Aliens Vs. Predator (Remake)

"'You can be the alien. You can be the predator.""Or you can be lunch.'""- Release tagline"Aliens Vs. Predator, also referred to as Aliens Vs. Predator: New Hunt, is a first-person shooter survival horror game concept by Red-Verse-Writer, a remake of the 1999 game Aliens Vs. Predator. The game follows three connected storylines, each revolving around a different character - the mutated Xenomorph warrior Sixteen, the inexperienced "un-blooded" Predator warrior Ghost Face, and the human Colonial Marine Private J. Anderson. Each character has a different playstyle and gameplay, with each story connecting with one another.

Gameplay
Aliens Vs. Predator: New Hunt is a first-person shooter game in which the player plays through one of three perspectives - Sixteen the Xenomorph, Ghost Face the Predator, and Private J. Anderson the human marine. Once all three characters' storylines are completed, a fourth final story is unlocked in which the player's perspective regularly switches between the three. Progression through the areas of the game is non-linear, and the game is mainly played through several large open-worlds. The player is able to switch between weapons on the fly to combat enemies, although unusually for the video game, weapons can be subject to jamming, which can be alleviated by simply pressing the firing button again.

Alien
As the alien Sixteen, the game plays with a more stealth-based approach, with the player being able to run along walls and ceiling and drop from any height harmlessly. Sixteen, rather than using weapons, instead can be trained to perform new physical attacks and techniques, which are treated in the same manner as weapons. She can also use echolocation and pheromones to detect enemies and work through dark areas, and naturally sees through a fish-eye filter perspective. Sixteen cannot utilize elevators to access new areas, and can instead use air ducts.

Via training under Xenomorph Queens or by engaging in combat simulations, Sixteen can learn new attacks and abilities. She is initially only able to perform basic strikes with her tail and bite at enemies, but can be trained to grab and drag enemies around, utilize a bizarre form of hand-to-hand combat, perform stealth kills by attacking from the shadows, throw a limited supply of facehuggers and explosives at enemies, and even pick up and utilize melee weapons with limited durability. She is also the fastest of the main three characters.

Sixteen must defend herself against Colonial Marines and other Xenomorphs, who see her as a defective specimen and a enemy. She can acquire assistance from androids who will heal her if she is injured and open doors for her, but will not provide assistance to her in battles. She can also meet Xenomorph Queens, who will train her to be able to use new techniques. Bosses in Sixteen's scenario consist of Predators, Marine-controlled Exosuits, and Alien Queens.

Predator
As the Predator hunter Ghost Face, the game plays with a more combat-oriented style, with the player being able to perform "trophy kills" to collect an enemy's head and seamlessly leap from branches and ledges. Ghost Face can both collect weapons and trade trophies in to other Predators to exchange for new weapons and upgrades to weapons, and can also pick up security cards. The player can use the Predator's iconic heat vision and a mask-mounted flashlight to illuminate dark areas, and a grappling hook to swing across gaps and climb up to otherwise unreachable areas. Ghost Face cannot utilize air vents to access new areas, and instead can use elevators.

Ghost Face is able to acquire new vision types, such as a Tech Vision mode that allows him to highlight objects, and begins the game armed with the Predator's iconic Wristblades and a Glaive spear. Through finding them and trading trophies to other Predators, Ghost Face can acquire the Combistick telescopic spear, Plasma Pistol, Bow, Netgun net launching pistol, Maul axe, Smart Disc boomerang-like weapon, Speargun, Plasmacaster shoulder-mounted plasma cannon, and various types of Throwing Mines. He can also turn invisible to enemies, can collect medical supplies to be used later in his Medicomp kit, and is the most durable of the three main characters.

Ghost Face faces against Xenomorphs and Colonial Marines during his campaign. Ghost Face regularly comes to other Predators to acquire upgrades for his weapons and new weapons once he has enough trophies, and the other Predators will provide cover fire for him or heal him if required.

Human
The human Private J. Anderson's gameplay is the most akin to a conventional survival FPS, collecting firearms and using armour for protection. Beginning the game completely weaponless and with no upgrades, armour or security clearance, Anderson collects weapons, upgrades, security cards, and other tools, such as a image intensifier, motion tracker, hacking tool and shoulder lamp. The player can use a limited supply of flares and a UV light with limited battery power to light up areas, and a jet pack to fly across gaps and up to otherwise unreachable areas. Anderson is the only character who can utilize both elevators and air ducts to access new areas.

