The Last Stand

'''The Last Stand is set 15 years after the beginning of End Time a Zombie apocalypse where the living dead are a part of everyday life, and have been for some time. The players main task is to exist in a society that has totally broken down, In a world ruled by the dead, people are forced to finally begin living'''

A work in progress, if you have any ideas or suggestions please comment.

Weapons and Attachments:
Weapons play a major role in The Last Stand,' ''weapons are used to inflict damage or harm to enemies other living things and structures. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, and warfare.'''

Handguns:

 * Glock 22 - Common 
 * Damage: 45-19
 * Magazine: 15 Rounds [.40 S&W]
 * Fire Rate: 600 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 855g


 * SIG P266- Common
 * Damage: 40-19
 * Magazine: 15 Rounds [9x19mm Parabellum]
 * Fire Rate: 600 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 725g


 * M1911 - Rare
 * Damage: 55-19
 * Magazine: 7 Rounds [.45 ACP]
 * Fire Rate: 515 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 1kg


 * Makarov - Common
 * Damage: 35-20
 * Magazine: 12 Rounds [9x19 Makarov]
 * Fire Rate: 625 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 730g


 * M9 - Uncommon
 * Damage: 40-19
 * Magazine: 15 Rounds [9x19mm Parabellum]
 * Fire Rate: 535 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 925g


 * Five-seven - Rare
 * Damage: 35-19
 * Magazine: 20 Rounds [5.7x28mm]
 * Fire Rate: 525 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 630g


 * 629 V-Comp - Rare
 * Damage: 65-19
 * Magazine: 6 Rounds [.44 Magnum]
 * Fire Rate: 315 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 1.4kg


 * Colt Python - Uncommon
 * Damage: 60-19
 * Magazine: 6 Rounds [.357 Magnum]
 * Fire Rate: 375 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 1.2kg


 * Desert Eagle - Very Rare
 * Damage: 75-18
 * Magazine: 7 Rounds [.50 AE]
 * Fire Rate: 325 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 1.9kg

Shotguns:

 * Remington 870 - Common
 * Damage: 50-10x8 [400-80]
 * Magazine: 8 Rounds [12 Gauge]
 * Fire Rate: 80 RPM
 * Fire Mode: Pump Action
 * Weight: 3.2kg


 * Model 1887 - Common
 * Damage: 45-10x8 [360-80]
 * Magazine: 5 Rounds [12 Gauge]
 * Fire Rate: 90 RPM
 * Fire Mode: Lever-Action
 * Weight: 3.6kg


 * SPAS-12 - Rare
 * Damage: 30-7x8 [240-56]
 * Magazine: 8 Rounds [12 Gauge]
 * Fire Rate: 400 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.4kg


 * Double Barrel - Uncommon
 * Damage: 40-10x8 [320-80]
 * Magazine: 2 Rounds [12 Gauge]
 * Fire Rate: 212 RPM
 * Fire Mode: Break Action
 * Weight: 3.8kg


 * Ithaca 37 - Uncommon
 * Damage: 50-10x8 [400-80
 * Magazine: 7 Rounds [12 Gauge]
 * Fire Rate: 82 RPM
 * Fire Mode: Pump Action
 * Weight: 3.2kg


 * Striker - Very Rare
 * Damage: 25-8x8 [200-64]
 * Magazine: 12 Rounds [12 Gauge]
 * Fire Rate: 325 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.4kg


 * USAS-12 - Very Rare
 * Damage:  15-10x8 [120-80]
 * Magazine: 10 Rounds [12 Gauge]
 * Fire Rate: 260 RPM
 * Fire Mode: Fully Automatic
 * Weight: 5.4kg

Battle Rifles:

 * M1 Garand - Common
 * Damage: 50-45
 * Magazine: 8 Rounds [.30-06 Springfield]
 * Fire Rate: 515 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 5.3kg


 * G3A3 - Rare
 * Damage: 50-40
 * Magazine: 20 Rounds [7.62x51 NATO]
 * Fire Rate: 425 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.1kg


 * FAL - Rare
 * Damage: 55-40
 * Magazine: 20 Rounds [7.62x51 NATO]
 * Fire Rate: 315 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 5.95kg


