Telemon Zero and One

Soul Evoker is an open-world action-adventure RPG developed by Idiotique and published by Bluu, Inc. It focuses mainly on exploration along with discovering, collecting, and battling creatures called Telemon in a similar vein to Pokémon. Unlike Pokémon, it follows a psychic who controls Telemon, rather than a trainer who captures and sends them into battle.

Gameplay
The main gameplay consists of playing either as a Lemili(humanoid) evoker in town areas, or as one of the Telemon in your party of 5 maximum in the wild. In towns and cities, you can go into numerous areas and buildings, talk to the people there and build relationships with them. Other evokers are challengeable, and reward you with much more EXP for both you and your Telemon than wild battles. There are the usual stores and centers where you buy supplies and accessories. Once you enter the wild, you swap bodies with a chosen Telemon in your party and play as it. Most time in wild areas will be spent exploring, overcoming obstacles and solving puzzles by utilizing your Telemon's abilities. Wild encounters are usually nonviolent at first, depending on the wild species' disposition towards yours. Battle is initiated either by choice(attacking a wild Telemon) or by dangerous encounter with an aggressive individual. Due to the 3d open-world nature of the game, the battle system is real-time instead of turn-based.

FEATURES
–For more details, see the Soul Evoker manual.
 * Character customization
 * Occupations
 * Join factions and rise up ranks; chose your role in the team
 * Relationships between factions and people
 * Control a team of 5 at a time
 * Strategic real-time battle system
 * Use skills to interact with your surroundings
 * Each species has a unique set of cries
 * Immersive 3d environments that affect how you play
 * Accurate simulation of ecosystems
 * Intra- and interspecies relationships; see wild Telemon interact
 * Many split evolutions
 * Have multiple Telemon out at a time in Co-op; bond with them!
 * Combine powers in Co-op battle to unleash combination attacks!
 * Equip, upgrade and craft gemstones to boost your Telemon's stats
 * Take snapshots and videotape Telemon in the wild
 * Use Magna stones to evolve temporarily in difficult battles
 * Hunt in perilous missions for Legendary Telemon
 * Challenge Evokers from around the world in a massive guild!
 * New Telemon being discovered all the Time!

Story
The game takes place on an earthlike planet named Telex, home to a sophisticated civilization of Lemili(a humanoid sentient species),who have survived for millions of years. Creatures of the most inquisitive and regarding nature, they find themselves in harmony with technology.

The Zodiac and Amuletums

Brought out of an innate desire to comprehend the mechanisms and biology of their world in a tangible form, they constructed an elaborate zodiac designed with an inner set of rings containing 14 elements and an outer one emblazoned with 12 classes-attributes that would relate to every creature dwelling in their realm, each of whom is a Telemon(Telexian monster).14 spherical pits encompass the elemental ring with intent to house the legendary Amuletums, who held the entirety of power in their respective element. When inactive, an Amuletum is confined into a crystal ball. Unfortunately, it is impossible for all of them to be present in the zodiac at once, for they yearn to roam around Telex in expression of their reign over nature.

The Tribulation

After eons of flourishing, the sun began to die. Once a white specter of illuminating integrity, casting rays of piety upon all who summoned themselves into its presence, it waxed into an inflamed atrocity seemingly bent on engulfing the world into oblivion. The hadean heat drove people into conditioned underground shelters, with other Telemon soon following suit. Ocean levels plummeted. What little water there was to drink was either filtered or derived from the receding ice caps. Devastating fires were prevalent; apparently, the planet itself was on the brink of ruination. In an attempt to save Telex, national governments wrought together under a constant air of dread. Draining electrical power to the point of universal blackout, they set satellites orbiting far and wide to connect to one another and do the unthinkable: Teleport the entire planet to a new solar system.

Reformation

From then onwards, in the face of unrelenting exigency, the Lemili slowly but steadily recuperated in a span of 2 millennia. This era came to be known as Reformation. Functional civilization had to be rebuilt from the ground-up, and the Telemon populations redistributed. Over such a course of time, factions came and went; generations of cities were swept along with them. Few of the original settlements from Reformation survive to this day. Often had the people came to rely on Telemon to travel long distances, as fuels for the vehicles of ages past are long gone. It wouldn't be until the 19th century N.E.(New Era) that self-sustaining fuels, and thus, mass transportation, made their way into industrial production. By the 1940s,espers began to work with newly emerging technology.

Soul Evoking Begins

In an attempt to create an alternative to the strenuous training of Telemon for use by people, a tech organization developed an effective way to control the creatures: soul evoking-a technique in which an esper scans a Telemon using a device termed the Evograph, converting it into data which is sent into a facility. There, the Telemon's soul is separated from its body and stored in a virtual-reality realm known as the Phaneron. This leaves its body free for that particular esper to take control of it. Soon the practice became widespread-the espers involved were called "evokers".

A Looming Shadow

Beginning in the year 2041,unusual meteors have been impacting all over the world, carrying with them microbial strains that eventually found their way into Telemon populations to infect them with a horrible blight. Investigating the meteors' composition, exogeologists revealed them to be broken-off fragments of the 5th planet Xyno, just adjacent to Telex. In pointing their telescopes to this hither world, astronomers soon realized it was determinedly heading towards a violent collision with its neighbor. The news sparked pandemonium across nations. To avoid impending disaster, massive measures need to be taken: the Amuletums are to be unleashed, their powers united, and the world must not be destroyed in the process. Indeed, the soul evokers seem to be the only ones capable of accomplishing this. Action must be taken immediately-as Xyno steadily encroaches on Telex's area, its orbit will be destabilized, thus shifting its climates into increasing extremes. That in itself poses a threat to all life on the planet.

