Artistic Forces/Mutant Horde

The Mutant Horde is one of the factions of Artistic Forces.

Description
A derivative of the humanity itself, as a result of radiation and genetic mutation, the surviving humans have forgotten their humanly regular ways and have been resorted to irregularity and mutational humanity by necessary means of mutation, militancy, trickery and stealth. With these useful tactics, they have formed the Mutant Horde, a paramilitary syndicate that mainly involves mutants as an answer to humanity. Like their human ancestors, its membership consists of mutants, private military contractors, militants, black marketers, underground organizations, renegade Russian, American, Serbian, Czech and Arab military offshoots, and other paramilitary groups.

The technological level of this faction is nowhere near, but instead, they decided to possibly learn the ways of relying and utilizing the power of genetic mutation, attrition warfare, hit-and-run tactics, chemical warfare, high mobility, and guerrilla warfare, which includes unconventional, underhanded and sneaky tactics. In order to employ its usefulness in many of their effective skills and provide the strength of their military doctrine for fighting its enemies and their tactics, they are contracted by the private military contractors of Russia, Czech Republic, Serbia, Italian, French and America to commonly supply them and equip with the arsenal of outdated military weapons, vehicles, aircraft and vessels, especially those of the former Soviet Union, but some of them are came from the stockpiles in the Middle East with their signed contracts from the Arab military contractors. Also, they use mutated creatures like eagles, dire wolves, arthropods, wasps and beetles as their biological weapons, and their chemical weapons consist of poison, anthrax, Ebola, hydrochloric acid and other toxically deadly substances. Even though some rival factions knew how to use firepower, which includes incendiary devices, it was the Mutant Horde which uncovered its secrets.

During the events, the Mutant Horde seeks the next evolution of humanity by defeating its known enemy: the humankind, and replace the population with the mutants themselves.

History
TBA

Commanders

 * Field Marshal Gregor Zach: Supreme Commander of the Mutant Horde
 * General Fillip Carmel: Mutant Horde Legion Commander
 * General Ethan Morris: Mutant Horde War Commander
 * Lieutenant General Targus Beland: Mutant Horde Chemical Warfare Commander
 * Brigadier Anton Chekhov (Антон Чехов): Mutant Horde Stealth Commander
 * Colonel Monty Reynar: Mutant Horde Renegade Commander

Agents

 * Ziggy Franken: Terrain Agent (hero unit)
 * Deakin Musta: Communications Officer (announcer)

Trivia

 * The Mutant Horde itself, as the name implies, is inspired and influenced by the Evolved from the KKND series, the Global Liberation Army or GLA from Command & Conquer: Generals (including Rise of the Reds and Contra mods) and its canceled sequel, the Soviets and Yuri from the Command & Conquer: Red Alert universe, the Forgotten and the Brotherhood of Nod from the Command & Conquer series, World Energy Consortium from Act of War, Cartel from Act of Aggression, House Ordos from the Dune series, and other paramilitary (private military) and guerrilla organizations around the world, such as the Islamic State of Iraq and the Levant (ISIS).
 * Similarly, the gameplay of the Mutant Horde plays similar to those said faction in different RTS game titles.