Super Smash Bros. Ultimate: Fanon Edition

Super Smash Bros. Ultimate: Fanon Edition is a Japanese-American fighting game, identical as the official game, but with more characters, voice-acting & themes but no Mii fighters, except for in Mob Smash or Spirit Battles, no start-up or end lag as well as no sweetspots or sourspots & only 1 ending in Adventure Mode.

Rating: Teen: Animated Blood, Cartoon/Fantasy Violence, Comic Mischief, Suggestive/Sexual Themes

Single-player modes

 * Adventure Mode
 * The video game fighters are in the Light Realm, while the anime & cartoon fighters are in the Dark Realm.
 * Classic Mode
 * Training
 * The Ultimate Choice: This version allows players to tackle 50 unique bosses, either alone or with a friend! There's a difficulty setting to figure out which boss you could fight on certain diffculties. (Note: You do fight all of them in the Adventure Mode.)
 * Target Smash
 * Mob Smash
 * Century Smash
 * All-Star Smash
 * Cruel Smash
 * Boss Smash

Multi-player modes
8-Player Smash is available, but it does not occupy a separate mode as it did in Smash 4.
 * Smash
 * Squad Strike
 * Tourney
 * Special Smash
 * Smashdown
 * Custom Smash
 * Stage Builder

Online Modes

 * Smash
 * Quickplay
 * Solo
 * Co-op
 * Background Matchmaking
 * Battle Arena
 * Spectate

Vault

 * Sounds
 * Replays
 * Records
 * Stats
 * Milestones
 * Battle Data
 * Smash Tags
 * Past Opponents
 * Challenges
 * Tips
 * Movies
 * Episodes
 * Codec Conversations
 * Palutena's Guidance
 * Doc Louis' Tips
 * Shockwave Analysis
 * Shop

Spirits

 * Spirit Board
 * Collection

Roster
The bolded fighters are the starters.

Super Mario Bros.
​​*Rosalina (Laura Faye Smith): The Mother of the Lumas & the Master of the Comet Observatory who 1st debuted in the Wii game Super Mario Galaxy, helped Mario save Peach from Bowser 1 time in space & joins Mario as a mainstay in party games or go-karting, though she was playable in Super Mario 3D World. Her height can be because of how there's less gravity in space & there have been theories about her being Mario & Peach's long-lost daughter all because she & Peach were originally going to be related.
 * Mario (Charles Martient): The main protagonist of Donkey Kong where he'd to save his girlfriend, Pauline & after that in Super Mario Bros where he was 1 of the 7 Star Children who was a plumber before ending up in the Mushroom Kingdom & has been saving Peach since then. With that said, there are several rumors trying to defame him such as him being an animal abuser, an abuser, a womanizer & enjoying killing others because he didn't know that Toads were turned into the bricks he breaks.
 * Neutral Attack- Punch+Punch+Kick Combo: The punch, punch, kick combo he used in Super Mario 64.
 * Forward Tilt: Does a wheel kick.
 * Up Tilt: Does a spinning uppercut.
 * Down Tilt: Does a legsweep.
 * Dash Attack- Dive: The dive he had in Super Mario 64 & Super Mario Odyssey.
 * Forward Smash: Steps back & does an explosive palm thrust.
 * Up Smash: Pulls out his hammer from the Mario & Luigi franchise & swings upward.
 * Down Smash - Sweep Kick: His sweep kick from Super Mario 64, despite resembling more like how he did it in Dance Dance Revolution: Mario Mix.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Meteor Knuckle: Throws a delayed overhand punch.
 * Back Aerial: Does a dropkick.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial - Ground Pound: Stomps down with his feet like in the Super Mario Bros. franchise.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Spins & tosses the opponent forward.
 * Back Throw - Airplane Swing: Spins & tosses the opponent back in the same vain as how he defeated Bowser in Super Mario 64.
 * Up Throw: Spins & tosses Cappy upwards at the opponent.
 * Down Throw: Slam the opponent down.
 * Front Floor Attack: Sweep kicks then gets up.
 * Back Floor Attack: Punches in both directions then gets up.
 * Trip Floor Attack: Kicks in both directions then gets up.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Fireball: Shoots a bouncing fireball across the stage or falls downwards in air.
 * Side Special - Cappy: Throws Cappy that hits opponents 3 times & can also jump on it to gain extra height.
 * Up Special - Super Jump Punch: Jumps, hitting the opponent multiple times along with some Coins/Odyssey Specials Coins/Star Bits/Red Coins/Blue Coins, Cappy & Baby Luma will be appearing as a cameo.
 * Down Special - F.L.U.D.D.: Uses his F.L.U.D.D., which can be charged & sprays a water beam that pushes the opponents away but can't damage them.
 * Final Smash - Mario-Rex: Uses Cappy, Baby Luma & F.L.U.D.D to knock opponents onto Fossil Falls where he then falls onto the stage as a T-Rex, roars & jumps onto the opponents crushing them under his weight.
 * Dr Mario (Charles Martinet): A clone of Mario who became a doctor instead of a plumber & had to deal with sentient viruses, which he kills with Megavitamins, though he has his own Luigi & Peach, which itself can lead some paradoxes.
 * Neutral Attack: 2 punches, followed by a kick.
 * Forward Tilt: Does a wheel kick like regular Mario.
 * Up Tilt: Does a spinning uppercut like regular Mario.
 * Down Tilt: Does a legsweep like regular Mario.
 * Dash Attack: Does a baseball slide.
 * Forward Smash: Step back & does an electric palm thrust.
 * Up Smash - Ear, Nose & Throat: Does an upward arcing headbutt.
 * Down Smash: Does a 360º breakdance sweep kick.
 * Neutral Aerial - Dr. Kick: Does a flying kick like regular Mario.
 * Forward Aerial - Dr. Punch: Throws an overhand punch like regular Mario.
 * Back Aerial: Does a dropkick like regular Mario.
 * Up Aerial: Does a bicycle kick like regular Mario.
 * Down Aerial - CLEAR!: Stomps down with his feet like regular Mario.
 * Grab: Reaches out.
 * Pummel - Examination: Checks out his opponent.
 * Forward Throw: Spins & tosses the opponent forward like regular Mario.
 * Back Throw: Heaves the opponent over him & then throws them diagonally.
 * Up Throw: Spins & tosses opponents upwards.
 * Down Throw - Hospital Bed: Slam the opponent down.
 * Front Floor Attack: Sweep kicks then gets up like regular Mario.
 * Back Floor Attack: Punches in both directions then gets up like regular Mario.
 * Trip Floor Attack: Kicks in both directions then gets up.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Megavitamins: Shoots a Megavitamin or a Megavitamin Bottle which breaks scattering Megavitamins everywhere.
 * Side Special - Super Sheet: Uses the Super Sheet to deflect projectiles, works like Mario's Cape from previous installments.
 * Up Special - Super Jump Punch: Uses Mario's Super Jump Punch & if it hits opponents, pills appear.
 * Down Special - Dr Tornado: Twirls around hitting anyone in range & pills will appear around him twirling in the tornado.
 * Final Smash - Dr Mario: Knocks opponents into a Dr Mario like gameplay & will throw Megavitamins on opponents crushing them if the colors of the pill matches the opponent then they're KOed.
 * Luigi (Charles Martinet): Mario's slightly younger but taller fraternal twin brother who acts as his sidekick on his brother’s adventures & had a year to himself. The L on on his hat doesn't mean he's a loser. He 1st debuted in the arcade game Mario Bros. which, unsurprisingly was just a palette swap for Mario which also carried on to Super Mario Bros. He didn't get this appearance until Super Mario Bros. 2 & the cowardliness didn't come until Luigi's Mansion on the Gamecube where the plot was him having to save Mario from King Boo.
 * Neutral Attack: Punches twice, before thrust his hip.
 * Forward Tilt: Does a side kick.
 * Up Tilt: Does a leaping uppercut like Mario but more in front of him rather than directly above himself.
 * Down Tilt: Does A crouching kick.
 * Dash Attack: Performs a flurry of punches, all while wincing nervously.
 * Forward Smash: Does a knifehand thrust.
 * Up Smash - Lead Headbutt: Does an upward arcing headbutt.
 * Down Smash: Does a breakdancing kick, hitting on both sides of himself.
 * Neutral Aerial - Luigi Kick: Does a flying kick.
 * Forward Aerial: Does a downward knifehand strike.
 * Back Aerial: Does a dropkick.
 * Up Aerial: Does A bicycle kick.
 * Down Aerial: Does a diagonal corkscrew dropkick.
 * Grab: Fires a plunger from his Poltergust G-00.
 * Pummel: Squeezes the opponent with the Poltergust G-00.
 * Forward Throw: Slams the opponent forward with the Poltergust G-00.
 * Back Throw: Turns around to slam the opponent behind himself with the Poltergust G-00.
 * Up Throw: Swings the Poltergust G-00 upwards.
 * Down Throw: Shoves the opponent under himself & ground pounds them.
 * Front Floor Attack: Performs a breakdancing kick before getting up.
 * Back Floor Attack: Punches behind himself & then in front of himself while getting up.
 * Trip Floor Attack: Performs a wheel kick while getting up.
 * Edge Attack: Performs a double-footed legsweep while climbing up.
 * Neutral Special - Ice Ball: Throws an Ice Ball that's unaffected by gravity.
 * Side Special - Green Missile: Crouches & then shoots himself forward to perform a flying battering ram.
 * Up Special - Poltergust Exhaust: His Poltergust G-00 will exhaust air causing him to fly up & also flail.
 * Down Special - Polterpup: Summons the Polterpup from Luigi's Mansion: Dark Moon to absorb ranged attacks.
 * Final Smash - Poltergust G-00: Will take out the Poltergust 5000 & suck opponents & ghosts in ending with him shooting the opponents out into the blast zone.
 * Peach (Samantha Kelly): Mario's love-interest & the Princess of the Mushroom Kingdom who 1st debuted in the game Super Mario Bros. as the "damsel in distress" & Mario had to save her from Bowser to the point she became the pin-up girl for the trope. Looks like she actually hates that fact, which is why she's here to prove them wrong.
 * Neutral Attack: Slaps twice.
 * Forward Tilt: Kicks forward 180 degrees from low to high.
 * Up Tilt: Raises 1 arm as a heart appears above her, which then bursts.
 * Down Tilt: Does a low sweep kick.
 * Dash Attack: Shoves forth with both hands.
 * Forward Smash: Swings forth with a frying pan.
 * Up Smash - Ribbon Dance: Raises her arm & twirls a pink ribbon.
 * Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress.
 * Neutral Aerial: Spins around at an angle with arms extended.
 * Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself.
 * Back Aerial: Strikes behind her by thrusting her butt.
 * Up Aerial: Swings her arms overhead.
 * Down Aerial: Rapidly kicks straight downwards 4 times.
 * Grab: Reaches out with her arm.
 * Pummel: Toad punches the opponent.
 * Forward Throw: Toad leaps forward, headbutting the opponent away.
 * Back Throw: Places opponent behind her & bumps them away with her butt.
 * Up Throw: Puts opponent above her & strikes them upward.
 * Down Throw: Puts the opponent on the ground & Toad headbutts them.
 * Front Floor Attack: Does a flare & gets up.
 * Back Floor Attack: Does a sweep kick & gets up.
 * Trip Floor Attack: 2 kicks to either side & gets up.
 * Edge Attack: While getting up, sweep kicks in front of her.
 * Neutral Special - Vibe Scepter: Pulls out the Vibe Scepter from Super Princess Peach to change her stats based on her emotions
 * Anger: This increases the damage in her attacks & does fire damage.
 * Calm: This slowly heals her as long as she isn't hit.
 * Happy: This improves her recovery.
 * Sadness: This makes her harder to approach because of the tear streams.
 * Side Special - Peach Bomber: Lunges her hip towards her opponents & blasts them with a powerful explosion.
 * Up Special - Perry: Takes out Perry from Super Princess Peach & he'll bounce up & down to gain height for a while struggling to hold her weight.
 * Down Special - Vegetable: Will pluck out 1 of the following vegetables from Super Mario Bros. 2 (USA).
 * Turnip: Standard Projectile.
 * Cabbage: Does the most damage.
 * Beetroot: Goes the most distance.
 * Onion: Stays on the ground & trips opponents.
 * Final Smash - Peach Beam: Would summon Twink, her small star companion from Paper Mario, who would create a pink energy beam then the other 7 Star Spirits would then enlarge it.
 * Daisy (Deanna Mustard): The sassy Princess of Sarasaland who made her debut in the Gameboy game Super Mario Land where she captured an alien named Tatanga so he can marry her, but was saved by Mario & while she did appear in NES Open Tornument Golf, fell into obscurity, much to her frustration & became obsessed with getting attention outside of party games & racing games, until now.
 * Neutral Attack: Slaps twice like Peach.
 * Forward Tilt: Kicks forward 180 degrees from low to high like Peach.
 * Up Tilt: Raises 1 arm as a flower appears above her, which then bursts like Peach.
 * Down Tilt: Does a low sweep kick like Peach.
 * Dash Attack: Shoves forth with both hands like Peach.
 * Forward Smash: Swings forth with a golf club.
 * Up Smash - Ribbon Dance: Raises her arm & twirls an orange ribbon.
 * Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress like Peach.
 * Neutral Aerial: Spins around at an angle with arms extended.
 * Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself like Peach.
 * Back Aerial: Strikes behind her by thrusting her butt like Peach.
 * Up Aerial: Swings her arms overhead like Peach.
 * Down Aerial: Rapidly kicks straight downwards 4 times like Peach.
 * Grab: Reaches out with her arm like Peach.
 * Pummel: Toad punches the opponent like Peach.
 * Forward Throw: Toad leaps forward, headbutting the opponent away like Peach.
 * Back Throw: Places opponent behind her & bumps them away with her butt like Peach.
 * Up Throw: Puts opponent above her & strikes them upward like Peach.
 * Down Throw: Puts the opponent on the ground & Toad headbutts them like Peach.
 * Front Floor Attack: Swirls around in a similar fashion to Mario's down smash.
 * Back Floor Attack: Does a sweep kick & gets up like Peach.
 * Trip Floor Attack: 2 kicks to either side & gets up like Peach.
 * Edge Attack: While getting up, sweep kicks in front of her like Peach.
 * Neutral Special - Snift: Cheers while a Snift protects her by shooting opponents.
 * Side Special - Sarasaland Helpers: Summons the following creatures from Sarasaland.
 * Gao: Fire fireballs while running.
 * Yuarian: Spits water.
 * Tokotoko: Will use a shield.
 * Pionpi: Freezes opponents if they come in constant.
 * Up Special - Flower Glider: Jumps & takes her Flower Glider from Mario Kart out then proceeds to glide down.
 * Down Special - Sports Balls: Plucks sports balls from the ground
 * Cricket Ball: Act like the Beast Ball
 * Bowling Ball: Rolls on the ground.
 * Hockey Puck: Slides on the ground tripping anyone
 * Badminton: Will lightly damage opponents but stun them.
 * Final Smash - Mega Strike: Sends the opponents to a soccer field from Super Mario Strikers where she'll jump up into the air, turn black & green & strikes several soccer balls at them.
 * Neutral Attack: Swings her wand a few times.
 * Forward Tilt: Does a double-footed roundhouse kick.
 * Up Tilt: Emits a planetary ring from her head.
 * Down Tilt: Does a crouching floating dropkick.
 * Dash Attack: Does a lunging vertical battering ram.
 * Forward Smash: Does a double palm thrust that emits a galaxy-shaped energy blast.
 * Up Smash: Does a reverse arcing headbutt.
 * Down Smash: Does a spinning shin kick that emits galaxy-shaped energy blasts on both sides.
 * Neutral Aerial: Spins her wand around herself.
 * Forward Aerial: Does a bicycle kick that emits a galaxy-shaped energy blast.
 * Back Aerial: Does a dropkick that emits a galaxy-shaped energy blast.
 * Up Aerial: Emits a planetary ring from her head.
 * Down Aerial: Emits a planetary ring from her feet.
 * Grab - First Contact: Reaches out with 1 hand.
 * Pummel: Strikes the opponent with her wand.
 * Forward Throw: Makes the opponent float via anti-gravity before flinging them forward.
 * Back Throw: Spins the opponent around herself via anti-gravity before flinging them backward.
 * Up Throw: Flings the opponent into the air via anti-gravity.
 * Down Throw: Slams the opponent into the ground via anti-gravity.
 * Front Floor Attack: Does a sweep kick while getting up.
 * Back Floor Attack: Does a wand strike on both sides while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a dropkick while climbing over the ledge.
 * Neutral Special - Luma Shot: Summons & sends Lumas ahead of her to mimic her attacks.
 * Side Special - Star Bits: Fires Star Bits from the Super Mario Galaxy franchise at opponents.
 * Up Special - Launch Star: Conjures up a Launch Star also from the Super Mario Galaxy franchise to launch her upward to safety.
 * Down Special - Gravitational Pull: Summons a field of gravity surrounding herself via the Star Cursor, pulling in all nearby items & projectiles.
 * Final Smash - Comet Observatory: Summons the Comet Observatory, forms a protective barrier over it & sends it hurtling towards opponents like in Super Mario Galaxy.
 * Bowser (Kenny James): A somewhat scary reptilian creature that likes kidnapping Princesses to rule their kingdom, specifically Peach & as expected, hates the Mario Bros. & usually try to kill them or something like that, though he has kidnapped Mario sometimes & sometimes helps them, whether willingly or forced to, mostly due to his reasons like "he'll never be able to kidnap Peach again" when he's not go-karting with him or hosting several party games.
 * Neutral Attack: Performs a sumo-style palm strike, followed by a punch.
 * Forward Tilt: Does swung backhanded punch, with his arm slightly bent.
 * Up Tilt: Does an arcing claw swipe.
 * Down Tilt: Does an alternating pair of hooks.
 * Dash Attack: Does a side kick.
 * Forward Smash - Finishing Punch: Charges a punch which is based off how he defeated Dark Bowser in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
 * Up Smash: Hops a bit to thrust his shell upwards, while spinning.
 * Down Smash: Does a grounded claw swipe, hitting opponents in front & behind him.
 * Neutral Aerial: An aerial cartwheel.
 * Forward Aerial: Swipes downwards with his claws.
 * Back Aerial: A dropkick.
 * Up Aerial: An upward headbutt.
 * Down Aerial - Bowser Bomb: Slams into the ground with his rear end.
 * Grab - Koopa Klaw: A claw swipe that hits enemies farther away, but also him to grab onto enemies very close to him.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Places the opponent in between his horns, rears his head back & then powerfully sways his head forward to launch them.
 * Back Throw: Throws the opponent backward in a sideways motion.
 * Up Throw: Throws the opponent slightly upward, withdraws into his shell & then spins rapidly in order to repeatedly stab them with his shell’s spikes.
 * Down Throw: Places the opponent on the ground & splashes them.
 * Front Floor Attack: Swipes his claws behind himself & then in front of himself while stumbling to his feet.
 * Back Floor Attack: Swipes his claws around himself while getting up.
 * Trip Floor Attack: Swipes his claws around himself while getting up.
 * Edge Attack: Slowly climbs up from the ledge, then swipes at the ground in front of him.
 * Neutral Special - Fireball: Shoots 3 large fireballs out of his mouth.
 * Side Special - Flying Slam: Claws at his opponent as before, if he connects, he'll perform a flying suplex.
 * Up Special - Whirling Fortress: Retreats into his shell & spins around.
 * Down Special - Minion Help: Summons his minions to help him do a specific attack like in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
 * Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
 * Koopa Corps: Summons Koopa Troopas & will retreat into his shell & several Koopa Shells will appear & bounce off a random opponents.
 * Shy Guy Squad: Summons Shy Guys to roll & push him into the rope & will be fired like a slingshot & hit the opponent at a great speed.
 * Magikoopa Mob: Summons Magikoopas who line up in many designs: curves, L's, horizontal lines, vertical lines, etc. so he can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands.
 * Final Smash - Giga Bowser Punch: Turns into Giga Bowser from Super Smash Bros. Melee & launchs a single punch that deals massive damage & knockback.
 * Bowser Jr. (Caety Sagoian): The Prince of Koopas & Bowser's son who made his debut into the Mario Universe in the Gamecube game Super Mario Sunshine where he committed several crimes as Shadow Mario to fraud Mario in the tropical island Isle Delflino, though only because the Pinatas were stupid enough to not realize that Shadow Mario doesn't look like Mario & thought Peach was his momma until Bowser told him she wasn't & has been a mainstay since then.
 * Neutral Attack: The Junior Clown Car performs a 1-2 combo, followed by a flurry of punches, followed by a jab.
 * Forward Tilt: The Junior Clown Car thrusts a pitchfork forward.
 * Up Tilt: The Junior Clown Car thrusts a pitchfork upward.
 * Down Tilt: The Junior Clown Car uses its tongue to lick forward 3 times.
 * Dash Attack: The Junior Clown Car opens its mouth to swing a Grinder twice.
 * Forward Smash - Smash Twin Drills: The Junior Clown Car uses two drills to drill the opponent in place.
 * Up Smash: Performs a handstand to attack with the Junior Clown Car's spinning propeller.
 * Down Smash: The Junior Clown Car slams wrecking balls on both sides.
 * Neutral Aerial: The Junior Clown Car spins around with the boxing glove arms extended.
 * Forward Aerial: The Junior Clown Car swings a wrecking ball forward in a circling motion.
 * Back Aerial: The Junior Clown Car thrusts a wrecking ball backward.
 * Up Aerial: Swings a hammer above himself.
 * Down Aerial: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.
 * Grab: The Junior Clown Car extends a claw to grab the opponent.
 * Pummel - Eekhammer: Hits the opponent with a Eekhammer from Paper Mario: Sticker Star.
 * Forward Throw: The Junior Clown Car throws an uppercut.
 * Back Throw: The Junior Clown Car spins & then throws the opponent backward.
 * Up Throw: The Junior Clown Car flings the opponent upward.
 * Down Throw: The Junior Clown Car throws the opponent onto the ground & then extends a drill from its underside hatch to pierce opponents.
 * Front Floor Attack: Gets up while spinning a pair boxing gloves outstretched on both sides.
 * Back Floor Attack: Gets up while spinning a Grinder around himself.
 * Trip Floor Attack: Gets up while thrusting a pitchfork on both of sides.
 * Edge Attack: Slams a pair of wrecking balls while climbing up.
 * Neutral Special - Clown Cannon: The Junior Clown Car opens its mouth & fires a cannonball.
 * Side Special - Clown Kart Dash: The Junior Clown Car transforms into a go-kart that speeds forward.
 * Up Special - Abandon Ship!: Ejects himself from the Junior Clown Car.
 * Down Special - Mechakoopa: The Junior Clown Car drops a Mechakoopa from its underside hatch that starts walking around & will detonate if it makes contact with an opponent or travels enough distance in the air without landing.
 * Final Smash - Shadow Paint: Transforms into Shadow Mario & paints a giant orange X, which damages opponents if they touch it & will clear away with an explosion after some time.
 * Piranha Plant: The Mushroom Kingdom’s version of Venus Fly-Traps known for coming out of green, yellow or red pipes debuting back to the days of the NES as an enemy of Mario & if you were wandering what it did underneath the pipe, well, all that time underneath the pipes, it was training to get into Smash Bros. as a fighter, which it did, much to everyone's shock. Viridi also knows every species & subspecies of this creature.
 * Neutral Attack: A leaf jab, followed by a swipe with the opposite leaf, followed by a headbutt. Alternatively, the leaf swipes can be followed by a flurry of bites, ending in a more powerful bite. Holding the attack button will have it perform the 1st jab repeatedly.
 * Forward Tilt - Push & Pull: 2 forward bites that resembles the attacks they make in Super Mario 64.
 * Up Tilt: Flails its head upward.
 * Down Tilt: Does a swipe with its leaf.
 * Dash Attack: Performs a "dropkick" using its pot/pipe.
 * Forward Smash - Prickly Swing: Turns into a Prickly Piranha Plant from Super Mario Galaxy & headbutts forward.
 * Up Smash: Lunges upward & bites.
 * Down Smash: Sweeps its pot/pipe in front & then behind itself.
 * Neutral Aerial: Spins rapidly with its leaves extended.
 * Forward Aerial: Swings its pot/pipe upwards in front of itself.
 * Back Aerial - Fire Breath: Turns around & spits out a burst of fire.
 * Up Aerial: Does an upwards headbutt.
 * Down Aerial - Flowerpot Meteor: Flips then stomps below itself with its pot/pipe.
 * Grab: Reaches out with its leaves.
 * Pummel: Bites the opponent.
 * Forward Throw: Headbutts the opponent away.
 * Back Throw: Chomps the opponent, launching them backwards.
 * Up Throw: Tosses the opponent upward & launches them with a bite.
 * Down Throw: Throws the opponent to the ground & bites them twice.
 * Front Floor Attack: Sweeps its head around itself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks its pot/pipe forward & back.
 * Edge Attack: Dropkicks with its pot/pipe.
 * Neutral Special - Ptooie: Spits up a metal spiky ball, keeping it suspended by blowing air upwards, which is based off Ptooies that were introduced in Super Mario Bros. 3.
 * Side Special - Poison Breath: Changes its color to match the Putrid Piranha Plants from the Paper Mario series & spews a damaging cloud of poison in front of it.
 * Up Special - Piranhacopter: Spins its leaves in a fashion akin to a propeller, causing it to rise upward.
 * Down Special - Long-Stem Strike: Retreats into its pot/pipe & extends outward to bite opponents in the direction aimed.
 * Final Smash - Petey Piranha: Summons Petey Piranha, who stomps around the stage with his cages from his boss fight to trap opponents, will breathe fire at both of the cages, then slam both of the cages to the ground.

Yoshi

 * Yoshi (Kazumi Totaka): A green anthropomorphic dinosaur who helps Mario on his adventures, starting in the game Super Mario World, by giving him a ride over gaps he can’t jump, which was the main reason Mario was accused of animal abuse & went on his own adventures on Yoshi Island since Super Mario World 2: Yoshi's Island such as when it was turned into yarn & wool or arts & crafts.
 * Neutral Attack: A front kick followed by a roundhouse kick.
 * Forward Tilt: Swings his tail in a forward direction.
 * Up Tilt: Brings his tail upwards, going from front to back.
 * Down Tilt: Lays on all fours & spins his body around to attack with his tail.
 * Dash Attack: Does a far reaching side kick.
 * Forward Smash: Rears his head back to perform a headbutt.
 * Up Smash: Performs a bicycle kick.
 * Down Smash: Crouches & swings his tail forward & then backwards.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Noggin Dunk: Rears his head back & then performs a downward headbutt.
 * Back Aerial: Hits 2 times with his tail.
 * Up Aerial: Flicks his tail upwards.
 * Down Aerial - Flutter Kick: Performs a series of downwards kicks that closely resembles his Flutter Jump.
 * Grab: Opens his mouth & lets out his tongue to pull the opponent into his mouth.
 * Pummel: Chews the opponent.
 * Forward Throw: Spits out the opponent.
 * Back Throw: Turns around & spits out the opponent.
 * Up Throw: Spits the opponent upwards.
 * Down Throw: Spits the opponent down to the ground.
 * Front Floor Attack: Spins around & swings his tail around himself before getting up.
 * Back Floor Attack: Headbutts behind himself & then in front of himself before getting up.
 * Trip Floor Attack: Spins around & swings his tail around himself before getting up.
 * Edge Attack: Swings his tail inward while climbing up.
 * Neutral Special- Egg Lay: Swallows the opponent & traps them in a Yoshi Egg.
 * Side Special - Egg Roll: Will encase himself in a large Yoshi Egg after a small hop then roll around the stage.
 * Up Special - Egg Throw: Throws a Yoshi Egg that travels on a controllable, parabolic arc.
 * Down Special - Yoshi Bomb: A ground pound that produces damaging stars upon landing.
 * Final Smash - Stampede!: Rushes forward & attacks the opponent with a upwards headbutt, cuts to a cinematic cutscene that takes place in a rocky gorge, an stampede of multicolored Yoshis are seen rushing down the gorge & they attack by trampling the opponent, which is based off the Super Smash Bros. Melee opening movie.

Donkey Kong

 * Donkey Kong (Takashi Nagasako): The grandson of Cranky Kong a.k.a. Donkey Kong I who once kidnapped Pauline from Mario much like him in the Mario vs. Donkey Kong franchise, but eventually buried the hatchet with him & like Yoshi, went on to have his own adventures on Donkey Kong Island, starting with Donkey Kong Country. He's the leader of the Kong bunch, everyone knows him well & is finally back to kick some tail.
 * Neutral Attack: A hook followed by an uppercut.
 * Forward Tilt: Does A backhanded slap.
 * Up Tilt: Does a headbutt
 * Down Tilt - Slouch Slap: Does a crouching swat.
 * Dash Attack - Roll Attack: Does the Roll Attack, his signature attack from Donkey Kong Country.
 * Forward Smash - Giant Fist: A wind-up punch which fully charges after 10 wind-ups.
 * Up Smash: Does an overhead clap.
 * Down Smash: Raises his arms overhead & then quickly swings them downward to perform forearm clubs.
 * Neutral Aerial -  Spinning Kong: Quickly spins around to perform discus clotheslines with both arms.
 * Forward Aerial: A double axe handle based off his midair attack from Donkey Kong 64 which itself was inspired by this attack in Super Smash Bros.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does an upward headbutt.
 * Down Aerial: Does a stomp.
 * Grab: Reaches out.
 * Pummel: Does a slap.
 * Forward Throw - Kong Karry: Hauls the opponent on his shoulder, allowing him to move & jump around while still holding the opponent before doing 1 of 4 distinct throws.
 * Forward: Launches foes away from him.
 * Back: Heaves the opponent backward using both hands,
 * Up: Heaves the opponent upward.
 * Down: A bear hug.
 * Back Throw: Flings the opponent backward.
 * Up Throw: Heaves the opponent upward with 1 arm.
 * Down Throw: Shoves the opponent into the ground with 1 arm.
 * Front Floor Attack: Performs a swat before getting up.
 * Back Floor Attack: Claps behind himself & then in front of himself before getting up.
 * Trip Floor Attack: Throws a spinning, wind-up punch while getting up.
 * Edge Attack: Performs a forearm club while climbing up.
 * Neutral Attack - Coconut Gun: Pulls out his Coconut Gun from Donkey Kong 64 & shoots a coconut.
 * Side Special - Arcade: Throws 1 of 3 barrels at opponents.
 * Brown: Normal version.
 * Red: Bounce towards opponents.
 * Blue: Rolls towards opponents.
 * Up Special - Rocketbarrel: Gets on a rocketbarrel from Donkey Kong Country Returns & Donkey Kong Country: Tropical Freeze & flies either upward or horizontally, depending on where he got knocked back.
 * Down Special - Hand Slap: Slaps the ground, creating vibrations like in Donkey Kong Country & can keep pounding by repeatedly pressing the special button. In midair,  he'll perform 2 midair slaps.
 * Final Smash - Moon Punch: Punches forward. If the initial hit connects, he'll will then launch opponents onto the moon where he winds up a punch to knock out the moon out of orbit & having it crash down, which is based off how he defeated Tiki Tong Tower at the end of Donkey Kong Country Returns.

Assist Trophies
Bolded characters are also bosses. Ditto Entei Gardevior Genesect Giratina Lunala Mimikyu Solgaleo Zoroark Ghirahim Midna Moon
 * Chain Chomp (Super Mario Bros.): A sentient ball-and-chains that act like a dog & will charge at opponents, chomping them in the process.
 * Flies & Hand (Super Mario Bros.): Flies will start buzzing around the stage until the Hand comes with a fly swatter & swats them along with the opponents.
 * Hammer Bro (Super Mario Bros.): Koopas who can throw hammers & will repeatedly toss hammers left to right & will follow the players like Super Mario Bros. 2/The Lost Levels.
 * Lakitu & Spinies (Super Mario Bros.): Koopas who ride on clouds & toss down Spinies & will drop Spinies that can be knocked back & retreat in it's shells.
 * Thwomp (Super Mario Bros.): Sentient spiked blocks that will float around the stage & fall down & bury the opponents in the ground if they go underneath him, then lifts itself up to repeat the process.
 * Waluigi (Super Mario Bros.; Charles Martinet): Wario's partner who 1st debuted in Mario Tennis & has become a mainstay in the franchise's sports & party games. Since he was the only recurring character left in the Mario franchise, he's been constantly requested to get promoted, only for Sakurai to get harassed on Twitter due to him remaining an Assist Trophy. He repeatedly stomps players into the ground & is followed by either a strong kick or a strike from his tennis racket.
 * Klaptrap (Donkey Kong Country): Crocodile-esque enemies that lunge across the screen & latches onto foes before launching them.
 * Ashley (WarioWare; Kari Wahlgren): 1 of Wario's employees at WarioWare who's the girl next door living in the haunted mansion with her demon minion, Red & doesn't play with dolls & never combs her hair. Who has time for girly things like that? She conjures a cloud which causes various adverse effects including slowing opponents down, take damage, become invisible, food damaging them instead of healing & even making recovery moves unable to work & instead take them to the helpless animation, shooting magic or summons a Monster Flower.
 * Abomasnow (Pokémon; Marc Thompson): A solitary Grass/Ice type Pokémon who loves to live in the snowy mountains, though it occasionally mingles with people as well & uses Blizzard, which creates a tornado of freezing wind & snow around it & Ice Punch, which both freezes foes & sends them flying.
 * Arceus (Pokémon; Tom Wayland): A Legendary Pokémon considered the creator of the universe & uses Gravity, an aura of energy, which causes all the opponents in the air to be meteor smashed downwards.
 * Pokémon
 * N/A
 * A Normal-type Pokémon that can shapeshift into anyone, which would aid them in battle.
 * 244Entei.png
 * 244Entei.png
 * Pokémon
 * Dan Green
 * A Fire-type Legendary Pokémon that rose from the ashes of the Burned Tower & uses Fire Spin where a column of fire will surround its body & any character caught in the column of fire, excluding the summoner, will take damage.
 * 282Gardevoir.png
 * 282Gardevoir.png
 * Pokémon
 * Michele Knotz
 * A dual-type Psychic/Fairy type Pokémon that was the parent of the sick Ralts that Max & Ash's Snorunt were taking to the Pokémon Center & encircles itself in a large barrier, which reflects all opposing projectiles.
 * 649Genesect.png
 * 649Genesect.png
 * Pokémon
 * Yuji Ueda
 * A Bug/Steel Pokémon was created by Team Plasma from a fossil of an ancient insectoid Pokémon & attacks with Techno Blast, which can go through walls.
 * 487Giratina.png
 * 487Giratina.png
 * Pokémon
 * N/A
 * A dual-type Ghost/Dragon Legendary Pokémon that's a resident of the Distortion World after being banished by Arceus since it accidentally created it & uses Dragon Breath, creating horizontal tornadoes, which can carry opponents offscreen if they don't escape in time.
 * SSBU Lunala.png
 * SSBU Lunala.png
 * Pokémon
 * N/A
 * A Psychic/Ghost-type Legendary Pokémon that resembles a bat & shoots opponents with Moongeist Beam.
 * 778Mimikyu.png
 * 778Mimikyu.png
 * Pokémon
 * Billy Bob Thompson
 * A Ghost/Fairy type Pokémon that covers itself under a cloth that resembles Pikachu & uses "Let's Snuggle Forever", in which he pulls nearby fighters into his disguise & deal damage to them.
 * SSBU Solgaleo.png
 * SSBU Solgaleo.png
 * Pokémon
 * N/A
 * A dual-type Psychic/Steel Legendary Pokémon that resembles a lion & uses Sunsteel Strike before disappearing.
 * 571Zoroark.png
 * 571Zoroark.png
 * Pokémon
 * Hitombi Nabatame
 * A Dark-type Pokémon that'll protect its home & anyone it cherishes by creating illusions to fluster opponents & attacks opponents with Fury Swipes. The developers tried to use the same promotion they used for Lucario to less-then-stellar results.
 * Ghirahim (Hyrule Warriors).png
 * Ghirahim (Hyrule Warriors).png
 * The Legend of Zelda
 * Anri Katsu
 * Demise's flamboyant 2nd-in-command who fights with a sword & throwing knives & will teleport back onstage if he's knocked back.
 * Midna Small.png
 * Midna Small.png
 * The Legend of Zelda
 * Akiko Kōmoto
 * A member of the Twili, a race of magic-wielders, who joined forces with Link to prevent Hyrule from being enveloped by the Twilight Realm & grabs opponents & throws them, while dealing darkness damage.
 * TheMoon.png
 * TheMoon.png
 * The Legend of Zelda
 * N/A
 * The moon that Skull Kid & Majora's Mask tried to make come crashing down & whose face gave several gamers nightmares. It crashes into the stage, dealing massive damage with a very large area of impact.
 * Chef Kawasaki (Kirby; Ted Lewis): A chef who used to be an enemy of Kirby & captures opponents using his ladle & cooks them in a boiling pot, which produces food, but if he doesn't catch anyone in his ladle, he may throw plates or try again.
 * Knuckle Joe (Kirby; Alesia Glidewell): A martial artist who delivers a series of Vulcan Jabs to his opponents & finishes with either a Smash Punch or an uppercut attack named Rising Break.
 * Nightmare (Kirby; Hisao Egawa): A terrible being came from the Fountain of Dreams, bringing bad dreams to all of Dream Land until Dedede sealed him away by shattering the Star Rod, but when Kirby restored it, he was able to come back & later founded Nightmare Enterprises & causes the screen to become dark temporarily.
 * Metroid (Metroid): Jellyfish-like aliens created by Mother Brain that latches onto players & gives them damage.
 * Mother Brain (Metroid): Ridley's master & the Chozo's former A.I. who uses her signature laser attack when summoned & is guarded by Rinka enemies.
 * Black Knight (Fire Emblem; Robert Clotworthy): A warrior named Zelgius who was once a student of General Gawain, Daein's most powerful general during The Mad King's War & the right-hand man to Prime Minister Sephiran who walks around the stage slowly, attacking any nearby opponents with his sword, Alondite & appears to be very resistant to attacks.
 * Lyn (Fire Emblem; Lani Minella): A nomadic girl who's a strong-willed youth whose skill with the blade draws many admirers where the screen darkens, as she focuses & then, having teleported, she delivers a single, powerful strike with the Sol Katti sword focused on the nearest opponent.
 * Ratahlos (Monster Hunter): Unleashes claw slashes, tail lashes, several flame-based attacks such as breathing fireballs & roaring to stun opponents.

