Kalran: Tales of the four nations/Rokhari Riders

The Rokhari Riders is one of the twenty-four factions of Kalran: Tales of the Four Nations.

Description
The Rokhari, or fireborn, were always knows as spirited nomadic warriors, being the race brave or stupid enough to try and succeed in taming and riding seraphons, temperamental reptiles known to rip apart anything it deems a threat. And where as the other races fled outward, saved the Lamias and Ratatoskrs who lived by the edge, the Rokhari refused to abandon their only city, Khan'tork, and stayed in the now Demon infested frontier. Their warrior lifestyle, and stubbornness, meant they held against battles that would have made other run. With the greatest invention they made being the walker.

And now many of the Rokhari, save those who choose to stay in Khan'tork, travels in their walkers, giant walking quadpods which either house an entire population or an entire army. When the the horns of war sound their war crawlers move to battle, summoning infantry and vehicles to the ground to battle behind them.

Lore Articles

 * The Seraphons
 * Khan'tork

Tactics
The Rokhari epitomize the tactic of the best defense is a good offense. Having the strongest, most mobile offensive force of cavalry and light vehicles. In addition their units are defensively weak but quite cheap, and most of them are easy to replace when necessary, since their walker can make their units on the move and can be upgraded to either be a walking siege or support unit. As a result, the Rokhari play a game based almost entirely on a constant offensive meant to confuse and distract the enemy, culminating with a final armored punch designed to bring the enemy to his knees. And has the most powerful protocols of the factions, if lacking in versatility and vulnerable to heavy anti-air.

But such offense comes at the cost of defense. With their force having little defense structure means that they have to rely on their forces mobility to counter an enemies push or keep their opponents on the back foot. And when it come to their airforce they are little and built to support their ground force, but compensates with the best anti-air weaponry and attack protocols.

Technologies

 * The Walkers of the Rokhari
 * Pulse weaponry
 * Thermobaric Weaponry

Commanders

 * Temujin: Mechanized assault commander (Classic). Voiced by Michael Dorn
 * Daena: Close air support commander (Airforce). Voiced by Toks Olagundoye
 * Jamukha: Scorched earth commander (Defense). Voiced by Keith David
 * Borte: Raid commander (Infantry). Voiced by Mara Junot
 * Chagatai: Execution commander (Armor). Voiced by Idris Elba
 * *TBA*: Ocean commander (naval) (The Clash at Sea DLC).

Strengths

 * 1
 * 2
 * 3
 * 4
 * 5

Weaknesses

 * 1
 * 2
 * 3
 * 4
 * 5

Mechanics

 * Army of the offensive: The Rokhari is a forced built to shatter then enemy in a barrage of attack, Their units a mixture of fast, deadly, and tough means that they will defeat anyone who isn't prepared before pushing through that breach. It's walkers, mobile factories, means that they don't have to stop for the forces to catch up and can continue onwards. But be careful in sending your force as your almost non-existent defenses mean that in the event you take massive casualties, particularly the loss of a walker, means you will have no way to defend the territory you gained from your enemies. Not to mention the walkers large size makes them visible when nearing the enemy and the weakness beneath their body

Trivia

 * The Rokhari are based off the Mongolians, the rohirrim from lord of the rings, the dothraki from game of thrones, the aiel from wheel of time, and the fremen from dune.
 * The Rohari walkers are based off the walkers from the hierarchy in universe at war.
 * Their faction gameplay is a combination of the panzer elite and oberkommando west from Company of heroes, the Baserunners from Homeworld: Deserts of Kharak and the hierarchy from universe at war.