Plants VS. Zombies: Garden Warfare 3/Variants

Every variant for the playable classes in Plants VS. Zombies Garden Warfare 3

Returning:
Ice Pea

Fire Pea

Commando Pea

Plasma Pea

Electro Pea

Toxic Pea

Law Pea

Rock Pea

Agent Pea

Pumpkinshooter
Health: 150 (160 when upgraded)

Weapon: Pumpkin Cannon

Ammo: 15

Book Description: After Crazy Dave accidentally mixed pumpkin seeds with Peashooter seeds, the Pumpkinshooter was born! He shoots miniature pumpkins at zombies which can sometimes explode into pumpkin goop, slowing Zombies down! His pumpkin armor also gives him extra health!

Customization Description: WIP

Rarity: Uncommon

Appearance: A Peashooter based off of a pumpkin.

Bombshooter
Health: 125 (135 when upgraded)

Weapon: Bomb Cannon

Ammo: 10

Book Description: Despite his explosive nature in battle, Bombshooter is a pretty nice guy once you get to know him, he always has something nice to say.

Customization Description: His Bombshooter shoots bombs that explode on impact and dealing explosive damage!

Rarity: Rare

Appearance: A Peashooter based off of a bomb, with the leaves on his head being replaced with a lit fuse.

Camo Pea
Health: 125 (135 when upgraded)

Weapon: Camo Pea Cannon

Ammo: 4

Book Description: Shhhh.... Camo Pea really doesn't have a taste for Zombies and has no questions whatsoever. Every time he zooms, his mouth extends into a sniper rifle-like look, but accidentally fires when he's alerted. If he spots you far away enough, you're toast....burnt toast....

Customization Description: Vanquish Zombies from long distances to fill his Camo Mode meter, where you will deal extra damage, have more speed and fire much faster!

Rarity: Legendary

Appearance: A Peashooter covered in leaves, with a camouflaged tattoo and a mouth that extends when zooming in and goes to its normal style when not zooming in.

Legendary Meter: Camo Mode

When filled, Camo Pea increases his damage, speed and fire rate by 10%.

Sea Pea
Health: 110 (120 when upgraded)

Weapon: Bubble Cannon

Ammo: 22

Book Description: Sea Pea used to hide underwater and take Zombies by surprise, but now he trained himself to run faster on land and deal more splash damage, but at the expense of some health.

Customization Description: While Sea Pea has slightly reduced health, his Bubble Cannon is versatile and strong overall!

Rarity: Rare

Appearance: A Peashooter based off of an octopus or a squid.

Primal Pea
Health: 125 (135 when upgraded)

Weapon: Boulder Peas

Ammo: 15

Book Description: Primal Pea had walked the Earth for 500 million years and lived relatively peacefully, but then he fell into a river, which froze over time, then he woke up and saw what the Earth is today, and he's not happy about it!

Customization Description: While the Primal Pea is much slower then other Peashooters, his Boulder Peas can do extra damage to armored zombies!

Appearance: A Peashooter based on the Primal Peashooter from Plants Vs. Zombies 2

Rarity: Super Rare

Shadow Pea
Health: 125 (135 when upgraded)

Weapon: Shadow Pea Cannon

Ammo: 15

Book Description: When Shadow Pea was a member of the S.P.L., or short for "Shadow Plant League", he decided to fall in love with Shadow Flower. How awkward and nervous he is...

Customization Description: Shadow Pea fires quicker than any other semi-automatic Peashooter variant!

Rarity: Super Rare

Appearance: A Peashooter based on all of the Shadow plants' appearances, with white eyes with no pupils and a mask, similar to Shadow Flower.

Stinky Pea
Health: 125 (135 when upgraded)

Weapon: Smelly Pea Cannon

Ammo: 20

Book Description: Stinky Pea has never taken a bath or shower for a very long time, therefore he stinks real bad. But the bright side is that no Zombie wants to eat him because of how stinky he is!

Customization Description: Stinky Pea's Smelly Pea Cannon creates a stink cloud that deals damage to Zombies when they go in it!

Rarity: Rare

Appearance: A Peashooter with mud and dirt all over him.

Returning:
Power Chomper

Fire Chomper

Count Chompula

Yeti Chomper

Disco Chomper

Hot Rod Chomper

Armor Chomper

Toxic Chomper

Chomp Thing

Piranha Plant (exclusive to Switch version)
Health: 175 (185 when upgraded)

Weapon: Rapid Chomp

Ammo: Unlimited (Does not overheat)

Book Description: One day in the Mushroom Kingdom, Piranha Plant was just resting in his pot when high winds knocked him off of Bowser's airship! Somehow, Piranha Plant made it to Zomburbia, where he witnessed the battle between Plants and Zombies! Not knowing which side to pick, he just went with his fellow plants.

Customization Description: Coming from the Super Mario universe, his Rapid Chomp is much faster to use.

Rarity: Special

Appearance: A Chomper based off of the Piranha Plant from the Mario franchise.

Zen Chomper
Health: 175 (185 when upgraded)

Weapon: Zen Orbs

Ammo: 5

Book Description: This mythical Chomper had been Zen Cactus' best friend, but he's always been mean to other Plant fellows. His beautiful and elegant look makes all Roses, Sunflowers and Zombies fall in love with him and faint. But not with his Zen Orbs!

Rarity: Super Rare

Appearance: A Chomper based on Zen Cactus' appearance, with floating orbs.

Shadow Chomper
Health: 175 (185 when upgraded)

Weapon: Shadowy Chomp

Ammo: Unlimited (Does not overheat)

Book Description: The Shadow Chomper may look terrifying, but he never gives up! With his Shadowy Chomp, he is ready to give the Zombies an evil presence!

Customization Description: His Shadowy Chomp is overall versatile and strong!

Rarity: Super Rare

Appearance: A Chomper based on all of the Shadow Plants' appearances.

Sharkbite Chomper
Health: 175 (185 when upgraded)

Weapon: Shark Chomp

Ammo: Unlimited (Does not overheat)

Book Description: The Sharkbite Chomper is a truly strange creature, it looks more like a shark, but is actually a Plant! He was first discovered in Sharkbite Shores by the Marine Biologist during the events of the first GW game and was kept in a tank, but now he's broken out and he's ready to chomp some Zombies! He's slightly slower on land, but faster when burrowing!

Customization Description: Sharkbite Chomper is slower on land, but moves much faster when burrowing!

Rarity: Rare

Appearance: A Chomper based on a shark, the most dangerous predator in the ocean.

Rock Chomper
Health: 200 (210 when upgraded)

Weapon: Rocky Chomp

Ammo: Unlimited (Does not overheat)

Book Description: WIP

Appearance: A Chomper with a rocky texture.

