Konami: Contest Of Champions



This is the game I propose to Kabam in the inevitable event that they lose the Marvel license. Marvel: Contest Of Champion veterens should be able to trade in their champions for their Konami equivalent.

Leveling Up
Unlike Marvel: Contest Of Champions not all characters can level up. Only Role Playing Characters have the ability to level up. Most other characters become more powerful by finding items in booster packs.

Modes

 * The Gauntlet
 * Event Quests
 * The Arena
 * Edit Story Mode
 * Alliance Mode
 * Rival Summoners

The Gauntlet is the contest's main mode. All available antagonists are placed on one map.

Event Quests are the where the game's story is told. Both The Gauntlet and Event Quests replace the story mode. All events will be continuously available with each new version of the game. Event Quest missions tend to have more of a mix between the two sides than most of the other modes.

The Arena is the game's versus mode using indirect player versus player. The protagonists versus antagonists rule still applies. This time each session is fought with 5 champions. There are 5 instead of 3 champions per set because when arranging the character combinations champions on opposite sides do not have to fight each other. Unless the stage that is randomly selected by the game forces characters on the same side to fight each other.

Edit Story Mode contains user generated courses with custom dialogue created by other summoners. They are uploaded to and downloaded from the Contest Of Champions servers. Creating and entering the Edit Story Mode requires tickets scored from booster packs.

Alliance Mode contains Alliance Quests that still follow the game's two side system. In Alliance Wars summoners can only place antagonists on their defense map and only use protagonists on offense.

Rival Summoners is where you bet your hand of 5 champions against rival summoners from Yu-Gi-Oh. Duelers such as Yugi Moto, Anzu, Pegasus. The more powerful the character in Yu-Gi-Oh the riskier the bet will be.

Economy

 * Characters are mostly accessed by being given/purchasing booster packs. Character chances are based on their amount of power.
 * Booster packs are used instead of crystals. They are less common and more expensive than crystals because they always contain a variety of content. Contents are often characters, weapons, shields, armor, and magic points.
 * There is no duplicating characters in this game. All randomly pulled characters will be unique.
 * Most characters have a static power level. Only characters from role playing games can level up their statistics. This is done by winning fights which earns skill points. Characters in other classes can become more powerful by gaining items. Only RPG champions have star levels.
 * Items can only be used by their respective characters.

Protagonist

 * 1) Arcade Heroes can always be revived to full health with real money by purchasing at least $1.00 and reviving the character with quarters. 80's heroes cost $0.25. 90's heroes cost $0.50. Turn of the century characters cost $1.00
 * 2) Adventure Characters can only be revived 3 times. Healing items found in booster packs can heal them.
 * 3) Role Playing Characters can be healed and revived infinite times, but lose the items they carry into battle upon revive. They also automatically heal very slowly overtime. Taking 8 hours to recover all life points. When these champions win fights they earn Skill Points that increase their attributes. Eventually the maximum amount of Skill Points are reached for the champions' respective STAR Level. When this happens an Aptitude Core must be found in a Booster Pack in order to graduate the champion to the next star level. All of them start on the 1-STAR level. Star ratings are segments which upon each new level reached they gain the ability to use better items and/or cast more powerful spells. The highest star rating for each character is based on the amount of items/spells that need to be earned.
 * 4) Yu-Gi-Oh Characters are single use only.
 * 5) Fighting Game Characters restore all of their hit points after each fight unless defeated, but can not be revived.
 * 6) Musical Game Characters restore all of their hit points after each fight, guaranteed for 3 fights.
 * 7) Sports Characters do not restore all of their hit points after each fight, but can be revived if defeated.

Antagonist

 * Foes can not be revived or healed and are usually pretty powerful.

The object of the game's main modes is for the protagonists to fight the antagonists. Whenever you encounter a champion on the map you must select a character on the opposite side to fight them. If you do not have any characters on the opposite side you will have to acquire booster packs until you are given an appropriate champion.

Store
The Parodius general store takes many currencies. Units are the game's main currency and can be bought with real money. Loyalty points are earned by helping your alliance. Glory points are earned by winning wars. Battle chips are earned by winning arena battles. All items can be purchased with any currency at different prices. Most items are only offered on a temporary basis.

Special Attacks
All special attacks are one button. Martial arts special attacks are limited by your super bar. Physical projectiles are limited by your character's ammunition amount. Other special attacks require magic points. They are a shared resource for all of the game's magic users. Magic points and physical projectiles are found through booster packs.

Stages
The game starts with four generic stages. As new games are introduced to the Contest more stages will arrive. The new stages have effects that give certain characters advantages over others. Booster packs contain stage cards that allow you to change the computer selected stage to the stage of your card.


 * Training Room
 * The Colosseum
 * Hell
 * Labrotary