Artistic Forces/Martin Alper II

Martin Alper II (pronounced as Martin Alper the Second), also known as Martin Alper Jr., is the communications officer of the ADA, otherwise known as the American Defense Alliance, State Defense of America or the United States State Defense Alliance, who will be appeared in Artistic Forces as the announcer for this faction. He will be voiced by Chris Kane.

Appearance
The physical appearance of Martin Alper II is an American military communications officer in his Army Combat Uniform, which consists of Operational Camouflage Pattern, a patrol cap, ACU jacket with or without elbow pads, Army Combat Gloves, Army Combat Trousers, and Army Combat Boots.

Description
Being the intelligence and communications officer of the ADA, Martin Alper II is recruited for helping the commanders to do many military operations involving the entities and events that are affected by the reality-changing effects of the Isekai Machine throughout the world and Animatopia. He also provided the commanders with important information during many battlefield missions, reminding them of their mission objectives, and leading them on what they will plan next.

Recruitment to the U.S. military
In his young age, the War on Terrorism, including the Taliban's takeover of Afghanistan, has affected Martin Alper II and inspired him to be enlisted by the U.S. government and military. Alper was the top student in his academic classes from year to year, and now personally attends to the highest-ranking members of the United States of America and the nationally sanctioned A.D.A, an American faction that combined with the US Armed Forces, CIA and the US government, in order to ensure a strong chain of command. He was the best student at the academy during his tenure.

After the Effects of the Isekai Machine
When the invasion of earth has started with other beings by the reality alternation of the Isekai Machine, Alper had been promoted to lieutenant and tasked to personally attend to the highest-ranking members of the A.D.A, and assist the commanders to have certain operations.

Notifications

 * "A.D.A."
 * "Establishing battlefield control standby."
 * "Reinforcements have arrived."
 * "Incoming transmission..."
 * "Receiving incoming transmission..."
 * "Battle control online."
 * "Battle control offline."
 * "Battle control terminated."
 * "New option available."
 * "New options available."
 * "Receiving video uplink."
 * "Incoming video uplink."
 * "Unit promoted."
 * "Congratulations, commander. You have been promoted."
 * "Additional funds received."
 * "New objective received."
 * "New objectives received."
 * "New bonus objective received."
 * "New bonus objectives received."
 * "Base defenses offline."
 * "Base defenses online."
 * "Building disabled."
 * "Building enabled."
 * "Game paused."
 * "Game resumed."
 * "Battlefield expanded."
 * "Building sold."
 * "Timer starts now."

Progress

 * "Building..."
 * "Training..."
 * "Upgrading..."
 * "Researching..."
 * "On hold."
 * "Cancelled."

Completion

 * "Upgrade complete."
 * "Research complete."
 * "Building upgrade complete."
 * "Objective complete."
 * "Construction complete."
 * "Unit ready."
 * "Tier increased."

Resource insufficiency

 * "Insufficient funds."

Player under attack

 * "Unit under attack."
 * "Base under attack."
 * "Construction unit under attack."
 * "Resource gatherer under attack."
 * "Hero under attack."
 * "Critical unit under attack."
 * "Critical structure under attack."

Ally under attack

 * "Allied unit under attack."
 * "Allied base under attack."
 * "Allied construction unit under attack."
 * "Allied resource gatherer under attack."
 * "Allied hero under attack."
 * "Allied critical unit under attack."
 * "Allied critical structure under attack."

Selection

 * "Select target."

Casualties

 * "Unit lost."
 * "Hero lost."
 * "Building lost."
 * "Defense lost."
 * "Construction unit lost."
 * "Resource gatherer lost."
 * "Critical unit lost."
 * "Critical hero lost."
 * "Critical building lost."
 * "Critical defense lost."
 * "Tech building lost."

Superweapon ready

 * "Superweapon ready."

Using superweapon

 * "Superweapon launched."
 * "Superweapon launch detected."
 * "Superweapon activated."
 * "Superweapon created."
 * "Superweapon shot."

