Happy Tree Friends RPG: Truffles Trouble

Happy Tree Friends RPG: Truffles Trouble is a fanmade game based on the web series Happy Tree Friends.

Story
Truffles the pig is tired of hiding everywhere and making cameos, so he makes a plan of getting rid of all of the main characters in order to take over the show. He begins kidnapping Lammy and Mr. Pickels without any of them noticing, then he quickly kidnaps many other characters, leaving only Cuddles, Giggles, Toothy, and Lumpy, who are at the playground, where Truffles hasn't visited yet.

However, when the group begins playing hide-and-seek, everyone except Cuddles is quickly kidnapped by Truffles. Cuddles, who is the seeker, tries to find everyone, to no avail. When night comes, Cuddles feels that he hasn't seen anybody else, not even his close friends. His adventure begins when a zombie woodpecker strikes.

Gameplay
It's pretty much a generic RPG where as Cuddles walks through the area, he can encounter enemies and must defeat them for experience required to level up and strengthen himself. As the game progresses, Cuddles will be able to find his friends and discover Truffles' plan, thus expanding your party. However, in battle, only four characters that you put into the main slots are shown. Other characters who don't participate in battle still gets experience, though in smaller amount.

More often than not, every time a segment in a chapter ends, Truffles shows up and quickly kidnaps one or many of your companions.

The battle system is pretty much a turn-based system. Each character can either attack, use special skills, use items, defend, or run away.

Chapters
The game is divided into several chapters, with each chapter having several segments.

Chapter 1: Been Fun Knowin' Ya!
Segments: (followed with playable characters)
 * First Blood (Cuddles)
 * What Are You Waiting For? (Cuddles, Flaky)
 * Sweet Ride (Cuddles, Nutty)
 * This Is Your Life (Cuddles, Giggles, Flaky, Flippy)
 * Happy Trails (Cuddles, Giggles, Lumpy, Petunia, Mime, Toothy)

Chapter 2: House Warning
Segments: (followed with playable characters)
 * Blooming Petunia (Petunia, Handy)
 * Mission Impossible (Petunia, Mole, Lumpy)
 * Stayin' Alive (Petunia, Giggles, Disco Bear)
 * Hide and Seek (Petunia, Toothy, Flaky, Flippy)

Chapter 3: Helping Helps
Segments: (followed with playable characters)
 * Giggle Wiggle (Giggles, Splendid)
 * Who Do You Think You Are? (Giggles, Sniffles, Flaky)
 * You're Makin' Me Crazy! (Giggles, Lumpy)
 * So What? That's What! (Giggles, Cro-Marmot)

Chapter 4: Crazy Antics
Segments: (followed with playable characters)
 * Sob and Sniffle (Sniffles)
 * Treasure These Iconic Moments (Sniffles, Toothy, Cub, Flaky)
 * Tongue Twister Trouble (Sniffles)
 * Spare Me! (Sniffles, Handy, Mole)

Chapter 5: Havin' a Ball
Segments: (followed by playable characters)
 * Pop, Snap, Crackle! (Pop, Cub)
 * Chip Off the Ol' Block (Pop, Cub)

Chapter 6: Nothin' Wrong With Candy
Segments: (followed by playable characters)
 * Sweet Sugary Nutty Honey (Nutty)
 * Nothin' But the Tooth (Nutty, Toothy)

Chapter 7: Wheelin' and Dealin'
Segments: (followed by playable characters)
 * Time to Get Thrifty! (Lifty, Shifty)
 * Meet Me for Lunch (Lifty, Shifty, Lumpy)

Chapter 8: Whose Line Is It Anyway?
Segments: (followed by playable characters)
 * Russell's Mussel (Russell)
 * Off the Hook (Russell, Lumpy)

Chapter 9: Time and Time Again
Segments: (followed by playable characters)
 * Hey, That's Mime! (Mime, Toothy)
 * It's a Trap! (Mime, Lumpy, Splendid)

Chapter 10: Vote or Dare
Segments: (followed by playable characters)
 * That's Just Lammy (Lammy and Mr. Pickels)
 * Resultant (all main characters)

