Street Fighter The Team Slugfest

Overview
Street Fighter: The Team Slugfest is a 2.5D team-based fighting game with the characters of Street Fighter from all games will appear in teams of 3 fighters against one another, in a manner similar to The King of Fighters, Ultimate Marvel vs. Capcom 3, and Skullgirls, but with more of the classic Street Fighter engine.

Story
Invitations have gone out to fighhters all over the world. They have been called to Shad, the manmade island, in order to compete in a tournament known as the Team Slugfest! However, what the warriors are unaware of... is that Graham Alistair, the tournament sponsor and leader of the Alistair Conglomerate, has been seeking to revive the God of Fighting and gain its powers to strengthen his own abilities as a warrior.

Many warriors come to Shad seeking fame, glory, wealth, or power. Others seek answers to questions. But one thing for sure is that it's going to be insane! ''Are you ready to throw down!? Let's get this Slugfest started!!''

Gameplay Options

 * Story Mode - Play through one of the team's story!
 * Arcade Mode - Play against 8 teams then the final bosses for your team's ending or something special!
 * Versus Mode - Play online or against someone next to you! You can also choose between Arcade, Single, and Team Play options!
 * Single Play - Play as one solo character against 16 opponents!
 * Team Play - Play as a 3-man team without tagging in or out!
 * Time Attack - Try and beat the top time!
 * Challenge Mode - Take on special challenges to unlock secrets!
 * Trial Mode - Pick a character and complete 10 challenges!
 * Practice - Practice moves!
 * Gallery - Images, videos, and more!
 * DLC - Unlock new DLC colors and such!
 * Gameplay Options - Tweak game options to your liking!

Gameplay
Street Fighter: The Team Slugfest is like any Street Fighter game, other than it plays primarily like the Marvel vs. Capcom games and Street Fighter X Tekken as well as The King of Fighters and Skullgirls, with you picking teams of 3 in standard gameplay, and tagging in and out.

Super Arts, special moves, and combos galore are available with almost the entire cast from the past being available along with some new characters as well. Each character has a Super Meter that goes up to 5 Levels, allowing you to do different Super Arts at stronger levels of strength as well as EX Special Moves that do more damage, as well as Red Focus Attacks.

Combos in this game are similar to past Street Fighter games but also utilize the Magic Series where you can hit Light Punch to Medium Punch to Heavy Punch, with each character's Magic Series varying based on their character type and their fighting styles. You also can tag in your partners in a combo to extend your combo.

Controls/Legend
Controls

Jab - X / Square

Strong - Y / Triangle

Fierce - Left Bumper / L1

Short - A / X

Forward - B / Circle

Roundhouse - Right Bumper / R1

3 Punches - Left Trigger / L2

3 Kicks - Right Trigger / R2

Command Moves

Taunt - Left Bumper + Right Bumper / L1 + R1

Forward Dash - F, F

Back Dash - B, B

Recovery Roll - D + 3P or 3K during knockdown

Focus Attack - X + B / Square + Circle, hold to charge

Red Focus Attack - X + B + Left Bumper / Square + Circle + L1, hold to charge

Tag Partner 1 - X + A / Square + X

Tag Partner 2 - Y + B / Triangle + Circle

Throw - B or F + 2 Punches or 2 Kicks

Legend

U - Up

D - Down

F - Forward

B - Back

UF - Up-Forward

UB - Up-Back

DB - Down-Back

DF - Down-Forward

QCF - Quarter-Circle Forward

QCB - Quarter-Circle Back

HCF - Half-Circle Forward

HCB - Half-Circle Back

DP - Dragon Punch motion

RDP - Reverse Dragon Punch motion

360° - 360-degree motion

720° - 720-degree motion

Bold - Hold direction or button

AO - Air Only

Air - Optional in the air

EX - EX Special Move possible

AB - Armor Break

Block - Hold B against attacks

Parry - Press F when an attack is coming

2P - Any 2 Punches

2K - Any 2 Kicks

3P - All 3 Punches

3K - All 3 Kicks

Characters
Each character has either a new moveset or they have an arranged moveset using moves from many of their incarnations. Many who have not been in a Street Fighter game in a while will be given new movesets to fit into how they will work in the new game, as well as my mentioning their gameplay style. This will also apply to any new characters.

Ryu

The wandering warrior, Ryu is ever seeking the answer to what makes a great warrior. His skills in Ansatsuken are developed from his training under his adopted father and sensei, Gouken, as well as his own wordly experiences. Because of his spirit, Ryu has made many friends and rivals, as well as faced impossible challenges. Even with his having understood the Power of Nothingness that his master knows, Ryu is still learning to use it to keep himself focused and away from the Satsui no Hado, no matter how dormant it is within his soul.

