudon, a Ground-type Legendary Pokémon that's the embodiment of landmasses.
 * Yellow: Based off its shiny coloration from Pokémon Sun & Moon.
 * White/Black
 * Black/White

Lucario

 * Blue
 * Purple
 * White: Based off Riolu, his pre-evolved form.
 * Grey
 * Teal
 * Yellow: Based off his Shiny coloration from Pokémon X & Y.
 * Green
 * Pink

Darkrai

 * Black
 * Yellow: Based off Cresselia, a Psychic-type Legendary Pokémon that’s the opposite of him.
 * Blue: Based off Dialga, a dual-type Steel/Dragon Legendary Pokémon, saying that it has control over time.
 * Purple: Based off Palkia, a dual-type Water/Dragon Legendary Pokémon, saying that it has control over all of space.
 * Grey: Based off Giratina, a dual-type Ghost/Dragon Legendary Pokémon that's a resident of the Distortion World.
 * White: Based of Arceus, a Normal-type Mythical Pokémon considered the creator of the universe.
 * Ash: Based off Ash Ketchum, a boy on the eternal quest to become a Pokémon Master’s Diamond & Pearl design.
 * Alice: Based off Alice, his best friend who he rescued despite her not remembering it was him who saved her.

Greninja

 * Blue
 * Red
 * Pink: Based off the Pokémon Lickilicky, a Normal-type Pokémon evolved from Lickitung.
 * Black: Based off shiny Ash-Greninja.
 * Violet
 * Green: Based off Tsuyu Asui a.k.a. Froppy, a girl with a Frog Quirk who always says what's on her mind & might disapprove rash decisions but doesn't always act against said rashness from My Hero Academia.
 * Grey
 * Purple

Decidueye

 * Default
 * Blue: Based off its shiny coloration.
 * Brown: Based off the barn owl.
 * White: Based off the snowy owl.
 * Black: Based off the eagle owl.
 * Green: Based off Huntress Wizard.
 * Black/White: Based off the spectacled owl.
 * Brown/White: Based off the burrowing owl.

Incineroar

 * Red
 * Green
 * Black: Based off his pre-evolution, Litten, but with a grey torso instead of a black one.
 * Blue
 * Orange: Based off the Pokémon Infernape, a dual-type Fire/Fighting Pokémon.
 * Purple: Based off Big the Cat from the Sonic the Hedgehog franchise.
 * Grey: Based off the Pokémon Salandit, a dual-type Poison/Fire Pokémon.
 * White: Based off its shiny coloration.

Link

 * Blue: Based off his appearance wearing the Champion's Tunic in Breath of the Wild.
 * Green: Based off the Hero of the Wild set from Breath of the Wild.
 * Red: Based off the Hylian Tunic from Breath of the Wild.
 * Grey: Based off Fierce Deity Link, 1 of the forms he can become in The Legend of Zelda: Majora's Mask.
 * Indigo: Based off the Royal Guard Uniform from Breath of the Wild.
 * Teal: Based off his appearance from The Legend of Zelda: Twilight Princess.
 * White: Based off his appearance as a resident of Skyloft from the beginning of The Legend of Zelda: Skyward Sword.
 * Black: Based off Dark Link & the Dark Armor set from Breath of the Wild.

Young Link

 * Green: Based off his appearance from The Legend of Zelda: Ocarina of Time & Majora's Mask.
 * Red: Resembles the Goron Tunic from Ocarina of Time.
 * Blue: Resembles the Zora Tunic from Ocarina of Time.
 * White: Resembles the use of the Blue Ring in The Legend of Zelda.
 * Pink: Based on the pink dye from Breath of the Wild.
 * Light Blue: Based on the light blue dye from Breath of the Wild.
 * Orange: Based on the orange dye from Breath of the Wild.
 * Black: Based off Dark Link.

Toon Link

 * Green: Based off his regular outfit from The Legend of Zelda: Wind Waker.
 * Red: Based off the Red Link copy from The Legend of Zelda: Four Swords & Four Swords Adventure.
 * Blue: Based off the Blue Link copy from Four Swords & Four Swords Adventure.
 * Purple: Based off the Purple Link copy from Four Swords & Four Swords Adventure.
 * Chartreuse: Based off his appearance in the 1st trailer for The Wind Waker.
 * Black: Based on Dark Link's appearance in The Legend of Zelda: Twilight Princess.
 * Grey: Based off the color scheme when he wears the Blue Ring in The Legend of Zelda.
 * Teal: Based on his appearance in A Link Between Worlds.

Zelda

 * Pink: Based off her royal appearance in The Legend of Zelda: A Link to the Past with additional embellishments from her appearance in A Link Between Worlds.
 * Red: Based off her in-game sprite when Link rescues her with the Red Ring equipped in The Legend of Zelda.
 * Blue: Based off her casual appearance for A Link to the Past.
 * Violet: Based off Adult Zelda in The Legend of Zelda: Ocarina of Time.
 * Green: Based off her in-game sprite when Link rescues her with no ring equipped in The Legend of Zelda.
 * Black
 * Purple: Based off her appearance from The Legend of Zelda: Twilight Princess.
 * White: Based off her overworld sprite from A Link to the Past & her white dress from The Legend of Zelda: Skyward Sword.

Sheik

 * Default: Based off the Stealth Set from The Legend of Zelda: Breath of the Wild, including the long white scarf of the Stealth Mask.
 * Red: Resembles the Stealth Set after being dyed red in Breath of the Wild.
 * Purple: Resemble her original appearance in The Legend of Zelda: Ocarina of Time.
 * Violet: Resembles the Stealth Set after being dyed purple in Breath of the Wild.
 * Green: Resembles the Stealth Set after being dyed green in Breath of the Wild.
 * Black: Resembles the Stealth Set after being dyed black in Breath of the Wild.
 * Yellow: Resembles the Stealth Set after being dyed light yellow in Breath of the Wild.
 * White: Based off Impa, a recurring Sheikah character throughout The Legend of Zelda franchise.

Skull Kid

 * Default: Resembles his appearance in Hyrule Warriors Legends.
 * Purple: Based off 1 of his DLC colors in Hyrule Warriors Legends.
 * Yellow: Based off 1 of his DLC colors in Hyrule Warriors Legends.
 * White: Based off the Big Poes, recurring ghost-like enemies from The Legend of Zelda franchise.
 * Brown: Based off the Masked Elder, the leader of the Masked from The Legend of Zelda: A Link Between Worlds.
 * Green
 * Red
 * Orange

Kirby

 * Pink
 * Yellow: Based off "Keeby" from Kirby's Dream Course, Yellow Kirby from various Kirby titles & Beam Kirby in Kirby Super Star.
 * Blue: Based off Ice Kirby in Super Star & Blue Kirby from various Kirby titles.
 * Red: Based off Fire Kirby in Super Star & Red Kirby from various Kirby titles.
 * Green: Based off Green Kirby from various Kirby titles & Plasma Kirby in Kirby Super Star Ultra.
 * White: Based off his monochromatic in-game sprite from Kirby's Dream Land.
 * Orange: Based off Suplex Kirby as well as his appearance after using Orange Spray Paint in Kirby & The Amazing Mirror & Kirby: Squeak Squad.
 * Purple: Based off Meta Knight unmasked.

Meta Knight

 * Blue
 * White: Based off 1 of his alternate costumes in Kirby Air Ride.
 * Green: Based off 1 of his alternate costumes in Kirby Air Ride.
 * Pink: Based off 1 of his alternate costumes in Kirby Air Ride as well as Kirby.
 * Navy: Based off Parallel Meta Knight from Star Allies, but with red eyes.
 * Red: Based off Morpho Knight, a being based off his beta design from Kirby Star Allies.
 * Purple: Based off Galacta Knight, a being based off Meta Knight who was sealed away for fear that he was too powerful.
 * Grey: Based off Dark Meta Knight, an alternate Meta Knight from a mirror world.

Dedede

 * Red
 * Pink: Based off 1 of his alternate colors in Kirby 64: The Crystal Shards ' Multiplayer mode.
 * Green: Based off 1 of his alternate costumes in Kirby Air Ride with sprites of Waddle Dees on the obi.
 * Purple: Based off 1 of his alternate costume in Air Ride.
 * Cyan: The obi features the same icons as 1 of the menu schemes from Kirby 64.
 * Grey: Based off his appearance off the monochromatic Game Boy screen in Kirby's Dream Land.
 * Blue: Based off 1 of his alternate colors in Kirby 64 's Multiplayer mode.
 * Black: Based off Shadow Dedede, a Mirror World version of himself from Kirby Triple Deluxe.

Bandana Dee

 * Blue
 * Yellow: Based off Yellow Bandana Dee from Kirby & The Rainbow Curse.
 * Green: Based off Green Bandana Dee from Rainbow Curse.
 * Purple: Based off of Purple Waddle Dee from Kirby & The ' Canvas Curse .
 * Brown: Resembles the color scheme from Brawl.
 * White: Based off the old monochrome sprites from the Gameboy games.
 * Gold: Based off Gold Waddle Dee.
 * Silver: Based off the coloration for Tough Waddle Dee from Kirby: Mass Attack.

Samus

 * Orange: Based off the Varia Suit as it appears in Metroid: Samus Returns.
 * Blue: Based off the Fusion Suit, a suit she was given after X parasites infected the Varia Suit from Metroid Fusion.
 * Pink: Based off the Gravity Suit's in-game sprite from Super Metroid, but more closely resembles the color scheme of the Varia Suit of Metroid when missiles are selected.
 * Brown: Based off the Dark Suit, a suit created by the Luminoth to better defend themselves against Dark Aether’s atmosphere from Metroid Prime 2: Echoes.
 * Purple: Based off the Gravity Suit, a suit that negates any extreme gravitational effects around its wearer as it appears in Metroid Prime.
 * Green
 * White: Based off the Light Suit, the ultimate armor for fighting the Ing from Metroid Prime 2: Echoes.
 * Black: Based off Dark Samus.

Ridley

 * Default: An amalgamation of his in-game sprite from Super Metroid & his appearance in Metroid: Other M.
 * Meta: Meta Ridley, resembling his original design from Metroid Prime & Super Smash Bros. Brawl's Subspace Emissary.
 * Red: Based off his artwork of him for Super Metroid & his appearance on the American box art.
 * Blue: Based off Neo-Ridley, an X Parasite mimicking a clone of him from Metroid Fusion.
 * Green: Based off his artwork of him for Metroid: Zero Mission.
 * Purple: Based off his in-game sprite from Metroid.
 * Yellow: Based off the Golden Statue of Ridley from Super Metroid.
 * Grey: Based off Mecha Ridley, a stationary version of Meta Ridley from Zero Mission.

Dark Samus

 * Blue: Based on its appearance from the Metroid Prime franchise.
 * Green
 * Purple: Based off Gandravda, a shape-shifting humanoid that treats her work more like a hobby from the Metroid Prime franchise.
 * Red
 * Yellow: Resembles the Golden Torizo from Super Metroid.
 * Gray: Resembles concept art of its from Metroid Prime 2: Echoes.
 * Black: Resembles a Demolition Trooper from Metroid Prime 3: Corruption.
 * Magenta

Marth

 * Navy: Based off his appearance as a Lord from Fire Emblem: New Mystery of the Emblem.
 * Red: Based off the "enemy unit" color in the Fire Emblem franchise.
 * Green: Based off the "ally unit" and "NPC unit" colors in the Fire Emblem franchise.
 * Black: Resembles the overworld sprites of partner units from Fire Emblem: Geneology of the Holy War.
 * White: Based on Leif, the protagonist from Fire Emblem: Thracia 776.
 * Blue: Based on his artwork from Fire Emblem: Mystery of the Emblem.
 * Yellow: Based on Roy's yellow costume from Melee, but his jeans are colored black instead of white.
 * Purple: Resembles his original artwork from Fire Emblem: Shadow Dragon & the Blade of Light.

Roy

 * Blue: Based off a mix of his designs from Fire Emblem: The Binding Blade & Fire Emblem: Awakening.
 * Red: Resembles his red costume from Melee.
 * Green: Resembles her green costume from Melee.
 * Violet: Resembles on the color scheme of Marcus, a paladin & his guardian from The Binding Blade.
 * Cyan: Resembles on the color scheme of Eliwood, his father from The Binding Blade.
 * Black: Resembles Zephiel, the main antagonist from The Binding Blade.
 * Pink: Based on Cecilia, his tutor from The Binding Blade.
 * Yellow: Based on his yellow costume from Melee & 3DS/Wii U.

Ike

 * Default: Based off his appearance as a Ranger in Fire Emblem: Path of Radiance.
 * Brown: Based off his appearance as a Hero in Fire Emblem: Radiant Dawn.
 * Purple
 * Red
 * Yellow: Based off Greil, his father & his appearance in the Lord class.
 * Green: Based off Geoffrey, 1 of his comrades as he appears in Path of Radiance.
 * Blue: Based off Sigurd, 1 of the protagonists in Fire Emblem: Genealogy of the Holy War.
 * Black: Based off the Black Knight.

Lucina

 * Blue
 * Green: Based off Nowi, a Manakete of an unknown origin or tribe who’s over 1,000 years old in human years from Fire Emblem: Awakening.
 * Black: Based off Cherche, a domestic woman raised on simple values who’s good at cooking & sewing in contrast to her vicious wyvern from Awakening.
 * White: Based off Cordelia, Severa’s mother, a member of Ylisse's Pegasus Knights & a childhood friend of Sumia from Awakening.
 * Red: Based off Tiki from Awakening with the back of her cape features Naga's crest.
 * Yellow: Based off Lissa, her aunt from Awakening.
 * Navy: Based off Tharja, a dour Plegian with a jealous streak & a knack for curses who's infamous for her sexual appearance from Awakening with the back of her cape features the Brand of the Fell Dragon, a prominent symbol in Plegia.
 * Purple: Based off Sumia, a member of Chrom's Shepherds & Cynthia’s mother from Awakening.

Robin

 * Male Black: Based off the default male avatar from Fire Emblem: Awakening.
 * Female Black: Based off the default female avatar from Fire Emblem: Awakening.
 * Green: Resembles the Tactician's map sprite color scheme from Fire Emblem.
 * Red: Resembles Anna, a reoccurring shopkeeper in the Fire Emblem franchise as she appeared in Awakening.
 * Blue: Based off the Avatar from Fire Emblem: New Mystery of the Emblem: Heroes of Light & Shadow.
 * Yellow: Resembles Eyvel, the 1st female character in the Fire Emblem franchise who's able to use bows from Fire Emblem: Thracia 776.
 * White: Based off the White Mage from the Final Fantasy series.
 * Pink: Based on Serra, a Cleric from Fire Emblem: The Blazing Blade.

Corrin

 * White: Based off the default female avatar from Fire Emblem Fates.
 * Male: Based off the default male avatar from Fates.
 * Orange: Based off Oboro, 1 of Takumi's personal retainers from Fates.
 * Red: Based off Saizo, the elder twin of their retainer from Fates.
 * Pink: Resembles the color scheme associated with the secret kingdom of Valla from Fates.
 * Blue: Resembles Kris, the Avatar from Fire Emblem: New Mystery of the Emblem.
 * Black: Resembles the color scheme of the Nohr Noble class from Fates.
 * Green: Resembles Kaze, a ninja in service of Hoshido alongside Sazio from Fates.

Camilla

 * Black: Based off her appearance in Fire Emblem: Warriors.
 * Silver: Based off Corrin.
 * White: Based off Azura, a member of the Nohrian royal family who was kidnapped by Hoshido as part of their efforts to rescue Corrin in Fire Emblem: Fates.
 * Purple: Based off Xander, her older brother who wields the sword Siegfried from Fates.
 * Blue: Based off Leo, her younger brother who wields the tome Brynhildr from Fates.
 * Pink: Based off Elise, her younger sister who wears her old armor from Fates.
 * Red: Based off Jessica Rabbit, Roger’s extremely attractive wife who isn’t bad, just drawn that way from Who Framed Roger Rabbit?.
 * Grey: Her Maid Costume from Warriors

Inkling

 * Orange: Female Inkling wearing Fake Contacts, a White Tee & Pink Trainers.
 * Blue: Male Inkling wearing Fake Contacts, a Zink Layered LS & Purple Hi-Horses.
 * Yellow: Female Inkling wearing the Hero Headset Replica, Hero Jacket Replica & Hero Runner Replicas, but with yellow tentacles & ink instead of green & is based off the female version of Agent 3 from the story mode of Splatoon.
 * Green: Male Inkling wearing the Skull Bandana, Armor Jacket Replica & Moto Boots & is based off Marie from the Splatoon franchise.
 * Pink: Female Inkling wearing the Takoroka Mesh, Black Squideye & White Kicks & is based off Callie from the Splatoon franchise.
 * Cyan: Male Inkling wearing the Retro Specs, Baby-Jelly Shirt & Blue Slip-Ons, but with cyan tentacles & ink instead of purple.
 * Purple: Female Inkling wearing the Squid Hairclip, School Uniform & School Shoes.
 * Indigo: Male Inkling wearing the Skate Helmet, Octo Tee & Octoling Boots.

Fox

 * Default: Based off his appearance in Star Fox Zero.
 * Black: Based off a black fox.
 * Red: Based off his his red "Player 1" costume from Star Fox: Assault 's Versus Mode & Falco's appearance in Assault.
 * Green: Based off his green "Player 4" costume from Assault 's Versus Mode.
 * Orange: Based off Falco's appearance in Star Fox 64 & Star Fox 64 3D.
 * White
 * Yellow: Based off his yellow "Player 3" costume from Assault 's Versus Mode.
 * Purple: Based off Wolf.

Falco

 * Default: Based off his appearance in Star Fox Zero.
 * Orange: Based off his appearance in Star Fox 64 & Star Fox 64 3D.
 * Blue: Based off Mordecai, from Regular Show.
 * Red: Based off his appearance in Star Fox: Assault.
 * Green
 * Black: Based off a red-throated caracara, black pheasant or raven.
 * White
 * Pink

Wolf

 * Purple: Based off his appearance in Star Fox Zero.
 * Brown: Based off his color scheme in Starlink: Battle for Atlas.
 * Red: Based off Andrew Oikonny, 1 of his teammates, as he appears in Star Fox: Assault.
 * Blue: Based off his blue "Player 2" costume from Assault 's Versus Mode.
 * Green: Based off his green "Player 4" costume from Assault 's Versus Mode.
 * Orange
 * Black
 * Pink: Based off Pigma Dengar, 1 of his former teammates, as he appears in Assault.

Pit

 * Default: Based off his appearance in Kid Icarus: Uprising.
 * Yellow
 * Red: Based off his chiton after obtaining the Gold Arrow & reaching Level 4 strength in the original Kid Icarus.
 * Green: Based off his chiton after obtaining the Bronze Arrow & reaching Level 2 strength in Kid Icarus.
 * Blue: Based off his chiton after obtaining the Sacred Arrow & reaching Level 5 strength in Kid Icarus.
 * Black: Based off Dark Pit, a clone of Pit that came from a mirror world.
 * White: Based off a putto.
 * Pink: Combines elements of his cyan & pink costumes from Smash 4.

Palutena

 * White
 * Pink: Based off her in-game sprite from the original Kid Icarus.
 * Cyan: Based off Amazon Pandora, the true form of Pandora from Kid Icarus: Uprising.
 * Green' : Based off her appearance in Kid Icarus instruction booklet.
 * Blue
 * Red: Based off Viridi, the childish Goddess of Nature & the leader of the Forces of Nature from Uprising.
 * Black: Based off Dark Pit.
 * Purple: Based off Medusa as she appears in Uprising.

Dark Pit

 * Black
 * Green
 * Brown: Resembles Magnus from Kid Icarus: Uprising.
 * Yellow
 * Red
 * Blue
 * White: Resembles Pit, but retains his black wings & gains a red scarf, likely to better differentiate the 2.
 * Purple

Villager

 * Red: Male villager wearing a No. 1 Shirt from artwork for City Folk.
 * Pink: Female villager wearing a Daisy Shirt from artwork for Wild World.
 * Yellow: Male villager wearing a Racer 6 Tee.
 * Green: Female villager wearing a Turnip Top.
 * Cyan: Male villager wearing a blue Tie-Dye Tee from artwork for City Folk.
 * Blue: Female villager wearing a Rugby Tee.
 * Purple: Male villager wearing a 4-Ball Tee.
 * Chartreuse: Female villager wearing a Yellow Bolero.

Isabelle

 * Green: Wears her summer outfit from Animal Crossing: New Leaf.
 * Yellow: Wears her winter outfit from New Leaf.
 * Pink: Based off her casual outfit from Animal Crossing: Happy Home Designer.
 * Red: Based off Digby, her brother from the Animal Crossing franchise.
 * Purple: Based off her Winter Solstice outfit in New Leaf.
 * Teal: Based off Tom Nook, a raccoon the Villager 1st meets from the Animal Crossing franchise, as he appears in New Leaf.
 * Grey: Based off her Labor Day outfit in New Leaf.
 * Blue: Based off Zipper T. Bunny, a special event villager appearing on Bunny Day from the Animal Crossing franchise.

Little Mac

 * Default: Based off his appearance in Punch-Out!! (Wii).
 * Yellow' : Based off his appearance in Punch-Out!! (Wii)s Title Defense Mode.
 * White: Based off Piston Hondo, a boxer from Tokyo's appearance in Punch-Out!! (Wii).
 * Blue: Based off his appearance when fighting in the World Circuit in Punch-Out!! (Wii).
 * Black: Based off the protagonist of Super Punch-Out!!
 * Pink: Wears his pink, hooded sweatshirt from the training montages in the Punch-Out!! franchise.
 * Wire: The wireframe design based off his appearance in the original arcade Punch-Out!!.
 * Green: Based off his pink, hooded sweatshirt from the training montages in the Punch-Out!! franchise, but with the colors inverted.

Shulk

 * Red
 * White: Based off Mecha-Fiora, his girlfriend who was turned into a Mechon cyborg after she died from Xendoblade Chronicles.
 * Black: Based off Dunban, the voice of reason for the group, willing to kill a Homs in order to bring peace from Xendoblade Chronicles.
 * Orange: Based off Reyn, the stereotypical fun-loving boisterous joker of the group from Xendoblade Chronicles.
 * Blue: Based off Sharla, a medic of the Colony 6 Defence Force from Xendoblade Chronicles.
 * Lavender: Based off Melia Antiqua, a powerful mage-like character who lives in the Royal City of Alcamoth from Xendoblade Chronicles.
 * Yellow: Based off Riki from Xendoblade Chronicles.
 * Trunks: Based off Shulk's "Swimsuit" armor set & his appearance with weapons unequipped from Xendoblade Chronicles.

Isaac

 * Default: Based off his design from Golden Sun: Lost Age.
 * Orange: Based off Garet, a Mars Adept who's the one tasked to personally accompany Isaac, on the latter's quest from the Golden Sun franchise.
 * Purple: Based off Ivan, a mage-style Jupiter Adept who was considered the most gifted Jupiter adept in all of Weyard with the potential to be more powerful than his sister, Hama from the Golden Sun franchise.
 * Blue: Based off Mia, 1 of the 2 mage-style Mercury Adepts & is probably the only Adept that can be labeled the "designated healer" to the player's party from the Golden Sun franchise.
 * Brown: Based off Felix, his former rival & Matthew's uncle from the Golden Sun franchise.
 * Magenta: Based off Jenna, Isaac's childhood friend & Felix's younger sister from the Golden Sun franchise.
 * White: Based off Sveta, a Jupiter Adept who, excelling in the 5 senses, can read the minds of her company from the Golden Sun franchise.
 * Cyan: Based off Alex, a Mercury Adept from the Golden Sun franchise.

Ryu Hayabusa

 * Default: Based off the Legendary Black Falcon, his default costume of the reboot franchise.
 * Classic: Based off the Shinobi Shozoku from the NES games & the 2004 Ninja Gaiden reboot.
 * Orange/Black: Based off the Dragon Muscle Suit, a costume based off Ashtar, a shogun who wanted to open the Gate of Darkness to unleash the powers of a demon tribe he ruled within the Chaos Dimension upon the world from Ninja Gaiden II: The Dark Sword of Chaos & the Doppelganger Fiends from the reboot franchise.
 * Classic Grey: Based off 1 of the ninjas in Ninja Gaiden NES's opening cutscene.
 * White: Based off a DLC outfit from Ninja Gaiden II (2008).
 * Classic Red/Pink: Based off 1 of the ninjas in Ninja Gaiden NES's opening cutscene.
 * Silver/Grey: Based off the Fiend Hayabusa outfit, which makes him look like a fiend from Ninja Gaiden Sigma 2.
 * Classic Green: Based off the generic ninja enemies.

