Mega Man 12: Twin Attack

Summary
Mega Man 12: Twin Attack is an upcoming 2.5D side-scrolling action-platformer game for Nintendo Switch, Xbox One and PS4. The sequel to Mega Man 11, the game features Dr. Light's robots Mega Man and Roll as they separately fight for everlasting peace.

Mega Man's Plot
Angered by his rival's mastery of his own Double Gear System, Dr. Wily concocts a new plan involving a massive space station. He finds the moment when Mega Man is away from home to warp him (as well as Auto, Rush, Eddie and Beat, who just happened to be there) to the station, warning him that he can't warp back home due to the signal being jammed. In order to reverse it, Mega Man needs to assemble, into the station's power supply, the Double Gears embedded in his newest Robot Masters, all of them new and female. Despite not having Dr. Light's support, Mega Man resolves to get everyone home safe and stop Dr. Wily's plan again.

Roll's Plot
Having been warped into space with Mega Man, Auto and Rush, Eddie and Beat are somehow able to warp home and inform Dr. Light and his helper robot, Roll, of the crisis. Dr. Light gets a message from Wily, saying that even though his space station is going to help him conquer the world, he isn't taking any chances and has revived his eight oldest Robot Masters, upgrading them with the Double Gear Systems and sending them on rampages all over the Earth. Dr. Light resolves to retrieve his son by overriding the warp signal by obtaining frequency samples in the Weapon Data of Wily's old Robot Masters. Since Proto Man is MIA, Roll requests an upgrade so that she may go fight them and obtain the samples. Reluctantly, Dr. Light gives her a new broom that will be upgraded with each sample she obtains as she fights her way to Mega Man.

Gameplay
Much like the games before it, the gameplay style of Mega Man 12: Twin Attack is side-scrolling action platforming, in which Mega Man and Roll run to the end of a stage, shooting enemies with the Mega/Broom Buster, respectively. The object is to reach the end of an area, occasionally defeating a midboss along the way, and fighting and destroying the Robot Master at the end. Certain parts of the level act as Checkpoints, which Mega Man or Roll return to if they take enough damage to deplete their health bar and lose a life. After Mega Man defeats a Robot Master, his Copy Chip obtains the Weapon Data to allow Mega Man to use the weapon, but unlike the Mega Buster, each weapon has a limited supply of ammo, listed by an energy bar next to the health bar. Also returning to Mega Man's gameplay is the Double Gear system, which includes the power-enhancing Power Gear, the time-distorting Speed Gear, and the combined force of the Double Gear. Roll, on the other hand, has her weapon energy replenished over time, as some of her moves require quite a bit of weapon energy. As she defeats Robot Masters, the Weapon Data she brings back to Dr. Light is converted into an upgrade for one of her four basic maneuvers/attacks. In addition, there are two sets of B-E-A-T emblems (four red and four blue to resemble the Double Gear colors), and if Roll collects them throughout each of her stages she gains her ultimate attack: ????? ?????.

Controls
Jump: A (Switch, Xbox One), Circle button (PS4)

Mega Buster/Broom Buster: B (Switch, Xbox One), X Button (PS4)

Turbo Slide (Mega Man)/Mega Sweep (Roll): B+Down (Switch, Xbox One), Circle button+Down (PS4)

Mega Man's New Weapon Data
Paint Splash

-8-directional projectile paint to color and materialize transparent pathways

-Power Gear effect: sends paint paintbrushes in all directions

Burn Serpent

-Overhead horizontal fire snake projectile that burns wood

-Power Gear effect: temporary damaging fire shield

Sonata Shocker

-Electric projectile shaped like a music note

-Power Gear effect: three shots directed forward, up and diagonal

Icicle Gatling

-Triple ice bullets that freeze burners

-Power Gear effect: larger bullets for wider range

Dynamite Missile

-Stick of dynamite that shoots out like a missile and explodes on contact with enemy; breaks hard walls

-Power Gear effect: scatters three bunches of exploding dynamite after explosion

????

????

????

Rush Coil: Summons Rush; conjures up a spring to launch Mega Man up when he jumps on Rush's back

Rush Jet: Summons Rush to turn into a jet for Mega Man to ride; moves forward but up and down with the Control Stick and allows regular Buster Shots while on Rush's back

Roll's Techniques/Upgrades
Broom Buster: Fires a Buster Shot from the tip of Roll's modified broom

-????????

-????????

Mega Sweep: Makes Roll sweep with her broom to attack enemies with a dust cloud; low alcoves for Mega Man's Turbo Slide are instead walls of dust for Roll to sweep away

-Soap Stream: Press L During Mega Sweep to make Roll conjure a bucket of soapy water and toss the water forward; unlike the Mega Sweep this attack requires a five-second recharge (Obtained after defeating Bubble Man)

-????????

Bounce Broom: Turns Roll's broom into a pogo stick for bouncing across spikes; a single bounce uses one unit of energy while consecutive bounces use two units each

-Cutter Stick: Press R during Bounce Broom to turn the stick into a sharp blade for a single downward slice or consecutive stabs, depending on if the attack stops or continues; uses one extra unit of energy (Obtained after defeating Metal Man)

-????????

Flight Broom: Allows Roll unlimited flight on her broom; use the Control Stick to move around and fire the Buster shot with B (Switch, Xbox One) or X (PS4), but the broom disappears the moment she takes damage

-Broom Cyclone: Press L+B (Switch, Xbox One) or X (PS4) during the Flight Broom to make Roll spin around, creating a tall cyclone for five seconds (Obtained after defeating Air Man)

-????????

Characters
Mega Man

Roll

Dr. Light

Auto

Rush

Eddie

Beat

Dr. Wily

Copy Robot

Copy Robot mk. II

Mega Man's Enemies
DWN-089: Art Woman

DWN-090: Burn Woman

DWN-091: Diva Woman

DWN-092: Icicle Woman

DWN-093: Missile Woman

DWN-094: ?ress Woman

DWN-095: S??er Woman

DWN-096: ???s?er Woman

Roll's Enemies
DWN-009: Metal Man

DWN-010: Air Man

DWN-011: Bubble Man

DWN-012: Quick Man

DWN-013: Crash Man

DWN-014: Flash Man

DWN-015: Heat Man

DWN-016: Wood Man