Melty Blood: Type Lumina - Before the Act

Melty Blood: Type Lumina - Before the Act is a current update title of Type: Lumina. It contains not only downloadable characters, but also update patches.

Update Patches

 * Additional character sprite animations, due to Sion's inclusion has her re-use the sprites from Under Night In-Birth:
 * Missing animations: Floor Slide, Pushback, Staggered, Ground Recovery and T-Pose Wall Splat Bind states
 * Additional sprite parts for proper animations of: Wall Bounced, Cheap KO/Crumple, Launched and Sweeped are included
 * Some character moves' damage properties changes
 * Last Arc can now be cancelled from normals, specials, EX and Supers properly, rather than through Moon Drive or Dash Cancels
 * Cross Blood Heat: Cancel normals and specials into Blood Heat Gauge Depends on how many level are there
 * Moon Drive can now fill one more Magic Circuit Level Gauge into Level 4 for short period. Vlov's case has moveset properties changing
 * Initial Roster's Rapid Beat 2 moves can also be command moves & can be re-beat. Those that has command followup will automatically
 * Arcueid: 6B
 * Ciel: 6B > 6B
 * Shiki T.: 6B > 6B
 * Akiha: 4C
 * Hisui: 6B
 * Kohaku: 6B
 * Noel: 6B > 6B
 * Mario: 6C
 * Vlov: 4C
 * Roa: 6B
 * Red Arcueid: 6B
 * Powered Ciel: 6C (> 6C)
 * DA Noel: 6B
 * Kouma: 6C
 * Miyako: 6B
 * Aoko: 6B
 * Artoria: 6B (2 hits) > 6B (2 hits)
 * Neco-Arc: 3B > 3[B] (Hold to Auto-Jump Cancel)
 * Mash: 6B
 * Ushiwakamaru: 6B > 6B
 * Edmond: 6B
 * Universal Launcher Input (3C) and some moves that has Launcher has their properties changed:
 * Hold to auto jump cancel
 * When not charged, it can be re-beat and jump cancelled, thus the launcher properties is the same as Under Night In-Birth (such as the opponent's recovery after being launched normally)
 * New and Updated Moves:
 * Arcueid Brunestud:
 * [NEW] Submerge! also act as 4B
 * [NEW] Shut Up and Disappear! also act as 6C
 * [NEW] Shut Up and Stay Down!, a j2C also act as a 2A/B/EX or 22EX followup of Shut Up and Fly!
 * [NEW] Charged Ready, Go! B will immediately goes to Choke Slam to opposite direction
 * Ciel:
 * 6C can now overhead & has Air version
 * [RETURNING] 4B. To differentiate from 6C, it has Unblockable Overhead when charge
 * [RETURNING] j2C
 * Shiki Tohno:
 * [RETURNING] Flash Sheath - Death Slice as 6C > 6C
 * [RETURNING] Flash Sheath - Eight Falcons as j214X or j4BC
 * Air version of Flash Run - Six Fish re-treated back to j623X or j3BC
 * Akiha Tohno:
 * [RETURNING] Full Moon jC as j6C
 * [RETURNING] Half Moon 6B
 * [RETURNING] Briliant Impetus as 421X or 1BC (Air OK)
 * Hisui Fujou:
 * j2B can be used normally and is no longer jB followup exclusive
 * Kohaku Fujou:
 * 2C (2x) is also 4C
 * Noel:
 * 6C can now cancel to special
 * j2C for dive polearm slam. Non-Air Throw version
 * Mario:
 * [NEW] j.2C, a dive kick-only Rapid Relay
 * Can use Feroce and Dance - Polonaise in the air
 * Vlov Arkhangel:
 * Principle Blood gauge: The more he attack, his element-based moves' damage properties changes as the gauge increases; Level 1 is Ice, while Level 2 is Flame. If not attacking, Flame Level will deplete back to Ice Level
 * Burya Drakken can also be 623X
 * Michael Roa Valdamjong:
 * [NEW] 6C can now be used in the air, but has no follow
 * 2C (2x) is also 4C
 * Rising Lightning can now be used in the air
 * Aoko Aozaki:
 * [NEW] I'll trip you up and send you flying! as a 3BC (w/out flash kick ender) and 623EX (w/ flash kick ender)
 * I'll trip you up! and I'll send you flying! has both normal & charged versions
