Godzilla: World War G

Godzilla: World War G is a 2012 fighting video game based on Toho's Godzilla franchise. It was developed by NetherRealm Studios and published by Warner Bros.

Interactive Entertainment for the PlayStation 3, Wii U and Xbox 360. It was released on December 10, 2012 in North America, Europe, Australia and Japan. PlayStation Vita and Windows ports of the game released in February 2013. A PlayStation 4 port of the game was eventually released in December 2013. A comic book of the same name, written by Chris Mowry and Tom Taylor and illustrated by Matt Frank, was released by IDW Publishing on December 16, 2012.

As with Atari and Pipeworks Software's previous Godzilla fighting games, players select Godzilla as well as many of the other monster characters from the franchise's Showa (1954-75), Heisei (1985-95) and Millennium (1999-2004) eras to engage in combat, aiming the defeat their opponent. Unlike the previous Godzilla fighting games, the game is set in a 2.5D environment: while the character models and backgrounds are rendered in three-dimensional graphics and the characters are restricted to fight within a two-dimensional space. Godzilla: World War G builds upon several aspects from NetherRealm's previous game, Mortal Kombat (2011), including it's controls, game mechanics, narrative driven campaign and online functionality. NetherRealm's next game, Injustice: Gods Among Us (2013) would build on these aspects as well.

The story concerns Godzilla and the other monsters going into war against each other over finding a new territory after Monster Island is destroyed by the terrorist organization Red Bamboo, with mankind caught in it as many of the monsters, or Kaiju, attack cities across the world. Eventually, Godzilla tries to stop the war as an even greater threat looms. The game received positive reviews from critics and fans, who praised the story and gameplay. Godzilla: World War G became one of the highest selling games in the United States and United Kingdom during the month of it's release, just behind Call of Duty: Black Ops II (2012). The game also won several awards for "Best Fighting Game" in 2013.

Gameplay
Much like previous titles by Pipeworks, Godzilla: World War G is a fighting game. Players control monsters with different fighting styles and special attacks, engaging in one-on-one combat to deplete their opponents life gauge. The game is 2.5D: movement is restricted to a two-dimensional plane, while characters and background are rendered in three-dimensions.

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Synopsis
The campaign of Godzilla: World War G was written by Chris Mowry and Tom Taylor. NetherRealm Studios consulted the story.

Plot
For many years since 1954, Godzilla and many other giant monsters called Kaiju have attacked cities and fought in many legendary battles. In 1992, the United Nations establishes a new military branch called G-Force, whose soldiers are called "G-Graspers." The establishment is dedicated to researching, protecting and combating Godzilla and the kaiju.

In the present, in 2013, a terrorist organization called the Red Bamboo, rivals to the G-Force, attack Godzilla's home, Monster Island. G-Force is alerted and quickly rush to Monster Island, only to find the island nuked and destroyed, and the monsters missing. Godzilla arrives and finds his destroyed home. Grief-stricken, an enraged Godzilla attacks the G-Graspers and the Navy. Godzilla then senses that most of his kaiju have gone to war over their home being destroyed and possibly can't find a new home.

Godzilla arrives in Tokyo, where he finds Anguirus, having gone mad over the destruction of his home. Anguirus fights Godzilla.

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Playable
· Godzilla

· King Ghidorah

· Rodan

· Mothra

· Anguirus

· Mechagodzilla

· Baragon

· Varan

· MOGUERA

· Manda

· Battra

· Gorosaurus

· Hedorah

· Gigan

· Megalon

· Jet Jaguar

· Super Mechagodzilla

· King Caesar

· Titanosaurus

· Gabara

· SpaceGodzilla

· Orga

· Megaguirus

· Monster X/Keizer Ghidorah

· Destoroyah

DLC
· Mothra Leo

· Desghidorah

· Dagahra

· Utsuno Ikusagami

· Zone Fighter

· Gaira

· Sanda

· Zilla

· Kiryu

· Axor

· Cyclops Creature

· Great Watchuka

· Seaweed Monster

· Bagan

Non-playable
· Biollante

· Kumonga

· Kamacuras

· Maguma

· Meganulon

· Meganula

· Giant Octopus

· Giant Condor

· Ebirah

· Gezora

· Ganimes

· Kamoebas

Skins
· Godzilla 2000

· Cretaceous King Ghidorah

· Godzilla (Hanna Barbera)

· Burning Godzilla

· Fairy Mothra (Skin for Mothra)

· Fire Rodan

· Anguirus 2004

· White Rodan

· Medical Jet Jaguar

· Fire Fighter Jet Jaguar

· MOGUERA 1957

· Manda 1963

· Manda 1968

· Gigan 1972

Stages
· Monster Island (Unlockable)

· Tokyo

· New York

· Paris

· Sydney

· London

· Osaka

· Seattle

· Los Angeles

· Mount Fuji

· Lake Ashi

· Odo Island

· Washington D.C.

· Boston

· Bangkok

· Cairo

· Honolulu

· Moscow

· New Kirk City

· Saradia

Development
Godzilla: World War G was first announced by NetherRealm Studios in April 2011, amid the release of their first video game, Mortal Kombat. NetherRealm acquired the rights to use the characters of the franchise from Toho. The use of the licensee implied restrictions for the amount of violence, with less gore and mild blood.

The online mode in World War G was built upon the foundation laid from Mortal Kombat (2011) and eventually Injustice: Gods Among Us (2013). The game connects to the internet during use and automatically downloads any information required for players who have bought DLC characters like Zilla or Bagan to play against others who have not. This system allows NetherRealm to quickly send hotfixes to patch noticeable glitches.

Like Mortal Kombat, World War G runs on the Unreal Engine 3, which was modified to suit fighting games.

Marketing
The first trailer was released online and during E3 2012, receiving positive reactions.

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Release
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Reception
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