Command Moves

Collarbone Breaker - F + Strong

Solar Plexus Strike - F + Fierce

Special Moves

Hadoken - QCF + P EX

Shoryuken - DP + P EX

Tatsumaki Senpu Kyaku - QCB + K Air EX AB

Shakunetsu Hadoken - HCB + P EX

Jodan Sokuto Geri - HCF + K EX AB

Super Arts

Shinku Hadoken - QCF, QCF + P

Metsu Shoryuken - QCF, QCF + K

Arashi Tatsumaki Senpu Kyaku - QCB, QCB + K Air AB

Ken Masters

The son of an American businessman and a Japanese woman, Ken trained under Gouken in the art of Ansatsuken in order to learn discipline. He learned quite a bit under Gouken and made a lifelong friend with Ryu. Even as he returned home to America, Ken grew more skilled as a fighter, becoming the No. 1 martial artists in the country. Though he is now married to his long time girlfriend Eliza and has a son, Mel, as well as his own "apprentice" as well as running the Masters Corporation, Ken still enjoys a good fight now and again!

Command Moves

Inazuma Kick - B + Forward

Forward Step Kick - F + Forward

Thunder Kick - F + Roundhouse, Roundhouse to feint

Special Moves

Hadoken - QCF + P EX

Shoryuken - DP + P EX

Tatsumaki Senpu Kyaku - QCB + K Air EX AB

Ryusenkyaku - DP + K EX AB

Super Arts

Shoryu Reppa - QCF, QCF + P

Shinryuken - QCB, QCB + P

Shippu Jinrai Kyaku - QCB, QCB + K, K rapidly

Guren Senpu Kyaku - QCF, QCF + K

Retsu

A warrior monk who was thrown out of his monastery for his violent tendencies, Retsu is also an old friend of Gouken's, having faced Ryu in battle before, and losing to him. Though he is older, Retsu remains quite wise, passing on words of wisdom to any who challenge him, as he continues to seek physical and spiritual illumination.

Gameplay Style

Retsu is more of a close range character, with powrerful impact-style special moves meant to hit hard and fast, so he borrows principles from Makoto. Although a bit speedier than Makoto, he still doesn't have much walking speed. Though he compensates by the fact many Special Moves he has can provide protection with some Armor, akin to a Focus Attack.

Command Moves

Palm Bottom - F + Fierce

Elbow Smash - B + Fierce

Rising Knee - F+ Roundhouse

Special Moves

Byakko - QCF + P EX AB

Suzaku - QCB + P EX Armor

Seiryu - DP + P EX AB

Genbu (High) - QCF + K EX Armor

Genbu (Low) - QCB + K EX Armor

Yamarashi - 360° + P EX

Super Arts

Koryu - QCF, QCF + P

Fuhrinkazan - QCF, QCF + K

Hazanrashi - 720° + P

Geki

The leader of a massive ninja clan in Japan, Geki had faced Ryu in the first World Warrior tournament and was defeated. Shamed, Geki returned to the mountains of Japan, training himself diligently, as he and his clan carried out many tasks from assassinations, political work and such. Now he has been hired once again for another important task.

Gameplay Style

Geki's game is speed, speed, speed, as well as controlling the arena. He can easily use his Magic Series combos with all 6 attack buttons, as well as leap across the field quickly, similar to Vega. Though he also has some good mid range and close range options, Geki can control the field with his moves and his speed, as well as punish opponents with his combos.

Special Moves

Shuriken - QCF + P Air EX

Oni Giri - DP + P EX AB

Kawarimi - RDP + P or K Air

Poison Kunai - QCF + K Air EX

Tora Giri - RDP + P EX AB

Makibishi - D, D + P or K up to 3 times

Super Arts

Kage Shuriken  - QCF, QCF + P Air

Kage Bushin - QCF, QCF + K

Hiei Zangetsu - HCB, HCB + P Level 3+ AB

Joe

A former street fighter, Joe soon left the life behind, but kept the instinct and skills he had, after joining the police force. As a plain-clothes cop, Joe has been responsible for stopping all sorts of illegal activity, even to the point he took on a whole group of former Skull Cross Gang members by himself. Even as much as he loves the thrill of the fight, Joe has found being a cop is even more exciting!

