Project Crossverse

Project Atlas is a crossover third person hero shooter developed by CCogStudios, and released to Steam on the 15/10/2021 for a price of $35.00. The game tales place across multiple video game franchises alongside several other platforms such as tv shows, comics and one webcomic. The character roster is separated between heroes and villains, much like a classic superhero game, as well as ?? "neutral" champions which can be played on either side, totalling the champion count to ??.

Story
The story of Project Atlas is that a man named Mr. Time has been tasked with designing a game show for the entertainment of hundreds of thousands of citizens from the across the universe, and to do this he has dragged several characters throughout various universes of either hero or villain alignments for the entertainment of millions.

Gameplay
Like in many video games, players move with WASD keys and look around to aim, move and shoot, and by double-tapping the 'W' button, players can Sprint forwards. The game is set in 3rd person, so players might need a bit more practice with aiming but there is more room for people to see their surroundings. Left clicking allows people to attack and shoot, while using the left shift and e keys allow them to use abilities. Using the right click sometimes allows for another third ability or a secondary fire.

All champions have an ultimate ability activatable by pressing Q. Ultimates are powerful abilities which need to be charged up over time, but are immensely strong when used. If you swap out to a different champion, your ultimate charge goes back down to zero. People need to gather Ultimate Charge by dealing damage, blocking damage or healing while also gathering it passively, and then using it resets the counter after releasing a powerful ability. Some champions also have passive abilities which do something even without player action. By levelling up their Champions, players can gather different Ultimates through Ultimate cards so they won't all have the same Ultimate.

Matches are team-based, with two teams of 8 fighting with one another and killing each other while also completing objectives such as pushing payloads or capturing control points. Players can use their abilities to turn the tide of battle, but they do need to hurry to complete the objective as they are on a timer which will expire and they will lose if it runs out. If players are on the objective when the timer runs out, the game will be put into overtime if the objective is trying to captured, but overtime will stop if the objective isn't secured by the attacking team.

Champions
Champions are the playable characters of Atlas, and are first divided by their alignment (Heroes, Villains and neutrals), and are then divided again by one of five different roles: Initiators, Assassins, Sharpshooters, Sentinels and Support.

Information
Each champion is equipped with one or more weapon, two or three abilities, an ultimate ability (one out of three can be used), and sometimes a passive. In most shooter games like Overwatch or Team Fortress 2, each team can have the same character on each team, but in Nexus Fallout the teams are split between Heroes and Villains so you won't be fighting the same champion as your allies you'll be fighting a completely different champion (unless theyre a neutral champion). Both teams can also only have one of each champion unless they're playing in Tavern mode.

At the start of the game, all champions are unlocked from the very start. Each champion can level up to level 15, and they can gain more Skill cards and Ultimate cards the more levels they progress through as well.

Champions have a minimum amount of 1800 HP, while the max is 5000. Champions can have regular HP, regenerating Shields, damage-reducing Armour, as well as a couple of other HP types. Each champion moves at a walking speed of 5.5 m/s, while all Offence champions move at 6 m/s.

Initiators
Initiator champions focus on being in the frontline of team fights, using damage and movement abilities to engage in enemy fights.

Zoners
Zoner champions excel at applying pressure through long-range, high-damage attacks and abilities.

Strikers
Striker Champions use sneaky and speedy abilities coupled with high damage to sneak behind enemy lines.

Sentinels
Sentinel champions take control of fights through the use of barriers, crowd control and damage-mitigation.

Supports
Support champions are utility-based characters who heal and buff allies, or support them indirectly with teleporters or sabotage.

Skill Cards
Skill cards are collectible items which each champion can have equipped. Out of a wide selection of cards, each champion can only have five cards equipped at a time, in a set called Loadouts. Each card provides a unique buff to that champion such as increasing speed while entering stealth, gaining ammo after abilities successfully damage enemies, or by simply reducing the cooldown of certain abilities.

Skill Cards are collected through levelling up your champion, and Ultimate Cards are collected through getting your respective Champion to levels 10 and 15. This encourages players to further play with each champion in order to gain everything for them.

Cosmetics
Cosmetics are unlockable items found through opening loot boxes or purchasing through the store or with rewards. Each cosmetic has a rarity ranging from Common, Rare, Epic and Legendary and are generally just used to make the game have more life.

Skins alter the appearances of characters and their weapons, and sometimes even change their voicelines as well as some ability appearances, such as Tracer with her Supersonic Hedgehog skin.

Emotes can be selected by players from a menu to make their champions dance, or perform other emotes such as bowing, laughing or doing something else, such as Sans performing Default Dance. They can also emote in tandem with others.

Voice Lines are selectable cosmetics from a menu like Emotes that make the playable champions say different things, such as Mario saying "It's-a me, a-Mario!"

Primary Game Modes
There are 15 types of primary game modes available, and ?? maps all together. These can be accessed through Quick Play from the menu, and are often featured in Story Mode and Tavern Brawl.

Assault
The attacking team must take two control points, while the defending team attempts to prevent them until the time runs out.

King of the Hill
Both teams must fight for a single central control point, and make the progress go from 0% to 100% in order to win. The other team can steal the point back.

Turf Takeover
Both teams own a single control point, and in the middle of the map is a central control point that both teams must attack. The team that captures the middle point must then capture the opponent's point while the enemy team becomes the defending team.

Domination
There are three control points spread out across the map which can be taken by either teams. For each control point a team owns, they gain 1 point every second, but players can steal control points. At the end of a match, whichever team has the most points will win.

Escort
The attacking team must escort a payload through 2 checkpoints, one at a time, and get it to the delivery zone in order to win, but they lose if time runs out.

Payload Race
Both teams must escort their own individual payload through their own checkpoint into a delivery zone, or they can stop the other team's payload.

Tug of War
Both players fight for a Payload, taking control of it and escorting it past two gates of the enemy's team to gain 1 point. If they get two points, they win, but the enemy team can take it and escort it to the other side.

Invasion
The attacking team must first capture a Control Point near a payload, and then escort said payload through a checkpoint to a delivery zone.

Siege
The attacking team must first destroy a large beacon from the defending team, and then the enemy team's core while the defenders must stop them.

Spike
The attackers must plant a spike at three different objectives, while the defenders must prevent the attackers from planting it, or defuse the spike if it has already been planted.

V.I.B.
The attacking team must locate and capture a control point, and from there they must escort up to two bosses at a time which will deliver a bomb to the enemy base. The attackers win if two bombs are delivered, the defenders win if they stop them.

Gnome Bomb
Both teams must race to steal a bomb, and the team that steals it must attach it to one of the three enemy's bases and blow it up before it's defused. The winner is the team that blows up all three enemy bases or gets the most bases destroyed before time runs out.

Deathmatch
Both teams need to kill the other team as many times as possible to gather points in order to reach 50 points and win.

Taco Bandits
The defending team has three tacos located around three areas of the map, and must prevent the defending team from capturing all three and returning them to their own base.

Capture the Flag
Both teams have a flag they must defend, and must steal the flag from the opponent's side three times in order to win. The team that has the most points by time the timer ends wins.

Trivia

 * Project Atlas was an original creation made in 2020, but then removed by the creator and has now been revived.
 * Project Atlas has taken a lot of inspiration from Overwatch, Paladins, Team Fortress 2, and the Garden Warfare series in many aspects.
 * Project Atlas was originally called Nexus Odyssey, but was changed due to the title not really fitting.