Rayman (Reboot)

"'A new story, a new world, a new Rayman.'"

"- Release tagline."

Rayman, also referred to as Rayman Rebooted, is an action-adventure platformer game concept by Red-Verse-Writer, which unlike similar ideas by Red-Verse-Writer is not a remake but rather a complete reboot of the Rayman series. It revolves around the titular limbless protagonist, who is found as a baby by the inhabitants of the Glade of Dreams and raised by them until the evil Mr. Dark and his minions threaten the world, destroying the Primordial Heart and causing the world to begin destabilizing. Rayman and his friends are the only ones left who can battle against Mr. Dark and fight to restore harmony across the world, in the process learning of Rayman's origins and his place in the universe.

Gameplay
Rayman features both 2D and 3D stages, with the player controlling Rayman or one of his allies in single player and Rayman and his friends in multiplayer as they progress through platforming and action-oriented stages across multiple worlds, all of which possess at least twelve levels, at least two of which are boss stages. Compared to previous games in the franchise, progression through stages is much more non-linear, and the areas themselves are much more open and explorable. Each world also possesses five secret levels that must be found via hidden entrances in the main stages, one of which is a "Tricky Treasure" level where the player must conquer a gauntlet of difficult obstacles to acquire a exclusive item, and another of which is a "Mr. Dark's Dare" level where the player must complete a objective while under a time limit to receive a exclusive reward.

During combat with enemies, the player can alternate between long-range and close-range attacks. Long-range combat is similar to the combat featured in Rayman 2 and Rayman 3, with Rayman using various long-range punches and kicks, energy spheres, and firearms such as a plunger-shooting gun, a laser pistol and a grappling hook. Close-range combat is more akin to the combat mechanics seen in the Devil May Cry franchise, with the player being able to use varied moves and receiving increased ratings and rewards for "stylish" combat while avoiding damage, filling up the gauge from the default "Dumb" rank to "Cool" to "Bodacious" to "Awesome" to "Smooth" to the final "WTF?!" rank, whereupon the gauge will automatically empty back to "Dumb" rank and immediately reward the player rather than requiring them to wait for the combat to end.

From the start of the game, Rayman can walk, jump, swim, throw his fists and use his hair as a helicopter in both 2D and 3D stages. In the 2D stages, he can also crawl and make a grimace that can scare away certain enemies, and in 3D stages he can run and grab ledges from the start. As the game progresses, he gains several new abilities for both types of stage, including running and grabbing ledges in the 2D stages, using his fist to tether "cowardly" platforms to prevent them from disappearing, wall-running, throwing his torso as a projectile to break obstructions below him, and using his helicopter hair on the ground to create a continuous airstream. There are also various temporary powers he can acquire via collecting a "Laser-Washing Powder" can, which will provide him with one of ten temporary powers depending on the can collected, which are used to help battle enemies and progress through certain areas. Other temporary powers appear exclusively in certain areas, such as a magic seed that can be used to create gigantic plants that can be used as platforms.

The Story of Rayman
The game takes place in The Archipelago, a series of colourful, diverse and zany islands in the Sea of Lums on an unknown planet, where various races and creatures exist. The Archipelago is sustained and powered by its Primordial Core, whereas a ball-like artefact known as the Great Protoon maintains peace and balance throughout The Archipelago.

On the Hidden Island, a mysterious island hidden from the rest of the Archipelago and populated by limbless people, a wise wizard known only as the Magician was researching the ancient force known as Nightmare, which was supposedly said to have grown out of pure evil. After his wife Betilla walks in on his research with their newborn son Rayman, the Magician completes his research and sees Nightmare in its purest form, a sight so horrific he goes mad and evil. Overtaken by Nightmare’s dark powers, he kills Betilla and casts Rayman adrift in a basket. The infant Rayman washes up on the shores of the island known as the Glade of Dreams, where he is taken in and raised by the Teensy wizards alongside Polokus, another strange orphaned creature found by the inhabitants of the Glade of Dreams on the same day.

The Battle Begins
On the day of Rayman and Polokus's seventeenth birthday, the Magician, now known as Mr. Dark, and his thirteen disciples, the Dark Teensies, return to The Archipelago to steal the Great Protoon and blow up the Primordial Core, which scatters into 1,000,000 Yellow Lums. As a result of this, the Archipelago is placed in danger of destabilising, nearly all the inhabitants are placed under Mr. Dark's control, including the Kings of the World who govern the Archipelago, and the Electoons, small pink beings that gravitate around the Great Protoon, and Teensies are all captured by the evil forces. Polokus is also put into a coma, only being able to communicate with Rayman telepathically. Rayman teams up with the only other unaffected inhabitants of The Archipelago: Globox, a gentle, sensitive frog-like creature who is Rayman's best friend; Murfy, a jaded, sarcastic flying "greenbottle" who possesses knowledge of virtually everything across the Archipelago; Grand Minimus, the king of the Teensies who is set on rescuing his subjects, Barbara, a hot-headed young barbarian princess whose nineteen sisters have been kidnapped by the forces of Mr. Dark; Goth Teensy and Mr. Dead, the guardians of the Death Door, a door which connects to the nightmarish Land of the Dead and has been opened by the Dark Teensies to gather more recruits for Mr. Dark's evil army; Ly, Rayman's nymph girlfriend who is able to create the rare and coveted Silver Lums; Tily, a physically disabled young nymph and Ly's infant sister; Rob, a member of the underground race of Rabbids who is much more intelligent and ambitious than the rest of his lazy and violent kin; and Little D., a fanatical Mr. Dark admirer who nonetheless agrees to help them.

After training Rayman's abilities in the Woods of Light, the group scale the sacred Snoring Tree, which contains shortcuts to every location in the Glade and surrounding islands. There, Mr. Dead departs from the group to reseal the Death Door, warning that the only way to restore balance to the Archipelago is to rescue the Electoons and collect the Yellow Lums to reunite the Primordial Core.

Items

 * Tings: The main currency of the game, used to purchase items at shops. They come in seven different colours - blue (one Ting, most common), purple (five Tings), green (ten Tings), yellow (twenty Tings), orange (twenty-five Tings), pink (fifty Tings) and red (one hundred Tings, rarest).
 * Special Tings: Special and rare currency, which is used to purchase certain special items at special shops, such as keys and health upgrades, as well as unlock costumes, concept art and certain secret levels. They come in four different colours - bronze (one Special Ting, most common), iron (two Special Tings), silver (five Special Tings), and gold (ten Special Tings, rarest).
 * Golden Fist: A rare golden version of Rayman's fist. When collected, it doubles all damage dealt by the player for the rest of the level.
 * Yellow Lum: A gemstone-like lum that contributes part of the Heart of World. There are 1,000,000 Yellow Lums in the game, and collecting as many as possible is vital for completing the game.
 * Ancient Yellow Lum: A conglomerate of Yellow Lums, taking on the appearance of a winged Yellow Lum with eyes and a grinning face. It is worth ten Yellow Lums.
 * Red Lum: An atom-like lum that will restore Rayman's health by 25% of its maximum when collected.
 * Blue Lum: A winged lum that provides energy for Rayman, extending his breath underwater and prolonging his Laser-Washing Powder power.
 * Green Lum: A arrow-like lum that serves as a checkpoint - if Rayman or any other character dies, they will reappear at the location of the last Green Lum touched.
 * White Lum: A rare star-like lum that permanently increases Rayman's maximum health by 10% when collected.
 * Plushie: Collectible plushies that depict different characters and items. When collected, a plushie becomes available to view from the hub areas.
 * Extra Life: A statue of Rayman, which when collected gives the player an additional life in the Rayman Redemption and Rayman 2 Redemption side-games.
 * Jewels: Rare gemstones that fill up a Score meter seen at the end of each stage. When filled, the Score meter allows the player to access a bonus minigame at the end of each level. They come in eleven different variants - topaz (yellow, finely cut diamond-shaped, fills Score meter by 5%, most common), bronze (bronze, natural-shaped, fills Score meter by 10%), amethyst (pink, round-shaped, fills Score meter by 15%), silver (silver, natural-shaped, fills Score meter by 20%), ruby (red, cut diamond-shaped, fills Score meter by 25%), gold (gold, natural-shaped, fills Score meter by 30%), onyx (black, trilliant-shaped, fills Score meter by 35%), sapphire (blue, princess cut diamond-shaped, fills Score meter by 40%), emerald (green, teardrop cut diamond-shaped, fills Score meter by 45%), diamond (white, briolette, fills Score meter by 50%), and prismite (rainbow-coloured, star-shaped, fills Score meter by 65%, rarest).

Powers
Throughout the game, Rayman and his allies gain various new powers to help them progress. These powers can be gained from Silver Lums, receiving a Gift from one of the freed Nymphs, or acquiring a special item from a shop. Powers tend to be limited to either 2D or 3D stages, where the physics of the game are different.


 * Telescopic Fist: One of Rayman's signature abilities, using his limbless fists to attack enemies.
 * Helicopter: Another of Rayman's signature abilities, spinning the fronds of his hair rapidly like propeller blades to allow him to glide.

2D Stage Powers

 * Crawling:
 * Grimace: Rayman can scare enemies with a grimace, a scary face where he stretches his mouth wide with his hands, sticks out his tongue, rolls his eyes and makes a gurgling sound with his throat. This is capable of scaring enemies into running away or cowering into the background, although some enemies are immune to the grimace. In the 3D stages, Rayman will occasionally perform the Grimace as a idle animation, although it has no effect on enemies in those stages.
 * Running:

3D Stage Powers

 * Double Jump: Rayman can jump twice in the air before gliding, allowing him to reach higher areas.
 * Carrying: Rayman can pick up and carry certain objects, such as giant plums, barrels and orbs.

Temporary Powers

 * Super Blue Lum:

2D Stages

 * Magic Seed:
 * Firefly:
 * Paint Fist:
 * Shrinking:

3D Stages

 * Falcon Fist:

Laser-Washing Powder

 * Vortex Fist: Collected from green cans, the Vortex Fist allows Rayman to throw miniature vortexes from his hands that can be used to push enemies away and interact with certain objects, such as meadowscrews. It lasts for 60 seconds.
 * Lockjaw: Collected from blue cans, the Lockjaw allows Rayman to throw bear-trap grappling hooks from his hands that can electrify enemies and activate certain objects, such as generators. It lasts for 70 seconds, the longest of the Laser-Washing Powders.
 * Heavy Metal Fist: Collected from red cans, the Heavy Metal Fist encases Rayman in armour that halves the damage he takes and doubles the damage he does, as well as allowing him to break down certain obstacles with his fists. It lasts for 45 seconds.
 * Throttle Copter: Collected from yellow cans, the Throttle Copter allows Rayman to use his Super Helicopter as well as create vortexes to pull enemies in and cut ropes and obstacles. It lasts for 13 seconds, the shortest of the Laser-Washing Powders.

Areas
Rayman Rebooted features over 100 different stages, divided between multiple fully-explorable hub areas. Each hub provides access to at least twelve standard areas and five secret areas.

The Snoring Tree

 * Woods of Light: The tutorial area of the game.
 * Anguish Lagoon:
 * Colonial Camp:
 * Swamps of Forgetfulness:
 * Fruity Fun:
 * Battle with Bzzit: The first boss area of the game.
 * Jibberish Jungle:
 * Clearleaf Forest:
 * Leafy Valley:
 * The Swinging Caves:
 * Go with the Flow:
 * Punching Plateaus:
 * Hi-Ho Moskito!: The second boss area of the game and the first battle against one of the Kings of the World.
 * Hidden Burrow: The first secret area of the The Snoring Tree hub.
 * Junglemania: The second secret area of the The Snoring Tree hub.
 * Over the Rainbow: The third secret area of the The Snoring Tree hub.
 * Can't Catch Me!: The secret Tricky Treasure level of the The Snoring Tree hub.
 * It's a Jungle Out There...: The secret Mr. Dark's Dare level of the The Snoring Tree hub.

The Dream Forest

 * Wanderwood Wilds:
 * Up and Down:
 * Minisaurus Plains:
 * The Bayou:
 * Still Flowing:
 * The Fairy Glade: The third boss area of the game and the first battle against one of the Dark Teensies.
 * Swamps of Begoniax: The fourth boss area of the game.
 * The Marshes of Awakening:
 * Butterweed Bog:
 * Ponds of the Nenuphars:
 * Ticklish Temple:
 * Carnivora Carnage!: The fifth boss area of the game and the second battle against one of the Kings of the World.
 * Hunter Gatherer: The first secret area of the The Dream Forest hub.
 * Climb Out: The second secret area of the The Dream Forest hub.
 * Brutality Burrow: The third secret area of the The Dream Forest hub.
 * Playing in the Shade: The secret Tricky Treasure level of the The Dream Forest hub.
 * Rise and Shrine...: The secret Mr. Dark's Dare level of the The Dream Forest hub.

Band Land

 * Bongo Hills:
 * Desert of Dijiridoos:
 * Music Lessons:
 * Crazy Bouncing:
 * Percussion Path:
 * Allego Presto: The sixth boss area of the game.
 * Grumbling Grottos:
 * Don't Shoot the DJ:
 * Melodic Maracas:
 * Gong Heights: The seventh boss area of the game and the second battle against one of the Dark Teensies.
 * Skyward Sonata:
 * Mr. Sax's Hullabaloo!: The eight boss area of the game and the fourth battle against one of the Kings of the World.
 * Best Original Score: The first secret area of the Band Land hub.
 * Scale the Scales: The second secret area of the Band Land hub.
 * Wind or Lose: The third secret area of the Band Land hub.
 * Cacophonic Chase: The secret Tricky Treasure level of the Band Land hub.
 * To Bubblize a Mocking Bird...: The secret Mr. Dark's Dare level of the Band Land hub.

The Fortress of Sand

 * Sunset Coast:
 * Dawn Sands
 * Palm Beach
 * Desert of the Knaaren: The ninth boss area of the game and the first boss area to feature two bosses for the player to fight against, as well as the third battle against one of the Dark Teensies.
 * Light Tower:
 * Whale Bay: The tenth boss area of the game and the fourth battle against one of the Dark Teensies.
 * Zenith Harbour:
 * Shipwreck Track:
 * Cactus Island:
 * Coconut Island:
 * Isle of the Ancients:
 * The Lost Island!: The eleventh boss area of the game and the fifth battle against one of the Kings of the World.
 * The Thousand Waterfall: The first secret area of the The Fortress of Sand hub.
 * Treasure Ship: The second secret area of the The Fortress of Sand hub.
 * Volcano Island: The third secret area of the The Fortress of Sand hub.
 * Water You Thinking?: The secret Tricky Treasure level of the The Dream Forest hub.
 * H2Oh No...: The secret Mr. Dark's Dare level of the The Fortress of Sand hub.

