Kalran: Tales of the four nations/Tsukuyomi

"Tsukuyomi cleared for combat!"

Tactical analysis

 * Armors bane: Effectively a hovering anti-tank gun. The Tsukuyomi twin canister cannons has them easily blowing apart groups of tanks in the first shot and shutting down tanks that somehow survives with a shock of electricity, and can easily aim upwards to shred apart heavy aircrafts, though it only slows the aircraft rather then stop it dead. But its main asset is its stealth; it is invisible to the naked eye, and only sophisticated sensors or keen senses will detect its presence
 * Smoke and Mirrors: This is not the only purpose of the vehicle's stealth generator, however; the generator is fully capable of running in an alternate mode, which sacrifices stealth to cause confusion, generating illusory infantry and vehicles in the area surrounding the tank
 * Slow down: Another ability the Tsukuyomi have is its ability to fire off an EMP/MDP pulse, and though it lacks the power to completely shut off vehicles or stun infantry, it will drastically slow their rate of fire and sap any forcefield it has in a rather large radius, just beware that it will temporarily lose it stealth
 * Built to destroy... Tanks: Against everything else, the Tsukuyomi is effectively dead without other forces to back it up. Infantry are small enough to avoid the cannon and arrow shots, and aircraft can easily pick them off, especially when it is deployed and immobile

Quotes
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Dying

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Trivia

 * The unit is a fusion of the nods stealth tank from c&c and the guardian spectre from 8-bit armies.

Arkalion

 * Mars
 * Doberman
 * Cheetah
 * Karkadann

Alcradia

 * Stark "Anton"

Axio

 * Tsukuyomi

Askrian

 * Mole
 * Mole