Super Smash Bros. Ultimate: Fanon Edition

Super Smash Bros. Ultimate: Fanon Edition is a Japanese-American fighting game, identical as the official game, but with more characters, voice-acting & themes but no Mii fighters, except for in Mob Smash or Spirit Battles, no start-up or end lag as well as no sweetspots or sourspots & only 1 ending in Adventure Mode.

Rating: Teen: Animated Blood, Cartoon/Fantasy Violence, Comic Mischief, Suggestive/Sexual Themes

Single-player modes

 * Adventure Mode
 * The video game fighters are in the Light Realm, while the anime & cartoon fighters are in the Dark Realm.
 * Classic Mode
 * Training
 * The Ultimate Choice: This version allows players to tackle 54 unique bosses, either alone or with a friend! There's a difficulty setting to figure out which boss you could fight on certain difficulties. (Note: You do fight all of them in the Adventure Mode.)
 * Target Smash
 * Mob Smash
 * Century Smash
 * All-Star Smash
 * Cruel Smash
 * Boss Smash

Multi-player modes
8-Player Smash is available, but it does not occupy a separate mode as it did in Smash 4.
 * Smash
 * Squad Strike
 * Tourney
 * Special Smash
 * Smashdown
 * Custom Smash
 * Stage Builder

Online Modes

 * Smash
 * Quickplay
 * Solo
 * Co-op
 * Background Matchmaking
 * Battle Arena
 * Spectate

Vault

 * Sounds
 * Replays
 * Records
 * Stats
 * Milestones
 * Battle Data
 * Smash Tags
 * Past Opponents
 * Challenges
 * Tips
 * Movies
 * Episodes
 * Codec Conversations
 * Palutena's Guidance
 * Doc Louis' Tips
 * Shockwave Analysis
 * Shop

Spirits

 * Spirit Board
 * Collection

Roster
The bolded fighters are the starters.

Super Mario Bros.

 * Mario (Charles Martinet): The main protagonist of Donkey Kong where he'd to save his girlfriend, Pauline & after that in Super Mario Bros where he was 1 of the 7 Star Children who was a plumber before ending up in the Mushroom Kingdom & has been saving Peach since then. With that said, there are several rumors trying to defame him such as him being an animal abuser, an abuser, a womanizer & enjoying killing others because he didn't know that Toads were turned into the bricks he breaks.
 * Neutral Attack - Punch+Punch+Kick Combo: The punch, punch, kick combo he used in Super Mario 64.
 * Forward Tilt: Does a wheel kick.
 * Up Tilt: Does a spinning uppercut.
 * Down Tilt: Does a legsweep.
 * Dash Attack- Dive: The dive he had in Super Mario 64 & Super Mario Odyssey.
 * Forward Smash: Steps back & does an explosive palm thrust.
 * Up Smash: Pulls out his hammer from the Mario & Luigi franchise & swings upward.
 * Down Smash - Sweep Kick: His sweep kick from Super Mario 64, despite resembling more like how he did it in Dance Dance Revolution: Mario Mix.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Meteor Knuckle: Throws a delayed overhand punch.
 * Back Aerial: Does a dropkick.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial - Ground Pound: Stomps down with his feet like in the Super Mario Bros. franchise.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Spins & tosses the opponent forward.
 * Back Throw - Airplane Swing: Spins & tosses the opponent back in the same vain as how he defeated Bowser in Super Mario 64.
 * Up Throw: Spins & tosses Cappy upwards at the opponent.
 * Down Throw: Slam the opponent down.
 * Front Floor Attack: Sweep kicks then gets up.
 * Back Floor Attack: Punches in both directions then gets up.
 * Trip Floor Attack: Kicks in both directions then gets up.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Fireball: Shoots a bouncing fireball across the stage or falls downwards in air.
 * Side Special - Cappy: Throws Cappy that hits opponents 3 times & can also jump on it to gain extra height.
 * Up Special - Super Jump Punch: Jumps, hitting the opponent multiple times along with some Coins/Odyssey Specials Coins/Star Bits/Red Coins/Blue Coins, Cappy & Baby Luma will be appearing as a cameo.
 * Down Special - F.L.U.D.D.: Uses his F.L.U.D.D., which can be charged & sprays a water beam that pushes the opponents away but can't damage them.
 * Final Smash - Mario-Rex: Uses Cappy, Baby Luma & F.L.U.D.D to knock opponents onto Fossil Falls where he then falls onto the stage as a T-Rex, roars & jumps onto the opponents crushing them under his weight.
 * Dr. Mario (Charles Martinet): A clone of Mario who became a doctor instead of a plumber & had to deal with sentient viruses, which he kills with Megavitamins, though he has his own Luigi & Peach, which itself can lead some paradoxes.
 * Neutral Attack: 2 punches, followed by a kick.
 * Forward Tilt: Does a wheel kick like regular Mario.
 * Up Tilt: Does a spinning uppercut like regular Mario.
 * Down Tilt: Does a legsweep like regular Mario.
 * Dash Attack: Does a baseball slide.
 * Forward Smash: Step back & does an electric palm thrust.
 * Up Smash - Ear, Nose & Throat: Does an upward arcing headbutt.
 * Down Smash: Does a 360º breakdance sweep kick.
 * Neutral Aerial - Dr. Kick: Does a flying kick like regular Mario.
 * Forward Aerial - Dr. Punch: Throws an overhand punch like regular Mario.
 * Back Aerial: Does a dropkick like regular Mario.
 * Up Aerial: Does a bicycle kick like regular Mario.
 * Down Aerial - CLEAR!: Stomps down with his feet like regular Mario.
 * Grab: Reaches out.
 * Pummel - Examination: Checks out his opponent.
 * Forward Throw: Spins & tosses the opponent forward like regular Mario.
 * Back Throw: Heaves the opponent over him & then throws them diagonally.
 * Up Throw: Spins & tosses opponents upwards.
 * Down Throw - Hospital Bed: Slam the opponent down.
 * Front Floor Attack: Sweep kicks then gets up like regular Mario.
 * Back Floor Attack: Punches in both directions then gets up like regular Mario.
 * Trip Floor Attack: Kicks in both directions then gets up.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Megavitamins: Shoots a Megavitamin or a Megavitamin Bottle which breaks scattering Megavitamins everywhere.
 * Side Special - Super Sheet: Uses the Super Sheet to deflect projectiles, works like Mario's Cape from previous installments.
 * Up Special - Super Jump Punch: Uses Mario's Super Jump Punch & if it hits opponents, pills appear.
 * Down Special - Dr. Tornado: Twirls around hitting anyone in range & pills will appear around him twirling in the tornado.
 * Final Smash - Dr. Mario: Knocks opponents into a Dr. Mario like gameplay & will throw Megavitamins on opponents crushing them, if the colors of the pill matches the opponent then they're KOed.
 * Luigi (Charles Martinet): Mario's slightly younger but taller fraternal twin brother who acts as his sidekick on his brother’s adventures & had a year to himself. The L on on his hat doesn't mean he's a loser. He 1st debuted in the arcade game Mario Bros. which, unsurprisingly was just a palette swap for Mario which also carried on to Super Mario Bros. He didn't get this appearance until Super Mario Bros. 2 & the cowardliness didn't come until Luigi's Mansion on the Gamecube where the plot was him having to save Mario from King Boo. He also got his own year for himself in 2013.
 * Neutral Attack: Punches twice, before thrust his hip.
 * Forward Tilt: Does a side kick.
 * Up Tilt: Does a leaping uppercut like Mario but more in front of him rather than directly above himself.
 * Down Tilt: Does A crouching kick.
 * Dash Attack: Performs a flurry of punches, all while wincing nervously.
 * Forward Smash: Does a knifehand thrust.
 * Up Smash - Lead Headbutt: Does an upward arcing headbutt.
 * Down Smash: Does a breakdancing kick, hitting on both sides of himself.
 * Neutral Aerial - Luigi Kick: Does a flying kick.
 * Forward Aerial: Does a downward knifehand strike.
 * Back Aerial: Does a dropkick.
 * Up Aerial: Does A bicycle kick.
 * Down Aerial: Does a diagonal corkscrew dropkick.
 * Grab: Fires a plunger from his Poltergust G-00.
 * Pummel: Squeezes the opponent with the Poltergust G-00.
 * Forward Throw: Slams the opponent forward with the Poltergust G-00.
 * Back Throw: Turns around to slam the opponent behind himself with the Poltergust G-00.
 * Up Throw: Swings the Poltergust G-00 upwards.
 * Down Throw: Shoves the opponent under himself & ground pounds them.
 * Front Floor Attack: Performs a breakdancing kick before getting up.
 * Back Floor Attack: Punches behind himself & then in front of himself while getting up.
 * Trip Floor Attack: Performs a wheel kick while getting up.
 * Edge Attack: Performs a double-footed legsweep while climbing up.
 * Neutral Special - Ice Ball: Throws an Ice Ball that's unaffected by gravity.
 * Side Special - Green Missile: Crouches & then shoots himself forward to perform a flying battering ram.
 * Up Special - Poltergust Exhaust: His Poltergust G-00 will exhaust air causing him to fly up & also flail.
 * Down Special - Polterpup: Summons the Polterpup from Luigi's Mansion: Dark Moon to absorb ranged attacks.
 * Final Smash - Poltergust G-00: Will take out the Poltergust 5000 & suck opponents & ghosts in ending with him shooting the opponents out into the blast zone.
 * Peach (Samantha Kelly): Mario's love-interest & the Princess of the Mushroom Kingdom who 1st debuted in the game Super Mario Bros. as the "damsel in distress" & Mario had to save her from Bowser to the point she became the pin-up girl for the trope. Looks like she actually hates that fact, which is why she's here to prove them wrong.
 * Neutral Attack: Slaps twice.
 * Forward Tilt: Smacks opponents with Perry from Super Princess Peach.
 * Up Tilt: Raises 1 arm as a heart appears above her, which then bursts.
 * Down Tilt: Does a low sweep kick.
 * Dash Attack: Shoves forth with both hands.
 * Forward Smash: Swings forth with a frying pan.
 * Up Smash - Ribbon Dance: Raises her arm & twirls a pink ribbon.
 * Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress.
 * Neutral Aerial: Spins around at an angle with arms extended.
 * Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself.
 * Back Aerial: Strikes behind her by thrusting her butt.
 * Up Aerial: Swings her arms overhead.
 * Down Aerial: Thrusts Perry downwards.
 * Grab: Reaches out with her arm.
 * Pummel: Toad punches the opponent.
 * Forward Throw: Toad leaps forward, headbutting the opponent away.
 * Back Throw: Places opponent behind her & bumps them away with her butt.
 * Up Throw: Puts opponent above her & strikes them upward.
 * Down Throw: Puts the opponent on the ground & Toad headbutts them.
 * Front Floor Attack: Does a flare & gets up.
 * Back Floor Attack: Does a sweep kick & gets up.
 * Trip Floor Attack: 2 kicks to either side & gets up.
 * Edge Attack: While getting up, sweep kicks in front of her.
 * Neutral Special - Vibe Scepter: Pulls out the Vibe Scepter from Super Princess Peach to change her stats based on her emotions
 * Anger: This increases the damage in her attacks & does fire damage.
 * Calm: This slowly heals her as long as she isn't hit.
 * Happy: This improves her recovery.
 * Sadness: This makes her harder to approach because of the tear streams.
 * Side Special - Peach Bomber: Lunges her hip towards her opponents & blasts them with a powerful explosion.
 * Up Special - Perry: Takes out Perry & he'll bounce up & down to gain height for a while struggling to hold her weight.
 * Down Special - Vegetable: Will pluck out 1 of the following vegetables from Super Mario Bros. 2 (USA).
 * Turnip: Standard Projectile.
 * Cabbage: Does the most damage.
 * Beetroot: Goes the most distance.
 * Onion: Stays on the ground & trips opponents.
 * Final Smash - Peach Beam: Would summon Twink, her small star companion from Paper Mario, who would create a pink energy beam then the other 7 Star Spirits would then enlarge it.
 * Daisy (Deanna Mustard): The sassy Princess of Sarasaland who made her debut in the Gameboy game Super Mario Land where she captured an alien named Tatanga so he can marry her, but was saved by Mario & while she did appear in NES Open Tornument Golf, fell into obscurity, much to her frustration & became obsessed with getting attention outside of party games & racing games, until now.
 * Neutral Attack: Slaps twice like Peach.
 * Forward Tilt: Kicks forward 180 degrees from low to high.
 * Up Tilt: Raises 1 arm as a flower appears above her, which then bursts like Peach.
 * Down Tilt: Does a low sweep kick like Peach.
 * Dash Attack: Shoves forth with both hands like Peach.
 * Forward Smash: Swings forth with a golf club.
 * Up Smash - Ribbon Dance: Raises her arm & twirls an orange ribbon.
 * Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress like Peach.
 * Neutral Aerial: Spins around at an angle with arms extended.
 * Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself like Peach.
 * Back Aerial: Strikes behind her by thrusting her butt like Peach.
 * Up Aerial: Swings her arms overhead like Peach.
 * Down Aerial: Rapidly kicks straight downwards 4 times.
 * Grab: Reaches out with her arm like Peach.
 * Pummel: Toad punches the opponent like Peach.
 * Forward Throw: Toad leaps forward, headbutting the opponent away like Peach.
 * Back Throw: Places opponent behind her & bumps them away with her butt like Peach.
 * Up Throw: Puts opponent above her & strikes them upward like Peach.
 * Down Throw: Puts the opponent on the ground & Toad headbutts them like Peach.
 * Front Floor Attack: Swirls around in a similar fashion to Mario's down smash.
 * Back Floor Attack: Does a sweep kick & gets up like Peach.
 * Trip Floor Attack: 2 kicks to either side & gets up like Peach.
 * Edge Attack: While getting up, sweep kicks in front of her like Peach.
 * Neutral Special - Snift: Cheers while a Snift protects her by shooting opponents.
 * Side Special - Sarasaland Helpers: Summons the following creatures from Sarasaland.
 * Gao: Fire fireballs while running.
 * Yuarian: Spits water.
 * Tokotoko: Will use a shield.
 * Pionpi: Freezes opponents if they come in constant.
 * Up Special - Flower Glider: Jumps & takes her Flower Glider from Mario Kart out then proceeds to glide down.
 * Down Special - Sports Balls: Plucks sports balls from the ground
 * Cricket Ball: Act like the Beast Ball
 * Bowling Ball: Rolls on the ground.
 * Hockey Puck: Slides on the ground tripping anyone
 * Badminton: Will lightly damage opponents but stun them.
 * Final Smash - Mega Strike: Sends the opponents to a soccer field from Super Mario Strikers where she'll jump up into the air, turn black & green & strikes several soccer balls at them.


 * Rosalina (Laura Faye Smith): The Mother of the Lumas & the Master of the Comet Observatory who 1st debuted in the Wii game Super Mario Galaxy, helped Mario save Peach from Bowser 1 time in space & joins Mario as a mainstay in party games or go-karting, though she was playable in Super Mario 3D World. Her height can be because of how there's less gravity in space & there have been theories about her being Mario & Peach's long-lost daughter all because she & Peach were originally going to be related.
 * Neutral Attack: Swings her wand a few times.
 * Forward Tilt: Does a double-footed roundhouse kick.
 * Up Tilt: Emits a planetary ring from her head.
 * Down Tilt: Does a crouching floating dropkick.
 * Dash Attack: Does a lunging vertical battering ram.
 * Forward Smash: Does a double palm thrust that emits a galaxy-shaped energy blast.
 * Up Smash: Does a reverse arcing headbutt.
 * Down Smash: Does a spinning shin kick that emits galaxy-shaped energy blasts on both sides.
 * Neutral Aerial: Spins her wand around herself.
 * Forward Aerial: Does a bicycle kick that emits a galaxy-shaped energy blast.
 * Back Aerial: Does a dropkick that emits a galaxy-shaped energy blast.
 * Up Aerial: Emits a planetary ring from her head.
 * Down Aerial: Emits a planetary ring from her feet.
 * Grab - First Contact: Reaches out with 1 hand.
 * Pummel: Strikes the opponent with her wand.
 * Forward Throw: Makes the opponent float via anti-gravity before flinging them forward.
 * Back Throw: Spins the opponent around herself via anti-gravity before flinging them backward.
 * Up Throw: Flings the opponent into the air via anti-gravity.
 * Down Throw: Slams the opponent into the ground via anti-gravity.
 * Front Floor Attack: Does a sweep kick while getting up.
 * Back Floor Attack: Does a wand strike on both sides while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a dropkick while climbing over the ledge.
 * Neutral Special - Luma Shot: Summons & sends Lumas ahead of her to mimic her attacks.
 * Side Special - Star Bits: Fires Star Bits from the Super Mario Galaxy franchise at opponents.
 * Up Special - Launch Star: Conjures up a Launch Star also from the Super Mario Galaxy franchise to launch her upward to safety.
 * Down Special - Gravitational Pull: Summons a field of gravity surrounding herself via the Star Cursor, pulling in all nearby items & projectiles.
 * Final Smash - Comet Observatory: Summons the Comet Observatory, forms a protective barrier over it & sends it hurtling towards opponents like in Super Mario Galaxy.
 * Bowser (Kenny James): A somewhat scary reptilian creature that likes kidnapping Princesses to rule their kingdom, specifically Peach & as expected, hates the Mario Bros. & usually try to kill them or something like that, though he has kidnapped Mario sometimes & sometimes helps them, whether willingly or forced to, mostly due to his reasons like "he'll never be able to kidnap Peach again" when he's not go-karting with him, spawning the trope, Go-Karting With Bowser or hosting several party games.
 * Neutral Attack: Performs a sumo-style palm strike, followed by a punch.
 * Forward Tilt: Does swung backhanded punch, with his arm slightly bent.
 * Up Tilt: Does an arcing claw swipe.
 * Down Tilt: Does an alternating pair of hooks.
 * Dash Attack: Does a side kick.
 * Forward Smash - Finishing Punch: Charges a punch which is based off how he defeated Dark Bowser in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
 * Up Smash: Hops a bit to thrust his shell upwards, while spinning.
 * Down Smash: Does a grounded claw swipe, hitting opponents in front & behind him.
 * Neutral Aerial: An aerial cartwheel.
 * Forward Aerial: Swipes downwards with his claws.
 * Back Aerial: A dropkick.
 * Up Aerial: An upward headbutt.
 * Down Aerial - Bowser Bomb: Slams into the ground with his rear end.
 * Grab - Koopa Klaw: A claw swipe that hits enemies farther away, but also him to grab onto enemies very close to him.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Places the opponent in between his horns, rears his head back & then powerfully sways his head forward to launch them.
 * Back Throw: Throws the opponent backward in a sideways motion.
 * Up Throw: Throws the opponent slightly upward, withdraws into his shell & then spins rapidly in order to repeatedly stab them with his shell’s spikes.
 * Down Throw: Places the opponent on the ground & splashes them.
 * Front Floor Attack: Swipes his claws behind himself & then in front of himself while stumbling to his feet.
 * Back Floor Attack: Swipes his claws around himself while getting up.
 * Trip Floor Attack: Swipes his claws around himself while getting up.
 * Edge Attack: Slowly climbs up from the ledge, then swipes at the ground in front of him.
 * Neutral Special - Fireball: Shoots 3 large fireballs out of his mouth.
 * Side Special - Flying Slam: Claws at his opponent as before, if he connects, he'll perform a flying suplex.
 * Up Special - Whirling Fortress: Retreats into his shell & spins around.
 * Down Special - Minion Help: Summons his minions to help him do a specific attack like in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
 * Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
 * Koopa Corps: Summons Koopa Troopas & will retreat into his shell & several Koopa Shells will appear & bounce off a random opponents.
 * Shy Guy Squad: Summons Shy Guys to roll & push him into the rope & will be fired like a slingshot & hit the opponent at a great speed.
 * Magikoopa Mob: Summons Magikoopas who line up in many designs: curves, L's, horizontal lines, vertical lines, etc. so he can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands.
 * Final Smash - Giga Bowser Punch: Turns into Giga Bowser from Super Smash Bros. Melee & launches a single punch that deals massive damage & knockback.
 * Bowser Jr. (Caety Sagoian): The Prince of Koopas & Bowser's son who made his debut into the Mario Universe in the Gamecube game Super Mario Sunshine where he committed several crimes as Shadow Mario to fraud Mario in the tropical island Isle Delflino, though only because the Pinatas were stupid enough to not realize that Shadow Mario doesn't look like Mario & thought Peach was his momma until Bowser told him she wasn't & has been a mainstay since then.
 * Neutral Attack: The Junior Clown Car performs a 1-2 combo, followed by a flurry of punches, followed by a jab.
 * Forward Tilt: The Junior Clown Car thrusts a pitchfork forward.
 * Up Tilt: The Junior Clown Car thrusts a pitchfork upward.
 * Down Tilt: The Junior Clown Car uses its tongue to lick forward 3 times.
 * Dash Attack: The Junior Clown Car opens its mouth to swing a Grinder twice.
 * Forward Smash - Smash Twin Drills: The Junior Clown Car uses two drills to drill the opponent in place.
 * Up Smash: Performs a handstand to attack with the Junior Clown Car's spinning propeller.
 * Down Smash: The Junior Clown Car slams wrecking balls on both sides.
 * Neutral Aerial: The Junior Clown Car spins around with the boxing glove arms extended.
 * Forward Aerial: The Junior Clown Car swings a wrecking ball forward in a circling motion.
 * Back Aerial: The Junior Clown Car thrusts a wrecking ball backward.
 * Up Aerial: Swings a hammer above himself.
 * Down Aerial: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.
 * Grab: The Junior Clown Car extends a claw to grab the opponent.
 * Pummel - Eekhammer: Hits the opponent with a Eekhammer from Paper Mario: Sticker Star.
 * Forward Throw: The Junior Clown Car throws an uppercut.
 * Back Throw: The Junior Clown Car spins & then throws the opponent backward.
 * Up Throw: The Junior Clown Car flings the opponent upward.
 * Down Throw: The Junior Clown Car throws the opponent onto the ground & then extends a drill from its underside hatch to pierce opponents.
 * Front Floor Attack: Gets up while spinning a pair boxing gloves outstretched on both sides.
 * Back Floor Attack: Gets up while spinning a Grinder around himself.
 * Trip Floor Attack: Gets up while thrusting a pitchfork on both of sides.
 * Edge Attack: Slams a pair of wrecking balls while climbing up.
 * Neutral Special - Clown Cannon: The Junior Clown Car opens its mouth & fires a cannonball.
 * Side Special - Clown Kart Dash: The Junior Clown Car transforms into a go-kart that speeds forward.
 * Up Special - Abandon Ship!: Ejects himself from the Junior Clown Car.
 * Down Special - Mechakoopa: The Junior Clown Car drops a Mechakoopa from its underside hatch that starts walking around & will detonate if it makes contact with an opponent or travels enough distance in the air without landing.
 * Final Smash - Shadow Paint: Transforms into Shadow Mario & paints a giant orange X, which damages opponents if they touch it & will clear away with an explosion after some time.
 * Piranha Plant: The Mushroom Kingdom’s version of Venus Fly-Traps known for coming out of green, yellow or red pipes debuting back to the days of the NES as an enemy of Mario & if you were wandering what it did underneath the pipe, well, all that time underneath the pipes, it was training to get into Smash Bros. as a fighter, which it did, much to everyone's shock. Viridi also knows every species & subspecies of this creature.
 * Neutral Attack: A leaf jab, followed by a swipe with the opposite leaf, followed by a headbutt. Alternatively, the leaf swipes can be followed by a flurry of bites, ending in a more powerful bite.
 * Forward Tilt - Push & Pull: Does 2 forward bites that resembles the attacks they make in Super Mario 64.
 * Up Tilt: Flails its head upward.
 * Down Tilt: Does a swipe with its leaf.
 * Dash Attack: Performs a "dropkick" using its pot/pipe.
 * Forward Smash - Prickly Swing: Turns into a Prickly Piranha Plant from Super Mario Galaxy & headbutts forward.
 * Up Smash: Lunges upward & bites.
 * Down Smash: Sweeps its pot/pipe in front & then behind itself.
 * Neutral Aerial: Spins rapidly with its leaves extended.
 * Forward Aerial: Swings its pot/pipe upwards in front of itself.
 * Back Aerial - Fire Breath: Turns around & spits out a burst of fire.
 * Up Aerial: Does an upwards headbutt.
 * Down Aerial - Flowerpot Meteor: Flips then stomps below itself with its pot/pipe.
 * Grab: Reaches out with its leaves.
 * Pummel: Bites the opponent.
 * Forward Throw: Headbutts the opponent away.
 * Back Throw: Chomps the opponent, launching them backwards.
 * Up Throw: Tosses the opponent upward & launches them with a bite.
 * Down Throw: Throws the opponent to the ground & bites them twice.
 * Front Floor Attack: Sweeps its head around itself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks its pot/pipe forward & back.
 * Edge Attack: Dropkicks with its pot/pipe.
 * Neutral Special - Ptooie: Spits up a metal spiky ball, keeping it suspended by blowing air upwards, which is based off Ptooies that were introduced in Super Mario Bros. 3.
 * Side Special - Poison Breath: Changes its color to match the Putrid Piranha Plants from the Paper Mario series & spews a damaging cloud of poison in front of it.
 * Up Special - Piranhacopter: Spins its leaves in a fashion akin to a propeller, causing it to rise upward.
 * Down Special - Long-Stem Strike: Retreats into its pot/pipe & extends outward to bite opponents in the direction aimed.
 * Final Smash - Petey Piranha: Summons Petey Piranha, who stomps around the stage with his cages from his boss fight to trap opponents, will breathe fire at both of the cages, then slam both of the cages to the ground.

Yoshi

 * Yoshi (Kazumi Totaka): A green anthropomorphic dinosaur who helps Mario on his adventures, starting in the game Super Mario World, by giving him a ride over gaps he can’t jump, which was the main reason Mario was accused of animal abuse & went on his own adventures on Yoshi Island since Super Mario World 2: Yoshi's Island such as when it was turned into yarn & wool or arts & crafts.
 * Neutral Attack: A front kick followed by a roundhouse kick.
 * Forward Tilt: Swings his tail in a forward direction.
 * Up Tilt: Brings his tail upwards, going from front to back.
 * Down Tilt: Lays on all fours & spins his body around to attack with his tail.
 * Dash Attack: Does a far reaching side kick.
 * Forward Smash: Rears his head back to perform a headbutt.
 * Up Smash: Performs a bicycle kick.
 * Down Smash: Crouches & swings his tail forward & then backwards.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Noggin Dunk: Rears his head back & then performs a downward headbutt.
 * Back Aerial: Hits 2 times with his tail.
 * Up Aerial: Flicks his tail upwards.
 * Down Aerial - Flutter Kick: Performs a series of downwards kicks that closely resembles his Flutter Jump.
 * Grab: Opens his mouth & lets out his tongue to pull the opponent into his mouth.
 * Pummel: Chews the opponent.
 * Forward Throw: Spits out the opponent.
 * Back Throw: Turns around & spits out the opponent.
 * Up Throw: Spits the opponent upwards.
 * Down Throw: Spits the opponent down to the ground.
 * Front Floor Attack: Spins around & swings his tail around himself before getting up.
 * Back Floor Attack: Headbutts behind himself & then in front of himself before getting up.
 * Trip Floor Attack: Spins around & swings his tail around himself before getting up.
 * Edge Attack: Swings his tail inward while climbing up.
 * Neutral Special- Egg Lay: Swallows the opponent & traps them in a Yoshi Egg.
 * Side Special - Egg Roll: Will encase himself in a large Yoshi Egg after a small hop then roll around the stage.
 * Up Special - Egg Throw: Throws a Yoshi Egg that travels on a controllable, parabolic arc.
 * Down Special - Yoshi Bomb: A ground pound that produces damaging stars upon landing.
 * Final Smash - Stampede!: Rushes forward & attacks the opponent with a upwards headbutt, cuts to a cinematic cutscene that takes place in a rocky gorge, an stampede of multicolored Yoshis are seen rushing down the gorge & they attack by trampling the opponent, which is based off the Super Smash Bros. Melee opening movie.

Donkey Kong

 * Donkey Kong (Takashi Nagasako): The grandson of Cranky Kong a.k.a. Donkey Kong I who once kidnapped Pauline from Mario much like him in the Mario vs. Donkey Kong franchise, but eventually buried the hatchet with him & like Yoshi, went on to have his own adventures on Donkey Kong Island, starting with Donkey Kong Country. He's the leader of the Kong bunch, everyone knows him well & is finally back to kick some tail.
 * Neutral Attack: A hook followed by an uppercut.
 * Forward Tilt: Does A backhanded slap.
 * Up Tilt: Does a headbutt
 * Down Tilt - Slouch Slap: Does a crouching swat.
 * Dash Attack - Roll Attack: Does the Roll Attack, his signature attack from Donkey Kong Country.
 * Forward Smash - Giant Fist: A wind-up punch which fully charges after 10 wind-ups.
 * Up Smash: Does an overhead clap.
 * Down Smash: Raises his arms overhead & then quickly swings them downward to perform forearm clubs.
 * Neutral Aerial -  Spinning Kong: Quickly spins around to perform discus clotheslines with both arms.
 * Forward Aerial: A double axe handle based off his midair attack from Donkey Kong 64 which itself was inspired by this attack in Super Smash Bros.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does an upward headbutt.
 * Down Aerial: Does a stomp.
 * Grab: Reaches out.
 * Pummel: Does a slap.
 * Forward Throw - Kong Karry: Hauls the opponent on his shoulder, allowing him to move & jump around while still holding the opponent before doing 1 of 4 distinct throws.
 * Forward: Launches foes away from him.
 * Back: Heaves the opponent backward using both hands,
 * Up: Heaves the opponent upward.
 * Down: A bear hug.
 * Back Throw: Flings the opponent backward.
 * Up Throw: Heaves the opponent upward with 1 arm.
 * Down Throw: Shoves the opponent into the ground with 1 arm.
 * Front Floor Attack: Performs a swat before getting up.
 * Back Floor Attack: Claps behind himself & then in front of himself before getting up.
 * Trip Floor Attack: Throws a spinning, wind-up punch while getting up.
 * Edge Attack: Performs a forearm club while climbing up.
 * Neutral Attack - Coconut Gun: Pulls out his Coconut Gun from Donkey Kong 64 & shoots a coconut.
 * Side Special - Arcade: Throws 1 of 3 barrels at opponents.
 * Brown: Normal version.
 * Red: Bounce towards opponents.
 * Blue: Rolls towards opponents.
 * Up Special - Rocketbarrel: Gets on a rocketbarrel from Donkey Kong Country Returns & Donkey Kong Country: Tropical Freeze & flies either upward or horizontally, depending on where he got knocked back.
 * Down Special - Banana Slamma: Slaps the ground, creating vibrations like in Donkey Kong Country & can keep pounding by repeatedly pressing the special button. In midair,  he'll perform 2 midair slaps.
 * Final Smash - Moon Punch: Punches forward. If the initial hit connects, he'll will then launch opponents onto the moon where he winds up a punch to knock out the moon out of orbit & having it crash down, which is based off how he defeated Tiki Tong Tower at the end of Donkey Kong Country Returns.
 * Diddy Kong (Katsumi Suzuki): Donkey Kong’s nephew who helps him out on his adventures like Luigi starting in Donkey Kong Country & once saved him after he was captured by K. Rool in Donkey Kong Country 2: Diddy's Kong Quest, only to get captured himself in Donkey Kong Country 3: Dixie Kong's Double Trouble! & also starred in Diddy Kong Racing. He was infamous during the beginning of Smash 4 's run for scoring early kills. He'll make you smile when he plays his tune, but Kremlings beware 'cause he's after you!
 * Neutral Attack: Does 2 alternating inward slaps, followed by an outward side kick. Holding the attack button will have him repeat the 1st hit.
 * Forward Tilt: Leans forward on 1 leg while punching both fists forward.
 * Up Tilt: Does an arcing headbutt.
 * Down Tilt - Hand Clap: Does a crouching clap.
 * Dash Attack - Cartwheel: His cartwheel, his signature attack from Donkey Kong Country 2: Diddy Kong's Quest.
 * Forward Smash: Does a spinning slap followed by a punch.
 * Up Smash: Does a cartwheel followed by a punch.
 * Down Smash: Does a sweeping kick.
 * Neutral Aerial: Does an aerial cartwheel.
 * Forward Aerial - Screw Kick: Does a corkscrew dropkick.
 * Back Aerial: Does a kick.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial: Does a double axe-handle punch.
 * Grab: Reaches out.
 * Pummel - Monkey Flip: Leaps forward towards the opponent, clings onto their face & will remain until they presses the A or B button to deliver a single chop attack.
 * Forward Throw: Tosses his opponent forwards.
 * Back Throw: Tosses his opponent backwards.
 * Up Throw: Handstand kicks his opponent upwards.
 * Down Throw: Leapfrogs over his opponent.
 * Front Floor Attack: Does a kick to both sides.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a tail flick.
 * Neutral Special - Peanut Popgun: Takes out his Peanut Popgun from Donkey Kong 64, then fires out peanuts that hit the opponent.
 * Side Special - Kart Racing: Summons his Go-Kart from Diddy Kong Racing & rushes towards opponents.
 * Up Special - Rocketbarrel Launch: Activates his Rocketbarrel Pack & propels himself upwards.
 * Down Special - Banana Peel: Tosses a banana peel backward which can be slipped on.
 * Final Smash - Rocketbarrel Barrage: Dons the rocket barrels & flies all across the stage & then homes in on a single target.
 * King K Rool (Toshihide Tsuchiya): The leader of the Kremlings which he rules with an iron fist & stole the Kongs' banana hoards for some reason in Donkey Kong Country where he gained a great hatred towards them & will do whatever it takes to destroy them & their island once & for all. He kidnapped Donkey Kong in Donkey Kong Country 2: Diddy's Kong Quest, while posing as a pirate, only to get defeated by Diddy, then he also kidnapped Diddy in Donkey Kong Country 3: Dixie Kong's Double Trouble!, while posing as a mad scientist, only to get defeated & then he kidnapped Diddy, Lanky, Tiny & Chunky in Donkey Kong 64, only to get beaten in a boxing ring by all 5 of them. Like Daisy, he then faded into obscurity until now.
 * Neutral Attack: A sumo-esque palm strike, then a claw swipe & then a kick.
 * Forward Tilt: Claps his hands together.
 * Up Tilt: Does an uppercut.
 * Down Tilt: Stomps downward.
 * Dash Attack: Does a belly charge.
 * Forward Smash: Punches while using his boxing glove from Donkey Kong 64.
 * Up Smash: Headbutts up, then falls to the ground.
 * Down Smash: Belly-flops on the ground.
 * Neutral Aerial: Extends his body.
 * Forward Aerial: Does a dropkick.
 * Back Aerial: Does a slow arm swing behind him.
 * Up Aerial: Does a quick headbutt upwards.
 * Down Aerial - Ground Pound: Drops down to the ground based off his shockwave attack from Donkey Kong 64.
 * Grab: Reaches out.
 * Pummel: Headbutts the enemy.
 * Forward Throw: Slams the opponent on the ground.
 * Back Throw: Drags his opponent across the ground & throws them backwards.
 * Up Throw: Heaves the opponent on his back, jumps high & comes back down.
 * Down Throw: Picks up the opponent & slams them with enough power to bury them in the ground.
 * Front Floor Attack: Slashes back & forth with his claws.
 * Back Floor Attack: Slashes forth & back with his claws.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a claw swipe while climbing up.
 * Neutral Special - Blunderbuss: Pulls out the Blunderbuss while wearing his Kaptain outfit from Donkey Kong Country 2: Diddy's Kong Quest & shoots a cannonball out & can suck the Kannonball back in to shoot again or an opponent to shoot at other opponents.
 * Side Special - Crownerang: Takes the crown off his head & throws it like a boomerang, which is based off his main attack from Donkey Kong Country.
 * Up Special - Propellerpack: Wears his Propellerpack to fly to the stage while wearing his baron lab coat from Donkey Kong Country 3: Dixie Kong's Double Trouble.
 * Down Special - Gut Check: Makes his stomach inflate to counter opponents & deflect projectiles.
 * Final Smash - Blast-O-Matic: Knocks opponent onto DK Island & activates his Blast-O-Matic from Donkey Kong 64 while he laughs hitting the armchair's arms then it shoots a laser & destroys DK Island with 1 blast.