Picture City

 * Joe's Painting Studio:
 * Art Alley:
 * Eraser Plains:

Candy Ltd

 * Tasty Reception:
 * Chocolate Chambers:
 * Isle of Sweets:
 * Truffle Trap:
 * The Candy Armada:
 * Gingerbead Grotto: The twenty-third boss area of the game.
 * Lemonade Lake:
 * Tart Tunnels:
 * Cake Park:
 * Crazy Candy: 
 * Sugar Rush:
 * Not a Piece of Cake!: The twenty-fourth boss area of the game and the ninth battle against one of the Kings of the World
 * Snakes on a Cake: The first secret area of the Candy Ltd hub.
 * Bonbon-a-rama: The second secret area of the Candy Ltd hub.
 * Candy Chateau: The third secret area of the Candy Ltd hub.
 * Whipped Cream Challenge: The secret Tricky Treasure level of the Candy Ltd hub.
 * Tricks and Treats...: The secret Mr. Dark's Dare level of the Candy Ltd hub.

First appearing around The Snoring Tree

 * Antitoon: The most common and recurring enemy in the game, a negative light-blue counterpart to the Electoons with a more deranged appearance. They typically patrol around areas, either walking or flying with their ponytails similar to Rayman's helicopter hair, and will attack the player in various ways, such as biting, throwing their fists similar to Rayman's telescopic fist, projecting spikes from their bodies or standing on one another to throw energy spheres. While they can all be defeated in a single hit or scared by a grimace, their small size can leave them hard to hit unless Rayman has proper aiming and positioning.
 * Lividstone: A common human-like creature with green skin, a long nose and moustache, long spindly arms and legs with floating heads, perforated explorer helmets and explorer clothing. They wander around and attack Rayman and his friends with punches and kicks, throwing their hats like boomerangs, and wielding various clubs. They are easy to defeat with attacks and can be scared away by Rayman's grimace, as well as being defeated by having plums dropped on their heads, which will cause them to become intoxicated and wander around harmlessly.
 * Little Lividstone: A Lividstone child that is more aggressive than the adults, differentiated by their lack of moustaches, smaller and stouter statures, and wearing unbuttoned brown shirts rather than explorer clothing. Wandering around like the adult Lividstones, they are just as durable and cannot be defeated by having plums dropped on them, and can be seen riding around on animals. However, they are still weak and will be scared by the grimace.
 * Piranha: A giant flesh-eating fish, primarily blue with gigantic teeth. They lurk in water, jumping out to attack when the player gets too close, or ganging up on them if they enter the water. While they can be defeated in a single hit, they can do high amounts of damage quickly and often travel in groups, making them difficult to combat and often must be avoided. When hit, they noticeably disintegrate into skeletons rather than simply collapsing like other enemies.
 * Hunter: A human enemy with the appearance of a stereotypical leading safari man, including a monocle, a combed hairstyle, a enormous moustache and chin, a purple jacket and shorts, spare bullets strapped to their chests, and a red neckerchief similar to Rayman's own. They wield various types of firearms that shoot numerous bizarre types of ammo, such as live missiles and bullets that have mallet-wielding arms. While they are more durable than Lividstones, they can still be defeated quite quickly, and are not scared of the grimace.

Bosses

 * Bzzit:
 * Begoniax:
 * Mad Drummer:
 * Reflux the Knaaren:
 * Mr. Skops:
 * Jano:
 * The Menaces:
 * The Golem:

Kings of the World

 * Moskito:
 * Carnivora:
 * Mr. Sax:
 * Space Mama:
 * Mr. Stone:
 * The Chessmaster:
 * Rabble Droid:

Dark Ones

 * Mr. Dark:

Trivia

 * The reboot marks the first 3D Rayman platformer since 2004's Rayman 3: Hoodlum Havoc.
 * The track "Madder" by the band Groove Armada, which was used in promotional materials and as a in-game track for the aforementioned Rayman 3: Hoodlum Havoc, is reused for Rayman Rebooted's promotional materials, and is a secret track in-game.
 * Several soundbites from the earlier games are reused, such as the "YEAH!" from the original Rayman for when a level is completed and the sound effect for collecting a Yellow Lum from Rayman 2: The Great Escape.