Warfront

"Believe No One"

- Official Game Tagline

Warfront is the first game made by GameSchok! Mumbai. It is an FPS game with mild thriller elements. It is a Playstation 4 exclusive game, and is published by Sony Computer Entertainment.

Announcement
"We are very pleased to say that we have acquired a new studio, GameSchok, and they have already begun working on a PS4 exclusive First Person Shooter game to be released next year."

- Sony Spokesperson at E3 2016

In 2012, after Christmas, rumours began to spread about a new studio being acquired by Sony Interactive to save the Killzone franchise after the missteps of Killzone Shadow Fall.

On 23rd March, 2016, a trailer was released, with a man in a black outfit, setting up a surveillance outpost, before a mysterious character shooting him in the neck, before saying, "Believe No One.", before revealing the title Warfront. The trailer was soon disliked due to confusion on what it all was, until E3 2016 revealed some more details.

It was announced that the game was a new franchise, and had a partner studio in Guerilla and all the old Guerilla Games employees who had worked on the Killzone series returning to Guerilla for the project. Advanced Movement was introduced for the game, designed after the Call of Duty Advanced Warfare and the Killzone 3 jet pack. It was said that the maps would be designed to allow maximum enjoyment and tacticality, making it both casual and E-Sports friendly. Another demo, this time a gameplay demo, was shown, revealing the fact that several weapons have different firing modes, and attachments being revamped.

The trailer showcased the new engine which was designed to run 4K graphics at 30 FPS and 1440p graphics at 60 FPS on the PlayStation 4 Pro. The normal version supported 1080p 60 FPS and 1440p at 30 FPS. It showcased the advanced Ballistics Computations, that allowed a sniper to shoot targets in cover during a snow storm. It ended with the character setting up an outpost before being shot in the neck, leading to the character falling unconscious and waking up in a Warzone. The engine later showcased the advanced assets management system to allow thirty NPC characters to by animated in non scripted sequences.

The trailer later showed the character being hit by a wall of light, before realising the warzone was not real, but an office where he had killed everyone. The last alive clerk came to him and said, "Believe No One.", before the screen went black and the title was shown. This demo was a huge success due to the new engine and the much improved gameplay, and the introduction of team orders.

Gameplay
The gameplay seems similar to the gameplay present in Call of Duty: Black Ops 2, Killzone 2 and Advanced Warfare, except the TTK of all weapons has been increased, leading to slightly longer firefights. The Avanced Movement system from Call of Duty is introduced, but is much less obtrusive, as now it requires batteries to use. A dedicated button has been set aside for the Advanced Movement, with extended jumps requiring timed presses of the Up button on the D-Pad. Burst Sprinting, sliding, etc. All require presses of the up button to activate.

Another new feature is the addition of firemodes. Some weapons have two firemodes which can be switched between by pressing the Left Directional Button. Changing from Burst to Auto, Semi to Auto, and with the introduction of hybrid weapons in a large scale, changing from Sniper to SMG, etc. All require the Left button on the D-Pad.

With Squad commands being introduced, players can order teams to move to a certain area (Cross), using non lethal suppression (Circle), lethal explosives (Square) and to focus fire onto a target (Triangle), all can be done by pressing the Down Button and selecting the target using the Right Stick, and using any of the command buttons. A command can be cancelled by pressing the Down Button again.

The health System is revamped, with health being a star at 100%, split into 5 stages. A player with 85% health (Stage 1) will recover two HP per second, but losing the whole stage (80%) stops regen. Falling down to 79% <Stage 2) however, will allow you to get regenerate health up till 80%. To prevent too high difficulty, health packs are present, each giving 20% health. The Right Button on the D-Pad is dedicated to healing.

An active loadout mechanic was introduced to swap attachments and certain other functions. It is paired to the Select button.

