Kalran: Tales of the four nations/Tutorial

Lesson 1: basics
(Fade in from black. A Vanguard, Ashigaru, Footman, and Legionnaire enters into a city.)

Vanguard: Welcome to Kalran: Tales of the four nations commander. I am a Vanguard of the UCA, and these folks and I are here to help you do your job.

Legionnaire: Yes. As you can see we have signed a temporary truce so that you will lead us to victory.

Ashigaru: As for why we're representing is because each of us are the superpowers, and all of us wields swords, of our respective nations. And because we drew straws and we won.

(camera briefly pans towards the 20 basic infantry of the other factions, who grumbles)

Footman: Wait. Didn't we stop fighting because we're doing a tutorial for the player?

Vanguard: *sighs* What did I say about breaking the fourth wall!

Footman: That it was cool?

Legionnaire: No it was the Ashigaru who said that. The Vanguard said "don't".

Ashigaru: Well because it is.

Vanguard: *fires into the air* We're going off topic here!

(all infantry lines up again)

Vanguard: (clears throat) Now as I was saying. We are here to help you. And in this lesson we'll teach you the basic.

Legionnaire: Let us start by moving and rotating the camera.

(Player does as instructed)

Vanguard: Good job commander.

Ashigaru: Yeah good job, you'll definitely win battle by moving the camera.

Vanguard: Can you cut down the sass?

Ashigaru: *blows raspberry*

Legionnaire: Moving on. Let get on to the basic of selecting and moving units.

Vanguard: Select me by left clicking on me and move me to that area by right clicking.

(Player selects Vanguard and move him to designated point)

Legionnaire: Now left click and drag the green border created over me, the Footman, and the Ashigaru to select and move us simultaneously.

(Player selects all infantry and move them to designated point)

Footman: Good job commander. Now we will proceed to actual mechanics.

Footman: We will start with cover and garrison.

(player is shown to four groups of Vanguard, three firing upon three groups of Swords squad, one Swords is not in cover while the two other is but one has the cover between the Vanguard while the other doesn't. While the last group has the Vanguard charge at a shield in cover to fight in melee. As Footman narrates we see the Swords squad not in cover, the one with the cover not between the Vanguard, and the one in melee dies first)

Footman: During battle there are two types of cover. What your now seeing is directional cover, whether it be a wall of sandbags, a large rock, or a car, will give them protection from range attacks, but it must be between the shooter and unit. And as you can see the Swords squad not in cover, and the once facing the wrong direction, died first. But melee combat negates cover bonus. And comes in light, heavy, and negative cover.

(player is now shown two groups of Vanguard and and two groups of Swords under a cover aura, the one firing upon the shield deals reduce damage, while the second group charges into melee and instantly killing the squad)

Footman: The second seen here is radial cover. While weaker then directional covers it's impossible for the enemy to flank, but melee still negates it. Now onto garrison.

(Player is now shown three buildings, each garrisoned a Shield squad. One which has a group of Vanguard firing upon them, with garrisoned squad slowly taking casualties. When Footman describes degarrison weaponry another group of Vanguard throws a grenade into the second garrisoned building, instantly killing squad. And when Footman describe building destruction a bomber destroys the third, instantly killing the squad)

Footman: As you can see when a squad is garrisoned they are significantly tougher and harder to displace. But note that garrisoned squad, and building, will take damage as they're fired upon, it's just slower and your forces taking more casualties. Unless you're squad has a degarrison ability or weapon, in which case the garrisoned squad instantly dies. And its advice to have your squads evacuate when it's about to collapse, because if it falls while their inside they are dead.

Ashigaru: These buildings can also be repaired by engineers, so those buildings are not lost forever.

Lesson 2: Commanders and protocols
Vanguard: Now with the basics done we'll be moving onto commanders and base.

Legionnaire: In Kalran. Each of the twenty-four factions has five commanders that changed the factions playstyle.

Ashigaru: For a total of a hundred and twenty styles!

Footman: A hundred and twenty!

Vanguard: Eeyup. And the five for each are split between classic, airforce, defense, infantry, and armor. And one must be selected before the battle begins.

Ashigaru: Classic, airforce, defense, infantry, and armor?

Vanguard: I'll explain.

(The portrait of their classic commander comes up, followed by saying a selection quote)

Vanguard: The first are the classic, though another name could be exaggerator, and they basically double what strength that faction has, for example my classic focus on the UCA versatility while the Ashigaru's classic focus on mobility and specialized forces.

Footman: Is it just me, or do our classics sound familiar?

Ashigaru: *giggles* Yeah, apparently the developer thinks its funny if the classic commanders are also the voice of the basic infantry.

