Project Crossverse

Nexus Odyssey is a first person crossover hero shooter game developed by CCogStudios, and takes place in an interdimensional vortex which stretches to a multitude of universes. Currently, it can be bought from the Steam store for $25.00

Please take note that this game should not be taken too seriously and it is purely for entertainment purposes.

Synopsis
An interdimensional being named Mr. Time has recently been hired to entertain thousands of creatures across thousands of universes. To do so, he has taken 50 heroic characters and 50 villainous characters from various universes and he has forced them to fight with newly granted special abilities and weapons against one another in team-based combat across all of their universes.

Gameplay
As stated above, Nexus Odyssey is set in first person perspective of any of the champions of your choosing. Players can move around with WASD, look around and attack with the mouse, and use the left shift and e buttons to perform abilities. Each champion is also equipped with an Ultimate ability that they can’t access normally, requiring them to actively take part in doing damage, healing allies, blocking damage and getting kills in order to access the ability. A few heroes such as Orisa and Wood Man also have access to Passive Abilities, special abilities that will always be activated and will activate automatically.

When playing a match in multiplayer, playing through story mode missions, and exploring the Skylands/Slender's Forest, players can earn XP for their champions and level them up by using their abilities to earn kills and do damage, heal allies, protect the objective and more. If a champion levels up, they gain access to another Skill Card which they can apply to the hero they just levelled up, and can also be used to upgrade those Skill Cards to higher tiers and make them provide stronger buffs. Alongside earning XP through champions, getting kills and completing objectives earns players money which they can then spend on the store.

Despite the multiplayer campaign being the story driver, the main game focuses on joining multiplayer lobbies with other champions in teams of eight and using their abilities and weapons to kill them and complete objectives such as pushing a payload, capturing a node, or capturing a flag. From the hub world, players can access the Multiplayer Portals to choose their game mode and map preferences, the allignment depending on the side they're currently on.

Directors
Directors are a group of non-playable characters whose primary goal throughout all of Nexus Odyssey is to comment on certain events and occurrences that unfold as players play through multiplayer lobbies and guide them towards the end goal of accomplishing objectives, much like The Administrator from Team Fortress 2 or Athena from Overwatch.

Hero Directors
Soldier: 76 (aka Jack Morrison) is the primary director of the hero's team, providing directions and constant updates throughout matches during Classic and Tavern mode games. Soldier: 76 originates from Overwatch where he once served as Overwatch's commander and now searches for the reasons behind the organization's downfall. His stern and tough demeanor contrasts the general friendly, good heartedness of the heroes he guides.

- Obi-Wan Kenobi is the director of the hero's team during Arena mode matches for all game modes. Kenobi originates from Star Wars where he was a Jedi Master, an army general, and a mentor. His considerate and gentle personality very fitting for the hero team he guides. Despite his wise decision-making, Kenobi also occasionally pokes a little bit of fun at the heroes, the villains, and the general situation even if it is dire.

Villain Directors
Miss Pauling is the primary director of the villain's team, providing directions and constant updates throughout matches during Classic and Tavern mode games. Miss Pauling originates from Team Fortress 2 where she is The Administrator's assistant, and her patient and soft demeanor contrasts the general ruthless, cold bloodedness of the villains she guides.

- Lawrence is the director of the villain's team during Arena mode matches for all game modes. Lawrence originates from Ratchet & Clank where he serves as the Butler for Dr. Nefarious, his calm and composed demeanor a direct contrast to his boss and to the villains he guides. He also occasionally makes subtle jabs at the villains he guides on occasion, mocking them with little regard as to how they'll react.

Multi-Alignment Directors
The Administrator is the primary director for the players, providing directions and constant updates throughout matches, during any of the Survival Ops game modes. No matter who you play as, and no matter what game mode you're playing, The Administrator will always be letting you know what's happening. The Administrator, like Miss Pauling, originates from Team Fortress 2 where she handles the affairs of both the RED and BLU companies and their teams of mercenaries. She is much more expressive of her emotions compared to any of the other directors, sounding very disappointed when teams lose but getting incredibly emotional and excited when the group is winning.

Champions
Champions are the playable characters that characters control and use to play in multiplayer matches and explore. Each Champion is organized by their alignment (hero or villain) and by one of the four classes available in the game (Assault, Control, Support, and Tank). Each class has an equal amount of twelve heroes and twelve villains, with each class having a 13th hero or villain depending on the class, equating to 25 champions in each class overall

Champion Types
Champion Types are the general race of a character, with most just having one while a few have two types. While Champion Types don't affect the game much, certain Champions have abilities or attacks that can affect the performance of Champions based on their types, such as Poison Ivy or Spy.


 * Humanoid
 * Robot
 * Holy
 * Demon
 * Monster
 * Plant
 * Undead
 * Animal

Buffs & Bruises
While all characters can still be shot and killed as normal, certain characters such as Orisa and Arch-Illager, are immune and vulnerable to certain abilities, effects and types of attacks that other characters would suffer from normally. Buffs could be considered an alternate form of Passive abilities.

Customization
Players can customize their champions by giving them hats, skins, voice lines and emotes which they can unlock through The Tem Shop and Zomboss Bazaar or through winnable loot boxes. Players are also able to customize their champions even more by equipping them with Skill Cards which they can earn through levelling up champions or through buying them from the store.

Loot Boxes
Winning multiplayer matches of any game type, completing singleplayer missions, or accomplishing Guild Quests rewards players with loot boxes which provide players with three randomly locked items from the most recently played Champion. If the item they've unlocked is a repeat of an item they've already unlocked, they can sell it for $300, and the rarity of each item increases or decreases the chances of earning a reward.

Skill Cards
Skill Cards are equippable items that every hero and villain has access to. While there is a set of these cards that all champions can equip by buying through the store, every champion also has their own unique set of ten Skill Cards which they can earn through being levelled up by completing objectives and performing certain tasks. Each Skill Card boosts the performance of any Champion that equips them by improving stats (e.g. more damage, more health, faster cooldowns, etc.), adds in secondary abilities (e.g. extra damage dealt to fire enemies, higher jumping height, damage upon teleportation, etc.), and more. Skill Cards can be upgraded to provide stronger buffs for their Champions by purchasing them through the character customization menu.

However, only four Skill Cards can be equipped at one time so players will need to pick and choose wisely. Players can have three different card loadouts for one character at one time which they can edit in the Character Customization booths in the hub, and when in the Champion Selection screen they are able to choose one of their loadouts, make a temporary one or even opt to pick a fourth loadout which has no cards applied.

Main Menu
Like every game, Nexus has a main menu from which they can choose where to go from there. From here, players can access Quick Play, The Hub, the story mode missions, create custom matches, alter settings and options, check out their champions, and even head to the Training Zone. Players can also opt to enter another game mode called Survival Ops where players can join a team of six and fight waves and waves of AI-controlled enemies.

Quick Play
Accessible only from the Main Menu, Quick Play allows players to quickly enter a random Classic Mode game. The game mode, map, and the player's alignment will be randomly selected so players won't get a say in anything, all they'll be able to do is play a battle.

Plot
Story Mode starts off with where the opening cinematic left off, with the eighty champions from around the universe being forced to fight across multiple universes. However, eight months later they're still fighting and killing each other over and over. During their one day break however, a few of the heroes and villains reveal that they've found a way to break free of imprisonment and have come up with a foolproof plan to save their universes from being possibly forever enslaved.

With the plan set, all of the champions band together and tear a hole in the dimensional rift to gain access to all of their universes which they discovered are chained up and they split off in groups of four and five to try and break the chains.

Gameplay
Story Mode can be accessed through the main menu. Players selecting it can choose which chapter to play through, only being able to choose from the ones they've beaten or are up to, and can choose whether to play the normal mode or the 'All Champions' mode which can only be played through if you've beaten the normal mode at least once. After choosing either mode, players can select the difficulty and then jump into the portal where they must wait for either three or four other players to join them. On the Chapter Selection screen, players can see their best record on that chapter as well as see what map they'll be playing on.