 * Mk 14 EBR - Uncommon
 * Damage: 45-40
 * Magazine: 20 Rounds [7.62x51 NATO]
 * Fire Rate: 550 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.2kg


 * SKS - Rare 
 * Damage: 50-40
 * Magazine: 10 Rounds [7.62x39mm]
 * Fire Rate: 415 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 3.4kg


 * SCAR-H -  Very Rare
 * Damage: 65-35
 * Magazine: 20 Rounds [7.62x51mm NATO]
 * Fire Rate: 300 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 5.3kg


 * SIG 556 - Rare
 * Damage: 50-40
 * Magazine: 30 Rounds [5.64x45]
 * Fire Rate: 415 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.8kg

Sub machine Guns

 * MP5K - Common
 * Damage: 33-18
 * Magazine: 30 Rounds [9x19mm Parrabullum]
 * Fire Rate: 900 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2kg


 * UMP 45 - Common
 * Damage: 35-18
 * Magazine: 25 Rounds [.45 ACP]
 * Fire Rate: 720 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2.65kg


 * P90 - Rare
 * Damage: 33-18
 * Magazine: 50 Rounds [5.7x28mm]
 * Fire Rate: 720 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2.6kg


 * PP-19 Bizon - Very Rare
 * Damage: 30-19
 * Magazine: 64 Rounds [9x18mm Makarov]
 * Fire Rate: 650 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2.1kg


 * Mini Uzi - Common
 * Damage: 30-18
 * Magazine: 32 Rounds [9x19mm Parabellum]
 * Fire Rate: 950 RPM
 * Fire Mode: Fully Automatic
 * Weight: 1.6kg


 * PP-2000 - Rare
 * Damage: 33-18
 * Magazine: 44 Rounds [9x19mm Parabellum]
 * Fire Rate: 725 Rounds
 * Fire Mode: Fully Automatic
 * Weight: 1.4kg

Assault Rifles:

 * AK-47 - Rare
 * Damage: 40-24
 * Magazine: 30 Rounds [7.62x39mm M43]
 * Fire Rate: 600 RPM
 * Fire Mode: Fully Automatic
 * Weight: 4.78kg


 * M16A4 - Rare
 * Damage: 40-24
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 720 RPM
 * Fire Mode: Fully Automatic
 * Weight: 4kg


 * FAMAS - Rare
 * Damage: 40-35
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 475 RPM
 * Fire Mode: 3 Round Burst
 * Weight: 3.8kg


 * F2000 - Rare
 * Damage: 33-22
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 900 RPM
 * Fire Mode: Fully Automatic
 * Weight: 3.6kg


 * G36C - Rare
 * Damage: 40-24
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 769 RPM
 * Fire Mode: Fully Automatic
 * Weight: 2.82kg


 * M4A1 - Rare
 * Damage: 40-25
 * Magazine: 30 Round [5.56x45mm NATO]
 * Fire Rate: 700 RPM
 * Fire Mode: Fully Automatic
 * Weight: 3.1kg


 * ACR - Rare
 * Damage: 33-22
 * Magazine: 30 Rounds [6.8 SPC]
 * Fire Rate: 750 RPM
 * Fire Mode: Fully Automatic
 * Weight: 3.8kg


 * AUG A3  - Rare
 * Damage: 40-24
 * Magazine: 30 Rounds [5.56x45mm NATO]
 * Fire Rate: 735 RPM
 * Fire Mode: Fully Automatic
 * Weight: 3.2kg

Sniper Rifles:

 * Remington 700 - Common
 * Damage: 85
 * Magazine: 5 Rounds [.308 Win]
 * Fire Rate: 75 RPM
 * Fire Mode: Bolt Action
 * Weight: 3.8kg


 * M40A5 - Very Rare
 * Damage: 95
 * Magazine: 10 Rounds [7.62x51mm NATO]
 * Fire Rate: 70 RPM
 * Fire Mode: Bolt Action
 * Weight: 7.5kg


 * Blaser R93 - Rare
 * Damage: 90
 * Magazine: 10 Rounds [.338 'Lapua]
 * Fire Rate: 68 RPM
 * Fire Mode: Bolt Action
 * Weight: 3.8kg


