Hero of Egypt

Hero of Egypt is a God-of-War-style third-person action-adventure video game developed and published by Empire Entertainment. Scheduled for middle 2020, the game is projected to be released for the PlayStation 4 consoles. Loosely based on the Egyptian mythology (and partly Mesopotamian), it is set in Ancient Egypt, with heroism as central motif. The player controls the protagonist, named Imhotep, a priest of the god Osiris, who sees his land invaded by the Sea Peoples. Imhotep sets on a journey to save Egypt and the rest of the known world from a menace that threatens it.

The gameplay of Hero of Egypt, being similiar to God of War, focuses mainly on combo-based combat, achieved through the player's main weapons - a khopesh (sword) and a shield - and at least a secondary weapon acquired later in the game. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. It also features puzzles and platforming elements.

Gameplay
Hero of Egypt is a third-person single player video game viewed from a fixed camera perspective. The player controls the character Imhotep in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem both from historical Ancient Near East and from Egyptian mythology, ranging from the soldiers of the Sea Peoples, bandits, the Assyrian empire, Egyptian traitors and minor henchmen, to undead soldiers and mummies, phantoms, shadows, magicians, giant snakes, and the usual boss opponents - a barbarian chief, the Assyrian king, a traitor priest, the Sphynx, a dark magician and Seth the Egyptian God of Chaos. Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door.

Throughout the game world, the player finds shrines colored green, blue, or yellow, each shrine containing orbs of the corresponding color:
 * Green orbs replenish part of Imhotep's health.
 * Blue orbs replenish part of Imhotep's magic.
 * Yellow orbs provide experience for upgrading weapons and magic—allowing new, more powerful attacks—and replenishing the Rage meter, which, if full, allows for the usage of the Armor of the Pharaoh. Yellow orbs are also collected by killing foes and destroying certain inanimate objects.

The player can also find Eyes of Horus and Royal Uraeus in unmarked shrines. Each Eye of Horus or Royal Uraeus (10 in total of each) increase Imhotep's health bar and magic bar rispectively, and, in turn, his power.

Combat
Imhotep's main weapons are a khopesh (a traditional Egyptian sword) and a typical Egyptian shield. In-game, the khopesh is naturally used in attack, and the shield can be used to block all kind of attacks, be it melee or ranged. Later in game, Imhotep will acquire three new weapons: the Spear of Anhur, the Bow of Neith and the Flail of Osiris, which all offer alternative combat options. Imhotep also learns to use four magical abilities: the Uraeus of Wadjet (a giant snake than can attack enemies, and burn and electrify them when upgraded enough), an Army of Mummies (which can include mummy swordsmen, archers and spearmen that can assist Imhotep), the Fury of Geb (which consist in various punches from the ground) and the Thunder of Amon (which allows Imhotep to shoot lightning bolts from his fingers, which can damage both individual and multiple targets). Four relics also appear in the game: the Wings of Isis (which allow to fly on new platforms), the Sun Disk of Ra (which temporarely blinds out nearby enemies), the Sight of Nekhbet (which allows to aim to hidden targets) and the Clay of Khnum (which allows to build statues to the Gods, thus unlocking secret contents). Last but not least, after some upgrades, Imhotep gains a special ability called Armor of the Pharaoh, which provides temporary invulnerability and increased attack damage.

In combat, a quick time event (QTE) feature, also called context sensitive attacks, is initiated when the player has weakened a strong foe. The player performs a sequence of actions on the game controller shortly after an image of its circle button appears as an on-screen prompt. This allows for limited control of Imhotep during a QTE cinematic sequence, which, if successful, ends the battle; failure usually results in damage to the protagonist.

When the game is completed, a challenge mode—ten trials called the Challenge of the Gods—is unlocked; this requires players to complete a series of specific tasks (for example, "Kill all the mummies before time runs out). The player may unlock bonus costumes for Imhotep, behind-the-scenes videos, and concept art of the characters and environments, as rewards. Completion of each difficulty level unlocks additional rewards.

Prologue
Imhotep, protagonist of the series, is a young priest of Osiris and lives in the Egyptian city of Busiris, patron city of Osiris himself.

