Thread:Loconator3000/@comment-1899606-20191001175412/@comment-1899606-20191003121156

A SBE example of development hell would have been the sequel to Urotsuku that would later turn into more of a remake of the first game. Announced back in 2003, it went to multiple development shifts due to the director feeling unsatisfied with the results, running low of budget, as well as doubts in whether to commercialize the game outside of Japan due to the low-recognition it has apart from the SBE Century Clash series.

It eventually came to head in 2011 where the team eventually settled for a re-imagining of the first game's events while creating mechanics around it and adding more to the lore. The game was evnetually released in 2013 simply as: Urotsuku Ikikaeru (Meaning Wanderer Revival), with the title remaining for the overseas release.