Thread:ClarentBloodArthur/@comment-26381576-20171211113011/@comment-5688420-20171216064737

There have been various attempts by ACS to add in a stage-based finishing move mechanic, but none of them got past the cutting room floor.


 * Code Chronos: Eve of Destruction (2009) had several leftover animations and data for stage-based finishing moves which are nowhere to be seen everywhere else.


 * Crisis Moon: The Bloody Symphony (2011) was another one of these games. Stage-based finishing moves can be seen on various early screenshots and material, but not one of them made it in the final game.

Stage-based finishing moves were finally added in Cross Chaos (2017), but were far from the aforementioned concepts, and was more of an alternative Stage Hazard animation that can be accessed by finishing thw opponent with a certain move while near a Stage Hazard.