Counter-Strike Team Fortress

"'It's no secret that the Team Fortress franchise began its life as a humble TC mod for the original Quake. Back in 1996, three guys from Down Under made the original one-map six-class Team Fortress mod, and from it the legacy of the fort was born. Valve later acquired it, and after the release of the amazing Team Fortress 2, the trend of making Team Fortress mods for any popular online shooter pretty much died. Nowadays, the game is sadly overshadowed by Valve's attention for their main cash cow, Counter-Strike. Yeah, Counter-Strike can be fun, but in my opinion the 'fort is a far superior game. Then, I had another one of my crazy ideas -what if there was a Team Fortress modification for Counter-Strike?'""- Red-Verse-Writer, the creator of this idea."Counter-Strike Team Fortress is a concept for a total conversion mod for Counter-Strike: Source by Red-Verse-Writer, based on the Team Fortress mod series, including the original Team Fortress, Quake 3 Fortress, Enemy Territory Fortress, Quake 4 Fortress, Unreal Fortress and Unreal Fortress Evolution. The mod is an attempt at replicating the style and gameplay of Team Fortress in the Counter-Strike game.

Gameplay
The gameplay of Counter-Strike Team Fortress is akin to the gameplay of classic Team Fortress games. Two teams (although sometimes more) are simultaneously attempting to complete a variety of objectives while preventing the enemy team from doing the same, with a heavy emphasis upon teamwork and combat. Both teams are equal and have access to the same eleven classes, each of which have their own strengths and weaknesses and is exclusively armed with their own loadouts. As such, teams are required to feature a balance between classes in order to achieve victory. Due to the emphasis on the Team Fortress gameplay style, a lot of elements typical of Counter-Strike, such as purchasing items, headshots and a lack of healing during games, are eschewed. Respawn is also included, although significantly more limited than in a classic Team Fortress game, with players only having a limited number of lives before dying permanently and needing to wait until the next round, similar to a proper Counter-Strike game.

Game modes are much more varied than in the original Counter-Strike. Hostage Rescue returns, with a new twist of that both teams have hostages, and must attempt to rescue the enemy team's hostages while preventing the enemy from rescuing their hostages. Attack and Defend maps featuring some elements of the bomb-defusing missions, with the attacking team needing to plant a bomb at each control point to progress. Capture the Flag returns mostly unchanged, while Assassination mode features one team attempting to escort a single VIP across the map while the other team attempts to eliminate them. There are also three new gameplay modes - Escape, where each team is fighting over supplies to repair their crashed planes, with the first team to fully repair their plane and have all living players enter it winning; Team Deathmatch, where both teams are attempting to eliminate all members of the other team, with no respawning and victory being achieved when one team has completely eliminated the other; and Wanted, where four teams are fighting over a single invincible Hostage who can be lead by any team, with a team scoring one point for every second they have the Hostage following one of their members and the victor being either the first team to escort the Hostage to their base or the team to have scored the most points by the end of the match.

Classes
Counter-Strike Team Fortress features twelve classes, with ten mostly the same as classes in Team Fortress Classic and two being completely new.

Rifleman

 * Health: 175
 * Armour: 150
 * Speed: 100%
 * Weapons: Knife, Pistol, Battle Rifle, Assault Rifle, HE Grenades, Sting Grenades
 * Abilities: 
 * Home Town: Cornwall, England
 * Role: Assault
 * Favourite Food: 
 * Favourite Drink:
 * Favourite Movies:
 * Favourite Games:
 * Favourite Quote:
 * Personal Catchphrase: "Okay, now you've gone and done it!"

Scout

 * Health: 125
 * Armour: 75
 * Speed: 150%
 * Weapons: Knife, Pistol, Auto Shotgun, Submachine Gun, Flashbangs, Caltrops
 * Abilities: Can double jump in mid-air. 25% higher jump height. Immune to leg injury caused by Caltrops and Sniper Rifle shots.
 * Home Town:
 * Role:
 * Favourite Food:
 * Favourite Drink:
 * Favourite Movies:
 * Favourite Games: Cuphead,
 * Favourite Quote: "I feel the need, the need for speed!" - Pete Mitchell and Nick Bradshaw, Top Gun
 * Personal Catchphrase: "Missed me by fifty feet!"

