Kalran: Tales of the four nations/Hailstorm

"Hailstorm ready for barrage."

-A Hailstorm

Tactical analysis

 * Rain of Death: Providing fire support for Fortress battalion vehicles is the role of the Hailstorm, a light artillery piece armed with a rapid fire mortar and tremor shells that can quickly wreck other artillery pieces, infantry, and light vehicles too stupid to get out of the way, while the after effect of the shells impact slow vehicles and knock down infantry. And while the mortar is weak, in numbers they can saturate a patch of ground or tear down structures with a hail of explosives that slows down the survivors. And in the event they face a particularly hardy vehicle they can fire a specialized concussion shell that shakes it, stunning them for the heavier guns to hit
 * Dial by my azimuth: One of the thing Hailstorm crews are taught is to double as forward observers of the battalion. And when commanded have the driver stop their vehicle to look out with their binoculars, allowing them to better coordinate nearby artillery, particularly other Hailstorms, to hit their targets farther with greater accuracy. But for safety reasons must stop and can't fire their mortar
 * We may need a bigger tube: The Hailstorms utility is considerably lessened when facing heavily armored vehicles, which can easily shrug off their bombardment, as well as faster vehicles, which can dodge the mortar fire. They're also vulnerable to aircraft, which can chase it down and destroy it without too much difficulty. And that they must set up before they can fire


 * Dodge this: New magnetic shells, filled with a special formula that can penetrate tank armor, can alter their trajectory midflight, allowing them to chase down moving targets and better damage tanks, eliminating two of the Hailstorms weaknesses, though the expense of such shells means they are issued sparingly

Ace upgrade
Shells now follow targets and increased damage against armor and coordinate fire targets gains a debuff to their armor