Monster Rancher Rebirth

Monster Rancher Rebirth is a Monster Rancher game for the Wii U and a reboot to the Monster Rancher series. It's a typical Monster Rancher game; you raise monsters and have them fight in tournaments in order to get yourself and your monsters to the top of the rankings. On top of that, there's a storyline present throughout the game and you get further through this story as you continue rising through the ranks.

Generating Monsters
There are three ways to get monsters in this game. The first is the classic CD/DVD method from previous Monster Rancher games, in which you can get monsters by using whatever CDs and DVDs you have. The second is the Magic Field/Magic Spell method from Monster Rancher DS, in which you draw images on the Game Pad's touch screen to get monsters. The third method of getting monsters is generating them from the book, another method found in previous games.

Monster Genders
For the first time ever, monsters' genders are known. Most monsters can be either male or female, but there are some monsters that are male only and some that are female only. For example, all Pixie monsters and all monsters with Pixie sub-breeds are female only. You get your first look at your monster's gender when you get to the process of naming your monster and you can get more looks at your monster's gender when examining your monster data.

The Main Character
Like in previous Monster Rancher games, the main character is a silent character whose personality and actions are determined by the player. However, this character is not faceless and can in fact be controlled by the player, much like Phayne and Julio from Monster Rancher 4 and Monster Rancher EVO, respectively. On top of that, you can not only name the character anything you want, but you can also choose their gender as well as customize this character to your liking.

Customizing Your Character
Let's go over how customizing your character works. At the beginning of the game, you'll be tasked with creating your avatar before you do anything else. Here, you choose your character's gender as mentioned above and then you get to work on selecting your character's skin color, eye color, hair color, and hair style. As for the outfit, both the male and the female character are given preset outfits that you can change at any time when the game starts. You just have to buy clothes in towns and then put those clothes onto your character. The character's hair style and hair color can also be changed later after the game starts, however, what you can't change after the game starts is the character's skin color and eye color.

Your Breeder Assistant
After you're done creating your avatar, you then get to decide which Monster Association your character joins. You have three choices: IMA, FIMBA, and AGIMA. Which Breeder Assistant you get depends on which of these associations you chose, but they all the work the same as Breeder Assistants in other games; they tell you things like what point your monsters are at in their life spans, they let you know about bad things that have happened to your monsters like Injury or Sickness, and other stuff. One thing they don't tell you in Monster Rancher Rebirth is how tired or hungry your monsters are because you can see that stuff for yourself when interacting with your monsters at your Ranch. We'll get to this later.

How Many Monsters Can a Player Have In This Game?
Well, at first, you can only have one monster. But, after you get past a certain point in the game, you will be allowed to have up to three monsters and after you get past another certain point in the game, you will be allowed to raise up to five monsters.

Training Monsters
Monster Rancher Rebirth uses the very same schedule system from Monster Rancher 4. You set up eight-week schedules, one for each monster in your possession, that repeat again and again until you decide to change them. For each week, you can have your monster either train or rest during those weeks, depending on your choices. What kind of training your monsters can do depends on what you have. At first, your monsters will only be able to do things like Exercise, which increases Power, Meditation, which increases Intelligence, and other stuff that increases other stats. But, after you win the Official Rank E Cup and make Rank D for the first time, you will unlock Training Gadgets, which are much more effective. To better understand this system, it is recommended that you either watch gameplay footage of Monster Rancher 4 showing the schedule system or play Monster Rancher 4 yourself.

Now, let's go over the stats themselves. They consist of the following.

Power: This increases damage done with Power Type moves.

Intelligence: This increases the power of Intelligence Type attacks.

Accuracy: This increases the odds of the monster hitting the enemy.

Speed: This increases the odds of the monster evading or blocking attacks.

Defense: This decreases the amount of damage a monster takes from attacks.

Life: This is the monster's HP. If it hits zero, the monster is KO'd.

As mentioned above, there are many ways to raise each and every one of these stats. How you decide to raise these stats is up to you, but I would recommend raising each and every one.

Training Gadgets
Speaking of Training Gadgets, let's go over how those work. In Monster Rancher Rebirth, after you unlock them, you will be able to buy and combine materials for Training Gadgets when you head to town. First, you'll need a Gadget Kit. This is basically the gadget itself and each kit affects a different stat or set of stats. Second, you'll need what's known as a Geonyte Tank. These tanks come in three different sizes and like the Gadget Kits, each Geonyte Tank affects a different stat or set of stats. Combine the Gadget Kit with a Geonyte Tank of your choosing and you'll have your Training Gadget. You'll then need to place the gadget on your ranch. The gadget can be placed anywhere on your ranch as long as there's enough space.

As long as we're still here, let's give an example of a combination for creating gadgets.

A Gadget Kit that increases a monster's Power combined with a Defense Tank can create a Training Gadget that raises Power and Defense. Another way to do this sort of thing would be to combine a Gadget Kit that increases Defense and a Power Tank.

Another thing I probably need to address is what gadgets would be featured in Monster Rancher Rebirth. Well, all I can think of are the very same gadgets that were featured in Monster Rancher 4 plus new gadgets.

How To Place Training Gadgets On Your Ranch
There's a menu that can only be accessed at the beginning of the week before you start training. This allows you to take whatever Training Gadgets you have and place them on your ranch. As I said before, you can place Training Gadgets anywhere on your ranch as long as there's enough space. You can also move your house and stable around. So, if you decide you want your house and stable to sit somewhere else on the ranch, you can move them. Speaking of...

Your House and Stable
Like in previous games, you have a house and a stable. The house is where you and your Breeder Assistant live while the stable is where your monsters live. Both the house and the stable start out small and as such, you won't be able to keep certain monsters because they'll be too big. You also won't have a lot of space to place Training Gadgets. But, once you get past a certain point in the game, you'll get to expand both your house and your stable, making them bigger. This not only allows you to keep bigger monsters, but there will also be more space on your ranch, allowing you to place more Training Gadgets. This is also the point in the game where you're allowed to raise up to three monsters. After you get past another point in the game, you'll be able to expand your house and stable again, making them even bigger, which will mean being able to keep any monster, even more space to place Training Gadgets, and being able to raise up to five monsters. If you couldn't tell, this second house and stable upgrade is your final house and stable upgrade.

Free Time and Weekend
These are also taken right out of Monster Rancher 4. After a week starts and you have everything set up, you can then begin your monsters' training. After the results of the training are shown, you then move on to Free Time in which you take control of your character and have him or her run around the ranch to interact with your monsters. You move the character using the control stick on the Game Pad or whatever controller you're using. When your character walks up to a monster, hit the A Button and then you'll be able to perform the following four actions: praise your monster, scold it, feed it, and give it a present. You can performs these actions once each with each of your monsters, except for feeding, which you can do multiple times depending on how hungry your monster is. Once you decide Free Time is over, it's then on to Weekend. Here, you can enter a tournament, run around a town, go on an adventure after you unlock that mode, or just move right on to next week. However, in Monster Rancher Rebirth, there's also a new mode in which you can play minigames with your monsters. These minigames, if everything goes well, can increase your monsters stats even more and also raise their bond with both you and the other monsters in your roster.

Towns
When you go to Weekend and select Town, you'll be able to select a town and then take control of your character and run around that town. At first, you only have access to one town, but you'll gain access to other towns as you continue running through the game's story. When running around a town, you can access a wide variety of facilities. These include item shops, where you can buy food and other items for your monsters, as well as Adventure Mode items once they're unlocked and more. There are also gadget shops, where you buy materials for Training Gadgets and then put these materials together to make Training Gadgets. In the first town you access, you can also access the Shrine and the Monster Association. The Shrine, just like in previous games, is where you get your monsters, and the Monster Association is where you can access the lab where you freeze monsters and have them await combining. There are also shops where you can buy items to customize your avatar, as mentioned above.

Adventure Mode
This is another mode in which the player takes control of their character and has him or her run around places. During Weekends, you and up to three of your monsters can explore a dungeon. During these adventures, you can find items, battle wild monsters, and, depending on what point in the game you're in, battle bosses.

During adventures, there's an energy meter that decreases as you move around. As long as you have energy remaining, your monsters can be healed slowly but surely as you move around the dungeon as long as they haven't been KO'd. Unlike in Monster Rancher 4, though, you can refill this energy gauge with the use of certain items in Monster Rancher Rebirth. You won't be forced to end the adventure if the energy gauge runs out, but you will need to be more careful when battling wild monsters unless you have a good stock of healing items.

Speaking of items, there are treasure boxes scattered throughout the dungeons that contain items. Be careful, though. Sometimes, when you open a treasure box, that treasure box will be revealed to be a Jack-In-the-Cho and you'll be forced to fight it. Only when you beat it will you get the item.

Speaking of battles, to battle a wild monster in a dungeon, you walk up to an enemy silhouette on the field. Once you come into contact with an enemy silhouette, the battle begins. You can gain an advantage if you come into contact with an enemy from behind, but if the enemy comes into contact with you from behind, they'll have the advantage, so be careful. If your monsters win the battle, your monsters gain experience and you can sometimes find items. When a monster gains enough experience, they'll level up, and as your monsters continue to level up, they gain Traits, which are basically passive skills, as well as new moves to use in battle. But, if all your monsters are KO'd, then the adventure ends. You can also end the adventure manually by accessing the menu and selecting End Adventure.

Other features of Adventure Mode include a map screen, being able to ride on certain monsters like Dragon or Lesione, and...actually, that's pretty much it. The only other thing I need to explain is that playing Adventure Mode is mandatory for completing the game.

Battle System and Moves
The battle system in Monster Rancher Rebirth works exactly like previous games. Your monster and the opposing monster move back and forth on a battlefield and try to knock each other out before time runs out. In tournaments, you have the option to let the monster fight on its own or take direct control and use the moves yourself. Either way, the last monster standing is the winner. Unless neither monster is KO'd by the time time runs out, in which case, the monster with more health remaining is the winner.

To use a move, move your monster either toward or away from its opponent and hit either A, X, or B when your monster is able to attack. Each button affects the move you use. If you press A to attack, your monster's chance of hitting the enemy and how much damage its attack will do when it does hit will be pretty normal. If you hit X to attack, your monster's attack will more damage, but it'll be less likely to hit. If you hit B to attack, your monster's attack will be more likely to hit, but it'll do less damage. Sometimes, however, a move won't be triggered when you hit either button. This can mean one of three things. Moves are also divided into different ranges: Long, Mid, and Short. Thus, each move can only be assigned to certain panels when choosing what moves you want your monsters to use in battle. Speaking of that, let's go over the moves themselves. Each monster species can learn a large array of different moves to use in battle. Some moves are marked in yellow to indicate that they're Power Type moves. Some are marked in green to indicate that these moves are Intelligence Type moves. All monsters have some Power moves and some Intelligence moves. When you first get your monster, it won't have many moves to use. But, as mentioned before, as your monsters battle wild monsters in Adventure Mode and level up, they gain new moves. Your monster has three sets of panels and each set of panels can hold one long range move, one mid range move, and one short range move. This means your monsters can use up to nine different moves in battle. To switch between panel sets during battle, hit Up or Down on the D-Pad.
 * 1) The monster doesn't have enough Guts saved up. Guts are basically your monster's power in battle. Different attacks use different amounts of Guts. The Guts meter charges up on its own, so all you can really do is wait.
 * 2) The monster is confused. The risk of this happening is higher when you and your monster don't have a strong bond yet. Bond with your monster and this'll happen less often.
 * 3) Your monster is in a position where it can't attack. By that, I mean the monster is either on a panel that has no moves attached to it or your monster and its enemy are too far away from each other to do anything.

Now let's go over battle formats. Aside from the regular one-on-one battles, there are also two-on-two and three-on-three battles. There are also three-against-one, three-against-two, and two-against-one battles. Each and every one of these multi-monster battles happens in a tag team format. To switch between monsters during a tag team battle, hit the L and R buttons on the Game Pad. Also, if you go a while without attacking, your monsters will be ready to Team Up. When the Team Up status activates, if your monster lands a blow on an enemy, your monster's partners will also attack the enemy one by one. Be careful, though. If your monster fails to trigger an attack or its attack misses, you'll have to wait until the Team Up status activates again. Another thing to know about tag team battles is that in tag team tournament battles, if time runs out, then whichever team has the most remaining monsters is the winner. However, if both teams have the same number of remaining monsters, then each team's monsters have their remaining health added and whichever team has the highest total health is the winning team. Rest assured that three-against-one, three-against-two, and two-against one battles are exclusive to Adventure Mode battles, which have no time limit.

Now for battle statuses. I realize what I said about not being able to explain battle statuses and such, but then I remembered that this is a reboot. That means everything is being done again from scratch, which means I can just make my own list. Now then. There are different kinds of battle statuses. Some of these help your monster and activate when certain conditions are met. There are also statuses that hinder your monster. These often come as a result of the monster being hit by certain attacks. All of these go away after a while. We'll start with the ones that help your monster.

Composed: This happens when your monster lands three consecutive hits. Its Guts charge up faster and its movement speed increases.

Fury: This happens when your monster's health gets significantly low as a result of a single hit. The monster's Power temporarily increases and its odds of landing critical hits also increases. However, the monster also moves toward its enemy on its own, so be careful.

Quick: This happens when your monster evades and/or blocks three consecutive attacks. Its Speed temporarily increases, making it easier to dodge and block attacks.

Guard: This happens when your monster takes three consecutive blows and survives. Its Defense temporarily increases, allowing it to take less damage.

Final Guts: Sometimes, when a monster is KO'd, it'll get right back up with 1, 2, or 3 Life Points. Just hit it again.

Now for the hindering statuses. The ailments, if you will.

Poison: The monster's health drops slowly over time. The monster won't get KO'd by this, though.

Slow: The monster's Speed stat and movement speed are temporarily decreased. This makes it harder for a monster to dodge and block attacks.

Addled: The monster's Accuracy is temporarily lowered, making it harder for the monster to hit the enemy. It also makes it easier for the monster to get confused when being ordered to attack. Not sure if this is how it works in previous games.

Fear: The monster moves backwards on its own. This also lowers both the monster's Power and Intelligence, so attacks won't do as much damage.

Another thing you can do in battle is counterattack. When the enemy attacks, you can hit the L button on your Game Pad as well as which of the three attack buttons you think the enemy used. Do it right and your monster will not only save itself from damage, but it'll also inflict damage on the enemy. Do it wrong and your monster gets hit indefinitely.

Two last things. One, in Adventure Mode battles and basically any battles outside tournament battles, you always take direct control of your monsters. Also, I left out the Shove command. When your monster and your opponent's monster get really close to each other, you can press the Y button on the Game Pad to push your opponent's monster back to get some distance.

Tournaments and Rankings
Just like in previous games, different tournaments have different ranks, just like you and your monsters. When the game starts, you'll be limited to competing in Rank E tournaments. But, as your monster climbs through the ranks, it'll be able to fight in tournaments of higher ranks. To raise your monster's rank, it needs to win Official tournaments; the Official Rank E Tournament, the Official Rank D Tournament, and so on. However, in order to enter these Official tournaments, your monster needs to earn Star Points. Your monster earns one Star Point every time it wins a tournament unless its Star Points are maxed out. How many Star Points your monster needs to enter an Official Tournament depends on which Official Tournament it's entering. For the Official Rank E and D Tournaments, your monster will need three Star Points. For the Official Rank C and B Tournaments, your monster will need four Star Points. And for the Official Rank A and S Tournaments, your monster will need five Star Points.

Another thing to know is that tournaments come in two different formats, those being round robins and elimination tournaments. You should know pretty well what these are. Also, aside from one-on-one battle tournaments, there are also two-on-two and three-on-three tag team tournaments. If you do manage to win a tournament, you will win an item, some prize money, your monster's fame will go up, and, as stated above, your monster or monsters will each earn a Star Point. After your monster does participate in an Official tournament, its Star Points will be reset and you'll have to start earning them again.

Now for Breeder Rank. That's right, you, the Breeder, have a rank as well. In this game, your Breeder Rank rises as you get past certain points in the story just like it did in Monster Rancher 4. You could say these little promotions are an attaboy for making it that far. When your Breeder Rank rises, your monsters will be able to compete in higher ranking tournaments regardless of their own rank. For example, if your Breeder Rank is C, then monsters in your roster will be able to compete in tournaments ranked C or lower whether their rank is C or not. Though, unless your monsters are really strong monsters born through combining, I wouldn't dare recommend letting an E Rank monster compete in a tournament that's C Rank or higher. D Rank, it might be able to manage, though.

Another thing to know about Breeder Rank is that when you're entering Official tournaments, your Breeder Rank will need to either match the rank of the Official tournament you're entering or be above that rank. Either way works. If your Breeder Rank is below the rank of the Official tournament you're trying to enter, then you won't be allowed to participate regardless your monster's own rank or Star Points. As stated above, your Breeder Rank rises as you progress past certain points in the game's story, so you'll just need to keep moving as best you can. I don't know how else to put it right now.

Combining Monsters
Just like in previous games, you can combine two monsters to make a new one. You do this by freezing the two monsters and then, well, combining them. In most games, only main breeds are taken into account when combining. In Monster Rancher DS, however, you can also take sub-breeds into account when combining monsters. For example...

Suppose you were to combine a Diana (Pixie/Dragon) with a Saga (Zan/Naga). You could put Zan into the main breed slot and and Pixie into the sub-breed slot to get an Aya (Zan/Pixie). Or you could put Zan in the main breed slot and Dragon in the sub-breed slot to get a Homura (Zan/Dragon). On top of that, you could also put Pixie in the main breed slot and Naga in the sub-breed slot to get an Allure (Pixie/Naga). What you can't do, however, is put a sub-breed into the main breed slot, so don't expect to get a Niezheg (Dragon/Naga) or anything like that as a result of that fusion. Anyway, I was thinking the combining system in Monster Rancher For Wii U could work just like this. To better understand this system, it is recommended that you watch gameplay footage of Monster Rancher DS showing this combining system or play Monster Rancher DS yourself.

Another thing you can do while getting ready to combine monsters is apply certain items. These items have different effects such as providing a boost to the new monster's innate stats, increasing the new monster's life span, or even changing the result of the fusion to something else entirely like a Phoenix or a Xenon.

Now, one thing you don't want to do is combine your monsters too soon or else the new monster won't turn out so good. You'll want to wait until a certain point in your monsters' life spans. See, monsters don't actually die in Monster Rancher Rebirth. However, they can get to a point where they can't do much of anything anymore. This basically makes you have to take the monster to the lab to get frozen and await combining. By this point, your monster should have great stats and you should have a great bond with it. Thanks to this, it'll have some great things to offer to the new monster. Your Breeder Assistant will let you know when that certain point in your monster's life span has come.

Combining Using Beaklon, Worm, Wracky, and Wicky
Let's go over Beaklon and Worm first. In Monster Rancher 2, Worm was able to evolve into Beaklon through metamorphosis. Not only was I thinking they could include both Worm and Beaklon and bring back the metamorphosis thing, but they could also allow both Beaklon and Worm to be used when creating a monsters with Worm and Beaklon sub-breeds in Monster Rancher Rebirth. If you want to use a Worm or a Beaklon to create a monster like Jaguarbeat or Corkasus, that's fine. Either way works.

Now let's talk about Wracky and Wicky. Wrackies are basically living dolls that resemble human children and each one wields a small sword or something that matches its sub-breed. Right now, they're exclusive to Monster Rancher 2. So, what's a Wicky? Well, it's an OC of mine. It's basically the female counterpart to the Wracky. That's right. In Monster Rancher Rebirth, the Wracky has been made male only while the Wicky is female only. Not only that, but like the Wracky, the Wicky also wields a sword or something that matches its sub-breed. And like with Beaklon and Worm, you can use both Wracky and Wicky when creating a monster like Jilt or Mariomax through combining. Either way works.

Bonding
Not only can your monsters bond with you if you treat them nicely and take proper care of them, but if you have multiple monsters, they can bond with each other as well. The monsters bond on their own, but, as mentioned above, you can also increase both the bond between you and your monsters and your monsters' bond with each other by playing minigames. If your monsters have a significant bond with you, then they'll do better in battle and if your monsters have a significant bond with each other, then when your monsters fight in a tag team battle, their team attacks will be stronger when they use them. Here are ways to raise the bond between you and your monsters.

Feed your monsters things they like or at least don't mind eating.

Praise your monsters when they do things well and scold your monsters when they do things wrong. As Yuri said in Monster Rancher 4, love is both carrot and stick.

Give your monsters gifts if you decide you want to do that.

If your monster gets fat and then you successfully slim it down, this will also raise your monster's bond with you as weight-watching your monster lets it know you care about it. How to check your monster's weight and how to slim it down when it gets fat is discussed further below.

All this can be done during Free Time. And how do you know when to praise or scold your monsters? Just keep an eye on things and use your best judgement.

Taking Care of Monsters
There are many things to know when taking care of monsters. Let's start with feeding your monsters. As stated above, one thing your Breeder Assistant won't mention is your monsters' fullness. That's because you can see this for yourself when interacting with your monsters at the Ranch. Each monster has a fullness meter that goes down little by little as the weeks go by. Always be sure to feed your monsters every so often as too much hunger can cause your monsters additional fatigue. What you don't want to do, though, is feed your monster every single week. Wait till the hunger meter actually gets low. Feeding your monsters too much can lead it to get fat and this can also cause the monster additional fatigue. It can also cause your monster to have a harder time dodging enemy attacks in battle. The best way to slim down a fat monster is to have it do more Power and Speed training. Battling monsters can also contribute to your monster's slimness. On top of that, there are also certain food items that can contribute to a monster's slimness. To see your monster's current size, check your Monster Data.

Speaking of fatigue, this is also measured by a meter and thus, you can see it for yourself. Each monster has a fatigue meter that rises up when it trains, battles, and other things. The meter also lowers every time the monster rests. Whatever you do, don't work your monster too hard or it could end up injured, sick, or it could run away from home. This makes it a good idea to schedule rest periods for your monsters.

Speaking of injury, sickness, and running away, be sure not to let these happen to your monsters and if they do happen, don't let them happen too many times. Injury, sickness, and how many times your monsters have run away affects the monster that comes when you combine monsters. For example, if at least one of the fusion material monsters has been injured a lot, then the monster you get from the combination could end up being one that's prone to injury.

Monster and Breeder Data
There's a Data menu that you can access at any time in this game. This not only allows you to load and save your game manually, but it also lets you view your Monster Data and your Breeder Data. Let's go over these one at a time.

Monster Data is just that; it's data on your monsters. Each monster in your possession has its own profile. Here, you can see your monsters' fullness, fatigue, bonding with both you and the other monsters in your ranch, as well as how fat or slim they are. You can also see your monsters' current ranks, their ages, all the moves and Traits they've gained (This section is where you assign moves to move slots, by the way), your monsters' breeds, which I'm sure you'd no doubt know already, and how many times your monsters have gotten injured, gotten sick, and have run away. There's also how many battles your monsters have won, how many battles your monsters have lost, how many times they've KO'd enemies, and their fame.

Breeder Data is basically your own profile. Breeder Data shows your name, the day your career as a Breeder started, your current Breeder Rank, how much money you currently have, and... I think that's it. Maybe I'll add more later.

Other Controllers You Can Use In This Game
Aside from the Game Pad, you can also play Monster Rancher For Wii U using the Wii Remote and Nunchuck. You can also use a Classic Controller, whether it be a Wii Classic Controller or a Wii U Pro Controller. Let's go over how each of these work.

Wii Remote and Nunchuck
With the Wii Remote and Nunchuck, you move around with the control stick on the Nunchuck and use the A button on the Wii Remote to interact with stuff.

When regenerating monsters using the Magic Field/Magic Spell method, you point the Wii Remote at the screen and move it around while holding down the A button. This is how you draw stuff on the grids when using the Wii Remote.

When battling using the Wii Remote and Nunchuck, your attack buttons consist of the A, +, and - buttons. Attacking with the + Button makes your attacks do more damage, but it also makes your attacks less likely to hit. Attacking with the - Button will make your attacks do less damage, but they'll be more likely to hit. And as for countering, this is done using the C button on the Nunchuck plus any of the three attack buttons. The Shove command is mapped to the B button on the Wii Remote.

Classic/Pro Controller
Playing Monster Rancher For Wii U with either of these controllers works mostly the same as playing with the Game Pad. You use the left control stick to move around and use the A button to interact with stuff.

When regenerating monsters using the Magic Field/Magic Spell methods, there's a cursor that you move around. Move this cursor around while holding the A button to draw stuff on the grids.

When battling using a Classic or Pro Controller, your attack buttons consist of A, X, and B, just like with the Game Pad. Also, countering is done with the L button plus any of the three attack buttons. The Shove command is mapped to the Y button.

Multiplayer
Monster Rancher Rebirth has a multiplayer battle mode that you can access from the title screen. You can play this mode through either local wireless or Nintendo Wi-Fi. First, you select the battle format, which consists of one-on-one, two-on-two, and three-on-three battles. Once a battle format is selected, each player selects the monsters in their possession that they wish to use. There are also two types of multiplayer battles. You can search for just one other player and have a two-player battle or you can search for up to seven other players and the eight of you can have your own tournament. If you choose the latter, you get to select which tournament format you want to use.

In the local wireless mode, if you fail to find any real players, the game will put out random Breeders with random, AI-controlled monsters to fill in the gaps, much like how Kid Icarus: Uprising puts out AI-controlled fighters to fill in the gaps in its Together Mode.

Music
Of course we gotta have music. A full set of original tracks is okay as long as they're good, but let's think bigger. I was thinking this game could not only have original tracks, but also have music from previous games. Specifically, Monster Rancher 2, Monster Rancher Battle Card Episode 2, and especially Monster Rancher 4 and Monster Rancher EVO. Those last two games have some godly music. Some of this music would be remixed while others would just be left alone. The reason I think music from previous games ought to be included is because not only would this make things a little easier for the game developers, but it would also give Monster Rancher fans, myself included, a little nostalgic throwback to previous games. And we all know how much people love nostalgia.

Monster Rancher Rebirth's Monster Roster
These are the monsters I would include in Monster Rancher Rebirth if I actually could. Most of these will be monsters included in past games. Some of these monsters will be renamed and I might possibly give a redesign idea for some of these as well. There will also be new monsters created by me. OC's, if you will. And as for how I list these monsters, I will categorize them according to breed and I will also list their main breeds and sub-breeds. Anyway, here we go.

Pixie
Pixie (Pixie/Pixie)

Aero (Pixie/Tiger)

Janne (Pixie/Durahan)

Diana (Pixie/Dragon)

Allure (Pixie/Naga)

Granity (Pixie/Golem) This Pixie keeps her design from Monster Rancher 2.

Belle (Pixie/Suzurin) This monster was originally known as Rinka. Now there's a Zan with that name.

Lilim (Pixie/Joker)

Faerilina (Pixie/Ripper)

Pink Princess (Pixie/Ogyo)

Sueko (Pixie/Suezo)

Mischief (Pixie/Ducken)

Unico (Pixie/Centaur)

Angel (Pixie/Gali)

Silhouette (Pixie/Monol) Redesigned to be a Pixie who has black hair, black wings, and an all black outfit. Her skin is the same color as that of Pixie. Also, Silhouette is no longer surrounded by a barrier of any kind.

Archangel (Pixie/Xenon) Told you I might change the name. This Pixie has a halo, white hair, white armor, and white-feathered wings.

Cleo (Pixie/Abyss) A Pixie with black-feathered wings that wears Eqyptian garb in Abyss' colors. I don't know how else to describe it.

Harpy (Pixie/Falco) A Pixie with black-feathered wings. Wears a bird-themed luchadore outfit with Falco's colors.

Sunset (Pixie/Phoenix) Has phoenix wings, wears a scarlet outfit, and has long, blonde hair.

Jilt (Pixie/Wracky or Wicky)

Night Flyer (Pixie/Worm or Beaklon) Hopefully, they'll at least let this one keep her butterfly wings.

Windine (Pixie/Lesione) Wait, doesn't this monster go by Undine? Well, not in this game. Scroll further down.

Columbina (Pixie/Piroro)

Eve (Pixie/Gitan) This monster was a Special Breed in Monster Rancher 1. In Monster Rancher Rebirth, Eve is the new Pixie with a Gitan sub-breed. Her design is pretty much the same as in Monster Rancher 1.

Scryer (Pixie/Zan) Redesigned. She has black hair, a red visor over her eyes, jet-black armor, and black wings.

Futurity (Pixie/Metalner) Redesigned to look like a Pixie with light blue hair, a light blue visor over her eyes, and silver space trooper armor. Also, she's held aloft with a jet pack rather than wings.

Kasumi (Pixie/???) This Kasumi is modeled after Kasumi as she appears in Dead or Alive 5. This Kasumi has DOA Kasumi's brown ponytail and wears the costume that DOA Kasumi wears throughout the end of Dead or Alive 5's Story Mode.

Ayane (Pixie/???) This Ayane is modeled after Ayane from Dead or Alive. She wears DOA Ayane's main costume from Dead or Alive 5.

Poison (Pixie/???) Remember this monster from Monster Rancher 2?

Tiger
I hear Tiger has red markings now. I don't know if that's true, but if it is, it'd probably be a good idea to remove them. I don't know why, but that idea doesn't sit well with me. Also, I think Tiger lost a significant amount of its moves in recent years. What happened to Tiger's ability to shoot lightning and ice blasts? That needs to be brought back.

Tiger (Tiger/Tiger)

Bargest (Tiger/Joker)

Jaguarbeat (Tiger/Beaklon or Worm)

Nightfang (Tiger/Zan)

Pod Dog (Tiger/Henger)

Guard Dog (Tiger/Durahan) This monster was originally known as Silvie, but I came up with a better name for it.

Flazer (Tiger/Dragon) I don't know why this monster hasn't been listed as a Tiger with a Dragon sub-breed in previous games. It definitely looks more like it has a Dragon sub-breed rather than an Abyss sub-breed. What were they thinking?

White Hound (Tiger/Xenon) This is a monster that needs to be reverted back to its old design. It had long horns back in earlier games, but now has these long ears. What kind of sense does that make?

Licorice (Tiger/Monol)

Datonare (Tiger/Zuum)

Garum (Tiger/Lesione)

Ryulon (Tiger/Mogi)

Pyramidog (Tiger/Abyss) Black with an Anubis head and markings reminiscent of Abyss. This is an example of what Tecmo should have done.

Ballon (Tiger/Gali) Dandelion sounds more like a name for a Plant. Also, I'm not particularly fond of either of this monster's designs. They should redesign it again. I even have an idea for new design: white fur, a yellow mane, a gold eye mask, and of course, long, sharp horns.

Baskerville (Tiger/Gitan)

Dobor I.T. (Tiger/Metalner) Some people believe this monster might be related to Metalner and it does look like it. So, why don't we make that the case? The only thing I can think they could do with this monster's design is to turn all those yellow parts light blue. Everything else seems to be okay.

Clock Dog (Tiger/???)

Wracky
Might as well get some more elephants out of the room. I feel the Wracky has a lot of design potential, but it ended up wasted in Monster Rancher 2. The pure breed is okay, though I do have a new design idea for that. It's pretty much an updated look. Anyway, the real problem lies with Wracky's sub-breeds. Wracky's sub-breeds are just doll versions of the very monsters that are their sub-breeds. It would make sense for the Wrackies with Golem and Mock sub-breeds to be doll versions of those two monsters since Golem and Mock are a rock monster and a wood monster, respectively. But, why all those others? For this reason, I think some of Wracky's sub-breeds should be scrapped and the ones that stay should be redesigned also. It should also gain some new sub-breeds. That's why, for this segment, I'm giving a description of the designs of the Wrackies in Monster Rancher Rebirth.

Wracky (Wracky/Wracky) Redesigned to look like a boy with black hair, a white t-shirt, black shorts, white socks, and black shoes. It also wields a basic sword. Like I said, the original pure breed Wracky is okay, but I still think it'd be a good idea to give it a new, updated look. I don't know anyone in this day and age who wears the same sort of outfit the original Wracky had.

Petit Knight (Wracky/Durahan) Redesigned to look like a boy in knight's armor. This one wields a knight's sword.

Cyber Boy (Wracky/Metalner) Renamed and redesigned to look like a boy in silver cybernetic armor with a light blue visor. This one wields a light blue light saber.

Shinobi (Wracky/Antlan) Designed to look like a boy in a ninja outfit. This one wields a ninja sword.

Mini Golem (Wracky/Golem) Renamed and redesigned to look more like the current Golem. This monster wields a club.

Sun Priest (Wracky/Gali) Designed to look like a blonde boy in a white robe, a sun mask, and white shoes. This one wields a morning star.

Little Reaper (Wracky/Joker) Renamed and redesigned to look like a black-haired boy with who wears a Joker mask, a black robe, black shoes, and has a miniature scythe.

Circus Clown (Wracky/Piroro) Designed to look like a boy dressed as a circus performer. Wields the kind of blade some circus performers are often seen juggling.

Desert Prince (Wracky/Abyss) Designed to look like a boy in a pharaoh costume. Wields a little scepter.

Hayabusa (Wracky/???) Modeled after Ryu Hayabusa. Wields a replica of Ryu's Dragon Sword.

Wicky
Just like Wracky, Wicky is a living doll that resembles a human child and wields a sword. Aside from gender and appearance, one thing that sets Wicky apart from Wracky is Wicky's own combat stance and move set, but that's for another day. Let's get to the list. Remember, all Wickies are female only.

Wicky (Wicky/Wicky) Designed to look like a girl with black hair, a pink tank top, blue shorts, white socks and black Mary Jane shoes. Wields a basic sword.

Petit Knightress (Wicky/Durahan) Designed to look like a blonde girl in knight's armor minus the helmet. Wields a knight's sword.

Cyber Girl (Wicky/Metalner) Designed to look like a girl in silver cybernetic armor with a light blue visor. Wields a light blue light saber.

Kunoichi (Wicky/Antlan) Designed to look like a girl in a ninja outfit. Wields a ninja sword.

Sun Priestess (Wicky/Gali) Designed to look like a blonde girl in a white robe, a sun mask, and white shoes. Wields a morning star.

Little Reapette (Wicky/Joker) Designed to look like a black-haired girl with a Joker mask, a black robe, and black shoes. Wields a mini scythe.

Desert Princess (Wicky/Abyss) Designed to look like a girl in a pharaoh costume. Wields a little scepter.

Circus Dancer (Wicky/Piroro) Designed to look like a girl dressed as a circus performer. Wields a kind of blade circus performers are often seen juggling.

Chimer (Wicky/Suzurin) Designed to look like a brown-haired girl wearing Suzurin's hat as well as a pink long-sleeved dress and white shoes. Wields a little bell.

Rachel (Wicky/???) Modeled after Rachel from Ninja Gaiden. Wields a replica of Rachel's hammer.

Undine
No, not the Pixie/Lesione mix. Back in Monster Rancher 2, Undine was its own separate species. Undines were mermaid-like water spirits whose move sets consisted mainly of water and ice attacks. Unless you count Monster Farm Lagoon, which I don't, Undine was pretty much scrapped after Monster Rancher 2 and later, we got a Pixie named Undine in her place. Had I not found a different name I could use for Undine the Pixie, I would have just left that Undine out of this roster entirely. Now Undine the Pixie, who goes by Windine in Monster Rancher Rebirth, and the Undine species can coexist.

This should go without saying, but in Monster Rancher Rebirth, all Undines are female only.

Undine (Undine/Undine) Please let this one keep her design from Monster Rancher 2 if you haven't redesigned her already.

Siren (Undine/Joker) This one can be redesigned. I'm thinking that in this game, Siren could look like a mermaid with pale skin, black hair, and black scales. She can keep the third eye. Her eyes are the same color as they were in Monster Rancher 2.

Tarine (Undine/Monol) This Undine is designed to look like a mermaid with pitch-black skin, scales, and hair. She also has red eyes. Not glowing red eyes, just regular red eyes.

Sea Angel (Undine/Gali) Undine/Gali is one of the guessed combinations for the new Undines in Monster Farm Lagoon. I thought Undine/Gali sounded like a good combo, so I thought I'd make it a real combination for Monster Rancher Rebirth. Sea Angel is designed to look like a mermaid with pure white skin, blonde hair, and gold-colored scales. Sea Angel also has a gold eye mask and yellow eyes.

Lavendine (Undine/Naga) Another guessed combination I decided to make real for this game. Lavendine is designed to look like a mermaid with lavender skin, purple hair, purple scales and yellow snake eyes.

Ocean Fairy (Undine/Pixie) Basically an Undine with red hair, red scales, and the same skin color as Pixie. Has two horns, one on each side of her head. She also has red eye shadow and no wings. Here eyes are the same color as Pixie's.

Ice Maiden (Undine/Tiger) An Undine with blue hair, blue scales, and pure white skin. Has a horn on the front of her head and her eyes are yellow.

Beauty Queen (Undine/Ogyo) An Undine with human white skin, yellow hair, pink scales, and blue eyes. Also has pink eye shadow.

Ripper
Of course I'd include one of my all-time favorite monsters. Don't mess this monster up under ANY circumstance, Tecmo!

Ripper (Ripper/Ripper)

HowlZapper (Ripper/Tiger)

Folkes (Ripper/Hare)

ArmoRipper (Ripper/Durahan) This monster was called MailRipper in Monster Rancher 4, but its name was changed to ArmoRipper in Monster Rancher EVO. I like ArmoRipper better.

Darkwhip (Ripper/Gitan)

AssasiRipper (Ripper/Joker)

Parasarian (Ripper/Lesione)

ScarClaw (Ripper/Plant)

Alkano (Ripper/Piroro)

NinjaRipper (Ripper/Zan) A black Ripper that has red eyes and black armor.

SpaceRipper (Ripper/Metalner) A Ripper that's silver with light blue robot eyes. It's elbow sickles are made of light blue lasers.

PieRipper (Ripper/???)

Antlan
Another favorite of mine. Don't screw this one up, either.

Antlan (Antlan/Antlan)

Quintie (Antlan/Pixie)

Proto Ant (Antlan/Henger)

Ecologia (Antlan/Plant)

Blakkus (Antlan/Joker)

Eval (Antlan/Zan)

Rhinorhine (Antlan/Rhinoroller)

RedBurn (Antlan/Garu)

RageRock (Antlan/Golem)

PharoEye (Antlan/Suezo)

Falcolan (Antlan/Raiden)

Antco (Antlan/Falco) I can't think of another name for it. This Antlan has Falco's body colors, light blue eyes, and its forehead crest is five black feathers, one pointing straight up, one pointing up and to the left, one pointing up and to the right, one pointing straight left, and one pointing straight right. All these feathers surround a sky blue jewel.

Aliant (Antlan/Metalner) Has a silver body and light blue robot eyes. Its forehead crest is silver with a light blue gem adorned on it.

Virtue (Antlan/Xenon) An Antlan that's pure white, has blue eyes, and a white wing crest on its forehead.

Dolaine (Antlan/Phoenix) Don't know why it wasn't listed as a monster with a Phoenix sub-breed in Monster Rancher 4. I mean, Antlan and Phoenix were in that same game and Dolaine really does look like it could have a Phoenix sub-breed. So, I decided to let that be the case in Monster Rancher Rebirth.

SkeleAnt (Antlan/Abyss) Another monster people assume has an Abyss sub-breed. Given Abyss' theme and the skeletal appearance of SkeleAnt, I suppose it is plausible. So, why not make that the case?

Ant. Blue (Antlan/???)

Ant. Red (Antlan/???)

Ant. Yellow (Antlan/???)

Zan
Another fave.

Zan (Zan/Zan)

Aya (Zan/Pixie)

Rinka (Zan/Suzurin) Changed my mind. Now that Rinka the Pixie has a new name and after looking at Rinka the Zan, I decided to include Rinka the Zan in Monster Rancher Rebirth's roster.

Fang (Zan/Ripper)

Homura (Zan/Dragon)

Shin (Zan/Zuum)

Guy (Zan/Raiden)

Ray (Zan/Lesione)

Abata (Zan/Koropendora)

Saga (Zan/Naga)

Kagura (Zan/Ducken)

Haze (Zan/Maya)

Shibasa (Zan/Falco)

Mudo (Zan/Joker) A Zan that's black and red, has a Joker's head, and the blades of its appendages look like the blade on Joker's scythe.

Hama (Zan/Xenon) A pure white Zan with blue eyes.

Lan (Zan/Metalner) A silver Zan that has a humanoid robot head and the blades on its appendages are made of light blue lasers. Its eyes are light blue.

Han (Zan/???)

Golem
Golem (Golem/Golem)

Pink Golem (Golem/Pixie)

BattleRocks (Golem/Durahan)

Gobi (Golem/Henger)

Clay Golem (Golem/Gaboo) A Golem with Gaboo's colors.

Jailkeeper (Golem/Zan)

Titan (Golem/Suezo)

Poseidon (Golem/Jell)

Eagle Kaiser (Golem/Raiden) Needed a new name since genders are present in Monster Rancher Rebirth.

Falcon Kaiser (Golem/Falco) A Golem with Falco's colors. Has an avian style head and black feathers on its arms.

BigKorobocci (Golem/Koropendora)

Gigabio (Golem/Gitan)

Scalie (Golem/Zuum)

Mochimonk (Golem/Mochi)

Mariomax (Golem/Wracky or Wicky) Redesigned in accordance with Golem's current design.

Astro (Golem/Metalner)

Magna (Golem/Worm or Beaklon) Redesigned in accordance with Golem and Beaklon's current designs. It's brown and has green eyes like those of Beaklon.

Amenhotep (Golem/Gali) Another one redesigned in accordance with Golem's current design. This one is white with a gold sun mask and some gold plates on its arms.

Angolmor (Golem/Joker) Redesigned in accordance with Golem and Joker's current designs. Its head is white and its body is black.

Big-Tokobot (Golem/???)

Gadgeter-G (Golem/???)

Hare
This monster not only needs to be reverted back to its old design, but it also needs to be given back its old move set. Or here's a thought. Give it back some of its original move set and let it keep some of its current set. Merge the two move sets, that might work.

Hare (Hare/Hare)

Pulscorn (Hare/Tiger)

Fairy Hare (Hare/Pixie)

Rocky Fur (Hare/Golem)

Gunbitt (Hare/Durahan)

Jackoranta (Hare/Pancho)

Tobita (Hare/Raiden)

Habito (Hare/Falco) A Hare with Falco's colors. Has a feather on the side of its head.

Marm (Hare/Maya)

Rubberabby (Hare/Koropendora)

Evil Hare (Hare/Monol)

Rabeetle (Hare/Worm or Beaklon) Remember. This is a reboot. Rabeetle replaces Wild Hare as the Hare with a Worm sub-breed. Its a Hare with brown shell armor and green eyes like Beaklon's. It's not four-eyed, though.

Royal Hare (Hare/Gali) It was once named Prince Hare, but with genders present in Monster Rancher Rebirth, it needed a new name.

Robunny (Hare/Metalner) A Hare with silver armor and light blue robot eyes.

Spyhare (Hare/Wracky or Wicky) Some people have guessed that Spyhare could very well have a Wracky sub-breed and it does look like it, so I decided, why not make that the case?

Shellbit (Hare/Arrowhead) A Hare with red shell armor.

Inaba Hare (Hare/Xenon) A pure white Hare.

Hoppit (Hare/Hopper) A Hare that pretty much has Hopper's colors.

Ellylon (Hare/Zan) A Hare with black armor that has little spikes on its knuckles.

Kung Fu Hare (Hare/???)

Mew
Another monster that needs be reverted to its original design. Mew used to have real eyes and a face that could actually change expression. Why did they change it to a monster with buttons for eyes and can only smile, even when upset? For the best look at Mew's old design, watch any episode of the Monster Rancher anime that features Mum Mew. There's also an episode that features a pure breed Mew.

Mew (Mew/Mew)

Mum Mew (Mew/Pixie)

Bow Mew (Mew/Tiger)

Ant Mew (Mew/Antlan)

Mik Mew (Mew/Garu)

Skull Mew (Mew/Joker)

Bastet (Mew/Abyss) The new Mew with an Abyss sub-breed. Has a white face, blue eyes, and is dressed in Abyss-colored Egyptian garb.

Devil Mew (Mew/Gitan)

Psymew (Mew/Rhinoroller)

Duck Mew (Mew/Ducken)

Hip Mew (Mew/Wracky or Wicky) Yep. Another monster that people assumed is related to Wracky.

Mochi Mew (Mew/Mochi)

Astro Mew (Mew/Metalner) A silver Mew with light blue robot eyes.

Noble Mew (Mew/Durahan) A Mew that wears knight armor.

Mew Hop (Mew/Hopper) A Mew with Hopper's colors and a Hopper-esque head.

Gray Mew (Mew/Ripper)

Bow Bow (Mew/Baku)

White Mew (Mew/Xenon) A pure white Mew with blue eyes.

Mewnda (Mew/???) I don't know what went through Tecmo's heads when they made Mewnda the Mew with a Pancho sub-breed. Mewnda looks nothing like Pancho. It doesn't even have any of Pancho's features like the trademark pumpkin shells. It's another case of, "What were they thinking?". That's why, in Monster Rancher Rebirth, Mewnda is a Special Breed.

Cali Mew (Mew/???) A Mew with calico cat colors.

Now, before I move on, imagine all the Mews from AntMew all the way down to Mewnda with real eyes and a face that can change expression. Yes, even the new ones. Look good? I definitely think so. Again, what was Tecmo thinking, giving Mew that new design?

Hopper
This is a monster that needs an upgrade just as Suzurin got an upgrade in Monster Rancher 4. I've never raised a Hopper, but according to the Monster Rancher wiki, Hoppers promote Accuracy, but aren't very strong otherwise. So, for this game, I think it would be a good idea to let Hoppers also promote Power or Speed. It also needs a new move set consisting of moves taken right out of martial arts. Martial arts like Jeet Kune Do, Ba Ji Quan, and more. That would be both awesome and fitting.

Hopper (Hopper/Hopper)

Skipper (Hopper/Tiger)

Springer (Hopper/Metalner) Redesigned to be a silver Hopper with light blue robot eyes.

Skull Hopper (Hopper/Joker) Renamed and redesigned. Skull Hopper's head is colored to match Joker's head while its body is black. Its eyes are red, but the red is where the eyes' pupils are.

Eagle Hopper (Hopper/Raiden) Basically a Hopper with Raiden's colors.

Falcon Hopper (Hopper/Falco) A Hopper with Falco's colors. Wears a crown of feathers.

Ninja Hopper (Hopper/Antlan) A Hopper that has Antlan's colors and a forehead crest.

Juggler (Hopper/Piroro) A Hopper with Piroro's colors. It even has a Piroro-esque head.

Noble Hopper (Hopper/Durahan) A Hopper in knight armor.

Beetle Hopper (Hopper/Worm or Beaklon) A Hopper with brown shell armor and green eyes.

Slasher (Hopper/Zan) A Hopper with black armor, red eyes, and tiny blades where its knuckes are.

Gentle Hopper (Hopper/Wracky or Wicky) A Hopper in a tuxedo.

Kitty Hopper (Hopper/Mew) A Hopper with Mew's colors and a cat's head.

Shell Hopper (Hopper/Arrowhead) A Hopper with red shell armor and blue eyes.

Devil Hopper (Hopper/Gitan) A Hopper with Gitan's colors.

Frog Hopper (Hopper/???)

I had a much harder time with this segment that the others before it. With the Hopper species as a whole being exclusive to Monster Rancher 2, you don't have a lot to work with.

Mocchi
Mocchi (Mocchi/Mocchi)

Pengi Mocchi (Mocchi/Tiger)

Manna (Mocchi/Pixie)

Muchi (Mocchi/Hare)

Armocchi (Mocchi/Durahan)

Gizu Mocchi (Mocchi/Antlan)

Beetle Mocchi (Mocchi/Worm or Beaklon)

Draco Mocchi (Mocchi/Dragon)

Pumpkimocchi (Mocchi/Pancho)

Sodacchi (Mocchi/Rhinoroller)

Gelatine (Mocchi/Jell)

Drill Mocchi (Mocchi/Mogi)

Gentlemocchi (Mocchi/Wracky or Wicky) It was listed as a Special Breed in Monster Rancher 2, but people seem to think it was related to the Wracky. It looks like it, but then, why wasn't it listed as such back then? I mean, Gentlemocchi and Wracky were both in Monster Rancher 2. Was it some kind of mistake? Well, if it is, it's corrected in Monster Rancher Rebirth.

Gingie (Mocchi/Ripper)

OwlMocchi (Mocchi/Raiden)

FalcoMocchi (Mocchi/Falco) A Mocchi with Falco's colors. Has a sky blue forehead jewel like Falco does.

Beakie (Mocchi/Ducken)

White Mocchi (Mocchi/Xenon)

Devi (Mocchi/???)

