Vigor Adventure

Vigor adventure is an idea for an RPG game for Facebook and mobile devices. You can have up to 3 units in the party.

=Basic classes= Basic classes can go from level 1-25.
 * Knight: Guard (absorb damage dealt to target)
 * Pirate; Boost (increase the damage of the next attack)
 * Ninja; Illusion (grant the user a chance to dodge)
 * Ranger; Falcon call (summon a falcon to have a chance of retaliating for the next 3 turns)
 * Mage; Inflict (cast burn, freeze, or paralyze)
 * Cleric; Cure (replenishes HP)

=Advanced classes= Once two base class units have reached level 25, you can have then in the training room. The first one you select will promote to an advanced class, but the second one you select will retire. Advanced classes have the skills of their components plus a new skill. Advanced classess made from two of the same class gain an attack that does minimal damage to everyone on the enemy team.
 * Knight + Knight = Sentenal; Retaliate (redirects damage to the user at the attacker)
 * Knight + Pirate = Mechanic; Upgrade (increases damage for everyone in the parties next attacks)
 * Knight + Ninja = Samurai; Pay up (an attack that is stronger depending on how much gold the party has)
 * Knight + Ranger = Warden; Easy target (increases damage dealt to the target)
 * Knight + Wizard = Dark knight; Spellblade (simultaneously attacks and casts burn, freeze, or parilyze on target)
 * Knight + Cleric = Paladin; Shell (negates the next damage or infliction dealt to target)
 * Pirate + Pirate = Captain; Charge (has everyone on the team attack a single enemy without using up any actions)
 * Pirate + Ninja = Martial artist; Super state (increases the damage of the next 3 attacks)
 * Pirate + Ranger = Tamer; Tiger call (summon a tiger that will retaliate for the next 3 turns)
 * Pirate + Wizard = Geomancer; Terain (casy bun, freeze, or parilyze on all enimies)
 * Pirate + Cleric = Alchemist; Combine (use two items on the same target(s) in one action)
 * Ninja + Ninja = Shinobi; Invisible (grant the entire party a chance to dodge)
 * Ninja + Ranger = Draoon; Balista (cause an attack that deals extra damage on the next turn)
 * Ninja + Wizard = Psychic; Channel (get stronger depending on how many KOed party members there are)
 * Ninja + Cleric = Athlete; Swift (grants extra actions to the entire party)
 * Ranger + Ranger = Sniper; Rain of arrows (deals damage to all enemies on the next turn)
 * Ranger + Wizard = Conjurer; Summon (summon an elemental that has a chance of retaliating and a chance of inflicting burn, freeze, or parilyze)
 * Ranger + Cleric = Bard; Sing (confuse target)
 * Wizard + Wizarrd = Mystic; Freezeburn (cast burn, freeze and parilyze on a single target)
 * Wizard + Cleric = Sage; Drain (simultainiously restores HP to user and attacks enemy)
 * Priest + Priest = Bishop; Revive (Revive any KOed party member(s) at full health)