Warnings

 * "Unacceptable build location."
 * "Unacceptable landing zone."
 * "Construction interrupted."
 * "Landing sequence interrupted."
 * "Invalid selection."
 * "Building captured."
 * "Enemy building captured."
 * "Allied building captured."
 * "Building infiltrated."
 * "Enemy building infiltrated."
 * "Allied building infiltrated."
 * "An enemy has left the battlefield."
 * "An ally has left the battlefield."
 * "An enemy has been surrendered."
 * "An ally has been surrendered."
 * "Anomaly detected."
 * "Low power."
 * "Warning: Superweapon detected."
 * "Warning: Superweapon launched."
 * "Warning: Superweapon launch detected."
 * "Warning: Superweapon activated."
 * "Warning: Superweapon created."
 * "Warning: Superweapon shot."
 * "Allied superweapon detected."
 * "Allied superweapon launched."
 * "Allied superweapon launch detected."
 * "Allied superweapon activated."
 * "Allied superweapon created."
 * "Allied superweapon shot."
 * "A supply dock is nearing depletion."
 * "A supply pile is nearing depletion."
 * "A lumber field is nearing depletion."
 * "A mine is nearing depletion."
 * "A fuel field is nearing depletion."
 * "Mine depleted."
 * "Supply dock depleted."
 * "Supply pile depleted."
 * "Lumber field depleted."
 * "Oil derrick exhausted."
 * "Crop field depleted."
 * "Fuel field depleted."
 * "Stealth unit detected."
 * "Subterranean unit detected."
 * "Submerged unit detected."
 * "Enemy base detected."
 * "Enemy units detected."
 * "Enemy hero detected."
 * "Do not give up, commander."
 * "Cannot build there."
 * "Your building is being captured."
 * "Building taken."
 * "Vehicle stolen."
 * "Beacon detected."
 * "Your building is being sabotaged."
 * "Building sabotaged."
 * "Tech building captured."
 * "Enemy tech building captured."
 * "Allied tech building captured."

Countdown

 * "Sixty minutes remaining."
 * "Thirty minutes remaining."
 * "Twenty minutes remaining."
 * "Fifteen minutes remaining."
 * "Ten minutes remaining."
 * "Five minutes remaining."
 * "One minute remaining."
 * "Thirty seconds remaining."
 * "Twenty seconds remaining."
 * "Ten seconds remaining."
 * "Five seconds remaining."
 * "Four seconds remaining."
 * "Three seconds remaining."
 * "Two seconds remaining."
 * "One second remaining."
 * "Ten."
 * "Nine."
 * "Eight."
 * "Seven."
 * "Six."
 * "Five."
 * "Four."
 * "Three."
 * "Two."
 * "One."
 * "Zero."

Outcomes

 * "Our work here is completed. Congratulations, commander!"
 * "Sorry, commander. You have lost."
 * "Mission accomplished."
 * "Mission failed."
 * "You are victorious."
 * "You are defeated."
 * "You have been victorious."
 * "You have been defeated."
 * "Draw."