Wario

 * Wario (Charles Martinet): The doppelganger of Mario & his former rival who invaded Mario's Castle during the events of Super Mario Land & fought him in Super Mario Land 2: 6 Golden Coins. Like Donkey Kong, he was eventually buried the hatchet with him & like him & Yoshi, went on to have his own adventures in the Warioland franchise & founded his own game company WarioWare in the WarioWare franchise to make a quick buck.
 * Neutral Attack: A cross punch followed by an uppercut.
 * Forward Tilt: Does a heavy-handed slap.
 * Up Tilt: Does a "raise the roof" move.
 * Down Tilt: Pokes the ground.
 * Dash Attack - Shoulder Tackle: Does his shoulder tackle from the Warioland franchise.
 * Forward Smash: Does a powerful backhanded punch.
 * Up Smash: Does an arcing headbutt.
 * Down Smash: Lays down & spins himself in place.
 * Neutral Aerial: Inflates his stomach & spins with his limbs spread wide.
 * Forward Aerial: Does a flying kick.
 * Back Aerial: Thrusts his head backward.
 * Up Aerial - Corkscrew: Jumps while spinning around.
 * Down Aerial: Dives downward while spinning.
 * Grab: Reaches out.
 * Pummel - Shake It!: Shakes the opponent like in Wario Land: Shake It!.
 * Forward Throw: Hip thrusts the opponent forward.
 * Back Throw: Spins thrice & throws the opponent backward.
 * Up Throw: Punches the opponent into the air.
 * Down Throw: Takes the opponent down & ground pounds them.
 * Front Floor Attack: Does a poke to both sides while getting up.
 * Back Floor Attack: Spins with his fist extended.
 * Trip Floor Attack: Punches both fists in front of him, then kicks both legs behind him.
 * Edge Attack: Flips onto his back & punches both fists backward.
 * Neutral Special - Chomp: Opens his mouth & bites forward & if he catches an opponent, he'll hold them in his mouth & bite them repeatedly & could also eat projectiles, but will take damage if he eats an explosive.
 * Side Special - Wario Bike: Allows him to get on his motorcycle to damage opponents by ramming into them as well as allowing him to travel faster & over spikes.
 * Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon.
 * Down Special - Wario Waft: Uses his fart to attack opponents, ranging from a tiny "poot" to a massive explosion.
 * Final Smash - Wario-Man: Eats a rotten garlic & charges opponents, then he transforms into Wario Man & attacks them in a comic book like way then finishes with him flying off farting his opponents in the face.

Pokémon

 * Pikachu (Ikue Ōtani): An Electric-type Pokémon who's the mascot for Pokémon & the most beloved of all & was introduced in Gen I & has gained lots of attention for being Ash Ketchum's main Pokémon companion, though he talked after Ash's near-death experience in Pokémon The Movie: I Choose You, having multiple forms, Z-moves & being the evolved form of Pichu & the Pre-evolved form of Raichu as well as making an appearance in every spin-offs & main game titles except Black & White & their sequels to date. There was also one who became a detective & another one who became a wrestler. It was infamous for being at the top of the original game's tier list because of edgeguarding.
 * Neutral Attack: Headbutts forwards.
 * Forward Tilt: Kicks forwards with its hind legs.
 * Up Tilt: Scoots its backside to hit with its tail.
 * Down Tilt: Sweeps its tail along the floor.
 * Dash Attack: Tackles forwards.
 * Forward Smash - Nuzzle: Sends multiple electrical shocks forwards from its cheeks.
 * Up Smash: Does a backflip, swinging its tail overhead.
 * Down Smash - Electric Flower: Spins around with its tail extended & multiple electrical bolts surrounding it.
 * Neutral Aerial - Electric Pose: Emits an electric surge around itself.
 * Forward Aerial: Headbutts forwards whilst spinning in midair, electricity surrounding its body.
 * Back Aerial - Glider: Spins around several times, hitting with its outstretched arms & tail.
 * Up Aerial: Swings its tail above itself.
 * Down Aerial - Electric Screw: Headbutts downwards whilst spinning, electricity surrounding its body.
 * Grab: Reaches out.
 * Pummel - I Don't Choose You!: Delivers an electrical shock to the opponent like how it shocked Ash in the 1st episode of the Pokémon anime, Pokémon, I Choose You! as well as his mother, Delia & Professor Oak in the movie version.
 * Forward Throw: Places the opponent on its head & shocks them multiple times before launching them away.
 * Back Throw: Rolls backwards before tossing the opponent behind it.
 * Up Throw: Headbutts the opponent upwards.
 * Down Throw - Senton: Slams the opponent on the ground with its back.
 * Front Floor Attack: Does a tail swipe in front of itself.
 * Back Floor Attack: Does a tail swipe behind itself.
 * Trip Floor Attack: Does a tail spin.
 * Edge Attack: Hits with its tail while getting up.
 * Neutral Special - Thunder Jolt: Shoots a ball of electricity that'll bounce across the stage in front of it on the ground or falls downwards when used in the water.
 * Side Special - Wild Charge: Shrouds itself in electricity and smashes into opponents.
 * Up Special - Quick Attack: Moves in a straight line in the direction in which the control stick is tilted or upwards if it is not tilted.
 * Down Special - Catastropika: Surrounds itself with the maximum amount of electricity using its Z-Power & pounces on opponents with full force like in Gen 7.
 * Final Smash - 10,000,000 Volt Thunderbolt: Powers up a jolt of electricity using its Z-Power & unleashes it also like in Gen 7.
 * Pichu (Satomi Koorogi): The pre-evolved version of Pikachu that became infamous in Super Smash Bros. Melee because of how lightweight is was & the self-harm mechanic when it does any electric attacks, which led to it getting cut in later game until now, but without the self-harm mechanic.
 * Neutral Attack: Does a quick headbutt.
 * Forward Tilt: Plants itself on its upper paws & kicks both its feet upward in front of itself quickly.
 * Up Tilt: Swipes its tail above its body in an arc.
 * Down Tilt: Swipes its tail in front of itself.
 * Dash Attack: Jumps & headbutts forward.
 * Forward Smash -  Nuzzle: Sends multiple electrical shocks forwards from its cheeks.
 * Up Smash: Does an upward headbutt.
 * Down Smash: Discharges electricity while quickly spinning in place.
 * Neutral Aerial: Somersaults in the air.
 * Forward Aerial: Does a forward barrel roll.
 * Back Aerial: Does an electric spin like its down smash.
 * Up Aerial: Flicks its tail above itself.
 * Down Aerial: Does a downward barrel roll.
 * Grab: Quickly leans forward & grabs with 1 arm.
 * Pummel: Shocks the opponent.
 * Forward Throw: Places the opponent on its back & shocks them, sending them forward.
 * Back Throw: Does a backwards somersaults with the opponent, then flings them behind itself.
 * Up Throw: Tosses the opponent up & headbutts them.
 * Down Throw: Places opponent on the ground, then jumps on them.
 * Front Floor Attack: Does a full rotation sweep with its tail.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swings its tail on both sides of itself.
 * Edge Attack: Climbs up then flicks its tail out.
 * Neutral Special - Thunder Jolt: Fires a jolt of electricity forward.
 * Side Special - Skull Bash: Charges & when the B button is released, fires itself forward like a missile.
 * Up Special - Agility: Moves at warp speed in 2 directions that can be selected via the control stick.
 * Down Special - Thunder: Summons a thundercloud from which a lightning bolt comes down & strikes it.
 * Final Smash - Volt Tackle: Turns into a ball of electricity & rushes every opponent that it hits.
 * Pokémon Trainer (Billy Bob Thompson/Kate Bristol): Traveling characters that catches many types of Pokémon to use in fights called, Pokémon battles, they befriend, help & soon after become teams to gain badges from leaders in various kinds Pokémon Gyms. Here both Red & Leaf got a Squirtle (Michelle Knotz), a Water-type Pokémon that resembles a turtle, Ivysaur (Craig Blair), a Plant-type Pokémon evolved from a Bulbasaur & Charizard (Atsuko Nishida), a Fire-type Pokémon evolved from a Charmeleon that resembles a dragon. Their appearances are from Pokémon FireRed & LeafGreen.
 * Squirtle
 * Neutral Attack: Punches once, then jumps forward & slaps with the tail, then flips forward & hits with the tail again.
 * Forward Tilt - Aqua Tail: Gets on all fours & slaps forward with its tail.
 * Up Tilt: Hops onto its tail, thrusting upward.
 * Down Tilt: Sweeps its tail while spinning.
 * Dash Attack: Runs, turns around while jumping & hits with the back of its shell.
 * Forward Smash - Water Pulse: Quickly lashes a torrent of water in front of itself.
 * Up Smash: Points upwards as 2 torrents of water burst upward on either side of it.
 * Down Smash: Withdraws into its shell & spins, shooting water out of both sides.
 * Neutral Aerial: Does a midair cartwheel.
 * Forward Aerial: Thrusts both legs forward, hitting quickly.
 * Back Aerial: Spins in a horizontal corkscrew while stretching out its tail.
 * Up Aerial: Flips upward, using its tail to knock opponents vertically.
 * Down Aerial: Thrusts the tail downward, spinning around.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Puts the opponent in front of it, then kicks them.
 * Back Throw: Puts the opponent behind it & kicks their back.
 * Up Throw: Throws its opponent upward & tackles them while in its shell.
 * Down Throw: Throws its opponent on the ground & slams on top of them.
 * Front Floor Attack: Flips its tail front & then back.
 * Back Floor Attack: Flips its tail back & then front.
 * Trip Floor Attack: Spins its tail around.
 * Edge Attack: Whips its tail while climbing up.
 * Neutral Special - Water Gun: Starts charging a stream of water, which he can use anytime.
 * Side Special - Withdraw: Retreats inside its shell & speeds across the stage, powered by a jet of water shooting out the back of its shell.
 * Up Special - Waterfall: A torrent of water appears that it "surfs" on top of.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Ivysaur
 * Neutral Attack - Vine Whip: Whips a vine, then another, then extends the range for repeated vine slaps.
 * Forward Tilt: Leans forward & spins the leaves around the main bulb like a helicopter blade.
 * Up Tilt: Plants vines on the ground & launches its body into the air.
 * Down Tilt: Whips 2 vines quickly along the ground.
 * Dash Attack: Performs a shoulder charge/headbutt.
 * Forward Smash - Energy Ball: Draws power from nature & fires it at the target.
 * Up Smash: Launches a burst of spores from the bulb.
 * Down Smash: Quickly whips out vines across the ground simultaneously on both sides.
 * Neutral Aerial: Points its bud towards the screen & spins its leaves.
 * Forward Aerial: Slaps forward with a vine.
 * Back Aerial: Turns its top toward the front of the screen, extends 2 vines far behind it & spins.
 * Up Aerial: Shoots a burst of spores out of the bulb.
 * Down Aerial: Turns upside-down & shoots a burst of spores out of the bulb.
 * Grab - Grass Knot: Snares opponents with grass & trips them.
 * Pummel: Vines squeeze opponents.
 * Forward Throw: Grabs opponents with vines & tosses them forward.
 * Back Throw: Grabs opponents with vines, does a full spin & tosses them back.
 * Up Throw: Grabs opponent with vines & bounces them into the air with the bud on its back.
 * Down Throw: Grabs opponent with vines, does a flip & smashes them to the ground.
 * Front Floor Attack: Spins its vines.
 * Back Floor Attack: Whips a vine front & then back.
 * Trip Floor Attack: Whips its vine on both sides.
 * Edge Attack: Swing a vine after getting up.
 * Neutral Special - Bullet Seed: Sends a barrage of seeds ascending from its bulb.
 * Side Special - Razor Leaf: Shoots a large single leaf.
 * Up Special - Vine Whip: Lashes a pair of vines from its flower to use like a grapple.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Charizard
 * Neutral Attack: Swipes with its right hand, then its left hand, followed by its right wing.
 * Forward Tilt - Fire Fang: Bites with flame-cloaked fangs.
 * Up Tilt: Jumps a little as its wings pop out into the air.
 * Down Tilt: Holds its head low & does a headbutt.
 * Dash Attack - Flare Blitz: Rushes forward with fire surrounding him, powerfully hitting anything unfortunate to be in its way.
 * Forward Smash - Fire Punch: Sends out a fiery fist.
 * Up Smash: Both of its wings swoop inwards in different directions.
 * Down Smash: Stomps on the ground, generating a shockwave around it.
 * Neutral Aerial: Flips over, hitting with its tail.
 * Forward Aerial - Air Slash: Attacks with a blade of air that slices even the sky.
 * Back Aerial: Swipes with its tail.
 * Up Aerial: Swipes its head upwards.
 * Down Aerial: Stomps ferociously in the air under it with 1 of its feet.
 * Grab: Reaches out.
 * Pummel: Bites the opponent.
 * Forward Throw: Grabs opponent in its mouth, rotates its head & hurls them forward.
 * Back Throw: Grabs opponent in its mouth & hurls them behind it.
 * Up Throw: Flies upward with its opponent in tow & slams them into the ground.
 * Down Throw: Holds opponent on the ground, hovers in the air & then breathes fire on their face.
 * Front Floor Attack: Swings its tail backward & headbutts forward.
 * Back Floor Attack: Swings its tail front & back.
 * Trip Floor Attack: Slashes with its claws front & back.
 * Edge Attack: Slaps its tail to each side.
 * Neutral Special: Flamethrower: Breathes a continuous stream of fire that dies down the longer it's used, but doesn't stop.
 * Side Special - Rock Smash: Takes a large rock & headbutts it.
 * Up Special - Fly: Rises up while surrounded in flames, setting anyone that makes contact with it on fire.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Final Smash - Triple Finish: Releases all his/her Pokemon & Charizard mega evolves into Mega Charizard X, then commands them to use the strongest move in their type, Squirtle uses Hydro Pump, Ivysaur Solar Beam & Charizard Fire Blast with the textbox from Pokémon: Let's Go Pikachu/Eevee that says It's Super Effective!!!
 * Jigglypuff (Rachael Lillis): A dual-type Normal/Fairy Pokémon that's an evolved form of Igglybuff & the pre-evolved form of Wigglytuff & best known for its soothing singing via inflating its body, which can put foes to sleep, much to its frustration.
 * Neutral Attack: Slaps forwards once, then a 2nd time.
 * Forward Tilt: Does a side kick.
 * Up Tilt: Stands on 1 foot & kicks upwards behind itself with the other foot.
 * Down Tilt: Kicks low across the ground.
 * Dash Attack - Jiggly Ram: Tackles with its whole body.
 * Forward Smash: Lunges forth while throwing out a strong kick.
 * Up Smash: Headbutts upwards.
 * Down Smash - Jiggly Split: Puffs up, kicking to each side.
 * Neutral Aerial: Performs a flying kick.
 * Forward Aerial: Kicks forwards with both feet.
 * Back Aerial: Spins around & throws a kick behind itself.
 * Up Aerial: Swipes above itself with 1 hand.
 * Down Aerial: Does a drill kick downwards.
 * Grab: Reaches out.
 * Pummel: Pounds the opponent with its open hand.
 * Forward Throw: Inflates to push the opponent away.
 * Back Throw: Leaps backwards & slams the opponent on the ground.
 * Up Throw: Twirls around with the opponent in 1 of its arms & throws them upwards.
 * Down Throw: Places the opponent on the ground & rocks back & forth on them.
 * Front Floor Attack: Gets up & spins around with its foot extended.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Flips back on the stage & kicks forward.
 * Neutral Special - Rollout: Starts rolling in place, which can be charged, then quickly moves sideways.
 * Side Special - Pound: A short-range attack that sends it forward a short distance with its arm out in front of it to punch.
 * Up Special - Sing: Soundwaves & music notes undulate from its body & all non-airborne opponents will fall asleep for a brief period of time, though they can recover health if used too often.
 * Down Special - Rest: Turns toward the camera & falls asleep for several seconds, any opponent in contact with it, before falling asleep, is instantly hit.
 * Final Smash - Angry Puffer: Puts everyone to sleep like her Up Special & puffs angrily rather quickly.
 * Mewtwo (Dan Green): A Psychic-type Legendary Pokémon that was created in the Kanto region using Mew's DNA to be the perfect Pokémon but escaped & left to figure out the Omniverse by itself where it was taught that humanity isn't all evil & deserves a chance in both Pokémon: The 1st Movie & Pokémon: Detective Pikachu. It was responsible for introducing Legendary Pokémon to the masses, despite not being the most powerful of them all. Pokémon: Genesect & The Legend Awakened tried to bring in a 2nd one with a feminine voice & personality, but fans reacted so terribly that the director Kunihiko Yuyama & writer Hideki Sonoda had to lock their Twitter accounts after fans kept questioning them on the new Mewtwo. Its reputation was repaired thanks to this & previous Smash Bros. game & the writers going back to its previous characterization, despite keeping the Mega Evolution.
 * Neutral Attack: Does a pulse attack that combos into multiple energy strikes & ends up with claw slashes that launches opponents away.
 * Forward Tilt: Lashes with its tail.
 * Up Tilt: Does a tail strike while doing a somersault.
 * Down Tilt - Tail Sweep: Does a crouching tail sweep.
 * Dash Attack: Sends forward dark energy that launches opponents.
 * Forward Smash - Shadow Blast: A wicked blade of air is formed using a shadowy aura.
 * Up Smash - Galaxy Force: Does a upward dark energy swirl.
 * Down Smash - Shadow Bomb: Blasts ground with dark energy.
 * Neutral Aerial - Body Spark: Does an area-of-effect full-body shock that hits multiple times before launching opponents.
 * Forward Aerial - Shadow Scratch: Does a forward strike.
 * Back Aerial: Does a upward tail strike behind itself.
 * Up Aerial: Does a backflip & does an overhead tail sweep.
 * Down Aerial: Shoots an bolt of energy straight down.
 * Grab: Does a telekinetic grab.
 * Pummel: Reads their minds.
 * Forward Throw - Shadow Cannon: Levitates the grabbed opponent & strikes them in multiple Shadow Balls.
 * Back Throw: Tosses the opponent backward.
 * Up Throw - Psychic Whirlwind: Launches the opponent upward.
 * Down Throw: Pins the opponents, then hits them with its tail.
 * Front Floor Attack: Sweeps its tail in front of it.
 * Back Floor Attack: Sweeps its tail behind itself.
 * Trip Floor Attack: Does a dark energy swipe back & then front.
 * Edge Attack: Swings its tail while climbing up.
 * Neutral Special - Shadow Ball: Concentrates shadow energy into a round ball to toss at opponents, which can be charged.
 * Side Special - Confusion: Psychokinetically whirls the opponent in front of it around & lets the opponent land clumsily on the ground.
 * Up Special - Teleport: Quickly vanishes & reappears in a different location, depending on how the user tilts the control stick.
 * Down Special - Disable: Shoots out a short beam from its eyes in front of itself & any opponent that's facing it'll be stunned for a short period.
 * Final Smash - Psystrike: Mega evolves into Mega Mewtwo Y like the one in Pokémon: Genesect & The Legend Awakened & launches a large energy ball in a forward direction where any opponent who comes in contact with the sphere will be briefly stunned before getting hit with lightning bolts & thrown back by a huge explosion.
 * Deoxys (Katsuyki Konishi): A Psychic-type Mythical Pokémon that was born from a virus attached to a meteorite after being exposed to a laser beam, has a DNA theme to it, is Quarter Guy's favorite Pokémon & has multiple Formes & the abilities it possesses & the techniques it can remember change from forme to forme. It previously was spawnable from a Pokéball until now.
 * Neutral Attack: Lashes with 1 tentacle, then another & ends with a kick.
 * Forward Tilt - Ice Punch: Sends out a fist of ice to freeze opponents.
 * Up Tilt - Shadow Ball: Tosses a Shadow Ball at opponents.
 * Down Tilt - Shockwave: Strikes opponents with a quick jolt of electricity.
 * Dash Attack - Giga Impact: Charges at opponents using every bit of its power.
 * Forward Smash - Brutal Swing: Swings its body around violently to inflict darkness damage.
 * Up Smash - Psychic: Hits opponents with a strong telekinetic force.
 * Down Smash - Rock Tomb: Hurls a boulder at opponents.
 * Neutral Aerial - Psyshock: Materializes an odd psychic wave to attack opponents.
 * Forward Aerial - Zen Headbutt: Focuses its willpower to its head & attacks opponents.
 * Back Aerial - Throat Chop: Attacks the opponent's throat.
 * Up Aerial: Does a double jab upward.
 * Down Aerial: Kicks downward.
 * Grab - Wrap: Grabs with its tentacles.
 * Pummel - Bind: Squeezes the opponent.
 * Forward Throw - Focus Blast: Heightens its mental focus & unleashes its power after tossing the opponent forward.
 * Back Throw: Flings the opponent backward.
 * Up Throw - Icy Wind: Uses a gust of chilled air to launch the opponent upward.
 * Down Throw  -  Stomping Tantrum: Stomps on the opponent like it's having a tantrum.
 * Front Floor Attack: Lashes front & back while getting up.
 * Back Floor Attack: Headbutts backward while getting up.
 * Trip Floor Attack: Does a sweep kick while getting up.
 * Edge Attack  -  Focus Punch: Focuses its mind before launching a punch while climbing up.
 * Neutral Special - Forme Change: Can switch into 1 of 3 forms to help itself.
 * Normal Forme: Its most balanced forme.
 * Attack Forme: The forme it used when it previously summoned from a Pokéball which has increases the damage of its attacks, but weakens its defense.
 * Defense Forme: This forme increases its defense, but makes it slower.
 * Speed Forme: This forme increases its speed, but weakens the damage of its attacks.
 * Side Special - Poison Jab: Stabs the opponent with a tentacle steeped in poison.
 * Up Special - Teleport: Quickly vanishes & reappears in a different location, depending on how the user tilts the control stick.
 * Down Special - Night Shade: Makes the opponent see a frightening mirage that does darkness damage if attacked.
 * Final Smash - Hyper Beam: Floats towards the top of the screen & shoots a Hyper Beam, drawing in all the opponents near it & sending them flying much like how it did when it was summoned from a Pokéball.
 * Lucario (Sean Schemmel): A dual Fighting/Steel-type Pokémon that specializes in attacks that uses Aura energy & became popular because of its great usability in-game & its storyline in the movie Pokémon: Lucario & the Mystery of Mew, despite being drugged down by the wacky antics from Ash & company, leading to a very successful promotion of it, which lead to appearing in Super Smash Bros. Brawl onwards. I heard Viridi is trying to recruit one into her Forces of Nature army.
 * Neutral Attack: The kham choui, which is a downward sweeping punch in Shaolin Kung Fu, followed by the choong choui, which is a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
 * Forward Tilt: Does the kap theai choui, which is a low-angle cross-style punch in Shaolin Kung Fu.
 * Up Tilt: Does an outside crescent kick above itself.
 * Down Tilt - Low Sweep: Does a swift attack on the opponent's legs.
 * Dash Attack: Does a flying kick.
 * Forward Smash - Focus Blast: Heightens its mental focus & unleashes its power.
 * Up Smash: Does a modified version of the long choui, which is an uppercut-styled punch in Shaolin Kung Fu, while emitting a blast of Aura.
 * Down Smash - Brick Break: Attacks with a swift chop.
 * Neutral Aerial: Spins while emitting Aura from its paws.
 * Forward Aerial: Does a stretch kick.
 * Back Aerial: Does the sou choui, which is a sweeping punch in Shaolin Kung Fu.
 * Up Aerial: Does an upward front kick with it backflipping.
 * Down Aerial: Stomps twice, emitting blasts of Aura with each stomp.
 * Grab: Clinches the opponent.
 * Pummel: A surge of Aura.
 * Forward Throw: Shoves the opponent away.
 * Back Throw: Does the tai otoshi, which is a Judo throw.
 * Up Throw: Does the pao choui, which is an uppercut-styled punch in Shaolin Kung Fu.
 * Down Throw: Holds the opponent over its head & then slams them into the ground.
 * Front Floor Attack: Kicks around itself before getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks behind itself & then in front of itself while getting up.
 * Edge Attack: Performs a double palm thrust that emits a small blast of Aura while climbing up.
 * Neutral Special - Aura Sphere: Charges & fires a sphere of Aura, which gets bigger the more damage it takes.
 * Side Special - Flash Cannon: Gathers all its light energy & releases it all at once.
 * Up Special - Extreme Speed: Propels itself in a predetermined direction by blasting steams of Aura from its forepaws.
 * Down Special - Double Team: Performs a kata where if attacked, it'll disappear while emitting afterimages & then counterattacks with a flying kick.
 * Final Smash - Aura Storm: Mega evolves into Mega Lucario, then leaps up above the center of the stage & firing a huge stream of Aura.
 * Darkrai (Scott Williams): A Dark-type Mythical Pokémon & a member of the Lunar duo with Cresselia that's seen as the boogeyman of the franchise. While it's floating in the air, it tucks its legs in so far, it looks like it does have any. Like Cresselia, it has the power to lull people & Pokémon to sleep & fill their heads with dreams or nightmares as a self-defense mechanism, which wasn't enough keep it from getting written as a villain or a pawn of villain who wants to use its powers for malicious intent in many spin-off games it's in.
 * Neutral Attack: Does 2 claw slashes & then fires a Shadow Ball.
 * Forward Tilt: Does a palm thrust that fire a Shadow Ball.
 * Up Tilt: Rears its head back & does a damaging roar.
 * Down Tilt: Summons dark portals with flame pillars coming out.
 * Dash Attack - Quick Attack: Lunges at opponents at a speed that makes it almost invisible.
 * Forward Smash - Feint Attack: Approaches opponents disarmingly, then throws a sucker punch.
 * Up Smash: Swirls some nightmares above itself.
 * Down Smash: Does a downward double claw slash to deal darkness damage.
 * Neutral Aerial: Spins with the claws extended.
 * Forward Aerial: Does an aerial version of its Down Smash.
 * Back Aerial - Shadow Claw: Slashes with a sharp claw made from shadows.
 * Up Aerial - Will O'Wisp: Shoots a sinister, bluish-white flame at opponents for fire damage.
 * Down Aerial: Does a downward punch.
 * Grab: Reaches out.
 * Pummel - Bad Dreams: Puts the opponent to sleep & take damage when they have a nightmare.
 * Forward Throw - Ominous Wind: Blasts the opponent with a gust of repulsive wind.
 * Back Throw - Shadow Ball: Toss the opponent behind it & fires a Shadow Ball.
 * Up Throw - Dark Pulse: Launches the opponent upward & releases a horrible aura imbued with dark thoughts.
 * Down Throw - Hypnosis: Throws the opponent down & hypnotizes them.
 * Front Floor Attack: Does a headbutt while getting up.
 * Back Floor Attack: Does a claw slash front & then back.
 * Trip Floor Attack: Does a claw slash back & then front.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Dark Void: Throws a dark orb that pulls opponents in, puts them to sleep & inflicts continuous damage like when it was summoned from a Pokéball before.
 * Side Special - Thief: Attacks opponents & steals their items simultaneously.
 * Up Special - Phantom Force: Vanishes somewhere, then strikes opponents.
 * Down Special - Dream Eater: Eats the dreams of a sleeping opponent & absorbs half the damage caused to heal its own HP.
 * Final Smash - Eternal Eclipse: Hits opponents with Shadow Balls, which sends into a nightmarish dimension where it sends shadow hands out of picture frames to keep them in place & ends forms with a massive shadow construct of itself to crush them. It's based off its Burst Attack from Pokkén Tournament DX.
 * Greninja (Billy Bob Thompson): A dual Water/Dark-type Pokémon that's just as fast & dangerous as any other ninja, though the pink scarf around its neck is actually its tongue, which leads to questions over how it even eats & will never live down how it was defeated by a Mega Charizard X just keep the Status Quo of Ash never winning a tournament in the Pokémon XY episode Down to the Fiery Finish!.
 * Neutral Attack: 2 alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it's followed by a series of knife-hand strikes that emit blade-shaped blasts of water that concludes with an outward knifehand strike that emits a small blast of water.
 * Forward Tilt: Does A hook kick which stops half way.
 * Up Tilt: Attacks with its tongue.
 * Down Tilt: Does a downward hand sweep.
 * Dash Attack: Does a sweep kick.
 * Forward Smash: Does an inward slash with a water kunai.
 * Up Smash: Does 2 reverse gripped inward slashes with water kunai.
 * Down Smash: Hits both sides with water kunai.
 * Neutral Aerial: Strikes a ninjutsu pose while emitting an exploding water bubble.
 * Forward Aerial: Does a forward slash with a water kunai.
 * Back Aerial: Kicks backwards 3 times.
 * Up Aerial: Does a corkscrew flying kick.
 * Down Aerial: Does a diving double foot stomp.
 * Grab: Grabs with a whirlpool.
 * Pummel: Compresses target with water.
 * Forward Throw: Shoves the opponent forward.
 * Back Throw: Leans forward & flings the opponent backwards.
 * Up Throw: Tosses the opponent upwards.
 * Down Throw: Slams the opponent onto the ground.
 * Front Floor Attack: Sweep kicks around itself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Performs a roundhouse kick while climbing up.
 * Neutral Special - Water Shuriken: Uses Water Shuriken, which can be charged.
 * Side Special - Shadow Sneak: Disappears briefly, then preforms a forward kick or a dropkick.
 * Up Special - Hydro Pump: Uses Hydro Pump to propel itself in the inputted direction.
 * Down Special - Substitute: Does a pose, if anyone hits it while posing, it'll temporarily disappear & get replaced by a wooden log or a Substitute doll then appear behind the opponent & strike them.
 * Final Smash - Secret Ninja Attack: Turns into Ash-Greninja & attacks the opponent with a mat, which, if opponents are caught in the mat, will send them up into the air & strike the opponents repeatedly in midair with its kunai, before slamming them down with a final hit.
 * Incineroar (H.D. Quinn): A dual Fire/Dark-type Pokémon that resembles a bipedal cat in wrestling attire akin to heel wrestlers, is the final evolved form of Litten & can be a massive show-off. It became controversial because it has the look & feel of the Fire/Fighting starters from Generations III through V, was either liked because of the elements of black cat superstitions & heel wrestlers or hated it because of that. Others also took issue with its strange, top-heavy body proportions that have been likened to a balloon & being an underwhelming tank in battle, which led to it being TheMetalBlade5's most hated Pokémon. With that said, his announcement is very well-received, despite some unhappy that Decidueye didn't make it in instead.
 * Neutral Attack: A knife-hand strike, followed by a knee lift & then an uppercut.
 * Forward Tilt: Does a knifehand thrust.
 * Up Tilt: Does an upward arcing headbutt.
 * Down Tilt: Does a legsweep.
 * Dash Attack: Does a dashing knee strike.
 * Forward Smash: Does an enzuigiri, which is a kick to the back of the head in wrestling.
 * Up Smash: Does an upward double axe handle.
 * Down Smash: Does a jumping splash, which is similar to a body press in wrestling.
 * Neutral Aerial: Same as Down Smash, but aerial.
 * Forward Aerial: Does a dropkick.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does an upward arcing hook kick.
 * Down Aerial: Does a double foot stomp.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Does a giant swing where the wrestler takes the opponent's legs up under his/her arms & pivots, spinning around to lift the opponent off the mat.
 * Back Throw: Does a German suplex where the wrestler stands behind the opponent, grabs them around their waist, lifts them up & falls backwards while bridging his back & legs, slamming the opponent down to the mat shoulder & upper back first.
 * Up Throw: Does a Argentine backbreaker rack drop where the wrestler 1st hold an opponent up before dropping to the mat in a sitting or kneeling position before hooking the head with 1 hand & a leg with the other to then pull down on both ends to flex the opponent's back.
 * Down Throw: Does a chokeslam.
 * Front Floor Attack: Swipes around itself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swipes behind itself, then punches forward while getting up.
 * Edge Attack: Swipes forward while climbing up.
 * Neutral Special - Darkest Lariat: Spins rapidly to perform a series of discus lariats, but loses strength as the move goes on.
 * Side Special - Alolan Whip: Lunges a short distance forward to grab opponents, which are thrown against wrestling ropes & does either a lariat that launches the opponent the direction it's facing, a back body drop that launches the opponent vertically or a failed attempt that causes the victim to crash against its head, damaging both.
 * Up Special - Cross Chop: Leaps upward while engulfed in flames before delivering a double chop with its forearms crossed.
 * Down Special - Revenge: Points its chest outward, retaliating against incoming attacks or projectiles with a weak burst of flame, which increases its attack power.
 * Final Smash - Max Malicious Moonsault: Activates its Incinium Z & lunges forward, grabbing the first victim it comes in contact with, throws them against the ropes of a wrestling ring, uppercuts them upward, dropkicks them even further upward, uppercuts them again & then finishes with a diving battering ram that sends it & the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes.

The Legend of Zelda

 * Link (Kengo Takanashi): A young adult of the Hylian race who possesses the Triforce of Courage & an unbreakable spirit & often travels through Hyrule, defeating creatures & evil forces, while attempting to save Zelda. He normally has the Triforce of Courage piece of the entire Triforce. This version is called the Hero of the Wild who was Hyrule's champion, but fell into a coma for a century after using all his strength to fight Calamity Ganon. He gained amnesia when he woke up, not helped by Hyrule not looking the same as he remembered with gyroscopic puzzles, a Blood Moon that revives every enemy you kill & happens at the worst possible time, ragdoll physics & weapon durability. He's based off his appearance in The Legend of Zelda: Breath of the Wild.
 * Neutral Attack: Does a downward slash, followed by an outward slash, then an ascending slash.
 * Forward Tilt: Does a lunging downward slash.
 * Up Tilt: Does an overhead arcing slash, starting from behind.
 * Down Tilt: Does a kneeling inward slash.
 * Dash Attack - Jump Slash: Does the Jump Slash, a slash from The Legend of Zelda franchise.
 * Forward Smash  -  Sword Slice: Does a 2-handed, lunging downward slash. If pressed again, he'll perform a single-handed outward slash.
 * Up Smash: A series of 3 overhead arcing slashes.
 * Down Smash: Does a kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself.
 * Neutral Aerial - Spin Attack: Spins his sword around in a circle.
 * Forward Aerial: Does 2 alternating spinning outward slashes.
 * Back Aerial: Does a hook kick followed by a mid-level roundhouse kick.
 * Up Aerial - Jump Thrust: Does the Jump Thrust, an upward thrust.
 * Down Aerial - Down Thrust: Does the Down Thrust, a downward thrust.
 * Grab: Reaches out with 1 hand.
 * Pummel: Hits the opponent with the Master Sword’s pommel.
 * Forward Throw: Does a front kick.
 * Back Throw: Does a back kick.
 * Up Throw: Raises the opponent overhead & slashes them upward.
 * Down Throw: Pins the opponent to the ground & then performs an elbow drop.
 * Front Floor Attack: Slashes in front of himself and then behind himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack - Crouch Stab: Does the Crouch Stab from The Legend of Zelda: Ocarina of Time, a thrust while climbing up.
 * Neutral Special - Hero's Bow: Fires an arrow which is useful for stopping opponents.
 * Side Special - Boomerang: Throws a boomerang.
 * Up Special - Revali's Gale: Pulls out his hanglider from The Legend of Zelda: Breath of The Wild & glides downwards.
 * Down Special - Runes: Spells that Link can use.
 * Cryonis: Creates ice pillars to block opponents or to get an extra lift.
 * Magnesis: Draws items closer.
 * Remote Bomb: Spawns a Remote Bomb he can toss.
 * Stasis: Slows or stops opponents.
 * Final Smash - Ancient Bow & Arrow: Will shoot an Ancient Arrow straight in front of him.
 * Young Link (Fujiko Takimoto): A younger version of Link from an alternate dimension who gained a connection with his older self thanks to the Ocarina of Time, despite it leading to a very confusing timeline for The Legend of Zelda franchise where fans have to figure out where the newest Zelda game fits in the timeline. He 1st showed up in Super Smash Bros. Melee, but was cut in later games until now.
 * Neutral Attack: Does a double sword slash that culminates in either a sword thrust or flurry & upward sword slash.
 * Forward Tilt: Does an overhead sword slash.
 * Up Tilt: Does an upward sword slash.
 * Down Tilt: Does a crouching sword slash.
 * Dash Attack: Does an overhead slash.
 * Forward Smash: Does a 2-handed overhead sword slash.
 * Up Smash: Does a overhead triple sword slash.
 * Down Smash: Does an almost full-circle sword slash.
 * Neutral Aerial: Does a quick kick.
 * Forward Aerial: Does a spinning double sword strike.
 * Back Aerial: Does a double kick combo.
 * Up Aerial - Jump Thrust: Does the Jump Thrust, an upward thrust.
 * Down Aerial - Down Thrust: Does the Down Thrust, a downward thrust.
 * Grab - Hookshot: Fires his hook at opponents.
 * Pummel: Hits the opponent with the Master Sword’s pommel.
 * Forward Throw: Tosses the opponent forward.
 * Back Throw: Tosses the opponent backward.
 * Up Throw: Tosses the opponent upward.
 * Down Throw: Tosses the opponent downward.
 * Front Floor Attack: Slashes in front of himself and then behind himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack - Crouch Stab: Does the Crouch Stab from The Legend of Zelda: Ocarina of Time, a thrust while climbing up.
 * Neutral Special - Fire Arrow: Shoots an flaming arrow.
 * Side Special - Boomerang: Throws a boomerang like Link.
 * Up Special - Spin Attack: Spins his sword either on the ground or in the air as a recovery.
 * Down Special - Bomb: Toss a bomb at opponents.
 * Final Smash - Triforce Strike: Traps opponents inside a large Triforce, transforms into Fierce Deity Link from The Legend of Zelda: Majora's Mask & slashes at them repeatedly before concluding with a final slash.
 * Toon Link (Sachi Matsumoto): Another version of Link who was initially criticized along with his game The Legend of Zelda: Wind Waker for the aesthetics & cell-shaded designs, calling it childish-looking as fans fear it was going to be more kid-friendly, but was just as well-received as all the others, though it was criticized for the backtracking to get all map pieces to find the Triforce, which was fixed in the HD remaster. The design was later used in games like The Legend of Zelda: Four Swords Adventure & The Legend of Zelda: Tri-Force Heroes.
 * Neutral Attack: Does an outward slash, followed by an inward slash & concluded with a forward thrust.
 * Forward Tilt: Raises the Master Sword over his head & slashes forward.
 * Up Tilt - Half-Moon Slash: Does an upwards slice with the Master Sword.
 * Down Tilt: Does a crouching slash.
 * Dash Attack: Does a dashing, outwards swing.
 * Forward Smash: Winds up & swings the sword in an upward arc.
 * Up Smash: Does an upward arcing slash.
 * Down Smash: Does a sweeping slash in front & then behind himself.
 * Neutral Aerial - 2 Part Slash: Does a quick, spinning slice that hits in front & then in back.
 * Forward Aerial: Does a quick spinning slash in front of himself.
 * Back Aerial: Does a spinning slash behind himself.
 * Up Aerial: Does an upwards thrust.
 * Down Aerial - Sword Plant: Does a stall-then-fall version of the Down Thrust.
 * Grab - Hookshot: Fires his Hookshot straight forward.
 * Pummel: Quickly hits the opponent with the pommel of the Master Sword.
 * Forward Throw: Does a shoulder tackle.
 * Back Throw: Performs the tomoe nage, which is a judo throw.
 * Up Throw: Tosses the opponent up into the air & performs a spinning upwards slash.
 * Down Throw: Pins the opponent to the ground & performs an elbow drop.
 * Front Floor Attack: Slashes in front & behind himself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Performs an outwards slash while climbing up.
 * Neutral Special - Hero's Bow: Fires an arrow from his bow.
 * Side Special - Boomerang: Throws his boomerang forward.
 * Up Special - Spin Attack: Spins his sword either on the ground or in the air as a recovery.
 * Down Special - Bomb: Toss a bomb at opponents.
 * Final Smash - Ballad of Gales: Conducts the Ballad of Gales & sucks everyone near him into the air.
 * Zelda (Brandy Kopp): The princess of Hyrule who possesses the Triforce of Wisdom & either gets captured or put into a coma by Ganondorf or helps Link take care of him. She did star in Zelda: The Wand of Gamelon, but the less said about that game the better. Unlike Link, she takes a more reserved approach to combat, studying opponents for weaknesses to exploit & knows that adaptation is a integral part of wisdom. There have been rumors that her Breath of the Wild counterpart had been researching & gathering Guardian technology since her powers are gone & gave some to her, which could be why this one can transform parts of her body into Guardian parts in some of her attacks. She resembles her A Link to the Past counterpart with additional embellishments from her appearance in The Legend of Zelda: A Link Between Worlds.
 * Neutral Attack: Emits a magic burst, follows up with a series of slashes with her rapier & finishes with a final blast.
 * Forward Tilt - Light Arrow: Conjures an arrow of light & fires.
 * Up Tilt: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
 * Down Tilt: Transforms her leg into a Guardian tentacle & does a kneeling shin kick.
 * Dash Attack: Does a double palm thrust that emits a blast of magical energy from her hands.
 * Forward Smash: Transforms her right arm into an arm cannon based off a Guardian & fires an energy beam.
 * Up Smash: Does an upward slash with her rapier.
 * Down Smash: Transforms her leg into a Guardian tentacle & does a spinning shin kick.
 * Neutral Aerial: Spins with her arms outstretched & infused with magical energy.
 * Forward Aerial - Lightning Kick: Transforms her leg into a Guardian tentacle & does a flying kick.
 * Back Aerial - Lightning Kick: Same as Forward Aerial but for behind.
 * Up Aerial: Spawns 2 Guardian tentacles out of her shoulder blades & thrusts them upward.
 * Down Aerial: Transforms into her legs into Guardian tentacles & stomps downward.
 * Grab: Spawns 2 Guardian tentacles out of her shoulder blades & reaches out.
 * Pummel: Analyzes them with a rune from her Breath of the Wild counterpart.
 * Forward Throw: Spins the opponent in front of herself & then throws them away.
 * Back Throw: Same as Forward Throw.
 * Up Throw: Spins the opponent overhead & then throws them upward.
 * Down Throw: Magically shoves the opponent underneath herself, transforms her left eye into a Guardian eye & fires a laser at them.
 * Front Floor Attack: Transforms her leg into a Guardian tentacle & kicks in front of herself & then behind herself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Transforms her leg into a Guardian tentacle & kicks around herself.
 * Edge Attack: Transforms into her legs into Guardian tentacles & kicks while climbing up.
 * Neutral Special - Nayru's Love: Creates a crystalline barrier around herself.
 * Side Special - Din's Fire: Transforms her right arm into an arm cannon based off a Guardian & launches a magical fireball.
 * Up Special - Farore's Wind: Warps to a given direction. If near the ledge, she'll spawn 2 Guardian tentacles out of her shoulder blades to grab the ledge.
 * Down Special - Phantom Slash: Forms a Phantom piece by piece & propels it forward with another button press.
 * Final Smash - Triforce of Wisdom: Generates a triangular portal that sucks in opponents, spawns 2 Guardian tentacles out of her shoulder blades & transforms her right arm into an arm cannon based off a Guardian as well as left eye & legs into Guardian tentacles & launches them with an energy beam from all of them.
 * Sheik (Ayumi Fujimura): The alter-ego of the Ocarina of Time version of Zelda that took during the events of the game who gained a life of her own, though she got the Sheikah Set from the Zelda from The Legend of Zelda: Breath of the Wild.
 * Neutral Attack: Does An inward knifehand strike, followed by an upward knifehand strike. When button mashed, she performs a barrage of knifehand strikes, followed by a palm thrust.
 * Forward Tilt - Cycle Kick: Does an inwards roundhouse kick.
 * Up Tilt: Performs a stretch kick that transitions to an axe kick.
 * Down Tilt: Does a legsweep.
 * Dash Attack: Lunges to perform an outward fanning knifehand strikes with both of her arms.
 * Forward Smash: A roundhouse kick followed by a spinning side kick.
 * Up Smash - Razor Wing: Raises her arms overhead & then quickly swings them downward to perform outward fanning knifehand strikes.
 * Down Smash: Does a modified butterfly kick performed from the windmill b-boy move.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Hatchet: Does a lunging downward knifehand strike.
 * Back Aerial: Does a high-angled back kick.
 * Up Aerial: Does a diagonal, corkscrew flying kick, concluded by another kick with the opposite leg.
 * Down Aerial: Does a diagonal flying kick.
 * Grab: Reaches out.
 * Pummel: Does knee strikes.
 * Forward Throw: Does the tie shan kao, a technique used in Bajquan.
 * Back Throw: Throws opponent behind herself & performs a mid-level side kick.
 * Up Throw: Does a handstand kick.
 * Down Throw: Does a collar drag takedown followed by a somersault axe kick.
 * Front Floor Attack: Kneels & performs a palm thrust in front of herself & then behind herself.
 * Back Floor Attack: Does a kip-up transitioned into a double-footed scorpion kick.
 * Trip Floor Attack: Squats on 1 leg & performs a spinning roundhouse kick.
 * Edge Attack: Performs a corkscrew dropkick while climbing up.
 * Neutral Special - Needle Storm: Accumulates up to 6 needles that can be thrown immediately or stored for later use. When used in the air, they're thrown downward at approximately 30°.
 * Side Special - Burst Grenade: Throws a grenade attached to a tripwire, which creates a small vortex that pulls opponents towards it, then explodes.
 * Up Special - Vanish: Destroys a Deku Nut in order to disappear via a small explosion, before reappearing nearby in a controlled direction.
 * Down Special - Bouncing Fish: Does a 360° Tengkong Pantui Cepu, which is a kick used in Nanquan & if connects, will backflip a distance away & land on her feet.
 * Final Smash - Sheikah Dance: Dashes forward & slashes with her knife. If she catches anyone, the Sheikah eye symbol will appear onscreen & she'll then proceed to launch an onslaught of attacks from multiple directions before finally launching the trapped opponent with a final slash.
 * Ganondorf Dragmire (Takashi Nagasako): Link’s arch-enemy, the King of All Evil & the leader of the Gerudos, being the only male in the race since it’s rare for a male Gerudo to be born, who possesses the Triforce of Power & whose specific motives vary, but most often involve capturing Zelda & planning to conquer Hyrule & the world at large out of jealousy, having lived a life full of suffering due to living in the Gerudo desert. However, he's glad this Link can't kill him instantly since he's not from the same game. He was originally criticized for attacking very similarly to Captain Falcon & for how slow his The Legend of Zelda: Twilight Princess counterpart was, though The MetalBlade5 didn't mind him & this is now remedied. He resembles his Ocarina of Time counterpart.
 * Neutral Attack: A palm thrust that discharges electricity.
 * Forward Tilt: A front kick based off the kick used by himself & other large sword-wielding enemies in The Legend of Zelda: Twilight Princess.
 * Up Tilt - Volcano Kick: A delayed axe kick that produces an explosion.
 * Down Tilt - Earthquake Punch: Pounds the ground with a fist.
 * Dash Attack - Wizard's Foot: Does a dark magic-infused flying kick.
 * Forward Smash - Warlock Punch: Winds up his left arm while charging dark magic & then performs a powerful, dark magic-infused backfist.
 * Up Smash: Does an overhead 180° arcing sword slash from front to back.
 * Down Smash - Doriyah: Does a lunging, 2-handed downward sword slash.
 * Neutral Aerial: Does a back kick followed by a roundhouse kick.
 * Forward Aerial - Skull Crusher: Brings his fist down in an arc rather quickly.
 * Back Aerial: Does a backfist.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial: Does a stomp with electric damage.
 * Grab: Reaches out with his left hand.
 * Pummel - Flame Choke: Blasts them with a pulse of dark magic.
 * Forward Throw: Lifts the opponent and hits them with an uppercut.
 * Back Throw: Throws the opponent behind himself & hits them with a side kick.
 * Up Throw: Lifts the opponent overhead & hits them with an upward palm strike.
 * Down Throw: Does a 1-handed body slam.
 * Front Floor Attack: Does a legsweep performed from a flare, an acrobatic technique used in breakdancing & gymnastics, while getting up.
 * Back Floor Attack: Does a somersault kick to get up.
 * Trip Floor Attack: Spins around to kick those who are near, while getting up.
 * Edge Attack: Performs a backfist while climbing up.
 * Neutral Special - Dark Volley: Shoots a purple energy ball.
 * Side Special - Dark Cyclone: Sends out a purple cyclone that doesn't deal damage, but pushes opponents away.
 * Up Special - Dark Portal: Teleports via the dark portal he used in The Legend of Zelda: Ocarina of Time in any given direction based on the input.
 * Down Special - Blade Trap: Tosses Blade Traps, formidable, mechanized obstacles equipped with spikes or blades on the ground to keep opponents away.
 * Final Smash - Ganon, The Demon King: Transforms into his mighty Demon King form, slashes his opponent downwards with his swords & charges straight ahead.

Kirby

 * Kirby (Makiko Ohmoto): A short squishy creature well known for his ability to inhale objects & creatures to gain their abilities or just spit out as stars, though they can be knocked out of him as well as floating by expanding his body & holding his breath for a very long time. This ability of his, somehow, made him a force to reckoned with when he's not used as a pillow or a seat due to how squishy he is. His creator, Masahiro Sakurai, was criticized for Kirby bias for his Up Tilt & having him survive Galeem's slaughter to make him the starter character in the Adventure Mode, though this died down by now.
 * Neutral Attack -  Vulcan Jab/Smash Punch: Does 1-2 combo. When button mashed, he performs the Vulcan Jab from the Fighter ability before concluding with the Smash Punch also from the Fighter ability.
 * Forward Tilt: Does a spinning roundhouse kick.
 * Up Tilt: Does a scorpion kick.
 * Down Tilt - Squish Kick: Does a crouching shin kick.
 * Dash Attack: Rolls forward rapidly as a Wheel from the Wheel ability.
 * Forward Smash - Smash Kick: Does the Spin Kick from the Fighter ability.
 * Up Smash: Slams the Yo-Yo down, while spin kicking upside down from the Yo-Yo ability.
 * Down Smash - Plasma Barrier: Does Plasma Barrier which repulses regular enemies & destroys incoming projectiles from the Plasma ability.
 * Neutral Aerial - Twinkle Star: Does the attack of the same name from the Smash ability.
 * Forward Aerial - Hammer Swing: Spins several times with his hammer outstretched forward from the Hammer ability.
 * Back Aerial: Does a double-footed back kick.
 * Up Aerial - Beam Whip: Does a Beam Whip upward from the Beam ability.
 * Down Aerial: Does a diagonal corkscrew dropkick.
 * Grab - Foe Grab: Does the Foe Grab from the Fighter ability.
 * Pummel: Does the punch version of the Arm Throw from the Fighter ability.
 * Forward Throw - Pile Driver: Does the Pile Driver from the Suplex ability.
 * Back Throw - Big Suplex: Does the Big Suplex from the Suplex ability.
 * Up Throw - Air Drop: Does the attack of the same name from the Ninja ability.
 * Down Throw - Fury Stomp: Does the Fury Stomp from the Suplex ability.
 * Front Floor Attack: Performs a spin kick before getting up.
 * Back Floor Attack: Kicks on 1 side & then the other before getting up.
 * Trip Floor Attack - Break Spin: Does the Break Spin from the Yo-yo ability.
 * Edge Attack: Performs a cartwheeling kick while climbing up.
 * Neutral Special - Inhale: Inhales the opponent, can spit them out as a star to deal damage to them & any nearby opponents, copy their neutral special move or walk around slowly and/or perform a short hop, but the opponent can escape from his mouth via button mashing & can also knock his Copy Ability out of him with a strong enough attack.
 * Side Special - Burning: Does the Burn attack from the Fire ability.
 * Up Special - Final Cutter: Doe the attack of the same name from the Cutter ability, which creates a shockwave if it hits the ground.
 * Down Special - Stone: Does the Stone Change, while he's on the ground & the Stone Smash, while Kirby's in the air from the Stone ability, which can be bigger if charged. He turns into the following things:
 * The stone that he normally turned into in his games.
 * A spiked ball.
 * A 100 ton weight.
 * Lip's garbage block from Panel de Pon.
 * A Thwomp from the Super Mario Bros. franchise.
 * A treasure chest from The Legend of Zelda franchise.
 * Final Smash - Fountain of Dreams: Slashes opponents with the Ultra-Sword, sending them to the Fountain of Dreams & get hit by countless stars when he touches the water with the Star Rod.
 * Meta Knight (Eric Newsome): A mysterious knight that wields a sword called Galaxia & the anti-hero of the Kirby franchise who looks like Kirby without his mask & was only the main villain of the Kirby Super Star & Super Star Ultra sub-game Revenge of Meta Knight where he tried to take over Dreamland to "put an end to its lazy lifestyle". He was also given a Hispanic accent in the anime Kirby: Right Back at Ya!. Despite his popularity, it didn't stop him being absent for Kirby: Triple Deluxe & serving as just an amiibo mechanic in Kirby & The Rainbow Curse until he came back in Kirby: Planet Robobot. He's infamous in this franchise for excelling at pretty much everything to a degree much greater than any other character & the in-fighting over whether or not to ban him led to Super Smash Bros. Brawl 's competitive scene collapsing in of itself.
 * Neutral Attack -  Flurry Attack: Does a flurry of slashes.
 * Forward Tilt: Does an inward slash, followed by an outward slash, then an upward slash.
 * Up Tilt: Does a twirling upward sword thrust.
 * Down Tilt: Does a low sword jab.
 * Dash Attack: Does a side kick.
 * Forward Smash: Does an outward slash after windup.
 * Up Smash: Does several upward fanning slashes.
 * Down Smash: Does a spinning outward slash.
 * Neutral Aerial: Does a slash while cartwheeling.
 * Forward Aerial: Does several fanning slashes forwards.
 * Back Aerial: Does several fanning slashes backwards.
 * Up Aerial - Midair Up Sweep: Does an overhead sword slash with popup.
 * Down Aerial: Does a downward arcing slash.
 * Grab: Reaches out with his free hand.
 * Pummel: Jabs them with the talons on his cape.
 * Forward Throw: Does a bicycle kick.
 * Back Throw: Throw the opponent to the ground behind, then stabs them with Galaxia.
 * Up Throw - Air Drop: Drags the opponent upward & slams them down.
 * Down Throw - Fury Stomp: Repeatedly stomps on the opponent like Kirby.
 * Front Floor Attack: Does a slash forward & a slash back while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Does a slash backward & a slash forward while getting up.
 * Edge Attack: Does an outward slash while climbing up.
 * Neutral Special - Mach Tornado: Whirls at high speed, causing a slight pull on nearby opponents, slashes them multiple times & traps them in a barrage of blade swipes.
 * Side Special- Drill Rush: Leaps backward via a brief backflip & whirls forward in the fashion of a drill with his blade outstretched.
 * Up Special - Shuttle Loop: Leaps quickly into the air with his blade pointed upwards, goes into a loop & glides forward with his blade extended.
 * Down Special - Dimensional Cape:  Wraps himself in his cloak, disappearing for a few moments, then reappearing. If the attack button is held, upon reappearing, he'll slash in the opposite direction in which he moved while using the attack.
 * Final Smash - Darkness Illusion: Creates a shockwave around him & repeatedly strikes anybody caught with his sword before having the Halberd charge into the opponents.
 * King Dedede (Masahiro Sakurai): A large portly penguin who’s the self-proclaimed king of Dream Land & Kirby’s arch-enemy who stole all the food in Dream Land originally & broke the Star Rod into pieces to keep Nightmare at bay, only for Kirby to obliviously put it back together & had to help him. He can inhale & fly the same way as him but doesn’t have his Copy Ability. He was given a mobster-like way of talking, a snail minion named Escargoon & a more villainous personality in Kirby: Right Back at Ya!. Like Meta Knight, his later boss fights were because of mind control, got his playable mode in Kirby: Triple Deluxe & helps Kirby on his adventures.
 * Neutral Attack: Does a pair of hammer swings, followed by thrusting his hammer forward while twirling its head, followed by an upward swing.
 * Forward Tilt: Thrusts his hammer forward while twirling its head.
 * Up Tilt: Does an upward headbutt.
 * Down Tilt - Rolling: Does a cartwheeling tackle.
 * Dash Attack - Belly Flop: Does his signature belly flopping tackle.
 * Forward Smash: Shortly turns into Buff Dedede from the Kirby: Right Back at Ya! episode Frog Wild & Kirby Star Allies & fires a punch.
 * Up Smash: Does an upward hammer swing.
 * Down Smash: Shortly turns into Buff Dedede & slams both fists together downward.
 * Neutral Aerial: Does a splash.
 * Forward Aerial: Somersaults to perform a downward hammer swing.
 * Back Aerial: Does an horizontal hammer swing behind himself.
 * Up Aerial: Thrusts his hammer upward while twirling its head.
 * Down Aerial: Does a downward hammer swing.
 * Grab: Reaches out.
 * Pummel: Does a headbutt.
 * Forward Throw: Strikes the opponent forward with his hammer.
 * Back Throw: Strikes the opponent backward with his hammer.
 * Up Throw: Does a jump set, a technique used in volleyball.
 * Down Throw: Does a 1-handed body slam.
 * Front Floor Attack: Gets up and kicks in front of himself & then behind himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swings his hammer in of himself & then behind himself while twirling the hammer's head.
 * Edge Attack: Performs a kick while climbing up.
 * Neutral Special - Inhale: Inhales the opponent & can then walk around & spit them out to inflict damage, though he can also absorb various items, which he either swallows & spits back out.
 * Side Special - Gordo Throw: Takes out & bats a Gordo at opponents, but can get hurt if reflected back at him.
 * Up Special - Super Dedede Jump: Does his signature jump that concludes with a diving double foot stomp that buries grounded opponents & meteor smashes aerial ones.
 * Down Special - Jet Hammer: Activates the afterburner in his hammer to charge up a very powerful swing, which is released when the special button is released.
 * Final Smash - Dede-Rush: Strikes the opponent with his hammer sending them into his trademark boxing ring with a cage set up & attacks his opponent with a barrage of missiles, followed by a powerful spinning hammer swing as Masked Dedede from Kirby Super Star Ultra & Triple Deluxe.

Metroid

 * Samus (Jennifer Hale): The main protagonist of the Metroid & Metroid Prime franchise who's an ex-soldier of the Galactic Federation who turned into a galactic bounty hunter, lost her parents & home when it was raided by Space Pirates & infused with Chozo DNA, which granted her superhuman athleticism & a strong resistance to foreign environments as well as the Power Suit, a powered exoskeleton she used to conceal her true identity of her gender as many gamers never knew she was female back then, but only wears a sports bra & highleg panties underneath since it can get hot in there. Her subordinate-like attitude towards her boss, Adam Malkovich, constant monologuing & out of nowhere PTSD from seeing Ridley, despite besting him already in Metroid: Other M & her minor appearance in Metroid Prime: Federation Force weren't well-received at all, though & took Metroid: Samus Returns to get back in fans' good graces. She resembles her Metroid: Samus Returns counterpart.
 * Neutral Attack: Shoots several short-range projectiles, either laser blasts or missiles, while moving.
 * Forward Tilt: Fires a short range energy burst.
 * Up Tilt: Uppercuts with her arm cannon, releasing a discharge of flames.
 * Down Tilt: Fires a burst of flame onto the ground in front of herself.
 * Dash Attack: Does a shoulder tackle.
 * Forward Smash - Charge Shot: Charges & fires a larger ball of energy.
 * Up Smash - Melee Counter: Does the Melee Counter from Metroid: Samus Returns with electric damage.
 * Down Smash: Fires 2 bursts of flame onto the ground, first in front then behind of herself.
 * Neutral Aerial: Sweeps her arm cannon downward in an arc around herself.
 * Forward Aerial - Spazer Beam: Fires the Spazer Beam, which splits into 3 lasers.
 * Back Aerial: Releases a burst of flames from the arm cannon behind herself.
 * Up Aerial: Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst.
 * Down Aerial: Fres a single burst of flame below herself.
 * Grab -  Grapple Beam: Fires her Grapple Beam at opponents.
 * Pummel: Does a palm strike.
 * Forward Throw: Punches the opponent away with the arm cannon.
 * Back Throw -  Wave Beam: Tosses the opponent behind herself, then fires a Wave Beam at the opponent.
 * Up Throw: Tosses the enemy above themselves, then fires a missile at the opponent.
 * Down Throw: Slams the enemy onto the ground, launching them upward.
 * Front Floor Attack: Quickly fires a flame burst on either side as she stands up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Shoots a blast of fire in front then behind herself.
 * Edge Attack: Swings her arm cannon ahead.
 * Neutral Special - Super Missile/Bomb: Fires a Super Missile, which can be charged. If in Morph Ball form, she'll drop 3 bombs instead.
 * Side Special - Speed Booster/Booster Ball: Starts running at "supersonic speeds" where she become just as fast as Fox & Captain Falcon. If in Morph Ball form, she sends her hurdling to the direction the analog stick is in.
 * Up Special - Shine Spark/Spider Ball: Uses the Shinespark to launch herself upward. If in Morph Ball form, she can attach to the nearby surfaces for 5 seconds & can move on those surfaces.
 * Down Special - Morph Ball: Goes into her Morph Ball form & hitting again will have her come out of it.
 * Final Smash - Zero Laser: Charges her arm cannon & fires a large beam of energy that deals a high amount of damage.
 * Ridley: A draconic extraterrestrial named Geoform 187, the leader of the Space Pirates until Mother Brain took over, Samus’ arch-enemy & The Cunning God of Death, whose raid on K-2L led him to kill her parents when she was still a child & has a grudge just as big as Samus’ on him, because of how her father ruined the raid as well as her constant interference & his various defeats at her hands. He started off as a boss in both his regular form & his Meta-Ridley form in Super Smash Bros. Brawl & then became a stage boss in Super Smash Bros. 4 until now, since he was highly requested to get promoted. He resembles an amalgamation of his in-game sprite from Super Metroid & his appearance in Metroid: Other M.
 * Neutral Attack: Does a double claw swipe followed by a bite, but if the attack button is pressed quickly for each hit, the 2nd hit transitions into a rapid-fire tail stab that ends with a swing.
 * Forward Tilt: Grabs his tail & thrusts it forward.
 * Up Tilt: Swipes 1 wing in an arc above himself, starting from behind.
 * Down Tilt: Does a low tail swipe.
 * Dash Attack: Does a leaning bite.
 * Forward Smash: Rears back, then generates a fiery explosion from his mouth in front of himself.
 * Up Smash: Does a frontflip kick.
 * Down Smash: Leaps & slams his open wings onto the ground.
 * Neutral Aerial: Backflips & swings his tail around himself.
 * Forward Aerial: Stabs with his tail forward 3 times in quick succession.
 * Back Aerial: Does a roundhouse kick behind himself.
 * Up Aerial: Thrusts both wings upward while closed.
 * Down Aerial: Plummets down stomping with both feet.
 * Grab: Reaches out with his right hand.
 * Pummel: Thrusts his tail into the opponent.
 * Forward Throw: Tosses the opponent forward with 1 arm.
 * Back Throw: Turns around & performs an underhanded toss with 1 arm.
 * Up Throw: Sets the opponent overhead & stabs them with his tail.
 * Down Throw: Slams the opponent onto the ground.
 * Front Floor Attack: Performs a claw swipe around himself while getting up, starting from the front.
 * Back Floor Attack: Swings his tail forward, then backward while getting up.
 * Trip Floor Attack: Swipes an arm backward, then kicks forward.
 * Edge Attack: Climbs up & performs a claw swipe.
 * Neutral Special - Plasma Breath: Spits a fireball from his mouth forward, which bounces along the ground, which can be charged to have him spit up to 5 fireballs, which also increase in size & damage.
 * Side Special - Space Pirate Rush: Rushes forward to grab an opponent, which if successful, slams them onto the ground & drags them forward along it & then throws them either upon reaching an edge or if the special move button is held.
 * Up Special - Wing Blitz: Charges up, then performs a flying tackle in any of 4 possible directions.
 * Down Special - Skewer: Brings his tail back as it glows briefly, then stabs forward with it.
 * Final Smash - Plasma Scream: Lets out a roar & dashes forward, headbutting opponents onto Samus' gunship; as it flies off, he shoots it down with a laser that engulfs both the ship & the opponents in an explosion.
 * Dark Samus: A being of Phazon taking on the form of Samus & the reincarnation of Metroid Prime, an extremely mutated Metroid of unknown origin infused with huge quantities of Phazon that was the guardian of Tallon IV's Leviathan. She was previously an Assist Trophy, but not anymore.
 * Neutral Attack - Straight & Cannon Hammer: Does a left-handed jab followed by a forearm club with the Arm Cannon.
 * Forward Tilt: Does a reverse roundhouse kick.
 * Up Tilt: Does an axe kick.
 * Down Tilt: Kneels & quickly thrusts her Arm Cannon downward to fire a small electric blast.
 * Dash Attack: Does a shoulder tackle with a white aura around her.
 * Forward Smash: Quickly thrusts her Arm Cannon forward to fire a small electric blast.
 * Up Smash: Fires 5 electric blasts in an overhead arcing motion.
 * Down Smash: Does a legsweep.
 * Neutral Aerial: Does a spinning roundhouse kick.
 * Forward Aerial: Fires 5 electric blasts in a slow, downward arcing motion.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does a diagonal corkscrew flying kick.
 * Down Aerial: Swings her Arm Cannon in a downward arcing motion.
 * Grab - Grapple Beam: Fires her Grapple Beam at opponents like Samus.
 * Pummel: Does a palm strike.
 * Forward Throw: Twirls the opponent overhead then flings them forward.
 * Back Throw: Swings the opponent behind herself.
 * Up Throw: Puts the opponent above herself & blasts them upward with her Arm Cannon.
 * Down Throw: Swings the opponent high above her head, then slams them onto the ground.
 * Front Floor Attack: Swings her Arm Cannon in front of herself & then fires a blast behind herself.
 * Back Floor Attack: Performs a low-level roundhouse kick.
 * Trip Floor Attack: Performs a shin kick in front of herself & then a back kick behind herself.
 * Edge Attack: Performs a legsweep while climbing up.
 * Neutral Special - Charge Shot: Charges a ball of energy & fires it.
 * Side Special - Missile: Fires a Missile and if the special button is tapped like a smash attack, she’ll instead fire a Super Missile.
 * Up Special - Screw Attack: Leaps upward to perform a high-speed somersault while discharging energy.
 * Down Special - Phazon Tentacles: Strikes the ground with Phazon Tentacles like when she was an Assist Trophy.
 * Final Smash - Warping Zero Laser: Unleashes the Zero Laser while she teleports around the edges of stage so anyone that dodges might get hit.

