The Elder Scrolls: Hammerfell

The Elder Scrolls: Hammerfell is a single-player role-playing video game set in the open world action/adventure RPG fantasy world of The Elder Scrolls video game series.

Taking place in the harsh arid province of Hammerfell the latest installment of The Elder Scrolls series takes the player on a fantastic journey through a land caught in the grips of tempest, turmoil and war as part of an epic desert odyssey.

ABOUT
Time is against you Seeker, it yawns at your heels.

''You must be wiser than the divided house. Swifter than the shadow of dominion. One wrong step and we are lost. I know the hand that fate will deal, but not how the cards will be played. The only certainty is Blood and Steel, Tears and Fire. And the deep threat long forgotten. Time is against you. You must be Kadi'Arwan. Find the truth.. ''

STORY
Over a hundred years have passed since the events of The Elder Scrolls V: Skyrim, and it is now 4E 316.

The land of Hammerfell is a weakened state after having cut ties with the Empire. Increased hostilities between The Crowns and The Forebears, the leading factions of Hammerfell, left them open to invasion by the Thalmor armies starting the Second Great War. In the midst of this chaos the Dwemer, a long lost race, have seemingly returned to Tameriel with monstrous constructs of flesh and steel at their command. Hammerfell must unity if it is to survive these dire threats.

The player starts the game in a dark prison mine. You are befriended by an fellow inmate, Ketch Varkas, who listens to your creation story and gives you the run down on the prison. Ketch tasks you with helping plan a prison riot to mask his escape. During the madness, Ketch escapes but you and other fellow conspirators are captured. You are sentenced to death and taken into the badlands on a sand barge. On the way there a colossal Dwemer construct erupts out of the ground and lays waste the convoy, sending you into a ravine alone. Eventually you aid a lost family in returning home and are given a title of Kadi - a Pathfinder. Now free the world is open to you but the tide of fate and the return of the Dwemer will define your life in ways you could never have foreseen.

SETTING
This installment of The Elder Scrolls takes place in Hammerfell, where

Exploration
Hammerfell retains the traditional open-world gameplay found in The Elder Scrolls series. The vast landscape can be freely roamed through an immersive first person perspective. Hammerfell is played in a fixed first erson perspective to add immersion, this view is only changed to a cinematic thrisd person perstived during cinematics and character conversations. Hammerfell give their own personal horse for the entirity of the game along with new mounts and vehicles such as wild camels and sail boats.

When new locations are discovered, they are added to the map and there after can be fast-traveled to.

Endurance
Hammerfell introduces new survivability conditions to the game series....

Exposure

Food

Resources

Campsite

SKILLS
Unlike previous Elder Scroll games, there are no fixed classes in Hammerfell. Instead you have a selection of talents that conform to the Warrior, Mage and Rogue class archetypes. The Warrior class for example focuses on direct combat and skills that aid in survival. Each of this archetypes that have seven unique talents that can be leveled as you play. By investing levels into any of these talents it is possible to create any class you like. Each talent has four related skills the level up as you gain experience from Novice (lv1) to Master (lv5). These levels increase that skills effectiveness as well as offering unique perks to aid in gameplay.

For example: Warrior (Class) has a talent named Fast Attack (Talent). Within that talent there are 4 skills to upgrade (Muscle Memory, Precision Blows, Critical Strikes Whirl) and each skill has associated perks.
 * Class
 * Talent
 * Skill
 * Perk

Warrior
The Warrior Class use their might and iron will to overcome all foes. Their talents are combat focused and enhance direct damage and survival. Their talents are as follows

Fast Attack
Preform fast melee attack

1) Muscle Memory: 5% damage increase for Fast Attacks per level 2) Precision Blows: 2% crit chance per level 3) Whirl: Spinning attack that uses stamina to attack all foes. 10% stamina decrease per level 4) Crippling Strikes: Apply bleeding effect. Enemies lose 25 Vitality per second per level
 * Perks: Quick Draw, Light Finishers
 * Perks: Instant Kill, Two-Handed Finesse
 * Perks: Onslaught, Dual Flurry
 * Perks: Concussion, Paralyzing Strike

