Shonen Jump vs. Capcom: Heroes United

Overview
Shonen Jump vs. Capcom: Heroes United is a 2.5D crossover fighting game bringing together Shueisha's classic characters from Weekly Shonen Jump together with classic Capcom characters to face one another. This Vs. game follows the premise more so of Marvel Vs. Capcom and Tatsunoko Vs. Capcom, with each player picking teams of two characters with big over-the-top action, special moves, and Hyper Combos while fighting to win the match!

Story
Villains gather in order to bridge the path between two worlds in order to conquer the two worlds. However, what the villains had not expected was the heroes uniting to oppose them, while darkness arises to bring chaos... let the battle begin!

Gameplay
Shonen Jump vs. Capcom: Heroes United is similar to other games in the Capcom Vs. Series, making use of a game system using Capcom's MT Framework engine and with accessibility akin to Marvel vs. Capcom and Tatsunoko vs. Capcom, with teams of two characters from either company coming together to fight another team of two. However, the control scheme for the game is more like X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom by making use of a six-button control scheme, but with the fluidity of Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, and Tatsunoko vs. Capcom to create a new experience. Each player has a large health meter as well as the Hyper Meter, which builds up as your character takes damage or inflicts it as well as performing special moves. This is used for Snap Backs, Hyper Combos, Crossover Counters, and Crossover Combinations.

CONTROLS

Light Punch - Square or X

Medium Punch - Triangle or Y

Heavy Punch - L1 or Left Bumper

Light Kick - X or A

Medium Punch - Circle or B

Heavy Kick - R1 or Right Bumper

LEGEND

B = Back

F = Forward

DB = Down-Back

DF = Down-Foeward

UB = Up-Back

UF = Up-Forward

LP = Light Punch

MP = Medium Punch

HP = Heavy Punch

LK = Light Kick

MK = Medium Kick

HK = Heavy Kick

2P = Any 2 Punches

2K = Any 2 Kicks

QCF = Quarter-Circle Forward (Down, Down-Forward, Forward)

DP = Dragon Punch Motion (Forward, Down, Down-Forward)

QCB = Quarter-Circle Back (Down, Down-Back, Back)

RDP = Reverse Dragon Punch Motion (Back, Down, Down-Back)

360° = 360° motion (Forward, Down-Forward, Down, Down-Back, Back, Up-Back, Up, Up-Forward)

HCF = Half-Circle Forward (Back, Down-Back, Down, Down-Forward, Forward)

HCB = Half-Circle Back (Forward, Down-Forward, Down, Down-Back, Back)

B = Hold Back for 2 seconds

D = Hold Down for 2 seconds

U = Hold Up for 2 seconds

P = Hold any Punch for 2 seconds

K = Hold any Kick for 2 seconds

Air OK = Move can also be done in the air

In Air = Move can only be done in the air

Level 3+ = Level 3 or higher Hyper Combo

UNIVERSAL COMMANDS

Walk - B or F

Forward Dash - F, F or 2P/F + 2P

Back Dash - B, B or B + 2P

Throw - B or F + LP + LK

Taunt - Select or Back

High Jump - D, U, UB, or UF

Block - B during an opponent's attack

Crouch Block - DB during an opponent's attack

Air Block - B or DB during an opponent's attack in air

Advancing Guard - 2P while blocking an opponent's attack

Assist - MP + MK

Tag - HP + HK

Snap Back - QCF + MP + MK with 1 level of Hyper Meter

Crossover Counter - F + MP + MK while blocking an opponent's attack with 1 level of Hyper Meter

Crossover Combination - QCF + HP + HK with 2 levels of Hyper Meter

Team Aerial Combo - HP + HK during Air Combo

X-Factor - LP + LK + MP + MK + HP + HK

Mega Crash - LP + MP + HP while being hit outside of block with 1 level of Hyper Meter

Characters: Capcom Side
Ryu

Debut: Street Fighter, 1987

Japanese VA: Hiroki Takahashi

English VA: Kyle Hebert

A wandering martial artist whos tudied for years under his adopted father Gouken in the art of Ansatsuken, Ryu has strived to become a great martial artist, traveling the globe and facing all kinds of challenges. His dedication has made him many friends and enemies, while he also contends with the power of the Satsui no Hado within him...

