Zootopia: The Fox Wars

Zootopia: The Fox Wars is an RPG for the Wii U. This game is basically what Zootopia Arena would probably look like if it were an RPG rather than a fighting game. The premise is the exact same as Zootopia Arena: An army of vengeful foxes wants the extinction of all other species. The difference here is that in this version, depending on how you create your character and what choices you make throughout the game, you'll either be fighting against the Vulpai Zaibatsu or joining them.

Zootopia: The Fox Wars uses an auto save feature.

The Protagonist
So, who do you play as in this game? Judy Hopps? Nick Wilde? No. Instead, you get to create your very own character and play as that character. First, you pick your character's species and gender and then you get to work on customizing your character. You can choose your character's fur color and eye color. Each species has at least a few different fur colors for you to choose from. As for eye color, any species can have any eye color. In terms of outfit, your character has a preset outfit that you can change any time during the game. Once you've decided on your character's species, gender, fur color, and eye color, all that'll be left is to give your character a name. Once that's done, the game can begin.

The Story
Zootopia: The Fox Wars is one of those games where there are multiple story routes and multiple endings. What choices you make throughout the game affect which story route you end up on and which ending you get. How you create your character can also affect what story routes you have access to. If your character is a fox, then you'll have the option to join the Vulpai Zaibatsu and take part in their schemes. Then, if everything goes well, you'll get the ending associated with the Vulpai Zaibatsu. If your character is anything but a fox, then the Vulpai Zaibatsu route is inaccessible. The Vulpai Zaibatsu is a faction made entirely of foxes and they won't allow anyone other than foxes to join them. What exactly were you expecting?

The story is also divided into chapters. Which chapters you can unlock and play are affected by the choices you make throughout your current playthrough. When it comes to battles, most chapters will allow you to use whichever characters you choose. However, some chapters only allow you to play as certain characters. For example, there's one chapter where you go to the Rainforest District. The Rainforest District is covered in a vicious toxic mist and the district's water supply has also been tainted with this same poison. Foxes seem to be immune to this toxin, which means in this chapter, you can only use foxes as well Lawrence Lemmington and Mia Micera, two rodents who pilot mech robots the average size of adult cheetahs. Because the two rodents are inside mech robots, they're protected from the poison.

If you find a chapter too difficult, you can go back to previous chapters so you can level up your characters, help your character gain more experience with weapon types, and rack up the money to buy better equipment. If you do go back to a previous chapter, though, and you come to a cutscene where you make a choice that affects what story route you end up on, the choice you made the first time you played that chapter will stay the same. If you want to change your choices, you'll just have to start a new game.

Battlefield System
Zootopia: The Fox Wars uses a strategic battlefield system where you move characters around like game pieces on a board. Think games like Devil Survivor 2 and Fire Emblem: Awakening. When a battle begins, your first task is to select the characters you want to use. You can select as many characters as you have available. Once you select a character, you then select their starting position on the map. Once you've selected your characters and their starting positions, hit the Begin command to begin the battle.

Movement: To move a character, select the Move command, then choose which spot you want to move your character to. Each character has a limited range on where they can move to from their current position on the battlefield. Once a character moves from one spot to another, they can't move again until their next turn.

Fights: To begin a fight with an enemy character, select the Attack command, and then pick a target. An attacking character can only target enemies adjacent to themselves. If any ally characters are adjacent to an attacking ally, those characters can join the attacking ally in attacking the enemy. Also, if any ally characters are adjacent to an ally character who is about to be engaged in a fight, you have the option to let those characters join the defending ally in fending off the attacking enemies. Watch out, though. Enemies can also have teammates join them in attacking allies or fending off allies attacking them.

Item Usage: To use an item, select the Item command, select the item you want to use, and then select who you want to use the item on. A character can only use items on themselves or ally characters adjacent to that character. A party can hold up to 99 of each individual item.

Treasure Boxes: Sometimes, a treasure box will be on the battlefield, waiting for someone to open it and take its contents. To open a treasure box, have a character walk up to it, and then hit the Open command. Then, whatever's inside the box goes to that character. Watch out, though. Enemies can claim what's in treasure boxes too. Also, if an enemy character takes what's in a treasure box, then an ally character can take the enemy's treasure by defeating that enemy in battle. The opposite is also true; if an ally character holds treasure from a treasure box, an enemy character can defeat that ally to take the treasure from them. If your ally characters are still holding the treasures they get from treasure boxes when the battle is over, those treasures will become yours to keep. The treasures you can find in treasure boxes include money, consumable items, and even equipment. Sometimes, you'll even find a rare item you can sell for a lot of money.

To end a character's turn, select the End Turn command. You can use this command even if the character hasn't done anything.

When a battle ends and your party wins, every character used in the battle, even KO'd characters, gain experience points and every character, even KO'd characters, are restored to perfect health.

Fight System
As stated above, to begin a fight with an enemy, select the Attack command, and then select an enemy adjacent to the attacking character. Up to eight characters can be in a single fight, four allies and four enemies. First, you select what moves you want your characters to use. You can either use the regular Attack command or you can use one your party member's special moves. Using special moves costs MP. How much MP it costs depends on the move itself. Once you select what moves you want your party members to use, you then watch as your allies attack the enemies and vice versa. Under normal circumstances, each character can only attack once and then once every character has launched an attack, it's back to the battlefield screen. However, if a character lands a critical hit, they can get an Extra Turn, allowing them to attack again. Once the first onslaught of attacks ends, characters with Extra Turns can select another move to use and attack again. This time, only characters with Extra Turns can attack and once those characters have launched their attacks, then it's back to the battlefield screen. Even if a character lands another critical hit, a character can't get two or more Extra Turns in a single fight. When characters take damage in a fight, that damage carries over into the next fight unless the damaged characters are healed before then.

(This article is incomplete. More will be added later.)