Talk:Epic Saga: The Video Game

Yes, yes, yes! Everything in this idea of yours is in order... Now a sequel of Epic Saga can be in some sort of strategic way! If you're gonna do a sequel, make the game at least about, I dunno, "a thousand times better?"... And do the sequel into a genre something suprising this time around, since the name of the idea basically revolves it being both a Beat-'em-Up and an RPG. But this is your thing, so go what works.

SaurianJared 04:00, January 8, 2011 (UTC)SaurianJared

I don't exactly know what you're trying to get into with your requests for the sequel. For the multiplayer of Epic Saga, the genre is Fighting, so it might make it a little more diverse.

I'm a little braindead on the characters at this point. If you see that a favorite character of yours isn't on the list, feel free to request.

Beecanoe 15:34, January 8, 2011 (UTC)

I'm not 100% of giving you character requests right away, but I'll tell you one thing: I'll add more characters of my choosing so that you can recognize at least a couple of them right away. Some are legit, some are so-so, and a lot are those you don't know so well... And I actually get how you said that Epic Saga was a fighting game during multiplayer and made a mistake sayin' it was an RPG game. But if you must know in some European countries, the term "Beat 'Em Up" is used to describe fighting games in specific detail. Like I said before, the game itself is very well-thought and one of the best ones on this entire wiki.

SaurianJared 23:37, January 8, 2011 (UTC)SaurianJared

I made no mistake saying it was an RPG. In the game you can switch from RPG to Beat-em-Up style. The RPG style makes gameplay more repetitive than the BEU style, but can net you more extras when you're done with the enemy.

To tell you the truth, I know about all of those characters you added. I may not know so much about Akuma, but I know them, nonetheless.

Beecanoe 15:27, January 9, 2011 (UTC)

So, basically it's a similar style to Super Paper Mario. Walk around beating up enemies, then when the time comes, to an RPG boss fight. It's a cool idea. Geniusguy445  (talk)  03:54, January 19, 2011 (UTC)

Emphasis on "similar" as opposed to exactly. You can switch from RPG to Beat-em-Up whenever you want. The story is actually going to be even deeper than that of Super Paper Mario.

Beecanoe 21:28, January 19, 2011 (UTC)

You could make a bit of a merger of the two. In a way like Runescape. You go and every time you click an enemy with a lower level than you, you can attack it. In this, the weaker enemies could be fought in a beat-em-up battle. The stronger enemies would be fought in an RPG battle. You could also make some of the moves in the RPG style fight a button-masher. *punch* -> enemy. press (A) quickly. (A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)(A)*combo*(A)(A)(A)(A)(A)(A)(A)(A)(A) }30!{ Next turn. and so on. Just a thought, Geniusguy445   (talk)  23:15, January 19, 2011 (UTC)