The Crusaders (The Clash)

The Crusaders are one of the factions in The Clash. It was introduced in the Final Crusade DLC.

Gameplay
The Crusaders work with the same set of resources as the Order and the Cult, having mostly unrefined resources, however, they have a Crusader-exclusive resource known as Faith, which is needed for other more mystical units and buildings. They also call Crystals 'Jewels' as opposed to the Order's 'Magicrysts'.

All organic Crusader units have a "second chance" at life, meaning upon death, units get to enter a "Soul Form", in which they have increased resistances to all damage, and increased mobility over all surfaces, but have 25% of their life. This can be upgraded.

All of their buildings are garrisonable by default, and they have turtle tactics.

Their gameplay and build style is reminiscent of Command and Conquer 4: Tiberian Twilight, albeit with a less mobile and a more grounded mix.

Doctrines
Upon reaching Tier 3, Crusader players are able to choose 5 different doctrines that are able to help them combat the other factions. However, once they choose one, they can never choose a different one. This is similar to the ECA(from C&C Rise of the Reds)'s 3 protocols in the Research Facility.

Appearance
They are inspired by fictionalized versions of religious figures. They also draw some inspiration from certain post-apocalyptic media, with a religious repaint.

Tier 1

 * Grand Cathedral (The Crusaders' VIP building/VIB. Builds all worker units and can be garrisoned.)

Logistical

 * Cathedral of Blessings (Houses the workers needed for Logistical structures.)
 * Church (Generates Faith.)
 * Feasting Farm (Provides Food.)
 * Log Cabin (Provides Wood.)
 * Jewel Mine (Provides Crystals.)
 * Golden Altar (Provides both Metal and Gold.)
 * Town Chapel (Unlocks Tier 2)

Offensive

 * Fortress of Swords (Houses workers needed to build Offensive Structures.)
 * Crusader's Keep (The Crusader's Equivalent of a Barracks.)
 * Crusader's Stables



Tier 2

 * Crusader's Workshop (Functions as the Crusaders' Factory)
 * Angelic Circle (Functions as the Crusaders' Airfield.)
 * Holy Fortress (Unlocks Tier 3)

Tier 1 Defensive

 * ??? (Houses workers needed for Defensive Structures)
 * Lighthouse
 * Small Fortification Wall
 * Small Fortification
 * Fenced Trench

Tier 2 Defensive

 * Trebuchet Emplacement
 * Cannon Emplacement
 * Healing Tents
 * Small Mines

Tier 3 Defensive

 * Brightened Castle
 * Medium Fortification Wall
 * Medium Fortification
 * Rocket Emplacement

Tier 4 Defensive

 * Guiding Light
 * Smiting Light
 * Long Fenced Trench
 * Large Mines
 * Large Fortification Wall
 * Large Fortification

Tier 5 Defensive

 * Angelic Tower



Superweapons

 * Holy Light of the Heavens (Unlocked during Tier 4)
 * The Host of Angels (Unlocked during Tier 5)

Infantry

 * Believer
 * Crusader
 * Fanatic
 * Fusilier
 * Desert Defender
 * Bomberman
 * Conquistador
 * Paladin
 * Auto Fusilier
 * Saint
 * Light Spirit

Cavalry

 * Holy Knight
 * Priest Knight

Vehicular Constructs

 * Combat Cycle
 * Siege Cannon
 * Siege Cannon

Sea Units

 * Holy Galleon
 * Submersible



Specializations
Similar to a mix of Company of Heroes and C&C Generals/Red Alert 3 support powers, the Crusaders can specialize in 5 different specializations.

The Sword
Frontline combat.

The Shield
Defense oriented.

The Arrow
Ranged combat.

The Hammer
Slow but powerful.

The Cloak
Covert ops combat.