Dynasty Warriors X

Dynasty Warriors X (Shin Sangoku Musuo X) is the tenth installment in the Dynasty Warriors franchise for the PS4, Xbox One, and PC. For this grand tenth installment, Tecmo Koei greatly improved the gameplay using elements from all the previous games and wrapping up the story of the Three Kingdoms.

Combat
Combat takes elements from both the Charge and Flow systems.
 * Primary attack strings are started with a □ string that goes up to 6, which can be followed by ∆ to perform Charge Attacks. While using Charge Attacks, holding down ∆ before releasing increases the damage of the attack at the risk of being vulnerable.
 * Running attacks once again return, with the addition of Warriors All Stars' constant running attacks which is used by constantly moving and tapping ∆.
 * Along with that is the ability to use R1 combined with either □,∆, or X to perform Trigger Attacks. Trigger Attacks can be automatically activated, used after a □ string, or after a Charge attack. Trigger Attacks once again take up a percentage of the Special Bar.
 * Each character has a total of 9 Trigger Attacks, with 3 being unlocked tfrom the beginning. Only 3 can be euipped before each mission.
 * Arial combat has been improved with the newly added ability to use the □ string and Trigger Attacks mid air along with the traditional X+∆.
 * Musou attacks in the style of the PS2 era games once again return when one presses O grounded while arial musous return aswell by pressing O while mid air.
 * Burst Musous are added which can be triggered by pressing R1+O. Burst Musous are essentially the PS3 style musou attacks. There are a total of 3 Burst Musous per character but like Trigger Attacks only 1 is initally unlocked and only one can be equiped per mission.
 * The Musou Bars are once again divided into 3 bars: Ground Musous take all remaining bars which determines the length of the attack while Arial and Burst Musous only take 1 bar. Characters only start with 1 bar however.
 * Defensive measures include the usual block with L1 and a dodge roll that becomes an Air Dash mid air by pressing L2.
 * R3 acts as a lock on to the nearest target.
 * Consumables items in stocks of 99 can be carried. They're scrolled through using the left and right on the D-Pad, used by pressing up, or discarded by pressing down.
 * Pressing R2 will cause your character to pause and release a small stunning aura. This allows players to further extend their combo as this pause automatically resets the attack string at the cost being vulnerable for a couple frames. This also allows players to negate enemy infinite combos.
 * Players are able to bring one other Musou officer as a Bodyguard. During this process the Bond between your officers will grow. You can command your Bodyguard to attack certain enemies or areas by pressing R3.
 * Each character also has a unique Bodyguard skill which can be triggered by pressing R1+R3.

Weapons

 * Characters can no longer equip any weapon type and are instead locked to their signature weapon.
 * Weapons are broken into 9 basic types. Each type is assigned an Element by default: None, Fire, Ice, Lightning, Wind, Blast, Poison, Light or Darkness. The standard increasing tier system has been removed, rather weapon drops and finds can be any of these 9 with strength varying dependent on the difficulty of the obtainment process. Weapon elements can be changed by taking the weapon of the desired element to the Blacksmith and converting it into Essence. This Essence can then be crafting into another weapon to change its Element.
 * Weapons are also assigned a class: Normal (standard attack speed and weight), Speed (weak but quick attacks, allows double jump, and light weight), and Power (strongest attacks, immunity to flinching from basic attacks, but heavy weight).
 * Each character starts with a Normal class weapon with no element.
 * Each character has a Legendary Weapon that can be obtained through individualized special conditions.
 * Weapon attributes now take the form of equipable Seals. 6 can be applied to one weapon at a time with identical Seals being able to increase the effect by stacking up to 10.
 * All playable officers have once again been de-cloned, with most regaining their weapons from Dynasty Warriors 8 Empires.
 * Exceptions include:
 * Pang De gaining the brand new Mace and Shield weapon.
 * Huang Gai regaining his Rod and Shield from the PS2 era.
 * Ling Tong keeping the Nunchaku from his return to it in Dynasty Warriors 9.
 * Zhu Ran inheriting the Sanjiegun from Ling Tong.
 * Gan Ning regaining his Twin Daggers from Dynasty Warriors 6.
 * Zhang Fei regaining the Viper Pike from the PS2 era.
 * Ma Chao gaining the brand new Calvary Spear weapon.
 * Huang Zhong regaining the Curved Dao and Bow from the PS2 era.
 * Huang Yueying regaining the Dagger Axe.
 * Liu Shan keeping the Rapier from his return to it in Dynasty Warriors 9.
 * Guan Ping regaining the Zanbato from the PS2 era.
 * Deng Ai regaining the Drill Lance.
 * Xiahou Ba inheriting the Rotating Crossbow from Deng Ai.
 * Dong Bai gaining the brand new Aqua Wand weapon.
 * Yuan Shu inheriting the This Sword from Lu Xun's Dynasty Warriors 6 appearance.

Battle Flow

 * Main Missions take over a large area of the map.
 * Difficulty levels are set from the Menu, with the options being Easy, Normal, Hard, Chaos, Ultimate. Difficulty setting determines the aggressiveness of the enemy AI with the artificial numbers based difficulty of the other games being turned down significantly.
 * The design is more similar to the original stage system to battles, only with armies taking over larger areas.
 * Base conquering once again is used to push further into the enemy lines. Objectives have once more returned but players are encouraged to take their on approach to handling said objectives using the improved movement and scale of the maps to their advantage.
 * The star based morale system returns from the PS2 officers, with officers improving in strength on both sides dependent on said star count.
 * Enemy troop types have been expanded upon.
 * Private - Main peon type, hardly puts up an effort in a fight.
 * Sergeant - Advanced Privates, able to attack in a 4 string. Travels in smaller groups then Privates but much more aggressive. Gradually takes over as the most encountered enemy type in the latter stages.
 * Unit Captain - Lead groups of either Privates or Sergeants. Modeled after generic officers and shares their movesets but lack the ability to Musou or Trigger Attack.
 * Archer - Shoots arrows from the back line.
 * Crossbowmen - Shoots arrows even faster, at time equipped with elements.
 * Sorcerer - Shoots element based bolts.
 * Shaman - Provides area buffs and passive healing for allies.
 * Boulder Men - Large unflinching troops that toss giant rocks at the opposing force.
 * Bombardier - Armor clad troops that toss explosives at the opposing force.
 * Guardsmen - Shield toting troops that defend their allies by rushing down opponents.
 * Bannermen - Flag toting troops that help to stabilize their allies morale.
 * Bodyguard - Advanced Captains who often surround commanders in groups up to 8. They also have the ability for to use a short 6 string Ground Musou along with providing buffs to their commanding officer.
 * Lady Private - Female counterpart to the similarly named above, only found in the command of female officers.
 * Lady Sergeant - Female counterpart to the similarly named above, only found in the command of female officers.
 * Lady Bodyuard - Female counterpart to the similarly named above, only found guarding female officers and Guo Jia.
 * Turban Follower - Yellow Turban's main infantry type. By far the weakest troop type.
 * Bandit - Often hide from view but manage to put up a reasonable fight when found. Tend to only appear in Side Missions.
 * Beastmaster - Guard like infantry. Often guarded by Tigers, Wolves, or even Bears.
 * Nanman Tribesmen - Nanman main infantry type, much more aggressive then the standard Private. Note, this unit type also serves to represent the various other tribes even those residing outside of Nanman.
 * Nanman Amazon - Large powerful female infantry found around Zhurong.
 * Witch Doctor - Fire and Poison casting Nanman women found around Zhurong.
 * Phantom Troop - Invincible troops often spawned by Zhang Jiao and Zuo CI.
 * Armored Troops - Specialized Nanman troops immune to stunning and knockback but vulnerable to Fire.
 * Clay Soldier - Specialized troops summoned by Zhuge Liang. Sturdy and strong but slow and vulnerable to Blast.
 * Glass Soldier - Specialized troops summoned by SIma Yi. Quick and strong but fragile. They however occasional damage their attacker after slain.
 * Dancers - Zhang He's unique unit type which fight using 3 strings from his basic string and pouncing on foes. Agile and strong, they often attempt to take the fight to the air.
 * Yuan Pridesmen - Yuan Shao's unique unit type which fight using 3 strings from his basic string. Weak yet crafty, they resort to using tricks such as playing dead and hiding to inflict damage.
 * Bombers - Late Wu unit type, men forcibly strapped with explosives. As such they must defeated swiftly else they release a large explosion.


