Weapons (SENTINEL)

Weapons are an integral part of loadouts in CyberSchok. They are classified as Primary, Secondary and Heavy Weapons.

Overview
Weapons are in this hierarchy:


 * Heavy (6 Load Points)
 * Primary (4 Load Points)
 * Secondary (2 Load Points)

Due to this, secondaries can be equipped in all slots, while primaries can only be loaded in primary or heavy slots, while heavies can only be loaded in their own slot.

Atlas 8.75mm CQB
''Using the Atlas Modular Weapons System as the base, this gun fires a rifle cartridge, unlike most Submachine Guns, and posses a higher fire rate than most other weapons of the Atlas Family. The easy availability by modifying existing Atlas weapons and the ability to rapidly dispense damage comparable to rifles, it excels at short ranges and works well enough at medium ranges''- In Game Description

Statistics


 * Damage:41-36-31-28
 * Range:10m-18m-31m-∞m
 * Rate of Fire:960 RPM
 * Recoil:Moderate, Upwards only
 * Magazine Size:35
 * Weapon Abilities
 * Level 1- Aim Down Sights (∞ Uses) (Aim Down Sights to accurately fire)
 * Level 3- Atlas EMP Unit (5 Uses) (Disables radar, grenades and all ACTO traits and tactical abilities for 35s in a 5m radius)
 * Level 8- Atlas Modular Weapon Systems Package (∞ Uses) (At the cost of halved rate of fire, double your ranges)

Attachments


 * Sights (Used when ADS):
 * Level 2- Atlas Close Range Optics (A clear holographic optic with no obstructions except a thin, bright green chevron reticle that provides 1.5 X Magnification)
 * Level 5- Hyperion Tracking Gunsight (A fairly clear metallic optic with a thick frame and red cross-hair reticle that provides 2.75 X Magification and highlights allies in bright blue and enemies in bright red)
 * Level 10- Atlas Variable Magnification Optics (A obstructive scope with a very thick frame and a thin, bright green chevron reticle that provides 1 X, 2.35 X, 4.65 X and 8 X zoom levels, cycled with the melee button)
 * Attachments:
 * Level 4- Atlas CQB Specialty Stabilizer (Reduces fire rate by 20% to reduce recoil by 45% and to tighten firing spread by 25%)
 * Level 6-