Capcom vs. SNK 3: Battle of the Millennium 2022

Capcom vs. SNK 3: Battle of the Millennium 2022 is a 2.5D crossover fighting game developed and published by Capcom. It is the sequel to Capcom vs. SNK 2: Mark of the Millennium 2001, the third Capcom-produced installment (and the eighth overall) in the SNK vs. Capcom series, and the first crossover fighting game between the two companies after two decades. Released for PlayStation 4, PlayStation 5, and PC. It features characters from various Capcom and SNK franchises.

As with Street Fighter V, additional content for Capcom vs. SNK 3 is distributed through "seasons". The Season 1 update was released in 2023, which added 6 new DLC characters from both sides and 2 classic stages, as well as 8 classic costumes and 2 music packs. This later served as the basis for Capcom vs. SNK 3: Battle of the Millennium 2022: Arcade Edition, released exclusively for Arcades (ACS nex² System).

Later on, the Season 2 update was released in 2024, which added 6 new DLC characters from both sides and 2 classic stages, as well as 6 classic costumes and 2 music packs.

In 2025, a special updated version, Capcom vs. SNK 3: Battle of the Millennium 2022: Millionaire Edition, was released, which included all the fighters, stages, and costumes released throughout Season 2. It is available as a free update for existing users, as well as a separate physical and digital release, along with codes to download the remaining data.

The final season update, Season 3, was released in 2025, which added 6 new DLC characters from both sides, 2 classic stages and 4 classic costumes.

Gameplay
Gameplay is largely based on that of Capcom vs. SNK 2, with most of the gameplay features from its predecessor. Just like its predecessor, Capcom vs. SNK 3 utilizes the Capcom signature 6-button system consisting of light, middle and heavy punches and kicks.

Each player has a Guard meter which decreases as the player blocks attacks, done by holding down the joystick/d-pad to the opposite direction. By blocking attacks for an extended period of time, they risk having their defense broken with a Guard Break. Characters suffering from a Guard Break are left in a stunned state for a few seconds, leaving them wide open to enemy attacks.

All six Grooves from CvS2 make a return, alongside a brand new Groove called the "V-Groove", which is loosely based on the gameplay of the Darkstalkers series. The original six Grooves have been revamped in several areas to accommodate modern gameplay standards, while still remaining true to how they worked in the past.

Roll cancelling, an infamous glitch in CvS2 which allows players to cancel out the first three frames of an evasive roll with a special move, resulting in a special move with the invincibility of an evasive roll, makes a return and is now considered a vital mechanic for several characters.

A new feature in the game is Max Arts, which is the game's equivalent for Level 3 Super Arts. Max Arts are typically done by performing the given command plus all three punch or kick buttons simultaneously, though there are exceptions. The requirement to perform Max Arts depends on which Groove the player is using. Each character possesses one Max Art.

Some characters are given brand new Max Arts (Ken's Guren Enjinkyaku, Terry's Star Dunk Volcano, Geese's Rashomon, etc.), while others were given their previous Level-3 only Super Arts from CvS2 (Ryu's Shin/Metsu Shoryuken, Akuma's Shun Goku Satsu, Rock's Deadly Rave Neo, etc.) as their Max Arts.

The biggest change in the game is in the graphical department. Compared to the 2D sprites of the first two CvS titles, CvS3 utilizes 3D models on a 2D playing field, much like the more recent Street Fighter and King of Fighters titles. The graphics, powered by Capcom's proprietary RE Engine, run at a solid 60fps. The PC and PS5 ports includes support for 4K UltraHD, a first for a Capcom fighter, but the PS4 version only supports up to 1080p.

Ratio System
The Free Ratio System from CvS2 makes a return, and still works in much the same way as it did previously. Before a match, players must select a team of up to three fighters, after which, they must assign a Ratio level to each character so that the overall Ratio of their team equates 4.


 * If the player has chosen only one fighter, they will automatically be assigned Ratio-4.
 * If the player has chosen two fighters, they can choose between having one Ratio-1 and one Ratio-3, or having two Ratio-2s.
 * If the player has chosen three fighters, one must be assigned as Ratio-2 while the others are automatically given Ratio-1.

Grooves
Before a match, players must choose between seven "Grooves", each with a different type of super meter and a unique set of abilities. Each Groove alters the game mechanically in several different ways, adding a layer of customization to the game and accommodating several variable playstyles.

Depending on the Groove used, the player can either run, as with SNK's fighting games, or dash toward the enemy, like in most Capcom fighters. Most Grooves also allow players to perform either an evasive roll or a side dodge by pressing LP+LK together. However, certain Grooves do not have these features.


 * C-Groove
 * Based on Street Fighter Alpha 3 (A-ISM)
 * Three-tiered meter
 * Super Cancel - Perform Super Arts with the Middle attack buttons for a Level 2 Super Art. In a combo, Level 2 Super Arts can be cancelled into Level 1 Super Arts.
 * Dash, Roll, Air Guard, Counter Attack, Tactical Recovery
 * Max Arts: Three levels


 * A-Groove
 * Based on Street Fighter Alpha 3 (V-ISM)
 * Two-tiered meter
 * Custom Combo - Press HP+HK with full meter to activate Custom Combo. Players can cancel any attack into any other rapidly, until the meter is fully depleted.
 * Dash, Roll, Counter Attack, Safe Fall
 * Max Arts: Unavailable


 * P-Groove
 * Based on Street Fighter III
 * Single-tiered meter
 * Parry - Tap forward during an enemy's attack to perform a Parry. Parried attacks leave the opponent open, allowing the player to immediately counter attack.
 * Dash, Tactical Recovery, Short Hop
 * EX Specials: Unavailable
 * Max Arts: Full meter


 * V-Groove
 * Based on Vampire Savior
 * Nine-tiered power stock meter
 * EX Specials - Perform specials with two punches or kicks to perform EX Specials. EX Specials costs one meter stock, but boast vastly improved properties.
 * Dash, Air Guard, Counter Attack, Safe Fall
 * Max Arts: Three stocks


 * S-Groove
 * Based on The King of Fighters '98 (Extra Mode)
 * Chargeable, single-tiered, limited meter
 * Meter Charge - Hold down HP+HK to charge the meter and perform Super Arts. When in low health, Super Arts can be performed without the need for charging.
 * Run, Dodge, Counter Attack, Tactical Recovery, Short Hop
 * Max Arts: Full meter on low health


 * N-Groove
 * Based on The King of Fighters '98 (Advance Mode)
 * Three-tiered power stock meter
 * Max Mode - Press HP+HK with at least one meter stock to activate Max Mode. When Max Mode is active, players can perform EX Specials, as well as Max Arts.
 * Run, Roll, Counter Attack, Safe Fall, Short Hop
 * Max Arts: Three stocks (one stock during Max mode)


 * K-Groove
 * Based on Samurai Shodown
 * Rage meter
 * Just Defend - Tap back during an enemy's attack to perform a Just Defend. The player would not only block the attack, but also regain a small amount of health.
 * Run, Safe Fall, Short Hop
 * Max Arts: Full meter


 * EX1-Groove
 * Custom groove


 * EX2-Groove
 * Custom groove

GP System
In Arcade Mode, the player gets to earn Groove Points (GP), which are awarded or penalized based on actions that take place during each fight. Generally speaking, the better the player plays throughout the match, the more GP they will earn, and vice versa. Groove Points are essentially a player's rating, but they also serve as the key to unlocking fights against hidden opponents within Arcade Mode.

Mid-Bosses
To fight the mid-bosses in Arcade Mode, the player must fulfill all of the following conditions:


 * Get at least 800 GP.
 * Never get hit by more than 5 First Attacks.
 * Perform at least two CC, Super or Max finishes.

If done correctly, the following mid-bosses will appear after the 4th match, depending on the selected Groove:


 * C/A/P/V-Groove = Rugal Bernstein
 * S/N/K-Groove = Akuma

Final Bosses
At the end of Arcade Mode, the player will fight one of two final bosses, depending on the selected Groove:


 * C/A/P/V-Groove = Goenitz
 * S/N/K-Groove = Kolin

Defeating either Goenitz or Kolin would lead to the bad ending. In order to achieve the good ending, the player must fulfill at least two of the following conditions to fight the True Final Boss:


 * Get more than 1500 GP at the end.
 * Defeat the mid-boss (Rugal Bernstein or Akuma).
 * Perform at least one Finest/Dramatic KO.

If done correctly, the following mid-bosses will appear as the final boss in place of Goenitz or Kolin, depending on the selected Groove:


 * C/A/P/V-Groove = Orochi
 * S/N/K-Groove = Gill

Story
It is the year 2022. Years had passed following the hugely successful Millionaire Fighting 2001. However, this year, fans all around the world have a reason to rejoice once again.

