Capcom vs. SNK 3: Battle of the Millennium 2022

Capcom vs. SNK 3: Battle of the Millennium 2022 is a 2.5D crossover fighting game developed and published by Capcom. It is the sequel to Capcom vs. SNK 2: Mark of the Millennium 2001, the third Capcom-produced installment (and the eighth overall) in the SNK vs. Capcom series, and the first crossover fighting game between the two companies after nearly two decades. Released for Arcades (ACS nex² System), PlayStation 4, PlayStation 5, and PC. It features characters from various Capcom and SNK franchises.

Gameplay
Gameplay remains the same from its predecessor Capcom vs. SNK 2, with most of the gameplay features from its predecessor. Just like its predecessor, Capcom vs. SNK 3 utilizes the Capcom signature 6-button system of light, middle and heavy punches and kicks.

Each player has a Guard meter which decreases as the player blocks attacks, done by holding down the joystick/d-pad to the opposite direction. By blocking attacks for an extended period of time, they risk having their defense broken with a Guard Break. Characters suffering from a Guard Break are left in a stunned state for a few seconds, leaving them wide open to enemy attacks.

All six Grooves from CvS2 make a return, alongside a brand new Groove called the "V-Groove", which is loosely based on the gameplay of the Darkstalkers series. The custom EX-Grooves also make a return, allowing the player to create custom Grooves.

Roll cancelling, an infamous glitch in CvS2 which allows players to cancel out the first three frames of an evasive roll with a special move, resulting in a special move with the invincibility of an evasive roll, makes a return and is now considered a vital mechanic for several characters.

A new feature in the game is Max Arts, which is the game's equivalent for Level 3 Super Arts. Max Arts are typically performed using the command plus all three attack buttons, though there are exceptions. The requirement to perform Max Arts depends on which Groove the player is using. Most characters have one Max Art, though a select few have two of them.

Some characters are given brand new Max Arts (Ryu's Metsu Shoryuken, Ken's Guren Enjinkyaku, Terry's Star Dunk Volcano, Geese's Rashomon), while others were given their previous Level-3 only Super Arts from CvS2 (Akuma's Shun Goku Satsu, Rock's Deadly Rave Neo) as their Max Arts.

The biggest change in the game is in the graphical department. Compared to the 2D sprites of the first two CvS titles, CvS3 utilizes 3D models on a 2D playing field, much like Street Fighter V and The King of Fighters XIV. The graphics, powered by Unreal Engine 4, run at a solid 60fps. The PC and PS5 ports includes support for 4K UltraHD, a first for a Capcom fighter, but the PS4 version only supports up to 1080p.

Ratio System
The Free Ratio System from CvS2 makes a return, and still works in much the same way as it did previously. Before a match, players must select a team of up to three fighters, after which, they must assign Ratios to each character so that the Ratio of their team totals 4.


 * If the player has chosen only one fighter, they will automatically be assigned Ratio-4.
 * If the player has chosen two fighters, they can choose between having one Ratio-1 and one Ratio-3, or having two Ratio-2s.
 * If the player has chosen three fighters, one must be assigned as Ratio-2 while the others are automatically given Ratio-1.

Grooves
Before a match, players must choose between seven "Grooves", each with a different type of super meter and advantages. Each Groove alters the game mechanically in several different ways, adding a layer of customization to the game and accommodating several variable playstyles.

Depending on the Groove used, the player can either run, as with SNK's fighting games, or dash toward the enemy, like in most Capcom fighters. Most Grooves also allow players to perform either an evasive roll or a side dodge by pressing LP+LK together, but certain Grooves, namely, the P, K and V-Grooves, do not have these features.


