Thread:Loconator3000/@comment-26381576-20190211185702/@comment-5688420-20190215100000

Allow me to explain.

First and foremost, Tekken's walking speed is slow. It's for that reason why most players use crouch dashing to maneuver around the arena. Part of why charge-types work in Street Fighter is because of SF has a faster walking pace, and how it allows them to keep distance from the opponent as possible. Now, if you put back-to-forward charge moves in Tekken controls, the player won't get enough distance, essentially killing half the point of a charge-type in the first place. Furthermore, Tekken has a sidestep maneuver that's done by lightly tapping down, which complicates the use of SF-style full crouching, meaning up-to-down charging is also a problem (most Law players use his quicker uf+4,4 (4 = Right Kick) somersault moves instead of his charging one, and nost characters instead use "While Standing/Rising" moves, which can be done even without a full crouch)