Plants VS. Zombies: Garden Warfare 3/Variants

Returning:
Ice Pea

Fire Pea

Commando Pea

Plasma Pea

Electro Pea

Toxic Pea

Law Pea

Rock Pea

Agent Pea

Pumpkinshooter
Health: 150 (160 when upgraded)

Weapon: Pumpkin Cannon

Ammo: 15

Bio: After Crazy Dave accidentally mixed pumpkin seeds with Peashooter seeds, the Pumpkinshooter was born! He shoots miniature pumpkins at zombies which can sometimes explode into pumpkin goop, slowing zombies down! His pumpkin armor also gives him extra health!

Rarity: Uncommon

Appearance: A Peashooter based of a pumpkin.

Bombshooter
Health: 125 (135 when upgraded)

Weapon: Bomb Cannon

Ammo: 10

Bio: Despite his explosive nature in battle, Bombshooter is a pretty nice guy once you get to know him, he always has something nice to say.

Rarity: Rare

Appearance: A Peashooter based of a bomb.

Camo Pea
Health: 125 (135 when upgraded)

Weapon: Camo Pea Cannon

Ammo: 4

Bio: Shhhh.... Camo Pea really doesn't have a taste for Zombies and has no questions whatsoever. Every time he zooms, his mouth extends into a sniper rifle-like look, but accidentally fires when he's alerted. If he spots you far away enough, you're toast....burnt toast....

Rarity: Legendary

Appearance: A Peashooter covered in leaves, with a camouflaged tattoo and a mouth that extends when zooming in and goes to its normal style when not zooming in.

Legendary Meter: Camo Mode

Unlike most other Legendary variants, when filled, Camo Pea does not increase his damage. Instead, he increases his rate of fire by 15%.

Sea Pea
Health: 110 (120 when upgraded)

Weapon: Bubble Cannon

Ammo: 22

Bio: Sea Pea used to hide underwater and take Zombies by surprise, but now he trained himself to run faster on land and deal more splash damage, but at the cost of some health.

Rarity: Rare

Appearance: A Peashooter based on an octopus or a squid.

Shadow Pea
Health: 125 (135 when upgraded)

Weapon: Shadow Pea Cannon

Ammo: 15

Bio: When Shadow Pea was a member of the S.P.L., or short for "Shadow Plant League", he decided to fall in love with Shadow Flower. How awkward and nervous he is...

Rarity: Super Rare

Appearance: A Peashooter based on all of the Shadow plants' appearances, with white eyes with no pupils and a mask, similar to Shadow Flower.

Returning:
Power Chomper

Fire Chomper

Count Chompula

Yeti Chomper

Disco Chomper

Hot Rod Chomper

Armor Chomper

Toxic Chomper

Chomp Thing

Piranha Plant (exclusive to Switch version)
Health: 175 (185 when upgraded)

Weapon: Rapid Chomp

Ammo: Unlimited (Does not overheat)

Bio: One day in the Mushroom Kingdom, Piranha Plant was just resting in his pot when high winds knocked him off of Bowser's airship! Somehow, Piranha Plant made it to Zomburbia, where he witnessed the battle between Plants and Zombies! Not knowing which side to pick, he just went with his fellow plants.

Rarity: Special

Appearance: A Chomper based on the Piranha Plant from the Mario franchise.

Zen Chomper
Health: 175 (185 when upgraded)

Weapon: Zen Orbs

Ammo: 5

Bio: This mythical Chomper had been Zen Cactus' best friend, but he's always been mean to other Plant fellows. His beautiful and elegant look makes all Roses, Sunflowers and Zombies fall in love with him and faint. But not with his Zen Orbs!

Rarity: Super Rare

Appearance: A Chomper based on Zen Cactus' appearance, with floating orbs.

Shadow Chomper
Health: 175 (185 when upgraded)

Weapon: Shadowy Chomp

Ammo: Unlimited (Does not overheat)

Bio: The Shadow Chomper may look terrifying, but he never gives up! With his Shadowy Chomp, he is ready to give the Zombies an evil presence!

Rarity: Super Rare

Appearance: A Chomper based on all of the Shadow Plants' appearances.

