Kalran: Tales of the four nations/Susanoo

"Ready to siege!"

Tactical analysis

 * Raze to the ground: Effectively a howitzer on tracks. The Kuzenbo is a powerful howitzer, capable of lobbing devastating high explosive shells into bases at a steady rate, and from considerable range, makes it the go-to choice for base razing. While a battery of tesla rockets makes it suicidal for light aircrafts to attack and/or fly past them


 * Turtling up: By pulling in its tracks and burrowing into the ground, the Kuzenbo can burrow into the ground, turning itself into a powerful turret, increasing its damage, rate of fire, and repairs itself. Obviously, it is immobile in this state


 * Explosive overclock: The Kuzenbo can also supercharge their weapons to fire at an even faster rate, saturating an area in artillery strikes or eradicating swarms of aircrafts in the blink of an eye, but be warned that this will rapidly damage the Kuzenbo, but failsafe means that it won't overclock itself to destruction


 * Please stand still: But know that the Kuzenbo suffers heavily from both a minimum range for their howitzer, and said range is also short and unable to arc when mobile, and the long travel time for its rounds means that fast units can easily dodge its shots and rather small area of effect, and they can't depress their MRL low enough to face ground units and lacks the power to punch through heavier aircraft armor

Quotes
{| class="article-table mw-collapsible mw-collapsed" !Voiced by

Dying

 * }

Trivia

 * The unit is based off the siege engine from warcraft 3.