Gaiaterra: Elysea's Conflict/Musketeer

"Scopes cleaned."

-...

The Musketeer is the main sniper infantry of the Community of Cantha. Planned to be voiced by.

Tactical analysis

 * I'll take that jumbuck: Formed from the past of press-ganged rustlers and poachers, the Musketeer is the Canthan sniper specialist. Armed with a sniper rifle, the Musketeer annihilates enemy infantry and even does decent damage against enemy battlesuits.
 * Clip the wings: Unlike other snipers, the Musketeer has a weapon that fires fast enough that, with the proper alignment and scope, can double their weapons range and do respectable damage against enemy aircraft. This means, however, that the Hunter is unable to move.
 * What I Can with What I Have: Each Musketeers rifle is also reinforced to fire explosive metalstorm charges instead of mere bullets, which wreaks havoc amongst close-packed foes and light vehicles.
 * Not so fast: Even the Voshkod and Minuteman sniper forces have faster firing weapons than the Musketeer, who needs to reload each round one at a time after firing.

History
"What? Afraid of a little thunder, child? Hide beneath your bed, lest my thunder strikes you dead."

-...

Musketeers, taking their name from the first Serpents to use firearms, are without a doubt, the haughtiest of the Clans, even amongst the Serpent, fighting ranks. Proud of their costly weapons and the training it takes to fire them accurately, they tend to strut about the barracks in a way that does little to endear them to the other troops. Yet none mock their self-important bravado. As these snipers, for all of their bragging, have the skills to back up their boasts, and they rarely miss their targets. And compared to the standard sniper rifles, theirs are also reinforced by Mender magic, allowing them to fire explosive Metalstorm charges instead of mere shots, wreaking havoc amongst close-packed foes. With specially made scopes allowing them to strike further away, even outranging some snipers and letting them snipe aircraft, with devastating accuracy.

Their origin as a military unit lies in the past. As the cattle and sheep trade has been a major part of life in (Australia) for over a century. Using hardy horses and creating their own culture of cowhands, the stockmen, (Australia) had their own share of trouble like the Aquilan West did when facing down the kind of criminals that would steal the cattle and fly into the night, selling the cattle off or using it to try and start their own lives and ranches. As far as the Clans was concerned, these rustlers couldn't be allowed to run free anymore if their people were to eat without fear of shortages. Over a three-month period, the Clans united and utilized their best lawmen to round up and capture the most powerful rustlers, which in turn gave them the insights to round up the rest that they could find. Their offer was simple; join up and help us, or say hello to your new cell.

The rustlers graciously accepted the new offer, but the challenges of how to use them were different from the Browncoats. Unlike the majority of browncoats, the rustlers were actual outlaws who chose the criminal lifestyle. Giving them the same "freedoms" that the Browncoats were given would have only armed the rustlers with even better weapons and tools against their jailers. Instead, the Clans decided that the best use of the rustler gangs was to send them deep into the outback on long, arduous patrols, earning their pardons by bringing in the people that used to be what they considered partners. Along with discovering a lot of trails leading back to the city of Roanapur, the patrols were soon moved closer to the coasts to defend against incursions into the interior. In terms of tracking them, the Clan's only solution was that they attach a Mender sign to the convicts. If the sign can't pick up a pulse, a team is immediately sent to the rustlers to check up on what happened.

Today the Musketeer corp is formed from the descendants from these former rustlers, though unlike their ancestors they volunteer as soldiers.

Although their guns punch through armor and flesh with frightening efficiency, they are also cumbersome and suffer from a slow rate of fire. In truth, Musketeers are also respected for the courage it takes to keep shooting even as the enemies close in. And, for all that boasting, they do give credit and gratitude to the heavier armored forces for protecting them.

Guardians of the Tacitus

 * Pathfinder (Aquila)
 * Sniper (Alliance)
 * High Elven Sniper Team (ADI)
 * Holotree Sniper (Protectorate)
 * Heavy Sniper (Andora)
 * Harvin Ghillie Team (Empire)
 * Musketeer (Community)

Destroyers of Balthazar

 * Taiga Sniper (Voshkod)
 * Brotherhood Assassin (Brotherhood)
 * Sharpshooter Boys (Horde)
 * Partisan (MLA)
 * Virus (Collective)
 * Floran Guerillas (Encantadia)
 * Extinctor (Scrin)

Neutrals

 * Grundstok Thunderer (Coalition)
 * Hunter Of Tzeentch/Nurgle (Heralds)
 * Wild Hunter (Path of Khorne)
 * Trophy Hunter (Path of Slaanesh)
 * Longbowman (Order)
 * Marksman (Survivors)
 * Centurion (Syndicate)
 * Beam Gunner (Conglomerate)
 * Deadeye (Legion)

Expansion

 * Foxtrot Rangers (ADA)
 * Voidstrider (Bastion)
 * Sniper Creep (Rangers)
 * Crow Gunner (Pirates)
 * Kelran Sniper (Ascalia)
 * Gillie Team (Elona)
 * Ghost (Dominion)
 * Jaeger (Security)
 * Lineman (Ascendency)

DLC

 * Fremen Warrior (Federation)
 * Misty Sniper (Corona)
 * ... (Party)
 * Sprite Striker (Skynet)
 * Usha-Ah
 * Snezhnaya Sniper (Elemental)
 * Scout Trooper (Autocracy)
 * Krait (League)
 * ... (Swarm)
 * Personnel (Confederation)
 * Kingdom Rangers (Kingdom)
 * ... (Goo)
 * Chosen Sniper (Imperium)
 * ... (Dynasty)
 * Ogre Sniper (Warlords)
 * Musketman (Cult)
 * Ardent Sniper (Raiders)
 * Whitemarks (Theocracy)
 * Van Saar Sniper (Insurgents)
 * Fear Killer (Guardians)
 * Bugger (Hierarchy)
 * Hunter (Sundered)
 * Albion Sniper (Concordat)
 * Tauren Sniper (Ecumene)
 * Contingent Marksman (Contingent)
 * Ace (Eden)
 * Provocateur (InGen)
 * Beast Catcher (Hallows)
 * Sharpshooter (Commune)
 * ... (Clique)
 * ... (Lordships)
 * Sharpneedle Bug (Threat)
 * Thief Sniper (Guild)
 * Convoy Lookout (Traders)
 * Sniper Dancer (Entente)
 * Possessed Sniper (Oblivion)
 * Sniper Ja'vo (Corporation)
 * ... (Covenant)
 * Byzantium Marksman (Institute)
 * Eremite Sniper (Eremite)