Need for Speed Reborn



Need for Speed Reborn (Abbreviated NFSR) is a future open world racing game in the Need for Speed franchise. It is the second reboot of the franchise following Need for Speed (2015), and it will be available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S & Microsoft Windows.

Story Premise
You are Althea Wing, an unknown street racer with the skills to make your case. You hear from your garage-owning sister of The Hunt, a city-wide street racing event where the winner will be crowned the top racer in the city of Centerlane's racing scene. Longing for you and your sisters' place in the underground, you enter the Hunt.

However, the police are hellbent on shutting The Hunt down, especially chief Robert Steele and his right hand lieutenant Oliver Halloran. After all, if you win The Hunt, you will also become Centerlane's most wanted fugitive. Get ready to be Reborn!

Gameplay
The second reboot in the Need for Speed franchise, Need for Speed Reborn is a title that can be considered a spiritual successor to both Need for Speed (2015) and 2022's Need for Speed Unbound. Similar to those games, the overall objective of the game involves the player character rising to the top of the city's street racing scene while tending to other racers in their way and the police and their attempts at taking the player down.

Game progression also takes its inspiration from both games. Progression in the story involves The Hunt, a massive street racing event made up of several stages. In order to progress through the story, players must accrue a certain amount of cash and a certain amount of bounty points to be able to participate in every stage; the former can be earned after the completion of races and the latter through successful evasion of pursuits. Players can earn more money by placing side bets with racers and beating said racer in the event and by taking down police units.

Players can highly customize any vehicle they own with vast assortments of visual and performance upgrades. Additionally, the game features new gameplay mechanics to make the experience fun while also challenging. These new mechanics include to name a few, the removal of bounty points earned during a pursuit if the player is busted and a revised "heat system" that resets less and less as the player progresses through the career.

Game Modes
Collectively, there are a total of ? types of playable events in the game; 8 can be used in both single player and online play and ? are exclusive to online play only. Unless otherwise noted, all race oriented events feature up to 8 racers at one time. The bulk of these events also have police integrated into them with random chances of appearing.

Single Player/Career/Online

 * Circuit - Lap based racing along a set route. Circuit races range anywhere from 1 to 3 laps in length.
 * Sprint - Point-to-point racing with the goal of reaching point B from point A in first place.
 * Speed Run - A Sprint race where the goal is to accumulate the highest total top speed. This event is similar to the "Speedtrap" events from past NFS games.
 * Checkpoint - A Sprint race where the player must reach the finish line before the time limit expires. This event features the player as the only racer.
 * Drift - Multi-lap circuit racing with the goal of accumulating more drift points than any other racer. This mode, Drag and Gymkhana are the only ones where there is no risk of police. This event features up to 6 racers at one time.
 * Drag - Event where the player must finish a 1/2 mile, 1.0 mile or 1.5 mile long drag race in first place. Drag races require the use of manual gear changes and nitrous in order for the player to be successful. This mode, Drift and Gymkhana are the only ones where there is no risk of police.
 * Pursuit - An open world event where the player must escape from the police without getting caught.
 * Gymkhana - Point-based event where players must drift and smash objects in an effort to win points. If they have more than a set amount of points, the player will win that event. This event is similar to Takeover from Unbound, and it along with Drfit and Drag does not feature any police threat.

Online Play Only

 * List to be added here.

Centerlane
Centerlane is a fictional city in Michigan and the open world setting for Need for Speed Reborn.

Described in game as "Rockport 2.0", the location is primarily based on the city of Detroit and its surrounding areas, with additional inspiration including the city of Dearborn. A dynamic weather system can change the driving conditions from dry to wet through differing amounts of rain, as well as fog and mist, and players can race during the day or night.

Subheadings to be added here.

Vehicles
Reborn features a total of 133 vehicles that the player can be purchased and upgraded with cash. Some of the vehicles are derelicts, special vehicles hidden somewhere in the city. These derelicts cannot be purchased and are only awarded when the player finds them.

* Vehicle has convertible/roadster option

~ Vehicle is a derelict and cannot be purchased

The Hunt
"The Hunt" is a city-wide street racing event and the game's primary plot point.

Described as the equivalent of Lakeshore City's "The Grand", The Hunt is a competition with the end goal of becoming Centerlane's top street racer, while also becoming the city's most wanted fugitive and top target for the police.

Unlike The Grand, The Hunt is not split into separate weeks, but into stages designated by target amounts of cash and bounty points. Players have to accrue a certain amount of cash and accumulate a certain total of bounty points to be eligible for every stage. Completion of every stage awards the player with extra cash and unlocks more vehicles that the player can purchase.

Link to be added here.

Police
The Centerlane Police Department (CPD) is the main law enforcement agency for Centerlane and one of the primary forces attempting to impede the player's progress in Need for Speed Reborn.

