Microtek Exousia technical specifications

The Exousia technical specifications describe the various components of the Microtek Exousia handheld video game console.

Central processing unit (CPU)
Hitachi SuperH SH7729


 * 32-bit RISC CPU based on the SuperH architecture running at 100MHz
 * 0.25-micrometer CMOS process
 * 16KB cache with mixed instructions and data
 * Five stage pipeline

Display

 * 4.3-inch 220x176 TFT LCD active matrix display (capable of displaying of up to 32,768 colors)

Memory

 * 4MB main DRAM with additional RAM for GPU (1MB framebuffer) and SPU (1MB)

Graphics processing unit (GPU)
Custom "Leonardo" GPU


 * Handles display of graphics, control of framebuffer, and drawing of polygons and textures
 * Handles 2D graphics processing
 * Features:
 * Emulation of simultaneous backgrounds (to simulate parallax scrolling)
 * Mask bit
 * Texture window
 * Dithering
 * Clipping
 * Alpha blending (4 per-texel alpha blending modes)
 * Fog
 * Framebuffer effects
 * Transparency effects
 * Render to texture
 * Offscreen rendering
 * Multipass rendering
 * Flat or Gouraud shading and texture mapping
 * No line restriction
 * Colored light sourcing
 * Colors:
 * Maximum color depth of 32,768 colors (15-bit high color)
 * Sprite engine
 * 8×8 and 16×16 sprite sizes, bitmap objects
 * Up to 4,000 sprites on screen (at 8×8 sprite size), scaling and rotation
 * 128×128 maximum sprite size
 * Special sprite effects:
 * Rotation
 * Scaling up/down
 * Warping
 * Transparency
 * Fading
 * Priority
 * Vertical and horizontal line scroll