Kalran: Tales of the four nations/Saboteur

"Ready to sabotage."

-A Saboteur leaving the Tent barracks

Tactical analysis

 * Trust no one: Delteroa infiltrators and assassins, Saboteur are masters of impersonation and disguise, using their skills to infiltrate the enemy ranks. While their training means they can easily climb over walls and not get automatically targeted by defenses


 * The enemy within: Enemies should watch out for the Saboteur that manages to infiltrate their ranks, for they will employ every trick at their disposal to sabotage their efforts to fight. Slipping drugs into the water supply, issuing contradictory orders, adding sugar to fuel tanks, any hostile units in the presence of an Saboteur will be debuffed.


 * Poison in your tea: Not only that, but Saboteur are also extremely knowledgeable in the field of poisons, and more than one officer has fallen to the hand of these infiltrators. Saboteur prefer slow acting poisons in order to maintain their cover, though, so getting to a medic in time could save their life


 * Accursed dogs: Unfortunately, units or structures with detectors can sniff out these infiltrators and alert others to their presence, and vigilant commanders can issue force-attack orders to dispatch suspected Saboteur. Additionally, Saboteur are unarmed and useless in open combat, which means that the lifespan of a discovered Saboteur is usually measured in seconds.

Arkalion

 * Frumentarii
 * Iron runner
 * Courtesan

Alcradia

 * Huntsmen
 * Whip
 * Whip
 * Whip
 * Whip
 * Whip

Axio

 * Kunoichi
 * Youth
 * Youth
 * Youth
 * Youth
 * Youth

Askrian

 * Saboteur
 * Saboteur