Banjo-Kazooie RPG: Search For The Crystal Jiggys

Banjo-Kazooie RPG: Search For The Crystal Jiggys is a RPG game for the Xbox One.

Plot Summary
Gruntilda is searching for the legendary Crystal Jiggys which she thinks can bring her original body back and make her powers greater than ever. Banjo and Kazooie must embark on a quest to find the Crystal Jiggys before she does. On their journey they meet eight companions who join them.

Main Characters

 * Banjo: The main protagonist of the game.
 * Kazooie: Banjo’s best friend who aids him in battle and gives advice about enemies and bosses.
 * Woolie: A sheep magician who Banjo and Kazooie meet in Chapter 2. He is armed with a magic wand and can summon spells to fight enemies.
 * Hissette: A snake archeologist who Banjo and Kazooie meet in Chapter 3. She is armed with a blade. Being a snake, she can bite and poison enemies.
 * Hector the Specter: A tough-looking but friendly gangster-like ghost who Banjo and Kazooie meet in Chapter 4. His main weapon is a Tommy Gun that shoots ectoplasm. Being a ghost, he can make his allies invisible and isn’t affected by undead enemies.
 * Pecos Prickly: A cowboy like cactus who Banjo and Kazooie meet in Chapter 5. He is armed with prickly arms and a lasso.He can tangle enemies with his lasso.
 * Coldburn: A army-themed snowman who Banjo and Kazooie meet in Chapter 6. He is armed with a spiked icy club. He can actually freeze enemies with blizzards.
 * Minnie Mermaid: A mermaid princess who Banjo and Kazooie meet in Chapter 7. She is armed with her father’s trident and can control water.
 * Green: A hillbilly like grasshopper who Banjo and Kazooie meet in Chapter 8. He is armed with a magic banjo. He can jump on enemies and stomp on them.
 * Pretty Penny: A red haired doll and the final companion Banjo and Kazooie meet in Chapter 9. Her main weapon is a jump rope which she uses like a whip. She can throw toy blocks at enemies and spin like a ballerina.

Supporting Characters
TBA
 * Mumbo Jumbo: A skull headed shaman who upgrades Banjo and Kazooie’s partners.
 * Bottles: A glasses wearing mole and Banjo and Kazooie’s friend. He appears in the tutorial with his brother Jamjars to teach Banjo and Kazooie their basic moves so they will be prepared to go on their journey.
 * Jamjars: A drill sergeant mole and Bottles’ brother.
 * Humba Wumba: A Native American shaman and Mumbo Jumbo’s ex-rival turned girlfriend. She helps give special badges to Banjo.

Bosses

 * Gruntilda Winkybunion: The main antagonist and final boss of the game. She sends her minions to track down the Crystal Jiggys and try to stop Banjo, Kazooie and their friends.
 * Sir Beefo: The boss of Farmnovia. He is a black cow knight and is enslaving the people of Farmnovia with the Fire Crystal Jiggy.
 * Whatsituyah: A living stone idol who guards the Life Crystal Jiggy in his sacred temple and the boss of Jumping Jungle.
 * The Ghoulfather: A zombie mob boss and the boss of Haunted Highways. He uses the Dark Crystal Jiggy to keep control over the city.
 * Muttski: The leader of the Dirty Dog gang and the boss of Grilling Gulch. He keeps the Light Crystal Jiggy hidden in his hideout.
 * Hugefoot: A giant mean but dim witted yeti and the boss of Freezy Falls. He guards the Ice Crystal Jiggy in his cave.
 * Queen Shellfire: The evil queen of the Gillmen and the boss of Aquaria. She has the Water Crystal Jiggy in her palace.
 * Senor Arachnor: A notorious spider bandit and the boss of Garden Grove. He has the Earth Crystal Jiggy kept in his web.

Chapters

 * Chapter 1: Spiral Mountain- The chapter is more like a tutorial, with both Bottles and Jamjars teaching Banjo and Kazooie their major moves and abilities.
 * Chapter 2: Farmnovia- A medieval village inhabited by farm animals. In this chapter, Banjo and Kazooie meet a young sheep wizard named Woolie. Together they locate the first Crystal Jiggy which is guarded by a black cow knight.
 * Chapter 3: Jumping Jungle- A jungle inhabited by various jungle animals and living plants. Banjo, Kazooie and Woolie meet a snake archeologist named Hissette who helps them locate the Crystal Jiggy at a old temple. Unfortunately the Jiggy is guarded by a giant stone guardian whom they defeat.
 * Chapter 4: Haunted Hights- A dark and scary Halloween themed town inhabited by monsters and ghosts. Banjo, Kazooie and their friends meet Hector the Specter a gangster like ghost who saves them from Gruntilda’s goons. He offers to help them track down the Crystal Jiggy which is guarded by a notorious zombie mob boss.
 * Chapter 5: Grilling Gulch: A Wild West themed town inhabited by desert animals and living cacti. Banjo and Kazooie meet up with Pecos Prickly who helps them recover the Crystal Jiggy from a gang of dog bandits.
 * Chapter 6: Freezy Falls- A icy/North Pole themed world inhabited by snowmen, arctic animals, and pine trees. In this level, Banjo and Kazooie’s group are drafted into the Snowman Army in order to locate the Crystal Jiggy in the area. They team up with Sgt. Coldburn to find the Jiggy which is guarded by a fierce yeti. After that, Coldburn decides to join Banjo and Kazooie on their journey.
 * Chapter 7: Aquaria: An underwater kingdom ruled by King Finley and inhabited by merpeople and sea animals. In this level, the group is told that the Crystal Jiggy was stolen by Queen Shellfire of the Gillmen. Minnie, King Finley’s daughter decides to join them. Just in case, the king lends her his trident. After defeating Queen Shellfire, the group invites Minnie to join their quest.