TimeKid

Premise
TBA

Basics
The player uses the D-pad (Joystick in the arcade version) to move the TimeKid, the TimeKid has four action buttons, attack, jump, special, and super,when you start the game, you get to choose which Super you go with, but when you chose what super you want, you can't change until you lose all your lives, if you clear a stage however, you are prompt to change your super, if you accept, you can change you super.

The TimeKid attacks with a yoyo similar to the Neo Geo game "Spin Master" (or Miracle Adventure in Japan), the TimeKid can also charge the yoyo as well, albeit into longer ranged attack as opposed to four yo-yos spinning

Power-Ups

 * Regenerator (Heart-shaped Emerald) - gives one additional life
 * Energy Drink - fills the Super meter by 10% of the full bar

Dip Switch/Game Options

 * Lives: 0-9
 * Combat Difficulty: Nerfed/Standard/Difficult/Matrix
 * Time: Leniet/Average/Strict/Extreme