The Infinity Project: A Need for Speed Game

"WARNING! THIS PAGE IS CONTINUALLY BEING UPDATED! THE IDEA IS NOT FINISHED YET!"

The Infinity Project: A Need for Speed Game is an upcoming open-world racing game. It will be released on all Microsoft Windows, PlayStation, and Xbox platforms. The game may also be released on all Mac and Linux versions, as well as possibly being ported to the Nintendo Switch in the future. It will be released sometime in 2027.

It tells the story of a new protagonist encountering characters from the mobile game Need for Speed: No Limits, who adjusted to the new environment that is known as Elysium County, where they will meet the characters from the PC games, as well as new characters native to Elysium, or outside characters, that set the plot in motion.

Day/Night
The game has a day-night cycle. Certain events can only be accessed by either day/night, or both. While the day/night cycle is similar to Heat (more dangerous when night), be still wary of the day. However, unlike Heat, which is "forced", it follows a "natural" D/N cycle similar to other games.

Chronos
A feature that connects the game in real-time D/N. Requires internet connection.

Volcanic Eruption
Rarely, the volcano known as Mount Asakura will explode, covering the land with ash and molten rock. Some volcano-exclusive races and volcano-exclusive crews will appear for 30 in-game days before it goes out again. The duration changes when Chronos is activated.

Blizzard
Only exclusive in Jansen Tundras.

Lunar Eclipse
In one night of the game, a Lunar Eclipse will rarely occur. Racers, cops, terrorists, and bounty hunters are more than usual, and Lunar Eclipse-specific events will appear.

Smog
Only exclusive in Krieger Industrial Park.

Sandstorm
Only exclusive in Hunter Canyons.

Wind
In all areas of Elysium, a short time of day will slightly boost your stats when you race an enemy. Roaming racer spawn is increased.

Reputation System
Players unlock certain items, such as cars, parts, allies, and races when they reach certain tiers. They earn reputation levels when participating or winning races(of course, much bigger when winner), and finishing story missions. There is no cap in reputation levels, but increases much longer in higher levels.

Story Gameplay (Normal)
After every chapter, the cars reset to tier 1. All cars chosen by the past chapter will be locked when a certain tier is not reached in the succeeding chapter.

Pre-State of Chaos
This is the early game. Only Tier 1 and 2 cars are used here.

State of Chaos
The State of Chaos is a progression flag that triggers when Atomika is defeated. Atomika was once a famous DJ stating the state of Elysium on Crash FM 2.0. Defeating him however earns him at your side and finally introduces you to a State of Chaos, where every crew has gone wild, every cop and racer on a never-ending chase, and terrorists and bounty hunters constantly trying to ruin your day (think Terraria's Hardmode). At the same time, this marks the beginning of Tier 3 cars and above.

Pre-State of Lawlessness
Chapter 2's equivalent of Pre-State of Chaos. Higher clearance units will show up more frequently, and you start at heat level 2 immediately instead of heat 0.

State of Lawlessness
Chapter 2's equivalent of State of Chaos. Higher clearance units will show up even more frequently, and you start at heat level 5 immediately instead of heat 0.

Pre-State of Absolute Vengeance (current working name)
Chapter 3's equivalent of Pre-State of Chaos.

State of Absolute Vengeance (current working name)
Chapter 3's equivalent of State of Chaos.

Pre-Terminus
Chapter 4's equivalent of Pre-State of Chaos.

Terminus
Chapter 4's equivalent of State of Chaos and the true endgame.

Circuit
The classic race type with laps.

Sprint
The classic point-to-point races.

Circuit Knockout
The classic race type with laps, but with the last player to cross getting eliminated.

Sprint Knockout
The classic point-to-point races, but the player in last place after a countdown gets eliminated. Similar to Elimination races in Asphalt 8.

Point-to-Point
The classic point-to-point races, but there are no neon barriers in the way. so try choosing the fastest route!

Drag
A straight line race that competes for shifting and acceleration. A blown engine or being totaled means a loss.

Single Drift
Drift solo and reach the target to win. There are drift checkpoints around the track that require the car drifting to pass through it.

Tandem Drift
Drift closer to a rival to gain more points.

Speedtrap
Accumulate speed through a series of photo tickets. High police presence.

Average Speedtrap
Accumulate an average speed through a series of photo tickets. High police presence.

Speed Run
Try to finish in a specified average speed for the entire run.

Boost Run
Try to finish in a specified time. Nitro zones will appear to speed up your car! The catch is that the finishing time is harder and usually less than a normal time trial.

Time Trial
Try to finish in a specified limited time for the entire run. May or may not have police presence.

Delivery Time Trial
Similar to Time Trial, but with a preset car from any tier. May or may not have police presence.

Checkpoint
A time trial-like race, but with checkpoints. May or may not have police presence.

Delivery Checkpoint
Similar to Checkpoint, but with a preset car from any tier. May or may not have police presence.

Outrun
Outrun your opponent at 1000 ft in Free Roam. Similar to the old Outrun/Roaming Racers in older games. Winning more of these allows for more unique parts and even cars!

Autocross
Similar to Street X races in Underground 2, racers have to compete in relatively short enclosed tracks. Nitro disabled!

Tournament
A series of races. Get the most points to win.

Tournament Knockout
Similar to Tournaments, but more akin to Hot Pursuit 1998's knockout mode, where the one who finishes the race last is eliminated. The last one surviving wins.

Combat
A MOBA-like mode. Two warring crews must be able to take their garages. Weapons mandatory!

Open World Best Time
Unlike standard races, this one is a collectible-type event. In certain sections of the map, you have to beat the specified time in order to rule that road section. Similar to Road Rules in Burnout: Paradise.

Battle Royale
Lots of street racers must survive against each other. All of Elysium County is the battleground. Weapons mandatory!

Team Royale
Lots of street racers are divided into 5 teams, and must survive against each other. All of Elysium County is the battleground. Weapons mandatory!

