The FEAST Saga: Fight it Out! -2nd Sign-/Story Mode

This is the Episode Mode of the game, entries are updated at Random times.

1st boss: Rogue Chimera
This creature takes the appearance of a Chimera, the title “Rogue” means that it actually escaped and has free will, its attacks consists in breathing fire, grabbing its rivals and can use its Snake “tail”, its weaknesses are long-ranged attacks in longer distances.

2nd boss: Debonair Beast
Debonair is the name of a female-looking beast that hates children and childish characters in general. Her power consists in eating children to be stronger, rumored that in her vital organs are full of poison, but unlike Beltran, she is not “invincible” and can be killed, she is based in a Lamia.

3rd boss: Geminia, the near perfect Clone
It is basically Super Geminia, with the difference that she has no dialogue in battle and just keeps on charging her “Automata” gauge faster than the playable form.

4th boss: Paranoia
Despite the name, the boss is unrelated. Based in the copy stuff, you must destroy the clones first then the original appears bigger. It has many long ranged attacks and looks like a normal mech, until the final one, resembles more of a crystalline monster.

5th boss: Rhyme –Night Fighter– or Sienna –Type-Y Ragnarok–
(Note: You can choose either the heroine or the antagonist, regardless of the results, is the same.)

This boss is actually either short or long depending of the character you choose, the fight is between Sienna and Rhyme which is unfair, for Sienna, you can select Blake, Jonathan and Eliza as allies in a three vs one fight, for Rhyme, you get a stronger HP bar and more defense.

6th boss: The Alphabet dancer
(Note: Sienna not available until Chapter 8! Music-themed boss)

This boss is a lanky-looking mech who just likes to dance! And you must follow his dance sequences to avoid more remorseless destruction.

7th boss: Black Phoenix
(Note: Only you can select Mechs with good speed or durable flying)

The game resembles a shooting game, against a mechanical dark themed flying bird.

8th boss: Allegro
(This is part of Sienna’s “dream world” A.K.A. The Purgatory)

In Sienna’s dream world, it appears to be a ray of light, it transforms into a humanoid and androgynous character, whose name is Allegro, it wants to test and wake up Sienna from her Sadness, she actually gets a bonus for the fight.

9th boss: Mermaid Drive - Climax
(Note: This is a Racing/Shooting level)

Jam Winchester and Sienna Travers are running against the time and shooting the enemies with a Rally-Formula 1-esque hybrid vehicle with a familiar system. When ending the race, Sienna sports a new uniform and proceeds to run to fight Rhyme.

10th and final boss: Rhyme and Night Fighter
(You can select every teammate except Geminia and Rhyme)

A Final Duel against the Dark God, it will show how powerful it is in ground, and it teases how Sienna or the heroes became powerful in that shorter time. When defeated, it proceeds to explode and disappear… for now.

1st boss: Red Runner Mayhem
Red Runner is a very fast monster that can use many cutting weapons to attack her enemies while frequently outruns its opponents, unless it crushes with a building, which it’ll get dizzied for five to fifteen seconds (depending in the difficulty) in which can be attacked without any problems.

2nd boss: Harbinger Phantom
(Note: Only Ballerina and Super Mondo are playable as a Duo, but Mondo lacks the proper Super Powers)

This specter takes Harbinger’s form and looks more or less demonic or phantasmagoric than the usual. The difference that is very slow but hits hard as usual. Harbinger is a Black Knight looking monster, but H. Phantom looks White.

3rd boss: Cyberian – Saint Metal
(Note: Assists use Unlimited, human characters only.)

This boss has an anagram of the rest of the nineteen Arcana Warriors, including summons, weapon attacks and tricks. Its weakness consists in a Mirror-like gem on its belly.

4th boss: Cyberian – Poison Soldiers
This particular set of mini bosses are sequential and follow a pattern of attacks. One is a giant poison creature, the second is a lanky and fast poison creature, the third is a fat one that rolls, and the fourth one is a small one.

5th boss: Beltran Camus and the Fog
(Note: You can use Genesis only, while Assist use is infinite)

Beltran Camus is not a joke; this guy will use his poison powers, but this time, his defenses will consist in disappear in between the fog, but however, you can use the Super Aura to get advantage. (You can defeat your enemy in just one set of combos due to his low self-defense and HP)

6th boss: Kai – The Traitor
(Note: Mondo acquired Super Blue, Race against time.)

Kai, female second tier of the house of swords, tried to assassinate Maya, justifying her action as an order from the highest authorities. She will use her speed to try to go against Maya and Harbinger. When defeated it was all a fake because Kai was a bully to her.

7th boss: Harbinger
(Note: Joker acquired Super Yellow)

Poor Maya is in a Problem, now she is turned into Harbinger. She has extremely dangerous attacks, such as summoning instead from the book, from her own head, and that makes her feel dizzy, so take this as advantage.

8th boss: The Punisher Solomon
(Note: You can play as villain Beltran and the human characters)

Solomon resembles an angelic creature, but is in fact, one of the servants of Beltran’s army of monsters like the Poison Soldiers before him, he’s  obedient to Beltran’s order and is his second-in-command, his angelic-like attacks consists in using his wings. For some reason it’s against his lord.

9th boss: Mia Valentine Phantom
(Note: Genesis acquired Super Red)

Genesis’ former life appears as one of Beltran’s machinations, she is seen as a short-range fighter. Her appearance consists in being brown haired and yellow eyed (In the Japanese her eyes are covered in sunglasses, due to different cultures), petite woman, dressed in gothic attributes, she will use many shadow attacks.

10th and final boss: Beltran and Poison Blast
(Note: You can use every character recruited except for Beltran)

Beltran’s final form consists in himself on his own mech going crazy and ultimately insane. The difference from the Fog fight, it is that the floor is poison, and unless you fly in the mech, it will slowly drain your gauge bar. Aside of that, he’ll summon the same Poison Soldiers as in Scene 4.