Street Fighter The Team Slugfest

Street Fighter: The Team Slugfest is a 2.5D team-based fighting game running off Unreal Engine 4 with many of the characters of "Street Fighter" appearing in teams of 3 fighters against one another, in a manner similar to The King of Fighters, Ultimate Marvel vs. Capcom 3, and Skullgirls, but with more of the classic Street Fighter engine.

Story
After the fall of Shadaloo... beyond the shadow of the Illuminati... a new battle begins!

Invitations have gone out to fighters all over the world. They have been called to Shad, the man-made island, in order to compete in a tournament known as the Team Slugfest! However, what the warriors are unaware of is that there are forces at work that seek something from these warriors.

Many warriors come to Shad seeking fame, glory, wealth, or power. Others seek answers to questions. But one thing for sure is that it's going to be insane! ''Are you ready to throw down!? Let's get this Slugfest started!!''

Gameplay Options
Story Mode: Select one of the teams assembled and play through their story as they compete in the Team Slugfest.

Arcade Mode: Go with a predetermined team or make a team of your own choices and go against 12 teams on the way to facing Graham Alistair.

Versus Mode: Play local multiplayer or go head-to-head against the CPU!

Network Battle: Access the PlayStation Network or XBOX Live and play online against players in either Ranked Matches or Casual Matches, earning experience and Zenny in both, or increasing your Rank to earn more experience and Zenny as well as better prizes!

Training Mode: Pick a team, pick opponents, and practice your moves, combos, and more in various unique settings you can pick and choose. Practice to your heart's content!

Survival Mode: Test your true skills! See how long your team can survive under a set of restrictions and rack up the points.

Challenge Mode: Earn Zenny by completing challenges around specific characters including combos!

Shop: Access the Shop, using your Fight Money or Zenny from your profile in order to purchase new colors, characters, costumes, and stages as they become available! Purchase a Season Pass for special discounts on new content as it's added to the game!

Capcom Fighters Network: Connect with other CFN players, seeing their replays, their stats, and make friend requests and such! You can also share your replays and such with others as well!

Options: Alter your controls, your sound options, as well as gameplay options in preparation for the fight!

Gameplay
Street Fighter: The Team Slugfest is a fighting game that has you selecting 3 characters to go up against teams of 3 other characters in order to come out on top. In battle, you will use your team's various Command Moves, Special Moves, Super Arts, and more in order to win! However, victory isn't achieved by working alone. You can utilize your team's various skills and assist moves to be able to turn the tide as well as call them in to back you up if you need a breather. You also have a 5-level Super Meter to use EX Special Moves as well as Super Arts, your current point character's Critical Art, and Team Counters.

Remember, using your team wisely is the key to victory. If you lose all of your characters, or your team has the least total health at the end of the time limit (if active), you will lose the match. However, if you can beat your opponent's team or have the most total health at the end of the time limit, you win!

Street Fighter: The Team Slugfest combines elements of various Street Fighter games as well as other games of the genre with similar gameplay, with all kinds of combos and possibilities with your team if used right. Good luck and come out swinging!

Controls/Legend
• BASIC CONTROLS •

Light Punch (Jab) - Square (PlayStation 4), X (XBOX One / PC with XBOX controller)

Medium Punch (Strong) - Triangle (PlayStation 4), Y (XBOX One / PC with XBOX controller)

Heavy Punch (Fierce) L1 (PlayStation 4), Left Bumper (XBOX One / PC with XBOX controller)

Light Kick (Short) - X (PlayStation 4), A (XBOX One / PC with XBOX controller)

Medium Kick (Forward) - Circle (PlayStation 4), B (XBOX One / PC with XBOX controller)

Heavy Kick (Roundhouse) - R1 (PlayStation 4), Right Bumper (XBOX One / PC with XBOX controller)

• UNIVERSAL COMMANDS / LEGEND •

F - Forward on D-Pad or Left Analog Stick

B - Back on D-Pad or Left Analog Stick

D - Down on D-Pad or Left Analog Stick

U - Up on D-Pad or Left Analog Stick

DF - Down-Forward on D-Pad or Left Analog Stick

DB - Down-Back on D-Pad or Left Analog Stick

UF - Up-Forward on D-Pad or Left Analog Stick

UB - Up-Back on D-Pad or Left Analog Stick

QCF - Quarter-Circle Forward [D, DF, F]

