Alamaka War Stories

Alamaka War Storiesis a turn-based strategy game idea by Claybear11. The game is set on the planet of Alamaka, as the soldiers of the species there, the Yevoaunts, try to fight off revived dead soldiers and creatures, controlled by a deadly virus. The game has a story mode and a secondary mode of challenge battles.

Gameplay
The game is similar to most turn-based strategy games. However there are some differences. In each level, the player can select three “hero” troops, which are stronger and have more move set potential than “fodder” troops. Up to five fodder troops can be selected, allowing up to 8 soldiers a battle.

Navigating battlefields
The terrain differs for each battlefield, and have numerous mechanics. Troops and enemies can use cover scattered around the battlefield to block, or partially block, enemy fire. There are also places that have higher ground, which can provide a damage boost if anyone fires from atop one to an enemy below. There are also teleporters around the area, which are symbol, or color coded.

Troops
Each Troop has three different action types: Movement, Primary, and Secondary. Each troop can use only one action from each type per turn. Afterwards, depending on the attack, there will be a cool down for a turn or two. For some weaponry, such as guns, there is a limited ammo amount for said gun. After it runs out, the player must wait out the next turn or two without that gun, as it must reload.

Fodder troops can be found randomly after winning battles. But Hero Troops are found at set points in the story. Three of the same fodder cannot be equipped, allowing for variety.

Mechanics
When troops kill numerous enemies in a single turn, they will gain a morale boost. Morale increases a troops’ power and defense. The same goes for the enemies.

Fodder troops come with different attributes. Two of the same troop type will most likely have different attributes. In order to gain them, you must either level up, or must be given to them by fusing one troops’ attributes with another.

Deployables can be thrown onto a battlefield. The player cannot control a deployable, assuming they can move. They move and fight on their own. Deploying one requires Energy, which can be obtained by destroying cover or enemies.