Kalran: Tales of the four nations/Cannoneer

"No armor is too big."

-A Cannoneer leaving the Recruitment facility

Tactical Analysis

 * Armour bane: The Cannoneer are the response against cavalry and armor. With their tesla cannons, firing balls of electricity, being exceptionally effective against vehicles or anything large with thick armor, and was created solely for that purpose. The weapons are switching to a lower frequency that causes only light shocks to unprotected skin, possibly for the Cannoneers own protection.


 * A cute little fox: But what makes the Cannoneers so dangerous is that, thanks to their Kitsune magic, they can shapeshift into small creatures, popularly a fox, suited its environment and blend in with the fauna. Becoming nearly invisible to the naked eye, since no one will be suspicious of stray animals, while a tank cannot so much as crush one of these soldiers in this state. While in their animal form, Cannoneers are well-protected against most weapons, though they cannot retaliate either, and can even swim, making them somewhat amphibious.
 * Let it fly: Another thing that makes them infamous amongst vehicle crew is that, with a brief charge up, the Cannoneer can fire a beam of electricity that strays towards nearby enemies, capable of melting an entire brigade of tanks, and stunning infantry, but the shock towards them still stay the same low poer


 * A heavy burden: The bulk of Cannoneers' equipment, including the backpack that powers it, means their firepower can only be brought to bear directly ahead. Consequently and ironically, standard frontline infantry are proving to be the most capable at neutralising these threats