Hero of Egypt

Hero of Egypt is a God-of-War-style third-person action-adventure video game developed and published by Empire Entertainment. Scheduled for middle 2021, the game is projected to be released for the PlayStation 4 consoles. Loosely based on the Egyptian mythology (and partly Mesopotamian), it is set in Ancient Egypt, with heroism as central motif. The player controls the protagonist, named Imhotep, a priest of the god Osiris, who sees his land threatened by Seth, the Egyptian God of Chaos, whom seeks to rule over the whole world. Imhotep sets on a journey to save Egypt and the rest of the known world from said menace.

The gameplay of Hero of Egypt, being similar to God of War, Spartan Total Warrior and Ryse: Son of Rome, focuses mainly on combo-based combat, achieved through the player's main weapons - a khopesh (sword) and a shield - plus three secondary weapons acquired later in the game. The player also can use up to four magical attacks, a couple of relics and a power-enhancing ability as alternative combat options. It also features puzzles and platforming elements.

Gameplay
Hero of Egypt is a third-person single player video game viewed from a fixed camera perspective. The player controls the character Imhotep in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem both from historical Ancient Near East and from Egyptian mythology, ranging from the soldiers of the Sea Peoples, bandits, the Assyrian empire, Egyptian traitors and minor henchmen, to undead soldiers and mummies, phantoms, shadows, magicians, giant snakes, and the usual boss opponents - a barbarian chief, the Assyrian king, a traitor priest, the Sphynx, a dark magician and Seth the Egyptian God of Chaos. Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door.

Throughout the game world, the player finds shrines colored green, blue, or yellow, each shrine containing orbs of the corresponding color:
 * Green orbs replenish part of Imhotep's health.
 * Blue orbs replenish part of Imhotep's magic.
 * Yellow orbs provide experience for upgrading weapons and magic — allowing new, more powerful attacks — and replenishing the Ankh meter, which, if half full, allows for the usage of the Curse of Seth; if totally full, allows for the usage of the Armor of the Pharaoh. Yellow orbs are also collected by killing foes and destroying certain inanimate objects.

The player can also find Eyes of Horus and Royal Uraeus in unmarked shrines. Each five Eyes of Horus or Royal Uraeuses (20 in total of each) increase Imhotep's health bar and magic bar rispectively, and, in turn, his power.

Game modes and level selection
There are three game modes:
 * Story Mode: a practically linear mode where the player can save the game and purchase Imhotep's upgrades between stages;
 * Bonus Play: unlocked after completing Story Mode for the first time; here, the player can choose which level to play, which costume will Imhotep wear for the level, and how many upgrades he will wield, including weapons, magic and health and magic bars upgrades (it's worth remembering that this doesn't apply with the levels where the player plays as Kalash;
 * Challenge of the Gods: is unlocked after completing the game for the first time, and is composed by 20 stages.

There are three levels of difficulty: Warrior (Easy), Hero (Normal) and God (Hard).

There are 15 levels in game:


 * 1) Tragedy
 * 2) Assault
 * 3) Dream
 * 4) Rescue
 * 5) Siege
 * 6) Magic
 * 7) Protection
 * 8) Rebellion
 * 9) Sorcerer
 * 10) Invasion
 * 11) Destruction
 * 12) Villany
 * 13) Evil spirit
 * 14) Sacrifice
 * 15) Finale

When the game is completed for the first time, a challenge mode — twenty trials called the Challenge of the Gods — is unlocked; this requires players to complete a series of specific tasks (for example, Kill all the mummies before time runs out, or Destroy the entire Assyrian army using only your standard weapons.). The player may unlock bonus costumes for Imhotep, behind-the-scenes videos, and concept art of the characters and environments, as rewards. Completion of each difficulty level unlocks additional rewards.

Combat
Imhotep's main weapons are a khopesh (a traditional Egyptian sword) and a typical Egyptian shield. In-game, the khopesh is naturally used in attack, and the shield can be used to block all kind of attacks, be it melee or ranged. Later in game, Imhotep will acquire three new weapons: the Spear of Anhur, the Bow of Neith and the Flail of Osiris, which all offer alternative combat options. Imhotep also learns to use four magical abilities: the Uraeus of Wadjet (a giant snake than can attack enemies, and burn and electrify them when upgraded enough), an Army of Mummies (which can summon mummies that can assist Imhotep), the Fury of Geb (which consist in various punches from the ground) and the Thunder of Amon (which allows Imhotep to shoot lightning bolts from the Bow of Neith, which can damage both individual and multiple targets). Four relics also appear in the game: the Wings of Isis (which allow to fly on new platforms), the Sun Disk of Ra (which temporarely blinds out nearby enemies), the Sight of Nekhbet (which allows to aim to hidden targets with the Bow of Neith) and the Book of the Dead (the only mandatory item of the game, which is absorbed by Imhotep and allows him to fight many dangerous foes). Last but not least, at a certain point of the game, and after some upgrades, Imhotep gains two special abilities called the Curse of Seth and the Armor of the Pharaoh, both of which provide temporary increase of stats (the Armor of the Pharaoh also gives Imhotep invulnerability).

Three of the levels in the game have Kalash as protagonist. Kalash is a Syrian merchant in searching for freeing his country and achieve his vengeance. He will enter in action after Imhotep breaks him free and gives him his Axe. The Axe of Kalash is, of course, the unique weapon for Kalash. It is not upgradable, but it's confirmed it will return in the next HoE installment. The Axe of Kalash is a powerful weapon, which, just like Imhotep can easily hand well his weapon, Kalash can hand well as well. The Axe of Kalash is even able to attack opponents nearby the main target, which can come handly if the character is surrounded.

In combat, a slow time event (STE) feature, also called context sensitive attacks, is initiated when the player has weakened a standard enemy. The player performs a sequence of actions on the game controller shortly after an image of its circle button appears as an on-screen prompt. To execute an opponent, the player must simpli press the circle button. This allows for limited control of the character during a STE cinematic sequence, which prizes Imhotep with 10, 15 or 20 yellow orbs per command, depending of the execution timing on the commands, which can be rated Nice, Great or Excellent. The game still automatically completes and finishes these execution sequences when players fail to press the highlighted buttons, but provides no reward. Bosses that are weakened possess both quick time events and slow time events, and failure of quicktime events often results on the boss regaining some of his strength, as well as damage to the protagonist.

Combat tends to focus on large battles with multiple combatants. The player will often take on large numbers of enemies at once, sometimes with AI allies, sometimes alone. Again, the game may contain various platforming and puzzle elements, and some of their simplest may include machines or levels that make some NPC characters help the player.

There are four bars in the game, listed from top to bottom:
 * Green: Imhotep's life bar, essential for his survival. The life bar depletes whenever Imhotep receives damage, but is restored by Green Orbs. If the Green bar is completely depleted, the game is over.
 * Blue: Imhotep's magic bar, linked to every magic he possesses. The magic bar depletes whenever Imhotep casts any magic of any kind, but is restored by Blue Orbs.
 * Purple: Imhotep's defense bar. It is partially depleted every time Imhotep blocks an attack, and once it's empty, Imhotep's defenses are temporarily broken, so the player must rely not only on blocking attacks, but also on evading them. Luckily, the purple bar slowly fills up over time.
 * Yellow: Imhotep's item bar. It is linked to the Bow of Neith and to the Sun Disk of Ra. The item bar is partially depleted every time Imhotep uses it, but it quickly fills up in seconds. Upograding the Bow of Neith or the Sun Disk of Ra decreases usage costs.

Setting
Hero of Egypt is set in an alternate version of Ancient Egypt, populated by the Gods and mortals. With the exception of flashbacks, the events are set two years after Hero of Egypt: Chains of Duat and eight years before Hero of Egypt II. There are at least six/seven locations explored, including the Egyptian cities of Busiris and Memphis, the Hittite capital of Hattusas, and the Syrian cities of Ugarit, Palmyra and Tyre (which includes a very large Assyrian outpost), and a mythological location, the Duat, hidden within the Temple of Ptah at Memphis.

Ouverture
"[Cut to an Egyptian mural depicting Atum being born from the primordial waters.] Narrator: In the beginning there was only the Nun, the sea of void. But Atum, the one that could create the universe, rose from these waters by saying his own name. [Cut to another mural depicting Shu and Tefnut, along with, in smaller scale, Nut and Geb.] Narrator: Atum created Shu and Tefnut. From the love of these two Gods came Geb - the Earth - and Nut - the Sky. Their bodies started to be rounded by Nun, but Shu, their father, rose as a pillar between them. [Cut to another mural depicting Shu holding up Nut up to the sky, and holding down Geb. The scene surrounds Osiris, Isis, Seth and Nephthys.] Narrator: Shu became the Sky, and the air humans still breath today. From the union of Nut and Geb came four new Gods: Osiris, Isis, Nephthys and Seth, created human from the shadow, the name and the flesh. [Cut to another mural divided in two halves: the upper half depicts Osiris sitting on a throne, adored by the people of Egypt; the lower half depicts people sowing fields and gathering their fruits.] Narrator: Osiris brought peace to humanity: he brought them the first laws, and teached them agriculture. Thus, Osiris gained the title of Ounnéfer, the good being. [Cut to another mural divided in two halves: in the left half, Seth kills his own brother Osiris, and cuts him to pieces; in the right half, people fight each others, and a city is being sacked and burned to the ground.] Narrator: But peace could not last long. Osiris' brother, Seth, jealous of his glory, betrayed him, and murdered him. Chaos ensued, and the world created by the Gods fell into it. Humans had lost into wars, created by Seth himself. [Cut to another mural depicting Isis, Nephtys and Anubis reuniting Osiris' pieces and bringing him back to life.] Narrator: Howerer, Isis, Osiris' sister and wife, could not just stand there and watch the fall of civilization. She, along with her sister Nephthys, managed to bring Osiris back to life. [Cut to another mural depicting Horus defeating Seth.] Narrator: From the union between Osiris and Isis, Horus was born. It became clear that he was the only remaining hope to bring peace to humans, and save them from the madness of Seth. After a long war, Horus finally managed to avenge his father and to defeat his uncle Seth. [Cut to another mural depicting Horus crowning an human as the first Pharaoh of Egypt, with the Twin Crowns of Upper and Lower Egypt.] Narrator: Howerer, it was not enough to save people from Chaos, which was burning the land and pillaging the cities. THus, Horus chose his descendants, who were to rule above humanity. [Cut to another mural depicting Ra on his solar barge, his Sun Disk shining above everything. Below the solar barge, the people bow to the Sun God, and fields grow once again.] Narrator: Ra, the mighty Sun God, showed himself as the Sun, and wandered into the sky. The world of humans was saved: the Nile started to flood again, burnt houses were rebuilt, cows started to breed again and humans forgot about weapons. [Cut to another mural depicting a Pharaoh overseeing the people building a pyramid in honor of the Pharaoh himself.] Narrator: The descendants of Horus were called Pharaohs, the rulers of Egypt. The Pharaoh is the heart of Egypt, the land is its body, and the people are its blood. As a gift for these great rulers, humanity sweared to build pyramids, so that the Pharaohs could come back to the lands of their father, Horus. [Cut to a final mural with Seth, lying on the desert. The camera zooms on Seth's eye, which soon glows red.] Narrator: Weak, and humiliated, Seth kept a low profile in his desert kingdom, and wandered alone, prisoner on his own throne. He was waiting for an opportunity - a chance to finish what he had started..."

