ReQuake Mission Pack 2: Dissolution of Eternity

"'Armagon has fallen, but it looks like the survivors of Quake aren't done yet. They're gone back to the past and altered the course of time itself - now Earth is a dark world of violence, chaos, pain and evil, just like the Great Old Ones would've wanted. Humanity has been wiped out, aside from you and some of your companions, and the monsters roam freely, committing as many atrocities onto each other as they please. There's one Slipgate left, and you and your gang have taken it back into the past to fix the chain of time and stop the evil forces for good. The path ahead of you will be dangerous, acrid and disturbing, but you must press on, and crush Quake once and for all. If you fail, darkness and evil will shroud the multiverse forever...'""- Release tagline"ReQuake Mission Pack 2: Dissolution of Eternity is the second expansion pack for Quake by Red-Verse-Writer, a remake of Quake Mission Pack 2: Dissolution of Eternity for the original Quake. Set after the events of the first mission pack, Dissolution of Eternity features Ranger and his friends returning to Earth after defeating Armagon to find that the conglomerate of forces known collectively as Quake have successfully subjugated the world by altering the course of time itself, forcing them to begin travelling back into the past to correct history and end the evil force once and for all.

Gameplay
Compared to the previous mission pack, Dissolution of Eternity provides a significant overhaul to the core game's mechanics. The basic gameplay remains the same, but there is now segments where the player controls another character other than Ranger, such as Dr. Trinity Romero and Shigdu. Dissolution of Eternity does not introduce any new weapons, instead modifying the already existing weapons of the original Quake to provide them with both alternative firing modes and alternate ammunition, enabling different approaches to using them and new combinations that can be used in combat.

Weapons

 * Axe:
 * Revolver:
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 * Nailgun:
 * Super Nailgun:
 * HE Grenades:
 * Flash Grenades:
 * Nail Grenades:
 * MIRV Grenades:
 * Biological Grenades:
 * Concussion Grenades:
 * Napalm Grenades:
 * Energy Field Grenades:
 * Gas Grenades:
 * EMP Grenades:
 * Grenade Launcher:
 * Rocket Launcher:
 * Proximity Launcher:
 * Thunderbolt:
 * Ion Ripper:
 * Incendiary Cannon:
 * Lightning Cannon:
 * Cryogenic Cannon:
 * Railgun:
 * Tri-Bolt:
 * Ethereal Crossbow:
 * Stave of the Shalrath:
 * Vortex Gun:
 * Plasma Claw:
 * Radio Blaster:
 * Dark Matter Gun:
 * Mjolnir:

Magic

 * Timequake:

Ammunition

 * Explosive Shells:
 * Magma Shells:
 * Lava Nails:
 * Tranquilizer Nails:
 * Multi-Rockets:
 * Lightning Rockets:
 * Starburst Rockets:
 * Plasma Cells:

Advancement Period (1850-2050 AD)

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Rotten Period (1650-1850 AD)

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Hateful Period (1050-1650 AD)

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Ancient Period (150 BC-1050 AD)

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Primitive Period (550 BC-150 BC)

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Eldritch Period (1550-550 BC)

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Returning

 * Grunt:
 * Ogre:
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 * Rottweiler:
 * Enforcer:
 * Scrag:

New Variants of Old Monsters

 * Ogre Marksman:
 * Multi-Grenade Ogre: