Gaiaterra: Elysea's Conflict/Flak Trooper

"Flak Trooper, doing my time."

-Flak Trooper leaving the Conscription Center

The Flak Trooper is the standard anti-armor/air infantry of the Socialist Union of Voshkod. Planned to be voiced by Gwilym Lee, alongside Kitty Archer and Douglas Rye (of which, reprising his Red Alert 2 Flak Trooper voice).

Tactical analysis

 * Clouds of Death: Convicts given "freedom" in exchange for having to do "community service", Flak Troopers carry "Misznay" Flak Cannons into battle. They serve as the Union's anti-aircraft infantry and perform decently in this role.
 * Mind your Mines: Flak Troopers also carry a large supply of "Schardin" magnetic mines that they can also plant on the ground, which are highly effective against tanks, if useless against everything else. However.
 * Disk Thrower: Flak Troopers are able to throw their mines a (short) distance thanks to their overly developed arm muscles, which means their mines detonate on impact with vehicles instead in comparison to the timed fuse when laid down. They can also engage infantry with the mines by throwing them like frisbees, thus dealing substantial damage and knocking them over.
 * A Little Flak?: Flak Troopers can also be used to engage units on the ground, although their Flak Cannons and mines are horribly ineffective against infantry. Apart from that, Flak Troopers don't wear much in the way of body armor and are quite vulnerable to anti-infantry weaponry as a result.

Overview
Flak Troopers are the main anti-armor/air infantry of the Voshkod armies. The position of Flak Trooper is one of the lowest in the Voshkod army, even compared to the Conscript and Regular divisions. Former convicts or the homeless were gathered in massive training camps to get crash courses on how to use their personal flak cannons, alongside anti-tank "mines" (though many prefer to throw them as "grenades"), and an anti-tank explosive vest that detonated in the event they are run over. Their 'payment' for service in the army is generally either housing and food or freedom after the war. Needless to say, not many men/women live long enough to see that payment.

Appearance
The attire of the Flak Troopers for men is a combination of the Red Alert 2 and 3 attire.

History
"..."

-...

Though the exact figure is known only to the Voshkod government, it is known that the Voshkod has a great many incarcerated. From petty criminals and lazy workers who fail to meet their quotas to protesters who disagree with the Party government and capitalistic traitors who seek to consort with the West, countless people from all walks of life (including those in the upper echelons of the Party) have all been tried by the Voshkod judicial system and found guilty. While some people have committed crimes severe enough to warrant the death penalty, most are fortunate enough to get off with a prison sentence.

Of course, even when one is in prison, they are still expected to contribute to the greater good of the Voshkod. Thus, convicts are employed as forced labor, to perform tasks such as constructing a new factory, operating Smelters, or mining ores from the ground. Whatever the work, it is almost always highly unpleasant in nature, and conditions are almost always extremely poor or even life-threatening. Though nowhere near the level it was during the (insert character) era, there are still a shockingly high proportion (by Allied standards) of severe injuries and deaths, whether from malnourishment, overexertion, or suicide (though their rates are considered peanuts to the likes of the MLA and Collective).

There is a way out, though, for those who find themselves serving time in a Voshkod labor camp, or even those who have been sentenced to capital punishment, and this alternative comes in the form of military service in one of the Voshkod's convict battalions. The terms: one to three months of service, with a commutation of sentence should one accomplish extremely heroic deeds in combat or suffer an injury while fighting. Anyone who is physically fit can sign up, and indeed many do.

The conditions are no better than in the labor camps, of course, and are arguably even worse, though such sentiment decreased in modern times as new reforms mean that the Flak Trooper are treated as human beings to the point that convicts will gladly join the battalion if not for better conditions (as in three proper meals, showers, and a bed with a proper mattress). Convict battalions are assigned the most unpleasant, unwanted, and dangerous tasks in the entire Voshkod military; during (insert character) time, their duties included mine-clearing (by running through the minefield), reconnaissance by fire (into heavily defended enemy territory), serving as (sacrificial) rearguards, and even acting as decoys (with dark, visible clothing to draw attention). Fortunately, conditions are better now, but even then they are still highly unpleasant.

For example, take Flak Troopers, who have to carry heavy flak cannons and also have mine laying duties, though with how outdated and unreliable the trigger mechanism is the mines these criminals are given are considered as extremely heavy anti-tank grenades by the Flak Trooper. Though nowhere near as bad as having to run through a minefield or act as a decoy for the enemy, being a Flak Trooper is still a highly undesirable job. The Misznay Flak Cannon is a monstrously heavy weapon, weighing close to 50 kilograms on its own. The tremendous weight of the cannon makes carrying it a backbreaking task, and the design makes it impossible to carry ergonomically. Worse still, the recoil of the weapon can dislocate one's shoulder (not having a dislocated shoulder is considered extremely unusual for a Flak Trooper or a sign that they're a Manta gunner). Because of this, most Flak Troopers consider running up to a tank to throw their magnetic mines at it to be a better alternative than having to use the Misznay, even though doing so exposes one to a great deal of enemy fire and the possibility of being crushed by the tank. And have also found a rather unusual and somewhat comical way to employ the mines against the enemy, using their overly developed arm muscles to use a mine as a killer frisbee capable of knocking out a charging enemy trooper. This has resulted in an increase in the number of "In the Voshkod, mine comes to you" jokes among the conscripts, and has also resulted in some soldiers (half-jokingly) suggesting that Flak Troopers should be renamed "Disk Throwers".

This is particularly galling with the introduction of the Igla Trooper who, unlike the Flak Trooper, had proper military training, education, and criminal-free background. Thus a heavy, bitter, resentment toward the Igla Trooper lies within every Flak Trooper, while the Igla, in turn, considers them second-class criminals deserving of death. Commanders are highly advised to never put both battalions together alone unless they want a report of one of the battalions suddenly dying in a freak "accident".

Even so, though the conditions are horrific and the chance of death on the battlefield is great, many people still volunteer for military service in a convict battalion; this goes to show just how many people are willing to do anything, to take any route, any course of action, that offers them a way out of the Voshkod penal system.

Trivia

 * The Gaiaterra of the Flak Trooper is a combination of their unit of the same name from Red Alert 2 and 3.

Guardians of the Tacitus

 * Missile Defender (Aquila)
 * Eve Defender (Task Force Eve)
 * Guardian G.I (Alliance)
 * Elyos Missile Squad (ADI)
 * Zemurian Rocket Squad (Zemurian Raiders)
 * AT Peacekeeper (Protectorate)
 * Panzerfaust (Andora)
 * Siege Guard (Empire)
 * Hurler (Community)

Destroyers of Balthazar

 * Flak Trooper (Voshkod)
 * Asmodian Rocket Trooper (Brotherhood)
 * Fodlan Rocket Soldier (Black Hand)
 * Troll Spearthrower (Horde)
 * Tunnel Defender (MLA)
 * FLASH Defender (Stormrage Cell)
 * Draph RPG Defender (Draph Terror Cell)
 * ARO Archer (Collective)
 * RPG Recruit (Encantadia)
 * Disintegrator (Scrin)

Neutrals

 * Vinci Sunderer (Coalition)
 * Tank Hunter (Heralds)
 * Fanatic (Order)
 * Amazon (Survivors)
 * Hoplite (Syndicate)
 * Gauss Gunner (Conglomerate)
 * AT Guardsmen (Legion)

Bonus Factions

 * National Garrison (ASA)
 * Instalanza Shula (Bastion)
 * LAW Creep (Rangers)
 * Blindicide Raider (Pirates)
 * Vampyr Trooper (Ascalia)
 * Sikh (Elona)
 * Marauder Trooper (Dominion)
 * Shiponmen (Security)
 * Roughneck (Ascendancy)

DLC

 * AT Marine (Federation)
 * Blaze Trooper (Corona)
 * ... (Party)
 * Rocko (Skynet)
 * Panzerfaust Mistress (Elemental)
 * Plex Trooper (Autocracy)
 * Saurus AT Team (League)
 * Glyphid Acid Spitter (Swarm)
 * Protector (Confederation)
 * Gustav Tank Hunter (Kingdom)
 * ... (Goo)
 * Chosen Panzerschreck (Imperium)
 * ... (Dynasty)
 * Gnoblar Anti-Tank Trooper (Warlords)
 * Cannoneer (Cult)
 * Ardent Rocket Infantry (Raiders)
 * Anti-Tank Hunter (Theocracy)
 * Rekkr (Nord Warriors)
 * Anti-Tank Gang (Insurgents)
 * Night Shatterer (Guardians)
 * Drudge (Hierarchy)
 * ... (Sundered)
 * Chaac AT Hunter (Ecumene)
 * PIAT Trooper (Concordat)
 * LAW Vanguard (Contingent)
 * Elysean Missile Soldier (Eden)
 * Disestablishmentarian (InGen)
 * ... (Society)
 * ... (Conclave)
 * LAW Trooper (Commune)
 * ... (Lordships)
 * ... (Directorate)
 * Beast (Sanctum)
 * ... (Hallows)
 * Rocket Serviceman (Clique)
 * AT Guard (Guild)
 * Bane AT Merchant (Traders)
 * Missile Guard (Entente)
 * Hell Razer (Oblivion)
 * Soldat Ein (Corporation)
 * Brute Shooter (Covenant)
 * Synth Tank Hunter (Institute)
 * Eremite RPG Vanguard (Eremite)
 * ... (Nimbus)
 * Juggler (Carnival)
 * Chrono Vaporizer (Wraiths)
 * ... (Chronophage)
 * Midshipman (Privateers)
 * Duped (Foundation)
 * Panzerabwehrsoldat (Spartacus)