DC vs. Sega: Chaotic Justice/Movesets

Special Moves

 * Spin Dash: Sonic performs his iconic Spin Dash by curling into a ball and spinning on the ground in-place before dashing forward, tackling the opponent when hit. This can be charged by repeatedly pressing the button.
 * Meter Burn allows Sonic to grab the opponent, spinning them in the air before slamming them into the ground.
 * Homing Attack: Sonic jumps up into the air and curls into a ball before launching himself at the opponent. He can repeat this if the move's input is pressed rapidly.
 * Meter Burn lets Sonic bounce on the opponent and perform a shockwave, which flies the opponent in the air.
 * Blade Tornado: Sonic spins his sword from Sonic & the Black Knight towards the opponent and sends them in the air with a tornado before uppercutting them.
 * Meter Burn lets Sonic conjure a wind blast which uppercuts the opponent higher into the air.
 * Boomerang Ring: Sonic tosses his ring like a boomerang towards the opponent which returns back to him after it is throwed.
 * Meter Burn causes the ring to explode after an impact with the opponent, causing higher damage.

Other Moves

 * Grab: Sonic grabs the opponent and does a backflip, taking them into the air. Sonic then gets on top of the opponent, curls into a ball, and spins, grinding the opponent underneath his spines before kicking them away.
 * Abilities
 * Blazing Feet: Sonic activates a Power Ring which envelopes his body and feet in flames for a short amount of time, increasing his strength and speed. Replaces Item Box. Requires both Ability Slots.
 * Blue Tornado: Sonic spins too fast in a circle, creating a tornado on the ground. This will lift the opponent into the air, leaving them vulnerable while airborne. Adds the move. Replaces Blade Tornado.
 * Light Speed Dash: A trail of rings appears and Sonic dashes along them, attacking the opponent. A direction can be inputted either forwards, upwards or backwards. Adds the move. Requires both Ability Slots.
 * Meter Burn has more rings, allowing Sonic to dash across the entire screen and does more damage.
 * Blue Bounce: Sonic curls into a ball and bounces like a ball while spinning. Has Close, Mid and Far versions. Adds the move. Requires both Ability Slots.
 * Super Peel-Out: Sonic starts to run in-place, moving his legs in a specific circle pattern while remaining stationary. He then dashes forward more faster across the screen, damaging the opponent in process. Replaces Spin Dash.

Character Trait

 * Item Box: A item box from the Genesis games appears and Sonic jumps up on it, giving himself either a Fire Shield which allows him to dash forward with a fiery trail, a Bubble Shield which allows him to bounce on the ground while he's in the air or a Lightning Shield which makes him to perform a double jump and damages the opponent on-contact for 10 seconds.

Super Move

 * Super Sonic: Sonic transforms into Super Sonic by absorbing Chaos Emeralds and charged at the opponent, uppercutting them to Earth's atmosphere. He then pummels them with series of punches and throws them towards the Death Egg base. Sonic then boosts on towards the opponent at maximum speed and slams them on the base. The impact of the slam obliterates the base and blasts the opponent back to the stage as Sonic turns back to normal on the ground.

Chaotic Finish

 * Super Barrage Finish: Sonic dashes at the opponent and kicks them in the face. If he hits, Sonic then transforms into Super Sonic. He then curls into a ball and levitates into the air while spinning, hitting the opponent with 4 rapid spinning attacks empowered by Chaos energy, knocking them backwards in the process. Sonic then roundhouse-kicks the opponent into the air before flying after them and kicking them back towards the ground. Sonic then curls into a ball again and hits the opponent with 6 rapid Homing Attacks before finishing them off with a point-blank blast of golden Chaos energy.

Character Trait

 * Witch Time: If timed correctly before the opponent lands the attack on her, Bayonetta activates her Witch Time ability on the opponent, greatly slowing them down for 10 seconds, during which they're vulnerable to combos.

