Gaiaterra: Elysea's Conflict/The Elsword Empire

The Elsword Empire are one of the twelve factions in The Warzone. This faction focuses on large numbers, propaganda, heavy firepower and nasty special weapons to seize victory.

Description
The Elsword Empire, has been one of the leading and most influential powers in the Lurensia continent, and a founding member of the Guardians of the Tacitus, as her history goes back millennia through many dynasties, wars and world-changing events. In 1925 V.C., the Lurensian Civil War ended with the Elsword Party victorious, and it created the modern incarnation of Lurensia; the Elsword Empire.

As the economy of Lurensia dwindles following the aftermath of the Great Voshkod-Aquilan Conflict, the Elsword Empire began to pop up among the troubled neighbouring nations. Abandoning its Garlean heritage and focusing on a semi-socialist/semi-capitalist society following the Elsword-Voshkod split of 1962 V.C., Elsword managed to become one of the richest countries in the world, which was necessary in order to balance its ever-growing population. Soon however, trouble would reach the Empire as well.

Lore Articles

 * Lurensia
 * The Early Days of the Empire
 * The Empire's involvment in the Great Voshkod-Aquilan Conflict
 * The Harvins
 * Use of Propaganda in Elsword Empire
 * Advance ECM
 * Advance Flak Weaponry

Tactics
* TBA*

Legendary Generals

 * Evie: General of the Grand Chase Royal Guards
 * Karok: General of the Elsword's Royal Force
 * Lunalu: General of the Harvin Flame Command

Notable characters

 * Aisha Landar
 * Raven Cronwell
 * Ara Haan
 * Lann
 * Fiona
 * Kai
 * Vella
 * Hurk
 * Lynn
 * Arisha

Commandos

 * Charlotta Fenia: Harvin Flame Command Commando
 * Black Lotus: Castanic Nuclear Division Commando
 * Elsword and Rene Erindel: Elsword's Royal Force Commando
 * Elesis: Grand Chase Royal Guards Commando

Sub-factions

 * Harvin Flame Command
 * Castanic Nuclear Division
 * Elsword's Royal Force
 * Grand Chase Royal Guards

Arsenal
Main Article: The Warzone/Empire Arsenal

Horde Bonus
An inherent Empire mechanic related to the faction playstyle of mass numbers of units in large formations.

Whenever five or more Empire units with the Horde Bonus ability are in close proximity to one another (radius of 30), they become emboldened and confident in their victory due to their sheer numbers — they become a Horde, which is designated by a red star underneath the unit, and gains a 50% bonus to their firing rate.

The Horde Bonus can be improved by the Nationalism (Patriotism for Grand Chase Royal Guards) upgrade, which also adds a yellow circle around the star.

Mobile Superweapons
A unique gameplay system about the Elsword Empire is an inclusion of a mobile superweapon alongside their Epic unit. Just like the Epic units, Mobile Superweapons can be only built once and had to be deployed and has a timer in order to fire. If a mobile superweapon is destroyed, it can be rebuild again.

Structures
Basic Structures Defense and Support structures

Trivia

 * The Castanic Nuclear Division not having any defense, save for walls and gate, is a reference to Tao not having any Defenses in C&C Generals Contra mod.