Street Fighter The Team Slugfest

Overview
Street Fighter Team Slugfest - The Ultimate Dream Match is a 2.5D team-based fighting game running off Unreal Engine with the characters of Street Fighter from all games will appear in teams of 3 fighters against one another, in a manner similar to The King of Fighters, Ultimate Marvel vs. Capcom 3, and Skullgirls, but with more of the classic Street Fighter engine. It is considered a dream match, not in canon with the events of the series outside of it being after Street Fighter III's timeline.

Story
Invitations have gone out to fighters all over the world. They have been called to Shad, the manmade island, in order to compete in a tournament known as the Team Slugfest! However, what the warriors are unaware of... is that Graham Alistair, the tournament sponsor and leader of the Alistair Conglomerate, has been seeking to revive the God of Fighting and gain its powers to strengthen his own abilities as a warrior.

Many warriors come to Shad seeking fame, glory, wealth, or power. Others seek answers to questions. But one thing for sure is that it's going to be insane! ''Are you ready to throw down!? Let's get this Slugfest started!!''

Gameplay Options

 * Story Mode - Play through one of the team's story!
 * Arcade Mode - Play against 8 teams then the final bosses for your team's ending or something special!
 * Versus Mode - Play online or against someone next to you! You can also choose between Arcade, Single, and Team Play options!
 * Single Play - Play as one solo character against 16 opponents!
 * Team Play - Play as a 3-man team without tagging in or out!
 * Time Attack - Try and beat the top time!
 * Challenge Mode - Take on special challenges to unlock secrets!
 * Trial Mode - Pick a character and complete 10 challenges!
 * Practice - Practice moves!
 * DLC - Unlock new DLC colors and such!
 * Gameplay Options - Tweak game options to your liking!

Gameplay
Street Fighter Team Slugfest - The Ultimate Dream Match is like any Street Fighter game, other than it plays primarily like the Marvel vs. Capcom games and Street Fighter X Tekken as well as The King of Fighters and Skullgirls, with you picking teams of 3 in standard gameplay, and tagging in and out.

Super Arts, special moves, and combos galore are available with almost the entire cast from the past being available along with some new characters as well. Each character has a Super Meter that goes up to 5 Levels, allowing you to do different Super Arts at stronger levels of strength as well as EX Special Moves that do more damage, as well as Red Focus Attacks.

Combos in this game are similar to past Street Fighter games but also utilize the Magic Series where you can hit Light Punch to Medium Punch to Heavy Punch, with each character's Magic Series varying based on their character type and their fighting styles. You also can tag in your partners in a combo to extend your combo.

Controls/Legend
Controls

Jab - X / Square

Strong - Y / Triangle

Fierce - Left Bumper / L1

Short - A / X

Forward - B / Circle

Roundhouse - Right Bumper / R1

3 Punches - Left Trigger / L2

3 Kicks - Right Trigger / R2

Command Moves

Taunt - Left Bumper + Right Bumper / L1 + R1

Forward Dash - F, F

Back Dash - B, B

Delayed Standing - Hold 2 buttons after knockdown

Recovery Roll - D + 3P or 3K during knockdown

Focus Attack - X + B / Square + Circle, hold to charge

Red Focus Attack - X + B + Left Bumper / Square + Circle + L1, hold to charge

Tag Partner 1 - X + A / Square + X

Tag Partner 2 - Y + B / Triangle + Circle

Throw - B or F + 2 Punches or 2 Kicks

Block - B or DB against attacks

Air Block - B or DB against attacks while in air

Parry - F or DF when attack is coming in

Air Parry - F or DF when attack is coming in while in air

Legend

U - Up

D - Down

F - Forward

B - Back

UF - Up-Forward

UB - Up-Back

DB - Down-Back

DF - Down-Forward

QCF - Quarter-Circle Forward

QCB - Quarter-Circle Back

HCF - Half-Circle Forward

HCB - Half-Circle Back

DP - Dragon Punch motion

RDP - Reverse Dragon Punch motion

360° - 360-degree motion

720° - 720-degree motion

Bold - Hold direction or button

In Air - Air Only

Input - Rapidly

Air - Optional in the air

EX - EX Special Move possible

AB - Armor Break

2P - Any 2 Punches

2K - Any 2 Kicks

3P - All 3 Punches

3K - All 3 Kicks

Characters
Returning characters will have either complete new movesets as well as arranged movesets with this game being a dream match style game.

Ryu

Command Moves

Collarbone Breaker - F + Strong

Solar Plexus Strike - F + Fierce

Axe Kick - B + Roundhouse

Special Moves

Hadoken - QCF + P EX

Shoryuken - DP + P EX

Tatsumaki Senpu Kyaku - QCB + K EX AB Air

Jodan Sokuto Geri - HCF + K EX AB

Isshin - 3P after successful Parry AB

Super Arts

Shinku Hadoken - QCF, QCF + P

Raijin Tatsumaki Senpu Kyaku - QCB, QCB + K Air

Shin Shoryuken - QCF, QCF + K

--

Ken Masters

Command Moves

Inazuma Kick - B + Forward

Forward Step Kick - F + MK

Thunder Kick - F + Roundhouse, Roundhouse to feint

Target Combo - Strong > Fierce

Special Moves

Hadoken - QCF + P EX

Shoryuken - DP + P EX

Tatsumaki Senpu Kyaku - QCB + K EX Air AB

Ryusenkyaku - DP + K EX AB

Kamabaraigeri - QCF + K

Raikou Nataotoshi - K during Kamabaraigeri

Super Arts

Shoryu Reppa - QCF, QCF + P

Shippu Jinrai Kyaku - QCB, QCB + K, K rapidly

Guren Senpu Kyaku - QCF, QCF + K

--

Chun-Li

Command Moves

Soren Sho - B + Strong

Hakkei - B + Fierce

Senjo Shu - F + Forward

Kakushu Raku Kyaku - Forward close

Yoku Sen Kyaku - F + Roundhouse

Tenshin Shu Kyaku - DF + Roundhouse

Wall Jump - UB or UF while jumping near wall

Yoso Kyaku - D + Forward In Air up to 3 times

Yoso Suitotsu Da - D + Fierce In Air

Hienshu - D + Short during forward jump

Special Moves

Hyakuretsukyaku - K EX

Spinning Bird Kick - D, U + K EX AB

Kikoken - HCF + P EX

Tensho Kyaku - DP + K EX

Hazan Shu - HCB + K EX AB

Oyokukyaku - QCF + K EX

Super Arts

Kikosho - QCF, QCF + P

Hoyokusen - QCF, QCF + K

Tensei Ranka - HCB, HCB + K

--

E. Honda

Command Moves

Shikofumi - DF + Roundhose

Sweep Kick - F + Roundhouse

Special Moves

Hundred Hand Slap - P EX

Sumo Headbutt - B, F + P EX AB

Sumo Smash - D, U + K EX

Oicho Throw - HCB + P EX

Zuri Fugaku - B, F + K EX

Back Crusher - HCB + K EX

Super Arts

Super Killer Head Ram - B, F, B, F + P

Fuji Drop - B, F, B, F + K

Orochi Breaker - HCB, HCB + P

--

Blanka

Command Moves

Rock Crusher - F + Strong

Amazon River Run - DF + Fierce

Surprise Forward - F + 3K

Surprise Back - B + 3K

Coward Crouch - D + 3P, D to hold

Wild Lift - P during Coward Crouch

Raid Jump - K during Coward Crouch

Special Moves

Electric Thunder - P EX

Rolling Attack - B, F + P EX AB

Backstep Roll - B, F + K EX

Vertical Roll - D, U + K EX

Lightning Grenade - QCF + P, P EX

Lightning Mole - DP + P EX

Super Arts

Ground Shave Roll - B, F, B, F + P, P to charge

Lightning Cannonball - B, F, B, F + K, K to charge

Shout of Earth - DB, DF, DB, UF + P for Anti-Air, K for Anti-Ground

--

Zangief

Command Moves

Flying Body Attack - D + Fierce In Air

Double Knee Drop - D + Short In Air

Headbutt - U + Strong or Fierce while jumping vertically

Dynamite Punch - Fierce from far AB

Chrome Head - F + Fierce

Special Moves

Double Lariat - 3P

Spinning Piledriver - 360° + P EX

Quick Lariat - 3K

Flying Power Bomb - 360° + K from far EX

Atomic Suplex - 360° + K close EX

Banishing Flat - DP + P EX

Russian Stomping - QCF + K EX

Aerial Russian Slam - DP + K EX

Super Arts

Ultimate Atomic Buster - 720° + P

Siberian Blizzard - HCB HCB + K In Air

Red Cyclone - QCF, QCF + P, P or K

--

Guile

Command Moves

Straight Chop - F + Strong

Spinning Back Knuckle - F + Fierce

Knee Bazooka - B or F + Short

Rolling Sobat - B or F + Forward

Reverse Spin Kick - B or F + Roundhouse close

Guile High Kick - DF + Roundhouse

Shades of Glory - D + Fierce + Roundhouse

Special Moves

Sonic Boom - B, F + P EX

Flash Kick - D, U + K EX AB

Blitz Combination - QCF + K EX

Strike Eagle - QCB + K EX AB

Super Arts

Double Flash - DB, DF, DB, UF + K

Sonic Hurricane - B, F, B, F + P

Crossfire Blitz - B, F, B, F + K

--

Dhalsim

Command Moves

Yoga Spear - D + K In Air

Yoga Mummy - D + Fierce In Air

Yoga Tower - D + 3P

Yoga Chop - B + Jab, Jab to charge

Yoga Sweep - D + 3K

Special Moves

Yoga Fire - QCF + P EX

Yoga Flame - HCB + P EX

Yoga Blast - HCB + K EX

Yoga Teleport - DP or RDP + 3P or 3K Air

Yoga Bringer - QCF + K EX AB except on EX

Super Arts

Yoga Inferno - HCB, HCB + P

Yoga Catastrophe - QCF, QCF + P

Yoga Shangri-La - QCF, QCF + P In Air

Yoga Legend - HCB, HCB + K

--

Balrog

Command Moves

Charge Up - Fierce or Roundhouse from far

Special Moves

Dash Straight - B, F + P EX

Dash Upper - B, F + K EX

Turn Punch - 3P or 3K, release AB

EX Turn Punch - Fierce or Roundhouse, then a different P or K before releasing Fierce or Roundhouse AB

Buffalo Headbutt - D, U + P EX

Dash Low Straight - B, DF + P EX AB

Dash Swing Blow - P during Dash Low Straight

Dash Low Smash - B, DF + K EX AB

Horn Breaker - HCB + P EX

Wild Smash - D, U + K EX AB

Super Arts

Violent Buffalo - B, F, B, F + P, P or K

Gigaton Blow - B, F, B, F + K AB

Dirty Bull - HCB, HCB + P

Ultimate Wild Smash - DB, DF, DB, UF + K AB

--

Vega

Command Moves

Piece of Mercury - DF + Forward

Cosmic Heel - DF + Roundhouse

Back Slash - 3P

Short Back Slash - 3K

Special Moves

Rolling Crystal Flash - B, F + P EX

Flying Barcelona Attack - D, U + P EX

Izuna Drop - B or F + P close after Flying Barcelona Attack

Rose Thorn - K after Flying Barcelona Attack

Sky High Claw - D, U + P EX AB on EX

Scarlet Terror - B, F + K EX

Remove Claw - DP + P

Insanity Gaze - DP + 2P

Super Arts

Flying Barcelona Special - DB, DF, DB, UF + K, P or K after wall jump

Rolling Izuna Drop - B or F + P near opponent after Flying Barcelona Special

Scarlet Mirage - B, F, B, F + K AB

Bloody High Claw - DB, DF, DB, UF + P AB

Splendid Claw - B, F, B, F + P AB

--

Sagat

Command Moves

Heavy Tiger Elbow - F + Fierce

Low Step Kick - F + Short

High Step Kick - F + Roundhouse

Edge Knee Strike - F + Forward

Fake Kick - Roundhouse twice in rapid succession

Special Moves

High Tiger Shot - QCF + P EX

Low Tiger Shot - QCF + K EX

Tiger Uppercut - DP + P EX AB

Tiger Knee - DP + K EX AB

Tiger Claw - QCB + K EX

Super Arts

Tiger Genocide - QCF, QCF + K

Tiger Cannon - QCF, QCF + P

Tiger Raid - QCB, QCB + K

--

M. Bison

Command Moves

Hell Attack - Strong, Strong during diagonal jump

Deadly Middle Kick - DF + Roundhouse

Psycho Break - DF + Fierce

Special Moves

Psycho Crusher - B, F + P EX

Double Knee Press - B, F + K EX

Head Press - D, U + K EX

Somersault Skull Diver - P after non EX Head Press

Death Flutter - D, U + P EX

Devil Reverse - P after Death Flutter

Evil Stomp - K after Death Flutter

Psycho Shot - QCF + P EX

Bison Warp - DP or RDP + 3P or 3K

Psycho Sever - QCB + K EX

Super Arts

Knee Press Nightmare - B, F, B, F + K

Mega Psycho Crusher - B, F, B, F + P

Psycho Punisher - DB, DF, DB, UF + K AB

--

Crimson Viper

Command Moves

Viper Elbow - F + Strong

Double Kick - F + Roundhouse

Viper Blade - DF + Roundhouse

Special Moves

Thunder Knuckle - QCB + P EX AB

Thunder Knuckle Cancel - 2P before Thunder Knuckle starts

Burning Kick - QCB + K Air OK EX AB

Seismic Hammer - DP + P EX

Seismic Hammer Cancel - 2P before Seismic Hammer starts

Thunder Fist - QCF + P EX

Thunder Fist Cancel - 2P before Thunder Fist starts

Burst Heel - QCF + K EX

EX Burst Heel Cancel - 2K after Burst Heel hits

Super Arts

Emergency Combination - QCF, QCF + K

Burst Time - QCF, QCF + P

Burning Dance - QCB, QCB + K In Air

Viper Full Throttle - QCB, QCB + P Level 3+

--

Rufus

Command Moves

Vulture Kick - F + Forward

Glory Kick - DF + Forward

Fragrance Palm - F + Fierce

Falcon Kick - DF + Forward In Air

Special Moves

Messiah Kick - QCB + K EX

Messiah Kick Follow-Up - K after non-EX version of Messiah Kick

Galactic Tornado - QCF + P EX AB

Snake Strike - DP + P EX Air OK

Dynasty Dash - QCF + K EX

Mach Back Knuckle - Jab during Dynasty Dash

Peerless Palm - Strong during Dynasty Dash

Premium Tackle - Fierce during Dynasty Dash

Super Arts

