Paradox/Confederate revolutionaries

"WE WILL MANIFEST OUR OWN DESTINY!"

-The radio broadcast in America, calling them to revolution

Characters
Joseph Waller: Once he was a general of the Allied Nation US airforce who shared the same hatred for communism as the late president Simmons. Therefore it wasn't a surprise when, during the mission to assassinate him, he and most of his forces mutinied and fight to protect their president, angered at the Europeans not telling them why they're doing it and years of resentment with the allies taking their credit. And when his forces failed they begin fleeing far south to Texas. Where his action, due to an accidental recording, had made Simmons a martyr and him a hero. And with that he and his forces began forming the revolutionaries, which also brought forth many other rebellions following him. Played by Joe Zieja.

Connor Jackson: As one of the Allied Nation communications officer from the American branch. He was known as both a friend of Joseph and having a burning passion against communism. And when he heard of Joseph mutiny to protect the president he came to help. Delaying many of the European forces with misinformation and false data until they caught on, but by then he was already in a revolutionary Bluejay heading towards Texas, leaving behind a tar and feather bomb, broken equipment's, and an ear-bursting recording of the star-spangled banner. Where now he serves as the communications officer and announcer for the revolutionaries. Played by Billy Kametz.

"Dixie": A fair lady who pledged to serve them upon being found in a barn by a revolutionary armored company. Neither the allies nor the revolutionaries know much about this southern belle as she is rather good at keeping secrets, the only thing the revolutionaries know about her is that she's a damn good mechanic and a crack shot, and when asked she said she was taught by her older sister before changing the subject. And in the ensuring battles against their foes she has proven her worth, from leading a charge to liberate their allies to bringing a platoon of tanks from the brink of destruction in a firefight, and is now known as both the pride of the revolutionaries and the bane of the allies. Played by Faye Mata.

Mary Miller:

Bryce York:

Amanda Wright:

Act 1
As the summer of 1969 began the confederates, under their new commander that is the player, struck and retook Washington, having infiltrated the city beforehand, and raise their flag on Capitol and White House in a symbolic take-over, the allies having been preoccupied with the soviets going on the offense. But soon allied reinforcements are sent to 'D.C. to subdue and get rid of the menace. However, clever playing on the Confederates' side turns the tables and the Allied Forces see a loss against the insurgents in such a short time, giving the Confederates the momentum to expand and their goals became clear, rid the allied oppressors off America. While emboldening the most of USA army, who too resented the allies, to join them in their cause, bringing in much needed modern technology and heavy weaponry, under the command of general Amanda.

But as the battle rages on the Rebels and us army learn that they are both out-produced and out-smarted, and soon began losing territories gained as the allies begin to bring out their experimental weapons until they make an unexpected discovery. In New York they find a seemingly normal office building, but said structure is anything but. As it belongs to a group of individuals that proclaim to wait for a Messiah. They call themselves the Cult of the Black Hand and they bring an unexpected technology tree the Rebels could make good use of.

Desperate as they have become, the Confederates go into open pact with the Cult and the two players become one. From then on the alliance began retaking America but as they began distrust grew, the Confederates being wary of the cultists secrecy, strange actions, and subtle links to the Mediterranean syndicate, feeling that they will backstab them when the time is right, which isn't helped as they are now facing against people wearing shining white armor and black tabards, who tells them that they are on the path of damnation. And during all this drama your commander, Joseph, sent his elite spec op team, led by Bryce, to investigate this cult.

At some point here the player will face against a strike force led by Annette. Leading to her having the player at gunpoint before Dixie saves them, leading to the reveal of them being sisters, and the reveal of their true names, Marianne and Brandy, ending with Marianne facing Brandy at gunpoint before letting her go, with the warning that when they meet again she won't hesitate to kill, before asking them to not reveal her heritage to the rest. But later on the rest will find out about Dixie true identity and link to Annette and still accept her.

But on the eve of the final battle to force the Allies out Joseph and Bryce suddenly vanished, much to everyone's confusion, but continues onward. And by the end the Confederates won, forcing the allies out and waving the American flag above the white house, but during the days to set up the festival Mary, Amanda, Dixie, and Connor vanished, much to your allies frustration. And on the day the new president begins his speech Joseph and Connor suddenly calls you on a private channel to warn them. But before they can tell them what it is a psychic wave suddenly struck and everyone, including the player, gets knocked out.

