LEGO DC Ultimate Comics/Levels

Part I: Earth-Two
This consists of stories that take place on Earth-Two, the main DC universe from 1935-1954.

The Case of the Chemical Syndicate (Detective Comics 27, May 1939)
Prerequisite: none

Characters: Characters for Purchase: Enemies Boses: Unlocks: Frenchy Blake's Jewel Gang, The Batman Meets Doctor Death, Batman vs. the Vampire, The Moon is Threatening the Earth, Twenty Questions (Partially)
 * Batman (Detective Comics 27)
 * Bruce Wayne
 * Commissioner Gordon (Earth-Two)
 * Alfred Stryker
 * Jennings
 * Lambert
 * Lambert Jr.
 * Paul Rogers
 * Steven Crane
 * Thug
 * Jennings (3 Hearts)
 * Alfred Stryker (3 Hearts)

Synopsis:

A man has been murdered. Search for clues with Commissioner Gordon and interview a suspect. After you are done, another man is murdered. Fight the thugs on the rooftop. After they are defeated, you'll find a clue as to who the master-villain is. When the villain's butler is trying to kill a man, save him and defeat the butler. The villain himself will make an appearance, but give him a few punches and he'll fall into the toxic chemicals.

Frenchy Blake's Jewel Gang (Detective Comics 28, June 1939)
Prerequisite: Case of the Chemical Syndicate

Characters: Characters for Purchase: Enemies: Boses: Synopsis:
 * Batman (Detective Comics 27)
 * Frenchy Blake
 * Thug
 * Frenchy Blake (Three Hearts)

Batman gets a tip-off to jewel robbers, beat them up on the roof-top. After this, you must foil a jewel robbery, which will lead you to the leader Frenchy Blake. Beat him up and win the level.

The Batman Meets Doctor Death (Detective Comics 29-30, July-August 1939)
Prerequisite: Case of the Chemical Syndicate Characters: Characters for Purchase: Enemies: Bosses: Synopsis:
 * Batman (Detective Comics 27)
 * Doctor Death
 * Doctor Death (Bandages)
 * Doctor Death (Ivan Herd)
 * Doctor Death (Scarred)
 * Doctor Death (Tuxedo)
 * Jabah
 * Mikhail
 * Thug
 * Jabah (3 Hearts and Five Hearts)
 * Doctor Death (3 Hearts)
 * Mikhail (5 Hearts and 3 Hearts)
 * Doctor Death (3 Hearts)

A criminal gives Batman a clue in the paper. Follow it and beats up the criminals who assault you. The Villain's manservant will attack you. Beat him up and escape. Follow him to the villain's hideout and fight them both. It appears that Dr. Death has died in a fire, but there is no proof! It is soon revealed that he is still alive. Stop his other manservant from killing someone and follow him around town until he leads you to Doctor Death's new hideout, to defeat him once and for all.

Batman vs the Vampire (Detective Comics 31-32, September-October 1939)
Prerequisite: Case of the Chemical Syndicate Characters: Characters for Purchase: Enemies: Bosses: Unlocks: The Man Who Laughs, Into the Den of the Death Dealers, Eye of the Beholder, This Charming Man (Partially)
 * Batman (Detective Comics 27)
 * Dala
 * Dala (Cloak)
 * Julie Madison
 * Julie Madison (Nightgown)
 * Mad Monk
 * Mad Monk (Unmasked)
 * Vampire Spawn
 * Wolves
 * Mad Monk (Three Hearts)
 * Gorilla (Three Hearts)

Synopsis:

Bruce Wayne's girlfriend Julie Madison has been experiencing strange episodes of somnambulism. Prevent her from killing a man and take her to the doctor. The doctor will mysteriously prescribe her to take a trip to France. Follow her there as Batman and fight off a mysterious man on the boat she is taking. Follow her through Paris and locate her in a strange dungeon, controlled by the Mad Monk. After you have escaped the dungeon with her, you will come across a strange woman called Dala who knows where the Monk is. After you have reached the Monk's domain, you must escape his wolf pit and kill him in his vampiric coffin.

Part II: Earth-One Pre-Silver Age
This consists of stories that take place before 1954, the year that Earth-One was conceived.

Swamp Thing (House of Secrets 92, July 1971)
Prerequisite: none

Unlocks: Dark Genesis

Characters: Characters for Purchase: Bosses: Synopsis:
 * Swamp Thing (Alex Olsen)
 * Alex Olsen
 * Damian Ridge
 * Linda Olsen Ridge
 * Damian Ridge (Three Hearts)

Cutscene: When scientist Alex Olsen married his wife Linda, his insanely jealous lab partner Damian Ridge blew him up and threw his body in the swamp. Ridge comforted Linda after Alex's death and married her. But Alex has returned as a Swamp Thing that watches Linda every night.

Gameplay: Make your way to the Ridge house, so you can watch Linda.

Cutscene: Ridge worries that Linda suspects he killed Alex. He plans to kill her with a hypodermic needle.

Gameplay: Break into the house and kill Damian.

Cutscene: Unable to speak, Alex is not recognized by Linda, who is terrified of him. He leaves sadly to be alone forever.

Other Notes: Takes place in 1905

The Creature Commandos (Weird War Tales 93, November 1980)
Prerequisite: none

Characters: Characters for Purchase: Bosses: Enemies: Unlocks: The Creature Commandos vs. the Faceless Army, Dinosaur Convoy, The Children's Crusade, The War at Home, Roses are Red, but Blood is Redder
 * Lucky Taylor
 * Matthew Shrieve (Sweater)
 * Vincent Velcro
 * Warren Griffith
 * Warren Griffith (Human)
 * Dwight Eisenhower
 * Franklin Roosevelt
 * Josef Stalin
 * Matthew Shrieve (Officer)
 * Military General
 * Military Police
 * Nazi Officer
 * Nazi Scientist
 * Nazi Soldier
 * Winston Churchill
 * FDR Robot (Five Hearts)
 * Nazi Guard
 * Nazi Officer
 * Nazi Scientist

Synopsis:

Matthew Shrieve is leading his creature commandos on their first mission. Storm the Nazi castle and destroy the robot imposters of Ally leaders. Kill all the Nazis and blow-up the castle to complete the level.

The Creature Commandos vs. the Faceless Army (Weird War Tales 97, March 1981)
Prerequisite: The Creature Commandos

Characters: Characters for Purchase: Enemies: Unlocks: In the Kingdom of the Damned
 * Dr. Frederique
 * Lucky Taylor
 * Matthew Shrieve (Cold Gear)
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Nazi Soldier (Cold Gear)
 * Nazi Officer
 * Nazi Soldier (Cold Gear)
 * Wolves

Synopsis:

Hijack the Nazi convoy to reach Dr. Frederique. Defeat all the wolves as you follow her to the ambush, where she will sacrifice herself to reveal the Nazi threat.

Dinosaur Convoy (Weird War Tales 100, June 1981)
Prerequisite: The Creature Commandos

Characters: Characters for Purchase: Enemies: Unlocks:
 * Lucky Taylor
 * Matthew Shrieve (Sweater)
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Warren Griffith (Human)
 * Japanese Officer
 * Japanese Sailor
 * Japanese Soldier
 * Japanese Officer
 * Japanese Soldier

Synopsis: The Doomsday Robots (Partially)

The US Military has learned about dinosaurs on an island in the pacific. Beat up the Japanese soldiers and escape the dinosaur stampede. A Brachiosaurus will attack you, defeat it by having Lucky Taylor climb its neck. The Japanese will capture Griffith, so you will have to break him out of the Japanese camp. There's still a Japanese sub threatening the Americans, so you will have to hitch a ride with the pterodactyls by attacking their eggs. Riding the pterodactyls will trigger a dinosaur stampede that will scare away the Japanese sub and end the level.

The Children's Crusade (Weird War Tales 102, August 1981)
Prerequisite: The Creature Commandos

Characters: Characters for Purchase: Enemies: Bosses: Unlocks:
 * Lucky Taylor
 * Matthew Shrieve
 * Matthew Shrieve (Nazi Disguise)
 * Vincent Velcro
 * Warren Griffith
 * Warren Griffith (Nazi Disguise)
 * Death (Nazi)
 * Hitler Double
 * Nazi Child
 * Nazi Child
 * Nazi Guard
 * Hitler Double (5 Hearts)

Synopsis:

The Nazis have perfected a brainwashing technique, turning innocent children into monstrous Nazi slaves. The Creature commandoes will try to destroy them but will be captured. Fighting the children will get them to turn on their Nazi captors. Help them defeat the Hitler double to end the level.

The War at Home (Weird War Tales 105, January 1982)
Prerequisite: The Creature Commandos

Characters: Characters for Purchase: Enemies: Bosses: Unlocks:
 * Lucky Taylor
 * Matthew Shrieve
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Nazi Sympathizer
 * Nazi Sympathizer
 * Tank (Four Hearts)

Synopsis:

Have the creature commandoes destroy the tank as part of a training exercise. After that, Shrieve will brief them on their next mission. There is an entire town of Nazi sympathizers and the top brass wants you to put the fear of god in them. You will do this, first by killing their animals, then by causing a blackout. Then, the Commandos will reveal themselves and destroy the entire town.

