Resident Evil 2: Deadly Silence

"'First, there was the disaster at the mansion lab. Umbrella Corporation had developed the T-Virus, a mutagenic toxin for usage in the creation of biological weapons, mutating living creatures and reviving the dead as shambling horrors. The case was eventually closed by a quartet of brave officers from Racoon City. But Umbrella's experiments were far from over...""Now, the worst case scenario has occurred. A new virus has escaped and ran rampant. Almost all of Racoon City is infested. Shambling flesh-eating zombies and hideous blood-thirsty mutants have overwhelmed the city. When Leon and Claire arrive in the city unexpectedly, their nightmare is just beginning. Their battles to survive will lead them into a tale of espionage, science and morality. Now you are in control of their destiny, and must help them survive the horror.""If the suspense doesn't kill you ... something else will.'"Resident Evil 2: Deadly Silence, also known as Resident Evil: Deadly Silence 2 and referred to in Japan as Biohazard 2 3DS, is a survival horror game concept by Red-Verse-Writer, a sequel to Resident Evil: Deadly Silence and a adaptation of Resident Evil 2. It is mostly based on the original story of the game, with multiple additions and sideplots added. Unlike the original Resident Evil: Deadly Silence, which was a port of the original Resident Evil to the Nintendo DS using the Quake engine, Resident Evil 2: Deadly Silence is not a port of the original Resident Evil 2 or its 2019 remake, but instead a alternate telling of the story with different gameplay, locations and scenarios.

Gameplay
Resident Evil 2: Deadly Silence 's gameplay is something of a combination between the pre-set third-person exploration gameplay of the original Resident Evil trilogy, Resident Evil: Outbreak and Resident Evil: Code Veronica, the over-the-shoulder third-person action gameplay of Resident Evil 4, Resident Evil 5, Resident Evil 6, Resident Evil Revelations and Resident Evil Revelations 2, and the first-person-shooter survival horror gameplay of Resident Evil Survivor and Resident Evil 7. The player controls one of the two main characters, Leon S. Kennedy or Claire Redfield, primarily from a over-the-shoulder perspective as they explore their surroundings, acquiring items and fighting, hiding or running from enemies. The main game is primarily shown on the top screen of the 3DS, while the bottom screen is used to show the player's inventory, health and ammunition, maps and files.

While navigating through the environment, players will need to locate and collect items, such as ammunition, medical supplies, specialised gun parts to upgrade weaponry, keys, and other items such as photographs and defensive items that can be used to defend the player if they are grabbed by a enemy. The player's character can only carry a certain amount of items in their inventory at a time, but this number can be increased by locating bags and side pouches, which will appear on the character's model. Similar to Resident Evil 7, the inventory system is grid-based and some items can take up multiple spaces. The player can have both a pistol and a larger firearm available on their person at a time, which removes them from the inventory until placed back in it again. Regardless of the weapon being used, the player can also use a knife to perform melee attacks upon enemies and guard, which when timed properly can be used to reduce damage.

In order to survive, the player must hide from or use weaponry to deal with various enemies, which include standard undead humans and animals, and mutants which range from the iconic Licker and Hunter to more obscure enemies such as the G-Mutant and Giant Cockroach, and even some new creatures such as the humanoid spider creature known as the Aranea (Latin for "spider"). To combat enemies, the player can use their weaponry, which range from small firearms such as handguns and submachine guns to larger guns such as shotguns and flamethrowers. Ammunition is often scarce, requiring players to choose their battles and conserve ammunition when possible. While aiming their weapons, players can aim for specific parts of the enemy's body, such as the head or limbs. Enemies will often attempt to throw off the player's aim by swaying their bodies around and dodging, requiring the player to both aim properly and dodge themselves.

At the start of a game, the player must choose whether to play as Leon or Claire - the player character cannot be manually changed in-game. Each character has a different storyline, exploring different locations and subplots, and acquiring different weapons and items. They both also possess different statistics that can affect the playstyle while progressing through their scenarios - Leon is more durable, better with weaponry, and does more melee damage per swing than Claire, while Claire can carry more items at once, has a lockpick that can be used to bypass certain locks that Leon needs keys to open, and is faster than Leon. They also use different defensive weaponry when grabbed by a enemy - Leon can use a police taser powered by batteries while Claire can shove concussion grenades into a enemy's mouth and activate them. Both can also use meat cleavers and vials of acid as defensive weapons. Each character, throughout the story, acquires two assistant characters, who become briefly playable during certain segments before control is handed back over to the main character.

In addition to weapons, the player can also pick up medical supplies, such as the series' iconic First-Aid Spray and Herbs as well as food and drinks, to be used to treat their wounds and cure certain medical conditions, such as being under the effects of poison or bleeding. Certain healing items, namely the Herbs and Food, can be combined with others to create various combinations that can improve the effects or even give new ones. There are also key items, such as keys and totems, which are used to open doors or progress in a puzzle. In addition to the items they collect, players can also carry a unlimited amount of maps, which allow a player to see areas they have been to and where there are still items to collect, and files, which provide exposition and can include hints on how to defeat a enemy or solve a puzzle.

While progressing through locations, the player will occasionally come across "safe rooms", locations where enemies cannot enter. These locations always contain a item box, where items can be deposited and stored to be reclaimed from any previous item box, and a tape recorder, which is used to allow the player to save their game, replacing the typewriter from the original game. In order to save their game, the player must use a cassette tape, of which there is a limited supply of (except on the easiest difficulty, where there is only one cassette tape and it can be used a infinite number of times), forcing players to seriously consider whether or not they have progressed far enough in the game to justify saving. Safe rooms also always contain some items (typically two to four ammunition items, two or three healing items, three to six cassette tapes, and at least one plot-relevant item), and feature bedrolls that players can use to rest and recover their health.

Similarly to the remake of Resident Evil 2, many factors of Resident Evil 2: Deadly Silence are much more different than the original game. Many locations, such as the Racoon City Police Station's halls, are darker and more ambient to emphasis atmosphere, and shadows are greatly improved. Enemies can also have their limbs blown off with enough damage, and the majority of them can open doors (aside from safe rooms) and grapple the player. Players can move freely while aiming, although this will usually increase the weapon's spread, and ammunition and certain items can stack up to a certain amount (for example, First Aid Sprays can stack up to 3 times before a new stack will be created). Windows and doors can be boarded up using wooden planks to prevent zombies from entering through them, and grenades can be used as emergency weapons while firearms can be upgraded with specific gun parts and gunpowder can be used to craft new types of ammunition.

Throughout most of the game, the player's character is pursued by a human-like creature known as a Tyrant, nicknamed "Mr. X", who chases after the player and will attempt to kill them. Mr. X will actively hunt the player, searching rooms around him for the player and patiently waiting for them if they enter a safe room while being followed by him. Unlike the depiction of the character featured in the original Resident Evil 2 and its remake, Mr. X is capable of using various firearms similar to the player's own while fighting them and can dodge attacks. During these fights, which can vary from being mandatory boss battles to being random encounters, the player can choose to either run from Mr. X until he loses their trail or fight him with their weaponry. If his "health" depletes, Mr. X will temporarily collapse, relinquishing items such as new weapon parts or ammunition, but will after a short period of time get back up and resume stalking the player.