Kalran: Tales of the four nations/Ouroboros Specialization

Restrained by their forces being spread thin and the high turnaround time to bring in their advanced technology to the battle, Ouroboros must choose how they utilize their supplies and manpower. Once a Precinct is deployed on the field, the commanders on the ground can decide where they can specialize their battle plans and resources. It is important to remember, however, that these Specialization plans must be implemented wisely. The time it takes to deploy and maintain these specific systems means that the logistics train can't just shift mid-battle as easily as other forces can.

The changes in each specialization are obvious and take effect with every unit produced before and after. And often these specialization perks come with drawbacks.

SWAT Razzia
To the men and women that fought against the Inquisition back in the Third Age, the most obvious method to repel any attack is to hit back with the most powerful weapons you have. Seeing the old Xiagui and Human defenses overrun by the Inquisitions hordes, barely able to pierce enemy armor? No, Ouroboros would be ready this time.

Weapons and equipment under the "SWAT Razzia" specialization focus on dealing hard hits to the enemy as often as possible. Known officially as the "Superior Firepower Doctrine", Ouroboros commanders who call in the SWAT Razzia specialization are given access to the heaviest systems. Hard-hitting Peacekeepers, advanced weapons, and even interceptors and bombers are all deployed when the lines are established for this specialization. But this comes at the cost of their range and speed, with faster/long-ranged foes being able to easily wear them down before they make contact.

Visually, many of their units will have their armor stripped down, revealing the Peacekeeper's cybernetics and looking similar to a skinless terminator, and equipped with more ammo.


 * All tier 1 units receive a 50% increase in damage and rate of fire but lose 25% of their range and speed
 * Volunteers now gain buffs and heals when they kill an enemy
 * Assault Pit and Assault Sentry can be built
 * Raid Leader and Terminator can be called in

Logistics Base
Amateurs study tactics, professionals study logistics. That is the guiding principle behind the "Logistics Base" specialization. Knowing that the greatest resource of Ouroboros is its unmatched ability to provide almost every resource for its own fighting forces, supporters of the "Logistical Enhancement Doctrine" believe that the only way to win against invaders and insurgents is to outlast them.

When activated, this specialization gives the Peacekeepers the ability to last longer against their enemies. This gives the Peacekeepers the ability to last longer against their enemies, and spend less on their logistics train. But in exchange their attacks now deal little damage, meaning that tougher, or even stronger, foes can easily outlast or break them first.

Visually, many of their units will gain more armor, with the Peacekeepers looking more like bronze automatons than people, and machinery.


 * All tier 1 units receive a 50% increase in health and armor but lose 25% of their damage and rate of fire
 * Penitent Miners are now cloaked when deployed
 * Coordinator and Border Guard can be called in
 * Reinforced Bunker, Reinforced Turret, Reinforced Flak Gun, Reinforced Pillbox, Coordination Dome, Forcefield Projector, and Active Denial Turret can be built, Defensive Emplacement is upgraded to Reinforced Emplacement

Intelligence Network
While technically not allowed to function within a domestic environment, the scale of threats faced by Ouroboros means the CIM (Central of Intelligence and Monitoring) must often take part in domestic operations. The growth of the Tenko and the constant threat of infiltration by foreign power blocs means the CIM must be involved at every level. Though technically not allowed to act on its own, it isn't a surprise in the intelligence community that they work closely with the Peacekeepers, and are rumored to have worked with them far longer than thought.

Thanks to the CIM, the Peacekeepers gain access to advanced communication and optics technologies, along with field support from CIM field agents and operatives. But this comes at the cost of their survivability, with their forces often taking heavy casualties if they're forced to fight their foes head-on.

Visually, many of their units will now look more civilian, with the Peacekeeper being given ceramic "skin" to cover their cybernetics, looking like uncanny ceramic dolls, with sensor and range finding equipment.


 * All tier 1 units receive a 50% increase in range and speed but lose 25% of their armor and health
 * All tier 1 Volunteers now disguise as civilians when not attacking
 * Agent and Hitman can be called in
 * Target Painter, Sniper Nest, and Antlion Pit can be built, Observation Post is upgraded to Infrared Post