Kalran: Tales of the four nations/Hammer

"We will hammer them for our masters!"

-A fleet of Hammers teleporting to the field

Tactical analysis

 * Strength in numbers: The Hammer is a MBT of the Reclaimers. Cheap, fast, and can destroy any vehicles with enough numbers
 * Keep hammering: With their cheap price and cheaper armor the Hammer tank is the vehicular equivalent of the Spears. Built to swarm their enemies, particularly vehicles, like in an unending tide of armor, especially since they gain increase speed and fire rate when grouped in at least five
 * If I die another will take my place: An innovative, if grotesque, mechanic in this tank helps in this regard. That in the event a Hammer is destroyed its fragments will weld itself to surviving vehicles, repairing any damage or giving it temporary additional armor otherwise, meaning that killing a swarm of them is rather hard if they fall one by one
 * Where's my allies: It is advised for the commander to never ever send a Hammer alone. Since their armor is severely lacking and the pathetically short range of their weapons means at least three will die before reaching their foe, relying on both their numbers and the healing effect of a destroyed Hammer to keep them going

History
"In one moment I thought I was gonna die, after witnessing the Hammer beside shattered by an AT gun. When suddenly our hull began to patching up, as if we were blessed by our master. But a during this an eyeball suddenly appeared in one of the turrets hole which fused with the surrounding metal, the sight of it shocked me that the enemy got another shot in before I could retaliate. I am grateful for master saving us, especially after seeing the remains of our surrounding brethren but the sudden appearance of that eye still gives me nightmare's."

-Clone Hammer gunner FI114 "Filia" going through standard after battle psych evaluation

Based off the old light tank design. The Reclaimers Hammer tank is built to destroy other tanks, but to cheapen cost they used a low caliber cannon from the third age meant that each round has a one in tenth chance to actually penetrate an average MBT side armor.

And to make the MBT cheap and quick to produce they choose to make it pack a crew of two into an extremely tight compartment in the middle of the hull. With the commander/gunner and driver having excellent visibility from the front but lack side or rear slits. And unfortunately for the gunner the view slit includes no aiming markers or rangefinder, so they must simply point the weapon and hope for the best, contributing to the tank fleets pitifully short range.

The other solution to cheapen its production was to replace the metal armor with a cheaper combination of polymers and nanofibers, making the tank even cheaper but making it so that even a frag grenade can punch through it's armor, and its cramped space means that penetration results in major crew injury/death.

But in order to make their tank tougher then it looks while keeping the cost low the Reclaimers choose to make the tank frame and hull separate. And when the crew enters the tank the hull and turret are dropped on top of them and welded shut, while this make sure there is no visible seam in the tank to exploit it also condemns its crew in a metal coffin since it can only be removed by industrial tools.

And to make up for it fragility the Hammers use a magnetic system in the tank to scavenge debris off the wrecks of their brethren and replenish their own damaged armor. But unreliable mechanics means that sometimes the organs of the unfortunate crew, from eyeballs to intestines, gets mixed in with the hull, to the surviving crews displeasure.

Trivia

 * The hammer is based off the Renault tank from ww1, the scorpion tank from C&C generals, and the mantis tank from Mental omega