Gaiaterra: Elysea's Conflict/The Directorate of Rapture

The Directorate of Rapture is one of the fifty DLC factions added in Gaiaterra: Elysea's Conflict.

Description
"No gods or kings, only man."

-A motto of Rapture

Lore Articles

 * Andrew Ryan, The Great Chain
 * The Discovery of ADAM
 * The Rise And Fall Of Rapture
 * Awakening The Morgawr And Deepkin
 * The Ongoing Civil War
 * Sonic Weaponry
 * Plans Of The Deep Ones
 * The Ethersea

Veterancy Levels
The ranks of the Directorate are the bases of these veterancy ranks.

Commandos

 * Subject Omega: Rapture Loyalists Commando
 * ???: Fontaines Dissidents Commando
 * ???: Morgawr Swarm Commando
 * ???: Deepkin Enclave Commando

Sub-factions

 * Rapture Loyalists
 * Fontaines Dissidents
 * Morgawr Swarm
 * Deepkin Enclave

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Rapture Arsenal

Under The Sea
Almost all Directorate structures can be built underwater, making them immune to most weaponry, but requires Oxygen Recyclers to function, which float above the water and can be targeted, and the loss of one will cause the building beneath to slowly lose health as the workers are choking to death. But in turn, they have little land-based structures, which are also frail.

Bathysphere
In order for most of their forces to come on land Bathyspere must be built. While this initially limits their forces on land, until a proper surface outpost and route are made, it allows their forces to appear anywhere so long as it's near the sea, allowing them to send in raiding forces on the enemy shorelines.

Tides Of Death
The Directorate have access to what is known as the ethersea, which the commander can control the tides giving all of their units different abilities, but once the tide shifts they can't go back or change the order it goes as, for example they can't go from Low Tide to High Tide nor can they go back from Flood Tide to Low tide, and must know which tide is best for the current situation.

The tides are:


 * 1) Low Tide: All units now fight as if they are in half cover.
 * 2) Flood Tide: All units can fire while moving.
 * 3) High Tide: All units gain increased range.
 * 4) Ebb Tide: All units gain a speed boost that doubles when retreating.

Branching Paths
The Directorate has two main branching paths that you can choose from at Tier 3. You may only pick one of these two paths and once you pick one, you are locked out of the other for the rest of the match.

Path Of The Lamb (Sofia Lamb Path)
Join your forces with the Rapture Family Cult to gain access to greater numbers of Splicers, bonuses when fighting in a horde, special vehicles, and powerful propganda to embolden the horde. Choosing this locks you out of the Lion Path.

Path Of The Lion (Andrew Ryan Path)
Stick with Andrew Ryan to gain access to stronger Splicer, better weapons (though they must be bought for eachunit), and advanced sonic weaponry of the Directorate, including upgrades to improve the power of their abilities and make them individually stronger. Choosing this path locks you out of the Lamb Path.

Innsmouth Support
Starting at Technology Tier 2, you may request support from the Deep Ones and the people of Innsmouth, getting access to new infantry, vehicles, and weapon options. Selecting this path will not only lock you out of building higher-tier splicers but lower your resource income. Plan carefully as those squads can help you gain ADAM. Innsmouth units also have the benefit of being dropped into the battlefield via stolen aircraft anywhere you have vision.

ADAM
A unique resource used by the Directorate, ADAM is a resource that, unlike other factions, is required to activate the Directorate's powerful abilities, and in the case of Ryan's path upgrade their units, which are produced from Slug Farms and Little Sisters Harvest ability. These abilities, at their base form, will cause the unit to recover all morale, and increase movement speed and attack speed, alongside other effects like empowering the unit with a flame attack. This will, however, drain their health while in use so be careful.

Structures
Basic Structures