Gaiaterra: Elysea's Conflict/The Tyrian Confederation

"No gods, no masters, no states!"

-A motto of The Tyrian Confederation

The Tyrian Confederation are one of the forty-two DLC factions in Gaiaterra: Elysea's Conflict. This faction relies on entrenchment, versatility and powerful artillery to gain victory.

Description
"It's all hearts and minds with the Confederation. Everything. I saw tank drivers putting blackboards on their tank treads so children could draw chalk flowers and animals on them while they refueled. Saw soldiers clear a village of guerilla fighters by day and sit down to have a community dinner with that same village at night. Saw them drop aid packages over the MLA camps they were fighting and mount speakers on their cars to tell MLA suicide bombers to stop because they had families who loved them. Of all the forces gathering in the Southern Continent... It is them I am the most worried about."

-Alliance correspondent Pratibha Joshi, after a trip to Arkesia

The opening half of the 20th century marked interesting and difficult times for Tyria. The Aquilans entry onto the world stage as a new imperialist power sparked the evolution of the protectionist Monroe Doctrine into the interventionist Big Stick Doctrine. Revolutions, dictatorships, and the intrusion of foreign companies like United Fruit led to waves of orderly albeit authoritarian states and chaotic liberal action. The rise of communism and fascism onto the world stage only allowed more political factions into the ring, and when the Interwar period enters, Arkesia felt its effects as well. Foreign powers that had propped up dictatorships and encouraged infighting pulled out of Tyria to protect their own home industries, and with the loss of foreign intrusion came the loss of foreign benefits: jobs, income, and trade.

The misery of this period, however, would result in two new parties entering Tyria and Arkesia: the Arkesian Future Society, and Technocracy.

The Arkesian Future Society was a North Aquilan regional philanthropic organization, in existence since the mid 19th century and borne out of the Late Enlightenment. An alliance of socialites, entrepreneurs and intellectuals rooted in existentialist and pragmatic philosophies, the largely Aquilan-dominated Future Society concerned itself with matters of societal and individual improvement. They championed the marriage of the sciences to the arts and philosophies on a platform of practical application, and espoused that the recurring ills of the world - sickness, poverty, crime and unhappiness - could be solved by a combination of scientific inquiry and sufficient application of technology.

By the 1920s V.C. the Society - disheartened and radicalized by the horror that had been the Hawke War - turned to a radical new idea of governance that could address both issues: technocracy. Technocracy advocated for a restructuring of existing economic and political systems, replacing politicians and businessmen with engineers and scientists as deciding forces and abolishing unmanageable wealth with theoretically manageable energy. At heart, it sought to replace the current order of capitalism entirely. And as such, despite the attempts of the Society to popularize it, the movement found little traction in the communist and anarchist-wary Western world.

Even as Technocracy foundered as a revolutionary movement in North Aquila, sympathetic members of the Society - including many Arkesian figures who had joined the Society - brought it south. It merged and evolved symbiotically with existing movements, incorporating industrial democracy and populist rhetoric into itself until the technocracy of Tyria was a different beast than that which had been proposed in the Federal States. One state it found traction in was Tyria - where in the 1940s V.C., with Aquilan isolationism back in force and forced to rely on its own industries for economic rebuilding, the introduction of liberal and technocratic experiments gave rise to what would later be called the Tyria Miracle.

For the next two decades, Tyria would see technocratic influence spread like wildfire. From its home to Arkesia to even the shores of South Aquila, the Tyrian Future Society and native Technocratic Parties would work within and without the local governments to create both stable economies and popular platforms. While the GVAW raged overseas, many Arkesian nations grew their domestic industries exporting first to warring states and then each other, even as foreign companies were gradually forced out. Infrastructure improved, educational funds were increased, and technical schools for the working poor and the rural boomed. Even as the nation-states grew closer together, in relations and economies, their relationships with both the new Allies and old Soviets crumbled. The coldness of Tyrian-Aquila relations before GVAW; the aborted OSS-backed coup in Arkesia; the replacement of Aquilan puppet Nicaragua with Voshkod puppet Nicaragua and the ongoing chaos of La Violencia soured attitudes towards both capitalism and communism. As Great Voshkod-Aquialn War gave way to a cold stand-off between Aquila and Voshkod, things came to a head.

On the 15th of Dawn of the New Year 1959 V.C., only thirteen days after Fidel Castro triumphantly entered Santiago as the new leader of (Cuba), the ruling presidents of Tyria and Arkesia came together in a public televised meeting on Telesistema Tyriano. They solemnly announced the formation of a new union between the states, a union open to all peoples and populaces who desired a greater future for the Aquilas. It would be an alliance of mutual societal, political economic, and military cooperation beholden neither to the capitalist Federation, the Imperialist Alliance, the Monarchist Andorans or the Garleanist Voshkods, but to industry for the masses and progress for the people - a grand Technocratic Confederation.

Three months after the formation of the Confederation, the first anti-technocratic coup began.

While the Alliance (particularly the Aquilan States) had reserved concerns over the declaration of the Confederation as a security threat and potentially destabilizing domino event, most members were content to avoid confrontation given the group's lack of communist leadership and past rejection of pro-Voshkod trade agreements. Several organizations however - including the ACIN-affiliated Office of Secret Services and the private Syndicate Para-Intelligence Division - saw the increasingly protectionist and interventionist trends of the Confederation member states as a danger to both the regional market and stability in the Western Hemisphere. With the (Cuban) Revolution throwing a (Gaiaterra equivalent of Carribean) power into the Communist Bloc and La Violencia raging unchecked in Arkesia. at a time when both the Alliance and the Comintern were engaged in a build-up of arms to keep the other power in check, a loose cannon so close to a major Guardians member could not be allowed to flourish.

On the 90th of March several senior generals declared a coup d'état against the Tyrian government, backed by rightist revolutionary groups and renegade military bases. On the 14th of Dwayna, (Honduras) President Morales narrowly escaped an assassination attempt when his assailant's MAP-11 blew up in their face. On the 91st of Dwayna, (insert location from Lost Ark) was rocked by explosions as an unmarked Phoenix suicide bombed the National Palace of Culture, followed by claims of responsibility by the nationalist (insert location from Lost Ark) National Liberation Front. Within a year, the member states of the Confederation found themselves less an alliance of economic and political progress but a survival pact as guerilla groups, political assassinations, and renegade military commanders spread. From 1959 to 1999 V.C., the region would find itself caught in the Tyrian Civil Wars.

Although Tyria, (insert location from Lost Ark), (insert Tyria location from Guild Wars) were the original three members of the Tyrian Confederation, they would not be alone by the end of the Civil Wars. (insert location from Lost Ark) - which had enjoyed a decade-long period of peace and prosperity after a brief but bloody civil war - had been the first to join, less than a month before the attempted Mexican coup d'état. In 1991 V.C. headlines were made when the impoverished (insert Tyria location from Guild Wars) government joined after a bloodless Technocratic coup, after which their first action was to seize and repatriate the newly built La Canela Sprawl whose exclusive resource rights had sparked outrage in the general populace. (insert location from Lost Ark), under communist rule since the GVAW and a dictatorship of one ideology or another since the mid-20s joined the fighting with the rise of the Sandinista Technocratic Liberation Front. Even far-off (insert location from Lost Ark) inexplicably applied to the Confederation in 1992 V.C, its citizenry having grown tired of paralyzing governmental instability. And still, the Confederation held as both Technocracy and war spread through Arkesia. (insert location from Lost Ark) F4U Corsairs dueled with mercenary P-51 Mustangs over the (insert location from Lost Ark);  (insert location from Lost Ark) peasant militias with Mexican .45 Obregons and newly-made LAPAs  stormed BeanTil black plantation sites; Sandinistas in captured BMP-2 raided Loyalist T-62 "Hammer-A" columns.

