Cyberball 2107

Cyberball 2107 is a fanonical sports game developed by Double Cabinet Productions and published by Warner Bros. Games.

It is a new title in the Cyberball series for modern day platforms, released in 2023 to celebrate the 40th anniversary of the original game's release in the arcade.

General
As with the original game and the 1989 updated version Cyberball 2072, Cyberball 2107 is based around a simplified form of seven-man American football played by robots in the far future, where the standard downs system is replaced by an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. It can be defused back to the "cool" status by crossing the 50 yard line or by change of possession through touchdown, interception, or fumble.

The robot football players also have finite durability, wearing down over time as they take hits from opposing robots, before finally issuing smoke and then flames. A flaming robot will explode when hit, resulting in a fumble. A robot can also explode if they are hit by an opposing unit while carrying a ball that is in critical status. In the Regulation Cyberball and Game Breakers modes, the player can earn cash bonuses while playing to upgrade their robots with faster and more durable units.

When on offense, the player can choose from a selection of run, pass, or option plays presented to them by the computer. On defense, the player can pick from a choice of short, medium, or long defensive plays and then choose the formation. During a defensive play, a defending robot controlled by the player has a turbo boost function that could only be used once per play, and can be used to determine whether the opponent's play resulted in a missed pass, an interception, a long gain, or a score.

Gameplay Modes

 * Rookie League - An introductory mode for new players, a six-period match between two pre-selected teams, one of which the player controls. Money is not earned in this mode.
 * Regulation Cyberball - The main gameplay mode, where the player picks a team and an opposing coach, and earn money during play to upgrade and repair their robots. It can be played in single player, local two- to four-player co-op and head-to-head, or in online co-op and head-to-head.
 * Game Breakers - First introduced in Cyberball 2072, Game Breakers is a situational gameplay mode that tests the player on how well they could do under pressure. The object is to successfully complete offensive or defensive plays listed out on a page on a clipboard to lower the ante. Money for upgrading and repairing robots is earned through successful plays. Lowering the ante to 0 completes the page and transitions to the next. The overall goal is to complete all ten pages on the clipboard to win. However, making three failed plays results in a game over. Due to Cyberball 2107 being a home release, the player is able to save their progress and continue where they left off or try again from a previous point if they get a game over. Alternatively, if they want to start over, overwrite their current save with a fresh new one.

Bonus Features
Cyberball 2107 also boasts a selection of bonus features, including;
 * Concept art gallery.
 * Interviews with members of the original Cyberball development team.
 * "From the ICBL Files..." - A series of motion comics detailing the in-universe history of the sport of Cyberball, narrated by Cloud Rogers, Commissioner of the ICBL and son of legendary ex-Cyberball coach Sky Rogers.
 * 3D model viewer.
 * An interactive virtual museum with exhibits of real-life Cyberball memorabilia.
 * Jukebox for listening to the in-game music, hosted by DJ Nutzenboltz, a robot disk jockey affiliated with the ICBL.
 * Viewing the ICBL halftime show sequences outside of gameplay.
 * Emulated versions of Cyberball 2072 (two-player) and Tournament Cyberball 2072 (four-player) that can be played locally or online, with leaderboards for the online play aspect.

More to be added