Day of Defeat: Vietnam '69

"'The Second World War is over. The Axis has fallen. But less than twenty years later, in Vietnam, a new war begins...'" "- Release tagline."

Day of Defeat: Vietnam '69 is a first-person shooter survival game concept by Red-Verse-Writer and Mindscript. A sequel to Day of Defeat: Source, it is a team-based multiplayer shooter game with a heavy emphasis upon real events. Unlike the original Day of Defeat or its Source remake, it is not set in 1944 during the European Theatre period of the Second World War, but is instead set, as its title suggests, in the year 1969 during the Vietnam War.

Gameplay
The gameplay of Day of Defeat: Vietnam '69 expands upon the gameplay style of Day of Defeat: Source. Players join the ranks of either the Free World Military Forces (the United States Marine Corps and Army of the Republic of Vietnam) or the Vietnamese Military (the North Vietnamese Army and Viet Cong), and compete against each other in various game modes. Each team can have up to 24 players, leading up to a total of 96 players in a single online game (with 24 on the USMC, ARV, NVA and Viet Cong each). Each player must pick a class, who has their own specific role and set of weapons, and must fight against the enemy team, emphasising making use of cover and forming squads to survive. All weapons in the game have realistic limits to their use - for example, machine guns must be mounted on ledges or objects to be fired accurately or reloaded, rocket launchers must be shouldered to be aimed or fired, and grenades not "cooked off" can be easily avoided or even thrown back by the enemy team.

Vietnam '69 provides a complete overhaul to the original game's mechanics. There are twelve classes as opposed to six, and class roles are much more specific, with each class having special abilities and a unique focus in battle. Each class has their own health, armour, stamina and speed stats, as well as their own unique primary and melee weapons, a secondary weapon that is shared with two other classes on their side, a pistol sidearm that is shared with at least three other members of their team, and some grenades, including one shared type and one type unique to their class. Players also gain experience points from combat and survival, which can be used to "level up" certain attributes of their class's stats or weaponry. Detailed statistics of individual players are tracked throughout games, and the game also features health, armour and ammo pickups, as well as stationary equipment that must be manned by a player to be used.

Compared to the original game, Vietnam '69, while still mostly realist, eschews some of the realistic elements featured originally. Each class has their own health, armour, stamina and movement speeds, and can carry four weapons and two types of grenade instead of just three weapons and a single type of grenade. Players can also jump higher, and all classes possess unique special abilities. Certain classes can even see the outlines of other players through walls at a certain distance. All of the characters are also much more resistant to damage than would be possible in real-life - for example, the most heavily armoured classes can, at maximum health and armour, survive a sniper rifle headshot and walk away with no armour, but with half their hit points left. These changes are primarily made for the sake of playability and improving gameplay styles, as well as making each class more distinctive.

Classes
Day of Defeat: Vietnam '69 features twelve classes, twice the amount of Day of Defeat: Source.

Rifleman

 * Health: 100/125 (Adrenalized by a Field Medic)
 * Armour: 150
 * Stamina: 100/200 (Adrenalized by a Field Medic)
 * Speed: 100%/125% (Adrenalized by a Field Medic)
 * Role: Multi-Purpose Offence and Defence
 * Weapons: 
 * Primary: M14 Rifle (USMC)/M1 Garand Rifle (ARVN)/SKS Rifle (NVA and Viet Cong)
 * Secondary:
 * Sidearm: M1911A1 Pistol (USMC and ARVN)/Makarov PM Pistol (NVA)/Chinese Type 59 Pistol (Viet Cong)
 * Melee: Ka-Bar Knife (USMC and ARVN)/Dagger (NVA and Viet Cong)
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:

The Rifleman is the main class of the game and an effective combatant in any situation. Able to take on many roles from offense to defence, he is deadly at long range with his rifle, and still very dangerous, albeit less effective, at closer ranges. His main weaknesses stem from his low durability and lack of explosive damage.
 * Special Abilities:

Assault
The Assault is always on the move, being extremely effective at medium ranges and when actively swapping positions. His assault rifle has decent damage and low recoil, and does not suffer much while moving. He has some decent health and armour to help him survive a few hits, but his chances of survival are not as high as the heavier classes.
 * Health: 150/190 (Adrenalized by a Field Medic)
 * Armour: 175
 * Stamina: 80/160 (Adrenalized by a Field Medic)
 * Speed: 88%/110% (Adrenalized by a Field Medic)
 * Role: General Offence
 * Weapons:
 * Primary: M16A1 Assault Rifle (USMC)/Tommy Gun (ARVN)/Norinco Type 56 Assault Rifle (NVA and Viet Cong)
 * Secondary:
 * Sidearm:
 * Melee:
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities:

Recon
The Recon is the fastest class in the game and the main scout of any team.
 * Health: 80/100 (Adrenalized by a Field Medic)
 * Armour: 125
 * Stamina: 300/600 (Adrenalized by a Field Medic)
 * Speed: 150%/189% (Adrenalized by a Field Medic)
 * Role: Scouting and enemy locating
 * Weapons:
 * Primary:
 * Secondary:
 * Sidearm:
 * Melee: Brass Knuckles (USMC and ARVN)/Gloves (NVA and Viet Cong)
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary: Caltrops (USMC and ARVN)/Nails (NVA and Viet Cong)
 * Special Abilities: Can use Binoculars to see across distances and mark enemies - marked enemies are visible to allies through obstructions from a certain distance for a short period of time. Can detect enemies via a motion sensor.

