Capital Ship (The Clash)

The Capital Ship, named as the Determination-class, is the definition of an endgame Republic unit, and is the ultimate unit of the Republic in the non-DLC game.

Requirements
The Republic needs to have built a Starship Base and upgrades needed to access the use of this powerful machine.

Lore
The Republic, needing platforms to store military and civilian stations for their universal conquest, designed massive space-borne platforms to move entire colonies to the planets they please to colonize. These also have massive weapons capable of razing entire solar systems. They are also designed to bring entire armies to the battlefield, and are usually heavily escorted on their own. Because of their massive sizes, they can also function as a smaller battlefield for infiltrations to occur.

Only ten were built around the entirety of the Republic's holdings, all named after a particular "last stand" in human history. The most famous of the ten was the Thermopylae, which was the name of the capital ship that is stationed near Earth, called upon by commanders who have unlocked classified access to this weapon.


 * Thermopylae (The depicted one in-game, and the only Determination-class capital ship to be named after a "last stand" before the common era. It is the first to be built, and is the fifth largest.)
 * Bannockburn
 * Rome (The third built and the largest of the class.)
 * Vienna
 * Shiroyama
 * Rorke's Drift
 * Belgrade
 * Argonne
 * Castle Itter
 * Hill 3234 (The smallest one and the one built last.)

Entire Republic Army

 * Advanced Shielding Systems (Allows all Republic arsenal to have a secondary shield bar, in addition to its primary shield bar and life bar. Researched at Strategic Command Base.)
 * State-of-the-Art Shielding Systems (All Republic troops are invincible for 2 seconds before the secondary shields start depleting. This effect lasts for 5 seconds for buildings and defenses. Needs a Dyson Sphere built.)

Created

 * This is the Capital Ship. Direct us to our foes.

Selected

 * High command is calling.
 * The Republic's time has come.
 * Our orders are to ensure the safety of the Republic.

Moving

 * Our presence terrifies our opponents.
 * Wherever we go, the Republic goes.
 * We stay determined, no matter where we are.

Attacking

 * No one comes out alive.
 * They will burn.
 * No god or monster will survive our wrath.