Kalran: Tales of the four nations/Pawn

"Pawn droid online."

-A pawn squad constructed from the Factory

Tactical analysis

 * Ready to attack: Pawns are easily made droids of the Federation, they tend to come in large numbers, hitting their foes with a mass of laser fire. Which have enough power to kill most infantry in one blow, if having a short range.
 * Take cover!: While they're stationary, Pawns benefit from a frontal armor bonus, which makes up for their lack of resilience and slow movement speed. Just make sure the enemy doesn't flank them
 * Blast them: The Pawns are also armed with a high-explosive cryo missile, which have proven to be highly effective at vaporizing enemy infantry and light vehicles, even if they take quite a bit of time to recharge after each shot
 * Error tank armor too thick: While their laser rifle can scratch vehicles, which means that Pawns can take on vehicles to some extent. But a low powered laser doesn't save you from several tons of metal rolling over you, and by being a droid EMP tends to destroy them, so watch out for those types

History
With the Federations having became near infertile from the Hyperion they began focusing on the research in ai. Leading to the construction of their droid, colloquially called a pawn.

Due to being the first droid that works the Human could only arm them with a warhammer, the national weapon of their people, with a shield at first. While somewhat archaic are suited to shatter bones through plate armor and its shield, being ten time heavier and tougher then the norm, can deflect almost anything, protecting its rather skeletal frame. Though they managed to quickly remedied its range a few years later by arming the droid with their old mosbin naelgin rifles, updated to use lasers instead of bullets, which packs enough power to burn infantry and a cryo missile, which releases a magical mixture that flash-freezes anything it touch. However, these missiles are limited, since the droid didn't have any more room to store much, so they must switch back to their rifle until more missile are teleported in.

It has been noted that Pawns fight better when inside buildings, due to the protection allowing them to take bettter aim.

Rank upgrades
Rank1: Gains regeneration and increased health, speed, and armor

Rank 2: Gains a forcefield, hammer strike can now stun units and deals increased damage against tanks, and missile can be shot twice before cooldown

Rank 3: Unit now charges in melee mode, increasing armor, speed, and damage, and missiles can now be fired three times