User blog:Red-Verse-Writer/Game Idea for Peer Review: Unreal (Remake)

Following the positive reception I received on my Quake and Silent Hill remakes, I've decided to submit a idea I've had for another classic game I feel needs a remake - the original Unreal, the game that originally first showed the world the power of the prolific engine of the same name. While the series is most known for its multiplayer free-for-all tournament mode, I've always had quite a interest in the single-player campaign offered in the original game and its sequel. While the franchise was quite popular in the 2000s, nowadays it seems to have been sadly forgotten in favour of Epic Games's cash cow Fortnite (which I don't think is outright bad, just a massive waste of a great art style and some really cool character and weapon designs). What if Unreal was remade today, with the technology that we have now? That's this idea in a nutshell.

Plot
In the far future, a prison ship known as the Vortex Rikers is pulled into a wormhole and sent to a uncharted galaxy, where it crashes on the planet Na Pali. The planet is populated by the Nali, a primitive race of four-armed humanoids who are enslaved by the Skaarj, a race of bipedal, technologically advanced reptillian-like creatures. The Skaarj attack the ship and begin killing the guards, prisoners and crew indiscrimatly. However, a few guards and prisoners manage to survive, amongst these the story's heroine, Prisoner 849, who escapes the ship with a stolen weapon and must fight for her survival, and possibly even the freedom of the Nali, across Na Pali.

Gameplay
The game is primarily a first-person shooter, with the player travelling around a semi-open world using a large arsenal of weapons, gathering crafting supplies and completing missions while combating enemies. The game also features Dying Light-like parkour mechanics, with the player being able to do things such as limited wall-running, vaulting over walls and ledges, zip-lining, sliding along the ground, jumping from surface to surface and performing combat rolls. The player can craft items using other items in their limited inventory space, and can store items in storage units found in certain safezones, where they can use collected gems to purchase new items and weapon upgrades from NPCs.

Weapons
Weapons in Unreal are divided into six categories - Melee Weapons (weapons designed to usage at melee range), Handguns (pistols, revolvers and submachine guns), Small Rifles (assault rifles and other similar tools), Shotguns (weapons designed to fire multiple shots at once), Large Rifles (any weapon that does not fire a physical projectile and is larger and stronger than a Small Rifle or Shotgun), and Launchers (weapons that fire high-damage and often explosive projectiles).

Melee Weapons

 * Prisoner's Knife:
 * Shocker:
 * Mind Claw:
 * Razik:
 * Impact Hammer:
 * Chainsaw:
 * Cryo Staff:
 * Nali Axe:

Handguns

 * Dispersion Pistol:
 * Automag:
 * Stinger:
 * Magnum:
 * Shield Gun:

Small Rifles

 * ASMD:
 * Flak Gun:
 * Combat Assault Rifle:
 * Shock Rifle:
 * Ion Painter:

Shotguns

 * Quadshot:
 * Minigun:
 * Spider Gun:
 * Pulse Gun:
 * Ripper:

Large Rifles

 * GES BioRifle:
 * Spiker Rifle:
 * Flamethrower:
 * Tractor Beam:
 * Redeemer:
 * Link Gun:
 * Lightning Cannon:
 * AVRiL:

Launchers

 * Eightball Shot:
 * Razorjack:
 * Hydra Grenader:
 * UMS Rocket Launcher:
 * Takkra:
 * Flak Cannon:
 * Translocator:
 * Ball Launcher:
 * Mine Layer:
 * Mega Stinger:
 * Ripjack: