Silent Hill (Remake)/Characters and Enemies

This page contains a list of all characters and enemies that appear in Silent Hill (Remake). Be aware of unmarked spoilers!

Harry Mason
The main protagonist of the game and the playable character throughout most of the game, Harry Mason is in this continuity a native of Silent Hill, born thirty-two years prior to the events of the game, and suffers from a rare mental condition known as "Thornton's syndrome", which results in him having severe issues recalling minor events, such as remembering the names and faces of others.

History
Living with uncaring and drug-addicted parents, Harry had to teach himself to read and write, and was subject to bullying due to his memory issues, upbringing, and "nerdiness". One day, during a particularly vicious session of bullying, he was saved and taken away by the teenage Dahlia Gillespie, who received permission from his parents to move him in with her after giving them a stash of drugs. Brought to live with Dahlia and her mother Christabella, Harry, suffering from depression at his young age, began writing fiction novels to try and cope with his life, starting with a romance titled Longing for the Moon. Suffering passive-aggressive abuse from Dahlia, who was in turn severely abused by her mother, Harry continuously refused to partake in the Order's rituals and actions, describing them as a "load of drugged-up bullcrap", although he was eventually dragged into Dahlia's theories of the conception of a "god" that would bring paradise to Earth.

On his eighteenth birthday, Dahlia, who was obsessed with marrying and starting a family with him, coerced Harry into having unprotected sex with her, being convinced that the child would be the prophesied "God". Following this, Harry, finally hitting his breaking point, promptly stole a stash of White Claudia, the plant-based drugs the Order dealt, and ran from the Gillespie home with only a backpack containing some of his novels and a ribbon of ink. Selling the White Claudia to a minor drug dealer on the outskirts of Silent Hill for money and a gun, not knowing it was unloaded, Harry continued to run into the woods, eventually arriving at a gas station outside of Silent Hill where he met the truck driver Travis Grady. Undergoing a severe panic attack after mishearing his conversation with the store clerk, Harry briefly and unsuccessfully attempted to mug Travis before breaking down and tearfully asking him for help. Taking pity on the boy, Travis took him with him out of Maine, agreeing to help him start a new life after hearing his story.

Less than a year later, Harry had Longing for the Moon and two other novels he wrote published by a company that had a employee who was a friend of Travis. Using the stage name Kirk Graham, he continued writing novels full-time, and became a quite successful author. He received a package from Travis, who had received it from Dahlia, who was pregnant with her and Harry's child. Harry did not open the package for a year, during which time Dahlia gave birth to their daughter Alessa, named after the main character of Longing for the Moon. Finally opening the box to find a necklace that unbeknownst to him contained a raw Aglaophotis stone, Harry, while accepting the gift, refused to wear it, feeling uncomfortable with it. He spent his life not knowing of his biological daughter until his later return to Silent Hill sixteen years later, and enjoyed a happy life with his best friend Travis. One of his novels, The Day I Saw Without My Eyes, was notably inspired by Harry acting as a wingman to Travis during his first date after many years of sexual frustration.

Eight years later, Harry's publishing company pressured him to create a thirtieth novel. Struggling to find ideas, Harry turned to Travis for help, who in turn revealed a experience he had in Silent Hill a year prior. He had stumbled upon a housefire with a crowd of people standing outside, and upon hearing the cries of a woman inside had broken down a door, allowing the woman, revealed to be Dahlia, to escape, carrying the body of Alessa, covered in fourth-degree burns. Concluding that the Order was in some way responsible for the incident, Harry persuaded Travis to drive him to Silent Hill to confront Dahlia. Upon arrival, however, the duo, having not paid attention to the news, found that the town had been devastated by a mass fire, tsunami, major earthquake and tornado, all of which had occurred in rapid succession of one another. While helping the survivors, Harry briefly reunited with his sole childhood friend, Mary Shepherd, who was able to inform of the deaths of his parents, the majority of the Order, Christabella, and seemingly Dahlia during the disaster. While mourning Dahlia at the remains of her home, Harry heard a infant crying and investigated. He came across a untouched shelter beneath the house, where he found a swaddled new-born with a note attached to her blanket confirming her as Dahlia's child, stating that Dahlia could not raise her and wanted Harry to have her. Harry promptly adopted the girl, naming her Cheryl.