Sharkbite Chomper
Health: 125 (135 when upgraded)

Weapon: Shark Chomp

Ammo: Unlimited (Does not overheat)

Bio: The Sharkbite Chomper is a truly strange creature, it looks more like a shark, but is actually a Plant! He was first discovered in Sharkbite Shores by the Marine Biologist during the events of the first GW game and was kept in a tank, but now he's broken out and he's ready to chomp some Zombies! He's slightly slower on land, but faster when burrowing!

Rarity: Rare

Appearance: A Chomper based on a shark, the most dangerous predator in the ocean.

Returning:
Fire Flower

Shadow Flower

Power Flower

Mystic Flower

Alien Flower

Sun Pharaoh

Metal Petal

Stuffy Flower

Vampire Flower

New:

Radioactive Flower
Health: 100 (110 when upgraded)

Weapon: Toxic Pulse

Ammo: 50

Bio: After a nuclear explosion in Zomburbia, a Sunflower had turned into the Radioactive Flower! Anything from her toxic aura poisons her enemies, along with her shots!

Rarity: Super Rare

Appearance: A Sunflower with a radioactive look with bright orange-yellow eyes.

Glacier Flower
Health: 125 (135 when upgraded)

Weapon: Ice Pulse

Ammo: 15

Bio: Glacier Flower usually spends most of her time at the Great White North gathering energy from icicles to power her Ice Pulse, her icy skin gives her extra health!

Rarity: Rare

Appearance: A Sunflower with icicles on her as petals and icy skin with bright blue eyes and dark-gray pupils.

Moon Flower
Health: 100 (110 when upgraded)

Weapon: Moon Pulse

Ammo: 20

Bio: The Moon Flower is the Sunflower's distant cousin from the moon. She shoots pulses made out of lunar energy at zombies! When she fills up her Eclipse Power meter, she deals more damage and gains more defense!

Rarity: Legendary

Appearance: A Sunflower based on the Moon, with lunar energy coming out of her.

Legendary Meter: Eclipse Power

When filled, Moon Flower does more damage and takes 10% less damage from attacks.

Hypno Flower
Health: 100

Weapon: Hypno Pulse

Ammo: 13

Bio: Hypno Flower is the Royal-Hypno Flower's daughter, she isn't nearly as powerful but her Hypno Pulse can make any Zombie lose their marbles! When playing as the Hypno Flower, your Heal Flower is replaced with Hypno Leech (but you can change the Hypno Leech to the Heal Flower in the customization booth)

Rarity: Super Rare

Appearance: A Sunflower with the same design from the Royal-Hypno Flower, but her same size like all the Sunflower variants.

Returning:
Fire Cactus

Ice Cactus

Future Cactus

Camo Cactus

Power Cactus

Bandit Cactus

Jade Cactus

Petrified Cactus

Zen Cactus

New:

Commando Cactus
Health: 125 (135 when upgraded)

Weapon: Baby Needle Buster

Ammo: 22

Bio: Commando Cactus is a relentless commando, who assists her Plant fellows to fight off against the horrid Zombies. She may look bulky, but she'll be at your service.

Rarity: Super Rare

Appearance: A Cactus based on Commando Corn's appearance, with Rambo-style hair with a bandana.

Shadow Cactus
Health: 100 (110 when upgraded)

Weapon: Shadow Spike Shot

Ammo: 20

Bio: Shadow Cactus was Shadow Flower's best friend. She has a high rate of fire and has a higher ammo capacity, but has slightly decreased health, making this shadowy criminal a threat to Zombies.

Rarity: Rare

Appearance: A Cactus based on all of the Shadow plants' appearances.

Toxic Cactus
Health: 125 (135 when upgraded0

Weapon: Toxic Spike Shot

Ammo: 8

Bio: Toxic Cactus was created when a Cactus accidentally fell into a barrel filled with toxic waste. She has a slower rate of fire, but this treacherous fellow will make any Zombie feel poisoned!

Rarity: Super Rare

Disco Cactus
Health: 125 (135 when upgraded)

Weapon: Disco Spike Shot

Ammo: 10

Bio: Disco Cactus lets any Zombie show her dance moves on the dance floor. All Plants and Zombies really love her, but Disco Chomper joined her and caused all Plants and Zombies to cheer and throw roses at them. Her Disco Fever increases her damage and speed, making this crowd-cheering Plant a disco-dancing beauty!

Rarity: Legendary

Appearance: A Cactus based on a disco ball and Disco Chomper's appearance.

