Chuckles the Clown

Chuckles the Clown is a boss introduced in Dark Deception: Unchecked Limitations. He serves as the mid-boss of Crazy Carnevil and a secret boss in Mascot Mayhem. He is also confirmed to return in Dark Deception: Journey of the Girl In Red.

Appearance
Chuckles the Clown is a tall black humanoid in a yellow harlequin outfit with a two-lobe jester cap. He wears a black mask with glowing yellow eyes and a mouth. His limbs are long and stretchy and the yellow parts of his outfit, body, and mask glow. Unlike the Jesters, he has a black and white cape, a tail with a jagged point at the end, and a slightly different outfit. He also has white teeth.

Personality
Ah, Chuckles, the grand maestro of chaos and mayhem! He's got more drama in him than a daytime soap opera, and a wit sharper than a clown's oversized shoe. He's more theatrical than a Broadway musical on roller skates, with a personality that could give a caffeinated squirrel a run for its nuts. His humor? Oh, it's as dark as a black hole and twice as twisted. You'd think he was auditioning for the lead role in "The Circus Strikes Back." Alongside his Clown Gremlin pals, Chuckles is nuttier than a squirrel on a caffeine bender. He's like a mischievous tornado in oversized shoes. But don't let that fast-talking persona fool you; he's so eager to please his boss, Malak, that he'd probably juggle flaming chainsaws if it meant job security. Chuckles might be the poster child for chaos, but there's a method to his madness. He loves a good offensive joke, the kind that'd make a hyena blush. He's not above a morbid quip or a condescending one-liner, but hey, at least he draws the line at the 'cheap comedy' of racism and homophobia. Who knew a homicidal clown had standards?

Surprisingly, Chuckles is a hit with the kids. He'll talk about their innocence and naivety while reminiscing about his own lost innocence. It's like a clown therapist, helping the kiddos cope with the cruel world. Maybe he should moonlight as a preschool teacher. He might be a maniac, but he's got a code of honor – he prefers his victims to fight back. Killing defenseless folks? Boring. It's like a twisted version of the old "worthy opponent" trope. That said, Chuckles doesn't mind being a corporate sellout. In fact, he's all in for putting his creepy clown face on Joy Joy Gang-approved products. Fame is fame, even if it comes with a side of corporate shenanigans. He's the clown equivalent of a cereal box mascot, and he's loving it.

It's hard to tell if Chuckles was always this off the deep end, or if his gig in Malak's Empire did a number on his sanity. He can barely put together a coherent thought before he's smashing you in the face with his mallet. Welcome to the big top of insanity!

Powers
Chuckles, as well as the Jesters, have the power to stretch their bodies similar to Ellen, albeit to a much more extreme extent. Chuckles can teleport, levitate, create objects out of thin air, see-through walls, and can pretty much do anything. His special ability allows him to manipulate space and time around him (not on the same level as Platini's time stop though) which lets him create objects from nowhere, see-through walls, levitate and teleport. Chuckles and the jesters also have the power to perfectly mimic the strategies of other monsters such as Agatha, the Gold Watchers, and Dread Duckies. In Mascot Mayhem, he shows a greater extent of his reality-manipulating powers.

Behaviour
Chuckles will use the following moveset Chuckles reappear during the escape sequence, where he will jump in front of the portal and charges toward the player in a tornado attack while laughing maniacally. The player can use teleportation to go through him.
 * Tornado: Chuckles will teleport to one corner of the arena and spin, creating a tornado that travels to the exact opposite of the arena. Sometimes, in a tornado mode, Chuckles will travel by the adjacent sides to the corner instead. Another variant of this attack is where Chuckles will track the player's position and chase them, forcing the player to use the speed boost to outrun him.
 * Grand Slam: Chuckles can teleport in one sport and take out a giant hammer to slam down in front of him.
 * Clown Gremlin Summon: Chuckles can teleport to the front stage in front of the arena and summon Clown Gremlins. The player must dodge these Clown Gremlins. During this sequence, the player can use the cannons located on the two corners opposite the stage and use them to fire on Chuckles, which will stun him for 1 second before he resumes attacking. Chuckles needs to be hit a total of 4 times before the boss battle ends, in which Chuckles is knocked back by the cannonball and comically is sent through the wall. The hole left reveals an entrance to a portal, which the player can enter.

In his rematch in Mascot Mayhem, his battle is way harder. In the boss battle, four Zombie Goliaths will spit out Clown Gremlins with yellow makeup onto the arena while Chuckles will attack the player with a variety of new attacks: The player must survive a total of 7 minutes. Chuckles will always teleport between attacks, giving roughly 2 seconds of breathing time between each. At the last minute, however, Chuckles will accelerate his attack rate and will instantly use his next attack after finishing his last. Surviving for enough time will cause Chuckles the Clown to get tired, which the player can use Primal Fear to stun Chuckles while he is exhausted which returns the player to the end of the railway and back to the security control center, where the ring piece can be collected and Joy Kill is fought again. If the player fails to stun Chuckles within 30 seconds of his exhaustion, Chuckles will regain his energy and resume attacking in his overdrive state, forcing the player to survive for another 7 minutes until he tires himself out again.
 * Wheel of Doom: Chuckles can cartwheel at an insane speed and circle the player, gradually getting closer as the attack continues.
 * Hurricane: Chuckles can chase the player in tornado form, in which he will move quickly and must outrun with a speed boost.
 * Stop! Hammer Time: Chuckles can take out his hammer and run toward the player before stopping and slamming the hammer down.
 * Curtain Fire: Chuckles can jump up into the air and levitate, creating three cannons above him which rapidly fire projectiles independently timed of each other. Where the projectiles will hit are telegraphed by yellow circles on the ground. This attack will generally aim at the player but the shots are always slightly off in the aim, creating a chaotic mess of telegraphs.
 *  Spring Gore: Chuckles can jump up in the air and dive back down, pushing his body up with his arms and spreading his legs, in which he will spin around before jumping again and landing right side up.
 * Death Ray: Chuckles can teleport to the center of the arena and fire a giant death ray from a laser turret, in which he will circle a full 360 degrees faster than the player's speed boost, forcing the use of teleportation.
 * Cannon Tracker: Chuckles can also use a variant of his rapid cannon fire attack, in which he will instead summon cannons above the player that shoots downwards one by one before disappearing. This attack is easier to dodge than most of his other attacks.
 * Dashing Death: Chuckles can rapidly teleport and dash multiple times, his paths are highlighted by yellow.

