PlayStation Classic V2

The PlayStation Classic V2 is a retro console idea by Red-Verse-Writer, the successor to the PlayStation Classic and a improvement upon the original design. The system is designed to be a vast upgrade to the original PlayStation Classic, with improved controllers with DualShock analog sticks, split-screen multiplayer on a single system for games that originally required a linked connection between two systems (and even online multiplayer with some games), improved quality of games (with all running at a consistent 50 FPS with 2000p graphics and 60 HRTZ support), a significantly larger library of games (80 instead of 20), that all possess modifications for new levels, playable characters, and entire new stories, improved USB connections, new aesthetics with both menus and games, new options such as stopping screen burn and applying themes, digital instruction manuals, a in-built trophy system, and several in-built minigames.

Starting Games

 * 1) Battle Area Toshiden (1995)
 * 2) Jumping Flash! (1995)
 * 3) Rayman (1995)
 * 4) Soul Edge (1995)
 * 5) Tekken (1995)
 * 6) Wipeout (1995)
 * 7) Arc the Lad II (1996)
 * 8) Blood Omen: Legacy of Kain (1996)
 * 9) Crash Bandicoot (1996)
 * 10) Destruction Derby 2 (1996)
 * 11) Disruptor (1996)
 * 12) PaRappa the Rapper (1996)
 * 13) Resident Evil (1996)
 * 14) Revelations: Persona (1996)
 * 15) Super Puzzle Fighter II Turbo (1996)
 * 16) Tekken 2 (1996)
 * 17) Tomb Raider (1996)
 * 18) Twisted Metal 2 (1996)
 * 19) Wild ARMs (1996)
 * 20) Wipeout 2097 (1996)
 * 21) Alien Trilogy (1997)
 * 22) Alundra (1997)
 * 23) Castlevania: Symphony of the Night (1997)
 * 24) Crash Bandicoot 2: Cortex Strikes Back (1997)
 * 25) Croc: Legend of the Gobbos (1997)
 * 26) Everybody's Golf (1997)
 * 27) Final Fantasy VII (1997)
 * 28) Final Fantasy Tactics (1997)
 * 29) G-Darius (1997)
 * 30) Gradius Gaiden (1997)
 * 31) Gran Turismo (1997)
 * 32) Grand Theft Auto (1997)
 * 33) I.Q.: Intelligent Qube (1997)
 * 34) Klonoa: Door to Phantomille (1997)
 * 35) MegaMan Legends (1997)
 * 36) Oddworld: Abe's Oddysee (1997)
 * 37) One (1997)
 * 38) SaGa Frontier (1997)
 * 39) Tekken 3 (1997)
 * 40) Tomb Raider II (1997)
 * 41) Tombi! (1997)
 * 42) Crash Bandicoot: Warped (1998)
 * 43) Devil Dice (1998)
 * 44) Heart of Darkness (1998)
 * 45) Kula World (1998)
 * 46) MediEvil (1998)
 * 47) Metal Gear Solid (1998)
 * 48) Oddworld: Abe's Exoddus (1998)
 * 49) Parasite Eve (1998)
 * 50) Resident Evil 2 (1998)
 * R4: Ridge Racer Type 4 (1998)
 * 1) Spyro the Dragon (1998)
 * 2) Street Fighter Alpha 3 (1998)
 * 3) Tenchu: Stealth Assassins (1998)
 * 4) Tom Clancy's Rainbow Six (1998)
 * 5) Tomb Raider III (1998)
 * 6) Ape Escape (1999)
 * 7) Chrono Cross (1999)
 * 8) Crash Team Racing (1999)
 * 9) Dino Crisis (1999)
 * 10) Driver (1999)
 * 11) Gran Turismo II (1999)
 * 12) Legacy of Kain: Soul Reaver (1999)
 * 13) Rayman 2: The Great Escape (1999)
 * 14) Resident Evil 3: Nemesis (1999)
 * 15) Silent Hill (1999)
 * 16) Spyro 2: Ripto's Rage! (1999)
 * 17) Syphon Filter (1999)
 * 18) The Legend of Dragoon (1999)
 * 19) Tombi! 2: The Evil Swine Return (1999)
 * 20) Tony Hawk's Pro Skater (1999)
 * 21) Alien Resurrection (2000)
 * 22) Destruction Derby Raw (2000)
 * 23) Driver 2: Back to the Streets (2000)
 * 24) Final Fantasy IX (2000)
 * 25) MediEvil II (2000)
 * 26) Spider-Man (2000)
 * 27) Spyro: Year of the Dragon (2000)
 * 28) Tony Hawk's Pro Skater 2 (2000)
 * 29) Vagrant Story (2000)

Changes Made to Games
Each game available on the basic PlayStation Classic is modified to include various new options, graphical improvements, and even new levels, characters and modes. These features were advertised under the tagline "Memories Can Sometimes Be Misleading".


 * Battle Arena Toshidan: The DualShock analog sticks are now used to control the characters.
 * Rayman: The DualShock analog sticks can be used to control Rayman. There are now three difficulty modes: Hero, Superhero and Legend (Hero mode gives the player unlimited lives and starts them with the Hang and Helicopter powers, Superhero mode starts the player with the Helicopter power, and Legend mode is identical to the original game). The Grimace is not lost when the player acquires the Run power - instead, the Grimace is used when the Circle button is pressed while the Run is used when the Circle button is held. The player also has a maximum of ten hit points, and the number is not reset on death. Rayman also gets more powers, such as being able to perform handstands and spin around in a vortex. There is also a entire new world known as the Toybox Town, and new enemies appear.
 * Tekken: The DualShock analog sticks are now used to control the characters, and each character has at least four new moves and combos.
 * Crash Bandicoot: The DualShock analog sticks are now used to control Crash. Crash can crouch, crawl and slide, and he gains new powers after defeating bosses similar to Crash Bandicoot: Warped - the Belly Flop from Papu Papu, the Stealth Jump (which allows him to jump on TNT boxes from a short distance without them exploding) from Ripper Roo, the Heavyweight Hands (which allows him to pick up and move around certain obstacles) from Koala Kong, the Bazooka from Pinstripe Potaroo, the Death Tornado from Dr. Nitrus Brio and the Crash Dash from Dr. Neo Cortex. Progress is automatically saved whenever a level is completed rather than requiring a Gem.
 * Resident Evil: The voice acting is redone, and there is now a new story in which the player plays as Barry Burton, with Wesker appearing as the helper character. Weapons and character features are also remade - Chris is now significantly more durable than Jill and does twice the amount of damage with melee weapons, and he finds two exclusive weapons, a fire axe and a assault rifle. The Dualshock analog sticks are now used to control the characters, and there are more rooms in the mansion and its surrounding areas.
 * Oddworld: Abe's Oddysee: The quicksave feature from Exoddus is used instead of saving at checkpoints, and Paramites and Scrabs can be possessed. Meeches, which were cut from the original game, appear, and there is a new area known as Meecheon Swamp. The expanded voice command system of the sequel is also used, and there are areas where assigning Mudokens to work are needed to proceed further.
 * Crash Bandicoot 2: Cortex Strikes Back: Much like the first game, Crash can gain new powers by defeating bosses - the Stealth Jump from Ripper Roo, the Death Tornodo from the Komodo Bros, the Double Jump from Tiny Tiger, the Bazooka from Dr. N. Gin and the Crash Dash from Dr. N. Cortex. Crash can also use the Heavyweight Hands from the first game from the start, and he possesses more idle animations.
 * Resident Evil 2: Much like the first game, the voice acting is redone, and there are new items, enemies and areas. The controls and physics are tweaked, with the player now being able to quick-turn and walk up stairs without needing to press the context button. Each character gains two new weapons - a chainsaw and submachine gun for Leon, and a sniper rifle and gas gun for Claire. The Spark Shot can be given additional ammunition, and the Submachine Gun in the locker is replaced by an additional side pouch. The Battle Mode is changed to a new Mission Mode, where the player completes a objective with a set character, and there is now a two-player story where Leon and Claire stay together throughout the game.
 * Crash Bandicoot 3: Warped: There are more stages and bonus areas, and in some levels Coco is playable on foot. There are two new Time Twister hubs, one depicting the early 20th century and the other depicting prehistory. Koala Kong and Pinstripe Potoroo appear as bosses, and Crunch Bandicoot makes a cameo appearance. Crash also gains powers in a different order - the Super Belly Flop from Tiny Tiger, the Stealth Jump from Dingodile, the Death Tornado from Koala Kong, the Super Jump (which allows the player to perform a far bigger jump while crouching) from Pinstripe Potoroo, the Timestop (which allows the player to momentarily slow down time) from N. Trophy, the Bazooka from N. Gin, and the Crash Dash from Cortex and Uka Uka. The player starts the game with the Double Jump and Heavyweight Hands. Levels can also now scroll vertically, and there are more coloured gems.
 * Crash Bandicoot 3: Warped: There are more stages and bonus areas, and in some levels Coco is playable on foot. There are two new Time Twister hubs, one depicting the early 20th century and the other depicting prehistory. Koala Kong and Pinstripe Potoroo appear as bosses, and Crunch Bandicoot makes a cameo appearance. Crash also gains powers in a different order - the Super Belly Flop from Tiny Tiger, the Stealth Jump from Dingodile, the Death Tornado from Koala Kong, the Super Jump (which allows the player to perform a far bigger jump while crouching) from Pinstripe Potoroo, the Timestop (which allows the player to momentarily slow down time) from N. Trophy, the Bazooka from N. Gin, and the Crash Dash from Cortex and Uka Uka. The player starts the game with the Double Jump and Heavyweight Hands. Levels can also now scroll vertically, and there are more coloured gems.

Memories Cards
In addition to the games pre-installed on the system, the PlayStation Classic is also compatible with "Memories Cards". Designed and named after the original PlayStation Memory Cards, Memories Cards contain the data for a additional 20 games per card, as well as new menus, mini games, and additional content for the original games pre-installed on the system. In addition to pre-existing games, these Memories Cards also contain homebrew and fan games made to emulate the PlayStation's graphical and gameplay style.

Memories Card 1 (Black)

 * 1) WWF Smackdown!
 * 2) WWF Smackdown 2: Know Your Role
 * 3) Toy Story 2: Buzz Lightyear to the Rescue
 * 4) Spider-Man 2: Enter Electro
 * 5) LEGO Racers

Memories Card 2 (White)

 * 1) TBA

Memories Card 3 (Red)

 * 1) TBA

Memories Card 4 (Blue)

 * 1) TBA

Memories Card 5 (Green)

 * 1) TBA

Memories Card 6 (Orange)

 * 1) TBA