Thread:Element Knight 375/@comment-11144402-20130824015317/@comment-4743273-20131108082043

@Peter  Let's say he was a cop in the NYPD. Sort of a Max Payne background, with a Nathan Drake-ish, charming, kind, and joking personality. Then the CEO strikes, he starts to become frustrated an aggressive, and his wife takes their child and leaves before anyone can get hurt. And thus, he takes his knowledge as a policeman and hones his skills to become our hero.

@GG  It's still up for debate, but in my mind, this game plays like a cross between Batman, Assasin's Creed, and Sly Cooper. As a result, I imagined the combat being like a more refined version of Batman combat. Let me explain: since this game is about one man against a man with massive resources and guards out the butt, I imagined it would strongly reward stealth. That's why I think combat should be fast paced like Batman or Assassin's Creed, but enemies should swarm you and not let up, making it much more challenging than Batman if you take on many enemies at once.

Although, I don't think it should be about spamming counter, so while I think it might be a good idea to keep the spark warnings from Batman, but add attacks that require different responses, like how you need to counter differently for knife attacks. Also, you wouldn't be able to attack enemies from 20 feet away.