Super Smash Bros. Turbo (Nintendo)

Super Smash Bros. Turbo is the sequel to the very popular Super Smash Bros. Brawl, and manages to be a more enhanced version with a larger character roster and correction of any mistakes made in the previous title.

This game will probably not, however, feature any enemies from the previous game in accordance with the plot (see below), but given its nature, some of them may make an appearance.

Since there are so many Super Smash Bros. titles on this wiki, I plan to try to make this one the most believable sequel to Brawl.

This game will be released for the Wii U, Nintendo 3DS, and the Wii (in case you're wondering why this is, I believe that all games for the Wii U should be on the Wii as well because at the time the Wii U comes out, many people will still have well-functioning Wiis. As such, I don't think people should have to buy the new console just to play the games).

Plot
After the events of Brawl, the characters have all gond back to their own planets and back to their own business, but they are unaware of the new threat that is arising. The villain of this game, known only as The Presence, begins using black magic to plant visions in the minds of the game's characters. These visions (false, of course) give the characters the impression that other characters are plotting to cause apocalyptic destruction, and have also kidnapped people dear to the ones with the visions, serving at the same time to diminish the memories of the working together that took place in the previous title. Naturally, those characters which have visions will set out on a mission to hunt down the characters they believe to be committing evil deeds and to free their friends.

The Presence uses careful tactics whereby he will pit the strongest characters against each other and less strong characters against each other in the hopes that they will all destroy each other, or that it will narrow down the level of resistance preventing The Presence from dominating the galaxy in which all the heroes exist. For example, I think that Mario, Link, and Kirby should be set against each other, and that characters like Toad, Pichu, and Tails should be set against each other as well.

In order to incorporate a workable Story mode into this game, I plan to have The Presence go the extra mile by putting enemies from a particular universe in the way of characters hunting down the heroes of that universe. Again supposing that Link was going after Mario, he would be faced with Goombas, Koopas, Hammer Bros, Spinys, etc., who could potentially be kidnapped by Mario and sent to try to deter Link.

To prevent this from having a disastrous ending, there will be an unforseen flaw in the black magic. Whenever the characters attack each other repeatedly and powerfully enough, it eventually causes the magic to dissipate and restore the positive memories of co-operation, and from that point on, as in Brawl, certain characters become part of certain parties that form to confront The Presence, whom they all try to follow by means of the trace deep within their minds that was left behind by the spell.

In addition, some characters won't attack others that are from the same universe. That is, Mario won't attack Luigi, who won't attack Peach, who won't attack Toad, and so on. This prevents the possibility of straight up civil war among everyone and will make necessary the journey that is Story mode.

Characters
Insofar, the character rosters on other SSB articles on this wiki have been rather random. Since this game is still in a budding stage, I'm not entirely which characters will be playable and which will make cameos or serve as Assist Trophies (or regular ones). However, I think I have a good starting list in mind.
 * Mario / Dr. Mario
 * Luigi
 * Yoshi
 * Toad
 * Peach
 * Bowser
 * Bowser Jr.
 * Daisy
 * Wario
 * Waluigi
 * Rosalina
 * Link
 * Zelda / Sheik
 * Ganondorf
 * Impa
 * Ghirahim
 * Toon Link
 * Young Link
 * Classic Link (that is, a modern appearance of the Link in the first title)
 * Classic Ganon (same principle as Classic Link)
 * Sonic
 * Tails
 * Knuckles
 * Shadow
 * Dr. Eggman
 * Megaman
 * Captain Falcon
 * Black Shadow
 * Samurai Goroh
 * Jody Summer
 * Kirby
 * King Dedede
 * Meta Knight
 * Waddle Dee (headband)
 * Olimar
 * Solid Snake
 * Samus / Zero Suit Samus
 * Marth
 * Ike
 * Lyn
 * Roy
 * Pikachu
 * Ash (has his own three Pokemon to battle with)
 * Misty (has her own three Pokemon to battle with)
 * Brock (has his own three Pokemon to battle with)
 * Mewtwo
 * Pichu
 * Lucario
 * Jigglypuff
 * Ice Climbers
 * Mr. Game and Watch
 * Pac Man
 * R.O.B.
 * Donkey Kong
 * Diddy Kong
 * Funky Kong
 * Dixie Kong
 * King K. Rool
 * Crash Bandicoot
 * Coco Bandicoot
 * Neo Cortex
 * Lucas
 * Ness
 * Pit
 * Fox
 * Falco
 * Krystal
 * Wolf
 * Black Mage
 * White Mage
 * Cactuar
 * Moogle
 * Slime
 * Ninja
 * Miis

This list is long, definitely, but I think as a real, final total, the 75 I'm ending with is reasonable. For instnace, the 36 characters in Brawl is exactly three times more than in the first title, so a drastic increase is nothing new. I've tried to make the list comprehensive but not add in every character I can think of. Even with that resolution, I may end up adding too many, but it's a step up. I have arranged the list by series, so if you can find a character in one series, the rest will be nearby. Four key additions I made, in case you didn't notice, are Shadow, Pac Man, Megaman, and Crash Bandicoot. These four I added mainly because they were popularly demanded as characters in at least one title, so for the sake of completion I put them in.

Since this full roster is just over twice the length of that in SSBB, for character selection, I think the characters should be grouped together by series so that it's not just one enormous mess; alternatively, they may be placed in scrolling columns at the top of the screen. As long as the characters aren't all just sitting on a screen together.

Revisions of Character Flaws
For one thing, I didn't like the slow recovery of a failed grab attack by Link or Toon Link. They're probably my two favorite characters within the entire series, and if I was playing, and I ended up in a pile-up of fighting, then if I failed a grab attack, I would almost always get my butt kicked. As such, I think the grab attack should be similar to the Zair (air grab) in form, as opposed to becoming vulnerable if you miss.

Also, I rather found Luigi's Negative Zone move to be strange and creepy, and a complete misrepresentation of the whimsical, likeable character that is Luigi. So I think I'd like to change Luigi's super move to an attack with the Poltergust 4000, as in Mario Sports Mix. However, I'm well aware that some people enjoy the Negative Zone, so I think that after a certain amount of plays as Luigi, say, 10, the Negative Zone will be usable if you obtain the Smash Ball and hold down the "B" button. If you want to use the Poltergust, you just tap the button.

Gameplay
I have to say that the gameplay in Brawl left little to be desired. However, I did get an idea that I think may improve it. In Super Paper Mario, there is an option to switch from a 2-dimensional viewpoint to a third person viewpoint. Given that the minus button on the Wii currently doesn't have much of a function on the game, I though it might be a fun feature to be able to switch to that sort of viewpoint and battle characters in front of you rather than next to you, or vice versa.

Also, I have an idea for the team gameplay as well. Being a fan of different palette swaps, I found myself frustrated that the characters on my team had to look a certain way in order to play on my team. For example, on the Blue Team, you always had to have the Zora Tunic Link, or Blue Kirby, etc. So in this version, I think I'll make the team colors more of a frontal symbol and allow the changing of palette swaps for each of the characters so that you can make the teams look however you want.

Another thing I found myself frustrated with is the selection of certain conditional characters. For example, Zelda could become Sheik, Samus could become Zero Suit Samus, and the Pokemon Trainer could cycle through Pokemon. Now, there was a trick in the beginning of the match where you could switch some characters to alternate forms, but to do that you'd not only have to play in the match, but you'd also have to play as those characters yourself. As such, I think a good gameplay improvement would be making the alternate forms palette swap options, up front, under the characters they are synonymous with. This would be similar to the principle behind Wario, where you could switch from his normal outfit to his biker outfit.