WWE 2k15

My Player Mode
Similar to NBA 2k14, Take-Two should consider adding this feature to there WWE series. Nothing rings the registers like satisfied consumers longing for innovation to a previously dry series. We all know WWE games are in desperate need of being revamped. Like 2k, gamers should be able to take control of the careers of their CAW. This mode should start by including the ability of wrestlers choosing to be a face or a heel. This mode should take wrestlers through the NXT to the WWE. Based on their gained popularity, entertainment value, & in ring performances; gamers' CAW should get an oppurtunity at a title shot. In the WWE we know potential stars or upcoming stars are awarded the Internential Title Also both in NXT & WWE wrestlers can find fellow wrestlers to align themselves with. Based on fan popularity, chemistry, & locker room popularity wrestlers will approach them or vise vera to form alliances (despite being a status of face or heel), title shots, or start fueds (this includes alliance with & dating Divas). This also means you have the ability to break up with or end alliances. Gamers should also have the ability to hire a manager like Paul Heyman, Zeb Colter, Paul Bearer, etc, or act as their own manager. Unlike NBA 2k14 gamers should not feel as if they are locked into a set plot but have full control of the outcome of their story. For example in 2k14 I dropped 50pts, 11 rebs, & 17 ast, but the coach took away minutes saying I played a terrible game. On Youtube I was puzzled that we all had pretty the same bland storyline. WWE 2k15 shouldn't repeat this same mistake. Gamers should have full control of their destiny. CAW could also apply for a slot as a general manager of the WWE and book and set matches.

GIMMICKS

Personality is everything. It's what makes us as humans unique & some of us charismatic. In wrestling a gimmick makes or breaks a wrestling. A great gimmick, especially played by the right person, can packed stadiums. A terribly gimmick, however; can end your career or be hard to recover from. One element that has never be tried in wrestling gaming is this unique feature. I don't know how Take-Two will handle this task but if they execute I could see this as a major milestone in wrestling games. It would being groundbreaking if gamers were able to choose a unique gimmick that would represent their characters. Great examples are the Godfather as a pimp, the Hurricane as a superhero, Val Venas as a porn star ladies man, the Big Bossman as a crooked cop, Mick Foley's twisted character Mankind, Glen Jacobs as Undertaker's long lost brother Kane, Mark Calaway's character as the Undertaker, CM Punk as the rebel, Bray Wyatt as the modern day Charles Mason, or even Daniel Bryan role as the ultimate underdog. In a world where the masses are draw to a great gimmick (Hip Hop is full of them) this will definitely make gameplay more interesting. Take Two should allow gaming to choose personality badges &/or from long list of gimmick like being a bully, ladies man or the girl everyman wants, arrogant, sweetheart, politically correct, snake (untrustworthy), corporate suck up (the yes man), loose canon, fairytale syndrome (divas), etc. Yhe fun part is you can be the face or heel as these gimmicks. So gamers aren't bored they should be able to change their gimmick based on alliances or just to switch up their image.

BEEFS/ALLIANCES

Beefs/Alliances should have consequences and awards. For example Triple H has saw your untapped potential and wants you to be apart of what "best for business"; you now have the option to accept or decline. If you accept, Triple H with do everything in his power to see you succeed. You will even be offered an opportunity to join the front office as "Director of Operations" like Kane. Although this with afford you the help of the Shield (or anything other group hired by the McMahons) fan support and locker room popularity will dwindle especially if you screw over a face. On the flip side if you decline Triple H will do everything in his power to see you crumble. Fan support & popularity and locker popularity will take a boost with each victory. Beefs/Alliances should not be limited to Corporate heads only but also with fellow superstars (both faces & heels).

HEELS VS. FACES

Becoming a heel and a face should be something that can be change based on actions taken in the game and their should be benefits and consequences for both. Being a great heel as well as a face should have unlockable acheivements and add legacy points. Players should want to experience both sides of the playing field. A great face is nothing without a heel and vice versa. Heels should have the benefits of destructing locker rooms, taunting fans, beating up faces, attacking innocent bystanders in their way, and using every cheat in the books to win matches. Being a great heel should add legacy points and increase fan popularity although fan support will take a hit at first. Heels can become likeable if they are great a what they do & Charisma reaching a 90 or above (example: the Rock). Heels for the most part are hated by the fans and it will take a while for them to warm-up to your new image (especially if you've be a face for a while). Heels turning back into faces should be easy to warm up to and fan popularity should take a major boost.

Being the face should have it's benefits like earning fan popularity by volunteering for the Make a Wish Foundation, doing charity work, and signing autographs. Faces should be able to earn alliances more easier than heels (especially from legends). Being a face with get you more endorsement opportunities & help you expand upon your brand. Faces should have more Twitter followers just like John Cena has more than Randy Orton.

Universe Mode/GM Mode (Ravamped)
Universe Mode shouldn't go anywhere but expand upon its creative freedom. Gamers should not only be able to pick venues but where they are located. Records should be included in this mode (as well as in MyPlayer Mode). Player options should really lead out to a branching storyline based on decisions made within the match. Rivilary shouldn't form with some event effecting them take place unless otherwise authorized by the gamer. I mean I'm sick of my tag team partner being my rival when our group is still clearly intact. If you have issues within the group you should be prompted to split or try to work things out (kind of like the option the Shield has/had).

Add-Ons
Like in NBA 2k14 updates should be added to the game this includes new gear, (to place on both custom and  WWE superstars already in the game) new music, titantrons, & new superstars should also be added to the game.

Create A Titantron
Create-A-Titatron needs to be brought back to WWE 2k15 with the ability to stream mulitiple Highlight moments together rather than just one like the original version.

Create A Wrestler (Revamped)
CAW needs to be revamped. Everything about a wrestler should be about to be customized. This time this also includes personal crowd chants.

Divas
They need to add more than just six divas in a game. A fully loaded Diva roster needs to make the game more authentic. They should add divas from both the NXT as well as the main roster. WWE should have the Women's NXT Title, Women's Title, Divas Title, & a template to make a Divas Tag Team Title.

Crowd Reaction (Revamped)
Crowd reaction should be distintive in this game unlike the previous games. Cheers, boos, and chants should be clear and loud. The controller should vibrate for added effect. During an incredible matches fans should chant "This is Awesome". Chants should sound authentic and be taken from the real WWE.

Universe Mode shouldn't go anywhere but expand upon its creative freedom. Gamers should not only be able to pick venues but where they are located. Records should be included in this mode (as well as in MyPlayer Mode). Player options should really lead out to a branching storyline based on decisions made within the match. P