Rocket League: Xtreme

Rocket League: Xtreme is an upcoming vehicular sports video game developed and published by Psyonix. A spinoff/spiritual successor to Rocket League, the game will be released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Nintendo Switch.

Gameplay
At its heart, Rocket League: Xtreme is a spiritual successor to the original Rocket League, with several new elements and mechanics to present itself as a fan favorite with a new revitalized experience. Soccer remains the primary sport for the game, and like in its namesake, a team of players or one single player must score more goals than the opposing team or player to achieve success and move up the online leaderboards.

As aforementioned, Xtreme features several new mechanics aimed at its gameplay. Matches now can be played from between one-on-one to six-on-six players, and the "Boomer Mode" mode has been repurposed as "Xtreme Time": once there are 2 minutes remaining in a match, the ball's bounciness and speed and all players' vehicle boosts will automatically increase significantly in efforts to increase action and final scores. If the match goes into Overtime, "Xtreme Time" will last for the entire duration of the period.

During matches, players can still jump and barrel roll in the air and use their boost to control the ball during flight. They can also flat spin in the air and bounce off the sides of walls, which can also be used in combination with barrel rolls and/or boost to shoot unique and crazy shots. These techniques can be mastered during casual gameplay or in the game's "Custom Training" mode. Seasons in the game last anywhere from 40 to 75 days, with a 14 day preseason coming before each season. At the same time, there is also a 2 week "mini-season" before every soccer-based season that features a different sport as the main focus.

Aside from online gameplay and alongside the "Custom Training" mode, the game features non-ranked gameplay in the forms of "Casual" ranked playlists and "Season Mode", an offline campaign mode with computer-controlled AI. This mode is repeatable, as player can choose which sport they want to participate in before the start of the mode. Additional features include the return of the DLC Showroom (now called the "Premium Store"), the return of the Rocket Pass, cross-platform play/support, greater individual vehicle and Party customization and the ability to search for and join Parties to name a few.

Sports
There are 6 primary sports/game modes that are featured in the game either through seasons, mini-seasons, or casual play; 3 of which are returning from its predecessor, and 3 are new that resemble previously unfeatured sports. The "Xtreme Time" mechanic is present in every sport. Players can practice playing the sports in the "Custom Training" mode or by playing through the "Season Mode". Every sport has timeframes of five minutes.

Soccer
The flagship game mode for Rocket League and Xtreme. The objective remains the same as before: players attempt to score as many goals as possible and be victorious before the clock runs out. If the match is tied once the time is up, the game will go into Overtime until a winning side emerges. As mentioned above, matches can now be played anywhere from one-on-one to six-on-six. Soccer is the only mode in the game that continuously repeats and the only one to not be featured in a mini-season.

Gridiron
The second mode returning from Rocket League, Gridiron is a game mode that resembles NFL football and returns in Xtreme as a permanent fixture. The core gameplay mechanics remain the same as before, as well as the overall objective: to score more points than the opposing team or player when five minutes elapses. Players with possession of the ball can only single jump and can "lateral" the ball to other teammates by touching them. They must also keep in mind the hash marks at the 50 and each the 25 yard lines, so they don't go out of bounds.

Scoring sees players scoring seven points when they "carry" the ball into the goal and three points if they score own-goals. However, this version of Gridiron comes with "two point attempt" after each score. Players are successful in this attempt if they score from the opposing team/player's 25 yard line.

Snow Day
The last mode returning from Rocket League, Snow Day is a game mode that is based on NHL hockey and returns in Xtreme as a permanent fixture. The gameplay mechanics remain the same: players must score more goals than the other team before five minutes elapses in order to seal the victory. In this mode, the soccer ball is replaced by a giant puck and the mode takes place in two alternating ice-themed arenas: DFH Stadium and Utopia Colosseum.

Slamdown
The first of three new sports in the game, Slamdown is Xtreme 's interpretation of SlamBall basketball. More info to be added here.

