Lievnu

DISCLAIMER: THIS IS A FANON SAGE ENTRY IDEA, AND IT WOULD MOST LIKELY WON'T BE REAL

Lievnu (stylized as "LIEVNU") is a Pre-Apocalypse lightgun game that has Time Crisis and The House Of The Dead as it's biggest inspirations, it is made by a group of six people, the game was first presented at the SAGE 23' Expo

Main Game
The game follows a girl in her late-teens named Sophie "Sofi" Garcia, who has found out of the apocalypse by announcement, she randomly finds a handgun, and she sets for a quest to prevent this apocalypse

Gameplay
Lievnu is a lightgun game that uses three action buttons/commands, two will make the player switch sides (a la Time Crisis 5), one will allow the player to reload (and hide as well, since this is a Time Crisis clone), and one weapon switch button (only works if the the "Switch Method" option is set to "Modern").

Basics
The player has to shoot all the enemies on-screen (although some can escape), the player can switch sides, and the player reloads by pressing a reload button (on PC), in which makes your character take cover as well.

Enemies

 * Basic Joe
 * Weapon - Pistol
 * Health - 1
 * The Brute
 * Weapon - Bare Hands (They lunge at you)
 * Health - 10

Weapons
you can equip up to four weapons in your playthrough
 * Handgun - The only weapon available in the SAGE 23' Demo
 * Max Ammo - 18 (six bullets are instantly reloaded when you reload/take cover, the rest are gradually refilled at a rate of 9 bullets per second)
 * Damage - 6
 * Attack type - Like the normal handgun from light gun games
 * Shotgun (Blast)
 * Initial Ammo - 10
 * Maximum Ammo - 99
 * Damage - 15
 * Attack Type - One medium blast
 * Machine Gun
 * Initial Ammo - 100
 * Maximum Ammo - 999
 * Damage - 3
 * Attack Type - Rapid (shoots one bullet every 0.048 seconds when held)
 * RPG-7
 * Initial Ammo - 1
 * Maximum Ammo - 9
 * Damage - 50
 * Attack Type - Explosion (can also kill multiple enemies within radius, but beware as it also kills civilians)
 * Minigun
 * Initial Ammo - 200
 * Maximum Ammo - 999
 * Damage - 1
 * Attack Type - Rapid (shoots one bullet every 0.02 second when held)
 * Grenade
 * Initial Ammo - 3
 * Maximum Ammo - 25
 * Damage - 20
 * Attack Type - Small Explosion

Life Point Meter
There exists a life point meter, if you fill it to 100%, you get an extra life, missing a shot will reduce the bar by 20%, if you actually filled it to 100%, you will get an extra life and the bar resets to 0%, taking damage and shooting civilians will reduce the bar to 0%

Game Settings

 * LIves: sets your starting lives
 * Manual: can be set between one to nine lives, however, if the maximum lives are set less than nine, then you only start the game with the said max life limit
 * Auto: Sets your number of lives to the Maximum lives setting
 * Maximum Lives: how much lives you can have, can be set between three to nine lives
 * Timer: sets how much time you are given, has eleven options (40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95 and 99, in short, you can adjust between 40 and 99 seconds, the options are increasements of 5 seconds)
 * Easy Detect: Makes the bullets behave similarly to the second Time Crisis game (and later), enabled by default, if disabled, it will behave like the bullets from Time Crisis 1
 * Time Limit Penalty - changes the punishment you face when running out of time
 * Lenient - you only lose one life, the timer resets
 * Strict - you lose all your lives

Scoring

 * Normal Hit - 1000 points
 * Combo (0-5 hits) - 0 points
 * Combo (every hit between 6-25 hits) - 100 points
 * Combo (every hit between 26-50 hits) - 200 points
 * Combo (every hit between 51-100 hit) - 400 points
 * Combo (every hit after the 101st hit) - 800 points
 * Side Attack - 1000 points per side attack
 * Enemy Headshot - 10000 points
 * Civilian Saved - 10000 points
 * Shoot a Civilian - lose 10000 points and one life unit (half a life unit if you have three lives or less)
 * Shot an Ally - just lose 5000 points
 * Used Continue - 1 points

General

 * The Demo only had three stages (two from the normal game, and one from the Flynn mode)
 * You're only stuck with the handgun no matter what in the SAGE demo.

Tropes

 * 1-Up: There are two ways of getting more lives, by getting good grades by the end of stages (B and A nets you one bonus life, S gave you two bonus lives), or filling your "Life points" meter, where you shoot enemies to fill it up, miss a shot however and the bar decreases (you lose 2ch0 life points per missed shot)
 * Anti-Frustration Features
 * If it can be damaged, vehicles won't take away life points if you shoot them, although it does not add up to your life points.
 * there is an option called the "Easy Detect", which makes the bullets act like in the second Time Crisis game (and onward), where the bullets that does nothing are yellow, while the ones that will definitely hit the player, are in red, complete with an effect that is triggers on the attacker's hand/gun/turret/whatever, it's on by default, when turned off, the bullets are like the ones from Time Crisis 1, where the bullet had a random chance of damaging you.
 * Hostage Spirit-Link: Two versions, shooting civilians will actually make you lose life, while shooting allies won't kill them, but you simply lose score.
 * Pinball Scoring: in the increasements of 100, although you normally gain thousands of points