Kalran: Tales of the four nations/Marksmen

"No criminals will evade my sight."

The Marksman is Ouroboros sniper infantry. They are planned to be voiced by Dawn M. Bennet (default), using her Shez voice

Tactical Analysis

 * Officer and a gentle man: Marksmen are the officers in the Ouroboros's volunteer ranks, and are differentiated from most other Ouroboros volunteer by being almost civilised during battle, their bloodlust tempered by experience. Acting as the Ouroboros's snipers, the Marksmen can easily pick off enemy infantry while supporting allies near them with an aura of healing
 * Bite off the head: The Marksmen sonic rifle is by far one of the stronger sniper weapons. Not only will it knock out nearly any infantry unit in a single shot, it can disable light vehicles without problems, and once lethal forces are authorized a single shot will kill most infantry and vehicles
 * Commanding officer: No matter the specialization. Marksmen are officers tasked with leading their juniors. With Peacekeepers around them gaining an increase to their damage, their toughness, or their range depending on the chosen specialization
 * Too close: But, like many of Ouroboros volunteers, the marksmen suffer from low health and armor. And, unlike other snipers, their attack range is short and lacks stealth abilities, necessitating penitent soldiers to guard them

History
"We aren't cavemen. We have standards. We have technology. The will to fight is half the battle. The knowledge of battle is half. The means are the lynchpin."

- Marksmen Primus Pilus, concluding a speech

A Marksman is a constant reminder of what is Ouroboro's motivation for taking the path they have. A Marksmen is the most professional of all the Ouroboros infantry in the fact that they do not act like wild dogs. They are honorable, polite, and brutally efficient. They take it upon themselves to lead fellow peacekeepers into battle and achieve victory in the swiftest manner.

Their sonic rifles are always custom-made to the specifications of Marksmens, and thus there is no standardized variant. They are used with scientific tradition, as no force can convince these outstanding individuals to fire a round until they are certain that the shot will strike their intended target.

Their guns firing a sonic blast, similar to an explosion, and at its standard, non-lethal, setting a shot is enough to break bones and cause major bruises in a person while the fragile parts and transmission parts of a vehicle are shattered, easily knocking out their target, after which they are apprehended and taken to the concentration camp for "penance", and once they're allowed to fire at full power the blast is enough to completely rupture almost every organ in a person body while vehicles buckle and break, along with its crew.

While both of these are less guaranteed of a kill than simply putting a bullet through their head, it can also be more effective; often, a Marksman has induced a bodyguard to turn on the person they were hired to protect, or fired at a single member of a squad and then watched as the squad tore itself apart.

There have been recorded instances in which Marksmens have been known to cause entire squads to tear themselves apart by targeting the right person. However, do not confuse them with the fragile specialist snipers of other factions. They are bound by the true path of leadership and command their forces from the front lines.

Razzia
Marksmen rifle is upgraded to semi-auto, doubling rate of fire and allowing them to fire while moving

Logistics
Marksmen rifle attack is upgraded, their attacks now stuns vehicles and can attack aircraft

Network
Marksmen scope is upgraded, further increasing their range and their attacks now stuns surrounding enemies

Trivia

 * The unit is based off the centurion and spartan from red alert paradox.

Arkalion

 * Riflemen
 * Redcoat
 * Bersaglieri

Alcradia

 * Sniper
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir
 * Gungnir

Axio

 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen
 * Marksmen

Askrian

 * Illusion sniper
 * Sharpshooter
 * Sharpshooter
 * Sharpshooter