Every chapter has multiple objectives, hordes of enemies to defeat, a few cutscenes, most times a miniboss and at the end of the chapter is always a powerful boss that the team must overwhelm and destroy before destroying the chains in any way possible. The final chapter however ends when you defeat the boss as opposed to completing the objective.

Guilds
Guilds are a group system that players can join from the main menu as a way of connecting people online and playing in multiplayer matches without needing to first go to the Hub. Looking to expand players' experience, the Guild system can give something unique, connecting and gathering people with common gameplay and interests.

Players can create their own guilds with a unique name as well as their own guild symbol and a unique colour scheme for both attacking and defending schemes. Guild owners can also choose whether to make the guild a private, invite-only guild or a public guild that anyone can join. All guild members also have access to many functions such as an exclusive chat, ranks, loot box sharing, and even showcasing their own collection of videos and images of their game experiences; regardless of if they own the guild.

Every month, a Guild Quest will be held for all guilds to participate in. Each guild member must earn experience points by winning matches and killing foes which will add to the entire guild's experience bar as a whole. If the experience bar is filled all the way before the month is over, each member gets to that prize permanently.

Experience Bar Progress:


 * 10% filled: 1 Loot Box
 * 25% filled: 2 Loot Boxes
 * 35% filled: 3 Loot Boxes
 * 50% filled: 4 Loot Boxes
 * 75% filled: 5 Loot Boxes
 * 85% filled: 6 Loot Boxes
 * 95% filled: 7 Loot Boxes
 * 100% filled: 8 Loot Boxes and a Monthly Reward

The Hub
The Hub is the general location of Nexus which can be accessed from the Main Menu. Players will first spawn as either a random hero or a random villain on their side of the hub and they will be able to explore the hub world and visit locations as well as collect the 100 Amiibo figurines hidden around the four main segments of the hub.

Avenger's Facility
Spawning in as a hero, or changing from villain to hero at Arkham Asylum, will take you to the Avenger's Facility that's commonly seen in the Marvel Cinematic Universe where players will be able to roam around the outskirts of the building. From here, players can access the Tem Shop (the shop with all of the unlockable items for the heroes), the Tavern for the weekly Tavern Brawl, the two multiplayer portals, the character customization booth, a place to switch to the villains team, and a place to head to the Skylands through a Portal of Power.

Arkham Asylum
Spawning in as a villain, or changing from hero to villain at the Avenger's Facility, will take you to Arkham Asylum that's commonly seen in the Batman comic books, movies and video games where players will be able to roam around the entrance and courtyard. From here, players can access Zomboss Bazaar (the shop with all of the unlockable items for the villains), the Tavern for the weekly Tavern Brawl, the two multiplayer portals, the character customization booth, a place to switch to the heroes team, and a place to head to Slender's Forest via Sky Tram.

Giddy Park
Giddy Park is a large amusement park located in the center of the hub, and is a large open area that separates the Avenger's Facility and Arkham Asylum. In this large open zone, players can fight AI opposition and play mini-games with other people online, and even hop on some of the larger rides such as the ferris wheel. A majority of hidden Amiibos are found here.

The Skylands
Only accessible through the Avenger's Facility, the Skylands is a large exploration zone open to players. Here, players can explore all of the floating islands and villages and complete missions, fight bosses, and solve the mystery of the missing Core of Light. Hidden Amiibo figures are also common here. Players can choose a team of four Heroic champions, and can only operate one at a time but can access a menu to switch to another one.

Slender's Forest
Only accessible through Arkham Asylum, Slender's Forest is a large exploration zone open to players. Here, players can explore the dark, abandoned forest and complete missions, fight bosses, and solve the mystery of what's destroying the forest. Hidden Amiibo figures are also common here. Players can choose a team of four Villainous champions, and can only operate one at a time but can access a menu to switch to another one.

Hidden Amiibos
Across the Avenger's Facility, Arkham Asylum, Giddy Park, the Skylands, and Slender's Forest, there are 100 hidden Amiibo figures (the same ones Nintendo released) scattered around and hiding in obscure locations for players to find and collect. Currently, collecting amiibos don't actually provide players any sort of benefits, they're just for fun collection purposes.

Multiplayer Portals
The hero and villain bases have two separate Multiplayer Portals and a terminal in front of each portal. These portals take players to a game lobby in order to play multiplayer matches depending on the game type of the portal, but first players must access the terminal, choose the game mode or game modes that they play, then choose their map and game mode preferences, and then open the portal to find a lobby. Depending on what side they're currently playing on when selecting a match, players will always be playing on that alignment when they enter the lobby with no way to change it.

The Tem Shop/Zomboss Bazaar
The Tem Shop and Zomboss Bazaar serve as the shops of the Hero and Villain groups, with The Tem Shop being owned by Temmie from Undertale who is working for the hero's team while Zomboss Bazaar is owned by Dr. Zomboss from Plants vs. Zombies who is working for the villain's team. Both shops provide their side with cosmetics, unlockable items, and all sorts of personal stuff for their respective characters as well as Skill Cards which can be bought from either side and are shared with every champion.

Game Modes
In the bases on both sides of the hub, players can access one of the two Multiplayer Portals to play either Classic Mode or Arena Mode. When activating the portal terminal, players will be able to edit their preferences as to what game mode and map they want to play through. In Quick Play however, players won't get a say as to what game they'll play.

Classic Mode
Can be accessed via the Multiplayer Portal or through Quick Play. Players need to complete an objective or a series of objectives in order to succeed, while the opposing team needs to prevent them from winning in various ways. There are currently eight game modes to play through, with 48 playable maps altogether.

Siege
The attacking team must capture two control points across the map, but can only capture one at a time with the next one being unlocked when the previous is captured. The defending team must prevent the attackers from capturing both in order to win. Time is extended when a control point is captured.

King of the Hill
Both teams are on attack, and must fight for control over a single control point in the center of the map. Once the point is claimed by a team, they must try to maintain control over it until the progress bar of the point has reached 100% while preventing the other team from stealing it. There is no timer.

Turf Takeover
Both teams own their own control point, and must fight to claim a central control point. The team that captures the point must then attempt to capture the enemy's personal control point while that team must switch into a more defensive role. Capturing the first point extends the time.

Escort
The attacking team must escort a payload across a designated path through two checkpoints and into a delivery point. The defending team must stop their progress and prevent them from reaching the end, while the attackers must get to the delivery point to win. Getting the payload through a checkpoint extends the timer.

Tug of War
Both teams are on attack, and must first capture the payload in the center of the map and then escort it into the enemy base to win. The other team can steal the payload and then push it back to delay progress. Whichever team gets the payload into the enemy base first, or if they make the most progress when time runs out, they win.

Payload Race
Both teams are on attack, and must escort their own individual payloads past a checkpoint and into the opposition's base. Whichever team pushes the payload into the delivery point first, or makes it the furthest by time the timer runs out, wins. Getting a payload through a checkpoint extends the timer.

Invasion
The attacking team must capture a control point while the enemy team must prevent them from capturing it. If the point is captured, a payload must be escorted through a checkpoint into a delivery point while the defenders must halt their progress. Capturing the point, or getting the payload through a checkpoint extends the timer.

Castle Crash
Both teams own an incredibly high health base on their side of the map, and must either stay and protect that base or go out and try to destroy the enemy base themselves. The team that destroys the enemy's base first wins.

Arena Mode
Can be accessed via the Multiplayer Portal. In an arena environment, players need to kill the opponents in order to achieve victory, and a locked control point will become accessible if victory is not achieved sooner.

