Wrestling Tycoon

Wrestling Tycoon is a professional wrestling management simulation game developed by the Subarashi Gaming Concern. The game involves the player running their own wrestling federation. This involves signing talent, booking shows, and playing as wrestlers to have good matches. Rather than have a standard fighting game approach to the wrestling aspect, the in-ring wrestling is a much more realistic and choreographed style which involves a system of "calling spots," selling, taking bumps, and making sure the predetermined winner actually wins. The game involves many real wrestlers to help give the game a more realistic nature.

Gameplay
The player takes control of both the head of a wrestling company and the wrestlers themselves in the ring. As head of the wrestling company, the player is responsible for signing talent, booking shows, managing finances, arranging meetings, hiring stage crew, commentators, referees, and other necessary workers, and dealing with any issues backstage. Inside the ring, the player takes control of both wrestlers. The player has to "call spots" using a playbook-style system of moves that the wrestlers know. The player then has to perform a series of buttons and joystick movements to perform moves, take the impact, and sell the move. The number of motions that the player must perform depends on the difficulty of the maneuver and the talent of the wrestlers. For example, two wrestlers that excel in brawling would have one or two motions to perform in a series of punches. However, the number of motions would quadruple for them to perform a hurricanrana off of a ladder if their agility is lacking. It is important for the player to make sure the risk of injury is as low as possible while putting on an entertaining show. Just like in actual wrestling, injuries can take place and wildly affect how the rest of the match will go. A wrestler who breaks their arm after a botched move will have a difficult time trying to perform a military press slam as the finish. The outcome is determined before the match and it is an ultimate goal for the player to perfectly perform the finish, but injury and ego could change the match ending by making the series of motions to finish a match harder to perform.