Legendary Meter: Disco Fever

Her Legendary Meter is just the same as the Disco Chomper. When filled, Disco Cactus inflicts extra damage and speed by 10%.

Returning:
Frozen Citron

Electro Citron

Iron Citron

Toxic Citron

Burning Citron
Health: 200 (210 when upgraded)

Weapon: Flame Burst

Ammo: Unlimited (Overheats after a while)

Bio: Burning Citron was created when some orange seeds were somehow "accidentally" mixed with gasoline and various other flammable materials, the result was a short-tempered fiery Citron.

Rarity: Rare

Advanced Citron
Health: 200 (210 when upgraded)

Weapon: Zombie-Melter Mk. IX

Ammo: Unlimited (Overheats after a while)

Bio: Crazy Dave redesigned the Citron with all these strange mechanical pieces and became the Advanced Citron. His Zombie-Melter Mk. IX makes any Zombie have mercy.

Rarity: Super Rare

Shadow Citron
Health: 200 (210 when upgraded)

Weapon: Shadow Laser

Ammo: Unlimited (Overheats after a while)

Bio: Shadow Citron was lurking in the dark, hiding from other Plants and Zombies. Luckily, Shadow Corn found him, so he became a member of the S.P.L., and for his Shadow Laser, a slight "yes" to all.

Rarity: Uncommon

Returning:
BBQ Corn

Pops Corn

Mob Cob

Commando Corn

Freezer Corn
Health: 150 (160 when upgraded)

Weapon: Kernel Freezers

Ammo: 40

Bio: When Kernel Corn got suspended from L.E.A.F. for playing pranks to Rose, he was stored inside a freezer and became the Freezer Corn. This ice-cold Plant never quits a Zombie battle!

Rarity: Uncommon

Rotten Corn
Health: 175 (185 when upgraded)

Weapon: Toxic Busters

Ammo: 25

Bio: Rotten Corn was created when some corn was accidentally dropped into a barrel of toxic waste, he's rather slow, but he makes up for it with a great rate of fire and toxic damage.

Rarity: Rare

Kernel-1000
Health: 150 (160 when upgraded)

Weapon: Futurnelizers (portmanteau of "future", "kernel" and "vaporizers")

Ammo: Unlimited (overheats after a while)

Bio: Crazy Dave built a heavily-armed corn named the Kernel-1000. This futuristic Plant lets any Zombie have mercy, and any Zombie who stands in his way would be shredded by his Futurnelizers. He will defend you if you're encountered by several Zombies, making him a pure blooded bodyguard.

Rarity: Super Rare

Shadow Corn
Health: 150 (160 when upgraded)

Weapon: Shadow Busters

Ammo: 50

Bio: Shadow Corn was the leader and captain of the S.P.L.. As a menacing plant, he decided to keep his badges, but had lost them on purpose. His Shadow Busters have a ridiculously high rate of fire, making him assist you.

Rarity: Super Rare

Returning:
Fire Rose

Druid Rose

Frost Rose

Nec'Rose

Power Rose
Health: 100 (110 when upgraded)

Weapon: Electric Wand

Ammo: Unlimited (Overheats after a while)

Bio: A Rose was just sitting on top of a rooftop minding her own business when KA-BOOM! She got struck by lightning and turned into Power Rose! Unlike the other Roses, her weapon has unlimited ammo....but it overheats if you use it for too long.

Rarity: Uncommon

Assassin Rose
Health: 125 (135 when upgraded)

Weapon: Wand of the Assassins

Ammo: 30

Bio: The Assassin Rose spent her life wandering in the plains and in the woods. Due to her assassin armor, she has extra health, thus making her an armored variant of the Rose.

Rarity: Super Rare

Tribal Rose
Health: 100 (110 when upgraded)

Weapon: Tribal Staff

Ammo: 50

Bio: The Tribal Rose was the leader of the tribes until she decided to leave, undetected. Her Tribal Staff has the highest round capacity of all Roses.

Rarity: Rare

Queen Rose
Health: 100 (110 when upgraded)

Weapon: Wand of Regeneration

Ammo: 25

Bio: Queen Rose is a beautiful, elegant, pretty and majestic queen of all Plants. Well--not including Sunflower Queen. When she vanquishes a Zombie, she regenerates herself! That's extremely neat-o!

