Civilization Revolution 2

Civiliization Revolution 2 is the second game in this spinoff series of Civilization. This game is planned  for release in 2015 for the Xbox One and PlayStation 4.

Civilizations

 * America -  George Washington
 * Special Units: Sherman Tank, Minutemen, Flying Foretress, Mustang Fighter
 * Ancient: Begin with Great Person, 20% gold production increase
 * Medieval : Knowledge of Democracy
 * Industrial: +1 food from Plains
 * Modern: 3x production
 * Arabia - Saladin
 * Special Units: None
 * Ancient: Begin with Religion, 50% extra Caravan gold
 * Medieval : Knowledge of Mathematics
 * Industrial: +1 Knight attack
 * Modern: 20% gold production
 * Aztecs - Montezuma
 * Special Units: Jaguar
 * Ancient: Begin with 100 gold, units heal after battle
 * Medieval : Temples provide +4 science
 * Industrial: Half-price roads
 * Modern: +50% gold production
 * China - Mao
 * Special Units: None
 * Ancient: Begin with Writing, new cities get 20% population production.
 * Medieval - Knowledge of Literacy
 * Industrial - 1/2 price libraries
 * Modern - Cities not affected by Anarchy
 * England - Elizabeth I
 * Special Units: Longbowman, Lancaster Bomber
 * Ancient: Begin with Monarchy, +1 Longbowman defense
 * Medieval: +1 Naval combat
 * Industrial: Knowledge of Steam Power
 * Modern: Naval support doubled
 * Egypt - Cleopatra
 * Special Units: None
 * Ancient: Begin with Wonder, +1 food and trade from desert regions
 * Medieval: Knowledge of Irrigation
 * Industrial: +1 Riflemen movement
 * Modern: 50% more Caravan gold
 * France - Napoleon Bonaparte
 * Special Units: Trebuchet, Howitzer
 * Ancient: Begin with Cathedral, and knowledge of Pottery
 * Medieval: 1/2 price roads
 * Industrial: +2 attack from Cannon units
 * Modern: +1 movement for Riflemen
 * Germany - Bismarck
 * Special Units: Panzer Tank, Heinkel Bomber, 85mm Gun
 * Ancient: Automatic upgrades for units, Warriors begin as Veterans
 * Medieval: +1 production for forests
 * Industrial: 1/2 cost Barracks
 * Modern: 2% interest on gold in treasury
 * Greece - Alexander the Great
 * Special Units: Hoplite, Trireme
 * Ancient: Begin with Democracy and courthouse built in capital
 * Medieval: 15% higher chance of receiving Great People
 * Industrial: 1/2 cost library
 * Modern: +1 food from seas
 * India - Gandhi
 * Special Units: None
 * Ancient: Access to all resources, no Anarchy when changing governments
 * Medieval: Knowledge of Religion
 * Industrial: 1/2 price Settlers
 * Modern: 1/2 price Courthouses
 * Japan - Nobunaga
 * Special Units: Samurai, Ashigaru Pikemen, Shogun, Val Bomber, Zero Fighter
 * Ancient: Knowledge of Ceremonial Burial, + 1 food from Sea
 * Medieval: +1 Samurai attack
 * Industrial: Cities not affected by Anarchy
 * Modern: +30% science production
 * Mongolia - Genghis Khan
 * Special Units: Keshik
 * Ancient: +50% trade from captured cities, Barbarian villages join Civ when defeated
 * Medieval: +1 Knight and Keshik movement
 * Industrial: +2 food from Mountains
 * Modern: Knowledge of Communism
 * Rome - Julius Caesar
 * Special Units: Cataphract
 * Ancient: Begin with Code of Laws and 1/2 price roads
 * Medieval: 1/2 price Wonders
 * Industrial: 20% higher chance of receiving a Great Person
 * Modern: New cities have +1 population
 * Russia - Catherine the Great
 * Special Units: Cossack, T34 Tank
 * Ancient: More of the map visible, +1 food from Plains
 * Medieval: Defensive units receive Loyalty
 * Industrial: Knowledge of Communism
 * Modern: 1/2 price spies
 * Spain - Isabella
 * Special Units: Conquistador
 * Ancient: Knowledge of Navigation, double exploration money
 * Medieval: +1 Naval combat
 * Industrial: +50% gold production
 * Modern: +1 production from hills
 * Zulu - Shaka
 * Special Units: Impi Warrior
 * Ancient: Easier to overrun enemies, +1 movement
 * Medieval: 30% city production
 * Industrial: +50% gold production
 * Modern: 1/2 cost Riflemen
 * Israel - David
 * Special Units: None
 * Ancient: Knowledge of Religion, +50% population growth
 * Medieval: +2 unit attack and defense
 * Industrial: Temples and Cathedrals produce 50% more culture
 * Modern: 45% gold production
 * Mohawk - Thayendanegea
 * Special Units: None
 * Ancient: Knowledge of Pottery, units have +1 movement in Forests.
 * Medieval: +1 attack on Legions and Knights
 * Industrial: 1/2 cost of units while in war
 * Modern: All cities gain +3 culture
 * Akkadia - Sargon the Great
 * Special Units: None
 * Ancient: Begin with a bigger city, technologies discovered after conquering other Civs
 * Medieval: New units are automatically upgraded to Veterans
 * Industrial: Temples produce more culture
 * Modern: +40% gold production


 * Inca - Pachacuti
 * Special Units: Slinger
 * Ancient: Begin with Agriculture, +1 movement
 * Medieval: +1 food from Hill regions
 * Industrial: 1/2 cost buildings
 * Modern: +1 defense for all units
 * Persia - Xerxes
 * Special Units: Immortals
 * Ancient: Knowledge of Bronze Working, +1 attack in desert regions
 * Medieval: New units receive Infiltration upgrade
 * Industrial: +1 population in new cities
 * Modern: New cities have larger borders
 * Babylon - Nebuchadnezzar
 * Special Units: None
 * Ancient: Knowledge of Horseback Riding, +1 city defense
 * Medieval: 1/2 cost Walls
 * Industrial: Knowledge of Invention
 * Modern: +3 science from Plains