Kalran: Tales of the four nations/Scorpion (Hansion)

"Ready to sting!"

-A scorpion tank exiting the facility

Tactical analysis

 * Don't underestimate me: More of a tankette then an MBT. The Scorpion tank, despite its size, packs a punch with the cannon autoloader which allows the Scorpion to fire two round in a few seconds, allowing it to swiftly damage armor before driving away. While its HMGs and flashbangs can take down nearby infantry
 * Try and catch me: Its secret lies with its wheel based design, which has 4 auxiliary wheels, means its driver can switch between speed, allowing it to outrun and outmaneuver almost any tanks, or maneuverability by using its auxiliary wheels, allowing them to drive over rough terrain and turn faster but slows down. It even reverse in the same speed it accelerates
 * Stalker: When not in motion, the Scorpion automatically goes invisible, which can lead enemy forces into making dangerous mistakes. While camouflaged, Scorpion commanders are under order to remain still unless given specific orders to attack or general clearance to attack enemies on sight.
 * You go into battle with the armor you have: However the tanks speed and power comes at the cost of having thin armor, made of bronze no less, meaning that it will get decimated if it faces an MBT in a straight fight. Not to mention it can't fight against aircrafts

Salvage upgrade
Rank 1: Increase speed, burst fire amount increased by 2, and upgrades cannon rounds and flashbang to tesla, Stunning vehicles hit

Rank 2: Range boost, burst fire amount increased by 2, rounds are upgraded to pressurizer darts, increasing rate of fire and damage to structure, and HMG is upgraded to pressurizer cannon, increasing damage and knocking back infantry