In the Kingdom of the Damned (Weird War Tales 108, February 1982)
Prerequisite: The Creature Commandos vs. the Faceless Army

Characters: Enemies: Unlocks: Circus of Madness (Partially), You Can't Pin a Medal on a Robot (partially), Doorway to Hell (Partially), A Miracle for Monsters (Partially), Death Smiles Thrice (Partially)
 * Lucky Taylor
 * Matthew Shrieve (Sweater)
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Warren Griffith (Human)
 * Nazi Guard
 * Nazi Officer
 * Nazi Scientist

Synopsis:

The Creature commandoes current mission is to be captured breaking in a Nazi concentration camp. The Nazis have a French doctor working for them and your goal will be to find her. Once the Nazis take you to be executed, break out of your shackles and defeat them all.

Roses Are Red, but Blood is Redder (Weird War Tales 109-110, March-April 1982)
Prerequisite: The Creature Commandos

Characters: Characters for Purchase: Enemies: Unlocks: The Doomsday Robots (Partially), The Medusa Sting, Circus of Madness (Partially), Doorway to Hell (Partially), A Miracle for Monsters (Partially), Death Smiles Thrice (Partially)
 * Dr. Myrra Rhodes (Dress)
 * Lucky Taylor
 * Matthew Shrieve (Sweater)
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Warren Griffith (Human)
 * Dr. Myrra Rhodes (Human)
 * Fighter Pilot
 * Lucky Taylor (Human)
 * Nazi Fighter Pilot
 * Nazi Soldier
 * Nazi Tank Driver
 * Vincent Velcro (Human)
 * Nazi Fighter Pilot
 * Nazi Officer
 * Nazi Soldier
 * Nazi Tank Driver

Synopsis:

The Creature Commandos are charged with blowing up a German dam to drown their Panzers. The plan is to bomb the germans and parachute to safety, but one of the bombs is stuck. Have Lucky Taylor knock it loose and rendezvous at the landing point. Fight the Nazis guarding the dam and lay the explosives, but the bomb will go off prematurely. The flood will wash the commandos away and severely injure Lieutenant Shrieve. Take him to an allied doctor who will fix him. A chemical fire will start in the hospital and the Commandoes will have to rescue the doctor. The chemicals have turned her into a medusa creature. In order to prove her worthy, have her help the commandoes capture a Nazi plane.

The Doomsday Robots (Weird War Tales 111, May 1982)
Prerequisite: Dinosaur Convoy, Roses are Red, but Blood is Redder

Characters: Characters for Purchase: Enemies: Bosses: Unlocks: You Can't Pin a Medal on a Robot (partially)
 * Dr. Myrra Rhodes (Dress)
 * GI Robot
 * Lucky Taylor
 * Matthew Shrieve (Sweater)
 * Sergeant Coker
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Warren Griffith (Human)
 * Atlantis II Leader
 * Atlantis II Soldier
 * The Devil
 * Japanese Soldier (Camo)
 * Sailor
 * Atlantis II Soldier
 * Japanese Soldier (Camo)
 * Pterodactyl (One Heart)
 * Loch Ness Monster (Three Hearts)
 * Atlantis II Leader (Four Hearts)

Synopsis:

GI Robot and Sgt. Coker are making their way through the jungle, only to be ambushed by the Japanese. Defeat them, but Coker will be injured. The medics will take him to safety, but JAKE will swim after them regardless. Meanwhile, the Creature Commandos are in a plane that is attacked by a Pterodactyl. Although they can destroy, it will destroy their plane. They will land near another dinosaur, but JAKE will help destroy it. Soon, a UFO will appear and take you all to a remnant of Atlantis. Defeat the Atlanteans and Jake will sacrifice himself to stop their missiles.

The Medusa Sting (Weird War Tales 112, June 1982)
Prerequisite: Roses are Red, but Blood is Redder

Characters: Characters for Purchase: Enemies: Unlocks:
 * Dr. Myrra Rhodes
 * Lucky Taylor
 * Matthew Shrieve (Sweater)
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * General Patton
 * Grave Robber
 * Nazi Fighter Pilot (Desert)
 * Nazi Soldier (Desert)
 * Grave Robber
 * Nazi Fighter Pilot (Desert)
 * Nazi Soldier (Desert)

Synopsis:

The Creature Commandos are in Egypt, charged with blowing up a German panzer camp. Fight off the grave robbers and Nazi airplanes that block you from your journey. Explore the pyramid and drink ancient Egyptian wine. This will shrink the Commandos (except for Dr. Rhodes) down to the size of toy soldiers. Destroy the tank camp and the Commandos will return to their proper size.

Circus of Madness (Weird War Tales 114, August 1982)
Prerequisite: In the Kingdom of the Damned, Roses are Red, but Blood is Redder Characters: Characters for Purchase: Enemies: Unlocks:
 * Dr. Myrra Rhodes
 * Dr. Myrra Rhodes (Circus)
 * Lucky Taylor
 * Lucky Taylor (Circus)
 * Matthew Shrieve
 * Matthew Shrieve (Ringmaster)
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Vincent Velcro (Circus)
 * Warren Griffith
 * Warren Griffith (Circus)
 * Warren Griffith (Human)
 * Albert Einstein
 * Heinrich Himmler
 * Hermann Goring
 * Joseph Goebbels
 * Nazi Flamethrower
 * Nazi Flamethrower
 * Nazi Guard
 * Nazi Officer
 * Nazi Soldier

Synopsis:

A team of Nazis is attacking a small village. Fight them off, but they will capture the scientist you need to rescue. The Creature Commandos will disguise themselves as a circus wandering through Germany. This will get you access to the prison camp that the doctor is being held at. Rescue him and fight off the Nazis.

You Can't Pin a Medal on a Robot (Weird War Tales 115, September 1982)
Prerequisite: In the Kingdom of the Damned, The Doomsday Robots,

Characters: Characters for Purchase: Enemies: Unlocks: Heroes Come in Small Sizes
 * Dr. Myrra Rhodes (Uniform)
 * GI Robot II
 * GI Robot II (Uniform)
 * Lucky Taylor (Uniform)
 * Princess Dana
 * Princess Dana (Dress)
 * Sergeant Coker
 * Sergeant Coker (Uniform)
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Warren Griffith (Human)
 * GI Robot II (Pajamas)
 * Japanese Captain
 * Nazi Gunner
 * Nazi Sailor
 * Nazi Fighter Pilot
 * Nazi Gunner
 * Nazi Sailor

Synopsis:

Gi Robot and Sgt. Coker are nailed down by a Japanese destroyer. GI Robot can destroy it with his rockets. JAKE is injured, however, so he and Coker get leave to London where he can "recover". A German Plane will attack them, but JAKE can destroy it easily. When in the countryside, JAKE and Coker meet Princess Dana who invites them to stay at her estate. Suddenly, a bunch of Nazis land and take her prisoner. GI Robot and the Commandos will rescue her by chasing down a Nazi sub.

Doorway to Hell (Weird War Tales 116, October 1982)
Prerequisite: In the Kingdom of the Damned, Roses are Red, but Blood is Redder Characters: Characters for Purchase: Enemies: Bosses: Unlocks:
 * Dr. Myrra Rhodes
 * Lucky Taylor
 * Matthew Shrieve
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Inferna
 * Persephone
 * Pluto
 * Nazi Fighter Pilot
 * Nazi Gunner
 * Nazi Officer
 * Nazi Soldier
 * Inferna (Three Hearts)

Synopsis:

The Creature Commandos are on the mission! Defeat the Nazis and defeat the deadly goddess Inferna!

A Miracle for Monsters (Weird War Tales 117, November 1982)
Prerequisite: In the Kingdom of the Damned, Roses are Red, but Blood is Redder Characters: Characters for Purchase: Enemies: Unlocks: The World Under a Looking Glass
 * Dr. Myrra Rhodes (Uniform)
 * Lucky Taylor
 * Matthew Shrieve
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Warren Griffith (Human)
 * French Police Officer
 * French Police Officer
 * Nazi Soldier
 * Nazi Tank Driver

Synopsis:

The Creature Commandos are on top of the Eiffel Tower. Rescue the girl who falls from the tower and fight off the confused police officers. Shrieve will leave the team temporarily and this will prompt them to stop a team of Nazis that have kidnapped the french. Fight off the Nazis to win the level.

Heroes Come in Small Sizes (Weird War Tales 118, December 1982)
Prerequisite: You Can't Pin a Medal on a Robot Characters: Characters for Purchase: Enemies: Unlocks:
 * Dr. Myrra Rhodes (Uniform)
 * Lucky Taylor
 * Matthew Shrieve
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Warren Griffith (Human)
 * Warren Griffith (Uniform)
 * King George VI
 * Nazi Officer
 * Nazi Soldier

Synopsis:

The Creature Commandoes are watching over a group of blind children. Nazis show up hijack a train and abduct the children. As Velcro, defeat the guards on top of the train so the others can land a plane on the train. Defeat the remaining Nazis.

