The Element Chronicles II: Fall of the Rise

The Element Chronicles II: Fall of the Rise would be an open-world action-adventure RPG for all current platforms, the sequel to one of my earliest ideas, The Element Chronicles. This idea has been a long time incoming, and thankfully, I thought of an interesting way to follow up my most well-known idea. This iteration would take slightly less inspiration from The Legend of Zelda games and more from games like Xenoblade Chronicles X and older Final Fantasy games.

Make no mistake, most of the core mechanics of combat, weapon customization, and exploration would return from the original; however, this time, the open overworld would have more scope and would be traversible by more means, making room for more quests, terrain, and enemy varieties in the world of Hanifell.

This game would revolve around Hanifell years after the events of the first installment, in which its people have developed more advanced elementally-powered technology in an extensive industrial revolution known as the Rise; this Rise, however, has led to controversy over the propriety of, and implications behind, such use of this power. All this combines with the interference of Zyr, god of mischief, to cause the beginnings of a civil war which a new hero of Hanifell must bring to an end, one way or another.