Board Thread:New on Game Ideas Wiki/@comment-3187795-20130128162622/@comment-3187795-20130324170620

I think fighting games are probably the worst when making creative sequels. Often, all that's improved is the character roster, and it seems like that is all that it needs. However, for it to be good, there needs to be a solid theme and additions to go with it.

Much like making a sports game. It's easy to say "oh, it's just the next year. It has all the guys who are good this year, and the controls are improved. Done." It takes way more effort to make a solid sequel that is worth reading. (This is why I often skip over sequel ideas. They don't give enough background to a reader like me to appreciate what has changed.)