Thread:SonikkuAensland/@comment-5758863-20160709001533/@comment-5688420-20160709011826

mm-hmm.

what i noticed bout fighting games is that most of them have their own emphasis on certain things.


 * Street Fighter is mostly about ground-based combos like jump-in HK > Hadouken.


 * Tekken has a similar emphasis, but on juggle combos thet require launchers and keeping the opponent on the air.


 * Dead or Alive is less about combos and more about countering and reversals (and tatas)


 * Virtua Fighter is THE technical FG, forcing players to learn things like frame data.


 * Marvel vs. Capcom is all about "who has the most broken of them all." airdash FGs like Guilty Gear, BlazBlue and UNiB has similarites with MvC, but not to the same extent.