Pathfinder: Saga of Fate/Ostarian

''"If someone ever tells you 'chin up', don't listen to them. All that will do is leave you exposed to a blow to the jaw." ''~ Ostarian Talthelmos, 4741 AR

 Difficulty Rating:  *

Profile
Race: Human (Taldan)

Class: Ninja

Alignment: Neutral

Date of Birth: 6th Abadius, 4720 AR (January 6th)

Place of Birth: Promise, Hermea

Age: 21

Height: 5' 8"

Weight: 155 lbs.

Eye Color: Purple

Hair Color: Black

Backstory
''Ostarian is initially reluctant to talk about his story. As such, the description of his backstory won't be available in-game until the players reach a certain point in the main story. ''

Ostarian hails from Hermea, an island off the western coat of Avistan. Ostarian was one of many children who was a subject of a long term project named the Glorious Endeavor that sought to create the perfect human race by making each generation healthier and more talented than the last.

When Ostarian was fourteen he fell in love with a girl his age named Athaliah. Their young love seemed to be unbreakable.

When a child turns sixteen in Hermea, they must undergo a test of their abilities to see if they are suitable to become perfect citizens. If they fail this test, then they are exiled. Athaliah, being two months older than Ostarian, took her test first. Unfortunately she panicked under pressure and failed her test. Ostarian was heart broken when she was exiled.

Soon, the time came for Ostarian to take his test. He was to be tested to become a soldier to defend his homeland from potential threats. Up until taking his test, he demonstrated immense talent with the bow, and all of his peers were confident that he would pass. However, with his love for Athaliah still in his heart, Ostarian purposefully failed his test so he would be exiled from Hermea to be with her.

After his exile, Ostarian wandered the mountains of Varisia searching for his beloved. After training his body and searching for Athaliah for three years, Ostarian learned that she had been kidnapped by pirates under the flag of the notorious Captain Rasvan in the Varisian city-state of Riddleport. He vowed to save her, but knew he would need to become strong enough to take on an entire band of pirates. He began training in the way of the ninja under a Varisian named Mircel. His determination to save Athaliah led him to complete four years of training in about six months.

As soon as Ostarian finished his training, he took on the band of pirates. His immense skill led him to slay nearly all of Captain Rasvan's crew. When Ostarian was about to kill Rasvan, the wicked captain held Athaliah at gunpoint and threatened to shoot her if Ostarian didn't surrender. Ostarian reluctantly surrendered, and Rasvan generously decided to free Athaliah. In turn, Ostarian was sold as a slave to Krognor, the new High King of the Five Kings Mountains, and was forced to work in the mining prison there.

Personality
Having worked so hard to reunite himself with his beloved only to be separated from her again and sold into slavery understandably made Ostarian a very hateful person. He doesn't talk much at all, and when he does, he comes off as very unfriendly. If his allies knew about his story, they would understand why he acts the way he does, but since he refuses to talk about his past, his allies take his behavior at face value and dislike him for it.

Appearance
Ostarian is descended from Azlanti, an ancient race of humans. As such, he has olive colored skin, black hair, and purple eyes. He also possesses the thick eyebrows and receded hairline of his heritage. He dons light, black armor and a mask that covers his entire face. The mask is shaped so that at the bottom is rounded and at the top it has three jagged triangular edges.

Starting Ability Scores

 *  Strength:  14
 *  Dexterity:  18
 *  Constitution:  11
 *  Intelligence:  10
 *  Wisdom:  16
 *  Charisma:  8

Melee Attack: Katana

 * 1)  Katana Slash:  Ostarian swings his katana with moderately fast attack speed.
 * 2)  Bleeding Katana:  Ostarian's Katana can potentially inflict bleed on enemies for 5 seconds.  The effect's chance and damage are determined by Ostarian's Wisdom score.
 * 3)  Deep Cuts:  Any enemies that Ostarian causes to bleed using this ability have their armor reduced by an amount determined by Ostarian's Wisdom score.
 * 4)  Dual Katanas:  Double the katanas.  Double the damage.  Double the fun.

Alternate Attack: Shortbow

 * 1)  Arrow:  Ostarian fires a standard shot from his shortbow.  The button can be held down to allow to improve the damage and distance of the arrow.  The overall damage is based on Ostarian's Dexterity score.
 * 2)  Bleeding Arrow:  Ostarian covers his arrow in barbs so that it inflicts bleed upon impact.  This bleeding damage lasts for 5 seconds after the hit and is based on Ostarian's Wisdom score.
 * 3)  Gaping Wounds:  Multiple instances of bleed inflicted by Ostarian can stack.
 * 4)  Pin Cushion:  If Ostarian hits with an arrow a target that he has already inflicted with bleed, that target takes 10% more damage for every instance of bleed they currently have.

Standard Ability: Blade Dash

 * 1)  Blade Dash:  Ostarian dashes forward, passing by enemies and striking them with his katana.  The damage dealt is based on Ostarian's Strength score.
 * 2)  Smoke Bomb:  Ostarian leaves behind a cloud of smoke after dashing.  Any enemies within the smoke have reduced accuracy.  The cloud lasts for 5 seconds.
 * 3)  Poison Cloud:  Enemies trapped within the smoke cloud take continuous poison damage that is affected by Ostarian's Wisdom score.

Advanced Ability: Shadow Clone

 * 1)  Shadow Clone:  Ostarian summons a shadowy clone of himself.  The clone mirrors Ostarian's movements, except it moves in the opposite direction on the x-axis and its "attacks" deal no damage.  The enemy AI will treat the clone as another player and attack it, though it does not completely draw enemies away from the original.  The clone disappears after 10 seconds or after it or Ostarian is attacked.
 * 2)  Convincing Clone:  The clone no longer disappears when it's attacked, and appears to suffer damage and status effects just like the original Ostarian would.  In PVP, Ostarian's health bar appears to drop when the clone is hit, with the "missing health" being restored when the clone disappears.  The clone automatically disappears if it takes an amount of damage that would be enough to incapacitate the original.
 * 3)  Punish the Foolish:  If the clone disappears through any manner other than an enemy hitting the original Ostarian, it will explode in a moderate-sized burst, dealing an amount of damage equal to the total damage the clone took before disappearing.

General

 * "Let's just get this done." - entering the game
 * "You're not going to enjoy this." - activating super ability
 * "Was that all?" - Clearing a wave of enemies without any ally dropping below 50% health
 * "Someone here is slacking off." - Clearing a wave of enemies after either an ally fell in battle or every party member dropped below 25% health at some point.
 * "Maybe all of my efforts weren't a colossal waste of time after all." - leveling up
 * "Damn you all..." - falling in battle

Trivia

 * In Pathfinder RPG, a ninja uses their Charisma score to determine the effectiveness of their abilities and traits, rather than their Wisdom modifier. Since having a high wisdom rather than charisma was more suitable for Ostarian's character, charisma was swapped out for wisdom as the important factor for his traits.