List of abilities in Minecraft: Biome Settlers

Sensor Grenade

 * Damage: N/A
 * Weapon: N/A
 * Maximum Range: Close
 * Uses: 1
 * Duration: N/A
 * Cooldown: 30 seconds
 * Unlocked at: Archer Level 1 (Unlocked from the start)
 * Rarity: N/A
 * In-Game Description: TBA
 * Special: Tags enemies through walls or any obstacle.
 * Ability: The Archer will throw the Sensor Grenade, which explodes on contact. Enemies caught within the blast radius are highlighted in bright red for seven seconds, making them visible through walls or any obstacle. They can also be seen by teammates.

Sensor Mine

 * Damage: N/A
 * Weapon: N/A
 * Maximum Range: Close
 * Uses: 2
 * Duration: 1 minute
 * Cooldown: 20 sec. each use, 40 sec. total
 * Unlocked at: Randomly obtaining it through Supply Chests at Dan's Market
 * Rarity: Ultra Rare
 * In-Game Description: TBA
 * Special: Sticks to any surface and tags enemies through walls or any obstacle.
 * Ability: When activated, the Archer will throw the Sensor Mine, which sticks to any surface, even walls and ceilings. When tripped by an enemy, the mine explodes, highlighting them in bright red for seven seconds and making them visible through walls or any obstacle, similar to the Sensor Grenade. Unlike the latter, the Sensor Mine can be thrown twice. They can also absorb up to 15 damage, and can be destroyed by enemies, in which they will gain XP for destroying them. They will explode after 1 minute.

AAV

 * Damage: TBA
 * Weapon: TBA
 * Maximum Range: Close - Medium
 * Uses: 1
 * Duration: 1 min.
 * Cooldown: 1 min. 30 sec.
 * Unlocked at: Archer Level 3
 * Rarity: N/A
 * In-Game Description: The Archer controls their trusty AAV (Aerial Assault Vehicle), where they can attack enemies from the air, and drop down powerful Arrow Strikes on enemies below.
 * Special: TBA
 * Ability: TBA

Power Lunge

 * Damage: 50
 * Weapon: N/A
 * Maximum Range: Close
 * Uses: 1
 * Duration: 1.5 sec.
 * Cooldown: 30 sec.
 * Unlocked at: Brawler Level 1 (Unlocked from the start)
 * Rarity: N/A
 * In-Game Description: Tired of blindly running into your enemy, just to pummel them? Get close to your enemy by lunging towards them with the Brawler's Power Lunge move!
 * Special: Lunge forward and pound the ground, dealing damage to enemies in a small radius. Can also be used to get close to enemies.
 * Ability: The Brawler lunges forward and pounds the ground afterward, dealing 50 damage to enemies that are caught in the radius. The Brawler can also use this ability to get close to their enemy to deal damage.

Brawling Rage

 * Damage: N/A
 * Weapon: N/A
 * Maximum Range: N/A
 * Uses: 1
 * Duration: 30 sec. (8.6 sec. after usage)
 * Cooldown: 1 min. 30 sec.
 * Unlocked At: Brawler Level 3
 * Rarity: N/A
 * In-Game Description: The Brawler's ultimate weapon, they can get so angry that they'll go berserk, beating anyone up who makes fun of them. Hope you brought a diaper with you.
 * Special: Increases damage and speed through the power of significant, unstoppable rage.
 * Ability: When activated, the Brawler will get so angry that their face will turn red and steam will shoot out of their ears as they let out a long, loud, angry and intimidating scream. The scream is so loud that it can be heard from anywhere. Afterwards, the damage and speed will be increased by 33% and 20% respectively. The "Rage Power" duration lasts for 30 seconds. When it reaches zero, the ability expires and the Brawler will calm down.

Power Stomp

 * Damage: 90
 * Weapon: N/A
 * Maximum Range: Close
 * Uses: 1
 * Duration: 1.5 sec.
 * Cooldown: 45 sec.
 * Unlocked at: Randomly obtaining it through Supply Chests at Dan's Market
 * Rarity: Ultra Rare
 * In-Game Description: The Brawler can perform a Power Stomp move, in which they will deal more damage than their basic Power Lunge, although they can't use it as much.
 * Special: Jump forward and stomp on the ground, dealing more damage at the expense of an inflated cooldown. Can also be used to get close to enemies.
 * Ability: The Brawler jumps forward and stomps on the ground, dealing 90 damage to enemies that are caught in the ability's radius. Recharges much longer than the Power Lunge, at 45 seconds, 15 seconds longer than the latter's. Similar to the latter, the Power Stomp can used to get close to the Brawler's enemy to deal damage.

Shield of Defensive Mysteriousness

 * Damage: N/A
 * Weapon: N/A
 * Maximum Range: N/A
 * Uses: 1
 * Duration: 20 sec.
 * Cooldown: 30 sec.
 * Unlocked at: Creature Level 1 (Unlocked from the start)
 * Rarity: N/A
 * In-Game Description: Shield yourself from oncoming attacks by summoning a shield around you. It's useful for when you're in the middle of a nasty fight or defending allies that are being harassed by enemies.
 * Special: Increases damage resistance.
 * Ability: The Creature will summon three shields around them, increasing the damage resistance by 20%. This can be used to defend itself from attackers, or defend teammates that are being harassed by enemies.

