Gaiaterra: Elysea's Conflict/The Simian Ascendancy

The Simian Ascendancy are one of the nine bonus factions featured in Gaiaterra: Elysea's Conflict.

Lore Articles

 * The Simian Flu
 * Horizon Lunar Colony
 * Skull Island Expeditions

Tactics
* TBA*

Veterancy Levels
The ranks of the Ascendancy are the bases of these veterancy ranks.

Notable characters

 * Zira
 * Cornelius
 * Dr Zaius

Legendary Generals

 * Cornelius I: ???

Commandos

 * Caesar: ???
 * Winston: ???

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Ascendancy Arsenal

Drop from Orbit!
Because the Ascendancy are stationed in atmospheric orbit and space, they do not deploy onto the battlefield directly. Instead, once built they are shown on the screen as droppable and, when selected, can be placed anywhere on the battlefield the commander has a line of sight to. Over the course of several seconds, a combat drop lander will then drop onto the battlefield, depositing the unit while also dealing a bit of damage to anything in the nearby area when it lands!

Salvage
The Ascendancy has mastered the arts of using whatever is at hand in order to perform “meatball engineering” in order to survive, and primarily rely on downed units in order to upgrade themselves and use their special abilities. All Ascendancy units start with a number of empty Salvage Charges, which they can fill by Salvaging (via right-click) infantry corpses, vehicle wrecks, aircraft crashes, and even structural rubble. Units expend Charges to provide certain potent buffs or effects on other units (friendly or enemy) in the field; alternately, when a unit has filled all its Charges (5/10/15 per upgrade level respectively) it may upgrade itself to become stronger and better in combat.

Infantry corpses fill 1 Charge, vehicle wrecks, aircraft crashes, turret rubble fill 3, and building rubble fills 5.

Mining Buggies
As the Ascendancy was never originally intended to engage in space combat, their ground vehicles are composed of retrofitted mining buggies and rovers. All Ascendancy ground vehicles start off unable to move or fire unless infantry are next to them, at which point they become able to move and fire as normal. They may also be garrisoned by a single infantry each, at which point they turn into fast-moving but unarmed versions of themselves.

Structures
Basic Structures Defense and Support structures