.hack//Link -The Final Twilight- Ver. 3.100735821919111.....

.hack//Link -The Final Game- Ver. 3.100735821919111.... is a re-release and updated version, also a possible sequel to the original version in order to commemorate 10th anniversary since the game release along with the game reaches 20 million sells copies, which demands are fulfilled with this game announcement, available exclusively on PlayStation 6. Later on Xbox Series X, Nintendo Switch 2, Microsoft Windows (Steam), and Microsoft Windows (Epic Game Store).

Development
Following the successful of .hack//Link -Final Game- Director's Cut Edition which was thought to be able put at end the story of the franchise altogether, although director planning to release his superior version that exceed and surpassed the vision from his cut-content in his Director's Cut Edition. however, he decide to put at end the project and his planned altogether due to the budget, which was planned that he had done for the Final Game development with Director's Cut Edition.

However, the demands for the sequel or remake came from the fans due to the release of the final DLC episode of the final game which left the biggest unanswered in .hack series and demands the possibility for the remake version. However, the directors closing the hope for the sequel, since .hack//Link -The Final Game- is the last game of the franchise so they cannot do more for another, but the petition and demands continue over the years, in additional stated from directors that biggest unanswered in .hack was intentionally to leave to the players interpretations, as it was neither was intentionally going to be answer in another sequel since it's already a final game.

They also wanted to move on from the project, in order to continue developing a self-publishing game for CyberConnect 2, although the petition and demands continues over the years and it became trending on the media social for several times until it catch intention by the directors and staff developers.

Due to immense popular demands from fans around the world, and also following the release of two Self-Publishing game, they made decision for one last time to developing the final game by revitalizing his original plan to developed a superior and exceeded version of .hack//Link -Final Game- which the result of the developments started three years prior to the 10th anniversary of .hack//Link -Final Game- releases. Which is the reason .hack//Link -Final Game- under the code name CODE: 3.100735821919111.... fans however though those code name as a announcement for the sequel, however, the developers denied for that speculation, but he stated it can be more combination between remake and sequel which something he want to re-established something that could exceed fans expectation through the existing project like the Final Game. But since there's no plan for another sequel, but he seems though combining between remake and sequel with complexity and twist is something he would like to look forward to it, while expected to completely playing their emotions.

After watching all seasons and episodes of CODE: 81311 including spin-offs, sequel manga, and other medias that connected to that anime series, while they also reviewing all past of .hack series, which making consideration through meeting of how the remake version of the final game could even exceed all the expectation for all fans, including the twist, out of boundaries, 4th breaking wall, easter eggs, and more, while it also to evolve the game in ambitious way to conclude the franchise and the story of Akira Kuryuu, also increasing and re-established the core of theme story that exceed all possibilities from the original, he want something that could surpass the original version and even director's cut version, but still hold the core representation from the original in different and evolving ways.

Although they refused to work on for another sequel, they want to use Final Game in essentially to creating opportunity to combine sequel and remake into whole new unique representation, which the game was made to be completely different from the original while same, but exceeded and superior which surpassing the original version. Producer add another statement that since it was titled as a Final Game it would be too weird to create another sequel since it's already stated as the true final chapter to the franchise.

As the celebration of 10th anniversary, the CODE: 3.100735821919111.... which revealed to be announced as .hack//Link -Final Game- Ver. 3.100735821919111.... although fans complained with the title announcement which they choose it over replacing the title name, in additional since it's a remake, but according to the producer there's another meaning behind those titles that represents something else beyond of it's boundaries, he want to make sure they would understand the meaning behind those title when playing it, players might notice the twist and changes as it progress and promises it would totally exceed fans expectation.

This version might be same as fans thought, but Ver. 3.100735821919111.... is completely different if players play through in unexpected ways as players went through progressing the game, they will notice something very different when they can compared it their experience with the previous version. While the contents will also features all downloadable contents and Director's Cut Edition, but in completely different experience in same way from original, but exceeded.

Story
As director announce it's development for .hack//Link -Final Game- Ver. 3.100735821919111.... however, they stated that the story will be same from original and Director's Cut edition, but the direction will be completely different experience and ever evolving the dark and gray stories that could exceed players expectation, along with brand-new cutscenes that could enhance the way you see toward the stories and majorly re-established the connection lores from the original, while increasing the deeper drama, dark atmosphere, dark & gray tones, lores connection, out of boundaries, 4th breaking stories and including fleshing out the characters including Akira and Zero deeper than the original.

The themes story will be evolving and exceeded from the original vision, exploring more deeper to the core of the theme concept story and re-established the deeper meanings behind the message, as well how it incorporated within dark and gray tones of the story, including how the narratives, ester eggs, and more been underwent improvement from the original, while adding improvation of complexity, depth, human emotions, exploration deeper genres story, and exceeding plot twist, also satisfyingly closing page for the franchise and Akira's story.

While the stories will attached all connection with the previous .hack titles, the story will also finally open the attachment with CODE: 81311 and CODE: .hack that allows to bring more opportunity to explore unrivaled questions and major continuities with CODE: 81311 will bring down to the line which could finally ties altogether to this game, also it's story so far will finally open up to this game story, also directly ties and connected to that lores completely.

There's increased chance that some characters from CODE: 81311 and CODE: .hack will return in unexpected ways in some or major form, so fans need to look forward to it.

Final Game Ver. 3.100735821919111..... will now features three act of the story, as the story will completely brings a different feelings and evolved from the original version, along with exceeding all plots expectation and increasing the quality of the story.

The First Act as according to the director as the experience of the game will be different, it's still the same from the original, but it majorly improved from the original, adding more depth layers toward characters stories, lores, and conflicted story between two characters that affected and haunted by their past which is a major importance theme, and those will greatly evolved to gave more depth and complexity in exceeded ways, while re-establishing the direction to fit the importance major themes of the story and their characters in different point of views and different perspective of the story. But fans will look forward the start of completely different direction story when it's first act reached it's end.

But more surprisingly which exceedingly surpassing the original is The Second Act, it is considered as a Game changer, with adding new timeskip and completely different from the original, as the progression will be completely new and twist will be tighten than before, given how the story bringing a new changes direction toward Akira and Zero characterization, including Yasuke which officially as a new playable characters which allows to explore more and his continuity from the first act, as it already explained above, there's more of his story and his perspective development to played out and fans will see more of him.

Directors teased there's a lot biggest mystery that fans still missed out from anything or even fans can forget something very important which soon be revealed in the second act and it's a major impact to the main plot of the game as well.

The Final Act is considered by director to be expanded version of the Final Access, but it's still would be completely different from the original with new enemies, bosses, different but satisfying closure, new final bosses, plot twist, and lot new surprise. basically it will separated with in three parts, while two parts will focuses on the ending for three characters, but while third part of the gameplay is completely different changing experience and surprising elements that brings nostalgic to fans for those who play the first game of .hack, also satisfying epic conclusion for Akira and it's franchise.

Director and producer, including the story writer, promises to all fans that this version will be satisfying and exceedingly all hypes that fans had, as how they said ago, this game definitely break the boundaries and rules of the series in good way, or maybe in the craziest and weirdest way, but he also wanting something that fans could enjoy, including enjoy Akira's journey for the last time. But as always the Final Game is a bet.

