Rayman 2 Redemption

"Okay, so hear me out. The 2D prototype of Rayman 2... as a finished game." Rayman 2 Redemption is a 2D side-scrolling platformer game concept by Red-Verse-Writer, based upon the scrapped 2D prototype of Rayman 2 and the fangame Rayman Redemption by Ryemanni. Following the same formula as the original game, it is a direct sequel to it, set after Mr. Dark is defeated and flees Rayman's island, only to be soon followed by an invasion of evil alien robots intent on converting the planet into a cold ball of metal suitable for their own kind while capturing the inhabitants and selling them off to galactic zoos and circuses. Rayman must defeat the invaders and rescue his captured friends, gaining new powers and allies along the way.

Gameplay
Rayman 2 Redemption is a side-scrolling platformer in which the player takes on the role of the titular character, who must rescue his encaged friends and defeat an alien invasion of evil robots who are terraforming his home. The gameplay mechanics are based upon Rayman Redemption, and Rayman begins the game with all of the powers he gained in the first game, with the exception of the running ability, which must be regained early into the game. Throughout the course of the game, he can also acquire upgrades for his abilities, such as being able to throw both of his fists at once and create a shield around himself by running for a sufficient period of time, as well as entirely new skills, such as swimming and double jumping. The telescopic fist can also fly around more freely, and with greater momentum - it can also now be used to punch through certain surfaces to open up secret passageways. Compared to the original game, the platforming is easier and more streamlined, but enemies are stronger to compensate.

The most significant change to the gameplay is that levels are now two-layered, with an explorable background and foreground similar to the Oddworld games. Rayman can travel between the foreground and background using a transporter that resembles a shower with a toilet handle attached to it, enemies can shoot at Rayman from the background, and objects in one layer can be used to affect environments in the other. Rayman can also now mount and ride vehicles and animals, such as plums or robotic dinosaurs, and use weapons and devices such as a grappling hook and laser pistol. New platforming elements include "cowardly" platforms that shrink away from Rayman in fear and must be tethered to him by his fist, wind turbines that can be used by Rayman to fly upwards using his helicopter hair, and floating boxes with hands protruding from them that can be used to bounce Rayman's fist off to out-of-reach areas to hit switches and grab items.

Main Powers

 * Grimace:
 * Telescopic Fist: Rayman's main method of attacking enemies, hurling his own limbless fists to attack enemies. Rayman starts the game with this power, and it is able to fly around faster and more freely than in the first game.
 * Double Fist: This upgrade allows Rayman to throw both his fists in quick succession, allowing to do double damage to enemies or knock over certain obstacles.
 * Speed Fist: This upgrade allows Rayman's fist to travel faster and more freely, even allowing him to cause his fist to fully rotate around his body.
 * Super Fist: This upgrade allows Rayman to charge up his fist until it becomes coated in fire, whereupon it can be released to do increased damage and break open certain obstacles.
 * Hanging: Rayman is able to grab onto and hang onto ledges and certain objects. Rayman starts the game with this power.
 * Climbing: This upgrade allows Rayman to grab onto and climb ladders, vines, monkey bars and certain walls. While climbing, he is able to perform short-ranged kicks at enemies.
 * Wall Jump: This upgrade allows Rayman to hang onto and jump off of walls to allow him to reach new areas and cross certain gaps.
 * Grappling Fist: Rayman's fist is able to attach onto and create a chain of energy from certain objects, which he can swing from. Rayman starts the game with this power, and it is able to grab objects from afar unlike the first game.
 * Helicopter Hair: Rayman's iconic ability to rapidly spin the fronds of his hair like helicopter blades to allow him to glide across long gaps. Rayman starts the game with this power, and it is able to be used to glide indefinitely rather than only for three seconds like in the first game.
 * Helicopter Jump: This upgrade allows Rayman to perform a second jump in mid-air, allowing him to make longer and higher jumps.
 * Super Helicopter:
 * Running: Once he meets the Magician in Arcane Forest, Rayman is able to run forward at fast speeds, allowing him to avoid enemies and make longer running jumps.
 * Swimming: After being taught how to swim by Rodney, Rayman is able to swim in most clean bodies of water, allowing him to access new areas and avoid enemies.

Arcane Forest
The first world of the game, set in an isolated, mystical forest populated by sprites and other faerie creatures.

Zoorigami
The second world of the game,

Fiery Depths
The third world of the game,

Sugar Harvesting Facility
The fourth world of the game, set in the Candy Chateau from the first game in the process of being terraformed by the robots.

Organic Caves
The fifth world of the game, set in a cave network composed entirely of organic materials and living tissue.

Mines of Misery
The sixth world of the game, set in the Cave of Skops from the first game in the process of being terraformed by the robots.

Southern Hills
The seventh world of the game, set in

Art Blocked
The eighth world of the game, set in Picture City from the first game in the process of being terraformed by the robots.

TBA
The ninth world of the game, set in

TBA
The tenth world of the game, set in the Blue Mountains from the first game in the process of being terraformed by the robots.

TBA
The eleventh world of the game, set in

Silenced Notes
The twelfth world of the game, set in Band Land from the first game in the process of being terraformed by the robots.
 * Moskito's Sonata

Logging Plant
The thirteenth world of the game, set in Pink Plant Woods from the first game in the process of being terraformed by the robots.

Robot Ship
The fourteenth world of the game, set aboard the mothership used by the robotic invaders.

Temporal Palace
The fifteenth and final world of the game, set in a massive clocktower said to be able to control time itself.