Battle Race
Similar to Road Rage in the Burnout series, except Weapons Online.

Rival Battle
One-on-one. May or may not have weapons.

Boss Battles
A mix of any race type above when you face a boss of a Crew.

Interceptor
Evade the Elite Police Unit to win the event. Prevalent during Top Agent battles.

Most Wanted
Similar to Hot Pursuit, but it involves a Most Wanted and a Captain(on singleplayer mode, you are a Captain by default). The Captain is invincible until enough units are defeated.

Marked Man
A group of terrorists will try to destroy your car before a point marked on the map. Survive and reach that mark to win. Similar to Burnout Paradise's Marked Man events. Weapons Online.

Bounty Hunt
Bounty hunters will try to ram your car and take your SP. You have to escape with a certain SP in order to win the event.

Target Challenge
Take down a number of enemies scattered around the map.

Pursuit Milestones
Reach a certain goal (such as cop takedowns, roadblock dodges, etc.). Prevalent during Top Agent battles.

Cop Out
Destroy the enemy Elite Police Unit! Prevalent during Top Agent battles.

Cop Modes
They are only unlocked after achieving the secret path on the early game that unlocks Cop Mode.

Hot Pursuit
The most basic mode for Cops. You will have to take down all the racers with everything you have.

Interceptor
A one-on-one against a racer. Bust the racer to beat the event.

Most Wanted
Similar to Hot Pursuit, but it involves a Most Wanted and a Captain(on singleplayer mode, you are a Captain by default). The Most Wanted is invincible until all other racers are defeated.

Counter-Terror
Wipe out a number of Terrorists in the specified time.

Elimination
Take down a number of enemies scattered around the map.

Rapid Response
Like Time Trial races, but you're a cop and penalties apply!

Unit Assignment Rapid Response
Like Time Trial races, but you're a cop, you're only assigned a preset cop car, and penalties apply!

Photo Ticket Testing
Like Speed Trap for Cops.

Infiltration
Similar to Racer modes, but you will have to blend in the start line of races.

"Hercules"
An Gymkhana obstacle course-like race where the player has to avoid obstacles. Avoiding them grants points while hitting them deducts points. At the same time, to gain points, you need to perform a bunch of advanced skills. Similar to Stunt Runs in Burnout, different stunts in the Asphalt games, and Proving Grounds in No Limits.

"Atlas"
Endurance races(20-lap circuits or 50 km sprints) lasting no shorter than 10 minutes. Massive rewards await the player.

"Acropolis"
A Touge battle or a canyon battle, inspired by Carbon's canyon races or Japanese mountain races.

"Hermes"
A Wangan battle that takes place in highways, and forces the car to have good acceleration to reach a certain speed goal. The speed goal depends on car tier and upgrades installed, and difficulty of the race.

"Medusa"
Similar to Asphalt 8's Infection mode, the last player gets to be infected. Infection carries over on contact for a short time, until they are "cured". Infected players get unlimited nitro. The "infected" car gains a stone-like texture.

"Chimera"
A mixture of any Normal Mode race that starts with Circuit, Sprint, Drag, and Tandem Drift. Inspired by Reddit's u/DedSekk's Akuma race.

Cars
The Infinity Project's Car List(note that it only contains links to other games' car lists!)

Blueprint System
For all purchased/acquired cars of all tiers, for all chapters, Blueprints have a chance to be won in all races, and much higher chances(and amounts) in more difficult events. Blueprints allow the car to be upgraded to one higher tier. The maximum tier a stock car can reach is 5, while an upgraded one is 6. The Blueprint tier system is as follows:
 * Tier 1 (stock): Requires 5 Blueprints to reach Tier 2, 10 from Tier 2 to Tier 3, 20 from Tier 3 to Tier 4, 30 from Tier 4 to Tier 5, 35 from Tier 5 to Tier 6.
 * Tier 2 (stock): Requires 10 Blueprints from Tier 2 to Tier 3, 20 from Tier 3 to Tier 4, 30 from Tier 4 to Tier 5, 40 from Tier 5 to Tier 6.
 * Tier 3 (stock): Requires 15 from Tier 3 to Tier 4, 30 from Tier 4 to Tier 5, 55 from Tier 5 to Tier 6.
 * Tier 4 (stock): Requires 30 from Tier 4 to Tier 5, 70 from Tier 5 to Tier 6.
 * Tier 5 (stock): Requires 100 from Tier 5 to Tier 6.

"Aphrodite" - Designation Vinyls
Unique vinyls for every car that increases Rep rate and SP earned per race. Each car has a maximum of 6 Aphrodite vinyls.

Weapons
Some races and events(Battle Race, pursuits, etc) feature 'Weapons Online' option. This means the player can use weapons in certain modes. However, you cannot use weapons in Free Roam unless a police pursuit or a marked man event begins. Bounty hunters cannot trigger weapon activation unless a police chase or a marked man event is underway.

Map
The game is set in Elysium County. Elysium County features nine boroughs, all as large as, at least, Fortune Valley from Payback. The map will be the biggest ever seen in an NFS game.

Nakamura Peaks
The mountainous northwest side of the map, where drifters and tuners reign. The elevation of this borough is the highest among all 9 of them. Locked until Carson Cutter is beaten.

Attractions

 * Mount Fujiwara - The tallest point of Elysium County.

Closed Racetracks


-> [The set of arrows indicate empty space. Do not edit.]

->

->

->

->

-> ->

->

->

->

->

->

Jansen Tundras
The snowy northern portion of the map, rather adjacent to Nakamura Peaks, where snow rally cars reign and blizzards affect racers. Locked until Carson Cutter is beaten.

Closed Racetracks

 * The Not-so-Secret Track - Intentionally named that way, it is located at the northernmost part of the Tundras for rally purposes.

