Gaiaterra: Elysea's Conflict/Acolyte

"I serve for Kane..."

-Acolyte

The Acolyte is the standard infantry of the Brotherhood Asmodian Cult and one of the two basic infantry units of the Brotherhood of Asmodia alongside the Fodlan counterpart, the Light Infantry. Planned to be voiced by.

Tactical analysis

 * Rise up: The Brotherhood's Acolytes may be few, but they make up for it with training and fanaticism. They are armed with bolt action rifles; though old, these weapons let Acolytes outrange most of their foes, and have enough power to punch through Talon Steel mail. It helps that their rounds contain corrosive materials that quickly eat away infantry armor.
 * Open their eyes: Every Acolyte carries a belt of hallucinogenic grenades on their person at all times. Thrown into a crowd of foes, it causes those affected to attack anything in sight, including their own allies.
 * Hidden In View: Acolytes are trained in espionage. Thus they will disguise themselves as civilians, blending with the crowd, until they strike.
 * Forsaken protection: Reliant on their rocket launcher-armed brethren for any sort of protection against armored vehicles, Acolytes also wear minimal armor, for better mobility and concealment. Their best defense may in fact be the ability to blend into civilian crowds, making them frustratingly hard to root out. And the expendable light infantry.

Overview
* TBA*

History
"The oppressors must die!"

-Red graffiti found inside an Aquilan armory

The Asmodia's Cult of the Black Hand is not a large organization, as they purposely disassociate themselves from the more numerous Fodlan forces. It is estimated by the Chamber Unseen that there are no more than 30,000 members within the organization at any one time; even this number is believed to by some to be somewhat inflated. Possibly only one person knows the true membership of the Cult at any one point in time. Given their small size, therefore, the first defence of the Cult has always been secrecy; a stronghold cannot be destroyed if it cannot be found; a person whose identity is unknown cannot be tracked down; no action will be taken against a group if no one knows it exists.

Unfortunately, the Cult also faces a persistent foe that is well aware of its existence, and determined to see to its destruction. Beyond that, sometimes there arise opportunities that can be most easily exploited by direct action, though manipulation is always preferred where possible. Much as the Grey Steel Order has the Chamber Militant, the Black Hand maintains the Cabals of War, groups of cultists trained in the military arts.

What these cultists may lack in numbers or equipment, they make up for with skill, fanaticism, tactics, and recently the use of the more numerous forces of Fodlan as a distraction and cannon fodder. Even the very newest Acolytes, armed with outdated bolt action rifles, are dangerous opponents. While most of their equipment is old, all of it is well maintained. Their marksmanship speaks of considerable training, as does their ability to execute complex tactics in battle.

In combat, their proficient marksmanship and the superior range of their weapons allows them to take out foes from beyond retaliatory range and skirmish with the enemy, while their hallucinatory grenades are a dangerous and insidious weapon, allowing Acolytes to sow confusion and discord amongst the enemy ranks. To communicate, they employ a system of hand signals, allowing them to silently relay orders and coordinate attacks.

Since the rise of Seth the Undying, Acolytes have dressed according to his deranged military fantasies; a dark grey uniform of a distinctively Great Ironforge cut, a soft black field cap, and a thick vest of treated black leather. Elaborate detailing and flamboyant decoration become common at the higher ranks as signs of status, giving elite units an almost theatrical air.

Enhancing this appearance, all Acolytes wear unsettling masquerade masks with hideously distorted features, like all other members of the Cult. Apart from masking their identities and making them more difficult to track or betray, these masks also contain air filters to protect them from the poisonous vapours of their weapons.

