Jade Warrior: Huntress of Dark

Jade Warrior: Huntress of Dark is an action role-playing game developed by PlatinumGames and published by Nintendo. It was officially announced at Nintendo's Electronic Entertainment Expo 2017 press conference as a Switch exclusive and new IP from Platinum produced by legendary producer, Shigeru Miyamoto and directed by Bayonetta series director, Hideki Kamiya with the goal of making it a platform seller.

Jade Warrior: Huntress of Dark is based on the Dracula mythos set after Bram Stoker's Dracula. The game follows the story of the titular damphir character, Jade Van Helsing, elder daughter of the late Abraham Van Helsing as she battles descendants of the fallen Count Dracula, serving as a subtle nod to Konami's famed CastleVania series.

It was released exclusively for the Nintendo Switch on March 6, 2018.

Synopsis
Set in the late 20th century, damphir Jade Van Helsing, great granddaughter of the late Abraham Van Helsing who finds herself driven to bloodlust by an unknown condition, is taken under by NightShade, an organization of vampire hunters. Led by fellow vampire hunter, Alan Harker, son of Mina and Jonathan Harker, they are sent to hunt members of Dracula's own lineage who are out to avenge the loss of their great ancestor.

Meanwhile, Jade struggles with finding the secret and hopeful cure to her own condition which turned her into a damphir.

Gameplay
Jade Warrior: Huntress of Dark is a third-person, 3D action RPG. It features many elements from director Hideki Kamiya's predecessors, namely the Devil May Cry and Bayonetta series. While controlling Jade, the player may execute a wide range of melee and long-ranged attacks, complex combo strings and multiple weapons against various undead enemies. New melee techniques can be acquired as you progress through the chilling, Gothic, Lovecraftian-style environments of Transylvania. However, it utilizes them in an RPG style format, a notable departure from the action-based Devil May Cry and Bayonetta games. These new skills and weapons are earned through items and character-based level progression via XP points rather than purchased.

Additionally, the game also utilizes elemental magic attacks. They are divided into four classes: Ice, Fire, Lightning and Spiritual (where the player can summon a ghost or other supernatural being to perform assists). The player may pick up Tarot Cards during open-world navigation which equip him or her with new elemental magic attacks tagged with a Ki meter.