Mario & Luigi: Sides of the Coin

Summary
Mario & Luigi: Sides of the Coin is a game by Nintendo and AlphaDream for the Nintendo 3DS, and the sixth in the Mario & Luigi series. It features Mario & Luigi collaborating with their rivals, Wario & Waluigi, in a quest to uncover the mysteries of the Flipp World.

Plot
"Light. Darkness. Opposites from the day they came to be. Though the night sky fills hearts with fear and doubt, from that same sky stars are born, casting rays of hope. But just as light is born from darkness, so too is darkness born from light; should the two ever become one...hope is the last thing some stars will give."

-King Philippe III, ruler of the Flipshroom Kingdom, 1,500 years ago

--Present Day--

After a search through ruins nets Wario and Waluigi a special-looking coin, Wario accidentally flips it and the two are warped away. They are met by Mario, who looks to be in different colors. Wario defeats him in battle, but the two are confronted by a giant figure demanding the Heart Flippcoin.

Luigi drags Mario to Princess Peach's Castle to be present for her wedding. Mario is against the wedding, but secretly, so too is Peach. The wedding starts, and Prince Philippe waits at the altar for Peach. As soon as she reaches the altar, Bowser attacks. Mario gets Peach to safety and fights Bowser, defeating him yet again.

As the wedding is delayed, Philippe discusses Bowser issues with Mario and Luigi, and Luigi suggests they take it up with Peach. They go to her chambers to find her being abducted by a black humanoid with a red scepter and matching circular hat. He introduces himself as Flipheart and takes Peach with him out the window. Mario and Luigi (and Philippe, though trailing) chase them through Acorn Plains and to Layer-Cake Desert. He flips the Heart Flippcoin to transport them all away.

Mario and Luigi wake up to find Wario and Waluigi looking down at them. Their faceoff is interrupted by Starlow wanting an explanation. A blue Star Sprite named Bleutoil appears from Wario's pocket, telling her introductions are necessary. After getting acquainted, Bleutoil tells Mario they have transported to the Flipp World, a parallel world to Mario's world, called the Upper World. Bleutoil has lost many memories, but he knows it's his mission to prevent the Grand Ztar from awakening and being used for evil and that the Special Flippcoins might be connected. Wario mentions that one Flippcoin was how they got there, and Waluigi admits to the treasure hunting. Bleutoil had begun trusting Wario and Waluigi after they saved him from Flipheart. The group decides to team up in order to stop Flipheart and his three fellow Flipzards, so as to save Peach and unravel the mystery of the Flipp World.

Playable
Mario: A plumber in red from the Mushroom Kingdom, Mario is the hero who's always jumping and hammering to save the fair Princess Peach from villains like Bowser. Mario is a courageous, selfless and honest man, but he has penchants for speaking in Italian gibberish and leaving Luigi behind. Mario loves eating almost as much as he loves Peach, and his favorite food is Mushrooms. Mario is primarily controlled in this game with the A Button.

Luigi: A plumber in green from the Mushroom Kingdom, Luigi is the sidekick who is always in Mario's shadow, though he loves being able to help his big bro. He's also the best jumper in the entire Kingdom. Luigi is very cowardly (especially when it comes to ghosts), but feels confident if he's with Mario. Luigi loves Mushrooms just as much as Mario, but somehow he is able to hold off on the Italian food. Luigi is primarily controlled in this game with the B Button.

Wario: A wacky videogame entrepreneur in yellow, Wario is a morbidly obese man, and his most defining trait is his greed. Wario works in Diamond City to create videogames with his WarioWare friends. This time around, he's working with Waluigi to find treasure while begrudgingly allying with their rivals, the Mario Bros. Wario's favorite food is garlic, and he uses it to heal instead of Mushrooms. Wario is primarily controlled in this game with the X Button.

Waluigi: A lanky indigo-colored partner to Wario, Waluigi is a cheater and will capitalize on any opportunity to defeat the Mario Bros. or anyone who opposes him. Despite a confident front, Waluigi is mired by self-doubt, especially when he loses. Not much is known about Waluigi's past, but for some reason, he only gets along with Wario. Waluigi is fine eating garlic, but he seems to prefer eggplants. Waluigi is primarily controlled in this game with the Y Button.

Supporting
Princess Peach: The graceful, kind-hearted and generous monarch of the Mushroom Kingdom, Princess Peach is often the target of Bowser's ambitions, a trait she has long since gotten sick of. Peach has been longtime friends with Mario, who she highly values. She is the object of both Mario's and Bowser's affections, both of whom practically broadcast reluctance to Peach's arranged marriage. She has a special magic called Heart Power which is able to influence and harm evil forces like Bowser. This is, unfortunately, another trait that makes her a target for Bowser.

Starlow: A yellow Star Sprite who has been the de facto leader of the Mario & Luigi team since Bowser's Inside Story. Starlow thinks of herself as a lady to be respected, but she has quite the temper on her. She admires Mario's courage and looks down on Luigi for his cowardice and clumsiness, but she is good friends with both Bros...just don't ask her to give Luigi any more "pep talks".

Bleutoil: A blue Star Sprite from the Flipp World. He suffers a bit of amnesia, but for some reason, he feels like he knows Prince Philippe. Because they saved him (on accident), he decides to be friends with Wario and Waluigi. He talks with a French accent, and like Starlow's "Hello Yello!" and "Yello Good-bye!", his catchphrases are "Bleu Bonjour!" or "Adieu Bleu!"

Toadsworth: The steward to Princess Peach who has been constantly guarding her (and failing) since her birth. Toadsworth is a gentleman who trusts Mario and Luigi to protect the princess, but he felt compelled to accept the Flower Kingdom's proposal since he thought it would guarantee Peach's safety.

Toad(s): The retainers of the Mushroom Kingdom. Toads are quick and nimble, and they act as Princess Peach's main guard and the primary residents of the Mushroom Kingdom. Unfortunately, they are not the best fighters against Bowser's minions and often turn to Mario and Luigi for help.

Prince Philippe: The regent prince of the Flower Kingdom and arranged fiancée to Princess Peach. Philippe is a very polite albeit grand monarch, though his fighting skill is subpar. Curiously enough, he later becomes a target for possessing the Club Flippcoin.

Lord Henry: Prince Philippe's father and former ruler of the Flower Kingdom before Philippe had to take over. He usually mumbles his words, and mulls around aimlessly if not being spoken to by Philippe, who he usually says "yes, son" to. It's almost as if he's under a spell...

Flipser: The ruler of the Flippa Kingdom and Flipp World counterpart to Bowser, Flipser has a heart of gold and a shell of silver. Flipser reluctantly kidnaps Princess Flipeach as a means to discuss marriage, believing that a union will help their two kingdoms flourish and be at peace. Flipser is always defeated by the Flipio Bros., which initially makes him afraid of Mario and Luigi. Soon, he comes to see them, Wario and Waluigi as allies against an evil force; this force is trying to use both princesses to obtain the power of the Grand Ztar. Flipser was saddened by the fact that most of his forces rebelled against peace, but continues on nonetheless. Flipser is noticeably smarter than his counterpart. He provides Mario and co. with their first Group Team Attack, the Giant Flip.

Flipmek: Flipser's right-hand Magiflippa and the Flipp World counterpart to Kamek. Flipmek is quite loyal to Flipser where most other minions are not, but Flipmek isn't a very powerful magician. Flipmek provides Mario and co. with information on where to find the four Flipzards, especially when they are having Bowser's/Flipser's forces terrorize Toads/Fliptoads. Flipmek provides an optional tutorial for the Giant Flip Team Attack.

Sergeant Guy: The highest ranking member of the Elite Trio, Sergeant Guy was happy Kamek re-promoted his team to elite guard. However, in attempting to catch Princess Peach and Flipheart, the team got transported to and lost in the Flipp World. They were separated, and while Sergeant Guy could hold his own with his weapons, he remains unsure without his two comrades. After Wario and Waluigi save him from Peewee Piranha (who had also ended up in the Flipp World), he teams up with them to fight a legion of Fliboos. He thanks them for the help and asks them to help Paraplonk and Goomp, handing over Waluigi's second Team Attack, the Bullet Bill Rally, as compensation. After being found by Kamek, he is demoted again.

Corporal Paraplonk: The middle ranking member of the Elite Trio, Corporal Paraplonk was happy Kamek re-promoted his team to elite guard. However, in attempting to catch Princess Peach and Flipheart, the team got transported to and lost in the Flipp World. They were separated, and Paraplonk proved to be the most capable of getting around by flying. Unfortunately, he got grounded by Petey Piranha, who had also ended up in the Flipp World. He spots Wario and Waluigi and is saved by them, but he doesn't buy that Sergeant Guy asked them to find him and Goomp, so he challenges them to a target-hitting minigame. After Wario and Waluigi use their hammers to win, Paraplonk rewards them with Wario's second Team Attack, the Metal Mettle, and asks them to help Goomp. After being found by Kamek, he is demoted again.

