The Last Stand

'''The Last Stand is set 15 years after the beginning of End Time a Zombie apocalypse where the living dead are a part of everyday life, and have been for some time. The players main task is to exist in a society that has totally broken down, In a world ruled by the dead, people are forced to finally begin living'''

A work in progress, if you have any ideas or suggestions please comment.

Weapons and Attachments:
Weapons play a major role in The Last Stand,' ''weapons are used to inflict damage or harm to enemies other living things and structures. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, and warfare.'''

Handguns:

 * Glock 22 - Common 
 * Damage: 45-19
 * Magazine: 15 Rounds [.40 S&W]
 * Fire Rate: 600 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 855g


 * SIG P266- Common
 * Damage: 40-19
 * Magazine: 15 Rounds [9x19mm Parabellum]
 * Fire Rate: 600 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 725g


 * M1911 - Rare
 * Damage: 55-19
 * Magazine: 7 Rounds [.45 ACP]
 * Fire Rate: 515 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 1kg


 * Makarov - Common
 * Damage: 35-20
 * Magazine: 12 Rounds [9x19 Makarov]
 * Fire Rate: 625 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 730g


 * M9 - Uncommon
 * Damage: 40-19
 * Magazine: 15 Rounds [9x19mm Parabellum]
 * Fire Rate: 535 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 925g


 * Five-seven - Rare
 * Damage: 35-19
 * Magazine: 20 Rounds [5.7x28mm]
 * Fire Rate: 525 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 630g


 * 629 V-Comp - Rare
 * Damage: 65-19
 * Magazine: 6 Rounds [.44 Magnum]
 * Fire Rate: 315 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 1.4kg


 * Colt Python - Uncommon
 * Damage: 60-19
 * Magazine: 6 Rounds [.357 Magnum]
 * Fire Rate: 375 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 1.2kg


 * Desert Eagle - Very Rare
 * Damage: 75-18
 * Magazine: 7 Rounds [.50 AE]
 * Fire Rate: 325 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 1.9kg

Shotguns:

 * Remington 870 - Common
 * Damage: 50-10x8 [400-80]
 * Magazine: 8 Rounds [12 Gauge]
 * Fire Rate: 80 RPM
 * Fire Mode: Pump Action
 * Weight: 3.2kg


 * Model 1887 - Common
 * Damage: 45-10x8 [360-80]
 * Magazine: 5 Rounds [12 Gauge]
 * Fire Rate: 90 RPM
 * Fire Mode: Lever-Action
 * Weight: 3.6kg


 * SPAS-12 - Rare
 * Damage: 30-7x8 [240-56]
 * Magazine: 8 Rounds [12 Gauge]
 * Fire Rate: 400 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.4kg


 * Double Barrel - Uncommon
 * Damage: 40-10x8 [320-80]
 * Magazine: 2 Rounds [12 Gauge]
 * Fire Rate: 212 RPM
 * Fire Mode: Break Action
 * Weight: 3.8kg


 * Ithaca 37 - Uncommon
 * Damage: 50-10x8 [400-80
 * Magazine: 7 Rounds [12 Gauge]
 * Fire Rate: 82 RPM
 * Fire Mode: Pump Action
 * Weight: 3.2kg


 * Striker - Very Rare
 * Damage: 25-8x8 [200-64]
 * Magazine: 12 Rounds [12 Gauge]
 * Fire Rate: 325 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.4kg


 * USAS-12 - Very Rare
 * Damage:  15-10x8 [120-80]
 * Magazine: 10 Rounds [12 Gauge]
 * Fire Rate: 260 RPM
 * Fire Mode: Fully Automatic
 * Weight: 5.4kg

Battle Rifles:

 * M1 Garand - Common
 * Damage: 50-45
 * Magazine: 8 Rounds [.30-06 Springfield]
 * Fire Rate: 515 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 5.3kg


 * G3A3 - Rare
 * Damage: 50-40
 * Magazine: 20 Rounds [7.62x51 NATO]
 * Fire Rate: 425 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.1kg


 * FAL - Rare
 * Damage: 55-40
 * Magazine: 20 Rounds [7.62x51 NATO]
 * Fire Rate: 315 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 5.95kg


