TimeKid

Premise
TBA

Basics
The player uses the D-pad (Joystick in the arcade version) to move the TimeKid, the TimeKid has four action buttons, attack, jump, special, and time power,

The TimeKid attacks with a yoyo similar to the Neo Geo game "Spin Master" (or Miracle Adventure in Japan), the TimeKid can also charge the yoyo as well, albeit into longer ranged attack as opposed to four yo-yos spinning

Health
The player's health is portrayed in a Altered Beast-styled health bar, except the bars are vertical, but the lining is still horizontal, like the adfordmentioned arcade game, one bar also changes colors when he takes damage or heals.


 * Blue = 5 points of health (a bar has full health)
 * Green = 4 points of health
 * Yellow = 3 points of health
 * Orange = 2 points of health
 * Red = 1 point of health
 * Empty = no health

Power-Ups

 * Regenerator (Heart-shaped Emerald) - gives one additional life
 * Energy Drink - fills the Super meter by 10% of the full bar
 * Health Orb - restores health, how much health restored depends in how large it is
 * Small - 1 point of health
 * Medium - 5 points of health
 * Large - 10 points of health
 * Potion - full health, regardless of max health
 * Clock - Extends the timer from 1 to 12 seconds depending on what time the clock's hands are pointing, which is a reference to clocks from Dan The Man
 * Hour Glass -

Dip Switch/Game Options
* =Default
 * Lives: 0-9 (Default is 2, aka 3 Lives, since his last life is at "0")
 * Combat Difficulty: Nerfed/Standard*/Elevated/Matrix
 * Starting Max Health: 5/10/15*/20/25/30 (1-6 blue bars)
 * Continue: On/Off
 * Time: Leniet/Average*/Strict/Extreme

Enemies and Bosses
Statics


 * Health = Their health, pretty straight forward
 * Points = You get this much points for killing them
 * Damage = Damage they deal to TimeKid

Trivia

 * Toilet Man coincidentally looks like the Skibidi Toilet meme