Homefront Online

Homefront Online is an online MMOFPS developed by Dambuster Studios and Deep Silver FISHLABS for the mobile port.

Overview
Homefront Online is a typical, online MMOFPS shooter based from CrossFire, Counter-Strike Nexon Zombies, F.E.A.R. Online, and Call of Duty Online. The game's setting takes place within the first Homefront game and its novel, The Voice of Freedom. The game is made using Unreal Engine 4 and utilizes Epic Games' Chaos destruction engine, allowing maximum detail to be added to the game such as knocking down trees, spreading fire, and damage to surfaces using weapons. It uses Easy Anti-Cheat for anti-cheating measures, also a version where mods can be used.

Homefront Online 's story takes place before and during the events of the original Homefront game. The player takes control of a Resistance fighter who is none other than the player's avatar. There are also bonus missions the player can play upon completion of the campaign. These levels serve to expand the Homefront universe further based on elements found in the in-game newspapers based on the original Homefront game and its novel or might be recycled concepts from the Homefront 2 prototype that did not make it into Homefront: The Revolution, or just scrapped concepts missing from the game's development.

Story
The protagonist is a recruit of a Resistance cell near Montrose, Colorado who was captured by the KPA during a scavenging mission with other Resistance members. They are captured and thrown in a KPA Labor Camp. Fortunately, the protagonist gets assistance from a few Resistance members who outline the flaws of the KPA's infrastructures in and around the camp, planning to escape.

As they escape the camp, the KPA realized their escape and took swift action to pursue the Resistance members through the suburban sprawl. They sent KPA troops, followed by armor and finally a Goliath in which a shadowy figure managed to compromise by using a hacking tool. Exhausted by the battle, the figure and the other Resistance members take the protagonist to safety in Paradise, a camouflauged Resistance base.

The protagonist wakes up after being unconscious from the exhaustion of the battle. They wake up and see a Resistance commander whose name is Geoff. Geoff has a hard stance against the GKR after being tortured in one of their camps, and he sees potential in the protagonist that they can be the Resistance's only hope that they can liberate America. Then, another Resistance member enters the room Geoff and the Protagonist are in and Geoff explains to her about the protagonist and their actions. Her name is revealed to be Kathy, a Resistance medic who formerly served the KPA in America and later defected to join the Resistance.

Surprised by the protagonist's survival during the firefight, they give the protagonist an assignment: To gain intel on KPA sites and structures in order to stage their attacks more efficiently. Geoff briefs the protagonist that the documents are in the GKR Headquarters in Denver. He says that in order to gain access to the headquarters, they must steal a helicopter from a KPA controlled airbase and gain entry into Denver undetected. From there, the protagonist must venture their way through the headquarters and take the documents. Without hesitation, the Protagonist agrees to the plan.

When night falls, the Protagonist and Geoff, along with a few other Resistance members went out into the suburbs, venturing their way to the KPA airfield. From there, they encounter enemy patrols and Sentry turrets, especially Seeker drones. Once they near the airfield, Geoff gives the Protagonist his binoculars and tells them to spot enemies so that they know what they are up against. The Protagonist spots Colonel Jeong, who is seen entering a helicopter leaving to check the situation in Montrose after a Resistance agent, along with two other agents, fled the urban center. The Protaonist sees a lone transporter helicopter in the airfield and takes the chance to sneak and occupy the aircraft.

After the Protagonist sneaks their way through the KPA patrols in the airfield, they are met up with Geoff, who congratulates the player for securing the aircraft. They take off from the airfield and flew to Denver to the GKR Headquarters. The Protagonist jumps from the helicopter to the rooftop, where a security camera spots the Protagonist, leading to a lockdown of the Headquarters. The Protagonist realizes this and moves into the Headquarters.

Inside the Headquarters, the Protagonist fights through waves of security guards armed with SMGs and Assault Rifles, even sentry turrets. The Protagonist interacts with computer terminals and phones to learn more about the GKR's activities in America. Geoff mesages the player via radio that the documents the KPA has are in the main data bank in the underground levels. The Protagonist enters the data bnak via the elevators.