Rarity: Super Rare

Shadow Rose
Health: 100 (110 when upgraded)

Weapon: Shadow Staff

Ammo: 35

Bio: The Shadow Rose may be intimidating, but this nice fellow has a distaste for: the Zombies. She hates them so much that she uses her Shadow Staff to blast them - instantly.

Rarity: Super Rare

Tree-X-1000
Health: 200 (210 when upgraded)

Weapon: Toxic Chipper

Ammo: Unlimited (Overheats after a while)

Bio: Created by a freak accident in Crazy Dave's lab, the Tree-X-1000 is one of the mightiest members of L.E.A.F. He has a slower rate of fire, but he makes up for it with toxic damage.

Rarity: Super Rare

Abilities:

1. Bad Breath

Torchwood breathes Toxic Air at the zombies, poisoning them.

2. Toxic Bubbles

The top of Torchwood's head starts emitting green bubbles, and his damage is increased, but he moves slower.

3. Poisonous Aura

An aura of toxic energy starts to form around Torchwood, reducing any damage that he takes.

Driftwood
Health: 175 (185 when upgraded)

Weapon: Bubble Blower

Ammo: Unlimited (Overheats after a while)

Bio: Driftwood used to live under the ocean at Driftwood Shores, but when Dr. Zomboss took over, he came ashore and assisted the plants in their struggle, he also shoots bubbles! Bubbles that hurt!

Rarity: Rare

Abilities:

1. Bubble Breath

Torchwood starts blowing bubbles out of his mouth at a high rate, damaging zombies that they hit.

2. Water Fountain

Water shoots out from Torchwood's head like a geyser, increasing his damage and speed.

3. Kelp Shield

Acts like the Leaf Shield, but it increases his damage as well.

Mecha-TR33
Health: 275 (285 when upgraded)

Weapon: Electric Chaingun

Ammo: Unlimited (Overheats after a while)

Bio: Mecha-TR33 was created when Crazy Dave salvaged parts from Dr. Zomboss' previous creations, the result is a fierce robotic tree!

Abilities:

1. Electric Sparks

Torchwood fires electric sparks out of his mouth, dealing electric damage to zombies.

2. Big Guns

Torchwood starts to glow, and his power, rate of fire, and speed is increased, though for a shorter duration.

3. Electro Barrier

A barrier of electric energy forms around Torchwood, protecting him from all harm until it gets destroyed, although when it is active, damage from the electric chaingun is decreased as a tradeoff.

Rarity: Rare

Volcanicwood
Health: 275 (285 when upgraded)

Weapon: Volcanic Rock Cannon

Ammo: Unlimited (Overheats after a while)

Bio: Volcanicwood is one of the fiercest plants on the face of the earth, even the most toughest of plants gasp and scream in fright when he's mentioned. The littlest things make him angry, and when he gets angry....it's not pretty. He also likes kittens, puppies, ice cream, rainbows, and long relaxing walks on the beach.

Abilities:

1. Lava Blast

Similar to Blazin' Blast but deals more damage.

2. Eruption

The top of Torchwood's head bursts and lava shoots out like a geyser, heavily increasing his damage for a while.

3. Rock Shield

Similar to Leaf Shield, but gives Torchwood more defense.

Rarity: Super Rare

Frostwood
Health: 275 (285 when upgraded)

Weapon: Snow Chipper

Ammo: Unlimited (Overheats after a while)

Bio: When Torchwood took a vacation in the Great White North, he started to freeze over a little bit, thus turning him into an icy tree!

Abilities:

1. Snowflake Blast

Torchwood breathes snowflakes out of his mouth, freezing zombies that they hit

2. Harden

Torchwood hardens himself using his icy powers, giving him more defense.

3. Snowflake Shield

Similar to Leaf Shield, but also gives Torchwood more speed.

Rarity: Uncommon

Scaredy-Shroom Man
Health: 125 (135 when upgraded)

Weapon: Scaredy Spore

Ammo: 8

Bio: The Scaredy-Shroom Man is a bit of a wimp, he always keeps his distance and rarely faces a zombie up close, he has started to become braver over the years, but he does less damage up close.

Heat-Shroom
Health: 125 (135 when upgraded)

Weapon: Fire Spores

Ammo: 13

Bio: Heat-Shroom grew up inside of a volcano with his 2 brothers. One day they tried to play a prank on him by scaring him using a toy spider, but he got TOO scared and fell in! Thankfully, he survived. But now he's a little steamy....and fiery.

