Doom Absolution (Red-Verse-Writer Idea)

"'Survive. Adapt. Destroy.' - Official tagline" Doom Absolution is a first-person-shooter game concept by Red-Verse-Writer, a remake of the cancelled sequel to Doom 64 and a new instalment in the Doom franchise. Set ten years after the events of Doom 64, it revolves around a new protagonist located in a secret UAC base on Ganymede, which becomes overrun with a new breed of demons created by the Mother Demon as a backup, and lead by a new unseen creature known as the Nightmare. The protagonist, a simple technician rather than a marine, survives the initial attack and takes up arms to try and find the source of the invasion and shut down the portals to Hell that are leading the demons into the base from which they can launch a attack on Earth.

Gamecube Controller

 * Control Stick: Move
 * C-Stick: Look around
 * L Button: Primary fire
 * R Button: Secondary fire
 * Z Button: Strafe on and off
 * A Button: Jump
 * B Button: Knife attack
 * Y Button: Interact with environment
 * X Button: Quickswitch between selected weapons
 * Control Pad Up: Cycle weapons forward
 * Control Pad Down: Cycle weapons backwards
 * Control Pad Left: Cycle equipment left
 * Control Pad Right: Cycle equipment right
 * Start: Pause game and bring up menus

Weapons
All weapons save for the Fists (which is replaced with a automatic melee attack with a knife) and the Unmaker (which is replaced by the Dark Claw) return from Doom 64.


 * Chainsaw: The only dedicated melee weapon in the game (save for the auto-melee), which unlike in previous games has limited ammunition in the form of Gasoline. When used, it allows the player to dive forward at a rapid speed and begin sawing into an enemy, doing rapid damage. It also does not need to be reloaded and increases the player's resistance to damage while in use. Its secondary fire is to swing the Chainsaw rapidly left and right, doing quick swipes at enemies while reducing fuel consumption.
 * Pistol: The starting weapon of the game, which compared to the previous games is more powerful and perfectly accurate when standing still but needs to reload after 10 shots. While it does low damage per shot and has a slow firing rate, it is accurate, reliable and can be used to take out single enemies easily.
 * Submachine Gun: A new weapon based on the gun seen on the box art of the original Doom, a rapid-fire automatic weapon that is fast but weak, and has a clip size of 30 shots.
 * Shotgun: One of the most iconic weapons of the Doom series, which in Absolution is fully automatic and has a clip-based reload after 6 shots.
 * Super Shotgun: Doom II 's iconic addition to the franchise, returning in Absolution relatively unchanged from its Doom 64 incarnation.
 * Chaingun: A multi-barrelled, rapid-fire weapon that is similar to its incarnations from previous games aside from now needing to wind up before firing. It does low damage per shot and has middling accuracy at long ranges but compensates with its immense rate of fire, and does not need to be reloaded. Its secondary fire allows it to spin-up without firing, allowing the player to prepare for attacks.
 * Grenade Launcher: A new weapon and a counter to the Rocket Launcher that specialises in splash damage over direct hits.
 * Rocket Launcher: A powerful explosive weapon that differs from its previous incarnations in that it has reduced splash damage in favour of higher damage on direct hits.
 * Railgun: Another new weapon that serves the role of a sniping weapon, firing a single projectile beam at a slow rate that does massive damage and can penetrate multiple targets.
 * Plasma Gun: A energy-based weapon that has a faster firing rate and a slightly increased projectile size compared to its Doom 64 incarnation at the cost of needing to reload after 40 shots.
 * BFG 8000: Doom 's signature oversized heavy energy weapon, which compared to the BFG 9000 model seen in previous games is a older and smaller model.
 * Dark Claw: Absolution 's equivalent of Doom 64 's Unmaker, a unique weapon that fires a continuous beam of lightning that does high damage to enemies, and instead of using ammo slowly drains the user's health while in use.

Health and Armour
All health and armour items from Doom 64 return.

Equipment

 * Bio-Suit:
 * Grenade:
 * Night Vision Goggles:

Treasures
Treasures, when collected, add Demon Energy that is then awarded to the player at the end of the level. In-between stages, Demon Energy can be expended to upgrade weapons and the player's maximum health, armour, and other abilities.


 * Blood Receptacle:
 * Sacrificial Dagger:
 * Demon Chalice:
 * Skull Chest:
 * Green Chi Gem:
 * Blue Chi Gem:
 * Red Chi Gem:
 * Yellow Chi Gem:
 * Evil Sceptre:
 * Unholy Bible:
 * Soul Jar:

Weapons

 * Better Chainsaw Tank: Increases the maximum amount of Gasoline for the Chainsaw by 150. This upgrade costs 50 Demon Energy.
 * Expanded Pistol Magazine: Increases the Pistol's magazine by 5 rounds per level. This upgrade costs 10 Demon Energy for Level 1 (15 rounds), 25 Demon Energy for Level 2 (20 rounds), and 40 Demon Energy for Level 3 (25 rounds).
 * Expanded Submachine Gun Magazine: Increases the Submachine Gun's magazine by 10 rounds per level. This upgrade costs 15 Demon Energy for Level 1 (40 rounds), 30 Demon Energy for Level 2 (50 rounds), and 45 Demon Energy for Level 3 (60 rounds).

Returning
All enemies save for the Mother Demon return from Doom 64.


 * Pistol Zombie:
 * Shotgun Zombie:
 * Imp:
 * Nightmare Imp:
 * Pinky:
 * Spectre:
 * Lost Soul:
 * Cacodemon:
 * Hell Knight:
 * Mancubus:
 * Arachnotron:
 * Pain Elemental:
 * Baron of Hell:
 * Cyberdemon:

New
New enemies include the absent Revenant and Commando from Doom II and several new adversaries.


 * SMG Zombie:
 * Rocket Launcher Zombie:
 * Chaingun Commando:
 * Railgun Commando:
 * Imp Lord:
 * Revenant:
 * Fiend:
 * Nightmare Knight:
 * Blot:
 * Demonic Trooper:

Bosses

 * Arch-Vile:
 * Spiderdemon:
 * The Nightmare: