Doom 3 (Remake)/Weapons

This page contains a list of weaponry in Doom 3 (Remake).

Fists
The player's own fists, used to combat enemies in times of desperation. The fastest and weakest melee weapon in the game, the Fists are also used to interact with certain environmental objects. The following upgrades for the Fists are available for purchase from Upgrade Stations:
 * Primary Attack: Punch at enemies. Consecutive hits in a row within a short time period will result in different animations being played, such as left hooks, haymakers, kicks and karate chops. Each consecutive hit in this combo will do more damage against a enemy.
 * Secondary Attack: Pick up, carry and throw objects and props that can be handled by the player, such as rocks, darts, drink cans, toilets, sinks, jackhammers, crates and barrels. While carrying a object, the player cannot switch weapons, but can drop the object by pressing the reload key.
 * Special Attack: Charge up and then release a double-handed hammer fist, stunning weaker enemies and inflicting heavy damage.
 * Brass Knuckles: Doubles the Fists' damage.

Flashlight
A handheld flashlight with a "static transfer" power supply, giving it unlimited battery power. The Flashlight's beam will also disorient enemies caught in it. The following upgrades for the Flashlight are available for purchase from Upgrade Stations:
 * Primary Attack: Use the Flashlight as a club against enemies. Does the same damage as the Fists, but has a slightly longer range and cannot be used to combo.
 * Secondary Attack: Turns the Flashlight on or off.
 * Special Attack: Charge up the Flashlight's beam and then release a flare that damages and ignites enemies.
 * Holy Light: The Flashlight's beam now weakens demons even more while they are exposed to it.
 * Titanium Casing: Doubles the Flashlight's melee damage.
 * Ultrabright Bulb: Doubles the Flashlight's radius and power.

Ionized Levitator
The following upgrades for the Ionized Levitator are available for purchase from Upgrade Stations:
 * Primary Attack:
 * Secondary Attack:
 * Special Attack:
 * Accelerated Resupply: Increases the Ionized Levitator's recharge rate from 1 per second to 2 per second.
 * Increased Range: Doubles the Ionized Levitator's range.
 * Plasma Hook: The Ionized Levitator's hook now damages enemies who touch it.

Wrench

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Axe
A red and silver fire axe, stored in some UAC facilities in case of a emergency. The slowest and strongest melee weapon, many of its attacks can kill the weaker enemies in one or two hits. It is also required to be used for certain environmental actions, such as breaking down weak doors.
 * Primary Attack: Swing the Axe forward in a quick attack.
 * Secondary Attack: Use the Axe to push back enemies and knock them over.
 * Special Attack: Bring up the Axe and swing it down in a slow, powerful attack that can instantly decapitate weaker enemies.

Chainsaw

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Pistol
The UAC Mark II Pistol is a energy-based sidearm that uses a similar static power supply to the Flashlight, but due to its nature as a weapon requires a less compact power supply, meaning it can only fire 10 shots before needing to recharge at a rate of 1 shot per 5 seconds. It does low damage per hit and has a slow firing speed, but is very accurate and has virtually unlimited ammunition. While using the Pistol, the player automatically holds the Flashlight with their other hand.


 * Primary Attack: Fires the Pistol.
 * Secondary Attack: Use the Flashlight's melee attack.
 * Special Attack: Switches between semi-automatic fire mode and three-round burst fire mode.

The following upgrades for the Pistol are available for purchase from Upgrade Stations:


 * Accelerated Resupply: Increases the Pistol's recharge rate from 1 shot per 5 seconds to 1 shot per 3 seconds.
 * Expanded Battery: Increases the Pistol's ammunition capacity from 10 shots to 16 shots.
 * Laser Burn: Doubles the Pistol's damage.

Revolver
The Martian Raptor Revolver is a The following upgrades for the Revolver are available for purchase from Upgrade Stations:
 * Primary Attack: Fires the Revolver.
 * Secondary Attack:
 * Special Attack:


 * Duct Tape: Adds a Flashlight to the Revolver.
 * Expanded Magazine: Increases the Revolver's magazine capacity from 12 rounds to 18 rounds.
 * Uranium Coating: The Revolver's bullets can now penetrate multiple enemies.

