Godzilla Unleashed Evolved

Godzilla Unleashed Evolved or GUE is the sequel to the Godzilla Unleashed game made by TGI with the cooperation of Pipeworks and Crytek and published by Atari. It is released in 1 October 2017 as a celebration for Godzilla's newest film by Legendary Pictures and a tribute to Godzilla. Also it includes other non Godzilla Kaijus including mechs.

Synopsis
After a mass Kaiju attack all over the world, the humans revived the PPDC, an acronym for Pan Pacific Defense Corp that has been disbanded after the breach has been destroyed. While so, after Godzilla "saves" San Fransisco, another MUTO, unknown from where has returned. While the aliens, known as the precursors are planning to reopen the breach once more and unleashed their kaijus again. But before that, the Xilliens had planned to dominate earth before the Precursors can. So, the Xilliens and the Precursors started a war. But then they became a team. And deployed their Kaijus to dominate earth. But before that can happen, the PPDC sent in again their Jaegers to stop the Kaijus deployed by the Xilliens and the Precursors. But before that can happen, the king of the monsters had returned. For another "saving-the-world mission" with other Kaijus that revolted back the Xilliens and the Precursors.

Gameplay
The game plays like in the previous version of GUE. But with a little bit Street Fighter element been added. Such as the Kaijus can perform super attacks and performing multiple hits known ordinarily as combos. The player plays as the Kaijus and mechs from several movies and Godzilla franchise. Each Kaiju has it's own uniqueness and has their own movelist along with super attacks. Super attacks are divided by 3 levels like in Marvel Vs Capcom which is : To do super attacks, Kaijus need to fight to gain power. Power can be gained by : Power can be reached until level 3. While so, power is drained while using a charge.
 * 1) Level 1 super attack is the weakest super attack. But still packs a punch and it requires only 1 bar of power.
 * 2) Level 2 super attack is a bit stronger than the Level 1 super attack. Level 2 super attack can affect the gameplay of the Kaijus inside the battle.
 * 3) Level 3 super attack is the strongest. When performed, a small cinematic scene will occur and there is when the Lv.3 super attack begins.
 * 1) Hitting the enemy
 * 2) Performing combos that can gain more power
 * 3) Get hit by the enemy

To do a charge, hold R1 and L1 and a specific part of the Kaiju will glow. During this, all attacks deal much more damage. But it depends on the power and their bar levels. When using this charge, the power bar will slowly get drained. After the power bar gets drained, the specific part of the Kaiju that glow will be "turned off". While "turned off:, the Kaiju deals lesser damage, get slowed and takes more damage equal to the power bar's damage granting. So if you charge with one power bar and it faints, your Kaiju will deal lesser damage, get slowed and takes more damage for 15%. It has a duration. Depends on the power bar that has been used for charging. Also, during the charge, your Kaiju can't use super attacks.
 * 1) One power bar grants 15% more damage. Lasts 15 seconds
 * 2) Two power bar grants 25% more damage. Lasts 20 seconds
 * 3) Three power bar grants 50% more damage. Lasts 25 seconds
 * 1) One power bar's "turn off" duration is 10 seconds
 * 2) Two power bar's "turn off" duration is 15 seconds
 * 3) Three power bar's "turn off" duration is 20 seconds

And it may result this :

Single Player
Single player can be divided into several other modes.

Battle
Ordinary battle. The player battles other CPU controlled Kaijus that has been chosen randomly or chosen by the player.

Campaign
Also known as story mode. Fight through legions of Kaijus with  mission objectives. The mission objectives can vary. The most important thing is that you must destroy the enemy. Campaign mode can be divided into two sections. The good and the bad. In the good, you play as good Kaijus or mechs that protects the earth. While The bad is the vice versa of it.

Online Battle/Multiplayer
Requires Wi-Fi or sufficient internet connection. In this mode, you play with players both all around the world or just players around your house and neighborhood. You can play Team Deathmatch, which pits 4 Kaijus vs 4 Kaijus. 4 is the maximum amount of players in TDM. As long as the players still exist... Also there is FFA or Free For All. Easy objective. Just destroy other players and get the most kills. Defeated players will respawn in 3 seconds. The player with the most kills will win and gets a large amount of score. Other losing players also get scores. The Kaiju the player used can be chosen personally. But the stage will be chosen randomly.

Survival
Survive through waves of Kaijus. The more you survive, The more score you get. Each wave is harder every time you return to play Survival. So after you play Survival for one week..... Maybe you won't even lend a single hit on Knifehead....

Playable Characters
The characters have been added some new abilities such as Godzilla can spit out a nuclear Hadoken like energy ball, Striker Eureka's AKM now can track enemies, all Jaegers can kick and others.

