Guilty Blaz: Cross Tag FighterZ

Guilty Blaz: Cross Tag Battle (ギルティブレイクロスタッグバトル) is an upcoming 3 on 3 tag team 2.5D fighting game developed and published by Arc System Works, to be released on PlayStation 4, Nintendo Switch, Xbox One, and Microsoft Windows in 2022. It will feature characters from the Guilty Gear, BlazBlue, Persona 4 Arena, Under Night In-Birth, RWBY, Dragon Ball franchises by Arc System Works, Atlus, French Bread, Rooster Teeth, and Shueisha/Bandai Namco Entertainment respectively. It is the sequel to the crossover BlazBlue: Cross Tag Battle.

Gameplay
The gameplay carried over from its prequel game, Guilty Gear Xrd Rev. 2, BlazBlue: Chrono Phantasma Extend and Dragon Ball FighterZ, with yet another additional revamps:


 * New Resonance Emblems for non-BB, New Eye Cut-In for non-Persona
 * Resonance Blaze Emblems during Astral Skill can now only appeared behind the numeric of Skill Gauge
 * Eye Cut-In only appeared when Resonance Blaze Emblems has finally been activated
 * Distortion/Resonance/Astral Skill Starter animation are now GGXrd/DBFZ-styled cutscenes, leaving UNI-styled 2D’ed Infinite Worth cutscene animation no longer in use
 * Most of the layouts and functions are from the prequel Cross Tag Battle with some changes and updates:
 * Now has 6 Buttons: A, B, C (Cross Attack), D (Cross Charge), 2 Partners
 * Run is now back to Tap twice and Hold Forward
 * Passive Link Reverse Beat are now Universal for mostly A and B only
 * Universal Jump Cancel (including Double Jump) and Super Cancel
 * Crouching B button acting as a Sweep as DBFZ
 * C and D Buttons are now based from DBFZ
 * For C Button, namely Cross Push (Standing, Wall Bounce), Cross Launcher (Crouching), Cross Overhead (Forward, Ground only)
 * Cross Dash acting as a Jump Cancel replacement for Cross Push and Launcher. If the first hit of both Cross Push & Launcher are applied, they can be Jump Cancelled.
 * If certain characters have non-Air Combo Finisher Cross Attack (including dive attacks), or have an aerial Cross Launcher to be performed after ground Cross Attack (except Overhead)/Cross Rush/pre-Cross Attack aerial Cross Launcher, it can still be cancelled to Jump and specials)
 * If Cross Overhead presses simultaneously w/ 1 available Partner to be summoned, it will become Clash Assault, as the player will glow white
 * For D Button, namely Cross Dash, and Cross Rush. The former simultaneous directions are universal, except for forward, which is for the latter Cross Dash
 * Any dive kick related normals can only be Dash Cancel
 * Resonance Blaze properties changed:
 * Press ABCD to activate
 * Gives characters additional boost aside Distortion Drive, and can still be used anytime except no Exceed Accel as BBCPEX
 * If 1 or 2 Partners Down, Resonance Blaze time will increase
 * Partner Button has three functions
 * Tap once (either neutral or simultaneously w/ press Left/Right) will summon assist
 * Partners has their own available assist gauge
 * Activates Resonance Blaze Buttons for Cross Combos. If secondary Partner isn’t summoned first, you can still use your secondary partner’s assist
 * Hold to Tag-In
 * Simultaneously press w/ Cross Dash will Tag-In quickly, acting as a new Cross Burst
 * A+B for Vanish, Cost Level 0.5
 * C+D for Skill Ki Charge, Hold button will keep Skill Gauge increasing
 * Press A/B/C during guard for Cross Guard
 * Can deflect non-beam projectiles
 * No longer cost bar
 * Partner Down scene is now based on DBFZ
 * Skill Gauge max level is level 9 instead of Resonance Blaze only
 * Astral Skill can now be activated w/out Resonance Blaze, but only after all opponents’ Partners Down. Level requires: Level 3. Based on GGXrd on the scenes
 * Dragon Ball cast’s Level 3 needs rework to fit in the Instant Kill scene.
 * Dramatic Vs. Intros & Finish can only be occurred on character and stage specifics when ground Cross Push is used as a finisher

Storyline
The full information of storyline may have yet to be officially known, except it may involves new artifacts within the storyline’s new convergence crossover called: Azure Dragon Balls.

Characters
All characters’ models and effects from Blazblue: Cross Tag Battle are now in actual 3D with only 1 intro, 1 win, and 1 victory poses with some additional revamp/update. One of the characters who appeared in BlazBlue: Cross Tag Battle are reduced into DLCs each monthly seasons. The roster size is similar to that of Dragon Ball: Xenoverse. (NOTE: Character inclusions still in progress)

Guilty Gear

 * Sol Badguy
 * Ky Kiske
 * Sin Kiske
 * Dizzy

BlazBlue

 * Ragna the Bloodedge
 * Jin Kisaragi
 * Noel Vermillion
 * Rachel Alucard

Persona

 * Yu Narukami
 * Tohru Adachi
 * Aigis
 * Labrys

Under Night In-Birth

 * Hyde Kido
 * Seth
 * Linne
 * Waldstein

RWBY

 * Ruby Rose
 * Weiss Schnee
 * Blake Belladonna
 * Yang Xiao Long

Dragon Ball

 * Son Goku
 * Vegeta
 * Trunks
 * Son Gohan

Voice Cast
It will feature voice acting in both English and Japanese. Co-handled w/ Funimation. Almost every voice actors from the previous games and animated reprises their roles.

Guilty Gear

 * Sol: Joji Nakata/Steve Blum
 * Ky: Takeshi Kusao/Sam Riegel
 * Sin: Issei Miyazaki/Lucian Dodge
 * Dizzy: Kazue Fujita/Amy Lucas

BlazBlue

 * Ragna: Tomokazu Sugita/Patrick Seitz
 * Jin: Tetsuya Kakihara/David Vincent
 * Noel: Kanako Kondo/Cristina Vee
 * Rachel: Kana Ueda/Mela Lee

Persona

 * Yu: Daisuke Namikawa/Johnny Yong Bosch
 * Adachi: Mitsuaki Madono/Johnny Yong Bosch
 * Aigis: Maaya Sakamoto/Karen Strassman
 * Labrys: Ayane Taketatsu/Cindy Robinson

Under Night In-Birth

 * Hyde: Ryohei Kimura/Kyle McCarley
 * Seth: Yuki Kaji/Ray Chase
 * Linne: Ayane Sakura/Sarah Ann Williams
 * Waldstein: Koji Ishi/Richard Epcar

RWBY

 * Ruby: Saori Hayami/Linsday Jones
 * Weiss: Yoko Hisaka/Kara Eberle
 * Blake: Yu Shizumura/Arryn Zech
 * Yang: Ami Koshimizu/Barbara Dunkelman

Dragon Ball

 * Goku: Masako Nozawa/Sean Schemmel
 * Vegeta: Ryo Horikawa/Christopher Sabat
 * Trunks: Takeshi Kusao/Eric Vale
 * Gohan: Masako Nozawa/Kyle Hebert