The Art Of Martial 1

The Art Of Martial Arts is an original Game Idea I propose. It should be a 3D CGI fighting game starring the real life martial artists who are motion captured for the game.

Characters
Below are suggestions of unique martial artists and unique sources for interesting martial arts styles
 * 1) Cary Hiroyuki Tagawa
 * 2) Iranian Ninjas
 * 3) Diana Lee Inosanto
 * 4) Sammo Hung
 * 5) Abbas Alizada
 * 6) Nong Toom
 * 7) Saenchai
 * 8) Kerala
 * 9) Master Safakhoo
 * 10) Nihat Yigit
 * 11) The Fighting Cholitas
 * 12) Walter Emanuel Jones
 * 13) Daniel O'Neill
 * 14) Marcelo Caveirinha Pereira
 * 15) George Lepine
 * 16) Mae Young Classic
 * 17) Lightweight Boxing Champion
 * 18) Daniel Pesina
 * 19) Bianca Bree
 * 20) Jill Mills
 * 21) Josette Normandeau
 * 22) Arman Alizad
 * 23) Doug Anderson
 * 24) Chris Crudelli

Game's Martial Art Style
The game's fighting system should be filled with a limited amount of unique interactions. A concept not used in any existing fighting games since all games standardize character combinations. Unique character interactions should come in many forms. Attacks performed simultaneously, attacks blocked, evaded, and parryed. The uniques should be based on real life martial arts interactions. This should create all sorts of possibilities. Certain attacks have more priority over others, certain tactics can't be used at all, often forcing the player to play in a completely different way when faced with certain character combinations.

Controls

 * 1) Left Arm
 * 2) Right Arm
 * 3) Left Leg
 * 4) Right Leg
 * 5) Block
 * 6) Evade
 * 7) Parry
 * 8) Unique Ability

Character Creation & Customization
The mocap actors should be available to play any character the user is capable of creating. Clothing options should be based on swapping the outfits that the performers decide to bring to the game. Character Creation should work in two ways. One is that the performer is treated as an actor. They are dressed in any outfit/makeup the game offers and the player has the option to change the performer's name to the character they intend. Two is that the player builds a character from the ground up and only the performer's motion capture work is used.

Common concepts for costumes is a good starting point. But research should be done to make sure all of the wearables are authentic and not just based on stock stereotypes. Choices for individual fashion and theater should be suggestions from the martial artists themselves.

Edit Story Mode
There should be an arcade mode to allow the player to explore the game conveniently, but no official story mode. Instead there should be an Edit Story Mode that allows the player to create a course comprised of created characters and/or the standard characters. The mode should allow you to insert any text, image, and video between fights. This mode should be the main focus of the game. Character Creation allows the player to be creative. Edit Story Mode allows the player to give their creations a function in the game. There should be a regular versus mode to alternatively give creations a function. But Edit Story Mode is the main focus.

Stages
Stages should be based on recreated real locations from all over the world. The choices for stages can be narrowed down to recreating locations that are a part of the martial artists' personalities. Other stages should be chosen based on how well they lend themselves to Edit Story Mode. Players will need variety to able to tell the stories they want to tell.