Glowthos the Great

Glowthos the Great would be a game for the Nintendo Wii U and 3DS, the inspiring story of a tiny glowing orb (with eyes), who was born with the unique power to adapt different chemical structures based on changes of color.

As you could probably guess, this idea is inspired by the Kirby series, but the gameplay would be a variation based on the natural elements, as opposed to the abilities of different enemies. This could also influence the nature of puzzle-solving within levels.

Plot
Glowthos is first seen drifting through space, mistaken by passersby for a strange star. Eventually, he sees a brown, dirty planet in the distance that looks abandoned. Intrigued, Glowthos tries to drift in that direction. Once he gets quite close, he finds out that the planet isn't covered in dirt, but rather that the atmosphere is filled with dust, reinforcing his assumption that the planet is abandoned.

He turns his back to the planet and drifts face-away, to avoid getting gunk in his eyes, and when the dust is behind, he turns to the surface to see it barren and rocky, but with patches of grass here and there. Just then, he hears a squeak behind him that startles him. It's a small, blob-like creature that is very timid, being scared simply by a reflexive movement. However, when Glowthos acts calmly and the blob realizes what he is, it explains that he and his people were hiding away from the power of Sepio the 'Spicable, a dust-controlling energetic entity who has covered the planet in dust and dryness, and taken it for his own.

After meeting the other blobs who used to run the planet, Glowthos takes pity on them and decides to use his special powers to help them clear away the dust. However, the blobs explain that this is a dangerous idea, because Sepio is constantly monitoring the planet with dusty minions, more powerful than the blobs. This is not enough to stop Glowthos, and he goes on a mission to get rid of Sepio and his minions so that the blobs can begin to restore their natural environment and survive.

Gameplay
As stated previously, Glowthos is able to control different substances by turning different colors. For example, if he turns red, he can generate and manipulate fire. If he turns gray, he can do so with air and wind. If he is green, he can do so with leaves, and so on. As I mentioned before, this would contribute both the puzzle solving and combat. He would gain different powers by touching their representative substances - that is, if he touches fire, he gains fire abilities. In this way, it would be somewhat similar to de Blob, in which different vessels scattered about the level contain different colors.

The gameplay in Glowthos is similar to the gameplay in Zelda II: The Adventure of Link. Glowthos travels along open terrain, trying to make his way to designated levels within a large, top-down overworld. When he finds one, he has the option to approach his enemies, and a level engages where he has to fight Sepio's minions with his appropriate powers. Bases are frequently located around the world map, and they must be destroyed in order to progress through the game. Once Glowthos destroys a base in a particular area, the blobs populate the area and Glowthos continues his mission of conquest.