One important key of the stories that ties to it, is .hack//Link -RIVES- and directors stated that it is time to think back and review what happens, realizing there's a lot biggest question that had yet questioned in the anime series, and he's very interested to answer those question through game, but he wants to play out smartly in order to bring out surprise that fans had waiting for, he also teased that those events will might possibly largely connected to the Final Game Ver. 3.100735821919111..... as a whole along with those biggest question in RIVES might had keys that ties with CODE: 81311 and the Final Game Ver. 3.100735821919111..... and the RIVES is a greatest foundation that start Akira's journey as Tokio Kuryuu, and he want to bring out the moments and feels from RIVES and how it attached to his character in this version of Final Game, there's a lot nostalgia moments that will definitely getting satisfying closure, but he of course won't forget about Chrono Link and RISING GEAR, along with ChaosWart and Shades.

Final Game Ver. 3.100735821919111..... will definitely exploring the several missing link story that happens in RIVES along with four titles about him, as well as the unanswered biggest question that could possibly be answered in this game, given how they intentionally to fleshed out all answer that has yet remained open or left forgotten. While directors considered the events The War of the Twilight and The Final Twilight as the most traumatic events that continued haunt Akira and Zero/AIKA which is also important to re-establish that in new ways.

This new version will unlocked it's true potential of 4th Breaking Wall in craziest and weirdest way, but also really shed a new things for the story as well through dialogue lines.

Characters
Character was designed by Seiichiro Hasokawa and Takuya Nakano who also in charged for designing a brand-new and returning characters, including a new outfits for the existing characters.

Final Game Ver. 3.100735821919111..... as superior, evolve, and exceeded version although will still able to holds the core of characterization from the original, but director planned to re-established their characterization and improves it's complexity toward their development, along with it's gray and darker tone of it's characters. He wanted to explore their character selfs, inner conflict, and other disorder issues they had following the great effect of the Final Twilight, but only for Akira and Zero/AIKA has their own terms of their point of views and perspective of their inner conflicts, added something complex that not just shown by words, but their movement gestures as well, he want to make sure to evolve and improve their characters from the original in order to add more depth toward their characterization in different way.

While he also wanted to fleshed out more about other characters in different roles they had picked, increased a new layer of three-dimensional characters, stories and more, which might more like sub story, but the importance is making other characters felt more like a support character which seems he planned to have more delve their story a little bit about them during development, might be through side-quest format or through story cutscenes as well.

Now they want to discuss about returning characters, for example Miller, Ovan, Yata, Miki-Seven, and more, they planning to add more point-of view cutscenes about them, along their perspective story through cutscenes which simply can also watch behind the scene of the main story as the game progresses. He want to expand it's establishment toward their character more, and ties to their past stories of the series together, while giving them satisfying developments it meant to be and what it should to be, also how their involvements to this series are being incorporated more to the main plots as well how it intentionally to given their closure later at the final act. He also wants to add more easter eggs and callbacks from past .hack titles on it's dialogue lines, also wanting to give something special treatment for them as well.

While although, each of them had a different roles to take same goes of how Miki-Seven and Pi 's role as the administrator World of Network, but director very interested to establish more of their point of view and their backstories, while also given the returning characters a major pain effect from the events of .hack//Link -The Final Twilight- and how it greatly impacted in Final Game Ver. 3.100735821919111..... and they ready to give them conclusion their deserve.

In surprising speaking, directors also stated really working on for more surprising returning characters from past titles of .hack and CODE: 81311, seeing how story evolve around them it's very interesting to play out to it, although they might need for their timings to appear in order to give their relevant to their story as a whole, as he said above, he want to play it smart so in order to bring the change of the directions and turning point of the game in most unexpected ways. As lot mysteries being untold, but forgotten name, Shoko Adashino was used as a cover name for Saika Amagi during in Akashic World, however, the biggest mystery in RIVES given how there's more than just that, something that Akira didn't really aware entire time which director can bring his direction change in a bigger impact and a new scenario, Subject No.81311 is the most anticipated new story in Final Game Ver. 3.100735821919111..... and it would bring more impact to his development, same goes for Zero.

Characters on Yasuke Matsunari
Following the Director's Cut Edition, fans interested to see more of Yasuke Matsunari, and director made decision expand more on Yasuke's characterization and point-of views cutscenes which allows players to explore more depth about him, also the deep conflicted that affected upon him following the Second War of the Twilight and his story is exceeded fans expectation and there's more thing that will played out for him in which he become majorly relevant to the story.

Interestingly how they able to make Yasuke as a playable characters in the second act, since it's completely different from the original, making more opportunity to deeply explored more stories about him and answered the question that didn't even make it in the War of the Twilight and even the Final Twilight.

Director interestingly wanting to make his gameplay more distinct from Akira and Zero along with his story, while his characterization is also different and how it able to incorporated for the main plots of the series in every way, making him officially as a main character in the story, he very interested to tell story what happen to him between Final Twilight and Final Game events, for him there's a happy, fun, humor and sad at the same time, but he's more self aware and mature how things had passed on before him, but he had lost a lot thing in his life and  struggle to find a new life he could live on to it. Director stated he's the character who doesn't being too much dramatic about the trauma he had during a war, but it took even longer prior to the events in order to accept it, even though he's still can't forget about it.

Game
The team developers want to re-established the game experience in completely new and different for Final Game Ver. 3.100735821919111..... while still maintaining the same level of fast-paced action combat like in the original did, although they want to evolve something and improved something from the original by adding new elements of the genres brings a new varieties and diversity of the gameplay in completely new experience which is different. Since the original combat system was can be deemed too similar with NieR Automata, he wants to utilize the combat in a different ways, while still inspired from those game and re-established more adventure elements for that game.

Combat system, it's not about a massive changes but also evolved from the original one and he also want to focuses not just a combat, but the exploration as well in new fun ways to enjoy also enjoying the .hack nostalgia for fans through easter eggs and surprising callbacks that brings surprise for old fans to enjoy since it's an open-world game and developers want to find away to explore more depth of it's freedom without limited boundaries but rather wanting to breaking the rules and it's boundaries from other games as well, also 4th Breaking Wall is something they really interested to explore more since the final game will also about game as well. He really want to improved it's incorporation of combination between cutscenes and gameplay in a very unique ways, while it's much how they think as a Quick Time Event sequence, however, it something how they want to combine those two elements between cutscenes and gameplay and mixed in a very new ways to tell the stories while simultaneously controlling the characters which only for the situations, while the other elements of cutscenes which allows players to freely move the cameras which proof that directors intentionally want to surpassing the original version by wanting to give players more freedom in new ways.

Akira and Zero combat system been improved in branching a new combo special, magics, and also focusing on tactical as well in fast-paced action, while their abilities is also evolved with returning system from the past titles given more varieties to synchronize their abilities during a combat, while also there's another part that can also use for the exploration. Also the returning elements from the past .hack titles while reworked it in brand-new experience and out of boundaries making those elements of the game mechanics being evolved from the previous one, also deeply expand the varieties of the gaming experience for the characters. Turbo Mode however is an interesting additional features, which allows to increased the speed combat attack against the enemies in much faster way than before.