Suezo
Suezo (Suezo/Suezo)

Hornie (Suezo/Tiger)

Gamba (Suezo/Hare)

Pink Eye (Suezo/Pixie)

Eyebee (Suezo/Worm or Beaklon)

Green Suezo (Suezo/Plant)

Zanzo (Suezo/Zan)

Fukazo (Suezo/Lesione)

Hipzo (Suezo/Mogi)

Nycta (Suezo/Raiden)

Clear Suezo (Suezo/Jell)

White Suezo (Suezo/Xenon)

Metzo (Suezo/Metalner) A silver Suezo with a light blue eye and alien antennae.

BaseballBoy (Suezo/???)

Naga
Naga (Naga/Naga)

Jungler (Naga/Plant)

Viper (Naga/Zuum)

Cyclops (Naga/Suezo)

HakTak (Naga/Ripper)

RoseoCobra (Naga/Mocchi)

Ceto (Naga/Henger)

Blobster (Naga/Arrowhead) I don't know about others, but I certainly think this monster looks like it could have an Arrowhead sub-breed. So, why not make that the case in Monster Rancher Rebirth?

Bazula (Naga/Gali) Redesigned in accordance with Naga's current design.

Hydra (Naga/Jell)

Bloodstra (Naga/???)

WildWestCobra (Naga/???)

Dragon
Dragon (Dragon/Dragon)

Diabolos (Dragon/Joker)

Niezheg (Dragon/Naga)

Sraosha (Dragon/Maya)

Owlbeard (Dragon/Raiden)

Crevasse (Dragon/Tiger)

Rock Dragon (Dragon/Golem)

Techno Dragon (Dragon/Henger)

Corkasus (Dragon/Worm or Beaklon)

Ragnarok (Dragon/Monol) Redesigned to be a black Dragon. No orange in sight.

Cosmo Dragon (Dragon/Metalner) A renamed and redesigned monster. Cosmo Dragon is a silver dragon with a light blue visor and a mace ball at the end of its tail.

Quetzalcoatl (Dragon/Phoenix) A Dragon with Phoenix's colors, a Phoenix head, and orange-feathered wings. Figured if they could get Dragon/Raiden to work, they could get Dragon/Phoenix to work too. Kinda wonder why they haven't done it already.

Horus (Dragon/Falco) A Dragon with Falco's colors, black-feathered wings, and a Falco-esque head.

Gariel (Dragon/Gali) Redesigned to be a white Dragon with a gold mask on its face, white-feathered wings, gold arm bands, and a gold ring around its tail.

Cherub (Dragon/Xenon) A pure white Dragon with white-feathered wings.

Game Probot (Dragon/???)

Paper Dragon (Dragon/???)

Raiden
Raiden (Raiden/Raiden)

Griffonite (Raiden/Durahan)

Putaranoden (Raiden/Zuum)

Raiducken (Raiden/Ducken)

Gargoyle (Raiden/Naga)

Naskaova (Raiden/Henger)

EvilBeak (Raiden/Gitan)

Flaminden (Raiden/Pixie)

Flamingo (Raiden/Ogyo)

Raico (Raiden/Falco) A Raiden with Falco's colors and a Falco head. Also has the black feathers.

Aguila (Raiden/Garu)

Tauroden (Raiden/Centaur) A Raiden with Centaur's colors and a Centaur head.

Seaguile (Raiden/Lesione)

Cybird (Raiden/Metalner) A Raiden in silver armor with a light blue visor.

Hresvelgr (Raiden/Xenon) A pure-white Raiden.

Suzaku (Raiden/Phoenix) A Raiden with an orange upper body, a red lower body, and yellow feet. Also has a head shaped like that of the Phoenix.

Kaiser (Raiden/Wracky or Wicky) A Raiden in a tuxedo.

Peacocken (Raiden/???)

Captain Bird (Raiden/???)

Phoenix
Phoenix (Phoenix/Phoenix)

Blue Phoenix (Phoenix/Tiger) Recolored so that Blue Phoenix's body color is the same shade of blue as Tiger's blue fur.

White Phoenix (Phoenix/Xenon) A pure white Phoenix.

Deathwing (Phoenix/Joker) Why wasn't it listed as a Phoenix with a Joker sub-breed back in Monster Rancher 4?

Cinderbird (Phoenix/???)

Durahan
Any Durahans in this roster who has capes in previous games lose these capes in this game. Everything else is pretty much the same unless stated otherwise.

Durahan (Durahan/Durahan)

Glacier (Durahan/Tiger)

Lesziena (Durahan/Pixie)

Versailline (Durahan/Suzurin)

Vesuvius (Durahan/Dragon)

Genocider (Durahan/Joker)

Hermes (Durahan/Antlan)

Berserker (Durahan/Naga)

Goldie (Durahan/Suezo)

Lorica (Durahan/Arrowhead)

Garuda (Durahan/Phoenix)

Rinocerous (Durahan/Rhinoroller)

Hercules (Durahan/Worm or Beaklon)

Curevis (Durahan/Pancho)

Omoro Knight (Durahan/Ducken)

Dark Raider (Durahan/Zan) Carries only one katana in this game.

Kresnik (Durahan/Gali)

Beowulf (Durahan/Garu)

Aqua Knight (Durahan/Lesione)

Heimdall (Durahan/Gitan) Its armor is all purple in this game. I just can't imagine purple and silver together.

Astro Knight (Durahan/Metalner) Renamed and redesigned to be like a living suit of space trooper armor. Wields a light blue light saber.

Power (Durahan/Xenon) A platinum Durahan with a white feather on its helmet.

Ruby Knight (Durahan/???)

Kagemusha (Durahan/???)

Xenon
I've decided that the Xenon roster not only needs tweaking, but also some expanding upon. There aren't a lot of Xenons out there and that needs to be fixed.

Xenon (Xenon/Xenon)

Seraph (Xenon/Phoenix) An orange Xenon with yellow accents. Its head is in the shape of a bird's head.

Metatron (Xenon/Metalner) A silver Xenon with light blue accents.

Snow Angel (Xenon/Tiger) A Xenon with Tiger's colors. It's head is shaped like that of a wolf.

Gaia (Xenon/Centaur) Let's let this be the only monster named Gaia.

Inti (Xenon/Gali) A Xenon with Gali's colors.

Fallen Angel (Xenon/Abyss) The new Xenon with an Abyss sub-breed. It's a Xenon with Abyss' colors and the head of an Abyss.

Caesar (Xenon/???)

Okay, it looks like I couldn't get as much in this segment as I thought I would. Well, it's still better than what the Xenon roster had in Monster Rancher DS. There were only two Xenons, not counting Xenon-ish.

Joker
Joker (Joker/Joker)

Flame Joker (Joker/Phoenix)

Shoja (Joker/???) Oh yeah. What was an enemy-exclusive monster back in Monster Rancher EVO can be owned by the player in this game.

Ghars (Joker/???)

Grim Reaper (Joker/???)

Toryo (Joker/???)

Garu
Garu (Garu/Garu)

Wolfie (Garu/Tiger)

Moose (Garu/Hare)

Shidao (Garu/Ripper)

TriEye (Garu/Suezo)

Battleleon (Garu/Durahan)

Zabel (Garu/Zan)

MermaGaru (Garu/Naga)

Capitano (Garu/Piroro)

Ingarul (Garu/???)

Goku (Garu/???)

Piroro
Piroro (Piroro/Piroro)

Urara (Piroro/Tiger)

DeathClown (Piroro/Joker)

Flower (Piroro/Plant)

Kororo (Piroro/Koropendora) A Piroro with Koropendora's colors.

Dorara (Piroro/Dragon)

HawkClaw (Piroro/Raiden)

Bree (Piroro/Falco)

Kablo (Piroro/Worm or Beaklon)

Salome (Piroro/Zan)

Pururu (Piroro/Mocchi)

Grelo (Piroro/Gitan) I thought I added this, but turns out I didn't. As far as I know, this was an enemy-exclusive monster in Monster Rancher EVO. It belonged to Baron Dotty. The reason I gave Grelo a Gitan sub-breed in this game is because in a later battle with Dotty, Dotty brings in a Gitan to fight alongside his Grelo and in an even later battle, Dotty not only brings in his Grelo and Gitan, but also a Gigabio, a Golem with a Gitan sub-breed. These circumstances have led me to believe that Grelo is a Piroro with a Gitan sub-breed as Dotty seems to have a thing for Gitans and monsters with Gitan sub-breeds.

Silver Piroro (Piroro/Metalner)

Gold Piroro (Piroro/Gali)

Platinum Piroro (Piroro/Xenon) A shiny platinum Piroro.

Zeburo (Piroro/???)

Shyanne (Piroro/???)

Maya
Maya (Maya/Maya)

ChuraMaya (Maya/Pixie)

Irabuya (Maya/Naga)

Faylay (Maya/Ripper)

TeeMaya (Maya/Raiden)

MuiMaya (Maya/Plant)

YamiMaya (Maya/Joker)

Shiisa (Maya/Garu)

Armaya (Maya/Durahan) A white Maya covered in silver plate armor. It's one of those Durahan sub-type monsters without a red plume on its helmet. As for its wings, they are black.

Gappaya (Maya/Suezo)

FrosMaya (Maya/Tiger) A Maya with Tiger's colors.

MetaMaya (Maya/Metalner) A Maya that's silver, has light blue eyes, and light blue wings. Also has other light blue accents.

DemiMaya (Maya/Gitan) A Maya with Gitan's colors.

Haman (Maya/???)

NorMaya (Maya/???)

Lesione
Lesione (Lesione/Lesione)

Scarabio (Lesione/Worm or Beaklon)

Grapie (Lesione/Naga)

Hibis (Lesione/Zuum)

MocchiSaurus (Lesione/Mocchi)

Yuma (Lesione/Henger)

LavaLessie (Lesione/Dragon)

Sharly (Lesione/Rhinoroller)

Merlion (Lesione/Garu)

Uminaibi (Lesione/Maya)

Metal-Head (Lesione/Zan) Redesigned to look even more like a monster with a Zan sub-breed. Its body is all black and it has a two-point head as well as bright red eyes.

Jelly Saurus (Lesione/Jell)

Ablessie (Lesione/Abyss)

LessieOrca (Lesione/???)

ClownLessie (Lesione/???)

Abyss
Another monster whose roster did not make a very good debut. Some of Abyss' sub-breeds are good, but others are absolute fail.

Abyss (Abyss/Abyss)

Karma (Abyss/Piroro)

Cosmic Abyss (Abyss/Gali)

Ent (Abyss/Plant)

Shadow Mage (Abyss/Joker) This one was the biggest fail of all back in Monster Rancher DS. Even bigger than Mewbyss, who won't be on here. Shadow Mage had a Falco sub-breed back in Monster Rancher DS, but it looked nothing like Falco. Plus, Shadow Mage? That sounds like a name you'd give to a monster with a Joker sub-breed. The Shadow Mage in Monster Rancher Rebirth is both redesigned and given a new sub-breed. The Shadow Mage in Monster Rancher Rebirth is basically an Abyss with Joker's colors. It also wields its own kind of scythe.

Frost (Abyss/Tiger) An Abyss that has Tiger's colors and wields a snowflake staff.

Metabyss (Abyss/Metalner) An Abyss with Metalner's colors. It wields a UFO staff.

Principality (Abyss/Xenon) An Abyss with Xenon's colors. Wields an angel wing staff.

Waverly (Abyss/Lesione) An Abyss with Lesione's colors. It wields a seashell staff and has some fin-like accents here and there.

Devibyss (Abyss/Gitan) An Abyss with Gitan's colors. Wields a long trident.

Tenuki (Abyss/???)

Gali
Most of these will be renamed monsters.

Gali (Gali/Gali)

Sapphire (Gali/Tiger)

Garnet (Gali/Pixie)

Amethyst (Gali/Naga)

Topaz (Gali/Suezo)

Aquamarine (Gali/Jell)

Stone (Gali/Golem)

Ruby (Gali/Dragon) A Gali with a red mask and a bright red cape.

Apollo (Gali/Phoenix) A Gali with an orange sun mask and an orange cloak.

Obsidian (Gali/Zan) A Gali with a charcoal black sun mask and a black cloak.

Dominion (Gali/Xenon) A Gali with a white sun mask and a white cloak.

