Silent Hill (Remake)/Items

This page contains a full list of all collectible items, weapons and equipment found in Silent Hill (Remake). Be aware of unmarked spoilers!

Firearms

 * Handgun A: The first firearm Harry acquires, found in the glove compartment of Cybil's police car after she leaves to get help. Resembling a Smith and Wesson Sigma pistol, it is the most balanced of the Handguns. It has a magazine capacity of 10 rounds.
 * Handgun B: The second firearm Harry acquires, found underneath the bed in the parents' room in the Levin Street house. Resembling a Berretta 96FS Centurion pistol, it has both a high rate of fire and high ammo capacity, but low damage and range. It has a magazine capacity of 15 rounds.
 * Handgun C: The third firearm Harry acquires, found in the storage room of the Orion Hunting Lodge. Resembling a Colt Woodsman Match Pistol, it has a low magazine capacity, but high damage, fires quickly, and is accurate at range. It has a magazine capacity of 6 rounds.
 * Handgun D:
 * Handgun E:
 * Handgun F:
 * Handgun G:
 * Handgun H:
 * Handgun I:
 * Handgun J:
 * Shotgun A: The fourth firearm Harry acquires, found in the first floor boy's bathroom in the Nightmare School. A sawn-off double-barrel shotgun, it has the lowest range and ammo capacity, but the highest close-range damage of the shotguns. It has a magazine capacity of 4 shells.
 * Shotgun B: The seventh firearm Harry acquires, found in the locker on the second floor of the Balken. Resembling a Winchester Model 1912 shotgun, it has decent shotgun range and low damage fall-off, but average damage and a low pellet count. It has a magazine capacity of 5 shells.
 * Shotgun C:
 * Shotgun D:
 * Shotgun E:
 * Shotgun F:
 * Flare Gun:
 * Hunting Rifle:
 * Sniper Rifle:
 * Assault Rifle:
 * Revolver:
 * Nailgun:
 * Crossbow:
 * Grenade Launcher:

One-Handed

 * Kitchen Knife: The first melee weapon and first weapon overall Harry acquires, found on a table in Café 52. It does quite low damage per swing, but is tied with the Box Cutter, Scalpel, Cleaver, Combat Knife and Sacrificial Dagger for the fastest swing speed. It inflicts Blade damage on enemies.
 * Box Cutter:
 * Scalpel:
 * Cleaver:
 * Combat Knife:
 * Frying Pan:
 * Hatchet:
 * Saw:
 * Hammer:
 * Crowbar:
 * Wrench:
 * Baton:
 * Sacrificial Dagger:

Two-Handed

 * Wooden Plank: The second melee weapon Harry acquires, found on his second trip to Finney Street. While it has low power and range, it has a fast swing speed and does more damage than the Kitchen Knife. It inflicts Bludgeon damage on enemies.
 * Steel Pipe:
 * Fire Axe:
 * Baseball Bat:
 * Shovel:
 * Pickaxe:
 * Hook:
 * Pitchfork:
 * Rake:
 * Sledgehammer:
 * Tire Iron:
 * Spiked Club:
 * Brass Knuckles:
 * Sword of Obedience:

One-Time Weapons

 * Rock: The most common one-time weapon Harry can find, found almost everywhere at specific spots. It is thrown at enemies and does low damage to enemies. It inflicts Bludgeon damage on enemies, and up to 5 Rocks can stack in a single inventory space.
 * Bottle:
 * Filing Cabinet:
 * Crate:
 * Brick:
 * Iron Weight:
 * Drip Stand:
 * Toaster:
 * Molotov Cocktail:
 * Fork:
 * Pool Cue:
 * Handle:
 * Jagged Piece of Wood:

Powered Weapons

 * Chainsaw:
 * Power Drill:
 * Rock Drill:
 * Circular Saw:
 * Flamethrower:

Heather's Weapons

 * Switchblade: Heather's first weapon, which she begins with. It functions similarly to the Box Cutter, but does roughly 50% more damage. It inflicts Blade damage on enemies.
 * Nightstick: Heather's second weapon, acquired from Cybil Bennet's police car. It functions similarly to the Baton, but does roughly twice the damage on the Baton. It inflicts Bludgeon damage on enemies.
 * Chain:
 * Stun Gun:
 * Great Knife:
 * Double Axe:
 * Naginata:
 * Submachine Gun:

Weapons Used During Scenarios

 * Nightstick: One of the two weapons Cybil begins with in her first scenario, a simple police baton.
 * Cybil's Handgun: One of the two weapons Cybil begins with in her first scenario, a Smith and Wesson Sigma pistol.
 * Crowbar:
 * Cybil's Shotgun:
 * Cybil's Rifle:
 * Pulaski Axe:
 * Police Marksman Rifle:
 * Bluesteel Shotgun:
 * Bone Saw:
 * Kaufmann's Revolver:

