Artistic Forces/Stronghold (Mutant Horde)

The Stronghold is a vitally important command center of the Mutant Horde, where the construction infantry, vehicles and aircraft can be produced at the time, and for the authorization of the production of most units and structures of paramilitary assets, providing radar in the battlefield via Radar Dish add-on, and allowing the use of the Commander's Powers. All Mutant Horde Strongholds start their alert status to Paramilitary.

Background
The Stronghold serves as a fortified command center, a basic logistics facility, and the foundation of every Mutant Horde paramilitary encampment, allowing the early deployment of Constructors, Mechanics, Miners, Pioneers, and construction vehicles and aircraft. Notably, it contains any of the vital command infrastructure.

Appearance
The conceptual base design of the Mutant Horde Stronghold is a combination of the GLA Command Center from Command & Conquer: Generals and the cancelled 2013 Command & Conquer title, the Consortium Headquarters from Act of War: Direct Action/High Treason, and the Forgotten Construction Yard from Tiberium Essence. It is surrounded by heavily fortified sandbag walls, barbed wires, and metal tank traps or hedgehogs on all sides, with two opening sides as entrances for infantry and vehicles, and consists of three guard posts at the corners, with one of the posts with a radio beacon at the top that allows the commanders to use supportive powers, garage at the left side next to the single-floor main building, backup generators with supplies under a canopy, located at the left side of the building next to the garage, a satellite dish at the top of the main building, and a flat helipad for deploying Harke Carryalls.