Returning:
Fire Flower

Shadow Flower

Power Flower

Mystic Flower

Alien Flower

Sun Pharaoh

Metal Petal

Stuffy Flower

Vampire Flower

New:

Radioactive Flower
Health: 100 (110 when upgraded)

Weapon: Toxic Pulse

Ammo: 50

Book Description: After a nuclear explosion in Zomburbia, a Sunflower had turned into the Radioactive Flower! Anything from her toxic aura poisons her enemies, along with her shots!

Rarity: Super Rare

Appearance: A Sunflower with a radioactive look with bright orange-yellow eyes.

Glacier Flower
Health: 125 (135 when upgraded)

Weapon: Ice Pulse

Ammo: 15

Book Description: Glacier Flower usually spends most of her time at the Great White North gathering energy from icicles to power her Ice Pulse, her icy skin gives her extra health!

Rarity: Rare

Appearance: A Sunflower with icicles on her as petals and icy skin with bright blue eyes and dark-gray pupils.

Moon Flower
Health: 100 (110 when upgraded)

Weapon: Moon Pulse

Ammo: 20

Book Description: The Moon Flower is the Sunflower's distant cousin from the moon. She shoots pulses made out of lunar energy at zombies! When she fills up her Eclipse Power meter, she deals more damage and gains more defense!

Rarity: Legendary

Appearance: A Sunflower based on the Moon, with lunar energy coming out of her.

Legendary Meter: Eclipse Power

When filled, Moon Flower does more damage and takes 10% less damage from attacks.

Hypno Flower
Health: 100 (110 when upgraded)

Weapon: Hypno Pulse

Ammo: 13

Book Description: Hypno Flower is the Royal-Hypno Flower's daughter, she isn't nearly as powerful but her Hypno Pulse can make any Zombie lose their marbles! When playing as the Hypno Flower, your Heal Flower is replaced with Hypno Leech (but you can change the Hypno Leech to the Heal Flower in the customization booth)

Customization Description: Hypno Flower's Hypno Pulse can disorient Zombies, inverting their controls temporarily!

Rarity: Super Rare

Appearance: A Sunflower with the same design from the Royal-Hypno Flower, but her same size like all the Sunflower variants.

Sea Flower
Health: 100 (110 when upgraded)

Weapon: Bubble Pulse

Ammo: 19

Book Description: WIP

Customization Description: WIP

Appearance: A Pink Sunflower with petals that resemble coral and leaves that resemble kelp.

Returning:
Fire Cactus

Ice Cactus

Future Cactus

Camo Cactus

Power Cactus

Bandit Cactus

Jade Cactus

Petrified Cactus

Zen Cactus

New:

Commando Cactus
Health: 125 (135 when upgraded)

Weapon: Baby Needle Buster

Ammo: 22

Book Description: Commando Cactus is a relentless commando, who assists her Plant fellows to fight off against the horrid Zombies. She may look bulky, but she'll be at your service.

Customization Description: Despite having the Commando Cactus fire slower, her Baby Needle Buster does extreme damage to Zombies!

Rarity: Super Rare

Appearance: A Cactus based on Commando Corn's appearance, with Rambo-style hair with a bandana but blonde.

Shadow Cactus
Health: 100 (110 when upgraded)

Weapon: Shadow Spike Shot

Ammo: 20

Book Description: Shadow Cactus was Shadow Flower's best friend. She has a high rate of fire and has a higher ammo capacity, but has slightly decreased health, making this shadowy criminal a threat to Zombies.

Customization Description: The Shadow Cactus has a very high ammo capacity and the highest rate of fire out of all the Cactus variants.

Rarity: Rare

Appearance: A Cactus based on all of the Shadow plants' appearances.

Toxic Cactus
Health: 125 (135 when upgraded0

Weapon: Toxic Spike Shot

Ammo: 8

Bio: Toxic Cactus was created when a Cactus accidentally fell into a barrel filled with toxic waste. She has a slower rate of fire, but this treacherous fellow will make any Zombie feel poisoned!

Customization Description: Toxic Cactus deals toxic damage just by standing near them, as well as her Toxic Spike Shot!

Rarity: Super Rare

Appearance: A Cactus with a toxic look and an open toxic helmet.

Disco Cactus
Health: 125 (135 when upgraded)

Weapon: Disco Spike Shot

Ammo: 10

Book Description: Disco Cactus lets any Zombie show her dance moves on the dance floor. All Plants and Zombies really love her, but Disco Chomper joined her and caused all Plants and Zombies to cheer and throw roses at them. Her Disco Fever increases her damage and speed, making this crowd-cheering Plant a disco-dancing beauty!

Customization Description: Fill her Disco Fever all the way up by Vanquishing zombies to raise her damage and speed!

Rarity: Legendary

Appearance: A Cactus based on a disco ball and Disco Chomper's appearance.

Legendary Meter: Disco Fever

Her Legendary Meter is just the same as the Disco Chomper. When filled, Disco Cactus inflicts extra damage and speed by 10%.

Returning:
Frozen Citron

Electro Citron

Iron Citron

Toxic Citron

Burning Citron
Health: 200 (210 when upgraded)

Weapon: Flame Burst

Ammo: Unlimited (Overheats after a while)

Book Description: Burning Citron was created when some orange seeds were somehow "accidentally" mixed with gasoline and various other flammable materials, the result was a short-tempered fiery Citron.

Rarity: Rare

Appearance: A Citron that has flames and scorch marks on him. He also has a blaster that resembles a Flamethrower.

Advanced Citron
Health: 200 (210 when upgraded)

Weapon: Zombie-Melter Mk. IX

Ammo: Unlimited (Overheats after a while)

Book Description: Crazy Dave redesigned the Citron with all these strange mechanical pieces and became the Advanced Citron. His Zombie-Melter Mk. IX makes any Zombie have mercy.

Customization Description: While Advanced Citron is a bit slower, his Zombie-Melter Mk. IX is incredibly effective at any range!

Rarity: Super Rare

Appearance: A Citron with advanced controls and a blaster that resembles the EM1 from Call of Duty: Advanced Warfare.

Shadow Citron
Health: 200 (210 when upgraded)

Weapon: Shadow Laser

Ammo: Unlimited (Overheats after a while)

Bio: Shadow Citron was lurking in the dark, hiding from other Plants and Zombies. Luckily, Shadow Corn found him, so he became a member of the S.P.L., and for his Shadow Laser, a slight "yes" to all.

Rarity: Uncommon

Appearance: A Citron based on all of the Shadow plants' appearances.

Camo Citron
Health: 200 (210 when upgraded)

Weapon: Camo Laser

Ammo: 20

Book Description: Camo Citron usually hides in grassy plains taking out Zombies from afar, he doesn't have a fancy laser beam like other Citrons, but his Camo Laser is useful when from afar.