Tools

 * Lighter: A brass lighter that Harry starts out with.
 * Plastic Bottle:
 * Screwdriver and Pliers:
 * Robbie the Rabbit Walkie-Talkie:
 * Camera:
 * Money Box:
 * Ammo Box: Used to store up to 200 extra Ammo.
 * First Aid Kit: Used to store up to 20 extra Medical Supplies.
 * Gas Can: Used to store 50 Litres of extra Gas.
 * Saint Medallion:
 * Channelling Stone:

Heather's Tools

 * Pendant:
 * Mobile Phone:
 * Kathy the Kitty Walkie-Talkie:
 * Tongs:
 * Forceps:
 * Vitamin Supplements:
 * Rose Quartz:
 * Wine Bottle:
 * Perfume:
 * Blood Bag:
 * Holy Candle:

Healing and Restorative Items

 * Health Drink: Restores 15% of Harry or Heather's general health. Up to 10 Health Drinks can stack in a single inventory space.
 * Burn Medicine: Treats a burn wound Harry or Heather have suffered. Up to 10 Burn Medicines can stack in a single inventory space.
 * Canned Juice: Restores 50% of Harry or Heather's Stamina. Up to 12 Canned Juices can stack in a single inventory space.
 * Pack of Canned Juice: A Canned Juice that can be used six times. Only one Pack of Canned Juice can be carried in a single inventory space.
 * Energy Drink: Restores 10% of Harry or Heather's general health and 100% of their stamina. Up to 6 Energy Drinks can stack in a single inventory space.
 * Beef Jerky: Restores 20% of Harry's general health and 40% of Heather's general health. Up to 40 Beef Jerkies can stack in a single inventory space.
 * Chocolate Milk: Restores 20% of Harry or Heather's general health and 80% of their stamina. Up to 20 Chocolate Milks can stack in a single inventory space.
 * Sterilized Bandage: Treats a bleeding wound Harry or Heather have suffered. Up to 10 Sterilized Bandages can stack in a single inventory space.
 * Splint: Treats a broken bone Harry or Heather have suffered. Up to 4 Splints can stack in a single inventory space.
 * Ampoule: Fully heals Harry or Heather and temporarily reduces all damage they take by 50%. Up to 5 Ampoules can stack in a single inventory space.

Ammo

 * Bullets: Ammunition for the Handguns and Assault Rifle. Up to 99 Bullets can stack in a single inventory space.
 * Shells: Ammunition for the Shotguns and Hunting Rifle. Up to 25 Shells can stack in a single inventory space.
 * Large Bullets: Ammunition for the Revolver and Sniper Rifle. Up to 50 Large Bullets can stack in a single inventory space.
 * Junk: Ammunition for the Nailgun and Crossbow. Up to 99 Junk can stack in a single inventory space.
 * Grenades: Ammunition for the Grenade Launcher. Up to 15 Grenades can stack in a single inventory space.
 * Gas: Fuel for the Chainsaw, Power Drill, Rock Drill, Circular Saw and Flamethrower. Up to 25 litres of Gas can stack in a single inventory space.
 * Silver Bullets: Rare special ammunition for the Handguns that do four times the damage of regular Bullets. Up to 10 Silver Bullets can stack in a single inventory space.

Other

 * Candle: Handheld items used in Lisa's scenarios, which serve as her "weapons" during these segments. Once lit, a candle will create a "barrier" around Lisa that causes all monsters encountered in her scenarios to avoid her, and can also be placed down to create a "barrier" physically. Candles last for 15 seconds while in use.
 * Emergency Flare: Handheld items used in Lisa's scenarios, which serve as her "weapons" during these segments. Once lit, a emergency flare will create a "barrier" around Lisa that causes all monsters encountered in her scenarios to avoid her, and can also be placed down to create a "barrier" physically. Emergency flares last for 35 seconds while in use.

Keys

 * Levin Street Key: The key to the house on Levin Street in Old Silent Hill, found in the doghouse seen after the battle against the Cerberus.
 * Fairytale Keys: Four keys that are needed to unlock the four locks on the backdoor of the Levin Street house.
 * Key of the Rider: A copper key depicting Red Riding Hood, found inside the cookie jar in the eastern cupboard of the manageress's office in Annie's Diner. It unlocks the red lock on the Levin Street house's backdoor.
 * Key of the Snowwoman: A iron key depicting Snow White, found inside the disc drive of the PlayStation found in the Levin Street house's lounge. It unlocks the white lock on the Levin Street house's backdoor.
 * Key of the Beauty: A silver key depicting Beauty and the Beast, found in the mailbox of the house nearest the fallen tree on the north end of Levin Street. It unlocks the black lock on the Levin Street house's backdoor.
 * Key of the Intruder: A golden key depicting Goldilocks and the Three Bears, found on the bedside table in the first bedroom of the Orion Hunting Lodge. It unlocks the yellow lock on the Levin Street house's backdoor.


