Notorious



Game design was based to be a parody of Infamous. Slight changes later determined that it would be better to separate the two as much as possible because of totally different targets. Infamous is a Science Fiction game aimed to be about "exploration of an open world-style city by a protagonist with superpowers". Notorious is similar only in name and protagonist's superpower's. Like Infamous, the story changes based on how the player reacts to certain things. In Infamous, NPCs change reactions and the story changes slightly; in Notorious, it is closer to a "Chose-your-own-adventure" novel. The player may find an entrance to an unexplored area. Another area opens up. Inside is an optional boss that dramatically changes the storyline. With secrets as devious and challenging as if made by Nintendo, this game is sure to please any intermediate-hardcore gamer!

Later in production, it was decided to make the levels more like a Battlefront or Halo concept. It evolved to be more of a strategic beat-em-up game; an outdoor infiltration type game. The map is a large area like a Sonic and the Black Knight style or Subspace Emissary style. There are various circles marking where the player can explore/do missions on/beat-up-enemies-for-no-reason, each spot with a menu to select such. The map is laid out in a way that the player can run around to find the the target designed for the mission. As it is a large area, there is plenty of places to hide random people that have rewarding side-missions, a entrance to an area where an optional boss is hiding, as well as achievement unlocking easter eggs where other game references or random mini-games are just the thing your characters need to unlock a better ending. The secret areas, hidden bosses and some gameplay features are reminiscent to Luigi's Mansion. During any of these, there is always the option of completely decimating any enemies that are deemed fit. Notorious has it all!

Introduction
Slow zoom up to Peach's Castle. By the back door of the castle, Peach and Daisy are waving goodbye to Mario and Luigi, who jump into a warp pipe to go home. Daisy suggests that since the brothers have left, the princesses should go out and enjoy a picnic lunch together. The two leave and are last seen eating lunch under a tree that is on a hill overlooking the Mushroom Kingdom.

The next scene is where Bowser is at Kammy's bedside, as she is dying. Nothing can be done to keep her alive, but she can help Bowser one last way. She describes a spell that Bowser can say to end his enemies' lives at the time of her death. He agrees to say it. She uses her wand to gift Bowser with the proper language and accent for the spell to work. One minor mistake, she warns, will ruin his plans on conquering the land. He promises to do the best he can. He begins chanting, when two of his guards break in, shouting. He messes up the last part of the spell and Kammy becomes irate. Coughing, she yells that she warned him about saying it wrong and how bad will come out of it. Stilling hacking, she dies. The once nice day become overcast and stormy in a few seconds. He wonders aloud what he just did.

In the meantime, the storm worsens. Lighting is striking everywhere. The entire sky is dark. Peach and Daisy frantically pack up the remains of their picnic as they rush down the hill. One falls (depending on the character the player didn't chose) and the other goes to help them out. It is there that the bolt of lightning strikes the two as one reaches the other. One grabbing the other's hand is outlined by the flash of lightning as it strikes. The image fades.

Afterwards
In the very beginning of the game, the sister that the player doesn't choose is tormented by demented enemies. A fairly easy optional battle ensues, but one that is impossible to win. A blur jumps over head, and blasts each enemy to smithereens. The player's character helps the other to their feet, and look over to their protector. It is none other than Toadsworth, the elderly toad that looks after Princess Peach. He looks more epic, and invites them to his house in a similar manner to E. Gadd at the beginning of Luigi's Mansion. Afterwards, he explains the events, of how the electric magic storm enhanced everyone in the vicinity, how the electricity is like nothing ever seen before and how the Princesses are particularily prepared to restore order to the kingdom. After the lesson, he prepares them with a tutorial. Later on, the characters can use charms to capture enemies and train on them there. Items can be collected to enhance these baddies and gain more skills needed to defeat bosses. However, this training is also optional.

Generic levels
Starting cut-scenes: New area (not level): wide shot, points of interest, one shop/item area, location of most weakest enemies, then pull out to where the character(s) stand(s) Character entrances: Ending cut-scenes: Character moving to next location/duologue or monologue/special cut-scene based on level
 * Mission: shows view of area where object is, may show so major landmarks
 * Time: really quickly shows where objects/enemies are
 * Sandbox: wide, not very helpful shot of the stage, quicker version of seeing new map

Boss levels
There are three parts to a boss level: Boss + Character dialog, the epic battle, then and ending cut-scene showing the aftermath of the fight. Occasionally, the dialog/ scene covers or shows something very important to the plot, but it is rare; as to keep the gamer engaged to every minuscule detail the game has to offer.

Training
During their travels, they learned a charm that allowed them to capture enemies. The captured enemies are needed for training. Training allows the characters to learn a few new moves and train their current skills on weak enemies. Training also acts as a free-for-all cage match for the player to have some fun in. Full training with enemies takes place at any level that is completely conquered. Limited training can take place after any completed mission. The limited version is mainly for mastering obstacles; the full version is for testing moves on enemies. Training could also have other benefits...

