Project Crossverse

Project Atlas is a first or third person crossover hero shooter game developed by CCogStudios, and takes place in an interdimensional vortex which stretches to a multitude of universes. Currently, it can be bought from the Steam store for $60.00, but can also be played on a number of consoles and with the bonus of crossplay.

Synopsis
An interdimensional being named Mr. Time has recently been hired to entertain thousands of creatures across thousands of universes. To do so, he has taken 100 heroic characters, 100 villainous and 100 rogueish characters from various universes and he has forced them to fight with newly granted special abilities and weapons against one another in team-based combat across a void fusing all of their universes together known as the Atlas

Gameplay
As stated above, Project Atlas is set in first/third person perspective of any of the champions of your choosing. Players can move around with WASD, look around and attack with the mouse buttons, and use the left shift and e buttons to perform abilities. Each champion is also equipped with an Ultimate ability that they can’t access normally, requiring them to actively take part in doing damage, healing allies, blocking damage and getting kills in order to access the ability. A few heroes such as Orisa and Wood Man also have access to Passive Abilities, special abilities that will always be activated or will activate automatically.

When playing a match in multiplayer, playing through story mode missions, and exploring the Skylands, Slender's Forest or Outworld, players can earn XP for their champions and level them up by using their abilities to earn kills and do damage, heal allies, protect the objective and more. If a champion levels up, they gain access to skill cards which increase the performace of their abilities and weapons. Players can also increase their own level by being more active and winning matches, rewarding players with more loot boxes and granting them more access to skill card levels.

Despite the multiplayer campaign being the story driver, the main game focuses on joining multiplayer lobbies with other champions in teams of eight and using their abilities and weapons to kill an opposing team (or opposing two teams) and complete objectives such as pushing a payload, capturing a node, or capturing a flag. From the Atlas, players can access the Multiplayer Portals to choose their game mode and map preferences, the allignment depending on the side they're currently on.

Directors
Directors are a group of non-playable characters whose primary goal throughout all of Project Atlas is to comment on certain events and occurrences that unfold as players play through multiplayer lobbies and guide them towards the end goal of accomplishing objectives, much like The Administrator from Team Fortress 2 or Athena from Overwatch. There is one Director for each alignment, and a fourth Director for the Survival Ops games for all Champions.

Champions
Champions are the playable characters that characters control and use to play in multiplayer matches and explore. Each Champion is organized by their alignment (hero, villain or rogue) and by one of the four classes available in the game (Assault, Control, Support, and Tank). Each class has an equal amount of thirty-five heroes, thirty-five villains and thirty-five rogues in them, with 105 Champions per class adding up to 420 playable characters in total.

Classes
Assault: Assault champions are highly mobile, and use their skills to cross the maps with ease in order to secure kills.

Assault champions have very low health pools, requiring them to rely on their mobility and survivability in order to escape danger.

- Control: Control champions focus on applying pressure to the enemies, through sabotage or through sheer force to push them back.

Control champions have poor speed, forcing them to use their utility and abilities to help themselves.

- Support: Support champions help out their allies through healing them, reviving them from death, providing utility or crippling opponents.

Support champions have very low health pools and damage output, so they need to use their mobility and allies in order to remain stable.

- Tank: Tank champions are broad and bulky, and help their allies by providing shields and barriers for them, or by disrupting enemy forces.

Tank champions do not have the greatest speed or range, requiring them to use gap-closing abilities to get close to the enemy.

Heroes
"Daring do-gooders with hearts of gold and with a passion for saving others!"

Villains
"Cruel criminals, vile villains and monstrous maniacs with lusts for blood, money and the world!"

Rogues
"Anti-heroes, selfish jerks and rebels without a cause who fight for themselves and sometimes others!"

Customization
Players can customize their champions by giving them hats, skins, weapon skins, weapon effects, voice lines and emotes which they can unlock through The Tem Shop and Zomboss Bazaar or through winnable loot boxes. Players are also able to customize their champions even more by equipping them with Skill Cards which they can earn through levelling up champions or through buying them from the store.

