PlayStation All-Stars: Tournament Stadium

PlayStation All-Stars: Tournament Stadium is a cross-brawl video game developed by Spike Chunsoft and published by Sony Computer Entertainment. It was released for PlayStation 4 and PlayStation 5. It features various characters drawn from different PlayStation video game franchises and other third-party franchises competing against each other in multiplayer battles.

Gameplay
PlayStation All-Stars: Tournament Stadium allows up to six players to battle each other in a similar gameplay and graphical style to J-Stars Victory VS. Fighters can move and fight in all directions on a 3D battlefield. Each stage includes different levels of destructible configurations that make battles much more realistic. Players must learn the lay of the land and formulate a battle plan with a character suited to it. Fights are typically 3 vs 3 battles (but also support 1 vs 1 or 2 vs 2 battles as well as odd number teams), a CPU usually takes control of the player's partner character(s) player. The possibilities range from a single battle character, with or without a support character, to three battle characters and a single support character.

Player can also switch characters or summon a support character during battle by pressing holding shoulder buttons or tapping shoulder buttons while moving backwards. Swapping has many uses, from extending combos to allowing an ally to heal your health.

Each of your characters has a health bar that depletes when you take damage. If your health bar drops to zero, that character is KO'd and cannot be used for the rest of the round, causing you to immediately switch to one of your teammates.

The player can perform light and heavy attacks respectively and the player can mix and match button presses to perform different combo attacks and special attacks.

When you damage your opponent, the player receives "AP" orbs that increase an energy meter. Players can also find orbs scattered across the stage during the match, or can perform throw attacks to remove AP orbs from their opponents. When the power meter is filled, the player can activate Victory Burst - which temporarily increases the amount of damage the character deals, as well as their running speed and jump height, and causes some characters to transform into another form. - and use an Ultimate Attack once your gauge has been filled by attacking enemies.

All characters also have a stamina gauge in battle. Stamina is depleted while sprinting, as well as each time the fighter successfully blocks an attack. Stamina recharges on its own when you do neither of these two actions.

While the stamina gauge has yet to fill, the player can charge it at a rapid pace, while also leaving themselves open to attack at the same time. When Victory Burst is activated, stamina is not depleted.

To defeat an enemy, the player must deplete their HP meter and will earn a point for doing so; the player with the most points when time runs out is the winner of the match. The player can also block attacks and timing a block perfectly will completely nullify the damage, otherwise only a small percentage of the damage will be dealt.

Item pickups will appear in the arena, with these items being able to be used to power up a player or attack an opponent, causing them to lose health and AP.