Two of the most powerful organizations in the world: the Masters Foundation and the Garcia Financial Clique, have announced that they are collaborating once again, for the first time in years, to host a brand new special martial arts event: The "Battle of the Millennium".

The event would end up attracting various martial artists from all over the world, each with their own reasons for joining. Some looking for fame, others searching for fortune, while others seek to fulfill their own personal goals. Touted as the "biggest martial arts gathering in the universe", the Battle of the Millennium will be broadcast live all over the world via satellite.

It is now the day of the tournament. All of the best fighters in the world have gathered under one roof. The long-awaited opening ceremony is a huge success. However, no one notices the signs of the chaos that is about to unfold...

Characters

 * ^ denotes new characters
 * ¹ denotes Mid-Bosses
 * ² denotes Final Bosses
 * ³ denotes True Final Bosses

Playable

 * Ryu (Street Fighter) Hiroki Takahashi
 * Ken Masters (Street Fighter) Yuji Kishi
 * Sagat (Street Fighter) Daisuke Endo
 * Chun-Li (Street Fighter II: The World Warrior) Fumiko Orikasa
 * Guile (Street Fighter II: The World Warrior) Hiroki Yasumoto
 * Zangief (Street Fighter II: The World Warrior) Kenta Miyake
 * Blanka (Street Fighter II: The World Warrior) Yuji Ueda
 * Dhalsim (Street Fighter II: The World Warrior) Daisuke Egawa
 * Balrog (Street Fighter II: The World Warrior) Satoshi Tsuruoka
 * Vega (Street Fighter II: The World Warrior) Junichi Suwabe
 * M. Bison (Street Fighter II: The World Warrior) Norio Wakamoto
 * Cammy White (Super Street Fighter II: The New Challengers) Caitlin Glass
 * Akuma¹ (Super Street Fighter II Turbo) Taketora
 * Dan Hibiki (Street Fighter Alpha: Warriors' Dreams) Toshiyuki Kusuda
 * Sakura Kasugano (Street Fighter Alpha 2) Misato Fukuen
 * Yun (Street Fighter III: New Generation) Kentaro Ito
 * Han Juri^ (Super Street Fighter IV) Eri Kitamura
 * Guy^ (Final Fight) Tsuguo Mogami
 * Cody Travers^ (Final Fight) Michael T. Coleman
 * Morrigan Aensland (Darkstalkers: The Night Warriors) Rie Tanaka
 * Felicia^ (Darkstalkers: The Night Warriors) Kana Asumi
 * Batsu Ichimonji^ (Rival Schools: United by Fate) Nobuyuki Hiyama
 * Captain Commando^ (Captain Commando) Ryotaro Okiayu

Boss

 * Kolin^² (Street Fighter V) Cindy Robinson
 * Gill^³ (Street Fighter III: New Generation) Liam O'Brien

Season 1

 * Charlie Nash^ (Street Fighter Alpha: Warriors' Dreams) Kosuke Toriumi
 * Makoto^ (Street Fighter III: 3rd Strike) Makoto Tsumura
 * Mike Haggar^ (Final Fight) Matt Riedy

Season 2

 * Menat^ (Street Fighter V) Aoi Yuki
 * Jon Talbain^ (Darkstalkers: The Night Warriors) Shunsuke Takeuchi
 * Chris Redfield^ (Resident Evil) Roger Craig Smith

Season 3

 * Dudley^ (Street Fighter III: New Generation) Stuart McLean
 * Ingrid^ (Capcom Fighting Evolution) Aoi Koga
 * Zero^ (Megaman X3) Ryotaro Okiayu