Faceoff
The next new sport, Faceoff is a game mode that resembles six-on-six dodgeball and takes place on a large dodgeball-like arena. In Faceoff, teams of six fight until members from any one side remain. If there is one or more opposing members after five minutes, the match will go into Overtime until only one side is left.

At the start of the match, players from both sides race toward the center of the arena and six giant red balls that can be procured on the vehicles' roofs once they make contact. Players can fly and perform aerodynamic tricks in efforts to dodge enemy shots and perform their own.

Players can catch enemy balls by coordinating the direction of their vehicles' roof toward the ball. If the player or any teammate fails to catch an opposing ball or dodge it in time, the ball will destroy them resulting in them being out. In addition, if anyone crosses into the opposing team's side, they will also be destroyed and out.

BumpDraft
The last new sport (and perhaps the most technical) is BumpDraft, a three vs. three game mode that resembles roller derby and takes place on a giant roller derby-like arena.

The overall objective of BumpDraft is to score as many points as possible within a five minute timeframe. Players can do so by gaining possession of a gold ball (through contact with a teammate) and "throwing" it into a goal that appears somewhere on the arena. When one team gains possession of the ball, the other must try to "tackle" the ball carrier and gain possession themselves (getting tackled results in being destroyed and having to respawn). However these attacks can be timely dodged by using boost and jumping, flight or wall-driving. Goal values during BumpDraft increase by one every minute, so that goals are worth five points if there is one minute remaining.

Limited Time Modes
There are also 5 game modes that appear in Xtreme for a limited time; 2 of which return from the first Rocket League and 3 of which are new. The 3 new modes appear as commemorations for real-life events or actual weather seasons.

Dropshot
Dropshot is the first LTM that returns from the first Rocket League in its entirety. Like in that version, gameplay takes place on an arena composed of breakable hexagonal panels. Rather than scoring goals by pushing, players must break panels on the opposing team's floor, essentially scoring goals from above. In addition, it is still the only mode to include "Damage" as a statistic and the 3 damage phases for the ball are retained. The team with the most goals after 5 minutes is the winner.

Dropshot appears in the game during specific in-game events, with each appearance lasting roughly 1 week.

Heatseeker
Heatseeker is the second LTM that returns from the first Rocket League in near-entirety with one difference. It is a mode that resembles a magnetized form of Pong. The overall gameplay of the mode is the same: once the ball is hit, it will automatically steer toward the opposing net. Every time the ball gets touched by a player or the backboard of a net. it will gain speed. However, rather than seven goals, the first team to ten goals will be victorious.

Heatseeker is one of two LT modes to not have a preset timetable. "Xtreme Time" in Heatseeker only affects the players' vehicle boosts; once the ball is touched 5 times or more, it will automatically kick on for everyone and reset after every goal scored. The mode appears in the game during specific in-game events, with each appearance lasting roughly 1 week.

Wimbleboom
The first new Limited Time Mode for Xtreme, Wimbleboom is a mode based off of Wimbledon tennis and takes place on a giant tennis court-like arena. The scoring system for the mode resembles that of actual tennis; players can only score points if the ball (in this case, a giant tennis ball) hits the ground before the opposing player(s) can hit it or if it hits the ground in a position so that it is unhittable.

Wimbleboom matches are made up of two sets of two games each, for a total of four games played. Games are won by any player or group of players if they accumulate five points. The mode can only be played in duels or doubles, and it is the second mode to not feature a preset timetable, after Heatseeker. However unlike Heatseeker, Xtreme Time in this mode affects all players and the tennis ball and it activates for everyone when one team or one player has four points. The Xtreme Time resets after every game is won.

This mode appears in the game during the duration of the actual Wimbledon and in separate non-specific in-game events for varying durations.

Rumble Blitz
Info to be added here.

Quadrastrike
The last new Limited Time Mode for Xtreme, Quadrastrike is a technical game mode that is based off of Quidditch, the fictional sport first made famous by 1997's Harry Potter and the Philosopher's Stone, and takes place on a giant arena resembling those used by both Soccer and Gridiron.

