Kalran: Tales of the four nations/Illusion sniper

"None shall ever see me."

-A Illusion sniper leaving the Tent barracks

Tactical analysis

 * It's just a tree: The Illusion sniper can deploy a sniper perch using advance wood magic. The sniper perch is equipped with an illusion rune, which makes the perch resemble an unassuming object or invisible otherwise. Thanks to this, Illusion snipers are nearly undetectable. And if they choose to garrison a structure they won't even be seen by the enemy
 * Don't make a single sound: From their disguised perches or a garrison, Illusion snipers can kill enemy soldiers noiselessly. Thanks to their silenced pneumatic needle rifles, they don't expose themselves or even leave a trail even when firing, although their rifles don't have the same range as other sniper rifles
 * Scanning power levels: But when not in their nest these sniper scan their targets instead, weakening the target for others. But while they can do it without being detected it's range is short
 * Run away: Illusion snipers are specialized infantry and excel in their roles. However, their anti-personnel rifle are slow to charge and fire, even more so compared to their equivalents, making them susceptible to being overwhelmed by large infantry rushes if detected, its shorter by realative range means that other snipers can easily counter them, are completely unarmed when not in their perch, and said perch are susceptible to being crushed by heavy vehicles

History
"Spotter! What does the scanner say about their power level?"

-Sniper Faye to her spotter James, upon a patrol of cultists.

Arkalion

 * Riflemen
 * Redcoat
 * Bersaglieri

Alcradia

 * Sniper
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir

Axio

 * Riot marksmen
 * Riot marksmen
 * Riot marksmen
 * Riot marksmen
 * Riot marksmen
 * Riot marksmen

Askrian

 * Illusion sniper
 * Illusion sniper