Pang 2001

{{Game|developer=Mitchell Corperations|publisher=CAPCOM|platforms===Pang 2001==
 * Arcade (CP System III)
 * ProtoGame BIGShot
 * Sega Dreamcast
 * Sony PlayStation 2

Future Of The Buster Bros.
Arcade (CP System-III)
 * Arcade (Sega Chihiro)
 * ProtoGame BIGShot|released===Original==
 * JP: October 18, 2001
 * NA: February 11. 2002
 * EU: April 7, 2002

ProtoGame Bigshot
 * JP: March 1. 2002
 * NA: May 11, 2002
 * EU: August 31, 2002

PlayStation 2
 * JP: January 1, 2002
 * NA: April 6, 2002
 * EU: February 14, 2003

Sega Dreamcast
 * JP: December 25, 2001
 * NA: April 1, 2002|genre=Puzzle/Platformer/Shooter|ratings=E10+/PEGI 7/CERO A|modes=1 or 2 Players}}Pang 2001 (Known as Buster Bros. Future in North America) is a 2001 video game developed by Mitchell Corperations and Published by Capcom, initially released for the unpopular CP System III, it however sold well, an update, called Pang 2001:Future Of The Buster Bros, was released in 2004

Gameplay
The game takes some elements from Pang! 3 and Mighty! Pang

Time

 * Analog Clock - Stops everything (Except for the players) for 1-12 seconds, the duration this power-up lasts is random
 * Digital Clock (NEW) - Extends the time from 5 to 30 seconds depending on what displays there
 * Hourglass - Slows down the bubbles for 10-20 seconds

Weapons
The game, unlike the previous installments, each player 2 weapon slots, if you collect a weapon with the other slot empty, the said weapon fills it, otherwise it replaces your current weapon, you start each stage with only being able to shoot 1 harpoon at a time
 * Extra Harpoon - Allows you to shoot one more harpoon at once than normal, can stack to be able to shoot up to three harpoons at once
 * Vulcan Gun - Shoots multiple bullets at once, can be upgraded twice
 * Level 1: Only shoots 2 bullets at a time and is kinda slow, similar to the Vulcan Gun from the first game, the difference is that here each bullet does separate damage, popping the bubble twice if both hit the bubble
 * Level 2: Shoots 4 bullets at a time and is pretty fast, similar to Super Pang's machine gun
 * Level 3: Similar to Pang! 3's and Mighty! Pang's Vulcan Missile, and you only have 6 seconds to shoot as much shots as you can, unlike the 2 mentioned games however, when the timer runs out for this weapon, it just reverts to Level 2 instead of losing the weapon entirely
 * X Buster - You can shoot three bullets at a time, it is also upgradable as well
 * Level 1: you can't charge
 * Level 2: just hold to charge, release for a small green blast that does more damage
 * Level 3: same with level 2, but if you hold the shoot button longer, you will release a large blue blast that does even more damage
 * Level 4: same with level 3, but you can hold even longer, to store a second charge shot
 * Wall Wire - Similar to the Blocker in Pang! 3 and Mighty! Pang, you can upgrade once to shoot one more Wall Wire at once, there is a separate button to cancel all the Wall Wires each player has shot
 * Dynamite Stick - the dynamite stick only splits all the bubbles once instead of repeating till all the bubbles are at it's smallest
 * Dynamite Pack - Similar to the dynamite from the previous games
 * TNT Crate - Pops everything into it's smallest at once
 * Coin - Same with the coins in the previous 2 games, but now you can gain an extra life for each 50 coins you get

Others

 * Extra Life - In the form of a cap, gives an extra life to the one who collects it
 * Unlike Mighty!, you can get extra lives through certain scores, you can change the options (or dip switch) to require less or more points (1st/2nd/3rd/Subsequent Extends)
 * 100000, 200000, 500000, Every 500000
 * 200000, 500000, 1000000, Every 1000000
 * 500000, 1000000, 2500000, Every 2500000
 * 1000000, 2000000, 4000000, No extend after
 * 100000 only
 * 200000 only
 * 500000 only
 * 1000000 only
 * No extend
 * Food - Not really a powerup and more of a collectable, but you can score points (or extra lives if the correct settings are met and you have enough points), it only starts off as a simple fruit that it worth 1,000pts, but each food will worth more and more points (along with the food changing appearance to be more fancy and large) until it is a whole turkey that gives a lot of points, alternating between 100000,120000 and 150000 points, like Mighty!, some stages has an extra food
 * Yaishichi - The Yaishichi returns from the first pang game, this time around it gives you a random chance of another item instead of just giving you an extra life, it grants 10,000 points to the one who picked it regardless of bonus
 * 50% chance of granting an extra life
 * 10% chance of freezing the bubbles for 5 seconds
 * 10% chance of adding 20 seconds to the timer (a reference to Ghosts 'n Goblins)
 * 10% chance of granting two extra lives
 * 20% chance of upgrading your weapon to the next level, if it's not upgradable or the weapon is already fully upgraded, you get 20,000 points
 * Mobi-chan - Grants the player invincibility for 10 seconds
 * Shield - Allows the player to survive one hit from balloons and angry mobs

