Super Smash Bros. Ultimate: Definitive Edition

Super Smash Bros. Ultimate: Definitive Edition is a re-master/remake/soft reboot of Super Smash Bros. Ultimate that was released on January 21, 2029 on the 30th anniversary of the original game. It seeks to address criticisms with the original version of the game & making the original version even better. However, this marks the first Smash game where the creator was given complete & total control over what he can include meaning that this game can & will have anything. Like Melee & Brawl, the game is rated T for Teen.

Gameplay
Super Smash Bros. Ultimate: Definitive Edition plays very similarly to past games in the Super Smash Bros. series as it's a fighting game for up to 16 players in which characters from Nintendo games & other 3rd & 4th-party franchises try to knock each other out of an arena. Unlike other fighting games, which often have a health system, by default, it uses a percentage system. When players are damaged, their percentage goes up, increasing the distance in which they are launched. Getting launched off-screen results in a KO & a point for whoever landed the final blow.

Unlike other fighting games, each character controls virtually the same. Players have access to Normal attacks & Special attacks, which change depending on if they are in the air or the ground & what direction they are holding the control stick. Alongside those, the player can also Jump & utilize platforms scattered around stages, Shield against attacks, Grab enemies & toss them around, utilize a wide variety of Items that spawn on stage or unleash a powerful Final Smash if they have broken a Smash Ball or filled up their Final Smash Meter.

Gameplay Changes

 * Character Overhauls: Many of the game's veterans have received reworks to their movesets or entire overhauls in order to make those characters feel more modern & mesh well with newer characters.
 * Air Dashing: A new ability that many characters can perform, inputting a dash motion in the air allows you to perform a short Air Dash. This is great for maneuvering through the air, dodging attacks or getting closer to an enemy. After an air dash, you can cancel the attack into an aerial. You can only perform 1 Air Dash after leaving the ground. There are 2 types of air dashes:
 * Standard Air Dash: Allows you to dash forwards or backwards.
 * 8-Way Air Dash: Allows you to dash in all 8 directions.
 * Air Shielding & Air Grabbing: Players can now Shield & Grab in the air, allowing for even more options while airborne. Your shield while in the air will take less damage, but attacks will knock you around more than on the ground. Air grabbing is easier to break out of than on the ground, though certain grabs change properties while in the air.
 * Grab Reversal: If you're being grabbed & the enemy is about to throw you, tap the opposite direction the enemy is throwing you in to perform a Grab Reversal. It can be hard to pull off as the timing is a bit strict, but pulling it off allows you to cancel your enemy's throw & cause you to grab them.
 * Stealing: Grab an enemy while they are holding an item will cause the item they're holding to be put in your hands.
 * Unlimited Mode: Akin to BlazBlue: Central Fiction, every fighter, Assist Trophy, enemy & boss has an Unlimited version of themselves that's unlocked under specific conditions, giving everyone damage buffs, slightly increases their movement speed & removing the startlag & endlag of their attacks & with the bosses becoming just like their EX counterparts. They're become unlockable in the other modes & are playable in Final Smash's True Ending.

Controls

 * L-Stick: Move
 * A: Normal Attack
 * B: Special Attack
 * X/Y: Jump
 * L/R: Grab
 * ZL/ZR: Shield
 * +/-: Pause
 * Directional Buttons: Taunt

Single-player modes

 * Final Smash
 * Classic Mode
 * Training
 * The Ultimate Choice
 * Target Smash
 * Mob Smash
 * Century Smash
 * All-Star Smash
 * Cruel Smash
 * Smash Run
 * Survival Smash
 * Assist Smash: Some of the Assist Trophies become playable with their own idle animations & expanded yet still limited movesets with some moves that they can't do as Assist Trophies & have to fight several clones of the fighters before ending with a boss fight. Like Classic Mode, you obtain the souls of the characters you play as after beating it with them, while the ones that aren't playable in this mode are achieved in Final Smash.
 * Boss Smash: Play as 1 of the bosses except Galeem Soul & Dharkon Soul & see if you can defeat every fighter & defeatable Assist Trophy. Like Classic Mode & Assist Smash, you obtain the souls of the characters you play as after beating it with them.

Multi-player modes

 * Smash
 * Classic Smash
 * Time
 * Stock
 * Stamina
 * Coin
 * Special Smash
 * Custom Smash
 * Super Sudden Death
 * Random Smash
 * Squad Strike
 * Tourney
 * Special Smash
 * Smashdown
 * Custom Smash
 * Stage Builder
 * King of the Hill

16-Player Smash is available, but it doesn't occupy a separate mode as it did in Smash 4.

Online Modes

 * Smash
 * Quickplay
 * Solo
 * Co-op
 * Background Matchmaking
 * Battle Arena
 * Spectate

Vault

 * Sounds
 * Neo Mode: Removes all voice lines, but grunts & such remain.
 * Replays
 * Records
 * Stats
 * Milestones
 * Battle Data
 * Smash Tags
 * Past Opponents
 * Challenges
 * Tips
 * Movies
 * Codec Conversations
 * Palutena's Guidance
 * Doc Louis' Tips
 * Gunvolt Codecs
 * Glitch Tech Tactics
 * Shockwave Analysis
 * Shop

Spirits

 * List of Spirits
 * Spirit Board
 * Collection

Fighters
There are 75 returning veterans from the original version as well as 109 newcomers, though some were cut several characters to remove clones, while others were replaced by other characters on the roster. The complete roster is 184, not counting Master Soul. Bolded fighters are newcomers. Italicized are only playable in Galeem & Dharkon's Souls boss fight.

Summons
Characters summoned when using their namesake item, the Assist Trophy. Most can air dodge, meteor smash or spike opponents & can be defeated, grabbed, thrown, carried, chomped on, taken down, buried & possessed. You can also give them food to keep them from being KO'd, especially if they got hit & protect them as if they were an actual team member. Like in the base version of Ultimate, KOing an Assist Trophy awards the player with a point. The complete total is 119 with 58 returning & 61 newcomers. Bolded are the newcomers. Characters with Boxing Ring titles are playable in Assist Smash.

Pokémon
Many Poké Ball Pokémon were scrapped, reducing the total amount to 21 with 12 returning & 9 newcomers.

Enemies
Non-controllable characters that appear primarily in Final Smash & Smash Run, though in the former, they would force players to only use certain attacks to hurt them for the sake of challenge due to some enemies taking more damage from grounded attacks, aerial attacks, throws or specials. They are split between 3 types: Weak, Tough & Dangerous. Defeated enemies can be knocked into others, defeating others or leaving Dangerous enemies more vulnerable. Unlike in Smash 4, Chain-Chomps can be damaged without hitting the stakes they're attached to & Ornes can be killed just like in Kid Icarus: Uprising. Bolded enemies are new ones. Light & Dark Clones are exclusive to Final Smash.

