Quake Team Fortress II

"Did you know that, before Valve contacted them to make Team Fortress Classic, the modding trio behind the original Team Fortress were going to create Team Fortress 2 through Quake II? This idea never got off the ground, and it wasn't until nearly ten years after the release of the original mod that the official sequel to Team Fortress Classic was finally released, using a completely different Source engine. Did you also know that, out of the main quadrology of Quake games, Quake II is the only one to not have its own Team Fortress mod? The original Team Fortress for the original Quake, Quake 3 Fortress for Quake III, Quake 4tress for Quake 4 ... but no Quake 2 Fortress for Quake II. Well, I may have a idea to fix that.""- Red-Verse-Writer, the creator of this idea" Quake Team Fortress II, also referred to as Quake 2 Team Fortress, Quake Team Fortress 2, and Quake 2 Fortress, is a concept for a total conversion mod for Quake II by Red-Verse-Writer, a direct sequel to the original Team Fortress for Quake in the Quake II game.

Slot 1

 * Blaster: The standard sidearm of the game, used by the Scout, Sniper, Soldier, Demoman, Heavy, Pyro, Assault, Hacker and Civilian.
 * Innoculator: The sidearm of the Medic.
 * Dart Gun: The sidearm of the Spy.
 * Wrench: The sidearm of the Engineer.
 * Stun Gun: The sidearm of the Guardian.

Slot 2

 * Shotgun: A single-barrel shotgun used by the Soldier, Demoman, Pyro, Spy and Hacker.
 * Super Shotgun: A double-barrel shotgun used by the Medic, Heavy, Engineer and Guardian.
 * Machine Gun: A machine gun used by the Scout, Sniper and Assault.

Slot 3

 * Scattergun:
 * Sniper Rifle:
 * Rocket Launcher:
 * Grenade Launcher:
 * Chain Gun:
 * BFG 10k:
 * Flamethrower:
 * Hyperblaster:
 * Railgun:
 * Nailgun:
 * Shock Bombs:
 * Freeze Gun:

Slot 4

 * Grappling Hook Gun:
 * Auto Shotgun:
 * Heavy Machine Gun:
 * Pipe Bombs:
 * Heavy Chain Gun:
 * Fireball Gun:
 * Gravity Gun: