List Change & Improvements from Chrono Link and RIVES -Re:CONNECT- (RISING GEAR)

For the game, see .hack//Link -RISING GEAR-

.hack//Link -RISING GEAR- has a major improvements from .hack//Link -Chrono Link- and .hack//Link -RIVES- Re: CONNECT as the two gameplay would be now added to the game. It includes the system, UI, exploration, combat, root town and many more things to intentionally exceed the fans expectation toward the major upgrade from its predecessor and given a brand-new experience that could surpassed the previous two titles of the game trilogy.

General

 * The graphical quality of Unreal Engine 5 has made a several improvements toward lightings, texture, anti-aliasing, HBAO, Far of Drawing, Ray-Tracing and more improvements which now been address from the major feedback and implemented to the game.
 * UI texture has received a several improvements and increased a little bit quality to matched the latest resolution of the game while some of them has been redrawn, it includes an improvements for UI menu, title screen, system, and more.
 * Character models as a new design been implemented that resulting creating again from scratch, however, the models textures is also made an improvements from Chrono Link and RE: CONNECT as it now blended for uses several outfits and adds a psych quality of the game during the cutscenes progression.
 * Some character model design for Twilight Knights and Schicksal characters has received a major improvements of their models, including adds a minor parts to add more details to their character model.
 * The playable animations is now made a major improvements and more fluids than the original, also the cue animation is more freely than before without limitation as a part of improvements from the previous chapter.
 * Font subtitle text has made a changes from the original with a brand-new look.
 * All issues that came from fans feedback has been addresses from the original, along with the game performance, graphical running, and several system issues is now made a major fixed and improved the quality of life.
 * Capabilities has been made for downloadable season pass content.

Difficulty Mode

 * The difficulties and receival damages from the enemies has made a rebalance and adjustment.
 * Players can now freely changing the difficulty modes during playing the game, however, you can only change it through Toki-Runty in Grand Whale.
 * Major improvements over the balance difficulties and schematic combat damages which now been reworked and adjusted.
 * Safety and Easy Mode difficulties has made an improvements and reworked from the original to fit the regular challenges and receive damages from enemies to be more stabilize and smoother than before, including a bonus items would made a changes from the previous one.

Grand Whale

 * Grand Whale customization system has made a improvements from previous one, with increased a texture of designation of Grand Whale, including brand-new decoration, design, facilities decoration and more has made an implementation to the game
 * The system in Grand Whale has been optimized to make it easier to use, along with hints and clues for players who still not used to it even after the tutorials with a brand-new features been implemented to the game.
 * UNISON PC Job Extension System has been removed to the game, since the Party Members can now be unlocked a new form as Tokio be able to maximize the Bond of Unison.
 * The music sound effects in Grand-Whale is now improved along with a brand-new parts has made an implementation to the game.

Root Town

 * AI’s PC movement animation has improved from the previous one, now been optimized to be more in real-time with adds a lot of crowds with a different idles animation for doing personal or even conversation with someone or their friends during stand or walk.
 * As the crowds has been increased which given a new environment situation like Riding Motor Bike, PK insulting Player Newbie, Conversation of Rumors, stretching, enjoying scenery and much more that can be heard through dialogue moments outside cutscenes.
 * There’s a lot things that all players from the online game been doing in the server town which has their own activities which triggered a dialogue moments outside cutscenes.
 * New different types of PCs are now added to the server town with an unique appearance, and Beast appearance can also be possible to be present on the server town.
 * PCs Crowds movements had made an adjustment toward the animation and the way they behaved is more real-time improvement from the previous game.


 * NPC animation and capabilities along with NPC Grunties has improved with adds a new natural animation toward their movements to make it more fluids and smoother.
 * Addressing an issues toward bugs and lagging on Mini-Games.
 * Improves the capabilities on exploring and free-roam the server town.
 * Items found has been increased.
 * Few tweaks added for the server root town capabilities and features to expand the exploration and free-roam for players.
 * The views of the server town, including the FOV has been redrawn and reworked to fit a brand-new atmosphere and improvements for RISING GEAR, since this game would set in The World R:X.

Tournament - Lumina Cloth

 * Tournament ranking earns has been made a rebalance from the previous game.
 * Opponent status now been rebalanced to match their ranking and levels.
 * The rewards earn has been rebalanced from the previous one.
 * Added a several tweaks and improvements toward the combat system on the Arena Palace Tournament.
 * Rules of the Arena Palace Tournament has been received a several tweaks to make it more balanced and fair fights as it consistently for dependable on their levels between team and opponents.
 * The preparation room is now capable to viewed their arena tournament events and allows to viewed the difficulties toward their opponents.
 * Battle Royal combat system and opponent has been made a rebalance and improves, along with the boss status has made a rebalance, reworked and made an adjustment from the original.
 * Players can now sync their combos with other party’s skill triggers.
 * Several new types of enemies has been added to the Battle Royale and Monster Hunter.
 * The earned of Arena Point (AP) has been increased and rebalanced, allowing for parties easily to earning their AP for buying on Arena Shop.