User interface

 * "Selling buildings gives you a cash value back."
 * "As you destroy enemy forces, you gain experience. Once the experience bar is completely enough, you are promoted and given access to new abilities. Select the button with a number of promotion points at the lower right corner of the screen to choose new abilities."
 * "As the unit successfully attacks enemies, it gains experience. With enough experience, a unit may become a veteran. Veteran units can continue to learn and may eventually gain elite or heroic status. Experienced units have more firepower, better armor and may even be able to either self-repair or self-heal."
 * "ADA forces require power to operate. Build Field Generators, TEP Generators, Wind Power Generators, Power Plants, Fusion Reactors, Stellarator Fusion Reactors, Assimilators or Nuclear Power Plants to provide more power."
 * "You can use Enlistees, Engineers, Crane Trucks, Backhoe Loaders, Excavators, Bulldozers, AT Crane Trucks, Construction Trucks or Valors to repair buildings as construction units. Select the construction unit and right click the building to be repaired, or right click on the repair icon to automatically repair the nearby structure. All ADA buildings will self repair if they are not being attacked by the enemy."
 * "Control groups can be created by selecting units and then pressing the control key plus a number key. Control groups can then be selected by hitting the assign number key."
 * "Double clicking on any one unit will select all units of that type on the screen."
 * "Attack move command orders your units to move to the destination while stopping to fight all enemies in their path."
 * "You can garrison infantry units inside many civilian buildings by selecting them and then right clicking on the target building. Infantry units will be protected from damage until the building is destroyed."
 * "Use rally points to set a gathering point for units created by this building."
 * "Waypoints can be used to define a specific path for units to follow."
 * "Hold the middle mouse button and move the mouse, or use the arrow keys to scroll the battle view."
 * "If your Command Center, Commander APC, Radar Humvee, MCV or Mobile C2V is functional, it clears the black areas from the explored locations, except for the unexplored areas and colored dots in the explored areas, on the lower left corner of the screen to view the locations of units in the map. You can right click on the map to move troops or send to your screen in a new location."
 * "Resources can be collected from supply piles, supply warehouses, supply docks, trees, crops, ore mines, coal mines, oil fields, fuel fields or other mines. Each kind gathered from resources is used to train troops, construct buildings and assemble vehicles."
 * "Bridges sometimes need to be repaired. Select a construction unit and right click on one of the pylons to begin repairing it."
 * "Vehicles can be repaired at the Repair Facility, Motor Pool or Army Depot. Infantry can be healed at the Field Hospital. Rotorcraft or VTOL craft can be repaired at the Heliport. Aircraft can be repaired at the Airfield. Vessels can be repaired at the Shipyard. Drones can be repaired at Drone Control Facility or Repair Facility. Some units also have healing or repairing abilities like the Ambulance, MEV, Advanced MEV, Rescuer MTV, Technician or ARV."
 * "Oil derricks and flags can be captured to provide a constant stream of funds."
 * "Radio stations have a special ability to disrupt enemy communications preventing enemy units from receiving any orders from their commander."
 * "Oil refineries can provide resources, and prove the productivity of your Motor Pools or Army Depots."
 * "Hospitals heal your infantry."
 * "Caves and tunnels allow your units to travel quickly from one side of the battlefield to another."
 * "The DEFCON is increasable to unlock the requirements of the tech level. To do this, first select the Command Center and then press the DEFCON button to upgrade for the next tech level."
 * "The command bar, located at the bottom of the screen, is where you will give many commands and instructions to your units and buildings."

