MediaWiki:Common.js

importScriptPage('ShowHide/code.js', 'dev');

/* Any JavaScript here will be loaded for all users on every page load. */

var ShowHideConfig = { autoCollapse: 0};

// ============================================================ // BEGIN Dynamic Navigation Bars (experimantal) // This script is from Wikipedia. For author attribution, please see http://en.wikipedia.org/w/index.php?title=MediaWiki:Common.js&action=history

/* Test if an element has a certain class ************************************** * * Description: Uses regular expressions and caching for better performance. * Maintainers: User:Mike Dillon, User:R. Koot, User:SG */ var hasClass = (function {    var reCache = {};    return function (element, className) {        return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp("(?:\\s|^)" + className + "(?:\\s|$)"))).test(element.className);   }; }); /** Collapsible tables ********************************************************* * *  Description: Allows tables to be collapsed, showing only the header. See *              NavFrame. * Maintainers: User:R. Koot */ var autoCollapse = 2; var collapseCaption = "hide"; var expandCaption = "show"; function collapseTable( tableIndex ) {    var Button = document.getElementById( "collapseButton" + tableIndex ); var Table = document.getElementById( "collapsibleTable" + tableIndex ); if ( !Table || !Button ) { return false; }    var Rows = Table.getElementsByTagName( "tr" ); if ( Button.firstChild.data == collapseCaption ) { for ( var i = 1; i < Rows.length; i++ ) { Rows[i].style.display = "none"; }        Button.firstChild.data = expandCaption; } else { for ( var i = 1; i < Rows.length; i++ ) { Rows[i].style.display = Rows[0].style.display; }        Button.firstChild.data = collapseCaption; } } function createCollapseButtons {    var tableIndex = 0; var NavigationBoxes = new Object; var Tables = document.getElementsByTagName( "table" ); for ( var i = 0; i < Tables.length; i++ ) { if ( hasClass( Tables[i], "collapsible" ) ) { NavigationBoxes[ tableIndex ] = Tables[i]; Tables[i].setAttribute( "id", "collapsibleTable" + tableIndex ); var Button    = document.createElement( "span" ); var ButtonLink = document.createElement( "a" ); var ButtonText = document.createTextNode( collapseCaption ); Button.style.styleFloat = "right"; Button.style.cssFloat = "right"; Button.style.fontWeight = "normal"; Button.style.textAlign = "right"; Button.style.width = "6em"; ButtonLink.setAttribute( "id", "collapseButton" + tableIndex ); ButtonLink.setAttribute( "href", "javascript:collapseTable(" + tableIndex + ");" ); ButtonLink.appendChild( ButtonText ); Button.appendChild( document.createTextNode( "[" ) ); Button.appendChild( ButtonLink ); Button.appendChild( document.createTextNode( "]" ) ); var Header = Tables[i].getElementsByTagName( "tr" )[0].getElementsByTagName( "th" )[0]; /* only add button and increment count if there is a header row to work with */ if (Header) { Header.insertBefore( Button, Header.childNodes[0] ); tableIndex++; }        }     }     for ( var i = 0;  i < tableIndex; i++ ) { if ( hasClass( NavigationBoxes[i], "collapsed" ) || ( tableIndex >= autoCollapse && hasClass( NavigationBoxes[i], "autocollapse" ) ) ) { collapseTable( i ); }    } } addOnloadHook( createCollapseButtons ); /** Dynamic Navigation Bars (experimental) ************************************* * *  Description: See NavFrame. * Maintainers: UNMAINTAINED */ // set up the words in your language var NavigationBarHide = '[' + collapseCaption + ']'; var NavigationBarShow = '[' + expandCaption + ']'; // set up max count of Navigation Bars on page, // if there are more, all will be hidden // NavigationBarShowDefault = 0; // all bars will be hidden // NavigationBarShowDefault = 1; // on pages with more than 1 bar all bars will be hidden var NavigationBarShowDefault = autoCollapse; // shows and hides content and picture (if available) of navigation bars // Parameters: //    indexNavigationBar: the index of navigation bar to be toggled function toggleNavigationBar(indexNavigationBar) {    var NavToggle = document.getElementById("NavToggle" + indexNavigationBar); var NavFrame = document.getElementById("NavFrame" + indexNavigationBar); if (!NavFrame || !NavToggle) { return false; }    // if shown now if (NavToggle.firstChild.data == NavigationBarHide) { for (                var NavChild = NavFrame.firstChild;                 NavChild != null;                 NavChild = NavChild.nextSibling             ) { if ( hasClass( NavChild, 'NavPic' ) ) { NavChild.style.display = 'none'; }            if ( hasClass( NavChild, 'NavContent') ) { NavChild.style.display = 'none'; }        }     NavToggle.firstChild.data = NavigationBarShow; // if hidden now } else if (NavToggle.firstChild.data == NavigationBarShow) { for (                var NavChild = NavFrame.firstChild;                 NavChild != null;                 NavChild = NavChild.nextSibling             ) { if (hasClass(NavChild, 'NavPic')) { NavChild.style.display = 'block'; }            if (hasClass(NavChild, 'NavContent')) { NavChild.style.display = 'block'; }        }     NavToggle.firstChild.data = NavigationBarHide; } }  // adds show/hide-button to navigation bars function createNavigationBarToggleButton {    var indexNavigationBar = 0; // iterate over all -elements var divs = document.getElementsByTagName("div"); for(            var i=0;              NavFrame = divs[i];              i++         ) { // if found a navigation bar if (hasClass(NavFrame, "NavFrame")) { indexNavigationBar++; var NavToggle = document.createElement("a"); NavToggle.className = 'NavToggle'; NavToggle.setAttribute('id', 'NavToggle' + indexNavigationBar); NavToggle.setAttribute('href', 'javascript:toggleNavigationBar(' + indexNavigationBar + ');'); var NavToggleText = document.createTextNode(NavigationBarHide); NavToggle.appendChild(NavToggleText); // Find the NavHead and attach the toggle link (Must be this complicated because Moz's firstChild handling is borked) for(              var j=0;                j < NavFrame.childNodes.length;                j++             ) { if (hasClass(NavFrame.childNodes[j], "NavHead")) { NavFrame.childNodes[j].appendChild(NavToggle); }            }             NavFrame.setAttribute('id', 'NavFrame' + indexNavigationBar); }    }     // if more Navigation Bars found than Default: hide all if (NavigationBarShowDefault < indexNavigationBar) { for(                var i=1;                  i<=indexNavigationBar;                  i++         ) { toggleNavigationBar(i); }    }  }   addOnloadHook( createNavigationBarToggleButton );

