Talk:Epic Saga: The Video Game

Yes, yes, yes! Everything in this idea of yours is in order... Now a sequel of Epic Saga can be in some sort of strategic way! If you're gonna do a sequel, make the game at least about, I dunno, "a thousand times better?"... And do the sequel into a genre something suprising this time around, since the name of the idea basically revolves it being both a Beat-'em-Up and an RPG. But this is your thing, so go what works.

SaurianJared 04:00, January 8, 2011 (UTC)SaurianJared

I don't exactly know what you're trying to get into with your requests for the sequel. For the multiplayer of Epic Saga, the genre is Fighting, so it might make it a little more diverse.

I'm a little braindead on the characters at this point. If you see that a favorite character of yours isn't on the list, feel free to request.

Beecanoe 15:34, January 8, 2011 (UTC)

I'm not 100% of giving you character requests right away, but I'll tell you one thing: I'll add more characters of my choosing so that you can recognize at least a couple of them right away. Some are legit, some are so-so, and a lot are those you don't know so well... And I actually get how you said that Epic Saga was a fighting game during multiplayer and made a mistake sayin' it was an RPG game. But if you must know in some European countries, the term "Beat 'Em Up" is used to describe fighting games in specific detail. Like I said before, the game itself is very well-thought and one of the best ones on this entire wiki.

SaurianJared 23:37, January 8, 2011 (UTC)SaurianJared

I made no mistake saying it was an RPG. In the game you can switch from RPG to Beat-em-Up style. The RPG style makes gameplay more repetitive than the BEU style, but can net you more extras when you're done with the enemy.

To tell you the truth, I know about all of those characters you added. I may not know so much about Akuma, but I know them, nonetheless.

Beecanoe 15:27, January 9, 2011 (UTC)

So, basically it's a similar style to Super Paper Mario. Walk around beating up enemies, then when the time comes, to an RPG boss fight. It's a cool idea. Geniusguy445  (talk)  03:54, January 19, 2011 (UTC)

Emphasis on "similar" as opposed to exactly. You can switch from RPG to Beat-em-Up whenever you want. The story is actually going to be even deeper than that of Super Paper Mario.

Beecanoe 21:28, January 19, 2011 (UTC)

You could make a bit of a merger of the two. In a way like Runescape. You go and every time you click an enemy with a lower level than you, you can attack it. In this, the weaker enemies could be fought in a beat-em-up battle. The stronger enemies would be fought in an RPG battle. You could also make some of the moves in the RPG style fight a button-masher. *punch* -> enemy. press (A) quickly. (A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)*combo*(A)(A)(A)(A)(A)(A)(A)(A)(A) }30!{ Next turn. and so on. Just a thought, Geniusguy445   (talk)  23:15, January 19, 2011 (UTC)

This is a response to Geniusguy's request, because I couldn't turn the main page into a discussion page.

I will add a storyline. The characters will all be deleted when I get a good start to the story. I plan on starting the whole team aspect over. It got a little sloppy, and I was sure some important characters would get left out because of the random creation of teams.

This responds to Geniusguy's idea above. That sounds like a FANTASTIC idea. The game will pull elements from many different RPGs, but the Beat em' Up feel will be completely new. Inspiration for this game will come from:


 * Paper Mario (attacking with onscreen prompts/tutorials)


 * Mario & Luigi (cruciality of dodging/countering; humor)


 * Runescape (importance of levels/leveling up/attacking availability based on level.) [Rather than pokemon: walk, encouter a pokemon several levels above you. Runescape: click -> walk, rather than attack the higher level. They may attack you, though.]


 * Super Smash Bros. (the Beat em' Up platformer will be similar to the Subspace Emissary, but like I said will be a new thing of its own. Less emphasis on damage flinging you across the screen.)


 * Newer Sonic games (cutscenes) [<-- see my below comment about the difference between cutscenes and storytelling.] [Another method of character interaction is in the Fire Emblem series.]


 * Pokemon (leveling up/experience, some enemies are invisible until you randomly encounter them)


 * Newer Final Fantasy games (storytelling; graphics) [<-- storytelling? or storyline?]

I changed what i could to help. What about camera? Point of view? Geniusguy445  (talk)
 * Kirby (soundtrack, abilities?)

