Chip'N Dale: Rescue Rangers: Universal Break-Up

Chip'N Dale: Rescue Rangers: Universal Break-Up is an adventure-shooter-puzzle videogame, based on Chip'N Dale: Rescue Rangers film series (including original and its sequel by Gurzhey V).

After defeating Rustaroth and saving the city, Rescue Rangers decided to spend their holiday at the Disneyland. They also invited Ellie, Vadim, Dylan, Bastet and other their friends and met two strange workers of the park - Sloane Disney - current owner owner of the park and Rod Jereckson - owner of the biggest shop in here. After they bought a mysterious panel, they started playing with it, accidentally causing it to go wrong, breaking the universe and wiping out lots of characters and environment and turning the world in multiple weird dimensions. Now they have to bring everyone back, stop the danger responsible for all the madness and restore the world.

Prologue

 * During this moment, player learns how to run, jump, use the map or change character||

After defeating Rustaroth and saving the city, Rescue Rangers decided to spend their holiday at the Disneyland. They also invited Ellie, Vadim, Dylan, Bastet and other their friends and met two strange workers of the park - Sloane Disney - current owner owner of the park and Rod Jereckson - owner of the biggest shop in here. Dale asked Rod to give him one attractive panel called "Transdimens-inator" (related to various works by Heinz Doofenschmirz from Phineas and Ferb) and group buys it (while Chip says, it's a bad idea). They started practising it, looking for various names of dimensions. Description says: "Wielder should choose the dimension to get transported in it. Warning, choose right things at right time, do it with caution". However Dale decides to choose every dimension only to make it break the universe, making multiple characters (including Gadget, Monty, Zipper and others) and environment get wiped out and transported into various breaches (appeared on various attractions of the park).


 * During this moment, player learns basic attacks||

Chip and Dale noticed what have they done and decided to return to Rod and ask, what happened. They also meet current owner of Disneyland - Sloan Disney who told them that they need to enter in each breach and bring anything they can possibly find back. However on their way to first attraction, they were discovered by group of shadow troops and had to fight against them. They reach Mickey Mouse's Toontown, meeting Mickey himself. He tells what to find and convinces chipmunks to come with him and they enter the breach together.

Chapter 1: Cartoonish weirdness (Toon Town)
Chip, Dale and Mickey enter the 2D cartoon dimension and Dale fastly notices that their logic breaks a lot of time and Chip freaks out because of it. However, they were also lots of shadow armies terrorizing the ToonTown. During their fight they save Gadget and also encounter Toon Patrol (Who Framed Roger Rabbit) (including original five members, and lot of new members), who were possessed by shadows. After weasels were freed and transported to real world, group finds the first artefact - gem shaped as TV and comes back to the breach. After coming back to the real world, they show a gem to Sloan, who tells them to go to the Tomorrow Land.

Chapter 2: You're not you (Tomorrow Land)
Trio comes in the Race-swapping dimension where Chip and Dale become mice, when Gadget turns into a chipmunk.

Chip
Gets unlocked at the beginning.

Characteristics:

 * Speed: Normal
 * Defence: Normal
 * Strength: High

Special abilities:

 * Scheming: Chip can find some clues in objects.
 * Grapple gun: Chip can shoot grapples to make way on ropes.
 * Climbing: Using wood pieces, Chip can climb on special walls.
 * Team work: Chip can work with Dale in some places.

Weaponry:

 * Grapple gun: Chip can shoot plungers on some objects or catch enemies, spin and throw them at the objects or other enemies.
 * Pencil crossbow: Shoots enemies with pencils giving them high damage.
 * Pair of wood pieces: Dale can use sharpened wood pieces as pair of knifes.

Dale
Gets unlocked at the beginning.

Characteristics:

 * Speed: Normal
 * Defence: Normal
 * Strength: Low

Special abilities:

 * Stealth: Dale can walk more quiet than others - not to get attention form enemies.
 * Stone shooting: Dale can shoot stones at special targets.
 * Medic: Dale can heal his allies with medicals.
 * Team work: Dale can work with Chip in some places.

Weaponry:

 * Slingshot: Dale can shoot stones at enemies.
 * Air grenades: Dale throws these grenades.
 * Bat: Dale can use it to fight nearby enemies.

Monterey Jack
Gets unlocked first during completing the first chapter of act 1.

Characteristics:

 * Speed: Low
 * Defence: High
 * Strength: High

Special abilities:

 * Super strength: Monty can break cracks or lift heavy objects.
 * Tracking: Monty can search some valuable objects (some of them can smell like his favourite cheese).
 * Diving: Monty can swim in water or other liquids.
 * Cheese gun: Monty can use his gift from Gadget - cheese turret which can be put on the ground and attack enemies.