->

->

->

->

->

->

->

Montgomery Village
A rural area with lots of plains and houses as far as the eye can see. Located on the northeast. Dominated by supercars and muscles. Also has a Fall-themed section. Locked until Carson Cutter is beaten.

Attractions

 * The Wind Farm - A power generator farm composed of large windmills.

Closed Racetracks
->

-> ->

->

->

->

->

Watson Scenic Route
A forest and jungle biome that is ruled by SUVs and offroaders. Located at the west of the map rather adjacent to Nakamura Peaks. Locked until Carson Cutter is beaten.

Attractions

 * Mount Asakura - An active volcano that can rarely spew lava, stones and ash, affecting many races around Elysium County.


 * Lavaland - An area underground that is near Mount Asakura. A mini-biome of the borough.

Closed Racetracks
-> ->

->

->

->

->

->

->

->

Carson City Center
The center of the map, a city like borough. Features an airport, a huge metropolitan area, anything a capital city has to offer. Dominated by supercars and tuners. Unlocked from the start.

Attractions

 * The Carson International Multi-Terminal - A terminal that combines the capability of an airport, a train station, a bus station, and a taxi station. Commonly called by the common folk as the "Airport."

Closed Racetracks
->
 * The same multi-terminal features airport tracks inspired by Underground 2, Most Wanted 2012, and No Limits.

->

->

->

->

->

->

->

Hunter Canyons
The Desert map. Located in the east of Carson City Center. Dominated by muscles and offroaders. Locked until Carson Cutter is beaten.

Attractions

 * The Sun Temple - An ancient temple big enough for some cars to go through. Found in the most remote parts of the Canyons.
 * The Open Base - A huge military base above ground.
 * The Secret Base - A top secret military base that is underground. Large enough to be a mini-biome of the area.

Closed Racetracks
->

->

->

->

->

->

Kitano Tech Hub
A cyberpunk city and the most technologically advanced district, ruled by hybrids and electrics. Located in the southwest. Locked until Carson Cutter is beaten.

Attractions

 * Apollo Fusion Reactor - A reactor that has the capability to power all of Elysium County.
 * Athena Labs - Where the Chronosphere is created. It is also home to the Simulacrum.
 * The Kitano Space Elevator - The only way to access the Eye in the Sky.D7yclh9-db02f471-ba95-4ab5-a281-8313d6a780c6.jpgSoumya-pradhan-futuristic-city-03.jpgThumb-1920-324167.jpeg

Closed Racetracks
->
 * The Simulacrum - A futuristic track inspired by Asphalt 8's Sector 8. Like the inspiration, it features futuristic pathways and teleporters.
 * The Eye in the Sky - A space track inspired by Asphalt 8's Orbital Loop.

->

->

->

->

->

->

->

->

->

->

Krieger Industrial Park
An SUV/Muscle dominated borough. This industrial district is located in the South. Locked until Carson Cutter is beaten.

Attractions

 * The Heisenberg Nuclear Reactor - Is Elysium's backup reactor in case Kitano's Apollo Fusion Reactor fails. It is efficient enough to run all of Elysium coupled with many power generator types.

Closed Racetracks


->

->

->

->

->

->

Rossolini Beach City
Ruled by supercars and offroaders, a seaside borough. The Hunter Canyons' easternmost desert area is extended to this borough. Located in the southeast and easternmost part. Locked until Carson Cutter is beaten.

Attractions

 * The Titanic II - Can move through ports in Kitano, Krieger, and Montgomery.
 * The Poseidon Ocean Park - A mini-biome consisting of underwater tubes.

Closed Racetracks
->
 * The Titanic II is so big, it fits an entire racetrack! If finished, can fast travel to any of the three ports, including another port back at Rossolini Beach City.

->

->

->

->

->

->

Character Classes
Bruiser- Similar to Blockers, they destroy enemy vehicles with their cars, Generally, they use high weight cars, SUVs, and muscles. They, however, are much less dependent on their weapons.

->

-> Slayer- Master of using weapons, however, they generally are less durable than Bruisers. They rely more on their weapons than their cars to deal damage to enemies.

->

->

-> Evader- Performs an assassin role, usually evades radar detection through stealth and speed. Generally, they use high speed cars. It also can bait enemies to follow it.

->

->

-> Scout- Performs a tactician role, locates shortcuts and alternate routes.

->

->

-> Drafter- Performs a support role, buffs all allies, especially speed when behind it. Hoever, they can also buff the stats of a car while in close proximity.

->

->

-> Engineer - Also a support role, but can refill nitrous and repair your car when in a battle.

->

->

-> Rallyist- Performs a style-based role, rather more focused on drifting and off-road. Useful for Tandem drift and Hercules events, and performs better in offroad free roam. Their purpose is to increase points and SP gained from advanced driving techniques or stunts, and driving off-road.

->

-> Balanced- Most balanced of the classes. They can perform anything, though they are not as specialized.

->

->

Characters
While there are characters in the game that take after every NFS game, this game is specifically set as a direct sequel to the mobile phone game NFS No Limits, where their characters will be given more importance here.

Another disclaimer, some of the No Limits' characters' names are actually modified and are simply the headcanon of the OP, such as Brian Lee or Garfield "Garry" Kozlowski.

Former Players
All of these players are Balanced-class.
 * The new Player - The player is the main protagonist of the game. He/She starts the game with a BMW M5 F80(modified like in No Limits), but with the iconic M3 vinyl. But he loses this after the tutorial series of missions and can choose between three different starter cars.
 * Tommy 'Flash' Spidowsky- He is the protagonist of the Second Era of the games(probably except Undercover). He drives the famed M3 GTR, after he recovered the car somewhere in Fairhaven.
 * 'Phantom' - He is the protagonist of the smartphone game NFS No Limits. He drives the M4 Coupe with the M3's vinyl after he acquired it in a deal with the cops. He is the renowned hero of the event known as the Organizer Wars.
 * 'Ghost' - He is the protagonist of NFS 2015. He drives the BMW M3 E30 with the same vinyl.


