Thread:Magegg/@comment-27784935-20160605161726/@comment-5688420-20160930222628

Magegg wrote: Zhinkairi wrote: First of all, it is not lazy, it is creativity. And you hated the game that I created. First of all, I don't hate your game, specially because I haven't even given it a shot. But judging by the roster, it simply can't work. You can't have a 120-characters roster and suppose that to be a working game. I simply dismiss those ideas because they're too unreal.

Second, yeah, it's lazy, from my perspective. A truly well-thought idea should work within the boundaries of the format your supposedly working with. You may pick carefully which characters could be in the game, taking in count the pros and cons for every character to be able to enter considering the overall character count should be between 40-60 characters max.

Contrary to that, it's just easier to say "uh, I wanted this character to be in... eh... I'll just simply add this one... and this one... and this one too!! It doesn't matter if the character count rises up to 200!!" Now, that's lazy, just do everything that comes out of your mind instead of creating a well-thought and doable roster.

If you want to see a well-thought roster, I recommend you to take a look to this video I made: https://www.youtube.com/watch?v=ZTNn4U-vcA8 I explain the pros, cons and chances for every character to compose the roster in a way that actually could be done.

As for the other, your game is very good detailed in other aspects, but just by judging based on the roster, it's not a good idea simply because it can't be done.

Also, drop the original characters and give them their own game and identity instead of taking advantage of the other franchises' games only to shove them up everyone. look, i admit, Fight or Die was badly done. i made it back when i was 13. if you want a well-done fighting game from yours truly, check out Crisis Moon.