Götterdämmerung: The Great War

"BASE WE NEED EVAC! The Germans and Italians are pushing through and we can't hold! I repeat we-*explosion"

-Last radio message of an American soldier in the battle of Sicily, thus dawning the new age.

Götterdämmerung: The Great War is a dark science-fantasy alternate WW2 rts made by ssbob90. Set in an alternate universe where the Nazi discovered magic.

Background
August 1943.

The Allies are making their way through Europe and Italy is thinking of surrendering as the nazis fight a losing battle. Until a fateful event happened.

Beneath Berlin, inside a secret lab, scientists began conducting occult experiments in desperation to win the war. Until they found a way to use magic, and with it create time machine.

Upon activation, all of the Germans, alongside the Italians and Japanese, suddenly vanished, much to the Allies' confusion, until they reappeared seconds later, but now different.

Now their soldier were the size of giants, armored like the knights of old and armed with autocannons, and they had tanks the size of two-story houses. And in a flash, the Germans began to push back. For upon the machine's activation the nazis had actually froze time for themselves, and their allies, for fifty years, during which they not only researched the magic they found but also found special ores that further enhanced them.

And with the allies were pushed back, as no matter what they threw their soldier and machinery were unstoppable, until the USA was forced out as the british quickly dug a trench line across the northern coast to stop the advance. But, thanks to an uninteneded side effect of the protoype time machine, pockets of magic began to show upon the world, which the Allies used to eventhe playing field, with the largest reservoir being within China, Southeast Asia, Oceania, and the Middle East which caused their repective nations to break free from the Allies and Axis control and become superpowers, from Singapore violently pushing the Japanese off their nation to Australia cutting ties with the British, which forced the Axis to divert their forces to hold off the new enemies.

Thus, in the year 2001, the world was trapped in an uneasy stalemate. The Allies, who miraculously claw out a draw from the verge of defeat, are now gathering their strength and readying themselves to retake their home. The Axis, whose forces were spread extremely thin and barely holding onto the outer rims of their empires, are now hunkering down, protecting their territory from the Allies eventual assault. While the Alliance, considered a wildcard in the war, are observing the coming battle, knowing full well that they will be forced to support a side.

Factions
Like Starcraft, Götterdämmerung has three main faction with differing playstyles, and an exclusive unit type.

Allies
While weaker compared to the Axis and the Alliance, they make up for this with superior numbers, a strong airforce, and being able to rapidly expand. With their exclusive units being officers, who can further strengten their forces.

Axis
Possessing superior technology and logistics base, the Axis are an unstoppable force once they're built up, but their airforce is lacking and their general expensiveness means that they'll always be outnumbered. With their exclusive being titans, units so massive that they have subsystems built to lead the charge.

Alliance
While average when compared to the Allies and Axis, save for they ability to build rather powerful defenses, the Alliance is a generally defensive, jack of all trades, factions, with the only thing their not average at being their strong defenses, making attacks to their territory a committed effort. With their exclusive being prototypes, powerful units meant to work in tandem with their regular forces.

Sub-Factions
Much like in Red Alert 2, notably Mental Omega. Before the battle begins, the player must pick one of four sub-factions from one of the three factions, each providing a passive and active ability, two tech trees, exclusive units/buildings and general powers, and, most of all, their epic unit, and commando.

Veterancy
As units fight in battle they will earn experience, passively in small trickles and in larger amounts when damaging enemies and taking damage. Experience is mainly used to gain points to purchase protocol but is also used to upgrade their units into veterans, depending on the faction.

Allies
Only officer units gain veterancy, and any experience a unit gains will be transferred to the nearest officer. Said officer in turn grants an aura, territorial, or global buff to units and unlocks special passives. But officer units are more expensive then other units and, while produced instantly, are locked behind cooldown. Meaning that its hard to mass multiple officer units.

Axis
Veterancy is purchased through their hq, costing both resources and experience, which is then applied to all new and existing units. Making each of their units stronger while not suffering much setbacks when such units are lost compared to losing an officer unit or a veteran.

Alliance
Individual units gain a rank as they gain experience, buffing their stats while granting them special bonuses, with their last level giving them a pseudo upgrade that enhanced or even changes their role. But ranks are given per individual, meaning it's a long process to level every base unit to a veteran, and if a veteran unit dies they take that veterancy with them.

Single Player

 * Tutorial - teaches the basic mechanics
 * Campaign - lead one of the three factions to victory

Allies:
Beaten back by the sudden resurgence, but not out. The Allies are now holding out against the Axis, and managed to claw out a stalemate that last for 58 years. Despite being less technologically or magically advanced compared to the Axis the Allies still stand strong, using both superior numbers and subversive tactics.

United America
Trapped in their nation, the east taken by the Germans while the Japanese attacked from the west with their forward base of Hawaii, the USA, now allied with Canada, Mexico, and the south Americas. Their forces fight with a combination of supersoldiers, known as space marines, combined with air superiority and their mecha division, who are more numerous and are able to work together to combat the more advanced Empire mechas.

European Coalition
Dug into massive trench lines across the entire northern coast of Europe. The British, whose nation now stands as the last bastion of freedom untouched by the axis, along with the dispossessed people of western Europe, are the last line of defense as they hold against the oncoming tide of the nazis. The remaining Europeans fight a defensive war with rows upon rows of heavy trench lines and heavy, charge-breaking, tanks and artillery with advance laser weaponry to reclaim Europe, inch by inch.