 * C-Groove
 * Based on Street Fighter Alpha 3 (A-ISM)
 * Three-tiered meter
 * Super cancel (Level 2 only)
 * Dash, Roll, Air Guard, Counter Attack, Tactical Recovery
 * Max Arts: Three levels


 * A-Groove
 * Based on Street Fighter Alpha 3 (V-ISM)
 * Two-tiered meter
 * Custom combo
 * Dash, Roll, Counter Attack, Safe Fall
 * Max Arts: Unavailable


 * P-Groove
 * Based on Street Fighter III
 * Single-tiered meter
 * Parry
 * Dash, Tactical Recovery, Short Hop
 * Max Arts: Full meter


 * V-Groove
 * Based on Vampire Savior
 * Nine-tiered power stock meter
 * Magic series; EX specials
 * Dash, Air Guard, Counter Attack, Safe Fall
 * Max Arts: Three stocks


 * S-Groove
 * Based on The King of Fighters '98 (Extra Mode)
 * Chargeable, single-tiered, limited meter
 * Charge-up; Unlimited Level 1 Supers (on low health)
 * Run, Dodge, Counter Attack, Tactical Recovery, Short Hop
 * Max Arts: Full meter on low health


 * N-Groove
 * Based on The King of Fighters '98 (Advance Mode)
 * Three-tiered power stock meter
 * Max mode
 * Run, Roll, Counter Attack, Safe Fall, Short Hop
 * Max Arts: Three stocks (one stock during Max mode)


 * K-Groove
 * Based on Samurai Shodown
 * Rage meter
 * Just Defend
 * Run, Safe Fall, Short Hop
 * Max Arts: Full meter


 * EX1-Groove
 * Custom groove


 * EX2-Groove
 * Custom groove

GP System
In Arcade Mode, the player gets to earn Groove Points (GP), which are awarded or penalized based on actions that take place during each fight. Generally speaking, the better the player plays throughout the match, the more GP they will earn, and vice versa. Groove Points are essentially a player's rating, but they also serve as the key to unlocking fights against hidden opponents within Arcade Mode.

Mid-Bosses
To fight the Mid-Bosses in Arcade Mode, the player must fulfill all of the following conditions:


 * Get at least 800 GP.
 * Never get hit by more than 5 First Attacks in any match.
 * Perform at least two CC, Super or Max finishes.

If done correctly, the following mid-bosses will appear after the 4th match, depending on the selected Groove:


 * C/A/P/V-Groove = Rugal Bernstein
 * S/N/K-Groove = Akuma

Final Bosses
Typically, at the end of Arcade Mode, the player will fight one of two final bosses, depending on the selected Groove:


 * C/A/P/V-Groove = Goenitz
 * S/N/K-Groove = Kolin

Defeating either Goenitz or Kolin would lead to the bad ending. In order to achieve the good ending, the player must fulfill at least two of the following conditions to fight the True Final Boss:


 * Get more than 1500 GP at the end.
 * Defeat the Mid-Boss (Rugal Bernstein or Akuma).
 * Perform at least one Finest/Dramatic KO.

If done correctly, the following mid-bosses will appear as the final boss in place of Goenitz or Kolin, depending on the selected Groove:


 * C/A/P/V-Groove = Orochi
 * S/N/K-Groove = Gill

Story
It is the year 2022. Many years had passed following the hugely successful Millionaire Fighting 2001. However, this year, fans all around the world have a reason to rejoice once again.

Two of the most powerful organizations in the world: the Masters Foundation and the Garcia Financial Clique, have announced that they are collaborating once again, for the first time in years, to host a brand new special martial arts event.

The event, known as the "Battle of the Millennium", has attracted various martial artists from all over the world. Some looking for fame, others looking for fortune, while others have entered to fulfill their own goals. Touted as the "biggest martial arts gathering in the universe", the Battle of the Millennium will be broadcast live all over the world via satellite.

It is now the day of the tournament. All of the best fighters in the world have gathered under one roof. The long-awaited opening ceremony is a huge success. However, no one notices the signs of the chaos that is about to unfold...

Characters
^ denotes new characters

¹ denotes Mid-Bosses

² denotes Final Bosses

³ denotes True Final Bosses

Playable

 * Ryu (Street Fighter) Hiroki Takahashi
 * Ken Masters (Street Fighter) Yuji Kishi
 * Sagat (Street Fighter) Daisuke Endo
 * Chun-Li (Street Fighter II: The World Warrior) Fumiko Orikasa
 * Guile (Street Fighter II: The World Warrior) Hiroki Yasumoto
 * Zangief (Street Fighter II: The World Warrior) Kenta Miyake
 * Blanka (Street Fighter II: The World Warrior) Yuji Ueda
 * Dhalsim (Street Fighter II: The World Warrior) Daisuke Egawa
 * Balrog (Street Fighter II: The World Warrior) Satoshi Tsuruoka
 * Vega (Street Fighter II: The World Warrior) Junichi Suwabe
 * M. Bison (Street Fighter II: The World Warrior) Norio Wakamoto
 * Cammy White (Super Street Fighter II: The New Challengers) Caitlin Glass
 * Akuma¹ (Super Street Fighter II Turbo) Taketora
 * Dan Hibiki (Street Fighter Alpha: Warriors' Dreams) Toshiyuki Kusuda
 * Sakura Kasugano (Street Fighter Alpha 2) Misato Fukuen
 * Yun (Street Fighter III: New Generation) Kentaro Ito
 * Han Juri^ (Super Street Fighter IV) Eri Kitamura
 * Guy^ (Final Fight) Tsuguo Mogami
 * Cody Travers^ (Final Fight) Michael T. Coleman
 * Morrigan Aensland (Darkstalkers: The Night Warriors) Rie Tanaka
 * Felicia^ (Darkstalkers: The Night Warriors) Kana Asumi
 * Batsu Ichimonji^ (Rival Schools: United by Fate) Nobuyuki Hiyama
 * Captain Commando^ (Captain Commando) Ryotaro Okiayu

Boss

 * Kolin^² (Street Fighter V) Cindy Robinson
 * Gill^³ (Street Fighter III: New Generation) Liam O'Brien

Season 1

 * Charlie Nash^ (Street Fighter Alpha: Warriors' Dreams) Kosuke Toriumi
 * Ibuki^ (Street Fighter III: New Generation) Ayumi Fujimura
 * Mike Haggar^ (Final Fight) Matt Riedy

Season 2

 * Menat^ (Street Fighter V) Aoi Yuki
 * Jon Talbain^ (Darkstalkers: The Night Warriors) Shunsuke Takeuchi
 * Dante^ (Devil May Cry) Reuben Langdon

Season 3

 * Dudley^ (Street Fighter III: New Generation) Stuart McLean
 * Ingrid^ (Capcom Fighting Evolution) Aoi Koga
 * Zero^ (Megaman X3) Ryotaro Okiayu

Playable

 * Kyo Kusanagi (The King of Fighters '94) Tomoaki Maeno
 * Benimaru Nikaido (The King of Fighters '94) Atsushi "Monster" Maezuka
 * Rugal Bernstein¹ (The King of Fighters '94) Tsuguo Mogami
 * Iori Yagami (The King of Fighters '95) Takanori Hoshino
 * Leona Heidern^ (The King of Fighters '96) Seiko Yoshida
 * K'^ (The King of Fighters '99)^ Yoshihisa Kawahara
 * Kula Diamond^ (The King of Fighters 2000) Yumi Kakazu
 * Terry Bogard (Fatal Fury: King of Fighters) Takashi Kondo
 * Joe Higashi (Fatal Fury: King of Fighters) Kozo Mito
 * Geese Howard (Fatal Fury: King of Fighters) Kong Kuwata
 * Kim Kaphwan (Fatal Fury 2) Kunihiro Kawamoto
 * Mai Shiranui (Fatal Fury 2) Ami Koshimizu
 * Ryuji Yamazaki (Fatal Fury 3: Road to the Final Victory) Tsuguo Mogami
 * Rock Howard (Garou: Mark of the Wolves) Yuma Uchida
 * Tizoc^ (Garou: Mark of the Wolves) Hikaru Hanada
 * Ryo Sakazaki (Art of Fighting) Daiki Takakura
 * King (Art of Fighting) Harumi Ikoma
 * Yuri Sakazaki (Art of Fighting 2) Ai Kakuma
 * Athena Asamiya (Psycho Soldier) Haruna Ikezawa
 * Haohmaru (Samurai Shodown) Daiki Nakamura
 * Nakoruru (Samurai Shodown) Mai Nakahara
 * Hibiki Takane (The Last Blade 2) Sumire Uesaka
 * Marco Rossi^ (Metal Slug: Super Vehicle-001) Daiki Hamano

Boss

 * Goenitz^² (The King of Fighters '96) Susumu Akagi
 * Orochi^³ (The King of Fighters '97) Rui Yamasaki

Season 1

 * Shingo Yabuki^ (The King of Fighters '97) Takehito Koyasu
 * Bonne Jenet^ (Garou: Mark of the Wolves) Mariko Honda
 * Mr. Karate^ (Art of Fighting) Takeshi Maruyama

Season 2

 * Shermie^ (The King of Fighters '97) Erina Seto
 * Genjuro Kibagami^ (Samurai Shodown II) Kong Kuwata
 * Kotaro Fuuma^ (World Heroes) Eiji Miyashita

Season 3

 * Shun'ei (The King of Fighters XIV) Takashi Ohara
 * Gai Tendo^ (Buriki One) Shogo Nakamura
 * Rosa^ (Kizuna Encounter) Toa Yukinari

Stages
Like in Capcom vs. SNK 2, the stages in Capcom vs. SNK 3 are based mostly on real-life cities and landmarks. Going along with CvS3's theme of a worldwide fighting tournament, most stages are peppered with colorful, festive imagery, as well as onlooking spectators. Just like in previous CvS titles, most stages include background cameos from various Capcom and SNK characters.


 * 🇺🇸 Beachside Sunset, Miami
 * 🇯🇵 Nature's Falls, Ibaraki
 * 🇦🇪 Urban Madina, Dubai
 * 🇰🇷 Grand Mall, Seoul
 * 🇪🇬 Desert Trail, Cairo
 * 🇭🇰 Metro Transit, Kowloon
 * 🇧🇷 Streetside Festa, Copacabana
 * 🇬🇧 Olive Cafe, London
 * 🇫🇮 Christmas Village, Helsinki
 * 🇳🇱 Tulip Gardens, Amsterdam
 * Sun Moon Chase, Unknown
 * Orochi's Altar, Unknown
 * Training Stage, Unknown

DLC Season 1

 * 🇯🇵 Suzaku Castle, Genbugahara
 * 🇯🇵 Esaka Station, Osaka

DLC Season 2

 * 🇺🇸 The Slums, Metro City
 * 🇺🇸 Geese Tower, Southtown

DLC Season 3

 * Deserted Chateau, Makai
 * 🇯🇵 Kamui Kotan, Hokkaido

Game Modes
^ denotes new game modes


 * Tutorial Mode^
 * Arcade Mode
 * Ratio Match
 * 3-on-3 Match
 * Single Match
 * Versus Mode
 * Ratio Match
 * 3-on-3 Match
 * Single Match
 * Survival Mode
 * All Survival
 * ∞ Survival
 * Online Mode
 * Ranked Match
 * Casual Match
 * Battle Lounge
 * Challenge Battle Mode^
 * Replay Mode
 * Combo Trials Mode^
 * Shop Mode^
 * Color Edit Mode
 * Groove Edit Mode
 * Extra Mode^
 * Art Gallery
 * Jukebox Mode^ (PS4 and PS5 only)
 * CvS Museum^ (PS5 only)
 * Options

Tutorial Mode
The game includes a tutorial mode composed of four different categories of instructions, and introduces unfamiliar players to the Capcom vs. SNK style of fighting. The player controls Ryu in the normal classes, instructed by several "guest instructors" consisting of cameos from other Capcom and SNK characters. Dan Hibiki is the practice dummy used in every lesson. The classes are taught in four "classes":


 * Beginner classes teach the basic “how to play” functions, and the mechanics of both offense and defense.
 * Intermediate classes teach about special moves, cancels, Grooves, and various special system mechanics.
 * Advanced classes teach about special tactics in not just Capcom vs. SNK, but in most fighting games in general, that are very professional and difficult to master.
 * Groove classes give individual descriptions and tutorials on the different Grooves and how to use them effeciently.

