Artistic Forces

Artistic Forces is a planned contemporary science fantasy-themed real-time strategy video game with strong Isekai elements and live-action, anime, cartoon and comical esthetics set to be developed, together with SWR Productions, and published by Psoaic. During development of this game, it originally runs on the Unity game engine, but moved to Unreal Engine 4/5.3 because of the engine's controversial Runtime Fee policy, which is implemented by Unity Labs, but later removed from Unity Personal.

In this wiki, Artistic Forces is firstly created by Rabbitgentleman in 2020, and later with the help of additional contributions, provided by both Ssbob90 and Skyrish19.

Gameplay
Artistic Forces plays like most other traditional and classical real-time strategy games, such as Command & Conquer: Generals, cancelled 2013 Command & Conquer title, Warhammer 40k: Dawn of War, StarCraft I & II, Act of War: Direct Action (including High Treason expansion pack), Age of Empires, the KKnD series, Total Annihilation and Act of Aggression, in that the player must construct a defensive base, acquire resources, build various combat, defensive and support units, and defeat enemies. Various unit types can be trained, ranging from infantry to vehicles, aircraft units, and even naval vessels. The player may control each faction and each side has its unique characteristics and abilities.

Controls

 * Main article: Artistic Forces/Controls

Game modes

 * Single Player
 * Campaign - allows you to complete the stories of each faction.
 * Challenge - similar to those of Command & Conquer: Generals and Command & Conquer: Red Alert 3 - Uprising, you can choose your commander to challenge the other commanders from both worlds: Earth and Animatopia.
 * Custom - allows you to play maps that are in either skirmish, or use map settings game mode against computer-assisted opponents.
 * Multiplayer
 * Versus - you can fight opponents in 1v1, 2v2, 3v3, 4v4 or FFA cooperatively or singularly.
 * Custom - allows you to play maps that are in either skirmish, or use map settings game mode against computer-assisted or human-assisted opponents.

Plot
TBA

Campaign

 * Main article: Artistic Forces/Campaigns

Factions
All factions in Artistic Forces follow a particular side of the Radiant and Gloomy symbol.

The Forces of Radiance (Light)
These forces of Radiance tend to conductively become harmonic, selfless and honorable, and their behaviors are prone to noble and praiseworthy deeds.

The Forces of Gloom (Dark)
These forces of Gloom tend towards deeds of self-service, destruction, shadiness, forgetfulness and darkness.

American Defense Alliance



 * Main article: American Defense Alliance

The American Defense Alliance has organized around the United States of America (USA) and its territories, and formed into an American military and civil coalition that only seeks maintaining and achieving goals for importantly preserving real freedom, power, security, peace, prosperity, and unity of all Americans, and restoring, protecting, defending, preserving, and saving America back from causing extinctive decline, political divisiveness and corruption. This faction is entirely dominated by America, technologically advanced, and generally fights with a combination of highly technological tactics, superior firepower (including thermobaric weapons), expeditionary warfare, and a large, versatile, powerful ground, air and naval units as a military alliance. In order to defeat its enemies and their tactics, its military power relies on skill, mobility, and advanced technology.

European Superior Union



 * Main article: European Superior Union

Another faction of humanity. The European Superior Union is a continental coalition of Europeans and their respective countries. As a military alliance and intergovernmental union, this is more oriented on defense and usefully relies on the expensive and technologically advanced weapons in order to make their bases and defenses heavily fortified and defeat its enemies like the guerrilla tactics of the IMC, raw tried-and-tested firepower of the PDF, massively destructive arsenal of Oarcks, classical warfare of the Stick Figuroids, fantastic firepower of Kemonomimi, technologically oriented defenses of the RSSDF, and mutant and attrition warfare of the Mutant Horde.

Commonwealth of Collective States



 * Main article: Commonwealth of Collective States

The Commonwealth of Collective States (Содружество Коллективных Государств) is an organization made of the alliance that consists of the 12 post-Soviet countries: Russia, Ukraine, Belarus, Uzbekistan, Kazakhstan, Georgia, Azerbaijan, Moldova, Kyrgyzstan, Tajikistan, Armenia and Turkmenistan, with Russia being its dominant leader. To keep the existence of their respective countries and survive through Earth and the other planet, they cooperate with the people from Animatopia as the humanity itself. Their military doctrine revolved around the concept of superior firepower, heavy supremacy, numerical superiority of swarming thousand of not just the soldiers of the post-Soviet military forces, but other materials as well, and reliance on highly advanced but conventionally based technologies, using primarily on heavily armored divisions, and swarming enemies with waves and tides of bodies, armored vehicles (including tanks and howitzers), and artillery shells. However, they were known for employing cheap infantry in the role of armor support. In addition, the arsenal of the Commonwealth of Collective States has involved radiological warfare, and obtained a huge variety of military weapons, vehicles, aircraft and vessels that are purchased via the post-Soviet and Russian supplementary markets to keep the advantages of their military doctrine going, including nuclear weapons.

Pacific Dragon Force



 * Main article: Pacific Dragon Force

The Pacific Dragon Force (太平洋龙部队 (Simplified)/太平洋龍部隊 (Traditional)) is all organized around the mainland China and Taiwan, and largely involves on Chinese tradition, brute force and sheer numbers, culminating in a variety of powerful and heavily armored tanks, and has a heavily versatile air power as a military force. Their style emphasizes superior firepower with the use of nuclear and radiation-based weaponry, direct assaults and sheer power to defeat its enemies, and also places some emphasis on defense and targeting range. Combining Bunkers fully loaded with anti-tank infantry for engaging tanks and other vehicles to destroy enemy infantry and aircraft easily defend against any attack. Besides, PDF buildings can be surrounded by Land Mines to prevent infiltration.

Rising Sun Self-Defense Force



 * Main article: Rising Sun Self-Defense Force

Based on the Japanese Self-Defense Forces, the Rising Sun Self-Defense Force (旭日自衛隊) is a defensively oriented and technologically advantaged faction. The military doctrine of the RSSDF is a unique combination of Japanese modernization, tradition and technology, and relies the variety of futuristic and modern Japanese military arsenal, GEKKO XII lasers, fortifications, defensive operations, maneuvering warfare, industrial Tokusatsu and Otaku ties, superb firepower, chemical, biological, radiological and nuclear reconnaissance, and high-tech, highly versatile transforming units in many possible ways to beat enemies, such as the high-tech weaponry of the ADA, magi-tech blend of the DoA, hit-and-run tactics of the Mutant Horde, massively destructive firepower of the Oarcks, firepower superiority and technology of the TDF, apocalyptic manpower of the TE, and classical warfare and weaponry of the Stick Figuroids. In addition to their futuristic warfare, armored infantry division can be technologically equipped with one that is based on Japanese tradition. Their manpower is naturally not as much as the one of its rival factions, but to compensate for this, they developed advanced technologies, mechs, drones and robots to combat for them along with their soldiers, vehicles, aircraft and vessels.

Taegeuk Defense Force



 * Main article: Taegeuk Defense Force

Being an inspiration of the Republic of Korea Armed Forces and StarCraft 's popularity in South Korea, the Taegeuk Defense Force (태극 방위군) is a defense-oriented and technologically advantaged faction that rivals the RSSDF and other high-tech factions. The military doctrine of this faction is closely similar to those of the ADA, the ESU and the RSSDF. Their usage relies on Korean technology, military weapons, vehicles, aircraft and vessels that are used within the Korean peninsula, supreme firepower, defensively advanced operations and expensive up-to-date high-tech arsenal like railguns and laser weapons to effectively counter their enemies, notable examples are the tactical utilization of the Mutant Horde, ingenuity of the IMC, the raw tried-and-tested firepower of the PDF, classical, modern and futuristic tactics of the Toon Federation, improvised weaponry of the Stick Figuroids and defensively oriented technology of the RSSDF. Rapid deployment and mobile assaults are the essential elements to their victory. They have also taken up the mantle of having the world's most versatile ground, air and naval force, ranging from Korean military weapons to high-tech ships. The main differences between the Korea-inspired TDF and other technologically advanced factions are how each side employs their forces and the use of military technologies. They are versatile, more specialized and more direct to their units having multiple uses.

