Kalran: Tales of the four nations/Rafflesia

"Where do you need these mines?"

The Rafflesia is the DSDF support vehicle specializing in area denial and demolition. Planned to be voiced by Taliesin Jaffe.

Tactical Analysis

 * Watch your step: The Rafflesia is a minelaying machine capable of denying the use of vast expanses of land from the enemy all by itself. Laying down anti-vehicle or naval landmines in the most unexpected of areas to cripple an enemy advance, prevent the enemy from securing a supply pad or tech structure, or even mine the chokepoints to their base to stop them from even getting out in the first place.


 * Its a mine, and its yours: The Rafflesia is armed with, you guessed it, landmines. The Rafflesia is able to deploy a minefield around it instantly. After which the Rafflesia takes a short while before it can redeploy these mines afterward and will not break stealth while doing so.


 * Subterranean demolition: Another armament the Rafflesia has is the burrow mine, which fires a self propelled drill bomb guided by its driver, that explodes upon surfacing. Deadly effective against garrisons and capable of levelling light structures and defense, but tougher building will need a lot more, from afar but the mines are too bulky to target anything that's moving, limiting its role to demolition and garrison clearing


 * That was supposed to blow up with you standing on it...: However, scouts can easily detect the mines, allowing enemies to either go around them, destroy the mines with artillery fire or disarm the mines with an engineer. The mines cannot be directly deployed on enemies, as they have a short arming time and can be crushed or destroyed while arming. And, above all, these mines are strictly anti-vehicle and infantry will not detonate it. Combined this with barely any armor and inability to attack directly means that direct combat should be avoided