Kalran: Tales of the four nations/Cult Of Asura War Caste

The Cult Of Asura War Caste are one of the twenty-four factions in Kalran: Tales of the four nations.

Tactics
The Cult Of Asura fights through the mixture of the undead, corpses of their foes now turned against them, and the cultist, proud followers of the cult whose power lies in using the undead for their spells. while covering the ground in what is simply known as bile, a toxic substance that poisons the land but empowers their units.

Commanders

 * Classic: TBA
 * Airforce: TBA
 * Defense: TBA
 * Infantry: TBA
 * Armor: TBA
 * Oracle (announcer)

Mechanics

 * Bile: Cult structures must be built on the Bile, a toxic sludge made of Devil blood that is required to make Cultist structures function, and doubles as a harvester by having it directly under a supply pad. Spreading the Bile is vital to expanding. Opponents can never build anything in the Bile, and any of their structures in it will be slowly destroyed. And while in the Bile, Cultist units regenerate health and gains a speed boost, while enemies in it slows down, any infantry that dies in it will rise up to Zombies, and vehicle husks will be destroyed for supplies and flesh; if the Bile is destroyed, then Cultist structures are shut down and slowly take damage
 * Flesh: A unique, and grisly, resource only used by the Cult. As the name implies it comes from corpses, even the metal from androids can be used, and is required to craft stronger undead units. Flesh is either generated by having a Zombie walk into the Chop shop, where their body will be broken down for materials, transporting any corpses outside of the bile into the bile, or by building a corpse mill, while generates flesh at a slow rate.

Trivia

 * The faction gameplay is based off the the undead from Warcraft, the daemons from dawn of war unification mod, and the zerg from Starcraft, with their bile being similar to creep.