Kalran: Tales of the four nations/Clone infantry

When a reclaimer clone is decanted they have a mind of a child, which can be easily manipulated.

These clones, upon decanting, are forced to kill animals, due to the Reclaimers having modified their genetics so that they forcibly age up by absorbing the dying essence of creature. leading them having the body of a young adult but the mind of a child. After this are fitted with shock collars to keep them in line, which the clones being taught that its a symbol of trust and love from their master, and training begins, wielding weapons depending on the roles they were assigned.

During their growth into soldier the Reclaimers cares for them, like a parent, with fake love and forced smiles, since one attracts flies better with honey then with vinegar. And are told that all other foes are nothing but ruthless monsters, and any knowledge of the outside is heavy propaganda. Fed stories on how they will be the mighty weapons to fight for the chosen and will be honored and remembered, unless they choose to disobey or question the chosen, or masters as they're affectionately call them much to their caretakers disgust, orders. And before they are teleported into the battlefield they are whipped up into a frenzy. And in battle they charge like rabid dogs.

The clone waypoint is the cheapest of their teleporters, built to teleport forces of clones en masse, without needing to spend supply, but the amount of power it requires means that the commander is limited to one of each teleporters per Control Core. But each rank the Control core is upgraded will also increase the number of clones teleported per interval, capping at 64.

Overview
To simplify their uniform. All clones wear a one size fits all poncho over their tunic dress with a pair of footwraps, and boots in the event of fighting in cold climates, and a helmet, stamped out of a single sheet of steel with only a strap. After which they equip their weaponry