Trade System

 * Trade chance rate has made an increased in 25-30%
 * Capabilities for handling the items during trading exchange has been increased.
 * Gift System is now can be able to increased the party affection.
 * Jikon-Coupon Discount can now be traded and can maximize the trade gauge in depends of how the party or other players are very interested.
 * Super rare weapon can now be exchanged for a Trading System, in return exchange for an higher-quality equipments that makes a good rate chance for trading.
 * Additional several tweaks has been made for Trading Exchange system.
 * New player’s line dialogues has made an implementation to the game.

Shop

 * Addressing an issues regarding the Blur Equipment Images along with a minor bugs.
 * Discount rate prices has made an adjustment from the original.
 * Anchor Shop animation has made an improvement in more dynamically which lot things they can do during taking care the shop, including yelling to attract people to buy, and new dialogues moment can be triggered there as it progressed.
 * Including a new slot expansion has been made for Tokio to sell his items to Jikanet for Anchor Shop.
 * Shop Menu prices has made an rebalanced and adjustment.
 * Chim Shop price has made an adjustment which lowering a little for its price.

Five Party Members

 * Party Unison Members has made an adjustment and optimization for Five-Party Members.
 * Adjustment has been made for adding or even inviting party members.
 * Menu Pause Screen UI display has expanded to fit the five-party members with adds of 2 slots UI status for party members.
 * Adding capabilities for switching the playable characters during the combat.
 * Strategy works has made an improvements and tweaks updates.

Field & Dungeon Areas

 * Area free-roam capabilities has made an improvements toward field and dungeons areas, while the challenges, contents, and more which was includes through Type-Rank Area Words been reworked from the previous one.
 * Field and Dungeon Areas would be based on The World R:X which are from .hack//Link -RIVES- RE: CONNECT.
 * The enemies roaming on the field and dungeon would be acting more differently before, somehow might had a possibility trying to commencing a surprise attack behind party.
 * Reward Exploration of Field and Dungeon has made an adjustment and redone.
 * Area Words Type Rank X challenges had made an reworked and received an adjustment to make it more challengeable and harder experience which exclusively for a Pro-Players.
 * Area Words Type Rank D-A challenges has made an improvements and received the rebalanced to according toward players experience for innovation and challenges to get through, while also the several traps, puzzles, and quiz would be more different than before.
 * Spring Field now allows player to receive a brand-new bonuses after recovering their HP and SP.
 * Enhance the Exploration Condition, including the weather has made more in real-time for exploration and combat experience.
 * Lucky Animals and Mecha Grunties behaviors has made an improvement with adjustment rules, movements, animation, and natural instinct from them had been made.
 * Chim-Chim Cores earns from Chim-Chim Kings has been increased following from 50 to 100.
 * Players no longer disable the bonus boost status even after Lucky Animals been defeated, but can only be removed following you leaving the areas.
 * Area Night/Day Time capabilities has made an improvement and adjusted to match with your area words or your date times.

Combat

 * Damage attack combo has been increased as you attaching your abilities from LINK Ability, it includes for Skill Trigger which can simultaneously combine as you continue attack against the enemies.
 * Co-Op Rengeki Technique performance animation has further made an improvement and adds a new parts of the animation to adds a few damages toward the enemies.
 * Surprise Attack would be more tactical, but can also be more active toward the combat in real-time.
 * Enemies AI has gradually improved, and their behavior would be different from the previous one.
 * Party control movement AI has been improvement and adjusted it’s animation to be more adaptive, dynamic and new moves to be implemented to them.
 * Awakening system is no longer to be used in RISING GEAR.
 * Guard can now be unlimited as guarding yours from the enemies attack along with the uses of reflect is also become more possible.
 * Combat speed movements and the animation speed has been increased which now is more flashier than the previous series, but can allow you to cancel the attack when it means necessary.
 * Skill Trigger and Magic cost has been reduced, including the enemies status has been rebalanced.
 * Skill Trigger and Magic can now be used simultaneously during attacking the enemies in the combat mode.
 * The chance of the Critical Hit is now been increased from the original.
 * Manual Lock-On Warp Area Select has made an improvement and adjustment from the original.
 * Night/Day Time might also had an affect on your Combat Performance.
 * Object can now be used to help you during a combat.

Skill Trigger Connector

 * Simultaneously attack combo with Skill Trigger Connecter performance has made a major improvements with several new parts of the animation has been added now incorporated with his new weapon and style.
 * Continuous attack can no longer had a limitation as you still using the Skill Trigger Connector, but SP is very important for players to check which in case they could be able to perform between attack combo and skill trigger connector without a problem during performance.
 * Every skills of Skill Trigger Connector is now be able to apply in the LINK Abilities as allow players to attack the enemies simultaneously with the skill trigger and sync together through as it receiving a triple damages from the regular damages,
 * Skill Trigger Connector SP cost has been reduced.
 * Magic Skills can also be able to apply on Skill Trigger Connector.
 * Double Trigger can now be channeled through Skill Trigger Connector as well.
 * Skill Trigger Connector can now be used for Quick-Time sequence.

