Kalran: Tales of the four nations/Huntress

"Let the hunt begin"

- A huntress ready for battle

Tactical analysis

 * On the prowl: Huntress are the Navaheims multi-role infantry. Thanks to their training and forcefield they are stronger and faster then the standard infantry. And can fire their weapons in any direction as they move, even backwards
 * Surprise strike: The Huntress strike first by throwing stun grenades that knocks enemies down, sprint to either close in or escape, and heal themselves when out of combat
 * A hunters best friend: The huntress SMG are designed to suppress enemy infantry with fire. And are trained to use it to suppress their enemies and keep them from fleeing; their rapid bursts are inaccurate, but can quickly lock enemy infantry down before charging in with their axe while their manpad makes quick work of unsuspecting aircrafts, though it's advice to run when facing heavy armor
 * A hunter not a soldier: Despite all of these power the huntress are suppose to take their targets down quickly and are not suited for drawn out combat, sacrificing armor for mobility. And when spotted, or worst suppressed, before they get in range, their lives are counted in seconds until their forcefield breaks

History
"Judging by the tracks our enemies will likely be going through that valley. Now all we need to do is wait in there for the right moment."

Due to their tradition. It is standard for daughters and sons, once they reach of age, to be trained on how to fire a carbine, swing their axe, and fight with their puuko, since, in the past, failing to hunt an animal could lead to the family starving. Which turns out to also be good training for warfare.

And when the banner of war are raised these hunters ready themselves to fight for their people. Using their hunting and stealth tactics to ambush their foes and take them out before retaliation. Armed with their trusty carbine, axe, and puuko. And given manpad and grenades, gambeson, and forcefield to protect retaliatory fire, but it does need a few seconds to recharge upon breaking. Their life as a hunter training them to make quick, accurate, shots or strike and to fire as they chase them down.

Salvage upgrade
Rank 1: Upgrades grenade to deal in larger aoe and increased stun duration, increased forcefield strength, and upgrades manpad with pressurizer rounds, hitting and debuffing aircrafts in an aoe without delay and can't be intercepted

Rank 2: Upgrades main weapon with pressurizer round, increasing suppression and dealing damage in an aoe, increases axe damage and attack speed, and drops smoke grenades and goes to stealth when sprinting

Rank 3 (assault tactics only): SMG gains an underslung grenade, firing a burst of grenade every five shots,, unit gains increased armor, stun grenades are upgraded with longer stun duration and deals damage

Rank 4 (assault tactics only): Unit gains a powered frame, changing unit type and increasing toughness and speed, SMG is upgraded to LMG, which can fire while moving, melee deals increased damage to armor, and unit can attack air and ground at the same time