Artistic Forces/Oarcks

"Kulknej Urukuk saib nak ar boavh ukavagaum agh valor tor ukurvival!"

- The voice when the Oarcks is selected in the Campaign mode. The Oarcks are one of the factions of Artistic Forces.

Description
Inhabited and populated in the different world of Animatopia and their home territory of Oarcknea in the continent of Medios, the Oarcks, otherwise referred to as the green-skins or green-skinned beasts, are a race of green-skinned, savage, feral, brutish, aggressive, malevolent, ugly and warlike humanoids akin to goblins, ogres and orcs, though they probably share a human sense of morality. As a species, they possess psychological characteristics of animals and fungi to fight foes with their savagery and valor. For their societies, this race, however, has 3 tribes and their representative castes: Koblins represent worker caste, Oagers represent warrior caste, and Oarcks represent both of these castes. They would fight the wars for their Oarck masters in Oarcknea, Animatopia, and the different universe as a whole, and even each other in gladiatorial fights simply out of amusement for the green-skinned race.

The Oarcks are certainly seen by their enemies as savage, violent and crude beasts. For example, the military personnel of the worldwide Dominion, any girl or woman of the Josei Guntai and anyone of some factions call themselves the green-skinned brutes. However, they are the most successful race in the different galaxy, where the planet Animatopia orbits, outnumbering possibly every other intelligent beings, even humanity. They are also one of the most dangerous races in the different universe. Numerous beyond belief and driven always to fight and conquer, they threaten every single intelligent being in Animatopia and around the universe, such as the stick figures, anthropomorphic beings, toon beings, anime beings, fellow humanoids, Horroroids, Tyrannosaurians, toy beings, freaks, Voxeloids (blocky beings) etc.

The Oarcks themselves as the Animatopian inhabitants and outsiders know are possibly described as the most brutish and aggressive beings in the millennia, and their number is massively produced beyond counting many. Amid constant, seething tides of battle and bloodshed, the burgeoning Oarck territories rise and fall. Mercifully most are short-lived, soon destroying themselves in a maelstrom of violence and internecine conflict, but should these beasts ever truly unify, they would crush all oppositions in every way.

As the Oarcks went berserk, savage, brutish, crude, violent and aggressive, their military force was formed to defend themselves and fight their enemies. With this faction, they tactically emphasizes on weaponries of mass destruction, attrition warfare, hit-and-run tactics, devastating firepower, improvising and utilizing classical weaponries, battling with their savagery and valor, and an arsenal of fundamentally modified military assets, which includes anything they looted for combat.

The Oarcks can generate a potentially psychic gestalt field that allows them to likely accomplish their goals of technological engineering that would have been impossible to work. The power of this psychic field is directly proportional to the number of this race in a given location at the same time. At the same time that the power and intelligence of their green-skinned ancestors starts to grow with their massive numbers, the more they gather, the more they are drawn to themselves. Their thirst for battle is vengefully unquenchable and has always proved their own downfall; in the past ages, the green-skinned tribes have spent much time in fighting amongst themselves, waging brutal, barbaric and bloody wars with only the mightiest and the strongest ones surviving over the weakest ones. Occasionally, the green-skinned tribal leaders will emerge who is much mightier and stronger to survive the wars and defeat their rival-warring tribes, and unite themselves as a whole. Their success draws the other warring tribes to them, and soon the great war cry is underway to victory.

When the Oarcks are on the brutal rampage against those who can aggressively stand in their ways, the different galaxy violently trembles, and in the modern, futuristic and space ages, there are more of their signature war cries rising than ever before recorded while their waging battles with their enemies have just begun.

History
TBA

Sub-factions
The Oarcks have one and only sub-faction focusing on the massive number of Koblins.

Koblin Horde
An army consisting of mostly Koblins, who refuse to be the Oarck slaves, the Koblin Horde drowns their foe in a green tide of Koblins, supported by even more rickety, and prone to explosions, vehicles and aircraft.

Notable members
The following lists below have orc names.

Commanders

 * Field Chieftain Dagku Goff: Supreme Chieftain of the Oarcks
 * Chieftain Oodagh Dakka: Oarck Horde Chieftain
 * Chieftain Xoknath Deathskull: Oarck Devastation Chieftain
 * Chieftain Mudagog Bloodaxe: Oarck Brute Chieftain
 * Chieftain Gujek Redmoor: Oarck War Machine Chieftain
 * Chieftain Burghed Snakebite: Oarck Chieftain
 * Captain Burguk Grimhard: Oarck Naval Chieftain

Agents

 * Dirk Blitz: Terrain Agent (hero unit)
 * Kog Brag Krieg: Communications Officer (announcer)

Factional theme
Each theme song for the Oarcks is dedicated to be more akin to Orks from Warhammer 40k series, the Greenskins from Warhammer Fantasy series, and the Horde (especially the Orcs) from the Warcraft series, with rock being used for combat.

Trivia

 * The Oarcks themselves are basically inspired by the orcs from the Lord of the Rings, Dungeons & Dragons, Orcs Must Die, Warcraft and Warhammer Fantasy, and Orks from Warhammer 40k. As a military faction, most of its military assets are entirely based on Wehrmacht of the Nazi Germany during WWII.
 * The gameplay of the Oarcks is based off the Orks in the Warhammer 40k: Dawn of War series, the Horde from the Warcraft universe, House Harkonnen from the Dune series, the Global Liberation Army (GLA) and China from Command & Conquer: Generals, Wehrmacht from Company of Heroes, the Brotherhood of Nod and the Forgotten from the Command & Conquer series, Evolved from KKnD, the Beasts from Armies of Exigo, the Wolf clan from Battle Realms, and the Soviets from the Command & Conquer: Red Alert universe.