Weak
The weakest enemies in the game. They could only be a problem if you're busy fighting Tough & Dangerous, but still shouldn't be underestimated.

Tough
The normal enemies are more difficult than the weak enemies, but pose as much of a threat when compared to the dangerous enemies.

Dangerous
These enemies are the ones that you should prioritize if they show up as they can armor through weak & tough enemies being knocked into them. However, once defeated, they can knocked into several enemies & stagger those in the same category as them.

Bosses
Characters that are much larger, deal tons of damage, are immune to grabs & armor through all attacks. However, they're also generally slow & telegraph their attacks before using them, allowing for you a chance to dodge. They also make you do things like you're fighting another player to make sure you're using all your attacks & can combo their attacks into another one to reinforce combo DI, while still having big hit attacks that enforce survival DI. There are 50 bosses with 16 returning ones & 34 new ones. Bolded are new bosses, but only Metal Face, Dark Emperor, Yellow Devil, Metal Gear REX & Gruntilda are unbolded due to having appeared before as stage bosses or in Metal Gear REX & Gruntilda's case, part of the stage, which they still do.

EX Bosses
Only appearing on higher difficulties, EX Bosses are stronger versions of the game's normal bosses, boasting faster & more damaging attacks, alongside increased health.
 * Dreamy Fury Bowser: A version of Fury Bowser that was fused with Dreamy Bowser from Mario & Luigi: Dream Team who can now spawn Goombas & Shy Guys to distract fighters.
 * Emperor Fredrik: A version of Lord Fredrik that killed the Kongs & frozen the entire area. He's colored after Dread Kong from Donkey Kong: Jungle Beat.
 * Shadow Rayquaza: A corrupted version of Rayquaza that destroyed Hoenn. It's colored after Shadow Lugia from Pokémon XD: Gale of Darkness.
 * Eternal Necrozma: A version of Necromza that drained all the light in the Omniverse. Its appearance resembles Eternatus.
 * Calamity Ganon: A version of Ganon that was corrupted by the Malice of his The Legend of Zelda: Breath of The Wild counterpart.
 * Marx Soul: A version of Marx that absorbed the remains of Nova after Kirby flung into him.
 * Magolor Soul: A version of Magolor that was completely consumed by the Master Crown.
 * Metal Brain: A version of Mother Brain that was rebuilt after her death at Samus' hands.
 * M-DEUS: A version of Medeus who became consumed by conquest in expanding the Dolhr Empire. He's colored after M-DEUS from Tokyo Mirage Sessions ♯FE.
 * Sanitized Octavio: A version of Octavio who sanitized himself to better control his Sanitized minions.
 * Emperor Andross: A version of Andross who conquered the Lylat System & killed Team Star Fox. He's colored after his appearance from Star Fox Adventures.
 * Titan Hades: A version of Hades who took over creation & killed Pit, Palutena & Viridi. He's colored after his Disney counterpart.
 * Monado Face: A version of Metal Face with Monados on his fingers due to killing Shulk & his crew as well as Zanza. He's colored after Zanza.
 * Hedlok Coyle: A version of Coyle that was never able to get Hedlok off her head due to a malfunction. She's colored after her Left costume while Hedlok is colored after his Level 7 appearance in Hedlok Matches.
 * True Giygas: The version of Giygas that Ness & his crew had to go back in time to keep from ending up like. His colors are inverted.
 * Dark God: A version of the Dark Emperor who conquered the Land of Darkness. He's colored after his appearance from Find Mii II.
 * Corrupted Chaos: A version of Chaos that was corrupted by Fake Chaos Emeralds & flooded the world. He's colored red.
 * Bad End Yaldabaoth: A version of Yaldabaoth that comes from the bad ending of Persona 5 & Royal. He's colored after Demiurge from Persona 5: Strikers.
 * Shadow Devil: Another version of the Yellow Devil that came from Zero's timeline. It's colored black.
 * Phantom Bison: A form M. Bison takes after his body is destroyed with his consciousness living on in an incorporeal form through Psycho Power.
 * Savage Deviljho: A species of Deviljho who can already used their Dragon Breath without going in their rage mode.
 * Nemesis Type-5: A version of Nemesis who killed every member of S.T.A.R.S. & was sent to kill the fighters.
 * Metal Gear REX 2.0: An upgraded version of the Metal Gear REX. It's colored after the Metal Gear RAY.
 * Nightmare Dracula: A version of Dracula that conquered the world & ended the Belmont bloodline. He's colored after his appearance from Castlevania: Order of Ecclesia.
 * Flame Manus: A version of Manus that became the final host of the First Flame after dragging the world into The Abyss. It's after the First Flame.
 * God of Destruction Frieza: A version of Frieza that became a God of Destruction. He's now wearing God of Destruction robes.
 * Jenova Sephiroth: A version of Safer Sephiroth that was able to corrupt the entire Lifestream as the meteor arrived. He's colored after Jenova.
 * Orochi Rugal: A version of Rugal who became Orochi's vessel. He's colored after Orochi.
 * Omega Kahn: The version of Shao Kahn that came from the bad future from Mortal Kombat (2011)/9.
 * Bad End Devil: A version of The Devil from the bad ending of Cuphead. He's colored red.
 * Attractive Gruntilda: A version of Gruntilda that stole Tooty's youth to make herself beautiful & drained the life out of everything in Isle o' Hags with Big-O-Blaster.
 * Icon of Dark Lord: A version of Icon of Sin who dragged his Earth to hell due to being there for too long. He's colored after the Dark Lord.
 * SOULS Gaster: A version of Gaster who absorbed all the Human SOULS.
 * Zalgo Man: A version of Slender Man who became host to Zalgo.
 * Only Firmament: A version of The First Firmament that was the only version of the Marvel cosmos. His colors are inverted.
 * Dragon Witch Reaper: A version of the Vampire Witch Reaper that consumed the Dragonstone & gained the ability to breathe fire. It's colored after Lucille as a ghost.
 * Echo of The Lich: A wraith version of The Lich that was created by him in case he was ever defeated. He's colored after New Death & Echo of The Lich.
 * Corrupted White Diamond: A version of White Diamond who was corrupted by her own rays & controls everyone in Gem Homeworld. She's colored after The Cluster.
 * Emperor Tirek: The version of Tirek Twilight & Spike saw in the My Little Pony: Friendship is Magic episode The Cutie Remark Part 2, but now colored after his original counterpart.
 * Ultra-Monitor: A version of The Anti-Monitor that toke over creation. He's colored off Ultra-Monitor.
 * Cybercron: A version of Unicron that placed his head on Cybertron to serve as his new body. He's colored after his Transformers: Prime counterpart.
 * Order Claw: A version of Master Hand that resembles a hand made of Galeem's wings.
 * Chaos Claw: A version of Crazy Hand that resembles a hand made of Dharkon's tentacles.
 * Salvaged Galleom: A version of Galleom who rebuilt himself using a Mechon & a Death Egg Robot, a Wily Machine.
 * Split Duon: A version of Duon who can separate from each other now. Its sides' colors are inverted.
 * In-Between Tabuu: A version of Tabuu who absorbed some of Galeem & Dharkon's essence & got corrupted. He's colored after the In-Betweener.
 * Assimilation Core: A version of Master Core who became obsessed with assimilating everything & everyone. It's colored after The Static/The Darkness from Come & Learn With Pibby.
 * Eclipsed Galeem: A version of Galeem who absorbed all darkness in the Omniverse & killed Dharkon. It's colored radiant gold & black.
 * Hemoid Dharkon: A version of Dharkon who absorbed all light in the Omniverse & killed Galeem. It's colored pitch black & blood red.

