Fallout (Remake)/Weapons and Ammo

This page contains a list of all weaponry and ammunition that appears in Fallout.

Unarmed Weapons
Unarmed weapons consist primarily of gloves, knuckles and extensions to the fists.

Regular

 * Fists: The player character's own fists, used as a last resort when no other weapons are available. While the Fists have unlimited durability, the player character's frenzied punches and slaps are very weak and have low range.
 * Brass Knuckles
 * Boxing Gloves
 * Spiked Knuckles
 * Plated Boxing Gloves
 * K.G.B. (Killing Gloves of Boxing)
 * Iron Gloves
 * Punch Dagger
 * Death Tambo
 * Mole Miner Gauntlet
 * Impact Gloves
 * Deathclaw Gauntlet
 * Lacerators
 * Mace Glove
 * Sapper Fists
 * Mantis Gauntlets
 * Yao Gui Gauntlet
 * Ballistic Fist
 * Tiger Claws
 * Displacer Glove

Powered

 * Power Fist
 * Mega Power Fist
 * Industrial Hand
 * Wind Fist
 * Terra Fist
 * Flame Fist
 * Ice Fist
 * Fury Fist
 * Shock Fist
 * Corrosive Fist
 * Aqua Fist
 * Poison Fist
 * Punch Gun
 * Saturnite Fist
 * Greased Lightning
 * Zap Glove
 * Toaster Fist

Blunt Melee Weapons
Blunt weapons do not penetrate the target, instead doing damage by impact and blunt trauma.

One Handed

 * Plunger: The weakest available one-handed melee weapon, a simple toilet plunger used as an improvised weapon. Plungers are fast, lightweight and very commonly found in bathrooms and outhouses, meaning carrying a few around can be beneficial to the player despite the Plunger's low damage, range and durability.
 * Pool Cue
 * Axe Handle
 * Spanner
 * Pipe Wrench
 * Nightstick
 * Antenna
 * Umbrella
 * Durable Branch
 * Claw Hammer
 * The Breaker
 * Rolling Pin
 * Frying Pan
 * Commie Whacker
 * War Fan
 * Riding Crop
 * Shock Baton
 * Electro-Suppressor

Two Handed

 * Baseball Bat
 * Lead Pipe
 * Nail Board
 * Board of Education
 * Shovel
 * Tire Iron
 * Emergency Hammer
 * Dress Cane
 * Bone Hammer
 * Rebar Club
 * Canoe Paddle
 * War Drum
 * Sheepsquatch Club
 * Fire Hydrant Bat
 * Golf Club
 * All-Rise
 * War Club
 * Driver
 * 3-Wood
 * 3-Iron
 * 4-Iron
 * 5-Iron
 * 6-Iron
 * 7-Iron
 * 8-Iron
 * 9-Iron
 * Pitching Wedge
 * Putter
 * Sand Wedge
 * Sledgehammer
 * Super Sledge

Powered

 * Ripper
 * Drill
 * Black Stone Cutter
 * Plasma Saw
 * Beam Sword
 * Excessive Force

Bladed Melee Weapons
Bladed weapons do not do much blunt damage, but penetrate the target to cause bleeding.

One Handed

 * Old Knife
 * Butcher Knife
 * Kitchen Knife
 * Knuckle Knife
 * Trench Knife
 * Paper Knife
 * Meat Cleaver
 * Razor
 * Figaro
 * Broken Bottle
 * Shiv
 * Switchblade
 * Combat Knife
 * Bowie Knife
 * Butterfly Knife
 * Sickle
 * Bonesaw
 * Wakizashi
 * Cultist Blade
 * Ant's Sting
 * Spiked Wrench
 * Bomber Sword
 * Chinese Officer's Sword
 * Camper's Axe
 * Hatchet
 * Mega Syringe
 * Machete
 * Kukri
 * Black Diamond

Two Handed

 * Crowbar
 * Fireman's Axe
 * War Axe
 * Raider Sword
 * Pickaxe
 * Garden Shears
 * Shiskebab
 * Defender Sword
 * Cross-Cutter
 * Garden Rake
 * Bone Club
 * Sapper Shovel
 * Spiked Shovel
 * Knock-Knock
 * Katana
 * Meteorite Sword

Powered

 * Chainsaw
 * Cattle Prod
 * Rock Drill
 * Super Cattle Prod
 * Auto Axe
 * Man Opener
 * Tesla Cleaver
 * Turbo Sledge
 * Lasersaber

Pistols
Pistols are light, accurate, fast and are effectives at range, but do not do much damage. They require only one hand to be used and can be dual wielded.
 * Homemade Pistol
 * Browning HP
 * P220 Sig Sauer
 * Beretta M9FS
 * N81 10mm
 * Colt .45
 * Glock 17
 * Makarov PM
 * Luger
 * Needler Pistol
 * Colt 6520
 * Walther PPK
 * Colt 1908 Vest Pocket Pistol
 * Mauser M/96
 * Mauser C96
 * Smith and Wesson 61 Escort
 * Sig-Sauer 14mm Auto
 * PPK12 Gauss
 * Mauser M712 Schnellfeuer
 * Calico M-950
 * M712 Schnelfeuer Auto

Revolvers
Revolvers are essentially stronger, slower and heavier pistols with better range. They usually require two hands to be used, but a character with a high enough Strength stat can use only one hand and dual-wield them.
 * Pipe Revolver
 * 9mm Calico M-950
 * Smith and Wessone Model 29
 * Orion Flare Gun
 * Desert Eagle .44
 * Colt Python
 * Nagant M1895
 * Somerset Special
 * Medical Malpractice
 * Colt Diamondback
 * COP .357 Derringer
 * Smith and Wesson Model 19
 * Colt Single-Action Army
 * Grenade Pistol
 * Acid Gun
 * Colt Detective Special

Submachine Guns
Submachine Guns fire fast amounts of bullets per second, but have limited range and do little damage per bullet. They require one hand to be used and can be dual-wielded.
 * Homemade SMG
 * Heckler and Koch MP5
 * FN P90
 * MAT-49
 * M3 Grease Gun
 * Uzi
 * Scorpio
 * Walther MPL
 * Calico Liberty 100
 * STEN Gun
 * MP38
 * Perfect Storm

Shotguns
Shotguns have limited range and are slow, but fire multiple pellets at once, doing massive damage at close range. With a few exceptions, they generally require two hands to use.
 * Ithaca Model 37
 * RTSAC Model 612
 * Benelli M3 Super 90
 * Winchester City Killer
 * Beretta 470 Silverhawk
 * Heckler & Koch CAWS
 * Pancor Jackhammer
 * NeoStead Combat SG
 * SPAS-12
 * Civil Unrest
 * Winchester Model 1897
 * Browning Auto-5

Battle Rifles
Battle Rifles fire a single powerful shot per pull of the trigger, and are effective at range but lack splash damage. They all require two hands to use.
 * Homemade Rifle
 * Red Ryder BB Gun
 * Pipe Rifle
 * Colt Rangemaster 223
 * M1 Garand
 * M-14 Rifle
 * Musket
 * Mondragon Needledart
 * Backwater
 * Railway Rifle
 * Syringer
 * Radium Rifle
 * Spear Shooter

Assault Rifles
Assault Rifles are essentially stronger and more accurate Submachine Guns, but still suffer at long distances. Like Revolvers, they are generally two-handed weapons that can be dual-wielded if one's Strength stat is high enough.
 * 9mm Assaulter
 * Tommy Gun
 * AK-47
 * AK-112
 * RSAF Enfield XL70E3
 * FN FAL
 * Heckler and Koch 90C
 * Heckler and Koch G11E
 * R91 American Type 56
 * Type 93 Chinese
 * M16A1
 * Steyr
 * Ruger AC556F
 * AR-KEN
 * LSW

