Team Fortress: Brotherhood of Arms

"'One thing I've always been fascinated with is scrapped ideas, unused concepts, and cancelled builds. And one of the best sources of these things is the Team Fortress series. Team Fortress 2 is one of my favourite games of all times, and it went through multiple development stages. One of the main stages of development was 'Brotherhood of Arms', a realistic, gritty team-based combat simulator, and something I've been wondering is - what if Brotherhood of Arms had been completed? This game concept right here is the result of that.'""- Red-Verse-Writer, the creator of this idea"Team Fortress: Brotherhood of Arms is a team-based first-person-shooter game concept by Red-Verse-Writer. It is essentially a concept of what would have happened if the original concept for Team Fortress 2 had come to fruition.

Gameplay
The gameplay of Team Fortress: Brotherhood of Arms is radically different from classical Team Fortress games. There is a much higher focus upon realism than in other games, with players being able to group together into squads and use tactics such as supressing fire to defend against enemies. In addition to this, teamwork has a greater emphasis than ever, with players possessing a "morale" system that affects their performance - the higher the player's morale is, the faster they move and the more accurate their weaponry is. If a player's morale completely depletes, they "break" and become unable to use their weapons until their morale is restored.

Due to a emphasis on fun over realism, the final concept retains some of the more unrealistic elements of the earlier games, such as Rocket jumping and the Assault Cannon, while abandoning others, such as bunnyhopping, Control Points and overhealing, rather than scrapping them all like the original concept. In addition to this, the Command system from the original idea is scrapped, instead allowing all players to communicate with one another using text, similar to Team Fortress 2. The game also features a Upgrade system that enables a player to increase the attributes of their class, and features a divided system of buildings via Constructions and Buildings. Constructions can be built by any class and the majority of them require a constant supply of power to function. Buildings are more akin to the classic Buildings, being only able to be built by the Engineer and not requiring power to work.

Classes
Brotherhood of Arms features 12 classes, three more than a regular Team Fortress game. The majority of them are based upon the main nine classes of Team Fortress, albeit significantly altered to be more realistic and work better in the game's environment while the other three are completely new.