Nintendo Party

Nintendo Party would be a multiplayer-oriented party game for the Wii, Wii U, and 3DS. As you can probably imagine, this would be the same idea as the games in the Mario Party series, but instead of just the Mario gang, you have characters like Link, Pit, Kirby, Samus, Pikachu, Captain Falcon, and many more.

Another change to this game would be that you will have varying minigames to incorporate the new universes in play. Some of them would take place in Dream Land, some in Hyrule, and some would be in places from the F-Zero universe.

I may also incorporate a class system into this game; some characters, like Mario and Link, would be medium, while others would be small, like Toad and Kirby. This would give you an advantage in certain minigames, while making it necessary to practice in others.

Playable Characters
Just like with my Super Smash Bros. Turbo page, I want to be careful not to go overboard with the amount of characters, but still get in the major figures of the universes. This game, however, will have more than the usual amount of characters. While the last game featured 12 characters, this one will likely have about 16 or 18. Still, not as many can be fit in because of the limits that the consoles have.

So, the character roster I have in mind is: There are a lot of other ideas I had, but I tried to pick the ones that were popular, but also that defined Nintendo to a great degree. Some of the characters who I thought about putting in, however, will have their own minigames and/or boards along the way, because come on, it wouldn't be Nintendo without some of them! Included in this bunch will be the Ice Climbers, Mr. Game and Watch, and the Balloon Fighters, as well as some old enemies. There will also be stages and minigames for playable characters; they'll have stages in the same way SSB characters have stages.
 * Mario
 * Link
 * Kirby
 * Pit
 * Captain Falcon
 * Ness
 * Samus
 * Pikachu
 * Luigi
 * Zelda
 * Marth
 * Peach
 * Toad
 * Yoshi
 * Fox McCloud
 * Donkey Kong
 * Olimar
 * Koopa Troopa

Boards
As I said before, some of the characters will have their own stages, and still more will have their own boards, which is the idea of this section. Now, I'm forced to be selective about boards, because even Mario Party 9, latest installation in the series, has relatively few boards to speak of, topping off at 8. I suppose that's kind of a lot, but something as grandiose as Nintendo Party, which encompasses an entire gaming universe, has to have slightly more. Still, going overboard is the kind of thing that leads people to say, "What, are you stinking crazy? This could never be a game, look how much you have in it! It wouldn't fit on game consoles from a bajillion years from now!"

Relax, though, people. I'm going to try to limit the number to 10. I might go up to 12 if it's still not comprehensive enough, but I think it's workable.

Mushroom Kingdom
In case you were wondering, this is the stage representing the Mario universe; basically, it will be one to encompass the entirety of the locations of the series, similar to the overworld map of every game from Super Mario Bros. 3 to New Super Mario Bros. Wii. Of course, there will be some special tricks in the Toad Houses, along with some wandering enemies who you have to fight if you land on a certain space. You may even be able to take a detour into space (Galaxy reference) under certain conditions, but you'll always finish back down on the main board.

The Kingdom of Hyrule
This would be the Legend of Zelda-themed stage, but as opposed to being limited to Castle Town and Hyrule Field, this board would start in Castle Town, then go through Hyrule Field, take a detour through Gerudo Desert, travel up Zora's River and then spiral through Zora's Domain, finally ending at the top of Death Mountain. This would be the most massive board in the game as well.

Dream Land
Dream Land, obviously Kirby's stage, would be somewhat similar in nature to The Kingdom of Hyrule in that the nature of the board would change slightly with all of the worlds traveled through. Sometimes you'll run into minigames involving certain enemies or themes that are best associated with the environment, as in, more underwater minigames in Orange (or Onion) Ocean. Regardless, this would be a fun an all-around whimsical stage, like the Mario one.

Skyworld
This would be the stage influenced by what Kid Icarus games there are, taking both the four worlds from the original Kid Icarus, as well as from the overworld of Pit's stage in Super Smash Bros. Brawl and some environments from Kid Icarus: Uprising. The board would begin in Skyworld, then dip into the Underworld, and come back out. However, that's just what I have in mind so far.

The F-Zero Tournament
This will definitely be the most interestimg stage in the game. In case you can't already tell, it is the F-Zero theme stage, and what's so different about it is that periodically, this somewhat straightforward and short board will completely change up to a different track from one of the F-Zero games, with completely different spaces, among other things. This change will be completely random, so you can't have a definite idea of what the track will be like and what to expect. Because of this, this track would also be the most challenging to play on, and meant for a higher caliber of player.

Onett
Onett will be somewhat similar to Tycoon Town from Mario Party 8 in that it will involve traveling about a city though different means of transportation. However, the town will probably be slightly larger, and on occasion it will be attacked by enemies from the EarthBound games. Also, it will be possible to access secret routes on the board that lead into special caves, where the player(s) can travel across special miniature boards.

Planet Zebes
Planet Zebes will be similar in some respects to the Hyrule stage in that all the most well-known territories of the planet (such as Brinstar, Norfair, Maridia, etc.) will all be parts of the board. It will be possible for one or all of the players to use a teleportation pad on some part of each territory to get into one of the others, and if the players are playing as individuals, it will be possible for them to be in different areas simultaneously. Plus, because of the radical differences in conditions across these many areas, there will be appropriate hazards that add a greater element of chance to the game.