Kalran: Tales of the four nations/Kevros Federation Guards

The Kevros Federation Guards, or just the Federation, are one of the twenty-four factions in Kalran: Tales of the four nations, specializing in defense and overwhelming firepower.

Description
When the Human, or waterborn, caught wind of the hyperion they build vaults, reinforced self sustaining bunkers built into the northern mountains, and hunkered hown when the hyperion fire. But, due to rather inefficient air filters, they suffered from minor radiation, rendering them almost infertile.

With this revelation the human, who were already ahead in science, began delving into ai design. Leading to them making the first androids and automated defenses.

By the 8th age the Kevros federation is now known as hardy mountain folks. Their homes guarded by an array of automated laser and missile turrets, while the Humans fight in mecha while supported by remote controlled vehicle strike against their foes.

Tactics
The Kevros federation is a defense oriented faction, using high-powered but immobile turrets to decimate their foe while attacking with a combination of small but hard hitting human piloted mechs supported by cheap but tough remote controlled vehicles and flying drones. With their bloodline memories ability, where children will inherit the memories of their ancestors, allows them to pilot mech that would have taken a lifetime to master in a matter of weeks

Technology
Advance AI and missile ballistics

Laser technology

Cryo technology

Federation small arms and equipment

Commanders

 * Mikhail: Kevros royal guard commander (Classic)
 * Sasha: Kevros air interdiction commander (Airforce). Voiced by Alexis Tipton
 * Zhana: Kevros missile bombardment commander (Defence). Voiced by Ivana Milicevic
 * Leon: Kevros royal knights commander (Infantry). Voiced by Johnny Yong Bosch
 * Pavel: Kevros robotics assault commander (Armor)
 * Maya: (Naval). Voiced by Martha Harms
 * Svetlana: Kevros announcer. Voiced by Aleksandra Kaniak

Mechanics

 * Need more power: compared to other waterborn factions the Kevros is the most power-hungry. Not only needing power for their structures but also their android units. If even the power needed dips even a single digit not only will all of their defenses stop working but so will their androids units, while the mechs are forced to work at half power but fortunately aircraft will stay in flight but can't do anything else. Combined this with their reactors giving more power if their adjacent to each other and exploding when destroyed also means the commander must not only balance the space needed but also how many to group together, giving a greater amount of power than if they were separated but risking a power failure by a well-aimed strike, and how many to separate, having lesser power but also reducing the risk of a power failure if a reactor falls. This limitation also means that the Federations must balance using enough turrets and having a strong enough army to attack

Trivia

 * The Kevros Federation is based off Eastern Europe and Russia. While their vault based living is based off Fallout.
 * All Kevros Humans speak with a Slavic accent, from Russian to polish, of varying quality.
 * The Federation Humans ancestral memories is based of the Humans in Templar battleforces.
 * Their faction gameplay is based off the Terrans, and the coop commander Swann, from Starcraft, novus from universe at war, humans from grey goo, and the Eurasian dynasty form earth 2160. While their android army is based off star wars, fallout, and the novus. And their mech force are a combination Templar battle forces, Wanzers from Front Mission, 40k Tau, ARM and CORE from Total Annihilation, and Code geass.