Kalran: Tales of the four nations/Ghoul

"S-someone, help."

-A squad of Ghouls being formed

Tactical analysis

 * Smash!: The average Ghoul is a hulking brute, the originals body twisted into a weapon, with its original mind twisted to wanton bloodlust. Towering high and very muscular, they take on infantry and tanks, smashing them apart with bare hands, which are now covered in a carapace of hardened bone
 * Crush!: A Ghoul can use their reconstructed muscles to jump a fair distance and land in enemy formations, punching and kicking around themselves and send enemies flying. This can also be used to jump into civilian structures, which cleans them as the current inhabitants flee in fear from a hulk crashing straight through the roof
 * Throw!: Once inside a civilian structure, the Ghoul will begin to rip the furniture apart and throw it at passing enemies. I hope that new couch of yours was not too expensive
 * Run!: The Ghoul is defenceless against aircraft. Moreover, it cannot swim, and is vulnerable to bombardment from sea. And being a unit stuck in melee means that fast units or those that can slow them can easily pick them off

Trivia

 * The unit is based off the brute from red alert 2

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant soldier

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Spear militia
 * Raider
 * Rebel
 * Enforcer

Askrian

 * Footman
 * Partisan
 * Dervish
 * Assault trooper
 * Mercenary
 * Ghoul