Need for Speed: ProStreet 2



Need for Speed: ProStreet 2 (Abbreviated NFS:PS2 or NFS: ProStreet 2) is an upcoming racing video game in the Need for Speed series. It is the sequel to 2007's Need for Speed: ProStreet developed by EA Black Box and it will be released on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Microsoft Windows & Nintendo Switch.

Synopsis
To be added.

Gameplay
Need for Speed: ProStreet 2 expands on the simcade-oriented, intellectual property established by its 2007 predecessor. Like its predecessor, players will progress through the game by completing dozens of showdown events called "Race Days" run by several racing organizations. The overall goal of the game is to individually challenge a number of elite racers called Kings. By beating every King, the player will be dubbed the ProStreet King and champion of the entire ProStreet Racing League.

Akin to its predecessor, each Race Day is comprised of a varying amount of races where the player must compete against AI opponents in order to earn points and cash. Points allow the player to unlock more challenging Race Days and cash allows the player to purchase and/or upgrade cars. Dominating Race Days award the player with even more points and cash, and in some cases, special promotion vehicles.

Players can highly customize any vehicle they purchase with vast assortments of visual and performance upgrades. However, the player should keep in mind that tuning the right vehicle for the right race mode is once again crucial toward the player's success in the game. In addition, cars can either be damaged and have their performance affected or completely totaled in accidents. In either case, the player must repair them with cash or repair tokens (the latter of which can be purchased during a Race Day or in the "Token Management" portion of the main menu).

Additional differences between the 2007 title and ProStreet 2 include night racing, a more dynamic weather system that includes rain and stronger wind, the inclusion of off-road racing and a more organic-sounding set of PA announcers, similar to the police from Need for Speed: Undercover.

Possibly more to be added here.

Game Modes
There are ? game modes prominently featured inside the game, with the bulk of the original game modes returning alongside new ones. Unless otherwise noted, each mode can feature up to 10 racers at a time.

Returning Game Modes

 * Grip - The ProStreet Racing League's equivalent of a standard circuit race. Regular Grip events range in length from two laps to five laps.
 * Grip Class - The same as a regular Grip event, although the field of racers is split into two teams of different performance classes. Each team is made up of five racers. Like regular Grip events, Grip Class events range from two laps to five laps in length.
 * Sector Shootout - A Grip race split into four sections with points awarded based on the racer's time driving through each section. Sector Shootouts are always three laps in length.
 * Time Attack - A race where racers each attempt to post the fastest lap time possible. Time Attacks always feature up to four racers and are always three laps in length.
 * Speed Challenge - The ProStreet Racing League's equivalent of a traditional sprint race. The courses are typically designed for racers to hit and maintain very high top speeds.
 * Top Speed Run - A Speed Challenge where the overall objective is to record the highest accumulated speed total. Several checkpoints along the course record each driver's speed as he or she drives through them.
 * More to be added.

New Game Modes
To be added.

Race Day Locations
The game features a total of ? locations where Race Day events are held. Most of the locations from the 2007 title return, although there are just as many new locations making their ProStreet Racing League debuts.

Returning Locations

 * Autobahnring
 * Autopolis
 * Chicago Airfield
 * Ebisu
 * Infineon
 * Mondello Park
 * Nevada Highway
 * Portland International Raceway
 * Tokyo Dockyard
 * Willow Springs
 * Leipzig (Porsche Test Track)

New Locations

 * Daytona International Speedway (Replacing Texas World Speedway)
 * Tokyo Street
 * More to be added.

Vehicles
ProStreet 2 features a total of ? vehicles that the player can purchase and customize with cash. Each vehicle comes with a recommended race mode(s) to ensure optimal performance from that vehicle if it is tuned properly for that mode.

Racing Organizations
Racing Organizations are associations whose series' of events make up the backbone of the ProStreet Racing League. Aside from independent drivers, there are ? main, well-known organizations that the player will come across during his/her career. The bulk of these organizations have racing teams within them.

(NOTE: Kings will be determined at a later date.)

More to be added here.

DLC
To be added.

Soundtrack
The game features a soundtrack curated by LoganC22 and consisting of 40 songs that the player can listen to while in the menus or driving. This soundtrack has the same overall theme(s) as the 2007 title, and it also features the same original songs by Junkie XL scattered throughout. All songs are linked with their respective YouTube videos.

Suggestions
Want to suggest a song, vehicle, racing organization or Race Day location for NFS:PS2? Don't hesitate to let LoganC22 know! Leave your suggestions in the comment section or message him directly on his talk page! Any and all suggestions will be taken into consideration.

Trivia

 * This is the second Need for Speed video game idea created by LoganC22, with the other one being Need for Speed: Most Wanted - Empire City.
 * More to be added here.