QCB - Quarter-Circle Back [D, DB, B]

QCD - Quarter-Circle Down [F, DF, D]

DP - Dragon Punch Motion [F, D, DF]

RDP - Reverse Dragon Punch Motion [B, D, DB]

HCF - Half-Circle Forward [B, DB, D, DF, F]

HCB - Half-Circle Back [F, DF, D, DB, B]

360° - Full Circle Motion [F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB]

720° - 2 Full Circle Motions [F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F UF, U, UB]

Hold - Hold button or direction for a 1.5 second count

> - Do motions in quick succession

• GLOSSARY •

P - Any Punch Button

K - Any Kick Button

Jab - Light Punch

Strong - Medium Punch

Fierce - Heavy Punch

Short - Light Kick

Forward - Medium Kick

Roundhouse - Heavy Kick

2P - Any 2 Punch Buttons

3P - All 3 Punch Buttons

2K - Any 2 Kick Buttons

3K - All 3 Kick Buttons

• COMMON COMMANDS •

Move Forward - Hold F on D-Pad or Left Analog Stick

Move Backward - Hold B on D-Pad or Left Analog Stick

Dash Forward - F, F

Dash Backward - B, B

Crouch - Hold D on D-Pad or Left Analog Stick

Jump - UB, U, or UF on D-Pad or Left Analog Stick

Throw - B or F + 2P or 2K

Tech Hit - B or F + 2P or 2K while opponent tries to normal throw you

Partner 1 Tag - Jab + Forward

Partner 1 Assist - Jab + Short

Partner 2 Tag - Short + Strong

Partner 2 Assist - Strong + Forward

Taunt - Fierce + Roundhouse

Block - Hold B or DB

Air Block - B or DB while jumping

Ground Recovery - Hold B, F, or any button when knocked down

Tag Counter - F + Jab + Forward or F + Short + Strong while blocking [Requires 1 Level of Super Meter, tags in partner]

Characters
Each character is divided into teams of 3 fighters, with each team having their own stories and reasons for being invited into the Team Slugfest. Many are classic Street Fighter characters, even some having not been seen in a long time, and others being new challengers. Each has their own set of throws, command moves, special moves, Super Arts, and Critical Arts to let them stand out.

Super Arts require your current point character to have a Super Meter at Level 1 or higher, while Critical Arts need the Super Meter to be at Level 3 or higher before they can be executed, but they compensate with power.

Team Heroes
Ryu

[THROWS]

Shoulder Throw - B or F + 2P

Somersault Throw - B or F + 2K

[COMMAND MOVES]

Collarbone Breaker - F + Strong

Solar Plexus Strike - F + Fierce

Axe Kick - B + Roundhouse

Jodan Nirengeki - Fierce > Roundhouse

Jodan Sanrengeki - Strong > Fierce > Roundhouse

[SPECIAL MOVES]

Hadoken - QCF + P (EX)

Shoryuken - DP + P (EX)

Tatsumaki Senpukyaku - QCB + K (Air OK) (EX)

Shakunetsu Hadoken - HCB + P (EX)

Jodan Sokuto Geri - HCF + K (EX)

Isshin - RDP + P, hold P to charge (EX)

[SUPER ARTS]

Shinku Hadoken - QCF QCF + P

Fujin Tatsumaki Senpukyaku - QCB QCB + K (Air OK)

Shin Shoryuken - QCF QCF + K

Denjin Hadoken - QCB QCB + P, hold P to charge

[CRITICAL ART]

Shin Hadoken - QCF QCF + 3P

Chun-Li

[THROWS]

Koshuto - B or F + 2P

Tenshin Shushu - B or F + 2K

Ryuseiraku - B or F + 2P while jumping

[COMMAND MOVES]

Yosokyaku - D + Forward while jumping, up to 3 times

Wall Jump - UB or UF while jumping near wall

Sorensho - B + Strong

Tsuitotsuken - F + Strong

Hakkei - B + Fierce

Kakushurakukyaku - Forward, hold Forward while close

Yokusenkyaku - F + Roundhouse

Tenshinshukyaku - DF + Roundhouse

Senenshu - DF + Forward

Yososuitotsuda - D + Fierce while jumping

Tenkukyaku - B + Roundhouse

Kakukyakuraku - DF + Short

Hienshu - D + Short while jumping

[SPECIAL MOVES]

