Robocop: Fight for Detroit

Robocop: Fight for Detroit (RFFD) is a 2023 action role-playing video game developed and published by Mad Man Ninja Studios. Set in Detroit City, an open world set in the Robocop universe, players assume the role of the android known as Alex Murphy, who can acquire skills in hacking and machinery with options for melee and ranged combat. The main story follows Murphy's struggle as he deals with the cybernetic implants that threatens to overwrite his mind with the personality and memories.

Robocop creator Michael Meiner, film director Felipe Padilha and screenplay writer Frank Miller were consultants. The original score was led by japanese musician Mabanua, featuring the contributions of several licensed artists. The game was released for PlayStation 4, PlayStation 5, Stadia, Windows, and Xbox One on December 2022, followed by PlayStation 5 and Xbox Series X/S on January 2023. It received praise from critics for its narrative, setting, graphics and gameplay elements.

Gameplay
RFFC is an action role-playing game played in a first-person perspective as Alex Murphy, a police officer who is brutally murdered and subsequently re-created as a super-human cyborg known as "RoboCop". Stat categories—Body, Intelligence, Reflexes, Technical, and Weapons — are influenced by the character upgrades that players assume based on the missions he accomplishes, provided by the private police of Detroit OCP. The rarity of any given equipment is shown by a coloured tier system.

Robocop can take cover, aim, run, jump, double jump, and slide. Melee strikes can be dealt with close-combat weapons. There are three types of ranged weapons, all of which can be customised and modified— Weapons (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical. Weapon use increases accuracy and reloading speed, which are manifested in character animations. Gunsmiths repair and upgrade weapons.

In game
The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave. Detroit City features non-English-speaking characters, whose languages can be translated with special implants. Branching dialogues enable interaction with NPCs and actions in quests. Experience points are obtained from main quests and fuel the stats; side quests yield "street cred", unlocking skills, vendors, places, and additional quests. Throughout the game, Murphy is aided by various companions. Consumables, like tech repair kits, are used for healing, and objects can be inspected in Murphy's inventory.

Levelling up Your Character
Levelling is one of the many things you need to become a lethal protector in Detroit or Delta City, by physically and mentally improving your stats. With experience, players will be able to learn new abilities that'll help you progress throughout the game. It also rewards players with different points, some that will go directly into your 'stats' like Body and Reflexes - which improves your Health and Stealth and others that'll improve your abilities.

Getting XP is pretty easy, as even the littlest of things can give you at least 100 to 200 XP. But the rate of the XP changes depending on the difficulty. For example, you're going to get way more XP for taking out a target in a quest that's labelled as 'Very Dangerous' (1000-2000 XP mark) than if you did the same quest that's only labelled as 'Moderately Dangerous.'

Playing main story quests is a guaranteed way for you to gain XP and level up. The range of XP you earn changes with how far in you are in Fight for Detroit's main storyline, but expect 5000 to 10,000 XP as you progress. Doing your own thing like using quick hacks, weapons, running, jumping and so much more, will also give you experience points. These points are minimal in comparison to doing the main story and side missions, but despite all of that, they do add up in the end.

Plot
In a near-future dystopia of 2123, Detroit is on the brink of societal and financial collapse. Overwhelmed by crime and dwindling resources, the city grants the mega-corporation Omni Consumer Products (OCP) control over the Detroit Police Department. OCP Senior President Dick Jones demonstrates ED-209, a law enforcement droid designed to supplant the police. ED-209 malfunctions and brutally kills an executive, allowing ambitious junior executive Bob Morton to introduce the Chairman ("The Old Man") to his own project: RoboCop. Meanwhile, officer Alex Murphy is transferred to the Metro West precinct. Murphy and his new partner, Anne Lewis, pursue notorious criminal Clarence Boddicker and his gang—Emil Antonowsky, Leon Nash, Joe Cox and Steve Minh. The gang ambushes and tortures Murphy until Boddicker fatally shoots him. Morton has Murphy's corpse converted into RoboCop, a powerful and heavily armored cyborg with no memory of his former life. RoboCop is programmed with three prime directives: serve the public trust, protect the innocent, and uphold the law.

Detroit's Places of Interest
Detroit City is a mixture of corporate plazas and urban sprawl, towering glass and concrete monuments to capitalism and decaying, filthy hovels of the poor and desperate. Streets are not cleaned, crime goes unchecked and urban environments are left to disintegrate.


 * River Rouge: Dotted with the ramshackle shells of factories and warehouses, the empty buildings have become a magnet for ne'er-do-wells, down-and-outs or worse. Few sites are more imposing and true of this than the huge old steel mill.
 * Omni Consumer Product (OCP): A mega-corporation with divisions affecting nearly every level of consumer need, society, and government. Their products ranged from consumer products to military weaponry and private space travel. In the past, OCP had gambled in markets that were traditionally regarded as non-profit, such as hospitals, prisons, and space exploration. OCP sought to fully privatize Detroit, a manufactured municipality governed by a corporatocracy, with fully privatized services — such as police — and with residents exercising their representative citizenship through the purchase of shares of OCP stock. They also served as part of the military-industrial complex; according to OCP executive Dick Jones, "We practically are the military."
 * Delta City: OCP's master plan for the ruinous expanse of crime-infested sprawl of Old Detroit, conceived by the "Old Man." His dream was for an efficient, clean and harmonious city, maintained and serviced by OCP and subdivisions, an unending project with unending rewards, policed by ED-209s, RoboCops and the OCP-funded Detroit Police Department. Today, it is home for rich and influent citizens, employees and politicians of Detroit.

Weaponry
During gameplay, these are the available weapons to the player through upgrade or buying options in the Metro Distincts. They are divided by the type of damage they inflict.