Project Crossverse/Champions

Champions are the playable characters that characters control in Project Atlas, and are used to play in multiplayer matches and explore. Each Champion is organized by their alignment (hero, villain or rogue) and by one of the four classes available in the game (Assault, Control, Support, and Tank). Each class has a varying assortment of champions depending on the alignment, adding up to 100 playable characters in total.

Classes
Assault: Assault champions are highly mobile, and use their skills to cross the maps with ease in order to secure kills.

Assault champions have very low health pools, requiring them to rely on their mobility and survivability in order to escape danger.

-Control: Control champions focus on applying pressure to the enemies, through sabotage or through sheer force to push them back.

Control champions have poor speed, forcing them to use their utility and abilities to help themselves.

-Support: Support champions help out their allies through healing them, reviving them from death, providing utility or crippling opponents.

Support champions have very low health pools and damage output, so they need to use their mobility and allies in order to remain stable.

-Tank: Tank champions are broad and bulky, and help their allies by providing shields and barriers for them, or by disrupting enemy forces.

Tank champions do not have the greatest speed or range, requiring them to use gap-closing abilities to get close to the enemy.

Heroes
"Daring do-gooders with hearts of gold and with a passion for saving others!"

Villains
"Cruel criminals, vile villains and monstrous maniacs with lusts for blood, money and the world!"

Rogues
"Anti-heroes, selfish jerks and rebels without a cause who fight for themselves and sometimes others!"

Customization
Players can customize their champions by giving them hats, skins, weapon skins, weapon effects, voice lines and emotes which they can unlock through The Tem Shop and Zomboss Bazaar or through winnable loot boxes. Players are also able to customize their champions even more by equipping them with Skill Cards which they can earn through levelling up champions or through buying them from the store.

Loot Boxes
Winning multiplayer matches of any game type, completing singleplayer missions, or accomplishing Guild Quests rewards players with loot boxes which provide players with three randomly locked items from the most recently played Champion. If the item they've unlocked is a repeat of an item they've already unlocked, they can sell it for $300, and the rarity of each item increases or decreases the chances of earning a reward.

Skill Cards
Skill Cards are equippable items that every hero and villain has access to. Every champion has access to their own set of skill cards which they can unlock by performing more and then levelling up their character. Players earn a skill card for every weapon and ability they own, including Ultimates and Passives. Players can only equip a certain amount of skill cards for every item, out of a select few. After earning every single one, players can level up more to increase those skill cards to further levels to increase their performance again.

From the store, players are able to purchase a set of general skill cards that buff general character performance like damage, ability cooldowns, extra health, and more. These general skill cards can be upgraded by players levelling up their accounts, instead of levelling their heroes.

Trivia

 * The class system is reminiscient of the original class system of Overwatch, with the four classes being Offence, Defence, Support and Tank before they fused the Offence and Defence classes together to make Damage
 * The Defence class in Atlas was also altered a little to make the Control class since fans of Overwatch found the Defence class name being too specific even if the hero playstyles were still flexible
 * There are a series of reasons as to why the creator, CCogStudios, wanted to have the large cast of characters split into Heroes vs. Villains. The creator...
 * Wanted to have so many characters involved but it would be a little tricky to have a huge list of characters available in every round
 * Wanted to base a couple of concepts, like the two teams of different characters, off of the Plants vs. Zombies: Garden Warfare series which has the plants on one team and the zombies on the other
 * Really liked the idea of having a game that's similar to the Heroes vs. Villains trope that many pieces of media use for entertainment purposes
 * After having the characters be split into heroes villains and rogues, it allowed him to make the game even more diverse and spice up the heroes vs. villains trope


 * There are currently twenty-six different universes that the creator will be bringing into Project Atlas
 * Every universe has a maximum of fifteen characters per universe, and a minimum of two
 * However, the presence of Slender's Forest hints at possibly hundreds of video game, movie, tv show and book universes being imprisoned in the same way as the main twenty-eight groups.
 * Further proof of this theory exists due to the universes of Disney, Dreamworks, Blizzard and Nintendo having characters of various origins appearing as opposed to all being from the same media product. Nintendo's universes are even split up twice for Super Mario and Super Smash Bros. which is also a combination of various universes as well.