Private Goomp: The lowest ranking member of the Elite Trio, Private Goomp was happy Kamek re-promoted his team to elite guard. However, in attempting to catch Princess Peach and Flipheart, the team got transported to and lost in the Flipp World. They were separated, and Goomp turns out to be helpless against Dino Piranha, who had also ended up in the Flipp World. He is found and helped by Wario and Waluigi on request from his comrades. As thanks, Goomp gives them Waluigi's third Team Attack, the Wind-Up Stomp. After being found by Kamek, he is demoted again.

Other
Flippa Bros.: Four Ninjaflippas in Violet, Indigo, Orange and Cyan bandanas and boots, the Flippa Bros. are the Flipp World version of the Koopa Bros. who offer the chance to join their squad. They are just as fun-loving and egotistical as the Koopa Bros., but they lack loyalty and act freelance. After Mario and co. defeat them and the Koopa Bros., the latter retreat while the former realize these aren't the plumbers they know. After learning the situation, the Flippa Bros. decide to help by giving all four teammates their first Team Attacks: the 3D Red, Green, Gold and Blue Shells. The Violet, Cyan, Orange and Indigo Ninjikoopas provide tutorials for Mario, Luigi, Wario and Waluigi (respectively) the first time they decide to practice.

Greazy: A kooky Gearmo who decided to stay in the Mushroom Kingdom after Super Mario Galaxy. He mainly tries to protect his garbage stash from Flipp World monsters, and is failing to do so before Mario and co. show up and help him. Afterward, he says he'll help them if they clear a minigame involving gathering junk with a magnetic crane. When Mario and co. win the game, he gives them Mario's second Team Attack, the Super Spring. He gives Mario and Luigi a tutorial the first time they decide to practice.

Captain Toad: An adventurous Toad who hunts Stars to help Mario from time to time. He runs away from a ton of Flipp World enemies, as per his nature of being easily scared. After he realizes Mario and co. helped him, he gives the team Mario's third Team Attack, the Cherry Cyclone. He helps Mario and Luigi with a tutorial the first time they decide to practice. Captain Toad gets chased several more times through the game, and gives out Mushrooms every time the team saves him.

Yoshi(s): Yoshis are a race of dinosaurs that have helped Mario and Luigi since they were babies. They can flutter jump and use their tongues to eat pretty much anything. After Mario and Luigi go on a fruit-delivering trading quest, two Yoshis decide to give them Luigi's second Team Attack, the Egg Barrage. A Yellow Yoshi provides Mario and Luigi with a tutorial the first time they decide to practice.

King Flip-omb: The Flipp World counterpart to King Bob-omb, King Flip-omb is a red Flip-omb who despises violence and explosions, preferring to launch himself out of cannons for fun. He gets harassed by Kamek into using his Flip-omb armies for destroying Flipser's Castle, and runs from him, as well as Mario and co. Eventually, Kamek gives up and enlists the help of three giant Lava Flibbles to destroy King Flip-omb, but they are defeated by Mario and co. Grateful for their aid, the king gives them the Four Corners Group Team Attack and gives them a tutotial the first time they decide to practice. He orders his troops to open cannons, which then act as ways to transport Mario and co. to other parts of the Flipp World, as opposed to Warp Pipes. These cannons can be accessed from Macaron Flipclouds once unlocked.

Mariachi Guys: A trio of sombrero-wearing Shy Guys; one with an accordion, one with a guitar, and one with maracas. They prefer making music to battling, so they challenge you to a game of musical Follow-The-Leader, where one set of teammates must play the maracas and guitar just like the Mariachi Guys. Completing this challenge earns the team coins, depending on the difficulty. Beating all five difficulties will impress the Mariachi Guys, and they will give out the third Group Team Attack, the Symphony Block. They provide a tutorial the first time the group decides to practice.

Rosalina: A ward of the cosmos and commander of the Comet Observatory, Rosalina is a powerful woman who takes in Lumas around the galaxies. Her Observatory was pulled into the Flipp World by the influence of the Flipp Coins' magic spreading across Mario's planet. She is found by Flipser Jr., who swears to protect her from the Flipio Brothers. After she meets her friends Mario and Luigi, she gives them Luigi's third Team Attack-the Star Meteor-as a promise to help them in their quest. She has a black Luma give a tutorial the first time Mario and Luigi decide to practice.

Randy Bandflippy: A Bandflip who becomes a fan of Wario after seeing his obsession with gold. After begging Wario for good pointers about treasure hunting, he challenges Wario and Waluigi to a battle with him and his Bandflip buddies. After winning, Randy gives them Wario's third Team Attack, Gold Rush, and provides Wario and Waluigi a tutorial the first time they decide to practice.

Toad Scholars: Ten Toads with a ton of knowledge, the Scholars believe they can stump Mario and co., so they appear throughout the different areas to give quizzes. Answering their questions correctly and clearing their quizzes earns the team items, Beans, Coins and whatnot. After clearing all ten quizzes, the Toad Scholar-whichever one they be-will receive calls from the others about Mario and co. clearing their quizzes. The Scholar will be so impressed he'll award the party with the fourth and final Group Team Attack, Mario Party. If the group decides to practice this Team Attack, Captain Toad reappears the first time to assist.

Antagonists
Casinova: An ancient evil who desires the power of the Grand Ztar to rule both the Upper and Flipp Worlds. To do so, he enlists the Flipzards to find the four Special Flippcoins-the keys to undo the seal placed on the Ztar-and two individuals with great might, Princesses Peach and Flipeach. 1,000 years ago, this benevolent researcher created numerous Flippcoins to allow travel between the two worlds, having based these regular Flippcoins on the four Special Flippcoins. One day, he encountered the chamber of the Grand Ztar, and its evil aura overcame him and caused him to deteriorate into a wicked being. Having left the Flippcoins in the Upper World, Casinova had but to wait until Wario and Waluigi brought one there. He then dispatched the Flipzards to enact his plans in the Mushroom Kingdom. He is the ninth Boss to be fought in the Battle Ring.

Flipheart: The red Flipzard who commands the Heart Flippcoin, Flipheart is a total flirt who sneaks into Peach's Castle during the bedlam Bowser creates. After the wedding is delayed, Flipheart steals Princess Peach and retreats with her to Layer-Cake Desert. After Mario and Luigi corner him there, Flipheart uses his Flippcoin to retreat to the Flipp World. Flipheart has power over kinetic energy, and he can use his powerful spells to influence others into obeying his commands. Using a Power Heart, he can make even small enemies grow large and control them. When battling by himself, he uses energy hearts that can cast CHAR on Mario and co. He along with the other Flipzards are the eighth Boss to be fought in the Battle Ring.

Flipmond: The yellow Flipzard who commands the Diamond Flippcoin, Flipmond is a treasure hunter worth his salt. He usually tends to be one step ahead of any other treasure hunter, but if the treasure isn't worth it, he tosses it. He buys the loyalty of baddies-such as Shadow Eye Flipji-and has them carry out tasks to protect the Flipzards' mission. Flipmond has power over wood, and he uses his wood powers to create obstacles for Mario and co. to overcome. Using a Power Diamond, he can make even small enemies grow large and control them. When battling by himself, he uses diamond-like seeds to create thorns to attack and cast TRIP on Mario and co. He along with the other Flipzards are the eighth Boss to be fought in the Battle Ring.

Flipclub: The green Flipzard who commands the Club Flippcoin, Flipclub is a stoic, reserved individual who tends to get anger problems. Flipclub's Flippcoin had been lost from the Flipp World for years, so to find it in Prince Philippe's possession and lose it infuriates him even more. Flipclub has power over lightning, and his task is to use it to spread fear over the general masses of the Mushroom Kingdom (using it in the woods makes Luigi scared as ever). Using the Power Club, he can make even small enemies grow large and control them. When battling by himself, he uses clubs like hammers, and his lightning attacks can damage and cast DIZZY on Mario and co. He along with the other Flipzards are the eighth Boss to be fought in the Battle Ring.

Flipade: The blue Flipzard who commands the Spade Flippcoin, Flipade is a relaxed Flipzard, but can get serious if the need calls for it. Flipade is the main Flipzard to report to his superior, Casinova. Flipade encounters Bowser, Mario's nemesis, in the Flipp World, and manipulates him into protecting the Spade Flippcoin at his castle, as well as eliminating Mario and Luigi. Although Kamek doesn't trust Flipade, Bowser and Kamek agree to anything that involves Mario and Luigi's doom. Flipade controls ice, and uses it to protect certain key points in dungeons, although the ice can be melted by Mario's Fire Dash. Using a Power Spade, he can make even small enemies grow large and control them. When battling by himself, he uses icy spades to attack and cast SICK on Mario and co. He along with the other Flipzards are the eighth boss to be fought in the Battle Ring.

Bowser: The Koopa King and longtime nemesis to Mario, Bowser returns (yet again) to kidnap Princess Peach, this time to interrupt her wedding. Later, Bowser wanders aimlessly in an attempt to make heads or tails of what's been happening with Flipp World versions of his minions attacking him. He encounters Flipade, who he and Kamek follow into Bowser's Castle in the Upper World. Bowser is recruited by Flipade to stop Mario and Luigi from taking the Spade Flippcoin, so he fights them. Although he appears more later (notably to steal the Club Flippcoin from Philippe), Bowser's role in this game is rather subdued compared to previous titles. He and Kamek are the fourth Boss to be fought in the Battle Ring.

Kamek: The highest-ranked Magikoopa and longtime caretaker of Bowser, Kamek is also a nemesis of Mario and Luigi. Kamek is a no-nonsense kind of Koopa, except if it benefits him. Kamek feels it is his duty to help Bowser in every endeavor he undertakes, so naturally he goes with Bowser to the Flipp World. Although untrusting of Flipade, he cannot question Bowser's decision; instead he finds solace in the fact that their orders are to eliminate Mario and Luigi. Kamek creates three copies of himself-white, green and red-and they aid Bowser in the fight against the Mario Bros. He also searches for the Elite Trio, intent on demoting them for failing to protect Bowser. Kamek, his clones, and Bowser are the fourth Boss to be fought in the Battle Ring.

Princess Flipeach: The redheaded tyrant ruler of the Flipshroom Kingdom, Flipeach rules with an iron fist. Flipeach detests the idea of peace, and even moreso the idea of marrying an "idealistic fool" like Flipser, so she frequently dispatches the Flipio Bros. to thwart his attempts and get her back to her throne. Flipeach doesn't take too kindly to her alternate self being a benevolent ruler and her close connection with the Mario Bros., so Flipeach decides to challenge Mario and co. herself after all the Special Flippcoins are gathered together. She uses a giant Fliptoad droid, her Heart Power, and the Flipio Bros. to fight. Flipeach and her forces are the fifth Boss to be fought in the Battle Ring.

Flipworth: Flipeach's attendant who despises Flipser's idea of peace as much as everyone else. He's all too eager to get into a fight with others, but he throws out his back too often. Knowing Flipeach's strength, he doesn't care if she gets kidnapped because she always gets out of it.

Flipio: The elder of the Flipio Bros., Flipio is the Flipp World version of Mario with a brown shirt and a red hat and overalls. Unlike Mario, Flipio is a manipulative coward, who prefers to lure enemies with traps than fight them head-on. The first time Mario and co. gain a Special Flippcoin, he steals it. He defends Princess Flipeach, finding a world of peace disgusting. However, he starts to learn more and more courage from Mario as the game progresses.

Flipigi: The younger of the Flipio Bros., Flipigi is the Flipp World version of Luigi with a green shirt and a white hat and overalls. Unlike Luigi, Flipigi is very brash and not the brightest bulb around. Still, he is capable in a fight and cares only for personal profit. He defends Princess Flipeach, thinking he won't profit the way he wants to in a world of peace. He and Waluigi get along famously.

Fliptoad(s): The Flipp World versions of Toads, Fliptoads roam the lands looking to antagonize whoever they come across, no matter how big they are. They aren't very effective fighters, though, and Mario and co. usually have to rescue them.

Bosses
Koopa Bros.: A group of Ninjakoopas loyal to Bowser and second to none in coolness. The Red, Black, Yellow and Green Ninjakoopas have tangled with Mario before, but they haven't been slacking since then. They maintain their traditional super spinning attack, but this can be countered thanks to Mario and co.'s hammers, so they've added an upside-down random spin attack to their arsenal. They have counterparts, the Flippa Bros., and the Boss Fight with the eight Koopa and Flippa Bros. is the first in the Battle Ring.

King Ka-Thunk: A living metal square inside a Ka-Thunk frame, King Ka-Thunk made his debut in Super Mario 3D World. King Ka-Thunk appears to prevent Mario and co. from passing through the desert, challenging them to a fight. King Ka-Thunk summons other Ka-Thunks to whirl around the party, forcing Mario and co. to jump over them. Otherwise, King Ka-Thunk will try to flatten them himself, shifting around to target one teammate. The teammate must counter with his hammer, then King Ka-Thunk will shift two more times to target another teammate, then again with three shifts. If all three attacks are countered, he will fall on the ground, exposing the weak point on his back. King Ka-Thunk is the second boss to be fought in the Battle Ring.

Giant Lava Flibble(s): The Flipp World versions of Lava Bubbles, these monsters are summoned by Kamek to defeat King-Flip-omb but are challenged by Mario and co. They inflict damage if a teammate jumps on them, so the only means of winning is via hammers or Team Attacks.

Cheepskipper: A giant purple Cheep Cheep, Cheepskipper made its debut in New Super Mario Bros. Cheepskipper is controlled by Flipheart and used to attack Mario and Luigi at Sparkling Waters. It attacks from the water and uses red and green Cheep Cheeps to attack. It also tries to swallow Mario and Luigi up, chasing them while they paddle away in the water. When Cheepskipper needs to rest, Mario and Luigi can use the Flip option to send it to Wario and Waluigi in the Flipp World, where it'll be helpless to their attacks on dry land/sand. Eventually, it will get back to sea and the process must repeat.

Shadow Eye Flipji: Leader of the Flipji and the Flipp World version of a Giant Ninji, this Flipji Master and half of his clan live in Popsicle Flipcier for training (the other half is in Fructose Flipjungle). Shadow Eye decides to put his clan above loyalty to Flipser. Flipmond tasks him with obtaining the Diamond Flippcoin and defeating Mario and co. along the way. He and his Flipji find it in the Upper World, taunting Mario and co. for being too late. Once the teammates traverse his hideout and follow him back to the Frosted Glacier, he challenges them to a duel. He attacks using shurikens, charging, and unleashing different elemental Flipji (Water to Mario, Fire to Luigi, Wind to Wario, Earth to Waluigi). He surrenders the Diamond Flippcoin after being defeated. He is the third boss to be fought in the Battle Ring.

Bouldergeist: A dark spirit who dwells in the forests of Soda Jungle. Bouldergeist guards the Club Flippcoin for Bowser, who is determined to gain some kind of leverage over the four Flipzards. Bouldergeist attacks Mario and Luigi with his hands, his army of Bomb Boos, and stone pillars that the teammates have to run to avoid. Using the Flippcoin will send his true form to the Flipp World to fight Wario and Waluigi, though he still uses Bomb Boos.

Piranha Trio: A trio of bosses summoned by Flipclub to retrieve the Flippcoins from Mario and co., these three Piranhas ended up chasing the Elite Trio into and through the Flipp World. Whether or not they were found and stopped by Wario and Waluigi, the three gather together to fight all four teammates at the Rock-Candy Mines. The Piranha Trio is the seventh boss to be fought in the Battle Ring.

1) Petey Piranha: A toxic-spewing Piranha Plant that can walk and fly, Petey debuted in Super Mario Sunshine. Petey attacks with sludge and can try to attack with its leaf arms by spinning them at fighters, or flying up high and crashing down. Mario's Fireball deals Critical damage, albeit reduced; Petey is ultimately vulnerable to Waluigi's Trick Flood attack, and if filled up with enough water, he lies on the ground, exposing his belly (which is weak to Jumps).

2) Dino Piranha: A young Piranha Plant shaped like a crouched Petey with leaf arms and a seed-like tail, Dino Piranha debuted in Super Mario Galaxy. Dino attacks by whacking teammates with its tail or charging into them. Mario's Fireball deals Critical damage, albeit reduced; ultimately, its tail is its weakness. When targeting the tail, any Hammer attacks send the tail into Dino's face, doing major damage (Luigi's Poltergust Cyclone does more). It then hides its tail for a few turns. After being defeated, he suddenly gets replaced by Fiery Dino Piranha. This firebrand attacks just like his relative, except it adds fireballs. When on fire, his tail cannot be hit without burning the teammate, but the flame will recede after a few turns.

3) Peewee Piranha: An infant Piranha Plant that crawls and has a huge rear end, Peewee Piranha debuted in Super Mario Galaxy 2. Peewee attacks by charging forward or spinning to attack teammates with the shell on its rear. Mario's Fireball deals Critical damage, albeit reduced; the shell protecting the rear end (ultimately, Peewee's weak point) is vulnerable to Wario's Chunk Chuck. The more damage the shell takes, the further the shell will chip. After the shell is off, Peewee takes increased damage from everything that targets its rear.

