Kalran: Tales of the four nations/Whip

"What are my orders?"

-A whip squad awaiting command upon summon

Tactical analysis

 * Leading officer: being one of the rare clones they are trained in instilling morale to their fellow clones. Yelling Reclaimer propaganda to fuel the soldiers fanaticism
 * Uncaring: Due to a genetic quirk in their cloning the whips have little to no empathy or self-preservation. Immune to morale damage and suppression and will not retreat unless ordered
 * You will die doing your duties or you will die for cowardice: But of course the clones are still people, much to the Reclaimers ire, and will break and try to retreat against overwhelming forces. And here the whips duty is to make sure why they never retreat without order. Having taught to fire at any clones who showed signs of running, warning the others that retreating will be certain death

History
"THOSE WHO RUN WILL BE SHOT!"

-Clone NA071. Warning the other clones why they never retreat

When the Reclaimers began their clone army to reclaim Alcradia two problems began surfacing.

The first was a strange strain of clones. When they began cloning they notice that on out of every five-hundred are different in mind. And despite all test all thay got was a strange brain defect that can not be reliably replicated.

It was standard for clones to develop personalities, gaining opinions and views, but the defective ones, nicknamed blanks, showed none of it. A blank will always follow orders but will never do anything outside of it, and will starve to death unless ordered to eat, and showed a lack of feeling pain, often standing still even when it's arm is chopped off until it faints from blood loss. And, unlike the regular clones, when ordered to kill a kitten or puppy a regular will, nine times out of ten, hesitate, and only do it under threat with great regret. But when a blank is order to do it it does it without hesitation, often stomping the creature until it's a fine paste or ordered to stop. Under any circumstances they would have been the ideal clones weren't it for they low chance of cloning.

The second was, despite all the experiment they did, that the clones developed personalities, often making unauthorized design to their weapon or uniform in a few day or becoming friends with each other. In truth the Reclaimer couldn't care less if one clone likes a ration bar more then another, what truly frustrates them is that they also have the same sense of self preservation they have. Meaning that against heavy defenses or overwhelming forces, which they are supposed to face to hold the enemies down, they will retreat, no matter how many times the commander demands them to stand their ground.

The best solution they got was having an officer executing those who began running, since executing, often by gas chamber or grinder, the runners after the battle won't help much, and beating out the clones sense of self-preservation, like Nokhoilun, or giving them a lobotomy, like Josef, was considered impractical, since losing half your stocks for the other half to be fearless or wasting resources to lobotomize every clone is considered a waste of resources. But here more problems emerge. The initial idea was to have a clone do the deed but since they think like their people, have great hesitations murdering their fellows, requiring them to be put at gunpoint most of the time to do it. The other was to use a chosen but realized that, no matter what they have, the chosen will likely die alongside their clones.

They needed someone who is both expendable yet couldn't care less of the lives of the clones. When the idea struck.