 * Machines return. This includes: Juggernauts, Pyrocannons, Arablasts, Ballistas, Catapults, Siege Rams, Wooden Ox, and Bladecarts.
 * Generic officers officers come in five classes, each with a Young, Middle Aged, and Elder variant. Generics borrow most of their movesets are borrowed from player officers but they have 3 unique Triggers and unique Musuos assigned to them. A generic officer often takes the role of
 * Warrior - Basic class with no notable strengths and no notable weaknesses. Wield the Axe, Sickle and Chain, or Bow.
 * Strategist - Weak attacks and fragile but tend to activate elements and spam Trigger Attacks more often. Wield either the Iron Fan or Throwing Knives.
 * Hero - Fast, armored, and powerful but extremely vulnerable to elements. Wield either the Spear or Pike.
 * Large Warrior - The strongest and slowest officer type. Resistant to flinching from basic attacks but suffers from lack of range and low ariel combat potential. Wield the Great Sword, Club, or Great Axe.
 * Ruler - Returning from Dynasty Warriors 5, much like the Warrior they are well balanced. Unlike the Warrior, their AI is much more in lined with regular Musou officers as they often serve as the finale for Main Missions they appear in. Wield either the Rapier or Dao
 * Savage - Nanman equivilant to the Warrior. Also used to represent other tribes.
 * Barbarian - Nanman equivilant to the Large Warrior. Also used to represent other tribes.
 * Tribal King - Nanman equivilant to the Ruler, yet they only wield Daos skinned as Shotels (African curved swords). Also used to represent other tribes.

Exploration
The open world experiece has improved greatly from the previous title.
 * The vast map starts out completely clouded allowing players to experience and discover the land.
 * The day and night cycle from Dynasty Warriors 9 returns. Along with this a week cycle is added.
 * Areas includes villages, great cities, forests, caves, snow lands, mountains, deserts, and even swamp lands. All of which provide different items and materials to discover.
 * Players can purchase Location Flags from Merchants and set them at any point on the map to be used as quick travel points.
 * Animals return and play a much helpful role outside of combat. All of then now each level up and improve stat wise as long as they're used. They also assist better if they have high affection with the player, which can be increased through feeding and grooming. Animals can be named by their owner.
 * The basic types of animals include:
 * Horses once again allow players to travel much faster. Further more horses can be given Elements by feeding them an Element Essence once they're high enough level and have high affection with their owner. As always, there are multiple different horses to choose from.
 * Elephants allow the players to completely negate enemy grounded attacks and give them access to the a powerful groundpound which can trigger Elements. They are much slower then horses but break through obstacles in their path.
 * Bears return as a powerful mount once more. They also act as guardian animals as well as tear down trees for items when unmounted.
 * Falcons are guardian animals that juggle enemies in the air. They also pick up items from a far.
 * Tigers are guardian animals that attack with powerful tackles. They have are the strongest of the animals. They can applied with Elements.
 * Wolves are guardian animals that attack with quick bites. They can also uncover items hidden underground. They can applied with Elements.
 * Pandas are support animals that give buffs and provide passive healing to their owners. They can not fight. Pandas produce random items passively depending on the current landscape the player is traveling through with it.
 * Deer are support animals that increase the drop rates of rare items and materials. They can not fight.
 * Tools such as Hunting Bows, Fishing Rod, and Grapling Hook along with the new Pickaxe return. They start weak and need to be upgraded as the game goes on.
 * Hunting returns but has been expanded upon. Animals are now divided by nature: orange health animals are agressive and immediatly attack while yellow health animals are timid and immediatly sprint when players are noticed. The Hunting Bow has been nerfed as it needs to be restocked with arrows rather then having unlimited ammo. Hunting traps of various sizes return.
 * Fishing has been turned into a rhythm based mini game which not only provides fish and underwater treasures but serves to train the players reaction time for combat.
 * The Grapling Hook has been nerfed as its initial unupgradded form no longer allows you to skip battles entirely. Along with that is the need to buy fuel to use it.
 * The Pickaxe serves as a means to mine for ores in caves. Mining allows players to practice comboing as the Pickaxe controls like the actual weapons and the longer the combo is held a rock the greater the rewards that are reaped.

