Artistic Forces/Kog Brag Krieg

Deakin Musta is the advisor of the Oarcks who will be appeared in Artistic Forces as the announcer for this faction. He will be voiced by Patrick Seitz.

Notifications

 * "Oarcks!"
 * "We are preparing a battlefield control."
 * "More units have come to our aid."
 * "A transmission is incoming..."
 * "We're receiving incoming transmission..."
 * "Our battle control is online."
 * "Our battle control is offline."
 * "Our battle control has been terminated."
 * "A new option is now available, chieftain."
 * "New options are now available, chieftain."
 * "We are receiving a video uplink."
 * "We are receiving an incoming video uplink."
 * "A unit has become stronger."
 * "Well done, chieftain! Victory is in our grasp! Double your efforts."
 * "We received additional funds."
 * "A new goal has been received."
 * "New goals have been received."
 * "A new bonus goal has been received."
 * "New bonus goals have been received."
 * "Our base defenses are not working."
 * "Our base defenses are working again."
 * "Our building has been disabled."
 * "Our building has been enabled."
 * "Game has been paused."
 * "Game has been resumed."
 * "Our battlefield has been expanded."
 * "Our building is sold out."
 * "The timer is about to begin counting down."

Progress

 * "Building..."
 * "Training..."
 * "Upgrading..."
 * "Researching..."
 * "On Hold."
 * "Cancelled."

Completion

 * "Upgrade complete."
 * "Research complete."
 * "Building upgrade complete."
 * "Our goal has been completed."
 * "Our building is completed."
 * "Our unit is ready."
 * "Our tier has been increased."

Resource insufficiency

 * "We need more funds!"

Player under attack

 * "We're being attacked!"
 * "Our base is being besieged!"
 * "Our construction worker is being attacked!"
 * "Our resource gatherer is being attacked!"
 * "Our hero is being attacked!"
 * "Our critical unit is being attacked!"
 * "Our critical structure is being attacked!"

Ally under attack

 * "Our ally needs our help!"
 * "Our allied base is being besieged!"
 * "Our allied construction unit needs our help!"
 * "Our allied resource gatherer needs our help!"
 * "Our allied hero needs our help!"
 * "Our allied critical unit needs our help!"
 * "Our allied critical structure is being besieged!"

Selection

 * "Where should we target?"

Casualties

 * "Our unit has been slain!"
 * "Our hero has been slain!"
 * "Our building has been razed!"
 * "Our defense is lost!"
 * "Our construction unit has been slain!"
 * "Our resource gatherer has been slain!"
 * "Our critical unit has been slain!"
 * "Our critical hero has been slain!"
 * "Our critical building has been razed!"
 * "Our critical defense is lost!"
 * "Our tech building has been razed!"

Superweapon ready

 * "We can now use our superweapon."

Using superweapon

 * "Launching superweapon."
 * "Using superweapon."
 * "Activating superweapon."
 * "Firing superweapon."
 * "Creating superweapon."

Warnings

 * "We cannot build in that location."
 * "A landing zone is unacceptable."
 * "Our building construction is interrupted."
 * "Our landing sequence has been interrupted."
 * "A selection is invalid."
 * "A building has been captured."
 * "An enemy building has been captured."
 * "An allied building has been captured."
 * "A building has been infiltrated."
 * "An enemy building has been infiltrated."
 * "An allied building has been infiltrated."
 * "An enemy has left the battlefield."
 * "An ally has left the battlefield."
 * "An enemy has been surrendered."
 * "An ally has been surrendered."
 * "We have spotted an anomaly."
 * "Our power is low, and you're letting the enemy defeat us!"
 * "Be warned! We have discovered an enemy superweapon."
 * "Chieftain, a superweapon has been launched."
 * "Chieftain, a superweapon has been released."
 * "Chieftain, our enemy is using their superweapon."
 * "Chieftain, a superweapon has been created."
 * "Chieftain, a superweapon has been activated."
 * "Chieftain, our enemy is firing their superweapon."
 * "Chieftain, our enemy is activating their superweapon."
 * "Our ally has built a superweapon."
 * "Our ally is launching their superweapon."
 * "Our ally is using their superweapon."
 * "Our ally is activating their superweapon."
 * "Our ally is firing their superweapon."
 * "Our ally is creating their superweapon."
 * "Our supply dock is running low."
 * "Our supply pile is running low."
 * "Our ore mine is running low."
 * "Our lumber field is running low."
 * "Our oil derrick is running low."
 * "Our crop field is running low."
 * "Our coal mine is running low."
 * "Our gold mine is running low."
 * "Our silver mine is running low."
 * "Our bronze mine is running low."
 * "Our copper mine is running low."
 * "Our gem mine is running low."
 * "Our mine is running low."
 * "Our fuel field is running low."
 * "Our supply dock has depleted!"
 * "Our supply pile has depleted!"
 * "Our ore mine has depleted!"
 * "Our lumber field has depleted!"
 * "Our oil derrick has exhausted!"
 * "Our crop field has depleted!"
 * "Our coal mine has depleted!"
 * "Our gold mine has depleted!"
 * "Our silver mine has depleted!"
 * "Our bronze mine has depleted!"
 * "Our copper mine has depleted!"
 * "Our gem mine has depleted!"
 * "Our mine has depleted!"
 * "Our fuel field has depleted!"
 * "We got an enemy stealth unit."
 * "We got an enemy subterranean unit."
 * "We have discovered an enemy base."
 * "We have discovered enemy units."
 * "We have discovered an enemy hero."
 * "Don't give up, chieftain."
 * "We cannot build there."
 * "Our building is being captured!"
 * "Our building has been taken!"
 * "Our vehicle is stolen!"
 * "A beacon has been spotted."
 * "Our building is being sabotaged!"
 * "Our building has been sabotaged!"
 * "A tech building has been captured."
 * "An enemy tech building has been captured."
 * "An allied tech building has been captured."

