Gaiaterra: Elysea's Conflict

"We're going have to act.. If we want to live in a different world..." -Lt. Eva Lee

The Warzone is a real-time strategy game developed by Hawke Gaming Industries exclusively for the PC. It set in the modern day sci-fi fantasy based on Gaiaterra and follows the stories of the nations in various wars from the years 2000 V.C. up to 2024 V.C.

Gameplay
The Warzone plays like most other traditional and classical real-time strategy games, such as Command & Conquer: Red Alert 2, Generals, Tiberium Wars and cancelled 2013 Command & Conquer title mixing elements of the strategic scale of Total Annihilation, the conquest of Total War: Warhammer and the hero system from Warcraft III: Reign of Chaos in that the player must invade a territory, construct a defensive base, acquire resources, build various combat, defensive and support units, and defeat enemies and take control the territory by and defend the territory from the enemy invaders. Various unit types can be trained, ranging from infantry to vehicles, aircraft and naval vessels. The player may control each faction plus sub-factions and each side has its unique characteristics and abilities. Skills and abilities for units can be unlocked to specialize them in roles through purchasable upgrades.

Base building is depended on the faction you play as (Aquila uses an base building mechanics through a builder unit similar to the one in Command & Conquer: Generals and Voshkod uses an Construction Yard like those from Command & Conquer: Red Alert 2 and Tiberian Dawn)

There are to be multiple resources each faction relies on to sustain their game economies and to build up their forces: deposits of ore, rare earth elements and very rarely, Tiberium are scattered across the map. Banks, oil derricks and prisoners of war can be captured for a supplementary source of income.

Sub-Factions
Much like in Red Alert 2. Before the battle the player must pick one of four sub-factions of their faction, each providing a passive and active ability, two tech trees, exclusive units and general powers, and, most of all, their epic unit and commando.

Commando Experience
Much like the Heroes in Warcraft III. Commandos uses their unique experience system to gain level.

Balancing
See also: The Warzone/Weapon and Armor types

The Warzone follows a medium Rock Paper Scissors method of balancing. Emphasis on medium as multiple units have dual roles, although they are generally only “strong” at one thing and “okay” at another. Some units are 50/50 split on roles and others are strictly single role only, e.g. the Voshkod Roegaydn Demolisher infantry who excels at taking down buildings.

Tech
See also: The Warzone/Tier system

The Warzone is fast paced, to give earlier tiers a fighting chance, it introduced a Tier 2 structure separate to the Radar at a considerably increased cost. These Tier 2 structures also serve as a way of slowing down Tier 3 access, which is even more expensive.

Tier structures take twice as long to build than other production of similar cost but are heavy duty; well armored but take a lot of power to run as well.

T2 and T3 units also have special weapons and abilities.

Co-commanders
Just like in Command & Conquer: Red Alert 3. The Warzone features AI-controlled co-commanders can be given the following orders in the campaign:


 * Strike Target
 * The co-commander will immediately send available forces to deal with the targeted unit/structure.
 * Take Position
 * The co-commander will immediately send available forces to the indicated location. These forces will only stay there for a short while after the position has been secured.
 * Plan Attack
 * The co-commander will begin to build up forces to attack the unit/structure. Should there already be enough forces, the co-commander will send the forces there immediately. This continues until the unit/structure is destroyed.
 * Keep command
 * The Co-commander will fend for himself. This also cancels the other orders listed above.
 * Co-commander Strike
 * Co-commander strikes appear halfway through the missions and have a short description of what they will do when activated.
 * To view the description, click on the Co-commander strike. The activate button will also appear under the description.

The first four orders, Strike Target, Take Position, Plan Attack and Keep Command can be found in the top-left hand corner of the screen. Beside this, there is a portrait of the co-commander and a status bar below. The status bar gives information on the co-commander's actions.

Tech Buildings
Like with the Command and Conquer games, The Warzone also has neutral tech buildings that can be captured to gain new abilities or units that are not part of the main factions (like the Secret Lab in Red Alert 2 's Red Resurrection mod).

Superweapons
Many real-time strategy games employ a superweapon or tactical weapon, a very powerful, near if not limitless range, endgame weapon with large technological requirements and high costs. Popular examples of superweapons are the Chronosphere and the Particle Cannon from Command & Conquer and the nuclear missile from StarCraft.

In The Warzone, superweapons or tactical weapons are split between offensive, used to simple destroy the target, and support, built to support their forces and charges faster, can be technologically unlocked at the third or highest tier, and require high costs and amounts of funds.

General Powers
Much like the General Powers in Generals, The General Powers in The Warzone is the one of a faction's key systems in The Warzone. Many support powers vary in use, from offensive purposes (particularly superweapons) to reconnaissance roles. Most of them have costs before they can be used, but there are support powers that are free of charge

Prisoner of War
POWs can be captured by certain infantry units, usually those welding a firearm. If an interrogation cente is built, POWs will be placed in that structure and will generate credits.

Infantry units can be captured if they are severely injured or are noncombatant personnel (pilot, technician and vehicle crew).

Unit veterancy
Unit veterancy is the system by which the player's units' experience is measured. Using a particular unit more often in battle will increase its veterancy level. When a unit accumulates enough experience, it gets promoted to a new veterancy level. Each veterancy level has a special icon that shows what verterancy level a particular unit is at.

Veteran units have increased damage and hitpoints compared to regular units. Furthermore, once units reach the second veteran level they will have a much improved weapon (like the Elite units in Red Alert 2) and be able to self-heal when idle.

Singleplayer

 * Tutorial - Teaches the basic mechanics of the world of Gaiaterra
 * Campaign - Allows you to complete the Stories of the world of Gaiaterra from 2000 V.C. up into 2024 V.C.
 * Conquest - Similar to the Total War games, the Global Conquest from Command & Conquer 3: Kane's Wrath and Dawn of War Dark Crusade's Campaign Mode, dominate Gaiaterra with your faction of choosing. This is the main event of the Warzone.
 * Custom - Allows you to play maps that are in either skirmish, or use map settings game mode against computer-assisted opponents.
 * Survival - Survival mode has the player either choose a Sub-Faction before being tasked to hold off waves of ai controlled enemies, either from one faction commander to potentially every sub-faction depending on difficulty.
 * Instant Action - Jump straight into the action with a set of forces in a mode based on Total War
 * Map Editor - Allows you to create your own maps, with trigger scripts and custom parameters available.

Multiplayer

 * Versus - you can fight opponents in 1v1, 2v2, 3v3, 4v4 or FFA cooperatively or singularly.
 * Custom - allows you to play maps that are in either skirmish, or use map settings game mode against computer-assisted or human-assisted opponents.
 * Nuclear Missile - Basically the same as the regular skirmish mode, but all Generals are unable to build tactical weapons and counter-tactical weapons. Instead in the middle of the map, there is a neutral Nuclear Missile Silo with a circle around it. Anyone who capture the silo control of the Nuclear Missile, this allows that player to fire the Nuclear Missile every 2 minutes.
 * Control Point - Generals must take control of one, up to three, control points and wins by either having the most points when the timer ends or reached the maximum number.
 * Naval Warfare - Generals are restricted to naval units, instead using AI-controlled ground troops to take islands
 * Tankery - Generals are restricted to vehicles, with AI infantry support and airstrikes
 * Urban Combat - Generals are restricted to infantry, but can call in air and artillery support
 * King of the Skies - Generals are restricted to aircrafts, helping and getting help from AI-controlled infantry and vehicles on the ground
 * King of the Hill - Generals must take control of a single area on the map and hold off their opponent until the time pass, and win
 * VIP in Trouble - The objective of VIP in Trouble is to capture the VIP. Any player who gets a unit within a certain distance gains control of the President. The objective is to move the VIP unit to a pre-defined evacuation base at the edge of the map, usually near a VH-3D Marine One, with each player needing to bring the VIP to a different location. There is no base building in this mode; instead, players capture bunkers scattered around the map to gain reinforcements.

Campaign
Main Article: The Warzone/Campaign

The Federation of Aquila
The Federation of Aquila is an technologically advanced nation, and generally fights with a combination of highly technological tactics, superior firepower (including laser weaponry), expeditionary warfare, and a large, versatile, powerful ground, air and naval units as a military alliance. In order to defeat its enemies and their tactics, its military power relies on skill, mobility, and advanced technology.

The Socialist Union of Voshkod
A nation of Hyur, Elezen, Roegadyn and the Viera. The Voshkods revolves superior firepower, ground  supremacy, numerical superiority of swarming thousand of soldiers of the Hyur Army and reliance on highly advanced but conventionally based technologies, relying primarily on heavy armor divisions, but the Voshkod were known for employing cheap infantry in the role of armor support. Generally Voshkod forces were either equal in speed or slower compared to other nations. The slow-moving nature of the juggernaut that is the Voshkod military war machine was compensated by their raw strength and durability.

The Alliance of Hawke
Founded by the Humans of Thedas and Aselia, Dwarves of the Ironforges and the Wood Elves. The Alliance centered on decisive action, mobility, subterfuge, dominance of the skies, and technological superiority. The Alliance are exceptionally well-trained, guided by superior intelligence and have at their disposal some of the world's most advanced and powerful weaponry.

The Aion Defense Initiative
Founded by the government of Zemuria and their allies, the Elyos, the Arborean High Elves, Miqo'te and the Gnomes to defend and fight against the incursions of the Brotherhood of Asmodia. The ADI forces generally prefer heavy armour, walkers, hover technology and superior firepower over speed and mobility (a trend that would continue in future conflicts), this is epitomized in their Mammoth tank, the toughest, most heavily armed battle tank during the war against the Asmodians.

The Katsuragi Protectorate
The Katsuragi Protectorate consists the Humans of the Katsuragi, the Erunes and the High Elves of Asur. Their technology of the Katsuragi includes high-tech, highly versatile transforming units alongside more traditional ones. The Protectorate's manpower is naturally not as much as the one of the other factions. However to compensate for this, they developed advanced technologies and mechas, drones and massive robots to fight for them along with their warriors.

The Brotherhood of Asmodia
Born from a Fodlanic human named Kane and ally with the Asmodians, Vampires, Blood Elves, Khajits and the Draenei. The Brotherhood of Asmodia is centered around the concepts of stealth and speed, preferring outmaneuvering their enemies, hit-and-run attacks, guerrilla tactics and subterfuge and makes extensive use of underground facilities, tunnel networks, and stealth technology to avoid detection.

The Andoran Republic
From the Humans of Andore and the Halflings. The Andorans revolves with a combination of adaptable tactics and combined arms with small but elite units that can face any foe in order to defeat its enemies and their tactics. Relying on skill, versatility, and advanced technology to handle anything, at the cost of being a master of none and small numbers.

The Great Horde
Rapid and hard hitting. The Great Horde, compromising of Orcs, Trolls and Goblins, the Horde focuses on victory through attrition and superior firepower. While nowhere near as technologically advanced as all other factions and other technologically superior factions, They relay on their weapons scavenged from the old Voshkod-Aquilan Conflict of 1955-1958 and ADI-Asmodian conflict of 2000 V.C. and taming of Orgrimmar large fauna such as the Squigs.

The Moonlight Liberation Army
Formed by Tyrande Whisperwind following the merger with Lightbourne and the Draphs in the war of 2004 V.C. The hunters of the MLA involved using stealth and speed as their main war tactics, as well as surprise attacks and suicide Draph bombers. They were also known to implement biological and chemical weaponry, notably anthrax, in their fight against the Aquila, Elsword, ADI and the Alliance.

The Elsword Empire
An empire founded by the Elsword and their Castanic and Harvins. Their army prides itself on its heavy firepower and heavily employ propaganda on the battlefield to inspire their soldiers, their powerful nuclear and napalm weaponry provided by the Castanics and the Harvins, and Elsword's numerous troops have defended the homeland with a nationalistic zeal not seen anywhere else.

The Collective of Auring
Created by the Au Rans whose are banished by the Voshkod and their allies, the Dark Elves and the Undead Forsaken. The Collective relied on mind-control, cloning, advanced magnetic weapons, and laser technology, as well as speed, maneuverability and flexibility to bring him victory on the battlefield.

The Scrin
From the stars comes the Scrin, appeared in Great Gaiaterran Conflict of the 2024 V.C.

DLC Factions
Over time, The Warzone will feature ten DLC factions upon the course of the project's life.

The United Federation of Earth
Formed by an alliance of United Federation of Planets, the Pangalactic Federation and their allies, the Earth Federation, and house Atreides. The Federation is a relies on air superiority through their atmospheric starships and their orbiting Enterprise cruiser, with advance and powerful infantry and ground forces to take and hold territory.

The Skynet Collective Infinite Army
Formed from a rogue AI within the undergrounds of an isolated island that was excluded by the Katsuragis following an massive-scale security malfunction, known as Skynet, melding with the Borg and the Trade Federation droid army. The Infinite Army lives up to its name with its frighteningly ability to produce swarms of machines near instantly to drown their foes in a tide of metal.

The Seven Elemental Alliance of Teyvat
Formed by a group of Rogue Katsuragis in the fallout of the Teyvat Crisis of 1965 V.C.

The Minutemen Survivors
Formed from the survivors of an archipelago nation that was once an Aquilan State declared independence destroyed by a nuclear strike by the Voshkods in the Voshkod-Aquilan War of 1955-1958 V.C. The Survivors, mainly composing of the brotherhood of steel and minutemen allied with the NCR, must rely of aging, barely held together, vehicles and equipment supplanted by elite infantry, hardened by the waste, and must utilize guerilla and stealth tactics at the start, due to inferior equipment, until they can upgrade their forces. And slowly transition to a traditional army as they upgrade their aging equipment and call in more advance machinery to turn the tide.

