The New Hope Alliance (Sea of Fire)

The New Hope Alliance is one of the two factions of the Sea of Fire series created by Armor Games. Their units are of vastly higher quality than their serpentine counterpart, but they are more costly. They don't usually have superweapons of their own, so they rely on their Stealth Bombers to deal major damage to enemy bases.

Arsenal

 * Logistics Center (Functions as both a Command Center and a Supply Center at the same time.)
 * Logistics Vehicle (Functions as a mechanical version of the GLA Worker, but far more efficient.)
 * Fusion Reactor
 * Control Rods Upgrade
 * Depleted Uranium Shells Upgrade (needs Field Laboratory)
 * Nuclear Engines Upgrade (needs Field Laboratory)
 * Barracks
 * Body Armor Upgrade
 * Infantry Arsenal Upgrade
 * Ranger
 * Javelin Trooper
 * Stinger Trooper
 * Sniper
 * Black Ops
 * Minigunner
 * Super Soldier
 * Light Manufacturing Facility
 * Light Vehicle Armor Upgrade
 * Combat Cycle
 * Rocket ATV
 * All-Terrain Jeep
 * Humvee
 * Heavy Manufacturing Facility
 * Composite Armor Upgrade
 * APC
 * Gatling IFV
 * Armored Tank
 * Mobile Patriot
 * Mobile AA Laser System
 * Experimental Laser Tank
 * Experimental Railgun Platform
 * Mammoth Tank
 * Air Command
 * Countermeasures Upgrade
 * Falcon
 * Falcon II (This is armed with missiles and guns that are effective against air units and tanks. Drops two laser-guided bombs.)
 * Falcon III (This is armed with lasers effective against all targets and has much higher HP than Falcon II. It hits SAMs and Stinger missiles with a PDL, and drops two EMP bombs.)
 * Apache
 * Anti-Grav Osprey
 * Bigfoot (Advanced Helicopter)
 * Stealth Bomber (The de facto superweapon of the NHA. Armed with 5 powerful bombs that can be upgraded into Lightning bombs that deal insane damage.)
 * Field Hospital (Only one can be built)
 * Medkits Upgrade
 * HAZMAT Suits Upgrade
 * Medic
 * Ambulance
 * CBRN Specialist Vehicle
 * ATGM Base (Now is similar to a Fire Base with 4 troops and an ATGM site)
 * Patriot Base (Exclusive AA defense for the NHA)
 * Gatling CIWS (Exclusive anti-infantry/AA for the NHA)
 * Field Laboratory
 * Jamming Pods Upgrade
 * Laser Rangefinder Upgrade
 * Repair Crews Upgrade
 * Advanced Gatling Mechanisms Upgrade
 * Incendiary Rounds Upgrade
 * Financial Office
 * Experimental Research Facility (New Building)
 * Active Cancellation Stealth Tech Upgrade
 * Pulse Laser Upgrade
 * Hi-Res Radar Upgrade
 * Experimental Camo Upgrade
 * Exo-Suits Upgrade
 * Deflector Shields Upgrade
 * Experimental Laser Turret (New Defense Building)
 * THEL (Succeeds the ABM Laser from the first two installments)
 * THEL (Succeeds the ABM Laser from the first two installments)