Gaiaterra: Elysea's Conflict/Dixie

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Dixie is the commando of the Brotherhood Of Steel, the sub-faction of the Minutemen Survivor. This unit is planned to be voiced by.

Overview
One of the most important values of the Minutemen is their belief in the power of the individual; that one person can make a change in the world, without having to conform to somebody else's values and ideals. Ironically enough, one of the foremost examples of outstanding individuals is the essence of a team player.

No one in either the Guardian, Destroyers, or other factions' chain of command knows much about Dixie. This is because, like Courier Six, no one in the Minutemen does either; the nature of the Minuteman army welcomes anyone, no matter their background. The only facts listed in her dossier are that she was discovered by the Brotherhood Of Steel stopping at a farm turned fortress in rural Texas in a barn, working on a World War II tank, and found her out to be nothing short of an excellent marksman by the soldiers who watched her fighting off a large gang of raiders. After a short discussion, she made friends with the soldiers who also persuaded her to join the Minutemen's cause, to restore Embry. She is secretive about her background, and when asking her how she learned to use a gun she replies that "her sister taught her", then quickly changes the topic. The whereabouts of Dixie's sister are unknown.

She quickly turned out to be an expert mechanic in addition to her great marksman skills and became a vital part of the Brotherhood Of Steel success. Among other things, she single-handedly repaired the Mastiff tank "Battle Swine" in downtown Austin during a skirmish against a squadron of Aquilans firing at her with parts from a broken down Crusader Tank. To the point that the Brotherhood gave her a set of advanced powered armor, which she further improved on and personalized, from a miniature reactor meaning that she doesn't need to periodically change fusion cores, a flamethrower and repair tools mounted onto the left and right arm, an RPG on the right shoulder, and a controller that gives her limited remote control of it so that she can call it to her side at any time.

Despite most Minutemen commanders offering her good pay for switching to their division, Dixie refuses to leave her friends in the Brotherhood Of Steel, which has become one of the biggest nuisances to anyone fighting the Brotherhood. "I gotta stick up to my team", she says. In contrast to some other commandoes who prefer fighting alone, Dixie is always friendly, cheerful, and helpful, and always helps those on her team who need it instead of scoring for herself, a contrast to the professional, stoic Brotherhood. "After all, bein' a good fellow is the Embry spirit to me!"

When asked what the Brotherhood would do without her, the usual answer is: "We don't know what we would do. She is held dearly by everyone, and is so to say our gunner mechanic variation of a mascot. Wherever she thinks we should go, we, hell the entire brotherhood, will follow her second to only Maxson."

Guardians of the Tacitus

 * ... (Aquila)
 * ... (Alliance)
 * ... (ADI)
 * ... (Protectorate)
 * ... (Andora)
 * ... (Empire)

Destroyers of Balthazar

 * Aranea Highwind (Voshkod)
 * ...(Brotherhood)
 * ... (Horde)
 * ... (MLA)
 * ... (Collective)
 * ... (Scrin)

Neutrals

 * ... (Coalition)
 * ... (Heralds)
 * ... (Order)
 * ... (Survivors)
 * ... (Syndicate)
 * ... (Conglomerate)

DLC

 * ... (Federation)
 * ... (Corona)
 * ... (Party)
 * ... (Skynet)
 * ... (Dominion)
 * ... (Elemental)
 * ... (Autocracy)
 * ... (League)
 * ... (Legion)
 * ... (Swarm)
 * ... (Pirates)
 * ... (Elona)
 * ... (Ascalia)
 * ... (Confederation)
 * ... (Kingdom)
 * ... (Goo)
 * ... (Community)
 * ... (Security)
 * ... (Imperium)
 * ... (Dynasty)
 * ... (Warlords)
 * ... (Cult)
 * ... (Raiders)
 * ... (Theocracy)
 * ... (ASA)
 * ... (Insurgents)
 * ... (Bastion)
 * ... (Guardians)
 * ... (Hierarchy)
 * ... (Sundered)
 * ... (Ecumene)
 * ... (Concordat)
 * ... (Contingent)
 * ... (Rangers)
 * ... (Eden)
 * ... (InGen)
 * ... (Hallows)
 * ... (Commnune)
 * ... (Encantadia)