Bombardier (The Clash)

The Bombardier is a Tier 2 anti-armor infantry unit of the Republic.

Requirements
The Republic player needs to have built a Vehicle Factory, which means the player must be Tier 2 to train these.

Lore
They utilize bigger versions of the armor used by Marines. Because of this, they move slower than them, though this can be circumvented by upgrading all infantry with Jump Jets to increase its mobility.

They are armed with rocket launchers that can attack any target. Initially only effective against vehicles, cavalry, and beasts, they can be upgraded to cause damage to infantry as well. They can also entrench themselves to increase their rate of fire and deflect weaker projectiles from the front, but they lose their ability to move. When entrenched, it provides medium cover for two infantry to fire through. When garrisoned in a structure or a bunker, it fires its salvo mode as well.

Equipment
Bombardiers are armed with the Javelin X Multi-Purpose Rocket Launcher, which can fire a variety of rockets. They can fire one at a time, or four at a time, depending when Bombardiers are mobile or entrenched. It can attack ground or air targets.

Bombardier-Exclusive

 * Smart Target (Allows all Bombardiers to fire guaranteed critical hit rockets every 16 shots when mobile, or 4 salvos when entrenched.)
 * With Big Rockets, it allows for one Smart Big Rocket every 48 shots, or 4 Smart Big Rockets every 12 salvos!
 * Big Rockets (Allows all Bombardiers to fire bigger rockets every 12 shots when mobile, or 3 salvos when entrenched.)
 * With Smart Target, it allows for one Smart Big Rocket every 48 shots, or 4 Smart Big Rockets every 12 salvos!

General Infantry

 * Drone Loadouts
 * Jump Jets (Allows infantry to hover in the air for a short time, affected by veterancies. Also increases infantry traverse speed. Needs an Engineering Bay built, and is researched there.)
 * MIMO2 / Military Mobility Module (Allows infantry to move faster, hover longer, slide for even more speed, grapple, and allows infantry to walk on walls in Uplinked modes.)

General Combat Units

 * Plasma Infusion (Allows rocket-based weaponry to deal more damage to infantry.)

Entire Republic Army

 * Advanced Shielding Systems (Allows all Republic arsenal to have a secondary shield bar, in addition to its primary shield bar and life bar. Researched at Strategic Command Base.)
 * State-of-the-Art Shielding Systems (All Republic troops are invincible for 2 seconds before the secondary shields start depleting. This effect lasts for 5 seconds for buildings and defenses. Needs a Dyson Sphere built.)

Created

 * Ready to blow 'em up!

Selected

 * Bombardier, ready!
 * Rockets on the go!
 * Yes, Sir?
 * Ready to take 'em down!
 * No armor's too tough!
 * Standing by for orders.

Moving

 * Moving!
 * Receiving order!
 * Moving rockets!

Attacking

 * Rockets red glare!
 * Blowing 'em up!
 * Engaging!
 * They're going down!
 * Enemy sighted!

Using Entrench

 * Into position!
 * No one comes close!
 * Get behind me, fellas!

Under fire

 * Need backup! (Will send at least 2 infantry to Marine's position.)
 * Need CAS! (Will send at least 2 aircraft to Marine's position.)