Locomotion

Publisher: Gamecom

Developer: Gameco

Platform: Gigacom

Genre: Adventure

Locomotion is an adventure title that has your character riding across the land on his train, recruiting party members and defeating monsters. Its premise is similar to The Legend of Zelda: Spirit Tracks. It runs a little deeper than that when it comes to the train, however.

Gameplay
You are armed with an arsenal of weapons, both swords and guns. Your goal is to bring peace to the land by going to villages with a problem and dealing with it, usually by slaying monsters, demons, or villains.

Swords and Knives

 * Longsword: This sword requires two hands, and lowers your speed by a hair. However, it's quite powerful and accurate.
 * Shortsword: Best used with another. This particular blade is weaker than the longsword, but makes up for it by lowering your speed less.
 * Sacred Sword: This is an unbelievably epic sword that excels in about every category. The downside? 1) It attracts monsters near and far, more than you would encounter with any other weapon. 2) To get it you need to complete a long and difficult quest to obtain it.
 * Katana: These can be doubled up. They also make you quite versatile and they attack insanely fast. They're not so good in the power and accuracy departments.
 * Cutlass: You can go double on this too. It's the polar opposite of the Katana. Great in accuracy and power, bad in speed and versatility. Perhaps you could put a Katana in one hand and a Cutlass in the other?
 * Laser Sword: Well-rounded in every category, but can't be doubled.
 * Hunting Knife: It's meant for killing small game in the forests of the area so you can take the meat and use it to replenish your health. It's still functional for killing foes, but it doesn't work very well.
 * Cooking Knife: Since you can't cook in this game (the cook on your train does that for you) this is specifically meant for dispatching enemies. Basically it's for fun, but you can also get an achievement for killing an enemy with it.
 * Army Knife: The most basic kind of knife. It has good speed and gives good versatility like every other knife. Its power and accuracy is better than the hunting and cooking knives, but is still lacking.
 * Kunai: Most likely the very best knife of the four. The kunai has better speed and gives the best versatility of all the others and also has great accuracy. Its power isn't as good as the army knife, though.
 * Arrow: If you're not charging up for a shot with a bow, an arrow acts as a knife for short ranged attack.

Bows
Note: All take two hands and take a while to attack.
 * Longbow: Power and accuracy are good, but if you want to have good accuracy, you have to stay immobile. It also takes a while to reload and of course, arrows are limited.
 * Shortbow: You can move around a little bit and still have decent accuracy with this. You're less likely to get instant kills on enemies with it, however. It takes less time to reload and you can fit more arrows in your bag with it. It also acts as a hunting bow.
 * Crossbow: It has good accuracy and power, and running around doesn't hinder it too much, but it takes forever to reload and arrows easily take up your bag.
 * Slingshot: It has the worst power of all of the bows, and you can't count on it to be very accurate either. You can move around quite a bit with it, though, it doesn't take long to reload, and the stones take up very little space in your bag.

Hammers, Maces, and Axes, and Clubs

 * Single-Bladed Axe: With only one blade, its power is less than two and you can't pull off flashy moves. You can move and chop faster with it rather than two blades.
 * Double-Bladed Axe: It has great power and bad speed. It can be used to pull off great moves, such as spinning it overhead to clear surrounding enemies.
 * Battlehammer: It could have the greatest power of all weapons, but it's bad in every other category. You can only swing and pound with it, and, if you combine button presses, you can also spin.
 * Mace: It has great power, average accuracy, and bad speed. The mace is nothing special, but would be a good choice if you wanted good power but didn't have to suffer so much in other categories.
 * Club: It's awful in every category except power, but its power is still worse than the battlehammer. If it's parried by a foe, it can be damaged and if damaged enough, will be unavailable for use. So why would anyone want to use it? If you hit an enemy with it, it will knock an item out of them, usually a good one.

Other Old Weapons

 * Chain Mace: Awesome power and speed, but it takes a little bit of luck to land a decent hit on an enemy with it.
 * Nunchucks: This can be held one hand each. The only category they're good in is speed, but its power is so awful it's not worth it.
 * Bo-Staff: Its accuracy is much better than the nunchucks, and its power improved a little. It's definitely a better choice if you're into the ninja weapons.
 * Spear: Speed excels, and so does accuracy. Power actually depends on how accurate your attack was, making it a unique weapon not only in that, but that it can also be thrown.

Magical Weapons
Note: All magical attacks are nearly 100% accurate (not taking defending of foes into account). More to be added...
 * Magical Staff: One of the two magical weapons. The Magical Staff has great power but low attack speed. If you need to go up-close and personal, it also doubles as a melee weapon (almost exactly like a Bo-Staff).
 * Magic Wand: You can attack insanely fast with these, but power is minimal and it has no extra use.
 * Magical Orb: You can't use it to directly dispatch enemies, but if it's equipped like a weapon, all of your melee attacks (punches, kicks, etc.) have increased elemental power. It also allows you to harness the energy of these elemental powers to do things such as hurling fireballs and such.