Items
Objects that randomly spawn during matches & can be picked up & used. Many of them can be picked up & can either be used as a weapon or be picked up to provide healing or some kind of status effect. Unlike previous games, several Assist Trophies can also pick up & use them as well. Sora will enter his Valor stance when holding an item. Zero & Travis will just throw the Beam Sword, Misery will temporarily become faster after eating any sweets, Katsuragi still does her Neutral Attack when using Hedlok in conjunction, Ragna can gain even more health when in possession of the Soul Stone & Junko & Lucy will deliver a Slasher Smile when using Death's Scythe for a KO. There are 89 items with 74 returning ones & 15 new ones. Bolded are the new items.

Stages
This game cuts a majority of the game's old stages, though many were either replaced with other stages or combined together into new stages. Like in the previous game, each stage has an Alpha Form, giving it a layout similar to Battlefield & an Omega Form, giving it a layout similar to Final Destination. New to this game, is the ability turn on & off specific stage hazards & transformations, allowing you to truly customize how the stage acts during the fight. There are inputs that can be used at the stage select to skip to certain places in the travelling stages, performed by pressing L & A while inputting a certain direction & pressing the R button during it causes it to stay in 1 specific area. There are 150 stages with 50 returning stages & 100 new stages. Bolded are the new stages.

Music
List of Music

Voice Cast
to be added

Complaints Addressed

 * 1) All fighters are initially sorted by franchise & can now be sorted in any way you want.
 * 2) Screen KO's are the same speed as Star KO's.
 * 3) The Spirit challenges won't rely on the enemy AI spamming certain moves or the stage hazards unless it's part of the spirit's character, thus making it more manageable to fight some of them without needing a certain Spirit.
 * 4) Final Smash is more akin to Subspace Emissary, despite having the same plot as World of Light.
 * 5) Some hated stages have replaced or removed.
 * 6) Break the Targets, Board the Platforms & Race to the Finish return in Classic Mode.
 * 7) Spirits now come with short descriptions when acquired.
 * 8) Stocks are removed in Classic Mode & Final Smash, so the difficulty could be based around the level design & challenges.
 * 9) More bosses have been added to even out the number of characters that fought Master Hand & Crazy Hand originally.
 * 10) A menu code to unlock all the fighters for certain types of players is added.
 * 11) Better balance.
 * 12) The special effects aren't utilized too heavily to avoid it coming off as distracting.
 * 13) Online play now uses rollback netcode akin to Guilty Gear: STRIVE & has an online service.
 * 14) Final Smash doesn't have long load times.
 * 15) Better localization for Latin America.
 * 16) Heavyweights are given tools to help them, so they won't have to rely on just being slow but strong.
 * 17) Mai is made into an Assist Trophy & the censors done to Palutena & Lyndis were undone due to the T rating as well as adding Camilla, Katsuragi, Ryza & Junko.
 * 18) The victory screen now has a rematch button, so players wouldn't be kicked back to the stage select screen akin to Nickelodeon All-Star Brawl.
 * 19) Characters that weren't in Brawl are given Snake Codec Calls & some characters that were in Brawl are given updates.
 * 20) Characters that weren't in the base-game have been given a Custom Palutena's Guidance.

Scrapped Content

 * This game cut several characters from the original version. These include Chrom, Dark Pit, Dr. Mario, Pichu, Pokémon Trainer, Richter, Roy, Sheik, Toon Link, Villager, Wii Fit Trainer, Young Link & Zero Suit Samus. Several new characters were considered to appear, but were cut for various reasons.
 * Nintendo
 * Paper Mario (Mario): Was scrapped due to Brady wanting only 1 Mario.
 * King Boo (Mario): Was scrapped due to Brady thinking that there’s enough Mario villains in the roster & appears as the stage boss for The Last Resort.
 * Funky Kong & Dixie Kong (Donkey Kong): Were scrapped due to Brady thinking that there’s enough Donkey Kong characters.
 * Ashley (Wario), Skull Kid (The Legend of Zelda), Black Knight (Fire Emblem), Takamaru (The Mysterious Murasame Castle) & Saki (Sin & Punishment): Remain Assist Trophies.
 * Decidueye (Pokémon): Was scrapped in favor of keeping Incineroar.
 * Rillaboom, Cinderace, Inteleon & Zacian (Pokémon): Were scrapped due to having too many starter Pokémon in the roster in the first 3 & thus Deoxys & Hatterene were chosen as the new Legendary & Gen 8 representative respectively instead.
 * Sylux (Metroid): Was made into an Assist Trophy due to his push fading away.
 * Raven Beak (Metroid): Was scrapped due to timing since the roster was created before Metroid: Dread was released, since Brady didn’t know that he was going to get treated similarly to King Boo & Porky.
 * Elma (Xenoblade): Was scrapped due to Xenoblade Chronicles X not being as well-known.
 * Rex (Xenoblade): Was scrapped due to Pyra/Mythra's announcement in the original game & appears in their Final Smash, 1 of their victory animations & taunts as well as a Mii Swordfighter.
 * Noah & Mio (Xenoblade): Were scrapped due to timing since the roster was created before Xenoblade Chronicles 3 was announced.
 * Ninten (MOTHER): Was scrapped due to being too similar to Ness.
 * Porky (MOTHER): Was scrapped due to Brady not knowing how to implement him.
 * Chibi-Robo (Chibi-Robo): Was made into an Assist Trophy due to Nintendo not caring about the franchise, especially after the disappointing reception of Chibi-Robo: Zip-Lash!.
 * Karate Joe (Rhythm Heaven): Was scrapped due to the moveset that Brady came with to be too similar to Mr. Game & Watch.
 * Wonder Red (The Wonderful 101): Was scrapped due to hitbox troubles as well as his push fading away & appears as a Mii Brawler.
 * Andy (Advance Wars): Same as Raven Beak since the roster was made before the remakes of Advance Wars 1 & 2 were announced.
 * Officer Howard (Astral Chain): Were scrapped due to being too similar to Joker & Dio.
 * Euden (Dragalia Lost): Was scrapped due to being too similar to Corrin.
 * Sega
 * Amy (Sonic The Hedgehog): Was made into an Assist Trophy due to Brady thinking there’s enough Sonic characters.
 * Knuckles (Sonic The Hedgehog) & Akira (Virtua Fighter): Remain Assist Trophies.
 * Jeanne (Bayonetta): Was scrapped due to Brady thinking that Bayonetta doesn't need an Echo Fighter.
 * Jack Frost (Persona) & Hatsune Miku (Vocaloid): Were made into a Assist Trophies due to moveset limitations.
 * Aigis (Persona): Was scrapped due to being too similar to 2B.
 * Yu (Persona): Was scrapped due to Brady thinking that Joker’s enough & returns as a Mii Swordfighter.
 * Chie (Persona): Was scrapped in favor of Katsuragi as the roster’s definitive Kick Chick, despite how several other females could be considered this as well.
 * Majima (Yakuza): Was considered to replace Kazuma since Toshihiro Nagoshi said that he didn’t want to see him beating up women since he though it would be out of character for him, but Brady kept him anyway since he left Sega & he appears in 1 of Kazuma’s victory animations & as a Mii Swordfighter.
 * Axel (Streets of Rage): Was scrapped in favor of Billy & Jimmy due to Double Dragon being more influential & appears as a Mii Brawler.
 * Capcom
 * X (Mega Man): Was scrapped in favor of Zero due to Brady wanting only 1 Mega Man & returns as a Mii Gunner.
 * Tron (Mega Man): Was made into an Assist Trophy due to Brady knowing about her popularity.
 * Guile (Street Fighter): Remains an Assist Trophy due to how he was being treated in Street Fighter V 's Story Mode.
 * Vergil (Devil May Cry): Was scrapped due to his infamy in both Marvel Vs. Capcom 3: Fate of 2 Worlds & its re-release & appears as a Mii Swordfighter.
 * Leon (Resident Evil): Was scrapped due to not standing out & appears as a Mii Gunner.
 * Frank (Dead Rising): Was scrapped in favor of Phoenix due to how his franchise has become dead.
 * Morrigan (Darkstalkers): Was scrapped due to being too similar to Ahri & appears as a Mii Brawler.
 * Amaterasu (Okami): Was scrapped due to not appearing that much in crossovers.
 * Konami
 * Raiden (Metal Gear): Was scrapped due to the stigma he had from PlayStation All-Stars Battle Royale.
 * Alucard (Castlevania): Remains an Assist Trophy.
 * Pyramid Head (Silent Hill): Was made into an Assist Trophy, because Brady though he would move too slow.
 * Goemon (Goemon): Was scrapped due to low demand & returns as a Mii Swordfighter.
 * Bandai Namco
 * Chosen Undead & Artorias (Dark Souls): Were scrapped in favor of Solaire with the latter looking too similar to Nightmare.
 * Heihachi (Tekken): Was scrapped due to Kazuya's reveal in the original game & returns as a Mii Brawler.
 * Ivy (Soul Calibur): Was scrapped in favor of Nightmare due to her weapon being too similar to Byleth's.
 * Yuri Lowell & Velvet Crowe (Tales): Were scrapped in favor of Lloyd with the former appears as a Mii Swordfighter & the latter’s Daemon arm was too similar to Ragna’s Black Beast arms.
 * Agumon (Digimon): Was scrapped due to not being as well-known as Pokémon.
 * KOS-MOS (Xenosaga): Was scrapped due to appearing as a Blade in Xenoblade Chronicles 2 & appears as both a color scheme for Pyra & a Mii Gunner.
 * Square Enix
 * Tifa (Final Fantasy): Was made into an Assist Trophy, because Brady thought Cloud & Sephiroth were enough.
 * Lara (Tomb Raider): Was scrapped due not having that much to standout & appears as a Mii Gunner.
 * Crono (Chrono): Was scrapped due to Brady thinking that there's enough characters & appears as a Mii Swordfighter.
 * Balan (Balan Wonderworld): Was made into an Assist Trophy due to Brady pitying him for how Balan Wonderworld turned out.
 * SNK
 * Mai (Fatal Fury), Kula (The King of Fighters) & Athena (Psycho Soldier): Were made into Assist Trophies, since Brady though there’s enough SNK characters in the roster, but didn’t want to get rid of them since they’re also mascots.
 * Rock (Fatal Fury): Was scrapped due to sharing moves from both Terry & Geese.
 * Nakoruru (Samurai Shodown): Was scrapped in favor of Haohmaru, despite being more popular & returns as a Mii Swordfighter.
 * Ryo (Art of Fighting): Was scrapped due to low demand & returns as a Mii Brawler.
 * Arc System Works
 * Ky & Faust (Guilty Gear): Were scrapped in favor of Sol with the former being too similar to Gunvolt & appearing as a Mii Swordfighter.
 * May (Guilty Gear): Was scrapped due to Narmaya, Neo & Miko being enough Moes in this game.
 * Noel (BlazBlue): Was scrapped in favor of Ragna due to coming off as a plot device character, despite growing a backbone in BlazBlue: Chronophantasma & appears as a Mii Gunner.
 * Katalina (GranBlue Fantasy): Was scrapped in favor of Narmaya due to being too similar to Lucina.
 * Kyoko/Misako (Kunio-Kun/River City): Were scrapped due to being too similar to Billy & Jimmy & because of the original ending of River City Girls.
 * Hyde (Under Night In-Birth): Was scrapped due to his franchise's obscurity & Vatista was added as an Assist Trophy to represent it instead.
 * Heart (Arcana Heart): Was scrapped due to her Arcana reminding Brady too much of Joker & Dio.
 * Activision/Blizzard
 * Diablo (Diablo): Was scrapped due to Brady never understanding as to why he had a push to be made playable.
 * PlayStation
 * Nathan (Uncharted) & Sackboy (LittleBigPlanet): Were scrapped due to not having that much to stand out when it comes to combat as well as how the 2022 movie turned out in the case of the former & the former appears as a Mii Gunner, while the latter appears as a Mii Brawler.
 * Ratchet & Clank (Ratchet & Clank): Were scrapped due to Brady thinking that there's enough duos in the roster & the former appears as a Mii Gunner.
 * Microsoft/Bethesda
 * Master Chief (Halo): Was scrapped in favor of Doom Slayer due to the latter having made more of an impact, though the reception to the TV show didn’t help matters & appears as a Mii Gunner.
 * Fulgore (Killer Instinct): Was scrapped because Brady thought there was enough fighting game characters & appears as a Mii Brawler.
 * Conker (Conker): Was scrapped in favor of Cartman, Miu & The Angry Video Game Nerd as the vulgar characters.
 * Dovahkiin (The Elder Scrolls) & Vault Boy (Fallout): Were scrapped due to Brady not knowing how to implement them & the former returns as a Mii Swordfighter, while the latter returns as a Mii Gunner.
 * Ubisoft
 * Ezio (Assassin's Creed): Was scrapped due to moveset limitations.
 * Bödvar (Brawlhalla): Was scrapped in favor of Orcane as the Smash Clone representative.
 * Koei Tecmo
 * Kasumi & Ayane (Dead or Alive): Were scrapped in favor of Ryza & the latter appears as a Mii Brawler.
 * Valve
 * Scout/Soldier/Medic/Spy/Engineer/Pyro/Demoman (Team Fortress): Were part of Heavy's moveset, but were scrapped due to Brady not wanting him to rely on his teammates, though Medic was made into an Assist Trophy & Scout appears as a Mii Swordfighter as well as Soldier as a Mii Gunner.
 * Gordon (Half-Life): Was scrapped in favor of Heavy & appears as a Mii Swordfighter.
 * Miscellaneous
 * Earthworm Jim (Earthworm Jim): Was scrapped due to his obscurity & appears as a Mii Gunner.
 * Sub-Zero (Mortal Kombat): Was scrapped in favor of Scorpion due to being more recognizable & appears as a Mii Brawler.
 * Fall Guy (Fall Guys) & Angry Birds (Angry Birds): Were made into Assist Trophies due to moveset limitations.
 * Jibanyan (Yo-Kai Watch): Was scrapped in favor of Layton, though Level 5 shutting down didn’t help.
 * Asuka (Senran Kagura): Was scrapped in favor of Katsuragi since Brady though she better represented the franchise as well as not having enough to differentiate herself from the other anime-esque swordfighters besides clothing damage since Lloyd also carry 2 swords & appears as a Mii Swordfighter.
 * Laharl (Disgaea): Was scrapped due to low demand & appears as a Mii Brawler.
 * Estelle (Trails): Was scrapped in favor of Adol as the Falcom representative.
 * Makoto/Hajime/Komaru/Kaede/Shuichi & Monokuma (Danganronpa): Were scrapped in favor of Junko due to Brady wanting another female villain & her being the most well-known character in the franchise, despite the latter being considered the mascot, though Komaru appears as a Mii Gunner.
 * Ibuki & Miu (Danganronpa): Were made into Assist Trophies, because Brady didn't want to get rid of them.
 * Cadence (Crypt of the Necrodancer): Was scrapped for similar reasons to Karate Joe & appears as a Mii Swordfighter.
 * Aether/Lumine (Genshin Impact): Were scrapped due to the divisive reception of Genshin Impact & Amber was added as an Assist Trophy to represent it instead, despite her reputation as the weakest character for the game’s combat.
 * Crewmates/Impostor (Among Us): Were made into an Assist Trophy due to Brady thinking they work better as that & didn’t liked how far some have gone in making full movesets for them.
 * Indie
 * Frisk/Chara (Undertale): Were scrapped in favor of Sans.
 * Springtrap (Five Nights at Freddy's): Was scrapped in favor of Freddy, given how gruesome his design is & appears as a Mii Brawler.
 * Bendy (Bendy): Was scrapped due to being too similar to Cuphead & appears as a Mii Brawler.
 * Quote (Cave Story): Was made into an Assist Trophy due to Gunvolt already being added as the run-n-gun representative in indie games.
 * Filia (Skullgirls): Was scrapped due to Samson's attacks reminding Brady too much of Shantae & appears as a Mii Brawler.
 * Monika (Doki Doki Literature Club): Was made into an Assist Trophy due to Brady thinking her moveset would be too broken.
 * Hat Kid (A Hat in Time): Was scrapped due to A Hat in Time not being as popular as others & appears as a Mii Swordfighter.
 * Goose (Untitled Goose Game): Was made into an Assist Trophy, because Brady thought it would be more fitting for it.
 * Boyfriend (Friday Night Funkin’): Was scrapped due to Brady thinking that his rapping doesn’t give him much to work with & appears as a Mii Brawler.
 * Madeline (Celeste): Was scrapped due to moveset limitations & appears as a Mii Brawler.
 * Miriam (Bloodstained): Was scrapped due to Brady thinking that there's enough indie game characters & appears as a Mii Brawler.
 * Candyman (Lethal League): Was made into an Assist Trophy due to Brady having trouble getting the Ball gimmick work.
 * Anime
 * Jotaro (JoJo): Was scrapped in favor of Dio due to the latter being more iconic & appears as a Mii Brawler.
 * Vegeta (Dragon Ball): Was scrapped due to being too similar to Goku & appears as a Mii Brawler.
 * Frieza (Dragon Ball): Was made into a boss due to looking too similar to Mewtwo.
 * Sailor Moon (Sailor Moon) & Megumin (KonoSuba): Were made into Assist Trophies, since Brady thought they were too iconic to scrap.
 * Naruto (Naruto): Was scrapped due to attacking too similarly to Impa & Hayabusa & appears as a Mii Brawler.
 * Deku (My Hero Academia): Was scrapped in favor of Saitama, Froppy was added as an Assist Trophy to represent it instead & appears as a Mii Brawler.
 * Akko (Little Witch Academia): Was scrapped in favor of Sucy due to the latter having a more distinct design.
 * Ryūko (Kill la Kill): Was scrapped due to Brady thought there's already enough females who wear revealing clothing in the game.
 * Mikasa (Attack on Titan) & Yoko (Gurren Lagann): Was scrapped due to moveset limitations & the former appears as a Mii Swordfighter while the latter appears as a Mii Gunner.
 * Ichigo (Bleach): Was scrapped due to being too similar to both Cloud & Ragna & appears as a Mii Swordfighter.
 * Ruby, Weiss, Blake & Yang (RWBY): Were scrapped due to how the internet had turn on them as the show went on, Neo was added as an Assist Trophy to represent it instead, Ruby, Weiss & Blake appear as Mii Swordfighters & Yang appears as a Mii Brawler.
 * Saber (Fate): Was scrapped due to a lack of interest in the Fate franchise & appears as a Mii Swordfighter.
 * Horror
 * Freddy Krueger (A Nightmare on Elm Street): Was scrapped in favor of Jason due to him having more experience in video games & appears as a Mii Brawler.
 * Xenomorph (Alien) & Predator (Predator): Were made into enemies.
 * Siren Head (Creepypasta): Was made into an Assist Trophy.
 * Slender Man (Creepypasta): Was made into a boss.
 * 4th Party
 * Spawn (Spawn) & T-800 (Terminator): Were scrapped due to moveset problems.
 * James Bond (007), Negan (The Walking Dead), Garfield (Garfield), Bugs (Looney Tunes) & Peter (Family Guy): Were scrapped due to moveset limitations, though where James appears as a Mii Gunner.
 * Robocop (Robocop): Was scrapped due to having too slow of movement.
 * Tom & Jerry (Tom & Jerry): Were scrapped due to Brady not knowing how to implement them.
 * Disney
 * Mickey (Mickey Mouse): Was scrapped due to moveset limitations.
 * Luz (The Owl House): Was scrapped due to not having anything different to bring to the table, Amity was added as an Assist Trophy to represent it instead & appears as a Mii Swordfighter.
 * Dipper & Mabel (Gravity Falls): Was scrapped due to being too similar to Popo & Nana, while the latter appears as a Mii Gunner.
 * Darth Vader (Star Wars): Was scrapped due to his lightsaber being too similar to both Travis' beam katana & the Beam Sword & appears as a Mii Swordfighter.
 * Wolverine (Marvel): Was scrapped in favor of Spider-Man & appears as a Mii Brawler.
 * Deadpool (Marvel): Was scrapped due to Brady fearing that he would break Final Smash & appears as a Mii Swordfighter.
 * Nickelodeon
 * Leonardo/Donatello/Raphael/Michelangelo (Teenage Mutant Ninja Turtles): Were scrapped due to Brady having trouble implementing them.
 * Tommy (Power Rangers): Was scrapped due to moveset limitations & Lord Zedd was added as an Assist Trophy to represent it instead as well as to pay tribute to Robert Axelrod.
 * Lincoln/Lori/Leni/Luna/Luan/Lynn/Lana/Lola/Lisa/Lily (The Loud House): Were part of Lucy's moveset, but, like with Heavy, were scrapped due to Brady not wanting her to rely on her siblings.
 * Aang (Avatar): Was scrapped due to not bringing that much to the table.
 * Timmy (The Fairly OddParents): Was scrapped because Brady didn’t know how to adjust the Da Rules in the game.
 * Ladybug (Miraculous): Was scrapped due to being too similar to Spider-Man as well as how many people turned on her as Miraculous Ladybug continued on & appears as a Mii Brawler.
 * Cartoon Network
 * Finn & Jake (Adventure Time): Were scrapped in favor of Marceline & the former appears as a Mii Swordfighter.
 * Gumball (The Amazing World of Gumball): Was scrapped in favor of Penny because Brady thought she could make for a better moveset.
 * Steven (Steven Universe): Was scrapped in favor of Lapis, since Brady thought the Steven-only perspective hurt his chances, even if the latter is also rather divisive.
 * Mordecai & Rigby (Regular Show) & Rick & Morty (Rick & Morty): Were scrapped due to Brady not knowing how to implement them with Rick appearing as a Mii Gunner.
 * Ben (Ben 10): Was scrapped for attacking too similarly to Penny.
 * Blossom/Bubbles/Buttercup (The Powerpuff Girls): Were scrapped in favor of the Eds.
 * Superman (DC): Was scrapped in favor of Batman & appears as a Mii Brawler.
 * Hasbro
 * Discord (My Little Pony): Was scrapped due to Brady being salty over the Grogar twist, even if it didn't ruin him for him like it did for others.
 * Sunset (My Little Pony): Was scrapped due to possibly coming off as a clone of Twilight.
 * Alongside characters, some assist trophies were cut as well such as Mr. Resetti, Barbara, Jill (Drill Dozer), Helirin, Elec Man & Ghosts, while Rathalos was made into an enemy. Like with characters, new assist trophies were considered to appear, but were cut for various reasons.
 * Blooper, Boom Boom & Angry Sun (Mario): Were scrapped due to Brady thinking that there’s enough Mario Assist Trophies. The Blooper would’ve spray the screen with ink, Boom Boom would’ve been slamming his fists around himself as he moves around & The Angry Sun would’ve swooped in an arc, dealing fire damage.
 * Cranky Kong (Donkey Kong): Was scrapped in favor of Rambi & would’ve started talking about the woes of the video game industry to reference the many complaints some people had with modern gaming.
 * Fi (The Legend of Zelda): Was scrapped due to her divisive reception in The Legend of Zelda: Skyward Sword & would’ve done a kick combo that ends with a shockwave stomp, charges with a Loftwing rune & transforms into her Goddess Sword form & does several slashes.
 * Adeliene & Susie (Kirby): Were scrapped in favor of the 3 Mage Sisters as the former would’ve painted either Batamon who just runs around, Ghost Knight who runs around, jabbing his lance forward, I³ who rises up & drops down, burying any opponent underneath it, Octagon who walks & stops to grow in size when his eyes turn green, Waiu who jumps around, firing shurikens forward, Ice Dragon who breathes ice out of his mouth, freezing opponents or Kracko who creates 2 beam whips & spins them around himself, dealing electric damage, while the latter would’ve donned her Business Suit & fired explosive screwdriver heads, spins her mech's arms around & charging into opponents, but also fires her H.W.C. Blaster on the ground if it's destroyed.