Anderson acquires the largest arsenal of weapons of the playable characters, including a pistol that can be fired in single shots or in a fully automatic firing mode, a multi-barrelled pump-action shotgun that can be fired in double-barrelled shots or in single-shot semi-auto mode, the iconic pulse rifle from Aliens equipped with a grenade launcher, a sniper rifle with a infrared scope, a smartgun with automatic enemy tracking abilities, the iconic flamethrower from Alien that can also be used to fire blasts of napalm to push back enemies and obstacles, a rocket launcher that can be loaded with multiple types of explosives, various types of grenades, a energy-based railgun, a gatling gun-styled heavy machine gun, and automatic sentry guns that can be collapsed and carried around. He can also use a heavy combat knife as a last-ditch melee attack and at certain points use a extremely powerful mechanical exosuit, a combat-oriented version of the iconic Power Loader from Aliens, to transverse areas and bring down massive amounts of enemies.

During his campaign, Anderson faces opposition from the Xenomorphs and Weyland-Yutani combat androids, and has the most character interactions with his fellow marines. Marines who assist Anderson fit into one of three positions - soldier, medic or engineer. Soldiers simply provide support fire for the player, Medics can heal the player and other marines, and Engineers can repair the player's armour and interact with fuse boxes and sealed doors to open new areas. Bosses in Anderson's scenario include Predators, Alien Queens and several mutated Xenomorph variants.

Storyline
The story of Aliens Vs. Predator is set in the year 2200, roughly twenty-one years after the events of Alien3.

Alien
In Weyland-Yutani's laboratory, the mutated Xenomorph known as Sixteen is born, with the scientists examining her intelligence and physical capabilities. However, Sixteen is deemed a failure by the scientists, as despite their efforts to provoke her she only attacks when threatened, and attempt to terminate her. Sixteen is able to escape into a air duct, and begins attacking the scientists while attempting to use her limited sapience to understand her existence. She later fights her way through a platoon of marines and boards an escaping ship to the Ferarco, a space freighter.

Human
One of the marines positioned in the research lab around the destroyed colony of Hadley's Hope and the Dereflict that the Nostromo crew originally discovered, Anderson wakes from a nightmare in which an hideous human-like alien creature (similar to the mutated Fifeld from Prometheus) attacks him to find that the Colonial Marine bunker is under lockdown, with the Xenomorphs swarming out of the colony and into the lab. Unarmed, Anderson crawls through the base's ventilation ducts until he is able to find a pistol to help him defend himself against newborn Chestbursters and a Drone that enters the ducts until he falls into the chamber containing the Pilot's body, knocking him out. While unconscious, he dreams of the dead Space Jockey speaking to him, telling him to "find the truth". After waking up, Anderson follows an elevator up to the colony supporting the research facility, only to find that the main gate is jammed. After restoring power and finding a security card, he comes across a Predator hunting Xenomorphs who pursues him across open territory into the Atmosphere Processing Plant, where he is able to defeat the Yautja with a Exosuit. Collecting more weapons and even taking some of the Yautja's flayed skin with him, Anderson faces against an Alien Queen and after killing her disables the facility's cooling facilities and escapes to reunite with his squad in a dropship before the facility explodes, destroying the Xenomorph hive.

The squad fly up to the USS Odobenus, a space station in geosynchronous orbit above the planet, where they find that the Weyland-Yutani Corporation has been experimenting with Xenomorphs. To make matters worse, Ghost Face's hunting party destroys the hangers before forcibly boarding the ship. Anderson becomes trapped in a elevator during the attack, in which he witnesses his entire squad being wiped out by Wolf. Enraged, he breaks out through a ventilation shaft and begins fighting his way to the crew quarters, passing through a hydroponics lab and having engagements with "Xenoborgs", cybernetically enhanced Xenomorphs. After acquiring explosive weapons, he faces Wolf in a duel. After defeating him, Anderson takes brutal revenge for the killing of his squadmates, torturing the Predator by cutting into his back and torso with a chainsaw before delivering a final insult against the Predators by decapitating Wolf and preserving his head and spinal column as a trophy in a similar way to the hunters. After this, he hears a representative of Weyland-Yutani over the intercom, declaring him to have been "most useful" before deploying combat androids to kill Anderson to prevent him from exposing the corporation's crimes while the representative escapes with the research and several mutated Xenomorph samples on the Conestoga-class ship Tyrargo.

