Hero of Egypt: Chains of Duat

Hero of Egypt: Chains of Duat is a God-of-War-style third-person action-adventure video game developed and published by Empire Entertainment. The game is the second installment of the Hero of Egypt series, and the first in the series, prequel of the original Hero of Egypt. Loosely based on the Egyptian mythology (and partly Mesopotamian), it is set in Ancient Egypt, with heroism as central motif. The player controls the protagonist, named Imhotep, a priest of the god Osiris, whom seeks revenge against those who killed his family, a quest which will turn to be a quest for heroism. During the game, his glorious-but-tragic past will be revealed to the player.

The gameplay is similar to the previous installment, with a focus on combo-based combat, achieved through the player's main weapon — the Egyptian Khopesh — and secondary weapons acquired throughout the game. It features quick time events that require the player to complete game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to four magical attacks as alternative combat options.

Gameplay
Hero of Egypt: Chains of Duat is a third-person single-player video game viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem from Egyptian mythology, including mummies, servants of Seth, serpopards, sphinxes, animal-headed demons, griffins and giant snakes.

Combat
Imhotep's main weapon is the Egyptian Khopesh, a broad longsword which can also be used as a knife (just like Kratos' Blades of Chaos). As the game progresses, Imhotep also gains a traditional Egyptian Shield, as well as two new weapons - the Daggers of Ramses and the Boomerang of Menkaure

Imhotep
Protagonist of the series.

Tanit
Imhotep's love interest.

Taharqa
A friend of Imhotep, born in Nubia.

Osorkon
Another friend of Imhotep, born in Lybia.

Setna
Final boss of the game.