Kalran: Tales of the four nations/Defender

"Defender ready to fight!"

-A Defender exiting the mustering hall

The Defender is the standard infantry of the VEG. Planned to be voiced by Udo Kier.

Tactical analysis

 * At the ready: Made up of volunteers. The Defenders are ideal defensive troops. Their bolt-action rifles capable of picking off infantry from farther than average distance while their warhammer lets them handle light and heavy infantry
 * Mobile HMG nest: But when deployed into their personal bunker or garrisoning a building, however, the Defender truly comes into their own. Their machine gun tearing straight through infantry and light vehicles, and with enough range to cut down most attackers without fear of retaliation. And when garrisoned in a structure, they fire faster and can even fire at enemy aircraft. However, it takes time to deploy their bunker, during which they are vulnerable, and they have a firing arc inside a structure
 * Tank punch: If the Defender faces against armored vehicles they can fire their light anti-tank weapon (LAW), while it does little damage to more modern armor the squads training with it means that their shot always damages the engine
 * Where's the garrison: But because of the weight of their heavy armour and extra equipment, Defenders travel much slower than most infantry, and while their rifle is powerful its only good against infantry and the unit must be still to fire

Tactics
Defenders acts as the early defense for the commander. With their heavy armor allowing them to weather attacks and their rifle able to fire at farther range then most, though its rate of fire is slow.

But once they set p their bunker or garrison a building they truly shine. As in this state they will use their HMG, which fills the area with a hail of lead that instantly mulches incoming infantry, suppressing any survivors, and aircrafts that flies in range.

Rank upgrades
Power: Defender bolt action rifle is upgraded to assault rifle, doubling weapons rate of fire, HMG is upgraded with heavier rounds, dealing double damage and gains line damage, and LAW now deals more damage

Defense: Defender gains garrison expert and increased health, armor, and regeneration

Utility: Defender HMG attacks now blinds and slows vehicles, slows aircraft, and LAW now caused the jammed weapons critical damage, cooldown is halved, and can target aircraft when garrisoned

Ultimate: Defender HMG now deals light damage to tanks and fire a grenade at the end of attack burst, assault rifle gains increased range, double damage, and fires a grenade at the end of each burst, and LAW now also stuns vehicles and makes it frail

Trivia

 * Their rifle is based of the Kar98 and the Lee Enfield, their assault rifle is based off the stg 44, while their machinegun is based for the MG42.
 * They are based off the gi from red alert 2 and the heavy defender from red alert paradox.

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Fusilier
 * Raider
 * Rebel
 * Enforcer

Askrian

 * Footman
 * Partisan
 * Dervish
 * Shock trooper
 * Marauder
 * Shredder