Kalran: Tales of the four nations/Spear

"Ready to break some armor!"

-Spear teleporting into battle

Tactical analysis

 * Anti-armor: Armed with a large supply of sticky grenades, which are only effective against vehicles in large numbers, and useless against everything else. The Spears must make, quite often, suicidal dashes to close in on target to plant their grenades, and in the process risk being run over or cut down by anti-infantry weapon, but this matters little since they can be replaced
 * A walking landmine: In the event a vehicle chooses to run them over they'll be in for a painful surprise as the grenades they wield detonated, capable of killing a tank in large number. Some might even say its more effective then the clones planting the grenades
 * Just keep running: Like many of the Reclaimer clones, if the Spears are surrounded by other clones they are emboldened to move faster even when other clones would begin to run
 * Too close: And, like many clones, they are heavily reliant on number to actually do damage. As by themselves their grenades are only just barely effective against light vehicles and are too inaccurate against infantry, and combined this with a slow rate of fire means Spears are useless when fighting alone

Overview
Additional to the standard clone uniform they wear they also carry a large backpack, holding their grenades.