Happy Tree Friends RPG: Colorful Tales

Happy Tree Friends RPG: Colorful Tales is a fanmade RPG based on the web animation Happy Tree Friends. The game lacks the official characters.

Summary
Mystery the frog starts his first journey after he accepts his professor's offer to go adventuring with Flamey the salamander. What he doesn't know is that his adventure with Flamey will involve a lot of things and he has to train his fighting skills to battle the well-known wrestling champion in HTF world, The Lizard.

Mystery
A blue frog wearing a green backpack. He's one of the two main characters in the game along with Flamey. Mystery masters Nature-based skills and skills that can cause poison.

Abilities: Fresh Greenery (raises Nature-based skill's power if HP is 30% of the original amount), Sunshine Boost (raises Speed stat in battle if the in-battle's weather is sunny)

Flamey
An orange salamander with a bandaged tail. He travels alongside Mystery since the beginning of the game. Flamey masters Fire-based skills (hence his name).

Abilities: Raging Flames (raises Fire-based skill's power if HP is 30% of the original amount), Sun Power (raises Skill stat in battle if the in-battle's weather is sunny, but gets damaged each turn)

Pond
A light blue turtle with a brown shell. He joins the duo after they finished fighting the famous swimmer in the Splashy Water Town. Pond masters Water-based skills.

Abilities: Raging Rapids (raises Water-based skill's power if HP is 30% of the original amount), Rain Saucer (recovers small HP each turn if the in-battle's weather is raining)

Sparky
A yellow pudgy mouse. He joins the group after they finished fighting a veteran in the Shocking Thunder Town. Sparky masters Electric-based skills.

Abilities: Static Electricity (may paralyze an enemy that hit him with a direct attack), Electric Absorb (absorbs all Electric-based skills without damaging him, boosting his Skill stat in battle)

Enemies

 * Caterpillar
 * Butterfly
 * Worm
 * Bee
 * Pigeon
 * Rat
 * Sparrow
 * Snake
 * Cobra
 * Shrew
 * Porcupine
 * Rabbit
 * Lizard
 * Fox
 * Cat
 * Bat
 * Beetle
 * Zombie Beetle
 * Moth
 * Mole
 * Duck
 * Monkey
 * Dog
 * Frog
 * Jellyfish
 * Horse
 * Shellfish
 * Floating Robot
 * Seal
 * Dugong
 * Tapir
 * Crab
 * Orb-bot
 * Squirrel
 * Rhino
 * Kangaroo
 * Seahorse
 * Goldfish
 * Praying Mantis
 * Stag Beetle
 * Bull
 * Carp
 * Horseshoe Crab
 * Bear
 * Bluebird
 * Yellow Bird
 * Orange Bird
 * The Ghost

Mystery

 * Body Blow (basic skill): Deals damage.
 * Cry (lv. 3): Lowers all enemies' Offense slightly.
 * Mistletoe Seed (lv. 7): Absorbs a bit of the target's HP each turn.
 * Charge (lv. 15): Deals huge damage, but also gives recoil damage to user.
 * Leaf Cutter (lv. 19): Deals damage. Has a high critical hit rate.
 * Life-Risking Tackle (lv. 27): Deals huge damage, but also gives recoil damage to user.
 * Healing Light (lv. 33): Recovers HP by half of its original amount. Full recovery when the in-battle's weather is sunny. Recovers HP by a quarter of its original amount if the in-battle's weather is rain or sandstorm.
 * Excessive Poison (requires Book of Toxic to learn): Poisons a target. The poison's damage increases each turn as the affected target remains poisoned.
 * Venom Shock (requires Book of Venom to learn): Deals double damage if the target is poisoned.
 * Awakening Power (requires Book of Power to learn): Deals damage. The attack's element is set to a random type each use.
 * Clear Sky (requires Book of Sun to learn): Sets the in-battle's weather to sunny.
 * Light Wall (requires Book of Light to learn): All of your allies' E. Defense (Elemental Defense) becomes doubled for 5 turns.
 * Mysterious Safeguard (requires Book of Safeguard to learn): All of your allies cannot be affected by status problems for 5 turns.
 * Angry Outburst (requires Book of Frustration to learn): Deals damage. The lower the user's motivation level, the more damage this attack deals.
 * Return Favor (requires Book of Returning to learn): Deals damage. The higher the user's motivation level, the more damage this attack deals.
 * Shadow Divide (requires Book of Team to learn): Raises the user's Evasion stat.
 * Bravado (requires Book of Facade to learn): Deals double damage if the user has a status problem.
 * Sleep (requires Book of Resting to learn): Fully recovers HP and other status problems, but the user has to sleep for two turns.
 * Echo Voice (requires Book of Echoes to learn): Deals damage. The damage will be increased as long as it's used consecutively.
 * Grass Rope (requires Book of Grass to learn): Deals damage. The bigger the enemy, the more damage this attack deals.
 * Scapegoat (requires Book of Substitute to learn): Puts a decoy to absorb damage until it breaks, but the user's HP is reduced first before putting the decoy.
 * Super Strength (requires Book of Strength to learn): Deals damage. If used outside battle, you can move heavy objects to clear paths.
 * Memory Lapse (has a random chance to be learned after defeating enemies with this skill): Raises the user's E. Defense sharply.
 * Spoiled Pout (has a random chance to be learned after defeating enemies with this skill): Lowers the target's Offense sharply.
 * Slow (has a random chance to be learned after defeating enemies with this skill): Raises the user's Offense and Defense, but lowers the user's Speed.
 * Grass Flute (has a random chance to be learned after defeating enemies with this skill): Puts a target to sleep.
 * Nutrient Absorb (has a random chance to be learned after defeating enemies with this skill): Recovers little HP each turn, but the user cannot run away from the current battle.
 * Rocket Headbutt (has a random chance to be learned after defeating enemies with this skill): Charges up attack and raises the user's Defense temporarily in one turn, then strikes in the next turn.
 * Sludge Attack (has a random chance to be learned after defeating enemies with this skill): Deals damage. May poison the target.
 * Grass Oath (talk to Mover): Deals damage. Can be combined with either Fire Oath or Water Oath.
 * Strike with the Back of the Sword (in-game plot event): Deals damage, but cannot be used to knock out the target.
 * Hard Plant (in-game plot event): Deals huge damage, but the user loses his/her next turn.

Flamey

 * Slap (basic skill): Deals damage.
 * Cry (basic skill): Lowers all enemies' Offense slightly.
 * Sparks (lv. 7): Deals damage. May leave the target burned.
 * Flame Emission (lv. 37): Deals damage. May leave the target burned.
 * Flame Swirl (lv. 43): Deals damage and traps an enemy in the fiery vortex, which will damage it each turn.
 * Intense Blaze (lv. 46): Deals damage to all battle participants (except the user) and leaves them burned.
 * Strengthen Hands (requires Book of Hands to learn): Raises the user's Offense and Accuracy.
 * Excessive Poison (requires Book of Toxic to learn): Poisons a target. The poison's damage increases each turn as the affected target remains poisoned.
 * Awakening Power (requires Book of Power to learn): Deals damage. The attack's element is set to a random type each use.
 * Clear Sky (requires Book of Sun to learn): Sets the in-battle's weather to sunny.
 * Angry Outburst (requires Book of Frustration to learn): Deals damage. The lower the user's motivation level, the more damage this attack deals.
 * Return Favor (requires Book of Returning to learn): Deals damage. The higher the user's motivation level, the more damage this attack deals.
 * Dig Hole (requires Book of Digging to learn): Hides underground in the first turn, then strikes in the next turn.
 * Tile Break (requires Book of Bricks to learn): Deals damage. This attack can shatter any set up barriers.
 * Shadow Divide (requires Book of Team to learn): Raises the user's Evasion stat.
 * Rock Trap (requires Book of Rocks to learn): Deals damage. May lower the target's Speed.
 * Animal Return (requires Book of Aerial to learn): Deals damage. This attack never misses.
 * Bravado (requires Book of Facade to learn): Deals double damage if the user has a status problem.
 * Nitro Charge (requires Book of Flame to learn): Deals damage. Raises the user's Speed after use.
 * Sleep (requires Book of Resting to learn): Fully recovers HP and other status problems, but the user has to sleep for two turns.
 * Echo Voice (requires Book of Echoes to learn): Deals damage. The damage will be increased as long as it's used consecutively.
 * Throw (requires Book of Flinging to learn): Deals damage by throwing one of your items.
 * Complete Burn (requires Book of Incinerating to learn): Deals damage and burns an item held by the target (if any), making it unusable.
 * Scapegoat (requires Book of Substitute to learn): Puts a decoy to absorb damage until it breaks, but the user's HP is reduced first before putting the decoy.
 * Super Strength (requires Book of Strength to learn): Deals damage. If used outside battle, you can move heavy objects to clear paths.
 * Primeval Power (has a random chance to be learned after defeating enemies with this skill): Deals damage. May raise the user's Offense, Defense, Skill, E. Defense, and Speed after use.
 * Gang Up (has a random chance to be learned after defeating enemies with this skill): Makes the user and all of his allies strike one target as an attack.
 * Animal Dive (has a random chance to be learned after defeating enemies with this skill): Deals damage. May leave the target shocked.
 * Flare Drive (has a random chance to be learned after defeating enemies with this skill): Deals huge damage, but gives recoil damage to user. May leave the target burned.
 * Fighting Spirit Punch (has a random chance to be learned after defeating enemies with this skill): Charges up attack in the first turn, then strikes in the next turn. This attack will fail if the user is hit while charging up.
 * Imperial Rage (has a random chance to be learned after defeating enemies with this skill): Deals damage. Once used, the user will keep using this attack (up to three times) whenever he gets his turn after that. However, the user will end up getting confused once this attack has stopped.
 * Fire Oath (talk to Mover): Deals damage. Can be combined with either Water Oath or Grass Oath.
 * Flame Punch (give a Heart Piece to Mover): Deals damage. May leave the target burned.
 * Hot Wind (give a Heart Piece to Mover): Deals damage to all enemies. May leave the affected targets burned.
 * Strike with the Back of the Sword (in-game plot event): Deals damage, but cannot be used to knock out the target.
 * Acrobat (in-game plot event): Deals double the damage if the user isn't equipped with anything.

Pond

 * Body Blow (basic skill): Deals damage.
 * Tail Wag (lv. 4): Lowers a target's Defense slightly.
 * Withdraw into Shell (lv. 10): Raises the user's Defense slightly.
 * Rocket Headbutt (lv. 31): Charges up attack and raises the user's Defense temporarily in one turn, then strikes in the next turn.
 * Iron Wall (lv. 34): Raises the user's Defense sharply.
 * Rain Wish (lv. 37): Sets the in-battle's weather to rain.
 * Excessive Poison (requires Book of Toxic to learn): Poisons a target. The poison's damage increases each turn as the affected target remains poisoned.
 * Awakening Power (requires Book of Power to learn): Deals damage. The attack's element is set to a random type each use.
 * Freezing Beam (requires Book of Ice to learn): Deals damage. May leave the target frozen.
 * Angry Outburst (requires Book of Frustration to learn): Deals damage. The lower the user's motivation level, the more damage this attack deals.
 * Return Favor (requires Book of Returning to learn): Deals damage. The higher the user's motivation level, the more damage this attack deals.
 * Dig Hole (requires Book of Digging to learn): Hides underground in the first turn, then strikes in the next turn.
 * Tile Break (requires Book of Bricks to learn): Deals damage. This attack can shatter any set up barriers.
 * Shadow Divide (requires Book of Team to learn): Raises the user's Evasion stat.
 * Rock Trap (requires Book of Rocks to learn): Deals damage. May lower the target's Speed.
 * Bravado (requires Book of Facade to learn): Deals double damage if the user has a status problem.
 * Sleep (requires Book of Resting to learn): Fully recovers HP and other status problems, but the user has to sleep for two turns.
 * Boiling Water (requires Book of Scald to learn): Deals damage. May leave the target burned.
 * Throw (requires Book of Flinging to learn): Deals damage by throwing one of your items.
 * Scapegoat (requires Book of Substitute to learn): Puts a decoy to absorb damage until it breaks, but the user's HP is reduced first before putting the decoy.
 * Surfing (requires Book of Surfing to learn): Deals damage to all battle participants (except the user). If used outside battle, you can travel through water.
 * Super Strength (requires Book of Strength to learn): Deals damage. If used outside battle, you can move heavy objects to clear paths.
 * Waterfall Climb (requires Book of Waterfalls to learn): Deals damage. May leave the target shocked. If used outside battle, you can climb up waterfalls.
 * Diving (requires Book of Diving to learn): Hides underwater in the first turn, then strikes at the next turn.
 * Salt Water (has a random chance to be learned after defeating enemies with this skill): Deals double the damage if the target's HP is lower than half of its original amount.
 * Slap Hands (has a random chance to be learned after defeating enemies with this skill): Deals damage and leaves the target shocked. Can only be used in the very first turn.
 * Wriggling (has a random chance to be learned after defeating enemies with this skill): The lower the user's HP, the more damage this attack does.
 * Thought Read (has a random chance to be learned after defeating enemies with this skill): Resets the target's Evasion rate and makes the user possible to hit a Spirit-based enemy with non-elemental attacks.
 * Black Mist (has a random chance to be learned after defeating enemies with this skill): Resets all stat changes on all battle participants.
 * White Mist (has a random chance to be learned after defeating enemies with this skill): Protects your team from enemies' stat-changing skills for 5 turns.
 * Mud Game (has a random chance to be learned after defeating enemies with this skill): Halves the damage caused by Electric-based skills from both sides.
 * Muddy River (has a random chance to be learned after defeating enemies with this skill): Deals damage to all enemies. May lower the affected targets' Accuracy rate.
 * Freezing Punch (give a Heart Piece to Mover): Deals damage. May leave the target frozen.
 * Chilling Wind (give a Heart Piece to Mover): Deals damage. May lower the target's Speed.
 * Water Oath (talk to Mover): Deals damage. Can be combined with either Fire Oath or Grass Oath.
 * Thought Headbutt (give a Heart Piece to Mover): Deals damage. May leave the target shocked.
 * Strike with the Back of the Sword (in-game plot event): Deals damage, but cannot be used to knock out the target.
 * Stay With This Finger (in-game plot event): Provokes all enemies into targeting the user only.