Controls

 * Left Stick: Movement
 * L3:         To sprint
 * Right Stick: Camera
 * R3:         To melee
 * L2:         Aim
 * R2:         Shoot
 * L1:         Equipment
 * R1:         Grenades
 * Up:         Advanced Movement Trigger (Mech Suit only)
 * Left:       Change Firemodes
 * Down:       Squad Commands
 * Right:      Heal
 * Cross:      Jump (Extend Jump with Advanced Movement)
 * Circle:     Crouch/ Slide (while sprinting)/ Take Cover (when near cover, L to peek)/ Prone (hold)
 * Square:     Reload Weapon/ Pick Up Weapons (contextual, hold)
 * Triangle:   Swap Weapon/ Equip Knife (hold)/ Special Actions (contextual)
 * Select:     Loadout/Character
 * Start:      Pause Menu

Advanced Movement
The game has Advanced Movement, which allows players to use batteries and their Mech Suits to gain two times the speed and duration for movements. Instead of regular two second jumps, the game computes in as 4 seconds before the speed allows you do it in two seconds. Each battery allows 10 actions, and the mech suit comes equipped with two. It can be used to double jump height, double sprint speed, double slide speed, and also to increase movement speed by 5%, a bonus that having a drained Mech Suit also gives.

Loadout
An advancement in the weapon system of several games, the Loadout menu allowed you to equip unlocked weapons and keep one in your inventory while two were equipped. The weapon holster upgrade boosts this to three weapons equipped and one carried. Players can visit shops to buy weapons, and even trade their weapon for cash. This allowed players to actively manage their weapon loadouts without needing to find that specific weapon if a shop was near or they had it carried. Attachments are also placed and removed from weapons using this menu. Ammunition for all weapons can be bought at a price, see store section later.

These features stay in the Multiplayer mode, but shops are replaced by field deliveries and supply drops, which cost score instead of money. All items cost ten times more score than they cost money.

Store
A system fused with the Loadout system, it is used to buy and sell items. Prices are listed below.

Weapons
Sidearms Compact Weaponry Combat Rifles
 * Webley MK IV: Free
 * Luger PO8: 100$
 * Tac-9: 1255$
 * Colt Python: 1225$
 * SIG Sauer P229R: 1650$
 * FN Five-seveN: 2005$
 * Sten MK II: 10$
 * MP-40: 200$
 * H&K MP7: 1565$
 * KL Tarch 7.65X21mm: 1750$
 * AR-57: 2350$
 * FN Five-seveN: 2865$
 * StG 44: 300$
 * AK-47: 475$
 * M16: 1675$
 * Tavor Tar-21: 2005$
 * Beretta ARX-160: 2900$
 * CJ-3: 3560$

Campaign
The campaign of this game is unique, as it allows for splitscreen do-op through out the whole campaign, much like Killzone 3. The story follows two characters, Resuke Gunn and Tobias Becker. The game features a linear storyline, with not much choice, unlike gameplay, which can played however wanted- action hero style, or stealth ninja style.

Plot
The plot follows the two main protagonists fighting against a Lucas Kernel and Dragan Muizz, who were leading the rogue 133rd Black Ops Battalion "Dragonfly" after the defeat of their team back in an operation to acquire a sample of a bioweapon from China. The protagonists are part the 203rd Siege Squad, who have been tasked with completing Project Clean Up, as they try to wipe all information about the involvement of the US military in the failed attempt of acquiring a sample of the bioweapon.

The protagonists are first shown laying siege on the base of the 133rd Battalion base in northern Russia, which they manage to infiltrate. The player(s) must fight their way through the base to reach the two, only to find them both ready for the fight.

The players are later infected with the bioweapon during the fight, leading them to be capped at half their health, but manages to defeat Lucas and Dragan. They return to their squad to find them murdered. After using their headsets to identify a specific chemical, they track it to a site in Australia, near one of the hundreds of beaches. Then, the protagonists reach the beach and must stay undercover to find and kill targets by melee, as guns on the beach can cause panic. After succeeding to find a man with a high concentration of that chemical they interrogate him, and kill him. After this, a wall of light hits the protagonists as they realise that they are actually in a sinking ship.

After the arduous task of getting out, they realise that their team was alive, and they had abandoned them under the influence of the bioweapon, and were now themselves deserters with important knowledge, leading to your team hunting you down, as well as the remnants of the Dragonflies.

The two protagonists are hunted down across the Favelas of Brazil, where they are discovered and hunted down by General Ludikros, who is now incharge of Project Clean Up. After escaping him, a wall of light hits them as they realise they are on a plane, flying to Russia to lay siege on the Dragonflies.