Soviet Union
Similar to the states. The Union fights on two fronts with half of their nation taken by the nazi while having to fend off the Japanese on their coastlines. The Union fights focuses on victory through attrition and superior firepower with numerical superiority with their ability to clone not only soldiers but also materials, though at a cost of being inferior to the original, to swarm their enemies in a tide of bodies, tanks, and artillery shells.

The Resistance
Situated in Switzerland, the only place in the European mainland that remains free from the nazis grip. The Resistance, consisting of France, swiss, Scandinavia, Greece, and even a few German and Italian defectors, fights against the Axis through stealth and speed, preferring outmaneuvering their enemies, hit-and-run attacks, guerrilla tactics, and subterfuge and makes extensive use of underground facilities, tunnel networks, and stealth technology to avoid detection.

Axis:
Despite their tenuous grip on their empire's outer rim and their frustration of the 58 years of stalemate, the Axis still stand strong, or at least try to look strong, and consolidate their territories gained, building up their forces and defenses for their eventual conquest. But rumors has it that the Axis itself barely tolerate each other, which is further worsened as they blamed each other for the stalemate, and that once the Allies and the Alliance are eliminated they will turn on each other, as there can only be one "master race".

The Fourth Reich
Risen from the ash of the third Reich and ruling almost all of Europe. The Fourth Reich generally prefer heavy armor and superior firepower over speed and mobility, which is epitomized in their Ratte Mk 2, the toughest, most heavily armed battle tank in the world, with support from their Wunder-Luftwaffe space division and "project phoenix", which is rumored to bring the dead back to serve them.

New Rome
Risen from their near loss in 1943, and turned Mussolini into a puppet for his incompetence. The New Rome relies on mind-control, subterfuge, and intelligence, as well as speed, maneuverability, and chemical warfare to bring victory on the battlefield.

The Empire Of The Sun
Consisting of the Japanese, with the Chinese, Korean, and Philippines as their slaves. The technology of the Empire includes high-tech, highly versatile transforming units alongside more traditional ones. Their manpower is naturally not as much as one of the other factions. However, to compensate for this, they developed advanced technologies and mechas, drones, and their infamous Mahou Shoujo legion to fight for them, while using their colonies as cannon fodder to protect them.

The African Allegiance
Forced to fight for the Axis. The Allegiance is forced to fight using ww2 era weaponry, while nowhere near as technologically advanced as all other factions and other technologically superior factions, They rely on guerilla warfare and their anti-magic weaponry, since none of their tools uses magic, to fight and win against their superior foes.

Alliance:
Thanks to their discovery of magic, and their nations holding the largest reservoir of it. The middle east, china, southeast Asia, and Oceania broke off from both the axis and allies' control, forming an uneasy alliance where they intend to stay neutral to the conflict, their sole goal being to protect their nation.

Nusantara Alliance
Formed from the people of southeast Asia breaking free from the Japanese. The Nusantara Alliance, consisting of Singapore, Indonesia, Malaysia, and the Philippines, now fights to protect their independence through the use of advanced magic, superior defenses and artillery, and air and naval support.

The Dragon Army
Formed and fuelled by their desire to see Japan burn. The Dragon Army, an alliance between China and Korea, uses superior firepower, through the use of nuclear and radiation-based weaponry, and range to destroy anyone who dares to fight them.

The Eastern Khalifate
Formed by the numerous nations of the Middle East, tired of being enslaved and used by the other superpowers. The Khalifate now fights to defend their independence, using their power over the dunes to turn the battlefield into a desert inhospitable to everyone but them, gaining massive boosts to their strength when fighting within their home field. And an elite cadre of assassins, empowered by a magical drug called "spice", to stalk the dunes and wreak havoc, refusing to bend their necks to the Allies and Axis demands.

Oceania Contingency
Cutting ties from the British Empire after the disaster of WW2. The Contingency, mainly Australia and their New Zealand ally, favors aggressive, CQC assaults supported and overwhelming their foes with brutal firepower. Utilizing tactics that emphasize speed and flexibility along with firepower.

Confederation (DLC)
Formed by the nations of South America.

Miscellaneous

 * Cast:
 * Soundtrack:

Trivia

 * The setting is inspired by Wolfenstein and the company of heroes 2 mod the advanced powers.
 * Many of these factions' respective technologies, playstyles and weaponries are based on and used by the factions from RTS video games and their modifications, sci-fi, fantasy and science fantasy titles, popular cultures, and modern-day contemporary Earth.
 * Allies (general): Allied Nation from Red Alert and Zerg from Starcraft
 * Axis (general): Soviet Union from Red Alert and Protoss from Starcraft
 * Alliance (general): Empire of the rising sun from red alert and Terran from Starcraft
 * UA: The GDI with mechs based off battletech and iron harvest with space marine from warhammer 40k and marauder from starship trooper.
 * EC: Trench warfare and based off the imperial guard from warhammer 40k
 * SU: Mass of clones, similar to the clone trooper from star wars, fused with the soviet union from red alert
 * Resistance: Based of guerilla warfare
 * Fourth Reich: Super science occult nazis
 * New Rome: Based off yuri faction from red alert 2, and by proxy epsilon army
 * Empire: Gundam style mecha and magical girls if they served ww2 japan
 * Allegiance: GLA from generals except token good teammate/underdog
 * Nusantara: A Fusion of Encantadia, Wakfu, Eldar from Warhammer 40K, Night Elves from Warcraft
 * Dragon Army: China from Generals
 * Khalifate: Based off Dune
 * Contingent: