Kalran: Tales of the four nations/Armageddon palace

Tactical Analysis

 * Destroyer of Hope: The second most powerful superweapon in the game, and the most powerful that isn't exclusive to a commander, the Atomic Bomb's area-of-effect and damage is so high, when aimed right it could demolish an entire enemy base, with the exception of the enemy Headquarters


 * Just give up and lie down: The Palace sends a very heavy bomber covered with thick layers of forcefields to drop the bomb. Once launched, it cannot be intercepted--the only tactic in such an event is to flee, and for buildings that is not an option


 * A Nuclear Error: However, despite its unrivalled destructive power, the weapon has some disadvantages. For one, it is very slow to arm and ready for launch, so for the duration the Armageddon palace must be protected at all costs. It also consumes large amounts of energy and material to make the weapon, so a premature explosion would be a huge blow against the commander's bank account