Kalran: Tales of the four nations/Stormtrooper

"Trooper fully charged!"

Tactical analysis

 * Resistance is Futile: Shock troopers wear a light power frame which makes them tougher then the average Navaheim. Though their must go into melee range, the resulting blast of electricity from their gauntlets can rattle and heavily damage a tank, slag a light vehicle, or fry multiple infantry with arcing lightning.
 * Fast as lighting: Despite its bulky look the Shock troopers are rather agile and, thanks to their suits advance pneumatics, allows them to jump up cliffs and gives them a boost as they charge into melee
 * Short circuit: By sending their punch electricity through the ground, Shock troopers can briefly stop enemy vehicles in their tracks and fry infantry, leaving them at the mercy of other Navaheim forces. And against tough opponents they can concentrate all of the suits power into one punch, which will kill most targets, and disables them if they survive much longer or power up an allies vehicle, though the suit itself briefly shuts down upon either ability use afterwards
 * Batteries empty: But with such power it still has the Navaheims fragility and are limited to melee attacks, so it's not advise for them to charge at long distances