Kalran: Tales of the four nations/Kōwhai

"Shrike ready!"

-Shrike exiting armor facility

Tactical analysis

 * Quadruple threat: Despite its small size the Shrike is a deadly MBT that deals the first, likely killing, strike. Its armor tough enough to withstand small arms fire, albeit that's the limit, and fast enough to retreat
 * Quadruple tap: The strength of the Shrike is the quad cannons mounted on the turrets, each can crack open an MBT armor and fired in rapid sequence from a longer than average range, allowing it can tear apart any armored target before retaliation. While a pneumatic dart gun lets them handle infantry to some extant
 * Wait for it: The Shrike can also cover itself in an illusion shroud, immobilizing it but making it invisible. While increasing its damage as the crew takes time to target the vehicles weakpoints
 * I'm reloading as fast as I can: But the position of their cannons also means its a chore to reload, meaning that it has no choice but run once it fires its salvo if the target survive. Combined with its paper thin armor and inability to deal with aircrafts means a caught Shrike is a dead Shrike