Sentry Turret

 * Damage: 7
 * Weapon: Autocannon
 * Maximum Range: Close - Medium
 * Uses: 1
 * Duration: 1 min.
 * Cooldown: 1 min. 30 sec.
 * Unlocked at: Engineer Level 3
 * Rarity: N/A
 * In-Game Description: The Engineer's trusty Sentry Turret is built to last. With its high fire rate and excellent performance, defending objectives can be a piece of cake.
 * Special: Targets enemies through thermal detection.
 * Ability: When activated, the Engineer will place the Sentry Turret on the ground. If an enemy enters the turret's vicinity, the turret will shoot at them, firing at a rate of 937 RPM and dealing 7 damage. If one minute has passed, the turret will self-destruct.

Rocket Turret

 * Damage: 75 (direct impact), 40 (splash damage)
 * Weapon: Rocket Shot
 * Maximum Range: Close - Medium
 * Uses: 1
 * Duration: 1 min.
 * Cooldown: 1 min. 30 sec.
 * Unlocked at: Randomly obtaining it through Supply Chests at Dan's Market
 * Rarity: Ultra Rare
 * In-Game Description: The Rocket Turret is much more powerful than her basic counterpart, being capable of firing high-damaging rockets! ...But she does not know how to fire very fast.
 * Special: Targets enemies through thermal detection. Fired rockets deal splash damage.
 * Ability: The Engineer places the Rocket Turret on the ground, and acts similarly to the Sentry Turret; when an enemy stumbles upon the vicinity of the turret, said turret will shoot at them. The rockets fired from the "Rocket Shot" deal a huge 75 damage for a direct impact, and 40 for a splash damage. However, the turret only fires at a significant slower rate of 24 RPM. Like the Sentry Turret, the Rocket Turret will self-destruct after one minute.

Healing Bone

 * Damage: N/A
 * Weapon: N/A
 * Maximum Range: Close
 * Uses: 1
 * Duration: 3 sec.
 * Cooldown: 30 sec.
 * Unlocked at: Tamer Level 1 (Unlocked from the start)
 * Rarity: N/A
 * In-Game Description: Tired of waiting for your wounds to heal? Let the Tamer's Healing Bone solve that situation! Just throw it at an injured ally, and...POOF! That's the power of healing.
 * Special: Heal injured allies when thrown.
 * Ability: The Tamer will throw the Healing Bone, which detonates after three seconds. When it detonates, it heals injured teammates and Minions around it in a short radius, healing them by 50 health.

Guard Dog

 * Damage: 50
 * Weapon: Dog Bite
 * Maximum Range: Close
 * Uses: 1
 * Duration: 1 min. 30 sec.
 * Cooldown: 2 min.
 * Unlocked at: Tamer Level 3
 * Rarity: N/A
 * In-Game Description: The Guard Dog has been trained to become both offensive and dependable. He can maul enemies to death by, well, mauling them, and stay near his owner - most likely the Tamer.
 * Special: Follows you and mauls enemies.
 * Ability: The Tamer whistles and the Guard Dog appears. The dog will follow the player. If an enemy is near, the dog will growl, and if they're close enough, they'll rush towards them and attack them, dealing 50 damage at a fire rate of 24 RPM. An enemy that hurts the Tamer will also cause the dog to attack them in the same manner. The dog will die after taking enough damage or after one minute and thirty seconds have passed.

Potion Bomb

 * Damage: 175
 * Weapon: N/A
 * Maximum Range: Close
 * Uses: 1
 * Duration: 2 sec.
 * Cooldown: 30 sec.
 * Unlocked at: Brewer Level 3
 * Rarity: N/A
 * In-Game Description: After 48 hours of excessive brewing, the Brewer's Potion Bomb is so devastating, it can blow anything up with little to no effort. Use it wisely.
 * Special: Deals extremely heavy damage to enemies.
 * Ability: When used, the Potion Bomb will have a 2-second countdown. When the countdown expires, it detonates, dealing 175 damage to enemies. Enemy Brawlers and Brewers can survive this ability due to their high health.

Potion Grenade

 * Damage: 50
 * Weapon: N/A
 * Maximum Range: Close - Medium
 * Uses: 2
 * Duration: 2 sec.
 * Cooldown: 15 sec. each use, 30 sec. total
 * Unlocked at: Randomly obtaining it through Supply Chests at Dan's Market
 * Rarity: Ultra Rare
 * In-Game Description: The Brewer's supply of Potion Grenades aren't as damaging as can be, but because of their size, they can be thrown much farther in addition to being used more than once.
 * Special: Deals less damage, but can be thrown at a longer distance while being used more than once.
 * Ability: The Potion Grenade will have a 2-second countdown, similar to the Potion Bomb. When the Potion Grenade's 2-second countdown expires, it detonates, dealing 50 damage to enemies. They can also be thrown at a much farther distance while being used twice.