Kalran: Tales of the four nations/Illusion sniper

Tactical analysis

 * It's just a tree: The Illusion sniper can deploy a sniper perch using advance wood magic. The sniper perch is equipped with an illusion rune, which makes the perch resemble an unassuming object or invisible. Thanks to this, Illusion snipers are nearly undetectable.


 * Don't make a single sound: From their disguised perches, Illusion snipers can kill enemy soldiers noiselessly. Thanks to their silenced sniper rifles, they don't expose themselves even when firing, although their rifles don't have the same power as other sniper rifles, and their weapon range far outreaches the snipers vision, requiring scout to use their full range
 * Scanning power levels: An alternate ability these sniper can also use is to scan their targets instead, weakening the target for others. But while they can do it without being detected it's range is short
 * Run away: Illusion snipers are specialized infantry and excel in their roles. However, their anti-personnel musket are slow to reload and fire, making them susceptible to being overwhelmed by large infantry rushes, requires at least two shots to kill a standard infantry, are completely unarmed when not in their perch, and said perch are susceptible to being crushed by heavy vehicles

History
"Spotter! What does the scanner say about their power level?"

-Sniper Faye to her spotter James, upon a patrol of cultists.