Kalran: Tales of the four nations/Karkadann

"Purification by flames!"

Tactical analysis

 * Destroyer of land: Essentially a giant torch mounted on a chassis. The Karkadann is the pinnacle of orcish firepower, able to destroy anything once in range
 * Death in a snap: Said torch is probably one of the largest hellfire cannon, and associated water cooling system, they can mount on a vehicle. That spews a stream of superheated plasma out of the nozzle. This stream of plasma is so hot, it burns through EVERYTHING. Even the thickest of dwarven adamantine armour would barely stand for a second in the face of this weapon
 * Let off some steam: If surrounded by infantry, which is likely because of their torch range, the Karkadann can vent excess steam made from their cannons directly through vents around it to do horrific things to nearby infantry, and stuns vehicles as the are reeling from steam burns. Aircrafts are undaunted, however
 * Careful: However the Karkadann has to get close to use its weapon, which combined with its thin armour, since any thicker would risk the crew getting a heat stroke every time its fires, and its inability to point anywhere but front, since the cooling system makes a turret impossible, means that it needs something to draw fire from it, or it will quickly explode in a violent cataclysm

Trivia

 * The unit is a fusion of the nuwa cannon from mental omega and the fusion torchtank from red alert paradox.

Arkalion

 * Doberman
 * Cheetah
 * Karkadann
 * Karkadann

Alcradia

 * Stark "Anton"

Askrian

 * Mole
 * Mole