Super Smash Bros. Ultimate: Fanon Edition

Super Smash Bros. Ultimate: Fanon Edition is a Japanese-American fighting game, identical as the official game, but with more characters, voice-acting & themes but no Mii fighters, except for in Mob Smash or Spirit Battles, no start-up or end lag as well as no sweetspots or sourspots & only 1 ending in Adventure Mode.

Rating: Teen: Animated Blood, Cartoon/Fantasy Violence, Comic Mischief, Suggestive/Sexual Themes

Single-player modes

 * Adventure Mode
 * The video game fighters are in the Light Realm, while the anime & cartoon fighters are in the Dark Realm.
 * Classic Mode
 * Training
 * The Ultimate Choice: This version allows players to tackle 50 unique bosses, either alone or with a friend! There's a difficulty setting to figure out which boss you could fight on certain diffculties. (Note: You do fight all of them in the Adventure Mode.)
 * Target Smash
 * Mob Smash
 * Century Smash
 * All-Star Smash
 * Cruel Smash
 * Boss Smash

Multi-player modes
8-Player Smash is available, but it does not occupy a separate mode as it did in Smash 4.
 * Smash
 * Squad Strike
 * Tourney
 * Special Smash
 * Smashdown
 * Custom Smash
 * Stage Builder

Online Modes

 * Smash
 * Quickplay
 * Solo
 * Co-op
 * Background Matchmaking
 * Battle Arena
 * Spectate

Vault

 * Sounds
 * Replays
 * Records
 * Stats
 * Milestones
 * Battle Data
 * Smash Tags
 * Past Opponents
 * Challenges
 * Tips
 * Movies
 * Episodes
 * Codec Conversations
 * Palutena's Guidance
 * Doc Louis' Tips
 * Shockwave Analysis
 * Shop

Spirits

 * Spirit Board
 * Collection

Roster
The bolded fighters are the starters.