Emerald (Gali/Plant) Renamed and redesigned with a green mask rather than a reddish mask. The cloak is also all green.

Happy Mask (Gali/???)

Luna (Gali/???) A Gali with a moon mask rather than a sun mask. Its cloak is a dark blue.

With the exception of Garnet, who was originally named Pixel and wasn't in Monster Rancher 2, all of the Galis above Apollo use the same designs they had in Monster Rancher 2. Happy Mask also uses its design from Monster Rancher 2. Ruby, on the other hand, uses her design from Monster Rancher 1 minus the writing on the mask.

Centaur
Centaur (Centaur/Centaur)

Ferious (Centaur/Pixie)

Celious (Centaur/Tiger) This one, along with Chariot, is brought back to its old design in this game.

Chariot (Centaur/Durahan) This one, along with Celious, is brought back to its old design in this game.

Racer (Centaur/Rhinoroller) Has the lower body of a light blue horse, the upper body of a human if humans had light blue skin, and the head of a Rhinoroller. Its spear is light blue and the point looks like a Rhinoroller's horn.

Eagle Knight (Centaur/Raiden) Has the lower body of a black horse and the upper body of a Raiden. Its spear is brown and has a point that resembles a Raiden's talon.

Falcon Knight (Centaur/Falco) A Centaur with Falco's colors and a Falco head. Its spear is black with a point that resembles a Falco's talon.

Dragoon (Centaur/Dragon) Redesigned in accordance with Dragon's current design.

Antares (Centaur/ArrowHead)

Trojan (Centaur/Golem) Redesigned in accordance with Golem's current design.

Speed Demon (Centaur/Joker) Renamed and redesigned in accordance with Joker's current design.

Throne (Centaur/Xenon) A pure white Centaur that carries a white spear with a platinum point.

Desert Steed (Centaur/Abyss) A renamed monster. Why was this monster originally named Bastet?

Dark Piercer (Centaur/Zan)

Pillard (Centaur/Baku)

Comet (Centaur/Metalner) A Centaur who has a lower half of a silver horse and the upper body of a space trooper. Its spear is a silver spear whose point is made of light blue lasers.

Blue Thunder (Centaur/???)

Plague Centaur (Centaur/???) This Centaur has the lower body of a black horse and the upper body of a Plague Doctor. Its spear is basically a giant scalpel.

Metalner
They say this monster suffers pretty badly in its stats, except for Accuracy and Defense. If so, its other stats need a bit of a boost too. It doesn't have to be a big boost, though. Just enough for Metalner to get by better. Might also want to give it some new moves too.

Metalner (Metalner/Metalner)

Contrail (Metalner/Zan) A black Metalner with red eyes. I don't know what else to name this monster.

Love-Seeker (Metalner/Pixie)

Aurora (Metalner/Tiger) A blue Metalner with white eyes, hands,and feet. Has a horn in place of the antenna.

Mariner (Metalner/Lesione) A light blue Metalner with dark blue eyes. Has a dorsal fin in place of the antenna.

Metazorl (Metalner/Suezo)

Metalhenge (Metalner/Henger) A Metalner with Henger's colors.

Chinois (Metalner/???)

Martian (Metalner/???) A Metalner with a green alien head.

Sorry, guys. This is the best I can do for this segment. If only I had more to work with.

Gitan
Gitan (Gitan/Gitan)

Tanmarin (Gitan/Lesione)

Jet (Gitan/Zan)

Giliant (Gitan/Antlan)

Halloween (Gitan/Pancho)

Gilolitan (Gitan/Suezo)

Grindink (Gitan/Koropendora)

Lafreshitan (Gitan/Plant)

Matalyn (Gitan/Maya)

Shishitan (Gitan/Garu)

Metan (Gitan/Metalner) A silver Gitan with light blue robot eyes. The nails on Metan's ears and tail are light blue and it also wields a spear with a point made of light blue lasers.

Funbaba (Gitan/Baku)

Moztan (Gitan/Raiden)

Munitan (Gitan/Mocchi)

Boo (Gitan/???)

Galloptan (Gitan/???)

Suzurin
This monster got an upgrade in Monster Rancher 4. Let it keep that upgrade. Also, in Monster Rancher Rebirth, all Suzurins and all monsters with Suzurin sub-breeds are female only.

Suzurin (Suzurin/Suzurin)

Rabbirin (Suzurin/Hare)

Wizring (Suzurin/Joker)

Bell Knight (Suzurin/Durahan) According to the Monster Rancher wiki, this Suzurin wears silver and black armor and a shogun-like helmet with a red plume on it. She also carries a sword. Well, I've got just the way to redesign it for this game. First, have it lose the plume. Second, have it ditch the sword. What does Bell Knight need it for? Or better yet, how does she even hold it? Everything else is okay.

Ringrock (Suzurin/Golem) Redesigned to be a Suzurin that wears a Golem-colored outfit. I don't know why, but the idea of a Suzurin with an entirely stone body bothers me. I know that's how it is for other Golem sub-breed monsters, but I'm sure there can be exceptions. Actually, there is an exception. Granity, a Pixie exclusive to Monster Rancher 2, is a Golem sub-breed monster. Her outfit is in Golem's colors, but her body isn't made entirely of stone. So, why can't there be other exceptions?

Sparkring (Suzurin/Mew) According to the Monster Rancher wiki, this Suzurin wears a spiky yellow outfit with a hat that has cat ears on it. At first, I was okay with this, but then I looked back and decided it didn't sit well with me. Sparkring's redesign basically has her wear that same outfit, only it's not spiky anymore.

Malincarin (Suzurin/Lesione)

Gattcharin (Suzurin/Ducken)

Solarin (Suzurin/Gali) Renamed and redesigned to be a Suzurin that wears a plain white robe and a gold hat.

Condorin (Suzurin/Raiden)

Peachrin (Suzurin/Mocchi)

Drarin (Suzurin/Gitan)

Samurarin (Suzurin/???)

Rayrin (Suzurin/???)

Mogi
Mogi (Mogi/Mogi)

Cybernetico (Mogi/Durahan)

Shanx (Mogi/Suzurin)

Freebird (Mogi/Raiden)

PanQuiche (Mogi/Garu)

Mocchilips (Mogi/Mocchi)

Beaboy (Mogi/Arrowhead) Redesigned with two claws of the same size.

Fleece (Mogi/Tiger) This monster looks like it has a Tiger sub-breed, so I decided to let that be the case for Monster Rancher Rebirth.

ShogunMogi (Mogi/???)

ArborMogi (Mogi/???)

Pancho
Pancho (Pancho/Pancho)

Jack-In-the-Cho (Pancho/Joker) Why wasn't it listed as a monster with a Joker sub-breed back in EVO?

Meloncho (Pancho/Worm or Beaklon)

Marincho (Pancho/Lesione)

Pulcinella (Pancho/Piroro)

Chopanjel (Pancho/Jell)

Baby Dino (Pancho/Zuum)

Koroncho (Pancho/Koropendora)

Stoneface (Pancho/Golem)

SuzuriCho (Pancho/Suzurin)

Shellincho (Pancho/Ogyo)

Skullcho (Pancho/Abyss) This Pancho's shell is a white skull and the Pancho itself looks like Pancho if it were in a little Abyss costume. Hey, Abyss is based on Anubis, the Egyptian lord of the dead. I'm sure a skull would fit.

Blixy Klingy (Pancho/???) No, not the one with a Ducken sub-breed. That one needs to go.

Nutcho (Pancho/???)

Ogyo
Ogyo, in this game, is unique in that while the purebreed Ogyo and some of the other Ogyos in this game are female only, all other Ogyo's can be either male or female.

All monsters with Ogyo sub-breeds are female only.

Ogyo (Ogyo/Ogyo) Female only.

Huskygill (Ogyo/Tiger) Can be male or female.

Ramuna (Ogyo/Ripper) Can be male or female.

Gyoruna (Ogyo/Dragon) Can be male or female.

OsakaKnight (Ogyo/Durahan) Female only.

Plauna (Ogyo/Plant) Female only.

EvilFish (Ogyo/Zan) Can be male or female.

AngelFish (Ogyo/Gali) A white Ogyo with blue eyes, a white body, a gold mask on its face, and ribbons that look like white angel wings. Can be male or female.

Lovina (Ogyo/???) Female only.

Surfana (Ogyo/???) Can be male or female.

Henger
Henger (Henger/Henger)

Sky Henger (Henger/Tiger)

Huey (Henger/Metalner)

Hidepod (Henger/Zan) A Henger that's black, has a red ROM disc, and looks a lot like a stealth bomber. Don't know if this is how it looked in Monster Rancher Advance 2.

Proto (Henger/Gali)

End-Bringer (Henger/Joker) Redesigned to be a Henger made of charcoal black and silver metal. It's ROM disc has a skull imprinted on it.

Heninja (Henger/Antlan)

Skeleton (Henger/Abyss) Like I said, Abyss is based on the Egyptian lord of the dead. This monster's skeletal design would probably work for a monster with an Abyss sub-breed.

Ambush (Henger/???)

Locomotive (Henger/???)

Jell
Jell (Jell/Jell)

Icy Jell (Jell/Tiger)

Momo Slime (Jell/Pixie)

Chloro Jell (Jell/Plant) This monster uses its name from Monster Rancher 2, but its design is the one from Monster Ranchers 4 and EVO.

Wall Mimic (Jell/Golem)

Purple Jell (Jell/Naga)

Metal Jell (Jell/Metalner) Of course I'd give this one a Metalner sub-breed. It really does look like a monster with a Metalner sub-breed.

Noble Jell (Jell/Gali)

Puddingel (Jell/Suzurin) No, not that special breed Jell from Monster Rancher 3. That one needs to go.

Darkcell (Jell/Joker)

Gibier Jell (Jell/Hare)

Scaled Jell (Jell/Zuum)

Clay Jell (Jell/Gaboo) A Jell with Gaboo's colors.

Black Jell (Jell/Monol) Renamed and redesigned to be all black, except for the red core.

Insebel (Jell/Worm or Beaklon)

Flame Jell (Jell/Dragon)

Gal (Jell/Garu)

Pedrolino (Jell/Piroro)

Jellnico (Jell/???)

Plant
Plant (Plant/Plant)

Queen Plant (Plant/Pixie)

Skeleplant (Plant/Joker)

Mandrake (Plant/Dragon)

Coconutty (Plant/Henger)

PumpkiPlant (Plant/Pancho)

MocchiPlant (Plant/Mocchi)

DackPlant (Plant/Ducken)

Gold Plant (Plant/Gali) In this game, it's designed to be white with a gold flower and leaf arms that look like angel wings.

ManePlum (Plant/Garu)

Blue Plant (Plant/Tiger) Redesigned to be blue and white with a blue flower. Its leaf arms are also blue.

Black Plant (Plant/Monol) This plant is all black, except for its flower's yellow center.

Mirage Plant (Plant/Jell) Redesigned in accordance with Plant's current design.

Sunflower (Plant/???) This one was originally named Sampler and has gone back to being a Special Breed.

Mushtan (Plant/???)

Worm
Before we get started on this segment, I want to let you in on something. In Monster Rancher Rebirth, when Worm evolves into Beaklon through metamorphosis, it only evolves into Beaklon. Furthermore, when Worm does evolve into Beaklon, that Beaklon will have the exact same sub-breed as the Worm it evolved from. Another thing you should know is that many of the Worms being brought back from previous games will be renamed in this game. Also, and this should go without saying, Worm is another monster that should get some new moves.

Worm (Worm/Worm) Evolves into Beaklon.

Paige (Worm/Durahan) Has silver armor complete with red plume. Evolves into Centurion.

Pebblebee (Worm/Golem) A Worm with stone-like flesh and yellow eyes. Evolves into Beerock.

Jelarva (Worm/Zan) A Worm with sharp black armor and red eyes. Evolves into Jelaydon.

Larvadile (Worm/Zuum) A Worm with Zuum's colors. It has orange eyes and tusks that look like giant alligator fangs. Evolves into Beegator.

Gupbeat (Worm/Ogyo) A Worm with Ogyo's colors and eyes. Has yellow tusks. Evolves into Rollbeat.

Magabron (Worm/Maya) A Worm with Maya's colors. Evolves into Kanabron.

Melkida (Worm/Henger) A Worm with Henger's colors. Evolves into Melcarba.

Drill Tusk (Worm/Tiger) Evolves into Drill Stag.

Drimolarva (Worm/Mogi) Has Mogi's colors and eyes. Its tusks look like orange drills. Evolves into Drimole.

Ducklin (Worm/Ducken) A Worm with Ducken's colors and eyes. Evolves into Ducklon.

Beaklon
Beaklon (Beaklon/Beaklon) Evolves from Worm.

Centurion (Beaklon/Durahan) Evolves from Paige.

Beerock (Beaklon/Golem) Evolves from Pebblebee.

Jelaydon (Beaklon/Zan) Evolves from Jelarva.

Rollbeat (Worm/Ogyo) Evolves from Gupbeat.

Kanabron (Worm/Maya) Evolves from Magabron.

Melcarba (Worm/Henger) Evolves from Melkida.

Drill Stag (Beaklon/Tiger) Renamed and redesigned in accordance with Beaklon's current design. It's less sloth-like and its colors are the very same shades of blue and white as those of Tiger.

Drimole (Beaklon/Mogi) Evolves from Mogi.

Ducklon (Beaklon/Ducken) Evolves from Ducklin.

Beegator (Beaklon/Zuum) Evolves from Larvadile.

Monol
Monol (Monol/Monol)

Romper Wall (Monol/Pixie)

Blue Sponge (Monol/Tiger)

Furred Wall (Monol/Hare)

Obelisk (Monol/Golem)

Jura Wall (Monol/Zuum)

Sandy (Monol/Suezo)

Clay Wall (Monol/Gaboo) A Monol with Gaboo's colors.

Asphaltum (Monol/Naga) Redesigned. Its purple hue is back.

Ivory Wall (Monol/Gali)

Ice Candy (Monol/Jell)

Soboros (Monol/Worm or Beaklon)

New Leaf (Monol/Plant)

Mad Wall (Monol/Gitan) Redesigned so that it's just a wall with Gitan's colors.

Trico Wall (Monol/Ducken)

AmenoIwato (Monol/Joker) This monster is redesigned so that it is the same colors as Joker's head.

Choco Wall (Monol/Henger) Redesigned to just be a wall with Henger's colors.

Tiramisu (Monol/Raiden)

Mocchi Wall (Monol/Mocchi) Redesigned to be a pink wall with green on the spines, kinda like how Ivory Wall has those yellow markings on its spines.

Trance Wall (Monol/Mogi)

Aqua Wall (Monol/Lesione)

Great Wall (Monol/Dragon) Redesigned so that it loses the wings. What does it need them for?

Akashic (Monol/???)

Galaxy (Monol/???)

Dominos (Monol/???)

Arrowhead
I have an idea for this one. All Arrowheads with sub-breeds in this game are designed to be shaped exactly like the purebreed Arrowhead and colored to match their sub-breeds. They also have some accents that represent their sub-breeds. I suppose this monster could use some new moves as well.

Arrowhead (Arrowhead/Arrowhead)

Mustard Arrow (Arrowhead/Suezo) Reshaped to look like the purebreed Arrowhead. It's still yellow with one eye.

Renocraft (Arrowhead/Henger) Reshaped to look like the purebreed Arrowhead. Still has Henger's colors as well as the robot eye.

Priarocks (Arrowhead/Golem) Reshaped to look like the purebreed Arrowhead if it were made of grey stone. Has glowing yellow eyes.

Selketo (Arrowhead/Joker) Not much needs to be done with this one.

Stalgunner (Arrowhead/Metalner) People seem to think it has a Metalner sub-breed and it does look like it, so why don't we make that the case? This monster is redesigned to have pincers like every other Arrowhead. It still has guns, they're just in the pincers now. Also, it has a light blue light saber stinger.

Ciseaux (Arrowhead/Zan) Redesigned so that it has a tail and stinger like every other Arrowhead. It still has the two-point head, black armor and bright-red eyes. Ciseaux's stinger looks like the blades on Zan's appendages.

Saint Arrow (Arrowhead/Gali) If I'm right, this Arrowhead is in the shape of a purebreed Arrowhead. It's white and has a gold mask and gold on its pincers.

Plated Arrow (Arrowhead/Durahan) Redesigned to look like a purebreed Arrowhead if it wore knight armor made specifically for Arrowheads.

AquaSpike (Arrowhead/Lesione) Reshaped to look like the purebreed Arrowhead if its head points looked like that rounded point on Lesione's head. It still has Lesione's colors, but it loses the fin on its back. Why do I feel like that could get in the way? AquaSpike also has Lesione eyes.

Oldovis (Arrowhead/Antlan) Reshaped to look like the purebreed Arrowhead. It's body is blue like Antlan's and it has a yellow forehead crest.

Serket (Arrowhead/Abyss) Considering Abyss' Egyptian theme, Serket does sound like a good name for a monster with an Abyss sub-breed. All Serket needs is to be redesigned so that it looks more like a monster with an Abyss sub-breed. I'm thinking Serket could be shaped like the purebreed Arrowhead and gain Abyss' colors and its stinger could be colored and shaped to look like the hook end of Abyss' staff.

Ducken
Ducken (Ducken/Ducken)

Blocken (Ducken/Golem)

Grapaduck (Ducken/Naga)

Paradocken (Ducken/Gitan)

MachuPicchu (Ducken/Henger)

Falcken (Ducken/Falco) The new Ducken with a Falco sub-breed. It's a Ducken with Falco's colors.

MagaMocken (Ducken/Maya)

Pumpkiduck (Ducken/Pancho)

Pitan (Ducken/Ripper)

Duckis (Ducken/Abyss)

GuanYuDuck (Ducken/???)

KingTutDuck (Ducken/???

Miyabiyakan (Ducken/???)

Baku
Baku (Baku/Baku)

War Baku (Baku/Durahan)

Gontar (Baku/Hare)

Icebergy (Baku/Tiger)

Higante (Baku/Golem)

Magmax (Baku/Dragon)

Electrieel (Baku/Lesione)

Red Hot Baku (Baku/Garu)

HippopoChaos (Baku/Ripper)

Giga Pint (Baku/Jell)

Pandibaku (Baku/???)

Zuum
Zuum (Zuum/Zuum)

Salamander (Zuum/Dragon)

Cocadrille (Zuum/Gitan)

Mustardy (Zuum/Suezo)

Psirow (Zuum/Rhinoroller)

Black Saurian (Zuum/Monol)

Hound Saurian (Zuum/Tiger) Redesigned to have a Tiger's head.

Noble Saurian (Zuum/Gali)

Fairy Saurian (Zuum/Pixie) Whatever you do, don't redesign this monster to have a Pixie head. That'd be terrible to look at. Just let her keep her design from Monster Rancher 2.

Rock Saurian (Zuum/Golem)

Crab Saurian (Zuum/Arrowhead)

Shell Saurian (Zuum/Worm or Beaklon) A brown Zuum with green insect eyes.

Aloha Saurian (Zuum/Plant) Reverted to its original design

Metal Saurian (Zuum/Metalner) A silver Zuum with a light blue visor.

Naga Saurian (Zuum/Naga) Redesigned to have Naga's current colors.

Zebra Saurian (Zuum/???)

Kirin (Zuum/???)

Dino (Zuum/???)

Zilla
Anyone remember this monster from Monster Rancher 2? Well, it's basically a humanoid whale monster that's really big and really powerful. I've decided to add it to this game's roster. The only real redesign I can think of for Zilla is more of an addition than a redesign. Zilla should be given a blow hole if it doesn't have one already. Zilla should also get some new moves, including a move where it shoots water at the enemy from its new blow hole.

Zilla (Zilla/Zilla)

Gooji (Zilla/Tiger) Think there's a way this monster can have a blow hole and a horn on its head?

Lesila (Zilla/Lesione) A Zilla with Lesione's colors and Lesione eyes. Its tail fins look like Lesione's fins.

Zilyo (Zilla/Ogyo) A Zilla with Ogyo's colors and Ogyo eyes. Her tail fins are colored the same way as the transparent ribbons on Ogy's body. Zilyo also has two transparent ribbons on her head.

Stone Zilla (Zilla/Golem) A Zilla with a grey stone body and glowing yellow eyes.

Pink Zilla (Zilla/Pixie) Redesigned where the white parts of her body are the same color as Pixie's skin. Her horns are also the same color as Pixie's. And then there's the blow hole.

Gigalon (Zilla/Jell)

White Zilla (Zilla/Xenon) A pure white Zilla with blue eyes.

Deluxe Liner (Zilla/???)

Koropendora
These little guys went by Color Pandora up until Monster Rancher 4, took back that name in Monster Rancher DS and now they're going by Koropendora again in Monster Rancher Rebirth. Koropendora uses its design in which the little guy is basically three monsters that stand side by side and act as one.

Koropendora (Koropendora/Koropendora)

PuppyKoro (Koropendora/Baku)

PeachTreeBug (Koropendora/Pixie)

Gunbits (Koropendora/Durahan)

Pirahnikoro (Koropendora/Naga)

Tetra (Koropendora/Henger)

KoroBall (Koropendora/Lesione)

PrincessKoro (Koropendora/Ogyo)

AntKoro (Koropendora/Antlan)

LionKoro (Koropendora/Garu)

MiniOgreKoro (Koropendora/Mogi)

WhaleKoro (Koropendora/Zilla) Designed to look like three little blue whales with legs.

MetaKoro (Koropendora/Metalner) Designed to look like three silver monsters with blue robot eyes.

TraffiKoro (Koropendora/???)

ComedyKoro (Koropendora/???)

Rhinoroller
Rhinoroller (Rhinoroller/Rhinoroller)

HighRoller (Rhinoroller/Dragon)

RocknRoller (Rhinoroller/Golem)

Bakuroller (Rhinoroller/Baku)

Snowroller (Rhinoroller/Tiger) A Rhinoroller with Tiger's colors. Its wheel is blue and has a white snowflake print on each side.

Korokoroller (Rhinoroller/Koropendora)

CarRoller (Rhinoroller/Henger)

QueenRoller (Rhinoroller/Ogyo)

SkunkRoller (Rhinoroller/Ripper)

SpaceRoller (Rhinoroller/Metalner) A Rhinoroller that's silver, has light blue robot eyes and a light blue horn. Its wheel is also silver.

Solaroller (Rhinoroller/Gali) A Rhinoroller that's white and has a gold horn. Its wheel is white and has two gold-colored sun prints, one on each side.

RygaRoller (Rhinoroller/???)

Gaboo
This is another monster that is currently exclusive to Monster Rancher 2. It's basically a living ball of clay with a face. It can morph, but unlike Jell, who morphs into all kinds of different forms, Gaboo just grows and retracts limbs and attacks using those. Even still, I find this monster interesting and I've decided to add it to this game's roster. All this monster really needs is some new moves. And also some new sub-breeds, which we're gonna get to.

Gaboo (Gaboo/Gaboo)

Frozen Gaboo (Gaboo/Tiger)

Jelly Gaboo (Gaboo/Jell)

Taroo (Gaboo/Zan) A black Gaboo with red eyes.

Lavoo (Gaboo/Dragon) A red Gaboo with yellow eyes.

Dokoo (Gaboo/Joker) Redesigned to be the same color as Joker's head. Its eyes are red.

Gaboo Soldier (Gaboo/???)

Falco
One thing I can say about the Falco roster: while its debut still wasn't all that great, it made a better debut than Abyss and Xenon.

Falco (Falco/Falco)

Piroco (Falco/Piroro)

Luvco (Falco/Ogyo)

Naguako (Falco/Abyss)

Falcoden (Falco/Raiden) A Falco with Raiden's colors and a Raiden head. The big feathers extending from its upper arms and forearms are white and so are its tail feathers.

Stonearm (Falco/Golem) A Falco that's made of stone and has glowing yellow eyes.

Strongarm (Falco/Durahan) A Falco with silver plate armor complete with red plume. The feathers extending from Falco's forearms and upper arms are also silver. So are its tail feathers.

Mocchico (Falco/Mocchi) A Falco with Mocchi's colors. The top of its head is green and the feathers extending from its upper arms or forearms are green. The tail feathers are pink with green tips.

Vidofnir (Falco/Phoenix) A Falco with Phoenix's colors and a Phoenix head. The big feathers extending from its forearms and upper arms are yellow and its tail feathers are orange with yellow tips.

Caladrius (Falco/Xenon) A pure white Falco.

Cenco (Falco/Centaur) A Falco with Centaur's colors and a Centaur-like head.

Bladearm (Falco/Ripper) A Falco with Ripper's colors. Has Ripper blades protruding from its upper arms and forearms. Its tail feathers are white with pink tips and its head has the fur spikes seen on Ripper's own head. I don't know what else to call them.

Yatagarasu (Falco/Zan) A black Falco with red eyes and a Zan-esque head. The feathers that protrude from its upper arms and forearms resemble the blades on Zan's appendages.

Fool Falco (Falco/???)

Jock (Falco/???)

And finally, we reach the end of Monster Rancher Rebirth's monster roster. Wow, this one took a while. Tecmo, if you're seeing this, take a good look at this roster. This is an example of a Monster Rancher monster roster done right. No two monsters have the same name, no two monsters of the same species have the same sub-breed, each monster has appropriate sub-breeds, and they all have names that are decent at least and excellent at most. Seriously, Tecmo. You did well with the series back before Monster Rancher DS hit the scene. What happened since Monster Rancher EVO?

The Species' Move Lists
I've decided to try and add move lists for the monsters. In any Monster Rancher game, what moves a monster can learn depends on its species. As some moves are stronger versions of other moves, the weaker version will be replaced with the stronger version when the monster learns the stronger move.

Pixie
Pat (Pixie gives the enemy a pat.)

Type: Power Range: Short Damage: E Hit Rate: A Guts Cost: 10

Slap (Pixie gives the enemy a good hard slap. Replaces Pat.)

Type: Power Range: Short Damage: C Hit Rate: A Guts Cost: 14

Heartbreaker (Pixie gives the enemy a better, harder slap. Replaces Slap.)

Type: Power Range: Short Damage: B Hit Rate: B Guts Cost: 18

Kick (Pixie kicks the enemy.)

Type: Power Range: Short Damage: D Hit Rate: B Guts Cost: 11

High Kick (Pixie gives the enemy a high kick. Replaces Kick.)

Type: Power Range: Short Damage: D Hit Rate: B Guts Cost: 13

Somersault (Pixie gives the enemy a somersault kick. Replaces High Kick.)

Type: Power Range: Short Damage: C Hit Rate: B Guts Cost: 15

Windy Lance (Pixie flies upward, then dive kicks the enemy.)

Type: Power Range: Mid Damage: D Hit Rate: S Guts Cost: 8

Ray Cast (Pixie fires a small energy shot at the enemy at point blank.)

Type: Intelligence Range: Short Damage: C Hit Rate: B Guts Cost: 13

Starlight (Pixie fires a stronger energy blast from a longer distance. Replaces Ray Cast.)

Type: Intelligence Range: Mid Damage: B Hit Rate: C Guts Cost: 16

Star Shower (Pixie fires a barrage of shots at the enemy. Replaces Starlight.)

Type: Intelligence Range: Long Damage: A Hit Rate: C Guts Cost: 20

Ray (Pixie fires a laser beam at the enemy.)

Type: Intelligence Range: Long Damage: C Hit Rate: B Guts Cost: 14

Mega Ray (Pixie fires a stronger laser beam at the enemy. Replaces Ray.)

Type: Intelligence Range: Long Damage: B Hit Rate: B Guts Cost: 18

Giga Ray (Pixie fires a laser beam even stronger than what she fires when she uses Mega Ray. Replaces Mega Ray.)

Type: Intelligence Range: Long Damage: S Hit Rate: C Guts Cost: 21

Icicle Dust Dust (Pixie Attacks the enemy with powder snow.)

Type: Intelligence Range: Mid Damage: C Hit Rate: A Guts Cost: 12

Freeze Spear (Pixie conjures up some spears made of ice and then launches them at the enemy. Replaces Icicle Dust.)

Type: Intelligence Range: Mid Damage: A Hit Rate: B Guts Cost: 17

Fairy Kiss (Pixie blows the enemy a kiss. Can inflict Addled.)

Type: Intelligence Range: Short Damage: D Hit Rate: A Guts Cost: 11

Pixie Dance (The Pixie performs a charming an alluring dance. Can inflict Addled.)

Type: Intelligence Range: Mid Damage: C Hit Rate: A Guts Cost: 14

Tiger
Scratch (Tiger slashes the enemy with a claw.)

Type: Power Range: Mid Damage: D Hit Rate: A Guts Cost: 12

Step (Tiger attacks the enemy with a speedy blow.)

Type: Power Range: Mid Damage C Hit Rate: A Guts Cost: 14

Tiger Combo (Tiger unleashes a powerful and speedy combo on the enemy. Replaces Step.)

Type: Power Range: Mid Damage: A Hit Rate: B Guts Cost: 19

Charge (Tiger rams the enemy, inflicting damage with its horns.)

Type: Power Range: Mid Damage: C Hit Rate: B Guts Cost: 13

Moon Assault (Tiger jumps high in the air and dive attacks the enemy. Replaces Charge.)

Type: Power Range: Long Damage: S Hit Rate: C Guts Cost: 21

Bite (Tiger bites the enemy.)

Type: Power Range: Short Damage: B Hit Rate: D Guts Cost: 16

Somersault (Tiger attacks with a somersault.)

Type: Power Range: Short Damage: c Hit Rate: B Guts Cost: 12

Ice Blast (Tiger fires an ice blast from its mouth. Can inflict Slow.)

Type: Intelligence Range: Long Damage: B Hit Rate: C Guts Cost: 15

Blizzard (Tiger summons a blizzard to damage the enemy. Can inflict Slow. Replaces Ice Blast.)

Type: Intelligence Range: Long Damage: S Hit Rate: B Guts Cost: 23

Bolt (Tiger fires a bolt of lightning from its horns. Can inflict Slow.)

Type: Intelligence Range: Long Damage: B Hit Rate: C Guts Cost: 16

Lightning (Tiger fires an even stronger bolt of lightning from its horns. Can inflict Slow. Replaces Bolt.)

Type: Intelligence Range: Long Damage: S Hit Rate: B Guts Cost: 24

Howling Roar (Tiger howls loudly at the enemy. Can inflict Fear.)

Type: Intelligence Range: Long Damage: D Hit Rate: A Guts Cost: 11

Wracky
Weapon Attack (The Wracky attacks with his weapon.)

Type: Power Range: Short Damage: C Hit Rate: A Guts Cost: 10

Weapon Combo (The Wracky unleashes a melee combo with his weapon. Replaces Weapon Attack.)

Fist Shot (The Wracky fires his fist at the enemy.

Type: Power Range: Short Damage: A Hit Rate: B Guts Cost: 17

Punch (The Wracky punches the enemy.)

Type: Power Range: Short Damage: D Hit Rate: A Guts Cost: 10

Heavy Punch (The Wracky attacks with a stronger punch. Replaces Punch.)

Type: Power Range: Short Damage: B Hit Rate: C Guts Cost: 16

Crazy Fist (The Wracky unleashes a barrage of punches with one fist. Replaces Heavy Punch.)

Type: Power Range: Short Damage: A Hit Rate: C Guts Cost: 19

Kick (The Wracky kicks the enemy.)

Type: Power Range: Short Damage: D Hit Rate: A Guts Cost: 11

Stomp (The Wracky stomps on the enemy. Replaces Kick.)

Type: Power Range: Short Damage: C Hit Rate: A Guts Cost: 14

Jump On (The Wracky jumps on the enemy. Replaces Stomp.)

Type: Power Range: Mid Damage: A Hit Rate: B Guts Cost: 18

Head Roll (The Wracky removes his head and uses it like a bowling ball.)

Type: Power Range: Long Damage: B Hit Rate: C Guts Cost: 12

Head Spike (The Wracky removes his head and tosses it upward, then the Wracky jumps up and spikes his head like a volleyball at the enemy. Replaces Head Roll.)

Type: Power Range: Long Damage: A Hit Rate: C Guts Cost: 16

Fireball (The Wracky shoots a fireball out of his mouth.)

Type: Intelligence Range: Mid Damage: B Hit Rate: B Guts Cost: 15

Flamethrower (The Wracky fires a stream of fire from his mouth. Replaces Fireball.)

Type: Intelligence Range: Mid Damage: S Hit Rate: C Guts Cost: 20

Laser Eyes (The Wracky shoots laser beams out of his eyes.)

Type: Intelligence Range: Long Damage: B Hit Rate: B Guts Cost: 19

Wicky
Weapon Attack (The Wicky attacks the enemy with her weapon.)

Type: Power Range: Short Damage: C Hit Rate: A Guts Cost: 10

Weapon Combo (The Wicky unleashes a melee combo on the enemy with her weapon. Replaces Weapon Attack.)

Type: Power Range: Short Damage: A Hit Rate: B Guts Cost: 17

Slap (The Wicky slaps the enemy.)

Type: Power Range: Short Damage: C Hit Rate: A Guts Cost: 12

Double Slap (The Wicky gives the enemy two slaps instead of one. Replaces Slap.)

Type: Power Range: Short Damage: C Hit Rate: A Guts Cost: 14

Several Slaps (The Wicky slaps the enemy like crazy. Replaces Double Slap.)

Type: Power Range: Short Damage: B Hit Rate: A Guts Cost: 19

Kick (The Wicky kicks the enemy.)

Type: Power Range: Short Damage: D Hit Rate: A Guts Cost: 11

Spin Kick (The Wicky gives the enemy a spin kick. Replaces Kick.)

Type: Power Range: Short Damage: C Hit Rate: A Guts Cost: 14

Pirouette (The Wicky gives the enemy multiple spin kicks as she does a Pirouette. Replaces Spin Kick.)

Type: Power Range: Mid Damage: A Hit Rate: B Guts Cost: 18

Head Roll (The Wicky removes her head and uses it like a bowling ball.)

Type: Power Range: Long Damage: B Hit Rate: C Guts Cost: 12

Head Spike (The Wicky removes her head and tosses it upward, then the Wicky jumps up and spikes her head like a volleyball at the enemy. Replaces Head Roll.)

Type: Power Range: Long Damage: A Hit Rate: C Guts Cost: 16

Ice Blast (The Wicky shoots an ice blast out of her mouth. Can inflict Slow.)

Type: Intelligence Range: Long Damage: B Hit Rate: B Guts Cost: 15

Freeze Ray )The Wicky fires a freeze ray from her mouth. Can inflict Slow. Replaces Ice Blast.)

Type: Intelligence Range: Long Damage: S Hit Rate: C Guts Cost: 20

Laser Eyes (The Wicky shoots laser beams out of her eyes.)

Type: Power Range: Long Damage: B Hit Rate: B Guts Cost: 19

Undine
Aqua Whip (The Undine attacks using her arm as a whip.)

Type: Power Range: Mid Damage: C Hit Rate: B Guts Cost: 10

Double Whip (The Undine attacks using both of her arms as whips. Replaces Aqua Whip.)

Type: Power Range: Mid Damage: A Hit Rate: B Guts Cost: 17

Ice Slash (The Undine conjures up a sword of ice and attacks with it.)

Type: Power Range: Short Damage: B Hit Rate: B Guts Cost: 14

Ice Combo (The Undine conjures up two ice swords, one in each hand, and then attacks using both of them. Replaces Ice Slash.)

Type: Power Range: Short Damage: S Hit Rate: A Guts Cost: 21

Mermaid Kick (The Undine slams the enemy with her tail.)

Type: Power Range: Short Damage: C Hit Rate: C Guts Cost: 13

Water Cannon (The Undine fires an intense stream of water at the enemy.)

Type: Intelligence Range: Mid Damage: B Hit Rate: A Guts Cost: 15

Tidal Wave (The Undine swamps the enemy with a tidal wave. Replaces Water Cannon.)

Type: Intelligence Range: Long Damage: S Hit Rate: S Guts Cost: 26

Ice Arrow (The Undine conjured up an ice arrow and launches it at the enemy.)

Type: Intelligence Range: Long Damage: C Hit Rate: B Guts Cost: 14

Icicle Spear (The Undine summons a giant icicle and launches it at the enemy. Replaces Ice Arrow.)

Type: Intelligence Range: Long Damage: A Hit Rate: C Guts Cost: 20

Kiss (The Undine blows the enemy a kiss. Can inflict Addled.)

Type: Intelligence Range: Short Damage: C Hit Rate: B Guts Cost 14

Cold Geyser (The Undine launches the enemy upward by summoning a freezing geyser. Can inflict Slow.)

Type: Intelligence: Range: Mid Damage: A Hit Rate: C Guts Cost: 17