File:The Puzzle of Stealth Game Design-2

Stealth games are quite interesting in their design, involving elements of systemic games, puzzle design and emotional games. In this video, we explore the history of stealth games, the evolution of their mechanics and dynamics, and the fascinating ways they seem to blend different aspects of many genres.

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Sources

-Hideo Kojima GDC talk 2009, Making the impossible possible https://www.youtube.com/watch?v=7Pq1Jyr6ffU&t=10s

-Nels Anderson, How systems will save us https://www.youtube.com/watch?v=X8w1ScEulfU

-Nels Anderson, Designing mark of the ninja https://www.youtube.com/watch?v=oNMeuD6wKCI

-5 Stealth Design Rules https://www.gamasutra.com/view/news/182368/Mark_of_the_Ninjas_five_stealth_design_rules.php

-Uncertainty in Games, Greg Costikyan

-The Three Philosophies of Stealth Game Design, Josh Bycer https://www.gamasutra.com/blogs/JoshBycer/20181004/327884/The_Three_Philosophies_of_Stealth_Game_Design.php

-The History of Stealth Game Design, Stealth Docs https://www.youtube.com/watch?v=Hopodkhyqcw