Sonic R-echarged

Sonic R-echarged would be the distant sequel to the original Sonic racing game Sonic R, and it would be for the most modern consoles, such as the PS3, 360, Wii U, Wii, and 3DS. This way, it would best be able to keep up with some of the gems that have been coming from Sonic team, like Sonic Colors and Sonic Generations.

As some of you may know, I launched a challenge for my birthday that was to do remakes and/or sequels to horrible games that could have been good, but met with bad fortune in design. As most if not all of you probably agree, Sonic R was maybe the worst game for the Sega Saturn and probably the worst in the series of games.

This is a total shame, because with the kind of fast-paced action that is the Sonic series, a racing game is something that could easily be done and even well done. The trick...is design.

Gameplay
The style of gameplay would be somewhat similar to that of the original Sonic R, but the format would be changed and certain things will play different roles. The racing style will be much like that of modern Sonic levels in Sonic Generations or the day levels of Sonic Unleashed. This time around, however, it will be a cross between those formats and the running style of Sonic R. The positioning will still be top down, but slightly closer to the character, and the pacing will be much faster, contrary to the slow waddling from the original game.

In addition, the Chaos Emeralds will no longer simply be collectibles, but will serve a definite purpose; if a character can collect them all (if a character collects one, it wil regenerate for one who hasn't), he/she will go into a super mode where you can go three times faster than normally for 15 seconds. Besides that, Chaos Emeralds will be hidden along the tracks, instead of having to be collected by going off in a random direction.

Tracks
Overall, the game should feature about 20 tracks, though the number may change later. The way I have it planned out is that the 5 tracks from the original game will be brought back in a modified state, and they will be paired up with 5 new completely original racing courses, somewhat like the Nitro Courses from Mario Kart games. This number of original courses may increase to 10 later, but 5 is the original plan.

The other 10 tracks will be ones from previous games; now, the reason some of the more famous courses from the older games aren't featured is because the original Sonic R tracks are based off of some of the better known ones, so the revised versions (the Recharged tracks) of those originals will be quite similar to those zones, and may even combine similar ones. This will also apply to to the Retro tracks; if two stages are overwhelmingly similar or can believably be combined into one, they will be united into a single track.

Retro Tracks

 * City Escape (Sonic Adventure 2)
 * Radical Highway (Sonic Adventure 2)
 * Spagonia (Sonic Unleashed)
 * Casinopolis / Casino Night Zone (Sonic Adventure)
 * Red Mountain / Windy Valley (Sonic Adventure)
 * Emerald Coast / Seaside Hill
 * Sky Sanctuary Zone
 * Spring Yard Zone
 * Babylon Garden
 * Megalo Station

Recharged Tracks

 * Resort Island (crossed with Green Hill / Emerald / Angel Island Zone)
 * Radical City (crossed with Star Light Zone)
 * Regal Ruin (crossed with Labyrinth Zone)
 * Reactive Factory (crossed with Scrap Brain Zone)
 * Radiant Emerald

Official Soundtrack
Like most other VG soundtracks, this houses all the music and songs from the respective games. For example, Sky Sanctuary Zone will have that same characteristic soundtrack

Sonic Recharged: Whitney Houston Tribute
This additional soundtrack edits all the songs (mostly the ones from Sonic R) to a more soulful version "In memory of Whitney Houston, the inspiration."