Pyramids





'WARNING: THE MAJORITY OF THE CONTENTS OF THIS PAGE IS IN DEVELOPEMENT, SO CURRENT THINGS MAY NOT BE COMPLETELY FIT FOR THE PAGE. HOREVER, IN THE DEVELOPEMENT THERE'S ALSO SOUNDTRACK; ONCE FINISHED AND CONFIRMED, YOU CAN WRITE IN COMMENTS AND VOTE THE BEST 10 OF THE 15 GAMEPLAY SOUNDTRACKS, SO THEY WILL BE CHOSEN FOR THE NEXT PYRAMIDS. REMEMBER THE WHOLE SERIES IS IN FULL DEVELOPEMENT, AND THROUGH IT STILL DOESN'T EXIST, I HOPE MYSELF THIS WILL HAPPEN SOMEDAY. THE PHARAOHS THANK YOU.'

Pyramids, also known with a complete name Pyramids I - The battle of Kadesh is a strategy game sited in the Ancient Egypt. It basically narrates the events of the Kadesh battle, with 4 factions: Egypt, Anatholy (Hittites of Hatti), Nubia and Lybia. Projected exclusively for the PC platform system, it is developed by Haemimont Games and Empire Entertainment and published by FX Interactive.

Main menu

 * Training
 * Campaign
 * Egyptian Campaign (only 1 part, until the Kadesh battle)
 * Hittite Campaign (2 parts: the first until the Kadesh battle, the second after the alternative victory)
 * African Campaign (all-alternative campaign. 2 parts: the first until the Kadesh battle, intromising on it, the second during the invasion of Egypt and Hittitens)
 * Battle
 * Multiplayer
 * LAN
 * Gamespy
 * Extras
 * Soundtrack player
 * Video cinematica
 * Scenario Editor
 * Encyclopedia of the Nile
 * Hieroglyphic gallery
 * Options

Campaign Mode
The game has 3 campaigns: the canonical egyptian, the alternative hittit and the alternative lybian-nubian (African):


 * Egyptian Campaign: it is the canonical campaign, and has only one part, during the preparation to war against the Hittitens, until the battle of Kadesh. Ramses, thanks to his courage and the help to Amon, will lead his less numerous army to victory. Horever, after the victory, Muvattali will ask a pace trait to Ramses itself...
 * Hittit Campaign: it is the alternative campaign, with two parts: the first one is the invasion of the Egyptians borderlines, in Syria and Lybanus, until the battle of Kadesh. After the alternative victory, Ramses will be (apparently) killed in battle despite his courage, and the Hittitens prepare to conquest Egypt once for all. But once there, a bad surprise awaits Muvattali...
 * African Campaign: Lybia and Nubia prepare to rebel against Egypt, but not only against it, because their thirst of power won't stop at nothing. Intromising the battle of Kadesh against the two factions of Egypt and Hatti, these two factions will prepare a war against the two super-states, which will ally each other in order to contrast them, and annhilate everyone and everything that stands in their way...

Gameplay
There are 3 campaigns in the menu: Egyptian, Hittite and African, each one with 9 scenarios. The Battle mode allows up to 8 players, choosing between the 4 factions of the game. The is also a starting learning campaign that sets about Ramses II training his troops of all grades with 5 scenarios, ending with a final scenario simulating a real battle.

There are 2 type of resources: food and gold. The player's fortress is already been built, so there's no need to build it from zero. The fortress includes: a base, a temple, a barracks, a market, a blacksmith and a tavern. The population of the players is different in every fortress and village. The fortress can have a maximum predefinied of 50, 100 or 150 inhabitants, while a village's max can be 50, 75 or 100, both depending of the starting conditions of max population. Just like in the Haemimont's Imperivm series, when the limit is surpassed, the population gets low again, until it gets back to the max. Fortress population produce gold, while village population procude food. Village population can be transported to Training Keeps to morph them into mercenaries.

Each unit can carry up to 25 food units - but all the elephants carry up to 100 of them; once it gets to 0, the unit starts to lose health. Also, each unit has 10 energy points and a proper special skill.

Generals can carry up to 50 units, and can be flanked by a bearer, which has very low attack and defence, but can improve the general's affiliates' combat abilities.

There are many ways to gain experience points or XP: battle, hunt, accomplishing many orders (obviously relative to each faction in the game) and taking objects.

Objects

 * Golden Ankh: Adds 500 health points and 5 attack points to the owner.
 * Seth talismain: Adds 4 attack points to the owner, and lasts until the owner makes his first kill.
 * Isis talismain: Adds 4 defense points to the owner, and lasts until the owner makes his first kill.
 * Ptah talismain: Adds 4 attack points to the owner, and lasts until the owner makes his first kill.
 * Ra talismain: Adds 4 extra experience levels to the owner, and lasts until the owner makes his first kill.
 * Medicinal herbs: Instantly and completely cures owner when used.
 * Healing water: Cures up to 2000 health points to the owner and all its allies. The cure is distributed.
 * Belt of the king: Adds 600 health points and 10 defense points to the owner.
 * Firestone: Adds 50 attack points to the owner, and heals him using an ally's health.
 * Golden ring:

Game results
At the end of a game, the following results will appear in tables:


 * Score overview
 * Military score
 * Economic score
 * Imperial score
 * Military overview
 * Units killed
 * Units lost
 * Buildings captured
 * Buildings lost
 * Kills-losses
 * Largest army
 * Economic overview
 * Exploration
 * Food gathered
 * Food spent
 * Gold gathered
 * Gold spent
 * Imperial overview
 * Territory
 * Strongholds
 * Keeps
 * Ruins
 * Shrines
 * Technologies
 * Battles
 * Timelines
 * Population
 * Army
 * Resources
 * Territory
 * Miscellaneous
 * Mouse clicks
 * Hotkeys
 * Time spent on strategic map

Game options

 * Random map:
 * Highlands
 * Continental
 * Small islands
 * Big islands
 * Island
 * Desert
 * Game type:
 * Normal: just a normal play.
 * Deathmatch: no mercy, no limits, no rules!
 * Regicide: kill the ruler of the enemy land to gain more points. Everytime a ruler is killed another one will take his place appearing in a random and safe point of the map. Every killed King earn bonus points.
 * Victory condition:
 * Elimination
 * Point limit (from 3000 points to 15'000 points)
 * Time limit (from 30 minutes to 3 hours)
 * Population:
 * Low
 * Normal
 * High
 * Starting resources:
 * Tribe (Very low)
 * Village (Low)
 * Town (Normal)
 * City (High)
 * Empire (Very high)

Playable factions

 * Egypt
 * Hittites
 * Libya
 * Nubia

Soundtrack
The soundtrack of the game will be inspired by those unofficial tracks, taken with copyrights from other medias:

Other titles

 * Italian: Pyramids: La Battaglia di Qadesh
 * Spanish: Pyramids: La Battalla de Kadesh
 * Japanese:
 * Pyramids: カデシュの戦い (kanji)
 * Pyramids: Kadeshu no tatakai / Pyramids: Kadesh no taisen (romanji)
 * Pyramids: The Battle of Kadesh (translation)