Twisted Metal: Double Trouble

"'Double the carnage.' - Release tagline" Twisted Metal: Double Trouble is a vehicular combat game concept by Red-Verse-Writer, a new instalment in the Twisted Metal franchise that revolves around the concept of each vehicle of having two pilots - a driver and a gunner. Returning to the series' central theme of a no-holds-barred vehicle tournament in which the winner receive any wish they desire regardless of price, size or reality, the game features multiple game modes, including a tournament mode with in-depth storylines for each pair of pilots, a free-for-all combat mode, a multiplayer team deathmatch mode, and a capture the flag mode.

Drivers

 * Amanda Watts: The driver of Twister,
 * Axel: The driver of Axel,
 * Billy Ray Stillwell: The driver of Junkyard Dog,
 * Black:
 * Bruce Cochrane: The driver of Thumper,
 * Calypso:
 * Captain Spears:
 * Carl Roberts:
 * Charlie Kane:
 * Double-Head:
 * Goggle Eyes:
 * Gold Tooth AI:
 * Jeffy:
 * Marcus Kane: The driver of Roadkill,
 * Mr. Grimm: The driver of Reaper, a Iraq War veteran who after being captured by insurgents was left to starve in a pit and was ultimately forced to eat the body of his deceased best friend Benny to survive. Now wearing Benny's skull
 * Needles Kane: The driver of Sweet Tooth,
 * No-Face: The driver of Crazy 8,
 * Quatro V:
 * Raven:
 * Severed Sam:
 * Simon Whittlebone:
 * Warhawk:

Gunners

 * Agent Stone:
 * Annie Stillwell:
 * Benny Jr.:
 * Buster Cobb:
 * Calypso's Ghost Clone:
 * Charlie Kane's Son:
 * Dr. Hatch:
 * Jamie Roberts:
 * John Doe:
 * Mike and Stu:
 * Mr. Ash:
 * Preacher:
 * Quatro VI:
 * Scott Campbell:
 * Sophie Kane:
 * Vinnie:

Storyline
The Twisted Metal annual tournament has been taken over by a mysterious man simply known as the Guru, who has forced Calypso into hiding and become the showrunner of the tournament. Set around the city of Midtown and various other locations, this Twisted Metal has special requirements for competition - the vehicles require two pilots, a driver and a gunner, who must work together closely. The winning pair are each given a wish, with no restrictions on price, size, rarity, or even reality, with the sole rule being that they cannot wish to end the contest.