Wreckage Warehouse

Wreckage Warehouse is the first Hidden Nightmare. It takes place in a large IKEA-like warehouse and is home to the huge Lifter Leviathans.

Introduction
The level starts off at a desolate wasteland-like landscape, with broken telephone poles, wrecked automobiles scattered over the parking lots, and large pools of black tar-like liquid beneath the concrete floors. The sky is also dark right now, and the weather is filled with loud, foreboding thunderstorms. An abandoned warehouse building with luminous purple windows and entrance can be seen from afar, drowned in a flooded river. Upon entering the warehouse for the first time, Bierce remarks 'Well it looks like we've entered a warehouse, careful of the ones who do the heavy lifting here'. They must move up an escalator to the upper floor and enter a hallway, to which at the end a Lifter Leviathan is seen running behind a door that closes and is locked. There are eight doors to the sides of the hallway, one of which contains the ring alter, one contains a secret and another contains a key that can open the main door. The rest are empty rooms. Upon entering through the door, the player will find themselves in the maze of the single zone.

Act 1
Although consisting of only one zone, the Warehouse is divided into 8 different floors consisting of multiple 'sub-areas' such as a cafeteria, many hallways of furniture, and a large room in the middle containing metal shelves and cardboard boxes. The rooms of this warehouse are primarily filled with abandoned machinery of various eras. Interestingly, despite whatever condition said machinery is in, it appears to work as intended. Along with this, a sticky, oil-like substance coats most rooms, usually either being in pools, on the floor or leaking from cracks in the roof. The zone is about 10 times as large as the maze in Monkey Business, boasting thousands of shards. The Warehouse is also split into an infinite number of other rooms through the human-sized doors. These human-sized doors lead to other, horizontal but otherwise the same type of room, which then lead to the same room over and over again. The rooms have three rows of shelf racks, with four shelf racks in each. There are two garage doors of sorts at the back of the room, which lead to a fairly large but slightly smaller storage room containing alien sandwiches. In the main room are Crap Cola vending machines on shelves, which can serve as energy replenishment once in a while. These machines have different types of Crap Cola flavor depending on the sign display, but some variants might as well have fatal consequences. The traps of the warehouse consist of tripwire bombs, electrified water puddles, security cameras, and napalm leaks.

The player will be relentlessly chased by the Lifter Leviathans, huge cyborg-like monsters resembling forklifts with mechanical arms and legs. They have orange eyes and the lift is teeth shaped to look like a lift. The Lifter Leviathans' eye beams act as their line of sight. If the player is caught in them, the Lifter Leviathans will give chase. Otherwise, they walk slowly around the level, ignoring other Lifter Leviathans. Since the warehouse is quite dark, you can see their eyes glow in the corners before they see you. Motion-activated lights in some aisles can be activated by the Lifter Leviathans. They are not always aware of the player's location, but will relentlessly pursue them at high speeds upon finding them, being capable of outrunning the player's base speed, but can be halted by running around displays and corners quickly. They also have the ability to throw warehouse objects across the environment, such as cardboard boxes, forklifts, shelves, and ladders, to incapacitate the player from afar. 4 will spawn on each corner of the map, with a fifth one spawning in the middle of the map. The player must pay attention to their mechanical stomping and find a hiding spot, which is located in small rooms with two entrances that the Lifters cannot fit through. The Lifter Leviathans are fairly resistant against Primal Fear or Blow Dart, as the effect duration is greatly reduced by 60%, although they're still affected by the knockback effect from Thunderclap, thankfully.

There will be some plastic balls on the ground that may cause the player to slip and alert the Lifter Leviathans to their location. Some may be an explosive trap, and some may knock the player out for a bit. There's also a bunch of cardboard boxes on the shelves that the player have to search for soul shards. Some boxes might release a sleeping gas that will temporarily blind the player's eyesight and slow their movement speed down for a while, but some might create a loud beeping noise, alerting the Lifter Leviathans to the player's presence. There are 50 soul shards but that are located in boxes

Upon collecting half of all the soul shards, the store will close and the lights will go off, rendering the player only capable of looking a short distance in front of them. Lanterns will light up a few of the hallways, however. A large robotic being with drill hands named Drixot-2000 will spawn serving as a miniboss. To defeat it the player must throw steel chairs at it. These chairs can be found throughout the map while Drixot-2000 is active. Upon throwing three chairs at it, it will malfunction and explode.

There's also an optional objective, too. In order to turn the lights on, the player must find and activate two circuit breakers that are hidden somewhere in the warehouse. These circuit breakers has 10 switches that the player can interact with, but they're turned off by default. The monitor above the switches will show what switches need to be turned on or off. The bar fills by 10% for each switch correctly set, depending on what the monitor has shown. Once the bar is filled completely, the switches will reset, and the monitor will display another set of switches. This will repeat till the player has done 3 complete bars, resulting in the breaker turning on, giving power to the warehouse.

Post-Act 1
Upon collecting all soul shards the player must proceed to the ring piece, but the exit door is locked. Another door in the hallway will be unlocked, which leads through an ominous set of hallways leading to a massive room located on the other side of Zone 1. Within the room is the key, but it is blocked by a barrier. Malak appears.

Malak: "Well well well look who it is doing some late-night shopping. You've landed yourself in a load of trouble. You have my respect for being so brave in challenging my own little pockets of hell, but the last thing I need is you causing such mischief within MY nightmares! To put a stop to you, I will reject Monke and proceed to Crab!"

Boss Act
Crashing down is the Metallic Colossus, a large crab with mechanical armor. Malak disappears as a boss battle is engaged. The beast will scurry around the sides of the arena. The creature attacks by slamming its claws on the ground to create shockwaves, shooting lasers, throwing exploding cardboard boxes, and swiping. Throughout the fight, cardboard boxes rain down from the ceiling and explode on the ground. Some of these boxes can be pushed back by the shockwave ability and into the Metallic Colossus, damaging it. The Colossus must be hit 5 times before it malfunctions and enters a self-repair mode. The player must use this time to collect the key and get out.

Escape Act
Upon exiting the room, the Metallic Colossus will finish repairing itself and give chase at high speeds. It can easily outrun the player's speed and forces the use of speed boost AND teleportation to get enough distance while they recharge, as the hallway is extremely long. The player must unlock the exit door and rush out, where a huge amount of Lifter Leviathans will chase them.

Trivia

 * Wreckage Warehouse is inspired by SCP-3008, the Infinite IKEA.
 * Drixot-2000 is inspired by a miniboss encountered in Karl Heisenberg's fortress in Resident Evil 8
 * The Metallic Colossus is an obvious reference to Terminator
 * The Metallic Colossus's behavior is similar to the Giant Crab enemy in Hungry Shark Evolution, where the player must dodge its attacks until it reveals its weak point.
 * The Metallic Colossus's introduction is a reference to the 'Proceed to crab' meme.