Talk:Fewer Still/@comment-3187795-20131216190418

So another survival horror game boasting about its realism.

Though, if you can swing it differently again, it could be more interesting. I've been facinated by ZombiU and the shear generousity with which it provides players. Many other survival horror games are all about how poorly off you are and how things will never get better. And they all begin to look similar with a crafting system, traps, cover, healing, no HUD, etc. Common to this wiki adds weather systems, cities, fallout, clans, etc. Common to modern games adds clues to the story scattered through diaries, puzzles, ease of getting killed, increased tactics over running-and-gunning.

Something I haven't seen is any type of AI loyalty and economy. Should the world go down in flames, people will eventually have to barter with things. No man is able to completely look after himself. So if you want more interesting (rather than only focusing on how realistically you can copy every other survival game), you can put in shops/trading posts. More importantly, I'm talking about a boost to the NPC aspects of the game, where it feels like you're actually working with people.

So many games, you're the protagonist, and need no help. So you never get to work with people. I'm not asking for an RPG, getting canned responses and trading that way. I'm talking about impromtu cities created by survivors that you can enter. Not "oh the city survived and we're back on our feet. You can buy every weapon and ammo here. You can rest in the inn without worry. You can take our equipment freely." I'm talking large walls around the outposts, with snipers guarding the entrance. NPC's that physically move boulders into the gate to close up for the night. Quests which aren't arbitrary. "I wish I had some of ____ materials so I could experiment with making a better weapon." Not "Give me 10 zombie heads and I'll pay you." Groups of CPU players that work together as raiders. Or tradespeople. If you work well with others, you can build trust - something that's crucial to surviving an apocalypse. City dwellers can offer you to join their military if you show combat prowess. And you're working with these people in real time. (That's kind of like an RPG, but whatever. I could see it as an RPG not based on skill levels or character sheets. Your character is built on your actions in real time.)

Back to the article, you talk about fighting other enemies and how their tactics reflect yours. If the game allows bluffing and scaring away enemies when you actually don't have anything; THAT would be impressive.

And if you're not interested in this sort of thing for your game, I'll add it to mine.