Thread:Element Knight 375/@comment-5401852-20150116101456/@comment-5401852-20150422061738

I got many things going on right now, but let me start with this:

1) Aria and Isaac got their looks revamped to fit their new, more realistic (and more awesome rofl) personalities, I requested a buddy to draw them and he took it into consideration (I can't wait!).

2)The main story got tweaked a little bit here and there just to adjust to the new changes, the epilogue also gained a noticeable edit and I might get into even more details (in blogs) with some things.

3)I saw some videos of good game designing and I think my game has 2 strong points: Exploring is rewarding (the metropolis) and Hidden Rewards (archievements and secret chapters). On the sides, it also got a bit of silent story-telling (background story for them that is not shown but it's still there for you) and "feeling of archievement" (sometimes, theorically speaking).

Also, irrelevant, but Shovel Knight got a very simple design, yet it's pulled off amazingly, it's really nice how they let you learn the game mechanics in one short level that works and interacts with the rest of the game in many different ways.