Kalran: Tales of the four nations/Steel defender

"Nothing shall get past us!"

-Steel Defender leaving the Mustering Hall

Tactical analysis

 * Protecting the heavens: Armored in adamantine powered armor. The Steel defender can take down to even the mightiest aircraft with its quad barreled auto shotgun and enough armor to shrug off all but the most devastating bombardment
 * You're not going anywhere: These soldiers take a long time to reload once they fired their burst, but that need not concern the commander. Once their Harpoon cannon locks on, an enemy air or vehicle crew will not be returning home: the Steel defender uses himself as an anchor, immobilizing the aircraft or vehicle until additional firepower can be brought to bear. And had the tendency to instantly kill most infantry unfortune enough to get hit by the harpoon
 * Heavy *armor*: Engaging the Steel defender on the ground is also not advised since they can easily bear their weapons to ground forces, its barrage of large shells sending out a storm of shrapnel capable of reducing infantry and light vehicles to minced meat and scraps. And being layered in adamantine powered armor, the Steel defender can absorb harrowing amounts of damage, and one should not overlook the soldiers crude but effective usage of its pneumatics powered fists
 * *Heavy* armor: That said, the Steel defender shares the unfortunate weakness of a plodding speed at best. These powered armored soldier cannot rapidly respond to unexpected airstrikes or hit-and-run engagement tactics be themselves, relying on the train system to quickly move between areas. And their shotgun shells, while capable of shredding hordes of infantry, will only scratch the surface of a tank at best

Trivia

 * The Steel defenders weapon is based off the hammergewehr from Wolfenstein the new colossus. While the unit is based on the ArcheronTech Havoc Siege Infantry from Red Alert Final War.