Technology of War: Guns of the Nations

Technology of War: Guns of the Nations is a third-person shooter devloped by Hawke Gaming Industries, Kojima Productions (independent), PlatinumGames and Yager Devlopment and published by Bandai Namco for the PlayStation 4, Xbox One and the MAVi gaming computer. It takes place in war-torn Earth after an horrible oil crisis in Saudi Arabia in the year 2021.

Setting and Plot
In 2021, the world is in chaos after an horrific oil crisis, the "war economy" plunging the world into never-ending battle. This fuels the need for private military companies, the Five biggest PMCs (Raging Lions PMC, Chernyye Orly, Hirsch Jaeger Armaments, Praying Mantis and Raven Sword, which together rivaling the power of the entire armed forces of the United Nations) are owned by a single mother company, Chimera, with the Warmaster at the helm. NEURON, an special operations forces founded by NATO, is dispatched to remove the biggest PMCs and Chimera to extinction, end the war economy and restore peace in Earth.

Director Hideo Kojima stated in an interview with Polygon that the game's setting was influenced by Metal Gear Solid 4: Guns of the Patriots, a game that Kojima work on back in his Konami days, Ghost Recon: Future Soldier. Astral Chain and Spec Ops: The Line; anime like Ghost in the Shell, Gunslinger Girl and Appleseed, and movies like 13 Hours, The Expendables, Die Hard and Black Hawk Down among others.

Gameplay
Technology of War: Guns of the Nations is a semi-open world Third-Person Shooter Action RPG, where the game progresses through different operations, which tell a mostly non-linear story. The separate operations are linked together by the NEURON's Aerial Command Center (much like the ACC in MGSV and the SHIELD's Helicarrier from the Avengers), which acts as a base as the protagonist heads out to partake operations, and then returns. Levels can be replayed, and are ranked with a scoring system which can grant different bonuses at the end of the level depending on how well they were cleared. The game's story structure has been compared to a TV series. Small missions are completed individually, and all tie together to present the overall story. While past games have been set in stone, it is now up to the player to go to, and complete each mission, allowing them to "carry the game" themselves.

As a member of Neuron, Akira Howard needs to eliminate the high-ranking PMC members and engage in full force if needed.

Binoculars can be used to mark enemies, a feature which allows the player to track enemy movements on the map and see them through walls. The feature is active by default, but it can be turned off. The enemy AI has been described as almost like real soldier in the battlefield, and their paths cover wider areas.

Enemy vehicles can be stolen and used as transportation, and a means to get into hostile areas and combat other vehicles. Crashing a vehicle in enemy territory will immediately alert nearby sentries.

Additionally, the first thing started with in development was the character customization system, so the player could feel like they are - or can become - the female NATO Special Ops protagonist. Takahisa Taura and Hideo Kojima explains that they wanted an experience where the player, as NATO Special Ops Operative, is doing the fundementals of combat like breaching doors, CQC takedowns and wearing a ghillie suit in order to become immersed in the world of the game.

Combat
Technology of War: Guns of the Nations features a Synergetic Action system for combat, allowing the player to control both the protagonist and their comrades at the same time during battles, or alternatively for two players to each control one of the protagonist and their comrades.

Akira can climb up, mantle, slide, crawl forth and back, lean side and throw back grenades. The game's blood and gore system is detailed in the vein of Soldier of Fortune's. For example, their hands get torn apart if they got shot in there.

The gunplay itself very visceral and realistic on par with games like Spec Ops: The Line, The Third Birthday and Call of Duty: Modern Warfare (2019). Like Ghost Recon: Future Soldier, the player can choose either third-person or first person when aiming the weapons. The gameplay was described by Takahisa Taura as being inbetween that of Astral Chain, Ghost Recon: Future Soldier, Call of Duty: Modern Warfare (2019) and Spec Ops: The Line in a video posted on Hawke Gaming Industries's YouTube.

Skills
Skills in Technology of War: Guns of the Nations can refer to one of two things: The abilities, upgrades and skills that can be purchased for Akira in the skill tree.

They are separated into 5 categories represented on the skill tree by colored icons, each containing different groups of effects

Buying a skill costs Neuron Points, which can be obtained by defeating HVTs and completing operations.

Skills can only be bought if a prerequisite connected skill is already purchased, and if they are unlocked. Locked skills can be unlocked using Combat Economy System.

Playable Character

 * Akira Joan Howard-Jericho - The Protagonist of Technology of War: Guns of the Nations. A Neuron rookie from Canada, newly recruited into the team, she must work together to take on the battle, fight the high-ranking PMCs, and save the world itself from brink of Global thermonuclear war. The protagonist's hairstyle, dyed hair color, eye color, skin color and lip color are all able to be customized by the player at the beginning of the game. The protagonist's outfit can be customized during the game using the locker room at the Neuron ACC. (Character appearance and personality is heavily inspired by the Female character/Akira Howard from Astral Chain and the last name is derived from WWE Wrestler Chris Jericho) (VA: Brianna Knickerbocker (EN) and Chika Anzai (JP) )

Neuron

 * Maximillian Jericho - The captain of the Neuron task force. He is a good leader, and trusted by the team. He raised the protagonist as her kid. (Character heavily inspired by Maximillian Howard from Astral Chain and Kazuhira Miller from Metal Gear Solid)
 * Issac Briggs - A former CIA officer and an expert of advanced weaponry, tradecraft, stealth, sniping, armed and unarmed combat tactics.
 * Alicia Lopez - A member of the Neuron task force alongside Akira. Gets along well with Max, despite her teasing.
 * Jin Wong - A member of the Neuron task force alongside Akira, and long time acquaintance of Max and the twins. He acts as the twins' coach in Neuron.
 * Marie Wentz - A Malaysian soldier recruited into the Neuron task force from the PASKALs. Takes care of menial jobs like cleaning the hallways and fixing firearms. Her missions are based on the Prisoner Extraction Side-ops in Metal Gear Solid V: The Phantom Pain
 * Olive Espinosa - Used to be a newscaster, but after witnessing the damage done to the Oil Crisis and the War Economy, volunteered to join the Neuron task force and is now an operator who supports the force from ACC. Her missions are based on the Charlie missions in Splinter Cell: Blacklist)
 * Andriy Makarov - Used to be from Chernyye Orly but defected to Neuron due to a suspected activity. Over the course of the events of the game, he aids Neuron by providing information about the PMC, and also gives him information about other groups who are presumably affiliated with the Chimera (who also happen to be his competitors). His missions are quite similar to the Kobin missions in Splinter Cell: Blacklist. (Character is heavily inspired by Andriy Kobin from Splinter Cell)
 * Drebin - A member of the Drebin Syndicate, a huge network of underground gun vendors sell military equipment in the black market so they could be used by anyone in the War Enconomy. His missions are based on the delivery system in Death Stranding (Character is obviously inspired by Drebin from Metal Gear Solid 4)

Raging Lions

 * Dimtiri Blakeson - The Commander of Raging Lions. Has a tinge of darkness beneath his chivalrous demeanor (Character inspired by Dimitri from Fire Emblem Three Houses)
 * Drake Molinson - A man from Winconsin who was spared from 9/11. Owes him a life debt and is his most faithful operative. (Character inspired by Dedue)
 * Annette Dominic - The intelligent yet absent minded estranged daughter of Dominic from Idaho. (Character inspired by Annette)
 * Ashe Frankson - A former SOCOM operative. Aspires to be a operative like his adoptive older brother.
 * Mercedes Wilson - The adopted daughter of a Air Force family with a gentle, easygoing personality.
 * Sylvain Sanderson - An New York chasing major.
 * Felix James - The sharp-tongued former Marine who challenges any person he deems strong to a duel.
 * Irene Grandford - The marksman member of the Raging Lions.

Chernyye Orly

 * Netrebova Lera Pavlovna - The ambitious and determined commander of Chernyye Orly.
 * Grinin Androniki - Cold and calculating at the surface, he conceals the honorable motives of his schemes and sinister countenance.
 * Sharshina Yurievna - The shy and withdrawn daughter of an Soviet-Afghan war veteran.
 * Zhiglov Innokentievich - A hotheaded soldier who prefers to act first, apologize later.
 * Lidiya Henadiyivna - Former singer for the Kiev Opera Company who idolizes Svetlana prior to the Oil Crisis. The only commoner of the class, she is searching for someone to take care of her, both emotionally and financially.
 * Ushakov Yevdokim - Carries great pride in his mission and status. Competitive and industrious, he strives to be Netrebova's superior. (Character based on Ferdinand from Fire Emblem: Three Houses with personality from Olga Gurlukovich from Metal Gear Solid 2)
 * Sergei Afanasievich - The carefree who goes out of his way to shirk responsibility. Has a keen interest in the Anti-Tanks.
 * Petra Shariati - IRAF soldier joining Chernyye Orly PMC as an exchange operative. Does not have a full grasp of the Russian language due to being an Iranian.

