Thread:SecondOpinion/@comment-5688420-20180607214737/@comment-5688420-20180609175932

I know about Dark Souls and its popularity in Japan. (hell, the game WAS made in Japan; it just so happened to look like the crap that BioWare pumps out) What I'm talking about is its aesthetics and how it makes it worthy to guest on such a game:

Me and Lulu had a discussion some time ago about 'fitting guest characters" and "unfitying guest characters". Basically, if their aesthetics fit in with the series that they're crossing over with or not.

Guest characters done right include:


 * The TMNT in Injustice (the Turtles originated as a comic book, and then there's fheir status as 80s pop culture icons)


 * Link and Heihachi in SoulCalibur II (one fights with a sword; the other is from another Namco franchise that is bound for crossover at least once)


 * Most of the guest characters in Smash Bros. except Cloud (they usually come from franchises that had started on Nintendo consoles, or in Sonic's case, as a direct competitor)

Guest characters done badly include:


 * Noctis in Tekken 7 (bringing a sword to a fist fight; and the swords do affect his range, unlike Yoshimitsu, who sparingly uses his)


 * Star Wars characters in SoulCalibur IV (clash with the game's timeline; it's pretty obvious they're just included as some sort of apology for Mastwrs of Teras Kasi)