The World Under a Looking Glass (Weird War Tales 119, January 1983)
Prerequisite: A Miracle for Monsters Characters: Characters for Purchase: Enemies: Unlocks:
 * Dr. Myrra Rhodes (Uniform)
 * Lucky Taylor
 * Lucky Taylor (Soldier)
 * Matthew Shrieve
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Vincent Velcro (Soldier)
 * Warren Griffith
 * Warren Griffith (Human)
 * Warren Griffith (Wolf, Uniform)
 * British Police Officer
 * Claudian Man
 * Claudian Woman
 * Dracula
 * Genghis Khan
 * Jack the Ripper
 * Claudian Man
 * Claudian Woman
 * Lion
 * Nazi Officer
 * Nazi Soldier

Synopsis:

The Nazis have captured an allied spy. Defeat her captors and she will tell you of a Nazi missile launch site. Blow-up the site, but the villagers will run away from you. The spy has a time machine that the Commandos will use to go to the future, where mankind will be able to change them back into humans. In the future, all people look the same so that they can't discriminate against each other. Unfortunately, they capture the Commandoes and try to kill them. Defeat the lions and rush to the time machine to return to the present.

Death Smiles Thrice (Weird War Tales 121, March 1983)
Prerequisite: In the Kingdom of the Damned, Roses are Red, but Blood is Redder Characters: Characters for Purchase: Enemies: Unlocks:
 * Dr. Myrra Rhodes (Uniform)
 * Lucky Taylor
 * Lucky Taylor (Diver)
 * Matthew Shrieve
 * Matthew Shrieve (Diver)
 * Vincent Velcro
 * Vincent Velcro (Bat Form)
 * Warren Griffith
 * Warren Griffith (Human)
 * Adolf Hitler
 * Adolf Hitler (Hat)
 * Nazi Gunner
 * Nazi Officer
 * Nazi Pilot
 * Nazi Soldier

Synopsis:

A submarine is taking the Creature Commandos to their next mission. A mine will get entangled with their sub so you will have to remove it. Have Lucky throw it at a german U-boat. Shrieve and Lucky are apparently lost at sea, but the others will continue with the mission. After defeating some Nazi planes, they will find that Shrieve and Lucky survived. They'll run into "dutch freedom fighters" that will accompany them on the mission. After defeating some nazis, they will find out that the freedom fighters are actually Nazi robots. Destroy them and a Nazi missile silo to end the level.

Menace of the Runaway Missile (Showcase 22, October 1959)
Prerequisite:

Unlocks: Summons From Space, The Secret of the Golden Thunderbolts

Characters: Characters for Purchase Enemies: Synopsis:
 * Abin Sur
 * Green Lantern
 * Hal Jordan (Pilot)
 * Carl Ferris
 * Dr. Parris
 * Hal Jordan
 * Military Colonel
 * Carol Ferris
 * Thug

Cutscene: A flare of yellow light causes Green Lantern Abin Sur to crash on earth. Dying, he needs to find a replacement for his sector. He sends his ring to bring him someone without fear as his replacement. It chooses test pilot Hal Jordan, and brings his flightless trainer to Sur's ship.

Gameplay: Make your way through the debris to Abin's ship.

Cutscene Abin explains he's part of the Green Lantern Corps, a team of intergalactic patrolmen whose rings give them great power over evil.

Gameplay: Help Abin fix the damaged power battery and he'll walk you through Green Lantern Training

Cutscene: Hal Jordan learns that because of a yellow impurity in the battery that powers the ring. The ring is useless against yellow objects. After training is finished, Abin dies. Hal takes the ring and creates a mask to protect his identity as Green Lantern. At Ferris Aircraft company, Hal is flirting with his girlfriend Carol Ferris, daughter of the boss. A plane gets out of control.

Gameplay: Rescue the plane and use your ring to follow the radiation beam that caused it to malfunction. This will lead you to an apartment filled with saboteurs. Fight them. Recover from the yellow lamp they threw at you and follow them into the streets. They will try to escape in a yellow taxi, so stop it by puncturing the tires. They'll flee, so capture them.

Cutscene: Carol's dad, Carl is leaving on a trip. He decides to appoint his business-minded daughter in charge for the next to years. Carol tells Hal that their relationship must now be strictly business and dumps him. A week later, Hal asks Carol to change her mind. She tells him she's busy with the celebrities ball and that she hears Green Lantern is invited. Hal realizes he can still date her as Green Lantern and leaves. When they are at the party Green Lantern has to leave her in the middle of a kiss to stop a renegade missile.

Gameplay: The missile is yellow, so use a green net to stop its red tip. Follow the clues to Dr. Parris, the villain who launched the missile's, hideout and avoid his battering ram traps and bring him to the authorities.

Cutscene: Carol dumps GL because he left her in the middle of the kiss.

Other Notes: Superman

Summons From Space! (Showcase 23, December 1959)
Prerequisite: Menace of the Runaway Missile

Unlocks: The Invisible Destroyer, Secret of the Black Museum, The Creature That Couldn't Die, The Planet of the Doomed Men, Riddle of the Frozen Ghost Town, The Leap Year Menace

Characters: Characters for Purchase Bosses: Synopsis:
 * Green Lantern
 * Venusian
 * Pterodactyl (Three Hearts)

Cutscene: Carol Ferris is jealous that Green Lantern is going out with so many women. In order to get her to give Green Lantern a second chance, Hal Jordan tells her that he is friends with him. She asks him to arrange a date between the three of them. While trying to get out of this pickle, Green Lantern's power battery tells him there is an emergency on Venus. He uses his ring to travel there and encounters a huge yellow pterodactyl.

Gameplay: Your ring won't have any affect on the pterodactyl. Run from it and hide in a crevice.

Cutscene: Green Lantern meets the primitive, blue-skinned Venusians. Using his ring to translate, he finds out that they are being terrorized by the pterodactyls, and his mission is to rescue them.

Gameplay: Create a giant green hawk construct to chase the pterodactyls into a cave. Create a cave-in to trap them and save the Venusians.

Cutscene: Back on Earth, Green Lantern shows up to date Carol "without" Hal Jordan. He realizes that he is becoming his own rival.

The Invisible Destroyer! (Showcase 23, December 1959)
Prerequisite: Summons From Space

Unlocks:

Characters: Characters for Purchase Bosses: Synopsis:
 * Green Lantern
 * Invisible Destroyer
 * Dr. Martin Phillips
 * Invisible Destroyer (Five Hearts)

Cutscene: Green Lantern sees an add in the newspaper asking him to meet someone. On the way there, he encounters The Invisible Destroyer who has been breaking into labs without stealing anything.

Gameplay: Confront The Destroyer on the rooftop, but he will disappear.

Cutscene: Green Lantern meets Dr. Martin Phillips who contacted him. Phillips suspects that the Destroyer is a product of his subconscious.

Gameplay: Run an experiment to confirm his hypothesis. The Destroyer will appear and escape. He will try to detonate an atomic bomb that will make himself exist permanently. Contain the explosion with your ring and defeat the Destroyer with anti-matter energy.

The Secret of the Black Museum! (Showcase 24, February 1960)
Prerequisite: Summons From Space

Unlocks: Menace of the Giant Puppet

Characters: Enemies: Synopsis:
 * Green Lantern
 * Thug

Cutscene: Green Lantern is on a date with Carol Ferris. Just as they're about to kiss, a man is drowning.

Gameplay: Rescue the man.

Cutscene: Carol is mad at GL for leaving her in the middle of the kiss. The next day at work where Hal Jordan realizes that he has lost top-secret plans.

Gameplay: Track the thief to the amusement park. A yellow rollercoaster will fall off the rails, so use your ring to create springs beneath the wheels.

Cutscene: Green Lantern runs into Carol again, but he sees the thief.

Gameplay: Escape Carol and follow the thief into the Black Museum. Locate the thief's meeting room.

Cutscene: Green Lantern is knocked out and captured. The thieves put him under a missile's exhaust tube.

Gameplay: Free yourself, defeat the spies, and stop the missile.

Cutscene: Carol is still mad at GL.

The Creature That Couldn't Die! (Showcase 24, February 1960)
Prerequisite: Summons From Space

Unlocks:

Characters: Characters for Purchase Synopsis:
 * Green Lantern
 * The Creature That Couldn't Die
 * Hal Jordan (Wedding)
 * Carol Ferris (Wedding)

Cutscene: Carol has a dream that she marries Hal and finds out he is Green Lantern. This dream leads her to suspect that Hal is Green Lantern, so she asks him if he is on a car ride. Their car gets falls off the mountain, but Hal saves them while Carol faints.

Gameplay: Turn into Green Lantern to get help. You'll encounter giant footprints on the way.

Cutscene: Scientists warn Green Lantern about a giant creature on the loose.

Gameplay: Attack the creature as it rampages through the city. It will attack you with yellow beams, so create a giant test tube to shield it from the cosmic rays that are giving it power. It will shrink into nothingness.

Cutscene: Hal brings Carol a doctor and she figures he can't be Green Lantern since Lantern was fighting the creature.

The Planet of the Doomed Men (Green Lantern v2 1, August 1960)
Prerequisite: Summons From Space

Unlocks: The Diabolical Missile From Qward! (Partially), Emerald Twilight

Characters: Characters for Purchase Synopsis:
 * Green Lantern
 * Hal Jordan (Airplane)
 * Calorian
 * Dryg
 * Guardian of the Universe

Cutscene: The Guardians of the Universe summon Hal Jordan's energy duplicate to learn if he is worthy of being a Green Lantern.

