Burnout Revenge: Mortal Kombat Edition



Burnout Revenge: Mortal Kombat Edition is the the first crossover in the critically acclaimed Burnout franchise. It features well and lesser known Mortal Kombat characters reimagined as dangerous racers rather than Kombatants. It is based on both the original Burnout Revenge and Motor Kombat. The game will be available for PlayStation 5, Xbox Series X and Microsoft Windows.

Gameplay
BR: MKE retains and updates many aspects of the original Burnout Revenge. The cornerstone "World Tour" mode returns, albeit updated to feature updated tracks and locations from the original version and from past Burnout games as well as 36 more events, bringing the total number to over 200. In addition, two extra World Tour ranks have been added: "Elite" (Rank 11 from the PS2 version of Revenge) and "Legend" (A nod to Burnout Legends).

Impact Time and the Boost system returns and remain largely unchanged. To make the game even more intense, crashes are more gruesome and the Crashbreaker has been updated to produce additional damage to surrounding areas as well as more brutal explosions.

The staple game modes return along with Traffic Attack, plus three new game modes: Endurance, Tag Team and Team Road Rage. Unlike the original Revenge, there is no differentiation between regular game modes and game modes with the Crashbreaker enabled (the feature is present in every game mode). Additional changes include updated cinematics and an updated version of Burnout News (a cutscene feature that was cut from the original's final version). Also, laps are called "Rounds" as another nod to Mortal Kombat.

Characters
BR: MKE features a total of over 60 characters/vehicles for the player to unlock in World Tour. The game features vehicles from different Burnout games (mainly the original version, Burnout Dominator and Burnout Paradise) albeit repainted to represent the various reimagined Mortal Kombat characters.

Unlike the original version, vehicles are not limited to one game mode type or the other; they can be driven in every event including Crash. However, BR:MKE retains the originals’ performance classifications. This means that non-Revenge vehicles will be given a Crashbreaker Force, weight type and displayable top speed.

Track Locations

 * Motor City
 * Sunshine Keys
 * Lone Peak
 * Angel Valley
 * Eternal City
 * White Mountain
 * Central Route
 * Eastern Bay
 * Silver Lake (Burnout 3: Takedown)
 * Coastal Dream (Burnout 3: Takedown)
 * Island Paradise (Burnout 3: Takedown)
 * Carnival Point (Burnout Dominator)
 * Red Gate (Burnout Dominator)
 * Bushido Mountain (Burnout Dominator)

Returning Game Modes

 * Race
 * Road Rage
 * Burning Lap
 * Eliminator
 * Grand Prix
 * Crash
 * Traffic Attack

New Game Modes

 * Endurance - The first of the new game modes, Endurance is also the most difficult as it is the only mode in the game where traffic checking has been disabled. Taking cues from both the "Survival" mode from Burnout 1 and the "Marked Man" event from Burnout Paradise, players participating in Endurance must complete a 3 lap race without crashing or being taken down by the AI only once. The AI's aggression will increase exponentially as the race progresses, meaning the player must be super aware of his/her surroundings at all times. In the World Tour, Endurance events appear from the "Elite" rank through "Legend". It is the only type of event to make up all of the events within the "Legend" rank.
 * Tag Team - Tag Team operates as a relay styled form of the Race mode. Taking place on 2-3 lap circuit races, the player and the CPU each controls a 2-3 “character” team, driving each individual vehicle throughout the duration of the race. Once the player completes a lap, he/she will automatically shift from the “character” he/she chose before the race to another, randomly selected “character” in the group via a special cinematic. The one whose team takes the most laps wins the race. In the World Tour, Tag Team events appear from the “Insane” rank through “Elite”; 2 lap events from “Insane” to “Assassin” and 3 lap events from “Dominator” through “Elite”.
 * Team Road Rage - The last of the new game modes, Team Road Rage is what the title says it is. This mode is practically identical to the original Road Rage mode, although the player controls 1 “character” among a group of 4. The AI controls its own team, bringing the total number of vehicles involved to 8. Similar to Tag Team, the team with the most takedowns wins the event. In the World Tour; Team Road Rage events appear from the “Fearless” rank through “Elite”. Once the player reaches the “Elite” rank, he/she can choose his/her supporting team in addition to his/her main “character”.

DLC
To date, there are only two DLC packs that are available across all platforms to purchase for BR: MKE, both of which award the player with additional vehicles. The packs have a combined cost of $14.99 should the player purchase both of them at once.

IconiKars Collection ($9.99)
Similar to the “Legendary Cars” DLC pack from Burnout Paradise and as a nod to the DLC from various Mortal Kombat games, the IconiKars Collection features famous characters from various movies and TV shows reimagined as racers who drive special editions of specific vehicles within the game.

This pack is the biggest of the two packs available, with 5 vehicles included. Players have the option to purchase individual vehicles for $1.99 each if they do not want to pay the $9.99 price.

Extra Kombat ($4.99)
Continuing with the overall trend of the game, the Extra Kombat pack adds three more reimagined Mortal Kombat characters to the lineup. Like the preceding pack, players have the option to purchase individual “characters” for $1.66 each.

Soundtrack
BR: MKE features a soundtrack curated by LoganC22 and consisting of 41 songs, the same amount as the original Revenge. This soundtrack features a predominantly dual theme of rock and techno in order to capture the feel of both series (All songs are hyperlinked with the song's YouTube video).

Trivia

 * BR:MKE was originally going to feature real-life vehicles opposed to the cornerstone fictional ones, but that idea was scrapped early in development. According to LoganC22, adding real-life vehicles would have "taken away one of the very things that revolutionized Burnout."
 * The Carson GT Nighthawk does not make an appearance in this game. This is due to "possibly obvious reasons".