Chip'N Dale: Rescue Rangers: Universal Break-Up

Chip'N Dale: Rescue Rangers: Universal Break-Up is an adventure-shooter-puzzle videogame, based on Chip'N Dale: Rescue Rangers film series (including original and its sequel by Gurzhey V).

After defeating Rustaroth and saving the city, Rescue Rangers decided to spend their holiday at the Disneyland. They also invited Ellie, Vadim, Dylan, Bastet and other their friends and met two strange workers of the park - Sloane Disney - current owner owner of the park and Rod Jereckson - owner of the biggest shop in here. After they bought a mysterious panel, they started playing with it, accidentally causing it to go wrong, breaking the universe and wiping out lots of characters and environment and turning the world in multiple weird dimensions. Now they have to bring everyone back, stop the danger responsible for all the madness and restore the world.

Chip
Gets unlocked at the beginning.

Characteristics:

 * Speed: Normal
 * Defence: Normal
 * Strength: High

Special abilities:

 * Scheming: Chip can find some clues in objects.
 * Grapple gun: Chip can shoot grapples to make way on ropes.
 * Team work: Chip can work with Dale in some places.

Weaponry:

 * Grapple gun
 * Sniper riffle (with corns)

Dale
Gets unlocked at the beginning.

Characteristics:

 * Speed: Normal
 * Defence: Normal
 * Strength: Low

Special abilities:

 * Agility: Dale can jump on special walls or swing on sticks.
 * Stone shooting: Dale can shoot stones at special targets
 * Team work: Dale can work with Chip in some places.

Enemies:

 * Shadow troops:
 * Shadow warrior - simple shadow trooper. Fights with a sword.
 * Shadow archer - shadow who shoots arrows from the bow.
 * Shadow brawler - shadow who fights with fists.
 * Shadow sniper - shadow who shoots from the sniper riffle from far distances.
 * Shadow protector - shadow trooper but with shield.
 * Shadow hammer wielder - shadow with hammer.
 * Shadow with spear.
 * Shadow bomber - shadow who throws bombs.
 * Shadow core - jumps at the player and explodes.
 * Elite troopers - shadows stronger than their normal kins:
 * Elite warrior
 * Elite archer
 * Elite brawler
 * Elite sniper
 * Elite protector
 * Elite hammer wielder
 * Elite spear wielder
 * Elite bomber
 * Shadow champions:
 * Shadow macho - very strong shadow who wields huge bats.
 * Shadow summoner - huge pile of shadows who summons other shadows.
 * Shadow amplifier - shadow who increases strength, speed or defence of other shadows.
 * Shadow rider - shadow on shadow steed.
 * Winged shadow - shadow who can fly.
 * Giant shadow - shadow who is bigger than normal one.
 * Shadow possessor - shadow who can take control of the player.
 * Shadow ghost - can become invisible if player comes closer.
 * Shadow disguise - shadow who stands like an object, waiting for player. When player comes to him, it activates.
 * Shadow diver - shadow who can swim in something.
 * Tank of shadows - huge machine which shoots with dark flies and releases shadow troops, even after its destruction.
 * Shadow wizard - shadow who uses various magic attacks (including elemental).
 * Shadow storm - sucks the player or other shadows (to fuse himself) inside.
 * Shadow machines:
 * Walking turret - walks and shoots.
 * Living door - blocks the way and shoots missiles.
 * Dark towers - fire with something on a long distance:
 * With archer / sniper (even elemental)
 * With wizard / summoner / amplifier
 * With turret
 * Shadow factory - summons multiple shadows.
 * Shadow beasts:
 * Dark rat
 * Dark hound
 * Dark sandworm - large shadow that can dig in the ground, and attack from underneath.
 * Dark spider - large shadow who can climb at walls and stun player with webs.
 * Dark eagle - shadow who can fly and firstly, looks for the player (so player needs to be quiet).
 * Dark monkey - shadow that is able to jump further and climb.
 * Dark horse
 * Dark dragon
 * Dark shark
 * Dark fly - flies to the player, dies and poisons him after a contact. Often used as a missile.
 * Elementals:
 * Troops / machos / towers / cores:
 * Fire trooper - causes player to burn.
 * Ice trooper - freezes the player
 * Poison trooper - poisons the player
 * Water trooper - makes the ground wet or weakens the sight
 * Electricity trooper - paralyzes the player
 * Wind trooper - pushes the player
 * Earth trooper - knocks the player out
 * Light trooper - blinds the player
 * Dark trooper - possesses the player

Prologue

 * During this moment, player learns how to run, jump, use the map or change character||

After defeating Rustaroth and saving the city, Rescue Rangers decided to spend their holiday at the Disneyland. They also invited Ellie, Vadim, Dylan, Bastet and other their friends and met two strange workers of the park - Sloane Disney - current owner owner of the park and Rod Jereckson - owner of the biggest shop in here. Dale asked Rod to give him one attractive panel called "Transdimens-inator" (related to various works by Heinz Doofenschmirz from Phineas and Ferb) and group buys it (while Chip says, it's a bad idea). They started practising it, looking for various names of dimensions. Description says: "Wielder should choose the dimension to get transported in it. Warning, choose right things at right time, do it with caution". However Dale decides to choose every dimension only to make it break the universe, making multiple characters (including Gadget, Monty, Zipper and others) and environment get wiped out and transported into various breaches (appeared on various attractions of the park).


 * During this moment, player learns basic attacks||

Chip and Dale noticed what have they done and decided to return to Rod and ask, what happened. They also meet current owner of Disneyland - Sloan Disney who told them that they need to enter in each breach and bring anything they can possibly find back. However on their way to first attraction, they were discovered by group of shadow troops and had to fight against them. They reach Mickey Mouse's Toontown, meeting Mickey himself. He convinces chipmunks to come with him and they enter the breach together.

Chapter 1: Cartoonish weirdness
Chip, Dale and Mickey enter the over-cartoony dimension and Dale fastly notices that their logic breaks a lot of time and Chip freaks out because of it.