Thread:ClarentBloodArthur/@comment-5688420-20170910191058/@comment-5688420-20170915072419

Its title was 99 Days, and it was nod developed by ACS or Innovision at all. Instead, it was originally made by a little-known, Ottawa-based development studio known as Cranium Games, led by one Jeffery Meyer (not a real person). Unable to find a publisher for his game (he got turned down by the rest: Activision, EA, and THQ were the most notable ones), Meyer turned to ACS of America to publish his personal project 99 Days, which at that point, had been in development for5 years or so, which ACS accepted.

99 Days was released in 2010 for PC and Xbox 360, only on North America and parts of Europe, and was mostly a bog-standard CoD clone, but without any of the things that made CoD popular. It was a commercial failure, selling only 10,000 copies in 3 months, and led to the closing down of Cranium Games, as well as ACS taking a large blow in both stocks and reputation.