Egypt is ruled by the wise and intelligent Pharaoh named Merneptah. On his fifth years of reign, Merneptah has managed to achieve an incredible victory against the Hittite army of Mursili V at Karkemish. In his eighth year of reign, howerer, he also managed to achieve a peace with the Hittite empire itself as well, peace that has evolved into an alliance against common enemies, Assyrians and Babylonians above all else. The game is set in 1025 BC; it's Merneptah's twenty-sixth year of reign, and his kingdom is in peace. But this peace is destined not to last.

One night, an old man, wandering alone in a nearby desert outside the city, feels something strange: a cold blizzard surrounds the whole area. What it seems a nightmare, a vision or just a natural phenomenon, the old man discovers it is actually the arising of some desert demons. After repairing himself, the old man looks around and sees not only an apocalyptic scenario, but also an human figure, accompanied by a dozen of men. After a ritual, which eventually reveals the mysterious figure as a black mage and a servant of Seth, said figure enters the tomb, and when he gets out, he reveals something hidden under a red carpet: it's the Jar of Osiris, the source of all life and death, its power so tremendous, wrong hands could use this Jar to destroy he world. One of the black mage's henchmen dares to touch the Jar, and dies asphyxiated via the orange smoke from the jar. The black mage then gets rid of his other companions, considering them worthless to even hear about the power of the jar, and incinerates them, reducing them to charred skeletons. The old man, undetected, manages to escape.

Imhotep's rise to glory
Imhotep, the young priest of Osiris, lives in peace in Busiris, along with his people. But peace breaks out when the Sea Peoples (Sardinians, Siculians, Lukka, Acheans and Philisteans) start invading the Delta of Egypt. The bloodthirsty fury of the invaders makes their way on the cities of the Delta, at least until the Pharaoh's army entervienes. Enraged, Imhotep takes his first sword and shield, which will become his main weapons, and takes part in his first battle. While the Pharaoh makes a carnage of barbarians, Imhotep takes a spear from the ground, spear conjured by Anhur, and throws it to Achish, the leader of the Philisteans. Despite failing at killing him, he still scarres his right cheek. This instilles fear in the Sea Peoples, who run away and leave their allies alone. Thus, Imhotep receives his second weapon, the Spear of Anhur.

Word about the courage of Imhotep spreads across al Egypt, and reaches the ears of Tanit, a very young noblewoman and only daughter of Keku, future minister of agriculture, and Tuya, priestess of the cat goddess Bastet. Attracted by Imhotep's courage, intelligence and charm, Tanit falls in love with him, and Imhotep really starts to feel love. After a love night, Imhotep awakens himself in the Dream Land, and sees Neith, the Goddess of Fate, before him. She deems that a great evil will threaten to destroy Egypt, and only Imhotep, who has been chosen by the Gods of Egypt, can stop it. Despite he clearly knows that Seth, the God of Chaos, there is more than just Seth himself. So, Neith trains Imhotep in three courses:


 * Trial of Thoth: Imhotep must pass a very difficult labyrint, full of puzzles.
 * Trial of Seshat: Imhotep must win a magic contest with the Goddess Seshat, throught this is a training.
 * Trial of Sokhar: Imhotep must defeat various robot-like messengers, send by Sokar himself.

Imhotep manages to pass all three tests, and in return receives his third weapon, the Bow of Neith, and his first magic, the Thunder of Amun.


 * Levels:
 * Tragedy
 * Assault
 * Dream

The Hittite and Assyrian empires
Imhotep wakes up from his dream (and his love night with Tanit), comes to know that the Assyrian army, commanded by Ashurbanipal is heading towards the Hittite empire. Imhotep immediately sets on a journey to face the Assyrians. Howerer, while on his way, on Phoenicia, he faces a group of bandits that are robbing and torturing a merchant (which name is Kalash). Imhotep saves him, and, as a reward, the merchant gives him various jewels, apparentely without any special use. After destroying a well-armed Assyrian outpost, Imhotep manages to reach Hattusas, the Hittite capital. Despite the Assyrians use even hieracosphinxes, the defenders, aided by a mysterious figure, manage to back off the Assyrian army. Howerer, the apparition of a median mage, capable to grow to giant sizes and breathe fire, makes the situation more difficult. Luckly for Imhotep, Isis, the Winged Goddess of Magic, gives him her wings, so he can fly.