Giga Flipaint Chomps: Six Flipp World versions of Paint Chomps, these big Chomps are connected on one stake and colored in red, orange, yellow, green, blue and purple paint, respectively. They dash into, jump on, or spew paint at Mario and co. If a teammate has damaged one of the Chomps, they will spew paint balls on themselves and their adjacent allies based on the color of clothes that teammate wore (Waluigi's clothes are indigo, so the Chomps will randomly choose blue or purple). Typically, a Chomp will target the teammate whose hat color matches the paint: red to Mario, green to Luigi, yellow to Wario, blue AND purple to Waluigi (his luck is THAT bad). Orange Chomps are more powerful and can attack all four teammates at once. If an equal amount of red, yellow and blue paint is gathered on one Chomp, it will turn brown. A brown Chomp will be confused to the point of attacking its allies. However, if a color cannot combine with another, it will overtake the Chomp's current color. The Giga Flipaint Chomps are the sixth boss to be fought in the Battle Ring.

Flipser Jr.: Flipser's son and an optional boss, Junior is usually a very obedient child, except when Flipio and Flipigi are involved. Thinking they could spell trouble for Rosalina, he takes it upon himself to protect her when the power of the Flipp Coins forces her Comet Observatory to cross over and crash into the Flipp World. He mans the Boomsday Flipchine to guard Rosalina, attacking with fire bars, thunder balls, and charging. However, after being defeated by Mario and Luigi, he listens to their story, understands and lets them through to see Rosalina.

Dry Flipser: A wicked skeletal version of Flipser, Dry Flipser appears at the end of the Battle Ring's Boss Medley to fight Mario and co. He can spin into all teammates, throw bones or Sledge Bros. hammers, breathes black fire, and summon copies of the teammates to fight with him. Any Team Attacks used against him are sucked up and stored in his shell. At certain points, he will charge an instant-KO fire breath attack by exposing his gut; using a 3D Shell Team Attack at that point will makes his head fall off and the four teammates will grab it. The body will then run for it and jump while the four chase him with his head and its fire breath; enough successful hits make him drop a Team Attack. At the end, they throw his head at his body and the battle resumes like normal.

Club Paraflippa: Once a normal Paraflippa, this boss was turned gigantic by a Power Club and threatens to blow everything in Walnut Fliplains away. Mario dons a Hammer Suit and turns giant to fight him. Club Paraflippa's attacks include a flying kick, a homing Shell Spin, and creating two illusions of himself with which to launch several dive-bomb attacks on Mario. Once defeated, the Paraflippa shrinks back down and pleads for mercy.

Diamond Flinty Mole: Once a normal Flinty Mole, this boss was turned gigantic by a Power Diamond and decides to bury everything in Fructose Flipjungle in rubble. Luigi accidentally gets Mario's Stone Tanooki Leaf, so Starlow and Bleutoil decide to give him the Mega Mushroom to fight. Diamond Flinty Mole's attacks include diving underground and coming up beneath Kitsune Luigi, throwing several rocks followed by a boulder, and creating a diamond-shaped fissure to try and trap his opponent for two turns. Once defeated, the Flinty Mole shrinks back down and cries uncle.

Spade Chieflip Chilly: The Flipp World counterpart to Chief Chilly, this boss is just as angrered by other well-groomed mustaches as the other Bully. By request, Flipade grants the Chief a Power Spade to turn gigantic, and he plans to crush Mario and co. into the ice of Popsicle Flipcier. Wario decides to take him on, eating a Nasty Garlic to turn into Wario-Man. After a Mega Mushroom makes him giant, he fights Chieflip Chilly. Chilly's attacks include charging forward, doing stomps to summon giant ice cubes, and creating spade-shaped ice walls in order to shove Wario-Man into freezing water. Once defeated, Chilly shrinks back down and admits his respect for Wario's mustache, letting the teammates pass.

Heart Fliparrgh: Once a normal Fliparrgh, this boss was turned gigantic by a Power Heart and naturally starts rampaging. Mario gets out a Penguin Suit but a tremor makes Waluigi trip into it and become Penguin Waluigi. Once a Mega Mushroom turns him gigantic, he reluctantly takes on the challenge. Heart Fliparrgh's attacks include diving at Waluigi, summoning heart-shaped magma rocks to eat and spit out, and breathing a huge fire breath. Once defeated, the Fliparrgh disintegrates.

Gameplay
This game is an overhead RPG with platforming elements. The object is to navigate Mario, Luigi, Wario and Waluigi through areas of the Upper and Flipp Worlds to complete objectives, battle enemies and reach the bosses of each area. The Mushroom Kingdom and Flipeach’s Castle act as Overworlds, and other areas of the Flipp World are accessible via Flippcoins. The aforementioned Flipp World versions of areas can only be accessed by stone pillars that contain Flippcoins, and one set of teammates progresses through a side-scrolling environment with platforming elements. Pairs need to be switched so as to progress, so to swap places with the other pair, use the ZL or ZR Buttons.

Overworld
Players can walk through the Mushroom Kingdom and Flipeach’s Castle in a 3D overhead environment. Jumping into “?” Blocks gives the player coins or items, and hitting a Heart Block fully restores the HP and SP of all teammates.

When the Bros. are all together, Mario, Luigi, Wario and Waluigi travel together two by two (the Mario Bros. to the right of Wario and Waluigi); when together or apart, Mario is always followed by Luigi and Wario by Waluigi. The Action Icon is listed in the top-right corner of the Top Screen, and as more Action Commands are unlocked, they can be toggled through by pressing the R Button, or return to the default Jump with the L Button. When a face appears in the A or X Icon, you can talk to a character; if a “!” appears, you can interact with an object you are facing.

Warp Pipes take the group to the Meringue Clouds, where a friendly Lakitu waits to help direct Mario and co. through available Warp Pipes to other areas in the Mushroom Kingdom. Another Lakitu offers Meringue Clouds’ specialty: Cloud Cotton Candy. It costs 10 coins, and it completely restores HP and SP. The Meringue Clouds hosts the Battle Ring, which is available after defeating Bowser & Kamek.

Likewise, once King Flip-omb unlocks his army’s cannons, they launch you to the Macaron Flipclouds in the Flipp World. Hitting the “!” Block unseals the gate, thus allowing connection between areas. A Lakiflip offers Puff Macarons for 10 coins, and like the Cloud Cotton Candy, they restore HP and SP. The Macaron Flipclouds hosts the Giant Battle Ring, which is available immediately.

Upper World
Peach's Castle/Toad Town

Acorn Plains

-Enemies: Goombas, Koopa Troopas, Waddlewings, Skipsqueaks, Chargin' Chucks, Giga Waddlewings

-Bosses: Koopa Bros. & Flippa Bros.

Layer-Cake Desert

-Enemies: Paratroopas, Blocksteppers, Ka-Thunks, Spikes, Pokey Wheels, Hammer Bros.

-Boss: King Ka-Thunk

Sparkling Waters

-Enemies: Cheep Cheeps, Discus Guys, Whirli-Bloopers, Spiky Madpoles, Dragoneels, Boomerang Bros.

-Boss: Cheepskipper

Frosted Glacier

-Enemies: Shy Guys, Bullies, Sniffle Thwomps, Ty-Foos, Frosty Bloopers, Ice Bros.

-Boss: Shadow Eye Flipji

Soda Jungle

-Enemies: Bandits, Ninjis, Boos, Meter Guys, Hypno Snifits, Nasty Scuttlebugs

-Boss: Bouldergeist

Rock-Candy Mines

-Enemies: Bob-ombs, Boxing Guys, Magmaarghs, Brolders, Paint Chomps, Fire Bros.

-Bosses: Piranha Trio

Meringue Clouds (hub)

-Battle Ring

Bowser's Castle

-Enemies: Goombas, Paratroopas, Shy Guys, Hammer Bros., Fire Bros., Boomerang Bros., Red Bullies, Gamble Guys, Quarterback Chucks

Flipp World
Flipeach's Castle/Fliptoad Town

-Boss: Flipeach's Forces (Princess Flipeach in Fliptoad Droid, Flipio, Flipigi)

Walnut Fliplains

-Enemies: Flip Soldiers, Flip Fliers, Fanner Flips, Floombas, Flippa Troopas, Waddleflips, Flipsqueaks

-Bosses: Petey Piranha, Club Paraflippa

Devil's Flip Cake Desert

-Enemies: Spike Flip Soldiers, Cannonflips, Diggflips, Blockflippers, Ka-Flips, Flipspikes, Hammflip Bros.

-Bosses: Giant Lava Flibbles, Dino Piranha

Seltzer Flipwaters

-Enemies: Flimpolines, Flippa Divers, Starflips, Flipp Flipps, Flippi-Bloopers, Dragonflips, Flipperang Bros.

-Bosses: Peewee Piranha, Flipser Jr. (optional)

Popsicle Flipcier

-Enemies: Flipskimoes, Flip Viruses, Flip Guys, Flibullies, Sniffle Flimps, Ty-Flips, Flipice Bros.

-Boss: Spade Chieflip Chilly

Fructose Flipjungle

-Enemies: Flimberjacks, Shamanflips, Bandflips, Flipjis, Fliboos, Flypno Snifits, Nasty Scuttleflips

-Boss: Diamond Flinty Mole

Jawbreaker Mines

-Enemies: Elite Flip Soldiers, Flip Arsonists, Black Flibelts, Flip-ombs, Fliparrghs, Brolflips, Flipfire Bros.