Sniper Rifles
Sniper Rifles are Battle Rifles with scopes automatically attached and are designed for fighting over extreme distances. They always need two hands to use, regardless of how high the user's Strength stat is.
 * Scoped Hunting Rifle
 * DKS-501
 * Heckler and Koch G36
 * M24 Sniper Rifle
 * M40 Sniper Rifle
 * AI Artic Warfare Police (AWP)
 * VSS Vintorez
 * WA2000
 * Harpoon Gun
 * Bluebeard's Blood-Butcher
 * Bozar

Grenade Launchers
Grenade Launchers fire explosives, and should be used at range to avoid the resulting splash damage that occurs by the explosion, which can harm the user. They need two hands to be used.
 * M79 Grenade Launcher
 * Thumpstick
 * Stitchat-37 Gas Launcher
 * M32 Multi-Grenade Launcher
 * Demolitionist's Drug
 * Ladenstick
 * M144 Biological Grenade Launcher
 * Auto Launcher
 * Stitchat-40 Automatic Grenade Cannon
 * Demo Man

Machine Guns
Machine Guns are akin to Gatling Guns, but are weaker, do not need to be spun up, fire less bullets per second and can be set up when simply crouching. They are the only type of Big Guns that can be wielded regardless of the user's Strength stat.
 * M249 SAW
 * M60
 * Lewis MKII
 * Browning M2
 * BREN Gun
 * .44 Heavy Machine Gun
 * .50 Cal Shooter
 * MG-60 D-Line
 * Miss Avenger
 * Shredder Shotgun

Gatling Guns
Gatling Guns need to be spun up and must be supported, such as being held on a surface or when prone on the ground, but compensate for this by doing massive amounts of damage and firing many bullets per second.
 * Rockwell CZ53 Personal Minigun
 * Avenger
 * Vindicator
 * Military Minigun
 * Pancor Funneldragon
 * Heavy Support Gun
 * Rockwell DZ01 Multi-Barrel Minigun
 * Eugene's Eulogy
 * Browning M45
 * Frontier Justice

Rocket Launchers
Rocket Launchers need to be shouldered while crouching or on a surface to be aimed or fired, and fire a explosive projectile that travels in a straight line before exploding to do massive damage.
 * RPG
 * M1 Bazooka
 * Rockwell BigBazooka
 * M202 FLASH
 * AGTM-4000
 * Rock-It Launcher
 * Incendiary Mortar
 * Broadsider
 * Daisycutter
 * Cryolator
 * Bunker Buster
 * Little Boy
 * Fat Man
 * MIRV

Flamethrowers
Flamethrowers fire a continuous stream of fire that damage enemies, and are very powerful at close range, but the flame projectile fizzles away at medium range. They are the only type of Big Guns that do not need support to be used.
 * Jury-Rigged Flamethrower
 * Flamer
 * Flambe 450
 * Pyrolyzer
 * Slo-Burner
 * Type 93-P
 * Heavy Incinerator
 * Portable Volcano
 * Flambe 1000
 * Supernova

Laser Pistols
The laser equivalents of Pistols and Revolvers.
 * AEP7 Laser Pistol
 * Wattz 1000 Laser Pistol
 * YK32 Pulse Pistol
 * Wattz 1000 Magnetic Laser Pistol
 * Phazer
 * Alien Blaster
 * Plasma Defender
 * Firelance
 * Solar Scorcher
 * Mesmatron

Scatter Lasers
The laser equivalents of Submachine Guns and Shotguns.
 * Wattz 500 Energy Cartridge Shotgun
 * Spiker
 * Q-25 Matter Modulator
 * Alien Rifle
 * Night Light
 * Palico Freedom Plasma Carbine
 * Deatomizer
 * Gauss Ray
 * Palico Liberty Super Plasma Carbine
 * Spasm NeuroDisruptor