Mutant Horde

 * Main article: Mutant Horde

The Mutant Horde is a genetically mutated faction in both worlds. Before merging into this faction, humanity became mutated as a result of radiation, mutation, and other mutative maladies on Earth, including somewhere in Animatopia. While nowhere near as technologically advanced as the ADA and other technologically superior factions, they have learned to possibly rely and utilize the power of mutation, attrition warfare, the noxious chemical warfare, the ferocious hit-and-run tactics, outdated arsenal of military weapons, vehicles, aircraft and vessels, crudely improvised weaponry, unconventional, underhanded and sneaky tactics, high mobility, and other mutated creatures like eagles, dire wolves and scorpions in order to add the strength of their military doctrine, and fight their enemies.

Irregular-Maverick Confederation

 * Main article: Irregular-Maverick Confederation

Being a technologically disadvantaged faction and restored to thievery, brutality, uprising and deceit, the rebellious and revolutionary Irregular-Maverick Confederation (الاتحاد غير النظامي المنشق/არარეგულარული-მავერიკის კონფედერაცია/Конфедерация Нерегулярных Индивидуалистов/Konfederacja Nieregularnych Indywidualistów/Onreëlmatige-Maverick Konfederasie) has comparatively weak but highly mobile ground units, and limited air power, prompting the usages of improvised, looted and stolen military arsenal, stealth, radiological warfare, black market ties and guerrilla warfare like mining, ambushing, hijacking, building up tunnel networks and underground facilities, hit-and-run tactics, using salvaged vehicles for their own weapons, unconventional warfare, and all kinds of devious subterfuge, most notably dirty bombs, against their enemies, including the necromancy of the Cult of the Undead, robotic warfare of the Robotoids, superior firepower of the PDF, high-tech tactics of the ADA, magi-tech arsenal of the DoA and defense-oriented technology of the RSSDF.

Kaijin Gundan

 * Main article: Kaijin Gundan

From the depths of earth and the dimensional transportation of the Isekai Machine, the Kaijin Gundan (怪人軍団) arose to oppose the hegemony of the State of Japan, under the control of the Rising Sun Self-Defense Force, and is bent to make its civilization in order to conquer the world. Its membership consists of the mysterious and strange beings known as Kaijin, kaiju, private military contractors, and various underground, militant, paramilitary, and mutant organizations. In order to defeat various enemies as a military force, it specializes the militarization of Kaijin and kaiju, advanced technology, mutation, hit-and-run tactics, powerful arsenal of military weapons, vast wealth, incendiary weaponry, biological warfare, irregular tactics, atomic weapons and radiological weaponry.

Militant Insurgents

 * Main article: Militant Insurgents

Being technologically disadvantaged, the Militant Insurgents (المتمردون المسلحون) has comparatively weak (though highly mobile) ground vehicles and cheap aircraft, prompting the use of guerrilla tactics such as tunneling, suicide bombing, hijacking, ambushing, and even using salvaged enemies in order to own weapons against them. This faction has a larger array of infantry types and vehicles to make up for this disadvantage, and has the widest range of stealth options. The Militant Insurgents also have a very powerful economy, with various resource-gathering techniques such as salvaging wreckage, gaining cash bounties on destroyed enemy units, and building multiple "black market" structures to bring in large amounts of money over time. In addition to that, the Militant Insurgents are unique in that they have no energy requirement for any of their structures or units. The upgrades of the Militant Insurgents make it more powerful when fully equipped, transforming a relatively weak group of units into a more respectable threat. The MI is also unique in that its structures retain two stages of integrity. Stage one is the functional stage where the building acts normally compared to its counterparts. The building reaches stage two when it would have conventionally been destroyed. In the remains of the building there is a "hole". Overtime, the hole will regenerate health and at 100%, the destroyed building will respawn, as in return to stage one. This special ability makes it difficult to permanently damage the MI with many single-shot weapons or units. Their toxic weapons, strong suicide units, and stealth and surprise abilities enable it to hit enemies from unexpected directions, and its powerful economy, combined with cheap, fast units, enables it to flood opponents with sheer numbers. Their primary disadvantage is that, in terms of firepower and durability, its units are outmatched by units of different factions, and it has a limited amount of air and naval power.

Josei Guntai



 * Main article: Josei Guntai

The Josei Guntai (じょせいぐんたい), or Josei-Gun for short, is a derivative of the Rising Sun Self-Defense Forces and the eastern hemisphere of Animatopia, and the female personnel, who appeared to be cute as anime beings in general, have been merged together into this faction of their own in favor of militarization of girls and other females, most probably young adult women, honorably disdaining Yandere and fundamentally using Otaku stuff, moe anthropomorphism, modern Japanese technology, classically tried-and-tested firepower, anime-influenced ties, Zettai Ryouiki defense systems, which are frequently used for protecting themselves from enemy attacks when activated as their defensive forcefields, the power of magic (mostly used by the Mahou Shoujo), which is used for confusing and manipulating their enemies with their inherent cuteness, and old military weapons, vehicles, aircraft and vessels that are no longer used by the JSDF, including some of those that are currently used by them, as their technology is strongly and highly advanced because of their comparison to the Japanese style. Even without Japanese tradition in their style and arsenal, this faction also bears an inspiration of the Sisters of Battle from Warhammer 40k, and based on Japanese popular and youth cultures, including the Self-Defense Forces.

Kemonomimi



 * Main article: Kemonomimi

The military of this faction is a unique blend of Japanese mythology, folklore, tradition, magic, and technology, including the Japanese folk religion known as Shintoism. Kemonomimi (獣耳), officially known as the Theocratic Principality of Kemonomimi (獣耳の神権的公国/獣耳乃神権的公国), is the theocratic entity that involves the use of Japanese historical and modern military arsenal, classical technology, traditional weaponry, martial arts, and mythical and magical powers as their common military tactics to fight their certain ways against enemies, such as the necromancy of the Cult of the Undead, religiously fanatic tactics of the Fanatic-Heretic Cult, classical modern warfare and workforce of the Stick Figuroids, technological and superior advancement of the ESU, and guerrilla tactics of the IMC. In addition, this faction maintains its religious order under Shintoism, a Japanese national religion, with its cultural aspects of Japanese mythology and folklore, including various types of Youkai like Tanuki, Yuki-Onna, Tengu and Crow Tengu.

Yami Musume



 * Main article: Yami Musume

The Yami Musume (闇娘) is a shadowy all-female paramilitary faction with their forgotten ways from anything honorable, restoration of darkness, and the appreciation of Yandere unlike Josei Guntai, another all-female organization that mainly scorns the traits of the Yandere. Instead, they use them for their deadly fighting arts and military tactics, including mind control, which is considered a common recurring trend in their sisterhood as it focuses more on turning their enemies into friends that are loyal to their cause by means of psionics. The branches of this faction consist of Sukeban, Bosozoku, Yanderes, irregular militias, a psionic Japanese cult, various Yakuza-esque girls and a renegade Japanese military offshoot they certainly hired, including former JSDF-esque staff. In order to defeat enemies and their military tactics, this faction relies on vast quantities, advanced technology, renegade arsenal of Japanese military assets, Yandere ties, mysterious and outside human understanding, otherworldly armory, offensive capabilities, capably possible interactivities, improvised but unconventional weaponries, psionics, and even human-level articulacy. In addition, their vessels are based on those of the Abyssal Fleet from Kantai Collection.

Robotoids



 * Main article: Robotoids

The Robotoids are a robotic faction of technologically advanced robots that gained sentience, and emphasized technological roots. As its robotic arsenal, they can possess a combination of androids, drones, unmanned vehicles and aircraft, industrial robots and humanoids with the use of their artificial intelligence and aspirations of technocracy as its political goal. They rely on autonomous technology, AI improvement and mobility to defeat their foes, such as the modern military tactics of the ADA, destructive firepower of the Oarcks, defensively oriented technologies of the RSSDF, scientific and technological superiority and oriental defense systems of the ESU, high-tech weaponry of the TDF, raw firepower of the PDF, hit-and-run tactics of the Mutant Horde, and so on.

Global Integrity Association



 * Main article: Global Integrity Association

Founded by the United Nations and sanctioned by the United Nations Global Integrity Act, the Global Integrity Association is a global peacekeeping faction and government of Earth. It has a similar internal structure and administrative hierarchy to a modern day supranational body that integrates the armed forces and resources of the richest and most powerful nations on Earth. Their military personnel is capable of instantly deploying vast quantities of well-trained and well-equipped troops, supported by powerful military assets, mainly ground, air and naval units. These assets are able to globally and quickly deploy with the use of a lethal force. Its armed forces tactically and frequently emphasize highly advanced technology, heavy armor, and superior firepower, making them even more powerful over hit-and-run tactics, flexibility and mobility, most strategically in open and direct engagements. The military doctrine of the GIA seems to be a lot more cumbersome, but lack of flexibility. Due to their brute force and technological advancement, most of these military forces and weapons are more powerful, notably the devastating ion cannon, compared to other factions that massively utilize brute strength like the CCS.

Interplanetary League



 * Main article: Interplanetary League

As a military alliance, the Interplanetary League is formed by the sapient alien races from their respectively different home-worlds as the most technologically advanced faction. Their advanced alien technology is a blend of psionics and mundane technology, complementing and enhancing their psionic mastery. This makes the Interplanetary League far more advanced than many other species of the galaxy. Compared to those of humanities, they are known for technological superiority along with their tactics, such as possessing the energy-based weaponry, using the extraterrestrial forcefields, interstellar warping, and even the cloaking technology. Many of these tactics are very useful in order to defeat their enemies.

Stick Figuroids



 * Main article: Stick Figuroids

Native to the artistically populated country of Stickos, the factional Stick Figuroids have formed into a single organizational entity by the stick people in Animatopia. They are known for scorning fascism, forcing labors, growing larger communities, building various structures, and maintaining freedom and justice for all of themselves to keep their peace active. In order to involve fighting against their enemies, their military doctrine emphasizes the usage of improvising and utilizing hunting weapons, thermobaric weapons, workforce, vitalizing and purchasing the range of classical and powerful US military arsenal, and involving trench warfare (which is used for fighting with rows upon rows of defensive trenches and setting up foxholes), classical warfare (usually for utilizing siege machines and towed weapons), high mobility, attrition warfare, and hit-and-run tactics despite being nowhere near as technologically advantaged as many factions with technological superiorities.

Oarcks

 * Main article: Oarcks

Taking an inspiration of orcs and their mutated variants, the Oarcks (Urukuk) are a race of orc-like mutants and green-skinned humanoids akin to goblins, ogres and orcs, and formed into this faction. In this universe, they are descended from their native home planet called Oarcknea, commonly populated with the Oarck race. However, they are seen by their enemies from different worlds and described themselves as savage, feral, brutish, aggressive, malevolent, ugly, crude and warlike creatures with the characteristics of the orcs and probability of sharing a human sense of morality. As their military doctrine, they rely on weapons of mass destruction, attrition warfare, hit-and-run tactics, devastating firepower, classical, improvised and utilized weaponry, fundamentally modified military arsenal, savagery and valor in order to combat their enemies with strategic and tactical advantages, such as the technologically advanced tactics of high-tech factions (e.g. ADA, ESU, RSSDF, TDF, Josei Guntai, Anthro, Toon Federation, GIA, Interplanetary League and DoA), mutation of the mutant Horde, psychological warfare of the Totalitarian Empire, guerrilla and irregular warfare of the IMC, religious fanaticism of the FHC, and the necromancy of the Cult of the Undead.

Toon Federation



 * Main article: Toon Federation

Like Anthro, this faction, formally established by a bunch of cartoony beings, is a highly advanced technological and mechanical faction that specially emphasizes a combination of powerful ground units, high mobility, skillful modern tactics, direct assaults, raw firepower, technological superiority, comical warfare, wacky hijinks, cartoon physics and other military assets that are no longer used or replaced with something else by the US Armed Forces, including infantry weapons, vehicles, vessels, rotorcraft and aircraft. In their play style, they usefully help fight and defeat enemies like the mutational tactics of the Mutant Horde, guerrilla warfare of the IMC, devious subterfuge and thievery of the Freaks, classical and modern tactics of the Stick Figuroids, anthropomorphic militarization of the Anthro, moe anthropomorphic tactics of the Josei Guntai, shadowy and sneaky tactics of the Yami Musume, and technologically advanced superiority of the GIA. Also, their defensive strategies are likely to fend off enemy intruders with the use of their capable skills in military combat, but in general, they even focus more on cartoon physics, wackiness, and hijinks.

Figuroid Armed Force



 * Main article: Figuroid Armed Force

Collectively modeled after the United States Military, the FAF is an American-inspired, democratic military faction that consists of the plastically dyed humanoids who are recruited for their direct military duties. Their technology is improved and became advanced compared to that of the USA during a distanced timeline from WWII to Vietnam War, and their military tactically and strategically empathizes a combined arsenal of historical and domestically made weapons and assets that are modeled after those of the American military, modern warfare, raw firepower (which includes thermobaric weapons), utilized weaponry, siege tactics, nuclear weapons, military reserve, and siege tactics in order to defeat their foes. In addition, these tactics are importantly helpful to fulfill their goals in liberally resisting the oppressive power, similar to what the USA did to the Axis powers (comprising Nazi Germany, Imperial Japan, and Fascist Italy) during WWII, and fighting for peace, freedom and justice through irresistible force as a military power, especially when defending themselves from the spearheading enemy attacks using their defensive strategies like the Toon Federation.

Dominion of Animatopia



 * Main article: Dominion of Animatopia

Inspired by the United Nations and dominantly ruled by the Emperor himself and commanded by the Crown Prince, the Dominion of Animatopia, which consists of Animatopian humans and humanoids, is an exoplanetary, interregional and international peacekeeping monarchy and empire that brings peace, dignity, equality and order within the world of Animatopia. The main achievement of the DoA is to preserve freedom and world order from incidents, disasters, terrorisms, and even global conflicts, probably epitomized by their enemies. For protecting their home exoplanet from their ferocious enemies, their military known as the Animatopian Dominion Armed Forces collectively comprises the Army (including the Imperial Guard), Navy, Air Force, Marine Corps, and Space Force, and they tactically focuses on advanced yet superior technology, magi-tech, which is a fusion between magic and technology, manipulative alchemy, modern warfare, futuristic warfare, heavy equipment, and even a combination of modern and futuristic yet powerful military assets in their arsenal. With these useful tactics, they can finish their enemies off during peacekeeping and wartime operations as well as completing their goals for peace, equality and dignity on Animatopia.

Freaks



 * Main article: Freaks

The Freaks have forgotten their ways that the other cartoony beings honorably hold dear, and resorted to recruiting many who are willing to become thieves, tricksters, renegades, militias and other kinds of deceitful people, including other movements that opposed imperialism under a single banner, and establishing their own faction. This faction seeks to do any dirty work, oppose anything that are unworthy to them, end their enemies' imperialisms, create their free territories, and manipulate the political and cultural events for their free will as their stated goals to achieve. So it is considered a vast, decentralized paramilitary and militia faction, entirely controlled by a network of different leaders within the neighboring countries and mainland around Stickos in Animatopia. Their arsenal of military assets consists of renegade imports of Russian/Soviet, American, Chinese and European weapons and equipment, unconventional weapons, incendiary firepower, biological weapons, weaponized poisons, improvised equipment and other devious subterfuge like most dirty weapons. Tactically and strategically, they rely on unconventionally irregular warfare, hit-and-run tactics, high mobility, thievery, trickery, vast wealth, attrition warfare, sneaky tactics, biological warfare, foxhole, unconventional warfare and dirty warfare in order to defeat their enemies.

Possessed



 * Main article: Possessed

Risen from the possession of inanimate objects and formed themselves as an underground syndicate, military-industrial faction and violent non-state actor, the Possessed are dedicated to make use of militarizing possessed objects, spiritual warfare, possession, stealth, guerrilla warfare, vast wealth, unconventional weapons and cultist and industrial ties as their military tactics for their military campaigns. The military doctrine of the Possessed usually utilizes high-tech equipment, an arsenal of exported military assets that are either no longer operational or modernly in use from other countries, both modern and latest, mechanically modified prototypes, and stealthy operations that can avoid enemy detections in their armory for their enigmatic agenda. So with the advantage of these assets and tactics, they are very useful and important to defeat enemies and their tactics in every battle. In order to make their physical appearances, they depict as mannequins, dolls, solid figures, clothes, bodywears, armors and other humanoid inanimate objects.

