Talk:GigaCom

Enlighten us on the control scheme, general ideas on the appearance and some more information. Love it and would love to create a picture for it. Just need some info to build on. GG445  (talk)  02:36, April 10, 2011 (UTC)

Looks good, but the position of the buttons are a little confusing. based on gamecube controller, L/R are M/N. A/B/X/Y are A/B/C/D. C stick is the W/X/Y/Z buttons. D-pad and control stick are two sticks. O button on back. Is that right? Looks good, but before I suggest changes, I want to make sure I understand what the controller actually looks like to start with. I'll see what I can do. GG445  (talk)  00:20, April 11, 2011 (UTC)

Why no motion control? <:/ Ethanthegamer 22:17, May 4, 2011 (UTC)

I guess because it's been done three times by the three major companies, and I didn't really think Gamecom should jump on the bandwagon. Besides, I felt like I wanted GigaCom to feel like a classic system. In fact, at first glance, it'll look like an NES, but when you turn it on, BAM! you see more content installed on it than Wii will ever have. It won't have motion control, but its features will resemble Wii's.

Beecanoe 22:29, May 4, 2011 (UTC)

What about GigaCom Wizard? That could be a motion console! ^_^ Ethanthegamer 23:26, May 11, 2011 (UTC)

Glad you posted what you thought the controls should be like. If this is gonna be the console that most users are going to say their ideas are going to be on, I think everyone should have a say in what it's like.

GigaCom Wizard sounds like a great idea. But I think you should post it yourself, ETG. That's probably what you were gonna do anyway.

Beecanoe 21:25, May 11, 2011 (UTC)

OK, I think i'll do it when the Sonic Adventure 2 idea releases. :D Ethanthegamer 23:26, May 11, 2011 (UTC)