Godzilla Unleashed Evolved

Godzilla Unleashed Evolved or GUE is the sequel to the Godzilla Unleashed game made by TGI with the cooperation of Pipeworks and Crytek and published by Atari. It is released in 1 October 2017 as a celebration for Godzilla's newest film by Legendary Pictures and a tribute to Godzilla. Also it includes other non Godzilla Kaijus including mechs.

Synopsis
After a mass Kaiju attack all over the world, the humans revived the PPDC, an acronym for Pan Pacific Defense Corp that has been disbanded after the breach has been destroyed. While so, after Godzilla "saves" San Fransisco, another MUTO, unknown from where has returned. While the aliens, known as the precursors are planning to reopen the breach once more and unleashed their kaijus again. But before that, the Xilliens had planned to dominate earth before the Precursors can. So, the Xilliens and the Precursors started a war. But then they became a team. And deployed their Kaijus to dominate earth. But before that can happen, the PPDC sent in again their Jaegers to stop the Kaijus deployed by the Xilliens and the Precursors. But before that can happen, the king of the monsters had returned. For another "saving-the-world mission" with other Kaijus that revolted back the Xilliens and the Precursors.

Gameplay
The game plays like in the previous version of GUE. But with a little bit Street Fighter element been added. Such as the Kaijus can perform super attacks and performing multiple hits known ordinarily as combos. The player plays as the Kaijus and mechs from several movies and Godzilla franchise. Each Kaiju has it's own uniqueness and has their own movelist along with super attacks. Super attacks are divided by 3 levels like in Marvel Vs Capcom which is : To do super attacks, Kaijus need to fight to gain power. Power can be gained by : Power can be reached until level 3. While so, power is drained while using a charge.
 * 1) Level 1 super attack is the weakest super attack. But still packs a punch and it requires only 1 bar of power.
 * 2) Level 2 super attack is a bit stronger than the Level 1 super attack. Level 2 super attack can affect the gameplay of the Kaijus inside the battle.
 * 3) Level 3 super attack is the strongest. When performed, a small cinematic scene will occur and there is when the Lv.3 super attack begins.
 * 1) Hitting the enemy
 * 2) Performing combos that can gain more power
 * 3) Get hit by the enemy

To do a charge, hold R1 and L1 and a specific part of the Kaiju will glow. During this, all attacks deal much more damage. But it depends on the power and their bar levels. When using this charge, the power bar will slowly get drained. After the power bar gets drained, the specific part of the Kaiju that glow will be "turned off". While "turned off:, the Kaiju deals lesser damage, get slowed and takes more damage equal to the power bar's damage granting. So if you charge with one power bar and it faints, your Kaiju will deal lesser damage, get slowed and takes more damage for 15%. It has a duration. Depends on the power bar that has been used for charging. Also, during the charge, your Kaiju can't use super attacks.
 * 1) One power bar grants 15% more damage. Lasts 15 seconds
 * 2) Two power bar grants 25% more damage. Lasts 20 seconds
 * 3) Three power bar grants 50% more damage. Lasts 25 seconds
 * 1) One power bar's "turn off" duration is 10 seconds
 * 2) Two power bar's "turn off" duration is 15 seconds
 * 3) Three power bar's "turn off" duration is 20 seconds

Single Player
Single player can be divided into several other modes.

Battle
Ordinary battle. The player battles other CPU controlled Kaijus that has been chosen randomly or chosen by the player.

Campaign
Also known as story mode. Fight through legions of Kaijus with  mission objectives. The mission objectives can vary. The most important thing is that you must destroy the enemy. Campaign mode can be divided into two sections. The good and the bad. In the good, you play as good Kaijus or mechs that protects the earth. While The bad is the vice versa of it.

Online Battle/Multiplayer
Requires Wi-Fi or sufficient internet connection. In this mode, you play with players both all around the world or just players around your house and neighborhood. You can play Team Deathmatch, which pits 4 Kaijus vs 4 Kaijus. 4 is the maximum amount of players in TDM. As long as the players still exist... Also there is FFA or Free For All. Easy objective. Just destroy other players and get the most kills. Defeated players will respawn in 3 seconds. The player with the most kills will win and gets a large amount of score. Other losing players also get scores. The Kaiju the player used can be chosen personally. But the stage will be chosen randomly.

Survival
Survive through waves of Kaijus. The more you survive, The more score you get. Each wave is harder every time you return to play Survival. So after you play Survival for one week..... Maybe you won't even lend a single hit on Knifehead....

Playable Characters
The characters have been added some new abilities such as Godzilla can spit out a nuclear Hadoken like energy ball, Striker Eureka's AKM now can track enemies, all Jaegers can kick and others.

Godzilla
The king of the monsters himself. Here, Godzilla doesn't use his 1945 or 1990s or 2004 skin. But uses the 2014 skin. Godzilla packs a punch in both melee and ranged. While he is a little bit slow. He also has high durability. He's called the King Of The Monsters for nothing. Super attacks are :
 * Bite Fury (Level 1) : Godzilla performs a series of bites and finishes it with shooting a giant nuclear energy ball. If the nuclear ball hits the enemy, the enemy will get burning damage over time.
 * Radiation Stomp (Level 2) : Godzilla stomps at the ground, sending a large radiation wave. During this, Godzilla's movement will leave radiation footprints that restores Godzilla's health if Godzilla walk over it and harms enemies if they walk over it.
 * Spiral Ray (Level 3) : Godzilla charges his atomic breath that makes his spines glow and unleashes his Spiral Ray. The Spiral Ray glows reddish which indicates it is power growing from the atomic breath. During this, Godzilla can turn around and run to aim and hit the enemy with this. Enemies hit by this will take burning damage over time for 10 seconds. The ray's duration is 15 seconds.

Knifehead
The first Kaiju that managed to get a Jaeger nearly wrecked with a heck of intelligence. Knifehead, although being a category 3 Kaiju, managed to match other tough characters. Knifehead's, well, head can deal much more damage than just punching and kicking the enemy. His durability and attack is also nice. While also he is smart. Knifehead has a high jump height while also moves pretty fast. He is a rough and tough Kaiju. But he lacks projectile or ranged attacks.
 * Knife Strike (Level 1) : Knifehead stabs the enemy with his head 3 times and does a backflip that ends with his head striking the enemy.
 * Lunge Strike (Level 2) : Knifehead lowers off his body before he lunges at the enemy and begin to slash it with his claws. Mashable. That means the player can press a button to increase the amount of attacks. Maximum mash is 5 hits. After mashing, Knifehead will finish his lunge with a slash with his head to the enemy's head.
 * Surprise Attack (Level 3) : Knifehead will be in a dizzy state that leaves him vulnernable. Then when the enemy knocks down Knifehead, Knifehead will just be knocked down ordinarily.But after the enemy strike Knifehead again, Knifehead will jump out of the water and goes straight to the enemy's chest with his head and deals a massive amount of damage.

MUTO
The MUTO used here is the female MUTO. The MUTO stands for Massive Unidentified Terrestial Organism. It is a tanky character that can withstand a lot of damage while also agile. No projectiles for her. But she can stand projectiles. MUTO's evasion is pretty fast. Although her jumps are lower than her size. MUTO's melee attacks have long reach. Also uniquely, her melee can inflict a bleed damage over time. But only for 4 seconds.
 * Rave Jump (Level 1) : MUTO jumps to her enemy and knocks them back with her sycthe-like claws. Inflicts bleeding damage over time for 10 seconds. The knockback range is far, but the recovery time from the jump is slow.
 * EMP (Level 2) : If you watched Godzilla 2014, you'll know this MUTO thing can do an EMP. MUTO stomps her claws to the ground and roars, making her walks EMP imbued. EMP can deal huge damage to mechanical enemies and stun non-mechanical Kaijus. Duration is for 15 seconds. But, jumping will end the EMP.
 * Male MUTO Summon (Level 3) : MUTO summons her mate, the male MUTO. Well....the Male MUTO is smaller than the female MUTO. The male MUTO can assist the female MUTO by striking down the enemy by diving down to the enemy or strikes the enemy with air dashes. Male MUTO exists for 20 seconds and each attack deals bleeding damage over time for 5 seconds.

Striker Eureka
The first and the only (well, currently) Mark V Jaeger. Striker is a powerful character. Able to unleash fast and highly damaging attacks while his ranged attacks are also devastating. Striker did gained a high durability. But focuses on offensive capabilities. He is mechanical. So he is vulnernable to EMP. Also because he is mechanical, he can't get bleeding or poisoned. Well, he also has an upward dash that uses his T-16 Angel Wings that gives him a limited floating and have a follow up attack that includes : He also can also arm himself with his Stingblades to deal bleeding damage over time and adding some damage along with making his melee's range farther.
 * 1) Light attack makes him shots his Plasma Caster
 * 2) Medium attack makes him does a ground pound
 * 3) Heavy attack makes him shots one of his AKM
 * AKM (Level 1) : Anti Kaiju Missile. Striker shots 8 of his famous chest AKM. Deals more damage to Kaijus and stuns any enemy. The AKM however, can be interrupted with EMP, making the missiles turned back to strike Striker himself. The AKM has a homing effect that tracks enemies and hits them wherever they are.
 * Dirty Fight (Level 2) : Grappling move. Striker grabs his enemy, throws it to the air, shots his AKM and Plasma Caster to the enemy before they came down again and Striker impales his enemy with his Stingblades.
 * Eureka Smash (Level 3) : Striker quickly dashes to his enemy with his T-16 Angel Wings and punches it's head 5 times, then knocks the enemy back and shots his Plasma Caster and sends the enemy upwards with an uppercut. Then the enemy comes down again and Striker concentrates his Plasma Caster and blasts a huge energy wave to the enemy. Deals burning damage over time.

Anguirus
The first Kaiju to fight Godzilla. Anguirus retains his gameplay from the old Godzilla Unleashed. His high durability and speed makes up his tough and rough gameplay. Anguirus gains back his sonic scream, but with a further range added. Anguirus can roll to his enemy and damages them in contact. Anguirus can also do a defensive stance that makes him damages the enemy every time the enemy hits him in melee. While against projectile, the projectile deals lesser damage. Includes beam attacks. Anguirus is definitely choosed for someone that likes to survive long enough.
 * Spike Bulldozer (Level 1) : An improved version of his Spike Roll. Anguirus rolls himself to a ball with his spikes covering his body and dashes at the enemy, damaging them in contact. Each contact with the enemy deals 5 hits. Duration is for 10 seconds. It also deflects projectiles and beam attacks. Can be finished by pressing L1 and Anguirus will crash to his enemy, dealing huge damage.
 * Sonic Explosion (Level 2) : Anguirus charges his sonic scream and unleashes the scream, dealing a huge area damage. It has a fast recovery time and stuns enemy for 15 seconds. During this, the enemy will be in a dizzy state.
 * Spin Tank (Level 3) : Anguirus rollls himself like the Spike Bulldozer straight to the enemy. The enemy tries to evade Anguirus but Anguirus jumps to his enemy's head and rolls his body to his enemy 15 times before knocking them down and continues rolling for another 25 hits and mashable for 10 hits.

Cherno Alpha
Ultimate and old Kaiju killing machine from Russia with a duo of wife and husband pilot. Cherno is a Mighty Glacier Jaeger. Which means he has a powerful attack and extreme durability, but he is extremely slow. Cherno was a bruiser character and a tank character. He can dish out a lot of damage and takes a lot of punishment. He has weak ranged attacks but the most simple thing he can have is the Incinerator turbines. Basically pair of shoulder mounted flamthrowers that can burn enemies and deal burning damage over time. Cherno can also do a taunt that adds up 5% power to his power bar every time he taunts. If he gained power from his taunt, his charge's "turn off" duration is decreased for 5 seconds for every power bar used.
 * Tesla Storm (Level 1) : Cherno charges his Z-14 Tesla fists and unleashes barrages of Tesla Spheres that shocks his enemies. Stuns enemies no matter who is hit and deals shock damage over time for 10 seconds.
 * Ground Zero (Level 2) : Cherno charges his Z-14 Tesla Fists like what he did for his Tesla Storm and smashes the ground, covering the ground with Tesla energy that knocks down enemies. The Tesla energy covers the ground for 10 seconds, damaging enemies in the battlefield unless they can fly. Cherno's power will generate for 2% if he is still in the Tesla energy area.
 * Sluggernaut Headshock (Level 3) : Cherno rushes at his enemy and grabs its head. Cherno began to punch the enemy's head 5 times with his Tesla fists, lifts the enemy to the air and delivers a bone crushing headbutt. Enemy gets a 5 seconds stun.

Gamera
Famous Daiei Kaiju made for children and made for rivaling Godzilla. The Gamera here uses Heisei skin. Gamera is a tough character. His shell can be used for offensive and defensive purpose. He did not possess any beam attacks (only his super attack have it) but his fireball isn't absent yet. Gamera is slow on ground. But when using his flying ability he is OMG very fast. His large pool of health and great durability adds him to the list of tough Kaijus. But he lacked aggressive attacks while having a large amount of move list.
 * Rapid Fireball (Level 1) : Gamera shots his fireball repeatedly for 10 times. Gamera can be moved during firing his fireballs.
 * Frisbee (Level 2) : Gamera goes into his flying stance and propels himself to the enemy and bounces to other enemies (In multiplayer), dealing a not-really-nice amount of damage. During this Gamera can't be harmed by anything.
 * Ultimate Plasma (Level 3) : Gamera gathers his energy, mana, energy from earth or anything else and charges it before he blasts it to the enemy, dealing a huge near insta-kill damage. But it can only be used once per match. Although it states that it can only be used once during Gamera's lifetime....
 * Fireball Ejection Suicide (Level 3, Multiplayer only) : Multiplayer only super attack. If a player that uses Gamera died in the game when having 3 power bars, Gamera will overload his internal furnace and explodes himself, dealing area damage to the players in the battle. In TDM, it won't harm teammates. But his respawn time is increased by 2 seconds.

King Ghidorah
Legendary Toho Kaiju that nearly appeared in all Godzilla movies and matched off Godzilla's strength. Ghidorah is a Jack Of All Stats character. His durability, health, attack and others are balanced. Good for starters. His Triple Gravity Beams is an effective weapon aggainst all kinds of enemies. It can also do shock damage over time for 10 seconds, a bit impressive, eh? Ghidorah can fly with a medium speed. While flying he can dash to increase his fly speed for a limited time. Ghidorah is also an exceptional melee combatant. Although he doesn't have any arms.
 * Static Shock (Level 1) : King Ghidorah unleashes one single burst of a merged Gravity Beam that pierces the enemy. Enemies knocked down by Static Shock will get a slower move speed for 15 seconds.
 * Gravity Storm (Level 2) : King Ghidorah imbues his wings with his Gravity Beams, flaps his wings and unleashes 3 Gravity Beam imbued hurricane and Gravity lightnings began to strike the enemy from the sky. Enemies hit by the hurricane will get flied away and receives 2x damage from basic attacks.
 * Internal Shock (Level 3) : King Ghidorah imbues all of his body with his Gravity Beams. Ghidorah will receive a 5% bonus for all stats such as damage, durability and speed. But his health will deplete by 5% every second until the duration is done. Duration is 10 seconds. In this state, Ghidorah's power bar is instantly generated to full 3 power bar and he can do other super attacks without consuming a power bar and charges himself without even get "turned off".

Kamacuras
A mutated Praying Mantis. Kamacuras doesn't have any projectile and has the lowest health and durability in game. However, he relies on speed and dealing damage. His wings enabled him to fly, of course. His dash speed is also pretty fast. Evasion is his main strength. Combined with his fast speed of flying, Kamacuras can evade nearly any attack. Beware, his durability and health is lowest in game.
 * Pressure Dash (Level 1) : Kamacuras dashes to his enemy quickly with his wings. Dealing a small amount of damage but in a quick speed both in the start of the attack and the recovery time of the attack's end. Enemy hit by Pressure Dash is knocked down.
 * Camouflage (Level 2) : Ability from Godzilla Final Wars. Kamacuras camouflages himself into the environment, making him invinsible. The game includes an auto targeting system to automatically target the enemy. It can also be turned off to target the enemy manually. During Camouflage, Kamacuras cannot be auto targeted. Duration is 20 seconds.
 * Hidden Strike (Level 3, during Camouflage) : Only can be used during Camouflage and having 3 power bars. Kamacuras unknowingly sneaks to the enemy's back during camouflaging, and then Kamacuras stabs the enemy's back with his claws 10 times. After that Kamacuras carries the enemy to the air by flying and drops them back to the arena.

