Kalran: Tales of the four nations/Bifur Tower

Tactical Analysis

 * Bullet Storm: The Bifur Tower is a brick-and-mortar fortification used to defend hardpoints and vital areas. Armed with the same HMG wielded by the Defender, except trice with hollow points, the sentry gunner can and will lay down an extraordinary amount of lead upon advancing enemies. Reducing all but the largest infantry blob to pieces
 * Guard Duty: The Bifur is also equipped with advance detection systems, thus it doubles in spotting any infiltrating spies or other stealth units. And its heigh allows it to fire behind other defense or the safety of their walls
 * Reduced Penetration: But their hollow point rounds, though extremely devastating against soft targets, lack the armor penetration of the roundswieledby the Defender. Needless to say, it will have a much tougher time against armored vehicles.
 * Turtling: By activating their Defense Bureau and gaining heightened clearance levels, commanders can upgrade their towers with a deployable armour shell, a light mortar, and replace their machineguns with a heavy caliber gatling gun after upgrades.

History
Posted by the hundreds along the borders of their homeland, the Bifur, its name taken from its designer, Tower serve many important functions and form an integral part in the Volksgards multi-layered defense. Thanks to the sophisticated detection magic and high-powered searchlights installed on these towers, the volunteers manning them can easily detect covert infiltrators. Said towers are also equipped with three HMG fused together with hollow-point rounds, which fires at a rate of 1500 rounds per minute. And has garnered the same reputation of the Defender during the Volko-Salka war, with a storm of bullets reducing many charging infantry into a pile of meat, that infantry will refuse to move if they hear an area is guarded by one of these towers.

Trivia

 * Its role is based on the sentry gun from red alert and the guard tower from rise of the red