Classic
This like the tour mode from the previous games, you go across 54 states (But you only need to travel 40 of them) with 3 stages each, each level also has it's own time limit (Usually 60-90 seconds, but some can give you 100 or more seconds due to it's extreme difficulty)

Asia

 * Stages 1-3: Manila
 * Stages 4-6: Kuala Lumper
 * Stages 7-9: Bangkok
 * Stages 10-12: Taipei
 * Stages 13-15: Seoul
 * Stages 16-18: Tokyo
 * Stages 18-21: Tehran
 * Stages 22-24: Delhi
 * Stages 25-27: Saint Petersburg

Australia/Oceania

 * Stages 28-30: Canberra
 * Stages 31-33: Cranbourne
 * Stages 34-36: Gold Coast
 * Stages 37-39: Adelaide
 * Stages 40-42: Perth
 * Stages 43-45: Brisbane
 * Stages 46-48: Melbourne
 * Stages 49-51: Sydney

Europe

 * Stages 28-30: Moscow
 * Stages 31-33: Paris
 * Stages 34-36: Bucharest
 * Stages 37-39: London
 * Stages 40-42: Transylvania
 * Stages 43-45: Rome
 * Stages 46-48: Berlin
 * Stages 49-51: Copenhagen

Africa

 * Stages 52-54: Chad
 * Stages 55-57: Addis Abba
 * Stages 58-60: Cairo
 * Stages 61-63: Harare
 * Stages 64-66: Kampala
 * Stages 67-69: Abuja

Antarctica

 * Stages 52-69: Antarctica

South America

 * Stages 70-72: Sao Paulo
 * Stages 73-75: Buenos Aires
 * Stages 76-78: Lima
 * Stages 79-81: Santiago
 * Stages 82-84: Caracas
 * Stages 85-87: Georgetown
 * Stages 88-90: Paramaribo

North America

 * Stages 91-93: Chicago
 * Stages 94-96: Seattle
 * Stages 97-99: San Francisco
 * Stages 100-102: Ohio
 * Stages 103-105: Las Vegas
 * Stages 106-108: Toronto
 * Stages 109-111: Miami
 * Stages 112-114: Hawaii
 * Stages 115-117: Los Angeles
 * Stages 118-120: New York

Space
Once you get to Space, You can only continue up to 5 (more) times when you lose all your lives, if you run out of lives and continued 5 more times you will get a bad ending without a chance to continue afterwards, regardless of how many credits you have remaining


 * Stages 121-129: The Moon
 * Stages 130-135: Mars

Endings

 * Good Ending (clear the game and use less than 10 continues) - The martians' plans were stopped in time and the damage to the earth was minimum, the martians surrender and promises not to mess with earth again, the Buster Bros. then came back to earth by rocket, then they were greeted by the residents and were given a trophy and were given the title "Saviors Of The World" and were given a very hefty amount of money, then they were given a free plane ride home
 * Neutral Ending (Use more than 10 continues but still clear the game) - The martians' plans were stopped, they promise for revenge, the Buster Bros. goes back to earth by rocket, and sees significant damage in the city, the residents of the world thanked them, but were worried about the ruined city, the ruined crops, and the nature being damaged, the Buster Bros. were still given a free plane ride home, but no other reward came after
 * Bad Ending (Lose all your lives and have 5 continues used while in Space) - The martians have won, and they captured the weakened Buster Bros. into to what seems to be a cage, then they rejoice for a while before launching a laser at earth, piercing a hole into the earth, the Buster. Bros were then jailed, and regret being unprepared for the end

Panic
Same as the panic mode from Mighty!, but you can select two versions of it

Unlike the previous games, you are given a grade depending on how good you do
 * Original - Like Super Pang and Mighty! Pang's Panic mode
 * Unlimited - The bubbles will pour endlessly even on Level 99

Newcomer
A basic 15-Level Tutorial mode, just teaches you the basics about the game, pretty much like Pang 3's Beginner Mode

PRO
Basically Expert Mode from Mighty! Pang, it has 30 levels

Reception
The game was well-received by critics and fans of the Pang! franchise, being praised for its replay value, story and graphics, but it was criticized for its nortorious difficulty and recycled music

Sales
The game sold a total of 650 thousand copies on all console versions, It was the 1st most successful arcade game in March 2002

OST
Credit to everyo

ne who made these remixes

MORE TBA


 * Antarctica (CP System III)
 * Antarctica
 * Transylvania (CP System III)
 * Sao Paulo (Other Versions) (CP System III version not listed as it's the same with Sean's theme in 2nd Impact)
 * New York (Other Versions) (Same reason as above but with Ken)
 * Hurry Up (Begins at 30)
 * Caribbean Islands (CP System III)
 * Credits (CP System III)