Talk:The Legend of Zelda: Ganon's Story/@comment-26135418-20150417183648

Well, I think this has potential.

In Necessary Evil: Villains of DC Comics, they point out that villains ARE the protagonists, in their way. They are the ones that cause things. They set things in motion. And “Heroes” are simply responding to their actions. (Do you ever remember superheroes taking the initiative to prevent villainy? I don’t.) So: It’s a bit of a shame to see Ganon “directionless”.

The line “the power of the Triforce isn't always a gift. Remember that." is very good. It did seem to come out of nowhere, though. I didn’t understand the context.

If you want to play as Ganon, combining those two ideas together (that Ganon is purposefully doing something that the player is a part of and his story illustrating that the Triforce isn’t a gift) seems to be a good direction to go in. I’m still thinking about how that could work. Maybe Wreck-it Ralph could be an influence? (Ganon's tired of being a villain, but can't break out of it?)

Link can still be “the Hero”, but there should be a reason players are willing to be Ganon, and rooting for him to win. There can be two endings, like Ocarina of Time, one where Ganon wins and one where Link wins.

Of course, it’s your idea, so do what you like!