Enemy Territory: Doom Wars

"'Fight alongside Earth's defenders and save what's left of the human race, or stand along with the forces of Hell to expand the territory of darkness. Use technology or magic, attack with metal or fire, and command gigantic mecha or massive monsters. Regardless of who you are, or which side you're on, one thing remains the same - either you all go home, or none of you do.'"

"- Release tagline"

Enemy Territory: Doom Wars is a team-based online first-person-shooter game concept by Red-Verse-Writer, a spinoff of the DOOM franchise and the successor to Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars. It is a class-based, objective focused cooperative team combat game in which two teams (Humans and Demons) engage in battle over objectives and survival.

Gameplay
Enemy Territory: Doom Wars is a class-based, objective-focused, team-oriented first-person-shooter, where players must select a class on either the Human or Demon team. The teams are asymmetrical, with the Human team being entirely focused on technology and weapons, while the Demon team uses magical powers which are still held within weapon slots. However, both teams have almost-identical class roles, objectives, and specialised abilities, as well as unique class-based constructions and grenades.

Unlike other team-based online games (such as the Battlefield series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player.

Soldier
The Human team's main assault class, focused on general attacks and destruction. He has the highest health and the most armour of all classes, but also the lowest speed. He is able to use a heavy machine gun, shotgun, rifle and rocket launcher, and can also use frag grenades, nail bombs and plasma grenades. The Soldier's special abilities are

Medic
The Human team's healer, providing a vital support role to her teammates. While she has relatively low health and armour, she has high speed and passively regenerates health over time. She is able to use a medical repair beam, shotgun, revolver and plasma rifle, and can also use concussion grenades, biological gas grenades and smoke bombs. The Medic's special abilities are Defibrillator, which instantly revives up to 5 dead teammates and stuns any nearby Demons, and Healing Pulse, which fully restores the health of any nearby teammates and cures any status conditions they have been afflicted with whilst also providing a damaging infection to any Demon caught in the field.

Engineer
The Human team's main defensive class, maintaining equipment while defending the base. He has the lowest health and armour of all classes, but also the highest amount of equipment and naturally regenerating armour. He is able to use a plasma torch, railgun, shotgun and revolver, and can also use EMP grenades, trip mines and sting bombs. The Engineer's special abilities are

Flanker
The Human team's recon class, able to move quickly and perform hit-and-run attacks upon Demons. He has the highest speed of all classes, but low health, armour and ranged attacking power. He is able to use a super shotgun, submachine gun, dual pistols, and can also use concussion grenades, caltrops and flashbangs. The Flanker's special abilities are