Kalran: Tales of the four nations/Clone infantry

When a reclaimer clone is decanted they have a mind of a child, which can be easily manipulated.

These clones, upon decanting and old enough to stand and hold items, are then forced to kill, from small animals to fellow beings, due to the Devil blood needed to create them giving them the strange ability absorbing the dying essence of creature. capping at the point where they have the body of a young adult but the mind of a child. After this are fitted with shock collars to keep them in line, which the clones being taught that its a symbol of trust and love from their master, and training begins, wielding weapons depending on the roles they were assigned.

During their growth into soldier the Reclaimers cares for them, like a parent, with fake love and forced smiles, since one attracts flies better with honey then with vinegar. And are told that all other foes are nothing but ruthless monsters, and any knowledge of the outside is heavy propaganda. Fed stories on how they will be the mighty weapons to fight for the chosen and will be honored and remembered, unless they choose to disobey or question the chosen, or masters as they're affectionately call them much to their caretakers disgust, orders. And before they are teleported into the battlefield they have their collars removed, since it only works in their base much to their frustration, and are whipped up into a frenzy. With the promise of fame and fortune as they proudly fight for their masters.

But in truth the best they can hope for is being mentioned in a footnote. To the Reclaimers the clones are nothing more then a tool, hence their simple names. As they are always sent to suicidal missions that will cause even the most uncaring of general to spit upon the chosen in disgust. From charging at a machinegun nest and artillery field head on without support to being forced on long death marches to take territory they can't teleport to or act as targeting beacons for their superweapons. Where any hesitation or thoughts of retreat are met with the objectors thrown into the gas chamber or the Grinder.

Unlike other squads the clones are teleported in single units but are done in large groups, depending on unit, with each Control core upgrade unlocking more advance units.

Overview
To simplify their uniform. All clones wear a one size fits all poncho, with a stripe which colour depends on the faction colour chosen, over whatever clothes, basically what they can scrounge from cloth scraps and remains of enemy uniforms, they wear with a pair of footwraps, and boots in the event of fighting in cold climates, and a helmet, stamped out of a single sheet of steel with only a strap. After which they equip their weaponry. And in the case of Mary and Nokhoilun forces they are also equipped with a subpar hazmat suit with a tank that pumps them with a toxic amount of adrenaline and painkillers and a bomb vest, respectively.