Shonen Jump vs. Capcom: Heroes United

Shonen Jump vs. Capcom: Heroes United is a 2.5D crossover fighting game bringing together Shueisha's classic characters from Weekly Shonen Jump together with classic Capcom characters to face one another. This Vs. game follows the premise more so of Marvel Vs. Capcom and Tatsunoko Vs. Capcom, with each player picking teams of two characters with big over-the-top action, special moves, and Hyper Combos while fighting to win the match!

Story
When Jedah Dohma and Dio Brando form an alliance, two worlds face great peril! The two villains meet when the very fabric of their individual universes weakens, allowing them to seek to conquer both with the aid of allies from both worlds. However, what they did not know is that they had awakened Fortinbras, the Genma God of Light from his slumber.

Now, they and their allies act as Fortinbras's heralds, as he seeks to consume both worlds in darkness. However, what he and his heralds do not know is that they have also gained enemies from the heroes of these two universes.

With both worlds hanging in the balance, heroes from two worlds must unite in order to fight back the forces of evil and to save the Capcom and Jump worlds from the grip of the Genma God of Light!

Gameplay
Shonen Jump vs. Capcom: Heroes United is similar to other games in the Capcom Vs. Series, making use of a game system with accessibility akin to Marvel vs. Capcom and Tatsunoko vs. Capcom, with teams of two characters from either company as well as a support character coming together to fight another team of two and a support. However, the control scheme for the game is more like X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom by making use of a six-button control scheme, but with the fluidity of Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom Infinite and Tatsunoko vs. Capcom to create a new experience. Each player has a large health meter as well as the Hyper Meter, which builds up as your character takes damage or inflicts it as well as performing special moves. This is used for Snap Backs, Hyper Combos, Crossover Counters, and Crossover Combinations.

CONTROLS

Light Punch (LP) - Square (PlayStation 4), X (XBOX One), or Y (Switch)

Heavy Punch (HP) - Triangle (PlayStation 4), Y (XBOX One), or X (Switch)

Light Kick (LK) - X (PlayStation 4), A (XBOX One), or B (Switch)

Heavy Kick (HK) - Circle (PlayStation 4), B (XBOX One), or A (Switch)

Tag (Ta)/Active Switch - L1 (PlayStation 4), Left Bumper (XBOX One), or L (Switch)

Support (S) - R1 (PlayStation 4), Right Bumper (XBOX One), or R (Switch)

Taunt - Touch Pad (PlayStation 4), View (XBOX One), or ZL or ZR (Switch)

ADVANCED GAMEPLAY

Crossover Combination - QCF + Ta (uses 2 Levels of Hyper Meter)

Delayed Hyper Combo - Input Hyper Combo motion for your 2nd character while your current character is executing a Hyper Combo (uses 1 Level of Hyper Meter)

Advancing Guard - LP + HP while blocking an attack

Crossover Counter - F + Ta while blocking an attack (uses 1/2 Level of Hyper Meter)

Movement -  B or F

Dash - F, F

Back Dash - B, B

Super Jump - D, UB, U or UF

Air Dash - F, F or B, B in air

Throw - B or F + HP or HK close to opponent (Air OK)

Snap Back - QCF + S (uses 1 Level of Hyper Meter)

Burst Mode - LP + HP + LK + HK (minimum 1 Level of Hyper Meter. Converts Hyper Meter into a timer that allows you to convert red vitality into extra damage as well as faster inputs for combos as well as allowing you infinite Hyper Combos until the timer runs out, dropping your Hyper Meter to Level 0)

Mega Crash - LP + HP + LK + HK while being attacked by any attack, except a Hyper Combo, and not blocking (uses 1 Level of Hyper Meter)

Roll - LP + HP + LK + HK  while blocking an attack (uses 1 Level of Hyper Meter)

Tech Hit - B or F + HP or HK when thrown

Crossover Air Combo - Ta while performing an Air Combo (uses 1 Level of Hyper Meter)

Counter Switch - Ta when your opponent is hitting your point character (uses 1 Level of Hyper Meter)

Game Modes
Story Mode - Go through the story of how two worlds collide and what the heroes must do to stop a dark god from conquering both their worlds.

Arcade Mode - Pick a team of two, go up against 8 teams, then face off with Fortinbras and earn Player Points and a character ending!

Versus Mode - Face off with friends or with the CPU for some fun mayhem!

Training Mode - Go up against a dummy or a standstill opponent and practice tactics, combos and more.

Mission Mode - Take on tutorials and character-specific goals and earn Player Points for finishing them!

Online - Take on the world by going up against opponents online and show what you got against them.

Gallery - View character art, movies, the sound gallery or more.

Auto's Shop - Purchase downloadable content items via XBOX Live, PlayStation Network, or Nintendo Online to enhance your game! You also can use Player Points acquired to unlock new character colors as well as unlockable characters.

Options - Adjust your game settings, your controller, and other options to fit your style.

Characters
Ryu

Debut: Street Fighter (1987)

A skilled martial artist adopted by Gouken, a master of Ansatsuken, Ryu gained fame when he had defeated Sagat, the King of Muay Thai in a fight. However, fame and glory are not what Ryu seeks. Instead, what he seeks is what it means to be a true warrior, to honor the lessons his sensei passed onto him. In his journeys, Ryu has battled many opponents, making both friends and enemies along the way.

Command Moves

Collarbone Breaker - F + LP

Solar Plexus Strike - F + HP

Axe Kick - B + HK

Roundhouse Kick - F + HK

Sukui Tsuki - F + LP in air

Hiza Geri - D + LK in air

Mawashi Geri - F + HK in air

Special Moves

Hadoken - QCF + P (Air OK)

Shoryuken - DP + P

Tatsumaki Senpukyaku - QCB + K (Air OK)

Jodan Sokuto Geri - QCF + K

Hyper Combos

Shinku Hadoken - QCF + LP + HP, U or D to move beam, hold U before startup ends to aim upward, hold D before startup in air ends to aim downward, B or F to move upward or downward beam (Air OK, Crossover Combination)

Shinku Tatsumaki Senpukyaku - QCB + LK + HK (Air OK)

Hado Kakusei - D, D + LK + HK

Shin Shoryuken [Level 3 Hyper Combo] - DP + LP + HP

Goku

Debut: Dragon Ball (1984)

Born as Kakarot of the planet Vegeta, Goku was sent to Earth as an infant to destroy the planet. However, a bump on his head left him with amnesia and a kinder personality. Raised by his grandfather Gohan, Goku eventually set out into the world, searching for the mythical Dragon Balls, as well as growing to become a great fighter and protector of peace. Always enjoying a good fight, Goku is driven to become stronger to protect those he loves and the Earth.

Command Moves

Ki Blast - F + LP, LP rapidly

Pressure Burst - F + HP

Heavy Elbow - B + HP (Air OK)

Snap Roundhouse - F + HK

Step Knee - F + LK

Dragon Flash Kick - D + HK in air

Ki Charge - D, D + LK + HK, hold LK + HK to increase Hyper Meter

Special Moves

Kamehameha - QCF + P, hold P to charge (Air OK)

Jet Upper - DP + P

Rapid Kick Flurry - QCB + K

Dragon Flash Fist - QCB + P (Air OK)

Instant Transmission - DP + K / RDP + K (Air OK)

Dragon Rush - QCF + K (Air OK)

Flight - QCB + LK + HK (Air OK)

Hyper Combos

Super Kamehameha - QCF + LP + HP (Air OK, Crossover Combination)

Spirit Bomb - QCB + LP + HP, hold LP + HP to charge (Air OK)

Super Saiyan - D, D + LP

Super Saiyan 2 - D, D + HP

Super Saiyan 3 - D, D + LP + HP

Super Saiyan Blue Meteor Smash [Level 3 Hyper Combo] - QCF + LK + HK (Air OK)

Chun-Li

Debut: Street Fighter II: The World Warrior (1991)

A top agent at Interpol and skilled in kung fu, Chun-Li works hard to be able to bring down evil no matter where it is. The biggest target of Chun-Li's work is Shadaloo and its leader, M. Bison, who Chun-Li feels is responsible for the disappearance of her father Dorai. While having a strong sense of duty and obligation, Chun-Li also longs to live the life of an ordinary woman, while teaching a new generation the art of kung fu.

Command Moves

Yosokyaku - D + LK in air, up to 3 times

Wall Jump - UF jumping near wall

Double Jump, UB, U, or UF while jumping

Triple Jump - UB, U, or UF while double jumping

Hakkei - B + HP

Senjoshu - F + LK

Yokusenkyaku - F + HK

Sorensho - B + LP

Tsuitotsuken - F + LP

Kakukyakuraku - DF + HK

Tenkukyaku - B + HK

Suitotsuda - D + HP in air

Special Moves

Hyakuretsukyaku - QCF + K, hold K to repeat (Air OK)

Sotengeki - QCF + K, HK

Rechisu - QCF + K in air, HK

Spinning Bird Kick - Hold D, U + K (Air OK)

Hajinkyaku - Hold D, U + K, HK

Kikoken - QCF + P

Tenshokyaku - DP + K (Air OK)

Hazanshu - QCB + K (Air OK)

Kikoanken - Hold B, F + P

Hyper Combos

Kikosho - QCF + LP + HP (Crossover Combination)

Hoyokusen - QCF + LK + HK

Tensei Ranka - QCB + LK + HK (Air OK)

Shichisei Senkukyaku [Level 3 Hyper Combo] - QCF + LK + HK in air

Izuku Midoriya (aka Deku)

Debut: My Hero Academia (2014)

Voices: Justin Briner (English), Daiki Yamashita (Japanese)

Born without a Quirk or superpowers in a world where the majority of people had them, Izuku Midoriya (nicknamed Deku for seeming "useless" and "defenseless") dreamed of becoming a hero like his idol All Might, even if the odds were stacked against him. One day however, his bravery showed that he had what it takes to be a hero, thus he became the 9th successor of the legendary Quirk, One For All. Now a student at U.A. Academy, Izuku works hard to become the kind of hero he has only dreamed of until now.

Command Moves

Double Jump - UB, U, or UF while jumping

Triple Jump - UB, U, or UF while jumping

Wall Jump - UF while jumping near wall

Full Cowl Dash - F + LK + HK / B + LK + HK (Air OK)

Special Moves

Detroit Smash - QCB + P (Air OK)

Delaware Smash - QCF + P (Air OK)

Manchester Smash - QCF + K (Air OK)

St. Louis Smash - QCB + K (Air OK)

Detroit Smash Upper - DP + P (Air OK)

Manchester Smash Flip - DP + K (Air OK)

Hyper Combos

Delaware Smash Air Force - QCF + LP + HP (Air OK, Crossover Combination)

One For All: Full Cowl Shoot Style - QCF + LK + HK

1,000,000% Delaware Detroit Smash [Level 3 Hyper Combo] - QCB + LP + HP

Mega Man (Rockman in Japan)

Debut: Mega Man (1987)

Created by Dr. Thomas Light, Rock was a helper robot with his sister robot Roll in Dr. Light's lab. However, when Dr. Albert Wily had taken six of Dr. Light's other creations, Rock had asked to be upgraded into a fighting robot to be able to stop Dr. Wily's ambitions. Thus Rock became Mega Man, and with his strong sense of right and wrong as well as his Variable Weapon System and many friends, Mega Man fights to make a world where robots and humans can live in harmony.

Command Moves

Rush Jet - F, F in air / B, B in air (Air Dash)

Rush Coil - D, UB, U, or UF (Super Jump)

Wall Jump - UF while jumping near wall

Point Blank Buster - D + HP in air

Power Knuckle - F + HP

Jet Tackle - F + HK (Air OK)

Special Moves

Mega Buster - Hold P or K, release (Air OK)

Mega Upper - DP + P

Tornado Hold - DP + K

Leaf Shield - QCB + K, QCB + K to fire

Blazing Torch - Hold D, U + P

Rolling Cutter - QCB + P

Chill Spike - QCF + K

Charge Kick - D, D + K

Thunder Bolt - QCF + P

Drill Bomb - Hold B, F + P

Laser Trident - Hold B, F + K

Silver Tomahawk - D, D + P

Top Spin - Hold D, U + K

Hyper Combos

Double Mega Buster - QCF + LP + HP (Air OK, Crossover Combination)

Special Weapon Rush - QCF + LK + HK

Double Gear - QCB + LK + HK

Mega Legends [Level 3 Hyper Combo] - QCB + LP + HP

Kenshin Himura

Debut: Rurouni Kenshin (1994)

Once known as Battousai the Manslayer, a fateful day led Kenshin Himura to renounce killing, taking up a reverse-blade katana as he wandered, seeking atonement. In his travels, Kenshin would come to Tokyo, which would lead him on a journey to find the peace he sought, as well as to face his past and others tied to it who seek to draw him back to the bloody fate he wishes to escape...

