Capcom Fighting Jam (2023 game)

Ever since watching The MAD Story of CAPCOM FIGHTING EVOLUTION & Why NO ONE PLAYED IT!? – RARE GAMING HISTORY I have been imagining how a Capcom Fighting Jam 2 can be made. Intriguingly Top Hat Gaming Man proposes doing away with the fixed groove system. A surprising choice as many believe the concept of fixed grooves is under explored. But it got me thinking. I propose Capcom Fighting Jam 2 use Street Fighter 3's fighting style with the only change being that the fights are two-on-two (team endurance style). This game should essentially be Street Fighter 3 edition 4. A major thing that did not work with Capcom Fighting Jam 1 is that frames of animation had to be removed from the Street Fighter 3 and Red Earth characters. Instead all non Capcom System 3 characters should receive an upgrade in animation. More frames of animation should be added so that they are on Street Fighter 3's level of artistic quality.

Modes
The entire game is tied to Street Fighter 3's fighting style. Competitors are tied to 1 super move chosen at the beginning of the match. Parrying returns, and the game will use a 6 button system. But it will be possible to alter the game's system. The alternate modes force both fighters into the changed system.

Direct Mode
Some of your characters normal moves are sacrificed for 1 button special moves and your chosen super move. Restrictions still apply. Some anti-air special moves cost hit points. Charge characters only gain the ability to charge their special moves by remaining neutral.

Stylish Mode
Special moves use directional commands. Super moves are 2 buttons.

MOBA Mode
Special and super moves are 1 button but have cool down periods forcing the competitor to wait before it can be used again.

Double Bar Mode
Special moves are 1 button but have their own bar requiring the competitor to charge it before their special moves are able to be used.