Gaiaterra: Elysea's Conflict/Tech Buildings

Tech buildings are structures that originally belong to no particular faction and cannot be constructed by a standard faction, but can be captured for various bonuses. However, simply being garrisonable is not enough to be considered a tech building. They represent militarily useful civilian structures.

Unoccupied tech buildings are always seen with white flag with a gear symbol.

Tech Oil Derrick
In addition to the harvestable ore, rare earth materials and the very rare Tiberium, you will always see Tech Oil Derricks on the battlefield. Capturing these structures is the go-to option to gather additional funds for the war efforts on the field. Not only do the Oil Derricks provide a continuous flow of cash to your base - becoming its first owner gives a bonus amount of instant resources as well. The more Oil Derricks you capture, the more cash you will receive over time.

If destroyed, Oil Derricks leave behind a Burning Oil Well that allows it to be rebuilt - for a fee.

Tech Deposit Bank
The Tech Deposit Bank functions much like the Tech Oil Derrick, but provides double the cash over time and the initial capture bonus. This makes the Deposit Banks structures sought after by all generals.

Tech Base Expansion Post
The Tech Base Expansion Post is a neutral structure that can be used as a forward outpost for the owner when captured by an Engineer, being the only neutral structure that expands the base building area. It also repairs nearby vehicles and aircraft.

Note: This is only applicable if the Faction's base building system is an Construction Yard, other factions' base building such as Builder units do not count.

Tech Power Plant
Tech Power Plants provide additional power for their owner. They also come with their own security features to prevent sabotage, making them much more secure sources of power for your base

Tech Nuclear Plant
Tech Nuclear Plants provide even more for their owner. Just like the Tech Power Plants, they come with their own security features to prevent sabotage, making them secure sources of power. When destroyed, they explode just like the Voshkod Nuclear Reactor, however the explosion is much less devastating.

Tech Satellite Hack Center
Capturing the Tech Satellite Hack Center allows you to gain access to the brand new Global Positioning System satellite network, in order to acquire a complete view of the battlefield. Keep in mind that the GPS is not complete, and losing the building after its capture deletes the data, reshrouding the map.

Tech Secret Lab
The Tech Secret Lab contains unique technological concepts, designed by various weapon development groups, who sought independence from the warring nations' influence. Once captured, this building will grant you access to highly advanced units alongside the engineers' latest invention for all factions, the support aircraft Rejuvenator.

Tech Academy
Tech Academy provides additional training for your recruits before they arrive on the battlefield. Any infantry trained from barracks or cloned, with this building under your control, will start as a veteran.

Tech Heavy Machinery
Tech Heavy Machinery provides additional equipment for your vehicles before they come out from the factory. Any ground vehicles constructed, with this building under your control, will start as a veteran.

Tech Aeronautics
Tech Aeronautics provides additional equipment for your aircraft before they are released on the battlefield. Any flying units constructed, with this building under your control, will start as a veteran.

Tech Defense Bureau
Tech Defense Bureau provides additional equipment for your defenses before they are placed on the battlefield. Any defenses constructed with this building under your control, will gain an initial upgrade.

Tech Military Docks
Tech Military Docks provide additional equipment for your ships, and other aquatic units, before they are released into the waters. Any naval units constructed, with this building under your control, will start as a veteran. Despite how it looks, this building is not placed on water.

Tech Airfield
Capturing a Tech Airfield grants access to paradrop reinforcements, which compose of the factions' basic anti-personnel and anti-armor infantry. Additionally, the building can house and reload up to 4 jet units.

Tech Reinforcement Pad
Tech Reinforcement Pad is a unique strategic building, which, once captured, will provide you with additional armored forces through a paradrop every few minutes. Unlike the Airfield, the delivery of reinforcements is automatic and free, but will only happen near the Reinforcement Pad itself.

Tech Missile Bunker
The Tech Missile Bunker houses a tactical missile, and is a strong weapon against both enemy structures and units. Capturing it allows a player to ready and fire a missile anywhere on the battlefield, for a price.

This is tech building also plays a major role in the Nuclear Missile game mode.

Tech Maintenance Factory
The Tech Maintenance Facility provides a highly effective building maintenance-and-repair crew, that can quickly repair in a large radius any structural damage anywhere on the battlefield, at regular intervals.

Tech Machine Shop
The Tech Machine Shop provides all of ground, naval, and air units owned by its commander with automatic repairs. The more Tech Machine Shops you capture, the faster your units are repaired.

Tech (Field) Hospital
The Tech (Field) Hospital provides all of the infantry units owned by its the commander with automatic healing. The more Tech (Field) Hospitals you capture, the faster your units are healed.