Kalran: Tales of the four nations/Cult Of Asura War Caste

The Cult Of Asura War Caste are one of the twenty-four factions in Kalran: Tales of the four nations.

Description
* TBA*

Lore Articles

 * Latifah, the person behind the cult
 * The Origin of the Cult
 * Workers Revolt, the seeding point of Asura
 * The Markers Origin Story

Tactics
The Cult Of Asura fights through the mixture of the undead, corpses of their foes now turned against them, and the cultist, proud followers of the cult whose power lies in using their spells to empower the undead. while covering the ground in what is simply known as blight, a toxic substance that poisons the land and slows their foes but empowers their units.

Technologies

 * The Blight
 * Mind Controlling

Strength

 * Rapid ability to replace losses, and can raise enemies to their side
 * Undead units are immune to rout and incredibly tough
 * High impact damage
 * Powerful advantages when fighting in blight
 * Powerful subversive tools

Weakness

 * Universal slowness, with little ways to boost it
 * Almost all undead units are melee ranged
 * Cultists are expensive and limited to support
 * Structures require blight to function
 * Undead units will eventually die when outside of blight and/or cultist unit aura

Commanders

 * Kalurtheris: (classic). Voiced by Brianna Knickerbocker
 * TBA: swarm proselyte (airforce). Voiced by Tia Ballard
 * TBA: blighted lands proselyte (defense)
 * TBA: possession proselyte (infantry)
 * TBA: evolutionary proselyte (armor). Voiced by Steve Blum
 * Lazarus: Cult commando
 * Oracle (announcer)

Mechanics

 * Blight: Cult structures must be built on the blight, a toxic sludge made of Devil blood that is required to make Cultist structures function, and doubles as a refinery by having it directly under a supply pad, though they will need to be "blessed" by the Acolytes who then needs stay around there to maintain the spell. Spreading the blight is vital to expanding. Opponents can never build anything in the blight, and any of their structures in it will be slowly destroyed. And while in the blight, Cultist and ally units regenerate health and gains a speed boost, while enemies in it slows down, any infantry that dies in it will rise up to Zombies, vehicle husks will be destroyed for supplies and flesh, and their undead will not degrade; if the blight is destroyed, then Cultist structures under it will shut down and slowly take damage until destroyed or blight is put beneath it
 * Flesh: A unique, and grisly, resource only used by the Cult. As the name implies it comes from corpses, even the metal from machines can be used and is required to craft stronger undead units and upgrades. Flesh is either generated by having a Zombie walk into the Chopshop where their body will be broken down for materials, transporting any corpses outside of the blight into the blight, or by building a corpse mill, while generates flesh at a slow rate
 * Morale: Due to having their souls forcefully tethered by the necromantic energy of the blight, and only controlled because of the elder necromancers in the Hatchery, and not, well, living. Undead does not suffer debuffs from broken morale and will not retreat even when morale breaks, instead they will become frail when their morale breaks, and will begin to lose health when they reached routing until morale is restored or they die. And if any undead units leave the blighted area, and not under a necromantic aura for a few seconds they will start taking unhealable morale damage, as the necromancers begin to lose their hold over their thrall, until they return to blighted land or necromantic aura, or dies, their souls finally breaking free from their physical prisons.
 * Essence: A special resource only generated when an enemy dies, or their own forces to a lesser extent, and collected by the Cult undead units. Essence, its value being proportional to the cost and if possible veterancy of the slain unit, buffs the stats of undead units, and can collect up to a hundred essence.

Trivia

 * The faction gameplay is based off the the undead from Warcraft, the daemons from dawn of war unification mod, the zerg from Starcraft, Yuri faction in red alert 2, and by association the epsilon army from mental omega, the vampire count and tomb kings from warhammer fantasy, and the ossiarch bonereapers from age of sigmar, with their blight being similar to creep. With some of the commanders based, somewhat, on the zerg factions in coop.
 * Airforce: Zagala with more emphasis on flyers
 * Armor: Abathur and Dehaka
 * Their undead forces take after the undead from warcraft, the necromorphs from dead space, the Tyranids from Warhammer 40K, the flood from halo, the zerg from starcraft, and the grimm from rwby.