Kalran: Tales of the four nations/Penitent charger

Tactical analysis

 * The ripper: Armored in the heaviest combat suit. Penitent chargers can take on infantry and tanks, ripping them apart with their high powered drill, while its large bulk allows them to crush regular infantry like a tank
 * Cutting off the juice: By cutting off their secondary drug system results in the charger going into a violent outburst, causing the to to charge with greater anger into nearby targets, flipping light vehicles and splattering infantry with its great strength
 * Hold on: Penitent chargers, when not cut off from their supplies, are rather slow and this, with their limit to melee range, means they are vulnerable to long range and aircraft
 * Jack me back in: In time, and showing their compliance to fulfilling their debt, the exact mixture of drugs to keep the charger at maximum possible pain without compromising performance can be discovered. When this happens, extra pain is not even registered by the charger, making them charge faster, immune to suppression, and killing a target now causes nearby infantry to cower in fear. But this has to be calibrated to the individual, though, and the risk of the user using their newfound pain to attack the volunteers means that it's only limited to a few soldiers

Overview
The Penitent are made from Humans, whose is fused to an armored diving suit, based of the Bouncer big daddy from bioshock. With a special tank, holding a slurry of painkillers and drug, hanging behind them

History
Made mainly from drug addicts. Penitent charger formed as the penitent legions assault troop. Tasked with breaking defense lines with their drill

Ace upgrade
Units weapon is replaced with a drill, increasing melee damage and charge now gives them resistance to ranged attacks, and superheated rivet gun, with range attacks now dealing afterburn damage