Golden Age of Empires

Golden Age of Empires is a real-time strategy game, serving as a "reboot" of the original Ensemble Studios' Age of Empires game. It is projected to be released for Microsoft Windows and have also an expansion called Ave Cesare.

* = exclusive in expansion Ave Cesare

Main Menu

 * Story mode
 * Domination*
 * Free play
 * Scenario
 * Multiplayer
 * Editor
 * Extras

Gameplay
Free play mode allows to customize any game in a real-time one-against-all struggle for global domination. Player can choose any of the civilizations present in the game, while choosing the civilizations for all the other 9 computer players (the max of players allowed for any game is 10). There also 5 epochs in the game: Prehistoric Age, Stone Age, Cooper Age, Bronze Age and Iron Age.

Once in game the player will start with 3 villagers, plus a Town Center if the Normad option is not chosen.

All units present various parameters:
 * Health
 * Attack: Is divided in two groups:
 * Melee Attack: Is the value of the attack for all melee infantry, melee cavalry and rams.
 * Range Attack: Is the value of the attack for all ranged infantry, siege (except rams) and
 * Defense: Is the value of defense against melee attacks. It's unaffected against ranged attacks.
 * Shield: Is the value of defense against ranged attacks. It's unaffected against melee attacks.
 * Visual range: Is the value of how far can the unit see.
 * Speed
 * Magic: Exclusive for priests, is the value of the power of conversion of enemy units.

Ages
There are 5 ages in this remake, in opposite to the 4 of the original version:
 * 1) Stone Age / Paleolithic: Is the primary age of the game. Here, the player must learn to survive via hunting, foraging and gathering all 4 resources
 * 2) Tool Age / Neolithic:
 * 3) Cooper Age:
 * 4) Bronze Age:
 * 5) Iron Age:

Story mode
All scenarios can be seen here.

Story mode makes the player relive the origins of the most ancient empires of history. There are eight campaigns, plus 6 in the expansion, which also includes various scenarios called Great Battles.

Base game

 * 1) Children of the Nile, Egyptians, 8000 BC - 1075 BC
 * 2) Voices of Indus, Mauryans, 3300 BC - 550 BC
 * 3) Valley of Tigris and Eufrates, Babylonians,
 * 4) Empire of the Rising Sun, Yamato,
 * 5) Glory of Hellas, Greeks, 200 BC - 323 BC
 * 6) Dynasties of the Dragon, Shang, 1600 BC - 220 BC
 * 7) Soul of the Warriors, Celts,
 * 8) Sons of Baal, Phoenicians,

Expansion *

 * 1) Rise of Respublica, Romans,
 * 2) Punic Wars, Romans, 274 BC - 146 BC
 * 3) Ave Caesar, Romans, 74 BC - 30 BC
 * 4) Pax Romana, Romans,
 * 5) Hannibal's campaigns, Carthaginians,
 * 6) The land of Chichen Itzà, Mayan,

Great Battles *

 * 1) Cleopatra's resistance, Egyptians, 30 BC
 * 2) Pirrhus of Epirus, Greeks, 279 BC
 * 3) Teutoburg, Germans, 9 AD
 * 4) Brennus and Rome, Celts
 * 5) Hannibal Antae Portas, Carthaginians, 216 BC
 * 6) Brennus and Rome, Celts, BC
 * 7) Alaric and Ginserich, Germans, 410 AD
 * 8) Pelusium, Persians, 525. BC

Civilizations
Each civilizations has its advantages and architettonic style


 * Egyptians
 * Villagers can carry +30% gold
 * All chariot units have +33% defense
 * All priests have their visual range +3
 * Greeks
 * All Accademy units are 30% faster
 * All combat ships are 30% faster
 * Minoans
 * All ships are 30% cheapier
 * All archers have +3 ranged attack
 * All farms procude +35% food
 * Phoenicians
 * Sumerians
 * Babylonians
 * Assyrians
 * Hittites
 * Persians
 * Shang
 * Mauryans
 * Yamato
 * Choson
 * Celts
 * Nubians
 * Romans*
 * Carthaginians*
 * Germans*
 * Huns*
 * Vikings*
 * Mayan*
 * Incas*
 * Incas*

Units

 * Villager
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Buildings

 * Town Center
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 * Barracks
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 * Granary
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 * Storage Pit
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 * Dock:
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 * Is the primary building for ship buildings
 * Archery Range
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 * Stable
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 * Market
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