File:The Development of Half-Life - 20th Anniversary Retrospective-2

20 years ago this month, in 1998, a startup named Valve released Half-Life, and it would change the face of gaming. The game, inspired by Doom, another FPS that turned the hobby on its head, would make Valve a power player in the industry. And none of it would have happened if it weren’t for the era of the Microsoft Millionaires. Welcome to Arcadology: The Development of Half-Life.

Credits Written and Edited by Kevin Erhard Script Review by Matt McKeown

Voice Overs Narration - Kevin Erhard Roberta Pauer - Lady Pelvic (https://www.youtube.com/pelvicgaming) Gabe Newell - Phil the Conquistadork (https://www.youtube.com/elconquistadork) Scott Lynch - Max Marriner (https://www.youtube.com/maxmarriner) Ken Birdwell - Scott Niswander of NerdSync (https://www.youtube.com/user/NerdSyncProductions)

Music From Half-Life OST Epidemic Sound

Sources GameSpot, “The Final Hours of Half-Life” Gamasutra, “The Cabal: Valve’s Design Process For Creating Half-Life” Gamasutra, “Valve explains why we'll never see the full history of Half-Life's development” Washington Post, “Microsoft Millionaires Still Pondering Wealth”, 2003

Gameplay Sources Quake, Longplays.EU, played by Jumper1k Half-Life, Longplays.EU, played by JonL

Half-Life is still available on steam: https://store.steampowered.com/app/70/HalfLife/