Giggle Giggle Duo

The Giggle Giggle Duo is a pair of characters in Dark Deception: Unchecked Limitations. The pair consists of Calico the Cat and Daniel the Dog, and they serve as enemies in Mascot Mayhem. They also serve as a boss in their Gigglenator form. They are confirmed to make an appearance in Dark Deception: Journey of the Girl in Red as DLC characters.

They are also the overarching villains of The Wacky Misadventures of Lucky & Friends, acting as the recurring arch-nemesis to the Joy Joy Gang.

Appearance
Calico resembles a tall cat animatronic with a purplish color. He has pink outlines on his eyes and a barred vocal box resembling a creepy smile. He wears a black shirt with pink markings on it.

Daniel resembles a tall dog animatronic with the same purplish color, pink outlines, and barred vocal box. He wears black trousers with dog paw markings on them.

After being reawakened during their encounter with Doug, they have been granted cybernetic enhancements, making them stronger and more sophisticated than ordinary animatronics. Calico now wears an armored purple exoskeleton with tubes protruding from his respirator device, dark blue boots, a tailcoat in the back, and has a small insignia on the left pauldron, which happens to be a smiley face with a blank expression. He has yellow scleras, an upside-down black triangle on his forehead and his ears are shaped more like pointed horns. He also wields a purple lightsaber that is shaped like a katana.

Meanwhile, Daniel wears VR goggles over his eyes, a magenta and pink stealth uniform with belts, pouches, and fingerless gloves, and various other augmentations replacing parts of his body, such as his ears and lower jaw. He also carries a massive pink laser cannon that has the label "G-L817" on the front, which could be the weapon's designation.

The Gigglenator resembles a freakish blend between the two, being a mechanical body with Calico's head on the top with Daniel's head as the stomach. The Gigglenator has red eyes and a large weak spot on its chest. He wields a pair of railguns and a jetpack.

Personality
Initially, both Calico and Daniel were friendlier and more reserved in the past, but due to disrepair, they seem to have turned insane, often glitching when they talk. They are psychotic and highly unstable, being unpredictable and extremely dangerous to be around. As the Gigglenator this glitchy insanity is only even worse, as he laughs like a maniac, and when malfunctioning the heads constantly chatter rapidly before exploding. They act as henchmen working for Stephen R. Hamstrong, the CEO of the amusement park.

Starting from The Wacky Misadventures of Lucky & Friends onwards, both Calico and Daniel have developed their distinct personalities:


 * Calico: Calico is a pragmatic, sophisticated, and manipulative feline with a deeply vindictive nature. He is shown to be more cunning, ruthless, and independent than his animatronic partner since he is the one who frequently makes key decisions for their grand schemes. He is quite the con artist, as well, specializing in scam businesses that often kill his customers. Despite his affable facade, he takes a sadistic delight in killing/maiming others and goes out of his way to torment everybody in their path. Calico also has access to an arsenal of advanced technology, which he seems to prefer over more simplistic methods. This may allude to an interest in tech, and it's possibly an unrecognized or unutilized talent in the field. Calico has a habit of abusing Daniel physically and verbally for no apparent reason other than his sadistic amusement. He appears to enjoy his job as the town mayor, dominating talks and asserting himself when Daniel takes a breather. Calico is known for physically assaulting his partner, yet despite this, he and Daniel get along well and have many interests, such as guzzling junk food, scamming others for profit, watching puppet shows, and making the Joy Joy Gang's lives a living hell.
 * Daniel: Daniel is presented as a naïve, kleptomaniacal, and wisecracking canine. He was shown to be less responsible than Calico, choosing to lounge around and grab as many potato chips as possible as well as freaking out instead of taking control of the situation. Both are very lazy and petty, however, and enjoy chewing snacks, hunting for treasure, stealing merchandise and products from the townsfolk, or doing anything to get rich quickly. Daniel is also shown to be generally less patient than Calico and more likely to criticize things he doesn't like. He is occasionally antagonized by Calico for his enjoyment but seems to be more or less tolerant of the bullying, often simply laughing or shrugging it off.