Elfaenia



 * Main article: Elfaenia
 * Taking inspiration of elves and fairies in various popular culture and mythology, Elfaenia comprises elves, fairies, and both as half-breeds, and tactically relies on highly advanced technology, maneuvering tactics, elven and fairy magics, elementals, guerilla warfare, nature, mounting beasts, and even organic technology as a whole. Even with the assistance of fairies, these tactics are very useful and helpful for them to naturally, ferociously and stealthily hunt down their enemies like hunting any wild animal along with their beasts and insectoids in certain terrains, especially in urban, barren and jungled or wooded areas. Just like the Josei Guntai, who mainly and dominantly uses the decommissioned JSDF equipment and assets for their emphasis of high technology, their technology is highly advanced and they also have an arsenal of various non-operational French military assets, including those for export markets, as well as the fantastic yet domestically made hi-tech military equipment, modeled after those from sci-fi works, most notably the weapons, vehicles, and aircraft of Eldar from Warhammer 40k, one of the influential elven factions for Elfaenia along with the High Elves from Warhammer Fantasy.
 * Taking inspiration of elves and fairies in various popular culture and mythology, Elfaenia comprises elves, fairies, and both as half-breeds, and tactically relies on highly advanced technology, maneuvering tactics, elven and fairy magics, elementals, guerilla warfare, nature, mounting beasts, and even organic technology as a whole. Even with the assistance of fairies, these tactics are very useful and helpful for them to naturally, ferociously and stealthily hunt down their enemies like hunting any wild animal along with their beasts and insectoids in certain terrains, especially in urban, barren and jungled or wooded areas. Just like the Josei Guntai, who mainly and dominantly uses the decommissioned JSDF equipment and assets for their emphasis of high technology, their technology is highly advanced and they also have an arsenal of various non-operational French military assets, including those for export markets, as well as the fantastic yet domestically made hi-tech military equipment, modeled after those from sci-fi works, most notably the weapons, vehicles, and aircraft of Eldar from Warhammer 40k, one of the influential elven factions for Elfaenia along with the High Elves from Warhammer Fantasy.

Dwarvenomes



 * Main article: Dwarvenomes

The Dwarvenomes are a race of dwarves, gnomes, and half-breeds, influenced by Norse and Germanic mythologies as well as fantasy works like those by J.R.R. Tolkien, most notably the Middle Earth, The Hobbit, and the Lord of the Rings series of novels. As their heavily subversive, ferocious and defensive faction, they commonly contain conventional military assets that are domestically made and modeled after Swedish-designed weapons, vehicles, aircraft, and vessels, and frequently rely on brute force, rune technology, rune magic, hold-the-line tactics, artillery supremacy, and subterranean/underground warfare as their factional military tactics. With the rune magics and technology in their hands, they can cast spells using written runes to manipulate friendly units and their enemies, and the rune technology is very useful to power up their arsenal, such as their Rune Engine, which is magically powered by runes to function the power source properly, and increase their technological level to become advanced. Also, due to their emphases on artillery, subversion and even the hold-the-line strategy, they are heavily good in both offense and defense in order to take down enemies in battle with their combined styles and skills of mining, infiltration, undermining, using artilleries for siege and defensive tactics, and even maintaining the existing positions as a form of setting up their defenses as well as avoiding detections while staying or moving beneath the ground surface, especially in the tunnels.

Dark Elfaenia



 * Main article: Dark Elfaenia

The gloomy counterpart of Elfaenia, the Dark Elfaenia is an oppressive and enslaved faction, consisting commonly of dark elves themselves and particularly enslaved beings, and an association of enslavers, slavers, imperialists, abusers, witches, disciplinarians and oppressors that utilizes such tactics in order to promote slavery throughout the world. They are shown to be cruel and oppressive, and tactically utilize high technology, maneuvering tactics, dark and black magics, slavery, unconventional weaponry, and frontal assault, including human wave attacks. At the other side, the Dark Elfaenia is known for transforming other beings into slaves as a punishment for crimes against their will, suppressing dissent with brutality and violence, and even enslaving people to their will.

Shades



 * Main article: Shades

Formed by the shade humanoids with style and technology inspired by the most enemy organizations in the James Bond film series, notably SPECTRE, and made up of a deal-making conglomerate, consisting of defense corporations and contractors known for their shady involvement in sublegal and economical activities hence the name. The Shades is known for tactically fighting against their enemies more thoroughly through their reliance on guerilla tactics like ambushes with the use of advanced technology, intelligence gathering, blacklisting, information warfare (such as hacking), involving the doctrine of urban warfare, hit-and-run assaults, preferring outmaneuvering their foes, highly mobile units, conventional and unconventional arsenal, and even subterfuge, and making their extensive use of stealth technology, tunnel networks, and underground facilities in order to avoid causing detections by their enemies. They are also characterized by their heavy use of battle suits and artillery units, which are well-suited to urban environments, and their air units have unlimited ammo to compensate being only support to the infantry rather than direct action.

Puppetoids



 * Main article: Puppetoids

Like the Stick Figuroids, whose based on and modeled after the US military during the timeline between World War I and Vietnam War, the Puppetoids are a race of wood-skinned humanoid puppets from the Royal Commonwealth of Puppeton under the monarchial yet powerful rule, which is comprised of dominions, protectorates, territories and their home kingdom known as the Puppetain (or the Royal Kingdom of Puppetain), and their military forces are modeled after the British Royal Armed Forces. Tactically, in response to every dangerous situation they face as the last line of defense, they usually utilize British military assets, mostly those that are no longer operational by the British Military and recycled by the military forces of the Puppetoids, and heavily emphasize on fighting their enemies through the battlefield with these useful tactics: charge-breaking tactics, trench warfare, attrition, firepower, tactical hit-and-run doctrine, mobility, classical warfare, military reserve, and even heavy yet advanced, ground-breaking weaponry. With these, they can hold off their foes pound to pound as long as they become stronger enough to fend against the oncoming waves of enemies, especially with heavy trench lines and charge-breaking armored vehicles and artillery.

Azuloids



 * Main article: Azuloids

Populated by the blue-skinned people, the Azuloids (Azuloides) are styled as ancient and jungle-influenced yet advanced civilization, heavily modeled after those of Latin America and based on the Mesoamerican and Amerindian cultures as their cultural and architectural depiction is based off the Amerindian culture, particularly mixed with Mayan, Aztec, Inca, Olmec, African, and European elements. As a racial organization, the Azuloids are described as an association of tribespeople, castes, and other people from certain chiefdoms that protects the ecological and natural environments from pollution as well as their enemies and anything that can harm them, bringing the classical and modern Latin American, Israeli, and African military assets to life in their arsenal, and brings victory over their enemies in the battlefield with the reliable utilizations of their conventional, unconventional and useful military tactics, such as jungle/woodland warfare, which is frequently used for encompassing and engaging operations affected by the terrain, climate, vegetation, and wildlife of densely wooded or jungled areas, technological superiority, which is used for energy-based weapons as well as improving their technological advantages to become technologically advanced, hit-and-run tactics, which can surprise and attack enemies before they can respond in force and constantly moving in order to avoid full engagement with them, psionics, which are probably used as their energetic weapons instead of manipulating minds of their enemies, guerrilla warfare, which is used for ambushing enemies with camouflage and other naturalistic and super-naturalistic abilities, especially in jungle and urban areas, and even mobility, which is used for their faster speeds in a superior manner. Also, it is believed that the Azuloids are worshipped by entities posing as deities, modeled after Mayan, Aztec, Inca, and Olmec gods. Even though these entities are eternally common servants, they have received tutelage in advanced technologies from their masters, especially those from the alien heritage, and become experts at using their terrible and strange machines for the greater glory of the gods in time.

Dijinnri



 * Main article: Dijinnri

Inspired by the Middle Eastern stories (One Thousand and One Nights and the Story of Aladdin as known examples) and cultures in their style, the Dijinnri (ديجينري) represents a race of the purple-skinned, genie-like humanoids and a civilization of Arabian magic users hailing from the deserts of Medios (Central Animatopia) and Suliem (Southern Animatopia), and formed themselves as a sultanate. Aside from these jinn-like humanoids, several other types of sentient beings involve in their culture, such as genies and various spirits. The Dijinnri separate their magical arts into three schools: sand, fire, and glass. For their military tactics, the Dijinnri as a faction now fights against their enemies to protect their sultanate with the power of Arabian magic, which is used for manipulating their foes, maneuvering with mounts and flying carpets instead of vehicles and aircraft they have, hit-and-run attacks, and even the reliance of the old yet powerful arsenal of weapons, vehicles, aircraft, and vessels that are formerly or currently exported from several countries and served the military forces of the Middle East, including those of the Arab World. In addition, they can possibly gain massive boosts to their strength when attacking or moving through any terrain, especially in deserted areas, and an elite cadre of assassins, empowered by spices as drugs, can stalk on a terrain and wreak havoc on their enemies.

Daraiyans



 * Main article: Daraiyans

Influenced by the Dharmic faiths (including Hinduism, Buddhism, Jainism and Sikhism, better known as Indian religions), hailed from the barren portions of Medios (Central Animatopia), Suliem (Southern Animatopia), and Orientashia (Eastern Animatopia) as a race of white-skinned humanoidsm, and formed their absolute monarchy under the royal rule of the Chhatrapati and Peshwa. The Daraiyans (दरैयान्) as a collective association of white-skinned humanoids, who are religiously devoted to those that are modeled after Indo-Aryan religions as pilgrims, possessively involve around the concepts of religious warfare, Indian magics, which can be possibly manipulated when blessed by each of the pantheon (influentially modeled after Hindu and Buddhist gods), firepower, classical warfare, hit-and-run tactics, royalty, a powerful arsenal of classically exported British and foreign military assets, including weapons, vehicles, aircraft, and vessels, and of course stealth via camouflage in order to defeat enemies, especially the superior ones, and bring a greater glory to the deities of the pantheon they just worshipped.

Anthro



 * Main article: Anthro

Formed by a group of anthropomorphic animals, depending on their military ranks, the Anthro is a faction of mechanically and technologically advanced assets and tactics. They mainly rely on the combination and variety of powerfully armored fighting vehicles, mechanized and manned walkers, a versatile fleet of aeronautically advanced aircraft, and of course, powerful and heavy infantries. With the use of relying on these units and their tactics, such as improved skills, vast firepower, better mobility, mechanically powerful tactics, defensive superiority, sheer armies and highly advanced technologies, they can usefully defend themselves and defeat enemies. These include the raw alchemical firepower of the Elvenians, advanced military technology of the ADA, female militarization of the Josei Guntai, mutational warfare of the Mutant Horde, destructive firepower of the Oarcks, apocalyptic manpower and psychological warfare of the Totalitarian Empire, guerrilla tactics of the IMC, savagery of the Beast Warlords, and mysterious tactics of the Kaijin Gundan.

Horroroids



 * Main article: Horroroids

Descended from the alien planet named Horrorus, the Horroroids are a terrifying, horrifying and ruthless amalgamation of the evolving hivemind, consisting the biologically advanced, eldritch creatures that are dedicated to pursue genetic perfection and devour life and nutrients across the universe, especially in Animatopia and earth. Similar to the Zerg from StarCraft series and Tyranids from the Warhammer 40k universe as their inspirations, they appear as insectoids and other eldritch monsters to have their terrifying and horrifying looks. In order to make use of their tactics for their doctrinal military force and overwhelm enemies in each battle, they organically and biologically rely on swarm productivity, biological warfare, hit-and-run tactics, chemical weaponry, vast tactics, high mobility, rush down and sheer numbers by any means of attrition unlike any other factions.

Tyrannosaurians



 * Main article: Tyrannosaurians

Dug into the massive trench lines and foxholes across certain parts of the world. The remaining Tyrannosaurians, consisting of a race of lizardmen, dinosaurs and other reptiloids, now stand as the bastion of hope, freedom and their own kind, untouched by their enemies and other natural disasters, and the line of defense as they were readily prepared for holding their lines against waves of their enemies in many ways to protect, defend, and save themselves from the brink of extinction and hostility. In order to fight a defensive war with such tactics for their kind, protect themselves from disasters, which sometimes cause extinction, and reclaim their dwelling lands, the Tyrannosaurians predominantly rely on the construction of heavy trenches, foxholes, and booby traps as well as many forms of trench warfare, possessing the old European military assets (usually those that are used during WWI and Interwar Period), riding on mountable reptiloids and dinosaurs as their mounts for their cavalry forces, venomous weaponry, the ferocious hit-and-run tactics, highly speedy mobility, organic technology, attrition warfare, and more importantly heavy yet charge-breaking armor and artillery inch by inch. However, these useful military tactics can be similarly done to what the belligerents done in the First World War to achieve their victory in the battlefield.

Beast Warlords



 * Main article: Beast Warlords

Based on the experiences of the Russian Empire and the Soviet Union, which are the influential bases for this faction, the Beast Warlords, whose their faction of companies is made up of beasts around the neighboring territories, especially in the continent of Septentrion (Northeastern Animatopia), fight in a lot of ways to confront their enemies with beasty intents on two fronts of their nation every time the war starts. As their tactics, their military doctrine generally and focally relies on brute force, underground/subterranean warfare (including tunnel warfare), heavy superiority, ground supremacy, hit-and-run attacks, taking rides with their beast mounts, attrition, savagery, valor, and superiorly raw firepower with massively sheer numerical superiority to swarm, overwhelm and outnumber their enemies in a tidal wave of their bodies, armored vehicles, including tanks and self-propelled artillery, and artillery shells, fired from howitzers and other kinds of artillery.

Dongwuren Dynasty



 * Main article: Dongwuren Dynasty

Like the Theocratical Principality of Kemonomimi, which is based on and inspired by the Japanese folk religion of Shintoism and mythology, the Dongwuren Dynasty (動物人王朝) is influenced by the combination of the Chinese culture, folk religion and mythology, with the entirety of ancient, medieval, and modern China. As for its factional military doctrine with the embellishment of folkloric and mythological elements from the Chinese mythology and folklore, this faction relies on mystical powers, including magic and magi-technology, the use of Chinese military assets (including guns from the past generations), martial arts, firepower supremacy (including incendiary weapons), morale, military reserve, improvised and utilized weaponry, and other vaguely cultural traditions in their ways to fight certain enemies.

Zuchi Directorate



 * Main article: Zuchi Directorate

The Zuchi Directorate (Zuchi Songyog) is a political, military and economical organization of anthropomorphic animals, most importantly those from Squirrel & Hedgehog, that forwardly seeks to motivate and promote Zuchi, a political ideology and a form of socialism that is influenced by an ideological combination, which consists of Juche Idea, created in North Korea by the Workers' Party of Korea, Marxism, which gives the birth of communism with socialism, Bolshevism, invented in Russia as a revolutionary kind of communism and a political regime associated with the formation of a rigidly centralized, cohesive and disciplined party of social revolution that focused on overthrowing the existing capitalist state system, seizing power and establishing the "dictatorship of the proletariat", and of course Stalinism, a political ideology that is based on centralization, totalitarianism, and the pursuit of communism with the adopted policies of Joseph Stalin. This ideology also has a connotation of "imperialism", "centralization", "totalitarianism", and "authoritarianism", inspired by Stalinist policies, in contemporary political discourse as its users and their supporters grew power-hungry and disdainful of separatism/secessionism, authentic democracy, sedition, rebellion, globalism, and anarchy in favor of the said political ideologies just like the Empire did to them. Militarily, the Directorate heavily and reliably focuses on heavy supremacy, speedily high mobility, ferocious hit-and-run assaults, attrition warfare, directorial tactics, weapons of mass destruction, including nuclear weapons, and heavy weaponry with the use of sheer mass numbers and brute force in order to outnumber and overwhelm their foes.

Fanatic-Heretic Cult



 * Main article: Fanatic-Heretic Cult

From the depths of the fanatical warp and the rejection of the Hebrew God himself with their fanatical and heretical beliefs, the demonic, sacrificial and fanatical forces of the Fanatic-Heretic Cult (FHC) are a faction that has emerged and arrived to enforce their claim. The FHC, as the name suggests, is made up of religious fanatics, heretics, cultists and even demons they summoned for their fanatical causes that bent to take over territories in the world by storm as well as the manipulation of cultural, religious and political events. As a military force, they militarily utilize religious fanaticism, stealthy tactics, unconventional weaponry, vast wealth, fanatical tactics, hit-and-run tactics, high mobility, dark magic manipulations, unholy warfare, and an armory of powerful military weapons, ranged from importing assets from America, Europe, Russia and other countries to making their own for other usages. These military tactics and advantages are very useful in their military doctrine to win every single battle against their enemies that stand in their fanatical and heretical ways, like the technological superiority of the TDF, heavy weaponry of the CS, raw tried-and-tested firepower of the PDF, mutational warfare of the Mutant Horde, Kawaii and femininized militarization of the Josei Guntai, guerrilla tactics of the IMC, comical warfare of the Toon Federation, and extraterrestrial warfare of the Alien Empire. In addition to this faction, summoning demons and using them as their lackeys are what they want to provide their military strength against their foes in battle, similar to the undead minions (e.g. skeletons) of the Cult of the Undead with the manipulation of necromancy.