Loot Boxes
Winning multiplayer matches of any game type, completing singleplayer missions, or accomplishing Guild Quests rewards players with loot boxes which provide players with three randomly locked items from the most recently played Champion. If the item they've unlocked is a repeat of an item they've already unlocked, they can sell it for $300, and the rarity of each item increases or decreases the chances of earning a reward.

Skill Cards
Skill Cards are equippable items that every hero and villain has access to. Every champion has access to their own set of skill cards which they can unlock by performing more and then levelling up their character. Players earn a skill card for every weapon and ability they own, including Ultimates and Passives. Players can only equip a certain amount of skill cards for every item, out of a select few. After earning every single one, players can level up more to increase those skill cards to further levels to increase their performance again.

From the store, players are able to purchase a set of general skill cards that buff general character performance like damage, ability cooldowns, extra health, and more. These general skill cards can be upgraded by players levelling up their accounts, instead of levelling their heroes.

Main Menu
Like every game, Project Atlas has a main menu from which they can choose where to go from there. From here, players can access Quick Play, the Atlas, the story mode missions, create custom matches, alter settings and options, check out their champions, and even head to the Training Zone. Players can also opt to enter another game mode called Survival Ops where players can join a team of six and fight waves and waves of AI-controlled enemies.

Quick Play
Accessible only from the Main Menu, Quick Play allows players to quickly enter a random Classic Mode game. The game mode, map, and the player's alignment will be randomly selected so players won't get a say in anything, all they'll be able to do is play a match.

Plot
Story Mode starts off with where the opening cinematic left off, with the three hundred champions from around the universe being forced to fight in the Atlas. However, eight months later they're still fighting and killing each other over and over. During their one day break however, a few of the heroes, villains and rogues reveal that they've found a way to break free of imprisonment and have come up with a foolproof plan to save their universes from being possibly forever enslaved.

With the plan set, all of the champions band together and tear a hole in the dimensional rift to gain access to all of their universes which they discovered are chained up and they split off in groups of four and five to try and break the chains.

Gameplay
Story Mode can be accessed through the main menu. Players selecting it can choose which chapter to play through, only being able to choose from the ones they've beaten or are up to, and can choose whether to play the normal mode or the 'All Champions' mode which can only be played through if you've beaten the normal mode at least once. After choosing either mode, players can select the difficulty and then jump into the portal where they must wait for either three or four other players to join them. On the Chapter Selection screen, players can see their best record on that chapter as well as see what map they'll be playing on.

Every chapter has multiple objectives, hordes of enemies to defeat, a few cutscenes, most times a miniboss and at the end of the chapter is always a powerful boss that the team must overwhelm and destroy before destroying the chains in any way possible. The final chapter however ends when you defeat the boss as opposed to completing the objective.

Guilds
Guilds are a group system that players can join from the main menu as a way of connecting people online and playing in multiplayer matches without needing to first go to the Atlas. Looking to expand players' experience, the Guild system can give something unique, connecting and gathering people with common gameplay and interests.

Players can create their own guilds with a unique name as well as their own guild symbol and a unique colour scheme for both attacking and defending schemes. Guild owners can also choose whether to make the guild a private, invite-only guild or a public guild that anyone can join. All guild members also have access to many functions such as an exclusive chat, ranks, loot box sharing, and even showcasing their own collection of videos and images of their game experiences; regardless of if they own the guild.

Every month, a Guild Quest will be held for all guilds to participate in. Each guild member must earn experience points by winning matches and killing foes which will add to the entire guild's experience bar as a whole. If the experience bar is filled all the way before the month is over, each member gets to that prize permanently.

Experience Bar Progress:


 * 10% filled: 1 Loot Box
 * 25% filled: 2 Loot Boxes
 * 35% filled: 3 Loot Boxes
 * 50% filled: 4 Loot Boxes
 * 75% filled: 5 Loot Boxes
 * 85% filled: 6 Loot Boxes
 * 95% filled: 7 Loot Boxes
 * 100% filled: 8 Loot Boxes and a Monthly Reward

The Atlas
The Atlas is the titular location of Project Atlas which can be accessed from the Main Menu. Players will first spawn as either a random hero, a random villain, or a random rogue on their side of the hub and they will be able to explore the Atlas and visit locations as well as collect the 100 Amiibo figurines hidden around the four main segments of the Atlas.