Fire Emblem

 * Marth (Yuri Lowenthal): A heroic prince who's forced to flee his home kingdom of Altea after it's attacked & then leads a rebellion to regain control of his kingdom & save his sister Elice. He later became king whose peaceful reign over Altea is disrupted when he discovers Emperor Hardin, a former ally, comrade & friend, was conquering neighboring kingdoms by force. He's also the only Fire Emblem character to appear in Smash Bros. fan games.
 * Neutral Attack: Slashes Falchion twice in front of himself.
 * Forward Tilt: Does a fast upward swipe while leaning forward.
 * Up Tilt - Anti-Air Slash: Swings Falchion in a large arc above his head.
 * Down Tilt: Does a quick crouching sword poke.
 * Dash Attack: Does a quick, running, upward-sweeping diagonal slash.
 * Forward Smash - Dragon Killer: Rotates his body counterclockwise with a strong overarching 1-handed swing from his head to the ground.
 * Up Smash - Justice Sword: Does a quick, upward thrust.
 * Down Smash: Sweeps Falchion on the ground toward the front outward then toward the back inward.
 * Neutral Aerial: Does 2 horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
 * Forward Aerial: Does a descending crescent slash in front of him.
 * Back Aerial - About Face: Does an upward crescent slash behind him in an inward swipe.
 * Up Aerial: Does an overhead crescent slash, ending in a delayed somersault.
 * Down Aerial: Does a downward, wide crescent slash.
 * Grab: Reaches out with his free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does an elbow strike with his sword arm.
 * Back Throw: Tosses the opponent over his leg, sending them behind him.
 * Up Throw: A powerful 1-armed upward throw.
 * Down Throw: Throws opponent to the ground with 1 arm, bouncing them upwards.
 * Front Floor Attack: Spins around gracefully & slashes Falchion in a circle.
 * Back Floor Attack: Swings Falchion behind, then in front of him before getting up.
 * Trip Floor Attack: Stabs behind him, then slashes in front of himself before getting up.
 * Edge Attack: Backflips onto the stage & slashes.
 * Neutral Special - Shield Breaker: Assumes a readying stance & charges Falchion at chest level before powerfully thrusting it forward.
 * Side Special - Dancing Blade: A sequence of sword slashes with several variations based on directional input.
 * Up Special - Dancing Blades: Performs a high-speed jumping uppercut slash that can be B-reversed.
 * Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks.
 * Final Smash - Critical Hit: Raises Falchion skyward, then lunges in 1 direction, attacking the first opponent he connects.
 * Roy (Ray Chase): The son of Marquess Eliwood of Lycia's House Pherae who was entrusted with the leadership of Pherae's army in opposing the invading Kingdom of Bern in lieu of Eliwood's illness, later becoming the leader of the Lycian army as a whole following the death of Hector of Ostia & ultimately assuming command of the Etrurian army. He sought to assist Bern's Princess Guinivere in finding a peaceful resolution to the war. He actually appeared in Super Smash Bros. Melee before his own game & was cut from Brawl before coming back in 4.
 * Neutral Attack - Slash: Does a reversed gripped upward slash.
 * Forward Tilt - Sharp Edge: Does a reversed gripped downward slash.
 * Up Tilt: Does a reversed gripped overhead arcing slash.
 * Down Tilt - Low Stab: Does a kneeling thrust.
 * Dash Attack: Does an inward horizontal slash across the ground.
 * Forward Smash: Rotates his body to perform a lunging, 2-handed downward slash.
 * Up Smash - Flame Sword: Does an upward thrust, which ignites the Binding Blade's tip & concludes with a small explosion.
 * Down Smash: Does a kneeling outward slash in front of himself & then behind himself.
 * Neutral Aerial - Double Slash: Does an inward slash followed by a spinning, outward slash.
 * Forward Aerial: Does a downward slash.
 * Back Aerial: Rotates his body to perform an upward slash.
 * Up Aerial: Does a backflipping, upward arcing slash.
 * Down Aerial - Half Moon: Does a 2-handed, downward slash between his legs.
 * Grab: Reaches out with his free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does an elbow strike with his sword arm.
 * Back Throw: Tosses the opponent behind himself.
 * Up Throw: Heaves the opponent upward with his free hand.
 * Down Throw - Slam: Does a 1-armed body slam.
 * Front Floor Attack: Gets up while slashing to the left & then to the right.
 * Back Floor Attack: Gets into a kneeling position & then slices around himself as he gets up.
 * Trip Floor Attack: Hops briskly to his feet to perform a thrust to the left & a slash to the right.
 * Edge Attack: Performs an outward slash while climbing up.
 * Neutral Special - Flare Blade: Rears back & ignites the Binding Blade before performing a lunging, 2-handed downward slash that generates an explosion.
 * Side Special - Double-Edge Dance: A sequence of sword slashes with several variations based on directional input.
 * Up Special - Blazer: Does a jumping reverse gripped slash, which ignites the Binding Blade.
 * Down Special - Counter: Parries & then counterattacks against any incoming attacks with an outward slash that ignites the Binding Blade.
 * Final Smash - Youthful Gifts: A bright light will suddenly engulf him & will suddenly be mounted on a horse, then the horse gallops forward while he shoots a bow hitting opponents, then he charged forward & does a downward slash that generates a powerful explosion.
 * Ike (Greg Chun): The main protagonist of Fire Emblem: Path of Radiance & its sequel Radiant Dawn & the leader of the Griel mercenaries who wants to avenge his father's death at the hands of the Black Knight & whose wartime efforts ultimately lead him to become a legend known as the "Radiant Hero" & wields a claymore called Ragnell. He's based off his appearance as a Ranger in Fire Emblem: Path of Radiance.
 * Neutral Attack: Does a fist jab, then a kick & finishes an overhead swing.
 * Forward Tilt: Does a lunging overhead slash.
 * Up Tilt: Does an upward thrust.
 * Down Tilt: Does an kneeling inward slash.
 * Dash Attack: Does a lunging upward slash.
 * Forward Smash: Does a lunging downward slash.
 * Up Smash: Does an overhead arcing slash.
 * Down Smash - Cast Off: Does a crouched 2-swing sword sweep from back to front.
 * Neutral Aerial: Does a semi-circular slash.
 * Forward Aerial: Does a downward slash.
 * Back Aerial: Does a repositioning slash.
 * Up Aerial: Does a rising swing.
 * Down Aerial: Does a 2-handed, downward slash between his legs.
 * Grab: Reaches out with his free hand.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Front kicks the opponent forward
 * Back Throw: Spinning back kicks the opponent backward.
 * Up Throw: Does a upward double axe-handle.
 * Down Throw: Does a 1-handed body slam & a knee drop.
 * Front Floor Attack: Does an outward swing to the back & then the front while getting up.
 * Back Floor Attack: Does an inward swing to the front & then the back while getting up.
 * Trip Floor Attack: Does a swing in the back & then the forth.
 * Edge Attack: Does an outward slash while climbing up.
 * Neutral Special - Eruption: Plunges Ragnell into the ground to create a fiery explosion, which can be charged.
 * Side Special - Quick Draw: Lunges forward a short distance across the stage & slashes at any opponent within range of the dash.
 * Up Special - Aether: Throws Ragnell upward, jumps to catch it, and comes down with a downward slam.
 * Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks.
 * Final Smash - Great Aether: Swings Ragnell upward, will then proceed to use a combination of sword slashes & kicks to attack the opponents while shouting "GREAT AETHER!" & brings Ragnell downward toward the ground in a massive explosion.
 * Chrom (Matthew Mercer): Marth's descendant & the prince of the Halidom of Ylisse, bearing the Brand of Naga possessed by his bloodline on his right shoulder & the current wielder of Falchion, Ylisse's national treasure who's the captain of the Shepherds, an Ylissean militia initially convened to combat Plegian encroachment on Ylisse's borders to prevent the resurrection of the Fell Dragon Grima. It looks like he was only added because fans weren't happy that he was a Red Herring in Lucina & Robin's reveal trailer as well as only appearing in Robin's Final Smash & a Mii costume.
 * Neutral Attack: Does an upward slash.
 * Forward Tilt: Does a downward slash.
 * Up Tilt: Does an overhead arcing slash.
 * Down Tilt: Does a kneeling thrust.
 * Dash Attack: Does an inward horizontal slash across the ground.
 * Forward Smash: Rotates his body to perform a lunging, 2-handed downward slash.
 * Up Smash: Does an upward thrust, which surrounds the Falchion's blade with wind.
 * Down Smash: Does a kneeling outward slash in front of himself & then behind himself.
 * Neutral Aerial: Does an inward slash followed by a spinning outward slash.
 * Forward Aerial: Same as Forward Tilt.
 * Back Aerial: Rotates his body to perform an upward slash.
 * Up Aerial: Does a backflipping, upward arcing slash.
 * Down Aerial: Does a 2-handed, downward slash between his legs.
 * Grab: Reaches out with his free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does an elbow strike with his sword arm.
 * Back Throw: Tosses the opponent behind himself.
 * Up Throw: Heaves the opponent upward with his free hand.
 * Down Throw: Does a 1-armed body slam.
 * Front Floor Attack: Gets up while slashing to the left & then to the right.
 * Back Floor Attack: Gets into a kneeling position & then slices around himself as he gets up.
 * Trip Floor Attack: Hops briskly to his feet to perform a thrust to the left & a slash to the right.
 * Edge Attack: Performs an outward slash while climbing up.
 * Neutral Special - Wind Blade: Rears back & charges the Falchion in wind before fires of a wave of wind.
 * Side Special - Double-Edge Dance: Does a sequence of sword slashes with several variations based on directional input.
 * Up Special - Soaring Slash: Performs a slash upwards & then jumps with his sword still in hand, twirling in the air before coming back down.
 * Down Special - Counter: Parries & then counterattacks against any incoming attacks with an outward slash.
 * Final Smash - Awakening Aether: Lunges forward, yelling "Anything can change!", "Now I'm mad!" or "Your end has come!" as he slashes with his sword & the camera angle changes to resemble that of attacks in Fire Emblem: Awakening & then attacks the trapped opponents again with a more powerful strike.
 * Lucina (Laura Bailey): Chrom's daughter gifted with the mark of Naga, known as the Brand of the Exalt, on her left eye who, after Chrom's death at the hands of Grima, inherited the Falchion & went by Marth to raise her people’s spirits since he became a legend at that point & traveled back in time from a ravaged future with a strength of will & refined sword techniques through daily practice, but also hates any form of death, even "noble" ones. The plot twist of her posing as Marth, who was male, led to her becoming the breakout character of Awakening. She was originally an Echo Fighter to Marth, but not anymore. She now resembles her Brave Princess appearance in Fire Emblem: Heroes.
 * Neutral Attack: Slashes in an upwards arc in front of herself & then slashes a 2nd time, which can be spammed.
 * Forward Tilt - Bride's Lance: Thrusts the lance, Gradivus forward, which is from 1 of her Cross Specials in Project X Zone 2.
 * Up Tilt: Does a quick slash upward.
 * Down Tilt: Does a kick.
 * Dash Attack: Does a lunging thrust with the lance, Geirskögul, her main weapon from Fire Emblem: Heroes.
 * Forward Smash - Storm Thrust: Thrusts the Falchion & causes a gust of wind.
 * Up Smash: Does 2 overhead slashes.
 * Down Smash - Shield Breaker: Does an overhead slash like Melee 's version of Marth's.
 * Neutral Aerial: Does a somersault.
 * Forward Aerial - Astra Bow: Fires the Astra Bow, which is from 1 of her Cross Specials in Project X Zone 2.
 * Back Aerial: Does a roundhouse kick behind her.
 * Up Aerial: Does an overhead arced slash.
 * Down Aerial: Does a somersault & then dives into opponents, which comes from her fight with Chrom from Fire Emblem: Awakening.
 * Grab: Reaches out with her free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Does a quick elbow strike to the opponent's chest, launching them forwards.
 * Back Throw: Tosses the opponent backwards.
 * Up Throw: Hurls the enemy upwards.
 * Down Throw: Slams the opponent on the ground.
 * Front Floor Attack: Slashes left & then right.
 * Back Floor Attack: Does a spinning slash.
 * Trip Floor Attack: Does a legsweep.
 * Edge Attack: Does a hook kick while climbing up.
 * Neutral Special - Power of Chrom: Points her sword upward & the Falchion shines, doubling the damage of her attacks temporarily.
 * Side Special - Aether: Assumes a readying stance & charges forward, eating at shield & will slightly heal her if charged & the opponent isn't shielded.
 * Up Special - Falchion Circle: Moves the Falchion like a helicopter to aid her recovery.
 * Down Special - Iai Counter: Parries & then counterattacks against any incoming attacks with an outward slash, while moving forward.
 * Final Smash - Outrealm Gate: Jets forward like Critical Hit, sending opponents to the blue spiral of the Outrealm Gate & are struck by 2 critical sword hits, a stab from a lance, a rain of spears, a regular rough sword strike, a crushing axe blow, a series of bestial slashes, a blast of wind magic, a flurry of arrows, the fire of a dragon's breath & leeching their health. Then the Falchion begins to glow & as the Awakening critical/proc portrait flashes onscreen, she says, "Time to change fate!", charges forward & slices through the opponents, ending with them all flying offscreen also like Critical Hit.
 * Robin (Male: David Vincent; Female: Lauren Landa): The player avatar of Fire Emblem: Awakening who serves as Chrom's tactician in the Shepherds who's the reincarnation of the dragon Grima, which, compared to Lucina's plot-twist, wasn't as well-received. Not helped by the fact that the game will end either by resetting Grima's cycle or just dying after their future selves. The male one is the one that's considered canon because of Fire Emblem Warriors.
 * Neutral Attack: Does an upward slash, followed by a downward slash & then creates a fiery explosion or does a barrage of blade-shaped blasts of wind magic.
 * Forward Tilt: Does an outward turning downward slash.
 * Up Tilt: Does an inward turning upward slash.
 * Down Tilt: Does a crouching outward slash.
 * Dash Attack: Slides forward, thrusting the Bronze Sword at a low angle.
 * Forward Smash: Does an underhanded outward thrust.
 * Up Smash: Either thrusts the Bronze Sword or levitates the Levin Sword & twirls it before raising it upward.
 * Down Smash: Kneels & strikes the floor via a slash with the equipped sword.
 * Neutral Aerial: Does an inward slash forwards, followed by an outward slash backwards.
 * Forward Aerial: Does an upward swipe.
 * Back Aerial: Does an backward thrust.
 * Up Aerial: Does an upward overhead slash.
 * Down Aerial - Undercut: Does a downward slash.
 * Grab: Wraps the opponent in a whirling stream of magic.
 * Pummel: Fires a small magic blast.
 * Forward Throw: Magically shoves the opponent forward.
 * Back Throw: Turns around & magically tosses the opponent backward.
 * Up Throw: Magically heaves the opponent upwards.
 * Down Throw: Magically slams the opponent onto the ground, launching them vertically upward.
 * Front Floor Attack: Swipes forward with the Bronze Sword, then backward.
 * Back Floor Attack: Same as Front Floor Attack, but strikes backwards first.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Performs a thrust with the Bronze Sword while climbing up.
 * Neutral Special - Thunder: Casts thunder magic from their Thunder tome
 * Thunder: A fast, weak & short-ranged spark if uncharged.
 * Elthunder: A stronger ball of lightning if briefly charged.
 * Arcthunder: A gradually accelerating & multiple hitting sphere.
 * Thoron: A long-ranged, powerful & electrical energy beam when fully charged.
 * Side Special - Arcfire: Casts fire magic from his Arcfire tome, which creates a tiny fireball that travels diagonally downward from above their heads & bursts into a pillar of flame on impact.
 * Up Special - Elwind: Casts wind magic twice from the Elwind tome, which propels them upwards.
 * Down Special - Nosferatu: casts Nosferatu on a nearby opponent to drain their health & heal them.
 * Final Smash - Pair Up: Summons their opposite gender counterpart via warp magic to pair up, cast thunder & fire magic including Bolganone & perform a final simultaneous strike that spikes the opponent to the ground.
 * Corrin (Female: Marcella Lentz-Pope; Male: Cam Clarke): The avatar character of Fire Emblem: Fates who was born to Mikoto & the human manifestation of Anankos' benevolent soul in Valla whose happiness toward their child was short lived as the dragon form of Anankos began his rampage in Valla & Mikoto married the Hoshidan King, Sumeragi. They were abducted & grew up in their rival kingdom, Nohr until they were forced to make a decision whether go with Hoshido in Birthright, Nohr in Conquest or going on their own path in Revelations. Their optimism & naïvety, their choice not tearing them up as well as the fact they, unlike Robin, drove the plot really got on BLAZINGKNIGHT's nerves to the point they were #9 on his most hated Fire Emblem characters list. The female one is the one that's considered canon because of Fire Emblem Warriors.
 * Neutral Attack: Does a stab with a spear arm, an inward slash with the Omega Yato held in a reverse grip, & an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, they then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent & finished with a final strong bite.
 * Forward Tilt: Does a downwards outward swipe with the Omega Yato.
 * Up Tilt: Does a twirling-turn upward slash with the Omega Yato.
 * Down Tilt: Slashes across the ground with the Omega Yato.
 * Dash Attack: Spins forward in a corkscrew-like manner while holding forward the Omega Yato, which is based on the attack after triggering offensive skills like Luna or Lethality in Fire Emblem Fates.
 * Forward Smash - Dragon Fang Thrust: Transforms the free arm into a spear with Dragon Fang & thrusts it forward, which is based on the 2nd hit of the Dragon Fang skill in Fates.
 * Up Smash - Vertical Dragon Fang Thrust: Crosses both arms, crouches & transforms the arms into Dragon Fang spears, pointing them upward across themselves in a bracing position to launch opponents.
 * Down Smash - Yato Dragon Fang: Transforms 1 leg into a Dragon Fang spear, then stabs in front & behind with the Omega Yato & the Dragon Fang spear, respectively.
 * Neutral Aerial: Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards.
 * Forward Aerial: Does an inward single-handed reaping slash with the Omega Yato.
 * Back Aerial - Dragon Fang Wings: Sprouts wings with the Dragon Fang & attacks by flapping them.
 * Up Aerial: Slashes in the air with the Omega Yato in a backwards flip.
 * Down Aerial - Dragon's Piercing Drop: Their legs morph into spears with Dragon Fang, diving downward feet-first.
 * Grab: Leans forward slightly & reaches out with the free hand, which briefly enlarges.
 * Pummel: Does knee strikes.
 * Forward Throw: Transforms the free arm into a spear with Dragon Fang & stabs the opponent with it, knocking them up & away.
 * Back Throw: Places the opponent backwards & stabs them upwards with the Dragon Fang spear-turned arm, knocking them away.
 * Up Throw: Lifts the opponent into the air & transforms into dragon form, then raises on its hind legs to launch opponents in the air via a headbutt during the transformation.
 * Down Throw - Dragon-Form Kick: Throws the opponent to the ground & transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent & emitting a splash of water.
 * Front Floor Attack: Slashes outward from front to back with the Omega Yato.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Slashes outward with the Omega Yato, covering every possible side.
 * Edge Attack: Climbs up the ledge & swings the Omega Yato forward.
 * Neutral Special - Dragon Fang Shot: Transforms their left arm into a draconic mouth with Dragon Fang & fires a ball of water & the dragon arm will bite, which can both be charged.
 * Side Special - Dragon Lunge: Hops a short distance into the air; & striking diagonally down with the Dragon Fang spear arm when on the ground or instantly strike when in the air.
 * Up Special - Dragon Ascent: Grows wings using the Dragon Fang & leaps upwards.
 * Down Special - Counter Surge: Their heads goes into dragon form while getting into a defensive stance & transforms into a dragon using the Dragon Fang & slams the ground, erupting surges of water from the ground on both sides.
 * Final Smash - Torrential Roar: Strikes with both hands, creating 2 large pillars of light, transforms into a dragon with the Dragon Fang & unleashes a whirlpool that traps & launches all fighters.
 * Camilla (Misty Lee): 1 of Xander's younger sisters & Garon's eldest daughter who, like her younger brother, Leo & sister, Elise, was unfortunately used as a tool by her mother in order to gain favor with Garon. In a bid to fill the void left in the wake of the lack of maternal love in her life, she thereafter became obsessively attached to Corrin, acting the part of the overprotective maternal figure to them, because she knows what it is like to be alone & doesn't want Corrin, Elise or Leo to ever feel what she felt growing up, though she can come off as obsessed. Despite this, she's also a figure of maturity & elegance, but is also ruthless & bloodthirsty on the battlefield, deriving disturbing joy from striking down her enemies with wild abandon, which could be because of her mental state. Besides her personality, her dominatrix-inspired armor was criticized for being impractical & for trying too hard to be sexy, which caused some fans to dismiss her as just eye candy, though BLAZINGKNIGHT just doesn't like how she's portrayed in cutscenes.
 * Neutral Attack: Swipes with her axe before swinging it again quickly, then pulls out a Thunder Tome to "torture" her foes with a short ranged shock from the book, which can be spammed, but will end with a powerful burst of thunder.
 * Forward Tilt: "Catapults" with her axe to do a kick with her stilettos.​
 * Up Tilt: Swings her axe overhead with an aggressive motion. ​
 * Down Tilt: Does a quick "footchop" with her axe as if she wanted to cripple her enemy.​
 * Dash Attack: Leaps for a powerful chop with her axe, which is based off the fighter's attack animation with an axe from the Fire Emblem franchise.
 * Forward Smash - Arousing Trample: Does 3 slashes, then ignites an fiery field.
 * Up Smash: Holds her axe down & tosses it into the air.
 * Down Smash - Shaking Discipline: Does a series of criss-cross slashes with axe, laughing crazily in the process, then slams her axe causing a fiery explosion.
 * Neutral Aerial: Does a pinwheel motion with her axe to cut foes in a spinning manner.​
 * Forward Aerial: Fires a shortchanged fire burst with a Fire Tome.​
 * Back Aerial: Giggles before swinging her axe backwards quickly.
 * Up Aerial: Casts a Disrobing Gale spell to fire a quick moving whirlwind above her.
 * Down Aerial: Dives in a "barrel roll" matter with her axe out for a screwing attack.
 * Grab: Reaches out with her free hand while saying "Come here!".
 * Pummel: Shoves the opponent into her breasts & smothers them.
 * Forward Throw: Slashes at her foe's chest with her axe viciously, which is a reference to how Garon killed Sumeragi in Fire Emblem: Fates.
 * Back Throw: Quickly turns & toss her foe before casting a Fire Spell at their back with her axe still planted in the ground.
 * Up Throw: Flings the foe into the air high into the air.
 * Down Throw: Literally lies her foe on the found as if she's preparing to execute them, but into stomps them viciously while saying "You need a spanking!", before kicking them into the ground.
 * Front Floor Attack: Does an axe chop forward while getting up.
 * Back Floor Attack: Does an axe chop backward while getting up.
 * Trip Floor Attack: Does a stiletto kick while getting up.
 * Edge Attack: Does an axe kick while getting up.
 * Neutral Special - Gorgeous Fireball: Spins her axe above her head & gathers energy for a large Energy Ball, which can be charged & is based off 1 of her attacks in Fire Emblem: Warriors.
 * Side Special - Axe Toss: Tosses her axe, which spins, like a boomerang.
 * Up Special - Crescent Axe Slash: Does a quick upward crescent shaped slash.
 * Down Special - Legendary Tomes: Chooses between 3 powerful tomes.
 * Excalibur: Creates a massive wind funnel to attack aerial opponents & protect herself.
 * Mjölnir: Says "Feel heaven's wrath!", which leads to a burst of lightning occurring before her.
 * Ragnarok: Creates a massive burst of flames at the feet where her opponents are standing.
 * Final Smash - Dark Punishment: Announces "No retreat!" & flies around slashing her axe & making a dark whirlpool, then blows a kiss, lights her axe up & says "Are you trying to die?" & then causes a fiery explosion. It's based off her team-up Special Attack from Warriors.

Splatoon

 * Inkling (Yuki Tsujii): The player avatar of the Splatoon franchise that's a creature that can transform between a squid form used to travel through paint & a humanoid form & attacks with paint-themed weapons. Both wear fake contacts, but the female one has orange squid-like hair & wears a white t-shirt, black shorts & pink trainers, while the male one has blue squid-like hair & wears a Zink Layered LS shirt, black shorts & black/yellow Hi-Horses.
 * Neutral Attack: Does a quick finger jab then a kick, then a roundhouse kick if the button is held. If the button is mashed, the 2nd hit is followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the opponent.
 * Forward Tilt: Swings the Splattershot downwards.
 * Up Tilt: Does a backflipping kick.
 * Down Tilt: Does a breakdance that hits in front of them.
 * Dash Attack: Does a lunging elbow strike after transforming back into humanoid form from squid form.
 * Forward Smash - Ink Brush: Swings an Inkbrush in front, which covers opponents in ink.
 * Up Smash - Blaster: Fires a burst from a Blaster above the head, which covers opponents in ink.
 * Down Smash - Slosher: Empties out a Slosher on both sides, starting with the front then the back, which covers opponents in ink.
 * Neutral Aerial: Turns upside down & does a spinning breakdance kick in a helicopter fashion.
 * Forward Aerial: Does a dropkick.
 * Back Aerial: Swings the Splattershot straight behind the back.
 * Up Aerial: Same as Neutral Aerial.
 * Down Aerial: Briefly rears back before swinging the Splattershot straight below.
 * Grab: Reaches out to seize the opponent.
 * Pummel: Stomps on the opponent's foot.
 * Forward Throw: Fires the Splattershot directly at the opponent, angled diagonally upwards.
 * Back Throw: Transforms into squid form, then spins & uses the tentacles to toss the opponent behind.
 * Up Throw: Tosses the opponent upward, then turns into squid form to headbutt them from below.
 * Down Throw: Slams the opponent head-first into the ground with 1 hand.
 * Front Floor Attack: Shoots the Splattershot on both sides of the Inkling.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Swings the Splattershot.
 * Neutral Special - Splattershot: Rapidly fires the Splattershot in front of them, which covers hit opponents in Ink at a fast pace.
 * Side Special - Splat Roller: Takes out a Roller & begins to slide it across the ground, which slows opponents down & buries them if hit.
 * Up Special - Super Jump: Shoots upwards in squid form, which is based off how they're launched into.
 * Down Special - Splat Bomb: Flings a pyramid-shaped ink bomb, which explodes on contact or after a fixed time.
 * Final Smash - Rainmaker: Pulls out the Rainmaker from the Game Mode of the same name & charges it up to a tornado of ink that moves quickly in a straight line.

Star Fox

 * Fox McCloud (Mike West): An anthropomorphic fox who’s the leader of the Star Fox team as a last wish from his father, James & was raised by him on Corneria, but was born on Papetoon where he exhibited exceptional aerial skills & even ground-based combat skills at a young age & joined the Cornerian Flight Academy, only to dropped it in order to avenge James' death after he didn't return from an attack on the mad scientist Andross, but couldn't bring himself to believe that he was truly gone. He was able to see his father twice in both Star Fox 64 & Star Fox Zero, both soon after Andross' boss fights. He also became noteworthy on being on the top of Melee's tier list & spawned the meme Fox, Final Destination, No Items. After the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back. He resembles his appearance in Star Fox Zero.
 * Neutral Attack: Does 2 alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
 * Forward Tilt: Does a roundhouse kick.
 * Up Tilt: Plants his hands on the ground & does a scorpion kick with his right leg.
 * Down Tilt: Spins while crouching, sweeping with his tail.
 * Dash Attack: Does a flying kick.
 * Forward Smash: Does an outwards crescent kick.
 * Up Smash - Flip Kick: Does a bicycle kick.
 * Down Smash: Does a split kick.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Tornado Kick: Does 5 swiveling roundhouse kicks performed in quick succession.
 * Back Aerial: Does a back kick.
 * Up Aerial - McCloud Flip: From a midair somersault, he attacks above him with a tail sweep followed by a heel kick.
 * Down Aerial: Does a drill kick.
 * Grab: Reaches out with his right arm.
 * Pummel: Does a knee strike.
 * Forward Throw: Releases the opponent & quickly performs a cross punch, launching them forward.
 * Back Throw: Throws the opponent backward & shoots them with 3 rapid shots from his Blaster.
 * Up Throw: Throws the opponent upward & shoots them with 3 rapid shots from his Blaster.
 * Down Throw: Slams the opponent onto the ground & 3 three rapid, point-blank shots at them with his Blaster.
 * Front Floor Attack: Does a kick in front & in back.
 * Back Floor Attack: Punches forward & kicks backward.
 * Trip Floor Attack: Spins around, kicking around himself.
 * Edge Attack: Climbs up the ledge & does a sliding dropkick.
 * Neutral Special - Blaster: Takes his Blaster out of its holster & fires at the opponent.
 * Side Special - Fox Illusion: Dashes forward at a blindingly fast speed, leaving behind afterimages.
 * Up Special - Fire Fox: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any direction based on the input.
 * Down Special - Reflector: Activates his Reflector, surrounding himself with a blue hexagonal energy field that reflects projectiles.
 * Final Smash - Team Star Fox: Upon activation, he shouts "It's go time!", with a large green reticle appearing in front of him & 3 Arwings fly in a tight formation, then he & his team are seen flying in a group of Arwings, as he himself says, "Star Fox- fire at will!" or "This is the end for you, Wolf!" if he hits Wolf, as all of the members then fire lasers at the trapped opponents.
 * Falco Lombardi (Mark Lund): An anthropomorphic caracara whose early life is unknown as he apparently avoided talk of what he did before joining the Star Fox team, but he was likely born on Corneria & probably enlisted in the Cornerian Flight Academy, but dropped out & became a rogue pilot. He then formed the space hot rodders & led them for a couple years until he was asked to join team Star Fox, where he agreed, although joining the Star Fox team may have been the result of a falling out between him & his partner, Katt Monroe in regards to irritation about always having to save her that also resulted in him quitting the gang. He has a habit of appearing when he wants to, mostly infamously at the end of Star Fox Adventures during Andross' boss fight after not showing up throughout the whole life, which JonTron didn't know about since he didn't make to that point before ragequitting because of a Bafomdad, red, rabbit-like magical creatures whose powers can restore life. Like Fox, after the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back. He resembles his appearance in Star Fox Zero.
 * Neutral Attack: Performs 2 knifehanded strikes before spinning his whole body to perform a series of knifehand strikes, ending with a final downward axe kick.
 * Forward Tilt: Does a roundhouse kick.
 * Up Tilt: Swings his wings up in the air, 1 after the other.
 * Down Tilt - Tail Cutter: Crouches on the floor & swipes with his tail feathers.
 * Dash Attack: Does a flying kick.
 * Forward Smash: Uses both wings to perform a wide knifehanded swing in front of himself.
 * Up Smash: Performs a 540 kick while facing towards/away from the camera.
 * Down Smash: Does a split kick.
 * Neutral Aerial - Spinning Falco Chop: Spins his entire body clockwise to perform a series of spinning knifehanded strikes.
 * Forward Aerial: Spins in a drill-like formation, hitting multiple times with his beak.
 * Back Aerial: Faces backwards to perform a kick behind himself.
 * Up Aerial: Does a somersault kick from back to front above himself.
 * Down Aerial - Corkscrew Meteor: Does a corkscrewing kick downwards.
 * Grab: Reaches forward with his right wing.
 * Pummel: Knees the opponent.
 * Forward Throw: Slams the opponent forward with his right arm.
 * Back Throw: Throws the opponent behind him before firing a Blaster shot towards them.
 * Up Throw: Throws the opponent above him before firing a Blaster shot towards them.
 * Down Throw: Lies the opponent on the ground before firing a point blank Blaster shot.
 * Front Floor Attack: Gets up & does a thrust kick behind him with 1 leg & then in front of him with the other.
 * Back Floor Attack: Similar to his frontal floor attack, but he kicks in front of himself first.
 * Trip Floor Attack: Does a sweep kick forward, then backwards.
 * Edge Attack: Lifts his entire body onto the stage to attack with a corkscrewing dropkick, before returning onto his feet from a back handspring.
 * Neutral Special - Blaster: Pulls out his Blaster & fires a slim blue laser projectile.
 * Side Special - Falco Phantasm: Rears back before launching himself forward in a blue blur of afterimages.
 * Up Special - Fire Bird: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any direction based on the input.
 * Down Special - Reflector: Activates his Reflector & kicks it forward, reflecting any projectiles back towards opponents & then returns to him as if it was magnetized.
 * Final Smash - Team Star Fox: Wild Edition: Upon activation, he announces "Showtime!" with a large green reticle appearing in front of him & 3 Arwings fly in an unorthodox formation, then he & his team are seen flying in a group of Arwings, as he announces "Time for a little payback!" or "We've got multiple bogeys inbound!" as all of the members then fire lasers at the trapped opponents.
 * Wolf O’Connell (Ja Green): An anthropomorphic wolf who’s the leader of the Star Wolf team, Star Fox’s rival team & Fox’s frenemy whose early life other than he used to be the leader of a gang of space pirates & has been wanted by the Cornerian army for years, because of crimes such as larceny & treason. It was believed that he had somehow been involved in the apparent death of James. When Andross offered him money to lead a mercenary team against Star Fox, he jumped at the chance to see Fox fail. He teamed up with Pigma Dengar, Andross' nephew, Andrew Oikonny & found the mysterious Leon Powalski in a rough bar on Venom. He then sought to destroy Star Fox & wanted nothing more than to fulfill these orders & prove himself to be as good, or better, than Fox, though they have teamed up. Like Fox & Falco, after the disappointing reception of Zero, he moved into this franchise permanently, though he did show up in Starlink: Battle for Atlas before coming back. He 1st appeared in Super Smash Bros. Brawl, but was cut in 4 & now, he's back, though he now has more differences than Fox. He resembles his appearance in Star Fox Zero.
 * Neutral Attack: Does an inward slash with his left hand, followed by another inward slash with his right, finishing with an outward swipe with the right.
 * Forward Tilt: Forcefully brings his claws together, then separates his claws on impact.
 * Up Tilt: Does a leaping upward kick with 1 leg.
 * Down Tilt: Kicks out with his foot while crouching.
 * Dash Attack: Lunges forward with a flying kick.
 * Forward Smash: Rears back, then performs a forceful palm strike.
 * Up Smash: Does a breakdance-like spin followed by an upward dropkick.
 * Down Smash: Slashes at a low height in front of himself with 1 hand, then behind himself with the same hand.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial: Does a downward arcing slash with his left arm.
 * Back Aerial: Does a roundhouse kick behind him.
 * Up Aerial: Does an overhead arcing slash, starting from the front.
 * Down Aerial: Does a takedown slash below himself with both arms.
 * Grab: Swipes forward with his right arm.
 * Pummel: Hits the opponent with his right knee.
 * Forward Throw: Slashes the opponent away.
 * Back Throw: Sets the opponent behind himself & launches them away with an ascending slash.
 * Up Throw: Brings the opponent above himself & slashes them upward.
 * Down Throw: Grabs the opponent by the head, then does a leaping somersault & slams them onto the ground.
 * Front Floor Attack: Gets up & kicks backward, then forward.
 * Back Floor Attack: Gets up & punches forward, then kicks backward.
 * Trip Floor Attack: Sweeps 1 leg around himself, starting from the front.
 * Edge Attack: Gets up & slashes inward.
 * Neutral Special - Blaster: Fires a single, purple energy shot from his blaster.
 * Side Special - Wolf Flash: Dashes quickly at a diagonal angle, leaving a claw trail behind, alongside another trail in front of himself at the end of the dash.
 * Up Special - Fire Wolf: Propels himself with a kick in the chosen direction, then delivers a final kick with his other leg.
 * Down Special - Reflector: Activates his reflecting device, creating an electrical field around himself that reflects incoming projectiles.
 * Final Smash - Team Star Wolf: Upon activation, he shouts "Wolf pack!", with a large red reticle appearing in front of him, as a Wolfen flies from behind the screen in the area, then he & his crew flying in a group of Wolfens, as he himself says, "Grahaha! The hunt is on, boys!" or "I've got you now, Star Fox!" if he hits Fox or Falco as all of the members then fire lasers at the trapped opponents.

