Talk:Clandestine Services/@comment-4743869-20120121202337/@comment-4743869-20120318154631

The takedowns that need multiple button presses (almost all of them) will be in real time, the reason is that I don't think it would work for this game (it'd get pretty annoying to wait 5 seconds to kill a guard). The player has to grab a guard and then do a takedown so slow-mo would get really old really fast. Also I think that special effects like that are just a cheap way for games to "look cool," as I said in my blog "Why The Apple Trackpad Might Be The Best Video Game Controller Ever Made" I just don't want my games to look cool, I want them to be cool (or as cool as a game can get). The takedowns will use a combo of mo-cap and ragdoll-like physics, meaning it'll start as mo-cap (to get that cinematic feel) then it'll switch to ragdoll to allow for better environmental interaction.

As for breaching and stuff like that... well it's in the works.