User:Ethandabomb/Sandbox VI

Star Wars: Knights of the New Republic, or KOTNR is an action RPG published by LucasArts and developed in part by Bioware and EB Industries. It is a spiritual successor to the hugely popular 2003 game, Star Wars: Knights of the Old Republic. The game retains the RTS aspects of the first game, and also keeps much of the exploration element of the previous game. It runs on roughly the same engine as the first game, but the graphics are obviously far superior due to next gen consoles.

Gameplay
KOTNR is a RTS combat focused RPG with heavy exploration elements. There are around 30 planets confirmed to be accessible at this point, as opposed to the 6 or 7 available in its predecessor.

Combat
Combat is relatively similar to KOTOR, with an option for an attack available on a bar under the character. Attack abilities can be upgraded through leveling up, as well as items that are picked up throughout the game. Some additions to the combat are the use of portable shields to use as cover, as well as the ability to take cover during a firefight. Grenades can be thrown while on the run, and the animations for running and combat after running have been totally upgraded to make them look more smooth. Combat rolls and the chance to throw back grenades has been added as well.

Levelling
KOTNR has a high priority on RPG elements, such as leveling up. KOTNR uses experience points acquired from quests or killing enemies to help level up your character. Upgrades such as more grenade space, a higher party size, or the ability to shoot force lightning are just the beginning of some of the many upgrades available.

Light Side/Dark Side
KOTNR reuses a key part of KOTOR: the light/dark side meter. This meter was altered based on choices the character made in the game. A light side choice would be something like letting a prisoner go after using them for information. A dark side choice would be killing that prisoner after you have gained the information needed. More neutral choices have been included, which help the player if they want to play as a mercenary or bounty hunter. All of these choices have an effect on the ending and on the kinds of upgrades your character can get. For example: force lightning is a dark side power, while battle meditation is used most effectively as a light side jedi. These upgrades are still usable to opposite side jedi, but will not be as useful.

Exploration
Exploration is a key element in the game, as exploring will open up new areas and reveal secrets and easter eggs. Exploring is a good way to earn xp, as charting an area will give a player extra xp, but the player will be subjected to the dangers of the wilderness. Exploring will also help you find new party members and quests.

Conquering
If you play as the dark side, conquering a planet is crucial in the war effort. To capture a planet, you must raise an army of either clones, soldiers, or mercenaries, acquire ships, and besiege the capital ship guarding the desired planet. After killing the commander on board, the player must capture a base on the planet's surface to claim victory. However, these bases can be attacked and taken back at any time by opposite side forces. If you play as a light side jedi, you can reclaim the planets by doing the same as conquering them. Once a dark side character has finished all the main storyline missions on the planet, they can choose to obliterate it, leaving it inaccessible for the rest of the game and upping your dark side points tremendously.

Transportation
Mounts, such as blurrgs, aiwhas, orrays, kybucks, and tauntauns are used to travel great distances in a short time. These mounts can either be tamed or bought at livestock stores. Different livestock stores will have differemt mounts depending on the planet.

Speeder bikes and pod racers are also viable forms of transportation. They go much faster and can be equipped with weapons, but cost much more. The player can also use tanks and other army vehicles in the game. The attacks in these vehicles is very similar to that of regualr attacks.

The player's flagship, aptly named The Spirit of the Ebon Hawk, can be changed and upgraded from a small smuggler ship resembling that of Boba Fett's, or a large destroyer class cruiser used to carry whole armies.

Armies
Once a player rises to leader of their faction, they can assemble an army sufficient enough to defeat their opposition. The player can ask worlds they hold for soldiers, hold a draft (gains dark side points), hire mercenaries or make clones or droids. As a leader, you can even buy beasts, such as wampas and aacklays for your army. You should also invest in vehicles and ships for your army, as well as special units and upgrades. Jedi and sith can also be recruited or turned to fight for your side in war. During battles, you can command your forces from the field or in a top down perspective, adding in some more RTS and some managing aspects in the game.