Legend of Tłukan

Legend of Tłukan is a Secret of Mana-style action RPG for PC, released around 2030.

Plot
In 2008, an evil chief by the name of Waka-makul took over the Tłukan tribe, much to the horror of the populace. There were many problems with his conduct, such as sexual perversions, discrimination against various people, and nepotism. A few weeks later, a certain married couple, especially disgusted with this turn of events, decides to take action. They forcibly depose Waka-makul, and suggest new rules to prevent this from happening again.

However, in 2014, Waka-makul took control again, with the protection of an underlying evil force. The people rioted again, and intended to get rid of the chief. However, a magical barrier made the chief's residence impenetrable, and they were defeated by the chief's army. In the subsequent action, the parents were killed and their children were sent far away. Thus began the events of Legend of Tłukan.

Combat system
There are 8 different types of weapons in the game, and 8 or 16 directions in which to attack depending on the weapon.

Sword: Balanced in all stats

Axe: Higher weight and damage, but shorter range

Spear: Moderate weight, lower damage but longer range. 16 directions available.

Bow: Low weight, moderate damage, very long range. 16 directions available.

Boomerang: Low weight, moderate damage, very long range. 16 directions available.

Whip: Moderate weight, long range, moderate damage, 16 directions available. Unlike the bow and boomerang, it cannot hit ground enemies if used at an angle to horizontal.

Javelin: Moderate to high weight, moderate to long range, moderate damage, 16 directions available.

Staff/Rod: Low weight, unlimited range, low damage. 16 directions available, deals damage based on your magical abilities and can sometimes cast certain spells.

The defense score also works differently than in some RPGs, with each point reducing the damage taken by 0.9*x^(0.3), for x being the current damage value. For example, at 1000 damage, each point will reduce it by 7, while at 100 damage, each point reduces it by only 4, and barely 4 at that (it calculates to 3.58). Attacks will still deal 1 damage if their value is greater than the defense value, even if the 0.9*x^(0.3) rule should set the damage below zero.

Weapons also have a weight class, which determines whether they can disable enemy weapons or shields. If the attack weight is greater than twice that of the defending weight, that defense mechanism is disabled for 3 time intervals, allowing 3 free hits at equal speed. If it is between equal and twice the defending weight, the defense is disabled for 1 such interval, and if it is less, nothing happens. Some weapons have special properties as well regarding this.

Characters
Tuileisu (19F) - Main protagonist, balanced in stats and likely the strongest. Weaker in sanity though. 173cm, 73kg

HP: 92 at level 0, 65536 at level 99

MP: 8 at level 0, 2835 at level 99

ATK: 13/7 at level 0, 811/509 at level 99

DEF: 1/1 at level 0, 283/218 at level 99

Sanity: 100 starting

Max equipment weight: 16 at level 0, 256 at level 99

Nolan (11M) - Tuileisu's little brother, very weak overall. Mostly useless after a third character joins. Present from the beginning. 129cm, 31kg

HP: 27 at level 0, 21834 at level 99

MP: 4 at level 0, 1680 at level 99

ATK: 6/3 at level 0, 465/255 at level 99

DEF: 0/0 at level 0, 144/110 at level 99

Sanity: 150 starting

Max equipment weight: 4 at level 0, 90 at level 99

Setłen (20M) - First joining party member, an acquaintance of Tuileisu's who shares opinions with her on important topics. More magically oriented. Joins at level 5. 181cm, 70kg

HP: 65 at level 0, 47482 at level 99

MP: 18 at level 0, 4420 at level 99

ATK: 10/10 at level 0, 685/659 at level 99

DEF: 1/1 at level 0, 199/254 at level 99

Sanity: 120 starting

Max equipment weight: 12 at level 0, 204 at level 99

Solana (81F) - An elderly former tribal leader, with excellent magical knowledge, but weak physically. Joins at level 12. 150cm, 51kg

HP: 49 at level 0, 38590 at level 99

MP: 80 at level 0, 11516 at level 99

ATK: 8/19 at level 0, 572/1195 at level 99

DEF: 0/4 at level 0, 164/910 at level 99

Sanity: 2000 starting

Max equipment weight: 8 at level 0, 128 at level 99

Lktnagtisuad (23M) (no, it's not pronounced /q̚ˤɴ̊̚ɯʛχuɯʀ̊ˤ/, sorry) A more attack-oriented character, who does best far from the action. A random young man otherwise. Joins at level 20. 172cm, 73kg

HP: 84 at level 0, 60124 at level 99

MP: 16 at level 0, 4038 at level 99

ATK: 12/10 at level 0, 765/641 at level 99

DEF: 0/0 at level 0, 115/134 at level 99

Sanity: 100 starting

Max equipment weight: 15 at level 0, 240 at level 99

Onece (40M) A man attracted to the cause who happens to be very strong physically. Joins at level 30. 195cm, 200kg

HP: 205 at level 0, 132714 at level 99

MP: 6 at level 0, 1920 at level 99

ATK: 30/4 at level 0, 1845/297 at level 99

DEF: 2/2 at level 0, 405/145 at level 99

Sanity: 750 starting

Max equipment weight: 64 at level 0, 999 at level 99 (no combination will weigh more than 999)

TBC

Spells
There are multiple "elements" regarding spells, as well as some other attacks, which determine how effective spells and such attacks are against particular enemies.

Fire / Ice / Electric / Chemical / Holy / Dark / Error

Some of the remaining spells deal physical damage (although they still use the magic ATK value), while others deal non-elemental damage. The elements may occasionally be combined.

Spell list:

Level 1:

Cure 1: Power level x1.0, one orb that seeks the designated player

Spark : Power level x0.5, sparks in defined directions, can only hit one enemy

Flake : Power level x0.5, flakes in defined directions, can only hit one enemy

Zap : Power level x0.5, arcs in defined directions, can only hit one enemy

Toxin : Power level x0.5, bubbles in random directions, can only hit one enemy

Fireball : Power level x0.75, one projectile in defined direction, can hit multiple enemies

Nitro : Power level x0.75, one projectile in defined direction, can hit multiple enemies

Discharge : Power level x0.75, one projectile in defined direction, can hit multiple enemies

Fume : Power level x0.75, one projectile in defined direction, can hit multiple enemies

Level 2:

Cure 2: Power level x1.2, two orbs that seek players from direction

Cure Wave: Power level x0.6, orbs in defined directions

Sandstorm : Power level x0.6, projectiles in defined directions but rotating slightly

Stone : Power level x1.2, one projectile with a small blast radius

Glower : Power level x0.1, buffs physical attacks and makes them partially fire-element

Sheath : Power level x0.1, buffs physical attacks and makes them partially ice-element

Charge : Power level x0.1, buffs physical attacks and makes them partially electric-element

Miasma : Power level x0.1, buffs physical attacks and makes them partially chemic-element

Glitch : Instant kill of one enemy, has to hit three times in order to succeed. You guide the spell trajectory. More enemies resist error-element than other elements.