War of the Ocean: The HMU Project

War of the Ocean: The HMU Project is a real-time strategy game by Claybear11. The game revolves around the player, who is the Commander of the HMU Project, which is to unify the hydro-militaries of the oceans to combat a sub-aquatic threatening the seas... and soon, land.

The Hydroglobe
The game’s world map, the Hydroglobe, is one major gameplay ascent of the game. The game has five territories of the different militaries, the Atlantic, Pacific, Indian, Artic, and Southern Ocean. Each Ocean has their own agendas, which can investigate and control their areas of jurisdiction. Only one investigation per territory can be made, allow up for five investigations. Investigation can reward the militaries with rewards that can bolster their forces, or trade to help other militaries.

Bases
In each Ocean, their respective faction starts with one base: their Central Headquarters. Each Ocean can build other bases, called Outposts, to monitor different seas in that ocean, Occasionally, an outpost will be seized by the enemy and must require defense. If the player fails to defend the outpost, it will be destroyed causing them to lose all personnel and items at that base. If there aren’t any Outposts left, then the enemy will go for a Central Headquarters. If any of the Central Headquarters are destroyed, then the game will immediately end in failure.

Each base under a certain power can only conduct one form of research each base, and can give the upgrades of that research to rest of that power. Furthermore, they can give advice of that research to the other powers, allowing the time needed to conduct that research to be lessened. The same applies for permanent troop upgrades. If the Atlantic upgrades the squad size of their medics, to other powers will not reap that reward as well, and must be upgraded for each one. Bases under the same power can trade with other for free. If one power wishes to trade with another, it will take time and money. Furthermore, each power has their own economy, which cannot be shared with others.

Battles
The combat of the game is not different to other RTS’. At the beginning of each mission, players will be given set amount and type of troops. They will also begin with construction crew, which can Mine props on the battlefield to gain materials. These can be used to build buildings and other constructs to give soldiers temporary upgrades that last for the rest of the battle, ones that can summon new soldiers, but require Energy to do so, (and materials depending on the troop) and others that build autonomous weapons, like tanks, turrets and battle-subs that require Materials.

Each mission, with the exception of story ones, are all random, occurring at random, with randomized battlefields and objectives. Winning will reap rewards for either the faction responding to the mission or all of them.

Atlantic Defense Force
”Defend the sea to defend the air.”

Composed of countries of North America and Western Europe, the ADF specializes tbc.

to be edited