According to the creator, the motivation behind their alterations in personalities was to distinguish them from the Joy Joy Gang, who are more functional than the Giggle Giggle Duo in terms of programming. As a result, their newly developed personalities were eventually carried over into Dark Deception: Unchecked Limitations through their new voice lines.

Powers
The Giggle Giggle Duo have metal bodies, meaning they possess high durability, precise movements, and powerful strength. Calico is equipped with a lightsaber and knows the Force, while Daniel has a fully-automatic energy rifle with the accuracy of a Stormtrooper and specializes in tossing gravity grenades. As the Gigglenator they can fly and shoot lasers.

Behaviour
Calico and Daniel will chase the player. They will periodically malfunction, causing their speed multiplier to randomly change between 0.5x to 2.5x. Their base speed is the same as the normal player, and they are not usually aware of the player's location. Using Primal Fear will cause Calico and Daniel to enter overdrive in which their speed multiplier ramps up to 5x for 5 seconds after which they will enter a cooldown state with a 0.1x speed multiplier for another 5 seconds.

Aside from their ability to randomly malfunction, both animatronics possess their signature abilities as well:


 * Calico is equipped with a purple lightsaber that he would use to occasionally throw at the player from a long distance before telekinetically recalling the lightsaber towards his location. The player can avoid getting hurt by moving out of the way of Calico's lightsaber. Additionally, Calico can automatically charge his lightsaber's battery for a short period to perform a 360-degree spin attack, which will damage anything within his surroundings. It also reflects the player’s Primal Fear blast, which will immediately stun the player upon getting caught within the blast. This ability also has a cooldown of 8 seconds.
 * Daniel’s movement speed is slightly slower than Calico's, but to compensate for this disadvantage he possesses the ability to continuously shoot purple laser beam projectiles from his fully-automatic energy rifle every 3 seconds, which can bounce off walls very quickly, and will instantaneously force the player to switch places with Daniel upon getting caught by the laser beam. However, Daniel has to reload his energy rifle after 30 shots by ejecting the magazine of his rifle to change the battery. Sometimes, Daniel will also throw an unconventional gravity grenade that attaches to the player’s body or the surrounding environment, before creating a very powerful gravitational field that pulls the player (and other animatronics) within the field and holds them in mid-air until it dissipates after 3 seconds. When the player is trapped inside the explosion radius of the grenade, their movement is immobilized and all of their abilities are temporarily disabled. Daniel can also teleport short distances while pursuing the player throughout the level.

Several traps are now present: Laser turrets, cameras, hydraulic presses, spikes, trapdoors, and gas leaks. Collecting all shards will give the player access to the power grid, in which they can redirect power to the floor, but a malfunction will also redirect power to the salvage mode, causing Calico and Daniel to vanish.

In the Gigglenator's battle, the player will fight him on a group of 20 large roller coaster platforms that the player can teleport on. The player can grab a laser rifle, to which Bierce comments: "Huh, playing a game of laser tag?". The player must shoot the Gigglenator's laser receptor with the laser rifle to fight back and use teleportation to avoid attacks. A total of 100 (200 in Infernal Mode, 150 in Hard Mode, and 500 in Lunatic Mode) shots must hit Gigglenator to beat the boss battle, after which Gigglenator will malfunction and explode. The player must now collect the ring piece, after which self destruct sequence initiates and Joy Kill comes back for his second battle.

Gigglenator's moves include:


 * Fast Blast: Shoots a plasma blast at the player. This attack is quick but easy to dodge. The initial projectile kills the player but the explosion from the blast only stuns the player.
 * Dream Beam: Shoots a death ray and will try to aim it at the player while firing.
 * Giggle Jump: Jumps onto platforms
 * Raging Charge: Charges forwards in an attack, punching with the arm cannon. If this attack lands the player has knocked off the platforms and dies.

In the alternative boss battle, Calico and Daniel do not turn into the Gigglenator and the player instead rematches against Chuckles the Clown.

Playable Data
Both Calico and Daniel play differently, each with their own unique playstyle and abilities. Calico is an incredibly agile and nimble fighter that attacks quickly to destroy opponents while acquiring maneuverability and durability through his various attacks. Due to the brief cooldowns of his attacks, Calico's playstyle focuses on repeatedly chaining together strikes to stay on the offensive whenever feasible, taking significant use of the invulnerability provided by his abilities. Meanwhile, Daniel is a long-range fighter specializing in attacking from a distance and gathering as many enemies at once for a quick kill.

Calico the Cat
Calico's moveset consists of:


 * Gimmick: Paws of Fury - Calico's gimmick revolves around his ability to chain together attacks and stay on the offensive. Every time Calico successfully lands a series of consecutive attacks onto several enemys, his Paws of Fury meter gradually fills up with each hit. When the meter is full, Calico automatically gains increased mobility, enhanced durability, and additional combo options. This allows him to perform extended combos with increased speed, power, and combo potential. Calico's attacks become faster, deal more damage, and grant him temporary super armor during certain moves, allowing him to trade blows and maintain pressure on opponents. Skilled players who can continuously string together attacks and maintain their combo will maximize Calico's potential and dominate the battlefield with relentless aggression.
 * Passive Ability 1: Sharpened Blade - Some of Calico's attacks is capable of inflicting the Exposed debuff. Hitting Exposed enemies reduces all attack cooldowns by 2 seconds and deals an additional +50% damage to that enemy. Additionally, killing an Exposed enemy also grants Calico a Yarnball, which temporarily increases his movement speed and refreshes his invincibility frames upon being collected. Yarnballs lasts 5 seconds and can stack 3 times.
 * Passive Ability 2: Nine Lives - When receiving a fatal blow, there is a 35% chance that Calico will heal at 15% of his maximum health instead of dying. Aside from that, Calico is also immune to fall damage and can perform a double jump like a true Brazillian.

Light Attacks

 * Jab (Light): Calico slashes with his katana in a quick, consecutive attack, allowing for fast and precise melee damage. Every third hit strikes in a greater area and inflicts enemies with the exposed debuff, as well as moving Calico forward. While airborne, Calico performs a mid-air spin, slashing with his katana in all directions.
 * Forward Attack (Light): Calico slashes forward with his katana, covering a short distance and dealing moderate damage to opponents in front of him. This move has good range and can be angled slightly up or down. While airborne, Calico lunges forward, extending his katana for a diving strike, dealing damage and propelling himself forward.
 * Up Attack (Light): Calico performs an acrobatic flip, slashing upwards with his katana. This move has a wide arc and can hit opponents above him, as well as granting him vertical recovery. While airborne, Calico performs an upward slash with his katana, launching opponents into the air.
 * Down Attack (Light): Calico sweeps his tail along the ground, hitting opponents low and tripping them, leaving them vulnerable to follow-up attacks. While airborne, Calico performs a downward thrust with his katana, spiking opponents towards the ground.
 * Dash Attack (Light): Calico leaps forward, claws extended, pouncing on opponents and dealing damage while launching them away.

Heavy Attacks

 * Jab (Heavy): Calico charges up his katana and unleashes a powerful, wide-reaching horizontal slash, dealing high damage and knockback. While airborne, Calico spins in mid-air, plummeling his opponent with a relentless flurry of strikes performed in mid-air.
 * Forward Attack (Heavy): Calico unsheathes his katana with blinding speed and unleash a whirlwind of slashes, dealing massive damage and launching opponents. While airborne, Calico lunges forward with a diving slash, covering a significant horizontal distance and dealing strong damage.
 * Up Attack (Heavy): Calico leaps into the air, spinning with his katana extended, hitting opponents above him multiple times and launching them upward. While airborne, Calico performs an upward thrust with his katana, hitting opponents above him. This move grants him temporary increased vertical height.
 * Down Attack (Heavy): Calico slams his katana into the ground, causing shockwaves that damage opponents on both sides and launch them away. While airborne, Calico dives downward with a powerful vertical slash, capable of spiking opponents if timed correctly.
 * Dash Attack (Heavy): Calico dashes forward, relentlessly slashing through everything with his katana, hitting multiple opponents in his path.

