Downgraded Wars/Terrains

Natural terrains=

Plain
Plain, and its variants, are the most common terrains throughout the game.

The derived terrain types are as follows:
 * Snowy Plain
 * Wasteland
 * Snowy Wasteland
 * Desert
 * Oasis
 * Shoal

Bush
Bush is a common terrain that reduces the maximum movement range of infantries by 1 grid.

The derived terrain types are as follows:
 * Swamp
 * Withered Bush
 * Snowy Bush

Forest
Forest, like bush, is a terrain that reduces the maximum movement range of infantries and all land vehicles by 2 grid.

It has a snowy variant.

Jungle
Jungle reduces the maximum movement range of infantries by 3 grid and doesn't allow land vehicles to enter.

Hill
Hill is a common terrain that reduces the maximum movement range of infantries and all land vehicles by 1 grid.

It has a sandy variant and a snowy variant.

Mountain and its variants
Mountain is a terrain that land vehicles are unable to pass and the maximum movement range of infantry reduced by 2 grid.

It has a snowy variant.

High Mountain
High Mountain is a terrain that only high-altitude aircrafts can pass through.

It has a snowy variant.

River
River is a common terrain that reduces the maximum movement range of infantries and non-amphibious(or, "most") land vehicles by 1 grid.

It has a frozen variant.

Lake
Lake is a terrain which only amphibious land vehicles(and air units) can pass through.

It has a frozen variant which all land units can pass through but their maximum movement range would reduce by 1 grid.

Sea and its variants
Sea is a terrain which only allows amphibious land vehicles, air units and naval units to pass through. Its variant, ocean, prevents amphibious land units from passing through it and its another variant, reef forces submerged submarines to surface. Artificial terrains=

Bases
Headquarters, or just HQ, is the most important facility in most campaigns. It has ability of building and storaging land units and supplying those which are storaged inside it.

The game fails when it is captured by hostile forces.

Ground Force Base, like headquarters, has ability of building and storaging land units and supplying those which are storaged inside it. Its aerial counterpart and naval counterpart play the same role.

Facilities
Factory is a facility which has ability of storaging land units and supplying those which are storaged inside it.

Airport and harbour, its aerial counterpart and naval counterpart play the same role.

Settlements
City is a facility which has ability of storaging land units and supplying those which are storaged inside it, it provides budget as well.

Its lesser variant, the town, and the least variant, the village, plays same role but offer less slot storaging units and provide less budget.

Oil field
Oil field is a facility which provides budget for player which controlling it.

It has a naval variant, the oil rig, which is able to store a unit of helicopter or VTOL.

Ruins
Other terrains=

Blank
Blank, as its name shows, is literally nothing. Nothing else can be placed on it.