Possible Endings
As this game was made like a "Chose-your-own-adventure" novel, the companies involved in making it reflect that with 8 different endings. These are not based on points, but rather characters. It is possible to finish the game using only one out of four characters. As such, there are 8 combos to finish the game with. These are listed below. [Ending plays itself out, then the scene which describes the ending plays.] Ratings are based on overall satisfaction of characters. 1-5 stars.

One original character only.
At the beginning of the game, you choose Peach or Daisy. The other has to be rescued after a fairly easy fight. This ending works for either person, but not both together.

Rating of ending: *

After a triumphal annihilation of the opposition, the character slows down to think about what happened to her sister. Ultimately filled with remorse of what could of happened and where the other is, besides the fact the other may be dead leaves the character wounded. She vows that she will do anything in her power to get the other back. Even if it means undoing everything.

The two sisters.
Peach, Daisy.

Rating of ending: ****

The two are warn out from the lengthy battle, but are grateful that the other is still around. They walk down the hill to another area. In sight is what looks like a finish line. They walk up do, examine, and pass through the posts. The screen goes black, then Peach removes her helmet as Daisy removes hers. They are wearing their castle clothing, and seem like they were from the intro. They embrace, and are called outside by Toad. They go to the back to wave Mario and Luigi off. But, creepily like the intro, the Mario brothers depart. Daisy looks to Peach, and with a sly grin, asks whether her sister would like to go on a picnic. She laughs and the door closes. The screen fades to black.

Peach + Rosilina.
Rating of ending: ***

Happy at survival, the two pacifists enjoy the others company. They know the feelings of losing someone, and eventually Peach agrees to leave with Rosilina and live with her. The two later go on to help many Luma's mature, and continue Rosilina's duty to watch over space. Mario bros. MIA. Mario presumed dead.

Daisy + Rosilina.
Rating of ending: **

Daisy and Rosilina put the past behind them quickly and build Sarasa to accommodate and expand into space. Rosilina becomes royalty and an ambassador for space. Mario bros. MIA.

Peach + Pauline.
Rating of ending: **

The two women are satisfied with their survival. However, they found their lover killed, and the two withdrew from the Mushroom Kingdom of ruins. The entered another kingdom and restarted their lives together, eventually recovering form the Notorious ordeal. They live their lives and never bring up the event again. Mari is dead and Luigi is gone.

Daisy + Pauline.
Rating of ending: ***

The two high-powered females left the Mushroom Kingdom in a hurry. Deserting the ruins and the loss of their lovers and friends, they entered Sarasa Land to rule and reign as friends. The two become great friends, and play many sports together. Sarasa Land takes over, rules and becomes the next Mushroom Kingdom. Eventually the area is restored to its former glory as Sarasa Land. Sarasa Land even expands to Bowser's Kingdom and downsizes Bowser from King to Duke. Luigi is dead, and Mario is missing.

Original two + Rosilina.
Peach, Daisy, Rosilina.

Rating of ending: ****

The two sisters rejoice with the other friend about there close call and survival. Together, they believe they can restore the kingdom to its former glory. Everyone is generally energetic. With Rosilina, the princesses work to rebuild the kingdom safer through alliances and better connection with the rest of the world/universe. Bowser becomes an ally, and welcomes Peach as a frequent ambassador. Mario and Luigi survive.

Original two + Pauline.
Peach, Daisy, Pauline.

Rating of ending: ****

The two sisters rejoice with the other friend about there close call and survival. Together, they believe they can restore the kingdom to its former glory. Everyone is generally energetic. With Pauline, the princesses work to build the kingdom safer through smarter construction techniques and better defenses against invaders. Bowser expands his defenses and offenses, but rarely enters the kingdom successfully. Mario and Luigi survive.

All but the other starter.
Peach, Rosilina, Pauline or Daisy, Rosilina, Pauline.

Rating of ending: ***

The future is rather uncertain, because very diverse people lasted the challenge. However, the biggest thing on the princess's mind is that she lost her sister. The atmosphere is generally happy at the survival, but the feeling that more could have been done.

Everyone.
Peach, Daisy, Rosilina, Pauline.

Rating of ending: *****

Controls
The game is for the Nintendo Wii. [B] will grab and torture enemies, as well as interact with other metal objects.

Normally
Wii remote:

Pointer - point at an object on screen to highlight it.

Motion sensor (shake) - run (faster when in time with Nunchuck)

(A) - Fire a bolt of electricity (when pointing at an object)/interact, Select

[B] - Grab (when pointing at an object), Cancel

(+) - Pause

(1) - Shuffle through past charms (Forward)

(2) - Shuffle through past charms (Backward)

Nunchuck:

Analogue stick - move

(C) - Jump

[Z] - Shuffle through past charms (Quick)

Motion sensor (shake) - Run Tilt both controllers in the same direction to look in that direction.