When the last of the MLNG laid down their arms in 1993 V.C., the Arkesian Combine emerged bloodied but victorious. The OSS could no longer afford to sustain what had become an increasingly apparent loss: technocracy had shown itself resistant to overthrow, and Tyria looked to instead be the next hotspot of possible Communist influence. What had started as three nations in an alliance of interests had become something more: a union of six nations, their military forces and economies and populaces intermingled through war and necessity, who had fought back to back against soldiers of the old ideologies and in the process sharpened their own.

The United Technate was an idea that had sprouted in the Technocratic Civil Wars and came to fruition in the rebuilding period afterwards. It was the idea of a Pan-Aquilan state, and to some radicals a Pan-Global state. It was an end to the wars and conflicts that had been regular life for Tyria and Arkesia, and the creation of a superstate where quality of life and progress was key. It was the acknowledgment of technology as capable of causing great harm - but the greater belief in technology as tools for better living. And with the idea of the United Technate came the idea of Utopia: a future state that the present generation was incapable of reaching for now - but a state that could be reached by others, if only people stepped up now and took action to ensure it.

And action the Combine took, in the rebuilding that had to be done. Militaries were reformed and re-consolidated. Schools, factories, and churches were rebuilt. Laboratories and the scientists in them no longer operated in ivory towers, but pressed their research and their projects to the task of remaking industry and infrastructure. Great automated machine-factories allowed entire villages to begin automating their farms, mines, and mills, while educational and entrepreneurial subsidies soared. Laborers and soldiers broke new construction ground by day and pursued degrees by correspondence in the evening. Stranger stories still began to come out of Central Aquila: reports of mysterious unknown species appearing in the wild, a sudden interest in certain exotic materials and metals, grainy films of backfiring gauss accelerators, and vivisection on anesthetized coyotes. When the Voshkod invaded in 1995 V.C., the self-proclaimed United Confederation declared neutrality and retreated behind their increasingly ornate and imposing defense perimeters. Aside from the export of materials for the war efforts in nearby nations, the Confederation's position on the war was one of guarded ignorance. Their neutrality only officially broke when in 2002 V.C., the MLA enters Tyria and Arkesia.

An event that would form the Zone. As during the confusion the people realised that this was likely their only chance to be free and started another revolution, fighting against the Guardians trying to put them back in line and the Destroyers and warlords in their continent who wanted to conquer exploit them like the Guardians in the chaos, the nations of the Confederation had fought with foreign guns and foreign weapons of a war they had not been a part of. And in the end they won, leading to the dissolution of the puppet government, forming the Tyrian Confederation as we know it today.

As 2004 V.C. drags on, the Confederation spreads its wings and opens to the world. Pictures and images of the Technate pour out in magazines and brochures and on the news channel, showing gleaming skyscrapers and pneumatic tube tunnels and parks containing natural wonders never before seen by men. Powered networks span the length of Central Aquila, giving electricity to the masses. The tools of industry and economy are built to produce and given unto the masses, giant machines and mobile factories married to equitation distribution models designed to ensure no one goes hungry, sick, or unhoused. Every week new papers and new patents emerge, devices of the future to improve the home, and experiments to test theories that could revolutionize biology, chemistry, physics, and mathematics. Gilded hotels open up to admit new foreign tourists, and monuments to the spirit of truth and humanity are lit up with spotlights at night. And when peace is threatened, the Humanitarian Guard is brought out: a brilliant display of armor, technology, and aesthetics mobilized in defense of the Technate and all humanity itself.

Now it is the Aquilan States caught in the 2nd invasion by Voshkod. Now it is the Alliance finding themselves beset by guerillas and revolutionaries in Latin Aquila while getting invaded by the 2nd Voshkod invasion at the same time. Now it is the Confederation's time to take its place in the world: to show them the light, through words and deeds and science.

