Legend of Zelda: The Power Stones

Legend of Zelda: The Power Stones(also called Legend of Zelda: The Sage's Stones in the American version) is a game in the Legend of Zelda series, which happens 200 after Four Swords Adventures, in the Child Timeline, but it has the style of Link's Awakening for Nintendo Switch.

Prologue
It starts in a festival, celebrating the 100th year after Ganon's Sealing. They are all doing fun things, when someone comes in, and says they want to do a little celebration dance. It then cuts to link entering and seeing the person do the dance. The person ends the dance then at the same time, all the lights go off. Everyone is confused until the man says "Oh yeah, that was the dark summoning dance" Then Ganon appears right in the middle of the festival. He then attacks, knowing that the 7 Sages can't stop him. Link flees, learning from Zelda that the Sages can give you their power with the Power Stones. Link sets out for the Stones

Chapter 1: The Flame Shrine
Once you exit the Castle Town, it shows that link needs to find the Flame Shrine first. He sets off to find it, learning about how it is in South-East Hyrule. Link sets out there, and through it all, he ends up in Kakariko Village. They say that a thief has stolen their money and the key to the Fire Shrine so they can't go in. Link follows the thief and fights it, getting the key. He enters the Flame Shrine, while the others say that it looks different, then say that Ganon must have created extra rooms and switched them up to confuse them.

Link adventures on, figuring out the paths, and he stops in an area with a bunch of skeletons. Then all of them get possessed and fight you. Each Stalfos fights by striking at you with a small sword. They Jump away when you slash at them, but can be cornered. After beating all of them, one more skeleton in red robes appears. It attacks by shooting fireballs, then teleporting to a different spot in the arena. Defeating it rewards you with the Fire Rod.

After Link gets the Dark Key, he goes into the main room, revealing a mask. Some evil energy goes into the mask after noticing you, creating the Helmasaur King. It fights by slashing all the way to the side of the arena you are on. Each time it goes back to its side, it will pause for a while where you can light its helmet on fire with the Fire Rod. Lighting its Helmet 3 times makes it burst into darkness, letting you hit it's true form. Hitting it 15 times(3 times each) will beat it. Din talks with you in the new, original shrine room. She gives you her blessing: Din's Strength. This lets you lift up rocks.

Chapter 2: The Water Shrine
When you exit the Flame Shrine, you find out that you must go to the Water Shrine to get the next blessing. You go into the Zora Kingdom, only to learn some have gone mad and begin attacking you. you learn it is because the shrine has been changed by Ganon, turning the water supply into poison, making all the Zoras who drink it turn evil.

The Zora ask you to help them, and if you can catch a large fish to feed them without them having to dive into the water and turning mad, they will give you the key to the water shrine so you can fix the water.

After managing to make it through the first half, you enter a room where there is a Zora in there. He is bigger than other Zoras and is wearing a robe. He says he is the last Zora in the Water Shrine that hasn't gone crazy, then realizing you were here and attacks you, thinking you are a monster. After being beaten, he realizes you are a hylian and says he is the Zora King. He then gives you the Boomerang

After going into the main room, Link sees Ganon. Ganon says it is a shame Link must die, and that his journey ends now. he disappears, leaving a darkness thing like before. It posseses a robe and plague mask creating the Wizzrobe Commander. It will spend its time running to a corner than attacking with a single magic ball then running to another corner. If hit with the sword, it will teleport away, then appear in the opposite corner you're in and shoot 3 magic balls. You must use the boomerang to take the magic and hit it back at the Wizzrobe Commander to damage it. After taking 5 hits, it will become vulnerable to sword strikes and instead of stopping to attack, constantly summons wizzrobes to attack for him as he runs away. 5 hits with the sword activates a cutscene where he teleports away, turning the dungeon into its shrine form(With the added rooms of course). Nayru appears and says she should give link her blessing: The ability to walk on water.

Chapter 3: Eye of the Storm
After leaving the Water Shrine, Link finds out that the last Sage Stone is in the Eye of the Storm, a weather factory that is built North of Hyrule. It has a shrine to Farore on the Roof. Link has to venture up and get to the tower. Hylians who work there say that its been going bonkers since the festival. They easily give you the key and ask you to help. When you enter, you realize that it has will be harder than the first few dungeons.

After getting to the 2nd floor out of 3, you get ambushed by 2 possessed statues, now gargoyles. One is weak against fire, and will easily break from the fire rod, while another one gets dizzy and is weak against the boomerang. After one is weakened, it becomes able to be hit by sword strikes. After both are beaten, they drop the Roc's Feather.

After going to the last room of the 3rd floor, Ganon appears and says that he has created the ultimate monster, which is the possessed statue of a lightning dragon in the entrance, than says its too big to fit in the room so they should take it outside. He then opens a door than disappears. When you go through the door, its a small platformer section climbing to the roof, then going to its normal look. It then shows a dragon coming out, called Thundagia. It attacks with lightning beams and lightning balls, the latter exploding into lighting. Both attacks can be dodged with the Roc's Feather. It will occasionally run its coiling body through the arena to hit you, but you can jump on it with the Roc's Feather, taking you to a platforming level where you have to jump slash its head(No blood, even though it seems like it would be bloody). It will then toss you onto the arena. After 3 jump strikes, it will start to attack with lightning strikes indicated by light in the area it will strike. After 5 jump strikes, it explodes. Then Farore gives you her gift: The Dash Slash.