Man's Era

Man's Era is a third/first-person sandbox shooter game developed by SBEntertainment and published by Activision. It details the story of mankind from the past to the possible future, but unlike other games like Empire Earth or Rise of Nations, the future is portrayed as multiple universes in order to keep with the theme that the future is an unwritten book that can be completed by anyone. It is available in PC, Xbox One, PS4 and NX.

Gameplay
The gameplay combines the core mechanics of Far Cry 4 and Star Wars: Battlefront, in which you can travel to a wide-open world in many ways. In the first ages, you can explore many areas with horses and boats, but slowly, cars, tanks, planes, helicopters and even spaceships become available to use later on. You can also use a huge variety of weapons, each with their ups and downs when using them in combat. At the first eras, the combat system look simple and primitive, but it advances as each age progresses, allowing you to think numerous ways you can combat the enemy in many ways, each time getting harder and harder.

Ages
In Man's Era, you can play in at least 16 different ages divided between 4 periods: Genesis, Classical, Contemporary and Prophecy. Genesis focuses on the first developments made by the first Humans that were born on Earth before the arrival of the Anno Domini years. Classical focuses on the further advancement of Human civilization up until the late 19th century. Contemporary focuses on the events that further defined Human development from the 20th century up until today. Prophecy focuses on the distinct futures many people are predicting, what it will be the basis? how they will turn out for Humanity? The answer comes in different ways and in different structures, hence the name prophecy. 2. Classical: 3. Contemporary: 4. Prophecy:
 * 1) Genesis:
 * Stone Age
 * Bronze Age
 * Iron Age
 * Dark Age
 * Medieval Age
 * Renaissance Age
 * Colonial Age
 * Imperial Age
 * Indutrial Age
 * Atomic Age
 * Nuclear Age
 * Digital Age
 * Cyber Age (Everything is handled with Cybernetics)
 * Galactic Age (Space becomes the most common place service on everything)
 * Nano Age (Nano technology solves every aspect of life)
 * Spiritual Age (A mysterious source causes all of Humanity to gain extraordinary powers beyond their limits)

Nations
Each age also counts on having at least 10 playable nations, each with their own set of weapons, vehicles and other equipment to use in battle. 2. Bronze Age: 3. Iron Age: 4. Dark Age: 5. Medieval Age: 6. Renaissance Age: 7. Colonial Age: 8. Imperial Age: 9. Industrial Age: 10. Atomic Age: 11. Nuclear Age: 12. Digital Age: 13. Cybernetic Age: 14. Space Age: 15. Nano Age: 16. Spirtiual Age
 * 1) Stone Age:
 * Norte Chico
 * Shulaveri-Shomu
 * Çatalhöyük
 * Jarmo
 * Hemudu
 * Niš
 * Jhusi
 * Jericho
 * Jiahu
 * Lough Gur
 * Ancient Egypt
 * Mesopotamia
 * Olmec
 * Xia Dynasty
 * Dʿmt (Ethiopia)
 * Anatolia
 * Hitties
 * Athens
 * Levant
 * Indus Valley Civilization
 * Huns
 * Celts
 * Zhou Dynasty
 * Carthage
 * Rome
 * Assyria
 * Persia
 * Ancient Greece
 * Aksum
 * Vedic India
 * Byzantine
 * Holy Roman Empire
 * Gauls
 * Lombards
 * Sassanid Empire
 * Carolignian Empire
 * Iberia
 * Vandal Kingdom
 * Goths
 * Saxons
 * Poland
 * Hungary
 * Mongolia
 * Sicily
 * Ottoman Empire
 * Incan Empire
 * Scotland
 * Gaels
 * Anglo-Saxon
 * Mayan Empire
 * England
 * France
 * Venice
 * Florence
 * Papal States
 * Spain
 * Poland
 * Netherlands
 * Portugal
 * Swiss Confederacy
 * Naples
 * Aztec Empire
 * Mayan Empire
 * Incan Empire
 * Japan
 * Iroquois
 * Spain
 * Netherlands
 * Great Britain
 * France
 * Russia
 * Great Britain
 * Spain
 * France
 * Russia
 * Austria
 * United States
 * Gran Colombia
 * Brazil
 * Haiti
 * Siam
 * United States
 * Germany
 * Great Britain
 * France
 * Russia
 * Ottoman Empire
 * Austria-Hungary
 * Serbia
 * Boers
 * Qing Dynasty
 * United States
 * Great Britain
 * Soviet Union
 * France
 * China
 * Germany
 * Japan
 * Italy
 * Finland
 * Yugoslavia
 * United States
 * Great Britain
 * South Korea
 * South Vietnam
 * Israel
 * Soviet Union
 * North Vietnam
 * North Korea
 * China
 * Arab Republics
 * United States
 * Russia
 * China
 * European Union
 * India
 * South Korea
 * Japan
 * Brazil
 * Australia
 * Arab League
 * North American Union
 * European Republics
 * Chinese Federation
 * Eurasian Union
 * East Asian States
 * Neo-Assyrian Empire
 * Pan-American Junta
 * Midres Inc.
 * Oceanic Alliance
 * Privilege United
 * Earth Federal Coalition
 * Lunar State
 * Martian Union
 * Celestial Corps
 * Antares Confederancy
 * Versurian Oligarchic Republic
 * Echo Colonial Crew
 * Rigel Defense Forces
 * Andromedan Empire
 * Zodiac Settlements
 * United Nations of Atlantica
 * Pacifican States
 * New Texan Republics
 * Valter's Corp
 * New Commonwealth
 * Holy Union of Afro-Arabia
 * Central European State
 * People' Republic of New Colombia
 * Indochinese Alliance
 * Kazakh Union
 * Ameri-Euro Consortium
 * Autrao Republic (East Africa)
 * Makran Federation (West Africa)
 * Paory Empire (Latin America/South Africa)
 * Catalonian Union
 * Neo-Russian Empire
 * Yamazaki Dynasty
 * Muscat Caliphate
 * Singaporean Territories
 * Kampf Front (Worldwide organization based in Europe)

