Terraria: A Journey Unended

Terraria is an action-adventure sandbox game developed by Re-Logic. The game was first released for Microsoft Windows on May 16, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria received generally positive reviews, with praise given to its sandbox elements. The game had sold over 80 million copies by the end of 2027.

Development and release
Terraria was developed by Re-Logic beginning in January 2011, and is built on the Microsoft XNA framework and written in C#. Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game's release. The music was composed by Scott Lloyd Shelly. The game was released for Microsoft Windows on May 16, 2011. In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system. In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.

In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from their Danganronpa series. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.

In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates. The console and mobile versions received the update in 2014. Terraria released on GOG.com on October 2, 2014. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.

Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019. In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions. A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019. In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to help Pipeworks focus on the Switch port of the game. In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by DR Studios.

The fourth major update for the game, The Journey Continues, was released on May 16, 2020, the ninth anniversary of the game's initial release. As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.

A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the Steam Workshop. TModLoader is still used to help provide and install user-created mods for the game.

On November 18 2021, Version 1.4.3 was released as a crossover between Don't Starve and Terraria, and Don't Starve recieved an update with content from Terraria as well.

In June 2022, Re-Logic was bought by ZeniMax Media, a subsidiary of Microsoft. This aroused some controversy but it was assured by Spinks that development would not be affected.

In September 2023, version 1.5 was released across all platforms, which would be precedent for the game's future updates. The update expanded the game's length with a new difficulty mode, classes, a thousand items and mechanics.

Version 1.5.1 was released in June 2024, and polished modding for PC platforms and introduced a modding API on Console and Mobile.

Re-Logic announced version 1.6 on May 16th 2025, and released it on March 3rd 2026. It added new bosses, items, enemies and gameplay elements, as per usual.

In February 2028, Update 1.7 was announced, with very little information being given by the developers.