What if Marvel acquired DC?/Street Fighter IV: A New Beginning

Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first Street Fighter game in the main series released by Capcom since the arcade release of Street Fighter III: 3rd Strike in 1999 and the first game in the IV sub-series.

The arcade version was released in Japan on July 18, 2008 and was given a limited release in North American arcades in August. Home versions were released for the PlayStation 3 and Xbox 360 on February 12, February 16, and February 20 in Japan, North America, and Europe respectively. The Windows version of the game was released on July 2, July 3, and July 7, 2009 in Japan, Europe, and North America respectively. The iOS version of the game was released on March 10, 2010. The latest release of the game is on Android, released on January 5, 2012.

Gameplay
While Street Fighter IV features fighters and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II than its sequels, and as such the parry system from Street Fighter III has been dropped. A new system called Focus Attacks (Saving Attack in the Japanese version) has been introduced, as well as Ultra Combos. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.

The game has a very similar feel to Super Street Fighter II Turbo, but also has several natures from Street Fighter III 3rd Strike. Pressing both light attack buttons is still for throwing, and both heavy attack buttons are for the personal action or taunts. Both medium attack buttons are for the newly added Focus Attack. Dashes and quick standing are also in the game. Crimson Viper is the only character who can perform a high jump. Ibuki later joins her in that group when she is added to Super Street Fighter IV.

It was intended that the car-smashing bonus rounds from earlier Street Fighter games would return. Ono later stated that the bonus stages would not be in the arcade game, citing the reason to be that the time players spend on bonus stages takes money from arcade operators. This may also explain the option to turn off the bonus stages in the arcade mode on the home console versions of Super Street Fighter IV.