 * Levels:
 * Robbing
 * Siege
 * Magic

Kalash's true colors
On this third act, the playes plays as Kalash, but there are also cutscenes depicting Tanit as a protagonist. On the first cutscene, Keku shows his true colours: he is the black mage that stole the Jar of Osiris!

"Keku: I must tell you something bad, my child. Tanit: Don't you like Imhotep? Keku: On the contrair! Serious, brave, smart... he's very skillful... Tanit: So you've got no intention to put my marriage in discussion? Keku: I gave up on it. The choice is yours, and only yours. Tanit: [Kisses Keku on his forehead] I knew you understood. I love Imhotep, and he loves me. I cannot get any simplier. But... the bad things? Did they refused your place as minister of Wealth? Keku: This is the choice of the king. Rest assured. Tanit: I'm sure that when Imhotep returns from the Hittites, he'll convince the Pharaoh to keep you at that place. Nothing is lost. Keku: Thank you... but somehow I care less about the result of this mission. Tanit: What? But... you really wished that task! Keku: It is just a step, and I'll pass it, maybe faster than supposed. Tanit: I don't understand... Keku: You know me that few, and I wish to talk to you about my projects. You are the only one whom I can truly trust myself. Let's go to a walk, shall we? [And so, both of them start walking out...] Keku: You know, Sekhet, I worked hard to gain everything we've got today. I tried to give you an happy teenhood, and there you are, at the edge of wedding and of becoming a princess. Such a wonderful perspective, but there are recent facts that forced me to expand my ambitions... or rather, our ambitions. I lied to you when I told I don't know Kalash, the Syrian merchant. Imhotep is still not your husband, nor a member of our family, so I can tell the truth only to you. Tanit: I know Kalash very well, he is a good man. Keku: Do not be fooled, my sweet child. Do not listen those little talks about him. Kalash was a rich man, married with a magnificent woman and father of two children. But returning from the battle of Qadesh, the Egyptian army razed his holding and killed his own family. Left for dead, he thus opted for revenge. And once he became a merchant, he created an opposition network for Ramses and casually knew an old, naive and talkative priest of Ptah, which revealed him the existence of of a book which shows the location of the tombs full of treasures. Tanit: You mean... the Book of Thieves? Keku: This is how the actual power calls it. But actually, that book is extremely useful and it should have stayed in the royal archives. The administration had performed some copies, and one of those ended in the hands of my friend Kalash. Tanit: Your... friend? Keku: The injustice on which Kalash was victim moved me, and the fact that he tries to have his revenge is normal. And Kalash himself showed to be extremely generous to give me this document and urging my help. Tanit: That Syrian is a black mage! He evocated those fiendly creatures when the Sea Peoples attacked us! Keku: You're wrong, dear child. The autor of that work is me. And I was forced to protect my friend, threatened by that murderer of Imhotep. Tanit: No... you lie! Imhotep is not a murderer! He actually helped us drive back the Sea Peoples! Keku: A perfect cover for him, but unfortunately he is a murderer indeed, and among the worst ones. I saved Kalash, and I'm proud of it. Thanks to this wonderful book, I discovered a treasure, the most incredible and marvellous treasure. And now I will share it with you. Tanit: Do we really need this power, father? Keku: It is not about material goods, but of power. A power far superior of the Pharaoh himself... or even of a God. Tanit: No... I'm scared... Keku: I know your fears, Sekhet, and I wish to dissipate them. Since you were initiated to the mysteries of the lion Goddess Sekhmet, you know the powers of the Gods. And the treasure in my possession surpasses them all. It is the sealed Jar of Osiris, which contains the