Kalran: Tales of the four nations/Stormtrooper

"Trooper fully charged!"

-Shock trooper exiting the Arsenal

Tactical analysis

 * Resistance is Futile: Shock troopers are the basic combat mech of the Navaheim, making them tougher and faster then the average infantry. Though their must go into melee range, the resulting blast of electricity from their gauntlets can rattle and heavily damage a tank, slag a light vehicle, or fry multiple infantry with arcing lightning.
 * Fast as lighting: Despite its large size the Shock troopers are rather agile and, thanks to their suits advance pneumatics, allows them to leap great distances and gives them a boost as they charge into melee
 * Short circuit: By sending the electricity through the ground, Shock troopers can briefly stop enemy vehicles in their tracks and fry infantry, leaving them at the mercy of other Navaheim forces. And against tough opponents they can concentrate all of the suits power into one punch, which will kill most targets, and disables them if they survive or power up an allies vehicle, though the suit itself briefly shuts down upon either ability use afterwards
 * Batteries empty: But with such power they are rather fragile for a mech and are limited to melee attacks, so it's not advise for them to charge at long distances against ranged weaponry