Kalran: Tales of the four nations/Orc War Company

The Orc War Company are one of the twenty-four factions in Kalran: Tales of the four nations.

Description
* TBA*

Lore Articles

 * Who are the Orcs of Arkalion?
 * The Orcs during the Isolation Era
 * The Orc Tribes

Tactics
The Orcs are a force that never runs. Consisting of fierce, strong, and brave soldiers and vehicles charging like a raging flame, the roar of their hellfire guns ripping apart their enemies before they close in with their axes while their aircrafts raze anything to ashes. While their mobile base makes sure that their forces can always replenish no matter where they are. For the Orcs are like a raging fire, fueled by their desire to protect their loved one, their tribes, and their allies. For the Orcs, nomads they are, will always be there. Call out their name, and they shall answer. Though, like a raging fire, they burn out quickly, with those who survive their initial onslaught find a force with little armor to survive the counterattack, unlike the Dwarves, and too slow to escape, unlike the Elves.

Strength

 * High damage weaponry
 * All infantry have a mixture of strong melee and ranged weaponry
 * Powerful shock and awe tactics and abilities
 * Powerful buffs when in combat
 * 5

Weakness

 * Range weaponry suffers from a slow rate of fire and/or long reload time
 * Units are rather frail for their price
 * Heavily reliant on ending a battle quickly, as they tend to crumble in prolonged combat
 * Most of their more powerful abilities tend to damage themself
 * 5

Technology

 * Orc Trucks
 * Hellfire oil
 * Orc small arms and equipment

Commanders

 * Chibuike Shaka: TBA. Voiced by Keith Ferguson
 * Airforce: TBA. Voiced by Cree Summer
 * Defense: TBA. Voiced by Adassa
 * Infantry: TBA. Voiced by G.K Bowes.
 * Armor: TBA. Voiced by John Eric Bentley
 * Naval: TBA. Voiced by *TBA* (The Clash at Sea DLC)
 * Oracle (announcer)

Mechanics

 * Mobile bases: The OWC does not construct permanent production structures ("base structures") like other factions (builder or construction yard). Instead, they relies on their mobile bases- vehicles (or aircraft in the case of support) that can entrench themselves and produce other units. At the start of the game, only the Command Truck is available, with the others required to be called in from the Headquarters Command Truck. The trucks are extremely tough when deployed, but are more vulnerable to damage when mobile. They must be set up in order to produce units. They are often placed in sectors that are very defensible - to prevent their destruction - but their resource bonus means that it's often more important to put them in sectors with high resource production values
 * Blood of the unbroken: Due to a combination of their innate berserker powers and their strong will. Whenever an Orc units health reached half health or morale they'll briefly become invulnerable, heal a bit, and their strength is boosted for a few seconds
 * Warriors might: Once an Orc unit caused enough damage they will briefly enter a bloodlusted state, doubling their stats while reducing incoming damages by a quarter and causing terror



Trivia

 * The Orcs are based off South Africa, the Zulu, and Nepal.
 * Their appearance of the Orcs are based on the ones from Warcraft with elements from warhammer fantasy/40k and the elder scrolls. Though they are black-skinned and have red horns instead of tusks.
 * All Orcs speak with South African accents.
 * Their faction mobile bases are based of the British truck in company of heroes 1, the oberkommando west trucks from company of heroes 2, and the crawlers from cnc 4. Though their gameplay is similar to the panzer elites from company of heroes, the dark elves and kislev from total war warhammer.