Super Puyo Puyo 2 (American SNES Release)

Puyo Puyo 2 (Formerly called Puyo Puyo Tsu) is a falling block puzzle game developed by Compile and published by Sega in 1994 for the Sega Genesis. It's the sequel to Puyo Puyo.

This article will focus on the SNES version, Super Puyo Puyo 2.

Gameplay
Just like the first game, Puyo fall from the top of the screen in pairs, can be moved left and right, and can be rotated clockwise and counter-clockwise by 90°; if the third column from the left fills up to the top, the game is over. The game has multiple new rules. The first extended rule added to this game was called "Offsetting". This will allow a player to counter and negate Garbage Puyos being sent by the opponent with chains of their own. Offsetting can also be used to send the Puyos back to the opponent, known as "Garbage overflow". The standard ojamas were kept with the release of Puyo Puyo 2, however, two new garbage types also appeared, known as Point Puyos and Hard Puyos. Point Puyos, when erased adjacently with neighbouring groups of Puyos, add points to your overall score, and can also make your chains more powerful in the short-term. Hard Puyos, when they land on the field, are harder to erase than Standard Garbage or Point Puyos, and are often referred to as Steelies.

Unlike its predecessor, Puyo Puyo 2 has three different modes for each type. The three main modes are, Single Puyo Puyo, Double Puyo Puyo, Endless Puyo Puyo This version has an additional mode known as Minna de Puyo Puyo (Everybody Puyo Puyo, also the name of a Puyo Puyo game for the Game Boy Advance), means that up to 4 players (though for Remix, including a COM player) can play. Single Puyo Puyo is a story mode. In an attempt not only to steal Silvana's heart, but also to nab Carbuncle, the Dark Prince sets up a battle tower, in which Silvana has to beat characters on each floor to climb up the tower. As Silvana wins every match, she gains bonus points which add on to her total score, and this acts as Experience. The chains are balanced to be weaker and do less damage than in the first game, providing a greater chance to make a comeback. There are five predefined rule sets available in the versus menu. The player can set custom rules. Multiplayer lets multiple players play together.

Normal mode
As opposed to the first game's linear Scenario mode, Tsu's main mode is a tower where Silvana selects opponents to battle via roulette. Each "floor" of the tower has an EXP total that the player must reach in order to advance. If the player defeats all of a floor's opponents without meeting the goal, one final opponent will appear. If, after defeating this extra opponent, the player still fails to meet the goal, Silvana is booted from the tower and the game ends. The EXP goals vary from version to version; for example, This version requires twice as many points to clear the first floor as the arcade or Mega Drive versions.

Unlike the first game, the arcade version of Tsu does not feature full cutscenes. Instead, each match is preceded by a short description of the opponent.
 * Level 1
 * Skeleton, Wisp, Small Foot, Love Trio, Peanut, Bob, Little Sheep, Mini Zombie (Masked Dark Prince if you don't have enough points to pass the floor)


 * Level 2
 * Johnny, Mermaid Girl, Badger, Cat Twins, Goby Follower, Mummy (Owl Mammal if you don't earn enough points to pass the floor)


 * Level 3
 * Scorpion Man, Sir Mole, Dark Elf, Chip, Blue Ghost (Zombie if you don't earn enough points to pass the floor)


 * Level 4
 * Goby Captain, Demon, Witch, Mr Radish (Dragon if you don't earn enough points to pass the floor)


 * Level 5
 * Dragon Woman, Max Minotaur (Elephant Lord if you don't earn enough points to pass the floor)


 * Level 6 (faced sequentially)
 * Devious Lulu, Dark Prince (Masked Dark Prince if you earn 180,000 points and don't use any continues)