Thread:Geniusguy445/@comment-1338357-20130425085459/@comment-3187795-20130427163229

large amounts of characters are hard to keep track of and hard to program. In a book or action/adventure game, too many characters is a bad thing. However, that rule relaxes with a fighting game. Larger rosters are expected because that is part of the emphasis of the game. Where in an action game, the importance is on shooting, puzzlesolving and platforming, a fighting game emphasises dominance over other characters.

Too many characters leaves the game running slow, unlikely to fit on one disk, and takes a bloated amount of time to get to market. As such, the game with that many characters may never make money.