 * 'Arrow' - Only playable when a Heat save file is detected. It takes the appearance of your character in Heat.
 * Ryan Cooper 'Street King'- He is the protagonist of NFS ProStreet(and probably NFS Shift). He drives a Nissan 240 SX.

Other Players

 * Jack Rourke 'Survivor'- He is the protagonist of NFS The Run. He drives a Ford Mustang Boss 302 RTR-X. He is a Bruiser-class player.
 * Tyler Morgan 'Avenger'- He is one of the three protagonists in NFS Payback. He drives his Nissan Skyline GT-R R34. He is a Scout-class player.
 * Sean McAlister 'Jumper'- He is one of the three protagonists in NFS Payback. He drives his Chevrolet Bel-Air. He is a Rallyist-class player.
 * Jessica Miller 'Bandit'- She is one of the three protagonists in NFS Payback. She drives her BMW M5 F80. She is an Evader-class player.
 * Tobey Marshall "Kisco" - He is the protagonist of the NFS Movie. He drives a 2013 Shelby GT500, which was recreated by folks in Elysium. He is an Engineer-class player.

Returning Supporting Characters

 * Brian Lee - A former resident of Seacrest County who now works as a taxi driver in Elysium. He used to be the Phantom of Blackridge until he gave his title to the person called "Phantom".
 * Garfield "Garry" Kozlowski - A veteran of the Organizer Wars and the former coup leader of Blackridge's Underworld. He was snapped back to the racing kid he was before the Underworld.
 * Marcus King - A former businessman that formerly corrupted cops to do his bidding. Now works for Kim after the Organizer Wars.
 * Samantha Madison - A freelancer who used to be a member of the Underworld with Garry. Is the sister of the new chief of the ECPD, Ashley Madison-Rivera. She still drives a Jaguar C-X75.
 * Kimberly Chang - A rich lady who used to be a former car shop owner in NFS No Limits. Marcus King now works for her while Darius(NL) came back.
 * Blake Neill - A big man with a passion for destroying plans the police has.
 * Ivy - She set up a new shop in Elysium. Defeating her as a bonus boss will allow you to unlock shops for rare parts and visuals for your cars.
 * Kelly -
 * Tyler -
 * Jean Claude -
 * Barb Montane -
 * Bridget Montane -
 * Chip -
 * Joe -
 * Spike -
 * Robyn -
 * Amy -
 * Travis -
 * Manu -
 * Aki Kimura -
 * Rav Chaudhry -
 * Sam Harper -
 * Ana Rivera - Now drives her late father's Camaro.
 * Lucas Rivera -
 * Dex -
 * Roshni -
 * Wayne -
 * Marcus Weir -
 * Aki Kimura -
 * Ray Krieger -
 * Ryo Watanabe -

New Supporting Characters

 * Jacques, the Annoying Kid - A random encounter that appears rarely when the State of Chaos is triggered. He will only drive a modified Pagani Zonda R.

Antagonists

 * Nemesis - Named Katherine Williams, she was a former undercover police officer in Blackridge who became a vigilante after the Organizer Wars. In her crusade of destroying all who threatened her view of Elysium, she sought the power of the Chronosphere, a device capable of slowing time, to rule the city. One of the major antagonists of the game's story, and a recurring character. She drives a highly modified Aston Martin Vulcan, matched to Asphalt 8's OP stats. She appears in a pursuit/terror pursuit if both Heat and Mark are 10 at a minimum, and she can attack all, pursuers and player.
 * F-8 - One of the major antagonists of the game's story, and a recurring character. Leader of a terrorist group known as the Shadows of Destiny. Since he was removed from the police force in the Rivals timeline, he became the worst enemy of racers and cops alike. He now wants to make a reign of terror in Elysium County. He bought lots of advanced technology to make his terrorist crew more powerful. He is also Nemesis's other enemy. He now drives a Ferrari FXX-K Evo.
 * Zephyr - An anarchist who survived a couple of car crashes in Rivals. He is also the leader of the Blood Pact, a crew that includes former criminals. He wants to end the law enforcement to give racers their freedom. Still has a great enmity with F-8, and teams up with the Nemesis. He now drives a McLaren Speedtail.
 * Amber Montane - The leader of the bounty hunter group known as the Titans. She often appears as a side-boss. She drives a Nissan GT-R Premium 2017.
 * Hayden Montane and Aidan Montane - The twins who are the older brothers of Amber and the younger brothers of Bridget. The second-in-command twins of Amber in the Titans. They both drive a Shelby GT500 2020.

The Blood Pact
Unlocked after the State of Chaos, the Blood Pact is a multi-tier crew that seeks to take advantage of Elysium's chaos and become its rulers. They do not know the dangers that lie ahead, though....
 * Zephyr - Its leader.
 * Clarence Callahan
 * Darius
 * Eddie
 * Caleb
 * Lina Navarro

Law Enforcement

 * Ashley Madison-Rivera "The Midnight Talon"- The new chief of the ECPD after Detective Wolf dies at the end of the tutorial series of missions. She is the sister of Samantha Madison and a friend of many other agents, most notably Jonathan Cross, her former friendly rival when she was working in Rockport. In this timeline, she is also the missing mother of Ana and Lucas, She is often referred to her married surname, Rivera, in No Limits. Despite having four distinct cars depending on heat level, her usual car in many cutscenes is a midnight blue McLaren Senna with only LED lights that turn on and off, and such car can be used in "Undercover" missions.
 * Detective Wolf - The mentor of Ashley and the old chief of ECPD before his death at the hands of the Shadows of Destiny when they assaulted a station where the new Player is detained, where the Player escapes. He used to drive a red McLaren P1 with police livery.
 * Armstrong - The last loyal Blackridge immigrant cop to the law, albeit being rather overkill with his methods, Now in Elysium County, he commands the fleet of SUVs and SWAT Trucks. He now drives a heavily modified Ford F-150 SVT Raptor with automated weapons at the back.

