Talk:Super Smash Flash 3/@comment-70.17.38.55-20111230183155

(Element Knight 375): I agree on the handshake bit, Ouro. This article is a beauty! It's obviously a cornerstone of creative effort, and I admire that. The only issue for me (and I know you're all probably sick of this by now) is that there are probably too many characters and stages. These rosters are a volatile subjects and they need to be taken seriously. I don't think you can actually manage to put 121 characters in a single game. A myriad of problems come up: 1) How would you choose from them? 2) How could you incorporate palette swaps? 3) How would you fit them into a 14-stage story mode? 4) How would you make the gathering of 121 characters, from so many different sagas, realistic?

I could probably come up with more, too. It's not an unbeatable problem, but it has to be talked about.