Avenger's Mansion
Spawning in as a hero, or changing from the villains or rogues to heroes at Arkham Asylum or Freddy Fazbear's Pizza, will take you to the Avenger's Mansion that's commonly seen in the Marvel Comics where players will be able to roam around the outskirts of the building. From here, players can access the Tem Shop (the shop with all of the unlockable items for the heroes), the Tavern for the weekly Tavern Brawl, the two multiplayer portals, the character customization booth, a place to switch to the villains or rogues team, and a place to head to the Skylands through the Portal of Power.

Arkham Asylum
Spawning in as a villain, or changing from the heroes or rogues to villains at the Avenger's Mansion or Freddy Fazbear's Pizza, will take you to Arkham Asylum that's commonly seen in the Batman comic books, movies and video games where players will be able to roam around the entrance and courtyard. From here, players can access the Zomboss Bazaar (the shop with all of the unlockable items for the villains), the Tavern for the weekly Tavern Brawl, the two multiplayer portals, the character customization booth, a place to switch to the heroes or rogues team, and a place to head to Slender's Forest via Sky Tram.

Freddy Fazbear's Pizza
Spawning in as a rogue, or changing from the villains or heroes to villains at the Avenger's Mansion or Arkham Asylum, will take you to Freddy Fazbear's Pizza from the first game where players will be able to roam around the entrance, car park and playground at the back. From here, players can access Gamzee's Shop (the shop with all of the unlockable items for the rogues), the Tavern for the weekly Tavern Brawl, the two multiplayer portals, the character customization booth, a place to switch to the heroes or villains team, and a place to head to Netherrealm via Nether Portal.

Giddy Park
Giddy Park is a large amusement park located in the center of the Atlas, and is a large open area that separates the Avenger's Mansion and Arkham Asylum. In this large open zone, players can fight AI opposition and play mini-games with other people online, and even hop on some of the larger rides such as the ferris wheel. A majority of hidden Amiibos are found here.

The Skylands
Only accessible through the Avenger's Mansion, the Skylands is a large exploration zone open to players. Here, players can explore all of the floating islands and villages and complete missions, fight bosses, and solve the mystery of the missing Core of Light. Hidden Amiibo figures are also common here. Players can choose a team of four Heroic champions, and can only operate one at a time but can access a menu to switch to another one.

Slender's Forest
Only accessible through Arkham Asylum, Slender's Forest is a large exploration zone open to players. Here, players can explore the dark, abandoned forest and complete missions, fight bosses, and solve the mystery of what's destroying the forest. Hidden Amiibo figures are also common here. Players can choose a team of four Villainous champions, and can only operate one at a time but can access a menu to switch to another one.

Hidden Amiibos
Across the Avenger's Mansion, Arkham Asylum, Giddy Park, the Skylands, and Slender's Forest, there are 100 hidden Amiibo figures (the same ones Nintendo released) scattered around and hiding in obscure locations for players to find and collect. Currently, collecting amiibos don't actually provide players any sort of benefits, they're just for fun collection purposes.

Multiplayer Portals
The hero and villain bases have two separate Multiplayer Portals and a terminal in front of each portal. These portals take players to a game lobby in order to play multiplayer matches depending on the game type of the portal, but first players must access the terminal, choose the game mode or game modes that they play, then choose their map and game mode preferences, and then open the portal to find a lobby. Depending on what side they're currently playing on when selecting a match, players will always be playing on that alignment when they enter the lobby with no way to change it.

The Tem Shop/Zomboss Bazaar
The Tem Shop and Zomboss Bazaar serve as the shops of the Hero and Villain groups, with The Tem Shop being owned by Temmie from Undertale who is working for the hero's team while Zomboss Bazaar is owned by Dr. Zomboss from Plants vs. Zombies who is working for the villain's team. Both shops provide their side with cosmetics, unlockable items, and all sorts of personal stuff for their respective characters as well as Skill Cards which can be bought from either side and are shared with every champion.

