Talk:Notorious/@comment-70.17.32.106-20111225182646/@comment-3187795-20111226191747

Basically, the endings are based on whether the player rescues the other three people. It's strongly hinted right away to rescue the other princess off the bat. So, unless your heartless (not the user) you'll instinctively rescue the other princess. (And automatically get a decent ending) The other two are optional, and only increase the rating of the ending. This plays similar to Paper Mario TYD. At the end of the game, the final boss gives you the option of becoming her servants forever. Picking no starts a battle, picking yes gives a game over. The option is there, but instinctively, they won't pick it. Secondly, that misspelling is embarrassing. Heh heh oops.