Olimar

 * Tan: Based on his appearance in Pikmin 3.
 * Red
 * Green
 * Blue: Combines elements of his white & blue costumes from Super Smash Bros. Brawl which resembled a Navy Mark IV space suit & his partner, Louie from Pikmin 2, respectively.
 * Green: Based off Charlie, Alph's captain in Pikmin 3.
 * Pink: Based off Brittany, Alph's co-worker in Pikmin 3.
 * Brown
 * Black

Captain Falcon

 * Indigo
 * Black: Based off his appearance in the Japanese commercial for F-Zero X.
 * Red: Based off Blood Falcon, his clone & rival from the F-Zero franchise.
 * Green: Based off Wild Goose, Pico's rider's color scheme.
 * Blue: Based off his appearance in the original F-Zero & in F-Zero: GP Legend.
 * White: Based off Jody Summer, a combat-machine pilot affiliated with the Galactic Space Federation's original appearance in F-Zero X.
 * Yellow: Based off Dr. Stewart, a brilliant medical physician who’s also a natural at mechanics & the Golden Fox, his rider's color scheme from the F-Zero franchise.
 * Cyan

Ness

 * Red
 * White: Based off Fuel, the son of Lighter & a resident of Tazmily Village from Mother 3, but with a cap.
 * Yellow: Based off the uniforms of the Hanshin Tigers, a Japanese baseball team with the shirt's pattern reminiscent of the Gigantic Ant from EarthBound.
 * Orange: Based off Everdred, a hustler & thief whom he runs into at the west side of Burglin Park in Twoson in EarthBound.
 * Blue: Based off his younger self that he encounters in Magicant.
 * Black: The shirt features a sprite of Mr. Saturn on the front.
 * Cyan: The shirt's pattern is reminiscent of Master Belch, a large, animated pile of vomit who's one of Giygas' most esteemed minions from EarthBound.
 * Purple: The shirt's pattern is reminiscent of the tile pattern on the file select & character naming screens in EarthBound.

Lucas

 * Yellow
 * Orange: Resembles Claus, Lucas's twin brother from Mother 3.
 * Blue
 * Red
 * Grey: Resembles the Masked Man, the persona Claus took after being mind-controlled from Mother 3.
 * Brown: Based off when he was mistaken for The Masked Man from Mother 3.
 * Cyan: Resembles Duster, an amateur thief residing in Tazmily Village from Mother 3.
 * Green: Resembles Boney, his pet dog's human disguise from Mother 3.

Karate Joe

 * Default
 * Yellow: Based off his appearance in Karate Man 2.
 * Blue: Based off his appearance in Karate Man Kicks.
 * Orange: Based off his appearance in Karate Man Comboes.
 * White: Based off his Player 1 appearance in Rhythm Heaven Fever.
 * Purple: Based off his Player 2 appearance in Rhythm Heaven Fever.
 * Black: Based off Karate Joe Senior, his master from the Rhythm Heaven franchise.
 * Boxing: Based off his appearance from the arcade version of Rhythm Tengoku.

Popo & Nana

 * Purple
 * Blue: Nana's parka is based off Popo's immediately after touching an enemy but before turning completely white.
 * Green
 * Indigo
 * Red: Nana is based off her appearance on the American box art for Ice Climber.
 * Brown
 * White: The colors of their mittens match those of their default colors while the parka color is based off their sprite after touching an enemy.
 * Orange

Duck Hunt

 * Default: The duck is 1 of the 3 possible ducks from Duck Hunt.
 * Black: The dog has a tricolor coat pattern while the duck is based off a male Saxony duck.
 * Blue: The dog has the bicolor coat pattern of a Border Collie while the duck resembles an American black duck.
 * Brown: The duck is based off a female Orpington duck.
 * White: The dog is based off a Dalmatian while the duck is based off a ruddy shelduck, an orange species with green wings.
 * Tan: The dog is based off a Beagle while the duck is based off a male blue-headed mallard.
 * Yellow: The duck is based off a male mallard.
 * Red: The dog is based off a black Labrador Retriever while the duck is 1 of the 3 possible ducks from Duck Hunt.

R.O.B.

 * Tan: Based off the Japanese version released for the Famicom & the default color if the language is set to Japanese, Korean or Chinese.
 * Grey: Based off the western version released for the NES & the default color if the language is set to English, French, Spanish, German, Italian, Dutch or Russian.
 * Yellow: Based off Spike, a glitch enemy from Stack-Up.
 * Purple: Based off Flipper, a glitch enemy from Stack-Up.
 * Blue: Based off the Indigo Nintendo GameCube.
 * Green: Based off the R.O.B. Launcher enemy from Super Smash Bros. Brawl 's Subspace Emissary.
 * Cyan: Based off the Pearl Blue Game Boy Advance SP & an inverse of its blue costume.
 * Red: Based off the Virtual Boy.

Mr. Game & Watch

 * Black: Based off the characters from the Game & Watch games, Fire & Parachute.
 * Red: Based off characters & objects as depicted on the Virtual Boy.
 * Yellow: Based off characters & objects as depicted on the original Game Boy.
 * Blue
 * Teal: Based off the 2 shades commonly used by the Game Boy for the background & foreground.
 * Cyan: Based off the backlit display of the Game Boy Light.
 * Green
 * White: Based off the monochromatic LCD screen of the Game & Watch games.

Wii Fit Trainer

 * Female: Based off her appearance in Wii Fit, but with her hairstyle from Wii Fit Plus.
 * Male: Based off his appearance in Wii Fit.
 * Green: Based off her appearance in Wii Fit Plus & Wii Fit U.
 * Male Green: Based off his appearance in Wii Fit Plus & Wii Fit U.
 * Red: The tanktop's color is the same as when doing the Aerobics category.
 * Male Red: The suit's color is the same as when doing the Aerobics category.
 * Yellow: Based off her outfit from Wii Fit Plus that appears during Yoga or Strength Training activity in My Wii Fit Plus mode.
 * Male Yellow: Based off his outfit from Wii Fit Plus that appears during Yoga or Strength Training activity in My Wii Fit Plus mode.

Sonic

 * Blue
 * Orange: Based off Tails.
 * Red: Based off Knuckles.
 * Cyan: Based off how Classic Sonic looked in Sonic Generations with the cuffs reminiscent of his Crystal Ring power-up from Sonic Adventure.
 * White: Based off Silver with the cuffs reminiscent of the blue Ark of the Cosmos from Sonic Riders: Zero Gravity.
 * Black: Based off Dark Sonic, a super transformation he achieved through counterfeit Chaos Emeralds that intensified his anger from the Sonic X episode, Teasing Time.
 * Yellow: The cuffs are reminiscent of Silver's bracelets.
 * Green: The cuffs are reminiscent of the hand sprite that appears when the player passes through 1 of Knuckles the Echidna in Sonic the Hedgehog 2's Special Stage checkpoints.

Tails

 * Yellow
 * Brown: Based off his appearance in Adventures of Sonic the Hedgehog & Sonic SatAM.
 * Orange: Based off his appearance in Sonic X.
 * Blue: Based off Sonic.
 * Red: Based off the red fox.
 * White: Based off the Arctic fox.
 * Silver: Based off the silver fox.
 * Black: Based off the black fox.

Shadow

 * Red
 * Blue: Based off Sonic & 1 of the colors he can get in the multiplayer mode of Shadow the Hedgehog.
 * Yellow: Based off 1 of the colors he can get in the multiplayer mode of Shadow the Hedgehog.
 * Green
 * Purple
 * Gray
 * Blue-gray: Based off Mephiles the Dark's original form from Sonic the Hedgehog (2006).
 * Black: Wears his racing outfit from Sonic Adventure 2: Battle.

Bayonetta

 * Black: Based off her appearance in Bayonetta 2.
 * Original: Based off her appearance in Bayonetta.
 * Yellow
 * Green: Based off her green alternate color in Anarchy Reigns.
 * Red: Based off Jeanne, her friendly rival who sealed her away to keep her safe from those who would take advantage of her.
 * Pink: Based off her time-displaced younger self whom she watches over in Bayonetta.
 * White
 * Blue: Based off her blue alternate color in Anarchy Reigns.

Joker

 * Black
 * Purple: Based off the thematic color of Persona 1.
 * Blue: Based off the thematic color of Persona 3.
 * Yellow: Based off the thematic color of Persona 4.
 * Red: Based off the thematic colors of Persona 2 & 5 & Arsene, the personification of the rebellious side of his soul, expressing righteous indignation for his mistreatment & desiring retribution.
 * White: Based off Crow a.k.a. Goro Akechi, 1 of his fellow Phantom Thieves who was investigating them from Persona 5.
 * School: His uniform when attending Shujin Academy.
 * School White: Based off Goro in his Shujin Academy outfit when going undercover.

Mega Man

 * Blue
 * Red: Based off his appearance when using various utility items throughout the Mega Man franchise, most notably Rush, his mechanical dog companion who can give him a boost, a lift or extra power to help him.
 * Green: Based off his appearance when using the Leaf Shield in Mega Man 2 & the Gyro Attack in Mega Man 5.
 * Brown: Based off his appearance when using the Metal Blade in Mega Man 2 & the Ring Boomerang in Mega Man 4.
 * Cyan: Based off his appearance when using the Air Shooter in Mega Man 2 & the Jewel Satellite in Mega Man 9.
 * Chartreuse: Based off his appearance when using the Slash Claw in Mega Man 7.
 * Orange: Based off his appearance when using the Flame Blast in Mega Man 6.
 * Grey: Based off his appearance when using the Thunder Beam in the original Mega Man, the Top Spin in Mega Man 3 & the Thunder Wool in Mega Man 10.

Ryu

 * White
 * Grey: Based off his "Strong Punch" color.
 * Cyan: Based off his "Fierce Punch" color & his appearance in the Street Fighter Alpha franchise.
 * Black: Based off Kage, the sentient Satsui no Hado who wants to prove to him that he's nothing without him from Street Fighter V.
 * Orange: Based off his "Short Kick" color & Ryo Sakazaki, a fighter from SNK's Art of Fighting franchise.
 * Blue: Based off his "Forward Kick" color.
 * Green: Based off his "Roundhouse Kick" color.
 * Purple: Based off his 10th color in V.

Ken

 * Red
 * Grey: Resembles his "Medium Punch" color.
 * Blue: Resembles his "Heavy Punch" color.
 * White: Resembles his "Light Punch" color.
 * Green: Resembles his "Light Kick" color.
 * Yellow: Resembles his "Start button" color.
 * Cyan: Resembles his "Medium Kick" color
 * Black: Resembles Violent Ken's "Kick" color in SNK vs. Capcom: SVC Chaos.

