Kalran: Tales of the four nations/Delteroa Self-Defense Forces

The Delteroa Self-Defense Forces are one of the twenty-four factions in Kalran: Tales of the four nations.

Tactics
The Faunus have the strongest infantry, second to none, and the deadliest stealth tactics to misdirect and confuse their foes, despite being limited with stone and glass tools and weaponry. Their signature illusion and shroud generators allowing them to completely hide their bases and blot out the opponents radar in a fog and their lack of tier system, meaning all of their units are ready to built upon structure creation, makes them an early game powerhouse. But power will wane in the late game as they lack any linebreaker units, have the worst economy of the other factions, and, despite their deadly infantry, have the worst vehicles in speed and toughness, and will lose in a straight up against other factions equivalent even when upgraded, and their units general fragility and lack of defense, outside of their stealth, means that if they get spotted they either kill their opponent in the first shot or die.

Commanders

 * Classic: TBA
 * Airforce: TBA
 * Defense: TBA
 * Infantry: TBA
 * Armor: TBA
 * Oracle(announcer)

Trivia

 * Their faction is based off the new Zealand and India.
 * Their factions gameplay are based off the GLA from C&C Generals, nod from C&C, and the Confederate Revolutionaries from Red Alert Paradox. With an aesthetic similar to the Vietcong.