Hyakuretsukyaku - QCF + K, K rapidly (Air OK Forward) (Air OK Up) (EX)

Spinning Bird Kick - Hold D, U + K (EX)

Kikoken - Hold B, F + P (EX)

Tenshokyaku - DP + K (EX)

Hazanshu - HCB + K (EX)

[SUPER ARTS]

Kikosho - QCF QCF + P

Hoyokusen - QCF QCF + K

Tensei Ranka - QCB QCB + K

[CRITICAL ART]

Hosenka - QCF QCF + 3K

Alex

[THROWS]

Body Slam - B or F + 2P

Leg Tomahawk - B or F + 2K

[COMMAND MOVES]

Flying Cross Chop - D + Fierce while jumping

Chop - F + Strong

Lariat - F + Fierce (turns your opponent's back facing Alex)

Headbutt - B + Fierce

Sleeper Hold - B + Fierce on back-turned opponent, Fierce rapidly

Drop Kick - F + Roundhouse

Overhaul - D + Fierce + Roundhouse (increases power of next attack, except Super Arts or Critical Arts)

[SPECIAL MOVES]

Flash Chop - QCF + P (EX)

Power Bomb - HCB + P (EX)

Power Backdrop - HCB + P on back-turned opponent (EX)

Air Stampede - Hold D, U + K (EX)

Air Knee Smash - DP + K (EX)

Slash Elbow - Hold B, F + K (EX)

Spiral DDT - HCB + K (EX)

Head Crush - Hold D, U + P (EX)

Sledgehammer - Hold B, F + P, hold P to charge (EX)

[SUPER ARTS]

Boomerang Raid - QCF QCF + P

Stun Gun Headbutt - QCF QCF + K

Heavy Hammer - HCB HCB + P

[CRITICAL ART]

Hyper Bomb - HCB HCB + 3P / Backdrop Bomb - HCB HCB + 3P on back-turned opponent

Team Rivals
Sagat

[THROWS]

Tiger Carry - B or F + 2P

Tiger Rage - B or F + 2K, K rapidly

[COMMAND MOVES]

Heavy Tiger Elbow - F + Fierce

Low Step Kick - F + Short

Edge Knee Strike - F + Forward

High Step Kick - F + Roundhouse

Fake Kick - Forward > Forward

Tiger Blitz - Forward > Roundhouse while close

[SPECIAL MOVES]

High Tiger Shot - QCF + P (EX)

Low Tiger Shot - QCF + K (EX)

Tiger Uppercut - DP + P (EX)

Tiger Knee - DP + K (EX)

Tiger Claw - QCB + K (EX)

Tiger Impact - QCB + P (EX)

[SUPER ARTS]

Tiger Genocide - QCF QCF + K

High Tiger Cannon - QCF QCF + P

Low Tiger Cannon - QCB QCB + P

Tiger Raid - QCB QCB + K

[CRITICAL ART]

Tiger Destruction - QCF QCF + 3K

Crimson Viper

[THROWS]

Temple Massage - B or F + 2P

Ab Fitness - B or F + 2K

[COMMAND MOVES]

Viper Elbow - F + Strong

Double Kick - F + Roundhouse

Viper Blade - DF + Roundhouse

Double Jump - UB, U, or UF while jumping

[SPECIAL MOVES]

Thunder Knuckle - QCB + P, 2P before Thunder Knuckle starts to cancel (EX)

Burning Kick - QCB + K (Air OK) (EX)

Seismic Hammer - DP + P, 2P before Seismic Hammer starts to cancel (EX)

Thunder Fist - QCF + P, 2P before Thunder Fist starts to cancel (EX)

Burst Heel - QCF + K, 2K during EX Burst Heel to cancel (EX)

[SUPER ARTS]

Emergency Combination - QCF QCF + K

Burst Time - QCF QCF + P

Burning Dance - QCB QCB + K while jumping

[CRITICAL ART]

Viper Full Throttle - QCF QCF + 3K

Remy

[THROWS]

Crazy Waltz - B or F + 2P

Disturbed Sleep Outline - B or F + 2K

[COMMAND MOVES]

Duality - Forward > Roundhouse while close

Excessive Pure Needle - F + Forward

Vague Temptation - F + Strong

[SPECIAL MOVES]

High Light of Virtue - Hold B, F + P (EX)

Low Light of Virtue - Hold B, F + K (EX)

Rising Rage Flash - Hold D, U + K (EX)

