Axis of Evil/Zombies

Zombies are the main enemy creatures in Axis of Evil. They are depicted as corpses that have been succumbed to the possessive evil powers from the supernatural causes and reanimated through supernatural and demonic means. Also, they commonly appeared in Nazi Germany, the eastern part of the Soviet Union, the Empire of Japan, the Republic of China, and some parts around the Pacific like in the Philippines.

Overview
Zombies usually tend to vary in terms of origin, however every origin pertains to normal humans in particular personnel of various branches turning into slaughtering, flesh-eating undead, including dogs. Some versions depict them being created from the use of strange chemical science and others say they are created from more paranormal sources.

Appearance
These zombies usually vary in such terms of physical appearance. Like zombies of the Haitian folklore, these kind have no exceptions to the fact that they look all decomposed and falling apart. Some types show to have glowing eyes ranging from yellow-orange, but some show no glowing eyes at all. As far as skin and bones go, some of them have been shown to look like normal humans, but bodily changed by necrosis and others show them to be skeletal based as well.

Intelligence
The zombies usually vary in terms of behavior and even sentience. Some iterations make them out to be mindless creatures, however others show them to have some form of sentience. This makes them intelligent enough to utilize weapons and other tools. Such intelligence also shows dominance over lesser, normal zombies. Not many of them speak in their respective languages, but some can and usually make it so that their subordinates can understand them. Despite their debatable sentience, these zombies are also debated on whether or not they need to eat or slaughter the living flesh as in some variations, this is shown to be the case.

Equipment
The zombies are usually shown to wear whatever they had on when they were human beings, especially the soldiers and officers of the Axis Powers. As far as weapons go, they have shown to not even use weapons at all and instead attack with their bare hands or via biting. Other iterations depict them of wielding the most basic tools as weapons, but can also utilize military weapons, including firearms.

During World War II
In recent years from the start in 1939, many Axis and Allied soldiers were casually dead from the deadly battles and buried anywhere in Europe and Asia as dead bodies. Before unleashing the undead, they were ancient relics in the world.

Variations
The first 3 variants of zombies are commonly known as Axis zombies, or WWII zombies, plus Hell zombies, with their exclusive, unique types, such as the Elite Zombies of the Nazi German and Fascist Italian zombies, and Kamikaze and Banzai Chargers of the Japanese zombies.

Nazi zombies

 * Main article: Axis of Evil/Nazi zombie

Originally created by Schutzstaffel before the other Axis nations do as part of their alliance during World War II, Nazi zombies are troops of the Wehrmacht in some iterations, but nowadays it's particularly the Schutzstaffel due to their work in top secret experiments.

Nazi zombies usually wear military uniforms of a Nazi soldier. As stated before, these uniforms vary in terms of military branch, ranging from Wehrmacht to Schutzstaffel. Some of them wear Stahlhelme as their main military helmets and caps and in some variants show them being equipped with armor to protect their bodies from damage. To be specific, they are equipped with German-made military weapons like Karabiner 98 kurz.

Fascist Italian zombies

 * Main article: Axis of Evil/Italian zombie

Similar to the Nazi zombies due to their behavior, but the differences are their physical appearance and military weapons. Italian zombies always wear military uniforms of the Royal Italian Army during World War II, and equip with Italian-made actual weapons.

Japanese zombies

 * Main article: Axis of Evil/Japanese zombie

Japanese zombies always act like Nazi zombies, wear various military attires of the Imperial Japanese Army and Navy, and utilize modern Japanese WWII military weapons and Gunto katanas as their melee swords. Also, they have Kamikaze attacks and Banzai charges.

Hell zombies

 * Main article: Axis of Evil/Hell zombie

Hell zombies, or infernal zombies are the demonic equivalent of normal zombies.

Grunts
As their name implies, these zombies are the most common enemies in large hordes as regular and standard zombies, and can be relatively slow and easy to kill in small groups. However, their strength comes when they attack the survivors in hordes. They commonly appear in large groups which can surround the survivor, and they are often dropped of by the Zombie Trucks, Halftracks, or Tracks. In combat, they can still manage to attack the survivor though by either hitting, slashing, shooting, scratching, biting, vomiting a harmful puke, or charging. When a survivor dies, they will constantly bite on the survivor's body as the "game over" screen appears. All variable Grunts have the same headgear, including field caps, gas masks, and military helmets that always protect their heads.

Melee Grunt
The most common type of zombie grunts, melee grunts use melee weapons, such as metal pipes, and slowly move forward.

Gunner
As a type of grunts, Gunners mostly wield functioning firearms, used by the Axis nations during WWII. When a gunner is wielding a gun, they have terrible aim and usually just wave their gun in their hands aimlessly. However all their skills on the firing range died with them and they are barely able to land a hit on the survivor. In order to collect them, they must stomp on the Gunners' corpses until nothing is left of them.

Ignited Grunt
The Ignited Grunts are Grunts that have set on flames by either a flamethrower, a Molotov cocktail, a Fire Demon, or a Flamer. First, their walking speed becomes slower and they will scream loudly. Then they aggressively run at the survivor and take a few hits to kill. If no zombies are around, the Fire Demon will spawn Ignited Grunts instead of creating them from normal zombies. They also now appear from behind fiery entrances. When damaging the survivor or getting shot, they instantly evaporate leaving no loot behind. While kicking them is a harmless way to kill them individually, a machine gun and a flamethrower are quite effective for hordes of them since they die from a single shot. This variant is unable to wield any weaponry.

Armored Grunt
The Armored Grunts are covered in heavy metal armor, which are metal plates cobbled together and can be found in European Horror, or samurai armor, which can make an appearance in the Pacific Horror, making them very durable to gunshots. However, their armor can be forcefully removed using explosives. The survivor can also shoot through the eye hole of their helmets to land a headshot.

Turret Grunt
Turrets Grunts use heavy machine guns to shoot at the survivor. If the survivor gets out of their range, they will stop using their mounted machine gun and begin behaving like a regular zombie.

Mortar Grunt
Turrets Grunts use a mortar to fire a mortar shell on a survivor-filled target. If the survivor gets out of their range, they will stop using their mortar and begin behaving like a standard zombie.

Pioneer
Zombie pioneers wear the uniforms of the German/Italian/Japanese pioneers with welding masks that can protect them more than helmets. They are sometimes seen wielding blowtorches which can explode if it makes contact with a gunshot.

Medic
Zombie medics are no longer concerned with saving lives, and armed with bone saws to attempt in amputating the survivor when close. Medics carry medical kits and just like the Gunners the player must stomp on their corpses until nothing is left in order to collect it. They are easy to identify with their bright white helmets and white armbands.

Grenadier
These zombies are rarely found within the undead horde and will throw frag or incendiary grenades at each survivor.

Sniper
This type of every single zombie is armed with a sniper rifle or an anti-tank rifle, and will jump from vantage point to another, firing at the survivor. Snipers often position themselves on high areas, such as roofs and treetops. This zombie switches his position every time he manages to hit the player with this rifle. He can cause quite a bit of damage, though not enough to kill a player in one shot unless they are already wounded. They also laugh when they hit a survivor, and will grunt angrily in disappointment when they miss.

Antitank Grunt
The Antitank Grunts are armed with shoulder antitank weapons, and will fire on the player.

Spitter
A fairly common zombie, Spitters glow green and appear heavily decomposed from their time underwater. They usually appear by coming out of the water and would shamble forward like grunts. Their most all-known attack is to spit acid projectiles at the survivor.

When they are about to spit they will tilt their body back as green acid builds up in their throats and then throw their head forward to spit at the player. The acid projectiles they spit out also have very high range, as they can land in different miles. The acid, upon making contact with the the player, damages their health in which they will slow down. Even when they are killed the acid still drains from their body onto the ground.

Skeleton
Skeletons are fairly common enemies and reanimated corpses so decomposed.

Standard Skeleton
Normal skeletons are commonly faced undead. Once the skeletons are spawned, then they usually warn the survivor with a loud piercing howl and attack in groups by walking out of fog, fire, or in Purgatory where they climb out of the walls of the trenches. While the survivor can still outrun them, skeletons move faster than commoners, but are much more frail. However, the only way to kill them is to shoot them directly at their heart or kick them when they are in melee range. Since skeletons only take one hit to kill, it is often wiser to wait till they get close enough and simply kick them to conserve ammo. For large groups of skeletons near close quarters, machine guns and shotguns can prove effective. They often move in a weaving manner, making it more difficult to hit than commoners.

Armored Skeleton
Armored skeletons are a type of a skeleton whose bodies are covered in heavy medieval armor. Explosives are a good way to get rid of them, either destroying them completely or leaving you a hole in their armor to shoot them through their weak spots. Kicking will not do any damage to armored zombies; They will simply fall down for a moment and rise back up.

Ignited Skeleton
The Ignited Skeletons are exactly the same as the regular skeletons and standard zombies, but can run on a survivor.

Screamer
Being a very uncommon type of zombies, the Screamers are blind former soldiers with fingers and toes sprouting from their deformed bodies. They are unable to see but are extremely dangerous, since they are still capable of hearing any noise. The Screamer shrieks when alerted, barrels towards its heard target and slashes them to death.

Elite
Appeared as a fairly common sub-boss type zombie, elites have been specifically created to be smarter, stronger, and much more deadly than average zombies. They can also take a lot of abuse; whereas a common zombie would be killed in a single headshot, it can take up to 5 direct headshots to kill an elite zombie. Explosives can deal a bit of damage, but similarly to headshots, they require multiple times to be killed. Elites have 4 separate subtypes: machine gunners, flamers, chainsaw wielders, and ignited elite zombies.

Machine Gunner
A tall, slow-moving zombie that wears a military helmet and carries a light/general-purpose machine gun, as well as multiple belts of ammunition across his chest. One of only a few zombies with a ranged attack, he will slowly walk towards the survivors while firing his machine gun. A survivor can be downed within a few seconds of direct fire from the machine gun, so cover is very important when fighting them. 10 headshots with a rifle is enough to kill one. The bullets from the super elite are capable of killing any zombies unfortunate enough to be in front on him.