Game Modes
In the bases on both sides of the Atlas, players can access one of the two Multiplayer Portals to play either Classic Mode or Arena Mode. When activating the portal terminal, players will be able to edit their preferences as to what game mode and map they want to play through. In Quick Play however, players won't get a say as to what game they'll play.

Classic Mode
Can be accessed via the Multiplayer Portal or through Quick Play. Players need to complete an objective or a series of objectives in order to succeed, while the opposing team (or opposing teams) needs to prevent them from winning in various ways. There are currently eight game modes to play through, with ??? playable maps altogether. While Heroes and Villains are the main competitors, the Rogues are able to fight on either side of the field, and at times are even able to fight as their own as a team vs. team vs. team match.


 * 1) Assault
 * 2) King of the Hill
 * 3) Domination
 * 4) Invasion
 * 5) Escort
 * 6) Payload Race
 * 7) Tug of War
 * 8) Takeover
 * 9) Siege
 * 10) Conquer
 * 11) Capture the Flag
 * 12) Special Delivery
 * 13) Gnome Bomb
 * 14) Taco Bandits

Arena Mode
Can be accessed via the Multiplayer Portal. In an arena environment, players need to kill the opponents in order to achieve victory, and a locked control point will become accessible if victory is not achieved sooner.


 * 1) Deathmatch
 * 2) Elimination
 * 3) Free-for-All
 * 4) Clash of Champions

Tavern
The Tavern is a place accessible through the base on either side of the Atlas. Entering the Tavern allows players to play the Tavern Brawl, a weekly challenge that spices up matches, adds in new objectives, and sometimes forces players to play only as a certain set of champions.

Survival Ops
Available from the main menu, players can play in a team of six and try to defeat waves and waves of AI enemies as they try to destroy them, their group, or an objective.

Mann vs. Machine
Players must stop waves of robot mercenary attackers from delivering a bomb into their base's power core and blowing it up.

Garden/Graveyard Ops
Players must set up a garden or graveyard somewhere on the map and then protect it from the incoming plants or zombies.

Junkenstein's Revenge
Players must stop Dr. Junkenstein's army of Zomnics and his monstrous minions from breaking out of the area and entering the town.

Gladiator Combat
Players must survive wave after wave of gladiator combat in a small arena while the battlefield constantly changes.

Survival of the Fittest
Players need to survive against twenty waves of AI enemies who will try to destroy them.

Want to Help?
Want to suggest ideas, universes, characters? Let me know in the comments below!

Trivia

 * The icon was made using Placeit - Epic Logo Maker for a Fantasy RPG
 * The class system is reminiscient of the original class system of Overwatch, with the four classes being Offence, Defence, Support and Tank before they fused the Offence and Defence classes together to make Damage
 * The Defence class in Atlas was also altered a little to make the Control class since fans of Overwatch found the Defence class name being too specific even if the hero playstyles were still flexible
 * There are a series of reasons as to why the creator, CCogStudios, wanted to have the large cast of characters split into Heroes vs. Villains. The creator:
 * Wanted to have so many characters involved but it would be a little tricky to have a huge list of characters available in every round
 * Wanted to base a couple of concepts, like the two teams of different characters, off of the Plants vs. Zombies: Garden Warfare series which has the plants on one team and the zombies on the other
 * Really liked the idea of having a game that's similar to the Heroes vs. Villains trope that many pieces of media use for entertainment purposes
 * After having the characters be split into heroes villains and rogues, it allowed him to make the game even more diverse and spice up the heroes vs. villains trope
 * Every universe has a maximum of fifteen characters per universe, and a minimum of two
 * There are currently twenty-six different universes that the creator will be bringing into Project Atlas
 * However, the presence of Slender's Forest hints at possibly hundreds of video game, movie, tv show and book universes being imprisoned in the same way as the main twenty-eight groups.
 * Further proof of this theory exists due to the universes of Disney and Nintendo having characters of various origins appearing as opposed to all being from the same media product. Nintendo's universes are even split up twice for Super Mario and Super Smash Bros. which is also a combination of various universes as well.