Hero of Egypt II

Hero of Egypt II is a God-of-War-style third-person action-adventure video game developed and published by Empire Entertainment; it is the second installment of the series, the third chronogically, and the sequel of the original Hero of Egypt. Loosely based on the Egyptian mythology (and partly Mesopotamian), it is set in Ancient Egypt, with heroism as central motif. The player controls the protagonist, named Imhotep, whom has become the Pharaoh of Egypt. Imhotep learns that a new threat, the Babylonian empire, born from the ashes of the Assyrian empire, is seeking to dominate the known world, stopping at nothing to achieve its goals. During his journey, his quest for heroism will also become a quest for vengeance.

The gameplay is very similar to the previous installment, and focuses on combo-based combat, achieved through the player's main weapon - Pharaoh's Khopesh - and secondary weapons acquired throughout the game. It features quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. The game also features puzzles and platforming elements. In addition to its vastly similar gameplay, Hero of Egypt II features improved puzzles and four times as many bosses as the original.

Gameplay
Just like the original game, Hero of Egypt II is a third-person single-player video game viewed from a fixed camera perspective. The player controls the character Imhotep in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem from Egyptian and Mesopotamian mythology, including Gallu, mummies, Basmu, Edimmu, Mukil, Umu Dabrutu, evil Utukku and stone golems. Other enemies were created specifically for the game, including iron soldiers, iron archers, and the personal guards of Nabonidus (main villain of the game), including sentries, guardians, juggernauts, and high priests. Many of the combination attacks used in the original Hero of Egypt reappear, and the game features more than double the amount of boss fights and more difficult puzzles than the original. Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, while others are more complex, such as finding several items across different areas of the game to unlock one door.

There are four game modes in the game:


 * Story Mode: a pratically linear mode where the player can save the game and purchase Imhotep's upgrades between stages;
 * Bonus Play: unlocked after completing Story Mode for the fist time; here, the player can choose which level to play, which costume will Imhotep wear for the level, and how many upgrades he will weild, including weapons, magic and health and magic bars upgrades;
 * Combat arena: unlocked after completing Story Mode for the fist time; the player can choose up to 5 types of the enemies Imhotep fought and defeated so far in the game. It is also possible to set Imhotep's health (very low-low-medium-high-very high), magic (very low-low-medium-high-very high-unlimited), items (very low-low-medium-high-very high-unlimited) and block (very low-low-medium-high-very high-unlimited), and the difficulty of the game;
 * Challenge of the Gods: is unlocked after completing the game for the first time, and is composed by 10 stages.

Story Mode includes a total of 16 levels:


 * 1) Death
 * 2) Divinity
 * 3) Liberation
 * 4) Showdown
 * 1) Divinity
 * 2) Liberation
 * 3) Showdown
 * 1) Divinity
 * 2) Liberation
 * 3) Showdown
 * 1) Divinity
 * 2) Liberation
 * 3) Showdown
 * 1) Divinity
 * 2) Liberation
 * 3) Showdown

Combat
Once again, Imhotep weilds his Egyptian Khopesh and Shield, which now seem to have a different look. As the game progresses, Imhotep acquires new weapons - the Axe of Kalash, the Blade of Hammurabi and the Sharur Hammer of Ninurta - offering alternative combat options.

