Talk:The Elder Scrolls VI: Darkvor/@comment-26135418-20150222142307

Fantastic artwork!

I have a suggestion about the beginning of the game: Your Player should die. Hear me out:

I haven't played Elder Scrolls 1 or 2, but in 3, 4 and 5 the main character is in an increasingly perilous, prison-related situation and then is saved in increasingly miraculous ways. In Morrowind, you are recently released from prison (a normal end to incarceration). In Oblivion, you are in jail when the Emperor of all Tamriel needs to escape through your cell (Extremely lucky break for you). In Skyrim, your head is literally on the chopping block when a thought-to-be-extinct mystical creature prevents you from losing it (and it’s not even a coincidence).

So for the sixth game, Bethesda has to up the ante, and the main character has to be publicly executed and no less than the Nine Divines should save you. It would be an interesting way to define your character, because you must convince five of the Nine to resurrect you. You are clearly important to the world, and Talos (the only ex-human) is immediately on your side. Use logic or promise favors to sway four more to your side, which could unlock multi-step side missions, dependent upon whose favor is bestowed upon you.