File:The Legend of Zelda A Link to the Past (SNES) Playthrough - NintendoComplete

説明
A playthrough of Nintendo's 1992 action-adventure game for the Super Nintendo, The Legend of Zelda: A Link to the Past.

In this playthrough I get all of the optional items and heart pieces.

What is there to say about this SNES masterpiece that hasn't already been said many times before? It's one of the best games that Nintendo ever made, and one of the best titles in the SNES library. It marked a return to the style pioneered by the original NES game after Zelda II: The Adventure of Link's derivative platformer-style gameplay, and brought with it a boat load of improvements made possible by Nintendo's new 16-bit system. I got this for my tenth birthday (it had only been out for a few weeks, so I lucked out with timing!) and beat it over, and over, and over again. Of course, that was only after I'd spend countless hours exploring every single nook and cranny of the game world. Don't be fooled by the runtime of the video - I know the game like the back of my hand some two-and-a-half decades later. This is one meaty game that will take you dozens of hours to get through your first time if you aren't making use of a strategy guide. I wouldn't recommend a guide either - a big part of the magic of Zelda games comes from the sheer joy of exploring the world, experimenting with your inventory, and bombing every flat surface in sight. It somehow never gets old - this game, contained on a humble 1 megabyte ROM, provides a more engaging, memorable experience than many modern games that require Blu-Ray discs to hold their dozens of gigabytes of data. Sometimes less is more, and A Link to the Past is a very good example of that in the modern day.

Unsurprisingly, it was instantly hailed as a classic when it was first released in early 1992. The music compositions sounded fantastic (though to be honest, the general sound quality was well below that found in games like ActRaiser or Final Fantasy II, and this was quite apparent even when the game was new), the 256-color screens looked amazing thanks to the animation, the isometric perspective (that properly obscured Link when walking behind objects between him and the 'camera'), use of shadow, and little incidental animations (flickering torches, falling leaves, etc) brought the world to life, and the dungeons were far more complex than they had ever been in the NES version thanks to the beefed up hardware.

A Link to the Past has also seen a fair number related titles released, as well: it was ported to the Game Boy Advance and the Virtual Console service, and it received side-story games in the Japan-only Satellaview game Inishie no Sekiban, as well as the multiplayer Four Swords on the GBA. It saw a direct sequel made for the 3DS (A Link Between Worlds), and it was also a clear inspiration for the original Game Boy classic Link's Awakening. I was also a big fan of the comic that was originally run in Nintendo Power, and that later was compiled and released in a single volume.

It's hard to not gush about A Link to the Past. It has stood the test of time remarkably well, and it deserves the place it occupies at the top of so many "best games of all time" lists.

Side note: I do apologize for the few spots in the video without music. Nintendo took exception to the use of the Dark World overworld theme, so there are a few spots where it was muted by Youtube. It doesn't impact much of the video, but if you noticed it and was wondering why, that's the reason. ____ No cheats were used during the recording of this video.

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