Cold Blue Kick - QCB + K (EX)

Violent Spike - Hold D, U + P (EX)

Crimson Slash - QCF + K (EX)

[SUPER ARTS]

Light of Justice - QCF QCF + P

Supreme Rising Rage Flash - QCF QCF + K

Blue Nocturne - QCB QCB + K

[CRITICAL ART]

Omega Sanction - QCF QCF + 3P

Team Ken
Ken

[THROWS]

Hell Wheel - B or F + 2P

Knee Bash - B or F + 2K, K rapidly

Hell Windmill - B or F + 2P while jumping

[COMMAND MOVES]

Thunder Kick - F + Roundhouse, hold Roundhouse to feint

Forward Step Kick - F + Forward

Inazuma Kick - B + Forward

Chin Buster - B + Strong

Chin Buster 2nd - B + Strong > Fierce

Lion Breaker - Forward > Roundhouse

Backward Spin Kick - B + Roundhouse

[SPECIAL MOVES]

Hadoken - QCF + P (EX)

Shoryuken - DP + P (EX)

Tatsumaki Senpukyaku - QCB + K (Air OK) (EX)

Kamabaraigeri - QCF + K

Raikou Naototoshi - QCF + K, hold K

Shippu Jinraikyaku - QCF + 2K (EX version of Kamabaraigeri)

Quick Step - QCB + P (EX)

Shoryuzan - P during Quick Step (EX)

Forward Step Kick - K during Quick Step (EX)

Ryusenkyaku - RDP + K (EX)

[SUPER ARTS]

Shoryu Reppa - QCF QCF + P

Shinryuken - QCF QCF + K, K rapidly

Guren Enjinkyaku - QCB QCB + K

[CRITICAL ART]

Kuzuryu Reppa - QCF QCF + 3P

Sean

[THROWS]

Arm Dragdown - B or F + 2P

Somersault Slam - B or F + 2K

[COMMAND MOVES]

Sean Headbutt - F + Fierce

Rolling Sobat - F + Forward

Free Throw - D + Fierce + Roundhouse

[SPECIAL MOVES]

Sean Tackle - QCB + P (EX)

Matsuda-ryu Jiu-Jitsu Takedown - QCB + P, hold P (EX)

Roll - QCB + P, hold K (EX)

Dragon Smash - DP + P (EX)

Tornado - QCB + K (EX)

Ryubi Kyaku - QCF + K (EX)

Hadosho - QCF + P (EX)

Dragon Dunk - DP + K (EX)

[SUPER ARTS]

Hado Burst - QCF QCF + P

Shoryu Cannon - QCF QCF + K, K rapidly

Tatsumaki Spiral - QCB QCB + K

[CRITICAL ART]

Hyper Tornado - QCF QCF + 3P

Laura

[THROWS]

Seoi Throw - B or F + 2P

Pullback Hold - B or F + 2K

[COMMAND MOVES]

Step Elbow - F + Fierce

Twist Barrage - F + Fierce > Fierce

Dual Crash - Strong > Forward

[SPECIAL MOVES]

Bolt Charge - QCF + P (EX)

Split River - QCF + Strong > P (EX)

Rodeo Break - QCF + Strong > K (EX)

Thunder Clap - QCB + P, hold P to charge (EX)

Sunset Wheel - HCB + K (EX)

Volty Line - QCF + K (EX)

Linear Movement - Avante - DP + Short

Linear Movement - Esquiva - DP + Forward

Linear Movement - Finta - DP + Roundhouse

[SUPER ARTS]

Spark Show - QCB QCB + P, hold P to charge

Stormy Samba - QCF QCF + K

[CRITICAL ART]

Inazuma Spin Hold - QCF QCF + 3K

Team Soldier
Guile

[THROWS]

Judo Throw - B or F + 2P

Dragon Suplex - B or F + 2K

Flying Mare - B or F + 2P while jumping

Flying Buster Drop - B or F + 2K while jumping

[COMMAND MOVES]

Straight Chop - F + Strong

Spinning Back Knuckle - F + Fierce

Knee Bazooka - B or F + Short

Rolling Sobat - B or F + Forward

Step Kick - B or F + Roundhouse while far

Reverse Spin Kick - B or F + Roundhouse while close

Guile High Kick - DF + Roundhouse

Shades of Glory - D + Fierce + Roundhouse

Special Forces - D + Short > F + Strong

CPS1 Chain - D + Short > Short + P

[SPECIAL MOVES]

