The Elder Scrolls: Hammerfell

Hammerfell, the latest game in the Elder Scrolls series, takes place in the harsh arid province of Hammerfell.

T

SETTING
This installment of The Elder Scrolls takes place in Hammerfell, where

Travel
Hammerfell retains the traditional open-world gameplay found in The Elder Scrolls series. The landscape can be freely roamed either in first or third person view. Hammerfell give their own personal horse for the entirity of the game along with new mounts and vehicles such as wild horses and sail boats.

When new locations are discovered, they are added to the map and there after can be fast-traveled to.

Endurance
Hammerfell introduces new survivability conditions to the game series....

Exposure

Food

Resources

Campsite

SKILLS
Unlike previous Elder Scroll games, there are no fixed classes in Hammerfell. Instead you have a selection of talents that conform to the Warrior, Mage and Rogue class archetypes. The Warrior class for example focuses on direct combat and skills that aid in survival. Each of this archetypes that have seven unique talents that can be leveled as you play. By investing levels into any of these talents it is possible to create any class you like. Each talent has four related skills the level up as you gain experience from Novice (lv1) to Master (lv5). These levels increase that skills effectiveness as well as offering unique perks to aid in gameplay.

For example: Warrior (Combat Class) has a talent named Fast Attack (Talent). Within that talent there are 4 skills to upgrade (Muscle Memory, Precision Blows, Critical Strikes Whirl) and each skill has associated perks.
 * Class
 * Talent
 * Skill
 * Perk

Warrior
The Warrior Class use their might and iron will to overcome all foes. Their talents are combat focused and enhance direct damage and survival. Their talents are as follows

Fast Attack
Preform fast melee attacks Perks: Quick Draw, Light Finishers Perks: Instant Kill, Two-Handed Finesse Perks: Onslaught, Dual Flurry Perks: Concussion, Paralyzing Strike
 * 1) Muscle Memory: 5% damage increase for Fast Attacks per level
 * 1) Precision Blows: 2% crit chance per level
 * 1) Whirl: Spinning attack that uses stamina to attack all foes. 10% stamina decrease per level
 * 1) Crippling Strikes: Apply bleeding effect. Enemies lose 25 Vitality per second per level

Strong Attack
Preform strong melee attacks that ignore armour Perks: Conditioning, Steel Fist Perks: Charge, Dual Aggression
 * 1) Strength Training: 5% damage increase per level
 * 1) Crushing Blows: 2% crit chance and 15% crti damage per level
 * 1) Rend: Increase damage proportional to Stamina consumed

Perks: Decimate, Dual Savagery Perks: Cleave, Juggernaut
 * 1) Sunder Armour: Reduce enemy damage resistance by 5% per level

Defense
Defensive techniques Perks: Spartan, Iron Tower Perks: Combat Roll, Cushioned Perks: Parry, Riposte Perks: Resend, Reflect
 * 1) Guard: Reduce stamina reduction to blocked attacks by 20% per level
 * 1) Fleet Footed: 20% damage reduction while dodging per level
 * 1) Counter Attack: 30% damage increase of parried attacks per level
 * 1) Deflection: Deflect projectile attacks with reduced damage

Marksman
Projectile attacks Perks: Ranger, Quick Hands Perks: Eagle Eye, Perks: Eagle Eye, Perks: Immobilize,
 * 1) Reflexes: Increase firing and reloading speed
 * 1) Cold Blooded: Time slows by 15% per level
 * 1) Anatomical Knowledge: Increase projectile crit chance by 5% per level
 * 1) Crippling Shot: 10% chance to paralyze target per level

Survivilist
Wilderness survival skills
 * 1) Hunter:

Perks: Big Game, Keen Senses(detect items and creatures at greater distances
 * 1) Gatherer: Increase resource gathering %

Perks: Horder,
 * 1) Cooking: Cooked meals restore more health and stamina per level

Perks: Master Chef(double number of cooked meals), Connoisseur(cooked meals restore magic and other buffs)
 * 1) Outdoorsman: Increase resistance to negative effects of exposure.

Perks: Swagman(gain rested status from campsite), Adaption(standing still prevents exposure from rising above 60%

Smith
Forge Weapons, Armour, Jewelry, Mechanic
 * 1) Weapons: Raise weapons forging ability

Perks:
 * 1) Armour: Raise level of Light, Medium and Heavy armour

Perks: Matching Set, Custom Fit
 * 1) Jewelry:

Perks:
 * 1) Mechanic:

Perks:

Battle Trance
Skills that provide passive boosts to all the other talents
 * 1) Resolve:

Perks:
 * 1) Unyeilding:

Perks:
 * 1) Flood of Anger:

Perks:
 * 1) Razor Focus:

Perks:

Mage
The Mage Class use their intelligence and mystical skill to overpower all foes. Their talents are magic focused and enhance magic pool and effectiveness. Their talents are as follows

Rogue
The Rogue Class use their cunning and agility to overwhelm all foes. Their talents a tactically focused and enhance movement and strategy. Their talents are as follows

Stealth


Perks

Perks

Perks

Perks Perks:

Perks
COMBAT
 * Quick Draw - Draw
 * Light Finisher - final attack may cause an excution
 * Instant Kill - 2% chance to instantly kill an enemy with a single blow
 * Dual Finesse - Reduce dual wield Stamina consumption
 * Onslaught - Whirl damage increases over time
 * Dual Flurry - Perform whirl with two weapons
 * Concussion - Enemy is stunned for 5 sec
 * Paralyzing Strike - Permanently cripple enemy attack or movement
 * Conditioning - Heavy armour no longer effects Stamina while sprinting
 * Steel Fist - Unarmed attacks do increased damage
 * Charge -
 * Dual Aggression -
 * Decimate - Dismemberment excutions
 * Dual Savagery - Dual wielding does 20% more damage
 * Cleave - Permanently shatter defenses
 * Juggernaut -
 * Spartan -
 * Iron Tower -
 * Combat Roll -
 * Cushioned -
 * Parry -
 * Riposte -
 * Resend - Reflect projectiles back at enemies
 * Reflect - Reduce magic damage by 50%
 * Ranger - Move faster while aiming
 * Quick Hands -
 * Eagle Eye -