Mighty Henshin Denjin Warriors

Mighty Henshin Denjin Warriors (マイティ変身电人の戦士) is a mini story mode featured in Super Fighters Megamix, and is the mixture of fighting game, and action game. Like Urban Reign, and the mini-games of Tekken Force, Devil Within, and Scenario Campaign, it plays in multiplayer Fighting\Beat 'em up game. This feature is the creator of Tekken, Soul Calibur, Virtua Fighter, Street Fighter, The King of Fighters, Dead or Alive, and Guilty Gear in the tradition of famous Beat'em up games like Double Dragon series, Final Fight series, River City Ransom series, Streets of Rage series, Spikeout series, Dynasty Warriors series, Samurai Warriors series, Warriors Orochi series, and Yakuza series. The game has a very strong multiplayer component. The fighting engine was influenced by Power Stone and Power Stone 2, Tobal 2, The Bouncer, God Hand, Ehrgeiz, Virtua Quest, and Ninja Gaiden franchise.

Gameplay
Mighty Henshin Denjin Warriors features a robust fighting engine for both single player and multiplayer action with both multiple AI opponents and a player's characters on the same screen fighting at the same time. While the move sets of the characters are not nearly as rich as some various vs. fighting games such as Soul Calibur, Tekken, Virtua Fighter, Fighting Vipers, Street Fighter, The King of Fighters, Dead or Alive, Guilty Gear, and Blazblue, the ability of characters to freely move in the environment, pick up weapons, throw objects, give instructions to AI partners, and pull off moves on multiple opponents at once makes up for the lack of base moves.

Especially rich is the grappling system. There are low and high grapples, air grapples, counters and recounters each with its own animations for each character. The grapple system is highly reminiscent of Tobal 2 and Dead or Alive series.

The combo system is simplified and reduces the necessity for memorization of long combo strings specific to each character. Although characters have optimal combo strings, most combos start with three presses of the attack button, the third of which will juggle an opponent. Then the player has choices of an air grapple, special move, simply continuing the combo or even running away to pick up a weapon or reposition.

A major difference in Mighty Henshin Denjin Warriors from other Beat 'em ups is the addition with a block action, dodge, and evade. Very similar to Tekken Force. Neutralizing attacks by opponents is done with a single button press that must be timed to the moment of the attack. Also, if the player presses up or down on the keypad while pressing dodge and evade at the correct time, his character will reverse and counter an attack, if possible. Even when cornered by multiple enemies, it is possible to dodge all oncoming normal attacks.

Finally, "special arts" can be pulled off with a press of two buttons. Special arts cannot be countered, reversed or dodged except by another special move, and they can be buffered. Like Street Fighter and King of Fighters, characters have a "special arts meter" that must be at a certain level for a move to be attempted. The meter is expended when a move is pulled off, and increases when characters take damage, successfully dodge attacks, or strike their opponents with attacks.

Initially, it is possible for two players or more to play through the single player missions/stages together like Double Dragon, Streets of Rage, and Final Fight but once unlocked, the game includes ample game modes for multiplayer action, including CPU player/co-op and a player co-op in the multiplayer of free mode. It's unlockable once the player clear the mission, stage and chapters. In other multiplayer modes, the game makes use of a panning camera to keep all characters on the screen at all times. While still playable, it can be split screen while the players are far away when to identify what is happening from some of the distances necessary to keep all characters on screen.

Multiplayer

 * VS/Versus Mode
 * Triple Threat
 * Free for All
 * Battle Royal
 * Team Battle
 * Handicap