.hack//RE: Development (Fanon)

.hack//RE: is a brand-new title series and new sub-franchise of .hack series which is a direct-sequel from .hack//Link -The Final Twilight- and .hack//Re: FRAGMENT which is considered as a the final chapter to the whole franchise of .hack series featured in quadrology series titles volumes starring Akira Kuryuu as a main protagonist, directed by Kazunari Ito and Edward Zoelcrocks, the character designer by Takuya Nakano, Andrea Tundra, Hiroshi Masato, and Seiichiro Hosokawa, it is produced by JIKANET, Masayuki Sano and Hiroshi Matsuyama which composed by Alexander Erick, Ludfig Korsell, Chikayo Fukuda, and Monaca Mello

Origins
As initially that it's franchise would be ended on .hack//LInk -The Final Twilight-, however, due to successfully and critically acclaimed of the original Netflix series, CODE: 81311 along with .hack//Link -ChaosWort- & -Shade- anime series which is deeply focus on Akira Kuryuu due to his complex and difference from other protagonist and his realism which brings toward a depth retrospective between this series main theme concept. This also goes with full-depth introduction lores about Project .hack and the World of Program Matrix which become main focused that transpired to all events that were happened in the previous .hack main titles.

This already got expanded through with all new mystery that were found at the three finale chapter of .hack//Re:FRAGMENT and .hack//Re: FRAGMENT -Finale- which finally deeply connected to all .hack franchise and includes the history of the Great War of the RISING WORLD which was revealed to be the events of Final War of the Twilight which all things now become connected to each other, however as the final episode teased for the possibility sequel is much still in early process and brainstorming by the team, due to it took a lot times to make a new titles to happen unless they're still busy with their self-publishing titles, although they expressed the interest to further expand the potential of the main concept of .hack in sci-fi and realism, through possibility completely new direction and new retrospective.

According to the director who working on .hack//Link -The War of the Twilight- and .hack//Link -The Final Twilight- they had no plans for another sequel in the mean times, but expressed for another possibility and chance for what would happened next following the ChaosWort development. Even though their still focusing on continuously developing their self-publishing titles with existing and new teams staff with collaboration with Epic Studio Production.

Following years for decade through rumors and rumors, along with fans exceeded demands for final title series of .hack which now goes through ears of all staffs from CC2 and Bandai Namco Entertainments, and they expressed their interest for another .hack, but still focused on their self-publishing titles, however, since their demands is far superior and exceed what they expected for which they might gonna considered for the one last series titles of .hack, while they still wondering what would happen to Akira Kuryuu following The Final Twilight is something they would addressed as well.

Few years later, .hack//RE: a new main game title series was announced through a teaser trailers in .hack//EXPO Entertainment Game Show following their releasing the 30-Minutes Theatrical video which titled as The Remembrance Memories of .hack which came with 45-seconds teaser after that.

Visual & Technology
.hack//RE: graphics visual would be powered by Unreal Engine 6 which might be an evolution from the previous Unreal Engine, however they also wanted to further major improves toward their .hack//Engine in order to brings a new sense and complex visuals that could helped them expand their visions of what they saw in .hack while it takes on a different turns and direction to be going in, but the visual quality is something what director is working on it along with the gameplay. They expressed to further exceed it's potential it is having toward the graphical quality visual through environments, buildings, lightings, textures, ambient, and more things that wanted to bring the visual into a greater height.

According to the director and producer that they wanted to combine between Realism and Style in a very unique ways while brings an emotional visual captures, while the expression is something that could combine between two of those concept while in different motions to brings new side of the visual expression that brings fruition toward their characterization and story which can be impacted through progression. While they expressed wanted to bring an full twist and surprise toward visual that could mind blowing them and something new elements that could be added which utillize with Unreal Engine 5.

