Shovel Knight II: Deeper Above Ground

Shovel Knight II: Deeper Above Ground would be a sequel to the highly acclaimed indie game Shovel Knight for PC and Nintendo systems. When I played through the first one on Wii U, I absolutely fell in love with its theming, its unique characters, and its excellent design. It truly is an instant classic, and I quickly decided that I wanted to create my own idea for a sequel, with new boss knights, new levels, and new relics in the mix.

Something you should all know about this idea is also that the ideas for rival knights in this game were drawn entirely from fan suggestions that I got off of the first game's fans on Miiverse! Although they'll likely never see this, I want to thank everybody who contributed ideas; they're very creative, and I really enjoyed seeing the enthusiasm they had for participating.

Plot
Shovel Knight II would follow the story arcs of three different characters: you have the brave main protagonist of the first game, Shovel Knight, his partner Shield Knight, and a special up-and-coming third character named Spade Knight, who is looking to become the apprentice of the former two. Spade Knight approaches the other two at their mountain fortress hideout to make his case for why they should take him under their wing when suddenly, a flash of light erupts from the spacious floor that sends the three through time and space to completely different places.

WORK IN PROGRESS

Rival Knights
Plant Knight

Chef Knight

Draco Knight

Poker Knight

Sweet Knight

Music Knight

Hunter Knight

Pharaoh Knight

Lunar Knight