Thread:SonikkuAensland/@comment-5688420-20190121064226/@comment-5688420-20190121172238

Listen to me for a bit, will ya?

Take a look at some of the fighting games released for the Switch or have had Switch ports:

SNK Heroines: Tag Team Frenzy, BlazBlue Cross Tag Battle, Blade Strangers.

All of them are fighting games released for the Switch, and all of them possess a control scheme that focuses too much on making the game simple, to the point that these games lack depth and an execution barrier.

People often blame these things on the developers, saying that they pander too much to the beginners. I say blame them on the Switch and its bizzare controller design. In particular, it's non-existent D-pad. Because of that asinine left JoyCon design, diagonals cannot be performed on the "D-pad" at all, and because of that, developers had to resort to making arbitrary beginner-friendly systems, just so their games could work for the system.

End result, fighting games these days lack depth and seem dumbed-down, endangering careers of pro players because at this point, any ofher player can do stuff that only they can pull off prviously.