Prologue
"[The screen is black, and only Imhotep's voice is heard.] One of the greatest paradoxes in life is that men who crave power are best fitted to acquire it, and least fitted to exercise it. [Cut to a mural depicting Imhotep dressed as a Pharaoh and sitting on his throne. Imhotep is worshipped by everyone, and most of them bow to him. Tanit, Imhotep's wife, sits next to him (and she is also dressed like Cleopatra from Civilization VI lol)] The Pharaoh is the heart of Egypt. The land is its body, and the people are its blood. Now I am the ruler of Egypt. And yet, I feel satisfied to be called... the Hero of Egypt. [Cut to Imhotep riding on his chariot, leading an army while destroying the Assyrians, along with their king Ashurbanipal.] My armies, armies that have defeated any enemy it crossed, armies that put an end to the injustice of an Assyrian tyrant, my armies have thundered across the boundest desert, and earth has trembled beneath them... [Cut to another mural where dozens of workers are building an obelisk.] ...just as it has trembled beneath the steps of dozens of thousands men, working to the monuments to my glory... a glory I had hardly earned. But just as I have respected Egypt, Egypt respects me as well... even Menreptah, the Pharaoh that came before me. Menreptah was Egypt, just as I am Egypt, and as my son will be Egypt. His face is my face, and his face. His strenght, our strenght. [Cut to another mural where a priest, masked with the head of Anubis, looms on the sarcophagus of Menreptah.] The Pharaoh that came before me gave his life to protect Egypt, a task passed by me when I managed to defeat Seth, the evil God of Chaos that sought to plunge the whole world into chaos. And when his duty was complete, so too was his life completed, his life now a bright star in the sky of the night, for he now has joined the ancestors in the world of Aaru, the Reed Fields where all just men go. He, along with all the Gods, now watches over all of us, over all of Egypt. [Cute to a final mural where Imhotep and Tanit are holding a baby in their arms. The baby is their son, Amenhotep (whom, in HoE II, is now eight years old).] And even as my "father" was taken by Anubis, a new life came to the world: it was my son, born the day after my crowning as the Pharaoh of Egypt. And as my "father" was bound with fine linen, my son was freed from the bounds of darkness, and could see light for the first time... and thus, eight years ago, a new day came to all of Egypt. [The murals sequence ends, and we see Imhotep walking out of his palace, and looks at the Sun.] I am proud of all of this, all of my achievements, all of my deeds, all of my works. And yet... it is just the beginning for me. After all... I am the Hero of Egypt."

- Prologue of the game

It has been ten years since Imhotep has defeated Seth. Two years later that day, Menreptah, former Pharaoh of Egypt, has died, and Imhotep has been crowned on his place. Since the beginning of his reign, an obelisk has been erected, and named as "Stele of the Hero" in honour of Imhotep himself. Also, Imhotep and Tanit now have a son, Amenhotep.

Outside Egypt, relations between the Egyptians and the Hittes are now even stronger, also thanks to the past battles against the Assyrians. As for Kalash, secondary protagonist of the previous installment, he has returned home in Syria, where he is now leader of a merchant guild.

Meanwhile, Babylon, taking advantage of the fall of the Assyrian empire, has now taken possession of all that remained of the empire after the death of their king Ashurbanipal. The new Babylonian empire is led by a king named Nabonidus, strong and charismatic.

The death of Kalash
The game opens with Kalash departing along with a caravan and leaving Tyre, the same city where he was imprisoned in the previous HoE game. The world seems living in peace after the death of Ashurbanipal, the mad king of Assyria, as well as the defeat of Seth.

Kalash, along with the caravan of the head of Egyptian diplomacy, is leaving the Hittite empire, returning on their way to Egypt. Along with Kalash there is a veteran soldier who fought with the former Pharaoh Menreptah when Egypt was invaded by the Assyrians and the Sea Peoples. Soon, the whole caravan stops in a forest of green oak trees, on the edge of a steep slope littered with splitten boulders, far away from the city.

"Veteran: Are you ill? Kalash: No, I'm just tired. Veteran: Bad news, I guess? Kalash: Could have been better, but as long as Imhotep rules, the situation will never become desperate. Veteran: I know the Hittites very well: they are just brute and aggressive. Several years of alliance have made them even more arrogant and vindictive. Kalash: You are wrong; it may be that our world goes to pieces because of a whim, but Imhotep is right: you can not give in when the fundamental values of our civilization are at stake. Veteran: Undiplomatic language of yours. Kalash: My time of retiring is near. I had promised myself to resign when travels seemed silly and exhausting to me; that day has come. Veteran: I see... but you know that the Pharaoh will not let you go that easily. Kalash: I am as stubborn as Imhotep, so I will win the argument somehow; findin me a successor will be easier than he images. The "royal sons" are not all simple courtiers: some are indeed excellent servants of Egypt. In my business, when curiosity wears off, you have to stop somehow. The outside world is no longer in my interest; the only wish I have is to sit in the shade of palm trees and see the flow of the Nile. Veteran: It is not a simple moment of fatigue? Kalash: Of course not! Negotiating and talking do not interest me anymore. My decision is irrevocable. Veteran: You know, this is the last trip for me, too. Finally some relax! Kalash: Where are you from? Veteran: I'm from a village somewhere in Karnak; my mother is very old, and I'll be happy to help her and spend a peaceful oldness. Kalash: Are you married? Veteran: I never had time for that. Kalash: Neither had I. Veteran: You are still young. Kalash: I would rather wait until my later years wear off my passion for women; in the meantime, I will accept this weakness courageously, in the hope that the divine tribunal forgives me. Veteran: [Lights a fire with flint and dry wood.] We have some great dry meat and some good vine. Kalash: I would rather get a cup of vine. Veteran: Are you losing your appetite? Kalash: I have lost so many appetites. Could this be the beginning of wisdom? [At the same instant, it stops raining] Kalash: Maybe we could depart. Veteran: Men and beasts are tired. Once relaxed, they will proceed more quickly. Kalash: Very well. I will sleep a little."

