Indestructible Death Suit

Indestructible Death Suit is an upcoming third-person shooter video game being developed by Swedish developer Blue Sleeve and released by Install Entertainment for the PlayStation 4 and Xbox One video game consoles, and Microsoft Windows. A brand new IP, it is the first game to be released by Blue Sleeve. A release date has not yet been given.

Creative Vision
Hey, everyone. This is my first game idea on this site.

So, I have had an idea stuck in my head since approximately July 14th, 2008. That idea was for a game, almost appalling in its simplicity, but immense in its own way. I would call it a high concept game, although the tone will be very crude and in ways which shatter the limitations of good taste. My inspiration came in equal parts from exposure to games like Gears of War and Call of Duty (don't run away!). I want this game to create a statement against jingoism, against anti-intellectualism, and against the fundamental abdication of personal responsibility (google it!) all trends which have proven to be pervasive at every level of American society. This game is not meant as a criticism of the America I know, which is diverse, and has at least as much good as bad. It is meant as a criticism of the America which most vocally proclaims itself as such.

Video games, are horrible at conveying messages about choice. This is because the actions of the player tend to seem mandated by the game. The tone of this game is intended to overcome this limitation by using narrative to contextualize the player’s lack of choice (story wise) into an obvious, almost nauseating fiction, as it would be if it were a case of real life. While this is a cheap narrative trick, it still allows a story worth telling and the means to tell it.

Now about the gameplay.

Instead of just being a straight-ahead shooting game the Indestructible Death Suit will actually do something sort of new with the formula of a game where you watch a guy from over his shoulder as he shoots hundreds of other guys.

I've noticed that many Third Person Shooters try to be Gears of War.

I'm talking about American Football!

Gears of War is simultaneously a game of yards and a game about linebackers Going For The Touchdown. The "stop and pop" cover based game mechanic stresses defense over offense. The short term goal is usually to clear every enemy you can clear from your current position. Your current position is either the only place you can be without dying at this very moment or a place you've already been. Gears of War is practically about 'painting' the battlefield with safety. You stop, you pop, you earn a better, more strategic position, you move forward.

Indestructible Death Suit, on the other hand, is more soccer than football.

Soccer, like wearing skinny jeans, is a sport that is more or less about ball placement. A skilled player can put the ball anywhere on the field, from any time, from any position.

Well, the one place a typical player can't put the ball simply through a little application of will is, of course, the inside of the goal. That's the tricky part. Scoring a goal in soccer is a momentous occasion. In American football, you can score a goal by soldiering forward and not messing up. In soccer, you're always going to end up face-to-face with a goalkeeper essentially, a rival with a terrain advantage. You couldn't make it harder to score a goal in soccer if you put the goal on top of a hill.

So, ball placement... Soccer is about choosing where to put the ball at any given moment. When choosing where to put the ball, the player has to consider the position of his other teammates and their formation, and his rivals and their position. Soccer is about positioning the ball with a little preemptive thought about the path each play will take. As your rivals outthink and out maneuver you, play after play and plan after plan fall abandoned by the wayside, scrapped in favor of new tactics.

Indestructible Death Suit is like soccer in that the player controls both the athlete and the ball. At any time during any given firefight, the player can speedily go to and from any position on the battlefield from or to any other position.

In short, from anywhere on the battlefield, you can put the Hero anywhere.

So, now you ask me, how do you craft a challenging gun-battle in a shooting game if the position of the player character is always only temporary, where the player can zip to any position he desires? This is the tricky part. ''One important point is that the player has a wider selection of close-range attacks than the usual modern shooter's "hit a guy with your gun" animation. Enemies have a wide variety of melee attacks as well, turning close-range battles into a more interesting risk-reward gamble than even something like Gears of War's chainsaw battles.''

The trickier way to make interesting gun battles in a game where the player can put his character anywhere he wants at pretty much the touch of a button is to design amazingly interesting levels, and to place enemies in interesting places. This forces the player to think about more than "how do I kill all of these enemies?" Now the player is wondering "Which enemies do I kill first, and from where?" Defeating enemies in different locations from different locations results in freeing up and making safe different parts of battlefields — both high grounds and the areas most easily accessible to gun-bullets fired from those high grounds — as well as opening up different possibilities for clearing up the rest of the battlefield.

Where the most intense battles in a game like Gears of War or Call of Duty might be about as challenging and exciting as forcing a draw in Tic-Tac-Toe, interesting battles in Indestructible Death Suit can and will be as complex as solving a Rubik's Cube.

Anyway, thanks for reading this. Hope I convinced you this is a game worth playing

Development
Early stages

In February 2014, a site named "Food for Development" owned by Blue Sleeve’s founder Jonathan Sutton was uploaded promoting development for a new IP titled Indestructible, with the tag line "BRAND "NEW" ENTERTAINMENT". The site was recruiting staff for the 2014 GDC pavilion in March, and requested applications for several positions for the brand new IP targeted for "high-end consoles and PC" and "next-gen **** engine" which led some to speculate that the new startup was developing its own engine. As the year went on, it was revealed that the game would run using Blue Sleeve’s own in-house Mortified Engine, screenshots and videos of the newly announced Mortified Engine were unveiled by the development team. This media demonstrated many random settings and characters, although none related to the Indestructible IP. Certain screenshots, however, were noted to feature a character that resembled a Bionic Commando, sprinting towards a tank with the words “ENTERTAINMENT” emblazoned on it.

As Death Suit

The game was later announced on May 23, 2014 originally under the title of DEATH SUIT. It was revealed at a private function celebrating the twenty-eighth birthday of the CEO and Founder Jonathan Sutton, and made its public debut two days later at the 2014 Penny Arcade Expo. At the expo Blue Sleeve revealed that the game’s director and creator would be none other than David Tanahil, creator of the popular Dead Men franchise.

In an interview with VG247, David Tanahil expressed concerns over whether or not Death Suit will be released. He claimed that his aim was to target taboos and mature themes, which he considered to be "quite risky", adding that he and Install Entertainment were in conflict with each other; as creator, David wanted to take the risk of exploring themes that might alienate audiences, but working with Install Entertainment, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and David described his approach as "prioritizing creativity over sales".

As Indestructible Death Suit

At the 2014 Spike Video Game Awards, a teaser trailer for the game renamed Indestructible Death Suit was shown, the trailer was described by David Tanahill as "100% gameplay".

At E3 2015, a fourth trailer was shown at the Microsoft press conference, demonstrating the new play mechanics, as well as the cast of characters. The development of an Xbox One version was also announced at the conference. The standard version of the trailer was uploaded to Install Entertainment's official YouTube channel, along with an extended director's cut for mature audiences. The trailer confirmed the development of a PlayStation 4 version in addition to the previously announced Xbox One version.

Controversy
There has been considerable controversy regarding the protrayal of violence in the game. Many people were distrubed by the scenes of gore and brutality featured in the trailers.

Others were critical of the overall message the game appeared to send, with Fox news even reporting it as "anti-American." Blue Sleeve and Install Entertainment has yet to respond to these claims.