Kalran: Tales of the four nations/Gungnir

"Make way for the elite!"

-An aristocrat entering the field

Tactical analysis

 * The true hunter: If the shields of the beast cell are the anvil then their aristocrats, chosen infantry, are the hammer, armed with devastating weapons
 * We have reserves: While their weapons can easily destroy their intended targets in a single shot it takes time to lock on, giving foes time to dodge. Therefore the aristocrats must rely on the shield holding down their foe to use their power, this will kill the shields doing the deed. But it matters little when you can easily teleport in a new batch
 * Protect me: Due to their expensive equipment's and being an actual person their lives are far more valuable then the clones. And are therefore equipped with a special deflector that will send any damage towards them to surrounding clones. And don't worry about the clones dying because you can just make more
 * Where are my shields: But note that the aristocrats are the epitome of glass cannon. Being both fragile and too slow to run away, and therefore must be escorted by clones

History
"Isn't it inhumane to send them into obvious death traps sir? Aren't their lives just as valuable as ours?"

"Are you a fucking idiot! Comparing our lives to those things is like saying that a bullet life should be preserved as if it was a human. How dare you compare our lives to those vat grown abominations!"

-Recorded log between defector Xanders, a former aristocrat, and chosen officer Naofumi

When the civil war came the Reclaimer lost many of their soldier, either from defection due to their leader betraying his ideals or getting killed by said defectors, and following the bombing of the capital the Reclaimers had lost many of their soldiers, and many more refusing to join them. Thus the value of the natural born followed, dubbed the chosen, rose up along side the need for making more clones.

Thus the most of remaining chosen are relegated to being the researchers and overseers of the Reclaimers. But they also know they can't rely on the clones to do all their work. On account of them being children that needs constant guidance and will run away from battle, or more exactly attrition heavy meatgrinders where dying in droves is considered an acceptable sacrifice, unless cowed into line.

The chosen of beast cell, who call themselves aristocrat, who choose to fight are given the role of assassins, taking out important targets or long range defenses, with their weapons having high power and built to sync with the clones designation chip, ensuring near pinpoint accuracy, but its power comes with the size effect of killing said clones on account of its large radius. But they don't give a damn since a shield is a tool, and therefore replaceable.

Weapon modules

 * Anti-infantry: Armed with napalm cannon, exploding and lighting surrounding units on fire, allies and enemies. Requires a lock on that can be dodged. Will fire upon clones retreating without orders to restore morale
 * Anti-armor: Armed with ATGM. Will explode in a large aoe, damaging enemies and allies. Must lock on target before firing
 * Anti-air: Armed with stinger missiles. Requires lock on. hits in a large aoe
 * Assault: Armed with minigun and heavy armor. Minigun pierces targets and requires spin up before firing. Will fire upon clones retreating without orders to restore morale
 * Support: Armed with loudspeaker and banner. Buffing clones. Support shields and talias extends buff range
 * Demolition: Armed with hyperion designator. Must lock on before firing