Crossover Smash Kombat Fighter Extraordinaire

AN: I can't find any option to change the name after making the page; I'll just refer to the game as Crossover Fighter from now on.

Concept
Developed by Arkane Studios, NetherRealm, Nintendo and CapCom, Crossover Fighter is a fighting game that uses licenses from various different franchises, both video game and general media, in an attempt to access as many different fanbases as possible. Monthly patches and updates continuously bring in a larger and larger roster of playable characters from different licenses, maintaining its relevance years after being launched.

Balance
Crossover Fighter's combatants are arranged into four distinct groupings; if one player is using a character in a lower category, the opponent is automatically nerfed to maintain balance. The groupings are, as follows; Deific, Godlike, Spartan and Mortal, in order of strength. Players may enter matchmaking specifying only characters in the same grouping, or reduce lobby waits by broadening the search.

Characters
Listed by company are the characters released as of now. (AN: I'll update this when I have time)

Blizzard
Exhibit 1: James 'Jim' Raynor

Skill Cap: Easy

Category: Spartan

Raynor is a mostly ranged character with low mobility, who focuses instead on keeping his opponent at a distance. His basic attack entails using a rifle to pick off his opponent's health; each bullet will stagger the opponent for half a second. Raynor is able to fire off a shot once every 0.75 seconds, although one of his abilities entails rapid fire without accuracy. If he hits an opponent in the air, that opponent's forward momentum is removed until he hits the ground. One of his abilities causes a group of marines to land in drop pods as a barrier between him and the opponent. His ultimate entails calling the Hyperion to bombard the battlefield.

Exhibit 2: Sarah Kerrigan (Post-Infestation)

Skill Cap: Hard

Category: Spartan

Kerrigan is a mix of melee and ranged, leaning more towards the former with basic attacks and to the latter with abilities. While fragile, Kerrigan is agile enough to evade most ranged attacks, and has a close-range dash to grapple onto nearby targets. Her abilities focus on commanding the zerg swarm, such as summoning mutalisks for an aerial assault or zerglings to swarm a defensive opponent. Whenever Kerrigan uses an ability, she spawns a creep tumor where she's standing; Kerrigan heals a small amount on creep, alongside gaining bonus movement speed, while her opponent is slowed. Her anti-air attack would be to conjure a spine crawler in front of herself, and her ultimate would entail covering the ground with Creep and calling upon a cohort of various buried Zerg to attack her opponent.

Exhibit 3: Zeratul

Skill Cap: Very Hard

Category: Spartan

Zeratul is incredibly fragile, but has an absurd amount of mobility, along with a temporary invincibility he can call upon for one second in five. Having no ranged abilities, Zeratul compensates with burst damage and strong anti-air. He can conjure a void prison to hold his opponent in the air for a limited amount of time, or a force field to either cut off their retreat or protect himself. Zeratul's ultimate involves transforming into an Archon for six seconds, quadrupling his damage and turning his basic attack into a rapid-fire ranged attack, as well as rendering him invulnerable for those six seconds.