Gaiaterra: Elysea's Conflict/The Unbroken Hallows

The Unbroke Hallows is one of the forty DLC factions in Gaiaterra: Elysea's Conflict.

Description
"It's funny, isn't it. That when I was the one who brought Nagash back, becoming one of his many slaves, and in death was given the chance to atone for my mistake, as a zombie again. But at least this new body isn't a rotting corpse, and these 'bright' necromancers at least gave me a choice. Not to mention discovering the mythological city of Ridgeburg in death."

-Hallow officer, and former archeologist and blogger, Rosie Howell when meeting with Aquilan forces.

Lore Articles

 * The Mythical City Of Ridgeburg
 * Bright Necromancy, The Forgotten Art
 * Diary Of Rosie Howell, Hallow Officer

Notable Characters

 * Faramis: Hallow Communications Officer (EVA)
 * Ornstein
 * Smough

Legendary Generals

 * Vexana
 * Valder

Commandos

 * Leomord
 * Ragnar
 * The Ashen One

Sub-factions
* TBA*

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Hallows Arsenal

The Legion Catacombs
The Unbroken Hallows do not require money to recruit or upkeep units. Instead, they have a limit on how many units of a certain type they can per army. This cap is expanded by constructing more of the relevant military recruitment building in the battlefield, or cities in conquest. However, Hallows still use money to construct buildings or General Powers.

Additionally, in Conquest, Unbroken Hallows have a cap on the amount of armies they can field. This is increased by researching technology.

Spirits Unbroken
The forces of the Hallows, including the vehicles and aircraft, are extremely durable, but fairly unstable. They are technically invulnerable to damage until their morale is broken. They will start taking damage from attacks and their health will drain as well.

Essence Harvest
Hallow units gain increased health, damage, and health regeneration by collecting essence from fallen enemies.

Chivalry Is Not Dead
Due to being millennia old, and lacking the ability to see the outside like the Cult, the Hallows have absolutely no range units, barring anti-air infantry/vehicles (and said range attack is AA only), until nearing the end of their tech tree. Thus the Hallows must rely on their durability, powerful healing, and ability to revive to get into melee range.

Structures
Basic Structures