Hero of Egypt

Hero of Egypt is a God-of-War-style third-person action-adventure video game developed and published by Empire Entertainment. Scheduled for middle 2020, the game is projected to be released for the PlayStation 4 consoles. Loosely based on the Egyptian mythology (and partly Mesopotamian), it is set in Ancient Egypt, with heroism as central motif. The player controls the protagonist, named Imhotep, a priest of the god Osiris, who sees his land invaded by the Sea Peoples. After the death of his father, despite his best efforts to save him, Imhotep sets on a journey to save Egypt and the rest of the known world from a menace that threatens it.

The gameplay of Hero of Egypt, being similiar to God of War, focuses mainly on combo-based combat, achieved through the player's main weapons - a khopesh (sword) and a shield - and at least a secondary weapon acquired later in the game. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. It also features puzzles and platforming elements.

Gameplay
Hero of Egypt is a third-person single player video game viewed from a fixed camera perspective. The player controls the character Imhotep in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem both from historical Ancient Near East and from Egyptian mythology, ranging from the soldiers of the Sea Peoples, bandits, the Assyrian empire, Egyptian traitors and minor henchmen, to undead soldiers and mummies, phantoms, shadows, magicians, giant snakes, and the usual boss opponents - a barbarian chief, the Assyrian king, a traitor priest, the Sphynx, a dark magician and Seth the Egyptian God of Chaos. Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door.

Throughout the game world, the player finds shrines colored green, blue, or yellow, each shrine containing orbs of the corresponding color:
 * Green orbs replenish part of Imhotep's health.
 * Blue orbs replenish part of Imhotep's magic.
 * Yellow orbs provide experience for upgrading weapons and magic—allowing new, more powerful attacks—and replenishing the Rage meter, which, if full, allows for the usage of the Armor of the Pharaoh. Yellow orbs are also collected by killing foes and destroying certain inanimate objects.

The player can also find Eyes of Horus and Royal Uraeus in unmarked shrines. Each Eye of Horus or Royal Uraeus (10 in total of each) increase Imhotep's health bar and magic bar rispectively, and, in turn, his power.

Combat
Imhotep's main weapons are a khopesh (a traditional Egyptian sword) and a typical Egyptian shield. In-game, the khopesh is naturally used in attack, and the shield can be used to block all kind of attacks, be it melee or ranged. Later in game, Imhotep will acquire three new weapons: the Spear of Anhur, the Bow of Neith and the Flail of Osiris, which all offer alternative combat options

Level 1

 * Cost: n/a
 * Power: 100%
 * Basic combo: Just a regular combo. Square, square, square, square, square
 * Strong combo: Slow but powerful combo. Triangle, triangle, triangle
 * Shield basher: Useful for damaging enemy defenses. Hold triangle
 * Lift: Allows to gain more height while in air. X, X
 * Rage of Horus: A quick and powerful combo ending in a fiery finish. Square, square, triangle

Level 2

 * Cost: 1'500 orbs
 * Power: 150%
 * Dash attack: Ground dash attack. R1
 * Ground attack: Air attack that drives Imhotep quickly to the ground. R1
 * Ascension of Horus: During an attack, it simultaneously launches Imhotep and enemies into the air. L1 + X
 * Offensive of Horus: Slam enemies back to the ground with this powerful attack. L1 + X

Level 3

 * Cost: 2'250 orbs
 * Power: 200%
 * Strenght of Shu: Slow but powerful combo. Triangle, triangle, square.
 * Valor of Horus: A counter attack after parrying your foe. Square after R1
 * Vegeance of Horus: A counter attack after parrying your foe. Triangle after R1
 * Dance of death: Useful combo for critical damage. 75% critical chance. Square, square, square, square, triangle.

Level 4

 * Cost: 3'750 orbs
 * Power: 250%
 * Mad fury: Multi-hit dash attack. R1, R1, R1
 * Fury of Nut (air): A Multi-hit air attack ends with an explosive finish. L1 + triangle
 * Fury of Geb: A Multi-hit attack that targets a single enemy. L1 + triangle

Level 5

 * Cost: 9'000 orbs
 * Power: 300%
 * Deadly dash: An useful attack that passes through some enemies and damages them, samurai style. 100% critical chance. R1 (any time you want) + hold Square
 * Curse of Osiris: See Armor of the Pharaoh.

Level 1

 * Cost: n/a
 * Defence: 100%
 * Block: Allows to block incoming attacks. R1
 * Denied attack: Allows to shove an attack just before the enemy attack connects. L1

Level 2

 * Cost: 1'500 orbs
 * Defence: 150%
 * Temperance of Horus: A counter attack after parrying your foe. R1 after R1. Requires Level 3 Khopesh Sword.