The Elder Scrolls 7: Akavir

Bethsda has not Made this an Offical yet, but This will take Place about 100 years after "The Elder Scolls Online".Expected release date is October 31, 2017. Welcome back to the Elder Scrolls.

Background
This game takes place about 800 years after The Elder Scrolls V: Skyrim, so the year is about 1000 in the Fourth Era. The Imperials won the civil war in Skyrim (sorry, Stormcloaks), and the Dragonborn slayed Alduin and formed an uneasy truce with the ancient Dragons. In the 800 years that followed, the Empire of tunisia prospered, undergoing an industrial revolution. They excavated Dwemer ruins and learned the secrets of steam power and robotics, while also using dragonfire to fuel their enormous factories. Now the land of tunisia is filled with Imperial Automatons and the seas are brimming with Steamships. Meanwhile, the Aldmeri Dominion in the South advanced made advances in magic, allowing their most renowned mages to tame the oceans and raise mountains out of the sea. The Empire and the Dominion are currently involved in a cold war to see who can colonize the eastern continent of tunisia.

The War
But Akavir is already inhabited by four sentient races: the Tang Mo (monkeys), the Tsaesci (serpents), the Kamal (snow-demons) and the Ka'Po'Tun (tiger-dragons). While these people have their own internal struggles, they have formed a loose alliance, known as the Akaviri Circle, against the invading human and elven colonists from Tamriel. Once war breaks out, it will be a war for the entire planet of Nirn - a war that is waged on ground, sea, and air. Join any of the three major factions - the Empire, the Dominion, or the Circle - and rise through the ranks while you fight to preserve, or dominate, the ancient realm of Akavir.

Playable Races
Like all Elder Scrolls games, this one gives you a choice between several different races, each with their own strengths and weaknesses. Your character's race does not determine your affiliation, but certain races tend to align themselves with certain factions.
 * Colonist Races of Tamriel
 * Humans (include Nord, Imperial, Breton, and Redguard)
 * Bonuses: pilot, mechanic, endurance
 * Elves (include High Elves, Dark Elves, and Wood Elves)
 * Bonuses: restoration, destruction, marksman
 * Khajiit
 * Bonuses: stealth, agility, marksman
 * Argonians
 * Bonuses: silvertongue, pilot, conjuration
 * Orcs
 * Bonuses: strength, blacksmith, monstrosity
 * Native Races of Akavir
 * Tang Mo
 * Bonuses: agility, speed, restoration
 * Tsaesci
 * Bonuses: silvertongue, stealth, strength
 * Kamal
 * Bonuses: endurance, conjuration, blacksmith
 * Ka'Po'Tun
 * Bonuses: flight, speed, destruction

Skills
As you fight, bargain, steal, and explore Akavir, you will be constantly gaining experience in the various skill areas. After a certain number of skill advances, you will level up, as in ''Skyrim. But unlike in Skyrim, ''there will be no limits on skill development. You can get to level 100, 200, or even 500 at any skill, if you play for long enough. But the perks will level off the higher you get, with only a slight increase each time. Also, you'll eventually run out of storylines. Skills come in three classes: Body, Mind, and Soul. (No special Stealth category.)
 * Body
 * STRENGTH: gained through melee weapon use and heavy lifting
 * SPEED: gained by sprinting and combo attacks (but too much sprinting will hurt you)
 * AGILITY: gained by dodging attacks and leaping
 * ENDURANCE: gained by jogging, fighting, or swimming for long periods of time
 * STEALTH: gained by sneaking around undetected and picking pockets
 * Mind
 * MECHANIC: gained by tampering with locks, robotics, or vehicles
 * PILOT: gained by effectively driving gliders, speeders, and spider-tanks
 * BLACKSMITH: gained by welding weapons and armor, as well as vehicles and robots
 * SILVERTONGUE: gained by persuading, bargaining, and lying (not bribing)
 * MARKSMAN: gained by shooting steamguns, longbows, and crossbows
 * Soul
 * RESTORATION: gained by performing healing or defensive spells
 * DESTRUCTION: gained by performing fire, ice, blast, or shock spells
 * CONJURATION: gained by summoning undead, deadric's and atronachs to deal damage
 * FLIGHT: gained by performing levitating spells that allow you to fly
 * MONSTROSITY: gained by transforming into your werewolf, vampire, and daedric forms.

Old Weapons

 * Scimitar (1-handed)
 * Greatsword (2-handed)
 * Warhammer (2-handed)
 * Longbow
 * Shield
 * Dagger

New Weapons

 * Crossbow
 * Steamgun
 * Nunchucks
 * Bo Staff
 * Daedric summon staff

Vehicles

 * Dwemer Spider Tank
 * Imperial Steamship
 * Dominion Hovership
 * Glider Plane
 * Speeder (amphibious)