Kalran: Tales of the four nations/Highlander

"Count me in!"

-A highlander mech leaving the Motor Pool

Tactical analysis

 * The thunderous sound: Highlanders fill the role of infantry support for Rose battalion infantry. While just as mobile as infantry, they are considerably larger, much more heavily armored, closer to a tank, and to be honest, quite intimidating. With their dual autocannons capable of shredding almost any ground forces


 * Mess with the bull and get the horns: Despite its size the Highlander is rather agile, with its jump jets it can leap great distances, and the weight as it comes down crushing anything unfortunate to be beneath it. And with its assault mode it can straight up plow through most vehicles with it increased armor and rapid fire autocannons


 * I ain't no tank: But the Highlanders is a mecha, not a tank. And while its fast it's vulnerable to concentrated fire and air attack due to their default fire rate being slow and unable to attack air
 * Bring out the big guns: New upgrades to the Highlander are changing the autocannons to gatling cannons with HEAT rounds, a pair of high-explosive missile pods on top, and optimized thrusters. But only veterans are grated the upgrades due to the engineers not wanting the rookies to break them in a reckless charge

Ace upgrade
Cannon arms are upgraded to gatling cannon, increasing rate of fire and causing suppression, unit gains anti infantry grenade launchers and highlander burial cooldown is reduce and deals more damage in a larger aoe