Thread:ComicReadingGamer/@comment-26381576-20171006193519/@comment-5688420-20171008130224

Lots of these abound. Including, but not limited to:

A very early draft for an English translation of Fantasia of the Forbidden that dates back to early 1996 (the game wasn't released for English audiences until December 1996) which has even worse errors than the final version (example: "This is huge dungeon. Have to pepare all time.")

A prototype of Jay Miron's Total BMX 2 that still has the dummied out Hangar 55 normally playable, as well as the uncensored version of Flavor of the Weak (the song still mentions Nintendo on the lyrics; keep in mind that Jay Miron's Total BMX 2 was a PS2 exclusive, and that the GBA version dosen't have the licensed songs)

But perhaps the most interesting of them all is the early prototypes of Spunky in 3D!: The New Dimension, which features levels, enemies and even items not seen in the final. The earliest of these protoyped dates back to October of 1995.