Aliens Vs. Predator (Remake)

"'You can be the alien. You can be the predator.""Or you can be lunch.'""- Release tagline"Aliens Vs. Predator, also referred to as Aliens Vs. Predator: New Hunt, is a first-person shooter survival horror game concept by Red-Verse-Writer, a remake of the 1999 game Aliens Vs. Predator. The game follows three connected storylines, each revolving around a different character - the mutated Xenomorph warrior Sixteen, the inexperienced "un-blooded" Predator warrior Ghost Face, and the human Colonial Marine Private J. Anderson. Each character has a different playstyle and gameplay, with each story connecting with one another.

Gameplay
Aliens Vs. Predator: New Hunt is a first-person shooter game in which the player plays through one of three perspectives - Sixteen the Xenomorph, Ghost Face the Predator, and Private J. Anderson the human marine. Once all three characters' storylines are completed, a fourth final story is unlocked in which the player's perspective regularly switches between the three. Progression through the areas of the game is non-linear, and the game is mainly played through several large open-worlds. The player is able to switch between weapons on the fly to combat enemies, although unusually for the video game, weapons can be subject to jamming, which can be alleviated by simply pressing the firing button again.

Alien
As the alien Sixteen, the game plays with a more stealth-based approach, with the player being able to run along walls and ceiling and drop from any height harmlessly. Sixteen, rather than using weapons, instead can be trained to perform new physical attacks and techniques, which are treated in the same manner as weapons. She can also use echolocation and pheromones to detect enemies and work through dark areas, and naturally sees through a fish-eye filter perspective. Sixteen cannot utilize elevators to access new areas, and can instead use air ducts.

Via training under Xenomorph Queens or by engaging in combat simulations, Sixteen can learn new attacks and abilities. She is initially only able to perform basic strikes with her tail and bite at enemies, but can be trained to grab and drag enemies around, utilize a bizarre form of hand-to-hand combat, perform stealth kills by attacking from the shadows, throw a limited supply of facehuggers and explosives at enemies, and even pick up and utilize melee weapons with limited durability. She is also the fastest of the main three characters.

Predator
As the Predator hunter Ghost Face, the game plays with a more combat-oriented style, with the player being able to perform "trophy kills" to collect an enemy's head and seamlessly leap from branches and ledges. Ghost Face can both collect weapons and trade trophies in to other Predators to exchange for new weapons and upgrades to weapons, and can also pick up security cards. The player can use the Predator's iconic heat vision and mask-mounted flashlight to illuminate dark areas, and a grappling hook to swing across gaps and climb up to otherwise unreachable areas. Ghost Face cannot utilize air vents to access new areas, and instead can use elevators.

Ghost Face is able to acquire new vision types, such as a Tech Vision mode that allows him to highlight objects, and begins the game armed with the Predator's iconic Wristblades and a Glaive spear. Through finding them and trading trophies to other Predators, Ghost Face can acquire the Combistick telescopic spear, Plasma Pistol, Bow, Netgun net launching pistol, Maul axe, Smart Disc boomerang-like weapon, Speargun, Plasmacaster shoulder-mounted plasma cannon, and various types of Throwing Mines. He can also turn invisible to enemies, can collect medical supplies to be used later in his Medicomp kit, and is the most durable of the three main characters.

Human
The human Private J. Anderson's gameplay is the most akin to a conventional survival FPS, collecting firearms and using armour for protection. Beginning the game completely weaponless and with no upgrades, armour or security clearance, Anderson collects weapons, upgrades, security cards, and other tools, such as a image intensifier, motion tracker, hacking tool and shoulder lamp. The player can use a limited supply of flares and a UV light with limited battery power to light up areas, and a jet pack to fly across gaps and up to otherwise unreachable areas. Anderson is the only character who can utilize both elevators and air ducts to access new areas.

Anderson acquires the largest arsenal of weapons of the playable characters, including a pistol that can be fired in single shots or in a fully automatic firing mode, a multi-barrelled pump-action shotgun that can be fired in double-barrelled shots or in single-shot semi-auto mode, the iconic pulse rifle from Aliens equipped with a grenade launcher, a sniper rifle with a infrared scope, a smartgun with automatic enemy tracking abilities, the iconic flamethrower from Alien that can also be used to fire blasts of napalm to push back enemies and obstacles, a rocket launcher that can be loaded with multiple types of explosives, various types of grenades, a energy-based railgun, a gatling gun-styled heavy machine gun, and automatic sentry guns that can be collapsed and carried around. He can also at certain points use a extremely powerful mechanical exosuit, a combat-oriented version of the iconic Power Loader from Aliens, to transverse areas and bring down massive amounts of enemies.

During his campaign, Anderson faces opposition from the Xenomorphs and Weyland-Yutani combat androids, and has the most character interactions with his fellow marines. Marines who assist Anderson fit into one of three positions - soldier, medic or engineer. Soldiers simply provide support fire for the player, Medics can heal the player and other marines, and Engineers can repair the player's armour and interact with fuse boxes and sealed doors to open new areas.