Project Crossverse

Project Atlas is a 2025 third-person hero shooter developed by CCogStudios and Ubisoft, and published by Electronic Arts. It is a crossover game, spanning various franchises (predominantly video games), and was release for Microsoft Windows, Macintosh, PlayStation 5, Xbox Series X, and for the Nintendo Switch.

The game received mostly positive reviews from critics and the main audience, who praised its voice acting, gameplay, music, visuals, creative implementation, and action-packed and endlessly replayable multiplayer modes, with many deeming it a healthy parody of other shooter-oriented games like Overwatch, Team Fortress 2, Paladins and Plants vs. Zombies: Garden Warfare.

Gameplay
Similar to Plants vs. Zombies: Garden Warfare, Project Atlas is a team-based third-person shooter game where players can take control of a champion from one of three different teams. Players can either choose to play as various heroic characters from different franchises as the Heroes, play as various villainous characters as the Villains, or play as anti-hero, no alligeance characters as the Rogues who can be played on either team rather than serving as their own.

Each champion belongs to [FIX UP CLASS SYSTEM]

Every champion has one or two weapons that they can swap between with a button press. Every champion has two to three abilities each which can be activated but are always put on cooldown afterwards. Most characters also have passive abilities, abilities that activate or are always activated no matter what the player is doing. The final ability of each champion is their "ultimate" which charges up over time passively or when participating in battles. Once the ultimate is used, the charge goes back down to 0% and must be charged again. Swapping to a different champion mid-way through a match will reset the ultimate.

Matches are team-based, with two teams of eight fighting with one another and killing each other while also completing objectives such as pushing payloads or capturing control points. Players can use their abilities to turn the tide of battle, but they do need to hurry to complete the objective as they are on a timer which will expire and they will lose if it runs out. If players are on the objective when the timer runs out, the game will be put into overtime if the objective is trying to captured, but overtime will stop if the objective isn't secured by the attacking team.

Upon completing missions, reaching ranks, leveling up characters, and participating in multiplayer matches (all the way to the end, abandoning matches wins you nothing), players will earn coins to buy various items from Bob's Tavern such as new skins.

Guilds
TBA

Champions
Champions are the playable characters of Atlas, and are first divided by their alignment (Heroes, Villains and Rogues), and are then divided again by one of three different roles: Offence, Defence and Support. Currently, there are 150 champions, with 50 Heroes, 50 Vilains and 50 Rogues.

Information
Each champion is equipped with one or more weapons, two or three abilities, an ultimate ability, and sometimes a passive. In most shooter games like Overwatch or Team Fortress 2, each team can have the same character on each team, but in Nexus Fallout the teams are split between Heroes and Villains so you won't be fighting the same champion as your allies you'll be fighting a completely different champion (unless theyre a Rogue champion). Both teams can also only have one of each champion unless they're playing in Tavern mode.

All champions are unlocked from the very start of purchasing the game, so players have free choice on who they play as. Each champion can level up to level 15, and they can gain skill cards the more levels they progress through as well. Champion abilities and stats can be modified with equippable skill cards that they can earn through levelling up.

Champions have a minimum amount of 1800 HP, while the max is 5000. Champions can have regular HP, regenerating Shields, damage-reducing Armour, as well as a couple of other HP types. Each champion moves at a walking speed of 5.5 m/s, while all Offence champions move at 6 m/s. After a few seconds of not being damaged, all Champions start regenerating health over time.

Offence
Offence champions boast high damage and great mobility, initiating team fights and gaining kills or playing the objective.

Defence
Defence champions are area-denying experts, dissuading approaching enemies and supplying cover for their allies.

Support
Support champions are mobile characters who provide aid through healing and buffs, or utility through teleporters and sabotage.

Skill Cards
Skill cards are collectible items which each champion can have equipped. Out of a wide selection of cards, each champion can only have five cards equipped at a time, in a set called Loadouts. Each card provides a unique buff to that champion such as increasing speed while entering stealth, gaining ammo after abilities successfully damage enemies, or by simply reducing the cooldown of certain abilities.

Skill Cards are collected through levelling up your champion, as well as other items, which encourages players to further play with each champion in order to gain everything for them. At the main menu or during the start of a team fight, players will be able to access the loadout of the hero they want, although they won't be able to change it when a match begins.

Cosmetics
Cosmetics are unlockable items found through opening loot boxes or purchasing through the store or with rewards. Each cosmetic has a rarity ranging from Common, Rare, Epic and Legendary and are generally just used to make the game have more life.

Skins alter the appearances of characters and their weapons, and sometimes even change their voicelines as well as some ability appearances, such as Tracer with her Supersonic Hedgehog skin.

Emotes can be selected by players from a menu to make their champions dance, or perform other emotes such as bowing, laughing or doing something else, such as Sans performing Default Dance. They can also emote in tandem with others.

Voice Lines are selectable cosmetics from a menu like Emotes that make the playable champions say different things, such as Mario saying "It's-a me, a-Mario!"

Primary Game Modes
There are 12 types of primary game modes available, and ?? maps all together. These can be accessed through Quick Play from the menu, and are often featured in Story Mode and Tavern Brawl.

Assault
The attacking team must take two control points, while the defending team attempts to prevent them until the time runs out.

King of the Hill
Both teams must fight for a single central control point, and make the progress go from 0% to 100% in order to win. The other team can steal the point back.

Turf Takeover
Both teams own a single control point, and in the middle of the map is a central control point that both teams must attack. The team that captures the middle point must then capture the opponent's point while the enemy team becomes the defending team.

Domination
There are three control points spread out across the map which can be taken by either teams. For each control point a team owns, they gain 1 point every second, but players can steal control points. At the end of a match, whichever team has the most points will win.

Escort
The attacking team must first capture a Control Point near a payload, and then escort said payload through two checkpoints to a delivery zone.

Payload Race
Both teams must escort their own individual payload through their own checkpoint into a delivery zone, or they can stop the other team's payload.

Tug of War
Both players fight for a Payload, taking control of it and escorting it past two gates of the enemy's team to gain 1 point. If they get two points, they win, but the enemy team can take it and escort it to the other side.

Siege
The attacking team must first destroy a large beacon from the defending team, and then the enemy team's core while the defenders must stop them.

V.I.B.
The attacking team must locate and capture a control point, and from there they must escort a boss which will deliver a bomb to the enemy base. The attackers win if two bombs are delivered, the defenders win if they stop them.

Gnome Bomb
Both teams must race to steal a bomb, and the team that steals it must attach it to one of the three enemy's bases and blow it up before it's defused. The winner is the team that blows up all three enemy bases or gets the most bases destroyed before time runs out.

Taco Bandits
The defending team has three tacos located around three areas of the map, and must prevent the defending team from capturing all three and returning them to their own base.

Deathmatch
Both teams need to kill the other team as many times as possible to gather points in order to reach 50 points and win.

Trivia

 * Project Atlas was an original creation made in 2020, but then removed by the creator and has now been revived.
 * Project Atlas has taken a lot of inspiration from Overwatch, Paladins, Team Fortress 2, and the Garden Warfare series in many aspects and gameplay mechanics.
 * Project Atlas was originally called Nexus Odyssey, but was changed due to the title not really fitting.