Kalran: Tales of the four nations/Mechanic

"what needs fixing?"

-A mechanic exiting the barracks

Tactical analysis

 * Repairwoman here: In addition to the other passive engineers have the mechanic can also repair vehicles more efficiently and act as Thunder battalions assault troops, especially if they get the assault package upgrade
 * Step off: The mechanics also wields a shotgun that can deal with regular infantry with enough power to knock them back. But their rather sluggish rate of fire makes them vulnerable to multiple squads or tougher foes
 * Armor's no problem: another equipment the mechanics have is anti-armor magnetic mine which will latch onto vehicles nearing it. And in the event the armor is closer then they like they can straightup run up to the vehicle and plant it throw it like a discus
 * Heavy equipment's are here: Through the rigors of combat most veterans learns that, due to the shape and weight of their mines, they can throw their mines akin to a discus, giving them much needed range. Alongside these they are trusted with experimental frag round, increasing their damage against infantry, structure, and light vehicles, and seismic mines, which shakes the vehicle apart

History
With the mobility of Thunder battalions armored columns came the need for regular maintenance, whether in the depot or on the field. But this came at the cost of engineering corp suffering heavy casualties, on account of having to keep a vehicle fighting under fire and having to defend themselves more often. Which meant the battalion had to upgrade it's engineers.

The mechanics are Thunder battalions combat engineers. Given more combat training and close quarters combat alongside a heavier focus in making vehicle repairs. Alongside these their somewhat outdated smgs are replaced by the heavier cardin shotgun and anti-armor magnetic disc mines, which they later on realized they could throw due to it's surprisingly light weight, though it takes practice to throw it more then a few inches, leading to soldiers beginning to call those who do it disc throwers, though its advised not to say it in front of them as the last one who did it got a broken tooth.

Ace upgrade
Shotgun rounds are upgraded to explosive, increasing range, damage, and aoe, plant mines ability range increases, and mine now stuns vehicle struck.

Quotes
{| class="article-table mw-collapsible mw-collapsed" !Voiced by Erica Mendez

Trained

 * What needs fixing?
 * Need a fixer-upper?

Selected

 * Equipment's checked.
 * Listen up everyone commands on the line.
 * Is there a vehicle needing repair?
 * Repair(wo)man here!

Moving

 * Lets get it done!
 * Yee haw!
 * Alright!
 * Mechanic moving!

Move to attack

 * Bring it!
 * *laughs*
 * Load up your shotguns!
 * Get ready!
 * (silly mode) This is my boomstick!

Garrisoning structure

 * Finally. A place to rest my legs.
 * Wish I had slug rounds to fire.
 * Find any material you can use to reinforce it.
 * (silly mode) I wonder if we can jury rig the tv to work?
 * (silly mode) No Agnes. We will NOT make a catapult in there!

Capture building

 * Take that structure.
 * Capturing structure/pumps.

Repair vehicle

 * Hang in there big guy.
 * *whistles* It seems to have taken a beating.
 * Oh come on! I just fixed that!
 * Starting repairs.

Plant mine

 * Leaving a little gift.
 * Those tanks are in for a surprise.
 * *grunts* Thank god I don't have to carry that anymore.

Throw mine

 * Anti-tank mines ready!
 * Heave!
 * Shatter!

Assault package

 * *grunts* Still heavy as it was back in training.
 * *reloading sound* We got the new shotguns.
 * Really wish we got powered armor for this.
 * *laughs* I'm gonna to enjoy this.
 * (with powered armor upgrade) Thank god we have this powered armor.
 * (with powered armor upgrade) *groans* Why don't we just wear these frames in the first place!

Becoming ace

 * How your throwing arm?
 * I can throw these mines like I did in high school!
 * Explosive round! Oh commander you're too kind!
 * *cocking noise* It's boom time!
 * }