Artistic Forces/MAPAS

Manipulatively Assisted Possessive Artificial Spirit, or MAPAS for short, is the highly advanced artificial intelligence of the Possessed who will be appeared in Artistic Forces as the factional advisor and advisor. He will be voiced by Kellen Goff in a voice that sounds like CABAL and LEGION from the Command & Conquer series and the Overmind from StarCraft.

Notifications

 * "Possessed."
 * "Establishing battlefield control standby."
 * "Reinforcements have arrived."
 * "Transmission is incoming..."
 * "We have receiving incoming transmission..."
 * "A battle control is online."
 * "A battle control is offline."
 * "A battle control has been terminated."
 * "New option is available."
 * "New options are available."
 * "Receiving video uplink."
 * "Incoming video uplink."
 * "Unit promoted."
 * "Congratulations, commander. You have been promoted."
 * "Additional funds have been received."
 * "New objective has been received."
 * "New objectives have been received."
 * "New bonus objective has been received."
 * "New bonus objectives have been received."
 * "Our base defenses are offline."
 * "Our base defenses are online."
 * "Our building has been disabled."
 * "Our building has been enabled."
 * "The game has been paused."
 * "The game has been resumed."
 * "The battlefield has been expanded."
 * "Our building is sold."

Progress

 * "Building..."
 * "Training..."
 * "On hold."
 * "Cancelled."

Completion

 * "Upgrade complete."
 * "Research complete."
 * "Building upgrade complete."
 * "Objective complete."
 * "Construction complete."
 * "Unit ready."

Resource insufficiency

 * "We require more resources."
 * "Gather more resources."
 * "We have insufficient resources."

Player under attack

 * "Our force is under attack."
 * "Our base is under attack."
 * "Our constructor is under attack."
 * "Our resource gatherer is under attack."
 * "Our hero is under attack."

Ally under attack

 * "Our allied force is under attack."
 * "Our allied base is under attacked."
 * "Our allied constructor is under attack."
 * "Our allied resource gatherer is under attack."
 * "Our allied hero is under attack."

Selection

 * "Select target."

Casualties

 * "Unit lost."
 * "Hero lost."
 * "Building lost."
 * "Defense lost."

Superweapon ready

 * "Our superweapon is ready."

Using superweapon

 * "Our superweapon has been launched."
 * "Our superweapon has been activated."
 * "Our superweapon has been created."
 * "Our superweapon has been fired."

Warnings

 * "A build location is unacceptable."
 * "A landing zone is unacceptable."
 * "Construction has been interrupted."
 * "Landing sequence has been interrupted."
 * "A selection is invalid."
 * "A building has been captured."
 * "An enemy building has been captured."
 * "An allied building has been captured."
 * "A building has been infiltrated."
 * "An enemy building has been infiltrated."
 * "An allied building has been infiltrated."
 * "An enemy has left the battlefield."
 * "An ally has left the battlefield."
 * "An enemy has been surrendered."
 * "An ally has been surrendered."
 * "An anomaly has been detected."
 * "Our power is low."
 * "Warning: A superweapon has been detected."
 * "Warning: A superweapon has been launched."
 * "Warning: A superweapon launch has been detected."
 * "Warning: A superweapon has been activated."
 * "Warning: A superweapon has been created."
 * "Warning: A superweapon has been fired."
 * "An allied superweapon has been detected."
 * "An allied superweapon has been launched."
 * "An allied superweapon has been activated."
 * "An allied superweapon has been created."
 * "An allied superweapon has been fired."
 * "A supply dock is nearing depletion."
 * "An ore mine is nearing depletion."
 * "A lumber field is nearing depletion."
 * "A cement field is nearing depletion."
 * "An oil derrick is nearing exhaustion."
 * "A crop field is nearing depletion."
 * "A coal mine is nearing depletion."
 * "A gold mine is nearing depletion."
 * "A silver mine is nearing depletion."
 * "A bronze mine is nearing depletion."
 * "A copper mine is nearing depletion."
 * "A gem mine is nearing depletion."
 * "A mine is nearing depletion."
 * "A supply dock has been depleted."
 * "An ore mine has been depleted."
 * "A lumber field has been depleted."
 * "A cement field has been depleted."
 * "An oil derrick has been exhausted."
 * "A crop field has been depleted."
 * "A coal mine has been depleted."
 * "A gold mine has been depleted."
 * "A silver mine has been depleted."
 * "A bronze mine has been depleted."
 * "A copper mine has been depleted."
 * "A gem mine has been depleted."
 * "A mine has been depleted."
 * "A stealth unit has been detected."
 * "A subterranean unit has been detected."
 * "An enemy base has been detected."
 * "Enemy units have been detected."
 * "Enemy infantry units have been detected."
 * "Enemy vehicles have been detected."
 * "Enemy mechanized walkers have been detected."
 * "Enemy aircraft units have been detected."
 * "Enemy vessels have been detected."
 * "Enemy hero has been detected."
 * "Do not give up, commander."
 * "Cannot build there."
 * "Our building is being captured."
 * "Our building has been taken by the enemy."
 * "Our vehicle has been stolen."
 * "A beacon has been detected."

Countdown

 * "Sixty minutes remaining."
 * "Thirty minutes remaining."
 * "Twenty minutes remaining."
 * "Fifteen minutes remaining."
 * "Ten minutes remaining."
 * "Five minutes remaining."
 * "One minute remaining."
 * "Thirty seconds remaining."
 * "Twenty seconds remaining."
 * "Ten seconds remaining."
 * "Five seconds remaining."
 * "Four seconds remaining."
 * "Three seconds remaining."
 * "Two seconds remaining."
 * "One second remaining."
 * "Ten."
 * "Nine."
 * "Eight."
 * "Seven."
 * "Six."
 * "Five."
 * "Four."
 * "Three."
 * "Two."
 * "One."
 * "Zero."

Outcomes

 * "Our plan here is complete. Well done, commander!"
 * "Sorry, commander. We lost."
 * "Mission accomplished."
 * "Mission failed."
 * "We are victorious."
 * "We are defeated."
 * "We have been victorious."
 * "We have been defeated."
 * "Draw."

Trivia

 * The MAPAS himself is based on CABAL from the Command & Conquer series.