The Maze (VGC-1)/Enemies

This page details the enemies featured in The Maze for the VGC-1.

Each enemy's overall threat level is ranked by a 1- to 5-star scale, similar to the items, with 1 star being the weakest and 5 stars being the most dangerous.

1-Star (☆) Enemies

 * Blob - A sapient pile of slick goop that is more of a nuisance than anything, but more dangerous in groups.
 * HP: 1
 * ATK: 1
 * DEF: 1
 * EXP: 10
 * Drops: Nothing
 * Unarmed Shambler - A zombie returned from the dead by a malevolent power within the Maze. Not too difficult on their own, but dangerous in groups.
 * HP: 2
 * ATK: 2
 * DEF: 1
 * EXP: 15
 * Drops: Copper Coins
 * Unarmed Skeleton - Another undead enemy, not unlike the Shamblers. They tend to get back up once or twice when knocked down before being defeated. Dangerous in groups, and will either try to scratch you with their boney fingers or throw bones at you as a ranged attack.
 * HP: 3
 * ATK: 2
 * DEF: 1
 * EXP: 15
 * Drops: Copper Coins
 * Knife Skeleton - A variant of the skeleton wielding a knife. Don't let these guys stab ya or throw their blades at you! Use your shield to block thrown knives. They sometimes drop their knives upon defeat.
 * HP: 3
 * ATK: 3
 * DEF: 1
 * EXP: 20
 * Drops: Knife (sometimes), Copper Coins
 * Flying Eye - A flying eyeball creature which acts as a scout for stronger monsters. They fly in a set pattern befitting of their role.
 * HP: 1
 * ATK: 1
 * DEF: 1
 * EXP: 5
 * Drops: Nothing
 * Imp - A small, low-ranking demon that flies around quick. They'll try to divebomb you with their tridents, as well as making themselves hard to land a hit on. Rarely, an Imp will drop their trident upon defeat.
 * HP: 2
 * ATK: 3
 * DEF: 1
 * EXP: 20
 * Drops: Trident
 * Bat - These winged critters fly around in randomized flight patterns. One is not too bad, but groups of them are worse!
 * HP: 1
 * ATK: 1
 * DEF: 1
 * EXP: 5
 * Drops: Nothing
 * Unarmed Rat Man - A freakish hybrid between a rat and a man. Not only that, but they're quite unpleasant and a bit quick on their feet. They also love cheese and always carry some on hand, so if you beat one, chances are that they'll drop their cheese, allowing you to take and recover HP.
 * HP: 4
 * ATK: 3
 * DEF: 2
 * EXP: 20
 * Drops: Cheese

2-Star (☆☆) Enemies

 * Knife Rat Man - A rat man armed with a knife, poised to stab whoever that gets in their way. Chances are, they'll either drop a piece of cheese, their knife, or both, upon defeat.
 * HP: 4
 * ATK: 5
 * DEF: 3
 * EXP: 25
 * Drops: Cheese, Knife, or both
 * Kobold Warrior - Kobolds are small reptilian creatures with long tails distantly related to dragons. Kobold Warriors are each armed with a knife (which they use as a sword) and a shield made of wooden planks.
 * HP: 2
 * ATK: 5
 * DEF: 3
 * EXP: 25
 * Drops: Copper Coins
 * Skeleton Spearman - A skeleton armed with a spear. Be mindful, as their spears give them quite a bit of reach. Some also come equipped with throwing spears for ranged attacks.
 * HP: 3
 * ATK: 5
 * DEF: 3
 * EXP: 25
 * Drops: Spear, Throwing Spear, or Copper Coins
 * Wizard - This wizard is not a human adventurer that had gone down into the Maze, but is actually a construct created by that same malevolent power which brought forth the undead. Attacks with a lightning bolt spell before teleporting and then reappearing to attack again. Use your shield to block his magical attack, and then strike him down before he disappears!
 * HP: 2
 * ATK: 5
 * DEF: 1
 * EXP: 15
 * Drops: 1st Degree Spellbook (upon defeating the first Wizard encountered)
 * Attack Blob - This sub-species of blob is more aggressive than the regular ones, actively seeking out prey, and can take a bit more punishment.
 * HP: 3
 * ATK: 2
 * DEF: 2
 * EXP: 15
 * Drops: Copper Coins
 * Wraith - Ghostly goons that can phase through the walls of the Maze to seek out their prey. They cannot be taken down with physical attacks. They could only be defeated by magical attacks.
 * HP: 3
 * ATK: 2
 * DEF: 2 (against magical attacks)
 * EXP: 10
 * Drops: TBD
 * Werebat - A freakish blend of a bat and a man. They're an even bigger threat than regular bats, and they take even more punishment.

Bosses
MORE TO BE ADDED