Godzilla
The king of the monsters himself. Here, Godzilla doesn't use his 1945 or 1990s or 2004 skin. But uses the 2014 skin. Godzilla packs a punch in both melee and ranged. While he is a little bit slow. He also has high durability. He's called the King Of The Monsters for nothing. Super attacks are :
 * Bite Fury (Level 1) : Godzilla performs a series of bites and finishes it with shooting a giant nuclear energy ball. If the nuclear ball hits the enemy, the enemy will get burning damage over time.
 * Radiation Stomp (Level 2) : Godzilla stomps at the ground, sending a large radiation wave. During this, Godzilla's movement will leave radiation footprints that restores Godzilla's health if Godzilla walk over it and harms enemies if they walk over it.
 * Spiral Ray (Level 3) : Godzilla charges his atomic breath that makes his spines glow and unleashes his Spiral Ray. The Spiral Ray glows reddish which indicates it is power growing from the atomic breath. During this, Godzilla can turn around and run to aim and hit the enemy with this. Enemies hit by this will take burning damage over time for 10 seconds. The ray's duration is 15 seconds.

Knifehead
The first Kaiju that managed to get a Jaeger nearly wrecked with a heck of intelligence. Knifehead, although being a category 3 Kaiju, managed to match other tough characters. Knifehead's, well, head can deal much more damage than just punching and kicking the enemy. His durability and attack is also nice. While also he is smart. Knifehead has a high jump height while also moves pretty fast. He is a rough and tough Kaiju. But he lacks projectile or ranged attacks.
 * Knife Strike (Level 1) : Knifehead stabs the enemy with his head 3 times and does a backflip that ends with his head striking the enemy.
 * Lunge Strike (Level 2) : Knifehead lowers off his body before he lunges at the enemy and begin to slash it with his claws. Mashable. That means the player can press a button to increase the amount of attacks. Maximum mash is 5 hits. After mashing, Knifehead will finish his lunge with a slash with his head to the enemy's head.
 * Surprise Attack (Level 3) : Knifehead will be in a dizzy state that leaves him vulnernable. Then when the enemy knocks down Knifehead, Knifehead will just be knocked down ordinarily.But after the enemy strike Knifehead again, Knifehead will jump out of the water and goes straight to the enemy's chest with his head and deals a massive amount of damage.

MUTO
The MUTO used here is the female MUTO. The MUTO stands for Massive Unidentified Terrestial Organism. It is a tanky character that can withstand a lot of damage while also agile. No projectiles for her. But she can stand projectiles. MUTO's evasion is pretty fast. Although her jumps are lower than her size. MUTO's melee attacks have long reach. Also uniquely, her melee can inflict a bleed damage over time. But only for 4 seconds.
 * Rave Jump (Level 1) : MUTO jumps to her enemy and knocks them back with her sycthe-like claws. Inflicts bleeding damage over time for 10 seconds. The knockback range is far, but the recovery time from the jump is slow.
 * EMP (Level 2) : If you watched Godzilla 2014, you'll know this MUTO thing can do an EMP. MUTO stomps her claws to the ground and roars, making her walks EMP imbued. EMP can deal huge damage to mechanical enemies and stun non-mechanical Kaijus. Duration is for 15 seconds. But, jumping will end the EMP.
 * Male MUTO Summon (Level 3) : MUTO summons her mate, the male MUTO. Well....the Male MUTO is smaller than the female MUTO. The male MUTO can assist the female MUTO by striking down the enemy by diving down to the enemy or strikes the enemy with air dashes. Male MUTO exists for 20 seconds and each attack deals bleeding damage over time for 5 seconds.

Striker Eureka
The first and the only (well, currently) Mark V Jaeger. Striker is a powerful character. Able to unleash fast and highly damaging attacks while his ranged attacks are also devastating. Striker did gained a high durability. But focuses on offensive capabilities. He is mechanical. So he is vulnernable to EMP. Also because he is mechanical, he can't get bleeding or poisoned. Well, he also has an upward dash that uses his T-16 Angel Wings that gives him a limited floating and have a follow up attack that includes : He also can also arm himself with his Stingblades to deal bleeding damage over time and adding some damage along with making his melee's range farther.
 * 1) Light attack makes him shots his Plasma Caster
 * 2) Medium attack makes him does a ground pound
 * 3) Heavy attack makes him shots one of his AKM
 * AKM (Level 1) : Anti Kaiju Missile. Striker shots 8 of his famous chest AKM. Deals more damage to Kaijus and stuns any enemy. The AKM however, can be interrupted with EMP, making the missiles turned back to strike Striker himself. The AKM has a homing effect that tracks enemies and hits them wherever they are.
 * Dirty Fight (Level 2) : Grappling move. Striker grabs his enemy, throws it to the air, shots his AKM and Plasma Caster to the enemy before they came down again and Striker impales his enemy with his Stingblades.
 * Eureka Smash (Level 3) : Striker quickly dashes to his enemy with his T-16 Angel Wings and punches it's head 5 times, then knocks the enemy back and shots his Plasma Caster and sends the enemy upwards with an uppercut. Then the enemy comes down again and Striker concentrates his Plasma Caster and blasts a huge energy wave to the enemy. Deals burning damage over time.

