Shovel Knight 2: Destroying the Darkness

Shovel Knight 2 is a Souls-Like Platformer, revolving around Shovel Knight, Shield Knight, Black Knight, and a new character who calls himself the Apprentice. 3 added campaigns will be added later.

Plot
It starts off with a story sequence like it is at the beginning of the first game. It shows that it happens 2 years after the first game. It also says a great evil has been unleashed, and that only Shovel Knight and Shield Knight can stop it.

It then cuts to the first level, Rolling Valley. You navigate through. You then see an injured Black Knight, who says an evil has appeared. An unknown figure appears and says he knows the evil. Shovel Knight mistakes this and attacks the figure, who reveals himself as a kid with a blue cape and foil.

Boss - The Apprentice
He, unlike other bosses in this game, only has 6 hearts, resulting in 12 HP. He has 2 attacks:


 * Fencing Strike: Dashes forward and attacks with his foil. If shovel knight hits the blade during this, it will go to a small sequence where you have to mash the attack button to block the Apprentice's attacks, similar to fencing. Blocking enough of his attacks will stun him long enough to get a free hit.
 * Electro Foil: Charges up an attack and launches an lightning strike that has to be jumped over.

After being defeated, the Apprentice will tell you he has been wandering the land for a mentor, and Shovel Knight and Shield Knight are the only worthy people left. He says he will help stop the evil. Black Knight then says he will join the party too. They venture out together, introducing the multiplayer mechanic.

Shield Knight, as she has no shield, requests that they go to the new forge to get a new shield and upgrade their armor. They go to the forge, revealing Treasure Knight, Tinker Knight, Mole Knight, Plague Knight, and Propeller Knight. They look at the schematics and make the stuff in this order: Treasure Knight takes a piece of treasure and throws it onto the anvil. Then Mole Knight uses his flame attack to heat the metal. Tinker Knight then hits it with his wrenches rapidly, shaping it. Then Propeller Knight cools it with his headwind attack. Finally, Plague Knight throws a potion on the result, giving it powers.

They then venture out.

Pridemoor Keep - Jester Knight
The 4 of them venture out to Pridemoor Keep, where they decide to go see if Pridemoor is okay. They then go in. Every room is met with daring puzzles and tough enemies, but they manage to get to a rest stop. They see King Knight cleaning the floor, and he sells some goods.

Sales: * Jester Gear is unlocked after beating Jester Knight.

After shopping what you want from King Knight, he bids you goodbye then begins to clean the floor again. You can stay as long as you want to in the room, but hitting any of the statues will make King Knight complaining about cleaning up. Hitting King Knight himself makes him kick you out by summoning his rats to carry you out, but you can come back in after retrying.

When you get to the end, you will find Jester Knight sitting in the chair. She tells you that she is bored because nobody is around to entertain her. Black Knight says that she should just entertain herself as she is just a jester. This offends her and she begins to ask the four of them to make her laugh, making her attack the four. She has 20 HP(10 bubbles) and is pretty easy. She just bounces on her ball, throwing smaller balls, which deal damage. After getting to 6 HP(3 bubbles) she will occasionally jump off the ball and slam down.