Venture

Venture is a sandbox survival video game originally created by Trigger Happy the Gremlin. It is unrelated to the arcade game of the same name.

Gameplay Edit
Venture plays like a linear action/adventure game. Players navigate environments in attempts to reach a key location or find a specific item. Hostile creatures roam certain areas, and can be eliminated in a few ways; while combat is possible, the player‘s character is underpowered compared to most creatures (i.e. lower health, slower speed), and are recommended to use the environment against enemies in addition to standard combat. Weapons and items may make combat easier, but can also break from extended use.

The game’s combat mechanics are based on those from Middle-earth: Shadow of Mordor. Players can engage in melee, ranged combat, or stealth approaches, with certain quests giving extra rewards for completing the mission in a particular manner. The combat uses an attack-chain system that enables the player to perform special moves after building the chain to a large value. The player can also block and dodge attacks. Stealth is a critical element in certain levels; should the player be caught near a nest, a call will sound and an enemy pack will arrive in an attempt to kill the player’s character.

In addition to combat, players use tools to solve puzzles (e.g. cutting through vines with swords). Other puzzles require specific items found in levels, and other items must be found to complete levels.

Players may use a variety of tools (i.e. picks, hatchets, spades) to destroy existing structures, flora, and natural formations to collect basic resources, mainly timber, minerals, and metals. The player may use these materials to construct shelters, barricades, or other structures, which are made from different combinations of four construction pieces; walls, floors, roofs, and stairs. Such construction pieces can be edited to add windows, doors, and/or trapdoors provided the player has enough resources.

Combat moves are done either by left clicking or using a combination of keys pressed. For example, a sword's slash defaults to X on an Xbox controller, while Y is used to counter or evade enemy attacks. Players can also press A to vault over creatures they have a height advantage on (any creature below 5' can be jumped over).

List of Puzzle Elements

 * Simon Walls: Simon Walls are based on the memory game of the same name. Four patterned tiles glow in a randomly-generated pattern. After the pattern has been displayed, the player must repeat the pattern by pressing the tiles in the correct order. If the order is incorrect, the pattern is reset.
 * ”Game Show” Walls
 * Color/Symbol Item Match:
 * Sokoban: These require a Strength Enhancement Elixir.
 * Sliding Puzzle Walls
 * Memory Match: Many overturned tiles are involved, with four possible matches for each tile. For each turn, the player flips over two tiles; if they match, the tiles stay overturned. Otherwise, the tiles go back to where they were.
 * Bloxorz
 * Fire ‘N’ Ice
 * Pipe Dream
 * Vines: Similar to the wires minigame from Among Us, only the player is cutting vines or ropes rather than connecting them. In some cases, specific vines or ropes have to be cut, otherwise the player dies in some way.

Mantra
Brendan uses a mantra that the game will use the sword-fighting combat of Middle-Earth: Shadow of Mordor, the fistfighting of the Batman: Arkham series, and the gun-based combat of Titanfall, with Venture only using "the best elements from the two". Outside of combat, the game is much like the Grand Theft Auto series, with players getting the choice to either explore the open world or go on missions. The game is themed with a combination of medieval and modern fantasy elements.