Thread:Loconator3000/@comment-5688420-20200325064643/@comment-5688420-20200402055953

In 1994, ACS, wiynessing the successes of Sega and Namco with their respecive 3D arcade titles, was engaging in deals with The 3DO Company to create ACS' first 3D-capable arcade system board, which was meant to be based on the 3DO hardware architecture. However, the 3DO's commercial failure, as well as the looming released of the much more cutting-edge PlayStation led to ACS abandoning the project in order to strike a deal with Sony. This resulted in the TGX Modeller System, released in 1995 alongside Blazin' Wheels: Super High-Speed Racing (one of two games originally intended with the 3DO hardware in mind)