The Cult (The Clash)

The Cult is one of the factions in The Clash. It was introduced in the Mysteries of Two Powers DLC.

Gameplay
Unlike the Republic and the Order, the Cult has two distinct builder units, the Slave Soldier and the Acolyte.

Most Cult units are formed through "unit-merging", sacrificing their physical forms to create a more powerful unit.

The Cult needs the same resources as the Order for their non-mystical units, but they need a different sort of resources for mystical units. They don't need Food or Supplies for their Army as (in-lore) they get it from their own troops! The Cult also has three exclusive resources, the "Lost Souls", "Fear", and "Insanity", used to summon non-mysticals and endgame units.

The Cult does not need power-generating structures.

Appearance
The Cult is mostly based on general horror fiction, sci-fi horror, fantasy horror, and elements of time travel.

Tier 1

 * Timeless Manor (The Cult's VIP building/VIB. Builds all worker units and can be garrisoned.)
 * Slave Mine Shaft (For both Gold and Metal)
 * Wooden Defilers Cabin (For Wood)
 * Crystal Corruption Beacon (for Crystals, but the Cult just calls them "Crystals" instead of "Magicrysts")
 * Time Portal (The Cult's equivalent of a Barracks or a Camp.)
 * Ritual Circle (Unlocks Tier 2)



Tier 2

 * Sacrificial Pit (Sacrifices non-mysticals to gain Lost Souls, a Cult-exclusive resource)
 * Graveyard (The more units killed, the more Fear it generates.)
 * Mental Asylum (Place non-mysticals to generate Insanity)
 * Miniature R'lyeh (The Cult's equivalent of a Naval Yard.)
 * Crypt (Unlocks Tier 3)
 * Cultist Manor (Unlocks Tier 3)

Tier 5

 * Space Portal
 * Cycle of Lu-Kthu (Allows all endgame creatures to be built. Beware, this needs to be built before you finish the Tier 4 superweapon, or else its passive won't work!)



Defense Structures

 * Machine Gun Nest
 * Flak Cannon
 * Bunker
 * Rocket Battery
 * Spider Nest
 * Shroud Generator
 * Time Rift
 * Chaos Portal
 * V2 Launcher
 * UFO Communicator
 * Tsathoggua's Lair

Superweapons

 * Chaos Beacon (Unlocked during Tier 4)
 * Azathoth, the Remains of Chaos (Unleashed once 25 Chaos Beacons are built, but you need the Cycle of Lu-Kthu built before unleashing this! Nearly unbeatable unless met with equal force, around 6 Order Gods or 4 Republic Space Dreadnoughts.)
 * Chronozone Generator(Unlocked during Tier 5)
 * Yog-Sothoth, the Gap of Space and Time (Unleashed once 10 charges are accumulated, each charge loads every 6 minutes, so effectively takes 1 hour to summon. Nearly unbeatable unless met with equal force, such as 10 Order Gods or the Republic Capital Ship.)

Infantry

 * Storm Trooper
 * Blood Brother
 * Gunner
 * Rifleman
 * Conscript
 * Rolling Gunner
 * Rolling Cannon
 * Mad Doctor
 * Dark Trooper
 * Blood Witch
 * Converted
 * Subterranean Dweller
 * Hyperborean Dweller
 * Portal Lunatic
 * Frozen King

Vehicles

 * Tiger Tank
 * Flakpanzer
 * Katyusha
 * Transporter
 * Large Treaded Tank
 * Buratino
 * Grad

Creatures

 * Spectre
 * Shadow
 * Nazi Zombie
 * Ghast (No, not the flying one from Minecraft. It's more like a creepy-looking velociraptor.)
 * The Sadist
 * Succubus
 * Visceroid
 * Wraith
 * Dark Golem
 * Infestor
 * Gigantic Burrower
 * World Devourer
 * Shoggoth
 * Yig, The Father of Serpents
 * Shub-Niggurath, The Perversion of Fertility

Sea Vehicles

 * U-Boat
 * Ironclad
 * Dreadnought
 * Ghost Ship
 * Missile Battlecruiser
 * Battleship

Sea Creatures

 * Gilldog (Amphibious.)
 * Deep One (Amphibious.)
 * Dimensional Shambler (Amphibious.)
 * Mysterious White Polyp
 * Dagon, Terror of the Seas
 * Cthulhu, Terror of the Deep
 * Star Spawn of Cthulhu



Vehicles

 * Prop Plane
 * Jet Interceptor
 * Heavy Bomber

Creatures

 * Dark Raven
 * Gray Vampire
 * Nightgaunt
 * Hunting Horror
 * Frost Wyrm
 * Obsidian Dragon
 * Hastur, The Unspeakable



Vehicles

 * Interceptor
 * Space Transporter
 * Saucer

Creatures

 * Mi-go
 * Byakhee
 * Old One
 * Sedmelluq, the Devourer of Space



Builder Units

 * Slave Soldier
 * Acolyte

Specializations
Similar to a mix of Company of Heroes and C&C Generals/Red Alert 3 support powers, the Cult can specialize in 5 different specializations.

Red Tide
Soviet-themed units. Focuses more on massed units.

Iron Cross
German-themed units, both WW1 and WW2. Focuses more on quality (compared to Red Tide).

Great Old Ones
Lovecraftian-themed. Exaggerates Cult capabilities.

Deep Space Threat
Space-themed horror, but more on space than ground.

Shrouded Intentions
Covert ops arm of the Cult.