Marvel vs. Capcom 2 Unlimited

Marvel vs. Capcom 2 Unlimited is a final update of Marvel vs. Capcom 2 for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series and PC. This features will features additional changes and updates for this game.

New

 * New Button Layouts:
 * Forward or Down Forward+LP or LK act as Medium Attacks on specific characters. Some characters may also have a similar input as in Marvel vs. Capcom: Infinite.
 * Specific Characters’ Ground Hard Attack Button (either Standing or Crouching on specific characters) as a main Launcher, while Air HK as a main Air Combo Finisher universally, leading some characters’ normals re-arranged. Some characters’ other Hard Attack Air Combo Finisher (mostly on command+Hard Attack) can still be retainable like Infinite.
 * N or Backward directional button+LP+LK: Throw (Air OK)
 * Assist/Tag-In: MP+MK (Partner 1) or HP+HK (Partner 2) (Hold to Tag In)
 * Tag-In can also be used in the air or during Hyper Combo
 * Team Hyper Combo: QCF or QCB+Partner(s)
 * Any directions+Two Punch Buttons is for (Air) Dash, while Any directions+Two Kick Buttons is for specific special moves like in Marvel vs. Capcom: Infinite.
 * Characters who appeared in Capcom vs. SNK series and Capcom Fighting Evolution will reuse/obtain the assets (attack effects, sprites and sounds) from those two games, in addition of exclusive Marvel vs. Capcom styled effects.
 * Some characters will get additional new artworks and sprites to match on their Capcom vs. SNK 2 version: Ryu, Ken, Akuma, and M. Bison.
 * Chun-Li and Dan may reuse the sprites from Capcom vs. SNK 2 while obtaining exclusive sprites.
 * Zangief sprites remained the same with some exclusive sprites from Capcom vs. SNK 2.
 * New Parabolic Spinning Juggle (eg.: when being hit by Haohmaru's Senpu Retsuzan) and Crumple/Cheap K.O. sprites for all characters who didn't appear in Capcom vs. SNK series.
 * K.O. sounds has been update to match out the one in both Capcom vs. SNK series and Capcom Fighting Evolution.

Character Specific

 * All
 * Air version Shoryuken-based moves now only have medium recovery as recent Marvel vs. Capcom games
 * Any special moves and command normals that does not go downward no longer Air Combo finisher and has medium recovery
 * Some characters' command move list input being re-worked
 * Akuma
 * Adds Misogi from Shin version
 * Captain America
 * Retain proper animation of his standing, crouching and walking animations
 * Shield Slash properties becomes similar to 2.5D Marvel vs. Capcom games
 * Chun-Li
 * Adds Marvel vs. Capcom: Infinite moves
 * Dan Hibiki
 * All Gadoken versions based on Street Fighter V
 * Iceman
 * Adds Double Jump and Air Dashes
 * Adds Avalanche as a Hyper Combo, originating from his Striker only move
 * Iron Man
 * Adds additional Repulsor Blast ender from 2.5D Marvel vs. Capcom games
 * Adds Angled Proton Cannon
 * Ken Masters
 * Air version Tatsumaki Senpukyaku shares a same damage property as its ground version
 * Adds Capcom vs. SNK series moves
 * Magneto
 * Adds Ultimate Marvel vs. Capcom 3's new moves
 * M. Bison
 * Adds regular Psycho Crush as a qcf+P move, and can be used in the air, with the Hyper Combo version is named "Hyper Psycho Crusher"
 * Ryu
 * Adds Joudan Sokuto Geri
 * All Tatsumaki Senpukyaku versions based on Marvel vs. Capcom: Infinite
 * Sentinel
 * Retain proper animation of "his" standing stance
 * War Machine
 * Adds additional Repulsor Blast ender from 2.5D Marvel vs. Capcom games
 * Adds Angled Proton Cannon
 * Wolverine
 * Has two dive kicks and Air Tornado Claw for both Bone Claw and Adamantium Claw versions
 * Most of Dive Kicks’ Inputs change to j.2H (downward, self-bounce same as Chun-Li's) and j.3H (regular parabolic dive kick)
 * Adamantium Claw version can now perform Tornado Claws in the air
 * NEW Characters: Jubilee, Thor Odinson, Evil Ryu (due to Bone Claw Wolverine), Kyosuke Kagami
 * To be added