Raiden Fighters: Galaxy Angel

Raiden Fighters: Galaxy Angel (ライデンファイターズ ギャラクシーエンジェル Raiden Faitāzu Gyarakushī Enjeru) is a vertical scrolling shoot 'em up co-developed by MOSS as well as by BROCCOLI creator behind Galaxy Angel game series. Released worldwide on November 17, 2026 for the PlayStation 4, Xbox One and Microsoft Windows, it is the follow up of the Raiden Fighters series, made to commemorate the Raiden Fighters' 30th anniversary since released in arcade in 1996, and also released on arcade 5 months later on April 19 2027. The game is a original story which is not found the Galaxy Angel game series, a Raiden III elements of space-based vertically-scrolling shooters based on its storyline, gameplay and music. Many of the characters, and player Emblem Frames are derived from that Galaxy Angel games and the game focuses on the Angel Troupe, seven or eight female/male special agents with spacecrafts and one of the Rune Angel Troupe Kazuya Shiranami and uses their Emblem Frames against the threat. Enemies from Raiden III and IV and bosses are from Raiden III.

Gameplay
The game is fairly similar to the Raiden Fighters games using the Missile and Laser powerup system as well as Slave ship system, but the setting is a Raiden III-style with many enemies appeared on screen. One of the significant features in Raiden Fighters: Galaxy Angel include moving away from the traditional strategy games of Galaxy Angel, using more anime-looking 3D model ships while keeping the 2d anime style characters. Players take control of the Galaxy Angel's Emblem Frame Fighters. This time the game is in a full 3D environment and allows for two-player mode; new special attacks that are usable only in Two Player Paired up Mode are double special attacks that are usable whenever one player lines up in front of the other.

Slave system
The Slaves in Raiden Fighters: Galaxy Angel are the same as from the Raiden Fighters. The Slave is an accompanying NPC that provides the player extra firepower. They can be acquired by picking up the Slave power-up (icon with a large S on it). In most cases, you may have up to two slaves at once. Picking up more slave power-ups will only give you points; they do not repair your slaves.

Upon picking up a Slave powerup when you already have two Slaves by your side, they will assume special formations. The Slave formation is determined by the Slave icon with a single digit cycling from 1 to 4. Their formations are as follows:
 * Front Formation: Slaves fly in front of the player, firing twin V shots. Slave is number 1
 * Shadow Formation: Slaves follow the player's ship like Gradius Shadow Options, firing double shots. Slave is number 2
 * Cross Formation: Slaves cross over each other, firing three-way shots. Slave is number 3
 * Orbit Formation: Slaves orbit around the player's ship, firing single shots. Slave is number 4

Xeno Overdrive
The Xeno Overdrive in Raiden Fighters: Galaxy Angel are behaves like the Raiden Fighters charged attacks of the Gun Dogs fighters, but instead of holding down the Fire button to charge it, you press a third button to activate it when the charge meter is full.

Bomb / Hyper Weapons
Instead of bomb stock, there's a meter which is similar manner of Bomb/Break Modes from Crimzon Clover. Pressing the bomb button while the Hyper Gauge isn't fully filled, It unleashes a Elsior Strike that deletes all bullets on screen and deals heavy damage to on-screen enemies. Unleashes a Hyper Weapon while the Hyper Gauge is fully filled, it unleashes a Emblem Frame's Hyper Weapon deletes all bullets on screen and deals heavy damage to on-screen enemies.

Scoring Bonuses
The scoring bonus system from Raiden Fighters game that relies on you constantly killing enemies, but various factors affect it as well.

These are the common scoring bonuses:
 * QUICK SHOT! - Destroy a big enemy before it has a chance to fire at you. 10k points
 * DESTROYED AT A TIME! - Destroy two or more special targets within one second of each other (i.e. boss turrets). 20k points
 * DISCOVERED THE FAIRY/MICLUS! - By simply discovering their hiding spots. 100k points.
 * BULLET COUNTER! - Destroy any enemies after their shots being reflected back by the Harvester's Nano-particle Barrier. 5k points

Hit Gauge System
Aside with scoring bonus system, the game's score system is based on a multiplier bar and a hit gauge counter used from game Einhander. As the player destroys enemy, the hit counter increases. Points awarded for destroyed large ships are multiplied by the value of the hit counter. The counter decreases when the player stops destroying enemies. However, if the multiplier reaches a certain amount it will begin to flash, awarding large point bonuses for any enemies destroyed during this short period of time. Also during flashed multiplier, it multiplies the scoring bonuses.

