Oasis

Oasis would have been game released in the mid0s for the MS-DOS series of PCs. The game would've been developed by Oasis Interactive and would've been published by Interplay, wishing for a competitor to Maxis' incredibly popular game SimCity.

The Gameplay
The game would've been a spin on the SimCity game formula, as the game would take place in a massive desert, where you, the city's mayor, would have to build a massive metropolis from scratch in the harsh environments of the desert. You'd have to deal with natural disasters, water droughts, no electricity, and much more.

You'd also have to deal with the ever-moving flow of time in the game. The game would begin in the time period of your choice: the 1930s-2020s. You'd have to manage how futuristic your city was. For example: if it was the 80s, and your city hadn't fully embraced television, you'd be in trouble. Eventually, a natural disaster would occur, and since you didn't have the necessary technology, everyone in your city would perish. The game would have a research tree much like the one found in the Civilization series of games, where you'd have to research one thing to be able to research another thing.

The rest of the gameplay would be your average city-builder, with you managing everything that all your tiny, pixelated civilians would want and need.

The Graphics
The graphics for the game would be nothing less than amazing, for the time-period the game would release in. Everything would have so much immaculate detail to the very pixel. The game would look as if it were released in the 32-bit era of video-game consoles (even though it would be released on PC). One of the only things that would be rendered as 3D models would be the tiny cars, taking on a very low-poly look. Other than that, everything else in the game would be pixelated.

The City-Building
The city-building in the game would be done as a mix of elements found in the normal SimCity games and the spinoff SimCity game SimCity: Societies released in 2007. It would really most be like the SimCity reboot of 2013, where you were able to place down certain buildings you'd want, while still utilizing the zoning feature. In Oasis, you'd be able to plop down a certain zone-type of your choice (residential, commercial, industrial) and be able to also choose the building type, such as a brownstone, restaurant, or sawmill. This would be easier for players to mold the cities that they'd want to create.