Enemy Territory: UFO

"'Defend or attack Earth with all kinds of technology and vehicles. Protect constructed extra-terrestrial outposts, or infiltrate and destroy them to protect humanity. Defend cities, or level them to the ground. Just remember that either you all go home, or none of you go home.'""- Release tagline"Enemy Territory: UFO is a team-based online first-person-shooter game concept by Red-Verse-Writer, a new instalment of the Enemy Territory series and a spinoff of the X-COM series. Like other games in the series, it is a class-based, objective-focused cooperative team combat game in which two teams (X-COM and Xenos) engage in battle over objectives and survival.

Gameplay
Like other games in the series, Enemy Territory: UFO is a class-based, objective-focused, team-oriented first-person-shooter, where players must select one of twelve classes on either the X-COM and Xenos team. The teams are asymmetrical, but each has the same general class outlines, objectives and abilities, and similar weaponry and unique class-based constructions. Unlike other team-based online games, such as the Battlefield series, the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class.

Commando

 * Health: 350
 * Armour: 200
 * Speed: 80%
 * Equipment:
 * Primary Weapon: X-COM Shoulder-Mounted Rocket Launcher (Level 1), MARSEC Guided Missile Launcher (Level 2), V-3 Atomic Blaster Launcher (Level 3)
 * Secondary Weapon: X-9 Assault Rifle (Level 1), JET-8 Advanced Assault Rifle (Level 2), X-COM COD-16 Assault Carbine (Level 3)
 * Sidearm: Winchester 1959 Shotgun (Level 1), Scatter Laser (Level 2), Alloy Cannon (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Trooper

 * Health: 300
 * Armour: 150
 * Speed: 95%
 * Equipment:
 * Primary Weapon: X-COM PY-R0 Flamethrower (Level 1), X-COM PY-R00 Flaming Gas Projector (Level 2), X-COM PY-R0-999 Heated Plasma Torch (Level 3)
 * Secondary Weapon: X-COM PY-R0 Fireball Gun (Level 1), X-COM PY-R00 Hellfire Cannon (Level 2), X-COM PY-R007 Superheated Plasma Napalm Cannon (Level 3)
 * Sidearm: Winchester 1959 Shotgun (Level 1), Scatter Laser (Level 2), Alloy Cannon (Level 3)
 * Melee Weapon:
 * Primary Grenade: Molotov Cocktail (Level 1), Incendiary Grenade (Level 2), Solar Flux Grenade (Level 3)
 * Secondary Grenade:
 * Abilities:
 * Role:

Ranger

 * Health: 100
 * Armour: 50
 * Speed: 200%
 * Equipment:
 * Primary Weapon: Browning DB-6 Scattergun (Level 1), S-CATT Laser Scattergun (Level 2), P-2 Plasma Scattergun (Level 3)
 * Secondary Weapon: TMP 10-Gauge Submachine Gun (Level 1), STEN Laser Submachine Gun (Level 2), P-10 Rapid-Fire Plasma Handgun (Level 3)
 * Sidearm: STAT-19 Kinetic Pistol (Level 1), RE-ACT Laser Pistol (Level 2), P-12 Plasma Pistol (Level 3)
 * Melee Weapon: Spiked Bat (Level 1), Laser Club (Level 2), Ionic Bat (Level 3)
 * Primary Grenade: X-COM Advanced Flashbang (Level 1), X-COM FLASH-9 Sensory Shock Grenade (Level 2), X-COM FLASH-10 Advanced Sensory Shock Grenade (Level 2)
 * Secondary Grenade: X-COM Non-Lethal Airforce Grenade (Level 1), X-COM Stun Blast Grenade (Level 2), X-COM CONC Advanced Stun Blast Grenade (Level 3)
 * Abilities:
 * Role:

Rifleman

 * Health: 175
 * Armour: 90
 * Speed: 100%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm: STAT-19 Kinetic Pistol (Level 1), RE-ACT Laser Pistol (Level 2), P-12 Plasma Pistol (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade: X-COM Anti-Personnel Grenade (Level 1), X-COM Portable C-4 High Explosive Grenade (Level 2), X-COM VV-99 Extreme Explosive Grenade (Level 3)
 * Abilities:
 * Role:

Gunner

 * Health: 600
 * Armour: 350
 * Speed: 62%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm: Winchester 1959 Shotgun (Level 1), Scatter Laser (Level 2), Alloy Cannon (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Marksman

 * Health: 100
 * Armour: 50
 * Speed: 100%
 * Equipment:
 * Primary Weapon: X-COM AUS-125 Sniper Rifle (Level 1), Precision Laser Sniper Gun (Level 2), Magnetic Plasma Sniper Gun (Level 3)
 * Secondary Weapon: X-COM Automatic Sidearm (Level 1), X-COM M400 Automatic Rifle (Level 2), CLEANER-9000 Automatic Laser Rifle (Level 3)
 * Sidearm: STAT-19 Kinetic Pistol (Level 1), RE-ACT Laser Pistol (Level 2), P-12 Plasma Pistol (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Technician

 * Health: 120
 * Armour: 75
 * Speed: 110%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm: Smith and Wesson X99 Revolver (Level 1), X-COM Heavy Revolver Mk. II (Level 2), SP-Y9 Plasma Hand Cannon (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Specialist

 * Health: 200
 * Armour: 100
 * Speed: 95%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm: Smith and Wesson X99 Revolver (Level 1), X-COM Heavy Revolver Mk. II (Level 2), SP-Y9 Plasma Hand Cannon (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Grenadier

 * Health: 300
 * Armour: 150
 * Speed: 89%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm: STAT-19 Kinetic Pistol (Level 1), RE-ACT Laser Pistol (Level 2), P-12 Plasma Pistol (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Paramedic

 * Health: 175
 * Armour: 90
 * Speed: 125%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm: Winchester 1959 Shotgun (Level 1), Scatter Laser (Level 2), Alloy Cannon (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Operative

 * Health: 120
 * Armour: 75
 * Speed: 110%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm: Smith and Wesson X99 Revolver (Level 1), X-COM Heavy Revolver Mk. II (Level 2), SP-Y9 Plasma Hand Cannon (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Escort

 * Health: 200
 * Armour: 100
 * Speed: 100%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm: Smith and Wesson X99 Revolver (Level 1), X-COM Heavy Revolver Mk. II (Level 2), SP-Y9 Plasma Hand Cannon (Level 3)
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Aggressor

 * Health: 300
 * Shield: 200
 * Speed: 93%
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm:
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Terrorizer

 * Health:
 * Shield:
 * Speed:
 * Equipment:
 * Primary Weapon:
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 * Sidearm:
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Recon

 * Health:
 * Shield:
 * Speed:
 * Equipment:
 * Primary Weapon:
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 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Supporter

 * Health:
 * Shield:
 * Speed:
 * Equipment:
 * Primary Weapon:
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 * Sidearm:
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Defender

 * Health:
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 * Primary Grenade:
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 * Abilities:
 * Role:

Sharpshooter

 * Health:
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 * Equipment:
 * Primary Weapon:
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 * Primary Grenade:
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 * Abilities:
 * Role:

Armourer

 * Health:
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 * Equipment:
 * Primary Weapon:
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 * Sidearm:
 * Melee Weapon:
 * Primary Grenade:
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 * Abilities:
 * Role:

Officer

 * Health:
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 * Equipment:
 * Primary Weapon:
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 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Artillery

 * Health:
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 * Equipment:
 * Primary Weapon:
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 * Sidearm:
 * Melee Weapon:
 * Primary Grenade:
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 * Abilities:
 * Role:

Healer

 * Health:
 * Armour:
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 * Equipment:
 * Primary Weapon:
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 * Melee Weapon:
 * Primary Grenade:
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 * Abilities:
 * Role:

Infiltrator

 * Health:
 * Armour:
 * Speed:
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm:
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role:

Protector

 * Health:
 * Armour:
 * Speed:
 * Equipment:
 * Primary Weapon:
 * Secondary Weapon:
 * Sidearm:
 * Melee Weapon:
 * Primary Grenade:
 * Secondary Grenade:
 * Abilities:
 * Role: