Talk:Sonic Adventure X/@comment-24183810-20131210094606/@comment-4743273-20131211092457

That's an excellent question. It will be very story-driven, for sure, but I don't know about whether or not it will have specific overworlds. They were a widely criticized aspect of '06, and they personally annoyed me a lot in SA1. However, if they were implemented in a way that doesn't waste time, they could be a great feature.

Funnily enough, I don't have much worked out about this game yet. I've thought of a story concept, and I have some gameplay ideas, but haven't really decided how it will progress. I suppose it will have to do with what levels I come up with, but I'll keep the idea of overworlds in mind. :)