The Cult (The Clash)

The Cult is one of the factions in The Clash. It was introduced in the Mysteries of Two Powers DLC.

Gameplay
Unlike the Republic and the Order, the Cult has two distinct builder units, the Slave Soldier and the Acolyte.

Most Cult units are formed through "unit-merging", sacrificing their physical forms to create a more powerful unit.

Appearance
The Cult is mostly based on general horror fiction, sci-fi horror, fantasy horror, and elements of time travel.

Tier 1

 * Timeless Manor (The Cult's VIP building/VIB. Builds all worker units and can be garrisoned.)



Superweapons

 * Chaos Beacon (Unlocked during Tier 4)
 * Azathoth, the Remains of Chaos (Unleashed once 25 Chaos Beacons are built. Nearly unbeatable unless met with equal force, around 6 Order Gods or 4 Republic Space Dreadnoughts.)
 * Chronozone Generator(Unlocked during Tier 5)
 * Yog-Sothoth, the Gap of Space and Time (Unleashed once 10 charges are accumulated, each charge loads every 6 minutes, so effectively takes 1 hour to summon. Nearly unbeatable unless met with equal force, such as 10 Order Gods or the Republic Capital Ship.)

Space Units




Builder Units

 * Slave Soldier
 * Acolyte

Specializations
Similar to a mix of Company of Heroes and C&C Generals/Red Alert 3 support powers, the Cult can specialize in 5 different specializations.

Red Tide
Soviet-themed units. Focuses more on massed units.

Iron Cross
German-themed units, both WW1 and WW2. Focuses more on quality (compared to Red Tide).

Great Old Ones
Lovecraftian-themed. Exaggerates Cult capabilities.

Deep Space Threat
Space-themed horror, but more on space than ground.

Shrouded Intentions
Covert ops arm of the Cult.