Cult of the Undead



 * Main article: Cult of the Undead

From beneath the lands of different worlds and practicing the manipulative necromancy, the Cult of the Undead was risen and formed by the cultists, depicting themselves as the practitioners of necromancy or undead summoners, and bent on eradicating all life in different worlds. It consists of cultists, necromancers, former military units and armies of darkness that are all merged into this single cult. As for their military doctrine, they are known for specializing religious fanaticism, possession of contagions, alchemic usage, necromancy, runic manipulation, dark magics, religious warfare, attrition, and classical modern weapons like the ones used during the first two World Wars and other past wars. They additionally resort to summoning monumental architectures, such as tombs, mausoleums and crypts, and many kinds of undead like the skeleton soldiers and spirits like banshees as their companions for defending themselves and combating enemies and their tactical advantages, including highly technological superiority of the RSSDF, feminine militarization of the Josei Guntai, guerrilla warfare of the IMC, robotic tactics of the Robotoids, Kaijin and kaiju warfare of the Kaijin Gundan, and alchemical manipulation of the DoA. Much like the Stick Figuroids, Toon Federation, Freaks, IMC, Mutant Horde, Kemonomimi and Josei Guntai, for their military assets before engaging battles, they rely on military weapons, equipment, vehicles, aircraft and vessels that are no longer used by various regular military forces around the world.

Magen David Society



 * Main article: Magen David Society

Formed by the Jews as well as the Israelites, the Magen David Society (חברת מגן דוד) or MDS is responsibly known for the allowance of recruiting and having female military personnel in combat role instead of medical and supportive roles.

Arab-Middle-Eastern Confederacy



 * Main article: Arab-Middle-Eastern Confederacy

The Arab-Middle-Eastern Confederacy (الكونفدرالية العربية والشرق أوسطية) or AMEC.

Totalitarian Empire



 * Main article: Totalitarian Empire

Based on the inspiration of the Axis Powers of WWII and the New World Order, the Totalitarian Empire (Esperanto: Totalisma Imperio, Latin: Imperii Absoluti) is a faction formed when a derivative of humanity abusively went dictatorial and authoritative with the use of propaganda, psychological warfare and even fanatically radical centrism, combined with authoritarianism and totalitarianism. They heavily involve more on orientally durable defenses, propaganda abilities, apocalyptic manpower, technological superiority, improvised and massively destructive weaponry, superior firepower, heavy supremacy, siege tactics, psychological warfare, gauss weaponry, and a vast number of infantry, vehicles, aircraft and vessels based on those of WWII, Cold War and modern times, including their private military assets, over speed and mobility as they outnumber and overwhelm their foes with sheer brute force and mass numbers.

Alien Empire

 * Main article: Alien Empire

An inspiration of the Covenant Empire from Halo series, Scrin from Command & Conquer 3: Tiberium Wars and various aliens in history, the Alien Empire is a multidimensional and interstellar alliance of extraterrestrial races, who descended from space and other alien home worlds that are not originated from Earth. On the other hand, this is controlled by a network of alien masterminds. Their military doctrine relies on alien technologies, invasiveness, and an arsenal of alien war machines and weapons, such as the UFOs, in order to usefully fight and swarm their enemies, including the defensive and technological superiorities of the ESU.

Interdimensional Empire



 * Main article: Interdimensional Empire

Influenced by the Combine Empire from the Half-Life series, the ADVENT from the X-COM, the Trade Federation, the Confederacy of Independent Systems, the Galactic Empire, and the First Order from the Star Wars universe, New Horizon from Crossfire: Legion, and certain works of Frank Herbert, known for authoring the Dune series of novels, and H.G. Wells, the author of the War of the Worlds, the Interdimensional Empire is the multidimensional empire with countless species, worlds and dimensions, led by certain masterminds and advisors, as they frequently appeared to be cruel rulers over the beings of both Animatopia and Earth, suppressing dissent with brutality, policing via violence, using invasive surgery to turn humans and other beings into those that are sympathetic to their will, conquering the whole multiverse, and/or establishing their multidimensional realm. It consists of trans-humanoids, trans-aliens, and other organic, synthetic, and heavily mechanized beings. As its military tactics, they focus on utilizing alien and universal technologies, a powerful arsenal of weapons and machines from the multiverse itself, technological superiority, heavy weapons and war machines, and of course mass numbers in order to ferociously and overwhelmingly outsmart enemies, especially during their ferocious invasions.

Dominators



 * Main article: Dominators

Taking an inspiration from the Terminator and Star Wars sci-fi series, the Dominators are a robotic and machinic faction, comprising purely of robotic and mechanical beings, with its only simple goal: to replace humanity with machines themselves. In contrast, they are considered the sworn enemies of humanity and opposed to the Robotoids, their human-friendly counterpart. They possess technological and machinic superiorities, swarms, superior firepower, unmanned combat systems, and even instant-build units and structures in order to promote attrition and robotic warfare.

Bonus Factions
These factions are considered free bonuses when either downloaded or the deluxe edition of this game is purchased as opposed to their paid versions. Currently, there are 10 factions available: 6 from Earth and 4 from Animatopia.

Royal Canadian Federal Force



 * Main article: Royal Canadian Federal Force

(Force Fédérale Royale Canadienne)

Trans-Tasman Coalition



 * Main article: Trans-Tasman Coalition

Indian Corps



 * Main article: Indian Corps

(भारतीय वाहिनी)

Pan-Asia-Pacific Pact



 * Main article: Pan-Asia-Pacific Pact

Turkish Republican Force



 * Main article: Turkish Republican Force

(Türk Cumhuriyet Kuvvetleri)

Iranian Syndicate



 * Main article: Iranian Syndicate

(سندیکای ایرانیان)

Kyoudai Gundan



 * Main article: Kyoudai Gundan

(きょうだいぐんだん)

Zaibatsu Teikoku



 * Main article: Zaibatsu Teikoku

(財閥帝国)

Trolloids



 * Main article: Trolloids

(Ushrolloidakun)