 * Classroom Keys: Three keys depicting Shakespeare plays that unlock rooms in Midwich High School.
 * Key of the Lovers: A bronze key depicting Romeo and Juliet, found in the cabinet in the medical room in Midwich Elementary School. It unlocks the door to Classroom 1C.
 * Key of the Tyrant: A silver key depicting Macbeth, found on the shelf of equipment in the chemistry lab in Midwich Elementary School. It unlocks the door to Classroom 2F.
 * Key of the Merchant: A gold key depicting The Merchant of Venice, found behind a bookshelf in the library in Midwich Elementary School. It unlocks the door to Classroom 3B.
 * Hospital Keys:
 * Antique Store Key:

Cheryl's Notes

 * First Note: Found on Harry's second visit to the Levin Street alleyway. It reads "Four old stories, Remember the tales, To find the way to her."
 * Second Note:
 * Third Note:
 * Fourth Note:

Artifacts

 * Weapons of the Higher Beings: Fifteen tools that are needed to be placed in specific slots around the fountain in the courtyard of Alchemilla Hospital to unlock the Hospital Parking Lot.
 * Thunderbolt of Zeus: A electric blue lightning-shaped staff with the symbol of the Greek god Zeus engraved into it. It is found in the safe in Dr. Kaufmann's office in Alchemilla Hospital, and must be placed in the slot attached to the top of the fountain.
 * Sword of Hera: A grey sword with the symbol of the Greek goddess Hera engraved into it. It is found on the table in the gynaecologist's office in Alchemilla Hospital, and must be placed in the slot to the left of the slot where the Thunderbolt of Zeus must be placed.
 * Trident of Poseidon: A navy trident with the symbol of the Greek god Poseidon engraved into it. It is found in the water birth pool in Alchemilla Hospital, and must be placed into the slot pointing the furthest east.
 * Scythe of Demeter: A brown scythe with the symbol of the Greek goddess Demeter engraved into it. It is found in the barn located near the cornfield in the eastern side of Old Silent Hill, and must be placed into the slot to the right of the slot where the Helmet of Hades must be placed.
 * Cloak of Aphrodite: A pink cloak with the symbol of the Greek goddess Aphrodite embroidered into it. It is found in the wardrobe in the girl's room in the Levin Street House, and must be placed in the slot opposite of the slot where the Hammer of Hephaestus must be placed.
 * Bow of Athena: A silver bow with the symbol of the Greek goddess Athena engraved into it. It is found in a display case at the Orion Hunting Lodge, and must be placed in the slot to the left of the slot where the Staff of Hermes must be placed.
 * Lyre of Apollo:
 * Blade of Artemis:
 * Shield of Ares:
 * Hammer of Hephaestus: A brown hammer with the symbol of the Greek god Hephaestus engraved into it.
 * Staff of Hermes: A white staff with the symbol of the Greek god Hermes engraved into it. It is found in the boot of the totalled car that has crashed into the fallen tree on the north end of Levin Street, and must be placed into the slot pointing the furthest north.
 * Wand of Dionysus: A purple wand with the symbol of the Greek god Dionysus engraved into it. It is found behind two beer bottles in the general store in Old Silent Hill, and must be placed into the slot on the right of the slot where the Thunderbolt of Zeus must be placed.
 * Helmet of Hades:
 * Torch of Persephone:
 * Shovel of Hestia: A grey coal shovel with the symbol of the Greek goddess Hestia engraved into it. It is found in the basement of Midwich School, and must be placed into the slot on the north of the slot where the Thunderbolt of Zeus must be placed.
 * Medallions: Four medallions that are needed to be placed into the plaque on the inside of the Clock Tower in the Nightmare School to access the basement.
 * Palladium Medallion:
 * Cobalt Medallion:
 * Gold Medallion:
 * Silver Medallion:
 * Crown of Conquest:

Video Tapes

 * "Murder" Tape:
 * "Hope" Tape:

Permanent Upgrades

 * Serum: Fully heals Harry or Heather and permanently extends their maximum health by 10%.
 * Steroids: Permanently increases Harry or Heather's running speed and melee damage by 20%.
 * Stabilizer: Permanently increases Harry or Heather's ranged damage by 10% and slightly reduces the amount of sway they suffer from while aiming.
 * Backpack: Permanently expands Harry or Heather's inventory by an extra four spaces.

