Command & Conquer Generals: Maelstrom/Rebel

Introduction
The Rebel is the GLA's basic infantry serving under Generals Thrax, Kassad, Juhziz, Mariam and Mohmar. although they have different variants depending on which general commands them.

Overview
These fierce warriors of the GLA fight for a cause they believe is greater than them and worth fighting for and they surely will fight to death.

Although they are pretty much expendable meat for the grinder with low grade equipment, their number and their fighting spirit largely compensate for their lack of training and good armament and a GLA general who knows where to moves his pawns will eventually have the upper hand with a little bit of determination and a good amount of indoctrinated soldiers.

Much like Chinese Red Guards, Rebels are cheap and can be trained in massive numbers so they can be sent to the battlefield and overwhelm the enemy although it is often costly in terms of losses.

However, a Rebel's survivability and firepower can be improved with upgrades such as a camouflage uniform that renders the Rebel stealthed permanently unless attacking and armor piercing bullets that increase his damage output not only against infantries but also against vehicles.

Be careful, though: like most basic infantry units, the Rebel is extremely vulnerable to artillery, contamination and incendiary weapons keep him away from such dangers as much as possible.

There are different variants of Rebels in Maelstrom for different GLA generals


 * General Thrax equip his Rebels with a toxin sprayer, which are very good against infantry and can also clear garrisons but have shorter range.
 * General Kassad equips his Rebels with a shotgun, which are even more effective against infantry, and are trained to blend in when standing still.
 * General Juhziz equips his Rebels fighters with fragmentation grenades, which are quite effective against infantries and light vehicles and can eliminate infantries garrisoned in civilian structures, and can place booby traps.
 * General Mariam fields normal Rebels in the beginning, but can upgrade them with heavier armor and a BAR rifle and allows them to get upgrades from salvage.
 * General Mohmar equips his rebels with a speaker system, built to play out his fire and brimstone speeches, to embolden his mobs and gives them longer ranged, if slower firing, bolt-action rifles.