Guilty Gear vs BlazBlue: Multiversal Cross Assault

Guilty Gear vs BlazBlue Cross Tag Battle is the sequel to BlazBlue Cross Tag Battle.

Information
The character roster consists of the characters from the mostly licensed fighting games series involving Arc System Works, such as from Arc System Works' own Guilty Gear and BlazBlue, French Bread's Under Night In-Birth, Examu's Arcana Heart, Atlus' Persona 4 Arena, Cygames' Granblue Fantasy: Versus, Bandai Namco/Shonen Jump's Dragon Ball FighterZ and Rooster Teeth's anime-styled cartoon RWBY.

Gameplay
This game will be a 2-on-2, 2.5D tag team fighting game, which allows the player to switch between characters during a fight. Each character from both players has their own health bar.

The gameplay system mixes from its prequel game are updated with the ones from featured in mostly Guilty Gear XRD Rev 2, Dragon Ball FighterZ. alongside with certain missing systems that were included in prequel from one of its representative game series. Unlike the previous games, all side gets certain universal mechanics that were once exclusive to certain sides, such as Reverse Beat Passive Link from Under Night In-Birth, Vanish and Super Dash from Dragon Ball FighterZ, etc.

It also features Dramatic Finish from FighterZ through finish with ground neutral Cross (Heavy/EX) Attack, one of them a retold from the previous media scenes, or crossover-based (whether original or another retold inspirations).

Characters like Sol Badguy, Son Goku, etc. will access to their full transformations via Resonance Blaze, changing their forms aside having upgraded versions of their gameplay. Other’s like Noel Vermillion, including Goku and Vegeta has some of their form used in either Distortion or Astral Skills.

Guilty Gear

 * Sol Badguy
 * Forms: Base (main)
 * Dragon Install (Resonance Blaze only)
 * Ky Kiske
 * May
 * Baiken
 * Slayer
 * Dizzy

BlazBlue

 * Ragna The Bloodedge
 * Jin Kisaragi
 * Noel Vermillion
 * Forms: Base (main)
 * Mu-12 (during Sword of Godslayer)
 * Rachel Alucard
 * Hazama Honoka
 * Hakumen

Under Night In-Birth

 * Hyde Kido
 * Linne
 * Waldstein
 * Gordeau The Harvester
 * Merkava

Arcana Heart

 * Heart Aino
 * Saki Tsuzura
 * Kamui Tokinomiya
 * Weiss
 * Scharlachrot

Persona 4 Arena

 * Yu Narukami
 * Yosuke Hanamura
 * Aigis
 * Forms: Base (main)
 * Extreme Orgia Mode (Resonance Blaze only)

Granblue Fantasy: Versus

 * Gran
 * Katalina Aryze
 * Charlotta Fenia

Dragon Ball FighterZ

 * Son Goku
 * Forms: Super Saiyan (main)
 * Super Saiyan 3 (during Meteor Smash)
 * Super Saiyan Blue (Resonance Blaze only)
 * X10 Super Saiyan Blue Kaioken (during x10 Kaioken Kamehameha and Evolved Attack)
 * Vegeta
 * Forms: Super Saiyan (main)
 * Super Saiyan Blue (Resonance Blaze only)
 * Cooler
 * Forms: 5th Form (main)

RWBY

 * Ruby Rose
 * Yang Xiao Long
 * Forms: Base (main)
 * Empowered State (Resonance Blaze and “Danger!” State)
 * Fully Empowered State (Resonance Blaze while in “Danger!” State)
 * Pyrrha Nikos

Original

 * The 8th Rift

Guilty Gear

 * Neo New York
 * Japan
 * Edinburgh MagicaPolis
 * May Ship II
 * Down Town
 * Colony
 * Heavens Edge
 * Arena

BlazBlue

 * Kagutsuchi Port
 * Cathedral -Silent-
 * Hanging Gardens
 * Adventus
 * Snow Town
 * Lakeside Port
 * Magic City of Ishana
 * Last Train - Rail Station
 * Forbidden Gate

Under Night In-Birth

 * Town Center - Crossing

Arcana Heart

 * Clock Tower

Persona 4 Arena

 * TV World Entrance
 * Yasogami High School Gate

Granblue Fantasy: Versus

 * Zinkenstill

Dragon Ball FighterZ

 * World Tournament Arena
 * Space Arena

RWBY

 * Abandoned Temple

Trivia

 * Unlike the previous game, English voice actors aside RWBY cast are credited, with Funimation is the main handler of this language voice acting section.
 * Due to the storyline set in converged world, many stages gets additional exclusive revamps and update for this game.
 * Arc System Works, Atlus, French-Bread, Rooster Teeth and CyGames are the main handlers of the characters’ 3D model designs, meaning each characters’ 3D model designs will be based on their home dimensions, safe for animation and rigging, and graphic settings are mostly handled by Arc System Works.