Kalran: Tales of the four nations/Riflemen

"Rifle squad ready!"

-UCA riflemen exiting barrack upon arming

Tactical analysis

 * Elite amongst infantry: Small and expensive. The Riflemen represents the UCA elite, but versatile, combat force
 * Jack of all trades: Armed with an assault rifle and a recoilless rifle that holds anti-tank and surface to air rocket (STAR) rounds. The Riflemen can face
 * Master of none: But due to the their training riflemen are expensive and, combined with their initial rank, means that they actually start out weaker compared to their foes, and their lack of focus means that they will lose to units specializing against aircraft, infantry, or tanks
 * Master of all: But Riflemen aces, on the other hand, are known to be toughest soldier ever made. Able to face other faction, barring the ADF, in a straight fight and win with little losses while knocking down tanks and aircraft without a sweat

History
"Charge sons of Alcradia!"

-Captain Alex of the 4th rifles division rallying his troops into battle

Upon being drafted the Fenrir, whether men or women, farmers or doctors, are drilled in the basics of shooting and melee for four years, which can be shorten if they choose to volunteer, after about a year of training, as Servemen. And by the end are given their assault rifle, RPG, armor, and assault frame, becoming the pride of the UCA.

Their standard armament are the m4 garland assault rifle, recoilless rifle, frag grenades, bastard sword, full plate armor, assault frame, a skeletal frame around their body that moves the of their equipment's to the ground, and a surface to air rocket (STAR) launcher, which fires a rocket that explodes in a hail of shrapnel upon reaching a designated altitude. While this makes their infantry better armed and armored compared to the equivalents it also means their more expensive.

Variants upon upgrade
Able: Able riflemen are taught how to fight alongside their tanks, using them as cover to better aim their shots, and are given Bronson automatic rifle and upgraded STAR launcher which uses magnetized warhead, giving it a similar tracking to the Human missiles, to help their squads and armor against infantry and air

Echo: With Echoes doctrine of air superiority and rapid mobility their riflemen trade their rifles for a more compact bullpup carbine, which makes it easier for them to move and fires faster but loses some range and power, and given basic engineering lessons, since most of Echoes engineers are in the airfield maintaining the airforce, to help what armor they have on the ground and capture mineral pumps faster

Fortress: Fortress riflemen are given an autocannon, which can target ground and air, and entrenching tool, increasing their effectiveness against infantry, air, and armor. But due to it's weight, recoil, and ammunitions, they had to switch their rifle and recoilless rifle for a pistol and must either brace themselves on cover, in a building, or dig in to use their heavier weapon. Further enforcing the battalions defensive warfare

Rose: Being the UCA elite ops. Their riflemen are given the best weaponry they have. Trading their rifle to the prototype burst-fire airburst grenade launcher, for medium to long range, with an underslung carbine, for close range, and the mark 4 "finn" power armor prototype, a skeletal frame that is built for mass production that's currently in the testing phase, increasing their health, speed, and range

Thunder: With thunder battalions focus on armor the riflemen role shifts towards supporting the tanks taking territory. Upgrading their recoilless rifle with an EMP warhead and swapping their rifle for more accurate marksman rifle

Ace upgrade
Riflemen can now fire while moving, decreases abilities cooldown, gain major buff to health and regeneration, melee attacks now instantly kills most infantry, and anti-tank weaponry have an increased chance to briefly stun vehicles.