Strong Attack
Preform strong melee attacks that ignore armour

1) Strength Training: 5% damage increase per level 2) Crushing Blows: 2% crit chance and 15% crti damage per level 3) Rend: Increase damage proportional to Stamina consumed 4) Sunder Armour: Reduce enemy damage resistance by 5% per level
 * Perks: Conditioning, Steel Fist
 * Perks: Charge, Dual Aggression
 * Perks: Decimate, Dual Savagery
 * Perks: Cleave, Juggernaut

Defense
Defensive techniques

1) Guard: Reduce stamina reduction to blocked attacks by 20% per level 2) Fleet Footed: 20% damage reduction while dodging per level 3) Counter Attack: 30% damage increase after parried attacks per level 4) Deflection: Deflect projectile attacks with reduced damage
 * Perks: Spartan, Iron Tower
 * Perks: Combat Roll, Cushioned
 * Perks: Reversal, Riposte
 * Perks: Resend, Reflect

Marksman
Projectile attacks

1) Reflexes: Increase firing and reloading speed 2) Cold Blooded: Time slows by 10% per level 3) Anatomical Knowledge: Increase projectile crit chance by 5% per level 4) Crippling Shot: 10% chance to paralyze target per level
 * Perks: Ranger, Trick Shot
 * Perks: Eagle Eye, Steady Hands
 * Perks: Snipe, Pierce
 * Perks: Immobilize, Kenetic

Survivalist
Wilderness survival skills

1)Hunter: Gain resources from hunting animals in the wild. 2) Gatherer: Increase resource gathering % 3) Provisions: Cook more complex recipes 4) Wanderer: Increase resistance to negative effects of exposure in the wild.
 * Perks: Big Game, Keen Senses
 * Perks: Horder, Prospector
 * Perks: Master Chef, Gourmand
 * Perks: Swagman, Adaption

Smith
Forge Weapons, Armour, Jewelry, Mechanism

1) Weapons: Raise weapons forging ability 2) Armour: Raise level of Light, Medium and Heavy armour 3) Jewelry: Raise level of crafted 4) Mechanism: Raise level of crafted mechanisms
 * Perks: Honed, Fortify
 * Perks: Matching Set, Custom Fit
 * Perks: Shinay!, Imitation
 * Perks: Engineered, Lucky Strike

Battle Trance
Skills that provide passive boosts to all the other talents

1) Resolve: When taking damage, reduce damage by 2% and stamina loss by 10% per level 2) Unyielding: When vitality reaches 0, consuming stamina to extend life. Additional second per level 3) Flood of Anger: Increase damage dealt by 2% per level 4) Razor Focus: Increase stamina regeneration in battle by 10% per level
 * Perks: Survival Instinct, Retaliation
 * Perks: Reprisal, Wraith
 * Perks: Brutalize, Vendetta
 * Perks: Peak Condition, Adrenaline

Mage
The Mage Class use their intelligence and mystical skill to overpower all foes. Their talents are magic focused and enhance magic pool and effectiveness. Magic spells are are ranked into 5 Tiers reflecting your level of proficiency. Higher tiers take longer to charge but deal more damage. The talents are as follows

Elemental
Manipulate the destructive forces of nature

1) Pyromancy: Increase pyromancy effect per level. Can cause panic 2) Cryomancy: Increase cyromancy effect per level. Can cause frozen 3) Geomancy: Increase geomancy effect per level. Can cause stagger 4) Aeromancy: Increase aeromancy effect per level. Can cause stun
 * Spells: Flame, Ignite, Fireball, Incinerate, Inferno
 * Perks: Fire Starter, Scorched Earth
 * Spells: Frost, Freeze, Icicle, Glacier, Blizzard
 * Perks: Chilled(Frozen enemies explode when killed), North Wind(Increased frozen chance)
 * Spells: Sand, Bolder, Tremor, Fissure, Meteor
 * Perks: Quick Sand(stagger effect last longer) After Shock(secondary effect at no extra magic cost
 * Spells: Spark, Electrocute, Lightning, Thunderbolt, Lightning Storm
 * Perks: Energized(3% speed boost for each enemy damaged), Chain Lightning(Chance for shock effect to chain to other enemies

Mental
Manipulate the mind

1) Illusion: Distraction and confusion causing spells 2) Divination: Reveal knowledge through supernatural means. Change spell effect per level 3) Domination: Control the minds of others 4) Meditation: Mantras that aid you and allies
 * Spells: Blind, Silence, Hypnotise, Invisibility, Hysteria
 * Perks: Mesmerize(longer lasting effect), Wonder (increase area of affect)
 * Spells: Clairvoyance, Second Sight, Scry, Void Gaze, Possession
 * Perks: Seer(Increase range of effect), Precognition (Chance for enemy attacks to miss)
 * Spells: Calm, Command, Frenzy, Courage, Mayhem
 * Perks: To Arms (Improve allies stats), Master Mind (Control for longer)
 * Spells: Haste, Enhance, Fortify, Serenity, Vortex
 * Perks: Unity (Allies gain the same buffs), Retribution (do additional damage after receiving damage)

Spiritual
Manipulate internal energy forces

1) Wards: Cast protective barrier strength increases with level. 2) Glyphs: Magical traps. Increase glyph intensity 3) Shapeshift: transform into new beasts with each level 4) Restoration: Recovery Spells
 * Spells: Barrier, Unity, Mirror, Force-field, Agies,
 * Perks: Exploding Shield(knock back enemies when shield breaks), Hunger ( absorb 5% of magic attacks)
 * Spells: Block, Detonate, Pin, Antagonize, Curse
 * Perks: Sustained Glyphs(increase glyph duration), Supercharged (more effective
 * Spells: Gazelle, Hawk, Lion, Crocodile, Dragon
 * Perks: Natural order (transformation drains mana more slowley) Beastial Rage (attacks cause more damage)
 * Spells: Heal, Cure, Healing Rift, Rejuvenate, Revival
 * Perks: Sun and Stars (increase health regen during the day and mana regen at night) Avoid Death (250 health once a day when below 10% health

Dimensional
Manipulate external energy forces

1) Bound Weapons: Summon unique spiritual weapons per level 2) Necromancy: Reanimate the dead to fight for you 3) Theomancy: Summon extra dimensional spirits to fight for you 4) Chronomancy: Control the flow of time
 * Spells: Sword, Dagger, Great Axe, Bow, Simulcrum
 * Perks: Mystic Binding (Bound weapons do more damage) Soul Stealer (bound weapons cast soul trap)
 * Spells: Raise Zombie, Boneman, Revenant, Thrall, Dread Corpse
 * Perks: Grim(chance to be effected by a curse), Risen Dead(undead have more health)
 * Spells: Soul Trap, Conjure Familar, Antronch, Wraith, Dremora Lord
 * Perks: Summoner( Summon beings twice as far), Conjurer( increase length of time)
 * Spells: Slow, Stasis, Time Bubble, Flux, Calamity
 * Perks: Time Bomb (Cause damage when spell ends),

Arcana
Advanced understanding of the Magic Realm

1) Siphon: Absorb soul energy from surrounding area 2) Banish: Remove lingering spell effects from area. 3) Coven: At rest, commune with your chosen Divine to receive blessings. Boon increase per level 4) Teleport: Teleport to any fast travel marker outside of combat.
 * Perks: Drain essence(20% increase on soul energy), Vampire(drain health an magic from enemy in close proximity
 * Perks: Corpse explosion(banish on corpse causes them to explode) Expulsion ( banish high level summons)
 * Perks: Patron (
 * Perks: Forethought (reduce teleport casting time) Blink (teleport short distance by pressing dodge while in combat)

