Kalran: Tales of the four nations/Epic units

Built to break through a deadlock, and is the essence of the commanders style, the Epic units is the strongest, and largest, units in the game. Defined as an incredibly powerful unit, often taking a long time to produce and expensive. An epic unit is able to engage and defeat entire armies of ordinary units. Only another epic (or a unit the epic cannot attack, such as air units) can fight them one-on-one with any hope of surviving without taking massive casualties.

They usually make use of experimental and/or classified technology, hence their considerable price. Even commanders wealthy enough to afford two or more can ordinarily only obtain one at a given time. They often require customized and dedicated infrastructure in order to produce or maintain, further adding to their cost and rarity. Epic units will announce their construction across the battlefield.

Though only buildable at the highest tier, the highest commander rank, and limited to one. Each epic unit has the power to crack an enemy base given enough support from allied units, or even by themselves. Either armed to the teeth or bearing their faction's strength at full force, these units can easily turn the tide of battle and is comparable to a superweapon.

Production
Due to their uniqueness each of the factions have four different ways to build theirs.

Earthborn (Dwarves, Fenrir, Xiagui, Goliath), ADF, and Ouroboros
The Earthborn requires a dedicated structure to produce their epic.

Waterborn (Humans), Byzalem, and Asura
The Waterborn builds their epic directly from their HQ once they reach the appropriate rank.

Fireborn (Orcs, Rokhari, Salamander, Mukasura), Guilds, and Horde
The Fireborn builds their epic in a dedicated tab. Before directly deploying it near a HQ.

Windborn (Elves, Navaheim, Nekomata, Faunus), Tenko, and Reclaimers
The Windborn builds their epic from a production structure, depending on the unit itself. (mainly their epic is either produced from their vehicle structure or aircraft structure)

Unique mechanic
Due to their size and complexity. Epic units can't be transported but they are universally amphibious, but unless stated they can't use their weapons when not in their environment, and don't have health in the traditional sense, instead each epic unit has hardpoints, which could be a weapon, a wheel/leg/track, or a gadget that enables their ability, that must be destroyed, not only damaging the epic but weakening it by depriving them of a weapon, a defense, or an ability, and once all hardpoints are destroyed its core is exposed. An epic is considered destroyed once its core is destroyed, but be wary as these hardpoint can be easily repaired.

Remlia Legion
Classic: Virtus

Airforce: TBA

Defense: TBA

Infantry: TBA

Armor: TBA

Volksgard Expeditionary Group
Classic: Gelert

Airforce: Hellhound

Defense: Garmr

Infantry: Barghest

Armor: Gwyllgi

Salkoy Strike Force
Classic: TBA

Airforce: TBA

Defense: TBA

Infantry: Talos Witch

Armor: Chartreux

Orc War Company
Classic: Uncama

Airforce: Hlakanyana

Defense: Vishnu

Infantry: Inkosazana

Armor: Kali

Byzalem Garrison Forces
Classic: Eye of Byzalem

Airforce: Wings of Byzalem

Defense: Hand of Byzalem

Infantry: TBA

Armor: TBA

The Southern Hordes
Classic: TBA

Airforce: TBA

Defense: Firebrand

Infantry: TBA

Armor: TBA

United Columbia Alliance Armed Forces
Classic: Fergus

Airforce: Wyvern

Defense: Pandora

Infantry: Widow

Armor: Mastadon

Kevros Federation Guards
Classic: Forge

Airforce: Stalker

Defense: Stormfire

Infantry: Zero

Armor: Potemkin

Rokhari Riders
Classic: Gesar

Airforce: TBA

Defense: TBA

Infantry: TBA

Armor: TBA

Hansion Warband
Classic: Hurricane

Airforce: Nighthawk

Defense: Firestorm

Infantry: Onryo

Armor: Ikuturso

Aegis Defense Force
Classic: Jormungandr

Airforce: Prydwen

Defense: Baldr

Infantry: Freyr

Armor: Garm

Reclaimers
Classic: Iron fist

Airforce: Corona

Defense: Cain

Infantry: Discordia

Armor: Muspelheim

Kyoira Armed Forces
Classic: Ozawa

Airforce: Saegusa

Defense: Chinatsu

Infantry: Ishikawa

Armor: Terasawa

Salamander Attack Wing
Classic: Korbolko

Airforce: TBA

Defense: TBA

Infantry: TBA

Armor: TBA

Seujin Royal Army
Classic: Guan Yu

Airforce: Wukong

Defense: Zhu rong

Infantry: TBA

Armor: TBA

Sathspor Reavers
Classic: TBA

Airforce: TBA

Defense: TBA

Infantry: TBA

Armor: TBA

Tenko Rebel Strike Force
Classic: TBA

Airforce: TBA

Defense: TBA

Infantry: TBA

Armor: TBA

Ouroboros Peacekeeper Division
Classic: Konzetsu

Airforce: Argos

Defense: Theia

Infantry: Achlys

Armor: Helios

Malkara Attack Forces
Classic: Arthropleura

Airforce: TBA

Defense: TBA

Infantry: TBA

Armor: TBA

Delteroa Self-Defense Forces
Classic: Orchid

Airforce: Vulture

Defense: Magnolia

Infantry: Oleander

Armor: Azalea

Kuzeru Royal Guards
Classic: Quetzalcoatl

Airforce: Tezcatlipoca

Defense: Huixtocihuatl

Infantry: Awillix

Armor: Ahuiateteo

Goliath Battlegroup
Classic: Fodla

Airforce: TBA

Defense: TBA

Infantry: Tethra

Armor: TBA

Reclamation Guilds
Classic: TBA

Airforce: TBA

Defense: TBA

Infantry: TBA

Armor: TBA

Cult Of Asura War Caste
Classic: TBA

Airforce: TBA

Defense: TBA

Infantry: TBA

Armor: TBA

Trivia

 * The epic units are based of the same type of units from grey goo and C&C contra.
 * The epic units are voiced by their respective commanders.
 * Their mechanics of attacking Epic units are based on the ship damage system from Star Wars: Empire at War and the hierarchy walker from universe at war.