Thread:Thunder the Coyote/@comment-5688420-20181217181653/@comment-5688420-20181221155807

.. Sorta. It's mostly because I wanted AA to have some distinct gameplay elements.

Anyways, each player would start with two lives (by default). When the player gets knocked out, instead of segueing to the next round like in most other fighters, instead the match stops for a while, the character gets up from where they are, and the match continues. The attacking player's health will still remain the same as it was before the intervention, tho when he/she has some recoverable health, he/she is able to heal part of it during interventions.

Watch some Vampire Savior gameplay and you'll see what I'm talking about.