Burnout DX

The Burnout series is owned by Criterion Games inc.

The Beginnings
I've been thinking about a new Burnout game for a while now and jumped to the conclusion, "Why not share my first game idea to the public and see what they think about it." and that was where Burnout DX came in. As such, I've been playing Burnout 3: Takedown and Burnout Revenge on my ps2 ever since I was a kid, so I practically knew everything there was to know about in the classic Burnout games. I even remember the older Burnout games. Burnout and Burnout 2: Point of Impact, which had that good old arcade timer. That was something I had in mind. The arcade timer. Maybe I can include that in my idea. Bring that timer and those time extension markers back into race mode. What about Traffic Attack from Revenge? That's another thing I was thinking about including in my idea. Traffic Attack was replaced with Maniac Mode in Dominator (A spin-off game that was made by EA while Criterion was working on Paradise). Maniac Mode was also something I wanted to add in on my idea. Oh, lets not forget about boost. That's the most important part of the Burnout series. I plan to add 3 different types of boost in this game. All will be said in the main subject. Boy... this game idea sure has a lot on it's plate, but oh well... Without further adieu, here's my idea.

Main Subject
Burnout DX focuses on dominating both the track and your opponents. Getting ahead in this game is gonna require taking risks. You take Risks, you get Rewards. The Reward? BOOST!!!!! You know what to do with it, and it knows what to do with you. You can take risks and get rewards by; Catching some air time; Drifting around corners; Driving on the wrong side of the road; And near missing traffic. You can also get boost by battling with your opponents. Like Tailgating em'; Slamming em'; Shunting em'; And Rubbing em'. If you wanna take a bigger risk and get a bigger reward, make your competition crash. This is called a "Take-down". If you get Taken-Out, you will acquire a new revenge rival. Take-down that revenge rival, and you'll settle the score.

If you crash, activate "Impact Time". Use Impact Time to steer your car into the path of oncoming rivals. Don't forget about "Crashbreaker". Time it right, and detonate your car to take-down the rivals you otherwise couldn't reach.

Returning to the game is the opportunity to nail small, same-way traffic. This is called "Traffic Check". Another cool feature is the "Superstar Meter". The Superstar Meter keeps track of how well you play in an event. The better you play, the higher you boost your Superstar Rating. At the end of each event, depending on how many stars you have (Max. amount = 4), the medal you earned will either boost your rating, or break it. If you have 4 stars and win a Gold Medal, you will be boosted to 5 stars and get a perfect rating. If you end up with 4 stars and a Bronze Medal, your rating will be broken to 3 stars. Ending up with Silver won't affect your rating.

Game Modes
Another returning feature is the "Timed" Eliminator format. Maniac mode also makes its return, as well as it's many follow-up challenges. Here is a list of the many types of events:

Race - Straight-forward racing. Make it to the finish line before the timer ticks to zero. Checkpoints will be placed around the track to give you a time extension.

Eliminator - Like race mode, but without checkpoints and the finish line. Last place racer gets eliminated after 30 seconds. Once second place is eliminated, the race is over. First place is declared the only survivor.

Road Rage - Aggressive style driving with 3 opponents. Hit the take-down target before the timer ticks to zero. You will get a time extension from a small number of take-downs. Opponents re-spawn near or a tad ahead of your location. Power Type Boost is required.

Maniac Mode - Take a bunch of risks and make it to the target score before time runs out. Speed or Stunt type boosts are required.

Drift Challenge - Powerslide around the track and beat the target score.

Near Miss Challenge - Near miss your way to the target score.

Oncoming Challenge - You will score points for driving on the wrong side of the road. Beat the target score for the win.

Traffic Attack - Keep hitting small, same-way traffic until the target score is achieved.

Burnout Challenge - Speed type boost is required for these events. Keep boosting until you hit the target boost chain.

Burning Lap - Drive as fast as you can and nail that target time!

Boosts
New to the competition are the types of choose-able boosts. There are 3 different types of boost. You can only use one in an event. Here are the types of boosts you can use:

Burning Boost - Fill the boost bar all the way and you can start boosting! Earn while you burn and you can start a burnout boost chain. Get a long chain going and you'll really own the track!!!

Super Boost - This boost can be used at any time but fill it up all the way and you'll activate "Supercharge" and go twice as faster than the regular boost speed.

Power Boost - Take-down your competition with this kind of boost in your possession and you'll grow your boost bar and fill it. It can only be expanded 3 times. Get Taken-Out and a chunk of your boost gets Taken-Out too. So be careful.

Vehicles
There are six new vehicle groups ("Series" for short) consisting of six different cars. Some groups can be raced along with other series but there are a few that can only fly solo. Here are the groups:

Classic Series - Beginner Class (Solo)

Modern Series - Intermediate Class (Solo)

Sport Series - Advanced Class (3-some)

Super Series - Professional Class (3-some)

Special Series - Expert Class (3-some)

Off-Road Series - Same as Advanced Class, but can only be driven on special types of environments. (Solo)

Elites - Six Special cars for six different series.

Courses
Another new addition to the competition are the four new Off-Road Exclusive Tracks. And four regular courses for the other five vehicle groups.

Street Tracks:

Desert Airways (USA) - An abandoned military air base in the middle of the desert.

Hillside Manor (Europe) - A beautiful European mansion in the mountains.

Grand Metropolis (Far East) - A huge South-Eastern Asia city.

Pacific Keys (USA) - The tropical freeways of a US beach resort.

Off-Road Tracks:

Meteor Hill (USA) - An old, abandoned, destroyed campsite in the fields surrounded by fallen meteors.

UFO Crash Site (Europe) - A dark, scary-looking forest where an unknown object crash-landed into.

Beachside (Far East) - You drive around the ruins of a destroyed beach-side town and a nearby jungle in Japan.

Beacon Stadium (USA) - An empty stadium in the United Stated is now being used as a burning route.

Also, get a take-down at a specific location in one of these tracks, and you'll earn a signature take-down.

Soundtrack
1. Adam And The Ants - Stand And Deliver

2. Agent Blue - Snowhill

3. Airbourne - Too Much, Too Young, Too Fast

4. Brain Failure ft. Dicky Barret, BIG D And The Kids Table - Coming Down to Beijing

5. Depeche Mode - Route 66 (Beatmasters Mix)

6. Innerpartysystem - Heart Of Fire

7. Jimmy Eat World - Electable (Give It Up)

8. Junkie XL ft. Lauren Rocket - Cities In Dust

9. Jupiter One - Fire Away

10. Keril - Creepshow

11. Mexicolas - Come Clean

12. Never Heard Of It - Finger On The Trigger

13. Operator - Nothing To Lose

14. Permanent ME - Until You Leave

15. Rev Theory - Light It Up

16. Seether - Fake It

17. Showing Off To Thieves - Everyone Has Their Secrets

18. Soundgarden - Rusty Cage

19. Swervedriver - Duel

20. The Pigeon Detectives - I'm Not Sorry

21. Twisted Sister - I Wanna Rock

22. The Whip - Muzzle #1

Authors Note
Not all of this information is accurate. I'll still be doing some editing on this article. But if you have any questions, let me know on my gmail account (drapi87@gmail.com).