Deathwatch

"I made a decision that never was a question. I started my own revolution, by haunting the enemies and vigil over the death."

- The official tagline Deathwatch, stylized as Dw, Role-playing   First Person Stealth   Action-Adventure developed and published by DECA and released for Microsoft Windows, Playstation 4, Wii-U and XBOX One on teh 20th of November, 2017. It uses W4rtech.

It was announced to be in development since 2015, after Call of Duty: Iron Wolf's release adn was officialy teased on the 1st of December 2016 with a 30 seconds lasting scene where the main protagonist is watching multiple sceneries in the city, with on the end him putting a mask on. The official trailer was released on E3 2017.

Deathwatch is seen as DECA's best project so far due the great engine and freedom in gameplay. Also the setting and idea behind haunting your enemies was generally positive and the game received the highest average score of all DECA games.

Development
The development of Deathwatch started after DECA The Hague finished Iron Wolf. The idea of moving away from modern settings to historical fiction and alter history was the idea that stuck in the minds of the developers and they began to expand on those ideas. During the first stage of brainstorming, the designers named every timeline they thought was interresting to have a game take place in. The idea of the industrial revolution was eventually the most prefered setting, although there were some problems with it, mainly due the lack of action events.

One day, a designer came with the idea to have an alter history industrial revolution, were the weapon evolution was further in that time than it was back then. The idea was approved and people started working mainly on maps and weapons, instead of a plot actually.

However, in the early months of 2016, DECA signed a contract with hollywood producers and DECA Los Angeles was founded. The new writers of DECA Los Angeles were approached to write a interresting story alongside the writers of DECA The Hague. The proposition was accepted and the story began to progress.