Thread:Loconator3000/@comment-26381576-20170529094106/@comment-5688420-20170602080818

mm-hmm.

Anyways, the bad blood between the two companies began when Nintendo decided to use the more expensive cartridge format instead of CDs for the Ultra 64 (later known as the N64). Thus, ACS decided to (mostly) ignore Nintendo and head over to PlayStation, creating some of their best games on said console, while all the N64 got was a handful of multiplats and only two original games.

The Gamecube era saw ACS and Nintendo patching things up, with Gamecube getting a decent amount of ACS titles. Including those never seen before on Nintendo (Sentoki, Fight or Die).

Then the Wii came about. ACS didn't like the Wii's wonky control scheme, and decided to mostly skip over it. In fact, one of the long-standing rumors was that they intentionally made Legendary Blades Ressurection suck, as a big "Fuck you" to the big N. The 3DS and Wii U only made the situation worse, as said consoles were region-locked, something that ACS heavily resents. Not helped by the Wii U's clunky design.

Only time will tell if this goes the same to Switch or maybe it will see another healing period.