Call of Duty: Nightfall

Call of Duty: Nightfall is a game being made by Infinity Ward for the PS4, XBox One and PC as 2019's Call of Duty game. It is the 16th mainline installment in the franchise and is set in a world similar to the one in Call of Duty: Ghosts, but much more fleshed out.

Gameplay
The gameplay is very different from Black Ops 4, using Modern Warfare 2, 3 and Ghosts as the template. The player stats have been drastically altered.
 * Health: 100
 * Regeneration: Player Triggered (Shield and Health)
 * Regeneration Rate: 25 Health per Cell/Pack (1s animation, 2s to use pack)
 * Movement Speed: (Walking) 4m/s, (Sprinting) 5.5m/s, (Crouched) 3m/s, (Prone) 1m/s

Controls (PS4/XBox One)


 * L Stick: Movement, (Click) Sprint
 * R Stick: Camera, (Click) Melee
 * R2/R Trigger: Fire
 * L2/L Trigger: Aim
 * R1/ R Bumper: Equipment
 * L1/ L Bumper: Call Streaks, (Hold for Full Wheel)
 * Cross/A: Jump/Mantle
 * Circle/B: Crouch, (Hold) Prone
 * Square/X: Reload/ Interact, (Hold) Interact
 * Triangle/Y: Switch Weapons
 * D-Pad Up: Cycle Equipment (Hold for Full Wheel)
 * D-Pad Down: Regen Health
 * D-Pad Left: Inspect Weapon
 * D-Pad Right: Team Orders & Markers (Hold for Full Wheel)

The game also features increased overall fire rate and damage across the board and encourages thoughtful movement due to the blistering fast TTK, which can be used by opponents.

Backstory
The game is set in the year 2063 after a Nuclear War in 2035-2048. Due to the fallout, developments in all fields had slowed down considerably. With UK, USA, Japan, China and the United Middle Eastern Nations (UMEN) being the new superpowers in the world. With the UMEN being the most powerful superpower overall, they had gained control of most of Asia and Africa, with the rest of Asia being under Japanese and Chinese control.

Prologue: Project Karma
The player character is Cpt. Haysaf Abul, of the UMEN Prophet's Word (Special Unit) Division 13. The player is waiting for a train carrying a Russian super weapon. The character must infiltrate the Russian Station at Pzochiski, Southern Russia from the Eastern Face. The area is a simple 3 floor complex with a basic central room with 4 rooms at each corner per floor, with a external ladder being there on the outside of the Southern Face of the building. The player must find a way to unlock the Southern Room by either stealthily taking out enemies and getting the keys, or triggering alarms to get it opened, which leads to reinforcements coming in to assist the forces inside. After this, if alarms were triggered, the train leaves, forcing you to airdrop into it via helicopter. Not triggering the alarms skips this section. After boarding the train (12th Car in a 20 Car Train), you must reach the 7th car within 3 minutes (+2 minutes if alarms weren't triggered at the station, -1 minute if you break stealth while onboard the train). After this, you must switch trains to reach the 5th car of a 10 car train. On entering this train, you must get to the engine to take the train to Pokhrev, a UMEN controlled city in the region of Pzochiski. After doing this, the prologue ends, with the players having gained the super weapon for them selves.

Act 1, Part 1: Daybreak
The player character is Sgt. Connor Brodericks, of the British Special Operations Squad-3 (BSOS-3). The player is tasked with defending a British Outpost in a island near Italy from UMEN backed pirates. The Cicinarion Islands Outpost Tower has 2 areas, a Vantage Point and Access Tunnels. The player must originally use a mounted L245A6 Light Machine Gun or a L132A2 Bolt Action Sniper. After a few minutes, a wave enter from the Access Tunnels, which the player must ward off with a Bizon 9X18 and P282. After this wave is dealt with, a new wave comes which must be picked off from the Vantage Point, with the enemy forces trying to enter the tunnels. If they enter, you must deal with them from the Access Tunnel. This mission lasts for 15 minutes, with surviving for that long and keeping the tower uncompromised allowing allies returning from capturing a UMEN base to lock the enemies between their mass and your tower. After finishing off this last wave, the mission ends with you being redeployed into the heart of one of the last neutral nations, Russia.

Part 2: The Panther
The player character is Sgt. Connor Brodericks. The player is tasked with infiltrating Pokhrev to seize details about a rumored resupply coming in from Pzochiski. The player must move through a train yard, searching for it. Upon not finding it, the BSQS-3 must infiltrate a nearby base. On infiltrating, the player must find the "supplies", which turn out to be a super weapon. Clicking photos, they travel to the server room and seal it, uploading all data regarding it to the UK Military. During this, the player must defend the server room. After successfully uploading all data, the player is captured as a spy and is sentenced to death 2 days after in Kowniko, a Japanese city.

Part 3: The Righteous Men
The player character is Cpt. Jason Pearson, of the American Special Operation Unit "Snake-Eye". The player is tasked with Leading an Invasion Team into a UMEN military city, Al Kleiman. The player team is airdropped by a Atlas Troop Deployer into the middle of the city, from where the player moves north through the city. With a much larger team already on the attack from the other front, the team has to try to trap the UMEN forces in the city by cutting off all exit routes. After blocking off 3 major routes, the UMEN forces surrender. The mission ends with your team being greeted by Maj. Ralph Brodericks and being sent to defend the Southern Side of the city from reclaiming forces.

Act 2, Part 4: Kowniko Prison
The player character is Sgt. Connor Brodericks. The player is stuck in solitary on the night before his execution. Suddenly, the gates unlock and open, with alarms blaring everywhere. Picking up a suppressed PM-35 from a dead guard, the player must make his way silently through the prison while a riot ensues. The player must move from the -3 Level Solitary Row to the 0 Level Armory without alerting either side. Upon alerting either side, the player must run and go back to hiding and use a different path to reach the Armory. Upon reaching the armory, the player equips a Juggernaut Suit, Iron Ward (Minigun) and G5 Feuerspucker. After this, the player must escape from the prison by being the first out of the prison guards and inmates to reach the Level 5 Helipad. To do this, the player must reach the 5th floor in under 20 minutes while creating blockades and diversions. Upon successfully boarding the Helicopter, the player must fly it while evading some sporadic Anti Aircraft Fire. Upon doing this, the mission ends with the player crashing outside of the city walls of Kowniko.

Part 4: Back to Black
The player character is Sgt. Connor Brodericks. The player, wounded in the crash, must reach a British Spy in the area, Ghost. Upon meeting up with Ghost, the player is disguised by him and given a Commando Knife and a suppressed M22 Special Issue Pistol. The player is then handed a ticket and a passport to a flight taking off in the next 2 hours. The player is then tasked to reaching the airport undetected within 15 minutes. Upon reaching the airport, the player dumps his weapons and boards the flight, going to Russia. The mission ends with the plane landing and Connor heading out, returning to the BSOS-3.

Part 5: Broken Spirit
The player character is Cpt. Jason Pearson. The player is called back from the city walls. This mission is a non combat mission. The player moves through, the city, getting a glimpse of the horrors of war. As prisoners who were American or British are freed, the UMEN forces are executed by the invading forces. Upon heading back the headquarters, the player and his team are sent to Russia, to investigate if the Russians are allied with the UMEN or not.

Part 6: The Germans Make the Best Stuff...
The player character is Cpt. Jason Pearson. Entering Russia by boat, the players land in Rostov-On-Don, with the task of rendezvousing with Russia based British Special Operations Unit BSOS-3. Heading to a small village, they are greeted there by the British Team, who equip them with suppressed British and American weapons form their armory. Upon equipping what they want, the player moves with the British to a Russian Military Base where the Superweapon is said to have been moved. Upon entering, the British realize that these are a Russian Extremist Outfit known as the 13th Gun. Upon infiltrating the base, the player finds that the Superweapon is in Vault 13. As soon as the teams enter the vault where the weapon was supposed to be, the Russians lock them in. As the British try to find an alternate exit, the Americans inspect the Superweapon. On close inspection, the player finds out that this was made by the Germans for the UMEN, who lost it to the Russians. As soon as the British manage to unlock the door and get out, the Russians activate the weapon. As this happens, the British close the door to prevent harm to themselves, damning the Americans inside. After a few seconds, the weapons stops and it is revealed that the Americans soldier's skin has blistered and their body barely resembling humans. The British return to their base and send the message that the Russians knew about their plan to go in and killed the Americans, and that they were planning to attack Germany and helping the UMEN.

Act 3, Part 7: Going Rogue
The player character is Sgt. Connor Brodericks. The player is tasked with finding the BSOS-3. After finding clues, the player reaches the camp of his unit, where the message of the Russian alliance was just sent. While they talk about the Americans being fooled into trying to fight a possible ally and the UK being naive enough to try to invade Germany, the player enters the camp. Upon seeing him, they open give him the option to follow them, to which he throws in a grenade, killing 2 and injuring the head of the squad, Sgt. Rinewald Bridges. The player must then escape to the UK. As he flees, chased by the BSOS-3, Rinewald sends another message saying that Connor has gone rogue and was a UMEN spy.

Part 8: The Stars Align
The player character is Cpt. Jason Pearson. The player, when they realize that the Superweapon will go off, collapse to the ground. On realizing it is gas based, he flips and covers his face with a filter mask. His exposed skin and ears are damaged, but not as much as his friends. As the British leave, the player must escape within 2 minutes before the gas entering through his ears and skin knock him unconscious and kill him. After breaking through the door, the player, now weakened and unable to sprint, but endure the thunderstorm outside, in which the rain increases his pain, and also the Russians inside, whom he must fight. Upon finding the Hangar, he flies to Al Kleiman to report on everything.

