Kalran: Tales of the four nations/Wall

"It protects us and keeps the enemies out. What more do you want?"

Most factions possess walls to shield critical structures from unarmed engineer and infiltrator units, and to increase their defense values against most weapons. They are constructed in a hub/segment manner, meaning a line of segments will be automatically built between two hubs. Walls are extremely cheap and thus mass-producible, so a commander should always shield structures such as HQ or tech buildings. Do note that very big vehicles such as Doberman can simply crush walls. While basic infantry and some infiltrators can climb up walls, though they are frail while doing so