Hirsch Armaments PMC

 * Claude von Riegan - Commander of the Hirsch Armaments PMC from Germany. A cunning strategist who is the heir to Chimera.
 * Annette Saunier - The daughter of an French Foreign Legion veteran, she is lazy and has a habit of manipulating people, especially men, into doing things for her.
 * Kasandra Wawro - A girl from Poland who aspires to become a great mercenary.
 * Raphael Kangur -An orphaned son of a WWII veteran with a love of family, food, and building his muscles. (VA: Zackary T. Rice) (Character is based on Raphael from Fire Emblem: Three Houses with personality of Vulcan Raven from Metal Gear Solid)
 * Luigi Galiano - A sensitive and shy young man who has a secret passion for painting, but was sent to the PMC to become a operative
 * Lorenz Reidel - The haughty yet responsible and eloquent Austrian operative.
 * Lysithea Izabella - The young and sister to a Hungarian Revolution veteran. Wishes to be taken seriously and despises being treated like a child.
 * Annina Räisänen - The quiet and reclusive adopted daughter of an Afghan war veteran.

Warriors of Beauty Special Command Unit

 * Jena Anderson - A mysterious woman dressed as a researcher who was missing for 20 years, before reappearing as a front to the Chimera and the War Economy and adversary to Akira.

Weaponry and Gear
Technology of War: Guns of The Nations features a vast selection of firearms from pistols, shotguns, SMGs, assault rifles, carbines, battle rifles, marksman rifles, sniper rifles, LMGs and launchers as well as the special weapons with a huge variety of attachments. Weapons and attachments can be unlocked through the use of the Armory Tree, When the player first begins, they're given basic weapons, gear and a single attachment at the earliest tier. The player can then advance on the tree by playing the game to unlock more weapons and attachments by spending WEP (War Economy Points), earned by completing operations and side missions.

Melee

 * CQC
 * K-BAR
 * Karabit Knife
 * X-Baton
 * Katana

Pistols

 * Beretta M9 (M9)
 * Makarov PMM (PMM)
 * Caracal (C-9mm)
 * Glock 17 (G17)
 * SIG P226 (P226)
 * Beretta Px4 (PX4)
 * MP-443 Grach (M443)
 * SIG P320 (P320)
 * Walther P99 (P99)
 * FN Five-Seven (FN57)
 * GSH-18 (Gsh18)
 * Heckler & Koch USP45 (USP45)
 * Springfield Operator (Operator)
 * Maxim-9 (Max-9 Stealth)
 * IMI Desert Eagle (D.E.)
 * S&W XD (XD9)
 * CZ 75 SP-01 (C75-SP)
 * Heckler & Koch HK45 (45-Tactical)

Revolvers

 * MP412 REX
 * OTS-38
 * Taurus Model 44
 * Colt Anaconda
 * RS8
 * Mateba Unica-6
 * Chiappa Rhino
 * Taurus Raging Bull
 * Taurus Raging Judge

Machine Pistols

 * Beretta 93R (93R)
 * Stechkin APS (APS)
 * Vz.61 Skorpion (VZ61)
 * Ingram MAC-11 (M11)
 * CAA RONI (RONI)
 * Glock 18 (G18)
 * TDI Kard (KARD)
 * FMG-9
 * Brugger & Thomet MP9 (MP9)
 * Heckler & Koch MP5K (MP5-K)

Shotguns

 * Serbu Super Shorty (Super Shorty)
 * Stoeger (Twin-Barrel)
 * Remington M870 MCS (M870MCS)
 * Benelli M3 Super90 (M3)
 * Mossberg M590 (M590)
 * Benelli M1014 (M4 Super 90)
 * M-26 MASS (MASS)
 * Izhmash Saiga-12K (SAIGA12)
 * Armsel Striker (Striker-12)
 * Daewoo USAS-12
 * Franchi SPAS-12 (SPAS-12)
 * Kel-Tec KSG (KSG12)
 * RMB-93 (RMB93)
 * MPS AA-12 (AA-12)
 * Norinco Hawk 97
 * SRM M1216 (M1216)
 * Crye SIX12 (CSX-12)
 * Neostead 2000 (NS-2000)
 * Fostech Origin-12 (ORIGIN12)
 * Pancor Jackhammer (Mk3A1)
 * Winchester Model 1887 (M1887)