After defeating a "Electromorph" mutant, Anderson takes an escape pod to the Tyrargo, where he hunts down the representative, who is killed by Old Soul, who then releases all the mutant Xenomorphs for the Predators to hunt down. Anderson is able to escape after Old Soul is attacked and impregnated by a Facehugger, and continues to fight against several mutated Xenomorphs, including a spider-like "Arachnomorph", a glowing radioactive "Starmorph" fought in another Exosuit, a egg-carrying insect-like "Gravimorph", and a skeleton-like wall-inbedded "Guardmorph", before fighting through Praetorians and killing another Queen. Old Soul briefly fights him before being killed when the Predalien embryo inside him hatches, and Anderson flays his corpse to combine with other Xenomorph gore to make a bodysuit that protects him against the Xenomorph's acidic fluids before pursuing the Predalien into the ship's hangar, where he discovers a mutated Xenomorph Queen that possesses wings and vastly increased intelligence, sufficient enough to speak coherently, who attempts to coerce the knowledge to operate a ship from Anderson as he fights against the Predalien, finally defeating it by using the airlock to throw it out of the ship and impale it on debris. The mutant Xenomorph Queen, naming herself "Empress", begins to attack him, intent on acquiring a spaceship. After battling her in the exosuit, Anderson pushes her out of the Tyrargo's airlock, unaware of that Empress has survived by flying around the ship, and boards a automatically piloted ship which he believes will return him to Earth, but unbeknownst to him has directions to Fury 161.

Final Story
Ghost Face wakes up from his rest, realising that he has learnt English thanks to the language course he listened to while he slept, and begins exploring Fury 161.

Aliens

 * Sixteen: The main protagonist and playable character of the Alien campaign.

Predators

 * Ghost Face: The main protagonist and playable character of the Predator campaign.
 * Wolf:
 * Old Soul:

Humans

 * Private J. Anderson: The main protagonist and playable character of the Human campaign.

Human

 * Combat Knife:
 * M4A4 Pistol:
 * W-Y ZX-76 Shotgun:
 * Armat M41A Pulse Rifle MK2:
 * Armat M42C Scoped Rifle:
 * M59-B Smartgun:
 * W-Y M260B Flamethrower:
 * M5 Rocket Launcher:
 * M40 Frag Grenade:
 * U4 Fire Bomb:
 * M20 Claymore Mine:
 * M66 EMP Grenade:
 * M24 Concussion Grenade:
 * WY-102 Railgun:
 * M-90 Minigun:
 * UA 571-C Automated Sentry Gun:
 * M57D Dirtygun:

References and Callbacks
While following its own story, the game features numerous callbacks to previous Alien and Predator media, as well as references to other media, mostly of the science fiction genre.


 * While she does not physically appear in the game, a photo of Ellen Ripley appears in all three character's scenarios, as well as the Final Story. Each character has a different response to interacting with it - Sixteen will have a natural fear response, Ghost Face will call her "honorable oomin-da", and Anderson will comment "My Hero". In the final story, there is a tribute left behind for Ripley on Fury 161, showing her photo alongside the flamethrower from Alien.
 * The Pulse Rifle in the game is similar to the one used in Aliens with a larger frame and attached grenade launcher.
 * The miniature spaceship model that Anderson owns is identical to the Nostromo from Alien.
 * The interior of the Ferarco is loosely based on that of the Nostromo, with a almost-identical galley, hypersleep vault, landing-strut chamber, observation bubble and computer interface room.
 * The Pilot from Alien and Alien: Isolation appears in the familiar chamber on LV-426, having survived the destruction of Hadley's Hope in Aliens and with the new facility built around it. The Pilot appears in Anderson's scenario, where he sees the corpse of the alien as he loses consciousness after falling through a air vent. In the resulting dream he has, the audience sees the Pilot alive for the first time, speaking to Anderson and giving him cryptic advice.
 * The Engineer's security card in Anderson's scenario is found in a medical facility reminiscent of the med lab in Aliens.
 * An Atmospheric Processing Plant appears in Anderson's scenario, although the interior does not resemble the APP from Aliens.
 * The interior of the Tyrargo is similar to the Sulaco from Aliens, with similar banks of cryotubes, hangars, and a mess hall (complete with a combat knife embedded in the table, a reference to Bishop's knife trick).
 * Anderson's first defeat of Empress is similar to Ripley's defeat of the Queen in Aliens, throwing the Alien out of the ship's airlock.
 * The final story is set in the Fiorina "Fury" 161 Class C Work Correctional Unit, featured in Alien3. Some familiar scenes from the movie, including the morgue, the EEV crash-site, and the main hall are seen.