Thread:ClarentBloodArthur/@comment-26381576-20170613224732/@comment-5688420-20170616124705

Then in 1980, A.C.S. released their breakthrough game, Star Command.

Capitalizing on the success of Taito's Space Invaders and Namco's Galaxian, both released years before, Star Command was a fixed space shooter. Moving dots scattered across the screen made created the illusion of the game moving, and, instead of the enemies consisting of a mixed formation, they instead come in swarms that eventually form into their final formation.