Gameplay
The gameplay in Homefront Online is simlar to other typical FPS's in the gaming world. It re-uses some of the mechanics in the first Homefront game, such as the Goliath or the underbarrel attachement in assault rifles. Gunplay is balanced, and all the weapons are balanced to feel like their real-life counterparts. Vehicles will have body physics as seen in GTA IV and BeamNG Drive, and will appear in some multiplayer maps depending on map size.

Homefront Online 's arsenal is the same, except they receive an overhaul to their specs and design, with the addition of new arrivals. In the original Homefront game, gunplay is somewhat unbalanced in multiplayer.

Singleplayer Campaign
The player can play the entire campaign of Homefront Online in solo.

Co-Op Camapign
The co-op campaign takes place during the main campaign, and up to 4 players can join.

Deathmatch
A classic, timeless version of PvP. First person to gain the highest score wins.

Team Deathmatch
Players are divided to 2 teams and compete for the highest score.

Battle Commander
The gamemode from the original Homefront game returns.

Instant Action (Singleplayer)
This gamemode tests the player on their reflexes. Depending on player performance, the player might be given a specific rank after completing the level.

Bonus Missions (Singleplayer)
After completing the campaign, these missions can be played.

Survival
1-4 players must work together against hordes of AI - controlled enemies in different scenarios around the Homefront universe.

Survival Versus
Same rules as in survival, but with the integration of PVP. The enemy factions (KPA, Survivalists) have infinite lives while Resistance players must be cautious when taking combat apporaches. Every time when a Resistance defeats an enemy-controlled player, that player will gain an extra life.

Trials
Similar to Soul King in F.E.A.R. 3,players assume the role as Survivalists. The goal of this gamemode involves players eliminating A.I. controlled KPA and Resistance units around the map to gain points. To gain more points, the player must eliminate a more powerful enemy such as a sniper or heavy, or eliminating other players. Eliminating enemy players will give that player their earnings. The player who has the most points wins the round.

Morale
Resistance and KPA teams battle in a medium-sized map to gain control and influence in the area. The goal of the Resistance team is to gain control of the entire area by capturing points of interest. Capturing and holding these points can be used to gain in-match credits, which can allow for players to receive advanced weaponry, reinforcements, and other items. The KPA team's goal is to capture these points to prevent the Resistance from using these points to win. Both sides are limited in reinforcements, which makes slow, tactical combat a necessary option.

Wolverines
This gamemode is very similar to the Spies vs. Mercs gamemode from Tom Clancy's Splinter Cell series. Players take the role as a Resistance saboteurs or the KPA. Both teams have a limited number of lives. The Resistance team's objectives are to take important information from the KPA computer, while the KPA team must prevent this from happening. Players on the Resistance team weld supressed weapons while the KPA have powerful weaponry and gadgets. There are distractions in the map the Resistance players can use to divert attention from enemy KPA players while sneaking to their objectives, such as a crate of explosives. Vent shafts and other possible sneaking routes are present in the map for Resistance players to use, the enemy KPA players must rely on audio cues to detect where the Resistance players are. When the Resistance team's objective is complete, escape routes are open for them and the data that one of the Resistance players must make it out of the area to win the round. Other ways to complete the round is having the opposing team's lives deplete fully or the timer elapses.

Pistols/Sidearms

 * FS92 Beretta (Stater Weapon)
 * Glock 18
 * Desert Eagle
 * USP
 * P228

SMG

 * Uzi
 * PWS Diablo
 * P90
 * MP5
 * MP7
 * Dual Uzi
 * Kriss Super V
 * Micro Galil

Assault Rifles

 * M4 (Starter Weapon)
 * K-2
 * T3AK Rifle
 * Scar-L
 * AK-74
 * AK-47
 * ASh-12.7
 * XM-40