Super Mario Bros.
​​*Rosalina (Laura Faye Smith): The Mother of the Lumas & the Master of the Comet Observatory who 1st debuted in the Wii game Super Mario Galaxy, helped Mario save Peach from Bowser 1 time in space & joins Mario as a mainstay in party games or go-karting, though she was playable in Super Mario 3D World. Her height can be because of how there's less gravity in space & there have been theories about her being Mario & Peach's long-lost daughter all because she & Peach were originally going to be related.
 * Mario (Charles Martient): The main protagonist of Donkey Kong where he'd to save his girlfriend, Pauline & after that in Super Mario Bros where he was 1 of the 7 Star Children who was a plumber before ending up in the Mushroom Kingdom & has been saving Peach since then. With that said, there are several rumors trying to defame him such as him being an animal abuser, an abuser, a womanizer & enjoying killing others because he didn't know that Toads were turned into the bricks he breaks.
 * Neutral Attack- Punch+Punch+Kick Combo: The punch, punch, kick combo he used in Super Mario 64.
 * Forward Tilt: Does a wheel kick.
 * Up Tilt: Does a spinning uppercut.
 * Down Tilt: Does a legsweep.
 * Dash Attack- Dive: The dive he had in Super Mario 64 & Super Mario Odyssey.
 * Forward Smash: Steps back & does an explosive palm thrust.
 * Up Smash: Pulls out his hammer from the Mario & Luigi franchise & swings upward.
 * Down Smash - Sweep Kick: His sweep kick from Super Mario 64, despite resembling more like how he did it in Dance Dance Revolution: Mario Mix.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Meteor Knuckle: Throws a delayed overhand punch.
 * Back Aerial: Does a dropkick.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial - Ground Pound: Stomps down with his feet like in the Super Mario Bros. franchise.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Spins & tosses the opponent forward.
 * Back Throw - Airplane Swing: Spins & tosses the opponent back in the same vain as how he defeated Bowser in Super Mario 64.
 * Up Throw: Spins & tosses Cappy upwards at the opponent.
 * Down Throw: Slam the opponent down.
 * Front Floor Attack: Sweep kicks then gets up.
 * Back Floor Attack: Punches in both directions then gets up.
 * Trip Floor Attack: Kicks in both directions then gets up.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Fireball: Shoots a bouncing fireball across the stage or falls downwards in air.
 * Side Special - Cappy: Throws Cappy that hits opponents 3 times & can also jump on it to gain extra height.
 * Up Special - Super Jump Punch: Jumps, hitting the opponent multiple times along with some Coins/Odyssey Specials Coins/Star Bits/Red Coins/Blue Coins, Cappy & Baby Luma will be appearing as a cameo.
 * Down Special - F.L.U.D.D.: Uses his F.L.U.D.D., which can be charged & sprays a water beam that pushes the opponents away but can't damage them.
 * Final Smash - Mario-Rex: Uses Cappy, Baby Luma & F.L.U.D.D to knock opponents onto Fossil Falls where he then falls onto the stage as a T-Rex, roars & jumps onto the opponents crushing them under his weight.
 * Dr Mario (Charles Martinet): A clone of Mario who became a doctor instead of a plumber & had to deal with sentient viruses, which he kills with Megavitamins, though he has his own Luigi & Peach, which itself can lead some paradoxes.
 * Neutral Attack: 2 punches, followed by a kick.
 * Forward Tilt: Does a wheel kick like regular Mario.
 * Up Tilt: Does a spinning uppercut like regular Mario.
 * Down Tilt: Does a legsweep like regular Mario.
 * Dash Attack: Does a baseball slide.
 * Forward Smash: Step back & does an electric palm thrust.
 * Up Smash - Ear, Nose & Throat: Does an upward arcing headbutt.
 * Down Smash: Does a 360º breakdance sweep kick.
 * Neutral Aerial - Dr. Kick: Does a flying kick like regular Mario.
 * Forward Aerial - Dr. Punch: Throws an overhand punch like regular Mario.
 * Back Aerial: Does a dropkick like regular Mario.
 * Up Aerial: Does a bicycle kick like regular Mario.
 * Down Aerial - CLEAR!: Stomps down with his feet like regular Mario.
 * Grab: Reaches out.
 * Pummel - Examination: Checks out his opponent.
 * Forward Throw: Spins & tosses the opponent forward like regular Mario.
 * Back Throw: Heaves the opponent over him & then throws them diagonally.
 * Up Throw: Spins & tosses opponents upwards.
 * Down Throw - Hospital Bed: Slam the opponent down.
 * Front Floor Attack: Sweep kicks then gets up like regular Mario.
 * Back Floor Attack: Punches in both directions then gets up like regular Mario.
 * Trip Floor Attack: Kicks in both directions then gets up.
 * Edge Attack: Does a dropkick while climbing up.
 * Neutral Special - Megavitamins: Shoots a Megavitamin or a Megavitamin Bottle which breaks scattering Megavitamins everywhere.
 * Side Special - Super Sheet: Uses the Super Sheet to deflect projectiles, works like Mario's Cape from previous installments.
 * Up Special - Super Jump Punch: Uses Mario's Super Jump Punch & if it hits opponents, pills appear.
 * Down Special - Dr Tornado: Twirls around hitting anyone in range & pills will appear around him twirling in the tornado.
 * Final Smash - Dr Mario: Knocks opponents into a Dr Mario like gameplay & will throw Megavitamins on opponents crushing them if the colors of the pill matches the opponent then they're KOed.
 * Luigi (Charles Martinet): Mario's slightly younger but taller fraternal twin brother who acts as his sidekick on his brother’s adventures & had a year to himself. The L on on his hat doesn't mean he's a loser. He 1st debuted in the arcade game Mario Bros. which, unsurprisingly was just a palette swap for Mario which also carried on to Super Mario Bros. He didn't get this appearance until Super Mario Bros. 2 & the cowardliness didn't come until Luigi's Mansion on the Gamecube where the plot was him having to save Mario from King Boo.
 * Neutral Attack: Punches twice, before thrust his hip.
 * Forward Tilt: Does a side kick.
 * Up Tilt: Does a leaping uppercut like Mario but more in front of him rather than directly above himself.
 * Down Tilt: Does A crouching kick.
 * Dash Attack: Performs a flurry of punches, all while wincing nervously.
 * Forward Smash: Does a knifehand thrust.
 * Up Smash - Lead Headbutt: Does an upward arcing headbutt.
 * Down Smash: Does a breakdancing kick, hitting on both sides of himself.
 * Neutral Aerial - Luigi Kick: Does a flying kick.
 * Forward Aerial: Does a downward knifehand strike.
 * Back Aerial: Does a dropkick.
 * Up Aerial: Does A bicycle kick.
 * Down Aerial: Does a diagonal corkscrew dropkick.
 * Grab: Fires a plunger from his Poltergust G-00.
 * Pummel: Squeezes the opponent with the Poltergust G-00.
 * Forward Throw: Slams the opponent forward with the Poltergust G-00.
 * Back Throw: Turns around to slam the opponent behind himself with the Poltergust G-00.
 * Up Throw: Swings the Poltergust G-00 upwards.
 * Down Throw: Shoves the opponent under himself & ground pounds them.
 * Front Floor Attack: Performs a breakdancing kick before getting up.
 * Back Floor Attack: Punches behind himself & then in front of himself while getting up.
 * Trip Floor Attack: Performs a wheel kick while getting up.
 * Edge Attack: Performs a double-footed legsweep while climbing up.
 * Neutral Special - Ice Ball: Throws an Ice Ball that's unaffected by gravity.
 * Side Special - Green Missile: Crouches & then shoots himself forward to perform a flying battering ram.
 * Up Special - Poltergust Exhaust: His Poltergust G-00 will exhaust air causing him to fly up & also flail.
 * Down Special - Polterpup: Summons the Polterpup from Luigi's Mansion: Dark Moon to absorb ranged attacks.
 * Final Smash - Poltergust G-00: Will take out the Poltergust 5000 & suck opponents & ghosts in ending with him shooting the opponents out into the blast zone.
 * Peach (Samantha Kelly): Mario's love-interest & the Princess of the Mushroom Kingdom who 1st debuted in the game Super Mario Bros. as the "damsel in distress" & Mario had to save her from Bowser to the point she became the pin-up girl for the trope. Looks like she actually hates that fact, which is why she's here to prove them wrong.
 * Neutral Attack: Slaps twice.
 * Forward Tilt: Kicks forward 180 degrees from low to high.
 * Up Tilt: Raises 1 arm as a heart appears above her, which then bursts.
 * Down Tilt: Does a low sweep kick.
 * Dash Attack: Shoves forth with both hands.
 * Forward Smash: Swings forth with a frying pan.
 * Up Smash - Ribbon Dance: Raises her arm & twirls a pink ribbon.
 * Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress.
 * Neutral Aerial: Spins around at an angle with arms extended.
 * Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself.
 * Back Aerial: Strikes behind her by thrusting her butt.
 * Up Aerial: Swings her arms overhead.
 * Down Aerial: Rapidly kicks straight downwards 4 times.
 * Grab: Reaches out with her arm.
 * Pummel: Toad punches the opponent.
 * Forward Throw: Toad leaps forward, headbutting the opponent away.
 * Back Throw: Places opponent behind her & bumps them away with her butt.
 * Up Throw: Puts opponent above her & strikes them upward.
 * Down Throw: Puts the opponent on the ground & Toad headbutts them.
 * Front Floor Attack: Does a flare & gets up.
 * Back Floor Attack: Does a sweep kick & gets up.
 * Trip Floor Attack: 2 kicks to either side & gets up.
 * Edge Attack: While getting up, sweep kicks in front of her.
 * Neutral Special - Vibe Scepter: Pulls out the Vibe Scepter from Super Princess Peach to change her stats based on her emotions
 * Anger: This increases the damage in her attacks & does fire damage.
 * Calm: This slowly heals her as long as she isn't hit.
 * Happy: This improves her recovery.
 * Sadness: This makes her harder to approach because of the tear streams.
 * Side Special - Peach Bomber: Lunges her hip towards her opponents & blasts them with a powerful explosion.
 * Up Special - Perry: Takes out Perry from Super Princess Peach & he'll bounce up & down to gain height for a while struggling to hold her weight.
 * Down Special - Vegetable: Will pluck out 1 of the following vegetables from Super Mario Bros. 2 (USA).
 * Turnip: Standard Projectile.
 * Cabbage: Does the most damage.
 * Beetroot: Goes the most distance.
 * Onion: Stays on the ground & trips opponents.
 * Final Smash - Peach Beam: Would summon Twink, her small star companion from Paper Mario, who would create a pink energy beam then the other 7 Star Spirits would then enlarge it.
 * Daisy (Deanna Mustard): The sassy Princess of Sarasaland who made her debut in the Gameboy game Super Mario Land where she captured an alien named Tatanga so he can marry her, but was saved by Mario & while she did appear in NES Open Tornument Golf, fell into obscurity, much to her frustration & became obsessed with getting attention outside of party games & racing games, until now.
 * Neutral Attack: Slaps twice like Peach.
 * Forward Tilt: Kicks forward 180 degrees from low to high like Peach.
 * Up Tilt: Raises 1 arm as a flower appears above her, which then bursts like Peach.
 * Down Tilt: Does a low sweep kick like Peach.
 * Dash Attack: Shoves forth with both hands like Peach.
 * Forward Smash: Swings forth with a golf club.
 * Up Smash - Ribbon Dance: Raises her arm & twirls an orange ribbon.
 * Down Smash: Does a counterclockwise spin on her left leg & utilizes the edge of her dress like Peach.
 * Neutral Aerial: Spins around at an angle with arms extended.
 * Forward Aerial: Takes her crown off her head & swings it in a downwards arc in front of herself like Peach.
 * Back Aerial: Strikes behind her by thrusting her butt like Peach.
 * Up Aerial: Swings her arms overhead like Peach.
 * Down Aerial: Rapidly kicks straight downwards 4 times like Peach.
 * Grab: Reaches out with her arm like Peach.
 * Pummel: Toad punches the opponent like Peach.
 * Forward Throw: Toad leaps forward, headbutting the opponent away like Peach.
 * Back Throw: Places opponent behind her & bumps them away with her butt like Peach.
 * Up Throw: Puts opponent above her & strikes them upward like Peach.
 * Down Throw: Puts the opponent on the ground & Toad headbutts them like Peach.
 * Front Floor Attack: Swirls around in a similar fashion to Mario's down smash.
 * Back Floor Attack: Does a sweep kick & gets up like Peach.
 * Trip Floor Attack: 2 kicks to either side & gets up like Peach.
 * Edge Attack: While getting up, sweep kicks in front of her like Peach.
 * Neutral Special - Snift: Cheers while a Snift protects her by shooting opponents.
 * Side Special - Sarasaland Helpers: Summons the following creatures from Sarasaland.
 * Gao: Fire fireballs while running.
 * Yuarian: Spits water.
 * Tokotoko: Will use a shield.
 * Pionpi: Freezes opponents if they come in constant.
 * Up Special - Flower Glider: Jumps & takes her Flower Glider from Mario Kart out then proceeds to glide down.
 * Down Special - Sports Balls: Plucks sports balls from the ground
 * Cricket Ball: Act like the Beast Ball
 * Bowling Ball: Rolls on the ground.
 * Hockey Puck: Slides on the ground tripping anyone
 * Badminton: Will lightly damage opponents but stun them.
 * Final Smash - Mega Strike: Sends the opponents to a soccer field from Super Mario Strikers where she'll jump up into the air, turn black & green & strikes several soccer balls at them.
 * Neutral Attack: Swings her wand a few times.
 * Forward Tilt: Does a double-footed roundhouse kick.
 * Up Tilt: Emits a planetary ring from her head.
 * Down Tilt: Does a crouching floating dropkick.
 * Dash Attack: Does a lunging vertical battering ram.
 * Forward Smash: Does a double palm thrust that emits a galaxy-shaped energy blast.
 * Up Smash: Does a reverse arcing headbutt.
 * Down Smash: Does a spinning shin kick that emits galaxy-shaped energy blasts on both sides.
 * Neutral Aerial: Spins her wand around herself.
 * Forward Aerial: Does a bicycle kick that emits a galaxy-shaped energy blast.
 * Back Aerial: Does a dropkick that emits a galaxy-shaped energy blast.
 * Up Aerial: Emits a planetary ring from her head.
 * Down Aerial: Emits a planetary ring from her feet.
 * Grab - First Contact: Reaches out with 1 hand.
 * Pummel: Strikes the opponent with her wand.
 * Forward Throw: Makes the opponent float via anti-gravity before flinging them forward.
 * Back Throw: Spins the opponent around herself via anti-gravity before flinging them backward.
 * Up Throw: Flings the opponent into the air via anti-gravity.
 * Down Throw: Slams the opponent into the ground via anti-gravity.
 * Front Floor Attack: Does a sweep kick while getting up.
 * Back Floor Attack: Does a wand strike on both sides while getting up.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a dropkick while climbing over the ledge.
 * Neutral Special - Luma Shot: Summons & sends Lumas ahead of her to mimic her attacks.
 * Side Special - Star Bits: Fires Star Bits from the Super Mario Galaxy franchise at opponents.
 * Up Special - Launch Star: Conjures up a Launch Star also from the Super Mario Galaxy franchise to launch her upward to safety.
 * Down Special - Gravitational Pull: Summons a field of gravity surrounding herself via the Star Cursor, pulling in all nearby items & projectiles.
 * Final Smash - Comet Observatory: Summons the Comet Observatory, forms a protective barrier over it & sends it hurtling towards opponents like in Super Mario Galaxy.
 * Bowser (Kenny James): A somewhat scary reptilian creature that likes kidnapping Princesses to rule their kingdom, specifically Peach & as expected, hates the Mario Bros. & usually try to kill them or something like that, though he has kidnapped Mario sometimes & sometimes helps them, whether willingly or forced to, mostly due to his reasons like "he'll never be able to kidnap Peach again" when he's not go-karting with him or hosting several party games.
 * Neutral Attack: Performs a sumo-style palm strike, followed by a punch.
 * Forward Tilt: Does swung backhanded punch, with his arm slightly bent.
 * Up Tilt: Does an arcing claw swipe.
 * Down Tilt: Does an alternating pair of hooks.
 * Dash Attack: Does a side kick.
 * Forward Smash - Finishing Punch: Charges a punch which is based off how he defeated Dark Bowser in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
 * Up Smash: Hops a bit to thrust his shell upwards, while spinning.
 * Down Smash: Does a grounded claw swipe, hitting opponents in front & behind him.
 * Neutral Aerial: An aerial cartwheel.
 * Forward Aerial: Swipes downwards with his claws.
 * Back Aerial: A dropkick.
 * Up Aerial: An upward headbutt.
 * Down Aerial - Bowser Bomb: Slams into the ground with his rear end.
 * Grab - Koopa Klaw: A claw swipe that hits enemies farther away, but also him to grab onto enemies very close to him.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Places the opponent in between his horns, rears his head back & then powerfully sways his head forward to launch them.
 * Back Throw: Throws the opponent backward in a sideways motion.
 * Up Throw: Throws the opponent slightly upward, withdraws into his shell & then spins rapidly in order to repeatedly stab them with his shell’s spikes.
 * Down Throw: Places the opponent on the ground & splashes them.
 * Front Floor Attack: Swipes his claws behind himself & then in front of himself while stumbling to his feet.
 * Back Floor Attack: Swipes his claws around himself while getting up.
 * Trip Floor Attack: Swipes his claws around himself while getting up.
 * Edge Attack: Slowly climbs up from the ledge, then swipes at the ground in front of him.
 * Neutral Special - Fireball: Shoots 3 large fireballs out of his mouth.
 * Side Special - Flying Slam: Claws at his opponent as before, if he connects, he'll perform a flying suplex.
 * Up Special - Whirling Fortress: Retreats into his shell & spins around.
 * Down Special - Minion Help: Summons his minions to help him do a specific attack like in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
 * Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
 * Koopa Corps: Summons Koopa Troopas & will retreat into his shell & several Koopa Shells will appear & bounce off a random opponents.
 * Shy Guy Squad: Summons Shy Guys to roll & push him into the rope & will be fired like a slingshot & hit the opponent at a great speed.
 * Magikoopa Mob: Summons Magikoopas who line up in many designs: curves, L's, horizontal lines, vertical lines, etc. so he can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands.
 * Final Smash - Giga Bowser Punch: Turns into Giga Bowser from Super Smash Bros. Melee & launchs a single punch that deals massive damage & knockback.
 * Bowser Jr. (Caety Sagoian): The Prince of Koopas & Bowser's son who made his debut into the Mario Universe in the Gamecube game Super Mario Sunshine where he committed several crimes as Shadow Mario to fraud Mario in the tropical island Isle Delflino, though only because the Pinatas were stupid enough to not realize that Shadow Mario doesn't look like Mario & thought Peach was his momma until Bowser told him she wasn't & has been a mainstay since then.
 * Neutral Attack: The Junior Clown Car performs a 1-2 combo, followed by a flurry of punches, followed by a jab.
 * Forward Tilt: The Junior Clown Car thrusts a pitchfork forward.
 * Up Tilt: The Junior Clown Car thrusts a pitchfork upward.
 * Down Tilt: The Junior Clown Car uses its tongue to lick forward 3 times.
 * Dash Attack: The Junior Clown Car opens its mouth to swing a Grinder twice.
 * Forward Smash - Smash Twin Drills: The Junior Clown Car uses two drills to drill the opponent in place.
 * Up Smash: Performs a handstand to attack with the Junior Clown Car's spinning propeller.
 * Down Smash: The Junior Clown Car slams wrecking balls on both sides.
 * Neutral Aerial: The Junior Clown Car spins around with the boxing glove arms extended.
 * Forward Aerial: The Junior Clown Car swings a wrecking ball forward in a circling motion.
 * Back Aerial: The Junior Clown Car thrusts a wrecking ball backward.
 * Up Aerial: Swings a hammer above himself.
 * Down Aerial: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.
 * Grab: The Junior Clown Car extends a claw to grab the opponent.
 * Pummel - Eekhammer: Hits the opponent with a Eekhammer from Paper Mario: Sticker Star.
 * Forward Throw: The Junior Clown Car throws an uppercut.
 * Back Throw: The Junior Clown Car spins & then throws the opponent backward.
 * Up Throw: The Junior Clown Car flings the opponent upward.
 * Down Throw: The Junior Clown Car throws the opponent onto the ground & then extends a drill from its underside hatch to pierce opponents.
 * Front Floor Attack: Gets up while spinning a pair boxing gloves outstretched on both sides.
 * Back Floor Attack: Gets up while spinning a Grinder around himself.
 * Trip Floor Attack: Gets up while thrusting a pitchfork on both of sides.
 * Edge Attack: Slams a pair of wrecking balls while climbing up.
 * Neutral Special - Clown Cannon: The Junior Clown Car opens its mouth & fires a cannonball.
 * Side Special - Clown Kart Dash: The Junior Clown Car transforms into a go-kart that speeds forward.
 * Up Special - Abandon Ship!: Ejects himself from the Junior Clown Car.
 * Down Special - Mechakoopa: The Junior Clown Car drops a Mechakoopa from its underside hatch that starts walking around & will detonate if it makes contact with an opponent or travels enough distance in the air without landing.
 * Final Smash - Shadow Paint: Transforms into Shadow Mario & paints a giant orange X, which damages opponents if they touch it & will clear away with an explosion after some time.
 * Piranha Plant: The Mushroom Kingdom’s version of Venus Fly-Traps known for coming out of green, yellow or red pipes debuting back to the days of the NES as an enemy of Mario & if you were wandering what it did underneath the pipe, well, all that time underneath the pipes, it was training to get into Smash Bros. as a fighter, which it did, much to everyone's shock. Viridi also knows every species & subspecies of this creature.
 * Neutral Attack: A leaf jab, followed by a swipe with the opposite leaf, followed by a headbutt. Alternatively, the leaf swipes can be followed by a flurry of bites, ending in a more powerful bite. Holding the attack button will have it perform the 1st jab repeatedly.
 * Forward Tilt - Push & Pull: 2 forward bites that resembles the attacks they make in Super Mario 64.
 * Up Tilt: Flails its head upward.
 * Down Tilt: Does a swipe with its leaf.
 * Dash Attack: Performs a "dropkick" using its pot/pipe.
 * Forward Smash - Prickly Swing: Turns into a Prickly Piranha Plant from Super Mario Galaxy & headbutts forward.
 * Up Smash: Lunges upward & bites.
 * Down Smash: Sweeps its pot/pipe in front & then behind itself.
 * Neutral Aerial: Spins rapidly with its leaves extended.
 * Forward Aerial: Swings its pot/pipe upwards in front of itself.
 * Back Aerial - Fire Breath: Turns around & spits out a burst of fire.
 * Up Aerial: Does an upwards headbutt.
 * Down Aerial - Flowerpot Meteor: Flips then stomps below itself with its pot/pipe.
 * Grab: Reaches out with its leaves.
 * Pummel: Bites the opponent.
 * Forward Throw: Headbutts the opponent away.
 * Back Throw: Chomps the opponent, launching them backwards.
 * Up Throw: Tosses the opponent upward & launches them with a bite.
 * Down Throw: Throws the opponent to the ground & bites them twice.
 * Front Floor Attack: Sweeps its head around itself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks its pot/pipe forward & back.
 * Edge Attack: Dropkicks with its pot/pipe.
 * Neutral Special - Ptooie: Spits up a metal spiky ball, keeping it suspended by blowing air upwards, which is based off Ptooies that were introduced in Super Mario Bros. 3.
 * Side Special - Poison Breath: Changes its color to match the Putrid Piranha Plants from the Paper Mario series & spews a damaging cloud of poison in front of it.
 * Up Special - Piranhacopter: Spins its leaves in a fashion akin to a propeller, causing it to rise upward.
 * Down Special - Long-Stem Strike: Retreats into its pot/pipe & extends outward to bite opponents in the direction aimed.
 * Final Smash - Petey Piranha: Summons Petey Piranha, who stomps around the stage with his cages from his boss fight to trap opponents, will breathe fire at both of the cages, then slam both of the cages to the ground.

