BeastKnights: The Feudal Tamers

BeastKnights: The Feudal Tamers is the fighting video game that is title gived as expansion, developed and published by NetherRealm Studios and Draconian Games.

Gameplay and Features
BeastKnights plays like the like the most recent Mortal Kombat series but incorporates elements of the Soul Calibur and Samurai Shodown series, with a bit of Mace: The Dark Age. The major highlight of this game is the Spirit Indicator, which serves them to summon their animal spirits by unleashing their special attacks. Summoning the spirits costs half of the Spirit Indicator. By the way, the Animal Spirits's names will be confirmed once I post the profiles of each characters.

The signature attacks of the game are Limit Breaks, and each character has three of them. The first two cost one third of the Brave Indicator and resemble the traditional Super Moves of each fighting game, whereas the Maximum cost the full indicator and is more cinematic in nature. The Fatalities of the game are called Murder Acts, and each character has two types: Physical and Spiritual. Physical Murders involve killing the opponent either with their weapons, elements or bare hands, while the Spiritual Murders involve the same but with the Animal Spirit doing the killing part, often assisted by the owner of said Spirit.

The Story Mode will have 7 regular matches, followed by the Rival vs. Rival match taking place in the desolated land and concluding with the two final matches. In the Story Mode, after you choose a character, a prologue is shown in form of book pages, similar to Soul Calibur III 's Tales of Souls. The ending cutscenes, on the other hand, are cinematic. There are also interlude cutscenes in Story Mode where characters will interact with each other right before the fight and then after the fight, but you cannot perform the Murder Acts in said matches. The Combo Breakers are also present, but done more in the vein as the Mortal Kombat series, as it costs two thirds of the Brave Meter. The Training Boot Camp stage is a place which resembles a medieval boot camp, hence the name, and has many weapons in its walls, as well as straw dummies. The game runs on 60 frames per second on everything, save for the opening cutscene which runs in 24 frames per second and the cutscenes involving the introductory and victory sequences, as well as the Maximum Limit Breaks, Murder Acts and the story mode cutscenes, which run on 30 frames per second.