- Intro of the game

Prologue
Imhotep, protagonist of the series, is a young priest of Osiris and lives in the Egyptian city of Busiris, patron city of Osiris himself.

Egypt is ruled by the wise and intelligent Pharaoh named Merneptah. On his fifth years of reign, Merneptah has managed to achieve an incredible victory against the Hittite army of Mursili V at Karkemish. In his eighth year of reign, howerer, he also managed to achieve a peace with the Hittite empire itself as well, peace that has evolved into an alliance against common enemies, Assyrians and Babylonians above all else. The game is set in 1025 BC; it's Merneptah's twenty-sixth year of reign, and his kingdom is in peace. But this peace is destined not to last.

One night, an old man (called the Oldster), wandering alone in a nearby desert outside the city, feels something strange: a cold blizzard surrounds the whole area. What it seems a nightmare, a vision or just a natural phenomenon, the old man discovers it is actually the arising of some desert demons. After repairing himself, the old man looks around and sees not only an apocalyptic scenario, but also a human figure, accompanied by a dozen of men. After a ritual, which eventually reveals the mysterious figure as a black mage and a servant of Seth, said figure enters the tomb, and when he gets out, he reveals something hidden under a red carpet: it's the Jar of Osiris, the source of all life and death, its power so tremendous, it could destroy the world should it fall into the wrong hands!

Imhotep's rise to glory
Imhotep, the young priest of Osiris, lives in peace in Busiris, along with his people. But peace breaks out when the Sea Peoples (Sardinians, Siculians, Lukka, Acheans and Philisteans) start invading the Delta of Egypt. The bloodthirsty fury of the invaders makes their way on the cities of the Delta, at least until the Pharaoh's army entervienes. Enraged, Imhotep takes his first sword and shield, which will become his main weapons, and takes part in his first battle. While the Pharaoh makes a carnage of barbarians, Imhotep faces a lion demon, formerly a human, and defeats him. Imhotep then makes his way to the elite of the Sea Peoples, and to Achish, the leader of the Philisteans. Imhotep challenges him to a battle, and defeats him. This instilles fear and defeat in the Sea Peoples, who run away and leave their allies alone. Watching him escape, he takes a spear from the ground, spear summoned by Anhur, and throws it to Achish himself. Despite failing at killing him, he still scarres his right cheek. Thus, Imhotep receives his second weapon, the Spear of Anhur.

Word about the courage of Imhotep spreads across al Egypt, and reaches the ears of Tanit, a very young noblewoman and only daughter of Keku, future minister of agriculture, and Sekhet, priestess of the cat goddess Bastet. Attracted by Imhotep's courage, intelligence and charm, Tanit falls in love with him, and Imhotep really starts to feel love (after the deep friendship bonding between them and an almost-love).

"Tanit: No woman ever told you that you are handsome and seductive? Imhotep: Really? It must be my pharaohmones."

- Imhotep and Tanit

After a love night, Imhotep awakens himself in the Dream Land, and sees Neith, the Goddess of Fate, before him. She deems Imhotep worthy of a great taskday that will decide the fate of Egypt, for a great evil will threaten to destroy Egypt, and only Imhotep, who has been chosen by the Gods of Egypt, can stop it. Despite he clearly knows that the threat is Seth, the God of Chaos, there is more than just Seth himself. So, Neith trains Imhotep in three trials:


 * Trial of Thoth: Imhotep must pass a very difficult labyrint, full of puzzles.
 * Trial of Seshat: Imhotep must win a magic contest with the Goddess Seshat, through this is a training. This will allow Imhotep to counter various magics from the enemy.
 * Trial of Sokhar: Imhotep must defeat various robot-like messengers, send by Sokar himself.

Imhotep manages to pass all three tests, and in return receives his third weapon, the Bow of Neith, and his first magic, the Thunder of Amun.


 * Levels:
 * Tragedy
 * Assault
 * Dream

The Hittite and Assyrian empires
Imhotep wakes up from his dream (and his love night with Tanit), comes to know that the Assyrian army, commanded by Ashurbanipal, is heading towards the Hittite empire. Imhotep immediately gathers a small army, and sets on a journey to face the Assyrians. Howerer, while on his way, on Phoenicia (and more precisely at Tyre), he faces a group of bandits that are robbing and torturing a merchant. Imhotep saves him, and, as a reward, the merchant reveals him that a friend of his is held as a prisoner in a well-armed Assyrian outpost. The merchant also gives a particual axe, which belongs to the prisoner himself. Imhotep soon reaches the outpost, and thanks to a deception, he manages to infiltrate himself and his army to the cells and to meet up to the leader of the outpost, but not before exterminating most of the garrison.

"Imhotep: [Is holding the decapitated head of an Assyrian guard] You must be the leader of the outpost. Tell me, Assyrian: what evil have you and your companions wrought on these lands? General: Evil? It is not evil that we bring, Egyptian. We bring the might of Assyria, and the sacrament of purification. As we speak, the king's basilisk cleanses these lands, so that they may embrace the glory of the Assyrian empire! Imhotep: [Drops the head] I bring a message from the Gods, as they tasked me to deliver it. Let it be clear: I will take your heads! General: [Laughs a bit, and takes some gold from a chest] Then, you are just a messenger. So take this message back to your little Gods: it will take more than a pathetic Egyptian to stop the power of the Assyrian empire!"

- Imhotep faces the General

Imhotep faces the Assyrian general, and manages to defeat him quite easily. He then saves all of the prisoners; the merchant reveals his name, Kalash, and receives the Axe from Imhotep. After killing the General, and leading a revolt that results in the total destruction of the outpost, Imhotep manages to reach Hattusas, the Hittite capital.

Meanwhile, Keku shows his true colours: he is the black mage that stole the Jar of Osiris! Thanks to the Book of Thieves, given him by Kalash, has indeed managed to infiltrate the cursed tomb, and steal the Jar of Osiris. Now, he's trying to convince his own daughter to follow his insane dream to use the Jar and spread death in the world.

Mewanwhile, Imhotep reaches Hattusa, the Hittite capital, still under siege. Even as the Assyrians release the giant basilisk, the defenders, aided by Imhotep himself, manage to back off the Assyrian army. Howerer, the apparition of a Median mage, capable to grow to giant sizes and breathe fire, makes the situation more difficult. Luckily for Imhotep, Isis, the Winged Goddess of Magic, gives him her wings, so he can fly (or rather, glide in the air). Imhotep manages to defeat the Assyrian army, but soon discovers that an even larger army, led by the Assyrian king Ashurbanipal himself, his heading towards Egypt, bent on conquest and destruction.

Imhotep, hearing that, learns that Assyria is truly on the offensive; with that in mind, he starts leaving the capital of Hattusa, along with his expedition, aided by the hittite fleet.


 * Levels:
 * Rescue
 * Siege
 * Magic

Kalash's true colors
In this third act, the playes plays as Kalash, but there are also extra cutscenes depicting Tanit as a protagonist. Tanit, thanks to Guardian (Imhotep's guard dog that he gave her) and the Oldster, manages to run from the clutches of Keku.

Kalash, the Syrian merchant whom Imhotep had saved, is heading towards Amurru, a main province of the Assyrian empire, and more precisely in the city of Tadmur, also known as Palmyra. Benteshina, vassal king of Amurru, recognizes him, and wishes protection from him against some assassins. Benteshina is indeed preparing a speech for an open rebellion: Narish, the true governor of Amurru, is ruling his province with an iron fist, and is dispatching his warriors to eliminate any form of disagreement against the Assyrians. Only Benteshina still stands without any apparent fear, and this is why Narish is plotting his death. Kalash manages to protect Benteshina, and to make sure he reaches his place. Together, they plot the rebellion of the whole Syria, while hoping Imhotep manages to protect Egypt from Ashurbanipal: if the Assyrian king dies, the rebellion will have huge chance of success, and the empire itself will, in fact, collapse. There's only a big problem: Benteshina actually knows the truth about Narish: behind a tyrannical governor, lies indeed a powerful sorcerer.

That night, Kalash dreams about his past: after escaping from death, he pretended to be a simple potter from the province of Mitanni, and managed to infiltrate in the city of Ugarit, under Assyrian control at the time. After that, he made sure a local peasant woman fell in love with him, pretending to have being robbed. Some days later, he managed to rent a room for both of them, before gathering informations from nearby taverns. There, he discovered that a prestigious general, Kenzor, was the liaison officer between the commander and the emperor. He prepared a plan to gather more information for him, and once lured the general in his room, he trapped him, interrogated him and killed him. Horever, he also saw the Book of Thieves in the hand of the general, and, horrified, burned the book.

