Kalran: Tales of the four nations/Missile squad

"For our masters!"

- a shield squad ready for orders

Tactical analysis

 * Army of many: Produced in pairs in large numbers. Beast cell shield is the epitome of the Reclaimers philosophy in quantity over quality. With squads always being cloned in pairs instantaneously
 * Swarm them: From their decantation the shields are trained to get as close to their enemies as fast as possible. And taught to sprint everywhere, to the point that walking is a foreign concept, and taught how to fight together in large swarms to overwhelm their foe and hold them down, and gains suprression resistance as long as they fighting group of five
 * Completely expendable: The weapons they suffers heavily from short range and low damage. This, with the squad average speed and lack of a closer, means the squad will take heavy causalities before battle begins, especially against anti-infantry, and will only win with large numbers. Fortunately they always have numbers and their weapons are built lock down their enemies for Beast cell chosen to end them. And implanted in their necks is a chip that also enhances the chosen artillery weapons, increasing accuracy and damage. Which will likely kill them on account of the large blast radius, but they can just teleport in the the replacements
 * Completely useless alone: The shields are close to useless by themselves. Due to their weapon range, abysmal damage, and non-existent armor. Means when they're forced to fight against foes on equal numbers they will lose. Especially against anti-infantry weaponry

History
"Shut your lies dog! You know nothing of my master! They fed me and care for me when I'm sick. And only punish when I'm too scare to fight against tyrant like you! They protect and feed me! Unlike you murderous tyrant. And I know full well they will come and save me!"

The sound of explosions followed followed by screams.

"Sir we found a survivor, status dying. She seems to be one of the shield division we lost. And statistics shows she can be saved."

"don't bother IW711. Saving what's left of it will be a waste of resources, not even Josef can turn it into a bow. Just toss it into the grinder."

"Affirmative master."

-Remains of the interrogation log of clone RA411, nicknamed "Ralia", a captured Reclaimer. Autopsy indicated she was the first casualty when Reclaimers from her cell bombarded her cell, due to a chip implanted in her neck, and had survived for roughly four hours in agony, with high chance of surviving with immediate medical attention.

When a reclaimer clone is decanted they have a mind of a child, which can be easily manipulated.

Clones of the beast cell, labelled shields, are, upon decanting, are forced to kill animals, due to the Reclaimers having modified their genes so that they forcibly age up by absorbing the dying essence of creature. leading them to be from an infant to an adult in a day. After this trained and indoctrinated to always follow the Reclaimers, and told that all other foes are nothing but ruthless monsters, and never given a knowledge of the outside. Fed stories on how they will be the mighty shield to protect the chosen and will be honored and remembered, and that they must never disobey or question the choses, or masters as they're called, orders. Only given the most basic training in shooting and melee as they are whipped up into a frenzy. And in battle they charge in a frenzy, firing their pistol without care before swinging their knife in melee

But in truth the best they can hope for is being mentioned in a footnote. To the Reclaimers the shields are nothing more then a tool, like their namesake. As their are always sent to the heavily defended areas of the battle to pin down their foes, often taking heavy casualties and being reduced to crying children, for the chosen weaponry to hit.

For the Reclaimers care for their clones as much as a soldier cares for his bullets.

Weapon modules

 * Anti-infantry: Gains a highly inaccurate but suppressive laser assault rifle and bayonet, suppressing their enemies as they charge into melee. Degarrisons structures when charging into building
 * Anti-tank: Gains molotov cocktails. Deals low damage but debuffs vehicles
 * Anti-air: Gains handheld flak cannon. Highly inaccurate but fires in an aoe, relying on numbers to hit
 * Assault: Gains a bundle of grenades and spear. Throws grenades before charging into melee, likely taking casualties from their own grenades
 * Demolition: Gains petard battering ram. Will try to run upon planting petard on vehicles or structure, And will likely take casualties from their petard
 * Support: Gains a propaganda speaker. buffing surrounding clones and giving them suppression resistance

Quotes
Shield/Quotes