Turfstorm

Turfstorm (stylized in-game as turfstorm) is a future American football sports video game. An original concept by LoganC22, the game will be released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Microsoft Windows.

Gameplay
Drawing inspiration from NaturalMotion's Backbreaker & Sony's LittleBigPlanet franchise, Turfstorm is a simcade-style American football game where customization and user-generated content are at the forefront, while attempting to recreate the emotion and experience of actual football. In the game, players can take control of a football team and compete against the CPU or other players in online play, with the end goal of being victorious.

As aforementioned, the game emphasizes customization and sharing as two strengths aside from gameplay; this is due to the game not using NFL teams because of the NFL and NFLPA's exclusive agreement with Electronic Arts. These two things can be done in the game's heavily extensive "Creation Studios". In this mode, players can create up to 36 custom teams (each team can have up to three custom perks, which every built-in team also has), their own plays and playbooks, and their own custom free agent players that they can use in single player or share online via the PlayStation Network, Xbox Network and/or the Steam Network for other players to use. Players can even create their own 12, 24 or 36-team custom leagues in this mode with their custom teams and/or the game's default teams.

Additional gameplay features include a fluid tackling system where tackle animations do not repeat, an officiating system similar to those of real football games and the ability to create a separate, online custom league with other players and their teams, thus establishing a friending system.

Game Modes
Collectively, there are a total of 6 playable events in the game. Unless noted with a caret, game modes are playable in both single player and online play.


 * Training (^) - A mode where new players can learn and adapt to the game's controls and rules and run practices for the offense, defense and special teams. Players in this mode can choose whether to practice against another team or a "team" of bots that are similar to the "Dummies" fantasy team from the Madden franchise.
 * Creation Studios - The game's main creation hubs. As stated, players can create their own custom leagues, custom teams, plays, playbooks, and free agent players and they have the option to use their creations in single player or share them online.
 * Exhibition - A single matchup between two teams. In this mode, players can choose to play against the CPU or each other.
 * Season - A mode involving a player's custom league that functions differently for single player status than online. If used as a single player mode, the player can play with their league in an unlimited amount of seasons, allowing them build their team(s) through scouting and drafting college players onto their team(s). Players can control anywhere from 1 to all 12, 24 or 36 teams in their league. If used as an online mode, players can use their online-specific custom league instead, with core aspects remaining the same. However unlike in single player, players can only control their own team in this mode if they are online.
 * The Storm (^) - The second franchise-style mode available for play and the game's de facto "career mode". In this mode, players take control of one default or custom team into a structured form of the Turfstorm Football Republic (see below). The player's team begins with a low rating in a 12-team league. By winning games, the player earns cash which can be used to purchase contracts of free agents with higher overalls and in the process, improve the team's overall rating. By winning the playoff tournament in the 12-team league, the player advances into the higher-powered 24-team league, and eventually the 36-team league after winning the playoff tournament for the 24-team league. The team is crowned the Turfstorm champion after winning the playoff tournament in the 36-team league.
 * Stormbreaker - An arcade oriented mini-game mode where players can choose to run a 99-yard run and score or a 109-yard kickoff return and score, while avoiding a wave of defenders and scoring points in the process for every missed tackle. As players progress through the levels, the amount of defenders will increase greatly and point multipliers will begin to be present. Players will have five lives to work with while they try to complete all 60 levels of the mode. If all their lives are used, their high score earned throughout the mode will become the target point total to beat the next time they launch the mode.

Creation Studios
Link to be added here.

Turfstorm Football Republic
The Turfstorm Football Republic (TFR) is the "league" within the game, and the unofficial name of every player's custom league, should they make one. While their size and certain formats are dependent on the player, their rules cannot be changed and make up the lifeblood of all gameplay involved, regardless of single player or online status.

Rules

 * First downs are awarded at 20 yards, rather than 10.
 * Teams with ball possession have 5 downs in order to get a first down, rather than 4.
 * On kickoffs, if there is a touchback, the team with the ball will start their drive at their 10 yard line, rather than their 20 or 25.
 * 9 men are required on either side of the ball, rather than 11.
 * Players can choose to play one position on both sides of the ball.
 * 4 offensive lineman are required when on offense.
 * 3 defensive lineman are required when on defense.
 * One foot in bounds is required for a catch along the sidelines and the end zone boundaries. This is akin to college rules.
 * The clock always stops running when first downs are reached. This is also akin to college rules.
 * When on offense, each team is allowed one legal forward lateral. Any subsequent forward laterals during the game will be illegal and the offense will be penalized for illegal motion.
 * Replay reviews will automatically occur on coach's challenges on plays and for confirmation of catches and other scenarios.

Conferences and Divisions

 * Leagues are split up into two conferences: Western & Eastern. This format is universal and cannot be changed.
 * If a 12-team league is created, there are no divisions and teams are categorized only into their respective conferences.
 * If a 24 or 36-team league is created, teams are categorized into their respective conferences and into six main divisions:
 * Metro (Eastern)
 * Atlantic (Eastern)
 * Central (Eastern)
 * South Central (Western)
 * Pacific (Western)
 * Northern Pacific (Western)

Regular Season
(NOTE: All three of these formats are utilized in the "The Storm" game mode.)
 * If a 12-team league is created, the regular season is 12 games long, with every team playing against one another once.
 * If a 24-team league is created, the regular season is 18 games long. Every team plays against divisional opponents twice per season (four teams per division; 6 of 18 total games for each), with the remaining games against non-divisional Eastern and Western conference opponents. According to LoganC22, this format is the most popular one for custom leagues.
 * If a 36-team league is created, the regular season is 22 games long. Every team plays against divisional opponents twice per season (six teams per division; 10 of 22 total games for each), with the remaining games against non-divisional Eastern and Western conference opponents.

Playoffs
(NOTE: These formats are utilized in the "The Storm" game mode.)
 * If a 12-team league is created, the playoff field consists of 4 teams with the best overall records (2 Western conference teams and 2 Eastern). There is no quarter or semifinal game in this format; the 4 teams are automatically in the finals for their respective conference. The winner of each conference title game moves on to the title game. Overall, this format is similar to that used by the College Football Playoff committee (Pre-expansion, 2014-2022).
 * If a 24 or 36-team league is created, the playoff field consists of 16 teams with the best overall records in their respective conferences (8 Western and 8 Eastern). Unlike the 12-team league, this format features a quarterfinal, semifinal, and final game for each conference in front of the title game; the winners of each game in their conference will advance to the title game. Overall, this format contains elements of those used by the NFL and the NBA.

Teams
Aside from the player's custom teams, Turfstorm features 72 default teams that both offline and online players can play as. These teams can be played individually or integrated into a player's custom league. Each team has one offensive playbook style and three custom perks (See the "Creation Studios" sublink above for more info on these perks).

Playbook Styles

 * Even Steven - An ideally balanced playbook featuring a 50/50 ratio of run and pass plays.
 * Bag of Tricks - A playbook with the focus of surprising the defense. It has a slight bias toward pass plays (specifically play-action) and features several trick plays involving several combinations of offensive personnel.
 * Pound - Aimed at tiring out the defense, this playbook relies on power running up the middle and/or tosses to either side with any tailback. It also brings a slow and methodical approach to gameplay by underutilizing pass attempts (10 to less than 24 per game) and chewing up the game clock.
 * Cannonball - The antithesis of Pound, Cannonball utilizes the quarterback and any form of receiver as offensive weapons. This playbook underutilizes rush attempts (anywhere from 8 to 30 in total per game) in favor of pass attempts, completions and big play attempts through the air. It is very similar overall to the "Air Raid" offense from college football.
 * Quick Pro - A playbook with an aim toward driving down the field with short yardage passes. Despite being a predominantly passing offense, this offense features slightly more run attempts than Cannonball and players don't huddle on fourth down.
 * More to be added here.

Other Versions
To date, there is only one other version of the game available for purchase. This version can be purchased either at retail or digitally.

Turfstorm: Complete Edition ($74.99)
Another version of the game, the Complete Edition includes all DLC add-ons that are available for purchase for the base game plus the following perks:

International Teams
The game features 12 new teams with locations spread out across the world that can be played in an exhibition or as part of a player's custom league.

Additional Perks

 * 2 new alternate uniforms for every built-in team (1 home, 1 road)

DLC
To date, there are 3 DLC packages available for purchase across all platforms. Upon purchase, these suites award the player with new playable teams and new stadiums. It is worth noting that all DLC listed is automatically included in the "Complete Edition" of the game, should players go that route. Should players choose to purchase the DLC for the base edition, the total cost would be $28.99.

Mean Machine ($7.99)
The first DLC bundle available for purchase, Mean Machine features the following content inspired by and based on the 1974 film and 2005 remake The Longest Yard:

Teams

 * Mean Machine
 * Allenville Prison Guards

Stadiums

 * Crewe Stadium (Both; Torrance, CA)

Bourbon Bowl ($7.99)
The second bundle available, Bourbon Bowl features the following content inspired by and based on the 1998 film The Waterboy:

Teams

 * South Central Louisiana State University Mud Dogs (Rebranded in-game as South Louisiana Mud Dogs)
 * Louisiana Cougars

Stadiums

 * Mud Dog Stadium (Mud Dogs; Shreveport, LA)
 * Bourbon Bowl (Cougars; Baton Rouge, LA)

AFFA ($12.99)
The next bundle available and the largest bundle for purchase, AFFA features the following franchises from the Associated Football Franchises of America (AFFA), the fictitious league from the 1999 film Any Given Sunday:

Teams

 * Albuquerque Aztecs
 * California Crusaders
 * Chicago Rhinos
 * Colorado Blizzard
 * Dallas Knights
 * Houston Cattlemen
 * Kansas Twisters
 * Los Angeles Breakers
 * Miami Sharks
 * Minnesota Americans
 * New York Emperors
 * Oregon Pioneers
 * Orlando Crushers
 * San Francisco Knights
 * Seattle Prospects
 * Texas Rattlers
 * Washington Lumbermen
 * Wisconsin Icemen

Stadiums

 * Aztec Arena (Albuquerque, NM)
 * Crusader Arena (Sacramento, CA)
 * Rhino Arena (Chicago, IL)
 * Blizzard Arena (Colorado Springs, CO)
 * Excalibur Arena (Dallas, TX)
 * Cattlemen Arena (Houston, TX)
 * Twister Arena (Kansas City, KS)
 * Breaker Arena (Los Angeles, CA)
 * Shark Arena (Miami, FL)
 * American Arena (Minneapolis, MN)
 * Emperor Arena (East Rutherford, NJ)
 * Pioneer Arena (Portland, OR)
 * Knight Arena (San Francisco, CA)
 * Prospect Arena (Seattle, WA)
 * Rattler Arena (Austin, TX)
 * Lumbermen Arena (Washington, DC)
 * Icemen Arena (Green Bay, WI)

Soundtrack
The game features a soundtrack curated by LoganC22 and consisting of 32 songs that the player can listen to in the menus and in the "Beats" portion of the "Options" menu. This soundtrack is inspired by those from NHL 10 and Madden NFL 10 and also plays throughout the stadium at select moments during games.

* "Into the Storm" Theme Song

~ "The Moment" Theme Song

Suggestions
Want to suggest a team or DLC add-on for Turfstorm? Please don’t hesitate to let LoganC22 know! Leave your suggestions in the comment section down below or message him directly on his talk page! Any suggestions will be taken into consideration.

Trivia

 * Last Game Idea created by LoganC22 for 2022.
 * It is also the first ever original Game Idea for LoganC22.
 * It is also the first non-racing Game Idea for him to date.
 * When the player starts the game, there is a chance for the game to display one of two different opening cinematics (see the legend in the "Soundtrack" heading above). This makes the game effectively have two theme songs.
 * According to LoganC22, the game is a renamed and redesigned Idea he originally thought of. Specifically, the Idea was first called "Metalstorm" and it would have been a racing game inspired by Death Race & Full Auto. While the colors were the same, the logo had a futuristic "M" and flaming wheels in place of a football helmet and trophies, respectively. He ultimately decided to redo it as a football game "to explore new audiences and because "Metalstorm" gave me a serious case of Idea maker's block."
 * When creating custom teams for online use, players are barred from using the names of current NFL teams. The same is true for custom players.
 * All team logos were created by LoganC22 using templates from the following apps from the App Store:
 * "Esport Gaming Logo Maker" by Lazy Fox Apps Studios
 * "eSport Logo Maker" by INFOSTRING TECHONLABS