Kalran: Tales of the four nations/Steel defender

Tactical analysis

 * Protecting the heavens: Armored in adamantine powered armor. The Steel defender can take down to even the mightiest aircraft with its lethal rocket battery and enough armor to shrug off all but the most devastating aerial bombardment


 * You're not going anywhere: These soldiers take a long time to reload once their rocket load is spent, but that need not concern the commander. Once their Harpoon cannon locks on, an enemy air or vehicle crew will not be returning home: the Steel defender uses himself as an anchor, immobilizing the aircraft or vehicle until additional firepower can be brought to bear. And had the tendency to instantly kill an infantry unfortune enough to get hit by the harpoon


 * Heavy *armor*: Engaging the Steel defender on the ground is also not advised since they can easily bear their weapons to ground forces, it barrage of rockets capable of reducing infantry and light vehicles to minced meat and scraps. And being layered in adamantine powered armor, the Steel defender can absorb harrowing amounts of damage, and one should not overlook the soldiers crude but effective usage of its hydraulics powered fists


 * *Heavy* armor: That said, the Steel defender shares the unfortunate weakness of a plodding speed at best. These powered armored soldier cannot rapidly respond to unexpected airstrikes or hit-and-run engagement tactics. And the rockets, while capable of shredding hordes of infantry, will only scratch a tanks surface at best