Day of Defeat: Vietnam '69

"'The Second World War is over. The Axis has fallen. But less than twenty years later, in Vietnam, a new war begins...'" "- Release tagline."

Day of Defeat: Vietnam '69 is a first-person shooter survival game concept by Red-Verse-Writer and Mindscript. A sequel to Day of Defeat: Source, it is a team-based multiplayer shooter game with a heavy emphasis upon real events. Unlike the original Day of Defeat or its Source remake, it is not set in 1944 during the European Theatre period of the Second World War, but instead is set, as its title suggests, in the year 1969 during the Vietnam War.

Gameplay
The gameplay of Day of Defeat: Vietnam '69 expands upon the gameplay style of Day of Defeat: Source. Players join the ranks of either the Free World Military Forces (the United States Marine Corps and Army of the Republic of Vietnam) or the Vietnamese Military (the North Vietnamese Army and Viet Cong), and compete against each other in various game modes. Each team can have up to 24 players, leading up to a total of 96 players in a single online game (with 24 on the USMC, ARV, NVA and Viet Cong each). Each player must pick a class, who has their own specific role and set of weapons, and must fight against the enemy team, emphasising making use of cover and forming squads to survive. All weapons in the game have realistic limits to their use - for example, machine guns must be mounted on ledges or objects to be fired accurately or reloaded, rocket launchers must be shouldered to be aimed or fired, and grenades not "cooked off" can be easily avoided or even thrown back by the enemy team.

Vietnam '69 provides a complete overhaul to the original game's mechanics. There are twelve classes as opposed to six, and class roles are much specific, with each class having special abilities and a unique focus in battle. Each class has their own health, armour, stamina and speed stats, as well as their own unique primary and melee weapons, a secondary weapon that is shared with two other classes on their side, a pistol sidearm that is shared with at least three other members of their team, and some grenades, including one shared type and one type unique to their class. Players also gain experience points from combat and survival, which can be used to "level up" certain attributes of their class's stats or weaponry. Detailed statistics of individual players are tracked throughout games, and the game also features health, armour and ammo pickups, as well as stationary equipment that must be manned by a player to be used.

Classes
Day of Defeat: Vietnam '69 features twelve classes, twice the amount of Day of Defeat: Source.

Rifleman

 * Health: 100/125 (Adrenalized by a Field Medic)
 * Armour: 150
 * Stamina: 100/200 (Adrenalized by a Field Medic)
 * Speed: 100%/125% (Adrenalized by a Field Medic)
 * Role: Multi-Purpose Offence and Defence
 * Weapons: 
 * Primary: M14 Rifle (USMC)/M1 Garand Rifle (ARVN)/SKS Rifle (NVA and Viet Cong)
 * Secondary:
 * Sidearm: M1911A1 Pistol (USMC and ARVN)/Makarov PM Pistol (NVA)/Chinese Type 59 Pistol (Viet Cong)
 * Melee: Ka-Bar Knife (USMC and ARVN)/Dagger (NVA and Viet Cong)
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:


 * Special Abilities:

Assault

 * Health: 120/150 (Adrenalized by a Field Medic)
 * Armour: 175
 * Stamina: 80/160 (Adrenalized by a Field Medic)
 * Speed: 88%/110% (Adrenalized by a Field Medic)

Recon

 * Health: 80/100 (Adrenalized by a Field Medic)
 * Armour: 125
 * Stamina: 300/600 (Adrenalized by a Field Medic)
 * Speed: 150%/189% (Adrenalized by a Field Medic)

Sniper

 * Health: 75/95 (Adrenalized by a Field Medic)
 * Armour: 100
 * Stamina: 120/240 (Adrenalized by a Field Medic)
 * Speed: 100%/125 (Adrenalized by a Field Medic)

Field Medic

 * Health: 100/125 (Adrenalized by another Field Medic)
 * Armour: 175
 * Stamina: 225/450 (Adrenalized by another Field Medic)
 * Speed: 110%/128% (Adrenalized by another Field Medic)