Rad Battle Grandprix

Power Battlers is a fighting video game in which the players battle against other combatants, each with their own unique spirits known as Hex Powers. Their first game after their formation, it was produced by Burst Arts and published by Namco in September 1993 for the Arcades before being ported to the Sega CD.

Gameplay
Power Battlers' gameplay is most reminiscent to the likes of other 2D fighters following Street Fighter II, but to differentiate itself from the "clones," it features various twists in its gameplay. For one, players have a set amount of energy that is used to activate "Hex Mode", which causes the character to summon their Hex Power. Players may summon at any time after the word "HEX" appears in the "Hex Indicator" below the players' life energy indicators. The Hex Indicator appears blue when storing the energy needed for summoning. When the Hex Indicator is fully charged, the word "READY" appears, and the player can activate Hex Mode by pressing a certain button. During Power Mode, the amount of fighting moves available to the character increases, the character becomes heavier, 3% of the character's life energy recovers and the character's jumping ability increases. While in Power Mode, the Hex Indicator turns yellow. The yellow area decreases according to damage sustained by the character. The yellow area does not recharge during the current round. When the yellow area completely depletes, the Hex Mode will negate when the character is hit by an effective technique from the opponent.

The player has a "Power" gauge that builds as the player performs various moves. The Power gauge begins at Lv. 1 and reaches Lv. 2 when it becomes half-full and energy will surround the player's character until it becomes full and reaches HI level. Players can then perform a "Power Art", which consumes a short amount of the Power gauge, or a "Burst Art", which consumes a large amount of the same gauge. In addition, players can perform Hi Jumps, the ability to roll away or towards an opponent, and the ability to chase an opponent after throwing them for additional attacks.

Story
The game takes place on a fictional continent on Earth, where a tournament is being held, on which twelve of its locations serve as stages in the game. With the power of the Hex Powers, strong spirits that are concealed in hexagonal capsules, rivals Roy Armand and Byron Greenly and secret spy Gina Aoshi attend this tournament and fight against eight Hex Power users, only to end up in the affairs of the Hex Revolution Organization.

Playable Characters
Much like the first Fatal Fury video game, Power Battlers features only three playable characters. The player chooses one of them and then progresses throughout the game defeating the opponents. The characters each have two Hex Powers, a Primary Power and a Secondary Power.
 * Roy Armand: the lead protagonist; an American 19-year-old boy who is searching for his father, who was in the war against the Superior Powers. He attends the tournament hoping to find the answer to his father's whereabouts.
 * Hex Powers: Redlock (Reptile spirit, Primary), Kizumi (Mouse spirit, Secondary)
 * Gina Aoshi: a Japanese 18-year-old girl who works as a nurse. However this is more of a coverup for her true occupation; she is actually a spy. She attends the tournament in order to learn more about the Hex Revolution Organization.
 * Hex Powers: Skyblue (Aerial spirit, Primary), Starla (Star spirit, Secondary)
 * Bryan Greenly: an English 20-year-old who is the son of the man who first discovered the origins of Hex Powers. He is the fair rival of Roy and the two compete in the tournament in order to prove which one of them is the true Hex Power wielder.
 * Hex Powers: Greensprout (Natural spirit, Primary), Eletsune (Fox spirit, Secondary)

CPU Opponents

 * Millie Kristine: an Australian woman who is one of the three owners of a local aquarium.
 * Hex Powers: Siren (Aquatic spirit, Primary), Makwak (Duck spirit, Secondary)
 * Harry Rodriguez: a Brazilian man who has lived in the mountains since his childhood.
 * Hex Powers: Mica (Mineral spirit, Primary), Grounder (Golem spirit, Secondary)
 * Erika Fujiwara: a Japanese girl who is taking over for her mother as the watcher of her garden.
 * Hex Powers: Aloe (Flytrap spirit, Primary), Sporella (Fungus spirit, Secondary)
 * Sergio Brooks: an American man who was a soldier before retiring after the rise of the Superior Spirits.
 * Hex Powers: Plug (Electric spirit, Primary), Mitemite (Explosive spirit, Secondary)
 * Sabrina Fontaine: a French woman who despises ugly things and favors beauty the most.
 * Hex Powers: Gypsy (Psychic spirit, Primary), Shielder (Mime spirit, Secondary)
 * Kouga Kishimoto: a ninja trained in the traditional martial arts to fight in the tournament.
 * Hex Powers: Viper (Poisonous spirit, Primary), Melton (Slime spirit, Secondary)
 * Benjamin O'Reilly: a Scottish man who is the founder and scientist of the Hex Research Facility, co-founding the use of Hex Capsules.
 * Hex Powers: Cinders (Fiery spirit, Primary), Velflame (Cyborg spirit, Secondary)
 * George Showell: the final boss; a Canadian man who is the top enforcer and head of the Hex Revolution Organization. 3 years ago he used to be a member of the Hex Research Facility until he decided to defect from the agency and formed the H.R.O to create his own Hex Powers and train them into powerful warriors.
 * Hex Powers: Enn (Ultimate spirit, Primary), Terrain (Rhino spirit, Secondary)

Stages

 * Arena
 * Beach
 * Port
 * Temple
 * Jungle
 * Cavern
 * Tundra
 * Wastelands
 * Mountain
 * H.R.O.'s Hideout
 * George's Base