Lexx (video game)

Lexx is an interactive movie point-and-click adventure video game developed by Shiny Entertainment and published by Interplay. The game was released for Microsoft Windows, Mac OS and PlayStation in 1999, and is based on the television series Lexx.

Plot
The game takes place somewhere within the timeline of the second season of Lexx, The story follows a young cadet named Maxx (played by Jeremy Akerman) who was a former assistant for The Divine Shadow, lost in the dark zone trapped in an abandoned shuttlecraft when he was later discovered by Xev Bellringer and Kai. When taken to the Lexx, Stanley has several different opinions about Maxx because of his former association with his divine shadow but would later gain his respect, Once on board. Maxx is assigned to be the temporary captain of the Lexx after the Mantrid drones strike against the Lexx, with Stanley missing in action you take control of the Lexx.

Several of the actors from the TV series reprise their roles in the game, including Brian Downey (Stanley H. Tweedle), Xenia Seeberg (Xev Bellringer), Michael McManus (Kai), Dieter Laser (Mantrid) and Jeffrey Hirschfield (790). Tom Gallant, who voiced the Lexx in the original series was not in the game and was replaced by Maurice LaMarche.

The screenplay was written by Lex Gigeroff and Paul Donovan.

Gameplay
The game uses a point-and-click interface, uses full motion video technology called Virtual Cinema, and includes a large number of cut scenes. Included in the gameplay are numerous occasions in which the player can alter other character's attitudes and reactions depending upon responses and actions (or inactions). The majority of the game went into the production of the game's full motion video scenes, which were shot on actual sets instead of a greenscreen and using 35mm film instead of digital capture.

Development
The game was filmed on Digital Betacam tape with Sony cameras and captured using Power Macintoshes running Adobe Premiere and Media 100. Interplay producers became interested in the project when they started watching the first two seasons of the series, Development of the game began in mid-spring 1999, after season 2 ended. The title's design document was over 1000 pages, while the shooting script was 748+ pages, it was being written weekly and the producers for both Interplay and Shiny Entertainment shipped the team working on the game boxes of scripts, storyboards, and raw footage from the film as reference material.

Soundtrack
The soundtrack for the game was recorded during post-production in July-August 1999 just two months before Interplay released Lexx.