Customization Description: While Camo Citron has more range than other Citrons, his Camo Laser is perfect for taking out Zombies from long range.

Appearance: A Citron with camoflague and leaves all over him.

Rarity: Super Rare

Blood Orange
Health: 100

Weapon: Drainage Laser

Ammo: Unlimited (Overheats after a while)

Book Description: The Blood Orange had been asleep for over 1000 years and woke up after a Zombie accidentally tripped on his coffin. He was a bit cranky at first, but then decided to aid the Plants in the battle against the Zombies.

Customization Description: Blood Orange's Drainage Laser sucks health from Zombies that get hit by it, at the expense of some health!

Returning:
BBQ Corn

Pops Corn

Mob Cob

Commando Corn

Freezer Corn
Health: 150 (160 when upgraded)

Weapon: Kernel Freezers

Ammo: 40

Bio: When Kernel Corn got suspended from L.E.A.F. for playing pranks to Rose, he was stored inside a freezer and became the Freezer Corn. This ice-cold Plant never quits a Zombie battle!

Rarity: Uncommon

Appearance: An icy Corn with packaged ice on his head, and frozen leaves.

Rotten Corn
Health: 150 (160 when upgraded)

Weapon: Toxic Busters

Ammo: 25

Bio: Rotten Corn was created when some corn was accidentally dropped into a barrel of toxic waste. He's rather slow, but he makes up for it with a great rate of fire and toxic damage.

Appearance: A green Corn that has radioactive sludge all over him. His leaves also resemble a Hazmat suit.

Rarity: Rare

Kernel-1000
Health: 150 (160 when upgraded)

Weapon: Futurnelizers (portmanteau of "future", "kernel" and "vaporizers")

Ammo: Unlimited (overheats after a while)

Book Description: Crazy Dave built a heavily-armed corn named the Kernel-1000. This futuristic Plant lets any Zombie have mercy, and any Zombie who stands in his way would be shredded by his Futurnelizers. He will defend you if you're encountered by several Zombies, making him a pure blooded bodyguard.

Customization Description: His Futurnelizers have the highest rate of fire in the game, firing over 3000 rounds per minute!

Rarity: Super Rare

Appearance: A futuristic Corn, like BBQ Corn, with his futuristic hat based on the hat from GW2 of the same name. His weapon acts like the M134 Minigun in reality.

Shadow Corn
Health: 150 (160 when upgraded)

Weapon: Shadow Busters

Ammo: 50

Book Descripion: Shadow Corn was the leader and captain of the S.P.L.. As a menacing plant, he decided to keep his badges, but had lost them on purpose. His Shadow Busters have a ridiculously high rate of fire, making him assist you.

Rarity: Rare

Appearance: A dark-blue Corn based on all of the Shadow plants' appearances.

Returning:
Fire Rose

Druid Rose

Frost Rose

Nec'Rose

Power Rose
Health: 100 (110 when upgraded)

Weapon: Electric Wand

Ammo: Unlimited (Overheats after a while)

Book Description: A Rose was just sitting on top of a rooftop minding her own business when KA-BOOM! She got struck by lightning and turned into Power Rose! Unlike the other Roses, her weapon has unlimited ammo....but it overheats if you use it for too long.

Customization Description: Hold down RT/R2/ZR/The left mouse button to fire a stream of lightning at zombies!

Rarity: Uncommon

Appearance: A blue Rose with electricity emitting out of her. Her wand resembles a lightning bolt.

Assassin Rose
Health: 125 (135 when upgraded)

Weapon: Wand of the Assassins

Ammo: 30

Book Description: The Assassin Rose spent her life wandering in the plains and in the woods. Due to her assassin armor, she has extra health, thus making her an armored variant of the Rose.

Rarity: Super Rare

Appearance: An armored Rose based on an assassin.

Tribal Rose
Health: 100 (110 when upgraded)

Weapon: Tribal Staff

Ammo: 50

Bio: The Tribal Rose was the leader of the tribes until she decided to leave, undetected. Her Tribal Staff has the highest round capacity of all Roses.

Rarity: Rare

Appearance: A Rose that resembles the leader of the tribes, hence the description.

Queen Rose
Health: 100 (110 when upgraded)

Weapon: Wand of Regeneration

Ammo: 25

Book Description: Queen Rose is a beautiful, elegant, pretty and majestic queen of all Plants. Well--not including Sunflower Queen. When she vanquishes a Zombie, she regenerates herself! That's extremely neat-o!

Customization Description: When Queen Rose vanquishes a Zombie, her health starts regenerating much faster, perfect for being extremely wounded and injured!

Rarity: Super Rare

Appearance: A Rose based on a queen.

Shadow Rose
Health: 100 (110 when upgraded)

Weapon: Shadow Staff

Ammo: 35

Book Description: The Shadow Rose may be intimidating, but this nice fellow has a distaste for: the Zombies. She hates them so much that she uses her Shadow Staff to blast them - instantly.

Rarity: Super Rare

Appearance: A dark-blue Rose based on all of the Shadow plants' appearances.

Dazzling Rose
Health: 100 (110 when upgraded)

Weapon: Staff of Dizziness

Ammo: 44

Book Description: The Dazzling Rose always used to spin around a lot, causing her to become dizzy, she would later be inspired by this and create a staff that makes Zombies dizzy!

Customization Description: Her Staff of Dizziness can make Zombies dizzy with a fully-charged shot, causing their camera to distort, while also making it harder for them to control themselves!

Rarity: Super Rare

Tree-X-1000
Health: 275 (285 when upgraded)

Weapon: Toxic Chipper

Ammo: Unlimited (Overheats after a while)

Bio: Created by a freak accident in Crazy Dave's lab, the Tree-X-1000 is one of the mightiest members of L.E.A.F. He has a slower rate of fire, but he makes up for it with toxic damage.

Rarity: Super Rare

Appearance: Based off of the costume from GW2 of the same name.

Abilities:

1. Bad Breath

Torchwood breathes Toxic Air at the zombies, poisoning them.

2. Toxic Bubbles

The top of Torchwood's head starts emitting green bubbles, and his damage is increased, but he moves slower.

3. Poisonous Aura

An aura of toxic energy starts to form around Torchwood, reducing any damage that he takes.

Driftwood
Health: 175 (185 when upgraded)

Weapon: Bubble Blower

Ammo: Unlimited (Overheats after a while)

Bio: Driftwood used to live under the ocean at Driftwood Shores, but when Dr. Zomboss took over, he came ashore and assisted the plants in their struggle. He also shoots bubbles! Bubbles that hurt!

Rarity: Rare

Abilities:

1. Bubble Breath

Torchwood starts blowing bubbles out of his mouth at a high rate, damaging zombies that they hit.

2. Water Fountain

Water shoots out from Torchwood's head like a geyser, increasing his damage and speed.