Yoshi

 * Yoshi (Kazumi Totaka): A green anthropomorphic dinosaur who helps Mario on his adventures, starting in the game Super Mario World, by giving him a ride over gaps he can’t jump, which was the main reason Mario was accused of animal abuse & went on his own adventures on Yoshi Island since Super Mario World 2: Yoshi's Island such as when it was turned into yarn & wool or arts & crafts.
 * Neutral Attack: A front kick followed by a roundhouse kick.
 * Forward Tilt: Swings his tail in a forward direction.
 * Up Tilt: Brings his tail upwards, going from front to back.
 * Down Tilt: Lays on all fours & spins his body around to attack with his tail.
 * Dash Attack: Does a far reaching side kick.
 * Forward Smash: Rears his head back to perform a headbutt.
 * Up Smash: Performs a bicycle kick.
 * Down Smash: Crouches & swings his tail forward & then backwards.
 * Neutral Aerial: Does a flying kick.
 * Forward Aerial - Noggin Dunk: Rears his head back & then performs a downward headbutt.
 * Back Aerial: Hits 2 times with his tail.
 * Up Aerial: Flicks his tail upwards.
 * Down Aerial - Flutter Kick: Performs a series of downwards kicks that closely resembles his Flutter Jump.
 * Grab: Opens his mouth & lets out his tongue to pull the opponent into his mouth.
 * Pummel: Chews the opponent.
 * Forward Throw: Spits out the opponent.
 * Back Throw: Turns around & spits out the opponent.
 * Up Throw: Spits the opponent upwards.
 * Down Throw: Spits the opponent down to the ground.
 * Front Floor Attack: Spins around & swings his tail around himself before getting up.
 * Back Floor Attack: Headbutts behind himself & then in front of himself before getting up.
 * Trip Floor Attack: Spins around & swings his tail around himself before getting up.
 * Edge Attack: Swings his tail inward while climbing up.
 * Neutral Special- Egg Lay: Swallows the opponent & traps them in a Yoshi Egg.
 * Side Special - Egg Roll: Will encase himself in a large Yoshi Egg after a small hop then roll around the stage.
 * Up Special - Egg Throw: Throws a Yoshi Egg that travels on a controllable, parabolic arc.
 * Down Special - Yoshi Bomb: A ground pound that produces damaging stars upon landing.
 * Final Smash - Stampede!: Rushes forward & attacks the opponent with a upwards headbutt, cuts to a cinematic cutscene that takes place in a rocky gorge, an stampede of multicolored Yoshis are seen rushing down the gorge & they attack by trampling the opponent, which is based off the Super Smash Bros. Melee opening movie.

Donkey Kong

 * Donkey Kong (Takashi Nagasako): The grandson of Cranky Kong a.k.a. Donkey Kong I who once kidnapped Pauline from Mario much like him in the Mario vs. Donkey Kong franchise, but eventually buried the hatchet with him & like Yoshi, went on to have his own adventures on Donkey Kong Island, starting with Donkey Kong Country. He's the leader of the Kong bunch, everyone knows him well & is finally back to kick some tail.
 * Neutral Attack: A hook followed by an uppercut.
 * Forward Tilt: Does A backhanded slap.
 * Up Tilt: Does a headbutt
 * Down Tilt - Slouch Slap: Does a crouching swat.
 * Dash Attack - Roll Attack: Does the Roll Attack, his signature attack from Donkey Kong Country.
 * Forward Smash - Giant Fist: A wind-up punch which fully charges after 10 wind-ups.
 * Up Smash: Does an overhead clap.
 * Down Smash: Raises his arms overhead & then quickly swings them downward to perform forearm clubs.
 * Neutral Aerial -  Spinning Kong: Quickly spins around to perform discus clotheslines with both arms.
 * Forward Aerial: A double axe handle based off his midair attack from Donkey Kong 64 which itself was inspired by this attack in Super Smash Bros.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does an upward headbutt.
 * Down Aerial: Does a stomp.
 * Grab: Reaches out.
 * Pummel: Does a slap.
 * Forward Throw - Kong Karry: Hauls the opponent on his shoulder, allowing him to move & jump around while still holding the opponent before doing 1 of 4 distinct throws.
 * Forward: Launches foes away from him.
 * Back: Heaves the opponent backward using both hands,
 * Up: Heaves the opponent upward.
 * Down: A bear hug.
 * Back Throw: Flings the opponent backward.
 * Up Throw: Heaves the opponent upward with 1 arm.
 * Down Throw: Shoves the opponent into the ground with 1 arm.
 * Front Floor Attack: Performs a swat before getting up.
 * Back Floor Attack: Claps behind himself & then in front of himself before getting up.
 * Trip Floor Attack: Throws a spinning, wind-up punch while getting up.
 * Edge Attack: Performs a forearm club while climbing up.
 * Neutral Attack - Coconut Gun: Pulls out his Coconut Gun from Donkey Kong 64 & shoots a coconut.
 * Side Special - Arcade: Throws 1 of 3 barrels at opponents.
 * Brown: Normal version.
 * Red: Bounce towards opponents.
 * Blue: Rolls towards opponents.
 * Up Special - Rocketbarrel: Gets on a rocketbarrel from Donkey Kong Country Returns & Donkey Kong Country: Tropical Freeze & flies either upward or horizontally, depending on where he got knocked back.
 * Down Special - Hand Slap: Slaps the ground, creating vibrations like in Donkey Kong Country & can keep pounding by repeatedly pressing the special button. In midair,  he'll perform 2 midair slaps.
 * Final Smash - Moon Punch: Punches forward. If the initial hit connects, he'll will then launch opponents onto the moon where he winds up a punch to knock out the moon out of orbit & having it crash down, which is based off how he defeated Tiki Tong Tower at the end of Donkey Kong Country Returns.
 * Diddy Kong (Katsumi Suzuki): Donkey Kong’s nephew who helps him out on his adventures like Luigi starting in Donkey Kong Country & once saved him after he was captured by K. Rool in Donkey Kong Country 2: Diddy's Kong Quest, only to get captured himself in Donkey Kong Country 3: Dixie Kong's Double Trouble! & also starred in Diddy Kong Racing. He'll make you smile when he plays his tune, but Kremlings beware 'cause he's after you!
 * Neutral Attack: Does 2 alternating inward slaps, followed by an outward side kick. Holding the attack button will have him repeat the 1st hit.
 * Forward Tilt: Leans forward on 1 leg while punching both fists forward.
 * Up Tilt: Does an arcing headbutt.
 * Down Tilt - Hand Clap: Does a crouching clap.
 * Dash Attack - Cartwheel: His cartwheel, his signature attack from Donkey Kong Country 2: Diddy Kong's Quest.
 * Forward Smash: Does a spinning slap followed by a punch.
 * Up Smash: Does a cartwheel followed by a punch.
 * Down Smash: Does a sweeping kick.
 * Neutral Aerial: Does an aerial cartwheel.
 * Forward Aerial - Screw Kick: Does a corkscrew dropkick.
 * Back Aerial: Does a kick.
 * Up Aerial: Does a bicycle kick.
 * Down Aerial: Does a double axe-handle punch.
 * Grab: Reaches out.
 * Pummel - Monkey Flip: Leaps forward towards the opponent, clings onto their face & will remain until they presses the A or B button to deliver a single chop attack.
 * Forward Throw: Tosses his opponent forwards.
 * Back Throw: Tosses his opponent backwards.
 * Up Throw: Handstand kicks his opponent upwards.
 * Down Throw: Leapfrogs over his opponent.
 * Front Floor Attack: Does a kick to both sides.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a tail flick.
 * Neutral Special - Peanut Popgun: Takes out his Peanut Popgun from Donkey Kong 64, then fires out peanuts that hit the opponent.
 * Side Special - Kart Racing: Summons his Go-Kart from Diddy Kong Racing & rushes towards opponents.
 * Up Special - Rocketbarrel Launch: Activates his Rocketbarrel Pack & propels himself upwards.
 * Down Special - Banana Peel: Tosses a banana peel backward which can be slipped on.
 * Final Smash - Rocketbarrel Barrage: Dons the rocket barrels & flies all across the stage & then homes in on a single target.
 * King K Rool (Toshihide Tsuchiya): The leader of the Kremlings which he rules with an iron fist & stole the Kongs' banana hoards for some reason in Donkey Kong Country where he gained a great hatred towards them & will do whatever it takes to destroy them & their island once & for all. He kidnapped Donkey Kong in Donkey Kong Country 2: Diddy's Kong Quest, while posing as a pirate, only to get defeated by Diddy, then he also kidnapped Diddy in Donkey Kong Country 3: Dixie Kong's Double Trouble!, while posing as a mad scientist, only to get defeated & then he kidnapped Diddy, Lanky, Tiny & Chunky in Donkey Kong 64, only to get beaten in a boxing ring by all 5 of them. Like Daisy, he then faded into obscurity until now.
 * Neutral Attack: A sumo-esque palm strike, then a claw swipe & then a kick.
 * Forward Tilt: Claps his hands together.
 * Up Tilt: Does an uppercut.
 * Down Tilt: Stomps downward.
 * Dash Attack: Does a belly charge.
 * Forward Smash: Punches while using his boxing glove from Donkey Kong 64.
 * Up Smash: Headbutts up, then falls to the ground.
 * Down Smash: Belly-flops on the ground.
 * Neutral Aerial: Extends his body.
 * Forward Aerial: Does a dropkick.
 * Back Aerial: Does a slow arm swing behind him.
 * Up Aerial: Does a quick headbutt upwards.
 * Down Aerial - Ground Pound: Drops down to the ground based off his shockwave attack from Donkey Kong 64.
 * Grab: Reaches out.
 * Pummel: Headbutts the enemy.
 * Forward Throw: Slams the opponent on the ground.
 * Back Throw: Drags his opponent across the ground & throws them backwards.
 * Up Throw: Heaves the opponent on his back, jumps high & comes back down.
 * Down Throw: Picks up the opponent & slams them with enough power to bury them in the ground.
 * Front Floor Attack: Slashes back & forth with his claws.
 * Back Floor Attack: Slashes forth & back with his claws.
 * Trip Floor Attack: Same as Front Floor Attack.
 * Edge Attack: Does a claw swipe while climbing up.
 * Neutral Special - Blunderbuss: Pulls out the Blunderbuss while wearing his Kaptain outfit from Donkey Kong Country 2: Diddy's Kong Quest & shoots a cannonball out & can suck the Kannonball back in to shoot again or an opponent to shoot at other opponents.
 * Side Special - Crownerang: Takes the crown off his head & throws it like a boomerang, which is based off his main attack from Donkey Kong Country.
 * Up Special - Propellerpack: Wears his Propellerpack to fly to the stage while wearing his baron lab coat from Donkey Kong Country 3: Dixie Kong's Double Trouble.
 * Down Special - Gut Check: Makes his stomach inflate to counter opponents & deflect projectiles.
 * Final Smash - Blast-O-Matic: Knocks opponent onto DK Island & activates his Blast-O-Matic from Donkey Kong 64 while he laughs hitting the armchair's arms then it shoots a laser & destroys DK Island by 1 blast.