Anguirus
The first Kaiju to fight Godzilla. Anguirus retains his gameplay from the old Godzilla Unleashed. His high durability and speed makes up his tough and rough gameplay. Anguirus gains back his sonic scream, but with a further range added. Anguirus can roll to his enemy and damages them in contact. Anguirus can also do a defensive stance that makes him damages the enemy every time the enemy hits him in melee. While against projectile, the projectile deals lesser damage. Includes beam attacks. Anguirus is definitely choosed for someone that likes to survive long enough.
 * Spike Bulldozer (Level 1) : An improved version of his Spike Roll. Anguirus rolls himself to a ball with his spikes covering his body and dashes at the enemy, damaging them in contact. Each contact with the enemy deals 5 hits. Duration is for 10 seconds. It also deflects projectiles and beam attacks. Can be finished by pressing L1 and Anguirus will crash to his enemy, dealing huge damage.
 * Sonic Explosion (Level 2) : Anguirus charges his sonic scream and unleashes the scream, dealing a huge area damage. It has a fast recovery time and stuns enemy for 15 seconds. During this, the enemy will be in a dizzy state.
 * Spin Tank (Level 3) : Anguirus rollls himself like the Spike Bulldozer straight to the enemy. The enemy tries to evade Anguirus but Anguirus jumps to his enemy's head and rolls his body to his enemy 15 times before knocking them down and continues rolling for another 25 hits and mashable for 10 hits.

Cherno Alpha
Ultimate and old Kaiju killing machine from Russia with a duo of wife and husband pilot. Cherno is a Mighty Glacier Jaeger. Which means he has a powerful attack and extreme durability, but he is extremely slow. Cherno was a bruiser character and a tank character. He can dish out a lot of damage and takes a lot of punishment. He has weak ranged attacks but the most simple thing he can have is the Incinerator turbines. Basically pair of shoulder mounted flamthrowers that can burn enemies and deal burning damage over time. Cherno can also do a taunt that adds up 5% power to his power bar every time he taunts. If he gained power from his taunt, his charge's "turn off" duration is decreased for 5 seconds for every power bar used.
 * Tesla Storm (Level 1) : Cherno charges his Z-14 Tesla fists and unleashes barrages of Tesla Spheres that shocks his enemies. Stuns enemies no matter who is hit and deals shock damage over time for 10 seconds.
 * Ground Zero (Level 2) : Cherno charges his Z-14 Tesla Fists like what he did for his Tesla Storm and smashes the ground, covering the ground with Tesla energy that knocks down enemies. The Tesla energy covers the ground for 10 seconds, damaging enemies in the battlefield unless they can fly. Cherno's power will generate for 2% if he is still in the Tesla energy area.
 * Sluggernaut Headshock (Level 3) : Cherno rushes at his enemy and grabs its head. Cherno began to punch the enemy's head 5 times with his Tesla fists, lifts the enemy to the air and delivers a bone crushing headbutt. Enemy gets a 5 seconds stun.

Gamera
Famous Daiei Kaiju made for children and made for rivaling Godzilla. The Gamera here uses Heisei skin. Gamera is a tough character. His shell can be used for offensive and defensive purpose. He did not possess any beam attacks (only his super attack have it) but his fireball isn't absent yet. Gamera is slow on ground. But when using his flying ability he is OMG very fast. His large pool of health and great durability adds him to the list of tough Kaijus. But he lacked aggressive attacks while having a large amount of move list.
 * Rapid Fireball (Level 1) : Gamera shots his fireball repeatedly for 10 times. Gamera can be moved during firing his fireballs.
 * Frisbee (Level 2) : Gamera goes into his flying stance and propels himself to the enemy and bounces to other enemies (In multiplayer), dealing a not-really-nice amount of damage. During this Gamera can't be harmed by anything.
 * Ultimate Plasma (Level 3) : Gamera gathers his energy, mana, energy from earth or anything else and charges it before he blasts it to the enemy, dealing a huge near insta-kill damage. But it can only be used once per match. Although it states that it can only be used once during Gamera's lifetime....
 * Fireball Ejection Suicide (Level 3, Multiplayer only) : Multiplayer only super attack. If a player that uses Gamera died in the game when having 3 power bars, Gamera will overload his internal furnace and explodes himself, dealing area damage to the players in the battle. In TDM, it won't harm teammates. But his respawn time is increased by 2 seconds.

King Ghidorah
Legendary Toho Kaiju that nearly appeared in all Godzilla movies and matched off Godzilla's strength. Ghidorah is a Jack Of All Stats character. His durability, health, attack and others are balanced. Good for starters. His Triple Gravity Beams is an effective weapon aggainst all kinds of enemies. It can also do shock damage over time for 10 seconds, a bit impressive, eh? Ghidorah can fly with a medium speed. While flying he can dash to increase his fly speed for a limited time. Ghidorah is also an exceptional melee combatant. Although he doesn't have any arms.
 * Static Shock (Level 1) : King Ghidorah unleashes one single burst of a merged Gravity Beam that pierces the enemy. Enemies knocked down by Static Shock will get a slower move speed for 15 seconds.
 * Gravity Storm (Level 2) : King Ghidorah imbues his wings with his Gravity Beams, flaps his wings and unleashes 3 Gravity Beam imbued hurricane and Gravity lightnings began to strike the enemy from the sky. Enemies hit by the hurricane will get flied away and receives 2x damage from basic attacks.
 * Internal Shock (Level 3) : King Ghidorah imbues all of his body with his Gravity Beams. Ghidorah will receive a 5% bonus for all stats such as damage, durability and speed. But his health will deplete by 5% every second until the duration is done. Duration is 10 seconds. In this state, Ghidorah's power bar is instantly generated to full 3 power bar and he can do other super attacks without consuming a power bar and charges himself without even get "turned off".

Kamacuras
A mutated Praying Mantis. Kamacuras doesn't have any projectile and has the lowest health and durability in game. However, he relies on speed and dealing damage. His wings enabled him to fly, of course. His dash speed is also pretty fast. Evasion is his main strength. Combined with his fast speed of flying, Kamacuras can evade nearly any attack. Beware, his durability and health is lowest in game.
 * Pressure Dash (Level 1) : Kamacuras dashes to his enemy quickly with his wings. Dealing a small amount of damage but in a quick speed both in the start of the attack and the recovery time of the attack's end. Enemy hit by Pressure Dash is knocked down.
 * Camouflage (Level 2) : Ability from Godzilla Final Wars. Kamacuras camouflages himself into the environment, making him invinsible. The game includes an auto targeting system to automatically target the enemy. It can also be turned off to target the enemy manually. During Camouflage, Kamacuras cannot be auto targeted. Duration is 20 seconds.
 * Hidden Strike (Level 3, during Camouflage) : Only can be used during Camouflage and having 3 power bars. Kamacuras unknowingly sneaks to the enemy's back during camouflaging, and then Kamacuras stabs the enemy's back with his claws 10 times. After that Kamacuras carries the enemy to the air by flying and drops them back to the arena.

Coyote Tango
Old Mark 1 Jaeger like Cherno Alpha. But faster and weaker. Coyote has two options for ranged attack. He can use a VP-I Energy Caster or his mounted mortar cannons to for faraway attack. VP-I Energy Caster is a fast firing energy caster, but weaker than the mortar cannons. The mortar cannons are far more powerful than the VP-I, but slower to be fired. Coyote is given an additional melee weapon other than his fists and legs. He got a pair of blades named "Longblades". Although these Longblades won't help much, it still can deal more damage than basic attacks. The Longblades are small, allowing for fast combos. But these Longblades can't do bleeding damage over time. He has a nice amount of super attacks too.
 * Combination Shot (Level 1) : Coyote shots both of his mortar cannons and VP-1 Energy Casters to his enemies in a rapid fire style. Deals a huge amount of damage and deals burning damage over time and shock damage over time.
 * Surgical Precision (Level 2) : Coyote aims one of his VP-1 Energy Caster to his enemy's head and charges the shot that goes to the enemy's head, piercing the head and deals a massive amount of damage and bleeding damage over time.
 * Kickass Counterstrike Mode 1 (Level 2, only functional when melee attacked) : Coyote immidiately parries his enemy's melee attack and pulls out his Longblade and stabs the blade into the enemy's chest. Then, Coyote kicks the enemy's stomache and pulls out another Longblade and stabs it to the leg. Coyote then pulls out the Longblades out of the enemy's body and does a facepunch to the enemy, knocking them back and down.
 * Kickass Counterstrike Mode 2 (Level 2, only functional when range attacked) : Coyote evades the ranged attack, shots his mortar cannons to the enemy 5 times and shots his VP-1 Energy Casters to the enemy.
 * Nerve Strike (Level 3, only functional against non-mechanical enemies) : Coyote quickly punches his enemy in the heart, followed up by another quick punch to the head, and another quick punch to the throat, and again followed up by a quick punch to the heart, chest and finally kicks the enemy away. Enemy hit with this is stunned for 10 seconds and take 2x more damage.
 * Steel Kickass (Level 3, only functional against mechanical enemies) : Grappling move. Coyote grabs his enemy, then aims his mortar cannons to the enemy's head and shots it 5 times. After that, Coyote delivers an uppercut to the enemy and shots his VP-I Energy Casters.