- Conversation between the veteran and Kalash

Kalash starts sleeping, haunted by nightmares of his past, when his whole family was slaughtered by the mad Assyrian king, and when he finally received his retribution by killing Ashurbanipal himself.

But suddenly, he hears a shout of pain, and Kalash, along with some of them, harsly wake up, only to find a man that has been killed by an arrow. Coming from the rear, more shouts. Arrows are shot flying from the top of the oaks; many Assyrians and Hittites, armed with broadswords, longswords and spears, emerge from either side of the path. Half of the Egyptian soldiers are exterminated in a few minutes, the survivors only manage to break down some of the aggressors, who greatly outnumber them. Kalash, angered, joins the battle, and exterminates as many as he can. After killing at least an hundred of enemies, Kalash manages to save the veteran soldier that was with him. The two ride an horse, galloping faster than they can, but a very long spear pierces both of them from behind and far away. The veteran is impaled through the earth, and dies almost instantly as he falls on the ground; Kalash, instead, is impaled thought a his left lung, and shortly after the veteran has fallen, he too falls on the ground. When his eyes open again, he finds an horrible surprise...

"Kalash: You... Ashurbanipal... Ashurbanipal: Yes, Kalash, the winner is me. At last I have triumphed! At last I have my revenge, filthy bastard, of you who have contributed to my fall! But you were nothing but an obstacle on my path to the glory. Now, is the turn of Imhotep, Imhotep who shall believe that the author of this aggression is the vile Hattusili! What do you think of my plan? Kalash: That... you are... the vile."

Ashurbanipal, resurrected by the priests in the secret ending of the first game, now scarred all over his body, has now achieved his vengeance. He summons his new weapon, the Sword of Ashur, and impales Kalash in the chest. He then leaves him to die...

"Narrator: As the life drained out of Kalash, the revenant king of Assyria enjoyed his vengeance at last... and yet, the Gods still took pity of him, the man who helped he who would have become the Pharaoh to save his own people, as he saved him before. [Kalash feels a friendly presence near him, as an hand touches his temple.] Narrator: Kalash, the one who contributed to the fall of the Assyrian empire, felt the warm and friendly presence of a God... and then... he realized what he had to do. [With the index finger, giving on his dying energy, Kalash traces a single hieroglyph on his tunic, over the heart. In the end, his latest masterpiece completed, Kalash is definitively abandoned.] Narrator: Having not enough strenght to write the name of Ashurbanipal with his own blood, Kalash spent his last energies to write a single hieroglyph. Even without words, Kalash would still have saved the world. And when his eyes finally closed, sign of the end of his proud life, a tear of sorrow and piety fell upon his face. Kalash would finally see his family again in Reed Fields, wishing Imhotep to honor his sacrifice, as well as their friendship. That hieroglyphic, Imhotep would have understood."

- The death of Kalash

Meanwhile, Imhotep is in the city of Meroe, in Nubia, defending the city alongside his best friends: Osorkon (his Libyan friend), Taharqa (his Nubian friend), Abdemon (his Phoenician friend) and Loto (his female Nubian friend). The group is helping defending the city against an horde of mummies and monsters. The group manages to defend the city and fend off the invaders.

Unfortunately, returning from Nubia, Imhotep and his friends learn that a tragedy has occured...