Wario

 * Wario (Charles Martinet): The doppelganger of Mario & his former rival who invaded Mario's Castle during the events of Super Mario Land & fought him in Super Mario Land 2: 6 Golden Coins. Like Donkey Kong, he was eventually buried the hatchet with him & like him & Yoshi, went on to have his own adventures in the Warioland franchise & founded his own game company WarioWare in the WarioWare franchise to make a quick buck.
 * Neutral Attack: A cross punch followed by an uppercut.
 * Forward Tilt: Does a heavy-handed slap.
 * Up Tilt: Does a "raise the roof" move.
 * Down Tilt: Pokes the ground.
 * Dash Attack - Shoulder Tackle: Does his shoulder tackle from the Warioland franchise.
 * Forward Smash: Does a powerful backhanded punch.
 * Up Smash: Does an arcing headbutt.
 * Down Smash: Lays down & spins himself in place.
 * Neutral Aerial: Inflates his stomach & spins with his limbs spread wide.
 * Forward Aerial: Does a flying kick.
 * Back Aerial: Thrusts his head backward.
 * Up Aerial - Corkscrew: Jumps while spinning around.
 * Down Aerial: Dives downward while spinning.
 * Grab: Reaches out.
 * Pummel - Shake It!: Shakes the opponent like in Wario Land: Shake It!.
 * Forward Throw: Hip thrusts the opponent forward.
 * Back Throw: Spins thrice & throws the opponent backward.
 * Up Throw: Punches the opponent into the air.
 * Down Throw: Takes the opponent down & ground pounds them.
 * Front Floor Attack: Does a poke to both sides while getting up.
 * Back Floor Attack: Spins with his fist extended.
 * Trip Floor Attack: Punches both fists in front of him, then kicks both legs behind him.
 * Edge Attack: Flips onto his back & punches both fists backward.
 * Neutral Special - Chomp: Opens his mouth & bites forward & if he catches an opponent he'll hold them in his mouth & bite them repeatedly.
 * Side Special - Wario Bike: Allows him to get on his motorcycle to damage opponents by ramming into them as well as allowing him to travel faster & over spikes.
 * Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon.
 * Down Special - Wario Waft: Uses his fart to attack opponents, ranging from a tiny "poot" to a massive explosion.
 * Final Smash - Wario-Man: Eats a rotten garlic & charges opponents, then he transforms into Wario Man & attacks them in a comic book like way then finishes with him flying off farting his opponents in the face.