Spectacle Romance - QCF, QCF + K AB

Space Opera Symphony - QCF, QCF + P AB

Big Bang Typhoon - QCB, QCB + P AB

--

El Fuerte

Command Moves

Shower Kick - F + Forward

Wall Jump - UB or UF while jumping near wall

Tostada Press - Strong during Wall Jump

Fajita Buster - Fierce during Wall Jump

Special Moves

Habanero Dash - QCF + P EX

Habanero Back Dash - QCB + P EX

Sudden Stop - Jab during Habanero Dash or Habanero Back Dash

Tostada Press - Strong during Habanero Dash or Habanero Back Dash

Fajita Buster - Fierce during Habanero Dash

Backstep - Short during Habanero Dash

Gordita Sobat - Forward during Habanero Dash

Calamari Slide - Roundhouse during Habanero Dash

Picadillo Jump - K during Habanero Back Dash

Propeller Tortilla - Fierce during Habanero Back Dash

Step al Pistor - Jab during EX Habanero Dash

Enchilada Jump - Short during EX Habanero Dash

Chorizo Stomp - Forward during EX Habanero Dash

Quesadilla Bomb - K, release EX AB

Guacamole Leg Throw - DP + K EX AB on EX

Enchilada Jump - QCF + K EX

Flying Nachos - QCB + K EX AB

Super Arts

El Fuerte Dynamite - QCF, QCF + K

El Fuerte Flying Giga Buster - QCF, QCF + P

El Fuerte Ultra Spark - QCB, QCB + K AB

--

Abel

Command Moves

Forward Kick - F + Forward

Side Kick - DF + Forward

Back Hand Knuckle - F + Strong

Over Hand Hook - F + Fierce

Palm Drop - D + Fierce In Air

Special Moves

Change of Direction - QCF + P EX

Second Mid - P after Change of Direction

Second Low - K after Change of Direction

Finish Mid - P after Change of Direction AB

Finish Low - K after Change of Direction AB

Grappling - B, F + P EX

Falling Sky - DP + P EX

Tornado Throw - HCB + P EX

Shoulder Tackle - QCF + K, K to charge EX AB on EX

Shoulder Tackle Cancel - P while charging Shoulder Tackle

Wheel Kick - QCB + K EX AB

Marseilles Roll - B, F + K EX

Super Arts

Heartless - QCF, QCF + P AB

Soulless - QCB, QCB + P AB

Breathless - QCF, QCF + K, K  to charge

Breathless Cancel - P or D, D while charging Breathless

--

Akuma

Command Moves

Zugai Hasatsu - F + Strong

Tenma Kujin Kyaku - D + Forward during forward jump

Kikoku Renzan - Roundhouse, Roundhouse from far

Kikoku Rentotsu - Fierce, Fierce from far

Special Moves

Go Hadoken - QCF + P EX

Shakunetsu Hadoken - HCB + P EX

Zanku Hadoken - QCF + P In Air EX

Go Shoryuken - DP + P EX

Kimonkai - RDP + P EX AB

Tatsumaki Zanku Kyaku - QCB + K EX Air OK

Hyakki Shu - QCF + K EX

Hyakki Go Zan - No input during Hyakki Shu

Hyakki Go Sho - P during Hyakki Shu AB

Hyakki Go Jin - K during Hyakki Shu

Hyakki Go Sai - 2P or 2K during Hyakki Shu

Hyakki Go Ha - P during EX Hyakki Shu

Ashura Senku - DP or RDP + 3P or 3K

Shura Rengoku - 2P or 2K during K forward Ashura Senku

Super Arts

Raging Demon - Jab, Jab, F, Short, Fierce Level 3+

Messatsu Go Hado - QCF, QCF + P

Messatsu Go Shoryu - QCF, QCF + K

Tenma Go Zanku - QCF, QCF + P In Air

Messatsu Go Rasen - QCB, QCB + K

Demon Blade (Kongou Kokuretzu Zan) - D, D + 3P Level 3+

Wrath of the Raging Demon - Jab, Jab, B, Short, Fierce Level 3+

Demon Armageddon - U, U + 3K Level 3+

--

Gouken

Command Moves

Sakotsu Kudaki - F + Strong

Tenma Kujin Kyaku - D + Forward during forward Jump

Shinkai Geri - DF + Forward

Jodan Sokuto Geri - F + Roundhouse

Special Moves

Go Hadoken - QCF + P, P to charge EX

Senku Goshoha - RDP + P EX AB

Tatsumaki Go Rasen - QCB + K EX

Airborne Tatsumaki Senpu Kyaku - QCB + K In Air EX

Hyakki Shu - DP + K EX

Hyakki Go Zan - No input during Hyakki Shu

Hyakki Go Heki - P during Hyakki Shu

Hyakki Go Jin - K during Hyakki Shu

Hyakki Go Sai - 2P or 2K during Hyakki Shu

Kongoshin - QCB + P EX AB

Fudoshin - QCF + K EX

Forbidden Shoryuken - DP + P EX AB

Super Arts

Shin Hadoken - QCF, QCF + P

Shin Shoryuken - QCF, QCF + K AB

Shin Tatsumaki Senpu Kyaku - QCB, QCB + K Air OK

Denjin Hadoken - QCB, QCB + P, P to charge

--

Seth

Command Moves

Yoso Kyaku - D + Forward In Air up to 3 times

Tenma Kujin Kyaku - D + Roundhouse during forward jump

Scythe Kick - Roundhouse at close range

Double Zoom Punch - F + Fierce

Jump Double Zoom Punch - DF + Fierce while jumping vertically

Special Moves

Sonic Boom - QCF + P EX

Shoryuken - DP + P up to 3 times EX

Hyakuretsu Kyaku - QCB + K EX AB

Chariot Tackle - QCF + K EX AB on EX

Tanden Engine - QCB + P EX

Yoga Teleport - DP or RDP + 3P or 3K

Spinning Piledriver - 360° + P EX

Super Arts

Tanden Storm - QCF, QCF + P

Tanden Stream - QCF, QCF + K AB

Tanden Typhoon - QCB, QCB + P AB

--

Cammy White

Command Moves

Killer Scythe Kick - D + Roundhouse while jumping up

Special Moves

Spiral Arrow - QCF + K EX

Cannon Spike - DP + K EX

Quick Spin Knuckle - HCB + P EX AB

Hooligan Combination - HCF + P EX

Razor's Edge Slicer - No input after Hooligan Combination AB

Assault Roll - P after Hooligan Combination

Cannon Strike - K after Hooligan Combination

Fatal Leg Twister - 2P or 2K after Hooligan Combination

Cannon Strike - QCB + K In Air EX

Target Strike - QCB + K when forward jump attack except Roundhouse hits

Killer Bee Stinger - QCB + K EX

Super Arts

Spin Drive Smasher - QCF, QCF + K

Reverse Shaft Breaker - QCB, QCB + K, K

CQC (Cammy Quick Combination) - QCB, QCB + P

--

Fei-Long

Command Moves

Chokkarakusho - F + Forward

Engekishu - F + Roundhouse

Special Moves

Rekkaken - QCF + P up to 3 times EX

Shien Kyaku - RDP + K EX

Rekku Kyaku - HCF + K EX AB on EX

Tenshin - HCB + K EX

Ryuogeki - DP + P EX AB

Shoenryu - QCB + P EX AB

Super Arts

Rekkashinken - QCF, QCF + P

Shien Renkyaku - QCB, QCB + K

Rekkashingeki - HCB, HCB + P Level 3+

Gekirinken - QCF, QCF + K

--

Sakura Kasugano

Command Moves

Flower Kick - F + Forward

Pendulum Upper - B + Fierce

Special Moves

Hadoken - QCF + P, P to charge EX

Shouoken - DP + P EX

Shunpukyaku - QCB + K EX AB Air OK

Shunpurenkyaku - K during Forward or Roundhouse Shunpukyaku

Sakura Otoshi - DP + K, P to follow up EX

Hadosho - QCB + P

Okakyaku - QCF + K In Air

Tengyo Hadoken - QCF + K

Super Arts

Shinku Hadoken - QCF, QCF + P

Shinku Tengyo Hadoken - QCB, QCB + P

Midare Zakura - QCF, QCF + K AB

Haru Ichiban - QCB, QCB + K

--

Rose

Command Moves

Slide - DF + Forward

Soul Feel - F + Strong

Soul Piede - F + Roundhouse

Special Moves

Soul Spark - HCF + P EX

Soul Throw - DP + P EX

Soul Reflect - QCB + P EX

Soul Spiral - QCF + K EX AB

Soul Passing - QCB + K

Super Arts

Aura Soul Spark - QCF, QCF + P

Aura Soul Throw - QCF, QCF + K

Soul Satellite - QCB, QCB + P

--

Gen

Command Moves

Change Style: Crane - 3K while in Mantis Style

Change Style: Mantis - 3P while in Crane Style

Shakudan - Roundhouse twice In Air in Crane Style

Kyotetsu - DF + Forward in Crane Style

Special Moves

Hyakurenko - P in Mantis Style EX AB

Gekiro - DP + K, K after input except on EX EX

Jasen - B, F + P in Crane Style EX

Oga - D, U + K in Crane Style EX

Sudden Stop - B after Oga

Close Kick - D or no input after Oga AB

Far Kick - DF or F after Oga AB

Ceiling Jump - UB, U, or UF after Oga

Falling Kick - D after Ceiling Jump AB

Super Close Kick Right - DF or F after Ceiling Jump AB

Super Close Kick Left - B or DB after Ceiling Jump AB

Setsuasen - 3P during Special Move in Crane Style OR 3K during Special Move in Mantis Style

Super Arts

Zetsuei - QCF, QCF + P in Mantis Style AB

Shitenketsu - QCB, QCB + P in Mantis Style AB

Ryukoha - QCF, QCF + K in Crane Style AB

Teiga - QCB, QCB + K In Air in Crane Style AB

--

Dan Hibiki

Command Moves

Kachiwari Chop - F + Fierce

Saikyo-Style Defense - 3P while blocking

Jumping Taunt - Fierce + Roundhouse while jumping

Ducking Taunt - D + Fierce + Roundhouse

Special Moves

Gadoken - QCF + P EX

Koryuken - DP + P EX

Dankukyaku - QCB + K EX AB Air OK AB on Air EX only

Danretsuken - QCB + P EX

Saikyo Tenjinsai - 360° + K EX

Super Arts

Shisso Buraiken - QCB, QCB + P

Haoh Gadoken - QCF, QCF + P

Saikyo Koryuken - QCF, QCF + K AB

Legendary Taunt - QCF QCF + Fierce + Roundhouse

--

T.Hawk

Command Moves

Heavy Body Press - D + Fierce In Air

Heavy Shoulder - D + Strong In Air

Thrust Peak - DF + Jab

Hunting Hawk - F + Fierce

Special Moves

Mexican Typhoon - 360° + P EX

Tomahawk Buster - DP + P EX

Condor Dive - QCF + P In Air EX

Hawk Slash - QCF + P EX AB

Condor Spire - QCF + K EX AB Air OK

Condor Rise - 3K

Thunder Bird - 360° + K EX

Earth Rage - QCB + P EX

Super Arts

Raging Typhoon - 720° + P

Canyon Splitter - QCF, QCF + P AB

Raging Slash - HCB, HCB + P

--

Guy

Command Moves

Elbow Drop - D + Strong In Air

Neck Breaker - F + Fierce

Ninja Sickle - B + Roundhouse

Nodokiri - Roundhouse during Ninja Sickle

Mizukirigeri - DF + Roundhouse

Special Moves

Hozanto - QCB + P EX AB

Bushin Senpukyaku - QCB + K EX

Bushin Izuna Drop - QCF + P, P close EX

Bushin Elbow Drop - P during Bushin Izuna Drop

Run - QCF + K EX

Sudden Stop - Short during Run

Shadow Kick - Forward during Run

Neck Flip - Roundhouse during Run

Hozanto - Jab during EX Run

Hagakure Ten - Strong during EX Run

Hagakure Chi - Fierce during EX Run

Yamagoe - RDP + P EX

Ikazuchi - P during Yamagoe AB on EX

Kabutowari - K during Yamagoe

Bushin Izuna Drop - B or F + P during Yamagoe

Kaiten Izuna Drop - DP + P OR QCF + P In Air EX

Utsusemi - DP + K EX

Super Arts

Bushin Hassoken - QCF, QCF + P

Bushin Gorai Kyaku - QCF, QCF + K AB

Bushin Muso Renge - QCB, QCB + P Level 3+

Bushin Gorai Senpu Jin - QCB, QCB + K

--

Cody Travers

Command Moves

Stomach Blow - F + Strong

Hammer Hook - F + Fierce

Jaw Crusher - B + Strong

Crack Kick - F + Roundhouse

Bad Spray - U + P during recovery

Fake Bad Stone - D + Fierce + Roundhouse

Crime Sway - D + 3K

Knife Attack - P while holding knife

Special Moves

Bad Stone - QCF + P, P to charge EX

Knife Throw - QCF + P while holding knife

Criminal Upper - QCB + P EX

Ruffian Kick - QCF + K EX AB

Zonk Knuckle - P, release EX AB

Pick up Knife - D + 3P

Mega Crash - 3K (uses part of Super Meter)