Coyote Tango
Old Mark 1 Jaeger like Cherno Alpha. But faster and weaker. Coyote has two options for ranged attack. He can use a VP-I Energy Caster or his mounted mortar cannons to for faraway attack. VP-I Energy Caster is a fast firing energy caster, but weaker than the mortar cannons. The mortar cannons are far more powerful than the VP-I, but slower to be fired. Coyote is given an additional melee weapon other than his fists and legs. He got a pair of blades named "Longblades". Although these Longblades won't help much, it still can deal more damage than basic attacks. The Longblades are small, allowing for fast combos. But these Longblades can't do bleeding damage over time. He has a nice amount of super attacks too.
 * Combination Shot (Level 1) : Coyote shots both of his mortar cannons and VP-1 Energy Casters to his enemies in a rapid fire style. Deals a huge amount of damage and deals burning damage over time and shock damage over time.
 * Surgical Precision (Level 2) : Coyote aims one of his VP-1 Energy Caster to his enemy's head and charges the shot that goes to the enemy's head, piercing the head and deals a massive amount of damage and bleeding damage over time.
 * Kickass Counterstrike Mode 1 (Level 2, only functional when melee attacked) : Coyote immidiately parries his enemy's melee attack and pulls out his Longblade and stabs the blade into the enemy's chest. Then, Coyote kicks the enemy's stomache and pulls out another Longblade and stabs it to the leg. Coyote then pulls out the Longblades out of the enemy's body and does a facepunch to the enemy, knocking them back and down.
 * Kickass Counterstrike Mode 2 (Level 2, only functional when range attacked) : Coyote evades the ranged attack, shots his mortar cannons to the enemy 5 times and shots his VP-1 Energy Casters to the enemy.
 * Nerve Strike (Level 3, only functional against non-mechanical enemies) : Coyote quickly punches his enemy in the heart, followed up by another quick punch to the head, and another quick punch to the throat, and again followed up by a quick punch to the heart, chest and finally kicks the enemy away. Enemy hit with this is stunned for 10 seconds and take 2x more damage.
 * Steel Kickass (Level 3, only functional against mechanical enemies) : Grappling move. Coyote grabs his enemy, then aims his mortar cannons to the enemy's head and shots it 5 times. After that, Coyote delivers an uppercut to the enemy and shots his VP-I Energy Casters.

Leatherback
Gorilla like Kaiju and a Category IV. Leatherback is a slow moving Kaiju. But his durability is extremely high. He also gained MUTO's EMP, but in a different way due to the fact that he has an EMP organ in his back. Leatherback's damage dealing ability is also a miracle. He is very aggressive and a bruiser Kaiju. He doesn't have any projectile, but his direct combat capability is powerful. Leatherback goes into one of the most tough Kaiju in the game.
 * Pounce And Smash (Level 1) : Leatherback pounces his enemy and smashes the enemy with his gigantic fists. Mashable for unlimited hits. The pounce's duration is 10 seconds before the enemy falls down. After the enemy falls down, Leatherback smashes his fists once again to his enemy.
 * EMP (Level 2) : Leatherback charges his EMP organs in his back and unleashes a huge amount of EMP wave that affects everything in the battlefield. Unlike the MUTO's EMP, Leatherback's EMP is just a one use ability. But much more devastating. Non-mechanical characters are stunned for 15 seconds and take a light damage. Mechanical characters are stunned for 20 seconds and take a massive amount of damage.
 * Body Slam (Level 3) : Leatherback jumps to his enemy with his body spread to crush his enemy, dealing a huge amount of damage. After using the Body Slam, Leatherback can do another 3 additional moves which is :
 * Rapid Punch (Light attack) : Leatherback rapidly punches his enemy. Mashable for 10 hits.
 * Shockwave Slam (Medium attack) : Leatherback smashes his fists to his enemy and creates a shockwave. The shockwave can damage a small amount of damage to other enemies in the battle.
 * Back Slam (Heavy attack) : Leatherback spins himself and smashes himself to the enemy. Then the attack is ended.

Arenas
Arenas are basically a battlefield that is used for the combat. There are variety of arenas based on Godzilla franchise and others based in game or movie. Each arena has it's own uniqueness and the type of field. The field is divided into 2, which is land and water. In land, you have a free movement that allows you to typically go anywhere undisturbed and also, not slowed down. However, water type field limits the movement of the player's Kaiju and the player cannot go anywhere. There is a limit in the arena. Also, if the player knocked down an enemy, usually the enemy is visible. But not in water, sometimes they cannot be seen.

Water Arenas

 * Golden Gate Bridge
 * The Breach
 * Pacific Ocean
 * Oblivion Bay

Land Arenas
To be continued for all contents.
 * Tokyo
 * New York
 * Fukuoka
 * Janjira
 * Hong Kong
 * Sydney
 * Wrecked Shatterdome
 * Xilliens' Mothership
 * Monster Island
 * Skull Island
 * Anchorage Kaiju Wall