Fallout: The Traveler/Cybernetic Implants

Based off and improved upon the Fallout New Vegas mods Project Nevada and Cyberware's Cybernetic Implant System which after purchasing the Cyborg tech control unit from the Halcyon for 5000 caps apiece, you can apply it to your spine to obtain Cyborgpunker perk, which unlocks use of cybernetic upgrades in Fallout: The Traveler.

Unique implants that grant powerful abilities are placed all over the wasteland in difficult, but rewarding locations. Other, less powerful implants can be obtained from selected vendors, though with the proper Science skill those can be upgraded up to 3 times at a workbench.

Once you reach a certain level then pick up or buy an implant, the introductory quest “Cyborgpunk Wastelander 2300” starts and leads you to a doctor who can implant it. Some doctors are able to perform the surgery from the start. Finding the books titled Cybernetic Surgery, Standard Edition, you can train a few more doctors including Curie.

Implant slots are depending on the Traveler's race and perk i.e a Human Traveler can get two more implant slots, while a Synth Traveler can get 4 more implant slots.

Trivia

 * This feature is inspired by the popular New Vegas mods, Project Nevada and the Cyberware 2281.