Platini

Platini is a boss character added in Dark Deception: Unchecked Limitations. She's also the main protagonist of Dark Deception: Journey of the Girl in Red. She is a Platinum Watcher who is presumably higher in authority than the Gold Watchers and Bronze Losers despite her age. She also serves as the expansion's icon.

Appearance
Platini looks like a small girl made out of platinum, she wears a red version of the Gold Watcher's uniform, and the gold parts are replaced with a pale silvery white. Unlike the Gold Watchers, she has white pupils in her black eyes and long hair. She is short and roughly the same height as Agatha.

In Frenzy Mode her eyes are red, her uniform's red and white color scheme is switched and her skin glows in the dark a bit.

In some of her jumpscares, she can distort her face similar to the Gold Watchers but to more extreme extents, such as having multitudes of small hands reaching out inside from her hollow eyes and mouth or having a huge cracked hole instead of her face, with two bright eyes and human teeth glowing from inside the darkness (think Flumpty Bumpty's jumpscare in ONAF 2)

Personality
Platini, the pint-sized psycho gal of the Gold Watchers crew, is a real gem, and by gem, I mean a crazed, narcissistic killer with a hint of insanity. She's got this charmingly sinister vibe that makes you wonder if she's been sipping the crazy juice. But here's the kicker – she's also a kid at heart, or maybe she's just a kid in the head. She looks at Doug's life-and-death struggle like a casual game of tag, only with more daggers and less fun. You'll find her giggling like a maniac while she plays with her prey. What's impressive is that even in defeat, she's a good sport. She'll generously give Doug a 10-second head start, like a murderous game of hide and seek. Who said manners are dead, right? Platini's got a twisted sense of fairness, too. She believes in giving her enemies a sporting chance to fight back before she attempts to turn them into mincemeat. Despite her childish antics, don't let that fool you. She's got more brains than the rest of the Gold Watchers combined. Platini moves with the grace of a chess master, plotting her moves with precision, and executing them with a deadly finesse.

But, here's the kicker – she's still a kid deep down, and that innocence can be her Achilles' heel. Just make sure not to offer her candy, or she might forget her murder plans. Believe it or not, Platini's got a soft side, buried deep beneath all that chaos. She's shockingly empathetic, even toward her enemies. She's made friends with more characters than you'd find in a Shakespeare play, and that includes some folks who clock in for Raksasa, the baddies of the century. Who'd have thought that a murderous kid could be so charming?

Powers
Ah, Platini, the platinum powerhouse! She's not just your average Watcher, oh no. She's got muscles that make Gold Watchers look like flimsy paperweights, and she could give those Titan Watchers a run for their money. It's all thanks to that platinum exterior, the tough stuff that puts gold to shame. When it comes to a brawl, Platini's got the moves. Axes are her weapon of choice, and she wields them like a pro. And just like her gilded counterparts, she's a fan of the ol' 'Red Light Green Light' tactic. But here's the twist – if a wall gets in her way, she'll move, no questions asked. She's not one to let a minor obstacle slow her down. But wait, there's more! Platini's got a little something extra up her platinum sleeve. She's got a lucky charm, a pocket watch made of the same sturdy stuff as her. This nifty trinket lets her play with time like a pro, whether it's fast-forwarding, slowing down, hitting pause, or skipping ahead. It's like having a backstage pass to destiny. But fear not, she's no cheater. Platini's got a code, and she won't use her time-bending powers for an unfair edge.

In "Journey of the Girl in Red," she levels up. Platini's strength hits new heights, and she gains the ability to conjure up astral projections. It's like having an army of Platini clones, ready to conquer whatever comes her way. Watch out, world – Platini's on the move, and she's not taking prisoners!

Behaviour
During her boss battle Platini will scurry about outside of the player's range of view, and unlike the Gold Watchers, will actively move away from detection should she come close, allowing her to run behind the player and attack. If caught in the player's sight, she will freeze, in which the player can attack her with the axe. She will begin moving and attempt to block it, forcing you to spam 'F' to overpower her and knock her back. She can also jump at the player with her own axes, forcing the player to block and spam 'F' to counter. She must be either knocked back or countered 10 times in total, after, she will admit defeat.

