Project Crossverse

Project Atlas is a crossover third person shooter developed by CCogStudios, and released to Steam on the 15/10/2021 for a price of $35.00. The game tales place across multiple video game franchises alongside several other platforms such as tv shows, comics and one webcomic. The character roster is separated between heroes and villains, much like a classic superhero game, as well as 20 "neutral" champions which can be played on either side, totalling the champion count to 140.

Story
The story of Project Atlas is that a man named Mr. Time has been tasked with designing a game show for the entertainment of hundreds of thousands of citizens from the across the universe, and to do this he has dragged several characters throughout various universes of either hero or villain alignments for the entertainment of millions.

Gameplay
Like in many video games, players move with WASD keys and look around to aim, move and shoot, and by double-tapping the 'W' button, players can Sprint forwards. The game is set in 3rd person, so players might need a bit more practice with aiming but there is more room for people to see their surroundings. Left clicking allows people to attack and shoot, while using the left shift and e keys allow them to use abilities. Using the right click sometimes allows for another third ability or a secondary fire.

All champions have an ultimate ability activatable by pressing Q. People need to gather Ultimate Charge by dealing damage, blocking damage or healing while also gathering it passively, and then using it resets the counter after releasing a powerful ability. Some champions also have passive abilities which do something even without player action.

Matches are team-based, with two teams of 8 fighting with one another and killing each other while also completing objectives such as pushing payloads or capturing control points. Players can use their abilities to turn the tide of battle, but they do need to hurry to complete the objective as they are on a timer which will expire and they will lose if it runs out. If players are on the objective when the timer runs out, the game will be put into overtime if the objective is trying to captured, but overtime will stop if the objective isn't secured by the attacking team.

Champions
Champions are the playable characters of Atlas, and are first divided by their alignment (Heroes, Villains and neutrals), and are then divided again by one of four different classes, Offence, Defence, Tank and Support.

Information
Each hero is equipped with one or more weapon, two or three abilities, an ultimate ability (one out of three can be used), and sometimes a passive. In most shooter games like Overwatch or Team Fortress 2, each team can have the same character on each team, but in Nexus Fallout the teams are split between Heroes and Villains so you won't be fighting the same champion as your allies you'll be fighting a completely different champion (unless theyre a neutral champion). Both teams can also only have one of each champion unless they're playing in Tavern mode.

At the start of the game, all champions are unlocked from the very start. Each champion can level up to level 15, and they can gain more Skill cards and Ultimate cards the more levels they progress through as well.

Heroes have a minimum amount of 150 HP, while the max is 600. Champions can have regular HP, regenerating Shields, damage-reducing Armour, as well as a couple of other HP types. Each hero moves at a walking speed of 5.5 m/s, while all Offence heroes move at 6 m/s.

Offence
Offence champions are highly mobile champions, naturally moving at 6 m/s instead of 5.5, and who boast great movement abilities while also packing incredibly high damage output in order to secure kills. Offence heroes capture control points much faster than other classes, but have less health than most heroes.

Defence
Defence champions boast high damage output and amazing crowd control abilities. They lack mobility, but make up for it in their ability to control the objective and areas with high damage and force, setting up explosive traps or sniping zones to pick off foes from the backrow. They can also secure areas with turrets and other deployables for safety.

Tank
Tank champions are high health champions, often using barriers and other damage mitigators in order to keep their team stable. Most Tanks rely on keeping their team alive, but others can roam around their own to break up team formations with more mobility than most. They lack mobility and range, but can use gap closers and great bursts of damage to their advantage.

Support
Support champions are the backbone of any team, providing healing and utility to keep their team strong. They provide armour and shields, damage and speed buffs, and can generate teleporters and resurrections. Some Supports prefer sabotage over healing, nullifying their opponent's abilities and buildings or preventing them from healing with poison.

Skill Cards
Skill cards are collectible items

Trivia

 * Project Atlas was an original creation made in 2020, but then removed by the creator and has now been revived.
 * Project Atlas has taken a lot of inspiration from Overwatch, Paladins, Team Fortress 2, and the Garden Warfare series in many aspects.
 * Project Atlas was originally called Nexus Odyssey, but was changed due to the title not really fitting.