Rise and glory of ancient empires/Buildings

This page explains all the buildings in Rise and glory of ancient empires.

List of buildings

 * Administrative buildings:
 * Small Settlement Center
 * Large Settlement Center
 * Small village Center
 * Large Village Center
 * Small Town Center
 * Large Town Center
 * Small City Center
 * Large City Center
 * Metropolis Center
 * Resource collection buildings:
 * Food:
 * Homestead
 * Basic Smallholding
 * Small Wheat Farm (from this building, you can choose between Livestock Holding or Wheat Farm)
 * Wheat Farm (requires more citizen but greatly improves food production)
 * Irrigated Farm
 * Large Wheat Farm
 * Plantation
 * Large Plantation
 * Livestock Holding (requires no additional workers but food production is less improved)
 * Cattle Farm
 * Large Cattle Farm
 * Bricks:
 * Reed Bed
 * Reed Gatherers
 * Reed Brick Makers
 * Basic Brick Plant
 * Brick Plant
 * Large Brick Plant
 * Brick Works
 * Advances Brick Works
 * Wood:
 * Woodsmans' Hut
 * Large Woodsmans' Hut
 * Simple Wood Mill
 * Wood Mill
 * Large Wood Mill
 * Advanced Wood Mill
 * Lumb Yard
 * Advanced Lumb Yard
 * Gold:
 * Gold Prospectors' Hut
 * Gold Ore Gatherers' Hut
 * Simple Shaft Gold Mine
 * Multi Shaft Gold Mine
 * Deep Shaft Gold Mine
 * Extremely Deep Shaft Gold Mine
 * Gold Mine and Vault
 * Advanced Gold Mine and Vault
 * Copper:
 * Copper Deposit
 * Copper Excavation
 * Copper Mine
 * Open Cast Copper Mine
 * Large Open Cast Copper Mine
 * Spread Copper Mine
 * Copper Compound
 * Large Copper Compound
 * Tin:
 * Tin Deposit
 * Tin Excavation
 * Tin Mine
 * Open Cast Tin Mine
 * Large Open Cast Tin Mine
 * Spread Tin Mine
 * Tin Compound
 * Large Tin Compound
 * Horses:
 * Basic Horse Paddock
 * Horse Paddock
 * Large Horse Paddock
 * Basic Horse Holding
 * Horse Holding
 * Large Horse Holding
 * Horse Farm
 * Advanced Horse Farm
 * Gems:
 * Gem Prospectors' Hut
 * Gem Gatherers' Hut
 * Basic Gem Mine
 * Gem Mine
 * Large Gem Mine
 * Deep Shaft Gem Mine
 * Deep Core Gem Mine
 * Extremely Deep Core Gem Mine
 * Incense:
 * Incense Collector
 * Large Incense Collector
 * Basic Incense Farm
 * Incense Farm
 * Large Incense Farm
 * Basic Incense Plantation
 * Incense Plantation
 * Large Incense Plantation
 * Military buildings:
 * Infantry Barracks:
 * Infantry Barracks
 * Battle Infantry Barracks
 * Trained Infantry Barracks
 * Heavy Infantry Barracks
 * Archers Barracks:
 * Skirmisher Barracks
 * Archer Barracks
 * Combat Archer Barracks
 * Cavalry Barracks:
 * Stables
 * Cavalry Stables
 * Heavy Cavalry Stables
 * Military support buildings:
 * Blacksmith (improves quality of all infantry troops)
 * Workshop (improves quality of all siege troops)
 * Armory (improves armor)
 * Archer Academy (improves quality of all skirmisher troops)
 * Equine Academy (improves quality of all cavalry and skirmish cavalry troops)
 * Training Gounds (improve morale of all military units):
 * Small Training Gound
 * Medium Training Gound
 * Large Training Gound
 * Training Complex
 * Religious buildings:
 * Shrine
 * Temple
 * Large Temple
 * Temple Complex
 * Large Temple Complex
 * Education and Research buildings:
 * University
 * Library
 * Guilds
 * School
 * Healthcare buildings:
 * Herbalist
 * Doctor
 * Hospital
 * Clinic
 * Markets (only one Market per city is allowed):
 * Street Traders
 * Bazaar
 * Marketplace
 * Grand Marketplace
 * Harbour Market (only in coastal cities)
 * Slave Market
 * City Forts:
 * Small Fort
 * Medium Fort
 * Large Fort
 * City Walls:
 * Stockade
 * Walls
 * City Walls
 * Improved City Walls
 * Reinforced City Walls
 * Docks:
 * Fishing Yard
 * Dock
 * Shipyard
 * Naval Architect
 * Guilds (each faction can build all Guilds just once):
 * Armourers' Guilds:
 * Novice Armourers' Guild
 * Veteran Armourers' Guild
 * Master Armourers' Guild
 * Grand Master Armourers' Guild
 * Sheldmakers' Guilds:
 * Novice Sheldmakers' Guild
 * Veteran Sheldmakers' Guild
 * Master Sheldmakers' Guild
 * Grand Master Sheldmakers' Guild
 * Weaponsmiths' Guilds:
 * Novice Weaponsmiths' Guild
 * Veteran Weaponsmiths' Guild
 * Master Weaponsmiths' Guild
 * Grand Master Weaponsmiths' Guild
 * Officers' Guilds:
 * Novice Officers' Guild
 * Veteran Officers' Guild
 * Master Officers' Guild
 * Grand Master Officers' Guild
 * Horse Armourers' Guilds:
 * Novice Horse Armourers' Guild
 * Veteran Horse Armourers' Guild
 * Master Horse Armourers' Guild
 * Grand Master Horse Armourers' Guild
 * Horse Academies:
 * Novice Horse Academy
 * Veteran Horse Academy
 * Master Horse Academy
 * Grand Master Horse Academy
 * Other Guilds:
 * Diplomacy Guild
 * Spies' Guild
 * Assassins' Guild
 * Merchants' Guild