Project RiotFade

Project RiotFade is an indie beat-em-up/platformer game, with gameplay elements inspired by the Game Boy Advance games Dragonball: Advanced Adventure and the One Piece platformer for said handheld.

Premise
The world has seen a dramatically sudden increase of riots out of nowhere, will our heroes survive the riots, or die in the process?

Gameplay
Project RiotFade has gameplay elements taken from the Game Boy Advance games Dragonball: Advanced and Shonen Jump's One Piece.

Controls
Controls are customizable for optimized experience

PC

 * Attack 1 - A
 * Attack 2 - Z
 * Jump - X
 * Special - S
 * Guard - D

Guarding
Guarding is similar to that of fighting games, guarding right before an attack connects you will make you pull of a CRACK, the amount of chip damage you get depends on what attack you blocked, if it's an unarmed punch/kick, you suffer no chip damage, if it's not, you'll get varying chip damage depending on what you blocked, pulling a parry negates the damage entirely, parries do the same as done in Street Fighter III.

Characters
Project RiotFade/Playable Characters

Project RiotFade/Bosses

Tropes

 * Auto-Revive: Petra, being an angel, can auto-revive like Gill from Street Fighter III, this comes with a price however, she's going to need three super bars, and it's not even a full heal.
 * Awesome But Impractical: Roger's "Slam" Super Art deals devastating damage, but it's short range makes it miss more likely than not, it also uses up three super bars.
 * Expy:
 * Betty looks similar to RIE-Chan
 * Gretilda is based on the AI Yandere from AI Yandere Simulator.
 * The Computer is a Cheating Bastard: Gretilda is the only enemy in the entire game to ever have COLLISION DAMAGE, not only that, but SHE DEALS A MASSIVE AMOUNT OF DAMAGE, and THAT KNIFE SWING IS AN UNBLOCKABLE (fortunately you can pull a parry to negate all that damage)