City Life

 * When visiting villages or great cities, players have the oppertunity to pick up Side Missions, build character Bonds, and use the ammenitites within.
 * Character bonds exist between all playable officers and rank up from 1 to 10. Bonds are increased through talking, visiting amenities around villages, gift giving, equipping the other as a Bodyguard, exploring the land together, and hunting or fishing together.
 * Each character has set of preferences and dislikes for gifts and activities. Obviously taking advantage of these preferences allows the Bond to grow faster.
 * Certain character pairs have access to exclusive Bond Conversations which occur every 2 levels. Certain pairs of that pool have exclusive Dual Burst Musous with one another once rank 10 is reached, this can be used by pressing R1+O+R3. These musous require all 3 bars.
 * Other benefits to increased Bonds is: the ability to use the classic Dual Ground Musou, gifts from the other, improved Bodyguard AI, and jumping in front of fatal attacks.
 * Merchant Shop - Purchase consumables such as: Musou healing, health recovery, temperory attack buffs, temporary speed buffs, tempory defense buffs, arrows, fuel, and fishing bait.
 * Blacksmith - Craft and sell weapons, purchase weapons, enhance weapons, upgrade tools, and purchase Seals.
 * Resturaunt - Give fish or hunted meat to be turned into special consumbles with unique uses.
 * Stable - Purchase and sell animals, purchase food for your animals, and take them in to be groomed.
 * Tea House - Increases bonds between charaters who visit together. Slight stat increases dependent on the type of tea drank is added.
 * Tavern - Increases bonds between characters who visit together. Allows you to purchase special alcoholic drinks drinks provides temporary buffs to Musou attacks.
 * Training Grounds - Practice attacks on test dummies and give EXP to Musou playable characters.
 * Academy - Read books to study which will teach you new variations of a character's existing 9 Trigger Attacks.
 * Trade Ports - Exchange materials and or ores for other items or materials.
 * Wood-works - Purchase or craft furniture and hunting traps.
 * Clothing Shop - Purchase outfits and accessories. All main outfits from the past 9 installments return for the character whom have them.
 * Gift Shop - Purchase gifts to give to other Musou officers.
 * Hideout - Players once again have Hideouts throughout the land. These areas allow players to change outfits, sleep to pass a cycle, invite other officers over, decorate, read up on the Encyclopedia, look at the Gallery, save their game, store their animals, stores items. Hideouts start out small but can be upgraded over time.

Story Mode
Story Mode is divided by kingdom. Story battles are marked as Main Missions and are required to complete in order to progress further, however the player is allowed to start these missions on their own discretion. Similarly to Samurai Warriors 4, players are given a pool of characters to choose from for each particular Main Mission. Players unlock characters as they complete Main Missions.

Star Objectives return as hidden Main Mission objectives, that unlock Side Mission what-if scenarios. Completing these Side Mission may unlock characters and allow characters to appear in future battles.