Special Attacks

 * Neutral Special: Samurai Slicer - Calico enters a state where his reaction and combat speed is drastically accelerated to the point that his surrounding time seems to slow down, allowing him to deliver numerous precise attacks before his opponent can respond multiple times. This attack covers a good distance and deals moderate damage, as well as allowing him to destroy nearby projectiles by slicing them apart. Calico will also be granted invincibility frames during this period of this ability, and for an additional few seconds afterward. Holding down the special button charges the length of the duration for increased range and power. Pressing the special attack button again while in this mode will redeem his Yarnball, healing Calico for 20% health per ball. If Calico doesn't have enough yarnball to fully heal him, he will end up expending all his yarnballs.
 * Side Special: Shadow Dash - Calico dashes forward in a burst of speed, leaving behind a shadowy afterimage. If he comes into contact with an opponent during the dash, he performs a quick combo of slashes, dealing multiple hits. After Calico successfully hits an enemy while dashing, he can perform another dash again, up to 3 total. This move can be angled slightly up or down for vertical or diagonal dashes.
 * Up Special: Cyclone Leap - Calico performs a spinning leap into the air while slashing with his katana. The move carries him upward and damages opponents caught in the attack. The final strike of the move launches opponents away. This move grants Calico vertical recovery and can be used as an offensive aerial option.
 * Down Special: Resilient Parry - Calico assumes a defensive stance, preparing to parry incoming attacks. If successfully timed, he counters with a powerful katana strike, launching opponents and dealing significant damage. The timing window for a successful parry is narrow, requiring precise execution. Some enemy projectiles and melee attacks will also have a random chance to start flickering in pink for a moment. Parrying these 'pink' attacks will not reflect them back to the attacker, but it will reset all of Calico's attack cooldowns, as well as boost him up into the air (if he's airborne).

Ultimate Attack

 * Blade of the Feline Fury: Calico activates his cybernetic enhancements, doubling movement speed, attack rate, and attack power for 10 seconds. He unleashes a flurry of lightning-fast strikes, dashing around the stage to slash and launch opponents with unparalleled speed and precision. During this Calico will gain the Gigglenator's jetpack to further increase movement speed. Killing an enemy while entering this period increases the ultimate attack's current duration by 1 second and grants very brief invincibility, preventing damage from exploding enemies. Calico is unable to die while this ultimate attack is active. He can be reduced to 0% health, but will not die until the effect ends.

Daniel the Dog
Daniel's moveset consist of:


 * Gimmick: Enemy Magnetism - Daniel's unique gimmick revolves around his ability to gather multiple enemies at once for for efficient crowd control and quick eliminations. His attacks have a wide area of effect and can hit multiple opponents simultaneously, allowing him to deal with groups of enemies efficiently. This unique playstyle rewards strategic positioning and timing, as Daniel aims to group enemies in a concentrated area to maximize his damage output. By utilizing his long-range energy attacks and crowd control abilities, Daniel can swiftly eliminate multiple opponents at once, making him a force to be reckoned with on the battlefield. :
 * Passive Ability: Target Spotted - All of Daniel's ranged attacks deal double damage against organic enemies, deal 50% more damage against demonic enemies, and deal 25% more damage against angelic enemies.

Light Attacks

 * Jab (Light): Daniel fires rapid energy blasts from his arm-mounted weapons, dealing quick and moderate damage to opponents in front of him. While airborne, Daniel spins in mid-air, firing energy blasts in multiple directions to hit opponents around him.
 * Forward Attack (Light): Daniel charges up energy and unleashes a focused beam from his arm-mounted weapon, shooting it forward for extended reach and damage. While airborne, Daniel lunges forward with a kick, extending his leg with an energy blade for additional reach and damage.
 * Up Attack (Light): Daniel fires a vertical energy burst from his arm-mounted weapon, hitting opponents above him and launching them into the air. While airborne, Daniel performs an upward somersault, firing energy projectiles in a wide arc above him, covering a large area.
 * Down Attack (Light): Daniel performs a low sweep kick, knocking opponents off balance and leaving them vulnerable to follow-up attacks.While airborne, Daniel dives downward, unleashing a powerful energy stomp that creates a shockwave upon impact.
 * Dash Attack (Light): Daniel charges forward, unleashing a barrage of energy bullets from his wrist cannons while tackling opponents.