 * Mk 14 EBR - Uncommon
 * Damage: 45-40
 * Magazine: 20 Rounds [7.62x51 NATO]
 * Fire Rate: 550 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.2kg


 * SKS - Rare 
 * Damage: 50-40
 * Magazine: 10 Rounds [7.62x39mm]
 * Fire Rate: 415 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 3.4kg


 * SCAR-H -  Very Rare
 * Damage: 65-35
 * Magazine: 20 Rounds [7.62x51mm NATO]
 * Fire Rate: 300 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 5.3kg


 * SIG 556 - Rare
 * Damage: 50-40
 * Magazine: 30 Rounds [5.64x45]
 * Fire Rate: 415 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.8kg

Sub machine Guns

 * MP5K - Common
 * Damage: 33-18
 * Magazine: 30 Rounds [9x19mm Parrabullum]
 * Fire Rate: 900 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2kg


 * UMP 45 - Common
 * Damage: 35-18
 * Magazine: 25 Rounds [.45 ACP]
 * Fire Rate: 720 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2.65kg


 * P90 - Rare
 * Damage: 33-18
 * Magazine: 50 Rounds [5.7x28mm]
 * Fire Rate: 720 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2.6kg


 * PP-19 Bizon - Very Rare
 * Damage: 30-19
 * Magazine: 64 Rounds [9x18mm Makarov]
 * Fire Rate: 650 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2.1kg


 * Mini Uzi - Common
 * Damage: 30-18
 * Magazine: 32 Rounds [9x19mm Parabellum]
 * Fire Rate: 950 RPM
 * Fire Mode: Fully Automatic
 * Weight: 1.6kg


 * PP-2000 - Rare
 * Damage: 33-18
 * Magazine: 44 Rounds [9x19mm Parabellum]
 * Fire Rate: 725 Rounds
 * Fire Mode: Fully Automatic
 * Weight: 1.4kg

Assault Rifles:

 * AK-47 - Rare
 * Damage: 40-24
 * Magazine: 30 Rounds [7.62x39mm M43]
 * Fire Rate: 600 RPM
 * Fire Mode: Fully Automatic
 * Weight: 4.78kg


 * M16A4 - Rare
 * Damage: 40-24
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 720 RPM
 * Fire Mode: Fully Automatic
 * Weight: 4kg


 * FAMAS - Rare
 * Damage: 40-35
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 475 RPM
 * Fire Mode: 3 Round Burst
 * Weight: 3.8kg


 * F2000 - Rare
 * Damage: 33-22
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 900 RPM
 * Fire Mode: Fully Automatic
 * Weight: 3.6kg


 * G36C - Rare
 * Damage: 40-24
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 769 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2.82kg


 * M4A1 - Rare
 * Damage: 40-25
 * Magazine: 30 Round [5.56x45mm NATO]
 * Fire Rate: 700 RPM
 * Fire Mode: Fully Automatic
 * Weight: 3.1kg


 * ACR - Rare
 * Damage: 33-22
 * Magazine: 30 Rounds [6.8 SPC]
 * Fire Rate: 750 RPM
 * Fire Mode: Fully Automatic
 * Weight: 3.8kg


 * AUG A3  - Rare
 * Damage: 40-24
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 735 RPM
 * Fire Mode: Fully Automatic
 * Weight: 3.2kg

Sniper Rifles:

 * Remington 700 - Common
 * Damage: 85
 * Magazine: 5 Rounds [.308 Win]
 * Fire Rate: 75 RPM
 * Fire Mode: Bolt Action
 * Weight: 3.8kg


 * M40A5 - Very Rare
 * Damage: 95
 * Magazine: 10 Rounds [7.62x51mm NATO]
 * Fire Rate: 70 RPM
 * Fire Mode: Bolt Action
 * Weight: 7.5kg


 * Blaser R93 - Rare
 * Damage: 90
 * Magazine: 10 Rounds [.338 'Lapua]
 * Fire Rate: 68 RPM
 * Fire Mode: Bolt Action
 * Weight: 3.8kg


 * Dragunov SVD - Uncommon
 * Damage: 75 
 * Magazine: 10 Round [7.62x54mmR]
 * Fire Rate: 415 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.3kg


 * SV-98 - Very Rare
 * Damage: 98 
 * Magazine: 10 Round [7.62x54mmR]
 * Fire Rate: 75 RPM
 * Fire Mode: Bolt Action
 * Weight: 7.5kg


