File:Why Metro Exodus is so Immersive-2

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2019 has already seen the release of four post apocalyptic open world games - but 4A's Metro Exodus is by far the most immersive. So what does that phrase actually mean, and what design decisions help create that feeling?

Chapters
00:00 - Intro 01:52 - What is Metro: Exodus? 02:57 - 1: Keeping you in the World 05:01 - 2: Making you Aware of Surroundings and Status 08:10 - 3: Hiding Information from the Player 11:10 - 4: Reacting to the Player 12:42 - Conclusion 13:51 - Patreon Credits

Games Shown
Metro Exodus (2019) Uncharted 4: A Thief's End (2016) Alien: Isolation (2014) Lone Echo (2017) Prey (2017) Tetris Effect (2018) Subnautica (2018) S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) Event[0] (2016) Far Cry 2 (2008) Metro 2033 (2010) Metro Last Light (2013) Rage 2 (2019) Red Dead Redemption 2 (2018) Days Gone (2019) The Long Dark (2014) The Sims 4 (2014) Far Cry New Dawn (2019) Rain World (2017) Firewatch (2016)

Credits
Music by Lee Rosevere (https://leerosevere.bandcamp.com/album/music-for-podcasts)

Music from Metro Exodus OST, by Alexey Omelchuk

Tetris Effect YIN & YANG STAGE - TRAP MUSIC LEVEL - PS4 PRO 1080p | PS4 & Stuff https://www.youtube.com/watch?v=T9Agh0PkGVc

Subtitles
Contribute translated subtitles - https://amara.org/v/C3BEM/