Nexus Battlegrounds

Nexus Battlegrounds is a 2025 Third-Person Action Multiplayer Online Battle Arena developed by the collaborative powers of CCogStudios, Riot Games, PopCap Games and Ubisoft, and published by Electronic Arts. It is a crossover game, spanning various franchises (predominantly video games), and was released for the computer, phone, Nintendo Switch, PlayStation 5 and Xbox Series X.

Nexus Battlegrounds was commemorated worldwide for its impressive cast of characters, diverse gameplay mechanics, and stellar custom soundtrack remixing and bringing to life music from titles that were brought into the game.

Gameplay
Nexus Battlegrounds is an over-the-shoulder MOBA where players can take control of champions from one of two different factions, Heroes or Villains. Players can customise each individual champion with new skins, voice lines, emotes, and work together with their team to defeat the opposition before they themselves are defeated.

There are 200 playable champions in Nexus, each one having a basic attack and a set of three abilities, as well as an Ultimate ability which needs time to charge up. Every champion has a variety of different factors that make up the overall toolkit of that character. Basic attacks and damaging abilities can be close range melee attacks or long ranged attacks; and there are two categories of damage types, Physical and Special, which greatly determines how heroes and villains interact with each other.

Ultimate abilities are abilities that charge up over time, whether through passively charging up or through active participation, and when used will affect the battlefield and champions before the percentage drops back down to 0%. Every champion has one each, and is unlocked once champions reach a certain level.

Every champion also has a passive ability, a special ability that is always present and can help characters; these activate as champions fight, move around or complete objectives. For example, Rayman's passive ability is Skill Swap which allows him to swap between being a physical and ranged attacker.

Matches
Matches are team-based in a 6v6 setting with teams fighting in a variety of battlefields separated into two or three lanes. There are a variety of game modes that players can choose from, with different objectives allowing for endless replayability. Game mode objectives include forts, control points, payloads, and flags. Most game modes include destructible bases at the spawn area of one team or both which must be destroyed in order to win.

Unlike in most MOBAs, battlefields will have the main ground area but also accessible sky areas which champions can fly across to avoid melee damage or hide and wait to set up an ambush. They can access these higher zones by traveling certain paths, accessing bounce pads, or using certain abilities like Soldier's Rocket Jump.

During matches, players earn credits while dealing damage, healing, blocking attacks or completing objectives. With enough credits, players can upgrade any of their three abilities up to a maximum of two times each whenever they are in the spawn zones or after levelling up. Each ability has two upgrade branches, chosen on their first upgrade which determines what the second ability upgrade will provide. Players earn XP through killing enemy champions, minions

Minions & Monsters
Minions are characters that spawn for both teams at their associated base every 30 seconds, spawning in groups for each lane which they head down and help storm the enemy objectives and clash with enemy minions. There are four types of minions: Melee Minions, Ranged Minions, Leader Minions and Catapult Minions. Every 60 seconds, minions grow to the next level and become stronger over time which helps them whittle down their opponents. Players can summon their own minions in certain locations to attack, or summon turrets to defend certain areas instead. They have a limited amount of minions and turrets, but can earn more after opening up loot boxes and claiming the main rewards.

Located in different camps between and around lanes are mercenary camps. Several mercenaries will be in one camp, and will attack anyone who gets too close. Killing all of them in a camp will allow the victor to take control of the creatures and get them to help storm the enemy forts and attack your enemies.

Champions
Champions are the playable characters of Nexus Battlegrounds, there are currently 200 champions in the game. There are two factions in the game, Heroes and Villains, with 100 heroic champions and 100 villainous champions. Each champion has two to five traits that help determine their playstyle.

Universes
Universes are the original locations of the champions. As this is a crossover, all characters come from different video games, movies and tv shows.


 * 1) Overwatch
 * 2) Paladins
 * 3) World of Warcraft

Traits
There are 10 traits in Nexus, each one helping provide a guideline into how specific champions are played. Each hero and villain can have a max of five traits each.


 * 1) Assassin: Assassin champions are good at ambushing solo enemies.
 * 2) Attacker: Attacker champions deal a lot of damage with basic attacks.
 * 3) Burst: Burst champions deal a large amount of damage in short periods of time.
 * 4) Controller: Controller champions use abilities that halt enemies or disrupt their positions.
 * 5) Durable: Durable champions have lots of health, armour and survivability.
 * 6) Elusive: Elusive champions are difficult to pin down and excel at running away from fights.
 * 7) Guardian: Guardian champions can protect teammates and keep them alive.
 * 8) Initiator: Initiator champions are good at starting fights and staying in team fights.
 * 9) Sieger: Sieger champions are good at dealing with groups of enemies at a time.
 * 10) Zoner: Zoner champions are capable of blocking off enemies to make space.

Game Modes
There are six primary game modes in Nexus, both of them being available to play across both casual and competitive matches. Each game has a wide variety of battlefields to play on, each one providing unique takes on the mode.

Attack/Defend

 * 1) Invasion: Attackers must invade the battlefield over a series of control points while the defenders must prevent them from succeeding.
 * 2) Turf Takeover: Attackers must travel across the battlefield to destroy the four command towers around the map before destroying the base.
 * 3) Escort: Attackers must capture and then escort a payload or character through a series of checkpoints in order to reach the final point.

Attack/Attack

 * 1) Siege: Both heroes and villains have a core that they must defend, and must breach the enemy forts to destroy it.
 * 2) Domination: The battlefield has five capture points across the map. Teams must capture all or most of the control points to win.
 * 3) Capture the Flag: Both teams have a flag. Teams must capture the enemy flag three times and bring it back to base three times to win.

Punishment System
In all forms types of online games, many people suffer the irritation of people "rage-quitting" or going "AFK", so Nexus Battlegrounds has designed a system that will hopefully prevent people's games from being ruined by toxic behaviours.


 * People who stay in their spawn for at least 1 minute, 30 seconds will have their champion taken over by an AI, who will play the game with that character while the original player can only watch or leave (points will not be given to them)
 * People who remain inactive for at least 1:00 will also have their champion taken over by an AI.
 * The first two systems are put into play so as to not punish the rest of the team for player actions, and also so as to not be too harsh to anyone who would unintentionally be forced out of the game.
 * People who disconnect from the game at any time during the match, whether through purposeful or unwilling disconnection, will have their champions taken over by an AI. Players who leave will suffer a penalty no matter what, however.

Trivia

 * Nexus Battlegrounds was originally a third-person shooter game called Project Atlas, but the creator decided that a MOBA would be better suited for a crossover, much like Heroes of the Storm.
 * The concept of "Heroes vs. Villains" was inspired by the classic 'Superhero vs. Supervillain' trope commonly found in media.
 * The Trait system for champions is based on the trait system as Paragon, another MOBA game.