3. Kelp Shield

Acts like the Leaf Shield, but it increases his damage as well.

Appearance: A Torchwood that resembles real life Driftwood, he has various sea creatures and fish on him along with some kelp.

Mecha-TR33
Health: 275 (285 when upgraded)

Weapon: Electric Chaingun

Ammo: Unlimited (Overheats after a while)

Bio: Mecha-TR33 was created when Crazy Dave salvaged parts from Dr. Zomboss' previous creations, the result is a fierce robotic tree!

Abilities:

1. Electric Sparks

Torchwood fires electric sparks out of his mouth, dealing electric damage to zombies.

2. Big Guns

Torchwood starts to glow, and his power, rate of fire, and speed is increased, though for a shorter duration.

3. Electro Barrier

A barrier of electric energy forms around Torchwood, protecting him from all harm until it gets destroyed, although when it is active, damage from the electric chaingun is decreased as a tradeoff.

Appearance: A robotic Torchwood that has an angry expression.

Rarity: Rare

Volcanicwood
Health: 275 (285 when upgraded)

Weapon: Volcanic Rock Cannon

Ammo: Unlimited (Overheats after a while)

Bio: Volcanicwood is one of the fiercest plants on the face of the earth, even the most toughest of plants gasp and scream in fright when he's mentioned. The littlest things make him angry, and when he gets angry....it's not pretty. He also likes kittens, puppies, ice cream, rainbows, and long relaxing walks on the beach.

Abilities:

1. Lava Blast

Similar to Blazin' Blast but deals more damage.

2. Eruption

The top of Torchwood's head bursts and lava shoots out like a geyser, heavily increasing his damage for a while.

3. Rock Shield

Similar to Leaf Shield, but gives Torchwood more defense.

Rarity: Super Rare

Appearance: A Torchwood who's appearance is based off of a Volcano, he has smoke coming out from the top of his head.

Frostwood
Health: 275 (285 when upgraded)

Weapon: Snow Chipper

Ammo: Unlimited (Overheats after a while)

Bio: When Torchwood took a vacation in the Great White North, he started to freeze over a little bit, thus turning him into an icy tree!

Abilities:

1. Snowflake Blast

Torchwood breathes snowflakes out of his mouth, freezing zombies that they hit

2. Harden

Torchwood hardens himself using his icy powers, giving him more defense.

3. Snowflake Shield

Similar to Leaf Shield, but also gives Torchwood more speed.

Rarity: Uncommon

Appearance: A white Torchwood that has icicles coming out of him.

Darkwood
Health: 200 (210 when upgraded)

Weapon: Darkness Chipper

Ammo: Unlimited (overheats after a while)

Book Description: Darkwood is one of the darkest plants that there is, his Darkness Chipper can turn any Zombie into mincemeat! But at the expense of some health.

Abilities:

1. Dark Laser

Torchwood fires a laser of dark energy out of his mouth.

2. Sprint Tackle

Darkwood doesn't make himself stronger, but he sprints in the area in front of him, knocking Zombies back!

3. Dark Barrier

Torchwood creates a barrier of dark energy, improving his defense!

Birchwood
Health: 275 (285 when upgraded)

Weapon: Birch Chipper

Ammo: Unlimited (Overheats after a while)

Book Description: WIP

Customization Description: Birchwood's Birch Chipper has the most range of any Torchwood variants!

Abilities:

1. Wind Blow

Torchwood blows wind out of his mouth, knocking Zombies extremely far, but dealing small damage.

2. Range Increasement

For a limited time, Torchwood is able to zoom in farther.

3. Wind Forcefield

Torchwood creates a forcefield made of wind, which increases his speed and decreases damage taken.

Appearance: A Torchwood that is based off of a birch tree.

Scaredy-Shroomy
Health: 125 (135 when upgraded)

Weapon: Scaredy Spore

Ammo: 8

Book Description: Scaredy-Shroomy is a bit of a wimp, he always keeps his distance and rarely faces a zombie up close, he has started to become braver over the years, but he does less damage up close.

Rarity: Uncommon

Appearance: Scaredy-Shroomy's appearance is based on the Mushroom of the same name from the other games in the PVZ franchise (Scardey-Shroom is also a potted plant in this game)

Heat-Shroom
Health: 125 (135 when upgraded)

Weapon: Fire Spores

Ammo: 13

Bio: Heat-Shroom grew up inside of a volcano with his 2 brothers. One day they tried to play a prank on him by scaring him using a toy spider, but he got TOO scared and fell in! Thankfully, he survived. But now he's a little steamy....and fiery.

Rarity: Rare

Appearance: A glowing red Mushroom with fire emitting out of him.

Toxic-Shroom
Health: 115 (125 when upgraded)

Weapon: Nasty Spores

Ammo: 10

Book Description: Toxic-Shroom trained himself to deal a great amount of toxic damage to any Zombies that try to fight him, at the expense of some health and ammo.

Customization Description: WIP

Rarity: Super Rare

Appearance: A Green Mushroom with radioactive sludge on him.

WIP

Diamond Daffodil
Health: 125 (135 when upgraded)

Weapon: Diamond Pollen

Ammo: 10

Bio: Diamond Daffodill usually hangs out in Jewel Junction scaring unsuspecting Digger Zombies. Her hardened skin gives her extra health! She's also best friends with Marigold.

Rarity: Super Rare

Appearance: A Daffodil who's skin and petals are made out of diamond.

Flaming Daffodil
Health: 100 (110 when upgraded)

Weapon: Fiery Pollen

Ammo: 25

Book Description: Flaming Daffodil doesn't really hold anything against the Zombies, she just wants to keep them warm in the cold weather, unfortunately, she keeps them a bit TOO warm.

Customization Description: WIP

Appearance: A red Daffodil that emits flames and has orange eyes.

WIP

Seedling
New:

Tropical Seedling
Seedling Health: 75 (85 when upgraded)

Mech Health: 300

Seedling Weapon: Tropical Blasters

Mech Weapon: Coconut Cannon

Seedling Ammo: 23

Mech Ammo: 8

Seedling Appearance: A Seedling with leaves that resemble Palm Tree leaves, it is also wearing a duck tube and vacation attire.

Mech Appearance: Tropical Seedling's Mech is based on the Coconut Cannon from Plants vs. Zombies 2 and is known as the "Coconut Tank"

Book Description: WIP

Customization Description: WIP

Mech Abilities:

1. Coconut Airstrike

The Coconut Tank aims up and shoots coconuts in the sky that rain down onto Zombies.

2. Eject-and-Explode

Seedling ejects from his mech and it soon explodes.

