Kalran: Tales of the four nations/Talon

"Ready to infiltrate."

-A talon infantry ready for battle.

Tactical analysis

 * The silent hunter: Fleet footed and equipped with an automatic sniper rifle, Talon act as the basic infantry and scout of the ADF. They can take down infantry with a few well placed shots, and are also effective against light vehicles and aircrafts, while tanks and heavier planes are quickly shot down with their missile launcher
 * Double duty: With how small the ADF forces are the Talons also double as the ADF infiltrator and anti-tank infantry
 * Support is here: In addition to what they have they also have a scout drone to help in they're reconnaissance and a sentry turret they can deploy to help them in a battle. And against infantry they can switch to their sabre that takes some time to strike but one-hit kill any infantry squad if they make the swing. However, they can still be killed mid-swing
 * We've been spotted: Note that the Talon are too fragile for a straight fight, and if spotted by anti-infantry vehicles tend to quickly crumble. Not to mention being expensive

Rank upgrades
Passive: Each rank up slightly increases units range, speed, and rate of fire

Rank 1: Unit becomes stealthed until attacking or charging to execute and turret now produce a forcefield around it

Rank 2: Increase repair and heal speed, weapon now deals afterburn, unit can now detect stealth units, and turret now heals surrounding units

Rank 3: Lowers abilities cooldown and increase duration, decrease windup for execute, makes unit uncrushable, and can now deploy two turrets

Rank 4: Scout drones now stay up infinitely, sentry range, duration, and damage increases, and execute now stuns and heavily damage vehicles

Rank 5: Units becomes stealthed until detected, becomes invulnerable during charge, and turrets are now stealth and permanent