Reverse Survival Horror

Nighthunt is a 2016 first-person stealth-action video game designed by Generic Game Studios for the Xbox One and PC wherein you take control of a monster and use it to isolate and kill human survivors.

Gameplay
Nighthunt allows the player to choose between two different playable characters, both with different stats, reflecting different styles of play. Open environments allow for different approaches to levels, and each mission only ends when every human has been killed.

Nighthunt uses a Fear mechanic; the more unnerved you are able to make the victims, the higher your score, and the more likely they will go insane. If insane, there is a chance they will kill other survivors, giving far more points. For example, as The Demon, you could possess a television set and convince a survivor that you are God, and that he needs to kill the others. As The Maniac, you can murder someone, then hang their corpse by a hook where other survivors will find it, or murder someone in front of another survivor.

You also gain points for indirect kills; as The Maniac, for example, you can push someone off a ledge, or as The Demon you can possess a dog and use it to kill someone. The longer you can keep the survivors afraid and without knowing what is happening, the higher your score.

Playable Characters
The player is able to take on the role of two different characters, both offering a different style of play. These characters all have particular advantages and disadvantages.

The Maniac is for players who prefer a less subtle approach. Anyone who sees him automatically becomes Unnerved, increasing their chance to flee. Gains additional speed and damage the more he kills, but suffers from Bloodlust - starts taking damage if too long passes between murders.

The Demon is meant for indirect kills without getting noticed. Able to permanently Possess electronics and temporarily Possess people (who cannot remember what they have done while possessed), though with a cooldown on possessing people.