File:How Nintendo Solved Zelda's Open World Problem-2

To mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at the making of Breath of the Wild's open world.

GMTK Minis are shorter, scrappier, more topical videos that I can make in between bigger episodes. Support GMTK on Patreon, here - https://www.patreon.com/GameMakersToolkit

Sources

How the "Open Air" world was created... | Gamer.Ne https://www.gamer.ne.jp/news/201709010048/

Legend of Zelda: Breath of the Wild has become a game... | IGN Japan https://jp.ign.com/cedec-2017/16928/news/botw

The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer https://gnn.gamer.com.tw/detail.php?sn=152054

The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer https://www.4gamer.net/games/341/G034168/20170901120/

Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress https://game.watch.impress.co.jp/docs/news/1078569.html

The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo https://youtu.be/vLMGrmf4xaY

The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon https://www.theverge.com/2017/3/6/14827832/the-legend-of-zelda-breath-of-the-wild-map-kyoto-japan

Credits
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Subtitles
Contribute translated subtitles - https://amara.org/videos/eB3GnQWpxx4M/