File:The History (and Controversy) of Left 4 Dead-2

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Like Counter-Strike before it, Valve’s and Turtle Rock Studios’s Left 4 Dead altered the course of multiplayer video games. Its advent in the late 2000s laid the foundation for modern cooperative shooters, placing teamwork at the forefront of a zombie-centric experience that penalized individualistic thinking. Notably, four unique Survivors acted as player avatars teaming up in a world overrun with infected humans, a welcome change of pace at a time when friends had become accustomed to fighting against one another in online shooters.

The original Left 4 Dead stumbled out of the gate in some respects, plagued with server-side issues and technical errors on PC and console. Fortunately, it didn’t take long for the development crew to address these shortcomings in post-launch patches. DLC increased the co-op title’s staying power, too, ensuring users often had a reason to revisit the undead-infested world.

And while Left 4 Dead spawned a sequel that further elevated the cooperative horror genre, the spirit of the franchise would ultimately live on in IP that followed in its footsteps—including the Paydays, World War Zs, and Back 4 Bloods of the world. In fact, Left 4 Dead’s influence grew so prevalent that it became synonymous with zombie fiction in the interactive medium, resulting in brand crossovers with the likes of Dead by Daylight, Dying Light, and Zombie Army 4: Dead War. Given Left 4 Dead’s continued dominance, it’s hard to believe there existed a time when the groundbreaking property wasn’t even meant to see the light of day.

This is the history of Left 4 Dead.

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