Kalran: Tales of the four nations/Carryall

"Carryall transport online."

Tactical analysis

 * If you're going to ride, ride safe: The Carryall is hands-down the best option for transporting mecha and (more often) battlesuits. Fast and agile, the Carryall can insert up to three mecha or six battlesuits precisely where you need them and project a pylon field to support the ground forces


 * No Carry-On Luggage: Unfortunately, three or six passengers is the maximum. The Carryall suffers from severe cargo space issues on account of it's advance equipment's, and can't haul a proper attacking force on its own. Nor does it contain the equipment's to transport droid units


 * Raiders in bound: The Carryall, thanks to bleeding edge targeting interference technology, is completely invulnerable to weapons fire while moving in the air. It can only be fired on once it starts its landing sequence, necessitating its use far from any enemy defences


 * It's already as cramped as it is: The Carryall has no weapons to speak of, the spaces holding it already taken up for its invulnerability, and it must keep moving to maintain its invulnerbility. For all its speed, defense, and support, it's still just a transport