Earthworm Jim: Zero Hour Above Terlawk

"'EARTHWORM JIM! The soil he did crawl!""EARTHWORM JIM! Till the super suit did fall!""Jim was a dirt-chompin' link of useless wormy flesh, but all that came to a end when the suit landed on him with a crash!""EARTHWORM JIM! He's such a groovy guy!""EARTHWORM JIM! He rockets through the sky!""Cruising through the universe, fighting cosmic crime, having fun with Snott and Peter Puppy by his side!""EARTHWORM JIM! We think he's mighty fine!""EARTHWORM JIM! A hero for all time!""EARTHWORM, EARTHWORM, EARTHWORM, EARTHWORM JIM! HOO. RAY. FOR. JIIIIIIM!""Guh-roovy!'""- Opening cutscene, which uses similar lyrics to the animated television series' theme song." Earthworm Jim: Zero Hour Above Terlawk is a run-and-gun platforming multi-genre game concept by Red-Verse-Writer, a new instalment in the Earthworm Jim series. Set after the events of Earthworm Jim 3D, Jim, having awoken from his cow-induced coma, is tasked with travelling across several planets and alternate realities to defeat a gathered union of his fiercest foes and collect the necessary parts to build a giant magnet to stop a otherworldly meteor from destroying his hometown of Terlawk.

Gameplay
Earthworm Jim: Zero Hour Above Terlawk is a run-and-gun platforming game in which the player takes on the role of Earthworm Jim, a hyper-evolved worm in a cybernetic suit, as he travels around multiple planets and alternate dimensions to fight evil forces and save his hometown of Terlawk, USA. Played from a 2D perspective with highly detailed sprites and backgrounds, the player controls Jim through multiple different stages across the universe, fighting back against enemies and exploring to find magnet parts. The player is able to use all of Jim's physical abilities, such as running, jumping, crouching and crawling, and firing various weapons, starting with the simple Plasma Blaster and upgrading to more powerful and bizarre weapons, such as the Bubble Gun and Pea Shooter.

Storyline
Earthworm Jim: Zero Hour Above Terlawk begins with Jim chasing after Psy-Crow following another

Weapons
With the exception of the Wormy Whip and bomb-based weapons, Jim always yells "EAT DIRT!" before laughing as he fires.


 * Wormy Whip: Jim is able to remove his wormy head from the Super Suit and use it as a whip.
 * Plasma Blaster:
 * Super Plasma Missile:
 * Three-Finger Gun:
 * Bubble Gun:
 * Barn Blaster:
 * Home-ing Missiles:
 * Cleaver Shooter:
 * Egg Chucker:
 * Flying Laser:
 * Mushroom Missile:
 * Revolver:
 * Pea Shooter:
 * Dynamite:
 * Banana Bomb:
 * Lightning Pistol:
 * Big-O-Bomb:

Abilities
These abilities, with the exception of the Snottachute, Fling Fist and Grappling Worm, require Suit Power to function.


 * Snottachute:
 * Fling Fist:
 * Grappling Worm: By using the Wormy Whip in mid-air, Jim is able to latch onto hooks and other objects and swing on them.
 * Manta Shield: Jim can combine his hands together into
 * Rocket Boots:
 * Power Dash: Jim can charge forward in a barrier of energy, damaging enemies while avoiding attacks.

Stages

 * 1) Terlawk: The central hub area of the game.
 * 2) Return to New Junk City:
 * 3) Arabian Nights of the Living Dead:
 * 4) Fondue Coliseum:
 * 5) Snow Laughing Matter:
 * 6) The Flying Scotchman:
 * 7) Space Dividers:
 * 8) Camp Lakebottom:
 * 9) Cloud Nine:
 * 10) 20,000 Lumps Under the Tea:
 * TBA
 * TBA
 * TBA
 * 1) You Son of a Pitch!:
 * TBA
 * TBA
 * 1) TBA
 * 2) The Birds and the Bees:
 * TBA
 * TBA
 * TBA
 * 1) A Ride Through Heck:
 * 2) Mental Jimnastics:
 * TBA
 * TBA
 * 1) The Battle for Terlawk:

Items

 * Atoms: The main collectible of the game, which restore Jim's health and Suit Power.
 * Blue Atom: Restores 5% of Jim's health and 10% of his Suit Power.
 * Green Atom: Restores 20% of Jim's health and 40% of his Suit Power.
 * Yellow Atom: Restores 50% of Jim's health and fully restores his Suit Power.
 * Red Atom: Fully restores Jim's health and Suit Power.
 * Chip Butty: Fully restores Jim's health and Suit Power and provides him with invulnerability for 20 seconds.
 * Can O' Worms: Gives Jim a extra life.
 * Ammo: Ammunition used for Jim's various weapons.

Protagonists

 * Earthworm Jim: The titular main protagonist of the game.
 * Snott:
 * Peter Puppy:
 * Princess Whats-Her-Name:
 * Walter:
 * The Hamsternator:
 * The Sacred Cow of Contemplation:
 * Billy the Bin:

Antagonists

 * Psy-Crow: Earthworm Jim's arch-nemesis, a mutated human-sized crow with a big gut, a bigger ego, and maniacal and murderous tendencies. Cruel, cunning and prideful of his villainy, he was indirectly responsible for Jim's creation and seeks to eliminate Jim via whatever means possible.
 * Queen Slug-For-A-Butt:
 * Professor-Monkey-For-A-Head:
 * Evil the Cat:
 * Henchrat:
 * Bob the Killer Goldfish:
 * Major Mucus:
 * Chuck:
 * Rusty the Unjolly Snowman:
 * Big Bruty:
 * Robot Chicken:
 * Doc Duodenum:
 * Pedro Pupa:
 * Flamin' Yawn:
 * Pitch the Cat:
 * Evil Jim:
 * Fatty Roswell:
 * Gorgonzilla:
 * Eyezor: