Kalran: Tales of the four nations/Dunscaith

"Dunscaith, on the alert!"

-A Dunscaith rolling out the Protoypes workshop

Tactical analysis

 * Mobile bunker: From the Dunscaith firing ports six squads can pour their combined firepower into enemy positions, protected from retaliation by thick armor. Because it relies on garrisoned infantry for its firepower, it can be tailored to a wide variety of roles
 * Bullet storm: If any enemy survives the storm of firepower its garrison can dish out, the Dunscaith can simply shred them apart with its autocannon or roll over them with its tracks
 * Hear the song of my people: The Dunscaith also have a powerful, if unconventional, tool. With a speaker on each the the Dunscaith plays songs of the bagpipe, empowering nearby infantry, and its crew can also overcharge the speaker and fire a blast of the loud bagpipe. The sound leaving ground forces reeling in pain, fortunately the UCA and their allies have their headgear enchanted to block out the sound
 * Where's the passengers: The Dunscaith is much slower and less maneuverable than the vast majority of UCAAF vehicles, and this can result in it being overwhelmed by enemy vehicles surrounding it and firing at its weak points. The short range of its garrison and the firing ports being limited to the front also means it can be destroyed by firing from beyond its retaliation range or by hitting its flanks. Additionally, the Dunscaith autocannon itself is rather underwhelming

Rank upgrades
Experienced:

Veteran: Unit gains increased armor

Heroic: Garrisoned infantry gains increased range and damage and increases screech radius

Ace: Unit now passively slows and pulls nearby vehicles towards them and screech stun duration is doubled

Trivia

 * The units is based off the battle fortress from red alert 2, and by association the battle tortoise from mental omega and the assault striker from red alert paradox, Scottish accent included. And named after dunscaith castle, where its said Scáthach lived.