The Legend of Paper Zelda

The Legend of Paper Zelda would be an adventure RPG for the Wii U and Nintendo 3DS. As you might expect, it would be a combination of The Legend of Zelda and Paper Mario series, in both art style and gameplay.

I came up with this the first time I got into Paper Mario and began thinking about how cleverly the gameplay and world were designed around the art style. I thought it would interesting to apply this formula to The Legend of Zelda, since it lends itself to the RPG style, but has never had an installment quite like Paper Mario in terms of gameplay.

And so, I decided to make up this fun little adventure. Hope you all enjoy it!

Plot
The plot would fit the Zelda pattern, but it would also fit the whimsical paper world in which it's based. That being said, it shouldn't come as a surprise that this game wouldn't fall anywhere in the official Zelda timeline, were it to be made. It would fall in with games like Hyrule Warriors as a hybrid spinoff.

This game would be about Ganon seeking possession of the Triforce Pencil, an enchanted object which would allow the user to bend 2D space and time, rewriting (no pun intended) history to make Link and Zelda disappear, and make himself the ruler of Paper Hyrule, enforcing his authority by using the pencil to make gruesome minions in the thousands to carry out his evil will.

Link would probably be around the age he was in A Link Between Worlds, but he would have a paper appearance resembling his OoT incarnation. He'd play the role of a young farmhand under a somewhat impatient farmer named Elfonze, and the only part of the job he really enjoys is working alongside a spirited young girl named Malon, the farmer's daughter, whom he has a secret crush on.

The inciting incident of Link's journey is when the farm is raided by bandits, and Malon is kidnapped. Even after Link wards off half the bandits by himself using just a shovel, Elfonze tells him to stay behind and goes to rescue Malon on his own. Link finally gets fed up and follows Elfonze anyway.

However, Link soon finds Elfonze mortally wounded, and in his last moment, he gives Link his sword and tells him to do what he couldn't.

Link's quest to track down Malon gets him caught up in Ganon's schemes, because it turns out that the bandits who kidnapped Malon were sent by Ganon in an attempt to draw out Link.

Gameplay
This game would have the same layout as Paper Mario, with an open overworld separated into large areas. The combat system, meanwhile, would be entirely separate from the normal exploration, and would be turn-based, which would make this the first Zelda game to have this kind of combat.

The basic gameplay features common in Zelda games would remain, but characters like Ganon and Link, as well as minions like goblins and carnivorous plants, would take on the paper format established in the Paper Mario titles. Combat would also reflect this; for example, throwing the Gale Boomerang at an enemy would do damage by flipping around the paper enemy in the wind, but it would also have a chance to do damage to enemies on its way back after being thrown, thus giving it a unique purpose.

Other Zelda items would be implemented with this title, just as in the Paper Mario series, in order to make the terrain a bigger part of the game. Link could acquire a shovel and use it to to dig things up, or destroy hidden walls with bombs. One similarity it would have to Super Paper Mario would be the option of switching between 2D and 3D viewing angles to amp up the exploration and puzzle-solving factors.

Characters This game would be in many ways similar to Paper Mario, with a major gameplay similarity being the ability to play as multiple characters in a party. This roster would include:


 * Link


 * Zelda
 * Malon


 * Groose


 * Impa
 * Biggoron
 * Ralis