Thread:ClarentBloodArthur/@comment-1899606-20170110181821/@comment-5688420-20170114062458

gameplay changes.

the game now uses point off-screen to reload, while pulling the trigger would allow the player to switch into their sub-weapon.

in the first game, Player 1's sub-weapon is a shotgun that deals huge amounts of splash damage, while Player 2's sub-weapon is a submachine gun that is capable of rapid fire. in the second game, both players start with rifles as sub-weapons, while they are also able to pick up other sub-weapons ranging from shotguns to gatling guns and cannons.

sub-weapons can only be reloaded 3 times at first, but shooting bullet boxes (first game) or weapon icons (second game) that are scattered all over the place would grant the player an extra reload for their sub-weapon.