Kalran: Tales of the four nations/Riflemen

"Rifle squad ready!"

-UCA riflemen exiting barrack upon arming

Tactical analysis

 * Elite amongst infantry: Small and expensive. The Riflemen represents the UCA elite, but versatile, combat force
 * Jack of all trades: Armed with an assault rifle and a recoilless rifle that holds anti-tank and surface to air rocket (STAR) rounds. The Riflemen can face any foe without fail. And can throw grenades against dug in infantry or dig a foxhole to defend themselves
 * Master of none: But due to the their training riflemen are expensive and, combined with their initial rank, means that they actually start out weaker compared to their foes, and their lack of focus means that they will lose to units specializing against aircraft, infantry, or tanks
 * Master of all: But Riflemen aces, on the other hand, are known to be toughest soldier ever made. Able to face other faction, barring the ADF, in a straight fight and win with little losses while knocking down tanks and aircraft without a sweat

History
"Charge sons of Alcradia!"

-Captain Alex of the 4th rifles division rallying his troops into battle

Upon being drafted the Fenrir, whether men or women, farmers or doctors, are drilled in the basics of shooting and melee for four years, which can be shorten if they choose to volunteer, after about a year of training, as Servemen. And by the end are given their assault rifle, RPG, armor, and assault frame, becoming the pride of the UCA.

Their standard armament are the m4 garland assault rifle, recoilless rifle, frag grenades, bastard sword, full plate armor, assault frame, a skeletal frame around their body that moves the of their equipment's to the ground, and a surface to air rocket (STAR) launcher, which fires a rocket that explodes in a hail of shrapnel upon reaching a designated altitude. While this makes their infantry better armed and armored compared to the equivalents it also means their more expensive.

Ace upgrade
Riflemen can now fire while moving, decreases abilities cooldown, gain major buff to health and regeneration, melee attacks now instantly kills most infantry, and anti-tank weaponry have an increased chance to briefly stun vehicles.