Sahariptians



 * Main article: Sahariptians





Staff

 * Main article: Artistic Forces/Staff

Cast

 * Main article: Artistic Forces/Cast

Soundtrack

 * Main article: Artistic Forces/Soundtrack

Trivia

 * Animatopia, the super earth-like exoplanet, is based on Kepler-452b, Azeroth from Warcraft, Mar Sara, Tarsonis and Korhal from StarCraft, Atreia from Aion, Earthrealm from Mortal Kombat, Eorzea from Final Fantasy, Golarian from Pathfinder, the Pokémon World from the Pokémon franchise, and Arborea from the Unreal universe, but all of its technologies are those from modern-day contemporary Earth and its futuristic counterpart from sci-fi titles.
 * Each faction is mainly based on numerous races from numerous fantasy, science fiction and science-fantasy themed franchises.
 * ADA: Americans
 * ESU: Europeans
 * CCS: Slavic human races (mostly Russians and those of the former Soviet Union)
 * PDF: Chinese
 * RSSDF: Japanese (including those from video game and anime titles)
 * TDF: Koreans
 * Mutant Horde: Mutants (including the Forgotten from Command & Conquer series, Evolved from the KKnD series)
 * IMC: Humans
 * Kaijin Gundan: Kaijin (humanoids)
 * Militant Insurgents: Arabs
 * Josei Guntai: Anime-esque female humans
 * Kemonomimi: Anime-esque female humanoids with animal ears
 * Yami Musume: Anime-esque female humans
 * Robotoids: Robots (including those kinds from the Star Wars franchise)
 * GIA: Futuristic humans (especially those from the Command & Conquer, StarCraft, Star Wars and Star Trek series)
 * Interplanetary League: Alien humanoids from Halo, StarCraft (mainly Protoss) and Star Wars
 * Stick Figuroids: Humanoid stick figures
 * Oarcks: Orcs (including those from the Warcraft franchise), goblins, ogres and Orks from the Warhammer 40k series.
 * Toon Federation: Cartoonish humans (most especially those from Team Fortress 2)
 * FAF: Plastic army men
 * DoA: Humans and humanoids (including the Imperial Guard and Space Marines from Warhammer 40k, and those from the Dune, Warhammer Fantasy, Warcraft, StarCraft and Star Wars franchises)
 * Freaks: Freakish stick figures and other weird beings
 * Possessed: Inanimate objects (including manikins and dolls)
 * Elfaenia: Elves and Fairies (including High Elves from the Warhammer Fantasy and Warcraft franchises, and Eldar from Warhammer 40k)
 * Dwarvenomes: Dwarves and Gnomes (including those from the Warcraft and Warhammer Fantasy series, and the Squats/Leagues of Votann from Warhammer 40k)
 * Dark Elfaenia: Dark elves (including those from the Warhammer Fantasy franchise, and Dark Eldar from Warhammer 40k)
 * Shades: Shady humanoids
 * Puppetoids: Humanoid puppets
 * Azuloid: Blue-skinned humanoids
 * Dijinnri: Jinn-like humanoids
 * Daraiyans: Mythological creatures from the Hindu mythology and ancient Iranian religion
 * Anthro: Anthropomorphic animals
 * Horroroids: Insectoids, cryptids, eldritch monsters and other terrifying and horrifying creatures (including the Flood from Halo, Tyranids from Warhammer 40k, Necromorphs from Dead Space and the Zerg from StarCraft) with the biotechnology from Scorn
 * Tyrannosaurians: Lizardmen, dinosaurs, and reptiloids
 * Beast Warlords: Anthropomorphic beasts
 * Dongwuren Dynasty: Anthropomorphic animals (e.g. the Pandaren from the Warcraft universe and most characters from the Kung Fu Panda series) and creatures from Chinese mythology (e.g. Chinese dragons)
 * FHC: Demons (e.g. the Hellspawn from Doom and Chaos Daemons from Warhammer Fantasy/40K) and heretical and fanatical humans
 * Cult of the Undead: Undead beings (including ghouls, skeletons, vampires and zombies)
 * Totalitarian Empire: Dictatorial humans
 * Alien Empire: Aliens (including Grays, Xen from Half-Life, the Combine Empire from Half-Life 2, and those from the Star Wars, Star Trek and Halo franchises)
 * Interdimensional Empire: Multidimensional humanoids (including transhumans) and aliens
 * Dominators: Dominative robots
 * MDS: Israelis
 * AMEC: Arabs, Turks and Persians (Iranians)
 * TRF: Turks
 * RCFF: Canadians
 * TTC: Australians and New Zealanders
 * Indian Corps: Indians
 * PAPP: Asians
 * Zuchi Directorate: Anthropomorphic animals (as seen in Squirrel & Hedgehog)
 * Kyoudai Gundan: Anime-esque male humans
 * Zaibatsu Teikoku: Anime-esque male humans
 * Trolloids: Humanoid trolls
 * Iranian Syndicate: Iranians/Persians
 * Sahariptians: Creatures from the Ancient Egyptian mythology
 * Many of these factions' respective technologies, playstyles and weaponries are based on and used by the factions from RTS video games and their modifications, sci-fi, fantasy and science fantasy titles, modern day contemporary Earth, and other media and cultures.
 * ADA: United States of America (including those versions from Command & Conquer: Generals, Company of Heroes, Call to Arms, Act of War and Act of Aggression), NATO, Survivors from KKnD, Allies from the Command & Conquer: Red Alert universe and Task Force Talon from Act of War
 * ESU: European Union (including that from the cancelled 2013 Command & Conquer title), European Continental Alliance (ECA) from the Rise of the Reds mod for Command & Conquer: Generals, Western European Alliance (WEA) from the Deep Impact mod for Command & Conquer: Generals, NATO, and the Allies from the Command & Conquer: Red Alert universe
 * CCS: Former Soviet Union, Commonwealth of Independent States (CIS), Collective Security Treaty Organization (CSTO), Russia (including those from the Rise of the Reds and End of Days mods for Command & Conquer: Generals), the Soviet Union (including those from Axis & Allies, Company of Heroes) and the Command & Conquer: Red Alert universe, and the Consortium from Act of War
 * PDF: China (including that counterpart from Command & Conquer: Generals), the Soviets from the Command & Conquer: Red Alert universe, Taiwan, and the Asia-Pacific Alliance or APA from the cancelled 2013 Command & Conquer title
 * RSSDF: Japan Self-Defense Forces, the Terran from the StarCraft series and the Empire of the Rising Sun from Command & Conquer: Red Alert 3
 * TDF: Republic of Korea, Allies from the Command & Conquer: Red Alert universe, the Task Force Talon from Act of War and Terran from StarCraft
 * Mutant Horde: Evolved from the KKND series, the Global Liberation Army (GLA) from Command & Conquer: Generals (including Rise of the Reds and Contra mods) and its canceled sequel, the Soviets from the Command & Conquer: Red Alert universe, the Forgotten and the Brotherhood of Nod from the Command & Conquer series, World Energy Consortium from Act of War, Cartel from Act of Aggression, House Ordos from the Dune franchise, the Junkers and the Wastelanders from Overwatch, various organizations from Mad Max, the Tempest Dynasty from Tempest Rising, private military companies (e.g. Triple Canopy and the Wagner Group), and other paramilitary and guerrilla organizations around the world
 * IMC: The Global Liberation Army (GLA) from the Command & Conquer: Generals universe, Irregular Militia from Squad, Global Revolutionary Movement (GRM) from Call to Arms, and other paramilitary (private military) and guerrilla organizations of the world
 * Kaijin Gundan: The Global Liberation Army (GLA) from the Command & Conquer: Generals universe, Consortium from Act of War, Cartel from Act of Aggression, the Empire of the Rising Sun from Command & Conquer: Red Alert 3, the Forgotten from the Command & Conquer series, House of Evolution from One Punch Man, and other paramilitary (private military) and guerrilla organizations
 * Militant Insurgents: Global Liberation Army (GLA) from Command & Conquer: Generals, Insurgents from Squad, the Islamic State, Taliban, Al-Qaeda and other Jihadist organizations.
 * Josei Guntai: Sisters of Battle from Warhammer 40k, Japan Self-Defense Forces, Kanmusu from Kantai Collection, Mahou Shoujo (magical girl) in popular culture, and Japanese youth culture
 * Kemonomimi: Japanese mythology, popular culture and historical periods, Dragon and Serpent clans from Battle Realms, and Inazuma from Genshin Impact
 * Yami Musume: Abyssal Fleet from Kantai Collection, Yandere, Bosozoku, Sukeban, Yakuza, Imperial Japanese Armed Forces, Sisters Repentia from Warhammer 40k, House Escher from Necromunda, Yuri from Command & Conquer: Red Alert 2, and Epsilon from Mental Omega
 * Robotoids: Series 9 from KKnD 2, the Tau Empire from Warhammer 40k, Novus from Universe At War, Trade Federation from Star Wars and other robotic organizations
 * GIA: The United Nations, the Global Defense Initiative (GDI) from the Command & Conquer series, the Terrans from StarCraft, Imperial Guard and Space Marines from Warhammer 40k, the Galactic Republic from Star Wars, the United Nations, Earth Federation from the Gundam franchise, Chimera from Act of Aggression, United Federation of Planets from Star Trek, Rebel Alliance from Star Wars, Foehn Revolt from Mental Omega, the Overwatch organization from Overwatch, the United Nations Space Command (UNSC) from the Halo franchise, and the Global Defense Forces from Tempest Rising
