Kalran: Tales of the four nations/Cloaker

"Nothing to see here."

Tactical analysis

 * Nothing to see: The Cloaker is the highly prized vehicle among the Faunus force. It is THE vehicle which puts the ambush in the DSDF. This vehicle has a near infinite amount of uses in which a wise commander can exploit
 * Watching their steps: Another way the Cloaker helps their allies is that it produces a small radar, allowing them to see their foes through the fog of war beyond visual range, but it won't work on cloaked units
 * What army?: The Cloaker is equipped with a illusion generator that generates a illusion field. The illusion field is capable of cloaking all ground friendlies (except for maybe huge vehicles like the Doberman) in a sizable radius, leaving absolutely no trace even when moving. The Cloaker is also capable of projecting holograms of friendly units, prompting enemies to go on a wild goose chase as your real army moves into flanking position.
 * Watch for dogs: The Cloaker is usually the highest priority target for the enemy and the enemy will actively seek out Cloaker and destroy them. If a scout detects it, the enemy is sure to throw everything they have at it. Especially since its unarmed and expensive

Trivia

 * It is based off the Mobile Gap Generator from Red Alert 1 and the pawi truck from red alert paradox.