File:Why Prey Is Arkane's Masterpiece-2

Prey is the crowning achievement of Arkane studios. It feels like it's the game that Arkane was building towards.

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Other Boulder Punch Videos To Watch: • Arkane Playlist: https://www.youtube.com/watch?v=BAJaD5PXCTs&list=PL9iyzUyf92M-XKa5eDu3LgyEHG5z5IV7V • Deathloop Review: https://youtu.be/mmq7RrU-bZM • System Shock 1: https://www.youtube.com/watch?v=JDNVeM_3hpY • System Shock 2: https://www.youtube.com/watch?v=ZiVLrD2Bgqo

Prey is the best-executed immersive sim of the 2010s. Prey is all but System Shock 3 in the name - and seeing the shit show that has been System Shock 3, it might as well be.

Forget Bioshock being the spiritual successor to System Shock - Prey 2017 is the true spiritual successor. The next Bioshock title better take a lot of queues from Prey if they want to keep up.

Deathloop, the upcoming Arkane title, has a lot to live up to after Prey - and looks to have learned from the Mooncrash DLC and created a full game with it.

And an Arkane without Raphael Colantonio - the co-founder of Arkane and director of Prey - have big shoes to fill - while he ventures off to create Weird West.

Prey is a game all about choice - and exemplifies that better than any game that's been made in years. The industry needs more titles like Prey - and I'm curious if we will get to see a game like this on this scale, with this budget, again.

Now that Arkane is under the Microsoft umbrella with their recent purchase of Bethesda, I'm hoping we will.

From giving you unmatched choice in how you want to tackle your objectives to putting together the pieces of what went on in Talos 1 with incredible worldbuilding, returning to a dungeon-style layout like Arx Fatalis as opposed to mission by mission design - Prey is the best modern iteration of the immersive sim design philosophy that emerged from titles like Ultima Underworld and System Shock.

This Prey review/analysis/retrospective/critique will take a look at Prey, the world design, the options in choices, thoughts on the plot, missed opportunities, the Mooncrash DLC, and the future of Arkane studios.

Intro - 00:00 Behind The Scenes on Prey - 01:35 Game Intro - 04:07 World Design of Prey - 06:28 The Atmosphere of Prey - 09:08 The Gameplay of Prey - 09:59 Choices in Prey - 15:22 Worldbuilding, Plot & Characters of Prey - 18:29 Mooncrash DLC - 25:51 The Future of Arkane - 27:19

Soundtrack: • Prey - Mick Gordon

Additional Footage: • Atomic Heart - https://www.youtube.com/watch?v=1ZeDVEvjWPI • Deathloop - https://www.youtube.com/watch?v=YfT_UhFOSEk • Gloomwood - https://www.youtube.com/watch?v=cUx0IxuoCgE • Prey And Immersive Sim Design - https://www.youtube.com/watch?v=FaMLCWsCTwU • Prey 1998 - https://www.youtube.com/watch?v=LbeBBUdxLqE • Prey 2006 - https://www.youtube.com/watch?v=ishWEzGFr7k • Prey 2 (canceled) Footage - https://www.youtube.com/watch?v=BPkHZfjK5z4 • Weird West - https://www.youtube.com/watch?v=axns3xpopOU

Sources: • https://www.engadget.com/2009-09-08-zenimax-picks-up-prey-trademark.html • https://www.gamasutra.com/view/news/297288/Designing_Preys_scifi_space_station_to_be_like_a_megadungeon.php • https://www.gamespot.com/articles/prey-dev-explains-why-its-named-after-an-unrelated/1100-6442447/ • https://www.pcgamesn.com/prey-2-was-lot-more-demo-claims-ex-human-head-employee • https://www.scribd.com/document/227321234/Prey-2-Document-1#from_embed • https://web.archive.org/web/20170909080927/https://sugarbombed.com/threads/sb-exclusive-chris-avellone-talks-prey.345/


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