Playable Characters

 * Cuddles: Seems well-rounded in his stats, but the only stats that stand out are the Skill and Speed stats.
 * Giggles: Despite her appearance, she has great offense stats.
 * Toothy: He's notable for his high Offense.
 * Lumpy: You may expect his stats to be less average than other characters. It's true, but he has better Health and Offense stats.
 * Petunia: Though a bit slow, her overall stats aren't that mediocre.
 * Handy: He's notable for his high Defense, thanks to his hard hat.
 * Splendid: Has a great Speed stat, and his powers surpass other characters. He doesn't show up as often as other characters, though.
 * Sniffles: Has balanced stats, but still rather average with no known outstanding stat. He takes less damage from Ground-based attacks, though.
 * Pop: Like Sniffles, he has average stats, but his Health and Offense stats stand out more, though.
 * Cub: By stats, he's like a half-powered Pop.
 * Flaky: Has great Offense and Defense stats. A good Health stat, too. The other stats? Not so much.
 * Nutty: Same as Petunia.
 * Lifty: Has a great Offense stat, but some of his other stats are somewhat less average.
 * Shifty: Same as Lifty.
 * Mole: Despite his permanent "Blind" status effect (for obvious reasons), his Skill stat is outstanding, followed by his defense stats.
 * Disco Bear: Has great offense stats, much like Giggles. Not only that, though, as he takes less damage from Beam-based attacks.
 * Flippy: Same as Lifty and Shifty.
 * Russell: A bit slow, but other than that his stats are quite average.
 * Mime: Notable for his high Skill and Elemental Defense (E. Defense) stats.
 * Cro-Marmot: Though inanimate, his stats aren't mediocre at all. Still has an issue with Speed, of course. All of his attacks are indirect ones, as he doesn't move at all. Also, he's often used to solve puzzles involving pushing his ice block.
 * Lammy and Mr. Pickels: Same as Cro-Marmot, but isn't involved in puzzles.

Enemies

 * Zombie Woodpecker
 * Cow
 * Frog
 * Baboon
 * Green Snake
 * Smoochie Snake
 * Rattlesnake
 * Cobra
 * Rhino
 * Bloodhound
 * Grizzly Bear
 * Eagle
 * Dog
 * Woodpecker
 * Canary
 * Snail
 * Tortoise
 * Elephant
 * Gull
 * Shark
 * Orca
 * Reindeer
 * Whale
 * Giant Squid
 * Vulture
 * Red Chick
 * Yellow Chick
 * Eagle Chick
 * Green Bird
 * Orange Bird
 * Piranha
 * Hamster
 * Blue Whale
 * Doberman
 * Small Puppy
 * Shaggy Sheepdog
 * Greyhound
 * Tyrannosaurus Rex
 * Pterosaur
 * Pterosaur Chick
 * Velociraptor
 * Zombie Tree Friend
 * Flesh-Eating Flowers
 * Pod Lumpy

Bosses

 * Truffles-bot (all chapters' last segment except for the 10th chapter)
 * Evil Flippy ("Sweet Ride", "Stayin' Alive", "That's Just Lammy" segments)
 * Possessed Cub ("Sob and Sniffle" segment)
 * The Ants ("Tongue Twister Trouble" segment)
 * Truffles ("Resultant" segment)

Food/Recovery

 * Acorn: Recovers 10 HP.
 * Tastier Acorn: Recovers 20 HP.
 * Acorn with Peanut Butter: Recovers 50 HP.
 * Acorn Juice: Recovers 100 HP.
 * Skill Book: Raises Skill EXP by 20.
 * Wisdom Book: Raises Skill EXP by 50.
 * Ultra Skill Book: Raises Skill EXP by 100.
 * Genius Book: Raises Skill EXP by 200.
 * Acorn Pieces: Recovers 10 HP to all main slot characters.
 * Bag of Fried Acorns: Recovers 20 HP to all main slot characters.
 * Very Tasty Acorn Pieces: Recovers 30 HP to all main slot characters.
 * Jar of Super Acorns: Recovers 999 HP to all main slot characters.
 * Stack of Skill Books: Raises everyone's Skill EXP by 20.
 * Stack of Super Books: Raises everyone's Skill EXP by 50.
 * Stack of Ultra Books: Raises everyone's Skill EXP by 100.
 * Stack of Wonder Books: Raises everyone's Skill EXP by 200.
 * Questionable Medicine: Cures status problems (note: Mole's "Blind" status cannot be removed).
 * Wonder Spray: Cures all main slot characters' status problems (note: Mole's "Blind" status cannot be removed).
 * Ant-shaped Candy: Fully recovers a character's HP. Also raises his/her Skill level by one.
 * Pack of Ant-shaped Candies: Fully recovers everyone's HP. Also raises their Skill level by one.
 * Defibrillator: Revives a fallen party member with full HP.
 * Reviver Ray: Revives all fallen party members with full HP.
 * Huge Meat: Raises everyone's Offense by 5.
 * Tastier Huge Meat: Raises everyone's Defense by 5.
 * Mysterious Huge Meat: Raises everyone's Speed by 5.
 * Ultimate Ray: Fully recovers everyone and cures status problems (note: Mole's "Blind" status cannot be removed). Also raises everyone's Skill level by one, as well as raising everyone's random stat by 5.

Abilities

 * Cuddly (Cuddles): There's a random chance that an attacking enemy becomes "Immobilized" if it uses a direct attack on the character having this ability.
 * Anger (Disco Bear): There's a random chance that an attacking enemy will drive the character having this ability mad, who will inflict damage every time the enemy finished its action. Also, that same enemy will also have its Offense slightly decreased.
 * Daring (Toothy): If the character having this ability has a status problem, that character's Offense increases.
 * Dumb (Lumpy): All attacks done by the character having this ability ignore enemy's weakness and resistance.
 * Sunny Joy (Petunia): The character having this ability cannot be affected by status problems if the in-battle's weather is sunny.
 * Tough (Handy): If the character having this ability gets hit by a one-hit KO attack while still having a full HP, he may survive with 1 HP.
 * Wonder Eyes (Splendid): The character having this ability cannot have his Accuracy lowered.
 * Fast Runner (Sniffles, Flaky): 100% rate of escaping regular battles as long as the character with this ability is a main slot character.
 * Sandy Swift (Flaky): Evasion rate is increased if the in-battle's weather is sandstorm. Only affects the character with that ability.
 * Natural (Nutty): If the character having this ability has low HP, his Nature-based attacks will do more damage.
 * Concentrate (Pop, Mime): The character having this ability cannot has his upcoming turn broken by an enemy attack.
 * Item Seeker (Cub): There's a random chance that you end up getting items on your journey, even when not opening any boxes or battling. Not an in-battle ability.
 * Bro Power #1 (Lifty): Boosts Offense and Skill stats if both brothers are present on the battle field.
 * Bro Power #2 (Shifty): Same as above.
 * Last Resort (Mole): Allows the character having this ability to launch one last attack just before dying.
 * Fire Power (Giggles): If the character having this ability has low HP, her Fire-based attacks will do more damage.
 * No-Sleep (Flippy): The character having this ability cannot be put to sleep in battle.
 * Water Power (Russell): If the character having this ability has low HP, his Water-based attacks will do more damage.
 * Chill (Cro-Marmot): If the character having this ability is a main slot character, every battle's weather will be automatically changed to snowstorm, regardless of location.
 * Icy Recovery (Cro-Marmot): Recovers this character's HP a little every time he finishes his action as long as the weather is set to snow/snowstorm.
 * Snowy Swift (Lammy and Mr. Pickels): Evasion rate is increased if the in-battle's weather is snow/snowstorm. Only affects the character with that ability.