 * M95 - Extremely Rare
 * Damage: 100
 * Magazine: 5 Round [.50 BMG]
 * Fire Rate: 45 RPM
 * Fire Mode: Bolt Action
 * Weight: 10.7kg

Specials:

 * Crossbow - Rare
 * Damage: 98
 * Magazine: 1 Round [Arrow, Explosive Tip]
 * Fire Rate: 30 RPM
 * Fire Mode: Single Shot
 * Weight: 5.6kg


 * Flare Gun - Rare
 * Damage: 75
 * Magazine: 1 Round [12 Gauge Flare]
 * Fire Rate: 12 RPM
 * Fire Mode: Break-Action
 * Weight: 98g


 * M32 MGL - Very Rare
 * Damage: 200-65
 * Magazine: 6 Rounds [40mm Grenade]
 * Fire Rate: 18 RPM
 * Fire Mode: Double-Action
 * Weight: 5.3kg


 * Chainsaw - Uncommon
 * Damage: 100
 * Magazine: 50lt [Petrol]
 * Fire Rate: 10 LPM
 * Fire Mode: Two Stroke
 * Weight: 7.8kg


 * Jackhammer - Rare
 * Damage: 45
 * Magazine: 50lt [Petrol]
 * Fire Rate: 10 LPM
 * Fire Mode: Two Stroke
 * Weight: 9kg


 * Spear Gun- Rare
 * Damage: 100
 * Magazine: 1 Round [Spear]
 * Fire Rate: 8 RPM
 * Fire Mode: Pneumatic
 * Weight: 4.7kg


 * M2 Flamethrower - Rare
 * Damage: 35
 * Magazine: 65lt [Petrol]
 * Fire Rate: 10 LPM
 * Fire Mode: Pneumatic
 * Weight: 30kg

Blunt:

 * Fists - When you have nothing equipped in your left and right hands 
 * Damage: 14.2
 * Speed: Moderate - Fast


 * Baseball Bat - Common
 * Damage: 33
 * Speed: Slow - Moderate
 * Weight: 94g


 * Golf Club - Uncommon
 * Damage: 45
 * Speed: Moderate - Fast
 * Weight: 70g


 * Sledge Hammer - Uncommon
 * Damage: 65
 * Speed: Very slow - Slow
 * Weight: 9.1kg


 * Tier Iron - Common
 * Damage: 40
 * Speed: Fast - Slightly Faster
 * Weight: 85g


 * Shovel - Common
 * Damage: 30
 * Speed: Slow - Moderate
 * Weight: 96g


 * Brick - Uncommon
 * Damage: 25
 * Speed: Fast - Faster
 * Weight: 55g


 * Wrench - Uncommon
 * Damage: 35
 * Speed: Moderate - Fast
 * Weight: 87g


 * Knuckle Dusters - Rare
 * Damage: x2
 * Speed: Moderate - 'Fast
 * Weight: 12g

Sharp:

 * Steak Knife - Common
 * Damage: 40
 * Speed: Fast - Faster
 * Weight: 6g


 * Axe - Uncommon
 * Damage: 50
 * Speed: Slow - Moderate
 * Weight: 1.    kg


 * Meat Cleaver - Common
 * Damage: 45
 * Speed: Moderate - Fast
 * Weight: 87g


 * Machete - Rare
 * Damage: 65
 * Speed: Slow - Moderate
 * Weight: 122g


 * Combat Knife - Rare
 * Damage: 45
 * Speed: Fast - Faster
 * Wiegth 56g

Throwable:

 * Rock - Common
 * Damage: 5
 * Speed: Faster - Very Fast
 * Weight: 3g


 * Pool Ball - Uncommom
 * Damage: 15
 * Speed: Fast - Faster
 * Weight: 56g


 * Throwing Knife - Rare
 * Damage: 50
 * Speed: Fast - Faster
 * Weight: 22g


 * Tomahawk - Rare
 * Damage: 70
 * Speed: Moderate - Fast
 * Weight: '347g


 * Javelin - Uncommon
 * Damage: 100
 * Speed: Slow - Moderate
 * Weight: 6kg

Plantable:

