Kalran: Tales of the four nations/Forward Harbour

"Creep commencing attack."

-A wave of Creeps upon creation

Tactical analysis

 * First into battle: Mechanical soldiers created from the Master crawler, Creeps usually come in groups of three, each armed with rifles effective against infantry but little else and are fully amphibious, allowing them to march through almost anything
 * Protecting the skies: These soldiers also carries a SAM launcher, which can attack aircrafts passing through, and is able to simultaneously combat air and ground at once
 * I'm a machine: Being easy to made robots, Creeps don't benefit from any buffs or healing provided by other ADF units. In addition, they cannot gain heroic upgrades. When the Master crawler reaches divine level, Creeps will now be spawned carrying an anti-tank accelerator cannon. Of course, this has nothing to do with Creeps already on the battlefield.
 * We're meant to be expendable: Creeps are, unfortunately, rubbish troops, but fortunately they have the advantage of being completely disposable; they don't cost anything to train, and in fact are spawned for free once the crawler comes online

Trivia

 * It is based off the creeps in MOBA.