One Point Wonder (Franchise)

One Point Wonder is a series of light-gun games made by Cynical Entertainment, it was initially a ProtoGame-exclusive game, but then the first game got re-released for the PlayStation 1 in 1999, the series expanded to PlayStation with One Poinr Wonder: The Fourth, however, One Point Wonder: Cthulhu dropped both supports from both ProtoGame and PlayStaion, making it a PC Exclusive, however, Government returned console support and expanded to Xbox

Main Series
The Series centers around Felix, as he sends justice as the titular "One Point Wonder"

One Point Wonder
Work In Progress


 * One Point Wonder
 * The Second
 * The Third
 * The Fourth
 * Atrocity
 * The Force
 * Ctuthulu
 * Government

Omnipresent
See the game's page

Basics
The game is like the Time Crisis games, but with some tweaks and changes

Health
Unlike many other games of it's type, you instead have a health bar, and that's why lethal projectiles exists.

Danger Indicators
The damage indicators are sounds and graphical change that occur when an enemy fires a projectile that will guarantee damage to the player, the damage indicators also include lethal damage and environmental hazards.



Lethal Projectiles
Lethal Projectiles exist in the game, and it instantly empties the player's health bar, and hence the player needs to continue

Timer
The timer plays some role here, the players begin with 40-80 seconds depending on settings or game, the timer for this series acts like the one from Gunfighter: The Legend Of Jesse James and it's sequel, but the difference is, The Gunfighter duology games had the timer always ticking, while this series had to pause the timer during the WAIT sections, in return, your timer is limited to 99 seconds.

Items and Power-Ups

 * Ammo - Refills your ammo (for the non-pistol ones)
 * Heart - Refills your health

Spare Time
When you clear a segment, every second before 15 seconds are counted

Normal Stage
A Score screen appears after every stage you clear, here are what follows


 * Initial Stage Score - How much points you got during the stage
 * Headshots - how many headshots you do (1 Headshot=1000pts)
 * Accuracy - The less shots you miss, the better score you get, don't miss any shots and you are given a bonus (??.??% (your accuracy)x1000 if you miss any shots, if you didn't miss a shot, you are given a bonus of 150000, 100000 for 100% accuracy plus 50000 points for not missing)
 * Health - You get more points depending on how much health you finish the mission with (Your healthx1000), if you finish the stage without taking any damage, you get 150,000 points like the accuracy one, but if you get hit and still somehow finish with full health (by continuing or grabbing enough health items), you only get 100,000 points for health bonus
 * Civilians - How much points you'll lose from shooting civilians (if you did not shoot any, you instead get a "Good Shepard" bonus of 250,000 points., if you had shot any, the penalty depends on how many shots you landed on Civilians, (shots landed on Civiliansx-1000), shooting your partner does not count, although you get an instant score penalty of 1000 points)
 * Extra Time Bonus - Unlike Time Crisis, time bonus is measured on how many
 * Rank - What you get
 * X - Can only be achieved without taking damage, take any damage, and the best rank you can do is S.
 * S
 * A
 * B
 * C
 * D

Endings
Endings are what the players get for completing the game, normally there is a "Good", "Bad" and (after the first two games) "Death" Ending.

How the Death Ending is triggered
In The Final Stage

Games

 * Main Series
 * One Point Wonder
 * Arcade (Cynical Sesame): May 1996
 * ProtoGame Podium: March 1997
 * Sony PlayStation (Rerelease): October 1999
 * PC: November 1998
 * One Point Wonder: The Second
 * Arcade (Cynical Sesame): September 1998
 * ProtoGame Podium: April 1999
 * ProtoGame BIGShot (Rerelease): June 2001
 * PC: February 2000
 * One Point Wonder: The Third
 * Arcade (Cynical Xtra): November 2001
 * ProtoGame BIGShot: May 2002
 * PC: December 2002
 * One Point Wonder: The Fourth
 * Arcade (Cynical Xtra): February 2004
 * ProtoGame BIGShot: November 2004
 * Sony PlayStation 2: April 2005
 * PC: January 2006
 * One Point Wonder: Atrocity
 * Arcade (Cynical Aquamarine): October 2008
 * ProtoGame QUIRK: May 2009
 * PlayStation 3: June 2009
 * PC: February 2010
 * One Point Wonder: The Force
 * Arcade (Taito Type X Zero): January 2011
 * PlayStation 3: March 2011
 * ProtoGame QUIRK: July 2011
 * PC: March 2012
 * One Point Wonder: Cthulhu
 * Arcade (Taito Type X3): December 2015
 * PC: April 2017
 * One Point Wonder Government
 * Arcade
 * Original (Taito Type X4): April 2022
 * Corrupt Edition (ProtoGame DEPOT): February 2023
 * Console Ports (Has all eight stages four from the original arcade version, and the other four from the Corrupt Edition)
 * ProtoGEAR: March 2023
 * Sony PlayStation 5: March 2023
 * Xbox Series (Both X and S, duh): April 2023
 * PC: September 2023
 * Spin-Offs
 * Omnipresent (2024)
 * Compilation Rereleases
 * Double Hit Wonder (PlayStation 2 Exclusive rereleases of the first two games)

Characters

 * Felix aka "The One Point Wonder" - The hero of the franchise
 * Janet - Felix's cousin

Villains

 * Ebony - TBA

Trivia

 * (Real Life Trivia) In Reality, the danger sounds are the Vine Boom meme and a Warning sound effect from the mod "Wednesday's Infidelity"
 * (Another real life trivia) This is not to be confused with Fantendo's One Hit Wonder
 * Ebony is compared to Wild Dog of Time Crisis, to the fact that they kill themselves upon defeat only to come back alive in the next game, and the fact that they both have a mechanical limb (the former lost her right leg as a result of an accident post-defeat in One Point Wonder: The Third, while the latter lost his left arm in an explosion, also post-defeat in Time Crisis 1)

