The Deranged Terrarian's Hyperversal Armor

The Deranged Terrarian's Hyperversal Powered Armor Set is an endgame multiclass armor set crafted from every armor and materials available in the modding world! However, each of these parts are hard to acquire, but will massively boost your stats!
 * Powered Helmet (for massive offensive boost)
 * 100M defense
 * 200M HP
 * 1M mana
 * 25000% damage to all weapons (melee, ranged, magic, summon, rogue, radiant, symphonic, druidic, alchemist, throwing, true)
 * 25000% all weapon speed
 * 25000% knockback
 * 25000% projectile velocity
 * No mana cost for all magic items
 * All attacks crit, and has a 20% chance to deal Super Crits that deal 20x damage
 * Effects from all informational potions combined
 * Infinite minion capacity
 * Cannot drown
 * All effects of component armors
 * Powered Body Plate (for massive defensive boost)
 * 250M defense
 * 500M HP
 * 2M mana
 * 1000000x thorns effect compared to old Turtle armor, effectively reflecting back 2000000x full damage on contact.
 * When player kills an enemy, he heals for the life of the enemy killed. Mob spawners, this is your chance to shine!
 * Full vampire knives effect, when he attacks an enemy, he gets healed for twice the full damage.
 * Ludicrously increased life and mana regen
 * A shield bar that regenerates fast enough allows the player to be not damaged for 5M damage
 * Effects from all defensive potions combined
 * All effects of component armors


 * Powered Leggings (for massive mobility boost)
 * 100M defense
 * 300M HP
 * 25000% movement speed
 * Flying carpet bonus, but uses an advanced rocket boots effect.
 * Immune to lava, and swim very fast in all liquids.
 * Effects from all mobility potions combined
 * All effects of component armors

(actually accessories but it also synergizes well with the armor)
 * Set Bonus
 * Massively increased aggro.
 * Summons the All-Purpose Shapeshifting Minion, a minion that does anything and everything when it comes to combat.
 * Summons 5 layers of Superheated Plasma Rings that is far more damaging, like an Inferno RIng
 * Releases many waves of Super Photon darts when damaged
 * Defends itself with Energy Orbs that block some projectiles and fire lasers.
 * Stats are added and multiplied to maximum number that the game can handle, including defense and HP.
 * You dodge enemy attacks for half the time. The other half of the time, you take 50% decreased damage. Press ability button to turn all damage to scratch damage. The ability 		cools down every 1 minute.
 * Can toggle between normal Terrarian mode and Dominator of the Hyperverse mode, the latter making all non-boss and bosses lower than 33M HP(normal, regardless of special mode), 67M HP (expert, regardless of special mode), 100M HP(master, regardless of special mode) friendly. When boss is friendly, they can be summoned on the player's side until they die to enemies, or a harder boss. Each boss gives coresponding buffs to the player. The DotHV mode has a cooldown of 5 minutes.
 * Every buff in the modding world is within your hands, and you are immune to all debuffs.
 * Makes one arrow, bullet, and block of any type last forever. (Effect from the Pulsar of Creation)
 * When the player goes to 1 hp, it would instakill everything on screen and put the player back to full HP. Has a cooldown of 4 minutes.
 * All vendor items and reforges are free. Reforges only are limited to the highest values available.
 * All projectiles can go past walls, home in on enemies, pierce, and ricochet through enemies and boss parts. It inflicts all possible debuffs.
 * Effects of the Burden Breaker, but much more controllable.
 * Effects of the Cell Phone, plus fishing will tell you if you have a fish or a crate, and does not cost bait. Also gets +5000 fishing power and much higher chance to give crates 			or quest fish.
 * You can teleport anywhere on the map. Bosses do not despawn at a cost, though.
 * Each bow and gun shoots 100 arrows at a time, and twice. The Interitus will fire 100 bolts instead of the normal 5 and 20 crystals instead of the normal 5(left click), and 3 			giant spheres(right click).
 * Inspired buff(Massively boosted stats.) Anyone near you also gets that buff,
 * Ignores enemy debuff immunity. If formerly immune, the Unfortified debuff forces the enemy to suffer the pain of the debuff for 5 times the damage.
 * DR of all enemies does not matter, as the set bonus simply bypasses it.
 * If any projectile hits the player, the projectile will bounce back, hurting the enemy/boss for 10x the damage of the projectile.
 * You can open any locked thing in the game, such as biome chests and lock boxes.
 * If any weapon will only do 1 damage to a boss/enemy, the enemy/boss will lose 17% health. If no damage, they will lose 34% health!
 * Control over different phases of day and night, and special events during those times.
 * All mods' extra modes will only buff the enemies HP and attacks and remove the need for special features! (Rage and Adrenaline, etc will have full bonuses stacked permanently!)
 * Ignores all anti-cheat mechanics, forcing bosses to give you all their loot when you kill them too quickly.
 * All effects of component armors, and upgraded. They turn to hyperversal technological equivalents.
 * Enemies always drop rare loot!
 * The Deranged Terrarian's Powered Gloves (The end of the Titan Glove crafting tree)
 * 100M defense
 * 200M HP
 * 25000% all weapon speed
 * Increased weapon size, blast radius, and reach
 * Inflicts a wide array of debuffs for weapons
 * Effects from all flasks combined
 * Effects from all offensive potions combined
 * All projectiles pierce indefinitely
 * Allows climbing and sticking to walls.
 * All effects of component accessories


 * The Deranged Terrarian's Powered Boots (The end of the Hermes/Flurry/Dunerider/Sailfish Boots crafting tree)
 * 100M defense
 * 200M HP
 * 1000000% movement speed
 * Massively boosted Soaring Insignia jump boost bonus, also granting infinite flight for wings and mounts, grants 10 massive jumps before flying, and walking on air!
 * Allows walking in all liquids and immunity to all harmful liquids.
 * Effects from all mobility potions combined
 * Leaves plasma on its wake, plasma cannot be taken out in water
 * Allows dashing for longer distances, and no cooldown.
 * All effects of component accessories