Paradox/European allies

"All it takes for evil to triumph is for good men to do nothing."

-Edmund Burke

Act 1
As the summer of 1969 began the newly promoted commander, the player, is sent to help the allies in Vietnam to stop the Vietcong, aided by the soviets, before having to stop another uprising, led by a confederate agent, before news came of Washington falling. And, with their command staff spread thin with the soviets at their border, sends them to quell what seems to be a minor rebellion.

But when the player is brought to the American theatre they realized that this confederate revolutionaries had taken over almost the entire state.

With this news the Allies shift their priorities to incapacitate the leadership of the American Revolution. The insurgents starting to hide city parts behind dimensional layers. A small counter force, led by the player, must disable their generators for the main force to be delivered in. After that it becomes a free-for-all battle about the control of the heart of the United States. Leading to them getting help from men in 15th century armor as the Confederates allies in the US army and a strange cult.

At first they were on the back foot, with the player giving their all to to not get pushed out, until Dietrich began giving clearance for them to use their experimental weaponry where they began to retake the states, despite being slowed by the Confederates allies.

Until news came that the soviets had just broke through the wall, and are had just conquered France under their nose, due to the allies sending their best commanders, including the player, to stop the Confederates. And in a panicked order Dietrich orders all Allies to return to Europe to repel the soviets. Giving the victory to the Confederate as the player is quickly transported back to Europe.

Act 2
Upon returning to Europe the player is now tasked to push the soviets back to the wall. And after a long battle, with the player also having to repel a soviet invasion into England and having Annette and a squad of pathfinders to create a diversion in Scandinavia, they successfully pushed the soviets back.

While on these missions, the Allies are able to field-test new technologies, units mostly found in the experimental state. As time goes on, these units become more and more incorporated into the main army, slowly replacing old standards. Often mounted on trusty chassis' such as the Guardian Tank, the Allied forces morph from technological tricksters to weapon-bearing power house. It is entirely justified too, since their enemies are no slouches in combat either.

But now the Allied leadership realizes that trust is running low. Despite all the efforts hidden and visible the Allies bring, attacking American soil with lethal force and experimental weapons, especially since they lost in the end, and letting the Russians cut a bloody swathe through Europe had left a bad impression. But since the Allies main nations are still supporting them it is decided to deal a proper blow to their arch-enemy, the Soviet Union, to save face. Allied intel, in a fit of brilliance, suggests to use the Allied space program, led by half of the Allies finest commanders, to attack a Soviet moon base while the remaining commanders attack through the unions land. Reluctantly the moon invasion is led under the disgraced Captain Fournier, a French-Canadian leading the Allies now exiled USA division. A squadron of Achilles fighters supported by other new spacecraft soften up the outer perimeters of the Soviet Defenses so a main force of Space Peacekeepers can safely land. And in a slow guerilla battle the Allies had nearly reached their moon base when terrible news came back.

In their single mindedness to destroy the soviet high command they didn't notice that the Chinese had attacked their Ice Age tech HQ in Norway, stole data to their cryo technology, before detonating a nuclear bomb, killing countless scientist and destroying data. Forcing the player to now split their focus to stop the Chinese from escaping with their tech, when another news came of strange robots that were briefly sighted in north Africa having taken over Portugal and are now invading Spain. Forcing the player to let the Chinese escape to repel those robots, while trying to salvage the moon invasion forces as they began to lose ground. And things began to look up as the player is now reclaiming Portugal and having the moon forces at the foot of the moon base.

When the Chinese suddenly launched nukes at Egypt, Turkey, France, and England, where the player is commanding from.

Act 3
Miraculously the player, and the entire command staff, survives, thanks to the Allies having built a nuclear shelter and defense system in the event this happened. But upon reconnecting with the rest they realized that everything worsened.

While the invasion forces in Portugal had suddenly stopped in the ensuing chaos the moon forces had lost half of their command staff and the remaining forces, now a quarter of the original invasion force, is barely holding onto the last moon outpost to countless soviet attack, if they lose that outpost they lose their only way to quickly transport their forces to the moon, the Syndicate now buying off their neighboring nations devastated by the nukes, a Confederate cell now invading Portugal and Spain, and the robots, now known as the electronical protectorate, now invading England and the center of Europe.

With this the player is forced into a gauntlet of battle as they began damage control, sending Annette from the moon back to earth to help them and stopping the soviet advance to force them off the moon, destroying the core beneath London creating the robots, and fighting off a battle of many fronts, now armed with the most advance army in the entire world.

And in the end they won, stopping the soviets effort to force them off the moon and making the last outpost the base for the Allies to take the moon, and knocking back every foes off of Europe and even retook east Germany and central Europe, at the cost of having the factories producing their super experimental units destroyed, forcing the player to be limited to the default units in skirmish and conquest mode.

After this the player is promoted to the marshal general of the Allies for the valor and saving the Allies. Ending with Dietrich speaking to the remaining nations that they had just survived a small fire, and that the blaze has only begun and that now they must steel themselves for the coming battle for they will win. Ending in a cutscene with the player meeting Dietrich, Eva, Bayard, Winter, and Annette to celebrate their promotion and Tells their faith in the player to bring them victory.

Characters
Dietrich Wagner:

Eva Williams:

Bayard Fournier:

Winter Jansen:

"Annette": Annette is the famous, or infamous for the Confederates and Soviets, commando of the allies. A woman shrouded in mystery, with the only known thing is her being a woman born from France, which isn't help by how she look like no older then twenty, despite allegedly fighting at the start of world war one. In reality Annette is a codename, dating back to the original Annette, given to the greatest female commando. With the current Annette being the worlds deadliest sniper, with a popular tale being that she manage to hit a bullseye five thousand yards with ten propellers rapidly spinning at different intervals. But there is a rumor that she actually hesitant to fight the Confederates, with the worst one being that she actually an American and Confederate turncoat.

Experimental Vehicles
Built at the Experimental Workshop

Recently introduced to the Allied army is the experimental array of vehicles, all of which are built at the Experimental Workshop. Warning: These vehicles have not been thoroughly tested, so please use them with caution!

Heavy Aircraft
Produced at the Aeronautics Complex