Gaiaterra: Elysea's Conflict/The Heralds of Chaos

The Heralds of Chaos are one of the eighteen core factions in The Warzone.

Description
* TBA*

Lore Articles

 * Who Are The Heralds?
 * The Church of the Eight Star
 * The Four Chaos Gods
 * The Norsca's History
 * The Beastmen
 * Delia, a nation under influence of Chaos
 * The Daemons of Chaos
 * Warp weaponry

Notable Characters

 * Throgg
 * Khazrak One-Eye

Legendary Generals

 * Archaon The Everchosen:
 * Eliphas the Inheritor:
 * Wulfrik the Wanderer:
 * Magnus The Red:

Commandos

 * Valkia the Bloody: Heralds of Khorne Commando
 * Morghur the Shadowgave: Heralds of Nurgle Commando
 * Ahzek Ahriman: Heralds of Tzeentch Commando
 * Sigvald the Magnificent: Heralds of Slannesh Commando

Sub-factions

 * Heralds of Khorne
 * Heralds of Nurgle
 * Heralds of Tzeentch
 * Heralds of Slannesh

Arsenal
Main Article: The Warzone/Heralds Arsenal

Tech Trees
A Path of Chaos are required to advance beyond Tier I for the Heralds, unlocked by the Shrine. They do not require a build time, but are not reversible; once selected, that is the specialty for the entire battle.

The Power Of Chaos
Alongside their general powers. The Heralds, except for those of Khorne, also have Chaos magic, powerful spells and blessings that can easily turn the tide of battle but requires favor, gained through special structures, combat, and getting civilians to worship you, to use.

Nurgle: Focusing on diseases. Heralds of Nurgle spells poisons and debuffs their foes while powering themselves, and cause mass panic by infecting civilians. While his blessing makes his forces tougher and poisons enemies near them

Slaanesh: Focusing on pleasure. Heralds of Slaanesh spells can easily seduce and tempt enemies to do their bidding, often causing their foes to fight each other, and recruit civilians to fight for them. While her/his blessings makes her/his forces faster and deal more damage the longer they fight and the more damage they take

Tzeentch: As the god of magic itself. Heralds of Tzeentch has the most spells of the four, each of them built to deal damage and/or sow confusion. But in turn, he has no blessings for his forces

Khorne: As the god who despises magic. Khorne has no spells, save for the ability to induce bloodlust in his followers, civilians, and later on his enemies. But in turn, he gives more, significantly powerful, blessings, increasing his forces ferocity, toughness, to outright making all of them immune to rout

Structures
Basic Structures Defense and Support structures