 * Tharja (Fire Emblem): Was scrapped in favor of Caeda due to feeling too similar to Sucy & would’ve said "I’ll protect you, Robin!" or "Stay away from my Robin!" if summoned by Robin & attacked with Ruin, 3 jagged spikes in a jaw-like fashion, Goeita, masses of lightning infused with corrupt darkness, Waste, clouds of wretched darkness & Nosferatu to heal herself, all dealing darkness & electric damage.
 * Mach Rider (Mach Rider): Was scrapped due to being too similar to the Excitebikers & would’ve rode around his motorcycle while shooting at opponents.
 * Silver (Sonic The Hedgehog): Was scrapped in favor of Amy & would’ve said either "It's no use!" or "How about this?!" & used his psychokinetic powers to trap opponents in place, allowing his summoner to hit them before throwing them, saying "Take this!" & can catch them & do it again as well as stop opposing projectiles from hitting him & toss them back.
 * Oracle (Persona): Was scrapped in favor of Jack Frost & would’ve summoned Al Azif & attacked with Maragion, dealing fire damage, rams into opponents or shooting a laser beam as well as hacking into opponents to mess with their controls before ending with her All-Out Attack, summoning a giant bomb that deals massive damage.
 * Schezo (Puyo Puyo): Was scrapped due to lack of interest & would’ve slashed opponents with Sting Shade, dealing darkness damage & used either Areiado, firing a shot of dark energy out of his sword, also dealing darkness damage & Shadow Edge, shooting energy projectiles out of it.
 * Segata Sanshiro (Sega Saturn commercials): Was scrapped due to Brady thinking that he would break Final Smash, given his Memetic Badass status online & would’ve attacked with a judo chop, his home-run kick & explosive judo throws & then will ride a missile that comes down on the stage, jumps off it last minute & leap high into the sky as it explodes.
 * Proto Man (Mega Man): Was scrapped in favor of Tron & would’ve bashed his shield forward & fired a few Buster Shots & even a Big Bang blast.
 * Juri (Street Fighter): Was scrapped in favor of Zangief & would’ve used Kasatushi to avoid attacks & attacked with either Senpusha, a cartwheel kick forward, Shikusen, an aerial divekick, Fuhajin, a dark energy ball released from a kick & ended with Kaisen Dankairaku where she kicks an opponent, follows up with a barrage of vertical spinning kicks, sending them into the air, kicks them down & "catches" & then slams them to the ground.
 * Vic Viper (Gradius): Was scrapped in favor of Pyramid Head & would’ve flied around the stage, shooting lasers at opponents & ramming into them.
 * Alisa (God Eater): Was scrapped due to being too similar to Monster Hunter & would’ve slashed with, which can also release Blade Beams, shot at & bite opponents with her God Arc.
 * Doomfist (Overwatch): Was scrapped due to development time & would’ve attacked with punches, kicks, firing laser blasts & finished with Meteor Strike, where he says "Meteor Strike!!!", disappears in the air & does a devastating ground pound & appears as a Mii Brawler.
 * Goro (Mortal Kombat): Was scrapped due to low demand & would’ve grabbed opponents to pound on them before throwing them to the side, ground pounds or shooting fireballs out of his hands, dealing fire damage.
 * Mumbo Jumbo (Banjo-Kazooie): Was scrapped due to hitbox problems with the washing machine forms & would’ve stood in the background, chants an incantation & will either grow or shrink his summoner, turn them metal or gold, heal or buff them or give them their Final Smash, while also turning a random opponent into a washing machine.
 * Big Daddy (BioShock): Was scrapped due to a lack of relevance, despite BioShock still being talked about & would’ve roared, charging into opponents, shoots fire, lightning & a swarm of bees, dealing fire/electric damage & uses telekinesis to catch projectiles & try to throw them back at them as well as using its drill as a grapple to recover.
 * Conker (Conker): Was scrapped due to the disappointing reception of both Conker: Live & Reloaded & Young Conker & would’ve either pulled out a Frying Pan, Chainsaw or Katana & rush toward the nearest opponent to slash them or twin SMGs or a Bazooka, stood in place & fire them at them.
 * Genocide Jack & Tsumugi (Danganronpa): Were scrapped in favor of Ibuki & Miu with the former slashing opponents with her scissors & the latter would’ve used her cospox to copy 1 opponent’s moves to attack.
 * Centipede (Centipede): Was scrapped in favor of the Invaders & would’ve moved about the stage in similar fashion as its home game & deal damage to opponents who come into contact with it, while it loses a segment every time it’s hit, but also becomes faster.
 * Papyrus (Undertale): Was scrapped in favor of Jevil & would’ve turned the opponents’ SOULs blue before launching several bones at them, making them have to jump over the regular ones & stay still with the blue ones showed up.
 * The Puppet (Five Nights at Freddy's): Was scrapped due to how easy it could be to keep her from attacking & would’ve hid inside her box until the timer ran out before chasing after the nearest opponent & jumpscaring them.
 * SCP-294 (SCP Foundation): Was scrapped in favor of SCP-173 due to being more well-known & would’ve spawned several drinks for its summoner & damaging drinks for opponents & falls on top of them, burying them.
 * Alastor (Hazbin Hotel): Was scrapped due to Brady thinking Charlie was enough to represent Hazbin Hotel & would’ve made a deal with his summoner, boosting their attacks, while he spawns tentacles to attack opponents or whacking them with his microphone.
 * Cosmic Owl (Adventure Time): Was scrapped due to being too similar to Lord Nightmare when it comes to being a dream being & would’ve screeched, rushed around the stage & shoot blasts by flapping his wings, which can put opponents to sleep.
 * Rob (The Amazing World of Gumball): Was scrapped due to Brady thinking that what he does can mess up matches & would’ve used the universal remote control for various things such as rewinding to save his summoner or reflect projectiles, fast forward to boost their speed or push opponents & pause to stop them in place.
 * Rolf (Ed, Edd n Eddy): Was scrapped due to time constraints & would’ve whacked opponents with a fish, striked them with the Hat of Discipline, a hammer-like hat, summoning his goat Victor & charging with his tractor, which can also serve as a recover.
 * Derpy (My Little Pony): Was scrapped in favor of DJ Pon-3 to avoid a repeat of the drama surrounding her & would’ve jumped between several thunderclouds, dealing electric damage & drop letter bombs on opponents.
 * Several bosses were considered but scrapped during the game's development.
