Kalran: Tales of the four nations/Partisan

"Partisans infiltrating."

The Partisan is the basic infantry of the Delteroa Self-Defense Forces. Planned to be voiced by Brittany Cox, using her Ingrid voice, (default), or

Tactical analysis

 * Swift and silent: The Faunus may be few, but they make up for it with stealth and precision. Being completely invisible when standing still or moving behind cover, with their first shot while in stealth, especially if its at their opponents back or sides, will be the deadliest thanks to their training.
 * Flesh or metal, no issue: The Partisans are also armed with both a sonic rifles, which easily down enemy infantry at long range with supersonic shockwaves that leave leave any survivors winded, and a sonic rocket launcher for armored foes, which are particularly deadly when it hits the vehicles weaker sides and rear, and if it survives its armor would be weakened. And the Partisan are masters of firing on the move and can swap their weapons in seconds, meaning they can quickly engage vehicles and infantry while retreating.
 * Agony of the feet: One of the tools Partisans wield are sonic mines. These simple mines, while dealing little damage to infantry and vehicles, will stun and leave ground units vulnerable to attacks.
 * I ain't no soldier: But against aircraft they are reliant on their anti-air Guerilla. And the Partisan also wear minimal armor for better mobility and concealment, meaning they are extra vulnerable to anti-infantry weapons, and are heavily reliant on getting their ambush shot, as their rifle by itself having a slow rate of fire, meaning that its better to pull back if their target survives. Their best defense is the ability to become invisible and blending in, making them frustratingly hard to root out

Tactics
Masters of guerilla warfare and stealth tactics. The Partisans are a deadly, if frail, infantry that can easily terrorize their opponents.

Their rifle and RPG, while slow firing, has a longer than average range, packs a punch, especially when ambushing their target, and being able to fire either while moving lets them easily hunt down and kite their enemies. While being able to become invisible when still or in cover means that they can easily escape or move into a ambush position, forcing their opponents to move slowly unless they fall into a trap. With their stun mines allowing them to either set up an escape route or a kill zone.

But they are frail, especially for their cost, which combined with their price and their faction overall bad economy means that they be careful and have an escape route, since they won't last long from most anti-infantry weaponry. And are sitting ducks when facing against aircraft.

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Fusilier
 * Raider
 * Combat militia
 * Enforcer

Askrian

 * Footman
 * Partisan
 * Dervish
 * Shock trooper
 * Marauder
 * Shredder