Thread:BlueSaga/@comment-4743273-20150608181047/@comment-4743273-20150610072350

Well, I got the idea to give it a more retro style, like an 8-bit or 16-bit aesthetic, but still use intricate platforming and Arkham City style combat. Doesn't mean we have to, but I think the idea of trying to take that super-realistic formula and do it in that old-fashioned style would be interesting.

I just can't stop thinking of our old idea as like a better version of Nightshade for the NES, so that's probably the direction I'd take it in if it were me alone. Converting stuff like dynamic combat, stealth, and detective work to a retro style. Then again, it's a collaboration, so I'd like to know what your vision is at this point.

Do you still remember most of the details of what we were talking about before, back when we first came up with it?