Weaponry:

 * Air hose: Monty can use it as Gatling gun, shooting multiple tough clouds of smoke at enemies.
 * Boxing gloves: Monty can use it not to fight with bare hands.
 * TNT: Monty can throw them at enemies or objects, destroying them.

Gadget Hackwrench
Gets unlocked second during completing the second chapter of act 1.

Charactersistics:

 * Speed: High
 * Defence: Low
 * Strength: Normal

Special abilities:

 * Technic: Gadget can work on various technologies: fixing, fueling with electricity or taking control over enemy technologies.
 * Drone controll: Gadget can use her drone to attack enemies.
 * Agility: Gadget can jump on special walls or swing on sticks.
 * Burning down: Gadget can use her molotov cocktail to burn various obstacles.

Weaponry:

 * Molotov cocktail: Gadget can throw these explosives to make piece of ground burn, along with enemies.
 * Taser: Gadget can use it to paralize nearest enemies with lightinings. Lightining can go from one enemy to another (maximum to 4).
 * Rocket launcher: Gadget can shoot rockets which can explode, freeze enemies and destroy objects.

Zipper
Gets unlocked third during completing the third chapter of act 1.

Characteristics:

 * Speed: High
 * Defence: Low
 * Strength: Normal

Special abilities:

 * Double jump: Zipper can fly so he can jump for second time.
 * Gliding: Zippper can use his wings to soar from far distances quietly.
 * Low size: Zipper is small enough to walk through small holes.
 * Invisibility: Using a smoke grenade, Zipper can become invisible.

Weaponry:

 * Fly swarm: Zipper can control swarm of his children to attack enemies.
 * Flail: Zipper can wield a flail with stone.
 * Gas launcher: Zipper can use a can with poison.

Enemies:

 * Shadow troops:
 * Shadow warrior - simple shadow trooper. Fights with a sword.
 * Shadow archer - shadow who shoots arrows from the bow.
 * Shadow brawler - shadow who fights with fists.
 * Shadow sniper - shadow who shoots from the sniper riffle from far distances.
 * Shadow protector - shadow trooper but with shield.
 * Shadow hammer wielder - shadow with hammer.
 * Shadow with spear.
 * Shadow bomber - shadow who throws bombs.
 * Shadow core - jumps at the player and explodes.
 * Elite troopers - shadows stronger than their normal kins:
 * Elite warrior
 * Elite archer
 * Elite brawler
 * Elite sniper
 * Elite protector
 * Elite hammer wielder
 * Elite spear wielder
 * Elite bomber
 * Shadow champions:
 * Shadow macho - very strong shadow who wields huge bats.
 * Shadow summoner - shadow who summons other shadows.
 * Shadow amplifier - shadow who increases strength, speed or defence of other shadows.
 * Shadow rider - shadow on shadow steed.
 * Winged shadow - shadow who can fly.
 * Giant shadow - shadow who is bigger than normal one.
 * Shadow possessor - shadow who can take control of the player.
 * Shadow ghost - can become invisible if player comes closer.
 * Shadow disguise - shadow who stands like an object, waiting for player. When player comes to him, it activates.
 * Shadow diver - shadow who can swim in something.
 * Shadow wizard - shadow who uses various magic attacks (including elemental).
 * Shadow storm - sucks the player or other shadows (to fuse himself) inside.
 * Shadow machines:
 * Walking turret - walks and shoots.
 * Tank of shadows - huge machine which shoots with dark flies and releases shadow troops, even after its destruction.
 * Living door - blocks the way and shoots missiles.
 * Dark towers - fire with something on a long distance:
 * With archer / sniper (even elemental)
 * With wizard / summoner / amplifier
 * With a turret
 * Shadow factory - huge pile which summons multiple shadows.
 * Shadow beasts:
 * Dark rat
 * Dark hound
 * Dark sandworm - large shadow that can dig in the ground, and attack from underneath.
 * Dark spider - large shadow who can climb at walls and stun player with webs.
 * Dark eagle - shadow who can fly and firstly, looks for the player (so player needs to be quiet).
 * Dark monkey - shadow that is able to jump further and climb.
 * Dark horse
 * Dark dragon
 * Dark shark
 * Dark fly - flies to the player, dies and poisons him after a contact. Often used as a missile.
 * Elementals:
 * Troops / machos / towers / cores:
 * Fire trooper - causes player to burn.
 * Ice trooper - freezes the player
 * Poison trooper - poisons the player
 * Water trooper - makes the ground wet or weakens the sight
 * Electricity trooper - paralyzes the player
 * Wind trooper - pushes the player
 * Earth trooper - knocks the player out
 * Light trooper - blinds the player
 * Dark trooper - possesses the player

Bosses
Each act has 4 sub-bosses who are fought in chapters and final boss who is fought at the end of the act.