Leatherback
Gorilla like Kaiju and a Category IV. Leatherback is a slow moving Kaiju. But his durability is extremely high. He also gained MUTO's EMP, but in a different way due to the fact that he has an EMP organ in his back. Leatherback's damage dealing ability is also a miracle. He is very aggressive and a bruiser Kaiju. He doesn't have any projectile, but his direct combat capability is powerful. Leatherback goes into one of the most tough Kaiju in the game.
 * Pounce And Smash (Level 1) : Leatherback pounces his enemy and smashes the enemy with his gigantic fists. Mashable for unlimited hits. The pounce's duration is 10 seconds before the enemy falls down. After the enemy falls down, Leatherback smashes his fists once again to his enemy.
 * EMP (Level 2) : Leatherback charges his EMP organs in his back and unleashes a huge amount of EMP wave that affects everything in the battlefield. Unlike the MUTO's EMP, Leatherback's EMP is just a one use ability. But much more devastating. Non-mechanical characters are stunned for 15 seconds and take a light damage. Mechanical characters are stunned for 20 seconds and take a massive amount of damage.
 * Body Slam (Level 3) : Leatherback jumps to his enemy with his body spread to crush his enemy, dealing a huge amount of damage. After using the Body Slam, Leatherback can do another 3 additional moves which is :
 * Rapid Punch (Light attack) : Leatherback rapidly punches his enemy. Mashable for 10 hits.
 * Shockwave Slam (Medium attack) : Leatherback smashes his fists to his enemy and creates a shockwave. The shockwave can damage a small amount of damage to other enemies in the battle.
 * Back Slam (Heavy attack) : Leatherback spins himself and smashes himself to the enemy. Then the attack is ended.

Gipsy Danger
Hero of Pacific Rim and a Mark 3 Jaeger. Gipsy is a Jack Of All Stats like King Ghidorah. But has more durability and slower than King Ghidorah. Gipsy is a balancing Jaeger. His attacks deal nice damage if chained in combos. Gipsy may has a slow combo speed but constantly hitting the enemy with combos will put the enemy in an unsconcious nature. This makes Gipsy's gameplay is a juggler. Putting an enemy in a strain of combos, charging up the power bar and finally unleashing it. Also, Gipsy has a ranged attack and it can be used in the juggling. And he retains back his GD9 Chain Sword for a farther melee reach and can deal bleeding damage over time. Also ignores some durability levels.
 * Plasma Blowaway (Level 1) : Gipsy charges up his I-19 Plasma Caster and shots a ball of charged plasma to his enemy. Knockback and knockdown effect.
 * Spinning Chain Swords (Level 2) : Similar to Zangief's Double Lariat. Gipsy spins both of his GD9 Chain Swords to his enemies, dealing a massive damage and fully ignores durability levels. Also does a 15 second bleeding damage over time.
 * Nuclear Vortex Turbine (Level 3) : Gipsy prepares his Nuclear Vortex Turbine and shots the turbine to his enemy. Dealing a huge damage and burning damage over time. Unfortunately, there is no small cinematic for this, so Gipsy can be vulnernable when doing this. And also, Gipsy can only fire it in a straight line.

