No One Can Stop the Matiz (series)

The No One Can Stop the Matiz series is a series of 3D shooters developed by Rhode. The games are tongue-in-cheek parody fantasies, which many plot elements that do not make any sense (antagonists that have no reason to hate the hero, the void and the fact that the protagonist is a car that became alive for no apparent reason.)

No One Can Stop the Matiz
No One Can Stop the Matiz (known as You Can't Stop the Matiz in Asian regions) is a video game developed in 1989 by Rhode. It was also rereleased in No One Can Stop the Matiz: Road Stop, and also remade for a collection called No One Can Stop the Matiz Duology.

It was acclaimed for combining psuedo-3D racing games and shoot em'up games, which is something that was never done before. It is also notorious for it's difficulty and longevity, with it being considered one of the hardest games ever made.

Gameplay
The game uses a psuedo-3D perspective, and is quite similar to most psuedo-3D NES games in this predicament. However, there are no opponents, and rather, the player must avoid traps like spike strips while avoiding enemies like the Bellets. The game is quite slow-paced, but the player can pick up items like a turbocharger to increase the speed of the game greatly. Once in a while, the player can spot a hole, in which if they fall, they can either encounter a sewer or a tunnel, with a random item or invincibility respectively.

The player uses the directional buttons to accelerate and steer the Matiz and A to shoot. The B button will lift the car off the ground, allowing the player to fly, however, the player keeps the momentum from the ground and cannot brake or accelerate since up and down move the car up or down in fly mode respectively.

Every four stages, a memory minigame is played, where the player find a Matiz Sport through a 3x3 grid.

Legacy
No One Can Stop the Matiz was followed by a sequel for the NES in 1995 entitled ''No One Can Stop the Matiz 2. ''In addition, the Matiz became the mascot of Rhode in 1989, but was short-lived, as it was replaced next year. The characters from the game and it's sequel made over 10 appearances in other Rhode games, including being one of the protagonists in Symposium, a game about all Rhode characters living in one universe.

There were also two direct-to-video anime movies released to promote the game, and were quite well-recieved. It also got a TV show in 2018, which was criticized for changing the personalities of the main characters.

In 2005, a group started a marathon game of the original game and it's sequel called No One Can Stop the Matiz for Charity, with all of the proceeds going to charity. It raised $31,404 by the end of the event, with donations even done by developers of the game and Ronin Deon himself.

Reception
No One Can Stop the Matiz had recieved sales of 610,800 by 1995, before the release of it's sequel.

No One Can Stop the Matiz received generally favourable reviews. Most of it's criticisms were to it's difficulty, with one critic stating that "after the very first levels, this game is insanely difficult. The worst thing is that the game does not have checkpoints, so every time you die, you go back to the beginning of the stage. However, the game allows the player to hold the A button to automatically shoot continously, so that is a plus. But the cartridge version does not allow saving unlike the diskette version, and the password appears on the map screen, which only shows up for 5 seconds."