Kalran: Tales of the four nations/Hawk

Tactical analysis

 * Fast as a striking hawk: The Hawk is a rather oddly shaped VTOL aircraft, and one of the Navaheims prototype multirole fighter. Able to use its ability to land anywhere to surprise its targets upon taking flight
 * Surprise barrage: Packing a rack of ten micro rocket pods, each releasing a swarms of rockets capable of blasting through aircraft, light vehicles, and infantry with ease. These rockets also strikes at such speeds that any target that survives tends to get stunned, allowing the pilot to fire another salvo. And can deploy a smoke cover and use their illusion generator to escape and land somewhere safe
 * Surprise from below: additionally, the Hawk gets a fire rate and damage boost when popping out of stealth due to the ease of locking on in such a state. And can set up stun mines, allowing them to get first shot
 * Limited Reserves: However, care must be taken while deploying the Hawk. They are particularly vulnerable to AA, and also struggles against heavy units, as it usually takes more than six missiles to take down a heavy aircraft or a tank, thus requiring the Hawker to make multiple passes. Lastly, the Hawk rockets comes with a long lock-on time when not hiding, short range, and requires reloads often and is very vulnerable when out of ammo due to its slower speed and inability to retaliate.