Talk:Super Smash Bros. Finale/@comment-70.104.67.36-20111222162958/@comment-3445303-20111222185340

By "real and workable storyline", you must mean that the Adventure Mode needs to be superior to... {sighs} Super Smash Bros. Brawl's Subspace Emissary. It's not that I had a problem with it, but why have a story that:

1) Doesn't explain how the characters get to these sorts of areas.

2) Features hordes of generic enemies to beat up when Sakurai should've put in more of a variety other than Goombas, Koopa Troopas, and/or Bullet Bills.

3) Has the gameplay speed to be "casual", unlike Melee's rather quick method.

Other than that, though, let me just remind you that this game idea is OLD. This was back at the time when we were pretty much getting started and whatnot. While I agree with some of the things you actually say, make the statements a bit more justified and don't rage.