As Final Game Ver. 3.100735821919111..... making completely different direction of the Second Act really brought an opportunity to bringing Yasuke Matsunari as a new playable characters and his abilities, experience, combat, exploration, and more ability he had are distinct from two playable characters. Director wanted to utilize his gameplay experience to be much more different from them, also given him an unique varieties and different style, as Yasuke initial equipments and weapon styles are Two handed-sword, Bare hand Knuckle, guns, and one-handed sword, but it also possibility allow him to wield a dual blades, also along with his exploration field ability is different and new from them. He commented that Yasuke is not guy who can do in combat more fleshly, but really depending on his immense strength and intelligence tactical will allow you to express more freedom ways to defeat the enemy.

His drone support unit will be different as Miller will taken in charge for controlling the drone support unit for Yasuke, and same as him, she has a different unique ability from the rest of drone unit support, their combos and combination is more satisfying way by director and he expressed desire to expand more depth combat experience for Akira and Zero, as well for Yasuke.

According to the directors, all chapters main story length from first to final act is approximately can be finished between 55-60 hours of gameplay, and finishing all the contents could take up over 150 hours of gameplay since this game is more superior and evolving from the original version, also it's three times bigger which surpassing the original version, making the biggest game they've had created.

Music
The score of .hack//Link -Final Game- Ver. 3.100735821919111..... will be composed by Chikayo Fukuda and Keiichi Okabe (MONACA) who did provide the music for Nier Series will join a major contribution for this final game of the franchise, Yuki Kajiura and the most popular composers, Hiroyuki Sawano will return for major collaboration for the game soundtrack as well.

Soundtrack will be expand more from the original and planned over 39 soundtracks being in development and produce by composers. Not just that, surprising that the composer music stated that they already produced the arrangement music from past .hack titles soundtracks over 20 soundtrack being arranged in new elements and fitting for the themes tone of the series. He also stated that the brand-new soundtracks will be completely new and different from the original one, also interested to challenging themselves for making tone that is new and twisted, that could also being horror from the original, which something they had wrote for.

Chikayo also expecting the nostalgic music happens as the game progress and something completely different music bit and tone will be heard in a different ways. Also vocal theme is also announced for insert songs and ending theme songs.

Other
Since this is a final version and superior version from the original, there are no plans for a new downloadable contents, because they don't want to teased a sequel around them, since this is a final game of the franchise and he want fans to respect their achievement for their series to end, while also that Final Game Ver. 3.100735821919111..... is considered as a complete and evolution version from the original, so director ask to fans for no expectation for the another sequel or even another downloadable contents, except if they had a chance.

For now players can access all the downloadable contents from the original and Director's Cut edition, however, one final DLC episode will have name changed from the original.

Synopsis (Second Act Ver. 3.100735821919111.....)
Following the death of Akiroda Matsunaiga, but the rarest events happens as Akira Kuryuu had finally broke the cycle of time-loop system and Akiroda makes his final sacrifice play to destroy half of the data of Ultimate AI, as well as destroying the Time-Loop system which causing their decision to recreated half of the data from scratch.

But the cost, causing all players, including Yasuke, Miller, and others been froze due to Akiroda, while Akira and Toki-Runty is the only one who survived from it. But other problems arises, as Council of Humanity begin extremely disappointed with these happens, and decide to manipulate all players of other MMOs from different genres around the world for hunting quest against Akira and Toki-Runty, causing they've become a runaway target from all players who hunted them, with 15% population of doubleware being freeze and it become their new lands to conquer for their activities of hunting.

This causing Akira and Toki-Runty become runaway target and hiding for 10 years in exact, also spend fighting against the Noir. All sudden changes happen that Yasuke is the only one who being break from the time stone, along with Miller and decided to find Akira and Toki-Runty once more somewhere around the world after 10 years. Meanwhile Zero and CC, due to how Akira's breaking the cycle causing the bigger impact to their plan where they originally wanting to tell the truth in order to make Zero and Akira fighting each other, instead Norche transferred her into another stream virtual world, in recreation of Akashic Records where the time and spaces wasn't really affected in The World due to the difference.

And now the council of humanity begin continue to reach the creation of supreme ultimate AI into completion and the project will soon be complete, but the Davis's part is now begin to started on his plan.

'''The Final Game is set in motion, the bet is in hanging balance between life and death, all players will writing their own destiny, but some destiny will begin unchanged, but worst than that. The end is near... game over is inevitable, the truest horror of the story continues.'''

New and Returning Characters

 * Shoko "Noches" Adashino -The True Creator of Administrator Network-.
 * Missy-White
 * Genius "Durga Fiida Sharma"
 * Seraphim
 * The Supreme Ultimate AI, D.O.T
 * Noctar
 * Council of Humanity (All Governments members around the World)
 * Helba
 * Zelkova
 * Fluegel
 * David Steinberg
 * David Gilbert

Chapters/Access (Re-Format)

 * Prologue -The Outbreaks in the Winter-
 * The First Act
 * Access 1: Akira Kuryuu's Story - The Sins, Nightmare, Pain & Consequences
 * Access 2: Zero's Story - The Stained Blood of Slayer
 * Access 3: The Old World Data - The Old Records Log Data Information
 * Access 4: MAMA - Mother of Earth
 * Access 5: Tragedy - Disorder Chaotic of Sadness
 * Access 6: The Deja Vu - The Cycle of Loop
 * Access 7: Me and You - Regrets
 * The Second Act
 * Access 1: Yasuke Matsunari's Story -The One Way Point of Journey
 * Access 2: Zero's Story - Akashic Line: Trapped within Past of Yourself
 * Access 3: Akira & Yasuke - Rejection of Rule Policy
 * Access 4: World of Network - The Soul of the Data
 * Access 5: Invitation - The True Creator Administrator World of Network
 * Access 6: Restoration - World Patch Data Restoration Update
 * Access 7: Subject 81311 - The Forgotten Promises
 * Access 8: Promises - Blessing Lies and Cruel Truth
 * Access 9: The Truth - Purpose of Project .hack
 * Access 10: Preparation - The Depression Situation
 * Access 11: Irony - The True Purpose
 * Access 12: Redemption - Here's to you
 * The Final Act
 * The Final Access: The Final Game Pt.1 "The Clashing Will"
 * The Final Access: The Final Game Pt.2 "Fighting for Your Last Bet"
 * The Final Access: The Final Game Pt.3 ".hack"
 * Epilogue -To the New Shining With You-

Introducing Lore: Time-Loop Soul Memories System
(Major Spoilers Alert for Second Act Ver. 3.100735821919111.....)

Time-Loop Soul Memories lores exist because True Creator of System Administrator and Council of Humanity is responsible for controlling the time in The WORLD and they control all people's soul consciousness that resulting their wills to control their perspective place in time they are in set.

Whenever they reached to different branch endings until Ending D, causing their soul consciousness and their memories begin to reset from where their story begin, and Nexus World of Memory Records are for the reason to control the timeline upon soul consciousness and repeat the same cycle over and over again in order to restart the final phases of Project .hack until it's fully accomplishes, because Akira succeeded to

Each time they begin to reset the timeline based on the ending branch, they updated the system over times and over times for several decades, until the version reached Ver. 3.100735821919111..... and that means Akira had experience time-loop for over 81311 times, and the original version of the event in Final Game will be mark 81310th. And revealing all this time as the time reached in the year of 3.582 A.D. the development system of Time-Loop has completed, and Akira along with his friend, and peoples of Doubleware are trapped in the time-loop. Which is like a new game plus where players can play their characters and story over and over again. and 81311 times was something that players might couldn't able to reach it such as that.

Ver. 3.100735821919111..... story events will be mark 81311th. And Akira will facing Akiroda Matsunaiga for 81311 times but this time something the course of events begin to turning and change due to Akira can foresee the memories of the future due to the effect of his Creator Admin System, causing him to realize that he had killed Akiroda for 81310 times and decide to change it, by not killing him which is the course that never happened before which caused the error of the time-loop memories system, which seems caused the cycle being broken, but what much worse causing the final phase of the project begin to paved way for the accomplishment.

But Davis in the end, killed Akiroda because thanks to him, the project has soon would be complete, however, Akiroda finally destroy half of the data of Ultimate AI before his death, causing the Administrator of World Network need to recreates the data from scratch that will took 10 years. Also caused, Yasuke, Miller, along with his friend, being forced to put on cold sleep, except for Toki-Runty, CC, Akira, and Zero, (While Zero or AIKA been trapped in the recreation of Akashic Line where time system is different from there, which she was been prisoned by Norche, True Creator of System Administrator and this was happen because Akira broke the cycle of time-loop system).

Caused of this, Council of Humanity invites all pro-players from other MMO around the world for hunting quest against Akira Kuryuu, in the prize to become true king of players that be write down in history and plus will received a 1.000 Billions Dollar, which causing Akira as run-away criminal and hiding for 10 years which leads to a completely different direction of Second Act.

General

 * Re-established and improved the trophies support and additional new trophies support exclusively for Final Game Ver. 3.100735821919111.... exclusively for PlayStation 6, and later for Xbox Series X, Epic Game Store and Steam.
 * All contents from Director's Cut Edition, including all downloadable contents and Recycle World of Network Server (DLC) are now added to the game.
 * @*@^*"S Episode "072081311" has been replaced with Shoko's Episode "072081311".

Visual

 * Improved texture with higher-framerate support, 8K resolution support, along with adds an advancement new NVIDIA RTX System Ray-Tracing 3.0 support, exclusively for PlayStation 6.
 * Updated character models, environment, and area texture into more match unique that balance between realistic and unrealistic which closed to perfect results.
 * NPC characters model has been improved which looks more better than before.
 * Ultimate Mode which is a new combination between Performance Mode and Graphic Modes which allows player to experience the gameplay in highest peak of resolution and an higher-framerate support, along with Refresh Rate 320Hz.
 * User-Interface has been updated, and improved the layers theme from the original version.
 * New special VFX added to the game brings a new immersion light and environment to become much more beautiful than before. It also gives a new horror during fight circumstances or story progression which also been improved to enhanced the experience.
 * Improved a load times.

Audio

 * Additional new song track for Ver. 3.100735821919111..... content, as well for a brand-new directions of Second Act.
 * Old soundtracks from several past titles of .hack has been made in arrangement which now added to the game.
 * Legacy soundtrack are now added to the Custom Soundtrack which allows player to change any soundtracks using the Legacy one to recreate a new experience in changing ways for new or nostalgia experience.
 * Player can switch the soundtracks you can use between Link, RIVES, Chrono Link, RISING GEAR, ChaosWort, or The Final Twilight.

General

 * Ending branch has been removed from the Final Game Ver. 3.100735821919111..... due to the second act of the story will be completely different from the original version.
 * Ending E: The [E]nd of .hack is a brand-new endings exclusively for Ver. 3.100735821919111..... which is titled for the perfect ending
 * All story elements like cutscenes, dialogues, lines, and more from Director's Cut is still exist and has been improved for Ver. 3.100735821919111..... However, Second Act will be a different experience and expanded from the original version.
 * Flashback Mania has been added to the game, which exclusively for all fans who had been enjoyed all past titles of the series will be treated in nostalgia ways, and will also connected to the main plots of the story. Along with the old dialogues, lines, and cutscenes from the past stories are now added as a reference and callbacks from the past titles of .hack
 * Administrator World of Network members will calling him, as Edward Gilbert instead being called Akira Kuryuu.
 * Although you might allow yourself to immerse the open-world experience in a whole new different experience by finishing all contents from scratch until 100% completion which allows you to unlocked a new bonuses and platinum trophy, It is also possible for you to restart Recycle World of Network Server (DLC) with a brand-new challenges added to the game.

