Thread:SonikkuAensland/@comment-5758863-20161106142315/@comment-5688420-20161111052427

you got that right. and both games also suffer from the Virtua Fighter moon jump syndrome. though it's not that bad compared to VF.

a lot of first installments have their fairshare of quirks and stuff that never made it to the sequels. for example, the first Dead or Alive (as in, the Model 2 original. the PlayStation version is slightly different) had ring-outs and no stage hazards, instead they had these things called "danger zones". and the original Guilty Gear had Instant Kill moves that END THE MATCH ON THE SPOT. not just the round, THE ENTIRE MATCH.