Kalran: Tales of the four nations/Spear

"Ready to break some armor!"

-Spear teleporting into battle

Tactical analysis

 * Anti-armor: Armed with a heavy anti-tank rifle, which are only effective against vehicles in large numbers, and useless against everything else, at a short range. The Spears must make, quite often, suicidal dashes to get in range to fire, and in the process risk being run over or cut down by anti-infantry weapon, but this matters little since they can be more can be made and replaced
 * A walking landmine: In the event a vehicle chooses to run them over they'll be in for a painful surprise as the rifle rounds they hold detonated, capable of killing a tank in large numbers. Some might even say its more effective than the clones planting the grenades
 * Take aim: Like many of the Reclaimer clones, if the Spears are surrounded by other clones they are able to take better aim and are more likely to keep firing even as the enemies fire back
 * Too close: And, like many clones, they are heavily reliant on numbers to actually do damage. As by themselves their rifles are only just barely effective against light vehicles and are too inaccurate against infantry, and combined this with a slow rate of fire means Spears are useless when fighting alone

Overview
Additional to the standard clone uniform they wear they also carry a large backpack, holding their rifle rounds.