Gaiaterra: Elysea's Conflict/The League of Lizard Khanate

The League of Lizard Khanate are one of the forty-two DLC factions in Gaiaterra: Elysea's Conflict.

Description
To the south of Gaiaterra, in much warmer, jungle climes, live the League. These reptilian soldiers of order are not one race but a collective of various cold-blooded creatures that includes the Lizardmen of the Hexoatl, the Drakkens, the Amani and the Argonians, all dedicated to bringing the Great Plan of the Old Ones to fruition, until the Aquilans arrived, sparking the Aquilan-Lizardmen War of 1967-1975 V.C that results in the Aquilans intervened the Great Plan before the League enact.

30 years later, they were recovered from the decisive lost by the Aquilans in the last war thanks to the deliveries of the weapons and supplies by the MLA and recovering/retooled most vehicles that had been retired or decomissioned by the Elsword Empire decades ago. Many of the people of the League, save those who choose to stay in the temple cities, travels in their trucks, vehicles that served as their own military base that can be deployed anywhere. When the horns of war sound their trucks move to battle, summoning infantry and vehicles in the tactics of guerilla warfare behind them.

Being cold-blooded, the League's people reside in the warmer climates, mainly across the jungle regions of southern Lustria and the Southlands. Hidden within the undergrowth are the temple-cities where the Slann contemplate and the other reptilian castes live to serve the Old Ones’ will, while planning their act for revenge on their enemy, the Aquilans. Shining brightest of all the ancient temple-cities is Hexoatl, the City of the Sun.

Lore Articles

 * The Aquilan-Lizardmen War of 1967-1975 V.C
 * What is the Great Plan?
 * The League's Mobile Trucks
 * The Skinks
 * The Kroxigors
 * League's Beasts
 * Geomantic Weaponry
 * League small arms and equipment

Relations

 * Federation of Aquila: At War
 * Elsword Empire: Mixed

Legendary Generals

 * Kroq-Gar
 * Mazdamundi, Lord of the Hexoatl

Notable Characters

 * Tiktaq'to, Master of Skies of Hexoatl
 * Gor-Rok, the Great White Lizard
 * Oxyotl

Commandos

 * Nakai the Wanderer
 * Kehangana and Prapaheni
 * Tehenhauin, the Prophet of Sotek
 * Lord Kroak

Sub-factions

 * Last Defenders
 * Hexoatl
 * Itza
 * Spirit of the Jungle





Arsenal
Main Article: Gaiaterra: Elysea's Conflict/League Arsenal

Mobile trucks
The League does not construct permanent production structures ("base structures") like other factions (builder or construction yard). Instead it relies on their mobile trucks - vehicles that can entrench themselves and produce other units. At the start of the game, only the Headquarters Command Truck is available, with the others required to be converted from their Repack Trucks that can be produced from the Headquarters Command Truck.

The trucks are extremely tough when deployed, but are more vulnerable to damage when mobile. They must be set up in order to produce units. They are often placed in sectors that are very defensible - to prevent their destruction - but their resource bonus means that it's often more important to put them in sectors with high resource production values.

League's Air Forces
As the League lacks an runway in their mobile bases to rearm their fixed-wing aircraft and most fixed-wing aircraft are stationed at their temple-airbases, the airforces of the League must relied on their Mobile Air Control Traffic Trucks to send their air forces in battle. To call them to the combat zone, you must buy their respective aircraft at the Mobile Air Control Traffic trucks, exactly like any other type of units. You may only hold 8 aircraft per Mobile Air Control Traffic truck.

Once called upon from the Mobile Air Control Traffic Truck, a plane takes some time to get to the combat zone, depending on their cruising speed. An interceptor will come to the combat zone much faster than an assault aircraft, which is much slower.

Once on site, you have absolute control of your unit: ask them to patrol a particular path, fly over and hold a zone, and attack specific targets, at least until they run out of ammo. Then, they will rally at the air base to refuel and get ready to intervene again as soon as they receive your order from the Mobile Air Control Traffic truck.

Rampage
Many League units have the potential to rampage after staying in battle too long. Normally this trait is only found on wild or feral units in other races, but many League line units such as Saurus Regulars can rampage. When a unit rampages, it gains stat bonuses and will automatically charge/engage the nearest enemy unit depending on their weapon. The player loses control while it is rampaging. Units will not break and flee while rampaging.

Structures
Basic Structures

Trivia

 * The League's fixed-wing aircraft's playstyle, like the Kingdom and the Alberian Security Company, due to the lack of an runway or Airfield unlike most factions, is based on the aircraft gameplay system from Wargame: AirLand Battle and Red Dragon
 * The League's mobile bases are based on the British trucks in Company of Heroes and the Oberkommando West (OKW) trucks from Company of Heroes 2. Though their playstyle is based on Raynor from Starcraft 2 Co-Op.
 * The Aquilan-Lizardmen War of 1967-1975 V.C. is based on the Vietnam War.
 * Their sub-factions are based on what the arsenal and doctrine used during the Vietnam War and other pop culture set in that era:
 * Spirit of the Jungle: The Vietcong, notably from their depiction in Red Alert Paradox.
 * Last Defenders: The Arsenal of the United States during the Vietnam War and the ARVN Rangers from Red Alert Paradox
 * Hexoatl: The North Vietnamese Army.
 * Itza: The 1960s and 1970's China with some GLA equipment mixed on.