Breaking Point (R.A.S.H Light-Gun Game)

Breaking Point is a 3D light gun game developed and published by R.A.S.H

Story
The mayor of Cleaveland, Ohio is being held hostage, the leader of this hostaging event is Johnathan Oppenheimer, his terrorist group is now holding the mayor of Ohio, and plans to kill him and take his place (or have ransom being paid), secret agency "G.A.S" (Galloping Arch Squadron) sends two guys, Jacob "Jack" Warner and Eric Tyson to terminate the terrorism before all is in vain.

Gameplay
The main objective of Breaking Point is to clear out enemies to move on to the next segment, the arcade version has the player to use the lightgun from the cabinet, the game has a stand that is three feet away from the screen, containing two buttons, reload (more explaining on that later), and start button (used for continuing and/or joining/starting game, the light-gun controllers use optical sensors built in the gun, the enemies would keep shooting you, the bullet has a random chance of damaging you, regardless of what part of the screen hit, unlike other Time Crisis clones, this game has Dynamic difficulty, the longer you play without taking damage, the larger the random chance the bullet will damage you.

Reloading
There is a reload button that the stand has (4.5 kfeet away from the screen), holding the button will make you take cover, like in the Time Crisis games, you have a Timer to watch out for, running out of time will result in both players losing one life.

Characters

 * G.A.S agents
 * Jacob "Jack" Warner
 * Eric Tyson
 * Villains
 * Kevin Winstead
 * Johnathan Oppenhiemer

Nintendo 64 Port
A Nintendo 64 port was made in 2000, as one of the only three rail shooter games on the system (The other two being "Sin and Punishment and Knife Edge: Nose Gunner, the former acclaimed, the latter panned).

Trivia

 * The "bullet randomly damaging you" schtick is later reworked into a mechanic that is call a "Danger Zoom" in later installments, where red particles reverse-explodes on the attacker's gun/hand, and the bullet becoming red instead of the usual yellow, red bullets will damage you in later games, while yellow bullets do nothing, even if they hit the screen, this would be similar to "Crisis Flash/Sightings" of Namco's "Time Crisis" series (also from the later installments, since the first game had the bullets also damaging you without distinction), only that you have slightly more time to react before here.

Tropes For This Game

 * Porting Disaster: The Nintendo 64 version considered an embarrassment compared to the other versions, forcing you to play with the controller's stick due to the lack of lightgun support.