Nexus Battlegrounds

Nexus Battlegrounds is a 2022 Third-Person Action Multiplayer Online Battle Arena developed by CCogStudios, Riot Games, PopCap Games and Ubisoft, and published by Electronic Arts. It is a crossover game, spanning various franchises (predominantly video games), and was release for the computer, phone, and Nintendo Switch.

General
Similar to other games of the same genre like Pokémon Unite and Heroes of the Storm, Nexus Battlegrounds is a MOBA game where players can take control of a champion from one of two different teams, Heroes or Villains. This take is similar to the common trope of "good guys vs. bad guys" commonly found in video games and movies, and also takes inspiration from the Garden Warfare series with two teams fighting one another with their own motifs as opposed to any character being able to fight.

Not every match will be themed around the heroes fighting the villains, however, as certain game modes will have heroes pitted against heroes or villains fighting villains so not every match will be the exact same.

Characters
All champions have a basic attack, a set of three abilities, and an ultimate which requires active participation in a match to charge up. All basic attacks, and damaging abilities depend on the attack style (melee or ranged) of the champion in play, as well as if the attacks are physical or special, and this drastically changes the way champions interact with one another. Ultimate abilities are abilities that charge up over time, whether through passively charging up or through active participation, and when used will affect the battlefield and champions before the percentage drops back down to 0%.

Every champion also has a passive ability, a special ability that is always present and can help characters; these activate as champions fight, move around or complete objectives. For example, Rayman's passive ability is Skill Swap which allows him to swap between being a physical and ranged attacker.

Matches
Matches are team-based, 6v6, with teams fighting in lane-based combat, while also completing objectives such as pushing carts or destroying the enemy forts. Maps are also chopped up into two spaces, the ground space and the air space where players can access higher ground or fly. During matches, players earn credits while dealing damage, healing, blocking attacks or completing objectives. With enough credits, players can upgrade any of their three abilities up to a maximum of two times each whenever they are in the spawn zones or after levelling up. Each ability has two upgrade branches, chosen on their first upgrade which determines what the second ability upgrade will provide. Players earn XP through killing enemy champions or minions, or even through jungle monsters.

Computer-controlled characters spawn in two categories, minions and monsters. Minions spawn from both bases, every 30 seconds, and multiple groups spawn for each lane which they head down and help storm the enemies and clash with enemy minions. There are four types of minions: Melee Minions, Ranged Minions, Leader Minions and Catapult Minions. Every 60 seconds, minions grow to the next level and become stronger over time which helps them whittle down their opponents.

The other category is Monsters, creatures who hang around in the grassy areas surrounding the lanes, or in the air space, and roam around, attacking any hero or villain who get close. They give out loads of XP when killed, and respawn every once in a while.

Champions
Champions are the playable characters of Nexus Battlegrounds, and are first divided by their alignment (Heroes or Villains), and are then divided again by attack style and role. Currently, there are ?? champions, with ?? Heroes and ?? Vilains.

Every champion has an attack style, one of two which affects how good they are at fighting opponents:


 * Melee: Melee attackers are close-ranged fighters who get in nice and close to the action.
 * Ranged: Ranged attackers keep a safe distance from fights while at the same time putting in their own work.

Each champion belongs to two of the six classes: Tank, Fighter, Assassin, Ranger, Controller or Support. Each class functions


 * 1) Assassin: Assassins are fast and dangerous, using speed and stealth to take out targets and getting in and out of dangerous situations.
 * 2) Controller: Controllers are ranged champions who control the battlefield by using abilities, disrupting enemies and helping their allies.
 * 3) Fighter: Fighters strike a fine balance between dealing and receiving damage, allowing them to pivot into different roles.
 * 4) Ranger: Rangers are ranged champions who primarily use their basic attacks to deal damage from a safe distance.
 * 5) Support: Supporters control the battlefield, turning the tide of battle by healing their teammates, buffing them, or by crippling the opponents.
 * 6) Tank: Tanks are frontline defenders who boast high durability and use shields and crowd control to protect their teammates.

Punishment Systems
In all forms types of online games, many people suffer the irritation of people "rage-quitting" or going "AFK", so Nexus Battlegrounds has designed a system that will hopefully prevent people's games from being ruined by toxic behaviours.


 * People who stay in their spawn for at least 1 minute, 30 seconds will have their champion taken over by an AI, who will play the game with that character while the original player can only watch or leave (points will not be given to them)
 * People who remain inactive for at least 1:00 will also have their champion taken over by an AI.
 * The first two systems are put into play so as to not punish the rest of the team for player actions, and also so as to not be too harsh to anyone who would unintentionally be forced out of the game.
 * People who disconnect from the game at any time during the match, whether through purposeful or unwilling disconnection, will have their champions taken over by an AI. Players who leave will suffer a penalty no matter what, however.

Trivia

 * Nexus Battlegrounds was originally a third-person shooter game called Project Atlas, but the creator decided that a MOBA would be better suited for a crossover, much like Heroes of the Storm.