Sniper

 * Health: 100
 * Armour: 75
 * Speed: 100%
 * Weapons: Knife, Dual Pistols, Sniper Rifle, Submachine Gun, HE Grenades, Smoke Grenades
 * Abilities: Immune to headshots. Can become partially invisible when remaining still or moving slowly in dark areas, against walls or in a hiding spot.
 * Home Town: San Antonio, Texas
 * Role: Precise Elimination
 * Favourite Food:
 * Favourite Drink:
 * Favourite Movies:
 * Favourite Games: Animal Crossing, Super Mario, LittleBigPlanet
 * Favourite Quote: "My momma always said, life is like a box of chocolates. You never know what you're gonna get." - Forrest Gump, Forrest Gump
 * Personal Catchphrase: "Y'all wait there, I'll be with ya in a second!"

Soldier

 * Health: 300
 * Armour: 200
 * Speed: 75%
 * Weapons: Knife, Pistol, Rocket Launcher, Shotgun, HE Grenades, Nail Grenades
 * Abilities: Takes 40% less damage from explosions. Builds up Rage meter by doing damage - once charged, Rage can be activated to temporarily improve speed and damage resistance.
 * Home Town:
 * Role: Combat support
 * Favourite Food:
 * Favourite Drink:
 * Favourite Movies: Full Metal Jacket, Bonnie and Clyde, The Expendables
 * Favourite Games: Halo, Doom, Deathmatch Classic
 * Favourite Quote: "Good? Bad? I'm the guy with the gun." - Ash Williams, Army of Darkness
 * Personal Catchphrase: "Someone call for more firepower?"

Demoman

 * Health: 175
 * Armour: 150
 * Speed: 90%
 * Weapons: Knife, Pistol, Grenade Launcher, Pipebomb Launcher, HE Grenades, Chain Grenades
 * Abilities: Can see explosives and planted enemy bombs through walls.
 * Home Town:
 * Role: General destruction
 * Favourite Food:
 * Favourite Drink:
 * Favourite Movies:
 * Favourite Games:
 * Favourite Quote:
 * Personal Catchphrase: "KA-BOOM!"

Medic
The Medic is an extremely vital support class, arguably the most important class in the mod. Due to the scarcity of healing pickups, he is the team's main (and in some maps ONLY) source of healing, making him vital for a team's survival and victory. While his health and armour, as well as his ability to naturally regenerate health slowly, can help him withstand several hits, his chances of survival are not as high as the heavier classes, and his role as the main healer often leads to enemies targeting him first, making survival and evading combat while assisting allies his top priority. Despite his lack of combat proficiency, he can still be a effective combatant when needed.
 * Health: 150
 * Armour: 100
 * Speed: 115%
 * Weapons: Medkit, Pistol, Gas Gun, Assault Rifle, HE Grenades, Medical Grenades
 * Abilities: Naturally regenerates health at a rate of 5 Health per second. Immune to infection. Can see a teammate's outline through walls when at less than 30 metres.
 * Home Town:
 * Role: Healing
 * Favourite Food:
 * Favourite Drink:
 * Favourite Movies:
 * Favourite Games:
 * Favourite Quote:
 * Personal Catchphrase: "Hold still, this'll only hurt for a moment!"

Heavy
The Heavy is an ideal shock trooper, combining immense power with durability and skill. Able to both deal and withstand more damage than any other class, he is the team's main tank and fire support, with his weapons being able to quickly shred enemies to bits while outlasting their attacks. His main weaknesses stem from him having both the lowest speed and largest frame of all the classes, making him vulnerable out in the open and facilitating his need to partner up with his teammates to be effective. With his health, armour and DPS, the Heavy is an invaluable asset on both offence and defence.
 * Health: 500
 * Armour: 350
 * Speed: 60%
 * Weapons: Knife, Pistol, Gatling Gun, Assault Rifle, HE Grenades, Field Grenades
 * Abilities: 33% resistance to all incoming damage.
 * Home Town: Sydney, Australia
 * Role: Shock and awe
 * Favourite Food:
 * Favourite Drink:
 * Favourite Movies:
 * Favourite Games:
 * Favourite Quote:
 * Personal Catchphrase: "Stay there, I'll make this quick!"

