Mortal Kombat Reborn: Invasion

Overview
'Mortal Kombat Reborn: Invasion' is the third game in the "'Mortal Kombat Reborn'" franchise of spin-off games, and the final act of the Outworld Saga beginning with Mortal Kombat Reborn: The Journey Begins and continuing with Mortal Kombat Reborn: Outworld, taking elements from "Mortal Kombat 3", "Ultimate Mortal Kombat 3", and "Mortal Kombat Trilogy", showing Shao Kahn as he forcibly invades Earthrealm as part of his plan to gain it...

Story
The tournament in Outworld had been part of a much larger plot, larger than Raiden had anticipated. Though Shao Kahn was defeated, the Netherrealm sorcerer Quan Chi had entered Earthrealm after he was defeated, resurrecting Queen Sindel, but placing her soul and mind under the control of Shao Kahn... with this, he had undone the wards Sindel had placed with her sacrifice to prevent Kahn from entering Earthrealm and taking it.

Soon, the Earthrealm warriors would return home, knowing that Kahn would be coming... they had to prepare, each in their own way, knowing soon, Kahn would step forward, reclaiming his Queen and being able to FINALLY take Earthrealm by force, even if it meant breaking the rules set forth by the Elder Gods themselves. Raiden knew that they might face Armageddon, but he knew it would be up to mortals to defend Earthrealm. The final battle has begun... Let Mortal Kombat begin anew!

Gameplay Options

 * Story Mode
 * Arcade Kombat
 * Versus Kombat
 * Tag Kombat
 * Tournament Kombat
 * Online Kombat
 * Training
 * Challenge Tower
 * The Krypt
 * The Kollection Chamber [replaces the Hall of Time and Nekropolis]
 * Downloadable Kontent
 * Options

Gameplay
Mortal Kombat Reborn: Invasion plays just like its prequels do, using the same gameplay mechanics, with each character having a health bar as well as a Super Meter for Enhanced Special Attacks, Breakers, and Super Moves and the Aggressor Meter for Aggressor Mode, which gives characters a unique character trait boost somehow. Like in many Mortal Kombat sequels, some characters have new special attacks and Fatalities, while some will also have new Aggressor Modes.

-CONTROLS-

Punch 1 - Square / X

Punch 2 - Triangle / Y

Kick 1 - X / A

Kick 2 - Circle / B

Block - L1 / Left Bumper

Throw - R1 / Right Bumper

Stage Interaction - L2 / Left Trigger

Aggressor Mode - R2 / Right Trigger

Super Move - L1 + R1 / Left Bumper + Right Bumper

Move - D-Pad / Analog Stick Left or Right

Jump Up - D-Pad / Analog Stick Up

Jump Forward - D-Pad / Analog Stick Up-Right

Jump Back - D-Pad / Analog Stick Up-Left

Dash - D-Pad / Analog Stick Right twice

Run - D-Pad / Analog Stick Right twice, then hold Right

Step Back - D-Pad / Analog Stick Left twice

Breaker - D-Pad / Analog Stick Right or Left + Block while blocking an attack

Returning Kombatants
Liu Kang

Race: Human

Realm of Origin: Earthrealm

Home: People's Republic of China/United States of America (has citizenship in both countries)

Fighting Style: Jeet Kun Do, mixed with Shaolin-style Kung Fu

Family: Lee Kang (father, deceased), Lin Kang (mother, deceased), Chow Kang (brother, deceased), Xiba Kang (grandfather), Kung Lao (cousin), Wing Lao (uncle, deceased), Chan Lao (aunt, deceased), The Great Kung Lao (ancestor, deceased)

Liu Kang had felt like a fool... and felt anger at what Shao Kahn had done. He took the lives of his brothers at the Wu Shi Academy, endangered his grandfather, all to lure the Earthrealm warriors into Outworld to try to kill them AND as part of another plan to revive his lost queen Sindel.

Liu knew that Kahn would come. But once he did, he would be ready. Kahn's extermination squads, sent to kill any threats to the Emperor's growing occupation, came to Wu Shi Academy, with Liu Kang and Kung Lao fighting them off. Liu and Kung knew that they were among the more dangerous threats to Kahn's occupation... now, they would need a plan of action.

Intro: Liu Kang begins with his hands together, then motions his arms around, blowing some fire as he smiles, saying "Show me what you can do."

Outro: Liu Kang punches and kicks, saying "No pattern, no form." before he brings his hands into a traditional Shaolin prayer, fire flowing around him.

Special Attacks

High Fireball - Focusing his inner chi, Liu Kang fires a blast of fire outward.

Low Fireball - Similar to the High Fireball, but Liu Kang aims down at his opponent's legs rather than their torso.

Flying Dragon Kick - A technique passed onto Liu by Master Bo' Rai Cho, he flies forward, with his leg extended to deliver a powerful kick.

Bicycle Kick - Liu Kang takes to the air, kicking rapidly with his feet at his opponent's head.

Dragon's Tail - Flipping forward, Liu Kang delivers a fiery kick to hit the enemy with.

Parry - Focusing flame around his hands, Liu Kang blocks almost any attack, then counterattacks.

Fire Kick - Liu Kang does a quick roundhouse kick with fire around his foot.

Fire Bomb - Liu Kang focuses his energy into his hands and throws a fireball downward from the air which explodes at the enemy.

Burning Upper - Similar to Johnny's Johnny Uppercut, Liu Kang focuses fire around his fist, then slides forward, doing a powerful uppercut.

Aggressor Mode

Spirit of the Dragon - Liu Kang increases his movement and attack speeds for a short time, making his combos do more hits as well as allowing him to run and dodge more quickly.

Super Move

Enter the Dragon - Liu transforms into his dragon spirit, then breathes out a blast of fire, which hits the enemy hard, then sends them flying as the dragon then slaps at them away with its tail.

Fatalities

Giant Stomp: Liu Kang kicks the opponent in the gut, sending them back and on the floor. He then jumps and slams hard onto their chest with his feet, twisting as he does. This is an homage to Bruce Lee.

Focused Fireball: Liu Kang extracts what appears to be the opponent's chi and charges it with his own before firing it back at the victim, tearing them to pieces.

Raiden

Race: God

Realm of Origin: The Heavens

Home: Non-applicable

Fighting Style: Various styles of martial arts

Family: Shao Kahn (brother, estranged), Reiko (nephew, estranged)

Raiden's worst nightmare had come true; his brother Shao Kahn had begun to merge Earthrealm with Outworld. In the process, Raiden was banished from the growing merger, knowing that he couldn't maintain his deity status in the bounds of the merging of the realms, so he beseeched the Elder Gods for help.

Hearing his pleas for help but unable to act until Shao Kahn himself came through to Earthrealm, Jehovah, the leader of the Elder Gods, had told Raiden the only way he could fight alongside his beloved mortals woul dbe to become mortal, as he had in the past. Raiden chose to do so, knowing he very well risked his place in the pantheon of gods 'AND' giving up his own immortality in the process...

Intro: Raiden comes down in a blast of lightning, then focuses it into his hands, saying "Thunder take you!" as he shoots lightning blasts outward.

Outro: Raiden holds his hand out, calling his staff out, as he grabs it then taps it onto the ground twice, before he stands tall.

Special Attacks

Special Attacks

Teleport - At will, Raiden vanishes and reappears behind his opponent.

Lightning - Raiden sends a bolt of lightning flying at his opponent.

Electric Fly - Raiden flies at his opponent and pushes them against the wall.

Shocker - Raiden grabs his opponent and electrocutes them.

Vicinity Blast - Raiden performs a closer range version of his lightning, but with more knockback and a wind effect to it, which can be charged up.

Reverse Lightning - Raiden sends a bolt of lightning in the other direction hitting an opponent from behind.

Electric Slide - Raiden slides across the floor and hits his opponent with his shoulder, electrocuting them in the process.

Thunder Blast - Raiden holds his hands out and lets out a powerful boom similar to the sound of thunder itself.

Aggressor Mode

God of Thunder - Raiden gains super armor, allowing him to take 2 hits before he is stunned in the middle of a combo, plus his normal attacks can electrocute his opponent upon contact.

Super Move

Storm Clouds - Raiden grabs his opponent, shooting into the sky with them as he channels a massive amount of thunder and lightning, which strikes the opponent rapidly, before one massive thunderbolt slams them back to the Earth below.

Fatalities

Transplant: Raiden teleports behind the opponent and rips out the brain and heart from the torso. He then charges them and puts them back into place. The head begins to glow, and blows up, Then the torso explodes shortly afterwards.

