Street Fighter The Team Slugfest

Street Fighter: The Team Slugfest is a 2.5D team-based fighting game running off Unreal Engine 4 with many of the characters of "Street Fighter" appearing in teams of 3 fighters against one another, in a manner similar to The King of Fighters, Ultimate Marvel vs. Capcom 3, and Skullgirls, but with more of the classic Street Fighter engine.

Story
After the fall of Shadaloo... beyond the shadow of the Illuminati... a new battle begins!

Invitations have gone out to fighters all over the world. They have been called to Shad, the man-made island, in order to compete in a tournament known as the Team Slugfest! However, what the warriors are unaware of is that there are forces at work that seek something from these warriors.

Many warriors come to Shad seeking fame, glory, wealth, or power. Others seek answers to questions. But one thing for sure is that it's going to be insane! ''Are you ready to throw down!? Let's get this Slugfest started!!''

Gameplay Options
Story Mode: Select one of the teams assembled and play through their story as they compete in the Team Slugfest.

Arcade Mode: Go with a predetermined team or make a team of your own choices and go against 12 teams on the way to facing Graham Alistair.

Versus Mode: Play local multiplayer or go head-to-head against the CPU!

Network Battle: Access the PlayStation Network or XBOX Live and play online against players in either Ranked Matches or Casual Matches, earning experience and Zenny in both, or increasing your Rank to earn more experience and Zenny as well as better prizes!

Training Mode: Pick a team, pick opponents, and practice your moves, combos, and more in various unique settings you can pick and choose. Practice to your heart's content!

Survival Mode: Test your true skills! See how long your team can survive under a set of restrictions and rack up the points.

Shop: Access the Shop, using your Fight Money or Zenny from your profile in order to purchase new colors, characters, costumes, and stages as they become available! Purchase a Season Pass for special discounts on new content as it's added to the game!

Capcom Fighters Network: Connect with other CFN players, seeing their replays, their stats, and make friend requests and such! You can also share your replays and such with others as well!

Options: Alter your controls, your sound options, as well as gameplay options in preparation for the fight!

Gameplay
Street Fighter: The Team Slugfest is a fighting game that has you selecting 3 characters to go up against teams of 3 other characters in order to come out on top. In battle, you will use your team's various Command Moves, Special Moves, Super Arts, and more in order to win! However, victory isn't achieved by working alone. You can utilize your team's various skills and assist moves to be able to turn the tide as well as call them in to back you up if you need a breather. You also have a 5-level Super Meter to use EX Special Moves as well as Super Arts, your current point character's Critical Art, and Team Counters.

Remember, using your team wisely is the key to victory. If you lose all of your characters, or your team has the least total health at the end of the time limit (if active), you will lose the match. However, if you can beat your opponent's team or have the most total health at the end of the time limit, you win!

Street Fighter: The Team Slugfest combines elements of various Street Fighter games as well as other games of the genre with similar gameplay, with all kinds of combos and possibilities with your team if used right. Good luck and come out swinging!

Controls/Legend
• BASIC CONTROLS •

Light Punch (Jab) - Square (PlayStation 4), X (XBOX One / PC with XBOX controller)

Medium Punch (Strong) - Triangle (PlayStation 4), Y (XBOX One / PC with XBOX controller)

Heavy Punch (Fierce) L1 (PlayStation 4), Left Bumper (XBOX One / PC with XBOX controller)

Light Kick (Short) - X (PlayStation 4), A (XBOX One / PC with XBOX controller)

Medium Kick (Forward) - Circle (PlayStation 4), B (XBOX One / PC with XBOX controller)

Heavy Kick (Roundhouse) - R1 (PlayStation 4), Right Bumper (XBOX One / PC with XBOX controller)

• UNIVERSAL COMMANDS / LEGEND •

F - Forward on D-Pad or Left Analog Stick

B - Back on D-Pad or Left Analog Stick

D - Down on D-Pad or Left Analog Stick

U - Up on D-Pad or Left Analog Stick

DF - Down-Forward on D-Pad or Left Analog Stick

DB - Down-Back on D-Pad or Left Analog Stick

UF - Up-Forward on D-Pad or Left Analog Stick

UB - Up-Back on D-Pad or Left Analog Stick

QCF - Quarter-Circle Forward [D, DF, F]

QCB - Quarter-Circle Back [D, DB, B]

QCD - Quarter-Circle Down [F, DF, D]

DP - Dragon Punch Motion [F, D, DF]

RDP - Reverse Dragon Punch Motion [B, D, DB]

HCF - Half-Circle Forward [B, DB, D, DF, F]

HCB - Half-Circle Back [F, DF, D, DB, B]

360° - Full Circle Motion [F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB]

720° - 2 Full Circle Motions [F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F UF, U, UB]

Hold - Hold button or direction for a 1.5 second count

> - Do motions in quick succession

• GLOSSARY •

P - Any Punch Button

K - Any Kick Button

Jab - Light Punch

Strong - Medium Punch

Fierce - Heavy Punch

Short - Light Kick

Forward - Medium Kick

Roundhouse - Heavy Kick

2P - Any 2 Punch Buttons

3P - All 3 Punch Buttons

2K - Any 2 Kick Buttons

3K - All 3 Kick Buttons

• COMMON COMMANDS •

Move Forward - Hold F on D-Pad or Left Analog Stick

Move Backward - Hold B on D-Pad or Left Analog Stick

Dash Forward - F, F

Dash Backward - B, B

Crouch - Hold D on D-Pad or Left Analog Stick

Jump - UB, U, or UF on D-Pad or Left Analog Stick

Throw - B or F + 2P or 2K

Tech Hit - B or F + 2P or 2K while opponent tries to normal throw you

Partner 1 Tag - Jab + Forward

Partner 1 Assist - Jab + Short

Partner 2 Tag - Short + Strong

Partner 2 Assist - Strong + Forward

Taunt - Fierce + Roundhouse

Block - Hold B or DB

Air Block - B or DB while jumping

Ground Recovery - Hold B, F, or any button when knocked down

Tag Counter - F + Jab + Forward or F + Short + Strong while blocking [Requires 1 Level of Super Meter, tags in partner]

Characters
Ryu

Height: 5' 9"

Weight: 187 lbs.