First Act

 * The main story narratives has been more improved for First Act, with additional new cutscenes, dialogues, and new lines, including the characterization has reached more depth development than in the original version of the Final Game.
 * First act will still follow the same storyline from the original version (and Director's Cut Edition), however, the difference has been sighted following battle against Akiroda Matsunaiga which marked the end of the first act, which there's big cutscenes different that caused story direction of Second Act will be completely different from the original version.
 * In Akira's cases for the first act will have an additional stories that allows to grow much deeper in the game story, such as:
 * There's an additional new cutscenes which revolving with a new characters, Norche who in the first act as a prophet who warn Akira about the events to come, while difference from other prophet, she's responsible for the one who messing up with him and his cruelest and sin of his past that causing him outraged, but her true identity surround in mystery.
 * More Akira's nightmare sequences will be added, and it will be more horror and scariest than before, jump scare could also exist in a very twisted ways that makes players horrified with his nightmare about his greatest sins in the past. It is symbolize the greatest consequences and sins that he had committed as cost for his action and desires to destroy The World that putting his brother, Saika, and his friend at the great cost.
 * It also features a returning characters, like Kruger, Sol, Kuryuu's Mom, Exa, and more characters which came from people that he killed as a ghost appear in his nightmare shows of symbolize to how they still haunting him, which they blaming him for the greatest mistake that he had done, which he reject it.
 * For Saika will be gloom and sadder of how it effects the words that he said to her that he "hates" her, showing the greatest disappointment toward him and stare him in a cold look and turn away that leads to her death, as part of his struggle to go after her and died which was caused by his guilt for unable to stop Saika from death, or she was already death from the beginning, which is also his biggest regret.
 * Now Tokio, he's much silent but haunted like a rest of them which he can be soon mocking him for something caused him outraged as how he still hating his brother, but the truth is because of his guilt in the past for consequences that leads to his brother's death.
 * Most surprisingly that he is haunted by different version of himself, that includes Schwarz as well, how he blame the true version of Akira for the consequences that he had brought, and blame for the greatest mistake and sin that he had done, also revealing the truth that he never even realize from the beginning of who he was.
 * The final nightmare which is during the climax in first act is very cold and unforgiving, which he was suffered how he had to watch all the memories that he wished he didn't want to remember, his cruelest and sinful past, and thinking that he should had died back then causing how he stab himself in order to force himself to death, but only losing his organs as part of his punishment and death penalty. But that until Saika came to encourage him to live for her that causing him to awake from his coma.
 * There's a new lines where Akira is also had a psychological problem due to his greatest guilt for the death of his comrade, brother, and Saika.
 * Akira's characterization will be lot emotional and sadder than the original which how the lines and dialogues had been improved from the original and director's cut version.
 * The cutscenes which following battle against Akira Matsunaiga at the end of First Act is completely different from the original and director's cut version, which set up for the completely different version story of Second Act.
 * In Zero's cases in the first act is much improved from the original, but also very darker than what players had imagined, something that brings superior to her characterization, such as:
 * Additional new dialogues lines which really more aggressive than the original one, but also has new humors and annoyance toward situation.
 * More Zero's nightmare sequences added, which is different perspective nightmare from Akira did, but much worst than expected as she was haunting by the tragic past seeing all people she loved killed by Akira, and by her past self as AIKA whom she really hate for her weakness or rejecting her.
 * Character study on Zero that she had great PTSD that she never ever forget, also her psychological problems through personality and emotions.
 * Additional new lines for more of her interaction between Zero and Yasuke.
 * Possibility for a Brutal and insanity cutscenes could actually added to the game.
 * Several dialogues lines been replaced from the original to make her character more meaningful and how she's lot like three-dimensional characters which new sides of her been added to the game.
 * Additional new lines dialogues which revolving more interaction between Zero and Dr. Morgen Silas in heartwarming and fullness, also lot new backgrounds and backstories about Morgen could be presented in this game version.
 * Also how Morgen considered Zero or AIKA as her own daughter, even though she reject him, but she had respect toward him even though he annoyed her every time.
 * Because how she always Morgen's care during upgrading her data combat, models, and parts which was useful toward her body. She has a sense gratitude toward him, even though she refused to say it.'
 * Which leads his death to be much more impactful toward her characters that causing her repeated regrets.
 * There's an additional new cutscenes which revolving with returning characters, Missy-White which she has a lot acquaintance with Zero, also more interaction between her and Zero.
 * Interaction between Zero and CC also been added to the game, shows another new side how she become more like sister to CC, even though she got tired with baby sitting, however, she admitted how care CC was. Lot humors and craziest could happen in many occasional as the game progress.
 * She almost every time trying to kill CC if she trying something funny, might because she's care or got annoyed with her doings.
 * More new Yusuke's Point of view cutscenes are now added to the games during the first act which how it explores a new side of him, which at start he didn't remember Akira until the half way progression of the first act.
 * There's lot new depth characterization which are developed and improved from director's cut version, that might possibly setting up for completely different direction story of Second Act.
 * Miller's Point of View cutscenes is an unexpected elements, but also has more exploring her characterization than she was in the original version, while brings a lot connection about her conflict in the past since ChaosWort, also bringing new side of her character than before.
 * Brand-new additional Diener's Point of View cutscenes which are now added to the game, and his cutscenes point-of view can be much different and twisted from the other of it, but also lot things that are really unexpected as the main plot progressing through.
 * Akiroda's Point-of View cutscenes and progression is much more important than in the original version, and since CODE: 81311 plots has openly connected to this game that allows the continuation of his characters and reference from that series which how it has a bigger impact in this game and his connection about Project .hack
 * But rather asides for that, there's cutscenes and dialogues lines that makes us look back on it's prime and colorful days in Akashic World during his time using a player character as Seventy-Seven as how it gives a major character development that leads to this game and his point of views cutscenes.
 * Thanks to CHRONO RiSING Trilogy Saga, makes us thinking how Seventy-seven is much father figure to all fans in .hack series and how memories that brings connected to the fans through he teachings to Akira and Geist.
 * But, in Final Game Ver. 3.100735821919111..... will bringing us much emotional journey toward his character and since how his characterization in Akashic World brings emotional turning point on his character and bringing an epic conclusion and closure to Akiroda's character.
 * His closure character stories in Ver. 3.100735821919111..... will be different from the original version, since Akira has broke the cycle of time-loop which Akiroda making his final sacrifice to destroy half of Ultimate AI's data process in order to buy times until 10 years later as after he died.
 * His final conversation between Akira and Akiroda will be more powerful than the original.
 * Lot of secret cutscenes added that covers a missing link in .hack//Link -RIVES- also how it later be explored more and answered in the completely different story of Second Act. Some of the secret cutscenes about Shoko Adashino which given us a clue what's gonna happen in the second act.
 * More characters might had their own several cutscenes, including for Yata and Ovan will have more surprise as the story progress.

Second Act

 * The Second Act will be in completely different direction and expanded from the original version, in surprisingly how it connected to the original version of Second Act which makes plot twistedly that Ver. 3.100735821919111..... is a direct-sequel from it's original version, due to the Time-Loop Soul Memories.
 * It is dubbed as "Second Act Ver. 3.100735821919111....."
 * As director stated, the second act might be story that follows after the death of Akiroda Matsunaiga, but the second act in this version is completely different from the original, not because it been replaced, but it's actually and plot twistedly sequel to the original version of .hack//Link -The Final Game- which was caused by a Time-Loop Soul Memories (Please read it at the section above about Introduction Lore: Time-Loop Soul Memories).
 * According to the directors, the feels and expression, along with it's emotional will be completely different from before, and Second Act Ver. 3.100735821919111..... is considered as a perfect conclusion to the story even it has a different ending branch.
 * As the completely different story of Second Act will now open the door of it's direct connection with CODE: 81311 and CODE: .hack which continuously reveals the secret behind The Philosophers, The Legend of God of Twilight, The Soul Digitalization, Project .hack, Cloning AI, Dummy Morganna Data, Ultimate A.I D.O.T, Memories Digitalization, Soul of Data, Administration Control Network Proxy, New Generation Solid and Disc E.
 * But not just that, it will also revealed a Missing Link that went dark from the past .hack titles, Including the unknown existence about Subject No. 81311 that first mentioned in .hack//Link -The Final Twilight-, and the missing link of the scene in .hack//Link -RIVES- that surprisingly connected to this game story.
 * Yasuke Matsunari now as playable character which can be unlocked when the story reached the Second Act Ver. 3.100735821919111..... which has his new story scenario and progression that brings him as a new main characters in the game, which holds Akira and Zero together on close.
 * Yasuke's story is also more important in The Final Game story, which goes to deep-dive of his origin of how he can naturally have Doubleware's ability during IMMORTAL DUSK events in 2020 A.D.
 * Also his character development will be something goes of his journey from starter in .hack//Link -The War of the Twilight- anime series to this events, and fans might loved him and his story that connects to other, because his something that bright, but also dark in this game events.
 * It features his story of survival that set between The Final Twilight and The Final Game events.
 * His friendship between Akira and Yasuke is much special and even more than just partner work whom he worked together in order to discover the mystery behind surround of this events.
 * While for him and AIKA, is in much conflicted, but Yasuke seems understand, and still deeply concern about her, there's lot more to come between them as the story progress.
 * Lot new surprises of his story as it progresses, and more things that players will interested with him as a new main playable characters in the story.
 * There will be a craziest, weirdest, and dark humor moments as the story progression through the cutscenes, which mentioned how he's really different from Akira and Zero, especially his interaction with Miller.
 * While Akira is still main focuses to the story, but each time as the story progress, the playable character will change between Zero and Yusuke as it main plot progression in turn.
 * Miller will be in-charged for supervising Yusuke with her Drone Support Unit that she gave it to him for his journey throughout story progression.
 * Yusuke's drone skills and attack are different varieties and distinct from Toki-Runty and CC.
 * As during the story progression, there's a more new lines and moments between her and Yusuke during their journey. She's also known really strict toward Yusuke, and sometimes annoyed himself causing a lot arguments between them.
 * But there's lot funnier, weird, and humor moments between them. Also lot things to get to know each other's past as the game progression, which referencing Miller and Yusuke's past.
 * There's also an interactions where Miller experience the time she was partnered up with Akira during their travelling world during the Assassination of New World Order in Worldwide, lot of humors, sad, shock, terrifying, and unexpected things happen based on how Miller tell her past time with Akira.
 * More Miller's past can be happened during the interaction dialogue moments.
 * The story is not also about Yusuke, but Miller as well, the two of them as partner has their development toward the story that will told in the Second Act Ver. 3.100735821919111.....
 * Brand-new and returning characters will appeared in the Second Act Ver. 3.100735821919111..... which they had different roles in the game, one of the returning characters has a name that never even or being rarely mentioned since .hack//Link -RIVES-.
 * Administrator World of Network members now had their point-of views story through cutscenes, along with their backstories of their origin and how their actions in the past lead to this.
 * Interestingly that Alyssia will now had her point-of views cutscenes along with her past about what happened to her between The War of the Twilight and The Final Game along with some truth that really untold.
 * Another interesting twist that Davis point-of views cutscenes will allow us to know more about him and connection of his backstory with CODE: 81311, along with another plot twist of behind Jun Bansyoya secret terminal disc file about his secret discoveries about the truth behind the world he lived in and the project .hack which prior to his death.
 * Davis is a focuses characters that can be antagonist in the good way, which he's also the main antagonist, but in an unique set of difference ideology and gray tone of his characterization that brought unexpected twist happen revolving him as the story progress.
 * Tone of the story in the Second Act Ver. 3.100735821919111..... will be increased and bringing much deeper but different from the original, and prospective of the game will majorly changed, but never too stray away of it, but it brings vibes of it's faithful toward .hack prospective, while never afraid to make it different feelings.
 * Brand-new cutscenes which represents a major themes of Time Loop that brings a major different outcomes of fate, depth-plot twist, deeper sense of character study, the secret connection, and the missing link.
 * The second act will also capturing a completely different game experience and feelings of the story direction as well while expanding the out of boundaries of plot stories which was given more opportunity for developing his character story that brings all the way how it come so far.
 * The Second Act Ver. 3.100735821919111..... will added a new scenario story which is exclusive for the Second Act of the Final Game Ver. 3.100735821919111..... such as:
 * Access 1: Yasuke Matsunari's Story -The One Way Point of Journey
 * Access 2: Zero's Story - Akashic Line: Trapped within Past of Yourself
 * Access 3: Akira & Yasuke - Rejection of Rule Policy
 * Access 4: World of Network - The Soul of the Data
 * Access 5: Invitation - The True Creator Administrator World of Network
 * Access 6: Restoration - World Patch Data Restoration Update
 * Access 7: Subject 81311 - The Forgotten Promises
 * Access 8: Promises - Blessing Lies and Cruel Truth
 * Access 9: The Truth - Purpose of Project .hack
 * Access 10: Preparation - The Depression Situation
 * Access 11: Irony - The True Purpose
 * Access 12: Redemption - Here's to you

Final Act

 * The Final Access: The Final Game is considered as the Final Act, which how this final chapter will be different from the original version and also expanded in order to given all answers to the more questions that surround all events of the past .hack series, while also bringing all things together as one, while satisfyingly conclude the story of the game in ambitious and also satisfying way, along with final plot twist that could change entire things that you know so far.
 * All characters from the past titles will be return in different roles as minor, cameos or even voice lines, but directors can't rule out of such a thing but surprise is something that players will look forward to it.
 * Since the story will be completely more different from the original, lot emotional things can happen as Akira and Yusuke will fight against the administrator and the council of humanity to put a stop the project and ultimate AI to finish, but while Zero's Fight against Akira is inevitable but the different emotions and different feelings happen during the fight.
 * Because how Akira able to break the cycle of Time-Loop system, causing Zero never ever find the truth that she looking for, but revealed all this time those truth document was twisted and orchestrated by Council of Humanity in order to fight and kill each other. Since she didn't learn any truth from that false document, the different directions of the fight could happen that course that Zero is still sane in order to settle score with him.
 * Not to mentioned how Davis overthrow and assassinate all Council of Humanity and rule the Administrators World of Network which he the one who held the work of project .hack and as well how he would be the one who will complete the Supreme Ultimate AI development.
 * But Truth is always inevitable, and Davis would be the one will give AIKA the real truth that she didn't even know about and the true purpose of her born, something that even all AIDA's AI server, Jyotaro and even Saika didn't even know about and how this was lead to all of this, causing not insanity but despair to follow.
 * Their interaction with the members of Administrator World of Network will be more emotional and much deep than the original one, as well how it gives one everlasting developments and closure to their character, as well their realization of the story it had come so far, something that gives them a closure before their death, a meaningful and warmth realization.
 * The climax of the story as according to the directors will be more beautiful conclusion, but cruel in the same way, and perfect ending, doesn't mean to be very good happy but left in the bitterness ending, or could considered as a reality ending than what you had expected, but it exceeded your expectation.
 * As The Supreme Ultimate AI, D.O.T will be a final bosses in this game, but Davis is the main antagonist in the final act of the story and this final act will finally explore the deepest past that defines who he is who is longing for answer about "Connection" that based on his accordance of his free-will and to find his own freedom from the network system and rules. There will be clash on ideology and their path between him and Akira.
 * There are three parts of the story of Final Access: The Final Game, which such as:
 * The Final Access: The Final Game Pt.1 "The Clashing Will"
 * The Final Access: The Final Game Pt.2 "Fighting for Your Last Bet"
 * The Final Access: The Final Game Pt.3 "The End"
 * The Supreme Ultimate AI, D.O.T is a final boss in the second part of the Final Access, however, the third part is a special treatment exclusive for the final and conclusion fight between Akira and Davis for what strives ideas for searching the true answer of Connection and Free-Will.
 * Director stated that this time, the third part is completely unique and ambitiously the one crafted story masterpiece that they had going through and their battles will bring the decision for what ending they deserved to be, while the cutscenes, sequences, dialogues, and more is very powerful and unique that could go all-out of boundaries without rules of the series in a freedom ideal of how it turns.
 * The third part of Final Access was considered as the completely masterpieces and epic conclusion to the series so far, while there's more unexpected things happen during sequence to sequence, lot of old fans who had played, watched, and read, all the series titles would be surprise with the dialogues that they remembered, the characters, places, scenes and more, which seems to be something that connected to all fans and this story altogether.
 * The final boss fight between Akira and Davis will pull out all genres of the elements that implemented for the final fight, also sounds, visual, and more will be combining through all elements, can be twisted, but also weirdest ever, but it's very emotional than any other final boss fight.
 * Lot new surprises could happen as the game progress, and people who play all RPG Games can be surprised with all ambitious implementation of all game element genres into single final boss fight.
 * A brand-new ending which titled as Ending E: The [E]nd of .hack which is continually the words alpha from the ending branch in original version, but since it's already removed with only one ending and the fifth ending was continuation from those four ending of it.
 * Director's stated whether player want to experienced the original version of Final Game before Ver. 3.100735821919111..... is up to them, however, this is a homage for players who already played the original one, but players who didn't play the game can ignore that one.
 * The ending in Ver. 3.100735821919111..... is considered as a perfect ending to the game, it offers a satisfying closure to the journey and bringing a depth meanings of the story what means to be "Role-Playing" and "The Story that needs to follow or write your own", also what matters true meaning the homage about "We are connected that what we think".
 * It's also satisfying closure for Akira Kuryuu, Yasuke Matsunari, and AIKA in their different themes and journey of their story that they had written and searching the true answer of connection that bounds their fates.
 * A brand-new original video animation which is titled, 2080 which considered as a epilogue story, which can be unlocked after 100% completion of the contents in .hack//Link -Final Game- Ver. 3.100735821919111..... that also considered as a final episode of CODE: 81311 focuses on Edward Gilbert on his closure of the story altogether and it's a happier one that brings more surprise to it which seems about reunion.

Gameplay

 * Final Game Ver. 3.100735821919111..... will features a completely new direction of the Second Act and Final Act which is exceeded and more superior from the original in it's narratives and main plots story.
 * Second Act of the gameplay experience and its story will be completely different from before and main plots along with connecting lores will evolve from the original while new mystery and roles that were unanswered soon fleshed out in this story, and it's a very satisfying elements for players to experience it's story.
 * As the original Second Act is approximately on 8 hours of gameplay main story, while the completely new direction of Second Act Ver. 3.100735821919111..... is approximately over 25 hours of gameplay, which means the new version of second act will not just diverge from original, but expanded three times than the original did.
 * Final Act of gameplay experience and it's story completely different from the original, but it's also different version of the Final Access story, and it would be divided into three parts which set up a whole epic conclusion to the game along with it's franchise altogether.
 * But the third part is a special and unique chapters, considered by the directors as a masterpieces and ambitious final chapter with ever-evolving 4th breaking wall games and all genres game implementation. It set up an epic conclusion for Akira's story as a whole.
 * As the original Final Act or as Final Access is approximately on 2-3 hours of gameplay main story, but Final Act Ver. 3.100735821919111..... is approximately over 8 hours of gameplay, which means that Final Act is also expanded from the original.
 * A brand new Difficulty Mode such as Critical Mode and 4th Breaking Wall Mode is added to the game.
 * Akira and Zero gameplay abilities features will be retains from the originals and Director's Cut Edition with additional new features and improvements, such as:
 * Akira Kuryuu
 * Combat Style & Free Weapon Changes - Akira now able to change styles during game combat and each style will change the ways how you attacking your enemies in different abilities and combat, while it's also changing your weapons as well. It can also synchronize on changing the style while you attacking the enemies. Each style features their perspective abilities it can be use during the battle depends how you use during combat mode, although you can unlocked it after entering Second Act Ver. 3.100735821919111....., such as: (Players can also perform Light, Heavy, and Charge Attack in different style you pick).
 * Normal - Your initial and normal attack you will use during throughout the gameplay, which might same, but little bit different from the original version of the game.
 * Dark Slayer - This style is originally uses by Geist during in his life as Akira in Akashic World, and now Akira can use it for combat mode, which features a Judgement Cut, Blade Mode, Dark Slayer Mode, Judgement Slash, and Concentration Mode.
 * God of Chrono Gear - This style is originally uses by Tokio and Akira himself during in Akashic World using his brother name as well. Now that he able to use it after obtaining Gear Blade along with his abilities such as Time Manipulation, Time Control, Flash Time, Double Time and Slow Motion Mode.
 * The Destroyer - This style is originally uses by Akira during his time as Schwarz or to be consider as part of his demon and phantom of himself, which considered as the most brutal style that ever use to combating the enemy. He now able to use the abilities from his time as Schwarz such as Black Cursed Hand, Black Words, Dark Verse and Brutal Assassination.
 * Hyde Knuckles - This style is originally uses by Tokio and Akira himself during in Akashic World using his brother name as well. His attack style will using his knuckle fist against enemies which making his attacking the enemies more faster than before, also can immensely damaging the enemies in faster way.
 * Ultimate Hacker - It's an ultimate style that allows you to control enemies data and hacking data of the enemies as well, also enhanced the uses of Data Drain which can be useful during combat, also allows can attacking the enemies while absorbing the data from the enemies, along with it's weaknesses.
 * Card of Trickster - This style is originally uses by Geist during his time in Immortal Dusk. It's really useful for tactical advance combat against the enemies, you can lure and trap the enemies while attacking the enemies from long-ranged combat.
 * Data Drain: Restriction Area Enter
 * Data Drain: Analysis Data
 * Time Elements & Manipulation
 * Danger Sense
 * Zero/AIKA
 * Shadow Blood Mode
 * Acrobatic Free Style Dodge
 * Analysis Combat Works
 * Time Stop
 * Brutal Combat Combo
 * Yasuke Matsunari would be a brand-new playable characters for Final Act Ver. 3.100735821919111.....
 * His gameplay abilities and styles is different from Akira and Zero which relies on immense strength, while balanced speed, but highly intelligence tactical takedown, and brutal when it comes a finisher. He can also use gun during a combat system.
 * His initial weapons are one-handed swords, two-handed swords, gun shooter, and bare-knuckles.
 * He can sprint or run like a rest of them did, but almost different occasionally, but his move along with combat abilities and gun shooter use weapons is very interesting to use for. But when it comes a bare hand knuckles is ultimately brutal and faster than his weapon uses.
 * It is recommended for players if they needed a speedier and brutal combat abilities, they can use Bare Hand Knuckles which has different styles from what Akira and Zero uses.
 * As Yasuke Matsunari has a different gameplay experience, here's a list of the gameplay, such as:
 * Miller's Drones
 * Light & Heavy Attack
 * Light & Heavy Barehand Knuckle Attack
 * Gun Shooter Combat Finisher
 * Synchronize Skill Trigger
 * Switching Multiple Weapon
 * Brutal CQC Finisher (Yasuke)
 * Ultimate Trigger Mode
 * Tactical Takedown
 * Focus Mode
 * Yasuke's Brutal Finisher is more deadlier than Akira and Zero, But it's also more satisfying one to kill the enemies in a new ways, or you can choose surprising attack using a Tactical Takedown.
 * There are new abilities that he can learn during progression and grinding experience, also you can learn new skills for Synchronize Skill Trigger. It can also allows you to learn more abilities to adapt the open world environment, including harvesting, fishing and more.
 * His drone support unit is different from Akira and Zero, which it's not controlled by an AI, but from Miller through her computer.
 * As her drone abilities is to support Yasuke during the combat battles, it's also can be used for hacking the gates toward the restriction areas although it needed a mini-games in order to solve the puzzles, and Virus Core to upgrading the hacking performance capabilities of it's use.
 * Unlike Toki-Runty and CC Drone Support Units ability, her own drone abilities is also has a different varieties of it's skill and combat abilities in different direction.
 * A new mini-game exclusively for Yasuke as a playable characters, which are Boxing Tournament and Motorbike Racing.
 * Over 45 additional new side-quest exclusive for Yasuke with an unique objectives, side-story, and new feels along with humors and new layers of genres.
 * Players can unlocked his playable characters during the start of Second Act of the game.
 * Switch Playable Characters features has made a various upgrade and evolve from the original, which not just allows you to change characters you play during field, but also during combat as well, it can also synchronize your combos attack, which allows other playable characters to attack against enemies during switching the playable characters.
 * Interestingly, you can also changing playable characters during free-mode open world exploration, which freely allow you to play as and finished all contents, including side-quest along with mini-games.
 * Soul of Data Analysis - A new features which can be use during exploration in the Nexus World of Memory Records that allows you to analysis the souls memories from the past PC characters that been recorded there, also allows you to read their personal and classified information from there.
 * There's also soul memories of PC that can also viewed a video about their past or something that only them knows which is secret. It might be possible it can be useful for information of lores connection and easter eggs, along with fourth breaking wall sense of humor.
 * Skill Trigger has made return from previous series which last seen from .hack//G.U. although it's completely new and evolve from the original one, which no longer commencing Skill Trigger sequence, but now it can be uses simultaneously and synchronize during attacking against the enemies, each of those skills can also be uses for new combo attack ability.
 * Link Ability features had made return from the previous series since .hack//Link -RISING GEAR- which allows you to implement the abilities that allows you to access. It's also allows you to learn abilities toward adapted environment, combat abilities, mini-games, increasing status, and more. There are a same and different abilities that can be access and attached for Akira, Zero, and Yasuke.
 * Turbo Mode features return to be implemented to the game, allowing your combat attack speed increased which for all playable characters, especially for Akira, Zero, and Yasuke. While the enemies attack speed still balanced, which given opportunity to attacking your enemies way faster than a normal one. Although some enemies can be defeated which requires a lot strategies.
 * Co-Op Rengeki features return to be implemented to the game, allowing you to cooperate with your partners, support or party during game progression which can using a different combination of finisher against the enemies depends what your parties are.
 * VR Mode Training Combat return in this version of the game, which allows you to test your different skill you want to try and defeating the enemies that had been recorded there as well which allows you to train your abilities for the real combat, you can access it through Terminal Points.
 * It includes over 45 new VR training combat, including a brand-new boss fights and new challenges been added as a part of your training combat.

