User blog:Sammyfun1/Have the games or the gamer become soft.

Is it the case that modern games are too easy, or have we as gamers grown too soft. Now there are games that have a reputation for supreme toughness. Games like Ninjas Giaden or Dark Souls. Yet we are far removed for the 8-bit games of old. Games back then had NO checkpoints or saves, now I'm not saying that's a good thing but nowadays it looks as if every game prefers to hold the players hand, leading them from checkpoint to checkpoint.

Take Splinter cell Conviction for example. The latest sequel to an amazing sieres of stealth games. However Conviction feels like one big set action sequence, and Sam's actions are never fully in your control. Like when Sam is moving from cover to cover, all the player does is point to a spot and press a single button. The is no option to move any except the path already mapped out for you, no fine tuning, or anything unpredictable. They only want to show off graphics instead of offering a benifit to the gameplay.

Now with that in mind I guess I can see why games are getting easier. It's becuase developers want you to finish and expirence the whole game, not you to stop playing it out of frustration. The rationale is that the difficulty needs to be a gentle incline, not too much, and not too little. Yet games now are like amusement rides, no skill whatsoever all you do is press a button. Hopefully we will see more games that don't force you onto a single path, but rather allow you to explore.