Command Moves

Double Jump - UB, U, or UF while jumping

Triple Jump - UB, U, or UF while double jumping

Wall Jump - UF while jumping near wall

Quickdraw Slash - F + HP

Overhead Slash - F + HK

Ankle Slash - F + LK

Neck Slash - F + LP

Special Moves

Ryutsuisen - QCF + P in air

Ryutsuisen: Zan - QCF + K in air

Ryukansen - QCF + K

Ryukansen: Tsumuji - QCF + K, P

Ryukansen: Kogarashi - QCF + K, LK

Ryukansen: Arashi - QCF + K, HK

Ryushosen - DP + P (Air OK)

Ryusosen - P rapidly

Doryusen - QCF + P

Soryusen - QCB + K

Ryumeisen - QCB + P

Hyper Combos

Hiten Gorengeki - QCF + LK + HK (Crossover Combination)

Kuzuryusen - QCB + LP + HP

Hiten no Yomi - QCB + LK + HK

Amakakeru Ryu no Hirameki [Level 3 Hyper Combo] - QCF + LP + HP

Morrigan Aensland

Debut: Darkstalkers: The Night Warriors (1994)

A succubus known for her voluptuous figure and titillating clothes, Morrigan is the current head of the Aensland family in the Demon World. However, Morrigan seeks fun in her life, finding her duties dull, which leads her to look for excitement not just in the Demon World but the human world too. With her immense power, she not only can seduce souls, but also use her power to conjure her little sister, Lilith, who represents half of her full power.

Command Moves

Splash Libido - F + HP

Deep Crescendo - F + HK

Shell Kick - D + HK in air

Heart Piercing - F + LP

Necro Desire - F + LK

Mystery Arc - DF + HP

Special Moves

Soul Fist - QCF + P (Air OK)

Shadow Blade - DP + P (Air OK)

Vector Drain - HCB + P

Harmonious Spear - QCF + K, hold K to charge (Air OK)

Parasite Roll - QCB + K

Flight - QCB + LK + HK (Air OK)

Valkyrie Turn - DP + K, K to attack

Hyper Combos

Finishing Shower - QCF + LP + HP (Air OK, Crossover Combination)

Shadow Servant - DP + LP + HP

Astral Vision - D, D + LK + HK

Darkness Illusion [Level 3 Hyper Combo] - QCF + LK + HK (Air OK)

Monkey D. Luffy

Debut: One Piece (1997)

Dreaming to find freedom as a pirate, Monkey D. Luffy ended up eating the Gum-Gum Fruit, one of the mythical Devil Fruits, which gave him incredible elasticity but making him lose the ability to swim. Following in the footsteps of his idol, "Red-Haired" Shanks, Luffy dreams to become King of the Pirates and to find the freedom he has sought for, with his crew and his famed straw hat as well!

Command Moves

Gum-Gum Rocket - F, F, F / F, F, UF / F, F, DF / F, F D / F, F, DB / F, F, B / F, F, UB / F, F, U in air (multi-direction Air Dash)

Gum-Gum Balloon - D + LK + HK in air, hold LK + HK to remain in balloon form

Gum-Gum Whip - F + HK

Gum-Gum Rifle - F + HP

Gum-Gum Spear - D + HK in air

Special Moves

Gum-Gum Pistol - QCF + P (Air OK)

Gum-Gum Bazooka - DP + P

Gum-Gum Gatling - P rapidly

Gum-Gum UFO - K rapidly (Air OK)

Gum-Gum Bell - HCB + P

Gum-Gum Battle Axe - QCF + K

Gum-Gum Stamp - QCB + K

Gum-Gum Volcano - DP + K

Hyper Combos

Gum-Gum Fire Hawk - QCF + LP + HP (Crossover Combination)