Gameplay: Answer the Guardians' questions.

Cutscene: The Guardians unanimously declare him worthy of the title. They send away his energy duplicate with no memory of the event. They are not ready for him to learn of them. Hal receives another mysterious message from his power battery telling him to the planet Calor to help the indigenous species. He meets the Calorians and they tell him that they are being menaced by a giant creature called Dryg.

Gameplay: Travel to the volcanic valley where Dryg comes from. Your attacks are useless since he is attacking you with mental beams. Since he is used to heat, use your ring to create liquid oxygen that will freeze over him. Deposit him in a frozen valley where he will never thaw.

Menace of the Giant Puppet! (Green Lantern v2 1, August 1960)
Prerequisite: Secret of the Black Museum

Unlocks:

Characters: Characters for Purchase Synopsis:
 * Green Lantern
 * Puppet Master

Gameplay: Stop a bank robbery.

Cutscene: This bank robbery is one of many where the criminal didn't want to do it. Green Lantern suspects it is the work of some evil mastermind dubbed the Puppet Master and he flies for a charity parade to lure him out.

Gameplay: The giant puppet float will attack you. Turn his bullets into confetti so the audience will think its a show and disarm him.

Cutscene: The Puppet Master gets away and uses his hypno ray to bring Green Lantern to his hideout.

Gameplay: Pretend to be affected by the ray so you can find his hideout. Since his costume is yellow, use your ring to throw ropes around him and take him to police headquarters.

The Secret of the Golden Thunderbolts! (Green Lantern v2 2, October 1960)
Prerequisite: Menace of the Runaway Missile

Unlocks: The Amazing Theft of the Power Lamp (Partially)

Characters: Characters for Purchase Enemies: Synopsis:
 * Green Lantern
 * Telle-Teg
 * Qward Guard
 * Telle-Teg (Qward)
 * Weaponer of Qward
 * Qward Guard
 * Weaponer of Qward

Cutscene: Mysterious holes are showing up throughout Coast City. Hal Jordan is approached by a strange man called Telle-Teg. Telle-Teg tells him he is from the anti-matter universe of Qward where the law requires you to be evil. He and his friends refused to be evil, so he used the Weaponers' portal to escape to Earth. Unfortunately, a Weaponer followed him and tried to kill him, creating the holes in the street. Jordan becomes Green Lantern, but they are attacked by the Weaponer.

Gameplay: Avoid the Weaponer's energy bolts. As Telle-Teg, give your life to save Green Lantern. As Green Lantern, make yourself invisible, so you can shoot the Weaponer.

Cutscene: Telle-Teg dies and Green Lantern travels to Qward to rescue his friends.

Gameplay: Defeat the guards and travel to the friends' hideout. Shield them from the Qwardian tanks and chase off their army. Escort the friends to the portal and create an avalanche over it.

Cutscene: The good Qwardians tell Green Lantern that the Qwardians are trying to gain possession of all the power batteries of the universe. He helps them establish a residence on an asteroid where the Weaponers won't find them.

The Riddle of the Frozen Ghost Town! (Green Lantern v2 2, October 1960)
Prerequisite: Summons From Space

Unlocks: The Amazing Theft of the Power Lamp (Partially)

Characters: Characters for Purchase Enemies: Synopsis:
 * Green Lantern
 * Hal Jordan (Suit)
 * Tom Kalmaku (Arctic)
 * Tom Kalmaku
 * Tom Kalmaku (Mechanic)
 * Thug

Cutscene: At Ferris Aircraft, Hal finds out that his Inuit mechanic Tom Kalmaku is leaving Ferris Aircraft Company. He goes to talk to him and sees him getting bumped around by some thugs.

Gameplay: Defeat the thugs.

Cutscene: Tom tells Green Lantern that a year ago, his father and another man found a cave filled with gold. They made a map and each took half. Tom's dad died and gave him his half, so Tom is looking for the other man so he can sell the gold for his hometown. Tom realizes that his half was stolen by the thugs. Hal becomes Green Lantern and probes Tom's mind to find the map. He and tom use this to try to find the cave. It takes them to a frozen ghost town.

Gameplay: Explore the town, you will find a plane landing and out come the thugs who stole Tom's map. Fight them

Cutscene: Green Lantern's ring runs out of power, so the thugs freeze him in ice.

Gameplay: Use the last bit of charge in your ring to melt the ice. Find the thugs' hideout and beat them up without your ring.

Cutscene: Green Lantern helps Tom find the mine. Tom reveals that he knows he is Hal Jordan. Hal chooses not to wipe his memory so he can share his identity with someone.

The Amazing Theft of the Power Lamp! (Green Lantern v2 3, December 1960)
Prerequisite: The Secret of the Golden Thunderbolts, Riddle of the Frozen Ghost Town

Unlocks: The Diabolical Missile From Qward! (Partially)

Characters: Characters for Purchase Synopsis:
 * Green Lantern
 * Qwardian (Earth Disguise)
 * Qward Officer

Cutscene: Green Lantern is flying back to Ferris Aircraft. He finds it much earlier than he expected. Furthermore, something seems off about the layout.

Gameplay: Make your way through Ferris Aircraft and find your power battery.

Cutscene: Suddenly, Ferris Aircraft disappears. Green Lantern shrugs it off as a mirage and heads back to the real Ferris Aircraft. But he can't find his power battery. Across town, Tom Kalmaku is fixing his landlady's TV aerial when he overhears a strange broadcast. Two Qwardian spies are contacting their leader. They created the marriage so Green Lantern could lead them to his power battery. They use their beam to transport the battery to their lair, but it is invisible and intangible. Tom fetches Green Lantern who watches the Qwardians send his battery to the Anti-Matter Universe.

Gameplay: Follow the battery into the Anti-Matter Universe. Destroy the tanks that will attack you.

Cutscene: The Qwardians place Green Lantern's battery in a yellow dome, knowing he will be unable to penetrate it.

Gameplay: Find the dome. Examine it to find a pinhole. Send your beam into the pinhole to create a hammer that will smash the dome's pink interior. Grab your ring. You will be unable to charge it, so use your remaining power to turn yourself invisible and create a decoy that will distract the Qwardians. Fly to the portal that will take you home.

Cutscene: Green Lantern takes the Qwardians to prison and returns to Ferris Aircraft.

The Leap Year Menace! (Green Lantern v2 3, December 1960)
Prerequisite: Summons From Space

Unlocks:

Characters: Characters for Purchase Synopsis:
 * Green Lantern
 * The Chiller Diller

Cutscene: After volunteering to appear at the Coast City Community Chest Drive, Green Lantern is ambushed by fangirls.

Gameplay: Escape the fangirls.

Cutscene: Hal Jordan meets Carol Jordan. She tells him that she plans on taking advantage of leap-year to ask Green Lantern to marry her. Despite Hal's attempts to convince her otherwise, she plans to do it at the Drive.

Gameplay: At the drive, create an umbrella to shield everyone from the rain. When the storm passes, avoid Carol by giving a speech to the crowd. When you're done with the speech, create a giant monster to distract her.

Cutscene: A toy plane knocks out Green Lantern and he is unable to destroy the monster he created, "The Chiller-Diller." It starts to rampage across town and the army sends tanks to destroy it. Green Lantern wakes up in a hospital.

Gameplay: Find the monster and use your ring to disintegrate it.

Cutscene: When Green Lantern lands, Carol proposes to him, but so do a horde of fangirls. He tells them that since he can't marry them all, he won't marry any of them and flies off.

The Diabolical Missile From Qward! (Green Lantern v2 4, February 1961)
Prerequisite: The Planet of the Doomed Men, The Amazing Theft of the Power Lamp

Unlocks:

Characters: Characters for Purchase Synopsis:
 * Green Lantern
 * Gnaxos
 * Kiman the Chief Weaponer

Cutscene: The Qwardians have created Gnaxos, a robot that is capable of eliminating Green Lantern. They send a missile to destroy him. Tom Kalmaku throws himself in front of the missile to save Green Lantern, but it just covers him in yellow radiation and hurtles towards GL.

Gameplay: Try to block the missile with your ring. This doesn't work, despite the fact that it's not yellow. Out maneuver it and force it to crash into a barn. Go back and examine Tom.

Cutscene: Tom's heart is till beating, but it is slowing down. Green Lantern examines the missile and realizes that it is a transparent yellow, but with red lights inside, to make it seem red. He realizes that it came from Qward. He travels to Qward to get a cure for Tom.

Gameplay: Confront the Qward leaders.

Cutscene: The Qwardians agree to give him the antidote if he will beat a robot in gladatorial combat. He agrees and they put him in the arena with Gnaxos.

Gameplay: Hit Gnaxos with beams, but he will turn yellow. Continue to fight him. He will reveal that he does not want to be evil and give you the antidote. Keep fighting him to fool the Qwardians. Attack the Qwardians with green tidal waves.

Cutscene: Gnaxos gives his life to help Green Lantern escape. Green Lantern returns to earth and administers the cure to Tom. Green Lantern laments Gnaxos's death.

