Kalran: Tales of the four nations/Fujin

"Lets mow them down!"

-An Fuijin leaving the Mechanical workshop

Tactical analysis

 * All-round coverage: Each Fujin has three rapid-fire crossbow turrets, each covering a 130-degree firing arc around the vehicle. Fujin may effectively fire while moving and can engage multiple independent targets, but cannot bring their full force to bear on one target
 * Halt: Each of the Fujins crossbows also contains a grenade launcher, and on command, they can fire a salvo of stun grenades at a target. Leaving infantry reeling and shutting down vehicles for a few seconds
 * Flea jumping: In addition, the Fujin may use a "flea jump" to leap right up onto plateaus unreachable on foot and survey an area, for example. Some Fujin driver have been known to literally jump right on top of enemy infantry. Should the enemies receiving this attack survive, the Fujin wind up poised to finish them easily
 * Angry birds: While the Fujin have an unparalleled ability to attack in any direction around them, their turrets cannot swivel vertically far enough to engage enemy aircraft and is useless against vehicles, in order for it to be made in bulk, and while its armor can all but shrug off the sort of small-arms fire, it cannot withstand much more than a brush with anti-tank weaponry

Trivia

 * The unit is based off the sickle from red alert 3