Monkey Business (Unchecked Limitations)

Monkey Business is the first level of Dark Deception: Unchecked Limitations. It is a buffed version of the original Monkey Business from the original Dark Deception.

Introduction
Everything is the same until the level starts.

Act 1
Upon breaking the boards the level will start, banana peels will spawn and despawn at certain locations every minute. Walking into them stuns the player for 1 second. A total of six Monkeys will also chase the player. When the player collect 50% of the soul shards, 5 murder monkeys will come out of the rooms. The Murder Monkeys will now gain the ability to drop banana peels on the ground that if slipped on, will cause the player slide around the maze until hitting a wall, resulting in them being stunned for a short few seconds, and also take minor damage. Fortunately, the player can disarm these traps by running over them with Speed Boost, causing them to turn to dust in the process. Some of the Murder Monkeys can also push cleaning carts down long hallways, which will not only stun the player on impact, but also cause them to take quite a bit of damage, unlike the Banana Peels. But, like the Banana Peels, the player can counter the cleaning carts being pushed at them via using Speed Boost, which will cause them to climb over the cart, and keep running. Normally, in order to avoid these, the player must duck inside hotel rooms to dodge them swiftly before they can collide with them.

The level also introduces a new enemy type that is the Malignant Monkeys, skinny anthropomorphic spider monkeys dressed in yellow costumes of the Murder Monkeys. Instead of hands, they have scissors blades, their eyes are crossed and has a maniacal smile. They, like the Murder Monkeys, will always know the player's location. They can sabotage the hotel lights to ambush the player and, like the Murder Monkeys, they can increase their speed (only the Malignant Monkey will be faster than the Murder Monkeys). The Malignant Monkeys should be monitored the most, due to there size and speed, making them quite dangerous to be around in close corridors, and hotel rooms. Fortunately, the player can use Speed Boost to run over, or past them due to their size. Remember though, not only the player cannot run over normal size Murder Monkeys with their Speed Boost, but also, if the player run over a Malignant Monkey in front of a normal sized one, then it will immediately become enraged, and gain a speed boost of their own that lasts a couple of seconds, before it wears off.

Apart from that the level is completely the same with the exception of the larger maze, but when 50% of the soul shards are collected four Chef Monkeys spawn. The Chef Monkeys gain the ability to fling knives, rolling pins, and forks at the player, killing them instantly. They can also employ both a speed boost and a temporal transformation into their frenzy phase, making them extremely strong when doing either, and capable of quickly killing the player. Finally, the Chef Monkeys may spit out a doughy material that they can fling at the player. This substance will slow them down and begin to sink into their veins until they die, prompting the player to swiftly tap F when struck.

There is also another monster that remains in command of the Murder Monkeys, that being the Assassination Apes. The Assassination Apes are anthropomorphic gorillas who wields a massive axe that he carries throughout the hotel, and uses them to dismember the player when approached or to perform a spinning attack, which makes them dizzy and vulnerable afterwards. They hit hard and can take it hard, attacking through overhead swings and slamming the ground, but they're quite slow and they don't have a whole lot of range. The Assassination Apes can also open the parts of their torso, revealing some loudspeakers, and generate a sound wave that is powerful enough to destroy Blow Dart projectiles or knocking the player back in the opposite direction, and can activate many floor vents throughout the kitchen that will release a blast of fire that will burn the player to crisps.

The player must collect the ring piece and enter the elevator. However, in the elevator Malak suddenly says: "You've walked right into my trap Mortal..." and the elevator malfunctions and crashes down to the lowest floor, a large parking spot underneath the hotel. Bierce says: "How original, the old elevator stopped working trope and now you're stuck down here." Malak teleports right behind the player revealing he seem to knew that the player has done this before, saying either he knew that the player had experienced the nightmare in another timeline, or he just had a weird case of Deja Vu. Either way he upped the ante. The large door behind him opens to reveal a large gorilla-like Murder Monkey with chainsaws instead of knives and wears blue instead of red. "I call it: Killer Kong. What about him you ask? He's bigger, faster and stronger too, he's a glorious addition to the murder crew!" says Malak as he leaves.

Boss Act
The boss battle against Killer Kong begins. Killer Kong has three attacks, throwing banana peels, slicing with his chainsaws and charging forward in a ram attack. The pathway outside is blocked by several metal gates, in which you must lure Killer Kong into charging into them, destroying them and proceeding up the floors of the parking basement. There's a forklift parked in the underground garage that when interacted, will unlock the Wreckage Warehouse level. You must climb a staircase as Malak chases you since the elevators don't work.

Escape Act
You arrive back at the hotel lobby, and the chase sequence is the same except a few of the Murder Monkeys are replaced by Chef Monkeys (This doesn't change how they behave) and Killer Kong crashes through the ceiling.. Banana Peels are scattered near the walls, preventing you from cutting corners. The player escapes and thus ends the level.

Enemy List
Note: Enemies from the original game are not listed here

OST
Note: Soundtracks from the original game art not listed here

Trivia

 * 'Chef Frenzy' (Chef Monkey Theme) is now played with the same key as the original 'Pizza Time' and also gets faster the longer the player doesn't collect the ring piece.
 * Malak's introduction to Killer Kong is a reference to a lyric from the 'DK Rap'.
 * Killer Kong's theme has leitmotifs of 'King Kong's theme', the 'DK Rap', 'Monkey Business' and 'Feeding Frenzy'
 * The banana peel traps are a reference to the same traps in Monsters and Mortals, which are in turn a reference to Mario Kart
 * Killer Kong's arena: The underground parking area, is heavily inspired by the creator sitting in their parents car during shopping trips and thinking of monsters in the garage.