Emblem Frames and Characters
The most significant new element is a wide selection of Emblem Frame available for players to select. Each craft has differing attributes:

GA-001 Lucky Star

 * Pilot: Milfeulle Sakuraba
 * Weapon Mode: M/L
 * Missile Weapon: Impact Missiles
 * Xeno Overdrive: Missile Barrage
 * Laser Weapon: Laser Cannon
 * Xeno Overdrive: Giga Laser Cannon
 * Hyper Weapon: Hyper Cannon
 * Hit Points: Medium (Taking 17% Damage)


 * SPD: C
 * ATK: C
 * ARM: C
 * COV: C
 * ROF: C
 * HWP: C

The Lucky Star is a balanced player ship with a wide firing Patten similar stats of the Aegis plane from Raiden Fighters, The Lucky Star's Laser weapon is Laser Cannon, which fires a forward-facing aqua Laser Cannon; lateral ship movement makes it swerve very slightly. While its Missile weapon is Impact Missiles which shoot missiles that travel straight ahead, zigzagging slightly while moving.

It's Hyper Weapon is Hyper Cannon, which fires Powerful energy beam than cancels out enemy projectiles and deals catastrophic damage to enemies caught in the beam, but only as long as they are in a straight line. Its very effective against tougher enemies and bosses rather easily. When the Hyper Cannon is fired, It creates a fissure of the screen temporarily until the Hyper Cannon stops, and slows your ship's speed. The Lucky Star is invincible throughout the Hyper Weapon for 3 seconds.

GA-002 Kung-fu Fighter

 * Pilot: Ranpha Franboise
 * Weapon Mode: M+L
 * Missile Weapon: Wide Homing Missiles
 * Laser Weapon: Wide Laser Gun
 * Hyper Weapon: Anchor Claw + Shockwave
 * Hit Points: Low (Taking 20% Damage)


 * SPD: B
 * ATK: D
 * ARM: D
 * COV: A
 * ROF: C
 * HWP: B

The Kung-fu Fighter is an amazingly fast fighter with a wide main shot both laser and missile weapons. However, those weapons tend to have coverage problems, meaning that their sheer power doesn't attack many foes at a time, and its bomb attack have offensive.

It's Hyper Weapon is the Anchor Claw, which launches a pair of claws that home into the targets which pierces through small enemies one at a time (each hit produces shockwave that cancels out enemy bullets and inflict damage nearby enemies. However, if the claws hits a large enemies, they'll instant capture and also used as a shield for last few hits before the captured enemy destroyed. If the claws hits a boss, it inflict continuous damage overtime until the target is destroyed. The Kung-fu Fighter is invincible throughout the Hyper Weapon for 7 seconds.

GA-003 Trick Master

 * Pilot: Mint Blancmanche
 * Weapon Mode: M+L
 * Missile Weapon: 3-Way Wide Missiles
 * Laser Weapon: Flier Drones (sniping shot)
 * Hyper Weapon: Flier Dance
 * Hit Points: Medium (Taking 17% Damage)


 * SPD: C
 * ATK: B
 * ARM: C
 * COV: B
 * ROF: D
 * HWP: C

The Trick Master is a average speed fighter with a wide but sniping shots. It has low rate of fire, but high attack power, and its hyper weapon attacks the entire screen with drones for about six seconds, but in return doesn't do a lot of damage. The 3-way Firing Patten and powered-up 3-way are a based of Mosquito from the game of 19XX: The War Against Destiny and its level six normal shot is wide-formation Fliers from Battle Bakraid.

It's Hyper Weapon is the Flier Dance, it deploys all fliers for about 7 seconds to attack everything in the screen, The fliers split their attacks among all enemies and firing on all enemies from multiple directions and covers entire screen. But its damage is relatively medium. Fliers Dance can shoot multiple enemies in the screen and the laser shot itself fired from fliers nullify enemy bullets, as they are forced to spread out and shoot the enemies from all sides that spreads out on the screen. The Trick Master is invincible throughout the Hyper Weapon for 7 seconds.

