Rise and glory of ancient empires

Rise and glory of ancient empires is an half turn-based, half real-time strategy game involving ancient civilizations. It's projected to be developed and published by Empire Entertainment and released on all PC systems.

It's projected to have a DLC bundle pack and 3 game expansions:
 * Megalos: Set in Ancient Greece and India, from the first inhabitants of Hellas to Alexander's mighty empire, plus the greatest dynasties in India.
 * S.P.Q.R.: Set in Ancient Rome, from the fall of Tarquinius the Proud to the glory of Marcus Aurelius.
 * Children of the Dragon: Set in Ancient China, Japan and Korea, from the Xia, Shang, Zhou, Qin and Han dynasties in China to the Yamato period in Japan.

All of this, obviously, take to a Complete Edition.

Main Menu

 * Single player
 * Imperial campaign
 * Hystorical battles
 * Random battle
 * Custom battle
 * Multiplayer
 * Gallery
 * Options

Gameplay
The game is mainly divided in two phases: campaign and battle.

Campaign phase
In the campaign phase, the player faces dozens of playable and unplayable factions, barbarian hordes, rebel hordes and even the Sea Peoples (Shadarna, Lukka...). It is also fundamental to manage cities and make sure their happiness, production and security are well balanced. There are 9 types of resources:


 * Food: It's produced in farms and counters droughts.
 * Bricks: They're produced in reed beds and are useful in buildings construction.
 * Wood: It's produced in mills and it's used in skirmishing and archer units.
 * Gold: It's produced in mines and it's useful in trade.
 * Copper: It's produced in excavations and mines and it's spent in military units, mostly infantry.
 * Tin: It's produced in mines and excavations and it's spent in recruiting military units.
 * Horses: They're produced in paddocks and are used to recruit any cavalry unit.
 * Gems: They're produced in excavations and are used in building advanced structures.
 * Incense: It's produced in proper collectors and farms and is used in religious buildings.

The player can build barracks (divided in infantry barracks, shooting ranges, cavalry stables or onager workshops), walls, sanitary buildings, entertaining buildings (harems, senet houses), security buildings (police stations, excecutions squares), docks, temples and shrines (dedicated to a number of Gods ranging from 3 to 5 and all ranging from the different civilizations), blacksmiths, roads, markets or academies.

Different military units have different recruiting costs, maintenance costs, hitpoints, unit numbers or special abilities (Sapping, which is the ability of digging on the ground to facilitate a siege; War Cries, which boostes their attacks, defences and movement and attack speed; Cantabrian Circle, which can be useful as cavalry archers can run around an enemy army and shoot arrows to confuse them...)

Any settlement conquered grants a little bonus to the conqueror, for example more resources, military recruiting and building construction cheapier or faster, walls with more resistance, units with a lesser maintenance cost, or with more attack, defence or hitpoints...

Also, any single settlement can evolute separately from a single campment to a village, to a town, to a city and finally to a metropolis. When a settlement becomes a town, the player can recruit spies to get knowledge on enemy settlements and armies, and diplomats to talk to other factions in game. A city adds the availability to recruit assassins, who can assassinate enemy generals and captains or sabotate buildings. A metropolis, last but not least, allows construction of a Wonder, a building that improves happiness and productivity in all the empire, buildings that can be build just once in a game, and just one per city/metropolis.

Diplomacy options include:
 * Alliance Pact
 * Peace Treaty
 * War Declaration
 * Trade Agreement
 * Payments (Offer / Request)
 * Tribute (Offer / Request)
 * War Joining (Offer / Request)
 * Map Information
 * Military Access
 * Vassallage

Battle phase
Obviously, battle happens when two enemy armies clash each other. Before the battle phase, the player, whenever it's attacking or defending, has three choices: play the battle personally, auto-finish the battle or retreating (howerer, this third option is unavailable when the player is defending a settlement against a siege).

In Custom Battle mode, the player can choose the different victory conditions, the terrain, the current hour, the time limit and more.


 * Victory conditions:
 * Last Man Standing (only in open field)
 * Point resolution (only in open field)
 * Siege (only in settlements)
 * Time limit:
 * Unlimited
 * 30 minutes
 * 45 minutes
 * 60 minutes
 * Hour:
 * Sunrise
 * Morning
 * Afternoon
 * Sunset
 * Night
 * Climate:
 * Sunny
 * Light rain
 * Heavy rain
 * Fog
 * Stormy rain
 * Snow (only in stages set in mountains)

Victory conditions
The player can also choose a winning condition between:
 * Conquer all cities on the map;
 * Conquer 50 cities on the map;
 * Conquer 100 cities on the map;
 * Conquer a certain number of cities and destroy at least one or more specific factions / build a specific wonder (for example, Upper Egypt must defeat the factions of Khemet, Lower Egypt and Gebelians, conquer at least 50 cities and build the Great Pyramid and the Sphinx; Babylon, instead, must destroy Ur, Lagash, Elam, the Kassite, the Guti and Assyria. conquer at least 75 cities and build the Hanging Gardens and the Tower of Babel.);

Family tree
Each faction, be it playable or not, has a family tree, which constitutes the heirtage

Heroes
Also, when the Capital reaches the Metropolis status and has all Barracks built at the maximum level, the player can recruit Heroes, historical figures that can be integrated in the army and the family tree. Those characters, specific to each civilization, possess extraordinary abilities and traits, and can turn the tide of any battle with their single presence. The player must, howerer, assure they keep living until at least a natural death, since they can be killed in battle as well. They have the Loyalty parameter always at maximum, and even if they cannot become Great Leaders, they can