Flamer
These elites only wield flamethrowers as their weapons to burn down the survivor and won't care about other Zombies in their way. Flamers have black charred skin, their fingers and toes are burned down to the bone. It carries a flamethrower and a gas tank on it's back. It wears a helmet with a swastika and also a gas mask. If the survivor is out of range, the Flamer will charge a short distance forward. They can be possibly killed by shooting their heads after their helmet is removed. Another way is to shoot them and when they kneel down kill them with a takedown. an even faster way is to shoot the flame tank on their back until they explode, after they explode the flames leftover can kill other zombies. after the Elite is killed the player can collect the zombies flame thrower and if stomped they drop incendiary grenades.

Chainsaw Wielder
Much rarer than the machine gunners. They are also much faster and chase the player with their chainsaw. Like fire demons, the chainsaw wielders will sometimes stop for a moment to rest. Strangely, if they are shot in the head, they do a dance similar to Leatherface before continuing their pursuit of the survivor.

Ignited Elite
Slow-moving fiery zombies that can summon ignited zombies or turn commoners into ignited zombies by getting hit by either a flamethrower, a Molotov cocktail, or a fireball.

Zombie Tank
The Zombie Tanks are demonically powered versions of various tanks used by the Axis Powers during WWII, filled with blood and most of it spewing out of cracks, hatches and visors. They drive around the map slowly and are armed with a number of general-purpose machine guns that will shoot the survivor which can be destroyed, and a powerful long-barreled cannon that fires infernal shells which half the survivor's health if hit point plank. The Zombie Tank has to be killed by shooting vehicle crews inside the vehicle or other weak points.

Zombie Halftrack
The demonic version of each halftrack used by the Axis Powers during WWII. They have been filled with blood. Its turret has been raised by stretched flesh and it carries two beating heart within its hull, the Half track no longer needs drivers as it itself has become a living being. The Halftrack just like how it was used by the Axis Powers drives around and drops of its crew giving them cover fire with its autocannon. The Halftrack must be destroyed by destroyed the armor on the side.

Zombie Truck
These demon-powered vehicles behave the same as the Zombie Halftracks, but has weaker armor.

Officer
Officers are boss-type zombies that appear as generals of the Axis armies that seemingly died from several causes during WWII, and use pistols to shoot the survivor, but they have a unique ability to use Summon Skulls that make nearby Zombies enraged making them run faster, the enraged Zombies can be reverted to normal with Divine Grenades. the player can also prevent Commanders from enraging Zombies by shooting the skull out their hands.

Commander
Regular Commanders are the most common and they carry handguns. They appear as common enemies mostly in pairs and distant from the Zombies they enrage meaning the survivor must go find them.

Occultist
Occultists appear as generals of the Axis military forces, and are very powerful. They can also summon a variety of zombies and skeletons on a whim as an entire horde.

Armored Officer
Armored Officers wear masks that are identical to the ones worn by Zombie Grunts. They also wear helmets and armor plating which covers their chests. If the player wants to shoot their hearts, they must remove the armor first.

Summoner
Being an uncommon zombie type, the summoners are not directly hostile towards the survivor, but they have the ability to spawn hordes of enemy zombies, and are even capable of reanimating defeated ones, thus making them a high priority target. They make their presence known by yelling "Arise!" in their native language (probably in German, Italian, or Japanese) as they summon a group of zombies. When not summoning weaker zombies, they will clutch their heads, growling either in pain or uttering gibberish.

They can only be killed with headshots, and will not even notice damage done anywhere else. Until they are killed, they will spawn enemies infinitely, and can cause player to waste a lot of ammo if they are not defeated promptly. Summoners move their heads around constantly, making it difficult for the player to land a headshot. Emptying the lung and zooming in on their head increases the chance to headshot them.

Armored Giants
The Armored Giants are tall slow moving zombies who can deal massive amounts of melee damage compared to regular zombies. They are covered almost entirely in thick durable armor.

Zombie Plane
These planes are demon-powered variants of the planes used by the Axis Powers during WWII, except they're not grafted with flesh, or possibly even magic and that they are presumably piloted. They can only be taken down by anti-aircraft guns.

Zombie Fighter Plane
Zombie Fighter Planes are able to dive on a target area with survivors and shoot them with machine guns or autocannons until they drop a bomb, which deals a big area damage.

Zombie Dive Bomber
Zombie Dive Bombers drop bombs on a targeted area that is filled with survivors.

Zombie Heavy Fighter Plane
Zombie Heavy Fighter Planes functionally behave the same as the Zombie Fighter Planes, but with tougher armor and a more payload of bombs.

Zombie Utility Plane
The Zombie Utility Planes are capable of traveling to Earth through rifts and dropping down regular zombies (plus Kamikaze Zombies in Japanese variants).

Zombie Bomber Plane
Zombie Bombers are the heavy versions of the Zombie Dive Bombers that can drop bombs on a targeted area, but has greater blasting radius than those of the Zombie Dive Bombers.