Legend of Tłukan

Legend of Tłukan is a Secret of Mana-style action RPG for PC, released around 2030.

Plot
In 2008, an evil chief by the name of Waka-makul took over the Tłukan tribe, much to the horror of the populace. There were many problems with his conduct, such as sexual perversions, discrimination against various people, and nepotism. A few weeks later, a certain married couple, especially disgusted with this turn of events, decides to take action. They forcibly depose Waka-makul, and suggest new rules to prevent this from happening again.

However, in 2014, Waka-makul took control again, with the protection of an underlying evil force. The people rioted again, and intended to get rid of the chief. However, a magical barrier made the chief's residence impenetrable, and they were defeated by the chief's army. In the subsequent action, the parents were killed and their children were sent far away. Thus began the events of Legend of Tłukan.

Tuileisu arises to see that her brother has been kidnapped by the evil chief. She is able to duel the chief one on one, and rescues her brother Nolan. In the forest to which they were launched, they were able to survive and grow stronger over time. Eventually, one of the chief's officials, Tłika, noticed that the two were still alive, and tried to end them once and for all. However, with their newfound powers, Tui and Nolan were able to stop Tłika for the time being.

Combat system
There are 8 different types of weapons in the game, and 8 or 16 directions in which to attack depending on the weapon.

Sword: Balanced in all stats

Axe: Higher weight and damage, but shorter range

Spear: Moderate weight, lower damage but longer range. 16 directions available.

Bow: Low weight, moderate damage, very long range. 16 directions available.

Boomerang: Low weight, moderate damage, very long range. 16 directions available.

Whip: Moderate weight, long range, moderate damage, 16 directions available. Unlike the bow and boomerang, it cannot hit ground enemies if used at an angle to horizontal.

Javelin: Moderate to high weight, moderate to long range, moderate damage, 16 directions available.

Staff/Rod: Low weight, unlimited range, low damage. 16 directions available, deals damage based on your magical abilities and can sometimes cast certain spells.

The defense score also works differently than in some RPGs, with each point reducing the damage taken by 0.9*x^(0.3), for x being the current damage value. For example, at 1000 damage, each point will reduce it by 7, while at 100 damage, each point reduces it by only 4, and barely 4 at that (it calculates to 3.58). Attacks will still deal 1 damage if their value is greater than the defense value, even if the 0.9*x^(0.3) rule should set the damage below zero.

Weapons also have a weight class, which determines whether they can disable enemy weapons or shields. If the attack weight is greater than twice that of the defending weight, that defense mechanism is disabled for 3 time intervals, allowing 3 free hits at equal speed. If it is between equal and twice the defending weight, the defense is disabled for 1 such interval, and if it is less, nothing happens. Some weapons have special properties as well regarding this.

Characters
Tuileisu (19F) - Main protagonist, balanced in stats and likely the strongest. Weaker in sanity though. 173cm, 73kg

HP: 92 at level 0, 65536 at level 99. If all HP bonuses taken, then 177263 at level 99.

MP: 8 at level 0, 2835 at level 99

ATK: 13/7 at level 0, 811/509 at level 99

DEF: 1/1 at level 0, 283/218 at level 99

Sanity: 100 starting

Max equipment weight: 16 at level 0, 256 at level 99

Nolan (11M) - Tuileisu's little brother, very weak overall. Mostly useless after a third character joins. Present from the beginning. 129cm, 31kg

HP: 27 at level 0, 21834 at level 99

MP: 4 at level 0, 1680 at level 99

ATK: 6/3 at level 0, 465/255 at level 99

DEF: 0/0 at level 0, 144/110 at level 99

Sanity: 150 starting

Max equipment weight: 4 at level 0, 90 at level 99

Setłen (20M) - First joining party member, an acquaintance of Tuileisu's who shares opinions with her on important topics. More magically oriented. Joins at level 5. 181cm, 70kg

HP: 65 at level 0, 47482 at level 99

MP: 18 at level 0, 4420 at level 99

ATK: 10/10 at level 0, 685/659 at level 99

DEF: 1/1 at level 0, 199/254 at level 99

Sanity: 120 starting

Max equipment weight: 12 at level 0, 204 at level 99

Solana (81F) - An elderly former tribal leader, with excellent magical knowledge, but weak physically. Joins at level 12. 150cm, 51kg

HP: 49 at level 0, 38590 at level 99

MP: 80 at level 0, 11516 at level 99

ATK: 8/19 at level 0, 572/1195 at level 99

DEF: 0/4 at level 0, 164/910 at level 99

Sanity: 2000 starting

Max equipment weight: 8 at level 0, 128 at level 99

Lktnagtisuad (23M) (no, it's not pronounced /q̚ˤɴ̊̚ɯʛχuɯʀ̊ˤ/, sorry) A more attack-oriented character, who does best far from the action. A random young man otherwise. Joins at level 20. 172cm, 73kg

