Battle of the Bullet

Battle of the Bullet is a side scrolling shooter-platformer, created by Claybear11.

Gameplay
Gameplay in Battle of the Bullet (or BotB) is similar to that of Exit the Gungeon, where players walk left or right, and can jump upwards to ascend via platforms. Each character has three unique weapons, and have unique powers as well. The game is also a demolition-based game, similar to Angry Birds, where the characters must tear down structures to defeat the enemies. Players must defeat every enemy to clear a level and proceed to the next.

Characters
There are five playable characters in BotB.

Andre Ammo
Weapons: Pump-action Shotgun, Pistol, Assault Rifle. Skills: Shakedown (Grabs an enemy and takes any pickups from them, ammo, HP, etc.) Bazooka Boom (Launches a missile.)

Thomson “Subma” Sheen
Weapons: SMG, Machine Pistol, Chain Rifle. Skills: Back-sighted (Holds one gun in front of him, and one other in the opposite aimed direction.) Three Eyes (Triples bullet output for five seconds)

Freddie “Bolt” Rifle
Weapons: Bolt-action Rifle, Revolver, 12-Gauge. Skills: Spot-on Aim (Locks onto enemies perfectly for 10 seconds) Brainstorm (opens the trajectory of enemy bullets for 30 seconds)

Sasha Shotgun
Weapons: Single-Barreled Shotgun, Double-Barreled Shotgun, Assault Shotgun. Skills: Speed Load (Quickly reloads guns of players nearby.) Quadruple Barreled (grabs every weapon at once for 10 seconds.)

Harold Heavy
Weapons: Minigun, Heavy Shotgun, Explosive Crossbow. Skills: Body Shield (creates a shield around the nearby area for 10 seconds.) Body Slam (creates a shockwave in the nearby vicinity.)

Plot
Millenia before the events of the game, and before the setting, the Kingdom of Firenark was founded, two nomadic travelers, met by fate, named Bylet and Amma. The two fell in love, and built a home in an empty valley. They had three children, and lived happily ever after. Until disaster struck upon the family. They caught a deadly illness, and knew they wouldn’t survive the night. As a last ditch effort, they prayed to the gods they worshipped for hope they would survive and help their children. The gods answered their prayers, and gave them sacred knowledge to share upon the rest of the mortals: the ability to craft guns. They shared the gun knowledge with other travelers, and eventually established a village that survived on the powers of guns. That village grew, and eventually became the Kingdom of Firenark. At some point, when the five family members died, their souls crystallized into a single, powerful bullet. This bullet, dubbed the Bullet of Firenark, contained all the knowledge of the god‘s words and other formidable powers within. Knowing it’s formidable powers, the kingdom sealed the Bullet within the castle vault. Thousands of years passed. The Bullet was eventually stolen by one group. The Royal Guild of the neighboring kingdom, Aminoah. The Guild’s leader was a man named Baron Jefferson Sammo, the right-hand man of Aminoah’s king. Hearing of it’s theft, Firenark’s King, Glockenspiel sent requests to adventurers to retrieve the Bullet. One team, simply known as the Gunslingers, take up the challenge, beginning their journey.

1-1: Border Beach
The game’s first area, in the first chapter is Border Beach, a shore that signals the borders of Firenark. The Gunslingers encounter some Guild Goons here, but advance with little issues.

1-2 Casin’ Basin
The Gunslingers encounter with a Goon named Ammustache, a right-hand man of Baron Jefferson Sammo. He skirmishes with the Slingers, but is defeated. A few levels later, they find a hideout filled with Goons, and encounter Ammustache again. After going into the next room, they find an underground tram, with the Bullet of Firenark in it. The tram moves away, and the Slingers lose it after following it.

2-1 Deep Casin’ Basin
The Gunslingers go into a deeper part of the wilderness, and encounter more goons. The also encounter zombies, resurrected from death by the Guild‘s alchemical experiments. In the end, they escape the wilds, under horrific implications that the Guild are using chemicals to create zombies.

2-2 Barrel Barrens
Going through the wasteland, the Gunslingers encounter ruffians and thieves, but fight their way through them. At the end, they find one of Aminoah‘s service trams that go over the neighboring sea and to Aminoah. Thinking they can catch both an easy ride and a break, the Gunslingers enter the tram and go over the water.

2-3 Sea of Snipenpipity
However, while they were relaxing in the tram, it is shot down by a rocket from goons on a nearby rock. The tram crashes into the sea, seemingly drowning the team. However, they escape and surface. There they make a makeshift boat out of driftwood, and sail across. During these few levels, the game automatically scrolls around, but the player must shoot at nearby structures and enemies. Eventually, they run into a large armada of warships, led by Ammustache. They sink the ships, and go to the nearby island.

2-4 Tombstone Island
The Gunslingers encounter more zombies on this island, and beings known as Mutants, corpses with guns attached to them instead of hands. They find a mausoleum that has been turned into a fortress, and encounter Ammustache again, allied with some mutants. They defeat him again, and find a subway train that goes to the neighboring area

3-1 Musketball Forest
Fighting through more goons and mutants, the Slingers go through Musketball Forest, a woodland that grows Musket Nuts, a seed that is hard like a musket ball.

3-2 Mag Mountain
Ascending the mountain, the Slingers encounter local ruffians that try to assassinate the Slingers for a bounty placed by the Guild.

3-3 AK Bay
The team use another boat to go across the bay, and encounter more ships. At the end, they find a submarine, and descend to the bottom of the sea.

3-4 Rifle Reef
A large coral reef, infested with Goon divers and subsurface war machines. Using the submarine’s guns, they fight their way through and find a base at the bottom. There, they encounter a man named Bernardo Bullet, a man who betrayed the Gunslingers to join the guild. His knowledge is what helped him create the Chemical Re-do, which is what brought the zombies to life, along with the mutants. The team beat him, and use his prototype teleporter to escape.

4-1 Sniper’s Ridge
The Gunslingers go through a large canyon to continue their journey and fight some snipers from afar. At the end, they catch a ride on a tram, hundreds of feet in the air, over the ocean.

4-2 Trambush
While they are in the tram, Snipers try to shoot the tram from afar. The Gunslingers have to shoot the background and protect the tram from assaults. At the end, they reach their destination, and the tram breaks down.

4-3 Land in the Sky
Going through mountains, the Royal Gunslingers fight off new versions of Mutants, using ice-based attacks. The Gunslinger eventually scale the largest mountain and reach the path to its peak.

4-4 Shell Summit
Going through the icy summit, which is scourged by a ravaging blizzard, the Gunslingers eventually find a fortress built by the Aminoah Guild. At the end, they confront Bernardo Bullet again, who uses his chemicals to make him giant. The Gunslingers are victorious anyway, and descend the mountain.

5-1 Flameburst Descent
Going through a field of exploding geysers of fire, the Gunslingers see Aminoah in the distance, and know that their journey is near an end.

5-2 Disenchanted Forest
The Gunslingers go through a forest to reach the kingdom, and fight their way through even more goons and mutants.

5-3 Reload River
Going down some river rapids, the Gunslingers must defend themselves on their makeshift raft, and dodge obstacles.

5-4 Sea of Defense
Going through the bay with their raft, the Gunslingers reach the wall of Aminoah, and find some tunnels that go under it, and enter the kingdom they’ve been fighting to find.

5-5 Aminoah
The Gunslingers reach the kingdom of Aminoah, a kingdom filled with neon lights, electric billboards, and subway trains. They hitch a ride on the roof of a subway train, and reach Aminoah Palace. More specifically, the wing where Baron Jefferson Sammo resides. There, they confront Ammustache and Bernardo Bullet, at the same time. Afterwards, they take back their kingdom’s treasure, the Bullet of Firenark. As they try to exit the room, however, the Baron himself catches them, Red-handed. He triggers the alarm, and orders every goon the hunt down the Gunslingers.

6-1: Escape from Aminoah
With the Bullet in their possession, the Gunslingers must run for their lives and leave the kingdom. They have to ride on trains, go into alleys, and whatever else it takes to escape the sights of the Guild. At the end, they manage to escape through a quick pathway, beyond the kingdom’s walls.

6-2: Muzzlefall Mountains
In order to escape the Guild’s eyes for good, though, our heroes must scale the Muzzlefall Moutains. They confront the strongest of the Goons they’ve ever seen. They scale to the peak of the mountain range at the end.

6-3: Muzzlefall Summits
Despite reaching the summits of the smaller mountains, the heroes are still a ways off from the peak of the centermost and tallest mountain in the range. They reach a large door, guarded by 3 large Mutants. They slay the Mutants and enter the door, leading the to highest summit in the range, and the final battle.

6-4 Muzzlefall Peak
Once they reach the peak of the mountains, the Gunslingers meet with Baron Jefferson Sammo again, who takes them on by himself. Unsurprisingly, he is outnumbered and fails. Knowing he can’t win by himself, he resorts to plan B; summoning a titanic Mutant, called the Nightmare Mutant. With eight arms, each with a different gun, the Nightmare seems to have the upper hand, but not until the Gunslingers manage to destroy the monster, the resulting explosion upon its death causes the evil Baron flying into Aminoah Palace. The Gunslingers descend the mountain range on the other side, and return to Firenark, with their treasure back in place. For such bravery, the team were knighted by the king, and became the Royal Gunslingers of Firenark, ending the main story.