Day of Defeat: Judgement Day

"'From out of nowhere, a evil alien empire has selected Earth as its next target. Deploying troops and robotic synths onto Earth to capture territory, these extra-terrestrial invaders have displaced immense animosity towards other lifeforms and extreme egotism, believing themselves to be the only types of life worth living. However, humanity has fought back, stealing their technology and building new weapons and armour to match the spacemen and robotic companions to help them in combat. A new war has begun - one between all of humanity versus the stars...'"

"- Release tagline"

Day of Defeat: Judgement Day is a first-person shooter survival game concept by Red-Verse-Writer. A sequel to Day of Defeat: Vietnam '69, it retains the series focus on team-based survival and combat, but unlike previous games in the series, it is not based on real-life combat between humans, but instead features a fictional war of science-fiction battles between humans, robots and aliens.

Gameplay
The gameplay of Day of Defeat: Judgement Day follows a similar style to previous games in the series. Each player joins one of two factions, which each consist of two teams - the Earth Guard League (Humans and human-allied robotic Droids), or the Supreme Galactic Empire (Aliens and alien-allied robotic Synths) - and battle against each other, completing objectives and engaging in foes. Each team can have up to 32 players, leading up to a total of 128 players in a single match. Each player must pick a class, who has their own specific role and set of weapons, and must fight against the enemy team, emphasising making use of cover and forming squads to survive. The game features fifteen classes, twelve of which are based upon the classes from the previous games while the other three are entirely new to the series, which all possess their own specific health, speed, stamina and armour statistics.

Due to the futuristic science fiction setting of the game, Judgement Day eschews several of the realistic elements prevalent in previous titles. Rocket launchers no long need to be shouldered to be aimed or fired, and machine guns possess portable tripods that enable them to be deployed anywhere. Grenades can be remotely detonated by their user, and flamethrowers can be used to launch blasts of gas to be ignited. All classes are also able to construct Buildings, which can be used for both offensive and defensive purposes, and various unrealistic science-fiction elements, such as invisibility technology and jetpacks, are also featured.