The CPD's system is a mixture of those from Need for Speed: Most Wanted (2005) and Need for Speed Heat (during the night). Specifically, they are comparable to both in terms of overall aggressiveness, with their units capable of utilizing certain special tactics and increased aggressive manuevers in order to take the player down. However, how they will engage in pursuits is dependent on the player's heat level, regardless of the time of day. If the player is heat level 1-2, they will only engage if rammed by the player, and if the player is heat level 3-5, they will engage on sight.

Heat Levels
(NOTE: In heat levels 2 & 5, the bolded vehicle represents the primary Pursuit Unit. The italicized vehicle represents the secondary Pursuit Unit. From heat level 4 onward, the underlined vehicle has a random chance of appearing in a pursuit. It is also possible for both underlined vehicles to appear together.)

Heat System
The heat system is similar overall to that of Heat and Unbound. Like in Unbound, the player's heat level does not reset when it shifts from day to night and only resets when the player completes a "full" day.

However, Reborn 's heat system comes with a different gameplay mechanic that makes it stand out. As the player progresses through the game, their heat level will reset less and less. More specifically, the player's starting heat level will rise by 1 for every 25% of the game that's completed. According to LoganC22, this was done this way to make experiencing pursuits more intense. After the player reaches 100% completion, they can set their own starting heat level in the "settings" menu.

The following table highlights the rate of increase:

Busted
The busted system is similar to that of Most Wanted (2005) and Carbon. Players will be busted when their bright red busted meter is filled. This meter will start to fill if the player is not moving and has police units trapping their vehicle.

Reborn 's busted system also features the "AntiCrime" gameplay mechanic from Need for Speed War in its entirety. If the player is busted the first three times in their career, they have the option to pay a fine and receive an impound strike, or use one AntiCrime marker to absolve the player of these penalties. Any subsequent bust after these markers are used will result in the player receiving a fine and an impound strike. If the player receives three impound strikes, their vehicle will be seized indefinitely by the CPD. If all of the players' vehicles are impounded, the player will have to start from the beginning of the game again.

However, the player should keep in mind that in Reborn, any bust regardless whether the player has AntiCrime markers or not will result in the loss of all bounty points accumulated during the pursuit, and the player will have to reaccumulate said bounty points again.

Cooldown
The cooldown system is the same as that of Most Wanted (2005) and Carbon. Players begin filling the blue cooldown meter by escaping from the police and by driving to hiding spots, which are scattered throughout the city. Each hiding spot fills up the cooldown meter faster.

DLC
To date, there are ? forms of DLC available for the game across all platforms. Upon purchase, the player is awarded new vehicles among a host of other desirable perks.

Deluxe Edition Upgrade ($??.??)
Info to be added here.

Most Wanted Pass ($??.??)
Info to be added here.

More to be added here.

Soundtrack
The game features a soundtrack curated by LoganC22 and consisting of 44 songs that the player can listen to. Akin to Unbound, most of the soundtrack is playable both in game and in the player's garage. As a whole, the soundtrack has similar themes to Need for Speed Carbon, Need for Speed: Most Wanted (2005), and Need for Speed (2015).

Suggestions
Want to suggest a DLC pack, street racer or song for Reborn? Please don’t hesitate to let LoganC22 know! Leave your suggestions in the comment section down below or message him directly on his talk page! Any suggestions will be taken into consideration.

Trivia

 * The fourth overall Need for Speed title developed by LoganC22 and his company, Catch 22 Studios.
 * It is also the only Need for Speed planned for 2023.
 * Excluding Heat and Unbound 's player customization, this is the first Need for Speed game to feature a female main protagonist (and third if Heat and Unbound are included).
 * Chief Robert Steele, one of two main antagonists in the game, is Robert "Stainless" Steele; the same person that appeared in Need for Speed: No Limits during the 2022 "Kingmaker" and "Paradyne" event arcs.
 * According to LoganC22, Steele's inclusion implies that the events of Reborn take place before said event arcs. This is seemingly confirmed when he said that this game highlights "the origin of the man who almost controlled Blackridge". These details indicate that the events of "Kingmaker" and "Paradyne" must take place sometime later in 2023.
 * Along similar lines, subtle details in-game that mention "Ryan Cooper's crazy twin brother” and "that Grand crap down in Lakeshore" indicate that the game takes place after both Need for Speed War and Need for Speed Unbound.
 * In the main trailer for the game, Chief Steele's reveal is shot (albeit more modern) exactly like any one of the three arrest cutscenes from The Need for Speed from 1994.
 * Lieutenant Oliver Halloran, the second main antagonist in the game, is inspired in part by Orville Halloran, an enforcer and minor villain from the 2009 Marvel Comics series Daredevil Noir by Alexander Irvine and Tomm Coker.
 * Lieutenant Halloran's car, the Camaro SS "Hunter II" is a new, upgraded version of the original "Hunter", a Signature Edition of the Camaro last seen in 2011's Need for Speed: The Run.
 * This is the first game since 2017's Need for Speed Payback to feature Derelicts.
 * When the player discovers a Derelict, a cutscene will play that shows Althea walking up to that vehicle.
 * More to be added here.