Fallout: The Traveler/Commissions

Commissions is a new type of quest system made for Immersion mode that the players receive from many major factions in Fallout: The Traveler.

Daily Reset
Each Daily Reset, players will receive four commissions (0–2 NPC commissions per each major faction and 2–4 basic commissionsp per major faction), viewable through the Paimon-Pip or any Pip-Boy. Commissions are randomly selected from a pool of all available commissions for the major faction. Incomplete commissions do not carry over to the next day and are replaced on daily reset. It is possible to get duplicate commissions on the same day.

Location
Commissions will replace normal enemies, objectives and objects in their area, including chests, until the commission is completed and the area is reloaded.

Preferred Faction
In the Paimon-Pip (or Pip-Boy depending on the given character) players can choose to assign a preferred faction in which they wish to be given their commissions, provided they have unlocked it. By default it will be set to "Random" and commissions' locations will be randomly chosen from all the major factions, depending on the reputation or the character's chosen background.

Requirements
Commissions for major factions are unlocked depending on the actions, such as earning the first high reputation with the major faction, starting as a character who worked with the affilated faction member or picked the respective background for the created character. Commissions cannot be given if the created Immersion Mode character's major faction reputation is way negative (i.e Villified)

Factions
Commissions for most factions are depending such as on the actions made by the created character, starting as a character who worked with the affilated faction member or picked the respective background for the created character.:


 * Adventurer's Guild: Unlocked by default.
 * Wasteland Mercenaries: Created Immersion Mode character with the Mercenary or Gunner as the character's chosen background.
 * Monstadt; Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with Mondstadt as the character's chosen background
 * Liyue: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with Liyue as the character's chosen background
 * Sumeru: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with Sumeru as the character's chosen background
 * Fontaine: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with Fontaine as the character's chosen background
 * NCR: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with the NCR as the character's chosen background
 * Brotherhood of Steel: Earn a high reputation and has a rank of Knight in the Brotherhood of Steel, starting as a character who worked with the affilated faction member or created Immersion Mode character with either West Coast (Edwards AFB) or East Coast (Prydwen II) chapters as the character's chosen background
 * Minutemen: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with the Minutemen as the character's chosen background
 * Desert Rangers: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with the Desert Ranger as the character's chosen background
 * Railroad: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with the Railroad as the character's chosen background
 * Caesar's Legion: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with the Legion as the character's chosen background
 * Institute: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with the Institute as the character's chosen background
 * Patriarchs: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with the Patriarch Bunker HQ as the character's chosen background
 * The Board: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character with the Board as the character's chosen background
 * Nuka-World Raiders: Earn a high reputation, starting as a character who worked with the affilated faction member or created Immersion Mode character if the Banned for Life trait or the character's background was picked.

Rewards
While the players may complete more commissions either given by the Major faction NPC commission giver a maximum of 4 commission rewards can be claimed each in-game day.

Rewards are scaled based on the created Immersion Mode character's level at the time the commission was assigned.

Cycle Theory
Each major faction has its own pool of the NPC commissions. A certain amount of each commission will "spawn" on each cycle. Completing a commission removes it from the pool until the next cycle. Uncompleted commissions remain in the pool of the current cycle. A cycle will not end while at least one NPC commission remains uncomplete. A cycle can also abruptly end if the created character accidentally kills a Major faction NPC commission.

Trivia

 * Yep, it's the one from Genshin Impact, modified to be fitting in the lore of Fallout and re-imagined as the alternative of the quests for the free-form Immersion mode and for players who focused on the shooting and looting gameplay of Fallout 3, Fallout 4 and Fallout 76 and/or for the players who want more roleplaying of cRPGs in general.
 * This gameplay mechanic of the Commissions is also mostly inspired by the Wasteland Merc duology mods for Fallout 2.