Kalran: Tales of the four nations/Grenadier

"Who needs breaking!"

-A Riot grenadier upon exiting the Volunteer center

Tactical analysis

 * Shock and Awe: Riot grenadiers are armed with a pair of hand mortars. Which fire flashbangs that stuns infantry while emitting an EMP/MDP pulse upon impact that will briefly stun the target, and damaging any machine or undead. And once lethal forces are authorized switches to a more devastating high explosives, while will rip apart vehicles and light structures
 * Rally to me: The bulk of their armor, along the experience they have, also encourages surrounding officers to hold their ground, increasing the armor of surrounding units
 * Stand still: For large number of infantry or vehicles the grenadiers can lock them down with hardening foam canisters which bring them to a near standstill, and once lethal forces are authorized will lace their foam with a toxin that will poison any unfortunate infantry trapped and weaken the armor of vehicles
 * Law Enforcement: Their grenades, however, aren't so effective against infantry, on account of their grenades slow rate of fire and not being high explosive, are still relatively fragile for their price, and will have trouble against masses of vehicles. Not to mention having no way of fighting aircraft

Trivia

 * The unit is based off the marauder from starcraft 2, noticeably Mensk aegis guards.

Arkalion

 * Skirmisher
 * Blaster
 * Missile squad

Alcradia

 * Bombardier
 * Spear
 * Spear
 * Spear
 * Spear
 * Spear

Axio

 * Cannoneer
 * Riot grenadier
 * Riot grenadier
 * Riot grenadier
 * Riot grenadier
 * Riot grenadier

Askrian

 * Guerilla
 * Guerilla