Electrocution II: Raiden lodges his hands into his opponent's chest, lifts them over his head, and sends surges of electricity into their body making them explode.

Johnny Cage

Race: Human

Realm of Origin: Earthrealm

Home: Los Angeles, California, United States (Has US citizenship)

Fighting Style: Own Style

Family: Robert Carlton (Father), Rose Carlton (Mother), Rebecca Carlton (Sister)

After Outworld, Johnny hoped that he'd be able to relax for a while. Unfortunately, when he was told Shao Kahn was beginning to merge Earthrealm, he knew that that was wrong. It also got worse when he was attacked by Motaro, the leader of Shao Kahn's extermination squads, attempting to kill Earthrealm's warriors.

Barely getting away alive, Johnny soon was met by Nightwolf, informing him he was one of the chosen warriors destined to protect Earthrealm from Outworld's invasion. "Here we go again!" said Johnny in annoyance. "But hey, at least I'll have an idea for a new movie!"

Intro: Johnny focuses his chi into his fists, then slams them together as he goes. "Lights, Camera, Ass-kicking time!"

Outro: Johnny walks to the camera and says "How was that, ladies and gents!? Ya like that?!" as he shakes it, then leaps back, arms at his sides as he grins.

Special Attacks

High Force Orb - Johnny flings his arm up, sending out a bolt of green chi at a high curved angle.

Low Force Orb - Like the High Force Orb, Johnny hurls this Force Orb at a lower angle.

Shadow Kick - Cage slides across the floor with one foot at a steady speed and connects with a kick to the torso of his opponent with the other one, leaving a trail of green shadows as he does it.

Nut Punch - One of Cage's most memorable moves where he does a split and punches the opponent in the groin.

Johnny Uppercut - Cage would leap into the air and deliver an uppercut with his elbow which launched his foe into the air, leaving a green trail.

Flip Kick - Cage does a somersault kick that launches his foe into the air, leaving a green trail.

Shadow Rush - Cage does a sliding attack with his elbow sticking out to hit the enemy.

Split Dodge - Johnny does the splits to dodge overhead attacks.

Arc Kick - Johnny does a forward flip kick, his shadow energy flowing around him as he hits them down.

Aggressor Mode

Caged - Cage awakens his full chi, making his dashes have a green shadow before him, allowing him to pass through his opponent, projectiles and such, while keeping in close to his opponent. This also will increase the speed and range of his dashes.

Super Move

World's Most Wanted - Cage leaps at his opponent with a Shadow Kick, stunning them as he leaps forward, hitting them with an elbow, some punches, followed up by a knee to the stomach, then his leaping up and slamming his elbow into their back, before he winds up and hits them with an uppercut to send them rolling onto their stomach.

Fatalities

Heads Up: This fatality is a combination of the Deadly Uppercut and the Torso Rip fatalities. Cage uppercuts his opponent's head off, then he finishes by ripping off their torso and throwing it to the ground as the head bounces up. He then catches the head and holds it up.

Super Split Punch: Cage performs his groin strike move, only takes it a step further by continuing to assault his opponent's genitals with a series of punches until with one final blow, he punches the enemy in half.

Sonya Blade

Race: Human

Realm of Origin: Earthrealm

Home: Dallas, Texas, United States (has US citizenship)

Fighting Style: Special Forces training including Tae Kwon Do, Kenpo, and Judo

Family: Major Herman Blade (father, missing, considered deceased), Erica Blade (mother), Captain Daniel Blade (brother)

After disappearing into Outworld, Sonya was held prisoner by Shao Kahn's forces. But she was soon saved by Johnny and Jax, and taken back to Earthrealm. Once there, she and Jax tried to convince their superiors of Shao Kahn's impending invasion, however, without proof, their warnings fell on deaf ears.

Once the invasion began, Sonya and Jax had to muster as much technology and gear they could to help their fellow Earthrealm warriors prepare for stopping Kahn and preventing him from taking control of Earthrealm. Sonya knew that the odds seemed against them, but this was war!

Intro: Sonya runs into the arena, then taps a few buttons on her wristband and says "I guess I have to do this the easy way."

Outro: Sonya stretches, then looks at the camera, annoyed at being ogled as she then kicks the camera, breaking the glass.