 * M18A1 Claymore - Rare
 * Damage: 200-50
 * Blast Radius: 50m 60 degree arc
 * Weight: 680g


 * VS-N Anti-Vehicle - Very Rare
 * Damage: 200-50
 * Blast Radius: 12m 360 degrees
 * Weight: 1.3kg


 * C4 Plastic Explosive - Very Rare
 * Damage: 180-75
 * Blast Radius: 45m 360
 * Weight:' 30'g

Optics:

 * Red Dot Sight - Reflex Red Dot Sight for increased precision. '[Rare]
 * Holographic Sight - Holographic sight for increased precision and magnification. [Very Rare]
 * ACOG Scope - ACOG Scope for increased magnification and range [Very Rare]

Under Barrel:

 * Grip - Vertical for grip for reduced recoil and sway [ Rare]
 * Bipod - 'Deployble Bipod for increased accuracy and reduced recoil [Very Rare]

Magazines:

 * Dual Mags - Two magazines clipped together for a faster reload. [Rare]


 * Extended Magazines - More ammunition in each magazine. [Rare]


 * Speed Reloader - Load all six rounds at once for a faster reload [Rare]

Barrel and Muzzle:

 * Suppressor -Sound suppressor for reducing noise and muzzle flash [Very Rare]
 * Compensator - Muzzle Compensator for reduced recoil on Sniper Rifles [Very Rare']
 * Long Barrel - Longer Barrel for increased range [Rare]
 * Laser Sight - Laser Sight for increased hip fire accuracy [Rare]

Character Creation:
'''The only aspects which the player will choose are Race, gender, appearance, and name. The process is centered entirely on the aesthetic aspect of character creation.'''

Race:

 * Caucasian
 * African American
 * Hispanic
 * Asian

Gender:

 * Male
 * Female

Appearance:

 * Facial Structure [Nose, Eyes, Ears, Jawline, Mouth, Cheekbones
 * Hair Facial hair and its colour.
 * Height [4.0"- 6.9"]

Name:

 * First Name:
 * Last Name:

Statistics:
Your characters statistics are not customizable.
 * Health 100% - Cannont be enhanced only replenishid by Meds and Rest.
 * Stamina 25% - Enhanced by doing various physical activties such as running.
 * Hunger 100% - Cannot be enhanced only replenishid by eating food.
 * Thirst 100% - Cannot be enhanced onl'y 'replenished by drinking.
 * Upper Body Strenght 25% - Enhanced by doing physical activites that require upper body strength.
 * Lower Body Strenght 25% - Enhanced by doing physical activites that require lower body strength.
 * Vision: 20/20 - Cannot be enhanced nor replenished.

Death:
When you die, you respawn '''in a random place or your current strong hold. you lose your stuff when you respawn and you have 25 minutes to get your stuff from your dead body before its decays or turns.'''

Consumables:
Consumables are goods that require recurrent replacement because they are used up or transformed in their use.

Food:

 * Meat - A cut of meat.
 * Replenish: 60% Hunger
 * Advantage: Might give you Food Poisoning


 * Cooked Meat- Cooked cut of meat.
 * Replenish: 75% Hunger
 * Advantage: Keeps you fuller for longer


 * Apple - Red Apple
 * Replenish: 55% Hunger
 * Advantage: Caffeine Substitute


 * Orange - Sweet Citrus Fruit
 * Replenish: 50%
 * Advantage: Boosts your immune system.


 * Potato Chips - Delicious snack
 * Replenish: 25%
 * Advantages: Increases Morale.


 * Beef Jerky - Salty dried meat
 * Replenish: 30%
 * Advantages: Never goes bad, makes you thirsty


 * Tomato - Juicy Red Tomato
 * Replenish: 20%
 * Advantages: Replenish thirst 15%


 * Raw Pasta - Crunchy
 * Replenish: 5%
 * Advantages: None


 * Cooked Pasta - Fresh Pasta
 * Replenish: 35%
 * Advantages: Keeps you fuller for longer


 * Canned Beans - Beans in a can
 * Replenish: 45%
 * Advantages: Keeps you fuller for longer


 * Canned Soup - Soup in a can
 * Replenish: 25%
 * Advantages: Replenish thirst 15%


 * Canned Tuna - Tuna in a can
 * Replenish: 35%
 * Advantages: Speeds up strength gain