Command Moves

Collarbone Breaker - F + MP

Solar Plexus Strike - F + HP

Senpu Kyaku - F + MK

Roundhouse Kick - F + HK

Special Moves

Hadoken - QCF + P Air OK

Shoryuken - DP + P

Tatsumaki Senpu Kyaku - QCB + K Air OK

Shakunetsu Hadoken - HCB + P

Jodan Sokuto Geri - HCF + K

Hyper Combos

Shinku Hadoken - QCF + 2P, U at start-up to aim high on the ground or D at start-up to aim low while in the air, U or D to steer Air OK

Shinku Tatsumaki Senpu Kyaku - QCB + 2K

Hado Kakusei - D, D + 2P (Changes Hadoken to Ren Hadoken, Shoryuken to Hado Shoryuken, Shinku Hadoken to Shin Hadoken, and Shinku Tatsumaki Senpu Kyaku to Shin Tatsumaki Senpu Kyaku as well as increasing speed, damage, and health regeneration)

Shin Shoryuken - DP + 2P Level 3+

Chun-Li

Debut: Street Fighter II, 1991

Japanese VA: Fumiko Orikasa

English VA: Laura Bailey

The daughter of a police officer, Chun-Li joined Interpol in order to find her father's killer. Taking down M. Bison, the leader of Shadaloo, as well as helping take down S.I.N., Chun-Li now is teaching young children martial arts in the hope to protect the future.

Command Moves

Air Dash - B, B or B + 2P / F, F or 2P In Air can be done twice

Double Jump - UB, U, or UF after jump

Triple Jump - UB, U, or UF after Double Jump

Wall Jump - UB or UF after jumping near wall

Yosokyaku - D + MK In Air can be done three times

Tenshin Shu Kyaku - DF + HK

Hakkei - B + HP

Special Moves

Hyakuretsu Kyaku - K rapidly Air OK

Spinning Bird Kick - D, U + K Air OK

Kikoken - HCF + P

Kikoanken - HCF + HP, HP

Tensho Kyaku - DP + K

Hazanshu - HCB + K Air OK

Hyper Combos

Kikosho - QCF + 2P

Hoyokusen - QCF + 2K

Tensei Ranka - HCB + 2K

Shichisei Ranka - DP + 2K Level 3+

Mike Haggar

Debut: Final Fight 1989

Japanese VA:  Kiyoyuki Yanada

English VA: Matt Riedy

A former professional wrestler whose career in politics as Mayor of Metro City had become impressive due to his reforms and cheerful nature, Mike Haggar has been known as the Fighting Mayor because of his working with colleagues Cody and Guy to take down the Mad Gear Gang. Even away from his home, Haggar is ready to strike down crime with his impressive strength and courage.

Command Moves

Steel Pipe - F + HP

Headbutt - U + MP In Air

Air Steel Pipe - U + HP In Air

Drop Kick - D + HK In Air

Knee Drop - D + MK In Air

Special Moves

Double Lariat - 2P or 2K

Spinning Piledriver - HCB + P

Violent Axe - QCF + P

Wild Swing - HCB + P In Air

Hoodlum Launcher - DP + K

Sky-High Back Drop - HCB + K In Air

Hyper Combos

Rapid Fire Fist - QCF + 2P

Giant Haggar Press - DP + 2P

Final Hammer - HCB + 2P Level 3+

Felicia

Debut: Darkstalkers: The Night Warriors, 1994

Japanese VA: Kana Asumi

English VA: Gina K. Bowes

Raised by a catholic nun named Rose, Felicia was always unique due to her beign a Darkstalker, a creature based on those of horror movies and such, with her being a catwoman. After Rose passed, Felicia set out to become a musical star, hoping to show the world Darkstalkers are not as bad as people think they are!

Command Moves

Kitty Slash - B + HK

Wall Clutch - B after jumping against wall, DB to slide down

EX Charge - D, D + 2K, 2K to charge Hyper Meter

Special Moves

Sand Splash - QCF + K

Rolling Buckler - QCF + P

Neko Punch - LP or MP after Rolling Buckler

Rolling Upper - HP after Rolling Buckler

Rolling Slide - K after Rolling Buckler

Delta Kick - DP + K Air OK

Hell Cat - HCB + K

Cat Spike - DP + P

Hyper Combos

Dancing Flash - QCF + 2P

Hyper Sand Splash - QCF + 2K

Kitty Helper - HCB + 2P Summons Alto to help Felicia. She attacks when Felicia attacks.

Please Help Me! - HCB + 2K Level 3+

Mega Man

Debut: Mega Man, 1987

Japanese VA: Yumiko Kobayashi

English VA: Cole Howard

The second creation of Dr. Thomas Light, Rock was designed to be a helper robot, until he had seen the destruction that Dr. Wily caused by taking other creations of Dr. Light's. Modifying himself, he became Mega Man, fighting for everlasting peace, as he faces Dr. Wily as well as other villains!

