Marine (The Clash)

The Marine is the basic infantry unit of the Republic. It is the starting infantry unit of all Republic commanders.

Requirements
The Republic player just needs a Barracks built.

Lore
The main grunts of the Republic's fighting force, the Marines go some of the most extensive training in human history.

Equipment
Marines are generally equipped with the MAM-410 'Snake' Plasma Rifle, which can be further equipped with 4 different types of grenades, Plasma Grenades, Positron Anti-Tank Grenades, Concussion Grenades, and Disruption Grenades. They are equipped with medium infantry armor and deflector shields. Said plasma rifle can also be fired in 2 ways, burst-fire, or continuous fire. Later levels and tiers allow them to equip drones and shoulder rockets, and even allow them to take steroids periodically.

Marine-Exclusive

 * Grenade Loadouts (Allows Marine to use multiple types of Grenades.)

General Infantry

 * Drone Loadouts (Allows Republic infantry to use drones for support. Researched at Barracks.)
 * Nanoblades (Allows Republic infantry to use a Nanoblade for CQC. Researched at the Close Quarters Training Barracks Add-on.)
 * Advanced Nanoblades (Allows limited healing/repair capability for all infantry, not as specialized as medics/engineers though. Needs an Engineering Bay built.)
 * Improved Cooling Systems (Allows all energy weapons for infantry units to fire longer before overheating. Increases shots needed to overheat rifle by 50%. Researched at Barracks with an Operations Base built.)
 * Advanced Cooling Systems (100% effect. Needs an Engineering Bay Built.)
 * State-of-the-Art Cooling Systems (200% effect. Needs a Military High Command built.)
 * Jump Jets (Allows infantry to hover in the air for a short time, affected by veterancies. Also increases infantry traverse speed. Needs an Engineering Bay built, and is researched there.)
 * MIMO2 / Military Mobility Module (Allows infantry to move faster, hover longer, slide for even more speed, grapple, and allows infantry to walk on walls in Uplinked modes.)
 * Armor Modes (Allows infantry to adapt to situations. Light armor gives Stealth and Speed modes, Heavy Armor gets Speed and Strength Modes, and Medium Armor get all three modes. Marine is classified as Medium armor. Needs an Engineering Bay built, and is researched there.)

General Combat Units

 * Republic Armor Technology I
 * Republic Weapons Technology I
 * Link Improvement (Allows all units to coordinate better. Increases the number of uplinked units from 2 to 5. Needs an Architectural Facility built, and is researched there.)
 * Advanced Link Improvement (Increases from 5 to 12. Needs a Satellite Launch Pad built.)
 * State-of-the-Art Link Improvement (Increases from 12 to 50. Needs a Dyson Sphere with a Matrioshka Brain add-on.)

Entire Republic Army

 * Advanced Shielding Systems (Allows all Republic arsenal to have a secondary shield bar, in addition to its primary shield bar and life bar. Researched at Strategic Command Base.)
 * State-of-the-Art Shielding Systems (All Republic troops are invincible for 2 seconds before the secondary shields start depleting. This effect lasts for 5 seconds for buildings and defenses. Needs a Dyson Sphere built.)

Created

 * Marine, standing by for orders.

Selected

 * Semper fi!
 * Always prepared.
 * Yes, Sir?
 * Ready for action!
 * Rifle ready!
 * Standing by.
 * Republic's finest.

Moving

 * On my way.
 * On the move.
 * Heading there.
 * Searching for targets.
 * Securing position.
 * Moving out.
 * Hoo-rah!

Attacking

 * Providing fire support!
 * Safety's off!
 * Rifle charged!
 * Engaging!
 * They're going down!
 * Enemy spotted!

Using Plasma Grenades

 * Taking them out!
 * Extermination!
 * Go clean your room!

Under fire

 * Need backup! (Will send at least 2 infantry to Marine's position.)
 * Need CAS over here! (Will send at least 2 aircraft to Marine's position.)