FACTIONS
A faction is an organization operating within a government's top-secret buildings.3 factions in particular play an essential role in the game's storyline; their main objectives concern of the uncertain fate of Xyno and their own planet. Depending on their success, the progression of the plot will shift into 3 possible endings.

Soularis

Soularis's goal is simple: evoke the Amuletums and Telex. This enigmatic organization believes Telex is a single living, breathing organism that is abused by the Lemili's toxic activities. Due to this, it keeps its towns from acquiring any sort of technology they think would do harm to its ecosystem and holds their inhabitants captive if they attempt to do so. Its central facilities reside on the surface of an open ocean, with much of its internal workings remaining arcane, being obscured by leagues of perilous darkness-silently beguiling.

Tempora

Tempora, in possession of time-bending tech, plans to travel far into the past to persuade the pre-Reformation world to escape to another solar system before the sun's fury became overwhelming. A certain urgency runs in its foremost members; many a team have set forth on missions acting as if this very day was their last, this being a result of their tenacity to prevent the current N.E. dilemma before it strikes with full force. It is headquartered in the desert region of Bryarse.

Nyx Virsalda(N.V.)

The crux of Nyx Virsalda's pursuits is gathering as many resources, people and Telemon into a ship named "Altius Omagna" for the purpose of escaping to a terraformed moon of the 7th planet Woliposa. Born in the 2020s to quash political uprising within one of Virsaldie's provinces, now it serves as a sentry in the lower regions of Giyuden, perpetually hiding in the depths as a leviathan in wait for its opportunity to devour.

Amuletums
–See the manual for info on classes.

Each Amuletum increases the power of its element by 50% in the area it is in.

Plant–
 * Class:
 * Environment Effect: Causes plants in the area grow taller.

Fire–
 * Class:
 * Environment Effect: Causes the sun to become bright and the ground parched. Any storms will cease.

Water–
 * Class:
 * Environment Effect: Causes heavy raining. The ground becomes drenched and muddy.

Electric–Voltaniom
 * Class: Primal
 * Environment Effect: Brings with it a thunderstorm. Telemon become statically charged.

Earth–
 * Class:
 * Environment Effect: Raises hills and mountains; may also cause earthquakes.

Wind–Stornimbus
 * Class: Bird
 * Environment Effect: Causes the wind to become strong.

Martial–
 * Class:
 * Environment Effect: Raises the physical stats of all Telemon in the area. Breaks through anything in its way.

Esper–
 * Class:
 * Environment Effect: Raises the special stats of all Telemon in the area. Reveals hidden objects and Telemon.

Dark–Feyambre
 * Class: Phantom
 * Environment Effect: Blots out the sun, making it dark as night.

Metal–
 * Class:
 * Environment Effect: Turns rocks and plants in the area into metal structures.

Sound–Symphoria
 * Class: Fairy
 * Environment Effect: Allows distant sounds to be heard.

Celestial–
 * Class:
 * Environment Effect: Creates an eclipse and increases the brightness of the stars.

Ice–
 * Class:
 * Environment Effect: Brings with it a blizzard. Hard surfaces become slippery with ice.

Poison–
 * Class:
 * Environment Effect: Creates a miasma that may poison Telemon in the area. Destroys plant life.

Starter Telemon
–The ones that are blank are free for user entries. Entries may change over time.

Alpha Trio Beta Trio Gamma Trio Delta Trio Sigma Duo
 * Plant–Foliplant
 * Fire–Flopsear
 * Water–
 * Electric–Bulblitz
 * Earth–Burmole
 * Wind–Humbove
 * Martial–Lamu
 * Esper–Frilleon
 * Dark–Rabumy
 * Metal–
 * Sound–
 * Celestial–
 * Ice–
 * Poison–

Magna Evolution
Magna stones are used to invoke special evolutions in Telemon beyond their natural evolutions. The four types of Magna evolution are: Rather than being a total hybrid with a portmanteau name of the composite Telemon, it is an entirely new creature with an original name, albeit with some features of the composites. The elemental combination of the Kros is the primary element of the first Telemon and the secondary and tertiary element from the second Telemon if it is dual-element.
 * Magna Jump-A stage 1 or stage 2 Telemon evolves to the next stage using a Magna stone.
 * Magna Burst-A stage 3 Telemon temporarily "bursts" into a more powerful version using said stone.
 * Omagna Burst-A stage 3 Telemon permanently evolves using an Omagna stone.
 * Magna Kros(pronounced "cross")-With an Omagna stone, two Telemon combine into a new species of a higher stage.

DV SYSTEM
DVs (Derived values) are the Telemon equivalent to IVs in Pokémon. They are chosen randomly from a value total of 120 and distributed to each leveling stat, ranging 1-40 if the Pool value(PV) exceeds 40;otherwise 1->PV. Each DV of a stat is added to the individual's base stat at level 100,and detracts from the PV by that amount until it hits 0.The sum of all 6 DVs is equal to the original PV of 120,so that while each Telemon has a unique set of stats, every individual of a given species is overall created equal. It works like this: HP +1-40 or >PV EP +1-40 or >PV PYS.ATK +1-40 or >PV SP.ATK  +1-40 or >PV PYS.DF +1-40 or >PV SP.DF +1-40 or PV

DV Total=120

EXAMPLE


 * Telemon 1

HP +22 EP +26 PYS.ATK +12 SP.ATK +38 PYS.DF +15 SP.DF +7

DV Total=120


 * Telemon 2

HP +3 EP +22 PYS.ATK +29 SP.ATK +17 PYS.DF +18 SP.DF +31

DV Total=120