WIP

Diamond Daffodil
Health: 125 (135 when upgraded)

Weapon: Diamond Pollen

Ammo: 10

Bio: Diamond Daffodill usually hangs out in Jewel Junction scaring unsuspecting Digger Zombies, her hardened skin gives her extra health! She's also best friends with Marigold.

WIP

Returning:
Camo Ranger

Arctic Trooper

Sky Trooper

General Supremo

Park Ranger

Scuba Soldier

Centurion

Super Commando

Tank Commander

Officer Ghoulie
Health: 125 (135 when upgraded)

Weapon: Tazer Blaster

Ammo: 12

Bio: Officer Ghoulie is the newest member of the Zombie Polize Forze. His trusty Tazer Blaster can give any Plants quite a shocking experience.

Rarity: Rare

Vacation Soldier
Health: 100 (110 when upgraded)

Weapon: Vacation Blaster

Ammo: 30

Bio: A Foot Soldier went on vacation, until those pesky Plants ruined his vacation, so he decided to take revenge on them using his Vacation Blaster. He lacks health, but his weapon will show Plants respect.

Rarity: Super Rare

Hazmat Soldier
Health: 125 (135 when upgraded)

Weapon: Radiation Shooter

Ammo: 34

Bio: Hazmat Soldier was in charge of cleaning up left-over radiation in the Z-Tech Factory, instead he used it as toxic ammo for his weapon.

Rarity: Rare

Returning:
Welder

Plumber

Mechanic

Electrician

Landscaper

Roadie Z

AC Perry

Sanitation Expert

Painter

Blacksmith
Health: 150 (160 when upgraded)

Weapon: Anvil Cannon

Ammo: 4

Bio: The Blacksmith had been...well...a blacksmith! He had quit his job and used his anvils as ammunition for his Anvil Cannon, smashing Plants who stand in his way. If you make him angry, you WILL suffer the consequences!

Rarity: Super Rare

WIP

Returning:
Dr. Toxic

Physicist

Chemist

Astronaut

Marine Biologist

Zoologist

Paleontologist

Archaeologist

Computer Scientist

Dr. Antarctica
Health: 100 (110 when upgraded)

Weapon: Z98 Plant-Freezer

Ammo: Unlimited (Overheats after a while)

Bio: Some Zombies call him "Dr. Antarctica" because he knows plans for the Antarctica. He freezes Plant foes with his Z98 Plant-Freezer in seconds.

Rarity: Rare

Herbologist
Health: 100 (110 when upgraded)

Weapon: Life Leecher

Ammo: 10

Bio: The Herbologist uses his Life Leecher to leech life from plants, which can heal him and power up his heal beam a bit!

Rarity: Rare

Teacher
Health: 100 (110 when upgraded)

Weapon: Pencil Crossbow

Ammo: 25

Bio: The Teacher was hired by Dr. Zomboss to teach new recruits at the Zomboss Academy, but then he was promoted to the frontlines, his Pencil Crossbow gives him more range than other scientists!

Rarity: Super Rare

Hypnotherapist
Health: 100 (110 when upgraded)

Weapon: Hypno Blaster

Ammo: 13

Bio: The Hypnotherapist utilizes his Hypno Blaster to disorient plants, an ability also known as Hypno-Beam of Weirdness now replaces his Sticky Explody Ball when you use the Hypnotherapist. (although you can still switch the Hypno-Beam out with the Sticky Explody Ball)

Rarity: Super Rare

Returning:
Cricket Star

Goalie Star

Wrestling Star

Moto-X Star

Tennis Star

Hockey Star

Rugby Star

Golf Star

Baseball Star

Bowling Star
Health: 200 (210 when upgraded)

Weapon: Pin Cannon

Ammo: Unlimited (Overheats after a while)

Bio: The Bowling Star is one of the best bowlers in Zomburbia, when he got bored of bowling pins, he decided to bowl plants.

Rarity: Uncommon

Rock Star
Health: 200 (210 when upgraded)

Weapon: Rockin' Guitar

Ammo: Unlimited (Overheats after a while)

Bio: There's always a party when Rock Star is around, his Rockin' Guitar shoots soundwaves that knock plants back and also stun them, but it overheats quicker.