After landing, they both set up vantage points for surveillance, and must assassinate the guards to allow their team through. After luring away the guards and taking them down, they are heavily wounded by a neck gunshot. They wake up weeks later in stretchers, with nothing, and with their all their actions taking +0.5s, they must escape the area, which is a warzone, to reach the extraction point to get out.

At the extraction point, their chopper arrives, but is under heavy AA fire, which you must destroy. After destroying the AA gun nests, their chopper is shot down by a soldier with a rocket launcher, they are hit by a wall of light, and realise that they are in an office with nearly everybody killed by their gunfire. A clerk, half dead, says to them, "Believe no one" before dying. The protagonists then must escape the office undected to ensure that they can return to their squad in Russia. In this office, a special government agent tries to find both of them, who must be taken down to be able to leave the area. After this, they meet a gunsmith who has several weapons. The protagonists then escape the place and return too their squad, not knowing what is going on.

Missions

 * Prologue: The Two Headed Eagle
 * Mission 1: Death in the Air
 * Mission 2: The Favelas
 * Mission 3: Broken Psyche
 * Mission 4: Trenches (WW2 Era)

Weapons and Gear
Weapons are approached in a rather afterthought way in the game, with the, being a lot like any near future first person shooter. The game does not limit what type of weapon can be carried in which slot, but provides incentives to use any class, and unlocks any attachments caps. Second damage value shows damage beyond range. Second Reload Time value shows empty magazine reload.

Sidearms
The basic class that any player has if a primary was selected, it serves as a quick to swap to, high handling, medium damage, highly accurate short range class of weapons that have low recenter speeds and the perk Ready Now, allowing you to reload very quickly after headshots (-1s second, at least 0.5s).


 * Tac-9: An upgrade designed to improve upon the Bereta M9, it is the perfect weapon for longe range engagements. Accurate with medium recoil.
 * Range: 1000 inches, Rate of Fire: Semi Auto, 540 RPM, Damage: 45%-20%, Magazine Size: 15 Rounds, Max Ammunition: 15+75, Ammunition Type: 9X19mm Parabellum, Reload Time: 1.3s-1.67s, Unlocks (Multiplayer): Lv3, Unlocks (Campaign): Prologue
 * Luger PO8: No longer in production, the Luger is distinctly unmodern and still rather useful in some cases. Very accurate with very low recoil.
 * Range: 650 inches, Rate of Fire: Semi Auto, 120 RPM, Damage: 35%-25%, Magazine Size: 8 Rounds, Max Ammunition: 8+72, Ammunition Type: 7.65X21mm Parabellum, Reload Time: 1.8s-2s, Unlocks (Multiplayer): Lv1, Unlocks (Campaign): Prologue/Mission 4
 * FN Five-seveN: A criminally underrated handgun with brilliant stopping power, but medium accuracy and high recoil.
 * Range: 1250 inches, Rate of Fire: Semi Auto, 500 RPM, Damage: 55-30%, Magazine Size: 10 Rounds, Max Ammunition: 10+70, Ammunition Type: FN 5.7X28mm, Reload Time: 1.78s-2.2s, Unlocks (Multiplayer): Lv5, Unlocks (Campaign): Mission 2
 * SIG Sauer P229R: Sharing the 9X19mm Parabellum rounds, this pistol is an upgrade of the classic P220. Good for any condition with medium accuracy and medium recoil.
 * Range: 900 inches, Rate of Fire: Semi Auto, 600 RPM, Damage: 40%-25%, Magazine Size: 13 Rounds, Max Ammunition: 13+78, Ammunition Type: 9X19mm Parabellum, Reload Time: 1.4s-18s, Unlocks (Multiplayer): Lv10, Unlocks (Campaign): Mission 3
 * Colt Python: A true handcannon of the ages, it is an accurate weapon with high recoil due to the .357 Magnum used.
 * Range: 250/1780 inches, Rate of Fire: Barrel, 200 RPM, Damage: 100%/75%-20%, Magazine Size: 6 Rounds, Max Ammunition: 6+36, Ammunition Type: .357 Magnum, Reload Time: 0.8s-2.2s, Unlocks (Multiplayer): Lv1, Unlocks (Campaign): Mission 1
 * Webley MK IV: The standard handgun of the allied forces. High accuracy, high recoil.
 * Range: 500 inches, Rate of Fire: Barrel, 30 RPM, Damage: 38%-14%, Magazine Size: 6 Rounds, Max Ammunition: 6+48, Ammunition Type: .455 Webley, Reload Time: 0.3s-2.1s, Unlocks (Multiplayer): Lv1, Unlocks (Campaign): Mission 4