Gum-Gum Jet Stamp Gatling - QCF + LK + HK

Gum-Gum Giant Pistol - QCB + LP + HP

Gum-Gum Giant Whip - QCB + LK + HK

Gear Four: Bounce Man [Level 3 Hyper Combo] - D, D + LP + HP

Kaijin no Soki (aka Hideyasu Yuki, the Black Oni)

Debut: Onimusha: Dawn of Dreams (2006)

The illegitimate son of Hideyoshi Toyotomi, Hideyasu witnessed as his father had fallen to the dark curse of the Genma, just as his master Nobunaga Oda had before. Refusing to side with him, Hideyasu took on the name Soki, fighting against the Genma with the powers of the Oni and his twin swords, Lamentation and the Sword of Purification. Joined by many allies new and old, Soki seeks to combat the evils of the Genma before they can overrun Japan and change the course of history...

Command Moves

Double Jump - UB, U, or UF while jumping

Heavy Thrust - F + HP

Blade Jab - F + HP, LP rapidly

Heavy Slash - F + HP, HP

Finisher - D, D + HP

Heavy Kick - F + HK

Lift - B + HP

Special Moves

Head Splitter - QCF + P

Launcher - QCF + P, P

Slam - QCF + K / QCF + P, K

Deflect - QCB + K

Chain - QCB + K, P or K if Deflect blocks an attack

Phoenix - DP + P

Whirlwind - QCB + P

Hyper Combos

Sword of Purification - QCF + LP + HP (Crossover Combination)

Oni Tactics - QCF + LK + HK, hold LK + HK for up to 3 different levels of charge

Onimusha Awakening - D, D + LK + HK, B + LK + HK to absorb souls

Oni Cutter [Level 3 Hyper Combo] - DP + LP + HP during Onimusha Awakening with a full Red Soul Gauge

Naruto Uzumaki

Debut: Naruto (1999)

Born in the Hidden Leaf Village, Naruto grew up aiming to be Hokage, so he could show everyone he wasn't worthless. However, he would learn the reason the villagers had ostracized him and saw him as a monster is because he was a Jinchuriki, wielding the Nine-Tailed Fox Kurama in his body like his mother before him. Even with that, Naruto was motivated to become Hokage, driving to become the kind of ninja he wishes to be!

Command Moves

Double Jump - UB, U, or UF while jumping

Triple Jump - UB, U, or UF while double jumping

Wall Jump - UF while jumping near wall

Wall Cling - UB while jumping near wall, F to leap to other wall, D to drop down, P or K to attack

Kunai Throw - F + HP

Kunai Slash - B + HP

Chakra Charge - D, D + LK + HK, hold LK + HK to charge Hyper Meter

Special Moves

Rasengan - QCF + P, hold P to charge (Air OK)

Shadow Clone Jutsu - QCF + K

One Shoot Kick - QCB + K

Kurama Chakra Arm - DP + P

Kurama Chakra Slash - DP + K

Clone Spinning Axe Kick - QCF + K in air

Demon Wind Bomb - QCB + P

Substitution Jutsu - RDP + P or K

Hyper Combos

Wind Style: Rasenshuriken - QCF + LP + HP, LP + HP up to 4 times for more Rasenshuriken shots (Crossover Combination)

Multi Shadow Clone Jutsu - QCF + LK + HK

Naruto Uzumaki Region Barrage - QCB + LK + HK

Kurama Chakra Six Paths Sage Mode - D, D + LP + HP

Biju Ball [Level 3 Hyper Combo] - QCB + LP + HP during Kurama Chakra Six Paths Sage Mode

Felicia

Debut: Darkstalkers: The Night Warriors (1994)

A catwoman Darkstalker raised by a kindly nun named Rose, Felicia never understood why people were afraid of her. In spite of it all, she has always been very kind and cheerful. Determined to show people that not all Darkstalkers are bad, Felicia has worked with other catwomen Darkstalkers and has made it to become a popular musical star, as well as working as the head nun at the Felicity House orphanage, helping children who shared her circumstances.

Command Moves

Toy Touch - DF + LP

Kitty Slash - B + HK

Wall Cling - Hold UB while jumping near wall, F to wall jump, hold DB to slide down wall

EX Charge - D, D + LK + HK, hold LK + HK to charge Hyper Meter

Cat & Mouse - D, D + LP + HP

Special Moves

Sand Splash - QCF + K

Rolling Buckler - QCF + P

Neko Punch - QCF + P, LP

Rolling Uppercut - QCF + P, HP

Rolling Slide - QCF + P, K

Rolling Scratch - QCB + P (Air OK)

Delta Kick - DP + K (Air OK)

Hell Cat - HCB + K

Cat Spike - DP + P

Hyper Combos

Hyper Sand Splash - QCF + LK + HK (Crossover Combination)

Dancing Flash - QCF + LP + HP

Kitty's Helper - QCB + LP + HP (Alto will attack when you press P or K until the timer for Kitty's Helper runs out)

Please Help Me! [Level 3 Hyper Combo] - HCB + LK + HK

Asta

Debut: Black Clover (2015)

Even if he was born without magic, Asta strove to become the Wizard King, using hard work and determination to make the most of his physical strength and learning to wield a sword. Awakening a five-leaf clover grimoire that allows him to use Anti-Magic, Asta continues to work hard with his Magic Knights squad, the Black Bulls, in order to make his dream of becoming the Wizard King a reality.

Command Moves

Double Jump - UB, U, or UF while jumping

Triple Jump - UB, U, or UF while double jumping

Quadruple Jump - UB, U, or UF while triple jumping

Wall Jump - UF while jumping near wall

Wall Run - B, B / F, F towards wall, hold B or F to run up wall

High Slash - F + HP

Low Slash - F + LP

Special Moves

Bull Thrust - DP + P

One-Horn Bull Thrust - DP + K

Magic Absorption - QCF + P (copies special move of an opponent, can only copy 1 special move at a time)

Evil Spell - QCF + P after Magic Absorption (uses copied special move from Magic Absorption)

Spinning Slash - QCB + P, P rapidly

Rolling Slash - QCB + K

Overhead Slash - QCF + K

Flight - QCB + LK + HK during Black Asta (Air OK)

Hyper Combos

Black Hurricane - QCF + LP + HP (Crossover Combination)

Black Meteorite - QCF + LK + HK (Air OK)

Black Asta - D, D + LK + HK

Black Bull Rush [Level 3 Hyper Combo] - QCB + LP + HP

Dante

Debut: Devil May Cry (2001)

One of the twin sons of the Legendary Dark Knight Sparda and his human wife Eva, Dante has inherited his father's great power with his mother's heart. When he was young, Dante witnessed his mom die at the hands of demons who sought revenge against Sparda. As he grew up, Dante sought to hunt down those responsible, opening up his jack of all trades shop, "Devil May Cry", taking on cases often involving demons, using his sword Rebellion and his twin pistols Ebony and Ivory as well as a wide variety of Devil Arms in his job as a Devil Hunter. Dante is always ready to rock, no matter the situation!

Note: Dante fights using his techniques and Devil Arms from Devil May Cry 4.

Command Moves

Air Hike - UB, U, or UF while jumping (Double Jump)

Helm Breaker - D + HP in air

Rain Storm - D + HK in air

Prop - F + LP

Shredder - F + LP, LP rapidly

Stinger - F + HP

Million Stab - F + HP, hold HP

Clay Pigeon - F + LK

Gun Stinger - F + HK

Fireworks - B + HP

Draw - B + HK

Straight - B + HK, P

Flush - U + P or K while jumping or during Air Hike

Bold Move - LK + HK

Full House - D + LK in air

Special Moves

Scatter Shot - QCF + LP, LP rapidly to continue firing, B or F to move

Drive - QCF + HP

Over Drive - QCF + HP, HP twice after first shockwave

Shock! - QCB + LP, hold LP to charge

Shocking! - QCB + LP in air

Real Impact - QCB + HP

Beast Uppercut - DP + LP

Rising Dragon - DP + HP

Divine Dragon - DP + HP, hold HP up to second shine

Kick 13 - K rapidly

Ecstasy - QCF + LK

Climax - QCF + LK, LK

Pin-Up - QCF + HK

Bondage - QCF + HK, HK

PF013: Epidemic - QCB + LK

PF124: Hatred - QCB + HK

PF422: Grief - DP + LK

PF398: Revenge - DP + HK

PF262: Jealousy - QCB + LK in air, LK rapidly

PF594: Argument - QCB + HK in air

Thunder Bolt - QCF + LK in air during Devil Trigger

Vortex - QCF + HK in air during Devil Trigger

Air Raid - QCB + LK + HK during Devil Trigger (Air OK, Flight)

Hyper Combos

Million Dollars - QCF + LP + HP, P rapidly (Crossover Combination)

Devil Trigger - D, D + LK + HK

PF666: Omen - QCB + LP + HP

Devil Must Die [Level 3 Hyper Combo] - QCF + LK + HK

Ichigo Kurosaki

Debut: Bleach (2001)

Born with the ability to see ghosts and spirits from his parents, Ichigo strove to protect those who couldn't protect themselves. When he lost his mother, that motivation drove him more. A fateful night meeting Rukia Kuchiki, a Soul Reaper, led Ichigo to gain the power of a Soul Reaper himself, gaining it from his father's blood. Now, with his destiny more clear to him, Ichigo is driven to fight evil and protect the people around him and his hometown.

Command Moves

Double Jump - UB, U, or UF while jumping

Shunpo - F + LK + HK / B + LK + HK (Air OK)

Gazan - D + HP in air

Dropping Slash - D + HK in air

High Issenzan - F + HP

Low Issenzan - F + HK

Special Moves

Getsuga Tensho - QCF + P, hold P to charge (Air OK)

Rengoku Getsuga Tensho - QCF + P, P rapidly (Air OK)

Kogetsuzan - DP + P (Air OK)

Engetsuzan - QCF + K

Retsuga - QCB + P

Kongenzan - QCB + K

Hyper Combos

Getsuga Jujisho - QCF + LP + HP (Air OK, Crossover Combination)

Tensho Ranbu - QCF + LK + HK

Bankai: Tensa Zangetsu - D, D + LK + HK

Mugetsu [Level 3 Hyper Combo] - QCB + LP + HP

Hidden Characters
Jedah Dohma

Debut: Darkstalkers 3 (1997)

Unlock method: Beat Arcade Mode once or with 50,000 Player Points.

One of the strongest Darkstalkers, Jedah is the youngest leader of the three Houses of the Demon World, but his drive and motivation are what make him one of the most dangerous. Seeing the results of what happened to the Demon World after his first death and resurrection, Jedah seeks to bring his own belief of salvation to all worlds by infusing all souls in existence into himself! And if chaos ensues, he doesn't mind either, as long as he brings about his idea of salvation.

Command Moves

Dita del Lamento - F + LP

Falce Mortale - DF + LP

Dita della Pieta - DF + LK

Colpo dell'Oscurita - DF + HP

Dita della Calma - F + LP in air

Special Moves

Dio Sega - QCF + P, hold P to charge (Air OK)

Spreggio - DP + P

Ira Piano - QCF + K in air

Nero Fatica - QCB + P

Sangue Scarificio - QCB + P in air

Ira Piano - QCB + K in air

Falce Inizio - QCF + K

San Passare - HCB + K

Flight - QCB + LK + HK (Air OK)

Hyper Combos

Sangue Dio Sega - QCF + LP + HP (Air OK, Crossover Combination)

Finale Rosso - D, D + LP + HP

Spirale del Diavolo - QCF + LK + HK in air

Prova di Servo [Level 3 Hyper Combo] - QCF + LK + HK

Dio Brando aka DIO

Debut: JoJo's Bizarre Adventure (1987)

Voices: Patrick Seitz (English), Takehito Koyasu (Japanese)

Unlock method: Beat Arcade Mode once or with 50,000 Player Points.

Evil, ambitious, and determined, Dio Brando came into the home of the Joestar family in the hopes to break Jonathan Joestar and to take his father George's fortune for himself. However, Dio's ambitions would be halted by Jonathan to the point he would use a stone mask to make himself into a vampire. Even when supposedly dead, Dio would later take Jonathan's deceased body as his own and gain more power in his quest to stand atop the world as its ruler.

Command Moves

Rib Breaker - F + HK

Knife Cut - F + LP

Knife Slash - B + HP

Hard Kick - D + K in air

Conqueror's Palm - F + HP

Special Moves

Space Ripper Stingy Eyes - QCF + P, hold P to charge (Air OK)

Blood Drain - HCB + K

Eye-Crushing Kick - QCF + K

Blazing Strikes - QCB + P, hold P to continue, B or F to move

Over Here - D, D + P or K / QCF + K, P or K

Death Drive - DP + P or K

Hyper Combos

Checkmate - QCB + LP + HP (Crossover Combination)

Blazing Space Ripper Stingy Eyes - QCF + LP + HP

The World - Time Stop - QCF + LK + HK

The World - Road Roller [Level 3 Hyper Combo] - DP + LP + HP or DP + LK + HK

Downloadable Characters
Over time, DLC characters will be made available to purchase via Player Points once the appropriate updates are made. You can also at this time use cash to purchase colors and/or alternate costumes for the DLC characters as well as getting a Season Pass to unlock them immediately when they launch.

Support Characters
With the Support button, you can call on a character to offer assistance to your team in different ways, similar to Marvel vs. Capcom and Dengeki Bunko Fighting Climax with assist characters. However, each Support character has a cooldown timer once you trigger them, but it's about using them in conjunction with your point characters and Active Switches to make the most of combos you can.

Final Boss
Fortinbras

Series Debut: Onimusha: Warlords (2001)

Tactics

After beating 8 teams of 2 in Arcade Mode including the team of Jedah and Dio at Stage 8, you will face Fortinbras. The battle takes place in three stages, each representing his varied forms from the Onimusha games he has been in. His first form will be his form that Samanosuke faced in the end of Onimusha: Warlords. In this form, Fortinbras strikes with his claws, his tail, flame breath, and dark lightning, though he will not move much. When you defeat him, the battle isn't over by a long shot...

In Phase 2, Fortinbras absorbs the power of the Omen Star in his background and becomes his first form from Onimusha: Dawn of Dreams. In this form, he fights as he had before, but is more mobile and can move around the background too, shooting laser blasts of dark energy at you. Though in this state, he is very suspectible to Air Combos as well as the right use of Crossover Combinations and Crossover Air Combos. Once defeated here, the final battle begins...

In the Final Phase, Fortinbras becomes the Man in White, his true and ultimate form as the Genma God of Light. Just because he is about the same size as most of the cast now doesn't take away from the fact he is still as powerful as he was in Phase 1 and 2, if not more so. In this form, Fortinbras levitates around the stage as well as walking on air, usually his arms behind his back before he makes an attack. When he attacks, he will summon various Genma to his aid as well as shooting fireballs and using the power of his pressure itself to immobilize your characters in addition to creating geysers of fire in addition to using his dark energies as he had before. In this state, Fortinbras does not stagger as he takes hits, so you need to be able to hit him hard and fast to take him down. Once beaten, you've cleared Arcade Mode and unlocked the ending for the character that defeated Fortinbras!

Cast: English
Ryu: Kyle Hebert

Chun-Li: Laura Bailey

Mega Man: Ben Diskin

Morrigan: Siobhan Flynn

Kaijin no Soki: David Beron

Felicia: G.K. Bowes

Dante: Reuben Langdon

Jedah: David Kaye

Fortinbras: J. Grant Albrecht

Auto: Chris Hackney

Goku: Sean Schemmel

Izuku: Justin Briner

Kenshin: Micah Solusod

Luffy: Colleen Clinkenbeard

Naruto: Maile Flanagan

Asta: Dallas Reid

Ichigo: Johnny Yong Bosch

Dio: Patrick Seitz

Cast: Japanese
Ryu: Hiroki Takahashi

Chun-Li: Fumiko Orikasa

Rockman: Ayaka Fukuhara

Morrigan: Rie Tanaka

Jedah: Isshin Chiba

Kaijin no Soki: Toshiyuki Kusuda

Felicia: Kana Asumi

Dante: Toshiyuki Morikawa

Fortinbras: Yasunori Masutani

Rightot: Nobuo Tobita

Goku: Masako Nozawa

Izuku: Daiki Yamashita

Kenshin: Mayo Suzukaze

Luffy: Mayumi Tanaka

Naruto: Junko Takeuchi

Asta: Gakuto Kajiwara

Ichigo: Masakazu Morita

Dio: Takehito Koyasu