Jak and Daxter (Reboot)

"'The world is better left to Jak.'""- Release tagline"Jak and Daxter, also referred to as Jak and Daxter: A New Legacy in certain regions, is a open world 3D platformer game concept by Red-Verse-Writer, a reboot of the action platformer series Jak and Daxter originally created by Naughty Dog. Set on a fictional planet which incorporates science fiction, high fantasy, and steampunk elements, the game revolves around the two titular characters - Jak, a wandering amnesiac teenager with mysterious powers related to the energy source known as Eco, and Daxter, a loudmouthed teenager from Sandover Village who is transformed into a "ottersel" (a fictional hybrid of a otter and a weasel) after a accident with Eco - and their adventures across jungles, deserts, glaciers, cave systems, volcanos, swamps, villages, and metropolitan cities in order to return Daxter to his original form and unravel the secrets of the Precursors, the creators of their world.

Gameplay
Jak and Daxter: A New Legacy is an open-world 3D platformer game in which the player takes the roles of the titular main characters, primarily Jak but in some segments Daxter, as they travel around multiple environments, collect items, solve puzzles and fight enemies. Areas in the game are split between multiple large regions, which can be quickly travelled between using portal devices, typically located within individual huts.

Combat
Jak and Daxter offers several methods of combating enemies with both melee attacks and firearms. Injuries Jak and Daxter sustain are accounted for by a life meter, measured by segments of a health bar - the player begins with six individual segments, but more can be acquired via upgrades. When engaging enemies, Jak has several melee attacks, including a gliding punch, a rapid spinning kick, a jumping uppercut from a crouching position, and a aerial dive. These attacks can be combined in rapid succession to do more damage to enemies, with Jak building up kinetic energy by doing so. Alternate moves can be unlocked for further combos or used when in specific transformations, such as a lightning-powered breakdancing spinning attack and a wind-up punch with a fireball coating his fist.

When engaging in ranged combat, Jak is able to use the Morph Gun, a multipurpose firearm that can shapeshift into different forms via loading different "mods" into the weapon. There are six categories of mods, and each are tied to a different form of Eco. Red Eco mods are focused upon close-range, high-power attacks, and consist of the Scatter Gun, a shotgun-like beam weapon; the Wave Concussor, a beam-based weapon that charges up and then releases a shockwave of energy; the Plasmite RPG, a grenade launcher-like weapon that launches an explosive that splits into six smaller explosives; and the Hephaestus Cannon, which fires rapid short-range barrages of eco-charged incendiary rockets. Yellow Eco mods are focused upon long-range attacks that require high precision, and consist of the Laser Blaster, a semi-automatic rifle-like weapon that fires projectiles that can reflect off walls; the Sniper Coil, a sniper rifle-like weapon that can use a scope to zoom in for accurate shots; the Gyro Burster, which deploys a floating drone that fires small projectiles at nearby enemies; and the Aeroshock Summoner, which fires an energy projectile that functions as a miniature black hole, sucking in enemies and projectiles before exploding. Blue Eco mods are focused upon weak rapid-fire attacks, and consist of the Vulcan Fury, a minigun-like projectile weapon; the Arc Wielder, which fires a continuous short-range beam of lightning; the Lightning Turret, which deploys a short-ranged electricity shooting turret; and the Thunder Storm, which fires a projectile that summons down lightning strikes from the sky onto enemies. Green Eco Mods are focused upon utility weapons, and consist of the Lobber, a flamethrower-like weapon that fires liquid Eco; the Magma Mine, which deploys proximity mines that can attached to floors, walls and ceilings; the Chlorokinetic Pulsar, which summons carnivorous plants to assist Jak in battle, and the Earthquaker, which causes temporary fissures and earthquakes to disorient and damage enemies.

Eco
A major element of Jak and Daxter is the usage of Eco, a powerful substance studied by the Precursors and able to be "channelled" by certain individuals to use various superhuman abilities. Each of the Eco types has a related element and is tied to one of Jak's transformations, which are measured by separate Eco meters for each Eco type. Eco naturally appears in floating clusters, which can be collected to slowly replenish Jak's Eco meters, and can be collected from natural vents, which replenish the respective Eco meters at a faster rate, or by being submerged in a liquid pool of Eco, which fully replenishes the corresponding Eco meter instantly. There are six forms of Eco found in the game - Green Eco, Blue Eco, Red Eco, Yellow Eco, Dark Eco and Light Eco.

Each form of Eco allows Jak to use a different transformation - Green Jak, Blue Jak, Red Jak, Yellow Jak, Dark Jak and Light Jak, with the latter two needing to be unlocked before being used. Each different transformation has different abilities that are needed to progress - Green Jak is able to regenerate health, use earth-based skills, command and control certain plants for utility purposes and create constructions of solidified Eco to be used in both combat and platforming; Blue Jak is able to run at a much faster speed, attract nearby items, activate certain machinery and use lightning-based attacks; Red Jak is able to do additional damage with attacks, use fire-based abilities, move certain obstructions and resist most attacks; and Yellow Jak is able to use specialised long-range energy attacks, perform immense rocket jumps to reach inaccessible areas, utilize wind-based powers and turn invisible for limited periods of time. Once unlocked, Dark Jak and Light Jak possess their own abilities - Dark Jak can perform powerful melee attacks, control water and liquids, charge up and then release dark energy blasts, and turn into a giant for periods of time, while Light Jak possesses limited flight, can stop time temporarily, is able to use ranged energy attacks, and has control over sources of light.

Vehicles
Compared to other games in the series, the usage of vehicles is significantly downplayed, mainly being restricted to certain areas and segments. The main method of transportation for Jak and Daxter, and the only one that can be used at any time once unlocked, is the Jetboard, an anti-gravity hoverboard that is used to travel over water and other liquids, grind on rails, and perform tricks for additional speed and higher jumps. The Jetboard is also able to pick up Eco and use it, although said collected Eco is automatically used on the spot rather than stored and used later. The Jetboard is able to use all six of the Eco types for different abilities - Green Eco repairs damage and allows the Jetboard to leave behind a trail of gaseous Green Eco for certain missions, Blue Eco increases the Jetboard's speed and jump height, Red Eco creates a protective shield around the Jetboard that allows it to break through certain obstacles, Yellow Eco allows the usage of Yellow Eco projectile attacks, Dark Eco allows the Jetboard to magnetically bend rails around itself for more stable transportation, and Light Eco allows the Jetboard to jump higher and then hover and glide afterwards.

Aside from the Jetboard, vehicles are only used in specific segments. There are five main vehicles used - the Anti-Gravity Zoomer, Buggy, Flut Flut Bird, Hellcat Cruiser and Titan Suit. The Anti-Gravity Zoomer is a one-man hovercraft that is used to travel across areas too dangerous for the Jetboard, and is equipped with a heat shield that allows it to travel across open fires and lava. The Zoomer is able to use five out of the six Eco types, with Dark Eco being excluded - Green Eco repairs damage and continuously replenishes ammunition for a short period of time, Blue Eco increases the Zoomer's speed and jump height, Red Eco grants the Zoomer temporary invulnerability and increases its ramming power, Yellow Eco increases the power and range of the Zoomer's ranged weapons, and Light Eco provides the Zoomer with the benefits of all four other Eco types for a shorter duration.