Quest are optional missions that take the most use of the open world. They often reward items, materials, weapons, and other goods.

Certain Side Missions and Quest are restricted to certain factions, time frames, sex of officer, or even specific to certain officers entirely.

Wei

 * 1) Yellow Turban Rebellion (Han vs Yellow Turbans)
 * 2) Assassination of Dong Zhuo (Han vs Dong Zhuo Forces)
 * 3) Battle of Yan Province (Cao Cao’s Forces vs Yellow Turbans)
 * 4) Battle of Hulao Gate (Allied Forces vs Dong Zhuo’s Forces)
 * 5) Battle of Xu Province (Cao Cao’s Forces vs Tao Qian’s Forces)
 * 6) Battle of Puyang (Cao Cao’s Forces vs Lu Bu’s Forces)
 * 7) Emperor Escort (Han vs Allied Forces)
 * 8) Battle of Wan Castle (Cao Cao’s Forces vs Zhang Xiu’s Forces)
 * 9) Battle of Xiapi (Cao Cao’s Forces vs Lu Bu’s Forces)
 * 10) Battle of Guandu (Cao Cao’s Forces vs Yuan Shao’s Forces)
 * 11) Battle of Mt. Bailing (Cao Cao’s Forces vs Yuan Forces)
 * 12) Battle of Xinye (Cao Cao’s Forces vs Liu Bei’s Forces)
 * 13) Battle of Bowangpo (Cao Cao’s Forces vs Liu Bei’s Forces)
 * 14) Battle of Changban (Cao Cao’s Forces vs Liu Bei’s Forces)
 * 15) Battle of Wulin (Cao Cao’s Forces vs Wu)
 * 16) Battle of Chibi (Cao Cao’s Forces vs Allied Forces)
 * 17) Battle of Tong Gate (Cao Cao’s Forces vs Ma Chao’s Forces)
 * 18) Battle of Nanjun (Cao Cao's Forces vs Wu)
 * 19) Battle of Hanzhong (Cao Cao’s Forces vs Zhang Lu’s Forces)
 * 20) Battle of Hefei (Wei vs Wu)
 * 21) Battle of Mount Dingjun (Wei vs Shu)
 * 22) Battle of Ruxukou (Wei vs Wu)
 * 23) Fan Castle Defensive (Wei vs Shu)
 * 24) Battle of Fan Castle (Allied Forces vs Shu)
 * 25) Han’s Final Stand (Wei vs Han)
 * 26) Battle of Dongkou (Wei vs Wu)
 * 27) Battle of Jiangling (Wei vs Wu)
 * 28) Battle of Guangling (Wei vs Wu)
 * 29) Battle of Tianshui (Wei vs Shu)
 * 30) Battle of Jieting (Wei vs Shu)
 * 31) Battle of Shiting (Wei vs Wu)
 * 32) Battle of Chencang (Wei vs Shu)
 * 33) Battle of Mt. Qi (Wei vs Shu)
 * 34) Battle of Hefei Castle (Wei vs Wu)
 * 35) Battle of the Wuzhang Plains (Wei vs Shu)

