Four By Four

Four By Four is an upcoming platformer idea by Travis4205, it features four platformer games, one Mario-styled, one in the style of Super Poulet Poulet.

Gameplay
Four By Four/Gameplay

Characters
Four By Four/Characters

How Lives HUD looks like

 * Blissfull Heights
 * No hearts are displayed if it's on your last life.
 * one to five extra lives: ❤️/❤️❤️/❤️❤️❤️/❤️❤️❤️❤️/❤️❤️❤️❤️❤️
 * six to nine extra lives: 💗❤️/💗❤️❤️/💗❤️❤️❤️/💗❤️❤️❤️❤️
 * More than nine extra lives: 💗x 010

General

 * Anti-Frustration Features:
 * Charged Attack:
 * Blissful Heights
 * Avery can charge her fireball to be larger and go straight instead of bouncing
 * Greg Vs.
 * Being a Mega Man clone, Greg can charge his laser gun for more damage, you can also find an upgrade that allows Greg to charge special weapons a la Mega Man X.
 * One Game for the Price of Two: Inverted, it's four games for the price of one, doubles with meaningful title.
 * Meaningful Title: There's four platformers, and each platformer has 3 mini games each, so each game is actually four games, hence why it's called "Four By Four"

Blissful Heights

 * Big "NO!": Avery pulls this trope when she loses a life by running out of time.
 * Losing a life by taking damage and falling down bottomless pits will make her yell "Ouch!" and "Waah!" instead respectively
 * Circling Stars: Avery gets this when she normally collides with an enemy, the second collision will cause her to power down (or die if she's small), Avery controls like normal after this though, it stays until she either clears a stage, or grabs a powerup.
 * Collision Damage: Downplayed, Bumping into an enemy will give Avery circling stars, the second hit makes her power down (or die if she's small), hazards and other enemy attacks, in default settings, makes Avery power down in one hit (or die if she's small)
 * Death Throw: Naturally, since it's inspired by Mario.
 * Developers Foresight:
 * Unlike most games that have similar mechanics to Mario, Blissful Heights doesn't give you infinite lives on jumping on several enemies consecutively, it still does gives you extra lives, but the extra lives are limited to five per combo, it goes from this score inflation: 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, extra life, extra life, extra life, extra life, extra life, then you get 10240 points from the 16th combo after wards, as compensation however, Avery begins with 10 lives (💗❤️❤️❤️❤️) instead of the usual five or three.
 * If Avery suffers a one hit kill and is not in her small form, her death sprites doesn't change to her small form, instead making sprites for her current form.
 * Hearts are Health: A variant, Avery's Lives are measured in Hearts, if she has more than 10 lives, it just becomes one big heart next to a life counter.
 * One Hit Point Wonder: Downplayed, Avery can take two collision damages even if small (the first collision damage gives her dizzy stars, the second hit is death), anything else will kill her if she's small.
 * Shout-Out:
 * When Avery dies by taking damage (either normal damage while being small, or falling into lava twice in a row), she'll do a death throw, yelling "Ouch!", similar to Hammerin' Harry
 * Video Game Lives: Avery begins each life with ten lives.