Locations and Customizable Homes
Jak and Daxter can acquire a home in

Setting and Characters
Jak and Daxter is set on a fictional planet that is populated by several species, most prominently a

Story
The story of Jak and Daxter begins as Jak, an amnesiac wandering teenager, enters Sandover Village, seeking shelter. Samos, a Sage of Green Eco and de facto leader of the village, allows him to stay alongside his daughter Kiera, a mechanic and Eco researcher who distrusts Jak and believes that he is "touched by darkness", and Daxter, a loudmouthed orphan and the village troublemaker who lives with Samos. When Daxter witnesses Jak talking to himself in a dark room, he becomes suspicious and begins asking Jak questions, which Jak struggles to answer but becomes curious when Daxter mentions the forbidden Misty Isle. After spending the day training at the nearby Geyser Rock island, Jak and Daxter journey to Misty Isle overnight on a local fisherman's boat and begin to explore it, finding mysterious Precursor artifacts scattered around the abandoned island before they eavesdrop on a mysterious figure speaking to a horde of Metal Heads and directing them to continue searching for artifacts. After the secret observation, Jak and Daxter continue searching the island, but when Daxter trips on an eco canister which he tosses to Jak after expressing his dislike for the item, the canister lights up in Jak's hands, causing him to panic and accidently alert a nearby Metal Head. As it attacks them, Jak throws the explosive canister at the creature, killing it, but inadvertently knocking Daxter into a silo of the dangerous Dark Eco behind him. Daxter emerges unharmed, but transformed into an ottsel (a fictional hybrid of an otter and a weasel), much to his horror and disdain. After returning to Sandover Village, they consult Samos for assistance, and he tells them that the only people who may have a chance of reverting the transformation are Gol and Maia Archeron, the Sages of Dark Eco, who live far into the north.

The duo soon set out to find the Archerons, assisting the local villagers so as to collect Power Cells to power a device of Keira's that can be used to cross the Fire Canyon to the north of the village.

Main Collectibles

 * Precursor Orbs: The main currency of the world, used in several quests and to buy physical upgrades and furniture.
 * Power Cells:
 * Eco Crystals:
 * Scrap:
 * Metal Head Gems:

Morph Gun Mods

 * Red Eco Mods:
 * Scatter Gun:
 * Wave Concussor:
 * Plasmite RPG:
 * Hephaestus Cannon:
 * Yellow Eco Mods:
 * Laser Blaster:
 * Sniper Coil:
 * Gyro Burster:
 * Aeroshock Summoner:
 * Blue Eco Mods:
 * Vulcan Fury:
 * Arc Wielder:
 * Lightning Turret:
 * Thunder Storm:
 * Green Eco Mods:
 * Lobber:
 * Magma Miner:
 * Chlorokinetic Pulsar:
 * Earthquaker:
 * Dark Eco Mods:
 * Peace Maker:
 * Skullsplitter:
 * Wolf Pack Missiles:
 * Supernova:
 * Light Eco Mods:
 * Mass Inverter:
 * Shock Screen:
 * Solar Lance:
 * Judgement:

Bug Sprayer Mods

 * Green Eco Mods:
 * Pressure Blaster:
 * Spray Blaster:
 * Blue Eco Mods:
 * Needle Gun:
 * Ultrasonic Blast:
 * Red Eco Mods:
 * Flamethrower:
 * Rocket Cannon:
 * Yellow Eco Mods:
 * Plasma Shooter:
 * Spear Gun:

Sandover Village
The first hub area of the game, and the residence of the main characters. It is a coastal village on the south end of the continent, and is home to several dozen individuals.

The following missions are available from Sandover Village:


 * Bring 90 orbs to the Mayor:
 * Bring 90 orbs to the Birdwatcher:
 * Bring 90 orbs to the Interior Decorator:
 * Bring 90 orbs to the Farmer:
 * Bring 90 orbs to the Judge:
 * Bring 90 orbs to Daxter's Uncle:
 * Bring 90 orbs to the Mayor's Daughter:
 * Heard the Yakows into their pen:
 * Bring Yakow milk to the Interior Decorator:
 * Bring 100 orbs to the Oracle:
 * Free all 10 Scout Flies:

Geyser Rock
The tutorial area of the game, and the first area explored by the main characters.