Pokémon

 * Pikachu (Ikue Ōtani): An Electric-type Pokémon who's the mascot for Pokémon & the most beloved of all & was introduced in Gen I & has gained lots of attention for being Ash Ketchum's main Pokémon companion, though he talked after Ash's near-death experience in Pokémon The Movie: I Choose You, having multiple forms, Z-moves & being the evolved form of Pichu & the Pre-evolved form of Raichu as well as making an appearance in every spin-offs & main game titles except Black & White & their sequels to date. There was also one who became a detective & another one who became a wrestler.
 * Neutral Attack: Headbutts forwards.
 * Forward Tilt: Kicks forwards with its hind legs.
 * Up Tilt: Scoots its backside to hit with its tail.
 * Down Tilt: Sweeps its tail along the floor.
 * Dash Attack: Tackles forwards.
 * Forward Smash - Nuzzle: Sends multiple electrical shocks forwards from its cheeks.
 * Up Smash: Does a backflip, swinging its tail overhead.
 * Down Smash - Electric Flower: Spins around with its tail extended & multiple electrical bolts surrounding it.
 * Neutral Aerial - Electric Pose: Emits an electric surge around itself.
 * Forward Aerial: Headbutts forwards whilst spinning in midair, electricity surrounding its body.
 * Back Aerial - Glider: Spins around several times, hitting with its outstretched arms & tail.
 * Up Aerial: Swings its tail above itself.
 * Down Aerial - Electric Screw: Headbutts downwards whilst spinning, electricity surrounding its body.
 * Grab: Reaches out.
 * Pummel - I Don't Choose You!: Delivers an electrical shock to the opponent like how it shocked Ash in the 1st episode of the Pokémon anime, Pokémon, I Choose You! as well as his mother, Delia & Professor Oak in the movie version.
 * Forward Throw: Places the opponent on its head & shocks them multiple times before launching them away.
 * Back Throw: Rolls backwards before tossing the opponent behind it.
 * Up Throw: Headbutts the opponent upwards.
 * Down Throw - Senton: Slams the opponent on the ground with its back.
 * Front Floor Attack: Does a tail swipe in front of itself.
 * Back Floor Attack: Does a tail swipe behind itself.
 * Trip Floor Attack: Does a tail spin.
 * Edge Attack: Hits with its tail while getting up.
 * Neutral Special - Thunder Jolt: Shoots a ball of electricity that ll bounce across the stage in front of it on the ground or falls downwards when used in the water.
 * Side Special - Wild Charge: Shrouds itself in electricity and smashes into opponents.
 * Up Special - Quick Attack: Moves in a straight line in the direction in which the control stick is tilted or upwards if it is not tilted.
 * Down Special - 10,000,000 Volt Thunderbolt: Powers up a jolt of electricity using its Z-Power & unleashes it like in Gen 7.
 * Final Smash - Catastropika: Surrounds itself with the maximum amount of electricity using its Z-Power & pounces on opponents with full force also like in Gen 7.
 * Pichu (Satomi Koorogi): The pre-evolved version of Pikachu that became infamous in Super Smash Bros. Melee because of how lightweight is was & the self-harm mechanic when it does any electric attacks, which led to it getting cut in later game until now, but without the self-harm mechanic.
 * Neutral Attack: Does a quick headbutt.
 * Forward Tilt: Plants itself on its upper paws & kicks both its feet upward in front of itself quickly.
 * Up Tilt: Swipes its tail above its body in an arc.
 * Down Tilt: Swipes its tail in front of itself.
 * Dash Attack: Jumps & headbutts forward.
 * Forward Smash -  Nuzzle: Sends multiple electrical shocks forwards from its cheeks.
 * Up Smash: Does an upward headbutt.
 * Down Smash: Discharges electricity while quickly spinning in place.
 * Neutral Aerial: Somersaults in the air.
 * Forward Aerial: Does a forward barrel roll.
 * Back Aerial: Does an electric spin like its down smash.
 * Up Aerial: Flicks its tail above itself.
 * Down Aerial: Does a downward barrel roll.
 * Grab: Quickly leans forward & grabs with 1 arm.
 * Pummel: Shocks the opponent.
 * Forward Throw: Places the opponent on its back & shocks them, sending them forward.
 * Back Throw: Does a backwards somersaults with the opponent, then flings them behind itself.
 * Up Throw: Tosses the opponent up & headbutts them.
 * Down Throw: Places opponent on the ground, then jumps on them.
 * Front Floor Attack: Does a full rotation sweep with its tail.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swings its tail on both sides of itself.
 * Edge Attack: Climbs up then flicks its tail out.
 * Neutral Special - Thunder Jolt: Fires a jolt of electricity forward.
 * Side Special - Skull Bash: Charges & when the B button is released, fires itself forward like a missile.
 * Up Special - Agility: Moves at warp speed in 2 directions that can be selected via the control stick.
 * Down Special - Thunder: Summons a thundercloud from which a lightning bolt comes down & strikes it.
 * Final Smash - Volt Tackle: Turns into a ball of electricity & rushes every opponent that it hits.
 * Pokémon Trainer (Billy Bob Thompson/Kate Bristol): Traveling characters that catches many types of Pokémon to use in fights called, Pokémon battles, they befriend, help & soon after become teams to gain badges from leaders in various kinds Pokémon Gyms. Here both Red & Leaf got a Squirtle (Michelle Knotz), a Water-type Pokémon that resembles a turtle, Ivysaur (Craig Blair), a Plant-type Pokémon evolved from a Bulbasaur & Charizard (Atsuko Nishida), a Fire-type Pokémon evolved from a Charmeleon that resembles a dragon. Their appearances are from Pokémon FireRed & LeafGreen.
 * Squirtle
 * Neutral Attack: Punches once, then jumps forward & slaps with the tail, then flips forward & hits with the tail again.
 * Forward Tilt - Aqua Tail: Gets on all fours & slaps forward with its tail.
 * Up Tilt: Hops onto its tail, thrusting upward.
 * Down Tilt: Sweeps its tail while spinning.
 * Dash Attack: Runs, turns around while jumping & hits with the back of its shell.
 * Forward Smash - Water Pulse: Quickly lashes a torrent of water in front of itself.
 * Up Smash: Points upwards as 2 torrents of water burst upward on either side of it.
 * Down Smash: Withdraws into its shell & spins, shooting water out of both sides.
 * Neutral Aerial: Does a midair cartwheel.
 * Forward Aerial: Thrusts both legs forward, hitting quickly.
 * Back Aerial: Spins in a horizontal corkscrew while stretching out its tail.
 * Up Aerial: Flips upward, using its tail to knock opponents vertically.
 * Down Aerial: Thrusts the tail downward, spinning around.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Puts the opponent in front of it, then kicks them.
 * Back Throw: Puts the opponent behind it & kicks their back.
 * Up Throw: Throws its opponent upward & tackles them while in its shell.
 * Down Throw: Throws its opponent on the ground & slams on top of them.
 * Front Floor Attack: Flips its tail front & then back.
 * Back Floor Attack: Flips its tail back & then front.
 * Trip Floor Attack: Spins its tail around.
 * Edge Attack: Whips its tail while climbing up.
 * Neutral Special - Water Gun: Starts charging a stream of water, which he can use anytime.
 * Side Special - Withdraw: Retreats inside its shell & speeds across the stage, powered by a jet of water shooting out the back of its shell.
 * Up Special - Waterfall: A torrent of water appears that it "surfs" on top of.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Ivysaur
 * Neutral Attack - Vine Whip: Whips a vine, then another, then extends the range for repeated vine slaps.
 * Forward Tilt: Leans forward & spins the leaves around the main bulb like a helicopter blade.
 * Up Tilt: Plants vines on the ground & launches its body into the air.
 * Down Tilt: Whips 2 vines quickly along the ground.
 * Dash Attack: Performs a shoulder charge/headbutt.
 * Forward Smash - Energy Ball: Draws power from nature & fires it at the target.
 * Up Smash: Launches a burst of spores from the bulb.
 * Down Smash: Quickly whips out vines across the ground simultaneously on both sides.
 * Neutral Aerial: Points its bud towards the screen & spins its leaves.
 * Forward Aerial: Slaps forward with a vine.
 * Back Aerial: Turns its top toward the front of the screen, extends 2 vines far behind it & spins.
 * Up Aerial: Shoots a burst of spores out of the bulb.
 * Down Aerial: Turns upside-down & shoots a burst of spores out of the bulb.
 * Grab - Grass Knot: Snares opponents with grass & trips them.
 * Pummel: Vines squeeze opponents.
 * Forward Throw: Grabs opponents with vines & tosses them forward.
 * Back Throw: Grabs opponents with vines, does a full spin & tosses them back.
 * Up Throw: Grabs opponent with vines & bounces them into the air with the bud on its back.
 * Down Throw: Grabs opponent with vines, does a flip & smashes them to the ground.
 * Front Floor Attack: Spins its vines.
 * Back Floor Attack: Whips a vine front & then back.
 * Trip Floor Attack: Whips its vine on both sides.
 * Edge Attack: Swing a vine after getting up.
 * Neutral Special - Bullet Seed: Sends a barrage of seeds ascending from its bulb.
 * Side Special - Razor Leaf: Shoots a large single leaf.
 * Up Special - Vine Whip: Lashes a pair of vines from its flower to use like a grapple.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Charizard
 * Neutral Attack: Swipes with its right hand, then its left hand, followed by its right wing.
 * Forward Tilt - Fire Fang: Bites with flame-cloaked fangs.
 * Up Tilt: Jumps a little as its wings pop out into the air.
 * Down Tilt: Holds its head low & does a headbutt.
 * Dash Attack - Flare Blitz: Rushes forward with fire surrounding him, powerfully hitting anything unfortunate to be in its way.
 * Forward Smash - Fire Punch: Sends out a fiery fist.
 * Up Smash: Both of its wings swoop inwards in different directions.
 * Down Smash: Stomps on the ground, generating a shockwave around it.
 * Neutral Aerial: Flips over, hitting with its tail.
 * Forward Aerial - Air Slash: Attacks with a blade of air that slices even the sky.
 * Back Aerial: Swipes with its tail.
 * Up Aerial: Swipes its head upwards.
 * Down Aerial: Stomps ferociously in the air under it with 1 of its feet.
 * Grab: Reaches out.
 * Pummel: Bites the opponent.
 * Forward Throw: Grabs opponent in its mouth, rotates its head & hurls them forward.
 * Back Throw: Grabs opponent in its mouth & hurls them behind it.
 * Up Throw: Flies upward with its opponent in tow & slams them into the ground.
 * Down Throw: Holds opponent on the ground, hovers in the air & then breathes fire on their face.
 * Front Floor Attack: Swings its tail backward & headbutts forward.
 * Back Floor Attack: Swings its tail front & back.
 * Trip Floor Attack: Slashes with its claws front & back.
 * Edge Attack: Slaps its tail to each side.
 * Neutral Special: Flamethrower: Breathes a continuous stream of fire that dies down the longer it's used, but doesn't stop.
 * Side Special - Rock Smash: Takes a large rock & headbutts it.
 * Up Special - Fly: Rises up while surrounded in flames, setting anyone that makes contact with it on fire.
 * Down Special - Pokémon Change: Switches between the 3 Pokémon.
 * Final Smash - Triple Finish: Releases all his/her Pokemon & Charizard mega evolves into Mega Charizard X, then commands them to use the strongest move in their type, Squirtle uses Hydro Pump, Ivysaur Solar Beam & Charizard Fire Blast with the textbox from Pokémon: Let's Go Pikachu/Eevee that says It's Super Effective!!!
 * Jigglypuff (Rachael Lillis): A dual-type Normal/Fairy Pokémon that's an evolved form of Igglybuff & the pre-evolved form of Wigglytuff & best known for its soothing singing via inflating its body, which can put foes to sleep, much to its frustration.
 * Neutral Attack: Slaps forwards once, then a 2nd time.
 * Forward Tilt: Does a side kick.
 * Up Tilt: Stands on 1 foot & kicks upwards behind itself with the other foot.
 * Down Tilt: Kicks low across the ground.
 * Dash Attack - Jiggly Ram: Tackles with its whole body.
 * Forward Smash: Lunges forth while throwing out a strong kick.
 * Up Smash: Headbutts upwards.
 * Down Smash - Jiggly Split: Puffs up, kicking to each side.
 * Neutral Aerial: Performs a flying kick.
 * Forward Aerial: Kicks forwards with both feet.
 * Back Aerial: Spins around & throws a kick behind itself.
 * Up Aerial: Swipes above itself with 1 hand.
 * Down Aerial: Does a drill kick downwards.
 * Grab: Reaches out.
 * Pummel: Pounds the opponent with its open hand.
 * Forward Throw: Inflates to push the opponent away.
 * Back Throw: Leaps backwards & slams the opponent on the ground.
 * Up Throw: Twirls around with the opponent in 1 of its arms & throws them upwards.
 * Down Throw: Places the opponent on the ground & rocks back & forth on them.
 * Front Floor Attack: Gets up & spins around with its foot extended.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack: Flips back on the stage & kicks forward.
 * Neutral Special - Rollout: Starts rolling in place, which can be charged, then quickly moves sideways.
 * Side Special - Pound: A short-range attack that sends it forward a short distance with its arm out in front of it to punch.
 * Up Special - Sing: Soundwaves & music notes undulate from its body & all non-airborne opponents will fall asleep for a brief period of time, though they can recover health if used too often.
 * Down Special - Rest: Turns toward the camera & falls asleep for several seconds, any opponent in contact with it, before falling asleep, is instantly hit.
 * Final Smash - Angry Puffer: Puts everyone to sleep like her Up Special & puffs angrily rather quickly.
 * Mewtwo (Dan Green): A Psychic-type Legendary Pokémon that was created in the Kanto region using Mew's DNA to be the perfect Pokémon but escaped & left to figure out the Omniverse by itself where it was taught that humanity isn't all evil & deserves a chance in both Pokémon: The 1st Movie & Pokémon: Detective Pikachu. It was responsible for introducing Legendary Pokémon to the masses, despite not being the most powerful of them all. Pokémon: Genesect & The Legend Awakened tried to bring in a 2nd one with a feminine voice & personality, but fans reacted so terribly that the director Kunihiko Yuyama & writer Hideki Sonoda had to lock their Twitter accounts after fans kept questioning them on the new Mewtwo. Its reputation was repaired thanks to this & previous Smash Bros. game & the writers going back to its previous characterization, despite keeping the Mega Evolution.
 * Neutral Attack: Does a pulse attack that combos into multiple energy strikes & ends up with claw slashes that launches opponents away.
 * Forward Tilt: Lashes with its tail.
 * Up Tilt: Does a tail strike while doing a somersault.
 * Down Tilt - Tail Sweep: Does a crouching tail sweep.
 * Dash Attack: Sends forward dark energy that launches opponents.
 * Forward Smash - Shadow Blast: A wicked blade of air is formed using a shadowy aura.
 * Up Smash - Galaxy Force: Does a upward dark energy swirl.
 * Down Smash - Shadow Bomb: Blasts ground with dark energy.
 * Neutral Aerial - Body Spark: Does an area-of-effect full-body shock that hits multiple times before launching opponents.
 * Forward Aerial - Shadow Scratch: Does a forward strike.
 * Back Aerial: Does a upward tail strike behind itself.
 * Up Aerial: Does a backflip & does an overhead tail sweep.
 * Down Aerial: Shoots an bolt of energy straight down.
 * Grab: Does a telekinetic grab.
 * Pummel: Reads their minds.
 * Forward Throw - Shadow Cannon: Levitates the grabbed opponent & strikes them in multiple Shadow Balls.
 * Back Throw: Tosses the opponent backward.
 * Up Throw - Psychic Whirlwind: Launches the opponent upward.
 * Down Throw: Pins the opponents, then hits them with its tail.
 * Front Floor Attack: Sweeps its tail in front of it.
 * Back Floor Attack: Sweeps its tail behind itself.
 * Trip Floor Attack: Does a dark energy swipe back & then front.
 * Edge Attack: Swings its tail while climbing up.
 * Neutral Special - Shadow Ball: Concentrates shadow energy into a round ball to toss at opponents, which can be charged.
 * Side Special - Confusion: Psychokinetically whirls the opponent in front of it around & lets the opponent land clumsily on the ground.
 * Up Special - Teleport: Quickly vanishes & reappears in a different location, depending on how the user tilts the control stick.
 * Down Special - Disable: Shoots out a short beam from its eyes in front of itself & any opponent that's facing it'll be stunned for a short period.
 * Final Smash - Psystrike: Mega evolves into Mega Mewtwo Y like the one in Pokémon: Genesect & The Legend Awakened & launches a large energy ball in a forward direction where any opponent who comes in contact with the sphere will be briefly stunned before getting hit with lightning bolts & thrown back by a huge explosion.
 * Deoxys (Katsuyki Konishi): A Psychic-type Mythical Pokémon that was born from a virus attached to a meteorite after being exposed to a laser beam, has a DNA theme to it, is Quarter Guy's favorite Pokémon & has multiple Formes & the abilities it possesses & the techniques it can remember change from forme to forme. It previously was spawnable from a Pokéball until now.
 * Neutral Attack: Lashes with 1 tentacle, then another & ends with a kick.
 * Forward Tilt - Ice Punch: Sends out a fist of ice to freeze opponents.
 * Up Tilt - Shadow Ball: Tosses a Shadow Ball at opponents.
 * Down Tilt - Shockwave: Strikes opponents with a quick jolt of electricity.
 * Dash Attack - Giga Impact: Charges at opponents using every bit of its power.
 * Forward Smash - Brutal Swing: Swings its body around violently to inflict darkness damage.
 * Up Smash - Psychic: Hits opponents with a strong telekinetic force.
 * Down Smash - Rock Tomb: Hurls a boulder at opponents.
 * Neutral Aerial - Psyshock: Materializes an odd psychic wave to attack opponents.
 * Forward Aerial - Zen Headbutt: Focuses its willpower to its head & attacks opponents.
 * Back Aerial - Throat Chop: Attacks the opponent's throat.
 * Up Aerial: Does a double jab upward.
 * Down Aerial: Kicks downward.
 * Grab - Wrap: Grabs with its tentacles.
 * Pummel - Bind: Squeezes the opponent.
 * Forward Throw - Focus Blast: Heightens its mental focus & unleashes its power after tossing the opponent forward.
 * Back Throw: Flings the opponent backward.
 * Up Throw - Icy Wind: Uses a gust of chilled air to launch the opponent upward.
 * Down Throw  -  Stomping Tantrum: Stomps on the opponent like it's having a tantrum.
 * Front Floor Attack: Lashes front & back while getting up.
 * Back Floor Attack: Headbutts backward while getting up.
 * Trip Floor Attack: Does a sweep kick while getting up.
 * Edge Attack  -  Focus Punch: Focuses its mind before launching a punch while climbing up.
 * Neutral Special - Forme Change: Can switch into 1 of 3 forms to help itself.
 * Normal Forme: Its most balanced forme.
 * Attack Forme: The forme it used when it previously summoned from a Pokéball which has increases the damage of its attacks, but weakens its defense.
 * Defense Forme: This forme increases its defense, but makes it slower.
 * Speed Forme: This forme increases its speed, but weakens the damage of its attacks.
 * Side Special - Poison Jab: Stabs the opponent with a tentacle steeped in poison.
 * Up Special - Teleport: Quickly vanishes & reappears in a different location, depending on how the user tilts the control stick.
 * Down Special - Night Shade: Makes the opponent see a frightening mirage that does darkness damage if attacked.
 * Final Smash - Hyper Beam: Floats towards the top of the screen & shoots a Hyper Beam, drawing in all the opponents near it & sending them flying much like how it did when it was summoned from a Pokéball.
 * Lucario (Sean Schemmel): A dual Fighting/Steel-type Pokémon that specializes in attacks that uses Aura energy & became popular because of its great usability in-game & its storyline in the movie Pokémon: Lucario & the Mystery of Mew, despite being drugged down by the wacky antics from Ash & company, leading to a very successful promotion of it, which lead to appearing in Super Smash Bros. Brawl onwards. I heard Viridi is trying to recruit one into her Forces of Nature army.
 * Neutral Attack: The kham choui, which is a downward sweeping punch in Shaolin Kung Fu, followed by the choong choui, which is a jab-style punch in Shaolin Kung Fu, followed by a stretch kick.
 * Forward Tilt: Does the kap theai choui, which is a low-angle cross-style punch in Shaolin Kung Fu.
 * Up Tilt: Does an outside crescent kick above itself.
 * Down Tilt - Low Sweep: Does a swift attack on the opponent's legs.
 * Dash Attack: Does a flying kick.
 * Forward Smash - Focus Blast: Heightens its mental focus & unleashes its power.
 * Up Smash: Does a modified version of the long choui, which is an uppercut-styled punch in Shaolin Kung Fu, while emitting a blast of Aura.
 * Down Smash - Brick Break: Attacks with a swift chop.
 * Neutral Aerial: Spins while emitting Aura from its paws.
 * Forward Aerial: Does a stretch kick.
 * Back Aerial: Does the sou choui, which is a sweeping punch in Shaolin Kung Fu.
 * Up Aerial: Does an upward front kick with it backflipping.
 * Down Aerial: Stomps twice, emitting blasts of Aura with each stomp.
 * Grab: Clinches the opponent.
 * Pummel: A surge of Aura.
 * Forward Throw: Shoves the opponent away.
 * Back Throw: Does the tai otoshi, which is a Judo throw.
 * Up Throw: Does the pao choui, which is an uppercut-styled punch in Shaolin Kung Fu.
 * Down Throw: Holds the opponent over its head & then slams them into the ground.
 * Front Floor Attack: Kicks around itself before getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Kicks behind itself & then in front of itself while getting up.
 * Edge Attack: Performs a double palm thrust that emits a small blast of Aura while climbing up.
 * Neutral Special - Aura Sphere: Charges & fires a sphere of Aura, which gets bigger the more damage it takes.
 * Side Special - Flash Cannon: Gathers all its light energy & releases it all at once.
 * Up Special - Extreme Speed: Propels itself in a predetermined direction by blasting steams of Aura from its forepaws.
 * Down Special - Double Team: Performs a kata where if attacked, it'll disappear while emitting afterimages & then counterattacks with a flying kick.
 * Final Smash - Aura Storm: Mega evolves into Mega Lucario, then leaps up above the center of the stage & firing a huge stream of Aura.
 * Darkrai (Scott Williams): A Dark-type Mythical Pokémon & a member of the Lunar duo with Cresselia that's seen as the boogeyman of the franchise. While it's floating in the air, it tucks its legs in so far, it looks like it does have any. Like Cresselia, it has the power to lull people & Pokémon to sleep & fill their heads with dreams or nightmares as a self-defense mechanism, which wasn't enough keep it from getting written as a villain or a pawn of villain who wants to use its powers for malicious intent in many spin-off games it's in.
 * Neutral Attack: Does 2 claw slashes & then fires a Shadow Ball.
 * Forward Tilt: Does a palm thrust that fire a Shadow Ball.
 * Up Tilt: Rears its head back & does a damaging roar.
 * Down Tilt: Summons dark portals with flame pillars coming out.
 * Dash Attack - Quick Attack: Lunges at opponents at a speed that makes it almost invisible.
 * Forward Smash - Feint Attack: Approaches opponents disarmingly, then throws a sucker punch.
 * Up Smash: Swirls some nightmares above itself.
 * Down Smash: Does a downward double claw slash to deal darkness damage.
 * Neutral Aerial: Spins with the claws extended.
 * Forward Aerial: Does an aerial version of its Down Smash.
 * Back Aerial - Shadow Claw: Slashes with a sharp claw made from shadows.
 * Up Aerial - Will O'Wisp: Shoots a sinister, bluish-white flame at opponents for fire damage.
 * Down Aerial: Does a downward punch.
 * Grab: Reaches out.
 * Pummel - Bad Dreams: Puts the opponent to sleep & take damage when they have a nightmare.
 * Forward Throw - Ominous Wind: Blasts the opponent with a gust of repulsive wind.
 * Back Throw - Shadow Ball: Toss the opponent behind it & fires a Shadow Ball.
 * Up Throw - Dark Pulse: Launches the opponent upward & releases a horrible aura imbued with dark thoughts.
 * Down Throw - Hypnosis: Throws the opponent down & hypnotizes them.
 * Front Floor Attack: Does a headbutt while getting up.
 * Back Floor Attack: Does a claw slash front & then back.
 * Trip Floor Attack: Does a claw slash back & then front.
 * Edge Attack: Does a headbutt while climbing up.
 * Neutral Special - Dark Void: Throws a dark orb that pulls opponents in, puts them to sleep & inflicts continuous damage like when it was summoned from a Pokéball before.
 * Side Special - Thief: Attacks opponents & steals their items simultaneously.
 * Up Special - Phantom Force: Vanishes somewhere, then strikes opponents.
 * Down Special - Dream Eater: Eats the dreams of a sleeping opponent & absorbs half the damage caused to heal its own HP.
 * Final Smash - Eternal Eclipse: Hits opponents with Shadow Balls, which sends into a nightmarish dimension where it sends shadow hands out of picture frames to keep them in place & ends forms with a massive shadow construct of itself to crush them. It's based off its Burst Attack from Pokkén Tournament DX.
 * Greninja (Billy Bob Thompson): A dual Water/Dark-type Pokémon that's just as fast & dangerous as any other ninja, though the pink scarf around its neck is actually its tongue, which leads to questions over how it even eats & will never live down how it was defeated by a Mega Charizard X just keep the Status Quo of Ash never winning a tournament in the Pokémon XY episode Down to the Fiery Finish!.
 * Neutral Attack: 2 alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it's followed by a series of knife-hand strikes that emit blade-shaped blasts of water that concludes with an outward knifehand strike that emits a small blast of water.
 * Forward Tilt: Does A hook kick which stops half way.
 * Up Tilt: Attacks with its tongue.
 * Down Tilt: Does a downward hand sweep.
 * Dash Attack: Does a sweep kick.
 * Forward Smash: Does an inward slash with a water kunai.
 * Up Smash: 2 reverse gripped inward slashes with water kunai.
 * Down Smash: Hits both sides with water kunai.
 * Neutral Aerial: Strikes a ninjutsu pose while emitting an exploding water bubble.
 * Forward Aerial: Does a forward slash with a water kunai.
 * Back Aerial: Kicks backwards 3 times.
 * Up Aerial: Does a corkscrew flying kick.
 * Down Aerial: Does a diving double foot stomp.
 * Grab: Grabs with a whirlpool.
 * Pummel: Compresses target with water.
 * Forward Throw: Shoves the opponent forward.
 * Back Throw: Leans forward & flings the opponent backwards.
 * Up Throw: Tosses the opponent upwards.
 * Down Throw: Slams the opponent onto the ground.
 * Front Floor Attack: Sweep kicks around itself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Back Floor Attack.
 * Edge Attack: Performs a roundhouse kick while climbing up.
 * Neutral Special - Water Shuriken: Uses Water Shuriken, which can be charged.
 * Side Special - Shadow Sneak: Disappears briefly, then preforms a forward kick or a dropkick.
 * Up Special - Hydro Pump: Uses Hydro Pump to propel itself in the inputted direction.
 * Down Special - Substitute: Does a pose, if anyone hits it while posing, it'll temporarily disappear & get replaced by a wooden log or a Substitute doll then appear behind the opponent & strike them.
 * Final Smash - Secret Ninja Attack: Turns into Ash-Greninja & attacks the opponent with a mat, which, if opponents are caught in the mat, will send them up into the air & strike the opponents repeatedly in midair with its kunai, before slamming them down with a final hit.
 * Incineroar (H.D. Quinn): A dual Fire/Dark-type Pokémon that resembles a bipedal cat in wrestling attire akin to heel wrestlers, is the final evolved form of Litten & can be a massive show-off. It became controversial because it has the look & feel of the Fire/Fighting starters from Generations III through V, was either liked because of the elements of black cat superstitions & heel wrestlers or hated it because of that. Others also took issue with its strange, top-heavy body proportions that have been likened to a balloon & being an underwhelming tank in battle, which led to it being TheMetalBlade5's most hated Pokémon. With that said, his announcement is very well-received, despite some unhappy that Decidueye didn't make it.
 * Neutral Attack: A knife-hand strike, followed by a knee lift & then an uppercut.
 * Forward Tilt: Does a knifehand thrust.
 * Up Tilt: Does an upward arcing headbutt.
 * Down Tilt: Does a legsweep.
 * Dash Attack: Does a dashing knee strike.
 * Forward Smash: Does an enzuigiri, which is a kick to the back of the head in wrestling.
 * Up Smash: Does an upward double axe handle.
 * Down Smash: Does a jumping splash, which is similar to a body press in wrestling.
 * Neutral Aerial: Same as Down Smash, but aerial.
 * Forward Aerial: Does a dropkick.
 * Back Aerial: Does a back kick.
 * Up Aerial: Does an upward arcing hook kick.
 * Down Aerial: Does a double foot stomp.
 * Grab: Reaches out.
 * Pummel: Headbutts the opponent.
 * Forward Throw: Does a giant swing where the wrestler takes the opponent's legs up under his/her arms & pivots, spinning around to lift the opponent off the mat.
 * Back Throw: Does a German suplex where the wrestler stands behind the opponent, grabs them around their waist, lifts them up & falls backwards while bridging his back & legs, slamming the opponent down to the mat shoulder & upper back first.
 * Up Throw: Does a Argentine backbreaker rack drop where the wrestler 1st hold an opponent up before dropping to the mat in a sitting or kneeling position before hooking the head with 1 hand & a leg with the other to then pull down on both ends to flex the opponent's back.
 * Down Throw: Does a chokeslam.
 * Front Floor Attack: Swipes around itself while getting up.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Swipes behind itself, then punches forward while getting up.
 * Edge Attack: Swipes forward while climbing up.
 * Neutral Special - Darkest Lariat: Spins rapidly to perform a series of discus lariats, but loses strength as the move goes on.
 * Side Special - Alolan Whip: Lunges a short distance forward to grab opponents, which are thrown against wrestling ropes & does either a lariat that launches the opponent the direction it's facing, a back body drop that launches the opponent vertically or a failed attempt that causes the victim to crash against its head, damaging both.
 * Up Special - Cross Chop: Leaps upward while engulfed in flames before delivering a double chop with its forearms crossed.
 * Down Special - Revenge: Points its chest outward, retaliating against incoming attacks or projectiles with a weak burst of flame, which increases its attack power.
 * Final Smash - Max Malicious Moonsault: Activates its Incinium Z & lunges forward, grabbing the first victim it comes in contact with, throws them against the ropes of a wrestling ring, uppercuts them upward, dropkicks them even further upward, uppercuts them again & then finishes with a diving battering ram that sends it & the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes.