Submachine Gun

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Shotgun
The UAC 12-Gauge Pump Shotgun is a The following upgrades for the Shotgun are available for purchase from Upgrade Stations:
 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Super Shotgun
The Super Shotgun is a specially made double-barrelled shotgun made by Sergeant Kelly for the player. It fires both barrels at once and does immense damage, enough to kill a Revenant with one point-blank blast, but has severe spread and damage fall-off, limiting it to close range usage. It has a clip size of 3 shots (technically 6 rounds, but two are used each time it is fired) and is one of the few weapons to not have a secondary or special fire function.

The following upgrades for the Super Shotgun are available for purchase from Upgrade Stations:


 * Fast Reload: Decreases the Super Shotgun's reload time by 2.5 seconds to 1.2 seconds.

Machine Gun
The MG-88 Enforcer Machine Gun is a standard issue scoped assault rifle that does low damage per hit but has a high firing rate and great accuracy. It has a clip size of 100 rounds and the player can carry up to 800 Bullets for it without upgrades. The following upgrades for the Machine Gun are available for purchase from Upgrade Stations:
 * Primary Attack: Fires the Machine Gun.
 * Secondary Attack: Allows the player to look down the scope of the gun to take accurate long-range shots.
 * Special Attack: Fires five rounds at once in a short-ranged burst.
 * Duct Tape: Adds a Flashlight to the Machine Gun.
 * Expanded Magazine: Increases the Machine Gun's magazine capacity from 100 rounds to 150 rounds.
 * Infrared Scope: Allows the Machine Gun's scope to detect enemies in infrared vision.

Chaingun
The UAC Mach-4 Chaingun is
 * Primary Attack: Spins up and fires the Chaingun.
 * Secondary Attack: Winds up the Chaingun without firing.
 * Special Attack:

Flamethrower

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

HE Grenade

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Smoke Grenade

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

EMP Grenade

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Cryo Grenade

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Rocket Launcher

 * Primary Attack: Fires the Rocket Launcher.
 * Secondary Attack:
 * Special Attack:

Grenade Launcher

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Coilgun

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Plasma Gun

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Unmaker

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Static Gun

 * Primary Attack:
 * Secondary Attack:
 * Special Attack:

Other Weapons

 * Portable Sentry Bot:
 * Fire Extinguisher:

Suit Upgrades

 * Medical Systems: Increases the player's maximum health and the amount of health they receive when collecting and using health items.
 * Level 1: Increases the player's maximum health from 100 to 125. The amount of health gained from all medical items is increased by 50% - health drinks give 10 health instead of 5, small medkits give 30 health instead of 15, large medkits give 50 health instead of 25, and Health Stations give 20 health per use instead of 10.
 * Level 2: Increases the player's maximum health from 125 to 150. The amount of health gained from all medical items is increased by 25% - health drinks give 12 health instead of 10, small medkits give 38 health instead of 30, large medkits give 62 health instead of 50, and Health Stations give 25 health per use instead of 20.
 * Level 3: Increases the player's maximum health from 150 to 200. The amount of health gained from all medical items is rounded up - health drinks give 20 health instead of 12, small medkits give 50 health instead of 38, large medkits give 75 health instead of 50, and Health Stations give 30 health per use instead of 25.
 * Protection Systems: Increases the player's maximum armour and the amount of protection armour gives.
 * Level 1: Increases the player's maximum armour from 100 to 150, and increases the protection armour gives from 20% to 30%.
 * Level 2: Increases the player's maximum armour from 150 to 200, and increases the protection armour gives from 30% to 50%.
 * Level 3: Increases the player's maximum armour from 200 to 300, and increases the protection armour gives from 50% to 75%. This upgrade also reduces all environmental damage taken by 60%.