Super Move

 * Umbran Climax: Bayonetta quickly slides forward at the opponent. If her attack connects, she kicks the opponent into the air. As they're airborne, she aims her Love is Blue weapon upwards and shoots out a barrage of bullets in the shape of a heart, all of which explode on the opponent. She then poses and shouts "Auravora!", causing the hair around her body to form into a portal on the floor which summons Gomorrah. Gomorrah catches the opponent in it's mouth and chews down on them 3 times, before roaring and spitting them out back to the stage. It then disappears afterwards.

Special Moves

 * Power Bracelet: Alex shoots a shockwave projectile from his fist.
 * Meter Burn has Alex shoots 3 shockwave projectiles in a succession.
 * Pogo Stick: Alex hops on a pogo stick and leaps into the air before landing back on the ground. Has Close, Mid and Far versions.
 * Rice Ball: Alex Kidd eats a rice ball, healing his health.
 * Shinobi Teleport: In a puff of smoke, Alex teleports behind the opponent and slashes them with a sword.
 * Meter Burn has Alex doing a flip-kick to launch the opponent for a free hit or combo instead of slashing.
 * Sukopako Motorbike: Alex hops onto his motorcycle and charges forward.
 * Meter Burn makes the motorcycle go faster, exploding after the move for a extra hit.
 * Shellcore Technique: Alex punches the boulder, sending it's pieces at the opponent.
 * Meter Burn has a bigger boulder, allowing Alex to break for more pieces to send at the opponent.

Other Moves

 * Grab: Alex grabs the opponent, enlarges his fist and then punches them away.
 * Abilities
 * Teleport Powder: Alex uses Teleport Powder to become invisible for 5 seconds. Adds the move. Requires both Ability Slots.
 * Magic Capsule A: Alex drops a capsule which releases 8 mini Alexs to attack the opponent in the ground. Adds the move.
 * Peticopter: Alex hops onto his pedal helicopter, flying towards the opponent. Can be done in the air. Replaces Sukopako Motorcycle.
 * Meter Burn has Alex shooting bullets from his helicopter during the charge to attack the opponent.
 * Cloud Trap: Alex Kidd forms a cloud. If the opponent walks into it, they're bounced off the ground. Adds the move. Requires both Ability Slots.
 * Magic Capsule B: Alex drops a capsule, creating a barrier which reflects projectiles back to the opponent. Adds the move.
 * Weight Drop: Alex drops a weight from the sky, which crushes the opponent underneath. Adds the move. Requires both Ability Slots.
 * Telepathy Ball: Alex pulls out a Telepathy Ball, countering the opponent's attack if close to him. Adds the move. Replaces Shinobi Teleport.
 * Cane of Flight: Alex flies into the air by using Cane of Flight. If the opponent attacks him, they're pushed away. Replaces Pogo Stick.

Character Trait

 * Jan-Ken Counter: Alex does a random hand sign (Rock, Paper or Scissors). If the opponent attacks him, he counters with a hand sign, increasing his stats for a short time like The Joker's.
 * Rock: Increases Alex's strength.
 * Paper: Increases Alex's speed.
 * Scissors: Increases Alex's health.

Super Move

 * Shellcore Inferno: Alex Kidd brings his fist back and punches the opponent in their chest. Alex then spins around to create a giant tornado which will launch the opponent up into the air. He then says "You might want to brace yourself to this!" as he suddenly spins around on a nearby pole at a fast rate while being coated with fire. He then lets go and launches himself upwards into the sky to hit the opponent with a punch (in slow-motion). Afterwards, the opponent falls onto the stage as Alex lands on the ground.

Chaotic Finish

 * Tales of Miracle World: Alex Kidd dashes forward and hits the opponent with his sword from Alex Kidd in Shinobi World. If the hit connects, he transforms into a variety of his different incarnations from different games that continuously attack the opponent. The real Alex then drops from the sky to punch the opponent onto the ground in order to finish them, until the screen closes as a book which Alex places in a shelf, ending the match.