Kalran: Tales of the four nations/Hussar

"Hussar ready!"

Tactical analysis

 * When the Hussar arrive: Fleet of foot the Hussar mech is Rose Battalions scout and anti-air defense. With it's dual chainguns capable of mulching and suppressing infantry and aircrafts
 * On the prowl: The Hussars are also equipped with a high-powered jetpack to rapidly reposition and advance surveying equipment's that allows them to see further then most and target the weakpoint in aircraft and infantry, but this comes at the risk of the commander being out of the turret and risking themselves to attacks, and they can't use the jetpack until the commander comes back in
 * Unfit for direct engagements: Bear in mind that Hussars are not intended to stand toe-to-toe with battle tanks, heavy aircraft, or structures, and will most likely die if ordered to engage such
 * Try and run: Recent updates to the Hussar are replacing it's chainguns with a pair of high-explosive grenade machineguns, increasing its lethality against infantry and allows it to take out garrison forces, and a pair of STAR pods to remedy its main weaponry loss of anti-air. Alongside this the commander given better protection and advance stealth detection devices when they choose to scout out

Ace upgrade
Unit replaces chainguns with grenade machineguns, dealing aoe damage to ground units and degarrison units but loses abilty to target aircrafts, and SAM pods, dealing heavy damage to aircrafts, and when scouting commander can't be killed and detects all stealth units nearby

Trivia

 * The unitisa combination of the GDI wolverinefrom C&C and the goliath from starcraft, particularly once they get their ace upgrade.