Kalran: Tales of the four nations/Pawn

"Pawn droid online."

-A pawn squad constructed from the Factory

Tactical analysis

 * Ready to attack: Pawns are easily made droids of the Federation, they tend to come in large numbers, charging at enemies with their warhammer. Which have enough power to kill most infantry in one blow, if they can reach them.
 * My Shield will Protect Me!: While they have their hammers out, Pawns benefit from a frontal armor bonus, which makes up for their lack of resilience and slow movement speed. Just make sure the enemy doesn't flank them
 * Laser rifle ready: The Pawns can temporarily switch to ranged laser rifle, which have proven to be highly effective at vaporizing enemy infantry and light vehicles, even if they take quite a bit of time to recharge after each shot. The Pawns automatically use these carbines when garrisoned. However, without the protection of their shield, Pawns are particularly vulnerable.
 * Error tank armor too thick: While melee attacks can damage vehicles, which means that Pawns can take on vehicles to some extent. But a small warhammer doesn't save you from several tons of metal rolling over you, and by being a droid EMP tends to destroy them, so watch out.

History
With the Federations having became near infertile from the Hyperion they began focusing on the research in ai. Leading to the construction of their droid, colloquially called a pawn.

Due to being the first droid that works the Human could only arm them with a warhammer, the national weapon of their people, with a shield at first. While somewhat archaic are suited to shatter bones through plate armor and its shield, being ten time heavier and tougher then the norm, can deflect almost anything, protecting its rather skeletal frame. Though they managed to quickly remedied its range a few years later by arming the droid with their old mosbin naelgin rifles, updated to use lasers instead of bullets, which packs enough power to burn infantry. However, these rifles have very limited energy stores, since the droid didn't have any more room to store a large battery, so they must switch back to their hammers to let their rifles recharge.

It has been noted that, with a simple adapter, Pawns can plug their carbines into the power sockets in buildings that still have functioning power, giving the Pawn a formidable defensive asset.

Rank upgrades
Rank1: Gains regeneration and increased health, speed, and armor

Rank 2: Gains a forcefield, hammer strike can now stun units and deals increased damage against tanks, and rifle limit increased to 6

Rank 3: Unit now charges in melee mode, increasing armor, speed, and damage, and rifle now has unlimited shots