Kalran: Tales of the four nations/Industrial plant

The Volksgard has the greatest industrial output of Arkalion in all recorded history. It has industrial complexes/cooperatives larger than some cities, and workers eager to work long, but fair hours managed by themselves. Work has only increased since the introduction of widespread automation, freeing workers to find employment elsewhere (usually another factory or to pursue their passion) It is unsurprising that the Dwarves could build such a massive amount of war machines and supplies in such a short time when battle comes.

However, even when the factories are chugging along at maximum capacity, there's still the problem of getting these materials across the vast distances of Arkalion. The web-way of railroads, roads, and even the experimental maglevs try their best, but there is a lag, which is why defense council is now taking the absurd yet entirely dwarven solution of putting factories right on the front line.

These relatively small, modular factories cannot entirely replace the sprawling complexes far behind the lines, but what they can do is help by producing smaller, more common components. With this system, the factory in Berlcarn would produce the engine and the hull of the Shepherd, which would be shipped with ease to the front, where the factory at the Front headquarters would make the ammunitions and the control instruments, saving time and effort all around. The factory on the front is very efficient, only needing a truckload of supplies to start work. While it cannot produce anything on its own, it can dramatically increase efficiency of the Vehicle and Assembly station.

They also provide a small market that allows their munition trucks to sell their tools and supplies to fund the war effort and contains upgrades to further improve the Dwarves fleet of tanks.