Talk:Salvation/@comment-1732218-20130521030433/@comment-3187795-20130522004621

there may need to be some reworking of this idea when programming it if you want a massive deal of realism. More unique characters, controls, advanced ai, general events, moniterables, etc. all tax processors and memory. Size matters on disc and to a system.

I bring this up because of other advanced gameplay you may wish to consider. Things like whether it would be beneficial at times to let assassins do their job. More complicated morality matricies. If I always let "bad" people get picked off, does that make me good, neutral or bad? Should I get a smaller penalty? Like bringing morality to a Hitman game.

If you are successful at complex ai and gameplay functions, how will the graphics go? Are you expecting the award winning everything all in this one game? You may wish to consider this in the laters stages of writing. The more you can pull off well, the better. It sounds amazing.