Special Attacks

Energy Ring Blast - Clanging her wrists together, she sends out ring-like projectiles that would hit the opponent.

Leg Grab - Sonya does a handstand and grabs her opponent with her feet, then slams them to the ground.

Face Planter - Sonya takes off into the air and flies across the screen with a punch to anyone who is in the air.

Rising Bicycle Kick - Sonya rises into the air with a series of kicks to the opponent.

Cartwheel Kick - Sonya performs a cartwheel at her opponent, kicking them on impact.

Arc Kick - Sonya performs a kick that arcs through the air, enabling her to hit the opponent in the air or on the ground.

Deadly Kiss - Sonya blows a kiss that stuns the opponent by irritating their eyes.

Air Leg Throw - Using her legs, Sonya tosses the opponent to the ground from the air.

Knee Buster - Sonya does a rising knee to pop her opponent up.

Satellite Blast - Sonya calls in an air strike with a laser beam from a space-bound satellite.

Aggressor Mode

Special Forces - Periodically, Sonya forms energy rings around herself, being flown out when she attacks.

Super Move

SF Beat Down: Sonya initiates her X-ray Move with a series of punches and kicks (two of each), which if any one (all, in some cases) of them lands, she then performs a leg grab on the opponent's neck, snaps it, then she uses the inverted bicycle kick and slams him/her on the ground head first, breaking their skull and neck.

Fatalities

Crush Kiss: Another variation of this fatality was found in Mortal Kombat 3 in which she would once again blow a kiss and an amazing purple, glowing orb would be hurled towards an opponent, thus crushing the opponent and leaving behind a pile of blood and bones.

Kut-Throat: Sonya gets a garrote wire, puts it at her opponent's throat and flips over their head. She then slowly slices through their neck, and their head falls off.

Jackson "Jax" Briggs

Race: Human

Realm of Origin: Earthrealm

Home: Washington, D.C. (has US citizenship)

Fighting Style: Special Forces training, Wrestling, Judo, Krav Maga

Family: Sarah Briggs (grandmother, deceased), Major-General Andrew Briggs (father), Carlita Briggs (mother)

Jax had been surprised when he had entered Outworld to save Sonya from Shao Kahn's clutches. Saving her though, and making it out ALIVE was a different situation. But successfully, they made it out. But with word Shao Kahn was going to invade, Jax and Sonya tried to tell their superiors in Washington about the invasion... to no avail.

Knowing that it would take a lot of muscle to handle the Tarkatan horde as well as whatever else that Shao Kahn would send for the invasion, Jax got himself prepared. Besides the weapons and gear what remained of the military had to offer, Jax got himself some cybernetic strength enhancers, locking them on over his arms. This was a war Jax was going to WIN.

Intro: Jax steps forward, then slams his fist down onto the ground, standing straight as he shouts "Bring it!" while gesturing his hands to himself.

Outro: Jax takes out an American flag, holding it up, then drapes it over himself, smiling as he does.

Special Attacks

Energy Wave: Jax throws a wave of sonic energy at his opponent. Jax can also perform this while in the air.

Ground Pound: Jax punches the ground, shaking the arena.

"Gotcha!" Grab: Jax grabs his opponent and punches him multiple times. There is also an Air Gotcha Grab for aerial opponents. If it connects, he grabs them by the throat smacking them headfirst to the ground.

Multi-Slam: Jax slams his opponent multiple times in succession.

Dash Punch: Jax moves forward at incredible speed to punch his opponent.

Back Breaker: Jax grabs his opponent in mid-air and slams down to the ground, resulting in the opponent's back breaking.

Blinding Light: Jax contains energy within his hands and then releases a powerful purple flash, blinding his opponent for a short time at a short range.

Overhead Smash: Jax jumps into the air and brings his elbow down onto the opponent's head.

Power Bomb: Jax tries to grab his oponent. If he does, he leaps into the air and does a power bomb onto the opponent.

German Suplex: Jax tries to grab his opponent. If he does, he turns them around and slams them into a German suplex.

Piledriver: Jax tries to grab his opponent. If he does, he does a quick piledriver.

Giant Swing: Jax tries to grab his opponent. If he does, he does a giant swing, sending his opponent flying.

Aggressor Mode

Super Charged!: Jax focuses his chi into his arms powering up his cybernetic enhancers, increasing the damage of his grappling moves as well as increasing the range of his speed.

