The Art Of Martial 1

The Art Of Martial is an original Game Idea I propose. It should be a 3D CGI fighting game starring the real life martial artists who are motion captured for the game.

Game's Martial Art Style
All Art Of Martial games are fought with unique characters instead of rounds. Directional commands are used for unique punches and kicks.
 * 1) Punch
 * 2) Kick
 * 3) Guard
 * 4) Parry
 * 5) Evade
 * 6) Throw
 * 7) Special Move
 * 8) Change Stance

Cosmetics
The MoCap actors can decide the clothing, hair, and makeup for their digitization. They must decide on many different outfits, however only 2 are guaranteed to be in the game. Restrictive clothing must be worn in the studio and is not interchangeable with looser outfits.

Stages
Stages should be based on recreated real locations from all over the world based on the performers' choosing. Stages can be created by acquiring a large number of photographs of the locale. In order to qualify the area has to be a place that can be designed as any of the below types of stages. Any place that the developer can not get permission to use when required is not eligible.
 * Lock In Stage
 * Ring Out Stage
 * Infinite Stage

Production
All performers who have not yet appeared in a fighting game should be briefed on the limitations and demands of good fighting game designs. They will have to be understanding that fighting games prioritize variety and balance over realism. MoCap actors also have limited control over what is ultimately in the game as the artists, programmers, and designers have the final say. Martial artists who respect how fighting games are well designed are welcome to be in the game.

Any game that uses motion capture technology is going to be very expensive to produce. And the gaming market is crowded with countless titles. Standing out among the crowd is going to rely mostly on celebrity endorsement.