Kid Icarus

 * Pit (Antony Del Rio): A young angel who Palutena contacts in order to send him on a quest to escape the Underworld & sets out to reclaim the 3 Sacred Treasures in order to restore peace to the Overworld, which he actually had to do twice. He 1st appeared as a trophy in Melee & in Captain N: Game Master where he acted more like an angry Tusndere boy before he got his redesign in Brawl, which was used since then because of later games & the well-received Kid Icarus: Uprising, despite the awful controls & the complaints that Jim Sterling & Yahtzee Croshaw got for their reviews with the latter having a history of difficulty with Nintendo controllers & hating "Joss Whedon"-esque humor in general. Since there's hasn't been a new game in awhile, he has since moved into this universe.
 * Neutral Attack: Does a reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, he'll instead follow up the 1nd slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
 * Forward Tilt: Arcs his body forward to perform a scissoring slash.
 * Up Tilt - Anti-Air Attack: Does 2 alternate lunging kicks upward.
 * Down Tilt: Does a kneeling outward slash.
 * Dash Attack: Does a spinning inward slash.
 * Forward Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with it.
 * Up Smash: Jumps to perform 3 upward slashes.
 * Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade.
 * Neutral Aerial: Does a buzzsaw-like series of slashes in front of himself.
 * Forward Aerial: Lunges forward to perform a buzzsaw-like series of slashes.
 * Back Aerial: Does a double reverse gripped thrust.
 * Up Aerial: Does an overhead, buzzsaw-like series of slashes.
 * Down Aerial - Under-Arc Slash: Does a downward arcing reverse gripped slash.
 * Grab: Reaches out with his free hand.
 * Pummel: Does knee strikes.
 * Forward Throw: Slashes the opponent away.
 * Back Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground headfirst.
 * Up Throw: Does a handstand kick.
 * Down Throw: Pins the opponent to the ground & then slashes their back.
 * Front Floor Attack: Slashes on either side of himself while getting up.
 * Back Floor Attack: Slashes in front of himself, then thrusts behind himself while getting up.
 * Trip Floor Attack: Spins the Palutena Bow behind himself & then in front of himself before getting up.
 * Edge Attack: Performs a hook kick while climbing up.
 * Neutral Special - Palutena Bow: Shoots a whitish sky blue ethereal arrow from his Palutena Bow.
 * Side Special - Upperdash Arm: Wields the Upperdash Arm to perform a dashing uppercut.
 * Up Special - Power of Flight: Soars through the air by using the Power of Flight.
 * Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that protect his left & right sides.
 * Final Smash - Great Sacred Treasure: Summons the Great Sacred Treasure, a massive yet nimble weapon created by Dyntos that used against Hades & shoots several projectiles & summoning whirlwinds.
 * Palutena (Brandy Kopp): The Goddess of Light, the ruler of Skyworld & Pit’s most notable ally who does like to play with him sometimes when guiding him on his journeys as well as her & Viridi talking about Pit's opponent in Palutena's Guidance, a secret taunt done on Palutena's Temple, though she isn’t the best cook as shown in the short, Palutena's Revolting Dinner & hates being called "Ma’am". She's either liked for her trollish tendencies towards Pit or hated for putting Pit into dangerous situations "for shits & giggles" like with Hewdraw, being lazy & arrogant & the way she exiled Medusa into the Underworld. Her new design, which also came from Brawl, was also divisive, though her willingness to cheat death to resurrect Pit after her possessed boss fight as well as the Chaos Kin boss fight & becoming more serious for the remainder of the game, has saved her from some hate. Since there's hasn't been a new game in awhile, he has since moved into this universe. Galeem probably kept her because she embodies light & probably it has a crush on her. Since there's hasn't been a new game in awhile, she has since moved into this universe.
 * Neutral Attack: Thrusts her staff forward, emitting a blast of light from its orb, then proceeds to attack with repeated light bursts, followed by a final burst from an upward swipe.
 * Forward Tilt: Telekinetically twirls her staff in front of herself inwards.
 * Up Tilt: Kneels down & telekinetically twirls her staff overhead.
 * Down Tilt: Kneels down & telekinetically twirls her staff along the ground in front of herself.
 * Dash Attack: Rams into the opponent with her shield.
 * Forward Smash - Goddess Wings: Conjures a pair of ethereal wings & flaps them forward.
 * Up Smash: Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself.
 * Down Smash - Goddess Wings: Conjures a pair of ethereal wings & flaps them downward on both sides.
 * Neutral Aerial: Telekinetically spins her staff around herself.
 * Forward Aerial: Does a flying kick.
 * Back Aerial: Rotates her body to slam her shield behind her.
 * Up Aerial: Twirls while emitting her halo above her.
 * Down Aerial - Purging Kick: Does a downward roundhouse kick.
 * Grab: Telekinetically clinches the opponent.
 * Pummel: Emits a burst of light from her staff.
 * Forward Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
 * Back Throw: Telekinetically lifts the opponent and then performs an inverted version of the Arabesque, a ballet position to fling the opponent backward.
 * Up Throw: Telekinetically raises the opponent upward with her left arm & heaves them upward by thrusting her staff upward.
 * Down Throw: Telekinetically lifts the opponent, then slams them onto the ground.
 * Front Floor Attack: Swings her staff behind herself & then in front of herself before getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swings her staff in front of herself & then behind herself before getting up.
 * Edge Attack: Performs a legsweep while climbing up.
 * Neutral Special - Autoreticle: Illuminates her staff's orb to aim a reticle over the opponent & then fires 3 energy blasts at that location.
 * Side Special - Explosive Flame: Creates a multi-hitting explosion approximately 4 character lengths away from herself.
 * Up Special - Warp: Disappears & then reappears in a chosen direction.
 * Down Special - Counter/Reflect Barrier: Uses her shield to catch an opponent's attack. If it's physical, she'll forcefully thrust her staff out & if it's a projectile, she raises her shield to emit a rectangular barrier that reflects it.
 * Final Smash - Blackhole Laser: Illuminates her staff's orb & twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole.
 * Dark Pit (Antony Del Rio): The flawed, incomplete clone of Pit created by the Mirror of Truth & Pit's rival who's currently an officer in the Forces of Nature & represents the repressed feelings that Pit keeps to himself. He was criticized for his unnecessary edgy personality & willingness to prove himself better than Pit the 1st times he's encountered as well as his resemblance to a typical "edgy OC". Like Kirby, this led to Sakurai getting called out for personal bias when he put him in as an Echo Fighter in Smash 4 & becoming 1 of the most hated characters in the franchise, though TheMetalBlade5 prefers him over Pit. However, he's also liked for trying to be the only sane character in the game, calling out the godhood for what they did & slowing opening up to Pit to the point he saves him from death. Since there's hasn't been a new game in awhile, he has since moved into this universe.
 * Neutral Attack: Does a reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If button mashed, he'll instead follow up the 1nd slash with a flurry of slashes using both blades, which concludes with a lunging outward slash like Pit.
 * Forward Tilt: Arcs his body forward to perform a scissoring slash like Pit.
 * Up Tilt - Anti-Air Attack: Does 2 alternate lunging kicks upward like Pit.
 * Down Tilt: Does a kneeling outward slash like Pit.
 * Dash Attack: Does a spinning inward slash like Pit.
 * Forward Smash: Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with it like Pit.
 * Up Smash: Jumps to perform 3 upward slashes like Pit.
 * Down Smash: Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade like Pit.
 * Neutral Aerial: Does a buzzsaw-like series of slashes in front of himself like Pit.
 * Forward Aerial: Lunges forward to perform a buzzsaw-like series of slashes like Pit.
 * Back Aerial: Does a double reverse gripped thrust like Pit.
 * Up Aerial: Does an overhead, buzzsaw-like series of slashes like Pit.
 * Down Aerial - Under-Arc Slash: Does a downward arcing reverse gripped slash like Pit.
 * Grab: Reaches out with his free hand like Pit.
 * Pummel: Does knee strikes like Pit.
 * Forward Throw: Slashes the opponent away like Pit.
 * Back Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground headfirst like Pit.
 * Up Throw: Does a handstand kick like Pit.
 * Down Throw: Pins the opponent to the ground & then slashes their back like Pit.
 * Front Floor Attack: Slashes on either side of himself while getting up like Pit.
 * Back Floor Attack: Slashes in front of himself, then thrusts behind himself while getting up like Pit.
 * Trip Floor Attack: Spins the Silver Bow behind himself & then in front of himself before getting up like Pit.
 * Edge Attack: Performs a hook kick while climbing up like Pit.
 * Neutral Special - Silver Bow: Shoots a purplish-black arrow from his bow.
 * Side Special - Electroshock Arm: Wields the Electroshock Arm to perform a dashing uppercut.
 * Up Special - Power of Flight: Soars through the air by using the Power of Flight.
 * Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that protect his left & right sides.
 * Final Smash - Dark Pit Staff: Pulls out his namesake weapon & fires an extremely powerful charged shot.

Animal Crossing

 * Villager: The player character of the Animal Crossing franchise who creates & runs a village of anthropomorphic animals as its mayor with the help of the raccoon, Tom Nook. The male one resembles the male one wearing a "No. 1 Shirt" from Animal Crossing: City Folk, while the female one wearing a "Daisy Shirt" from Animal Crossing: Wild World.
 * Neutral Attack: A quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end.
 * Forward Tilt: Swings a Paw Umbrella horizontally.
 * Up Tilt: Waves a stick upwards in an arc above his head, swinging it back & forth thrice.
 * Down Tilt: Pulls a weed out of the ground, knocking foes upwards.
 * Dash Attack: Falls over & drops a potted sapling, which flies a short distance.
 * Forward Smash - Bowling Ball: Leans forwards & drops a bowling ball.
 * Up Smash: Detonates a fountain firework, creating an explosion above themself.
 * Down Smash - Dig: Takes out a shovel & digs in front, then behind themself.
 * Neutral Aerial: Does a cartwheel.
 * Forward Aerial: Fires a slingshot pellet.
 * Back Aerial: Same as Forward Aerial, but aimed backwards.
 * Up Aerial - Upward Turnips: Randomly swings 1, 2 or 3 turnips upward.
 * Down Aerial - Downward Turnips: Randomly swings 1, 2 or 3 turnips downwards.
 * Grab - Net: Traps opponents in a net with an overhead swing.
 * Pummel: Yanks the net backwards to damage the opponent inside.
 * Forward Throw: Swings net overhead again, tossing the opponent out.
 * Back Throw: Turns around swinging his net horizontally.
 * Up Throw: Flips net over & tosses opponent upwards.
 * Down Throw: Turns net horizontally & slams it into the ground.
 * Front Floor Attack: Gets up then swings with a stick in front & then back of themself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Does a low kick with both feet ahead of & then behind themself.
 * Edge Attack: Climbs the ledge, then does an inverted leg sweep.
 * Neutral Special - Pocket: Can take in any item or projectile and keep it to use later.
 * Side Special - Lloid Rocket: Launches the Gyroid Lloid sideways.
 * Up Special - Balloon Trip: Puts on a hat with 2 balloons attached to it.
 * Down Special - Timber: Plants, waters & chops down a tree, which can be destroyed by others.
 * Final Smash - Dream Home: When activated, Tom Nook & his sons come & build a house, trapping opponents that got caught. Once the house is completed, it explodes.
 * Isabelle: The Mayor's secretary who tries to do anything to please the mayor, which can get extreme sometimes. Her popularity led to her becoming an Assist Trophy in the previous game, but has been promoted, though TheMetalBlade5 preferred her as the former. She resembles her appearance in her summer outfit from Animal Crossing: New Leaf onwards.
 * Neutral Attack: Whacks the opponent with a toy hammer.
 * Forward Tilt: Swings a Candy Umbrella horizontally, much like Villager.
 * Up Tilt: Swings a broom in an arc over her head, starting behind her.
 * Down Tilt: Pulls a weed out of the ground, much like Villager.
 * Dash Attack: Similar to Villager's, but with a brown pot instead of a potted sapling.
 * Forward Smash: Fires a party popper forward.
 * Up Smash: Blows her whistle, causing a sign with the No Symbol to spring up from the ground in front of her.
 * Down Smash: Splashes a pail of water back & forth.
 * Neutral Aerial: Twirls around twice in the air while holding pom-poms.
 * Forward Aerial: Fires a pellet from a slingshot in front of her.
 * Back Aerial: Fires a pellet from a slingshot behind her.
 * Up Aerial: Swings turnips above her head.
 * Down Aerial: Swings turnips below her body.
 * Grab - Net: Traps opponents in a net with an overhead swing like Villager.
 * Pummel: Yanks the net backwards to damage the opponent inside like Villager.
 * Forward Throw: Tosses the opponent out of the net with an overhead swing like Villager.
 * Back Throw: Turns around, tossing the opponent out of the net with a horizontal swing like Villager.
 * Up Throw: Flips the net over & tosses the opponent upward.
 * Down Throw: Turns her net horizontally & slams it on the ground.
 * Front Floor Attack: Swings a broom in front & then behind her.
 * Back Floor Attack: Same as her other floor attack, but swings the broom behind her first.
 * Trip Floor Attack: Swings a broom in front, then behind herself while getting up.
 * Edge Attack: Slides along the ground & shoves with pom-poms in her hands.
 * Neutral Special - Pocket: Can take in any item or projectile and keep it to use later.
 * Side Special - Fishing Rod: Casts out a fishing rod.
 * Up Special - Balloon Trip: Sits on a swing with 2 bunny balloons.
 * Down Special - Lloid Trap: Plants the Gyroid Lloid into the ground.
 * Final Smash - Dream Town Hall: When activated, Tom Nook & the Nooklings come & build a town hall, trapping opponents that got caught. Once the town hall is completed, it explodes.

Punch-Out!!!

 * Little Mac (Kōsuke Toriumi): A man who was aspired to become a professional boxer & rose through ranks in order to get there, which involved having to fight Mike Tyson, who was so hard that not even his real-life counterpart could beat him & became the 1st boss in I Wanna Be The Guy. Like Isabelle, he started as an Assist Trophy in Brawl before being promoted. He's also infamous for being great on the ground, having the best neutral attack, but atrocious in the air in Smash 4.
 * Neutral Attack: Does a left jab, followed by a right hook, followed by a left uppercut. If button mashed, he'll perform an extremely fast flurry of alternating punches, followed by a right uppercut.
 * Forward Tilt: Does a 1-2 combo.
 * Up Tilt: Does an overhead arcing backfist.
 * Down Tilt: Does a crouching short straight-punch, which resembles Don Flamenco's Twirling Backhand used during Title Defense Mode in the Wii version of Punch-Out!!, albeit performed vertically instead of horizontally.
 * Dash Attack: Does a lunging overhand.
 * Forward Smash - Straight Smash: Steps forward & throws 1 of three right-handed punch variations.
 * Forward: Does a cross punch, which is based on the cross he hits King Hippo with during the cutscene in which he defeats Hippo in the Wii version of Punch-Out!!
 * Up: Does an uppercut, which resembles Little Mac's Star Punch & One-Star Punch in the NES & Wii versions of Punch-Out!!, respectively
 * Down: Does a body hook.
 * Up Smash: Does a wide uppercut.
 * Down Smash: Spins 180° to throw a quick, downward angled right hook in each direction.
 * Neutral Aerial - Weak Jab: Does a downward angled straight jab.
 * Forward Aerial: Does a hook.
 * Back Aerial: Does a backfist.
 * Up Aerial: Does an upward arcing hook, which based on the jump he performs during his victory animation in the Wii version of Punch-Out!!
 * Down Aerial: Does a downwards palm thrust.
 * Grab: Clinches the opponent.
 * Pummel: Does a body hook.
 * Forward Throw: Rears his arm back & throws an overhand.
 * Back Throw: Spins the opponent around & throws an uppercut.
 * Up Throw: Does an uppercut.
 * Down Throw: Does a double axe handle.
 * Front Floor Attack: Gets up while throwing a punch behind himself, then in front of himself.
 * Back Floor Attack: Gets up while throwing a punch in front of himself, then behind himself.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Throws a lunging punch while climbing up the ledge.
 * Neutral Special - Straight Lunge/KO Uppercut: Rears his arm back & then throws a dashing cross, which can be charged. If the Power Meter is fully charged, it becomes the KO Uppercut, a fast & extremely powerful leaping uppercut.
 * Side Special - Jolt Haymaker: Does an overhand version of the Superman punch.
 * Up Special - Rising Uppercut: Does a right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut, which is based on his Three-Star Punch in the Wii version of Punch-Out!!
 * Down Special - Slip Counter: Assumes a full crouch stance & if hit, immediately counterattacks by slipping inside to throw an uppercut, based on Glass Joe's Delayed Right Hook used during Title Defense Mode in the Wii version of Punch-Out!!
 * Final Smash - Giga-Mac Rush: Transforms into his Giga Mac form & rushes forward & then proceeds to unleash a rush of punches that concludes with an uppercut.

Xenoblade

 * Shulk (Adam Howden): A teen with high intelligence & a methodical approach to situations who was killed along with his parents during the Monado expedition & that Zansa had possessed his body & laid dormant within. He was then found by Dickson & took him to Colony 9 along with the Monado. His game Xenoblade Chronicles only became well-known because Operation Rainfall, a video game-oriented fan campaign founded to promote the release of Japan-exclusive titles including it, The Last Story & Pandora's Tower. He now wields the Monado III.
 * Neutral Attack: Does a jab, followed by a full roundhouse kick & then an upward slash.
 * Forward Tilt: Does an inward slash, which is based on 1 of his basic Auto Attacks.
 * Up Tilt: Does an overhead arcing slash.
 * Down Tilt: Does a kneeling inward slash.
 * Dash Attack: Does a braking inward slash.
 * Forward Smash: Does a thrust, which causes the Monado to reveal its beam blade, which is based on Slit Edge, 1 of his Physical Arts.
 * Up Smash: Squats & slams the Monado's hilt onto the ground, causing its beam blade to thrust upward.
 * Down Smash: Does a crouching spinning slash with the Monado with him spinning in a full circle thrice, which resembles War Swing, 1 of Reyn's Physical Arts.
 * Neutral Aerial: Does a circular slash around himself.
 * Forward Aerial: Does a downward slash.
 * Back Aerial - Behind Thrust: Does a delayed reverse gripped thrust.
 * Up Aerial: Does an upward thrust.
 * Down Aerial: Does a downward thrust, which causes the Monado to reveal its beam blade.
 * Grab: Reaches out with his left arm.
 * Pummel: Hits the opponent with the Monado's pommel.
 * Forward Throw: Does an upward swipe.
 * Back Throw: Pulls the opponent behind himself & performs a reversed gripped thrust.
 * Up Throw: Heaves the opponent in the air & performs a kneeling upward thrust.
 * Down Throw: Pins the opponent to the ground & thrusts the Monado into them via a jumping stab.
 * Front Floor Attack: Slashes around himself while getting up.
 * Back Floor Attack: Same as Back Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Performs an inward slash while climbing up.
 * Neutral Special - Monado Arts: Chooses from 1 of 5 arts which affect his physical traits.
 * Jump: Increases his jump height, air & falling speed & Air Slash height, but lowers his defense.
 * Speed: Increased ground & air speed, but decreases his attack power & jump height.
 * Shield: Increases his defense, weight & shield health, but decreases his ground & air speed, jump height & attack power.
 * Buster: Increases attack power, but decreases his launching power & defense.
 * Smash: Increases launch power, but decreased his attack power & weight.
 * Side Special - Back Slash: Leaps forward, occasionally yelling “Back Slash!” & slashes with the Monado downward, inflicting more damage if striking from behind, which is based off Back Slash, 1 of Shulk's Physical Arts in Xenoblade Chronicles.
 * Up Special - Air Slash: Will perform 2 slashes that propels himself into the air, occasionally yelling “Air Slash!”, which is based off Air Slash, 1 of Shulk's physical arts in Xenoblade Chronicles. 
 * Down Special - Vision: Will enter a defensive pose with his Monado drawn & if attacked, he will say "Vision!" or "I see it!", take a step backwards & retaliate with a slash from the Monado.
 * Final Smash - Chain Attack: A flash of light will appear in front of him, sending everyone in it to another area, then calls on Dunban, Riki & Fiora, where they will simultaneously attack the opponents & will deal a finishing blow with the Monado, which is based off the Chain Attack in Xenoblade Chronicles.

Pikmin

 * Olimar: A pilot who works for Hocotate Freight & can order Pikmin around to find pieces of his ship to go home. Though he did appear to Hey, Pikmin!, he has since moved into this universe permanently.
 * Neutral Attack: Does the Rocket Fist's 1-2 combo.
 * Forward Tilt: Does the Rocket Fist's wind-up punch.
 * Up Tilt: Does a jumping twirl.
 * Down Tilt: Does a sliding tackle.
 * Dash Attack: Does a cartwheel.
 * Forward Smash: Points forward to command a Pikmin to leap forward & perform a corkscrew tackle.
 * Up Smash: Points upward to command a Pikmin to jump & perform a cartwheeling tackle.
 * Down Smash - Pikmin Left/Right Dash: Squats slightly & points to both of his sides to command 2 Pikmin perform dashing tackles.
 * Neutral Aerial - Tornado Attack: Does a jumping twirl like his up tilt.
 * Forward Aerial: Grabs a Pikmin by its stem & swings it downward in front of himself.
 * Back Aerial: Grabs a Pikmin by its stem & swings it upward behind himself.
 * Up Aerial: Grabs a Pikmin by its stem & twirls it upward.
 * Down Aerial: Grabs a Pikmin by its stem & swings it downward.
 * Grab: Points forward to command the lead Pikmin to grab the opponent.
 * Pummel: Punches the opponent.
 * Forward Throw: The Pikmin leap forward, body slamming the opponent on the ground.
 * Back Throw: Same as the forward throw, but the Pikmin leap backwards instead.
 * Up Throw: The Pikmin toss the opponent upward, then leap up & headbutt them further upward.
 * Down Throw: The Pikmin perform a leaping piledriver.
 * Front Floor Attack: Headbutts in front & then behind himself.
 * Back Floor Attack: Punches in front of himself & then spins around to punch behind him.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Throws a punch while climbing up.
 * Neutral Special - Pikmin Pluck: Randomly plucks up to 6 Pikmin from 5 types of Pikmin.
 * Red: Possess the strongest aerial attacks, deal fire damage & is immune to fire attacks.
 * Yellow: Possess slightly larger hitboxes, but weaker, deal electric damage & is immune to electric attacks.
 * Blue: Higher health, possess both the longest ranged grab & the most effective throws, can swim & is immune to water attacks.
 * Purple: Don't fly far when thrown, move slowly & possess less range in its smash attacks & grab, the strongest smash attacks, & the most powerful throw & has the most health.
 * White: Can be thrown faster & farther & when latched onto opponent, it deals 3 times as much damage & also possesses a more damaging pummel, but has half the health, often being killed in 1 hit & possesses drastically weaker attacks.
 * Side Special - Pikmin Throw: Throws a Pikmin, which latches onto opponents & damages them before falling off either because of flinching, the opponent's damage or being killed.
 * Up Special - Winged Pikmin: 2 Winged Pikmin carry him around.
 * Down Special - Pikmin Order: Blows his whistle to recall Pikmin and/or sort out their order in the line.
 * Final Smash - End of Day: Jumps into the Hocotate Ship & launches into outer space, Red Bulborbs attack opponents to steadily inflict damage & the Hocotate Ship then descends from outer space & explodes upon crash landing onto the stage.

F-Zero

 * Captain Falcon (Ryō Horikawa): A mysterious racer who's among the best on the circuit as well as a renowned bounty hunter & has become just as popular here too, though he now stays here since his franchise is dead, though the difficulty of F-Zero GX didn't help matters.
 * Neutral Attack: Does 2 straight punches followed by a knee strike called Gentleman, but the 1st 2 punches can also be followed by a series of punches, culminating in an underhand punch.
 * Forward Tilt: Does a roundhouse kick.
 * Up Tilt - Wheel Kick: Does an axe kick.
 * Down Tilt: Does a sweep kick.
 * Dash Attack: Does a shoulder tackle.
 * Forward Smash: Rears back & performs a lunging backhanded punch while posing, which has a fire effect.
 * Up Smash: Performs a 540 kick.
 * Down Smash: Kicks forward & then backward.
 * Neutral Aerial: Kicks forward twice.
 * Forward Aerial - Knee Smash: Does his renowned Knee Smash with an electric effect.
 * Back Aerial: Does a quick backhanded strike.
 * Up Aerial - Overhead Kick: Does a flip kick.
 * Down Aerial: Performs a double foot stomp.
 * Grab: Reaches out with a short range.
 * Pummel: Knee strikes the opponent.
 * Forward Throw: Punches the opponent, sending them forward diagonally.
 * Back Throw: Puts the opponent behind him & kicks them backwards, knocking them back diagonally.
 * Up Throw: Holds the opponent up & punches them upward with his left hand.
 * Down Throw: Swings the foe overhead & then slams them on the ground with a single arm.
 * Front Floor Attack: Does a spin on the ground to kick both sides.
 * Back Floor Attack: Spins around to do a double kick.
 * Trip Floor Attack: Punches both sides.
 * Edge Attack: Gets up & kicks with his right leg.
 * Neutral Special - Falcon Punch: Winds up & releases his iconic fiery punch, yelling "Falcon Punch!" while doing so.
 * Side Special - Raptor Boost: Dashes forward, performing an uppercut on the ground or an overhand in the air.
 * Up Special - Falcon Dive: Leaps upward & grabs any opponent that comes in range, launching them away with an explosion. If successful, he’ll flip backward while shouting "Yes!".
 * Down Special - Falcon Kick: Bursts forward with a flaming high-speed kick, uttering "Falcon Kick!" in the process & will travel horizontally on the ground or plunge down at a diagonal angle in the air.
 * Final Smash - Blue Falcon: Calls in the Blue Falcon, which flies through the stage in front of him & then runs over the caught opponents with it.

MOTHER

 * Ness (Makiko Ohmoto): A boy, gifted with special psychic powers, that eventually became the hero of his country, Eagleland after defeating Giygas. He has since moved into this universe since his franchise is dead.
 * Neutral Attack: Punches twice then kicks.
 * Forward Tilt: Does a roundhouse kick.
 * Up Tilt: Pushes upward with both hands that produces a PSI spark.
 * Down Tilt: Does a swift shin kick.
 * Dash Attack: Sends 3 PSI sparks out in front of him with the 3rd spark knocking the opponent up into the air.
 * Forward Smash - Batter Up!: Swings his bat.
 * Up Smash - Around The World: Sends his yo-yo forward & performs an "around-the-world", hitting first in front then above & behind.
 * Down Smash - Walk The Dog: Sends his yo-yo backward & preforms the "walk-the-dog" with it, hitting first behind then in front.
 * Neutral Aerial: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
 * Forward Aerial: Sticks his palms out, generating a stream of PSI in front of him.
 * Back Aerial: Does a dropkick that produces a PSI spark.
 * Up Aerial: Waves his hand in an arc above his head while generating PSI sparkles.
 * Down Aerial: Twirls before kicking down into the air, producing a PSI spark.
 * Grab: Grabs with both hands.
 * Pummel: Attacks the opponent with a discharge of PSI energy.
 * Forward Throw - PK Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
 * Back Throw - Reverse PK Throw: Psychokinetically swings the opponent over his head before sending them off backward.
 * Up Throw: Psychokinetically spins the opponent above his head before sending them up.
 * Down Throw: Throws the opponent onto the ground & scorches them with PK Fire.
 * Front Floor Attack: Sweep kicks in front of & behind himself.
 * Back Floor Attack: With 1 hand planted on the ground, sweeps his leg behind & in front of himself.
 * Trip Floor Attack: Kicks behind & in front of himself with both legs.
 * Edge Attack: Flips onto the stage & does a sweep kick.
 * Neutral Special - PK Flash: A green sphere of light appears above him & flies forward in an arc if charged & gets stronger the longer it’s held.
 * Side Special - PK Fire: Fires a yellow lightning-bolt shaped projectile that explodes into a pillar of flames & is fired at a downward 45° angle in the air.
 * Up Special - PK Thunder: Creates a fast-moving ball of thunder that can be aimed into opponents or into himself to turn him into a projectile.
 * Down Special - PSI Magnet: Surrounds him with a purple energy field, allowing him to absorb energy-based projectile or explosions & heal.
 * Final Smash - PK Rockin': Use his PSI powers to attack opponents with a display of psychic fireworks, which is based off his signature attack.
 * Lucas (Lani Minella): The son of Flint & Hinawa whose characterized as more timid than Claus & became involved in a greater struggle against the Pigmask Army & a chase against Claus to pull 4 of the 7 Needles to awaken the Dark Dragon living under the Nowhere Islands. He 1st appeared in Brawl, only to come back as DLC in Smash 4. Like Ness, he has since moved into this universe since his franchise is dead.
 * Neutral Attack: Does a right-legged roundhouse kick, followed by a right-legged hook kick & then a left-legged reverse roundhouse kick.
 * Forward Tilt: Does a palm thrust that emits a small blast of PSI energy from his hand.
 * Up Tilt: Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot.
 * Down Tilt: Does a legsweep.
 * Dash Attack: Does a dashing palm thrust that emits a blast of PSI energy from his hand.
 * Forward Smash: Swings a stick in front of himself.
 * Up Smash - PK Smash Geyser: Emits a large blast of PSI energy above his head.
 * Down Smash - PK Blow: Aims his arm diagonally downward & emits 3 consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture.
 * Neutral Aerial: Tumbles while emitting blasts of PSI energy around his torso.
 * Forward Aerial: Does a flying kick that emits a blast of PSI energy from his foot.
 * Back Aerial - PK Meteor Kick: Does a backflip kick that emits a trail of PSI energy from his foot.
 * Up Aerial: Does an upward headbutt.
 * Down Aerial - PK Foot Stomp: Does an alternating series of stomps with each stomp emitting a small blast of PSI energy.
 * Grab - Rope Snake: Unfurls Duster's Rope Snake in front of himself.
 * Pummel: Attacks the opponent with a discharge of PSI energy.
 * Forward Throw: Telekinetically throws the opponent in front of himself.
 * Back Throw: Telekinetically throws the opponent behind himself.
 * Up Throw: Telekinetically whirls the opponent around his head, then throws them directly overhead.
 * Down Throw: Telekinetically slams the opponent into the ground head 1st.
 * Front Floor Attack: Kicks around himself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks behind himself & then in front of himself while getting up.
 * Edge Attack: Performs a low-angle kick while climbing up.
 * Neutral Special - PK Freeze: Emits a snowflake-like blast of PSI energy from his head that freezes opponents.
 * Side Special - PK Fire: Thrusts both of his hands forward to release a lightning bolt-shaped PSI projectile from his hands.
 * Up Special - PK Thunder: Emits a streaming electrical PSI projectile from his head.
 * Down Special - PSI Magnet: Thrusts his arm forward to emit a glowing orb of PSI energy around his outstretched hand.
 * Final Smash - PK Starstorm: Boney, his dog & Kumatora, the princess of Osohe Castle join him, who summons a shower of falling stars that fly towards the center of the stage, damaging opponents in range.

Ice Climbers

 * Popo & Nana (Sanae Kobayashi): A pair of ice climbers who uses their incredible jumping & hammers to break blocks & climb to the summit of many mountains, while avoiding animals. They became infamous for their chain-grab & combo spamming in Melee & Brawl, which led to them getting cut in 4, but now they're back.
 * Neutral Attack: Swing their hammers horizontally & then vertically.
 * Forward Tilt: Swing their hammers horizontally.
 * Up Tilt: Twirl their hammers over their heads.
 * Down Tilt: Sweep their hammers across the ground in front of themselves.
 * Dash Attack: Leap forward, swinging their hammers in front of themselves.
 * Forward Smash: Does an overhead swing of their hammers, smashing them in front of themselves.
 * Up Smash: Swing their hammers in an overhead arc.
 * Down Smash - Hammer Sweep: Sweep their hammers across the ground in a specific direction.
 * Neutral Aerial: Spin in place with their hammers outstretched.
 * Forward Aerial - Hammer Slam: Perform a somersaulting overhead swing of their hammers.
 * Back Aerial: Swing their hammers horizontally behind themselves.
 * Up Aerial: Swing their hammers above themselves in an arc.
 * Down Aerial: Hold their hammers below themselves & fall downward.
 * Grab: Reaches in front of themself with their free hands.
 * Pummel: Do headbutts.
 * Forward Throw: Knock the opponent away with their hammers.
 * Back Throw: Throws the opponent behind themself.
 * Up Throw: Tosses the opponent upward & hits them with their hammer.
 * Down Throw: Lifts the opponent over their head with both hands & slams them on the ground.
 * Front Floor Attack: Swing their hammers around themselves as they get up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Gets up & spins around, hitting with their hammers.
 * Edge Attack: Climb up & slam their hammers in front of themselves.
 * Neutral Special - Ice Shot: Summons a small stalagmite of ice & hits it with their hammer, causing it to slide along the ground, gradually shrinking as it travels.
 * Side Special - Squall Hammer: Stand back-to-back while spinning around an axis with their hammers outstretched, which ends with them swinging their hammers upward.
 * Up Special - Belay: Throws each other the air with a rope & pull each other upwards.
 * Down Special - Blizzard: Blow a gust of cold air in front of themselves, potentially freezing opponents.
 * Final Smash - Iceberg: Summon a rotating iceberg to rise up from the center of the stage.

