Gaiaterra: Elysea's Conflict/The Pirates of Lustria

The Pirates of Lustria are one of the nine bonus factions in Gaiaterra: Elysea's Conflict. This faction focuses on Naval warfare.

Description
* TBA*

Lore Articles

 * The Andoran-Lustrian War of 1944 V.C.
 * Lustria's involvment in Great Voshkod-Aquilan War.
 * Submarines of Lustria
 * Lustria's Naval Warfare Doctrine
 * Lustria's Creatures
 * Condenser Weaponry
 * Aurora Weaponry
 * The Daughters
 * The Morgwar

Tactics
* TBA*

Veterancy Levels
The ranks of the Pirates are the bases of these veterancy ranks.

Relations

 * Federation of Aquila: Hostile
 * Katsuragi Protectorate: Hostile
 * Brotherhood of Asmodia: Friendly

Notable Characters

 * Cymbals: The Pirates EVA
 * Count Noctilus
 * Long John Silver

Legendary Generals

 * Luthor Harkon: General of the Awakened
 * Ziema Adya: General of the Forgotten Naval Command
 * Morgwaeth: The Shadow Queen of the Daughters Raiding Company
 * Queen Azshara: The General of the Morgwar Submarine Command

Commandos

 * Aranessa Saltspite: Awakened Commando
 * ???: Forgotten Naval Command Commando
 * ???: Daughters Raiding Company Commando
 * Lady Vashj: Morgwar Submarine Command Comando

Sub-factions

 * The Awakened
 * Forgotten Naval Command
 * Daughters Raiding Company
 * Morgwar Submarine Command

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Pirates Arsenal

Base Building on Water
All Pirate buildings are built at the Drydock. All Pirate buildings are in fact boats which can be deployed at any spot on the map that they can get to. They can be deployed or undeployed any were. That means that the Dock Bar can be placed in the water, fortunately, all Pirates of Lustria infantry can swim (thanks to mandatory swimming lessons), and those that can't are likely undead that don't need to breath, instead walking underwater. If undeployed the building can not be used. So any power plant that is undeployed won’t give out power. Being Merchant Marines the Traders have all their ship with some sort of weapon. Buildings have weak weapons but can be used to hold of a few troops. This makes the Traders buildings cost more but make up for that with there mobility and weapons.

Veterancy
Only non-Zombie Pirate units can gain veterancy.

Pirate Coves (Conquest-exclusive)
After a victorious port-settlement battle in Conquest, The Pirates factions may choose a new post-battle option. Instead of taking, sacking or razing the port, the faction may choose to establish a Pirate Cove in the vicinity. These secret sub-settlements can siphon a steady flow of income from the main settlement, and bring other benefits related to any upgrades the player chooses to build in the Cove. Pirates Fleet Admiral heroes can also establish Coves as a hero action, with no limitation on whether or not the Player is at war with the target. The Cove can only be destroyed if the settlement and the base itself in-battle is razed.

Structures
Basic Structures

Trivia

 * Their ways of tiering up is based off the production structure upgrades in Dune 2000 and the basebuilding on water is based off Red Alert 3.