Artistic Forces/Exploration (AF Demo)

The Exploration is the first (1) mission of the Precursor Campaign, Human Exodus in Animatopia, in Artistic Forces.

Briefing/loading screen
Martin: Commander, we have summoned to the different world. In this planet, the largely organized and genetically mutated paramilitary syndicate known as the Mutant Horde has controllably taken over the chemical and biological weapons factory, located somewhere in Lazar, Genetistan, Animatopia. A small group of military operatives, led by Brigadier General Omar Shrapnel, has been sent to investigate this threat against humanity. You are the chosen one for the command.

Description
Somewhere in Lazar, Genetistan, Brigadier General Omar Shrapnel, the commander of the American Expeditionary Army of the ADA, wakes from his troubled dream, but suddenly transported to another world along with his fellow men in the plane.

Summary

 * Brigadier General Omar Shrapnel and his men in the plane are suddenly transported to another world.
 * The Mutant Horde controls a bio-chemical weapons plant.
 * The bio-chemical weapons plants must be destroyed.
 * Eliminate the destructive threat.

Main Objectives

 * Find the ADA base
 * Establish a base
 * Build 5 Field Generators
 * Build the Motor Pool
 * Build the Armory
 * Upgrade the Command Center to DEFCON 2
 * Build the Army Depot
 * Build 5 Abrams Tanks
 * Repel the Mutant Horde forces in the region
 * Destroy the Mutant Horde chemical laboratory

Optional Objectives

 * None

Mission fails

 * Omar Shrapnel is killed.
 * Darren Shepard is killed.
 * Richard Wulfric is killed.
 * Burt Arlington is killed.

Hints

 * None

New unit acquired

 * None

Intro cutscene
Inside the C-130 Hercules, Omar, Darren, Richard, Burt, and other ADA personnel are waiting for landing.

Omar: What nightmare was that? And where are we now?

Darren: The nightmare you imagined was in your mind, sir, but in reality, it seems that we have transported from one dimension to another.

Omar: We knew it came from the effects of the machine I heard of. Anyway, can we confirm this world? Is this Earth?

Darren: Like I said, we have differently transported from Earth to another world. We haven't see anywhere from the windows yet.

Omar: Okay then, I want you to open the windows and see the exact location of the different world we transported.

Every ADA personnel: Yes sir!

The ADA members open the windows and see what the different world looks like.

ADA Infantryman: Sir, we report that we are nearing the coasts of the desert.

Omar: Very well then. Are there any signs of fellow regiments of our military or the other allies?

ADA Infantryman: No, sir. Not since we've separated from them when we were suddenly transported by the effects of the machine.

Omar: Hmm...Guess we better prepare ourselves to move out. If our allies did make it here, we could possibly be able to search them along the way. So you men ready?

Every ADA personnel: Affirmative, sir!

Darren: Okay, we got this as expected.

Omar and his men prepare to land by bringing out their landing gears.

Between the in-game mission
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Middle cutscene
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End cutscene
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Narrator

 * Martin: The mission objectives section at the upper left corner of the screen indicates that your mission journal has been updated.
 * Martin: First of this tutorial, select Omar Shrapnel or any playable unit. In order to do this, left-click on Omar or any of his troops in the main window.
 * Martin: Excellent, you seemed eager to be on your way.
 * Martin: However, you must first learn how to give orders to Omar or any playable unit.
 * Martin: Try ordering Omar or any of his forces to move down the path towards the area with a red flag. To do this, click the move button at the bottom right corner of the screen, and then click on the area with a red flag.
 * Martin: Well done, commander! You have skillfully ordered Omar or any of his forces to move. However, the abandoned friendly human military base is still far off, and there are many enemies guarding around it. To reach it, select all of your troops by dragging the screen and creating the rectangular area, and scroll the screen upwards by either moving your mouse cursor to the top edge of the screen, or pressing the up button on keyboard. Also, check if there are any enemies appeared or not by left-clicking the attack-move or move button and right-clicking on the playable area.
 * Martin: Very good, commander! The path to the friendly base leads to a black area. This black area represents unrevealed, undiscovered, unseen or unexplored terrain, which is yet to be revealed, discovered, seen or explored.
 * Martin: Notice how the black area shrinks as Omar or any of your units moves through it. This reflects areas you have seen before.
 * Martin: In order to have Omar and his forces move together, you must select all of them first.
 * Martin: Now if your troops are all selected, order them to move to the next area.
 * Martin: In order to defeat the enemy, select all of his troops, click the attack button, and then left click on the Rogue.
 * Martin: Order Omar's forces to form an aggressive move into an area and defeat enemies. To do this, select all of his troops, click the attack-move button, and then left click on the ground in the middle of the enemy territory.
 * Martin: Nicely done!
 * Martin: Select Omar's forces in order them to move to the revealed area in the middle of the friendly human military base.
 * Martin: To establish the base and recruit more troops, it is possible to collect resources.
 * Martin: First thing to do is training at least one enlistee.
 * Martin: In order to learn how to gather resources, select the enlistee.
 * Martin: Enlistees can collect resources from trees, crops, mines, supply piles, supply warehouses, or supply docks, such as the one located here.
 * Martin: To start collecting supplies, every base requires supply-collecting building, such as this supply center, along with the refinery and other buildings that collect resources. Once it is successfully built, select an enlistee, and right-click on the supply dock.
 * Martin: Once an enlistee has been ordered to gather supplies, you will automatically travelled back and forth between supply dock and the closest supply center.
 * Martin: The rate of resource collection is low.
 * Martin: To train the enlistees, you must first select the Command Center.
 * Martin: There is now train Enlistee button, located in the command card near the bottom-right corner of the screen. To start train Enlistees, simply click this button.
 * Martin: Training a unit takes time. When your Command Center is selected, you can see a progress indicator in the middle-right portion of the command bar, located at the bottom corner of the screen.
 * Martin: In order to increase the rate of resource collection, select a group of enlistees, and then right click on the same supply dock to gather more supplies.
 * Martin: Notice that the population of units that you are currently possessed is displayed at the middle-right portion of the command bar. As more units are either trained or built, the number of your units increases.
 * Martin: The amount of resources that you are currently possessed is displayed at the bottom-center portion of the screen. As enlistees return to the supply center with supplies or any resource-collecting building with proper resources, your resource depository increases.
 * Martin: Now that your resource income is steady, you will want to produce additional enlistees or other construction units to construct the rest of your base.
 * Martin: To increase the efficiency of resource collection faster, build the Supply Truck in the Supply Center.
 * Martin: Every infantry unit has the vulnerability of instant-kill or anti-infantry attacks, but they are ineffective against vehicles. To begin building more vehicles, select one of the enlistees.
 * Martin: Now click on the "build productive structure" button in the command card.
 * Martin: Notice that the additional buttons are now available on the command card. In order to construct a Motor Pool, click the "Motor Pool" button.
 * Martin: Now move the mouse to where you want the building to be deployed.
 * Martin: To rotate the direction of the building you want to be placed, simply roll the middle mouse button.
 * Martin: Once you have found an appropriate location, right click to begin construction.
 * Martin: In order to increase the rate of building construction, select one or more enlistees and then right click on the construction site. It can be only allowed up to 10 enlistees inside.
 * Martin: Now that the Motor Pool is constructed, you can begin building light vehicles for your army, and one or more enlistees who built it can be assigned to a new task.
 * Martin: In order to build light vehicles, first select your Motor Pool.
 * Martin: Then click on what light vehicle you want to build in the command card.
 * Martin: When some buildings are constructed, they decrease the amount of your power. Once your power is below the level, the power of your base is lower. In order to increase your power, first select one or more enlistees.
 * Martin: Now click on the "build supportive structure" button in the command card.
 * Martin: To construct a Field Generator, click the "Field Generator" button in the command card. If the power level of your base is enough, the power is still on.
 * Martin: Very good! The additional Field Generator help you to increase the power level.
 * Martin: The Backhoe Loader is now available in the Command Center. To build more Backhoe Loaders, select the Command Center, and then left-click the "Backhoe Loader" icon in the command card.
 * Martin: The Backhoe Loader is an example of construction vehicles that can build or repair structures faster as much as the 10 enlistees inside the construction site.
 * Martin: Armories contain various tier 1 upgrades that can be researched to improve your infantry-type troops. To see what upgrades are available, select your armory.
 * Martin: All available upgrades appear as buttons in your Armory's command card. To purchase an upgrade, left-click on the one you want to research.
 * Martin: The DEFCON 2, found in the Command Center, requires either the Supply Center, Refinery, Oil Refinery or Lumber Facility. Once it is built, select the Command Center, and then left-click the "DEFCON 2" button in the command card to access tier 2 technologies.
 * Martin: Skillfully excellent! Now you access the tier 2 technologies with DEFCON 2 in the Command Center, and have accumulated enough resources to build the Army Depot. This will help you build heavy vehicles for your army.
 * Martin: To construct the Army Depot, first select the Backhoe Loader, or one or more enlistees.
 * Martin: In the command card, click the "Army Depot" button.
 * Martin: Now that your Army Depot is built, you can start building Abrams Tanks to reinforce your army.
 * Martin: To build Abrams Tanks, first select your Army Depot.
 * Martin: Now click on the "Abrams Tank" button in the command card.
 * Martin: You have just placed the rally point for your building. Whenever a unit finishes training or building from this structure, he, she or it will automatically travel to the rally point's location.
 * Martin: In order to place a rally point, select one of your unit-producing buildings and right-click on the ground where you want the rally point to appear.
 * Martin: Excellent work, sir, we got our military base back. Now let's build a strong battle force.
 * Martin: One of your buildings was damaged during the fight. To repair a damaged structure, select one or more enlistees or Backhoe Loaders, left-click the repair button, and then right-click on the desired building.
 * Martin: Move Omar and the rest of his forces across the base exit, and locate the chemical and biological weapons facility.
 * Martin: In order to capture the oil derrick, select one or more infantrymen, left-click the capture building button, and then right-click on an oil derrick.
 * Martin: Notice that the currently selected units are functionally displayed in the bottom-middle portion of the screen by little portraits. One of the unit portraits is highlighted with the glow. This means that it is the currently activated subgroup.
 * Martin: You can switch between subgroups by pressing the tab key or left-clicking one of the portraits that is not usually highlighted. This activates that subgroup and displays their different abilities in the command card.
 * Martin: When you control multiple units with different abilities at the same time, it often becomes necessary to quickly switch between them to use their individual abilities. By using the sub-group interface, you can do so without having a try to individually select them.

Background
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Key units

 * Infantryman
 * Abrams Tank
 * Humvee

New additions

 * Infantryman
 * Scout
 * Humvee
 * Combat Bike
 * Bradley IFV
 * Rocket Infantryman
 * Abrams Tank

Events
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Aftermath
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Trivia

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