Kalran: Tales of the four nations/Knives

Tactical Analysis

 * Dogfight: As the Reclaimers primary (and only clone class) aerial superiority fighter, the Knives may appear to be unarmed at first glance. However, it is armed; with no less than a pair of diamond tipped claws. Such weapons are not only unorthodox, but also rather weak


 * Ow, ow, that hurts!: Since claws don't use up any ammunition of any sort, this means that the Knives can theoretically continue to fight long after other fighters are forced to return to base to rearm. In practice, however, crashing a plane into another plane tends to damage both planes, and this means that the Knives can only attack a certain number of targets before it suffers critical damage


 * Final sacrifice: In the event that the Knives is about to die (quite a common occurrence), it pilots are known to make one last ramming attack before their plane explodes


 * Close range only: The Knives weaknesses are considerable; its melee range puts it at a disadvantage up against other fighters, which can damage the Knives before it even reaches them, especially since it takes only a few shots to kill them. The claws aren't exactly usable against ground targets, meaning that the Knives must leave such targets to other planes better equipped for the task. And the fact that said attack are only effective in large numbers