Kalran: Tales of the four nations/Reclaimers

The Reclaimers are one of the twenty-four factions in Alcradia: sagas of battle. Specializing in attrition warfare and weapons of mass destruction.

Description
Once the Reclaimers were known as a peacekeeping resistance, those who opposed the old corrupt empire. But tragically the weariness of war turned them into a monstrous force known for destroying the old capital. And by the eighth age the Reclaimers are an infamous force. Willing to spend countless lives of their clones to assure victory

Tactics
The Reclaimers are a force of million. Their teleporters bringing in swarms of clone soldier onto the battlefield to fight. Using these swarms of clones to overwhelm their foes while the specialist units support with with devastating weaponry, often killing the clones in the crossfire, and will always win in a battle of attrition. But they only tactic consist of sending in swarms of clones to win, with little way of flexibility, with only the specialist supporting. And with the clones weak weaponry, lack of armor, incredibly short range, and average speed, means that they are only effecting in large swarms. Making them particularly vulnerable to area of effect and demoralizing weaponry.

Technologies
Cloning

Cybernetics

Chemical weaponry

Commander

 * Classic: Superweapons commander Bahlgram (Beast cell)
 * Airforce: Toxins commander Mary (Rat cell). Voiced by Christie Cate
 * Defense: Cybernetics commander Josef (Bear cell). Voiced by Joseph Kucan
 * Infantry: Terrorism commander Ajatar (Crow cell). Voiced by Ray Chase
 * Armor: Destruction commander Nokhoilun (Hound cell)
 * Chosen communications officer Harold

Mechanics

 * Send in the next wave: The Reclaimer forces consist of two forces, clones and elites. Clone units are produced for free and extremely easy to swarm, while elite units cost resources but are much more effective. While clone units cannot be expected to carry a fight on their own, their number help to give the larger machines a fighting chance. All Reclaimer clones have a small black hole effect radius to protect their elites, and each one near a high level unit will slightly buff them, as you might imagine, this adds up very quickly
 * Quantity over quality: The Reclaimers have no way of gaining veterency and with the clones fragility, short range, and weak attacks means they must rely on overwhelming numbers to win. Helped by their horde bonus, where squads in numbers of five will gain buffs to damage, toughness, and rate of fire, supported by elite units, who either deals the damage or support the clones, and in most cases have to kill some clones to kill their enemies

Trivia

 * The faction is based around the GLA from C&C generals, Nod from C&C, and the Institute from Fallout, with the clones being similar, in creation and treatment, to synths
 * The factions gameplay is based on older RTS, like Warcraft, classic C&C, and 8-bit armies, Stukov from Starcraft coop, and the zombies from they are billions