The Last Stand

This is the end...

'The Last Stand'' is First-Person Open World Survival RPG developed by Amazing Games and published by Cryengine. Official announced on January 15, 2013.'''

'''15 years ago a virus with 100% mortality rate starts infecting people. The virus becomes known as the Rhinaba virus, a virus so deadly it destroys every cell in the infected, killing the host. approximately 1 to 2 hours after infection all cells will be revitalized. But the virus will only activate one brain function: the Hypothalamus.'''

The players main task is to survive in a society that has totally broken down, In a world ruled by the walking dead, people are forced to finally begin living.

Gameplay:
The Last Stand features various gameplay elements such as Dynamic Weather Effects, Random Events, Open World PvP, Comprehensive Inventory System, Weapon Degradation, Realistic Weapon Ballistics, Minimalistic HUD, Hunting, Destructible Environments and Stylish Kills.

Dynamic Weather:
Dynamic weather is an important feature in The Last Stand, weather effects Survivors, Zombies and Animals in various ways.
 * Light Rain - Slight drop in temperature 2 °C
 * Moderate Rain - Slightly increased drop in temperature  5 °C  
 *  Heavy Rain - Increased drop in temperature ' 7 °C 
 * Thunderstorm - Chance of getting struck by lightning
 * Fog - Hinders visibility
 * Snow - Extreme drop in temperature 0 °C 

Random Events:
Random events are random they could happen at any time and any where.
 * Earthquake - Shakes the ground

Weapon Degradation:
All weapons will degrade with excessive use, all firearms will jam except the AK-47, 629 V-Comp and Colt Python, melee weapons will break if struck against hard surfaces and excessive use.

Realistic Weapon Ballistics:
'The Last Stand ''features Bullet Drop, Bullet Drop is the gravity-influenced loss of elevation by bullets at long range. Snipers must compensate for bullet drop by firing above their intended target, allowing the bullet to arc toward the enemy. Parabolic Arc, weapons such as the crossbow must compensate for the parabolic effect.'''

Hunting:
Hunting '''is the practice of pursuing any living thing, usually wildlife or feral animals, by humans for food, recreation, or trade. Animals may also hunt other animal species but this is usually called predation.'''

Destructible Environments:
Many things in The Last Stand are destructible to a certain extent.

Stylish Kills:
Every weapon has a stylish kill, it happens at random times
 * Glock 22 - Fire multiple bullets in the victims face.
 * SIG P226 - Shoot the victim in the groin then the head.
 * M1911 - Pound the enemy with your gun.
 * Makarov - Shoot the victim in the foot then the head
 * Five-seven - When dual wielded you shoot the victim in the head and groin simutaniously
 * 629 V-Comp - Destroy the victims jaw with five rounds the end it with one round to the heart
 * Colt Python - Bite the victim with six rounds the the neck
 * Desert Eagle - Shoot the victim from 500 ft away

Character Creation:
'''The only aspects which the player will choose are Race, gender, appearance, and name. The process is centered entirely on the aesthetic aspect of character creation.'''

Race:

 * Caucasian
 * African American
 * Hispanic
 * Asian

Gender:

 * Male


 * Female

Appearance:

 * Facial Structure [Nose, Eyes, Ears, Jawline, Mouth, Cheekbones]
 * Hair Facial hair and its colour.
 * Height [4.0"- 6.9"]

Name:

 * First Name:


 * Last Name:

Statistics:
'Your characters statistics are not customizable.'


 * Health 100% - Cannont be enhanced only replenishid by Meds and Rest.

Stamina 25% - Enhanced by doing various physical activties such as running.


 * Hunger 100% - Cannot be enhanced only replenishid by eating food.


 * Thirst 100% - Cannot be enhanced only replenished by drinking.


 * Upper Body Strenght 25% - Enhanced by doing physical activites that require upper body strength.

Lower Body Strenght 25% - Enhanced by doing physical activites that require lower body strength.


 * Vision: 20/20 - Cannot be enhanced nor replenished.

Death:
'''When you die, you respawn in a random place or your current strong hold. you lose your stuff when you respawn and you have 25 minutes to get your stuff from your dead body before it decompsoises.'''