Kalran: Tales of the four nations/Sniper

Tactical analysis

 * Boom, headshot: Snipers are precise and lethal marksmen of the UCA, well-suited to their role of terminating priority infantry targets. Like other snipers, they can pick off enemy infantry from long range, but unlike most snipers their anti-material rifle can also take down light vehicles with ease
 * Run and gun: When they are on the move, Sniper swap their rifle for a more compact burst fire submachine gun; with an extremely high rate of fire, their submachine guns can easily suppress enemy soldiers, though they won't cause much damage due to low caliber and the soldier prioritising suppression over damage. Since they aren't aiming a long and heavy rifle, Sniper can engage in running gun battles, and are very nimble, unlike other snipers
 * Get away: Snipers also employ flashbang grenades, which they either throw while moving or plant them a far distance as landmines when sniping, which explodes with a fury of light, sound and concussive force upon detonation that will blind and disorient even the most hardened enemy soldier
 * They're everywhere: Snipers of the UCA are perhaps more potent than most snipers, but also more vulnerable. They remain visible for a longer period of time when firing than other snipers, are visible when on the move and SMG unsuited for proper combat, and, like other snipers, they are ill-suited to dealing with large groups of infantry due to their slow rate of fire

Arkalion

 * Riflemen
 * Redcoat
 * Bersaglieri

Alcradia

 * Sniper
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir

Axio

 * Riot marksmen
 * Riot marksmen
 * Riot marksmen
 * Riot marksmen
 * Riot marksmen
 * Riot marksmen

Askrian

 * Illusion sniper
 * Illusion sniper