Kalran: Tales of the four nations/Delphinium

"They won't fly past us!"

Tactical Analysis

 * Them Flying Machines: Though it hull and weaponry are rather old, the Archerfish is still quite good at its job, which is to shoot down aircraft. It can also be used against infantry with decent results, though it shouldn't be expected to fare well against much else
 * Sudden wind: Thanks to an illusion generator, the Archerfish is also cloaked while not moving or shooting. While their training means that their first shot out of stealth will heavily damage, if not outright kill, passing aircrafts, and will briefly stall the aircraft due to the sudden updraft


 * Aerial hazard: The Archerfish is also armed with another weapon; balloon mines. These mines can provide a highly visible obstacle to aircraft, leading them into traps or simply serving to blow them up


 * A mild breeze: While versatile, the Archerfish's guns are weaker than the advanced AA platforms fielded by other factions and are ineffective against heavy air. As a result, attempting to ambush something like a Stormbolt is usually a very bad idea (unless there are a lot of Archerfish)