Mementos
Abandoned objects that are in some manner related to the history of one of the characters, and all possess some kind of written message on them. They serve no immediate function, but collecting them affects the ending. Each playable character has 25 Mementos, leading up to a total of 150 Mementos.

Harry's Mementos

 * Ace's Medallion: A golden necklace with a pendant of a Ace of Spades made of ruby with the words "THE FIRE OF HOPE" engraved into the back of the pendant, found in the fireplace in the lounge of Orion Hunting Lodge.
 * Adam: The left half of a locket with a photo of Harry Mason inside and the words "NEVER FORGET" engraved above it, found in the bedside drawer in Alessa Gillespie's isolated personal room on the top floor of Alchemilla Hospital.
 * All-Seeing One:
 * Diamond Heart: A diamond wedding ring with the words "YOU SHALL NEVER FIND THE HAPPINESS" engraved into its side, found in a cardboard box that must be found by spotting it on the roof of Annie's Bar using the coin-operated binoculars.
 * Drunk Dad: A bottle of alcohol, presumably beer, filled with a black substance, with the label scratched off and "IT WON'T WORK ANYMORE" written on the bottle in ink, found in the convenience store.
 * Eve: The right half of a locket with a photo of Dahlia Gillespie inside and the words "YOU ARE MINE FOREVER" engraved above it, found in the gold safe hidden behind the painting of the chapel in Dahlia's room in the Gillespie house.
 * Frozen Waters:
 * Jack's Necklace: A platinum necklace with a pendant of a Jack of Diamonds made of sapphire with the words "THE WATERS OF LIFE" engraved into the back of the pendant, found on the side of the sink in the Men's Bathroom on the fifth floor of Alchemilla Hospital.
 * Judge of Fate: An action figure of the Silent Hill series' pseudo-mascot, Pyramid Head, found in the children's room in 502 Lamb Street in Old Silent Hill, on a windowsill with a note attached saying "JUDGE JURY AND EXECUTIONER".
 * King's Charm: A silver necklace with a pendant of a King of Clubs made of emerald with the words "THE EARTH OF SOUL" engraved into the back of the pendant, found on the table in the work room in the sewers beneath Old Silent Hill.
 * Moonchild:
 * Queen's Proof: A iron necklace with a pendant of a Queen of Hearts made of amethyst with the words "THE AIR OF LOVE" engraved into the back of the pendant, found in the table on the right side of the parents' room in the Levin Street House.
 * Sleaze and Sirens:
 * Wicked and the Weak:

Heather's Mementos

 * Arcana Deck: A complete set of tarot cards, found in the Little Girl's Bedroom in the Chapel, under the bed in a cardboard box that must be found by using the Portable Radio, with a band wrapped around it saying "DON'T YOU REMEMBER HER?".
 * Birth of Death: A wire coat hangar stained with dried blood and a note attached that reads "DON'T YOU WANT TO MAKE IT HAPPEN?", found under the table in Dr. Christobel Gillespie's office on the second floor of Alchemilla Hospital.
 * Harbinger: A positive pregnancy test stained with blood and urine and the words "DON'T YOU UNDERSTAND HOW IMPORTANT THIS IS?" written on it in sharpie, found in the freezer in the lounge of the Lighthouse Clinic.
 * Heroine's Tear:
 * Last Resort: A blood-splattered hunting knife, found in the cupboard in the fifth bedroom at the Orion Hunting Lodge, with the words "DON'T YOU THINK YOU'VE CAUSED ENOUGH SUFFERING?" engraved into the blade.
 * Life Sac:
 * Love Lost:
 * Scarlet:

Cybil's Mementos

 * Hidden Fire: A opened box of Hemingway cigarettes containing half the cigarettes expected in one box and a single pistol bullet, with "MAY YOU SUFFER FOR YOUR ACTIONS" written on the box, found in the glove compartment of Cybil's police car.

Michael's Mementos

 * Beacon to the Past: A detailed snow globe with figures of a man, a woman and a young girl standing in front of a stylized chapel with the words "THIS IS YOUR FAULT", found in the cupboard on the bottom floor of the Lighthouse Clinic.
 * Frigid Jewel: A sapphire ring coated in permanent frost and with the messages "YOUR HEART" and "COLDER THAN ICE" written into the snow covering it, found in the freezer located in Kaufmann's office in Alchemilla Hospital.

Lisa's Mementos

 * Cold Iron: A iron crucifix-shaped stake similar to the standard weapon used by vampire hunters, with the word "DEATH" engraved into the back of the blade, found in Kaufmann's hidden stash under the floorboards of his office.
 * One Take Wonder:
 * The Red Pill:

Help for the Homeless

 * Candy Bar Box:
 * Fishing Rod:
 * Winter Coat: