The Elder Scrolls: Hammerfell

The Elder Scrolls: Hammerfell is a single-player role-playing video game set in the open world action/adventure RPG fantasy world of The Elder Scrolls video game series.

Taking place in the harsh arid province of Hammerfell the latest installment of The Elder Scrolls series takes the player on a fantastic journey through a land caught in the grips of tempest, turmoil and war as part of an epic desert odyssey.

ABOUT
Time is against you Seeker, it yawns at your heels.

''You must be wiser than the divided house. Swifter than the shadow of dominion.. I see you the destination but you would not understand. You would see the cards, but not how they will be played. the only certainty is Blood and Steel, Tears and Fire. And the deep threat long forgotton. Time is against you. You must be Kadi'Awin. Find the path..''

Hammerfell  

STORY
Over a hundred years have passed since the events of The Elder Scrolls V: Skyrim, and it is now 4E 316.

The land of Hammerfell is a weakened state after having cut ties with the Empire. Increased hostilities between The Crowns and The Forebears, the leading factions of Hammerfell, left them open to invasion by the Thalmor armies starting the Second Great War. In the midst of this chaos the Dwemer, a long lost race, have seemingly returned to Tameriel with monstrous constructs of flesh and steel at their command. Hammerfell must unity if it is to survive these dire threats.

The player starts the game in a dark prison mine. You are befriended by an fellow inmate, Ketch Varkas, who listens to your creation story and gives you the run down on the prison. Ketch tasks you with helping plan a prison riot to mask his escape. During the madness, Ketch escapes but you and other fellow conspirators are captured. You are sentenced to death and taken into the badlands on a sand barge. On the way there a colossal Dwemer construct erupts out of the ground and lays waste the convoy, sending you into a ravine alone. Eventually you aid a lost family in returning home and are given a title of Kadi - Pathfinder. Now free the world is open to you but the tide of fate and the return of the Dwemer will define your life in ways you could never have foreseen.

SETTING
This installment of The Elder Scrolls takes place in Hammerfell, where

Travel
Hammerfell retains the traditional open-world gameplay found in The Elder Scrolls series. The landscape can be freely roamed either in first or third person view. Hammerfell give their own personal horse for the entirity of the game along with new mounts and vehicles such as wild camels and sail boats.

When new locations are discovered, they are added to the map and there after can be fast-traveled to.

Endurance
Hammerfell introduces new survivability conditions to the game series....

Exposure

Food

Resources

Campsite

SKILLS
Unlike previous Elder Scroll games, there are no fixed classes in Hammerfell. Instead you have a selection of talents that conform to the Warrior, Mage and Rogue class archetypes. The Warrior class for example focuses on direct combat and skills that aid in survival. Each of this archetypes that have seven unique talents that can be leveled as you play. By investing levels into any of these talents it is possible to create any class you like. Each talent has four related skills the level up as you gain experience from Novice (lv1) to Master (lv5). These levels increase that skills effectiveness as well as offering unique perks to aid in gameplay.

For example: Warrior (Combat Class) has a talent named Fast Attack (Talent). Within that talent there are 4 skills to upgrade (Muscle Memory, Precision Blows, Critical Strikes Whirl) and each skill has associated perks.
 * Class
 * Talent
 * Skill
 * Perk

Warrior
The Warrior Class use their might and iron will to overcome all foes. Their talents are combat focused and enhance direct damage and survival. Their talents are as follows

Fast Attack
Preform fast melee attacks Perks: Quick Draw, Light Finishers Perks: Instant Kill, Two-Handed Finesse Perks: Onslaught, Dual Flurry Perks: Concussion, Paralyzing Strike
 * 1) Muscle Memory: 5% damage increase for Fast Attacks per level
 * 1) Precision Blows: 2% crit chance per level
 * 1) Whirl: Spinning attack that uses stamina to attack all foes. 10% stamina decrease per level
 * 1) Crippling Strikes: Apply bleeding effect. Enemies lose 25 Vitality per second per level

Strong Attack
Preform strong melee attacks that ignore armour Perks: Conditioning, Steel Fist Perks: Charge, Dual Aggression
 * 1) Strength Training: 5% damage increase per level
 * 1) Crushing Blows: 2% crit chance and 15% crti damage per level
 * 1) Rend: Increase damage proportional to Stamina consumed

Perks: Decimate, Dual Savagery Perks: Cleave, Juggernaut
 * 1) Sunder Armour: Reduce enemy damage resistance by 5% per level

Defense
Defensive techniques Perks: Spartan, Iron Tower Perks: Combat Roll, Cushioned Perks: Parry, Riposte Perks: Resend, Reflect
 * 1) Guard: Reduce stamina reduction to blocked attacks by 20% per level
 * 1) Fleet Footed: 20% damage reduction while dodging per level
 * 1) Counter Attack: 30% damage increase of parried attacks per level
 * 1) Deflection: Deflect projectile attacks with reduced damage

Marksman
Projectile attacks Perks: Ranger, Quick Hands Perks: Eagle Eye, Perks: Eagle Eye, Perks: Immobilize,
 * 1) Reflexes: Increase firing and reloading speed
 * 1) Cold Blooded: Time slows by 15% per level
 * 1) Anatomical Knowledge: Increase projectile crit chance by 5% per level
 * 1) Crippling Shot: 10% chance to paralyze target per level

Survivilist
Wilderness survival skills
 * 1) Hunter:

Perks: Big Game, Keen Senses(detect items and creatures at greater distances
 * 1) Gatherer: Increase resource gathering %

Perks: Horder,
 * 1) Cooking: Cooked meals restore more health and stamina per level

Perks: Master Chef(double number of cooked meals), Connoisseur(cooked meals restore magic and other buffs)
 * 1) Outdoorsman: Increase resistance to negative effects of exposure.

Perks: Swagman(gain rested status from campsite), Adaption(standing still prevents exposure from rising above 60%

Smith
Forge Weapons, Armour, Jewelry, Mechanic
 * 1) Weapons: Raise weapons forging ability

Perks:
 * 1) Armour: Raise level of Light, Medium and Heavy armour

Perks: Matching Set, Custom Fit
 * 1) Jewelry:

Perks:
 * 1) Mechanic:

Perks:

Battle Trance
Skills that provide passive boosts to all the other talents
 * 1) Resolve:

Perks:
 * 1) Unyeilding:

Perks:
 * 1) Flood of Anger:

Perks:
 * 1) Razor Focus:

Perks:

Mage
The Mage Class use their intelligence and mystical skill to overpower all foes. Their talents are magic focused and enhance magic pool and effectiveness. Their talents are as follows

Rogue
The Rogue Class use their cunning and agility to overwhelm all foes. Their talents a tactically focused and enhance movement and strategy. Their talents are as follows

Stealth


Perks

Perks

Perks

Perks Perks:

Perks
COMBAT
 * Quick Draw - Draw
 * Light Finisher - final attack may cause an excution
 * Instant Kill - 2% chance to instantly kill an enemy with a single blow
 * Dual Finesse - Reduce dual wield Stamina consumption
 * Onslaught - Whirl damage increases over time
 * Dual Flurry - Perform whirl with two weapons
 * Concussion - Enemy is stunned for 5 sec
 * Paralyzing Strike - Permanently cripple enemy attack or movement
 * Conditioning - Heavy armour no longer effects Stamina while sprinting
 * Steel Fist - Unarmed attacks do increased damage
 * Charge -
 * Dual Aggression -
 * Decimate - Dismemberment excutions
 * Dual Savagery - Dual wielding does 20% more damage
 * Cleave - Permanently shatter defenses
 * Juggernaut -
 * Spartan -
 * Iron Tower -
 * Combat Roll -
 * Cushioned -
 * Parry -
 * Riposte -
 * Resend - Reflect projectiles back at enemies
 * Reflect - Reduce magic damage by 50%
 * Ranger - Move faster while aiming
 * Quick Hands -
 * Eagle Eye -