Warp Area Emergency

 * Players can now use the Warp Area Emergency during the exploration and the timing of its uses has made an adjustment.
 * It can also be used during combat for emergency situation, but needs to stay in low from the enemies.

Guest Party

 * The player can now made a bonus co-op rengeki techniques with a guest party members more freely during a combat mode.
 * AI controlled for Guest Party has made a reimagined and made a major improvements from the previous titles.
 * Strategy can be set for him/her as the game progression through exploration and combat.
 * Trade can now be made toward a Guest Party.

Stealth

 * The detection spot has been reduced toward it's range.
 * Stealth abilities and several skill can now be apply for Link Ability.
 * Changing stance can now be commence freely in the server town as well.
 * Surprise Attacks range has made adjustment and several tweaks from the previous titles, including the situational can be made improvement.
 * Luring animation has made an improvement.
 * Invisibility Mode is now been added.

Bond of Unison

 * Bond of Unison can made more opportunity to earn a new skill abilities for Tokio and the party members which can be applied through the LINK Abilities.
 * Reaching a maximize progression allows you to unlocked a brand-new sub-story mission to given a new mutual progression story and character developments as you finish for maximize your party members bond of unison.
 * Their ability performance during exploration, combat, activities and more has made an equal improvement as you maximize their Bond of Unison progression.
 * Few characters who Tokio could made a Bond of Unison and as you maximize it's progression has possibility that could affect and impacted their involvements and development toward the stories.

Co-Op Rengeki Techniques

 * The co-op rengeki techniques which featuring Cross Rengeki, Trinity Rengeki and Ultimate Rengeki is now be able to use as a finisher with Quick Time sequence has made an implementation to the game.
 * Execution toward the uses of techniques has made an several tweaks and improvements from the previous titles.

Command Mode

 * Command Mode has solely includes the redesigned of user-interface and brings toward brand-new evolves toward the system mode which made to easily uses for players to control Tokio and his party members.
 * Strategic plan, direct-command issues, and shortcut command has made an improvement through the Command Mode.
 * The performance issues command toward party members AI animation movement has been improved from the previous titles of the game.
 * Slow-motion outputs has made an sightly improvements and increased it's slow motion time allows you to take more time for what commands will Tokio uses.
 * Adaptation environments has made an improvement from the previous titles.
 * Awakening system has been removed from command mode.
 * Turbo mode activates will replaces the speed awakening from command mode.
 * Selecting playable characters is now possible.
 * Support system has been made an implementation to the game.
 * Simultaneously uses of Skill Trigger, Skill Trigger Connector, Attack Combo and Magic at the same time.

Link Abilities

 * The cost of LP (Link Points) for applying the abilities has been reduced.
 * Capabilities improvements of applying the Link Abilities.
 * The old abilities has been made a several adjustment, modification, tweaks, and improvements along with adds a brand-new parts from the original.
 * User-interface for LINK Abilities design has been redrawn and made a smooth modification layers and wider to uses for players applying the abilities.
 * Grand Whale combat system abilities can now be applied with LINK Abilities.
 * Improves the capabilities of free-roam exploration toward the server town and mini-games.

Mecha Knuckle Grunties

 * Over 25 brand-new Mecha Knuckle Grunties are now implemented to the game with several new types added to it.
 * Mecha Knuckle Grunties status has made a rebalance and increased its challenges, as well with a several modification has been made to the game.
 * Strategies that Tokio uses to defeating a Mecha Knuckle Grunties would be more different from the previous titles, and behavior is also made a difference to adds a new wider varieties strategies and methods can be made toward the enemies for Mecha Knuckle Grunties.
 * The surprise attacks can now be affected on Mecha Knuckle Grunties.
 * Brand-new earning rewards has been made to the game, which allows you to make a grinding progression to the game.

Sub-Story Mission

 * Sub-story mission earning rewards has been made a different along with a several adjustment and tweaks implemented to the game.
 * Main objectives will includes a sub-objectives that allows you to unlocked a special rewards for finishing the sub-objectives.
 * The range of finding the people's request has made an improvement from the original.

Multiplayer

 * PVP Mode accessibilities has made an improvements through uses of online network.
 * Offline mode capabilities and accessibilities has made an adjustment and improvements through its performance to make it easier for players to use, even accessing the Multiplayers mode.
 * Network range capacity has made an increased and tweaks.
 * User-interface designation toward menu, exploration, combat, and more has made update reworked and major improvements from the previous game.
 * Area design for multiplayer has been redone and reworked with adds a new areas expansion to the game.