Clash Stories: Rune Heist

Clash Stories: Rune Heist is a side-scrolling shooting game made by Iconoclast7678 on Game Maker Studios. It happens within the Clash's universe.

Gameplay
The player plays Lawrence "Larry" Johnson, a lone Republic Marine that is traveling across Africa, escaping from entire battalions of Order troops. Through levels, Larry the Marine gains better weapons, abilities, and support.

Synopsis
After a Republic battlegroup successfully infiltrated an Order base in Congo, a sudden attack by Order battalions destroyed all but a lone Marine. The Marine had to steal a rune away from the Order to prevent a world-destroying spell from being completed. He has to take the rune to a safe base in Egypt.

The Republic
The player's side. They have sci-fi inspired weapons and equipment. The Marine can request support from its own allies, such as a Marine Squad, ODST Drop, or a Tank Support.

The Order
The enemy's side. They summon fantasy-themed troops at you.


 * Main Article: Order Enemies (Clash Stories: Rune Heist)

Weapons and Abilities

 * Main Article: Weapons (Clash Stories: Rune Heist)
 * Main Article: Abilities (Clash Stories: Rune Heist)

Levels

 * Main Article: Levels (Clash Stories: Rune Heist)

Main Levels
Every level has a boss fight, taking from the fact that Order has leader units that command them from the original game.

Tutorial: Order Base
This is where the person is briefed about the controls of the game. Contains only Footmen, Knights, and Archers. An Archer boss appears at the end.

Level 1: Congo
The player gets introduced to Mounted Riders, Mounted Knights, Dragoons, and Apprentices. A Knight boss appears at the end.

Level 2: Tanzania
Contains two levels. Enemy buildings have become more common. Destroy them to get lots of credits. The player gets introduced to Archer Towers, Defense Camps, and Mounted Archers. A Knight Boss appears at the end of level 2-1, and a Mounted Knight boss appears at the end of level 2-2.

Level 3: Comoros
Contains three levels. Flying units are introduced here. The player gets introduced to Sea Guards, Sirens, Fairies and Strikers. A Striker boss appears at the end of level 3-3.

Level 4: Madagascar
Contains 4 levels. The player gets introduced to Black Mages and White Mages, as well as spells that damage the player. A Black and White mage duo boss appears at the end of level 4-4.

Level 5: Indian Ocean
There are 5 levels. The 5 levels are entirely on water, the player gets to board cannon ships and hop through islands, and gets to meet Berserkers, Giant Squids, Water Spirits, Water Elementals, Hydras, and Scyllas. A Berserker boss appears at the end of level 5-3, and a Hydra boss appears at the end of level 5-5.

Level 6: Kenya
There are six levels, two bosses, and the enemy has started using ancient gun-powder weaponry, so watch out for Musketeers, Catapults, Siege Engines, Mortar Towers, and Rocket Carts. There are no real moving bosses, but there is a Castle every 3rd sublevel, standing in as a boss.

Level 7: Uganda
There are seven levels, there are also two bosses, and the player is introduced to several new air units, such as War Hawks, Pegasus Riders, and Wyvern Riders, as well as some new troops such as Avian Riders. A Pegasus Boss is seen at the 4th sublevel, and a Wyvern Boss is seen at the 7th.

Level 8: South Sudan
There are 8 levels and two bosses. The player is introduced to Sand and Earth Golems, as well as Summoners. A Summoner Boss appears here.

Level 11: Niger
There are 11 levels and three bosses. A Hellbeast Boss appears at the end.

Level 12: Algeria
There are 12 levels and four bosses. An Ice Queen boss appears at the end.

Level 13: Tunisia
There are 13 levels and four bosses. The player is introduced to Flying Warships, and the last boss is one of the Order's prized flying warships guarding its African holdings.

Level 15: Egypt
There are 15 levels and five bosses. A Bahamut boss appears.