Kalran: Tales of the four nations/Albatross

"Albatross ready!"

-A Albatross entering the battlefield

Tactical analysis

 * Bust them open, like walnuts: As an aging bomber. The Albatross mainly serves as a strategic bomber for the Faunus, crippling enemy bases and destroying most buildings with ease, with its bombs making up for a lack of overall accuracy with a great deal of punch. A given bomber tends to release its payload leading up to its coordinates, to ensure the maximum number of bombs is on target
 * Cover your, ears: The Albatross main armament are sonic bombs, which are small but numerous, which literally shakes structures to pieces and ruptures organs by producing overpressure shockwaves, and while its carpet bombings are inaccurate the large area each bomb covers means that being near a bomb is fatal
 * Run away, like the wily rabbit: Due to its size, the Albatross also have rather massive spiral engines which create an excessive amount of steam. Which the can vent outward to cover themselves, while activating their illusion generator. Either letting them sneak past AA defenses to strike critical targets, or to escape from a hairy situation
 * Trapped, like fish in a barrel: The Albatross does have its share of weakness for its price. Vehicles are immune to the bombs, due to its armor being both thick and enchanted enough to block it, and the bombers lack of any other weaponry means that interceptors and AA can easily bring them down