Enchantment
Create magical artifacts

1) Potions: Increase effectiveness of brewed potions per level 2) Runes: Raise level of applied stat upgrades and buffs to Weapons and Armour 3) Relics: Raise level of constructed magical items 4) Spellcraft: Combine spells from different talents to create new spells. higher levels result in more complex spells
 * Perks: Refreshement(heal a % of max health with every potion), Delayed Recovery(potions last 20% longer)
 * Perks
 * Perks:
 * Spells: 20 unique spells to discover,
 * Perks:

Mystisicism
Skills that provide passive boosts to other skills

1) Destructive Force: Increase spell intensity by 5% per level

2) Prodigy: Spells consume 2% less mana per level 3) Indomitable: Consume health to cast magic and mana reaches 0. Additional second per level 4) Attunded: Increase mana regen by 2% per level
 * Blood magic(Spells can cause bleed), Audacity (Casting spells in close proximity
 * Perks: Dual Cast (chance for low level spells to be cast twice), Evocation (Spells charge faster)
 * Perks: Unwavering(gain resistance when standing still), Forceful (consuming all mana with final spell cause them to supercharge
 * Perks: Harmony (mana regens faster outside combat), Druid (beasts less likely to attack)

Rogue
The Rogue Class use their cunning and agility to overwhelm all foes. Their talents a tactically focused and enhance movement and strategy. Their talents are as follows

Stealth
Skills that aid in stealth mode

1) Shadow: Reduce range of detection in darkness 2) Silence: Reduce noise while moving 3) Evasion: Increase swoop distance while in stealth mode. Press dodge to swoop 4) Swift: Increase speed while in stealth mode per level
 * Perks: Night Owl(see better in darkness, Stalker (shadows cling to you when moving into the light)
 * Perks: Soft Landing (land quietly), Ninja (silent Sprint)
 * Perks: After image (enemies move to last know location), Flank(Swoop and attack an enemy for a damage boost)
 * Perks: Pounce (brief moment of slow down when detected), Light Foot( do not set off traps when walking over them)

Steal
Act of stealing objects

1) Pickpocket: Steal items from NPC. Increase chance by 20% per level 2) Lockpick: Level of locks you to attempt to crack increase per level 3) Seize: Increase speed of Stealing motions 4) Deceit: Reduce chance of being detected by 5% per level
 * Perks: Hidden Pockets (increase carry capacity by 100), Cut Purse (50% bonus when stealing gold
 * Perks: Wax Key (copy of picked lock) if it has one), Insight (visualize the inner workings of lock mechanisms)
 * Perks: Snatch(pluck projectiles out of the sky), Midas Touch (auto loot gold from NPC you kill)
 * Perks: Infiltrate (wearing a full set of the same clothes prevents detection), Kleptomanic (stealing gives you a health regen)

Sabotage
Incapacitate enemies

1) Disable: Increase effectiveness of Bombs, Oils and Traps by 10% per level 2) Disarm: Disarm and recover higher level traps. Increase chance to disarm opponent by 10% per level. Block while unarmed. 3) Takedown: Perfrom lethal and no lethal takedowns on higher level enemies.
 * Perks: (Increase duration of all status effects applied),
 * Perks: Spotter (notice traps while focusing), Opportunist (quickly steal and attack oppenent with their own weapon)
 * Non-Lethal (fast attack button), Lethal (strong attack button)

4) Incapacitate: Disabled enemies take 15% more damage per level
 * Perks: Chain Throw(takedown enemy and throw weapon at a second target), Aerial Takedown (drop onto enemies for an instant takedown)
 * Perks: Vulnerable (disabled enemies take 20% extra damage for 8 seconds),

Traversal
Assist in moving around the world

1) Horsemanship: Increase mount gallop stamina and handling 2) Seamanship: Increase vessel speed and durability per level 3) Mountaineer: increase grip stamina 4) Orienteer: Increase distance player can run or swim before becoming fatigued
 * Perks: Pack Horse (greatly increase carry weight) War Horse (increase damage on horseback)
 * Deep Breath(increase breath limit), Ramming Speed (cause greater damage when crashing into other vessels)
 * Perks: Daredevil (Leap in chosen direction while climbing) Cliffhanger (not moving greatly slows stamina depletion
 * Perks: Marathon(....), Athlete (chain jumps for speed boost)

Alchemy
Create Medicines, Oils, Bombs and Traps

1) Bombs: Craft higher level hand held bombs which can be thrown at targets. Increase number by 1 per level. 2) Medicines: Create medical supplies, cures and other drugs 3) Oils: Higher level blade oils. 4) Traps: Craft higher level traps. Increase number by 1 per level
 * Perks: Pyrotechnics(bombs that don't usually deal damage do 30 damage per level), Cluster Bomb( bombs fragment upon detonation.
 * Perks: Stimulant (time slows when using medicine at full health) Medic (Healing medicines are much more effective)
 * Perks Fixative (oils contain more 50% more charges), Venom (oil effect deals more damage)
 * Perks: Trip Wire (increase trap radius),

Persuasion
Conversation increasing skills that open additional dialogue options.

1) Charm: Charm NPC's into helping you. Additional dialogue options 2) Intimidate: Scare NPC's into helping you. Additional dialogue options 3) Barter: Directly effect the prices paid when buying and selling to merchants 4) Leadership: Increase the health management of Settlements
 * Perks: Beast Master(command beast into helping you), Good Company (traveling with a companion you do 25% more damage)
 * Perks: Inspire (command humanoids into joining you), Highwayman (demand payment from travelers)
 * Trader (Sell any type of item to any kind of trader), Investor (Invest money into merchant)
 * Inspirational (your companions deals more damage), Mayor (create supply lines between settlements)

COMBAT

 * Quick Draw - Draw sheathed weapon with chance to deal critical damage
 * Light Finisher - final attack may cause an excution
 * Instant Kill - 2% chance to instantly kill an enemy with a single blow
 * Dual Finesse - Reduce dual wield Stamina consumption
 * Onslaught - Whirl damage increases over time
 * Dual Flurry - Perform whirl with two weapons
 * Concussion - Enemy is stunned for 5 sec
 * Paralyzing Strike - Permanently cripple enemy attack or movement
 * Conditioning - Heavy armour no longer effects Stamina while sprinting
 * Steel Fist - Unarmed attacks do increased damage
 * Charge - While sprinting preform a leaping high damage attack
 * Dual Aggression - Dual wielding does increased damage against enemies with low health
 * Decimate - Dismemberment excutions
 * Dual Savagery - Dual wielding does 20% more damage
 * Cleave - Permanently shatter defenses
 * Juggernaut - sprint into enemies while wearing heavy armour to preform shoulder charge
 * Spartan - Sprint while blocking
 * Iron Tower - 10% stagger reduction wearing light armour, 25% for medium armour, 50% for heavy armor
 * Combat Roll - Double tap dodge in combat to preform a combat roll
 * Cushioned - Halve fall damage
 * Reversal - restore stamina with counter attack
 * Riposte - instant counter attack
 * Resend - Reflect projectiles back at enemies
 * Reflect - Reduce magic damage by 50%
 * Ranger - Move faster while aiming
 * Trick Shot - Fire twice before reloading
 * Eagle Eye - Zoom in while aiming
 * Steady Hands - Damage increase over range
 * Snipe - Head shots deal 20% extra damage
 * Pierce - Bypass armour rating
 * Immobilize - Targeted shots to legs pin target
 * Kinetic - Stagger all but largest opponents 50% of the time
 * Big Game - Increased resources from animals
 * Keen Senses - detect items and animals at greater distances
 * Horder - reduce carry weight of resources
 * Prospector - Increased resources from harvesting and mining
 * Chef - Increase number of servings of cooked meals
 * Gourmand - Increase restoration and buff rates after food consumption
 * Swagman - Gain rested status from sleeping at Campsites
 * Adaption - Standing still prevents exposure from from rising above 60%
 * Honed - Improved item status last longer
 * Fortified - Improved weapon durability
 * Matching Set - 25% bonus if wearing complete set of armour
 * Custom Fit - 5% bonus to each hand crafted pieces of armour
 * Shinay! - Increase value of crafted jewelry
 * Imitation - create knock off jewelry using lower quality materials
 * Lucky Strike - stackable chance that crafted items have increased stats
 * Engineered - stat boost to crafted mechanism
 * Retaliation - After receiving critical damage, next attack deals 20% extra damage.
 * Reprisal - Critical damage increases as health decreases
 * Wraith - Kill an enemy while dying to gain health
 * Brutalize - Finishers or executions cause terror
 * Vendetta - Consume health when stamina depleted to continue fighting
 * Peak Condition - Increased damage at full health
 * Adrenaline - Gain speed boost at max Stamina

MAGIC

 * Fire Starter - Chance for burning to explode
 * Scorched Earth - Burning effects last longer
 * Chilled - Frozen enemies explode on death
 * North Wind - increase frozen stat chance
 * Quicksand - stagger effect last longer
 * Aftershock - secondary damage effect at no extra magic cost
 * Energized - speed bost from each enemy damaged
 * Chain Lightning - chance for shock effect to chain to other enemies
 * Mesmerize - illusions last longer
 * Wonder - Increased area of affect
 * Seer - Increase range of effect
 * Precognition - chance for enemy attacks to miss dealing 0 damage
 * To Arms - Improve controled allies stats
 * Master Mind - Domination spells last longer
 * Unity - Allies get same buffs as player
 * Retribution - chance to deal additional damage after receiving damage
 * Exploding shield - knock back enemies when shield breaks
 * Hunger - convert % of magic attack against you into player mana pool
 * Sustained Glyphs - increase glyph duration
 * Supercharged Glyphs - increase effectiveness
 * Natural Order - decrease rate mana pool is drained while transformed
 * Bestial Rage - attacks deal more damage
 * Sun and Stars - increase health regen during the day and mana regen at night
 * Avoid Death - Once a day receive 250 health when health falls below 10%
 * Mystic Binding - Bound weapons deal more damage
 * Soul Stealer - Bound weapons can cast soul trap
 * Grim - increase enemy chance to be effected by curse
 * Risen Dead - Undead have more health
 * Summoner - Summon beings twice as far
 * Conjurer - Summoned beings last longer
 * Exploit - small damage buff to slowed enemies
 * Time Bomb - cause damage when chronomancy spells end
 * Drain Essence - 20% increase on soul energy
 * Vampire - drain health and magic from enemies in close proximity
 * Explode Corpse - corpse explode causing damage
 * Exorcist - Magical entities receive damage if they are not banished
 * Piety - Commune twice a day
 * Preacher - grant boon to Allies
 * Blink - teleport short distances by pressing dodge while in combat
 * Forethought - reduce teleport casting time
 * Refreshment - heal a % of max health with every potion
 * Delayed Recovery - potion effects last 20% longer
 * Runes perk 1
 * Runes perk 2
 * relics perk 1
 * relics perk 2
 * Spellcraft perk 1
 * Spellcraft perk2
 * Blood magic - Elemental spells can cause bleed effect
 * Audacity - casting attacking spells in close proximity increase effectivness
 * Dual Cast - low level spells can be cast twice at reduced cost
 * Evocation - spells charge faster
 * Unwavering - gain magic resistance while standing still
 * Forecful - consuming all mana with final spell cause them to be supercharged
 * Harmony - mana regens faster outside of combat
 * Druid - Beast less likely to attack player

CUNNING

 * Night Owl - increase visual clarity in darkness
 * Stalker - Shadows cling to you when moving into the light
 * Soft Landing -
 * Pack horse - greatly increase carrying capacity
 * Derby Day - increase mount speed. Haya!