Thread:Benas-545/@comment-26998269-20190910144502/@comment-26998269-20191006075609

Benas-545 wrote: Yes, fine.

I'm honestly not very active on any platform right now because of a burnout, and I was thinking about new game ideas, but I only came up with one new one: G-Puzzle, a puzzle-adventure series for Nintendo handhelds which make use of an accelerometer, but I have yet to think how it would have to work.

Other game ideas I thought about but never really wrote:

Super Amber Gold - a platformer for the Amiga (Amiga 500 preferably) released in early 1993 that was set apart from the others for featuring cinematic cutscenes with a text-to-speech synthesizer and also rotational controls underwater, and the game was actually just decent in terms of gameplay, with great chiptune music and it was ported to several consoles (PC Engine with SuperGrafx support, Genesis, SNES, DOS, Sharp X68000) and also had an enhanced version released later (Amiga 1200 preferably, Sega Mega-CD, PC Engine CD with TurboDuo support, FM Towns, Sega Saturn)

Racing Spirit (wrote about this one, but not in detail): an Amiga (works on Amiga 500, but the Amiga 2500 with a 68020 is recommended, it's quite choppy with the 68000) racing game released in mid-1991 which had about 40 cars, 10 tracks, a 7-channel sound system (only with a 68020) for having both engine sounds and music, semi-realistic physics and most importantly, an advanced psuedo-3D road drawing system, where the perspective the track is drawn in shifts with the position of the car, meaning you could steer the car and drive through the track in reverse, and it can also handle two roads (like in Outrun or Chase HQ, with the splitting roads,) also with different heights (Cisco Heat did this) and even overlapping roads (don't know any game that did this,) however with a mediocre soundtrack, but it was ported to a lot of consoles (Atari ST with STe support, DOS, Apple IIGS, Genesis, PC Engine, SNES, NES, Master System, C64, Atari 8-bit, Atari 7800, MSX Turbo-R.)

Racing Spirit 3D: an Amiga (A4000 with 68040 is best, but it'll also work on an A4000 with a 680EC30) 3D racing game released in early 1994, which featured around 80 cars and 30 tracks, with an 8-channel sound system (which is done by mixing two channels on each channel, instead of mixing all 4 channels the songs use into one channel and leaving the three other channels as they are as in the first game.) Visually it resembles Stunts for DOS in terms of its car models, but it is way more detailed and has much more impressive tracks than it, and it is also known for being the only source of a Mitsubishi FTO prototype ever existing. It was also ported to some other platforms (Atari TT, DOS, CD32, Atari Jaguar, SNES, 32X.) My ideas are these:

1-) https://gameideas.fandom.com/wiki/Soldiers_of_The_World:_The_War_to_End_All_Wars

2-) https://gameideas.fandom.com/wiki/Soldiers_of_the_World_II:_The_World_That_Went_Back_To_Hell

3-) https://gameideas.fandom.com/wiki/Battle_Between_Crossovers_(B.B.C.)

4-) https://gameideas.fandom.com/wiki/World_Heroes:_Beauty_of_Annihilation

5-) https://gameideas.fandom.com/wiki/Call_of_Duty:_Unseen_Battles

6-) https://gameideas.fandom.com/wiki/G%C3%B6revimiz_Ye%C5%9Filay_(Mission:_Ye%C5%9Filay)

7-) https://gameideas.fandom.com/wiki/Workers_of_War

8-) https://gameideas.fandom.com/wiki/MAVi_(Multi-Purpose_Audio_Video_Interaction)

(Sorry for sending the links but I have little time to write the description about my game concepts. You can check them out whenever you want.)