Wu

 * 1) Yellow Turban Fortress (Han vs Yellow Turbans)
 * 2) Yellow Turban Rebellion (Han vs Yellow Turbans)
 * 3) Ou Xing’s Rebellion (Yuan Shu’s Forces vs Ou Xing’s Forces)
 * 4) Battle of Liang Province (Han vs Ma Teng’s Forces)
 * 5) Battle of Hulao Gate (Han vs Dong Zhuo’s Forces)
 * 6) Battle of Xiangyang (Yuan Shu’s Forces vs Liu Biao’s Forces)
 * 7) Battle of Wujun (Sun Ce’s Forces vs Liu Yao’s Forces)
 * 8) Conquest of Jiangdong (Sun Ce’s Forces vs Wang Lang’s Forces)
 * 9) Conquest of Wujun (Sun Ce’s Forces vs Yan Baihu’s Forces)
 * 10) Campaign Against Yuan Shu (Sun Ce’s Forces vs Yuan Shu’s Forces)
 * 11) Battle of Lujiang (Sun Ce’s Forces vs Liu Xun’s Forces)
 * 12) Battle of Yuzhang (Sun Ce’s Forces vs Hua Xin’s Forces)
 * 13) Trials of Sun Ce (Sun Ce’s Forces vs Gan Ji’s Forces)
 * 14) Battle of Xiakou (Wu vs Liu Biao’s Forces)
 * 15) Battle of Wulin (Wu vs Cao Cao’s Forces)
 * 16) Battle of Chibi (Allied Forces vs Cao Cao’s Forces)
 * 17) Battle of Nanjun (Wu vs Cao Cao’s Forces)
 * 18) Battle of Jing Province (Wu vs Shu)
 * 19) Battle of Hefei (Wu vs Wei)
 * 20) Battle of Ruxukou (Wu vs Wei)
 * 21) Battle of Fan Castle (Allied Forces vs Shu)
 * 22) Battle of Mai Castle (Wu vs Shu)
 * 23) Battle of Yiling (Wu vs Shu)
 * 24) Battle of Dongkou (Wu vs Wei)
 * 25) Battle of Jiangling (Wu vs Wei)
 * 26) Battle of Guangling (Wu vs Wei)
 * 27) Battle of Shiting (Wu vs Wei)
 * 28) Battle of Hefei Castle (Wu vs Wei)
 * 29) Battle of Dongxing (Wu vs Wei)
 * 30) East Gates Battle (Wu vs Wei)
 * 31) Battle of New Hefei Castle (Wu vs Wei)
 * 32) Invasion of Xiangyang (Wu vs Jin)
 * 33) Battle of Jiao Province (Wu vs Jin)
 * 34) Battle of Xiling (Wu vs Jin)
 * 35) Battle of Yangtze River (Wu vs Jin)

Shu

 * 1) Battle of Lou Village (Coalition vs Yellow Turbans)
 * 2) Yellow Turban Rebellion (Han vs Yellow Turbans)
 * 3) Yellow Turban Remnants (Liu Bei’s Forces vs Yellow Turbans)
 * 4) Battle of Hulao Gate (Allied Forces vs Dong Zhuo’s Forces)
 * 5) Battle of Changshan (Yuan Shao’s Forces vs Gongsun Zan’s Forces)
 * 6) Battle of Xu Province (Tao Qian’s Forces vs Cao Cao’s Forces)
 * 7) Battle of Shouchun (Allied Forces vs Yuan Shu’s Forces)
 * 8) Battle of Xiapi (Allied Forces vs Lu Bu’s Forces)
 * 9) Battle of Guandu (Yuan Shao’s Forces vs Cao Cao’s Forces)
 * 10) Battle of Xinye (Liu Bei’s Forces vs Cao Cao’s Forces)
 * 11) Battle of Bowangpo (Liu Bei’s Forces vs Cao Cao’s Forces)
 * 12) Battle of Changban (Liu Bei’s Forces vs Cao Cao’s Forces)
 * 13) Battle of Chibi (Liu Bei’s Forces vs Cao Cao’s Forces)
 * 14) Battle of Changsha (Liu Bei’s Forces vs Han Xuan’s Forces)
 * 15) Battle of Chengdu (Liu Bei’s Forces vs Liu Zhang’s Forces)
 * 16) Battle of Mt. Dingjun (Shu vs Wei)
 * 17) Battle of Jing Province (Shu vs Wu)
 * 18) Fan Castle Defensive (Shu vs Wei)
 * 19) Battle of Fan Castle (Shu vs Allied Forces)
 * 20) Battle of Mai Castle (Shu vs Wu)
 * 21) Battle of Yiling (Shu vs Wu)
 * 22) Battle of Tianshui (Shu vs Wei)
 * 23) Battle of Jieting (Shu vs Wei)
 * 24) Battle of Chencang (Shu vs Wei)
 * 25) Nanman Campaign (Shu vs Nanman)
 * 26) Battle of Mt. Qi (Shu vs Wei)
 * 27) Battle of Wuzhang Plains (Shu vs Wei)
 * 28) Battle of Mt. Xingshi (Shu vs Wei)
 * 29) Jiang Wei’s Northern Campaign (Shu vs Wei)
 * 30) Battle of Tao River (Shu vs Wei)
 * 31) Battle of Mt. Tielong (Shu vs Wei)
 * 32) Battle of Didao (Shu vs Wei)
 * 33) Battle of Duan Valley (Shu vs Wei)
 * 34) Battle of Taoyang (Shu vs Wei)
 * 35) Battle of Jiange (Shu vs Wei)

