Pokemon BlazingSun, WitheringEarth, and SereneSky Edition

Pokémon BlazingSun, WitheringEarth, and SereneSky Edition would be a game for the Nintendo 3DS and its variations, and represents my idea for a new generation of the Pokémon franchise.

As some of you may know, I've been a fan of Pokémon since my young childhood through the anime, and somewhat recently, Pokemon X absorbed my life for a few months. This made me realize that there weren't too many standard Pokémon game ideas on the wiki, and that I myself had never done one (I have done Pokémon Journeys, but that was ages ago).

And so, I decided to make an idea that would give you guys a rough concept of what my ideal Pokémon game would be. I won't make a full list of Pokémon and other miniscule features, as that would just take tons of time that could be better used. As I keep saying, this is going to be my vision.

Story
It wasn't until somewhat recently that I found out each main canon Pokémon game focused on a distinct theme in its story. For instance, Gen VI's theme was the struggle between life and death, Gen V was a struggle between different social ideals, Gen IV focused on myths and legends, Gen III focused on nature, and so on.

For this game, I thought it would be fun to focus on the eternal struggle between order and chaos. Order would be represented by Iumagius, a solar Pokémon who watches over and protects humanity like the Sun, and chaos would be represented by Viroxian, a plague Pokémon who seeks to persecute and debase humanity for its overreaching nature, not unlike earthly pollution. Meanwhile, Skyveran seeks to belay this conflict by putting both Pokémon in their places, almost representing humanity's inner sense of independent reason and sensibility.

The game's conflict is centered around the rising of Team Rebirth, an anarchist organization not unlike Team Flare that seeks to destroy organized society as it is. They intend to leave only themselves and all the Pokémon in the world untouched, in order to create a new world order in their image and dominate it through the use of powerful Pokémon, with the legendary Viroxian at the forefront of their army. Their leader is an unstable yet sinister and conniving woman named Kalista, who has a fondness for showing up and seizing buildings and events before causing destruction and mayhem. More than that, she's bent on going to whatever lengths necessary to unleash Viroxian on the world.

Meanwhile, the protagonist is an unsuspecting aspiring trainer looking to win badges, defeat the local League Champion, and become an overall master of Pokémon battling and study. This trainer starts out like any other trainer and gets his/her first Pokémon (Porquoise, Cublaze, or Terrakeet) from the local Pokémon Professor Maple in his/her home region of Gallius.

This trainer and his/her sibling, who wants to become a trainer and eventually a Pokémon professor, become friendly rivals, and get caught up together in the plot of Team Rebirth, working to defend innocent people and Pokémon from their schemes.

Pokemon
Starters

Water
The water type starters are based on the aquatic mammals dolphins, porpoises, and orcas.
 * Porquoise
 * Hydraulfin
 * Orcadius

Fire
The fire type starters are based on the cheetah, feline creature of Africa.
 * Cublaze
 * Scorcheeta
 * Arsonox

Grass
The grass type starter is based on the parakeet, the conure parrot, and the toucan.
 * Terrakeet
 * Conifure
 * Ducanopy

Legendaries
My idea for this game is to have three versions, much like the original Red, Blue, and Yellow Versions. Each version would have an exclusive Pokémon based on the version's flagship color, as well as on the theme of the story.

Iumagius
The exclusive legendary of the BlazingSun edition. Its sole purpose is to protect and preserve humanity and Pokémon from deadly threats. It can rarely be seen emerging from the sun to intervene in times of earthly crisis. It is a Fire/Fairy type.

Viroxian
The exclusive legendary of the WitheringEarth edition. It rests deep in the earth and if disturbed, it will take revenge on those who disturb it by causing rampant disease and destruction. It is a Dark/Poison type.

Skyveran
The exclusive legendary of the SereneSky edition. Contrary to the relationship among the weather trio, Skyveran's purpose is to prevent world catastrophe by ending conflict between Iumagius and Viroxian. It lives within the water cycle, becoming clouds, rain, and sea until it is needed, at which point it forms into its true form.

Gameplay
The gameplay for BW&S would be much like what X and Y, but I think it should achieve a more cinematic vibe that Gen VI was trying to achieve. Before I go into the ideas I had for gameplay visuals, I want to come out and say that even though they might not be realistic or practical additions for a Pokémon game, this is still just an idea, so I'm allowed to stretch the boundaries a bit.

First of all, I think all moves should have a realistic impact on the battle's surroundings, meaning that Magnitude would create faults in the entire surrounding area for a few seconds, and explosive moves would fill the area with smoke for a few seconds. In addition, I think all moves should have suitably interesting animations, not unlike they do in the anime. One more feature I would add (which I'm rather proud of) is, if two opposing Pokémon both use the move Fly, the battle moves to the sky until one of them switches out or faints.

Next, I think the overworld's construction should be less linear and blocky than in Gen VI. I think winding pathways and realistically constructed towns would do wonders for player immersion, particularly since the Gallius region where this game is set is reminiscent of places like Ireland and Italy. As for the actual NPCs in the game, I would give them idle animations beyond blinking to add to the realism of having 3D sprites, which Gen VI didn't take much advantage of.

Moving onto actual Pokémon battling, I would, of course, bring back new Mega Evolutions, but I would include the option to change which Pokémon in your party during battle is mega evolved at any given time (only one mega evolution at a time would still be the rule, though). I also feel that battling should focus less on stat boosts and more on attacks so that battles move along more quickly, and are more easy to pick up and learn for new players.