File:Street Fighter - Classic Cammy Evolution 1993 - 2023-2

Street Fighter - Graphic Evolution Street Fighter 6 - Cammy 1993 - 2023 Graphics Street Fighter 6 - PS5 No Commentary Gameplay

Games in this Video: 0:00 - Street Fighter 2 TNC 1:00 - Street Fighter 2 Turbo 1:35 - Street Fighter 3 Alpha 2:35 - Street Fighter 4 4:03 - Street Fighter x Tekken 5:48 - Street Fighter 5 7:16 - Street Fighter 6 8:26 - Ending


 * 1) streetfighter #streetfighter6 #cammy

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Street Fighter 6 is an upcoming fighting game developed and published by Capcom. It is the seventh main entry in the Street Fighter franchise, and is planned to be released for PlayStation 4, PlayStation 5, Windows and Xbox Series X/S on June 2, 2023, while an arcade version will be published by Taito later that year.

Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features.

The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.

The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each character only has three super combos based on their respective level gauge. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively. When a player is low on health, their Level 3 super move will become a Critical Art, which is more powerful in addition to having an expanded cinematic scene. Certain movesets can only be cancelled to super moves based on how many levels the player has filled, such as EX/Overdrive special moves, which can only be cancelled to higher levels above Level 1, while regular special moves without sacrificing the Drive gauge can only be cancelled to Level 3. An "extreme" battle type is also available for play, allowing players to compete in matches that feature special rules and gimmicks.