Talk:Salvation/@comment-5678709-20121205015736/@comment-4743273-20130514022645

I'm enjoying the connection that the player (through Raynor, of course) has with the world around him. For example, the idea of creating weapons out of objects found lying about is very clever, and the analysis of surroundings adds a nice dynamic to world exploration and even puzzle solving. So, particular kudos on that stuff.