Gaiaterra: Elysea's Conflict/The Karak Overlord Coalition

The Karak Overlord Coalition are one of the twenty-one core factions in Gaiaterra: Elysea's Conflict. This faction relies on slow but heavy infantry and vehicles that easily roll over anyone foolish enough to stop or face them head-on.

Description
Unlike most of the other factions, the Coalition knows little of its history before the Coalition came to be. This was due to their homeland, Aio, being a large land, rivaling Eorzea, consisting of many warring tribes separated by large mountains, known as Durin and the Dwarfs who locked themselves into the mountain when Nagash had started his conquest, and the Horus Heresy destroying countless historical archives.

The only solid part of pre-Coalition history, outside of fractured tales by each tribe, they knew was that at some point after Nagash's defeat but far before Aquila or Voshkod was founded, a person, who they had named the Builder as their true name was forgotten, had dreamt of uniting the tribes and the Dwarfs into one Coalition, and in order to do so they made two things within the mountain Terra which are still used within the Coalition today, using the Tactitus Archive they found buried deep in the mountain.

The first is the Votann, a massive supercomputer, whose technology is still being understood today, built to guide the people, and rumored to also have the consciousness of the Builder so that they may lead the Coalition in the event of their death. The second was the Thunder Warriors, supersoldiers who easily defeated the tribes and have them swear fealty to the Builder, which eventually led to the Primarchs, twenty or twenty-one (no one knows if the Alpha Legion had two Primarchs or one) demi-gods meant to protect and lead the Coalition and the Astartes, supersoldier built off the Primarchs DNA to be their soldiers, who were weaker but more stable compared to the Thunder Warriors.

But right as they had finished making the Primarchs, and the Astartes meant to follow them, a disaster happened that led to the Builder's death and the Primarchs scattered all over Aio. To this day no one knows what the disaster was. Was it caused by the Chaos gods who feared the Primarchs, some tribe who managed to successfully assault the Builder's labs, or did the Chaos gods want to take the Primarchs but the Builder sacrificed themself to stop them?

All that was known was that on a starless night on (insert date) V.C. twenty/twenty-one stars fell from the skies, and from each star birth a child of immense power. Within the Coalition that day is celebrated as the "Ten Stars Miracle", it was once called the Twenty Stars Miracle but after the Heresy, the ten traitor legions were excommunicated.

Thus years passed until the Primarchs had grown into adults, with many becoming the heroes of their tribes or even its ruler, with a few tragic exceptions like Angron and Konrad. And in the year (insert date) V.C. Wodin, the future Primarch of the Blood Ravens and ruler of the Aurelia kingdom (notable for being the only kingdom where the Dwarfs and humans had lived in harmony), ventured into mount Terra to expand his kingdom. Where he had found the sleeping Votann and the vast army of Astarte sleeping in stasis. And upon reactivating it saw the message left by the Builder, his parent, telling him about their dream of the Coalition, the Primarchs, and the Astartes. Embolden by the Builder's words Wodin woke up the Astartes, taking control of his legion the Blood Ravens, and began the Great Crusade, intending to unite all the tribes and the Dwarfs into one, unified, Coalition.

As the Great Crusade began uniting the tribes Wodin also used his psychic powers, and gifts of foresight and precognition, to track down his wayward brothers and sisters scattered across the Durin, and reunite them with their respective Space Marine Legions.

But at the height of the Great Crusade, the Coalition Warmaster Horus fell to the temptations of Chaos, and convinced nine of his fellow sibling primarchs to rebel against the Coalition and follow him in his attempt to supplant the ruler of Gaiaterra.

During the Horus Heresy, siblings fought siblings as the fallen primarchs led their Traitor Legions against their former comrades who remained loyal; Horus himself fought and killed the Blood Angels and Blood Raven Primarch Sanguinia and Wodin during the final battle of the great civil war.