Pyro
The Pyro is the team's main flanker and offensive support, able to distract enemies from teammates while inflicting fiery punishment onto them.
 * Health: 175
 * Armour: 150
 * Speed: 100%
 * Weapons: Knife, Pistol, Flamethrower, Shotgun, HE Grenade, Molotov Cocktails
 * Abilities: Immune to afterburn caused by Flamethrower and Molotov Cocktails.
 * Home Town: New York City, New York
 * Role: Divide and conquer
 * Favourite Food: Cheeseburger and Fries with Ketchup and Salad
 * Favourite Drink: Coca-Cola Cherry
 * Favourite Movies: Mad Max,
 * Favourite Games: Quake,
 * Favourite Quote: "I love the smell of napalm in the morning." - Lt Col. Bill Killgore, Apocalypse Now
 * Personal Catchphrase: "Burn, baby, burn!"

Spy

 * Health: 140
 * Armour: 100
 * Speed: 100%
 * Weapons: Machete, Revolver, Tranquilizer Rifle, Submachine Gun, Flashbangs, Gas Grenades
 * Abilities: Can turn invisible or disguise as a member of a enemy team. Can use melee weapon to instantly kill a enemy by attacking from behind. Can sabotage enemy Engineer equipment, making them work for the Spy's team for a period of time.
 * Home Town:
 * Role: Infiltration
 * Favourite Food:
 * Favourite Drink:
 * Favourite Movies: Jacob's Ladder, Terminator 2: Judgement Day, Alien
 * Favourite Games: Silent Hill, Resident Evil, Dead Space
 * Favourite Quote: "I'll be back." - T-800, The Terminator
 * Personal Catchphrase: "You didn't see anything."

Engineer

 * Health: 140
 * Armour: 120
 * Speed: 100%
 * Weapons: Wrench, Revolver, Railgun, Shotgun, HE Grenade, EMP Grenades
 * Abilities: Can construct Sentry Guns, Dispensers and Teleporters. Naturally regenerates armour at a rate of 10 Armour per second. Can see friendly buildings through walls.
 * Home Town: Tokyo, Japan
 * Role: Area Denial
 * Favourite Food:
 * Favourite Drink:
 * Favourite Movies: Akira, Pokemon: The First Movie and Spirited Away
 * Favourite Games: X-COM, Plague Inc, Civilisation
 * Favourite Quote:
 * Personal Catchphrase: "Working on it."

Escort

 * Health: 200
 * Armour: 175
 * Speed: 90%
 * Weapons: Knife, Pistol, Machine Gun, Shotgun, Flashbangs, Stun Grenades
 * Abilities: Can use Shield while using any weapon. Immune to Flashbangs and Sting Grenades. All Hostages being led by an Escort gain 25% faster movement speed.
 * Home Town: Cannes, France
 * Role: Rescue
 * Favourite Food:
 * Favourite Drink: Red Wine
 * Favourite Movies:
 * Favourite Games:
 * Favourite Quote: "Here's looking at you, kid." Rick Blaine, Casablanca
 * Personal Catchphrase: "I'm coming to save you, mon amie!"

VIP
Only appearing in the Assassination mode, the VIP refers to a conglomerate of civilians, defectors and hostages who have been unlucky enough to get the enemy team out for their blood.
 * Health: 80
 * Armour: 50
 * Speed: 90%
 * Weapons: Crowbar, Dart Gun, Flashbangs
 * Abilities: Automatically finishes the mission by reaching the objective or when killed. Immune to Backstabs. Remarkably skilled at dying.
 * Home Town: Varies
 * Role: Escape
 * Favourite Food: Varies
 * Favourite Drink: Varies
 * Favourite Movies: Varies
 * Favourite Games: Varies
 * Favourite Quote: Varies
 * Personal Catchphrase: "Just get me out of here!"

