Kalran: Tales of the four nations/Ewell "comet"

"Comet streaking cross the field!"

-An Ewell comet exiting the depot

Tactical analysis

 * Power in a small package: The comet is a light tank that forms the core of the Echoes air armored cavalry. With a lightweight, airmobile and amphibious chassis, and wheeled design allowing it to drive over rough terrains tanks and other units struggles with.


 * Punching above its weight: Packed with a low-caliber cannon with high explosive rounds, capable of cracking infantry and light vehicles, and a magnetic rocket that punches through the toughest tank armor, and a grenade launcher that leaves infantry and light vehicles reeling means that it can eliminate anything on the ground
 * But can't take a punch back: However its aggressive design leaves the comet with a considerable weakness; its thin aluminum armor cannot withstand much punishment; and while it can shrug off small arms fire, anti tank and autocannon weapons will make short work of it. And be wary of airforce as they lack any defense against them
 * An equalizer: Recent updates to the turret had shrink the turrets radio, allowing space for another rocket, and increasing flashbang mortar toughness, allowing them to fire the heavier EMP flashbang grenade and seismic mortar round. But limited numbers means only the most experienced crew are allowed to utilize it

Ace upgrade
Gains a second rocket, mortar deals more damage and stuns units around impact, grenade now debuffs units, and flashbangs now stuns vehicles and damage droids