Kalran: Tales of the four nations/Ashigaru

"Ashigaru ready nya!"

-UCA riflemen exiting barrack upon arming

Tactical analysis

 * Strength in numbers: Large squad size and cheap. The Ashigaru equipment is all mass-produced and they themselves are willing to fight to fight for their island makes them inexpensive to bring into battle. And are also capable of concealing themselves from enemies as long as they stay still
 * Burst fire: The Ashigaru are armed with a pneumatic crossbow and while not doing much damage it has long range, capable of even hitting aircrafts, and a rapid rate of fire and against garrison their molotov cocktails can quickly eliminate them. And the Ashigaru are trained to fire in any direction as they move, even backwards
 * Never play fair: With a minor knowledge in cantrips the Ashigaru are also known to set up traps, either a rune of wind magic that fires enough to debilitate an average soldier or stun a vehicle upon its activation
 * No tank you: While effective against other soldiers, Ashigarus are ill equipped to take on vehicles. Their crossbow lack the power to penetrate armor plating, and their rune mines are anti personnel, meaning that the job of dealing with tanks is best left to more appropriately equipped soldiers such as the Arbalest. And while fast they have a noticeable lack of armor, making them vulnerable to counter fire

Overview
The Ashigaru uniform consist of a tunic dress and either a pair of thigh-high, for women, or tights, for men, under a gambeson with thigh-high boots and a wooden lamellar armor, wooden kote with a larger pauldron on their non-dominant arm. And a straw hat, with holes for their ears, on their head and a forcefield belt, granting them a stronger protection against firearms then it looks.