Gaiaterra: Elysea's Conflict/Chronosphere

The Chronosphere is the Alliance's support superweapon.

Overview
The Chronosphere is the Alliance support superweapon - Dr. Brown's most memorable and recognizable invention, previously used to great effect in the Great Voshkod-Aquilan War's invasion of Eorzea campaign. This structure has the capability to warp several vehicles to any location on the battlefield in the blink of an eye.

The Chronosphere has been improved many times over by AseliaTech through the years, such as enabling it to permanently teleport more than one vehicle, allow infantry within transports to be teleported safely, and theoretically reduce the chance of chrono vortexes appearing to zero. A small portion of its time-altering power can additionally be used to temporarily make vehicles move faster.

When the Experimental Warpshop is built, together with the Chronosphere they will provide access to another teleporting support power, which is the Chronolift, capable of transporting buildings.

History
"..."

-...

On 1943 V.C., the Hawke government carried out an extraordinary experiment in the Dodgeson Naval Yard in Aquila. Using notes from the late physicist Albert Einstein and based on an earlier prototype, the FAN "Eldrige" was fitted with electrical equipment and was connected to a cylindrical building controlled by the most advanced computers at the time.

Special generators capable of outputting enough electricity to power a whole city were secretly transported into the naval yards, and any and all non-authorized personnel were hushed out, under the cover of a mass fumigation of the base. Under the watchful eye of Secretary of War Henry L. Stimson, the complex machine was activated, teleporting the "Eldrige" with all hands to a location 20 kilometers away. Returning to its original location ten seconds before it teleported back, the Eldrige's hull was unaffected... but the crew was embedded in the walls, and all complex machinery fused into a pile of wires and glass.

Though nominally a success, the ghastly side effects of this Chronosphere prevented any meaningful contribution to the inevitable war with the Voshkod and the Alliance's part of the invasion of Eorzea. After thousands of man-hours of research, it was found that movement while Chronoshifting faded the object or person off its original position in space-time and into other objects.

While further computing on the Chronosphere could prevent such effects that could easily be predicted (as in the case of machinery like clocks), a living being will always do something that cannot be predicted. Even breathing can be fatal since a person expands their diaphragm differently with each breath. Nevertheless, when Aquila, already progress in the invasion of Eorzea, it shared this technology with the Alliance, but by this time it was far too late in the war to have any impact at all, especially since manned vehicles could not be transported in any way.

Despite years of refinement, the Chronospheres were still of limited strategic use. Though they can theoretically teleport anything anywhere in the world, its effects on living people mean a tank cannot be dropped in the heart of Eorzea, for example. Still, further Chronospheres were constructed in McGarren, Fereldan, and Ironforge. However, when the laboratories of AseliaTech were given the problem to solve, they finally came up with a solution that would greatly increase their effectiveness in the field. Their idea was to simply downgrade the power of the Chronosphere, and change its application from strategic to tactical.

This move was seen as foolhardy by some of the more conservative Alliance officers, but trials were given the green light. A smaller, more refined Chronosphere was constructed in Aselia. Instead of a large complex, it was a self-contained building, with the sphere itself set on the ground. Activating it, it transported a limousine with many AseliaTech dignitaries in it from AseliaTech Headquarters to the Rijksmuseum Aselia. Needless to say, the Alliance military was impressed. With a smaller Chronosphere, the movement of people is less fatal, especially in a vehicle when they could strap in. However, when the mistress of one of the board members vomited on his lap, it proved that there were still side effects.

Now that the problem of teleporting infantry had finally been solved, the new Chronospheres began seeing deployment on the frontlines. Not only can it transport vehicles, but it can be used to destroy enemies, by transporting ground vehicles into the water, or boats onto land.

A grisly method is to use it on infantry in the open. Unable to prevent themselves from moving, they'll fade into the ground below them or any walls nearby, fusing them to the material and killing them instantly. Defenders are trained in corpse removal after a battle by freezing the corpse and shattering it, preserving the original material. Though its workings are still barely understood, the Chronosphere is a linchpin of the Guardians of the Tacitus efforts to keep the world free, and without it the world may have already fallen to despotism.

Trivia

 * The appearance of the Chronosphere is the Red Alert 2/Mental Omega one.

Guardians of the Tacitus

 * Hawk Strike Relay (Aquila)
 * Chronosphere (Alliance)
 * EM Pulse Cannon (ADI)
 * Nanoswarm (Protectorate)
 * Iced Age Beam (Andora)
 * Hack Centre (Empire)
 * ... (Community)

Destroyers of Balthazar

 * Iron Curtain (Voshkod)
 * Divination (Brotherhood)
 * Rage Inductor (Horde)
 * Cloack Array (MLA)
 * Genetic Mutator (Collective)
 * Power of Diwata Array (Encantadia)
 * ... (Scrin)

Neutrals

 * Steel Rain (Coalition)
 * Chaos Missile (Heralds)
 * Shield of Faith (Order)
 * Irradation Missile (Survivors)
 * Digitech Aura Projector (Syndicate)
 * Blasticade (Conglomerate)
 * EMSP (Legion)

DLC

 * ... (Federation)
 * ... (Corona)
 * ... (Party)
 * ... (Skynet)
 * ... (Dominion)
 * ... (Elemental)
 * ... (Autocracy)
 * ... (League)
 * ... (Swarm)
 * ... (Pirates)
 * ... (Elona)
 * ... (Ascalia)
 * ... (Confederation)
 * ... (Kingdom)
 * ... (Goo)
 * ... (Security)
 * ... (Imperium)
 * ... (Dynasty)
 * ... (Warlords)
 * ... (Cult)
 * ... (Raiders)
 * ... (Theocracy)
 * ... (ASA)
 * ... (Insurgents)
 * ... (Bastion)
 * ... (Guardians)
 * ... (Hierarchy)
 * ... (Sundered)
 * ... (Ecumene)
 * ... (Concordat)
 * ... (Contingent)
 * ... (Rangers)
 * ... (Eden)
 * ... (InGen)
 * ... (Hallows)
 * ... (Commune)
 * ... (Clique)
 * ... (Guild)
 * ... (Threat)