Capcom Clash

Capcom Clash is a fighting video game developed by Mad Man Ninja Studios and published by Capcom. It is the second main entry in the Capcom VS Capcom series of crossover games. Players control characters from multiple and exclusive Capcom universes to compete in tag team battles. Clash features two-on-two fights, as opposed to the three-on-three format used in iprevious VS titles. The series' character-assist moves have been removed; instead, the game incorporates a tag-based combo system, which allows players to instantly switch between their two characters to form continuous combos.

In 2012, after The Walt Disney Company decided to focus on self-publishing its own gaming titles, Capcom decided to develop internal meetings beetwen its own franchises, freed from third-party licenses. Clash was designed to be more accessible than previous Capcom VS games.

Capcom Clash was released in 2023 for PlayStation 4 and 5, Windows, Switch, Xbox One and Series S/X.

Gameplay
Capcom Clash is a 2D fighting game in which players compete against each other in tag team combat using characters from Capcom universes. Players must knock out the opposing team by repeatedly attacking the opponent and draining their health bar. Clash features two-on-two partner battles. The game does not allow players to use traditional call-in assist attacks from off-screen characters; instead, Infinite utilizes a "free-form" tag system, known as "Active Switch", which shares similarities with Marvel vs. Capcom Infinite "Team Aerial Combo" system and Street Fighter X Tekken 's "Switch Cancel" system. Players can immediately switch between their team members at any point, even while mid-air or during attack animations. This provides players with the abilities to create their own offensive or defensive assists through the tag system and form continuous combos between their two characters.

Players will charge their "Hyper Combo Gauge" as their characters deal or receive damage during the fight. Players can then expend the accrued meter from their Hyper Combo Gauge to perform "Hyper Combos", cinematic attacks which deal larger amounts of damage to the opponent. Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them. This provides players with the opportunity to counterattack and free the character trapped in the enemy's combo. The Hyper Combo Gauge is limited to four bars of meter, as opposed to the five-bar maximum used in Marvel vs. Capcom 2 and 3.

Capcom Clash employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters. To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.

The game offers various offline and online single-player and multiplayer game modes. The offline features Arcade Mode, a classic arcade game experience where players fight against several AI-controlled opponents before confronting the final boss characters; Mission Mode, where players can complete tutorial missions and character-specific challenges; Training Mode, where players can practice their fighting abilities and adjust various training field parameters; Versus Player 2, where two players can battle against each other locally; Versus CPU, where players can battle solo against an AI-controlled opponent; and Collection Mode, where extras unlocked through gameplay are stored, including story cutscenes, character and stage information, concept artwork, and audio tracks. Online multiplayer includes ranked and casual matches, global leaderboards, replays, and eight-player lobbies with spectating.