Nintendo Battles

Nintendo Battles is a Nintendo fighting/melee game for the Wii and Nintendo DS series. The game is like a cross between the SSB saga and Tekken, but is not necessarily an air of seriousness. It was made a melee game mainly because it is the best solution that allows for the use of Link, a character who is not really known to fight with his fists as much as with magical weapons.

Some have said that this format is too similar to SSBB, but there are certain differences. For one thing, there would be a different collection of characters. For another, the characters are not forced to fight in a single way; in Brawl, the characters essentially just fought the same way as they entered, but in this game, the environment can be used to an advantage. That is, swords, staffs, ropes, etc. can be picked up and used by any character.

Plot
The plot is actually very similar to the one in the Star Trek episode, "The Gamesters of Triskelion," in which Captain Kirk, Enson Chekov, and Lieutenant Uhura are drafted into a fighting troop by some strange, temporarily unseen forces which bet on the winners of fights, ignorant of who lives or dies.

This is also how Nintendo Battles begins: a variety of protagonists are communicated with in their minds by a powerful force and transported instantly to a bizarre arena. They try to fight the guards surrounding them, but they are tripped, stalled, and prevented from escape. They are told by the force that they will be released only when they do what he commands, what what he commands is battle. He says that he will force them against his own champions, and if the heroes manage to defeat all of the champions, those who survive will be permitted to leave.

The heroes have no choice but to comply, but they don't necessarily take it sitting down. Whenever the force goes dormant for the night, some of them sneak around, bringing down and guards necessary and discovering the secrets of what is holding them there, in hopes of finding some way to defeat it.

Gameplay
There has not yet been any executive decision regarding how the game will be played (format, scrolling, etc.), but as of now a decent option may be similar to the versus mode in Star Wars Episode III: Revenge of the Sith. It has a nicely rotating arena format with good character visibility, and can be well applied to both a versus and story mode.