Remnant: Battle For Earth

Remnant: Battle For Earth is a futuristic rts made by ssbob90. Set in a post-apocalyptic future after a nuclear exchange.

Background
No one truly knew when the world ended. Only that in the year 2250 all of earth's resources were nearly spent (as renewable energy was slowed by the corporations), and soon the nations turn on themselves for survival. And as the war was fought many nations, fearing what would happen, began making plans for survival, with the 1% escaping to space while the rest build massive fallout shelters in the hopes of survival.

Then, 5 years later, it came. No one knew who launched first. But the world ended within minutes as the nations were destroyed by nuclear missiles. Millions quickly ran into the shelters, but billions more were left outside.

Now 200 years have passed since the end of the world. With the survivors on the surface, mutated and evolved to survive the world, becoming a thriving theocracy if stagnant in science and stuck with medieval technology (as they deemed innovation and advancement to be the cause of the apocalypse, or "Gods rebuke"). The humans who hid in the fallout shelters, living a relatively normal life underground, now emerge to reclaim the earth. And finally a group of scientists who had tried to protect the plants of earth with underground biodomes, with robots to maintain it, but had died from the radiation in their duty, but survived when the robots rebuilt their bodies as androids made of biodegradable plastic and wood.

Terrain
Each faction are equipped with weapons that can also transform the battlefield, often to their advantage. From the Enclave removing radiation to the Amazons creating forests.

Credits
Resources are needed to build units and structures. And in order to gain resources the commander must send out harvesters to harvest metal. Each faction also have secondary income building which will constantly make resources but its yield is lower than harvested unless built in large numbers.

The Reclamation Enclave
The millions of people who had managed to safely ride out the apocalypse within the shelters. The Enclave, who are now the only ones who remain human, builds powerful defenses to protect their base from the mutants on the surface. Before countering with a mass battalion of tanks equipped with high-powered weapons and terraforming equipment.

The Evolved Tribes
The billions who were left to fend for themselves when the nukes fell. Now holding the largest territory on earth in a feudal, theocratic, kingdom that has banned the use of advanced technology, as science was the reason why the earth was destroyed. The Tribes, a band of various mutated humans, now fight to defend their home with medieval weapons enhanced by theirmutations, relying on the use of overwhelming hordes of infantry and stealth to close in on their enemy.

The Eden's Amazons
The scientists who built domes to house and propagate the last remaining plants on earth, and are now hellbent on restoring earth back before humans. The Amazons, now reduced to organs inside of mechanical shells, tactics centering on decisive action, mobility, with their dominance of the skies with powerful aircraft.

The Forgotten Builders (DLC)
The workers and miners who were given the false promise of using the shelter they built, who were abandoned by their contractors when the bombs fell, these miners barely survived their new environment, with short blazing summers that scorched the land and then frozen by eternal winters, followed by a yearly bombardment of giant hailstorms. This environment has caused the survivors to evolve into bunker/cavern-dwelling species that see nature as something that needs to be distrusted and looted as soon as a window of opportunity arises. Now the Builders, whose body was changed by splicing their DNA with the mutated animals and cybernetics to survive, now want to create a new world of industry and smoke, making sure that nature follows them, and have mastered their use of mining equipment and explosive, bombarding their enemies with explosive artillery barrages followed by tunneling vehicles transports disgorging soldiers equipped with explosives and circular saw axes to wipe out any survivors.

The Space Corporations (DLC)
When it was clear that a nuclear apocalypse was looming. Many corporation CEO and higher-ups, in an effort to save themselves, banded together to create a giant space station/rocket to escape into space, aided by an army of simple AI and androids built to cater to them and handle complex issues, with almost all of the 1% escaping before the bombs fell, the people working under them weren't so lucky. And had slowly grown lazy and decadent while in space, thanks to the robots catering to their every need. Now returning back to earth, now reduced to barely recognizable blobs who integrated themselves with AI, and deemed it too costly to rebuild now wants to scour any remaining resources on it, entering and commanding from their giant battleships in the sky, the Corporation rely on an army of androids to swarm their foes supported by command ships, responsible for both buffing the droids and keeping them powered.

The Transhuman Collective (DLC)
As the resource war was waged many scientists were tasked by the military to create new weapons within fortified labs. And when the bombs fell it turned the lab survived but the containment was damaged, causing lethal amounts of radiation to leak into the labs, and in order to survive had to use the technology they have using cloning and cybernetics. Now the Collective, who now replaces their body with cybernetics as radiation poisoning eats at them, searches for the technology needed to make the perfect cyborgs that can survive the wasteland, and bring the shelter survivors into their fold, and fights through range superiority through a combination of advance weaponry and coordination with their computer network.