secret of life and death. Tanit: How... how did you discovered it? Keku: The Book of Thieves showed me the location of the cursed tomb, which jar, kept well protected, was forever subtracted from human hands... or so the Pharaoh believed, at least, as he relieved on the opinion of the mages and the priests at his court. The Book gave me precious informations to surpass all protections, and my friend Kalash gave me the Syrian texts about how to destroy such protections. I consulted specialists, assimiliated their learnings, verified the effects of the methods in every detail. And once I felt ready, I did my deed. Tanit: But... wasn't the tomb surveilled? Keku: Effectively, I had to kill some soldiers of the tyrant, but since the prize was too high, it didn't matter. Tanit: You... killed some men? Keku: Enough with sentimentalisms, Tanit. Fighting the oppressor, and Menreptah is worst of them all, requires an inevitable, relentless clash. Those henchmen had the order to kill anyone tried to near the cursed tomb. I had no choice. Tanit: And you had the guts to enter the tomb? Keku: My guts were contorted by fear, I admit. Had I not been skillful enough, I could not have survived. And danger lurked behind any possible corner. I caught the fruit of long nights full of studying, the formules and pratices I used were actually perfect. I unhinged the doors of the last sanctuary, and took the Jar, still with the terror of being annihilated. But I was able to control, at least in part, the energy emanating from the world of the Dead. I secured the sealed jar. I am the only one who knows where it is hidden, and no one else can take it. Tanit: So... is this over? Keku: Of course not, my dear child... we're just beginning! So far the sealed jar has been at the service of tyrants. But tomorrow will aid us in our victory. Using that extraordinary power, we will destroy the Pharaoh, and the nation he build himself, we will return it to its original place of chaos, and will change the look of our world. The Pharaoh knows that his throne is crumbling. He sends his best men to unknown lands to recover his supreme treasure, and puts his magical defenses, which we should identify and destry, to use. The battle will be ruthless, and your help will be needed. Tanit: Why should we start this war? Keku: Despite his apparent goodness, Menreptah is actually the one who brought us to disaster, he whom continues his ancestors' tradition which consists in fighting Evil. Yes. Evil. Evil, the energy of this chaos, to which we will return the force of law through the sealed vessel! I will reverse its nature, we shall spread death and thoroughly clean the whole earth! Tanit: Why, father? WHY? Keku: Because humans are children of Death; She is the supreme power we must honour. Rich or poor, noble or peasant, good or evil, no one cas escape Her. The sealed jar contains the secret of Death, and I will unfold it. Imagine this new spark! Once everything useless and worthless has been eliminated, only the essential will sirvive, and we will know the origin of Creation. There is no more noble task! [As Tanit keeps looking at her father with her frightned look, Keku looks towards the stars] Keku: You start to feel the greatness of my vision, my daughter, and you share it, since you are the disciple of the lion Goddess, She who terrorise the people sending her emissaries to exterminate it. Menreptah tries to no avail to keep it alive, we will destroy it Tanit: [Falls on her knees] I'm lost, father... Keku: It is normal, my daughter, everything I'm telling you is wonderful! Together we will walk through a forbidden frontier, and discover something no other one ever reached. I will tell you again: I need your help. Tanit: ... I must think about it, father. Keku: [Helps her to get up] A different reaction would have disappointed me. But you are an exceptional woman, Tanit, the only one able to feel the ultimate goal: tomorrow, you will answer me. [And Keku gets away, leaving her daughter on her dismay]"

- Dialogue between Keku and his daughter Tanit

Thanks to this dialogue, Keku reveals his own intentions.

Meanwhile, Kalash, the Syrian merchant whom Imhotep had saved, is heading towards Amurru, a main province of the Assyrian empire.


 * Levels:
 * Betrayal
 * Spying
 * Kidnapping

Return of the Sea Peoples
Imhotep returns in Egypt, where he's celebrated as an hero, but celebrations are shortlived as he announced that the Assyrian army led by the Great King Ashurbanipal is nearing the gates of Egypt.


 * Levels:
 * Invasion
 * Destruction
 * Villany

The battle against Keku and Seth

 * Levels:
 * Evil spirit
 * Sacrifice
 * Finale

Imhotep
Imhotep is the protagonist of the Hero of Egypt saga. Young, but experienced in many fields, even the army despite being a priest, Imhotep is respected by his own people, as he respects them and the Pharaoh

Kalash
Kalash is a syrian merchant, or so he want others to believe: officially, he serves as a spy at the services of Ashurbanipal, the Assyrian king. Howerer, he actually hides his hate for the Assyrians, as they are full of hatred. He'd rather live in the paradisiac Egypt, where the Pharaoh rules wisely and gives abbondance to his people, than serve as a lackey of the Assyrian king. He thus betrays Ashurbanipal, and helps Imhotep, the protagonist, as well as the Hittites with their capital Hattusas, under siege by the Assyrians themselves.

Kalash is an overweight and wealthy man, and he actually cares for his brothers. He's also an expert on deception as he manages to disguise himself as a hittite potter, and to kill some Assyrian officials, including one of the most prestigious ones.

Tanit
Tanit is Imhotep's love interest. She has a mother and a father, Sekhet and Keku. Howerer, she will get kidnapped by her own father, as part of a ritual to awaken Seth, the God of Chaos. At the end of the game, after the defeat of Seth, she marries Imhotep, and they will have a child.

Menreptah
Menreptah is the Pharaoh, the ruler of Egypt. He is a wise and powerful man who controls the powerful Egyptian empire, which stretches from the far Nubia to the Upper Syria. Various years ago, after a bloody fight fought at Karkemish, the Egyptian and the Hittite empires have stipulated a peace traty, which had evolved into an alliance against common enemies.

Hattusili
Hattusili is the king of the Hittite empire. He is titled as

"he who defeated the Arzawa, he who submitted the Lukka, he who bestowed the ruin of the Mitanni. Because of him, Ugarit now bows before him, the Thracian tribes pledge their serviges to him, and the Urartu kneel before him."

- Text from Glory to Hattusili

Thanks to this description, Hattusili may be described as a powerful lord.

Achish
Achish is one of the strongest warlords among the Sea Peoples, and is the king of the Philistines tribe. As such, he is one of the leading generals of the Sea Peoples' invasion of Egypt, in which many innocent people, including Imhotep's father, lose their lives. In the first parts of the game, Imhotep manages to wound his face, forcing him and his troops to flee, and leaving his allies at the mercy of the Egyptian army. He will plot his revenge invading Egypt once again, but this time with a more powerful army.

Ashurbanipal
Ashurbanipal is the king of the powerful Assyrian empire. He dreams of destroying the Egyptian and Hittite empire and rule over their lands. As tradition for all Assyrian kings, Ashurbanipal is a very cruel and ruthless king. He will lead the siege of Hattusas indirectly with a large army, and then will personally guide his assault on Egypt.

Benteshina
Benteshina is a vassal prince of the Amurru. Apparently living with pleasure for Ashurbanipal, the King of Assyria, he actually seeks rebellion, but he has no means to do it. Fortunately to him, Kalash, the Syrian merchant, comes at his aid in every way, and the Amorrites repay him by bringing him to Egypt, while mounting a hieracospiynx, right in the middle of the battle between Egypt, Assyria and the Sea Peoples.

Tuya
Tuya is Tanit's mother and wife of Keku, and works as a priestess of Bastet. When her daughter discovers her husband's true intentions, she pretends to help her escape, but she actually makes sure that he kidnaps her, so he could use her soul as a sacrifice to Seth, the God of Chaos. When Imhotep faces her, she first challenges him to a magic contest, and then, after a first defeat, she transforms herself in a giant snake, with the powers of the snake Goddess Wadjet.

Keku
Keku is husband of Sekhet and father of Tanit. He officially is the best suited candidate to the Minister of Agriculture, but deep within him there is a desire to awaken Seth, the God of Chaos; this is the reason why he and his wife kidnap their own daughter, so they may sacrifice her soul to awaken Seth. That is also the reason he stole the Jar of Osiris: he knew of the prophecy of Amun-Ra, of the wish of the Pharaoh Merenptah to have a worthy heir for his Kingdom, and of the obelisk needed to appease Amun-Ra. He even uses the Jar to curse an object supposed to cure Pazair, whom is sick at bed; the object is passed from Keku to Tuya, to Tanit and then to Pazair himself, who then risks death, and Tanit is then framed for murder attempt. As she runs, she will fall in a trap created by Keku himself.

Seth
Seth is the Egyptian God of Chaos, and the final boss of the game. Wishing to take his revenge upon all Egypt and its Pantheon for choosing Horus instead of Seth, he tries to find a way to rule all Egypt, and destroy it. He finally manages to find his servants in the form of Tanit's parents, Keku and Sekhet. While Keku manages to steal the Jar of Osiris, his wife Sekhet offers herself as a priestess of Bastet.

Egyptian Khopesh
The Egyptian Khopesh is the standard weapon for all Egyptian soldiers. Through there are soldiers in the ranks of the Pharaoh's army that also use axes or spears, this unique weapon guarantees a great attack strenght, expecially in the hands of a good warrior... and Imhotep is surely a good warrior, if not even better.

The Egyptian Khopesh comes along with the Egyptian Shield, and can be activated by pressing the up button on the joypad.

Level 1

 * Cost: n/a
 * Power: 100%
 * Basic combo: Just a regular combo. Square, square, square, square, square
 * Strong combo: Slow but powerful combo. Triangle, triangle, triangle
 * Shield basher: Useful for damaging enemy defenses. Hold triangle
 * Lift: Allows to gain more height while in air. X, X
 * Rage of Horus: A quick and powerful combo ending in a fiery finish. Square, square, triangle

Level 2

 * Cost: 1'500 orbs
 * Power: 150%
 * Dash attack: Ground dash attack. R1
 * Ground attack: Air attack that drives Imhotep quickly to the ground. R1
 * Ascension of Horus: During an attack, it simultaneously launches Imhotep and enemies into the air. L1 + X
 * Offensive of Horus: Slam enemies back to the ground with this powerful attack. L1 + X

Level 3

 * Cost: 2'250 orbs
 * Power: 200%
 * Strenght of Shu: Slow but powerful combo. Triangle, triangle, square.
 * Valor of Horus: A counter attack after parrying your foe. Square after R1
 * Vegeance of Horus: A counter attack after parrying your foe. Triangle after R1
 * Dance of death: Useful combo for critical damage. 75% critical chance. Square, square, square, square, triangle.

Level 4

 * Cost: 3'750 orbs
 * Power: 250%
 * Mad fury: Multi-hit dash attack. R1, R1, R1
 * Fury of Nut (air): A Multi-hit air attack ends with an explosive finish. L1 + triangle
 * Fury of Geb: A Multi-hit attack that targets a single enemy. L1 + triangle

Level 5

 * Cost: 9'000 orbs
 * Power: 300%
 * Deadly dash: An useful attack that passes through some enemies and damages them, samurai style. 100% critical chance. R1 (any time you want) + hold Square
 * Curse of Osiris: See Armor of the Pharaoh.

Egyptian Shield
This large Egyptian Shield is made of wood, copper and rawhide. Despite not the perfect defense against organized armies, this shield guarantees a very good protection of the weilder. Howerer, if imbued with enough power of the Gods, this shield can offer great protection even from inhuman beings.

The Egyptian Shield comes along with the Khopesh. To activate it, the player needs to press the up button on the joypad.

Level 1

 * Cost: n/a
 * Defence: 100%
 * Block: Allows to block incoming attacks. R1
 * Denied attack: Allows to shove an attack just before the enemy attack connects. L1

Level 2

 * Cost: 1'500 orbs
 * Defence: 150%
 * Temperance of Horus: A counter attack after parrying your foe. R1 after R1. Requires Level 3 Khopesh Sword.

Spear of Anhur
The first time Imhotep uses this powerful weapon is against Achish, chief of the Philisteans and one of the strongest warlords among the Sea Peoples. Despite not managing to kill him, he still wounds his face, slashing his right cheek and instilling fear in him. Howerer, on the second round against Achish, Imhotep manages to kill him with this same weapon.

To activate the Spear of Anhur, the player must press the down button on the joypad.