-Bosses: Giga Flipaint Chomps, Heart Fliparrgh

Macaron Flipclouds (hub)

-Giant Battle Ring Bosses:

Flipser's Castle/Ztar Chambers

-Enemies: Flipzard Apprentices, Sword Flip Soldiers, Shield Flip Soldiers, Sprinter Flip Soldiers, Flip Mages, Automaflips, Scienflips, Juggerflips, Flip Generals

-Bosses: Giant Ztarbot, Four Flipzards, Casinova, ???? (Final Boss)

Items
Items are consumables that usually are usable only once, whether in the overworld or during battle. They can restore points, heal status effects, or do other things. Here is a list of items (and their effects) that can be collected by defeating enemies in battle, hitting “?” Blocks in the overworld, or buying them at shops:

-Mushroom: Restores 30 HP to one teammate. (Half if used on Wario or Waluigi.)

-Super Mushroom: Restores 60 HP to one teammate. (Half if used on Wario or Waluigi.)

-Ultra Mushroom: Restores 100 HP to one teammate. (Half if used on Wario or Waluigi.)

-Max Mushroom: Restores 150 HP to one teammate. (Half if used on Wario or Waluigi.)

-Nuts: Restores 25 HP to each teammate.

-Super Nuts: Restores 50 HP to each teammate.

-Ultra Nuts: Restores 75 HP to each teammate.

-Max Nuts: Restores 100 HP to each teammate.

-Syrup: Restores 30 SP to one teammate.

-Super Syrup: Restores 50 SP to one teammate.

-Ultra Syrup: Restores 80 SP to one teammate.

-Max Syrup: Restores 120 SP to one teammate.

-Candy: Restores 20 HP and 10 SP to one teammate.

-Super Candy: Restores 60 HP and 30 SP to one teammate.

-Ultra Candy: Restores 120 HP and 60 SP to one teammate.

-Max Candy: Completely restores all HP and SP of one teammate.

-1-Up Mushroom: Restores ½ HP of a fallen teammate. (1/4 if used on Wario or Waluigi.)

-1-Up Deluxe: Completely restores all HP of a fallen teammate. (1/2 if used on Wario or Waluigi.)

-Garlic: Restores 30 HP to one teammate. (Half if used on Mario or Luigi.)

-Smelly Garlic: Restores 60 HP to one teammate. (Half if used on Mario or Luigi.)

-Foul Garlic: Restores 100 HP to one teammate. (Half if used on Mario or Luigi.)

-Pungent Garlic: Restores 150 HP to one teammate. (Half if used on Mario or Luigi.)

-Life Eggplant: Restores ½ HP of a fallen teammate. (1/4 if used on Mario or Luigi.)

-Deluxe Eggplant: Completely restores all HP of a fallen teammate. (1/2 if used on Mario or Luigi.)

-Refreshing Herb: Heals a teammate of their Status Conditions. (Does not restore decreased POW, DEF, or SPD.)

-W Anvil: Can be used on a single enemy to inflict damage as well as DIZZY, or in the center of the opponents to inflict less damage as well as TRIP.

-Lakitu Cloud: Casts a fog over all teammates, protecting them from damage for 3 turns.

-Cannon Pipe: Has a 30% chance of launching a single enemy from battle. Will damage both the enemy and the teammate who used it if it fails.

-Mystery Box: Can inflict/heal damage, increase/decrease stats, can protect from damage for a set number of turns, can inflict random status conditions…and can target anyone.

-Beans: Beans can be collected in the field, but cannot be used during battle. However, they are consumables that permanently increase the selected stat of the teammate who consumed it. Here is a list of beans:

-Heart Bean: +1 HP

-Heart Bean DX: +3 HP

-Special Bean: +1 SP

-Special Bean DX: +3 SP

-Power Bean: +1 POW

-Power Bean DX: +3 POW

-Defense Bean: +1 DEF

-Defense Bean DX: +3 DEF

-Speed Bean: +1 SPEED

-Speed Bean DX: +3 Speed

-Stache Bean: +1 STACHE

-Stache Bean DX: +3 STACHE

Gear
Gear can be equipped to the teammates to increase their stats or provide other kinds of effects. As the game progresses, more different and powerful kinds of gear can be purchased at any Gear Shop. Each teammate has a default slot for boots, hammers, and one kind of wear (overalls, gloves, or special items). Gear can also be found by defeating enemies in battle or hitting “?” Blocks.

Level System
As the team engages in battles, they gain EXP Points, and if they achieve enough, they level up. Leveling up allows an increase in most of the teammate’s stats. You may then use a Spin Counter to select one stat and press the A Button to stop the wheel; whatever number appears is the number of additional points by which the selected stat increases. At certain levels, the teammates increase in rank, allowing several Rank-Up Bonuses to be added to the teammates (2 at the Special & Treasure Ranks).

Mario & Luigi Ranks
Level 1: Mushroom Rank

Level 7: Shell Rank

Level 15: Acorn Rank

Level 23: Bell Rank

Level 30: Flower Rank

Level 38: Star Rank

Level 46: Special Rank

Wario & Waluigi Ranks
Level 1: Coin Rank

Level 7: Pearl Rank

Level 15: Diamond Rank

Level 23: Sapphire Rank

Level 30: Ruby Rank

Level 38: Emerald Rank

Level 46: Treasure Rank

Rank-Up Bonuses
Gear Slot +1: Grants an extra gear slot. (Can be chosen twice.)

HP UP: Grants an additional 2 HP every time you level up.

SP UP: Grants an additional 2 SP every time you level up.

POW UP: Grants an additional 1 POW every time you level up.

DEF UP: Grants an additional 1 DEF every time you level up.

SPEED UP: Grants an additional 1 SPEED every time you level up.

STACHE UP: Grants an additional 1 STACHE every time you level up.

Star Point Max +10: Increases the maximum Star Points by 10. (Only one teammate among Mario or Luigi can select this.)

Dark Star Point Max +10: Increases the maximum Dark Star Points by 10. (Only one teammate among Wario or Waluigi can select this.)

Jumpman: Boosts Jump power by 25%.

Hammerhead: Boosts Hammer power by 25%. (Mario & Luigi only.)

Dynamo Magnet: Boosts Hammer Toss power by 25%. (Wario & Waluigi only.)

Aether: Boosts Element power by 25%.

Counterer: Boosts counterattack power to 200%.

Wing Cap: Adds a three-second flutter to jumping dodges.

Iron Body: Reduces damage received from enemies by 25%.

Quick Level: Increases EXP earned from enemies by 20%.

Dealer’s Flip: Allows you to choose the effects of the Flip Command. (Only one teammate can select this.)

Shroom EXP: Increases EXP earned every time you eat a Mushroom. (Mario & Luigi only.)

Garlic EXP: Increases EXP earned every time you eat Garlic. (Wario & Waluigi only.)

Life Saver: Returns 1-Up Mushrooms or Life Eggplants that are used in battle.

Big Lucky: Doubles damage from Lucky Hits.

Quick Healer: Doubles the effects of restoration items in battle.

Quick Item: Allows you a second turn after using an item in battle.

Teamwork: Reduces SP needed for Team Attacks by half.

Super Star: Decreases cost of Star Points/Dark Star Points needed to use Battle Cards. (Only one teammate can select this.)

Actions
-Jump: The default action for all four teammates. Pressing the characters’ respective Button allows them to jump in the air and come back down. Jumping under Blocks activates them; “?” Blocks give you items or coins, while “!” Blocks activate something in the area. Jumping on an enemy allows you a First Strike, unless the enemy has spikes or is made of fire, in which case the teammate will be damaged instead.

-Hammer Techniques

--Hammer: Found by using the R Button to change the Action Icon once and pressing the A Button. Pressing this Button allows Mario to swing his hammer onto the ground. The hammer can be used to activate switches or smash blocking hazards. Using it on an enemy allows you a First Strike, and is ideal for enemies that have spikes or are made of fire. However, hitting an electrified switch is not possible with this hammer and requires Wario’s Hammer Toss instead.

--Mole Smash: Found by using the R Button to change the Action Icon once and pressing the B Button. Pressing this Button allows Luigi to swing his hammer onto Mario’s head and send him underground. Using the Control Stick in this state allows Mario to move while underground and go under grates that the others cannot pass through. Pressing the A Button will make Mario resurface. While Mario is underground, Luigi can still attack enemies with his hammer. This move cannot be used while Mario is standing on solid surfaces.

--Hammer Toss: Found by using the R Button to change the Action Icon once and pressing the X Button. Pressing this Button allows Wario to throw his hammer out and then use a magnet to pull it right back. This is useful in getting a First Strike on enemies from a distance, as well as hitting faraway switches that have an electric charge or hazards right next to pits. However, some objects are too sturdy for this Hammer and require Mario’s Hammer instead.

--Mini Smash: Found by using the R Button to change the Action Icon once and pressing the Y Button. Pressing this Button allows Waluigi to swing his hammer onto Wario’s head and shrink him into Mini Wario. Wario can move, jump and use his Hammer Toss in this state, but he can also go through small holes the others cannot. While Wario is tiny, Waluigi can toss his hammer above Wario’s head by moving the Control Stick in any direction and pressing Y. Pressing the Y Button again while stationary will make Waluigi hit Wario with his hammer again, restoring Wario’s size.

-Jump Techniques

--Spin Jump: Found by using the R Button to change the Action Icon twice and pressing the A Button. Pressing this Button makes Mario jump onto Luigi’s shoulders, and they walk slowly in this mode. Pressing the A Button again allows the Bros. to spin like a helicopter for a few seconds. While doing so, the Control Stick allows them to move in any direction before landing. If they spin into cyclones, they can go higher by pressing the A Button. If Wario and Waluigi are present, they will automatically do the Spin Jump with Mario and Luigi. Press the B Button to cancel.

--Spring Dash: Found by using the R Button to change the Action Icon twice and pressing the B Button. Pressing this Button makes Mario jump onto Luigi’s chest, and he holds Mario in place. Pressing the B Button again allows the Bros. to leap about ten feet forward. Due to the angle of the Spring Dash, this can be used to maneuver through narrow passageways just above the ground. It can also be used to cross small gaps. If Wario and Waluigi are present, they will automatically do the Spring Dash with Luigi and Mario. Press the A Button to cancel.

--Swing-Ding Copter: Found by using the R Button to change the Action Icon twice and pressing the X Button. Pressing this Button makes Wario swing Waluigi around and around until they start spinning quickly. Moving the Control Stick makes Wario move in that direction, and hitting the X Button makes Wario jump high in the air and slowly descend, allowing you to jump to high platforms that are normally out of reach with the Spin Jump. The Control Stick helps Wario maneuver while doing this. If Mario or Luigi are present, they will grab onto Waluigi. Press the Y Button to cancel.

--Screwy Bounce: Found by using the R Button to change the Action Icon twice and pressing the Y Button. Pressing this Button makes Wario jump on Waluigi’s shoulders, and pressing it again makes Waluigi bounce straight up while twisting. This is useful for twisting loose screws into place to open passages or hit items too high for the party to reach normally. Mario and Luigi do not have any part in this technique, even if they are present. Press the X Button to cancel.

-Element Techniques (not usable in Flipp World): After the Special Flippcoins are scattered, the teammates go across the Worlds to find them; the player decides in what order to collect the Special Flippcoins. In each area, each teammate unlocks their own unique element-based technique, as well as an Element attack. The order of weaknesses in element-based enemies works like rock-paper-scissors:

Fire>Wind Wind>Earth Earth>Water Water>Fire

--Fire Dash: Found by using the R Button to change the Action Icon three times, then pressing & holding the A Button. By releasing the A Button, Mario uses his patented Firebrand to set everyone on fire, then all four teammates run in four directions like an X. Using the Control Stick will adjust the group in a circle. This is useful in picking up items or allies who are trapped on the other side of fire that you cannot douse (there are usually switches to help with said fire). You can also use it to light torches that are on different sides of the room. If you press one of the four Buttons while the teammates are dashing, the teammate that corresponds with that Button will immediately stop and be doused. This is useful for having teammates stop on switches in specific places. If a burning teammate runs into any enemies, they are hit for a First Strike with Fire-based damage.

--Vacuum Pull: Found by using the R Button to change the Action Icon three times and pressing the B Button. Luigi jumps forward, takes out the Poltergust 5000 and aims it. By pressing the A, X & Y Buttons, Mario, Wario and Waluigi push from behind to support Luigi as he uses the Poltergust to suck in unreachable items with the B Button. While holding something in the nozzle, Luigi and co. can move around as a collective group with the Control Stick. Any items sucked up can be shot back out by pressing the B Button again, and are useful for hitting switches that are too far for Wario’s Hammer Toss. Luigi can also use this to rescue anyone who is stranded on solitary footholds. If the B Button is pressed and not followed up by the A, X & Y Buttons, pressing B again makes Luigi blow out a tornado; if it hits an enemy, it initiates a First Strike with Wind-based damage.

--Stone Grip: Found by using the R Button to change the Action Icon three times and pressing the X Button. Wario digs his hands into the ground and pulls out a boulder from the ground or a large crate on metal floors (not usable on floating platforms). Wario can then press the X Button to set the item down, creating a foothold for ledges too high to reach. Wario can pick it up again by pressing the X Button in front of them. If it hits a rock (even rocks too hard for Hammers), the rock will become rubble. During this time, Mario’s, Luigi’s and Waluigi’s Action Icons show Hammers. Pressing A while Wario holds a boulder makes Mario hit the boulder with his hammer, and it sails left of wherever Wario’s facing; likewise, pressing Y makes Waluigi hit the boulder forward, and pressing B makes Luigi hit the boulder diagonally. If a boulder lands on/smacks into an enemy, it counts as a First Strike with Earth-based damage.

--Water Whirled: Found by using the R Button to change the Action Icon three times and pressing the Y Button. Then by pressing the X, A & B Buttons in order, Wario gets on Waluigi’s shoulders, and Mario and Luigi jump up and hold onto him while standing on Waluigi. Waluigi can move in any direction, even into enemies. Going under a falling stream of water in this state makes Wario open his mouth and swallow it all. In this state, Waluigi uses the Y Button to spin around and sprinkle water everywhere. This is useful in dousing flames that keep gates locked or watering plants that create footholds, and it inflicts a First Strike on enemies with Water-based damage. Next to a body of water, the group can use this technique to swim across (Wario does not need to swallow water for this).

Battle
Walking into an enemy engages the teammates in a battle. Battles are turn-based and turn order is determined by the SPEED stats. Each teammate and enemy has a given number of HP. Battle ends if you deplete your enemies’ HP, or if all teammates lose HP, resulting in a Game Over. If you successfully land a hit on an enemy in the field, you damage all enemies with a First Strike. If a teammate is walked into from behind before battle, they will start the battle with a TRIP status. All teammates use their respective Buttons to select icons and attack on their turn, and dodge with the jump or hammer on the enemy’s turn. Also, at any point before you attack on your turn, you can use Battle Cards by paying the right amount of Star Points, or flipping them face-down to make room for other Battle Cards (since only three can be face-up at a time). If you run out of cards, you can reshuffle the deck as well. After one teammate attacks, your turn ends and shifts to whoever has the next-highest Speed stat.

Battle Actions
Solo Attack: opens a menu of different possible types of attacks to use on individual enemies. Solo Attacks do not use up BP, but they only hit one enemy at a time. Different types of attacks:

-Jump: allows the teammates to jump on a selected target. Pressing the teammate’s respective Button before landing allows a second jump; pressing the Button just before landing increases the damage dealt and an EXCELLENT! rating.

-Hammer: allows the teammates to raise their hammer to hit a selected target. Mario and Luigi walk up to their target and raise their hammer above their head, while Wario and Waluigi wind up to throw their hammers. Hitting their respective Button when the hammer flashes allows increased damage and an EXCELLENT! rating. The downside to doing this is that many enemies will be prepared in one of two ways (sometimes both):

--Some enemies will occasionally flash with an orange X, meaning that if Mario or Luigi use a Hammer Command, the enemies will skewer Mario or Luigi with horizontal spikes as soon as they approach, so only Wario and Waluigi may use their Hammer Toss to hit these enemies.

--Some enemies will occasionally flash with a violet X, meaning that they have a built-in magnetic reflector, and they’ll reflect Wario and Waluigi’s tossed Hammers right back at them. Wario and Waluigi won’t have a chance to defend, so only Mario and Luigi may use their Hammers to hit these enemies.

-Element: allows the teammates to use attacks that vary in element depending on the teammate. Element attacks can hit aerial enemies, but are stronger against ground enemies. Different elements do Critical damage depending on what kind of enemy they hit:

--Fireball: Mario moves a short distance away from an enemy and charges up his Firebrand. The created fireball increases in size, and then Mario uses the A Button to lob a huge flame to scorch the enemy, dealing Fire-based damage. The larger the ball of flame is when Mario flashes, the more damage he does when he unleashes it. This attack does Critical damage to foes that are either flammable or use wind-based attacks.

--Poltergust Cyclone: Luigi stands a short distance away from an enemy and begins sucking it up with his Poltergust 5000. When he flashes, pressing the B Button makes him suddenly blow a tornado at the enemy. The enemy then flails and lands on its head, taking Wind-based damage. The closer to when Luigi flashes the Button is pressed, the more damage is inflicted. This attack does Critical damage to enemies that are helpless when flipped, or enemies that use rock-based attacks.

