Blamtastic!

Blamtastic! (JP: バリスティカ Barisutika BALLISTICA) is a fanonical action game for the Sega Saturn created by Travis4205.

Gameplay
The basics of Blamtastic! is you have to avoid balloons that hurt you, and you have to shoot them, the balloons split when hit by your weapon, the gameplay is inspired by the Pang (known as Buster Bros. in North America) series.

Unlike most games that have the same gameplay style, one hit doesn't mean instant death by default means.

Game Settings
Gradual Play will Increase Maximum Setting up to it's true maximum.
 * Beginning Lives: how much lives you start each game with.
 * Default Setting: 3
 * Minimum Setting: 0
 * Initial Maximum Setting: 5
 * True Maximum Setting: 9
 * Continues: how much continues you begin with.
 * Initial Ball Speed: from 1 to 16.
 * Difficulty: Changes the limit of how fast the balls can go.
 * Practice: No Ball Speed Progression
 * Child: Up to 4 Speeds Faster
 * Easy: Up to 8 Speeds Faster
 * Normal: Up to 12 Speeds Faster
 * Hard: No Speed Limit (up to Speed 16)
 * Leniency: changes the progression rate.
 * Compensation: TBA
 * Score Extend: Changes how much score required for extra lives.
 * Health: Changes how much health the player contains
 * Initial: 1/2/3/4/5
 * Maximum: 1/2/3/4/5

Tropes

 * 1-Up: The Heart Variant, when picked up, a "YES!"
 * Anti-Frustration Features:
 * If there's only one player playing and that player dies, you can skip the death animation. (However this is comes with a few seconds of loading in the PlayStation version)
 * If it's your last second of Mercy Invincibility, you will flash red instead of white.
 * Dying enough times will slow down the balloons, making the game easier after the difficulty spike.
 * Awesome But Impractical: The Blast Shield, it looks cool, and like other shields, protects you for one hit from any balloons, BUT, you have to manually dismantle it in order to actually deal damage, if you get hit by a balloon, the shield shatters, without exploding.
 * Combo: In addition to doubling in score when you shoot the same balloon size (without multipliers, the maximum score you can get on one balloon is 6400), you also have a multiplier meter (a la Virtua Cop)
 * Difficulty Levels: An unusually wide range variant.
 * Expy: Pamela is basically a humanized Sapphire from Pop'n Music (even though this game came before the latter first appeared in Pop'n Music 8)
 * Every 10000 points: Score milestones will grant extra lives if allowed/necessary, by default settings, you will get an extra life at 500000, then 1000000, then 2500000, and every 2500000 points after.
 * Mercy Invincibility: One whole second after taking an HP hit (getting hurt without a shield), Five whole seconds after
 * Loads and Loads of Loading: The PlayStation port suffers from this, loading after the titles screen, loading before each level, the Nintendo 64 version inverts this.
 * One-Hit Kill: The two largest balloon sizes kills the player instantly regardless of how much health remaining.
 * One-Hit Point Wonder: Blamtastic! averts this trope unlike other games that have similar gameplay with Pang, normally you have two hit points. but shields still exists.
 * Tomboy and Girly Girl: the Pamela and Erin characters respectively
 * Timed Mission: Not surprising considering its inspiration.
 * Songs In The Key Of Panic:
 * Adventure and Plus modes have two of them, when the timer hits below 30, a frantic tune begins to play, when the timer goes down to single digits (not counting the decimal), the music changes into what sounds like a sped-up funky doomsday-esque jingle.
 * Sprite-Polygon Mix - the 3D foreground/2D background variant.
 * Single-Use Shield: Three variants
 * The Green/Standard Shield just protects you for one hit.
 * The Red/Blast Shield allows you to blow the shield manually, however, if you get hit by a

YMMV

 * Suspiciously Similar Song:
 * Stage 32 sounds similar to this track from the One Piece game for Game Boy Advance.
 * No Export For You: The Sega Saturn Version was only released on Japan, as the said console was recently discontinued in Europe when this game is developing.
 * Polished Port: The ProtoGame Podium port allows 60fps if enough of the Podium's RAM is extended (via PodiumXtra/ALPHAPlus), and also faster loading than the PlayStation version