The next day, Kalash manages to help Benteshina start a rebellion in the city of Tadmur, rebellion which spreads throughout all of Syria. This, obviously, draws the wrath of Narish, governor of Syria. Benteshina reveals Kalash that there is also a powerful machinery, called the Eye of Ba'al, which uses solar energy as projectiles. The resistance managed to activate the first three parts of the Eye, but the fourth one is heavily protected by the Assyrian loyalists. As Kalash proceedes to activate the last part of the Eye, we soon see another flashback about him...

The morning next to Kenzor's killing, Kalash and her lover felt footsteps. The Syrian confessed to be a Syrian indeed, that he serves the Assyrians, but wishes to have his revenge against them for killing his family and clan. He helps her send a message to the Pharaoh, and to spread the voices of war against Assyria to both Egypt and Hatti. During a patrol, he almost gets away with it, but Narish, governor of Syria, has him arrested and brought to Tyre, where he meets Keku. Keku brings out of Kalash vest the Book of Thieves, and explains that Kenzor found it, the original, during a raid in an hittite shrine. Having been given clairvoyance by Seth, the Egyptian God of Chaos, he could track the original scroll, which stayed in Kenzor's hands until his death at the hands of Kalash, whom, having it touched last, now possessed it unwillingly. Keku forced Kalash to write a letter to both the Pharaoh and the Tabbarna of Hatti to reassure them of the situation in the Middle East, and that the Assyrian wished to summon both leaders to write a friendship treaty, thus enabling the Assyrians to crush them. Kalash, although upset, accepted.

The flashback finished, Kalash goes towards the first mechanism that activates the last part of the Eye of Ba'al. Howerer, as soon as he activates the first mechanism, Narish appears, and riding on a dragon! One by one, Kalash activates the other three mechanisms of the last part, thus managing to fully activate the Eye. Using the ballista that fires the solar energy from the Eye, Kalash manages to kill the dragon of Narish, and then to kill Narish himself. After hearing that the Assyrian army led by Ashurbanipal is heading towards Egypt, Kalash, along with a force of loyals, goes galloping of a sphinx, and heads towards Egypt, hoping to get his chance to save Egypt and have his vengeance.


 * Levels:
 * Protection
 * Rebellion
 * Sorcerer

The invasion of Egypt
Anticipating the Assyrian army, Imhotep returns in Egypt, where he's celebrated as an hero, but celebrations are short-lived as he announces that the Assyrian army led by the Great King Ashurbanipal is nearing the gates of Egypt. Soon, the Assyrians attack from Sinai, passing through Pelusium and nearing the gates of Tanis and Busiris. At first, the Egyptians seem to completely hold off the Assyrian offensive, but once again, three giant mages make their apparition. Imhotep manages to kill the three magicians, but not before they manage to break the Egyptian walls, allowing the Assyrians to pass. The battle is extremely cruent, and even with Imhotep giving it all for the sake of Egypt, Ashurbanipal keeps on sending waves after waves. But suddenly, a new horror falls upon the city: it's the Sea Peoples! Attacking from the coast, the barbarians freely roam through the Delta, and towards the Egyptian and Assyrian armies, taking advantage of their numbers against the Egyptian and Assyrian armies altogether. Achish, still leader of the Philisteans, is now leading them back against Egypt, and bent on revenge against Imhotep, who dared to scar him. The battle is now a massive slaughter, as Egyptians, Assyrians and barbarians fight each other's like mad.

Suddenly, Imhotep is hit by a powerful beam of light from the sky. Imhotep feels transformed: he has received the Sun Disk of Ra, and his health is once again at a perfect peak. With his newfond powers, Imhotep slaughters barbarians and Assyrians alike, and reaches up to Ashurbanipal, surprised that someone truly managed to come this far. After killing wave after wave of guards, Imhotep faces Ashurbanipal directly. Howerer, in that moment, Kalash arrives, and aids Imhotep against Ashurbanipal. After a long and hard battle, in which Ashurbanipal reveals himself to be a powerful magician himself, Imhotep and Kalash manage to defeat the Assyrian king, and Kalash gets his retribution by killing Ashurbanipal, chopping his head off.

Imhotep then goes to fight against Achish, whom, howerer, has evocated a replica of the Sphinx! Imhotep, forced to fight the fake Sphinx, manages to turn the tides of this new battle, and rides the Sphinx at the place of Achish, whom, howerer, destroys the Sphinx' nose, deactivating it. Imhotep manages to kill Achish anyway, using the same Spear of Anhur that he used long ago to scar Achish himself.

The people of Egypt celebrates: the country has witnessed the double invasion of the Assyrians and the Sea Peoples, but it was thanks to a man that Egypt still lives. The Pharaoh, barely alive, hugs Imhotep, in front of a wild and joyful mass of Egyptians. Finally, Imhotep seems to learn how does it feel to be an hero. But as he looks around, he notices that Tanit is absent. Soon, someone quickly reaches to Imhotep, and tells him that someone wants to talk to him. The mysterious person's located in the Great Temple of Osiris, at Busiris. Imhotep comes running to the Great Temple, and there he finds a mad priest who massacred all his fellow priests. He even possesses the Whip of Osiris, and, with it, the power to evoke mummies and undead.

Imhotep, infuriated by this sacrilege, confronts and kills the mad priest. Before dying, the priest, turning sane again, reveals to Imhotep that Tanit has been kidnapped, and by his own parents. She was kidnapped because she was an indirect witness of sacrilege, even more horrible than his: the theft of the Jar of Osiris, stolen by Keku, father of Tanit, thanks to the Book of Thieves. The magic of the Jar is so powerful that, if it falls into the wrong hands, it could destroy the known world. Tanit herself was being used as a sacrificial victim to the awakening of the god Seth, whom Keku plans to give to the soul of Tanit, so he can awake him and hand him the Jar. Awarded with the Whip of Osiris, and with it the magic to summon the mummies, Imhotep goes to the vat where Tanit is imprisoned, and manages to free her and wake her up. It is also revealed (somehow) that Tanit used the cry of the Son of Thoth.

Finally, the couple goes to Memphis, the city patron of Ptah, ready to face Tanit's parents.


 * Levels:
 * Invasion
 * Destruction
 * Villany

The battle against Keku and Seth
Imhotep and Tanit have reached Memphis, and start entering the Temple of Ptah. After killing all the treacherous guards, the couple meets Sekhet. Imhotep accuses her of betraying the love Tanit she felt for her parents. Both heroes win against Sekhet's human form, but, as she lays defeated, she transforms into a snake, who slithers away to the core of the temple. The couple goes there, and sees that Sekhet has become a human-sized snake, ready to the kill!

After another hard battle, they manage to defeat Sekhet once again, and leave her on the ground, now in a shrunken snake form. Tanit takes a conveniently placed coffer, and closes Sekhet in it. Then, using the Ankh of Ptah, they enter the heart of the temple, where, through a corridor, they faces all kinds of monsters Keku sent to him, until the couple reaches the black magician himself.

Imhotep and Tanit thus fight against Keku, which uses the power of the hieroglyphs to subdue and absorb the soul of both his enemies in the Jar. Protected by the Book of Thoth, Tanit manages to weaken Keku slowly, until Imhotep finally destroys the magic of Keku, whose magic, in the end, proves to be useless against them. With no other options left and feeling death is at an hand, Keku quietly throws himself into the void behind him, disappearing forever.

Imhotep and Tanit feel pity towards Keku. How could a men so respected betray his own country and serve a devil such as Seth?

And speaking of Seth...

A giant flame erupts from the abyss, and soon a familiar figure stands flying: it is Seth, the Egyptian God of Chaos!

The couple fights Seth in this last fight for the fate of the known world. Seth attacks in his human form at first, then in his traditional God form, and finally a giant-sized version of his animal (sha) form. Imhotep somehow manages to gain an advantage against the evil God of Chaos, whom, howerer, knocks out both of them. Seth tries to finish off Tanit, but Imhotep is hit at her stead. Horever, Imhotep he feels a strange light: the same necklace that Tanit gave him long ago hid a gem that contains a new power: the power of the Armor of the Pharaoh; it is said that he who possessed this power, will receive a power that rivals the strength of the Gods, but only a pure-hearted being like Imhotep can wield such power. His newfound strength achieved, Imhotep delivers blow after blow to Seth, and defeats him by impaling his heart with the Spear of Horus.

Weakened, and not longer able to fight, Seth awaits Imhotep's retribution...

"Imhotep: I let you live. You say I am your son... but I have chosen another path, a path that was of my own choosing. Maybe you are right. Maybe you truly have chosen me to be your herald... or rather, your slave. But I let you live. Know this, Seth: you have no power on me. Seth: [Chuckles] What a spirit you have... perhaps you, too, are right... [Serious] But do not presume you can bask in your own glory forever. Enjoy the peace you truly deserve, Imhotep and Tanit. Savor every moment that you have left. But know this, Imhotep: for me, peace is only a word that describes a moment to bury the dead and sharpen blades. Do not presume I can accept defeat for all eternity. Let me warn you, Imhotep: I will come back. One day, Imhotep, I will come back. One day, Hero. Remember this face, for it will be the last thing you see before your light is snuffed. Imhotep: Of all the lives you should worry about, "father", mine is not one of them. I fought a war as bad as this. And just like today, I came out as winner. Tanit: You always had a flair for the dramatic. Remember this face, instead: even if you escape this new prison, I will always come to save Egypt. [Imhotep touches Seth's chest with the point of his sword, and the God of Chaos starts to freeze in green crystal shards, which slowly form a sarcophagus.] Seth: We will meet again, Imhotep. The stars have deemed it. One day, you will regret not killing me."

- Seth is defeated at last

With Seth finally defeated, Imhotep turns to Tanit, but in an almost comical fashion, they almost have forgotten something...