3. Coconut-Kata

The Coconut Tank spins around and fires at nearby Zombies, similar to the Scallywag Imp's Peg Leg Kata

Rarity: Rare

Flaming Seedling
Health: 75 (85 when upgraded)

Seedling Weapon: Snap Blaster

Mech Weapon: Fiery Breath

Seedling Ammo: 10

Mech Ammo: Unlimited (Overheats after a while)

Seedling Appearance: A glowing red Seedling with burn marks on him.

Mech Appearance: A Mech that resembles the Snapdragon, but much more robotic in appearance.

Book Description: WIP

Customization Description: WIP

Mech Abilities:

1. Horn Charge

The Snap Mech uses it's wings to propel itself foward, knocking Zombies in its vicinity back.

2. Eject-and-Explode

Seedling ejects from his mech and it soon explodes.

3. Sonic Roar

The Snap Mech produces a robotic roar, stunning Zombies that get hit by it.

Cob Seedling
Health: 75 (85 when upgraded)

Seedling Weapon: Corn Blasters

Mech Weapon: Cob Launcher

Seedling Ammo: 35

Mech Ammo: 1

Seedling Appearance: A Seedling based off of corn.

Mech Appearance: A Mech based off of the Cob Cannon, it is known as the "Cob Tank"

Book Description: After recieving special training from Kernel Corn, the Cob Seedling is ready to kick Zombie butt in his trusy Cob Tank!

Customization Description: WIP

Mech Abilities:

1. Cob Strike

The Cob Tank fires a giant corn missile upwards which explodes when it lands.

2. Eject-and-Explode

Seedling ejects from his mech and it soon explodes.

3. Cob Barrage

The Cob Tank fires a corn missile that splits into tiny missiles that damage multiple Zombies.

WIP

Returning:
Camo Ranger

Arctic Trooper

Sky Trooper

General Supremo

Park Ranger

Scuba Soldier

Centurion

Super Commando

Tank Commander

Officer Ghoulie
Health: 125 (135 when upgraded)

Weapon: Tazer Blaster

Ammo: 12

Book Description: Officer Ghoulie is the newest member of the Zombie Polize Forze. His trusty Tazer Blaster can give any Plants quite a shocking experience.

Customization Description: Officer Ghoulie's Tazer Blaster deals electric damage to Plants that get shot by it!

Rarity: Rare

Appearance: A Foot Soldier based on a Police Officer who has a blaster that resembles a taser gun.

Vacation Soldier
Health: 100 (110 when upgraded)

Weapon: Vacation Blaster

Ammo: 30

Bio: A Foot Soldier went on vacation, until those pesky Plants ruined his vacation, so he decided to take revenge on them using his Vacation Blaster. He lacks health, but his weapon will show Plants respect.

Rarity: Super Rare

Appearance: WIP

Hazmat Soldier
Health: 125 (135 when upgraded)

Weapon: Z-1 Radiation Shooter

Ammo: 34

Book Description: Hazmat Soldier was in charge of cleaning up left-over radiation in the Z-Tech Factory, but couldn't take it anymore. Instead, he used it as toxic ammo for his Z-1 Radiation Shooter.

Customization Description: Hazmat Soldier's Z-1 Radiation Shooter inflicts toxic damage to Plants! Same thing with his toxic aura!

Rarity: Rare

Appearance: A Foot Soldier who wears a Hazmat Suit and has radioactive sludge all over him, and his ZPG also resembles a toxic waste barrel.

Desert Trooper
Health: 125 (135 when upgraded)

Weapon: Sandy Assault Blaster

Ammo: 25

Book Description: Legend has it that the Desert Trooper came face-to-face with a Chomper while stationed in the desert and his weapon ran out of ammo. Not knowing what to do, he quickly panicked, but he had a bright idea! He decided to use some sand as ammo, he shot it at the Chomper and got sand in his mouth, ruining his appetite!

Customization Description: While Desert Trooper's rate of fire is slightly slower, his Sandy Assault Blaster is extremely useful.

Rarity: Super Rare

Appearance: A Foot Soldier wearing goggles and desert camo.

Paintball Soldier
Health: 125 (135 when upgraded)

Weapon: Z-35 Paintball Blaster

Ammo: 29

Book Description: Paintball Soldier is the #1 Paintball champion in all of Zomburbia, his Z-35 Paintball Blaster leads his team to victory when it comes to paintball and battle!

Customization Description: Paintball Soldier's Z-35 Paintball Blaster has a chance of blinding Plants with paint!

Rarity: Super Rare

Appearance: A Foot Soldier wearing paintball gear, his blaster also resembles a paintball gun.]

Future Soldier
Health: 125 (135 when upgraded)

Weapon: Z-3000 Rail Blaster

Ammo: 50

Book Description: Future Soldier is one of the many members of Dr. Zomboss' elite security, he makes any Plant tremble in fear, but he gets distracted easily by butterflies.

Customization Description: Hold down the fire button to charge up a powerful shot from his Z-3000 Rail Blaster!

Rarity: Rare

Firework Soldier
Health: 125 (135 when upgraded)

Weapon: Z-59 Firework Launcher

Ammo: 5

Book Description: For a few years, the Firework Soldier had run a successful store that sold well...fireworks! After it went bankrupt, the Firework Soldier made a weapon that could shoot fireworks and used it to assist Dr. Zomboss in his battle against the plants.

Customization Description: Press the fire button to make Firework Soldier's fireworks detonate in mid-air!

Rarity: Super Rare

Returning:
Welder

Plumber

Mechanic

Electrician

Landscaper

Roadie Z

AC Perry

Sanitation Expert

Painter

Blacksmith
Health: 125 (135 when upgraded)

Weapon: Anvil Cannon

Ammo: 7

Book Description: The Blacksmith had been...well...a blacksmith! He had quit his job and used his anvils as ammunition for his Anvil Cannon, smashing Plants who stand in his way. If you make him angry, you WILL suffer the consequences!

Customization Description: Blacksmith's Anvil Cannon deals ultimately heavy direct damage on critical hits!

Rarity: Super Rare

Prospector
Health: 125 (135 when upgraded)

Weapon: Gold Launcher

Ammo: 24

Book Description: WIP

Customization Description: Prospector's Gold Launcher fires as fast as you pull the trigger for each shot!

Rarity: Rare

Lumberjack
Health: 125 (135 when upgraded)

Weapon: Tree Log Blaster

Ammo: 10

Book Description: WIP

Customization Description: His Tree Log Blaster deals rapid-fire direct damage to Plants when he gets a critical.

Rarity: Rare

Returning:
Dr. Toxic

Physicist

Chemist

Astronaut

Marine Biologist

Zoologist

Paleontologist

Archaeologist

Computer Scientist

Dr. Antarctica
Health: 100 (110 when upgraded)

Weapon: Z-98 Plant-Freezer

Ammo: Unlimited (Overheats after a while)

Book Description: Some Zombies call him "Dr. Antarctica" because he knows plans for the Antarctica. He freezes Plant foes with his Z-98 Plant-Freezer in seconds.

Customization Description: While Dr. Antarctica's Z-98 Plant-Freezer is close range, it freezes Plant foes in quick succession!

Rarity: Rare

Herbologist
Health: 100 (110 when upgraded)

Weapon: Life Leecher

Ammo: 10

Book Description: The Herbologist uses his Life Leecher to leech life from plants, which can heal him and power up his heal beam a bit!

Customization Description: Herbologist's Life Leecher leeches health from Plants which is useful for when you're in trouble!

Rarity: Rare

Teacher
Health: 100 (110 when upgraded)

Weapon: Pencil Crossbow

Ammo: 25

Bio: The Teacher was hired by Dr. Zomboss to teach new recruits at the Zomboss Academy, but then he was promoted to the frontlines. His Pencil Crossbow gives him more range than other scientists!

Rarity: Super Rare

Hypnotherapist
Health: 100 (110 when upgraded)

Weapon: Hypno Blaster

Ammo: 13

Bio: The Hypnotherapist utilizes his Hypno Blaster to disorient plants, an ability also known as Hypno-Beam of Weirdness now replaces his Sticky Explody Ball when you use the Hypnotherapist. (although you can still switch the Hypno-Beam out with the Sticky Explody Ball)

Rarity: Super Rare

Rocket Scientist
Health: 100 (110 when upgraded)

Weapon: Z-94 Mini-Bazooka

Ammo: 4

Book Description: WIP

Customization Description: The Rocket Scientist's Z-94 Mini Bazooka deals extra splash damage at the expense of ammo capacity!

Rarity: Rare

Returning:
Cricket Star

Goalie Star

Wrestling Star

Moto-X Star

Tennis Star

Hockey Star

Rugby Star

Golf Star

Baseball Star

Bowling Star
Health: 200 (210 when upgraded)

Weapon: Pin Cannon

Ammo: Unlimited (Overheats after a while)

Book Description: The Bowling Star is one of the best bowlers in Zomburbia, when he got bored of bowling pins, he decided to bowl plants.

Rarity: Uncommon

Rock Star
Health: 200 (210 when upgraded)

Weapon: Rockin' Guitar

Ammo: Unlimited (Overheats after a while)

Book Description: There's always a party when Rock Star is around. His Rockin' Guitar shoots soundwaves that knock plants back and also stun them, but it overheats quicker.

Customization Description: While Rock Star's Rockin' Guitar overheats quicker, it shoots soundwaves that can knock back and stun Plants!

Rarity: Super Rare

Basketball Star
Health: 200 (210 when upgraded)

Weapon: Basketball Launcher

Ammo: Unlimited (Overheats after a while)

Book Description: The most athletic basketball player in Zomburbia! He never loses a ZBA match--never! His Basketball Launcher makes every Plant feel sorry for him, even for the Citron.

Customization Description: Featuring increased speed, Basketball Star and his Basketball Launcher are useful for taking out Plants!

Rarity: Rare

Appearance: An All-Star with a dark-brown mullet as hair by default, and is wearing a white and orange tank top with the name "Zomburbia" and the number #33 below the name on both front and back. He also wears white and orange shorts and shoes. His appearance makes him the only All-Star variant to have his shoulders fully shown and not have any big, bulky shoulder pads.

Soccer Star
Health: 200 (210 when upgraded)

Weapon: Stinky Soccer Ball Cannon

Ammo: Unlimited (Overheats after a while)

Book Description: One of the best soccer players in Zomburbia, the Soccer Star carries his team to victory in both soccer and battle! We don't recommend taking a whiff of his soccer balls--they're pretty stinky--and side effects include nausea, smelliness, dizziness and getting poisoned.

Customization Description: His Stinky Soccer Ball Cannon shoots soccer balls that smell extremely nasty, and continuously deals toxic damage to Plants!

Rarity: Super Rare

Boxing Star
Health: 220 (230 when upgraded)

Weapon: Boxing Glove Cannon

Ammo: Unlimited (overheats after a while)

Book Description: Boxing Star is one of the most famous boxers in all of Zomburbia, he spent a lot of years training for the battle of Zomburbia, he'll give any Plant a tough fight!

Customization Description: Due to many years of training, Boxing Star has extra health!

Rarity: Rare

Gaming Star
Health: 200 (210 when upgraded)

Weapon: Elecontroller Cannon

Ammo: Unlimited (Overheats after a while)

Book Description: After beating the Computer Scientist in a Goats and Gnomes tournament, Gaming Star became famous for his radical skills and his cannon that shoots electrified controllers.

Customization Description: Gaming Star's Elecontroller Cannon deals continous electric damage to Plants that it hits!

Rarity: Uncommon

Swimming Star
Health: 175 (185 when upgraded)

Weapon: Water Cannon

Ammo: Unlimited (Overheats after a while)

Book Description: Swimming Star is here to prove that Zombies can in fact swim, and he won't stop anytime soon! He's also the mortal enemy of the "Council of Sea Plants" (which was just founded yesterday). His Water Cannon is strong, but it comes at the cost of some health.

Customization Description: Swimming Star's Water Cannon deals incredible splash damage!

Appearance: An All-Star wearing scuba gear.

Returning:
Cozmic Brainz

Electro Brainz

Breakfast Brainz

Toxic Brainz

Liquid Brainz
Health: 200 (210 when upgraded)

Weapon: Liquid Fists (close range), Liquid Stream (long range)

Ammo: Unlimited (Does not overheat (close range), overheats after a while (long range))

Bio: In a liquid factory, Liquid Brainz started malfunctioning and started being a standalone superhero, leaving Dr. Zomboss disappointed about the malfunctioning problem.

Rarity: Super Rare

Frosty Brainz
Health: 200 (210 when upgraded)

Weapon: Freezy Fists (close range), Snowy Beam (long range)

Ammo: Unlimited (Does not overheat (close range), overheats after a while (long range))

Book Description: Frosty Brainz is the long lost member of the League of Awesome. He was imprisoned by Frost Rose in an iceberg after a battle with her, but now he's broken out. And he's mad!

Customization Description: Frosty Brainz slows and freezes Plant foes in place!

Rarity: Rare

Flame Brainz
Health: 200 (210 when upgraded)

Weapon: Flame Fists (close range), Flame Beam (long range)

Ammo: Unlimited (Does not overheat (close range), overheat after a while (long range))

Book Description: Flame Brainz joined as a fiery member in the League of Awesome, but Super Brainz decided to suspend him from the league for setting things on fire on purpose without minding his own business.

Customization Description: His Flame Fists and Flame Beam both ignite Plants, dealing fire damage over time.