Gameplay Style

Joe is a kind of in-your-face smashmouth style fighter, similar in the veins of of Ralf Jones and Shen Woo from The King of Fighters, plus some elements of Kevin Rian from Garou: Mark of the Wolves. He can't control the field from long range, but a lot of his moves will allow him to handle long range characters. Closing the gap, Joe can be pretty nasty, especially when his special moves and Super Arts can hit hard

Command Moves

Smash Upper - DF + Fierce

Snap Sweep - DB + Roundhouse

Special Moves

Joe Sobat - QCF + K Air EX

Bullet Punch - QCF + P, P to charge EX AB

Magnum Smash - QCB + P EX AB

Gatling Jab - P rapidly EX

Sniper Slide - QCB + K EX

Mine Wheel Kick - DP + K EX AB

Super Arts

Joe Special - QCF, QCF + K

Bullet Gatling - QCF, QCF + P, P rapidly

SWAT - QCB, QCB + P or K AB

Mike

A boxer who had been at the top of his game, until he had been thrown out of the boxing circuit for accidentally killing an opponent due to the involvement of mobsters who wanted him to lose, Mike took to street fighting to help his sister Sarah, who had been quite sick. Though he was defeated by Ryu in the first World Warrior tournament, he had gotten some wise words from Ryu, and began to strive to re-enter the world of professional boxing. Though he hasn't officially got his return match set up, Mike is ready to do it right.

Gameplay Style

In terms of how boxers are in Street Fighter, Mike fights differently from Balrog and Dudley. Where Balrog can focus on a strong offense or a strong defense, and Dudley is good at closing the gap and doing combos, but Mike varies. He is close range as a boxer character, but he also is capable of being able to use some mid t0 long range capabilities as well and is more of a moderate speed. character that can be good for zoning, as well as hitting quickly at close quarters.

Command Moves

Bob & Weave - B or F + 3P

Slip & Turn - B or F + 3K

Special Moves

Boomerang Hook - QCF + P EX

Stratos Uppercut - DP + P EX AB

Solarium Straight - QCF + K EX

Dorado Cross - QCB + P EX

Lupus Jab - DP + K, K rapidly EX

Mensa Haymaker - QCB + K EX AB

Super Arts

Boomerang Hook Tellos - QCF, QCF + P

Corona Australis - QCF, QCF + K

Lee

A master of Chinese martial arts, Lee has competed in many battles, even aiding his nephews Yun and Yang at the Shinryuken restaurant. Though he is an herbalist as well like his father, Lee also takes to fighting, having faced Ryu before in the first World Warrior Tournament. Though he lost, he would go on to pass on his arts to Chun-Li, the daughter of Dorai, an old friend.

Gameplay Style

The way Lee fights is similar to his nephews Yun and Yang, but he has a bit more power to his moves, and he also combos differently from them, and he also can set up defense for himself, as well as using moves to get around his opponent and turn the tide.

Command Moves

Shin Raigekishu - DF + K In Air

Shotei - F + Fierce

Senpu Kyaku - F + Forward

Tenkukyaku - DF + Roundhouse

Special Moves

Zessho Hoho - QCF + P EX AB

Raishinkyaku - DP + K EX

Zenpo Tenshin - HCB + K EX

Kusho - QCB + Strong or Fierce EX AB

Fake Kusho - QCB + Jab

Kuhekisho - DP + P EX AB

Super Arts

Tai Chi - QCF, QCF + K

Shiseijuu - QCF, QCF + P

Hiten Soryujin - QCB, QCB + K In Air

Gen

A master assassin, Gen is suffering from an illness that he knows he will die from soon, yet it is his sheer will that keeps him alive, for he knows there is only one true way he wishes to die and that is in battle. Even as he has tried to face Akuma, master of the Satsui no Hado, he feels another great battle awaiting him to see, regardless of what happens to him on that path.

Command Moves

Change Style: Crane - 3K while in Mantis Style

Change Style: Mantis - 3P while in Crane Style

Shakudan - Roundhouse, Roundhouse In Air while in Crane Style

Special Moves

Hyakurenko - P rapidly while in Mantis Style EX AB

Gekiro - DP + K, K after initial hit at right moment while in Mantis Style EX

Jasen - B, F + P while in Crane Style EX AB

Oga - D, UB, U, or UF + K EX

Wall Drop - B or DB after Oga AB

Close Kick - D or no input after Oga AB

Far Kick - F or DF after Oga AB

Ceiling Jump - U after Oga

Falling Kick - D after Ceiling Jump AB

Close Range Kick - B, DB, DF, or F after Ceiling Jump AB

Super Arts

Zetsui - QCF, QCF + P while in Mantis Style AB

Shitenketsu - QCB, QCB + P while in Mantis Style AB

Ryukoha - QCF, QCF + K while in Crane Style

Teiga - QCF, QCF + K In Air while in Crane Style