Fighting Soldats

Fighting Soldats (戦闘兵士) is a HD remake fighting game co-developed by Subtle Style, French Bread and Arc System Works under development project “Project Subtle”. It consist the two storylines from Subtle Style’s previously released Akatsuki Blitzkampf and EN-Eins Perfektewelt, under their latest update titles ''Ausf. Achse and Anastasis''.

The name “Fighting Soldats” becoming a subsequent series name, due to involving the soldier protagonists who fights for greater good.

Gameplay
While the gameplay updated from EN-Eins Perfektewelt Anastasis, it has elements from Under Night In-Birth, Melty Blood: Type sub-series, and BlazBlue : Cross Tag Battle, in addition to some new battle mechanics:


 * Idle Taunt: No longer a taunt button. This taunt will occasionally appear while the character is not moving nor being hit
 * Some characters' Idle Taunt has been updated, either switch role with one of the victory/win pose, or gets brand new animation
 * Chain Combo Magic String: Becomes properly cancellable from Light to Medium and Hard, as well as Jump Cancellable, though can still chain between Standing and Crouching, even certain command moves, without some characters' neutral standing no longer cause knockdown. However, due to following the way how the series’ gameplay works, it is minus Reverse Beat on mostly ground normals. However, certain (command) normals or during air normals can use Reverse Beat
 * Double Jump and Air Dash are separate functions. Air Forward Dash animations akin to Melty Blood: Type sub-series, where some either flip (for some lighter fighters) or not (mostly heavy or elder fighters)
 * Throw Move is now a A+D button
 * Tactical System: A new gauge mechanic on the top of level gauge bar with a Blitz Motor symbol. The bar is regeneratable and can be increased via attacks, Reflector or block.
 * Tactical Drive: B+C (Air OK) which can only be used at 50% Gauge above
 * Tactical Charge: A+B. Increase Level Gauge Bar and depletes Perfekte bar at 5%+
 * Reflector updated:
 * Now return simply as D button
 * Cost 20% Tactical Gauge Bar
 * EX Reflector: 236D
 * Cost 50% Tactical Gauge Bar
 * Aimable Straight Forward Parry Counter
 * Can only be used on the ground
 * Tactical Gauge Bar Increase back upon succession parry
 * Perfekte Reflector increases Interceptor's damage (dubbed Perfekte Interceptor) and 10% more Tactical Gauge Bar. Background Stage temporarily becomes grey.
 * Perfektewelt System:
 * Perfekte Burst: ABCD (Air OK). Cancelling from normals/specials/EX will turn into a launching up burst damage property known as Perfekte Cross Burst. Unlike in EN-Eins, it will no longer cost gauge bar
 * Perfekte Finish (ABCD) only usable during this state and being updated into an actual Instant Kill. Unlike in EN-Eins, it can be cancelled from specials/EX
 * Changes on some characters' Final Special Attack and Perfekte Finish
 * Some moves can now be usable in the air
 * Almost every characters has secondary Final Special Attack: 2ABC
 * Some of their Final Special Attack and Perfekte Finish moves switch roles for Instant Kill-based purposes on this game's Perfekte Finish properties itself
 * Pressing a same Normal or Crouching button will put into Rapid Beat attack and ends with a Launcher. Some with Rapid Fire button counterpart of 5A and 2A respective, 4A and 1A can only be pressed three times

Move List
See also here

Modes

 * Story Mode - Explores the untold stories in two retold main storylines between Akatsuki Blitzkampf Ausf. Achse and EN-Eins Perfektewelt Anastasis, including Enchanted Assassin Princess side-story novel. Ratio System only appear in specific chapter(s) where some secondary fighter accompany the primary fighter in the battle
 * Online Mode
 * Offline Mode - Includes Ratio System Selection between 1v1, 2v1, 1v2 or 2v2
 * Survival
 * Time Attack
 * Training
 * Free Training
 * Tutorial
 * Combo Challenges
 * Gallery - Aside having new arts for this game, it also consists arts from pre-HD games, and postbooks, as well as BGMs and voice lines
 * Options

Musics
See also here

Development
Since Akatsuki’s appearance in Under Night In-Birth, and the series’ global appearance in BlazBlue: Cross Tag Battle, where Blitztank’s sprite art-style is drawn differently, as well as after the PC releases of both ''Akatsuki Blitzkampf Ausf. Achse and EN-Eins Perfektewelt Anastasis'', the series’ humanoid characters in this remake of two games will be drawn in French Bread’s current HD artstyle to matches Akatsuki character, while Blitztank being given new effects though retaining its sprite art-style made by Arc System Works. It uses the same engine which was first used in Under Night In-Birth and later French-Bread games, implanted to update the engine compatibility which was used BlazBlue: Cross Tag Battle, with the said updated engine originate from Type-Moon's Melty Blood: Type Lumina. It is heavily focus on lore-based, where the initial voice over will be Japanese only. It also features a fully voiced story dialogues and victory quotes.

Characters who didn’t make its crowdfunding goals from Anastasis are introduced in this game. “Base” version of Mycale also has two variants (safe for her Perfecti form) from two previous games respectively, while two Anonyms, Anonym Merel Lambuth and Anonym-Guard may have some shared animations, but some movesets are different.

Some non-character-based BGMs are also being re-purposed for certain menus and story gameplay.

As the USK policies in Germany on banning games that have Nazi-adjustment German characters (like Elektrosoldat and his originator, Ernst von Adler,) has been lifted this game can now be safely released on Germany.