365 Days to Survive

365 Days to Survive is a first/third-person action-survival game concept by Red-Verse-Writer. Heavily inspired by other games of the genre, namely Don't Starve, Hurtworld, Terraria, Minecraft, Rebuild, BRAIN/OUT and Escape from Tarkov, the player takes on the role of a man whose mind has been trapped in a massive, multi-biomed, semi-realistic virtual world, where he must survive for at least 365 Days before he can return to the real world.

Gameplay
365 Days to Survive is an action-adventure sandbox survival game with a large, randomly generated world with various biomes, such as forests, jungles, deserts, tundras, volcanic regions, beaches, seas, swamps, villages, caverns, floating islands and outer space. The world follows a day-night system, with certain creatures, enemies and collectibles only appearing at certain times in the day or night. The player must gather up resources from around the world, such as food, drinks, medical supplies, and crafting materials such as wood, metals and gemstones in order to both survive and craft new items they need. The game features a limited inventory system which can be expanded by wearing a backpack or specialised pair of jeans - without such an item, the player can only carry three items and whatever they can fit in their pockets with them.

Items
"See main article: 365 Days to Survive Items"

Facilities
Facilities are entirely new rooms that must be built onto the base. A base cannot have more than 300 facilities.
 * Personal Quarters: The first building of a base that must be constructed, the player's personal home. From Level 1 onwards, the player can use it to sleep through the night, check the time, avoid the sun or rain, or restore their energy and health at the cost of hunger and thirst. At Level 2, the Personal Quarters can also be used to reduce the player's heat to regular levels. From this onwards, Levels 3, 4, 5, 6, 7 and 8 decrease the amount of hunger and thirst drained by resting there. At Level 9, the Personal Quarters can also be used to slightly restore the player's thirst. At Level 10, the same can be done with hunger. It is the only facility type where only one can be built per base, as well as the only one that does not require power.
 * Power Plant: A extremely important building, used to supply power to the other facilities of the base. A facility cannot function without power going to it (except for the Personal Quarters). The higher the level a facility is and the more utilities are placed around it, the higher the power cost. The amount of power supplied depends upon the level of the Power Plant. At Level 1, it supplies 50 Power per second, and for every level higher it supplies an additional 50 power. At Level 10, it supplies a total of 500 Power per second.

Utilities
Utilities are household utilities that can be added to a pre-existing facility. The majority of Utilities increase a facility's power demand by a small amount.
 * Computers: Computers increase the Happiness of anyone living in the facility by 25% and Employee Effectiveness by 12.5%. Installing Computers increases the base's general power demand by 20.
 * Elevator: Once facilities are built onto a higher or lower floor, an Elevator must be built before Partners and Employees housed there will be able to access them. Installing Elevators increases the base's general power demand by 5.
 * Televisions: Televisions increase the Happiness of anyone living in the facility by 10%. Installing Televisions into a facility increases its power demand 12.
 * Toasters: Toasters increase the Happiness of anyone living in the facility by 2.5%. Installing Toasters into a facility increases its power demand by 5.
 * Toilets: Toilets are required to be built into a Base before Partners and Employees can be housed there. Installing Toilets into a facility increases its power demand by 2.

Achievements
"See main article: 365 Days to Survive Achievements"