Metal Gear Solid: The Shadow Moses

EDITOR NOTE: ''Before reading this page, please do not misunderstand that this is official or prediction because it's not. This page is purposely to fleshing out my ideas about the remake version of the Metal Gear Solid. Although there are many rumors about the remake, but there's still no confirmation about the game announcement, so I decide wanting to relieves my idea first about this. However, I will delete this page as the remake version of MGS already announced.''

Metal Gear Solid: The Shadow Moses is a remake version of the original PS1 Version and Twin Snake Game Cube version, developed by Blue Point, associated with Kojima Production and published by PlayStation Interactive which is available exclusive on PlayStation 5, later on Microsoft Windows (Steam) and Microsoft Windows (Epic Game Store) using powered graphical by Unreal Engine 5.

The Shadow Moses features remade graphical from scratch using the Unreal Engine 5 and will be fully HD in contrast different comparison from the original which is using 3D. With fully voice-over and re-recorded from almost reprise character voice actors, brand-new cutscenes in dynamic new angles, and the gameplay function & mechanics based on Metal Gear Solid V: Phantom Pain. It also features a brand-new story cutscenes, adds new lines context from all story of Metal Gear Solid titles, Metal Gear 2 Flashback Mania and new music soundtracks.

A two new downloadable contents will be expansion story set, which titled Outer Heaven and Zanzibar Land which is two separated DLC story which starring a Solid Snake prior to The Shadow Moses Incident, along with new costume set, weapon gears, and more as bonuses DLC content.

Synopsis
During a training mission on Shadow Moses in February 2005, at a nuclear weapons facility on a remote island off the coast of Alaska, the Special Forces unit FOXHOUND rebelled against the United States government, under the command of Liquid Snake. Their target was the advanced weapon system Metal Gear REX, a gigantic robotic weapons platform able to independently launch a nuclear warhead at any target on the face of the planet. Their demand was the body of the greatest soldier who ever lived, Big Boss, which, through gene therapy, they could use to create an army of ultimate soldiers.

With the safety of the entire world at stake, at the request of the Secretary of Defense, Colonel Roy Campbell, the former commander of FOXHOUND, summoned Solid Snake out of retirement for one last solo covert operation.

Characters

 * Solid Snake
 * Liquid Snake / Master Miller
 * Meryl Silverburgh
 * Roy Campbell
 * Naomi Hunter
 * Mei Ling
 * Nastasha Romanenko
 * Hal "Otacon" Emmerich
 * Gray Fox
 * Revolver Ocelot
 * Vulcan Raven
 * Psycho Mantis
 * Sniper Wolf / Computer
 * Decoy Octopus
 * Donald Anderson
 * Kenneth Baker
 * Jim Houseman
 * Johnny Sasaki
 * Genome Soldier

General

 * Trophy and achievement support for PlayStation 5, Steam and Epic Game Store

Visual

 * Metal Gear Solid: The Shadow Moses is fully remade from scratch with the graphics powered by Unreal Engine 5, with the third person shooter and 2D has been replaced with a streamlined view and over-the-shoulder camera for aiming a weapon, with an optional first-person view at the toggle of a button.
 * Full-HD, QHD, and 4K Resolution will be supported for PlayStation 5, Steam, and Epic Game Store, including implementation of Ray-Tracing Support.
 * 60FPS Support and higher-frame rate (exclusive for PC Version) support.
 * Remade character models, environment, area textures and more powered by Unreal Engine 5.
 * Motion Blur, Slow Motion, and more implementation element for the cutscenes added to the game.
 * New Visual Modes added, Graphic Modes and Performance Mode.

Audio

 * The voice acting has been re-recorded and new recording which make the remake version to be fully voiced, with the most notable Metal Gear Solid cast been reprise for the role. But there's voice acting cast been replaced, such as:
 * Donald Anderson which was originally voiced by Greg Eagles been replaced with James C. Mathis III
 * Kazuhira Miller (Impersonator) which was originally voiced by James Flinders (Original MGS) & Cam Clarke (MGS: Twin Snake) been replaced with Robin Atkin Downes.
 * Although as Miller in MGS is Liquid who impersonating him, which he using the voice change in order to not be too recognizable if Liquid impersonating Miller which fool the fans who play the game.
 * However, Liquid Snake is still voiced by Cam Clarke.
 * Dual Audio added, players can switch the voice over between Japanese and English voice.
 * Arrangement music soundtrack, including additional new music track implemented to the game.
 * Major enhanced audio output and sound effect been improved with Unreal Engine 5 given the sounds more wider and open than before.
 * 3D Audio support exclusive for PlayStation 5 has been implemented.

Story Features

 * Zanzibar Land flashback mania - which the cutscenes from Metal Gear 2: Solid Snake been remade with the Unreal Engine which purposely as improves toward call-backs and reference from the past stories in Zanzibar Land when he met Big Boss and Gray Fox, including the dialogue lines.
 * Although the flashback only took much important things that became reference and callbacks in Metal Gear Solid: The Shadow Moses. While the rest of the story might be told in expansion story DLC.
 * Brand-new cutscenes for MGS: The Shadow Moses
 * Expand the cutscenes, dialogues, and lines for MGS: The Shadow Moses
 * Context lines dialogues and foreshadow from all MGS titles story
 * Secret Cutscenes for MGS: The Shadow Moses
 * New Ending for MGS: The Shadow Moses

General

 * Game mechanics and features from Metal Gear Solid V: Phantom Pain has been implemented into the game.
 * Although few features from MGSV: Phantom Pain will not be implemented in order to fit the style of Metal Gear Solid which carries spirit from the original while the game mechanics been remade to using MGSV gameplay features.
 * With MGSV game mechanics been implemented to the game, the First Person Shooter, Crouch, Sprint, Quick Dive and more been implemented to the game.
 * CQC Mode added to the game, including CQC Expert which allows you to attacking the enemies to kill or stun them. Or CQC Command where you can choose, especially asking the question to the enemies.
 * Updated Aim Mode has been implemented to the game.
 * Although MGS: The Shadow Moses is not an open-world, and the game mechanics been remade which intentionally fit for interior building, although, the Shadow Moses areas will be more open-area and wider than the original, which possible areas size been increased to make it more open wider, including a new areas added.
 * Along with the enemies been increased and the infiltration will be challengeable like MSGV: Ground Zeroes and Phantom Pain.
 * Also iDroid are not in MGS along with Binoculars which are not added to the game, since this game is an infiltration operation, not an open-world.
 * Several changes on game mechanics and specific features from Metal Gear Solid: Twin Snake is also implemented to the game.
 * However, since the Metal Gear Solid: The Shadow Moses was remade using the Unreal Engine 5, specific areas might be changes depending on design development which has been remade from scratch.
 * Game Over sequence from the original MGS PS1 has been remade and added to the game since it's an iconic.

Changes

 * Codec conversation will be more real-time, which players can still simultaneously control Solid Snake around during stealth mission, while making codec conversation, although if you need to choose the frequency radio you be able to stand down while during selecting the channel frequency radio.
 * Which is really similar with how Venom Snake from MGSV: Phantom Pain communicate Ocelot through the radios while can simultaneously controlling the character while during infiltration, stealth and combat in much freedom way for players to do.
 * Although, MGS: The Shadow Moses has a checkpoint or auto-save, you still can ask Mei Ling to save your data files.
 * While codec UI has made changed only with one faces during conversation as simultaneously that you can control snake on infiltration while during codec conversation. Which UI Codec redesign to be more like hologram video, but it's still a same codec as before.