Welcome Home

Welcome Home is an original game idea for a first-person shooter with rougelike elements. The game is split into 7 ”arcs” which act of episodes that consist of large levels, that end with a boss. The player controls Ishen Matthew as he fights his way through a monster-infested mansion. The seven arcs are “Prologue“, “Get This Party Started”, “Heckish Hallways”, “Bul-Let’s Do It”, ”Mr. Fat Cat Himself”, and “Finishing Run”.

Gameplay
The game is rougelike, meaning when the player dies in an arc, they restart at the arc’s first level. Once they respawn, they lose the temporary pickups, but will respawn with permanent pickups in inventory.

Arc 1 levels
1: The Party

2: The Storage

3: First Encounter

Arc 2 levels
1: The Guest Halls

2: Song of the Pots

3: Le Human Soufflé

4: Horn-headed Horror

Arc 3 levels
1: Great. There’s Blood.

2: Pool Party Massacre

3: Gore Garden

4: The Raveyard

5: The Party Pooper

Arc 4 levels
1: Freezy Reception

2: A Flamey Reception

3: Amusing Misfortune

4: We Need Guns!

5: U dig?

Arc 5 levels
1: Dues X Machinea

2: It Had to Be a Water Level

3: The Jungle Outlook

4: Honey, I shrunk the Protagonis!

5: Micro Mega-monster

Arc 6 levels
1: Glass Windows stained with Guts

2: Attic Attack

3: The Big Cheese’s Lair

4: The Tycoon Tyrant

Arc 7 levels
1: A Poor Man’s He**

2: Monster Mash

3: Punishment is Needed!(final boss)

Weapons
Each weapon has unique stats, and are either permanent or temporary. If the player dies, they lose their temporary weapons, but keep their permanent ones.

(T) stands for temporary, and (P) represents permanent weapons.

(P)Dagger: Melee weapon. Starts the game with this in tow.

(T)Sledgehammer: Melee. Can knock enemy corpses into other enemies.

(P)Pistol: Starts with this in tow. Has low fire rate.

(T)Revolving Hand Cannon: Lower Fire rate, but is strong.

(P)Plasmic Shotgun:Found in Arc1,Lvl2. Fires a thermal blast.

(T)Basic Shotgun: Fires a spread of bullets.

(T)Double Shotgun: Twice the range and firepower of the Basic Shotgun, but longer reloads.

(P)Bolt Rifle:Found in the Guest Halls. Large range, high-power headshots. Long reloads.

(T)Sniper Rifle:Stronger Bolt Rifle, accompanied with zoom scope.

(P)Assault Rifle:Fires a steady stream of bullets. All-around stats. Found in Song of the Pots.

(T)Submachine Gun: Faster Fire rate than the AR.

(T) AK-47: Stronger than the SMG, with slightly slower fire rate.

(P)Tether Cannon:Fires a laser that will stay locked on the target. Found in Great. There’s Blood.

(T)Quantum Pulser: Tether Cannon, but stronger.

(P)Grenades: Throws a simple grenade. Given to player after First Encounter.

(T)Grenade Launcher:Fires sticky grenades.

(T)Bazooka:Fires a homing rocket.

(T)Portable Missile Silo:Fires 15 mini-missiles that home in on enemies.

(P)Single-barreled Chaingun:Fires bullets rapidly. Found in Dues X Machinea. Does not require reloads.

(T)minigun:Faster spin and fire rate, but weaker.

(T)MEGAGUN:Slower spin rate, but is stronger.

(T)Oblivion Cannon: Charge to Fire. Destroys every enemy in a large radius.

(T)Unholy Gun:Fires a devastating blast. Infinite ammo. Only used during the final boss.

Plot
The protagonist, Ishen Matthew, is a man with anger issues and constant stress who lives in Nashville, Tennessee. Over many years in his life, he has tried lots of therapy and anger management, but to no avail. One day, he gets an invitation in the mail from the spoiled kid from his middle school, Terrier Tycoon. Tycoon is inviting many of his childhood friends to his party, located at his large mansion on the countryside. Ishen’s therapists recommend that he attend this party to relive stress. He travels to the Western Coast and meets his classmates from middle school.