Kalran: Tales of the four nations/Sledgehammer

"Reactors stable."

-Sledgehammers teleporting into battle

Tactical analysis

 * Break them: Armed with two devastating plasmathrowers, a SAM turret, and layering in ridiculous amount of armor, the Sledgehammer lives up to its name as an unsubtle weapon built to destroy anything in its way
 * Follow me to glory: Due to heavy propaganda, and the tank sheer size, many of the Reclaimers clones look upon the Sledgehammer with pride and awe. And any clones fighting near one will have their morale and toughness buffed, since they don't want to be seen as a disappointment to the crew, but if any of te clones begins to run the Sledgehammer crew will not hesitate to turn their weapons on them
 * MELTDOWN: Once the Sledgehammer takes critical damage its reactor is known to overload, due to the Reclaimers not caring to put in any safeties or emergency shutdowns to these expendable vehicles. Causing a huge explosion that wipes out all but the heaviest vehicles and structures, including allies near them. But since the Sledgehammers might as well fight in melee with its range this is more of a boon
 * Just you wait: But with its ridiculous amount of armor the Sledgehammer is SLOW, even accounting for its solarion reactor for an engine, which combined with its armaments short range, as in it might as well be a melee vehicle, means that artillery can easily pick them off, especially since its actually frail under all that armor, due to how reactive the engine is

Trivia

 * The unit is based off the harkonnen devastator from emperor battle for dune and dune 2000.

Arkalion

 * Mars
 * Doberman
 * Cheetah
 * Karkadann

Alcradia

 * Stark "Anton"
 * Sledgehammer
 * Sledgehammer
 * Sledgehammer
 * Sledgehammer
 * Sledgehammer

Axio

 * Tsukuyomi
 * Athena
 * Athena
 * Athena

Askrian

 * Strelizia
 * Strelizia