Gaiaterra: Elysea's Conflict/Sikh

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The Sikh is the standard anti-armor infantry of the Regal Sultanate of Elona. Planned to be voiced by Nazeeh Tarsha.

Tactical analysis

 * Technically pacifists: Armed with disposable rocket launchers, the Sultanate's Sikhs act as anti-armor infantry, using their lifelong training to back up their fellow soldiers.
 * Clear the house: When ordered, Sikhs can also throw their stick grenades, blasting apart infantry and clearing out enemy garrisons with frightening efficiency.
 * Two out of five Ks: All Sikh soldiers carry a kara and kirpan as symbols of their faith, and they know how to use both effectively.
 * Do I look like I have room: The Sikhs are proud men, and will not betray their basic principles. As such, all attempts to get the Sikhs to even carry a holdout pistol have failed miserably.

History
"Human life is as valuable as a diamond. Tanks, on the other hand..."

-A Sikh trooper

The Sikh people are not widely known around the world, or if they are they're mistaken for just being another person from Elona. In fact, the Sikh people have a long history in Elona, with their own empire in the (Punjab) region of the north Askaira. A monotheistic people, the Sikhs were no strangers to the realities of the world. Based around the belief of equality of all, the Sikhs have had some rocky relations with the Hindu majority over the caste system and Muslim rulers for an astounding number of conversions from Islam to their faith, but have generally been ignored for most of India's history. Then came the partition, and suddenly it felt like every Sikh with a signboard was campaigning against their land being taken and given to the nascent Lashunta. This problem inadvertently found a solution during the formation of the Sultanate. Knowing that they had to at least put on a show for the Alliance, the Haqqislam government quickly formed a new committee for the transition to create Khalistan as a show of good faith. Jovial Sikhs felt that the Commonwealth had shown them respect where none had before, though the educated leaders of the new "nation" at least knew better.

This has shown little issue in the Elonan Armed Forces, primarily in the massive numbers of Sikh men joining up. Coming from a culture that believes in defending those who are oppressed as a holy duty, the Sikhs see the evils in the world as reason enough to join. From the MLA spreading across Kalimdor, the victors of the Desert Rage and the Southerns to the cloned hordes in the north, Sikhs fight on every front for the Commonwealth as part of what they believe is a sacred task. It is this iron willed determination that has placed many Sikhs in one of the least desired positions in the Sultanate Military; handling high explosives.

In truth, few sepoys feel comfortable handing rockets or bombs. They know that an enemy vehicle will lock on them instantly and fire, where a man with a rifle can at least have the chance of being captured and living another day (except in Nagash territory of course). The Sikhs see no problem with facing down an enemy tank, however, and are more than willing to stop their enemies from continuing their oppression. The Commonwealth has come to encourage this, since it ensures a steady supply of men willing to handle the rockets. This has even been extended to the clearing of enemy garrisons, with Sikh soldiers given Voshkod-surplus grenades to use on enemy occupied buildings that would tear their fellow soldiers to shreds.

To most armies, the Sikhs must make a sight on the field. Carrying their five Ks (kesh, kanga, katchera, kara, and kirpan) on the field, many MLA rebel leaders and Elsword noble officers have mistaken them for easy targets. After their vehicles start burning, they've usually changed their minds.

Guardians of the Tacitus

 * Missile Defender (Aquila)
 * Guardian G.I (Alliance)
 * Elyos Missile Squad (ADI)
 * AT Peacekeeper (Protectorate)
 * Panzerfaust (Andora)
 * Siege Guard (Empire)
 * Hurler (Community)

Destroyers of Balthazar

 * Flak Trooper (Voshkod)
 * Asmodian Rocket Trooper (Brotherhood)
 * Troll Spearthrower (Horde)
 * Tunnel Defender (MLA)
 * ARO Archer (Collective)
 * RPG Recruit (Encantadia)
 * Disintegrator (Scrin)

Neutrals

 * Vinci Sunderer (Coalition)
 * Tank Hunter (Heralds)
 * Fanatic (Order)
 * Amazon (Survivors)
 * Funditor (Syndicate)
 * Gauss Gunner (Conglomerate)
 * AT Guardsmen (Legion)

Bonus Factions

 * National Garrison (ASA)
 * Instalanza Shula (Bastion)
 * LAW Creep (Rangers)
 * Blindicide Raider (Pirates)
 * Vampyr Trooper (Ascalia)
 * Sikh (Elona)
 * Marauder Trooper (Dominion)
 * Shiponmen (Security)
 * Roughneck (Ascendancy)

DLC

 * AT Marine (Federation)
 * Blaze Trooper (Corona)
 * ... (Party)
 * Rocko (Skynet)
 * Panzerfaust Mistress (Elemental)
 * Plex Trooper (Autocracy)
 * Saurus AT Team (League)
 * Glyphid Acid Spitter (Swarm)
 * Protector (Confederation)
 * Gustav Tank Hunter (Kingdom)
 * ... (Goo)
 * Chosen Panzerschreck (Imperium)
 * ... (Dynasty)
 * Gnoblar Anti-Tank Trooper (Warlords)
 * ... (Cult)
 * Ardent Rocket Infantry (Raiders)
 * Rocket Gun Trooper (Theocracy)
 * Anti-Tank Gang (Insurgents)
 * Night Shatterer (Guardians)
 * Drudge (Hierarchy)
 * ... (Sundered)
 * Chaac AT Hunter (Ecumene)
 * PIAT Trooper (Concordat)
 * LAW Vanguard (Contingent)
 * Elysean Missile Soldier (Eden)
 * Disestablishmentarian (InGen)
 * ... (Hallows)
 * LAW Trooper (Commune)
 * ... (Lordships)
 * Rocket Serviceman (Clique)
 * AT Guard (Guild)
 * Bane AT Merchant (Traders)
 * Missile Guard (Entente)
 * Hell Razer (Oblivion)
 * Soldat Ein (Corporation)
 * Brute Shooter (Covenant)
 * Synth Tank Hunter (Institute)
 * Eremite RPG Vanguard (Eremite)