The Lord of the Rings: A New Hero

The Lord of the Rings: A New Hero would be an open-world, actiony RPG for all the major gaming systems, including the Wii U.

This one's been going over and over in my mind for a while now. Since Element Chronicles was so popular, I've thought about doing more RPG work around the wiki, mainly for my favorite universes.

I've also been a fan of The Lord of the Rings for my entire life, especially the video games. Aside from that, I just think that The Lord of the Rings is really one of those universes that should have a refined RPG, but doesn't have the kind that we'd all really like: one where you can create your own hero.

This, therefore, is why I decided to put up a page for just such an RPG, where you can create a character destined to play his (or her) own part in the War of the Ring. More importantly, it would be open-world in format, so that the player can have the freedom to explore Middle Earth at their own pace, very much in Elder Scrolls style.

Gameplay and inspirations
The gameplay for this game will be largely based on The Elder Scrolls series, except for a few differences. Combat would be deeper, and would be more focused on weaponry than magic. This isn't to say a player couldn't become a mage and use him effectively, but the game would be more focused on fast-paced, fleshed out fighting, in keeping with what you see in the movies.

You may be wondering why exactly I made this decision; I used to have The Lord of the Rings: The Third Age. It was a gorgeous game, good story, great characters, etc. However, I hated the round-based battle system. The characters and the enemies stood two feet away from each other in menacing poses, and even when one opponent shot an arrow through the spine of another, they would react as always. My favorite experiences with the series were ones where you could charge in and take out about 20 orcs within 30 seconds, but here, you have this bizarre setup where you have to go through about 5 minutes just to take out two wimpy little enemies.

It just is not what The Lord of the Rings is about. That's why there has to be some kind of faster pace to the games, so that we can get the benefits of modern graphics and voice acting without losing the amazing format and excitement of the older games.

Customization
The customization for this game will partly follow the pattern of that in other games. Courtesy of CrazieDave, I will include the option to use templates for your characters if you can't decide on an art direction, or if you just want to play as your favorite characters from the saga!

Of course, you will be able to name your character. This name will allow up to 20 characters, and feature the standard options (you know, caps, numbers, punctuation...standard).

Once you decide on a character's species, height, and looks, you can decide what weapons you'd like to start out with. Of course, you'll be able to get more as you go along, but you'll have one weapon for each of the three categories:
 * 1) Primary Melee - Things like swords, dual blades, axes, ettc.
 * 2) Secondary Melee - This will include mainly the same type of options as Primary, but without the larger weapons, more like daggers for sneak attacks, short-swords for larger characters, etc.
 * 3) Ranged - You can pretty easily imagine what type of stuff this will be; things like bows and arrows, throwing knives, magic projectiles, throwing axes and maces, and anything that fits the universe. You may even be able to get explosives after a while.