Thread:Thunder the Coyote/@comment-5688420-20171230190412/@comment-5688420-20180101095555

The Switch port was rushed to meet the simulatneous launch date of all three console versions in Japan. As a result, the graphics weren't fully compressed to work for the Switch's weaker hardware (compared to the PS4, XB1 and high-end PCs), resulting in gratuitous slowdown when processing some of the more spectacular Drives, and a slew of game content had to be cut due to both time constraints and Nintendo's guidelines (Nintendo apparently pressured ACS to remove the Digital Figure mode in the Switch version, out of fear of the mode being used for perverted uses, essentially creating another Dead or Alive: Dimensions fiasco).

Trust me, it's only Cross Chaos that had problems on Switch. Sentoki 5 turned out to be a well-made port in spite of significant graphical cuts.