Zootopia: The Fox Wars

Zootopia: The Fox Wars is an RPG for the Wii U. This game is basically what Zootopia Arena would probably look like if it were an RPG rather than a fighting game. The premise is the exact same as Zootopia Arena: An army of vengeful foxes wants the extinction of all other species. The difference here is that in this version, depending on how you create your character and what choices you make throughout the game, you'll either be fighting against the Vulpai Zaibatsu or joining them.

Zootopia: The Fox Wars uses an auto save feature.

The Protagonist
So, who do you play as in this game? Judy Hopps? Nick Wilde? No. Instead, you get to create your very own character and play as that character. First, you pick your character's species and gender and then you get to work on customizing your character. You can choose your character's fur color and eye color. Each species has at least a few different fur colors for you to choose from. As for eye color, any species can have any eye color. In terms of outfit, your character has a preset outfit that you can change any time during the game. Once you've decided on your character's species, gender, fur color, and eye color, all that'll be left is to give your character a name. Once that's done, the game can begin.

The Story
Zootopia: The Fox Wars is one of those games where there are multiple story routes and multiple endings. What choices you make throughout the game affect which story route you end up on and which ending you get. How you create your character can also affect what story routes you have access to. If your character is a fox, then you'll have the option to join the Vulpai Zaibatsu and take part in their schemes. Then, if everything goes well, you'll get the ending associated with the Vulpai Zaibatsu. If your character is anything but a fox, then the Vulpai Zaibatsu route is inaccessible. The Vulpai Zaibatsu is a faction made entirely of foxes and they won't allow anyone other than foxes to join them. What exactly were you expecting?

Battle System
Zootopia: The Fox Wars uses a real time combat system. Your character can wield whatever weapon you choose as long as it's something your character can equip. We'll get to that later. Like any game, you move around using the Left Control Stick. Attacking is mapped to the A Button. You can block attacks by pressing the Y Button while standing still. If you press Y while moving, you can perform a dodge roll. To jump, press the B Button. You can attack while in the air. For special moves, hit the X Button either by itself or alongside the D-Pad buttons. You can also use special moves by pushing the Right Control Stick either left, right, up, or down. We'll discuss special moves in more detail in a later segment.

Like with any RPG, to gain experience, you must defeat enemies and win battles. When you gain enough experience, you level up. When you level up, you get stronger.

Special Moves
Special moves work differently in this game than they do in other RPG's. Rather than gaining special moves by leveling up your character, you instead gain special moves by gaining experience with the type of weapon your character is using. There are many weapon types and there are many weapons of those many types. Gaining experience with weapon types works the same as gaining experience for the characters themselves; you defeat enemies and win battles. You can also receive training in certain areas of the game. As stated before, using special moves is mapped to these inputs: X, X + Up, X + Down, and X + Left or Right. Special moves can also be used by pushing the Right Control Stick left, right, up, or down. This allows your character to use up to eight special moves and which moves are mapped to which input is entirely up to you.

Like other RPG's special moves cost MP. The more MP you have, the more special moves you can use. There are items that can restore MP.

Equipment
Most, if not all, equipment items in this game are built specifically for certain species. How you create your character can affect what sort of equipment they can use. Many weapons and armor can be used by multiple species, but there are also weapons and armor built for one species. The best example of the latter case that I can come up with is the weapons and armor belonging to the Vulpai Zaibatsu. Those can only be equipped by, you guessed it, foxes. It's a good idea to upgrade your equipment frequently because by doing so, you'll boost your character's stats further. Of course, that's pretty much common knowledge among RPG players.

Abilities
Abilities are skills your character can equip from the menu. Some abilities, you gain by leveling up your character. Others, you can get by gaining experience with weapon types. To equip an ability, you must first have the required amount of Ability Points available to equip it. You can gain more AP by leveling up and also by using certain items found in the field.

Items
Like any RPG, there are items you can obtain. And of course, they are divided into categories: Consumable Items, Materials, Ingredients, and Key Items. You can find items in treasure boxes, buy them in stores, obtain items when you defeat enemies in battle, or make items using materials or ingredients. Let's go over these item categories one at a time.

Consumable Items: Consumable Items can be used both inside and outside of battle. This group of items consists of healing items; HP restoration items, MP restoration items, status ailment healers, that sort of thing. To use a consumable item, open the menu, select the item you want to use, select who you want to use the item on, then hit A to use the item. This is how it works both in and outside of battle.

Materials: Materials can be found anywhere. You can make equipment using materials.

Ingredients: These are just like Materials, except ingredients are used to make consumable items.

Key Items: Key Item, you obtain at certain parts of the story. You can't sell these to stores. Once you get a Key Item, you're basically stuck with it for the rest of the game. Or at least until you get to a point in the game where you put the item to use or give it to someone.

(This article is incomplete. More will be added later.)