Kalran: Tales of the four nations/Tenko Rebel Strike Force

The Tenko Rebel Strike Force, or just simply the rebellion, are one of the twenty-four factions in Kalran: Tales of the four nations.

Description
* TBA*

Lore Articles

 * The Inquisition-Coalition War
 * The Tenko Origin Story
 * The Endor before Tenko's take over

Strength

 * Peerless teamwork
 * Rapid expansion
 * Versatile unit production
 * 4
 * 5

Weakness

 * Forces are useless on their own
 * Heavily reliant on the three branches working together to fuction
 * Weak initial economy
 * 4
 * 5

Commanders

 * Han Pestaña: TBA. Voiced by Chris Hackney
 * Raya Oliwa: TBA. Voiced by Laura Post
 * Leon Lionhart: TBA. Voiced by Michael Biehn
 * Leylia Hartilly: TBA. Voiced by Madeline Dorroh
 * Poe Blazkowicz: TBA. Voiced by Ben Balmaceda
 * Robert McKay: Tenko announcer. Voiced by Kyle Quibel

Mechanics

 * Villager to fighter: Unlike other factions the Tenko do not train their combat units, save for Epics and Luke. Instead they only production building can only produce Rebels, who can construct buildings, gather resoureces, and are somewhat decent in battle. But in turn these Rebels can be upgrade to other units by going into a Dojo, Driving School. Training Airfield, Training Docks to become advance infantry, vehicle, aircraft, or naval units. With each commander also having exclusive buildings to make their exclusive units
 * Specialties: Each speciality is part of the Tenko tech tree and unlocks new units and protocols. Unlike other tech-trees, Tenko players are able and expected to upgrade down all the trees in time, but prioritization is important. Each speciality is made by sending a unit through that specialities building.
 * The rebellions shield: The heavies and protector of the Tenko, the shield use plates of bronze armor giving them large amounts of health and many ways to grab the enemies attention. They draw in enemy fire, lock enemies into combat, distract enemies, defend home bases, and lead assaults, giving their fellows more time to attack. Those who choose the shield, known as heavies, are not only trained to survive against assaults, reducing any damage taken by a quarter, but also treat them, and will heal themselves up to full health when out of combat
 * The rebellions sword: The assassins and hunter of Tenko, the swords strike suddenly and unexpectedly from the shadows or from behind the heavies, purging the enemy with gunpowder and glass. Among the tools at their disposal are damage-dealing, stealth and disguise, flanking, garrison-clearing and assassination. Those who choose the sword, becoming the assassins, are trained to be unassuming, disguising as civilians and civilian vehicles/aircraft when not attacking, until they attack and are known to coat their weapons in poison, giving all of their attacks afterburn
 * The rebellions heart: The healers and support of the Tenko, the heart use subtler means to sway the battle. They heal and inspire their fellows, poison and dishearten their enemies, harass enemy supply lines and harvester, destroy stubborn defences, and turn your foes against themselves with subterfuge. Those who choose the heart, known as protectors, are trained to inspire their allies, with allies near them fighting harder and tougher, and to oversee the battle, letting all of them see through enemy stealth when close
 * Global upgrades: The Rebels are unique in numerous aspects, Global Upgrades being one of them. Global Upgrades, once researched, will affect Tenko infantry, vehicles, ships, and aircraft. A force of Tenko vehicles, once fully upgraded, is just as good if not better than a comparable force of any other faction. They are bought from the Camp with the first two, of the commander's choice, being free, but each requires a long time to develop, with subsequent upgrades now costing resources, increased research time, and requiring the MCV to upgrade first to access the next two. While it is being developed, it locks off all other options; the commander cannot build a Rebel or start research on another upgrade without canceling the one currently in progress. These upgrades are
 * Health: All units gain increased health and regeneration
 * Power: Doubles the damage units deal, doubles the radius of aoe weapons, and unarmed units now gain a weapon
 * Speed: Doubles the units speed and halves their ability cooldowns
 * Fire rate: Doubles unit's rate of fire, halves units with reload time by half, and units with limited ammo have their capacity doubled
 * Armor: Units now reduce all incoming damage by a quarter, gain increased armor, and vehicles have their front armor doubled
 * Vision: Doubles unit sight radius, increases units attack radius by half, and some units can now detect stealth

Units
Due to the Tenko's unique way of training units all units are instead summarised here instead

Tenko infantry

Tenko vehicles

Tenko aircraft

Tanko vessels

Trivia

 * The Tenko are based off the rebel alliance from star wars and the railroad from fallout 4. While their main "capital"/base, the Endor, is based off the Eva hammer from Wolfenstein and named after the planet from star wars.
 * Their training mechanic is based off battle realms.