Resident Evil: Outbreak (Remake)/Items

This page contains a listing of all items in Resident Evil: Outbreak, from weapons to restoratives to key items.

Melee

 * Baseball Bat:
 * Butcher Knife:
 * Claw Hammer:
 * Combat Knife:
 * Crowbar:
 * Emergency Hammer:
 * Entrenching Tool:
 * Fire Axe:
 * Fire Poker:
 * Folding Knife:
 * Fork: A one-handed, very common weapon with low power and durability.
 * Frying Pan:
 * Golf Club:
 * Ice Pick:
 * Kitchen Knife:
 * Lead Pipe:
 * Machete:
 * Meat Hook:
 * Pickaxe:
 * Pipe Wrench: A one-handed, relatively common weapon with high power but low durability.
 * Pitchfork:
 * Police Baton:
 * Scalpel:
 * Screwdriver:
 * Shovel:
 * Sledgehammer: A two-handed weapon with both high power and durability and good range, but is quite rare.
 * Stun Rod:
 * Switchblade:
 * Tire Iron:
 * Utility Knife:
 * Wooden Plank: A two-handed weapon with low power and durability, but is very commonly found.

Handguns

 * Beretta Pistol: One of the six most common handguns found in the game. It is based upon the Beretta 92FS.
 * Matilda VPM Pistol: One of the six most common handguns found in the game. It is based upon the Heckler and Koch VP70M.
 * JMP HP3 Pistol: One of the six most common handguns found in the game. It is based upon the Browning Hi-Power Mark III.
 * G18 Pistol: One of the six most common handguns found in the game. It is based upon the Glock 18.
 * MUP Pistol: One of the six most common handguns found in the game. It is based upon the Heckler and Koch USP.
 * M19 Pistol: One of the six most common handguns found in the game. It is based upon the M1911A1.
 * Target Pistol: A rarer, somewhat more powerful pistol most commonly found in supply drops and the Kendo gun store. It is based upon the Colt Woodsworth Match Target.
 * Punisher: A handgun that can only be found in supply drops. It is based upon the FN Five-seveN.
 * Blacktail XR: A handgun that can only be found in supply drops. It is based upon the Springfield Armory XD.
 * Burst Pistol: A machine pistol that can be rarely found in certain locations. This pistol is based upon the Beretta 93R.
 * M-1000P Pistols: A pair of machine pistols that can be rarely found in certain locations. These pistols are based upon the Calico Model 100P.
 * SLS 60 Revolver: The weakest and most common revolver in the game. It is based upon the Smith and Wesson Bodyguard.
 * Colt Revolver: A revolver that can be found in later locations. It is based upon the Colt Single Action Army.
 * Quickdraw Army Revolver: A revolver that can be found in later locations. It is based upon the Ruger Blackhawk.
 * Army Magnum: A revolver that can only be found in supply drops. It is based upon the Smith & Wesson Model 19.
 * Samurai Edge: A rarer and more powerful version of the Beretta, a custom-made Beretta 92FS Pistol used by S.T.A.R.S. operatives.
 * Lightning Hawk: One of the most powerful revolvers found in the game, which can only be found in the final locations. It is based upon the Desert Eagle.
 * Rocket Pistol: One of the most powerful revolvers found in the game, which can only be found in the final locations. It is based upon the MBA Gyrojet.
 * STI Eagle 6.0: A custom-tooled, highly modified pistol with an attached scope and extended magazine. It is based upon the STI Edge.
 * Anemic-8 Pistol: One of the five handguns that can only be acquired on a 2nd Life run of the main storyline. It is based upon the Nambu Type 14.
 * Red 9 Pistol: One of the five handguns that can only be acquired on a 2nd Life run of the main storyline. It is based upon the Mauser C96.
 * Broken Butterfly: One of the five handguns that can only be acquired on a 2nd Life run of the main storyline. It is based upon the Smith & Wesson Schofield Model 3 Revolver.
 * Self-Defence Revolver: One of the five handguns that can only be acquired on a 2nd Life run of the main storyline. It is based upon the Chiappa Double Eagle Derringer.
 * STAKE-01: One of the five handguns that can only be acquired on a 2nd Life run of the main storyline. It is based upon the Wildey Magnum.

Shotguns and Rifles

 * 12 Gauge Shotgun: One of the four most common shotguns in the game. It is based upon the Remington SPR210.
 * M3 Shotgun: One of the four most common shotguns in the game. It is based upon the Benelli M3 Super 90.
 * Police Shotgun: One of the four most common shotguns in the game. It is based upon the Remington 870 Police.
 * W-870 Shotgun: One of the four most common shotguns in the game. It is based upon the Remington 870.
 * SPAS-12 Shotgun: A shotgun that can only be found in supply drops. It is based upon the Franchi SPAS-12.
 * Striker: A shotgun that can only be found in supply drops. It is based upon the SWD Cobray Sweet Sweeper.
 * M14 Rifle: One of the three most common rifles in the game. It is based upon the real-life M14 Battle Rifle.
 * Police Marksman Rifle: One of the three most common rifles in the game. It is based upon the Accuracy International Arctic Warfare.
 * Winchester Rifle: One of the three most common rifles in the game. It is based upon the Winchester Model 70.
 * M37 Western Custom Rifle: A heavily customized rifle that can be built by collecting parts. It is based upon the Winchester 1892 Mare's Leg.

