Board Thread:Element Knight 375's Discussion Board™/@comment-4743273-20150429004013/@comment-26419622-20150529220047

When it comes to fighting games it's usually good to wait a few months before picking it up (unless you want to be part of the group that's in the game from day/week one). Most fighting games these days come out with updated edition. The only popular fighting game series that don't come out with updated editions seem to be Namco with Soul Calibur and Tekken series.

Quick Time events depends on the game for me. Some games I don't think they are necessary, but others i think they add to it (when not used excessively). The Resident Evil series went a little overboard with it after 4. Generally I like a quick time event if the action going on the screen could it be replicated in a way to guide the player to that type of action.

An interesting and cool take on a quick time final boss battle that i'd like to emulate (i.e steal and never turn back) would be from Asura's Wrath. Coming to the end of the battle you begin to see the quick time events for the boss alongside yours. The better you do at your quick times begins to unnerve the boss and the boss starts to lose at his quick times. But the way its done, from what I remember, is that you don't realize it is the boss's quicktime events in the beginning so it starts to unnerve you when you think you missed your button presses.