Kalran: Tales of the four nations/Lancer

"Lancer mech online!"

-A lancer mech primed out of the mecha bay

Tactical analysis

 * The federation finest: Being a Human piloting a mech they are significantly stronger then other factions infantry and doesn't suffer from the same penalties their droid army does
 * No man left behind: With how valuable the life of a human is the federation spared no expenses to safeguard their pilots. Armed with an advance laser pistol, sized to the mech, that can shatter infantry and light vehicles and shield that protect their front, and in the even their suit is compromised the auto ejection will fire. Making sure the pilot lives to fight another day
 * You call that armor: In the event they face against tanks or aircraft they can activate their suit missile pods to lock on and fire upon them. But it can only fire three salvos before needing to reload and struggles against heavier tanks and aircraft and point defenses
 * Still just a human: despite all these strength the lancer is still just a mech piloted by a human and can still be overwhelmed, especially against aircraft and tanks. And with how long it takes to reload, and the time and resource it cost to build one the lose of one, especially with the pilot, will set you back

History
"The droid have made an opening now its our duty to go in and destroy it. URRRRRA!"

-Lance commander Yuri ordering his team to push up to a breach in the Reclaimers line and winning the battle

When word of the hyperion cannon came, a weapon that can wipe out a city, the human began to build underground vaults in the mountain to protect themselves. And while they survived it came at a cost.

In the later years they began to notice their birthrate had dramatically dropped and, with analysis, realized the ensuring fallout had rendered them almost sterile. And with this realization, knowing that this will lower their chance of passing down their bloodline memories, began focusing on ai and mecha technology, both which they already had basic knowledge even before the vaults, and focusing on improving their mark 1 "peter" tank, a walking tank used in the third age, and went into isolation, to the point the other races thought they went extinct, but when the Reclaimer came to conquer the northern mountains in the 5th age what they saw shocked them.

What they met was an array of laser turrets ripping their infantry apart and missiles shattering vehicles, and when the dust settle out marched a machine, 16-foot tall, and when they fire everything just bounced off it and anyone who came close are electrocuted. and upon firing the survivors scattered. And with that the other races met the humans again.

What the Reclaimer had the misfortune of seeing was the mark 1 "lancer" combat mech. built so that the humans can fight in battle with reduced risk of dying. A mech made with the then prototype aether shield, which even a bomber strike won't break, with the pilot inside a a piloting pod that will eject once the mech sustains heavy damage. And are given a korav mech pistol and shield, and installed its shoulders are a pod of missiles to face against armor and air.

Rank upgrades

 * Bronze: Increase rate of fire and upgrade missile salvo amount to two


 * Silver: Increase range, rate of fire, and armor and upgrades salvo amount to three and debuffs vehicles


 * Gold: Increase shield regeneration and gain health regeneration and missiles now hits in an aoe

Quotes
{| class="article-table mw-collapsible mw-collapsed"
 * Voiced by Johnny Yong Bosch (male) and Alexis Tipton (female)

Trained

 * Lancer mech online.
 * For the federation!

Selected

 * Systems are green.
 * Ready to fight.
 * Yes comrade?
 * Laser is active.

Moving

 * On it.
 * Yes comrade.
 * Servos active
 * Surveying area

Moving to attack

 * For Kevros!
 * Activating laser.
 * Urrrra!

Attacking

 * For our home!
 * Engaging target!
 * Laser active!
 * Fire!

Firing missile

 * Locking on target!
 * Arming missiles!
 * (against aircrafts) Bringing it down
 * (against armor) Break!

Retreat (normal)

 * Returning to base.
 * Got it comrade.

Retreat (combat)

 * Falling back to the defenses!
 * Making a tactical withdrawal!
 * Got it!
 * }