Mass Effect 4

Mass Effect 4 is an action role-playing video game developed by BioWare and Vedewan for Microsoft Windows, Xbox 360, Xbox One, PlaStation 3 and Playstation 4. The game will be released on April 4, 2014, and marks the first chapter in the New Age trilogy of the Mass Effect franchise.

The combat system in Mass Effect 4 has been altered slightly and overall refined, with the core mechanics staying the same. In particular, the cover and melee systems have been improved, prompting smoother and more exciting gameplay. Improved artificial intelligence was introduced, as well as a sixteen player multiplayer mode which has been added to the already existing four player co-op mode. Gameplay in Mass Effect 4 can be influenced by decisions made in the past three games who have imported their save files.

Gameplay
Aspects of gameplay from the previous games have been changed, such as an improved melee system with the option to equip an omni-sword, and a biotic stiletto which prove for faster and more reliable melee combat. An element of stealth was added as an optional path, improving on the primitive stealth system from the Mass Effect 3 DLC: Citadel. A more expansive skill leveling process was introduced, with much more perks, advantages and other options. Player's criticized the amount of effort put into side missions in Mass Effect 3, prompting the developers to put more time into side missions and space exploration, with over 85% of landable planets being free to explore. The squad system from the past games has been altered to fit the story, there is a maximum of one follower at a time, and the player may choose to play the game solo.

Mass Effect 4 has a larger focus on combat than any other game in the franchise, with an average 60% of game time spent in combat. Roleplay elements have been improved upon too, including Paragon/Renegade decisions while in combat, which can be triggered by saving/killing a civillian etc. Each landable world has a special story of it's own.

Multiplayer
Mass Effect 4 changes the four player co-op mode from "Galaxy at War" to "Combat Refinement". The end of the Reaper War signifyed an age of peace, leaving the galaxy not at war, but at peace. Most soldiers either needed training to defend against terrorists, petty criminals or gang fights. Most larger threats have been long gone since the Reaper War. Vedewan Studios improved upon the co-op mode, creating a more diverse range of maps and enemies, as well as adding a few new elements to the system.

Mass Effect 4 also features a sixteen player multiplayer element, called "Gang Wars" which focus on the criminal element still present in the Mass Effect universe. Most battles take place on criminal ridden areas, such as Omega, Illium and the wards of the Citadel. Gang Wars is an eight vs eight PvP mode, where teams must work together to either steal enemy supplies, invade enemy territory, exterminate enemy gangs and much much more.

Plot
''Note: I can't actually be bothered putting my story into fully built paragraphs and such. I'm lazy, young and I hardly have any free time. Also, you might be familiar with my previous 'Mass Effect 4' idea. Well, this overwrites that. You can prefer the other one over this idea (however they are similar) but this is my entry for Mass Effect 4. Please not this is not my final write-up. I'll add more details/plot points inbetween. Happy reading. -VeteranCookie (talk) 03:20, December 10, 2013 (UTC)''

-Shepard awakes, lying still on Earth. The Reaper War continues, regardless of Mass Effect 3's ending. Shepard gets up, he/she sees Anderson lying on the ground, motionless. Shepard continues to the beam. Shepard gets flashbacks while traveling up the beam. Shepard arrived in the Tayseri Ward. Shepard has to fight all these Cerberus agents that hide in the shadows. Shepard grabs an X3M (skycar) and drives it to the Citadel Tower. Unfortunately, he passes out to his wounds, and crashes. He coincidentally crashed in the Presidium. He awakes again, and activates the crucible with the console thing that is used at the end of the first game. What happens next depends on what you have done in the past games.

-You'll get a number of different cutscenes, (I'm lazy, so I won't write them all out.) After the cutscene finishes, you'll return to a Shepard that is exhausted, but conscious. You'll see a foot step on Shepard, and a gun point to his head. The screen would fade out, and a gunshot would be heard. TITLE SCREEN SHOWS!

-You, a simple merc named Ghost, has a massive reputation for being ruthless, cold and calculating. Nobody has seen your face, and rumours have spread that you are responsible for killing Commander Shepard. Because of this, you aren't allowed to traverse most 'hubs' freely, and usually you will have to use a back door.

-You have to assassinate different targets, and you will recieve some information about what has happened over the past few years, like where Shepard's crew has gone. A few of them have tried hunting Ghost, like Garrus, Ashley (Kaidan won't hunt if alive), Wrex (Wreav will not) and Jack. You'll end up with random encounters with all of these characters. After a while, you can choose to stop the attacks by the characters by either killing them, injuring them so bad that they can't return to combat forever or to temporarily injure them.

-The final missions include you assassinating ten targets, who are unknown to you. Through killing these targets, you learn that you are being influenced/controlled by an unknown source. You start a hunt, to find this source. You find that the source is...

-Aria T'Loak. Shes now hiding in Illium, upon reaching her, you almost kill her but you are stopped by an Asari. You fight the Asari, and you end up being knocked out, but the Asari was injured heavily. You wake up, where the battle was. Everything is a different shade, and you see the Asari, who turns out to be Samara/Liara/Random Justicar (in that order if the character is dead). Ghost looks at Aria's computer screen and you see your targets, all who happen to be close to Shepard.

Locations
-Citadel (All wards are open, Presidium/Citadel Tower only available in certain missions

-Illium

-Omega

-Sur'Kesh (Sheum, a city in the Salarian homeworld)

-Other cities and such (I'm lazy.)