 * SPAM - Canned meat
 * Replenish: 50%
 * Advantages: Keeps you fuller longer


 * MRE  - Meal ready to eat
 * Replenish: 65%
 * Advantages: Never goes bad

Drinks:

 * Water - H20
 * Replenish: 75%
 * Advantages: None


 * Orange Juice - Freshly Squeezed
 * Replenish: 55%
 * Advantages: Boost your immune system


 * Red Cow - Gives you balls
 * Replenish: 40%
 * Advantages: Keeps you awake


 * Cola - Caramel Soda
 * Replenish: 35%
 * Advantages: Keeps you awake


 * Root Beer - Maybe it will increase your weapons rate of fire
 * Replenish: 45%
 * Advantages: None


 * Milk - Baby Cow food
 * Replenish: 50%
 * Advantages: Strengthens bones


 * Whiskey - Not for lightweights.
 * Replenish: 20%
 * Advantages: Keeps you warm, Intoxicates you.


 * Vodka - Made for Russians
 * Replenish: 35%
 * Advantages: Keeps you warm, Intoxicates you.


 * Beer - Best served cold
 * Replenish: 15%
 * Advantages: Intoxicates you.

Medical Supplies:

 * Bandage: Used to treat Lacerations, Incisions and Abrasions. [Common]
 * Ointment: Used to treat first, second and third degree burns. [Common]
 * Vitamins: Used to improve your immune system, take frequently. [Common]
 * Sleeping Pills: Used to induce sleep. [Common]
 * Asprin: Used to relieve minor pain. [Common]
 * Morphin: Used to relieve major pain. [Rare]
 * Alprazolam: Used to treat anxiety. [Uncommon]
 * Forceps: Used to remove bullets, nails and shrapnel. [Rare]
 * Antibiotics: Used to stop the spread of and kill bacteria. [Rare]

Head:

 * Bandana - No protection
 * Beret - Keeps you warm
 * Cowboy Hat - No protection
 * Hardhat - Some blunt force trauma protection
 * Fedora - No protection
 * Police Hat - No protection
 * Beanie - Keeps you warm
 * Riot Gear Helmet - Good protection against blunt force trauma
 * Combat Helmet - Provides some protection against small caliber rounds
 * Fire Helmet - Some blunt force trauma protection
 * Motorcycle Helmet - Provides protection from falls

Eyes:

 * Sunglasses - Eliminates lens flare
 * Goggles - Protects your eyes in windy conditions
 * Shooting Glasses - Increases weapon accuracy
 * Swimming Goggles - See better underwater

Mouth:

 * Surgical Mask - Provides some protection against airborne diseases
 * Respirator   - Provides great protection against airborne disease, pollution, radiation and gas

Face:

 * Gas Mask - 'Provides great protection against airborne disease, pollution, radiation and gas
 * Hockey Mask - Provides some protection against blunt force trauma
 * Balaclava - Keeps you warm

Torso:

 * Male Short Sleeved T-Shirt - No protection
 * Male Long Sleeved T-Shirt - Keeps you warm
 * Female Short Sleeved T-Shirt - No protection
 * Female Long Sleeved T-Shirt - Keeps you warm
 * Hoodie - Keeps you warm
 * Fire Jacket - Provides protection against fire
 * Stab Vest - Provides protection against bladed weapons
 * Ballistic Vest - Provides protection against multiple calibers
 * Assault Vest - Provides extra pockets for your items
 * Leather Jacket - Provides protection against cuts and abrasions
 * Rain Coat - Provides protection against rain

Legs:

 * Shorts - No protection
 * Jeans - Some protection against abrasions
 * Cargo Pants - Provides extra pockets for your items

Footwear:

 * Bare Foot - Run Faster
 * Sneakers - No protection
 * Running Shoes - Run faster
 * Boots' - Provides protection against mud, water, snow and hazards
 * High Heels - No protection

Full Body:

 * Military Uniform - No protection
 * Police Uniform - No Protection
 * SWAT Team Uniform - No protection
 * Suit - No protection
 * Hazmat Suit - Provides protection against airborne disease, pollution, radiation and gas
 * Dress - No protection
 * Lingerie - No protection

Hands:

 * Fingerless Gloves - Keeps you warm
 * Latex Gloves - No protection

Storage:

