Gaiaterra: Elysea's Conflict/The Community of Cantha

The Community of Cantha are one of the twenty-one core factions in Gaiaterra: Elysea's Conflict.

Description
* TBA*

Lore Articles

 * The People of Cantha
 * The Katsuragi' Colonization of Cantha
 * The Sylvari
 * The Varls
 * The Horseborn
 * Cantha-Elsword Tribute
 * The Clans of Cantha
 * The Encantadia-Canthan Conflict of 1991 V.C.
 * Maser Weaponry
 * Metalstorm Weaponry
 * Depleted Uranium
 * The Javelin Project

Relations

 * Andoran Republic: Friendly
 * Elsword Empire: Friendly
 * Katsuragi Protectorate: Hostile (secretly), Friendly (publicly)
 * Great Horde: Hostile
 * Aristocracy of Encantadia: At War

Notable Characters

 * Rook
 * Oddleif
 * Egil
 * Eyvind
 * Tryggvi
 * Canary
 * Juno
 * Hakon
 * Ubin
 * Zymeth
 * Greyback
 * Iver
 * Otomo

Legendary Generals

 * Shinja: General of the Serpent Clan
 * Nika: General of the Lotus Clan
 * Kenji: General of the Dragon Clan
 * Alette: General of the Wolf Clan

Commandos

 * Shinja: Serpent Clan Commando
 * Nika: Lotus Clan Commando
 * Kenji: Dragon Clan Commando
 * Alette: Wolf Clan Commando

Sub-factions

 * Serpent Clan
 * Lotus Clan
 * Dragon Clan
 * Wolf Clan

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Community Arsenal

From Worker to Soldier
Unlike other factions the Community do not train their combat units (with the exception of certain units like Animal scouts, Commandos and Epic Units). Instead, the only production building, the Foward Operating Base, can only produce Peasants, who can construct buildings, gather ore and supplies, and are somewhat decent in battle. But in turn, these Peasants can be upgraded to other units.

One Base, Multiple Modules
Unlike most factions whose buildings can be built by Builders or a Construction Yard. The Base Building of the Community of Cantha is different as instead of building a dedicated structure they call in hubs, ranging from small, medium, and large, which can hold up to 4, 6, and 8 structures. but all structures, save for walls, must be built on a hub.

Yin And Yang
Yin and Yang is a resource used by the Community of Cantha, alongside regular resources. Yin (Black) and Yang (White) is a symbol of balance to the clans in the Community. The four clans of Cantha use the power of Yin and Yang to upgrade their units, strengthen their warriors, summon Zen Masters, or unleash devastating magical powers.

However, Yin and Yang can only be acquired through battle; although the Lotus Clan can gain one free Yin by building the Crypt of the Brothers. In addition, the acquisition of Yin and Yang happens much faster when fighting enemies further away from home. In short, the further away from your base you fight your enemies, the quicker you'll acquire Yin/Yang points. Aggressive behavior is thusly rewarded in the game of Battle Realms.

Zen Masters
Unlike the other factions, and similar to Warcraft 3. The commando comes from a separate building, known as the Heroes Lodge, and also cost Yin/Yang, as well as resources. With their main commando coming out of the Lodge once it's built for free, though the commando must be rebought in the event they die. And each sub-faction also comes with four pseudo-commandoes, known as Zen Masters, who are split into four roles and also cost Yin/Yang, and all five are at their strongest when working with their units:


 * Leader: The commando/legendary lord of their sub-faction. The leader is a jack of all trades, with little weaknesses, that transitions to a master of all. Able to handle anything these commandoes are the first unit to be produced when the battle starts, and the last unit that needs to be killed for the opponent to win. With their most unique mechanic is their ability to rally and buff not only their regular forces but also their elite forces. And at max level are able to transform into their factions epic unit
 * Assassin: The scout/hunter of the Zen Masters. The assassin's roles are a scout for their forces, allowing them to see the enemy and plan ahead, take out tough and/or important targets. But many of their weapons are single target, meaning that swarms of cheap infantry can easily overwhelm them, and are extremely fragile, relying on their speed and range to survive a fight
 * Bruiser: The hammer of the Zen Masters. The Bruiser's role is to demolish armies coming towards them, with their weapons having fast rates of fire and/or splash damage, and to be a secondary tank for their forces. But their weapons aren't effective against heavy units, their tactics is rather simple, and is the slowest of the elites
 * Protector: The anvil of the Zen Masters. The Protector's role is to run interference against enemy attacks, using themselves and their equipment to force their enemies to target them and to survive their foes onslaught, while using a myriad of tools to slow, stun, and debuff their enemies before or during the battle. But they deal the lowest damage of the elites
 * Support: The healers of the Zen Masters. The Support's role is to provide a myriad of healing and buffing abilities and tools for their allies, abilities to misdirect their foes, and also providing long-range support that weakens and poisons their foes. But they deal the lowest damage of the elites and are the most fragile.

Structures
Basic Structures

Trivia

 * Like the Collective, the Community is known to have Legendary Generals as Commandos.
 * Their sub-factions are based on what the arsenal used by present-day Asian, Southeast Asian and ANZAC nations, mainly on Tier I-III.
 * Serpent Clan: South Korea, Singapore and Malaysia.
 * Dragon Clan: Philippines and India.
 * Lotus Clan: ARVN, Indonesia and Thailand.
 * Wolf Clan: ANZAC.