Halo Fortress

"'If you haven't been living under a rock since the turn of the millennium, you've probably heard of Halo, the massively popular Bungie-developed sci-fi FPS that put the Xbox on the map. Halo is one of my best friend Drenduh Tyrof's favourite games, and although I've always found it just alright, I can agree that it has a certain style and charm to it, even though I honestly prefer Team Fortress. Then, another of my wacky ideas was born - why not put them both together? That's how Halo Fortress came to be.'""- Red-Verse-Writer"Halo Fortress is a concept for a Halo fangame by Red-Verse-Writer with input from Drenduh Tyrof, based on the Team Fortress mod series, including the original Team Fortress, Quake 3 Fortress, Enemy Territory Fortress, Quake 4 Fortress, Unreal Fortress and Unreal Fortress Evolution. The game is an attempt at replicating the style and gameplay of Team Fortress in the universe and gameplay style of the Halo games.

Gameplay
Halo Fortress mostly follows the traditional Team Fortress style of gameplay. Players are divided into two (or sometimes four) teams, and must battle one another to complete a objective while preventing the enemy team from doing the same. Players play as one of twelve different classes who each have their own strengths and weaknesses, requiring a team to use a balance of the different classes to achieve victory. Each class has two weapons, a primary and a secondary, which both serve different functions. They all also have their own unique special abilities, which can be both passive or active and can be used for either offensive or defensive purposes. Unlike other Team Fortress games, Halo Fortress features both drivable vehicles and stationary manned equipment around the map, which can be repaired, upgraded or even spawned by players when they have the right resources.

There are seven different types of map objective in Halo Fortress - Capture the Flag, Territory Control, King of the Hill, Assassination and Escort, Oddball, Bomb Race and Slaying Spree. Capture the Flag mode features each team being given a building where a flag is located, and must attempt to steal the enemy team's flag and bring it back to their base while protecting their own flag from the opposition. Territory Control features each team attempting to capture specific points by delivering a flag to them, where they must deliver the flag to the opposition's points to capture their territory while also preventing their territory from being controlled. King of the Hill features a single control point that can be captured by both teams, who must each attempt to hold the point for as long as possible before the timer runs out. Assassination and Escort randomly assigns one player on each team as a courier (although unlike the Civilian in other Team Fortress games, it does not affect their stats and weaponry), with each team attempting to kill the enemy team's courier while safely escorting their courier to a safe point. Oddball has a single flag that each team is attempting to grab and hold for as long as possible, with the flag being dropped to be picked up by any player when its previous carrier is killed. Bomb Race has each team attempting to push a bomb cart along a path to the objective while preventing the enemy team from pushing their bomb to the finish line first. Slaying Spree simply features both teams killing one another to gather sufficient amounts of "resources", which must be delivered to a central bank which periodically changes from accessible to inaccessible and vice versa - the team to have delivered the most resources by the end of the match is the victor.

Commando

 * Health Points: 90
 * Shield Points: 250
 * Speed: 100%
 * Weapons: Assault Rifle, TBA
 * Special Abilities: Battlecry, Killstreak Upgrade
 * Species: Human
 * Role: General Offence

Scout

 * Health Points: 50
 * Shield Points: 100
 * Speed: 150%
 * Weapons: DRM, Magnum
 * Special Abilities: Double Jump, Sprint, Evade
 * Species: Human
 * Role: Hit-and-Run Attacks

Sniper

 * Health Points: 50
 * Shield Points: 75
 * Speed: 100%
 * Weapons: Sniper Rifle, SMG
 * Special Abilities: Hologram,
 * Species: Kig-Yar
 * Role: Long-Range Assassination

Soldier

 * Health Points: 100
 * Shield Points: 450
 * Speed: 75%
 * Weapons: Rocket Launcher, Gravity Hammer
 * Special Abilities: Jetpack,
 * Species: Sangheili
 * Role: Heavy Destruction

Demoman

 * Health Points: 90
 * Shield Points: 350
 * Speed: 90%
 * Weapons: Grenade Launcher, Stickybomb Launcher
 * Special Abilities:
 * Species: Human
 * Role: Vehicle and Equipment Destruction

Medic

 * Health Points: 80
 * Shield Points: 200
 * Speed: 115%
 * Weapons: Medical Gas Gun, TBA
 * Special Abilities: Health Regeneration, Armour Lock, Regeneration Field
 * Species:
 * Role: Healing

Berserker

 * Health Points: 100
 * Shield Points: 400
 * Speed: 100%
 * Weapons: Energy Sword, TBA
 * Special Abilities: Bullrush, TBA, TBA
 * Species: Sangheili
 * Role: Melee Assault

Heavy

 * Health Points: 150
 * Shield Points: 500
 * Speed: 60%
 * Weapons: Minigun, Shotgun
 * Special Abilities: Overshield, TBA, TBA
 * Species: Jiralhane
 * Role: Defensive Support

Pyro

 * Health Points: 90
 * Shield Points: 300
 * Speed: 100%
 * Weapons: Flamethrower, Bolt Shot
 * Special Abilities: Fire Immunity, TBA, TBA
 * Species: Human
 * Role: Distraction Attacks

Spy

 * Health Points: 65
 * Shield Points: 125
 * Speed: 100%
 * Weapons: Carbine, Knife
 * Special Abilities: Active Camo, Disguise, TBA
 * Species: TBA
 * Role: Stealth Operations

Engineer

 * Health Points: 65
 * Shield Points: 150
 * Speed: 90%
 * Weapons: Spiker, Plasma Torch
 * Special Abilities: Building Construction, Wallsight, Bubble Shield
 * Species: Yanme'e
 * Role: General Defence

Gunslinger

 * Health Points: 80
 * Shield Points: 175
 * Speed: 110%
 * Weapons: Dual Magnums, TBA
 * Special Abilities:
 * Species: Human
 * Role: