Mass Effect 3 Ultimate

MASS EFFECT 3 - ULTIMATE

In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new  technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled very fabric of space and time. They called it the greatest discovery in Human history. The civilizations of the Galaxy called it Mass Effect.

= Preface =

Contents

Preface. 1

Gameplay. 4

Character Classes. 4

Soldier 5

Adapt 8

Engineer 9

Vanguard. 11

Infiltrator 12

Sentinel: 13

Equipment 14

Galaxy Map. 15

Innovation. 15

Journal/Codex. 16

Morality. 17

Multiplayer 17

Normandy SR3. 17

War Assets. 18

Character. 19

Commander Shepard. 19

Squad Mates. 19

Ashley Williams. 19

Kaidan Alenko. 19

James Vega. 20

EDI 20

Liara T’Soni 20

Garrus Vakarian. 21

Tali’Zorah vas Normandy. 21

Javik. 21

Nyreen Kandaros. 21

Resolve Missions. 22

Former Squad Mates. 23

Romance (inc no romance option) 24

Story. 25

Main Campaign. 25

Prologue. 25

ACT 1. 26

ACT 2. 28

ACT 3. 29

Epilogue. 30

Endings. 30

Additional Lore (ie the mystery, shepard name on memorial wall) 30

Side Missions. 30

Branching Decision Impacts. 31

World. 32

Hubs. 32

Interaction. 32

Characters. 32

DLC. 33

Single Player 33

Multi Player 35

The Mystery. 37

= Gameplay =

Character Classes
At the beginning of each Mass Effect game, the player must choose from a variety of Classes. Each class have their own unique powers and play styles.

Mass Effect 3 now allows any class to carry any weapon into battle. This will allow the player to mix and match the weapon type that best suits their style. Each weapon has a weight that can affect power cool down times. Additionally, each class will have a unique melee attack that can devastate their foes in combat. ME3U has updated combat class powers to make them more unique and encourage multiple playthroughs.

New powers and their associated class are outlined below with the Soldier class experiencing the greatest change. Previously the Soldier was the most basic of all classes. ME3U includes new powers for the Soldier class in the hope that the playstyle won’t be affected but to provide more tactical options and help the class stand in the same league as others.

ME2 introduced ammo powers Cryo, Disruptor, Incendiary. These three were standard powers shared with all combat based classes. However only Soldier had all three types. This limited the total number of available powers, however in ME3U technology has advanced and they have now developed a new ammo type called Smart Ammo Power. This power allows each combat classes to have access to all three ammo types based on the bonus protection of enemies. In action the player highlights enemy seeing their health bar. Selecting the Smart Ammo power selects the ammo type best suited to that enemy. If they have additional armour, Incendiary round are selected. Barriers or shields – Disruptor Rounds, no bonus protection – Cryo Rounds. Ideally this allows the player to adapt best to the current situation. Additional ammo powers Warp and Armour-Piercing Rounds are separate to this Power and must be selected as a Bonus Power in the Normandy Med bay after unlocking them.

Soldier: Soldiers are pure combat specialist: no one is tougher or more suited to taking down enemies with a barrage of gunfire

Powers: Adrenaline Rush, Concussive Shot, Omni-Grenade, Smart Ammo, Sticky Bomb, Barricade, Fitness, Combat Mastery.

Heavy Melee: Omni-Blade – A heavy attack that deals massive damage to health, particularly unshielded organics

New Abilities: Omni-Grenades – Grenades do not have a recharge time and thus can be used immediately at any time, provided grenades are available.

Rank 1: Launch a seeking grenade to track down a target, causing a massive explosion on impact

Rank 2: Capacity

Increase grenade capacity by 1

Rank 3: Damage

Damage increase by 20%.

Rank 4: Damage/Impact Radius

Rank 5: Max Capacity/Fire Damage

Rank 6: Armor Damage /Split Grenade

Smart Ammo – Upgraded ammunition specifically designed to enhance your combat and weapon effectiveness. When activated smart processes empower the weapon with the most effective ammo type based on that enemies’ characteristics. Available ammo types are: Disruptor for Shields, Incendiary for Armor, Cryo for Health

Rank 1: Add Smart Ammunition bonuses to equipped weapon

Add ammo type to all weapons

Rank 2: Effect Chance

Improve odds of causing secondary effect on target by 30%

Rank 3: Damage

Increase health and armour damage bonus by 4%. Increase shield and barrier damage bonuses by 8%

Rank 4: Damage/Squad Bonus Rank 5: Ammo Capacity/Headshots

Rank 6: Damage/Critical Effect

Sticky Bomb – Aimed projectile that sticks to all surfaces and enemies and causes a powerful explosion.

Rank 1: Fires a bomb that sticks to most surfaces and explodes when remotely detonated

Rank 2: Recharge Speed

Increase recharge speed by 25% when armour is purged

Rank 3: Damage

Increase damage by 20%

Rank 4: Damage/Radius

Rank 5: Recharge Speed/Electrical Damage

Rank 6: Detonator/EMP

Barricade - Deploys temporary energy barricade that will boost shield regen for everyone who takes cover behind it.

Rank 1: Deploys a temporary energy barricade

Rank 2: Recharge Speed

Increase recharge speed by 25%

Rank 3: Duration

Increase duration by 25%

Rank 4: Duration/Fast Recharge

Rank 5: Weapon Feedback/Power Feedback

Rank 6: Regeneration/ Electric defence

Adapt: Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power

Powers: Singularity, Shockwave, Biotic Sphere, Throw, Pull, Warp, Fitness, Biotic Mastery

Heavy Melee: Biotic Blast – Strike enemies with a powerful blow that can hit from a distance.

New Abilities: Biotic Sphere - Create a biotic sphere that surrounds the caster and nearby allies. Deal more damage to enemies entering the shielded area.

Rank 1: Cast Biotic Sphere in location

Rank 2: Recharge Speed

increase recharge speed by 20%

Rank 3: Duration

increase duration by 30%

Rank 4: Shield Regeneration/Radius

Rank 5: Damage Reduction/Enemy Weakness

Rank 6: Allied Protection/Warp Effect

Engineer: Engineers are tech specialists, the most effective class at disabling the defences of the toughest enemies or incapacitating them to render them harmless

Powers: Combat Drone, Sentry Turret, Cryo Blast, Overload, Sabotage, Incinerate, Fitness, Tech Mastery

Heavy Melee: Incendiary Omni-Blade – A mauled fist wreathed in flame to burn health and armour.

New Abilities: Sentry Turret – Lay down a remote operated gun turret for supressing fire or flanking manoeuvres.

Rank 1: Deploy this heavy weapon turret for cover

Rank 2: Recharge Speed

Increase recharge speed by 25%

Rank 3: Shields & Damage

Increase turret’s shields by 30%. Increase turret’s damage by 30%

Rank 4:

Rank 5:

Rank 6: Rockets/Flamethrower

Sabotage – An all-purpose data hack attacking, synthetics, shields and weapons preventing their operation. Incendiary Blade – a mauled fist wreathed in flame to burn heath and armour.

Rank 1: Sabotage weapons and hack synthetics. Compromised synthetics fight on your side. Affected weapons overheat.

Rank 2: Recharge Speed

Rank 3: Radius

Rank 4: Duration/Backfire

Rank 5: Explosive Hack/Recharge Speed

Rank 6: Berserk/Tech Vulnerability

Vanguard: Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with weapons and biotic abilities

Powers: Biotic Charge, Nova, Shockwave, Pull, Smart Ammo, Sticky Bomb, Fitness, Assault Mastery

Heavy Melee: Biotic Strike – A punch powered by biotic energy.

New Abilities: Nova – a close range shockwave.

Rank 1: Transfer the energy of your biotic barrier to charge and spark this deadly blast. Barrier strength determines intensity

Rank 2: Radius

Increase radius by 25%

Rank 3: Force & Damage

Increase damage and force by 30%

Rank 4: Force & Damage/Radius

Rank 5: Power Recharge/Half Blast

Rank 6: Pierce/Sustain solider

Smart Ammo – Upgraded ammunition specifically designed to enhance your combat and weapon effectiveness. When activated smart processes empower the weapon with the most effective ammo type based on that enemies’ characteristics. Refer to Soldier Class for more Details

Sticky Bomb – Aimed projection that sticks a powerful explosive to most surfaces and even enemies. Refer to Soldier Class for more Details

Infiltrator: Infiltrators are tech specialists with the unique ability to cloak themselves from visual and technological detection.

Powers: Tactical Cloak, Flash Bang, Incinerate, Sabotage, Barricade, Smart Ammo, Fitness, Operational Mastery

Heavy Melee: Disruptor Omni-Blade – An omni blade attack specifically designed to attack health and shields

New Abilities: Flash Bang – a tactical grenade that disrupts vision and weapons.

Rank 1: It launches a disorienting, concussive charge damaging and incapacitating enemies

Rank 2: Max Grenades

Increase grenade capacity by 1

Rank 3: Damage

Increase damage by 20%

Rank 4: Damage/Radius

Rank 5:

Rank 6: Armour-Piercing/Shield Overload

Smart Ammo – Upgraded ammunition specifically designed to enhance your combat and weapon effectiveness. When activated smart processes empower the weapon with the most effective ammo type based on that enemies’ characteristics. Refer to Soldier Class for more Information

Barricade - Deploys temporary energy barricade that will boost shield regen for everyone who takes cover behind it. Refer to Soldier Class for more Details

Sentinel: Sentinels are unique, bringing both tech and biotic abilities to the battlefield.

Powers: Tech Armour, Recon Mine, Cryo Blast, Overload, Warp, Throw, Fitness, Tactical Mastery

Heavy Melee: Dual Omni-Blade – Wield two Omni Blades to eviscerate foes

New Abilities: Recon Mine - A sticky mine that scans for enemies and detonates for serious damage.

Rank 1: Launch a mine that sticks to the first surface it touches and arms after 3 seconds. The mine scans the area for enemies to provide a tactical overlay, and it can be detonated at nay time to deal massive damage to nearby targets.

Rank 2: Recharge Speed

Increase recharge speed by 25%

Rank 3: Damage

Increase damage by 20%

Rank 4: Damage/Radius

Rank 5: Damage/Recharge Speed

Rank 6: Armour Damage/Invasive Scan

Equipment
Equipment includes Armour, Weapons and Mods.

Each weapon has several base stats that change weapon effectiveness. Weight, Capacity, Fire Rate, Damage, Accuracy. These stats can be upgraded through finding the next version of the gun and attaching mods. Weapons are no longer limited to a character’s class, allowing the player to choose a loadout the works best with their playstyle but some classes still have synergy with some weapon types.

WEAPONS

Assault Rifles

Consistent rate of fire and damage output makes them suitable for any playstyle.

Adas Anti-Synthetic Rifle, Cerberus Harrier, Chakram Launcher, Collector Assault Rifle, Geth Pulse Rifle, M-7 Lancer, M-8 Avenger, M-15 Vindicator, M-37 Falcon, M-55 Argus, M-76 Revenant, M-96 Mattock, M-99 Saber, N7 Typhoon, N7 Valkyrie, Particle Rifle, Phaeston, Striker Assault Rifle

Heavy Pistols

Incredibly versatile weapons that do reliable damage.

Acolyte, Arc Pistol, Executioner Pistol, M-3 Predator, M-5 Phalanx, M-6 Carnifex, M-11 Suppressor, M-77 Paladin, M-385 Talon, N7 Eagle, Scorpion

Shotguns

Devastating weapons in close quarters.

AT-12 Raider, Disciple, Geth Plasma Shotgun, Graal Spike Thrower, M-11 Wraith, M-22 Eviscerator, M-23 Katana, M-27 Scimitar, M-300 Claymore, N7 Crusader, N7 Piranha, Reegar Carbine, Venom Shotgun,

Sniper Rifles

Powerful, long ranged weapons with built in scopes

Black Widow, Collector Sniper Rifle, Javelin, Kishock Harpoon Gun, Krysae Sniper Rifle, M-13 Raptor, M-29 Incisor, M-90 Indra, M-92 Mantis, M-97 Viper, M-98 Widow, N7 Valiant

Submachine Guns

Lightweight weapons with a high rate of fire

Blood Pack Punisher, Collector SMG, Geth Plasma SMG, M-4 Shuriken, M-9 Tempest, M-12 Locust, M-25 Hornet, N7 Hurricane,

Heavy Weapons

Highly destructive, limited use weaponry

M-100 Grenade Launcher, Geth Spitfire, M-451 Firestorm, M-560 Hydra, M-920 Cain, Reaper Blackstar

MODS

Mods can affect a weapons base stats, apply character buffs or new weapons effects. Weapon Mods are applied to all weapons to augment them. Available mods include high-calibre barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.

Galaxy Map
The Galaxy map and interface remains largely unchanged. Still consisting of 4 levels. Galaxy, Cluster, System and Planet, the Galaxy Map records the details of a quest depending on the amount of information you have. In a quest if the planet is known then that planet is highlighted with associated quest title. If only the system in known, then it is up to Shepard to find the right location.

Within each system is a percentage meter indicating how much of this system is Reaper controlled. The bar fills as you progress through the story. If you aren’t careful with your choices your choices you can lose access to entire systems before you have completed each

The Normandy SR3 is an amazingly futuristic ship, its engines is more fuel efficient than its previous iteration. As such the Normandy does not need to stop a fuelling stations. Instead when the Reaper invasion began the Fuel Depos retreated to safety. Those that didn’t escape were destroyed and locating them earns you 5000 credits each.

Nor do you have to flee the system from oncoming reapers.

Innovation
Mass Effect 3’s gameplay is the most advanced of the series. However there were clearly some With that said ME3U makes some revisions to the overall gameplay experience

ME2 Save Import

As with Mass Effect 2, Mass Effect 3 Ultimate allows the player to transfer their save from the previous game, carrying over their character and plot decisions.

Character from Mass Effect 2 will be brought forward exactly as it was left off. A level 30 character will retain their levels and abilities and start working toward the new level cap of 60. Credits/Resources will be imported as well.

ME3U now allows an imported character to have the opportunity to edit their character history, likeness and psychological profile, like in ME2.

New Intro

Alternative Campaign

ME3U introduces a new gameplay import option. If in Mass Effect 2 Shepard was killed at the conclusion of the suicide mission; ME3U will allow the player to continue that story with Ashley or Kaiden in the lead role. The Survivor of Virmire will begin testifying at an Alliance meeting when the Reapers attack. The game continues up to the conclusion of the Priority Mission: Mars, at which point when the Cerberus Infiltrator attacks them. The survivor will be killed resulting in a critical mission failure leading to the victory of the Reaper forces. The game ends after this.

Lowering Gun

During gameplay sections not involving combat Shepard will put his gun at ease when pointing in the direction of an ally instead of keeping it in attack position.

Hacking

ME3 previously lacked a hacking mini game, most likely to streamline the experience. ME3U has a hacking mini game while not overly difficult does offer additional challenge and rewards for those who want to engage with them.

Citadel New reports

Enemy Strengths

Enemies have a number

Power Respec

Overload

Effective against shields and synthetics, stuns enemies. Overload does .5x damage to health and armour. Normal damage to barriers, 2x damage to shields, 3x damage to synthetic enemies

Warp

Wrecks barriers, stops regenerating health, weakens armour. Warp does 1.5x damage against armour. 2x damage against barriers, .5x damage against shields

Incinerate

Panic enemies, permanently stop health regen, Burns away armour. Incinerate does 2.4x against armour

Cryo Blast

Increase damage, slow enemies, snap freeze. Chilled enemies receive 1.5x damage. Frozen enemies receive 3x damage

Journal/Codex
ME3U fixes the Journal so it is no longer merged with the Codex. The Journal is divided into two tabs, corresponding to the different types of quest available:

Missions – Priority quests and missions considered a part of the main storyline.

Assignments - side quests including N7 missions and character or planet specific quests.

The Journal is now much clearer with information and steps to completing the quest.

Morality
Morality in the Mass Effect series is measured by “Paragon” and “Renegade” points. But choosing confrontational or cooperative options you can raise your level in either category. Unlike Mass Effect 2 your alignment will not have visual impact on your looks. However, it will impact on personnel behaviour. Some of your crew members will follow your lead while others will reject it.

Normandy SR3
Normandy SR3

The SSV Normandy is still the most advanced ship in the galaxy, except it has been remodelled as a mobile command centre under the Alliance flag. Alliance has refitted the SR-3 after Shepard handed it over. She was still being refitted when the Reapers attacked and was quickly scrambled to rescue Shepard from Reaper ground forces. Due to its incomplete retrofit, several areas of the ship must be upgraded throughout the game. The Normandy is now a “living vessel’ as such there are no loading screens between areas, NPC move throughout the ship on a schedule.

The deck layout of the Normandy SR-3 remains much the same as before the Alliance got hold of her. Significant changes include War Room, Operations Hanger etc. Each room generally houses a squad mate and has something to interact with. While interiors match Alliance regulations, the lighting has significantly improved. Other improvements include fast Lift between floors, an iInteractive item in every room and an Alliance Kodiak Shuttle and Mako Tank also occupy the Shuttle deck.

Deck 1: Captain’s Cabin

Aquarium – Visual interest, feed collect marine life

Armor Locker – Change Casual and Mission outfits

Bathroom – Inspect face (adjust appearance once)

Display Case – Display Collected Models

Music player – Play collected music

Private Terminal – Read personal emails, Reports, Change Squad Appearance

Trophies – Collect from previous games and missions.

Throughout the game, Shepard will collect a number of trophies that can be interacted with e.g. chess table.

Deck 2: Combat Information Center (CIC)

Cockpit – Joker & EDI, Close shutters, EDI explains SR3 bridge modifications

CIC – Galaxy Map, Traynor, Terminal, Galaxy Map,

Operations – Ashley/Kaiden, Digital Gun Range, Workbench

War Room – Security, War Assets, Communications

Deck 3: Crew Deck

AI Core – Locked

Crew Living – Bunks and Bathrooms

Gunnery – Garrus, Battle Reports

Life Support – Nyreen, Ship Readouts

Med Lab – Dr, Reset Powers, Reset Bonuses

Mess – Kitchen and dining

Port Lounge – Visitors, Games

Starboard Lounge – Visitors, Bar, Sleeping Pod

XO Office – Liara, Glyph, Upgrades, Shadow Broker documents

Deck 4: Engineering

Engineering 1 – Adams, Donnelly, Daniels, Tali, Power Core

Engineering 2 – Tali’s quarters, Quarian Toy

Port Cargo – Brig, Reporter, Launch Trash

Starboard Cargo – Javik, Memory Shard

Deck 5: Hanger

Requisitions – Cortez, Armor Locker, Work bench, Procurement

Shuttle Deck – Vega, Kodiak, Mako, Punching Bag

War Assets
= Character =

Commander Shepard
Commander Shepard represents the best of Humanity. War Hero, Living legend and first Human Spectre.

Background

Earth Born

Colonist

Spacer

War Hero

Sole Survivor

Ruthless

Squad Mates
Potential squad members will be based on decisions made by the player during the trilogy. As with ME2 there are special mission based around each character called Squad Resolve Missions

Squad Resolve means your team mates are willing to give their all in the fight against the Reapers. Completing them unlocks their final mission parameter and unique ability skill for Shepard to use. These missions can be accessed through meeting certain benchmarks with squaddies either through story progression or decisions made.

Ashley Williams
·      Specialty: Combat - Soldier

·      Weapons: Assault Rifle, Sniper Rifle

·      Class: Alliance Officer

·      Powers: Disruptor Ammo, Concussive Shot, Inferno Grenade, Marksman

·      Quality: Leadership

OR

Kaidan Alenko
·      Specialty: Biotics/Tech - Sentinel

·      Weapons: Assault Rifle, Heavy Pistol

·      Class: Alliance Officer

·      Powers: Overload, Cryo Blast, Reave, Barrier,

·      Quality: Leadership

The survivor of Vermire joins you again in the battle against the Reapers

Ashley/Kaiden (here after known as the Survivor) will join your squad at the start of the game until she is injured on the Mars mission. They can re-join the squad after the Citadel Coup if they live. This is determined by player actions. If Survivor was romanced in ME1 and the player stayed faithful through ME2 then Survivor will immediately side with Shepard. If Shepard can present evidence of Cerberus actions or convince Survivor they aren’t involved they will side with Shepard. If Shepard romanced Survivor in ME1, choose another love interest in ME2 and cannot convince Survivor the aren’t with Cerberus then they will be killed either by Shepard or another squadmate. Should Survivor survive they immediately gain Resolute status giving access to their final ability. They can be found in the Operations Room.

Resolve Mission: Honour and Duty

Survivor’s actions force Shepard to make a decision

James Vega
·      Specialty: Combat - Soldier

·      Weapons: Assault Rifle, Shotgun

·      Class: Arms Master

·      Powers: Incendiary Ammo, Carnage, Fortify, Frag Grenade

·      Quality: Fortitude

''An elite soldier of the Systems Alliance. Tough, strong and a bit of a hot head.''

James joins you during the Mars mission. As Shepards former warden they share a friendly rivalry. He can be found working out in the Shuttle Deck

Resolve Mission: Leave a Mark

Shepard can push James to make a decision about his future.

EDI
·      Specialty: Tech - Engineer

·      Weapons:  Submachine Gun, Heavy Pistol

·      Class: Unshackled AI

·      Powers: Incinerate, Overload, Defense Matrix, Decoy

Once the Normandy’s’ AI, now a Cerberus weapon that fights by your side.

EDI hijacks the Cerberus infiltrators body and can be found in the bridge with Joker.

Resolve Mission: Echoes in Static

Liara T’Soni
·      Specialty: Biotics - Adapt

·      Weapons: Submachine Gun, Heavy Pistol

·      Class: Pure Biotic

·      Powers: Singularity, Warp, Stasis, Warp Ammo

Acting as the Galaxies Shadow Broker has made this Asari a fearsome adversary

Shepard will encounter Liara on Mars and she will immediately join your Squad. She sets up her Shadow Broker HQ in the XO’s room.

Resolve Mission: A Familiar Bond

Liara attempts to track down her other mother

Garrus Vakarian
·      Specialty: Combat/ Tech - Infiltrator

·      Weapons: Assault Rifle/ Sniper Rifle

·      Class: Turian Rebel

·      Powers: Concussive Shot, Overload, Armour Piercing Ammo, Proximity Mine

A steadfast companion and renowned Turian marksman

Garrus decides the best way to defend his home in on the Normandy. He lives in the Gunnery constantly calibrating

Resolve Mission: Blood and Bone

Help Garrus extract his family.

Tali’Zorah vas Normandy
·      Specialty: Tech – Engineer

·      Weapons: Shotgun, Heavy Pistol

·      Class: Quarian Machinist

·      Powers: Combat Drone, Sabotage, Defense Drone, Energy Drain

Quarian genius whose dedication to Shepard and her people is without question

When Shepard locates the Migrant Fleet. Tail will join the Normandy crew again. She makes a small room for herself on the lower floor on Engineering.

Resolve Mission: Ports and Storms

Tali learns that ships in harbour are not always safe

Javik
·      Specialty: Combat/ Biotics - Vanguard

·      Weapons: Assault Rifle, Heavy Pistol

·      Class:  Vengeful Ancient

·      Powers: Lift grenade, Pull, Slam, Dark Channel

A deadly warrior and the lone survivor of the Prothean Empire

Javik will join the crew after Eden Prime. He resides in the Port Cargo

Resolve Mission: From Ashes

Relive a memory from Javik’s cycle fighting the Reapers.

Nyreen Kandaros
·      Speciality: Biotics/ Tech - Sentinel

·      Weapons: Submachine Gun, Sniper Rifles

·      Class: Drell Agent

·      Powers: Incinerate, Warp, Lash, Arc Grenade

A gift from Sha’ira, this Drell agent will aid you in battle.

Shepard accepts Nyreen into the crew after she demonstrates her skills on the citadel. Following advice from EDI, she takes up Life Support much like a former Drell.

Resolve Mission: Pillars of Sand

Nyreen suffers a crisis of faith.

Squad Resolve Missions

Squad Resolve means your team mates are willing to give their all in the fight against the Reapers. Completing them unlocks their final mission parameter and unique ability skill for Shepard to use. These missions can be accessed by meeting certain benchmarks with squaddies either through story progression or decisions made.

Resolve Missions
Honour and Duty – Survivor

The council task Shepard with liberating a research facility from enemy forces. Shepard will lead a force into one tower while the Survior is ordered to secure the other. The facility was investigating long term sleeper ships for colonization (seeding plans for ME:Andromeda)

The Survivor’s mission will encounter severe difficulties but depending on Shepards backstory. The Survivor will either be a Hero who saves everyone, sole survivor of a terrible counter attack, or ruthless fighter who kills all enemies. Either way they fulfill the missions as Shepard would.

After a heartfelt debrief, Shepard secretly nominates The Survivor for Spectre status. The council agrees and appoints the Survivor the title as the second human Spectre.

Leave a Mark – Vega

A Familiar Bond - Liara

Echoes in Static - EDI

Blood and Bone - Garrus

Ports and Storms - Tali

Pillars of Sand - Nyreen

From The Ashes – Javik

Javik has been using his memory shard but is unsure of the memory. He convinces Shepard to relive the memory with him in hopes he will provide insight through and alternative view. The memory is painful for Javik. In the end depending on shepards actions Javik will decided what to do with his life should they survive the War. He will either take his own life after the war or choose to see what peace would be like.

Former Squad Mates
Secondary Characters

These characters have been with Shepard since the journey began. All get there due throughout the story and are can be temporary squad mates.

David Anderson

Shepards Mentor and one of Earth’s Finest

·      Mission: Priority: Earth: Escape to the Normandy

·      Powers: Concussive shot. Frag Grenade, Cryo Ammo, Fortification, Alliance Admiral

·      If Shepard elected Anderson to the council in ME1, by ME3 he will have been forced out by Udina. During their escape on Earth both will discuss their shared past and potential futures.

Grunt

The perfect Krogan Beserker

·      Mission: Attican Traverse: Ahralakh Company

·      Powers: Concussive Shot, Incendiary Ammo, Fortification, Frag Grenade, Krogan Berserker

·      Grunt will only appear if he was awoken and survived ME2. If not another Krogan will lead mission. ME1 decision about Rachini will affect mission – If alive Queen will remember you and remind you with real dialogue. If dead Queen is a clone with false memories. Shepard decides if Queen lives or dies again.

·      ME1 Live – ME3 Live: Queen aids war effort

·      ME1 Dead – ME3 Live: Queen hurts war effort

·      ME1 Dead – ME3 Dead: No impact on war effort

Jack

Dangerously powerful Biotic

·      Mission: Grissom Academy: Emergency Evac

·      Powers: Shockwave, Pull, Warp, Warp Ammo, Subject Zero

·      If Jack survives ME2 she will be an instructor at Grissom Academy. If Shepard has Jacks Loyalty from ME2 all students will survive otherwise a few die. If dead another student will lead mission.

·      If Jack and Students survive: Major Boost to War Effort

·      If students die: Minor Boost to War Effort

·      If Shepard does not complete Grissom Academy then Jack will be captured by Cerberus and transformed into a Powerful Cerberus Phantom

Jacob Taylor

Former Cerberus Operative

Kasumi Goto

Legion

Miranda Lawson

Mordin Solus

Samara

Thane Krios

Urdnot Wrex

Famed Mercenary and Last of the Krogan Battlemasters

Zaeed Massani

Romance (inc no romance option)
= Story =

Main Campaign
The main intent of ME3U is to expand and enhance the major story to create a more complete experience for the player. In addition revisions characters, missions, and endings will be listed throughout the story chapters. The Main Campaign is broken up into five chapters

Prologue

ACT1

ACT2

ACT3

Epilogue

Prologue
The game begins with an interviewer asking Anderson about Shepard. Anderson answers question to create back story and the digital profile allows players to model their features. Importing save automatically fills in back story elements.

In ME2, Shepard can be killed in the final suicide mission. In this instance, if player imports that save file the survivor of the Virmire mission in ME1, Ashley/Kaiden here after referred to as Survivor, will take the roll of playable character for a the duration of the prologue.

Priority: Earth – Get to the Normandy SR-3 to escape Earth as the Reapers invade.

·      Defend yourself during the Trial

·      Escape to Evac

·      Survive waves of Reaper forces

Shepard is working out in a cell, awaiting their trail. James Vega arrives with Andersen and escorts to court. Shepard is accused of a abandoning their duty and working for a known terrorist organisation. If player imported save with ‘The Arrival DLC’, Shepard will also accused in playing a role in the destruction of a Batarian system. The trial turns into a witch hunt with Anderson the only one defending Shepard. Before the sentence is delivered the Reapers invade Earth and destroy Alliance HQ. Shepard and Anderson must escape the collapsing building and get to the Normandy Evac. Shepard leaves on the Normandy SR3 with the Survivor, Joker and Vega, while Anderson elects to stay and defend Earth.

In Survivor playthrough, the survivor will discuss Shepards actions an importance before Reaper invasion. The rest of the mission plays out the same.

Priority: Mars – Save Liara T’Soni from Cerberus and retrieve data on the Crucible, a weapon capable of stopping the Reapers

·      Infiltrate the Facility and find Liara

·      Fight through corridors and Tram system

·      Prothean Archives Chase

Admiral Hackett orders the Normandy to secure a new Prothean Data core on Mars, but the installation has gone dark. Shepard and squad enter the facility and encounter Liara and battle their way through the Martian Installation against Cerberus forces. Once in the Prothean Archives, the Illusive Man contacts Shepard with the option of joining him. Shepard refuses and the Illusive Man instructs a sleeper agent to steal the Data. Shepard chases down the Cerberus agent which turns out to be a synthetic infiltrator. The Survivor is critically injured in the confrontation with the Infiltrator so Shepard orders the Normandy to the Citadel.

In Survivor playthrough, the mission plays out the same until the confrontation with the Infiltrator, where the Suvivor will be killed. The game ends in Critical failure. This is the bad ending.

Priority: Citadel (Master Mission) – Begin rallying the other sentient races of the galaxy to the cause.

·      Speak with the Council

·      Rescue a councillor

·      Become a Spectre once more

After taking the Survivor to Huerata Memorial, Shepard is instructed to meet with the Council. Depending on choices made, Udina will either be a Councilor or representing Earth in Andersons absence. Udina demands action but the Council is more interested in saving their own systems. Dismayed Shepard leaves and encounters Nyreen. Nyreen  informs Shepard that humans are attacking a group of politicians. Shepard rescues Ambassador Osoba from the discontent crowd, killing a someone in the process. The council is impressed with Shepherds actions and reinstate Shepard as a Spectre. The Turian councillor secretly gives Shepard a plan.

Udina agrees and instructs Shepard on 3 possible avenues to pursue.

1.      Priority: Palaven – Story Mission

2.      N7: Cerberus Lab – Multiplayer Map

3.      Grissom Academy – Side Mission

Return to the Normandy and Nyreen will join as a squad member. Shepard has the first nightmare. Upon waking up the CIC is available and the galaxy awaits. Primary and secondary quests can be complete in any order.

ACT 1
Priority: Palaven – Rescue a Turian Primach from Palaven

·      Survive Hot Zone

·      Secure Communications

·      Rescue Victus

Palaven is an urban warzone. Shepard and crew fight their way through a crumbling city to an FOB. They encounter Garrus and discover the Turian Primach has been killed. Shepard must activate Communication Towers and defend the base from an attack. Discovering the location of the next in line of succession Shepard travels to his position and radios the Normandy for extraction.

At the end of the mission Garrus will join you as a squad member.

Priority: Sur’Kesh – Hold a war summit the Turian, Salarian and Krogan leaders, then protect a Krogan female from a Cerberus attack

·      Discuss alliance strategies

·      Assist Salarian scientist

·      Defend Krogan female and secure extraction site

Before they will help with the war effort, the Krogan demand a cure for the genophage and they believe the Salarians have the answer. If alive, Wrex and Mordin will return. Assist the Salarian scientist with their research before Cerberus forces attack. The Krogan female (Eve) is too weak to be moved so Shepard must defend her med-pod while they move her to a landing pad. The landing pad is crawling with Cerberus who Shepard defeats and the Eve leaves with the Normandy.

Priority: Tuchanka – Escort the Krogan female and Salarian scientist to the Shroud to disperse a cure for the genophage.

·      Defend Convoy

·      Escape Catacombs

·      Activate Maw Hammer

·      The Shroud

After Mordin/Salarian scientist synthesises a cure. Shepard escorts a Krogan convoy to the Shroud, a gigantic weather machine being guarded by a Reaper Destroyer. The convoy is attacked by Reaper forces and becomes divided. Shepards Squad fight their way through ancient Catacombs to regroup. On final approach to the Shroud, Eve informs them of Kalros, a Queen Thresher Maw could attack the Destroyer if attracted by the Maw Hammers. Journeying to the Hammers Shepard encounters Revenant, a Saren/Harbinger type enemy. Fighting beneath the massive feet of the Reaper, Shepard fights Revenant and other enemies while activating the Hammers. The Hammers attract Kalros, which in turn destroys the Reaper. Finally Shepard decides if the cure succeeds or not but victory is assured.

Priority: Citadel – Save the Citadel Council from a Cerberus coup attempt.

·      Save Councillor

·      Chase Kia Lang

·      Rescue Citadel Council

A Salarian Councillor informs Shepard that Udina is a security risk. On approach to the Citadel, an ally explains that Cerberus has made a play for control of the station. Retaking control of C-Sec Shepard locates the Councillor in the Executive offices. Shepard reaches the offices just as the assassin Kia Lang attacks. Following the attack, Kia Lang flees claiming he will get all the Council. Shepard gives chase but is delayed by Kia Lang. Shepard instead tries to reach the Council first. Shepard beats Kia Lang by high jacking an express elevator. Humanity’s second Spectre now stands between you and the Council, gun raised. Shepard must either talk down Ashley/Kaidan or shoot them. Udina is either a Cerberus accomplice or framed by Ambassador Osoba. Udina is killed but informs Shepard of Eden Prime before he dies.

After this the Citadel Hub looks damaged. Shepard has the second nightmare.

ACT 2
Priority: Eden Prime – Recover a Prothean artefact before Cerberus

·      Investigate Dig Site

·      Obtain Command Signal

·      Find the Artefact

Shepard returns to Eden Prime discovering that the colony has survived and clandestine operation has uncovered a massive Prothean city. Unfortunately Cerberus appears to have control. Moving through the colony to the dig site Shepard discovers that Cerberus has uncovered a Prothean Stasis Pod. To active the Pod, Shepard must interact with Relic as his encounter with the Beacon and Thorian make his mind unique in understanding them. Upon activation Javik exits the Pod scared and confused and begins levelling the Tomb. Angry Cerberus try to kill Javik and Shepard. After a chase and battle the unique Prothean biology allow Shepard and crew to understand Javik and he joins the crew. Together they learn more about the Catalyst and Reapers.

Priority: Migrant Fleet – Meet with Quarian representatives who wish to assist with the Crucible project.

·      Meet with Admiralty

·      Board Geth Dreadnought

·      Disable Geth Central Intelligence

Admiral Hackett informs you the Quarians are willing to help if the Normandy and crew help them take back their homeworld. Shepard investigates Migrant fleet ships and speaks with their Admirality. They are attacked by a Geth Fleet and Shepard must board and disable a Geth Dreadnought. Fighting through the Dreadnought reveals that the Geth have been infected with Reaper code and it is being broadcast from a central location identified as the Geth VI/Legion. Releasing the Geth VI/Legion powers down the ship and Shepard and crew fight in Zero-G to get to the Hanger and leave on a Geth Fighter.

Priority: Rannoch – Infiltrate a Reaper base on the surface of Rannoch to deactivate the signal upgrading the geth.

·      Fight your way in

·      Destroy Reaper signal

·      Escape Reaper attack

·      Deal with the Reaper

Shepard is immediately attacked and must fight to the Skyway through sewers and exposed catwalks. Then proceed up the elevator and face off against Revenant again. Link up with the Normandy and paint the Reaper signal for a bombing run. The blast causes the platform to collapse under Shepard and the signal reveals itself to be a Reaper Destroyer. The Geth VI procures transport and Shepard takes control of a turret during an on rails section. Finally Shepard faces the Reaper alone and uses their targeting laser to bombard the Reaper from orbit with the might of the Quarian fleet. With the Reaper destroyed Shepard must resolve the standoff between the Geth and Quarian forces.

Priority: Thessia – Reach an Asari temple to retrieve vital information as Reapers devastate the planet.

·      Fortify barricade

·      Find route to Asari temple

·      Fight Kia Lang

Shepard arrives at a barricade being swarmed by Reaper forces and takes command of the defences. The asari commandos give Shepard a direction to head but with all the destruction happening it proves difficult to navigate the right path. Shepard and squad battle their way through the rubble, encountering high level reaper forces including an Oculi until finally they reach the temple. Investigating the temple reveals that the Artifact is a Prothean beacon and that the Protheans guided early Asari development. Activating the Beacon gives Shepard another vision but also activates a VI defence when it detects indoctrinated prescence. Kia Lang appears and attacks the squad fighting with a gun ship. When Shepard gets the upper hand he destroys the Temple and steals the VI.

Shepard is injured in the explosion and the Temple starts to collapse around him while both squad mates lives hang in the balance and there is only time to save one.

ACT 3
Priority: Sanctuary – Investigate Cerberus’s connection to a refugee centre on Horizon

·      Search Perimeter

·      Investigate Laboratory

·      Confront Cerberus Doctor

Tracking Kia Lang’s vessel leads the Normandy to base know as Sanctuary, supposedly a safe haven from the Reapers. Shepard discovers that the base is actually a front for Cerberus experiments on Reaper tech and possible ways of controlling them. The reapers discover this and attack the base as well. While fighting Cerberus and Reaper enemies’ Miranda/the Lawson daughter are trying to sabotage the signal broadcast the invitation to sanctuary. Taking a Mag train to the centre of the labs Shepard disables the signal and aims to rescue Lawson from her father.

Shepard confronts Lawson when he shoots his daughter. Shepard can elect to kill Lawson or capture him.

Priority: Cerberus Headquarters – Assault Cerberus’s headquarters to recapture the data that can identify the Catalyst.

·      Secure shuttle bay

·      Reach Inner Sanctum

·      Face Kai Lang

After discovering Cerberus HQ, the alliance leads an all out assault to destroy them.

After Cerberus Headquarters

Priority: Earth – Gather the galaxy’s forces and launch the final battle to retake Earth from the Reapers and deploy the Crucible.

Part 1 – Invasion

Part 2 – No Man’s Land

There is a suicide mission type organisation of the final levels. Shepard must choose the correct squad members to fill certain roles. However this is not as binary as in previous games as certain conditions must be meet for squad mates to fill those roles.

Path 3 – Reach the Beam

Side Missions
N7 Missions

N7 missions are self-contained maps that expand the story, provide resources and later function as arenas for Multiplayer.

N7: Cerberus Lab

·      Prerequisite: Priority: Mars

·      Cerberus Lab on Sanctum

·      Firebase White

N7: Navy Base

·      Prerequisite: Priority: Palaven

·      Turian Command Centre on Meane

·      Firebase Condor

N7:  Cerberus Abductions

·      Prerequisite: Priority: Sur’Kesh

·      Human Colony on Benning

·      Firebase Ghost

N7: Cerberus Attack

·      Prerequisite: Priority: Tuchanka

·      Military installation on Tuchanka

·      Firebase Giant

N7: Fuel Reactors

·      Prerequisite: Priority: Eden Prime

·      Chemical Depot on Cyone

·      Firebase Reactor

N7: Cerberus Fighter Base

·      Prerequisite: Priority: Migrant Fleet

·      Research base on Noveria

·      Firebase Glacier

N7: Hydro Dam

·      Prequisite: Priority: Ranoch

·      Ancient Hydroelectric Dam on Ontarom

·      Firebase Dagger

Branching Decision Impacts
= World =

Hubs
ME3U includes updates to the current hubs in the game to add more variety to the overall experience.

Citadel.

The Citadel changes as the game progress and the population becomes more and more desperate. After the Coup attempt there will appear visible damage to all areas and as the number of refugees arrive there becomes less and less space on the wards.

Characters
= DLC =

Single Player
7 Mission Based DLC packages

Omega - Crime

Aria T’Loak requests Commander Shepard assistance in an all-out assault on Omega to retaking her station back from Cerberus forces.

·      New weapons include: Assault Rifle - Kreger Carbine, Sniper Rifle- Anti Synthetic Rifle, Heavy Weapon- Tesla Cannon

·      Open a new station Hub… before the reapers advance

·      Battle alongside two unique characters

o  Aria T’Loak: Deadly Queen of Omega

o  Kreeani Dauntus: Versitile former Turian Cabal

Ark – Horror Story

Shepard and the Normandy are tasked with one of the most dangerous missions in the entire war. Track, disable and board a Collector Black Ark transport.

·      Equip the powerful and intimidating predator armour

·      New systems and resources to discover

·      Experience fighting a reinvigorated Collector Army

Leviathan – Detective Story

Command Shepard will face off against a new and formidable opponent, a Reaper responsible for the death of one of its own.

·      Experience new combat situations –including new enemy type and battle beneath the sea.

·      Combat equipment includes: Shotgun – N97 Phrania, Pistol – T88 Hardlight, Raiden helm and Gauntlets

·      Learn more about the Reaper origins and face your own fears.

Gateway - Action

Take control of the newly remodelled M88 Mako for vehicular mayhem against reaper forces

·      Drive across a number of unique worlds in this powerful machine

·      Disrupt a reaper invasion on a world

·      Destroy enemy forces in a new form of warfare.

Illium - Thriller

Discovery how deep the insidious nature of Cerberus has reached before they can overtake the entire military.

·      Stop a threat in this unique political thriller set in the mass effect universe

·      Your actions will have repercussion on the war effort

·      You’ll need more than quick reflexes to survive this mission

Protocol - War

In the end days of the Reaper war humanity resorts to unthinkable measures in the vain hope of denying the Reapers of their goal.

·      New Equipment include: Pioneer Armour, Submachine Gun – KP12 Venator,

·      New enemy type and scenarios including zero g combat

·      Challenge your morality through unspeakable situations and unthinkable choices

Citadel – Farewell

When a sinister conspiracy targets Commander Shepard, you uncover the truth fighting alongside your squad – as well returning cast from the original Mass Effect and Mass Effect 2.

·      Experience the Entertainment Wing of the Citadel with the Silver Coast Casino and Armax Combat Arena

·      Shepard inherits a penthouse that you can design and furnish

·      Prevent an insidious operation from threatening the entire galaxy

·      One final chance to see the characters you have known for years.

Multi Player
Rebellion Pack

Retaliation Pack

Retribution Pack

Reckoning Pack

Citadel

Epilogue: Final Decision

The catalyst won’t fire and it is up to shepard to make it work. Shepard manages to make it to a catwalk where he turns on the catalyst unsure of what will happen. As Harbinger trys to destroy the Citadel the Catalyst ignites like a million miniture suns exploding. For a moment Shepard is caught between them, frozen in time, he holds out a hand to Earth. Memories of comrads flash by. Its beautiful. The tiny lights grow brighter and Shepard eyes close. The Catalyst explodes in a wave of white light.

ENDINGS

This ending isn’t about reshaping the galaxy. Just about see whats left in the end.

The Final Ending is shaped by the decisions Shepard makes not only through ME3U but also key moments in Mass Effect 1 and 2.

ME1

Saving the Council

If the Council were saved in ME1 it means the Destiny Ascension is appears during the final fight. One of the few ships to take out a Reaper, saving ???. The Ascension takes heavy fire and ultimately Quarian Admiral ??? and Alliance Admiral ??? sacrifice themselves to save it. In the aftermath the Council reclaim the Citadel and establish dominance of the Milky Way by being more inclusive and expansion of Council Space.

Sacrifice Council

If the Council died in ME1 the Destiny Ascension is no longer a War Asset. Without the sustained fire power of the massive dreadnought the Reapers gain an advantage and Admiral ??? perishes.

The surviving species agree to provide greater assistance and share ideas but develop culturally and scientifically along more diverse paths.

ME2

Saving Collector Base

The Mystery
Mass Effect – What Are The Reapers?/ An ancient machine race that whip out organic life in the galaxy every 50,000 years

Mass Effect 2 – Why are the Collectors attacking human colonies?/ The collectors are repurposed protheans stealing humans to create the next iteration of Reaper

Mass Effect 3 – How can we Stop The Reapers/

The Crucible fundamentally changes how dark energy works in the Galaxy. Positive and Negative charges do the opposite effect. As the Reapers are synthetic creatures who harness the Mass Effect properties they are immediately destroyed. The consequence being that Shepard ushers in a technological Dark Age, at least until the survivors figure out what happened and develop solutions. Shepard disproves the theory that a single action has no consequence in the grand scheme of the cosmos. Shepard may have changed the quintessence of the Universe and instead of the universe ending in The Big Rip it may now end in The Big Crunch.

This allows all the fundamental technology required to exist in the universe to survive but with a great sacrifice to the Galactic community. Additionally it allows the Universe to continue in more sequels.

Mass Effect 3 Thoughts

Revenant

“Your words are as empty as your future”

“All humanity does is just as free of sense as the free motion of particles”

“We lent you the ability to experience the stars Shepard. Now we revoke that power”

“Your species has no further purpose”

“A thousand species have fought against the eternal tide and been forgotten in turn”

“SUMBIT”

“There will be but one outcome”

“Your every action leads only to greater destruction”

“Your organic existence is without future”

“You are not the first to lead against us. You will not be the last. We allow it”

Harbinger

“You have stopped nothing Shepard. The human race will end and in your place other races will rise and fall in turn. The sky will become an icy void, pierced by the feeble light of half-dead stars which will also disappear in time. Only we will survive oblivion, we are your salvation Shepard; we will be your monument. That is our destiny”

Shepard

“You may be right. The universe may be indifferent to the plight of all races. Our fate may be sealed and nothing we do can change that. But generations have given their lives to ending this cycle, to end your harvest and together we have made a new destiny for the Reapers. That destiny is for you to die.”

STORY SEQUENCE

ME1

·      Prologue: on the Normandy – Find the Beacom

·      Citadel: Expose Saren - Tali

o  Citadel: Garrus

o  Citadel: Shadow Broker – Wrex

·      Find Liara T’soni - Liara

·      Feros: Geth Attack

o  Feros: Thorian – Feros: Colony Saved/Gone

·      Noveria: Geth Interest – Leave Port

o  Noveria: Lorik Quiín

·      Noveria: Matriach Benezia – Death of a Matriarch

o  Noveria: Rift Station

o  Noveria: Quarantine

o  Noveria: The hot labs

·      Noveria: Peak 15

o  Noveria: Reactor Repair

o  Noveria: Reconnected Landlines

o  Noveria: Contamination

·      Virmire: Saren’s Plan – Assault

·      Ilos: Find the Conduit

·      Race Against Time

o  Citadel: Soverign

o  Citadel: Conduit

o  Citadel – Final Battle

ME2

·      Prologue: Save Joker

·      Prologue: Awakening

·      Prologue: Freedom’s Progress

·      Master Mission: Stop the Collectors

·      Act 1: Dossier Missions

o  The Professor – Mordin

o  Archangel – Garrus

o  The Convict – Jack

o  The Warlord – Grunt

·      Horizon

·      Act 2: Dossier Missions 2

o  The Assassin – Thane

o  The Justicar – Samara

o  Quarian – Tali

·      Collector Ship

·      Reaper IFF – Legion – Await Installation

·      Act 3: Normandy Attacked

o  Collector Base: Infiltration

o  Collector Base: The Long Walk

·      Final Battle

ME3

·      Prologue: Escape Earth

·      Prologue: Mars Archives – A/K, James, Liara

·      Prologue: Citadel - Nyreen

·      Priority Palaven – Garrus - EDI

·      Priority Sur’Kesh

·      Priority Tuchanka

·      Priority Citadel – A/K

·      Priority Eden Prime – Javik

·      Priority Migrant Fleet – Tali

·      Priority Ranoch

·      Priority Thessia (launches after % of side missions completed)

·      Priority Santuary

·      Priority Cerberus Base

·      Priority Earth

·      Final Battle.

OR

·      Prologue: Escape Earth, Mars Archives, Citadel

·      Act 1: Palaven, Eden Prime, Sur’Kesh, Tuchanka