Deathmatch
Teams need to get to a score of 30 to win, and to do so they must kill the enemy team as many times as possible to raise the score.

Outlast
Players will be in teams of four, and will need to kill all members of the other team in order to score and advance to the next round. Players can only play as certain champions once, and teams have to win four rounds in total to win.

Clash of Champions
Players will queue up for up to three Champions of their chosen alignment before heading into the match. Players will compete in a 50v50 deathmatch to earn a score of 50 points to determine the victor.

Tavern
The Tavern is a place accessible through the base on either side of the hub world. Entering the Tavern allows players to play the Tavern Brawl, a weekly challenge that spices up matches, adds in new objectives, and sometimes forces players to play only as a certain set of champions.

Survival Ops
Available from the main menu, players can play in a team of six and try to defeat waves and waves of AI enemies as they try to destroy them, their group, or an objective.

Mann vs. Machine
Players must stop waves of robot mercenary attackers from delivering a bomb into their base's power core and blowing it up.

Garden/Graveyard Ops
Players must set up a garden or graveyard somewhere on the map and then protect it from the incoming plants or zombies.


 * 1) Mann vs. Machine: Player must stop waves of robot mercenary attackers from delivering a bomb into their base's power core and blowing it up
 * 2) Gardens & Graveyards: On the Hero's side, players need to protect a garden from the zombies. On the Villain's side, players need to protect a graveyard from the plants.
 * 3) * Garden Ops (Heroes side only): Players must secure and protect a wonderful garden from being destroyed by zombies for many waves.
 * 4) * Graveyard Ops (Villains side only): Players must secure and protect a dastardly graveyard from being destroy by plants for many waves.
 * 5) Junkenstein's Revenge: Players must stop Dr. Junkenstein's army of Zomnics and his monstrous minions from breaking out of the castle courtyard and entering the town.
 * 6) Gladiator Combat: Players must survive wave after wave of gladiator combat in a small arena while the battlefield constantly changes.
 * 7) Survival of the Fittest: Players need to survive against twenty waves of enemies while trying to keep the team alive.

Recruit-mint?
Want to help the creator out in expanding Nexus Odyssey? He has a Discord server being built specifically for Nexus Odyssey and his message wall is always open for comments, advice and feedback!

Trivia

 * The icon was made using Placeit - Epic Logo Maker for a Fantasy RPG
 * The class system is reminiscient of the original class system of Overwatch, with the four classes being Offence, Defence, Support and Tank before they fused the Offence and Defence classes together to make Damage
 * The Defence class in Nexus was also altered a little to make the Control class since fans of Overwatch found the Defence class name being too specific even if the hero playstyles were still flexible
 * There are a series of reasons as to why the creator, CCogStudios, wanted to have the large cast of characters split into Heroes vs. Villains. The creator:
 * Wanted to have so many characters involved but it would be a little tricky to have a huge list of characters available in every round
 * Wanted to base a couple of concepts, like the two teams of different characters, off of the Plants vs. Zombies: Garden Warfare series which has the plants on one team and the zombies on the other
 * Really liked the idea of having a game that's similar to the Heroes vs. Villains trope that many pieces of media use for entertainment purposes
 * Every universe has a maximum of five characters per universe, and a minimum of two.
 * Wrecking Ball and Syndrome, two Tank characters who have yet to be added in, will break this format by adding to the Overwatch and Disney universes respectively making those two have the most amount of universes with six champions instead of five.
 * Ironically, they are both Tank Champions from opposing sides with incredibly similar gameplay styles.
 * There are currently twenty-tweo different universes that the creator will be bringing into Nexus Odyssey
 * However, the presence of Slender's Forest hints at possibly hundreds of video game, movie, tv show and book universes being imprisoned in the same way as the main twenty-eight groups.
 * Further proof of this theory exists due to the universes of Disney and Nintendo having characters of various origins appearing as opposed to all being from the same media product. Nintendo's universes are even split up twice for Super Mario and Super Smash Bros. which is also a combination of various universes as well.