Platini's moveset consists of: During the chase sequence, Platini's AI is similar to the Gold Watchers, but she moves far quicker and moves behind walls even when in the player's line of vision. She will also occasionally use her pocket watch to stop time and teleport closer to the player should she be too far away.
 * Axes to Grind: Performs a three-hit axe swing combo in melee range. It is telegraphed by a flash accompanied by a "pling" sound before every swing.
 * Here’s Johnny: Performs a running jump slash in melee range. It is telegraphed by a similar flash and "pling" noise along with Platini jumping in the air.
 * Quick Draw: Pulls an old-fashioned flintlock rifle and fires a single blast of four pellets in a spread. This attack will only be performed when the Platini is out of melee range, telegraphed by a "pling" noise shortly before firing, although it can be canceled if the player returns to Platini's melee range.
 * Lunge: Lunges forward while holding her axe in front of her.
 * Dive Bomb: Leaps into the air, then rushes downward while aiming at the player, forcing them to block and spam 'F' to counter.
 * Stormbringer: Unleashes an attack with a focused area of effect, using both of her axes to sever anything in her vicinity. This attack is also possible in the air.
 * Sneak Attack: Scurries to the player and jumps at them attempting to slash them with her two axes. The player must spam F to block this.
 * Defense: Blocks the player's attacks with her own axe. The player must spam F to overpower her.
 * Yeet Axe: Throws an axe forwards as a projectile, the player must pay attention to the sound telegraph and move out of the way
 * Boomerang Axe: Platini throws her axe forward before bringing it back in a boomerang motion. This attack's field of effect is just a little bit smaller than the battlefield's width. On the way back, the axe may hurt the player.
 * Swing Swing: Rides one of the swinging blade traps from Zone 2 from one side of the arena to another. She will often be accompanied by two other swinging blades.

On higher difficulties, all of Platini's attacks will come at a much more rapid and faster pace. The range of the area of effect on her Stormbringer attack is also larger. Furthermore, she gains two new attacks:
 * Parry: Takes a defensive stance with her axe, blocking any incoming attack. If she is struck while defending, she laughs before unleashing a wide-range counter slash.
 * Knives Out: Turns on her stopwatch, suspending kitchen knives in midair. The knives cause contact damage and stay in place until destroyed by Blow Dart, Primal Fear, or Pyrokinesis. A maximum of six spikes can be set up at once.
 * Doppelganger: Creates an astral projection of herself that performs attacks simultaneously alongside her, however, Platini doppelganger has very little health and can easily be destroyed with a few axe swings.
 * ZA WARUDO: Stops time and moves to another location. To the player, this looks like an instant teleport.

Post-Boss Story
After Deadly Decadence, Platini can be found in various locations in the nightmares often in a hidden location, to which the player can talk to her.
 * Egyptian Epidemic: Seen doing Ankha's Zone dance (SFW version btw) in a secret room behind a wall in Zone 2.
 * Feral Flora: Seen watering a huge venus flytrap-like creature in Zone 2.
 * Stranger Sewers: If in the Normal Route, she can be found in the city in a raincoat and rainboots jumping in a sewage puddle. If in the Alternate Route, she can be found taking a cruise in a canoe through the Swamp.
 * Crazy Carnevil: If in the Normal Route, she can be found playing in the Ballpit of Zone 2 as well as the Haunted Mansion trying on a witch outfit in Zone 3. In the Alternate Route, she can instead be found in Zone 2 where she will randomly pop in with a 'knock the cups over' minigame before throwing a ball at it, except it causes the stand to explode. Platini can later be found in Zone 3 sipping tea in one of the secret rooms.
 * Melodramatic Museum: Platini can be found sleeping on the lap of a statue in Zone 1, in Zone 2 she is seen 'vandalizing' Peter Painterson's artworks and in Zone 3 she is observing fossils while sipping tea
 * Gory Greece: In Zone 2, Platini can be found in a secret room through a hole in a wall reading a book about Greek Mythology
 * Torment Therapy: In both routes, she is found both in the lobby and during the Matron fight on a motorcycle.
 * Mascot Mayhem: In both routes, she can be found enjoying the amusement park while sipping a frozen ice drink.
 * Bearly Buried: In both routes, she can be spotted during the Ducky chase sequence spying on the player in the forest.
 * Outerspace Obliteration: Platini can be observed wandering the corn maze, hiding in a box in Zone 2, inside the vents of Zone 3, and chilling in a secret room in Zone 4.

