The Element Chronicles

The Element Chronicles is one of the more customized video games of all time, with that customization applied to a heroic and adventurous setting. The basic plot of the game is a world divinely governed by two deities, a male and a female, whose children represent all of the thinkable elements. It is predictably a mixture of sons and daughters, and at one point the god out of the two ruling deities say that the children are not properly worshipped in the lands dedicated to them. The god is told by a horrendous villain, named Gomorthos, that the people of his world are exploiting the elements but are showing no respect for the gods and goddesses. The god is outraged and thinks that creatures should be sent down to restore order to the kingdoms, as they already employ elemental magic, but do not show the proper acknowledgement of the gods and goddesses. They break into a fight, at the end of which the god summons his sons and the goddess summons her daughters. The god and his sons send horrid creatures based on the respective elements into the kingdoms while the goddess and her daughters send equally horrid creatures to try to repel them. Ouright battle is about to begin.

This is exactly what Gomorthos wants to happen, however, because a weakened world will allow him to gain control, and amid the chaos, he can gain the trust of the god and steal the Metakhronos Sword, a sacred weapon kept away because of it ability to control time in a battle, so much so that not even the divinities could defeat it.

However, there is one person who remains a symbol of hope. This is where the customization comes in: the main character can be gender specific, and the appearance and weapons can be shaped to suit the player, but the player always has two magic gauntlets, each of a different selectable element.

The player must venture to all of the Elemental Realms, sections of the world which are dominated by particular elements, and defeat as many creatures as necessary in each one to fight all of the Patral beasts, fierce creatures which are the secret weapons behind the god's endeavor to restore world order. Once a Patral beast is conquered, the hero obtains a gem that is the sacred relic of the Realm. When all of these gems are collected, the player will have the element power strong enough to confront and expose Gomorthos, and therefore save the world from a dreadful fate.

Weapons
The weapons would work in an interesting way. There would be three weapons with their own categories; these categories would be: Magic would also contribute to the weapons. For example, say you have air and lightning as your two elements, and are using a longbow as a ranged weapon. When in shooting/throwing mode, you can toggle whether you want a plain projectile, one powered up with air, powered up with lightning, or with both. However, the more contribution you have, the more magic would be required.
 * 1) Primary weapon - This would be a well-known weapon that is special because if you go right into the game, it will always be the one you have armed first. Now, I do not limit this selection to medieval weapons, although they would be included, but rather I would incorporate martial arts weapons as well, such as nunchaku, a Bo staff, tonfa, a katana, a ninjato, a staff-in-three-parts, a tanto, and an invention of my own: a tonfa staff, which would be a short staff with a bar protruding from the middle to be operated like tonfa.  There would be some medieval-style ones, however, such as the broadsword, the mace, the battle axe, and a longsword.  Some weapons would have a variation in styles; for example, the tonfa could be operated in around 7 to 9 ways, and the all swords could be used with a backhanded grip, which I am an avid fan of.
 * 2) Secondary weapon - The selection for the secondary weapon would be the same as for the primary, but a button can be used to switch between them.
 * 3) Ranged weapon - As is known to us all, a hero is nothing without a ranged weapon. This, too, would be a diverse selection.  The way I have it now, I would make available a longbow, shortbow, slingshot, shurikens, throwing daggers, throwing maces, and boomerangs.  This, too, would be a part of the weapon cycle.