Tarnished Toys

Tarnished Toys is the second Hidden Nightmare of Dark Deception: Journey of the Girl in Red, taking place in a massive abandoned playground during midnight. if you couldn't guess from the title, you'll be facing off against a horde of killer toys! From Putty to Porcelain, will Platini finally met her match?......Probably not, but read on to learn more!

Introduction
The level starts with Platini at the gateway to a sort of 'park'. In the distance, an old, rusty playground is seen, and Platini walks in the middle of a pathway, on the sides are various broken or worn-down toys of various kinds. There's also a shake flashlight that Platini grabs. To use it Platini must shake it multiple times to turn it on, but must do it frequently otherwise it will slowly stop producing light. As Platini continues down the pathway, the environment gradually gets more and more disturbing with broken toys and toy parts hanging from some trees, connected by strings. Halfway through the pathway, a black arm reaches out from one of the trees, grabs Platini, and drags her into it, and surprise surprise it's the Professor again

Platini: "AAAAA- wait for a second"

The Professor: "Yes it's me again, the Professor, I knew we would meet again"

Platini: "I have several questions and I feel like only a small percentage of them are going to be answered *sigh* what do you want from me now?"

The Professor: "You see this place? This is literally my worst phobia embodied, As a kid dolls always creeped me out, their smiles, their staring eyes, I couldn't stand them, and I always wondered why the kids my age loved playing with them so much. Every time I'm eating and a kid brings in a stupid plastic doll I spit out my food and lose my appetite. The porcelain ones are even worse. Given that you are a living statue I doubt you have the same fears I have. So why am I here you ask? Because my wife mocks me due to this, so I need to gain some evidence to justify my fears, and if I fail, I may even be able to overcome them. I might also take some samples while I'm at it, can you help me?

Platini: "Fine just please put me down"

The Professor: "Alright, let's go"

After this, the Professor joins the party again as Platini heads down the tree and resumes walking through the pathway. At the end of the pathway is a bench with a plastic doll on it.

The Professor: "Eek, no sudden movements, I believe that doll is haunted"

Platini: "Eh? It looks completely harmless to me" Platini goes to the doll while the Professor tries to convince her to leave the doll alone, but when Platini touches the doll, looks away, and looks back the doll is gone.

The Professor: "I told you so"

Platini must then enter a second gateway in which she will enter the massive playground, Zone 1.

Act 1
Zone 1 is around the same size as Zone 2 of Amoral Arctic, but way more complex with playgrounds, slides, monkey bars, poles, sand pits, ropes, and much more, practically its the perfect place for someone to dump their kid in while busy to keep them entertained, but the place is completely deserted with no kids in sight. Throughout the zone, inside the playground structures and outside are toys in various conditions, all of which make the area look dead and lifeless, but it's far from it because in this Zone, Platini is introduced to the following new enemies: There is also a multitude of references in the form of lifeless toys such as a Jumbo Josh plush, a Freddy Fazbear plush, a Barbie doll, a Grimace plush, a Pomni and Jax plush, a Rayman plush, Peppino and The Noise plushies, a Skibidi Toilet plush, a Miles Morales action figure, a Serial Designation N plush (from Murder Drones), a Reimu Hakurei fumo, a figure of Black Blade, a Dallas funko pop (from PAYDAY 2), and a body pillow of Mimi Sentry from Team Fortress 2. The traps of this level consist of the multitude of sharp woodchips below the playground, Marketable Rasaka plushies that attract the attention of nearby enemies if touched, and pools of hazardous putty, which emanate a purple cloud of poisonous gas that makes the area impossible to see through. Once all soul shards are collected, Platini can exit Zone 1, leaving through a gate and onto another pathway. However, Bella suddenly appears behind Platini.
 * Bella: Bella appears to be a plastic girl doll at first, with blonde hair, a ponytail, white and pink striped sleeves and skirt, two shoes, and a sweet grin. Most of the time, however, she twists this visage into a sinister grin. She has 200 HP when she is an opponent and is frequently unaware of Platini's presence. She will pursue her if she sees her. She can throw Rubix cubes, deploy toy bombs, summon giant doll shoes to stomp on, and punch using little boxing gloves. She will also be alerted to Platini's whereabouts if any of the other toys spot him.
 * Rocky: Rocky resembles a large wooden rocking horse, but his eyes are real and bloodshot, as well as a long jaw with very sharp teeth like a crocodile. His tail also can move. Rocky has 1000 HP and is the fastest of all the enemies in the nightmare. He patrols the area by rocking back and forth forward, and his location is signaled by wooden creaking coming from this movement. If he catches sight of Platini, he will begin neigh and begin moving at extreme speeds. A special gimmick about him is that attacking him causes Platini to be dealt 10% of the dealt damage as if the damage is rocking back and forth on its targets. He has a rather poor turning speed, however, so he's not impossible to evade.
 * Blocky: Blocky resembles a set of blocks, with one block having two disturbingly human eyes and the rest either having letters or numbers. He is either 27 blocks long when his blocks mimic the Alphabet or 101 blocks long when his blocks mimic numbers. In his frenzy mode, his eyes are red and he is colored darker. Blocky has 500 HP, but only his head will take damage. He has multiple different forms of attacks.
 * Mode 1: He will patrol the area and upon sight, he will disappear, with a ring of 10 blocks circling Platini. After 5 seconds, the blocks will fire inwards and explode, dealing 1000 damage. To stop this from happening, Platini must find his head and attack it to stun him mid-attack.
 * Mode 2: He will slither around using his number blocks as segments as if he's a worm. He will look for Platini and on sight chase her, dealing 30 DPS on contact
 * Mode 3: His head will fly around with his alphabet blocks. He will search for Platini and will create words from his blocks, which then fire a hologram of the word forwards. Most of the words deal 300 damage, but some do special effects depending on the word, similar to the Rubix cube attack that Bella uses.
 * Springer: Springer resembles a jack-in-the-box toy with two thin black arms with sharp gloves at the end. His box is colored green and his head is spherical and pale. He has two large eyes with clown makeup, sharp teeth, and a blue hat with a yellow bauble. He also has two thin black legs with pointed blue shoes, with more yellow baubles on their ends. Springer has 700 HP, but only his head is vulnerable, and attacking the rest of his body deals absolutely nothing. His strategy is staying in one spot, often hidden from view. Upon getting close, however, he will spring up and launch his head, dealing 400 damage, before getting up and chasing. His method of attack is by springing his head forward like a punching glove. He also is capable of predicting Platini's position and can re-adjust his aim. Due to spending most of his time hiding, the only way to hurt him is by attacking him while he's attacking.

