Kalran: Tales of the four nations/Shaku

"The Shaku has arrived!"

-A Shaku exiting out of the mechanical workshop

Tactical analysis

 * Fire support backbone: Compared to other fire support artillery. The Shaku is can be easily deployed once the Mechanical workshop is made, giving the defense commander an early artillery/counter artillery unit, capable of rending apart vehicles and infantry with a sonic wave laser. The beam firing from Shaku is so intense, that the scattering beams after hitting the target surface are also quite destructive. Multiple Shaku can easily wipe out a group of infantry or vehicles with the aid of these “fragments”
 * Overload: By drawing upon reserve power, the Shaku is capable of overloading its cannon, firing a even more powerful blast that pierces through anything and doubling the fragments produced and its damage, just be warn that the Shaku will power down for a few seconds afterwards
 * Playing goalkeeper: The Shaku can also be deployed as a stationary point defense platform by diverting all the power supply to the weapon system, with multiple Shaku can form a durable anti-missile/anti-artillery bubble
 * Plink: However the Shaku's laser is ineffective, unless massed, against tank armor and heavy infantry, and useless against structures. Combined this with paper thin armor of wood and inability to hit aircraft means that bombers and superheavy tanks can easily blast them apart

Trivia

 * The Shaku is based off the Maser vehicles from the Godzilla movies, specifically the later Maser models from Heisei Godzilla movies.
 * The unit itself is a fusion of the shatterer in cnc3, its ability based on the zocomm zone shatterer, and the prism tank in red alert 2 and red alert 3 corona mod.
 * First article for SSBob90's Kalran project by Skyrish19.