Elementary Evil (Unchecked Limitations)

Elementary Evil is the second main-story nightmare of Dark Deception: Unchecked Limitations. It is a buffed version of the original Elementary Evil from the original Dark Deception.

Introduction
The level begins exactly the same, except it is raining so hard you can hear hail outside, and the thunderstorm is even more brutal. Agatha greets you in the starting theater. The level begins like normal when the red barrier is destroyed.

Act 1
Zone 1 has numerous changes: It is apparently 1.5x its original size, there are more red barriers and ghostly illusions will occasionally appear. These illusions resemble the black silhouettes of children with two glowing purple eyes. They move at the same speed as the Murder Monkeys but will disappear when they lose sight.

At the beginning of the level, a timer counting down from 100 seconds (which is approximately 1 minute and 40 seconds) will be displayed above the screen. During this period, the player may have the option of completing an optional mission in which they must locate Agatha, who is apparently hiding somewhere in the schoolhouse. Upon discovering her hiding spot, the countdown will automatically reset to 100 seconds. When the time has expired, Agatha commences starting to wander the school in pursuit of the player to kill. After respawning, the player, unfortunately, won't be able to make her enter "hostile mode", and the timer won't be visible, which means she'll try tracking down the player until their life counter reaches 0 or they successfully manage to gather all of the remaining soul shards. If you're lucky, when resetting the timer by getting closer to Agatha, she will spawn at the same location two times which makes the timer reset two times. But it won't go above 1 minute and 40 seconds.

When pursuing the player, Agatha herself also has numerous changes to her behavior, as her AI in Zone 1 is identical to her AI in Zone 2 in the base game, and her white undershirt is colored purple. If the player makes any loud noises, such as sprinting or interacting with doors, she will hear the player and run in the direction of the noise. She will also distribute void shards throughout the maze; these shards are crimson neon in color and enable her in tracking the player down. When you collect 25% of the soul shards, the alphabet letters will appear, from A to M. And when you collect 75% of the soul shards, the remaining letters will appear. The letters will be the same as their Monsters and Mortals counterparts, the only thing that differentiates some from others is their speed, which is classified as follows:


 * Slow: G, H, J, M, Q, R, W, and Z
 * Medium: B, C, E, F, I, N, O, P, T, and X
 * Fast: A, D, K, L, S, U, V, and Y

Act 2
Zone 2 has undergone more changes. Not only is the map 2x larger, but it also has a second floor you can access through stairs indicated on the map. Agatha's AI is even more tricky, as she will immediately teleport nearby when a door is opened, and sometimes she will not pursue the player, instead, she will teleport to a close corner to ambush them. Additionally, Agatha will use her teleportation ability more effectively to dodge the player's Primal Fear blast. These illusions will emit a dark, frightening chuckle as they teleport in front of the player. When it is safe to move, the spotlight on the player will become green, and when it is not, it will turn red. In order to stay safe, players must now tag them right away. However, if the player does not tag these illusions within three cycles, they will approach them and jumpscare them, alerting the player's location to Agatha.

Numerous fake portals will show up throughout the second zone. If the player happens to venture too close to these traps, they will explode and kill them after 0.5 seconds, although they won't respawn afterward. If the player goes into the upper floor of Elementary Evil's Zone 2, in which there is a secret room containing excursion and incursion schedules for the school, one of which is a planned excursion to Egypt. Accessing the conference room will unlock the Egyptian Epidemic level.

Mid-Boss Act
Upon collecting all the soul shards and attempting to collect the ring piece, four children of varying features ambush the player. The children are:
 * Boston, a blonde boy in pull-ups, spider-like legs sprouting from his back, and his face has the same black marks as Agatha. He speaks in a heavy British accent.
 * Claire, a redhead with pigtails, her arms replaced with long bat-like wings, and she has the same black marks as Agatha. She speaks in a Scottish accent.
 * Dexter, a black child with a green shirt, his legs are abnormally long, and the same black marks as Agatha. He has an African accent
 * Ellen, a girl with freckles and no underside, crawls with her large arms, and she has the same black marks as Agatha. She has a German accent.

The four children claim to be Agatha's best friends, and challenge the player to a game of tag, teleporting them to a massive playground outside the school that is the same size as Zone 1. Malak appears saying that the student body wants to play it seems. This initiates a boss battle split into four phases. In each phase, you are tasked with chasing and catching up to one child while the other three hunt you down. The children can be outrun through the speed boost alone, but Primal Fear and Telepathy can provide advantages. After completing all four phases, the children explode (um... ok?) and the boss battle is complete. The player is back to the ring piece before Agatha appears and the Malak chases are initiated. Malak's behavior has been updated in that he will teleport closer to the player if he is too far away. For every fake portal activated, Malak moves faster, until the point where he moves as fast as the clown carts seen in Crazy Carnevil's Zone 2.

Boss Act
The boss battle with Agatha is also changed, gaining several new attacks. She can teleport above the player and slash downwards with her claws. This attack is telegraphed by a red space beneath the player similar to the Goliath Clown's punching attack. She can teleport to one side of the arena and quickly dash to the other, her path is highlighted by red similar to the previous attack. She can also appear on the stage and summon several explosions on the arena, which are telegraphed by spinning fake portals. All portals explode at once but do not immediately explode on contact. After teleporting multiple times, she will teleport to one side of the arena followed by either extending her claws to reach the player or smacking the ground in front of her multiple times while getting larger with each smack.

Escape Act
Everything else is the same, and after surviving for enough time, Bierce will unlock the door and the player must escape. Except in the middle of the starting room, the bus in the wall from earlier crashes through the ceiling with spider legs and red-orange eyes and roars, forcing the player to move around it. Bierce comments: "It's here"

Enemy List
Note: Enemies from the original game are not listed here

OST
Note: Soundtracks from the original game are not listed here

Trivia

 * Elementary Evil's midboss was initially going to be a school shooter, but this was changed during development due to not fitting with the general theme of the level.
 * The names for Agatha's friends are a reference to the alphabet, which references Elementary Evil's boss in Monsters and Mortals
 * The theme for Agatha's friends has a small leitmotif of 'Baldi's Basics Theme' and 'The Last Day of School'
 * The arena for Agatha's friends was inspired by the huge playgrounds the creator of the expansion has been to in King's Park, which is a large park in Perth, Australia.