Talk:Epic Saga: The Video Game

Yes, yes, yes! Everything in this idea of yours is in order... Now a sequel of Epic Saga can be in some sort of strategic way! If you're gonna do a sequel, make the game at least about, I dunno, "a thousand times better?"... And do the sequel into a genre something suprising this time around, since the name of the idea basically revolves it being both a Beat-'em-Up and an RPG. But this is your thing, so go what works.

SaurianJared 04:00, January 8, 2011 (UTC)SaurianJared

I don't exactly know what you're trying to get into with your requests for the sequel. For the multiplayer of Epic Saga, the genre is Fighting, so it might make it a little more diverse.

I'm a little braindead on the characters at this point. If you see that a favorite character of yours isn't on the list, feel free to request.

Beecanoe 15:34, January 8, 2011 (UTC)

I'm not 100% of giving you character requests right away, but I'll tell you one thing: I'll add more characters of my choosing so that you can recognize at least a couple of them right away. Some are legit, some are so-so, and a lot are those you don't know so well... And I actually get how you said that Epic Saga was a fighting game during multiplayer and made a mistake sayin' it was an RPG game. But if you must know in some European countries, the term "Beat 'Em Up" is used to describe fighting games in specific detail. Like I said before, the game itself is very well-thought and one of the best ones on this entire wiki.

SaurianJared 23:37, January 8, 2011 (UTC)SaurianJared

I made no mistake saying it was an RPG. In the game you can switch from RPG to Beat-em-Up style. The RPG style makes gameplay more repetitive than the BEU style, but can net you more extras when you're done with the enemy.

To tell you the truth, I know about all of those characters you added. I may not know so much about Akuma, but I know them, nonetheless.

Beecanoe 15:27, January 9, 2011 (UTC)

So, basically it's a similar style to Super Paper Mario. Walk around beating up enemies, then when the time comes, to an RPG boss fight. It's a cool idea. Geniusguy445  (talk)  03:54, January 19, 2011 (UTC)

Emphasis on "similar" as opposed to exactly. You can switch from RPG to Beat-em-Up whenever you want. The story is actually going to be even deeper than that of Super Paper Mario.

Beecanoe 21:28, January 19, 2011 (UTC)

You could make a bit of a merger of the two. In a way like Runescape. You go and every time you click an enemy with a lower level than you, you can attack it. In this, the weaker enemies could be fought in a beat-em-up battle. The stronger enemies would be fought in an RPG battle. You could also make some of the moves in the RPG style fight a button-masher. *punch* -> enemy. press (A) quickly. (A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)*combo*(A)(A)(A)(A)(A)(A)(A)(A)(A) }30!{ Next turn. and so on. Just a thought, Geniusguy445   (talk)  23:15, January 19, 2011 (UTC)

This is a response to Geniusguy's request, because I couldn't turn the main page into a discussion page.

I will add a storyline. The characters will all be deleted when I get a good start to the story. I plan on starting the whole team aspect over. It got a little sloppy, and I was sure some important characters would get left out because of the random creation of teams.

This responds to Geniusguy's idea above. That sounds like a FANTASTIC idea. The game will pull elements from many different RPGs, but the Beat em' Up feel will be completely new. Inspiration for this game will come from:


 * Paper Mario (attacking with onscreen prompts/tutorials)


 * Mario & Luigi (cruciality of dodging/countering; humor)


 * Runescape (importance of levels/leveling up/attacking availability based on level.) [Rather than pokemon: walk, encouter a pokemon several levels above you. Runescape: click -> walk, rather than attack the higher level. They may attack you, though.]


 * Super Smash Bros. (the Beat em' Up platformer will be similar to the Subspace Emissary, but like I said will be a new thing of its own. Less emphasis on damage flinging you across the screen.)


 * Newer Sonic games (cutscenes) [<-- see my below comment about the difference between cutscenes and storytelling.] [Another method of character interaction is in the Fire Emblem series.]


 * Pokemon (leveling up/experience, some enemies are invisible until you randomly encounter them)


 * Newer Final Fantasy games (storytelling; graphics) [<-- storytelling? or storyline?]

I changed what i could to help. What about camera? Point of view? Geniusguy445  (talk)
 * Kirby (soundtrack, abilities?)