Kalran: Tales of the four nations/Lancer

"Lancer mech online!"

-A lancer mech primed out of the mecha bay

Tactical analysis

 * The federation finest: Being a Human, piloting a mech, they are significantly stronger then other factions infantry and doesn't suffer from the same penalties their droid army does
 * No man left behind: With how valuable the life of a human is the federation spared no expenses to safeguard their pilots. Armed with an advance laser pistol, sized to the mech, that can shatter infantry and light vehicles and shield that protect their front, and in the even their suit is compromised the auto ejection will fire. Making sure the pilot lives to fight another day
 * Armor up: In the event they face against heavy armor or swarms of infantry they can hunker down by planting and extending their shield, giving them heavy defense to the front and the sides and increasing their pistols power and rate of fire by shutting the power from the legs to their gun, but renders them immobile
 * Still just a human: despite all these strength the lancer is still just a mech piloted by a human and can still be easily overwhelmed, especially against massed aircraft and tanks, and the fact they take up two spaces in a garrison, limiting their options, and how long it takes to fire between shots when not hunkered down. And the time and resource it cost to build one means the loss of one, especially with the pilot, will set the commander back

History
"The droid have made an opening now its our duty to go in and destroy it. URRRRRA!"

-Lance commander Yuri ordering his team to push up to a breach in the Reclaimers line and winning the battle

After the success in the usage of the Kolkov the Human began working on making it better. And after a few trial and simulation they realized that despite the Kolkovs power the weight of the pack it must carry to fire the weapon had heavily slowed it down and left no room for upgrades, meaning it was stuck with its bulky, but still effective, gatling cannon, and began working on one that is more mobile variant, built more for offense. Which birthed the mark 1 "Lancer". Swapping its heavy gatling cannon for the lighter korav laser "pistol" and shield, which can extend itself the to further protect the mechs front and its sides but immobilize, which once founded they couldn't solve this problem, then choose to make it so that almost all the power to the legs will move to power the pistol when planted, allowing it to now reliable damage heavy and fire at a faster rate

Rank upgrades

 * Bronze: Increase rate of fire and and can plant shield faster


 * Silver: Increase range, rate of fire, armor and upgrades weapon to now hit in an aoe when planted


 * Gold: Increase shield regeneration, gain health regeneration, and can now move while shielded at a slower speed

Quotes
{| class="article-table mw-collapsible mw-collapsed" !Voiced by Gary Schwartz

Trained

 * Lancer mech online.
 * For the federation!

Selected

 * Systems are green.
 * Ready to fight.
 * Yes comrade?
 * Laser is active.

Moving

 * On it.
 * Yes comrade.
 * Servos active
 * Surveying area

Moving to attack

 * For Kevros!
 * Activating laser.
 * Urrrra!

Attacking

 * For our homeland!
 * Engaging target!
 * Laser active!
 * Fire!

Hunker down

 * Hunkering down!
 * Raising shield!
 * Come at me!

Retreat (normal)

 * Returning to base.
 * Got it comrade.

Retreat (combat)

 * Falling back to the defenses!
 * Making a tactical withdrawal!
 * Got it!

Ejecting


 * Activating emergency ejection!
 * Suits going down!
 * Eject! Eject!
 * }

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant soldier

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Spear militia
 * Raider
 * Rebel
 * Penitent trooper

Askrian

 * Footman
 * Partisan
 * Dervish
 * Stormtrooper
 * Mercenary
 * Necromancer