The team developers from .hack//Link 3: INTERMission Code: Truth, .hack//Link -ChaosWort- and .hack//Link -The Final Twilight- joins on production for Unreal Engine 6 while they also wanted to recruits a new staff developers to join the production as well to majorly work together to developed the visual and gameplays that would completely exceed fans expectation. They also expressed wanted to bring a combination between Cinema and Anime or something that majorly could surpassed fans vision about this game which can be both, perhaps .hack//RE is a new evolution that could bring Cinematography and Game into a whole new different things and also possibly to evolve something that previous titles of the game can do, he hoping it could totally surpassed .hack//Link -The Final Twilight-. Camera works and angle is a whole new things that could be more different and has it's unique methods & techniques to further realizes the motion expression capture toward environments, atmosphere, characters and story.

The building, skycrapers, villages, town, city, fields, dungeons and more are being remade from grounds up and took a few years to complete the research and shot the photos for production and animation processes, while they designed the civilian and many people figures in whole different designs which depends on the culture, groups, organization, affliation or anything that they were entered to, while the process of the motion capture took several times in a year to make it. They expresses that there's combination between Fantasy, Isekai, Cyberpunk, and Sci-Fi in a whole new different ways.

Music
Alexander Erick, Ludfig Korsell, Chikayo Fukuda and Monaca Mello were in charged and collaborates for composing a music scores for .hack//RE and the sound team who were previous work on .hack//Link -The War of the Twilight-, .hack//Link -The Final Twilight-, and .hack//Link -ChaosWort- along with collaborators sound teams and new staffs are involved for the productions, the song theme music artist has been decided through workship between studio and song artist to write songs for .hack//RE quadrology game.

As RE is different titles games from previous titles of .hack as they wanted to picturized a different score music elements to portrays the realistic, fantasy and cyberpunk in new direction and unique set up for the game. They wanted to potray it's score music on different cultural environments, places, stories, situation, and characters through expressions and angles works on camera which using element scores of Grassland, Fantasy, Cyber, Brutal, Mechanical, Action, Adventure, Choir, Suspenseful, and Cinematic real-time advance to immerse their experience.

While the scores would be completely new which were never even listened before in previous one, but there's also elements that could holds the spirit and remnants from it's old .hack titles and including something what made fans could evoke it's nostalgia with their favorite franchise through journey together through all decades, as for old fans who can recognize the scores that became remnants spirits from .hack which what had lost and Chikayo Fukuda manages to bring remnants spirits of the score music of originality .hackness in RE. But they also want to working on making score music unique, balanced, powerful, twist and suspenseful that could impact players as they progressed through story and character development, including environments, they expressed continuously working on to discovered new elements toward score music to match perfect themes for .hack//RE.

Inspired from how MONACA work on legendary titles like NieR Automata toward transitioning the score music by creating a multiple hard and soft tracks that could transitioned into each other depending on situation and environments, while they also wanted to twist something toward music during it's transitioning depends on progression of cutscene, events and dialogues lines. Although, they would loved to twist something toward scores in purpose for humor or comedy reasons or even 4th breaking walls during side-quest, but they mostly wanted to twist it for key plot twist as they working on composing the score to match it's complete vision. The team handling the sound effects to make it more real-time from previous one, and it's sound effect were made from ground-up by sound teams.

There's also a different music score team under Alexander Erick who wants to experiments about score music that focused on toward character expression that were affected by story progression as how their emotion, gestures, and dialogues are very attached to the score music, while transitioning how character feels as well for how story, environments and situation moves in-depth cinematic scores music to match vision to make it between realism, fantasy and cyberpunk.

The challenges to make an open-world is how sense deep adventure, conflicts, combat, and more things which now can be incorporated into more real-time in very realistic approach through interpretation between Cinamatic visual and Gaming visual in both combining visual and music scores, while they wanted to adds a element of surprise that could bring something different than what they see in other AAA game as it established between realism and ideal about game and reality with mature approached.

They believed that they wanted to combine Cinematography and Gaming as one to brings unique to the .hack games while this seems that they genuinely that it inspired from Hideo Kojima works as they interest to surpassed their works from previous one in many creativities way, while music is one of them as well and as it follows it could truly exceed fans expectation, while they do want something to incorporated anime-ish elements as well in unique ways to approach so there would be three elements that could be put and mix as one elements.

8-bit, 16-bit and classical score music had been incorporated to make it as a element surprise. They believing that they wanted to bring combination and incorporation elements through gaming generation and experience between Retro and Classic into the game in a very unique situation and circumstances while modern scores is still active to play throughout gameplay. But they teases something surprise could happen and it would be 4th breaking wall with surprise elements that can get through players mind blown.

