File:Design Principles That BioWare Used When Making The Mass Effect Series-2

There is a book titled "Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design" (Long I know) that we had to read for class and match a few of the principles to games. My paper was written comparing 25 of the design principles to the Mass Effect series.

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