Kalran: Tales of the four nations/Draugr

"Your wishes proselyte."

-A squad of Draugr emerging from the Hatchery

The Draugr is the basic infantry of Cult Of Asura War Caste. Planned to be voiced by Brianna Knickerbocker

Tactical analysis

 * We are legion: Draugr are the basic undead forces of the Cult, they tend to come in large numbers, charging at enemies with their spears. These spears are also cursed, draining their essence to repair the Draugr with each strike
 * My Shield will Protect Me!: On their other hand the Draugr holds a shield, thus they benefit from a rather large shield bonus, which makes up for their short attack range and slow movement speed
 * Form ranks: The Draugr can also form a shieldwall. Further increasing their armor and granting damage reduction, though only by a small amount, at the cost of reducing their reach, movement and attack speed, and being locked into one direction. And when near another Draugr in a shieldwall they will increase each of their armor, this stacks indefinitely. Thus a horde of Draugr in a shieldwall can becomes almost impossible to displace without powerful artillery or rending weapons
 * No Tanks, I'm fine: But their spears are completely useless against armor and aircraft, and against infantry their damage is severely lacking. Their shieldwall is basically useless by their own. And while in their shieldwall they become extremely vulnerable to artillery, due to needing to be grouped into tight clumps, and rending damage, since they lose a majority of their defense against such weapons

History
Making up the bulk of the Cults army, the Draugr's provide the numbers and military muscle that gives the Cult of Asura such an overwhelming edge over their enemies. Colloquially referred to as the "grunts", the endless ranks of the Draugr at first seem anachronistic despite their rather grotesque weapons and equipment. Armed with long spears wreathed in cursed fire, and armored with a simple bronze vest, the massed formations of Draugr invoke images of an older age of warfare, and more than one spy within cultist territory has concluded that a simple machine gun post would defeat the vast bulk of the cults army.

This is, however, a carefully calculated illusion, staged parades disguised as combat maneuvers intended to highlight the massive numbers and unstoppable power of the cults undead. Once combat begins, Draugr split into small squads and platoons, taking advantage of the massive shock-and-awe effects of their weapons and cultist dark support magic to close in on enemies and engage them in close combat, using their handheld shields to protect themselves from enemy fire. Their weapons tear through enemy infantry with an effectiveness unmatched by the firearms of comparable infantry, giving Draugr a unique edge in close quarters.

However, it is obvious that no modern army, no matter how well supported, can defeat an enemy with spears, so Draugr also have their shield equipped with a special enchantment, which further increases their armor once activated at the cost of speed and increases when near another Draugr.

This can be a nasty surprise to an unsuspecting enemy; more than one formation of Marauders, having gunned down a charging squad of Draugr, have strayed from cover to close in with their grenades, only for their weapons to harmlessly bounce off their armor, followed by the cultist killing them.

It has been noted that Draugr can conjure javelins when inside buildings. Though it its rather weak the curse in it slows enemies it thus giving the Draugr ranged capability when garrisoned, though it can only be used inside buildings.

Trivia

 * The Draugr are based on the watchmen from red alert paradox

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Fusilier
 * Raider
 * Fusilier
 * Enforcer

Askrian

 * Footman
 * Partisan
 * Dervish
 * Grenadier
 * Marauder
 * Draugr