The Crusaders (The Clash)

The Crusaders are one of the factions in The Clash. It was introduced in the Final Crusade DLC.

Gameplay
The Crusaders work with the same set of resources as the Order and the Cult, having mostly unrefined resources, however, they have a Crusader-exclusive resource known as Faith, which is needed for other more mystical units and buildings. They also call Crystals 'Jewels' as opposed to the Order's 'Magicrysts'.

All organic Crusader units have a "second chance" at life, meaning upon death, units get to enter a "Soul Form", in which they have increased resistances to all damage, and increased mobility over all surfaces, but have 25% of their life. This can be upgraded.

All of their buildings are garrisonable by default, and they have turtle tactics.

Doctrines
Upon reaching Tier 3, Crusader players are able to choose 5 different doctrines that are able to help them combat the other factions. However, once they choose one, they can never choose a different one. This is similar to the ECA(from C&C Rise of the Reds)'s 3 protocols in the Research Facility.

Appearance
They are inspired by fictionalized versions of religious figures.

Tier 1

 * Grand Cathedral (The Visitors' VIP building/VIB. Builds all worker units and can be garrisoned.)
 * Church (Generates Faith.)
 * Feasting Farm (Provides Food.)
 * Log Cabin (Provides Wood.)
 * Jewel Mine (Provides Crystals.)
 * Golden Altar (Provides both Metal and Gold.)
 * Crusader's Keep (The Crusader's Equivalent of a Barracks.)
 * Lighthouse
 * Small Fortification Wall
 * Small Fortification
 * Cannon Emplacement
 * ??? (Unlocks Tier 2)



Tier 2

 * Crusader's Workshop
 * Angelic Circle (Functions as the Crusaders' Airfield.)

Superweapons

 * Holy Light of the Heavens (Unlocked during Tier 4)
 * The Host of Angels (Unlocked during Tier 5)

Specializations
Similar to a mix of Company of Heroes and C&C Generals/Red Alert 3 support powers, the Crusaders can specialize in 5 different specializations.

The Sword
Frontline combat.

The Shield
Defense oriented.

The Arrow
Ranged combat.

The Hammer
Slow but powerful.

The Cloak
Covert ops combat.