Jin

 * 1) Battle of the Wuzhang Plains (Wei vs Shu)
 * 2) Pursuit at the Wuzhang Plains (Wei vs Shu)
 * 3) Gongsun Yuan’s Rebellion (Wei vs Gongsun Yuan’s Forces)
 * 4) Battle of Mt. Xingshi (Wei vs Shu)
 * 5) Battle of Liangkou (Wei vs Goguryeo)
 * 6) Jiang Wei’s Northern Expedition (Wei vs Shu)
 * 7) Coup d’etat (Sima Yi’s Forces vs Wei)
 * 8) XIahou Ba’s Escape (Wei vs Xiahou Ba’s Forces)
 * 9) Battle of Dongxing (Wei vs Wu)
 * 10) Wang Ling’s Rebellion (Wei vs Wang Ling’s Forces)
 * 11) Battle of Tao River (Wei vs Shu)
 * 12) East Gates Battle (Wei vs Wu)
 * 13) Battle of New Hefei Castle (Wu vs Wei)
 * 14) Battle of Mt. Tielong (Wei vs Shu)
 * 15) Battle of Didao (Wei vs Shu)
 * 16) Guanqian Jian and Wen Qin’s Rebellion (Wei vs Allied Forces)
 * 17) Battle of Duan Valley (Wei vs Shu)
 * 18) Xuchang Assassins (Wei vs Assassins)
 * 19) Zhuge Dan’s Rebellion (Wei vs Wu)
 * 20) Xuchang Takeover (Sima Zhao’s Forces vs Wei)
 * 21) Wei’s Emperor’s Final Stand (Sima Zhao’s Forces vs Wei)
 * 22) Battle of Taoyang (Wei vs Shu)
 * 23) Battle of Jiange (Wei vs Shu)
 * 24) Conquest of Chengdu (Wei vs Shu)
 * 25) Zhong Hui’s Rebellion (Wei vs Zhong Hui’s Forces)
 * 26) Jiang Wei’s Final Stand (Wei vs Jiang Wei’s Forces)
 * 27) Conquest of Louyang (SIma Yan’s Forces vs Wei)
 * 28) Invasion of Xiangyang (Jin vs Wu)
 * 29) Battle of Jiao Province (Jin vs Wu)
 * 30) Xiongnu Uprising (Jin vs Xiongnu)
 * 31) Battle of Xiling (Jin vs Wu)
 * 32) Battle of Yong’an (Jin vs Luo XIan’s Forces)
 * 33) Battle of Yangtze River (Jin vs Wu)
 * 34) Invasion of Wujun (Jin vs Wu)
 * 35) Conquest of Jianye (Jin vs Wu)

Free Mode
Creates a vast open land in which players can start any Main Mission, Side Mission, or Quest as any character. This is the only mode where a player can build bonds between characters who are not of the same faction.

Also allows players to play Main Missions on the side not available in Story Mode and unlock exclusive Side Missions.

Playable Officers
Of the 94 characters from Dynasty Warriors 9, 5 characters are removed. Those being Xun You, Bao Sanniang, Xiahouji, Zuo Ci, and Hua Xiong. 12 characters have been added to the roster bringing the cast to a total of 101 characters. Some character's names have been edited to their correct spellings.