Classic Modes

 * Mario: Let's-a Go! (Theme: Most fighters are other Nintendo icons.)
 * Round 1: Link, Zelda
 * Round 2: Kirby, Meta Knight, King Dedede
 * Round 3: Donkey Kong, Diddy Kong
 * Round 4: Pikachu, Squirtle, Ivysaur, Charizard
 * Round 5: Marth, Ike, Chrom
 * Round 6: Bowser Jr.
 * Bonus Stage
 * Boss: Bowser/Giga Bowser
 * Dr. Mario: Colorful Treatment Plan (Theme: Trios of fighters wearing Red, Blue & Yellow costumes to represent the virus enemies, Fever, Chill & Weird respectively from Dr. Mario)
 * Round 1: 3 Mr. Game & Watches
 * Round 2: 3 Kirbys
 * Round 3: 3 Yoshis
 * Round 4: 3 Wii Fit Trainers
 * Round 5: 3 R.O.B.s
 * Round 6: 3 Shockwaves
 * Bonus Stage
 * Final: 3 Warios, which reference how he's the secondary antagonist of the Dr. Mario franchise.
 * Paper Mario: The Thousand Year Door (Theme: It's based off the Paper Mario franchise with the previous opponent joining him as an ally in the following battle.)
 * Round 1: Mr. Game & Watch
 * Round 2: Elsa, who represents the Crystal King from Paper Mario (2000).
 * Round 3: Luigi, who represents Mr. L from Super Paper Mario.
 * Round 4: Sans, who represents Bonetail from Paper Mario: The Thousand Year Door.
 * Round 5: Bowser, who represents Paper Bowser from the Paper Mario franchise & Robin, who represents Kammy Koopa from the Paper Mario franchise. (Note: The former joins him in Round 6.)
 * Round 6: Skull Kid, who represent Dimentio, a jester-like creature who became 1 of the most beloved villains in the Mario franchise from Super Paper Mario.
 * Bonus Stage
 * Boss: King Sombra, who represents the Shadow Queen from Paper Mario: The Thousand Year Door.
 * Luigi: Luigi's Nightmares (Theme: All characters have a 'spooky' or undead theme.)
 * Round 1: 4 Toon Links in their Dark Link costumes.
 * Round 2: Giant Ridley, Lucy
 * Round 3: Bayonetta, Darkrai
 * Round 4: 6 Mii Fighters in scary costumes.
 * Round 5: Link in his Dark Link costume.
 * Round 6: Little Mac in his Wireframe costume, Giant Mr. Game & Watch
 * Bonus Stage
 * Boss: Antasma
 * Peach: No Damsel In Distress (Theme: All fighters are well-known for kidnapping other members of the roster in their home franchises.)
 * Round 1: Bowser Jr.
 * Round 2: Ganondorf
 * Round 3: Red Donkey Kong
 * Round 4: Skull Kid
 * Round 5: King K. Rool
 * Round 6: Ultron
 * Bonus Stage
 * Boss: Bowser/Giga Bowser
 * Daisy: Sarasaland Represent! (Theme: All fighters are royal figures.)
 * Round 1: Zelda
 * Round 2: Lucina
 * Round 3: Rosalina & Luma
 * Round 4: Female Corrin Coliseum
 * Round 5: 2 Mii Brawlers, 2 Mii Gunners, 2 Mii Swordfighters all wearing Royal Headgears
 * Round 6: Peach
 * Bonus Stage
 * Boss: White Diamond
 * Rosalina: One Star After Another (Theme: All fighters are battled on different planets, representing him exploring the universe. The final 2 rounds represent her teaming up with Mario to stop villains who threaten the safety of the cosmos.)
 * Round 1: Olimar
 * Round 2: Fox, Wolf
 * Round 3: Samus
 * Round 4: Ridley
 * Round 5: 6 Kirbys
 * Round 6: Bowser, Mario (Ally)
 * Bonus Stage
 * Boss: First Firmament, Mario (Ally)
 * Geno: Repairing the Star Road (Theme: The characters are on stages that represents locations a Star Piece was found in Super Mario RPG: Legend of the Seven Stars. He sometimes has Mario, Peach & Bowser as his partners.)
 * Round 1: Corrin, who represents Mack, Smithy's knife minion.
 * Round 2: Pit, who represents Bowyer, Smithy's bow minion.
 * Round 3: K. Rool, who represents Punchinello, the creator of his body.
 * Round 4: Yoshi Horde, who represent Geckos.
 * Round 5: Bandana Dee
 * Round 6: Captain Falcon Horde, who represent the Axem Rangers.
 * Bonus Stage
 * Boss: Shao Kahn, who represents Smithy, the diabolical leader of the Smithy Gang, an organization that attempted to take over the world & both wield hammers.
 * Bowser: The Red One. Every Red One! (Theme: All fighters are characters with red costumes, except Dark Bowser & Tabuu.)
 * Round 1: Ken
 * Round 2: Samus
 * Round 3: Giant Charizard, Giant Incineroar
 * Round 4: Diddy Kong
 * Round 5: Mario/Metal Mario
 * Round 6: Bowser in his blue costume, who represents Dark Bowser from Mario & Luigi Bowser's Inside Story & Mario & Luigi Bowser's Inside Story + Bowser Jr's Journey.
 * Bonus Stage
 * Boss: Tabuu
 * Bowser Jr.: Mama Peach, Where Are You? (Theme: All fighters are princesses, some of which are teamed up with their love interest or in Lucina's case, her father.)
 * Round 1: Rosalina & Luma
 * Round 2: Lucina, Chrom
 * Round 3: Daisy, Luigi
 * Round 4: Zelda
 * Round 5: Twilight Sparkle
 * Bonus Stage
 * Final: Mario, Peach
 * Piranha Plant: New Bloom (Theme: All fighters are newcomers in this game.)
 * Round 1: 8 Inklings
 * Round 2: Ridley, Dark Samus
 * Round 3: Simon, Richter
 * Round 4: K. Rool, Chrom
 * Round 5: Isabelle, Daisy
 * Round 6: Incineroar, Ken
 * Bonus Stage
 * Boss: Rathalos
 * Yoshi: Jurassic Journey (Theme: All fighters have a dinosaur or prehistoric theme, except Robin.)
 * Round 1: Ivysaur
 * Round 2: Giant Ridley
 * Round 3: King K. Rool
 * Round 4: Bowser Jr.
 * Round 5: Charizard
 * Round 6: Robin, who represents Kamek from the Mario franchise.
 * Bonus Stage
 * Boss: Bowser/Giga Bowser
 * Donkey Kong: Journey to New Donk City (Theme: The first 2 fighters & stages are from the Donkey Kong franchise, while every other fighter has a stage relating to a city. Diddy becomes an ally after Round 1.)
 * Round 1: Diddy Kong
 * Round 2: King K. Rool
 * Round 3: Wario, Captain Falcon
 * Round 4: Ness, Lucas
 * Round 5: Inklings
 * Round 6: Mario, Luigi
 * Bonus Stage
 * Boss: Lord Fredrik
 * Diddy Kong: Hey, Little Buddy! (Theme: All fighters are villains with "little buddies" of their own.)
 * Round 1: Bowser, Bowser Jr., Mario (Ally)
 * Round 2: Meta Ridley, Dark Samus, Samus (Ally)
 * Round 3: Ganondorf, Zelda (Ally)
 * Round 4: Mewtwo, Pokémon Trainer (Ally)
 * Round 5: King Dedede, Bandana Dee, Kirby (Ally)
 * Round 6: K. Rool, Donkey Kong (Ally)
 * Bonus Stage
 * Boss: Rayquaza, Fox (Ally), which is based off he & Fox fought him in The Subspace Emissary.
 * K. Rool: Dangerous Heavyweight Fighters (Theme: All fighters are heavyweights.)
 * Round 1: Charizard
 * Round 2: Bowser, Ralph
 * Round 3: King Dedede
 * Round 4: Ridley, Thanos
 * Round 5: Ganondorf
 * Round 6: Donkey Kong
 * Bonus Stage
 * Boss: Galleom
 * Wario: I'm-a Gonna Win! (Theme: All fighters are those with brute strengths.)
 * Round 1: Ganondorf
 * Round 2: Charizard
 * Round 3: Ike
 * Round 4: King Dedede
 * Round 5: King K. Rool
 * Round 6: Incineroar
 * Bonus Stage
 * Boss: Steven Armstrong
 * Waluigi: Any Means Possible (Theme: All fighters use items & Wario becomes an ally after Round 2.)
 * Round 1: Mario
 * Round 2: Wario
 * Round 3: Sonic
 * Round 4: Link
 * Round 5: Bowser
 * Boss: Dark Emperor
 * Bonus Stage
 * Final: Luigi
 * Ashley: I Cast a Hex on You (Theme: All fighters are magic users, except Ridley who joins as an ally after Round 1 to represent Red.)
 * Round 1: Ridley
 * Round 2: Male Robin, Female Robin
 * Round 3: Zelda, Ganondorf
 * Round 4: Twilight
 * Round 5: Shantae
 * Round 6: Lucy
 * Bonus Stage
 * Boss: Magolor
 * Pikachu: I Choose You! (Theme: All fighters are Pokemon.)
 * Round 1: Pokémon Trainer
 * Round 2: 6 Jigglypuffs
 * Round 3: Pichu, Spiky-eared Pichu
 * Round 4: Lucario
 * Round 5: Greninja
 * Round 6: Decidueye, Incineroar
 * Bonus Stage
 * Final: Mewtwo, Deoxys, Darkrai
 * Pichu: Lightweight Fracas (Theme: All fighters are lightweights.)
 * Round 1: Jigglypuff
 * Round 2: Squirtle
 * Round 3: Mr. Game & Watch
 * Round 4: Olimar
 * Round 5: Kirby, Meta Knight
 * Round 6: Mewtwo
 * Bonus Stage
 * Boss: Master Hand
 * Pokémon Trainer: Future Champion (Theme: All fighters are from the Pokémon franchise. The battles are structured to represent a player's journey through a Pokemon game; battling wild Pokémon to train their team, battling a fellow Trainer & finally seeking out powerful Legendary Pokémon.)
 * Round 1: Pikachu
 * Round 2: Jigglypuff
 * Round 3: Lucario, Greninja
 * Round 4: Decidueye, Incineroar
 * Round 5: Opposite Gender Pokémon Trainer
 * Round 6: Mewtwo, Deoxys, Darkrai
 * Bonus Stage
 * Boss: Necrozma
 * Jigglypuff: 64 All-Stars (Theme: All fighters are Veterans from Super Smash Bros.)
 * Round 1: Link
 * Round 2: Mario
 * Round 3: Yoshi, Samus
 * Round 4: Kirby, Fox
 * Round 5: Pikachu
 * Round 6: Luigi, Captain Falcon, Ness, Jigglypuff
 * Bonus Stage
 * Final: Giant Donkey Kong
 * Mewtwo: Psychic Control (Theme: After the 1st round, 1 of the opponents will join him as an ally in the following battle. This represents him using its psychic powers to brainwash its opponents into fighting alongside it for the next round.)
 * Round 1: Ness, Lucas
 * Round 2: Cloud, Lucas (Grey Costume/Ally)
 * Round 3: Ryu, Ken, Cloud (Advent Children Costume/Ally)
 * Round 4: Richter, Ken (Black Costume/Ally)
 * Round 5: Palutena, Pit, Richter (Black Costume/Ally)
 * Round 6: Pikachu, Pichu, Jigglypuff, Lucario, Pit (Black Costume/Ally)
 * Bonus Stage
 * Boss: White Diamond, because she mind controlled Yellow & Blue Diamond as well as Garnet, Amethyst & Pearl in the Steven Universe episode Change Your Mind.
 * Deoxys: Destiny Deoxys (Theme: It's based off the plot of Pokémon: Destiny Deoxys & has both space fighters & Pokémon characters)
 * Boss: Rayquaza
 * Round 1: Olimar
 * Round 2: Fox, Falco, Wolf
 * Round 3: Rosalina
 * Round 4: Pichu, Pikachu
 * Round 5: Pokémon Trainer
 * Bonus Stage
 * Final: Green Deoxys or default Deoxys if the Green is chosen.
 * Lucario: Counter Encounters (Theme: All fighters have a counter, except Rayquaza.)
 * Round 1: Shulk, Little Mac
 * Round 2: Palutena, Bayonetta
 * Round 3: Marth, Lucina, Chrom
 * Round 4: 6 Mii Swordfighters
 * Round 5: Roy, Ike, Corrin
 * Round 6: Greninja, Misery, Lucy
 * Bonus Stage
 * Boss: Rayquaza
 * Darkrai: Sweet Dreams (Theme: All fighters all had nightmares & or had dream-themed stories in their home franchises, except in Round 6 & Antasma & also reference Pokémon: The Rise of Darkrai.)
 * Round 1: Twilight
 * Round 2: Gumball, Ed
 * Round 3: SpongeBob
 * Round 4: Peach, Lincoln
 * Round 5: Mario, Luigi, Bowser
 * Round 6: Blue Darkrai, Purple Darkrai or regular Darkrai if 1 of 2 is used, who represent Dialga & Palkia.
 * Bonus Stage
 * Boss: Antasma
 * Greninja: Your Turn, Greninja! (Theme: All fighters are characters that represent a certain type. All battles take place on Pokémon Stadium & Pokémon Stadium 2, except for the penultimate battle, which takes place on Kalos Pokémon League.)
 * Round 1: Charizard, Bowser, both representing the Fire type.
 * Round 2: Pikachu, Pichu, both representing the Electric type.
 * Round 3: Lucario, Ryu, Ken, all 3 representing the Fighting type.
 * Round 4: Ivysaur, who represents the Grass type.
 * Round 5: Mewtwo, Ness, Lucas, all 3 representing the Psychic type.
 * Round 6: Squirtle, Greninja in its black costume or regular Greninja if used, Lapis, all 3 representing the Water type.
 * Bonus Stage
 * Boss: Necrozma
 * Decidueye: Green League (Theme: It's based off the Green League from Pokkén Tournament DX & fights only 1 fighter per round)
 * Round 1: Pikachu
 * Round 2: Jigglypuff
 * Round 3: Charizard
 * Round 4: Greninja
 * Round 5: Darkrai
 * Round 6: Mewtwo
 * Bonus Stage
 * Boss: Necrozma
 * Incineroar: Burning Pro Wrestling Spirit! (Theme: Battles are themed after professional wrestling matches, with most taking place on various forms of the Boxing Ring & is occasionally partnered with Greninja to represent a tag-team match in Round 3 & Necrozma's boss fight.)
 * Round 1: Bowser
 * Round 2: Ganondorf
 * Round 3: Bowser Jr., Lynn
 * Round 4: K. Rool
 * Round 5: Donkey Kong
 * Round 6: Purple Incineroar or default Incineroar if picked.
 * Bonus Stage
 * Boss: Necrozma
 * Link: A Quest to Seal the Darkness (Theme: All fighters have an 'evil', 'demon' or 'darkness' theme.)
 * Round 1: Dark Pit, Ultron
 * Round 2: Giant Ridley, Darkrai
 * Round 3: Bayonetta, Lucy
 * Round 4: Dark Samus
 * Round 5: Ganondorf, Zelda (Ally)
 * Round 6: Black Link, which represents Dark Link, an evil clone of Link.
 * Bonus Stage
 * Boss: Ganon
 * Young Link: Hyrule Smash! (Theme: All fighters are from The Legend Of Zelda franchise.)
 * Round 1: Zelda
 * Round 2: Young Black Link, which represents Dark Link.
 * Round 3: Sheik
 * Round 4: 4 Toon Links
 * Round 5: Ganondorf
 * Round 6: Link
 * Bonus Stage
 * Boss: Ganon
 * Toon Link: The Teamwork of Courage (Theme: All battles involve Toon Link teaming up with the Red, Blue & Purple Toon Links, which may be a reference to The Legend of Zelda: Four Swords & Four Swords Adventure.)
 * Round 1: Mario, Luigi, Peach, Yoshi
 * Round 2: Villager, Isabelle
 * Round 3: 3 R.O.B.s
 * Round 4: Squirtle, Ivysaur, Charizard
 * Round 5: 4 Inklings
 * Round 6: Giant Ganondorf
 * Bonus Stage
 * Boss: Ganon
 * Zelda: Wisdom Prevails (Theme: All fighters are villains generally portrayed as unintelligent, mindless, or insane.)
 * Round 1: Wario, Deadpool
 * Round 2: Bowser
 * Round 3: 5 Mii Swordfighters in Yiga costumes.
 * Round 4: K. Rool, Ultron
 * Round 5: Dark Samus
 * Round 6: 6 Dark Links
 * Bonus Stage
 * Boss: Ganondorf/Ganon
 * Sheik: Masquerade (Theme: All fighters conceal their faces with masks, helmets, shades or by not having a face to begin with.)
 * Round 1: Meta Knight, Deadpool
 * Round 2: Captain Falcon
 * Round 3: Samus, Doom Slayer
 * Round 4: 2E, Master Chief
 * Round 5: Wireframe Little Mac
 * Round 6: 2 Mii Brawlers, 2 Mii Gunners, 2 Mii Swordfighters with Masks
 * Bonus Stage
 * Boss: Jergingha
 * Ganondorf: Encroaching Darkness (Theme: All fighters are Heroes from various franchises, except Tabuu.)
 * Round 1: Mario, Luigi
 * Round 2: Fox, Falco
 * Round 3: Shulk, Superman
 * Round 4: Marth, Roy, Ike
 * Round 5: Palutena, Pit
 * Round 6: Zelda, Link
 * Bonus Stage
 * Boss: Tabuu, which references how he tried to overthrow Master Hand before curb-stomped by Tabuu.
 * Skull Kid: 3-Day Apocalypse (Theme: It's based off the plot of The Legend of Zelda: Majora's Mask.)
 * Round 1: Sheik, who represents the Happy Mask Salesman, who he assaulted.
 * Round 2: Young Link
 * Round 3: 3 Diddy Kongs (1 normal & 2 green), who represent the Deku Scrubs.
 * Round 4: 3 Yellow Donkey Kongs, who represent the Gorons.
 * Round 5: 2 Greninjas, 1 Squirtle, who represent the Zoras.
 * Round 6: Black Mario, who represents the man who transformed into a Gibdo in Ikana Canyon.
 * Bonus Stage
 * Boss: Crazy Hand
 * Kirby: Gourmet Clash (Theme: All fighters are infamous for their gluttony or have 'eating' attacks. Food items spawn frequently.)
 * Round 1: Pac-Man
 * Round 2: Yoshi
 * Round 3: Donkey Kong
 * Round 4: Wario
 * Round 5: K. Rool
 * Round 6: Dedede
 * Bonus Stage
 * Boss: Marx
 * Meta Knight: Two Sides of the Same Coin (Theme: All fighters appear in pairs, usually representing rivals or enemies of some sort.)
 * Round 1: 2 Links
 * Round 2: Pit, Dark Pit
 * Round 3: 2 Captain Falcons
 * Round 4: 2 Lucases
 * Round 5: Samus, Dark Samus
 * Round 6: 2 Meta Knights, who represent Dark Meta Knight & Galacta Knight or regular Meta Knight if 1 of them is used.
 * Bonus Stage
 * Boss: Master Hand & Crazy Hand
 * Dedede: Royal Rumble (Theme: All fighters are monarchs.)
 * Round 1: K. Rool
 * Round 2: Marth, Roy
 * Round 3: Zelda
 * Round 4: Peach, Daisy
 * Round 5: Bowser, Bowser Jr.
 * Round 6: Ganondorf
 * Bonus Stage
 * Boss: Magolor
 * Bandana Dee: The Adviser's Adversaries (Theme: The fighters represent characters who mind-controlled Dedede into helping them.)
 * Round 1: Meta Knight, who represents Dark Matter who corrupted Dedede in Kirby's Dream Land 2.
 * Round 2: 2 Kirbys, who represent 0 from Kirby's Dream Land 3 & 0² from Kirby & The Crystal Shards.
 * Round 3: Ganondorf, who represents Yin-Yarn, who turned Dedede into 1 of the bosses in Kirby's Epic Yarn.
 * Round 4: Male Robin, who represents Taranza, an arachnoid mage who kidnaps Dedede to please Queen Sectonia from Kirby Triple Deluxe.
 * Round 5: 2 R.O.B.s, who represent Star Dream, the Haltmann computer who created clones of Dedede in Kirby: Planet Robobot, Meta Knight (ally)
 * Round 6: Rosalina, Zelda, Female Robin, Ganondorf, who represent Hyness & the 3 Mage Sisters whose Jamba Heart corrupted Dedede in Kirby: Star Allies.
 * Bonus Stage
 * Boss: Magolor, Kirby (Ally)
 * Samus: Another Planet, Another Bounty (Theme: All fighters are villains and/or monstrous in appearance.)
 * Round 1: Wolf
 * Round 2: Giant K. Rool
 * Round 3: 6 R.O.B.s
 * Round 4: Giant Ridley
 * Round 5: Mewtwo, Bowser, Charizard
 * Round 6: Dark Samus
 * Bonus Stage
 * Boss: Phantoon, which references it being the true final boss of Metroid: Other M.
 * Ridley: It Can't Be! Space Pirates! (Theme: All fighters are heroes fought on space-themed stages, except the Dalamandur.)
 * Round 1: Samus
 * Round 2: Fox, Falco
 * Round 3: Olimar, Superman
 * Round 4: Rosalina, Mario, Peach
 * Round 5: Meta Knight
 * Round 6: Optimus, Bumblebee
 * Bonus Stage
 * Boss: Dalamandur
 * Dark Samus: The Great Poison Given Form (Theme: Team Battles where the player is assisted by a usually heroic character from the same series as their opponent(s), using 1 of their dark palette swaps. This represents it using Phazon to corrupt the character, turning them against their former allies.)
 * Round 1: Link, Zelda (Purple Costume/Ally)
 * Round 2: Chrom, Lucina, Robin (White Costume/Ally)
 * Round 3: Ryu, Ken (Black Costume/Ally)
 * Round 4: Squirtle, Charizard, Pikachu, Ivysaur (Dark Costume/Ally)
 * Round 5: Mario, Peach, Daisy, Luigi (Purple Costume/Ally)
 * Round 6: Samus, Ridley
 * Bonus Stage
 * Boss: King Sombra
 * Marth: A Kingdom of Dragons (Theme: All fighters are dragons or reptilians.)
 * Round 1: Giant Charizard
 * Round 2: 5 Yoshis
 * Round 3: Giant K. Rool
 * Round 4: 4 Mii Gunners, 2 Mii Brawlers, 2 Mii Swordfighters with Dragon costumes.
 * Round 5: Giant Ridley
 * Round 6: Male & Female Corrin
 * Bonus Stage
 * Boss: Rathalos
 * Roy: A Journey of Swords (Theme: All fighters use swords as their primary weapon.)
 * Round 1: Lucina, Chrom, Ike
 * Round 2: Meta Knight
 * Round 3: Link
 * Round 4: Shulk
 * Round 5: Cloud, Deadpool
 * Round 6: Marth, Male & Female Corrin
 * Bonus Stage
 * Boss: Sephiroth
 * Ike: The Black-Clad Warriors (Theme: All fighters are in black costumes or have dark colors.)
 * Round 1: Kirby, Meta Knight
 * Round 2: Greninja, Sonic
 * Round 3: Dark Pit, Lucy
 * Round 4: Bayonetta, Marceline
 * Round 5: Giant Mr. Game & Watch
 * Round 6: Link, Toon Link
 * Bonus Stage
 * Boss: The Snatcher
 * Chrom: Fight as One (Theme: After Round 1, all battles are Team Battles; his ally alternates between Lucina & either Male or Female Robin.)
 * Round 1: Lucina, which is based off the battle they had in Fire Emblem: Awakening.
 * Round 2: Fox, Falco, Lucina (Ally)
 * Round 3: Ness, Lucas, Female Robin (Ally)
 * Round 4: Donkey Kong, Diddy Kong, Lucina (Ally)
 * Round 5: Peach, Daisy, Male Robin (Ally)
 * Round 6: Simon, Richter, Lucina (Ally)
 * Bonus Stage
 * Boss: Duon, Female Robin (Ally)
 * Lucina: A Path of Heroes (Theme: All fighters are from the Fire Emblem franchise & fought in reverse order of appearance to reference her travelling back in time in Fire Emblem: Awakening.)
 * Round 1: Male & Female Corrin
 * Round 2: Chrom
 * Round 3: Male & Female Robin
 * Round 4: Ike
 * Round 5: Roy
 * Round 6: Marth
 * Bonus Stage
 * Boss: Gore Magala, who represents Grima, the dragon who destroyed her homeland & killed Chrom through Robin.
 * Robin: Thunder & Flames (Theme: All fighters are characters who use fire & lightning attacks, except Magolor.)
 * Round 1: Pichu, Charizard
 * Round 2: Huntress Wizard, Roy
 * Round 3: Pikachu, Incineroar
 * Round 4: R.O.B., Ken
 * Round 5: Dr. Mario, Bowser
 * Round 6: Opposite-Gender Robin
 * Bonus Stage
 * Boss: Dalamandur, because its body is just as large & long as Grima.
 * Corrin: Between Black & White (Theme: All fighters are wearing white or black outfits, representing the Hoshido & Nohr families from Fire Emblem Fates. Additionally, several rounds involve Team Battles between the black & white characters, mirroring the Hoshido-Nohr conflict that she finds themselves caught in the middle of.)
 * Round 1: Dr. Mario
 * Round 2: Dark Samus
 * Round 3: Opposite-Gendered Corrin, Daisy (White Costume), Palutena, Camilla (Ally), Rosalina (Black Costume, Ally)
 * Round 4: Pit, Dark Pit, Opposite-Gendered Corrin (Ally)
 * Round 5: 6 Mr. Game & Watches (3 Blacks, 3 Whites)
 * Round 6: Opposite-Gendered Corrin (Black Costume), Lucina (Black Costume), Camilla, Marth (White Costume, Ally), Chrom (White Costume, Ally)
 * Bonus Stage
 * Boss: Galeem & Dharkon
 * Camilla: My Eyes Are Up Here (Theme: All fighters are females known for their sex appeal, except Corrin & The Lich. Charizard appears as an ally to represent her Wyvern.)
 * Round 1: Peach, Daisy
 * Round 2: Palutena, Rosalina
 * Round 3: Tifa
 * Round 4: Samus
 * Round 5: Bayonetta, 2E
 * Round 6: Corrin
 * Bonus Stage
 * Boss: The Lich who represents Garon, her father in his true form, Corrin (Ally)
 * Inkling: An Inkredible Journey (Theme: All fighters have an alternative costume that matches the color of the stage they're fought on, except Lola & Lucy who use their default colors & DJ Octavio.)
 * Round 1: Green Lucario, Green Sheik
 * Round 2: Pink Greninja, Lola
 * Round 3: Red Wario, Red Duck Hunt
 * Round 4: Giant Blue Yoshi
 * Round 5: Black Shulk, Black Ness, Black Mewtwo, Lucy
 * Round 6: Female & Male Inklings
 * Bonus Stage
 * Boss: DJ Octavio
 * Fox: Spaceborne Smash (Theme: All fighters are associated with space or other planets, except Asriel.)
 * Round 1: Samus, Bumblebee
 * Round 2: Rosalina, Starscream, Thanos
 * Round 3: Meta Knight, Shockwave
 * Round 4: Giant Dark Samus, Soundwave, Samus (Ally)
 * Round 5: Olimar, Optimus
 * Round 6: Wolf, Megatron
 * Bonus Stage
 * Boss: Asriel Dreemurr
 * Falco: Soar Above the Darkness (Theme: All fighters are or represent dark counterparts of other characters.)
 * Round 1: Dark Samus
 * Round 2: Dark Pit
 * Round 3: Dark Link, Dark Young Link, Dark Toon Link
 * Round 4: Gray Lucas
 * Round 5: Red Captain Falcon
 * Round 6: Giant Mr. Game & Watch
 * Bonus Stage
 * Boss: Anti-Pops
 * Wolf: Reunited Roster (Theme: All fighters that have been cut from previous Super Smash Bros. games.)
 * Round 1: Ice Climbers
 * Round 2: Young Link
 * Round 3: Pichu
 * Round 4: Squirtle
 * Round 5: Ivysaur
 * Round 6: Snake
 * Bonus Stage
 * Boss: Galleom
 * Pit: Fighting for the Goddess (Theme: All fighters are based on the characters from Kid Icarus: Uprising.)
 * Round 1: Dark Samus
 * Round 2: Bowser, Bowser Jr, who represent Twinbellows.
 * Round 3: Ganondorf, who represents Magnus.
 * Round 4: Dark Pit
 * Round 5: Bayonetta, who represents Medusa.
 * Round 6: Palutena, which represents her possession by the Chaos Kin in Chapter 20: Palutena's Temple in Uprising, Dark Pit (Ally)
 * Bonus Stage
 * Boss: Hades, Dark Pit (Ally)
 * Palutena: A Little Divine Intervention (Theme: All fighters all come from franchises where religion & mythology play a key role.)
 * Round 1: Link, Zelda
 * Round 2: Cloud, Tifa
 * Round 3: Simon, Richter
 * Round 4: Shulk
 * Round 5: Twilight, Discord
 * Round 6: Bayonetta
 * Bonus Stage
 * Boss: Dormammu
 * Dark Pit: Created Warriors (Theme: All fighters are genetic clones, except Pit.)
 * Round 1: Mewtwo
 * Round 2: Dark Samus
 * Round 3: 3 Dark Links
 * Round 4: Cloud
 * Round 5: Red Captain Falcon, Dark Optimus
 * Round 6: Pit
 * Bonus Stage
 * Boss: Sephiroth
 * Villager: Mistake to Underestimate (Theme: All fighters are small, cute or are nonthreatening.)
 * Round 1: 6 Villagers
 * Round 2: Pokémon Trainer
 * Round 3: Ness, Lucas
 * Round 4: Dr. Mario, Lily
 * Round 5: Female & Male Wii Fit Trainer
 * Round 6: Isabelle, Leni
 * Bonus Stage
 * Boss: Master Hand
 * Isabelle: Best in Show (Theme: All fighters are female.)
 * Round 1: 4 Female Villagers, Marceline, Huntress Wizard, Lily (Ally)
 * Round 2: Wii Fit Trainer, Female Pokémon Trainer, Pikachu Libre, Elsa
 * Round 3: Palutena, Lucina, Zelda, Female Corrin, Female Robin, Camilla
 * Round 4: Samus, Bayonetta, Lori, Inkling (Ally), Ice Climbers (Ally with Nana leading)
 * Round 5: Peach, Daisy, Rosalina, Luan
 * Round 6: Sheik, 2E, Lola, Lana, Penny
 * Bonus Stage
 * Boss: White Diamond
 * Little Mac: Friendly Sparring (Theme: All fighters are related to boxing or fighting.)
 * Round 1: Incineroar
 * Round 2: Ryu
 * Round 3: 4 Mii Brawlers with 1 wearing a tracksuit, 1 wearing a Ninja Headband & Fighter Uniform, 1 wearing Protective Gear & 1 wearing a Flying Man costume.
 * Round 4: Lynn, Tifa
 * Round 5: Captain Falcon
 * Round 6: Wireframe Little Mac or default Little Mac if chosen.
 * Final: Donkey Kong, which references how he was the secret boss in Punch-Out!!! (Wii).
 * Shulk: Witness the Monado's Power (Theme: All fighters represent 1 of his Monado Arts & are fought in their cycling order in Super Smash Bros. 4.)
 * Round 1: Falco, who represents his Jump art.
 * Round 2: Sonic, who represents his Speed art.
 * Round 3: Giant K. Rool, who represents his Shield art.
 * Round 4: Cloud, who represents his Buster art.
 * Round 5: Little Mac, who represents his Smash art.
 * Round 6: Mega Man, who represents his Machine art.
 * Bonus Stage
 * Boss: Metal Face
 * Isaac: Dark Dawn (Theme: It represents important battles of the original Golden Sun.)
 * Round 1: Link, 2 Young Links, who represent the trio of traveling thieves & bandits who serve as the 1st boss of the game.
 * Round 2: Giant Piranha Plant, who represents Tret, 1 of the Waelda, long-lived faerie tree-spirits who obtains Adept-like powers, primarily the power to lay tree curses, but also lost his original personality & sense of self in his anger after the eruption of Mt. Aleph & spreading a glamour that turns the entire population of Kolima into trees when Lady McCoy had her husband commission lumberjacks to cut the trees down until he was snapped back into his senses with Isaac's help.
 * Round 3: Indigo Roy, who represents Saturos, the main antagonist of Golden Sun & his battle on the Mercury Lighthouse.
 * Round 4: Purple Donkey Kong, who represents Killer Ape, a boss version of the Ape enemies in Golden Sun.
 * Round 5: Marth, Chrom, Ike, who represent Satrage, Navampa & Azart, 3 Colosso Gladiators Isaac fights in the Colosso Finals.
 * Bonus Stage
 * Round 6: Indigo Roy, Red Zelda, who represent Saturos & Menardi, a Mars adept whose Karst's older sisters & their battle on the Venus Lighthouse.
 * Boss: Gore Magala, who represents the Fusion Dragon, a dragon-like form Saturos & Menardi took after fusing.
 * Ryu Hayabusa: Path of the Dragon Sword (Theme: It's a recreation of the 1st reboot game's story.)
 * Round 1: Chrom, Marth, Lucina, Roy, who all represent the Samurais who burned the village to the ground near the beginning.
 * Round 2: Wario, who represents Dynamo, 1 of the Vigoor Military leaders who's fought on the airship to Terion.
 * Round 3: 2 Sheiks, Scorpion who represent the Black Spider Ninja Clan, his rival ninja clan infamous for the suicide bombing move, often leading new players into frustration.
 * Round 4: Bayonetta who represents Alma, Rachel's sister who took her down the path of wickedness by Doku & became a Greater Fiend, which led to her becoming the most infamous boss in the game.
 * Round 5: Ridley who represent the Electric Worm he fought in the Aqueducts.
 * Round 6: Ike who represents Doku, the Lord of the Greater Fiends of the Vigoor Empire who set off the game's plot.
 * Bonus Stage
 * Boss: Annihilus, which is based off the Vigoor Emperor, the emperor of the Vigoor Empire.
 * Olimar: Planetary Explorer (Theme: All fighters are those who are space travelers in their respective series.)
 * Round 1: Mario, Rosalina
 * Round 2: Wolf, Bumblebee, Starscream
 * Round 3: Kirby, Dedede, Superman
 * Round 4: Shockwave, Soundwave
 * Round 5: Fox, Falco, Thanos
 * Round 6: Optimus. Megatron
 * Bonus Stage
 * Boss: Yellow Devil, who represents the Plasm Wraith, a vaguely-humanoid Waterwraith-like being made entirely out of a cellular protoplasmic mass & the final boss of Pikmin 3.