Quadrastrike is a six-on-six game mode that sees players split into three roles: Chasers, Keepers and Beaters. Chasers and Keepers can advance the "quaffle" (the tennis ball from Wimbleboom) toward the opposing teams goal and score four points every time it goes in. At the same time, they can also "tackle" opposing Chasers and Keepers, destroying them and forcing them to respawn. Also at the same time, Beaters will use "bludgers" (dodgeballs from Faceoff) to destroy quaffle advancers, forcing them to respawn. The quaffle value is increased by four every minute, so that quaffle scores are worth twenty points if there is one minute remaining.

Xtreme Time in Quadrastrike functions exactly the same as that for every main game mode. After five minutes elapses and when the clock hits zero, the "snitch" (a golden Soccer ball hovering at the very top of the arena) becomes open to "catching", which involves anyone making contact with it and having it placed on their roof. Catching the snitch will result in the team claiming victory. If no one successfully catches it, the match will go into Overtime, where the same overall rules apply.

Quadrastrike appears in the game sometime every June or July for three days (the average duration of the IQA European Games) and in separate non-specific in-game events for varying durations.

Battle-Cars
At default, there are over 72 Battle-Cars that the play can collect and drive. All Battle-Cars return from the original Rocket League and are separated into into 3 main categories: Common, Super Rare and Legendary. There are also ? platform-exclusive Battle-Cars that are awarded to the player once they log in to the game on their respective systems.

Common
Info + table to be added here.

Super Rare
Info + table to be added here.

Legendary
Info + table to be added here.

Platform Exclusive
Info + table to be added here.

Item Shop
The Item Shop is an in-game store that is accessible from the menus alongside the Premium Store. It is a marketplace that features all types of in-game items including vehicles, player banners, Toppers, vinyls, wheels, goal explosions, and more. Featured items are rotated on a 72-hour timer, special deal items on a 48-hour timer and daily items on a 24 hour timer.

Each item has a listed credit value that shows how much the item costs to purchase. Prior to purchasing, players see each item's details, including if it is paintable or not. Packs of credits can also be purchased in the Item Shop with real money if the player is running low.

Link to be added here.

Premium Store
The Premium Store is an in-game store that is accessible from the menus alongside the Item Shop. It is the newest version of the DLC Showroom, as it features vast amounts of downloadable content including select licensed/special edition vehicles, player banners, Toppers, vinyls and more. As its name might suggest, all items purchasable from the Premium Store must be purchased with real money.

Link to be added here.

Rocket League: Sideswipe - Xtreme
Rocket League: Sideswipe - Xtreme is the iOS and Android version of Rocket League: Xtreme that is free to purchase. The gameplay is almost exactly the same as its console version, although it's in 2D rather than 3D and the matches have been shortened by one minute.

General
As a whole, the game features a soundtrack consisting of 114 songs that the player can listen to. The soundtrack is separated into five volumes; Volume 1 features 14 songs handpicked by LoganC22 from both volumes of Rocket League (Official Game Soundtrack).

Volumes 2 through 5 have been curated by LoganC22 and feature 25 songs each. While Monstercat is once again featured prominently, each volume features some non-Monstercat songs to present an overall feel that separates Xtreme from its predecessor while still retaining its core identity. Every song has a random chance of appearing in the menus and during matches.

Vol. 2
* Theme Song

~ Secondary Theme Song

Suggestions
Want to suggest a DLC item/pack for the Premium Store or a Limited Time Mode for Xtreme? Please don’t hesitate to let LoganC22 know! Leave your suggestions in the comment section down below or message him directly on his talk page! Any and all suggestions will be taken into consideration.

Trivia

 * According to LoganC22, the idea for Xtreme came to him from playing Rocket League: Sideswipe while recovering from COVID-19.
 * According to LoganC22, most of the songs that appear in the Soundtrack were candidates for a Soundtrack for his now-failed Idea XLR8.
 * In the main menus, there is a chance for the background to display slo-mo gameplay and goal explosions under a color filter with colors similar to those in the logo rather than showcasing the player's car on the Soccer field. The switchover becomes apparent when the background fades to black.
 * More to be added here.