Plants VS. Zombies: Garden Warfare 3/Variants

Returning:
Ice Pea

Fire Pea

Commando Pea

Plasma Pea

Electro Pea

Toxic Pea

Law Pea

Rock Pea

Agent Pea

Pumpkinshooter
Ammo: 15

Health: 150 (160 when upgraded)

Weapon: Pumpkin Cannon

Bio: After Crazy Dave accidentally mixed pumpkin seeds with Peashooter seeds, the Pumpkinshooter was born! He shoots miniature pumpkins at zombies which can sometimes explode into pumpkin goop, slowing zombies down! His pumpkin armor also gives him extra health!

Rarity: Uncommon

Bombshooter
Ammo: 10

Health: 125 (135 when upgraded)

Weapon: Bomb Cannon

Bio: Despite his explosive nature in battle, Bombshooter is a pretty nice guy once you get to know him, he always has something nice to say.

Rarity: Rare

Returning:
Power Chomper

Fire Chomper

Count Chompula

Yeti Chomper

Hot Rod Chomper

Armor Chomper

Toxic Chomper

Chomp Thing

Piranha Plant (exclusive to Switch version)
Health: 175 (185 when upgraded)

Weapon: Rapid Chomp

Bio: One day in the Mushroom Kingdom, Piranha Plant was just resting in his pot when high winds knocked him off of Bowser's airship! Somehow, Piranha Plant made it to Zomburbia, where he witnessed the battle between Plants and Zombies! Not knowing which side to pick, he just went with his fellow plants.

Rarity: Special

Zen Chomper
Health: 175 (185 when upgraded)

Weapon: Zen Orbs

Bio: This mythical Chomper had been Zen Cactus' best friend, but he's always been mean to other Plant fellows. His beautiful and elegant look makes all Roses, Sunflowers and Zombies fall in love with him and faint. But not with his Zen Orbs!

Rarity: Super Rare

WIP

Returning:
Fire Flower

Shadow Flower

Power Flower

Alien Flower

Sun Pharaoh

Metal Petal

Stuffy Flower

Vampire Flower

New:

Glacier Flower
Health: 125 (135 when upgraded)

Weapon: Ice Pulse

Ammo: 15

Bio: Glacier Flower usually spends most of her time at the Great White North gathering energy from icicles to power her Ice Pulse, her icy skin gives her extra health!

Rarity: Rare

WIP

Returning:
Fire Cactus

Ice Cactus

Future Cactus

Camo Cactus

Power Cactus

Bandit Cactus

Jade Cactus

Petrified Cactus

Zen Cactus

New:

Commando Cactus
Health: 125 (135 when upgraded)

Weapon: Baby Needle Buster

Ammo: 22

Bio: Commando Cactus is a relentless commando, who assists her Plant fellows to fight off against the horrid Zombies. She may look bulky, but she'll be at your service.

Rarity: Super Rare

Shadow Cactus
Health: 100 (110 when upgraded)

Weapon: Shadow Spike Shot

Ammo: 20

Bio: The Shadow Cactus was Shadow Flower's best friend. She has a high rate of fire and has a higher ammo capacity, but has slightly decreased health, making this shadowy criminal a threat to Zombies.

Rarity: Rare

Returning:
Frozen Citron

Electro Citron

Toxic Citron

Burning Citron
Health: 200 (210 when upgraded)

Weapon: Flame Burst

Ammo: Unlimited (overheats after a while)

Bio: Burning Citron was created when some orange seeds were somehow "accidentally" mixed with gasoline and various other flammable materials, the result was a short-tempered fiery Citron.

Rarity: Rare

WIP

Returning:
BBQ Corn

Pops Corn

Mob Cob

Freezer Corn
Health: 150 (160 when upgraded)

Weapon: Kernel Freezers

Ammo: 40

Bio: When Kernel Corn was suspended from L.E.A.F. for playing tricks with Rose, he was put inside a freezer and became the Freezer Corn. Now this ice-cold Plant never quits a Zombie battle!

Rarity: Uncommon

Rotten Corn
Health: 175 (185 when upgraded)

Weapon: Toxic Busters

Ammo: 25

Rarity: Rare

Bio: Rotten Corn was created when some corn was accidentally dropped into a barrel of toxic waste, he's rather slow, but he makes up for it with a great rate of fire and toxic damage.