Weapons
Weaponry is significantly more limited than in Counter-Strike, with players unable to purchase weapons and being restricted to only the weapons available to their specific class, which they retain whenever they respawn.
 * Knife: Similar to the Crowbar from Team Fortress Classic, all classes sans Medic, Spy, Engineer and VIP are armed with some type of knife as their last-resort melee weapon.
 * SEAL 2000 Knife: Used by the Rifleman.
 * Karambit: Used by the Scout.
 * Bowie Knife: Used by the Sniper.
 * Bayonet: Used by the Soldier.
 * Nata Knife: Used by the Demoman.
 * KF-BAR: Used by the Heavy.
 * Fireman's Knife: Used by the Pyro.
 * Hunting Knife: Used by the Escort.
 * Medkit: Used by the Medic in place of the Knife. When used on a ally, it heals them by 50 health points per use.
 * Machete: Used by the Spy in place of the Knife. Its primary function is to be used for backstabs, instantly killing a enemy by attacking them in the back. If used from the front, it does roughly 50% more damage than the standard knife.
 * Wrench: Used by the Engineer in place of the Knife. It is primarily used to repair and upgrade Sentry Guns, Dispensers, Teleporters and Base Turrets, expending Metal to repair and upgrade them. It can also be used as a melee weapon, doing the same amount of damage as the Machete per hit, although unlike the Machete it cannot backstab.
 * Crowbar: Used by the VIP in place of the Knife. Its inclusion is a homage to Half-Life, which Counter-Strike originally began life as a mod for, and it does roughly the same amount of damage as the Machete and Wrench.
 * Pistol: All classes sans Spy and Engineer are armed with some type of pistol as a sidearm in case they run out of ammo or to fight at long ranges that their primary weapon is ineffective at.
 * M1911 A1: Used by the Rifleman.
 * Glock 18: Used by the Scout.
 * Dual Beretta 96s: Used by the Sniper.
 * SVI Infinity: Used by the Soldier.
 * SIG Sauer P228: Used by the Demoman.
 * ES Five-seven: Used by the Medic.
 * Desert Eagle .50: Used by the Heavy.
 * Heckler and Koch USP 45: Used by the Pyro.
 * FNP-45: Used by the Escort.
 * Dart Gun: Used by the VIP.
 * Revolver: Used by the Spy and Engineer in place of the Pistol.
 * Colt Python: Used by the Spy.
 * R8 Revolver: Used by the Engineer.


 * Shotgun: Used as the secondary weapon of the Soldier, Pyro, Engineer and Escort.
 * SPAS-12: Used by the Soldier.
 * Winchester M1887: Used by the Pyro.
 * Double Barrelled Shotgun: Used by the Engineer.
 * Leone Gauge 12 Super: Used by the Escort.
 * Submachine Gun: Used as the secondary weapon of the Scout, Sniper and Spy.
 * MP5: Used by the Scout.
 * Ingram MAC-10: Used by the Sniper.
 * STEN Mk2: Used by the Spy.
 * Assault Rifle: Used as the secondary weapon of the Rifleman, Medic and Heavy.
 * M4A1 Carbine: Used by the Rifleman.
 * AK-47U: Used by the Medic.
 * M60: Used by the Heavy.
 * Battle Rifle: Used as the primary weapon of the Rifleman.
 * Auto Shotgun: Used as the primary weapon of the Scout.
 * Sniper Rifle: Used as the primary weapon of the Sniper. It functions similarly to the Magnum Sniper Rifle from Counter-Strike, with the only difference being that it has only one level of zoom.
 * Rocket Launcher: Used as the primary weapon of the Soldier. It is primarily used to destroy enemy constructions and quickly kill clusters of enemies from afar. Unlike the Team Fortress Classic Rocket Launcher, it can only be fired when crouched, has a zoom function similar to the Sniper Rifle, and needs to be reloaded after every shot.
 * Grenade Launcher: Used as the primary weapon of the Demoman.
 * Pipebomb Launcher: Used as the secondary weapon of the Demoman.
 * Gas Gun: Used as the primary weapon of the Medic.
 * Gatling Gun: Used as the primary weapon of the Heavy.
 * Flamethrower: Used as the primary weapon of the Pyro.
 * Tranquilizer Rifle: Used as the primary weapon of the Spy.
 * Railgun: Used as the primary weapon of the Engineer.
 * Machine Gun: Used as the primary weapon of the Escort.
 * Nail Grenade: Used as the primary grenade of the Soldier.
 * Cluster Grenade: Used as the primary grenade of the Demoman.
 * HE Grenade: Used as the secondary grenade of the Rifleman, Sniper, Soldier, Demoman, Medic, Heavy, Pyro and Engineer.
 * Flashbang: Used as the primary grenade of the VIP and the secondary grenade of the Scout, Spy and Escort.

