Burnout Paradise Presents: Cartoon Network - The City



Burnout Paradise Presents: Cartoon Network - The City is a future open world racing video game in the Burnout franchise. It is a spinoff of Burnout Paradise and a crossover between it and Cartoon Network. The game will be available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Microsoft Windows and Nintendo Switch.

Gameplay
At its core, Burnout Paradise Presents: Cartoon Network - The City takes the intellectual properties of Burnout Paradise and expands it to incorporate reimagined iconic Cartoon Network characters and properties, effectively making it a crossover that promises the best of both worlds.

The core gameplay for the game is nearly the same as its inspiration; players are still free to take any route they so choose to complete races, and the overall goal of the game is still to raise a player's driver license from a learners permit to the highest rank available by completing various events scattered across the city. These events can be started by simultaneously pressing the brake and accelerator at the same time. The two damage models, "Driveaway" & "Wrecked", and Showtime return from the original Paradise, and the "Easy Drive" system also returns for online play. The Crashbreaker mechanic also makes a return after being absent from the previous installment, and it can be used in every non-Showtime event once the player receives a specific upgrade to their license.

Despite containing very similar gameplay principles, the game as aforementioned above incorporates and reimagines iconic Cartoon Network characters and properties to make it stand out from its namesake. Rather than Paradise City, the game is set in a reimagined version of CN City (see below). Characters in-game are represented as various paint schemes that can be applied to any vehicle the player owns. Also, depending on what character the player chooses, the color of their vehicles' boost and Crashbreaker flames will change to correspond with that character. Driving through paint shops gives the car an alternate paint scheme for the chosen character and completing special vehicle takedowns and certain events award the player with new vehicles, characters and paint schemes.

Game Modes
Collectively, there are a total of ? types of playable events in the game; 4 have both single player and online versions, 2 are single player events that cannot be played online (marked by asterisks) and ? are in the form of DLC and exclusive to online play only (see the “DLC” link below). Akin to its inspiration, when a player earns a new license, all events are reset. This allows the player to beat them again to earn wins toward their next license.

Single Player Version

 * Race - An event consisting of the player and one or seven other vehicles. The player is given a location to race to and must beat all other drivers in order to win.
 * Burning Route (*) - Timed event where the player must drive from one point in the city to another in a race against the clock. If the player succeeds, an upgraded version of the car the player is driving will be awarded and delivered to the Junkyard, and a new character will be unlocked and available to be chosen the next time the player is in the Junkyard.
 * Marked Man - A “point a-point b” event where the player must survive the drive to a set destination while being chased by several opponents trying to wreck the player.
 * Road Rage - Event where the player must achieve a set number of takedowns within a time limit and not get crashed out by several opponents in the process. A successful takedown adds more time to the limit.
 * Stunt Run - Event challenging the player to achieve a set target score by chaining together stunts all across the city.
 * Road Rules (*) - A class of events comprised of Time Road Rules and Showtime Road Rules. Each event can be seen by pressing up on the d-pad.
 * Time Road Rules - Challenge where the player must drive from one end of a road to the other within a preset time. The timer will automatically start once the player enters a road.
 * Showtime Road Rules - Challenge where the player must cause as much damage as possible along a road. Players can use the boost button to bounce their car along the road and into traffic. Players' scores are determined by amount of damage caused and distance traveled. Showtime can be started anytime by holding both trigger buttons on console controllers.

Online Version
All online events can have up to 8 players in one lobby.
 * Race - For Races, the host can choose for the race to be point a-point b, or have multiple checkpoints. They can also choose to make the race ranked or unranked. If the race is ranked, players will earn and lose ranked racing points which determines their rank on an overall leaderboard. Players can earn the most points by beating players with higher ranks and move up the leaderboard while players will lose points if they lose to someone of a lower rank and move down the leaderboard. If the race is unranked, it just becomes a regular race with no position shifting involved.
 * Marked Man - Once all players select their vehicles and character schemes, one player is picked at random to be designated as the marked man. Once they become the marked man (their vehicle icon will turn red on their map), they must survive being chased by the other players until the given time limit expires without wrecking or being taken down by other players.
 * Road Rage - Players in a lobby attempt to score as many takedowns as possible within a given time limit. This mode is almost identical to its single player counterpart.
 * Stunt Run - All players try to earn the highest score by chaining together stunts within a given amount of time. Players can have their combos killed if they either wreck or get taken down by other players.

