Half-Life: Quake

"'Half-Life was created in the GoldSrc engine, which was a mod of the Quake engine. Quake gave Half-Life life. Now Half-Life gives Quake another life.'" "- Mod description"

Half-Life: Quake is a concept for a Quake-themed Half-Life mod by Red-Verse-Writer, the sequel to the earlier Half-Life: Doom mod by the same developer. Like Half-Life: Doom, the mod is focused on recreating the original Quake while also adding new areas, weapons, enemies and scenarios.

Returning

 * Axe: The main melee weapon of the game, replacing the Crowbar from Half-Life.
 * Shotgun: The initial firearm of the player, replacing the Glock 17 from Half-Life.
 * Super Shotgun: A extremely powerful medium-range weapon, replacing the 357 Magnum from Half-Life.
 * Nailgun: A rapid-fire, nail shooting weapon, replacing the MP5/Colt 277 from Half-Life.
 * Super Nailgun: A specialised nail cannon that fires multiple nails in a fixed pattern that then bounce off walls, replacing the Hivehand from Half-Life.
 * Grenade Launcher: A explosive launcher that shoots a projectile that can be bounced around before exploding, replacing the SPAS-12 from Half-Life.
 * Rocket Launcher: The iconic heavy-duty rocket-shooting cannon of the Quake series, replacing the RPG from Half-Life.
 * Thunderbolt: A electric trident-shaped gun that fires a constant beam of lightning, replacing the Gluon Gun from Half-Life.
 * Laser Cannon: A large, three-barrelled, rotating-barrel laser-shooting cannon, replacing the Tau Cannon from Half-Life.
 * Proximity Launcher: A specialised grenade launcher that shoots mines that detonate when enemies pass by them, replacing the Satchel Charge from Half-Life.
 * Mjolnir: The legendary hammer of the Norse god Thor that can generate a massive shockwave of energy, replacing the Laser Tripmine from Half-Life.

New

 * Airfist:
 * Sniper Rifle:
 * Nail Grenade:
 * Detpack:
 * Gravity Gun:
 * Cluster Grenade:
 * Flamethrower:
 * Dart Gun:
 * Railgun:

Multiplayer

 * Club:
 * Machete:
 * Crowbar:
 * Shovel:
 * Bioweapon:
 * Sledgehammer:
 * Pitchfork:
 * Knife:
 * Wrench:
 * Grappling Hook:
 * Machine Gun:
 * Pipebomb Launcher:
 * Assault Cannon:
 * Napalm Cannon:
 * Plasma Cannon:
 * Stinger:

Returning

 * Small Medkit: Provides the player with 25 health.
 * Regular Medkit: Provides the player with 60 health.
 * Megahealth:
 * Armour: Provides a certain amount of armour when collected. Unlike in the original Quake or Half-Life, all armour provides the same amount of protection (roughly 75%), and the normal limit is 666 rather than 100. The colour of the armour collected signifies the amount of armour gained.
 * Green: Provides the player with 100 Armour.
 * Yellow: Provides the player with 200 Armour.
 * Red: Provides the player with 300 Armour.
 * Backpack:
 * Shells: Ammo used for the Shotgun and Super Shotgun, and in Multiplayer the Assault Cannon. Unlike in Half-Life, the maximum amount of reserve Shells that can be carried is 300 rather than 125.
 * Loose Shells: Provides the player with 5 Shells.
 * Small Box of Shells: Provides the player with 20 Shells.
 * Regular Box of Shells: Provides the player with 50 Shells.
 * Large Box of Shells: Provides the player with 100 Shells.


 * Nails: Ammo used for the Nailgun and Super Nailgun, and in Multiplayer the Stinger. The maximum amount of reserve Nails that can be carried is 400.
 * Rockets: Ammo used for the Grenade Launcher, Rocket Launcher and Proximity Launcher, and in Multiplayer the Pipebomb Launcher and Napalm Cannon.
 * Cells: Ammo used for the Thunderbolt, Laser Cannon, Mjolnir and Railgun, and in Multiplayer the Plasma Cannon.
 * Fuel: Ammo used for the Airfist and Flamethrower, and in Multiplayer the
 * Bullets: Ammo used for the Sniper Rifle and Dart Gun, and in Multiplayer the Machine Gun.
 * Biosuit:
 * Ring of Shadows:

New

 * Large Medkit: Provides the player with 100 health.

Multiplayer

 * Quad Damage:
 * Pentagram of Protection: