.hack//Link -The Final Twilight- Ver. 3.100735821919111.....

.hack//Link -The Final Twilight- Ver. 3.100735821919111...... is the final and superior version from the previous version of the game which includes it's director's cut version contents in order to commemorate 10th anniversary since the game released along with the game itself reaches 10 million sells copies, additionally following the released of .hack//RE: Equation.

Features more amounts new elements of gameplay, storyline, combats, and more, while also given a different and new experience for new fans and players who had already played the original version can feel the biggest difference between the Original, Director's Cut and Ver. 3.100735821919111......

Available on PlayStation 6, PlayStation 5, Xbox Series X/S, Microsoft Windows (Steam), and Microsoft Windows (Epic Games Store).

General

 * Several changes, modification, and adjustment to the trophy and achievement support, along with a several brand-new trophy exclusively for .hack//Link -The Final Twilight- 3.100735821919111..... which are now implemented for PlayStation 6, Xbox Series Z, Steam, and Epic Game Store.
 * All contents which were featured on expansion downloadable content, .hack//Link -The Final Twilight- ReCODE “Legendary Version” and re-released version, .hack//Link -The Final Twilight- Director’s Cut are now accessible in default.
 * You can accessed the transfer data from previous .hack titles, and also players can now accessed bonus transfer data from .hack//RE and .hack//RE: Equation.
 * You can also accessed the transfer data bonuses for those who already played .hack//Link -The Final Twilight- or .hack//Link -The Final Twilight- Director’s Cut.

Visual

 * Improved texture with higher-framerate support up to 320 FPS, 8K Resolution support and adding advancement graphical support new features, NVIDIA RTX System which contains a Ray-Tracing 4.0 support exclusively for PlayStation 6, Xbox Series Z, and Steam
 * Updated character models, environments, and area textures to close balancing between realistic and style which been redrawn into a perfect combination of visual and quality approach that could possibly become superior to the original version.
 * NPC Characters look more detailed and better quality than the original version, along with outfits, clothes and armor which look detail.
 * Natural Mode which brought a combination between Performance Mode and Graphic Mode, allows player to experience the gameplay in the highest peak of the resolution and smoother frame-rates support along with refresh rates now in 320Hz.
 * User-Interface textures and details has made an update and several improvements through drawn, layers and more which are better from the original version and director’s cut version.
 * New special effects are added with immersion additional from lightings, shadows, FOV, and enviroments become ways to greatly pictures the concept which how directors always wanted to visualize the depiction of cruel, horror, and bitter, but also beautiful and cool, which basically become a major improvements from the original game.
 * Loading times has been completely removed.

Audio

 * Yuko Sanpei along with other seiyuu who were involved casting for the original version and director’s cut of .hack//Link -The Final Twilight- now been reprised their role to re-recorded all-lines for main story, side-mission story, sub-dialogues, DLC Scenario, DLC Episodes and more.
 * The new version of The Final Twilight main story quality is three-time bigger than the original version and director’s cut version.
 * Yuko Sanpei will be voicing a different and completely new Fifth Ending which titled “The RE: END of the Twilight” which considered as the True Version of Ending E and brand-new ending to the game series
 * The sound effects and high-quality 3D Audio made a major improvements and adjustment to includes elements audio and Live HD quality to brings more immersion sound for PlayStation 6, Xbox Series Z, and PC.
 * Legacy Soundtrack from the previous .hack series has been increased with numerous old songs are now added to the collection.

Music

 * Chikayo Fukuda, Keiichi Okabe, and Ludfig Korsell are now involved for composing the additional 60 song tracks exclusively for .hack//Link -The Final Twilight- 3.100735821919111..... which are dedicated for existing and new features in the new version of the game, while the rest song tracks which over 15-18 song tracks are exclusively made for completely new version of Ending E.
 * Several old soundtracks from previous series has been made an arrangement with new choirs, notes, and more which are composed by Chikayo Fukuda and Ludfig Korsell.
 * Legacy Soundtrack are now available in a Music Player which allow players to change any songs they like while during progressing the gameplay simultenaously, allowing player to experience a nostalgic feelings from previous series of .hack title.
 * Player can switch the soundrack you can uses, between IMOQ, G.U. Link, RIVES, Chrono Link, RISING GEAR or ChaosWort. (Only available on DLC-Only).
 * Custom Soundtrack has updated it’s support access for future releases of any soundtracks that you can use to insert as your play song

Storyline
See Main Story changes and features in .hack//Link -The Final Twilight- Ver. 3.100735821919111.....

Gameplay

 * New Difficulty Mode such as: Cheat Mode and Extreme Mode.
 * Brand-new gameplay system has been made exclusively for Tokio in .hack//Link -The Final Twilight- Ver. 3.100735821919111..... such as:
 * Focus Mode
 * Time High-Tier Manipulation
 * Brutal Finisher
 * Chronos Time Gear Mode
 * Double Trigger Universal
 * Ultimate Rengeki
 * As Geist and AIKA become brand-new playable characters, which their characters model animation has been made completely new with new additional gameplay system exclusively for them
 * Re-optimization of New Game Plus features, which you will restart from the beginning with something that really needs to carry over and something that are not carried over:
 * Carried Over:
 * Characters Level which includes all Status Level for Tokio, Geist and AIKA.
 * Consumable Items.
 * Gil Obtained.
 * Not Carried Over:
 * Key Items
 * All equipments, which includes Weapon, Armor, and Accessories
 * All Side-Mission Story.
 * Game Time.
 * All Data Logs Information.
 * Tutorial Sequence has been made completely new and different from the original, which those are now focus for the different and new features of gameplay, exclusively on .hack//Link -The Final Twilight- Ver. 3.100735821919111.....
 * VR Training Program are now added to the game with bigger new varieties to learn new tactics and skills during a combat experience.
 * Pro New Game difficulties has been made rebalance through level game experience to make it harder but easy to follow, but still faithfully to the original version which took more strongest enemies and challenges could be made difficult than before.
 * Level Cap has been decreased onwards to Level 120.
 * Skill Trigger Upgrade now can go from level 5 to 10 which allows you to obtained not just a brand-new skill trigger, but all-new abilities which allows you to accessed through via LINK Ability
 * LINK Ability has just added unlockable new abilities, buff, skills, and more to enhance your experience during game progression or exploration open world or even during a side-mission.
 * Skill Trigger Universal has been made incorporation with a Double Trigger Universal which the timings has been made optimized more smoothly and also makes performance more through improved timings and buff status bonus. Some of those are increased in matter behavior performance.
 * Guest Party system added to the game.
 * Co-Op Universal brings additional new varieties and connect between players and parties cooperation through teamwork attack, and with new party members has been made, introduced a new varieties skills and uses for Co-Op Universal.
 * It also added a special advantage to increased the party members affection, which deepening their relationship and friendship toward each other.
 * This system also worked for Geist and AIKA as a main playable characters.
 * Open World scales and features are now even larger than before, while also allows you to access an unseen location and areas that never even added in the original. But more special is that how location from DLC Episode and Scenario also made an implementation to the game.
 * Vehicle system has been made an major improvements and animation reworked to make it smoother and wider through range of travel through areas of town and areas, along with Motorbike Vehicle speed has been made an increased.
 * Turbo Mode has made an major improvements and reworked speed update for Ver. 3.100735821919111.....
 * Brand-new boss groups known as Seven Deadly Sins which is a new challenges for players to fight against boss that are more strongest than one in the main story and you can find them in certain areas, but need some requirements in order to find them.
 * Andro Grunty added as a supporter AI during Tokio, Geist and AIKA’s game progression adventure.
 * All-new Rengeki Union sequence which now there’s a same and different from the original which gives more dynamic and personality through relationship between characters with characters brings connected to land their attack against the enemies.
 * A new exclusive Rengeki Union Gauge which allows you to perform as long the bar is went full to went all out for the attack. You can uses either Magic, Skill, Attack and even Co-Op in order to filled the bar to activate the Rengeki Union sequence.
 * War of War system is incredibly expanded with adds a combat system, tactical system, stealth system, and more to give new varieties and incorporation it deserves during the battle against faction army, while implementing new system like Blind Spot area, Sneaking through Crowds, Co-op allies, Quick Time Sequence, and Rengeki Strikers.
 * Multiple Lock-On sensitivity made a major upgrade to allow players to lock on several enemies to strike against them.
 * Difficulty Mode and Support Mode are added for the Replay Boss Battle.
 * Meele Charge Attack adds a new varieties to continue simultenaously attacking while charging the meele attacks.
 * Hacking System made a major improvements to adds new wider accessed through areas, town, field, and dungeons, but that also needs a requirement.
 * Trade System has been made more wider through range and advantages improvements would brings new discovery items through trading with other PCs.
 * Heavy Attack abilities are now added to the game.
 * Chaos Realm Gate adds a new secret hidden places and new enemies with new challenges for the players to test their might strength.
 * New adds varieties for Parkour system, which adds lot new freedom through buildings and lost ground.
 * All-new trap system with several new unique methods and techniques that can be work for the enemies that either PC or Monster which now you can caught them by surprise when they inflicted by trap or just escape.
 * Ryu Book Records now are totally different from the original, combine with new records which exclusively for new features that players would experienced for grinding.
 * All-new Wild Grunty Hunt types added to the game, including new varieties of their skills which makes difficult or easier depends on their difficulty level.
 * Stealth gameplay system has made an performance improvement from the original to focus more on tactical advance, while keeping tab balance to the action sequence.
 * Turbo Mode speed increased two times than the original.
 * Chaos Gate Warp Hacking System has a several features with new challenges unlocked virus core keys puzzle that leads you to put pieces of that codes of the Chaos Gate together to let you warp into a new or another place to another one.
 * Premium Adventure can now be accessible which allows player to finishing all quest and contents without worrying about the main story, and players can invite the party members who were still alive and kicking which is non-canon, but potentially could make it as a new types of Post-Game Content. The Premium Adventure can be unlocked after players viewing Ending E.
 * Brand-new Mini-Games such as:
 * Virtual Fight 8: Ultimate Suplex Hold.
 * FUGA Tank Battle.
 * Speed Racer.
 * Lord of Shotgun.
 * Dance Battle.
 * Bike Racing.
 * Grunty Hunt Challenges.
 * Squid Game.
 * Photo Mode features has made a new special effects, customization and more, with now new larger resolution are added to the Photo Mode.
 * Over 35 additional new side-mission which features a lot of new objectives with an implementing a new elements gameplay system added to the game, including new nostalgia mission that makes you come back to feel what you feel about one scenes that you’ve played previously title game.
 * A brand-new Resistance Mission added as well with new objectives and varieties through introduction new elements implemented to that mission. With additionally 5 new big resistance mission which has larger scales than the original or even director’s cut version, which is much a big changer.
 * All-new emails, forums, tweets, apkallu, and news which still same from the original, while there’s a bit difference edited to fit a new version experience of The Final Twilight, while adds a new topics which ties to not just about main story, but also about DLC Scenario and Episode

