Resident Evil: Desperate Survivor

Resident Evil: Desperate Survivor is a VR game concept by Red-Verse-Writer. Set during the events of the second game, it revolves around a unnamed and unidentified civilian in Racoon City who must fight their way out of the zombie-infested city.

Gameplay
The gameplay of Resident Evil: Desperate Survivor is a first-person survival horror game based heavily upon Resident Evil 7: Biohazard, in which the player controls a unnamed, unidentifiable inhabitant of Racoon City during the events of Resident Evil 2, in which the city has become overrun with undead mutants. The civilian's objective is to recover supplies, defend themselves against enemies and attempt to locate any other survivors before making a effort to escape the city. Amongst the variety of enemies encountered include standard T-Virus infected humans, the advanced mutant known as the Licker, and the deformed offspring of the "G-Creature" known as simply "G", all of which attempt to attack and kill the player. As the civilian is attacked, his health depletes, causing his vision to become more saturated and his clothing to become bloodied, as well as causing him to move more slowly and effecting his aim. If the player's health is completely depleted and they then take damage once more, they will die and be forced to restart from their last save. Health can be restored using certain items that can be either found scattered around the game world, harvested from dead enemies, crafted using supplies or even grown in certain locations.

The game uses a grid-based inventory system similar to 7, altered to reflect the VR style of the game. Opening the inventory causes the civilian to physically remove his backpack, place it on the ground, kneel in front of it and open it before being able to access the inventory - closing the inventory has the opposite animation. The player initially has a inventory capacity of 20 slots, but this number can increased by finding certain equipment. While most items only take up one inventory slot, some items (including most weapons) can take up two, three, four, five or even six inventory slots. Items in the inventory can be equipped to a quick select of up to six non-weapon items, examined to reveal their purpose or uncover a hidden secret or combined together to improve their effectiveness. In certain rooms, a item box can be found in which items can be stored or extracted from any prior item box.

Weaponry available to the player is divided into three categories, all depending upon the function of the weapon and equipment slot upon the player's body. Primary weapons, equipped upon the civilian's back, include shotguns, assault rifles, grenade launchers and flamethrowers, and are meant to be the player's main weapon against a stronger foe. Secondary weapons, equipped upon the character's belt, include smaller arms such as pistols, revolvers and submachine guns, as well as various types of grenades. Primarily focused upon dealing with weaker enemies, secondary weapons can also be used as a distraction, or in certain circumstances be used to kill large hordes of enemies. Melee weapons, which are attached to the player's back or belt depending on the individual weapon, are used to deal heavy damage to enemies at close range. Melee weapons gradually decay and eventually break while in constant use, but can repaired using materials specific for each weapon should such a thing occur. The majority of the weapons used in-game can be upgraded using certain Weapon Parts in order to improve their effectiveness in certain areas, i.e. a Flashlight attachment to most firearms that enables the player to see in the dark without the need to forego their primary weapon in favour of using the Flashlight alongside their secondary weapon.

Secondary

 * G19: The player's first handgun, acquired from the corpse of a RPD officer on the second floor of the hotel. Possessing police-grade firepower, it is small, quick, accurate, and does decent damage against most enemies, but is outshined by later weaponry. It has a magazine capacity of 15 rounds, but this amount can be increased to 22 rounds with a Extended Pistol Magazine upgrade.
 * Matilda: A police-grade firearm acquired in the Racoon City Police Station. It has a magazine capacity of 12 rounds, which can be increased to 18 rounds with a Extended Pistol Magazine upgrade. A very versatile pistol, it is effective with dismembering and killing zombies, but ineffective against stronger enemies such as Hunters.

Melee

 * Meat Cleaver: A meat cleaver acquired from the player's hotel room that serves as their first weapon and only line of defence until the G19 is acquired. It deals Stabbing-type damage, has roughly 500 points of durability, and can be repaired with Metal Scraps and the Blowtorch.
 * 2x4 Plank: A wooden plank with nails attached found on the ground floor of the hotel. It has a extended reach compared to most melee weapons. It deals Bashing-type damage, has roughly 300 points of durability, and can be repaired with Wood Chips and Nails.
 * Pipe Wrench:
 * Survival Knife:
 * Steel Bat: