The Legend of Zelda: Ganon's Story

The Legend of Zelda: Ganon's Story is a play on the practice at this wiki whereby we reverse roles; like making Bowser the sole protagonist of the game. Being a bit of an expert on the Zelda universe, however, I don't really want to make Ganon seem like too much of a hero. Therefore, I decided to make the actual hero Link, but make Ganon a playable character in flashbacks that appear periodically as Link uncovers them to leanr the origins of his most powerful enemy.

Plot
So far I haven't placed a time period for this game, but I do have an idea of where to start it. Link is wandering through the forest with a sword and shield to defend himself if necessary, But as he goes along he begins to sense a negative presence. He draws his sword only and continues on to see Ganon in a distant clearing. Link is careful to remain out of sight, but he decides to follow along to see if Ganon is concocting another evil scheme. However, Ganon doesn't seem very active, but rather somewhat defeated and dormant.

Link is still curious and continues to follow Ganon (it is during this time that the player learns the game's basic controls). After a while, though, Ganon spots Link and a battle ensues (during which time the player learns combat). After Ganon is overcome, he vanishes using dark magic, and Link goes to consult Zelda as to what step should be taken next.

Zelda is concerned by the vague actions of Ganon, and encourages Link to follow him as quickly as possible, because if Ganon is indeed planning something hostile, he will quicken his plan now that he knows they are on to him.

Along the way to Ganon, Link locates what I like to call "Memory Shards," and he is able to observe a part of Ganon's path to villainy in chronological order for every shard he picks up. During these flashbacks, the character plays as Ganon and works to a certain point in the storyline, at which point the player picks up with Link again and sets out to locate the next shard.

At this early juncture, I actually think I know what to do for the ending, but I may not record until later, or until I get feedback telling me to do so.

Gameplay
The gameplay for Ganon's Origins will probably be similar to that in Twilight Princess, but it may incorporate the motion control aspect of the game. However, I don't want to limit the ability to play to people who have the MotionPlus accessory, so I may just make it an option.

I plan to make this game available for the Wii and Wii U, but I would prefer it if perhaps more limited versions were made available for the DSi and 3DS consoles.