Sniper

 * Health: 75/95 (Adrenalized by a Field Medic)
 * Armour: 100
 * Stamina: 120/240 (Adrenalized by a Field Medic)
 * Speed: 100%/125 (Adrenalized by a Field Medic)
 * Role: Elimination
 * Weapons:
 * Primary: M40 Sniper Rifle (USMC)/M1 C/D Garand Sniper Rifle (ARVN)/Mosin Nagant Sniper Rifle (NVA and Viet Cong)
 * Secondary:
 * Sidearm: M1911A1 Pistol (USMC and ARVN)/Makarov PM Pistol (NVA)/Chinese Type 59 Pistol (Viet Cong)
 * Melee:
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities: Can blend into backgrounds while remaining in a single environment for more than 10 seconds and standing still or moving slowly.

Field Medic

 * Health: 100/125 (Adrenalized by another Field Medic)
 * Armour: 175
 * Stamina: 225/450 (Adrenalized by another Field Medic)
 * Speed: 110%/128% (Adrenalized by another Field Medic)
 * Role: Healing and support
 * Weapons:
 * Primary: Ithaca 37 Shotgun (USMC and ARVN)/K-50M Shotgun (NVA and Viet Cong)
 * Secondary:
 * Sidearm:
 * Melee: Medical Kit
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities: Naturally regenerates health at a rate of 5 health per second. Able to Adrenalize allies to temporarily improve their health, speed and stamina.

Flame Trooper

 * Health: 120/150 (Adrenalized by a Field Medic)
 * Armour: 175
 * Stamina: 100/200 (Adrenalized by a Field Medic)
 * Speed: 90%/115% (Adrenalized by a Field Medic)
 * Role:
 * Weapons:
 * Primary: M9A1-7 Flamethrower (USMC and ARVN)/LPO-50 Flamethrower (NVA and Viet Cong)
 * Secondary:
 * Sidearm:
 * Melee: Fire Axe (USMC and ARVN)/Hand Axe (NVA and Viet Cong)
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary: Molotov Cocktail
 * Special Abilities:

Heavy Gunner
The Heavy Gunner is the most powerful bullet-firing class in the game and the main defender of a team's base. His heavyweight machine gun, when deployed via bipod, can mow down any enemy in sight in seconds. He is also resistant to pain and has the most sturdy armour, allowing him to survive several hits from enemy attacks before needing to retreat. However, he has the slowest speed and lowest stamina, needs to deploy his machine gun onto a surface to avoid massive recoil that renders the gun practically unusable, and is vulnerable to flanking attacks when firing at enemies with it.
 * Health: 300/375 (Adrenalized by a Field Medic)
 * Armour: 500
 * Stamina: 50/100 (Adrenalized by a Field Medic)
 * Speed: 60%/85% (Adrenalized by a Field Medic)
 * Role: General Defence
 * Weapons:
 * Primary: M60 Machine Gun (USMC and ARVN)/RPK Machine Gun (NVA and Viet Cong)
 * Secondary:
 * Sidearm:
 * Melee: Baseball Bat (USMC)/Wooden Club (ARVN)/Sharpened Stick (NVA and Viet Cong)
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities:

Grenadier

 * Health: 200/250 (Adrenalized by a Field Medic)
 * Armour: 350
 * Stamina: / (Adrenalized by a Field Medic)
 * Speed: / (Adrenalized by a Field Medic)
 * Role:
 * Weapons:
 * Primary: China Lake Grenade Launcher (UMSC and ARVN)/Type 10 Grenade Discharger (NVA and Viet Cong)
 * Secondary:
 * Sidearm:
 * Melee:
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities:

Commander
The Commander is a supporting player in the battle who is able to turn the tide of a battle by making requests for help on his radio. Able to call in supply drops, mortar strikes on the enemy team, and helicopter fire to protect his team, he can also provide a morale boost to nearby allies, making them stronger and more accurate. Due to his focus as a major assistant, he sacrifices offensive power, with all his weapons being focused exclusively around self-defence if absolutely necessary.
 * Health: / (Adrenalized by a Field Medic)
 * Armour:
 * Stamina: / (Adrenalized by a Field Medic)
 * Speed: 100%/125% (Adrenalized by a Field Medic)
 * Role:
 * Weapons:
 * Primary: Dual M1917 Revolvers (USMC and ARVN)/Dual Nagant M1895 Revolvers (NVA and Viet Cong)
 * Secondary: 
 * Sidearm:
 * Melee:
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities: Can call for ammo deployments, mortar strikes and defensive support fire.

Officer

 * Health: / (Adrenalized by a Field Medic)
 * Armour:
 * Stamina: / (Adrenalized by a Field Medic)
 * Speed: / (Adrenalized by a Field Medic)
 * Role:
 * Weapons:
 * Primary:
 * Secondary:
 * Sidearm:
 * Melee:
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities:

Trapper

 * Health: / (Adrenalized by a Field Medic)
 * Armour:
 * Stamina: / (Adrenalized by a Field Medic)
 * Speed: / (Adrenalized by a Field Medic)
 * Role:
 * Weapons:
 * Primary: M72 LAW Bazooka (USMC and ARVN)/RPG-7 Bazooka (NVA and Viet Cong)
 * Secondary:
 * Sidearm:
 * Melee: Pipe Wrench (USMC and ARVN)/Spanner (NVA and Viet Cong)
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities:

Stealth Expert

 * Health: / (Adrenalized by a Field Medic)
 * Armour:
 * Stamina: / (Adrenalized by a Field Medic)
 * Speed: / (Adrenalized by a Field Medic)
 * Role:
 * Weapons:
 * Primary:
 * Secondary:
 * Sidearm:
 * Melee:
 * Grenades:
 * Primary: M67 Grenade (USMC and ARVN)/F1 Grenade (NVA and Viet Cong)
 * Secondary:
 * Special Abilities: Can blend into environments via Camouflage ability.