SMGs

 * Heckler & Koch MP5
 * IMI Uzi
 * Minebea PM-9
 * Sterling L2A4
 * Beretta MX4 Storm
 * Heckler & Koch UMP45
 * PP-2000
 * 9A-91
 * Steyr AUG Para
 * Daewoo K7
 * Brugger & Thomet APC9
 * FN P90
 * Izmash PP-19 Bizon
 * Kriss Vector
 * Heckler & Koch MP7A1
 * Izhmash PP-19-01 Vityaz
 * Jian She 9mm
 * Agstadt Arms UDP-9
 * Saab-Bofors CBJ-MS
 * LWRC SMG-45
 * AR-57
 * CZ Scorpion EVO III A1
 * Magpul PDR-C
 * SIG MPX
 * AS Val
 * OTS-14-4 Groza
 * Knight's Armament Company PDW

Carbines

 * Colt M4A1 Carbine (M4 SOPMOD)
 * SR-3M Vikhr
 * Heckler & Koch HK53
 * IWI ACE 31
 * SIG SG553
 * Heckler & Koch G36C
 * Heckler & Koch HK416C
 * Mk. 18 CQBR
 * Desert Tech MDC
 * IWI X95
 * Izhmash AKS-74U
 * A-91
 * SIG MCX
 * AAC HoneyBadger
 * Vepr
 * Mini-Beryl
 * AMB-17
 * Daniel Defense M4V1
 * FN SCAR-L PDW (Mk. 16 PDW)
 * Enfield L22A2
 * Heckler & Koch XM8 Compact

Assault Rifles

 * Colt M16A4
 * Vektor R5
 * Izhmash AKM
 * Heckler & Koch HK33A2
 * Colt LE6940
 * Howa Type89
 * Daewoo K2C
 * Heckler & Koch HK416
 * SIG SG556Xi
 * Steyr AUG A3-CQC
 * IWI ACE 23
 * GIAT FA-MAS G2
 * Izhmash AK-74M
 * Imbel IA-2
 * FN SCAR-L (Mk. 16)
 * IWI TAR-21
 * Beretta ARX-160
 * CZ 805 Bren A1
 * SIG 516
 * SAAB AK-5C
 * STK SAR-21
 * Enfield L85A2
 * FN F2000
 * Kalashnikov Concern AK-12 (The original prototype one)
 * VHS-2
 * AEK-971
 * Norinco QBZ-95
 * AK-Alpha
 * Izhmash AN-94 Abakan
 * Remington R5 RGP
 * Heckler & Koch HK433
 * FAD
 * Remington ACR
 * F90 Austeyr
 * ASH-12 (Oden)
 * Heckler & Koch G11
 * Heckler & Koch XM8

Battle Rifles

 * Heckler & Koch G3A3
 * Simonov SKS-D
 * FN FAL
 * Saiga .308
 * HCAR
 * Heckler & Koch HK417
 * DSA SA-58 OSW
 * FN SCAR-H (Mk. 17)
 * Saritch 308 (SMR)
 * IWI Tavor 7
 * IWI ACE 53
 * Mk. 14 EBR
 * ABV 7.63
 * Pindad SSX
 * MKEK MPT-76
 * SRSS Bulldog

Marksman Rifles

 * Mk.12 SPR
 * SVD Dragunov
 * KAC Mk 11 Mod 0
 * Kel-Tec RFB
 * Heckler & Koch G28
 * FN SSR (Mk. 20)
 * Norinco QBU-88
 * LaRue OBR762
 * Grot
 * Remington RSASS
 * CT G2
 * Izhmash SVU-AS
 * VSS Vintorez
 * Heckler & Koch SL8
 * Heckler & Koch MSG90
 * Heckler & Koch XM8 Sharpshooter

Sniper Rifles

 * Steyr Scout Elite
 * Remington M40A5
 * Mosin-Nagant
 * Izhmash SV-98
 * TAC-21
 * FR F2
 * CS/LR-4
 * Desert Tech SRS A1
 * Barrett MRAD
 * DSR-1
 * CheyTac Intervention
 * VSSK Vychlop
 * L115A3
 * Remington MSR
 * Zastava M93 Black Arrow
 * BFG-50
 * Barrett M107
 * Accuracy International AX50
 * MacMilan CS5
 * MKEK JNG-90
 * Walther WA2000
 * Accuracy International AS50
 * KVSK
 * Desert Tech HTI
 * MacMilan TAC-50

Light Machine Guns

 * Heckler & Koch M27 IAR
 * Izhmash RPK
 * Heckler & Koch HK23E
 * M249 SAW
 * Heckler & Koch MG4
 * STK Ultimax 100 Mk5
 * KAC LMG A1
 * PKP Pecheneg (6P41)
 * Heckler & Koch XM8 LAR
 * Mk. 48
 * IWI Negev NG7
 * Norinco QJY-88
 * M60E4
 * Heckler & Koch MG36
 * M240B
 * Enfield L86A2
 * Norinco QBB-95
 * Trident LMG-E
 * CETME Ameli
 * AAI LSAT
 * LWMMG

Grenade

 * M79
 * M203
 * G106
 * GM-94
 * Kastet
 * M320 GLM
 * Metal Storm 3GL
 * XM25
 * Milkor Mk 32 MGL

Missile

 * M72A3 LAW
 * RPG-7
 * AT4
 * Mk153 SMAW
 * M4 MAAWS
 * 9K33 Verba
 * Panzerfaust 3
 * FIM-92B Stinger
 * FGM-148 Javelin
 * RPG-16
 * SRAW
 * HVM-2

Specials

 * LPO-50 Flamethrower
 * Compound Bow
 * XM29 OICW
 * Tanegashima
 * Rail Gun
 * M134 Minigun
 * Strike Marker

Throwables

 * M67 Frag Grenade
 * Semtex
 * Molotov Cocktail
 * Cluster Grenade
 * Impact Grenade
 * Combat Axe
 * Sarin Gas
 * W.P
 * IED
 * 9-Bang (Stun Grenade)
 * Sensor Grenade
 * Concussion Grenade
 * Flashbang
 * EMP Grenade
 * M83 Smoke Grenade
 * Nightingale
 * Decoy Grenade
 * Sting Grenade

Placeables

 * C4
 * Claymore
 * Bouncing Betty
 * Canister Bomb
 * T-UGS

Items
Items can be found on on-site military operations through out the game.
 * Military Rations
 * Medicine (mini)
 * Medicine
 * Medicine (full)
 * Golden Tea
 * Pentazemin

Light Vehicles

 * Humvee
 * UAZ-469
 * Gurkha LAPV

Infantry Fighting Vehicles and APCs

 * Stryker
 * BTR-90
 * Luchs
 * M2 Bradley
 * BMP-3
 * Marder

Tanks

 * M1A1 Abrams
 * T-80
 * Leopard 2A4

Special

 * Stryker MGS
 * BM-21 Grad

Helicopters

 * Sikorsky UH-60 Blackhawk
 * Mil Mi-17 Hip
 * Kamov Ka-60 Katsatka
 * Boeing AH-64D Apache Longbow
 * Mil Mi-24V Hind-E

Aircraft

 * Lockheed Martin F-35B Lightning III
 * Lockheed C-130J Hercules

Outfits and Gear
Technology of War: Guns of the Nations offers numerous pieces of military gear suited for different tasks. The player can't switch pieces of outfits in the field; they must select their outfit pieces in the Neuron ACC. Gear and Outfits can be acquired in the operation areas and some of it requires to be completed under certain conditions

Head

 * Apache flight helmet
 * Spectra Helmet
 * Balaclava
 * Beanie Hat
 * Boone Hat

Gloves

 * Bare hands
 * Neuron Standard
 * Cut gloves
 * Assault gloves

Tops

 * Bikini Top (acquired by completing all Marie Missions)
 * Tank Top (acquired by default)
 * Compressed Shirt
 * Leather Jacket
 * Neuron Standard
 * SORD Australia Hardface Jacket
 * Crye Standard

Vests

 * Neuron Standard Issue
 * Blackhawk S.T.R.I.K.E. Commando Chest Rig
 * Blackhawk STRIKE Shulder Pad
 * 5.11 VTAC Tactical Vest
 * Raging Lions Sniper Chest Rig
 * Blackhawk STRIKE Vest
 * Drone Operator Light Vest
 * Blackhawk S.T.R.I.K.E. Commando Recon Chest Harness

Pants

 * Jeans
 * Neuron Tactical Tight Shorts
 * Neuron Tactical Pants
 * Vertx Tactical Pants

Footwear

 * Neuron Standard
 * Oakley SI Assault Boots
 * Hot Weather Suede Combat Boots

Other

 * Ghillie Suit
 * Sneaking Suit

Trivia

 * Most promotional art of Akira Joan Howard-Jericho is usually armed with a Heckler & Koch G36C and a SIG P320.
 * Like most games made by Hideo Kojima, it features tiny details that you can do in Technology of War: Guns of the Nations
 * Much like the promo artwork for Parasite Eve, some artworks of Akira Joan Howard-Jericho is depicted in sexual matter.