When holding something
Wii remote:

Pointer - Aim where the object should go.

Motion sensor - move whatever object was held using [B]

(A)(Press/Tap) - Increases electricity flowing to object, interact

[B] - Grab (when pointing at an object), Let go of (B): drop object, Let go of (B) while holding (A): launch object at direction specified

(+) - Nothing

(1) - Nothing

(2) - Nothing

Nunchuck:

Analogue stick - move

(C) - Jump

[Z] - Shuffle through past charms (Quick)

Motion sensor (shake) - Sends jolts of electricity flowing to object, helps decrease chunks of HP.

Charms
On the right half of the menu, there is an area for the player to draw various pictures and images to be used when [Z] is pressed. The area works as a drawing board and can be drawn on by aiming and holding [B]. The image will stay until cleared, erased with [Z], or the menu is closed. Many things can be drawn without worrying about a time limit or ink limit stopping more detailed charms. Using the charms, will have a limit based on power.
 * Heart with a flow of energy coming out from the side: pull energy from enemy to add to your own
 * Star with halo or sparks: invincibility to magic or electricity
 * Bomb with differing sizes of shock-waves around it: _____/Super/Mega/Ultra Blast
 * Cage with chain: captures a weakened enemy to use during training
 * Dodge ball: an exceptionally strong burst of energy
 * Spiked ball: a spiked ball of energy that can be thrown or rolled at enemies.

Princess Peach
Princess Peach is the current ruler of the Mushroom Kingdom. Generally seen as calm, peaceful and pathetically weak, this game may change those perceptions. Starring once in her own game, Super Princess Peach, she returns to wreak havoc on the enemies to the Kingdom.

Princess Daisy
Princess Daisy is sister to Peach and ruler of Sarasaland. Although never appearing in her own game, she will co-star with her sister and two other friends. Well known for her tom-boy personality, she will be able to more than defend herself in this upcoming game.

Pauline
(unlockable)

Mario's first girlfriend in games and the only one who isn't royalty. She was the one kidnapped by Donkey Kong and stars with him in similar DS games.

Rosilina
(unlockable)

First appearing in Super Mario Galaxy, this past relative of Earth now watches over the cosmos from her observatory. Shown as very wise and peaceful, an inner turmoil and a chance centennial visit to the Mushroom Kingdom may add an interesting side to the unfolding story.

Enemies
<- = based off of (link) link for name = real enemy


 * Doomba
 * Amped koopa
 * Electro Koopa
 * Mecha-koopa
 * Death bro
 * Charged bro <-
 * Metal Bro <-
 * Megabite
 * Electro blooper
 * Magic chomp <-
 * Magic snifit
 * Power spikes <-
 * Magic fuzzy <-
 * Electric Fuzzy <-
 * Electro Guy <-
 * Electromagikoopa <-
 * Koopatrols

Obstacles
Minor changes
 * Grinders
 * mines
 * electro spike chains

Bosses
Available bosses change/ are changed by the story the player is writing. Prominence will change as more bosses are fought. Names mentioned will be written based on the character used as a model, rather than their in-game name.

Level Bosses

 * Kent C. Koopa
 * Gooper Blooper
 * Sir Grodus
 * The Koopalings (Morton Koopa Jr., Ludwig von Koopa, Wendy O. Koopa, Roy Koopa)
 * Big Lantern Ghost
 * Manta Storm
 * King Boo and the Boo brigade
 * Yoshi
 * Mario & Luigi

Minibosses

 * Bowser (close to the beginning)
 * The Koopalings (Iggy Koopa, Lemmy Koopa, Larry Koopa)
 * Bowser Jr.
 * Wiggler
 * Petey Piranha
 * Boom Boom

Optional bosses

 * Donkey Kong (To rescue Pauline)
 * Dino Piranha (To rescue Rosilina)
 * Francis
 * Blizzaurus

Quotes

 * "Another piranha boss? It's a wonder how this kingdom has avoided being overrun with vines!" Pauline/Daisy, facing Dino Piranha.
 * Pauline, "Blinder than a bat! It's a wonder he can find his way out of bed!" Daisy, "Actually, he's still wearing the sheet!" Pauline, "It's a wonder he didn't poke an eye out cutting those holes out. Actually, his speed might hint that he did!" Peach,"Quit making light of this! This Lantern Ghost seems tougher than he looks!"'' The trio facing the Big Lantern Ghost
 * "Lighten up! Geez... (Snickers)" Retort, same dialog.
 * That lantern looks pretty durable...and important." Rosilina, same dialog.

Trivia

 * You receive the Credit to Who it is Due achievement if you have a certain enhancement pack from the same company.
 * If the player refuses to save the other sister, they will run into another group of enemies that would beat them if not for Toadsworth. That was so that the player could access training either way.