The Franchise in General

 * Anti-Frustration Features
 * Beginning from The Third, running out of time is no longer an instant death, instead, 25 hit points are taken away, Government nerfed it even further to just 20 hit points
 * While the time extensions is based on Time Crisis 1, the timer pauses during the WAIT sequences
 * Lethal Projectiles and Danger Projectiles are very distinctive, the former is colored purple flashing white, while the latter is colored red., they also have audiable warnings as well, with the former bullet is more noticable to hear, since it is meant to be dodged, or it's instant death
 * Also beginning with The Third, if you finish an action segment with less than 15 seconds remaining, ten seconds will be added to the timer along with the set time extensions the WAIT section gives.
 * Yet again beginning with The Third, Your timer is extended by 20 seconds (30 if you have less than 20 seconds remaininh)
 * Doppleganger Attack: How Felix does it if there are two players at once, lampshaded in the cutscenes where the clone remerges with Felix.
 * Early Installment Weirdness:
 * The first two games instantly kills the player when the timer runs out, instead of taking away 25% of the player's max health (20% in Government)
 * Speaking of the first two games, you are also allowed to continue as many times as you want compared to being limited to 3 continues
 * Ebony had her right leg intact in the first three games, although in the third game, she falls, and hits something that decapitates her right leg, as implied by The Fourth, she had lost her right leg as a result of accidentally falling and hitting her right leg in a slab, and is now replaced by a mechanical prosthetic.
 * Speaking of Ebony, she's the final boss in the first two games, as opposed to a mid-stage midboss in the sequel
 * Hostage-Spirit Link: Double Subverted, killing civilians does nothing to the player's health, but instead, you lose your "Good Shepard" bonus and is replaced by a score penalty depending on how many shots you landed on civilians.
 * Instant Death Bullet: Enemies normally don't have this (unless it's the Carolina Sniper, which all of it bullets are violet ones that have a chance), and this results in instantly killing the player, bosses that uses projectiles have a larger (but still rare) chances of pulling this trope off
 * It's a Wonderful Failure: If the player refuses to continue after dying (or if the game is set to not allow continuing), Felix will walk out of his cover, heavily weakened, raises a white flag, and falls dead., that is if you're playing on single player, multiplayer gives you a straight forward game over screen instead.
 * Long-Lost Relative: Felix and Janet are revealed to be long-lost cousins
 * Stopped Numbering Sequels: Played with, the second, third and fourth are literally named The Second, The Third, and The Fourth, however, the series properly plays this trope straight beginning with the fifth game, subtitled "Atrocity"
 * Point Of No Continues: Downplayed, once you get to the final stage, Felix is only limited to three (more) continues before he finally loses his ability to credit-feed, and as a result, he gets the "Death" ending, where the villain wins and does unspeakable things, the first two games avert this.

Government

 * Antagonistic Governor: Governor Amon, he successfully managed to fool Felix for sometime until Dio revealed him the truth, but then, the Corrupt Edition isn't called COURRUPT EDITION for nothing.
 * Expy: Dio, who has similar eye color, hair color, and similar powers to the Jojo's Bizzare Adventure of the same name (actually same first name only)
 * Good All Along: Dio, to even prove this, he's the only boss who does not trigger any lethal attacks or hazards, EVER IN THE ENTIRE FRANCHISE.
 * Later-Installment Weirdness:
 * The Console versions have no light-gun support (unless you're playing the ProtoGEAR and/or the PC Version, which the former had a light-gun controller of it's own), likely because traditional light-guns are unable to operate on LED TVs
 * The Reveal: If Felix fails to shoot the power generator (or takes too long), the file will be sent to all media, revealing the former's identity as The One Point Wonder and taints him as "Public Enemy no. 1", if the Governor Survives, he traps Felix (plus Dio and Janet), and boasts an evil laugh.
 * One Last Bullet: The last objective of the game (atleast for the console ports and the Corrupt Edition version of the arcade original), fail to shoot the generator and you get the adformentioned reveal, fail to shoot both, and you get the same adfordmentioned, with Felix getting trapped (along with Janet and Dio), fail to shoot the headshot Governor Amon (but shoot the power generator), he will trap Felix himself

YMMV

 * Fandom-Enraging Misconception:
 * If you grew up with Roblox and Youtube and/or TikTok, and happen to have not enough knowledge in the series, do NOT ever mistaken Janet for uwucutesingle for the undermentioned resemblance, if this is your first time seeing the character after you see the said TikToker, you might be forgiven, otherwise get ready for a nasty Flame War from the fans of the series.
 * Also, do not confuse this series with the bullet-hell platformer game "One Hit Wonder"
 * Harsher In Hindsight
 * Janet is being made hateart of thanks to how DISGUSTINGLY SIMILAR she looks like to uwucutesingle (with the only real difference is that Janet had brown eyes), just shortly after someone pointed out she looks like the said clout chaser.
 * Hilarious In Hindsight
 * Janet's adformentioned resemblance to uwucutesingle was this before people started making hate content out of her afterwards.j
 * Sequel Difficulty Drop
 * The Third, made some quality-of-life improvements, such as running out of time taking 25% of the player's max health instead of instantly killing the player
 * Government, as a response to the absurd increase Cuthulhu made, reduced the chances of lethal attacks (but they're still pretty high), and made the "danger timer" more lenient (20 seconds as opposed to 15 seconds in the past games).
 * Sequel Difficulty Spike
 * The Fourth, requires more dexterity than the third.
 * Cthulhu dialed the difficulty spike from the fourth game UP TO ELEVEN, increasing the chance of lethal attacks