Mechabre

Mechabre is a new cyberpunk-themed Action-Adventure Hack-And-Slash game developed by Capcom and published by Square-Enix.

A new IP as part of a joint-collaborative effort between Capcom and Square-Enix, the game was directed by Jean-Francois Dugas (Deus Ex: Human Revolution and Deus Ex: Mankind Divided) and produced by Hiroyuki Kobayashi (Devil May Cry series) featuring battle mechanics inspired by the Devil May Cry series and futuristic cities and environments inspired by the Cyberpunk and Deus Ex series of games. Additionally, character design was done by Tatsuya Yoshikawa (Devil May Cry 4).

The game was released on September 12, 2017 for the Xbox One, PlayStation 4 and Microsoft Windows.

Synopsis
In a parallel universe set in the far-distant future, an intergalactic space federation, known as Novak Corps., attempt to create the "perfect" super soldier. Finding the perfect host in their database, they travel to the present and abduct Navy SEAL officer Dirk Frost who, through the augmentation via future technology, is reborn as Mechabre, the "perfect" weapon they sought to create. However, when his own perfection equips Frost with a special "sixth" sense that allows him to see into the future, Frost rebels against his captors in an attempt to thwart an intergalactic reign of terror waged by Novak Corps.

Game Modes
Coming soon.

Plot
Coming soon.

Gameplay
Mechabre is a cyberpunk Hack-And-Slash game similar to Metal Gear Rising: Revengeance, but featuring battle mechanics similar to that of developer Capcom's Devil May Cry series. As the titular character, you venture through highly-detailed futuristic cities similar to that of the Cyberpunk and Deus Ex series of games, including, but not limited to: a displaced Chicago skyline (from the present time [2017]) set in the reaches of outer space and an underwater cyberpunk city, and these are just a couple of the "unique" environments you'll encounter. Along the way, you'll face off against a number of different enemy robots, and droids, including robotic tanks, armed mercenaries, guardian robots and droids and airborne and sentient spike-chained drones similar to those seen in Call of Duty: Black Ops 3.

The game draws many parallels to Deus Ex and Devil May Cry. Like Deus Ex, you can purchase "augmentations" that'll upgrade various types of character stamina, and like Devil May Cry, this is done through collectible Zen left by slain foes. You can also purchase new skill-sets/combos as well as upgrade current ones, also akin to Devil May Cry. Among these are a chargeable sword dash combo similar to Devil May Cry and a spacejumping shockwave ability seen in Deus Ex (and, ironically, P.N.03 also developed by Capcom).

Takedown
The game also lends itself to a "new" counter move, known as Takedown, where, by pressing Triangle/Y at the right time, you can counter (unmarked) strikes from nearby soldiers/droids and perform a variety of different sword and melee strikes on them, even two at the same time, as another subtle nod to Deus Ex, eventually capping them off with a sword finisher, derived from Devil May Cry.

Examples: Takedown abilities/combos can also be chained.
 * Headhunter: Mechabre slashes two foes with repeated back-and-forth swipes before cutting both their heads off with a spinning slash.
 * Decapitator: Bring a foe down with a Frankensteiner before snapping his neck via Neckscissors.
 * Scapegoat: Puncture a foe with a fatal sword finisher right through the chest before tossing him/her/it into nearby foes.
 * High Flyer: Launch an enemy high into the air with a backflip kick and then drag him/her/it to the ground with a downward sword slash.
 * Die Flyer: An "upgraded" version of High Flyer that sees Mechabre perform an inverted headlock backbreaker from many feet in the air. He holds on and tosses the foe onto his/her/its stomach with a snapmare-like throw and finishes him/her/it off with a sword finisher.
 * Guillotine: Toss a foe to the ground with a judo arm throw and then finish him/her/it off with a sword finisher.

Gadgets
You may also make use of various gadgets in game, some of which are collectibles scattered in random parts of each level:
 * Thermal Vision: Allows you to see through walls as well as sense incoming enemies.
 * EMP Grenade: Disable all droids/mechs within its blast radius. NOTE: on foes, it only temporarily disables some of their energy-based attacks/weapons.
 * Proximity Mine: Sticky mines that detonate when an enemy steps within range.
 * Decryptor: Hack security terminals and computers.
 * Smoke Grenade: Create a blinding smokescreen around the trajectory of your foes.
 * Arm Cannon: Allows you to carry and fire various types of rounds in limited bunches:
 * Incendiary Round: Highly explosive, armor-piercing rounds that give off multiple bursts on impact.
 * Plasma Round: Fire a single burst of plasma.