GA-004 Happy Trigger

 * Pilot: Forte Stollen
 * Weapon Mode: M/L
 * Missile Weapon: Homing Missile Spread
 * Xeno Overdrive: Homing Missile Barrage
 * Laser Weapon: Rail Cannon Shot + Homing Laser Shot
 * Xeno Overdrive: Giga Rail Cannon Shot + Homing Laser Spread
 * Hyper Weapon: Strike Burst
 * Hit Points: High (Taking 13% Damage)


 * SPD: D
 * ATK: A
 * ARM: A
 * COV: D
 * ROF: D
 * HWP: B

The Happy Trigger is a slow speed, but powerful fighter which adepts at taking down strong enemies quickly. The bad news is that it doesn't have much in the way of shot coverage or rate of fire, the Homing Missile Spread does a fair job of compensating for that when active. In addition, it is not as fast as most of the other fighters.

It's Hyper Weapon is the Strike Burst which fires a enormous fan-pattern of shots and a enormous straight shot that inflict heavy damage to enemies and bosses and clear out enemy bullets for last 8 seconds. Massive damage to enemies and bosses at point blanking. The Happy Trigger is invincible throughout the Hyper Weapon for 8 seconds.

GA-005 Harvester

 * Vanilla H
 * Weapon Mode: M+L
 * Missile Weapon: Straight Gatling Shot
 * Laser Weapon: Wide Laser Gun
 * Hyper Weapon: Nano-particle Barrier (reflect shot)
 * Hit Points: High (Taking 13% Damage)


 * SPD: C
 * ATK: E
 * ARM: S
 * COV: C
 * ROF: A
 * HWP: E

The Harvester is a average speed fighter with highest armor and rate of fire. The main weakness is that its attack power is below average, possessing the lowest attack rating in the game, ineffectively against strong enemies and bosses, even fully powered up.

It's Hyper Weapon is the Nano-particle Barrier which creates a barrier around the Harvester for several seconds. Although the Nano-particle Barrier have obvious range problems, they still afford complete protection from bullets and enemies. Enemy Bullet affected by this barrier reflects back randomly and inflict damage to enemies and bosses. The Harvester is invincible throughout the Hyper Weapon for 7 seconds.

GA-006 Sharp Shooter

 * Pilot: Chitose Karasuma
 * Weapon Mode: M/L
 * Missile Weapon: Impact Missile
 * Xeno Overdrive: Big Bang Missile
 * Laser Weapon: Rail Cannon Shot
 * Xeno Overdrive: Giga Rail Cannon Shot
 * Hyper Weapon: Fatal Arrow
 * Hit Points: Medium (Taking 17% Damage)


 * SPD: D
 * ATK: A
 * ARM: C
 * COV: E
 * ROF: A
 * HWP: B

The Sharp Shooter is a very rapid main shot and focused power main shots which adepts at taking down strong enemies quickly. The bad news is that it doesn't have much in the way of shot coverage. However, its speed is faster like the Happy Trigger, but slower still than the Lucky Star, justifying the Sharp Shooter still having a SPD rating of 2.

It's Hyper Weapon is the Fatal Arrow which fires many time at a slow rate of fire for last 6 seconds that inflict heavy damage to enemies and bosses, and also nullifies enemy bullets. Each Fatal Arrow was fired, the screen flashes and all enemy projectiles are cleared in instant, followed by a small explosions that deals further damage and clear out enemy bullets. The Sharp Shooter is invincible throughout the Hyper Weapon for 6 seconds.

RA-001 Cross Caliber
Pilot: Apricot Sakuraba
 * Weapon Mode: M/L
 * Missile Weapon: Straight Missiles
 * Xeno Overdrive: Spread Missiles
 * Laser Weapon: Homing Laser "Flail"
 * Xeno Overdrive: Homing Laser "Flail" Torrent
 * Hyper Weapon: Hyper Blaster
 * Hit Points: Low (Taking 20% Damage)


 * SPD: B
 * ATK: C
 * ARM: C
 * COV: D
 * ROF: B
 * HWP: C

The Cross Caliber is a semi-balanced ship which similar to the Lucky Star except its stats difference, faster speed and higher rate of fire. It is straightforward Firing Patten, the Cross Caliber shoots two continuous forward-facing lasers and Long-range Homing Laser "Flail" fires a streams of orange energy in 4 directions that home in to enemies.

