Thread:Thunder the Coyote/@comment-5688420-20200510074657/@comment-5688420-20200518094516

It's more complicated than that.

For one, you have some games that inherently suffer from input lag (Street Fighter V, for example). Then add a couple more miliseconds of input lag stemming from the distance between the players, the connection used by both, etc.. This can prove absolutely 'fatal when you're playing a genre that's heavily reliant on fast reaction and execution.