Victory, Inc./Weapons

There are a total of 24 weapons that can be equipped into the game. These weapons have varying ranges and can be equipped in any combination for both offensive and defensive strategies.

Up to three weapons can be equipped onto any vehicle in spots designated as Primary, Secondary and Tertiary. The Primary weapon is equipped toward the front of the vehicle, while the Secondary weapon is toward the back, and the Tertiary is underneath the vehicle or on the sides. Players should keep in mind that the bulk of these weapons require a ten second cooldown period if they are used too quickly, and that all weapons first become active for use after ten seconds of racing.

Short Range

 * Pulse Blast - Propulsion weapon that blasts close opponents away and damages them.
 * Oil Slick - Weapon fired from the back of the vehicle that causes enemies to slide out of control and wreck. It is recommended to use this weapon within close proximity of enemies.
 * Missile Launcher (Short Round Edition) - Missile system that strike enemies within a short distance. Recharges for five seconds after five missiles are fired.
 * Chain Gun - Shorter range equivalent of the machine gun, but with slightly more artillery. Unlike the machine gun, Chain Gun is most effective only at shorter range.
 * Ramcharge - Weapon that produces electricity around the bottom of the entire car that both damages the opponent and shocks them away from the player upon contact. It is recommended to use this weapon to either ram the opponent from behind or let the opponent slam into you from behind and send them backward.
 * Bomb - Weapon that can be fired either from the front or the back. To be activated, the player must push a button on their controller/keyboard.
 * Straight Arrow - Weapon that shoots a white colored energy beam from the front or back of the vehicle that disables enemy steering for seven seconds upon contact.
 * Depth Charge - An alternative weapon to Ramcharge, this weapon weaponizes either the front or the back of the car with a bomb-like current of energy (the front or rear will glow orange when weapon is active). Upon contact, enemies will blast away from the player with a small explosion, damaging the target in the process. After each activation, a cooldown period of ten seconds is required before the next activation can occur.

Medium Range

 * Spike Strip - Fired from the back of the vehicle, and designed to shred opponents' tires. For best results, it is recommended to use this weapon within medium to close proximity from enemies.
 * EMP - Electrically charged weapon that temporarily disrupts vehicles' electrical systems, while also damaging said vehicles.
 * Machine Guns - Rapid fire and heavy artillery weaponry. Can be fired backward and from small to intermediately long range.
 * Missile Launcher (Bottleneck Edition) - Missile system that strike enemies within a moderately-long distance. Recharges for ten seconds after five missiles are fired.
 * Mine - Charge fired from the back of the vehicle, designed to damage the opponent. For best results, it is recommended to use this weapon within medium to close proximity from enemies.
 * LogJam - Jammer-like weapon that disrupts enemy weapons’ systems, disabling them for up to ten seconds. This weapon is the only one that doesn’t directly damage enemy vehicles, and it is recommended for use on enemies within a three second radius of the player’s vehicle.
 * Flamethrower - Weapon that burns enemy vehicles and damages them upon contact. There is a chance for the vehicle receiving the flames to be on fire for the duration of a whole event.
 * Tripwire - Weapon that fires a red colored energy beam that shuts off enemy electronics, including their engines, for five seconds upon first contact. This weapon also marginally damages said enemy vehicle, and can only be fired behind the vehicle.

Long Range

 * Heatseeker - Long range, honing missile that functions like a regular missile but detects vehicles' from up to four seconds ahead of the player. Like any missile, it can be fired backward and must lock on to an opponent to be effective.
 * Missile Launcher (Follower Edition) - Honing missile system that strike enemies from a long distance. Recharges for fifteen seconds after three missiles are fired.
 * Gatling Gun - Higher powered version of the machine gun that can fire rounds in any direction at a much quicker and a more aggressive pace.
 * Bazooka - Rocket launcher that can strike opponents seconds away in front of or behind the user. This weapon must lock on to an opponent to be effective and said opponent does not take a turn (if fired from the front).
 * Laser Streak - Weapon that fires a damaging laser beam up to four seconds ahead or behind the player.
 * Mortar - Blunt, lock-on requiring projectile that damages one opponent to a moderate extent, and opponents around the target to a smaller extent.
 * Lightning - Energy harnessing weapon that shoots lightning-like energy beams in front of the race leaders, damaging anyone that drives through them or clips them with their cars. This weapon is very similar to Bolt from the 2010 video game Blur. After each activation, a cooldown period of ten seconds is required before the next activation can occur.
 * Mine Launcher - An extreme version of the Mine, this weapon deploys one mine in front of or behind the user to any opponent up to four seconds ahead or behind. After three seconds, the mine will automatically explode and damage the target. This weapon can only be equipped in the Tertiary position and underneath the vehicle.