Kalran: Tales of the four nations/Partisan

"Partisans infiltrating."

Tactical analysis

 * Swift and silent: The Faunus may be few, but they make up for it with stealth and precision. Being completely invisible until they attack making it so they always have the first shot, and doubles as a simple scout
 * Aimed for the back: Armed with long barreled wind rifle, these weapons let Partisans outrange most of their foes, and have enough power to punch through steel, by sheer concussive force. It helps that their rounds are enchanted with corrosive/poisonous gases that quickly eat away infantry armor while weakening them and being trained to take advantage when firing at unaware opponents, meaning that their first shot while in stealth, especially if its at their opponents back or dies, will be the deadliest
 * Agony of the feet: One of the tools Partisans wield are sonic mines. These simple mineses, while dealing little damage to infantry and no damage to vehicles, will stun and leave ground units vulnerable to attacks
 * I ain't no soldier: Reliant on their rocket launcher armed brethren for any sort of protection against armored vehicles, Partisans also wear minimal armor for better mobility and concealment, and are heavily reliant on getting their ambush shot, and their rifle by itself having a slow rate of fire and damage. Their best defense is the ability to become invisible, making them frustratingly hard to root out

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Fusilier
 * Raider
 * Rebel
 * Enforcer

Askrian

 * Footman
 * Partisan
 * Dervish
 * Shock trooper
 * Mercenary
 * Ghoul