 * Backpack - 25 items
 * Commander Rucksack - 100 items
 * Handgun Holsters - Place a handgun in the holster for a fast draw secondary weapon

Illumination:

 * Chem light - Provides small ambient light when used
 * Flare - Provides bright light when used
 * Flash Light - Provides bright light when used
 * Mag-lite - Provides brighter light when used

Vision:

 * Binoculars - Provides long range magnification up to 1km
 * Night Vision Goggles - See better at night
 * Thermal Imaging Goggles - See heat signatures

Tools:

 * Lighter - A lighter must be carried to use various drugs and set things on fire.
 * Sewing Kit - Used to repair damaged clothing items
 * Fire Extinguisher - Used to put out fires
 * Hot Plate - Used for cooking food
 * Walkie Talkie - Give one to fellow survivor so you can communicate when you are far
 * Radio - Receives signals on 6 different channels
 * Welder - Used for welding pieces of metal together
 * Compass - Used to tell which direction you are traveling
 * Map - Used to navigate Horizon
 * Bolt Cutters - Used to cut chain linked fences, locks and chains
 * Watch - Used to tell the time

Construction:

 * Sandbags - Used to create fortifications
 * 2x4 - Used to reinforce windows and doors
 * Steel Plate - Used to reinforce windows, wall and doors
 * Nails - Used to nail 2x4
 * Wood Pile - Used to create a fire place

Vehicles:

 * Jerry Can - Used to refuel vehicles
 * Wheels - Used to replace damaged wheels
 * Bull Bars - Used to reinforce the front of your vehicle
 * Steel Plate - Used to reinforce the exterior of your vehicle

Ammuniton:

 * 9x19mm Parabellum - SIG P266, M9, MP5K, Mini Uzi, PP-2000
 * 9x19mm Makarov - Makarov, PP-19 Bizon
 * .40 S&W - Glock 22
 * .45 ACP - M1911, UMP 45
 * 5.7x48mm - Five-seven, P90
 * .357 Magnum - Colt Python
 * .44 Magnum - 629 V-Comp
 * .50 AE - Desert Eagle


 * 12 Gauge - Remington 870, Model 1887, SPAS-12, Double Barrel, Ithaca 37, Striker, USAS-12
 * 12 Gauge Slug - Remington 870, Model 1887, SPAS-12, Double Barrel, Ithaca 37, Striker, USAS-12


 * .30-06 Springfield - M1 Garand
 * 7.62x51 NATO - G3A3, FAL, Mk 14 EBR, SCAR-H, M40A5
 * 7.62x39mm - SKS
 * 5.64x45 - SIG 556


 * 5x56x45mm NATO - M16A4, FAMAS, F2000, G36C, M4A1, AUG A3
 * 7.62x39mm M43 - AK-47
 * 6.8 SPC - ACR


 * .308 Win - Remington 700
 * .338 Lapua - Blaser R93
 * 7.62x54mmR - Draganov SVD, SV-98
 * .50 BMG - M95


 * Crossbow Bolt - Crossbow
 * Explosive Tip - Crossbow
 * 12 Gauge Flare - Flare Gun
 * 40 mm Grenade - M32 MGL
 * 40mm Smoke - M32 MGL
 * 40mm Tear Gas - M32 MGL
 * 40mm Sound - M32 MGL
 * Petrol - Chainsaw, Flamethrower, Jackhammer
 * Spear - Spear Gun

Horizon:
'''Horizon is a state in the east of Corondo. It is a shattered and desolate world inhibited with dangerous hazards and creatures due to the events of "End Time" an event that annihilated 99.99% of the human  population and 65% of the animal population. Horizon is 355km2'''

Locations:

 * Basin City - Basin City is the capital city of Horzion and is 15km 2, the city is populated by the walking dead. The center of the city features two massive towers each about 500ft high and one collapsed on the other. The left tower is a great vantage point to scout Horizon and take out any unsuspecting zombies or survivors, both towers can not be claimed as "strong holds". 100 meters away from the towers there is 5 different buildings 3 of them are destroyed, one of the sligthy damaged buldings is avalable to be clamied as a "strong hold" and the other one is just there for asethetic reasons and cannot be entered 

  Zombies:
Zombies are people that have been infected with the mutated strain of Rabies 

