Jak and Daxter (Reboot)

"'The world is better left to Jak.'""- Release tagline"Jak and Daxter, also referred to as Jak and Daxter: A New Legacy in certain regions, is a open world 3D platformer game concept by Red-Verse-Writer, a reboot of the action platformer series Jak and Daxter originally created by Naughty Dog. Set on a fictional planet which incorporates science fiction, high fantasy, and steampunk elements, the game revolves around the two titular characters - Jak, a wandering amnesiac teenager with mysterious powers related to the energy source known as Eco, and Daxter, a loudmouthed teenager from Sandover Village who is transformed into a "ottersel" (a fictional hybrid of a otter and a weasel) after a accident with Eco - and their adventures across jungles, deserts, glaciers, cave systems, volcanos, swamps, villages, and metropolitan cities in order to return Daxter to his original form and unravel the secrets of the Precursors, the creators of their world.

Gameplay
Jak and Daxter: A New Legacy is a open-world 3D platformer game in which the player takes the roles of the titular main characters, primarily Jak but in some segments Daxter, as they travel around multiple environments, collect items, solve puzzles and fight enemies.

Combat
Jak and Daxter offers several methods of combating enemies with both melee attacks and firearms. Injuries Jak and Daxter sustain are accounted for by a life meter, measured by segments of a health bar - the player begins with six individual segments, but more can be acquired via upgrades. When engaging enemies, Jak has several melee attacks, including a gliding punch, a rapid spinning kick, a uppercut from a jumping position and a aerial dive. These attacks can be combined in rapid succession to do more damage to enemies, with Jak building up kinetic energy by doing so. Alternate moves can be unlocked or used when in specific transformations, such as a lightning-powered breakdancing spinning attack and a wind-up punch with a fireball coating his fist.

When engaging in ranged combat, Jak is able to use the Morph Gun, a multipurpose firearm that can shapeshift into different forms via loading different "mods" into the weapon. There are six categories of mods, and each are tied to a different form of Eco. Red Eco mods are focused upon close-range, high-power attacks, and consist of the Scatter Gun, a shotgun-like beam weapon; the Wave Concussor, a beam-based weapon that charges up and then releases a shockwave of energy; the Plasmite RPG, a grenade launcher-like weapon that launches a explosive that splits into six smaller explosives; and the Hephaestus Cannon, which fires rapid short-range barrages of eco-charged incendiary rockets. Yellow Eco mods are focused upon long-range attacks that require high precision, and consist of the Laser Blaster, a semi-automatic rifle-like weapon that fires projectiles that can reflect off walls; the Sniper Coil, a sniper rifle-like weapon that can use a scope to zoom in for accurate shots; the Gyro Burster, which deploys a floating drone that fires small projectiles at nearby enemies; and the Aeroshock Summoner, which fires a energy projectile that functions as a miniature black hole, sucking in enemies and projectiles before exploding. Blue Eco mods are focused upon weak rapid-fire attacks, and consist of the Vulcan Fury, a minigun-like projectile weapon; the Arc Wielder, which fires a continuous short-range beam of lightning; the Lightning Turret, which deploys a short-ranged electricity shooting turret; and the Thunder Storm, which fires a projectile that summons down lightning strikes from the sky onto enemies. Green Eco Mods are focused upon utility weapons, and consist of the Lobber, a flamethrower-like weapon that fires liquid Eco; the Magma Mine, which deploys proximity mines that can attached to floors, walls and ceilings; the Chlorokinetic Pulsar, which summons carnivorous plants to.

Eco
A major element of Jak and Daxter is the usage of Eco, a powerful substance studied by the Precursors and able to be "channelled" by certain individuals to use various superhuman abilities. Each of the Eco types has a related element and is tied to one of Jak's transformations, which are measured by separate Eco meters for each Eco type. Eco naturally appears in floating clusters, which can be collected to slowly replenish Jak's Eco meters, and can be collected from natural vents, which replenish the respective Eco meters at a faster rate, or by being submerged in a liquid pool of Eco, which fully replenishes the corresponding Eco meter instantly. There are six forms of Eco found in the game - Green Eco, Blue Eco, Red Eco, Yellow Eco, Dark Eco and Light Eco.

Each form of Eco allows Jak to use a different transformation - Green Jak, Blue Jak, Red Jak, Yellow Jak, Dark Jak and Light Jak, with the latter two needing to be unlocked before being used. Each different transformation has different abilities that are needed to progress - Green Jak is able to regenerate health, use earth-based skills, command and control certain plants for utility purposes and take control of enemies for a limited period of time; Blue Jak is able to run at a much faster speed, attract nearby items, activate certain machinery and use lightning-based attacks; Red Jak is able to do additional damage with attacks, use fire-based abilities, move certain obstructions and resist most attacks; and Yellow Jak is able to use specialised long-range energy attacks, perform immense rocket jumps to reach inaccessible areas, utilize wind-based powers and turn invisible for limited periods of time. Once unlocked, Dark Jak and Light Jak possess their own abilities - Dark Jak can perform powerful melee attacks, control water and liquids, charge up and then release dark energy blasts, and turn into a giant for periods of time, while Light Jak possesses limited flight, can stop time temporarily, is able to use ranged energy attacks, and has control over sources of light.

Main Collectibles

 * Precursor Orbs:
 * Power Cells:
 * Scrap:

Morph Gun Mods

 * Red Eco Mods:
 * Scatter Gun:
 * Wave Concussor:
 * Plasmite RPG:
 * Hephaestus Cannon:
 * Yellow Eco Mods:
 * Laser Blaster:
 * Sniper Coil:
 * Gyro Burster:
 * Aeroshock Summoner:
 * Blue Eco Mods:
 * Vulcan Fury:
 * Arc Wielder:
 * Lightning Turret:
 * Thunder Storm:
 * Green Eco Mods:
 * Lobber:
 * Magma Miner:
 * Chlorokinetic Pulsar:
 * Earthquaker:
 * Dark Eco Mods:
 * Peace Maker:
 * Skullsplitter:
 * Wolf Pack Missiles:
 * Supernova:
 * Light Eco Mods:
 * Mass Inverter:
 * Shock Screen:
 * Solar Lance:
 * Judgement:

Sandover Village

 * Geyser Rock
 * Sentinel Beach
 * Breezy Valley
 * Wild Jungle
 * Fire Canyon

Misty Isle

 * No Man's Canyon
 * Precursor Basin
 * Spider Caves
 * Dead Town
 * Underwater Chutes

Rockfall Village

 * Boggy Swamp
 * Loading Docks
 * TBA
 * TBA
 * Mountain Pass

Snowy Mountain

 * Cavern of Frozen Blades
 * TBA
 * TBA
 * Mountain Temple
 * Lava Tube

Volcanopic Village

 * TBA
 * Pumping Station
 * Strip Mine
 * Volcano Temple
 * TBA

West Haven City

 * Haven Fortress
 * Westside Hotel
 * Construction Site
 * The Stadium
 * West Sewer Tunnel

East Haven City

 * Industrial District
 * Haven Ports
 * TBA
 * TBA
 * East Sewer Tunnel

Transit System

 * TBA
 * TBA
 * TBA
 * Precursor Citadel
 * TBA

Spargas City

 * TBA
 * TBA
 * Desert Temple
 * Spargus Catacombs
 * Sky Highway

The Brink

 * TBA
 * TBA
 * Lost Island
 * TBA
 * Precursor Raceway

Lost Precursor City

 * TBA
 * TBA
 * TBA
 * Metal Head Factory
 * Precursor Core