Kalran: Tales of the four nations/Gungnir

"Make way for the elite!"

-A Gungnir entering the field

Tactical analysis

 * The true hunter: Armed with a high-powered sniper rifle capable of killing any infantry with a few shot, and anyone else between the target and behind from incredibly long range, and will not hesitate to fire upon "defective" clones, the Gungnirs acts as the sniper of the Reclaimers
 * We have reserves: While their weapons can easily destroy their targets in a few shots it takes time to lock on and make impact, giving foes time to dodge or break their lock. Therefore the Gungnirs must rely on the clones holding down their foe to use their power, which also buffs their damage thanks to the clones chip giving them accurate firing data, this will kill the clones on account of the indiscriminate piercing of their rifle. But it matters little when one can easily teleport in a new batch
 * Protect me: Due to their expensive equipment's and being an actual person their lives are far more valuable then the clones. And are therefore equipped with a special deflector that will send any damage towards them towards clones in the field. And don't worry about the clones dying because more can be easily and instantly made
 * Where are my shields: But note that the Gungnirs are the epitome of glass cannon. Being fragile, slow, and requiring time to deploy their weaponry. And therefore must be far away from the frontline, using its long range to pick their foes apart while the clones blocks the enemies path

History
"I don’t give a DAMN if you think it’s a suicide mission or how many of you will die charging up that entrenched position! You'll die taking that ridge or you will die for cowardice by my hands! Is that FUCKING clear!”

-Gungnir Naofumi, a rather infamous chosen officer, demanding and threatening his clone forces, who began to cower and break upon from the casualties, to advance up Lochaber ridge, a heavily defended Federation checkpoint, which they captured at the lost about a few thousand clones and about ten chosen. Half of the clone casualties was by his, and other Gungnirs, hands

When the Reclaimer civil war came, between those who joined the empire under Desmond's trusted friend Thor and the ones under Bahlgram, Bahlgram had suffered the greater loss, either by defection as his soldiers became disgusted by Bahlgram betraying and spitting upon Desmond's ideals or getting killed by said defectors, and following the bombing of the capital the Reclaimers had lost many of their soldiers, and many more refusing to join them. Thus the value of the natural born followed, dubbed the Trueborn, rose up alongside the need for making more clones.

Thus the most of the remaining Trueborn are relegated to being the researchers and overseers of the Reclaimers. But they also know they can't rely on the clones to do all their work. On account of them being children that need constant guidance and will run away from a battle, or more exactly attrition heavy meatgrinders where dying in droves is considered an acceptable sacrifice, unless cowed into line.

The Trueborn who choose to fight, who are codenamed Gungnir, whether for excitement or just an excuse to murder clones and not be accused of wasting resources, are given the role of long range support, taking out important targets or long-range defenses, with their high powered rifle built to sync with the clones designation chip, ensuring near pinpoint accuracy, but its power comes with the cost of their weaponry needing time to charge up, needing the clones to hold the target down. But they don't give a damn since a clone is a tool, and therefore replaceable.

Arkalion

 * Riflemen
 * Redcoat
 * Bersaglieri

Alcradia

 * Sniper
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir

Axio

 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen

Askrian

 * Illusion sniper
 * Illusion sniper