Kalran: Tales of the four nations/Hatchery

Tactical Analysis

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Undead units
Undead infantry

Undead vehicles

Undead aircraft

Undead vessels

Swarm Clusters
Instead of using assembly structures or slow training with the exception of their Cultist units. The Cult instead uses pods to revive and hatch their undead armies directly at the Hatchery, allowing them to rapidly build an entire army. And each increase in the Hatchery tier also increases the number of pods each Hatchery has and the speed of the undead hatching. An exhaustive list of these groups can be seen here.

Cultist units
Due to their status as being the only living beings in this faction. Cultist units are the only ones that can gain veterancy, similar to an officer unit

Arkalion

 * Castra
 * Armored station
 * Command tree
 * Command truck
 * Region command
 * War camp

Alcradia

 * Communications center
 * AI command
 * Command walker
 * Longhouse
 * Communications tower
 * Control core

Axio

 * Command pyramid
 * Command airship
 * Base
 * Lodge
 * Camp
 * Precinct

Askrian

 * Officer camp
 * Mobile command vehicle
 * Ziggurat
 * Headquarters
 * Forward outpost
 * Hatchery