Weapons (SENTINEL)

Weapons are an integral part of loadouts in SENTINEL. They are classified as General, Specialist and Melee Weapons.

Overview
Weapons are classified as follows:


 * General Weapon
 * Submachine Guns: Generally full automatic compact weapons, they close range power houses that are weaker Combat Rifles with faster fire rates essentially
 * Combat Rifles: Fully automatic rifles that are meant to be versatile and can be used at all ranges.
 * Pulse Rifles: Burst fire rifles, they are built for accuracy and function best at medium ranges. They can also be used at close range if the full burst hits regularly.
 * Marksman Rifles: Semi automatic rifles that are meant for precision fire. Control over your trigger finger is necessary with these rifles.
 * Machine Guns: Heavy fully automatic weapons meant to keep people in cover or demolish the cover, they are generally used in defensive or supporting roles.
 * Specialist Weapon
 * Sidearms: Quick to the draw, they serve as back up in times of a slow reload and enable the wielder to make quick work of enemies trying to get a helpless reloader.
 * Launchers: With an explosive might, these weapons are generally the most lethal weapons available, but they do have splash damage and projectiles with often very slow speeds and parabolic arcs.
 * Sniper Rifles: For those who wish to be precise and get that deadly shot on that machine gunner over there preventing your team from advancing. When correctly equipped, they can also be used in an aggressive scouting role.
 * Shotguns: With a pellet based weapon, they lose effectiveness very quickly, but in their effective range, they are some of the fastest killing guns.
 * Specials: For oddball weapons that don't fit in regular categories.
 * Melee Weapon
 * Melee Weapons: Close ranged devastators around which the melee system is built.

Time to Kill Calculator
This is the raw time to kill calculation formula. 60/Rate of Fire*(Shields+Armor*Health)=x x/Damage per Round= Time to Kill Round up value to first 3 digits after the decimal, as those digits show the milliseconds.

Atlas GN-5.7mm

 * Real Name: Atlas 9mm
 * Nickname: Noodler
 * Damage per Round: 34 Damage
 * Rate of Fire: 1060 RPM, Full Auto
 * Recoil: Low per shot, slow recenter speed
 * Magazine: 24 Rounds
 * Reload: 2.2s Reload
 * Damage Multipliers: 1.75 X Head Damage, 0.82 X Limb Damage
 * Codex Entry: The GN family of submachine guns had been created by Atlas Military Technologies to replace the aging Atlas Midas .45. The standard issue GN-9mm had incredibly bad ballistics, earning it the name Noodler. The GN-5.7mm models, the ones you are using, however, boast better ballistics and a slightly faster fire rate of 1060 instead of the standard 960, making the weapon fearsome in right hands. But due to the visual resemblance to the GN-9mm, most newly recruit Special Operation Soldiers avoid the weapon.

AK-900S

 * Real Name: AK-900S
 * Nickname: Oldie Silent Murderie
 * Damage per Round: 48 Damage
 * Rate of Fire: 660 RPM, Full Auto
 * Recoil: Medium per shot, fast recenter speed
 * Magazine: 30 Rounds
 * Reload: 2.8s Reload
 * Damage Multipliers: 1.75 X Head Damage, 0.82 X Limb Damage
 * Codex Entry: Made by the Kalashnikov Concern as the final AK, the Automat Kalashnikov 900 series was very successful, as it used cheap, high power cartridges, the kind that were mostly modified full caliber cartridges rather than high power intermediate cartridges. It has a slower rate of fire and a recoil compensator, which allows the reticule to settle partially in between shots, allowing for increased accuracy. The 900S sports a slightly faster rate of fire to compensate for a integrally silenced barrel which lowers damage, but keeps you off the radar.

Atlas GN-5.7mm

 * Real Name: Atlas Pulsator MK III
 * Nickname: Puncher
 * Damage per Round: 85 Damage
 * Rate of Fire: (In Burst) 1800 RPM, (Overall) 360 RPM, 3 Round Burst
 * Recoil: Low per shot, medium recenter speed
 * Magazine: 12 Rounds
 * Reload: 3.5s Reload
 * Damage Multipliers: 1.75 X Head Damage, 0.82 X Limb Damage
 * Codex Entry: With their smaller offerings being quite profitable and a lack of competition in the burst rifle market, Atlas decided to make a powerful rifle that could