Hero of Egypt: Chains of Duat

Hero of Egypt: Chains of Duat is a God-of-War-style third-person action-adventure video game developed and published by Empire Entertainment. The game is the second installment of the Hero of Egypt series, and the first in the series, prequel of the original Hero of Egypt. Loosely based on the Egyptian mythology (and partly Mesopotamian), it is set in Ancient Egypt, with heroism as central motif. The player controls the protagonist, named Imhotep, a priest of the god Osiris, whom seeks revenge against those who killed his family, a quest which will turn to be a quest for heroism. During the game, his glorious-but-tragic past will be revealed to the player.

The gameplay is similar to the previous installment, with a focus on combo-based combat, achieved through the player's main weapon — the Egyptian Khopesh — and secondary weapons acquired throughout the game. It features quick time events that require the player to complete game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to four magical attacks as alternative combat options.

Gameplay
Just like the previous installments, Hero of Egypt: Chains of Duat is a third-person single-player video game viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem from Egyptian mythology, including mummies, servants of Seth, serpopards, sphinxes, animal-headed demons, and giant snakes.

Combat
Imhotep's main weapon is the Egyptian Khopesh, a broad longsword which can also be used as a knife (just like Kratos' Blades of Chaos). As the game progresses, Imhotep also gains a traditional Egyptian Shield, as well as three new weapons - the Daggers of Ramses, the Mace of Narmer and the Katana of Seti. Also, a new weapons mechanic, called the World Weapon system, allows Imhotep to pick up weapons scattered throughout game locations or to take them from defeated foes, and to use these for a limited time. There are five World Weapons (sword, club, javelin, sling, shield), that can be collected randomly, although Imhotep may possess only one at any time (except if it's a sword-shield combination). When a World Weapon is not equipped, Kratos may punch or kick foes as part of the new combat system.

Four magical disciplines are acquired, including the Fire of Seth, the Wind of Shu, the Water of Tefnut and the Soul of Osiris, which, depending on the magic equipped, imbues Imhotep's weapons with that elemental property. For example, the Soul of Osiris imbues Imhotep's weapons with green flames and can unleash souls of the Underworld to briefly attack enemies. The Water of Tefnut also enables Kratos to breathe underwater, a necessary ability as substantial time is spent there.

Survival
Besides the Challenge of the gods mode, once Story Mode is completed for the first time, the player is also allowed to play a new mode called Survival.

Prologue
"[We see the intro, with Osiris being unchained in various parts of his body.] Narrator: Osiris, the Lord of the Underworld and of Afterlife, was finally defeated. Defeated, tortured, and uncertain of his own surroundings, the God of the Dead found himself captured like a fly in the web of his former apprentice. Osiris: I'm sorry... everyone..."

- Intro of the game

The game begins with Osiris being chained on a platform, situated in a Duat. It's shown that Osiris has been imprisoned, chained, and tormented by an unknown lord after the latter defeated him. While someone walks in the shadows (ninja-style lol XD), an henchman of the lord approaches Osiris.

"??: Hail to thee, Osiris. [Osiris wakes up] ??: What is the matter, Osiris? [Osiris looks up, and sees a tall, bulky man dressed as a priest. His arms folded, the figure looks at Osiris mockingly.] Khaba: You seem confused, Osiris. Having trouble remembering our special time together? [The priest kicks Osiris repeatedly in the face.] Khaba: But then again, it is a shame we were interrupted by my own lord. And rudely, too. I must confess this: my lord was never one for manners. [The priest then proceedes to punch Osiris in the face and gut.] Khaba: But it looks like today is my lucky day. My lord ordered me to take care of you. Which is a good thing, considering I am quite skilled in teaching some... respect. [The priest cracks his knuckles and smiles, while Osiris looks at Khaba with indifference. The priest charges his punch... only to feel kind of immobilized at his momentum. The priest, surprised, turns around and sees Imhotep holding his fist.] Imhotep: You may talk about respect all day... [Tightens his grip] ...but my dear friend Osiris knows the true meaning of respect better than anyone. Khaba: Grr... let me go, mongrel! [Imhotep violently lets go his grip, leaving the priest holding his aching arm.] Khaba: Tch... I should have known that you were lurking around, bastard. So, you truly are a friend of this illegittimate tyrant? Imhotep: I recall not a time where Osiris was a tyrant. It is a shame you took it out from his rightful throne. Since, unfortunately, my friend is unable to be your judge, I will take care of this responsibility. Khaba: You will pay for this barbarity!"

- Imhotep attemps to save Osiris, and the first boss fight ensues

Imhotep
Protagonist of the series, Imhotep starts his adventures in this game.

Ahmose
Imhotep's father.

Nebet
Imhotep's mother.

Satiah
Imhotep's sister.

Tanit
Imhotep's love interest.

Horembeb
One of Egypt's most prestigious generals, he taught Imhotep the art of war when the latter was younger, and when his family gets killed.

Taharqa
A friend of Imhotep, born in Nubia. A very skilled warrior, Taharqa serves the king of Kush, and fights with an Assegai, the characteristic weapon of African warrior.

Osorkon
Another friend of Imhotep, born in Lybia. Osorkon fights with dual swords, weapons on which he is an expert. It is also revealed that Osorkon is born as a warrior, just like his ancestors.

Abdemon
Another friend of Imhotep, and an extremely wealthy king of Cyprus.

Ankhu
A respected soldier of Egypt, he attended Horembeb in forming Imhotep in the body, while the latter was also being formed by Ankhu himself in intellectual fields. Soon, howerer, while Imhotep was going to come at age, he learned about Imhotep's curse inflicted by Seth since he was an born. This instillated fear inside Ankhu, whom was later seduced by Seth, whom took him as a servant of his. Since the mark Seth gave Imhotep via the scorpion was supposed to kill him, or render him his servant in case of survival, if Imhotep lost his human family he would give in the darkness, in a way or another. Thus, Seth ordered Ankhu to lead an invasion in the family mansion, while all family members were inside. This caused Imhotep to feel anger and hatred for the first time, as he swore on his dying father that his whole family would have their revenge.

Setna
Final boss of the game. Setna is an inhabitant of Duat, the Egyptian Hell. He initially helps Imhotep and his friends break into Duat to rescue his sister Benerib, but later reveals his true colors as the mastermind behind the entire ordeal.

Bosses

 * Ankhu
 * Setna: Final boss of the game.

Level 1

 * Cost: n/a
 * Power: 100%
 * Kemetic Fury: A quick combo that hits the target. Square, square, square, square
 * Kemetic Fury (Air): A quick airborne combo. Jump, square, square, square
 * Bravery of Horus: A powerful but slow overhead attack. Triangle
 * Bravery of Horus (Air): Airborne version of the Bravery of Horus. Jump, triangle
 * Kemetic Rage: A powerful attack to damage enemy defenses. Hold triangle
 * Plume of Maat: A quick and powerful combo ending in an explosive finish. Square, square, triangle
 * Double jump: While in the air, press X to gain more height. X
 * Evade: Allows Imhotep to dodge incoming enemy attacks. This works for all weapons. Right stick

Level 2

 * Cost: 1'500 orbs
 * Power: 150%
 * Spirit of Geb: A powerful but slow multiple hit combo with an explosive finish. Triangle, triangle, triangle
 * Spirit of Geb (Air): Airborne version of the Spirit of Geb. Jump, triangle, triangle

Level 3

 * Cost: 2'250 orbs
 * Power: 200%
 * Strenght of Shu: Slow but powerful combo. Triangle, triangle, square
 * Dance of death: Useful combo for critical damage. Square, square, square, square, triangle
 * Anger of Isis (Air): Imhotep performs a powerful, airborne multi-hit attack on the enemy. Jump, hold square
 * Fall of Ra (Air): Imhotep performs a powerful, airborne overhead attack that slams the enemy on the ground. Jump, hold triangle

Level 4

 * Cost: 3'750 orbs
 * Power: 250%
 * Fury of Nut (air): A Multi-hit air attack ends with an explosive finish. Square, square, square, hold triangle
 * Wrath of Osiris: Imhotep performs a powerful multi-hit attack after evading. Evade, hold square
 * Wrath of Ra: Imhotep performs a very powerful attack after evading. Evade, hold triangle
 * Ascension of Thoth: Simultaneously launches Imhotep and enemies into the air. Evade, hold X

Level 5

 * Cost: 9'000 orbs
 * Power: 300%
 * Blessing of Osiris: Enemies drop Green Orbs when hit while Curse of Seth is active.

Level 1

 * Cost: n/a
 * Defence: 100%
 * Block usage: 100%
 * Block: Allows to block incoming attacks. R1
 * Revenge of the Pharaoh: Allows to shove an attack just before the enemy attack connects. R1

Level 2

 * Cost: 1'500 orbs
 * Defence: 150%
 * Block usage: 75%
 * Temperance of Horus: A counter attack after parrying your foe. Parry, R1
 * Spirit of Horus: A simple counter attack after parrying your foe. Parry, square

Level 3

 * Cost: 7'250 orbs
 * Defense: 200%
 * Block usage: 50%
 * Wrath of Horus: A powerful counter attack after a parrydate. Gives an opening for opponents. Parry, then triangle

Level 1

 * Cost: n/a
 * Power: 100%
 * Strenght of Narmer: A quick combo that hits the target. Square, square, square, square
 * Strenght of Narmer (Air): Airborne version of the Strenght of Narmer. Jump, square, square, square
 * Bravery of Narmer: A powerful but slow overhead attack. Triangle
 * Bravery of Narmer (Air): Airborne version of the Bravery of Narmer. Jump, triangle
 * Rage of Narmer: A powerful attack to damage enemy defenses. Hold triangle
 * Valor of Narmer: A quick and powerful combo ending in an explosive finish. Square, square, triangle

Level 2

 * Cost: 2'500 orbs
 * Power: 200%
 * Spirit of Narmer: A powerful but slow multiple hit combo with an explosive finish. Triangle, triangle, triangle
 * Spirit of Narmer (Air): Airborne version of the Spirit of Narmer. Jump, triangle, triangle
 * Strenght of Narmer: Slow but powerful combo. Triangle, triangle, square
 * Anger of Narmer: Useful combo for critical damage. Square, square, square, square, triangle.

Level 3

 * Cost: 4'500 orbs
 * Power: 300%
 * Wrath of Narmer: Imhotep performs a powerful multi-hit attack after evading. Evade, hold square
 * Fury of Ra: Imhotep performs a very powerful attack after evading. Evade, hold triangle
 * Ascension of Narmer: Simultaneously launches Imhotep and enemies into the air. Evade, hold X
 * Blessing of Isis: Enemies drop Blue Orbs when hit while Curse of Seth is active.

Level 1

 * Cost: n/a
 * Power: 100%
 * Item usage: 100%
 * Flying daggers: Imhotep launches a dagger for every time the Square button is pressed. Tap Square
 * Succession of daggers: Imhotep launches a line of three daggers at different directions and targets. Triangle

Level 2

 * Cost: 2'500 orbs
 * Power: 200%
 * Item usage: 75%
 * Jumping daggers: Imhotep jumps in the air and throws three daggers at different directions. Jump, triangle
 * Succession of daggers has an upgrade of five daggers.

Level 3

 * Cost: 4'000 orbs
 * Power: 300%
 * Item usage: 50%
 * Dagger slash: Imhotep slashes through the target with his daggers, inflicting a three-hit damage. Hold triangle
 * Succession of daggers has an upgrade of seven daggers.
 * Jumping daggers has an upgrade of five daggers.

Level 1

 * Cost: n/a
 * Power: 100%

Level 2

 * Cost: 2'500 orbs
 * Power: 150%

Level 3

 * Cost: 5'000 orbs
 * Power: 200%

Level 4

 * Cost: 7'000 orbs
 * Power: 250%

Level 5

 * Cost: 8'000 orbs
 * Power: 300%

Fire of Seth
"For those who seek the truth, the heat of the Fire of Seth has no burn."

- Description of the Fire of Seth

The Fire of Seth imbues Imhotep's weapons with intense flames, and enables him to create devastating explosions of fire. Incinerated enemies yield Gold Orbs.

Level 1

 * Orb costs: n/a

Level 2

 * Orb costs: 1000 orbs

Level 3

 * Orb costs: 3000 orbs

Wind of Shu
"For those who have eyes to see, I offer the Wind of Shu."

- Description of the Wind of Shu

The Wind of Shu electrifies Imhotep's weaponsand enables powerful lightning magic. Electrocuted enemies yield Blue Orbs.

Level 1

 * Orb costs: n/a

Level 2

 * Orb costs: 1000 orbs

Level 3

 * Orb costs: 3000 orbs

Water of Tefnut
"Take the Water of Tefnut and you will find your path."

- Description of the Water of Tefnut

The Water of Tefnut gives Imhotep the power of ice, freezing shockwave attacks, and the ability to breathe underwater. Freezed enemies yield Large Red Orbs.

Level 1

 * Orb costs: n/a

Level 2

 * Orb costs: 1000 orbs

Level 3

 * Orb costs: 3000 orbs

Soul of Osiris
"If you search for truth, the Souls of Osiris will aid your quest."

- Description of the Soul of Osiris

The Soul of Osiris imbues Imhotep's weapons with the souls of the dead, enabling him to summon spirits and the Wrath of Nephtys to vaporize his enemies. Vaporized enemies yield Green Orbs.

Level 1

 * Orb costs: n/a

Level 2

 * Orb costs: 1000 orbs

Level 3

 * Orb costs: 3000 orbs