While the music scores for RE is very different and new from previous old .hack titles games, they expressed working on rearranged the old scores of .hack music to incorporated into whole new elements to match it's ties with past, as RE would never let go it's connection of the past which whom or Akira had experienced that. They wanted to experiment a new ways to rearranged scores of old .hack to match feels nostalgia which are for RE Story, and also for Akira's Perspective Story along with his past with connection to his story in the past .hack titles.

Their hoping that their works on music score for .hack//RE could immerse fans and players for old and new ones to feel a new experience through combines worlds between Fantasy, Cyberpunk and Realism that becomes deep to the world of RE, while also capturing the characters expression and emotional feelings throughout stories in different situation, tense and environments as it progresses. But their music also filled with more freedom that were deeply connected to it's world itself between past, present, and future that were convey through their music, while bring backs nostalgia for old fans through old music scores of .hack which already been completely rearranged to feel a remnants spirit from it's original.

The game would featured a Custom Soundtrack for players who wants to experience a freedom variaties during their adventures and open-exploration with the world, by adding a music from their library and coose at the own paces for what they really desires for it.

Story
.hack//RE is completely new story, new settings, new surprise, new progression, new turns and very different from all previous titles of .hack series. Although since RE is a direct-sequel to .hack//Link -Final Twilight-, they wanted this series to be completely different experience with completely new elements to the new story, while how to incorporated continuation story elements from the previous one as it carries a ties-in plots storyline from previous .hack title series. But they also expressed to adds incorporated plots, terminology and lores from .hack//Re:FRAGMENT since how that game and finale anime series leads up for this series title.

Even though RE is a different experience from previous .hack titles, the director and producer expresses his interest to bring back .hackness in it's major evolution and unleashes it's true evolution in realism ways to convey it's true nature of narratives concept about Self, Ideal, Philosophies, Role, Persona, Concept of Self-Ideal, Image, Context, Memes, Player and more to expressed the idea reality behind concept of .hack to make it further explored in RE:

.hack//RE can be enjoyed for all new audience alike which allows the to reintroduced what ,hack is in matters of different perspectives and elements along with the context which are being reintroduced in RE now even further to brought a new deeper lores and existential plots that impacted to the concept, themes, story and characters in matters of retrospective, while the old fans of .hack who already experience all previous titles of .hack games, including .hack//Link -The Final Twilight- and .hack//Link -ChaosWort- would understand the deeper meaning behind the context which becomes a referenced, easter eggs and call-back to all fans who already experienced the previous titles, but as now the context and plot from the previous one would be ties in a pretty unique circumstances, while it becomes a key to make it more understand about Akira's story narratives.

Director explained the reason why they choose to make .hack//RE as a trilogy game or as a four volumes, but even though it was seperated as a volumes, each of them are a Full Game which it's story length can be finished within 20-25 hours of gameplay, because they want to explore not just many things that are completely new and different, also evolving from the previous game, but they also want to revive and utilize many scrapped ideas from all previous titles in .hack which never make it in final product as they expressed wanted to recreates and reimagined the scrapped ideas to be incorporated into .hack//RE:

As according to the director of how each of four volumes is also full-games as they wanted to fully expand the story into very grander scales with lots of very new and old characters join in for rides also fully deeply explored a brand-new worlds in .hack//RE in order to further it's sense realization of Adventure, Deep New Exploration, Self-Studying, Different Depicting Genres Incorporation Story, Cultural, Action, Twist, and many more which there's all world that can be explored in many different things and what it cannot be discovered back then might had an opportunity for that. Director says that there's alot new coming up in the biggest way as possible and expressed to discover something that's something never been done before through different themes retrospective of the story to be told.

The tone of the story can be compared with .hack//Link -ChaosWort- as even though RE: features darker and grayer stories, but it's warmer than how ChaosWort which is colder than what it seems because RE: is a journey toward healing, self-searching, and redemption which how tone can be also lighter but in it's very mature approach ways to enjoy but also never forget a deep sense of how .hack is but bringing new direction to old and new fans alike.