Kalran: Tales of the four nations/Bow

Tactical Analysis

 * Clouds of Death: Clones with a higher aptitude in accuracy and perception are chosen as Bows, carrying a heavy flak cannon into battle. They serve as the Reclaimers anti aircraft infantry, and perform decently in this role.


 * Blot out the skies: But with their weaponry being essentially a gun to fight against jet aircrafts, the Bows flak cannon is severely inaccurate, but produces a large amount of shrapnel, and with a severely slow rate of fire means their effectiveness is reliant on numbers to fill the skies with shrapnel
 * Keep firing: Like their fellow clones they are psyched up by their chosen masters, and go into battle accompanied by a huge wave of their fellows. Gaining increased rate of fire when fighting alongside at least four other clones
 * Do you know how heavy this is: But with how their weaponry was built, the ammunition it uses, and their training the Bows have no way to shoot at ground targets and don't even know how to throw a punch and, like the Spears and Swords, they don't wear much in the way of body armor, and have piss-poor morale

Trivia

 * Their design and role is based off the flak trooper from red alert 2 and 3. Except they are limited to to air and have an even worse existence