Super Move

Briggs Bash: Jax throws his opponent into the air, then brings them down on his knee, breaking the stomach, back and legs, and then brings them to his upper back and shoulder again, dealing damage on the higher end of the opponent's spine, heart, and ribs, causing them damage.

Fatalities

Head Stomp: Jax throws his enemy on the ground, face up. He then jumps high in the air, bringing his 300+ lbs down on the enemy's head, smashing it.

Three Points!: Jax bashes his opponent three times, burying them into the ground. After a little while, he kicks their head twice. The first one puts the opponent in a daze, and the second one launches the opponent's head off like a football.

New Kombatants
Kabal

Race: Human

Realm of Origin: Earthrealm

Home: New York City, New York, Earthrealm

Fighting Style: Street fighting mixed with police training

Family: Unknown

Once a member of the Black Dragon clan, Kabal gave up his life of crime and put his fighting skills to more positive uses. He joined the New York City police force to combat the underworld element he once served. This transition helped ease the pain of dark memories. Over time, one good deed become another, as he kept letting go of the past he had had...

But when New York was invaded by Shao Kahn's army, he underwent another transformation--one that would afflict him physically. Severely injured in battle, he is doomed to wear a life support system forever. Now, he turns his attention to end Kahn's invasion. As an unlikely member of the chosen warriors meant to stop Shao Kahn's army, Kabal prays he will be able to be enough.

Intro: Kabal is shown running forward at his increased speed, then skids into the arena, adjusting his respirator as he says "Let's see what you're made of."

Outro: Kabal pulls out his hookswords, slashing the air as he then crosses them, saying "Be thankful."

Special Attacks

Nomad Dash: Kabal runs forward at a very fast speed past his opponent, leaving them spinning into a dizzy state.

Gas Blast: Kabal fires a purple projectile from his mask. He can do this both on the ground and in the air.

Buzzsaw: Kabal summons sawblades from the ground, cutting the opponent.

Nomad's Touch: Kabal thrusts out his hands towards the opponent, and - if they are in range - will be caught in an odd field that draws them in to collide with Kabal, though only the opponent gets hurt when they make contact.

Tornado Slam: Kabal takes both hookswords and slashes in front of him, if the opponent is in range, they will be hooked. He then spins the hookswords, spins the opponent around, and slams them on the ground.

Aggressor Mode

Nomad Sabre: Kabal draws both his hookswords, changing his normal attacks properties as well as increasing their damage output and recovery speed.

Super Move

Kabal's Skills: Kabal charges forward and hits his opponent. When he connects, he withdraws his hookswords, then runs at high speeds, slashing at his opponent rapidly before he turns and knocks them up into the air.

Fatalities

Hook Up: Kabal kicks his foe into the air and slices the opponent vertically, with their head impaled on the hooksword upon impact.

Tornado Cut: Kabal kicks his opponent, causing them to spin, then pulls out one of his hookswords and slashes at them rapidly, cutting them into different pieces.

Kurtis Stryker

Race: Human

Realm of Origin: Earthrealm

Home: New York City, New York

Fighting Style: SWAT training

Family: Katie Stryker (wife)

One of New York City's Finest, Stryker is a one-man SWAT team. He was once decorated for single-handedly thwarting the terrorists in the famous Greenberg Tower Incident, and again for rescuing passengers of a speeding crosstown bus rigged to explode.

He was unprepared, however, for the magical portal that spewed forth creatures from another realm--a realm he didn't even know existed. So far his kombat training has gotten him through the first wave of creatures. It'll take more than rocket-launching Tarkatans to stop this die-hard cop.

Intro: Stryker pulls out his pistol, shooting into the air twice, then holsters his gun, cracking his knuckles as he says "Police brutality, comin' up!"

Outro: Stryker pulls out his baton, swinging it around as he then smirks and says "Next time, don't mess with the best."

Special Attacks

Gun Shot: Stryker pulls out his Beretta 92 variant and shoots at his opponent. This can be charged for a delayed shot.

Grenade: Stryker throws a concussion grenade at his opponent. Two versions of this move exist, one allowing the projectile to be thrown in a high arc, called High Grenade Toss and another with a low arc, called Low Grenade Toss. It sometimes follows Stryker saying "EAT THIS!"

