Dynasty Warriors X

Dynasty Warriors X (Shin Sangoku Musuo X) is the tenth installment in the Dynasty Warriors franchise for the PS4, Xbox One, and PC. For this grand tenth installment, Tecmo Koei greatly improved the gameplay using elements from all the previous games and wrapping up the story of the Three Kingdoms.

Combat
Combat takes elements from both the Charge and Flow systems.
 * Primary attack strings are started with a □ string that goes up to 6, which can be followed by ∆ to perform Charge Attacks. While using Charge Attacks, holding down ∆ before releasing increases the damage of the attack at the risk of being vulnerable.
 * Running attacks once again return, with the addition of Warriors All Stars' constant running attacks which is used by constantly moving and tapping ∆.
 * Along with that is the ability to use R1 combined with either □,∆, or X to perform Trigger Attacks. Trigger Attacks can be automatically activated, used after a □ string, or after a Charge attack. Trigger Attacks once again take up a percentage of the Special Bar.
 * Each character has a total of 9 Trigger Attacks, with 3 being unlocked tfrom the beginning. Only 3 can be euipped before each mission.
 * Arial combat has been improved with the newly added ability to use the □ string and Trigger Attacks mid air along with the traditional X+∆.
 * Musou attacks in the style of the PS2 era games once again return when one presses O grounded while arial musous return aswell by pressing O while mid air. The Musou Bar is once again divided into 3 bars, Gro
 * Burst Musous are added which can be triggered by pressing R1+O. Burst Musous are essentially the PS3 style musou attacks. There are a total of 3 Burst Musous per character but like Trigger Attacks only 1 is initally unlocked and only one can be equiped per mission.
 * The Musou Bars are once again divided into 3 bars: Ground Musous take all remaining bars which determines the length of the attack while Arial and Burst Musous only take 1 bar. Characters only start with 1 bar however.
 * Defensive mesures include the usual block with L1 and a dodge roll that becomes an Air Dash mid air by pressing L2.
 * R3 acts as a lock on to the nearest target.
 * Consumbles items in stocks of 10 can be carried. They're scrolled through using the left and right on the D-Pad, used by pressing up, or discarded by presing down.
 * Pressing R2 will cause your character to pause and release a small stunning aura. This allows players to further extend their combo as this pause automatically resets the attack string at the cost being vulnerable for a couple frames.

Exploration
The open world experiece has improved greatly from the previous title.
 * The vast map starts out completely clouded allowing players to experience and discover the land.
 * Areas includes villages, great cities, forests, caves, snow lands, mountains, deserts, and even swamp lands. All of which provide different items and materials to discover.
 * Tools such as Hunting Bows, Fishing Rod, and Grapling Hook along with the new Pickaxe return. They start weak and need to be upgraded as the game goes on. Tools are used by equiping one at a time and pressing R3.
 * Hunting returns but has been expanded upon. Animals are now divided by nature: orange health animals are agressive and immediatly attack while yellow health animals are timid and immediatly sprint when players are noticed. The Hunting Bow has been nerfed as it needs to be restocked with arrows rather then having unlimited ammo.
 * Fishing has been turned into a rhythm based mini game which not only provides fish and underwater treasures but serves to train the players reaction time for combat.
 * The Grapling Hook has been nerfed as its initial unupgradded form no longer allows you to skip battles entirely. Along with that is the need to buy fuel to use it.
 * The Pickaxe serves as a means to mine for ores in caves. Mining allows players to practice comboing as the Pickaxe controls like the actual weapons and the longer the combo is held a rock the greater the rewards that are reaped.

City Life

 * When visiting villages or great cities, players have the oppertunity to pick up Side Missions, build character Bonds, and use the ammenitites within.
 * Merchant Shop - Purchase consumables such as: Musou healing, health recovery, temperory attack buffs, temporary speed buffs, tempory defense buffs, arrows, fuel, and fishing bait.
 * Blacksmith - Craft and sell weapons, purchase weapons, upgrade tools, and purchase Seals.
 * Resturaunt' - 'Give fish or hunted meat to be turned into special consumbles with unique uses.
 * Stable - Purchase and sell animals, purchase food for your animals, and take them in to be groomed
 * Tea House - Increases bonds between charaters who visit together.

To be continued, please do not edit without permission.