Kalran: Tales of the four nations/Huntsmen

"Ready for the hunt."

The Huntsmen is the infiltrator of the UCAAF. Planned to be voiced by Josey Montana McCoy

Tactical analysis

 * Archaic, but deadly: The huntsmen act as infiltrators for the UCA, despite their primitive looking weapon. They are excellent shots with their longbow, their arrows capable of taking down infantry with a few well placed shots, and are also effective against light vehicles, though tanks are more tricky, with the benefit that it makes little noise and leaves no trace. And can swiftly switch to their sword to fight in melee
 * Bow and sword: If an enemy gets to close, or if the Huntsmen wants a stealthier approach, the Huntsmen can switch to fighting with their arming sword
 * The calm before lighting: These infiltrators, however, can also survey an area, using their communications equipment to not only see farther but to also help any forces fight their enemies in the area. But fair warning that using their equipment will alert the enemy of their presence
 * Yet another infiltrator: Unfortunately, Huntsmen share the weaknesses of other infiltrators, being hard pressed to deal with large groups of infantry and being useless against vehicles

History
In the distant past, far before the discovery of gunpowder, the Fenrirs, as the Tuatha empire, were renown masters of the longbow, with tales of their archery legion blotting out the suns in a rain of arrows that pierced even the toughest armor of their time. With the empires longbowmen being the elites of the military, cheered by their people and feared by their foes. Even when the discovery of gunpowder came the longbow legion stood firm as the deadliest of the empires arsenal, only declining at the start of great war that destroyed the empire. And even with the UCA birth the longbowmen are still known.

The UCA Hunters, remade from the old longbow legion, are still known for their deadly skills with the longbows, being the eyes and ears of the army. To make them viable for the new age they wield a prototype illusion generator, reverse engineered from the Navaheim, and utilize a specialized bracer and optics to fire arrows capable of piercing even the thickest armor.

Many naïve commanders are known to underestimate the company, feeling that wielding such primitive weapons meant their weak or for propaganda, but those who survived tend to tell the tale of even their strongest soldiers killed instantly even though they heard no attack, with only an arrow through the unfortunate soldier eye indicating it was the Huntsmen, a strange disturbance in the radios and magic detectors before a barrage of shells and armor struck, or running back to base only to fight the guards there sliced to ribbons. With few commanders escaping.

Rank upgrades
Experienced: Unit weapon damage and survey range increases

Veteran: Unit gains increased range and vision and gains parry

Heroic: Units attack now stuns tanks for a few seconds, range and rate of fire increase, and survey now removes all target armor

Ace: Unit now stays stealthed until detected or surveying, melee attack now instantly kills infantry, and enemies under survey area takes double damage