Chapter 1

 * Possessed toon patrol. (Who Framed Roger Rabbit) - Toon patrol members who were possessed by shadows. Group consists of original Smartass, original Greasy, original Psycho, original Wheezy and original Stupid as well as new ones: Slimy, Muscleslayer, Flasher, Fearless, Crazy, Olly, Dizzy, Sleazy, Scummy, Scrappy, Smooth Talker aka Smoother, Sheriff, Ninja, Itchy, Widget, Snatchy, Twitchy, Messy, Rusty, Stretchy, Crunchy, Glitchy, Nerd, Annoying, Spotty, Strong, Scary, Dummy, Noisy.
 * Attack: Every member attacks with different weapons (sword, bat, hammer, boxing gloves, spear, knifes, gun, bow, riffle, grenades, etc.) just like player or common enemy.
 * Fusion: After each one gets defeated, shadows (who lost their "owners") fuse with remaining, making them stronger.

Chapter 5

 * Maddie (Back to the Outback) from Disney dimension - Maddie's counterpart, who is sick of snakes being hated (because of stereotypes that snakes are evil) and starts a riot against Mickey Mouse's counterpart from the same dimension. She gets interrupted by Rescue Rangers and enters a huge robot who looks like her. Unlike other bosses, Maddie's goals are selfless.
 * Deadly venom: Makes her robot put its teeth through the ground in order to poison some amount of battlefield. During this attack, player should jump on other objects at first and soon attack robot's head as it gets stuck.
 * Crying snake: Maddie's robot opens guns from his eyes, shooting strong streams of water which can push player of the battlefield. Player must avoid these attacks or use Gadget's taser to make the robot fall down.
 * Tail spin: Moves robot's tail over battlefield, pushing the player. Attack can't be blocked, only dodged by jumping over.

Chapter 5

 * Shadow King.

Epilogue

 * Vadim Gurzhey "GalacVadim" from Mirror Dimension (Vadim is film director and major character (being false main antagonist at first) of sequel) - Vadim's counterpart, being complete opposite to the original; he is a reality-warper, who decided to enslave all dimensions and become self-proclaimed leader in order to avenge his old enemies. ||Final boss||
 * Phase 1 (Chapter 1). Player must attack GalacVadim by catching shadows with Chip's grapple gun and throwing them at him.
 * Power Up!: Shoots lasers at 5 shadow troopers, turning them into elite troopers.
 * Death ray: Takes huge laser gun and shoots a huge beam which easily kills shadows and causes a hard damage to player.
 * Living cannonball: Pushes Gloria (Madagascar) (who was puffed up from inside becoming huge ball) into the hole and controls her by making her roll and damage the player if he gets crushed. Attack can be blocked by Monterey punching Gloria with his boxing gloves to make her move back to Vadim and hit him.
 * Phase 2 (Chapter 2). GalacVadim catches Gloria (now transported from cartoon dimension), inflates her like a balloon and uses her as a balloon for his airship.
 * Death ray
 * Sliced and tazed: Transforms his arm into electric sword and attacks the player, paralizing him.
 * Power up!
 * ||At the middle of second phase, Vadim will break out of the window to climb on Gloria by ropes, while player must follow him||
 * Take this thing: Vadim throws various bags or shadow cores down at the player. They can be only avoided.
 * Donating the innocence: Every 2 minutes Vadim will cut one rope, making it harder to climb. After cutting 5 out of 10 ropes, airship will be rotated on its bow. After cutting the last rope, airship will fall down. If all ropes are cut, player fails automatically.
 * ||After the player and Vadim climbs at the top of Gloria-balloon, Gloria's belly, Vadim will use similar attacks. However, each 1.5 minutes, he will transform his arm into a sword to impale Gloria (where player has to shoot at him with something). If Vadim won't be distracted, he will impale Gloria, causing her to burst and making Rescue Rangers fall down to their deaths while Vadim saves himself by falling in the portal. It leads to automatic fail for player.||
 * Phase 3 (Chapter 3)
 * Phase 4 (Chapter 4)
 * Final Phase (Chapter 5). After group and Vadim fell in the portal, they reached Shadow King's lair, where Vadim uses his gadget to fuse with Shadow King and become giant shadow monster.