Duck Hunt

 * Duck Hunt: The infamous hunting dog who everyone wanted to shoot because he kept laughing at the players & 1 of the ducks you’re supposed to shoot.
 * Neutral Attack: The dog performs a paw swipe, followed by a headbutt, & then a double-footed side kick performed from the baby freeze, a variation of the freeze breakdancing move. If button mashed, the duck pecks repeatedly at alternating angles & then thrusts its wings & beak forward.
 * Forward Tilt: The dog leans on his chest & forepaws in order to thrust his lower back forward & propel the duck, who performs a peck.
 * Up Tilt: The dog leans on his chest & forepaws in order to thrust his lower back upward & propel the duck, who performs an upward headbutt while thrusting its wings upward.
 * Down Tilt: The dog swings his lower back forward to propel the duck, who performs a turning peck.
 * Dash Attack: Slides onto his chest & forepaws in order to thrust his lower back forward & propel the duck, who performs a peck.
 * Forward Smash - Zapper: The dog & duck look forward before the NES Zapper fires 3 shots in front of them while they comically dodge the shots.
 * Up Smash: The dog & duck look upward before the NES Zapper fires 3 shots upward while they comically dodge the shots.
 * Down Smash: The dog & duck look at the ground before the NES Zapper fires 3 shots around them while they comically dodge the shots.
 * Neutral Aerial: The dog performs an aerial cartwheel.
 * Forward Aerial: The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck.
 * Back Aerial: The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
 * Up Aerial - Wild Duck: The duck pecks upward 3 times while carrying the dog in tow.
 * Down Aerial: The dog somersaults to propel the duck, who performs a somersaulting peck.
 * Grab: The dog bites the opponent & holds them with his mouth.
 * Pummel: The duck headbutts the opponent.
 * Forward Throw: The dog rears his head back & sways it forward to throw the opponent.
 * Back Throw: The dog spins around to throw the opponent.
 * Up Throw: The dog performs a handstand kick.
 * Down Throw: The dog sways his head downward to slam the opponent onto the ground.
 * Front Floor Attack: The duck pecks on either side of the dog.
 * Back Floor Attack: The duck headbutts behind the dog & then in front of the dog.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: The dog climbs up & leans on his chest & forepaws in order to thrust his lower back forward to propel the duck, who performs a peck.
 * Neutral Special - Trick Shot: The dog kicks away an explosive tin can from the Hogan's Alley game mode of the same name.
 * Side Special - Clay Shooting: The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from Duck Hunt.
 * Up Special - Duck Jump: The duck flies upward while carrying the dog before getting tired & falling to the ground.
 * Down Special - Wild Gunman: The dog summons an 8-bit version of 1 of the 5 gunmen from Wild Gunman.
 * Big Head Gunman: The slowest gunman.
 * White Gunman: The 2nd slowest gunman who has the highest knockback growth & the longest range.
 * Black Gunman: The 2nd fastest gunman.
 * Orange Gunman: The fastest gunman.
 * Sombrero Gunman: The 3rd fastest gunman with the shortest range & does fire damage.
 * Final Smash - NES Zapper Posse: The dog barks to call in a flock of 8-bit ducks, launching the opponents into a Wild West-styled field from Wild Gunman & is then repeatedly fired at by the gunmen, who are also shooting at the cardboard cutout gangsters & tin cans from Hogan's Alley.

R.O.B.

 * R.O.B. (Robotic Operating Buddy) (James Rolfe): An accessory Nintendo created to attract people to the Nintendo Entertainment System as a novelty item after the Video Game Crash of 1983 but was discontinued & the last of his kind since they were wiped out during the Subspace Emissary as it posed as the Ancient Minister in Brawl & has since moved to this universe. Rumor has it that 1 survived & tried to get rid of crappy games by making every game either Gyromite or Stack-Up, but was destroyed by the Angry Video Game Nerd.
 * Neutral Attack: Does 2 alternating hooks.
 * Forward Tilt: Does a lunging hook.
 * Up Tilt: Thrusts his arms upward.
 * Down Tilt: Thrusts his arms low along the ground.
 * Dash Attack: Does a double forearm club.
 * Forward Smash - S3: Does an optical energy blast.
 * Up Smash: Does Performs a handstand & activates his thrusters to emit a fiery blast upward.
 * Down Smash: Lowers his torso & spins it around rapidly while outstretching his arms to perform a series of discus clotheslines.
 * Neutral Aerial - AirN: Activates his thrusters to somersault & emit a fiery blast in a circular motion.
 * Forward Aerial: Same as Dash Attack.
 * Back Aerial - Air Boosters: Leans forward & activates his thrusters to emit a fiery blast behind himself.
 * Up Aerial: Rapidly rotates his arms upward, ending it with an upward double forearm club.
 * Down Aerial: Activates his thrusters to emit a fiery blast downward.
 * Grab: Clinches the opponent.
 * Pummel: Does a headbutt.
 * Forward Throw: While holding the opponent in his "hand", he pulls his arm back & then flings it forward, throwing them away.
 * Back Throw: Flings the opponent behind him with both of his arms.
 * Up Throw: Performs a jet-propelled reverse piledriver.
 * Down Throw: Flips the opponent over & drills them into the ground headfirst, burying them.
 * Front Floor Attack: Punches around himself while getting up.
 * Back Floor Attack: Punches in front of himself & then behind himself while getting up.
 * Trip Floor Attack: Spins his torso around to throw a low-angle hook around himself while getting up.
 * Edge Attack: Swings his base forward & activates his thrusters to emit a fiery blast forward while climbing up.
 * Neutral Special - Robo Beam: Does an optical laser with 3 different levels.
 * Uncharged Robo Beam: Does a simple short-range energy blast.
 * Robo Beam: The standard version.
 * Super Robo Beam: Fires a massive laser blast.
 * Side Special - Arm Rotor: Rapidly spins his torso around to perform a series of discus clotheslines that reflects projectiles & concludes with an uppercut.
 * Up Special - Robo Burner: Activates his thrusters in order to fly.
 * Down Special - Gyro: Charges a spinning top on his base.
 * Final Smash - Guided Robo-Beam: Re-configures his body into a cannon-like form & begins firing smaller red lasers that home on opponents & then unleashes the built up energy in the form of a green laser, which widens at the end.

Game & Watch

 * Mr. Game & Watch: A composite representation of various generic characters featured in Nintendo's Game & Watch products.
 * Neutral Attack - Greenhouse: Changes his model into his appearance from Greenhouse & rapidly presses an insecticide pump, pumping gas onto the opponent.
 * Forward Tilt - Lion: Changes his model into his appearance from Lion & thrusts a chair forward to hit with its legs.
 * Up Tilt - Flagman: Changes his model into his appearance from Flagman & swings a flag in front of him & a flag behind him.
 * Down Tilt - Manhole: Changes his model into his appearance from Manhole & pushes an angled manhole in front of himself.
 * Dash Attack - Helmet: Performs a sliding headbutt while wearing a helmet.
 * Forward Smash - Fire Attack: Changes his model into his appearance from Fire Attack & swings a lit torch downward.
 * Up Smash: Performs an upward headbutt while wearing a diving helmet from Octopus.
 * Down Smash - Vermin: Changes his model into his appearance from Vermin & swings 2 hammers downward & on both of his sides.
 * Neutral Aerial: Tosses out a pair of fish from a bowl from Tropical Fish.
 * Forward Aerial: Holds a bomb from Mario's Bombs Away in front of him, dropping it downward.
 * Back Aerial: Swings a snapping turtle from Turtle Bridge behind himself.
 * Up Aerial - Spitball Sparky: Changes his model into his appearance from Spitball Sparky & shoots a single puff of air upward.
 * Down Aerial: Drops downward while holding a key from the Game & Watch version of Donkey Kong Jr. beneath himself.
 * Grab: Reaches in front of himself like in Mario's Cement Factory.
 * Pummel: Hits the opponent with the bell from the Game & Watch's alarm feature.
 * Forward Throw - Ball: Changes his model into the character from Ball & juggles the opponent & tosses them forward.
 * Back Throw - Ball: Changes his model into the character from Ball & juggles the opponent & tosses them backward.
 * Up Throw - Ball: Changes his model into the character from Ball & juggles the opponent & tosses them upward.
 * Down Throw - Ball: Changes his model into the character from Ball & juggles the opponent & drops them on the ground behind him.
 * Front Floor Attack: Swings a hammer downward in front of himself & then behind himself like his Down Smash.
 * Back Floor Attack: Swings a hammer downward in behind himself & then in front of himself like his Down Smash.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Swings a bell forward from the Game & Watch's alarm feature while climbing up.
 * Neutral Special - Chef: Changes his model into his appearance from Chef & flips food out of a frying pan, which the pan itself can also do fire damage.
 * Side Special - Judge: Changes his model into his appearance from Judge, swings a hammer in front of him & raises a flag with a random number from 1-9 with his other hand.
 * 1: An extremely weak swing that doesn’t make the opponent flinch.
 * 2: A weak swing that deals minimal knockback.
 * 3: A weak swing that sends opponents in the opposite direction from where he’s facing.
 * 4: A swing that launches opponents diagonally forward.
 * 5: A swing that has an electric effect.
 * 6: A swing that has a fire effect.
 * 7: A swing that produces 3 apples.
 * 8: A swing that has a ice effect.
 * 9: An extremely powerful swing that deals very high knockback.
 * Up Special - Fire: Jumps off a trampoline & then descends while wearing a parachute.
 * Down Special - Oil Panic: Changes his model into his appearance from Oil Panic & holds an oil drum, which absorbs energy-based projectiles & reflects physical ones. Once 3 units are absorbed, it turns into a powerful attack consisting of him sending out a large splash of oil from his oil drum.
 * Final Smash - Octopus: Transforms into the large octopus that appears in its eponymous game, Octopus, rears back & charges forward, grabbing opponents it can.

Wii Fit

 * Wii Fit Trainer (Female: October Moore; Steve Heinke): An avatar that helps you stay healthy in Wii Fit. They resemble their appearance in Wii Fit, with the female having the same hairstyle she had in Wii Fit Plus & at least. they got faces now.
 * Neutral Attack - Lunge: Performs a Sideways Leg Lift, Standing Knee & Lunge to attack with an outstretched arm, knee strike & kneeling stomp, respectively.
 * Forward Tilt - Dancer: Assumes the Dancer pose to simultaneously perform a knifehand thrust in front & a scorpion kick in back.
 * Up Tilt - Triangle: Assumes the Triangle pose to attack with an outstretched arm.
 * Down Tilt - Bridge: Assumes the Bridge pose to attack with both knees.
 * Dash Attack - Gate: Assumes the Gate pose while sliding to attack with an arcing arm.
 * Forward Smash - Warrior: Assumes the Warrior pose to attack with an outstretched arms on both sides.
 * Up Smash - Tree: Assumes the Tree pose to attack with an outstretched, clasped hands.
 * Down Smash - Arm & Leg Lift: Performs an Arm & Leg Lift to attack with an outstretched arm & outstretched leg.
 * Neutral Aerial - Jackkinife: Assumes the Jackknife pose to attack with both arms & legs.
 * Forward Aerial - Single Leg Extension: Performs a Single-Leg Extension to attack with an outstretched arm & outstretched leg.
 * Back Aerial - Cobra: Assumes the Cobra pose to perform a double-footed back kick.
 * Up Aerial - Half Moon: Assumes the Half Moon pose to attack with outstretched, clasped hands.
 * Down Aerial - Chair: Assumes the Chair pose to perform a double foot stomp.
 * Grab - Rowing Squat: Performs a Rowing Squat to grab & lift the opponent off the ground.
 * Pummel: Squeezes the opponent.
 * Forward Throw: Does a jump serve, a technique used in volleyball.
 * Back Throw: Throws the opponent backwards & then dropkicks them away.
 * Up Throw: Does a jump set, a technique used in volleyball.
 * Down Throw: Slams the opponent onto the ground between both legs.
 * Front Floor Attack: Performs a spinning double-footed roundhouse kick.
 * Back Floor Attack: Kicks around the floor while getting up.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Performs a dropkick while climbing up.
 * Neutral Special - Sun Salutation: Assumes the Sun Worship pose & charges a yellow energy ball in the air before firing.
 * Side Special - Header: Heads a soccer ball.
 * Up Special - Super Hoop: Hula hoops twirl around their bodies in order to ascend.
 * Down Special - Deep Breathing: Takes a deep breath which it heals 2%, increases walking, run, initial dash & fall speed & damage output.
 * Final Smash - Wii Fit: Assumes the Warrior pose to emit several multicolored afterimages forward.

Sonic the Hedgehog

 * Sonic (Roger Craig Smith): A blue anthropomorphic hedgehog who can roll around at the speed of sound & the ability to curl into a ball, primarily to attack enemies as he races through levels, collect power up rings as well as Chaos Emeralds & survive against obstacles to achieve his goal. He was created as Mario's friendly rival outside of Nintendo, which worked for awhile since they have appeared in crossover sports games before his franchise became more divisive after the atrocious reception of Sonic the Hedgehog (2006) & the games that followed, despite some high points like Sonic Generations & Sonic Mania as well as the fandom.
 * Neutral Attack - Punch+Punch+Kick Combo: Does the Punch+Punch+Kick combo from Sonic the Fighters.
 * Forward Tilt - Horse Kick: Does a double kick forward, which resembles the Horse Kick from Sonic the Fighters.
 * Up Tilt - Skip Kick: Does a 540 kick, which resembles the Skip Kick from Sonic the Fighters.
 * Down Tilt - Leg Throw: Does a legsweep, which resembles the Leg Throw from Sonic the Fighters.
 * Dash Attack - Humming Top: Does a sideways hop while kicking, which is based off the Humming Top from the Sonic Advance franchise.
 * Forward Smash - Wind-Up Punch: Does the Wind-Up Punch from Sonic the Fighters.
 * Up Smash: Does a jumping Spin Dash.
 * Down Smash: Does a split kick.
 * Neutral Aerial: Curls up into a ball & spins while slightly undulating up & down, which resembles the Air Spin from Sonic the Fighters & the Insta-Shield from Sonic the Hedgehog 3.
 * Forward Aerial - Emerald Dive: Does a corkscrew battering ram, which resembles the Emerald Dive from Sonic the Fighters.
 * Back Aerial - Back Star: Does a backward thrust in midair, which resembles the Back Star from Sonic Advance 2.
 * Up Aerial: Does a scissor kick.
 * Down Aerial - Bound Jump: Launches a downward Spin Attack, which is based off the Bound Jump from Sonic: Lost World.
 * Grab: Clinches the opponent
 * Pummel: Does knee strikes.
 * Forward Throw - Top Kick: Does a stretch kick, which resembles the Top Kick from Sonic Battle.
 * Back Throw: Quickly backflips repeatedly with the opponent in tow before performing the tomoe nage, a Judo throw.
 * Up Throw: Heaves the opponent upward & sharpens his quills to stab them.
 * Down Throw - Double Spin: Pins the opponent to the ground & then Spin Dashes onto them, which resembles the Double Spin from Sonic the Fighters.
 * Front Floor Attack: Spin Dashes around in a circular motion while getting up.
 * Back Floor Attack: Performs a legsweep while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up, which resembles the Cliffhanger Flip from Sonic the Hedgehog Spinball.
 * Neutral Special - Homing Attack: Curls up into a ball while briefly ascending, homes onto the nearest opponent & then rams into them.
 * Side Special - Boost: Boosts forward towards opponents as a destructive high-speed projectile.
 * Up Special - Spring Jump: Pulls out a spring & uses it to springboard into the air.
 * Down Special - Spin Charge: Charges up & spins down the stage in a ball.
 * Final Smash - Super Sonic: Gathers the Chaos Emeralds & uses them to attain his Super Transformation from the Sonic the Hedgehog franchise & starts zipping around the stage.

Bayonetta

 * Bayonetta (Helena Taylor): An Umbra Witch named Cereza who was born from the forbidden union of a Lumen Sage named Balder & an Umbran Witch named Rosa who became a black sheep among the witches, because of this & was sealed away by her friendly rival, Jeanne to protect her from those who would exploit her power, only to be reawakened by a reporter named Luka. She was deliberately designed around sex appeal & has a sultry, flirty, dominatrix-like personality to go with it. Her 1st game was well-received, though the story & quick-time events sucked, while her 2nd game got a better reception, though fans had to get used to her new haircut & the fact it was a Wii U exclusive. History seems to have repeated after the 3rd game was announced to be a Switch exclusive. Like Meta Knight, she also became infamous in this franchise for excelling at pretty much everything to a degree much greater than any other character & remaining at the top of the tier list, no matter what nerf she got. She resembles her appearance in Bayonetta 2.
 * Neutral Attack: Performs a lunge with her left gun, a back-handed strike with her right & an uppercut with the left, then performs a barrage of pistol whips, concluded by a thrusting pistol whip, while the Bullet Arts version has her shoot her guns forward, with the exception of the 3rd hit, which shoots forward & upward in a diagonal direction. It's based on her Punch+Punch+Punch • Punch combo from Bayonetta 2.
 * Forward Tilt - Consecutive Kicks: Performs a front kick, a spin kick & an upward roundhouse kick, while the Bullet Arts version has her fire her guns at different angles: the 1st is straight forward, the 2nd is slightly upward & the 3rd is diagonally upward. It’s based on her Kick+Kick+Kick combo while wielding Love is Blue.
 * Up Tilt: Does an upwards pistol whip, while the Bullet Arts version has her fires her gun above her. It’s based on the delayed punch launcher.
 * Down Tilt - Kick Attack: Does a sweep kick, while the Bullet Arts version fires 2 guns in front of herself & one behind herself. It's based on the final hit of her Punch+Punch+Kick combo while wielding Love is Blue.
 * Dash Attack - Stiletto: Does the Stiletto, a forward rushing pistol whip, while the Bullet Arts version has her fires her gun in front of herself.
 * Forward Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch, while the Bullet Arts version has her fire her gun depending on how the smash was angled: forward if unangled, slightly upward if angled up & slightly downward if angled down. It’s based on the final hit of Bayonetta's PPP • P combo in Bayonetta 2.
 * Up Smash: Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut, while the Bullet Arts version has her fire 1 gun forward & 1 upward. It’s based on the delayed punch Wicked Weave launcher.
 * Down Smash - Heel Stomp: Does the Hell Stomp where he stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her, while the Bullet Arts version has her fire the guns on her feet downward into the ground.
 * Neutral Aerial: Does a spinning roundhouse kick, while the Bullet Arts version has her fire her guns to her sides both horizontally & diagonally below her. It’s based on the aerial Bullet Climax in Bayonetta.
 * Forward Aerial: Performs a straight pistol whip with her left & a backhanded strike with her right & a downward-arc spin kick, while the Bullet Arts version has her fire in front of her for the 1st 2 hits, while the 3rd hit fires 3 guns downward & 1 upward. It’s based on her aerial Punch+Punch+Kick combo while wielding Love is Blue.
 * Back Aerial: Does a high-angle back kick, while the Bullet Arts version has her fire 1 gun behind her at an upward angle. It’s based on the 2nd hit of her aerial Punch+Kick combo while wielding Love is Blue.
 * Up Aerial: Does a bicycle kick, while the Bullet Arts version has her fire her guns, whilst she performs a modified version of the aú aberto, 1 of many cartwheeling kicks in capoeira. It’s based on the kick launcher in Bayonetta.
 * Down Aerial: Does a split-legged axe kick, while the Bullet Arts version fires 1 gun from her heel forward. It’s based on her standard aerial kick in Bayonetta.
 * Grab: Reaches out with her hand emanating purple Umbran Magic.
 * Pummel - Slap Punish Attack: Slaps the opponent in the face with Love is Blue. It's based off the Slap Punish Attack from Bayonetta.
 * Forward Throw - Tetsuzanko: Does the Tetsuzanko, a technique based on the tie shan kao used in Bajiquan.
 * Back Throw: Does a jumping roundhouse kick, which is based on the final hit of her Punch+Punch+Punch+Kick combo while wielding Love is Blue.
 * Up Throw: Does an outside crescent kick.
 * Down Throw: Stomps the opponent into the ground, which is based on the final hit of her Punch+Punch+Punch+Kick+Kick+Kick combo while wielding Love is Blue.
 * Front Floor Attack: Does a low-angle kick performed from a windmill, an acrobatic technique used in breakdancing.
 * Back Floor Attack: Does a low-angle kick performed from a windmill.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Performs a hook kick while climbing up.
 * Neutral Special - Bullet Climax/Charge Bullets: Fires bullets at a slight angle, which changes to Charge Bullets if charged. It's based off the Bullet Climax & Charge Bullet techniques from Bayonetta & Bayonetta 2, respectively.
 * Side Special - Heel Slide/Afterburner Kick: Does either the Heel Slide, a sliding kick on the ground & fires the guns on her feet, which is followed up with the aú aberto on the ground or the Afterburner Kick, where she flies diagonally upwards with a kick or does a diagonal diving kick. Both are based on the individual techniques from the Bayonetta franchise, with minor differences.
 * Up Special - Witch Twist: Does an ascending, corkscrew pistol-whip. It's based on the technique of the same name from Bayonetta as well as a variation from Bayonetta 2 known as Witch Strike with the ability to hold guns is taken from the former, but lacks the dodging spinning kick at the start.
 * Down Special - Witch Time: Uses her magic to slow down time around an opponent who attacks her, which is based on the same ability from the Bayonetta franchises, albeit only slowing down the attacking opponent as opposed to all opponents.
 * Final Smash - Infinite Climax: Activates Witch Time to affect the whole stage & uses her hair as a conduit to summon Gomorrah, a colossal, demonic dragon-like reptilian beast, who then damages the opponents by chomping them 4 times before they're launched. It's based how it's used during Climax Attacks against Beloved from Bayonetta.

Persona

 * Joker (Xander Mobus): A teenage boy named Ren Amamiya who lives in a coffee shop called Cafe Leblanc & was sentenced to 1 year of probation after assaulting a man & the leader of the Phantom Thieves of Hearts, a group devoted to "stealing" the corrupt hearts of "evil" adults in order to change & reform society for the better but have also targeted some teenagers & have spared some of their targets. He has received much criticism, insults, opposition & even death threats for his rebellious nature. His main persona is Arsene, expressing righteous indignation for his mistreatment & desiring retribution.
 * Neutral Attack: Performs an inward slash, backhanded stab & then an outward slash, while Arsene performs an upward swipe, downwards finger point & then a hand thrust.
 * Forward Tilt: Performs a double thrust with his knife with the 2nd thrust going at a higher angle, while Arsene, thrusts his right hand forward before raising it in a beckoning gesture.
 * Up Tilt: Does an upwards swing with his knife that sends it spinning into the air, before he catches it backhandedly, while Arsene raises his hand with a beckoning gesture, emanating electricity from his palm.
 * Down Tilt: Both do a baseball slide, which is based off his ability to slide under lasers in Persona 5.
 * Dash Attack: Performs a roundhouse kick followed by a spinning side kick, while Arsene does a delayed football kick, which comes out alongside his 2nd kick.
 * Forward Smash: Rears back & swings downwards with both hands directly in front of him, while Arsene swings his arms downwards, causing a X-shaped slash in front of the duo.
 * Up Smash: Spins inwards while facing the screen, performing a knife uppercut with his right arm, which resembles the 2nd hit of his standard 3 hit attack in Persona 5, while Arsene waves his left arm above himself.
 * Down Smash: Sweeps the floor with a knife swipe in front of himself, then behind, which resembles the 1st hit of his standard 3 hit attack in Persona 5, while Arsene kicks in front, then behind himself.
 * Neutral Aerial: Strikes in a circle while doing 2 inward corkscrews in the air, while Arsene lays his back against him & slashes alongside him, forming a perfect circle slash around the duo.
 * Forward Aerial: Does a hook kick, followed by a roundhouse kick, while Arsene does a delayed roundhouse kick that comes out alongside his 2nd kick.
 * Back Aerial: Does an upward swipe behind himself, while Arsene does a swift downward chop of his hand, causing the duo's attacks to interlock with each other.
 * Up Aerial: Does a corkscrew flying kick with a finishing kick, which resembles him spinning in the opening cinematic for Persona 5, while Arsene does a delayed kick upwards in tandem with his last hit.
 * Down Aerial: Does a delayed downward arcing swipe, while Arsene does a delayed foot stomp that comes out a couple of frames after his attack, instead of at the same time.
 * Grab: Reaches out with 1 arm.
 * Pummel: Knees the opponent.
 * Forward Throw: Tosses the opponent forward with a flourish of his arm.
 * Back Throw: Trips the opponent over his foot.
 * Up Throw: Throws the opponent directly upwards with a flourish.
 * Down Throw: Magically slams the opponent onto the ground while posing & flourishing his left arm.
 * Front Floor Attack: Slashes in front of himself, then behind himself.
 * Back Floor Attack: Slashes behind himself, then in front of himself.
 * Trip Floor Attack: Kicks behind himself, then in front of himself.
 * Edge Attack: Climbs up & slashes outward.
 * Neutral Special - Gun/Gun Special: Fires his gun once, either on the ground & shoots downward in the air, though it can be held. When Arsene is out, it becomes Gun Special where he fires 3 bullets with each shot for the standard version & 2 bullets per shot for the aerial downward version.
 * Side Special - Eiha/Eiagon: Snaps his fingers & fires a darkness-based projectile that travels at a diagonal angle downwards & does continuous damage. When Arsene is present, it becomes Eigaon, which travels faster & farther, has an area of effect on hit, hits multiple times & deals further damage over time. It's based of Eiha & Eigaon, which are Curse element moves in Persona 5.
 * Up Special - Grappling Hook/Wings of Rebellion: Shoots out a grappling hook at an upward angle. When Arsene is present, it becomes Wings of Rebellion, where he flies upwards or at an angle, depending on input, using Arsene's wings.
 * Down Special - Rebel's Guard/Tetrakarn/Makarakarn: Takes a defensive position, which reduced damages & builds his Rebellion Gauge & can perform a darkness-infused backhanded swipe. When Arsene is out, it becomes Tetrakarn to counter melee attacks & Makarakarn to reflect projectiles.
 * Final Smash - All Out Attack/Sinful Shell: Rushes forward & attacks opponents with himself & 3 other Phantom Thieves, which could either be Morgana, Ryuji Sakamoto a.k.a. Skull & Ann Takamaki a.k.a. Panther or Makoto Niijima a.k.a. Queen, Haru Okumura a.k.a. Noir & Yusuke Kitagawa a.k.a. Fox, rushing at opponents quickly with either Futaba Sakura a.k.a. Oracle or Morgana commenting on the attack & lands in front of the opponent as the screen changes into a splash screen, with him in the front gripping his glove, the text "The Show's Over" appearing to the left, & the shadow of the unlucky fighter in the background, spewing sparkles, which comes from the Persona franchise. When Arsene is out, he transforms into Satanael & fires a Sinful Shell at the opponents, which is based off how he killed Yaldabaoth in the final battle from Persona 5.

Mega Man

 * Mega Man (Benjamin Diskin): A robot who was an assistant to his creator, Dr. Light named Rock, was re-purposed to battle Dr. Wily & his ever-growing army of robots & stop them from taking over the planet by using their own special abilities against them. Despite being the face of Capcom, he hasn't been treated that well by them such as cancelling Mega Man Legends 3. He was able to become relevant again thanks to the previous game & Mega Man 11, the latter only happening after the disappointing reception of his spiritual successor Mighty No. 9.
 * Neutral Attack - Mega Buster: Fires up to 3 shots from his Mega Buster.
 * Forward Tilt - Mega Buster: Behaves identically to his neutral attack, except he can fire while running forwards.
 * Up Tilt - Mega Upper: Does a quick rising uppercut, which is based on a maneuver of the same name from Mega Man 2: The Power Fighters.
 * Down Tilt - Sliding: Does his signature sliding kick attack from Mega Man 3, despite being a non-damaging maneuver in the game.
 * Dash Attack - Top Spin: Boosts forwards while spinning, which is based on Top Man's weapon from Mega Man 3, which is considered the worst weapon in the game.
 * Forward Smash - Charge Shot: Charges up energy in his Mega Buster, before firing off a bigger & more powerful burst, which is based on the Charge Shot from Mega Man 4 onwards, but resembles its appearance in Mega Man 5.
 * Up Smash - Spark Shock: Turns both of his hands into electrodes, creating a surge of electricity above him, which is based on Spark Man's weapon from Mega Man 3, though more on how Spark Man uses it.
 * Down Smash - Flame Blast: Plants both arm cannons into the ground, causing 2 vertical flaming pillars to erupt from the ground either side of him, which is based on Flame Man's weapon from Mega Man 6, though more on how Flame Man uses the weapon.
 * Neutral Aerial - Mega Buster: Behaves identically to his neutral attack, except he fires while jumping or falling in the air much like in his original games.
 * Forward Aerial - Flame Sword: Quickly summons a flaming sword to his hand & swings it downwards in front of himself, which is based on Sword Man's weapon from Mega Man 8.
 * Back Aerial - Slash Claw: Quickly turns around & swings his arm, generating 3 crescent-shaped energy trails behind him, which is based on Slash Man's weapon from Mega Man 7.
 * Up Aerial - Air Shooter: Fires a small tornado straight above him, which is based on Air Man's weapon from Mega Man 2.
 * Down Aerial - Hard Knuckle: Points his fist straight downwards & fires it downwards as a short-ranged projectile, which is based on Hard Man's weapon from Mega Man 3.
 * Grab - Super Arm: Grabs his opponent with 1 hand & lifts them over his head, which is based on Guts Man's weapon from the original Mega Man.
 * Pummel - Super Squeeze: Squeezes his opponent with his Super Arm.
 * Forward Throw: Throws the opponent forward.
 * Back Throw: Turns around & throws the opponent behind him.
 * Up Throw: Throws the opponent upward.
 * Down Throw: Throws the opponent downward.
 * Front Floor Attack: Sweep kicks in a circle around himself.
 * Back Floor Attack: Does the same sweep kick as his front floor attack, but hits behind himself first instead of his front.
 * Trip Floor Attack: Kicks both feet out while spinning.
 * Edge Attack: Jumps up & performs a kick in like his down tilt.
 * Neutral Special - Metal Blade: Throws a spinning saw blade projectile that can be thrown in 1 of 8 different directions, which is based on Metal Man's weapon from Mega Man 2, which is considered the best weapon in the game.
 * Side Special - Pile Driver: Rams into opponents with a jackhammer drill, which shoves them off into an explosion & is based off Impact Man's weapon from Mega Man 11.
 * Up Special - Rush Coil: Briefly summons his robotic dog companion Rush, which is based on the Rush Coil from Mega Man 3.
 * Down Special - Jewel Satellite: Summons jewels that electromagnetically orbit around him & can reflect projectiles as well as thrown at his opponents, which is based off Jewel Man's weapon from Mega Man 9.
 * Final Smash - Mega Legends: Fires a Black Hole Bomb, Galaxy Man's weapon from Mega Man 9 & sucks opponents in, then Mega Man X from the Mega Man X franchise, MegaMan.EXE from the Mega Man Battle Network franchise, Mega Man Volnutt from the Mega Man Legends franchise & Geo Stelar from Mega Man Star Force, alongside Proto Man & Bass from the Mega Man franchise, will join him to fire their Mega Busters in unison.

