Kalran: Tales of the four nations/Kōwhai

"Shrike ready to hunt!"

-Shrike exiting armor facility

Tactical analysis

 * Sextuple threat: Despite its small size the Shrike is a deadly MBT that deals the first, likely killing, strike. Its armor tough enough to withstand small arms fire, albeit that's the limit, and fast enough to retreat over land and sea, thanks to it hovering
 * Sextuple tap: The strength of the Shrike is the six wind cannons mounted on the turrets, each firing a concussive blast strong enough crack open an MBT armor and shatter bones and fired in rapid sequence from a longer than average range, allowing it can tear apart any armored target before retaliation
 * Wait for it: The Shrike can also cover itself in an illusion shroud, heavily slowing down it but making it invisible. While increasing its damage as the crew takes time to target the vehicles weakpoints
 * I'm reloading as fast as I can: But the position of their cannons also means its a chore to reload, meaning that it has no choice but run once it fires its salvo if the target survive, especially since it must be still to fire. Combined with its paper thin armor and inability to deal with aircrafts means a caught Shrike is a dead Shrike