 * Dragunov SVD - Uncommon
 * Damage: 75 
 * Magazine: 10 Round [7.62x54mmR]
 * Fire Rate: 415 RPM
 * Fire Mode: Semi-Automatic
 * Weight: 4.3kg


 * SV-98 - Very Rare
 * Damage: 98 
 * Magazine: 10 Round [7.62x54mmR]
 * Fire Rate: 75 RPM
 * Fire Mode: Bolt Action
 * Weight: 7.5kg


 * M95 - Extremely Rare
 * Damage: 100
 * Magazine: 5 Round [.50 BMG]
 * Fire Rate: 45 RPM
 * Fire Mode: Bolt Action
 * Weight: 10.7kg

Specials:

 * Crossbow - Rare
 * Damage: 98
 * Magazine: 1 Round [Arrow, Explosive Tip]
 * Fire Rate: 30 RPM
 * Fire Mode: Single Shot
 * Weight: 5.6kg


 * Flare Gun - Rare
 * Damage: 75
 * Magazine: 1 Round [12 Gauge Flare]
 * Fire Rate: 12 RPM
 * Fire Mode: Break-Action
 * Weight: 98g


 * M32 MGL - Very Rare
 * Damage: 200-65
 * Magazine: 6 Rounds [40mm Grenade]
 * Fire Rate: 18 RPM
 * Fire Mode: Double-Action
 * Weight: 5.3kg


 * Chainsaw - Uncommon
 * Damage: 100
 * Magazine: 50lt [Petrol]
 * Fire Rate: 10 LPM
 * Fire Mode: Two Stroke
 * Weight: 7.8kg


 * Jackhammer - Rare
 * Damage: 45
 * Magazine: 50lt [Petrol]
 * Fire Rate: 10 LPM
 * Fire Mode: Two Stroke
 * Weight: 9kg


 * Spear Gun- Rare
 * Damage: 100
 * Magazine: 1 Round [Spear]
 * Fire Rate: 8 RPM
 * Fire Mode: Pneumatic
 * Weight: 4.7kg


 * M2 Flamethrower - Rare
 * Damage: 35
 * Magazine: 65lt [Petrol]
 * Fire Rate: 10 LPM
 * Fire Mode: Pneumatic
 * Weight: 30kg

Blunt:

 * Fists - When you have nothing equipped in your left and right hands 
 * Damage: 14.2
 * Speed: Moderate - Fast


 * Baseball Bat - Common
 * Damage: 33
 * Speed: Slow - Moderate
 * Weight: 94g


 * Golf Club - Uncommon
 * Damage: 45
 * Speed: Moderate - Fast
 * Weight: 70g


 * Sledge Hammer - Uncommon
 * Damage: 65
 * Speed: Very slow - Slow
 * Weight: 9.1kg


 * Tier Iron - Common
 * Damage: 40
 * Speed: Fast - Slightly Faster
 * Weight: 85g


 * Shovel - Common
 * Damage: 30
 * Speed: Slow - Moderate
 * Weight: 96g


 * Brick - Uncommon
 * Damage: 25
 * Speed: Fast - Faster
 * Weight: 55g


 * Wrench - Uncommon
 * Damage: 35
 * Speed: Moderate - Fast
 * Weight: 87g


 * Knuckle Dusters - Rare
 * Damage: x2
 * Speed: Moderate - 'Fast
 * Weight: 12g

Sharp:

 * Steak Knife - Common
 * Damage: 40
 * Speed: Fast - Faster
 * Weight: 6g


 * Axe - Uncommon
 * Damage: 50
 * Speed: Slow - Moderate
 * Weight: 1.    kg


 * Meat Cleaver - Common
 * Damage: 45
 * Speed: Moderate - Fast
 * Weight: 87g


 * Machete - Rare
 * Damage: 65
 * Speed: Slow - Moderate
 * Weight: 122g


 * Combat Knife - Rare
 * Damage: 45
 * Speed: Fast - Faster
 * Wiegth 56g

Throwable:

