Kalran: Tales of the four nations/Ghost

"Ghost ready to infiltrate."

-A Ghost exiting the crawler

Tactical analysis

 * The silent death: Formed from sniper aces. The Ghost the worlds deadliest snipers, able to kill anything short of another ADF infantry or vehicle with their plasma railgun sniper rifle. And can set up a teleportation point so that in the event their position is compromised they can quickly escape
 * Hunting lure: In order to snipe perfectly, the Ghost are equipped with state of the art hologram projectors, and when deployed, can make an unnoticeable decoy. And upon the unit firing upon the decoy will immediately notify the Ghost and mark it's weakpoint, meaning the the Ghost return fire will likely see the shooter killed for taking the bait
 * No where to run: And if the Ghost finds a particulary tough target they can focus and charge up their rifle. Firing a shot that will kill its target, with exception of epic units, and one the Ghost has his target sighted they can only run
 * Wait for it: But this power and range comes at the cost of having an abysmal rate of fire, which worsens if the enemy gets close to them, and their weapon producing a noise loud enough to easily pinpoint where it came from. And being a sniper they can be easily overwhelmed

Rank upgrades
Rank 1: attacks now pierces through infantry and deals light damage to armor

Rank 2: rate of fire and speed increase, attacks now pierces through vehicles, and teleporter now activates upon unit reaching critical health

Rank 3: damage and range increases and unit can deploy 2 decoys, unit becomes cloaked when decoy is deployed, and unit now uses a revolver at medium range

Rank 4: visual and attack range increase, increase damage against armor, and when teleporting at critical health leaves behind a dying decoy and heals unit to full health

Rank 5: Assassinate cooldown is reduced and now immediately fires 4 shots at the target, each removing a quarter of the enemies health, the damage cannot be reduced nor healed until target leave the attack range, and explodes upon impact, heavily damaging surrounding units, unit is now stealthed until attacking and rifle damage is now changed to explosive