 * Blazing Starmine can now be used in the air
 * Good morning cardio routine only has 3 target combo input and can cancel 3rd-string to other specials
 * Neco-Arc:
 * Charged Throw Miss also act as Charged 5C
 * Air combo of Neco-Style Combo can also act j.6[B]
 * [NEW] Neco-Mist Step: 6[n]3 (press 3 and A/B/C/B+C simultaneously will change damage properties, and gains faster frame and invisibility)
 * Neco-Uppercut: A > A
 * Neco Hook Fist: B
 * Neco Hook Fist to Neco Uppercut: B+C
 * Neco's Door: C
 * Angol Mois Hammer sequence updated
 * Kouma Kishima:
 * Can now Air Chain Combos & (Double) Jump Cancel
 * [RETURNING] Cresent Moon 5B > 5B as 6B/Rapid Beat 2
 * [NEW] 4C (Air OK): Bardock's 5B-styled but can cause knockdown, wall bounce & flammable
 * Also originally from Shield Counter BC
 * Triple Comet Followups:
 * [RETURNING] Buza Palm: 236X > A > A
 * Flaming Comet: 236X > B or EX or 236X > A > B or EX
 * No EX Cost
 * [RETURNING] Indra's Nest: 236X > A > EX
 * Air Double Comet re-treated as 623X or 3BC
 * Flaming Comet re-treated as a separate move instead of as Moon Skill only for Double Comet w/: j412X or j1BC
 * A version remains in the Air and bounce on hit
 * B version dive and bounce on hit
 * EX version cause 3 Hits: A version > 4C/Shield Counter BC > Moon Skill Flaming Comet
 * Moon Skill Air Double Comet is now the same as Moon Skill Ground Double Comet
 * Godly Armor can now be used in the air
 * Miyako Arima:
 * 2C (2x) is also 6C
 * [NEW] 4C. An Overhead. Starter comes from Ultimate Finisher, while the attack sprite animations and hitbox are different
 * Combo Attack can now be used in the air
 * Experienced: Command Inputs re-arranged as 214X or 4BC; as well as usable in both Air and Ground
 * Finale re-arranged as j236X or j6BC
 * Battle Step re-arranged as 421X or j1BC
 * Red Arcueid:
 * 2C (2x) is also 4C
 * [RETURNING] Vorzeit echte Schule: 63214C
 * [RETURNING] Vollmond: 22X (Air OK)
 * Powered Ciel:
 * Can now Air Chain Combos & (Double) Jump Cancel
 * 5A as 5B
 * 5B returning as 6B (from Crescent Moon version)
 * j.B as j.2B with damage properties changed: Charged version retain Air Combo finisher property
 * 3B only does 1-Hit and can cancel to other Air normals & specials
 * [RETURNING] Full Moon 5A
 * [RETURNING] 1-Hit Air version of 3B, Crescent Moon j.A as j.B
 * [NEW] 6[C] (non-Rapid Relay Capture version)
 * [NEW] Shaft Diver: j.2C
 * [NEW[ j.C > j.6C is a non-charged and non-Wall Bounce version of j.[C]
 * Dead Apostle Noel:
 * Arc Drive missed hit immediately detonates after the last shot
 * Artoria Pendragon:
 * [RETURNING] j2C: Crashing Helm
 * Her character sprite attack animations on Strike Air re-uses Wing Air A character sprite animations instead of 3C character sprite animations to properly matches her past fighting game appearances from Fate/Unlimited Codes and Melty Blood
 * Cross Air EX changes to Dive Stab > 3C > Elfin Dance EX
 * Sword Gauge: Changes the sword's visibility and increase damage at between Normal (0%+ - 10%+) & Blood Heat (10%+ - 20%+) states: Invisible Sword (Normal when not at Full Gauge); Excalibur (Normal at Full Gauge, Blood Heat when not at Full Gauge); Glowing Excalibur (Blood Heat at Full Gauge)
 * Mash Kyrielight:
 * Here's A Heavy One! gains ground version, while Quick Assault command input becomes 421X
 * Ushiwakamaru:
 * Kurama Swallow Drop is now
 * Edmond Dantes:
 * [NEW] 6C: Flames of Love and Hate EX Ender (Close-Ranged version)
 * [NEW] j2C: Non-Rekka-based Fallen Angel
 * Characters' voice noises while performing (Last) Arc (Drive) Moves are now echoed

Characters

 * Season 3 Pass - A Shiki and An Accomplish
 * Kagetsu Tohya Additions (Summer 2023): Shiki Nanaya and Len
 * Len briefly appeared in Fate crossover conclusion depicted in Saber's arcade story and four Boss Rush storyline
 * Shiki N. briefly appears as a palette swap version of Shiki in Boss Rush 2
 * Garden Sinners Additions (Fall 2023): Shiki Ryougi and Touko Aozaki
 * Additional Character/Anniversary: Sion Eltnam Atlasia
 * To promote Melty Blood series’ 20th anniversary
 * To save sprite budgets, Sion retain her early-bird appearance, including reprised seiyu from Under Night In-Birth, in addition of regaining her some of her old moves from Melty Blood Actress Again, rework move list, and completely differentiate from her Tatari counterpart, who is only playable in later game (Melty Blood: Type Act). She represents the overall series’ 20th anniversary. Satsuki made a cameo appearance in Sion's ending to explain how they met during Red Garden. As well as to commence upcoming Under Night In-Birth: Sistema Circular.
 * Season 4 Pass - Post-Tsukihime Blue
 * Tsukihime Red Additions (Winter 2023): Akiha Tohno (Vermillion) and Nero Chaos
 * Before the Act Additions (Spring 2024): Riesbyfe Stridberg and Zepia Eltnam Oberon
 * These characters are flashbacks only, which represents Sion's first journey
 * Vessel Additions (Summer 2024): Satsuki Yumizuka and Tatari Noel

English Voice Acting

 * Characters who have yet receive English dub (not counting Neco counterparts and alternate forms of base characters)) marks the first time to receive one.
 * Characters who appeared in English dubbing anime, will have their latest English voice actors reprises their roles. Tsukihime is currently only have one anime adaption, while Fate uses their current anime voice actors. However, few Tsukihime characters has re-casted English voice actors.


 * Cast
 * Shiki Tohno/Nanaya: Steven Staley
 * Arcueid Brunestud, Neco-Arc: Michelle Ruff
 * Ciel: Wendee Lee
 * Akiha Tohno: Julie Ann Taylor
 * Kohaku Fujou, Artoria Pendragon: Kari Walhgren
 * Hisui Fujou, Mech-Hisui: Kate Higgins
 * Satsuki Yumizuka*: Carrie Kerenan
 * Noel Eleanor: Melissa Medina
 * Mario Gallo Bestino: Casey Mongilo
 * Vlov Arkhangel: Kellen Goff
 * Michael Roa Valdamjong*: Steve Blum
 * Aoko Aozaki: Karen Strassman
 * Len: Jad Saxton
 * Kouma Kishima: Kyle Hebert
 * Sion Eltnam Atlasia: Laura Bailey
 * Miyako Arima: Sara Ragsdale
 * Shiki Ryougi: Cindy Robinson
 * Mash Kyrielight: Erica Mendez
 * Ushiwakamaru: Laura Stahl
 * Edmond Dantes: Griffin Puatu
 * Touko Aozaki: Dawn M. Bennett

Trivia

 * Non-Tsukihime-related Type-Moon title characters (from Fate and Garden of Sinners only) has their Japanese voice actors reprises their roles.