Gaiaterra: Elysea's Conflict/The Umbral Conclave

The Umbral Conclave is one of the fifty DLC factions added in Gaiaterra: Elysea's Conflict.

Lore Articles

 * The Disappearance Of Space Station
 * The Beast Virus

Legendary Generals

 * The Beast: General of The Cataclysm
 * XANA: General of

Commandos

 * Boris Bikov: Commando of Conclave HQ
 * William Dunbar: Commando of
 * Ziema Adya: Commando of The Forgotten
 * Nox: Commando of

Sub-factions

 * Conclave HQ
 * The Cataclysm
 * The Forgotten

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Conclave Arsenal

In the Shadows
All of the Conclave units, from units to buildings, are cloaked.

Spurners of the light
The Umbral Conclave makes full usage of lighting and the day-night cycle. If exposed to light such as daylight, searchlights, or the like without a host, Umbral units start taking damage over time. Similarly most energy and flame weapons deal extra damage to Umbral units, even if they are possessing a host. However, in dark conditions the Convlave units can slowly recover lost health.

The Mist
The Conclave can set up zones of control that block out light, severely reducing most illumination effects in effectiveness (generally limiting them to a smaller area), while protecting "naked" Umbral units inside even during daytime. Similarly, the healing of Umbral units is accelerated in this terrain; infested as it is by the stuff of their home universe, and enemy units within it suffer noticeable damage over time unless protected with illumination that banishes the damage over time.

Stealing Tech
Unique for them. The Conclave doesn't research or increase their tier the conventional way. Instead, they gain upgrades and tier up by infiltrating their opponent's tech centers and stealing from them.

Corrupted Ground
The longer an area remains under the Mist, the more toxic and dangerous the land becomes to beings not of their universe. Water is replaced by a toxic black ichor, the air becomes dangerous to breathe, and the soil brooks no native life. Ground under the Mist goes through stages of toxicity. The more toxic the terrain, the more dangerous it is to cross them. Toxicity remains even after a void field is pushed away or if light had been brought into the field, though the toxicity decays.

Possessing
Unlike other factions, the Conclave can only create their units, barring some of their Tier I units, by infecting and possessing other species. To do this, Conclave typically attacks an enemy or creep until it becomes unconscious, so that a Facehugger can safely attach itself. After this, the body/wreckage is possessed, which subsequently cocoons itself where it can turn into a unit of the commander's choosing. The type of unit created typically relates to the type of victim that was possessed. Generally speaking, more advanced units produce higher tier possessed, and producing lower tier units with high tier units will increase the number of units produced. Corpses can also be possessed, but suffer severe penalties to most stats until full symbiosis is achieved, at which point they resume normal function.

Protection from Light
Once possessed the Umbral units have the means to do operations even in daylight or in illuminated safe zones. Possessed units still take additional damage from energy and flame weapons, but are fearless as the possessing Blot will leave behind the body of their victims upon their deaths and make an attempt to steal flesh once again.

Structures
Basic Structures

Defences and Support Structures