Kalran: Tales of the four nations/The Southern Hordes

The Southern Hordes are one of the twenty-four factions in Kalran: Tales of the four nations. Specializing in siege warfare.

Lore Articles

 * The Stormlands Rebellion: The Origin of the Hordes
 * Salheim before the corruption
 * Daemons Of Arkalion Origin Story
 * Homunculus
 * Siegebreakers Origin
 * Command Unit origin story

Tactics
The Southern Hordes is a master of siege warfare. Their portals allowing them to instantly transport their soldiers from the base to the battlefield. Using waves of slaves and homunculus to breach the defense before the chosen, Blessed soldiers of Nihalos, charge through and break their foes

Technologies

 * Fleshcrafting
 * Hordes weaponry and equipment

Commander

 * Classic: Nihalos
 * Airforce: Mordriel
 * Defence: Adolphus
 * Infantry: Bryan
 * Armor: Balgoun
 * Eve: Southern horde announcer
 * Filia: Southern horde commando (hero unit)

Mechanics

 * Essence magic: The Hordes chosen have powerful abilities and protocols that can easily turn the tide of battle, but unlike other spells they require essence, the magic and lifeblood of every being in Kalran, and in order to refuel their essence they need to sacrifice a creature, meaning that for the Horde to fight at full strength they must have nearby slaves to kill or fresh corpses to power up, or failing that using the homunculus or even weaker chosen
 * Send in the next wave: Unlike the other factions their main production buildings, sans the chosen buildings, can only produce one group of units, with the commander choosing what it produces, but it does so automatically, so long as the commander has a constant flow of supplies to pay for them, and in tandem with other structures. Meaning that making multiple structures means they can produce more units per interval, at the cost of costing more resources
 * Tier: Unlike the other factions their production building can't be upgrade to tier 2 or 3. Instead their production buildings are split into tier 1, 2, and 3, called lesser, advance, and greater, with each building producing only units in that tier. The exception are chosen buildings, which automatically upgrades per tier rank up
 * Siegebreaker: A unique part about the Southern Horde is an inclusion of a Siegebreaker alongside their Epic unit, which has enough firepower and/or ability that allows them to break a stalemate and win. Just like the Epic units, Siegebreaker can be only built once at the highest tier, immobile due to being a building, can be seen on the minimap by everyone, and is large enough to be hit by both anti-air and anti-ground. If a Siegebreaker is destroyed, it can be rebuilt again
 * Titans: A unique unit exclusive to the Horde are Titans. Titans are powerful units, built to break down their foe's defenses, usually armed with powerful weaponry and have various abilities to give them an edge in battle. All commander has access to one while each of them has access to two more exclusive to them. Often considered "Tier 4" as they are constructed by construction units at Tier 3, much like structures. However, due to the high-powered nature of these pseudo epic units, a commander should have a robust supply of resources to deploy these units. Their construction times are also very high, often requiring scores of Engineers or CUs to get them into the field as quickly as possible. Not to mention they're so large that their enemies will have a range bonus against them, can be easily hit by artillery, and can be hit by both anti-air and anti-ground weaponry
 * attack, attack, ATTACK!: but for their devastating weapons they have absolutely no defences, outside of having the weakest walls and gates, meaning that they must pretty much keep their opponent in the back foot lest their fragile buildings, not to mention siegebreakers, gets destroyed in a counterattack

Trivia

 * The factions gameplay is based off Alarak, the chosen units, and Stukov, with the waves of demons and homunculus, from Starcraft coop and tower offense games, like anomaly warzone earth. Though their base, how they build their units, and their tier dedicated production buildings is based off supreme commander, with their Titans and Siegebreakers based on supreme commanders experimental units and game enders, respectively. With each of the commanders based on the Daemons of chaos from total war warhammer 3.
 * Nihalos: The legions of chaos
 * Mordriel: Daemons of Slaanesh
 * Adolphus: Daemons of Nurgle
 * Bryan: Daemons of Tzeentch
 * Balgoun: Daemons of Khorne
 * Their faction is based off the warriors of chaos from warhammer fantasy, the iron warriors from warhammer 40k, and the world wound from pathfinder