Call of Duty: Caught Between

"Your chance is low. Your supplies are low. Your will is high."

- Release tagline Call of Duty: Caught Between is a first-person shooter survival horror game concept by Red-Verse-Writer, a new instalment of the Call of Duty franchise that deviates heavily from series norm by placing the player in control of a civilian caught between the conflict of two sides during war, forcing them to scavenge to survive and try to escape the conflict zone.

Gameplay
The gameplay of Call of Duty: Caught Between is radically different than a standard Call of Duty game, made to reflect the player character being merely an armed civilian rather than a soldier. The player has a limited amount of health that does not regenerate and a limited inventory system for carrying weapons, ammunition, health restoratives and key items. There is no heads-up display, and the player must consult a separate menu to view their status. The player character cannot sustain many blows or shots and will be killed instantly by close-range shotgun blasts, sniper rifle shots, and explosions from grenades and shells. They also need to manually jump over obstacles, have a limited sprinting gauge, and their aim, and thus the player's targeting of enemies, is often unstable. The player acquires six weapons over the course of the game, and can carry and quickly switch between them all at once, but ammunition is scarce and individual rounds must be manually loaded into the two magazines the player can carry rather than all ammunition automatically being in loaded magazines.

Weaponry

 * Glock 19 Handgun: The first firearm acquired by the player, and their main weapon for the first half of the game.
 * S&W Model 29 Revolver: The second firearm acquired by the player.
 * Ithaca Model 37 Shotgun: The third firearm acquired by the player.
 * M16A1 Assault Rifle: The fourth firearm acquired by the player, and their main weapon for the second half of the game.
 * M14 Semi-Automatic Rifle: The fifth firearm acquired by the player.
 * M79 Grenade Launcher: The sixth and final firearm acquired by the player.
 * AW-50 Sniper Rifle: One of the three firearms that can only be acquired on a Second Life playthrough.
 * M60E4 Machine Gun: One of the three firearms that can only be acquired on a Second Life playthrough.
 * AT4 Rocket Launcher: One of the three firearms that can only be acquired on a Second Life playthrough.

Ammunition

 * Pistol Rounds: Ammunition for the Glock 19 Handgun.
 * Revolver Rounds: Ammunition for the S&W Model 29 Revolver.
 * Shotgun Shells: Ammunition for the Ithaca Model 37 Shotgun.
 * Rifle Bullets: Ammunition for the M16A1 Assault Rifle.
 * Rifle Shells: Ammunition for the M14 Semi-Automatic Rifle.
 * Grenades: Ammunition for the M79 Grenade Launcher.
 * Sniper Rifle Shells:
 * Machine Gun Rounds:
 * Rockets:

Supplies

 * Health Drink: Restores the player's health by 10 points over the course of 20 seconds.
 * Bandages: Restores the player's health by 25 points over the course of 25 seconds.
 * First Aid Kit: Restores the player's health by 50 points over the course of 30 seconds.
 * Serum: Restores the player's health by 100 points and permanently increases their maximum health by 10 points.
 * Chocolate Bar: Restores the player's stamina by 20 points and grants them unlimited stamina for 5 seconds.
 * Energy Drink: Restores the player's stamina by 50 points and grants them unlimited stamina for 15 seconds.
 * Adrenaline Shot: Restores the player's stamina by 100 points and permanently increases their maximum stamina by 20 points, but costs 25 health to use.
 * MRE: Restores the player's health and stamina by 100 points over the course of 30 seconds.
 * Steroids: Permanently increases the player's maximum health by 15 points and maximum stamina by 30 points, but costs 50 health to use.

Key Items

 * House Keys:
 * C4:
 * Detonator:
 * Medicine Case:
 * Military Helmet:

Reception
"'Hey, at least it's not Vanguard!' - IGN"