Kalran: Tales of the four nations/Dagger

"Dagger reporting"

-A Dagger entering the field

Weapon modules

 * Anti-infantry: Gains a toxic crossbow. Infantry killed by it stuns remaining squad and causes heavy morale damage
 * Anti-armor: Gains A hallucinogenic filled rpg. Deals low damage but heavily debuffs vehicles
 * Anti-air: Gains a cloud launcher. creating a blinding cloud when fired
 * Assault: Gains a monowire shotgun and hallucinogenic grenades. Grenades causes infantry to go berserk, fighting against anything, including friendlies
 * Demolition: Gains demolition charges. Can be planted as landmines
 * Support: Gains an EMP hallucinogenic grenade launcher. Stunning vehicles and causing high morale damage to infantry