"Imhotep: Tell me the thruth! Advisor: Kalash is dead, Majesty. ... Imhotep: How did it happen? Advisor: His caravan had been attacked. A shepherd had found the bodies and alerted the Canaanites policemen who went on the site. One of them recognized Kalash. Imhotep: Has his body been formally identified? Advisor: Yes, Majesty. Imhotep: Where is it now? Advisor: In a fortress, along with the other members of the diplomatic caravan. Imhotep: Any survivors? Advisor: None. Imhotep: Any witnesses? Advisor: There are none. Imhotep: Very well. I will send Osorkon to lead my police guard on the site of the attack, to gather even the littlest clue and bring back the bodies of Kalash and of his companions. They will forever rest in the land of Egypt."

- Imhotep learns about Kalash's death

Soon, Osorkon return with the body of Kalash and gives it to the embalmer, who washes it, perfumed it and prepares it to present it to the Pharaoh.

"[Imhotep, Tanit, Loto, Taharqa and Abdemon surround the body of Kalash. The latter almost seems to sleep, as his face is now bright.] Taharqa: Who killed him? Imhotep: We shall see soon. I am waiting the report from Osorkon. Adbemon: His abode of eternity is ready. The judgment of the men was favorable, the Gods will reborn him. Tanit: Yes. The high priests will lead the ritual and pronounce the ancient formulas of resurrection. What has been bound in the living, will be so in the afterlife as well. The fidelity of Kalash towards his own country and his sense of justice will protect him from the dangers of the other world. Loto: I will kill his murderer with my own hands. Now is a thought that will not leave me! [Osorkon return to the Pharaoh, and bows at the presence of both king and queen.] Tanit: What did you found? Osorkon: Kalash had been hit from an spear that had pierced his right shoulder. But it was not a fatal injury. This is the weapon that killed him. [Osorkon shows everyone a very large sword, made in hittite iron. Everyone is shocked.] Taharqa: Iron! The sinister gift of the Emperor of Hatti! His message is clear: the murder of the ambassador of Egypt, a life friend of Imhotep! Loto: So we know the murderer... Hattusili has some balls in hiding in his stronghold. Your Majesty, My Quenn, let me lead an invasion against him! I will penetrate every last defence of his, and throw his corpse down from the walls! Osorkon: I have some reservations about it. Loto: You're wrong. I'll make it! Osorkon: There are not reservation about your wish for vengeance, but about the identity of the murderer. Loto: Isn't this sword made of hittite iron? Osorkon: It is, yes, but I have found another clue. [And Osorkon shows everyone scraps of a bronze helmet] Osorkon: This is what is left of a Babylonian helmet. Loto: Babylonians and Hittites allied? Impossible! Taharqa: When the forces of evil decide to unite, nothing is impossible. Now it is clear: Hattusili has opted for brute strenght. Just as his predecessors, he cares about nothing but glory, and he could even ally himself with the demons of Hell! Osorkon: There is something else. The caravan was formed by a few men. Fifty, maybe sixteen. The attackers must have been in two, maybe three hundreds. And it was a band of marauders who ambushed, not a regular army. Abdemon: Yours is just an interpretation. Osorkon: No, it is true; the examination of the area, the narrow road and the tracks left by the cavalry have removed all doubt. I am convinced that there was not even an Hittite chariot nearby. Loto: This changes nothing! Hattusil gave to an assault detachment orders to kill Kalash with a nice gift destined to Imhotep, this enormous iron sword! Since the Pharaoh refuses to marry his daughter, the Emperor of Hittites does assassinate one of his closest friends, a man of peace and dialogue. No one can change the mood of the people; Hittites will always be barbarians incapable of respecting their word. Abdemon: [To Imhotep] Imhotep, I have horror of violence and hate of war. But to let this crime go unpunished would be an intolerable injustice. As long as the Hittite Empire still stands, Egypt will run the danger of death. Kalash gave his life to let us understand. Imhotep: Is there anything else, Osorkon? Osorkon: Nothing else, your Majesty. Imhotep: Has Kalash written anything on the ground? Osorkon: He did not had any time; the strike inflicted with the sword was extremely violent, and his death was quick. Imhotep: His luggage? Osorkon: Stolen. Imhotep: His clothes? Osorkon: The mummifier has removed them. Imhotep: Bring them to me. Osorkon: But... What if he destroyed them? Imhotep: Perhaps it is not too late. Bring them to me, and quickly."

- First analysis of Kalash's death

After some time, Osorkon manages to take Kalash's clothes, just in time before being washed out. They discover that both on the tunic and on the mantle there are traces of blood. The tunic, with a hesitant finger, Kalash had traced a sign.

"Tanit: It is a hieroglyph... What do you read, Abdemon? Abdemon: Two straight arms, handpalms stretched toward the sun... The sign of denial. Loto: No. I read this, too. Taharqa: The beginning of a name or a word... What did Kalash meant to say? [Everyone thinks, until Imhotep manages to answer.] Imhotep: Kalash has had only a few moments before he died and he could draw only one hieroglyph. He foresaw our conclusions: the author of this abominable attack can only be Hattusili and I have the obligation to declare war to him immediately. But then Kalash said his last word to prevent a tragedy: No. No, the real culprit is not Hattusili."

- Imhotep interpretates Kalash's sign

Thus said, it seems now clear that peace with the Hittites is still fair.

"[Cut to a mural depicting various priests, led by Imhotep, Tanit and Abdemon, praying to Kalash's tomb.] Narrator: The funeral of the head of the Egyptian diplomacy and economy were great. Wearing a panther skin Abdemon practiced the rite of the opening of the eyes, ears and mouth on the golden acacia sarcophagus containing the mummy of Kalash. Imhotep sealed the door of the home of eternity. [Cut to a mural depicting Imhotep paying alone of the sarcophagus of Kalash.] Narrator: When silence returned to descend on the cemetery, the king was left alone in the chapel that opened to the outside. He was the first to perform the office of priest of the ka of his deceased friend, placing on the altar a lotus, a bouquet of irises, some fresh bread and a cup of wine. Since that day, every day a priest employed by the palace would bring offers and providing for the maintenance of the burial site of Kalash. [Cut to a mural depicting Imhotep and Kalash giving each others signs of deep friendship.] Narrator: It was not the first time that Imhotep had lost a loved one, but it had been so long since the day he lost his father, his mother and his sister. Sometimes Imhotep caught himself regret that realm too glorious, full of jealousy. Like his father Ahmose and his Pharaoh Menreptah, Kalash had become irreplaceable. Unwilling to confidences, he had spent his whole life with the elegance of a feline; after the attack of the Assyrians against Egypt, he and Imhotep had no more need to exchange many words to learn each other's most secret intentions. [Cut to a mural Kalash paying to Imhotep after being stuck down to death.] Narrator: Imhotep still remembered that day when he pulled out of the prison in Tyre the one that soon would liberate his own country and would later become one of his best friends. Together, the two had made Egypt a strong country; without their determination and courage, no one would agree to renounce violence. The one who had killed Kalash ignored the indestructible bounds friendship; right in his death, Kalash had resorted to the extreme energy capable of overcome any deception. [Cut to the mural with Imhotep alone on the sarcophagus, with the camera zoomed out to Imhotep's upper body.] Narrator: Anyone would have the right to drown their pain in intoxication, to drive away their sorrow recalling happy memories with their close ones. [The screen slowly fades to black] Narrator: Anyone, except the Pharaoh."

Bosses

 * 1) Ashurbanipal
 * 2) Goliath
 * 3) Ligish
 * 4) Utultar and Dibbarra
 * 5) Nemesis
 * 6) Semiramis
 * 7) Marduk
 * 8) Nabopolassar
 * 9) Ashurbanipal: King of Assyria, and final boss of the game.
 * 1) Ashurbanipal: King of Assyria, and final boss of the game.

Pharaoh's Khopesh
Imhotep's Egyptian Khopesh, his regular trademark weapon, has been blessed by Horus, becoming the Pharaoh's Khopesh. Now, Imhotep's attacks have become stronger and faster, and new attacks are now available to him.