 * Rock - Common
 * Damage: 5
 * Speed: Faster - Very Fast
 * Weight: 3g


 * Pool Ball - Uncommom
 * Damage: 15
 * Speed: Fast - Faster
 * Weight: 56g


 * Throwing Knife - Rare
 * Damage: 50
 * Speed: Fast - Faster
 * Weight: 22g


 * Tomahawk - Rare
 * Damage: 70
 * Speed: Moderate - Fast
 * Weight: '347g


 * Javelin - Uncommon
 * Damage: 100
 * Speed: Slow - Moderate
 * Weight: 6kg

Plantable:

 * M18A1 Claymore - Rare
 * Damage: 200-50
 * Blast Radius: 50m 60 degree arc
 * Weight: 680g


 * VS-N Anti-Vehicle - Very Rare
 * Damage: 200-50
 * Blast Radius: 12m 360 degrees
 * Weight: 1.3kg


 * C4 Plastic Explosive - Very Rare
 * Damage: 180-75
 * Blast Radius: 45m 360
 * Weight:' 30'g

Optics:

 * Red Dot Sight - Reflex Red Dot Sight for increased precision. '[Rare]
 * Holographic Sight - Holographic sight for increased precision and magnification. [Very Rare]
 * ACOG Scope - ACOG Scope for increased magnification and range [Very Rare]

Under Barrel:

 * Grip - Vertical for grip for reduced recoil and sway [ Rare]
 * Bipod - 'Deployble Bipod for increased accuracy and reduced recoil [Very Rare]

Magazines:

 * Dual Mags - Two magazines clipped together for a faster reload. [Rare]


 * Extended Magazines - More ammunition in each magazine. [Rare]


 * Speed Reloader - Load all six rounds at once for a faster reload [Rare]

Barrel and Muzzle:

 * Suppressor -Sound suppressor for reducing noise and muzzle flash [Very Rare]
 * Compensator - Muzzle Compensator for reduced recoil on Sniper Rifles [Very Rare']
 * Long Barrel - Longer Barrel for increased range [Rare]
 * Laser Sight - Laser Sight for increased hip fire accuracy [Rare]

Character Creation:
'''The only aspects which the player will choose are Race, gender, appearance, and name. The process is centered entirely on the aesthetic aspect of character creation.'''

Race:

 * Caucasian
 * African American
 * Hispanic
 * Asian

Gender:

 * Male
 * Female

Appearance:

 * Facial Structure [Nose, Eyes, Ears, Jawline, Mouth, Cheekbones
 * Hair Facial hair and its colour.
 * Height [4.0"- 6.9"]

Name:

 * First Name:
 * Last Name:

Statistics:
Your characters statistics are not customizable.
 * Health 100% - Cannont be enhanced only replenishid by Meds and Rest.
 * Stamina 25% - Enhanced by doing various physical activties such as running.
 * Hunger 100% - Cannot be enhanced only replenishid by eating food.
 * Thirst 100% - Cannot be enhanced onl'y 'replenished by drinking.
 * Upper Body Strenght 25% - Enhanced by doing physical activites that require upper body strength.
 * Lower Body Strenght 25% - Enhanced by doing physical activites that require lower body strength.
 * Vision: 20/20 - Cannot be enhanced nor replenished.

Consumables:
Consumables are goods that require recurrent replacement because they are used up or transformed in their use.

Food:

 * Steak - A cut of meat.
 * Replenish: 60% Hunger
 * Advantage: Might give you Food Posiniong


 * Cooked Steak - Cooked cut of meat.
 * Replenish: 75% Hunger
 * Advantage: Keeps you fuller for longer


 * Apple - Red Apple
 * Replenish: 55% Hunger
 * Advantage: Caffine Subsitue


 * Orange - Sweet Citrus Fruit
 * Replenish: 50%
 * Advantage: Boosts your immune system.


 * Potato Chips - Delicous snack
 * Replenish: 25%
 * Advantages: Increases Morale.


 * Beef Jerky - Salty dried meat
 * Replenish: 30%
 * Advantages: Never goes bad, makes you thirsty


 * Tomato - Juicy Red Tomato
 * Replenish: 12%
 * Advantages: Replenish thirst 15%


 * Raw Pasta - Crunchy
 * Replenish: 5%
 * Advantages: None


 * Cooked Pasta - Fresh Pasta
 * Replenish: 35%
 * Advantages: Keeps you fuller for longer