 * Captain Falcon: Up Close & Personal (Theme: All fighters specialize in close combat or have no long-ranged attacks.)
 * Round 1: Donkey Kong, Lynn
 * Round 2: Marth, Luan
 * Round 3: Ryu, Ken, Batman
 * Round 4: Roy, Spider-Man
 * Round 5: 6 Mii Brawlers with 1 wearing a red Fighter Uniform, 1 wearing a Ninja Headband & an orange Tracksuit, 1 dressed up as Ribbon Girl, 1 wearing a green Fighter Uniform, 1 wearing a wig based off Saki's hair & a cyan tracksuit & 1 dressed up as Spring Man.
 * Round 6: Little Mac, Tifa
 * Bonus Stage
 * Boss: Bowser/Giga Bowser
 * Ness: Home to Onett! (Theme: It represents his journey in Earthbound in reverse from Magicant to Onett.)
 * Round 1: Blue Ness or default Ness if chosen
 * Round 2: Lucas
 * Round 3: 3 R.O.B.s
 * Round 4: Sheik, Spider-Man
 * Round 5: 2 Dark Toon Links
 * Round 6: Villager, Isabelle
 * Bonus Stage
 * Boss: Giygas
 * Lucas: Magic, Sacred Powers & PSI! (Theme: All fighters have magical, mystical or psychic powers.)
 * Round 1: Ness
 * Round 2: Male & Female Robin
 * Round 3: Rosalina
 * Round 4: Giant Palutena, Ultron
 * Round 5: Bayonetta
 * Round 6: Mewtwo
 * Bonus Stage
 * Boss: Lucy/Witch Reaper
 * Karate Joe: Beat the Beat (Theme: The fighters represent characters from the Rhythm Heaven franchise.)
 * Round 1: 3 Donkey Kongs, who represent the Clappy Trio.
 * Round 2: 3 Falcos, who represent the Blue Birds.
 * Round 3: Incineroar, Daisy, who represent the Wrestler & the Reporter from Ringside.
 * Round 4: 2 Diddy Kongs, Red Lucina, who represent the Tap Trial Girl & Monkeys.
 * Round 5: 3 Miserys, who represent the Chorus Kids from Glee Club.
 * Round 6: Isabelle, Gumball, who represent Baxter & Forthington from Air Rally.
 * Bonus Stage
 * Boss: DJ Octavio
 * Ice Climbers: Duos For Days! (Theme: Pairs of fighters known as close allies in their home series.)
 * Round 1: Link, Zelda
 * Round 2: Ryu, Ken
 * Round 3: Lana, Lola
 * Round 4: Donkey Kong, Diddy Kong
 * Round 5: Pit, Palutena
 * Round 6: Mario, Peach
 * Bonus Stage
 * Boss: Duon
 * Duck Hunt: Dog, Duck & Zapper (Theme: All fighters are animals.)
 * Round 1: Donkey Kong, Diddy Kong
 * Round 2: Sonic, Tails, Shadow
 * Round 3: Fox, Falco, Wolf
 * Round 4: Giant K. Rool, Gumball, Twilight
 * Round 5: 2 Mii Brawlers in cat costumes, 2 Mii Swordfighters in monkey costumes, Mii Gunner in a bear costume.
 * Round 6: 6 Duck Hunts
 * Bonus Stage
 * Boss: Deviljho
 * R.O.B.: Unreadable Expressions (Theme: All fighters have masks or appear to be expressionless or emotionless.)
 * Round 1: Meta Knight, Master Chief
 * Round 2: Dark Samus, Doom Slayer
 * Round 3: 5 Mr. Game & Watches
 * Round 4: Wireframe Little Mac, Deadpool, Shockwave
 * Round 5: Female & Male Wii Fit Trainer, Soundwave
 * Round 6: 6 R.O.B.s, which references the part where R.O.B. refused to have more of his kind destroyed by Subspace Bombs & had to fight them after Ganondorf turn them against him after in the Subspace Emissary level Subspace Bomb Factory (Part II).
 * Bonus Stage
 * Boss: Galleom, which references his role in The Subspace Emissary.
 * Mr. Game & Watch: A Long Legacy (Theme: All fighters are classic characters on retro stages, representing their earliest games.)
 * Round 1: Gray Kirby
 * Round 2: Pac-Man
 * Round 3: Duck Hunt
 * Round 4: Mario, Luigi
 * Round 5: Red Donkey Kong, Mario (Ally)
 * Round 6: Mr. Game & Watch Team, which references Super Smash Bros. Melee 's Event Match #45, Game & Watch Forever.
 * Bonus Stage
 * Boss: Duon, who was made by several clones of Mr. Game & Watch in The Supspace Emissary.
 * Wii Fit Trainer: Aerobic Smash (Theme: All fighters are overweight or physically unfit.)
 * Round 1: Wario
 * Round 2: 3 Kirbys
 * Round 3: Pac-Man
 * Round 4: Giant K. Rool, Dr. Mario (Ally)
 * Round 5: Dedede
 * Round 6: Giant Jigglypuff
 * Bonus Stage
 * Boss: Lord Fredrik
 * Sonic: At the Speed of Sound (Theme: All fighters represent a character and/or game from the Sonic the Hedgehog series.)
 * Round 1: Fox, who represents Tails.
 * Round 2: Captain Falcon, who, along with the stage & track, represent the infamous Sonic R.
 * Round 3: Giant Metal Sonic, where the music & city setting as well as its placement, likely reference the battle against Perfect Chaos at the end of Sonic Adventure, while the stage & opponent could also reference the Metal Sonic boss fight at the end of Stardust Speedway Zone in Sonic CD.
 * Round 4: Shadow
 * Round 5: 3 Kirbys, who represent the 3 character types from Sonic Heroes: Speed (Blue), Flight (Yellow) & Power (Red), while the stage choice likely references Final Fortress, the final level of said game.
 * Round 6: Giant Incineroar, who represents Zavok, the leader of The Deadly Six from Sonic Lost World.
 * Bonus Stage
 * Boss: Time Eater
 * Tails: Gadgets & Gizmos (Theme: The fighters either are or use complex gadgets & technology.)
 * Round 1: Mega Man, Lana
 * Round 2: Snake
 * Round 3: R.O.B., Lori
 * Round 4: Samus, Batman
 * Round 5: Fox, Falco, Wolf
 * Round 6: Bowser Jr. where the Koopa Clown Car is the best representation of the Egg-O-Matic & Midgar is the best representation of Metropolis Zone & similar Sonic endgame levels.
 * Bonus Stage
 * Boss: Yami
 * Shadow: Ow the Edge (Theme: The fighters represent video game characters that tried too hard to be cool, except Sonic.)
 * Round 1: Brown Bowser, who represents Radical Rex from Radical Rex.
 * Round 2: Orange Doom Slayer, who represents Reboot Bomberman from Bomberman: Act Zero.
 * Round 3: Cloud, who represents Snow Villiers from Final Fantasy XIII.
 * Round 4: Lynn, who represents Shelley "Bombshell" Harrison from Bombshell.
 * Round 5: Dante, who represents his more infamous reboot version in DMC: Devil May Cry.
 * Round 6: Sonic
 * Bonus Stage
 * Boss: Dharkon
 * Bayonetta: The Requiem of Fallen Wings (Theme: All fighters are angelic or have wings. The stages are organized in a way that implies an ascent from the demonic realm of Inferno to the angelic realm of Paradiso.)
 * Round 1: Dark Pit
 * Round 2: Falco
 * Round 3: Ridley
 * Round 4: Giant Charizard, who represents Fortitudo, a 2-headed dragon that’s the "Cardinal Virtue of Fortitude" & the "Bringer of Flame" & the physical manifestation of courage and fortitude & holds dominion over the element of fire.
 * Round 5: Meta Knight, who represents Masked Lumen, a younger version of Balder, her father, who was exiled from his clan for conceiving her & is both AwsumYojimbo19's Favorite Platinum Games Boss & RabbidLuigi's favorite boss of all time.
 * Bonus Stage
 * Round 6: 6 Pits, who represent Affinities, servants of Heaven that populate the lowest of the angelic hierarchy.
 * Boss: Galeem, who represent both Jublieus the Creator & Aesir, the final bosses of Bayonetta 1 & 2 respectively, Lucy (Ally), who represents both Queen Sheba & Omni who she summoned to finish off Jubileus & Aesir respectively.
 * Joker: Shadows (Theme: Based off the Shadows, the common enemies from the Persona franchise. All fighters wear dark alternate outfits. In every round, a fighter from the previous round will assist, wearing a light themed alternate outfit.)
 * Round 1: 6 Mr. Game & Watches
 * Round 2: Giant Shadow Kirby, Mr. Game & Watch (Ally)
 * Round 3: Black Samus, Black Dark Samus, Kirby (Ally)
 * Round 4: Dark Meta Knight, Dark Samus (Ally)
 * Round 5: Dark Link, Dark Young Link, Dark Toon Link, Meta Knight (Ally)
 * Round 6: Giant Black Incineroar, Link (Ally)
 * Bonus Stage
 * Boss: Yaldabaoth
 * Mega Man: Variable Weapons System: Online! (Theme: All characters are references to Robot Masters & other bosses usually fought in a Mega Man game.)
 * Round 1: Ice Climbers, Elsa, who represent Ice Man & the other ice-themed Robot Masters in the Mega Man franchise
 * Round 2: Samus, Lisa, who represent Metal Man from Mega Man 2
 * Round 3: Donkey Kong, who represents Wood Man from Mega Man 2
 * Round 4: Fox, Captain Falcon, Sonic, who represent Quick Man from Mega Man 2
 * Bonus Stage
 * Boss: Yellow Devil
 * Round 5: 2 Red Mega Mans, Green Mega Man, Brown Mega Man, Cyan Mega Man, Chartreuse Mega Man, who all represent the original 6 Robot Masters in the Boss Rush, which every Mega Man game has
 * Final: Dr. Mario, who represents Dr. Wily, Mewtwo, who represents the alien that served as the final boss of Mega Man 2
 * Ryu: Seeking a Challenge (Theme: All fighters are references to Street Fighter characters. Stamina Mode is always on & all stages are in Omega form, increasing the resemblance to a Street Fighter game.)
 * Round 1: Ken
 * Round 2: Bayonetta, who represents Chun-Li
 * Round 3: Incineroar, who represents Zangief, a muscular fighter known as the Red Cyclone who has scars from the fights he had with bears in Russia.
 * Round 4: Donkey Kong, who represents Blanka.
 * Bonus Stage
 * Round 5: Giant Blue Little Mac, who represents Balrog, 1 of Bison's minions who attacks with boxing moves.
 * Round 6: Meta Knight, who represents Vega, Balrog's vain partner who attacks with a claw on his right arm.
 * Boss: M. Bison
 * Ken: Red-Hot Rivalry (Theme: All fighters have a well-established rivalry with another fighter, culminating in a battle with Ryu.)
 * Round 1: Dark Pit
 * Round 2: Wolf
 * Round 3: Dark Samus
 * Round 4: Dark Link
 * Round 5: Luigi
 * Round 6: Ryu
 * Bonus Stage
 * Boss: M. Bison

