Gaiaterra: Elysea's Conflict/The Sequin-Hyborian Clique

The Sequin-Hyborian Clique is one of the forty-two DLC factions in Gaiaterra: Elysea's Conflict.

Lore Articles

 * Haqqislam-Hyborian War
 * Operation Desert Rage

Relations

 * Federation of Aquila: Friendly
 * Regal Sultanate of Elona: At War

Notable Characters

 * Gabrielle: Clique EVA

Legendary Generals

 * Rachel S'jet

Commandos

 * Conan
 * Xena
 * Shantae
 * Kitten: S'jet Custodians Commando

Sub-factions

 * S'jet Custodians

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Clique Arsenal

Base Runners
Similar to the Order, The Clique forces all come from one headquarters, known as the Land Carrier, which form the core of the fleet. They construct vehicles, conduct repairs, provide fleet supply and are surprisingly lethal in firefights. These Land Carriers are also responsible for building all the units that are accessible, from light attack vehicles to battlecruisers. Land Carriers can build up to three units at a time, starting with a single assembly line, and two additional ones that can be researched. The Carriers can act as resource drop-offs, but this duty should eventually be assigned to a support cruiser, so the Land Carrier can move into a forward position that is easier to defend, or easier to threaten enemy production and resource operations.

Power Shunting
A unique capability of the Carrier is its power-shunting ability. Power can be diverted to different systems to make them more efficient and powerful. Each Land Carrier has four systems that affect its firepower, weapons range, armor durability, and ally repair systems. At full power, coalition carriers can inflict heavy damage at extended ranges against any ground target with its missiles. Fully powered repair systems can rapidly repair friendly vehicles, and a fully powered armor system greatly reduces damage taken, even from superweapons. Shunting power takes several seconds, so it is advised to read the situation and distribute power accordingly. A temperature gauge indicates if a carrier is overheating, when too much power is shunted across its system, the carrier will begin to overheat and take damage. Carrier Damage from overheating can be overcome by shunting full power into armor and activating self-repair.

Structures
Basic Structures

Defences and Support Structures