Rarity: Super Rare

Infinity Brainz
Health: 175 (185 when upgraded)

Weapon: Fists of Infinity (close range), Infinity Beam (long range)

Ammo: Unlimited (Overheats after a while)

Book Description: Infinity Brainz is every Plant's worst nightmare. His rapid fire Fists of Infinity and Infinity Beam can make short work of any plant. The downsides are that his Fists of Infinity overheat and he has slightly reduced health, but he makes up for it by regenerating health when he gets a vanquish!

Customization Description: Fill up his Infinite Power meter to prevent his weapons from overheating! You'll also take less damage from Plant attacks and gain a damage boost!

Rarity: Legendary

Legendary Meter: Infinite Power

When it is filled, Infinity Brainz takes 15% less damage from attacks, and his weapons no longer overheat. He also gets a damage boost.

Dracula Brainz (Reaching Rank 100)
Health: 200 (210 when upgraded)

Weapon: Vampiric Fists (close range), Health Leech Beam (long range)

Ammo: Unlimited (does not overheat (close range), overheats after a while (long range))

Book Description: Dracula Brainz was trapped in a coffin by the Vampire Flower for almost 1000 years. He was found by the League of Awesome. He then joined them in their journey to defeat the Plants.

Customization Description: Dracula Brainz's attacks leech life from Plants that they hit!

Appearance: WIP

Rarity: Special

Armor Brainz
Health: 250 (260 when upgraded)

Weapon: Metal Fists (close range), Lasers of Metal (close range)

Ammo: Unlimited (does not overheat (close range), 25 (long range))

Book Description: Armor Brainz's armor was forged using the greatest of all metals. Taking him down isn't an easy task at all.

Customization Description: While the armor weighs him down, making him slower than other Super Brainz variants, he has the added benefit of higher health.

Rarity: Super Rare

Appearance: Super Brainz wearing armor that references the famous comic book character Iron Man

Returning:
Lil' Drake

S.H.R.IMP

Pylon Imp

Scallywag Imp

Eskimo Imp
Health: 75 (85 when upgraded)

Weapon: Frozen Fish Flingers

Mech Weapon: Icicle Blaster

Imp Ammo: 6

Mech Ammo: 25

Book Description: Eskimo Imp caught two fish in one bait, so he decided to use them as dual pistols. Don't tell Dr. Zomboss about this...

Customization Description: His Frozen Fish Flingers freeze Plant foes in place, but at the expense of ammo capacity and fire rate.

Mech Abilities:

1. Icicle Strike

Imp presses a button in his mech, and then icicles rain down from the sky onto plants.

2. Explosive Escape

Imp ejects from his mech and it soon explodes.

3. Snowball Roll

Imp's mech starts to create a giant snowball and then throws it in the direction he's facing, damaging and freezing plants it hits.

Rarity: Super Rare

Imp Appearance: Eskimo Imp resembles the Arctic Trooper, but his outfit being brown instead of green, and with fish as dual-wielding weapons.

Mech Appearance: Eskimo Imp's mech resembles the Yeti Zombie, but more robotic in appearance. He also has a blaster that shoots icicles on his hand and has a window on his chest.

Pizza Imp
Health: 75 (85 when upgraded)

Weapon: Pizza Launchers

Mech Weapon: Pizza Minigun

Imp Ammo: 10

Mech Ammo: Unlimited (overheats after a while)

Book Description: Pizza Imp is the #1 pizza delivery boy in Zomburbia! His Pizza Launchers have a chance of slowing plants down with sticky cheese!

Customization Description: The Pizza Imp and his Pizza Launchers are trusty and versatile overall, but he has a chance to slow down Plants with sticky cheese! Yuck!

Mech Abilities:

1. Breadstick Missiles

Similar to Missile Barrage but there are fewer missiles, but they do more damage.

2. Explosive Escape

Imp ejects from his mech and it soon explodes.

3. Cheese Spray

Imp presses a button, and cheese sprays from the Mech's weapon, causing plants to get cheese all over them, slowing them down.

Rarity: Uncommon

Imp Appearance: An Imp wearing pizza delivery attire.

Mech Appearance: The Mech resembles the regular Z-Mech, but it has cheese and pepperoni on it.

Pharaoh Imp
Health: 75 (85 when upgraded)

Weapon: Snakey Venom

Mech Weapon: Venom Spray

Ammo: 18

Mech Ammo: Unlimited (Overheats after a while)

Book Description: The Pharaoh Imp is the mortal enemy of the Sun Pharaoh, his Snakey Venom can give any plants a run for their money!

Customization Description: His Snakey Venom deals toxic damage to Plants over time!

Mech Abilities:

1. Venom Grenade

A grenade comes out of the mouth of the snake-like blaster on the mech, it releases venom that poisons plants when it explodes.

2. Explosive Escape

Imp ejects from his mech and it soon explodes.

3. Charged Vapor Shot

The snake-like blaster begins to shake a bit, it then releases a huge ball of toxic vapor.

Rarity: Super Rare

Imp Appearance: An Imp in Pharaoh attire.

Mech Appearance: Similar to the Pylon Mech, but it's cannon resembles a snake and it resembles a Pharaoh instead of a Pylon.

Knight Imp
Health: 100 (110 when upgraded)

Weapon: Mini Arrow Blasters

Mech Weapon: Zomblade

Ammo: 12

Mech Ammo: Unlimited (Does not overheat)

Book Description: Even though the Knight Imp tells you that his armor is forged from the skin of vanquished Armor Chompers, he actually bought it from a costume shop, but hey, it works!

Customization Description: Knight Imp has the most health of any Imp!

Mech Abilities:

1. Blade Spin

The Knight Imp's mech spins around, damaging Plants with his blade

2. Explosive Escape

Imp ejects from his mech and it soon explodes

3. Blade Boomerang

The Knight Imp's mech throws its sword, knocking Plants back, it soon comes back like a boomerang.

Rarity: Super Rare

Appearance: An Imp wearing knight armor.

Mech Appearance: A Mech that resembles a robotic set of knight armor

Giga Imp:
Health: 75 (85 when upgraded)

Weapon: Shocky Blasters

Mech Weapon: Pulse Shockers

Imp Appearance: Similar to the Giga Imp from Giga Gargantuar's Super Wave intro

Mech Appearance: Simiolar to the Mech Gargantuar/Gargantuar Prime, but resembles the Giga Gargantuar

Book Description: WIP

Customization Description: WIP

Mech Abilities:

WIP

WIP

Returning:
Captain Sharkbite

Captain Squawk

Captain Cannon

Captain Flameface

Captain Frostbite
Health: 125 (135 when upgraded)

Weapon: Scattersicle Shot (close range), Snipesicle Shot (long range)

Ammo: 8 (2 for close range, 1 for long range)

Book Description: Captain Frostbite had been in the Antarctica for centuries, but when he sailed away, he found Zomburbia, where he specializes in blasting his Plant foes with his frosty weapon. Fun fact: He absolutely hates fire.