Sparky

 * Cry (basic skill): Lowers all targets' Offense slightly.
 * Electric Shock (basic skill): Deals damage. May immobilize the target.
 * Tail Wag (lv. 5): Lowers a target's Defense slightly.
 * Electromagnetic Wave (lv. 10): May immobilize the target.
 * Lightning Speed (lv. 13): Allows you to have a second chance in attacking. You cannot use Lightning Speed again during that chance.
 * Elecball (lv. 18): Deals damage. The higher the user's Speed stat, the more damage this attack does.
 * Shadow Divide (lv. 21): Raises the user's Evasion slightly.
 * 100,000 Volts (lv. 29): Deals damage. May immobilize the target.
 * High-speed Movement (lv. 37): Raises the user's Speed sharply.
 * Electrical Discharge (lv. 42): Deals damage to all battle participants (except the user). May immobilize the affected targets.
 * Light Wall (lv. 45): All of your allies' E. Defense (Elemental Defense) becomes doubled for 5 turns.
 * Excessive Poison (requires Book of Toxic to learn): Poisons a target. The poison's damage increases each turn as the affected target remains poisoned.
 * Awakening Power (requires Book of Power to learn): Deals damage. The attack's element is set to a random type each use.
 * Rain Wish (requires Book of Rain to learn): Sets the in-battle's weather to rain.
 * Angry Outburst (requires Book of Frustration to learn): Deals damage. The lower the user's motivation level, the more damage this attack deals.
 * Return Favor (requires Book of Returning to learn): Deals damage. The higher the user's motivation level, the more damage this attack deals.
 * Dig Hole (requires Book of Digging to learn): Hides underground in the first turn, then strikes in the next turn.
 * Tile Break (requires Book of Bricks to learn): Deals damage. This attack can shatter any set up barriers.
 * Shadow Divide (requires Book of Team to learn): Raises the user's Evasion stat.
 * Bravado (requires Book of Facade to learn): Deals double damage if the user has a status problem.
 * Sleep (requires Book of Resting to learn): Fully recovers HP and other status problems, but the user has to sleep for two turns.
 * Echo Voice (requires Book of Echoes to learn): Deals damage. The damage will be increased as long as it's used consecutively.
 * Throw (requires Book of Flinging to learn): Deals damage by throwing one of your items.
 * Volt Change (requires Book of Volt to learn): Deals damage before escaping a battle (does not work against bosses or event enemies). If the affected target is knocked out by this attack, little experience is still gained after running away.
 * Grass Rope (requires Book of Grass to learn): Deals damage. The bigger the enemy, the more damage this attack deals.
 * Scapegoat (requires Book of Substitute to learn): Puts a decoy to absorb damage until it breaks, but the user's HP is reduced first before putting the decoy.
 * Wild Volt (requires Book of Wild to learn): Deals damage, but also gives recoil damage to user.
 * Super Strength (requires Book of Strength to learn): Deals damage. If used outside battle, you can move heavy objects to clear paths.
 * Gift Pass (has a random chance to be learned after defeating enemies with this skill): Transfers an item to either one of your allies or an opponent in battle.
 * Perseverance (has a random chance to be learned after defeating enemies with this skill): The user defends himself for two turns, then strikes the last attacking opponent, dealing double the total amount of damage received before the user's strike.
 * Round Trip Slap (has a random chance to be learned after defeating enemies with this skill): Strikes a target up to five times.
 * Slap Hands (has a random chance to be learned after defeating enemies with this skill): Deals damage and leaves the target shocked. Can only be used in the very first turn.
 * Wriggling (has a random chance to be learned after defeating enemies with this skill): The lower the user's HP, the more damage this attack does.
 * Good Luck Charm (has a random chance to be learned after defeating enemies with this skill): For five turns, the opponents cannot land a critical hit on your team.
 * Help (give a Heart Piece to Mover): Raises all of your allies' Offense and Skill slightly. Usable only once per battle.
 * Electromagnetic Levitation (give a Heart Piece to Mover): For several turns, Earth-based attacks become ineffective on the user of this move.
 * Dizzy Dance (in-game plot event): May leave a target confused.
 * Swiftness (in-game plot event): Gives the user a second chance of attacking. The user cannot use Swiftness again during that chance, though.

Key Items

 * Illustrated Critter Encyclopedia: Contains info about enemies that you have encountered.
 * Ship Ticket: A ticket for the ship in Shocking Thunder Town.
 * Gold Dentures: These belong to a certain person in the Venomous Trap Town.
 * Parcel: A parcel to be delivered to Prof. Woody.
 * Elevator Key: A key to be used for the elevator in the mafia's hideout.
 * Worn-Out Fishing Rod: Used for fishing for enemies in water.
 * Good Fishing Rod: Used for fishing for enemies in water.
 * Amazing Fishing Rod: Used for fishing for enemies in water.

Recovery

 * Antidote Spray: Heals poison.
 * Burn Healer: Heals a burn.
 * Ice Healer: Thaws out a frozen character.
 * Drowsiness Cure: Wakes up a sleeping character.
 * Paralysis Heal: Removes the "Immobilized" status problem.
 * Recovery Medicine: Fully recovers HP and heals all status problems from a character.
 * Tank-Filling Medicine: Fully recovers HP of one character.
 * Amazing Wound Medicine: Recovers 200 HP.
 * Good Wound Medicine: Recovers 50 HP.
 * Wound Medicine: Recovers 20 HP.
 * Heal-All: Heals all status problems from one character.
 * Vitality Fragment: Revives a fallen party member with half of the total HP.
 * Vitality Clump: Revives a fallen party member with full HP.
 * Delicious Water: Recovers 50 HP.
 * Psycho Soda: Recovers 60 HP.
 * Mix au Lait: Recovers 80 HP.
 * Tree Friend Flute: Wakes up a sleeping character. Non-consumable.
 * SP Aid: Recovers 10 SP.
 * SP Recover: Fully recovers SP of one character.
 * SP Aider: Recovers 10 SP. Can be used up to four times.
 * SP Max: Fully recovers SP of one character. Can be used up to four times.

Battle Items

 * Frequent Hit: Raises a character's Accuracy rate in battle.
 * Kitten Doll: Escapes from battle. 100% escape rate. Does not work on bosses and event enemies.
 * Effect Guard: Your team's stats cannot be reduced for 5 turns.
 * Criti-cut: Raises a character's critical hit ratio in battle.
 * Plus-Power: Raises a character's Offense in battle.
 * Defender: Raises a character's Defense in battle.
 * Speeder: Raises a character's Speed in battle.
 * Special Up: Raises a character's Skill in battle.

Equipments

 * Learning Equipment: Gives a small additional amount of EXP to the character who equips this item.

Books

 * Book of Toxic
 * Book of Venom
 * Book of Power
 * Book of Sun
 * Book of Light
 * Book of Safeguard
 * Book of Frustration
 * Book of Returning
 * Book of Team
 * Book of Facade
 * Book of Resting
 * Book of Echoes
 * Book of Grass
 * Book of Substitute
 * Book of Strength
 * Book of Hands
 * Book of Digging
 * Book of Bricks
 * Book of Rocks
 * Book of Aerial
 * Book of Flame
 * Book of Flinging
 * Book of Incinerating
 * Book of Ice
 * Book of Scald
 * Book of Surfing
 * Book of Waterfalls
 * Book of Diving
 * Book of Rain
 * Book of Volt
 * Book of Wild

Other

 * Hole-Escape Rope: Allows your team to escape from cave areas back to its entrance.
 * Spray: Lowers encounter rate for 100 steps.
 * Max Up: Increases max HP of one character.
 * Taurine: Increases Offense of one character.
 * Bromhexine: Increases Defense of one character.
 * Indometacin: Increases Speed of one character.
 * Lysozyme: Increases Skill of one character.
 * Mysterious Candy: Raises a character's level by one.
 * Gold Orb: Has no certain use but to be sold with a high price.
 * Point Up: Increases max SP of one character.
 * Silver Spray: Lowers encounter rate for 200 steps.
 * Gold Spray: Lowers encounter rate for 250 steps.
 * Heart Piece: Give one to Mover to learn certain skills.

Trivia

 * This game is a bootleg.