Ami PSP Trilogy

Ami

 * Speed Barrier - Ami becomes invincible to weaker enemies when she's running fast, effect lasts when she's still in high speed

Upgrade Capsules

 * Ami And The Island
 * Wall-Jump* (Located In: ?????, Allows N.E.D to wall jump a la Mega Man X)
 * Charge Shot* (Located In: ?????, Allows N.E.D to charge his blaster to deal additional damage in one bullet. can charge two levels)
 * Damage Reducer (Located In: ?????, the damage N.E.D recieves is halved)
 * (*=N.E.D begins with this ability in the sequels)
 * Ami: The Power of Two (Novice Armor)
 * Legs: Air-Boost (Similar to Ami's Jump Dash)
 * Blaster (Level 3 Charge Shot): Duo Charge Shot (N.E.D just has another Level 2 Charge shot in reserve)
 * Head: Weapon Saver (His Sub-Weapon slowly refills overtime)
 * Body: Shock Buffer (Reduces the stun when N.E.D takes a hit, also halves the damage)
 * Ami: Triple Trouble (Triple Armor)
 * Legs: Air-Dash (N.E.D can dash in the air like in Mega Man X2)
 * Blaster: Combo Charge Shot (Same with the Duo Charge Shot, but the second charge shot is stronger, unlike Duo Charge Shot)
 * Head: Secret Finder (Finds hidden objects)
 * Body: Extra Heat (When N.E.D takes damage, the Heat bar fills up, N.E.D deals double the damage, he can only use this when the bar is full, and the bar drains when it's in effect)