Rarity: Super Rare

Returning:
Fire Rose

Druid Rose

Frost Rose

Nec'Rose

Power Rose
Health: 100 (110 when upgraded)

Weapon: Electric Wand

Ammo: Unlimited (Overheats after a while)

Bio: A Rose was just sitting on top of a rooftop minding her own business when KA-BOOM! She got struck by lightning and turned into Power Rose! Unlike the other Roses, her weapon has unlimited ammo....but it overheats if you use it for too long.

Rarity: Uncommon

Assassin Rose
Health: 125 (135 when upgraded)

Weapon: Wand of the Assassins

Ammo: 30

Bio: The Assassin Rose spent her life wandering in the plains and in the woods. Due to her assassin armor, she has extra health, thus making her an armored variant of the Rose.

Rarity: Super Rare

Tree-X-1000
Health: 200 (210 when upgraded)

Weapon: Toxic Chipper

Ammo: Unlimited (Overheats when you use it for too long)

Bio: Created by a freak accident in Crazy Dave's lab, the Tree-X-1000 is one of the mightiest members of L.E.A.F. He has a slower rate of fire, but he makes up for it with toxic damage.

Rarity: Super Rare

Abilities:

1. Bad Breath

Torchwood breathes Toxic Air at the zombies, poisoning them.

2. Toxic Bubbles

The top of Torchwood's head starts emitting green bubbles, and his damage is increased, but he moves slower.

3. Poisonous Aura

An aura of toxic energy starts to form around Torchwood, reducing any damage that he takes.

Driftwood
Health: 175 (185 when upgraded)

Weapon: Bubble Blower

Ammo: Unlimited (Overheats when you use it for too long)

Bio: Driftwood used to live under the ocean at Driftwood Shores, but when Dr. Zomboss took over, he came ashore and assisted the plants in their struggle, he also shoots bubbles! Bubbles that hurt!

Rarity: Rare

Abilities:

1. Bubble Breath

Torchwood starts blowing bubbles out of his mouth at a high rate, damaging zombies that they hit.

2. Water Fountain

Water shoots out from Torchwood's head like a geyser, increasing his damage and speed.

3. Kelp Shield

Acts like the Leaf Shield, but it increases his damage as well.

Mecha-TR33
Health: 275 (285 when upgraded)

Weapon: Electric Chaingun

Ammo: Unlimited (Overheats when you use it for too long)

Bio: Mecha-TR33 was created when Crazy Dave salvaged parts from Dr. Zomboss' previous creations, the result is a fierce robotic tree!

Abilities:

1. Electric Sparks

Torchwood fires electric sparks out of his mouth, dealing electric damage to zombies.

2. Big Guns

Torchwood starts to glow, and his power, rate of fire, and speed is increased, though for a shorter duration.

3. Electro Barrier

A barrier of electric energy forms around Torchwood, protecting him from all harm until it gets destroyed, although when it is active, damage from the electric chaingun is decreased as a tradeoff.

Rarity: Rare

Volcanicwood
Health: 275 (285 when upgraded)

Weapon: Volcanic Rock Cannon

Ammo: Unlimited (overheats after a while)

Bio: Volcanicwood is one of the fiercest plants on the face of the earth, even the most toughest of plants gasp and scream in fright when he's mentioned. The littlest things make him angry, and when he gets angry....it's not pretty. He also likes kittens, puppies, ice cream, rainbows, and long relaxing walks on the beach.

Abilities:

1. Lava Blast

Similar to Blazin' Blast but deals more damage.

2. Eruption

The top of Torchwood's head bursts and lava shoots out like a geyser, heavily increasing his damage for a while.

3. Rock Shield

Similar to Leaf Shield, but gives Torchwood more defense.

Rarity: Super Rare

Scaredy-Shroom Man
Health: 125 (135 when upgraded)

Weapon: Scaredy Spore

Ammo: 8

Bio: The Scaredy-Shroom Man is a bit of a wimp, he always keeps his distance and rarely faces a zombie up close, he has started to become braver over the years, but he does less damage up close.

WIP

Returning:
Camo Ranger

Arctic Trooper

Sky Trooper

General Supremo

Park Ranger

Scuba Soldier

Centurion

Super Commando

Tank Commander

Officer Ghoulie
Health: 125 (135 when upgraded)

Weapon: Tazer Blaster

Ammo: 12

Bio: Officer Ghoulie is the newest member of the Zombie Polize Forze. His trusty Tazer Blaster can give any Plants quite a shocking experience.

Rarity: Rare

WIP

Returning:
Welder

Plumber

Mechanic

Electrician

Roadie Z

AC Perry

Sanitation Expert

Painter

Blacksmith
Health: 150 (160 when upgraded)

Weapon: Anvil Cannon

Ammo: 4

Bio: The Blacksmith had been...well...a blacksmith! He had quit his job and used his anvils as ammunition for his Anvil Cannon, smashing Plants who stand in his way. If you make him angry, you WILL suffer the consequences!

Rarity: Super Rare

WIP

Returning:
Dr. Toxic

Physicist

Chemist

Astronaut

Marine Biologist

Zoologist

Paleontologist

Archaeologist

Herbologist
Health: 100 (110 when upgraded)

Weapon: Life Leecher

Ammo: 10

Bio: The Herbologist uses his Life Leecher to leech life from plants, which can heal him and power up his heal beam a bit!

Rarity: Rare

Teacher
Health: 100 (110 when upgraded)

Weapon: Pencil Shooter

Ammo: 25

Bio: The Teacher was hired by Dr. Zomboss to teach new recruits at the Zomboss Academy, but then he was promoted to the frontlines, his Pencil Shooter gives him a higher rate of fire then other scientists!

Rarity: Super Rare

Returning:
Cricket Star

Goalie Star

Wrestling Star

Moto-X Star

Tennis Star

Hockey Star

Rugby Star

Golf Star

Baseball Star

Bowling Star
Health: 200 (210 when upgraded)

Weapon: Pin Cannon

Ammo: Unlimited (overheats after a while)

Bio: The Bowling Star is one of the best bowlers in Zomburbia, when he got bored of bowling pins, he decided to bowl plants.

Rarity: Uncommon

Rock Star
Health: 200 (210 when upgraded)

Weapon: Rockin' Guitar

Ammo: Unlimited (overheats after a while)

Bio: There's always a party when Rock Star is around, his Rockin' Guitar shoots soundwaves that knock plants back and also stun them, but it overheats quicker.

Rarity: Super Rare

Basketball Star
Health: 200 (210 when upgraded)

Weapon: Basketball Launcher

Ammo: Unlimited (overheats after a while)

Bio: The most athletic basketball player in Zomburbia! He devastates every one of his Plant foes, even his arch-nemesis, the Citron. He'll give you free bottles of water, but not when it's filled with something nasty inside!

Rarity: Rare

Returning:
Cozmic Brainz

Electro Brainz

Breakfast Brainz

Liquid Brainz
Health: 200 (210 when upgraded)

Weapon: Liquid Fists (close range), Liquid Stream (long range)

Ammo: Unlimited (does not overheat (close range), overheats after a while (long range))

Bio: In a liquid factory, Liquid Brainz started malfunctioning and started being a standalone superhero, leaving Dr. Zomboss disappointed about the malfunctioning problem.

Rarity: Rare

Returning:
Lil' Drake

S.H.R.IMP

Pylon Imp

Eskimo Imp
Health: 75 (85 when upgraded)

Weapon: Frozen Fish Flingers

Ammo: 4

Bio: Eskimo Imp caught two fish in one bait, so he decided to use them as dual pistols. Don't tell Dr. Zomboss about this...

Rarity: Super Rare

WIP

Returning:
Captain Sharkbite

Captain Squawk

Captain Cannon

Captain Flameface

Captain Frostbite
Health: 125 (135 when upgraded)

Weapon: Scattercicle Shot (close range), Snipecicle Shot (long range)

Ammo: 10 (2 for close range, 1 for long range)

Bio: Captain Frostbite had been in the Antarctica for centuries, but when he sailed away, he found Zomburbia, where he specializes in blasting his Plant foes with his frosty weapon. Fun fact: He absolutely hates fire.

Rarity: Rare

WIP

Commando Goat
Health: 150 (160 when upgraded)

Weapon: Goatling Gun

Ammo: Unlimited (overheats after a while)

Bio: The Commando Goat is the leader of all goats in Zomburbia, so naturally he has more health. His weapon also doesn't need ammo! (but it does overheat if you use it for too long)

Rarity: Super Rare

Chef Goat
Health: 125 (135 when upgraded)

Weapon: BBQ Burgers

Ammo: 9

Bio: The Chef Goat doesn't really have anything against Plants, he just wants to feed them his burgers! Unfortunately.....they're a little burnt. And by burnt we mean on fire.

Rarity: Rare

Wishmaker Goat
Health: 125 (135 when upgraded)

Weapon: Genie Lamp

Ammo: 30

Bio: The Wishmaker Goat was summoned when Dr. Zomboss rubbed a genie lamp, expecting a genie to come out. A genie GOAT came out, but not a genie. The Wishmaker Goat has a low rate of fire, but makes up with it with charged attacks.

WIP