Kalran: Tales of the four nations/Campaign

In the game the player will go through twelve campaigns, each having two factions fighting each other, consisting of fifteen mission, 3 per commander, for each factions

Intro

 * Basic: opening
 * Arkalion: A land of water and iron
 * Alcradia: A shattered land of earth and steel
 * Axio: An archipelagos of wind and glass
 * Askrian: A blighted land of fire and bronze

The battle of Ardrianna (UCA and Navaheim)
The battle follows the region of Ardrianna, a logistical route and rest area from the UCA to the frontline against the Navaheim, when it was attack by a sudden Navaheim strike, not only severing the supply line but also separating Fortress Battalion from their allies. In this campaign we will see how both forces fight for the region.

Operation Helios (ADF and Reclaimers)
The battle follows Operation Helios. Where ADF forces are sent to stop the Reclaimers from reviving the Hyperion relay

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Operation Friendly Fire (ADF)
A mass of rogue Fenrir people are tried to invade Aegis Secret Facility #1, our top secret base facility in the center of Alcradia. The contents must not be leaked to the public. Use of lethal force authorized.

Ending

 * Basic: credits
 * Special (requires completing all base campaigns): Our tales