The City
The title setting, The City is a reimagined, open world version of CN City, a CGI-built city prominently featured in several TV bumpers for Cartoon Network from 2004 to 2007.

Almost as large as its TV incarnation, The City features an area of 100 square miles and over 400 miles of drivable road. The area also has many of the same landmarks found in the above link and the bumpers albeit updated that the player can explore, discover and use, such as a major highway (I-92) which provides a quick way to cross large areas of the city. A day/night cycle and a dynamic weather system are also featured to give The City an even more authentic experience.

Drive-Throughs
In the same vein as Paradise City, The City features several drive-through Auto Repair shops, Gas Stations, Paint Shops and Junkyards that the player can discover. These places serve the same functions as they do in Paradise. The following list is the number of each type of building that can be found within the city:


 * Auto Repairs: 16
 * Gas Stations: 22
 * Paint Shops: 10
 * Junkyards: 10

Discoveries
In addition, The City features several discoveries returning from Paradise that can be utilized by the player; they come in the form of Super Jumps, Billboards, Smash Gates & Car Parks. It is worth noting that if the player smashes all Billboards and Smash Gates in the city, they will be awarded special vehicles and characters/schemes. The following list is the number of each type of discovery that can be found within the city:


 * Super Jumps: 64
 * Billboards: 200
 * Smash Gates: 500
 * Car Parks: 12

Vehicles
The game features a total of 79 vehicles that the player can unlock and collect. All vehicles return from Burnout Paradise, and are separated into four returning Boost types: Speed, Aggression, Stunt and Boostless. The bulk of these vehicles have to be taken down by the player before they can own them.

(NOTE: All vehicle photos are taken from Burnout Paradise Remastered. The vehicles' color in each photo is not present in the game. All rights to BP Remastered and its vehicles belong to Electronic Arts and Criterion Games.)

Speed
Vehicles with Speed boost use similar mechanics to the vehicles from Burnout & Burnout 2: Point of Impact. These vehicles can only use their boost if their boost bar is fully filled. They are also the only vehicle class that can successfully perform boost chains.

In the game, Speed vehicles are among the most fastest cars in the game as well as the most nimble; however, they are also the more fragile of the four types. This aspect makes them top candidates for Races and select Road Rules.

Aggression
Aggression-boost vehicles employ mechanics similar those from Burnout 3: Takedown & Burnout Revenge, although they are limited to having a x3 boost bar.

Aggression vehicles are among the heaviest vehicles as they have enough strength to survive many tough hits. In addition to being the target vehicle of choice for Road Rage and Marked Man events, they are also employed greatly in Showtime thanks to the length of their boost bars.

Stunt
Vehicles that possess a "Stunt" boost system have boost mechanics similar to those last seen in Burnout Dominator, except that the player cannot perform boost chains with them.

Stunt vehicles have well-rounded stats and are good candidates for the bulk of the events because their boost bar quickly refills whenever stunts are performed. Given their boost type, they are ideal for Stunt Runs although they possess just as much use for Showtime as well.

Boostless
Boostless vehicles are pretty self explanatory. Like the Stunt class, they are good all-around vehicles with either a high top speed or acceleration to compensate for their lack of a boost system.

Despite not having boost, they can still enter Showtime. If they do so, a boost bar with the same length as a x2 Aggression Boost bar is used.

Characters
At default, there are ? characters that can be represented in-game. Depending on who the player chooses, the color of their vehicles' boost and Crashbreaker flames will change to correspond with that character.

