Talk:Indestructible Death Suit/@comment-3187795-20130903215639/@comment-12.77.7.37-20130905010306

You'd still have to stop and use cover (it's just done at a much faster pace). The player has the ability to zip to anyplace on the battlefield he desires and with levels are so amazingly complex and well put together that the player will always have infinite ways do doing things (even though your skillset is quite limited).

Speed enables instant feedback (is this place safe?). Interesting levels forces you, the player, to become proficient at reading feedback. Together and you have a game where the player need not grind, memorize, or count on luck only careful planning. The players comes up with a plan, as you put your plan into effect your rivals will try to execute plans of their own. This forces you to come up with a new plan, plan by plan fall by the wayside. It's a constant give and take, players give the enemies take, and vice versa.

It's a meta-risk reward structure. You demand a lot from yourself, and you do it so that you can demand less from yourself.

Also it's much more than racing, it's god damn chess!