Kalran: Tales of the four nations/Freya

"Flying tank reporting!"

-Freya gunship leaving the Aeronautic complex

Tactical analysis

 * A tank, that flies: The Freya is a powerful ground attack gyrodyne, armed with a pair of high-powered cannons that make it a tank's worst nightmare and its HMG turret can shred and suppress enemy infantry. It is well armored and can take admirable amounts of AA fire before going down


 * Explosion: When the ground threat is too high, the Freya can fire a high explosive rockets, capable of devastating columns of infantry and tanks, and even crack apart light structures. Though limited rounds means that they can only fire it a few times
 * Armored, but not invincible: Note that the Freya's lacks any defense against air units and, despite its armor, is still not advice for them to fly into heavy anti-air. Additionally its rather slow for a gunship
 * Airs no trouble: Recent upgrades to the gunship includes two anti-air autocannons, giving it a chance to fight off against aircrafts, a personal forcefield, and authorization for the captain to fire more powerful ironbreaker rounds and jackhammer rockets

Ace upgrade
Unit gains two anti-air autocannons, a personal forcefield, increasing defense against anti-air, cannons attack gains an aoe, and rockets now leave a crater, which slows units inside it.