Chip N Dale Rescue Rangers (2000 Video Game)

Chip 'n Dale Rescue Rangers is a platform game based on the Disney animated series of the same name. It was developed by Neversoft and published by Activision using the RenderWare game engine for the PlayStation. The game was later ported by different developers to various systems including the Game Boy Color, Dreamcast, PlayStation 2 and Nintendo 64 that same day, as well as the Xbox, GameCube, Microsoft Windows and Game Boy Advance in 2001.

The game's story follows the Rescue Rangers as they attempts having to foil a symbiote invasion orchestrated by Doctor Octopus and Carnage. Numerous villains from the show appear as bosses.

Chip 'n Dale Rescue Rangers received an generally positive reception. It is the first Chip N Dale Rescue Rangers game published by Activision following their acquisition of the license.

Development
The game was announced on December 2, 1998. Chip 'n Dale Rescue Rangers uses the same game engine as RenderWare. The PlayStation, and 6th Generation versions have Traditionally Animated cutscenes, whereas the Nintendo 64 version shows captioned freeze-frames done in the style of a comic book and with fewer voice clips, due to that console's technical limitations for cutscenes. The earliest footage of the game was found in a German demo disc entitled PlayDemo Vol. 17, and featured some drastic changes from the final product. These include a different opening sequence, different (most likely placeholder) voices, different music, and an ewer level not found in the final game.

Soundtrack
The game's soundtrack was composed by Tommy Tallarico. It features a variation of musical loops mostly influenced by popular genres of the time. The Nintendo 64 version includes a sound test where individual samples of tracks can be listened to.