Killing Floor (Remake)

Killing Floor, also known as Killing Floor: Reborn, is a cooperative first-person shooter survival horror game concept by Dr. H.W. Richardson. This game serves as a reimagining of both the 2009 title developed by Tripwire Interactive and its original Unreal Tournament 2004 mod counterpart, bringing a fresh perspective to the intense action.

Setting
Set in London, England, the narrative unfurls amidst the chaos unleashed by Horzine Biotech, a biotechnology and pharmaceutical research company embroiled in militaristic experiments involving mass cloning and genetic manipulation. A catastrophic anomaly during these experiments mutates human subjects, engendering grotesque aberrations. Overwhelmed, the internal security of the corporation succumbs to the mutated beings. The surface breaches under the assault of the first waves, disrupting a peace protest near the military contractor's premises. Despite local law enforcement's valiant efforts, civilians fall prey to the relentless surge of mutated clones breaching from Horzine Biotech's compound. Escaping their confines, these abominations spread across London, devouring its helpless denizens as the Metropolitan Police struggles to contain the onslaught.

As the creatures spread, the British government mobilizes makeshift teams of surviving British Army soldiers and police personnel to combat the mutated specimens and prevent the outbreak from reaching overseas. Players assume the role of a team member,, embarking on a gamut of missions within and around London, determined to stem the tide of mutated specimens and prevent and prevent the catastrophic plans of the mutated scientist Dr. Kevin "The Patriarch" Clamely, who seeks to spread the contagion overseas. The city's survival hinges on the efforts of these ragtag teams against the relentless onslaught of grotesque adversaries.

Gameplay
Killing Floor is a cooperative first-person shooter accommodating solo play or teaming up with a squad of six players, where survivors must navigate through waves of zombie-like specimens, referred to as 'Zeds.' As waves progress, the enemy count rises as the game introduces new enemy types with each completed wave, leading to an epic boss fight in the final wave. The boss is randomly selected at the start of the last wave, each requiring a unique strategy for defeat. Throughout each of these waves, players must formulate strategic plans with their squad by coordinate each of their own tactical abilities, deploy defensive measures, and execute synchronized moves to gain the upper hand against the relentless Zed onslaught. To fight off the hordes of the zeds, players must arm themselves with melee weapons, firearms, a healing syringe, and a welding tool for barricading doors and windows. The game rewards exploration with random discoveries of weaponry, ammunition, and protective gear, athough most of them are constrained by a weight limit. Healing items, including the medical syringe, aid in recovering health. Players succumb to death when their health plummets to zero, reviving only at the wave's conclusion. Failure looms if all players perish before completing a wave. Surviving a round grants a monetary bonus, enabling purchases of body armor, ammunition, and weaponry from the Trader, a store accessible during specific intervals and locations. The Trader also offers limited-time special deals, exclusive items, and community-driven events during intervals between waves, with the available stock and prices can be influenced by the player through in-game actions.

Between waves, players can establish and fortify temporary bases, strategically placing defenses, deploy automated turrets, barricading windows, or set up temporary safe zones to aid in repelling the relentless waves of Zeds. Players can also modify and upgrade their weapons mid-game through the Trader, which allows for enhanced customization and adaptation to evolving combat scenarios. From adding attachments to altering ammunition types, players can fine-tune their armaments for optimal efficiency against specific enemy types. Zed takedowns yield in-game currency and experience points. Certain kills, such as headshots, trigger ZED Time, slowing down all actions for a brief period, allowing strategic adjustments. Zeds automatically pursue and attack players upon spawning. Each game configures wave length and difficulty, scaling enemy numbers based on player count, adjusting dynamically as more join mid-game. Certain waves or missions introduce team-based objectives beyond mere survival. Players might need to defend critical points, escort valuable assets, or embark on rescue missions, fostering teamwork and coordination. Additionally, there is also an AI director that dynamically adjusts the intensity and composition of enemy waves based on player performance. The system gauges player tactics, skill levels, and resource management, tailoring subsequent waves to provide a challenging yet balanced experience for both seasoned veterans and newcomers.

Before a match begins, players select one of several perks representing basic combat classes (e.g., Field Medic, Commando, Support), each offering unique skill boosts. These perks offer varied skill enhancements (e.g., amplified damage with specific arms, adept healing, reinforced door-welding) tailored to their respective classes. Earning experience points ties directly to actions pertinent to each perk, fostering proficiency. Weapon-specific usage heightens experience accumulation. Every fifth level unlocks a choice between two specific skills, comprising active and passive abilities, some benefiting the entire team. Customization also extends to playable character appearance, offering pre-made personas and aesthetic alterations devoid of gameplay impact.

Perks

 * Main article: Killing Floor (Remake)/Perks

Weapons

 * Main article: Killing Floor (Remake)/Weapons
 * Main article: Killing Floor (Remake)/Equipment

Characters

 * Main article: Killing Floor (Remake)/Characters
 * Main article: Killing Floor (Remake)/Enemies
 * Main article: Killing Floor (Remake)/Bosses

Maps

 * Main article: Killing Floor (Remake)/Maps