 * Ramesses II (Egyptian)
 * Muwatalli III (Hittite)
 * Sethi I (Egyptian)
 * Narmer (Egyptian)
 * Hattusili III (Hittite)
 * Shuppiluliuma I (Hittite)
 * Thutmose III (Egyptian)
 * Shamshi-Adad I (Assyrian)
 * Hammurabi I of Babylon (Assyrian)
 * Gilgamesh (Sumerian)
 * Tiglat-Pileser I (Assyrian)
 * Nebuchadnezzar of Babylon (Assyrian)
 * Ashurnasipal II (Assyrian)
 * Cyrus II of Persia (Assyrian)
 * Moses of Israel (Tribal)
 * Shalmaneser I (Assyrian)
 * Tukulti-Ninurta I (Assyrian)
 * Sennacherib (Assyrian)
 * Ashurbanipal (Assyrian)
 * Esarhaddon (Assyrian)
 * Kamose (Egyptian)
 * Ahmose (Egyptian)
 * Ramesses III (Egyptian)
 * Menreptah (Egyptian)
 * Shabaqa of Kush (Nubian)
 * Taharqa of Kush (Nubian)
 * Necho II (Egyptian)
 * Nabopolassar of Babylon (Assyrian)
 * Shulgi of Ur (Sumerian)
 * Ur-Nammu of Ur (Sumerian)
 * Nabonidus of Babylon (Assyrian)
 * Nammahani of Lagash (Sumerian)
 * Eannatum of Lagash (Sumerian)

Campaigns and factions
Click here for the page related to the factions in game, or here for the campaign maps in game.

Campaigns
There are 5 campaigns in game:


 * Imperial Campaign - The Near East, 3000 BC
 * Great Campaign - The Great Pharaoh, 3000 BC
 * Great Campaign - The Anatolian Throne, 1500 BC
 * Great Campaign - The Land of the Two Rivers, 2500 BC
 * Great Campaign - The Levantine War, 2000 BC

Each of them includes a various number of factions.

Units
Click here for a full units explanation.

Buildings
Click here for the full buildings explanation.


 * Administrative buildings:
 * Small Settlement Center
 * Large Settlement Center
 * Small village Center
 * Large Village Center
 * Small Town Center
 * Large Town Center
 * Small City Center
 * Large City Center
 * Metropolis Center
 * Resource collection buildings:
 * Food:
 * Homestead
 * Basic Smallholding
 * Small Wheat Farm
 * Wheat Farm
 * Irrigated Farm
 * Large Wheat Farm
 * Plantation
 * Large Plantation
 * Livestock Holding
 * Cattle Farm
 * Large Cattle Farm
 * Bricks:
 * Reed Bed
 * Reed Gatherers
 * Reed Brick Makers
 * Basic Brick Plant
 * Brick Plant
 * Large Brick Plant
 * Brick Works
 * Advances Brick Works
 * Wood:
 * Woodsmans' Hut
 * Large Woodsmans' Hut
 * Simple Wood Mill
 * Wood Mill
 * Advanced Wood Mill
 * Gold:
 * Gold Prospectors' Hut
 * Gold Ore Gatherers' Hut
 * Simple Shaft Gold Mine
 * Multi Shaft Gold Mine
 * Deep Shaft Gold Mine
 * Extremely Deep Shaft Gold Mine
 * Gold Mine and Vault
 * Advanced Gold Mine and Vault
 * Copper:
 * Copper Deposit
 * Copper Excavation
 * Copper Mine
 * Open Cast Copper Mine
 * Large Open Cast Copper Mine
 * Spread Copper Mine
 * Copper Compound
 * Large Copper Compound
 * Tin:
 * Tin Deposit
 * Tin Excavation
 * Tin Mine
 * Open Cast Tin Mine
 * Large Open Cast Tin Mine
 * Spread Tin Mine
 * Tin Compound
 * Large Tin Compound
 * Horses:
 * Basic Horse Paddock
 * Horse Paddock
 * Large Horse Paddock
 * Basic Horse Holding
 * Horse Holding
 * Large Horse Holding
 * Gems:
 * Gem Prospectors' Hut
 * Gem Gatherers' Hut
 * Basic Gem Mine
 * Gem Mine
 * Large Gem Mine
 * Deep Shaft Gem Mine
 * Extremely Deep Shaft Gem Mine
 * Incense:
 * Incense Collector
 * Large Incense Collector
 * Basic Incense Farm
 * Incense Farm
 * Large Incense Farm
 * Basic Incense Plantation
 * Incense Plantation
 * Military buildings:
 * Infantry Barracks:
 * Infantry Barracks
 * Battle Infantry Barracks
 * Trained Infantry Barracks
 * Heavy Infantry Barracks
 * Elite Infantry Barracks
 * Archers Barracks:
 * Skirmisher Barracks
 * Archer Barracks
 * Combat Archer Barracks
 * Elite Archer Barracks
 * Cavalry Barracks:
 * Stables
 * Cavalry Stables
 * Heavy Cavalry Stables
 * Elite Cavalry Stables
 * Military support buildings:
 * Blacksmith
 * Workshop
 * Armory
 * Archer Academy
 * Equine Academy
 * Training Gounds:
 * Small Training Gound
 * Medium Training Gound
 * Large Training Gound
 * Religious buildings:
 * Shrine
 * Temple
 * Large Temple
 * Temple Complex
 * Large Temple Complex
 * Education buildings:
 * University
 * Library
 * Guilds
 * School
 * Sanitary buildings:
 * Herbalist
 * Doctor
 * Hospital
 * Clinic
 * Clinic

Historical Battles
Click here for full explanation of the Historical Battles.

There are also hystorical battles which can be played by both parts, be either the winning or the losing side.