Kalran: Tales of the four nations/Hansion Warband

The Hansion Warband are one of the 24 playable factions in Kalran: Tales of the four nations, specializing in rapid mobility and encirclement.

Description
When the hyperion struck the navaheim, or windborn, felt the mental screams of a million lives, plants, animals, and people. Most of them went crazy in grief, others died from the mental overload. Those who survived fled east, running through Reclaimer firebombs and beserkers, and when the smoke cleared and they resurfaced they saw the horrendous sight. Half of the forest they once protected reduced to ashes and with the ensuring fallout they fled into the cave. And swore vengeance on the fenrirs, for it was their empire that started the war, and began rebuilding. And by the 8th age they Rebuilt their forest home, though tension between them and the UCA remains high, with their army moving through thousands of tunnel networks

Technologies
Spiral power

Wind based technology

Illusion magic

Commanders

 * Laura: Warband manoeuvre warfare war chief (Classic)
 * Arne: Warband rapid response war chief (Airforce)
 * Airi: Warband delaying war chief (Defence)
 * Simon: Warband sniper war chief (Infantry). Voiced by Josey Montana McCoy
 * Petra: Warband armoured assault war chief (Assault tactics)

Mechanics

 * Veterency: Unit gains veterancy by salvaging destroyed units. But while it's the fastest veterency compared to others it's also the weakest, a fully upgraded huntress will lose to a UCA riflemen ace in a straight fight

Trivia

 * Culturally the Navaheim are based off Vietnam, Finland, and Japan, with most speaking in a Vietnamese, Finnish, or Japanese accent. They're race is based off the navi from avatar, the night elves from world of warcraft, and the alfheimr from regalia.