Kalran: Tales of the four nations/Revenant

"Our foes shall know fear!"

Tactical Analysis

 * Armed to the teeth: The Revenant gunship is a powerful close air support gunship used by Able battalion, a miniaturization of the famous Harbinger. Three 7.62mm Gatling guns make short work of infantry, a 105mm howitzer for armour, and a 60mm autocannon for in between on each side. Coupled with the Revenant's fairly heavy protection against anti-aircraft weapons, it can fly circles around enemy divisions ignoring counterattack. And the reputation it holds, combine with the deathly roar of their weapons, means that most foes stand in fear upon seeing the shadow it cast while allies spirit soars as they now fight with greater fervor, knowing they have a guardian watching them
 * Up in a Puff of Smoke: On authorization, the Revenant can launch a highly explosive "Thunderhail" rounds from its howitzer, obliterating anything within a significant radius, stuns any nearby survivors, and creating a crater that slows any units inside
 * An interdiction: Another tool the Revenant uses is an EMP/MDP pulse that will temporarily disable all ground vehicles and damages droids/undead upon firing, however its effects are lessened when hitting aircrafts, instead slowing them
 * There is no more room: Very powerful, but not totally indestructible; the Revenant has no defense against fighters and sustained anti-aircraft fire will bring it down if left unchecked. Not to mention that it has limited ammo, having storage sacrificed so that it can fly from the Complex, means it must return after every so often, which is rather slow as the plane lacks afterburners

History
"This is archangel one, we have area sighted and commencing run. All allies hunker down."

-Revenant pilot Ronald, as their forces began aerial bombardment

Short story
"On that damned day, with the Reclaimers swarming around the city, I though me and the platoon were goners, that was until I heard a Revenant crew saying they're in the are and commencing bombardment, recommending that we hunker down. And with a loud roar, as if the gods cast their divine bolts, the Reclaimers began to scatter, of course the chosen and their lapdogs tried to stop their retreat by murdering them but they were soon silenced by a high explosive shell to the face. And afterwards, the area decimated with corpses and vehicle husk surrounding us, I saluted to that pilot. If not for them I wouldn't be here."

-After action report of sergeant Eric Lee, recounting the battle of Tybers where his platoon were surrounded by Reclaimer but were saved by a Revenant

Rank upgrades
Experienced: Unit gains increased armor and health and thunderhil radius is doubled

Veteran: Unit movement speed is doubled, accuracy increases, thunderhail now debuffs units armor in area and doubles pulse radius

Heroic: Units doubles rate of fire, double suppression damage, and a forcefield, doubles thunderhail radius and ability now creates an EMP/MDP pulse, and EMP/MDP pulse now instantly kills light aircrafts

Ace: Unit now detect stealth units, ally units underneath unit strike zone now gains double damage, rate of fire, movement, and morale regeneration, while enemies take double morale damage and debuffs to their damage and armor, and reduces all abilities by a quarter

Trivia

 * The Revenant, and its larger cousin the Harbinger, are based off the ac130.