Kalran: Tales of the four nations/Ouroboros Peacekeeper Division

The Ouroboros Peacekeeper Division, known as the Ouroboros military police force, are one of the twenty-four factions in Kalran: Tales of the four nations.

Tactics
The Ouroboros is an elite faction specializing in counter-insurgency, consisting of the peacekeeper volunteers, an elite but expensive force costing harder to gain mandate, fast and powerful artillery, though most of them lacking in ways of razing structures, and the penitent legion, which are cheaper in supplies and can be revived who acts as meat shields. With their battles relying scouting out the enemy for their weakest point before sending in the penitent legion to take the hits while the volunteers and their artillery strike at their foes. Also their air units, consisting only of helicopters or airship, have unlimited ammo to compensate being only a support force to the infantry rather than a combat force, since a police force doesn't need much of an airforce.

Strength

 * Has the greatest infantry in the volunteers
 * Volunteer's weapons are extremely long-range and devastating
 * Penitent, vehicles, and aircraft have powerful support abilities to empower volunteer forces
 * Devastating protocols with powerful buff/debuff effects
 * Multiple methods to detect stealth and demoralize their foes

Weakness

 * Volunteers are extremely fragile, cost panacea, and requires Control nodes to deploy
 * Have the absolute worst vehicles and aircraft of all the factions
 * Extremely overspecialized in volunteer units, with other forces being ineffective in direct combat for its price
 * Terrible base razing abilities
 * Many of their powerful protocols cost hard to acquire mandate and panacea. And is the only factions whose protocols cost resources

Lore

 * Security through oppression

Technology

 * The Volunteers, Ouroboros super soldiers
 * Panacea, the origin
 * Ouroboros cybernetics
 * Ouroboros small arms and equipment

Commanders

 * Ordoza: Ouroboros Supreme Judicator (Classic)
 * Yui Pavolini: Propaganda officer. Voiced by Tiana Camacho
 * Naofumi Franco: Surveillance officer. Voiced by James Earl Jones
 * Izanami Ishii: Black ops officer. Voiced by Allegra Clark
 * Francisco Iwatani: Heavy riot control officer. Voiced by Dwight Schultz
 * Iden Piett: Sea watch offficer. (Clash at Sea DLC)
 * Saraya Veers (announcer)

Mechanics

 * Specialization: Specializations are required to advance beyond Tier 1 for Ouroboros, unlocked by the Precinct. They do not require a build time, but are not reversible; once selected, that is the specialty for the entire battle.
 * SWAT Razzia: Trained for putting damage on a single point to break an enemy advance or defensive line, the SWAT Razzia specialty creates a hard-charging, death-dealing Ouroboros force. All units gain an increase in both damage and rate of fire.
 * Logistics Base: Holding the line against enemy forces, the Logistics Base specialty involves tougher defenses and improved logistics to wear down the enemy advance. All buildings and defenses built or occupied by Ouroboros forces gain additional health and armor.
 * Intelligence Network: Relying on government agents to subvert foes with covert tactics, the Intelligence Network specialty emphasizes supportive capabilities and a greater focus on 'conditioning' enemies and recruiting civilians into allies in due time. Units gain an increased range of sight and are stealthed when not moving or attacking.
 * Veterancy: As enemies of Ouroboros dies, whether by the volunteers, the penitents, or the defenses, experience are granted nearby volunteers. If there are no nearby volunteers when an enemy is killed, the experience is instead split between all volunteers in the field, as volunteers gains experience they gain a rank, up to six times, which improves their damage, armor, health, and gains health regeneration
 * Governors mandate: While the government has one of the more powerful protocols, upgrades, and the deadliest infantry in the peacekeeper units. They are limited by the people's support, with the higher up refusing to grant the commander use of a protocol or a unit unless the people see it as necessary. Most of the protocols, Peacekeepers, and their upgrades require to pay a secondary price, known as mandate, to cast their abilities or purchase them. But in turn they’re significantly more powerful. But it generates slowly through time, but can be accelerated by indoctrinating their forces through the Government witness, numbers of volunteer units on the field, and among each of the commanders passive
 * Tech tree:
 * Suppression: Through their use of riot gear and equipment for the volunteers. This tree grants commander access to Ouroboros more powerful, if considered controversial, weapons for the volunteers, from potassium k rounds to napalm, to further supress and eliminate any opposition and dissidents
 * Surveillance: Tasked to root out sedition and watch for sabotage. This tree grants the commander Ouroboros advance surveillance systems, defenses, and rapid response. Making it so that their enemies can't evade they sight and that that they are hunted down like dogs once spotted
 * Propaganda: Using the power of media and control. This tree allows the commander to not only access to Ouroboros more powerful protocols but also increase the ways and amount they can generate mandate. Allowing them to both call protocols and volunteers more frequently

Trivia

 * The Ouroboros Battlegroup is based off the empire from star wars, the world government from One Piece, Lenin era soviet, and ww2 era japan and unit 731, with the capital, the floating city Rapture, is a fusion of the castle in the skies, bioshock infinite Columbia, and Atlas from rwby while named after the city from Bioshock. While their penitent legion battlesuits are based on the big daddies, and big sister, from Bioshock and the songbird, firemen, and handyman from Bioshock infinite. While the volunteer's cybernetics are based on the ones from Levius.
 * Their factions gameplay is based on Starcraft 2 coop commander Mensk and the Mediterranean syndicate from red alert paradox.
 * Their panacea is based off plasmids and vigor's from Bioshock while eve is a fusion of ADAM from Bioshock and whale oil from Dishonored.
 * The faction is based off the adeptus arbites from warhammer 40k, secret/military police, and police states. Notable the Kenpeitai, Gestapo, waffen ss, cheka and Pinkertons. With designs based off colonial-era forces, mainly Spain, England, and Portugal, ww2 japan and fascist Italy with a little bit of the Nazis, particularly Wolfenstein, fused with police uniforms and clockpunk. Though their ideology is based on fascist Italy.