Random conversation
Because i don't know which game this would go in. GG445 & Beecanoe:
 * So, Mario made you fall in a pool of lava, you became a dry bones, and your mad at him, and Bowser for employing you there.
 * Yes. I'm furious. I'd make a face...if I had one left over.
 * You could still make money serving Bowser, there art thou happy. Mario could have killed you but he only changed your form, there art thou happy. Lava normally kills those who fall in completely, with no bones left over, yet you emerge still moving! There art thou happy! A pack of blessings light upon thy back; Happiness courts thee in his best array; But like a misbehaved and sullen wench, Thou pout'st upon thy fortune and thy success. Take heed, take heed, for such die miserable. You're even alive enough to take revenge! Your more lucky than you realize. Some human name Shakespeare had it right when he wrote those words for a wise man to speak to a less wise one. What I'm saying is, you still have money, and you can move. You are even invincible! I want to make sure you know that you are lucky, and that taking revenge could take away that blessing.
 * "You want me to call this off?! Is that what you are doing, talking me out of this? Your no better than my enemies! You are the last one to join, and could well be the first one to leave! Why are you bothering to tell me this?!"
 * "I am not telling you to call this off. Just consider something. You brutally kill Mario, and attempt to make him pay for what he did. Are you going to throw him in the lava? What if he is as lucky as you? Dry Mario hunting you for all eternity! Think about that! Really hard."
 * "Now just listen to what I am proposing. We could never have a trial, because such things are too long and unsatisfying. But we have many who would give evidence against Mario, enough to have him truly correct what he has done. And for the millions like you have experienced death or near death by his actions, he could be making up for his actions for a loooooong time. And hundreds of Goombas would give up their rights and say to what Mario would do, the rights would go to more influential people, like yourself. You would get personal say."
 * "I'm listening..."
 * "The revenge would be more satisfying, because it would last longer. And that is the idea. There are some who truly would love him toasted, but that doesn't really make up for what damage has been done. Plus, we get the added bonus of being humane and looking like intelligent creatures."
 * "Interesting thought. That sort of thing is expected from you, Genius. I am glad you are on our side."
 * "Thank you. I just want to make you aware of something. I want to know what you were planning after Mario was killed. You are still going to be a dry bones."
 * "I know. I've thought about that before."
 * "Are you going to ask a magikoopa to change you back? You'd still be a zombie type koopa, and nothing like you are used to. Is there a purpose to this revenge? You have gained a new, unlimited life. So what do you want to do with it?"
 * "I do not think as much as you do, Genius Guy. But I will think about it."
 * "That was my intention. I don't need to know, but you do. That was all I want. I will talk do you later, as I have some things to do. Farewell for now."
 * "See you around, Genius."
 * "See you around, Genius."

Not a bad transcript. Maybe the next one should be about you telling Ouroburos the problems of restoring Sauria and giving him a better idea.
 * I do cut-scenes, too! GG445   (talk)  01:50, March 27, 2011 (UTC)

"I'll make your overalls red too, fat plumber!" Beecanoe 12:54, March 27, 2011 (UTC)


 * "FOR SAURIA, eh? Your quest is to rebuild your planet."
 * "Yes. We will be avenged. My goal is to remake our planet and punish Mega Man and Dr. Light in ways they could never imagine."
 * "Why did they destroy your planet?"
 * "They did because they are evil and they know nothing of us. Ignorant retards."
 * "I'm not even going to bring up the topic of I.Q., but what makes you sure that they are evil and they planned on ruining your existence?"
 * "They destroyed my planet. That doesn't make them evil? Would you not think they are evil if they destroyed your planet?"
 * "Not immediately. If they had no reason, I would. If there were members of my society practicing things generally seen as wrong and planning to ruin everyone life except their's, than yes. But there are other, much more peaceful, much more effective, ways of dealing with troublesome members of society. Although you couldn't call us Shy Guys a society. Not enough order. Ah....home." ''(Unlocked: "This is home" by Switchfoot.)
 * "Too d***ed bad I don't have one."
 * "Thus, this conversation."
 * "To ruin my day."
 * "To brighten your day and life."
 * "Unlikely."
 * "But possible. For a moment, recap your life."
 * "Like I need a reminder. It sucks."
 * "But you uneventfully played video games on the planet of Sauria, for years until it was destroyed, and from then on you pledged yourself to avenge your race."
 * "Just about."
 * "But pause to realize what your race stood for. Alone, independent gamers. Somewhat peaceful. Somewhat boring."
 * "I wouldn't go that far, G. You should be careful when you talk to someone forty times your size."
 * "(Grins) I suppose. But it isn't that I am worried about. You are pledging yourself for a long battle of regaining honor for a society nearly destroyed, so you can go back to being a gamer. Like it or not, there is no way you will ever be satisfied. All living things adapt to their situation. After a while they can get used to it, and can never go back. Some adventurers never outgrow the thrill of exploration. I propose you are the same. There is no company that can make games that quite compare to the real thing. It is impossible."
 * "I'm not abandoning my quest. You better not be trying to do that."
 * "I wouldn't dream of suggesting it. But maybe, depending on the number of remaining Saurians, there may be a planet you can find that is better suited to you. Then you Ouroburos can join Beecanoe and I and continue our adventures doing other things. That way you have saved your race, and you won't ever get bored. We also get to keep you around."
 * "I will consider this proposition."
 * "Please do. Reignite the flames that burned so passionately within you. That is all."
 * "Thank you for that. That improved my day. If only a little."


 * I'm good at this! GG445   (talk)  00:45, March 28, 2011 (UTC)