The Legend of Zelda

 * Link (Kengo Takanashi): A young adult of the Hylian race who possesses the Triforce of Courage & an unbreakable spirit & often travels through Hyrule, defeating creatures & evil forces, while attempting to save Zelda. He normally has the Triforce of Courage piece of the entire Triforce. This version is called the Hero of the Wild who was Hyrule's champion, but fell into a coma for a century after using all his strength to fight Calamity Ganon. He gained amnesia when he woke up, not helped by Hyrule not looking the same as he remembered with gyroscopic puzzles, a Blood Moon that revives every enemy you kill & happens at the worst possible time, ragdoll physics & weapon durability. He's based off his appearance in The Legend of Zelda: Breath of the Wild.
 * Neutral Attack: Does a downward slash, followed by an outward slash, then an ascending slash.
 * Forward Tilt: Does a lunging downward slash.
 * Up Tilt: Does an overhead arcing slash, starting from behind.
 * Down Tilt: Does a kneeling inward slash.
 * Dash Attack - Jump Slash: Does the Jump Slash, a slash from The Legend of Zelda franchise.
 * Forward Smash - Sword Slice: Does a two-handed, lunging downward slash. If pressed again, he'll perform a single-handed outward slash.
 * Up Smash: A series of 3 overhead arcing slashes.
 * Down Smash: Does a kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself.
 * Neutral Aerial - Spin Attack: Spins his sword around in a circle.
 * Forward Aerial: Does 2 alternating spinning outward slashes.
 * Back Aerial: Does a hook kick followed by a mid-level roundhouse kick.
 * Up Aerial - Jump Thrust: Does the Jump Thrust, an upward thrust.
 * Down Aerial - Down Thrust: Does the Down Thrust, a downward thrust.
 * Grab: Reaches out with 1 hand.
 * Pummel: Hits the oppnent with the Master Sword’s pommel.
 * Forward Throw: Does a front kick.
 * Back Throw: Does a back kick.
 * Up Throw: Raises the opponent overhead & slashes them upward.
 * Down Throw: Pins the opponent to the ground & then performs an elbow drop.
 * Front Floor Attack: Slashes in front of himself and then behind himself.
 * Back Floor Attack: Same as Front Floor Attack.
 * Trip Floor Attack: Same as Front & Back Floor Attack.
 * Edge Attack - Crouch Stab: Does the Crouch Stab from The Legend of Zelda: Ocarina of Time, a thrust while climbing up.
 * Neutral Special - Hero's Bow: Fires an arrow which is useful for stopping opponents.
 * Side Special - Boomerang: Throws a boomerang.
 * Up Special - Revali's Gale: Pulls out his hanglider from The Legend of Zelda: Breath of The Wild & glides downwards.
 * Down Special - Runes: Spells that Link can use.
 * Cryonis: Creates ice pillars to block opponents or to get an extra lift.
 * Magnesis: Draws items closer.
 * Remote Bomb: Spawns a Remote Bomb he can toss.
 * Stasis: Slows or stops opponents.
 * Final Smash - Ancient Bow & Arrow: Will shoot an Ancient Arrow straight in front of him.

Assist Trophies
Bolded characters are also bosses. Giratina Lunala Mimikyu Solgaleo Zoroark Ghirahim Midna
 * Chain Chomp (Super Mario Bros.): A sentient ball-and-chains that act like a dog & will charge at opponents, chomping them in the process.
 * Flies & Hand (Super Mario Bros.): Flies will start buzzing around the stage until the Hand comes with a fly swatter & swats them along with the opponents.
 * Hammer Bro (Super Mario Bros.): Koopas who can throw hammers & will repeatedly toss hammers left to right & will follow the players like Super Mario Bros. 2/The Lost Levels.
 * Lakitu & Spinies (Super Mario Bros.): Koopas who ride on clouds & toss down Spinies & will drop Spinies that can be knocked back & retreat in it's shells.
 * Thwomp (Super Mario Bros.): Sentient spiked blocks that will float around the stage & fall down & bury the opponents in the ground if they go underneath him, then lifts itself up to repeat the process.
 * Waluigi (Super Mario Bros.; Charles Martinet): Wario's partner who 1st debuted in Mario Tennis & has become a mainstay in the franchise's sports & party games. Since he was the only recurring character left in the Mario franchise, he's been constantly requested to get promoted, only for Sakurai to get harassed on Twitter due to him remaining an Assist Trophy. He repeatedly stomps players into the ground & is followed by either a strong kick or a strike from his tennis racket.
 * Klaptrap (Donkey Kong Country): Crocodile-esque enemies that lunge across the screen & latches onto foes before launching them.
 * Ashley (WarioWare; Kari Wahlgren): 1 of Wario's employees at WarioWare who's the girl next door living in the haunted mansion with her demon minion, Red & doesn't play with dolls & never combs her hair. Who has time for girly things like that? She conjures a cloud which causes various adverse effects including slowing opponents down, take damage, become invisible, food damaging them instead of healing & even making recovery moves unable to work & instead take them to the helpless animation, shooting magic or summons a Monster Flower.
 * Abomasnow (Pokémon; Marc Thompson): A solitary Grass/Ice type Pokémon who loves to live in the snowy mountains, though it occasionally mingles with people as well & uses Blizzard, which creates a tornado of freezing wind & snow around it & Ice Punch, which both freezes foes & sends them flying.
 * Arceus (Pokémon; Tom Wayland): A Legendary Pokémon considered the creator of the universe & uses Gravity, an aura of energy, which causes all the opponents in the air to be meteor smashed downwards.
 * Ditto (Pokémon): A Normal-type Pokémon that can shapeshift into anyone, which would aid them in battle.
 * Entei (Pokémon; Dan Green): A Fire-type Legendary Pokémon that rose from the ashes of the Burned Tower & uses Fire Spin where a column of fire will surround its body & any character caught in the column of fire, excluding the summoner, will take damage.
 * Gardevior (Pokémon; Michelle Knotz): A dual-type Psychic/Fairy type Pokémon that was the parent of the sick Ralts that Max & Ash's Snorunt were taking to the Pokémon Center & encircles itself in a large barrier, which reflects all opposing projectiles.
 * Genesect (Pokémon; Yuji Ueda): A Bug/Steel Pokémon was created by Team Plasma from a fossil of an ancient insectoid Pokémon & attacks with Techno Blast, which can go through walls.
 * Pokémon
 * N/A
 * A dual-type Ghost/Dragon Legendary Pokémon that's a resident of the Distortion World after being banished by Arceus since it accidentally created it & uses Dragon Breath, creating horizontal tornadoes, which can carry opponents offscreen if they don't escape in time.
 * SSBU Lunala.png
 * SSBU Lunala.png
 * Pokémon
 * N/A
 * A Psychic/Ghost-type Legendary Pokémon that resembles a bat & shoots opponents with Moongeist Beam.
 * 778Mimikyu.png
 * 778Mimikyu.png
 * Pokémon
 * Billy Bob Thompson
 * A Ghost/Fairy type Pokémon that covers itself under a cloth that resembles Pikachu & uses "Let's Snuggle Forever", in which he pulls nearby fighters into his disguise & deal damage to them.
 * SSBU Solgaleo.png
 * SSBU Solgaleo.png
 * Pokémon
 * N/A
 * A dual-type Psychic/Steel Legendary Pokémon that resembles a lion & uses Sunsteel Strike before disappearing.
 * 571Zoroark.png
 * 571Zoroark.png
 * Pokémon
 * Hitombi Nabatame
 * A Dark-type Pokémon that'll protect its home & anyone it cherishes by creating illusions to fluster opponents & attacks opponents with Fury Swipes. The developers tried to use the same promotion they used for Lucario to less-then-stellar results.
 * Ghirahim (Hyrule Warriors).png
 * Ghirahim (Hyrule Warriors).png
 * The Legend of Zelda
 * Anri Katsu
 * Demise's flamboyant 2nd-in-command who fights with a sword & throwing knives & will teleport back onstage if he's knocked back.
 * Midna Small.png
 * Midna Small.png
 * The Legend of Zelda
 * Akiko Kōmoto
 * A member of the Twili, a race of magic-wielders, who joined forces with Link to prevent Hyrule from being enveloped by the Twilight Realm & grabs opponents & throws them, while dealing darkness damage.
 * Moon (The Legend of Zelda): |The moon that Skull Kid & Majora's Mask tried to make come crashing down & whose face gave several gamers nightmares. It crashes into the stage, dealing massive damage with a very large area of impact.
 * Chef Kawasaki (Kirby; Ted Lewis): A chef who used to be an enemy of Kirby & captures opponents using his ladle & cooks them in a boiling pot, which produces food, but if he doesn't catch anyone in his ladle, he may throw plates or try again.
 * Knuckle Joe (Kirby; Alesia Glidewell): A martial artist who delivers a series of Vulcan Jabs to his opponents & finishes with either a Smash Punch or an uppercut attack named Rising Break.
 * Nightmare (Kirby; Hisao Egawa): A terrible being came from the Fountain of Dreams, bringing bad dreams to all of Dream Land until Dedede sealed him away by shattering the Star Rod, but when Kirby restored it, he was able to come back & later founded Nightmare Enterprises & causes the screen to become dark temporarily.
 * Metroid (Metroid): Jellyfish-like aliens created by Mother Brain that latches onto players & gives them damage.
 * Mother Brain (Metroid): Ridley's master & the Chozo's former A.I. who uses her signature laser attack when summoned & is guarded by Rinka enemies.
 * Black Knight (Fire Emblem; Robert Clotworthy): A warrior named Zelgius who was once a student of General Gawain, Daein's most powerful general during The Mad King's War & the right-hand man to Prime Minister Sephiran who walks around the stage slowly, attacking any nearby opponents with his sword, Alondite & appears to be very resistant to attacks.
 * Lyn (Fire Emblem; Lani Minella): A nomadic girl who's a strong-willed youth whose skill with the blade draws many admirers where the screen darkens, as she focuses & then, having teleported, she delivers a single, powerful strike with the Sol Katti sword focused on the nearest opponent.
 * Ratahlos (Monster Hunter): Unleashes claw slashes, tail lashes, several flame-based attacks such as breathing fireballs & roaring to stun opponents.