/** Collapsible tables ********************************************************* * * Description: Allows tables to be collapsed, showing only the header. See *                        http://www.mediawiki.org/wiki/Manual:Collapsible_tables. * Maintainers: en:User:R. Koot */ var autoCollapse = 2; var collapseCaption = 'hide'; var expandCaption = 'show'; function collapseTable( tableIndex ) { var Button = document.getElementById( 'collapseButton' + tableIndex ); var Table = document.getElementById( 'collapsibleTable' + tableIndex ); if ( !Table || !Button ) { return false; }       var Rows = Table.rows; if ( Button.firstChild.data == collapseCaption ) { for ( var i = 1; i < Rows.length; i++ ) { Rows[i].style.display = 'none'; }               Button.firstChild.data = expandCaption; } else { for ( var i = 1; i < Rows.length; i++ ) { Rows[i].style.display = Rows[0].style.display; }               Button.firstChild.data = collapseCaption; } } function createCollapseButtons { var tableIndex = 0; var NavigationBoxes = new Object; var Tables = document.getElementsByTagName( 'table' ); for ( var i = 0; i < Tables.length; i++ ) { if ( hasClass( Tables[i], 'collapsible' ) ) { /* only add button and increment count if there is a header row to work with */ var HeaderRow = Tables[i].getElementsByTagName( 'tr' )[0]; if ( !HeaderRow ) { continue; }                       var Header = HeaderRow.getElementsByTagName( 'th' )[0]; if ( !Header ) { continue; }                       NavigationBoxes[tableIndex] = Tables[i]; Tables[i].setAttribute( 'id', 'collapsibleTable' + tableIndex ); var Button = document.createElement( 'span' ); var ButtonLink = document.createElement( 'a' ); var ButtonText = document.createTextNode( collapseCaption ); Button.className = 'collapseButton'; // Styles are declared in MediaWiki:Common.css ButtonLink.style.color = Header.style.color; ButtonLink.setAttribute( 'id', 'collapseButton' + tableIndex ); ButtonLink.setAttribute( 'href', "javascript:collapseTable(" + tableIndex + ");" ); ButtonLink.appendChild( ButtonText ); Button.appendChild( document.createTextNode( '[' ) ); Button.appendChild( ButtonLink ); Button.appendChild( document.createTextNode( ']' ) ); Header.insertBefore( Button, Header.childNodes[0] ); tableIndex++; }       }        for ( var i = 0;  i < tableIndex; i++ ) { if ( hasClass( NavigationBoxes[i], 'collapsed' ) || ( tableIndex >= autoCollapse && hasClass( NavigationBoxes[i], 'autocollapse' ) ) ) { collapseTable( i ); } else if ( hasClass( NavigationBoxes[i], 'innercollapse' ) ) { var element = NavigationBoxes[i]; while ( element = element.parentNode ) { if ( hasClass( element, 'outercollapse' ) ) { collapseTable( i ); break; }                       }                }        } } addOnloadHook( createCollapseButtons ); /** Test if an element has a certain class ************************************** * * Description: Uses regular expressions and caching for better performance. * Maintainers: User:Mike Dillon, User:R. Koot, User:SG */ var hasClass = ( function {       var reCache = {};        return function( element, className ) {                return ( reCache[className] ? reCache[className] : ( reCache[className] = new RegExp( "(?:\\s|^)" + className + "(?:\\s|$)" ) ) ).test( element.className );       }; });

