Kalran: Tales of the four nations/Lancer

"Lancer mech online!"

-A lancer mech primed out of the mecha bay

Tactical analysis

 * The federation finest: Being a Human piloting a mech they are significantly stronger then other factions infantry and doesn't suffer from the same penalties their droid army does
 * No man left behind: With how valuable the life of a human is the federation spared no expenses to safeguard their pilots. Armed with an advance laser pistol, sized to the mech, that can shatter infantry and light vehicles and shield that protect their front, and in the even their suit is compromised the auto ejection will fire. Making sure the pilot lives to fight another day
 * You call that armor: In the event they face against tanks or aircraft they can activate their suit missile pods to lock on and fire upon them. But it can only fire three salvos before needing to reload and struggles against heavier tanks and aircraft and point defenses
 * Still just a human: despite all these strength the lancer is still just a mech piloted by a human and can still be overwhelmed, especially against aircraft and tanks with how long it takes to reload, and the time and resource it cost to build one

History
"The droid have made an opening now its our duty to go in and destroy it. URRRRRA!"

-Lance commander Yuri ordering his team to push up to a breach in the Reclaimers line and winning the battle

When word of the hyperion cannon came, a weapon that can wipe out a city, the human began to build underground vaults in the mountain to protect themselves