Kalran: Tales of the four nations/Riflemen

UCA Riflemen
"Riflemen ready."

-UCA riflemen exiting barrack upon arming

Tactical analysis


 * Elite amongst infantry: Compared to the other faction none of them, bar the ADF, can fight against a riflemen in a straight fight without major losses
 * Not up to cost: Due to the their training riflemen are expensive and, combined with their initial rank, means that they start weaker compared to their foes
 * With experience, power: But as they rank up and gains upgrades they slowly matches, to being superior, to similar foes and with upgrades able to go toe to toe against armor and aircrafts
 * Unyielding: Riflemen aces are know to be toughest soldier ever made. Able to run and fire unaffected by their armor, shrug off wound that would have killed lesser men, and end infantry with a single swing of their sword

History
"Charge sons of Alcradia!"

-Captain Alex of the 4th rifles division rallying his troops into battle

With how small the Fenrir population is, and the dangers of the frontier, it's mandatory for the first born child, whether son or daughter, to join military service. From here the soldier is taught the basic of handling their rifles and swordsmanship, with many of their recruits rifle and sword passed down from their fathers or mothers. And by the end are given their uniform, armor, and assault frame exiting as the pride of the UCA.

Their standard armament are the m4 garland semi-automatic rifle, grenades, bastard sword, full plate armor, and assault frame, a skeletal frame around their body that moves their weight of their armor to the ground and the precursor to the templars powered armor. While this makes their infantry better armed and armored compared to the equivalents it also means their more expensive.

Variants upon upgrade
Able: Able riflemen are taught how to fight alongside their tanks, using them as cover to better aim their shots, and are given Bronson automatic rifle and arbalest manpads to help their squads and armor against infantry and air

Echo: With Echoes doctrine of air superiority and rapid mobility their riflemen trade their rifles for a more compact bullpup carbine, which makes it easier for them to move and fires faster but loses some range and power, and given basic engineering lessons, since most of Echoes engineers are in the airfield maintaining the airforce, to help what armor they have on the ground and capture descor pumps faster

Fortress: Fortress riflemen are given a HMG and autocannon, with a heavy pavise, to help them against infantry and armor. But due to it's weight and recoil they must either brace themselves on cover, their shield, or in a building to use it. Further enforcing the battalions defensive warfare

Rose: Being the UCA elite ops. Their riflemen are given the best weaponry they have. Trading their rifle to the prototype m8 assault rifle and grenade launcher, recoiless rifle, manpad, and the mark 4 "finn" prototype, a powered armor built for mass production that's currently in the testing phase, increasing their armor, speed, and range

Thunder: With thunder battalions focus on armor the riflemen role shifts towards supporting the tanks taking territory. Trading their rifle and grenades to an smg, smoke grenades and LAW and given basic repair and mobility training

Quotes
Voice by Billy Kametz (male) and Kelly Baskin (female)

Trained

 * Riflemen ready!
 * Riflemen proud to serve!

Selected

 * Ready for action!
 * Proud sons/daughters of the UCA!
 * Make sure your rifle and sword are clean men.
 * Stand ready. It's hq.
 * (silly mode) *snores* Gah! Oh hey commander.
 * (silly mode) *noise of clicking* Come on work you damn thing! *bolt unlock* There we go whoa oh no! *rifle fires* ohhhh sorry Marvin.
 * (silly mode) *swings sword* Hey check this cool trick whoa whoa ahh! *sound of sword impacting ground* ah haha you didn't see anything right.

Selected many times

 * Is comms ok commander?
 * Yes. I heard you.
 * (silly mode) Can you stop clicking!
 * (silly mode) just give us a damn order!
 * (silly mode) Men fire at that mouse!

Moving

 * Alright we got an order.
 * Move out men!
 * Come on get the lead out.
 * March out.
 * Securing area.
 * (silly mode) I don't know what I've been told!
 * (silly mode) Never sleep on moldy oak!

Move to attack

 * Ready your rifles!
 * Eyes up. We're going in!
 * Get ready.
 * Hostiles spotted!
 * For the UCA!
 * For our people!
 * (silly mode) times up lets do this!
 * (silly mode) LEEEEEROY!
 * (silly mode) JENKINS!

Garrisoning structure

 * Into that building.
 * Fortify that structure men.
 * Make sure to reinforce those windows.
 * (fortress battalion) I want that machinegun and autocannon set up once we're in.
 * (fortress battalion) Set up the weapons in there.
 * (fortress battalion) Find a window to set it up.
 * (silly mode) I wonder if it still has a working tv?
 * (silly mode) Hope the fridge is still stocked.
 * (silly mode) Maybe we'll find some beers in there.

Attacking with rifle

 * Attack!
 * For Alcradia!
 * Fill them with lead!
 * Hostiles spotted!

Attacking with sword

 * Show them your steel!
 * Charge!
 * Cut them down!
 * Bring it!

Attacking aircraft

 * Bring them down!
 * Fire for effect!

Throw grenade

 * Give them a pineapple!
 * Grenade out!
 * Hey catch!
 * (attacking garrison) Flush them out!
 * (attacking garrison) Here's a gift

Fire anti-tank grenade

 * Fire AT grenade!
 * I want that armor blown up!
 * Aim for the rear!

Suppression

 * Get down!
 * Machinegun!
 * We're getting pinned!

Pinned

 * Shit! we're trapped
 * We're pinned
 * HELP!

Retreat (normal)

 * Alright everyone back to base.
 * Come on everyone haul ass.
 * Command called us back

Retreat (combat)

 * Fall back and regroup!
 * Back to base! Now!
 * Everyone fall back!

Retreat (morale broken)

 * FALL BACK FALL BACK!
 * LET'S GET OUT OF HERE!
 * GET THE FUCK OUT OF HERE!

In combat (high morale)

 * Come get some!
 * Show them the wrath of the UCA
 * Give them all you got!

In combat (falling morale)

 * We're taking casualties sir!
 * We need backup!