Super Arts

Final Destruction - QCF, QCF + P

Dead End Irony - QCF, QCF + K

Last Dread Dust - QCB, QCB + P

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Ibuki

Command Moves

Agemen - B + Strong

Spin Kick - F + Short

Reverse Spin Kick - B + Roundhouse

Hammer Kick - DF + Forward

Sazan - DF + Short

Bonsho Kick - F + Roundhouse

Spiral Elbow - F + Fierce

Backhand Punch - F + Fierce, Fierce

Special Moves

Kunai - QCF + P In Air EX

Tsuijigoe - DP + P (can follow up with Kunai or Kasumi Suzaku)

Neck Breaker - HCF + P EX AB

Raida - HCB + P EX AB

Kasumi Gake - QCF + K

Kazekiri - DP + K EX

Tsumuji - QCB + K, K or D + K except after Short version EX

Hien - RDP + K EX

Kagenui - RDP + P

Super Arts

Kasumi Suzaku - QCF, QCF + P In Air

Yoroitoshi - HCB, HCB + P

Hashin Sho - QCF, QCF + K AB

Yami Shigure - QCF, QCF + P

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Makoto

Command Moves

Yamase - F + Fierce, Fierce

Kumoharai - Strong + Forward during block

Special Moves

Fukiage - DP + P EX

Hayate - QCF + P, P to charge EX AB on EX

Hayate Cancel - K during Hayate charge

Oroshi - QCB + P EX AB

Karakusa - HCB + K EX

Tsurugi - QCB + K In Air EX

Shikiri - QCF + K EX

Isana - RDP + P EX AB

Super Arts

Seichusen Godanzuki - QCF, QCF + P AB

Abare Tosanami - QCF, QCF + K

Tanden Renki - QCB, QCB + P

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Dudley

Command Moves

Slipping Jab - F + Jab

Stomach Blow - F + Strong

Step Straight - F + Fierce

Kidney Blow - F + Forward

Dart Shot - F + Roundhouse

Clavicle Break - D, D + Forward

Victory Rose - D + Fierce + Roundhouse

Special Moves

Jet Upper - DP + P EX

Machine Gun Blow - HCF + P EX

Cross Counter - HCB + P EX

Short Swing Blow - HCB + K EX

Ducking - HCF + K EX

Ducking Straight - P during Ducking AB

Ducking Upper - K during Ducking

Corkscrew Shot - P during EX Ducking AB

Thunderbolt - DP + K EX

Super Arts

Rocket Upper - QCF, QCF + P

Rolling Thunder - QCF, QCF + K

Corkscrew Cross- QCB, QCB + P AB

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Dee Jay

Command Moves

Knee Shot - D + Short In Air

Sunrise Heel - DF + Forward

Maximum High - F + Roundhouse

Funky Somersault - D, U + Roundhouse when Maximum High hits

Special Moves

Air Slasher - QCF + P EX

Double Rolling Sobat - QCF + K EX AB

Jackknife Maximum - DP + K EX

Machine Gun Upper - QCB + P, P except on EX EX AB

Waning Moon - HCB + K EX

Super Arts

Sobat Festival - QCF, QCF + K

Climax Beat - QCB, QCB + P AB

Theme of Sunrise - QCB, QCB + K

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Adon

Command Moves

Jaguar Crunch - F + Strong

Jaguar Fang - F + Fierce

Jutting Kick - DF + Forward

Special Moves

Jaguar Kick - QCF + K EX AB Air OK

Rising Jaguar - DP + K EX

Jaguar Tooth - HCB + K EX AB

Jaguar Claw - QCF + P EX

Jaguar Bite - HCB + P EX AB

Hundred Jaguars - P when non-EX Jaguar Bite hits

Super Arts

Jaguar Varied Assault - QCF, QCF + P

Thousand Jaguars - P during Jaguar Varied Assault

Jaguar Assassin - K during Jaguar Varied Assault

Jaguar Revolver - QCB, QCB + K AB

Jaguar Avalanche - QCF, QCF + K AB

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Hakan

Command Moves

Hakan Smash - F + Jab

Hakan Tackle - F + Strong

Hakan Spear - F + Fierce

Step Low - F + Short

Front Kick - F + Forward

Step Knee - F + Roundhouse

Hakan Splitter - Fierce

Oil Head Combo - Strong, Fierce when oiled

Guard Position - D + 3P, D to hold

Special Moves