Street Fighter

 * Ryu (Kyle Hebert): The fighting world warrior who continues his struggle to become a true martial artist & has participated in many different tournaments, always seeking stronger opponents since he's been in every crossover involving Capcom. His strict training involving the Power of Nothingness is done to overcome the "Satsui no Hadou", which he also had & would turn his drive for improvement to a drive to win until he was able to expunged it & it became Kage in Street Fighter V.
 * Neutral Attack: If tapped, he does a jab, based on his standing light punch from Street Fighter II with its animation from Street Fighter III, followed by a short straight-punch, based on his close standing medium punch from II & then a hook, based on his standing hard punch from III. If held close to the opponent, he does the same as his held Up Tilt, but if held far away, he'll do a spinning hook kick, which is based on his standing heavy kick in II.
 * Forward Tilt - Collarbone Breaker (Held): If tapped close to the opponent, he does an inward hook based off his II close medium punch, but if tapped far away, he does the tsumasaki geri, a kick used in Karate & based on his standing medium kick in III. If held, he does the overhand of the same name that debuted in Super Street Fighter II Turbo.
 * Up Tilt: If tapped, he does the sok ngat, an uppercut-style elbow strike used in Muay Thai & based on his close standing light punch in II. If held, he does an uppercut based on his close standing heavy punch in III.
 * Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching, Hapkido-style shin kick, which is based on his crouching light kick in II. If held, he does a lunging, Hapkido-style shin kick, which is based on his crouching medium kick in II.
 * Dash Attack: Does a flying kick based on his original jumping medium & heavy kicks in the Street Fighter Alpha/Zero sub-franchise.
 * Forward Smash - Joudan Sokutogeri: Does the side kick of the same name from III.
 * Up Smash: Squats & then rises up to throw an uppercut, which is based on his crouching heavy punch in Street Fighter, albeit with its animation from III.
 * Down Smash: Does a legsweep, which is based on his crouching heavy kick in II.
 * Neutral Aerial: Does a downward angled knee strike, which is based on his diagonal jumping light kick in II.
 * Forward Aerial - Tobigeri: Does a flying kick, which is based on his diagonal jumping medium & heavy kick animation in II.
 * Back Aerial: Does an outside crescent kick, which is based on his vertical jumping heavy kick from II.
 * Up Aerial - Sukui Tsuki: Does an uppercut, which is based on his diagonal jumping medium punch in II Turbo.
 * Down Aerial - Straight Punch: Does a downward angled cross, which is based on his jumping medium and heavy punch in II, albeit at an emphasized downward angle.
 * Grab: Reaches out with the same grab animation in III.
 * Pummel: Does a knee strike while holding the opponent in the collar-and-elbow position, which is based on Ken's Tsukami Hizageri throw in the Street Fighter Alpha/Zero franchise.
 * Forward Throw: Does the seoi nage, a Judo throw, which is based on his punch throw in II.
 * Back Throw - Somersault Throw: Does the tomoe nage, a Judo throw, which is based on his kick throw in II.
 * Up Throw - Heel Drop: Does a stretch kick transitioned into an axe kick, which is based on his close heavy kick in II.
 * Down Throw: Pins the opponent to the ground & performs a knifehand strike, which is based on the brick breaking bonus game in Street Fighter & resembles Akuma's Shurettō throw in Street Fighter IV.
 * Front Floor Attack: Kicks behind himself & then in front of himself, which is based on his crouching heavy kick in III before getting up.
 * Back Floor Attack: Kicks around himself before getting up.
 * Trip Floor Attack: Kicks behind himself & then in front of himself before getting up.
 * Edge Attack: Performs a crouching shin kick while climbing up.
 * Neutral Special - Hadoken: Quickly cups his hands to his side & then thrusts them forward to launch a blue ki blast from his cupped hands, yelling "Hadoken!" in the process.
 * Side Special - Tatsumaki Senpukyaku: Does a jumping, spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process.
 * Up Special - Shoryuken: Does a leaping uppercut, yelling "Shoryuken!" in the process.
 * Down Special - Focus Attack: Assumes a focused stance while emitting a black ink-like aura & then throws a short straight-punch that crumples opponents where they stand with a lengthy stun animation if charged for more than half a second.
 * Final Smash - Shin Shoryuken/Shinku Hadoken: At point-blank range, he hits the opponent with a 3-hit combo that launches the opponent with an even stronger Shoryuken. At any other range, he fires a much larger Hadoken that vacuums nearby opponents into it before dragging them a distance across the screen & exploding.
 * Ken Masters (Reuben Langdon): Ryu's best friend & rival & the original Echo Fighter in fighting games whose goal is to test his power against many different fighters & strives to become stronger & is much more energetic, cheerful & boisterous than Ryu. Like Ryu, he has to deal the "Satsui no Hadou" trying to consume him & is Maxmillian Dood's main in the Street Fighter franchise.
 * Neutral Attack - Inazuma Kick (Held, Far): If tapped, he does a jab, followed by a short straight-punch, based on his Street Fighter III close medium punch & then a hook. If held close to the opponent, he does the same as his held Up Tilt, but if held far away, he performs his Inazuma Kick, a double-hitting axe kick, which can be followed by either Oosoto Mawaski Geri, an outward roundhouse kick & Nata Otoshi Geri, a swiping roundhouse kick.
 * Forward Tilt: If tapped close to the opponent, he does an inward hook, but if tapped far away, he does the tsumasaki geri, a kick used in Karate. If held, he does a straight punch with his left or right arm.
 * Up Tilt: If tapped, he does the sok ngat, an uppercut-style elbow strike used in Muay Thai. If held, he does an uppercut.
 * Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching, Hapkido-style shin kick. If held, he does a lunging, Hapkido-style shin kick.
 * Dash Attack: Does a flying kick.
 * Forward Smash: Does a roundhouse kick, which is based on his standing heavy kick introduced in Super Street Fighter II Turbo.
 * Up Smash: Squats & then rises up to throw an uppercut.
 * Down Smash: Does a legsweep.
 * Neutral Aerial: Does a downward angled kick, which is based on his diagonal jumping medium kick in II.
 * Forward Aerial: Same as Dash Attack.
 * Back Aerial: Does an outside crescent kick.
 * Up Aerial: Does a kick straight upwards, which is based off his neutral jumping light kick.
 * Down Aerial: Does a downward angled cross punch.
 * Grab: Reaches out.
 * Pummel: Does a knee strike while holding the opponent in the collar-and-elbow position, which is based on his Tsukami Hizageri throw in the Street Fighter Alpha/Zero franchise.
 * Forward Throw: Does the seoi nage, a Judo throw.
 * Back Throw - Hell Wheel: Does the tomoe nage, a Judo throw, but when he lands on his back, he uses his free foot to spring him & his opponent off the ground & toss them away after landing a 2nd time on his back.
 * Up Throw: Does a stretch kick transitioned into an axe kick.
 * Down Throw: Pins the opponent to the ground & performs a knifehand strike.
 * Front Floor Attack: Kicks behind himself & then in front of himself before getting up.
 * Back Floor Attack: Kicks around himself before getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Performs a crouching shin kick while climbing up.
 * Neutral Special - Hadoken: Quickly cups his hands to his side & then thrusts them forward to launch a blue ki blast from his cupped hands, yelling "Hadoken!" in the process.
 * Side Special - Tatsumaki Senpukyaku: Does a jumping, spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process.
 * Up Special - Shoryuken: Does a leaping uppercut, yelling "Shoryuken!" in the process.
 * Down Special - Focus Attack: Similar to Ryu's version, version, but with a spinning kick instead of a punch.
 * Final Smash - Shippu Jinraikyaku/Shinryuken: At point-blank range, he does a furious series of kicks, followed by devastating series of hurricane kicks. At any other range, he performs an uppercut which produces a giant pillar of fire with immense vertical range.

Metal Gear

 * Solid Snake (David Hayter): A former Green Beret & a highly skilled special operations soldier from FOXHOUND who engaged in many dangerous solo stealth & espionage missions throughout the years, possesses an IQ of 180 & is fluent in 6 languages. Because of how endearing he was, players weren't happy that he was used as a Red Herring in Metal Gear Solid 2: Sons of Liberty just to have Raiden as the main character, though both the game & Raiden have since been vindicated. He also never knew his franchise would become infamous for its over-complicated & confusing storyline with many tonal shifts. He wears his default standard sneaking camouflage suit from Metal Gear Solid 2: Sons of Liberty.
 * Neutral Attack: Does 2 punches, followed by a spinning hook kick, which is based off the attack combo from Metal Gear Solid & Metal Gear Solid 2: Sons of Liberty.
 * Forward Tilt: Does a forward knee-thrust, followed with an overhead swing with both arms, which was seen during a cutscene in Metal Gear Solid: Twin Snakes when he fights Gray Fox.
 * Up Tilt: Does an upward scorpion kick.
 * Down Tilt: Does a low spin kick while prone.
 * Dash Attack: Does a somersault forward like the Metal Gear Solid franchise.
 * Forward Smash: Takes out an RPG-7 rocket launcher & aims it at the ground directly in front of himself, causing a huge explosion.
 * Up Smash: Slams a mortar in front of himself & fires a shell into the air.
 * Down Smash: Does a double-sided kick.
 * Neutral Aerial: Performs 4 kicks in quick succession.
 * Forward Aerial: Does a midair axe kick.
 * Back Aerial: Dropkicks behind himself.
 * Up Aerial: Dropkicks straight upwards.
 * Down Aerial: Launches 4 subsequent stomps below himself.
 * Grab: Reaches in front of himself with both of his arms, grabbing & holding his opponent in a restraining chokehold, which is based on a similar maneuver from the Metal Gear Solid franchise.
 * Pummel: Tightens his chokehold.
 * Forward Throw: Twists the opponent's arms behind their back, steps his leg forward & then forcefully shoves them into the ground in front of him.
 * Back Throw: Performs a sasae tsurikomi ashi, a Judo throw, shifting the restrained opponent towards him, trips them with a sweep of his leg & flips them over, slamming them on the ground behind him, which resembles his primary throw from Metal Gear Solid & 2.
 * Up Throw: Suplexes his opponent, slamming them back-first.
 * Down Throw - Silent Takedown: Lays opponent on the floor, which resembles a similar close quarter combat maneuver from the Metal Gear Solid franchise, in which he rendered enemies unconscious by suffocating them.
 * Front Floor Attack: While getting up, kicks on 1 side & punches on the other.
 * Back Floor Attack: Rotates his body around with both his feet sticking out & gets up.
 * Trip Floor Attack: Gets up & kicks both sides of himself.
 * Edge Attack: Climbs on to the stage & performs a sweep kick.
 * Neutral Special - Hand Grenade: Pulls out a grenade, takes off the safety pin & throws it.
 * Side Special - Remote Missile: Takes out a Nikita missile launcher & fires a remote-controlled missile.
 * Up Special - Cypher: Grabs onto a flying reconnaissance camera & slowly hovers upwards.
 * Down Special - C4: Bends down & plants a C4 on the ground where he’s standing & drops it straight down in the air.
 * Final Smash - Covering Fire: Will toss a flare grenade, exclaim "It's showtime!", crouch & put his hand up to his ear, which will cause a crosshair to appear & lock on the opponents & several missiles are launched.

Castlevania

 * Simon Belmont (Keith Silverstein): A member of the Belmont clan, a bloodline of hunters with immense power thanks to the Vampire Killer whip that have engaged in combat against Dracula for centuries. Despite being the 1st Belmont for players to know about in Castlevania (1987), he wasn't the 1st or even the last & faded into obscurity until he came back in Castlevania: Judgment & Castlevania: Harmony of Despair as well as here. Let's hope he doesn't try to kill Corrin, Inkling & the Wii Fit Trainer since they have traits associated with vampires or, in Marceline's case, a vampire, burn Ashley, Bayonetta & Lucy at the stake or kill Bowser, Bowser Jr., K. Rool, Lucario, Greninja, Incineroar, Dedede, Ridley, Fox, Falco, Wolf, Isabelle, Sonic, Gumball & Twilight because they have traits associated for werebeasts. He resembles his classic appearance from the Sharp X68000 version of Castlevania Chronicles with elements of his appearance from Super Castlevania IV.
 * Neutral Attack: Swings the Vampire Killer twice while holding it lengthwise. If button mashed, he'll rapidly spin the whip with a final uppercut. If held, he’ll hold out the Vampire Killer & can then be manually twirled around, which is based on his Whip Twirl from Super Castlevania IV.
 * Forward Tilt: Does the iconic whip strike, first introduced in the original Castlevania. If held, he’ll transition into the Whip Twirl, identical to his neutral attack.
 * Up Tilt: Does a quick whip twirl in a lasso-like fashion that covers above his head.
 * Down Tilt - Sliding: Does a slide kick based on Richter's Slide & Jumping Slide from Castlevania: Symphony of the Night.
 * Dash Attack: Does a dashing attack while twirling the Vampire Killer beside himself, which is based on Richter's Blade Dash from Symphony of the Night.
 * Forward Smash: Rears back before performing a long-ranged whip crack while taking a step forward.
 * Up Smash: Does a vertical whip crack.
 * Down Smash: Drags the Vampire Killer across the ground from forward to back.
 * Neutral Aerial: Twirls the Vampire Killer around his body.
 * Forward Aerial: Rears back & performs a long-ranged whip crack.
 * Back Aerial: Rears back & performs a long-ranged whip crack behind himself.
 * Up Aerial: Rears back & performs a long-ranged whip crack directly above him.
 * Down Aerial: Does a divekick, which is based off the ability both he & Richter can obtain in Castlevania: Harmony of Despair.
 * Grab: Reaches out with his left hand.
 * Pummel: Knees the opponent.
 * Forward Throw: Spins once & flings the opponent forward.
 * Back Throw: Flings the opponent backwards with both arms.
 * Up Throw: Heaves the opponent into the air before lashing at them with the Vampire Killer.
 * Down Throw: Does a chokeslam.
 * Front Floor Attack: Kicks behind, then in front of himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Kicks forward while getting up.
 * Neutral Special - Axe: Throws an axe that travels at a high parabolic arc, which is based off the axe, 1 of the sub-weapons in the Castlevania franchise.
 * Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!", which is based off the cross, 1 of the sub-weapons in the Castlevania franchise.
 * Up Special - Ring Grapple: A ring-shaped grapple appears & he uses it to swing himself forward a great distance & slightly upwards with the ring grapples coming from Super Castlevania IV.
 * Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, which bursts & unleashes a pillar of red flames, which is based off the holy water, 1 of the sub-weapons in the Castlevania franchise.
 * Final Smash - Grand Cross: Summons a large coffin in front of him, grabs it with the Vampire Killer & hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with magical crosses.
 * Richter Belmont (David Vincent): 1 of Simon's descendants who defeated Dracula in Castlevania: Rondo of Blood, its SNES Dracula X & its remake, Dracula X Chronicles. He then brainwashed by Shaft in Symphony of the Night into resurrecting Dracula so the battle would never end, but was snapped out of it by Alucard. Unlike Simon, he's more understanding to those that Simon would try to kill due to teaming up with Alucard & Maria Renard, his sorcery-using cousin & has appeared in future games such as a memory of him being a boss in Castlevania: Portrait of Ruin & Castlevania: Harmony of Despair as well as here. He resembles his appearance in Castlevania: Rondo of Blood.
 * Neutral Attack: Swings the Vampire Killer twice while holding it lengthwise. If button mashed, he'll rapidly spin the whip with a final uppercut. If held, he’ll hold out the Vampire Killer & can then be manually twirled around, which is based on his Whip Twirl from Castlevania: Symphony of the Night.
 * Forward Tilt: Does the iconic whip strike, first introduced in the original Castlevania. If held, he’ll transition into the Whip Twirl, identical to his neutral attack.
 * Up Tilt: Does a quick whip twirl in a lasso-like fashion that covers above his head.
 * Down Tilt - Sliding: Does a slide kick based on his Slide & Jumping Slide from Castlevania: Symphony of the Night.
 * Dash Attack: Does a dashing attack while twirling the Vampire Killer beside himself, which is based on his Blade Dash from Symphony of the Night.
 * Forward Smash: Rears back before performing a long-ranged whip crack while taking a step forward.
 * Up Smash: Does a vertical whip crack.
 * Down Smash: Drags the Vampire Killer across the ground from forward to back.
 * Neutral Aerial: Twirls the Vampire Killer around his body.
 * Forward Aerial: Rears back & performs a long-ranged whip crack.
 * Back Aerial: Rears back & performs a long-ranged whip crack behind himself.
 * Up Aerial: Rears back & performs a long-ranged whip crack directly above him.
 * Down Aerial: Does a divekick, which is based off the ability both he & Simon can obtain in Castlevania: Harmony of Despair.
 * Grab: Reaches out with his left hand.
 * Pummel: Knees the opponent.
 * Forward Throw: Spins once & flings the opponent forward.
 * Back Throw: Flings the opponent backwards with both arms.
 * Up Throw: Heaves the opponent into the air before lashing at them with the Vampire Killer.
 * Down Throw: Does a chokeslam.
 * Front Floor Attack: Kicks behind, then in front of himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Kicks forward while getting up.
 * Neutral Special - Axe: Throws an axe that travels at a high parabolic arc, which is based off the axe, 1 of the sub-weapons in the Castlevania franchise.
 * Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!", which is based off the cross, 1 of the sub-weapons in the Castlevania franchise.
 * Up Special - Uppercut: Does a rising uppercut with the Vampire Killer in hand, which is based on his Uppercut from Symphony of the Night.
 * Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, which bursts & unleashes a pillar of red flames, which is based off the holy water, 1 of the sub-weapons in the Castlevania franchise.
 * Final Smash - Grand Cross: Same as Simon's.

Assist Trophies
Bolded characters are also bosses.
 * Chain Chomp (Super Mario Bros.): A sentient ball-and-chains that act like a dog & will charge at opponents, chomping them in the process.
 * Flies & Hand (Super Mario Bros.): Flies will start buzzing around the stage until the Hand comes with a fly swatter & swats them along with the opponents.
 * Hammer Bro (Super Mario Bros.): Koopas who can throw hammers & will repeatedly toss hammers left to right & will follow the players like Super Mario Bros. 2/The Lost Levels.
 * Lakitu & Spinies (Super Mario Bros.): Koopas who ride on clouds & toss down Spinies & will drop Spinies that can be knocked back & retreat in it's shells.
 * Thwomp (Super Mario Bros.): Sentient spiked blocks that will float around the stage & fall down & bury the opponents in the ground if they go underneath him, then lifts itself up to repeat the process.
 * Waluigi (Super Mario Bros.; Charles Martinet): Wario's partner who 1st debuted in Mario Tennis & has become a mainstay in the franchise's sports & party games. Since he was the only recurring character left in the Mario franchise, he's been constantly requested to get promoted, only for Sakurai to get harassed on Twitter due to him remaining an Assist Trophy. He repeatedly stomps players into the ground & is followed by either a strong kick or a strike from his tennis racket.
 * Klaptrap (Donkey Kong Country): Crocodile-esque enemies that lunge across the screen & latches onto foes before launching them.
 * Ashley (WarioWare; Kari Wahlgren): 1 of Wario's employees at WarioWare who's the girl next door living in the haunted mansion with her demon minion, Red & doesn't play with dolls & never combs her hair. Who has time for girly things like that? She conjures a cloud which causes various adverse effects including slowing opponents down, take damage, become invisible, food damaging them instead of healing & even making recovery moves unable to work, shooting magic, using her broom to recover or summons a Monster Flower.
 * Abomasnow (Pokémon; Marc Thompson): A solitary Grass/Ice type Pokémon who loves to live in the snowy mountains, though it occasionally mingles with people as well & uses Blizzard, which creates a tornado of freezing wind & snow around it & Ice Punch, which both freezes foes & sends them flying.
 * Arceus (Pokémon; Tom Wayland): A Legendary Pokémon considered the creator of the universe & uses Gravity, an aura of energy, which causes all the opponents in the air to be meteor smashed downwards.
 * Ditto (Pokémon): A Normal-type Pokémon that can shapeshift into anyone, which would aid them in battle.
 * Entei (Pokémon; Dan Green): A Fire-type Legendary Pokémon that rose from the ashes of the Burned Tower & uses Fire Spin where a column of fire will surround its body & any character caught in the column of fire, excluding the summoner, will take damage.
 * Gardevior (Pokémon; Michelle Knotz): A dual-type Psychic/Fairy type Pokémon that was the parent of the sick Ralts that Max & Ash's Snorunt were taking to the Pokémon Center & encircles itself in a large barrier, which reflects all opposing projectiles.
 * Genesect (Pokémon; Yuji Ueda): A Bug/Steel Pokémon was created by Team Plasma from a fossil of an ancient insectoid Pokémon & attacks with Techno Blast, which can go through walls.
 * Giratina (Pokémon): A dual-type Ghost/Dragon Legendary Pokémon that's a resident of the Distortion World after being banished by Arceus since it accidentally created it & uses Dragon Breath, creating horizontal tornadoes, which can carry opponents offscreen if they don't escape in time.
 * Lunala (Pokémon): A Psychic/Ghost-type Legendary Pokémon that resembles a bat & shoots opponents with Moongeist Beam.
 * Mimikyu (Pokémon; Billy Bob Thompson): A Ghost/Fairy type Pokémon that covers itself under a cloth that resembles Pikachu & uses "Let's Snuggle Forever", in which he pulls nearby fighters into his disguise & deal damage to them.
 * Solgaleo (Pokémon): A dual-type Psychic/Steel Legendary Pokémon that resembles a lion & uses Sunsteel Strike before disappearing.
 * Zoroark (Pokémon; Hitombi Nabatame): A Dark-type Pokémon that'll protect its home & anyone it cherishes by creating illusions to fluster opponents & attacks opponents with Fury Swipes. The developers tried to use the same promotion they used for Lucario to less-then-stellar results.
 * Ghirahim (The Legend of Zelda; Anri Katsu): Demise's flamboyant 2nd-in-command who fights with a sword & throwing knives & will teleport back onstage if he's knocked back.
 * Midna (The Legend of Zelda; Akiko Kōmoto): A member of the Twili, a race of magic-wielders, who joined forces with Link to prevent Hyrule from being enveloped by the Twilight Realm & grabs opponents & throws them, while dealing darkness damage.
 * Moon (The Legend of Zelda): |The moon that Skull Kid & Majora's Mask tried to make come crashing down & whose face gave several gamers nightmares. It crashes into the stage, dealing massive damage with a very large area of impact.
 * Chef Kawasaki (Kirby; Ted Lewis): A chef who used to be an enemy of Kirby & captures opponents using his ladle & cooks them in a boiling pot, which produces food, but if he doesn't catch anyone in his ladle, he may throw plates or try again.
 * Knuckle Joe (Kirby; Alesia Glidewell): A martial artist who delivers a series of Vulcan Jabs to his opponents & finishes with either a Smash Punch or an uppercut attack named Rising Break.
 * Nightmare (Kirby; Hisao Egawa): A terrible being came from the Fountain of Dreams, bringing bad dreams to all of Dream Land until Dedede sealed him away by shattering the Star Rod, but when Kirby restored it, he was able to come back & later founded Nightmare Enterprises & causes the screen to become dark temporarily.
 * Metroid (Metroid): Jellyfish-like aliens created by Mother Brain that latches onto players & gives them damage.
 * Mother Brain (Metroid): Ridley's master & the Chozo's former A.I. who uses her signature laser attack when summoned & is guarded by Rinka enemies.
 * Black Knight (Fire Emblem; Robert Clotworthy): A warrior named Zelgius who was once a student of General Gawain, Daein's most powerful general during The Mad King's War & the right-hand man to Prime Minister Sephiran who walks around the stage slowly, attacking any nearby opponents with his sword, Alondite & appears to be very resistant to attacks.
 * Lyn (Fire Emblem; Lani Minella): A nomadic girl who's a strong-willed youth whose skill with the blade draws many admirers where the screen darkens, as she focuses & then, having teleported, she delivers a single, powerful strike with the Sol Katti sword focused on the nearest opponent.
 * Tiki (Fire Emblem: Awakening; Mela Lee): A manakete who was sealed asleep by Naga before her death to prevent her from degenerating along with the rest of the dragonkin & transforms into a dragon, attacking with large flame breaths from the air.
 * Callie & Marie (Splatoon; Callie: keity.pop; Marie: Mari Kikuma): A pair of pop idols who host Inkopolis News & perform a concert & as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.
 * Andross (Star Fox): A brilliant scientist formerly employed by the Cornerian Army who took his research too far & the disastrous resulted in his banishment to the planet Venom that appears in the background & shoots tiles at opponents. He resembles his original appearance in the original Star Fox.
 * Krystal (Star Fox; Alesia Glidewell): A member of the Star Fox team welcomed in after the team met her when responding to a distress signal who wanders around the stage & attacks opponents with her staff, which can deal freezing damage.
 * Phosphora (Kid Icarus: Uprising; Stephanie Komure): 1 of Viridi's commanders of the Forces of Nature who complements her fanservice with her outfit that has vines tangling some parts of her body & her flirty nature & flies around quickly & shoots lightning bolts & lightning balls.
 * Riki (Xenoblade; Wayne Forester): A Nopon who's actually a middle-aged father of 11 who uses Happy Happy, which raises the launch & attack power of all fighters, Freezinate, to freeze opponents, Yoink, which pulls items closer to him, Bedtime, which puts opponents to sleep, You Can Do It, which heals all fighters in a certain range or Roly Poly, which trips opponents if they're on the ground.
 * Spring Man (ARMS; Peter Von Gomm): A fighter with spring ARMS who jumps around & attacks with extended punches & Rush, where he deals several rapid pummels & a finishing uppercut.
 * Samurai Goroh (F-Zero; Akio Otsuka): A rival bounty hunter who has crossed paths with Falcon at various points of the franchise & slashes his swords while chasing opponents.
 * Jeff Andonuts (Earthbound): A boy from the town of Winters who uses his knowledge to repair broken items & use them in combat where he shoots 5 homing rockets from his Multi Bottle Rocket 5 invention at his opponents.
 * Starmen (MOTHER): Organic/Synthetic hybrid aliens that always obey Giygas & moves side-to-side across the stage, shooting lightning bolts out of their heads at opponents.
 * Karate Joe (Rhythm Heaven): A karate master succeeding his father who's 1 of the only characters to appear in every game & attacks with either punches, kicks, punching either pots, rocks, light-bulbs or barrels at opponents, doing his combo & countering anyone coming at him.
 * Color TV-Game 15: 1 of the various consoles that had Pong where 2 white paddles on the sides of the stage will bounce a ball back & forth, with the ball damaging opponents, but also keeping a high score, though it’s possible to cut the game short.
 * Ryuta Kawashima (Brain Age): A Japanese neuroscientist who helps the player stimulate their brain & flings numbers onto the stage that can be attacked to knock them around where if they add up to 10 or more, they cause an explosion with an exact 10 causing an explosion like a Smart Bomb.
 * Sheriff (Sheriff): A sheriff who has to defend a plot of land from 16 bandits, who move around the edges of the territory while firing at him, though they can also enter the territory they surrounded him with to try to sneak attack when he’s trying to shoot at 1 of their allies or when his guard is down & walks around in the air, shooting at opponents with his pistol.
 * Arcade Bunny (Nintendo Badge Arcade; Masato Onishi): A bunny who’s the host of the Badge Arcade who always greets the player & often introduces promotional events & operates a giant claw machine in order to grab opponents with 3 attempts if they manage to get off.
 * Knuckles (Sonic the Hedgehog; Travis Willingham): An anthropomorphic echidna who used to Sonic's 1st rival before befriending him & punches, burrows underground before emerging with a rising uppercut & can use a homing attack similar to Sonic's, though he could also glide to recover.
 * Shadow (Sonic the Hedgehog; Kirk Thornton): An anthropomorphic hedgehog who was a creation of Dr. Eggman's grandfather, Gerald who used Black Doom's blood, Sonic’s 2nd rival & was designed to be the "Ultimate Life Form", though it’s an exaggeration. Despite being 1 of the better received characters in the franchise, he also became the poster boy for edgelords. He uses "Chaos Control" to slow down the flow of time for around 7 seconds, affecting everyone except the summoner before stopping them in place where he’ll punch, kick & shoot guns at them, ending with a Chaos Blast.
 * Rodin (Bayonetta; Dave Fennoy): An incredibly powerful Angel that was once charged with governing a portion of Paradiso in ancient times who runs the Gates of Hell bar & acts as a demonic weaponsmith, forging weapons made from the souls of demons for those capable of wielding them & able to afford them. He attacks with giant arms similar to Bayonetta's Wicked Weaves but resemble his as well stomps & After Burner Kick.
 * Akira Yuki (Virtua Fighter; Shinichiro Miki): The assistant instructor at his family's dojo, Yuki Budokan who decides to enter the World Fighting Tournament in order to test his abilities & runs around & attacks with various martial arts moves. He resembles his original appearance in Virtua Fighter.
 * Dr. Albert W. Wily (Mega Man; Keith Silverstein): Dr. Light's former colleague in the Robert University of Technology who was consistently upstaged by him & created a giant robot factory called Dr. Wily's Robot Manufacturing Plant to set out to rule the world. He pilots his infamous Wily Capsule from Mega Man 7, warping around the stage & firing fire, ice & lightning projectiles at opponents & ramming into them while spinning.
 * Zero (Mega Man X; Johnny Yong Bosch): X's best friend & mentor who's a Rank SA Maverick Hunter, despite being the patient 0 of the Maverick Virus since he was originally created by Wily & is capable of instantly learning new moves from his enemies. He slashes with his Z-Saber, either with just 3 slashes, Ryuenjin, an upward fiery slash, Kuenzan, 3 quick somersaulting slashes or Genmu Zero, where he holds it up, then slashes with it to fire a large, green blade beam forward.
 * Chun-Li Xiang (Street Fighter; Laura Bailey): An International Criminal Police Organization (ICPO) detective & master of Chinese Kempo who seeks to avenge her father’s death at the hands of M. Bison & has a strong sense of justice & duty toward her work, though she hates indecisiveness & can get competitive with criminals, but a part of her also desires to just be a normal young woman. She attacks opponents with either Hyakuretsukyaku, which is a flurry of kicks, the Spinning Bird Kick or Kikokens, her version of Hadokens.
 * William F. Guile (Street Fighter; Travis Willingham): A major from the U.S. Air Force trying to avenge Nash's death by Bison who crouches in place, throwing Sonic Booms, blocking any physical attacks that hit him & intercepts nearby enemies with his Flash Kick.
 * Ratahlos (Monster Hunter): Unleashes claw slashes, tail lashes, several flame-based attacks such as breathing fireballs & roaring to stun opponents.
 * Deviljho (Monster Hunter): Bites down on opponents, stomps, roaring to stun opponents like the Rathalos, ground pounds to trip them & shooting its Dragon Breath.
 * Shantae (Shantae): The half-genie guardian of Scuttle Town who works tirelessly to thwart Risky Boots or other forces threatening the town. She attacks with her ponytail like a whip & transforms into either an Elephant to strike with her trunk, charge or Elephant Stomp, a Spider to duck to avoid any attacks coming at her, shoot a web to save herself if knocked off the stage near the edges or use Spider Venom, a Harpy to slashes with her talons, shoot feathers or save herself if knocked off the stage in the air or a Mermaid to lash with her tail or shoot bubbles, the latter 3 can also be used to rescue her summoner.
 * Gray Fox (Metal Gear; Rob Paulsen): Snake's rival who's A high-ranking agent of FOXHOUND with great physical & combat skills who goes missing during a mission to Outer Heaven & was grafted into a power armored exoskeleton. He runs around slashing opponents with a high-frequency blade, which also allows him to reflect stray projectiles.
 * Alucard (Castlevania; James Callis): Dracula's son who turned on him for letting Lisa's death getting the better of him & wields his blade, Crissaegrim, which he slashes so fast that it doesn’t look he’s slashing at all & uses the Power of Mist, which lets him travel through certain walls & avoid attacks completely, Soul of Bat, that leads into the Wing Smash tackle & both his jump kick & back dash. He resembles his appearance from Castlevania: Symphony of the Night & the Castlevania series.
 * Shanoa (Castlevania; Michelle Ruff): An amnesiac sorceress who defeated Dracula by using his power against him in the form of 3 glyphs, wears a backless outfit with a skirt that splits at her thighs & shows off her legs so she could absorb glyphs through a tattoo on her back & attacks with the Secare sword glyph, an Arcus bow glyph, Ignis flames, Custos gauntlets & a Pneuma wave, but protects herself with & her summoner with the Melio Scutum shield glyph. She resembles her appearance in Castlevania: Order of Ecclesia.
 * Bomberman (Bomberman): A strange person who drop bombs which create cross shaped explosions similar to X Bombs & his franchise became obscure until the awfully-received Bomberman: Act Zero was made & has since went back to its roots with Super Bomberman R. Some people weren't happy he's here instead being a fighter like Super Smash Flash 2 & Super Smash Bros. Crusade.
 * Blinky, Pinky, Inky & Clyde (Pac-Man): 4 ghosts that chase Pac-Man around but run from him after he eats a Power Pellet & make their way around the stage, moving as if in a maze while damaging & pushing opponents around.
 * Tabuu: Attacks with Diving Slash, Chains of Light, Dragon Laser & Shuriken Boomerang & ends with the Off-Waves.