Assist Trophies
Spirits who were able to reclaim their bodies after Galeem's attack or boss fights, but are forced to temporarily serve who ever summon them. Most can air dodge & can be defeated, grabbed, thrown, carried, chomped on & taken down. Bolded characters are also bosses.
 * Chain Chomp (Super Mario Bros.): A sentient ball-and-chains that act like a dog & will charge at opponents, chomping them in the process.
 * Flies & Hand (Super Mario Bros.): Flies will start buzzing around the stage until the Hand comes with a fly swatter & swats them along with the opponents.
 * Hammer Bro (Super Mario Bros.): Koopas who can throw hammers & will repeatedly toss hammers left to right & will follow the players like Super Mario Bros. 2/The Lost Levels.
 * Lakitu & Spinies (Super Mario Bros.): Koopas who ride on clouds & toss down Spinies & will drop Spinies that can be knocked back & retreat in it's shells.
 * Thwomp (Super Mario Bros.): Sentient spiked blocks that will float around the stage & fall down & bury the opponents in the ground if they go underneath him, then lifts itself up to repeat the process.
 * Klaptrap (Donkey Kong Country): Crocodile-esque enemies that lunge across the screen & latches onto foes before launching them.
 * Rambi (Donkey Kong Country): 1 of the Kongs' animal friends who's a rhinoceros that charges into opponents.
 * Kat & Ana (WarioWare; Kat: Stephanie Sheh; Ana: Fryda Wolff): A pair of kindergarten-aged ninja twin sisters descended from the Iga ninja clan & attend Mystical Ninja Elementary. They slash in an X formation over several opponents.
 * Abomasnow (Pokémon; Marc Thompson): A solitary Grass/Ice type Pokémon who loves to live in the snowy mountains, though it occasionally mingles with people as well & uses Blizzard, which creates a tornado of freezing wind & snow around it & Ice Punch, which both freezes foes & sends them flying.
 * Arceus (Pokémon; Tom Wayland): A Legendary Pokémon considered the creator of the universe & uses Gravity, an aura of energy, which causes all the opponents in the air to be meteor smashed downwards.
 * Ditto (Pokémon): A Normal-type Pokémon that can shapeshift into anyone, which would aid them in battle.
 * Entei (Pokémon; Dan Green): A Fire-type Legendary Pokémon that rose from the ashes of the Burned Tower & uses Fire Spin where a column of fire will surround its body & any character caught in the column of fire, excluding the summoner, will take damage.
 * Gardevior (Pokémon; Michelle Knotz): A dual-type Psychic/Fairy type Pokémon that was the parent of the sick Ralts that Max & Ash's Snorunt were taking to the Pokémon Center & encircles itself in a large barrier, which reflects all opposing projectiles.
 * Genesect (Pokémon; Yuji Ueda): A Bug/Steel Pokémon was created by Team Plasma from a fossil of an ancient insectoid Pokémon & attacks with Techno Blast, which can go through walls.
 * Giratina (Pokémon): A dual type Ghost/Dragon Legendary Pokémon that's a resident of the Distortion World after being banished by Arceus since it accidentally created it & uses Dragon Breath, creating horizontal tornadoes, which can carry opponents offscreen if they don't escape in time.
 * Lugia (Pokémon): A dual type Psychic/Flying Legendary Pokémon that's heavily associated with the sea & often slumbers in the depths, became 1 of the most beloved Pokémon after Pokémon The Movie 2000 & uses Aeroblast, where it fires several gusts of wind at opponents.
 * Lunala (Pokémon): A Psychic/Ghost-type Legendary Pokémon that resembles a bat & shoots opponents with Moongeist Beam.
 * Mimikyu (Pokémon; Billy Bob Thompson): A Ghost/Fairy type Pokémon that covers itself under a cloth that resembles Pikachu & uses "Let's Snuggle Forever", in which he pulls nearby fighters into his disguise & deal damage to them.
 * Solgaleo (Pokémon): A dual-type Psychic/Steel Legendary Pokémon that resembles a lion & uses Sunsteel Strike before disappearing.
 * Zoroark (Pokémon; Hitombi Nabatame): A Dark-type Pokémon that'll protect its home & anyone it cherishes by creating illusions to fluster opponents & attacks opponents with Fury Swipes. The developers tried to use the same promotion they used for Lucario to less-then-stellar results.
 * Zygarde (Pokémon): A dual-type Dragon/Ground Legendary Pokémon whose forms consist of a dog, a snake & a humanoid, goes into its 100% form & uses Land's Wrath to create damaging fissures on the stage.
 * Ghirahim (The Legend of Zelda; Anri Katsu): Demise's flamboyant 2nd-in-command who fights with a sword & throwing knives & will teleport back onstage if he's knocked back.
 * Midna (The Legend of Zelda; Akiko Kōmoto): A member of the Twili, a race of magic-wielders, who joined forces with Link to prevent Hyrule from being enveloped by the Twilight Realm & grabs opponents & throws them, while dealing darkness damage.
 * Moon (The Legend of Zelda): |The moon that Skull Kid & Majora's Mask tried to make come crashing down & whose face gave several gamers nightmares. It crashes into the stage, dealing massive damage with a very large area of impact.
 * Tingle (The Legend of Zelda; Hironori Miyata): A short character that resembles a middle-aged, half-sized man dressed in a green suit & has become 1 of the most hated characters in The Legend of Zelda franchise to the point he coined the trope Americans Hate Tingle, despite his cult following in Japan. How he got 2 of his own games, Freshly-Picked Tingle's Rosy Rupeeland & Tingle's Balloon Fight, is beyond anyone. He summons random effects while chanting "Tingle! Tingle! Kooloo-limpah!" such as a plethora of Hammers & Golden Hammers, a plethora of balloons, throwing banana peels in the air, making the whole ground slippery, releasing lots of flowers or giving everyone Curry status. He resembles his appearance from The Legend of Zelda: The Wind Waker.
 * Chef Kawasaki (Kirby; Ted Lewis): A chef who used to be an enemy of Kirby & captures opponents using his ladle & cooks them in a boiling pot, which produces food, but if he doesn't catch anyone in his ladle, he may throw plates or try again.
 * Knuckle Joe (Kirby; Alesia Glidewell): A martial artist who delivers a series of Vulcan Jabs to his opponents & finishes with either a Smash Punch or an uppercut attack named Rising Break.
 * Nightmare (Kirby; Hisao Egawa): A terrible being came from the Fountain of Dreams, bringing bad dreams to all of Dream Land until Dedede sealed him away by shattering the Star Rod, but when Kirby restored it, he was able to come back & later founded Nightmare Enterprises & causes the screen to become dark temporarily.
 * Metroid (Metroid): Jellyfish-like aliens created by Mother Brain that latches onto players & gives them damage.
 * Mother Brain (Metroid): Ridley's master & the Chozo's former A.I. who uses her signature laser attack when summoned & is guarded by Rinka enemies.
 * Black Knight (Fire Emblem; Robert Clotworthy): A warrior named Zelgius who was once a student of General Gawain, Daein's most powerful general during The Mad King's War & the right-hand man to Prime Minister Sephiran who walks around the stage slowly, attacking any nearby opponents with his sword, Alondite & appears to be very resistant to attacks.
 * Lyn (Fire Emblem; Lani Minella): A nomadic girl who's a strong-willed youth whose skill with the blade, Sol Katti, draws many admirers in the Griel Mercenaries. When she’s summoned, the screen darkens, as she focuses & then, having teleported, she delivers a single, powerful strike with Sol Katti focused on the nearest opponent she could find.
 * Tiki (Fire Emblem: Awakening; Mela Lee): A manakete who was sealed asleep by Naga before her death to prevent her from degenerating along with the rest of the dragonkin & transforms into a dragon, attacking with large flame breaths from the air.
 * Callie & Marie (Splatoon; Callie: keity.pop; Marie: Mari Kikuma): A pair of pop idols who host Inkopolis News & perform a concert & as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.
 * Andross (Star Fox): A brilliant scientist formerly employed by the Cornerian Army who took his research too far & the disastrous resulted in his banishment to the planet Venom that appears in the background & shoots tiles at opponents. He resembles his original appearance in the original Star Fox.
 * Krystal (Star Fox; Alesia Glidewell): A member of the Star Fox team welcomed in after the team met her when responding to a distress signal who wanders around the stage & attacks opponents with her staff, which can deal freezing damage.
 * Magnus (Kid Icarus: Uprising; Fred Tatasciore): A man of Herculean strength & is considered the mightiest human swordsman in the world as well as being a skilled mercenary. He'll say "Sorry I'm late, I had other things to do.", before slamming his large sword into the ground or in the air.
 * Phosphora (Kid Icarus: Uprising; Stephanie Komure): 1 of Viridi's commanders of the Forces of Nature who complements her fanservice with her outfit that has vines tangling some parts of her body & her flirty nature & flies around quickly & shoots lightning bolts & lightning balls.
 * Kapp'n (Animal Crossing; Mitsuo Iwata): A frog who's the bus driver & appears with his bus, which he drives across the screen, dragging any fighter caught off-screen..
 * Mr. Resetti (Animal Crossing; Yuichi Kimura): A mole that's become hated for scolding players for resetting the game either because of a corrupted save file or wanting to undo a bad day. He lectures the opponents with long monologues that can last for over a minute before leaving with his signature "SCRAM!", which can add up if attacked.
 * Riki (Xenoblade; Wayne Forester): A Nopon who's actually a middle-aged father of 11 who uses Happy Happy, which raises the launch & attack power of all fighters, Freezinate, to freeze opponents, Yoink, which pulls items closer to him, Bedtime, which puts opponents to sleep, You Can Do It, which heals all fighters in a certain range or Roly Poly, which trips opponents if they're on the ground.
 * Matthew (Golden Sun; Josh Grelle): Isaac & Jenna's son who's a Venus Adept like his father & has taken his place as an Assist Trophy as he uses Move to push opponents away, Pound to pound them or Lift to grab them.
 * Burrowing Snagret (Pikmin): A member of the snavian family with a bird-like head & a snake-like neck & body that emerges from the ground & wildly pecks at opponents, then hides underground before reappearing at another location no matter what stage it’s on..
 * Spring Man (ARMS; Peter Von Gomm): A fighter with spring ARMS who jumps around & attacks with extended punches & Rush, where he deals several rapid pummels & a finishing uppercut.
 * Samurai Goroh (F-Zero; Akio Otsuka): A rival bounty hunter who has crossed paths with Falcon at various points of the franchise & slashes his swords while chasing opponents.
 * Jeff Andonuts (Earthbound): A boy from the town of Winters who uses his knowledge to repair broken items & use them in combat where he shoots 5 homing rockets from his Multi Bottle Rocket 5 invention at his opponents.
 * Starmen (MOTHER): Organic/Synthetic hybrid aliens that always obey Giygas & moves side-to-side across the stage, shooting lightning bolts out of their heads at opponents.
 * Color TV-Game 15: 1 of the various consoles that had Pong where 2 white paddles on the sides of the stage will bounce a ball back & forth, with the ball damaging opponents, but also keeping a high score, though it’s possible to cut the game short.
 * Toy Poodle (Nintendogs): A poodle of a very small breed that blocks the screen.
 * Dr. Wight (SimCity; Nate Bihldorff): An adviser for the player, giving players tips on how to manage the city in the SNES version of SimCity & uses his baton to erect some skyscrapers beside him, hurling opponents into the air.
 * Excitebike (Excitebike): A top-of-the-line motocross motorcycle can accelerate like crazy with its turbo, but this also causes the temperature gauge to rise rapidly & come out in a swarm, hitting many opponents.
 * Ryuta Kawashima (Brain Age): A Japanese neuroscientist who helps the player stimulate their brain & flings numbers onto the stage that can be attacked to knock them around where if they add up to 10 or more, they cause an explosion with an exact 10 causing an explosion like a Smart Bomb.
 * Sheriff (Sheriff): A sheriff who has to defend a plot of land from 16 bandits, who move around the edges of the territory while firing at him, though they can also enter the territory they surrounded him with to try to sneak attack when he’s trying to shoot at 1 of their allies or when his guard is down & walks around in the air, shooting at opponents with his pistol.
 * Saki Amamiya (Sin & Punishment; Dex Manley): A member of the "Savior Group" that intends to take down the "Armed Volunteers" & protect civilians from the "Ruffians", a species of creatures that mutated from an genetically-modified alternative food source. His game was originally region-locked until 2007, which lead to the sequel, Sin & Punishment: Star Successor. He attacks with the Dolphin Gun, either by slashing with it or shoots lasers.
 * Ray MK III (Custom Robo): A well balanced 'Jumper Model' from the shining fighter line whose minimal reliance on customization makes it an ideal robot for beginners. He fires a volley of lasers from its hand-held blaster & occasionally, an explosive charge with his bomb launcher.
 * Yuri Kozukata (Fatal Frame; Tressa Brooks): A girl who has the ability to bring people back from the shadow world into the real world due to her descent from the Hikami shrine maidens. She pulls her camera Obscura & uses it to take pictures of the battle, stunning opponents & poisoning them, leaving them vulnerable to attacks.
 * Starfy (The Legendary Starfy): The prince of the Pufftop Kingdom, which is found high in the sky above the ocean & his adventures involve resolving a crisis in his kingdom or another kingdom with help. He spins around, attacking opponents.
 * Takamaru (The Mysterious Murasame Castle; Tomokazu Sugita): An apprentice samurai who, armed with only a katana & his wit, sets off to rescue the people from the extraterrestrial's influence residing in the titular castle. He was going to in Super Smash Bros. Melee but was cut since he was only known in Japan. He throws his pinwheel knife rooks at opponents & slashes them several times with his katana.
 * Devil (Devil World): A demon who tries to thwart the efforts of Tamagon to destroy him & seal Devil World away for eternity. He moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs.
 * Vince (Art Academy): An old artist who resembles Leonardo da Vinci, but is based off Vincent Van Gough & guides the player/art trainee throughout the lessons, instructing him or her step-by-step through the offered lessons. He paints large drawings of statues, tomatoes, seashells, cats & birds, 1 following each opponent in the foreground, hiding them but also doing continuous damage.
 * Jill (Drill Dozer; Sachiko Hamano): A young girl who takes over the leadership of the Red Dozers from her injured father & sets out on the Drill Dozer to recover a red diamond stolen by the Skulkers. She rides around the stage on her Drill Dozer, its drill spinning & dealing continuous damage.
 * Sablé Prince (Kaeru no Tame ni Kane wa Naru; Yū Kobayashi): A naive but kind prince who sets off on a journey to the Mille-Feuille Kingdom to rescue the kidnapped Princess Tiramisu & can transform into his frog or snake forms & trap opponents in dust clouds.
 * Sukapon (Joy Mech Fight): A robot who was made by Dr. Little Emon & Dr. Ivan Walnuts & when the latter declared his intent to rule the world, the former used him to defeat his robots & stop his evil scheme. It attacks by using Tondeker, which shoots a copy of its head at opponents, Sukapon Toss, where it uses a close command grab then tosses opponents backward & Sukapon Roll, where it rolls its whole body forward fast, then continues to spin when rebounding off opponents.
 * Infantry & Tanks (Nintendo Wars): A troop of soldiers & tanks will shoot bullets & missiles, which will damage any opponents.
 * Helirin (Kuru Kuru Kururin): A slowly spinning helicopter who must maneuver it through a series of mazes without touching the walls, which can act as a moving platform.
 * Barbara the Bat (Jam With The Band; Nika Futterman): The manager of the music store, GB Music in Waruwaru Town & an avid guitar player who which produces musical shockwaves that damage the summoner's opponents.
 * Nikki (Swapnote): A unique female Mii character who acts as the software's hostess & mascot & has appeared as a ghost named Ikki in Shantae: Half-Genie Hero. She draws a Pinwheel, which spins, blowing opponents away, a Flock of Birds that charges upwards towards opponents, a Bullet Bill, which deals strong damage & knockback, a Spooky Ghost that chases after foes & paralyzes them, a Dragon that breathes fire & even a Smash Ball. She resembles her appearance when drawing herself.
 * Dillon (Dillon's Rolling Western; Taro Kudo): An armadillo who's a ranger charged with protecting villages from nightly invasions of walking rock monsters called Grocks & performs several rolling charges with the last one being more dangerous. He resembles his appearance in Dillon's Dead-Heat Breakers.
 * Arcade Bunny (Nintendo Badge Arcade; Masato Onishi): A bunny who’s the host of the Badge Arcade who always greets the player & often introduces promotional events & operates a giant claw machine in order to grab opponents with 3 attempts if they manage to get off.
 * Knuckles (Sonic the Hedgehog; Travis Willingham): An anthropomorphic echidna who used to Sonic's 1st rival before befriending him & spawned 2 memes, 1 of him being a guest star & 1 where he wants to know the way with everyone who doesn't answer or know having to pay with their lives. He punches, burrows underground before emerging with a rising uppercut & can use a homing attack similar to Sonic's, though he could also glide to recover.
 * Silver (Sonic the Hedgehog; Bryce Papenbrook): An anthropomorphic hedgehog who comes from a bad future involving Iblis, 1 of the 2 parts of Solaris & was tricked by Mephiles, the other half into thinking Sonic's the Iblis Trigger. His boss fight was the main reason as to why he was originally hated among other the other problems Sonic the Hedgehog (2006) had, though Joshscorcher just didn't like how Pete Capella made sound, though it took his boss fight in Sonic Generations to redeem himself in the fandom's eyes. He flies into the air & yells "It's no use!" or "How about this?!" before using his psychokinetic powers to trap opponents in place before throwing them, saying "Take this!" & can catch them & do it again, which is based off the glitch where he can pin Sonic against a building & knock him into it with the last ring always being recollected from Sonic the Hedgehog (2006).
 * Rodin (Bayonetta; Dave Fennoy): An incredibly powerful Angel that was once charged with governing a portion of Paradiso in ancient times who runs the Gates of Hell bar & acts as a demonic weaponsmith, forging weapons made from the souls of demons for those capable of wielding them & able to afford them. He's the super boss of both Bayonetta games. He attacks with giant arms similar to Bayonetta's Wicked Weaves but resemble his as well stomps & the After Burner Kick.
 * Aigis (Persona 3; Karen Strassmen): An android created by the Kirijo Group, a member of Specialized Extracurricular Execution Squad (SEES), an extracurricular after school club for Persona users at Gekkoukan High School in Persona 3 & the last surviving model of their experimental anti-Shadow weapon who started showing human-like traits and her attachment to Minato Arisato is because she wants him to be safe. She attacks with rocket punches, kicks, machine guns & rocket launchers as well as Swift Strike, Heat Wave & God's Hand using her Persona, Athena.
 * Jack Frost (Persona 5; Lani Maniella): A snow elf who brings in cold weather during the winter & is thought to be responsible for the frost that forms on the windows of homes & buildings. He has since become the most popular Persona in Persona 5 where he even got his own game, Jack Bros. He attacks with Bufu & Mabufu, the latter of which he could do both as a Shadow & as a Persona.
 * Akira Yuki (Virtua Fighter; Shinichiro Miki): The assistant instructor at his family's dojo, Yuki Budokan who decides to enter the World Fighting Tournament to further hone his Bājíquán techniques and to understand what "true fighting" is about. He runs around & attacks with various martial arts moves. He resembles his appearance in the original Virtua Fighter.
 * Jack Cayman (MadWorld; Steve Blum): A marine, police officer & rogue agent with a retractable chainsaw built onto 1 arm who entered a violent game show called DeathWatch to become the top-ranked fighter in the game & win a large cash prize. His mysterious past & motivation for entering Deathwatch is revealed only to those who live to hear the tale. His game was controversial because of the blood being the color that's not black or white. He met Bayonetta in Anarchy Reigns & slashes with his chainsaw, while also tossing opponents & swatting them away with a spiked bat, which is based off how he defeated the Black Baron in MadWorld. He resembles his appearance in MadWorld.
 * Segata Sanshiro (Sega Saturn Ads; Hiroshi Fujioka): A man who has mastered the way of play & strives to communicate the value of devoting oneself tirelessly to a task, using himself as the ultimate example, even if it means beating the crap out of anyone who doesn't buy a Sega Saturn. He's in a relationship with Sakura Shinguji from the Sakura Wars franchise & was killed off after saving a boardroom meeting from a missile by sacrificing himself, but came back in Project X Zone 2. His many honors including a 1st degree black belt in karate, a 3rd degree black belt in judo & a 4th degree black belt in battoudo. He attacks with a downward headbutt, a jump kick, a kick that can deflect projectiles, grabbing & throwing opponents down, a choke-hold, summoning his 99 clones from his Dragon Force II commercial & throwing them into a Star-KO where they explode instead of a star shine, which is based off how he defeated 1 opponent in 1 of his commercials.
 * Dr. Albert W. Wily (Mega Man; Keith Silverstein): Dr. Light's former colleague in the Robert University of Technology who was consistently upstaged by him & created a giant robot factory called Dr. Wily's Robot Manufacturing Plant to set out to rule the world. He pilots his infamous Wily Capsule from Mega Man 7, warping around the stage & firing fire, ice & lightning projectiles at opponents & ramming into them while spinning.
 * Elec Man (Mega Man; Max Mittelman): A Robot Master designed to control energy usage in Nuclear Power Plants due to his razor-sharp calculation & judgment. He runs & jumps around the stage freely, attacking nearby opponents with his Thunder Beam, though it's fired the same way as Mega Man uses it.
 * Proto Man (Mega Man; Scott McNeil): A prototype robot built by Dr. Light whose free will is because of some damage to his programming & serves as an "older brother" to Mega Man & Roll. He dashes back & forth while ramming opponents with his Proto Shield, firing yellow-colored shots from his Proto Buster on the ground or in the air & his green-colored charged shot known as the Big Bang Blast.
 * Zero (Mega Man X; Johnny Yong Bosch): X's best friend & mentor who's a Rank SA Maverick Hunter, despite being the patient 0 of the Maverick Virus since he was originally created by Wily & is capable of instantly learning new moves from his enemies. He slashes with his Z-Saber, either with just 3 slashes, Ryuenjin, an upward fiery slash, Kuenzan, 3 quick somersaulting slashes or Genmu Zero, where he holds it up, then slashes with it to fire a large green blade beam forward.
 * Chun-Li Xiang (Street Fighter; Laura Bailey): An International Criminal Police Organization (ICPO) detective & master of Chinese Kempo who seeks to avenge her father’s death at the hands of M. Bison & has a strong sense of justice & duty toward her work, though she hates indecisiveness & can get competitive with criminals, but a part of her also desires to just be a normal young woman. She attacks opponents with either Hyakuretsukyaku, which is a flurry of kicks, the Spinning Bird Kick, Tenshokyaku, which her kicking upwards, while spinning in the air, which she could use to recover, Hazan Tenshokyaku, where she does several Tenshokyakus or Kikokens, her version of Hadokens.
 * William F. Guile (Street Fighter; Travis Willingham): A major from the U.S. Air Force trying to avenge Nash's death by Bison, though he never has because of bad booking who crouches in place, throwing Sonic Booms, blocking any physical attacks that hit him & intercepts nearby enemies with his Flash Kick, which is based off an infamous tactic used by his players.
 * Vergil (Devil May Cry; Daniel Southworth): Dante's identical twin older brother who's more serious about his training & has more of a cold, calm & introverted demeanor, though he prefers using melee weapons. He was turned into Nelo Angelo in Devil May Cry 3: Dante's Awakening by Mundus & fought Dante in the original game & stabbed himself with Yamato in order to separate his human half from his demon half as well as gain power without having to be hindered by human thought or emotion, which created "V" & "Urizen", before being restored in Devil May Cry V. Like Meta Knight & Bayonetta in this franchise, he's infamous for having extremely good priority on all of his attacks, can teleport, & can set up extremely damaging loops & combos with his Spiral Swords super in Ultimate Marvel vs. Capcom 3. He slashes opponents with Yamato, which, like Gray Fox, also allows him to deflect projectiles, attacks with Judgment Cut, where he charges Yamato to release orbs that appear on the opponents, creates a spectral double of himself that performs attacks alongside him & toss energy swords in all directions, though he could also use them to keep opponents from getting too close. He resembles his appearance in Devil May Cry V.
 * Ratahlos (Monster Hunter): Unleashes claw slashes, tail lashes, several flame-based attacks such as breathing fireballs & roaring to stun opponents.
 * Deviljho (Monster Hunter): Bites down on opponents, stomps, roaring to stun opponents like the Rathalos, ground pounds to trip them & shooting its Dragon Breath.
 * Nemesis (Resident Evil; Gregg Berger): A Tyrant, a more powerful Biological Organic Weapon (BOW), that's smart enough to use weapons & pursues Jill Valentine throughout Resident Evil 3: Nemesis since she was a member of Raccoon Police Department's Special Tactics And Rescue Service (STARS), which led to him giving many players nightmares. His Heel Face Turn in Resident Evil: Apocalypse wasn't well-received because he was made using Matt Addison & his appearance in Marvel vs. Capcom: Infinite didn't make sense since Jill wasn't in it. He attacks with punches, palm strikes that launch a tentacle to grab opponents, fire his rocket launcher & mini-gun from Apocalypse. He resembles his appearance in the Resident Evil 3: Nemesis remake.
 * Morrigan Aensland (Darkstalkers; Siobhan Flynn): A succubus & Belial’s adopted daughter who’s strangely approachable, which might be due to her spending most of her time in the material world enjoying hedonistic delights. She has become the most popular character in the Darkstalkers franchise & since been in crossovers ever since. She attacks with Soul Fist, her version of Hadokens, Shadow Blade, where he leaps upwards with 1 of her shape-shifting wings wrapped around her arm in the general form of a blade, Shell Kick, where she jumps in the air as her wings spiral down her legs forming a drill at her feet & Finishing Shower, where she fires a hail of missiles at the opponent from her wings.
 * Phoenix Wright (Ace Attorney; Sam Riegel): A rookie defense attorney in the office Wright and Co. who usually accepts murder cases, attempting to exonerate his clients when there's seemingly incontrovertible evidence & testimony against them, but was once set up by Kristoph Gavin into using false evidence created by professional forger Vera Misham, costing him his reputation & job, out of jealousy & then killing everyone related to the case out of fear of being found out, which did happen in Apollo Justice: Ace Attorney & caused Kristoph to be the Green Scorpion's most hated video game character. He pulls out his desk & accuses whoever was hit of an unknown offence, while saying "The one who actually committed the crime, is YOU! No alibi, no justice, no dream, no hope! It's time to pay for your crimes!" & launches them with a massive Take That Bubble.
 * Amaterasu (Okami): A wolf who originally existed in the Celestial Plains, ruling over the Celestials & the mortal world as a protector deity, but was sealed after Shiranui died from fighting Orochi only to be reawakened by Sakuya after Orochi came back. She attacks with lunges, Solar Flare, a 5-hit lashing attack, Thunder Edge, a stroke that does electric damage & Tundra Beads, a whipping attack that freezes opponent.
 * Gray Fox (Metal Gear; Rob Paulsen): Snake's rival who's A high-ranking agent of FOXHOUND with great physical & combat skills who goes missing during a mission to Outer Heaven & was grafted into a power armored exoskeleton. He runs around slashing opponents with a high-frequency blade, which also allows him to reflect stray projectiles.
 * Alucard (Castlevania; James Callis): Dracula's son who turned on him for letting Lisa's death getting the better of him & wields his blade, Crissaegrim, which he slashes so fast that it doesn’t look he’s slashing at all & uses the Power of Mist, which lets him travel through certain walls & avoid attacks completely, Soul of Bat, that leads into the Wing Smash tackle & both his jump kick & back dash. He resembles his appearance from Castlevania: Symphony of the Night & the Castlevania series.
