Kalran: Tales of the four nations/Guerilla

"Ready to break some tanks!"

-A Guerilla squad emerging from the Tent barracks

Tactical analysis

 * Equipped for every armor: Backing up the Partisan are the Guerilla, tasked with defending their squadmates against enemy armor and aircraft with their wind cannon, while lacking in speed makes up for in range and damage
 * Wait for it: Like the Partisan, Guerillas are invisible until they attack or lay down their mines, allowing them to sneak around and snipe the vehicles sides or rear, and are trained to capitalize on it
 * This'll hobble them: Guerillas can also lay down shredder landmines, while it doesn't do much damage it will cripple the speed of most vehicles and leaves infantry temporarily immobile
 * Glass cannon: Like the Partisan, Guerilla have little to no armor but their stealth and their RPG having a low rate of fire and damage, meaning that their first shot is reliant on hitting the vehicles flank to do damage and if it doesn't kill its best they run to a better vantage point

Arkalion

 * Skirmisher
 * Blaster
 * Missile squad
 * Hellfire gunner

Alcradia

 * Bombardier
 * Spear
 * Spear
 * Spear
 * Spear
 * Spear

Axio

 * Cannoneer
 * Suppressor
 * Suppressor
 * Suppressor
 * Suppressor
 * Suppressor

Askrian

 * Grunt
 * Guerilla