Top Agents
Agents called in to secure the city of illegal street racers and other crimes. They are often called their codenames, similar to the Blacklist in Most Wanted 2005. All of their codenames are based on aircraft.

Pre-State of Lawlessness Agents

 * 15 - Mustang:
 * 14 - Cobra:
 * 13 - Longbow:
 * 12 - Flanker:
 * 11 - Tornado:
 * 10 - Sabre:

State of Lawlessness Agents

 * 9 - Typhoon:


 * 8 - Bear:


 * 7 - Fulcrum:
 * 6 - Blackjack:
 * 5 - Nighthawk:
 * 4 - Raptor:
 * 3 - Dragon:
 * 2 - Eagle:
 * 1 - Lightning:
 * The endgame missions in Chapter 2
 * Against the Midnight Talon herself
 * If "The Wolf's Last Howl" route is taken when corresponding DLC is installed, the Wolf himself

Strike Groups
The cops' equivalent of Crews. They are required to beat Agents.

Other Agents
Special nostalgia missions based on former games. All of these were summoned by the ECPD from out of their bounds to help maintain order. Unlockable after reputation level 60 and State of Lawlessness unlocked.
 * Out of State - Eva Torres. Requires a motorbike!
 * Pardoned - Chase Linh
 * The Return - Mia Townsend
 * Hand of Justice - "MK"
 * One Last Chance - Frank Mercer. In this timeline, he was shot non-lethally at the end of Heat.
 * Back for Blood - Danny Shaw. In this timeline, he recovers from his accident.
 * Out of Retirement - Jonathan Cross with Mrs. Cross. In this timeline, he marries his partner.

Name Bearer Bosses

 * Carson Cutter - She is the tutorial boss of the game and is usually an easygoing person. She leads the Cruisers, the game's first crew. She is the Race Master.
 * Hunter Westwood - He is a prideful racer, but has the skills to back up his talk. He leads the Desert Cavalry, the borough's early-game controller. He is the Offroad Master.
 * Montgomery Montane - An old man from Blackridge Mountain who fathers a family, and the leader of the Nomads, the borough's early-game controller. He is the Drag Master.
 * The Jansen Brothers - Erik is the older, lazy but funny pun master and vehicle genius, while Lars is the younger but confident and goofy guy who wants to be placed on the ECPD watchlist. They both lead the Snow Knights, the borough's early-game controller. They are the Evasion Masters.
 * Rachel Krieger - The rather annoying, snarky younger sister of Ray Krieger. She leads the Realpolitik, the borough's early-game controller. She is the Outrun Master.
 * Giacomo Rossolini - A guy who likes to hide his soft side by acting edgy and hurting other racers in the process. He leads the Tempest Collective, the borough's early-game controller. He is the Battle Master.
 * Daisy Watson - A rather impatient and spoiled racer, she likes short races. Most of her challenges involve relatively short races. She leads the Revenge Riders, the borough's early-game controller. She is the Autocross Master.
 * Ichi Kitano - A goofy, techy racer who likes speaking in memes, and the leader of Dank Dunkers, the borough's early-game controller. He is the Style Master.
 * Mako Nakamura - An elitist who says drifting is better than any other driving style. She leads the Ikusa Bandits, the borough's early-game controller. She is the Drift Master.

Final Boss

 * Atomika - The same DJ from Burnout Paradise. He is the final boss pre-State of Chaos. He can only be unlocked by beating all other Name Bearer bosses.

Cruisers

 * Tier 1
 * Car Preferences: Starter cars


 * Leader: Carson Cutter

Snow Knights

 * Tier 1 or 2
 * Car Preferences:


 * Leader: The Jansen Brothers, Erik and Lars

The Nomads

 * Tier 1 or 2
 * Car Preferences:


 * Leader: Montgomery Montane

Revenge Riders

 * Tier 1 or 2
 * Car Preferences:


 * Leader: Daisy Watson

Desert Cavalry

 * Tier 1 or 2
 * Car Preferences:


 * Leader: Hunter Westwood

Dank Dunkers

 * Tier 1 or 2
 * Car Preferences:


 * Leader: Ichi Kitano

Ikusa Bandits

 * Tier 1 or 2
 * Car Preferences:


 * Leader: Mako Nakamura

Realpolitik

 * Tier 1 or 2
 * Car Preferences:


 * Leader: Rachel Krieger

Tempest Collective

 * Tier 1 or 2
 * Car Preferences:


 * Leader: Giacomo Rossolini

The Legends(formerly the Powerhaus from No Limits)

 * Tier 5


 * Car Preference: Fast cars


 * Leader: Blake Neill, the Purple Shadow (Blake from NFS No Limits)


 * Leader's Car: A purple Pagani Huayra BC.


 * Specialties: A well-balanced late-game crew. The leader actually has a big role in the story.

The Dynasty(formerly the Royals from No Limits)

 * Tier 5


 * Car Preference: Fast and rare, gold-plated cars


 * Leader: Elric Demetrius Gallard Edmonton, the Golden Herald (Edge from NFS No Limits)


 * Leader's Car: A specially crafted gold composite McLaren 720S Spider.


 * Specialties: A well-balanced late-game crew. The leader actually has a big role in the story.

The Gopniks

 * Tier 4 Offroad


 * Car Preference: Snow rally cars


 * Leader: Boris Voychekovsky, the Tsar


 * Leader's Car: A black snow rally-spec Mercedes SL65 AMG with the Russian eagle in the sides and three white stripes symmetrically cutting the car.


 * Specialties: More specialized in snow off-roading and rallying,

Deus Vult

 * Tier 4 Drag


 * Car Preference: Classic muscle cars


 * Leader: Roland St. Martin, the Paladin


 * Leader's Car: A white and gold Corvette C3 Stingray upgraded to match Tier 4 Drag cars.


 * Specialties: Drag and short straight races. They are also good at "Hermes" races.
 * Personality: Crusader wannabes thinking that they want to take Jerusalem. The Zpeed Demonz are their worst enemies.

Zpeed Demonz

 * Tier 4 Drag


 * Car Preference: Powerful, but straight liner cars


 * Leader: Lolita Perez, the Succubus


 * Leader's Car: A blue, white, and red Porsche 911 GT3 RS tuned for straights.


 * Specialties: Drag and short straight races. They are also good at "Hermes" races.
 * Personality: A cult-like crew. The Deus Vult are their worst enemies.

The Band of Pirates

 * Tier 3 Evasion


 * Car Preference: SUVs, Pick-up Trucks, etc.


 * Leader: Eric Day, the Captain


 * Leader's Car: A black and white Dodge Ram


 * Specialties: Evading and destroying police cars. They like giving Milestone events to players. They return in Chapter 2 and have a bigger role.

Outback Outlaws

 * Tier 4 Offroad


 * Car Preference: Australian cars


 * Leader: Joe Turner, The Kangaroo


 * Leader's Car: A yellow HSV Coupe GTS


 * Specialties: More specialized in off-roading and rallying,

Lightning Strike

 * Tier 5


 * Car Preference: Fully electric cars


 * Leader:


 * Leader's Car: A gray Tesla Roadster 2020


 * Specialties:

Yeet Krew

 * Tier 3


 * Car Preference: Any hi-tech car


 * Leader:


 * Leader's Car: A cream Mercedes SLS AMG Electric Drive


 * Specialties:

Atlas Acropolis

 * Tier 3


 * Car Preference: Grippy cars


 * Leader:


 * Leader's Car: A gray and black Nissan GT-R R34


 * Specialties: They prefer gripping over drifting. The name implies that they are good at either Atlas or Acropolis races.

Hammer and Dove

 * Tier 4


 * Car Preference: Classic cars


 * Leader:


 * Leader's Car: A red and yellow Ferrari 330 P4


 * Specialties:

Great 'Tourage of Respect

 * Tier 4


 * Car Preference: Cars that have a GT badge. The high ranking members drive cars with a GTR badge. They have shades of red, orange, and yellow as their color.


 * Leader: Junichi Okawa, the Yatagarasu


 * Leader's Car: Nissan GT-R Premium 2017, with a Yatagarasu bird on the hood and on the sides. Colors are primarily shades of red, orange, and yellow.


 * Specialties: Very good at race, drift and drag events. Cops find it hard to catch them. However, their offroad skill could be better. They're a high level crew, don't underestimate them.


 * Personality: One of the most arrogant, ever. They think the GT badge makes all other crews bow down to them.

Police
Elysium County Police Department deploys a number of vehicles and tactics. The player can avoid a pursuit by paying a fine of less than 2500 SP. Otherwise, the pursuit starts and the fine cannot be paid. Every borough features different police vehicles. Special cop cars(ones brought from the shop) indicate ranked police officers.

Unit Types and Tactics

 * Local Unit
 * Local Undercover Unit
 * Local Armored Unit
 * State Unit
 * State Undercover Unit
 * State Armored Unit
 * State Tactical Unit
 * State Tactical Undercover Unit
 * State Tactical Armored Unit
 * Federal Unit
 * Federal Undercover Unit
 * Federal Armored Unit
 * Speed Enforcement Unit
 * Speed Enforcement Undercover Unit
 * Speed Enforcement Armored Unit
 * Rapid Response Unit
 * Elite Unit: This comes in the form of player-bought cars!
 * Light Rhino Unit
 * Heavy Rhino Unit
 * Offroad Response Unit(for some boroughs)
 * Drift Response Unit(for some boroughs)
 * Temporary Roadblock
 * Temporary Roadblock with Spike Strip
 * Impassable Roadblock
 * EMPs
 * Type 1: The type that makes you simply lose control.
 * Type 2: The type that slows you down.
 * Type 3: The type that takes you to a complete stop.
 * Type 4: All three types combined.
 * Aerial Reconnaissance Unit: Helicopters for spotting purposes.
 * Aerial Response Unit
 * Aerial Tactical Response Unit
 * Heavy Aerial Tactical Response Unit: Large helicopters that can literally drop two armored units from the top, aside from having all the abilities of above Aerial Units.
 * Leech Drones: A new feature, it latches onto the player to limit the performance of a vehicle and drains damage per second until the car passes through a repair shop or removed by certain weapons and equipment, Are deployed by cops rarely on heat level 7 and more frequently at higher levels.

Rarity Levels

 * Common
 * Uncommon
 * Rare
 * Epic
 * Legendary

Carson City Center
The common standard pursuit units.
 * Heat 0 --> Crown Vics​​​​​​(Common)
 * Heat 1 --> Undercover Crown Vics​​​​​​(Common) + Tier 1 Cop Cars​​​​​​(Uncommon)
 * Heat 2 --> Ford Taurus(Common) + Tier 1 Cop Cars(Uncommon)
 * Heat 3 --> Ford Taurus(Common) + Armored Crown Vics(Common) + Tier 2 Cop Cars(Uncommon) + Tier 1 Cop Cars(Uncommon)
 * Heat 4 --> Undercover Ford Taurus(Common) + Dodge Chargers(Uncommon) + Helicopters(for spotting purposes)(Epic)+ Temporary roadblocks(Rare)​​​​​​ + Tier 2 Cop Cars(Rare) + Tier 1 Cop Cars(Uncommon)
 * Heat 5 --> Armored Ford Taurus(Common) + Dodge Chargers(Uncommon) + Helicopters(for spotting purposes)(Epic)+Temporary roadblocks(Rare)+ Ford Explorer SUVs(Rare) + Tier 2 Cop Cars (Uncommon)
 * Heat 6 --> Undercover Chargers(Common) + SUVs(Rare) + Roadblocks can now have spikes(Rare)​​​​​​ + Tier 3 Cop Cars(Rare) + Tier 2 Cop Cars (Uncommon) + Helicopters(for spotting purposes)(Epic)
 * Heat 7 --> Corvettes that can drop spike strips(Common) + Armored Chargers(Uncommon) + Undercover SUVs (Rare)+ Tier 3 Cop Cars(Rare) + Tier 2 Cop Cars (Uncommon) + Helicopters(can engage players)(Epic)
 * Heat 8 --> Undercover Corvettes(Common) + Heavy Armored SUVs(Rare) + Undercover SUVs(Rare) +Tier 3 Cop Cars(Rare) + Helicopters(can engage players and can launch Type 1 EMPs)(Epic)+ Temporary roadblocks with spikes(Rare)
 * Heat 9 --> Armored Corvette units, can now utilize Type 1 EMPs(Common)+ Tier 4 Cop Cars(Epic) + Helicopters(can engage players and can launch Type 1 EMPs)(Epic) + SWAT Trucks(Epic)+ Temporary roadblocks with spikes(Rare)
 * Heat 10 --> McLaren 720S Units, can utilize Type 1 EMPs (Common)+ + Tier 4 Cop Cars(Epic) + Helicopters(can engage players and can launch Type 2 EMPs)(Epic) + SWAT Trucks(Epic)+ Temporary roadblocks with spikes(Rare)+ Impassable Roadblocks(Epic)
 * Heat 11 --> Undercover McLaren 720S Units, can utilize Type 2 EMPs (Common)+ Tier 4 Cop Cars(Epic) + Helicopters(can engage players and can launch Type 3 EMPs)(Epic) + SWAT Trucks(Epic)+ Temporary roadblocks with spikes(Rare)+ Impassable Roadblocks(Epic)
 * Heat 12 --> Armored McLaren 720S Units, can utilize Type 3 EMPs (Common)+ Tier 5 Cop Cars(Legendary) +Tier 4 Cop Cars(Epic) + Helicopters(can engage players and can launch Type 4 EMPs)(Epic) + SWAT Trucks(Epic)+ Temporary roadblocks with spikes(Rare)+ Impassable Roadblocks(Epic)
 * Heat 13 --> Bugatti Veyron Super Sport Units, can utilize Type 4 EMPs (Common) + Tier 5 Cop Cars(Legendary) + Helicopters(can engage players and can launch Type 4 EMPs)(Epic) + SWAT Trucks(Epic) + All Other Units and Tactics(Varied)

Nakamura Peaks
They have lesser powered vehicles, but they can grip better. As well, drifting units that can take corners quickly are more frequently seen here.
 * Heat 0 --> Crown Vics​​​​​​(Common)
 * Heat 1 --> Undercover Crown Vics​​​​​​(Common) + Tier 1 Cop Cars​​​​​​(Uncommon)
 * Heat 2 --> Honda Civics(5th gen)(Common) + Tier 1 Cop Cars(Uncommon)
 * Heat 3 --> Honda Civics(5th gen)(Common) + Armored Crown Vics(Common) + Tier 2 Cop Cars(Uncommon) + Tier 1 Cop Cars(Uncommon)
 * Heat 4 --> Undercover Honda Civics(5th gen)(Common) + Mitsubishi Lancer Evo VIIs + Tier 2 Cop Cars(Uncommon) + Tier 1 Cop Cars(Uncommon)
 * Heat 5 --> Armored Honda Civics(5th gen)(Common) + Mitsubishi Lancer Evo VIIs(Uncommon) + Helicopters(for spotting purposes)(Epic)+Temporary roadblocks(Rare)+ Nissan Pathfinder SUVs(Rare) + Tier 2 Cop Cars (Uncommon) + Toyota GT86s that drift around corners quickly(Rare)
 * Heat 6 --> Undercover Lancer VIIs(Common) + SUVs(Rare) + Roadblocks can now have spikes(Rare)​​​​​​ + Tier 3 Cop Cars(Rare) + Tier 2 Cop Cars (Uncommon) + Helicopters(for spotting purposes)(Epic) + Toyota GT86s that drift around corners quickly(Uncommon)
 * Heat 7 --> Toyota Supra 2020s that can drop spike strips(Common) + Armored Lancer VIIs(Uncommon) + Undercover SUVs (Rare)+ Tier 3 Cop Cars(Rare) + Tier 2 Cop Cars (Uncommon) + Helicopters(can engage players)(Epic) + Toyota GT86s that drift around corners quickly(Uncommon)
 * Heat 8 --> Undercover Toyota Supra 2020s (Common) + Heavy Armored SUVs(Rare) + Undercover SUVs(Rare) +Tier 3 Cop Cars(Rare) + Helicopters(can engage players and can launch Type 1 EMPs)(Epic)+ Temporary roadblocks with spikes(Rare) + Nissan 370Zs that drift around corners quickly(Uncommon)
 * Heat 9 --> Armored Toyota Supra 2020s, can now utilize Type 1 EMPs(Common)+ Tier 4 Cop Cars(Epic) + Helicopters(can engage players and can launch Type 1 EMPs)(Epic) + SWAT Trucks(Epic)+ Temporary roadblocks with spikes(Rare)+ Nissan 370Zs that drift around corners quickly(Uncommon)
 * Heat 10 --> Nissan Skyline GT-R R34 Units, can utilize Type 1 EMPs (Common)+ + Tier 4 Cop Cars(Epic) + Helicopters(can engage players and can launch Type 2 EMPs)(Epic) + SWAT Trucks(Epic)+ Temporary roadblocks with spikes(Rare)+ Impassable Roadblocks(Epic)+ Nissan 370Zs that drift around corners quickly(Common)
 * Heat 11 --> Undercover Nissan Skyline GT-R R34 Units, can utilize Type 2 EMPs (Common)+ Tier 4 Cop Cars(Epic) + Helicopters(can engage players and can launch Type 3 EMPs)(Epic) + SWAT Trucks(Epic)+ Temporary roadblocks with spikes(Rare)+ Impassable Roadblocks(Epic)+ Nissan Skyline GT-R R32s that drift around corners quickly(Common)
 * Heat 12 --> Armored Nissan Skyline GT-R R34s, can utilize Type 3 EMPs (Common)+ Tier 5 Cop Cars(Legendary) +Tier 4 Cop Cars(Epic) + Helicopters(can engage players and can launch Type 4 EMPs)(Epic) + SWAT Trucks(Epic)+ Temporary roadblocks with spikes(Rare)+ Impassable Roadblocks(Epic)+ Nissan Skyline GT-R R32s that drift around corners quickly(Common)
 * Heat 13 --> Lexus LFA Units, can utilize Type 4 EMPs (Common) + Tier 5 Cop Cars(Legendary) + Helicopters(can engage players and can launch Type 4 EMPs)(Epic) + SWAT Trucks(Epic) + All Other Units and Tactics(Varied) + All Drift Response units(Common)