Heavy Attacks

 * Jab (Heavy): Daniel charges up his chest-mounted cannon and fires a powerful, explosive energy projectile, dealing high damage and knockback. While airborne, Daniel spins in mid-air, shooting energy projectiles in all directions.
 * Forward Attack (Heavy): Daniel charges up his arm-mounted cannon and fires a large plasma ball, causing a powerful explosion on impact that damages opponents in a wide area. While airborne, Daniel performs a forward aerial kick while simultaneously firing a burst of energy blasts from his cannons.
 * Up Attack (Heavy): Daniel leaps into the air and unleashes a barrage of energy blasts downward, hitting opponents below him and trapping them in a rapid series of explosions. While airborne, Daniel shoots a barrage of energy shots upward, creating a vertical wall of projectiles.
 * Down Attack (Heavy): Daniel emits a pulsating energy wave around himself, damaging opponents in close proximity and launching them away. While airborne, Daniel performs a downward drill kick, launching opponents downward while firing energy blasts.
 * Dash Attack (Heavy): Daniel charges forward, unleashing a barrage of energy bullets from his wrist cannons while tackling opponents.

Special Attacks

 * Neutral Special: G-L817 Blaster - Daniel charges up energy and releases a barrage of energy projectiles, showering the area in front of him with rapid-fire shots and cover a medium distance. These projectiles travel in a straight line, dealing moderate damage and hitting multiple targets simultaneously. Holding down the special button increases the charging time and the number of projectiles fired. If a number of projectiles hit close together they will explode for additional 30% damage. This depletes its ammo count of 100, which takes around 4 seconds to fully exhaust. After this, it takes approximately 30 seconds for ammo reserves to regenerate back to 100. This attack is ideal for quickly harassing opponents from a distance and applying pressure.
 * Side Special: Graviton Pulse - Daniel emits a pulse of gravitational energy from his shoulder-mounted cannon. The pulse creates a gravitational field that draws nearby opponents towards its center. The closer opponents are to the center, the stronger the pull effect. This move can be used to gather multiple opponents together, setting them up for combo opportunities or follow-up attacks.
 * Up Special: Rocket Leap - Daniel activates his rocket thrusters, propelling himself upward with great force. While ascending, he releases a trail of energy projectiles that damage opponents caught in their path. The height and distance of the boost can be controlled slightly by tilting the control stick. This move serves as both a recovery option and an offensive aerial attack.
 * Down Special: Singularity Bomb - Daniel throws a singularity trap that sticks to nearby surfaces, creating a localized gravitational field. Any opponent who enters the trap's range is pulled towards its center, leaving them vulnerable to follow-up attacks. The trap can be detonated manually, causing a small explosion that damages and launches trapped opponents. A maximum of 3 singularity traps can be thrown at once, and each time one of them is destroyed, its ammo count increases. This move is excellent for controlling space, limiting opponents' movement options, and setting up for powerful combo opportunities.

Ultimate Attack

 * Annihilation Protocol: Daniel activates his quantum energy core, transforming into a large, menacing mechanical form. During this Daniel will gain the Gigglenator's arm cannon which fires a devastating barrage of energy beams and missiles, producing a massive explosion that deals massive damage to all opponents caught in the onslaught. This explosion is very useful for wiping out big groups of lesser enemies and damaging stronger bunched up ones.