Oil Slide - QCF + P EX AB

Body Press - P before Strong or Fierce Oil Slide connects

Oil Shower - K before Strong or Fierce Oil Slide connects

Oil Rocket - 360° + P EX

Oil Dive - 360° + K, K to charge EX

Oil Dive Cancel - D, D while charging Oil Dive

Oil Shower - QCB + K EX

Hakan Launcher - QCF + K EX AB on EX

Super Arts

Flying Oil Spin - QCF, QCF + K, K to charge

Flying Oil Spin Cancel - D, D while charging Flying Oil Spin

Oil Coaster - 720° + P

Oil Combination Hold - D, D, D + 3K Level 3+

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Juri Han

Command Moves

Sekku - F + Forward

Tojushu - D + Fierce In Air

Special Moves

Fuhajin - QCF + K, K to charge EX

Shikusen - QCB + K In Air EX AB

Second Impact - K after Shikuken

Third Strike - K after Shikuken

Senpusha - QCB + K EX

Shirensen - QCF + K In Air EX

Kasatushi - QCB + P EX

Jafuten - QCF + P, P to charge

Fuhajin - Release Jafuten charge

Fusatsusen - F while releasing Jafuten charge

Shotenha - B while releasing Jafuten charge

Super Arts

Fuharenjin - QCB, QCB + K

Rochumou - QCB, QCB + P AB

Feng Shui Engine - QCF, QCF + P

Kaisen Dankairaku - QCF, QCF + K AB

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Yun Lee

Command Moves

Senpu Kyaku - F + Forward

Dakai - F + Fierce

Raigeki Shu - DF + K during forward jump

Special Moves

Kobokushi - QCB + P EX AB

Zesshou Hohou - QCF + P EX AB

Tetsuzanko - DP + P EX

Nishokyaku - DP + K EX

Zenpou Tenshin - HCB + K EX

Shukuchi Rimon Chochu - F, F + P EX

Renkan Shoko - 2P when EX Shukuchi Rimon Chochu hits

Super Arts

You Hou - QCF, QCF + P AB

Sorai Rengeki - QCF, QCF + K

Genei Jin - QCB, QCB + P

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Yang Lee

Command Moves

Senpu Kyaku - F + Forward

Raigeki Shu - DF + K during forward jump

Special Moves

Byakko Soshoda - QCB + P EX AB

Tourouzan - QCF + P up to 3 times EX

Kaihou - QCF + K EX

Senkyutai - DP + K EX

Zenpou Tenshin - HCB + K EX

Honshin - RDP + P EX

Super Arts

Raishin Mahhaken - QCF, QCF + P AB

Tenshin Senkyutai - QCF, QCF + K AB

Seiei Enbu - QCB, QCB + P

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Evil Ryu

Command Moves

Zugai Hasatsu - F + Strong

Zounuki - F + Fierce, Fierce for AB

Senpu Kyaku - F + Forward

Tenma Kujin Kyaku - D + Forward during forward jump

Special Moves

Hadoken - QCF + P EX

Shakunetsu Hadoken - HCB + P EX

Shoryuken - DP + P EX

Tatsumaki Senpu Kyaku - QCB + K EX Air OK

Ryusokyaku - QCF + K EX AB

Ryukosai - RDP + K EX AB

Rakuyo Hadoken - RDP + P EX

Super Arts

Metsu Hadoken - QCF, QCF + P, P to charge AB

Messatsu Go Shoryu - QCF, QCF + K

Messatsu Go Tatsumaki - QCB, QCB + K

Raging Demon - Jab, Jab, F, Short, Fierce Level 3+

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Oni

Command Moves

Gankauchi - B + Strong

Mizo Ochi Ugachi - B + Fierce

Special Moves

Go Hadoken - QCF + P, P to charge EX

Fukuma Gohado - RDP + P EX

Gorai Hadoken - HCB + P EX

Go Shoryuken - DP + P EX

Zanku Hadosho - QCB + P In Air EX

Tatsumaki Zanku Kyaku - QCB + K EX AB Air OK

Kyoseijin - DP + K EX

Sekisei Jiraiken - P during Kyoseijin

Tenma Rakusei Kyaku - K during Kyoseijin

Rakan Dantojin - HCF + K EX AB

Super Arts

Raging Demon - Jab, Jab, F, Short, Fierce Air OK

Meido Go Hado - QCF, QCF + P AB

Messatsu Go Zanku - QCF, QCF + P In Air

Messatsu Go Tenha - QCB, QCB + P

Tenchi Sokaigen - QCB, QCB + K AB

Mu - QCF, QCF + K AB

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