Eye color: Brown

Hair color: Black

Nationality: Japan

[COMMAND MOVES]

Collarbone Breaker - F + Strong

Solar Plexus Strike - F + Fierce

Axe Kick - B + Roundhouse

Jodan Nirengeki - Fierce > Roundhouse

Jodan Sanrengeki - Strong > Fierce > Roundhouse

[SPECIAL MOVES]

Hadoken - QCF + P (EX)

Shoryuken - DP + P (EX)

Tatsumaki Senpukyaku - QCB + K (Air OK) (EX)

Shakunetsu Hadoken - HCB + P (EX)

Jodan Sokuto Geri - HCF + K (EX)

Isshin - RDP + P, hold P to charge (EX)

[SUPER ARTS]

Shinku Hadoken - QCF QCF + P

Fujin Tatsumaki Senpukyaku - QCB QCB + K (Air OK)

Shin Shoryuken - QCF QCF + K

Denjin Hadoken - QCB QCB + P, hold P to charge

[CRITICAL ART] - To perform a Critical Art, your character's Super Meter must be at Level 3 or higher.

Shin Hadoken - QCF QCF + 3P

Ken Masters

Height: 5' 9"

Weight: 183 lbs.

Eye color: Brown

Hair color: Blonde (naturally black)

Nationality: America

[COMMAND MOVES]

Thunder Kick - F + Roundhouse, hold Roundhouse to do a feint

Inazuma Kick - B + Forward

Forward Step Kick - F + Forward

Chin Buster - B + Strong

Chin Buster 2nd - B + Strong > Fierce

Lion Breaker - Forward > Roundhouse while far

[SPECIAL MOVES]

Hadoken - QCF + P (EX)

Shoryuken - DP + P (EX)

Tatsumaki Senpukyaku - QCB + K (Air OK) (EX)

Kamabaraigeri - QCF + K (EX, becomes Shippu Jinraikyaku on EX)

Raitou Naototoshi - QCF + K, hold K

Quick Step - QCB + P, P for Shoryuzan, K for Forward Step Kick (EX)

Ryusenkyaku - RDP + K (EX)

[SUPER ARTS]

Shoryureppa - QCF QCF + P

Shinryuken - QCF QCF + K, K rapidly

Guren Enjinkyaku - QCB QCB + K

[CRITICAL ART]

Kuzuryureppa - QCF QCF + 3P

Chun-Li

Height: 5' 5"

Weight: Secret

Eye color: Brown

Hair color: Dark brown

Nationality: China

[COMMAND MOVES]

Yosokyaku - D + Forward while jumping, up to 3 times

Wall Jump - UB or UF while jumping near wall

Sorensho - B + Strong

Tsuitotsuken - F + Strong

Hakkei - B + Fierce

Kakushurakukyaku - Forward, hold Forward while close

Yokusenkyaku - F + Roundhouse

Tenshinshukyaku - DF + Roundhouse

Senenshu - DF + Forward

Yososuitotsuda - D + Fierce while jumping

Tenkukyaku - B + Roundhouse

Kakukyakuraku - DF + Short

Hienshu - D + Short while jumping

[SPECIAL MOVES]

Hyakuretsukyaku - QCF + K, K rapidly (Air OK) (EX)

Spinning Bird Kick - Hold D, U + K (EX)

Kikoken - Hold B, F + P (EX)

Tenshokyaku - DP + K (EX)

Hazanshu - HCB + K (EX)

[SUPER ARTS]

Kikosho - QCF QCF + P

Hoyokusen - QCF QCF + K

Tensei Ranka - QCB QCB + K

[CRITICAL ART]

Hosenka - QCF QCF + 3K

Cammy White

[COMMAND MOVES]

Killer Scythe Kick - D + Roundhouse while jumping forward

Knee Bullet - F + Roundhouse

Lift Upper - B + Strong

Lift Combination - B + Strong > Roundhouse

[SPECIAL MOVES]

Spiral Arrow - QCF + K (EX)

Cannon Spike - DP + K (EX)

Axle Spin Knuckle - QCB + P (EX)

Hooligan Combination - HCF + P (EX)

Lazer Edge Slicer - No input during Hooligan Combination (EX)

Assault Roll - P during Hooligan Combination (EX)

Cannon Strike - K during Hooligan Combination (EX)

Fatal Leg Twister - 2K near opponent during Hooligan Combination (EX)

Cross Scissors Pressure - 2K near jumping opponent during Hooligan Combination

Cannon Strike - QCB + K while jumping forward (EX)

Killer Bee Stinger - QCB + K (EX)

[SUPER ARTS]

Spin Drive Smasher - QCF QCF + K

Reverse Shaft Breaker - QCB QCB + K, K rapidly

CQC (Cammy Quick Combination) - QCB QCB + P

[CRITICAL ART]

Cross Stinger Assault - QCF QCF + 3K