Kalran: Tales of the four nations/Mobile communications command

"Forward base ready!"

Tactical Analysis

 * Mobile: Able to traverse rough terrain, the Mobile communications command gives the UCAAF commander the ability to project power across the battlefield. It is also fully amphibious, able to float across and deploy over open water atop a collapsible air cushion. And builds by calling down command to drop of air transportable building on the field, where it's finished by the ground crew
 * Productive: The MCC is able to deploy into a stationary Communications center/refinery. In this configuration, it can construct both production and defensive structures and harvest supplies gather by the Pelicans. The Communications center can also be requisition command to give clearance, known as combat level, to produce the most advanced UCAAF war machines and upgrade, while also upgrading and armoring the vehicle itself. And if the enemy gets too close, the Communications center can pack back up into the MCC configuration and move to a more advantageous location
 * Fly swatter: The MCC and Communications center is also equipped with a HMG to ward off minor threats, and each combat level also upgrading the vehicle and base weaponry. While its sheer mass provides a level of protection against enemy weapons, the MCC requires armed support to stay alive in a high-risk environment. And if any infantry or vehicles gets close the MCC drivers have been known to try to crush them beneath their massive treads
 * The city wasn't built in a day: But with it's slow speed and weak weaponry means the MCC must be escorted to its expansion sites. And with the Communications center being the only expansion building and refinery the UCAAF have which can only call in one building at a time per MCC and each structure being locked behind clearance levels also means that a commander expanding their base will find it slow and at risk of attacks compared to other factions expansion, and reliant on the proximity of supply pads

History
The UCAAF mobile construction vehicle is a massive, fully amphibious tracked vehicle. It was able to traverse rough terrain and float across open water, giving Allied commanders unprecedented an unprecedented ability to project precise military power.

The MCC could deploy into a stationary Communications center, which could construct both production and defensive structures using the windcaller, a heavy duty communications array, that can call in a albatross super carrier, which can circle the entire planet twice before refuelling, to bring in an air mobile building as far as another continent, that is also immune to EMP (electro magnetic pulse) and MDP (magic dispelling pulse), which are then bolted and finished by the ground engineers, mages of earth magic.

Through the windcaller array ammunitions, and later spare parts and even vehicles can be delivered on site by the Albatross, no matter how far the structures was from a proper base. But, for security reason, each MCC have their codes for more advance structures and upgrades, like the handheld railgun prototypes, restricted, requiring each MCC commander to call to base for a higher combat level clearance, which remotely allows any structure under the MCC command field to upgrade their combat level.

The MCC also doubles as the UCA Refinery. And can build Pelicans, Sappers, Scouts, and is responsible for calling in their commanders epic unit.

Trivia

 * This unit is based off the MCV from command and conquer.