Thread:ClarentBloodArthur/@comment-5688420-20181121113119/@comment-5688420-20181126141839

So, after months of writing the first Crisis Moon game's rewrite, I realized the biggest issue with CM: It's too much of a BlazBlue clone. The button layout is similar, and some characters even have mechanics lifted straight from BlazBlue (and Guilty Gear, to a lesser extent). So I decided to find and play some other airdashers to look for some new nifty mechanics for CM so as to make it a bit more... "unique".

I've been telling you guys for a while now how much I've been playing Bleach: The Blade of Fate a lot recently. In that game, there's a mechanic called "Flash Step", which you could not only use to move away from the opponent, but also use it as a makeshift cancel. And I thought "this would do wonders for Crisis Moon. I might add it."

... Until I realized that it's actually just Arcana Heart's Homing system.