Lore Articles

 * Life before the Colonisation
 * Tiberium mining operations in Arkesia
 * The puppet government under the Guardians
 * Tyria before the Revolution
 * Arkesia before the Revolution
 * The Revolution of 2002 V.C.
 * Life under a Stateless Society
 * The Communes of the Confederation
 * Arkesia's Artillery Warfare doctrine
 * Mesmer Weaponry
 * The Conglomerate-Confederation Alliance
 * Panopticon Story

Tactics
* TBA*

Relations

 * Federation of Aquila: Hostile
 * Socialist Union of Voshkod: Hostile
 * Andoran Republic: Hostile
 * Elsword Emprie: At War
 * Aristocracy of Encantadia: Hostile
 * Black Banner Conglomerate: Friendly
 * Minutemen Survivors: ???
 * Necromunda Insurgents: ???

Notable characters

 * Nia: Confederation EVA
 * Shandi
 * Akkan
 * Luterra
 * Allegro
 * Kakul
 * Kazeros
 * Beatrice
 * Brelshaza
 * Nineve
 * Neria of Yorn
 * Tortoyk
 * Vykas
 * Galatur
 * Valtan
 * Ianna
 * Kadan
 * Thirain
 * Valgrys

Legendary Generals

 * Mari: General of the Lost Ark Artillery Command
 * Azena: General of the Tyrian Communication Command
 * Kharmine: General of the Arkesian Mechanized Military Group
 * Thaezin: General of the Steel Rain Expeditionary Corps

Commandos

 * Eve: Steel Rain Expeditionary Corps Commando
 * Devona: Lost Ark Artillery Command Commando
 * Cynn: Tyrian Communication CommandCommando
 * Blackfang: Arkesian Mechanized Military Group Commando

Sub-factions

 * Lost Ark Artillery Command
 * Arkesian Mechanized Military Group
 * Tyrian Communication Command
 * Steel Rain Expeditionary Corps

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Confederation Arsenal

Specialization
The Confederation Archives Tower can be built from the start of the game with a Refinery, and allows the Confederation to specialize in one of five possible technological branches that reflects the results of Confederation experimentation and improvisation. Only one Specialization can be chosen at a time, but they can significantly change the tactics of forces in the field!

Rhetoric
Psychological tech

Communications
Radio tech

Eugenics
Biological tech

Exotic Materials
Material tech

Metaphysics
Weird math and strange physics

Entrench
When the Confederation march to war, they seed the battlefield ahead of them with all manner of emplacements and defenses to cripple anticipated counterattacks. Most are laid by infantry and specialized vehicles, but others are deployed ahead of time. While their Towers: huge, hulking behemoths, quite literally skyscrapers on treads, move forward, crushing foes when mobile and on the move, and deploying them near the front as strongpoints to both mobilize their force closer to battle and to heal their wounded, but once deployed into position cannot be packed up while the battle still rages.

Trench Systems
All Confederation structures automatically generate a complete square of Trenches in a radius around themselves: different trench systems that overlap each other will link up into a larger system. Infantry has improved speed and counts as being in Light Cover when utilizing the trench systems, conventional defenses can only be placed in the Trenches, and while they may be destroyed they cannot be demolished - friendly engineers can repair them given time.

Freedom Or Death
The Confederation Mandate is a form of thinking that tells the Confederate forces not to take one step back nor flee or cower in the face of battle, for when they fall in battle they by proxy lose the freedom they fought for and cause the world to fall. Confederate units gain increased armor bonuses when stationary and increased morale when in combat, and in the event their morale breaks, they will either stand still to stay in the fight or straight up charge at their foes where others would have routed and deserted. Ensure the use of Quartermasters to prevent your troops from engaging in suicidal tactics.

Auxiliary Forces
While not formally incorporated into the military structure of the Tyrian Confederation, Auxiliary Forces may appear in the battlefield under specialized circumstances - normally being unlocked as part of a tech structure. And are equipped with experimental weapons to tip the odds in the Confederations favor.

Trivia

 * The Tyrians speaks with a Brazilian-Portugeuse accent, while the Arkesians speaks with a South American Spanish accent.