The Secret of Green Lantern's Mask! (Green Lantern v2 4, February 1961)
Prerequisite: Riddle of the Frozen Ghost Town

Unlocks:

Characters: Synopsis:
 * Green Lantern
 * Hal Jordan (Tuxedo)
 * Carol Ferris (Dress)

Cutscene: Hal Jordan heads to Carol Ferris's party. Tom warns him that he was invited as Green Lantern and not Hal Jordan. Hal has a letter "from Green Lantern" that explains why he was unable to attend. Carol reluctantly allow Hal to attend in his place.

Gameplay: Entertain Carol's guests.

Cutscene: An imposter Green Lantern shows up and performs "staged" tricks to convince the audience he is the real deal. He is actually a thief trying to trick the crowd into giving him their jewelry. Hal recognizes this and goes off to turn in to Green Lantern. Meanwhile, Carol stages a scavenger hunt for Green Lantern's mask.

Gameplay: Chase down the imposter and unmask him.

Cutscene: No one recognizes the crook, so he puts his mask on and steals the jewelry. But Green Lantern shows up to defeat him.

Gameplay: Chase down the evil waiters and take them to the police.

Cutscene: Carol confronts Green Lantern and tries to remove his mask, but no power on earth can remove it against his will.

Eye of the Beholder (Teen Titans 18, December 1968)
Prerequisite: Batman vs. the Vampire

Characters: Characters for Purchase: Bosses: Synopsis:
 * Aqualad
 * Kid Flash
 * Robin
 * Starfire (Leonid Kovar)
 * Wonder Girl (Donna Troy)
 * Andre Le Blanc
 * Andre Le Blanc (5 Hearts)

There is a jewel thief on the loose. You will have to team up with Russian super-hero Starfire (no, not THAT Starfire). After failing to trap him, you must chase him only to get trapped yourselves. Work together to escape and defeat him.

Into the Den of the Death Dealers (Detective Comics 411)
Prerequisite: Batman vs. the Vampire

Characters: Characters for Purchase: Enemies: Bosses: Locations:
 * Batman (1970s)
 * Talia al Ghul (Red Dress)
 * Doctor Darrk
 * Ninja
 * Ninja
 * Bull (3 hearts)
 * Doctor Darrk (3 hearts)

Unlocks: The Daughter of the Demon

Synopsis:

A criminal summons Batman to the statue of liberty to give him info. Beat up the attacking ninjas and receive the map. The scene will switch to a train sneak onboard the train and follow Doctor Darrk to the back. Jump off the train and fight his henchmen. They will take you prisoner, find a way to escape with Talia al Ghul, only to end up in the arena. Defeat the bull and Doctor Darrk, so you can hold him hostage. Use this to make your way to the train, where he will escape. Defeat him one last time by pushing him into the train tracks.

Daughter of the Demon (Batman 232, June 1971)
Prerequisite: Into the Den of the Death Dealers

Characters: Characters for Purchase: Enemies: Bosses: Synopsis:
 * Alfred
 * Batman (1970s)
 * Batman (Snow gear)
 * Ra's al Ghul (suit)
 * Robin
 * Mountain Guard
 * Ra's al Ghul
 * Ra's al Ghul (Snow gear)
 * Talia al Ghul (White Dress)
 * Ubu
 * Ubu (Supreme Brother)
 * Mountain guard
 * Thug
 * Ubu (three hearts)

Robin has been kidnapped! In the Batcave, run an investigation with Ra's al Ghul on the ransom letter to find a link to the kidnappers. You will take a plane to Calcutta. Search around the city for the kidnappers' hideout. When there, you will face a giant leopard guarding a map to the kidnappers' mountain hideout. Climb up the mountain while avoiding sniper fire. Sneak around the mountains to find the hidden entrance. At this point, you'll have figured out that this is all a hoax as you enter the hideout and free robin. You'll be confronted by Ra's who reveals that this was all a test to determine whether or not you're worthy of marrying Ra's daughter, Talia.

Dark Genesis! (Swamp Thing 1, November 1972)
Prerequisite: Swamp Thing

Unlocks: The Man Who Wanted Forever

Characters: Characters for Purchase: Enemies: Synopsis:
 * Swamp Thing
 * Alec Holland
 * Linda Holland
 * Mutt
 * Thug

Cutscene: Government agent Matt Cable brings biochemists Alec and Linda Holland to a barn outside of town so they can work on a Bio-Restorative formula without being disturbed. Thugs named Ferret and Bruno show up, trying to purchase the formula. Alec refuses, so they threaten him and leave. Matt shows up and tells them to be careful. Alec and Linda pick up a stray dog that has a radio receiver inside it. The thugs use it to spy on the Hollands. They return and blow up the lab with Alec inside. Burning and covered in chemicals, he jumps into the swamp. He revives as The Swamp Thing.

Gameplay: Make your way back to the barn. When the dog leaves Linda, rescue it.

Cutscene: Cable is knocked out by the thugs who kill Linda.

Gameplay: Chase down Ferret and Bruno's car. Destroy it and kill them.

Cutscene: Matt blames Swamp Thing for Alec and Linda's death and chases him off, vowing to hunt him down. Meanwhile a man watches Swamp Thing from a magic mirror telling his demon army to find him.

The Man Who Wanted Forever (Swamp Thing 2, January 1973)
Prerequisite: Dark Genesis

Unlocks: The Patchwork Man

Characters: Characters for Purchase: Enemies: Synopsis:
 * Swamp Thing
 * Alec Holland (Robe)
 * Anton Arcane
 * Doctor Cranius
 * Un-Man
 * Un-Men

Cutscene: As ambulances take the bodies of Bruno and Ferret away, Swamp Thing is attacked by an army of demons called Un-Men.

Gameplay: Fight off and try to escape the Un-Men.

Cutscene: Swamp Thing is hypnotized by the snake-like Ophidian. He and the other Un-Men attach Swamp Thing to a sea plane that takes him to a village in the Balkans. They haul him up to a castle on a mountaintop.

Gameplay: Break free and run from the Un-Men. Climb up stairs to a ledge.

Cutscene: Just as the Un-Men are about to push Swamp Thing off the ledge, their boss Anton Arcane calls them off and helps him inside. He explains that he has found the secret to eternal life, but since he is so old and frail wants a strong healthy body before he uses it. He offers to turn Swamp Thing human in exchange for his body.

Gameplay: Follow Arcane around the castle and help him examine you.

Cutscene: Arcane is fascinated by Swamp Thing's body. Meanwhile, Matt Cable continues his search for Swamp Thing.

Gameplay: Help Arcane complete the ritual. In your new body, explore the castle.

Cutscene: Alec finds out that Arcane is planning on using his body for nefarious ends.

Gameplay: Fight your way back to the ritual site. Smash the Soul Jar to reverse the transformation. Fight off the Un-Men and chase after Arcane.

Cutscene: Arcane falls out the window. His Un-Men follow him, loyal to the end. As Swamp Thing walks through the castle, a new creature follows him.

The Patchwork Man (Swamp Thing 3, March 1973)
Prerequisite: The Man Who Wanted Forever

Unlocks: Monster on the Moors!

Characters: Characters for Purchase: Synopsis:
 * Swamp Thing
 * Matt Cable (No Jacket)
 * The Patchwork Man
 * Gregori Arcane

Gameplay: Explore Arcane Castle. Find the laboratory and try unsuccessfully to cure yourself.

Cutscene: Swamp Thing's hands are too big to manipulate chemicals he storms off and falls through the floor. A Patchwork Man grabs his hand, but he falls anyway. Meanwhile, Matt Cable flies to the village to look for Swamp Thing. He meets Arcane's beautiful niece Abigail. Meanwhile, The Patchwork Man accidentally sets the castle on fire.

Gameplay: Escape the castle before it collapses.

Cutscene: Abigail is sad her uncle died. Meanwhile, The Patchwork Man rises out of the water. He used to be Abigail's father Grigori. When government agents threatened to take her away from him, he walked through a minefield to stop them. The minefield destroyed his body, but his brother Anton brought him back as the Patchwork Man. He was locked in a cell until Swamp Thing killed Anton. Seeing Abigail, he grabs her.

Gameplay: Confront Patchwork Man on the bridge. He will attack you and knock you off the bridge.

Cutscene: The townspeople start to chase Patchwork man with torches.

Gameplay: Follow Patchwork Man again and fight him. Abigail will fall into some rubble so help him rescue her.

Cutscene: The rubble collapses and Patchwork Man apparently dies. Swamp Thing gives Abby to Matt, who allows him to leave. Abigail goes with Matt to America, and Swamp Thing hitches a ride on their plane.

Monster on the Moors! (Swamp Thing 4, May 1973)
Prerequisite: The Patchwork Man

Unlocks: The Last of the Ravenwind Witches

Characters: Characters for Purchase: Bosses: Synopsis:
 * Abigail Arcane
 * Matt Cable
 * Swamp Thing
 * Ian Maccobb
 * Ian Maccobb (Werewolf)
 * Matt Cable (Bare Chest)
 * Ian Maccobb (One Heart)

Cutscene: A storm is threatening Matt Cable's plane above the Scottish moors. They see a line of lanterns that they think is a private runway. It's not and they crash. Swamp Thing uses his body to cushion the fall. An elderly couple takes Matt Cable, Abigail Arcane, and the pilot to their house.

Gameplay: Follow the cart to Maccobb Manor.

Cutscene: Cable and Arcane meet the Maccobbs. They warn them not to leave the manor. The pilot ignores this warning and is killed by a wolf creature. The next morning Matt and Abby try to leave, but the horses have ran off, forcing them to stay there longer. They meet Ian Maccobb, who has very hairy hands.

Gameplay: That night, investigate the moors as Matt and Abby. Find the werewolf and run away from it. As Swamp Thing fight the Werewolf off.

Cutscene: The werewolf knocks Swamp Thing into quicksand, where he sinks. Meanwhile, the Maccobb's drug Matt and Abby. Matt and Ian wake up to find themselves strapped down with the Maccobb's planning a blood transfusion between them. Ian is a werewolf, so they lured the plane with a fake runway so they could use their blood to cure him. Ian refuses to go through with this and turns into a werewolf. Swamp Thing arrives at just the right moment.

Gameplay: Lure the werewolf downstairs and fight him there. Look for silver in the house. Collapse the silver chandelier and use it to impale him.

Cutscene: In his last moment, Ian saves his mother from the flying chandelier. Swamp Thing leaves, still unforgiven by Matt.

The Last of the Ravenwind Witches! (Swamp Thing 5, August 1973)
Prerequisite: Monster on the Moors!

Unlocks:

Characters: Enemies: Synopsis:
 * Rebecca Ravenwind
 * Swamp Thing
 * Timothy Ravenwind
 * Evil Kid
 * Mob Members

Cutscene: Swamp Thing finds the Maccobb's hidden carriage and stows away on a boat back to America. Some passengers see through his disguise and attack him.

Gameplay: Fight off the mob and jump into the water.

Cutscene: Swamp Thing is pushed to the shore by a wave. Meanwhile, some kids named Timothy and Rebecca Ravenwind are running from a mob. They hide in the cave Swamp Thing ended up in. They keep an eye on him and he learns that the girl is suspected of Witchcraft. Swamp Thing agrees to protect her.

Gameplay: Help the children through the forest. When the mob shows up, fight them off. Avoid their flames.

Cutscene: The mob cuts off Swamp Thing's arm and uses fire to force him off the mountain. They take Rebecca to a kangaroo court. She is the last of a long line of burned witches, burned by the mob leader, Gideon's, ancestors. He claims her family curse his to always be born with one leg. Meanwhile, Swamp Thing wakes up and finds his arm has regrown.

Gameplay: Climb the mountain and head to town. Rescue Timothy from a gang of kids and break him out of prison. Find Rebecca, who is being burned at a tree and fight off the mob. Uproot the tree to save her. As Timothy and Rebecca create a storm and turn the mob into flowers.

Cutscene: It is revealed that Timothy was the actual sorcerer and that Rebecca was just his familiar. They thank Swamp Thing and leave.

Superman vs. Muhammad Ali (All-New Collectors' Edition C-56, April 1978)
Prerequisite:

Characters: Characters for Purchase: Enemies: Bosses: Synopsis:
 * Bundini Brown
 * Clark Kent
 * Hun'Ya
 * Jimmy Olsen
 * Lois Lane
 * Muhammad Ali
 * Muhammad Ali (Sweater)
 * Muhammad Ali (Training)
 * Superman
 * Adam Strange
 * Alanna Strange
 * Angelo Dundee
 * Athena
 * Herbert Muhammad
 * Hun'Ya (King)
 * Jimmy Carter
 * Muhammad Ali (Boxing Robe)
 * Perry White
 * Rat'Lar
 * Scrubb Scout
 * Scrubb Warrior
 * Superman (Boxing Robe)
 * Robot
 * Scrubb Warrior
 * Scrubb Scout (Three Hearts)
 * Superman (Eleven Hearts)
 * Hun'Ya (Five Hearts)

Clark Kent, Lois Lane, and Jimmy Olsen are walking through Metropolis, hoping to get pictures of the famous boxer, Muhammad Ali. When they find him, an alien materializes and demands Earth send its greatest champion to fight them. After they defeat the alien, the mother-ship will launch missiles creating a series of natural disasters for Superman to stop. Although the current disaster is averted, the mothership still survives. Ali and Superman both agree to the Scrubb's challenge. The two will fight before the match to determine which one will fight the Scrubb champion. Ali will teach Superman how to box. Since Superman has a device that stretches their one-hour training session to an entire week, the Scrubb will send robots to fight them. Defeat the robots and it will be time for the match. Since the match is fought under a red sun, Superman will not have his powers and Ali will beat him. Ali will then go up against the monstrous Scrubb champion, Hun'Ya. While Ali defeats Hun'Ya, Superman will destroy the Scrubb ships that are planning to attack Earth. After that, Hun'Ya will have a change of heart and will help Ali defeat the Scrubb leader, Rat'Lar. The Scrubb no longer have animosity towards Earth and the level will end.

Part V: New Earth
Crisis on Infinite Earths event must be completed to unlock these levels.

The Man Who Laughs
Prerequisite: Batman vs. the Vampire

Characters: Characters for Purchase: Enemies: Locations: Synopsis:
 * Batman
 * Bruce Wayne
 * Commissioner Gordon (New 52)
 * Asylum Patient
 * Commissioner Grogan
 * Henry Claridge
 * Henry Claridge (Robe)
 * Joker
 * Joker (Hat)
 * Joker Goon
 * Joker Henchmen
 * Police Officer
 * Red Hood One
 * SWAT Officer
 * Asylum Patient
 * Joker Goon
 * Joker Henchmen
 * Gotham City

The police have discovered a bunch of bodies with Joker grins in a warehouse. Run an investigation as Batman and Commissioner Gordon. Later the culprit, known as Joker will inform you of his identity and announce you of his first target. Henry Claridge. Try to secure his house, but he will die anyway because of venom injected in him earlier. Leave the house to stop some escaped prisoners and to run an investigation as to how they escaped and find out Joker released them. After this he will announce his second target. Go to the target's residence and protect him from Joker's attacks. Joker will break in the house, fight him, but he will kill the target anyway and escape. Investigate Ace Chemicals gain more evidence as to his identity and confirm that he was a criminal known as the Red Hood that Batman faced earlier. Joker will announce his next two targets, Bruce Wayne (Batman) and another person. Police will put you under guard. Move through your manor without attracting attention and purposely poison yourself to escape their notice. Beat up some of his henchmae and you'll realize that you weren't his prime target. Head to the Gotham City Reservoir to fight him one last time. Set some bombs to stop him from poisoning the reservoir and knock him down to end this battle.

Emerald Twilight: Past, Present, and Future (Green Lantern v3 48-50, January-March, 1994)
Prerequisites: Menace of the Giant Puppet

Characters: Characters for Purchase: Bosses: Locations:
 * Green Lantern (Grey Hair)
 * Jennifer
 * Alexandra Dewitt (Swimsuit)
 * Boodikka
 * Ganthet
 * Graf Toren
 * Hannu
 * Jack T. Chance
 * Jessica Jordan
 * Ke'Haan
 * Kilowog
 * Kreon
 * Kyle Rayner (Swimsuit)
 * Laira
 * Martin Jordan
 * Sinestro (Emerald Twilight)
 * Tomar Tu
 * Guardian Construct (5 Hearts)
 * Various Green Lanterns (1-2 hearts each)
 * Kilowog (5 Hearts)

Unlocks: Changing the Guard

Synopsis:

Coast City has been destroyed by Mongul and Cyborg Superman. Depressed, Green Lantern wishes to rebuild the entire city with his ring. After doing this, you must defeat the Guardian of the Universe projection who shows up to stop you. After draining his power, this spurs you on to head to Oa to steal all the power the power battery has in order to keep powering his creation. Along the way, you will clash with many different Green Lanterns. Defeat them and steal their rings. Kilowog will show up to stop you, but you can defeat him with the extra power. The Guardians will send your old enemy Sinestro to fight you and you must defeat him. After that, Kilowog will attack again, but GL kills him. After that, take the power battery and complete your transformation into Parallax. In one final cutscene all of the guardians but Ganthet will sacrifice their lives to create one last ring which Ganthet will bring to a man named Kyle Rayner.

Changing the Guard (Green Lantern v3 51, May 1994)
Prerequisite: Emerald Twilight

Characters: Characters for Purchase: Bosses: Unlocks: Rematch
 * Alexandra Dewitt (Apartment)
 * Alexandra Dewitt (Photographer)
 * Green Lantern (Classic Suit)
 * Kyle Rayner
 * Ohm
 * Ohm (5 Hearts)

Synopsis:

Kyle Rayner is now Green Lantern. Try to convince his ex-girlfriend to let him stay at her place so the two of you can get his name big in the newspapers. Suddenly, you will hear news of an attack by a villain named Ohm. Rush to the scene and defeat the villain in order to beat the level.

Rematch (Green Lantern v3 52-53, June-July 1994)
Prerequisite: Changing the Guard

Characters: Characters for Purchase: Bosses: Unlocks: Forced Entry
 * Alexandra Dewitt
 * Green Lantern (Kyle Rayner)
 * Superman (Long Hair)
 * Airstryke
 * Atomic Skull
 * Joshua Turner
 * Khund Warrior
 * Mindancer (Prison)
 * Mongul
 * Shrapnel
 * Slabside Guard
 * Mongul (20 Hearts)

Synopsis:

Alex and Kyle are testing out Kyle's new GL ring. While this happens, Mongul breaks out of prison, hungry for a rematch with GL, it makes no difference whether it is the right GL or not. Luckily, Superman will show up and help you defeat him.

