Gaiaterra: Elysea's Conflict/Missile Defender

"Got my missile launcher, right here!"

-Missile Defender

The Missile Defender is Aquila's go-to-unit for armored threats hostiles. Armed with a powerful missile launcher with a unique laser-lock ability, the Defender stands out among other AT infantry. Planned to be voiced by Alejandro Saab.

Tactical analysis

 * Equipped For Every Case: Backing up the Marines are the Missile Defender, tasked with defending their squad mates against enemy armor and aircraft with their missile launchers.
 * Precision Shot: Using an advanced laser targeting system, Missile Defender can lock onto a target, increasing the damage each missile deals and the range from which they can be fired.
 * Proton-Type: If the Futuristic path is chosen, Missile Defender will be equipped with experimental microwave missiles. Very powerful, these missiles can easily shut down any armor, no matter the thickness, while aircraft will be slowed and infantry are fried.
 * Glass cannon: In contrast to their Marine and Ranger counterparts, Missile Defenders often forgo any armor at all.

History
"You mark them out, we'll take them down."

-Motto of the experimental 1st Infantry Battalion, 1st Peacekeeper Division

The anti-armor weapons of Aquilan light infantry has long stood vigilant across many wars, with famous launchers such as the FIM-92 'Stinger', M72 LAW and the vengeful Javelin turning any enemy tank into scrap metal with one successful hit. However, during the 21st century, the Aquilan Armed Forces had to take drastic budget cuts in order to continue field their armies with portable anti-armor weapons. With more advanced enemies appearing on the horizon and with a decline of volunteers for the mobile infantry, the Aquilan Armed Forces had a dilemma. They needed to consolidate the amount of heavy weapon specialists in each regiment, meaning they had to carry more weapons if they were to engage both ground and air targets. The solution was the SRAW. The SRAW fires an SACLOS missile that can be fired and guided upon any type of target, be it tank, helicopter, or in some cases, even jets. The warhead used is not the heaviest nor most efficient one, but its versitality in use compared to any other system made it popular amongst the Aquilan-troops.

During the 2004 V.C. Voshkod Invasion of Aquila, the wielders of these launchers were comically named 'Missile Defenders ', due to them being rarely issued more than the SRAW and a handgun.

With the recent advances in microwave technology, Aquilan weapon designers have created a new kind of ammunition for Missile Defenders. These new microwave missiles--which add a secondary microwave admitter to the warhead--are devastating weapons, able to shut down armor with little difficulty and frying infantry with bursts of radiation. With such missiles being harder and more expensive to produce than regular missiles, as well as still having a few flaws that need to be ironed out, only the approval of a commander will the Missile Defenders be equipped with such weapons.

Guardians of the Tacitus

 * Missile Defender (Aquila)
 * Eve Defender (Task Force Eve)
 * Guardian G.I (Alliance)
 * Elyos Missile Squad (ADI)
 * Zemurian Rocket Squad (Zemurian Raiders)
 * AT Peacekeeper (Protectorate)
 * Panzerfaust (Andora)
 * Siege Guard (Empire)
 * Hurler (Community)

Destroyers of Balthazar

 * Flak Trooper (Voshkod)
 * Asmodian Rocket Trooper (Brotherhood)
 * Fodlan Rocket Soldier (Black Hand)
 * Troll Spearthrower (Horde)
 * Tunnel Defender (MLA)
 * FLASH Defender (Stormrage Cell)
 * Draph RPG Defender (Draph Terror Cell)
 * ARO Archer (Collective)
 * RPG Recruit (Encantadia)
 * Disintegrator (Scrin)

Neutrals

 * Vinci Sunderer (Coalition)
 * Tank Hunter (Heralds)
 * Fanatic (Order)
 * Amazon (Survivors)
 * Hoplite (Syndicate)
 * Gauss Gunner (Conglomerate)
 * AT Guardsmen (Legion)

Bonus Factions

 * National Garrison (ASA)
 * Instalanza Shula (Bastion)
 * LAW Creep (Rangers)
 * Blindicide Raider (Pirates)
 * Vampyr Trooper (Ascalia)
 * Sikh (Elona)
 * Marauder Trooper (Dominion)
 * Shiponmen (Security)
 * Roughneck (Ascendancy)

DLC

 * AT Marine (Federation)
 * Blaze Trooper (Corona)
 * ... (Party)
 * Rocko (Skynet)
 * Panzerfaust Mistress (Elemental)
 * Plex Trooper (Autocracy)
 * Saurus AT Team (League)
 * Glyphid Acid Spitter (Swarm)
 * Protector (Confederation)
 * Gustav Tank Hunter (Kingdom)
 * ... (Goo)
 * Chosen Panzerschreck (Imperium)
 * ... (Dynasty)
 * Gnoblar Anti-Tank Trooper (Warlords)
 * Cannoneer (Cult)
 * Ardent Rocket Infantry (Raiders)
 * Anti-Tank Hunter (Theocracy)
 * Rekkr (Nord Warriors)
 * Anti-Tank Gang (Insurgents)
 * Night Shatterer (Guardians)
 * Drudge (Hierarchy)
 * ... (Sundered)
 * Chaac AT Hunter (Ecumene)
 * PIAT Trooper (Concordat)
 * LAW Vanguard (Contingent)
 * Elysean Missile Soldier (Eden)
 * Disestablishmentarian (InGen)
 * ... (Society)
 * ... (Conclave)
 * LAW Trooper (Commune)
 * ... (Lordships)
 * ... (Directorate)
 * Beast (Sanctum)
 * ... (Hallows)
 * Rocket Serviceman (Clique)
 * AT Guard (Guild)
 * Bane AT Merchant (Traders)
 * Missile Guard (Entente)
 * Hell Razer (Oblivion)
 * Soldat Ein (Corporation)
 * Brute Shooter (Covenant)
 * Synth Tank Hunter (Institute)
 * Eremite RPG Vanguard (Eremite)
 * ... (Nimbus)
 * Juggler (Carnival)
 * Chrono Vaporizer (Wraiths)
 * ... (Chronophage)
 * Midshipman (Privateers)
 * Duped (Foundation)
 * Panzerabwehrsoldat (Spartacus)