Fallout: Blood and Frost

Fallout: Blood and Frost is an overhaul mod for Fallout: New Vegas. Taking the Courier, having fought from the canyons of Zion to the hellscape of the Divide, to Calgary, Alberta, Canada, as they make new friend, face old and new foes, discover and destroy dark secrets, and maybe even finding love.

Summary
After fighting through the Divide the Courier returns back to the Mojave. Where they would have a messenger, either a NCR soldier, a legionnaire, or a securitron depending on their respective reputation, who would ask them to join them on an expedition.

NCR: One of the commanders had reported on sighting of the legion moving northwards and investigated. Leading to his forces now trapped in CFB Calgary, with the legion, raiders, and an offshoot of the brotherhood of steel, known at the iron marauders, surrounding them and send request for help, with the Courier joining the expeditionary forces alongside veteran rangers and heavy troopers to relief the group, and help them recruit the small factions and towns around them to help reclaim the city in the name of the NCR.

Legion: One of the legions frumentarii had noted an Caligula, a legate that had betrayed Caesar ten years ago, whom they though died when he fled north, had resurfaced, with intel of another legion led by a woman, and task the Courier to investigate, either by joining a scout party or infiltrating the NCR, and afterwards, cull the traitor or reintegrate them into the legion.

House and Wild Card: House, or Yes Man, had noted strange readings northwards, in Canada, alongside sighting of vertibirds bearing a strange symbol. And tasked the Courier, with an escort, to investigate.

New factions
Iron marauders: Once a branch of the Brotherhood of steel in Montana. They have since splintered off from a dispute and fled north, where the harsh winter and hostile natives turned them into nothing more then high tech bandits. Using their advance weaponry and power armor they became a scourge of the city, any technology more advance then a knife they see will be taken, by gunpoint if needed, and hoarded in their bunker. Now they reside in an Southern Alberta Institute of Technology, fortified till its nigh impregnable, as a forward base, while their main base is hidden in a bunker somewhere.

Clypeus legion: When the legion offshoot fled north they had face many trials, from the harsh winter to deadlier ghouls, causing them to split into two factions upon reaching the city, each hellbent on killing the other. Clypeus legion is led by legate Caligula, a man of Japanese descent, who was left broken and alone, having lost everything in his failed coup against Caesar, until he founded schematics for bomb collars and the tools to mass-produce them. With this Caligula, a man infamous for his trust issues and hatred towards many, began enslaving many of the nearby inhabitants, leading to the rise of the Clypeus legion, so named because Caligula saw himself as the "protector" of the natives, with his goal being to enslave the entire population to make his personal army, one which can destroy and enslave Caesars legion. His camp is built around Lougheed House, where all of his forces train, each wearing a bomb around their neck and one around their belly, built to disembowel them if they show dissent, and alongside him is his praetorian Rachel, an orphan whom was his first slave at the age of twelve ten years ago.

Blood legion: Formed from the legionnaires whose goal was to hunt down Caligula. The harsh north had, like Clypeus legion, had changed them. Now the legion, renamed the blood legion for their brutality, wields bow and arrows and crossbow to compensate their ban on guns, fields women into their army, but only in range combat with men forbidden to even throwing a stone, alongside finding a strange mineral that unlocks their psychic potential, leading them to form an elite force of psykers, led under legate Marina,

Shattered enclave: Formed by the survivors from the capital wasteland, the new enclave are those who had fled Raven rock before the brotherhood attack and marched northwards, dispossessed and in fear of the brotherhood or NCR hunting them, before meeting up with the remnants from Navarro and finding an old bunker beneath Calgary where they made their new base, before a civil war came and split them apart. Compared to the old enclave the new one, led by Whitley, had consisted of those who had either opposed the enclaves ideals or knew better of the brotherhood and fled, with their temperament towards the survivors of the changed. Now the new enclave hope to rebuild, using the knowledge and technology to better the survivors, and atone for the misdeed of their predecessors, and stop their brethren's who still clings to their supposed purity.

New features
Recommended level: 30, with all DLC, and should have completed all DLC beforehand

Faction: Through their battle in Calgary the Courier could change the city fate.

NCR: Fight through snow and blood as the Courier helps the NCR in the city, who are barely holding onto the city, fighting the legions and other foes to reclaim the city, piece by piece. A tale of glory, salvation, and comradery.

Legion: Fight for the legion, either in the front or sabotaging the NCR, to claim the north in the name of the legion. And choose between Caesar, breaking and reintegrating both legions, Marina, the first female legate who desire reforms, mainly using primitive range weapon and psionics, or even legate Caligula in his conquest to enslave the city, but know that Caligula only trust those who he can control with the collar. A tale of intentions, culpability, and an expansion of the legion.

Enclave: Join the remnants of the enclave to fight for a new homeland. Either helping Whitley to get the other minor factions in the city, from an offshoot of the followers of the apocalypses to the iron marauder, to band together and carve a new nation, one in which they will shed away the sins of their past to bring new hope. Or even help the purist, enclave soldiers who stubbornly clings to their ideal that all irradiated creatures must be eradicated, but know that they will never see anyone not from the vault as an equal. A tale of atonement, forgiveness, and carving out your own path.

Weaponry: Through out the Couriers journey they would utilize new weapons, from anti-material revolver to a bow and arrow. With there being rumors of people with psionic powers

Perks: New endgame perk that are earned by befriending and helping your companions

NCR
Billy Colt: A hotshot ranger, recently inducted into the veterans, with a love of the old west and an ace gunslinger

Companion perk:

Got your back:

Special perk:

Gun akimbo: All pistol weaponry gains double the ammo, double the damage and rate of fire, and halves ap cost in vats, but each shots now consumes two rounds

First shot: Upon drawing your weapon the first shot is a guaranteed critical

Faye Espinosa: An NCR sharpshooter, who is currently tested to see if she's worthy of 1st recon,