Level 1

 * Cost: n/a
 * Power: 100%
 * Strenght of Anhur: A fearsome combo ending in a powerful thrust that sends enemies flying back. Square, square, square
 * Wrath of Anhur: fearsome combo ending in an explosive finish that launches enemies. Square, square, triangle, triangle
 * Aim: Draw your spear and take aim at enemies. Hold R1
 * Phalanx Offensive: Unleash a series of rapid strikes with your spear. L1 + square
 * Deflection: Allows to shove an attack just before the enemy attack connects. L1

Level 2

 * Cost: 3'750 orbs
 * Power: 150%
 * Spirit of Anhur: Throw your spear into the ground, sending your enemies flying back. Hold R1 + triangle
 * Vegeance of Anhur: After a successful parry, press square to do a powerful counterattack. Parry and square
 * Temperance of Anhur: After a successful parry, press triangle to do a powerful counterattack. Parry and triangle

Level 3

 * Cost: 8'500 orbs
 * Power: 200%
 * Treacherous Impaling: After an evade, allows to impale an opponent from behind. Evade, then square
 * Treacherous Slash: After an evade, allows to shash an opponent from behind. Evade, then triangle

Level 4

 * Cost: 11'250 orbs
 * Power: 250%
 * Hellish barrage: Bombard your enemies with spears from above. Jump, hold R1 + square
 * Vegeance of Anhur: Allows to shot an explosive spear blow in air, damaging any enemy in range. Jump, hold R1 + triangle

Bow of Neith
The Bow of Neith is received from Neith, the Goddess of Fate herself. To obtain this weapon, Imhotep must complete three courses: a labyrinth created by Thoth, a magic contest with Seshat and a battle with numerous messengers of the Gods.

To activate the Bow of Neith, the player must press the left button on the joypad.

Level 1

 * Cost: n/a
 * Power: 100%
 * Flame Burst: Fire a flaming arrow, arrows are quite weak but can be fired at an incredibly fast rate. L2 + square
 * Fiery Inferno: Hold Square to build up energy for a powerful flaming arrow that can scorch your foes. L2 + Hold square

Level 2

 * Cost: 2'500 orbs
 * Power: 200%
 * Rapid Fire: The gusts of wind can be shot more rapidly as the square button is pressed.
 * Lethal Vortex: Hold L2 and then press triangle to release a fire whirlwind that launches enemies into the air. L2 + triangle

Level 3

 * Cost: 10'000 orbs
 * Power: 300%
 * Storm of Neith - Hold L2, and then press circle to command a raging fire tempest with a large area of damage. L2 + circle

Flail of Osiris
Few objects are as closely associated with the rulers' dominion over Egypt as the crook and the flail. The crook and flail are sometimes thought to represent two of the functions of the king: the crook stands for the shepherd, carer of the people, while the flail as scourge symbolizes the punishments deemed necessary to sustain society. Traitors, howerer, can use these symbols to destroy Egypt... at least not if Imhotep manages to stop these traitors.

To weild the Flail of Osiris, the player needs to press the down button on the joypad.

Level 1

 * Cost: n/a
 * Power: 100%
 * Agony of Osiris: Basic flail attacks. Square, square, square, square, square
 * Flail grab: You can use it to grab enemies and slam them on the ground. L1 + triangle
 * Bane of Osiris: While evading, press triangle to attack with a powerful overhead slam. Evade, then triangle
 * Justice of Osiris: Spins the blades of the Whip, either by itself or at the end of a combo. Hold square

Level 2

 * Cost: 3'000 orbs
 * Power: 200%
 * Flail earthquake: Allows to jump and provoke a great earthquake. Jump, then hold triangle
 * Judgement of Osiris: Whip an enemy, delivering a deadly shock. Jump, then L1 + O
 * Sorrow of Osiris: Allows to grab enemies and launch them in the air, and them slam them repeatedly on the ground, provoking shockwaves on nearby (weak) enemies. L1+ square, triangle x5

Level 3

 * Cost: 12'500 orbs
 * Power: 300%
 * Flail terror: This thunderous combo is pratically perfect for groups of enemies. Hold square, triangle
 * Fury of Osiris: Allows to execute a powerful combo that emanates a powerful shockwave. Jump, then hold circle