Cuddles

 * Carrot Shove: Immobilizes an enemy. (basic skill)
 * Tranquilizer: Puts an enemy into sleep, may cause a one-hit KO if used on the same enemy a lot of times. (basic skill)
 * Watering Can: Cures heatstroke. (basic skill)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 2)
 * Taser: Deals damage, may immobilize the target. (learned at Skill Lv. 3, becomes 1,000,000 V Taser at Skill Lv. 9)
 * Immobilizing Ray: Immobilizes an enemy. Has better accuracy than Carrot Shove, but cannot affect certain enemies. (learned at Skill Lv. 5)
 * Power-up Taser: Boosts Taser's power. Also somewhat raises E. Defense. (learned at Skill Lv. 6)
 * Stay With This Finger: Causes all enemies to focus their attacks on Cuddles. (learned at Skill Lv. 7)
 * Spoiled Pout: Reduces an enemy's Offense sharply. (learned at Skill Lv. 8)
 * Taser Charge: Deals huge damage, may immobilize the target. Cuddles takes a recoil damage, though. (learned at Skill Lv. 10)

Giggles

 * Flowers: Causes an enemy to sneeze uncontrollably. Only works on certain enemies. (basic skill)
 * Arrow: Deals damage on a random enemy. (basic skill)
 * Paper Cut: Deals damage. (basic skill)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 2)
 * Girly Pose: Reduces an enemy's Defense slightly. (learned at Skill Lv. 3, becomes Unpleasant Tone at Skill Lv. 5)
 * Lit Match: Deals damage, may burn the target. (learned at Skill Lv. 4, becomes Lit Torch at Skill Lv. 6, then Flamethrower at Skill Lv. 8)
 * Scary Face: Reduces an enemy's Speed sharply. (learned at Skill Lv. 7)
 * Fire Vortex Generator: Deals damage and traps an enemy, giving it damage each turn. (learned at Skill Lv. 9)

Toothy

 * Chicken Egg: Can be either eaten to recover 30 HP or as a projectile weapon. (basic skill)
 * Snake Egg: Deals damage and traps an enemy, giving it damage each turn. (basic skill)
 * Rotten Egg: Poisons an enemy. (basic skill)
 * Tail Wag: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Glare: Reduces an enemy's Defense slightly. Has better accuracy than Tail Wag. (learned at Skill Lv. 4)
 * Curl Up: Raises Toothy's Defense slightly. (learned at Skill Lv. 5)
 * Bite: Deals damage, may break the affected enemy's upcoming turn. (learned at Skill Lv. 7)

Lumpy

 * Bear Traps: Deals damage. (basic skill)
 * Battery-Powered Fan: Deals damage. (basic skill)
 * Magic Hat: Can either launch a deadly peanut or a useless balloon animal. (basic skill)
 * Dunce Dance: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 3)
 * Endure: Keeps Lumpy from having his HP hit 0 (leaving only with 1 HP) during the next enemy's attack. (learned at Skill Lv. 7)
 * Yawn: Causes an enemy to get drowsy. (learned at Skill Lv. 9)
 * Memory Lapse: Sharply raises Lumpy's E. Defense. (learned at Skill Lv. 11)
 * Mud Spray: Deals damage, may reduce the target's Accuracy. (learned at Skill Lv. 12)

Petunia

 * Mini Pool: After one turn, a shark comes out and deals damage. (basic skill)
 * Pinwheel: Deals damage. Only works if the in-battle weather is windy/stormy. (basic skill)
 * Water Gun: Deals damage. (basic skill)
 * Tail Wag: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Health-Sapping Device: Deals damage. Half of damage becomes the number of HP recovered on Petunia. (learned at Skill Lv. 3)
 * Sleep-Inducing Spray: Puts an enemy to sleep. (learned at Skill Lv. 4, becomes Drowsiness Spray at Skill Lv. 11, then Soothing Song at Skill Lv. 12)
 * Toxic Spray: Poisons an enemy. (learned at Skill Lv. 5)
 * Sweet Scent: Reduces all enemies' evasion rate. If used outside battle, this will make you instantly begin a battle. (learned at Skill Lv. 6)
 * Leaf Cut: Deals damage to all enemies. Has a high critical hit rate. (learned at Skill Lv. 7)
 * Relax: Recovers HP by about half of the total amount. Fully recovers HP if the weather is sunny, recovers HP by a quarter of the total amount if the weather is set to rain, snow/snowstorm, and sandstorm. (learned at Skill Lv. 8)
 * Wonder Leaf Cut: Deals damage. Never misses. (learned at Skill Lv. 9)
 * Cotton Spread: Reduces an enemy's Speed sharply. (learned at Skill Lv. 10)

Handy

 * Paint Bomb: Deals damage. (basic skill)
 * Carver: Deals damage. (basic skill)
 * Corkscrew: Deals damage. (basic skill)
 * Tail Wag: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Curl Up: Raises Handy's Defense slightly. (learned at Skill Lv. 3, becomes Tough Defense at Skill Lv. 8)
 * Hard Tail: Deals damage. May reduce an enemy's Defense. (learned at Skill Lv. 6)
 * Horrible Screech: Reduces an enemy's E. Defense sharply. (learned at Skill Lv. 7)

Splendid

 * Fly: Escapes from battle. 100% escape rate. (basic skill)
 * Anti-Radiation Suit: Removes all effects caused by kryptonuts in battle. Sometimes does not work. (basic skill)
 * Heat Vision: Deals damage. (basic skill)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 2)
 * Glare: Reduces an enemy's Defense slightly. (learned at Skill Lv. 3)
 * Stir Up Wind: Deals damage to all enemies. Can hit "flying high" enemies. (learned at Skill Lv. 4)
 * Sand Attack: Reduces an enemy's Accuracy. (learned at Skill Lv. 5)
 * Punch: Deals damage. (learned at Skill Lv. 8)
 * Dust Spray: Reduces an enemy's Offense sharply. (learned at Skill Lv. 9)
 * Bounce: Bounces high on the air on the first turn, then strikes at the second. May immobilize the enemy. (learned at Skill Lv. 10)
 * Superhero's Strike: Charges up on the first turn, then strikes at the second. (learned at Skill Lv. 11)
 * Aerial Ace: Deals damage. Never misses. (learned at Skill Lv. 12)

Sniffles

 * Jet Pack: Charges up on the first turn, then strikes at the second. (basic skill)
 * Magnet: Attracts metallic enemies, immobilizing them. (basic skill)
 * Potion: Has a very little chance of knocking out an enemy. (basic skill)
 * Glare: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Sand Attack: Reduces an enemy's Accuracy. (learned at Skill Lv. 3)
 * Tongue Lick: Deals damage, may immobilize the target. (learned at Skill Lv. 4)
 * Perseverance: Sniffles loses the next two turns. After that state, he strikes with about double the damage that Sniffles received before. (learned at Skill Lv. 5)
 * Mud Gun: Deals damage, may reduce the target's Speed. (learned at Skill Lv. 6)
 * Shadow Divide: Raises Sniffles' evasion rate. (learned at Skill Lv. 7)
 * Mud Game: All Electric-based attacks does less damage. (learned at Skill Lv. 8)
 * Dig Hole: Digs underground on the first turn, then strikes at the second. (learned at Skill Lv. 9)
 * Thought Read: Resets an enemy's evasion rate. Also makes a zombie enemy capable of taking hits from regular attacks. (learned at Skill Lv. 10)

Pop

 * Lit Match: Deals damage, may burn the target. (basic skill)
 * Corn: Recovers 15 HP. (basic skill)
 * Kebab: Recovers 30 HP if it's not hard to be bitten and chewed on. (basic skill)
 * Glare: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Bite: Deals damage, may break the affected enemy's upcoming turn. (learned at Skill Lv. 4)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 5)
 * Endure: Keeps Pop from having his HP hit 0 (leaving only with 1 HP) during the next enemy's attack. (learned at Skill Lv. 8)
 * Roar: Scares an enemy away, ending the battle quickly, but doesn't reward you with anything. Obviously, this only works if there's only one enemy on the battle field. Does not work on bosses. (learned at Skill Lv. 9)
 * Find Scent: Resets an enemy's evasion rate. Also makes a zombie enemy capable of taking hits from regular attacks. (learned at Skill Lv. 10)
 * Baton Touch: Allows Pop to switch with a character who isn't in any of the main slots. This also passes all of his stat changes to that character. (learned at Skill Lv. 11)

