Google Conquer

Google Conquer (aka Conquer) is a massively-multiplayer online turn-based, real-time tactical war simulation game (original idea) developed by DanChan123 and published by Google. Conquer is a downloadable browser-based game with foundations set on an enhanced, 3D interactive model of Google Maps, Google company's web mapping advertising service; it shares Google Maps' view panorama, and features various simulation-based functions exceeding the original application. Google Conquer became a web feature of Google Plus following its release, such that the registration medium required customers to create a Google account to download and play. Google Conquer is available for Microsoft Windows, Mac OS, and Linux operating systems.

Gameplay
General visual and functional game mechanics in Conquer bear similar qualities to the original Google Maps web service, only enhanced, featuring a rotatable panoramic view of not only bird's-eye view, but also a relative plane rotation. Zooming in and out is another basic feature. Simulation, like the web service, takes on a realistic, global interactive scale. Google Maps and Conquer share 3D building locations, roads, and areas with water, but Conquer's game mechanics also relies on other features including terrain types, weather, and vegetation cover.

Conquer's warfare resembles a rather WWII-era period of technology, utilizing armed vehicles, hand and machine propelled explosives, semi-automatic arms, survey planes, paratrooper planes, and bombers. On the other hand, the scale of the game focuses on the conquering of neighboring enemy territory, similar to that of antiquity conquering, hence the game's name.

Conquer is server-based game that pits the player's nation and his army against opponents between 100 and 200 other players worldwide and hundreds of smart NPCs and their own armies on either particular cities, province/states, countries, continents, or entire planet, with a variety of objectives, such as attempting to defeat a certain amount of armies before everyone else, surviving a battle royale, or simply conquering the entire realm. Server applications are generally random, judged by the player's game points record pool (evaluated by the player's wins and losses and other factors), but inviting and joining friends in servers is also a basic function.

When a new player completes the required Google Plus registration and game download, he/she is given a base in-game currency of 1,000,000.00 Credits and 100 Gems, which is part of the game's minor freemium system (Googold is either paid for, won in special ways, or handed out in special events. If a player ends a game with less than 1,000,000.00 Credits in total based on the amount of Gems and combat units he has, he will be given just enough to replenish the Credits to 1,000,000.00, in order to prevent a theoretical bankruptcy situation.

In generic games, Credits and Gems can be used to build up the player's original army, pool of resources, and establish sources of income for more Credits, gained through "taxes" evaluated by the number of functional buildings in controlled territory on the map. Improving in the game, aside from skill and experience, relies on earning money in order to pay to unlock more technology and upgrades for the units you own; the amount of money you earn, or even lose, will depend on the player's base spending, spending in gameplay, and post-game reward outcome. The key is to win a game with a balance of efficiency and limited spending. A better player than you is a player who can beat you and spend less than you at the same time.

At the start of a game, the player has a certain amount of time (set-up by random or by game host) to choose a location for his base of operations and sphere of influence, where he can place his resource production and army camps. The bright side of a more urbanized area can provide more tax Credits, but the down side is that enemy reconassaince will find it much easier to find the locations of your army camps and resource production in an urban setting. Choose locations carefully. You only have a certain amount of square acres to cover. You can also establish intel cells, usually near the borders of your territory, in order to document enemy movements in a certain radius around the cell.