Playable

 * Kyo Kusanagi (The King of Fighters '94) Tomoaki Maeno
 * Benimaru Nikaido (The King of Fighters '94) Atsushi "Monster" Maezuka
 * Rugal Bernstein¹ (The King of Fighters '94) Tsuguo Mogami
 * Iori Yagami (The King of Fighters '95) Takanori Hoshino
 * Leona Heidern^ (The King of Fighters '96) Seiko Yoshida
 * K'^ (The King of Fighters '99) Yoshihisa Kawahara
 * Kula Diamond^ (The King of Fighters 2000) Yumi Kakazu
 * Terry Bogard (Fatal Fury: King of Fighters) Takashi Kondo
 * Joe Higashi (Fatal Fury: King of Fighters) Kozo Mito
 * Geese Howard (Fatal Fury: King of Fighters) Kong Kuwata
 * Kim Kaphwan (Fatal Fury 2) Kunihiro Kawamoto
 * Mai Shiranui (Fatal Fury 2) Ami Koshimizu
 * Ryuji Yamazaki (Fatal Fury 3: Road to the Final Victory) Tsuguo Mogami
 * Rock Howard (Garou: Mark of the Wolves) Yuma Uchida
 * Tizoc^ (Garou: Mark of the Wolves) Hikaru Hanada
 * Ryo Sakazaki (Art of Fighting) Daiki Takakura
 * King (Art of Fighting) Harumi Ikoma
 * Yuri Sakazaki (Art of Fighting 2) Ai Kakuma
 * Athena Asamiya (Psycho Soldier) Haruna Ikezawa
 * Haohmaru (Samurai Shodown) Daiki Nakamura
 * Nakoruru (Samurai Shodown) Mai Nakahara
 * Hibiki Takane (The Last Blade 2) Sumire Uesaka
 * Marco Rossi^ (Metal Slug: Super Vehicle-001) Eiji Miyashita

Boss

 * Goenitz^² (The King of Fighters '96) Susumu Akagi
 * Orochi^³ (The King of Fighters '97) Rui Yamasaki

Season 1

 * Shun'ei^ (The King of Fighters XIV) Takashi Ohara
 * B. Jenet^ (Garou: Mark of the Wolves) Mikako Komatsu
 * Mr. Karate^ (Art of Fighting) Takeshi Maruyama

Season 2

 * Shermie^ (The King of Fighters '97) Erina Seto
 * Genjuro Kibagami^ (Samurai Shodown II) Kong Kuwata
 * Kotaro Fuuma^ (World Heroes) Atsushi "Monster" Maezuka

Season 3

 * Ash Crimson^ (The King of Fighters 2003) Sonosuke Nagashiro
 * Gai Tendo^ (Buriki One) Shogo Nakamura
 * Rosa^ (Kizuna Encounter) Toa Yukinari

Stages
Like in Capcom vs. SNK 2, the stages in Capcom vs. SNK 3 are based mostly on real-life cities and landmarks. Going along with CvS3's theme of a worldwide fighting tournament, most stages are peppered with colorful, festive imagery, as well as onlooking spectators. Just like in previous CvS titles, most stages include background cameos from various Capcom and SNK characters.


 * 🇯🇵 Stadium Ring, Osaka
 * 🇯🇵 Nature's Falls, Ibaraki
 * 🇺🇸 Beachside Sunset, Miami
 * 🇰🇷 Grand Mall, Seoul
 * 🇪🇬 Desert Trail, Cairo
 * 🇭🇰 Metro Transit, Kowloon
 * 🇧🇷 Street Festa, Copacabana
 * 🇬🇧 Olive Cafe, London
 * 🇫🇮 Christmas Village, Helsinki
 * 🇳🇱 Tulip Gardens, Amsterdam
 * Sun Moon Chase, Unknown
 * Orochi's Altar, Unknown
 * Training Stage, Unknown

DLC Season 1

 * 🇯🇵 Suzaku Castle, Genbugahara
 * 🇯🇵 Esaka Station, Osaka

DLC Season 2

 * 🇺🇸 The Slums, Metro City
 * 🇺🇸 Geese Tower, Southtown

DLC Season 3

 * Deserted Chateau, Makai
 * 🇯🇵 Kamui Kotan, Hokkaido

Game Modes
^ denotes new game modes


 * Tutorial^
 * Arcade
 * Ratio Match
 * 3-on-3 Match
 * Single Match
 * Versus
 * Ratio Match
 * 3-on-3 Match
 * Single Match
 * Survival
 * All Survival
 * ∞ Survival
 * Online
 * Ranked Match
 * Casual Match
 * Battle Lounge
 * Challenge Battle^
 * Combo Trials^
 * Shop^
 * Color Edit
 * Extras^
 * Art Gallery
 * Replay Theatre
 * Jukebox Mode^ (PS4 and PS5 only)
 * CvS Museum^ (PS5 only)
 * Options

Tutorial
The game includes a tutorial mode composed of four different categories of instructions, and introduces unfamiliar players to the Capcom vs. SNK style of fighting. The player controls Ryu in the normal classes, instructed by several "guest instructors" consisting of cameos from other Capcom and SNK characters. Dan Hibiki is the practice dummy used in every lesson. The classes are taught in four "classes":


 * Beginner classes teach the basic “how to play” functions, and the mechanics of both offense and defense.
 * Intermediate classes teach about special moves, cancels, Grooves, and various special system mechanics.
 * Advanced classes teach about special tactics in not just Capcom vs. SNK, but in most fighting games in general, that are very professional and difficult to master.
 * Groove classes give individual descriptions and tutorials on the different Grooves and how to use them efficiently.

