X-COM: Isolation

"'Our carrier was shot down during a transportation mission and crashed somewhere in the alien-occupied north. There's no help coming. We have to take care of ourselves now.'""- Description on the game case"X-COM: Isolation is a real-time strategy/survival horror game concept by Red-Verse-Writer. A spin-off of the classic X-COM games, the game revolves around a squadron of X-COM trainees who have become stranded in a part of Earth which is occupied by the aliens, and must survive by gathering resources and combating the extra-terrestrials for long enough for rescue to arrive.

Gameplay
In X-COM: Isolation, the player takes the role of a leader to a group of stranded X-COM trainees, being required to keep them all alive, fed, hydrated, warm and mentally stable for long enough for rescue to come. From the start of the game, the player's group has set up a small base using the remains of their crashed plane, which functions as the main makeshift shelter and is where the player and the soldiers spend most of the game. From here, the player can craft tools using scavenged materials, research captured alien equipment, upgrade the shelter using devices that can be built by the player or salvaged and modified from crashed alien crafts, send their soldiers out on missions, or help a group member train their skills.

When a soldier is sent out on a mission, the player is able to control the character in a style more similar to a traditional X-COM game, using turns to venture around the environment, gather supplies, attack aliens, take cover, or manage their supplies. The player has a certain number of Time Units that are expended when performing actions such as walking, shooting or hiding. The mission will be resolved when either all alien forces are destroyed or the player-controlled trainee escapes the conflict zone. Unlike in other X-COM games, troops are not expendable, and the game is over immediately if any of the player's squad is killed in combat, from starvation, dehydration, hyperthermia or disease, or if one commits suicide from despair.

Plot
The game revolves around a squadron of fifteen new X-COM recruits, who are during the war against the aliens assigned to deliver a cargo of salvaged Elerium to a X-COM base in Russia. However, during their craft's flight, they are shot down by Sectoid-piloted UFOs and crash in an unknown region. With their ship's engines destroyed and the ship severely damaged, the squadron, with the aid of their commander, who is trapped within the cockpit and unable to exit, must survive by themselves until rescue comes. When they discover that extra-terrestrial forces are setting up bases and facilities nearby, they also take it upon themselves to raid the facilities, kill or capture the aliens, and destroy the alien bases in order to assist X-COM's war effort.

Characters

 * The Commander: The main protagonist of the game and the player-controlled character throughout most of the game. The commanding officer assigned to the squadron, they spend the game trapped in the ship's cockpit, being supplied food and water by the rest of the crew and directing them through loudspeakers and security cameras.

Base Modules

 * Power Generator: One of the most important modules to the base, Power Generators are needed to provide power to the base, including heating,
 * Defence Matrix:

Tier 1
The starting equipment used by the squad. Consisting primarily of civilian-grade or police-grade arms, they are ineffective, but must be used until the squadron can acquire better weaponry.

Tier 2
Better weaponry that can be acquired using supply drops. It consists of mainly military-grade weapons with some X-COM equipment.

Tier 3
X-COM-made laser weaponry, which can be constructed by the squad by acquiring blueprints and alien materials. These weapons are a major step up above Tier 1 and 2 weapons, but are still inferior to higher-level alien weapons.