For Glory


 * This page is authored by User:SArchangel

For Glory is a sports-action fighting video game in development by SArchangel and set to be published by for, , and. It was announced on Game Ideas Wiki. The game is a said spin-off/sequel to the video game, For Honor. The game’s animation is completely inspired by For Honor and maintains elements of the HnS game’s “Art of Battle” melee fighting system. However, the objectives, game structure, and other major gaming features in For Glory bear stark contrast from For Honor. Like For Honor’s Art of Battle, For Glory has a hallmark “Art of Blood,” a revolutionary health system replacing the common health bar with a realist alternative.

Gameplay
For Glory is a non-fantasy sports-action fighting video game set in an alternate history period of classical antiquity. In this alternate history world, the very technologically advanced, mythical civilization of Atlantis suddenly appears out of the blue in the middle of the Atlantic Ocean. Because of their advanced technology that outcompetes all of the great civilizations of the ancient world combined, the Atlanteans are able to conquer the whole world. However due to their inability to maintain authoritarian rule over the entire Earth, the Atlanteans allow the world's civilizations to rule as tribute states. A curious people, the Atlanteans are very fascinated with Earth, and often explore the world learning about other cultures. At some point the Atlanteans become obsessed with the warrior cultures of the world. Inspired by the Roman tradition of gladatorial games, the Atlanteans decide to host their own gladatorial arena fights, but this time inviting warriors from all over the world to compete in games of glory, riches, and death.

In For Glory, players control their own gladiators from a third-person perspective in an Atlantean gladatorial arena. Gladiators are created from scratch by a "morphing" character customization system (inspired by Fallout 4, although to retain realism there are more limitations). Also, the player may choose the gladiator's land of origin, which the Atlanteans refer to as "Nations."

Nations
What makes each Nation distinct is their feature fighting equipment (armor & weapons). Some kinds of equipment are familiar with multiple Nations, such as the standard spear, which is a practically universal weapon. Others such as the bola or the hook sword, are limited to only single Nations. Other types of Nation-based equipment include mounts, such as various chariots and military animals. When a gladiator uses equipment familiar to his or her Nation, he will recieve speed-based stat bonuses as well as increased grip (stronger grip reduces the possibility of the individual being disarmed when it collides with other forces, for instance when gripping a sword or holding onto the reigns of a horse-drawn chariot). On the other hand, when a gladiator uses equipment unfamiliar to his Nation, he will either recieve no bonuses or recieve a speed stat and grip downgrade.

There are a total of eight "Nations" as defined by the Atlanteans:

The Arisen (East and Southeast Asia)

The Immortals (South Asia)

The Travelers (Central and North Asia)

The Shadows (Middle East)

The Conquerors (Roman-Hellenic)

The Ancients (Sub-Saharan Africa)

The Marauders (Central, Northern, and Eastern Europe)

The Braves (The Americas)

Combat
Melee combat is inspired and improved off of the the game's HnS predecessor, For Honor, and includes the For Honor Art of Battle system; in all instances of a duel with another player or NPC, the player can position against their opponents in three directions (Up, Left, and Right). The player can attack from these positions or maintain a directed riposte by holding down on a position.

For Glory's version of the "Art of Battle" system adds an additional feature called "focusing." The concept of focusing is simply: by holding down a certain position or the attack button, the player builds up blocking strength or attack strength, respectively, which is represented by an orange gauge that appears at the mid-bottom of the Art of Battle-mode screen that extends as positions are held down. When a player switches positions or between offense and defense, the player must refocus from ground zero and up. The more focused an attack is, the more powerful it is. This means it can inflict more damaging effects if it hits square. However again there is always the reacting force of defense, which can also be built up to cancel out the strength of an attack.

Of course, different kinds of weapons have modifiers to attack and defense strength. For instance compared to a warhammer, a small dagger will have significantly less defensive strength.

This feature distinct to For Glory eliminates For Honor's system of light and heavy attack in favor of a more flexible system.