Golden Age of Empires

Golden Age of Empires is a real-time strategy game, serving as a "reboot" of the original Ensemble Studios' Age of Empires game. It is projected to be released for Microsoft Windows and have also an expansion called Ave Cesare.

* = exclusive in expansion Ave Cesare

Main Menu

 * Story mode
 * Domination*
 * Free play
 * Scenario
 * Multiplayer
 * Editor
 * Extras

Gameplay
Free play mode allows to customize any game in a real-time one-against-all struggle for global domination. Player can choose any of the civilizations present in the game, while choosing the civilizations for all the other 9 computer players (the max of players allowed for any game is 10). There also 5 epochs in the game: Stone Age, Tool Age, Copper Age, Bronze Age and Iron Age.

Once in game the player will start with 3 villagers, plus a Town Center if the Normad option is not chosen.

All units present various parameters:
 * Health
 * Attack: Is divided in two groups:
 * Melee Attack: Is the value of the attack for all melee infantry, melee cavalry and rams.
 * Range Attack: Is the value of the attack for all ranged infantry, siege (except rams) and
 * Defense: Is the value of defense against melee attacks. It's unaffected against ranged attacks.
 * Shield: Is the value of defense against ranged attacks. It's unaffected against melee attacks.
 * Visual range: Is the value of how far can the unit see.
 * Speed
 * Magic: Exclusive for priests, is the value of the power of conversion of enemy units.

Ages
There are 5 ages in this remake, in opposite to the 4 of the original version:
 * 1) Stone Age / Paleolithic: Is the primary age of the game. Here, the player must learn to survive via hunting, foraging and gathering all 4 resources. The player can build Houses, Barracks, Storage Pits and Granaries.
 * 2) Tool Age / Neolithic: The player will learn to use agriculture and train bowmen and slingers, the first ranged units. The player can also build Docks, Archery Ranges and Markets, along with Watch Tower, Small Walls and Farms. In order to advance to this age, the player needs to gather 500 food and build at least 2 Stone Age buildings (except houses).
 * 3) Copper Age: Here, the player will start using cavalry units, and also discover the Wheel. The player can now build Stables, Temples and Siege Workshops. In order to advance this era, the player needs 750 food and at least 2 Tool Age buildings (except Watch Tower, Farm and Small Wall).
 * 4) Bronze Age: In this era, the player will have to do with a massive choice of army deployement. Battle formations are unlocked, as the player will dispose them in a formation with infantry at the center and cavalry at the flanks, for example. The player can now build Accademies, Government Centers, Blacksmiths and even new Town Centers. In order to advance in this era, the player needs 1000 food and 500 gold, and must build at least 2 Copper Age buildings.
 * 5) Iron Age: The final era of this game. The player will finally have a large disposal of recruitments, technologies and upgrades. Troops are even stronger thanks to their upgrades that are unlocked via special technologies, including the ones in the Goverment Center. University is the new available building there, but the strongest point of this era is the Wonder, which, once build, demonstrates that the civilization can stand the test of time. To advance this final age, the player must gather 1500 food and 750 gold, and build at least 2 Bronze Age buildings (except Town Centers).

Victory conditions
Various are the victory conditions:


 * Standard: You must win via Wonder, Conquest, Artifacts or Ruins.
 * Wonder: To win, you must build a wonder and make it stand for 2000 years.
 * Conquest: To win, you must defeat all opponents. You defeat an opponent by killing all of his units AND destroying all of his buildings.
 * Artifacts: To win, you must capture all the Artifacts and keep them for 2000 years. Artifacts are chests that can be moved as a regular unit.
 * Ruins: To win, you must
 * Point limit: To win, you must reach the limit of points before anyone else.
 * Time limit: To win, you must gain more points than everyone else in a certain period of time.
 * Regicide: To win, you must eliminate all Kings, units with high health values. The players that lose their kings are eliminated.

Story mode
All scenarios can be seen here.

Story mode makes the player relive the origins of the most ancient empires of history. There are eight campaigns, plus 6 in the expansion, which also includes various scenarios called Great Battles.

Base game

 * 1) Children of the Nile, Egyptians, 8000 BC - 1075 BC
 * 2) Voices of Indus, Mauryans, 3300 BC - 550 BC
 * 3) Valley of Tigris and Eufrates, Babylonians,
 * 4) Empire of the Rising Sun, Yamato,
 * 5) Glory of Hellas, Greeks, 200 BC - 323 BC
 * 6) Dynasties of the Dragon, Shang, 1600 BC - 220 BC
 * 7) Soul of the Warriors, Celts,
 * 8) Sons of Baal, Phoenicians,

Expansion *

 * 1) Rise of Respublica, Romans,
 * 2) Punic Wars, Romans, 274 BC - 146 BC
 * 3) Ave Caesar, Romans, 74 BC - 30 BC
 * 4) Pax Romana, Romans,
 * 5) Hannibal's campaigns, Carthaginians,
 * 6) The land of Chichen Itzà, Mayan,

Great Battles *

 * 1) Cleopatra's resistance, Egyptians, 30 BC
 * 2) Pirrhus of Epirus, Greeks, 279 BC
 * 3) Teutoburg, Germans, 9 AD
 * 4) Brennus and Rome, Celts
 * 5) Hannibal Antae Portas, Carthaginians, 216 BC
 * 6) Brennus and Rome, Celts, BC
 * 7) Alaric and Ginserich, Germans, 410 AD
 * 8) Pelusium, Persians, 525. BC

Civilizations
Each civilizations has its advantages and architettonic style


 * Egyptians (Middle East)
 * Villagers can carry +30% gold
 * All chariot units have +33% defense
 * All priests have their visual range +3
 * Greeks (Southern Europe)
 * All Accademy units are 30% faster
 * All combat ships are 30% faster
 * Minoans
 * All ships are 30% cheapier
 * All archers have +3 ranged attack
 * All farms procude +35% food
 * Phoenicians
 * All elephant units are 25% cheapier
 * All catapult ships attack 65% faster
 * Sumerians
 * Farms produce double the food
 * All siege units attack 50% faster
 * All villagers have +15 defense
 * Babylonians
 * All walls and towers have their defenses doubled
 * All priests have their rejuvnation 30% faster
 * Villagers can carry +30% stone
 * Assyrians
 * All ranged units (including cavalry) attack 40% faster
 * Villagers are 30% faster
 * Hittites
 * All siege units have their defences doubled
 * All ranged units have +2 attack
 * All warships have +4 range
 * Persians
 * All animals provide +30% food
 * All elephant units are 50% faster
 * Triremes fire 50% faster
 * Shang
 * Villagers are 30% cheapier
 * Walls have double the defense
 * Mauryans
 * Yamato
 * All cavalry units (melee and ranged) are 30% cheapier
 * Villagers are 30% faster
 * Choson (Asia)
 * Heavy infantry units have +8 defence
 * Towers have +3 range
 * Priests are 30% cheapier
 * Celts (Northern Europe)
 * Nubians
 * Romans* (Southern Europe)
 * Carthaginians*
 * Germans*
 * Huns*
 * Vikings*
 * Mayan*
 * Incas*
 * Vikings*
 * Mayan*
 * Incas*

Units

 * Villager
 * Cost: 50 food
 * Recruitment: Town Center
 * Is the basic economical unit. Can gather food (by hunting, foraging, fishing or farming), wood (chopping trees), gold (mines) and stone (mines). He can also build all buildings, repair all building and ships and even fight (but he's not a good fighter and need to be upgraded).
 * Priest
 * Cost:
 * Recruitment:
 * Age: Cooper
 * Can heal player or allied units, but also convert enemy units. In the Ave Caesar expansion, once researched a specific texhnology in the Temple (Martyr), the priest can be sacrificed so he can instantly convert an enemy unit or building (but it doesn not work with enemy priests). When Monotheism is researched, he can also convert enemy buildings (except Town Centers) and priests.
 * Clubman
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Buildings

 * Town Center
 * Cost:
 * Barracks
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 * Granary
 * Cost:
 * Storage Pit
 * Cost:
 * Dock:
 * Cost:
 * Age: Tool
 * Is the primary building for ship buildings. Fishing Ships can gather food from fishing, and Merchant Ships can give food, wood or stone to other players' docks in excange of gold. Transport can carry 5, 10 or 15 units depending on the upgrades. Docks can also build warships, starting with Scout Ships.
 * Recruitment: Fishing Boat, Fishing Ship, Merchant Boat, Merchant Ship, Light Transport, Medium Transport, Heavy Transport, Scout Ship, War Galley, Bireme, Trireme, Quinquereme (*), Catapult Trireme and Juggernaught.
 * Archery Range
 * Cost:
 * Age: Tool
 * Can recruit and upgrade ranged units, be it infantry or cavalry. A single Archery Range build by the player unlocks the Siege Workshop.
 * Recruitment: Simple Bowman, Bowman, Composite Bowman, War Archer, Heavy War Archer, Chariot Archer, Heavy Chariot Archer (*), Elephant Archer, Horse Archer and Heavy Horse Archer.
 * Stable
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 * Market
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 * Wonder
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