Act 2
The player now wakes up in a prison, surrounding by soldiers bearing the Syndicate insignia and rogue Revolutionaries. Within moments of arising, the guard around the camp is quickly demolished by a Himmelhammer van. Containing Joseph and Dixie, assisted by some Confederate soldiers, who have come to save them. After apologizing that they're late, they tell them that they need to move quickly, and the two will explain on the way as they enter the van and Joseph gives them a headset that reconnects them to Connor and Amanda, to the former great relief. Who began telling them what they had found.

Joseph hunch was right, the cult and the syndicate are one and the same, and during the battle that secretly built mind control beacons around the country, having intended to sell out the states to the Allies once the confederate did the dirty work, becoming their scapegoat, but upon getting this information he was attack and he and Bryce barely escaped and went into hiding and slowly began warning the other Confederates about them through an anonymous channel.

Now the Allies control America, with the Syndicate manipulating from the shadows, without its people knowing, the president they voted was rigged, and the Allies intend to shape the states into their vision of "utopia" while the Syndicate works to summon what they call the "messiah". With almost all of America, save for those wearing tinfoil hats or in deep bunkers, mind controlled and now following the Allies. And among the confederates only a quarter of them and the us army remains loyal or not mind controlled.

Upon escaping from Washington the player, and any surviving cells they picked up on the way makes it to Texas, the confederates main base, where everyone now plans how to strike back. Only for the syndicate forces, and mind controlled revolutionaries, to attack, forcing your army to retreat further south to Argentina. Where now the player faces the Electrical Protectorate, the Order of the Talons stationed in Panama, and south American Soviets.

Now alone, broken, and desperate they receive a signal from the Atomic Kingdom, whom they had aided somewhat by trading their tech for their help, who tells them of the Protectorate and their intention to form an alliance. Leading to the player, Joseph, Dixie, and an MCV going to Singapore, a former Allied member state that became independent and neutral in the aftermath of world war three, for a truce summit, before having to fight of the Order of the Talon again, now recognized, ending with the Kingdom giving them the objective to attack a Protectorate core, which is underground, and steal its data of other cores and in return they will send aid. This mission will have the player infiltrate the Protectorate base, ending with your forces taking heavy casualties but getting the data.

But then, as the revolutionaries began transferring the data, The Protectorate attack, sending almost all of their attack force, but in the end the data is sent. And what followed was the Kingdom drops a nuke on Argentina and Brazil, right on top of your base.

Act 3
Having survived, thanks to the depth of the base bunker, your new objective now is to escape the irradiated wasteland, helping any survivors on the way, while fighting off the surviving Protectorate, Syndicate, and Atomic Kingdom soldier going in to clean up.

But the nuclear attack, which they soon learn had hit other countries, had helped in damaging the Syndicates mind control in America, while the Syndicate itself was pushed out by the Order. And in one fell swoop the revolutionaries, with the players help, destroy most of the mind control beacons, inspiring the masses, and liberating Texas, Mexico, Panama, Cuba, and north Canada from the Allies. And with that reviving the revolutionaries.

The story ends with Joseph giving a speech that today they were given a miracle, all thanks to you, but the fight is far from over. And now they must prepare themselves to liberate the rest of America from the Allies and remaining Syndicate.

After this an epilogue plays. Having the player meet with Connor for a drink of whisky. Only to be barged in by Dixie, Joseph, and Amanda. Leading to the five of you making a toast and hope to win the coming storm.

Fake buildings
Fake buildings are buildings created by the Construction Truck capable of imitating other buildings in the manner of the Spy, but by activating their special ability the disguise disappears and the units' function occurs. They are cheap and quick to build, so use 'em to throw the enemy off track. Fake Buildings have no sight radius.

Combat Vehicles
Constructed at the Vehicle Warehouse

Non-Combat Vehicles
Constructed at the Service Pad

Construction Vehicles
Produced at Construction Yard

Protocols
The Confederates have access to protocols through their structures. When built, a structure may grant access to one or more protocols. Some of these protocols can be upgraded. Upgrades are free, but take a very long time to complete.