Guardians of the Tacitus

 * Marine (Aquila)
 * Gunner G.I (Alliance)
 * Alliance Peacekeeper
 * Asrai Peacekeeper
 * ADI Rifle Squad (ADI)
 * Zemurian Riflemen (Zemurian Raiders)
 * Erune Division (Protectorate)
 * Protectorate Peacekeeper
 * Rifleman (Andora)
 * Red Guard (Empire)
 * Fei Long
 * Swordsmen (Community)
 * Border Guard (Lotus Clan)

Destroyers of Balthazar

 * Conscript (Voshkod)
 * Vieran Reservist (Voshkod)
 * Brotherhood Light Infantry (Brotherhood)
 * Acolyte
 * Slugger Boy (Horde)
 * Grunt
 * Rebel (MLA)
 * Draph Demoman (Draph Terror Cell)
 * Sentinel Gunner (Stormrage Cell)
 * Auring Militant (Collective)
 * Recruit (Encantadia)
 * Watcher (Scrin)

Neutrals

 * Hearthkyn Pioneer (Coalition)
 * Vinci Conscript
 * Cultist (Heralds)
 * Footman (Order)
 * Minuteman (Survivors)
 * Legionnaire Securitate (Syndicate)
 * Exo Trooper (Conglomerate)
 * Imperial Guards (Legion)
 * Skitarii Vanguards (Adeptus Mechanicus)

Minor Factions

 * National Guardsmen (National Guard)
 * Cossack (GSEL)
 * Comrade (Shock Division)
 * Combat Riflemen (Irving's Raiders)
 * Zemurian Soldier (Zemurian Armed Forces)
 * Barbarian Soldier (Amiri's Hunters)
 * Street Fighter (Militia)
 * Secret Police Operator (Secret Police)
 * Rearguard (Rearguards)
 * Elysean Seeker (Network)
 * Devil Amazon (Amazons)
 * Enclave Soldier (Enclave)
 * NCC Trooper (NCC)
 * Red Line Comrade (Red Line Union)

Bonus Factions

 * FAriadna Nationalists (ASA)
 * Bastion Qadir (Bastion)
 * Rifle Creep (Rangers)
 * Regular Raider (Pirates)
 * Ascalian Rifle Infantry (Ascalia)
 * Sepoy (Elona)
 * Skeleton Soldier (Tomb Kings)
 * War Pig (Dominion)
 * Enlisted Riflemen (Security)
 * Espaconaut (Ascendancy)

DLC

 * UNSC Marines (Federation)
 * Watchmen (Corona)
 * Spreyer Soldier (Party)
 * Aggressor (Skynet)
 * Genshin Harvester (Elemental)
 * Storm Trooper (Autocracy)
 * Saurus Regular (League)
 * Zergling (Swarm)
 * Custodian (Confederation)
 * Pansarskytte Team (Kingdom)
 * Drover (Goo)
 * Chosen Soldat (Imperium)
 * Cittagazze Exile (Dynasty)
 * Gnoblar Fodder (Warlords)
 * Ghoul (Cult)
 * Ardent Rifleman (Raiders)
 * State Trooper (Theocracy)
 * Drengr
 * Underhive Rifle Gang (Insurgents)
 * Radiant Soldier (Guardians)
 * Overwatch Trooper (Hierarchy)
 * Na'vi Warrior (Sundered)
 * Tauren Recruit (Ecumene)
 * General Infantry (Concordat)
 * Standard Bearer Vanguards (Contingent)
 * Soldier of Elysea (Eden)
 * Radical (InGen)
 * Societal Protector (Society)
 * ... (Conclave)
 * Commune Infantryman (Commune)
 * Beastar Recruit (The Uncorrupted)
 * Eoran Soldier (Lordships)
 * Big Daddy (Directorate)
 * Flying Squad (Sanctum)
 * Stalwarts (Hallows)
 * Frontliner (Clique)
 * Guild Trooper (Guild)
 * Soldier Ant (Threat)
 * Armed Merchant (Traders)
 * Greyguards (Entente)
 * Possessed Soldier (Oblivion)
 * Ganado (Corporation)
 * Unggoy (Covenant)
 * Synth (Institute)
 * Eremite Rifle Vanguard (Commonwealth)
 * Sky Soldier (Nimbus)
 * Jester (Carnival)
 * ... (Wraiths)
 * ... (Chronophage)
 * Sailor (Privateers)
 * Cat's Paw (Foundation)
 * Landser (Spartacus)
 * Assault Trooper (Regency)