Kalran: Tales of the four nations/War Wolf

The War Wolf is the animal scout unit of the Volksgard Expeditionary Group.

Tactical Analysis

 * Wolf of unusual size: Aside from making very good scouts, these horse-size wolves have some other features to recommend them, such as a pair of powerful jaws, which excel in chomping infantry in half. And their thicker fur makes them more resilient to small arms compared to similar scouts
 * Not so Lone Wolf: Far from being solitary, War Wolves are still pack animals, working best in groups. In fact, in groups of 3 or more, War Wolves become completely unable to be stunned and heals each other
 * No need a full moon: Before or during battle the War Wolf can howl. Its reverberance have these Wolves reach a state of bloodlust, while other animal scout and even low ranking infantry cowers in fear. And in a pack their effect is strengthen as they howl together
 * Alpha fail: But the War Wolf is still an animal, even if its large, so large numbers of infantry can still kill them before they get in range, and their teeth is useless against vehicles. And their large size, and thick fur, means that they are also unable to swim

History
"I don't like the sound of that howl..."

Rank upgrades
Power:

Defense:

Ultimate:

Arkalion

 * Attack Dog
 * War Wolf
 * Battle Cat
 * Boar
 * Guard Dog
 * Demonic Horse

Alcradia

 * Eagle
 * Robo Bear
 * Young Seraphon
 * Cougar
 * Fang

Axio

 * Raccoon
 * Falcon
 * Stone Dog
 * Merlioness
 * Crocodile
 * Automata Hound

Askrian

 * Gorilla
 * Monkey
 * Chupacabra
 * Cu
 * Komodo
 * Bloated Hippo