Rise and glory of ancient empires - Factions

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Civilizations
All the factions in the game, including the barbarians, are included in an ethnic group called Civilization. Each Civilization has its own building design, its 3 unique units and its 2 special bonusess. There are 10 Civilizations in the game:

Factions
There are 1 Imperial and 4 Great Campaigns. Playable factions are written in bold, and are playable both in Campaign and Custom Battle modes. Non-bold factions are unplayable.

Great Campaign: The Great Pharaoh

 * Lower Egypt
 * Upper Egypt
 * Khemet
 * Lower Nubia
 * Kush
 * Northern Meshwesh
 * Southern Meshwesh
 * Itthiophagi
 * Lybia
 * Nasamona
 * Troglodytae
 * Minaea
 * Gebelians
 * Judaea
 * Gaza
 * Qedari
 * Temanites
 * Midianites

Great Campaign: The Anatolian Throne

 * Hittites
 * Lukka
 * Arzawa
 * Milawanda
 * Ishuwa
 * Pala
 * Mitanni
 * Kilistepe
 * Karkemish
 * Kizzuwatna
 * Konya
 * Thrace
 * Zagora
 * Sardes
 * Sarhoyuk
 * Arinna
 * Yalburt
 * Ugarit
 * Melid

Great Campaign: The Land of the Two Rivers

 * Ur
 * Lagash
 * Babylon
 * Akkad
 * Elam
 * Guti
 * Assyria
 * Kassites
 * Medes
 * Eastern Cimmerians
 * Urartu
 * Ishuwa
 * Yahmadi
 * Kizzuwatna
 * Temanites
 * Chaldeans
 * Amorrites
 * Mari
 * Lullubi

Great Campaign: The Levantine War

 * Lower Egypt
 * Hittites
 * Lukka
 * Mitanni
 * Kizzutawna
 * Mitanni
 * Yamhadi
 * Tyre
 * Sidon
 * Gaza
 * Judaea
 * Jebelians
 * Edom
 * Hamath
 * Israel
 * Ugarit
 * Amorrites
 * Temanites

Barbarians
Of course, along with those factions, there are also barbarian hordes, belonging to civilizations as well. There are various types of barbarians, ranging from "friendly", which will integrate as citizens (and sometimes even as mercenary troops), to the famigerate "Sea Peoples", divided in various hordes as the real story concerns.


 * "Friendly" barbarians:
 * Hyksos: from Caananite regions, in modern Phoenicia/Lebanon, and thus belonging to the Syrian civilization/ethnic group. They appear around the turns set in 1800 BC. Their integration enhances all of your heavy cavalry and chariots troops.
 * Amorites: from Mesopotamia, in modern Iraq, and thus belonging to the Assyrian ethnic group. They firstly appear around 2400 BC. Their integration grants population growth inproved and better defenses bonuses.
 * Punt from Ethiopia and Somalia, thus belonging to the Nubian ethnic group. They appear around 2500 BC. They're the only barbarians that instead of attacking they'll just try to trade with you, sometimes presenting the finest offers in game, for example generals. Integrating them will grant a very slow but costant economic growth.
 * Standard barbarians:
 * Philisteans: from modern Israel, they appear in 1800 BC. Factions as Israel and Judaea will easily enter in conflict with them. They belong to the Tribal ethnic group.
 * Aruba: from Sinai peninsula, appear at the beginning of the game. May enter in conflict with the Jebelians but rarely win against them, as they send small hordes against them. They belong to the Nubian etnhnic group.
 * Sea Peoples:
 * Denyen: the Danaoi, belonging from Greece, Tribal ethnic group.
 * Ekhwesh: the Achaeans, belonging from Greece, Tribal ethnic group.
 * Lukka: the Lycian, belonging from southern Anatolia, Hittie ethnic group.
 * Peleset: the Philistines, from Crete, appearing in Palestine and Israel, Tribal ethnic group.
 * Shekelesh: the Siculi, from Sicilia, Italy, Tribal ethnic group.
 * Shardana: the Sardis, from Sardinia, Italy, Tribal ethnic group.
 * Teresh: the Tyrrenians, ancestors of the Etruscans, Italy, Tribal ethnic group.
 * Tjeker: the Sikil, the Greek Teucrians, Tribal ethnic group.
 * Weshesh: probably Wilusa, maybe Troy, Hittite ethnic group.