File:Making The Last of Us Part II's Best Level-2

// This video focuses on one of Ellie's levels in the chapter "Seattle: Day 1", and does not contain any major story spoilers //

In this episode of Game Maker's Toolkit, I chat to The Last of Us Part II designer Evan Hill about the creation of the game's best level.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Note: This video is not sponsored by Sony. Evan no longer works for Naughty Dog, so was not acting on behalf of the developer. I did receive a free copy of the game, but also purchased my own.

Sources

Florent Lebrun's concept art https://www.artstation.com/artwork/8eeZXG

Rado Markovic's concept art https://www.artstation.com/artwork/D55eye

David Baldwin's models https://www.artstation.com/artwork/0nnYBV

Huan Tran's unlit Ellie https://www.artstation.com/artwork/v21l0D

As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last | Kotaku https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962

Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks | Polygon https://www.polygon.com/2018/10/15/17979818/red-dead-redemption-2-crunch-dan-houser-interview

Games shown in this episode (in order of appearance)

The Last of Us Part II (Naughty Dog, 2020) Uncharted: The Lost Legacy (Naughty Dog, 2017) Red Dead Redemption 2 (Rockstar Studios, 2018)

Music used in this episode

Music provided by Music Vine - https://musicvine.com/

Contribute translated subtitles - https://amara.org/en-gb/videos/TKgjQjyu5l6g/