Thread:Sammyfun1/@comment-59.154.42.139-20120420083823

So, not only does Nataliya Aleksandrovna Volkova belong to me, but you've (taken her without my permission and) changed "Voron" to "CIA" why? Doesn't make sense. A Russian agent would not work for the CIA. That's like saying Sam Fisher is KGB...

If you're gonna steal my work, at least present it in a manner that makes sense.

Also, regarding your blog entry just there: Unless your name is Daniel Roy, and you are the Associate Producer for Splinter Cell Conviction 2007 you don't really have any right to be saying that. (regarding the handle system)

'' - "First of all, everything in Conviction -- and I mean everything -- is dynamic and bound to be pushed over, thrown or broken," says Daniel Roy, Associate Producer for Conviction. "This isn't just a dozen objects in the environment; it's everything, from the staplers on a desk, to the desks themselves." A fully dynamic environment is no easy task. Processing power hasn't been strong enough until recently to keep track of the physics for each individual object and still have room for the game. But perhaps more importantly to the game itself is how the controls are configured. A dynamic environment doesn't amount to much if you can't interact with it easily.''

Which you got from This Interview

And FYI UDK has a better chance for handling this kind of thing then any other engine... except maybe CryEngine.

Seriously, is there anything you've got around here that is actually ‘yours’?

Make this right, or you’re gonna hurt over it.

Jazz  