Thread:Element Knight 375/@comment-5401852-20150116101456/@comment-5401852-20150427050259

So, we're going offtopic here for a second so I can tell you my feedback about your relics on the Shovel Knight idea, so here I go:

(I would like to tell you most weapons should get an increase on the Magic cost, unless you're going to do something about that).

Vine Lasso: This item is fine, but the magic cost seems too low, you should increase it to 4 (6 with upgrade). Also, the upgraded version should offer more things aside from "more range", like briefly stunning the first enemies hit or something among the lines (which wouldn't work on bosses). Otherwise I don't see myself using this relic much.

Jousting Fork: Sounds fun, it looks like the transporting gear-thingy from the previous game, just harder and riskier to use, I recommend putting a flat 6 magic to it, remove the "propelling yourself" feature (because if you can't control the propel, you will be in more problems than you'd think, specially in a platformer). The upgraded version sounds good if you want to land fast on the ground, but it should also create a small shockwave that travels a short distance to the sides while leaving you exposed for a moment.

Mummy Scepter: Just from reading it's effects, this item looks OP already, I think it's the replace for the fire scepter from the previous game as well, but I recommend just giving it the "stun" feature and make the upgraded version deal double damage to bosses instead of stunning them. Also make it cost 8 magic, because this item looks very powerful.

(name change) *Devil's Cards: I got kinda confused with the description, I do feel it's fitting to test your luck with these cards but instead of being tossed in random directions, make it a barrage of cards that you can toss in 4 directions, the upgraded version should make the magic cost from 4 to 6 and make it so you can toss it in 8 possible directions, making this attack some sort of piercing-through attack that you can test your luck with.

(name change) *Ultimate Bow: I understand the utility it delivers by making the arrow an unstable platform, but I would recommend making the bow a continuous arrow-shooting relic that wastes 3 magic per shot, the upgraded version would be stronger and faster but it wastes 4 magic per shot.

(name change) Moon *Pendant: I don't entirely think that levitating enemies and such is going to be good when you're with swarms of enemies, I also guess the controls are going to be hard if you're going to direct your levitated enemy into other enemies or things so you can kill it (in which case about every other relic does the job better). I would make this a pendant that sets up a moon-like circle around you, making you briefly invincible, similar to the amulet from the previous game. It's upgraded version would reflect enemies' projectiles as well while you're under it's effects.

(name change) Bubble-Gum: Instead of a bouncing cane (because to me, it sounds like Shovel Knight is using a candy cane to po-go instead of his shovel), it would wrap the knights inside of a bubble made of gum where you start to bounce until your magic is wasted or until you use the relic again, timing the bounces right will make you bounce higher for the same amount of magic. The upgraded version would lower the magic cost from 6 to 4 and would make the bubble harder to control. If you touch an enemy, the bubble will also explode and deal considerable damage to it.

Sir Hendrik's Guitar: Sounds like the War Horn for me, just make it similar to it and make it's upgraded version cover more range, that's what I would change.

Dragon Wings: Change the cost from 3 to 6 and make it drain magic every second you keep using this relic, just so players won't abuse this relic to make levels easier.

That's what I would change, otherwise, the idea looks great lol.