Bosses
They're playable in Boss Smash, though Galeem Soul & Dharkon Soul are in their own slots.
 * Death Egg Robo (Sonic the Hedgehog): A massive mech made in Dr. Ivo "Eggman" Robotnik's image which has been used by the doctor on numerous occasions to battle Sonic & his allies. It resembles its appearance from Sonic Forces.
 * Arm Slam: Slams its right main arm, creating a series of red shockwaves.
 * Rock Toss: Tosses massive solid rocks at the fighters.
 * Laser: Sweeps a laser from its tentacles across the floor.
 * Flame Streams: Fires streams of crimson flames that can sometimes weave across each other in the shape of an "X".
 * Missile Barrage: Fires off a barrage of missiles fired from its fingers.
 * Rathalos (Monster Hunter): A Flying Wyvern who's the male counterpart of Rathians that are more prone to hunting from the skies & the mascot of the Monster Hunter franchise starting with Monster Hunter (2004) & has been in every game since, despite its divisive reception, either liked because of its battle, theme or armor or hated because of how many of these things are required to hunt to make said armor.
 * Stunning Roar: Roars loudly, stunning opponents.
 * Back Off: Flies backwards & launches a fireball.
 * Talon Slash: Swoops toward the fighters, attacking them with his clawed feet, poisoning opponents.
 * Tail Lash: Spins around, trying to hit opponents with its tail, poisoning opponents.
 * Fireballs: Launches 6 large fireballs forward.
 * Sliding Tackle: Dashes forward & performs a sliding tackle.
 * Poison Drop: Drops downwards & hits opponents with his clawed feet, poisoning opponents.
 * Rushing Glide: Glides in the background, then races towards the fighting area, trying to hit the fighters.
 * Explosive Fireballs: Flies into the background & launches 3 large fireballs, which when hitting a fighter or the ground, produce an explosion that gradually gets larger, much like a Smart Bomb.
 * Metal Face (Xenoblade Chronicles; Timothy Watson): The 1st Faced Mechon Shulk faced who was once piloted by Mumkhar, a man whose obsession with the Monado & his jealousy of Dunban turned him into a traitor & was a Hopeless Boss Fight before getting impaled by a spire & fell into the abyss of the Great Sea, but now he's back, though without Mumkhar piloting him & resembles his appearance in the 2nd fight with him.
 * Killing Claw: Slashes at fighters with his claws.
 * Murder Screw: Stabs the ground with 1 of his claws.
 * Dead Way: Rushes forward with his claws.
 * Dash: Flies into the air & rushes at the fighters from the background of the arena like the Rathalos.
 * Grand Shot: Hovers above the arena & blasts the fighters with a massive laser beam.
 * Rayquaza (Pokémon): A dual-type Dragon/Flying Legendary Pokémon usually dwells high in the ozone layer, so it can't be seen from the ground & attacked Diddy & Fox in Super Smash Bros. Brawl, but was defeated by them & now it's back with a Mega Evolution.
 * 1st Phase
 * Aerial Ace: Ducks down & rushes to the other side of the stage.
 * Dragon Tail: Sweeps its tail across the ground.
 * Dig: Burrows underground, then bursts out of the ground where the player was standing.
 * Earth Power: Its eyes glow & then it creates an explosion at the location where the player was at that time.
 * Dragon Pulse: Sends a ball of electricity in front of itself diagonally or lowers its head and sends the lightning orb in front of itself.
 * Fly: Flies up slowly, then crashes into the character while burrowing into the ground, then appears on the other side.
 * Thunder: Flies up in a tight circle and hits you with a multi-hit lightning bolt.
 * Extreme Speed: Flies up & then dashes back & forth near the ground.
 * Mega Rayquaza
 * Aerial Ace: Same as before.
 * Dragon Tail: Same as before.
 * Twister: Whips up a vicious tornado to tear at the fighters.
 * Dragon Pulse: Same as before but now shoots several.
 * Sky Drop: Takes a fighter into the sky, then drops them.
 * Hyper Beam: Attacks with a powerful beam.
 * Extreme Speed: Same as before but faster.
 * Draco Meteor: Summoned comets from the sky onto the fighters.
 * Galleom: A giant purple robot/cyborg which has simian features & capable of transforming into a jet propelled tank that attacked Marth, Ike, Meta Knight, Lucas & Pokémon Trainer in Super Smash Bros. Brawl where he tried to take the latter 2 with him by starting the countdown on his emergency Subspace Bomb, but they broke free before he exploded & now he's back thanks to Galeem.
 * Uppercut: Does an uppercut.
 * Stomp: Does a simple stomp
 * Side Crush: Grabs & crushes the fighters.
 * Jump: Jumps in the air with his rockets before landing on the fighters.
 * Stomping Frenzy: Stomps around like he's throwing a tantrum.
 * Missiles: Fires missiles from his shoulders.
 * Shockwave: Slams his fists into the ground & creates a shockwave.
 * Spin: Spins with his arms extended.
 * Falling Body Slam: Falls on top of players, while doing Luigi's Side Taunt.
 * Tank Rush: Transforms into tank form & rushes the fighters.
 * Tank Missiles: Transforms into tank form & fire missiles.
 * Rush & Slam: Transforms into tank form, rushes the fighter & lands on top of them.
 * Yellow Devil (Mega Man): A robot created by Dr. Wily as his first combat robot whose body consists of yellow goo-like shape-memory alloy parts & is infamous for being 1 of the hardest bosses in the Mega Man franchise, though its original counterpart was exploited by using the Thunder Beam & pausing & unpausing the game several times to avoid the tedious & frustrating process of waiting for it to reform. It resembles its MK-III counterpart from Mega Man 11, but much larger.
 * Eye Blast: Fires several laser blasts from its eye.
 * Wily Machine 1: Transforms into the Wily Machine 1 from the original Mega Man & fires spiraling energy balls.
 * Yellow Blocks: Forms several yellow blocks from itself & throws them into the air & drop them like how Mega Man used the Block Dropper from Mega Man 11.
 * Wily Machine 3: Transforms into the Wily Machine 3 from Mega Man 3 & strikes its legs down on the fighters.
 * Reforming Rush: Splits itself into blocks & rushes at the fighters before reforming at the other side, though it does get faster as its health depletes.
 * Wily Machine 6: Transforms into the Wily Machine 6 from Mega Man 6 & will either slam the ground, causing shockwaves or ram into the fighters,  which is based off 1 of the Shadow Devil's attacks from Mega Man X5.
 * Speed Gear Clones: Activates its Speed Gear & transform into clones of 9 of the fighters, 1 of them having the eye always exposed & use their Dash Attacks as it runs around the stage & quickly fall 1 at a time, covering the whole area except for the opposite corner from where the 1st one appeared & reassembles offscreen & drops into the room fully formed.
 * Eyebeam: Fires a Kamehameha-sized eyebeam after charging, which resembles the smart bomb-like explosion it makes after being defeated as a stage boss in the previous game.
 * Duon: A 2-sided robot on 1 set of wheels with 1 half is pink & has a head cannon & 2 arm cannons & the other half is blue with 2 arm swords & a curved blade on its head that was created from Shadow Bugs, which they themselves were clones of Mr. Game & Watch. They were defeated by Snake, Lucario & Meta Knight, but now they're back.
 * Both Sides
 * Charge: Charges forward quickly & can do this several times in a row with little pause in between.
 * Jump Crash: Jumps up high & crashes down, then grinds in place.
 * Spin: Spins around.
 * Pink Side
 * Forward Laser: Shoots pink lasers at the ground in the front.
 * Vertical Laser: Shoots pink lasers with a vertical-spread coverage.
 * Electric Blasts: His head glows & then shoots three blue bolts of electricity that will pierce though everything.
 * Homing Missiles: Moves its non-weapon arm back to shoot 4 homing missiles.
 * Blue Side
 * Head Blade: Slams the blade on its head on the ground.
 * Triple Slash: Slowly approaches & then slashes 3 times when within range.
 * Sky Mines: Launches several mines in the air.
 * Slash Shockwave: Readies its arms, then slashes making a large red shockwave.
 * Marx (Kirby; Alex Hirsch): A small jester who asked Kirby to help him end a war between the Sun & Moon in the Kirby Super Star & Super Star Ultra sub-game Milky Way Wishes, then turns up just in time to send the final part of his devious plan into motion & reveals that he used Kirby the whole time in order to gain control over Planet Popstar. He has become 1 of the most well-known villains in Kirby's rogue gallery. He didn't come back until Kirby Star Allies to help Kirby if he is well-fed since he does see Void Termina as a threat.
 * Bouncing Eyes: Turns his eyes pitch-black in order to make them fall out of their sockets & bounce toward the fighters, dealing darkness damage after hit.
 * Fire Veins: Can retract his wings in order to spread veins throughout the areas to his sides, burning the fighters on contact.
 * Shooter Cutter: Fires 4 cutters around himself several times.
 * Plant Uproot: Drops several seeds into the ground before sprouting as tall vines.
 * Arrows: Fires a barrage of arrows to 1 sides.
 * Compound Eyebeams: Enlarge his eyes, to the point where they protrude out of their sockets, grow many pupils on them & shoot 5 lasers out of each eye.
 * Ice Bomb: Drops an Ice Bomb out of his mouth, which goes in both directions when it hits the ground.
 * Flip Ultima Attack: Rises from the ground after following the fighters' shadows.
 * Blackhole: Splits himself in 2 symmetrical halves, forming a blackhole to suck fighters in.
 * Laser Beam: Spits a massive laser beam either at the top, middle or bottom of the screen.
 * Giga Bowser: An alternate form of Bowser that was given to him by Master Hand & Crazy Hand in Super Smash Bros. Melee as he served as the final boss of Melee's Classic Mode & 1 of the opponents of Event Match 51: The Showdown along with Ganondorf & Mewtwo. He has only been as Bowser's Final Smash starting in Super Smash Bros. Brawl until now, though Bowser can still become him in his Final Smash.
 * Fire Breath: Shooting a stream of fire out of his mouth.
 * Ram: Does a ram that causes an explosion.
 * Claw Slashes: Slashes with his claws for darkness damage.
 * Whirling Fortress: Retracts into his shell before spinning, doing electric damage.
 * Giga Bowser Bomb: A larger version of Bowser Bomb, but now does ice damage.
 * DJ Octavio (Splatoon; Kevin Michael Richardson): The leader & king of the Octarians, a species of octopus creatures, who, for some reason, went up with a DJ aesthetic & mans a massive mech controlled by a DJ station that fought both Agents 3 & 4, only to explode in ink both times. He & his mech resemble their appearance in Splatoon 2.
 * Sea Anemone: Tosses 1 of the sea anemone he uses to scratch the discs on his station.
 * Ink Trail: Rushes by leaving a trail of purple ink.
 * Rocket Fists: Launches the giant metal fists on his mech, which can be knocked back at him like in his fights & has starts spinning them at half health.
 * Ink Geysers: Causes geysers of purple ink to emerge from the ground.
 * Octotorpedoes: Fires off a barrage of missiles with faces resembling Octopods.
 * Lightning Strike: Fires off a lightning bolt from the bottom of the mech thanks to the Great Zapfish powering it.
 * Octolaser: Fires extremely large sound waves made of his ink color from a massive megaphone-like cannon.
 * Octomissile: Launches a large, glowing bomb fired from the main cannon hidden behind his backdrop, which can also be knocked back at him.
 * Ganon (The Legend of Zelda): Ganondorf's more monstrous form, which was its own character that was a reincarnation of Demise before The Legend of Zelda: Ocarina of Time & whose appearance kept changing depending on the game with this game going with this appearance from Ocarina of Time instead of the quadrupedal version from The Legend of Zelda: Twilight Princess. Most of the battles with him were great, though Calamity Ganon was considered disappointing, because of how easy he was.
 * Sword Slash: Does several sword slashes.
 * Upward Swing: Swings 1 of his swords upward.
 * Charge: Charges at the fighters like when he was used as a Final Smash.
 * Spin Attack: Spins in place with his swords extended.
 * Fireball: Breathes a fireball that follows the fighters like his The Legend of Zelda: Breath of the Wild counterpart, Calamity Ganon.
 * Ground Pound: Leaps into the air & ground pounds.
 * Lightning Discs: Shoots a disc of lightning from his swords like his original incarnation, Demise from The Legend of Zelda: Skyward Sword & shoots more as his health depletes.
 * Malice Beam: Fires a beam of malice from his mouth like Calamity Ganon's final form, Dark Beast Ganon.
 * Necrozma (Pokémon: Ultra Sun & Ultra Moon): A Psychic-type Legendary Pokémon that was once an entity that spread light across Ultra Space as the Blinding One. When it came to Ultra Megalopolis, the people managed to imprison it in the Megalo Tower. While it was captured, it was tortured by the people to produce light, enough that it caused a crippling injury that led to the light within itself to consistently leak out. This caused it to go berserk, resulting in its desire to drain all light from the universe to regain all the light it lost. It's notorious for its abnormally high difficulty with immense base stats, having a BST of 754, which is higher than even Arceus & has an extremely varied moveset specifically designed to line up super-effective attacks against nearly all types. If that's not enough, it outspeeds pretty much anything, is deceptively bulky & delivers lethal or near-lethal attacks with every turn.
 * 1st Phase
 * Metal Claw: Slashes with its crystal claws.
 * Mirror Shot: Lets loose a flash of energy at the fighters from its polished body.
 * Charge Beam: Attacks with an electric charge.
 * Power Gem: Attacks with a ray of light that sparkles as if it were made of gemstones.
 * Psycho Cut: Tears at the fighters with blades formed by psychic power.
 * Prismatic Laser: Shoots powerful lasers using the power of a prism.
 * Photon Geyser: Attacks fighters with a pillar of light.
 * Ultra Necrozma
 * Smart Strike: Stabs fighters with 1 of its sharp horns.
 * Dragon Pulse: Attacks with a shockwave from its mouth.
 * Prismatic Laser: Same as before, but does more damage.
 * Photon Geyser: Same as before, but does more damage & can create more than 1.
 * Searing Sunraze Smash: Slams into the fighters with the force of a meteor.
 * Menacing Moonraze Maelstrom: Unleashes 6 blue beams that blast the fighters.
 * Light That Burns the Sky: Creates a massive ball of light that, if it hits a fighter or the ground, quickly gets larger.
 * Lord Fredrik (Donkey Kong Country: Tropical Freeze): The leader of a group of vikings called Snowmads who was responsible for invading Donkey Kong Island & freezing it over, effectively claiming the island as their turf. He was defeated after the Kongs had to go through island to island to get back to Donkey Kong Island & beat him, which led to him getting launched into 1 of his support ships & his horn being used to unfreeze the island. Some think he did all this to avenge Tiki Tong in Donkey Country Returns & often speculated that that he was designed as an homage to K. Rool.
 * Charge: Charges at the players, though he does it several times in a row & gets faster as his health bar depletes.
 * Ice Spikeballs: Blows into his horn & rains down several ice spikeballs to do ice damage.
 * Ice Dragon Rain: Blows into his horn & rains down ice dragons that do ice damage if they hit the players & turn the floor into ice.
 * Lava Spouts: Ground pounds into the crust, causing lava spouts to erupt that do fire damage.
 * Ice Dragon Barrage: Shoots several ice dragons at the players to do ice damage.
 * Deviljho (Monster Hunter): A surprisingly fast & aggressive Brute Wyvern from Monster Hunter 3 onward known for wandering vast distances, which can startle anything not expecting it, in search of prey because of the extreme amount of energy its body consumes, prone to eating prey alive to waste no time in replenishing its energy. It's been compared to a pickle & is infamous for showing up at the worst possible times anywhere in the world, especially if it's not the monster you're hunting. It resembles its Monster Hunter: World appearance after coming out as DLC & becomes enraged at half health.
 * Stunning Roar: Roars loudly, which sounds like a bomb explosion, stunning the fighters.
 * Head Slam: Slams its head into the ground.
 * Wild Swing: Grabs a fighter & swings them into another one several times.
 * Side Charge: Charges & swings its tail.
 * Jump Attack: Jumps a great distance before kicking as its lands.
 * Feeding Time: Bites down the fighters, replenishing its health like Wario's Chomp.
 * Suplex: Grabs the fighters & does a suplex, which is based off the suplex it does when in a Turf War with a Diablos from Monster Hunter: World.
 * Dragon Breath: Fires its Dragon Breath in a sweeping motion.
 * Steven Armstrong (Metal Gear Rising: Revengeance; Alistair Duncan): 1 of Colorado's elected Senators, a candidate for the US Presidency & the backer of Desperado Enforcement, an American private military company, composed of cyborg soldiers who actually loathes the shallow, sensationalist, materialistic culture he earlier claimed to support & is actually planning to destroy America & rebuild it as a Darwinist utopia. He was going to do that with nanomachines, son until he was killed by Raiden, but now he's back. He's also RabbidLuigi's favorite final boss.
 * Headbutt: Coats his head in nanomachines & does a headbutt.
 * Elbow Drop: Does an elbow drop that causes rock spires to spring up.
 * Power Burst: Charges up energy & releases it.
 * Football Tackle: Charges at the fighters & tackles them to the ground like when he played college football for the University of Texas.
 * Homing Explosive Trail: Punches the ground & causes an explosive trail that follows the fighters.
 * Debris Toss: Picks up a piece of Metal Gear EXCELSUS & tosses it at the fighters.
 * Missiles: Calls in a bunch of missiles to carpet bomb the stage.
 * Flame Pillars: Punches the ground, causing massive flame pillars to erupt.
 * Gore Magala (Monster Hunter): A unique & calculating Wyvern from Monster Hunter 4 onwards who shares traits & similarities to the Elder Dragons, except the dark exoskeleton plates which are used to understand their environment & to see both predators & prey by heat where they are until it matures into a Shagru Magala & whose immense strength & high levels of aggression pose a problem for the ecosystems & cities it gets too close too. It was responsible for spreading the Frenzy Virus around to other monsters & can hold a grudge.
 * 1st Phase
 * Bite: Bites at the fighters.
 * Claw Slash: Slashes with its claws.
 * Tail Lash: Lashes with its tail.
 * Lunge: Lunges at the fighters.
 * Frenzy Orb: Fires several orbs of the Frenzy Virus, which deal darkness damage.
 * Shagru Magala
 * Claw Slash: Same as before.
 * Rush: Glides in the background, then races towards the fighting area, trying to hit the fighters.
 * Frenzy Orb: Same as before, but they're bigger.
 * Frenzy Scatter Bombs: Fires Frenzy Orbs that scatter into smaller orbs.
 * Frenzy Geysers: Fires Frenzy Orbs that explode into geysers.
 * Magolor (Kirby; Troy Baker): A small alien that tricked Kirby, Meta Knight & Dedede into doing his bidding by putting up a friendly facade after they find him inside his crashed ship, The Lor Starcutter, only to get corrupted by the Master Crown after having them defeat the 4-headed dragon Landia. This led to him being compared to Marx & became the standard of Kirby final bosses. He was actually remorseful after the events of Kirby's Return to Dreamland, which was why he built a theme park for Kirby, became a shopkeeper in Team Kirby Clash Deluxe & even became friends with Marx, before helping Kirby in Kirby Star Allies.
 * 1st Phase
 * Dark Matter Balls: Summons & tosses several massive balls of dark energy at the players.
 * Fireballs: Shoots several swirling fireballs out of his hands.
 * Dark Energy Spikes: Summons several dark energy spikes, protruding through the ground.
 * Star Shield: Forms a star-like shield to block attacks & reflect projectiles.
 * Beam Cannon: Fires a Kamehameha-like beam at the fighters.
 * Lor Starcutter: Summons his ship & sends it charging at the fighters.
 * Blackhole: Create a rune that spawns a blackhole.
 * Magolor Soul
 * Screen Flip: Flips the screen upside down & vertically.
 * Charge: Opens portal everywhere & charges at the fighters.
 * Dark Matter Balls: Same as before, but much bigger.
 * Portal Spikes: Will create several star-shaped inter-dimensional rifts in different locations, which protrude large spikes after a set amount of time.
 * Beam Cannon: Same as before, but much bigger & faster & now opens several rifts to have it fire out them at the fighters.
 * Ultra Swords: Summons 2 versions of the Ultra Sword & slashes with them.
 * Monster Flame: Summons several huge fiery dragons which blasts across the screen.
 * Flare Beam: Creates 2 massive balls of energy with himself in 1 & fires both at the fighters.
 * Grand Hammer: Summons a massive hammer & slams it into the ground, causing ice stalactites to fall.
 * Blackhole: Same as before, but is bigger & the screen starts swirling.
 * Hades (Kid Icarus: Uprising; Alex Rochon/The Autarch of Flame): The God of Evil who rules over the Underworld, being the reason why Medusa was resurrected, strives to take over creation as well as hating it when others question his rule & has a sense of showmanship, using a combination of witty remarks & belittling insults when talking to & about others. He 1st appears at the end of Chapter 9 to reveal himself by tearing off the credits, which has been used to show how many best final bosses list he made, though the battle with his heart is considered the worst boss in the game. He also became popular that his voice actor did Hades Riffs & voiced him in other videos. He also states after the credits to the player that he might find a way to resurrect himself for the next game in 25 years, until he got captured by Galeem & is now under Dharkon, much to his annoyance. He does talk to whoever fights him in this game & half way through the battle, he loses his head & his legs before forming ones he got near the end of his boss fight.
 * Eyebeams: Fire 2 laser beams out of his eyes.
 * Mouth Blast: Fires a laser blast out of his mouth.
 * Clap: Claps his hands together to squash the fighters.
 * Chest Drill: Spawns a drill on chest & impales or shoots the fighters with it.
 * Fireball Shield: Summons shields to protect himself which also shoot fireballs.
 * Cape Projectiles: Covers himself with his cape while firing various projectiles from his back, then he'll unveil additional shots from under his cape.
 * Homing Lasers: Fires off several arrow-like lasers out of his back that home in on the fighters.
 * Twister: Says "I got something for you!" & summons a massive twister to pull the fighters in.
 * Devastation Ensemble: Fires off a barrage of homing missiles & lasers from the form of the same name.
 * Finishing Blow: Says "I hope you enjoy it." & charges up a massive laser beam from his head, which is based off the attack he was going to use before Medusa decapitated him.
 * Aesir (Bayonetta 2; T.J. Ramini): The chosen ruler of the human world who watched over the realm from his mountain, Fimbulventr. Pitying the humans, he granted them free will & even bestowed his own powers, the Eyes of the World, to the Lumen Sages & Umbra Witches. In doing so, however, he split his very soul into 2 personalities: Loki & Loptr, representing his good & evil side naturally. Despite this, his boss fight wasn't as well-received as Jublieus' from the 1st game. The variant fought is made once Loptr gains both the Sovereign Power & the Eyes of the World.
 * Hand Construct: Creates a hand construct to punch, push or clap the fighters.
 * Spin Kick: Spin kicks at the fighters.
 * Eyes of the World: Shoots eyebeams with the help of the Eyes of the World.
 * Laser Spheres: Summons several spheres that shoot lasers.
 * Missiles: Fires off a barrage of missiles.
 * Bombing Run: Opens a portal & summons several bomber airplanes to carpet bomb the stage.
 * Satellite Cannon: Summons a satellite cannon to fire a massive laser.
 * Giygas (Earthbound): An alien conqueror, known as the Universal Cosmic Destroyer or the Embodiment of Evil, who, like Ness, wields PSI, was raised by foster parents, George & Maria & was assigned by his people to remove PSI from Earth, because George studied the aliens' PSI powers without their permission, which lead to him becoming corrupted. He went to become 1 of the best final bosses in gaming, but is also infamous for being 1 of the scariest bosses because his appearance, theme, backstory & how he was created after Shigesato Itoi walked into the wrong theater & saw the adult film, The Military Policeman and the Dismembered Beauty, by accident & mistaken a sex scene that became a murder as rape.
 * Bite: Bites the fighters.
 * Rush: Rushes at the fighters.
 * PSI Fire Ω: Shoots several lightning bolt-like projectiles that burst into flame pillars.
 * PSI Freeze Ω: Shots several snowflake-like blast of PSI energy that freeze the fighters.
 * PSI Thunder Ω: Summons several yellow lightning bolts.
 * PSI Rockin': Fires a psychokinetic wave generated by concentration.
 * PSI Starstorm: Summons a shower of falling stars that follow the fighters.
 * Incomprehensible Attack: Fires off a massive black shockwave that does huge knockback, which is based off the 1 attack he does in his boss fight in Earthbound.
 * Dalamadur (Monster Hunter): A snake-like Elder Dragon who’s the largest monster in the Monster Hunter universe that has several hook-like spines, to navigate treacherous terrain as they provide a more secure grip, along its body.
 * Deafening Roar: Roars loudly, stunning opponents & leaving their ears bleeding.
 * Bite: Lunges at the fighters to bite them.
 * Fireball: Fires several ball of fires.
 * Tail Slam: Slams its tail on the ground to stalactites to fall from the ceiling.
 * Flamethrower: Fires a massive stream of fire straight & in a sweeping motion.
 * Meteor Shower: Fires several fireballs into the air, having them rain down.
 * Zanza (Xenoblade Chronicles; Adam Howden): The entity responsible for giving Shulk his power over the Monado who existed before the creation of the game's universe as a scientist called Klaus working on a project attempting to create a new universe, hoping to help mankind reach divinity, which succeeded & most of all life was sucked into this new universe, including half of his body, which became RabbidLuigi's most hated plot twist in video games. He began to fear the day when his creations would leave him, since it would mean his own demise which coupled with his growing loneliness & the fading of awareness of him among the denizens of Bionis, led him to engineer a cycle of destruction & regeneration, in which all life must eventually be destroyed, returning to him to be recreated. He resembles his battle form & goes into his 2nd form at half health.
 * Monado Combo: Slashes with both Monadoes.
 * Monado Buster: Fires a blast from 1 of the Monadoes.
 * Monado Cross VIII: Does a X-shaped slash with the Monadoes.
 * Bionis Buster: Fires a blast using the essence of Bionis.
 * Mechonis Buster: Fires a blast using the essence of Mechonis.
 * Black Hole: Summons a blackhole to suck the fighters in.
 * World Reconstruct: Creates a mini-world & throws it at the fighters.
 * Antasma (Mario & Luigi: Dream Team): An evil bat king with a Slavic accent who was a normal bat living on Pi'illo Island who fed on the nightmares of a Pi'illo & continued to feed on more nightmares afterwards, which is how he encountered Mario & Luigi. He then teamed up with Bowser, only to get double-crossed by him & killed after his boss fight, which fans either liked that Bowser became a menacing villain in a series where he started out as a joke or were unhappy that he was used as a red herring.
 * Fireball: Breathes a fireball from you're trapped in 1 of his nightmares during his boss fight in Mario & Luigi: Dream Team.
 * Bat Rush: Transforms into a swarm of bats & start rushing at the players, which puts them to sleep if hit enough times.
 * Electrical Orb: Clones himself & fires a large electric orb that paralyzes & put players to sleep.
 * Screen-Flip: Flips the screen upside down or vertically.
 * Antasmunchie Bombs: Summons his Antasmuchies & forms them into a ring that surrounds the players before setting them off & puts them to sleep if they don't jump on time, which also release a shockwave.
 * Nightmare Sawblades: Rains down the sawblades from most of the holes you would fall into when you're trapped in 1 of his nightmares during his boss fight in Mario & Luigi: Dream Team, which also roll after the players that they don't hit or dodged them.
 * Yami (Ōkami): Amatersau's arch-enemy who's a fish within an orb of water inside a large metal ball with archaic Moon Tribe markings etched into it that was imprisoned on the Ark of Yamato until Waka stupidly brought it to the Celestial Plain. He's 1 of the most beloved final bosses in video games, being Dafawfulizer's favorite, though players weren't happy that he was made into the obligatory final boss of Tatsunoko vs. Capcom.
 * Hammer Fist: Transforms into his hand form & slams the ground with his fist like in Ōkami & Tatsunoko vs. Capcom.
 * Spiral Saw Slash: Grows 2 blades & spins multiple times like in Ōkami & Tatsunoko vs. Capcom.
 * Missiles: Fires several missiles from a hatch on top of him like in Ōkami & Tatsunoko vs. Capcom.
 * Burning: Turns green & rushes the fighters while on fire, which is based off his 2nd form from Ōkami.
 * Cyclone: Draws his hand back & releases a whirlwind that's almost as tall as the screen like in Ōkami & Tatsunoko vs. Capcom.
 * Ninestrike Lazer: Transforms into his mech form & raises his arms & unleashes a massive electric ground projectile.
 * Press Yor Luck: Turns into his slot machine & shoots fire, ice, lightning & bombs, which is based off his 3rd form from Ōkami.
 * Blaze Wave: Transforms into his hand form, raises his hand & fires a beam that sweeps across the stage like in Ōkami & Tatsunoko vs. Capcom.
 * Jergingha (The Wonderful 101; Steve Blum): The overlord of the Guild of Evil Aliens Terrorizing Humans with Jiggawatt bombs, Energy beams, Ray guns & Killer lasers (GEATHJERK) Federation who was a supercomputer created by the GEATHJERK machine culture to maintain peace whose annihilation by the Greater Galactic Coalition left a durable impact on him as the Space History Revision Project that was pre-programmed inside him was activated, making him full of hatred & revenge. He strongly believes that GEATHJERK was protecting the galaxy from its own future, despite destroying countless planets, viewing it as "justice". He was transported into to a previous time axis for Earth's solar system to stop the Wonderful 101, who the Greater Galactic Coalition are descended, from conquering the universe & destroying worlds, but instead caused a time paradox in which he helped them become the force he feared in the future by trying to stop them in the past. He's in his Planet Destruction form, but most of his attacks from the 2nd phase of his boss fight.
 * Eyebeam: Fires eyebeams from his eyes.
 * Hyper Unite Hands: Armors his hands before doing hooks at the fighters.
 * Hyper Unite Claw: Would tear a dimensional rift, enter it & swipe at the fighters from inside.
 * Hyper Unite Swords: Forms sword constructs & rotates themselves around himself, though he could shoot lightning out of them.
 * Hyper Unite Guns: Forms dual-wield Super Scopes & fire several shots or a huge laser after charging.
 * Hyper Unite Bomb: Forms a bomb construct & tosses it.
 * Hyper Unite Whip: Create a spiked mace & slam it down at the fighters.
 * Hyper Unite Hammer: Creates a hammer construct,  simply winds up & try to strike the fighters.
 * Chi-Q Marble Buster: Reveals a colossal cannon in his chest & fires, though he'll strafe as well.
 * Master Hand (Xander Mobus): A right hand-like entity who acts as the creator of the Super Smash Bros. universe & is also the owner & top collector of the World of Trophies. However, he's not the most powerful since he was captured by Tabuu in Super Smash Bros. Brawl & now has been captured & mass produced by Galeem before the events of this game.
 * Snapper: Snaps his fingers, stunning the fighters.
 * Squeeze: Grabs & squeezes the players.
 * Big Swipe: Makes a big open hand swipe across the stage.
 * Fake-Out Slap: Holds a fist above the player as to punch them, but opens up & comes down with a slap.
 * Finger Bullet: Fires pairs of bullets, either 1 or 3.
 * Finger Drill: Drops from above & drilling into the players, which buries them if hit.
 * Hazardous Smudge: Drags a finger over the floor causing a string of spikes to sprout.
 * Mirror Laser: Produces a series of mirrors & fires a single laser that bounces between them.
 * Laser Nail: Fires blue lasers from his fingertips.
 * Ring Toss: Throws 2 rings across the stage.
 * Ink Blob: Toss an aqua ball of ink that covers the fighters & screen.
 * Spike Bowl: Underhands several spiked balls, which either roll or bounce.
 * Jetstream: Flies into the air & swoops in from the background.
 * Fireball Frenzy: Retreats into the background & produces 3 to 5 fireballs, which he throws at the players before returning with a flying punch.
 * Crazy Hand (Xander Mobus): A left hand-like entity who serves as Master Hand's partner & known for more unpredictable attacks. Like Master Hand though, he's not the most powerful since he was captured & mass produced by Dharkon before the events of this game.
 * Frozen Rope: Extends his index finger to about 3 times its length for a poke attack that freezes.
 * Shovel Claw: Digs his fingers into the ground & swipes them back out as a clawing attack.
 * Spider Crawl: Skitters across the stage.
 * Squeeze: Grabs & squeezes the players.
 * Big Swipe: Makes a big open hand swipe across the stage.
 * Finger Drill: Drops from above & drilling into the players, which buries them if hit.
 * Spasm: Drops to the ground & flops around.
 * Laser Nail: Fires blue lasers from his fingertips.
 * Paralyzing Gaze: Manifests an eye between his fingers that circles a beam of light around the stage & will charges up & unleashes a dark purple energy burst that stuns the fighters if caught.
 * Jetstream: Flies into the air & swoops in from the background.
 * Pentaflame: Produces 5 blue fireballs that circle around him.
 * Finger Bomb: Drops a series of bombs from his fingertips.
 * Roving Void: Produces a black hole that proceeds to hover around the stage by itself, either 1 or 2.
 * Galeem (David Hayter): The Lord of Light & the creator of Master Hand who was 1 of 2 beings created in the beginning & the source of all angelic characters. Despite his imprisonment, he manipulated most of the heroes as well as villains that fell under the Light Is Not Good trope who preferred or wanted light to conquer darkness, came to this world & eliminated most of the fighters except for Kirby, though he was able to create clones of him & created clones by using spirits after discovering darkness is mingling with the light, pissing him off, so he could recreate the Omniverse in his image in order to keep Dharkon away, which didn't work.
 * Mirror Image: Creates light blue clones of the fighters.
 * Tri-Eye Attack: Splits his core into 3 spheres of yellow light. & then fire a barrage of energy in your direction.
 * Drill Pierce: Produces 2 to 6 drill-like objects which he'll slam into the ground, though this turns into 8 after reaching half health.
 * Heat Seeker: Fires a single projectile that strongly homes in on the fighters
 * Optic Orb: Fires a large blue sphere of light which breaks apart into 6 smaller spheres that home in on the fighters.
 * Laser Net: Creates small purple lines which damage the fighters after a short amount of time.
 * Cross Bomb: Spawns bombs that explode in crosses.
 * Photonic Wave: Creates 2 waves of light with a small gap of safety between their area of effect.
 * Lens Flare: Fires 2 or 4 orbs that produce a shockwave.
 * Dharkon (Luke Sizemore): The Lord of Chaos & Darkness, the Bane of Light & the creator of Crazy Hand who's the source of all demonic characters. Like Galeem, despite his imprisonment, he manipulated most of the villains as well as heroes that fell under the Dark Is Not Evil trope who spreaded or wanted darkness to consume all & was freed after Galeem's battle with fighting, also getting pissed off that light is mingling with the darkness. His goal, similar to Galeem’s, is to corrupt the Omniverse in his own image since he took over everyone Galeem didn't use in the Light Realm.
 * Shadow Shape: Same as Galeem, but the clones are dark red.
 * Electric Serpent: Has 1 of his tentacles snake around the arena coated in dark energy as his eye trails close behind.
 * Thorn Spray: Forms his tentacles into a gun & shoots a barrage of small energy bullets from 1 corner of the screen & is finished off with a massive blast of dark energy.
 * Shadow Eruption: Creates several beams of darkness that erupt from the ground.
 * Tentacle Pierce: Use his tentacles to attack the fighters one after another.
 * Temporal Rift: Performs a X-shaped slash with his tentacles, creating a large red line across the screen that slows down the fighters.
 * Tangled Rush: Send his tentacles through portals.
 * X Bomb: Spawns bombs that explode in Xs.
 * Photonic Wave: Same as Galeem, but with waves of darkness.
 * Time Eater (Sonic Generations): An alien creature with dominion over time & space that was discovered by Eggman who used it in an attempt to conquer the world & to Sonic completely, but was destroyed in the ensuing battle. However, it was rebuilt by Galeem & Dharkon, back to the form it had before Eggman changed it to redeem itself. It's singled out as the worst boss of Sonic Generations because of how hard it can be to hit it, for not utilizing Classic Sonic that much & having Sonic's friends never shut up about the Homing Shot.
 * Warp Slash: Creates several time holes & thrusts its arms into it, slashing at the fighters.
 * Restraint Trap: Fires several red orb-like projectiles that overlap each other to trap the fighters.
 * Spinning Rush: Spins clockwise or counterclockwise at the fighters.
 * Homing Shot: Fires several drill shaped homing shots.
 * Time Stop: Stops the fighters in place.
 * Sun Burst: Summons a miniature sun to use against the fighters.
 * Tabuu (Liam O'Brien): A blue anthropomorphic figure with a red eye-shaped object in his chest & the main villain of The Subspace Emissary who attempted to drag the entire Omniverse into his own world, Subspace because he's unable to ever leave it out of desperation as all he could do is stare at an Omniverse full of life & be forever unable to live there himself. Too bad the fighters never knew this before killing it, but now he's back thanks to Galeem & Dharkon.
 * Rapid Chop - Teleports behind the player & repeatedly slashes the area in front of him, creating visible purple slashes.
 * Pinpoint Explosion - From 1 side of the stage, he'll perform a pointing gesture & the position where the player is exploding.
 * Chain of Light - Creates a golden chain, similar to the one he used to bind Master Hand & throws it in front of him in an attempt to catch a fighter & if successful, will swing the player around before smashing them into the ground or into another fighter.
 * Diving Slash - Appears high above 1 side of the stage and dives, turning his arm into an energy blade.
 * Electrical Shield - Teleports right next to the player & the purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity.
 * Golden Bracket - Transforms into a cage of energy, resembling two glowing yellow brackets & flies across the stage, grabbing the character & plows him/her/it into the floor.
 * Bullet Rain - Appears in a random area in the air & bombards a character as he fires a barrage of small bullets, the attack ends with a huge ball of energy.
 * Shark Blade - Transforms into a giant blade, bearing a resemblance to a shark, which flies horizontally across the stage.
 * Eye Lasers - Grows to a gigantic size, so giant that only his head appears on the side of the screen & then fires a red laser from each eye.
 * Ghost Projection - Splits himself in half & shoots out many ghost images of himself in every direction, which explode after achieving a certain distance.
 * Shuriken Boomerang - Appears on 1 side of the stage & throws a huge, circular, 3-bladed chakram, which flies across the stage like a boomerang before he catches it.
 * Dragon Laser - Appears on the side of the stage & manifests a head of a dragon based off the Dark Cannons, which floats beneath it as it fires a powerful laser horizontally across the stage.
 * Subspace Bomb - Toss a massive Subspace Bomb either in the middle or 1 of the sides at the fighters, which does massive damage.
 * Off Waves - Appears in the background & spread out his wings & then proceeds to unleash 3 massive circular shockwaves that encompass the whole stage.