SwagBoi Cory

Premise
TBA

Dangerous Note Types

 * Warning Note: Cory must hit these notes to dodge, failing to hit them will cause Cory to lose 25 HP by default (50 HP before 1.3)

Judgements
You can make a custom preset a la Quaver, if a note passes later than the Awful window, you miss


 * Awful Penalty - Hitting a note with the AWFUL judgement will make you lose a bit of health (Off by default)
 * Combo Score - Higher the combo, the higher score you get from your recent note hit
 * Combo Health - Higher the combo, the more health you get (Note Hit HP + 0.01 HP x Combo)
 * Hold Note Miss - If Enabled, you won't miss if you neglect a hold note past the Non-Miss window (Off By Default)
 * Ghost Tapping - If Disabled, You will miss if you press the keybinds at the inappropriate time (On by default)
 * Perfect Disable - Disables the "Perfect" Judgement, which makes the "Sweet" judgement do 100% accuracy
 * Early/Late Indicators - Enables
 * Perfect Indicators - Also makes the indicators appear even if the judgement you hit is "PERFECT" (or SWEET if the PERFECT Judgement is disabled)

Default

 * Perfect: 30ms
 * Sweet: 52ms
 * Great: 96ms
 * Mid: 138ms
 * Awful: 180ms

Friday Night Funkin' Preset
Taken from Psych Engine


 * Perfect: 23ms
 * Sweet: 45ms
 * Great: 90ms
 * Mid: 135ms
 * Awful: 166ms

Dance Dance Revolution Preset

 * Perfect: 16ms
 * Sweet: 32ms
 * Great: 92ms
 * Mid: 142ms
 * Awful: 225ms

Quaver Preset

 * Perfect: 18ms
 * Sweet: 43ms
 * Great: 76ms
 * Mid: 106ms
 * Awful: 127ms

Modifiers

 * Score Effect - If Enabled, Score multiplier is Affected by Modifiers, Harder means higher multiplier, easier means lower multiplier
 * Health Gain (Default: 100%) - Changes how much health you gain
 * Hold Note Gain (Default: 100%) - Changes how much health you gain from Hold notes
 * Health Loss (Default: x1.0) - Changes how much health you lose
 * No Hold Note Gain: you can't gain any health from hold notes if this is enabled (Off by default)
 * Opponent Gain: (Default: 0%/Song Dependent) - Changes how much health you lose by making the Opponent sing, each change is 5%, every 1%=0.01 HP per note hit

Stages

 * Stage 1
 * Stage 2
 * Stage 3
 * Stage 4
 * Stage 5
 * Stage 6
 * Stage 7
 * Stage 8
 * Stage 9
 * Stage 10
 * Stage 11

Characters

 * Cory Cunningham
 * Dade Broflovski

Stage Opponents

 * Stage 1 - Marcus
 * Stage 2 -