It's Hyper Weapon is the Hyper Blaster, the Cross Caliber fires two orange beams of energy which is similar manner of Lucky Star's Hyper Cannon, but smaller. Hyper Blaster can blast and melts through enemies and bosses and nullifies enemy bullet, but slows your ship's speed. The Cross Caliber is invincible throughout the Hyper Weapon for 3 seconds.

GA-008 Strike Fighter

 * Pilot: Kazuya Shiranami
 * Weapon Mode: M+L
 * Missile Weapon: Heavy Homing Missles
 * Laser Weapon: Rapid Gatling Laser Cannon
 * Hyper Weapon: Climax Missiles (lock-on bomber)
 * Hit Points: Low (Taking 20% Damage)


 * SPD: A
 * ATK: C
 * ARM: E
 * COV: E
 * ROF: S
 * HWP: B

The Strike Fighter is the very rapid-firing and high speed assault fighter with homing and tracking weapons. The strengths are its fast speed and focused DPS playstyle. Its weapons are fired in a continuous rate, and combined with its extreme speed, allows the Strike Fighter to make damaging precision strikes against large targets and move away before the target attacks. The weaknesses of the Strike Fighter are the nonexistent defensive coverage of its Rapid Gatling Laser Cannon, The Heavy Homing Missiles does a fair job of compensating for that when active.

It's Hyper Weapon is the Climax Missile. The Strike Fighter fires a high speed hundred missiles at all targeted enemies instant. As from After Burner Climax, its enters a Climax Mode, it automatically locked-on on the enemies or bosses when the Strike Fight lock-on its targets. Not only to hit multiple targets, the Climax Missiles destroys any enemies and bosses and clear out enemy bullets. The Strike Fighter is invincible throughout the Hyper Weapon for 8 seconds.

Twin Star Frame (Kokomo variant)

 * Pilot: Kokomo Perot
 * Weapon Mode: M+L
 * Missile Weapon: Fireworks Missiles
 * Laser Weapon: Auto Shell Cannon
 * Hyper Weapon: Hyperactive Mode
 * Hit Points: Low (Taking 20% Damage)


 * SPD: C
 * ATK: B
 * ARM: D
 * COV: E
 * ROF: C
 * HWP: D

The Twin Star Frame fighters are one of the Twin Emblem Frame fighters used by the Twin Star Team from anime version of Galaxy Angel. It is a fast but straight forward and rapid firing ship with good attack rate. Both its weapons fire only straight ahead, and even though the Fireworks Missiles at higher levels can deal damage over an area, this gimmick is only so when a target is being attacked in the first place. The Twin Star Frame has trouble dealing with swarms of enemies especially coming from the sides.

It's Hyper Weapon is the Hyperactive Mode. The Twin Star Frame goes in a Hyperactive Mode, then creates a shield which not only makes Twin Star Frame invincible for last 10 seconds, but also doubles its movement speed, attack power and rate of fire.

Twin Star Frame (Malibu variant)

 * Pilot: Malibu Perot
 * Weapon Mode: M/L
 * Missile Weapon: Rail Missiles
 * Xeno Overdrive: Missile Curtain
 * Laser Weapon: V-Anchor Laser
 * Xeno Overdrive: V-Wide Streams
 * Hyper Weapon: Overdrive Mode
 * Hit Points: Low (Taking 20% Damage)


 * SPD: D
 * ATK: B
 * ARM: D
 * COV: C
 * ROF: B
 * HWP: D

The Twin Star Frame fighters are one of the Twin Emblem Frame fighters used by the Twin Star Team from anime version of Galaxy Angel. It is slower than Kokomo variant, but has more powerful subweapons. Its main shot has a faster rate of fire and wide shot, and it uses either its Laser weapon or Missile weapon at any one time.

It's Hyper Weapon is the Overdrive Mode. The Twin Star Frame goes in a Overdrive Mode, then creates a shield which not only makes Twin Star Frame invincible for last 10 seconds, but also able to continuous use of its Xeno Overdrive several times (ignoring cooldown time).