Dengeki Bunko: Nitro 2002

Dengeki Bunko: Nitro 2002 is the 2002 version of the JDM car tuning and simulation race game that launched in summer 2023 for Dengeki Bunko's 30th anniversary special.

Players can choose one of the Dengeki Bunko characters for his/her avatar.

Players can choose 2002 cars to modify and race.

The OSTs are:


 * Soundtracks from Gran Turismo 4
 * Racing song from Asphalt Nitro
 * LiSA - Crossing Field -House mix- (Dengeki Blitz Cover) for end credits

Rules

 * 1) Player must select one character only.
 * 2) Racers must be 50 positions.
 * 3) One team must be 25 positions.
 * 4) Player must have a penalty if you race outside.
 * 5) A 5-second rev-limit penalty is incurred if the player makes heavy contact with their opponent or the walls.
 * 6) Player/Team must be disqualified if use code breaker to cheat.

Plot
A virtual reality massively multiplayer online racing game called Nitro Import Race is released. With the NitroGear, a VR glasses that stimulates the user's five senses via their eyes and their brain, players can experience and control their in-game characters with their minds. Both the game and the NitroGear were created by Eagle Jump for Ayrton Senna's honor.

This summer holidays, 1,000,000 players from around the world log into NIR 's mainframe cyberspace for the first time to achieve their dream to become the next racers. Senna's ghost appears as a hologram and tells the players that they must win the race of all events, which is the setting of NIR if they wish to be the champion.

Dengeki Bunko All Stars are already buying the NitroGear, and wear theirs in their bedtime. Unlike their old game, Sword Art Online, they go to the virtual race in NIR to become the next champions.

DLC Racers

 * Darwin Watterson
 * Anais Watterson
 * Hime Haruno
 * Mayoi Katase
 * Sakaki Inui
 * Gwen Tennyson
 * Sakura Karasuma
 * Akari Kuzehashi
 * Suguha Kirigaya
 * Takumu Mayuzumi
 * Chiyuri Kureshima
 * Haruyuki Arita
 * Shino Asada
 * Lilith
 * Aika Sakuranomiya
 * Kōichi Sakuranomiya
 * Mikan Hinatsuki
 * Anri Sata
 * Sion Ogura
 * Yui
 * Ryōtarō Tsuboi
 * Andrew Gilbert Mills
 * Keiko Ayano
 * Rika Shinozaki
 * Asagi Aiba
 * Nako Sunao
 * Aru Honshō
 * Sotoka Rakita
 * Kako Kurai
 * Odie
 * Shirō Ashiya
 * Suzuno Kamazuki
 * Kōji Haruta
 * Hisamitsu Noto
 * Maya Kihara
 * Nanako Kashii
 * Kuroko Shirai
 * Enju Aihara
 * Ayase Aragaki
 * Kanako Kurusu
 * Saori Bajeena
 * Manami Tamura
 * Angelina Kudou Shields
 * Minami Sakurai
 * Hanto Jō
 * Gunpei Ishihara
 * Hiiro Kagami
 * Poppy Pipopapo
 * Parado
 * Kuroto Dan
 * Elf Yamada
 * Muramasa Senju
 * Shiina
 * Bliss Utonium
 * Hideki Nishimura/Lucian
 * Akane Segawa
 * Kyō Goshōin
 * Nene Sakura
 * Masamune Izumi
 * Yuji Sakai
 * Shinnosuke Tomari
 * Eimi Akechi
 * Gabriel Tenma
 * Vignette Tsukinose
 * Satanichia Kurumizawa
 * Raphiel Shiraha
 * Jeff Randell
 * Ryan Sumouski
 * Bugs Bunny
 * Daffy Duck
 * Lola Bunny
 * Sniffles the Mouse
 * Road Runner
 * Porky Pig
 * Sylvester
 * Tweety
 * Foghorn Leghorn
 * Tazmanian Devil
 * Tom the Cat
 * Jerry the Mouse
 * Papa Smurf
 * Clumsy Smurf
 * Brainy Smurf
 * Groutchy Smurf
 * Hefty Smurf
 * Smurfette
 * Shirokusa Kachi
 * Maria Momosaka
 * Tetsuhiko Kai

First things first
To enter the race, the player must have driver license test.

Grand Final
All races are 10 laps long.


