Feral Flora

Feral Flora is the second Hidden Nightmare in Chapter 2. It takes place in a large greenhouse, not unlike the garden dome in Singapore. It is a treacherous garden home to at least nine demonic flowers of different colors.

Introduction
The player starts at the entrance of the greenhouse, with a sign above a door reading 'The Floral Palace: Enter the garden of beauty and meet Team Flower Power!'. It is nighttime and the place is insanely dark with glowing LED lights lighting up everything. Bierce comments: "A greenhouse? This looks much better than what the gold folks do at the Manor, but I sense the presence of something... disturbing. Stay on guard love and do not let these pretty flowers fool you into thinking you're safe. The rule in Malak's realm is that nothing is as it seems..." The player enters the entrance and finds themselves in a dark hall. The player then enters a room with two doors at the side and in the middle is a glass window viewing a room containing a flower bed. Nine differently colored flowers pop up, the lead one, who is red introduces himself and his gang.

"Hiya, my name is Roger, I'm a flower, and these are my pals Jack, Sunny, Gordon, Bill, Laura, Pinky, Wally, and Voss! They're all flowers as well. We welcome you to our garden and hope you will enjoy your stay. We have beautiful garden beds, hedge mazes, fountains of top architecture, and even our own little gift shop! I believe you and I are going to get along just swell! This place is a must-see in anyone's lifetime, but what if I told you this will be the last place you see in your lifetime?" 'Roger' slowly breaks his friendly character and reveals his true colors. "You see, you're a thief of shards and rings, and we don't allow unlawful stealing in these parts, as such you will face the consequences. But we'll play a little game first my friend, we catch you, you die, simple! Heheheh, and here's the best part, once I kill you, I will use your disassembled body parts as decorations! HAHAHA HAHAHA!!! Oh and by the way, my name isn't Roger, it's Roseblood." The flowers will leave the scene and transform into their real forms off-screen as the player is given access to Zone 1, the greenhouse and garden

Act 1
Zone 1 has roughly twice the area as both floors of Deadly Decadence's Zone 2 combined. There are multiple rooms dividing the different types of plants, with an also infinite concrete path connecting each room. It consists of three different zone types. The first zone type is the security 'staff only' areas consisting of several notes, hallways, doors, and the occasional flower room through the window. The spaces here are tight like Monkey Business's maze. The second zone type is more like a normal greenhouse, with narrow, glass hallways and beautiful green flora sprouting from every corner. The room in the second subzone type is twice as wide as the first subzone type. The third is the open fields (still contained in a glass structure) that are lit up by glowing lights. There are multiple small hedge mazes, some of which contain secrets. There are also small water flows and pools lit up by lights, giving a beautiful scenery overall. However, the player cannot afford to stop and smell the roses too much or they will be caught by the first six members of Team Flower Power:


 * Jackroot: Previously introduced as 'Jack', he is an orange flower with tentacle-like vines in place of a stalk. His face is twisted to resemble that of a Jack o Lantern. He will scurry about the Zone looking for the player, if he finds them he will dig his vines into the ground and sprout them out again where the player is, trying to ensnare them with his grasp. If this happens the player is paralyzed and must spam F to escape. While grabbed, the player's health will get slowly drained from them. If Jackroot fails to do this, he will then simply chase after the player.
 * Suntangence: Previously introduced as 'Sunny', he is a yellow flower with large black legs and arms. On the ends are yellow claws. His eyes are bulging red and seem to be crying blood. He also has a constant smile on his face. Suntangence will always be aware of the player's location if he is less than 10 ingame meters away from the player. What makes him so special is that he will move faster in brightly lit areas and his range of awareness expands in this state.
 * Acitcher: Previously introduced as 'Gordon', he is a green flower, but his face has been replaced with a huge mouth with disturbingly human teeth. Inside his mouth, you can see another pair of teeth but vertical. He carries four pitcher plants around him. He will sometimes purposely spill them creating an acidic puddle of his digestive juices. Stepping into this will decrease speed and rapidly drain health. Acitcher seems to of attached himself to the ceiling, and one can see he does this through suction cups on his roots. He will also enter the ventilation system and can burst out to catch the player off guard.
 * Lifebiter: Previously introduced as 'Bill', he is a gigantic blue flower with black eyes and a mouth full of razor-sharp teeth. He will always be aware of the player but will only target them in open spaces. In open spaces, he has a chance of sprouting out of the ground and attempting to eat the player. If he fails he will retreat back underground. If he catches a fellow plant instead, they will be stunned and Lifebiter will not attack again for a minute. His attack is indicated by the ground shaking and dirt clouds appearing where will appear.
 * Sakuravice: Previously introduced as 'Laura', she is a purple flower with six eyes and has an insectoid mouthpart made out of her teeth. Her stem functions as an arm and on it is a claw. She also flies using her black wing-like appendages. She will fly to the player and grab their face with her claw. The player must break free by pressing F or they will get their face torn apart. If the grab is escaped, she will attempt to pursue the player and will not use the attack again until after a minute.
 * Roseblood: The leader of the gang, he is a red flower with two long arms and a long black stalk. Like Jackroot, his face is black and he has glowing eyes and mouth, but Roseblood has some sort of cheeky grin. He can split his stalk into two and use them as legs (kinda like Cagney Carnation from Cuphead). He will usually not be present on the map but will appear sometime after the player gets a soul shard streak or uses an ability. If this happens, he will burrow out of the ground like Lifebiter and patrol the area for a bit. If he fails to spot the player after 30 seconds he will dive back into the ground. While active, he will create spinning red scythes and hurl them at the player as he chases them. If these scythes hit they will damage the player and slow them down. He can also morph his facial features into one red glowing eye that shoots a blast that can stun the player.

Spike traps are present but a new trap is introduced: The Stinker. The Stinker resembles an overgrown Stinkhorn that periodically releases toxic gas. Unlike the Stinkhorn the Stinker looks beautiful and it is said the gas has some sort of drug effect on the player. Being in the gas causes the player to lose health and disables their abilities. There are also Potato Mines that will detonate if the player accidentally stepped on them.

The exit to the Zone is blocked off by several gates as well as a wall of vines. The player must, while collecting the shards, find levers in specific rooms to deactivate the gates and all soul shards must be collected for the vines to retract. The player then finds themselves in a giant open circular area with several stone statues and fountains in the garden. The next room contains the ring altar and the entrance to Zone 2. The entrance is a dark hallway, but as the player goes further in it the surroundings get more and more entangled with large thorny vines and overgrown flora.

Act 2
They soon enter zone 2, which resembles Zone 1 but darker, with the plants overgrowing the architecture. A second level underneath the first floor can be found which is just a maze where the walls are made up of overgrown roots, plants, and flowers with barely any artificial object in sight save for the lights. There are more traps referencing Plants vs Zombies, such as Peashooter, Repeaters, Gatling Peas, Bonk-Choy, Fume-Shrooms, Ice-Shrooms, Snap Dragons, and Laser Beans.

In Zone 2, all previous flowers return, but three new ones also begin to appear.


 * Pinkadder: Previously introduced as 'Pinky', she is a pink flower with six eyes surrounding a circular, jawless mouth with circles of spinning teeth. She will walk through the area slowly and accelerate to huge speeds when pursuing the player. While chasing the player, she will lunge her face forward with her long neck to catch the player. She is distracted by the Stinkers however and if near one she will ignore the player and feed on the Stinker, rendering it neutralized for a minute.
 * Whitsaw: Previously introduced as 'Wally', he is a white flower that moves around with spiky wheels connected to his stem. He will also grow buzzsaws on his vines and slash at the player with them. He can also toss a spinning sawblade and have it boomerang back to him as a projectile attack. When turning corners, Whitsaw will 'drift' on his saws like they're the wheels of a car, meaning he is very easily ankle-broken.
 * Vrghjk: Previously introduced as 'Voss', he is a completely black flower with two glowing white eyes, but everything else is black. His skin absorbs all the light and he has numerous vines around him, each with a sharp-clawed hand on the end. He will teleport and not move from his spot, but if the player views him for too long he will become active. While active a black glitch effect appears on the player's screen. He is faster than even the Speed Boost and immune to primal fear. If he is not activated, he will simply teleport to another location.

As the player progresses, something beings to feel off, as enemies begin appearing less in less when the player collects enough of the shards. It turns out that at certain points enemies will despawn one by one. At 50% shard collection, Sakuravice and Roseblood are removed from the roster, at 60% Acitcher is removed from the roster, at 70% Jackroot is removed from the roster, at 80% both Lifebiter and Pinkadder are removed from the roster, at 90% Suntangence is removed from the roster and at 100% only Whitsaw and Vrghjk seem to be after the player. Once all shards are collected, the player goes back to the ring alter, and collects the ring, but vines block the entry and exit to the circular room (which becomes a boss arena). Roseblood's voice can be heard:

"My friend we are far from done here, you may have collected the ring and the soul shards, but you shall never obtain the exit to this place. Your ashes will be used to fertilize the beds! Your bones are used as decor! Your blood is used to water the green! Your organs are stitched back together as a trophy! AND YOU SOUL GIVEN TO MY LORD. How will I achieve this you ask? How can I defeat you even with the assistance of my allies? SIMPLE, my allies failed me, they possess all the power and yet cannot use it properly, but I on the other hand do, so guess what I did? Yes! For their incompetence I called them in secret one by one, before slaying them, eating their bodies and integrating their flesh into my own, and using it to achieve power I could only previously dream of! I will not stop at anything to do what my Lord has tasked me to do, and I'm not afraid to silence anyone who tries to stop me!"

The ground shakes and from the center of the room emerges Roseblood in his new form, a huge abomination of organic mass termed 'The Painbow'. He will come out of a venus flytrap mouth, revealing his petals took on the color of those he consumed, and he gained a third eye and sharp teeth. This initiates the boss battle.

Boss Act
Painbow Roseblood will remain mostly stationary but has a ton of attacks that are used rapidly such as creating mini clones of himself, shooting seed bullets, using Jackroot's vine ability, Sakuravice's grab ability, and Acitcher's acid puddle ability. He will also summon bloodied, red clones of his former friends to attack the player. The player must stun them with Primal Fear and/or the Blow Dart which will then cause Roseblood to consume them. The player must survive for 5 minutes, dying resets progress back by 30 seconds. After this Bierce will open the door.

Escape Act
Roseblood, now in fury will drag his massive body out of the ground and pursue the player. He will also summon clones to assist him as he chases the player back through Zone 1. The alarms will sound and the player must exit without being caught. This isn't easy though, as, despite Roseblood's size, he is rather fast, and the player is locked in a single, long, stretching pathway where vines block off where the player isn't supposed to go. Regardless, the player escapes Roseblood's wrath and leaves.

Enemy List
TBA

OST
TBA

Trivia
TBA