Armadyllo!: Cleveland

Armadyllo!: Cleveland is a PC game developed by a group of college students in 2006.

Plot
Armadyllo is eating food at a NNC location when he discovers that the food is horrible. He then goes to Cleveland, where NNC is headquatered, to get his revenge on NNC.

Gameplay
The main goal in this game is to paint all 17 landmarks scattered all over the map of Cleveland. However, there is an optional goal to collect 50 coins. Armadyllo can grow up to size ten by absorbing people. Said people can be in either: Blue, Yellow, or Red; in addition, each person absorbed adds a size to Armadyllo. Players can paint all of the buildings, trees, vehicles, and billboards. There are no challenges/ quests in this game - players are free to explore the entire city at their pleasure, as there is no timer. The only enemy in this game is the NNC workers stationed everywhere in the city, who are trying to catch Armadyllo. Absorbing a worker only requires you to roll into water to remove the ink, and no damage is taken. The landmarks in the game range from easy to hard. This is determined by the method on how to transform it. Each landmark has a single point where Armadyllo has to touch in order for the transformation to happen. Whilst some are as simple as rolling up to it, others require you to do some platforming - which require you to use air vents to reach those higher areas. There are a few landmarks that need you to be a certain size to fit through holes. In general, you need to be at least size 5 to paint landmarks. For those looking for 100% completion, there are 50 coins scattered throughout the map. These can range from being easy to get, to being challenging. Unlike Cleveland landmarks, they are not shown on the map, and encourages players to fully explore the map.

Trivia

 * It's inspired by De Blob: Utrecht
 * It laid the foundation for Armadyllo Series.