Konami: Contest Of Champions



I propose that Contest Of Champions become a series with Konami: Contest Of Champions. The game should be made for the PC, Android, & iOS. The PC version should have a Battle Tryst fighting style. The mobile version should use the Marvel: Contest Of Champions fighting style.

Story
Konami Man and Konami Lady are inspired by The Collector's Marvel: Contest Of Champions. They set out to create their own take on the battle realm in their own unique way. The duo dislike having the Marvel characters being sentient of their enslavement to the contest and wanting to escape the arenas. They study the magic of Yu-Gi-Oh and create copies of the Konami and Hudson Soft characters card game style. The characters in the game are the magical essence of who is being copied. Konami Man and Konami Lady have no need to enslave them anymore than the Duel Monsters.

The plot in each chapter is that the hero champions are always willingly copied. But the villains have to be fought in order to get them to stand still long enough for Konami Man and Konami Lady to make a card copy of them. The heroes are available by random in the game's booster packs. It is also possible to play as Konami Man & Konami Lady themselves just like Konami Wai Wai World, and unlike The Collector. Each chapter in the game's story mode - Invasion follows a formula: Konami Man and Konami Lady lead the charge into a different game realm to create a new card based on a Konami or Hudson Soft memorable villian(s).

Konami: Contest Of Champions combines Marvel: Contest Of Champion's Story Mode with it's Event Quest Mode preventing players from missing out on chapters when they join after an Event Quest has passed.

Leveling Up
The game should use a Suikoden based leveling up system. Marvel: Contest Of Champions uses a 1-5 star system. Konami: Contest Of Champion should use a level 1-60 system. Players gain experience points by fighting. They level up at every 1000 points. Fighting also gains skill points where summoners can increase attributes individually. Each realm brings unique opportunities to level up. The entire game's role playing game aspect should be Suikoden based. Other games add to the system by applying the game's foreign concepts.

Modes

 * Invasion
 * The Arena
 * Edit Story Mode

Invasion is the story mode, the game's 1 player mode. Invasion allows you to enter different game worlds and defeat mooks & bosses. This mode contains non-playable characters who have very basic move sets in addition to the normal playable characters.

The Arena is the game's versus mode. The mobile version uses indirect PVP.

Edit Story Mode contains user generated courses with custom dialogue created by other summoners. They are uploaded to and downloaded from the Contest Of Champions servers.

Economy
Characters are accessed by being given/purchasing booster packs. Goemon, Simon Belmont, and Getsu Fuuma must be rescued by completing their respective realms in Invasion Mode.

Special Attacks
All special attacks are one button. Martial arts special attacks are limited by your super bar. Physical projectiles are limited by your character's ammunition amount. Other special attacks require magic points.