Mission 1: Exploration

 * "Commander, we have summoned to the different world. In this planet, the largely organized and genetically mutated paramilitary syndicate known as the Mutant Horde has controllably taken over the chemical and biological weapons factory, located somewhere in Lazar, Genetistan, Animatopia. A small group of military operatives, led by Brigadier General Omar Shrapnel, has been sent to investigate this threat against humanity. You are the chosen one for the command."
 * "The mission objectives section at the upper left corner of the screen indicates that your mission journal has been updated."
 * "First of this tutorial, select Omar Shrapnel or any playable unit. In order to do this, left-click on Omar or any of his troops in the main window."
 * "Excellent, you seemed eager to be on your way."
 * "However, you must first learn how to give orders to Omar or any playable unit."
 * "Try ordering Omar or any of his forces to move down the path towards the area with a red flag. To do this, click the move button at the bottom right corner of the screen, and then click on the area with a red flag."
 * "Well done, commander! You have skillfully ordered Omar or any of his forces to move. However, the abandoned friendly human military base is still far off, and there are many enemies guarding around it. To reach it, select all of your troops by dragging the screen and creating the rectangular area, and scroll the screen upwards by either moving your mouse cursor to the top edge of the screen, or pressing the up button on keyboard. Also, check if there are any enemies appeared or not by left-clicking the attack-move or move button and right-clicking on the playable area."
 * "Very good, commander! The path to the friendly base leads to a black area. This black area represents unrevealed, undiscovered, unseen or unexplored terrain, which is yet to be revealed, discovered, seen or explored."
 * "Notice how the black area shrinks as Omar or any of your units moves through it. This reflects areas you have seen before."
 * "In order to have Omar and his forces move together, you must select all of them first."
 * "Now if your troops are all selected, order them to move to the next area."
 * "In order to defeat the enemy, select all of his troops, click the attack button, and then left click on the Rogue."
 * "Order Omar's forces to form an aggressive move into an area and defeat enemies. To do this, select all of his troops, click the attack-move button, and then left click on the ground in the middle of the enemy territory."
 * "Nicely done!"
 * "Select Omar's forces in order them to move to the revealed area in the middle of the friendly human military base."
 * "To establish the base and recruit more troops, it is possible to collect resources."
 * "First thing to do is training at least one enlistee."
 * "In order to learn how to gather resources, select the enlistee."
 * "Enlistees can collect resources from trees, crops, mines, supply piles, supply warehouses, or supply docks, such as the one located here."
 * "To start collecting supplies, every base requires supply-collecting building, such as this supply center, along with the refinery and other buildings that collect resources. Once it is successfully built, select an enlistee, and right-click on the supply dock."
 * "Once an enlistee has been ordered to gather supplies, you will automatically travelled back and forth between supply dock and the closest supply center."
 * "The rate of resource collection is low."
 * "To train the enlistees, you must first select the Command Center."
 * "There is now train Enlistee button, located in the command card near the bottom-right corner of the screen. To start train Enlistees, simply click this button."
 * "Training a unit takes time. When your Command Center is selected, you can see a progress indicator in the middle-right portion of the command bar, located at the bottom corner of the screen."
 * "In order to increase the rate of resource collection, select a group of enlistees, and then right click on the same supply dock to gather more supplies."
 * "Notice that the population of units that you are currently possessed is displayed at the middle-right portion of the command bar. As more units are either trained or built, the number of your units increases."
 * "The amount of resources that you are currently possessed is displayed at the bottom-center portion of the screen. As enlistees return to the supply center with supplies or any resource-collecting building with proper resources, your resource depository increases."
 * "Now that your resource income is steady, you will want to produce additional enlistees or other construction units to construct the rest of your base."
 * "To increase the efficiency of resource collection faster, build the Supply Truck in the Supply Center."
 * "Every infantry unit has the vulnerability of instant-kill or anti-infantry attacks, but they are ineffective against vehicles. To begin building more vehicles, select one of the enlistees."
 * "Now click on the "build productive structure" button in the command card."
 * "Notice that the additional buttons are now available on the command card. In order to construct a Motor Pool, click the "Motor Pool" button."
 * "Now move the mouse to where you want the building to be deployed."
 * "To rotate the direction of the building you want to be placed, simply roll the middle mouse button."
 * "Once you have found an appropriate location, right click to begin construction."
 * "In order to increase the rate of building construction, select one or more enlistees and then right click on the construction site. It can be only allowed up to 10 enlistees inside."
 * "Now that the Motor Pool is constructed, you can begin building light vehicles for your army, and one or more enlistees who built it can be assigned to a new task."
 * "In order to build light vehicles, first select your Motor Pool."
 * "Then click on what light vehicle you want to build in the command card."
 * "When some buildings are constructed, they decrease the amount of your power. Once your power is below the level, the power of your base is lower. In order to increase your power, first select one or more enlistees."
 * "Now click on the "build supportive structure" button in the command card."
 * "To construct a Field Generator, click the "Field Generator" button in the command card. If the power level of your base is enough, the power is still on."
 * "Very good! The additional Field Generators help you to increase the power level."
 * "The Backhoe Loader is now available in the Command Center. To build more Backhoe Loaders, select the Command Center, and then left-click the "Backhoe Loader" icon in the command card."
 * "The Backhoe Loader is an example of construction vehicles that can build or repair structures faster as much as the 10 enlistees inside the construction site."
 * "Armories contain various tier 1 upgrades that can be researched to improve your infantry-type troops. To see what upgrades are available, select your armory."
 * "All available upgrades appear as buttons in your Armory's command card. To purchase an upgrade, left-click on the one you want to research."
 * "The DEFCON 2, found in the Command Center, requires either the Supply Center, Refinery, Oil Refinery or Lumber Facility. Once it is built, select the Command Center, and then left-click the "DEFCON 2" button in the command card to access tier 2 technologies."
 * "Skillfully excellent! Now you access the tier 2 technologies with DEFCON 2 in the Command Center, and have accumulated enough resources to build the Army Depot. This will help you build heavy vehicles for your army."
 * "To construct the Army Depot, first select the Backhoe Loader, or one or more enlistees."
 * "In the command card, click the "Army Depot" button."
 * "Now that your Army Depot is built, you can start building Abrams Tanks to reinforce your army."
 * "To build Abrams Tanks, first select your Army Depot."
 * "Now click on the "Abrams Tank" button in the command card."
 * "You have just placed the rally point for your building. Whenever a unit finishes training or building from this structure, he, she or it will automatically travel to the rally point's location."
 * "In order to place a rally point, select one of your unit-producing buildings and right-click on the ground where you want the rally point to appear."
 * "Excellent work, sir, we got our military base back. Now let's build a strong battle force."
 * "One of your buildings was damaged during the fight. To repair a damaged structure, select one or more enlistees or Backhoe Loaders, left-click the repair button, and then right-click on the desired building."
 * "Move Omar and the rest of his forces across the base exit, and locate the chemical and biological weapons facility."
 * "In order to capture the oil derrick, select one or more infantrymen, left-click the capture building button, and then right-click on an oil derrick."
 * "Notice that the currently selected units are functionally displayed in the bottom-middle portion of the screen by little portraits. One of the unit portraits is highlighted with the glow. This means that it is the currently activated subgroup."
 * "You can switch between subgroups by pressing the tab key or left-clicking one of the portraits that is not usually highlighted. This activates that subgroup and displays their different abilities in the command card."
 * "When you control multiple units with different abilities at the same time, it often becomes necessary to quickly switch between them to use their individual abilities. By using the sub-group interface, you can do so without having a try to individually select them."