"Tanit: Wait... the Jar"

- Imhotep: What? Tanit: The Jar of Osiris! If we don't find it, this victory may have been vain: he will certainly distorted it, even partially, to cause it to spread destructive waves. [Imhotep frees access to a new well, where the steps are carved into the stone. They both descend the stairs. The light emanating from the necklace of Tanit allows the couple to move slowly and sure-footed; finally, a dirt floor. At first glance, Imhotep recognizes an ancient burial chamber dating from the time of the great pyramids. Against the wall, they see a granite sarcophagus whose cover has been removed. The couple does not capture trace of aggression, and therefore they approach. Inside the tank intended to resurrection, they see a jar of oblong shape, slightly bellied, with a stone cap.] Tanit: Here it is! The Jar of Osiris, the secret of Life and Death! [A detail drives Imhotep curious: the base of the Jar is covered with a papyrus. With a steady hand, he takes it, and by the first words he realizes what it was: it is the Book of Thieves, which indicates the location of the tombs full of treasures. The great priest rolles up carefully, then contemplates the precious relic which keeps the lymph Osiris, murdered and resurrected. Together, the two raise the Jar, then they extract from the coffin and lay it at one end.] [At that point, the Jar slowly opens up to reveal a chapel in which a blazing sun shines, from which flows a cascade of bright pearls. It was thought that Keku had ruined the treasure of treasures; and instead, intact, it imposed the two ritualists to worship him. Imhotep and Tanit, after being arranged on either side of the shrine, offer it their energy, magnetizing it. The base of the chapel is filled with water from the primeval ocean, the cradle of all births; by the waves, carrying the original creation, a new sun rises and blinds the couple...] Imhotep: AH! [...and as it fades, the blinding light brings them into the inside of the naos of the Temple. Realizing where they are now, Imhotep and Tanit also realize they are both still alive, and hug each others.]


 * Levels:
 * Evil spirit
 * Sacrifice
 * Finale

Ending
"[Cut to a green sarcophagus containing a defeated and sealed Seth.] Cursed to remain in its crystal prison, Seth was left defeated, a fallen God. A just punishment for a treacherous and vengeful god. The fate of Seth was sealed, and his followers, one by one, were no more. [Imhotep turns to Tanit, and takes her on his arms, and they smile each others. Then, still with Tanit on his arms, he starts walking out the Temple of Ptah.] Imhotep had saved humanity, and even his beloved. Imhotep took Tanit in his arms like a girlfriend to whom the future groom would across the threshold of his home to seal the marriage. And when he came out of the temple of Ptah... [Imhotep exits the temple, and hears cries of positive joy.] ... he heard euphoric shouts of joy. It was the people of Egypt. The people were saved thanks to one man, Imhotep. [Aware of what is happening, Imhotep climbs up the last stairs, and finds a joyful Pharaoh, along with hundreds of people, all glad to be saved.] Driven mad with joy, Imhotep ran on the road leading to the square in Memphis ... and saw Pharaoh in front of him, and behind the pharaoh there were priests, farmers, scribes, sculptors, artisans, musicians, soldiers, merchants and even servants. They all had the joy painted on their faces. [Imhotep lays Tanit on her feet, looks at the Pharaoh and the two hug each others.] Imhotep allowed Tanit to stand on her own, and looked the Pharaoh into his eyes, reading the immense happiness in them... and the two shook in a warm hug, which was topped off with a deafening ovation of all the people of Egypt. [As the crowd cheeres to the scene, Imhotep, with one of his hands raised by the Pharaoh Merneptah, waves to the joyful people with his free hand.] Imhotep had defeated Chaos, and re-established the universal order. Alone, he saved Egypt, and defeated all who had tried to destroy it. He even did the impossible: a mortal defeating a God. A man, alone, fough with the heart and the spirit of a God, and saved his own country. Imhotep had become... [We see a profiled close-up of the head of a smiling Imhotep.] ... the Hero of Egypt."

- Full ending

Secret Ending
"Four years later... [We're treated with a panoramic view of the city of Babylon, at sunset. Cut to Nabonidus, the king of Babylon, sitting on his throne of lions, busy reading some scrolls. Soon, Nabonidus is approached by his advisor, a tall and thin man, whom bows to him.] Advisor: Your Majesty, someone wishes to see you. They say they bring something important that only you and them should see. Nabonidus: ... I see... make the guards bring them to me, and leave. Advisor: As you command, your Majesty. [The advisor tells the guards to execute the orders, and so they do. The guests are revealed to be four Assyrian priests, carrying a tomb. As the priests approach at the presence of Nabonidus and bow before him, the latter is utterly surprised at the sight.] Nabonidus: I did not expect this.. Priest #1: May the blessings of heaven be upon you, O great Nabonidus. We offer you a gift that we hope will be acceptable. [The priests lay down the tomb in front of Nabonidus.] Priest #2: What you see before you is the tomb of Ashurbanipal, the King of Assyria, slain in his attempt of conquering Egypt. [The priests open the tomb.] Priest #3: We have learned that the one who slained our King was an Egyptian, one that has become the Pharaoh of Egypt. He calls himself Imhotep. Nabonidus: ...Imhotep? Priest #4: Yes, your Majesty. He was also aided by a merchant called Kalash, a Syrian who seeked for vengeance, a goal he managed to achieve. Nabonidus: ...I see... Priest #2: When we saw the corpse of our King, we were desperate at first... but then we remembered about the Chaldean and Aramean priests at your service. We heard word that they had a way to revive our magnificent King. Priest #3: So all we ask you is this: if we kneel to you and vow to serve you for all eternity, will you help us revive our King, thus contributing to our rightful retribution? [Nabonidus stays silent... and then he maliciously smiles. He then stands up and opens his arms wide.] Nabonidus: My friends, you have come to right place. Come with me, and we will achieve our goals together. Let us prepare for glory, as you enjoy your revenge, for the Gods of Assyria and Babylon are watching us! So follow me, priests. Let our glory begin!"

- Secret Ending

Imhotep
Imhotep is the protagonist of the Hero of Egypt saga. He lives alone as a priest at Busiris, having lost his whole family a couple of years ago (in Hero of Egypt: Chains of Duat). Young, but a true expert in many fields, even the army despite being a priest, smart, strong and good-looking, Imhotep is respected by his own people, as he respects them, the Pharaoh and the Gods. Towards the end of the game, it is revealed that he was actually cursed by Seth since his childbirth, and there are theories that Imhotep is actually the son of Seth himself, as the God of Chaos claims so (theory that will find strength in Hero of Egypt: Chains of Duat).

Imhotep is a tall, not-too-thin and bald man, with accentuated muscles.

Kalash
Kalash is a Syrian merchant, and lives in Amurru, a province of the Assyrian empire: officially, he serves as a merchant at the services of Ashurbanipal, the Assyrian king... or so he wants other to believe. He'd actually rather live in the paradisiac Egypt, where the Pharaoh rules wisely and gives abbondance to his people, than serve as a lackey of the Assyrian king. He thus betrays Ashurbanipal, and helps Imhotep, as a reward from freeing him. Keku, one of the antagonists of the game, makes others believe that Kalash is his friend and that the Pharaoh has killed his wife and children while on the way back from the battle of Qadesh. The truth is another: it was Ashurbanipal that sent assassins to kill his whole family, just to force Kalash to join the Assyrian empire and work from the king.

Kalash is an slim and wealthy man, but he possessed above-average physical attributes, despite his appearance. He's also an expert on deception as he manages to disguise himself as a hittite potter, and to kill some Assyrian officials, including one of the most prestigious ones.

Tanit
Tanit is Imhotep's love interest. She has a mother and a father, Sekhet and Keku. Howerer, she will get kidnapped by her own father, as part of a ritual to awaken Seth, the God of Chaos. At the end of the game, after the defeat of Seth, she marries Imhotep, and they will have a child.

Anhur
Anhur, an Egyptian God of War, is the first God mentioned into the game. He appears for the first time as a voice when his spear appears near to Imhotep. Imhotep will see Anhur again in the dream during the third level of the game.

Neith
Neith, the Egyptian Goddess of War and Weaving, is one of the main Egyptian Gods of the series. She is one of the Gods that appear in Imhotep's dream during the third level, and she announces him that a great evil threatens Egypt, as well as the whole world. She puts Imhotep under three trials, commissioned by Thoth, Seshat and Sokhar. Once Imhotep succedes in clearing these Trials, he gains her Bow of Neith.

Thoth
Thoth, Egyptian God of Wisdom, is another main God of the series. He is the commissioner of Imhotep's first trial, the Trial of Intelligence, where Imhotep has to endure an intricate labyrinth, without weapons and using only his intellect. Imhotep passes the trial quite easily, and thus gains access to the second trial.

Seshat
Seshat, Egyptian Goddess of Magic, is another Goddess of the series. She is the commissioner of Imhotep's second trial, the Trial of Magic, where Imhotep has to counter all the magic that she launches against Imhotep. Despite she acts like a boss battle, she doesn't actually need to be physically defeated with weapons. She uses clones of herself to make sure Imhotep avoids or attacks with the right patterns. Imhotep, once the second Trial is cleared, advances to the third and final one.

Sokhar
Sokhar, Egyptian God of the Dead, is the commissioner of Imhotep's third and final trial, the Trial of Strength. Here, Imhotep must destroy all cyborg copies of the messengers of the Gods (a total of 50), divided in three groups, each with their parameters in strength, agility and endurance. Sword messengers are equilibrated in strength and agility, and possess a bit more endurance. Scythe messengers are the most agile of the messengers, but not as strong or enduring as their Sword variants. Hammer messengers are very strong, and have high parameters of endurance, but slow and cubersome. Only by destroying 50 messengers Imhotep can consider the Trials done and receive the Bow of Neith.

Ra
Ra is the main Egyptian God of the Sun, and one of the main Gods of the series. He appears only one time in Imhotep's vision when Egypt is assaulted by the Assyrians and the Sea Peoples. In his vision, Ra makes his appearance as Imhotep's father (who makes his actual appearance in Hero of Egypt: Chains of Duat), but speaks with his actual voice. He gives Imhotep some new powers, and restores him to full strength.

Menreptah
Menreptah is the Pharaoh, the ruler of Egypt. He is a wise and powerful man who controls the powerful Egyptian empire, which stretches from the far Nubia to the Upper Syria. Various years ago, after a bloody fight fought at Karkemish, the Egyptian and the Hittite empires have stipulated a peace traty, which had evolved into an alliance against common enemies.

Hattusili
Hattusili is the king of the Hittite empire. He is titled as

"he who defeated the Arzawa, he who submitted the Lukka, he who bestowed the ruin of the Mitanni. Because of him, Ugarit now bows before him, the Thracian tribes pledge their serviges to him, and the Urartu kneel before him."

- Text from Glory to Hattusili

Thanks to this description, Hattusili may be described as a powerful lord, who rules his kingdom in power.

Muwattali
Muwattali is a prince of the Hittite capitol of Hattusa. Despite being the bastard son of the Emperor, a fact that was worth the laughs of the people and the nobles, Muwattali is a valiant warrior and general, and as such, he has gained the respect of part of the people of the empire. He is assisted by Imhotep in the battle of Hattusa, and assists Imhotep himself in turn.

Achish
Achish is one of the strongest warlords among the Sea Peoples, and is the king of the Philistines tribe. As such, he is one of the leading generals of the Sea Peoples' invasion of Egypt, in which many innocent people lose their lives. In the first parts of the game, Imhotep manages to wound his face, forcing him and his troops to flee, and leaving his allies at the mercy of the Egyptian army. He will plot his revenge invading Egypt once again, but this time with a more powerful army.

Ashurbanipal
Ashurbanipal is the king of the powerful Assyrian empire. He dreams of destroying the Egyptian and Hittite empire and rule over their lands. As tradition for all Assyrian kings, Ashurbanipal is a very cruel and ruthless king. He will lead the siege of Hattusas indirectly with a large army, and then will personally guide his assault on Egypt.

Benteshina
Benteshina is a vassal prince of the Amurru. Apparently living with pleasure for Ashurbanipal, the King of Assyria, he actually seeks rebellion, but he has no means to do it. Fortunately to him, Kalash, the Syrian merchant, comes at his aid in every way, and the Amorrites repay him by bringing him to Egypt, while mounting a hieracospiynx, right in the middle of the battle between Egypt, Assyria and the Sea Peoples.

Sekhet
Sekhet is Tanit's mother and wife of Keku, and works as a priestess of Bastet, masking her apparent death by an accident. When her daughter discovers her husband's true intentions, she pretends to help her escape, but she actually makes sure that he kidnaps her, so he could use her soul as a sacrifice to Seth, the God of Chaos. Only then she reveals herself in front of her daughter. When Imhotep faces her, she first challenges him to a magic contest, and then, after a first defeat, she transforms herself in a giant snake, with the powers of the snake Goddess Wadjet.

Keku
Keku is husband of Sekhet and father of Tanit. He officially is the best suited candidate to the Minister of Agriculture, but deep within him there is a desire to awaken Seth, the God of Chaos; this is the reason why he and his wife kidnap their own daughter, so they may sacrifice her soul to awaken Seth. That is also the reason he stole the Jar of Osiris: to awaken Seth using the souls of the dead. Keku confesses his treachery to her daughter Tanit, whom is howerer defended by the Oldster. As she runs, she will fall in a trap created by her mother Sekhet, who was deemed dead.

Seth
Seth is the Egyptian God of Chaos, and the final boss of the game. Wishing to take his revenge upon all Egypt and its Pantheon for choosing Horus instead of Seth, he tries to find a way to rule all Egypt, and destroy it. He finally manages to find his servants in the form of Tanit's parents, Keku and Sekhet. While Keku manages to steal the Jar of Osiris, his wife Sekhet offers herself as a priestess of Bastet, as to mask the fact that she pretended to be dead in an accident.

Bosses

 * 1) Lion demon champion: A very tall and muscular man with the head of a lion, and actually a demon. He's summoned by various mages when they invade the Nile Delta. Despite being powerful, Imhotep manages to take advantage of his own agility and skills and kills the demon.
 * 2) Achish: Leader of the Philisteans. He leads the Sea Peoples in the barbarian invasion of Egypt, in his quest for glory and destruction. Imhotep will face him in combat, and his skills will force him to retreat. Imhotep will then use his Spear of Anhur trying to kill him, but manages only to scar his face.
 * 3) General: An Assyrian general. He's the chief of the outpost of Tyre, where Kalash has been held prisoner. Imhotep will face him when he's about to harassing some women and torture some prisoners, among whom figures Kalash. Before facing him, the general tells him that his basilisk is about to storm the city, to show the might of Assyria. Due of his size, the Assyrian general possesses great strength, and during the battle with Imhotep, he wields a gigantic falchion-like sword, which he can also engulf in fire, thus making it deliver more damage. He defends himself with a large shield called a Peltarion. The general has the power to summon the Uraeus of Wadjet, (see Imhotep's equipment). Once defeated, the general will plead mercy to Imhotep (in vain), and Imhotep will kill him by bashing a treasure chest on his skull, crushing it. By killing him, Imhotep obtains the Uraeus of Wadjet.
 * 4) Basilisk: A basilisk, of course. Mentioned by the Assyrian general, this giant creature terrorizes the Hittite capital of Hattusa. Imhotep makes two minor enounters with the basilisk while defending the city. On the third and final encounter, Imhotep lets himself being devoured by the basilisk, only to kill it from the inside.
 * 5) Mage: This Babylonian magician, and the leader of the Assyrian invasion of the Hittites, is a very dangerous boss. Capable to grow to giant sizes, this magician can also breathe fire and stomp unfortunate opponents. Imhotep manages to weaken him greately, and finishes him by firing his Bow of Neith and hitting his head.
 * 6) Narish: Governor of Syria. Despite being born in Phoenicia, he joined the Assyrian king, Ashurbanipal, with the promises of riches and glory. Using his iron fist, he rules his province with brutality and terror. Only Benteshina, the official governor, actually stands against him, and as such has created a spy network, which Kalash will join helping his own motherland. Kalash will face him in his third and last stage, only to discover that Narish even rides a dragon! Using the Eye of Baal, Kalash manages to kill the dragon, although that depletes the power of the Eye completely. Kalash then manages to kill Narish after a hard battle.
 * 7) Ashurbanipal: King of Assyria. He leads the true Assyrian army, and the Assyrian invasion of Egypt. While the Assyrians attack the Egyptians, the Sea Peoples attack once again. Imhotep, howerer, gains his strength and obtains new powers. He thus slaughters Assyrians and barbarians alike, until he reaches up to Ashurbanipal. In that moment, Kalash arrives as well, ready to settle his score with Ashurbanipal. Imhotep and Kalash fight together against him, and defeat him after a hard battle. Kalash then kills Ashurbanipal personally, while Imhotep goes to deal with the Sea Peoples.
 * 8) Achish: Leader of the Philisteans. Back to lead the Sea Peoples in search for revenge against Imhotep, the same who dared to scar him long ago. He sends some of his elite to finish Imhotep off, believing him weakened, while Achish prepares the Sphinx, so he can use it to destroy Egypt with their own creation! Imhotep reaches up to Achish, topples him, rides the Sphinx and exterminates the barbarian army, until Lachish manages to destroy the nose of the Sphinx. Imhotep, back on the ground, fights Achish and kills him.
 * 9) Traitor priest: Obviously, a treacherous priest who killed his own companions, after being corrupted by Keku, who previously game him a wristband. The power of the wristband injected the blood of Seth inside the veins of the priest, gradually corrupting his mind and forcing him to turn on his own companions and even kill them. Imhotep, infuriated by that insane sacrilege, fights the priest, whom fights with the very Flail of Osiris, which is capable of summon the mummies. Imhotep kills the mad priest, but in his death, the priest recovers his sanity, and reveals his own corruption, and then reveals him that Tanit is being used as a sacrificial victim by her own parents for the awakening of Seth, to whom they will give the Jar of Osiris.
 * 10) Sekhet: Tanit's mother. Officially serving as a priestess of Bastet, she actually is a servant of Seth, just like her husband Keku. She tricks Tanit (whom discovered that her father Keku has become a monster) in an apparently safe place, which is actually being brought by some traitors of Egypt. Tanit is soon captured, and Sekhet shows herself to her, revealing to have betrayed her as well. When Imhotep comes to face her, Sekhet faces him to a contest of magic, on which Imhotep shows to be superior. Defeated, Sekhet transforms into a snakes, and when Imhotep reaches up to her, she grows to a giant cobra, and tries to devour him. Imhotep, howerer, defeats her, and closes her into a
 * 11) Keku: Tanit's father. He is the black magician behind the scenes of the theft of the Jar of Osiris. Imhotep reaches up to him after killing various dark creatures. Keku uses various dark magic attacks, and even tries to steal Imhotep's soul (by trying to absorb part of his soul). Imhotep manages to destroy his barriers and then all of his magics, but Keku awakens Seth by sacrificing himself.
 * 12) Seth: Egyptian God of Chaos, and the final boss of the game. Awakened when Keku sacrifices himself, Seth claims to be Imhotep's father (which, of course, Imhotep denies, claiming to be born from human parents), and that he did all of this to rule the world with his own followers. Being the final boss, Seth possesses pure Chaos powers: he can attack with his scythe, and with his storms and fireballs; he can summon dark creatures and mummies, among the strongest minions in game; he can obscure the whole place and conceal himself in the darkness itself; he can even summon clones of himself and attack Imhotep in various ways; he can even transform himself in his giant sha form (his sacred animal). On the second round, Seth sends him in the Jar of Osiris, and makes him fight an evil clone of himself, which resembles his inner demons. Imhotep wins, but has to use all of his energies to defeat his inner demons, and still, he faces Seth once again. Seth underestimates him, but Imhotep feels a strange light: the very necklace that Tanit gave him long ago transforms himself into a more powerful version of himself: the Armor of the Pharaoh. With this newfound power, Imhotep finally manages to defeat Seth. Howerer, he spares him, and Seth frees Tanit, but promises that he will come back, and this time, Egypt will suffer and die.

Egyptian Khopesh
The Egyptian Khopesh is the standard weapon for all Egyptian soldiers. Through there are soldiers in the ranks of the Pharaoh's army that also use axes or spears, this unique weapon guarantees a great attack strength, especially in the hands of a good warrior... and Imhotep is surely a good warrior, if not even better.

The Egyptian Khopesh comes along with the Egyptian Shield, and can be activated by pressing the up button on the joypad.

