Hero of Egypt II

Hero of Egypt II is a God-of-War-style third-person action-adventure video game developed and published by Empire Entertainment; it is the second installment of the series, the third chronogically, and the sequel of the original Hero of Egypt. Loosely based on the Egyptian mythology (and partly Mesopotamian), it is set in Ancient Egypt, with heroism as central motif. The player controls the protagonist, named Imhotep, whom has become the Pharaoh of Egypt. Imhotep learns that a new threat, the Babylonian empire, born from the ashes of the Assyrian empure, is seeking to dominate the known world, stopping at nothing to achieve its goals. During his journey, his quest for heroism will also become a quest for vengeance.

The gameplay is very similar to the previous installment, and focuses on combo-based combat, achieved through the player's main weapon - Pharaoh's Khopesh - and secondary weapons acquired throughout the game. It features quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. The game also features puzzles and platforming elements. In addition to its vastly similar gameplay, Hero of Egypt II features improved puzzles and four times as many bosses as the original.

Bosses

 * 1) Ashurbanipal
 * 2) Ligish
 * 3) Utultar and Dibbarra
 * 4) Nemesis
 * 5) Semiramis
 * 6) Marduk
 * 7) Nabopolassar
 * 8) Ashurbanipal: King of Assyria, and final boss of the game.

Pharaoh's Khopesh
Imhotep's Egyptian Khopesh, his regular trademark weapon, has been blessed by Horus, becoming the Pharaoh's Khopesh. Now, Imhotep's attacks have become stronger and faster, and new attacks are now available to him.

Level 1

 * Cost: n/a
 * Power: 100%
 * Kemetic Fury: A quick combo that hits the target. Square, square, square, square
 * Kemetic Fury (Air): A quick airborne combo. Jump, square, square, square
 * Bravery of Horus: A powerful but slow overhead attack. Triangle
 * Bravery of Horus (Air): Airborne version of the Bravery of Horus. Jump, triangle
 * Kemetic Rage: A powerful attack to damage enemy defenses. Hold triangle
 * Plume of Maat: A quick and powerful combo ending in an explosive finish. Square, square, triangle
 * Double jump: While in the air, press X to gain more height. X
 * Evade: Allows Imhotep to dodge incoming enemy attacks. This works for all weapons. Right stick

Level 2

 * Cost: 1'500 orbs
 * Power: 150%
 * Spirit of Geb: A powerful but slow multiple hit combo with an explosive finish. Triangle, triangle, triangle
 * Spirit of Geb (Air): Airborne version of the Spirit of Geb. Jump, triangle, triangle

Level 3

 * Cost: 2'250 orbs
 * Power: 200%
 * Strenght of Shu: Slow but powerful combo. Triangle, triangle, square
 * Dance of death: Useful combo for critical damage. Square, square, square, square, triangle
 * Anger of Isis (Air): Imhotep performs a powerful, airborne multi-hit attack on the enemy. Jump, hold square
 * Fall of Ra (Air): Imhotep performs a powerful, airborne overhead attack that slams the enemy on the ground. Jump, hold triangle

Level 4

 * Cost: 3'750 orbs
 * Power: 250%
 * Fury of Nut (air): A Multi-hit air attack ends with an explosive finish. Square, square, square, hold triangle
 * Wrath of Osiris: Imhotep performs a powerful multi-hit attack after evading. Evade, hold square
 * Wrath of Ra: Imhotep performs a very powerful attack after evading. Evade, hold triangle
 * Ascension of Thoth: Simultaneously launches Imhotep and enemies into the air. Evade, hold X

Level 5

 * Cost: 9'000 orbs
 * Power: 300%
 * Blessing of Osiris: Enemies drop Green Orbs when hit while Curse of Seth is active.

Pharaoh's Shield
Blessed by Horus, Imhotep's shield has been transformed into the Pharaoh's Shield. Thanks to this, Imhotep is even more resistant against even the strongest opponents, and it will take more time before his defenses are broken.

Level 1

 * Cost: n/a
 * Defence: 100%
 * Block usage: 100%
 * Block: Allows to block incoming attacks. R1
 * Parry: Allows to shove an attack just before the enemy attack connects. R1

Level 2

 * Cost: 1'500 orbs
 * Defence: 150%
 * Block usage: 75%
 * Valor of Horus: A counter attack after parrying your foe. Parry, then Square

Level 3

 * Cost: 7'250 orbs
 * Defense: 200%
 * Block usage: 50%
 * Wrath of Horus: A powerful counter attack after a parry. Gives an opening for opponents. Parry, then triangle