Jansen Tundras

 * Heat 0 -->
 * Heat 1 -->
 * Heat 2 -->
 * Heat 3 -->
 * Heat 4 -->
 * Heat 5 -->
 * Heat 6 -->
 * Heat 7 -->
 * Heat 8 -->
 * Heat 9 -->
 * Heat 10 -->
 * Heat 11 -->
 * Heat 12 -->
 * Heat 13 -->

Montgomery Village

 * Heat 0 -->
 * Heat 1 -->
 * Heat 2 -->
 * Heat 3 -->
 * Heat 4 -->
 * Heat 5 -->
 * Heat 6 -->
 * Heat 7 -->
 * Heat 8 -->
 * Heat 9 -->
 * Heat 10 -->
 * Heat 11 -->
 * Heat 12 -->
 * Heat 13 -->

Watson Scenic Route

 * Heat 0 -->
 * Heat 1 -->
 * Heat 2 -->
 * Heat 3 -->
 * Heat 4 -->
 * Heat 5 -->
 * Heat 6 -->
 * Heat 7 -->
 * Heat 8 -->
 * Heat 9 -->
 * Heat 10 -->
 * Heat 11 -->
 * Heat 12 -->
 * Heat 13 -->

Hunter Canyons

 * Heat 0 -->
 * Heat 1 -->
 * Heat 2 -->
 * Heat 3 -->
 * Heat 4 -->
 * Heat 5 -->
 * Heat 6 -->
 * Heat 7 -->
 * Heat 8 -->
 * Heat 9 -->
 * Heat 10 -->
 * Heat 11 -->
 * Heat 12 -->
 * Heat 13 -->

Kitano Tech Hub

 * Heat 0 -->
 * Heat 1 -->
 * Heat 2 -->
 * Heat 3 -->
 * Heat 4 -->
 * Heat 5 -->
 * Heat 6 -->
 * Heat 7 -->
 * Heat 8 -->
 * Heat 9 -->
 * Heat 10 -->
 * Heat 11 -->
 * Heat 12 -->
 * Heat 13 -->

Krieger Industrial Park

 * Heat 0 -->
 * Heat 1 -->
 * Heat 2 -->
 * Heat 3 -->
 * Heat 4 -->
 * Heat 5 -->
 * Heat 6 -->
 * Heat 7 -->
 * Heat 8 -->
 * Heat 9 -->
 * Heat 10 -->
 * Heat 11 -->
 * Heat 12 -->
 * Heat 13 -->

Rossolini Beach City

 * Heat 0 -->
 * Heat 1 -->
 * Heat 2 -->
 * Heat 3 -->
 * Heat 4 -->
 * Heat 5 -->
 * Heat 6 -->
 * Heat 7 -->
 * Heat 8 -->
 * Heat 9 -->
 * Heat 10 -->
 * Heat 11 -->
 * Heat 12 -->
 * Heat 13 -->

Terrorists
Aside from police, terrorists lurk within the streets of Elysium County. Their intentions are to destroy the player, rather than detain him/her. Every borough features different terrorist vehicles. Like the Heat levels found in police, you have a separate meter called the Mark meter.

Rarity Levels

 * Common
 * Uncommon
 * Rare
 * Epic
 * Legendary

Carson City Center

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Nakamura Peaks

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Jansen Tundras

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Montgomery Village

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Watson Scenic Route

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Hunter Canyons

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Kitano Tech Hub

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Krieger Industrial Park

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Rossolini Beach City

 * Mark 0 -->
 * Mark 1 -->
 * Mark 2 -->
 * Mark 3 -->
 * Mark 4 -->
 * Mark 5 -->
 * Mark 6 -->
 * Mark 7 -->
 * Mark 8 -->
 * Mark 9 -->
 * Mark 10 -->
 * Mark 11 -->
 * Mark 12 -->
 * Mark 13 -->

Bounty Hunters
Aside from police and terrorists, bounty hunters lurk within the streets of Elysium County. Their intentions are to simply drain the SP of the player, without the consequences of being busted by the police or taken down by terrorists.

Challenge Series
Around the map, there are certain difficult races and challenges that are only done by a preset car. Exists for all chapters.

Soundtrack
Like most NFS games, the game features soundtracks. However, additional soundtracks can be downloaded online to make a list of preferred songs. It features the Song Cloud, which you can upload songs to.

The Wolf's Last Howl DLC
A DLC that unlocks a third path - where Wolf doesn't die earlier in the game. It immediately turns the game into the State of Chaos even with early game car.

Trivia

 * The names of the boroughs are named after vehicle manufacturers from Burnout Paradise.