Killing Floor 3/Perks

Berserker
The Berserker is the shield that keeps ZEDs away from the more fragile members of the squad by cutting them down like an overclocked lawnmower. Armed with a Crovel Survival Tool, Combat Knife, Piranha Pistol and Nail Bomb,

Special Abilities

 * Cannot be grabbed by Clots
 * Increased melee damage
 * Increased melee speed
 * Increased melee range
 * Recover health on kill or parrying twice in 5 seconds
 * Discount on melee weapons
 * Increased movement speed
 * Increased resistance to Bloat bile
 * Increased resistance to all damage
 * Can extend ZED Time by killing additional enemies in ZED Time

Commando
The Commando is the eyes of the squad, locating hidden enemies and providing vital information on threats while cutting down ZEDs with a flurry of gunfire. Armed with a SA80 L85A2 Bullpup, KF-BAR, H&K USP Pistol and HE Grenade,

Special Abilities

 * Double firing speed with all weapons
 * Can see cloaked enemies
 * Can see enemy health
 * Increased reload speed
 * Increased damage with assault rifles
 * Reduced recoil with all weapons
 * Discount on assault rifles
 * Increased ammunition capacity for all weapons
 * Increased night vision battery power

Defender
The Defender is the protector and meatgrinder of the squad, protecting everyone against incoming hordes by mowing them down like wheat before a scythe. Armed with a M240 Machine Gun, Machete, Enterprise Arms WB Pistol and MIRV Grenade,

Special Abilities

 * Cannot be pushed around by explosions and knockback
 * Immune to Siren screams
 * Increased firing speed for all weapons
 * Increased clip size for all weapons
 * Damage reduction to all nearby teammates
 * Increased damage with miniguns
 * Discount on miniguns
 * Increased maximum health

Demolitionist
The Demolitionist is the raging storm that flattens massive hordes of ZEDs, quickly turning entire battles around with a handful of well-placed explosives. Armed with a M79 Grenade Launcher, Utility Knife, HX25 Grenade Pistol and Dynamite,

Special Abilities

 * Resistance to explosive damage

Engineer
The Engineer is the logistician who keeps ZEDs from breaching the frontlines, using constructions to mow down hordes while issuing aid to squadmates. Armed with a HMTech-01 Sentry Gun, Wrench, Remington R51 Pistol and Shield Grenade,

Special Abilities

 * Increased welding speed

Firebug
The Firebug is the flame-spewing maniac that eliminates hordes of ZEDs with fire, burning away huge numbers of enemies until they are nothing but cinders and ash. Armed with a Caulk Flamethrower, Fireman's Knife, Spitfire Pistol and Molotov Cocktail,

Special Abilities

 * Resistance to afterburn and fire damage

Gunslinger
The Gunslinger is the bullet-dispensing carnage machine that specialises a close-range fighter, carving up ZEDs face to face while staying highly mobile. Armed with a pair of 1858 Revolvers, Bowie Knife, M1911 Pistol and Frag Grenade,

Medic
The Medic is the guardian angel who keeps teammates walking and shooting long after they should be nothing more than a stain on the ground. Armed with a HMTech-02 Medigun, Scalpel, HMTech-01 Pistol and Medical Grenade,

Special Abilities

 * Increased healing rate
 * Damage boost after healing
 * Discount on mediguns
 * Discount on armour
 * Increased syringe recharge rate
 * Increased resistance to Bloat bile
 * Increased maximum armour
 * Natural health regeneration
 * Increased movement speed

Officer
The Officer is the standard bearer that provides inspiration, rallying the rest of the squad behind them while suppressing ZEDs with swarms of bullets. Armed with a M14 Battle Rifle, Tactical Knife, SIG P228 Pistol and Gas Grenade,

Ranger
The Ranger is the scout and speed fighter of the team, moving quicker than the rest of the squad and reporting ZED activity following a hit-and-run attack. Armed with a MP7 Submachine Gun, Hunting Knife, Uzi Pistol and Concussion Grenade,

Rocketeer
The Rocketeer is the battering ram that breaks through the horde when an opening presents itself, smashing through entire rooms of ZEDs with a single rocket. Armed with a RPG-7 Rocket Launcher, Ballistic Knife, MK23 Pistol and Flashbang,

Sapper
The Sapper is the supporting fighter focused upon eliminating ranged ZEDs, using EMP technology to hose down critical threats before they can strike. Armed with a HRG Shock Rifle, Stun Gun, Kel-Tec PF-9 Pistol and EMP Grenade,

Sharpshooter
The Sharpshooter is the sniper felling the largest and most dangerous ZEDs from afar, toppling key target after key target with perfectly-placed headshots. Armed with a Winchester 1894 Sniper Rifle, Kukri, Beretta 92FS Pistol and Freeze Grenade,

Support
The Support is the aid and protector of squadmates on a mission, providing defence and fire support while ripping up ZEDs with high amounts of ballistic power. Armed with a SG-500 Pump-Action Shotgun, Karambit Knife, Kimber Custom Pistol and Smoke Grenade,

Special Abilities

 * Discount on shotguns

Survivalist
The Survivalist is the jack-of-all-stats, master of none who can take on almost any role required among the squad to help the fight against the ZED. Armed with a Gore Shiv, 9mm Pistol and Chemical Grenade, as well as a randomly chosen main weapon,

Special Abilities

 * Can use almost every main weapon