Thread:Thunder the Coyote/@comment-5688420-20180507052037/@comment-5688420-20180509214943

Now THAT'S something that ACS does a lot. Even with recent titles.

I'm gonna focus on ACS' fighting game titles for now:


 * The first Sentoki game had fights take place on square stages instead of the wide-open spaces that the series would later be known for. It also allowed you to win via Ring Out, which hasn't been done in Sentoki ever since.


 * The first Fight or Die only used three buttons instead of four like in later titles (the Launch attack here is dome by pressing M+H). Yuko is also much more on the arrogant side in this game, with the only hints of her unhinged personality in here being her laughing winpose.


 * The first Crisis Moon didn't have Unchained forms of characters, the Moon Types didn't have unique abilities, had a bunch of characters who are non-human (as this game was going to focus on various types of monsters; later games focused more on humans and vampires) and, most importantly, there was no Dawn (he was an NPC in the first game).


 * The first Fighting Champions used a completely different button system: a punch, a kick button and a throw button. The L/M/H button system that ACS would be known for disn't make its debut until Fighting Champions II (1993). Also, Genzo was much more calm and composed, a complete contrast to his loud and hot-blooded personality in later titles