Kalran: Tales of the four nations/Hansion Warband

The Hansion Warband are one of the 24 playable factions in Kalran: Tales of the four nations, specializing in guerilla warfare and rapid mobility.

Description
When the hyperion struck the navaheim, or windborn, felt the mental screams of a million lives, plants, animals, and people. Most of them went crazy in grief, others died from the mental overload. Those who survived fled east, running through Reclaimer firebombs and beserkers, and when the smoke cleared and they resurfaced they saw the horrendous sight. Half of the forest they once protected reduced to ashes and with the ensuring fallout they fled into the cave. And swore vengeance on the fenrirs, for it was their empire that started the war, and began rebuilding. And by the 8th age they Rebuilt their forest home, though tension between them and the UCA remains high, with their army moving through thousands of tunnel networks

Technologies
Spiral power

Wind based technology

Illusion magic

Commanders

 * Classic: Guerilla commander Laura (Guerilla tactics)
 * Airforce: rapid response commander Arne (Air raid tactics)
 * Defense: Trap commander Airi (Delaying tactics)
 * Infantry: Sniper commander Simon (Stalker tactics). Voiced by Josey Montana McCoy
 * Armor: Armor assault commander Petra (Assault tactics)

Mechanics

 * Veterency: Unit gains veterancy by salvaging destroyed units. But while it's the fastest veterency compared to others it's also the weakest, a fully upgraded huntress will lose to a UCA riflemen ace in a straight fight
 * Early game dominance: Out of all the factions the navaheim have the strongest early games. Thanks to their lack of a unit tier system, meaning that they have access to all of their units, except for their epics and some commander exclusive units, from the get go, their tunnel network, allowing infantry and vehicle means that they can force their foes on the backfoot in the early game. But beware when the game drags on to the mid to late game, for they lack and late game upgrades or tough heavy hitting units, forcing them to fight in a defensive guerilla warfare. But by end game the will begin to catch up

Trivia

 * Culturally the Navaheim are based off Vietnam, Finland, and Japan, with most speaking in a Vietnamese, Finnish, or Japanese accent. They're race is based off the navi from avatar, the night elves from world of warcraft, and the alfheimr from regalia.


 * Their faction gameplay are based off the GLA from C&C Generals, nod from C&C, and the Confederate Revolutionaries from Red Alert Paradox. Their veterancy system is based on the GLA scrap upgrades. With an aesthetic similar to the Vietcong and Finland during the winter war.