Kalran: Tales of the four nations/Rafflesia

"Where do you need these mines?"

Tactical Analysis

 * Watch your step: The Clicker is a minelaying machine capable of denying the use of vast expanses of land from the enemy all by itself. Laying down both anti-vehicle landmines in the most unexpected of areas to cripple an enemy advance, prevent the enemy from securing a supply pad or tech structure, or even mine the chokepoints to their base to stop them from even getting out in the first place.


 * Its a mine, and its yours: The Clicker is armed with, you guessed it, landmines. The Clicker is able to deploy a minefield around it instantly. After which the Clicker takes a short while before it can redeploy these mines afterward and will not break stealth while doing so.


 * That was supposed to blow up with you standing on it...: However, scouts can easily detect the mines, allowing enemies to either go around them, destroy the mines with artillery fire or disarm the mines with an engineer. The mines cannot be directly deployed on enemies, as they have a short arming time and can be crushed while arming. And, above all, these mines are strictly anti-vehicle and infantry will not detonate it, no matter what the Faunus will never stoop to using anti-infantry mines


 * What more do you want?: The mines do the job, not the Clicker itself, and the Faunus sees little reason to arm it, as doing so will require sacrificing spaces for said mine and making the Clicker more likely to be spotted