Laser Rifles
The laser equivalents of Assault Rifles and Battle Rifles.
 * Jury Rigged Electric Laser Rifle
 * AER9 Laser Rifle
 * Wattz 2000 Laser Rifle
 * Urban Plasma Rifle
 * Winchester P94 Plasma Rifle
 * M72 Gauss Rifle
 * Wattz 2000 Pulse Rifle
 * YK42B Pulse Rifle
 * Alien Disintergrator
 * Tri-Beam
 * Tesla Rifle

Laser Cannons
The laser equivalents of Machine Guns and Gatling Guns.
 * Continous-Fire Laser
 * YK32 Precision Laser
 * YK32 Precision Laser Mk II
 * Ultracite Laser Cannon
 * Heckler and Koch L30 Gatling Laser
 * Wattz 3000 Experimental Laser Cannon
 * MEC Gauss Minigun
 * Tesla Cannon
 * Sunbeam

Destroyers
The laser equivalents of Rocket Launchers and Flamethrowers.
 * Turbo Plasma Rifle
 * Electronic Plasma Cannon
 * Plasma Caster
 * Gamma Gun
 * Plamatic Mark 15 Plazooka
 * Slug Buster
 * ARC Lance
 * Atomic Blaster
 * Gibmaker
 * BFG 8000

Grenades

 * Flare
 * Homemade Bomb
 * Frag Grenade
 * Molotov Cocktail
 * Powder Bag
 * Boom Bug
 * Dynamite
 * Smoke Grenade
 * Concussion Grenade
 * Flash Grenade
 * Nail Grenade
 * Cluster Grenade
 * Toxic Grenade
 * Gravity Grenade
 * Incendiary Grenade
 * Gas Grenade
 * HalluciGen Grenade
 * EMP Grenade
 * Pulse Grenade
 * Tangle Grenade
 * Plasma Grenade
 * Black Hole Bomb
 * Cryo Grenade
 * Mini-Nuke
 * Bug Grenade
 * Nuka-Grenade
 * Quantum Nuka-Grenade
 * Turbo-fert Fertilizer Grenade

Spears

 * Average Spear
 * Sharpened Pole
 * Knife Spear
 * Sharpened Pole
 * Baseball Spear
 * Rocket Spear
 * Napalm Spear
 * Shiv Spear
 * Heavyweight Spear
 * Techno Spear
 * Poisoned Spear
 * Urinated Spear
 * Invisible Spear
 * Umbrella Spear
 * Reinforced Spear
 * Diamond Spear

Mines

 * Frag Mine
 * Bottlecap Mine
 * Cryo Mine
 * T45LE Mine
 * Plasma Mine
 * T45SE Mine
 * Gas Trap
 * Pulse Mine
 * Anti-Tank Mine
 * T13 Antipersonnel Mine
 * T86 Acid Sprayer
 * Blast Mine
 * Nuclear Mine

Other Throwing Weapons

 * Nerve Gas
 * Chakram
 * Boomerang
 * Dart
 * Throwing Knife
 * Fantasy Ball
 * Jarate
 * Rock
 * Throwing Stars

Misc Weapons
Weapons that do not fit squarely into other categories.
 * Bow
 * Compound Bow
 * Crossbow
 * Plant Spike
 * Holy Hand Grenade
 * Air Hammer Gun
 * Puffer
 * Tank Gun
 * Heckler
 * Hedgehog
 * Explosive Bait
 * Signal Grenade
 * Bear Trap
 * Caltrops
 * Alien Grenade
 * Broadsider