Bosses
They're playable in Boss Smash.
 * Rathalos (Monster Hunter): A Flying Wyvern who's the male counterpart of Rathians that are more prone to hunting from the skies & the mascot of the Monster Hunter franchise starting with Monster Hunter (2004) & has been in every game since, despite its divisive reception, either liked because of its battle, theme or armor or hated because of how many of these things are required to hunt to make said armor.
 * Stunning Roar: Roars loudly, stunning opponents.
 * Back Off: Flies backwards & launches a fireball.
 * Talon Slash: Swoops toward the fighters, attacking them with his clawed feet, poisoning opponents.
 * Tail Lash: Spins around, trying to hit opponents with its tail, poisoning opponents.
 * Fireballs: Launches 6 large fireballs forward.
 * Sliding Tackle: Dashes forward & performs a sliding tackle.
 * Poison Drop: Drops downwards & hits opponents with his clawed feet, poisoning opponents.
 * Rushing Glide: Glides in the background, then races towards the fighting area, trying to hit the fighters.
 * Explosive Fireballs: Flies into the background & launches 3 large fireballs, which when hitting a fighter or the ground, produce an explosion that gradually gets larger, much like a Smart Bomb.
 * Galleom: A giant purple robot/cyborg which has simian features & capable of transforming into a jet propelled tank that attacked Marth, Ike, Meta Knight, Lucas & Pokémon Trainer in Super Smash Bros. Brawl where he tried to take the latter 2 with him by starting the countdown on his emergency Subspace Bomb, but they broke free before he exploded & now he's back thanks to Galeem.
 * Uppercut: Does an uppercut.
 * Stomp: Does a simple stomp
 * Side Crush: Grabs & crushes the fighters.
 * Jump: Jumps in the air with his rockets before landing on the fighters.
 * Stomping Frenzy: Stomps around like he's throwing a tantrum.
 * Missiles: Fires missiles from his shoulders.
 * Shockwave: Slams his fists into the ground & creates a shockwave.
 * Spin: Spins with his arms extended.
 * Falling Body Slam: Falls on top of players, while doing Luigi's Side Taunt.
 * Tank Rush: Transforms into tank form & rushes the fighters.
 * Tank Missiles: Transforms into tank form & fire missiles.
 * Rush & Slam: Transforms into tank form, rushes the fighter & lands on top of them.
 * Duon: A 2-sided robot on 1 set of wheels with 1 half is pink & has a head cannon & 2 arm cannons & the other half is blue with 2 arm swords & a curved blade on its head that was created from Shadow Bugs, which they themselves were clones of Mr. Game & Watch. They were defeated by Snake, Lucario & Meta Knight, but now they're back.
 * Both Sides
 * Charge: Charges forward quickly & can do this several times in a row with little pause in between.
 * Jump Crash: Jumps up high & crashes down, then grinds in place.
 * Spin: Spins around.
 * Pink Side
 * Forward Laser: Shoots pink lasers at the ground in the front.
 * Vertical Laser: Shoots pink lasers with a vertical-spread coverage.
 * Electric Blasts: His head glows & then shoots three blue bolts of electricity that will pierce though everything.
 * Homing Missiles: Moves its non-weapon arm back to shoot 4 homing missiles.
 * Blue Side
 * Head Blade: Slams the blade on its head on the ground.
 * Triple Slash: Slowly approaches & then slashes 3 times when within range.
 * Sky Mines: Launches several mines in the air.
 * Slash Shockwave: Readies its arms, then slashes making a large red shockwave.
 * Marx (Alex Hirsch): A small jester who asked Kirby to help him end a war between the Sun & Moon in the Kirby Super Star & Super Star Ultra sub-game Milky Way Wishes, then turns up just in time to send the final part of his devious plan into motion & reveals that he used Kirby the whole time in order to gain control over Planet Popstar. He has become 1 of the most well-known villains in Kirby's rogue gallery. He didn't come back until Kirby Star Allies to help Kirby if he is well-fed since he does see Void Termina as a threat.
 * Bouncing Eyes: Turns his eyes pitch-black in order to make them fall out of their sockets & bounce toward the fighters, dealing darkness damage after hit.
 * Fire Veins: Can retract his wings in order to spread veins throughout the areas to his sides, burning the fighters on contact.
 * Shooter Cutter: Fires 4 cutters around himself several times.
 * Plant Uproot: Drops several seeds into the ground before sprouting as tall vines.
 * Arrows: Fires a barrage of arrows to 1 sides.
 * Compound Eyebeams: Enlarge his eyes, to the point where they protrude out of their sockets, grow many pupils on them & shoot 5 lasers out of each eye.
 * Ice Bomb: Drops an Ice Bomb out of his mouth, which goes in both directions when it hits the ground.
 * Flip Ultima Attack: Rises from the ground after following the fighters' shadows.
 * Blackhole: Splits himself in 2 symmetrical halves, forming a blackhole to suck fighters in.
 * Laser Beam: Spits a massive laser beam either at the top, middle or bottom of the screen.
 * Giga Bowser: An alternate form of Bowser that was given to him by Master Hand & Crazy Hand in Super Smash Bros. Melee as he served as the final boss of Melee's Classic Mode & 1 of the opponents of Event Match 51: The Showdown along with Ganondorf & Mewtwo. He has only been as Bowser's Final Smash starting in Super Smash Bros. Brawl until now, though Bowser can still become him in his Final Smash.
 * Fire Breath: Shooting a stream of fire out of his mouth.
 * Ram: Does a ram that causes an explosion.
 * Claw Slashes: Slashes with his claws for darkness damage.
 * Whirling Fortress: Retracts into his shell before spinning, doing electric damage.
 * Giga Bowser Bomb: A larger version of Bowser Bomb, but now does ice damage.
 * Antasma (Mario & Luigi: Dream Team): An evil bat king with a Slavic accent who was a normal bat living on Pi'illo Island who fed on the nightmares of a Pi'illo & continued to feed on more nightmares afterwards, which is how he encountered Mario & Luigi. He then teamed up with Bowser, only to get double-crossed by him & killed after his boss fight, which fans either liked that Bowser became a menacing villain in a series where he started out as a joke or were unhappy that he was used as a red herring.
 * Fireball: Breathes a fireball from you're trapped in 1 of his nightmares during his boss fight in Mario & Luigi: Dream Team.
 * Bat Rush: Transforms into a swarm of bats & start rushing at the players, which puts them to sleep if hit enough times.
 * Electrical Orb: Clones himself & fires a large electric orb that paralyzes & put players to sleep.
 * Screen-Flip: Flips the screen upside down or vertically.
 * Antasmunchie Bombs: Summons his Antasmuchies & forms them into a ring that surrounds the players before setting them off & puts them to sleep if they don't jump on time, which also release a shockwave.
 * Nightmare Sawblades: Rains down the sawblades from most of the holes you would fall into when you're trapped in 1 of his nightmares during his boss fight in Mario & Luigi: Dream Team, which also roll after the players that they don't hit or dodged them.
 * Master Hand (Xander Mobus): A right hand-like entity who acts as the creator of the Super Smash Bros. universe & is also the owner & top collector of the World of Trophies. However, he's not the most powerful since he was captured by Tabuu in Super Smash Bros. Brawl & now has been captured & mass produced by Galeem before the events of this game.
 * Snapper: Snaps his fingers, stunning the fighters.
 * Squeeze: Grabs & squeezes the players.
 * Big Swipe: Makes a big open hand swipe across the stage.
 * Fake-Out Slap: Holds a fist above the player as to punch them, but opens up & comes down with a slap.
 * Finger Bullet: Fires pairs of bullets, either 1 or 3.
 * Finger Drill: Drops from above & drilling into the players, which buries them if hit.
 * Hazardous Smudge: Drags a finger over the floor causing a string of spikes to sprout.
 * Mirror Laser: Produces a series of mirrors & fires a single laser that bounces between them.
 * Laser Nail: Fires blue lasers from his fingertips.
 * Ring Toss: Throws 2 rings across the stage.
 * Ink Blob: Toss an aqua ball of ink that covers the fighters & screen.
 * Spike Bowl: Underhands several spiked balls, which either roll or bounce.
 * Jetstream: Flies into the air & swoops in from the background.
 * Fireball Frenzy: Retreats into the background & produces 3 to 5 fireballs, which he throws at the players before returning with a flying punch.
 * Crazy Hand (Xander Mobus): A left hand-like entity who serves as Master Hand's partner & known for more unpredictable attacks. Like Master Hand though, he's not the most powerful since he was captured & mass produced by Dharkon before the events of this game.
 * Frozen Rope: Extends his index finger to about 3 times its length for a poke attack that freezes.
 * Shovel Claw: Digs his fingers into the ground & swipes them back out as a clawing attack.
 * Spider Crawl: Skitters across the stage.
 * Squeeze: Grabs & squeezes the players.
 * Big Swipe: Makes a big open hand swipe across the stage.
 * Finger Drill: Drops from above & drilling into the players, which buries them if hit.
 * Spasm: Drops to the ground & flops around.
 * Laser Nail: Fires blue lasers from his fingertips.
 * Paralyzing Gaze: Manifests an eye between his fingers that circles a beam of light around the stage & will charges up & unleashes a dark purple energy burst that stuns the fighters if caught.
 * Jetstream: Flies into the air & swoops in from the background.
 * Pentaflame: Produces 5 blue fireballs that circle around him.
 * Finger Bomb: Drops a series of bombs from his fingertips.
 * Roving Void: Produces a black hole that proceeds to hover around the stage by itself, either 1 or 2.