User blog:DanChan123/Original Game Idea Planner - War On Earth

War On Earth is a real-time tactical war MMO videogame created by DanChan123 and published by DanChan123 for Microsoft Windows personal computers and Apple Mac OS computers. War On Earth features real-time tactical gameplay where the player takes god-omniscient command over his or her own WWII-era-style military force to engage other the forces of other players or bots. The game is mostly free-to-play but virtual earning bonuses and access to certain events/features requires a paid account upgrade. The rather slow progress rate and period for non-paid accounts provides an incentive for common players to purchase the account upgrade.

Gameplay
All player progress is greatly dependent on earned virtual currencies, Credits and Experience; each type of currency has different purposes. Credits are used to buy Units and Equipment that make up players' military forces. Experience is used to research new types of Units and Equipment, and to purchase Equipment/Unit exclusive Skills and Perks that you can apply to your forces to improve their performance.

War On Earth is built on an evolved version of the Google Earth engine, which has provided the game with its realistic terrain, weather, and real-world features that contribute to the gameplay.

Ranking
2nd Officer - 50 Basic Units

1st Officer - 100

Second Lieutenant - 200

First Lieutenant - 400

Captain - 800

Major - 1,600

Lieutenant Colonel - 3,200

Colonel - 6,400

Brigadier General - 12,800

Major General - 25,600

Lieutenant General - 51,200

General - 102,400

Grand Marshal - 204,800

(After every rank-up, the player will need double the amount of Rank XP of the last rank-up to achieve the next Rank)

Ranking up is the primary path of progress in War On Earth. While progressing through the game, the player will also be promoted in rank from Rank Experience Points given in battle games. Each rank increases the total Basic Unit size (One Basic Unit, or BU, is one soldier. A two-manned aircraft is worth two BUs, and a 30-man submarine is worth 30 BUs), and unlocks new Unit types and Equipment up for Research, starting off from 2nd Officer with 50 BUs, up to Grand Marshal with 204,800 BUs.

There are three military research branches to rank up in: Ground Force, Air Force, and Naval Force. Rankings in each branch does not have to be equal, and the differing progress rate in each branch is dependent on how the player wants to split his earned Rank XP on the available branches. Total BU count in multiple ranks do not overlap, so a player who is a Grand Marshal in all three branches can have a total of 614,400 BUs, 204,800 per branch. All players will default start out with Ground Force, and upon achieving Brigadier General can move on to 2nd Officer of the Air Force, and upon achieving Brig. Gen. in the Air Force, finally on to the Naval Force.

Game Modes
While the battle mechanics are similar in all games, the scale, reward bonuses, and other factors outside of control and simulation differ between game modes.

Blitz Mode
Blitz Mode is a 1v1 PvP Ground-only Battle Mode built and recommended for new players. Blitz allows a total of 100 BUs per side of battle on a virtual 400mX400m map of a randomly selected location on the War On Earth Globe. Blitz Mode provides free-healing/repairing for damaged Units and non-bonused/multiplied paybacks for all Units defeated in combat. It also covers lost Equipment. This way Blitz players will NEVER lose anything from defeat, but on the other hand defeated players will earn very few from a defeat. However due to the small scale of Blitz battles, higher ranked players may play other modes where results are more relatively rewarding in proportion to their average wealth at that stage.