Talk:Indestructible Death Suit/@comment-3187795-20130903215639/@comment-3187795-20130904015057

Massive respect for that comment.

Run and gun is quite dangerous in an FPS, and is slightly less so in a TPS. You have to be able to find your target and still be safe while you're performing actions. I take it there is less reliance on cover, seeing the progressive tone. Not sure why this is called "indestructable * suit" if you are quite destructable.

"it would require firefights to be impossibly, amazingly difficult and worthy puzzles." I almost wonder if the character would be better facilitated on a skate/hoverboard or some such device. Just in the fact you are always moving, (hopefully) somewhat hard to hit, always reacting. In fact, that thought would make this feel more of a fastpaced score-based racing game than a shooter. (Which is even more incredible if you think about it). A game like Slipstream on Candystand.com, for example. You are racing inside a cylindar, rotating around it freely to avoid rotating panels that you would run into and die. You can speed boost or slightly slow, but you never stop. In your context, the character would be running, dodging explosions/bullets and such rather than panels, but would never stop moving. To stop is to die. Faster than Vanquish.