Talk:Iron Hearts/@comment-3187795-20120219041314

How would the cutscenes be integrated? More-or-less one long cutscene, so that it plays like an on-the-rails shooter? Or a cutscene every few moments, with gun fights in between? Or all gameplay, with some functions of the character scripted so that the character does what the story describes? Or a work-around system that explains/shows exactly what needs to be done, maybe with an occasional lock-on hint targeting system? I'd like to know how this would play out, as this game is either poetry in motion, or one long GoldenEye cutscene.