Victory, Inc./Weapons

There are a total of ? weapons that can be equipped into the game. These weapons have varying ranges and can be equipped in any combination for both offensive and defensive strategies.

Up to three weapons can be equipped onto any vehicle in spots designated as Primary, Secondary and Tertiary. The Primary weapon is equipped toward the front of the vehicle, while the Secondary weapon is toward the back, and the Tertiary is underneath the vehicle or on the sides. Players should keep in mind that the bulk of these weapons require a ten second cooldown period if they are used too quickly, and that all weapons first become active for use after ten seconds of racing.

Short Range

 * Pulse Blast - Propulsion weapon that blasts close opponents away and damages them.
 * More to be added here.

Medium Range

 * Spike Strip - Fired from the back of the vehicle, and designed to shred opponents' tires. For best results, it is recommended to use this weapon within medium to close proximity from enemies.
 * EMP - Electrically charged weapon that temporarily disrupts vehicles' electrical systems, while also damaging said vehicles.
 * Machine Guns - Rapid fire and heavy artillery weaponry. Can be fired backward and from small to intermediately long range. More to be added here.

Long Range

 * Heatseeker - Long range missile that functions like a regular missile but detects vehicles' from up to four seconds ahead of the player. Can also be fired backward.
 * List to be added here.

Trivia
List to be added here.