Kalran: Tales of the four nations/Reclamation Guilds

The Reclamation Guilds, known as the Republic army, are one of the twenty-four factions in Kalran: Tales of the four nations.

Tactics
The Guilds marches through foreign lands to fight for their people, with their master crawler able to call in guild members on the field wherever they are

Commanders

 * Classic: Fairy dragon Guild
 * Airforce: Blue roc guild
 * Defense: Iron scales guild
 * Infantry: TBA
 * Armor: TBA
 * Oracle (announcer)

Mechanics

 * Anywhere, anytime: Compared to the other factions the Guilds only has one base called the Master Crawler, a giant machine and literal moving castle that serve as a self contained base, where their entire army is built from as it moves. Crawlers cannot gain experience on their own. They can, however, be globally promoted in the respective queues of the Master Crawler up to four times, one rank at a time, each time consuming more time and money. Besides benefiting from normal veterancy bonuses and distinctive veterancy upgrades, a leveled up Crawler also upgrades all protocols it controlled to its level, i.e. level 2 protocols for veteran crawlers, level 3 for elite, level 4 for heroic. Divine Crawlers, however, do not upgrades their protocols to a fifth level. Instead, mini-crawlers will unlock the Ultimate Weapons of their specialty, while the Master Crawler starts spawning superheavy creeps. Do notice that the ADF has no tier system: all units can be accessed without any promotion to any Crawler. And being the toughest base out of all the other factions, requiring the enemy to destroy it three times. But in the event its destroyed the ADF will instantly lose.



Trivia

 * The Reclamation Guilds are based off adventure guilds in most fantasies.
 * Their gear and infantry attire of the Reclamation Guilds are based on the Ariadna from Infinity, the Tabletop Sci-Fi Miniatures game.
 * Their gameplay is similar to the factions in Starcraft 2 and the crawlers from tiberium twilight.