Ammunition

 * 4.7mm Caseless: Ammo used by the Heckler and Koch G11, Heckler and Koch G36E, Heckler and Koch G36, Lewis MKII, Browning M2, BREN Gun and Vindicator.
 * 5mm Bullets: Ammo used by the AK-112, .50 Cal Shooter, Avenger and Pancor Funneldragon.
 * 7.62mm Bullets: Ammo used by the FN FAL, M60, Eugene's Eulogy, Browning M45 and Frontier Justice.
 * 9mm Bullets: Ammo used by the Homemade Pistol, Browning HP, P220 Sig Sauer, Beretta M9FS, Glock 17, Makarov PM, Luger, Walther PPK, Colt 1908 Vest Pocket Pistol, Mauser M/96, Mauser C96, PPK12 Gauss and Calico M-950.
 * 10mm Bullets: Ammo used by the N81 10mm, Colt 6520, Smith and Wesson 61 Escort, Mauser M712 Schnellfeuer, M712 Schnelfeuer Auto, Pipe Revolver, Homemade SMG, Uzi, Pipe Rifle and Heckler and Koch 90C.
 * 12-Gauge Shells: Ammo used by the Ithaca Model 37, RTSAC Model 612, Winchester City Killer, Heckler and Koch CAWS, Pancor Jackhammer, Winchester Model 1897, Browning Auto-5 and M-14 Rifle.
 * .44 Magnum: Ammo used by the Desert Eagle .44, Colt Python, Colt Diamondback, Smith and Wesson Model 19, M3A1 Grease Gun, Tommy Gun and .44 Heavy Machine Gun.
 * .45 Colt: Ammo used by the Colt .45, Colt Single-Action Army, M1 Garand, Scoped Hunting Rifle and M60.
 * .223 FMJ: Ammo used by the Colt Rangemaster 223, DKS-501, Bozar and M249 SAW.
 * Alien Ammo: Ammo used by the Phazer, Alien Blaster, Firelance, Solar Scorcher, Mesmatron Q-25 Matter Modulator, Alien Rifle, Night Light, Deatomizer, Alien Disintergrator, Tri-Beam and Sunbeam.
 * Arrow: Ammo used by the Bow, Compound Bow and Crossbow.
 * Flamethrower Fuel: Ammo used by the Jury-Rigged Flamethrower, Flamer, Flambe 450, Pyrolyzer, Slo-Burner, Type 93-P, Heavy Incinerator, Portable Volcano and Flambe 1000.
 * HN Needler Cartridge: Ammo used by the Needler Pistol, Syringer and Mondragon Needledart.
 * Hyperfusion Conductor: Ammo used by the Plamatic Mark 15 Plazooka, Slug Buster, Atomic Blaster and Gibmaker.
 * Large Energy Cell: Ammo used by the YK42B Pulse Rifle, Continous-Fire Laser, YK32 Precision Laser, YK32 Precision Laser Mk II and Heckler and Koch L30 Gatling Laser and Wattz 3000 Experimental Laser Cannon.
 * Medium Energy Cell: Ammo used by the Wattz 500 Energy Cartridge Shotgun, Spiker, Palico Freedom Plasma Carbine, Palico Liberty Super Plasma Carbine, Spasm NeuroDisruptor, AER9 Laser Rifle, Wattz 2000 Laser Rifle, Winchester P24 Plasma Rifle and Wattz 2000 Pulse Rifle.
 * Microfusion Conductor: Ammo used by the Ultracite Laser Cannon, Turbo Plasma Rifle, Electronic Plasma Cannon, Plasma Caster and ARC Lance.
 * Small Energy Cell: Ammo used by the AEP7 Laser Pistol, Wattz 1000 Laser Pistol, YK32 Pulse Pistol, Wattz 1000 Magnetic Laser Pistol, Plasma Defender, Jury Rigged Electric Laser Rifle and Urban Laser Rifle.

Special Ammo

 * Alien Gel: Ammo used exclusively by the Supernova.
 * BBs: Ammo used exclusively by the Red Ryder BB Gun.
 * Big Freaking Cell: Ammo used exclusively by the BFG 8000.
 * Large Gauss Cell: Ammo used exclusively by the MEC Gauss Minigun.
 * Small Gauss Cell: Ammo used by the Gauss Ray and M72 Gauss Rifle.