Customization Description: Captain Frostbite's extremely powerful Snipesicle Shot freezes Plants in place!

Rarity: Rare

Captain Thunderbolt
Health: 125 (135 when upgraded)

Weapon: Thunder Burst (close range), Thunder Shot (long range)

Ammo: 18 (2 for close range, 1 for long range)

Book Description: Captain Thunderbolt gained his powers after he tried to prove that getting struck by lightning gives you superpowers, he was correct, but it hurts like heck!

Customization Description: With his Thunder Burst and Thunder Shot, Captain Thunderbolt gives every plant a shocking experience up close or from afar!

Captain Musket
Health: 125 (135 when upgraded)

Weapon: Musket Shot

Ammo: 1

Book Description: Captain Musket is one of the most powerful captains on the Zombie squadron, his Musket Shot deals an incredible amount of damage to a Plant upon headshot! A few downsides are that it only has 1 round, it can only be shot when zoomed in, and it takes a while to reload, but it's a useful weapon all around!

Customization Description: Captain Musket deals heavy damage on headshot!

Appearance: A Pirate with slightly tattered clothing and a telescope taped to his eye, his weapon also resembles a mix between a Musket and a Revolver

WIP

Commando Goat
Health: 150 (160 when upgraded)

Weapon: Goatling Gun

Ammo: Unlimited (Overheats after a while)

Book Description: The Commando Goat is the leader of all goats in Zomburbia, so naturally he has more health. His weapon also doesn't need ammo! (but it does overheat if you use it for too long)

Customization Description: Commando Goat uses his powerful Goatling Gun to overpower plants!

Rarity: Super Rare

Chef Goat
Health: 125 (135 when upgraded)

Weapon: BBQ Burgers

Ammo: 9

Book Description: The Chef Goat doesn't really have anything against Plants, he just wants to feed them his burgers! Unfortunately.....they're a little burnt. And by burnt we mean on fire.

Customization Description: Chef Goat has less ammo, but his BBQ Burgers deal heavy fire damage!

Appearance: A Goat wearing a burnt Chef Hat, his Raygun also resembles a grill.

Rarity: Rare

Wishmaker Goat
Health: 125 (135 when upgraded)

Weapon: Genie Lamp

Ammo: 30

Book Description: The Wishmaker Goat was summoned when Dr. Zomboss rubbed a genie lamp, expecting a genie to come out. A genie GOAT came out, but not a genie. The Wishmaker Goat has a low rate of fire, but makes up with it with charged attacks.

Customization Description: Hold the fire button to charge up WIshmaker Goat's weapon to deal massive damage!

Rarity: Rare

Appearance: Based on the costume from Garden Warfare 2 of the same name.

Reingoat
Health: 125 (135 when upgraded)

Weapon: Frosty Raygun

Ammo: 10

Book Description: Reingoat celebrates Christmas every day! No matter if its spring, summer, or fall, he'll be celebrating all year long!

Customization Description: Reingoat's Frosty Raygun can freeze Plants easily!

Rarity: Uncommon

Racer Goat
Health: 125 (135 when upgraded)

Weapon: Oil Shooter

Ammo: 20

Bio: Racer Goat is one of the fastest goats in Zomburbia! His Oil Shooter has a slower rate of fire, but it has a chance of freezing plants in place by getting oil all over them.

Rarity: Super Rare

Cyber-Goat 7000
Health: 125 (135 when upgraded)

Weapon: Electric Raygun

Ammo: 35

Bio: Cyber-Goat 7000 is the newest line of Dr. Zomboss' goat army, he has slightly less speed, but his Electric Raygun packs a wallop.

Rarity: Rare

WIP

Flamebot-1000
Health: 200 (210 when upgraded)

Weapon: Fiery Spray

Ammo: Unlimited (Overheats after a while)

Book Description: The Flamebot-1000 is one of Dr. Zomboss' newest creations! With his Fiery Spray, he can give any plant a bad experience! However, it is quite short ranged. So Flamebot-1000 likes to get up close and personal!

Customization Description: Flamebot-1000 gets up close and personal to take out plants with his Fiery Spray!

Rarity: Super Rare

Zombot Sniper
Health: 200 (210 when upgraded)

Weapon: Scoped Wrist Cannon

Ammo: 20

Bio: The Zombot Sniper's name says it all, he's a sniper who uses his Scoped Wrist Cannon to take out plants from afar!

Rarity: Uncommon

Robo-ZWAT
Health: 200 (210 when upgraded)

Weapon: Wrist Taser

Ammo: 19

Bio: The Robo-ZWATS are powerful Zombots that patrol Zomburbia, shocking plants both figuratively and literally when they're near.

Rarity: Rare

Mecha-Supremo
Health: 200 (210 when upgraded)

Weapon: Wrist Gatling

Ammo: Unlimited (Overheats after a while)

Bio: One day, General Supremo asked Zomboss to build a robot version of himself to assist him in battle. The result was this dangerous butt-kicking machine! He also knows how to dance!

Rarity: Super Rare

Cooler-Bot
Health: 200 (210 when upgraded)

Weapon: Can Launcher

Ammo: 10

Bio: The Cooler-Bot was designed as a robotic cooler, but when he was promoted to the frontlines, he was given a wrist cannon that shoots cold cans that can freeze plants in place.

Rarity: Uncommon

WIP

Zen Ninja
New:

Zen Samurai
Health: 175 (185 when upgraded)

Weapon: Zombkunai

Ammo: 19

Bio: Zen Samurai is an ancestor of Zen Ninja, his samurai armor gives him more health and power!

Rarity: Super Rare

Flame Ninja
Health: 125 (135 when upgraded)

Weapon: Fire Zhuriken

Ammo: 16

Book Description: Flame Ninja used to be just a regular ninja, but he accidentally jumped into a campfire, now the other Zombies use him to roast Marshmellows.

Rarity: Rare

Magician Ninja
Health: 125 (135 when upgraded)

Weapon: Magic Cards

Ammo: 25

Book Description: Magician Ninja is a Ninja, that is also a Magician! He can make any Plant be pleasantly surprised with his Magic Cards, but most of the time they just get jinxed.

Customization Description: Magician Ninja's homing Magic Cards can jinx Plants upon critical hit!

Rarity: Super Rare

Gravedigger
New:

Flamedigger
Health: 150 (160 when upgraded)

Weapon: Charred Dirt Launcher

Ammo: 19

Book Description: The Flamedigger used to be a normal Gravedigger, but then he saw a meteor and attempted to get hit by it to get superpowers, he KINDA got his wish, but now he's on fire...

Customization Descrpition: WIP

Appearance: A Gravedigger with flames all over him and burnt clothes.

WIP