 * Shanoa (Castlevania; Michelle Ruff): An amnesiac sorceress who defeated Dracula by using his power against him in the form of 3 glyphs, wears a backless outfit with a skirt that splits at her thighs & shows off her legs so she could absorb glyphs through a tattoo on her back & attacks with the Secare sword glyph, an Arcus bow glyph, Ignis flames, Custos gauntlets & a Pneuma wave, but protects herself with & her summoner with the Melio Scutum shield glyph. She resembles her appearance in Castlevania: Order of Ecclesia.
 * Bomberman (Bomberman): A strange person who drop bombs which create cross shaped explosions similar to X Bombs as well as Remote Bombs, which he can detonate at any time or explode if caught in another Bomb’s explosion & his franchise became obscure until the awfully-received Bomberman: Act Zero was made & has since went back to its roots with Super Bomberman R. Some people weren't happy he's here instead being a fighter like Super Smash Flash 2 & Super Smash Bros. Crusade.
 * Pyramid Head (Silent Hill): A large humanoid names after the pyramid-like structure on his head who carries a blade so heavy it scraps the floor & symbolizes James Sunderland's desire to be punished for Mary's death. He's also infamous for rubbing 2 mannequins together in Silent Hill 2 & appearing in both Silent Hill (2006) & Silent Hill: Revelation, despite being adaptations of the original Silent Hill & Silent Hill 3, even being made Alessia's guardian & killing Claudia Wolf as the Missionary in the latter. He forms in the same way as in Silent Hill (2006), drags the Great Knife around while walking slowly & attacks with powerful slashes & grabbing & throwing opponents like how he threw Anna after skinning her also in Silent Hill (2006).
 * Blinky, Pinky, Inky & Clyde (Pac-Man): 4 ghosts that chase Pac-Man around but run from him after he eats a Power Pellet & make their way around the stage, moving as if in a maze while damaging & pushing opponents around.
 * Atorias the Abysswalker (Dark Souls): 1 of the 4 Knights of Anor Londo who was a holy warrior & master swordsman, being awarded a blessed pendant for his role in helping stave off the Darkwraiths, although there are those who believe he willingly made a covenant with the Abyss instead given how he was able to enter its void. He attacks with a savage strike, a stabbing charge, a somersault smashing combo & unleashing an area of effect explosion of darkness.
 * Vegeta (Dragon Ball; Christopher R. Sabat): The prince of the fallen Saiyan race & Goku's frenemy whose reaction of Goku’s power level being over 9,000 created a meme & turned heel during the Majin Buu saga after getting curb-stomped by Android 18, despite finally being able to go Super Saiyan. He goes Super Saiyan Blue & punches, kicks, rushes as well as using his signature moves, Galick Gun, a purple energy wave similar to the Kamehameha, Big Bang Attack, an energy sphere that explodes like a Smart Bomb & Final Flash, a massive golden beam of energy with electric ki. He resembles his standard appearance in Dragon Ball FighterZ, before going Super Saiyan Blue.
 * Krillin (Dragon Ball; Sonny Strait): Goku's closest ally & best friend as he fights every villain along with or before him, though his defeats became so infamous that Team Four Star made a counter for how many times he got owned. To be fair, he was able to marry Android 18 eventually. He attacks with punches, kicks & begins charging his signature technique, Kienzan (気円斬), in which he puts his hand in the air & creates a Desutrcto-Disc, using it to slice through his opponents.
 * Monkey D. Luffy (One Piece; Colleen Clinkenbeard): The leader of the Straw Hat Pirates who's a young boy who acquires the properties of rubber after inadvertently eating 1 of the Devil Fruits, the Gum-Gum Fruit after being rejected by several pirate crews, but is strangely weak to water even when it’s only knee-deep, a weakness by all who ate any of the Devil Fruits & sails from the East Blue Sea to the Grand Line in search of the legendary treasure, One Piece, to succeed Gol D. Roger as the King of the Pirates. He hasn't even after 800 episodes & like Goku, has become infamous for his stupidity. He attacks with Gum-Gum Pistol, where he stretches his arm back then throws a devastating punch, Gum-Gum Rocket, where he stretches out his arms or both & projects himself into an opponent, Gum-Gum Battle Axe, where he stretches 1 leg high into the air, then brings it crashing down, using Gum-Gum Balloon, where he inflates himself, to recover or deflect projectiles & ends with going into his 4th Gear & attacking with Gum-Gum Kong Organ Gun, where he compresses his fists into his arms, moves his arms horizontally in a rapid fashion & releasing a flurry of continuous heavy punches. He resembles his appearance in his most common post-timeskip outfit.
 * Naruto Uzamaki (Naruto; Maile Flanagan): A teen ninja from the fictional village of Konohagakure who gets ridiculed him on account of the Nine-Tailed Demon Fox that was sealed away in his body, but aspires to become his village's leader, the Hokage. Too bad there's so many filler arcs before this happened & when that did happened, he neglected his family. He's also infamous for getting several of his enemies to befriend him because of Talk no Jitsu. He attacks with Rasengan, a spinning ball of chakra, Rasenshuriken, a shuriken made of chakra & summons Shadow Clones of himself. He resembles his appearance in Naruto: Shippuden.
 * Heihachi Mishima (Tekken; Jamieson Price): Jinpachi’s son, Kazuya’s father & Jin’s grandfather who hosted half of the King of the Iron Fist Tournaments after overthrowing Jinpachi, becoming 1 of the worst fathers in video games & is also extremely aware of the deterioration of his body due to his old age, though this game is glad to age him down. He attacks with Iron Hand, a palm strike, Hammer Punch, a downward punch, the Electric Demon Uppercut & Broken Toy, his throw. He resembles his appearance in PlayStation All Stars: Battle Royale, which is based off his younger self.
 * Bahamut ZERO (Final Fantasy): A massive mechanical dragon that’s considered the strongest of all summons in the franchise & attacks with Tera Flare, a flare that creates a continuously damaging pillar of light on the stage.
 * Ifrit (Final Fantasy): A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes & attacks with Hellfire/Inferno on opponents.
 * Leviathan (Final Fantasy): A massive sea serpent that effortlessly controls water & rules all who dwell in the oceans. He floods the stage & uses Tsunami on opponents.
 * Odin (Final Fantasy): A legendary knight who rides on his horse, Sleipnir & attacks with his sword Zantetsuken, causing Instant Death to targets not immune to it.
 * Ramuh (Final Fantasy): An old, bearded sage with a staff who uses Judgement Bolt to electrifies the platforms.
 * Sora (Kingdom Hearts; Haley Joel Osment): A teen who lived on the Destiny Islands with his best friends Riku &  Kairi & all 3 of them dream of venturing from Destiny Islands to find out what lies beyond until it was consumed by darkness, sending him on a journey to many worlds across the Realm of Light. Like Snake, he never knew that the Xehanort storyline became 1 of the confusing plots in video games & fans weren't that Kingdom Hearts III ended with a confirmation that he died. He attacks with slashes with the Ultima Weapon, Strike Raid where he throws it forward, shoots fire, ice & electric blasts & Trinity Limit, where he does a barrage of quick spinning strikes in place. He resembles his appearance in Kingdom Hearts III.
 * Lara Croft (Tomb Raider; Camilla Luddington): An English archaeologist-adventurer who ventures into ancient, hazardous tombs & ruins around the world & has been the poster girl of attractive female video game characters for awhile, despite her franchise becoming obscure after Tomb Raider: The Angel of Darkness. It took a reboot for her to become relevant again. She slashes with a machete, shots arrows & a machine gun & tossing Molotov cocktails. She resembles her appearance in the reboot & its sequel Shadow of the Tomb Raider.
 * Goro (Mortal Kombat; Vic Chao): A prince of the Shokan race, 4-armed half-human, half-dragon monsters who has been champion of the Mortal Kombat tournament for 500 years before being defeated by actor & stuntman Johnny Cage & got into controversy after being revealed as a pre-order bonus for Mortal Kombat X, though fans weren't happy to see his corpse in The Krypt in Mortal Kombat 11 either. He punches or grabs opponents to pound on them, ground pounds or shoots fireballs out of his hands. He resembles his appearance in Mortal Kombat X.
 * Kratos (God of War; Christopher Judge): A Spartan warrior & Zeus’ son who becomes the "Ghost of Sparta" after accidentally killing his family on behalf of Ares' trickery & became the God of War after killing him in God of War (2005). Despite coming off as 1 of the most unlikable protagonists in video games, the revelation that he was given the Hope from Pandora's Box in God of War III as a way to make him come off more heroic wasn't well-received. He attacks with the Blades of Chaos, which he can used to recover, throwing the Leviathan Axe from God of War (2018), shooting arrows with Apollo's Bow & slashing with the Sword of Olympus. He resembles his appearance in God of War III.
 * Creeper (Minecraft): 1 of the most unique & iconic hostile mobs in Minecraft that was created by accident because Notch accidentally swapped the height & length trying to code the pig & became infamous for creeping up on players to explode upon, which is what it does when summoned.
 * Big Daddy (BioShock): A genetically mutated & altered person who had its body directly grafted into a heavily armored, steampunk-inspired atmospheric diving suit & is very protective of the Little Sisters, little girls who harvest ADAM from corpses. How it got into PlayStation All-Stars Battle Royale as a fighter is beyond anyone. It charges & does a double axe handle, a ground pound & a charge with its drill arm. It resembles its appearance in BioShock.
 * Rayman (Rayman): A limbless humanoid with floating appendages, due to lum shortage, who was created by several nymphs as an effort to shield the world from evil. He attacks with punches & kicks & uses his hair spinning like a helicopter to recover.
 * Ezio Auditore da Firenze (Assassin's Creed; Roger Craig Smith): An assassin who follows his family heritage as an assassin to track down those responsible for killing his family, which sets him up against the Templar Order & eventually reestablishes the Order of Assassins as the dominant force in Italy with further adventures leading him to Spain & the Ottoman Empire before dying from a heart attack. His franchise did become more divisive because of Razorfist & the reception of Assassin's Creed: Unity, though it was able to recover. He sneaks up on a opponent & stabs them with his blade before choosing his next target. He resembles his appearance from Assassin's Creed: Brotherhood.
 * Tracer (Overwatch; Cara Theobold): An agent of the Overwatch organization named Lena Oxton & the youngest person inducted into its experimental flight program, only to be desynchronized from the flow of time after the teleportation matrix of a fighter jet she was testing called the Slipstream malfunctioned until Winston created the chronal accelerator. This allowed her to have control of her own time & continues "to right wrongs & fight the good fight wherever the opportunity presents itself". She has gotten into controversy because of a behind-the-back position, emphasizing her butt, which led to Blizzard changing it to something more fitting for her. She says "Cheers, love. The cavalry's here!" & attacks with her Plasma Pistols, kicks after reappearing & a Pulse Bomb.
 * Duke Nukem (Duke Nukem; John St. John): A disgruntled TV viewer hired by the CIA to save Earth from the mad scientist Dr. Proton, whom he took offense to for interrupting soap operas who become well-known after Duke Nukem 3D, but feel into obscurity again until Duke Nukem Forever, which ended his franchise not helped by Angry Joe & Jim Sterling, though Lazy Game Reviews & Razorfist loved the game. He kicks any opponent near him & fires either shotgun blasts, missiles or an ice beam out of his gun, while flying around on his jetpack.
 * The Marionette/The Puppet (Five Nights at Freddy's; Jena Rundas): A puppet-like animatronic who has the soul of 1 of William's victims & the one who brought Freddy & his gang to life after hours & whose franchise became extremely popular, despite various theories & hidden lore sending the fandom into a frenzy. She rushes & grabs opponents, throwing them into animatronic suits of Freddy Fazbear, Bonnie, Chica or Foxy, which explode after they take continuous damage.
 * Jevil (Deltarune; Gilbert Gottfried): A clown-like entity that's imprisoned in card castle on the "?????" floor & claims that he could do anything. He has since replaced Sans in relevancy in Tumblr, much to the latter's delight due to how insane some of his fans are. He says "CHAOS, CHAOS!", does in-battle dancing animation with unused back view frames & teleports to random spots in the area to quickly spews volleys of spade & diamond bullets, drops club, spade, heart & diamond bombs & rains down Devilkinves in the same vein as his Final Chaos attack.
 * Bendy: The studio mascot of Joey Drew Studios who chases Henry Stein throughout the game, while he looks for the Ink Machine. He appears & dances around, spraying black ink on all opponents.
 * Monika (Doki Doki Literature Club; Jessica DiCicco): The President of the Literature Club who's infamous for being more self-aware than her peers, her full thighs, her Yandere affection to the main character & the source of the game's nightmare fuel, though she fixates on the player so much because they're the only "real" thing in her life & resents the fact that she's simply a side-character who doesn't even get her own route. She would eventually save them from the corrupted Sayori in Act Four if you deleted her character file & deletes the game during the end credits, leaving a note saying that the club is disbanded permanently. Her game was accused of causing a suicide of a boy who played the game. She taps opponents with the selected sound, paralyzing them before kicking them away.
 * Juan Aguacate (Guacamelee!): A former agave farmer with the dream of being a Luchador who was killed by Carlos Calaca on his way to Pueblucho, only to be resurrected by a mystical mask, La Tostada & had to save El Presidente's daughter who became his wife & then had to stop another Luchador Salvador from taking over the Mexiverse. He attacks with Rooster Uppercut, a flaming uppercut, Olmec's Headbutt, a headbutt, Dashing Derpderp/Dash Punch, a forward punch & the Frog Slam, a body slam, transforms into a chicken to avoid attacks, can use the Goat Fly/Flying Punch to recover & can grab opponents before doing a pile-driver, a suplex or Das Boot!, where he just kicks them away.
 * Hornet (Hollow Knight; Makoto Koji): The Princess of Deepnest & the "God Protector of an Undying Land" who was apparently a result of a "dalliance" between Herrah the Beast & the Pale King in order for her to become a dreamer. Raised in Deepnest by the Weavers, a tribe of spiders, she survived the Infection & the fall of the kingdom & started wandering Hallownest in search of answers. She then fought The Knight twice in Hollow Knight & was captured by outsider bugs & brought to their kingdom, Pharloom, but she escaped in Hollow Knight: Silksong, which was made because Team Cherry put too many content in what would’ve been DLC. She attacks with slashes with her needle, tossing it & can use it to recover, throwing spiked balls in the air which'll she can also use as platforms & Gossamer Storm where she release giant threads of silk around her.
 * Baldi (Baldi's Basics in Education & Learning; Micah McGonigal): The owner of the schoolhouse & a teacher there who doesn't like it when people answers his math questions even if the last question is unsolvable & then chases the player around his school as they collect the other 5 out of 7 notebooks & then get out while they still can. He also took the player camping & told them to keep the fire going while he sets up the tents. He follows opponents, smacking his ruler & strikes them with it, paralyzing them & can KO if the opponents are badly damaged.
 * Slender Man: A thin, unnaturally tall humanoid with a featureless head & face & wearing a black suit known for stalking, abducting or traumatizing people, particularly children & became mainstream because of Slender: The 8 Pages. His popularity toke a hit after getting accused of influencing 2 girls into trying to kill their friend, so they could be his proxies. Not helped that 1 of the girls' father got butthurt that a movie was being made about him. He walks around, making opponents stunned, have reversed controls & gain nosebleeds with "The Sickness", can dodge them with his Slender Sense & either throws haymakers & fireballs or uses his tentacles to lash, grab & constrict opponents or to recover from knockback, though he can also use his Slender Walking as a result of bio-electricity to teleport. He resembles his appearance in Slender: The Arrival. (Note: The way he walks is the same video as in this video.)
 * Mikasa Ackerman (Attack on Titan; Trina Nishmura): A girl whose parents were killed by slave traders, causing her to go into shock, but Eren Yeager saves her, gets taken in by his family & he motivates her to fight back, becoming regarded by officers as an unprecedented genius & prodigy, easily worth a hundred men in battle & even becoming the most popular character in Attack on Titan. She uses her 3D Maneuver Gear to recover & launch herself into opponents where she slash them.
 * Satsuki Kiryuin (Kill la Kill; Carrie Kernean): The student council president of Honnouji Academy & Ryūko’s older sister who claims that her actions are utterly pure, but is willing to cast aside pride & using whatever means necessary to secure victory, even if it threatens her life. Viewers found themselves more invested in her redemption arc than her sister's quest for vengeance, which, like Elsa, led to her becoming more popular, despite her sister being the main character. This is because she was repressing the feeling of shame from a very young age, possibly to endure sexual abuse from her mother, Ragyō & forced herself through copious amounts of humiliation & indecent exposure, even allowing her mother to molest her in the bath, all to prevent Life Fibers from consuming her free will. She has short hair like at the end of Kill La Kill & wears the outfit she wore in the bonus episode Goodbye Once Again before transforming into her Junketsu Shinzui form from Kill la Kill: The Game & slashes with the Red & Purple Scissor Blade & finishes by combining them into the Rending Scissors & snips any opponents on range.
 * Fiona Flagstaff (DinoSquad; Elizabeth Gillies): The speed-loving technician of the DinoSquad, a group of teens who gained the ability to transform into dinosaurs or, in Neil Buzzmati's case, a Pteranodon after swimming after their team dog, Rump through nanobots & extra materials. Her show has been criticized for the wasted potential, how 1 note she & her friends were, the inaccuracies involving dinosaurs & other prehistoric animals & the focus on environmental messages. She attacks with the Chiller, an ice cannon she made to chill mutated animals so the nanobots would be visible before sucking them up with the Spiller & running into opponents on her Spino-Cycle as well as bites, tail lashes & ground pounds in her Spinosaurus form albeit more accurate to the actual dinosaur, which she transforms into akin more to hensin anime like Sailor Moon, but quicker than the stock-footage used in her show. She wears a brown jacket, a close-fitting white long sleeved shirt, dark brown gloves, close-fitting yellow leggings & brown knee high boots.
 * Rapunzel (Tangled; Mandy Moore): The daughter of King Frederic & Queen Arianna with 70 foot long blonde hair & the magical ability to both heal & reverse aging when she sings a special Healing Incantation song who was kidnapped by Mother Gothel when she was still an infant & had been raised & locked away in a tall tower up until her 18th birthday, when she's 'rescued' by Flynn, allowing her to see floating lanterns that took place on her birthday every year & came home after inadvertently killing Gothel. She whips her hair back & forth & smacks with her frying pan.
 * Merida (Brave; Kelly Macdonald): A Scottish princess & skilled archer who dreams of following her own path & living her own life. She fires arrows in various directions & changes her position while aiming.
 * Scrooge McDuck (DuckTales; David Tennant): The richest duck in the world, CEO of McDuck Enterprises & a distinguished citizen of Duckburg, Calisota who's well known as a seasoned "adventure-capitalist" & was born in Scotland in the mid-19th Century & getting rich during the Klondike Gold Rush in the 1890s where his decreased aging has been explained by him spending time "stuck in a timeless demon dimension". However, he lost the spark for adventure after the disappearance of his companion, Della, but has since regained his energy when he's reunited with Donald & introduced to his grand-nephews, Huey, Dewey & Louie for the 1st time. He can deflect projectiles by swinging his cane & can jump on opponents with the pogo-stick in it like DuckTales (1989) & DuckTales: Remastered. He resembles his appearance in DuckTales (2017).
 * Darth Vader (Star Wars; James Earl Jones): Luke’s father who was a Force-sensitive human named Anakin Skywalker who lost his right arm after the Battle of Geonosis & was pushed to the dark side after the death of Padme Amidala & became Darth Sidious’ apprentice. He's considered the best villain in movie history, his quote about being Luke's father from Star Wars Episode X: The Empire Strikes Back is considered 1 of the misheard lines & his big NO! after hearing of his wife Padme Amidala's death in Star Wars Episode III: Revenge of the Sith has since become a meme. He slashes with lightsabers, pushes opponents with Force Push & grabbing with the Force & choking them with Force Choke before tossing them. He resembles his appearance in Star Wars: Battlefront II (2017).
 * Doctor Doom (Marvel; Maurice LaMarche): The ruler of Latveria named Victor Domashev who was orphaned after his mother, Cynthia, was killed by the demons she had summoned to fight Latverian soldiers & the death of his father, Werner, by the former Baron & using his intellect & inventions & an astonishingly fast campaign of violence, turned Latveria into a thriving technological powerhouse, trying not to make the same mistakes, though the free will of its citizens is greatly questioned. He's 1 of the most well-received villains in Marvel & is a character that viewers though wasn't adapted well as he was considered too goofy in The Fantastic Four (1994), shouldn't have gotten superpowers in the 2004 film & its sequel Rise of the Silver Surfer & hated how he was portrayed in Fant4stic, though his design didn't help matters. He attacks with his Foot Dive, a divekick he does in Marvel vs. Capcom 3, photon energy shots from his fingers, plasma blasts from his hands & Doom's Time, where he encases the opponent in a cylinder & watches from his throne as the opponent gets electrocuted several times inside before he slams his hand down & gives the final shock.
 * Ghost Rider (Marvel; Fred Tatasciore): A stunt motorcyclist named Johnathan "Johnny" Blaze who made a deal with Mephisto to save his late father's friend, Craig "Crash" Simpson from cancer in turn of his servitude only for him to die in an accident at the very next stunt he performed & gets bonded with the spirit of Zarathos, a vengeful demon that he defeated in the past, robbing him of a form to revert to. He charges opponents with hits motorcycle, lashes with his fiery chain & attacks with a vortex of lightning using blue fire, which is based off how he cured Emil Blonsky a.k.a. Abomination of his gamma & transformed him back into a human in the Hulk & The Agents of S.M.A.S.H. episode Spirit of Vengeance.
 * Juggernaut (Marvel; Andrew Kishino): A former army sergeant & Xavier's half-brother named Cain Marko who gained powers thanks to the Gem of Cyttorak & gained a huge set of invulnerable magic armor, which is the physical manifestation of the Crimson Bands of Cyttorak, because of the magic runes on it. He 1st came into prominence in X-Men: The Last Stand where he got retconned into being a mutant & has since appeared in Deadpool 2, despite also being considered a mutant. He headbutts, punches, kicks, ground pounds & bum rushes into opponents where he's immune to all attacks unless not rushing.
 * Magneto (Marvel; Nolan North): Professor Charles Xavier's former best friend & the leader of the Brotherhood of Mutants, a mutant terrorist cell claiming responsibility for attacks all around the globe & the arch-rivals of the X-Men, who was a Jew named Magnus Erikson, born with the power to manipulate magnetic fields & the entire electro-magnetic spectrum, that witnessed & endured some of the very worst of what humanity had to offer & declared war on humankind, because he concluded that force was the only thing humans understood & the only thing that would save mutants from an identical fate. He drags items towards his summoner, tossing debris at opponents & can reflect projectiles.
 * Man-Thing (Marvel; Dee Bradley Baker): A plant-like creature living mostly by instinct, hardly aware of his former life as a biochemist named Dr. Theodore "Ted" Sallis attempting to recreate the Super-Soldier Serum, only to find out that A.I.M. has been operating in the area but crashes his car into a swamp where chemical & magical forces instantly transform him into what he is now. He lashes with plant vines, which he could also use as a recovery, grabs opponents for poison & fire damage & ground pounds to sprout vines from below.
 * Phoenix (Marvel; Jennifer Hale): Xavier's protegee & the field leader of the X-Men named Jean Grey who became host to the Phoenix Force & turned heel after getting overwhelmed by its full power, which led to the Dark Phoenix saga, a storyline that was adapted 3 times in X-Men: The Animated Series, X-Men: The Last Stand & Dark Phoenix, the latter 2 having failed miserably. She channels the Phoenix Force & attacks with Flare Sword, cosmic fire with a trail that has a similar shape to a sword, Burn Out Beak, a fiery downward kick, TK Shot, a small flaming telekinetic ball which explodes & burns opponents on impact or TK Overdrive, a fiery spinning rush before finishing with Phoenix Rage, which comes from the Marvel vs. Capcom franchise. She’s based off her appearance in the X-Men anime.
 * Taskmaster (Marvel; Brian Bloom): A well-paid mercenary named Tony Masters who was a S.H.I.E.L.D. agent that took the Nazi version of the Super Soldier Serum, giving him "photographic reflexes", allowing him to mimic virtually any fighting style at the cost of his memory before he gained these reflexes, never realizing that his wife Mercedes is manipulating or that he was a double agent for S.H.I.E.L.D. He copies his opponents' standard attacks, smash attacks & aerial attacks when attacking, depending on who he attacks & if he could copy. He resembles his appearance in Marvel's Spider-Man (PS4).
 * Venom (Marvel; Tom Hardy): A disgruntled journalist named Edward "Eddie" Brock who bonded with the symbiote Peter used to have that imbues him with super-human abilities, though this was changed to the symbiote coming from a comet that was discovered by the Life Foundation. He was 1st added to Spider-Man 3 much to Sam Ramini's chagrin since he thought he was irredeemable, though him only appearing for 10 minutes was 1 of the complaints the film got among others. He then got his own solo film, which became an example of a movie that critics hated, but viewers liked, though there were some like Thorias Unlimited that had similar feelings to the critics. He attacks with bites, web blasts, symbiotic lashes, ground pounds & does his Venom Throw, where he shoots a web at an opponent, pull them over his head & into the ground twice before throwing them behind him from the Marvel vs. Capcom franchise. He resembles his appearance in Venom (2018).
 * Wolverine (Marvel; Steve Blum): A mutant named James "Jimmy" Hudson Jr. who was left on the doorstep of James & Heather, but realized that he shared traits like his biological father & can sheath claws out of his fists after undergoing Terrigenesis when he was in a drag racing accident & later read a letter from him telling him not to think about the past & focus on the future & to learn to live with the choices he had made. He has become the most popular member of the X-Men, despite 1st fighting the Hulk, coining the trope Wolverine Publicity in the process, which led to him being the focus of the original X-Men trilogy & got his own trilogy as well as Logan as well as the leader of the X-Men in Wolverine & The X-Men. He attacks with Berserker Barrage, where he wildly swings his claws while dashing forward, Berserker Slash, where quickly dashes forward & crunch-cross-slashes with both of his claws & Tornado Claw, where he wildly jump spins upwards to slash his opponents & recover, all of which comes from the Marvel vs. Capcom franchise.
 * Tabuu: Attacks with Diving Slash, Chains of Light, Dragon Laser & Shuriken Boomerang & ends with the Off-Waves.