Level 1

 * Cost: n/a
 * Power: 100%
 * Kemetic Fury: A quick combo that hits the target. Square, square, square, square
 * Kemetic Fury (Air): A quick airborne combo. Jump, square, square, square
 * Bravery of Horus: A powerful but slow overhead attack. Triangle
 * Bravery of Horus (Air): Airborne version of the Bravery of Horus. Jump, triangle
 * Kemetic Rage: A powerful attack to damage enemy defenses. Hold triangle
 * Plume of Maat: A quick and powerful combo ending in an explosive finish. Square, square, triangle
 * Double jump: While in the air, press X to gain more height. X
 * Evade: Allows Imhotep to dodge incoming enemy attacks. This works for all weapons. Right stick

Level 2

 * Cost: 1'500 orbs
 * Power: 150%
 * Spirit of Geb: A powerful but slow multiple hit combo with an explosive finish. Triangle, triangle, triangle
 * Spirit of Geb (Air): Airborne version of the Spirit of Geb. Jump, triangle, triangle

Level 3

 * Cost: 2'250 orbs
 * Power: 200%
 * Strenght of Shu: Slow but powerful combo. Triangle, triangle, square
 * Dance of death: Useful combo for critical damage. Square, square, square, square, triangle
 * Anger of Isis (Air): Imhotep performs a powerful, airborne multi-hit attack on the enemy. Jump, hold square
 * Fall of Ra (Air): Imhotep performs a powerful, airborne overhead attack that slams the enemy on the ground. Jump, hold triangle

Level 4

 * Cost: 3'750 orbs
 * Power: 250%
 * Fury of Nut (air): A Multi-hit air attack ends with an explosive finish. Square, square, square, hold triangle
 * Wrath of Osiris: Imhotep performs a powerful multi-hit attack after evading. Evade, hold square
 * Wrath of Ra: Imhotep performs a very powerful attack after evading. Evade, hold triangle
 * Ascension of Thoth: Simultaneously launches Imhotep and enemies into the air. Evade, hold X

Level 5

 * Cost: 9'000 orbs
 * Power: 300%
 * Blessing of Osiris: Enemies drop Green Orbs when hit while Curse of Seth is active.

Egyptian Shield
This large Egyptian Shield is made of wood, copper and rawhide. Despite not the perfect defense against organized armies, this shield guarantees a very good protection of the wielder. Howerer, if imbued with enough power of the Gods, this shield can offer great protection even from inhuman beings.

The Egyptian Shield comes along with the Khopesh. To activate it, the player needs to press the up button on the joypad.

Level 1

 * Cost: n/a
 * Defence: 100%
 * Block usage: 100%
 * Block: Allows to block incoming attacks. R1
 * Parry: Allows to shove an attack just before the enemy attack connects. R1

Level 2

 * Cost: 1'500 orbs
 * Defence: 150%
 * Block usage: 75%
 * Valor of Horus: A counterattack after parrying your foe. Parry, then Square

Level 3

 * Cost: 7'250 orbs
 * Defense: 200%
 * Block usage: 50%
 * Wrath of Horus: A powerful counterattack after a parry. Gives an opening for opponents. Parry, then triangle

Spear of Anhur
The first time Imhotep uses this powerful weapon is against Achish, chief of the Philisteans and one of the strongest warlords among the Sea Peoples. Despite not managing to kill him, he still wounds his face, slashing his right cheek and instilling fear in him. Howerer, on the second round against Achish, Imhotep manages to kill him with this same weapon.

To wield the Spear of Anhur, the player must press the right button on the joypad.

Level 1

 * Cost: n/a
 * Power: 100%
 * Strenght of Anhur: A fearsome combo ending in a powerful thrust that sends enemies flying back. Square, square, square, square
 * Wrath of Anhur: fearsome combo ending in an explosive finish that launches enemies. Square, square, square, triangle
 * Aim: Draw your spear and take aim at enemies. Hold R1
 * Phalanx Offensive: Unleash a series of rapid strikes with your spear. R1 + tap square
 * Deflection: Allows to shove an attack just before the enemy attack connects. R1

Level 2

 * Cost: 3'750 orbs
 * Power: 150%
 * Spirit of Anhur: Throw your spear into the ground, sending your enemies flying back. R1 + triangle
 * Vegeance of Anhur: After a successful parry, press square to do a powerful counterattack. Parry, square
 * Temperance of Anhur: After a successful parry, press triangle to do a powerful counterattack. Parry, triangle

Level 3

 * Cost: 8'500 orbs
 * Power: 200%
 * Treacherous Impaling: After an evade, allows to impale an opponent from behind. Evade, then square
 * Treacherous Slash: After an evade, allows to shash an opponent from behind. Evade, then triangle

Level 4

 * Cost: 11'250 orbs
 * Power: 250%
 * Hellish barrage: Bombard your enemies with spears from above. Jump, R1 + tap square
 * Vegeance of Anhur: Allows to shot an explosive spear blow in air, damaging any enemy in range. Jump, R1 + triangle

Bow of Neith
The Bow of Neith is received from Neith, the Goddess of Fate herself. To obtain this weapon, Imhotep must complete three courses: a labyrinth created by Thoth, a magic contest with Seshat and a battle with numerous messengers of the Gods.

To activate the Bow of Neith, the player must press the left button on the joypad.

Level 1

 * Cost: n/a
 * Power: 100%
 * Item usage: 100%
 * Flame Burst: Fire a flaming arrow, arrows are quite weak but can be fired at an incredibly fast rate. L1 + square
 * Fiery Inferno: Hold Square to build up energy for a powerful flaming arrow that can scorch your foes. L1 + Hold square
 * Radial shot: Allows Imhotep to fire multiple shots against more than one enemy. Slightly weaker and quite slower as a standard shot. L1 + X

Level 2

 * Cost: 2'500 orbs
 * Power: 200%
 * Item usage: 75%
 * Rapid Fire: The gusts of wind and fire can be shot more rapidly as the square button is pressed.
 * Lethal Vortex: Hold L1 and then press triangle to release a fire whirlwind that launches enemies into the air. L1 + triangle

Level 3

 * Cost: 10'000 orbs
 * Power: 300%
 * Item usage: 50%
 * Storm of Neith - Hold L1, and then press circle to command a raging fire tempest with a large area of damage. L1 + circle

Flail of Osiris
Few objects are as closely associated with the rulers' dominion over Egypt as the crook and the flail. The crook and flail are sometimes thought to represent two of the functions of the king: the crook stands for the shepherd, carer of the people, while the flail as scourge symbolizes the punishments deemed necessary to sustain society. Traitors, howerer, can use these symbols to destroy Egypt... at least not if Imhotep manages to stop these traitors.

To wield the Flail of Osiris, the player needs to press the down button on the joypad.

Level 1

 * Cost: n/a
 * Power: 100%
 * Agony of Osiris: Basic flail attacks. Square, square, square, square, square
 * Flail grab: You can use it to grab enemies and slam them on the ground. L1 + triangle
 * Bane of Osiris: While evading, press triangle to attack with a powerful overhead slam. Evade, then triangle
 * Justice of Osiris: Spins the blades of the Whip, either by itself or at the end of a combo. Hold square

Level 2

 * Cost: 3'000 orbs
 * Power: 200%
 * Flail earthquake: Allows to jump and provoke a great earthquake. Jump, then hold triangle
 * Judgement of Osiris: Whip an enemy, delivering a deadly shock. Jump, then L1 + O
 * Sorrow of Osiris: Allows to grab enemies and launch them in the air, and them slam them repeatedly on the ground, provoking shockwaves on nearby (weak) enemies. L1+ square, triangle x5

Level 3

 * Cost: 12'500 orbs
 * Power: 300%
 * Flail terror: This thunderous combo is practically perfect for groups of enemies. Hold square, triangle
 * Fury of Osiris: Allows to execute a powerful combo that emanates a powerful shockwave. Jump, then hold circle

Uraeus of Wadjet
The Uraeus of Wadjet is the magic related to the Khopesh sword (selectable by pressing the up button on the joypad).

Level 1

 * Cost: n/a
 * Power: 100%
 * Breath of Wadjet: at a command of Imhotep, a ghostly snake appears from behind and breather a fiery fire upon nearby enemies. L2

Level 2

 * Cost: 1250 orbs
 * Power: 150%
 * Wider attack range
 * Increased fire damage

Level 3

 * Cost: 5500 orbs
 * Power: 200%
 * Wider attack range
 * Enemies with low health may explode when hit by this magic.

Army of Mummies
The Army of Mummies is the magic related to the Flail of Osiris (selectable by pressing the down button on the joypad).

Level 1

 * Cost: n/a
 * Power: 100%
 * Can summon 7 low-level minor mummies.
 * Army of mummies: Imhotep uses the Flail to rise an army of mummies that can assist Imhotep. L2

Level 2

 * Cost: 1750 orbs
 * Power: 150%
 * Can now summon 10 low-level minor mummies, as well as 3 average mummies.
 * All mummies increase their health by 33%.

Level 3

 * Cost: 6000
 * Power: 200%
 * Army is upgraded to 10 low-level minor mummies, 5 average mummies and 3 strong mummies.
 * All mummies increase their health by 33%.

Fury of Geb
The Fury of Geb is the magic related to the Spear of Anhur (selectable by pressing the right button on the joypad).

Level 1

 * Cost: n/a
 * Power: 100%
 * Fury of Geb: Imhotep impales the Spear on the ground, causing a massive shockwave. L2

Level 2

 * Cost: 1650 orbs
 * Power: 150%
 * Now spears can appear from the ground, damaging all enemies in the range of the shockwave.

Level 3

 * Cost: 5500 orbs
 * Power: 200%
 * Giant ground fists can contribute the damage against all enemies in the range of the shockwave.

Thunder of Amon
The Thunder of Amon is the magic related to the Bow of Neith (selectable by pressing the left button on the joypad).