HP: 84 at level 0, 60124 at level 99

MP: 16 at level 0, 4038 at level 99

ATK: 12/10 at level 0, 765/641 at level 99

DEF: 0/0 at level 0, 115/134 at level 99

Sanity: 100 starting

Max equipment weight: 15 at level 0, 240 at level 99

Onece (40M) A man attracted to the cause who happens to be very strong physically. Joins at level 30. 195cm, 200kg

HP: 205 at level 0, 132714 at level 99

MP: 6 at level 0, 1920 at level 99

ATK: 30/4 at level 0, 1845/297 at level 99

DEF: 2/2 at level 0, 405/145 at level 99

Sanity: 750 starting

Max equipment weight: 64 at level 0, 999 at level 99 (no combination will weigh more than 999)

TBC

Spells
There are multiple "elements" regarding spells, as well as some other attacks, which determine how effective spells and such attacks are against particular enemies.

Fire / Ice / Electric / Chemical / Holy / Dark / Error

Some of the remaining spells deal physical damage (although they still use the magic ATK value), while others deal non-elemental damage. The elements may occasionally be combined.

In water, Fire / Ice are ineffective, while  Electric / Chemical are doubled in effect.

Spell list: (Mana usage)

Level 1:

Cure 1: Power level x1.0, one orb that seeks the designated player (2)

Spark : Power level x0.5, sparks in defined directions, can only hit one enemy (5)

Flake : Power level x0.5, flakes in defined directions, can only hit one enemy (5)

Zap : Power level x0.5, arcs in defined directions, can only hit one enemy (5)

Toxin : Power level x0.5, bubbles in random directions, can only hit one enemy (5)

Fireball : Power level x0.75, one projectile in defined direction, can hit multiple enemies (7)

Nitro : Power level x0.75, one projectile in defined direction, can hit multiple enemies (7)

Discharge : Power level x0.75, one projectile in defined direction, can hit multiple enemies (7)

Fume : Power level x0.75, one projectile in defined direction, can hit multiple enemies (7)

Level 1.5:

Mend : Cures break status. (6)

Thaw: Cures frozen status. (6)

Extinguish: Cures on fire status. (6)

Antidote: Cures poisoned status. (6)

Insulate: Cures electrified status. (6)

Sustain: Revives dead party member at 1 HP. (6)

Soften: Cures petrified status. (8)

Uncurse: Cures cursed status. (10)

Bonk: Restores 30 sanity. (2)

Level 2:

Cure 2: Power level x1.2, 2 orbs that seek players from direction (5)

Cure Wave: Power level x0.6, orbs in defined directions (7)

Sandstorm : Power level x0.6, projectiles in defined directions but rotating slightly (7)

Stone : Power level x1.2, one projectile with a small blast radius (8)

Glower : Power level x0.2, buffs physical attacks and makes them partially fire-element (4)

Sheath : Power level x0.2, buffs physical attacks and makes them partially ice-element (4)

Charge : Power level x0.2, buffs physical attacks and makes them partially electric-element (4)

Miasma : Power level x0.2, buffs physical attacks and makes them partially chemic-element (4)

Sharpen : Power level x0.6, buffs physical attacks (5)

Level 2.5:

Shell: Power level x0.15, increases M-DEF (5)

Block: Power level x0.15, increases DEF (5)

Heal: Removes some status effects (6)

Vortex : Power level x0.15, shifts enemies across the screen randomly (10)

Corona : Power level x0.05, increases DEF and provides 50% resistance to fire (10)

Frost : Power level x0.05, increases DEF and provides 50% resistance to ice (10)

EField : Power level x0.05, increases DEF and provides 50% resistance to electric (10)

Film : Power level x0.05, increases DEF and provides 50% resistance to chemic (10)

MBoost: Power level x0.75, buffs magical attacks (8)

Level 3:

Cure 3: Power level x1.5, 4 orbs that seek players from direction (12)

Spark 3 : Power level x1.0, sparks in defined directions, can only hit 2 enemies, rotating slightly (15)

Flake 3 : Power level x1.0, flakes in defined directions, can only hit 2 enemies, rotating slightly (15)

Zap 3 : Power level x1.0, arcs in defined directions, can only hit 2 enemies, rotating slightly (15)

Toxin 3 : Power level x1.0, bubbles in random directions, can only hit 2 enemies, rotating slightly (15)

Fireball 3 : Power level x1.25, 3 projectiles in defined direction, can hit multiple enemies (18)

Nitro 3 : Power level x1.25, 3 projectiles in defined direction, can hit multiple enemies (18)

Discharge 3 : Power level x1.25, 3 projectiles in defined direction, can hit multiple enemies (18)

Fume 3 : Power level x1.25, 3 projectiles in defined direction, can hit multiple enemies (18)

Level 4:

Cure 4: Power level x2.0, 6 orbs that seek players from direction (22)

Napalm : Power level x0.4, continuous damage to enemies touched for 5 seconds, every 0.25 seconds; if an enemy leaves the zone, they remain on fire (1% + 4 damage/s) (30)

Comet : Power level x0.4, continuous damage to enemies touched for 5 seconds, every 0.25 seconds; if an enemy leaves the zone, they remain frozen (1% + 4 damage/s) (30)

Bolt : Power level x0.4, continuous damage to enemies touched for 5 seconds, every 0.25 seconds; if an enemy leaves the zone, they remain electrified (1% + 4 damage/s) (30)

Poison : Power level x0.4, continuous damage to enemies touched for 5 seconds, every 0.25 seconds; if an enemy leaves the zone, they remain electrified (1% + 4 damage/s) (30)

Break : Power level x0.4, cuts a line across the screen that you control. If an enemy is hit, it is broken (1% + 4 damage/s, non-elemental) (25)

Boil : Power level x1.0, area of effect damage that can hit any number of enemies (18)

Glitch : Instant kill of one enemy, has to hit 3 times in order to succeed. You guide the spell trajectory. (40)

Restore: Increases sanity by 300. (12)

Level 5:

Cure 5: Power level x2.5, 10 orbs that seek players from direction (42)

Weaken: Power level x0.25, reduces ATK, you decide the direction of the spell; it goes a much shorter distance than Glitch, so it won't work on enemies at the edge. Stuns for 10s. (20)

Neuter: Power level x0.25, reduces M-ATK, you decide the direction of the spell; it goes a much shorter distance than Glitch, so it won't work on enemies at the edge. Stuns for 10s. (20)

Char : Power level x0.1, reduces DEF, eliminates resistance to fire (24)

Brittle : Power level x0.1, reduces DEF, eliminates resistance to ice (24)

Current : Power level x0.1, reduces DEF, eliminates resistance to electric (24)

Dissolve : Power level x0.1, reduces DEF, eliminates resistance to chemic (24)

Meteor : Power level x1.8, area of effect damage that can hit any number of enemies (30)

Nail : Power level x1.0, stuns enemies touched for 20s (30)

Level 6:

Cure 6: Power level x3.5, 15 orbs that seek players from direction (72)

Stop: Interrupts charging, and stuns all enemies for 1s. (55)

Release: Cures paralysis and provides immunity to paralysis for 30s. (60)

Firestorm : Power level x1.0, multiple projectiles hitting 3 enemies from chosen direction (48)

Blizzard : Power level x1.0, multiple projectiles hitting 3 enemies from chosen direction (48)

Thunder : Power level x1.0, multiple projectiles hitting 3 enemies from chosen direction (48)

Acid rain : Power level x1.0, multiple projectiles hitting 3 enemies from chosen direction (48)

Holy: Power level x3.0, area of effect damage (45)

Dark Force : Power level x3.0, area of effect damage (45)

Level 7:

Cure 7: Power level x4.5, 20 orbs that seek players from direction (105)

Doom Wheel : Power level x1.5, area of effect in annular region potentially multiple times (80)

Blaster: Power level x3.0, area of effect, stuns enemies (66)

Curse :Reduces all enemy stats by 10% in area of effect (60)

Enforce: Increases all player stats by 10% in area of effect (60)

Lava wave : Power level x3.5, area of effect (90)

Nitro wave : Power level x3.5, area of effect (90)

Light wave: Power level x3.5, area of effect (90)

Acid wave : Power level x3.5, area of effect (90)

Enemies
Zone 1: Nenic Woods

Roslynn the Magnificent: An optional secret boss, supposed to be fought just before the final boss. Level 99, HP 112500000, MP ∞, ATK 4000/7041, DEF 556/600, speed 8.0, XP 410693497, # 156250000. A very complicated AI soon to be described, with spells being nearly constantly casted, and some quite powerful ones as well. At level 75 (typical final boss level), extremely difficult, as Tuileisu can get hit only 5 or so times before dying, while she only does <1000 damage to Roslynn from normal attacks (can be much higher though if charged). At level 99, still difficult but much easier overall. Onece, if he fully charges his ultimate weapon, can deal >500000 damage in one hit. This full charge takes >5 minutes to complete. Even well above level 75, she can one-shot one of your team members (except for possibly Onece) through a fully charged attack herself, or even everyone except Onece at level 75 with Ultima. Oof.