Chapter 2: Base Defense Assembly

 * "Sir, a fortified human military base is under a siege, and has been ambushed by the green-skins in the hills. Our forces are approaching there to locate what we must defend. Head to the north, and take command of that to secure its establishment entirely. Do your best and good luck."

Chapter 3: Departures to the Island

 * "We are almost there in the seaport, discovered around the coast of the city and filled with a fleet of cargo ships. We must navigate through the streets of this city and find our ways to fight off the enemies, locate it and secure the fleet so that we can set sail to the island. Those are our important goals, commander."

Chapter 4: The Defense of Moodley Island

 * "We have successfully landed here in Moodley Island, commander. It has populated with stick people, and we will meet them to negotiate our alliance with their faction. However, there's an enemy occupying this island. Good luck to you, commander."
 * "S&T Laboratories contain various upgrades that can be researched to improve the performances of your troops, especially your vehicles, aircraft, drones and vessels. In order to take a look at what upgrades are available, simply select your S&T Laboratory."
 * "All available upgrades appear as buttons in your S&T Laboratory's command card. To research an upgrade, you must left-click on the one you want to purchase."

Chapter 5: Storm Resisters

 * "We have surrounded the enemy-occupied territory in this island. They have established the base there, and we know they will attempt to entirely wipe us out, including the stick people. However, this must be liberated from the Empire's occupational force with the use of our resistances."

Chapter 6: Dungeons and Damsels

 * "Commander, it is reported that Omar and his forces, along with the rest of the imprisoned occupants of this island, are captured by the female enemies known as Yami Musume in the dungeon. We believed that they are awaiting for their executions and sacrifices to the enemy witch years ago. We must not fail to escape from here and liberate our causes, commander."

Chapter 7: Estimated Countdown of Arrival

 * "Our allied navies are approaching to send us for our safeties, and this island is almost occupied by another enemy: the Yami Musume. While we and our allies are waiting for our respective naval fleets, we will prepare to unleash our fortifications and defenses against the outnumbering enemies until they arrive to commence evacuation from here. Extinction is not our key to victory, but the resistance must not fall from this moment. Remember this, commander. You need our help to repel the intruders."

Chapter 1

 * "Greetings, commander. I am Martin Alper II, serving as your communications officer for our military campaign. We heard that the largely organized Islamist and jihadist militant organization known as the Militant Insurgents has established the terror cell in their secret hideout, and they will use the unconventional weapons to battle against us. As the war against terrorism progresses, we sent there to eliminate this terrorist threat."

Trivia

 * His name, excluding his ancestral number at the end, comes from the late Martin Alper, a British former video game pioneer, the former founder of Mastertronic, and the former president of Virgin Interactive, which is one of the largest companies in the field of video games before being closed down after the bankruptcy of Titus Interactive in both the UK and French branches in 2006, acquired by Electronic Arts in the US branch in 1998, and split off and re-established itself as Virgin Play until its shutdown in late 2009, who provided the voice of EVA in the original Command & Conquer: Red Alert, the first entry of the Red Alert series under the Command & Conquer universe.
 * As a video game designer, Martin Alper has involved in with the development of Command & Conquer at Westwood Studios, and at Shiny Entertainment, he developed both The Matrix and Earthworm Jim together with its employees. He was also the person who approached Brett Sperry, one of co-founders of Westwood Studios, about the working and development of Dune II, which is a commercial success of evolving the real-time strategy genre.
 * Martin Alper II is one of the characters in the Artistic Forces universe who are named after deceased people.