Level 1

 * Cost: n/a
 * Power: 100%
 * Thunder of Amon: the Bow of Neith is imbued with the power of Amun. L2 + Square (in air ok)

Level 2

 * Cost: 2000
 * Power: 150%
 * Thunder and lightning: each shot acts as a bomb against nearby unfortunate opponents. L2 + Triangle (in air ok)

Level 3

 * Cost: 6200
 * Power: 200%
 * Rage of Amon: from above, Imhotep contributes to bring Amun's wrath upon the enemy. Jump, L2 + tap O

Book of the Dead
The Book of the Dead is the first relic Imhotep obtains in the game, but also the only mandatory item in the game itself. Imhotep obtains this relic by completing the three Trials of Thoth, Seshat and Sokhar. Thanks to it, Imhotep can face the monsters from the underground, learn the magic from the Gods, and discover the secrets of Egypt. He will share his wisdom with the rest of the people of Egypt.

Sight of Nekhbet
The Sight of Nekhbet is the second relic Imhotep obtains in the game. It allows Imhotep to greatly increase his line of sight while using the Bow of Neith.


 * Sight of Nekhbet: While using the Bow of Neith, L1 + L2.

Wings of Isis
The Wings of Isis are the third relic Imhotep obtains in the game. They allow Imhotep to literally fly in stages.


 * Glide of Isis: Allows Imhotep to glide in the air for a short time. Hold X while on air.
 * Strike of Isis: Imhotep stomps on the ground, causing a minor shockwave. On air, L1 + X.

Sun Disk of Ra
The Sun Disk of Ra is the fourth and final Imhotep's relic. It has the same function of a torch, and can also blind enemies. Most useful against all dark and corrupted enemies.


 * Solar beam: Allows Imhotep to use the Disk and reveal hidden objects. R2 + triangle.
 * Solar flash: Release a medium ranged burst of light that blinds some enemies. R2 + Hold Triangle.

Curse of Seth
The Curse of Seth is Imhotep's power-up, and appears since the beginning of the game. It is revealed that Imhotep had the curse since events prior this game. When the Ankh power (the Ankh shaped symbol) is full, its power can be activated by pressing both L3 and R3. Once activated, Imhotep is covered in a large reddish aura, his attack and defense values are doubles, and he gains an additional 50% of green, blue and yellow orbs. Of course, this power up doesn't last long.

Armor of the Pharaoh
The Armor of the Pharaoh is Imhotep's power-up transformation. The first time it is unlocked is on the final level, against Seth the Egyptian God of Chaos. When the Ankh is full, its power can be activated by pressing both L3 and R3.. Once activated, Imhotep's whole skin gets metallic grey and green, his attack and defense power is increased by 300%, he is granted with invincibility, and his values of health and energy are doubled. Obviously, this works for a short time, but longer than the Curse of Seth. Unlike the curse of Seth, this ability may be activated at any time so long as the meter is completely filled, and can be turned off at the player's discretion without the bar draining completely.

Kalash gameplay
Kalash is the co-protagonist of the game, and possesses a different gameplay. He possesses only two bars, the green life bar and the purple defense bar, a weapon, his Axe of Kalash, and no special skills as the Curse of Seth and Armor of the Pharaoh mentioned above. Howerer, he possesses a lot of command skills, and in his last stage (the ninth in the game) he will also unlock the magics relative to the Axe of Kalash, linked to the elements of fire, earth, water and air, which swapping work with the same mechanics as swapping Imhotep's weapons (the directional arrows on the pad).

Kalash can change his axe's elemental powers through the following buttons:
 * Air - up directional button. Allows Kalash to unleash powerful storms or electrify enemies.
 * Water - right directional button. Allows Kalash to freeze his opponents, or create ice shields..
 * Fire - down directional button. Allows Kalash to create fire walls, or burn enemies with additional damage.
 * Earth - left directional button. Allows Kalash to create small earthquakes.

Command list

 * Fury of Baal: A quick combo that hits all surrounding enemies. Square, square, square, square, square
 * Valor of Aqhat: A quick and powerful combo ending in a fiery finish. Square, square, triangle
 * Rage of El: A powerful overhead attack capable of damaging or destroying shields. Hold triangle
 * Spirit of Anath: A powerful but slow multiple hit combo with an explosive finish that launches enemies into the air. Triangle, triangle, triangle
 * Cyclone of Ishtar: Kalash rapidly swing his axe, hitting all surrounding enemies multiple times. Hold Square
 * Wrath of Ishtar: A very powerful, fairly quick attack. Jump, hold Square
 * Wonder of Astarte: A very powerful airborne attack. Jump, hold Triangle
 * Ascension of Mot: Simultaneously launches Kalash and enemies into the air Evade, X
 * Power of Baal: Shock all enemies around Kalash with a powerful lightning surge. Air, L2 + Square
 * Roar of Baal: Unleashes a wind storm that wipes away enemies in front of Kalash. Air, L2 + Triangle
 * Freezing of Yam: Creates a great ice storm that freezes unlucky enemies. Water, L2 + Triangle
 * Relief of Yam: Creares a large ice wall that protectes Kalash. Lasts longer than Protection of Ishat. Water, L2 + square
 * Revenge of Ishat: Creates a devastating fiery explosion. Fire, L2 + Triangle
 * Protection of Ishat: Creates a fire wall that protects Kalash and damages all who touch it. Lasts shorter than relief of Yam. Fire, L2 + Square
 * Vengeance of Amurru: Kalash creates a devastating earthquake that damages all enemies around him. Earth, L2 + Square
 * Storm of Amurru: Kalash creates a powerful sandstorm that constantly damages all enemies around him. Earth, L2 + Triangle

Enemies

 * Barbarian warrior: wields a broadsword and a shield, and a hat made of feathers.
 * Barbarian archer: is able to shoot for far away, but he only fires normal ammunition.
 * Barbarian axeman: a bit stronger than his warrior version, wields a shield as well.
 * Barbarian general: a lot stronger than the axeman, he uses a longsword, and wields a large armor and shield.
 * Mummy: moves slowly, but his attack strength and health values are quite high. Attacks with claws and grab Imhotep absorbing his health.
 * Sand scorpion: human-sized scorpion that can sting Imhotep, or poison him with a stronger but slower sting.
 * Hippo demon: a combination between an hippo and a human, it's a very strong enemy, and attacks with claws.
 * Falcon demon: a combination between a falcon and a human, uses his two-handed large sword to attack.
 * Leopard demon: a combination between a leopard and a human, attacks his twin sabers.
 * Sword messenger: an artificial robot created by Sokhar, it attacks using a khopesh sword.
 * Scythe messenger: an artificial robot created by Sokhar, it attacks using a scythe.
 * Hammer messenger: an artificial robot created by Sokhar, it attacks using an hammer.
 * Bandit: is very swift, and fights with a knife. Can seldomly dodge Imhotep's incoming attacks.
 * Egyptian traitor: just like Imhotep, he fights using the khopesh, and wields the Egyptian traditional shield.
 * Assyrian warrior: wields a shield, and uses a spear in fight. His defenses are effective enough to hold on.
 * Assyrian archer: stronger than the barbarian archer, can also fire two-way projectiles.
 * Assyrian champion: stronger than his warrior version, he uses a two handed longsword, but he's slow.
 * Assyrian general: the stronger Assyrian enemy, wields a large sword, and wields a large armor and shield.
 * Giant snake: this giant snake can bite-and-grab Imhotep, or use his bladed tail to slash him.
 * Griffon: can fly and pique down to Imhotep, or attack him via claw slashes or roar at him.
 * Syrian traitor: is very fast, and attacks with a broadsword.
 * Small sphinx: stronger than a griffon, but cannot fly. Can attack Imhotep via claw slashes or roars. Can be a regular sphinx (androsphinx), or have a falcon (hieracosphinx) or ram head (criosphinx).
 * Serpopard: a combination between a leopard and a snake, its movements and attacks are very fast, but it has low health.
 * Corrupted barbarian: a lot stronger than his normal counterpart, and his sword is now embued in fire.
 * Rock snake: unlike his standard counterpart, it can use his tail to smash the ground.
 * Uraeus snake: unlike his other counterpars, it can spit fire, adding fire damage.
 * Genius: can shoot fireballs and lightnings, and is able to fly.
 * Spirit: spiritually attacks Imhotep with energy spheres, and damage him passing through him as well.
 * Minion of Seth: Attacks with a knife, has high health values and can perform combos.
 * Fire spirit: this fire version of the spirit adds burning damage to its attacks.
 * Dark mummy: Stronger than a regular mummy, can even excetute a powerful grab attack.
 * Corrupted warrior: entirely black, this enemy is able to steal Imhotep's life force as well.
 * Corrupted spirit: deals double damage than the fire spirit, making this one of the strongest enemies in game.
 * Evil spirit: one of the strongest minions in the game, deals triple damage than the fire spirit and steals life.

Khopesh and sword

 * Barbarian warrior, archer and axeman, bandit, Egyptian traitor, Assyrian warrior, archer and champion, and Syrian traitor:
 * Circle + Left: Imhotep gets behind the opponent and slashes his throat. He then impales his nape.
 * Circle + Up: Imhotep dodges the opponent attack by rolling, and gets behind him. He then impales his back with his sword, and then proceedes to chop his head.
 * Circle + Right: Imhotep chops the opponent's arm. As the enemy tries to get his weapon back, Imhotep violently bashes him with his shield.
 * Circle + Down: Imhotep violently stomps on the opponent's knee, forcing him to kneel. He then slashes him upwards, causing him to fly high to the ground. Finally, he uses his shield to chop the opponent's head.
 * Circle + Left (on the edge of an balcony): Imhotep slashes the opponent, making him turn around in pain; he then lifts his legs, making him fall to his death.
 * Barbarian general, mummy, hippo, falcon and leopard demon, sword, scythe or hammer messenger, Assyrian general, corrupted barbarian and warrior, minion of Seth and dark mummy:
 * Circle + Left: Imhotep slashes the opponent's stomach, cutting up his guts. He then impales him on the back, and pulls up the sword, slicing up his upper body.
 * Circle + Up: Imhotep dodges the opponent attack by rolling, and gets behind him. He then impales his back with his sword, and then proceedes to chop his head.
 * Circle + Right:
 * Circle + Down: Imhotep violently stomps on the opponent's knee, forcing him to kneel. He then slashes him upwards, causing him to fly high to the ground. Finally, he uses his shield to chop the opponent's head.
 * Giant, rock and Uraeus snake, sand scorpion:
 * Circle + Left:
 * Circle + Up:
 * Circle + Right:
 * Circle + Down:
 * Small sphinx and hieracosphinx, serpopard, griffon:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Genius, spirit, fire spirit, corrupted spirit and evil spirit:
 * Circle + Left: Imhotep bashes his shield once on the opponent's head, confusing him. He then impales him in the nape with his sword. Embuing his sword with the power of the Gods, Imhotep makes the opponent explode.
 * Circle + Up
 * Circle + Right
 * Circle + Down

