Marvel vs. Capcom 2 Unlimited

Marvel vs. Capcom 2 Unlimited is a final update of Marvel vs. Capcom 2 for PlayStation 4, PlayStation Vita, Nintendo Switch, and PC. This features will features additional changes and updates for this game.

New

 * New Button Layouts:
 * Forward or Down Forward+LP or LK act as Medium Attacks on specific characters. Some characters may also have a similar input as in Marvel vs. Capcom: Infinite.
 * Specific Characters’ Ground Hard Attack Button (either Standing or Crouching on specific characters) as a main Launcher, while Air HK as a main Air Combo Finisher universally, leading some characters’ normals re-arranged. Some characters’ other Hard Attack Air Combo Finisher can still be retainable.
 * N or Backward directional button+LP+LK: Throw (Air OK)
 * Assist/Tag-In: MP+MK (Partner 1) or HP+HK (Partner 2) (Hold to Tag In)
 * Tag-In can also be used in the air or during Hyper Combo
 * Team Hyper Combo: QCF or QCB+Partner(s)
 * Any directions+Two Punch Buttons is for (Air) Dash, while Any directions+Two Kick Buttons is for specific special moves like in Marvel vs. Capcom: Infinite.
 * Characters who appeared in Capcom vs. SNK series and Capcom Fighting Evolution will reuse/obtain the assets (attack effects, sprites and sounds) from those two games, in addition of exclusive Marvel vs. Capcom styled effects.
 * Some characters will get additional new artworks and sprites to match on their Capcom vs. SNK 2 version: Ryu, Ken, Akuma, and M. Bison.
 * Chun-Li and Dan may reuse the sprites from Capcom vs. SNK 2 while obtaining exclusive sprites.
 * Zangief sprites remained the same with some exclusive sprites from Capcom vs. SNK 2.
 * New Spinning Juggle and Crumple/Cheap K.O. sprites for all characters who didn't appear in Capcom vs. SNK series.
 * K.O. sounds has been update to match out the one in both Capcom vs. SNK series and Capcom Fighting Evolution.

Character Specific
“to be added”