Biollante
The biggest Kaiju in Godzilla movie franchise. Biollante was a walking real giant. Biollante is very big that she dominates the arena. Yes, Biollante is a female. Biollante cannot jump, but she can "stand" on her vines for 5 seconds. She also has a high health. But low durability and extremely slow. Although she can perform several offensive attacks such as biting with her massive jaw and teeth or whips the enemy with her vines. Biollante can also regenerate her health, making her an uneasy Kaiju to be beaten. Her attacks are also aggressive. Although also slow. She can shoot out large quantities of radioactive corrosive saps that deal corrosion damage over time for mechanical characters and poison damage over time for non-mechanical Kaijus.
 * Vine Charge (Level 1) : Biollante thrusts all of her vines into her enemy. Deals bleeding damage over time.
 * Radiation Explosion (Level 2) : Biollante charges his radioactive saps into a shotgun like blast and shoots it to his enemies. In long range, it can miss the enemy, but the blast can drop to the arena and creates a radioactive field that damages enemies and restores Biollante's health if she is near the field. In short range, the blast deals a moderate damage and poison damage overtime and for mechanicals, corrosion damage over time. Corrosion can result a reduction of durability levels. Knockdown effect.
 * Drain And Hit (Level 3) : Biollante strangles her enemy, then tightens her strangle, dealing minor damage and bites to her enemy's head and drains one of her enemy's power bar. Draining doesn't deal damage. Then, after draining, Biollante headbutts her enemy and shoots her radioactive saps. Drains power bar and poison/corrosion damage over time.

Gigan
Who doesn't remember Gigan? The cyborg Kaiju who is famous among Godzilla franchise. Gigan here uses the Final Wars skin like in the older game. Gigan can deal massive amount of damage both in melee or ranged, making him a powerhouse. His twin arm-blades can deal bleeding damage over time to enemies. But for mechanicals that cannot bleed, the twin arm-blades deal extra damage to them. His eye beams are also powerful and deals burning damage over time. While also, he got a personal defense weapon, a buzzsaw placed on his stomache. If Gigan was tried to be thrown, the buzzsaw will be activated and when the enemy tries to throw Gigan, Gigan already damaged the enemy before the enemy even throws Gigan. His scorpion like tail is also one heck of a great weapon. And another thing, Gigan can fire 2 razor discs that tracks the enemy. GIgan can fire these discs in unlimited quantity. The discs can return to Gigan, but it damages himself. If the discs hits the enemy, the discs won't come back to Gigan. Combine these all and Gigan is nearly undefeatable. He can also fly.
 * Buzzsaw Launcher (Level 1) : Gigan launches his stomache buzzsaw to hie enemy 5 times. Deals a 10 seconds bleeding damage over time.
 * Explosion Hooks (Level 2) : GIgan launches his twin arm-blades to his enemy and the blades explodes. Deals burning damage over time and knockback effect.
 * Modified Form (Level 3) : Gigan transforms his twin arm-blades into two chainsaws and his head, increasing his damage dealt in melee and increasing his super attack's damage. Also increasing his durability and restores a small amount of health. Also gives Gigan additional super attacks.
 * Mach Pound (Level 3, Modified Form only) : Gigan flies to the space and returns back to the arena and pounds the enemy with his head, dealing an intensive amount of damage and bleeding damage over time. Knockdown effect and stun.
 * Pierce And Smash (Level 3, Modified Form only) : Gigan stabs his chainsaws into his enemy and revs the saw. After that, Gigan kicks his enemy, knocking them back. Finally, Gigan rushes to his enemy and smashes them to the ground. Deals bleeding and stun.

Slattern
The currently only known category V Kaiju mankind ever know and bigger than the king of the monsters himself. Except Godzilla by fans is probably a category V+. Slattern plays like Biollante, but he is faster and can jump. Slattern's tail is also a powerful weapon. Slattern has 3 tails. All these 3 tails are extremely powerful and has a high reach. Slattern doesn't have any projectile. But Slattern is designed to endure all attacks effective. Slattern also has an extremely high durability. Worth of a title : "The semi-king of the monsters".
 * Triple Tail Shock (Level 1) : Slattern imbues his tails with electricity and whacks it to the enemy, dealing a massive damage and stun, along with shock DOT.
 * Battering Ram (Level 2) : Slattern charges at his opponent with his hammer like head and headbutts his enemies. Knockdown effect and can hit other enemies.
 * Judgement Slam (Level 3) : Slattern grabs his enemy and throws it to the air. When the enemy came back to the arena, Slattern holds the enemy with his mouth and slams it to the ground. Then, Slattern began to smash the enemy with his three tails for 7 times. Deals a massive damage and weakening enemy's damage.

Zedus
The last enemy of Gamera. Zedus was a rough Kaiju. But he has low durability. Zedus' speed is also impressive. Zedus is also a counter attack Kaiju. When defending, his back spikes can harm enemies, dealing a minor damage. Zedus doesn't have any projectile but he has to use his tongue for ranged attack. His tongue was spear like and sharp. The tongue ignores some durability levels and deals high damage and bleeding.
 * Cleaving Jump (Level 1) : Zedus jumps to his enemy with his sharp leg claws and slashes his leg claws to his enemy twice. Deals bleeding damage over time.
 * Fatal Spear (Level 2) : Zedus stabs his enemy with his spear like tongue in a longer range than his normal attack and pierced the enemy. Then, Zedus repeats it again for 5 more times. Deals bleeding damage over time. Mechanicals take reduced damage.
 * Tenderizer (Level 3) : Zedus bites his enemy and scratches his enemy's body with all of his claws. Then, Zedus uses his tongue to pierce the enemy and kicks his enemy to the ground. Then, Zedus spins and jumps to his enemy, ends up with Zedus smashing the enemy with his back spikes. Deals bleeding damage over time.

Kiryu
The best of all Mechagodzillas. Kiryu was a quick mechanical Kaiju. Not to mention, Kiryu was powerful and has an insanely high durability, surpassing his fellow mechanicals, even Striker Eureka. Kiryu has powerful arsenals. Kiryu can also do quick combos and high damage. Kiryu can also fly for a limited time. This makes Kiryu a quick hit and run Kaiju. Kiryu also have a short blade for a little bit more painful combat along with a tail. And again, his arms can transform into a drill that deals bleeding and ignores durability levels.
 * Arsenal Unleash (Level 1) : Kiryu unleashes all of his ranged arsenals to his enemy. Deals all negative damage over time effects.
 * Rocket Rush (Level 2) : Kiryu dashes to his enemy with his jetpacks and stabs them with his short sword. Then, Kiryu transforms his other arm to a drill and digs into his enemy. After that, Kiryu bites his enemy in the head before unleashing his oral maser cannon to his enemy's head. Deals radiation damage over time.
 * Absolute Zero Cannon (Level 3) : Kiryu's best arsenal. Kiryu charges this cannon and blasts it to his enemy. The blast lasts for 25 hits and the final blast freezes his enemy, stunning them. During this, enemy takes 5x more damage.

Mothra
Uniquely styled Kaiju, and proved to be a worthy ally and opponent for Godzilla. Mothra has insane speed but also insanely low durability. But not as low as Kamacuras. Mothra is a zoning character. Although she has small amount of ranged attacks, his ranged attacks are one of the most powerful in game. Mothra here doesn't use the larva form. Just go straight ahead to Imago form. Mothra can fire a beam from her antennae and fires arcs of lightning from her wings. Also, she can unleash poisonous powder that poisons the enemy and slows them down. Mothra's close combat, however, was horrible.
 * Divine Blast (Level 1) : Mothra charges his antennae to fire a larger version of his beam, then shots the beam. The beam may be only for 5 seconds. But it deals shock damage over time and lasts for 50 hits.
 * Blessing (Level 2) : Mothra blesses herself with the power of the Shobijins and her teammates in multiplayer. During this, Mothra and allies generates 10% power every second for 15 seconds and deals 20% more damage. Super attacks performed also deals 5% more damage.
 * Divine Intervention (Level 3) : Mothra surrounds her enemy with poison gas clouds, confusing them. Then, Mothra blasts her beam into the clouds and the beam imbues with the cloud. The cloud became closer and closer to the enemy and then hits the enemy, dealing 65 hits and shock damage over time along with poison damage over time.

Raiju
Highly poisonous category IV Kaiju and the fastest category IV. Raiju's playstyle is rather unique. Raiju has 2 heads. The first head is covering the 2nd head, which is a thick tripartite jaw that protects the real head. The real head was vulnernable. Raiju's tripartite jaw is a great defensive weapon. But his 2nd head was a weak part. During some offensive sequences, Raiju's real head is exposed. But, try to harm Raiju if you can. Raiju was a fast Kaiju. He also can expel poisonous gas clouds like Mothra, but in a larger sequence. Raiju also uses it's tail for combat. The tail itself was pretty long.
 * Gas Death (Level 1) : Raiju dashes to his opponent for 5 times with his poison cloud expelled from his body each dash, poisoning the enemy for 30 seconds. During this, Raiju's real head is exposed.
 * Toxic Arena (Level 2) : Raiju expels a lot of poison gases from his body, making the arena filled with poison gases. Duration for 15 seconds. Enemy will get poison and radiation damage over time and Raiju will recover 5% health every second. The attack can be cancelled by hitting Raiju with anything. Also, during this, Raiju's real head is exposed.
 * Radiative Slaughter (Level 3) : Raiju spits an acid to his enemy, blinding the enemy. Then, Raiju bites his enemy with his real head and locks it with his tripartite jaw, trapping the enemy inside Raiju's head. Then, Raiju began to expel alot of toxic from his mouth to his enemy's head, dealing a lot of damage. Then, the enemy began to suffocate, and then Raiju lets his enemy go and knocks his enemy back and down with his tail. Poison and radiation damage over time.

