Kalran: Tales of the four nations/Salkoy Strike Force

The Salkoy Strike Force are one of the twenty-four factions in Kalran: Tales of the four nations. Specializing in hit and run tactics and manuerver warfare.

Description
* TBA*

Lore Articles

 * The Salkoy Elves
 * The Beauty of Salkoy Women
 * Origin of the Wind Blast
 * Salkoy Culture
 * Salkoy Equestrian History
 * Salkoy Military Doctrine
 * Project WITCH Powered Armor

Tactics
The Salkoy Strike Force consists of the best cavalry and airforce. In battle they excel in hit and run tactics and maneuver warfare, from the simple gendarme to the their famous pegasus knights, while their fleet of hover tanks and APCs able to quickly respond to any attack or take territory.

Strength

 * Unparalleled mobility
 * Extremely fast units
 * Rapid expansion
 * Strong amphibious options with Experimental workshop
 * Cheap units whose power multiplies with numbers

Weakness

 * Extremely fragile units and structures
 * Units are heavily reliant on mobility to survive
 * Short ranged weaponry
 * Experimental workshop units are more expensive
 * 5

Technologies

 * Chi powered weapons
 * Hover vehicles
 * Witches of Salkoy
 * Salkoy small arms and equipment

Commanders

 * Joan Moreau: SSF cavalry commander (classic)
 * Roslyn Mutoh: SSF strike commander (airforce)
 * Oda Bonaparte: SSF light artillery commander (defense)
 * Bianca Murasaki: SSF glider commander (infantry)
 * Gilles Folgore: SSF armored assault commander (armor)
 * Tommaso Shirai: SSF amphibious assault commander (Naval) (The Clash at Sea DLC)
 * Léa Sawashiro: SSF announcer
 * Marianne Takeda: SSF commando (hero unit)

Mechanics

 * Winds wrath/protection: Salkoy has a special spell dynamic that causes them to act almost as two factions. Wrath and protection mode will affect all units under the commanders control, granting them different abilities and changing their dynamics: In Wrath mode, unit sight, weapon range, and damage is increased and their attacks causes Afterburn on impact. In protection mode units forcefield regeneration is doubled. In addition their attacks now slow the enemy and their fire rate and movement speed is increased. The mode the Elves are currently in may be switched at any time but there is a delay before the mode will take effect and there is a short period afterwards during which the commander cannot switch. And knowing when to switch mode is crucial for victory.
 * Wind blast: Salkoy attacks also have a special secondary effect where it creates a secondary explosion upon impact, where the more they attack before it detonates the larger and more damaging the resulting explosion will be, though effect depending on whether their in winds wrath or protection. In wrath mode the explosion does a weak slow, while in protection mode the explosion causes minor damage, the slow/damage increasing with the magnitude of the explosion

Trivia

 * The Salkoy Strike Forces is based off France, Italy, Japan, and Brettonia from warhammer.
 * All Elves speak with either a French, Italian, or Japanese accent.
 * Salkoy's playstyle is based on GloboTech from Twisted Insurrection, house ordos from dune, Crusaders from Red Alert Final War, the dark eldar and the harlequin from warhammer 40k. Though their winds wrath/protection mechanic is based on the Masari light/dark mode from universe at war.
 * Their forces vehicle and weaponry are based off modern and ww2 era french and italian technology, albeit made of magic and ceramics for metal and hover technology instead of wheels. And their powered armored infantry are based off infinite stratos and strike witches.