Campaign
In the campaign, you control a character known as Rie, a lifeform capable of reincarnating in different ways through history. By changing their soul into many, deconstructed parts across the globe, it becomes responsible in shaping the history in ways by participating in many of the conflicts both locally and internationally. They are given the mission on behalf of the "High" Tradition to supervise their Human descendants to see if they're worth of their succession and achieve ascension to a new life-form. Through the campaign, Rie changes their body while travelling from country to country through history, living most of the cultures and traditions done by many, but their main focus it's on combat so they tends to fight in the field where it's influenced the most.

Part 1: Enter the new world

Part 2: A deserving way?

Part 3: With great power

Part 4: The ultimate challenge

Part 5: Last opinion

Part 6 (Bonus): Visiting history

(If you like, you can add the missions of each chapters expect for 6. Limit, 20 missions each.)

Weapons
More to come
 * Spear (Depends on type of country)
 * Bow and arrow (Depends on type of country)
 * Shield (Depends on type of country)
 * Dagger (Depends on type of country)
 * Clubs (Depends on type of country)
 * Maces (Depends on type of country)
 * Trident (Depends on the country)
 * Axe (Depends on type of country)
 * Harpoon
 * Sling
 * Sword (Depends on type of country)
 * Khopesh
 * Aspis
 * Gladius
 * Pilum
 * Guisarme
 * Halberd
 * Partisan
 * War Hammer
 * War scythe
 * Single-shot pistol
 * Longbow
 * Crossbow
 * Lochaber Axe
 * Ono
 * Labrys
 * Sagaris
 * Nzappa zap
 * Tomahawk
 * Lance
 * Quaterstaff
 * Bec de corbin
 * Horseman's pick
 * Bardiche
 * Pike
 * Voulge
 * Bagh naka
 * Deer Horn Knives
 * Sai
 * Rungu
 * Bō
 * Lahti khela
 * Qiang
 * Trishula
 * Tepoztopilli
 * Monk's spade
 * Flail
 * Rapier
 * Falchion
 * Claymore
 * Sabre
 * Ulfberht sword
 * Katana
 * Zweihänder
 * Pata
 * Xiphos
 * Swiss Dagger
 * Aikuchi
 * Dao
 * Karabela
 * Scimitar
 * Kukri
 * Mameluke
 * Nimcha
 * Pulwar
 * Estoc
 * Spatha
 * Seax
 * Kaskara
 * Changdao
 * Harpe
 * Yatagan
 * Hook Sword
 * Sickle-Knife
 * Chakram
 * Shuriken
 * Matchlock rifle
 * Arquebus
 * Blunderbluss
 * Musket
 * Wheel-lock pistol
 * Matchlook pistol
 * Flinstock pistol
 * Beaumont–Adams revolver
 * Colt Paterson
 * Smith & Wesson Model 1
 * Lefaucheux M1858
 * Remington Model 1858
 * Colt Army Model 1860
 * M1870 Gasser
 * British Bull Dog
 * MAS 1873 revolver
 * Enfield Mk II
 * Mauser Zig-Zag
 * Nagant M1895
 * Mauser C96
 * Smith & Wesson Model 327PD
 * FN Model 1903
 * Steyr M1912
 * Colt 11
 * Luger P08
 * Nambu pistol
 * Browning Hi-Power
 * TT-33
 * Lahti L-35
 * Beretta M1935
 * Modèle 1935 pistol
 * Walther P38
 * Makarov pistol
 * USP .45
 * M9 Beretta
 * Five Seven
 * G18
 * B23R
 * KARD
 * PDW
 * RW5 Revolver
 * TM12
 * PK-8
 * MKL-34
 * Plasma pistol
 * TKK9
 * Wellington 888
 * Charleville Musket
 * Carbine model 1793
 * Springfield Model 1800
 * Henry Rifle
 * Winchester Model 1866
 * Gras M1874
 * Lebel Model 1886 rifle
 * Type 30 rifle
 * Gewehr 98
 * Mauser M1903
 * M1903 Springfield
 * Mosin–Nagant
 * Lee–Enfield
 * Type 44 carbine
 * Karabiner 98k
 * M1 carbine
 * Berthier carbine
 * Berthier rifle
 * Double Barrel Shotgun