Cub

 * Blow Bubble: May trap an enemy, immobilizing it. If gets trapped for many turns, it will suffocate and die. (basic skill)
 * Hula Hoop: Can be used as either a direct attack or as a projectile attack. (basic skill)
 * Spinning Top: Deals damage. There's also a chance that the spinning top hits Cub instead. (basic skill)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 3)
 * Tongue Lick: Deals damage, may immobilize the target. (learned at Skill Lv. 4)
 * Spoiled Pout: Reduces an enemy's Offense sharply. (learned at Skill Lv. 5)
 * Fake Crying: Reduces an enemy's E. Defense sharply. (learned at Skill Lv. 6)
 * Encore: Causes an enemy to use the same previously-used attack for several turns. (learned at Skill Lv. 8)
 * Find Scent: Resets an enemy's evasion rate. Also makes a zombie enemy capable of taking hits from regular attacks. (learned at Skill Lv. 9)
 * Help: Raises an ally's Offense and Skill stats. Can only be used once per ally in a battle. (learned at Skill Lv. 11)

Flaky

 * Ball Throw: Deals damage. (basic skill)
 * Metal Bat: Deals damage. (basic skill)
 * Gum: After chewed, Flaky blows a bubble, which then causes her to levitate higher, avoiding certain attacks and hazards. (basic skill)
 * Curl Up: Raises Flaky's Defense slightly. (learned at Skill Lv. 3)
 * Sand Attack: Reduces an enemy's Accuracy. (learned at Skill Lv. 4)
 * Dig Hole: Digs underground on the first turn, then strikes at the second. (learned at Skill Lv. 6)
 * Caltrop: Once it affects an enemy, it will cause the enemy to take damage each turn. (learned at Skill Lv. 7)
 * Mud Spray: Deals damage, may reduce the target's Accuracy. (learned at Skill Lv. 8)
 * Mud Game: All Electric-based attacks do less damage. (learned at Skill Lv. 9)
 * Mud Gun: Deals damage, may reduce the target's Speed. (learned at Skill Lv. 10)

Nutty

 * Yo-yo: Deals damage. (basic skill)
 * Balloons: Nutty holds on to balloons, levitating him. (basic skill)
 * Go-kart: Deals damage, but the smoke it left may leave all allies blinded. (basic skill)
 * Tail Wag: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Whip: Deals damage. Has a high critical hit rate. (learned at Skill Lv. 4)
 * Super Health-Sapping Device: Once attached to an enemy, it saps its HP a little each turn. Nutty's HP is also recovered because of that. (learned at Skill Lv. 5)
 * Leaf Cut: Deals damage to all enemies. Has a high critical hit rate. (learned at Skill Lv. 6)
 * Toxic Spray: Poisons an enemy. (learned at Skill Lv. 7)
 * Sleep-Inducing Spray: Puts an enemy to sleep. (learned at Skill Lv. 8)
 * Paralyzing Spray: Immobilizes an enemy. (learned at Skill Lv. 9)
 * Seed Machine Gun: Deals damage multiple times to an enemy. (learned at Skill Lv. 10)
 * Super Plant: Deals huge damage, but Nutty will lose his next turn. (learned at Skill Lv. 11)

Lifty and Shifty
(Note that both brothers share the same skillset)
 * Race Kart: Deals damage, but has a random chance that it will damage the user as well. (basic skill)
 * Meat: Recovers 20 HP. (basic skill)
 * Raft: Makes fighting on flooded/watery battle field possible. Usable only outside of battle. (basic skill)
 * Glare: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Bite: Deals damage, may break the affected enemy's upcoming turn. (learned at Skill Lv. 4)
 * Sneak Attack: Deals damage. Never misses. (learned at Skill Lv. 5)
 * Gang Up: Deals damage. Combine this skill with another character's skill for random additional effects. (learned at Skill Lv. 6)
 * High-Speed Movement: Raises the user's Speed sharply. (learned at Skill Lv. 7)
 * Snatch: Allows the user to use an enemy's move (with added effects only). Usable only if said enemy's turn is after the user's. (learned at Skill Lv. 8)
 * Help: Raises an ally's Offense and Skill stats. Can only be used once per ally in a battle. (learned at Skill Lv. 9)
 * Keep Calm: Recovers HP by about half of the total amount. Fully recovers HP if the weather is sunny, recovers HP by a quarter of the total amount if the weather is set to rain, snow/snowstorm, and sandstorm. (learned at Skill Lv. 10)
 * Sinister Plot: Raises the user's Skill sharply. (learned at Skill Lv. 11)
 * Crunch: Deals damage, may reduce the target's Defense. (learned at Skill Lv. 12)

Mole

 * Cat: Deals damage multiple times on an enemy. (basic skill)
 * "Lost Dog" Sign: Causes all enemies to focus their attacks on Mole. (basic skill)
 * Fishbowl: Deals damage. (basic skill)
 * Bash: Deals damage, may immobilize the target. (learned at Skill Lv. 2)
 * Spite: Keeps an enemy from using its special skills. May not work sometimes. (learned at Skill Lv. 3)
 * Glare: Reduces an enemy's Defense slightly. (learned at Skill Lv. 4)
 * Sleep: Fully recovers HP and all status problems except "Blind". However, Mole has to sleep for two turns unless a recovery item is used. (learned at Skill Lv. 5)
 * Haze Generator: Removes all stat changes from all battle participants, including Mole and his allies. (learned at Skill Lv. 6)
 * Sinister Plot: Raises Mole's Skill sharply. (learned at Skill Lv. 7)
 * Seizure-Inducing Lights: Deals damage equal to Mole's level. (learned at Skill Lv. 8)

Disco Bear

 * Ghost Costume: Scares an enemy away, ending the battle quickly, but doesn't reward you with anything. Obviously, this only works if there's only one enemy on the battle field. Does not work on bosses. (basic skill)
 * Caveman Costume: Causes all reptilian enemies to focus their attacks on Disco Bear. (basic skill)
 * Thriller Costume: Raises the chance of item drops from the current battle. (basic skill)
 * Glare: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 3)
 * Lit Match: Deals damage, may burn the target. (learned at Skill Lv. 4, becomes Lit Torch at Skill Lv. 12)
 * Barrier: Raises Disco Bear's Defense sharply. (learned at Skill Lv. 5)
 * Howl: Raises Disco Bear's Offense slightly. (learned at Skill Lv. 6)
 * Confuse Ray: Deals damage, may confuse the target. (learned at Skill Lv. 7)
 * Fire Vortex Generator: Deals damage and traps an enemy, giving it damage each turn. (learned at Skill Lv. 9)
 * Mirror Coat: Reflects projectile attacks back on the enemy that used it. Reflects one attack per use. (learned at Skill Lv. 10)
 * Shadow Divide: Raises Disco Bear's evasion rate. (learned at Skill Lv. 11)
 * Random Ray: Deals random damage to an enemy. (learned at Skill Lv. 13)
 * Swagger: Causes an enemy to get dizzy. It also raises its Offense sharply, though. (learned at Skill Lv. 14)

Flippy

 * Toy Box: After one turn, an acorn pops out and damages the enemy. (basic skill)
 * Grenade: Deals damage. (basic skill)
 * Sharp Objects: Deals damage multiple times on an enemy. (basic skill)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 2)
 * Glare: Reduces an enemy's Defense slightly. (learned at Skill Lv. 3)
 * Bite: Deals damage, may break the affected enemy's upcoming turn. (learned at Skill Lv. 4)
 * Taunt: The affected enemy can only use damaging attacks. (learned at Skill Lv. 5)
 * Sneak Attack: Deals damage. Never misses. (learned at Skill Lv. 6)
 * Crunch: Deals damage, may reduce the target's Defense. (learned at Skill Lv. 7)
 * Sinister Plot: Raises Flippy's Skill sharply. (learned at Skill Lv. 9)
 * Pursuing Attack: Deals damage. Does double the damage on an enemy that is capable of running away. (learned at Skill Lv. 10)

Russell

 * Mussel: Can be either eaten to recover 10 HP or thrown as a projectile attack. (basic skill)
 * Fishing Pole: May keep an enemy in place, immobilizing it. (basic skill)
 * Blowfish: May deal damage to an enemy. (basic skill)
 * Tail Wag: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Water Game: All Fire-based attacks do less damage. (learned at Skill Lv. 3)
 * Cry: Reduces all enemies' Offense slightly. (learned at Skill Lv. 4)
 * Blow Bubble: Deals damage, may reduce the target's Speed. (learned at Skill Lv. 5, becomes Bubble Gun at Skill Lv. 8)
 * Water Gun: Deals damage. (learned at Skill Lv. 6)
 * Salt Water: Deals damage. Does double the damage if the enemy's HP is half or lower the half of its total amount. (learned at Skill Lv. 7)
 * Aqua Jet: Deals damage. (learned at Skill Lv. 9)
 * Weather Generator: Sets the in-battle's weather to rain, regardless of location. (learned at Skill Lv. 10)
 * Tail Slap: Deals damage. (learned at Skill Lv. 11)

Mime

 * Hammer Throw: Deals damage to either an enemy or an ally. (basic skill)
 * Sneakers: Raises Mime's Speed in battle. Usable only once per battle. (basic skill)
 * Exercise: May raise Mime's Offense slightly. (basic skill)
 * Look Back: Reduces an enemy's Defense slightly. (learned at Skill Lv. 2)
 * Confuse Ray: Deals damage, may confuse the target. (learned at Skill Lv. 3)
 * Dotted-Line Door: Escapes from battle. 100% escape rate. (learned at Skill Lv. 4)
 * Yoga Pose: Raises Mime's Offense slightly. (learned at Skill Lv. 5)
 * Hypnotize: May put an enemy to sleep. (learned at Skill Lv. 6)
 * Mind-to-Health Converter: Deals damage. Half of damage is used to recover Mime's HP. Only works on a sleeping enemy. (learned at Skill Lv. 7)
 * Random Ray: Deals random damage to an enemy. (learned at Skill Lv. 8)
 * Disguise: Switches Mime's skillset to that of an enemy's. Does not work on certain enemies. (learned at Skill Lv. 9)
 * Reflector: Halves the damage inflicted by direct attacks on any of the allies for several turns. (learned at Skill Lv. 10)
 * Shock Ray: Deals damage, may break the target's upcoming turn. (learned at Skill Lv. 11)

Cro-Marmot
(Note that Cro-Marmot doesn't have any basic skills to begin with)
 * Block: Prevents all enemies from running away. (learned at Skill Lv. 2)
 * Toughen: Raises Cro-Marmot's Defense slightly. (learned at Skill Lv. 3)
 * Protect: Makes most attacks unusable on Cro-Marmot. Only affects one attack per use. (learned at Skill Lv. 4)
 * White Mist: Prevents any of the allies' stats from being lowered. Lasts after several turns. (learned at Skill Lv. 7)
 * Black Mist: Removes all stat changes from all battle participants, including Cro-Marmot and his allies. (learned at Skill Lv. 8)
 * Icy Wind: Deals damage, may reduce the target's Speed. (learned at Skill Lv. 9)

Lammy and Mr. Pickels

 * Hot Tea: Deals damage and burns the target. (basic skill)
 * Hot Steam: Burns an enemy. (basic skill)
 * Iced Tea: Recovers 20 HP. (basic skill)
 * Spoiled Pout: Reduces an enemy's Offense sharply. (learned at Skill Lv. 3)
 * Tickle: Reduces an enemy's Offense and Defense slightly. (learned at Skill Lv. 4)
 * Ice Throwing Stone: Deals damage. (learned at Skill Lv. 5)
 * Demon's Kiss: Puts an enemy to sleep. (learned at Skill Lv. 6)
 * Colorful Ray: Deals damage, may reduce the target's Offense sharply. (learned at Skill Lv. 7)
 * Ice Ray: Deals damage, may freeze the target. (learned at Skill Lv. 9)