Bosses
They're playable in Boss Smash, though Galeem Soul & Dharkon Soul are in their own slots.
 * Dark Emperor (Find Mii; Dee Bradley Baker): A more powerful version of the Dark Lord who plans to swallow up all the light in the world, transforming it into a land of darkness.
 * Bite: Bites the fighters.
 * Claw Slashes: Slashes the fighters.
 * Rush: Rushes at the fighters.
 * Earthquake: Destroys part of the stage, which will respawn after a little bit.
 * Rathalos (Monster Hunter): A Flying Wyvern who's the male counterpart of Rathians that are more prone to hunting from the skies & the mascot of the Monster Hunter franchise starting with Monster Hunter (2004) & has been in every game since, despite its divisive reception, either liked because of its battle, theme or armor or hated because of how many of these things are required to hunt to make said armor.
 * Stunning Roar: Roars loudly, stunning opponents.
 * Back Off: Flies backwards & launches a fireball.
 * Talon Slash: Swoops toward the fighters, attacking them with his clawed feet, poisoning opponents.
 * Tail Lash: Spins around, trying to hit opponents with its tail, poisoning opponents.
 * Fireballs: Launches 6 large fireballs forward.
 * Sliding Tackle: Dashes forward & performs a sliding tackle.
 * Poison Drop: Drops downwards & hits opponents with his clawed feet, poisoning opponents.
 * Rushing Glide: Glides in the background, then races towards the fighting area, trying to hit the fighters.
 * Explosive Fireballs: Flies into the background & launches 3 large fireballs, which when hitting a fighter or the ground, produce an explosion that gradually gets larger, much like a Smart Bomb.
 * Metal Face (Xenoblade Chronicles; Timothy Watson): The 1st Faced Mechon Shulk faced who was once piloted by Mumkhar, a man whose obsession with the Monado & his jealousy of Dunban turned him into a traitor & was a Hopeless Boss Fight before getting impaled by a spire & fell into the abyss of the Great Sea, but now he's back, though without Mumkhar piloting him & resembles his appearance in the 2nd fight with him.
 * Killing Claw: Slashes at fighters with his claws.
 * Murder Screw: Stabs the ground with 1 of his claws.
 * Dead Way: Rushes forward with his claws.
 * Dash: Flies into the air & rushes at the fighters from the background of the arena like the Rathalos.
 * Grand Shot: Hovers above the arena & blasts the fighters with a massive laser beam.
 * Rayquaza (Pokémon): A dual-type Dragon/Flying Legendary Pokémon usually dwells high in the ozone layer, so it can't be seen from the ground & attacked Diddy & Fox in Super Smash Bros. Brawl, but was defeated by them & now it's back with a Mega Evolution.
 * 1st Phase
 * Aerial Ace: Ducks down & rushes to the other side of the stage.
 * Dragon Tail: Sweeps its tail across the ground.
 * Dig: Burrows underground, then bursts out of the ground where the player was standing.
 * Earth Power: Its eyes glow & then it creates an explosion at the location where the player was at that time.
 * Dragon Pulse: Sends a ball of electricity in front of itself diagonally or lowers its head and sends the lightning orb in front of itself.
 * Fly: Flies up slowly, then crashes into the character while burrowing into the ground, then appears on the other side.
 * Thunder: Flies up in a tight circle and hits you with a multi-hit lightning bolt.
 * Extreme Speed: Flies up & then dashes back & forth near the ground.
 * Mega Rayquaza
 * Aerial Ace: Same as before.
 * Dragon Tail: Same as before.
 * Twister: Whips up a vicious tornado to tear at the fighters.
 * Dragon Pulse: Same as before but now shoots several.
 * Sky Drop: Takes a fighter into the sky, then drops them.
 * Hyper Beam: Attacks with a powerful beam.
 * Extreme Speed: Same as before but faster.
 * Draco Meteor: Summoned comets from the sky onto the fighters.
 * Galleom: A giant purple robot/cyborg which has simian features & capable of transforming into a jet propelled tank that attacked Marth, Ike, Meta Knight, Lucas & Pokémon Trainer in Super Smash Bros. Brawl where he tried to take the latter 2 with him by starting the countdown on his emergency Subspace Bomb, but they broke free before he exploded & now he's back thanks to Galeem.
 * Uppercut: Does an uppercut.
 * Stomp: Does a simple stomp
 * Side Crush: Grabs & crushes the fighters.
 * Jump: Jumps in the air with his rockets before landing on the fighters.
 * Stomping Frenzy: Stomps around like he's throwing a tantrum.
 * Missiles: Fires missiles from his shoulders.
 * Shockwave: Slams his fists into the ground & creates a shockwave.
 * Spin: Spins with his arms extended.
 * Falling Body Slam: Falls on top of players, while doing Luigi's Side Taunt.
 * Tank Rush: Transforms into tank form & rushes the fighters.
 * Tank Missiles: Transforms into tank form & fire missiles.
 * Rush & Slam: Transforms into tank form, rushes the fighter & lands on top of them.
 * Phantoon (Metroid): An otherworldly ghost immune to any attack as it'll simply pass through its intangible body, but its weakness is an eye that serves as its connection to the physical realm in its mouth. It resembles its appearance from Metroid: Other M.
 * Phantom Eyes: Fires several blue-colored flames resembling teardrops at the fighters.
 * Rage Hands: Slashes with its Rage Hands.
 * Tentacle Slam: Slams its tentacles at the fighters.
 * Eye See You!: Pops its eye out of several vortices.
 * Tentacle Sweep: Sweeps its tentacles at the fighters.
 * Dracula (Graham McTavish): Alucard’s father who was originally a human called Mathias Cronqvist who fell into madness after the death of his first wife, Elisabetha, seeing humanity as a cesspit of hatred & lies & became an immortal vampire thanks to the powers of the Crimson Stone, becoming so powerful that he has Death as his right-hand man. He has been killed & resurrected countless times until dying for good after his battle with Julius Belmont, but he’s back again. He resembles his appearance in Castlevania: Symphony of the Night with his demon form resembles its appearance in Rondo of Blood as well as its remake Dracula X Chronicles, Symphony of the Night, Dawn of Sorrow & Harmony of Despair.
 * 1st Phase
 * Bad Moon: Transforms into a swarm of bats & rushes at the players, which comes from his boss fight in Castlevania: Order of Ecclesia.
 * Hellfire: Opens his cape & fires a spreadshot of fire, which he had since the beginning.
 * Dark Inferno: Opens his cape, says "Dark Inferno!" & fires several fiery balls of darkness, which he also had since the beginning.
 * Clockwise/Counter-Clockwise Dark Inferno: Fires several maroon & blue fiery balls of darkness in a clockwise or counter-clockwise motion.
 * Flame Pillars: Conjures up several pillars of flame, which he has since Castlevania III: Dracula's Curse.
 * Demon Form
 * Claw Swipe: Swipes with his claws.
 * Fireballs: Shoots a fireball out of his mouth.
 * Electricity Wave: Fires a wave of electricity, which he had since Rondo of Blood.
 * Ghost Chaser: 3 purple ghost-head blasts that fly into the air before zeroing in on the fighters, which poisons them & he had since Harmony of Despair.
 * Jump Slam: Jumps up & slams his fist in the ground, causing a shockwave.
 * Yellow Devil (Mega Man): A robot created by Dr. Wily as his first combat robot whose body consists of yellow goo-like shape-memory alloy parts & is infamous for being 1 of the hardest bosses in the Mega Man franchise, though its original counterpart was exploited by using the Thunder Beam & pausing & unpausing the game several times to avoid the tedious & frustrating process of waiting for it to reform. It resembles its MK-III counterpart from Mega Man 11, but much larger.
 * Eye Blast: Fires several laser blasts from its eye.
 * Wily Machine 1: Transforms into the Wily Machine 1 from the original Mega Man & fires spiraling energy balls.
 * Yellow Blocks: Forms several yellow blocks from itself & throws them into the air & drop them like how Mega Man used the Block Dropper from Mega Man 11.
 * Wily Machine 3: Transforms into the Wily Machine 3 from Mega Man 3 & strikes its legs down on the fighters.
 * Reforming Rush: Splits itself into blocks & rushes at the fighters before reforming at the other side, though it does get faster as its health depletes.
 * Wily Machine 6: Transforms into the Wily Machine 6 from Mega Man 6 & will either slam the ground, causing shockwaves or ram into the fighters,  which is based off 1 of the Shadow Devil's attacks from Mega Man X5.
 * Speed Gear Clones: Activates its Speed Gear & transform into clones of 9 of the fighters, 1 of them having the eye always exposed & use their Dash Attacks as it runs around the stage & quickly fall 1 at a time, covering the whole area except for the opposite corner from where the 1st one appeared & reassembles offscreen & drops into the room fully formed.
 * Eyebeam: Fires a Kamehameha-sized eyebeam after charging, which resembles the smart bomb-like explosion it makes after being defeated as a stage boss in the previous game.
 * Duon: A 2-sided robot on 1 set of wheels with 1 half is pink & has a head cannon & 2 arm cannons & the other half is blue with 2 arm swords & a curved blade on its head that was created from Shadow Bugs, which they themselves were clones of Mr. Game & Watch. They were defeated by Snake, Lucario & Meta Knight, but now they're back.
 * Both Sides
 * Charge: Charges forward quickly & can do this several times in a row with little pause in between.
 * Jump Crash: Jumps up high & crashes down, then grinds in place.
 * Spin: Spins around.
 * Pink Side
 * Forward Laser: Shoots pink lasers at the ground in the front.
 * Vertical Laser: Shoots pink lasers with a vertical-spread coverage.
 * Electric Blasts: His head glows & then shoots three blue bolts of electricity that will pierce though everything.
 * Homing Missiles: Moves its non-weapon arm back to shoot 4 homing missiles.
 * Blue Side
 * Head Blade: Slams the blade on its head on the ground.
 * Triple Slash: Slowly approaches & then slashes 3 times when within range.
 * Sky Mines: Launches several mines in the air.
 * Slash Shockwave: Readies its arms, then slashes making a large red shockwave.
 * Marx (Kirby; Alex Hirsch): A small jester who asked Kirby to help him end a war between the Sun & Moon in the Kirby Super Star & Super Star Ultra sub-game Milky Way Wishes, then turns up just in time to send the final part of his devious plan into motion & reveals that he used Kirby the whole time in order to gain control over Planet Popstar. He has become 1 of the most well-known villains in Kirby's rogue gallery. He didn't come back until Kirby Star Allies to help Kirby if he is well-fed since he does see Void Termina as a threat.
 * Bouncing Eyes: Turns his eyes pitch-black in order to make them fall out of their sockets & bounce toward the fighters, dealing darkness damage after hit.
 * Fire Veins: Can retract his wings in order to spread veins throughout the areas to his sides, burning the fighters on contact.
 * Shooter Cutter: Fires 4 cutters around himself several times.
 * Plant Uproot: Drops several seeds into the ground before sprouting as tall vines.
 * Arrows: Fires a barrage of arrows to 1 sides.
 * Compound Eyebeams: Enlarge his eyes, to the point where they protrude out of their sockets, grow many pupils on them & shoot 5 lasers out of each eye.
 * Ice Bomb: Drops an Ice Bomb out of his mouth, which goes in both directions when it hits the ground.
 * Flip Ultima Attack: Rises from the ground after following the fighters' shadows.
 * Blackhole: Splits himself in 2 symmetrical halves, forming a blackhole to suck fighters in.
 * Laser Beam: Spits a massive laser beam either at the top, middle or bottom of the screen.
 * Giga Bowser: An alternate form of Bowser that was given to him by Master Hand & Crazy Hand in Super Smash Bros. Melee as he served as the final boss of Melee's Classic Mode & 1 of the opponents of Event Match 51: The Showdown along with Ganondorf & Mewtwo. He has only been as Bowser's Final Smash starting in Super Smash Bros. Brawl until now, though Bowser can still become him in his Final Smash.
 * Fire Breath: Shooting a stream of fire out of his mouth.
 * Ram: Does a ram that causes an explosion.
 * Claw Slashes: Slashes with his claws for darkness damage.
 * Whirling Fortress: Retracts into his shell before spinning, doing electric damage.
 * Giga Bowser Bomb: A larger version of Bowser Bomb, but now does ice damage.
 * The Devil (Cuphead; Mark Fishbarch/Markiplier): A black demon, the owner of the Devil’s Casino, King Dice's master & the ruler of Inkwell Hell who sends Cuphead & Mugman on their journey to collect all the soul contracts of the residents of Inkwell Isle after winning a bet with Cuphead & fights them if they refuse to give him the contracts.
 * 1st Phase
 * Trident Strike: Strikes the fighters with his trident.
 * Crystal Balls: Creates 4 crystal balls that bounce around the arena erratically, which comes from his boss fight in Cuphead.
 * Fireballs: Creates 5 fireballs with eyes that moving left to right & back, which comes from his boss fight in Cuphead.
 * Hexa Fireballs: Creates 6 fireballs fixed in a hexagon formation, which home in on the fighters, which comes from his boss fight in Cuphead.
 * Spider: Grows four extra arms & detaches his head as his head grows 4 extra eyes, 2 smaller horns & 4 small legs to resemble a spider & slams down 3 times, which comes from his boss fight in Cuphead.
 * Ram: His head becomes a ram & he extends his arms from both sides to crush the players in the middle, which comes from his boss fight in Cuphead.
 * Serpent: His head becomes a draconic serpent & extends to either side as a means to corner the fighters, which comes from his boss fight in Cuphead.
 * 2nd Phase
 * Bite: Bites the fighters.
 * Poker Chips: Rains down flaming poker chips will fall from the sky, which comes from his boss fight in Cuphead.
 * Eyebeams: Fires several eyebeams on the fighters.
 * Homing Demons: Summon a group of small, blue-winged demons that home in on the fighters, which comes from his boss fight in Cuphead.
 * Fiery Axe: Joins his 2 eyes into 1 & summons a fiery axe that moves in a spiral motion, which comes from his boss fight in Cuphead.
 * Skull Spitting Demons: Summons 2 Fat Demons from both sides to shoot skulls at the fighters, which comes from his boss fight in Cuphead.
 * Bat Bomb: Spawns a bat bomb is created from 1 eye and spawned through either the left & right ears, depending on the eye he spawns them in, which comes from his boss fight in Cuphead.
 * DJ Octavio (Splatoon; Kevin Michael Richardson): The leader & king of the Octarians, a species of octopus creatures, who, for some reason, went up with a DJ aesthetic & mans a massive mech controlled by a DJ station that fought both Agents 3 & 4, only to explode in ink both times. He & his mech resemble their appearance in Splatoon 2.
 * Sea Anemone: Tosses 1 of the sea anemone he uses to scratch the discs on his station.
 * Ink Trail: Rushes by leaving a trail of purple ink.
 * Rocket Fists: Launches the giant metal fists on his mech, which can be knocked back at him like in his fights & has starts spinning them at half health.
 * Ink Geysers: Causes geysers of purple ink to emerge from the ground.
 * Octotorpedoes: Fires off a barrage of missiles with faces resembling Octopods.
 * Lightning Strike: Fires off a lightning bolt from the bottom of the mech thanks to the Great Zapfish powering it.
 * Octolaser: Fires extremely large sound waves made of his ink color from a massive megaphone-like cannon.
 * Octomissile: Launches a large, glowing bomb fired from the main cannon hidden behind his backdrop, which can also be knocked back at him.
 * Ganon (The Legend of Zelda): Ganondorf's more monstrous form, which was its own character that was a reincarnation of Demise before The Legend of Zelda: Ocarina of Time & whose appearance kept changing depending on the game with this game going with this appearance from Ocarina of Time instead of the quadrupedal version from The Legend of Zelda: Twilight Princess. Most of the battles with him were great, though Calamity Ganon was considered disappointing, because of how easy he was.
 * Sword Slash: Does several sword slashes.
 * Upward Swing: Swings 1 of his swords upward.
 * Charge: Charges at the fighters like when he was used as a Final Smash.
 * Spin Attack: Spins in place with his swords extended.
 * Fireball: Breathes a fireball that follows the fighters like his The Legend of Zelda: Breath of the Wild counterpart, Calamity Ganon.
 * Ground Pound: Leaps into the air & ground pounds.
 * Lightning Discs: Shoots a disc of lightning from his swords like his original incarnation, Demise from The Legend of Zelda: Skyward Sword & shoots more as his health depletes.
 * Malice Beam: Fires a beam of malice from his mouth like Calamity Ganon's final form, Dark Beast Ganon.
 * Necrozma (Pokémon: Ultra Sun & Ultra Moon): A Psychic-type Legendary Pokémon that was once an entity that spread light across Ultra Space as the Blinding One. When it came to Ultra Megalopolis, the people managed to imprison it in the Megalo Tower. While it was captured, it was tortured by the people to produce light, enough that it caused a crippling injury that led to the light within itself to consistently leak out. This caused it to go berserk, resulting in its desire to drain all light from the universe to regain all the light it lost. It's notorious for its abnormally high difficulty with immense base stats, having a BST of 754, which is higher than even Arceus & has an extremely varied moveset specifically designed to line up super-effective attacks against nearly all types. If that's not enough, it outspeeds pretty much anything, is deceptively bulky & delivers lethal or near-lethal attacks with every turn.
 * 1st Phase
 * Metal Claw: Slashes with its crystal claws.
 * Mirror Shot: Lets loose a flash of energy at the fighters from its polished body.
 * Charge Beam: Attacks with an electric charge.
 * Power Gem: Attacks with a ray of light that sparkles as if it were made of gemstones.
 * Psycho Cut: Tears at the fighters with blades formed by psychic power.
 * Prismatic Laser: Shoots powerful lasers using the power of a prism.
 * Photon Geyser: Attacks fighters with a pillar of light.
 * Ultra Necrozma
 * Smart Strike: Stabs fighters with 1 of its sharp horns.
 * Dragon Pulse: Attacks with a shockwave from its mouth.
 * Prismatic Laser: Same as before, but does more damage.
 * Photon Geyser: Same as before, but does more damage & can create more than 1.
 * Searing Sunraze Smash: Slams into the fighters with the force of a meteor.
 * Menacing Moonraze Maelstrom: Unleashes 6 blue beams that blast the fighters.
 * Light That Burns the Sky: Creates a massive ball of light that, if it hits a fighter or the ground, quickly gets larger.
 * Lord Fredrik (Donkey Kong Country: Tropical Freeze): The leader of a group of vikings called Snowmads who was responsible for invading Donkey Kong Island & freezing it over, effectively claiming the island as their turf. He was defeated after the Kongs had to go through island to island to get back to Donkey Kong Island & beat him, which led to him getting launched into 1 of his support ships & his horn being used to unfreeze the island. Some think he did all this to avenge Tiki Tong in Donkey Country Returns & often speculated that that he was designed as an homage to K. Rool.
 * Charge: Charges at the players, though he does it several times in a row & gets faster as his health bar depletes.
 * Ice Spikeballs: Blows into his horn & rains down several ice spikeballs to do ice damage.
 * Ice Dragon Rain: Blows into his horn & rains down ice dragons that do ice damage if they hit the players & turn the floor into ice.
 * Lava Spouts: Ground pounds into the crust, causing lava spouts to erupt that do fire damage.
 * Ice Dragon Barrage: Shoots several ice dragons at the players to do ice damage.
 * M. Bison (Street Fighter; Gerald C. Rivers): A self-imposed dictator & megalomaniac who was a young martial artist like any other but with overwhelming ambitions, so in order to be the best in the world of martial arts, he murdered his own master before giving in to complete chaos. Shortly afterwards, hoping to seek both knowledge & strength to become the strongest in the world, he sought out many practitioners of other fighting styles to defeat & learn of their techniques, in the pursuit of being able to reinforce & keep his title as the strongest martial artist in the world & would somehow come into power over his syndicate of Shadaloo. So of course he would be here since he has become the most well-known villain in fighting games, despite some mixed reception of his portrayals in both live-action Street Fighter movies. He resembles his appearance in Street Fighter V.
 * Psycho Power Ball: Throws a ball of Psycho energy at the fighters.
 * Double Knee Press: Performs a forward somersault with his legs outstretched, kicking the fighters up to twice, which he had in the Street Fighter franchise.
 * Psycho Inferno: Raises his hands, causing a pillar of Psycho Power to erupt from the ground in front of him.
 * Somersault Skull Diver: Leaps into the air and lands perfectly on the fighter's head, in a standing position with his arms folded & then backflips off again almost immediately & strike them with a Psycho Power-infused fist.
 * Psycho Punisher: Crouches down with his fingers "clawed", jumps towards his opponent & stomps hard on the ground right below & catches the fighter by the head with 1 hand, gathers some Psycho Power in his other hand & drives the same fist straight into their stomach & the bursts, which is based off Psycho Punisher, 1 of his Ultra Comboes in Super Street Fighter IV.
 * Psycho Field: Conjures a small, slow-moving purple sphere that circles around the fighter before hitting them.
 * Psycho Crusher: Charges his right hand with Psycho Power, then surrounds himself with the energy while spiraling himself through the air towards his opponent, similar to a torpedo whilst holding out his palm to 'crush grind' into the targets, which he had in the Street Fighter franchise, though it resembles Ultimate Psycho Crusher from Street Fighter V.
 * Deviljho (Monster Hunter): A surprisingly fast & aggressive Brute Wyvern from Monster Hunter 3 onward known for wandering vast distances, which can startle anything not expecting it, in search of prey because of the extreme amount of energy its body consumes, prone to eating prey alive to waste no time in replenishing its energy. It's been compared to a pickle & is infamous for showing up at the worst possible times anywhere in the world, especially if it's not the monster you're hunting. It resembles its Monster Hunter: World appearance after coming out as DLC & becomes enraged at half health.
 * Stunning Roar: Roars loudly, which sounds like a bomb explosion, stunning the fighters.
 * Head Slam: Slams its head into the ground.
 * Wild Swing: Grabs a fighter & swings them into another one several times.
 * Side Charge: Charges & swings its tail.
 * Jump Attack: Jumps a great distance before kicking as its lands.
 * Feeding Time: Bites down the fighters, replenishing its health like Wario's Chomp.
 * Suplex: Grabs the fighters & does a suplex, which is based off the suplex it does when in a Turf War with a Diablos from Monster Hunter: World.
 * Dragon Breath: Fires its Dragon Breath in a sweeping motion.
 * Steven Armstrong (Metal Gear Rising: Revengeance; Alistair Duncan): 1 of Colorado's elected Senators, a candidate for the US Presidency & the backer of Desperado Enforcement, an American private military company, composed of cyborg soldiers who actually loathes the shallow, sensationalist, materialistic culture he earlier claimed to support & is actually planning to destroy America & rebuild it as a Darwinist utopia. He was going to do that with nanomachines, son until he was killed by Raiden, but now he's back. He's also RabbidLuigi's favorite final boss.
 * Headbutt: Coats his head in nanomachines & does a headbutt.
 * Elbow Drop: Does an elbow drop that causes rock spires to spring up.
 * Power Burst: Charges up energy & releases it.
 * Football Tackle: Charges at the fighters & tackles them to the ground like when he played college football for the University of Texas.
 * Homing Explosive Trail: Punches the ground & causes an explosive trail that follows the fighters.
 * Debris Toss: Picks up a piece of Metal Gear EXCELSUS & tosses it at the fighters.
 * Missiles: Calls in a bunch of missiles to carpet bomb the stage.
 * Flame Pillars: Punches the ground, causing massive flame pillars to erupt.
 * The Snatcher (A Hat in Time; Luke Sizemore): A powerful spiritual presence in Subcon Forest that's willing to spare souls if they fulfill his contracts & was a well-meaning lawyer before Queen Vanessa's magic gradually turned him into what he is now. Because of his popularity, he became the host of the game mode Death Wish in the Seal the Deal content update, despite complaints that it was too hard. He's capable of controlling others without the use of contracts & making them more powerful.
 * Lunge: Darkens the screen, followed by winking either his left or right eye before lunging at the fighters
 * Surprise!: Disappears & reappears out of the ground, releasing a shockwave, which is based off his teleport attack from his boss fight in A Hat in Time.
 * Minion Charge: Summons his minions to charge at the fighters, which is based off his jump-rope type attack involving them from his boss fight in A Hat in Time.
 * Explosion: Causes 4 explosions indicted by yellow glows several times, creating shockwaves in the process, which is based off the standard explosions from his boss fight with the shockwaves coming from the Death Wish version of his boss fight in A Hat in Time.
 * Mega Charge: Unleashes electric shocks at the fighters, which he uses the Death Wish version of his boss fight in A Hat in Time, originating from the Mafia Boss' boss fight.
 * Property Damage: Rains down several spotlights from above, which he uses the Death Wish version of his boss fight in A Hat in Time, originating from The Conductor & DJ Grooves' boss fights.
 * Buzzsaw Spreadshot: Sends 4 sets of 5 buzzsaws after the fighters, which he uses the Death Wish version of his boss fight in A Hat in Time, also originating from The Conductor & DJ Grooves' boss fights.
 * Let's Try 1,000: Rains several blue vials on the ground from above after throwing them, which is based off his vial attack from his boss fight in A Hat in Time.
 * Fragmented Time: Rains down several pieces from above, which he uses the Death Wish version of his boss fight in A Hat in Time, originating from The Mustache Girl's boss fight.
 * Serious Explosions: Sends a trail of red/orange explosions that circle the stage twice, which he uses in his boss fight in A Hat in Time.
 * Gore Magala (Monster Hunter): A unique & calculating Wyvern from Monster Hunter 4 onwards who shares traits & similarities to the Elder Dragons, except the dark exoskeleton plates which are used to understand their environment & to see both predators & prey by heat where they are until it matures into a Shagru Magala & whose immense strength & high levels of aggression pose a problem for the ecosystems & cities it gets too close too. It was responsible for spreading the Frenzy Virus around to other monsters & can hold a grudge.
 * 1st Phase
 * Bite: Bites at the fighters.
 * Claw Slash: Slashes with its claws.
 * Tail Lash: Lashes with its tail.
 * Lunge: Lunges at the fighters.
 * Frenzy Orb: Fires several orbs of the Frenzy Virus, which deal darkness damage.
 * Shagru Magala
 * Claw Slash: Same as before.
 * Rush: Glides in the background, then races towards the fighting area, trying to hit the fighters.
 * Frenzy Orb: Same as before, but they're bigger.
 * Frenzy Scatter Bombs: Fires Frenzy Orbs that scatter into smaller orbs.
 * Frenzy Geysers: Fires Frenzy Orbs that explode into geysers.
 * Magolor (Kirby; Troy Baker): A small alien that tricked Kirby, Meta Knight & Dedede into doing his bidding by putting up a friendly facade after they find him inside his crashed ship, The Lor Starcutter, only to get corrupted by the Master Crown after having them defeat the 4-headed dragon Landia. This led to him being compared to Marx & became the standard of Kirby final bosses. He was actually remorseful after the events of Kirby's Return to Dreamland, which was why he built a theme park for Kirby, became a shopkeeper in Team Kirby Clash Deluxe & even became friends with Marx, before helping Kirby in Kirby Star Allies.
 * 1st Phase
 * Dark Matter Balls: Summons & tosses several massive balls of dark energy at the players.
 * Fireballs: Shoots several swirling fireballs out of his hands.
 * Dark Energy Spikes: Summons several dark energy spikes, protruding through the ground.
 * Star Shield: Forms a star-like shield to block attacks & reflect projectiles.
 * Beam Cannon: Fires a Kamehameha-like beam at the fighters.
 * Lor Starcutter: Summons his ship & sends it charging at the fighters.
 * Blackhole: Create a rune that spawns a blackhole.
 * Magolor Soul
 * Screen Flip: Flips the screen upside down & vertically.
 * Charge: Opens portal everywhere & charges at the fighters.
 * Dark Matter Balls: Same as before, but much bigger.
 * Portal Spikes: Will create several star-shaped inter-dimensional rifts in different locations, which protrude large spikes after a set amount of time.
 * Beam Cannon: Same as before, but much bigger & faster & now opens several rifts to have it fire out them at the fighters.
 * Ultra Swords: Summons 2 versions of the Ultra Sword & slashes with them.
 * Monster Flame: Summons several huge fiery dragons which blasts across the screen.
 * Flare Beam: Creates 2 massive balls of energy with himself in 1 & fires both at the fighters.
 * Grand Hammer: Summons a massive hammer & slams it into the ground, causing ice stalactites to fall.
 * Blackhole: Same as before, but is bigger & the screen starts swirling.
 * Sephiroth (Final Fantasy; George Newbern): A veteran of the Shinra-Wutai war who was once the most powerful member of SOLDIER that discovered he was the product of a biological experiment that combined a human fetus with tissue from the extraterrestrial lifeform Jenova & decided to follow in her footsteps & become a god who would rule over the planet. This is because he believes that he can control the Lifestream & the planet itself by fusing with it after summoning Meteor. He's also responsible for Aerith's death, which, while considered 1 of the saddest moments of gaming, created a plot hole over why Cloud didn't use a Phoenix Down on her. He resembles his appearance in the Kingdom Hearts franchise.
 * 1st Phase
 * Masamune: Does a sword combo with his sword Masamune.
 * Shadow Flares: Fires several orbs of darkness.
 * Octaslash: Charges his blade with energy to make a single slash extend into numerous slashes, which comes from his boss fight in the original Kingdom Hearts.
 * Stigma: Summons gigantic pillars of flames like in his Kingdom Hearts boss fights.
 * Heartless Angel: Fires a blast that can give the fighters massive damage if hit, which also comes from his Kingdom Hearts boss fights & was 1st used by Kekfa Palazzo, a nihilistic psychopath who was the 1st human to be experimentally infused with Magitek, although the imperfect process warped his mind from Final Fantasy VI.
 * Asteroid Belt: Calls down meteors that spin around him & then explode, which resembles Super Nova in his boss fight in the original Kingdom Hearts.
 * Safer Sephiroth
 * Wing Strike: Strikes with his right wing arm, which is based off his melee attack in this form from VII.
 * Beam Burst: Fire multiple beams of light 3 times.
 * Pale Horse: Fires a blue energy blast at the fighters, which comes from his boss fight in VII.
 * Quanton Light: Fires an electric blast at the fighters.
 * Lifestream: Sends ethereal streams from the Lifestream from VII after the fighters.
 * Super Nova: Launches Meteor at the fighters, which is based off Meteor, the plot device Sephiroth needs to get Lifestream to appear so he could fuse with it from VII.
 * Shao Kahn (Mortal Kombat; Bob Carter): A warlord who was once served as the God Protector of Outworld & adviser to Onaga when the latter ruled Outworld, only to poison Onaga & began to drain the vegetation energies of Outworld & turned it into a barren wasteland. He continued to add lesser realms to Outworld, either through direct conquest or through Mortal Kombat, which led to him trying to add Earthrealm in Mortal Kombat 2, which didn't work & tried again in Mortal Kombat (2011)/9, only for him to get blasted by Raiden with all the Elder Gods' powers & they take him away, causing his soul to end up inside Ermac until he came back in Mortal Kombat 11. He's infamous for being 1 of the most frustrating bosses in video games, not helped by him telling you that you suck. Like Goro, he got into controversy for being a pre-order bonus, getting made into a jobber in the Story Mode, despite crippling Kotal Kahn & telling the Kollector they should make Outworld great again if paired up, which resulted in NetherRealm getting criticized for going woke among other things. He resembles his appearance in 11, but with the Master of the Lower Mines skin, which is based off his appearance in 2 & Mortal Kombat 3 as well as the remake Ultimate Mortal Kombat 3 & the Hardhearted Sovereign Emperor's Helmet, which is the same he wore in 9, while his Omega Kahn form is more dragon-like with elements from his appearance at the end of his Ladder ending in 11.
 * 1st Phase
 * Shoulder Charger: Shoulder rams into the fighters with a shadow trail following behind him, which is based off his Charging Spikes/Shoulder Charger attack from the Mortal Kombat franchise.
 * Chokeslam: Grabs a fighter & choke-slams down in the ground.
