Kalran: Tales of the four nations/Titan

"Titan ready for barrage!"

Tactical Analysis

 * Walking artillery: Armed four naval grade artillery guns. the Titan is a fearsome artillery. Though it must set up before it can fire it's small walking frame means that the time it takes to set up is near instantaneous while being fast, for an artillery, and heavy hitting
 * Barrage incoming: Another fearsome ability the Titan have is that it can bombard an area within the line of sight of a Huntsmen, Destrier, Rouncey, Recon squad, or Pathfinder. While its rate of fire slows and its accuracy worsens, necessitating the need of multiple Titans, its near global range and the sheer firepower it brings in this mode means that a group of Titans can easily flatten their opponents base while in the confines of their own base
 * Protect the mech: The titan also holds a bunker that can hold one squad in the event an enemy finds them, giving them some defense against those who gets close
 * Danger close: But for this power the Titans has a severally large minimum range and is completely defenseless if there isn't a squad garrisoned in its bunker

Trivia

 * The unit is a fusion of the GDI juggernaut and the atreides minotaurus.