Kalran: Tales of the four nations/Longbow

"Bow online."

-A bow teleported into battle

Tactical analysis

 * Hold the line: The bow, unlike the other Reclaimer units, are made from dying soldiers, whether clone or humanoid, dragged backed into their territory and reforged with cybernetics. Whose sole role is to man the trenches to protect their territory
 * Orders followed: One of the benefit of using cyborgs is that the Reclaimers directly controls them. Meaning that, unlike the clones, they won't retreat nor dothey suffer morale damage. But EMP will damage them
 * Fortify: Part of their transformation includes removing any unnecessary organ to make room for munition and attacking their heavy weapon. This heavy weapons gives them a long range, compared to others, and firepower, meaning dedicated trench line of these units will destroy its specialized unit
 * Faulty design: Of course since these cyborgs are built for quantity over quality also means it has a few drawbacks. Most notably the weight and recoil of the heavy weapons means they must set up or be garrisoned to use it, and sup-par mechanical legs means they're pretty slow

History
"Subject has begun going into shock, due to the bolting of its new arm and removal of remaining lower half. We had to restraint the subject and, regrettably, use anesthetics since it was close to completion. Hopefully the cranial implant goes smoothly, its always tiring to hear them screaming in pain or begging for death."

-Chosen scientist Anton, head overseer of the cyborg division, reporting on the creation of a new bow

One of the greater achievements the Reclaimers made, which the other factions will begrudgingly admit, was the advancement in cybernetics. And with it came the dreaded and sympathetic bow.

The bow are dying soldiers, so long as most of their body, limbs, and brain is intact, unfortunate enough to be found by Josef cell, and picked up by their Kane recovery helicopter. Where what's left of their body are transformed. Metal "bones", of varying quality and roughly human size, are bolted onto the subjects missing limbs before getting wrapped in cancerous tumors, which forcefully invades and take over most of the subject nervous system. Any "unnecessary" organs and limbs are then ripped out and replaced or enhanced with machinery, mainly storage and manufacturing plant for ammunition, which are shoved in and have the nanobots fuse the flesh to metal. Only then are electrodes, the most expensive implant in the process, shoved into their brain, to revive what's left of it, which also allows the Reclaimer to forcefully control them. All of these are done with minimal anesthetics, only ever using it if the subject is close to completion but dying.

Their creation came when the Reclaimer began setting up their new base, in the center of the dreaded frontier, they needed a way to defend themselves against the Demons and Daemons, races mutated by Devil blood. At first they tried trenches manned by clones but that failed on account of the fallout and shoddy shielding, due to limited materials. Next was automated turrets, despite how expensive it will be, but that failed due to their lack of ai science, and all of their attacks to get the Federations one always ended in failure. But Josef had an idea, after going through multiple calculations with help of their ai.

When Josef began making his cybernetic army he struggled in mass producing them efficiently, since giving the chosen the best cybernetics is expensive, and the mass produced one suffered from being slow but they can hold weaponry that would break a mans back. And realized these mass-produce cyborgs, now called bow, can manned the trenches, since their body are also immune to radiation and they have very little need. And in the event it takes damage it can be revived again, so long as the subjects brain and life support package are intact.

And so these cyborgs sits in the Reclaimer trenches, like the Fomorian empire of old, having heavy weaponry bolted on their body, which the weight and recoil means they must set it up in a trench or building. Which outranges standard weaponry and far outrange the Reclaimer clones weapon.

Weapon module

 * Anti-infantry: Gains a deployable HMG and smg arm
 * Anti-tank: Gains an deployable anti-tank laser rifle and anti-tank grenade launcher arm
 * Anti-air: Gains deployable laser cannons and shoulder-mounted manpad
 * Assault: Gains a deployable autocannon and arm mounted shotgun and mace
 * Demolition: Gains deployable back-mounted mortars and powerfists
 * Support: Gains bags of ammunition and buffs surrounding units rate of fire and damage when deployed or garrisoned