Kalran: Tales of the four nations/Mechanic

"what needs fixing."

-A mechanic exiting the barracks

Tactical analysis

 * Repairwoman here: In addition to the other passive engineers have the mechanic can also repair vehicles more efficiently and act as Thunder battalions assault troops
 * Step off: The mechanics also wields a shotgun that can deal with regular infantry with enough power to knock them back. But their rather sluggish rate of fire makes them vulnerable to multiple squads or tougher foes
 * Armor's no problem: another equipment the mechanics have is anti-armor magnetic mine which will latch onto vehicles nearing it. And in the event the armor is closer then they like they can throw it like a discus
 * Heavy equipment's are here: Normally the mechanics are handed out sets of plate armor to protect them but most of them, particularly the rookies, tend to discard them on account of it's heavy weight. But the veterans tend wear them when they realized their survival outweighs the weight. Said veterans are also given the prototype Chester automatic shotgun and have their bombs upgraded to shake the vehicle if it survives

History
With the mobility of Thunder battalions armored columns came the need for regular maintenance, whether in the depot or on the field. But this came at the cost of engineering corp suffering heavy casualties, on account of having to keep a vehicle fighting under fire and having to defend themselves more often. Which meant the battalion had to upgrade it's engineers.

The mechanics are Thunder battalions combat engineers. Given more combat training and close quarters combat alongside a heavier focus in making vehicle repairs. Alongside these their somewhat outdated smgs are replaced by the heavier cardin shotgun and anti-armor magnetic disc mines, which they later on realized they could throw due to it's surprisingly light weight, leading to soldiers beginning to call them disc throwers, though its advised not to say it in front of them as the last one who did it got a broken tooth.

Ace upgrade
Unit gains heavy armor, increasing their health and armor. Shotgun rate of fire increases and magnetic mines now stuns and debuffs vehicle

Quotes
{| class="article-table mw-collapsible mw-collapsed"
 * Voiced by Erica Mendez (female) and Joe Brogie (male)

Trained

 * What needs fixing?
 * Need a fixer-upper?

Selected

 * Equipment's checked.
 * Listen up everyone commands on the line.
 * Is there a vehicle needing repair?
 * Repair(wo)man here!

Moving

 * Lets get it done!
 * Yee haw!
 * Alright!
 * Mechanic moving!

Move to attack

 * Bring it!
 * *laughs*
 * Load up your shotguns!
 * Get ready!
 * (silly mode) This is my boomstick!

Garrisoning structure

 * Finally. A place to rest my legs.
 * Wish I had slug rounds to fire.
 * Find any material you can use to reinforce it.
 * (silly mode) I wonder if we can jury rig the tv to work?
 * (silly mode) No Agnes. We will NOT make a catapult in there!

Capture building

 * Take that structure.
 * Capturing structure/pumps.

Repair vehicle

 * Hang in there big guy.
 * *whistles* It seems to have taken a beating.
 * Oh come on! I just fixed that!
 * Starting repairs.

Plant mine

 * Leaving a little gift.
 * Those tanks are in for a surprise.
 * *grunts* Thank god I don't have to carry that anymore.

Throw mine

 * Just like in gym class.
 * Heave!
 * Shatter!

Becoming ace

 * *grunts* Still heavy as it was back in training.
 * *reloading sound* We got the new shotguns.
 * Really wish we got powered armor for this.
 * (with powered armor upgrade) Thank god we have this powered armor.
 * (with powered armor upgrade) *groans* Why don't we just wear these frames in the first place!
 * }