 * Interplanetary League: Protoss from StarCraft, United Federation of Planets from Star Trek, Beta from Grey Goo, the Tau Empire from Warhammer 40k, Masari from Universe At War, Rebel Alliance from Star Wars, and the Covenant Separatists from the Halo series
 * Stick Figuroids: The USA from Axis & Allies and the Company of Heroes series, civilizations from the Age of Empires franchise, King and Baron from Medieval Warfare, and the Alliance from the Warcraft universe
 * Oarcks: The Horde from the Warcraft series, Orks from the Warhammer 40k series, House Harkonnen from the Dune series, the Global Liberation Army (GLA) and China from Command & Conquer: Generals, Wehrmacht from Company of Heroes, the Brotherhood of Nod and the Forgotten from the Command & Conquer series, Evolved from KKnD, the Beasts from Armies of Exigo, the Wolf clan from Battle Realms, and the Soviets from the Command & Conquer: Red Alert universe
 * Toon Federation: BLU and RED teams from Team Fortress 2, and the USA from Axis & Allies, Command & Conquer: Generals, Empire Earth, Act of War, Act of Aggression, and the Company of Heroes series
 * FAF: Green Nation, Tan Republic, Blue Nation and Gray Nation from Army Men, Imperial Guard from Warhammer 40k, and the USA from Axis & Allies, Command & Conquer: Generals, Empire Earth, and the Company of Heroes series
 * DoA: House Atreides from the Dune universe, the Imperial Guard and Space Marines from Warhammer 40k, the Empire and Bretonnia from Warhammer Fantasy, Rebel Alliance, the Resistance and the Galactic Republic from Star Wars, the Terrans from StarCraft, various Western Civilizations from the Age of Empires series, the Empire from Armies of Exigo, Greco-Roman culture, Vinci from Rise of Nations: Rise of Legends, and the Alliance from the Warcraft franchise
 * Freaks: Evolved from the KKnD series, the Serpent Clan from Battle Realms, the Confederate Revolutionaries from Red Alert Paradox, Raiders (by proxy the Nuka-World and Great Khans raiders) and Gunners from the Fallout series, the Junkers and the Wastelanders from Overwatch, and the Global Liberation Army (GLA) from Command & Conquer: Generals
 * Possessed: Consortium from Act of War, Cartel from Act of Aggression, Brotherhood of Nod from the Command & Conquer series, the Undead Scourge from Warcraft, Talon and Null Sector from Overwatch, private military companies, and the Global Liberation Army (GLA) from Command & Conquer: Generals
 * Elfaenia: High Elves from the Warhammer Fantasy and Warcraft franchises, Amazons from Age of Wonders: Planetfall, Lireo and Adamya from Encantadia, and Eldar from Warhammer 40k
 * Dwarvenomes: Dwarves and gnomes from Warcraft, the dwarves from Warhammer Fantasy, Dvar from Age of Wonders: Planetfall, and the Squats/Leagues of Votann from Warhammer 40k
 * Dark Elfaenia: Dark Elves from the Warhammer Fantasy franchise, the Lotus Clan from Battle Realms, and Dark Eldar from Warhammer 40k
 * Shades: Consortium from Act of War, SPECTRE from the James Bond franchise, Mediterranean Syndicate from Red Alert 3 Paradox, Blacklist from Crossfire: Legion, Cartel from Act of Aggression, Brotherhood of Nod from the Command & Conquer series, the Tempest Dynasty from Tempest Rising, private military companies, the Soviets from Command & Conquer: Red Alert universe, and China from Command & Conquer: Generals
 * Puppetoids: Royal House of Naboo and Gungans from Star Wars, and Great Britain from Axis & Allies and Company of Heroes 2.
 * Azuloids: The blend of Latin American, Israeli and South African armed forces, the Na'vi and the Avatar from the Avatar series, the Tau Empire from Warhammer 40k, Terran from the StarCraft series, Chimera from Act of Aggression, Cuotl from Rise of Nations: Rise of Legends, and the mix between the USA, GLA, and China from Command & Conquer: Generals.
 * Dijinnri: Alin from Rise of Nations: Rise of Legends, Fremen from the Dune series, and Sumeru from Genshin Impact
 * Daraiyans: Hindu and Buddhist mythologies, and Sumeru from Genshin Impact
 * Anthro: Allied Nations from the Command & Conquer: Red Alert universe, the Alliance from Warcraft, the Terrans from StarCraft, Global Risk from Crossfire: Legion, the United States of America (including those versions from Act of War and Act of Aggression), Usonia from Iron Harvest, the Survivors from KKnD, and the mix between the USA and China from Command & Conquer: Generals
 * Horroroids: Zerg from StarCraft, the Fallen from Armies of Exigo, the Flood from Halo, and the Tyranids from Warhammer 40k
 * Tyrannosaurians: Evolved from the KKnD series, and Global Liberation Army (GLA) from Command & Conquer: Generals
 * Beast Warlords: Evolved from the KKnD series, the Horde from Warcraft, Rusviet from Iron Harvest, and China and the Global Liberation Army (GLA) from Command & Conquer: Generals
 * Dongwuren Dynasty: Chinese mythology, popular culture and historical periods, the Celestial Empire from Red Alert 3: Corona, the Pandaren from the Warcraft series, Eastern Civilizations from the Age of Empires series, Liyue Qixing from Genshin Impact, and China from Command & Conquer: Generals.
 * FHC: The Hordes of Chaos from Warhammer Fantasy, and the Chaos Space Marines from Warhammer 40k
 * Cult of the Undead: Necrons from Warhammer 40k, the Tomb Kings from Warhammer Fantasy, the Undead from Medieval Warfare, the Scourge and the Forsaken from the Warcraft universe, and the Fallen from Armies of Exigo.
 * Totalitarian Empire: Nazi Germany, the German Empire, Fascist Italy, Italian Social Republic, West and East Germany, Illuminati, the Imperium of Man from Warhammer 40k, the Galactic Empire and the First Order from Star Wars, the Rebel Army from the Metal Slug franchise, the Principality of Zeon from the Gundam series, Wehrmacht from the Company of Heroes installments, Germany from Axis & Allies, Shadaloo and the Secret Society from the Street Fighter series, the World Government from One Piece, the Empire of Wilkia from Naval Ops: Warship Gunner 2, the Soviets from the Command & Conquer: Red Alert universe, the Tempest Dynasty from Tempest Rising, China from Command & Conquer: Generals, and Russia from the Rise of the Reds mod
 * Alien Empire: The Covenant Empire from the Halo universe, the Combine Empire from Half-Life 2, the Hierarchy from Universe at War, Xen from Half-Life, and the Trade Federation and the Confederacy of Independent Systems from Star Wars
 * Interdimensional Empire: The Combine Empire from Half-Life 2, the ADVENT from X-COM, the Trade Federation, the Confederacy of Independent Systems, the Galactic Empire, and the First Order from Star Wars, the Tempest Dynasty from Tempest Rising, and New Horizon from Crossfire: Legion
 * Dominators: Robotic Terminators from The Terminator franchise, CORE from Total Annihilation, the Electronical Protectorate from Red Alert Paradox, and the Trade Federation and the Confederacy of Independent Systems from Star Wars
 * MDS: Israel from Middle Eastern Crisis mod
 * AMEC: Syria from Middle Eastern Crisis mod, Middle Eastern Coalition from the Battlefield series, Haqqislam from Infinity tabletop game and Middle Eastern Alliance from Squad.
 * TRF: Turkey, and the mix between the USA, GLA, and China from Command & Conquer: Generals.
 * RCFF: Canada (including the Canadian Army from Squad), Task Force Talon from Act of War: Direct Action (including the High Treason expansion pack), Chimera and Cartel from Act of Aggression, USA from Command & Conquer: Generals, and Allied Nations from the Command & Conquer: Red Alert universe
 * TTC: Australia, New Zealand, US Army from Act of War and Act of Aggression, Task Force Talon from Act of War: Direct Action (including the High Treason expansion pack), and Allied Nations from the Command & Conquer: Red Alert universe
 * Indian Corps: India and the mix between the GLA and China from Command & Conquer: Generals
 * PAPP: ASEAN, Asia-Pacific Alliance from the cancelled 2013 Command & Conquer title, and the mix between the USA, GLA, and China from Command & Conquer: Generals.
 * Zuchi Directorate, North Korea, Greater Korean Republic from Homefront, the United Earth Directorate from StarCraft, the Tempest Dynasty from Tempest Rising, the Soviets from the Command & Conquer: Red Alert universe, China from Command & Conquer: Generals, and Russia from the Rise of the Reds mod
 * Kyoudai Gundan: Frateris Templar from Warhammer 40k, Japan Self-Defense Forces, Touken Danshi from Touken Ranbu, and Japanese youth culture.
 * Zaibatsu Teikoku: Mishima Zaibatsu from the Tekken series, Frateris Militia from Warhammer 40k, Underground Outcasts from Necromunda, Japanese holdouts, and the Empire of Japan.
 * Trolloids: The Horde from the Warcraft series, Trolls from the Warhammer series, House Ordos from the Dune series, African military forces, the Global Liberation Army (GLA) from Command & Conquer: Generals, Evolved from KKnD, the Beasts from Armies of Exigo, and the Wolf clan from Battle Realms
 * Iranian Syndicate: Islamic Republic of Iran and the Tempest Dynasty from Tempest Rising
 * Sahariptians: Ancient Egypt, cultures of Sahara, Fremen and Sardaukar from the Dune series, and the Global Liberation Army (GLA) from the Command & Conquer: Generals.