Sonic Boom - Hold B, F + P (EX)

Sonic Break - PP up to 2 times during EX Sonic Boom

Flash Kick - Hold D, U + K (EX)

Blitz Combination - QCF + K (EX)

Strike Eagle - QCB + K (EX)

[SUPER ARTS]

Double Flash - Hold DB, DF, DB, UF + K

Sonic Hurricane - Hold B, F, B, F + P

Total Wipeout - Hold B, F, B, F + K

[CRITICAL ART]

Cammy

[THROWS]

Gyro Clipper - B or F + 2P

Delta Through - B or F + 2K

[COMMAND MOVES]

Killer Scythe Kick - D + Roundhouse while jumping up

Knee Bullet - F + Roundhouse

Lift Upper - B + Strong

Lift Combination - B + Strong > Roundhouse

[SPECIAL MOVES]

Spiral Arrow - QCF + K (EX)

Cannon Spike - DP + K (EX)

Axle Spin Knuckle - HCB + P (EX)

Hooligan Combination - HCF + P (EX)

Lazer Edge Slicer - No input during Hooligcan Combination (EX)

Fatal Leg Twister - B or F + 2K while close during Hooligan Combination (EX)

Cross Scissors Pressure - B or F + 2K while close to jumping opponent during Hooligan Combination (EX)

Cannon Strike - K during Hooligan Combination (EX)

Assault Roll - P during Hooligan Combination (EX)

Cannon Strike - QCB + K while jumping forward (EX)

Cannon Revenge - DP + P (EX)

Killer Bee Stinger - QCB + K (EX)

[SUPER ARTS]

Spin Drive Smasher - QCF QCF + K

Reverse Shaft Breaker - QCB QCB + K, K rapidly

CQC (Cammy Quick Combination) - QCB QCB + P

[CRITICAL ART]

Cross Stinger Assault - QCF QCF + 3K

Abel

[THROWS]

Drop Throw - B or F + 2P

Pincer Throw - B or F + 2K

[COMMAND MOVES]

Side Kick - DF + Forward

Back Hand Knuckle - F + Strong

Overhand Hook - F + Fierce

Palm Drop - D + Fierce while jumping

Quick Strike - Jab > Jab while close

Moderate Strike - Strong > Strong while close

Heavy Strike - Fierce > Fierce while close

[SPECIAL MOVES]

Change of Direction - QCF + P (EX)

Second Mid - F + P during Change of Direction (EX)

Second Low - F + K during Change of Direction (EX)

Finish Mid - F + P during Second Mid or Second Low (EX)

Finish Low - F + K during Second Mid or Second Low (EX)

Falling Sky - DP + P (EX)

Tornado Throw - HCB + P (EX)

Marseilles Roll - QCF + K (EX)

Wheel Kick - QCB + K (EX)

Grappling - RDP + P (EX)

Shoulder Tackle - DP + K, hold K to charge, P while charging Shoulder Tackle to cancel (EX)

[SUPER ARTS]

Heartless - QCF QCF + P

Breathless - QCF QCF + K

[CRITICAL ART]

Soulless - QCF QCF + 3P

Team USA
Rufus

[THROWS]

Hand Machinegun - B or F + 2P

Head Bazooka - B or F + 2K

[COMMAND MOVES]

Vulture Kick - F + Forward

Glory Kick - DF + Forward

Fragrance Palm - F + Fierce

Falcon Kick - DF + Forward while jumping

Swift Wind - Short > Roundhouse while close

Wild Rend - F + Fierce > B, F + Fierce > D, F + Fierce

[SPECIAL MOVES]

Galactic Tornado - QCF + P, B or F to move (EX)

Messiah Kick - QCB + K, K for follow up attack on non EX Messiah Kick (EX)

Snake Strike - DP + P (Air OK Forward) (Air OK Up) (EX)

Dynasty Dash - QCF + K (EX)

Mach Back Knuckle - Jab during Dynasty Dash

Peerless Palm - Strong during Dynasty Dash

Premium Tackle - Fierce during Dynasty Dash

[SUPER ARTS]

Spectacle Romance - QCF QCF + K

Big Bang Typhoon - QCF QCF + P

[CRITICAL ART]

Space Opera Symphony - QCF QCF + 3K

Joe

[THROWS]