Rarity: Super Rare

Basketball Star
Health: 200 (210 when upgraded)

Weapon: Basketball Launcher

Ammo: Unlimited (Overheats after a while)

Bio: The most athletic basketball player in Zomburbia! He devastates every one of his Plant foes, even his arch-nemesis, the Citron. He'll give you free bottles of water, but not when it's filled with something nasty inside!

Rarity: Rare

Soccer Star
Health: 200 (210 when upgraded)

Weapon: Stinky Soccer Ball Cannon

Ammo: Unlimited (Overheats after a while)

Bio: One of the best soccer players in Zomburbia, the Soccer Star carries his team to victory in both soccer and battle! We don't recommend taking a whiff of his soccer balls, they're pretty stinky, and side effects could include getting poisoned.

Rarity: Super Rare

Gaming Star
Health: 200 (210 when upgraded)

Weapon: Elecontroller Cannon

Ammo: Unlimited (Overheats after a while)

Bio: After beating the Computer Scientist in a Goats and Gnomes tournament, Gaming Star became famous for his radical skills and his cannon that shoots electrified controllers

Rarity: Uncommon

Returning:
Cozmic Brainz

Electro Brainz

Breakfast Brainz

Toxic Brainz

Liquid Brainz
Health: 200 (210 when upgraded)

Weapon: Liquid Fists (close range), Liquid Stream (long range)

Ammo: Unlimited (Does not overheat (close range), overheats after a while (long range))

Bio: In a liquid factory, Liquid Brainz started malfunctioning and started being a standalone superhero, leaving Dr. Zomboss disappointed about the malfunctioning problem.

Rarity: Super Rare

Frosty Brainz
Health: 200 (210 when upgraded)

Weapon: Freezy Fists (close range), Snowy Beam (long range)

Ammo: Unlimited (Does not overheat (close range), overheats after a while (long range))

Bio: Frosty Brainz is the long lost member of the League of Awesome, he was imprisoned by Frost Rose in an iceberg after a battle with her, but now he's broken out. And he's mad!

Rarity: Rare

Flame Brainz
Health: 200 (210 when upgraded)

Weapon: Flame Fists (close range), Flame Beam (long range)

Ammo: Unlimited (Does not overheat (close range), overheat after a while (long range))

Bio: Flame Brainz joined as a fiery member in the League of Awesome, but Super Brainz decided to suspend him from the league for setting things on fire on purpose without minding his own business. His Flame Fists and Flame Beam causes Plants to be set on fire, but not fire-based Plants, however...

Rarity: Super Rare

Returning:
Lil' Drake

S.H.R.IMP

Pylon Imp

Scallywag Imp

Eskimo Imp
Health: 75 (85 when upgraded)

Weapon: Frozen Fish Flingers

Ammo: 4

Bio: Eskimo Imp caught two fish in one bait, so he decided to use them as dual pistols. Don't tell Dr. Zomboss about this...

Mech Abilities:

1. Icicle Strike

Imp presses a button in his mech, and then icicles rain down from the sky onto plants.

2. Explosive Escape

Imp ejects from his mech and it soon explodes.

3. Snowball Roll

Imp's mech starts to create a giant snowball and then throws it in the direction he's facing, damaging and freezing plants it hits.

Rarity: Super Rare

Pizza Imp
Health: 75 (85 when upgraded)

Weapon: Pizza Launchers

Ammo: 10

Bio: Pizza Imp is the #1 pizza delivery boy in Zomburbia! His Pizza Launchers have a chance of slowing plants down with sticky cheese!

Mech Abilities:

1. Breadstick Missiles

Similar to Missile Barrage but there are fewer missiles, but they do more damage.

2. Explosive Escape

Imp ejects from his mech and it soon explodes.

3. Cheese Spray

Imp presses a button, and cheese sprays from the Mech's weapon, causing plants to get cheese all over them, slowing them down.

Rarity: Uncommon

Pharaoh Imp
Health: 75 (85 when upgraded)

Weapon: Snakey Venom

Ammo: 18

Bio: The Pharaoh Imp is the mortal enemy of the Sun Pharaoh, his Snakey Venom can give any plants a run for their money!

Mech Abilities:

1. Venom Grenade

A grenade comes out of the mouth of the snake-like blaster on the mech, it releases venom that poisons plants when it explodes.

2. Explosive Escape

Imp ejects from his mech and it soon explodes.