Compact Weaponry
A category of compact weapons that handle quickly, but not as quick as a pistol, but have a much better rate of fire than any other class, but not as good at range as rifle. Their recenter speed is medium. They have the perk Close In, which grants the user increased speed while firing (+12%).
 * AR-57: A newly designed weapon that is a direct mish-mash of a car one and a PDW. Medium accuracy, medium recoil.
 * Range: 175/1450 inches, Rate of Fire: Auto, 850 RPM, Damage: 50%-35%-20%, Magzine Size: 50 Rounds, Max Ammunition: 50+100, Ammunition Type: FN 5.7X28mm, Reload Time: 2.3s-3s, Unlocks (Multiplayer): Lv2, Unlocks (Campaign): At Start
 * KL-Tarch 7.65X21mm: A newly designed machine pistol, it fires in both 3 round burst and Auto. Medium Accuracy and low recoil. It has an integrated Reflex Sight (Increased range (825 inches) and accuracy (accurate)).
 * Range: 800 inches, Rate of Fire: Burst (3), 630 RPM/ Auto, 1560 RPM, Damage: 25%-15%, Magazine Size: 24 Rounds, Max Ammunition: 24+120, Ammunition Type: 7.65X21mm, Reload Time: 1.8s-2.1s, Unlocks (Multiplayer): Lv7, Unlocks (Campaign): At Start
 * H&K MP7: A distinct part of pop culture and weapon of choice for private militaries and bodyguards. High accuracy and high recoil.
 * Range: 865 inches, Rate of Fire: Auto, 950 RPM, Damage: 42%-27%, Magazine Size: 26, Max Ammunition: 26+130, Ammunition Type: HK 4.6X30mm, Reload Time: 1.98s-1.98s, Unlocks (Multiplayer): Lv4, Unlocks (Campaign): Mission 2
 * FN P90: A space age weapon made in modern times, it has medium accuracy and recoil, it also, much like the KL-Tarch, has an integrated Reflex Sight (Increased Range (1005 inches) and accuracy (accurate)).
 * Range: 980 inches, Rate of Fire: Auto, 895 RPM, Damage: 40%, Magazine Size: 50 Rounds, Max Ammunition: 50+100, Ammunition Type: FN 5.7X28mm, Reload Time: 2.1s-2.56s, Unlocks (Multiplayer): Lv6, Unlocks (Campaign): Mission 1
 * Sten MK II: A simplified version of the MK I, it is a lightweight SMG that is quick in the hands. Medium Accurayc and high recoil. It grants the player +4% speed to all actions while holding the gun.
 * Range: 685 inches, Rate of Fire: 600 RPM, Damage: 23%-10%, Magzine Size: 32 Rounds, Max Ammunition: 32+160, Ammunition Type: 9X19mm Parabellum, Reload Time: 1s-1.2s, Unlocks (Multiplayer): Lv1, Unlocks (Campaign): Mission 4
 * MP-40: Essentially a Sten with a higher quality build and larger size, it is built with medium accuracy and medium recoil.
 * Range: 700 inches, Rate of Fire: 550 RPM, Damage: 25%-12%, Magzine Size: 32 Rounds, Max Ammunition: 32+160, Ammuntion Type: 9X19mm Parabellum, Reload Time: 1.68s-2.3s, Unlocks (Multiplayer): Lv1, Unlocks (Campaign): Mission 4

Combat Rifles
A clas of weapons that encompass any automatic and burst firing Carabine, Assault Rifle and Battle Rifle. They have the perk Accurize, losing 0.05s from their recenter time with every headshot kill.
 * StG44: The only true assault rifle of WW2, it kills of all competition form the M2 Carabine. Low accuracy and medium recoil.
 * Range: 1450 inches, Rate of Fire: 600 RPM, Damage: 35%-10%, Magazine Size: 30 Rounds, Max Ammunition: 30+90, Ammunition Type: 7.92×33mm Kurz, Reload Time: 2.5s-3s, Unlocks (Multiplayer): Lv1, Unlocks (Campaign): Mission 4

Weapons Gallery