Anxiety Attack

An Upcoming game idea by Travis4205

Premise
TBA

Sanity Meter
The Sanity meter is your timer, which goes down as time passes by, if you run out of time, your player character screams out of insanity and has a mini heart-attack, which causes you to lose one life, but in return, you regain 15 sanity points (and the sanity meter is paused for some seconds, depending on difficulty, you sanity points have a single decimal.

Sanity Effects
Like Really Happy Mouse, there are some effects when your sanity goes lower.


 * 89.9-80.0 sanity points - colors are mute, and your protagonist's expression is a blank face.
 * 79.9-60.0 sanity points - everything is now black and white, your protagonist is now sad, your speed is unaffected.
 * 59.9-40.0 sanity points -
 * 39.9-20.0 sanity points -
 * 19.9 or less sanity points - the only visible color is now red, in addition to black and white, your protagonist's eyes are now completely covered by the face shadow, your protagonist is now runs twice as fast, you can't sprint because you're not sane enough to do so.

Difficulty Settings

 * Autistic - Begin with 200 sanity points, ten lives (Life = 09), Free Play, you don't lose sanity when taking damage.
 * Relaxed - Begin with 160 sanity points, ten lives (Life = 09), nine credits, you don't lose sanity when taking damage.
 * Easygoer - Begin with 140 sanity points, six lives (Life = 05), five credits.
 * Stable - Begin with 120 sanity points, four lives (Life = 03), three credits.
 * Unstable - Begin with 100 sanity points, two lives (Life = 01), two credits.
 * Insane - Begin with 80 sanity points, only one life but still can get more (Life = 00), one credit.
 * Broken - Begin with 60 sanity points, only one life but still can get more (Life = 00), no continues.
 * Shattered - Begin with 60 sanity points, only one life and no extras (Life = 00), no continues.
 * Custom
 * Sanity Start - 60/80/100/120*/140/160/180/200
 * Starting Lives - between "0" to "9" (one to ten actual starting lives lives, default is "3")
 * Continues - between "0" to "9" (Default is "3")
 * Extra Lives? - enabled (default) or disabled.
 * Air Jumps? - between "0" and "3" (default is "1")
 * Freeplay - removes continues/credits, and replacing them with Infinite Continues, available when you beat the game once.