 * Tokyo R246
 * Grand Valley
 * El Capitan
 * New York
 * Mazda Raceway Laguna Seca
 * Infineon Raceway
 * Nürburgring Nordschleife
 * Suzuka Circuit
 * Fuji Speedway
 * Twin Ring Motegi
 * Tsukuba Circuit
 * Circuit de la Sarthe I
 * Circuit de la Sarthe II

Best Car: Various

Best Racers: Various

1 Winning Team Points: Cr. 1,000,000

Driving Missions
These challenges test the players' skills of overtaking, clean racing and slipstreaming. Each mission rewards the player with 250 points.

The missions are split into five categories, each one awarding a different prize car upon their completion. Each category tests a different skill. A 5-second rev-limit penalty is incurred if the driver makes heavy contact with their opponent or the walls.

Mission 1
Player's Car: Fiat 600

Rival Car(s): Fiat 600

Track: Deep Forest Raceway: 1st corner

In-game Information

The left corner just after you come over the hill is a passing point. Brake so that you go through on the inside of the rival car. Be careful because if you brake too late, you won't be able to stick to the inside of the corner. Try to find the brake timing that is not too early and not too late.

Mission 2
Player's Car: BMW 3-Series

Rival Car(s): BMW 3-Series

Track: Grand Valley Raceway: 1st corner

In-game Information

This is the approach to the right-hand bend after the gentle left corner which is the only chance for overtaking. Point the car at the inside of the corner and brake whilst heading for the inside of the rival car. If you take a straighter braking line you can brake later than the rival car.

Mission 3
Player's Car: Alfa Romeo GTV

Rival Car(s): Alfa Romeo GTV

Track: Cote d'Azur, Massenet to Mirabeau

In-game Information

There is a tight right turn right after the long downhill. Since this is a small corner, if you are going too fast you won't make it, so be careful - brakes are harder to apply whilst going downhill and there is a higher risk of oversteer.

Mission 4
Player's Car: Ford Mustang

Rival Car(s): Ford Mustang

Track: Seattle Circuit: 1st corner

In-game Information

The 180° right corner after the long straight is the passing point. As the road surface on the city streets is particularly flat and not banked towards the outside of the corner, it is essential that you do not brake too late, the deciding factor for winning in this mission.

Mission 5
Player's Car: Peugeot 206

Rival Car(s): Peugeot 206

Track: High-Speed Ring: Corner 2-3

In-game Information

First race through the left-hand banked corner. Aim to pass the rival car at the first right of the following S-bend by braking correctly. Be careful not to brake too late or you will drift outwards and you will be overtaken on the following bend.

Mission 6
Player's Car: Mazda Roadster

Rival Car(s): Mazda Roadster

Track: Tsukuba Circuit: Dunlop Bridge to Final Hairpin

In-game Information

This is an overtaking mission where you have to maintain a continuous driving rhythm through the tough part of the Tsukuba Circuit. First decide on the best way to come out of the Dunlop Corner, and then continue through the high-speed 80R and brake into the right hairpin. Be careful not to move too far towards outside of the corner.

Mission 7
Player's Car: VW Golf

Rival Car(s): VW Golf

Track: Midfield Raceway: Final hairpin

In-game Information

Close the gap in the first long sweeping left corner after exiting the tunnel. then pick up speed as you exit the corner. After the next gentle right, you can gain some distance taking a straight line as you are braking towards the inside of the tight left-hand corner.

Mission 8
Player's Car: Nissan Z

Rival Car(s): Nissan Z

Track: Trial Mountain: 1st tunnel

In-game Information Running straight through the high-speed S section with a smooth driving rhythm, the left corner leading to the tunnel becomes a passing point. The best strategy is to take the inside of your opponent as the road begins to climb. Be careful not to lose too much speed here or the other car could regain the lead upon exiting the corner.

Mission 9
Player's Car: Honda NSX

Rival Car(s): Honda NSX

Track: Twin Ring Motegi Road Course: 90-degree Corner

In-game Information The right corner after the steep downhill straight is an ideal passing point. Although it is important to find the appropriate timing for braking in order to move to the inside, be mindful of taking a smooth line coming out of the corner - one that uses the full width of the course after you pass your rival.

Mission 10
Player's Car: Renault Avantime

Rival Car(s): Renault Avantime

Track: Circuit de la Sarthe I: Mulsanne Straight

In-game Information This is an overtaking mission where you need to pass three cars in succession at three locations: the first right-to-left chicane that appears after the straight, the second left-to-right chicane, and the final right-hand bend after the straight.