Part 9: Dusk Draws Near
The player character is Cpt. Jason Pearson. Upon reaching Al Kleiman, he is treated by doctors, who find a cure for his skin and ears, but who say that further exposure may kill him. After being treated and given a special suit and helmet to help protect his slightly delicate body, he is reassigned to the Spyhunter "Falcon" Squad, where his particular team of 5 are sent to find Connor Brodericks who has been disavowed by the British Military and believed to have orchestrated the plan to kill the Americans and British to sow distrust among them. Even though believing it to be a bit wrong sounding as it seemed to easy and the knowledge that both teams had perished not creating any mistrust, he leads his team to find Connor, who is suspected to be heading to the UK. Upon finding Connor, his team is ambushed by UMEN operatives. Believing this was Connor's plan, after dealing with the UMEN operatives, who manage to kill his teammates, he pursues him until he is cornered inside a small shack with a computer. As he swaps to his knife to gut Connor for trying to kill him twice, Connor plays the recording of the conversation that BSOS-3 had that he overheard. Upon hearing it, Jason slowly lowers his knife, before proceeding to collapse to the ground, exhausted.

Part 10: Reunion
The player character is Connor Brodericks. As he contacts Ghost for a way back to him, Ghost tells him that the information cannot be given over comms. On reaching Kowniko, he bring the half dead Jason to him. Upon seeing his condition, he administers a dose of an antidote from a syringe, causing the shuddering man to fall asleep. This mission is a non combat mission. The player is informed of what is going on and the losses of both Americans and British have risen very high. He hands him a Hard Drive with data to implicate the BSOS-3 and also contained of UMEN Special Force Secrets regarding the Superweapon. He says that he will help them end this war before it starts fully, after which the three leave for a military base in Germany.

Part 11: Nightfall
The player character is Connor Brodericks. The player is tasked with finding details about the Superweapon being German and proving that they are allied with the UMEN. upon reaching the base at night, the player notices that BSOS-3 and Rinewald are there. After sneaking through trying not to alert the Germans and Rinewald, the player, Ghost and Jason must find the data to implicate the Germans and BSOS-3 fully. Upon starting to upload the data, Rinewald and his men enter, unaware of their presence. The player must avoid them and use different terminals to download the data. After it is 80% downloaded, one of the soldiers sneaks up behind you and tries to strangle you. As you break free, a firefight ensues. After restarting the upload, Rinewald gets up from the ground and rushes you with his shotgun while you are still injured. As you start bleeding out, Ghost kills him and Jason downloads the data.

Epilogue: The Sparks are Snubbed
The player character as Jason, who hands the hard drive to the government. 2 weeks later, Connor is remembered as a hero and the war with the Russians and alliance with the German called off. As you, Connor are felicitated, Ghost lurks in a higher floor of the building, watching over the ceremony. The war with the UMEN is not over, but a new war with Russia has not begun.

Loadouts
The player can choose between 8 preset classes and gets 8 custom classes as well, with certain additional classes being unlocked by prestiging. The prestige system has been overhauled, with extra weapons and camouflages being unlocked on prestiging. The loadout system used is a modified version of the one used in Call of Duty Ghosts, with a few changes in the options available. Killstreaks are tied to classes, allowing changes in matches.

There are 2 types of weapons with several subtypes within them.
 * Primary Weapons
 * Submachine Guns: High mobility compact fully automatic weapons meant for close range use. 100% Mobility, 3 Magazines at Spawn.
 * Assault Rifle: With fully automatic and burst fire weapons, these are versatile all around well balanced guns for use at close, mid and long range. 90% Mobility, 3 Magazines at Spawn.
 * Marksman Rifle: Featuring semi automatic marksman rifles with statistics similar to an LMG but slight faster mobility and semi automatic fire, these are medium to long range killers. 85% Mobility, 2 Magazines at Spawn.
 * Light Machine Guns: Much higher damage guns with no damage fall off, LMGs are meant for defensive and suppressive use, with anyone not following the rules getting a few holes in them. 80% Mobility, 3 Magazines at Spawn.
 * Sniper Rifle: A deadly ranged weapon that requires good aim, tactical positioning and patience, but rewards with the fastest kills in the game. 80% Mobility, 2 Magazines at spawn.
 * Secondary Weapons
 * Pistol: Fast to draw with the best aim times, they are great backup weapons with good potential for use as a primary.
 * Machine Pistol: Similar to pistols but fully automatic, they bridge the gap between SMGs and Pistols.
 * Shotguns: Short range killers with buckshot or pellets, they deal high damage at close range and destroy almost anything in range in a shot.
 * Launchers: Tactical launchers that allow clearing houses and taking out killstreaks.
 * Special: For the oddballs that don't fit anywhere else.

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Primary Weapons