User blog:Geniusguy445/Edit 3000! (give or take)

I made it to 3000 edits! That's a high score on this wiki~

And as a gift to the community, I created a new homepage for you mobile users out there! YAY! Game_Ideas_Wiki:Mobile

I've hit the K milestone three times now, but every time there should be something special. (I think so, anyways). And as it turns out, both times, I have written up a FLASH GAME REVIEW. So guess what I'm going to do for 3k edits?

THAT'S RIGHT LADIES AND GENTLEMEN

I

WILL

POST

A

GAME

REVIEW!!!!!



...Just kidding. THAT'S NOT ME! LOL!

BEHOLD: the actual review.

Zombotron.

Zombotron is an ever-so-lovely survival horror game with zombies. However, this game liberally doles out supplies, and is generally quite nice to the player. Kills in this 2d platformer can be given through one of 6ish weapons, as well as falling objects and bombs. The protagonist collects money for kills and hidden troves, which funds armor, health, ammo and new weapons. In fact, it's even too easy to get supplies, to where in the first playthrough, I had so much ammo for early guns that I didn't have space for collecting new weapons. You have weapon slots, and upgrades to carrying capacity, so don't hesitate to upgrade. Even if you do lose a fortune in ammo, it's easily remade with the zombies that come.

Each level has three objectives beyond completing the level itself. Objectives include shooting a certain number of enemies, collecting a number of coins, completing in an amount of time, firing no more that a number of shots, and more. Care must be taken to not destroy a path to a secluded area, because often backtracking becomes impossible. You may fall from a height, or go through a door, and thus cut off from that previous area. Playing the level again allows you to complete the objectives that you missed the first time.

There are 20 levels of decent gameplay with a boss at the end. There isn't a huge amount of story (especially compared to the sequel), but the game survives on the gameplay alone. There are occasional traps, where zombies emerge from doors in the background, or walls giveway to reveal skeletons and robots, but nothing scary, per se. If you want scares, play ZombiU or Resident Evil or something. Dying is not a big deal, either. Respawns are available if you make a mistake.

Overall, this game is hardly ever punitive. I played to conserve ammo, which was rarely necessary. This game is nowhere near the strategy requirement of a console survival game and can be enjoyed as such. If you want a really difficult flash game, this one isn't it.