Trivia

 * Their designs were inspired by Cartoon Cat and Cartoon Dog from the Trevor Henderson mythos. However, after their cybernetic transformation, their designs now reference some of the bosses from Metal Gear Rising: Revengeance, especially Jetstream Sam and Monsoon.
 * The design of Calico's purple lightsaber is a reference to the same one wielded by Mace Windu in the Star Wars franchise and the Murasama, a katana wielded by the character Jetstream Sam from Metal Gear Rising: Revengeance, as well as the weapon with the same name and appearance from Terraria Calamity Mod.
 * The Giggle Giggle Duo's transformation into their cybernetic forms may be an homage to Sailor Moon's first transformation, Moon Prism Power, as both go in loops. It could also be a reference to the scene where the RED Heavy got resurrected in the Source Filmmaker animation Pootis Engage // EXTREME since there’s a Bayonetta remix of 'Fly Me to the Moon' by Frank Sinatra playing in the background during that sequence.
 * Although unconfirmed, it's likely that both Calico and Daniel were somehow siblings.
 * Daniel's "gravity grenade" ability is a reference to one of the Imp's abilities with the same name from Plants vs. Zombies: Garden Warfare 2.
 * Initially, they are so far the first enemies to permanently die. However, they do make their appearance in The Wacky Misadventures of Lucky & Friends and Dark Deception: Journey of the Girl in Red (albeit as unlockable DLC characters), implying that they somehow get resurrected.
 * The Gigglenator's theme has leitmotifs from 'Joy Kill', 'Rules of Nature', and 'The Only Thing I Know For Real', with the latter being Jetstream Sam's theme from Metal Gear Rising: Revengeance. His "dog tag" mechanic may also be inspired by the Vagabond's passive ability from ROBLOX Decaying Winter.
 * Calico's moveset in Dark Deception: Journey of the Girl in Red is heavily inspired by the Mercenary from Risk of Rain 2, while his ultimate ability is a reference to the Berserk item from The Binding of Isaac: Repentance.
 * Calico's ability to reflect enemy projectiles by parrying them with his melee attacks may be a reference the 'parry' mechanic from ULTRAKILL, which executed by punching nearby projectiles with the Feedbacker arm equipped and sending them back to the attacker. Alternatively, it could also be reference to the fact that Jedi Masters in the Star Wars franchise can use their lightsabers to deflect incoming blaster shots back at their enemies.
 * The pink enemy projectiles and melee attacks that Calico can parry to reset all of his attack cooldowns and recharges his ultimate is also a reference to the similar mechanic from Cuphead.
 * Calico's special move is an obvious reference to the 'Blade Mode' mechanic from Metal Gear Rising: Revengeance, with the execution move being a reference to the 'Zandatsu' technique performed by Raiden (as well as Jetstream Sam and Blade Wolf in their respective DLCs).

Lore
Long ago, in a time when laughter and joy reigned supreme, the Giggle Giggle Duo were the shining stars of what was then Joy Joy Land. Calico the Cat and Daniel the Dog were a whimsical and endearing pair of animatronics, beloved by visitors of all ages. With their charismatic performances, colorful personalities, and heartwarming antics, they brought endless smiles to the faces of children and adults alike.

Calico, with her charming mischievousness, and Daniel, with his lovable clumsiness, formed an inseparable duo that embodied the spirit of innocent fun and camaraderie. Their heartwarming interactions, humorous sketches, and enchanting songs made them a cherished symbol of the park, leaving an indelible mark on the hearts of generations. However, the arrival of the Joy Joy Gang marked a turning point in the history of Joyland. The Joy Joy Gang, a newer and more technologically advanced set of animatronics, captivated the attention of the masses with their flashy displays, high-tech gimmicks, and trendier sensibilities. The once-beloved Giggle Giggle Duo found themselves gradually pushed into the shadows, their fame dimming as the Joy Joy Gang's star ascended.

This gradual decline into obscurity gave birth to feelings of envy and bitterness within Calico and Daniel. They watched as the Joy Joy Gang received the adoration and attention that they themselves once enjoyed. The very park that they had helped build with their laughter and charm now embraced newer, sleeker, and more modern attractions. Over time, the passage of years and the weight of neglect transformed their once-cheerful forms into twisted and malevolent entities, their innocence corrupted by the darkness that now gripped Joy Joy Land.