--Chunk Chuck: Wario walks to a short distance away from an enemy and thrusts his fists into the ground. He then pulls up a chunk of earth (that turns out to be a boulder) using the X Button, and he smashes it on the enemy, inflicting Earth-based damage. The higher Wario’s arms are when he flashes, the bigger the boulder. This attack does Critical damage to enemies with spikes, or enemies that use water-based attacks.

--Trick Flood: Waluigi goes up to an enemy and takes out a fire hydrant. He raises it up above his head and then uses the Y Button to slam it into the ground, and it instantly sprays an enemy with a stream of water for Water-based damage. The higher up the hydrant is when Waluigi flashes, the more water spews out. This attack does Critical damage to enemies that are on fire or use Fire-based attacks.

Flip: allows the user to flip the Flippcoin they currently possess and send the enemy to or from the Flipp World by mashing the Buttons of the user and his partner (Mario and Luigi, Wario and Waluigi). If a pair of teammates is currently in the Flipp World, then the Flippcoin will decide what happens after enough Button mashing: if the coin ends up Heads, all combatants present, regardless of what side they’re on, will be sent to where the other teammates are, and they will join the fight. If the coin ends up Tails, only the enemies will be sent away. Regardless, all four teammates will earn equal EXP. The pair that left the initial battle setting will automatically return there after battle ends.

Team Attack: allows the user to select a Team Attack from the list to use against an enemy. If three teammates are KOed, or one of each pair is KOed, the Team Attack icon will be darkened and unavailable for use.

Items: allows the user to select an Item from the list to use on a teammate/teammates or an enemy/enemies.

Run: allows the user to flee from battle. Will fail if the combined SPEED of the teammates is lower than the combined SPEED of the enemy/enemies.

Battle Cards
Battle Cards return from Mario & Luigi: Paper Jam to be used in battle on the Bottom Screen. Battle Cards can be purchased from Card Shops, with decks made for use in battle. Three Battle Cards are face-up, with a new one flipped every turn if there is space. Once the deck runs out, the remaining cards must be used before the deck is shuffled and reset. Players create a deck of ten cards that can be used by giving the proper amount of Star Points, which are accumulated through Action Commands. However, things are a bit different this time around: Starlow and Bleutoil act as avatars who store Star Points, but Starlow stores regular Star Points and Bleutoil stores Dark Star Points, introduced by Ludwig and Larry in Paper Jam. Both can be stored at once, but Star Points go towards activating cards that heal damage, increase stats, nullify damage or do other miscellaneous effects, while Dark Star Points go towards activating cards that deal damage, inflict status problems, trade coins/health for more Star Points/Dark Star Points or other miscellaneous effects.

Team Attacks
Team Attacks can be acquired from characters in the overworld and used in battle. Team Attacks are done by two teammates working together, and they usually involve items familiar to Mario veterans. Team Attacks require Special Points to use, and Special Points can be refilled with Syrups or Candies. Some Team Attacks can only be used on one enemy, some on all of them. No matter what, at least two teammates must be present to use these attacks. Each teammate has three exclusive Team Attacks, while they all can access the four Group Team Attacks, which require all four teammates to be active to use.

Mario's Team Attacks
1) 3D Red Shell: Mario takes out a Red Koopa Shell and alternates kicking it into set enemies with Luigi by using the A & B Buttons, respectively. On the last kick, Luigi passes it to Mario, who delivers a supercharged kick with the A Button. The Team Attack will automatically end if either teammate misses the Shell.

2) Super Spring: Mario takes out a Spring Mushroom, transforms, and bounces high up. Using the Control Stick, Luigi moves in all directions to get underneath Mario, who uses the A Button to bounce off Luigi's hands and go higher up. When Mario reaches the enemy, he uses the A Button to land a massive hit. The higher Mario bounces, the more damage he causes. Mario will keep bouncing if Luigi doesn't intercept, but the bounce height and damage will be reduced.

3) Cherry Cyclone: Mario takes out two pairs of Double Cherries, doubling both himself and Luigi. The Marios jump on the Luigis and the Bros. begin spinning with Mario's hammer out. Using the Control Stick to move, the Bros. can gather up to three more Double Cherries, but bumping into each other makes them all ricochet and lose balance, making it harder to gather more. Once the Bros. reach the enemy/enemies, Luigi uses the B Button to launch Mario up, and Mario uses the A Button to slam the ground with his hammer. The resulting shockwave gets bigger the more Marios there are. If the Bros. ricochet too many times while Mario's balance is off, they will all fall down, ending the Team Attack.

Luigi's Team Attacks
1) 3D Green Shell: Luigi takes out a Green Koopa Shell and alternates kicking it into random enemies with Mario by using the B & A Buttons, respectively. On the last kick, Mario passes it to Luigi, who delivers a supercharged kick with the B Button. The Team Attack will automatically end if either Bro misses the Shell.

2) Egg Barrage: Luigi takes out two Yoshi Eggs and throws them into the air. They then hatch into two Yoshis who prompt the Mario Bros. onto their backs. Two cursors aim to the right; moving the Control Stick up and down adjusts the cursors, and pressing the B & A Buttons makes the Yoshis throw eggs in that direction. If each Yoshi hits a target with 8 eggs, they both lay Mega Eggdozers and, by pressing B & A together, throw them into all enemies remaining. The Team Attack automatically ends if too few eggs hit in twenty seconds.

3) Star Meteor: Luigi takes out a Grand Star, and it takes him and Mario to the cosmos. They find Rosalina, who uses her magic to send the Grand Star falling towards the Earth. Armed with Green Stars, Luigi and Mario must use the B & A Buttons respectively to hammer their Green Stars into the Grand Star as it moves underneath them horizontally. If 12 Green Stars hit the Grand Star, it multiplies, creating a Green Grand Star. Luigi then hammers both Grand Stars down with the B Button, and they strike the target for double damage. If the enemy is defeated by one of the Grand Stars, the second will automatically target another enemy. The fewer Green Stars that hit the Grand Star, the less damage the Team Attack inflicts.

Wario's Team Attacks
1) 3D Gold Shell: Wario takes out a Gold Koopa Shell, and the screen shifts to an overhead view as Waluigi moves to the opposite side of the enemies. Wario then uses the X Button to kick the Shell towards a set enemy. As it passes through, Waluigi automatically moves to intercept the Shell and, using the Y Button, kicks it back to the set enemy and to Wario. The longer the Shell goes, the faster it gets, and for every enemy it strikes, a Coin is collected. On the last kick, Waluigi kicks the Shell high in the air, and Wario jumps up and uses the X Button to deliver a supercharged kick, netting 10 Coins for hitting the target. The Team Attack will automatically end if either teammate misses the Shell.

2) Metal Mettle: Wario takes out a Metal Box, transforming himself and Waluigi into Metal Wario and Metal Waluigi. Waluigi then takes out a giant lever that he and Wario stand on, then Wario takes out a 100-ton weight. By mashing the X & Y Buttons, the two lift the weight higher and higher above their heads in a short period of time, then throw it into the air. The weight lands on the other end of the lever and launches Wario and Waluigi into the air, while the weight itself creates a shockwave to damage all enemies. Wario and Waluigi then use the Control Stick to maneuver towards their target, then hit the X & Y Buttons just before reaching said target to do increased damage. The higher up the weight is lifted, the more damage it and the teammates will inflict upon landing.

3) Gold Rush: Wario takes out a Gold Bar. He tosses it up and then catches a truckload of gold bars. He throws them into a giant bucket that Waluigi takes out of nowhere. They both run off and Wario returns with a giant mold, which he presents and notes the red completion line. He then covers himself and the mold with a curtain, and Waluigi gets up top with the bucket of now scalding-hot melted gold. Waluigi then uses the Y Button, holding it down until he thinks it's just right (he'll wink three times before that point). Once the Y Button is released, Wario unveils the mold, then he and Waluigi use their hammers to solidify the gold statue by mashing the X & Y Buttons. Once the golden Wario statue has solidified, Wario grabs the statue and moves forward towards enemies, vertically maneuvering with the Control Stick. He then uses the X Button to stop and slam the statue on his target. The closer to the completion line the gold is, the more complete the statue will be and the more damage it will deal. If too much gold is applied, it will pour over and Wario and Waluigi will run for it, cancelling the Team Attack.

Waluigi's Team Attacks
1) 3D Blue Shell: Waluigi takes out a Blue Koopa Shell and throws it to Wario, who puts it on and becomes Shell Wario. He then ducks inside the Shell, which Waluigi kicks by using the Y Button. The Shell then spins towards a random enemy, strikes said enemy, and returns to Waluigi, who continues to kick it with the Y Button. If Wario is heading for an airborne or very tall enemy, he can use the X Button to spin and jump at the foe, dealing increased damage. On the last kick, Wario jumps out of the Shell on its way back to Waluigi, who delivers a supercharged kick with the Y Button. The Team Attack will automatically end if Waluigi misses the Shell, the Shell passes underneath an airborne enemy without hitting a ground enemy behind it, or Wario jumps over and misses an enemy on the ground.

2) Bullet Bill Rally: Waluigi pulls out two tennis rackets, one of which he gives to Wario. The two then go to both sides of the foes, and the ground is lined by white lines from a tennis court. A pair of Boom Guys then appear, being carried by Fly Guys. They proceed to fire Bullet Bills in front of Waluigi and/or Wario. Waluigi and Wario use the X & Y Buttons respectively to hit the Bullet Bills with their rackets. Moving the Control Stick up or down will make Waluigi and Wario move in the given direction, allowing them to hit any Bullet Bills they may have missed. If 20 Bullet Bills are hit into enemies, then the Fly Guys will panic upon seeing a King Bill fired in the distance and fly away with the Boom Guys. Waluigi and Wario will gather underneath the King Bill, and upon intercepting it, they must mash the Y and X Buttons in an attempt to make it hit all enemies remaining. If this fails, Waluigi and Wario won't take any damage, but the Team Attack will automatically end. It will also end when the Fly Guys leave after Waluigi and Wario have failed to hit 20 Bullet Bills.

3) Wind-Up Stomp: Waluigi pulls out a Goomba's Shoe, and it triples in size. Wario then grabs Waluigi, who he has grab the wind-up key with the X Button. He then turns Waluigi and the key by holding down the X Button and moving the Control Stick around in clockwise circles. After ten seconds, Waluigi lets go and the Goomba's Shoe will activate. Waluigi jumps into the shoe and then uses it to jump high into the sky, stomping on each enemy up to four times, depending on how many times Wario twisted the key. Waluigi can deal more damage when the Y Button is pressed just before the Shoe lands on each enemy. If Wario winded up the key enough times, Waluigi will then use the Shoe to kick the first enemy chosen with the Y Button. However, the Team Attack will automatically end if Wario fails to wind up the key at all in the first three seconds.

Group Team Attacks
1) Giant Flip: The teammate who selected the Attack will produce two of the Flippcoins that the group possesses, and they grow to massive proportions. Luigi and Waluigi get onto a side of each coin, and Mario and Wario initiate the attack by hammering the coins into the air, which the camera follows. One of the coins will fall down over an enemy, and if Luigi is on bottom, press the B Button to have him stomp on whatever enemy he lands on; if Waluigi, press the Y Button. If Luigi or Waluigi are not on the bottom, use the Control Stick to adjust the Flippcoin so that Luigi or Waluigi are in stomping position. The Flippcoin will then head back to either Mario or Waio; use the A or X Buttons respectively to hammer the Flippcoin back into the air and repeat the process. After eight hits, Mario and Wario use the A & X Buttons simultaneously to hammer the Flippcoins into an enemy. As they go straight up, Luigi and Waluigi will jump off and use the B & Y Buttons simultaneously to kick the Flippcoins down into that same enemy. The target takes massive gamage from the impact, and the resulting shockwave will damage all enemies in range. The Flippcoin then shrinks back down and returns to the group. The Team Attack will automatically end if any teammate fails to press their Button at the correct time.

2) Four Corners: The four teammates will surround all enemies, and the teammate who selected the Attack will produce a Bob-omb and throw it into the air. Four ethereal squares will form around the four teammates (red for Mario, green for Luigi, yellow for Wario, blue for Waluigi), and a giant Bob-omb will fall toward that teammate. Pressing their respective Button will make them hammer the Bob-omb into the enemy, then bounce high into the air. Once it hits the enemy, it will stall for two seconds, allowing the player to see the fuse atop the giant Bob-omb; said fuse will face in the direction of the teammate it plans to head for next. The chosen teammate must use his respective Button to hammer the Bob-omb into another enemy, and so on. After roughly eleven successful hits, the giant Bob-omb will go straight up and out of view, so all four teammates will jump up to it and hit their Buttons to spike it straight down. The Bob-omb will then explode, damaging all enemies. The Team Attack will automatically end if one teammate fails to intercept the giant Bob-omb before it bounces away and explodes, or if on the final spike, not all four Buttons are pressed in three seconds.

3) Symphony Block: Three of the teammates will move to random spots just south of the enemies while the teammate who selected the Attack will produce a Note Block and toss it up. A giant Note Block appears above the enemies while four smaller ones go to the four teammates, who hit them from below. The teammate who selected the attack will then receive a conducting baton from the block, while the teammate on the far left will receive a flute, the teammate in the middle will receive timpani drums & mallets, and the teammate on the far right will receive a cello. The conductor will press his respective button to start conducting The Overworld Theme. The flutist will start pressing his button in rhythm with the music to play, then the conductor presses his button to shift to the cellist. The cellist will do the same, then the conductor will shift to the timpanist, who will do the same. The process repeats once, and if it's successful, the conductor presses his button, and all three start mashing their buttons to play the finale. During this time, the music will provide energy to the giant Note Block, which flashes with the energy. After the concert, all four teammates will jump on the giant Note Block, which unleashes energy to damage all enemies. The better the concert, the more damage will be inflicted.

4) Mario Party: All teammates will move south of the enemy location. The screen will pan to far away, where the teammate who selected the Attack will produce a giant blue die that resembles Tumble from Mario Party 3. Upon tossing it up, the background will change to a Mario Party board and the die will fall back into the teammate's hand. Pressing his respective Button will make him roll the die, and the Control Stick will allow the die to move left and right as it tumbles. Ten Mini Stars will appear in its path; the object is to collect as many Mini Stars as possible before the die reaches the next teammate. The next teammate will use his respective Button to catch the die and repeat the process. After every teammate has rolled the die, all Mini Stars will gather together and produce a Star for every ten Mini Stars collected. Then, any Stars formed will sweep the enemy field and deliver damage as many times as there were Stars formed. The Team Attack will automatically end if any receiving teammate fails to press his Button and gets smacked by the die, scattering the Mini Stars.

Giant Battles
At certain points, the Flipzards will enlist certain monsters to fight the group at giant sizes. At these times, Mario will usually have the right item to fight, and Starlow and Bleutoil will combine their energies to create a Mega Mushroom; one teammate will consume these two items and fight the giant boss on his own. Unlike previous Giant Battles, these use the same controls as a regular battle, except the one teammate uses all four buttons for different attacks. The other teammates ride on the giant teammate’s head and supply him with Mega Mushrooms. You have three Star Gauge slots, and the giant teammate fills them by doing action commands. If all three are filled, the three other teammates can obtain one Mega Mushroom from Starlow and Bleutoil; using it will refill your Mega Meter. The Mega Meter depletes the more time passes, and once it does, you can only use the Mega Mushroom command. If this is the case, the enemy can then move twice after you grow back. You cannot use any items in the battle, but every enemy has a certain special attack; the attack is quite hard to counter, but if it is successfully countered, the enemy will drop a Big Heart, refilling half of the giant teammate’s life bar. After the enemy’s life bar is nearly depleted, Bleutoil will prompt the Finishing Flip command, in which the giant teammate jumps in the air with a Flippcoin his size, and, using the Control Stick to aim, stomp with it on the enemy’s weak point (with their respective Button) and banish them from the dimension. Other than that, the controls vary depending on the boss fight.

Battle 1: Giant Hammer Suit Mario VS Club Paraflippa
Mario's Controls:

A: Hammer Jump

B: Triple Toss

X: Mega Mushroom

Y: Shell Defense

Battle 2: Giant Kitsune Luigi VS Diamond Flinty Mole
Luigi's Controls:

A: Flying Hammer

B: Kitsune Stomp

X: Stone Defense

Y: Mega Mushroom

Battle 3: Giant Wario-Man VS Spade Chieflip Chilly
Wario-Man's Controls:

A: Mega Mushroom

B: Wario Waft

X: Aerial Toss

Y: Super Elbow

Battle 4: Giant Pengiun Suit Waluigi VS Heart Fliparrgh
Waluigi's Controls:

A: Freeze Shield

B: Mega Mushroom

X: Penguin Dive

Y: Icy Stomp

Battle 5: Giant Starbot VS Giant Ztarbot
Starbot's Controls:

A: Star Shower

B: Hyper Spin

X: Mega Mushroom Battery

Y: Shooting Star

Extra: Grand Star Finale

Expert Challenges
Expert Challenges are tasks the group clears over the adventure via battle. Many will be similar to those of Dream Team, while some return from Paper Jam. Challenges include, but are not limited to: dodging ten attacks per area, achieving ten Excellent attacks per area, getting a certain amount of Lucky Hits, or collecting coins for winning. Completing Expert Challenges will earn you Challenge Points. These can be redeemed for some of the best gear in the game. Clearing all challenges will unlock two pieces of gear in the list: the Duplex Crown (allows Mario or Luigi to move twice per turn) and the Double-Crosser Cape (allows Wario or Waluigi to move twice per turn). All pieces of gear on the list are able to be purchased in a single playthrough.