Thread:Magegg/@comment-27784935-20160605161726/@comment-1459865-20160930170406

Guys, it's very simple: I can pay attention to a game idea if it's an idea likely to be made. Otherwise, it's lazy, no matter how detailed it is.

If I'm creating an unbelievable roster for an 8-properties crossover, why not just to create a 400-characters roster including every character from every franchise? I find it quite ridiculous.

The worst thing is you're trying to shove your OCs for everyone by adding a large amount of them into an already massive roster. It's not that I'm not interesting in seeing new fighting game characters, but this is just not their place. Also, the biggest part of a fighting game character is their design; if the descriptions don't even feature their design I can have no interest in them. If the design is weak, everything else doesn't matter much and they won't be able to live up even if they have a really original concept or an award-winning storyline.

What I want to see is simple: If YOU were, in real life, struggling to put together a game that can actually be made, what would be your choices? That's more interesting to see and shows more intelligence than just creating a "throw everything in" roster. Do you think I can be "jealous" of that?

You can take the right choice, or the "easiest" one. It really shows your colors if you just throw everything in to please everyone, and on top of that try to shove your OCs on everyone; all that simply goes in detriment of the game idea...