Kalran: Tales of the four nations/Damage and armor types

In game each unit deals different types of damage, effective against a certain type of armor.

Bullets
Anti-infantry and light anti-aircraft

Cannon
Anti-tank and heavy ant-aircraft

Autocannon
Effective against light vehicles

Melee
Effective against ground forces

Burst
Effective against infantry and light vehicles

Energy
Effective against tanks and light vehicles and light and heavy aircrafts

Explosive
Effective against everything

Siege
Effective against structures

Thermal
Effective against infantry and structures

Toxins
Super effective against infantry

Acid
Effective against against vehicles and deals damage over time

EMP/MDP (electromagnetic pulse/Magic dispelling pulse)
Stuns vehicles and structures and damages mechanic/undead units

Cryo
Effective against infantry, aircraft, freezes and weakens, but can't kill, vehicles