What if Marvel acquired DC?/Marvel vs. Capcom 3: Fate of Two Worlds

Marvel vs. Capcom 3: Fate of Two Worlds is the third main installment in the Marvel vs. Capcom series. The game features characters from Capcom video games and the American comic book company Marvel Comics. It is the fifth installment of the Marvel vs. Capcom franchise, the eighth installment in the Vs. series, and the first in the Vs. series to use three-dimensional graphics on a two-dimensional battle area.

The game is produced and directed by Ryouta Niitsuma, and features the same fast-paced, over-the-top fighting mechanics as earlier games in the series, along with new methods of play designed to make the game more accessible to new players. Capcom has promised three-on-three tag team fighting gameplay and a robust plot. The game was released on July 2010 for the Arcades and on February 2011 on Consoles and Windows.

An updated version, known simply as Ultimate Marvel vs. Capcom 3, features 20 new characters, 8 new stages, and updated gameplay. A proper sequel, titled Marvel vs. Capcom: Infinite, was released in 2017.

Gameplay
The game features the same tag-based team feature as previous installments of the series, where each player chooses three characters that can be swapped at any point during a match. It also utilizes an order selection called "Evolved Vs. Fighting System", a modified version of earlier systems seen in other Marvel/Capcom and Capcom vs. SNK crossover games. It is the first game in the franchise to feature three-dimensional character models as opposed to two-dimensional sprites, though gameplay remains restricted to two-dimensions, allowing characters to move only backward, forward, or straight up into the air; all in the same exact vein of the prior Tatsunoko vs. Capcom: Cross Generation and Heroes and Tatsunoko vs. Capcom: Ultimate All-Stars.

Unlike Marvel vs. Capcom 2, which features four attack buttons separated as two pairs of low and high-strength punches and kicks, Marvel vs. Capcom 3 uses a simplified, three-button control scheme of undefined light, medium, and heavy attacks modeled after the aforementioned TvC, which Capcom believes will "knock down the wall of complicated controls and open up the field of strategic fighting to all comers", as well as a new "Exchange" button used to launch opponents into the air, switch characters while performing a combo, and slam the opponent into the ground. Players can use each button to string together combination attacks, as well as perform special moves using a combination of button presses and joystick movement. As characters attack, their Special Gauge fills with energy which can be expended by the player to execute powerful Hyper Combos and Team Combos that involve multiple characters etc.

Characters
! = New to MvC3.

+ = Veteran in the MvC series.

¤ = Originally appeared as a unplayable assist before in the MvC series.