Hostage Rescue

 * Offices: A variant of the classic cs_office map, albeit much larger and featuring two office complexes, each owned by one of the teams. Both teams' hostages are spread across their base, with four being located in the garage while the other six are located inside the main office.

Control Points

 * Airstrip: A variant of the classic de_airstrip map, significantly modified and with more locations where bombs need to be planted in order to capture the points.

Capture the Flag

 * 2Fort: A variant of the Team Fortress series' staple map, featuring two military bases that both have a basement where a briefcase is located. Both team's objective to steal the enemy briefcase and take it to the capture point on their balcony while protecting their own briefcase from the enemy team. Unlike in other variants of the map, the water in the moat is only waist-deep, and the bridge is longer and covered.

Assassination
Assassination mode features three teams instead of only two - Red, Blue and Yellow. The Red team features only one Player, who can only play as the VIP and must get to the end of the map. The Blue team are the VIP's Bodyguards, are friendly to them, and must escort them to the end of the map. The Yellow team are the Assassins, and must kill the VIP before they can reach the end of the map. If the VIP is killed, the Yellow team wins the round. If the VIP reaches the end of the truck, the Red and Blue teams both win.
 * Oilrig: A variant of the original Assassination map, significantly altered to be more friendly to newer players and have more hiding places for the VIP and Bodyguards.

Escape
Escape mode features four teams instead of only two - Red, Blue, Yellow and Green. All teams are fighting over various resources scattered around the maps, which they must take back to their crashed plane, which functions as their central base. The first team to get sufficient resources to their plane and repair it, then have all living player enter the plane's hangar, wins. Players can steal resources from a enemy team's plane, requiring a team to have players stationed to defend their resources.
 * Downed: Loosely based on the cs_downed_cz map from Condition Zero, where each team's plane is located on the corner of the map. All the teams must gather up resources that appear around the map and bring them back to their plane.

Radio Commands
"Main page: Counter-Strike: Team Fortress/Radio Commands"Unlike in the original Counter-Strike, Counter-Strike: Team Fortress features unique voice lines for each character.

Trivia

 * Due to its nature as a mod, and similarly to Team Fortress Classic, the mod uses a combination of both entirely new assets and recycled assets from Counter-Strike, Counter-Strike: Condition Zero, Condition Zero: Deleted Scenes and Half-Life. The recycled assets are:
 * The standard Knife is used for the SEAL 2000 Knife.
 * The Machete from Deleted Scenes is used for the Machete.
 * A heavily modified version of the Wrench from Half-Life: Opposing Force is used for the Wrench.
 * The Crowbar from Half-Life is used for the Crowbar.
 * A slightly modified version of the Leone YG1265 Auto Shotgun is used for the Auto Shotgun.
 * The Magnum Sniper Rifle is used for the Sniper Rifle.
 * The M72 LAW from Deleted Scenes is used for the Rocket Launcher.
 * A heavily modified version of the SG 550 is used for the Tranquilizer Rifle.
 * The M60 from Deleted Scenes is used for the M60.
 * A slightly modified version of the Medical Kit from Deleted Scenes is used for the Medpack pickup.
 * Most textures and miscellaneous models are reused.