3. Charged Vapor Shot

The snake-like blaster begins to shake a bit, it then releases a huge ball of toxic vapor

Rarity: Super Rare

WIP

Returning:
Captain Sharkbite

Captain Squawk

Captain Cannon

Captain Flameface

Captain Frostbite
Health: 125 (135 when upgraded)

Weapon: Scattercicle Shot (close range), Snipecicle Shot (long range)

Ammo: 10 (2 for close range, 1 for long range)

Bio: Captain Frostbite had been in the Antarctica for centuries, but when he sailed away, he found Zomburbia, where he specializes in blasting his Plant foes with his frosty weapon. Fun fact: He absolutely hates fire.

Rarity: Rare

WIP

Commando Goat
Health: 150 (160 when upgraded)

Weapon: Goatling Gun

Ammo: Unlimited (Overheats after a while)

Bio: The Commando Goat is the leader of all goats in Zomburbia, so naturally he has more health. His weapon also doesn't need ammo! (but it does overheat if you use it for too long)

Rarity: Super Rare

Chef Goat
Health: 125 (135 when upgraded)

Weapon: BBQ Burgers

Ammo: 9

Bio: The Chef Goat doesn't really have anything against Plants, he just wants to feed them his burgers! Unfortunately.....they're a little burnt. And by burnt we mean on fire.

Rarity: Rare

Wishmaker Goat
Health: 125 (135 when upgraded)

Weapon: Genie Lamp

Ammo: 30

Bio: The Wishmaker Goat was summoned when Dr. Zomboss rubbed a genie lamp, expecting a genie to come out. A genie GOAT came out, but not a genie. The Wishmaker Goat has a low rate of fire, but makes up with it with charged attacks.

Rarity: Rare

Reingoat
Health: 125 (135 when upgraded)

Weapon: Frosty Raygun

Ammo: 10

Bio: Reingoat celebrates Christmas every day! No matter if its spring, summer, or fall, he'll be celebrating all year long!

Rarity: Uncommon

Racer Goat
Health: 125 (135 when upgraded)

Weapon: Oil Shooter

Ammo: 20

Bio: Racer Goat is one of the fastest goats in Zomburbia! His Oil Shooter has a slower rate of fire, but it has a chance of freezing plants in place by getting oil all over them.

Rarity: Super Rare

Cyber-Goat 7000
Health: 125 (135 when upgraded)

Weapon: Electric Raygun

Ammo: 35

Bio: Cyber-Goat 7000 is the newest line of Dr. Zomboss' goat army, he has slightly less speed, but his Electric Raygun packs a wallop.

Rarity: Rare

WIP

Flamebot-1000
Health: 200 (210 when upgraded)

Weapon: Fiery Spray

Ammo: Unlimited (Overheats after a while)

Bio: The Flamebot-1000 is one of Dr. Zomboss' newest creations! With his Fiery Spray, he can give any plant a bad experience! However, it is quite short ranged. So Flamebot-1000 likes to get up close and personal!

Rarity: Super Rare

Zombot Sniper
Health: 200 (210 when upgraded)

Weapon: Scoped Wrist Cannon

Ammo: 20

Bio: The Zombot Sniper's name says it all, he's a sniper who uses his Scoped Wrist Cannon to take out plants from afar!

Rarity: Uncommon

Robo-ZWAT
Health: 200 (210 when upgraded)

Weapon: Wrist Taser

Ammo: 19

Bio: The Robo-ZWATS are powerful Zombots that patrol Zomburbia, shocking plants both figuratively and literally when they're near.

Rarity: Rare

Mecha-Supremo
Health: 200 (210 when upgraded)

Weapon: Wrist Gatling

Ammo: Unlimited (Overheats after a while)

Bio: One day, General Supremo asked Zomboss to build a robot version of himself to assist him in battle. The result was this dangerous butt-kicking machine! He also knows how to dance!

Rarity: Super Rare

Cooler-Bot
Health: 200 (210 when upgraded)

Weapon: Can Launcher

Ammo: 10

Bio: The Cooler-Bot was designed as a robotic cooler, but when he was promoted to the frontlines, he was given a wrist cannon that shoots cold cans that can freeze plants in place.

Rarity: Uncommon

WIP

Zen Ninja
New:

Zen Samurai
Health: 175 (185 when upgraded)

Weapon: Zombkunai

Ammo: 19

Bio: Zen Samurai is an ancestor of Zen Ninja, his samurai armor gives him more health and power!

Rarity: Super Rare