Kalran: Tales of the four nations/Flechette

"We stand in Master's name!"

Tactical Analysis

 * Spray and pray: Flechettes are clones who don't get much training, but the most important thing they are taught is to get as close to the enemy as possible. To do this, they are trained to sprint everywhere they go, until running full tilt is second nature to them. And among the many lessons not taught to these clones is how to correctly aim their SMG. Rather than attempt any sort of accurate fire, they will burn through their ammunition, then continue to charge, bayonet first. Though their fire is unlikely to actually hit anything, it can easily suppress multiple targets. And are capable of firing on the move
 * Pipe pain: When presented with a target too hardened for their SMG or bayonets, such as garrisons, vehicles, and structures, the Flechette are trained to use their pipe bombs. A dozen soldiers throwing such grenades at the same time can be devastating to even the toughest of targets, though only in large numbers
 * Brake for nobody: Before battle, Flechettes are psyched up by the Trueborn, and go into battle accompanied by a huge wave of their fellows. As long as they are not alone, Flechettes can never be suppressed and are highly resistant to morale damage
 * Fanatical lack of protection: Of course, due to a combination of mobility and the Trueborns refusal to give clones proper armor, the Flechettes are incredibly frail, relying on number in the hope that at least a few of them are able to get into attack range

Trivia

 * The Flechette are based off the NVA regular from red alert paradox and the SMG is based off the Cold War Carl Gustaf M/45. Though, like almost every clone weaponry, are designed like the pipe guns from fallout 4.