Lesson 3: Basic combat
Vanguard: We'll now be moving onto suppression.

Ashigaru: *groans*I always hate this part.

(A Sentinel now walks up to them and fires, causing the Legionnaire to raise shield and the Footman and Ashigaru to go prone)

Vanguard: (shouting over the din) AS YOU CAN SEE. WHEN THE ENEMY IS USING HEAVY WEAPONRY AGAINST INFANTRY THEY WILL DIVE DOWN TO PROTECT THEMSELVES! NOW MOVE US TO THAT AREA.

(Vanguard walks to designated area, but slower, while the Legionnaire and Footman crawls, but Legionnaire is faster)

Vanguard: (dusts himself) In battle there are two types of suppression. The first is, well, suppressed. Where most infantry, like the Legionnaire and Footman, are slowed to a crawl and have a hard time returning fire. The second level, as demonstrated by our Ashigaru-

Ashigaru: FUCK YOU!

Vanguard: Is called pinned, which either happens if an infantry stays suppressed for too long or if said unit is a skirmisher like the Ashigaru. In this state they briefly gain some buffs to our defenses but infantry is now immobilized, and unable to fire, only thing we can do once pinned is to retreat. But some units, like our Ashigaru, have an ability to briefly negate suppressed or pinned. Use her leap ability and have her moved to the area.

(Commander does so, breaking the Ashigaru out of her pinned state, and have her leap to the area)

Ashigaru: (panting) I. Always. Hate. That. FUCKING segment!

Vanguard: While superheavy infantry, like myself, are immune to the suppressive effects but are heavily slowed down.

Ashigaru: Of course, have the guy wearing armor equivalent to a tank to brag. *blows raspberry*

Legionnaire: As for why I was crawling faster was because I had my shield to protect myself. Unlike those two.

Ashigaru: See that I have choose between being able to fly, or carry a bulky shield, I can say its a hard choice.

Footman: I prefer a charge without unnecessary weight

Vanguard: Now you're asking. If infantry only get suppressed but doesn't take more damage like a superheavy infantry are not slowed then why use skirmisher infantry? It's be-

Ashigaru: Because, unlike those types, we can keep firing even as we move. But I know it's better to demonstrate it. (Camera pans to a three squads of moving Swords) So command me, the Vanguard, and the Legionnaire to target those moving targets.

(Commander does so. Where we see each of them firing. The Ashigaru keeps firing even as she moves to stay in range, the Legionnaire must briefly stop to fire and have to stop firing to move into range, and the Vanguard requires a few seconds to aim, leading to the Vanguard firing a single shot before the squad moves out of range and leading the Vanguard to get in range again. As Footman narrates)

Footman: As you can see here the main advantage skirmisher infantry has over the other two is that they don't have to stop to fire their weapon, meaning that if the enemy can't properly outrun them they will eventually die.

(Ashigaru kills the squad first and returns)

Ashigaru: So how did I do? Probably first again?

Legionnaire: (panting in between throws) Stand. And die. Like a. Man. DAMN IT!

Vanguard: Hold still! DAMN YOU!

Ashigaru: So what should we do while their taking their time?

Footman: We actually have another demonstration to show you commander. (Camera pans to three moving Sword, a Vanguard ace, and a Legionnaire) Have the Ashigaru attack that squad over there.

(Commander does so. Where all three units keeps firing even when moving, but the Legionnaire deals little damage but began suppressing the squad. And when the infantry moves away from the target only the Ashigaru keeps firing)

Footman: There are some exceptions to the rules though. Some medium and heavy infantry, like that Legionnaire and Vanguard ace, can fire while moving. But the difference is that only the Ashigaru, and other skirmisher infantry, can keep firing even when moving backward, where as the Vanguard ace, and those with similar skills, can only fire when the target stays in front of them and the Templars is only meant to suppress.

(Legionnaire returns, panting heavily)

Ashigaru: Took you long enough.

Legionnaire: (panting) Do you... Have any idea... How heavy... This pack is! (a few seconds past) Also how's the Vanguard doing?

(Camera pans to the Vanguard, dealing little damage to the running Swords and cussing up a storm)

Vanguard: Oh screw this! (Vanguard pulls out his melee weapon and charge, killing the Swords, before rejoining the group, who stares at him)

Vanguard: With that done what's our- why are you staring?

Ashigaru: *coughs* Cheater.

Footman: But with our friends *clears throat* method of attack segues into our next lesson: melee combat.

Main group
Billy Kametz as the Vanguard

Faye Mata as the Ashigaru

Keith Silverstein as the Footman

Elizabeth Maxwell as the Legionary