The following missions are available from Geyser Rock:


 * Complete the training course:
 * Find the Power Cell on the path:
 * Free all 10 Scout Flies:

Green Jak

 * Passive Healing:
 * Plant Summoning:
 * Crystal Constructs:

Blue Jak

 * Enhanced Speed:
 * Machinery Manipulation:
 * Item Attraction:

Red Jak

 * Enhanced Strength: Red Jak does more damage per attack than Jak, and while doing so naturally generates a fireball surrounding his fist. This fireball can be increased in size by attack combos, increasing its damage.
 * Invincibility: Red Jak is naturally invulnerable to enemies and most hazards. However, he can still be damaged by falling and by bosses, and does not have any additional protection against instantly killing obstacles, such as pits and Dark Eco pools.
 * Heavy Object Manipulation: Red Jak is able to push and pull heavy objects, such as boulders, to solve puzzles and open access to new areas.

Yellow Jak

 * Eco Blast:
 * Rocket Jump:
 * Invisibility:

Dark Jak

 * Dark Bomb:
 * Dark Strike:
 * Dark Control:
 * Dark Giant: Dark Jak can transform into a giant version of himself, which allows him to run faster, jump higher and do more damage. While in this state, the Dark Eco meter progressively drains until he returns to his normal Dark form.

Light Jak

 * Light Flight:
 * Light Time Freeze:
 * Light Control:
 * Light Blast:

Jak

 * Left Analog Stick: Move Jak
 * Right Analog Stick: Move camera
 * X: Jump
 * Square: Punch
 * Circle: Spin kick
 * Triangle: First-person goggle view/Interact (when near interactable object)
 * L1: Crouch
 * R1: Fire selected Morph Gun weapon
 * R2: Mount/dismount Jetboard
 * D-Pad Up: Select Red Eco Morph Gun mod
 * D-Pad Down: Select Yellow Eco Morph Gun mod
 * D-Pad Left: Select Blue Eco Morph Gun mod
 * D-Pad Right: Select Green Eco Morph Gun mod
 * X + X: Double Jump
 * X + Square: Jumping dive
 * X + Circle: Aerial spin
 * Square + X: Uppercut
 * Square + R1: Wastelander Blast
 * Left Analog Stick + L1: Roll
 * L1 + Left Analog Stick: Crawl
 * L1 + X: High jump
 * L1 + Circle: Slide attack
 * L2 + Triangle: Activate Green Jak
 * L2 + X: Activate Blue Jak
 * L2 + Circle: Activate Red Jak
 * L2 + Square: Activate Yellow Jak
 * L2 + R1: Activate Dark Jak
 * L2 + R2: Activate Light Jak
 * L3 + X:
 * L3 + Square:
 * L3 + Circle:
 * L3 + Triangle:
 * L3 + R1:
 * L3 + R3:
 * L3 + Direction Pad: Select Dark Eco Morph Gun mod
 * R3: Centre camera
 * R3 + Direction Pad: Select Light Eco Morph Gun mod

Green Jak

 * R1: Plant Control

Blue Jak

 * Circle: Tornado spin kick

Red Jak

 * Square: Powered punch
 * Triangle: Push/pull object

Yellow Jak

 * Square: Eco Blast
 * R1 + X: Rocket Jump

Dark Jak

 * R1: Dark Strike
 * R2: Dark Giant
 * X + X + Square: Dark Bomb

Light Jak

 * X + X + X: Light Flight

Daxter

 * Left Analog Stick: Move Daxter
 * Right Analog Stick: Move camera
 * X: Jump
 * Square: Electric Bug Swatter
 * Circle: Tail Spin
 * Triangle: First-person goggle view/Interact (when near interactable object)
 * L1: Crouch
 * R1: Fire selected Bug Sprayer weapon
 * L2: Use shield
 * R2: Throw selected Chemical Bomb
 * D-Pad Up: Select Red Eco Bug Sprayer mod
 * D-Pad Down: Select Yellow Eco Bug Sprayer mod
 * D-Pad Left: Select Blue Eco Bug Sprayer mod
 * D-Pad Right: Select Green Eco Bug Sprayer mod
 * X + X: Double Jump