Gaiaterra: Elysea's Conflict/Dalit

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The Dalit is Elona's primary infiltrator unit. Voiced by Dalia Ramahi

History
"A little too late again, idiots!"

-An anonymous calling card discovered by a few MLA rebels in their hideout. Before this, they reported that most of their money disappeared.

The Guardians have shown through their intense research that, above almost every other factor, income inequality is the leading cause of social unrest. Create a system where the rich get richer and the poor get desperate, and crime will be inevitable. The Voshkod recognized this long before Desert Rage, and the Protectorate doesn't care. The Sultanate is currently struggling with some of the world's worst inequality in income. Entire shanty slums of corrugated metal line cities, if it isn't rural farmers watching as local landlords drive by in the latest cars wearing proper clothing. This has bred a frightening and thriving criminal underground in Elona, spreading everywhere thanks to the Harkonnen Party.

This is because of the Dalits, the "untouchables" of the Armed Forces. Not only do they typically come from what is historically the lowest caste in the Sultanate (until the Allies have enough and decide to eliminate the caste system), these thieves are often considered impossible to capture except by INTERPOL or other law enforcers. These Dalits are not violent, however, instead preferring larceny, robbery, and even blackmail. Criminal tasks that, while leaving the victim inconvenienced, alive. Many Dalits have argued before the sentencing judge (to their absolute waste of time) that they merely provided a service, that they are modern Robin Hoods that take from those that have to feed those who have not (after taking a sizable cut of course). While the Elonan court system is typically slightly more lenient towards other offenders, these thieves are given two options; serve in jail, or the Elonan Military.

More than willing to leave behind anyone who wanted them dead and charmed by the chance to find new loot on the battlefields, the Dalits were sent out as infiltration units for the Elonan military. To aid them in getting around the battlefield (and from picking pockets inside troop transports) the Elonan military gave the Dalits under their command an experimental grappling hook gun. Fired by a powerful compressed air charge, the Dalit's use of this device enabled them to move where other infiltrators could ever dream of slipping in through. Climbing up sheer cliffs and finding that their grapple guns could easily knock out or wind enemy animals or infantry, the Dalits proved to be a massive headache for their enemies in Askaira, who had once thought that their bases being placed on sheer cliffs and their tactics of immediately shooting anyone who came near would be enough.

The Dalits themselves come across as expert charmers and con-men, wearing sharp suits and the best hats while they slip inside the enemy's base and steal what they can. Often they will leave a personal calling card for the enemy to find, further enraging the enemy and causing the Dalits no end of amusement as they imagine the look on the enemy's face.

Guardians of the Tacitus

 * Intelligence Agent (Aquila)
 * Spy (Alliance)
 * Informant (ADI)
 * Shinobi (Protectorate)
 * Kunoichi (Erune Command)
 * Courtesan (Andora)
 * Monk (Empire)
 * Bandit (Community)

Destroyers of Balthazar

 * Breacher (Voshkod)
 * Saboteur (Brotherhood)
 * Sneaky Boy (Horde)
 * Thief (MLA)
 * Manipulator (Collective)
 * Empath (PsiCorps)
 * Artisan (Encantadia)
 * Shapeshifter (Scrin)

Neutrals

 * Mole (Coalition)
 * Preacher (Heralds)
 * Succubus (Path Of Slaanesh)
 * Rogue (Order)
 * Delta Ranger (Survivors)
 * Voshkod Ranger (Voshkod Exile)
 * Satyr (Syndicate)
 * Infiltrator Drone (Conglomerate)
 * Callidus (Legion)

DLC

 * ... (Federation)
 * ... (Corona)
 * ... (Party)
 * ... (Skynet)
 * ... (Dominion)
 * ... (Elemental)
 * ... (Autocracy)
 * ... (League)
 * ... (Swarm)
 * ... (Pirates)
 * Dalit (Elona)
 * ... (Ascalia)
 * ... (Confederation)
 * ... (Kingdom)
 * ... (Goo)
 * ... (Security)
 * ... (Imperium)
 * ... (Dynasty)
 * ... (Warlords)
 * ... (Cult)
 * ... (Raiders)
 * ... (Theocracy)
 * ... (ASA)
 * ... (Insurgents)
 * ... (Bastion)
 * ... (Guardians)
 * ... (Hierarchy)
 * ... (Sundered)
 * ... (Ecumene)
 * ... (Concordat)
 * ... (Contingent)
 * ... (Rangers)
 * ... (Eden)
 * ... (InGen)
 * ... (Hallows)
 * ... (Commune)