Kalran: Tales of the four nations/Hill Dwarf Militia

The Hill Dwarf Militia are one of the minor factions in Kalran: Tales of the four nations.

Description
"Born to ride, wild and free."

-A motto of The Hill Dwarf Militia

Strength

 * Fast and powerful raider force
 * Strong defenses
 * Able to switch and adapt

Weakness

 * Attack force is fragile and expensive
 * Emplacements are slow and need to set up
 * Hard to recuperate forces

Take And Hold
Within the Bike Garage. The HDM are able to switch between the children of anarchy, a group of bikers who excels in rapid marauding, and the self-defense guards, who uses old emplacements to ward off invaders. But due to the difficulty of switching between productions, it takes time to switch between productions, during which no units, and in MFDM protocols and reinforcements, can't be used.

Anvil Militia
These forces can be called on during minor faction deathmatch. Compared to the fast but fragile bikers and the tough but slow emplacements, the Anvil Militia provides the defeding anvil to the biker's hammer. Using tough but weak old vehicle designs.

Reinforcement Packages
When the Pitstop switches production, so does the package switch, but both side shares the same cooldown

Deathmatch Protocols
When the Pitstop switches production, so does the protocols switch