Street Fighter VI (BigBDawg)

Street Fighter VI (also stylized as Street Fighter 6) is a 2.5D fighting game running off Unreal Engine 4 that is a sequel to Street Fighter III: 3rd Strike, and concludes the story of the Illuminati and its leader Gill. It also serves as a prequel to Street Fighter The Team Slugfest, showing the events leading to the Team Slugfest's announcement and the story of Ryu's battle with Gill.

Story
After the events of Street Fighter III: 3rd Strike, Gill has begun to plot and plan the next phase of the Illuminati's goals to be able to save the "worthy". Since it has been believed that it might be too long to create a new utopia, Gill has decided to use the Illuminati's massive resources to be able to bring about the end of the world, and he is seeking the chosen to either align with him or suffer the wrath of the Illuminati.

However, what Gill doesn't anticipate is many warriors will stand in his way and aim to end the Illuminati once and for all. But Gill believes himself unassailable because he is a god. But there comes a time... where even gods must fall.

Gameplay Options
CONTROLS

Light Punch - Square or X

Light Kick - X or A

Medium Punch - Triangle or Y

Medium Kick - Circle or B

Heavy Punch - L1 or Left Bumper

Heavy Kick - R1 or Right Bumper

Move - Left or Right on D-Pad or Left Analog Stick

Jump - Up directions on D-Pad or Left Analog Stick

Crouch - Down directions on D-Pad or Left Analog Stick

GLOSSARY / LEGEND

F - Forward on D-Pad or Left Analog Stick

B - Back on D-Pad or Left Analog Stick

U - Up on D-Pad or Left Analog Stick

D - Down on D-Pad or Left Analog Stick

DF - Down-Forward on D-Pad or Left Analog Stick

DB - Down-Back on D-Pad or Left Analog Stick

UF - Up-Forward on D-Pad or Left Analog Stick

UB - Up-Back on D-Pad or Left Analog Stick

Jab - Light Punch

Strong - Medium Punch

Fierce - Heavy Punch

Short - Light Kick

Forward - Medium Kick

Roundhouse - Heavy Kick

2P - Any 2 Punch buttons

2K - Any 2 Kick buttons

3P - All 3 Punch buttons

3K - All 3 Kick buttons

+ - Press direction and/or button together

QCF - Quarter-circle Forward (Down, Down-Forward, Forward)

QCB - Quarter-circle Back (Down, Down-Back, Back)

DP - Dragon Punch motion (Forward, Down, Down-Forward)

RDP - Reverse Dragon Punch motion (Back, Down, Down-Back)

Hold - Hold button or direction for 1.5 seconds or during move execution

360 - Full circle motion

720 - 2 Full circle motions

QCDF - Quarter-circle Down-Forward (Forward, Down-Forward, Down)

QCDB - Quarter-circle Down-Back (Back, Down-Back, Down)

HCF - Half-circle Forward (Back, Down-Back, Down, Down-Forward, Forward)

HCB - Half-circle Back (Forward, Down-Forward, Down, Down-Back, Back)

COMMON COMMANDS (Commands when facing right)

Dash - F, F or B, B

Block - Hold B or DB when opponent attacks

Air Block - Hold B or DB while jumping when opponent attacks

Throw - B or F + 2P or 2K

Music
Honest Eyes by Black Tide (opening theme)

Burning on by Steven McNair (ending theme)