Project Crossverse/Game Modes

The Game Modes are the main ways to play in Project Atlas, apart from the story mode and the exploration zones, and can be accessed through the Multiplayer Portals at all three sides of the Atlas or through Quick Play, and can be played in a variety of modes. One portal is to access classic mode where teams are pitted against one another to beat a series of objectives, and the other portal is for arena mode where teams must battle it out in a deathmatch.

Alignnment Settings
Players can choose what alignment they can fight against and what team is full of what alignment. In Quick Play mode, players can only use one alignment setting, which is Heroes + Rogues vs. Villains + Rogues.

Classic Mode
Classic Mode can be accessed via the Multiplayer Portal or through Quick Play. Players need to complete an objective or a series of objectives in order to succeed, while the opposing team (or opposing teams) needs to prevent them from winning in various ways. There are currently ??? game modes to play through, with ??? playable maps altogether. While Heroes and Villains are the main competitors, the Rogues are able to fight on either side of the field, and at times are even able to fight as their own as a team vs. team vs. team match. Although players can customize their preferences, quick play only allows players to play Heroes vs. Villains.

There are 10 game modes in total, five of them having one team attacking, and one team defending while the other five have both teams attacking the objective. While the Attack/Attack game type has a set of maps for each mode, the Attack/Defend game type has a set of maps for both the Heroes Attack/Villains Defend AND the Villains Attack/Heroes Defend styles.

Siege
Siege is an Attack/Defend game mode in which the attacking team must take two capture points, while the defending team attempts to prevent them until the time runs out. When the first capture point is captured, the timer will increase and both teams spawning locations will move. Overtime will be triggered if time runs out while the point is being contested by the attacking team, for as long they are on the point. Each Capture point is divided into three segments, representing a capture % checkpoint.

Siege Maps (Heroes Attack):


 * 1) Wall-nut Hills (Plants vs. Zombies)

Siege Maps (Villains Attack):


 * 1) Splitstone Quarry (Paladins)

King of the Hill
King of the Hill is an Attack/Attack game mode in which two teams fight over a single capture point. While a team is controlling a capture point, they will make progress toward 100% completion. Whichever team reaches 100% first wins the round. Overtime will be triggered if one team has reached 99% while the point is being contested by the other team, for as long as they are on the point. This game mode does not have a time limit, unlike others. The more teammates in a capture point will increase the capture speed with a cap of 3. A fourth teammate will have no effect on capture speed.

King of the Hill Maps:


 * 1) Land of Heat and Clockwork (Homestuck)





Arena mode
Arena Mode can be accessed via the Multiplayer Portal. In an arena environment, players need to kill the opponents in order to achieve victory, and a locked control point will become accessible if victory is not achieved sooner. Like in Classic Mode, games can be played with a variety of settings such as Heroes vs. Villains, Heroes vs. Villains vs. Rogues, or Heroes AND Rogues vs. Villains and Rogues. There are currently ??? game modes to play through, with ??? playable maps altogether.


 * 1) Deathmatch
 * 2) Elimination
 * 3) Three Team Attack
 * 4) Clash of Champions

Tavern
The Tavern is a place accessible through the base on either side of the Atlas. Entering the Tavern allows players to play the Tavern Brawl, a weekly challenge that spices up matches, adds in new objectives, and sometimes forces players to play only as a certain set of champions.

Survival Ops
Available from the main menu, players can play in a team of six and try to defeat waves and waves of AI enemies as they try to destroy them, their group, or an objective.


 * 1) Mann vs. Machine
 * 2) Garden Ops
 * 3) Graveyard Ops
 * 4) Infinity Ops
 * 5) Junkenstein's Revenge
 * 6) Gladiator Combat
 * 7) Survival of the Fittest