Arsenal
Main Article: The Warzone/Arsenal

Cast
Main Article: The Warzone/Cast

Trivia

 * The Setting of Gaiaterra is based on Azeroth, Atreia, Eorzea, Golarian and Arborea, but all of the technology are that from modern day contemporary Earth, Command & Conquer (Red Alert, Tiberium and Generals) and Act of War/Aggression
 * Each of the factions are based on the numerous races from numerous franchises, mainly fantasy themed, with the exception of the Scrin
 * Aquila: Our humans (Earth)
 * Voshkod: Hyur, Elezen, Roegaydn and Viera from Final Fantasy XIV
 * Alliance: Humans from Dragon Age and Tales of series (Vesperia to Luminara), Dwarves from Warcraft and the Wood Elves from Warhammer Fantasy
 * ADI: Humans from The Legend of Heroes Trails series, Elyos from Aion, Miqo'te from Final Fantasy XIV, Arborea High Elves from TERA, the Gnomes from Warcraft
 * Protectorate: High Elves from Warhammer Fantasy, the Erunes from Granblue Fantasy and Humans from any type of JRPG games (except Tales Of series, The Legend of Heroes Trails series and Star Ocean), Gacha game and Anime (Atelier, Disgaea, Radiant Historia, Granblue Fantasy, Grimgar of Fantasy and Ash, and The Faraday Paladin)
 * Brotherhood: Humans from Fire Emblem: Three Houses, Asmodians from Aion, Blood Elves from Warcraft, Vampires from Warhammer Fantasy, Khajit from The Elder Scrolls and Draenei from Warcraft
 * Andora: Halflings and the Humans from Black Desert Online
 * Horde: Orcs, Goblins and Trolls from World of Warcraft and the Squigs from 40K
 * MLA: Night Elves and the Lightborn from World of Warcraft and the Draphs from Granblue Fantasy
 * Empire: Humans from Korean MMOs like Elsword and Grand Chase Dimensional Chaser, the Harvins from Granblue Fantasy and the Castanics from TERA
 * Collective: Au Ra from FFXIV, Dark Elves from Warhammer Fantasy and Forsaken from World of Warcraft
 * Federation: United Federation from Star Trek, Earth Federation from Gundam, the Pangalactic Federation from Star Ocean, the Humans and their allies from Xenoblade (including Xenoblade Chronicles X) and House Atreides from Dune
 * Corona: Cathay from Warhammer
 * Party: The Yautja from Predator and the Wild Hunt from the Witcher 3
 * Skynet: Skynet robots from Terminator, the droids from Star Wars, Novus from Universe at War, Series 9 from KKND, and the Borg from Star Trek
 * 5:
 * Elemental: Teyvat Humans from Genshin Impact mixed with the Felynes from Monster Hunter.
 * 7:
 * Coalition: Humans from Rise of Legends, Dwarfs from Warhammer, Kharadron Overlords and Stormcast Eternals from Age of Sigmar, and Space Marines from Warhammer 40k
 * Heralds: Humans from Dark Deity, Norsca, Beastmen, and Chaos from warhammer fantasy/40k
 * Survivors: The Humans, mainly the Brotherhood of Steel and Minutemen, Ghouls, and Super Mutants from Fallout, evolved and survivors from KKND
 * Each faction's technology, playstyle and weaponry are based on and used by the factions from the Command & Conquer series and their mods (Mental Omega, Rise of the Reds, Twisted Insurrection and Dawn of the Tiberium Age), Act of War and Act of Aggression, the other scifi RTS like KKND and modern day contemporary Earth, with the exception of the Scrin and some of the DLC factions.
 * Aquila: USA from Command & Conquer Generals, Act of War, Act of Aggression and Task Force Talon from Act of War
 * Voshkod: Red Alert 2 Era Soviets (Mental Omega and Red Resurrection) with a bit Russia from ROTR and End of Days.
 * Alliance: Red Alert 2 Era Allies with a bit of Red Alert 1 Era Allies (Dawn of the Tiberium Age)
 * ADI: GDI from Command & Conquer Tiberium Series
 * Protectorate: The Empire of the Rising Sun from Red Alert 3 and GloboTech from Twisted Insurrection
 * Brotherhood: Nod from Command & Conquer Tiberium Series and the Cartel from Act of Aggression
 * Andora: ECA from ROTR and the Chimera from Act of Aggression with elements from Red Alert 3 Era Allies
 * Horde: The Forgotten from C&C3 The Forgotten mod, the Forsaken from Twisted Insurrection, The Renegades from 8-Bit Armies, Red Alert 1 Soviets (Combined Arms and Dawn of the Tiberium Age) and the Evolved from KKND with a some of 40K Orks
 * MLA: GLA from Generals
 * Empire: China from Generals with a bit of from Emperor: Battle for Dune and Asia from Rise of the East
 * Collective: Yuri's Army from Yuri's Revenge (notably the Epsilon from Mental Omega) and CABAL
 * The Scrin: Scrin from C&C3 Tiberium Wars without any Tiberium Life Support.
 * Federation DLC #1: The Foehn Revolt from Mental Omega
 * Corona DLC #2: The Celestial Empire from Red Alert 3 Corona
 * DLC Faction #3: Unit Making RTS games like Warzone 2100 and Earth 2150
 * Skynet DLC #4: ARM and CORE from Total Annihilation and the Electronical Protectorate from Red Alert Paradox
 * DLC Faction #5: Guardians from 8-Bit Armies
 * Elemental DLC #6: Polonia from Iron Harvest
 * DLC Faction #7: Digital and Nano Age Faction from Empire Earth
 * Coalition DLC #8: The Factions from Rise of Legends and Adeptus Astartes from 40K, mainly Dawn of War's Unification mod
 * Heralds DLC #9: The Forces of Chaos from 40K with Chaos-fied versions of units from the base game and the Consortium from Act of War
 * Survivors DLC #10: Confederate Revolutionaries from Red Alert Paradox.