Kurumi: The Beginning

Kurumi: The Adventure is a 2D Platformer that has similar gameplay with most Super Mario games

Characters
Kurumi/Characters

Tropes

 * Auto-Revive: Choki can do this with his "comeback counter", if the player has more lives remaining.
 * Broken Heel: suprisingly averted for the female characters that wear high heels (Kurumi herself included)
 * Difficult But Awesome
 * Expy:
 * Each playable character shares at least one gameplay mechanic from a platformer character.
 * Tenma is this to Default Dan, powerups are harmful to him, he has to hit enemies from underneath, physically, his appearance is similar to Juanito from Juanito Arcade Mayhem.
 * Choki physically looks like Lee from Beat Street and he can stretch like Luffy.
 * Every 10,000 points: to compensate for no longer gaining lives when goomba stomping alot without touching the ground in favor of racking up more points, you get extra lives on various milestones. (1st extra life at 50,000 points, 2nd extra life at 100,000 points, 3rd extra life at 200,000, 4th extra life at 500,000 points, 5th extra life at 1,000,000 points, each subsequent life is obtained every million.)
 * Hit Points:
 * Kurumi and Ema both base this on their form a la Mario.
 * While Choki dies in one hit, he can respawn up to three times before he resets to the check point.
 * Tenma averts this by being a one-hit point wonder.
 * Joke Character: Tenma
 * Life Meter: a variant, Choki has the "comeback counter", with three blue "X"s, if he dies but has more lives, he respawns quickly at the cost of one of these "X"s, lost "X"s are red, this cannot save him if the player is ran short in lives (as in having zero lives) regardless of "X"s left, if he dies and all of the "X"s in the comeback meter are all red, assuming you have any more lives left, Choki has to restart from the checkpoint.
 * Limit Break: every playable character has two.
 * Lipstick Lesbian: Kurumi
 * Nervous Wreck: again, Tenma.
 * One-Hit Point Wonder:
 * Choki and Tenma are both this, and none of the power-ups gives them an extra hit not counting shields, but at least Choki can have shields (effectively, this means Choki can be a Two-Hit Point Wonder instead of just one), Tenma on the other hand..., dies in one hit to everything...., including power ups (yes, you read that right, POWER UPS), also about the former, his stretchable limbs are also powerful, so it balances it out, Choki can also respawn on the spot depending on his "comeback counter", while all Tenma has is having the same jump/run skill as most characters, making him moslty useless.
 * Retraux: In the style of 32-bit games like Street Fighter III, Mega Man 8, Sonic Mania and the like.
 * Rubber Man: Choki can extended his limbs to some degree a la Monkey D. Luffy.
 * Songs in the Key of Panic: The music slowly fades out once the timer reaches 105 time units, and is replaced by a worrying tune when it's under 100 time units, when the timer reaches 20 time units, something similar to this plays instead.
 * Timed Mission: Unlike most Mario clones, a time unit is the same as a whole real-time seconds, don't worry if you begin a stage that has 200 time units, as it's 200 real-time seconds.