Game Mechanics (WOWS:AS)


 * This page is to provide you with as many details as possible of the core game mechanics in WOWS:AS, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

Matchmaking
Team selection for random battles is done according to several parameters. Each battle takes place in a so-called battle tier, and team balancing within this battle tier takes place according to vehicle specific weighting and additional restrictions. Player skill ratings are not taken into account for matchmaking, resulting in extreme skill mismatches between opposing teams, at times.

Battle Tiers
Battles can take place in eight possible different battle tiers. Each vehicle, depending on its performance, is assigned a certain subset of these battle tiers that it is supposed to fight in.

The matchmaking chart (TBA) shows which ship belongs to which battle tier. The selection of the battle tier you fight in depends on the amount of players available for each battle tier and is otherwise random.

Players often confuse battle tiers and their ship's tier. The matchmaker does not try to match ships by ship tier. The set of available battle tiers for a certain ship depends on its ship tier (1-8) and ship class (gunboat to bomb vessel. All possible ships a player may engage are all ships that apply to the same battle tiers.

Battle Teams
Once enough candidates for a certain battle tier are found, the matchmaker tries to form two teams from them. For this purpose each ship is assigned a “rate”. A ship’s rate is determined by the total number of guns it can arm (This includes