Playable Data

 * Gimmick: TBA

Light Attacks

 * Jab (Light): TBA
 * Forward Attack (Light): TBA
 * Up Attack (Light): TBA
 * Down Attack (Light): TBA
 * Dash Attack (Light): TBA

Heavy Attacks

 * Jab (Heavy): TBA
 * Forward Attack (Heavy): TBA
 * Up Attack (Heavy): TBA
 * Down Attack (Heavy): TBA
 * Dash Attack (Heavy): TBA

Special Attacks

 * Neutral Special: TBA
 * Side Special: TBA
 * Up Special: TBA
 * Down Special: TBA

Ultimate Attack

 * TBA

Trivia

 * Chuckles and the Jesters are heavily inspired by Fizzarolli from Hazbin Hotel/Helluva Boss
 * Chuckles' appearance is a tribute to Jevil from Deltarune
 * Chuckles' last name is Norris, which is a play on the name 'Chuck Norris' and the word 'Chuckles'
 * Chuckles was originally going to be purple
 * Chuckles was originally going to wield a scythe-like weapon, but this was scrapped in favor of a hammer (mainly for the sake of 'Stop! Hammer time' jokes)
 * Chuckles oddly enough, does not have a frenzy mode. A theory is that this is because Chuckles is not like the monsters and is more on Malak's kind of level, as Malak's appearance does not change when the monsters go Frenzy Mode.
 * He is the only new boss not described by E in any shape or form.
 * Chuckles does not actually run the carnival despite being the most powerful being in the nightmare, he's just a performer
 * Chuckles's theme is a remix of The World Revolving from Deltarune
 * Chuckles the Clown, Drixot-2000, Destruction Ducky and Doom Ducky are the only bosses so far that the player can rematch outside their debut levels.
 * Chuckles is the only boss so far whose rematch is entirely optional.
 * Both the Plutonians and Lich of the Stars do seems to be afraid of Chuckles the Clown, likely because of his reality-manipulation abilities.
 * Due to them being voiced by Richard Steven Horvitz, it could be a reference to both Billy’s coulrophobia in the “Attack of the Clowns” episode from The Grim Adventures of Billy & Mandy, and Moxxie’s fear of amusement park mascots, believing them to be perverts under their costumes in the “Loo Loo Land” episode from Helluva Boss.
 * When Chuckles found out that Agatha was kidnapped and turned into the new ruler of the Dark Dimension by Golden Flumpty, in which the latter mocked Malak due to their power difference and how Malak can't do anything about it, Chuckles decided to have an omelet for breakfast just to spite Agatha and Golden Flumpty.
 * Chuckles owns several dark-humored videos such as:
 * Footage of 9/11 but a loud fart is heard when the plane crashes
 * Several footages of massacres and genocides but every time someone is killed Phil Swift says 'That's a lotta damage'
 * Footages of kidnappings but when the victim has been captured the phrase 'You are going to Brazil' is heard
 * Footage of domestic abuse but every time the husband hits the wife it plays a squeaking sound effect
 * The Clown Spiders were created when Chuckles chopped off the head of a Goliath Clown.
 * Chuckles the Clown was created by the God of Mischief, Loki

Lore
Ah, Chuckles, the cosmic jester, a master of mayhem and mischief, and a connoisseur of controlled chaos. This guy's not exactly good, not exactly evil, but a symphony of lawful lunacy. Why, you ask? Because it's 'fun', of course! He's not the big honcho of the Crazy Clown Carnival, but he's got some serious street cred in Malak's crew, all thanks to his nifty knack for bending space, time, and possibly knowing a tad too much for comfort.

Among the Malak Empire's heavy hitters, Chuckles is the wild card, a riddle wrapped in a mystery served with a side of enigma. No one's got a clue where this nutty numskull came from or what he was before. Was he a loony stand-up comedian turned madman? Or maybe a daring escapee from the loony bin, guinea-pigged in twisted experiments? Some say he was a disgruntled circus dropout with beef against the crime boss, or just some poor sod who tripped into a demon-summoning fiasco. The rumors flow like a river, but the truth remains a phantom, except to Malak, who's keeping that card close to his chest. What we do know is, Chuckles met a "peculiar someone" and suddenly went full-on weirdo. He started spouting nonsense that sort of made sense but also didn't. He decided life's just a game, and we're all chess pieces.

Now, this guy's so bonkers and boss-level powerful that even deities get the heebie-jeebies around him. Why? 'Cause he can twist time and space like taffy. Chuckles? He's got one mission in this cosmic carnival ride we call life: maximize the fun, and sprinkle calamity like confetti. He wields his wacky wizardry in both the big top and the battleground, donning the title of the clown prince of pandemonium.