Wei
Cao Cao - General’s Sword

Xiahou Dun - Podao

Xiahou Yuan - Bow and Rod

Cao Ren - Spiked Shield

Cao Pi - Dual Blades

Zhen Luo - Flute

Dian Wei - Axe

Xu Chu - Club

Yue Jin - Hook Blades

Li Dian - Wheeled Halberd

Zhang Liao - Dual Halberds

Xu Huang - Great Axe

Zhang He - Twin Claws

Yu Jin - Trident

Guo Jia - Orb and Scepter

Jia Xu - Chain and Sickle

Xun Yu - Formation Wand

Wang Yi - Emei Piercers

Pang De - Mace and Shield

Cai Wenji - Harp

Man Chong - Shooting Spears

Cao Xiu - Fan Sword

Cao Zhang - Gloves

Bian Furen - Erhu

Wu
Sun Jian - Nine Ring Blade

Sun Ce - Tonfa

Sun Quan - Flamesword

Sun Shangxiang - Wheels

Zhou Yu - Bo Staff

Lu Xun - Swallow Swords

Taishi Ci - Twin Rods

Lü Meng - Pike

Huang Gai - Rod and Shield

Han Dang - Short Pike

Zhou Tai - Curved Sword

Bu Lianshi - Mandarin Duck Hooks

Zhu Ran - Sanjiegun

Ling Tong - Nunchaku

Gan Ning - Twin Daggers

Ding Feng - Circle Blade

Lu Su - Rake

Daqiao - Pugil Sticks

Xiaoqiao - Paired Fans

Cheng Pu - Twin Pike

Xu Sheng - Twin Meteors

Zhu Huan - Cursed Pike

Lu Kang - Twin Sais

Sun Chen - Trishulas

Shu
Liu Bei - Twin Swords

Zhao Yun - Dragon Spear

Guan Yu - Crescent Blade

Zhang Fei - Viper Blade

Ma Chao - Cavalry Spear

Zhuge Liang - Feather Fan

Huang Zhong - Curved Dao and Bow

Jiang Wei - Double Edged Trident

Wei Yan - Double Voulge

Pang Tong - Shadow Fan

Ma Dai - Paintbrush

Huang Yueying - Dagger Axe

Liu Shan - Rapier

Guan Ping - Zanbato

Guan Xing - Wing Blades

Guan Suo - Sabatons

Guan Yinping - Dual Headed Mace

Zhang Bao - Flail Sword

Zhang Xingcai - Sword and Shield

Xu Shu - Sword and Hook

Fa Zheng - Woven Cloth

Zhou Cang - Longtou Dazhadao

Liao Hua - Gǔdìng dao

Wang Ping - Wolftooth Mace

Jin
Sima Yi - Horsehair Whip

Sima Shi - Lightning Sword

Sima Zhao - Striking Sword

Zhang Chunhua - Wired Gloves

Wang Yuanji - Throwing Knives

Jia Chong - Throwing Axes

Deng Ai - Lance

Zhong Hui - Flying Swords

Guo Huai - Arm Cannon

Zhuge Dan - Short Rod

Xiahou Ba - Rotating Crossbow

Wen Yang - Javelin

Xin Xianying - Ji

Sima Yan - Imperial Sword

Yang Hu - Dragon Column

Du Yu - Flail

Wang Jun - Blade Bow

Yang Huiyu - Twin Maces

Others
Yuan Shao - Extension Blade

Dong Zhuo - Bombs

Lü Bu - Halberd

Diaochan - Chained Whip

Chen Gong - Scroll

Lü Lingqi - Cross Pike

Zhang Jue - Shaman Staff

Meng Huo - Stele

Zhurong - Boomerang

Dong Bai - Aqua Wand

Yuan Shu - Thin Sword

New Character Bios
To be continued, please do not edit without permission.