DDT - B or F + 2P

Knee Smash - B or F + 2K

[COMMAND MOVES]

Overhead Smash - F + Strong

Blitz Elbow - F + Fierce

Backhand Punch - B + Fierce

[SPECIAL MOVES]

Joe Kick - QCF + K (EX)

Shining Arrow - DP + K (EX)

Buster Fist - QCF + P, hold P to charge (EX)

Crack Upper - DP + P (EX)

Power Charge - QCB + P (EX)

Slash Kick - QCB + K (Air OK) (EX)

[SUPER ARTS]

Finish Buster - QCF QCF + P

Hard Edge - QCB QCB + P

[CRITICAL ART]

Ultimate Buster - QCF QCF + 3P

Mike

[THROWS]

One-Two Rabbit Punch - B or F + 2P

Clinch Gut Shot - B or F + 2K

[COMMAND MOVES]

Low Sway - F + Short

Mid Sway - F + Forward

High Sway - F + Roundhouse

Rope-a-Dope - D, D + P or K, hold P or K to remain in Rope-a-Dope

Quick Combination - F + Jab > Strong > Fierce

Brutal Barrage - F + Short > Forward > Roundhouse

Swift Cross-Up - F + Jab > Forward > Fierce

Smack Down - F + Short > Strong > Roundhouse

[SPECIAL MOVES]

Machine Gun Jab - P rapidly (EX, 2P rapidly)

Magnum Straight - QCF + P (EX)

Shotgun Hook - QCB + P (EX)

Bazooka Uppercut - DP + P (EX)

Revolver Cross - QCF + K (EX)

Carbine Haymaker - QCB + K (EX)

Pistol Bolo - DP + K (EX)

[SUPER ARTS]

Full Metal Jacket - QCF QCF + P

Rocket Barrage - QCF QCF + K

[CRITICAL ART]

Gatling Jab - QCF QCF + 3P

Team Saikyo
Dan

[THROWS]

Gado Thrust - B or F + 2P

Saikyo Haraigoshi - B or F + 2K

[COMMAND MOVES]

Jumping Taunt - Fierce + Roundhouse while jumping

Ducking Taunt - D + Fierce + Roundhouse

Kachiwari Chop - F + Fierce

Saikyo-ryu Defense - 3P while blocking successfully

[SPECIAL MOVES]

Gadoken - QCF + P (EX)

Koryuken - DP + P (EX)

Dankukyaku - QCB + K (Air OK) (EX)

Danretsuken - QCB + P (EX)

Saikyo Tenjinsai - 360° + K (EX)

Dan'eikyaku - QCF + K (EX)

[SUPER ARTS]

Hissho Buraiken - QCB QCB + P

Legendary Taunt - QCF QCF + Fierce + Roundhouse

Haoh Gadoken - QCF QCF + P

Chou! Koryuken - QCF QCF + K

[CRITICAL ART]

Shisso Buraiken - QCB QCB + 3P

Blanka

[THROWS]

Wild Fang - B or F + 2P

Jungle Wheel - B or F + 2K

Wild Shoot - B or F + 2P while jumping

[COMMAND MOVES]

Rock Crusher - F + Strong, hold Strong to change move properties

Amazon River Run - DF + Fierce

Surprise Forward - F + 3K

Surprise Back - B + 3K

Coward Crouch - D + 3P

Wild Lift - P during Coward Crouch

Raid Jump - K during Coward Crouch

[SPECIAL MOVES]

Electric Thunder - P rapidly (EX, 2P rapidly)

Rolling Attack - Hold B, F + P (EX)

Backstep Roll - Hold B, F + K (EX)

Vertical Roll - Hold D, U + K (EX)

Lightning Grenade - QCF + P (EX)

Lightning Mole - DP + P (EX)

Aerial Roll - QCF + P while jumping

EX Coward Crouch - D + Fierce + Roundhouse

[SUPER ARTS]

Ground Shave Roll - Hold B, F, B, F + P, hold P to delay roll

Lightning Cannonball - Hold B, F, B, F + K, hold K to delay roll

Shout of Earth - Hold DB, DF, DB, UF + P (Anti-Air) / Hold DB, DF, DB, UF + K (Anti-Ground)

[CRITICAL ART]

Tropical Hazard - Hold DB, DF, DB, UF + 3K

Sakura

[THROWS]