/*** BEGIN KONAMI CODE ***/ /*	* Konami-JS ~ * :: Now with support for touch events and multiple instances for * :: those situations that call for multiple easter eggs! * Code: http://konami-js.googlecode.com/ * Examples: http://www.snaptortoise.com/konami-js * Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com) * Version: 1.3.2 (7/02/2010) * Licensed under the GNU General Public License v3	* http://www.gnu.org/copyleft/gpl.html * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+ and Mobile Safari 2.2.1 var Konami = function { var konami= { addEvent:function ( obj, type, fn, ref_obj ) {				if (obj.addEventListener) obj.addEventListener( type, fn, false ); else if (obj.attachEvent) {					// IE					obj["e"+type+fn] = fn; obj[type+fn] = function { obj["e"+type+fn]( window.event,ref_obj ); } obj.attachEvent( "on"+type, obj[type+fn] ); }			},	       input:"", pattern:"3838404037393739666513", /*pattern:"38384040373937396665",*/ load: function(link) { this.addEvent(document,"keydown", function(e,ref_obj) {																if (ref_obj) konami = ref_obj; // IE					konami.input+= e ? e.keyCode : event.keyCode;					if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length));					if (konami.input == konami.pattern) {                   konami.code(link);					konami.input="";                   	return;                    }            	},this); this.iphone.load(link) },	       code: function(link) { window.location=link}, iphone:{ start_x:0, start_y:0, stop_x:0, stop_y:0, tap:false, capture:false, orig_keys:"", keys:["UP","UP","DOWN","DOWN","LEFT","RIGHT","LEFT","RIGHT","TAP","TAP","TAP"], code: function(link) { konami.code(link);}, load: function(link){ orig_keys = this.keys; konami.addEvent(document,"touchmove",function(e){	                         if(e.touches.length == 1 && konami.iphone.capture==true){ 	                            var touch = e.touches[0]; 	                                konami.iphone.stop_x = touch.pageX;	                                konami.iphone.stop_y = touch.pageY;	                                konami.iphone.tap = false; 	                                konami.iphone.capture=false;	                                konami.iphone.check_direction;	                                }	                                }); konami.addEvent(document,"touchend",function(evt){	                               if (konami.iphone.tap==true) konami.iphone.check_direction(link);           	                                },false); konami.addEvent(document,"touchstart", function(evt){	                               konami.iphone.start_x = evt.changedTouches[0].pageX	                                konami.iphone.start_y = evt.changedTouches[0].pageY	                                konami.iphone.tap = true	                                konami.iphone.capture = true	                                }); },	               check_direction: function(link){ x_magnitude = Math.abs(this.start_x-this.stop_x) y_magnitude = Math.abs(this.start_y-this.stop_y) x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT"; y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP"; result = (x_magnitude > y_magnitude) ? x : y; result = (this.tap==true) ? "TAP" : result; if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length) if (this.keys.length==0) { this.keys=this.orig_keys; this.code(link) }	                       }	                }	}	return konami; }       konami = new Konami konami.load("http://www.virtualnes.com/play/?id=NES-CT"); /*** END KONAMI CODE ***/

// ************************************************** // Experimental javascript countdown timer (Splarka) // Version 0.0.2 // ************************************************** // Embed with a span class="countdowntimer", eg: // April 12 2008 00:00:01 AM EST // default replacement text can accompany, eg: *javascript required* function updatetimer(i) { var now = new Date; var then = timers[i].eventdate; var diff = count=Math.floor((then.getTime-now.getTime)/1000); // catch bad date strings if(isNaN(diff)) { timers[i].firstChild.nodeValue = '** ' + timers[i].eventdate + ' **' ; return; } // catch negative dates if(diff<0) { diff = -diff; var left = 'ago since'; } else { var left = 'until'; } // calcuate the diff left = (diff%60) + ' seconds ' + left; diff=Math.floor(diff/60); if(diff > 0) left = (diff%60) + ' minutes ' + left; diff=Math.floor(diff/60); if(diff > 0) left = (diff%24) + ' hours ' + left; diff=Math.floor(diff/24); if(diff > 0) left = diff + ' days ' + left timers[i].firstChild.nodeValue = left; // a setInterval is more efficient, but calling setTimeout // makes errors break the script rather than infinitely recurse tim[i] = setTimeout('updatetimer(' + i + ')',1000); } function checktimers { var untimers = getElementsByClassName(document, 'span', 'notimer'); for(var i=0;i < untimers.length; i++) { untimers[i].style.display = 'none'; } timers = getElementsByClassName(document, 'span', 'countdowntimer');  //global tim = new Array; // generic holder for the timeouts, global if(timers.length == 0) return; for(var i=0;i < timers.length; i++) { timers[i].eventdate = new Date(timers[i].firstChild.nodeValue); timers[i].firstChild.nodeValue = '0 days 0 hours 0 minutes 0 seconds'; timers[i].style.display = 'inline'; updatetimer(i); //start it up  } } addOnloadHook(checktimers) // ************************************************** // - end -  Experimental javascript countdown timer // **************************************************