Gaiaterra: Elysea's Conflict/Hoplite

"Railguns ready!"

-Hoplite

The Hoplite is the standard anti-armor infantry of the Lumeris Syndicate. Planned to be voiced by.

Tactical analysis

 * Hop to it!: The Hoplite is the Syndicate's solution to armor, equipped and trained to take out hostile vehicles from a range beyond which they can't possibly retaliate.
 * Anti-Tank Spearhead: Armed with a 'Dory' man-portable railgun, the Hoplite can propel a pointed metal spike straight through armored targets. While this may do less damage than other anti-tank projectiles, a single shot can punch through multiple enemies. These rounds tends to stay in their target and weigh it down, causing it to loose speed
 * Mobility is Key: In times of necessity, Hoplites can boost their performance with shots of adrenaline, letting them move more quickly and shoot more rapidly for a time.
 * Dead Weight: Though a bit more effective against infantry, in comparison to their counterparts, the Hoplits railgun is still too bulky to properly hit them, and must rely on anti-infantry support. And their light armor makes them fragile once the enemy gets in range.

Overview
* TBA*

History
"If the cyborg forces are to prove themselves an indispensable augmentation to the Lumeris Syndicate, they will have to earn the privilege."

-Legatus Legionis

Tanks are a difficult nut to crack for a private military corporation. High explosive weapons and large bore rockets are usually prohibited by law, so except for the most lawless reaches of the world PMC companies must rely on antiquated anti-tank rifles, handheld shaped charges, or simply go without. With the Syndicate taking an increasingly militant stance, confronting armor has become inevitable, placing a definite requirement for a standardized handheld anti-armor weapon for Legion Security.

The resulting "Dory" railgun is a five-foot-long weapon with a mantle to protect its user from shrapnel in case of a short-ranged shot. The 3mm rod it fires will, like larger varieties, punch straight through multiple layers of armor plate. Lighter tanks, especially those with low-grade armor plating, tend to shatter when struck, filling the crew compartment with deadly spall, and though better-constructed vehicles will not break in this way, virtually no amount of armor can resist the weapon.

In a nod to the spear-and-shield appearance of the weapon, those trained in its use are popularly referred to as Hoplites. The reinforced helmets and shoulder pads help this appearance, as does the horizontal fiber-optic strip on the helmets. They are kitted out in fully armored suits like other Syndicate infantry, which assures them a certain degree of safety when positioning themselves for the optimal shot.

Also unique is that the Hoplite, to ensure a calm battlefield demeanor, has had a procedure done called a "nerve staple", a manipulation of the area of the brain from which fear and self-preservative instinct comes. A Hoplite will stand in the open to use their weapon while comrades dive for cover, giving them a vital few seconds more to line up a lethal shot.

Guardians of the Tacitus

 * Missile Defender (Aquila)
 * Eve Defender (Task Force Eve)
 * Guardian G.I (Alliance)
 * Elyos Missile Squad (ADI)
 * Zemurian Rocket Squad (Zemurian Raiders)
 * AT Peacekeeper (Protectorate)
 * Panzerfaust (Andora)
 * Siege Guard (Empire)
 * Hurler (Community)

Destroyers of Balthazar

 * Flak Trooper (Voshkod)
 * Asmodian Rocket Trooper (Brotherhood)
 * Fodlan Rocket Soldier (Black Hand)
 * Troll Spearthrower (Horde)
 * Tunnel Defender (MLA)
 * FLASH Defender (Stormrage Cell)
 * Draph RPG Defender (Draph Terror Cell)
 * ARO Archer (Collective)
 * RPG Recruit (Encantadia)
 * Disintegrator (Scrin)

Neutrals

 * Vinci Sunderer (Coalition)
 * Tank Hunter (Heralds)
 * Fanatic (Order)
 * Amazon (Survivors)
 * Hoplite (Syndicate)
 * Gauss Gunner (Conglomerate)
 * AT Guardsmen (Legion)

Minor Factions

 * LAW Defender (National Guard)
 * Ampere Trooper (GSEL)
 * Plasma-Bombardier (Shock Division)
 * Light Javelin Trooper (Irving's Raiders)
 * ATW Specialist (Zemurian Armed Forces)
 * Tank Huntress (Amiri's Hunters)
 * Schütze (Militia)
 * Secret Police Tank Killer (Secret Police)
 * ... (Rearguards)
 * Monster Hunter (Network)
 * Devil Armor Huntress (Amazons)
 * Enclave Armor Hunting Soldier (Enclave)
 * ... (NCC)
 * ... (Red Line Union)

Bonus Factions

 * National Garrison (ASA)
 * Instalanza Shula (Bastion)
 * LAW Creep (Rangers)
 * Blindicide Raider (Pirates)
 * Vampyr Trooper (Ascalia)
 * Sikh (Elona)
 * Marauder Trooper (Dominion)
 * Shiponmen (Security)
 * Roughneck (Ascendancy)

DLC

 * AT Marine (Federation)
 * Blaze Trooper (Corona)
 * ... (Party)
 * Rocko (Skynet)
 * Panzerfaust Mistress (Elemental)
 * Plex Trooper (Autocracy)
 * Saurus AT Team (League)
 * Glyphid Acid Spitter (Swarm)
 * Protector (Confederation)
 * Gustav Tank Hunter (Kingdom)
 * ... (Goo)
 * Chosen Panzerschreck (Imperium)
 * ... (Dynasty)
 * Gnoblar Anti-Tank Trooper (Warlords)
 * Cannoneer (Cult)
 * Ardent Rocket Infantry (Raiders)
 * Anti-Tank Hunter (Theocracy)
 * Rekkr (Nord Warriors)
 * Anti-Tank Gang (Insurgents)
 * Night Shatterer (Guardians)
 * Drudge (Hierarchy)
 * ... (Sundered)
 * Chaac AT Hunter (Ecumene)
 * PIAT Trooper (Concordat)
 * LAW Vanguard (Contingent)
 * Elysean Missile Soldier (Eden)
 * Disestablishmentarian (InGen)
 * ... (Society)
 * ... (Conclave)
 * LAW Trooper (Commune)
 * ... (Lordships)
 * ... (Directorate)
 * Beast (Sanctum)
 * ... (Hallows)
 * Rocket Serviceman (Clique)
 * AT Guard (Guild)
 * Bane AT Merchant (Traders)
 * Missile Guard (Entente)
 * Hell Razer (Oblivion)
 * Soldat Ein (Corporation)
 * Brute Shooter (Covenant)
 * Synth Tank Hunter (Institute)
 * Eremite RPG Vanguard (Eremite)
 * ... (Nimbus)
 * Juggler (Carnival)
 * Chrono Vaporizer (Wraiths)
 * ... (Chronophage)
 * Midshipman (Privateers)
 * Duped (Foundation)
 * Panzerabwehrsoldat (Spartacus)