Gaiaterra: Elysea's Conflict/Nationalist

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The FAriadna Nationalist are the main basic infantry unit of the. Planned to be voiced by *TBA*

Tactical analysis

 * Guns at the Ready: As the basic infantry of the ASA, the Nationalist is armed with a USM-01 carbine. While somewhat outdated when compared to more modern firearms, it is still effective against infantry. Compared to most rifles, they have a higher rate of fire but a shorter range.
 * Mines planted: Nationalists are skilled at laying down mines, and can lay entire minefields in mere seconds. While mostly ineffective against tanks, they tend to be quite lethal to groups of infantry.
 * Automatic setting: Once garrisoned, the Nationalists would switch to firing at full auto, using the building to brace themselves. Allowing them to suppress most enemies with rapid bursts
 * Tanks?!: While effective against other soldiers, Nationalists are ill-equipped to take on vehicles. Their carbines lack the power to penetrate armor plating, and their mines are anti-personnel, meaning that the job of dealing with tanks is best left to more appropriately equipped soldiers such as the National Garrison.

History
"Ten men could plant thirty mines in seconds and then learn that they have orders to pursue the enemy. How long do you think it takes them to get past a minefield?"

-Anonymous

When Operation Desert Rage first began, the ASA did not have the sprawling numbers or sheer industrial output of their foes in the Communist Chinese to aid them. Instead, all the Republic had on its side, in the beginning, was some soldiers, a fervent belief in democracy and freedom, and the support of the Alliance. Out of these three things, the Republic would go on to create a force that still can more than rival whatever their nemesis could throw at them - and no more was this more evident than in the Nationalists.

Originally known simply as the (National Revolutionary Army), the frontline soldiers of Ariadna were trained with moderately outdated equipment, drilled in moderately outdated battle tactics, and infused with a fervent and deep love and loyalty to the very concept of the (Republic of China). For all that their opposites in (Red China) had the advantage of numbers and strength, the (National Revolutionary) was known to be superior when it came to maintaining a stand under fire.

Whereas other infantry would break or run, NRAs would stand firm, continually firing back even as the members around them fell. This incredible devotion to their country, juxtaposed with the outdatedness of their armaments and tactics, led to a particularly infamous photo in the late 1940s of an NRA officer raising a flag of the Republic of China, in full dress uniform, and surrounded by saluting soldiers - right in the middle of an active combat battlefield.

But as time went on, the training and devotion put into the National Revolutionary Army took a darker note. As more and more of their members died to increasingly powerful Red Chinese weaponry, and the sheer length of the war began to take its toll on morale, the soldiers of the Republic of China were ever more deeply indoctrinated, made to love and be willing to fight for China even if it meant the cost of their own lives or the soldiers around them.

Over time, this kind of teaching only became more prevalent, and deeper, and soon the NRA became known merely as Nationalists - still outfitted in weaponry from the last major war, but now held together with sheer hatred for Communist China and sheer devotion to the Republic for which they stood. They turned to mines, planting them in the ground to blast enemy infantry to pieces, or attaching them to old vehicles and driving them into the opposing sides.

By the time Desert Rage ended, Nationalists were considered to be one of the most feared opponents to face on the battlefield in open combat.

Guardians of the Tacitus

 * Marine (Aquila)
 * Gunner G.I (Alliance)
 * Alliance Defender
 * Asrai Defender
 * ADI Rifle Squad (ADI)
 * Erune Division (Protectorate)
 * Protectorate Peacekeeper
 * Rifleman (Andora)
 * Red Guard (Empire)
 * Fei Long
 * Swordsmen (Community)

Destroyers of Balthazar

 * Conscript (Voshkod)
 * Brotherhood Light Infantry (Brotherhood)
 * Slugger Boy (Horde)
 * Rebel (MLA)
 * Auring Militant (Collective)
 * Recruit (Encantadia)
 * Watcher (Scrin)

Neutrals

 * Hearthkyn Pioneer (Coalition)
 * Vinci Conscript
 * Heretic (Heralds)
 * Footman (Order)
 * Minuteman (Survivors)
 * Legionnaire Securitate (Syndicate)
 * Exo Trooper (Conglomerate)
 * Imperial Guards (Legion)

DLC

 * UNSC Marines (Federation)
 * Jade Warrior (Corona)
 * Unggoy Fodder (Party)
 * Aggressor (Skynet)
 * ... (Dominion)
 * Genshin Harvester (Elemental)
 * Storm Trooper (Autocracy)
 * Saurus Regular (League)
 * Zergling (Swarm)
 * Regular Raider (Pirates)
 * Sepoy (Elona)
 * Ascalian Rifle Infantry (Ascalia)
 * Custodian (Confederation)
 * Pansarskytte Team (Kingdom)
 * ... (Goo)
 * Enlisted Riflemen (Security)
 * Chosen Grenadiers (Imperium)
 * ... (Dynasty)
 * Gnoblar Fodder (Warlords)
 * Ghoul (Cult)
 * Ardent Rifleman (Raiders)
 * State Trooper (Theocracy)
 * FAriadna Grunts (ASA)
 * Underhive Rifle Gang (Insurgents)
 * Bastion Defender (Bastion)
 * Radiant Soldier (Guardians)
 * Overwatch Trooper (Hierarchy)
 * ... (Sundered)
 * Tauren Recruit (Ecumene)
 * General Infantry (Concordat)
 * Standard Bearer Vanguards (Contingent)
 * ... (Rangers)
 * Soldier of Elysea (Eden)
 * Radical (InGen)
 * ... (Hallows)
 * Commune Infantryman (Commune)
 * Frontliner (Clique)
 * Guild Trooper (Guild)
 * Soldier Ant (Threat)
 * Armed Merchant (Traders)