Killing Floor (Remake)

Killing Floor, also known as Killing Floor: Reborn, is a cooperative first-person shooter survival horror game concept by Dr. H.W. Richardson. This game serves as a reimagining of both the 2009 title developed by Tripwire Interactive and its original Unreal Tournament 2004 mod counterpart, bringing a fresh perspective to the intense action.

Set in London, England, Horzine Biotech's military experiments involving mass cloning and genetic manipulation go awry. Human subjects undergo grotesque mutations, becoming hostile and overpowering the corporation's security forces. The specimens breach the surface, engulfing a peace protest and quickly overwhelming local authorities. As the creatures spread, the British government mobilizes makeshift teams of surviving military and police personnel to combat the mutated specimens and prevent the outbreak from reaching overseas. Players assume the role of a team member, engaging in various missions in and around the city of London to contain the chaos.

Gameplay
Killing Floor is a cooperative first-person shooter accommodating solo play or teaming up with a squad of six players. Navigate through waves of zombie-like specimens, referred to as 'Zeds.' As waves progress, the enemy count rises, introducing new enemy types with each completed wave, leading to an epic boss fight in the final wave. The boss is randomly selected at the start of the last wave, each requiring a unique strategy for defeat. Arm yourself with melee weapons, firearms, a healing syringe, and a welder for blocking passages. Exploring the level unveils random weapons, ammo, and armor, with players managing limited carrying capacity.Zed takedowns yield in-game currency and experience points. Certain kills, such as headshots, trigger ZED Time, slowing down all actions for a brief period, allowing strategic adjustments. Zeds automatically pursue and attack players upon spawning. Healing items, including the medical syringe, aid in recovering health. A player's death leads to no respawn until the end of the wave, and failure to survive a round results in mission failure. Players receive a monetary bonus for surviving rounds, enabling them to purchase/sell body armor, ammo, and weapons at the Trader, open for a limited time between waves in specific locations. Game configurations allow adjustments to wave length and difficulty, with enemy wave sizes scaling based on the number of players.

Before a match begins, players select one of several perks representing basic combat classes (e.g., Field Medic, Commando, Support), each offering unique skill boosts. Perks earn experience points through related actions, contributing to skill progression. Gaining levels boosts base skill numbers, and every five levels unlock a choice between two specific skills. These skills encompass both passive and active abilities, benefiting the player and the team. Customization options for playable characters, including pre-made personas and cosmetic choices, are available, with no impact on gameplay mechanics.

Perks

 * Main article: Killing Floor (Remake)/Perks

Weapons

 * Main article: Killing Floor (Remake)/Weapons
 * Main article: Killing Floor (Remake)/Equipment

Characters

 * Main article: Killing Floor (Remake)/Characters
 * Main article: Killing Floor (Remake)/Enemies
 * Main article: Killing Floor (Remake)/Bosses

Maps

 * Main article: Killing Floor (Remake)/Maps