 * Wingo (Mario): Was scrapped in favor of Fury Bowser, because the atmosphere of the boss fights with the 2 were too similar & would’ve been fought in his watchtower, the same place Captain Toad fights him in the Captain Toad: Treasure Tracker levels Wingo’s Watchtower & Wingo’s Whackdown.
 * Petey Piranha (Mario): Remains Piranha Plant’s Final Smash & would’ve been fought in Delfino Plaza, the same place Mario fights him several times in Super Mario Sunshine.
 * Tiki Tong (Donkey Kong): Was scrapped in favor of Lord Fredrik due to being a Head & Hands boss like Andross’ 2nd phase & his reception of being 1 of the most disappointing final bosses in the franchise & would’ve been fought in Tiki Tong Terror, the same place Donkey Kong & Diddy Kong fight him in Donkey Kong Country Returns.
 * Shake King (Wario): Was scrapped due to being too similar to Lord Fredrik & would’ve been fought in his castle, the same place Wario fights him in Wario Land: Shake It!.
 * Giratina & Eternatus (Pokémon): Were scrapped in favor of Rayquaza & Necrozma, Giratina remains a Pokéball summon & would’ve been fought in the Distortion Zone, the same place you fight it in Pokémon Diamond, Pearl & Platinum & their remakes & Eternatus would’ve been fought on the Energy Plant's Tower Summit, the same place you fight it in Pokémon Sword & Shield.
 * Dark Matter (Kirby): Was scrapped in favor of keeping Marx & adding Magolor due to how well-received their fight were & would’ve been fought in Darkness Castle, the same place Kirby fights him in Kirby’s Dream Land 2.
 * Kraid & Phantoon (Metroid): Were scrapped in favor of Mother Brain, Kraid remains a Stage Boss in Brinstar Depths & would’ve been fought there & Phantoon would’ve been fought in the Bottle Ship, the same place Samus fought him in Metroid: Other M.
 * Emperor Bulblax (Pikmin): Was scrapped due to a lack of push & would’ve been fought in The Final Trial, the same place Olimar fights him in the original Pikmin.
 * Death Egg Robot (Sonic the Hedgehog): Was made into Dr. Eggman’s Final Smash, replaced with Chaos & would’ve been fought on the Death Egg, the same place Sonic & Tails fought it in Sonic the Hedgehog 2.
 * Reaper (Persona): Was scrapped in favor of Yaldabaoth & would’ve been fought in Mementos, the same place Joker & his party fight him if they linger in it for too long in both Persona 5 & Persona 5 Royal.
 * Wily Machine (Mega Man): Was scrapped in favor of Yellow Devil due to its notoriety & would’ve also been fought in Wily Castle, the same place Mega Man fights him in the Mega Man franchise.
 * Rathalos (Monster Hunter): Was made into an enemy with Deviljho replacing him & would’ve been fought in the Ancestral Steppe, 1 of the places he could found in the Monster Hunter franchise.
 * Yami (Okami): Was scrapped due to Amaterasu getting scrapped as well & would’ve been fought in the Ark of Yamato, the same place Amaterasu fought him in Okami.
 * Devil Kazuya, Ogre & Azazel (Tekken): Were scrapped due to hitbox troubles, Devil Kazuya would’ve been fought in Brimstone & Fire, the same place where he & Heihachi had their final battle in Tekken 7, Ogre would’ve been fought in his temple, the same place you fight him in Tekken 3 & Azazel would’ve been fought in his chamber, the same place you fight him in Tekken 6.
 * Night Terror (Soul Calibur): Was made into Nightmare's Final Smash & would’ve been fought in Astral Chaos, the same place you fight him in Soul Calibur III.
 * Ghidorah (Godzilla) & Ender Dragon (Minecraft): Were scrapped due to Brady thinking that there’s enough dragon bosses, the former would’ve been fought in Tiny Tokyo & the latter would’ve been fought in The End, the same place you fight her in Minecraft.
 * Dragonlord (Dragon Quest): Was scrapped due to a lack of push & would’ve been fought in his castle, the same place you fight him in the original Dragon Quest.
 * Xehanort (Kingdom Hearts): Was scrapped due to some people having made fighter movesets for him & would’ve been fought in Scala ad Caelum, the same place Sora fought him in Kingdom Hearts III.
 * Nightmare Geese (Fatal Fury): Was made into part of Geese’s Final Smash & would’ve fought in Howard Estate, the same place where Terry fought Geese in the original Fatal Fury.
 * Orochi (The King of Fighters): Was scrapped in favor of Rugal since SNK considers his Omega form to be their favorite boss & would’ve fought in the Altar of Orochi, the same place Terry, Geese, Kyo & Iori fight him in The King of Fighters ‘97, The King of Fighters '98: Dream Match Never Ends & its remake The King of Fighters '98 Ultimate Match.
 * Susano’o (BlazBlue): Was scrapped due to a lack of notoriety in comparison to other fighting game bosses & would’ve fought in BLUE, the same place Ragna fights him in BlazBlue: Central Fiction.
 * Mega-Mix (Crash Bandicoot): Was scrapped due to having only appeared in 2 games & would’ve been fought in Cortex Castle, the same place Crash fights Cortex in several Crash Bandicoot games.
 * Mr. Dark (Rayman): Was scrapped due to lack of interest & would’ve been fought in his lair, the same place Rayman fights him in the original Rayman.
 * Alter-Ego Junko (Danganronpa): Was scrapped due to the fight being more verbal in comparison to other boss fights & would’ve been fought in the Neo World Program, the same place the surviving Class 77 students fight her in Super Danganronpa 2: Goodbye Despair.
 * Flandre (Touhou Project): Was scrapped due to being too small despite her notoriety in the Touhou Project franchise & would’ve been fought in Scarlet Devil Mansion, the same place Reimu fights her in Embodiment of Scarlet Devil.
 * The Enchantress (Shovel Knight) & Nova (Azure Striker Gunvolt): Were scrapped due to a lack of push, the former would’ve been fought in the Tower of Fate, the same place Shovel Knight fights her in Shovel Knight & the latter would’ve been fought in Idolatry, the same place Gunvolt fights him in the original Azure Striker Gunvolt.
 * Flowey (Undertale): Was scrapped in favor of Gaster due to Brady thinking that the 4th wall breaks would mess up the game & would’ve fought in the Barrier, the same place Frisk fights him in the Neutral Route of Undertale.
 * DJ Music Man (Five Nights at Freddy’s): Was scrapped due to the boss roster being created before Five Nights at Freddy’s: Security Breach was released & would’ve been fought in the West Arcade, the same place Gregory encounters him in the game.
 * The Radiance (Hollow Knight): Was scrapped due to being too similar to Galeem & would’ve been fought in the Hollow Knight’s mind, the same place that the Knight fights her in Hollow Knight.
 * Siren Head (Creepypasta): Was scrapped in favor of Slender Man due to a lack of attack options & would’ve been fought in the woods, much like what Slender Man ends up in.