Thread:Loconator3000/@comment-1899606-20181117061727/@comment-5688420-20181119120542

Some of the Fighting Champions games recieved ports for the Game Boy and Game Gear, both of which suffered from the common dillema of portable port-me-downs at the time. These por ts featured murky sprites that barely distinguished characters from one another, as well as bit-crushed, butchered renditions of some of the arcade tracks. Fighting Champions II even had to cut out some of the characters. The Game Boy Advance ports of ACS games were much better in comparison.

There was also the case of the PlayStation ports of some of ACS' Supra³² arcade games (in particular, the fighting games) which suffered from multiple frame cuts making the game look rather rough and janky conpared to their arcade and Saturn counterparts (the Saturn and Dreamcast ports were arcade-perfect). Fight or Die (1999) tried to circumvent this by adding a story mode exclusive for the "inferior" PlayStation version, while the Dreamcast port was a straight-up arcade-perfect port, but lacked the story mode. Most of this had to do with the PlayStation's measly RAM.