Gaiaterra: Elysea's Conflict/Chariot Transport

"..."

-...

The Chariot Transport is the primary transport helicopter used by the Syndicate. It is planned to be voiced by *TBA*

Tactical analysis

 * 1:
 * 2:
 * 3:
 * 4:

History
"Don't worry about junkies below. If they dare raise their guns, I WILL MURDER THEM."

-A Chariot pilot reassures his passengers

The Chariot Transport is one of the most common civilian aircraft operated within the concrete jungles of the Sprawls. Capable of flying steadily at an unparalleled speed while carrying five passengers in its cabin, a Chariot is the prime choice for businessmen to commute to work high above the mayhem, distress, and traffic jams on the ground. The Chariot is favored by gangs, too, either to infiltrate a rival compound from the air or to escape with their trophies(Why not both? 10% off if you buy round trip tickets!). With enough space to also contain two battlesuits, the Chariot also serves as Legion Security's air transport, a role it excels at. The Chariot Transport can give anyone(except those hostile to the Syndicate, of course) a safe, steady, and fast ride, as long as they can afford the tickets(and extra weight fees if they're battlesuits).

Of course, it takes more than transportation capability to survive and thrive in Sprawls. The moment Chariot Transports first hit the market, gang warfare in Sprawls was revolutionized by the introduction of a fast air transport. When shooting from open doors couldn't satisfy gangsters, chain guns were jury-rigged onto these helicopters, but soon bullets became underwhelming since everyone reinforced their roofs with armor plates. Without a built-in fire control system, missiles were out of the question, while unguided rockets often missed their targets and hit something else, inviting unwanted third parties to join the brawl. Some charioteers tried exotic weapons, such as a zero-point energy gun(when fired the transferred momentum threw the Chariot away like a catapult) or a scavenged Voshkod magnetic harpoon(instead of lifting a Talos up, it pulled the Chariot towards and crashed into the car), but the majority found their solution in a more conventional form.

Replacing the chain gun with a grenade launcher, a Chariot could carry enough grenades to level a full parking lot without impairing its agility or carrying capacity. While the launcher itself is inaccurate and dumb-fire, the grenades it fired are intelligent. These "smart" grenades have minimal on-board AI guidance and when launched at garrisoned buildings can steer themselves right through windows and fireports to kill enemy soldiers within. The grenade's proximity trigger ensures that it would only immediately explode when hitting an enemy object, otherwise the onboard AI would search for enemies in its surroundings by itself. If an enemy is found, the AI would control the grenade to roll towards the new target. However, the battery in the grenade can only power the AI for a few seconds, after which the grenade will immediately explode. Now with a weapon strong enough to dissuade anyone from shooting them from balconies or gun trucks, a weapon foolproof enough for an intoxicated Cannon Fodder to use without tearing his buddies on the ground into pieces, Chariots have become the Sprawl equivalent of taxis in cities outside, guaranteeing a (by Sprawl standards) safe and (really) fast ride to their customers and conspirators.

As long as the pay is good, charioteers are more than happy to provide their helicopters and service for Legion Security just as they would do to any gangs.