Burnout Paradise Presents: Cartoon Network - The City/Characters

DLC
To date, there are ? DLC packs available for purchase across all platforms. Upon purchase, these packs award the player with new vehicles and new characters/schemes among other desirable perks. Should the player purchase all DLC packs at once, the packs have a combined price of $??.??.

Burnout Paradise Presents: Cartoon Network - The City/DLC

Cartoon Network: Paradise Studio
Cartoon Network: Paradise Studio is a mobile companion app to the game available for free on iOS and Android. In the app, players can create up to three alternate paint schemes for every non-DLC character represented in the game. They can integrate their schemes for every character into the game by logging in to their EA account. Every non-DLC vehicle in the main game appears in the app, but only as scheme templates.

General
As a whole, the game features a soundtrack curated by LoganC22 and consisting of ? songs that the player can listen to. The soundtrack is split into two main sections: "Burnout" & "Cartoon". This is to give the game an identity that best represents both franchises.

Burnout
The first section, the "Burnout" section consists of 40 songs. It is worth noting that songs with an asterisk are those that return from the original Burnout Paradise.

Cartoon
The second section, the "Cartoon" section consists of ? songs. This section mainly features remixes of themes of Cartoon Network shows represented in-game.

Suggestions
Want to suggest a song, character or DLC item/pack for Cartoon Network - The City? Please don’t hesitate to let LoganC22 know! Leave your suggestions in the comment section down below or message him directly on his talk page! Any and all suggestions will be taken into consideration.

Trivia

 * First Game Idea created by LoganC22 for 2023.
 * It is also the tenth overall Game Idea created by him to date.
 * It is also the third crossover created by him to date, and the first since 2021's Twisted Metal: Simpsons Special Edition.
 * It is also the winner of LoganC22's poll for which crossover he should make for 2023. Out of 15 officially counted votes, the game received 7 votes, or roughly 47% of all votes.
 * The third Burnout Idea overall created by LoganC22.
 * It is also the last Burnout Idea he intends to make for the foreseeable future, according to him.
 * According to LoganC22, he first conceived the idea for the game on October 1st, 2022, the 30th anniversary of Cartoon Network. However, he decided to wait until January 2023 to publish the Idea, as he knew the 15th anniversary of the first Burnout Paradise would be acknowledged then. In theory, the game is a commemoration of both properties' respective anniversaries.
 * There are no bikes in the game for the player to drive.
 * Despite the photos suggesting otherwise, "Elite" cars are not carbon fiber; they are just heavily modified versions of certain cars.
 * The Carson GT Nighthawk is not present in this game, the Hunter Olympus Governor's boost has been converted from Stunt to Aggression and the Nakumura Rai-Jin Turbo's speed has been lowered from 10 to 7. According to LoganC22, this was done to "even out the multiplayer playing field."
 * Upon 100% completion, the player is awarded one viewable TV episode from every cartoon represented in-game that can be viewed from the "Extras" menu.
 * Rather than Crash FM, the game features a fictional radio station called "Toon FM" that's an exact equivalent of the former. The DJ for Toon FM is ??? and like DJ Atomika, he gives the player tips and advice during gameplay.
 * The names of The City's drive-through buildings are references to select and relatively obscure Cartoon Network properties.
 * Junkyards are named "Megas Inc." This is a reference to Megas, the titular machine from Megas XLR.
 * Auto Repairs are named "Ozzy's". This is a reference to Osmosis "Ozzy" Jones, one-half of the titular duo from Ozzy & Drix.
 * Paint Shops are named "Sunny's 3000 Paints". This is a double reference to Sunny Bridges, the main character from Class of 3000 and to the show's name.
 * Gas Stations are named "Gas Con Carne". This is a reference to Evil Con Carne.
 * Crashbreakers are unlocked for use after the player unlocks the "B" license.
 * More to be added here.