Lazer

Lazer would be a puzzle game for iOS and all other current consoles, and it would be based around firing a laser from a point "A" and ricocheting it precisely off of various obstacles to reach a given point "B."

But the most important part of this game would be its presentation; the settings and obstacles would be unique and artistic. For example, one board I had in mind was a magnified part of a newspaper page, and several boards would probably be paintings.

My entire goal with this game is to make it fun and quirky. I always like the idea of games like Ivy the Kiwi? and Braid that have fascinating art styles and themes, and I've never done such an idea before.

Gameplay
The gameplay is rather odd in origin; it's based off of something I used to like doing when I was little. Whenever there were a lot of different objects on a table, I would deflect an imaginary line off of one of them, and see how many times it would ricochet before going off the grid.

The primary difference from that is that lasers in this game would start at particular points and would have to hit particular points.

In addition, some levels would require properly shooting multiple lasers, and even having to avoid letting them cross paths with each other on the board.

Boards
The boards, as I've mentioned, would not be set up using any consistent patterns or gimmicks. For the most part, the boards would consist of paintings; some of them would be specific to the game, but many would be inspired by existing modern art (particularly the blocky paintings of artists like Mondrian) or odd-looking representational art.

However, some glowing outlines will be placed on the boards in small amounts to indicate which surfaces could reflect lasers, just to ensure that all options are clear to the player.