Kalran: Tales of the four nations/Kōwhai

"Shrike ready to hunt!"

-Shrike exiting armor facility

Tactical analysis

 * Sextuple threat: Despite its small size the Shrike is a deadly MBT that deals the first, likely killing, strike. Its armor tough enough to withstand small arms fire, albeit that's the limit, and fast enough to get into position and retreat over land or sea, thanks to amphibious capabilities
 * Sextuple tap: The strength of the Shrike is the six wind cannons mounted on the turrets, each firing a concussive blast strong enough crack open an MBT armor and shatter bones and fired in rapid sequence from a longer than average range, allowing it can tear apart any armored target before retaliation
 * Wait for it: When not in motion, the Shrike automatically goes invisible, which can lead enemy forces into making dangerous mistakes. The Shrike also deals increased damage while camouflaged, as the crew takes time to target the vehicles weakpoints. In addition, the Shrike can mark out a single target for even more damage
 * I'm reloading as fast as I can: But the position of their cannons also means its a chore to reload, meaning that it has no choice but run once it fires its salvo if the target survive, especially since it must be still to fire. Combined with its paper thin armor and inability to deal with aircrafts means a caught Shrike is a dead Shrike

Trivia

 * The vehicle is based off the Ontos tank destroyer and the mirage tank from red alert 2

Arkalion

 * Bellona
 * Shepherd
 * Leopard
 * Rhino
 * Aegis

Alcradia

 * Stark "Edwards"
 * Knight
 * Ratel
 * Predator
 * Odin
 * Hammer

Axio

 * Orochi
 * Tortoise
 * Thanatos
 * Thanatos

Askrian

 * Shrike
 * Suppressor
 * Suppressor
 * Suppressor
 * Suppressor