Super Smash Bros. Skirmish/Frisk

Frisk is an unlockable newcomer in Super Smash Bros. Skirmish.

Neutral Mode
Neutral B: SOUL Shot

Frisk's SOUL turns yellow, and fires a yellow projectile forwards, it deals relatively small non-flinching damage, but you can keep pressing the button to fire more shots. This move causes Frisk's morality meter to go down upon hitting an opponent.

Side B: ACT

Frisk points forward, and a small heart-shaped projectile comes out from their finger, and upon hitting an opponent, it will momentarily stun them and display a textbox that's unique to each fighter, the longer you charge the move, the farther the heart travels. This move causes Frisk's morality meter to go up upon hitting an opponent.

Up B: SOUL Jump

Frisk's SOUL turns blue, and they then leap upwards, the longer you charge the move, the higher Frisk jumps.

Down B: Spear Shield

Frisk's SOUL turns green, and they then take out a spear that they use as a shield, whenever a projectile hits Frisk in this state, it disappears and plays a ding! sound, but if an opponent attacks Frisk in this state, Frisk will hit them with the spear, although this causes the morality meter to go down.

Final Smash: Power of Seven SOULS

Frisk slashes their stick forwards, and if an opponent is hit, they'll be dragged into a cinematic final smash where Frisk begins floating and summons the six Human SOULS, which encircle the opponent and create a rainbow colored beam, this move instantly K.O's the opponent if their damage is at 100% or higher.

Pacifist Mode
Neutral B: Monster Friend

Frisk summons a random friend that they've made along their journey, who then performs an attack, this move has a one minute cooldown.

Toriel: Throws fireballs that bounce along the stage.

Papyrus: Summons bones from below the ground.

Undyne: Throws spears at opponents.

Mettaton: Rapidly poses, knocking back any opponents that are in his way.

Asgore: Swings his trident at opponents.

Side B: Fetch

Frisk throws their stick forwards, at which point Greater Dog will rush towards it in an attempt to bring it back to Frisk, knocking back any opponents that are unfortunate enough to be in his way.

Up B: Pet

Lesser Dog appears from underneath Frisk, and they begin petting him, which elongates his neck, allowing Frisk to jump upwards.

Down B: Flex

Frisk begins flexing, and if an opponent hits them while in this state, they'll grab the opponent and throw them into the ground, knocking them back.

Final Smash: MERCY

A yellow X-shaped projectile comes out of Frisk's finger, and if it hits an opponent, it will automatically knock them back a fair distance, instantly K.O'ing them if their damage is at 100% or higher.

Genocide Mode
Neutral B: Knife Spin

Frisk begins spinning with their knife, it acts similar to Meta Knight's Neutral B, but it doesn't travel nearly as far.

Side B: Knife Dash

Frisk dashes forward and slashes any opponent in front of them with their knife, the longer you charge this move, the farther they'll dash.

Up B: Knife Slash

Frisk slashes their knife upwards, not really much more to say.

Down B: Knife Counter

Frisk does a counter motion with their knife, and if hit during this state, they'll slash their knife at the opponent that hit them.

Final Smash: FIGHT

Frisk flashes an evil smile as their eyes start glowing red, and they perform an EXTREMELY powerful slash, launching any opponent that got hit by it a fair distance away, as well as instantly K.O'ing them if their damage is at 100% or higher.

Alternate Colors/Costumes
Default

Yellow sweater and a Cowboy Hat (based on the Yellow SOUL's fallen human)

Cyan sweater and a Red Ribbon (based on the Cyan SOUL's fallen human)

Blue sweater and a Tutu and Ballet Shoes (based on the Blue SOUL's fallen human)

Green sweater and an Apron (based on the Green SOUL's fallen human)

Orange sweater and a Bandana (based on the Orange SOUL's fallen human)

Green sweater with a yellow stripe (based on Chara)

Blue skin and Gray sweater (based on Kris' appearance in the Dark World in Deltarune)

Victory Poses
Victory Theme (Neutral and Pacifist Modes)

Victory Theme (Genocide Mode)

Neutral Mode
Frisk simply looks at the camera and gives a thumbs up.

Frisk emerges from a SAVE point and gives a relieved sigh.

Frisk is seen playing in a pile of leaves and then falls down.

Defeat Pose: Frisk applauds the opponent.

Pacifist Mode
Frisk and Papyrus look at the camera and give a thumbs up.

Frisk is seen petting the Annoying Dog, and then smiles at the camera.

Frisk is thrown into the air by their various friends, as they begin cheering.

Defeat Pose: Frisk applauds the opponent.

Genocide Mode
Frisk just looks into the camera with a blank expression.

Frisk isn't seen at all in the background, until the camera is slashed by something, causing it to fall down...revealing Frisk standing over it with a rather evil smile.

Frisk looks around as they wipe dusty powder off their sweater.

Defeat Pose: Frisk simply just looks down.

Morality Meter
Depending on the certain actions that you perform in battle, Frisk's morality meter will either go up or down, performing actions like shielding attacks, using Frisk's Side B, or just avoiding fighting altogether will cause Frisk's morality meter to go up, causing them to enter Pacifist Mode if it goes up high enough. Meanwhile, attacking opponents will cause Frisk's morality meter to go down, causing them to enter Genocide Mode if it goes down low enough. After entering Pacifist Mode or Genocide Mode, you'll remain in that mode until you lose a stock.

All ACT Dialogues
WIP