Stun Gun: Stryker fires his taser and delivers an electric shock from long range.

Roll Toss: Stryker rolls towards the opponent, then grabs them, followed by a slamming throw.

Baton Sweep: Stryker uses his baton to trip the opponent.

Aggressor Mode

Special Weapons and Tactics: The damage of Stryker's special attacks is increased, along with his special attacks now taking on their enhanced versions automatically while the enhanced versions do more damage.

Super Move

Busted: Stryker pulls out a flashlight and shines it into the opponent's eyes, blinding them and causing them to kneel down. Stryker then slams his flashlight on top of the opponent's skull, breaking it. He then slams the opponent in the side of the face with a baton that breaks the jaw and skull even more. He finishes the combo by tasing the opponent.

Fatalities

Have a Blast: Stryker lodges an unpinned grenade into the opponent's stomach and turns away. The grenade will then explode in their stomach, leaving their fiery lower body on the floor.

Time Served: Stryker tasers his opponent, then he graphically shoots their head off with his pistol.

Sindel

Race: Edenian

Realm of Origin: Edenia

Home: Outworld

Family: King Jerrod (husband, deceased), Kitana (daughter), Shao Kahn (husband)

The mother of Kitana, Queen Sindel was forced into marriage with Shao Kahn when he conquered her realm of Edenia. In an attempt to thwart the emperor's designs on Earthrealm, she sacrificed herself. Her suicide created a magical ward preventing him from setting foot there. But now the barrier has been dissolved.

Sindel has been resurrected by Quan Chi, her mind enslaved by Shao Kahn. Earthrealm's former ally has become a deadly threat. However, Kitana feels there must be some way to be able to save her mother from Kahn's clutches, but with Earth now falling into Kahn's clutches, this will be a war that will be hard to win...

Intro: Sindel floats down, chuckling darkly as she stands up, her arms at her sides.

Outro: Sindel uses her magic to form a throne as she sits down, saying "So weak and pathetic..."

Special Attacks

Yell: One of her most well-known signature moves. She screams at super high volume, and it stuns the opponent, giving her a free hit.

Fireball: Sindel fires a purple fireball at the opponent. She can do this while floating in the air as well. She can also fire a lower version of this projectile from a crouching position.

Sliding Foot Grab: Sindel slides towards the opponent. If she connects, she grabs onto the opponent's feet, causing them to wobble, then brings her own feet over to kick the opponent in the head.

Hair Whip: Used as her grab move in previous incarnations, Sindel wraps her opponent in her hair and sends them flying to the other side of the arena

Step Up: Sindel performs a gymnastic front walkover, kicking the opponent. If the move connects, she follows it up with a backward aerial cartwheel which kicks the opponent upward.

Flight: Sindel uses her magic to take flight.

Aggressor Mode

Fallen Queen: Sindel uses her magic to power herself up, increasing the damage of her special attacks as well as giving her better movement speed outside of dashing, running, and back steps.

Super Move

Hair Spin: Sindel extends out her long hair, wrapping her opponent in it, then spins them around. As they do, she pulls her head back and shoots out a blast of Fireballs, blasting her opponent as she does.

Fatalities

Migraine: Depending on which side the fatality is performed, Sindel Yells into her opponent´s ear and the opposite half of their head explodes.

Deadly Scream: Sindel screams with such force that her opponent's skin rips off of its body and a skeleton covered in flesh remains.

Arenas

 * The Subway [Stage Fatality]


 * The Street [Stage Fatality]


 * The Bank


 * The Rooftops


 * The Balcony


 * The Soul Chamber [Stage Fatality]


 * The Bell Tower


 * The Bridge


 * The Graveyard


 * The Temple


 * The Waterfront


 * Hell [Stage Fatality]


 * The Pit III [Stage Fatality]


 * The Golden Desert


 * Wu Shi Academy


 * Lin Kuei Temple


 * Raiden's Sky Temple [Stage Fatality]


 * Mountain Hanger


 * NYPD Police Station


 * Warehouse


 * Shao Kahn's Throne Room


 * Temple of the Elder Gods


 * Reiko's War Room


 * Shao Kahn's Balcony [Stage Fatality]


 * Gateway Between the Realms


 * The Foundry [Stage Fatality]


 * Reptile's Lair [Stage Fatality]


 * Apache Territory


 * Motaro's Lair