Talk:Echoes: Operation Stranglehold/@comment-5670680-20140128144557/@comment-17743252-20140128215759

9/10 is awesome! Anyway, the game is meant to be a more stylized shooter rather than a hyper-realistic one. While gameplay wouldn't be extremely outrageous (teleportation, overly large weapons, ect.) it's aim is to look badass (while being based on real life concepts and techniques to give it an air of believability).

Kinda confused by what you mean by "don't suit the map that well" since I haven't really described any maps. Also matches wouldn't take place throughout the entire city. People would select a particular map to play on.

All the gamemodes (besides Team Deathmatch) are based around interacting and capturing objectives (ammo caches, radar stations, sensors, comm towers, stuff like that, ect.), which, for a multiplayer game, is about as tactical as it can get while still being fun to play.

As for a sequal... I don't really have any plans. I might turn add stuff like DLC, trailers, and development to this page like in your Iron Wolf project.