Gaiaterra: Elysea's Conflict/The Karak Overlord Coalition

The Karak Overlord Coalition are one of the eighteen core factions in The Warzone.

Description
* TBA*

Relations

 * The Federation of Aquila: ???
 * The Heralds of Chaos: Hostile

Notable characters

 * Davian Thule
 * Martellus
 * Avitus
 * Tarkus
 * Lenora

Lore Articles

 * Aio
 * The Durin Mountain Range
 * Coalition's Involvment post Voshkod-Aquilan War
 * The Bolter Story
 * Primaris Origin
 * The Votann Cores

Legendary Generals

 * Grombrindal the White Dwarf: Lord of the Votann Guards
 * Gabriel Angelos: Chapter Master of the Blood Ravens
 * Arri: Princess of the Aio Expeditionary Corps

Commandos

 * Thorgrim Grudgebearer: Votann Guards Commando
 * Apollo Diomedes: Blood Ravens Commando
 * Giacomo Giamba: Aio Expeditionary Corps Commando

Sub-factions

 * Votann Guards
 * Blood Ravens
 * Aio Expeditionary Corps
 * Primaris Royal Guards

Arsenal
Main Article: The Warzone/Coalition Arsenal

Tech Tree
The Coalition tech tree splits, like some factions, upon building the Coalition Engineering Command Zone, where the commander can now buy an upgrade from their base to unlock the Astartes Field Stronghold (access to the later tier Astartes units), Dwarfen Quarters Command (access to the later tier Dwarfen weaponry), or Aio Command Field (to access the later tier Aio units). The Coalition player are able and expected to upgrade down all the trees in time, but prioritization is important.


 * Blood Ravens Support: Unlocked with the Astartes Field Stronghold, this tree the commander will gain access to the Blood Ravens vast fleet of infantry, vehicles and aircraft.
 * Votann Support: Unlocked with the Dwarfen Quarters Command, this tree the commander will gain access to the Votann infantry, vehicles and aircraft.

The Runes Are Cast
While the Coalition lacks proper magic, due to the Dwarfs natural resistance to magic, they compensate with the Dwarfs rune magic, which when cast provides a buff to their army and/or debuffs their foes and can be swapped depending on the situation. the Coalition initially has the ability to have one active rune at a time provided they have a Stronghold or a Rune Forge. If a player has both, they gain a second slot for runes, which can be upgraded to hold a third rune. Once all three slots are unlocked the Coalition can then cast an ultimate rune, which upon casting will provide a powerful effect to turn the tide, like global invincibility for their forces to destroying all of their foes walls and reducing all its building health to half, but unlike normal runes, these effects are temporary and the Coalition can't cast another for a long time when it ends, thus its crucial to know when to cast an ultimate rune and what rune should be cast.

And They Shall Know No Fear
Thanks to the effects of their transformation into astartes. The Blood Ravens reduces any and all morale damage and morale state debuffs by half. And in the event of a rout they will refuse to retreat, and once upgraded will have them fight harder instead, and when retreating they can choose to fall back to a rally point instead of retreating to the nearest base, where they will still fight as they pull back.

Deep Strike
Once a Steel Rain Howitzer is built the commander can then now choose to store their infantry, and some vehicle, into drop pods and instantly deploy them at a targeted location, ranging from rapid reinforcements to a disruption force. But, due to the amount of forces inflicted on its passengers while in flight, only dwarfen and astarte infantry can deep strike.

Structures
Basic Structures Defense and Support structures