Kalran: Tales of the four nations/Guerilla

"Ready to protect the skies!"

-A Guerilla squad emerging from the Tent barracks

Tactical analysis

 * Securing the airspace: Backing up the Partisan are the Guerilla, tasked with defending their squadmates against enemy aircraft with their harmonic cannon, and can handle infantry in a pinch with their SMG. While lacking in speed makes up for in range and damage
 * Wait for it: Like the Partisan, Guerillas are invisible until they attack or lay down their mines, allowing them to hide and snipe an unwary aircraft, and are trained to capitalize on it
 * This area is mine: Alternatively, the Guerrilla can dig a hole in the ground and plant a mine. Any vehicles that drive over will set off the mine with great force; this usually has the effect of disabling if not outright destroying the vehicle, taking it out of the fight
 * Glass cannon: Like the Partisan, Guerilla have little to no armor but their stealth and their cannon lacks the power to damage tank armor, meaning that they have no direct way to combat vehicles, and their SMG pales in comparison to the Partisans rifle, so its ill-advise for them to actually fight infantry unless necessary

Trivia

 * The Guerilla is based off the ordos AA trooper from emperor battle for dune.

Arkalion

 * Skirmisher
 * Blaster
 * Missile squad
 * Hellfire gunner

Alcradia

 * Bombardier
 * Spear
 * Spear
 * Spear
 * Spear
 * Spear

Axio

 * Cannoneer
 * Suppressor
 * Suppressor
 * Suppressor
 * Suppressor
 * Suppressor

Askrian

 * Grunt
 * Guerilla