Project Crossverse

Project Atlas is a 2025 third-person hero shooter developed by CCogStudios and Ubisoft, and published by Electronic Arts. It is a crossover game, spanning various franchises (predominantly video games), and was released for the PC, Mac, PlayStation 5, Xbox Series X, and for the Nintendo Switch; all versions of this game sharing the same quality in gameplay and price of $35.

Atlas boasts an impressive roster of 200 playable characters, 9 different game modes, and a wide variety of customization that allows for endless replayability and entertainment. Matches are normally set in a 6v6 format.

The game was commemorated worldwide for its impressive cast of characters, diverse gameplay mechanics, and stellar soundtrack remixing and bringing to life music from titles that were brought into the game.

Gameplay
As a hero shooter, players have a wide variety of characters (also known as champions) to choose from, each champion hailing from one of the many franchise universes featured in Project Atlas. Champions and teams are divided into two factions, Heroes and Villains, and players will be automatically assigned a team when they enter a match. Players can switch champions at any point during the match to best suit their needs, but they cannot switch factions to access the other set of champions.

Matches are team-based, with two teams of six fighting with one another and killing each other while also completing an objective like escorting a payload. Players can use their abilities to turn the tide of battle, but they do need to hurry to complete the objective as they are on a timer which will expire and they will lose if it runs out. If players are on the objective when the timer runs out, the game will be put into overtime if the objective is trying to captured, but overtime will stop if the objective isn't secured by the attacking team.

Killing opponents, healing teammates, shielding allies and capturing objectives grants players money. Even by completing or losing in matches can players earn money although quitting a match halfway through earns you nothing. Money can then be spent in the store to purchase more items and cosmetics, or special skill cards for other heroes.

Upon completing missions, reaching ranks, leveling up characters, and participating in multiplayer matches, players will earn coins to buy various items from Bob's Tavern such as new skins; abandoning matches halfway through rewards you with nothing.

Guilds
TBA

Champions
Champions are the playable characters of Atlas, and are separated into the Hero and Villain factions; they are then divided again by one of six different roles: Assassin, Assault, Bruiser, Control, Support and Tank. Currently, there are 150 champions, with 75 Heroes and 75 Villains.

Information
Teams will always be split into two factions, Heroes and Villains, and so the roster will always be divided as heroes cannot fight heroes and villains can't fight villains. Heroes and Villains are categorised into one of six different classes: Assassin, Assault, Bruiser, Control, Support and Tank; each one reflecting the main playstyle of that champion. Each class has their own strengths and weaknesses, so it's always good to keep teams balanced. Teams cannot have more than one copy of a champion at one time apart from in tavern brawls, meaning that choosing one champion prevents others from choosing that same champion.

Only a select few champions are unlocked from the very start of purchasing the game, so players have free choice on who they play as, but more can be unlocked through shop purchase or through completing missions. Each champion can level up to level 15, and they can gain skill cards the more levels they progress through as well. Champion abilities and stats can be modified with equippable skill cards that they can earn through levelling up.

Champions have a minimum amount of 1800 HP, while the max is 5000. Champions can have regular HP, regenerating Shields, and damage-reducing Armour. Every champion moves at a walking speed of 5.5 m/s. After a few seconds of not being damaged, all champions start regenerating health over time.

Heroes
Game Announcer: Soldier: 76

Villains
Game Announcer: Miss Pauling

Skill Cards
Skill cards are collectible items which each champion can have equipped. Out of a wide selection of cards, each champion can only have five cards equipped at a time, in a set called Loadouts. Each card provides a unique buff to that champion such as increasing speed while entering stealth, gaining ammo after abilities successfully damage enemies, or by simply reducing the cooldown of certain abilities.

Skill Cards are collected through levelling up your champion, as well as other items, which encourages players to further play with each champion in order to gain everything for them. At the main menu or during the start of a team fight, players will be able to access the loadout of the hero they want, although they won't be able to change it when a match begins.

Cosmetics
Cosmetics are unlockable items found through opening loot boxes or purchasing through the store or with rewards. Each cosmetic has a rarity ranging from Common, Rare, Epic and Legendary and are generally just used to make the game have more life.

Skins alter the appearances of characters and their weapons, and sometimes even change their voicelines as well as some ability appearances, such as Tracer with her Supersonic Hedgehog skin.

Emotes can be selected by players from a menu to make their champions dance, or perform other emotes such as bowing, laughing or doing something else, such as Sans performing Default Dance. They can also emote in tandem with others.

Voice Lines are selectable cosmetics from a menu like Emotes that make the playable champions say different things, such as Mario saying "It's-a me, a-Mario!"

Game Modes
There are 7 game modes available, and ?? maps all together. These can be accessed through Quick Play from the menu, and are often featured in Story Mode and Tavern Brawl.

Invasion
The attacking team must capture two control points, one at a time, while the defending team must stop them from advancing until time runs out.

Escort
The attacking team must first capture a Control Point near a payload, and then escort said payload through two checkpoints to a delivery zone.

Siege
The attacking team must first destroy a large beacon from the defending team, and then the enemy team's core while the defenders must stop them.

King of the Hill
Both teams must fight for a single central control point, and make the progress go from 0% to 100% in order to win. The other team can steal the point back.

Domination
There are three control points spread out across the map which can be taken by either teams. For each control point a team owns, they gain 1 point every second, but players can steal control points. At the end of a match, whichever team has the most points will win.

Payload Race
Both teams must escort their own individual payload through their own checkpoint into a delivery zone, or they can stop the other team's payload.

Deathmatch
Both teams need to kill the other team as many times as possible to gather points in order to reach 50 points and win.

Trivia

 * Project Atlas was an original creation made in 2020, but then removed by the creator and has now been revived.
 * Project Atlas has taken a lot of inspiration from Overwatch, Paladins, Team Fortress 2, and the Garden Warfare series in many aspects and gameplay mechanics.
 * Project Atlas was originally called Nexus Odyssey, but was changed due to the title not really fitting.