Kalran: Tales of the four nations/Chlorophytum

"Viper, ready to kill."

-A Viper exiting the armor facility

Tactical analysis

 * Sniper tank: More of a cannon on treads. The Viper carries one of the longest ranging cannon a vehicle can carry and a sniper turret, with range as long as the cannons, to face off against infantry.
 * Setting up nest: But, due to the cannons heavy recoil it must dig into a hull down position to use it. Where it also compensates for its lack of turret the Viper has advance suspensions that allows the tank to aim up, down, left and right
 * Last thing they'll never see: Once dug in the Viper also activates it's camouflage, making it invincible even as it fires. And a Viper overlooking a road becomes the bane of ground forces trying to pass through and almost impossible to shift
 * We've been spotted: To call this a sniper tank, with all its associated strengths and weaknesses, is accurate. For its massive range and power it cannot fire unless hulled down, its rate of fire is rather sluggish, its armor paper thin, and despite it having a slightly longer visual range then its counterparts it firing range is even larger, relying on scout units to maximize its range. Not to mention an aircraft will turn it to swiss cheese with ease