Canterbury

This single-player role playing game is set in England during the late 1300s, and is loosely based on The Canterbury Tales by Geoffrey Chaucer. As a young squire boy with strong connections to the Royalty, you can become a knight or a monk, a bishop or a craftsman, a yoeman or a shepherd. But life is short - and your time is limited.

Background
The game takes place over a long period of time, between 1370 and 1410. The population of England is still depleted from the Black Death, which struck in the 1340s. The Hundred Years War rages on and off in France and Castile, while England has its own internal struggles. The Peasants' Revolt of 1381, the English Civil War of 1408, and the constant threat of the Scottish invaders leave English society in turmoil. As the High Middle Ages come to an end, a new middle class of merchants and craftsman emerge in London. The new cannons have made the traditional warfare of knights and castles obsolete. The world is changing - and so must you.

Character
You will get to customize your character's name and basic appearance at the beginning, but your character will change dramatically over the course of the game. You will begin at age 15 and end at age 55. Your physical skills depend not only on experience, but on your current age. For example: Each of these areas will have a maximum level that will change over time (say, level 40 at first but later level 50). But to reach level 40 or 50, no matter what your age, you will have to exercise your character's body/mind. There will be lots of heavy objects to lift and improve your strength skill. You improve your health skill by eating vegetables. Working out too much will damage your health skill. Conversations and puzzles will improve your wisdom skill.
 * Sprint: Maximum at age 25
 * Strength: Maximum at age 30
 * Health: Maximum at age 30
 * Endurance: Maximum at age 35
 * Wisdom: Maximum at age 55 (highest age)

Personality
Conversations will have up to five or six options, battles will have multiple outcomes, and fatal decisions can be made at any moment. There will be hundreds of NPCs to interact with. Some will give you quests and some will simply want to chat. With all these choices, you will get to develop a unique personality for your character. Personality is determined by points in the following areas: Each of these four areas will have a scale of -10 to +10, where points can be gained or lost. Generally, positive values are always better, but occasionally a negative value will come in handy. Neutral values are never useful. Often, gaining points in one area will mean losing them in another area. However, it is possible to get to +10 in all four areas at the same time, but it's not easy.
 * Dominance: Points are gained for brutality, victory in battle, and intimidation of all who cross you. Points are lost anytime you back away from a fight or show mercy for your enemies.
 * Loyalty: Points are gained anytime you fulfill a promise to a lord or knight. Points are lost when you commit rebellious actions, strike out on your own, or fail to finish a quest on time.
 * Sanctity: Points are gained for prayer, preaching, giving to the Church or the poor, and making a pilgrimage to Canterbury. Points are lost for offending or opposing the Church.
 * Chivalry: Points are gained for helping the sick, the poor, and the helpless, and for showing respect toward friends and enemies alike. Points are lost for harming civilians or defenseless enemies.