Kalran: Tales of the four nations/Leopard

Tactical analysis

 * Taste the rainbow: This speedy hover tank is armed with a prism cannon, which fires tightly-focused packet of high-powered chi to cut through any known substance, while a fraction of the energy naturally reflects onto nearby targets, damaging them in turn. The short range of the weapon is its only real limitation, although it speed, amphibious capability, and ability to fire while moving rectified this problem


 * Nothing here: When not in motion, the Mirage automatically goes invisible, which can lead enemy forces into making dangerous mistakes. While camouflaged, Mirage commanders are under order to remain still unless given specific orders to attack or general clearance to attack enemies on sight


 * Which ones which: When charging into battle the Mirage commander can fire off an array of scrambler flares, each blasting a bright spectrum of colours and creates holograms of their tanks to confuse the enemy, not to mention scrambling automated targeting


 * Well it is made of wood and ceramics: As much as the Mirage can be considered a saving grace of the Salkoy military faced with the near-impossible task of combating against dwarven heavy armour, it does have a few specific limitations, including a fairly high cost and a vulnerability to enemy aircraft, and having been literally made out of wood and glass plating with only a forcefield to protect it means it'll be lucky to survive a more then two shots from most MBT