 * Merciless Spear: Crouches down to his knees & throws a spear at the fighters, which is based off his Merciless Spear attack from the Mortal Kombat franchise.
 * Hammer Lunge: Summons his Wrath Hammer & smashes the fighters over the head with it, which is based off his Hammer Lunge attack from the Mortal Kombat franchise.
 * Explosive Ball: Fires a green star like fireball from his mouth & eyes, which is based off his Explosive Ball attack from the Mortal Kombat franchise.
 * Wrath Hammer: Throws his hammer at the fighters, stunning them, which is based off his Wrath Hammer attack from Mortal Kombat (2011)/9 & Mortal Kombat 11.
 * X-Ray: Hammers a fighter to the ground, then brings it down their head, breaking the whole skull & then delivers a skull-shattering headbutt, which is based off the last attacks of his X-Ray, It's Official from 9 & his Fatal Blow, You Suck from 11.
 * Omega Kahn
 * Wrath Hammer Swing: Swings his Wrath Hammers several times.
 * Stomp: Stomps on the fighters.
 * Ground Shatter: Slams a hammer on the ground, causing the fighters to trip, which is based off his Ground Shatter attack from 11.
 * Fire Breath: Breaths a stream of fire out of his mouth.
 * Emperor's Shield: Creates an energy shield to either block physical attacks or reflect projectiles, which is based off his Emperor's Shield attack from Mortal Kombat: Deception, Mortal Kombat: Armageddon & Mortal Kombat vs DC Universe. 
 * Wrath Hammer Shockwave: Slams both hammers down, causing a fast & massive shockwave.
 * Soulnado: Conjures up a Soulnado & sends it at the fighters, insta-KO-ing anyone hit by it, which is based off a Soulnado, a bright green swirling tornado of immense spiritual energy & tortured spirits trapped between the realms.
 * Asriel Dreemurr (Undertale; Kirk Thornton): Asgore & Toriel’ son who lived his childhood separated from humans & breached the barrier & entered the human world, but was attacked, ultimately dying over a field of golden flowers. He came back as Flowey & was able to return to his original form in the Pacifist ending, only to get frustrated with Frisk not cooperating with him & unable to go through with killing them, which led to him opening the barrier between the human & monster worlds. He's Black Mage Maverick's favorite final boss, but becoming infamous for being 1 of the easiest final bosses in gaming since you can't die at the fight even if you tried. He only goes into his final form for 2 attacks.
 * Chaos Saber: Summons 2 swords & slashes at the fighters.
 * Chaos Buster: Summons a cannon that fires a 3-way or 4-way spreadshot of bullets before firing a rainbow blast that creates a massive starburst, which comes from his boss fight in Undertale.
 * Shocker Breaker: Summons several multi-colored lightning strikes that can follow the fighters, which comes from his boss fight in Undertale.
 * Star Blazing: Summons a starstorm that explode into smaller stars & ending with a massive star, which comes from his boss fight in Undertale.
 * Hyper Goner: Summons a goat summon & tries to suck the fighters in before, which comes from his boss fight in Undertale.
 * Angel of Death: Transforms into his final form & fires a barrage of energy-based comet projectiles launched from his fingertips, which comes from from his boss fight in Undertale.
 * Chaos Beam: Transforms into his final form & fires a massive rainbow beam that gets bigger over time, which comes from his last attack from his boss fight in Undertale.
 * Hades (Kid Icarus: Uprising; Alex Rochon/The Autarch of Flame): The God of Evil who rules over the Underworld, being the reason why Medusa was resurrected, strives to take over creation as well as hating it when others question his rule & has a sense of showmanship, using a combination of witty remarks & belittling insults when talking to & about others. He 1st appears at the end of Chapter 9 to reveal himself by tearing off the credits, which has been used to show how many best final bosses list he made, though the battle with his heart is considered the worst boss in the game. He also became popular that his voice actor did Hades Riffs & voiced him in other videos. He also states after the credits to the player that he might find a way to resurrect himself for the next game in 25 years, until he got captured by Galeem & is now under Dharkon, much to his annoyance. He does talk to whoever fights him in this game & half way through the battle, he loses his head & his legs before forming ones he got near the end of his boss fight.
 * Eyebeams: Fire 2 laser beams out of his eyes.
 * Mouth Blast: Fires a laser blast out of his mouth.
 * Clap: Claps his hands together to squash the fighters.
 * Chest Drill: Spawns a drill on chest & impales or shoots the fighters with it.
 * Fireball Shield: Summons shields to protect himself which also shoot fireballs.
 * Cape Projectiles: Covers himself with his cape while firing various projectiles from his back, then he'll unveil additional shots from under his cape.
 * Homing Lasers: Fires off several arrow-like lasers out of his back that home in on the fighters.
 * Twister: Says "I got something for you!" & summons a massive twister to pull the fighters in.
 * Devastation Ensemble: Fires off a barrage of homing missiles & lasers from the form of the same name.
 * Finishing Blow: Says "I hope you enjoy it." & charges up a massive laser beam from his head, which is based off the attack he was going to use before Medusa decapitated him.
 * Broly (Dragon Ball; Vic Mignogna): A Saiyan with a power level of 10,000, greater than most elite adult Saiyans who lived on Planet Vegeta until he was sent away to a frontier planet & despite his father, Paragus only seeing him as a weapon of revenge, he nevertheless still cared deeply for & refused to speak ill about him, only going Super Saiyan when asked to or provoked, which happened after Paragus’ death until a near-death experience after his battle with Gogeta, a fusion of Goku & Vegeta, scared him back to a more stable frame of mind. He was originally hated for his motivation, which was getting annoyed by Goku's crying when they're babies & becoming a brainless lunatic in Dragon Ball Z: Broly - Second Coming, but now he's fixed, though his voice actor had to deal with defamation & false allegations of sexual misconduct. He resembles his appearance in Dragon Ball Super: Broly.
 * Gigantic Breath: Opens his mouth, charges a green energy sphere & fires the energy sphere from his mouth in the form of an energy wave at the fighters, which he 1st used upon achieving his Wrathful form in Super: Broly.
 * Dashing Punch: Rushes at the fighters & proceeds to punch them, which he 1st used in Dragon Ball Z: Broly - The Legendary Super Saiyan.
 * Eraser Cannon: Gathers light green energy into his palm to form a bright-green energy sphere, waves his hand forward & fires it at the fighters, which is his signature technique from Broly - The Legendary Super Saiyan.
 * Gigantic Cluster: Draws his right hand back, waves it forward & fire several energy sphere bullets at the fighters.
 * Blaster Meteor: Forms an energy shield, brings his hands apart to each side & releases many powerful energy blasts, which 1st used to burn off the excess energy he built up in Broly - The Legendary Super Saiyan.
 * Planet Crusher: Raises his hands up to the air, charges his energy to form a large energy sphere & then throws the ball at the fighters, which also creates a large flurry of wind & was 1st used in the Japanese cinematic attraction Dragon Ball Z: The Real 4-D at Super Tenkaichi Budokai.
 * Gigantic Omegastorm: Charges a green ball of ki in front of him & then fires a powerful green energy wave, which is based off Gigantic Omegastorm that he used to Gogeta's Super Kamehameha in Super: Broly.
 * Giygas (Earthbound): An alien conqueror, known as the Universal Cosmic Destroyer or the Embodiment of Evil, who, like Ness, wields PSI, was raised by foster parents, George & Maria & was assigned by his people to remove PSI from Earth, because George studied the aliens' PSI powers without their permission, which lead to him becoming corrupted. He went to become 1 of the best final bosses in gaming, but is also infamous for being 1 of the scariest bosses because his appearance, theme, backstory & how he was created after Shigesato Itoi walked into the wrong theater & saw the adult film, The Military Policeman and the Dismembered Beauty, by accident & mistaken a sex scene that became a murder as rape.
 * Bite: Bites the fighters.
 * Rush: Rushes at the fighters.
 * PSI Fire Ω: Shoots several lightning bolt-like projectiles that burst into flame pillars.
 * PSI Freeze Ω: Shots several snowflake-like blast of PSI energy that freeze the fighters.
 * PSI Thunder Ω: Summons several yellow lightning bolts.
 * PSI Rockin': Fires a psychokinetic wave generated by concentration.
 * PSI Starstorm: Summons a shower of falling stars that follow the fighters.
 * Incomprehensible Attack: Fires off a massive black shockwave that does huge knockback, which is based off the 1 attack he does in his boss fight in Earthbound.
 * Dalamadur (Monster Hunter): A snake-like Elder Dragon who’s the largest monster in the Monster Hunter universe that has several hook-like spines, to navigate treacherous terrain as they provide a more secure grip, along its body.
 * Deafening Roar: Roars loudly, stunning opponents & leaving their ears bleeding.
 * Bite: Lunges at the fighters to bite them.
 * Fireball: Fires several ball of fires.
 * Tail Slam: Slams its tail on the ground to stalactites to fall from the ceiling.
 * Flamethrower: Fires a massive stream of fire straight & in a sweeping motion.
 * Meteor Shower: Fires several fireballs into the air, having them rain down.
 * Annihilus (Marvel; Robin Atkin Downes): The ruler of the Negative Zone also known as The Living Death That Walks who was created by the Tyannans, a species of lion-like humanoids & born on the planet Arthos with a high intelligence due to a mutation where he stumbled upon the Tyannans’ derelict ship, was able to deftly assimilate all recordings of all the Tyannan technology & culture & then set out to not only right those who wronged him, but to ensure that no one should ever harm him again. Driven by his paranoia, he conquered Arthos and many other planets in the Negative Zone, using his power to rule above all who might be a threat to his rule & existence with the help of the Cosmic Control Rod. He has recently set his sights on the positive universe & plans on conquering it & then exterminating every sentient species who would oppose him. He became noteworthy for the Annihilation storyline where he made readers interested in Marvel's cosmic side again.
 * Fire Blast: Fires a blast of fire out of his mouth.
 * Claw Slash: Does several claw slashes.
 * Double Axe-Handle: Throws a double axe-handle that can break the fighters' shields.
 * Rush: Rushes at the fighters in a corkscrew-like manner.
 * Cosmic Control Rod Blast: Fires a blast from the Cosmic Control in its staff form.
 * Wing Shield: Holds 1 of his wings like a shield to block physical attacks.
 * Cosmic Laser: Fires a massive laser beam from the Cosmic Control Rod when on his chest.
 * Annihilation Wave: Summons his army to rain lasers down on the fighters.
 * Yaldabaoth (Persona 5; David Lodge): The "God of Control" & the Conductor of the Conspiracy made manifest from humanity's distorted desires of sloth, & for order, essentially serving as humanity's collective Treasure within the depths of Mementos who imprisoned Igor in Mementos & impersonated him since the beginning of the game. He sponsored the Phantom Thieves as a thought experiment to see if their salvation of the world as is or Goro Akechi a.k.a. Crow's desire to destroy & recreate the world was stronger. He sees humans are little more than livestock & lemmings for him to rule over & command due to their self-destructiveness & stupidity. He was eventually & fought the Phantom Thieves, only for his victory to be short-lived after Yuuki Mishima made everyone turn on him where he made Joker, a minion of his after restoring the world or die by Sinful Shell to the head by Satanael, depending on whether or not Joker toke his offer.
 * Gospel: Smacks the fighters with the Bell of Declaration, which he used in his boss fight in Persona 5.
 * Shoot Up: Fires 3 shots from the Gun of Execution, which he used in his boss fight in Persona 5.
 * Arrow of Light: Fires a massive arrow of light, which he used in his boss fight in Persona 5.
 * Sword of Judgment: Slashes with the Sword of Conviction, which he used in his boss fight in Persona 5.
 * Agidyne: Shoots a fireball from the Book of Commandments, which he used in his boss fight in Persona 5.
 * Bufudyne: Shoots ice shards from the Book of Commandments, which he used in his boss fight in Persona 5.
 * Ziodyne: Commands a lightning bolt from the Book of Commandments, which he used in his boss fight in Persona 5.
 * Rays of Control: Fires several blasts of light, which he used in his boss fight in Persona 5.
 * Antasma (Mario & Luigi: Dream Team; John DiMaggio): An evil bat king with a Slavic accent who was a normal bat living on Pi'illo Island who fed on the nightmares of a Pi'illo & continued to feed on more nightmares afterwards, which is how he encountered Mario & Luigi. He then teamed up with Bowser, only to get double-crossed by him & killed after his boss fight, which fans either liked that Bowser became a menacing villain in a series where he started out as a joke or were unhappy that he was used as a red herring.
 * Fireball: Breathes a fireball from you're trapped in 1 of his nightmares during his boss fight in Mario & Luigi: Dream Team.
 * Bat Rush: Transforms into a swarm of bats & start rushing at the players, which puts them to sleep if hit enough times.
 * Electrical Orb: Clones himself & fires a large electric orb that paralyzes & put players to sleep.
 * Screen-Flip: Flips the screen upside down or vertically.
 * Antasmunchie Bombs: Summons his Antasmuchies & forms them into a ring that surrounds the players before setting them off & puts them to sleep if they don't jump on time, which also release a shockwave.
 * Nightmare Sawblades: Rains down the sawblades from most of the holes you would fall into when you're trapped in 1 of his nightmares during his boss fight in Mario & Luigi: Dream Team, which also roll after the players that they don't hit or dodged them.
 * Yami (Ōkami): Amatersau's arch-enemy who's a fish within an orb of water inside a large metal ball with archaic Moon Tribe markings etched into it that was imprisoned on the Ark of Yamato until Waka stupidly brought it to the Celestial Plain. He's 1 of the most beloved final bosses in video games, being Dafawfulizer's favorite, though players weren't happy that he was made into the obligatory final boss of Tatsunoko vs. Capcom.
 * Hammer Fist: Transforms into his hand form & slams the ground with his fist like in Ōkami & Tatsunoko vs. Capcom.
 * Spiral Saw Slash: Grows 2 blades & spins multiple times like in Ōkami & Tatsunoko vs. Capcom.
 * Missiles: Fires several missiles from a hatch on top of him like in Ōkami & Tatsunoko vs. Capcom.
 * Burning: Turns green & rushes the fighters while on fire, which is based off his 2nd form from Ōkami.
 * Cyclone: Draws his hand back & releases a whirlwind that's almost as tall as the screen like in Ōkami & Tatsunoko vs. Capcom.
 * Ninestrike Lazer: Transforms into his mech form & raises his arms & unleashes a massive electric ground projectile.
 * Press Yor Luck: Turns into his slot machine & shoots fire, ice, lightning & bombs, which is based off his 3rd form from Ōkami.
 * Blaze Wave: Transforms into his hand form, raises his hand & fires a beam that sweeps across the stage like in Ōkami & Tatsunoko vs. Capcom.
 * Surtur (Marvel; Clancy Brown): A fire being composed of "living" flame who was prophesied to bring an event known as Ragnarök as he desired to unite the power of the Eternal Flame, which rivaled the Odinforce itself, with his crown, the source of his powers, to become the size of a mountain & bring forth the fall of Asgard. The Eternal Flame was taken from him by Odin after he defeated him in a attempt to stop the prophecy from coming true & was confined to Muspelheim & spent countless years planning revenge & Asgard's destruction. He captured Thor, only to get killed by him when he ripped off his crown & stored it in the treasure vault until Loki resurrected him to stop his older step-sister & Thor's older sister, Hela from dominating the 9 realms & destroyed Asgard, killing himself & Hela in the process,  having finally fulfilled his destiny & completed Ragnarök until Galeem found him. He resembles his appearance in Thor: Ragnarök.
 * Molten Breath: Fires a blast of molten lava out of his mouth.
 * Charge: Charges at the fighters.
 * Twilight Sword Slash: Slashes with the Twilight Sword, his main weapon.
 * Molten Twilight Sword Blast: Blasts a massive blast of molten lava from the Twilight Sword, which he used near the beginning of Thor: Ragnarök.
 * Flame Twister: Waves the Twilight Sword to form a massive tornado of fire.
 * Downward Fire Thrust: Thrusts the Twilight Sword into the ground, causing a massive explosion, which is based off how he destroyed Asgard in Ragnarök.
 * Jergingha (The Wonderful 101; Steve Blum): The overlord of the Guild of Evil Aliens Terrorizing Humans with Jiggawatt bombs, Energy beams, Ray guns & Killer lasers (GEATHJERK) Federation who was a supercomputer created by the GEATHJERK machine culture to maintain peace whose annihilation by the Greater Galactic Coalition left a durable impact on him as the Space History Revision Project that was pre-programmed inside him was activated, making him full of hatred & revenge. He strongly believes that GEATHJERK was protecting the galaxy from its own future, despite destroying countless planets, viewing it as "justice". He was transported into to a previous time axis for Earth's solar system to stop the Wonderful 101, who the Greater Galactic Coalition are descended, from conquering the universe & destroying worlds, but instead caused a time paradox in which he helped them become the force he feared in the future by trying to stop them in the past. He's in his Planet Destruction form, but most of his attacks from the 2nd phase of his boss fight.
 * Eyebeam: Fires eyebeams from his eyes.
 * Laser Nail: Fires lasers from his fingers.
 * Hyper Unite Hands: Armors his hands before doing hooks at the fighters.
 * Hyper Unite Claw: Would tear a dimensional rift, enter it & swipe at the fighters from inside.
 * Hyper Unite Swords: Forms sword constructs & rotates themselves around himself, though he could shoot lightning out of them.
 * Hyper Unite Guns: Forms dual-wield Super Scopes & fire several shots or a huge laser after charging.
 * Hyper Unite Bomb: Forms a bomb construct & tosses it.
 * Hyper Unite Whip: Create a spiked mace & slam it down at the fighters.
 * Hyper Unite Hammer: Creates a hammer construct, simply winds up & try to strike the fighters.
 * Chi-Q Marble Buster: Reveals a colossal cannon in his chest & fires, though he'll strafe as well.
 * Dormammu (Marvel; Phil LaMarr): Doctor Strange’s arch-enemy who’s a primordial, inter-dimensional entity who’s the ultimate personification of destruction & the ruler of the Dark Dimension, a place where time doesn’t exist, that takes pleasure in causing pain & wants to expand & conquer all other worlds & dimensions to fuse them in, claiming that it would grant them everlasting peace which they all desired. He has the Flames of Regency, which he got after he & his sister Umar took over the Dark Dimension & is why he looks like his head’s on fire. Strange once came to bargain with him, only to get him stuck in a time loop. He resembles his appearance in the Marvel Cinematic Universe.
 * Mouth Energy Beam: Fires an energy beam out of his mouth strong enough to break shields, which is the 2nd attack he used to kill Strange in Doctor Strange (2016).
 * Fist Pound: Pounds his fist into the fighters, which is the 3rd attack he used to kill Strange in Doctor Strange (2016).
 * Dark Dimension Spikes: Spawns several spikes on the ground, which is based off 1 of his attacks he used to kill Strange in Doctor Strange (2016).
 * Dark Dimension Shard Barrage: Sends several shards from his dimension, which is the 1st attack he used to Strange in Doctor Strange (2016).
 * Dark Dimension Tentacles: Spawns tentacles out of the ground & trap the fighters.
 * Dark Dimension Celestial Bodies: Tosses several of the celestial bodies in the Dark Dimension, which is based off 1 of his attacks he used to kill Strange in Doctor Strange (2016).
 * W.D. Gaster (Undertale; Peter Capaldi): The Man Who Speaks in Hands & the former Royal Scientist before Alphys & the creator of Papyrus & Sans, the Gaster Blasters & the Core who was trapped in a void after an accident at the Core with Sans & became forgotten over time even by his own creations because of timeline resets, causing him to go insane out of loneliness. Looks like Galeem found him before Dharkon toke over. He resembles his appearance after reforming in the fan animation Yet Darker, but 2 cracks, 1 on his head & 1 below his left eye socket before he was reformed.
 * Punch: Sends 1 or both of his extra-large hands to punch the fighters.
 * Hand Slam: Slams 1 or both large hands down on the fighters.
 * Hand Grab: Sends 1 of both large hands & grab the fighters.
 * Justice: Fires several shots out of the hand that has the Justice soul.
 * Patience: Summons light blue energy strings from the fingers of the hand that has the Patience soul to lash at the fighters.
 * Kindness: Forms a green barrier around himself to block attacks or around the fighters to crush them with the hand that has the Kindness soul.
 * Bravery: The orange hand that has the Bravery soul flash & several pellets on the stage, before turning orange & exploding.
 * Integrity: Tosses several dark blue energy sawblades from the hand that has the Integrity soul.
 * Perseverance: Tosses black & purple versions of any projectiles he sees & fires them back at the fighters out of the hand that has the Perseverance soul.
 * Determination: Summons several large Gaster Blasters that fires black & red laser beams, using the hand that has the Determination soul.
 * Chernabog (Fantasia; Corey Burton): A demon based on the God of the Night in Slavic mythology, despite being called Satan by the conductor of Night on Bald Mountain & the Nostalgia Critic & a ruthless monster, feared by all who encounter him who emerges from the peak of Mount Triglav in Slovenia at the Witches' Sabbath to summon all his minions who dance furiously as he throws them into the mountain's fiery pit. He's considered the most powerful of all Disney movie villains & his boss fight in Kingdom Hearts was well-received, while the one in Kingdom Hearts: Dream Drop Distance wasn't. He resembles his appearance in the Kingdom Hearts franchise.
 * Fire Breath: Breathes fire at the fighters, which is an attack he had in his boss fight in Kingdom Hearts.
 * Claw Slash: Slashes the fighters with his claws.
 * Gale Force: Flaps his wings with the force of the strong winds condition in spirit battles.
 * Rush: Gets out of his volcano & rushes at the fighters before landing back in the volcano, which is based off he was more mobile in the Once Upon a Time episode, Darkness on the Edge of Town.
 * Magma Geysers: Pretends to look defeated, only to rise up victorious, causing many geysers of magma to erupt from the ground.
 * Dark Magic Beam: Fires massive beams of dark magic out of his hands.
 * Master Hand (Xander Mobus): A right hand-like entity who acts as the creator of the Super Smash Bros. universe & is also the owner & top collector of the World of Trophies. However, he's not the most powerful since he was captured by Tabuu in Super Smash Bros. Brawl & now has been captured & mass produced by Galeem before the events of this game.
 * Snapper: Snaps his fingers, stunning the fighters.
 * Squeeze: Grabs & squeezes the players.
 * Big Swipe: Makes a big open hand swipe across the stage.
 * Fake-Out Slap: Holds a fist above the player as to punch them, but opens up & comes down with a slap.
 * Finger Bullet: Fires pairs of bullets, either 1 or 3.
 * Finger Drill: Drops from above & drilling into the players, which buries them if hit.
 * Hazardous Smudge: Drags a finger over the floor causing a string of spikes to sprout.
 * Mirror Laser: Produces a series of mirrors & fires a single laser that bounces between them.
 * Laser Nail: Fires blue lasers from his fingertips.
 * Ring Toss: Throws 2 rings across the stage.
 * Ink Blob: Toss an aqua ball of ink that covers the fighters & screen.
 * Spike Bowl: Underhands several spiked balls, which either roll or bounce.
 * Jetstream: Flies into the air & swoops in from the background.
 * Fireball Frenzy: Retreats into the background & produces 3 to 5 fireballs, which he throws at the players before returning with a flying punch.
 * Crazy Hand (Xander Mobus): A left hand-like entity who serves as Master Hand's partner & known for more unpredictable attacks. Like Master Hand though, he's not the most powerful since he was captured & mass produced by Dharkon before the events of this game.
 * Frozen Rope: Extends his index finger to about 3 times its length for a poke attack that freezes.
 * Shovel Claw: Digs his fingers into the ground & swipes them back out as a clawing attack.
 * Spider Crawl: Skitters across the stage.
 * Squeeze: Grabs & squeezes the players.
 * Big Swipe: Makes a big open hand swipe across the stage.
 * Finger Drill: Drops from above & drilling into the players, which buries them if hit.
 * Spasm: Drops to the ground & flops around.
 * Laser Nail: Fires blue lasers from his fingertips.
 * Paralyzing Gaze: Manifests an eye between his fingers that circles a beam of light around the stage & will charges up & unleashes a dark purple energy burst that stuns the fighters if caught.
 * Jetstream: Flies into the air & swoops in from the background.
 * Pentaflame: Produces 5 blue fireballs that circle around him.
 * Finger Bomb: Drops a series of bombs from his fingertips.
 * Roving Void: Produces a black hole that proceeds to hover around the stage by itself, either 1 or 2.
 * Galeem (David Hayter): The Lord of Light & the creator of Master Hand who was 1 of 2 beings created in the beginning & the source of all angelic characters. Despite his imprisonment, he manipulated most of the heroes as well as villains that fell under the Light Is Not Good trope who preferred or wanted light to conquer darkness, came to this world & eliminated most of the fighters except for Kirby, though he was able to create clones of him & created clones by using spirits after discovering darkness is mingling with the light, pissing him off, so he could recreate the Omniverse in his image in order to keep Dharkon away, which didn't work.
 * Mirror Image: Creates light blue clones of the fighters.
 * Tri-Eye Attack: Splits his core into 3 spheres of yellow light. & then fire a barrage of energy in your direction.
 * Drill Pierce: Produces 2 to 6 drill-like objects which he'll slam into the ground, though this turns into 8 after reaching half health.
 * Heat Seeker: Fires a single projectile that strongly homes in on the fighters
 * Optic Orb: Fires a large blue sphere of light which breaks apart into 6 smaller spheres that home in on the fighters.
 * Laser Net: Creates small purple lines which damage the fighters after a short amount of time.
 * Cross Bomb: Spawns bombs that explode in crosses.
 * Photonic Wave: Creates 2 waves of light with a small gap of safety between their area of effect.
 * Lens Flare: Fires 2 or 4 orbs that produce a shockwave.
 * Dharkon (Tony Todd): The Lord of Chaos & Darkness, the Bane of Light & the creator of Crazy Hand who's the source of all demonic characters. Like Galeem, despite his imprisonment, he manipulated most of the villains as well as heroes that fell under the Dark Is Not Evil trope who spreaded or wanted darkness to consume all & was freed after Galeem's battle with the fighters, also getting pissed off that light is mingling with the darkness, though he was also pissed that Lucy won’t free him or use her powers for evil. His goal, similar to Galeem’s, is to corrupt the Omniverse in his own image since he took over everyone Galeem didn't use in the Light Realm.
 * Shadow Shape: Same as Galeem, but the clones are dark red.
 * Electric Serpent: Has 1 of his tentacles snake around the arena coated in dark energy as his eye trails close behind.
 * Thorn Spray: Forms his tentacles into a gun & shoots a barrage of small energy bullets from 1 corner of the screen & is finished off with a massive blast of dark energy.
 * Shadow Eruption: Creates several beams of darkness that erupt from the ground.
 * Tentacle Pierce: Use his tentacles to attack the fighters one after another.
 * Temporal Rift: Performs a X-shaped slash with his tentacles, creating a large red line across the screen that slows down the fighters.
 * Tangled Rush: Send his tentacles through portals.
 * X Bomb: Spawns bombs that explode in Xs.
 * Photonic Wave: Same as Galeem, but with waves of darkness.
 * The First Firmament (Marvel; Darin de Paul): The 1st iteration of the Marvel cosmos who was created after Galeem, Dharkon & Master Fighter's battle. Out of loneliness, it made life, resulting in the creation of several celestial beings, only to be shattered into pieces after brushing off the Celestials' want for the creations to evolve & for the universe to evolve with them & thus know growth, change & mortality as madness & sacrilege. As time passed by, the Multiverse died time & time again only to be reborn evolved soon afterwards, filling it with hate as it wanted to reclaim its position as everything that is, which Galeem & Dharkon were more than willing to help with.
 * Eyebeam: Fires a massive eyebeam from its 1 eye.
 * Bite: Bites at the fighters.
 * Crush: Crush the fighters with its hands.
 * Gamma Bursts: Sets off several gamma bursts & fires them as green lasers.
 * Blackhole: Traces a hole on the ground & creates a blackhole.
 * Starstorm: Sprinkles its fingers together to cause a starstorm.
 * Galaxy Toss: Tears a galaxy off itself & throws it at the fighters.
 * Time Eater (Sonic Generations): An alien creature with dominion over time & space that was discovered by Eggman who used it in an attempt to conquer the world & to Sonic completely, but was destroyed in the ensuing battle. However, it was rebuilt by Galeem & Dharkon, back to the form it had before Eggman changed it to redeem itself. It's singled out as the worst boss of Sonic Generations because of how hard it can be to hit it, for not utilizing Classic Sonic that much & having Sonic's friends never shut up about the Homing Shot.
 * Warp Slash: Creates several time holes & thrusts its arms into it, slashing at the fighters.
 * Restraint Trap: Fires several red orb-like projectiles that overlap each other to trap the fighters.
 * Spinning Rush: Spins clockwise or counterclockwise at the fighters.
 * Homing Shot: Fires several drill shaped homing shots.
 * Time Stop: Stops the fighters in place.
 * Sun Burst: Summons a miniature sun to use against the fighters.
 * Tabuu (Liam O'Brien): A blue anthropomorphic figure with a red eye-shaped object in his chest & the main villain of The Subspace Emissary who attempted to drag the entire Omniverse into his own world, Subspace because he's unable to ever leave it out of desperation as all he could do is stare at an Omniverse full of life & be forever unable to live there himself. Too bad the fighters never knew this before killing it, but now he's back thanks to Galeem & Dharkon.
 * Rapid Chop - Teleports behind the player & repeatedly slashes the area in front of him, creating visible purple slashes.
 * Pinpoint Explosion - From 1 side of the stage, he'll perform a pointing gesture & the position where the player is exploding.
 * Chain of Light - Creates a golden chain, similar to the one he used to bind Master Hand & throws it in front of him in an attempt to catch a fighter & if successful, will swing the player around before smashing them into the ground or into another fighter.
 * Diving Slash - Appears high above 1 side of the stage and dives, turning his arm into an energy blade.
 * Electrical Shield - Teleports right next to the player & the purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity.
 * Golden Bracket - Transforms into a cage of energy, resembling two glowing yellow brackets & flies across the stage, grabbing the character & plows him/her/it into the floor.
 * Bullet Rain - Appears in a random area in the air & bombards a character as he fires a barrage of small bullets, the attack ends with a huge ball of energy.
 * Shark Blade - Transforms into a giant blade, bearing a resemblance to a shark, which flies horizontally across the stage.
 * Eye Lasers - Grows to a gigantic size, so giant that only his head appears on the side of the screen & then fires a red laser from each eye.
 * Ghost Projection - Splits himself in half & shoots out many ghost images of himself in every direction, which explode after achieving a certain distance.
 * Shuriken Boomerang - Appears on 1 side of the stage & throws a huge, circular, 3-bladed chakram, which flies across the stage like a boomerang before he catches it.
 * Dragon Laser - Appears on the side of the stage & manifests a head of a dragon based off the Dark Cannons, which floats beneath it as it fires a powerful laser horizontally across the stage.
 * Subspace Bomb - Toss a massive Subspace Bomb either in the middle or 1 of the sides at the fighters, which does massive damage.
 * Off Waves - Appears in the background & spread out his wings & then proceeds to unleash 3 massive circular shockwaves that encompass the whole stage.