Z-COM: Enemy Undead

"'You've tried infecting the world - but now, can you SAVE it?'""- Release tagline"Z-COM: Enemy Undead is a turn-based real-time strategy survival horror-comedy game concept by Red-Verse-Writer, a spin-off of the real-time strategy horror game Plague Inc., specifically the Necroa Virus scenario. Playing out as a parody of the X-COM franchise, the game puts the player in control of the paramiltary organisation Z-COM from the scenario, and places them against the Necroa Virus and the zombies it creates. The player is tasked with defending the uninfected humans from the virus and zombies, terminate the zombie hordes, and research a cure for the Necroa Virus.

Gameplay
The gameplay of Z-COM: Enemy Undead plays similarly to the original X-COM games, namely UFO Defence and Apocalypse. The game features three separate modes which all run simultaneously - a global view of the planet from a map, a individual isometric view of a city or Z-COM fortification, and a controllable battlefield in which the player controls a squadron of soldiers as they battle against the undead. The player begins with a single Z-COM fortress selected at random out of the available locations on the globe, and in order to possess more bases, the player must successfully capture overrun fortresses scattered across the planet. There is no funding like in X-COM games, with the player instead automatically receiving resources when they are available.

Fortress Facilities

 * Bunkers: Provides accommodation for 30 base personnel, from soldiers and scientists to engineers and medics.
 * Biology Lab: Used by up to 25 Scientists at a time to perform research into projects related to human and zombie biology.
 * Cages: Used to contain 10 captured zombies and mutants.
 * Equipment Lab: Used by up to 25 Scientists at a time to perform research into projects related to technology and weaponry.
 * Generators: Provides power, which is required for a facility to function, to 5 facilities in the same base.
 * Hangar: Provides facilities for 2 planes, which can be either troop carriers or bombing planes.
 * Hospital: Allows up to 10 injured soldiers to recover their health over a period of several days.
 * Security Corridor: Used to link together four other facilities, and provides a defensive point in attacks.
 * Storeroom: Allows the storage of 150 pieces of equipment and items, barring biochemistry-related items.
 * Sub-Zero Storage: Allows the storage of 30 items related to biochemistry, such as zombie corpses and virus samples.

Offense

 * Assault: A general-purpose offence class, built for scouting, hit-and-run attacks, and holding off hordes with continuous fire.
 * Commando: A offensive support class, oriented around taking out dangerous zombies and mutants quickly.
 * Gunner: A heavy-duty combat class, focused on hosing down entire hordes with enormous amounts of firepower.

Defence

 * Trapper:
 * Engineer: A defensive support class, focused upon building, maintaining and upgrading turrets and other buildings.
 * Sniper: A long-range single-target eliminator, able to assassinate critical threats from a distance.

Support

 * Flamer:
 * Paramedic: A supporting class, able to heal allies and provide offensive and defensive buffs to them.
 * Saboteur:

Standard Zombies

 * Swarmer: The weakest and most numerous zombie encountered in the game. They will typically die in 2-3 headshots and are mainly dangerous in hordes.
 * Runner: A attacking zombie with a shrunken head and torso but muscular legs and superior motor control, built to rush at and attack soldiers. They are significantly faster than regular Swarmers, but are less durable, often only taking one critical headshot to kill.
 * Barfbag: A grotesquely bloated zombie whose internal organs have partially liquified and brew a mixture of hydrogen sulphide and methane inside their bodies. They have the same durability as a Swarmer and speed of a Runner, and when killed they explode, damaging soldiers and splattering their organs around to spread the disease.
 * Hurler:
 * Rager:
 * Bighead:

Evolved Zombies

 * Horde Leader:
 * Mummy:

Mutants

 * Contradiction:
 * Eyeball:

Specialised Mutants

 * Assassin:
 * Segmented:
 * Vampire:

Locations

 * Afghanistan:
 * Algeria:
 * Angola:
 * Antarctica:
 * Australia:
 * Balkan States:
 * Baltic States:
 * Bolivia:
 * Botswana:
 * Brazil:
 * Canada:
 * Caribbean:
 * Central Africa:
 * Central America:
 * Central Asia:
 * Central Europe:
 * Chile:
 * China:
 * Colombia:
 * Denmark:
 * East Africa:
 * Egypt:
 * England:
 * Falklands:
 * Finland:
 * France:
 * Germany:
 * Greenland:
 * Iceland:
 * India:
 * Indonesia:
 * Iran:
 * Iraq:
 * Ireland:
 * Italy:
 * Japan:
 * Kahzakhtan:
 * Korea:
 * Libya:
 * Madagascar:
 * Mexico:
 * Middle-East Europe:
 * Morocco:
 * New Guinea:
 * New Zealand:
 * Norway:
 * Pakistan:
 * Peru:
 * Philippines:
 * Poland:
 * Russia:
 * Saudi Arabia:
 * Scotland:
 * South Africa:
 * South-East Asia:
 * Spain:
 * Sudan:
 * Sweden:
 * Thailand:
 * Turkey:
 * Ukraine:
 * USA:
 * Vietnam:
 * Wales:
 * West Africa:
 * Zimbabwe: