Kalran: Tales of the four nations/Hussar

"Gatling guns all primed! (Gunner: Now lets mow 'em down!)"

The Hussar is the light attack mech of the UCA prototypes. Planned to be voiced by Lizzie Freeman (commander) and Khoi Dao (gunner).

Tactical analysis

 * When the Hussar arrive: Fleet of foot the Hussar mech is the UCA prototype scout and anti-air combat mech. With it's dual chainguns capable of mulching and suppressing infantry and aircrafts
 * On the prowl: Along with their weapons, the Hussar also uses an array of jets to help them escape the worst of combat situations or to catch up to fleeing enemies in a pinch. Due to their light weight their jumps makes little impact, meaning it won't damage anything upon landing, and since it throws off the gunners aiming it can't attack while in flight. But it can be done three times before cooling down and recharges much faster compared to the Highlander
 * On the watch: The commander can also put their head out of the hatch to use their advance surveying equipment's that allows them to see further then most and target the weakpoint in aircraft and infantry, but this comes at the risk of the commander being out of the turret and risking themselves to attacks, and they can't use the jetpack until the commander comes back in
 * Unfit for direct engagements: Bear in mind that Hussars are not intended to stand toe-to-toe with battle tanks, heavy aircraft, or structures, and will most likely die if ordered to engage such

Rank upgrades
Experienced: Decreases Hussar jetpack cooldown and replaces chainguns with gatling guns, doubling its rate of fire

Veteran: Hussar replaces gatling guns with gatling grenade machineguns, dealing aoe damage to ground units and degarrison units but loses abilty to target aircrafts, and SAM pods, dealing heavy aoe damage to aircrafts

Heroic: Hussar grenades are upgraded to microrockets, gaining increased range and can degarrison infantry and heavily slows enemies hit. And STAR pods now heavily slows aircraft hit and deals afterburn

Ace: Hussar is now invincible while in flight, can fire while in flight, and produces a forcefield upon landing and stuns nearby enemies. And when scouting commander can't be killed and detects all stealth units nearby

Trivia

 * The unit is a combination of the GDI wolverine from C&C, the Kazaur from Twisted Insurrection, and the goliath from starcraft, particularly once they get their ace upgrade.