Kalran: Tales of the four nations/Ashigaru

"Ashigaru ready!"

-An Ashigaru exiting barrack

Tactical analysis

 * Strength in numbers: Large squad size and cheap. The Ashigaru equipment is all mass-produced and they themselves are willing to fight for their island makes them inexpensive to bring into battle
 * Burst fire: The Ashigaru are armed with a pneumatic crossbow and while not doing much damage it has long range, a rapid rate of fire, and each quarrel is tipped in poison, dealing follow up bleed damage that can even kill superheavy infantry, and are trained to fire in any direction as they move, even backwards, and against garrison their incendiary grenades flushed them. Not to mentioned being deadly duelist with their khopesh
 * Never play fair: With a minor knowledge in cantrips the Ashigaru are also known to set up traps, a rune of wind magic that fires enough to debilitate an average soldier or stun a vehicle upon its activation, and capable of briefly taking flight by summoning wings of wind magic, creating a gust strong enough to knock surrounding infantry down as they take flight and land
 * No tank you: While deadly effective against other soldiers, Ashigarus are ill equipped to take on vehicles or aircraft. Their crossbow lack the power to penetrate armor plating, and their rune mines are anti personnel, meaning that the job of dealing with tanks is best left to more appropriately equipped soldiers such as the Arbalest. And while fast they have a noticeable lack of armor, making them vulnerable to counter fire

Overview
The Ashigaru uniform consist of a tunic dress, with a hole for their tails, and either a pair of thigh-highs, for women, or tights, for men, under a gambeson with thigh-high boots and a wooden lamellar armor, wooden kote with a larger pauldron on their non-dominant arm. And a straw hat, with holes for their ears, on their head and a forcefield belt.