Quarantine (Red-Verse-Writer Idea)

"'We're all in this together...right?'""- Tagline"Quarantine, also referred to as Quarantine: A Story of Isolation, Paranoia and Desperation, is a real-time strategy survival horror game concept by Red-Verse-Writer, inspired by real-life events surrounding the 2020 Coronavirus Pandemic, the Spanish horror film REC and its American remake Quarantine, and the Rebuild series of turn-based and real-time strategy games. The game places the player in the role of the manager of a apartment block during a pandemic bacterial infection that mutates those infected by it into hyper-aggressive zombie-like mutants. The player must tend to the needs of the 199 occupants of the apartments, keeping them all alive, fed, hydrated, warm, mentally stable and entertained, while also gathering resources from nearby areas to upgrade their building and improve their performance.

Gameplay
Quarantine is a real-time strategy game in which the player has the responsibility to take care of the inhabitants of the apartment building. Each of the denizens of the building require consistent supplies of food, water, heat and mental simulation to survive and function properly. The player can provide this by selecting supplies and delivering it to their apartment, or by increasing or decreasing a supply of a resource entering that area. More supplies can be acquired by sending survivors out to either scavenge for them from nearby destroyed buildings or purchase them from the still-running nearby stores and traders. The player can also use these methods to acquire items that can be used to upgrade parts of the complex, improving the survivors' mental states and productivity or unlocking new tasks.

Each character has their own specific statistics, and these affect how they perform in tasks. Their mental well-being and happiness must also be managed, which affects their willingness to assist one another and follow the player's orders. Survivors are very protective of the supplies they have been given, and at low sanity or happiness may resort to threatening one another with guns over resources, refusing to obey the player and locking themselves in the rooms, or randomly leaving the apartment block for periods of time.