Countdown

 * "Sixty minutes remaining."
 * "Thirty minutes remaining."
 * "Twenty minutes remaining."
 * "Fifteen minutes remaining."
 * "Ten minutes remaining."
 * "Five minutes remaining."
 * "One minute remaining."
 * "Thirty seconds remaining."
 * "Twenty seconds remaining."
 * "Ten seconds remaining."
 * "Five seconds remaining."
 * "Four seconds remaining."
 * "Three seconds remaining."
 * "Two seconds remaining."
 * "One second remaining."
 * "Ten."
 * "Nine."
 * "Eight."
 * "Seven."
 * "Six."
 * "Five."
 * "Four."
 * "Three."
 * "Two."
 * "One."
 * "Zero."

Outcomes

 * "Our victory is here. Congratulations, chieftain!"
 * "We deserve to be lost, chieftain!"
 * "Our mission is now successful."
 * "Our mission has now failed."
 * "We are victorious."
 * "We are defeated."
 * "We have been victorious."
 * "We have been defeated."
 * "It's a draw, chieftain!"

User interface

 * "Selling buildings gives you a cash value back."
 * "As you destroy enemy forces, you gain experience. Once the experience bar is completely enough, you are promoted and given access to new abilities. Select the button with a number of promotion points at the lower right corner of the screen to choose new abilities."
 * "As the unit successfully attacks enemies, it gains experience. With enough experience, a unit may become a veteran. Veteran units can continue to learn and may eventually gain elite or heroic status. Experienced units have more firepower, better armor and may even be able to either self-repair or self-heal."
 * "Oarck forces require power to operate. Build Generators, Nuclear Power Plants, Advanced Generators or Advanced Nuclear Power Plants to provide more power."
 * "You can use Peons or Koblin Workers to repair buildings as construction units. Select the construction unit and right click the building to be repaired, or right click on the repair icon to automatically repair the nearby structure. All Mutant Horde buildings will self repair if they are not being attacked by the enemy."
 * "Control groups can be created by selecting units and then pressing the control key plus a number key. Control groups can then be selected by hitting the assign number key."
 * "Double clicking on any one unit will select all units of that type on the screen."
 * "Attack move command orders your units to move to the destination while stopping to fight all enemies in their path."
 * "You can garrison infantry units inside many civilian buildings by selecting them and then right clicking on the target building. Infantry units will be protected from damage until the building is destroyed."
 * "Use rally points to set a gathering point for units created by this building."
 * "Waypoints can be used to define a specific path for units to follow."
 * "Hold the middle mouse button and move the mouse, or use the arrow keys to scroll the battle view."
 * "If your Signaling Post, Receiver Truck or Tracked Mobile Radar is functional, it clears the black areas from the explored locations, except for the unexplored areas and colored dots in the explored areas, on the lower left corner of the screen to view the locations of units in the map. You can right click on the map to move troops or send to your screen in a new location."
 * "Resources can be collected from supply piles, supply warehouses, supply docks, trees, crops, ore mines, coal mines, oil fields, fuel fields or other mines. Each kind gathered from resources is used to train troops, construct buildings and assemble vehicles."
 * "Bridges sometimes need to be repaired. Select a construction unit and right click on one of the pylons to begin repairing it."
 * "Vehicles can be repaired at the Repair Shop, Motor Stockpile or Vehicle Assembly Stockpile. Infantry can be healed at the Medications Hut. Rotorcraft or VTOL craft can be repaired at the Chopper Pad. Aircraft can be repaired at the Airfield. Vessels can be repaired at the Shipyard. Beasts can be healed at the Menagerie. Some units also have healing or repairing abilities like the Mad Ambulance, Light Recovery Tank, Recovery Tank or Heavy Recovery Tank."
 * "Oil derricks and flags can be captured to provide a constant stream of funds."
 * "Radio stations have a special ability to disrupt enemy communications preventing enemy units from receiving any orders from their commander."
 * "Oil refineries can provide resources, and prove the productivity of your Motor Stockpile or Vehicle Assembly Stockpile."
 * "Hospitals heal your infantry."
 * "Caves and tunnels allow your units to travel quickly from one side of the battlefield to another."
 * "The Alert Statuses known as the Beasty and Aggressiveness are increasable to unlock the requirements of the tech level. To do this, first select the Stronghold and then press the Beasty or Aggressiveness button to upgrade for the next tech level."
 * "The command bar, located at the bottom of the screen, is where you will give many commands and instructions to your units and buildings."