User blog comment:Sammyfun1/Why Turn Based Combat?/@comment-3187795-20120219034115

One thing about RPG's is their unusually high realism in certain aspects. These are the games where you consider what attacks would be strongest, which equipment you can afford, and who you need to ally yourself with in order to advance. Every conversation and close quarters battle is, in essence, a turn based battle. I thrust, you parry; you give your turn to study my moves, I decide what I will do next; I slash, you block; you spin, I jump back; you thrust, I flip your sword away. A conversation is turn based: "Hello" "Hello" "What are you buying?" "This, this and this." Those are both turn based scenes, both at different speeds. When buying something, I have to decide whether I can truly afford it. In some RPG's, weapons break after a certain amount of uses. How true-to-life. And talking to hear about whether there is a way of easily overthrowing a tyrant. If they know weaknesses, why not? Though with RPG's requiring more thought, many teens prefer to just play COD, and shut off their minds completely. -GG445