Street Fighter VI (BigBDawg)

Street Fighter VI (also stylized as Street Fighter 6) is a 2.5D fighting game running off Unreal Engine 4, as part of the Street Fighter franchise by Capcom. Set years after the events of 'Street Fighter: The Team Slugfest, it focuses on a new generation of Street Fighters, all who have their own stories, and new forces at work to test this generation of fighters.

Gameplay
Street Fighter VI plays a lot like past Street Fighter games, using elements of Street Fighter Alpha 3 with each character having a minimum of 2 Super Arts to use, but also using elements of Street Fighter III: 3rd Strike, Ultra Street Fighter IV, and Street Fighter V: Arcade Edition to make it its own experience. Each character has their own set of throws, command moves, special moves and Super Arts they can use to help them in battle. The goal is simple; beat your opponent by making their health hit 0, or have the most health before time runs out.

Game Modes
Arcade - Classic Street Fighter action! Pick a character, battle 12 opponents as well as bonus stages.

Versus - Hook up controllers and battle with your friends in PVP action!

Survival - Pick a character and face off with as many characters as you can to unlock secrets.

Network - Access the PlayStation Network or Xbox Live and play online against players in either Ranked Matches or Casual Matches, earning experience and Zenny in both, or increasing your Rank to earn more experience and Zenny as well as better prizes!

Shop - Enter the shop and purchase DLC costumes, characters, or stages. You can even unlock stuff you own already if you didn't buy it with Zenny, as long as you earned it!

Training - Select a character, an opponent, and practice your moves, combos, and more.

Trials - Take on various trials from the cast and earn Zenny to grab unlockables!

Gallery - Take a look at artwork, videos, and endings as you earn them.

Player Data - Take a look at your data, replays you want to upload to Network, and also set up your player card in-game with emblems, colors, and titles!

Options - Alter your controls, your sound options, as well as gameplay options in preparation for the fight!

Controls
Light Punch - Square or X

Light Kick - X or A

Medium Punch - Triangle or Y

Medium Kick - Circle or B

Heavy Punch - L1 or Left Bumper

Heavy Kick - R1 or Right Bumper

Move - Left or Right on D-Pad or Left Analog Stick

Jump - Up directions on D-Pad or Left Analog Stick

Crouch - Down directions on D-Pad or Left Analog Stick

GLOSSARY / LEGEND

F - Forward on D-Pad or Left Analog Stick

B - Back on D-Pad or Left Analog Stick

U - Up on D-Pad or Left Analog Stick

D - Down on D-Pad or Left Analog Stick

DF - Down-Forward on D-Pad or Left Analog Stick

DB - Down-Back on D-Pad or Left Analog Stick

UF - Up-Forward on D-Pad or Left Analog Stick

UB - Up-Back on D-Pad or Left Analog Stick

Jab - Light Punch

Strong - Medium Punch

Fierce - Heavy Punch

Short - Light Kick

Forward - Medium Kick

Roundhouse - Heavy Kick

2P - Any 2 Punch buttons

2K - Any 2 Kick buttons

3P - All 3 Punch buttons

3K - All 3 Kick buttons

+ - Press direction and/or button together

> - Press button or direction in quick succession

QCF - Quarter-circle Forward (Down, Down-Forward, Forward)

QCB - Quarter-circle Back (Down, Down-Back, Back)

DP - Dragon Punch motion (Forward, Down, Down-Forward)

RDP - Reverse Dragon Punch motion (Back, Down, Down-Back)

Hold - Hold button or direction for 1.5 seconds or during move execution

360° - Full circle motion

720° - 2 Full circle motions

QCDF - Quarter-circle Down-Forward (Forward, Down-Forward, Down)

QCDB - Quarter-circle Down-Back (Back, Down-Back, Down)

HCF - Half-circle Forward (Back, Down-Back, Down, Down-Forward, Forward)

HCB - Half-circle Back (Forward, Down-Forward, Down, Down-Back, Back)

in air - Move must be done in air while jumping in any direction

(Air OK) - Move can be done while jumping in any direction

(JB) - Move can only be done while jumping back

(JN) - Move can only be done while jumping up or neutral

(JF) - Move can only be done while jumping forward

[EX] - Special move can be made into an EX Special Move by pressing 2 buttons instead of one

on back-turned opponent - Move must be done on an opponent whose back is facing you

COMMON COMMANDS (Commands when facing right)

Dash - F, F or B, B

Block - Hold B or DB when opponent attacks

Air Block - Hold B or DB while jumping when opponent attacks

Throw - B or F + 2P or 2K

Taunt - Fierce + Roundhouse