Bella: "Please stay with us... Play with us... We love you and you love us... We are your friends forever... don't be afraid."

The Professor: "OH MY FUCKING GOD RUN PLATINI"

From behind the gates an army of Naughty Noobs will appear of all shapes and sizes before chasing Platini down the pathway, time stop MUST be used to outrun them otherwise they will catch up. Up ahead is an old house.

Platini: "There, we may be able to hide in that"

Platini must enter the old haunted house before closing the door behind her and avoiding the army of haunted toys.

Bella: "Come out, let's play together..."

The Professor: "As much of a relief that we don't have to deal with them anymore, girl, that wasn't the wisest decision, if anything I think we've just screwed ourselves by entering this place. In this kind of house there's always some spooky stuff going on. Either there's a girl in here possessed by spirits that we must defeat by burning dolls in a furnace or if we go into the basement there'll be a giant fetus monster ready to swallow us whole. I can tell you from experience that Kashigiri and I have encountered this type of stuff many times in the past, and that this kind of trope always brings out something bad."

Platini: "Well at least we found the key alter, so I believe we're at the right place. Keep your guard up."

Platini enters the only door that's not locked, into an old bedroom with white sheets covering some of the furniture, in the middle of the room is a porcelain doll in a rocking chair, the chair stops rocking, and the doll slowly turns its head to Platini and stares at her for a few seconds. After this, it suddenly begins floating as the objects in the room begin shaking before the doll teleports out. Creaking is heard as the doors in the house unlock and Platini can access the rest of Zone 2.

Act 2
Unlike Zone 1, Zone 2 is way more stealthy and slow in pace, as given the fact that one of the enemies, Little Daisy, cannot be fought back against, the only option is to run and hide. Not to mention, a lot of doors are locked, and throughout the house are keys that unlock doors resulting in a more set progression than Zone 1. Zone 2 is not that big in terms of width, but has four floors, the attic, the upper floor, the ground floor, and the basement. Aside from the returning Lil' Patrollers (both grounded and flying variant), the following enemies introduced to this zone are: There are several traps littered throughout the house, such as tripwire bombs, bear traps, motion-detecting sensors, and electrified barbed wires. Once all the soul shards are collected and Platini collects the key piece, Little Daisy teleports in and a boss battle happens, and after the battle is finished Little Daisy will drop onto the floor and shatter. From the shards of porcelain, a white figure in the shape of a little girl manifests, before waving its hand and disappearing.
 * Little Daisy: Little Daisy will fly around the haunted house in search of Platini. She is invulnerable to damage and thus the only option is to avoid her. Her presence is signaled by rattling furniture and the sound of blowing wind. She will carry around her four silver knives controlled via her telekinesis, which she will fire at Platini whilst chasing. Each knife will be launched, dealing 300 damage, before retracting. Time stop is pretty effective at losing her though.
 * Brusier Bears: TBA
 * Nutcracker Joes: TBA

Platini: "That was weird, I guess we freed her spirit. uh.....what now?"

The Professor: "do you have a plan for dealing with those OTHER toys?"

Platini: "same as anything in my path......COMPLETE AND UTTER DECIMATION"

Platini exits the house and goes back along the pathway into the playground. However, suddenly the army of Naughty Noobs reappears and chases her to the playground/Zone 1, but a Naughty Noob uses his telekinetic powers to block the gate with a concrete obelisk. Bella appears behind the gate and then begins to transform into a large winged creature with six tentacles, before initiating combat in a final boss battle.

Boss Act
The entirety of Zone 1 is the arena for this boss, and Bella will gain rapid healing from nearby pink soul shards. Platini must traverse Zone 1 while fending off Bella and destroy these pink soul shards in order to properly beat the boss. Upon defeat Bella releases an ear-piercing screech and crashes into the gates out, opening them and allowing Platini to escape. The army of Naughty Noobs however returns for one final chase sequence, and Platini must escape the nightmare before she is swarmed by the Naughty Noobs.

Enemy List
TBA

Trivia

 * Tarnished Toys appears to be located in the same location as Negligent Neighborhood due to both sharing the same dark sky, lit up streets and liminal-space level emptiness.
 * Tarnished Toys takes inspiration from both Lethal Company and