Journey of the Girl in Red Data
Platini has the following moveset:

Light Attacks

 * Jab (Light): Platini throws a quick flurry of slashes with her axes. While airborne, Platini conjures her axe to perform a swift slashing attack.
 * Forward Attack (Light): Platini extends her axe swing forward, releasing a short-range energy beam. While airborne, Platini extends her axe forward, shooting a projectile that explodes upon impact.
 * Up Attack (Light): Platini performs an uppercut with her axes, launching opponents upward. While airborne, Platini performs a somersault in the air, striking opponents with her spinning legs.
 * Down Attack (Light): Platini quickly sweeps his leg across the ground, tripping opponents. While airborne, Platini dives downward with great force, smashing opponents beneath her.
 * Dash Attack (Light): Platini rushes forward and performs a quick shoulder bash with her axes.

Heavy Attacks

 * Jab (Heavy): Platini slashes forward with two axes that deals twice as much damage as a normal attack. While airborne, Platini spins rapidly in mid-air, hitting opponents with her limbs.
 * Forward Attack (Heavy): Platini channels his dark powers before performing a wide axe slash forward, creating a powerful explosion of dark energy in front of her. While airborne, Platini will spin rapidly, unleashing a swirling vortex of dark energy around her. This move damages all nearby enemies and knocks them back, providing a temporary breathing space during intense battles.
 * Up Attack (Heavy): Platini generates a gravity well above her, pulling nearby opponents upward and dealing damage. While airborne, Platini throws herself upward with a rising uppercut while in the air. Along the way, the uppercut will take out nearby obstacles and defeat enemies. As long as Platini uses it while in midair, it can also be used as a sort of double jump.
 * Down Attack (Heavy): Platini slams both of his axes into the ground downward, creating a shockwave that hits opponents on both sides. While airborne, Platini does a ground pound, hurting foes from above. By pressing left and right, you can alter the fall slightly. The meteor-like effect indicates that with enough height, this can be used to break surrounding barriers and damage nearby enemies who are caught within your radius. Landing also temporarily stuns the enemy around you.
 * Dash Attack (Light): Platini performs a roundhouse kick, launching enemies backwards.

Special Attacks

 * Neutral Special: Axe Barrage - Platini throws up to a maximum of five axe projectiles forward, dealing damage to opponents in front of her. Hold the button to charge it, transforming these axes into a bigger axe that bounces off surfaces and explodes upon contact with an enemy. Her projectiles s very spammable thanks to its moderate DPS and its trajectory can make it useful to hit opponents from above. While airborne, she will instead throw her axe downwards.
 * Side Special: Power Dash - Platini charges forward with a quick horizontal movement boost, slamming into opponents and launching them away gain all while having a brief period of invincibility. Performing any attacks near an enemy when dashing will cause her to start repeatedly slashing them with her axes. During a dash, Platini is also unaffected by knockback from shockwaves and jumping will keep her momentum. Her speed gain can fluctuate depending on whether she is running up or down a slope, increasing when going down and reducing when going up. Crouching while dashing will cause to Platini to slide across the ground in whatever direction she was facing. A slide can last indefinitely, only ending upon releasing the button or once Platini's movement is slow enough (due to colliding with something). This attack can be cancelled into other moves.
 * Up Special: Wing Boost - Platini extends his wings and glides through the air, propelling himself upward in this vertical recovery move with great speed while damaging enemies caught in the flames. Prior to releasing, Platini can move slowly in both directions, but after the Wing Boost has begun, she is not able to move in either direction. During the Wing Boost, Platini quickly and directly jumps higher, smashing through lesser barriers until she eventually hits the roof. Hitting a ceiling briefly launches surrounding enemies upwards but does not stun them.
 * Down Special: Time Stop - Platini enters a 'slow motion' state where everything EXCEPT for Platini is 50% slower. This lasts up to 25 seconds (can be increased up to a minute) and has a cooldown of up to 30 seconds. If Platini tries activating the ability while time is slowed, she will end it early and thus decrease the cooldown of the ability. The longer it is used, the longer the cooldown. The cooldown has a minimum of 5 seconds. If Platini activates and HOLDS the ability, time will be stopped completely in which everything EXCEPT for Platini is completely frozen. This lasts up to 2 seconds (can be increased up to 8) and has a cooldown of 10 seconds.

Ultimate Attack

 * Dark Ascension: Platini will stop time, take out her axe and then enlarge it into a massive astral projection, before slashing, covering a large AoE, and dealing 5x times more damage than her standard attack. To perform this, Platini needs to fill a gauge by waiting a minute, parrying or inflicting damage that once full will allow the attack to be used.

Trivia

 * Platini is as confused about her existence as the rest of us. She's like, "Why am I made of precious metal? Is it because I'm just that fabulous?"
 * Platini has spilled the beans that other Watchers are lurking around, made from different rocks and minerals. It's like a geological nightmare, a real gem of a situation.
 * Rule number one: don't get creepy with the statue loli, Ravioli Ravioli. Platini's not here for that kind of nonsense. We're talking stone-cold chastity here!
 * Platini's theme song is a musical hodgepodge, with notes stolen from Mind Your Manors, Pandora Palace from Deltarune, and Battle of Award 42 from A Hat in Time. It's like a remix of our worst nightmares.
 * When it's time to escape in JOTGIR, Platini's theme gets even weirder. It adds "It's Pizza Time" from Pizza Tower and Collapsing Time Rift from A Hat in Time. It's like the musical equivalent of a fever dream.
 * Here's a fun fact: Platini shares the same actress as Klee from Genshin Impact. It's like having the same actor play both the hero and the villain in a cheesy soap opera.
 * Platini's got it made in the shade. She knows all the nightmares crumble when you grab the ring pieces. No panic for her, though – she's got the budget to fix 'em up good as new.
 * Platini's role in the story is a real mirror to the Hornet from Hollow Knight. She's like the 'not-so-friendly' rival in this dark, twisted version of a fairy tale.
 * E's got quite the scoop on Platini. She's the platinum-wrapped enigma among the Golden golems. Fast as lightning and probably can stop time if she felt like it. But why's she so obsessed with honor and pride? E's more confused than a cat in a dog park.
 * Platini's got legs faster than a runaway train, which makes her the Usain Bolt of this creepy expansion. Not even those roller coaster clowns in Crazy Carnevil can catch her. She's got a pocket watch that's faster than a speeding bullet!
 * Platini loves giving out bizarre yet oddly effective insults. It's like she's got a PhD in Sassology. You better believe nobody walks away from a conversation with Platini unscathed.
 * Temporal Stall? Not gonna cut it against Platini, Malak, Chuckles, and Zumarud. They're essentially time lords with stopwatches, laughing in the face of your feeble attempts to slow them down. It's like bringing a water gun to a flamethrower fight. Move over, Doctor Who.
 * Platini's lore is darker than a moonless night. It's the kind of backstory that'll give you chills, which is pretty ironic considering her role as the comic relief. The universe sure has a strange sense of humor.
 * Despite her aristocratic status among the Gold Watchers, Platini's a time-traveling gal from the 21st century. Born, killed, and resurrected as a spirit, she's basically the Bill and Ted of the underworld.
 * If Platini and Bierce ever threw down, my money's on Platini. Healing magic ain't gonna cut it against her time-bending shenanigans. It's like trying to fix a broken clock with a Band-Aid. Good luck with that.

Lore
'''/!\ Warning: The following story contains extremely dark themes beyond what is standard for the story. Reader discretion is advised /!\'''

Platini's real name when she was alive is a mystery, but her life back then is not. In fact, it is a tale of tragedy of how the living world is just as cruel as the demon-infested dimension that mortals commonly refer to as 'hell'. Platini used to be an ordinary girl who lived a happy life with her rich parents. But they died in an unfortunate tragedy when she was only 6, and by then her older sister inherited the family fortune for herself. Platini was regularly used (and abused) as a slave, cleaning up the mess left by her ungrateful and spoilt sibling. When was disobedient or simply was not able to work anymore, her sadistic kin had her tied and beaten into submission. By the time she was 12, she has cast out of the house altogether when her sister found better servants and realized taking care of Platini was too expensive. On the streets, the poor girl was unfortunate enough to run into lowlife scumbags who had recently lost their job. They decided to take their anger out on the child and kidnapped her. That entire night Platini was raped and beaten before she was heavily mutilated and her body parts taken out in the trash in the morning.

The resulting child spirit was devoid of any innocence Platini had in her life, and was a sadistic, murderous wraith being a horrifying amalgamation of grief, sadness, fear, and anger. This wraith eventually slaughtered countless upon countless lives, to the point where the locals made an urban legend surrounding it. The wraith eventually attracted the attention of Malak, who took pity on it and had its memories wiped. Venessa sculpted a platinum statue to be used as a vessel to contain the spirit in the process. The resulting entity is Platini. She was then let to live in the Golden Manor seeing she was a living statue. The Pharaohess Yagut also contributed to the girl a lucky charm that would grant her amazing power. When the same scumbags who killed her landed in the dark dimension after their deaths, Platini did not recognize them, but something in her convinced her that they had to die. She gleefully tore them apart, limb from limb, their screams and her laughter echoing into the night...