Forced Entry (Green Lantern v3 54-55, August-September 1994)
Prerequisite: Rematch, Zero Hour Reading Order Characters: Characters for Purchase Enemies: Bosses: Synopsis:
 * Green Lantern (Kyle Rayner)
 * Alan Scott (90s)
 * Alexandra Dewitt (Bedroom)
 * Alexandra Dewitt (Dress)
 * Alexandra Dewitt (Robe)
 * Alexandra Dewitt (White Shirt)
 * Deacon
 * Flashback Characters (TBA)
 * Government Agent
 * L.A.S.C.U OFficer
 * Major Force
 * Major Force (Flower Shop)
 * Metron
 * Quorom Leader
 * Government Agent
 * Major Force (20 Hearts)

A strange shift in time has caused L.A. to switch to what it is in 1994. Save some civilians and head back to your house only discover that Major Force has murdered your girlfriend. Fight him and defeat him and Alan Scott will recruit you into the Zero Hour Fight.

Second Chances (Green Lantern v3, October 1994)
Prerequisites: Forced Entry, Zero Hour Reading Order, Zero Hour #0 Characters: Characters for Purchase: Enemies:
 * Green Lantern (Kyle Rayner)
 * Kyle Rayner
 * Manhunter
 * Parallax

Bosses:
 * Parallax (Six Hearts)
 * Parallax (Four Hearts)

Unlocks: Last of the Breed/Escape to Nowhere

Synopsis:

After the events of Zero Hour, Kyle Rayner and Parallax have transported to Oa. After fighting Parallax, he'll convince you to give him the Green Lantern and ring. When you realize you've made a mistake, regain the ring and do your best to defeat him again. This will trigger an explosion that will destroy Oa and apparently Parallax.

Last of the Breed/Escape to Nowhere (Green Lantern v3 56 and R.E.B.E.L.S 1, November 1994)
Prequisite: Second Chances Characters: Characters for Purchase: Bosses: Synopsis:
 * Adara
 * Borb Borbb
 * Green Lantern (Kyle Rayner)
 * Lobo
 * Phase (REBELS)
 * Stealth
 * Strata
 * Vril Dox II (REBELS)
 * Adara (Casual)
 * Adara (Green Lantern)
 * Darkseid
 * Davroth Catto
 * Desaad
 * Gigantus
 * Lydea Mallor
 * Lyrl Dox
 * Telepath
 * Green Lantern (Ten Hearts)

After the destruction of Oa, Green Lantern wanders into an alien bar. Some aliens will get into a fight with you, and you must fight them all off. You will then meet Adara, a former Green Lantern who lost her power when Hal Jordan destroyed the power battery. She will steal your ring but will give it back shortly. After this, you will be arrested by LEGION. The scene will switch to the REBELS trying to escape LEGION. Defeat Green Lantern who they will send after you in order to end the level.

Angry Black Man (Hardware 1-2, April-May 1993)
Prerequisites: Characters: Characters for Purchase: Enemies: Bosses: Vehicles: Unlocks: Synopsis:
 * None
 * Hardware
 * Baraki Young
 * Edwin Alva
 * Edwin Alva (Young)
 * Curtis Metcalf
 * Curtis Metcalf (Graduation)
 * Curtis Metcalf (Lab Coat)
 * Curtis Metcalf (Laboratory)
 * Curtis Metcalf (School)
 * Curtis Metcalf (Underwear)
 * Curtis Metcalf (Young)
 * Hardware (Shell)
 * Reprise
 * Alva Guard
 * Reprise Clone
 * Alva Helicopter
 * Skylark

Cutscene: When Curtis Metcalf was a child, he kept a parakeet in a cage. When the bird broke free from his cage, he would immediately fly towards the glass window and would hit his head on it. He would continue to do this until he lost his energy and was returned to his cage.

Curtis was a very intelligent young man with a gift for inventions, he was discovered by the world's most famous inventor, Edwin Alva. Alva helped the working-class prodigy get a college education if he worked for Alva's company.

Curtis's inventions made Alva millions of dollars, easily becoming his most valuable employee. Considering Alva to be the father he never had, Curtis believed he would have no problem giving him a small share of the profits. To his disbelief, Alva told Curtis that he was just another cog in the corporate machine and would be given no such priveleges. Threatening to quit, Curtis learned that his contract banned him from working for any competitor. He then tried to dig up some dirt on Alva, hoping to blackmail him into releasing him from his contract. Curtis instead discovered Alva was a major crime lord that laundered drug money and sold weapons to foreign countries. He released this information to the police and press, but nothing happened. Realizing Alva was untouchable, Curtis created a high-tech suit of armor and became the vigilante Hardware, hoping to destroy Alva's operations.

Hardware is attacking one of Alva's warehouses. Bursting out of a glass window, he is attacked by a team of helicopters.

Gameplay: Fly around the helicopters and get them to shoot each other. Destroy another with your rocket launchers. A helicopter will destroy your jetpack, so grapple onto it with your plasma whip and climb up to the cockpit. Throw the driver out of the helicopter and drop him on the city below.

Cutscene: Curtis returns to his base and removes his armor. He changes back into his laboratory gear and dwells on his origin. After night falls again, he goes back to his base which he keeps in his laboratory's basement, right under Alva's nose.

Gameplay: Get into your armor and ready your flying vehicle "Skylark." Fly to one of Alva's warehouses and defeat all the guards. Break through the door to enter the warehouse.

Cutscene: A man points a gun at Hardware and tells him he's here to kill him. Hardware threatens him, but the man introduces himself as Reprise and starts creating doubles of himself. Meanwhile, Alva broods in his tower. He is aware of Hardware's existence, but is unable to determine his identity. So he has lured Hardware to the warehouse so Reprisal could kill him.

Gameplay: Fight your way through the warehouse, defeating Reprisal's clones. Climb up to the roof and call Skylark to you. Grab onto Skylark's drop chain and blow up the warehouse.

Cutscene: Curtis returns to his apartment to sleep. His friend Professor Baraki Young walks on him and learns of his identity. Curtis tells her everything and she is not impressed. She tells him he is too violent and questions his motivations. She leaves and Curtis suits up for one last mission. Tired of the collateral damage, he plans to defeat Alva once and for all.

Other notes: FA of Mayor Jefferson

Confrontations (Hardware 3-4, May-June 1993)
Prerequisites: Characters: Characters for Purchase: Enemies: Bosses: Vehicles: Unlocks: Synopsis:
 * None
 * Hardware
 * Baraki Young
 * Edwin Alva
 * Edwin Alva (Young)
 * Curtis Metcalf
 * Curtis Metcalf (Graduation)
 * Curtis Metcalf (Lab Coat)
 * Curtis Metcalf (Laboratory)
 * Curtis Metcalf (School)
 * Curtis Metcalf (Underwear)
 * Curtis Metcalf (Young)
 * Hardware (Shell)
 * Reprise
 * Alva Guard
 * Reprise Clone
 * Alva Helicopter
 * Skylark

Cutscene: When Curtis Metcalf was a child, he kept a parakeet in a cage. When the bird broke free from his cage, he would immediately fly towards the glass window and would hit his head on it. He would continue to do this until he lost his energy and was returned to his cage.

Curtis was a very intelligent young man with a gift for inventions, he was discovered by the world's most famous inventor, Edwin Alva. Alva helped the working-class prodigy get a college education if he worked for Alva's company.

Curtis's inventions made Alva millions of dollars, easily becoming his most valuable employee. Considering Alva to be the father he never had, Curtis believed he would have no problem giving him a small share of the profits. To his disbelief, Alva told Curtis that he was just another cog in the corporate machine and would be given no such priveleges. Threatening to quit, Curtis learned that his contract banned him from working for any competitor. He then tried to dig up some dirt on Alva, hoping to blackmail him into releasing him from his contract. Curtis instead discovered Alva was a major crime lord that laundered drug money and sold weapons to foreign countries. He released this information to the police and press, but nothing happened. Realizing Alva was untouchable, Curtis created a high-tech suit of armor and became the vigilante Hardware, hoping to destroy Alva's operations.

Hardware is attacking one of Alva's warehouses. Bursting out of a glass window, he is attacked by a team of helicopters.

Gameplay: Fly around the helicopters and get them to shoot each other. Destroy another with your rocket launchers. A helicopter will destroy your jetpack, so grapple onto it with your plasma whip and climb up to the cockpit. Throw the driver out of the helicopter and drop him on the city below.

Cutscene: Curtis returns to his base and removes his armor. He changes back into his laboratory gear and dwells on his origin. After night falls again, he goes back to his base which he keeps in his laboratory's basement, right under Alva's nose.

Gameplay: Get into your armor and ready your flying vehicle "Skylark." Fly to one of Alva's warehouses and defeat all the guards. Break through the door to enter the warehouse.

Cutscene: A man points a gun at Hardware and tells him he's here to kill him. Hardware threatens him, but the man introduces himself as Reprise and starts creating doubles of himself. Meanwhile, Alva broods in his tower. He is aware of Hardware's existence, but is unable to determine his identity. So he has lured Hardware to the warehouse so Reprisal could kill him.

Gameplay: Fight your way through the warehouse, defeating Reprisal's clones. Climb up to the roof and call Skylark to you. Grab onto Skylark's drop chain and blow up the warehouse.

Cutscene: Curtis returns to his apartment to sleep. His friend Professor Baraki Young walks on him and learns of his identity. Curtis tells her everything and she is not impressed. She tells him he is too violent and questions his motivations. She leaves and Curtis suits up for one last mission. Tired of the collateral damage, he plans to defeat Alva once and for all.

Other notes: FA of Mayor Jefferson

Living Bricks (DC Universe Presents 1-2, November-December 2011)
Characters: Characters for Purchase: Enemies: Bosses: Unlocks: Twenty Questions (Partially), This Charming Man (Partially)
 * Deadman
 * Johnny Foster
 * Boston Brand
 * The Librarian
 * Troll Bouncer
 * Werewolf
 * Troll Bouncer
 * Werewolf
 * The Librarian (Three Hearts)

Synopsis:

Boston Brand a.k.a Deadman was an arrogant aerialist killed by a hitman. The goddess Rama Kushna gave him a second chance in death turning him into a ghost that would try to help the people he possessed. Deadman will try to talk to his psychic friend Madame Rose to try to get help in confronting the mysterious Librarian. Contact her by hopping from person to person. When she refuses to help you, confront Rama Kushna and ask for advice. Break into the Moonstone Club where the Librarian resides. Do this by constantly switching bodies and fighting off all the bouncers. Fight your way to the library downstairs and defeat the librarian.

Twenty Questions (DC Universe Presents 3-5, January-March 2012)
Prerequisite: Case of the Chemical Syndicate, Living Bricks

Characters: Characters for Purchase: Enemies: Bosses: Synopsis:
 * Deadman
 * Johnny Foster
 * Johnny Foster (Military)
 * League of Anarchy Soldier
 * Rama Kushna
 * The Son of Morning
 * League of Anarchy Soldier
 * Thug

Deadman will find out from the Librarian that he needs to contact the Son of Morning. He will steal a book from the library to barter with Son of Morning. Defeat a team of terrorists and gangsters to further your plans. Then travel to Gotham carnival to meet the Son of Morning. He will invite you on his rollercoaster and will answer 20 questions in exchange for the book you stole. Deadman will learn from these questions that Rama Kushna is looking for a new question. Each person that she has had him possess was in the hopes of finding it. Deadman has learned this question from his most recent host, Johnny Foster. Confront Rama Kushna and convince her to free you and her former hosts in exchange for the question: "Why me?". After that, possess Foster one last team and beat up the terrorist cell.

Tainted Love (I, Vampire 1-2, November-December 2011)
Prerequisite:

Characters: Characters for Purchase: Enemies: Bosses: Unlocks: In Between Days
 * Andrew Bennett (Beast Form)
 * Andrew Bennett (New 52)
 * Andrew Bennett (Shirtless)
 * Andrew Bennett (Wolf Form)
 * Vampire Spawn
 * Vampire Spawn
 * Mary, Queen of Blood (Four Hearts)

Synopsis:

Andrew Bennett has woken up and Mary, Queen of Blood has filled the street with vampires. All the vampires will awake and you'll have to run to the subway. The vampires will follow you there and so has Mary. Defeat her, but she will escape and leave you to fight the remaining vampires.

In Between Days (I, Vampire 3-4, January-February 2012)
Prerequisite: Tainted Love Characters: Characters for Purchase: Bosses: Unlocks: This Charming Man (Partially)
 * Andrew Bennett (Bat Form)
 * Andrew Bennett (Beast Form)
 * Andrew Bennett (New 52)
 * Andrew Bennett (Shirtless)
 * John Constantine
 * John Troughton
 * Tig Rafelson
 * Steve Rafelson
 * Steve Rafelson (Beast Form)
 * Tig Rafelson (Three Hearts)
 * Steve Rafelson (Four Hearts)

Synopsis:

Andrew Bennett goes to his friend John Troughton and they go to a train station where they find out where Mary, Queen of Blood has gone next, Gotham City. At the station, Andrew gets attacked by a young vampire hunter named Tig. After defeating her, she will join the group. When they go to Gotham, Andrew meets another friendly vampire named Steve. He teaches Steve how to turn into beast form. Steve kind of goes crazy and attacks a bar. John Constantine shows up and he and Andrew defeat Steve. Andrew executes him and finds out that he was Tig's dad.

This Charming Man (I, Vampire 5-6, March-April 2012)
Prerequisite: Batman vs. the Vampire, Living Bricks, In Between Days Characters: Characters for Purchase: Enemies: Bosses: Synopsis:
 * Andrew Bennett (Bat Form)
 * Andrew Bennett (Beast Form)
 * Andrew Bennett (New 52)
 * Andrew Bennett (Shirtless)
 * Andrew Bennett (Wolf Form)
 * Batman (New 52)
 * John Troughton
 * Tig Rafelson
 * Cain (Vampire Lord)
 * Madame Xanadu (New 52)
 * Mary, Queen of Blood
 * Mary, Queen of Blood (Casual)
 * Mary, Queen of Blood (Coat)
 * Mary, Queen of Blood (Wolf)
 * Zatanna (New 52)
 * Vampire Spawn
 * Batman (three Hearts)
 * Mary, Queen of Blood (Three Hearts)

The vampires are taking over Gotham City! Andrew will run into Batman whom he will have to fight off until he can convince him that he is friendly. Meet with him at the Gotham court building where all the vampires are hidden. Kill the sire of these vampires to turn half of them back into humans. Defeat Mary, but Tig will kill Andrew setting loose a new menace, Cain.

The Moon is Threatening the Earth (Stormwatch v3 1-2)
Prerequisite: Case of the Chemical Syndicate Characters: Characters for Purchase: Enemies: Bosses: Unlocks: The Dark Side
 * Engineer (New 52)
 * Harry Tanner (Space Suit)
 * Jack Hawksmoor (New 52)
 * Jenny Quantum (Space Suit)
 * John Jones
 * Martian Manhunter (New 52)
 * Projectionist
 * Adam One (Cold Gear)
 * Adam One (Old)
 * Booster Gold (New 52)
 * Etrigan (New 52)
 * Jenny Quantum (Cold Gear)
 * Madame Xanadu (Demon Knights)
 * The Scourge of Worlds
 * Superman (New 52)
 * Vandal Savage (Demon Knights)
 * Rock Creatures
 * Apollo (Three Hearts)
 * Scourge of Worlds (Five Hearts)

Synopsis:

Stormwatch wants to recruit Apollo into its membership. Chase him through Moscow as Martian Manhunter, Jack Hawksmoor and Projectionist. Midnighter will show up and beat you up. Convince them as Martian Manhunter to wait for your leader Adam One to show up.

Meanwhile, Harry Tanner is on the moon investigating the fact that it's threatening the earth. He will run into the Scourge of Worlds which will try to access his brain. He will turn the tables on it, destroying it.

The Dark Side (Stormwatch v3 3-4)
Prerequisite: The Moon is Threatening the Earth Characters: Characters for Purchase: Enemies: Bosses: Unlocks: Killing Machine vs. Prince of Lies
 * Adam One
 * Apollo (Civilian)
 * Apollo (Shirtless)
 * Engineer (New 52)
 * Harry Tanner
 * Jack Hawksmoor (New 52)
 * Jenny Quantum (New 52)
 * Martian Manhunter (New 52)
 * Midnighter (New 52)
 * Projectionist
 * Avatar of Alba Umbra
 * Avatar of Gotham
 * Avatar of Metropolis
 * Avatar of Paris
 * Planet Killer (Ten Hearts)

Synopsis:

The Scourge of Worlds has sent an enormous planet-killer to prepare the Earth for something worse. Destroy incoming rocks as Apollo. Hawksmoor will lead the team to the former location of a city so evil that other cities are afraid of it. Protect him as he tries to access it, but the planet killer will absorb everyone except Midnighter. Revive Apollo so he can free the others. Hawksmoor will summon the city of Alba Umbra. Run to the alchemy lab and turn the planet killer into glass.

Killing Machine vs. Prince of Lies (Stormwatch v3 5-6)
Prerequisite: The Dark Side Characters: Characters for Purchase: Enemies: Bosses: Synopsis:
 * Apollo (Shirtless)
 * Engineer (New 52)
 * Jack Hawksmoor (New 52)
 * Jenny Quantum (New 52)
 * Martian Manhunter (New 52)
 * Midnighter (New 52)
 * Apollo (New 52)
 * Daemonite
 * Midnighter (New 52, No Helmet)
 * Stormwatch Shadow Cabinet
 * Harry Tanner (Three Hearts)

Because of Adam One's failure to properly lead Stormwatch against the planet killer, he is executed by the Stormwatch shadow cabinet. Midnighter and Apollo are exploring the Eye when a proximity alarm goes off. Midnighter finds Harry Tanner stealing stuff. Fight him and he'll kidnap the Projectionist and blast everyone out into space. Save everyone as Apollo and have Hawksmoor talk to the Avatar of the Eye (a Daemonite) and convince him to save everyone.