Challenge Battle
Challenge Battle is a new mode similar to Extra Battle Mode from Street Fighter V: Arcade Edition. This mode allows the player to spend VS Points to participate in special time-exclusive challenges against various opponents for a chance to earn rewards, such as additional VS Points and EXP, special titles, and premium costumes and colors.

Combo Trials
Combo Trials is a new mode derived from the more recent Street Fighter titles, where players are given several challenges in order to improve their understanding of a character's capabilities. The trials generally go over some of the characters' available attacks and combos, which gradually increase in difficulty as the player completes them.

Each character has 10 trials, with the first three consisting of a special move, a Super Art and a Max Art, and the latter half consisting of multi-move combos. The Groove and training dummy provided varies with the character and trial, as some of the combos may be character-specific (e.g. a combo that would only work on large opponents like Zangief or Tizoc) or Groove-specific (e.g. a combo that makes use of A-Groove's custom combo mechanic).

Shop
The Shop allows players to buy fighters, stages, costumes, colors, titles and Fighter Profile designs using VS Points, the primary currency in the game. VS Points are given as a reward for winning matches in both online and offline modes. There are also several one-time rewards for completing various game modes and/or achieving a new online rank in Ranked Battle.

Jukebox
The Jukebox is a special mode that allows the player to enjoy listening to the background music that is used in each stage, as well as change and/or replace the background music whenever they want using other in-game tracks or, alternatively, music from the first two Capcom vs. SNK titles.

There is also DLC available for the mode, in which the player can buy music packs featuring music from other Capcom or SNK games altogether or separately through the Shop. Jukebox Mode is exclusive to both the PS4 and PS5 versions of the game.

DLC Season 1 Music Packs

 * Street Fighter Pack (contains music from the Street Fighter series)
 * King of Fighters Pack (contains music from the King of Fighters series)

DLC Season 2 Music Packs

 * All Capcom Pack (contains music from various Capcom series)
 * All SNK Pack (contains music from various SNK series)

CvS Museum
CvS Museum Mode is a mini collection of games containing the first two Capcom vs. SNK titles (as well as the Pro update in Japanese versions). These titles are emulations of the games' arcade versions, which originally ran on Sega's Naomi arcade hardware, and are capable of online play via rollback netcode powered by GGPO. CvS Museum is exclusive to the PS5 version of the game.

Games Included

 * Capcom vs. SNK: Millennium Fight 2000 (2000; Capcom)
 * Capcom vs. SNK: Millennium Fight 2000 Pro (2001; Capcom) [Japan versions only]
 * Capcom vs. SNK 2: Mark of the Millennium 2001 (2001; Capcom)

Trivia

 * Several of the announcer's pre-match lines are allusions to other Capcom games:
 * "This battle is about to explode!"
 * "Live and let die!"
 * "Go for broke!"
 * "Triumph or die!"
 * "Enter the heat of battle!"
 * "The battle for survival begins!"
 * This is the first Capcom fighting game since Street Fighter IV to not have "true" dual audio. Instead, most characters speak Japanese, while a select few are voiced by English voice actors.
 * Most of the voice cast have been recast with newer voice actors or are portrayed by their voice actors from newer titles in their respective series, though a few characters retain their old voice actors.
 * Most characters in the game wear their classic designs, barring a few exceptions. Some of their alternate or newer designs (Ken's SFV t-shirt and gi pants, Chun-Li's Alpha tracksuit, Kyo's NESTS-era jacket and jeans, Athena's 2002 outfit, among others) appear as alternate DLC costumes.
 * In a reversal from the previous games, Shinkiro handles the artwork for the Capcom Grooves (C, A, P, V) this time around. Meanwhile the SNK Groove (S, N, K) artwork is done by Eisuke Ogura.
 * The illustrations for character endings in Arcade Mode are done by Bengus.

Gallery