Spear of Anhur

 * Barbarian warrior, archer and axeman, bandit, Egyptian traitor, Assyrian warrior, archer and champion, and Syrian traitor:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Barbarian general, mummy, hippo, falcon and leopard demon, sword, scythe or hammer messenger, Assyrian general, corrupted barbarian and warrior, minion of Seth and dark mummy:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Giant, rock and Uraeus snake, sand scorpion:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Small sphinx and hieracosphinx, serpopard, griffon:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Genius, spirit, fire spirit, corrupted spirit and evil spirit:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down

Bow of Neith

 * Barbarian warrior, archer and axeman, bandit, Egyptian traitor, Assyrian warrior, archer and champion, and Syrian traitor:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Barbarian general, mummy, hippo, falcon and leopard demon, sword, scythe or hammer messenger, Assyrian general, corrupted barbarian and warrior, minion of Seth and dark mummy:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Giant, rock and Uraeus snake, sand scorpion:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Small sphinx and hieracosphinx, serpopard, griffon:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Genius, spirit, fire spirit, corrupted spirit and evil spirit:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down

Flail of Osiris

 * Barbarian warrior, archer and axeman, bandit, Egyptian traitor, Assyrian warrior, archer and champion, and Syrian traitor:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Barbarian general, mummy, hippo, falcon and leopard demon, sword, scythe or hammer messenger, Assyrian general, corrupted barbarian and warrior, minion of Seth and dark mummy:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Giant, rock and Uraeus snake, sand scorpion:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Small sphinx and hieracosphinx, serpopard, griffon:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down
 * Genius, spirit, fire spirit, corrupted spirit and evil spirit:
 * Circle + Left
 * Circle + Up
 * Circle + Right
 * Circle + Down

Challenge of the Gods
After completing the game for the first time, the player is allowed to unlock this special mode. This mode includes 20 stages:


 * 1) Destroy at least 50 mummies before 300 seconds pass. Bonus objective: Destroy 75 mummies.
 * 2) Activate 10 targets using the Bow of Neith. Bonus objective: Complete the task within 120 seconds.
 * 3) Kill 100 barbarians. Bonus objective: Win with at least 50% of health.
 * 4) Execute 50 enemies. Bonus objective: Win with at least 50% of health.
 * 5) Summon a total of 50 mummies with the Flail of Osiris. Bonus objective: Complete the task within 300 seconds.
 * 6) Kill 50 enemies with the Spear of Anhur and 50 with the Bow of Neith. Bonus objectve: Win within 200 seconds.
 * 7) Ride the Sphinx and kill 250 enemies. Bonus objective:: The Sphinx must have more than 50% health.
 * 8) Kill 10 Egyptian traitors in a maze of this level. Bonus objective: Complete the stage in less than 120 seconds.
 * 9) Destroy the Assyrian army with only your khopesh and shield. Bonus objective: Win with at least 50% of health.
 * 10) Kill 25 spirits of any kind within 300 seconds. Bonus objective: Destroy 30 spirits.
 * 11) Survive the attack of Imhotep clones for 300 seconds. Bonus objective: Survive with at least 50% of health.
 * 12) Defeat Seth with more than 25% of health. Bonus objective: Defeath Seth with more than 50% of health.
 * 1) Destroy the Assyrian army with only your khopesh and shield. Bonus objective: Win with at least 50% of health.
 * 2) Kill 25 spirits of any kind within 300 seconds. Bonus objective: Destroy 30 spirits.
 * 3) Survive the attack of Imhotep clones for 300 seconds. Bonus objective: Survive with at least 50% of health.
 * 4) Defeat Seth with more than 25% of health. Bonus objective: Defeath Seth with more than 50% of health.
 * 1) Kill 25 spirits of any kind within 300 seconds. Bonus objective: Destroy 30 spirits.
 * 2) Survive the attack of Imhotep clones for 300 seconds. Bonus objective: Survive with at least 50% of health.
 * 3) Defeat Seth with more than 25% of health. Bonus objective: Defeath Seth with more than 50% of health.
 * 1) Defeat Seth with more than 25% of health. Bonus objective: Defeath Seth with more than 50% of health.

Costumes

 * Kratos cosplay: as being part of the Sony consoles exclusives, Hero of Egypt offers this special bonus costume: Kratos from the God of War series. To unlock it, you must complete Story Mode at God difficulty. Imhotep's attack and defense are doubled, and gains the double from yellow orbs.
 * Pyramid Head cosplay: to unlock this iconic Silent Hill character costume, you must complete Story Mode at Hero difficulty. Imhotep's attack is doubles, and his magic requires 1/4 than the standard, but his defense is halved.
 * Sultan costume: to unlock this Arabic-inspired costume, you must complete Story Mode at Warrior difficulty. Imhotep gains the double from green and blue orbs, and four times from yellow orbs.
 * Cobra Ninja costume: to unlock this esotic Asian-Egyptian costume, you must complete Challenge of the Gods mode at 100%. Imhotep gains triple value form yellow orbs, but also half the value from blue and green orbs. His Curse of Seth lasts 50% longer.
 * Prince of Persia costume: to unlock this costume inspired by the omonimus series, you must complete Challenge of the Gods mode at 100% on God difficulty. Imhotep's defense is doubled, and his Ankh power recharges twice as fast, but at the price of halved attack.

Soundtrack

 * 1) Overture
 * 2) Main Menu
 * 3) Victorious!
 * 4) Defeated
 * 5) Thief
 * 6) Peace
 * 7) Barbarians!
 * 8) Battle for Egypt
 * 9) Saving the Pharaoh
 * 10) Demons of the desert
 * 11) Mummies alive!
 * 12) That's amore
 * 13) A dream
 * 14) Trial of Thoth
 * 15) Trial of Seshat
 * 16) Trial of Sokhar
 * 17) The Bow of Neith
 * 18) Awakening
 * 19) Bandits
 * 20) Outpost assault
 * 21) The Hittites
 * 22) Siege
 * 23) Winged hero
 * 24) I am Justice!
 * 25) Father and daughter
 * 26) Palmyra
 * 27) A friend in need
 * 28) Secrets
 * 29) Rebellion
 * 30) A vengeful merchant
 * 31) Prisoner
 * 32) Narish
 * 33) A betrayed daughter
 * 34) Celebrations... or not?
 * 35) Return of the barbarians!
 * 36) Death and rebirth
 * 37) Godlike victory
 * 38) Ashurbanipal the Dark King
 * 39) Vegeance accomplished
 * 40) Ride of the Sphinx
 * 41) A short celebration
 * 42) The mad priest
 * 43) Blood for the Gods
 * 44) Revelations
 * 45) Reunited at last
 * 46) You witch!
 * 47) The snake witch
 * 48) Underworld
 * 49) Best father ever
 * 50) The black mage
 * 51) Awaken my master!
 * 52) The God of Chaos
 * 53) The enemy within
 * 54) Final round
 * 55) Final victory
 * 56) The Hero of Egypt
 * 57) Credits

Trophies

 * Bronze
 * Fatality!: Execute any enemy
 * Bloodbath: Execute 100 enemies
 * Teach me, master!: Complete the three Trials of the Gods
 * Olympic athlete: Acquire the Spear of Anhur
 * The hero of Sherwood: Acquire the Bow of Neith
 * That's an HUGE one!: Acquire the Flail of Osiris
 * 1.21 Gigawatts: Acquire the Thunder of Amon
 * Snek!: Acquire the Uraeus of Wadjet
 * Earthquake!: Acquire the Fury of Geb
 * Mummy Nanny: Acquire the Army of Mummies
 * Knowledge is power: Acquire the Book of Thoth
 * I see you: Acquire the Sight of Nekhbet
 * I believe I can fly!: Acquire the Wings of Isis
 * Here comes the Sun!: Acquire the Sun Disk of Ra
 * Where's the Minotaur?: Complete the Trial of Thoth
 * Vingardium Leviosa!: Complete the Trial of Seshat
 * Steampunk Hero: Complete the Trial of Sokhar
 * Hitman: Get a 100 Hits Combo
 * If at first you don't succeed...: Die for the first time
 * Silver
 * Bloodthirsty: Execute 1000 enemies
 * Hitman 2: Get a 200 Hits combo
 * Rejeted!: Parry 50 attacks
 * Yellow Submarine: Max out all weapons and magics.
 * Rise of the Legend: Defeat the Sea Peoples
 * One man army: Defend the Hittite capital
 * End of a tyrant: Kill Narish
 * What was the "I"-word again?: Defeat both the Sea Peoples and the Assyrian army
 * My vegeance ends now: Kill Ashurbanipal
 * Yippee Ki-yay!: Defeat and control the Sphinx
 * Petty barbarians!: Annihilate Lachish
 * Daddy and mommy issues: Defeat Sekhet and Keku
 * Orderbringer: Defeat Seth
 * Eye for eye: Acquire all 20 Eyes of Horus
 * My Little Snakey: Acquire all 20 Royal Uraeuses
 * Epic Flail: Kill a total of 300 enemies with the Flail of Osiris
 * Gold
 * Wonderful warrior: Complete Story Mode at Warrior (Easy) difficulty
 * Prepare to be a God: Complete Story Mode at Hero (Medium) difficulty
 * It is good to be a Deity: Complete Story Mode at God (Hard) difficulty
 * Here comes a new challenger!: Complete Challenge of the Gods
 * Champion of the Gods: Complete Challenge of the Gods at 100%
 * Does this dress make me fat?: Acquire all costumes
 * Cosplayer: Play the game with an unlocked costume
 * From Zero to Hero: Defeat Seth with no upgrades at all (using any weapon and magic)
 * Platinum
 * The Ultimate Pharaoh: Acquire all trophies