Abilities

 * Turbo Mode: For a limited time, using Mechabre's GPU energy (as marked by a meter on your screen), you may enter Turbo Mode, allowing Mechabre to move really fast. Your Turbo Meter will slowly replenish as you advance through each level.
 * Bullet Time: You may also make limited use of special Bullet Time effects using Mechabre's external energy supply. Slow down everything around you while you move and attack using your various weapons in real time. Useful for approaching swarms of Sentinels. Like your Turbo Meter, your Bullet Time meter will slowly replenish with time.
 * Lock On: You can lock onto various foes in one area before taking them all out with heatseaking swarms of plasma missiles.
 * Air Dash Strike: You can dash into the air in order to take out entire swarms of airborne drones.
 * Wall Running: You can ride and hop off walls (either horizontally or vertically) to approach targets.

Characters

 * Dirk Frost AKA Mechabre: An ex-Navy SEAL officer. Abducted in the present by Riku, an operative of Novak Corps., he is experimented on by and eventually crafted into Mechabre, a cybornetic bounty hunter donning a powerful alloy, equipped with the greatest in future technology and can amass 80% of his brain power. He also dons a fancy luchador-like crown on his visor.
 * Riku: Officer working for Novak Corps. Responsible for the abduction and apprehension of Dirk Frost.

Bosses

 * Revenant: A sentient, shapeshifting UFO mothership. Grows giant claws from which it can swipe or throw objects at you. It can also transform itself into a giant spiked century (see below) and launch itself at you.
 * Viper: A cybornetic agent of Novak Corps. He's equipped with 4 mechanical arm attachments each carrying a scythe. He's also equipped with thrusters from which he can dash at you.
 * Karmageddon: A giant alien warship in the sky. Complete with many machine gun turrets and phaser silos.
 * Destroyer X51: Giant 4-armed piloted mech complete with 2 scythes (bottom arms), 2 machine gun turrets (top arms) and missile silos on both shoulders.
 * Ursula: Novak's second-in-command and heir apprentice. She has long, wavy black hair with red streaks and blue eyes. She also dons a metallic, symbiotic-like thong outfit exposing much of her torso (including her breasts), legs, crotch, and backside complete with a set of giant claws on her right hand similar to Witchblade. She also carries a wrist-mounted sheild (attached to her outfit) on her left hand from which she can block melee attacks. Additionally, Ursula may "trick" her foes with holograms and juggle portals from which she can either hit an insta-counter technique should you fall through them or attack from various directions simultaneously.
 * Caine: A shapeshifting, symbiotic cyborg villain and one of the 4 leaders of the Novak Corps. Can warp via "melting" into the ground and transform his molten claw arms into various weapons at will.
 * Jaylen Novak: Leader of Novak Corps. to which the organization is soughtly named after and the game's end boss. He dons a muscular, purple alloy-armored suit along with a mask covering half his face, a mouthpiece and mechanical dreadlocks. He also wears a glowing mechanical red eye patch over his right (uncovered eye) from which he can either shoot eyelasers or lock onto targets. His ultimate attack consists of an explosive, electricity-siphoning shockwave.

Enemies

 * Sentinels: Gatling gun-totting cyborgs.
 * Reapers: Airborne quadrotor drones.
 * Helldestroyers: Robotic tanks.
 * Guardians: Quadrupedal mini-droids equipped with laser sight.
 * Sentries: Sentient turbine-shaped drones with spikes attached.
 * Linxys: Burrowing leech-like droids.

Reception
Coming soon.

Development
Coming soon.

Controversy
Shortly after the release of the first screenshots, Mechabre faced a strong wave of backlash from feminists and social justice warriors alike. Many SJWs criticized Capcom and publisher Square-Enix for its overly-sexual portrayal of scantily-clad character, Ursula, who's controversial attire draws noted similarities to Witchblade, the sexualized titular comic book character portrayed by Sara Pezzini.

However, in a Twitter response, game director Jean-Francois Dugas insisted that, despite the fervent backlash, he has no plans to change the character, noting "The fine folks at Capcom and Square-Enix have a set vision for the game, and we plan to stick by it every step of the way." When pressed on the matter, character designer Tatsuya Yoshikawa, who created the character, insisted "We in Japan have our own way of expressing our newly-designed characters which do not exactly fall in line with the vocal minorities overseas. However, we certainly respect the right for them to design their own characters as they please."

SJWs responded with, among other things, death threats and attempts to get Yoshikawa and Dugas fired (in particular, former writers at IGN and GameSpot). However, representatives at Capcom and Square-Enix have insisted they will remain with their respective companies and the creative decisions surrounding their character and game designs are final.