Street Fighter VI (BigBDawg)

Street Fighter VI (also stylized as Street Fighter 6) is a 2.5D fighting game running off Unreal Engine 4 that is a sequel to Street Fighter III: 3rd Strike, and concludes the story of the Illuminati and its leader Gill. It also serves as a prequel to Street Fighter The Team Slugfest, showing the events leading to the Team Slugfest's announcement and the story of Ryu's battle with Gill.

Story
After the events of Street Fighter III: 3rd Strike, Gill has begun to plot and plan the next phase of the Illuminati's goals to be able to save the "worthy". Since it has been believed that it might be too long to create a new utopia, Gill has decided to use the Illuminati's massive resources to be able to bring about the end of the world, and he is seeking the chosen to either align with him or suffer the wrath of the Illuminati.

However, what Gill doesn't anticipate is many warriors will stand in his way and aim to end the Illuminati once and for all. But Gill believes himself unassailable because he is a god. But there comes a time... where even gods must fall.

=Gameplay Options= Story: Project Genesis - Become involved in the story of Project Genesis, the Illuminati's plans to cleanse the Earth and save the "chosen" as you play as many characters to unravel the story.

Arcade - Classic Street Fighter action! Pick a character, battle 12 opponents as well as bonus stages, then Urien and Gill to unlock your character's ending in the Gallery!

Versus - Hook up controllers and battle with your friends in PVP action!

Survival - Pick a character and face off with as many characters as you can to unlock secrets.

Network - Access the PlayStation Network or XBOX Live and play online against players in either Ranked Matches or Casual Matches, earning experience and Zenny in both, or increasing your Rank to earn more experience and Zenny as well as better prizes!

Shop - Enter the shop and purchase DLC costumes, characters, or stages. You can even unlock stuff you own already if you didn't buy it with Zenny, as long as you earned it!

Training - Select a character, an opponent, and practice your moves, combos, and more.

Trials - Take on various trials from the cast and earn Zenny to grab unlockables!

Gallery - Take a look at artwork, videos, and endings as you earn them.

Player Data - Take a look at your data, replays you want to upload to Network, and also set up your player card in-game with emblems, colors, and titles!

Options - Alter your controls, your sound options, as well as gameplay options in preparation for the fight!

Controls
Light Punch - Square or X

Light Kick - X or A

Medium Punch - Triangle or Y

Medium Kick - Circle or B

Heavy Punch - L1 or Left Bumper

Heavy Kick - R1 or Right Bumper

Move - Left or Right on D-Pad or Left Analog Stick

Jump - Up directions on D-Pad or Left Analog Stick

Crouch - Down directions on D-Pad or Left Analog Stick

GLOSSARY / LEGEND

F - Forward on D-Pad or Left Analog Stick

B - Back on D-Pad or Left Analog Stick

U - Up on D-Pad or Left Analog Stick

D - Down on D-Pad or Left Analog Stick

DF - Down-Forward on D-Pad or Left Analog Stick

DB - Down-Back on D-Pad or Left Analog Stick

UF - Up-Forward on D-Pad or Left Analog Stick

UB - Up-Back on D-Pad or Left Analog Stick

Jab - Light Punch

Strong - Medium Punch

Fierce - Heavy Punch

Short - Light Kick

Forward - Medium Kick

Roundhouse - Heavy Kick

2P - Any 2 Punch buttons

2K - Any 2 Kick buttons

3P - All 3 Punch buttons

3K - All 3 Kick buttons

+ - Press direction and/or button together

> - Press button or direction in quick succession

QCF - Quarter-circle Forward (Down, Down-Forward, Forward)

QCB - Quarter-circle Back (Down, Down-Back, Back)

DP - Dragon Punch motion (Forward, Down, Down-Forward)

RDP - Reverse Dragon Punch motion (Back, Down, Down-Back)

Hold - Hold button or direction for 1.5 seconds or during move execution

360° - Full circle motion

720° - 2 Full circle motions

QCDF - Quarter-circle Down-Forward (Forward, Down-Forward, Down)

QCDB - Quarter-circle Down-Back (Back, Down-Back, Down)

HCF - Half-circle Forward (Back, Down-Back, Down, Down-Forward, Forward)

HCB - Half-circle Back (Forward, Down-Forward, Down, Down-Back, Back)

in air - Move must be done in air while jumping in any direction

(Air OK) - Move can be done while jumping in any direction

(JB) - Move can only be done while jumping back

(JN) - Move can only be done while jumping up or neutral

(JF) - Move can only be done while jumping forward

[EX] - Special move can be made into an EX Special Move by pressing 2 buttons instead of one

on back-turned opponent - Move must be done on an opponent whose back is facing you

COMMON COMMANDS (Commands when facing right)

Dash - F, F or B, B

Block - Hold B or DB when opponent attacks

Air Block - Hold B or DB while jumping when opponent attacks

Throw - B or F + 2P or 2K

Special Skill (S-Skill) - Jab + Short

Focus Skill (F-Skill) - Strong + Forward, requires a full F-Meter, F-Meter is increased by using S-Skills

Taunt - Fierce + Roundhouse

Characters
Ryu "Eternal Wanderer"

Nationality: Japan

Height: 5' 9"

Weight: 187 lbs.

Hair color: Black

Eye color: Brown

Likes: Martial arts, mizuyokan

S-Skill: Mind's Eye (a parry similar to the Street Fighter III parry system)

F-Skill: Hado Kakusei (increases the strength of Ryu's moves and alters the properties of his Special Moves and Super Arts)

Traveling through some old familiar territory back home in Japan, Ryu suddenly was stopped by the presence of something wicked in the air. He wasn't sure what to make it, but he could tell it was not like anything he had felt in the past. Since his further refinement of Mu no Ken, the Power of Nothingness, Ryu had felt himself more attuned with nature than he had ever experienced before. What he felt however was very familiar to himself... that was the presence of Gill, the leader of the Illuminati. Although Ryu had not faced him directly, he could feel that kind of power and wickedness, almost similar to that of a god, and it frightened him. Realizing there were answers he needed, Ryu set off once more, to see if he could get those answers to his questions...

Command Moves

Collarbone Breaker - F + Strong

Solar Plexus Strike - F + Fierce

Axe Kick - B + Roundhouse

Roundhouse Kick - F + Roundhouse

Jodan Nirengeki - Fierce > Roundhouse

Jodan Sanrengeki - Strong > Fierce > Roundhouse

Special Moves

Hadoken - QCF + P [EX]

Shoryuken - DP + P [EX]

Tatsumaki Senpukyaku - QCB + K (Air OK) [EX]

Jodan Sokuto Geri - QCF + K [EX]

Kaze no Kobushi - QCB + P, hold P to charge [EX]

Super Arts

Shinku Hadoken - QCF QCF + P

Shin Shoryuken - QCF QCF + K

Bofu Tatsumaki Senpukyaku - QCB QCB + K (Air OK)

Music
Honest Eyes by Black Tide (opening theme)

Burning on by Steven McNair (ending theme)

Voice Cast
Ryu - Hiroki Takahashi (Japanese), Kyle Hebert (English)