Challenge Battle Mode
Challenge Battle Mode is a new mode similar to Extra Battle Mode from Street Fighter V: Arcade Edition. This mode allows the player to spend VS Points to participate in special time-exclusive challenges against various opponents for a chance to earn rewards, such as additional VS Points and EXP, special titles, and premium exclusive costumes and colors.

Combo Trials Mode
Combo Trials Mode is a new mode derived from the more recent Street Fighter titles, where players are given several challenges in order to improve their understanding of a character's capabilities. The trials generally go over some of a character's available attacks and combos, and increase in difficulty as the player completes them.

Each character has 10 trials, with the first half consisting of 3 special moves, a Super Art and a Max Art, and the latter half consisting of multi-move combos. The Groove and training dummy provided varies with the character and trial, as some of the combos may be character-specific (e.g. a combo that would only work on opponents the size of Zangief or Raiden) or Groove-specific (e.g. a combo that makes use of A-Groove's custom combo mechanic).

Shop Mode
Shop Mode allows players to buy fighters, stages, costumes, colors, titles and Fighter Profile designs using VS Points, the primary currency in the game. VS Points are given as a reward for winning matches in both online and offline modes. There are also several one-time rewards for completing various game modes and/or achieving a new online rank in Ranked Battle.

Jukebox Mode
Jukebox Mode is a special mode that allows the player to enjoy listening to the background music that is used in each stage, as well as change and/or replace the background music whenever they want using other in-game tracks or, alternatively, music from the first two Capcom vs. SNK titles.

There is also DLC available for the mode, in which the player can buy music packs from other Capcom or SNK games altogether or separately through the Shop. Jukebox Mode is exclusive to both the PS4 and PS5 versions of the game.

DLC Season 1 Music Packs

 * All Capcom Pack (contains music from various Capcom series)
 * All SNK Pack (contains music from various SNK series)

DLC Season 2 Music Packs

 * Street Fighter Pack (contains music from the Street Fighter series)
 * King of Fighters Pack (contains music from the King of Fighters series)

CvS Museum
CvS Museum Mode is a mini collection of games containing the first two Capcom vs. SNK titles (as well as the Pro update in Japanese versions). These titles are emulations of the games' arcade versions, which originally ran on Sega's Naomi arcade system hardware, and are capable of online play via rollback netcode powered by GGPO, albeit with much more limited features than the main game.

Games Included

 * Capcom vs. SNK: Millennium Fight 2000 (2000; Capcom)
 * Capcom vs. SNK: Millennium Fight 2000 Pro (2001; Capcom) [Japan versions only]
 * Capcom vs. SNK 2: Mark of the Millennium 2001 (2001; Capcom)

Trivia

 * Several of the announcer's pre-match lines are allusions to other Capcom games:
 * "This battle is about to explode!"
 * "Live and let die!"
 * "Go for broke!"
 * "Triumph or die!"
 * "Enter the heat of battle!"
 * "The battle for survival begins!"
 * This is the first Capcom fighting game since Street Fighter IV to not have "true" dual audio. Instead, most characters speak Japanese, while a select few are voiced by English voice actors.
 * Most of the voice cast have been recast with newer voice actors or are portrayed by their voice actors from newer titles in their respective series, though a few characters retain their old voice actors.
 * Most characters in the game wear their classic designs, barring a few exceptions. Some of their alternate or newer designs (Ken's SFV t-shirt and gi pants, Chun-Li's Alpha tracksuit, Kyo's NESTS-era jacket, Athena's 2002 outfit, among others) appear as alternate DLC costumes.
 * In a reversal from the previous games, Shinkiro handles the artwork for the Capcom Grooves (C, A, P, V) this time around. Meanwhile the SNK Groove (S, N, K) artwork is done by Eisuke Ogura.

Gallery
