File:The Demise of the Unity Game Engine-2

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d e s c r i p t i o n 🔥 - 00:00 - intro 00:42 - The Unity Drama 01:06 - Unity's old pricing model 02:55 - Unity Runtime Fee model 10:03 - Unreal Engine and Godot 11:12 - Why did Unity change their pricing 11:45 - How would Unity change their pricing 12:53 - Customer perception 17:09 - As an indie game dev, what will I do 17:57 - a morale hit

Recently, there has been a lot of Unity drama. As a solo indie game developer, I thought it was important to give my perspective on things.

For context, Unity Technologies, the company that makes the Unity Game Engine, announced a new pricing model.

The new Unity Runtime Fee charges game developers per additional install of their game after reaching differenet thresholds.

These thresholds depend on which Unity license you have (either Unity Personal or Unity Pro).

Due to the inaccurate nature of trying to count installs, many game developers announced their opposition to this new pricing model.

Because my current game is being developed in Unity 2D, I’ll likely finish developing it in Unity. But for future projects I will definitely consider Unreal Engine or Godot. Godot has especially caught my eye!

Let me know what you think of this Unity drama and the new Unity Runtime Fee!


 * 1) unity
 * 2) gamedev
 * 3) unity3d

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