Zilla
The monster that doesn't deserve the position of being a Kaiju. The one that makes TriStar hated by Godzilla fans. Zilla doesn't have any ranged attacks. Amen. But, Zilla's fast and powerful. Zilla's agility can be a great asset for his low durability. Well, he only died because of F-22 Raptors. Zilla also have a little bit low health. Take that Zilla for offending Toho and it's fans! However, Zilla's super attacks are quite damaging and he got a tail. Crap. And that's all of the available-by-default playables. Others are in the DLC.
 * Claw Launcher (Level 1) : Zilla jumps to his enemy and stabs it with his leg and hand claws for 10 hits and finishes with a headbite. Bleeding damage over time. Also has fast recovery time.
 * Spike Lance (Level 2) : Zilla charges to his enemy with his spikes on, knocking the enemy back and dealing bleeding damage over time and ignores a lot of durability levels. Simple but devastating.
 * Break Apart (Level 3) : Zilla rushes to his enemy and bites it's head, then throws it to the air. Then, when the enemy came back to the arena, Zilla bashes the enemy with his spikes, launching them back off Zilla. Then, Zilla rushes again to his enemy and bites the enemy, and breaks his enemy's head. Deals huge damage, stun and bleeding damage over time.

Arenas
Arenas are basically a battlefield that is used for the combat. There are variety of arenas based on Godzilla franchise and others based in game or movie. Each arena has it's own uniqueness and the type of field. The field is divided into 2, which is land and water. In land, you have a free movement that allows you to typically go anywhere undisturbed and also, not slowed down. However, water type field limits the movement of the player's Kaiju and the player cannot go anywhere. There is a limit in the arena. Also, if the player knocked down an enemy, usually the enemy is visible. But not in water, sometimes they cannot be seen.

Water Arenas

 * Golden Gate Bridge
 * The Breach
 * Pacific Ocean
 * Oblivion Bay

Land Arenas

 * Tokyo
 * New York
 * Fukuoka
 * Janjira
 * Hong Kong
 * Sydney
 * Wrecked Shatterdome
 * Xilliens' Mothership
 * Monster Island
 * Skull Island
 * Anchorage Kaiju Wall

DLC
The game features a DLC. DLC here is a free-to-get content. So no need microsoft points or dollars. Just download it, some minutes waiting and there you go, DLCs ready.

First Time DLC
Available when Godzilla Unleashed Evolution first available. Only available for one month. DLC contains :
 * Kaijus/Characters
 * Destoroyah
 * Titanosaurus
 * Kumonga
 * King Kong
 * Mecha King Ghidorah
 * Mecha Godzilla

Battlefield DLC
2nd DLC after First Time DLC. Available forever. Contains :
 * Kaijus/Characters
 * Tacit Ronin
 * Horizon Brave
 * Romeo Blue
 * Scunner
 * Mecha Godzilla II
 * Manda
 * Otachi
 * King Caesar
 * Arenas
 * Honolulu
 * Victoria Bay
 * Sahara Desert

Domination DLC
Available in the next update. Contains :
 * Kaijus/Characters :
 * Spacegodzilla
 * Orga
 * Megalon
 * Battra
 * Kraken (2010)
 * Mutavore
 * Axehead
 * Onibaba
 * Rodan

Storm and Strike DLC
Available during autumn. Contains :
 * Kaijus/Characters :
 * M.O.G.U.E.R.A
 * Mogera
 * Cyber Zilla
 * Godzilla Jr.
 * Mechani-Kong
 * Hedorah
 * Monster X
 * Clover
 * Arenas :
 * Final Field
 * Sydney (Aftermath)
 * Tokyo SOS

Open Beta
Before the full release of the game, TGI has released an open beta for Godzilla Unleashed Evolution in their website that is playable and can also be bought in stores. Open beta GUE is only available until the final version of the game comes.

Like what it says, the characters available are limited. There are only 5 characters available to play with and they use some skins that is different from the full version of the game. Also, there is only one super attack for each characters. Playables are :
 * Godzilla (Beta uses 2004 skin)SHowa_anguirus.jpg
 * Gipsy Danger (Beta Gipsy's color is dark blue)
 * Anguirus (Beta Anguirus uses showa skin)
 * Gamera (Beta Gamera uses Totoskin)
 * Kamacuras (Beta Kamacuras' color is a darker than the full version)

Gallery
Pre-release pictures and others. Note : this is unofficial and unreal original from this wiki's creation.