At the height of the final confrontation during the Siege of Karaz-A-Karak, on the shores of Karaz-A-Karak on Horus' own flagship, the Gloriana-class Battleship Vengeful Spirit, The Primarch of the Blood Ravens clashed with the Warmaster.

Wodin was reluctant to use his full psychic power against his most beloved brother, and it was not until Horus had mortally crippled him and killed Sanguinia that Wodin finally unleashed the full extent of his unimaginable psychic powers.

He finally brought the Warmaster down and eradicated even his soul from the Warp so that the Ruinous Powers could not restore their puppet to some semblance of horrid life.

Most of the remaining Traitor Legions fled into the Eye of Terror following Horus' defeat, and their surviving primarchs would sell their souls to Chaos, becoming Demon Princes/ses, each ruling a small Chaos empire within the corrupted realms of the Eye of Terror. While the Coalition began to rebuild with the aid of Roboute and Rogal, Primarches of the Ultramarines and Imperial Fists, buried their dead, including the Primarchs Ferrus, Sanguinia, and Wodin. While the surviving five Primarchs, Lion, Lemia, Vulkan, Jaghatai, and Cora, went into self-exile or disappeared, in shame for their failure in stopping the Heresy.

Today the Coalition stands as one of the strongest nations in Gaiaterra, with a landmass rivaling the Voshkod, and maintaining a neutral stance throughout history, the exception being their constant war against the Heralds Of Chaos for starting the Heresy, the Horde for the War Of The Beast, and the Syndicate due to their association with the Skavens, who had caused them countless troubles, and the likelihood of the Syndicate having stolen their Bolter and Magna-Coil technology, which they rebranded as Gyrojet and Railguns.

Lore Articles

 * Aio
 * The Durin Mountain Range
 * Coalition's Involvement post Voshkod-Aquilan War
 * The Bolter Story
 * The Astarte
 * Primaris Origin
 * The Ten Loyalist Primarches
 * The Horus Heresy
 * The War Of Vengeance/The Beard
 * The Book of Grudges
 * The Votann Cores
 * Coalition Small Arms And Armor

Relations

 * Federation of Aquila: Hostile
 * Great Horde: At War
 * Heralds of Chaos: At War
 * Socialist Union of Voshkod: Hostile
 * Lumeris Syndicate: Hostile
 * Lineage Steel Legion: Allied
 * Aristocracy of Encantadia: Hostile

Notable characters

 * Davian Thule
 * Martellus
 * Avitus
 * Indrick Boreale
 * Tarkus
 * Varnus
 * Jonah Orion
 * Malum Caedo
 * Lenora
 * Cyrus
 * Garius Adelos
 * Isador Aikaios

Legendary Generals

 * Grombrindal the White Dwarf: Lord of the Dwarfen Guards
 * Gabriel Angelos: Chapter Master of the Astarte Legions
 * Arri: Princess of the Aio Expeditionary Corps
 * Ûthar the Destined: Commander of the Primaris Votann Guards

Commandos

 * Thorgrim Grudgebearer: Dwarfen Guards Commando
 * Apollo Diomedes: Astarte Legions Commando
 * Giacomo Giamba: Aio Expeditionary Corps Commando
 * Captain Titus: Primaris Votann Guards Commando

Sub-factions

 * Dwarfen Guards
 * Astarte Legions
 * Aio Expeditionary Corps
 * Primaris Votann Guards

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Coalition Arsenal

Tech Tree
The Coalition tech tree splits, like some factions, upon building the Coalition Engineering Command Zone, where the commander can now buy an upgrade from their base to unlock the Astartes Field Stronghold (access to the later tier Astartes units), Dwarfen Quarters Command (access to the later tier Dwarfen weaponry), or Aio Command Field (to access the later tier Aio units). The Coalition player are able and expected to upgrade down all the trees in time, but prioritization is important.


 * Astarte Support: Unlocked with the Astartes Field Stronghold, this tree the commander will gain access to the Adeptus Astartes vast fleet of infantry, vehicles and aircraft. The elite of the Coalition who can attack and defend equally and can easily steamroll most enemies at the cost of being expensive, making them the smallest of the forces prone to being outnumbered and unable to protect/attack large territory by themselves.
 * Votann Support: Unlocked with the Dwarfen Quarters Command, this tree the commander will gain access to the Votann infantry, vehicles and aircraft. Extremely hardy and stubborn the Dwarfs will stand their ground and punish foes who tries to attack them but their slow speed makes it hard for them to go on the offense.
 * Solar Auxilia Support: Unlocked with the Aio Command Field, this tree the commander will gain access to the Aio infantry, vehicles and aircraft. The most numerous of the forces the Aio specializes in attacking their enemies with overwhelming firepower and numbers but their frailty and low morale, when compared to the space marines and Dwarfs, means that they struggle to hold the line and will likely rout when forced to defend.

Districts
Unlike most factions where the commander starts with a city and expands from that central point, The Coalition has a Stronghold but adds a second building class: Districts. Districts need to be attached to the city. The districts vary, but one way or another they're used for the purpose of expanding the central Stronghold, increasing the resource harvesting and unlocking upgrades. The other buildings include such things as turrets and unit production centers.

Grudge
The Coalition has a secondary resource known as grudges, which are generated whenever a Coalition structure or unit takes damage and/or dies/destroyed. Grudge is required to access the Coalition's stronger protocols, runes, and upgrades.

The Runes Are Cast
While the Coalition lacks proper magic, due to the Dwarf's natural resistance to magic, they compensate with the Dwarfs rune magic, which when cast provides a buff to their army and/or debuffs their foes and can be swapped depending on the situation. the Coalition initially has the ability to have one active rune at a time provided they have a Stronghold or a Rune Forge. If a player has both, they gain a second slot for runes, which can be upgraded to hold a third rune. Once all three slots are unlocked the Coalition can then cast an ultimate rune, which upon casting will provide a powerful effect to turn the tide, like global invincibility for their forces to destroying all of their foes walls and reducing all its building health to half, but unlike normal runes, these effects are temporary and the Coalition can't cast another for a long time when it ends, thus its crucial to know when to cast an ultimate rune and what rune should be cast.

And They Shall Know No Fear
Thanks to the effects of their transformation into Astartes. Astarte units reduce any and all morale damage and morale state debuffs by half. And in the event of a rout they will refuse to retreat, and once upgraded will have them fight harder instead, and when retreating they can choose to fall back to a rallying point instead of retreating to the nearest base, where they will still fight as they pull back. This transformation also makes Astarte units resistant to mind control, and while they can still be mind controlled it takes a few seconds, in contrast to other units instantly falling under the controller will, as the Astarte tries to resist during which they are stunned. The exception being powerful psychics such as Yuri.

Specialist Weapon
Due to their multitude of special equipment. The Coalition can upgrade a certain number of their squad members, and their vehicles/aircraft/vessels, with equipment upgrades, which they can mix and match. These upgrades give the Coalition units large amounts of flexibility and versatility (Example: 2 Hearthkyn Warriors can swap their rifle for L7 Missile launchers to increase their effectiveness against vehicles or increase their range and firepower with a Magna-Coil Rifle or mix and match), though it gets rather expensive to equip their units with these add-ons.

Deep Strike
Once a Steel Rain Howitzer is built the commander can choose to store their infantry, and some vehicles, into drop pods and instantly deploy them at a targeted location, ranging from rapid reinforcements to a disruption force. But, due to the amount of forces inflicted on its passengers while in flight, only dwarfen and Astarte infantry can deep strike.

Structures
Basic Structures Defense and Support structures

Trivia

 * A closeup portrait of a space marine holding a Chainsword shouting at the left side, and the background with an army of Tactical Squads, Dwarf Warriors, Heartkyns, Predator Tanks, Landraiders, and Saladin Siege Tanks, the Land Train, and a group of drop pods crashing down, located at the right side. This box art of the Coalition for Gaiaterra: Elysea's Conflict is based on the box art of Dawn of War.