Fallout: The Traveler/Cybernetic Implants

"Despite the humanity was shattered in the Great War, they still not fighting in stick and stones. Some of Halcyon, Big MT and Institute’s most advanced technological creations have been created – and the Cyberware module gives you the chance to obtain them!" -Paimon's Survival Help

Based off and improved upon the Fallout New Vegas mods Project Nevada and Cyberware's Cybernetic Implant System which after purchasing the Cyborg tech control unit from the Halcyon for 5000 caps apiece, you can apply it to your spine to obtain Cyborgpunker perk, which unlocks use of cybernetic upgrades in Fallout: The Traveler.

Unique implants that grant powerful abilities are placed all over the wasteland in difficult, but rewarding locations. Other, less powerful implants can be obtained from selected vendors, though with the proper Science skill those can be upgraded up to 3 times at a workbench.

Once you reach a certain level then pick up or buy an implant, the introductory quest “Cyborgpunk Wastelander 2300” starts and leads you to a doctor who can implant it. Some doctors are able to perform the surgery from the start. Finding the books titled Cybernetic Surgery, Standard Edition, you can train a few more doctors including Curie.

Implant slots are depending on the Traveler's race and perk i.e a Human Traveler can get two more implant slots, while a Synth Traveler can get 4 more implant slots.

Prosthetic Limbs
An optional implant that doesn't take any slot. Prosthetic limbs completely replaces the Travelers limb with a mechanical copy, while in Sawyer Mode it is uded in the event the traveler's limbs get severed. Consisting of two arms and two legs, prosthetics range from being worst than their original (hook and pegleg) to superior to the original, which not only increases the limb's HP but also adds/subtracts some stats (large, industrial-grade arms will increase melee and strength but lowers charisma and small guns while those made to look normal might increase strength and charisma) and can be blown off, removing it entirely (unlike crippled limbs) until the Traveler repairs it. Note that once a prosthetic limb is installed it can't be reversed, and some factions does not like cyborgs.

Trivia

 * This feature is inspired by the popular New Vegas mods, Project Nevada and the Cyberware 2281.