Gaiaterra: Elysea's Conflict/The Star Federation

The Star Federation are one of the forty-two DLC factions in Gaiaterra: Elysea's Conflict through From The Sea of Stars DLC expansion.

Lore Articles

 * The Argosy
 * The Vaulters
 * Kirk's Captain's Log
 * The War against the Scrin, Hierarchy and the Swarm

Relations

 * Scrin: At War
 * Silent Hierarchy: At War
 * Great Swarm: At War

Notable Characters

 * VOLKNET: Federation Communications Officer (EVA)
 * Spock
 * Kira Yamato
 * Raymond Lawrence
 * Sargeant Avery Johnson
 * Elena
 * Jean-Luc Picard
 * Emerson T. Kenny
 * Leto Atreides I
 * Xiera
 * Noah
 * Welch Vineyard
 * Data
 * Lunamaria Hawke
 * William T. Riker
 * Hikaru Sulu
 * Paul Atreides

Legendary Generals

 * James T. Kirk: General of the Wings of the Federation
 * Captain Cutter: General of the UNSC Bastion Guard
 * Shulk: General of the Vaulter Expeditionary Force
 * Achillus: General of the ARKS Drop Command

Commandos

 * Cagalli Yula Attha: Wings of the Federation Commando
 * Pyra/Mythra: Vaulter Expeditionary Force Commando
 * John 117: UNSC Bastion Guard Commando
 * Edge and Reimi: ARKS Drop Command Commando

Sub-factions

 * Wings of the Federation
 * Vaulter Expeditionary Force
 * UNSC Bastion Guard
 * ARKS Drop Command

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Federation Arsenal

Nanofiber Sync
A unique mechanic and a Federation general power available through their Nanofiber Loom. It can be deployed anywhere on the battlefield and infuses Federation infantry within its area-of-effect with a solid dose of active nanofibers that quickly adapts to their nanite-based gear, radically transforming their current equipment, weapons and armor.

Generally, Federation infantry infused with Nanofiber Sync will gain better capabilities that changes their combat role in most cases, at the expense of some of their abilities. For instance, Knightframes will be transformed into Kingsframes, who replace their standard Laser HMG to a power cannon which cannot attack air targets, but are more effective for besieging bases and wiping out tougher targets, as well as possessing more durable armor, becoming uncrushable, and are now unaffected by EMP. This comes at the cost of being unable to garrison structures due to the increased size and mass of their exoskeletons.

Company Doctrines
The Federation pride themselves on their specialized companies that focus on certain elements of warfare. To reach Technology Tier III and IV you must choose between one of three different Company doctrines, each with a number of special units and commander upgrades. Although their available Sub-faction units change, all paths allow you to recruit their repective commandoes and epic units.

Fury of the Starfleet
The Colony defense fleet are known as the Starfleet and are lead by captain Picard. The Starfleet deploy most of their forces on bikes and atmospheric starships, giving them blinding speed and the ability to choose their own battles. Choosing this doctrine will give access to specialized bike squads, some Starfleet ships and the mighty Sovereign.

Might of the Marauders
The Mobile Infantry are known as the Marauders and are lead by John Forge. The Marauders are the most elite of the Federation infantry and are filled with the ranks of space marines (not to be confused with the Astartes), giving them great durability to stand firm in the field of battle. Choosing this doctrine will upgrade all Commandos to wear power armor and give access to space marine squads and a series of upgraded mechs.

Power of the Battle Company
The 3rd through 5th Companies are standard Battle Companies. These companies focus on more standard Federation infantry and vehicle deployments allowing them a great deal of versatility. Choosing this doctrine will give you access to more types of squads including and heavy vehicles. You will also be able to call upon more specialized and advance gundams.

Structures
Basic Structures Defense and Support structures