Bosses
They're playable in Boss Smash.
 * Rathalos (Monster Hunter): A Flying Wyvern who's the male counterpart of Rathians that are more prone to hunting from the skies & the mascot of the Monster Hunter franchise starting with Monster Hunter (2004) & has been in every game since, despite its divisive reception, either liked because of its battle, theme or armor or hated because of how many of these things are required to hunt to make said armor.
 * Stunning Roar: Roars loudly, stunning opponents.
 * Back Off: Flies backwards & launches a fireball.
 * Talon Slash: Swoops toward the fighters, attacking them with his clawed feet, poisoning opponents.
 * Tail Lash: Spins around, trying to hit opponents with its tail, poisoning opponents.
 * Fireballs: Launches 6 large fireballs forward.
 * Sliding Tackle: Dashes forward & performs a sliding tackle.
 * Poison Drop: Drops downwards & hits opponents with his clawed feet, poisoning opponents.
 * Rushing Glide: Glides in the background, then races towards the fighting area, trying to hit the fighters.
 * Explosive Fireballs: Flies into the background & launches 3 large fireballs, which when hitting a fighter or the ground, produce an explosion that gradually gets larger, much like a Smart Bomb.
 * Galleom: A giant purple robot/cyborg which has simian features & capable of transforming into a jet propelled tank that attacked Marth, Ike, Meta Knight, Lucas & Pokémon Trainer in Super Smash Bros. Brawl where he tried to take the latter 2 with him by starting the countdown on his emergency Subspace Bomb, but they broke free before he exploded & now he's back thanks to Galeem.
 * Uppercut: Does an uppercut.
 * Stomp: Does a simple stomp
 * Side Crush: Grabs & crushes the fighters.
 * Jump: Jumps in the air with his rockets before landing on the fighters.
 * Stomping Frenzy: Stomps around like he's throwing a tantrum.
 * Missiles: Fires missiles from his shoulders.
 * Shockwave: Slams his fists into the ground & creates a shockwave.
 * Spin: Spins with his arms extended.
 * Falling Body Slam: Falls on top of players, while doing Luigi's Side Taunt.
 * Tank Rush: Transforms into tank form & rushes the fighters.
 * Tank Missiles: Transforms into tank form & fire missiles.
 * Rush & Slam: Transforms into tank form, rushes the fighter & lands on top of them.
 * Duon: A 2-sided robot on 1 set of wheels with 1 half is pink & has a head cannon & 2 arm cannons & the other half is blue with 2 arm swords & a curved blade on its head that was created from Shadow Bugs, which they themselves were clones of Mr. Game & Watch. They were defeated by Snake, Lucario & Meta Knight, but now they're back.
 * Both Sides
 * Charge: Charges forward quickly & can do this several times in a row with little pause in between.
 * Jump Crash: Jumps up high & crashes down, then grinds in place.
 * Spin: Spins around.
 * Pink Side
 * Forward Laser: Shoots pink lasers at the ground in the front.
 * Vertical Laser: Shoots pink lasers with a vertical-spread coverage.
 * Electric Blasts: His head glows & then shoots three blue bolts of electricity that will pierce though everything.
 * Homing Missiles: Moves its non-weapon arm back to shoot 4 homing missiles.
 * Blue Side
 * Head Blade: Slams the blade on its head on the ground.
 * Triple Slash: Slowly approaches & then slashes 3 times when within range.
 * Sky Mines: Launches several mines in the air.
 * Slash Shockwave: Readies its arms, then slashes making a large red shockwave.
 * Marx (Alex Hirsch): A small jester who asked Kirby to help him end a war between the Sun & Moon in the Kirby Super Star & Super Star Ultra sub-game Milky Way Wishes, then turns up just in time to send the final part of his devious plan into motion & reveals that he used Kirby the whole time in order to gain control over Planet Popstar. He has become 1 of the most well-known villains in Kirby's rogue gallery. He didn't come back until Kirby Star Allies to help Kirby if he is well-fed since he does see Void Termina as a threat.
 * Bouncing Eyes: Turns his eyes pitch-black in order to make them fall out of their sockets & bounce toward the fighters, dealing darkness damage after hit.
 * Fire Veins: Can retract his wings in order to spread veins throughout the areas to his sides, burning the fighters on contact.
 * Shooter Cutter: Fires 4 cutters around himself several times.
 * Plant Uproot: Drops several seeds into the ground before sprouting as tall vines.
 * Arrows: Fires a barrage of arrows to 1 sides.
 * Compound Eyebeams: Enlarge his eyes, to the point where they protrude out of their sockets, grow many pupils on them & shoot 5 lasers out of each eye.
 * Ice Bomb: Drops an Ice Bomb out of his mouth, which goes in both directions when it hits the ground.
 * Flip Ultima Attack: Rises from the ground after following the fighters' shadows.
 * Blackhole: Splits himself in 2 symmetrical halves, forming a blackhole to suck fighters in.
 * Laser Beam: Spits a massive laser beam either at the top, middle or bottom of the screen.
 * Giga Bowser: An alternate form of Bowser that was given to him by Master Hand & Crazy Hand in Super Smash Bros. Melee as he served as the final boss of Melee's Classic Mode & 1 of the opponents of Event Match 51: The Showdown along with Ganondorf & Mewtwo. He has only been as Bowser's Final Smash starting in Super Smash Bros. Brawl until now, though Bowser can still become him in his Final Smash.
 * Fire Breath: Shooting a stream of fire out of his mouth.
 * Ram: Does a ram that causes an explosion.
 * Claw Slashes: Slashes with his claws for darkness damage.
 * Whirling Fortress: Retracts into his shell before spinning, doing electric damage.
 * Giga Bowser Bomb: A larger version of Bowser Bomb, but now does ice damage.
 * Ganon (The Legend of Zelda): Ganondorf's more monstrous form, which was its own character that was a reincarnation of Demise before The Legend of Zelda: Ocarina of Time & whose appearance kept changing depending on the game with this game going with this appearance from Ocarina of Time instead of the quadrupedal version from The Legend of Zelda: Twilight Princess. Most of the battles with him were great, though Calamity Ganon was considered disappointing, because of how easy he was.
 * Sword Slash: Does several sword slashes.
 * Upward Swing: Swings 1 of his swords upward.
 * Charge: Charges at the fighters like when he was used as a Final Smash.
 * Spin Attack: Spins in place with his swords extended.
 * Fireball: Breathes a fireball that follows the fighters like his The Legend of Zelda: Breath of the Wild counterpart, Calamity Ganon.
 * Ground Pound: Leaps into the air & ground pounds.
 * Lightning Discs: Shoots a disc of lightning from his swords like his original incarnation, Demise from The Legend of Zelda: Skyward Sword & shoots more as his health depletes.
 * Malice Beam: Fires a beam of malice from his mouth like Calamity Ganon's final form, Dark Beast Ganon.
 * Necrozma (Pokémon: Ultra Sun & Ultra Moon): A Psychic-type Legendary Pokémon that was once an entity that spread light across Ultra Space as the Blinding One. When it came to Ultra Megalopolis, the people managed to imprison it in the Megalo Tower. While it was captured, it was tortured by the people to produce light, enough that it caused a crippling injury that led to the light within itself to consistently leak out. This caused it to go berserk, resulting in its desire to drain all light from the universe to regain all the light it lost. It's notorious for its abnormally high difficulty with immense base stats, having a BST of 754, which is higher than even Arceus & has an extremely varied moveset specifically designed to line up super-effective attacks against nearly all types. If that's not enough, it outspeeds pretty much anything, is deceptively bulky & delivers lethal or near-lethal attacks with every turn.
 * 1st Phase
 * Metal Claw: Slashes with its crystal claws.
 * Mirror Shot: Lets loose a flash of energy at the fighters from its polished body.
 * Charge Beam: Attacks with an electric charge.
 * Power Gem: Attacks with a ray of light that sparkles as if it were made of gemstones.
 * Psycho Cut: Tears at the fighters with blades formed by psychic power.
 * Prismatic Laser: Shoots powerful lasers using the power of a prism.
 * Photon Geyser: Attacks a target with a pillar of light.
 * Ultra Necromza
 * Smart Strike: Stabs the target with 1 of its sharp horns.
 * Dragon Pulse: Attacks with a shockwave from its mouth.
 * Prismatic Laser: Same as before, but does more damage.
 * Photon Geyser: Same as before, but does more damage & can create more than 1.
 * Searing Sunraze Smash: Slams into the fighters with the force of a meteor.
 * Menacing Moonraze Maelstrom: Unleashes 6 blue beams that blast the fighters.
 * Light That Burns the Sky: Creates a massive ball of light that, if it hits a fighter or the ground, quickly gets larger.
 * Antasma (Mario & Luigi: Dream Team): An evil bat king with a Slavic accent who was a normal bat living on Pi'illo Island who fed on the nightmares of a Pi'illo & continued to feed on more nightmares afterwards, which is how he encountered Mario & Luigi. He then teamed up with Bowser, only to get double-crossed by him & killed after his boss fight, which fans either liked that Bowser became a menacing villain in a series where he started out as a joke or were unhappy that he was used as a red herring.
 * Fireball: Breathes a fireball from you're trapped in 1 of his nightmares during his boss fight in Mario & Luigi: Dream Team.
 * Bat Rush: Transforms into a swarm of bats & start rushing at the players, which puts them to sleep if hit enough times.
 * Electrical Orb: Clones himself & fires a large electric orb that paralyzes & put players to sleep.
 * Screen-Flip: Flips the screen upside down or vertically.
 * Antasmunchie Bombs: Summons his Antasmuchies & forms them into a ring that surrounds the players before setting them off & puts them to sleep if they don't jump on time, which also release a shockwave.
 * Nightmare Sawblades: Rains down the sawblades from most of the holes you would fall into when you're trapped in 1 of his nightmares during his boss fight in Mario & Luigi: Dream Team, which also roll after the players that they don't hit or dodged them.
 * Master Hand (Xander Mobus): A right hand-like entity who acts as the creator of the Super Smash Bros. universe & is also the owner & top collector of the World of Trophies. However, he's not the most powerful since he was captured by Tabuu in Super Smash Bros. Brawl & now has been captured & mass produced by Galeem before the events of this game.
 * Snapper: Snaps his fingers, stunning the fighters.
 * Squeeze: Grabs & squeezes the players.
 * Big Swipe: Makes a big open hand swipe across the stage.
 * Fake-Out Slap: Holds a fist above the player as to punch them, but opens up & comes down with a slap.
 * Finger Bullet: Fires pairs of bullets, either 1 or 3.
 * Finger Drill: Drops from above & drilling into the players, which buries them if hit.
 * Hazardous Smudge: Drags a finger over the floor causing a string of spikes to sprout.
 * Mirror Laser: Produces a series of mirrors & fires a single laser that bounces between them.
 * Laser Nail: Fires blue lasers from his fingertips.
 * Ring Toss: Throws 2 rings across the stage.
 * Ink Blob: Toss an aqua ball of ink that covers the fighters & screen.
 * Spike Bowl: Underhands several spiked balls, which either roll or bounce.
 * Jetstream: Flies into the air & swoops in from the background.
 * Fireball Frenzy: Retreats into the background & produces 3 to 5 fireballs, which he throws at the players before returning with a flying punch.
 * Crazy Hand (Xander Mobus): A left hand-like entity who serves as Master Hand's partner & known for more unpredictable attacks. Like Master Hand though, he's not the most powerful since he was captured & mass produced by Dharkon before the events of this game.
 * Frozen Rope: Extends his index finger to about 3 times its length for a poke attack that freezes.
 * Shovel Claw: Digs his fingers into the ground & swipes them back out as a clawing attack.
 * Spider Crawl: Skitters across the stage.
 * Squeeze: Grabs & squeezes the players.
 * Big Swipe: Makes a big open hand swipe across the stage.
 * Finger Drill: Drops from above & drilling into the players, which buries them if hit.
 * Spasm: Drops to the ground & flops around.
 * Laser Nail: Fires blue lasers from his fingertips.
 * Paralyzing Gaze: Manifests an eye between his fingers that circles a beam of light around the stage & will charges up & unleashes a dark purple energy burst that stuns the fighters if caught.
 * Jetstream: Flies into the air & swoops in from the background.
 * Pentaflame: Produces 5 blue fireballs that circle around him.
 * Finger Bomb: Drops a series of bombs from his fingertips.
 * Roving Void: Produces a black hole that proceeds to hover around the stage by itself, either 1 or 2.