Nine years after adopting Cheryl, Harry, having heard the name of Silent Hill uttered several times by Cheryl during her sleepwalking episodes, decides to take a vacation to the town with her in the hopes of providing some relief to both their mental conditions.

Heather
The central deuteragonist of the game,

"God"
The climax antagonist and final boss of the game, the "God" is the mysterious otherworldly entity worshipped by the Order.

Mumblers
The first monster encountered in the game, Mumblers, also referred to as Claw Fingers, are grotesque, vaguely humanoid monsters with rotten-looking reddish-brown skin, three rusted claw-like metal spikes at the end of each arm, and no heads, instead having a gigantic mouth filled with sharp teeth where their neck should be. They first attack Harry during his first trip to the Rust World, and then reappear patrolling the streets of West Silent Hill alongside Groaners and Air Screechers.

Air Screechers
The first monster Harry is actively able to combat, Air Screechers are pterodactyl and bird-like creatures with rotten leathery skin, vaguely humanoid bodies, sharp beaks that open horizontally, glassy fish-like eyes and sharp feet. They attack Harry and others by swooping down to either bite them or slash them with their talons. They first appear outside Café 52 when Harry and Cybil first battle against them, and are then seen patrolling the streets of West Silent Hill alongside Groaners and Mumblers.

Groaners
One of the most common monsters encountered in the game, Groaners are dog under the influence of Silent Hill's evil, becoming large, hairless and emancipated with pure white eyes, gigantic jaws, sharp teeth and rotten-looking, fleshy skin. They attack Harry and others by lunging at or biting at them. They first appear patrolling the streets of West Silent Hill alongside Groaners and Air Screechers, and later reappear on the streets of East Silent Hill, where they play a similar role.

Raw Shocks
The most recurring humanoid enemy encountered in the game, Raw Shocks are humanoid creatures with hairless frostbitten skin and no facial features or distinguishing traits, save for their twitching body language and emaciated frame. They persue Harry and others and grapple onto them, lowering their body heat and gradually damaging them while they shriek and mumble in childlike voices. Over the course of the game, depending on the player's actions, they will mutate and begin to adopt distinct physical appearances.


 * Feminine: This variant has grotesque feminine features, namely exaggerated breasts and buttocks, feet molded into the shape of high heels, and limbs molded in a similar way to stockings. Eventually, they become even more perverted, with exposed hearts between their breasts and deformed ribs on their backs that resemble a corset's zipper. This varient of the Raw Shock is related to the Bad and Bad+ endings.
 * Diseased: This variant has sickly and cancerous features, namely bubbles and fungus-like mutated flesh on spots of their bodies, bloated stomachs and dark patches of skin on their faces. Eventually, they become even more sickly-looking, with the tops of their heads having collapsed inwards and their limbs being bloated and deformed. This varient of the Raw Shock is related to the Neutral and Bittersweet endings.
 * Atrophied: This variant has mutilated and disfigured features, namely holes all over their bodies, bones and joints poking out of random places, and even more emaciated bodies. Eventually, they become even more deformed, with feet misfigured into the shape of animal paws, pinched skin and heads that have collapsed inwards entirely. This varient of the Raw Shock is related to the Good and Good+ endings.
 * Abstract: This variant has bizarre features, with the limbs being turned into discs and pieces of their body hovering in the air, and heads shaped into crosses with a circular hole in the center. Eventually, they become even more bizarre-looking, with brick-like skin, stone-shaped protrusions on their backs, and a greater variety of strangely-shaped heads. This varient of the Raw Shock is related to the True ending.
 * Alien: This variant has stereotypical alien features, namely greyish skin, antennae on their heads, and tentacle-like legs. Eventually, they become even more alien-like, with visible black eyes, additional limbs protuding from their backs, and long clawed tails. This varient of the Raw Shock is related to the First, Second and Third Joke endings.
 * Buckethead: This variant has feature similar to Pyramid Head, with rotten-looking skin, flesh-like protusions on their chests that resemble aprons, and buckets worn on their heads. Eventually, they become even more akin to Pyramid Head, with taller and more muscular bodies. This varient of the Raw Shock is related to the Final Joke ending.