Miscellaneous

 * Additional new equipments and costumes which didn't even make it into the original.
 * Lock-On mode has been updated, inclusion of Soft Lock-On and Hard Lock-On.
 * Updated textures UI to be supported on 8K Resolution.
 * Parting Gift has been added to the game after reaching 100% completion of the game.
 * Additional new rules and objectives are now added to the game.
 * Auto-Battle system features added to the game.
 * UI Texture has been updated with more enhanced resolution and more supported in higher-details.
 * Controller supported updated exclusive for PlayStation 6.
 * Turbo Mode speed has been increased in a better performance and improvements from the director's cut version.
 * New harvesting gardening techniques added to the game.
 * Combat sequence has been improved and gained more adjustment from the original and director's cut version, which would be more superior than before.
 * Motorbike control and angle receives an improvements and with new dynamic angles camera added which has been control and addressed perfectly.
 * Timing button for attack has been improved and adjusted to look much better than before.

.hack//Link -The Final Game- & .hack//Link -The Final Game- Director's Cut

 * A new emails from the anonymous and developers, including directors & producer for congratulate the players who had already transferring the save clear data from the original version.
 * Additional new emails which came from ??? (Shoko Adashino).
 * Project .hack #26-28 (Final) Report added to the game.
 * Administrators Network Archive Report Videos #XX - The Philosophers and The true Origin of .hack Project added as a bonus video.
 * Bonus Items and Equipment's for bonuses features, such as:
 * Restore Health Drink 10x, Emperor Soul 10x, Resurrection Soul 4x, Smoke Screen 3x, and Fairy Orb.
 * Additional Equipment and costume pack.
 * Key Items: "Repeated the Same Cycle over and over again..." & 9e92u09ey92y-20w0e=017e[0duwyd-wy
 * Bonus video footage, such as:
 * 3 Bonus Videos of .hack//4Koma -Final-
 * 5 Bonus Videos of .hack//Link -Parody Mode-
 * 5 Tributes Movie Video of .hack seasons.
 * Optional Bonus Footage regarding .hack//Link -Final Game- Ver. 3.100735821919111..... behind the scene, including Insider developers comment regarding future plans after the development of the saga.

.hack//Link -The Final Game- Ultimate Definitive Experience Blu-Ray Box

 * Contents
 * .hack//Link -Final Game- Ver. 3.100735821919111..... (Base Game)
 * Premium Disc Set (3-Disc)
 * Music CD "The Final Game: Original Soundtrack (Disc 1-7)
 * Premium Booklet
 * .hack//Link -The Final Game Ver. 3.100735821919111..... x CODE: 81311- Ultimania Archive Book
 * Character information, Character Data, design proposal, weapon design, and color variation.
 * World view setting, Terminology, and Illustration by different illustrators.
 * 100 Glossary and Story views interview
 * Interview with Staff and VAs of Final Game, Final Game Ver. 3.100735821919111..... and CODE: 81311.
 * Message Letter from Developer Team Staff, including Hiroshi Matsuyama, Kazunari Ito, Seiichiro Hasokawa, and previous team staff who producing .hack//Link -Final Game- and .hack//Link -The Final Game- Ver. 3.100735821919111.....
 * Including a message letters from Seiyuu voice acting, including a special thanks to all fans who had following the franchise for decades.
 * .hack//Artist -Ultimate Illustration Book Archive-
 * Featuring all collection archive illustration of .hack characters from Staff Artist, Developer Artist, Popular Artist, and Fan-Artist.
 * It's created from fans to fans who had following the game ever since the first day of release in 2002.
 * Most notable artist are Seiichiro Hasokawa, Yoshiyuki Sadamoto, Kikuya Megane, Yuzuka Morita, and more staff artist from CyberConnect 2.
 * Thanks .hack art illustration will had artist from developers of different game, most notable are Tetsuya Nomura, Shigenori Soejima, Kazuma Koda, Akiko Yoshida, and many more artist drawing their favorite characters. Fan artist illustration is also presents to draw their favorite characters in .hack games and showing thanks, love, and support to all developers who worked hard to make the series come true.
 * Final Illustration will be special one for all fans around the world, including a special art dedicated for the final ending of Final Game.
 * Adds a new special mini-information of their art, which tells the reason why they drawing the characters they draw.
 * .hack//4KOMA -The Final- Manga
 * A new comic gag manga will have over 30 chapters which has unique flavor and panel page that seems like can be full or short stories, but also has interaction funniest and craziest moments.
 * It includes every major characters in .hack and also a new breaking fourth wall story brings it's last laugh with .hack characters.
 * Akira Kuryuu is the focus of the story, and Tokio, Kite, Haseo, Tsukasa, Sora, and Sakuya will be appear as well. Black Rose and other characters will be appear as well to delivering their last humor.
 * This manga is also set as the special thanks to all fans, also featuring memorable and also humor story in 4th breaking walls.
 * The final chapter of the manga will be special and powerful ending to the journey of the franchise.
 * Bonus Illustration
 * Poster Key Visual Illustration bonuses of .hack//Link -Final Game- Ver. 3.100735821919111..... & CODE: 81311 along with alternative Key Visual illustration drawn by Takaya Nakano and Seiichiro Hosokawa.
 * Akira Kuryuu, Tokio Kuryuu and all main protagonist of .hack series Key Illustration Postcard by Takaya Nakano, Yoshiyuki Sadamoto, Kikuya Megane, TAKU, and Seiichiro Hasokawa.

Trivia

 * Final Game Ver.3.100735821919111..... is referencing the codes number for Saika's name number count at the end of the number digits.
 * Subject No. 81311 is also refencing codes numbers name for .hack same as the code project ID for Project .hack.
 * .hack//Link -The Final Game- Ver. 3.100735821919111.... is issued to be a final version of the game, superior to the original and even to the Director's Cut as how it manages to bring all the answers that bring connection and ties to the past titles of the series altogether, also allowing to freely idealize the concept about "Players", "Role", and "Game it follows".