Automatic Weapons

 * LE 5 Submachine Gun: One of the three most common submachine guns in the game. It is based upon the Heckler & Koch MP5A3.
 * MQ 11 Submachine Gun: One of the three most common submachine guns in the game. It is based upon the Ingram MAC 11.
 * CQBR Assault Rifle: A powerful assault rifle that can be found on the bodies of Umbrella operatives. It is based upon the Colt Model 933.

Throwing Weapons

 * Acid Chemical Bottle:
 * Alcohol Bottle:
 * Brick:
 * Car Bomb:
 * Concrete Piece:
 * Explosive Chemical Bottle:
 * Hand Grenade:
 * Makeshift Spear:
 * Molotov Cocktail:
 * Nail Bomb:
 * Rock:
 * Stun Grenade:

Miscellaneous Weapons

 * Bowgun:
 * Chainsaw:
 * Chemical Flamethrower:
 * Circular Saw:
 * Crossbow:
 * Flare Gun:
 * GM 79 Grenade Launcher:
 * Nail Gun:
 * Rock Drill:
 * Rocket Launcher:
 * Spark Shot:

Character-Specific Weapons

 * Kevin's Handgun:
 * Mark's Pistol:

Crafting Items

 * Gunpowder A:
 * Gunpowder B:
 * Gunpowder C:
 * Gunpowder AA:
 * Gunpowder AB:
 * Gunpowder AC:
 * Gunpowder AAA:
 * Gunpowder AAB:
 * Gunpowder AAC:
 * Gunpowder BA:
 * Gunpowder BB:
 * Gunpowder BC:
 * Gunpowder BBA:
 * Gunpowder BBB:
 * Gunpowder BBC:
 * Gunpowder CA:
 * Gunpowder CB:
 * Gunpowder CC:
 * Gunpowder CCA:
 * Gunpowder CCB:
 * Gunpowder CCC:
 * Explosive A:
 * Explosive B:
 * Explosive AA:
 * Explosive AB:
 * Explosive BA:
 * Explosive BB:
 * Explosive AAA:
 * Explosive AAB:
 * Explosive BAA:
 * Explosive BBB:
 * Blue Chemical Fluid:
 * Red Chemical Fluid:
 * Yellow Chemical Fluid:
 * Junk Parts:
 * Cloth:
 * Empty Bottle:
 * Gasoline:
 * Disinfectant:
 * Alcohol:
 * Battery:
 * Medicine Base:
 * Adjuvant Sample:
 * Antigen Sample:
 * Vaccine Base:
 * Supplements:
 * Blood Bag:
 * Blood Plasma Bag:
 * Acid Sample:
 * Vinyl Tape:
 * Lighter Oil:

Medicine

 * Green Herb: Restores 200 health and reduces the Infection gauge by 10%.
 * Blue Herb: Cures the Poisoned status and reduces the Infection gauge by 10%.
 * Red Herb: Reduces the Infection gauge by 20%, but is most notable for tripling the effects of a Herbal Mix if included.
 * Yellow Herb: Increases the user's maximum health by 100 and reduces the Infection gauge by 20%.
 * Pink Herb: Cures the Bleeding status and reduces the Infection gauge by 10%.
 * Herbal Mix: A mix of two or three herbs that provides enhanced effects.
 * Green + Green Herbal Mix: Restores 450 health and reduces the Infection gauge by 20%. The Green Herb is the only herb that can be mixed with another herb of the same type.
 * Green + Blue Herbal Mix: Restores 300 health, cures the Poisoned status and reduces the Infection gauge by 20%.
 * Green + Red Herbal Mix: Restores 650 health and reduces the Infection gauge by 25%.
 * Green + Yellow Herbal Mix: Restores 450 health, increases the user's maximum health by 125 and reduces the Infection gauge by 25%.
 * Green + Pink Herbal Mix: Restores 300 health, cures the Bleeding status and reduces the Infection gauge by 20%.
 * Blue + Green Herbal Mix: Cures the Poisoned status, provides immunity to poison for 30 seconds, restores 250 health and reduces the Infection gauge by 10%.
 * Blue + Red Herbal Mix: Cures the Poisoned status, provides the Resistance status for 30 seconds and reduces the Infection gauge by 25%.
 * Blue + Yellow Herbal Mix: Cures the Poisoned status, provides immunity to poison for 30 seconds, increases the user's maximum health by 125 and reduces the Infection gauge by 25%.
 * Blue + Pink Herbal Mix: Cures the Poisoned and Bleeding status, provides immunity to poison and bleeding for 30 seconds and reduces the Infection gauge by 20%.
 * Red + Green Herbal Mix: Restores 500 health, provides the Resistance status for 30 seconds and reduces the Infection gauge by 25%.
 * Red + Blue Herbal Mix:
 * Red + Yellow Herbal Mix:
 * Red + Pink Herbal Mix:
 * Yellow + Green Herbal Mix:
 * Yellow + Blue Herbal Mix:
 * Yellow + Red Herbal Mix:
 * Yellow + Pink Herbal Mix:
 * Pink + Green Herbal Mix:
 * Pink + Blue Herbal Mix:
 * Pink + Red Herbal Mix:
 * Pink + Yellow Herbal Mix:
 * Green + Green + Green Herbal Mix:


 * First Aid Spray: Fully restores the user's health and reduces the Infection gauge by 25%.
 * Medical Injector:
 * Haemostat:
 * Tourniquet:
 * Anti-Viral Medicine: Reduces the Infection gauge by 50%.
 * Psychostimulants:
 * Steroids:
 * Stabilizer:
 * Prototype Vaccine:

Character-Specific Items

 * David's Toolkit:
 * Herbal Case:
 * Jim's Coin:
 * Knapsack:
 * Lockpick Set:
 * Medical Set: