Final Fight: Metro City

Final Fight: Metro City (ウルトラストリートファイター) is a 2.5D fighting game produced by Mad Man Ninja Studios and published by Capcom. It is the first Final Fight game in the main Street Fighter series released by Capcom, and the first Final Fight game since the arcade release of Final Fight Revenge in 1999. The game follows the Street Fighter shared universe and progrides chronologically after Rival Schools 3: Graduation Year.

The arcade version was released in Japan on July 18, 2023 and was given a limited release in North American arcades in August. Home versions were released for the PlayStation 5 and Xbox One on February 12, February 16, and February 20 in Japan, North America, and Europe respectively. The Windows version of the game was released on July 2, July 3, and July 7, 2024 in Japan, Europe, and North America respectively. This title update also features brand new modes.

Gameplay
Coming closer to the shared universe, Final Fight: Metro City is a essencially a fighting game, not a beat-em-up. While it features fighters and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter IV than its sequels, and as such the combat system from Final Fight Revenge has been dropped. A new system has been introduced, including Ultra Combos. The traditional six-button control scheme debuts for the series, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.

Pressing both light attack buttons is for throwing, and both heavy attack buttons are for the personal action or taunts. Super Combos, the powered-up special moves that have been many fighting games series' mainstay are present. Similar to Super Turbo, each character has one set super move. Ultra Combos are long and cinematic moves usually featuring a lengthy combination of punches, kicks and other moves. Just as there is a Super Combo Gauge, there is also an Ultra Combo gauge, but whereas the Super Combo meter fills as the player hits an opponent, the Ultra Combo Gauge fills when one takes damage from the opponent.

During the Arcade Mode, there are bonus modes in wich the character crosses a location in Metro City in a beat-em-up style, facing previously defeated opponents. Mad Man Ninja, the developer of the game, later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages takes money from arcade operators. This may also explain the option to turn off the bonus stages in the arcade mode on the home console versions of Final Fight: Metro City.