Mortal Kombat Reborn: The Journey Begins

Mortal Kombat Reborn: The Journey Begins, the first part of a new series of Mortal Kombat "spin-off" titles, focuses on a new universe in the Mortal Kombat multiverse, which was spawned at the time that Raiden sent his message to his past self, but this also caused a paradox to create many new universes in the timestream. Outside forces beyond the Elder Gods are observing this new universe, wishing to see what kind of potential it has, and what it could mean to the multiverse as a whole.

Story
Mortal Kombat. A tournament that has existed for centuries as a means to help not only protect realms from unnecessary invasion, but to symbolize life, as normal men and women clash for what they believe in. However, 500 years ago, the sorcerer Shang Tsung took control of the tournament once again when he had killed his nemesis, the Great Kung Lao, who had defeated him 50 years prior. With Prince Goro of the Shokan as his main warrior, Shang secured 9 victories for his now home realm of Outworld. This next tournament would be the tenth victory Outworld would need to be able to come through the Furies and take Earthrealm for its emperor, Shao Kahn. However, Raiden, the Japanese God of Thunder, Earthrealm's designated protector, as well as the younger brother of Shao Kahn, has been choosing warriors to combat his brother's advances on Earthrealm. All he knows is that Outworld must not win the tenth tournament. They must not win... Mortal Kombat. This new timeline, born from Raiden's decision to warn himself and to alter the events of Armageddon at Shao Kahn's hands, has many unforeseen potentials and variants to explore. But what it will become is determined by the warriors fighting, and by other forces.

Gameplay Options
• Story Mode - Play through the story of Earthrealm's last hope to save itself from the hordes of Outworld!

• Arcade Mode - Choose a character, fight through 14 characters plus Goro and Shang Tsung to unlock your character's ending.

• Versus Mode - Take it to your opponents in some local PVP action!

• Training Mode - Enter training, learning combos, special moves and even Fatalities.

• Tutorial - Learn the basics of the game, studying how to better your game.

• Challenge Tower - Climb up the Challenge Tower, unlocking secrets as well as Koins!

• Oni Chambers - Scale down the depths of Shang Tsung's island, taking on challenge and unlock more secrets as well as earning Koins!

• Chamber of the Multiverse - Enter the chamber, battling online via Xbox Live or PlayStation Network!

• The Krypt - The tomb of fallen warriors, where many secrets lie among the dead... Spend your Koins you earn to open tombs and coffins to get items and secrets.

• Hall of Time - Look at character models, movies, cutscenes, artwork, and other secrets.

• Options - Adjust gameplay options.

Gameplay
Mortal Kombat Reborn: The Journey Begins plays much like other Mortal Kombat games, with two characters battling one another, until one is defeated, before the winner can execute a Fatality or win the battle normally. The game takes elements from Mortal Kombat 9, Mortal Kombat X, and Mortal Kombat 11, as well as the Injustice franchise, Mortal Kombat vs. DC Universe, and Killer Instinct (XBOX One) as well. Each character has their own unique fighting style with special moves, Fatalities, Brutalities, and an Aggressor Mode to use in battle as well as to turn the tide. Each character in the game fights with a unique style, making each of their moves different and allowing diversity. It plays more along the lines of an older MK game than it would Mortal Kombat X or Mortal Kombat 11.

Each character has 3 meters in addition to a Life Meter in battle. There is the Stamina Meter, which works to use things such as running, your Breaker, as well as interactions in stages and a new function, your Kombat Skill, specific for each character. Next is the Super Meter, which is used to perform Enhanced Special Moves as well as your character's Fatal Blow, similar to the Fatal Blow in Mortal Kombat 11 as well as the X-Ray Moves from Mortal Kombat 9 and Mortal Kombat X. And finally, there is the Aggressor Meter, which allows your character to awaken their Aggressor Skill, which works akin to Street Fighter V 's V-Triggers, and allowing characters to gain special perks until their Aggressor Meter runs out. Over time, your Stamina Meter will refill, but it also is prominent for use in action, just as building your Aggressor Meter, allowing you to turn the battle in your favor.

Controls
Punch 1 - Square or X

Punch 2 - Triangle or Y

Kick 1 - X or A

Kick 2 - Circle or B

Block - L1 or Left Bumper

Throw - L2 or Left Trigger

Interact - R1 or Right Bumper

Run - R2 or Right Trigger (uses Stamina Meter over time)

Dash - F, F

Back Dash - B, B

Kombat Skill - P1 + K1 (uses 25% of Stamina Meter, increases Aggressor Meter by 25%)

Aggressor Skill - P2 + K2 when Aggressor Meter is full

Breaker - F + BLK during opponent's combo (uses 50% of Super Meter and 50% of Stamina Meter)

Enhanced Special Move - Special Move Motion + BLK (uses 50% of Super Meter)

Fatal Blow - P1 + P2 + K1 + K2 at 100% of Super Meter

Glossary
F - Forward

B - Back

D - Down

U - Up

DF - Down-Forward

DB - Down-Back

UF - Up-Forward

UB - Up-Back

P1 - Punch 1

P2 - Punch 2

K1 - Kick 1

K2 - Kick 2

BLK - Block

THR - Throw

RUN - Run Button

[While Running] - Performed while running

[In Air] - Performed while jumping

[Air OK] - Can be performed while jumping

[Sweep] - Performed at sweep range

[Close] - Performed at close range

[Far] - Performed at long range

[Mid] - Performed at mid range

[KS] - Kombat Skill - A special ability that helps your character in a certain manner. Similar to the V-Skill in Street Fighter 5.

[AG] - Aggressor Mode - A unique trait awakened when your Aggressor Meter is full and can either run down slowly or use the Meter in one fell swoop. Similar to the V-Trigger in Street Fighter 5 or Instinct Mode in Killer Instinct (2013).

[ENH] Enhanced Move - A special move that is charged up and does more damage and/or new properties are added to the move. Executed only when you have 1 Level or more of Super Meter. Similar to EX Special Moves in Street Fighter 5 or Shadow Moves in Killer Instinct (2013).

[SUP] - Super Move - A special move only available when your Super Meter is full using a special motion plus both Punches or both Kicks that can deal a lot of damage. Similar to the Critical Art in Street Fighter 5, the Super Combo in past Street Fighter games, and the Ultra Combo from Street Fighter 4 and its upgrades.

[FAT] - Fatality - A finishing move executed at the end of the match that kills your opponent effectively, after the announcer declares "FINISH HIM!!" or "FINISH HER!!"

[BRU] - Brutality - A finishing move using an Enhanced Special Move done to bring your opponent to death without entering the Finish Him!! or Finish Her!! phase.

Arenas
• Goro's Lair

• Palace Courtyard

• Palace Gates

• The Throne Room

• The Pit [Stage Fatality]

• Bottom of the Pit

• Warrior's Shrine [Stage Fatality]

• Dark Prison [Stage Fatality]

• The Nethership

• Wu-Shi Academy

• Reptile's Lair [Stage Fatality]

• Beach

• Hell [Stage Fatality]

• Shang Tsung's Garden

• The Vault

• The Dining Hall