Choba Throw - B or F + 2P

Sailor Shot - B or F + 2K

[COMMAND MOVES]

Flower Kick - F + Forward

Pendulum Upper - B + Fierce

[SPECIAL MOVES]

Hadoken - QCF + P, hold P to charge (EX)

Shouoken - DP + P (EX)

Shunpukyaku - QCB + K (Air OK) (EX)

Shunpurenkyaku - K during Forward or Roundhouse Shunpukyaku

Sakura Otoshi - DP + K, P up to 3 times (EX)

Okakyaku - QCF + K whole jumping up forward

Tengyo Hadoken - QCB + P (EX)

[SUPER ARTS]

Shinku Hadoken - QCF QCF + P

Midarezakura - QCF QCF + K

Haru Ichiban - QCB QCB + K

Shinku Tengyo Hadoken - QCB QCB + P

[CRITICAL ART]

Haru Ranman - QCB QCB + 3K

Team Kanzuki
Karin

[THROWS]

Hajotsui - B or F + 2P

Arakuma Inashi - B or F + 2K

[COMMAND MOVES]

Tsumujigari - F + Forward

Meioken - B + Fierce

High Yasha Gaeshi - F or DF + 3P

Low Yasha Gaeshi - B or DB + 3K

[SPECIAL MOVES]

Guren Ken - QCF + P (EX)

Guren Hosho - P during Guren Ken (EX)

Guren Senha - U + P during Guren Ken (EX)

Guren Chochu - D + P during Guren Ken (EX)

Guren Hochu - D + P > D + P during Guren Ken (EX)

Guren Resshu - U + K during Guren Ken (EX)

Guren Kusabi - D + K during Guren Ken (EX)

Guren Kyoho - K during Guren Ken (EX)

Mujinkyaku - QCB + K (EX)

Ressenha - QCB + P (EX)

Kanzuki-ryu Hokojutsu Sappo - QCF + K (EX)

Tenko - P during Sappo (EX)

Orochi - D + P during Sappo (EX)

Hosho - DP + P (EX)

[SUPER ARTS]

Kanzuki-ryu Shinpikaibyaku - QCF QCF + P

Kanzuki-ryu Kouoken - QCB QCB + P

[CRITICAL ART]

Kanzuki-ryu Hadorokushiki Hasha no Kata - QCF QCF + 3P

Birdie

[THROWS]

Bad Skull - B or F + 2P

Bad Chain - B or F + 2K

[COMMAND MOVES]

Bad Hammer - D + Fierce > Fierce

Bull Drop - F + Roundhouse

Bull Charge - F + Fierce

Bull Slider - DF + Fierce

Break Time - F + Fierce + Roundhouse

Banana Time - B + Fierce + Roundhouse

Drink Time - D + Fierce + Roundhouse

[SPECIAL MOVES]

Bull Head - QCF + P (EX)

Bull Horn - Hold P, release (EX, hold 2P, release)

Murderer Chain - 360° + P (EX)

Bandit Chain - 360° + K (EX)

Hanging Chain - QCF + K (EX)

Chain Whirl - QCF + K, hold K, P to cancel (EX)

Bull Revenger - HCB + K (EX)

Killing Head - HCB + P (EX)

Rising Bull - Hold K, release (EX, hold 2K, release)

[SUPER ARTS]

The Birdie - QCF QCF + P

New Bull Revenger - QCF QCF + K

Enjoy Time - QCB QCB + P

[CRITICAL ART]

Skip To My Chain - QCF QCF + 3P

Shibazaki

[THROWS]

Tsurigoshi - B or F + 2P

Haraigoshi - B or F + 2K

[COMMAND MOVES]

Empi-uchi - F + Jab

Kami-ate - F + Strong

Naname-uchi - F + Fierce

Mae-ate - F + Short

Mae-geri - F + Forward

Naname-geri - F + Roundhouse

Tenkan - B or F + 3P or 3K

[SPECIAL MOVES] Tsukkake - QCF + P up to 3 times (EX)

Tsukiage - DP + P (EX)

Ushiro-ate - QCB + P (EX)

Ushiro-geri - QCF + K (EX)

Taka-geri - DP + K (EX)

Yamaarashi - HCB + K (EX)

[SUPER ARTS]

Shin Yamaarashi - HCB HCB +K

Hasangeki - QCF QCF + P

[CRITICAL ART]

Kyukyoku Yamaarashi - HCB HCB + 3K