Kalran: Tales of the four nations/Blaster

"Ready to blast enemy armor."

-A Blaster leaving the Mustering hall

Tactical analysis

 * Not an armor too tough: Armed with heavy hitting RPGs. Few tanks can survive a direct shot from the Blaster weapon


 * No tank shall pass: When deployed into their foxhole or garrisoning a building they truly shine. Further increasing their range and rate of fire. And if garrisoned in a structure their range further increases and more likely to stun a tank upon impact


 * Bringing the boom: Against infantry or garrison the Blaster can fire a high-explosive round. Which easily destroys groups of infantry and light vehicles, but limited rounds means they must use them carefully
 * Need a bigger target: Like the Defender, Blaster are also rather slow on foot and their rate of fire is equally slow when not garrisoned. Not to mentioned ineffective against infantry without its explosive rounds and can't target aircrafts

Trivia

 * The Blaster weapon is a fusion of the German Panzerschreck and the RPG from doom eternal