Gaiaterra: Elysea's Conflict/Gunner G.I

"Where do I set up?"

-Gunner G.I.

The Gunner G.I is one of the two basic infantries of the Alliance of Hawke useful for fulfilling basic infantry role and emptying enemy garrison alongside the more conventional and straightforward Alliance Defenders. Planned to be voiced by Sean Chiplock, emulating the G.I voice from Red Alert 2.

Tactical analysis

 * Deploy and Fire: Conditioned to the rough conditions of trench warfare, Gunner G.I are ideal defensive troops. When properly emplaced, they can easily hold off large numbers of enemy infantry and are even effective against lighter vehicles. However, they must first deploy to be effective, which takes time.
 * Strike Through: On foot, their submachinegun is decent against most infantry, though its range is lacking.
 * Mobile Machine Gun Nest: When deployed into their personal bunker or garrisoning a building, however, the Gunner G.I truly comes into their own. Their machine gun will tear straight through infantry and light vehicles, and they has enough range to cut down most attackers without fear of retaliation. When garrisoned, they can even fire at enemy aircraft!
 * Take Caution: Because of the weight of their heavy armor and extra equipment, Gunner G.I travel much slower than most infantry. Their grenade launcher packs a punch against light vehicles, but little else.

Overview
* TBA*

Appearance
Their uniform is based off the G.I uniform from Red Alert 2

History
When faced with the Voshkod attack during the GVAW, the Alliance had a choice; hit and run, or stand and fight. The Alliance choose to use hit-and-run tactics, using their smaller, lighter, and more fuel-efficient vehicles to flank, cut off and frustrate the heavier, slower Voshkod tank forces or Ascalia's high-tech weaponry. Not everyone was happy with this choice, however; the Dwarves wanted nothing more than to stand, hold their ground in massive trench lines and grind the Voshkod down against the ever-expanding Maginot line.

Fortunately, it never came to that, and the Maginot line fell into disrepair. A pity, as if it had been ready, its Grand Cannons may have slowed down the Voshkod advance when they came back in 2004 V.C., though many point out that the line did not cover the area at the (insert) forest which could in fact be penetrated by tanks on the ground, to say nothing of tanks being carried by something heavy. After they were liberated, the Dwarves and Orlesians immediately worked to repair the Maginot line and reinstate the Maginot Corps, who were incorporated into the Alliance Forces as the Gunner G.I. In addition, the Maginot Line was finally extended to encompass all of Ironforge western borders, closing the gap at the (insert) at long last, thankfully before anyone could exploit it.

Gunner G.I are equipped with collapsible, lightweight one-man bunkers, a Aquilan M60 machine gun, and an H&K UMP45 for personal defense. They are expected to be used in a defensive manner, as they take time to set up their bunkers, but can lay down devastating hailstorms of fire once they have deployed.

Guardians of the Tacitus

 * Marine (Aquila)
 * Gunner G.I (Alliance)
 * Alliance Peacekeeper
 * Asrai Peacekeeper
 * ADI Rifle Squad (ADI)
 * Zemurian Riflemen (Zemurian Raiders)
 * Erune Division (Protectorate)
 * Protectorate Peacekeeper
 * Rifleman (Andora)
 * Red Guard (Empire)
 * Fei Long
 * Swordsmen (Community)

Destroyers of Balthazar

 * Conscript (Voshkod)
 * Vieran Reservist (Voshkod)
 * Brotherhood Light Infantry (Brotherhood)
 * Acolyte
 * Slugger Boy (Horde)
 * Grunt
 * Rebel (MLA)
 * Draph Demoman (Draph Terror Cell)
 * Sentinel Gunner (Stormrage Cell)
 * Auring Militant (Collective)
 * Recruit (Encantadia)
 * Watcher (Scrin)

Neutrals

 * Hearthkyn Pioneer (Coalition)
 * Vinci Conscript
 * Cultist (Heralds)
 * Footman (Order)
 * Minuteman (Survivors)
 * Legionnaire Securitate (Syndicate)
 * Exo Trooper (Conglomerate)
 * Imperial Guards (Legion)
 * Skitarii Vanguards (Adeptus Mechanicus)

Bonus Factions

 * FAriadna Nationalists (ASA)
 * Bastion Qadir (Bastion)
 * Rifle Creep (Rangers)
 * Regular Raider (Pirates)
 * Ascalian Rifle Infantry (Ascalia)
 * Sepoy (Elona)
 * War Pig (Dominion)
 * Enlisted Riflemen (Security)
 * Espaconaut (Ascendancy)

DLC

 * UNSC Marines (Federation)
 * Watchmen (Corona)
 * Spreyer Soldier (Party)
 * Aggressor (Skynet)
 * Genshin Harvester (Elemental)
 * Storm Trooper (Autocracy)
 * Saurus Regular (League)
 * Zergling (Swarm)
 * Custodian (Confederation)
 * Pansarskytte Team (Kingdom)
 * Drover (Goo)
 * Chosen Soldat (Imperium)
 * Cittagazze Exile (Dynasty)
 * Gnoblar Fodder (Warlords)
 * Ghoul (Cult)
 * Ardent Rifleman (Raiders)
 * State Trooper (Theocracy)
 * Drengr
 * Underhive Rifle Gang (Insurgents)
 * Radiant Soldier (Guardians)
 * Overwatch Trooper (Hierarchy)
 * Na'vi Warrior (Sundered)
 * Tauren Recruit (Ecumene)
 * General Infantry (Concordat)
 * Standard Bearer Vanguards (Contingent)
 * Soldier of Elysea (Eden)
 * Radical (InGen)
 * ... (Society)
 * ... (Conclave)
 * Commune Infantryman (Commune)
 * Beastar Recruit (The Uncorrupted)
 * Eoran Soldier (Lordships)
 * Big Daddy (Directorate)
 * Flying Squad (Sanctum)
 * Stalwarts (Hallows)
 * Frontliner (Clique)
 * Guild Trooper (Guild)
 * Soldier Ant (Threat)
 * Armed Merchant (Traders)
 * Greyguards (Entente)
 * Possessed Soldier (Oblivion)
 * Ganado (Corporation)
 * Unggoy (Covenant)
 * Synth (Institute)
 * Eremite Rifle Vanguard (Commonwealth)
 * Sky Soldier (Nimbus)
 * Jester (Carnival)
 * ... (Wraiths)
 * ... (Chronophage)
 * Sailor (Privateers)
 * Cat's Paw (Foundation)
 * Landser (Spartacus)