Kalran: Tales of the four nations/Tutorial

The cast
Starring:

Riflemen (Billy Kametz) as himself

Huntress (Faye Mata) as herself

Pawn droid (Vincent Martella) as themselves

Warrior (Chris Hackney) as himself

Whip (Ray Chase) as himself

Talon (Cherami Leigh) as herself

Lesson 1: basics
(Fade in from black. A UCA riflemen, Navaheim huntress, Kevros Pawn, Rokhari Warrior, Reclaimer Whip, and ADF Talon enters into a city.)

Riflemen: Welcome to Alcradia sagas of battle commander. I am a rifleman of the UCA, and these folks and I are here to help you do your job.

Pawn: Yes. As you can see we have signed a temporary truce so that you will lead us to victory.

Warrior: Wait. Didn't we stop fighting because we're doing a tutorial for the player?

Talon: *sighs* What did I say about breaking the fourth wall!

Warrior: That it was cool?

Whip: No it was the Huntress who said that. The Talon said "don't".

Huntress: Well because it is.

Riflemen: *fires into the air* We're going off topic here!

(all infantry lines up again)

Riflemen: (clears throat) Now as I was saying. We are here to help you. And in this lesson we'll teach you the basic.

Pawn: Let us start by moving and rotating the camera.

(Player does as instructed)

Riflemen: Good job commander.

Huntress: Yeah good job, moving the camera makes you a commander.

Riflemen: Can you cut down the sass?

Huntress: *blows raspberry*

Pawn: Moving on. Let get on to the basic of selecting and moving units.

(Player selects all infantry and move them to designated point)

Pawn: Good job commander. Now we will proceed to actual mechanics.

Warrior: We will start with cover and garrison.

(player is shown to four groups of riflemen, three firing upon three gruops shield squad, one shield is not in cover while the two other is but one has the cover between the riflemen while the other doesn't. While the last group has the riflemen charge at a shield in cover to fight in melee Warrior narrates as we see the shield squad not in cover the one with the cover not between the rifle, and the one in melee dies first)

Warrior: During battle a squad can find cover anywhere, whether it be a wall of sandbags, a large rock, or a car, will give them protection from range attacks, but it must be between the shooter and unit. And as you can see the shield squad not in cover, and the once facing the wrong direction, died first. But melee combat negates cover bonus.

(Player is now shown three buildings, each garrisoned a Shield squad. One which has a group of riflemen firing upon them, with garrisoned squad slowly taking casualties. When Warrior describes degarrison weaponry another group of riflemen throws a grenade into the second garrisoned building, instantly killing squad. And when Warrior describe building destruction a bomber destroys the third, instantly killing the squad)

Warrior: As you can see when a squad is garrisoned they are significantly tougher and harder to displace. But note that garrisoned squad, and building, will take damage as they're fired upon, it's just slower and your forces taking more casualties. Unless you're squad has a degarrison ability or weapon, in which case the garrisoned squad instantly dies. And its advice to have your squads evacuate when it's about to collapse, because if it falls while their inside they are dead.

Whip: We'll be moving onto suppression and morale.

Huntress: *groans*I always hate this part.

(A Vanguard now walks up to them and fires, causing all of them but the whip to go prone)

Lesson 3A: UCA
(Fade in from black. The UCA rifleman, a Goliath vanguard, and a Harpy raider enters a town.)

Lesson 3B: Navaheim Tribes
(Fade in from black. The Huntress, a Thief, and a Sapper emerge from a tunnel network)

Lesson 3C: Kevros Federation
(Fade in from black. The Pawn, a Rook, and a Commissar exits out of the factory)