Level 1

 * Cost: n/a
 * Power: 100%
 * Kemetic Fury: A quick combo that hits the target. Square, square, square, square
 * Kemetic Fury (Air): A quick airborne combo. Jump, square, square, square
 * Bravery of Horus: A powerful but slow overhead attack. Triangle
 * Bravery of Horus (Air): Airborne version of the Bravery of Horus. Jump, triangle
 * Kemetic Rage: A powerful attack to damage enemy defenses. Hold triangle
 * Plume of Maat: A quick and powerful combo ending in an explosive finish. Square, square, triangle
 * Double jump: While in the air, press X to gain more height. X
 * Grab: Allows Imhotep to grab to any opponent. Press Square to stab the enemy with the Khopesh, or Triangle to slam him on the ground and stomp on him.
 * Evade: Allows Imhotep to dodge incoming enemy attacks. This works for all weapons. Right stick

Level 2

 * Cost: 1'500 orbs
 * Power: 150%
 * Spirit of Geb: A powerful but slow multiple hit combo with an explosive finish. Triangle, triangle, triangle
 * Spirit of Geb (Air): Airborne version of the Spirit of Geb. Jump, triangle, triangle

Level 3

 * Cost: 2'250 orbs
 * Power: 200%
 * Strenght of Shu: Slow but powerful combo. Triangle, triangle, square
 * Dance of death: Useful combo for critical damage. Square, square, square, square, triangle
 * Anger of Isis (Air): Imhotep performs a powerful, airborne multi-hit attack on the enemy. Jump, hold square
 * Fall of Ra (Air): Imhotep performs a powerful, airborne overhead attack that slams the enemy on the ground. Jump, hold triangle

Level 4

 * Cost: 3'750 orbs
 * Power: 250%
 * Fury of Nu (Air): A Multi-hit air attack ends with an explosive finish. Square, square, square, hold triangle
 * Wrath of Osiris: Imhotep performs a powerful multi-hit attack after evading. Evade, hold square
 * Wrath of Ra: Imhotep performs a very powerful attack after evading. Evade, hold triangle
 * Ascension of Thoth: Simultaneously launches Imhotep and enemies into the air. Evade, hold X

Level 5

 * Cost: 9'000 orbs
 * Power: 300%
 * Blessing of Osiris: Enemies drop Green Orbs when hit while Curse of Seth is active.

Pharaoh's Shield
Blessed by Horus, Imhotep's shield has been transformed into the Pharaoh's Shield. Thanks to this, Imhotep is even more resistant against even the strongest opponents, and it will take more time before his defenses are broken.

Level 1

 * Cost: n/a
 * Defence: 100%
 * Block usage: 100%
 * Block: Allows to block incoming attacks. R1
 * Parry: Allows to shove an attack just before the enemy attack connects. R1

Level 2

 * Cost: 1'500 orbs
 * Defence: 150%
 * Block usage: 75%
 * Valor of Horus: A counter attack after parrying your foe. Parry, then Square

Level 3

 * Cost: 7'250 orbs
 * Defense: 200%
 * Block usage: 50%
 * Wrath of Horus: A powerful counter attack after a parry. Gives an opening for opponents. Parry, then triangle

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 2'000 orbs
 * Power: 150%

Level 3

 * Cost: 7'000 orbs
 * Power: 200%

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 2'000 orbs
 * Power: 150%

Level 3

 * Cost: 7'500 orbs
 * Power: 200%

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 2'500 orbs
 * Power: 150%

Level 3

 * Cost: 8'000 orbs
 * Power: 200%

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 2'000 orbs
 * Power: 150%

Level 3

 * Cost: 6'000 orbs
 * Power: 200%

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 2'500 orbs
 * Power: 150%

Level 3

 * Cost: 7'500 orbs
 * Power: 200%

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 3'000 orbs
 * Power: 150%

Level 3

 * Cost: 8'000 orbs
 * Power: 200%

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 3'000 orbs
 * Power: 150%

Level 3

 * Cost: 8'000 orbs
 * Power: 200%

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 2'000 orbs
 * Power: 150%

Level 3

 * Cost: 6'500 orbs
 * Power: 200%

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 3'000 orbs
 * Power: 150%

Level 3

 * Cost: 7'500 orbs
 * Power: 200%

Enemies

 * Babylonian warrior
 * Babylonian archer
 * Babylonian champion
 * Babylonian royal guard
 * Giant snake
 * Rock snake