Miscellaneous

 * Brand-new Title Screen visual added to the game, with new 4 visuals which can be obtained after viewing all ending of the game.
 * Players’s deleted save files can be possible after viewing Ending E, but player can save a new save clear data to open Premium Adventure or even Transferring Save Clear Data to .hack//RE or .hack//RE: Zero.
 * Loading times has been removed due to the power of PlayStation 6 and Xbox Series Z.
 * New Icons for Tokio, Geist and Akira as a playable characters.
 * All aspects of the heads-up display may now be disabled; previously limited to the mini-map, text log, enemy health bars, and combo counter only.
 * Camera controls may now also be made a fine-tuned and improvement from the original.
 * Amount new lines has been made for the characters in different activities and accident that could happen which caused appear of the lines dialogue.
 * Auto Battle added to the game.
 * New animation added for the playable characters.
 * Allies War of War icons made a major upgrade from the original.
 * Lock-On toggles improved.
 * Aim Mode improved from the original.
 * Sound effects has made a major reworked and improvement from the original.
 * New icons for status aliment UI textures which are made a different from the original version.
 * New Loading Animation, exclusively for PC version.
 * Slow Motion times has been increased.
 * Hard Mode and Critical Mode balance difficulty has been made adjustment to fit their own difficulty mode through how emphasize enemies strength are affected by the works of difficulty mode.
 * UI System, HP Bar, MP Bar, Enemies Bar, and more has been redrawn to immerse dynamic drawn toward a new current modern generation.
 * Some colors light has been made a changes from the original.
 * Completely reworked a text localization and more adjustment toward logo, brand, weapons, information and more.
 * Transition scene made more dynamic than the original game, given optimize it’s techniques to make it look cinema, but also feels unique and weird at the same time.
 * Flashback Mania sequence has been made visual clearer than the original one.
 * Email Icons along with other apps with different icons has been made redrawn from the original.