Command Moves

Mega Buster - HP, release Air OK

Special Moves

Mega Upper - DP + P Air OK

Crash Bomb - QCF + LP

Tornado Hold - QCF + MP

Hard Arm - QCF + HP

Leaf Shield - QCB + LP

Flame Sword - QCB + MP

Air Shooter - QCB + HP

Oil Slider - QCF + LK

Mega Ball - QCF + MK

Charge Kick - QCF + HK

Gyro Attack - QCB + LK

Thunder Wool - QCB + MK

Leaf Shield - QCB + HK

Rebound Striker - DP + LK

Top Spin - DP + MK

Gravity Hold - DP + HK

Laser Trident - RDP + LP

Magma Bazooka - RDP + MP

Metal Blade - RDP + HP

Electirc Shock - RDP + LK

Skull Barrier - RDP + MK

Slash Claw - RDP + HK

Hyper Combos

Time Slow - QCB + 2P

Astro Crush - DP + 2P Air OK

Copy Vision - QCF + 2K

Spread Drill - QCB + 2K

Star Crush - DP + 2K

Mega Legends - QCF + 2P Level 3+

Batsu Ichimonji

Debut: Rival Schools: United By Fate, 1997

Japanese VA: Nobuyuki Hiyama

English VA: Matthew Mercer

A student at Taiyo High School, Batsu is foul-mouth, belligerent, and impulsive. However, people who know him know that that he has a strong sense of justice and a kind heart. After his adventures with his classmates and other allies, Batsu continues to fight to protect others with the power he has.

Command Moves

Elbow Smash - F + HP

Overhead - B + HP

Stepping Roundhouse - F + HK

Axe Kick - B + HK

Special Moves

Kiaidan - QCF + P Air OK

Guts Upper - DP + P

Mikazuki Kick - QCB + K

Ryusei Kick - QCF + K In Air

Hyper Combos

Zenkai Kiaidan - QCF + 2P Air OK

Zenkai Guts Upper - DP + 2P

Zenkai Ryusei Kick - QCF + 2K In Air

United By Fate - QCB + 2P Level 3+

Ibuki

Debut: Street Fighter III: New Generation, 1997

Japanese VA: Ayumi Fujimura

English VA: Kat Steel

A skilled ninja who has spent a lot of her time training, Ibuki wants to just be a normal teenage girl! She strives to succeed as a ninja in the hopes she can have a sembalance of a normal life, but that can be harder than she thinks. But with her pet raccoon dog Don, she will keep doing all she can!

Command Moves

Agemen - F + MP

Backhand Punch - B + HP, HP

Spin Kick - F + LK

Reverse Spin Kick - B + MK

Hammer Kick - F + MK

Sazan - DF + MK

Bonsho Kick - F + HK

Double Jump - UB, U, or UF during jump

Special Moves

Kunai - QCF + P In Air

Tsujigoe - DP + P, can be followed up by Kunai or Kasumi Suzaku during jump

Neck Breaker - HCF + P

Raida - HCB + P

Kasumi Gake - QCF + K

Kazegiri - DP + K

Tsumuji - QCB + K, K or D + K

Hien - RDP + K

Hyper Combos

Kasumi Suzaku - QCF + 2P In Air

Hashinsho - QCF + 2K

Yami Shigure - QCF + 2P

Yoroitoshi - HCB + 2P Level 3+

Ruby Heart

Debut: Marvel vs. Capcom 2: New Age of Heroes, 2000

Japanese VA: Atsuko Tanaka

English VA: Michelle Ruff

A French pirate whom is not like most stereotypical pirates. Ruby Heart has crossed space and time to help those in need with her ship, the Pare-tonn're, first appearing to the denizens of the Capcom universe to face Abyss, the Armor of Erosion. Now, she seeks a new adventure which leads her to find a new treasure.

Special Moves

Cheval Seller - QCF + P, direction + P up to 2 times Air OK

Sublimation - QCF + K

Fantome - QCB + K

Rafale Cannon - HCB + P

Hyper Combos

Flan Mer - QCF + P, direction + P up to 4 times Air OK

Pare-tonn're Cannon - QCF + 2K

Milles Fantomes - QCB + 2K

Tour de Magie - HK, LP, D, LK, HP Level 3+

Kaijin no Soki

Debut: Onimusha: Dawn of Dreams, 2006

Japanese VA: Toshiyuki Kusuda

English VA: Jonathan Tyrell

The son of Hideyoshi Toyotomi, Hideyasu Yuki took his sword Lamentation after learning his father had used the powers of the Genma to try to take over Japan. Known by others as Soki, the Oni of the Ash, he now fights to slay all Genma and to stop his father's mad ambition, while discovering his destiny...

Command Moves

Heavy Thrust - F + HP

Power Slash - MP + HP after Heavy Thrust

Lift - B + MP

Special Moves

Head Splitter - QCF + P

Launcher - MP + HP after Head Splitter

Slam - QCF + K

Deflect - HCB + P

Chain - MP + HP after Deflect

Finisher - D, D + HP

Phoenix - DP + K

Blade Jab - P rapidly

Hyper Combos

Sword of Purification - QCF + 2P

Oni Tactics- QCF + 2K, 2K to charge

Oni Transformation - HCB + 2P Transforms Soki into his Onimusha form, B + MP + HP or B + MK + HK to absorb souls to fill Soul Gauge Level 3+

Oni Cutter - DP + 2P during Oni Transformation when Soul Gauge is full