Kalran: Tales of the four nations/Pelican Mk1

"Lets get to those supplies!"

-A Pelican leaving the Refinery, positive as ever

Tactical analysis

 * Supplies delivered guaranteed: A single Pelican is always included with the construction of a Refinery, and can be built from said Refinery of the Airfield, and will immediately fly to the nearest supply pad to gather, and is invisible on radar, until it gathers supplies, but note that it will be vulnerable to ground weaponry as it gathers due to having to hover close, and in the event they are attacked they have a all purpose grenade launcher to ward off attackers
 * Air transport dirt cheap: Each Pelican also doubles as a transport capable of carrying four squads, but for safety the squad can't fire out and the Pelican can't gather resources, since the squad are inside the cargo hold
 * Convoys attacked: But the Pelican is a harvester first and foremost. While being immune to ground assaults have particularly thin armor, so they must avoid anti-air at all cost. And while its grenades can ward of small attacks it can't target aircrafts and it's low yield means a mass of anti-air units pose a huge threat
 * Tis but a scratch: Veteran pilots tend to know the inside and out of their helicopter, allowing them to patch a hole the moment its made, weld on improvised armor without losing speed, supercharge their engine, and even make more room in their helicopter

Ace upgrade
Pelican gains increased speed, armor, regeneration, and can now hold more supplies or two additional squads