Shonen Jump vs. Capcom: Heroes United

Overview
Shonen Jump vs. Capcom: Heroes United is a 2.5D crossover fighting game bringing together Shueisha's classic characters from Weekly Shonen Jump together with classic Capcom characters to face one another. This Vs. game follows the premise more so of Marvel Vs. Capcom and Tatsunoko Vs. Capcom, with each player picking teams of two characters with big over-the-top action, special moves, and Hyper Combos while fighting to win the match!

Story
Villains gather in order to bridge the path between two worlds in order to conquer the two worlds. However, what the villains had not expected was the heroes uniting to oppose them, while darkness arises to bring chaos... let the battle begin!

Gameplay
Shonen Jump vs. Capcom: Heroes United is similar to other games in the Capcom Vs. Series, making use of a game system using Capcom's MT Framework engine and with accessibility akin to Marvel vs. Capcom and Tatsunoko vs. Capcom, with teams of two characters from either company coming together to fight another team of two. However, the control scheme for the game is more like X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom by making use of a six-button control scheme, but with the fluidity of Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, and Tatsunoko vs. Capcom to create a new experience. Each player has a large health meter as well as the Hyper Meter, which builds up as your character takes damage or inflicts it as well as performing special moves. This is used for Snap Backs, Hyper Combos, Crossover Counters, and Crossover Combinations.

CONTROLS

Light Punch - Square or X

Medium Punch - Triangle or Y

Heavy Punch - L1 or Left Bumper

Light Kick - X or A

Medium Punch - Circle or B

Heavy Kick - R1 or Right Bumper

LEGEND

B = Back

F = Forward

DB = Down-Back

DF = Down-Foeward

UB = Up-Back

UF = Up-Forward

LP = Light Punch

MP = Medium Punch

HP = Heavy Punch

LK = Light Kick

MK = Medium Kick

HK = Heavy Kick

2P = Any 2 Punches

2K = Any 2 Kicks

QCF = Quarter-Circle Forward (Down, Down-Forward, Forward)

DP = Dragon Punch Motion (Forward, Down, Down-Forward)

QCB = Quarter-Circle Back (Down, Down-Back, Back)

RDP = Reverse Dragon Punch Motion (Back, Down, Down-Back)

360° = 360° motion (Forward, Down-Forward, Down, Down-Back, Back, Up-Back, Up, Up-Forward)

HCF = Half-Circle Forward (Back, Down-Back, Down, Down-Forward, Forward)

HCB = Half-Circle Back (Forward, Down-Forward, Down, Down-Back, Back)

B = Hold Back for 2 seconds

D = Hold Down for 2 seconds

U = Hold Up for 2 seconds

P = Hold any Punch for 2 seconds

K = Hold any Kick for 2 seconds

Air OK = Move can also be done in the air

In Air = Move can only be done in the air

Level 3+ = Level 3 or higher Hyper Combo

UNIVERSAL COMMANDS

Walk - B or F

Forward Dash - F, F or 2P/F + 2P

Back Dash - B, B or B + 2P

Throw - B or F + LP + LK

Taunt - Select or Back

High Jump - D, U, UB, or UF

Block - B during an opponent's attack

Crouch Block - DB during an opponent's attack

Air Block - B or DB during an opponent's attack in air

Advancing Guard - 2P while blocking an opponent's attack

Assist - MP + MK

Tag - HP + HK

Snap Back - QCF + MP + MK with 1 level of Hyper Meter

Crossover Counter - F + MP + MK while blocking an opponent's attack with 1 level of Hyper Meter

Crossover Combination - QCF + HP + HK with 2 levels of Hyper Meter

Team Aerial Combo - HP + HK during Air Combo

X-Factor - LP + LK + MP + MK + HP + HK

Mega Crash - LP + MP + HP while being hit outside of block with 1 level of Hyper Meter

Characters: Capcom Side
Ryu

Debut: Street Fighter, 1987

Japanese VA: Hiroki Takahashi

English VA: Kyle Hebert

A wandering martial artist whos tudied for years under his adopted father Gouken in the art of Ansatsuken, Ryu has strived to become a great martial artist, traveling the globe and facing all kinds of challenges. His dedication has made him many friends and enemies, while he also contends with the power of the Satsui no Hado within him...

Command Moves

Collarbone Breaker - F + MP

Solar Plexus Strike - F + HP

Senpu Kyaku - F + MK

Roundhouse Kick - F + HK

Special Moves

Hadoken - QCF + P Air OK

Shoryuken - DP + P

Tatsumaki Senpu Kyaku - QCB + K Air OK

Shakunetsu Hadoken - HCB + P

Jodan Sokuto Geri - HCF + K

Hyper Combos

Shinku Hadoken - QCF + 2P, U at start-up to aim high on the ground or D at start-up to aim low while in the air, U or D to steer Air OK

Shinku Tatsumaki Senpu Kyaku - QCB + 2K

Hado Kakusei - D, D + 2P (Changes Hadoken to Ren Hadoken, Shoryuken to Hado Shoryuken, Shinku Hadoken to Shin Hadoken, and Shinku Tatsumaki Senpu Kyaku to Shin Tatsumaki Senpu Kyaku as well as increasing speed, damage, and health regeneration)

Shin Shoryuken - DP + 2P Level 3+

Chun-Li

Debut: Street Fighter II, 1991

Japanese VA: Fumiko Orikasa

English VA: Laura Bailey

The daughter of a police officer, Chun-Li joined Interpol in order to find her father's killer. Taking down M. Bison, the leader of Shadaloo, as well as helping take down S.I.N., Chun-Li now is teaching young children martial arts in the hope to protect the future.

Command Moves

Air Dash - B, B or B + 2P / F, F or 2P In Air can be done twice

Double Jump - UB, U, or UF after jump

Triple Jump - UB, U, or UF after Double Jump

Wall Jump - UB or UF after jumping near wall

Yosokyaku - D + MK In Air can be done three times

Tenshin Shu Kyaku - DF + HK

Hakkei - B + HP

Special Moves

Hyakuretsu Kyaku - K rapidly Air OK

Spinning Bird Kick - D, U + K Air OK

Kikoken - HCF + P

Kikoanken - HCF + HP, HP

Tensho Kyaku - DP + K

Hazanshu - HCB + K Air OK

Hyper Combos

Kikosho - QCF + 2P

Hoyokusen - QCF + 2K

Tensei Ranka - HCB + 2K

Shichisei Ranka - DP + 2K Level 3+

Mike Haggar

Debut: Final Fight 1989

Japanese VA:  Kiyoyuki Yanada

English VA: Matt Riedy

A former professional wrestler whose career in politics as Mayor of Metro City had become impressive due to his reforms and cheerful nature, Mike Haggar has been known as the Fighting Mayor because of his working with colleagues Cody and Guy to take down the Mad Gear Gang. Even away from his home, Haggar is ready to strike down crime with his impressive strength and courage.

Command Moves

Steel Pipe - F + HP

Headbutt - U + MP In Air

Air Steel Pipe - U + HP In Air

Drop Kick - D + HK In Air

Knee Drop - D + MK In Air

Special Moves

Double Lariat - 2P or 2K

Spinning Piledriver - HCB + P

Violent Axe - QCF + P

Wild Swing - HCB + P In Air

Hoodlum Launcher - DP + K

Sky-High Back Drop - HCB + K In Air

Hyper Combos

Rapid Fire Fist - QCF + 2P

Giant Haggar Press - DP + 2P

Final Hammer - HCB + 2P Level 3+

Felicia

Debut: Darkstalkers: The Night Warriors, 1994

Japanese VA: Kana Asumi

English VA: Gina K. Bowes

Raised by a catholic nun named Rose, Felicia was always unique due to her beign a Darkstalker, a creature based on those of horror movies and such, with her being a catwoman. After Rose passed, Felicia set out to become a musical star, hoping to show the world Darkstalkers are not as bad as people think they are!

Command Moves

Kitty Slash - B + HK

Wall Clutch - B after jumping against wall, DB to slide down

EX Charge - D, D + 2K, 2K to charge Hyper Meter

Special Moves

Sand Splash - QCF + K

Rolling Buckler - QCF + P

Neko Punch - LP or MP after Rolling Buckler

Rolling Upper - HP after Rolling Buckler

Rolling Slide - K after Rolling Buckler

Delta Kick - DP + K Air OK

Hell Cat - HCB + K

Cat Spike - DP + P

Hyper Combos

Dancing Flash - QCF + 2P

Hyper Sand Splash - QCF + 2K

Kitty Helper - HCB + 2P Summons Alto to help Felicia. She attacks when Felicia attacks.

Please Help Me! - HCB + 2K Level 3+

Mega Man

Debut: Mega Man, 1987

Japanese VA: Yumiko Kobayashi

English VA: Cole Howard

The second creation of Dr. Thomas Light, Rock was designed to be a helper robot, until he had seen the destruction that Dr. Wily caused by taking other creations of Dr. Light's. Modifying himself, he became Mega Man, fighting for everlasting peace, as he faces Dr. Wily as well as other villains!

Command Moves

Mega Buster - HP, release Air OK

Special Moves

Mega Upper - DP + P Air OK

Crash Bomb - QCF + LP

Tornado Hold - QCF + MP

Hard Arm - QCF + HP

Leaf Shield - QCB + LP

Flame Sword - QCB + MP

Air Shooter - QCB + HP

Oil Slider - QCF + LK

Mega Ball - QCF + MK

Charge Kick - QCF + HK

Gyro Attack - QCB + LK

Thunder Wool - QCB + MK

Leaf Shield - QCB + HK

Rebound Striker - DP + LK

Top Spin - DP + MK

Gravity Hold - DP + HK

Laser Trident - RDP + LP

Magma Bazooka - RDP + MP

Metal Blade - RDP + HP

Electirc Shock - RDP + LK

Skull Barrier - RDP + MK

Slash Claw - RDP + HK

Hyper Combos

Time Slow - QCB + 2P

Astro Crush - DP + 2P Air OK

Copy Vision - QCF + 2K

Spread Drill - QCB + 2K

Star Crush - DP + 2K

Mega Legends - QCF + 2P Level 3+

Batsu Ichimonji

Debut: Rival Schools: United By Fate, 1997

Japanese VA: Nobuyuki Hiyama

English VA: Matthew Mercer

A student at Taiyo High School, Batsu is foul-mouth, belligerent, and impulsive. However, people who know him know that that he has a strong sense of justice and a kind heart. After his adventures with his classmates and other allies, Batsu continues to fight to protect others with the power he has.

Command Moves

Elbow Smash - F + HP

Overhead - B + HP

Stepping Roundhouse - F + HK

Axe Kick - B + HK

Special Moves

Kiaidan - QCF + P Air OK

Guts Upper - DP + P

Mikazuki Kick - QCB + K

Ryusei Kick - QCF + K In Air

Hyper Combos

Zenkai Kiaidan - QCF + 2P Air OK

Zenkai Guts Upper - DP + 2P

Zenkai Ryusei Kick - QCF + 2K In Air

United By Fate - QCB + 2P Level 3+

Ibuki

Debut: Street Fighter III: New Generation, 1997

Japanese VA: Ayumi Fujimura

English VA: Kat Steel

A skilled ninja who has spent a lot of her time training, Ibuki wants to just be a normal teenage girl! She strives to succeed as a ninja in the hopes she can have a sembalance of a normal life, but that can be harder than she thinks. But with her pet raccoon dog Don, she will keep doing all she can!

Command Moves

Agemen - F + MP

Backhand Punch - B + HP, HP

Spin Kick - F + LK

Reverse Spin Kick - B + MK

Hammer Kick - F + MK

Sazan - DF + MK

Bonsho Kick - F + HK

Double Jump - UB, U, or UF during jump

Air Dash - B, B or B + 2P / F, F or 2P In Air

Special Moves

Kunai - QCF + P In Air

Tsujigoe - DP + P, can be followed up by Kunai or Kasumi Suzaku during jump

Neck Breaker - HCF + P

Raida - HCB + P

Kasumi Gake - QCF + K

Kazegiri - DP + K

Tsumuji - QCB + K, K or D + K

Hien - RDP + K

Hyper Combos

Kasumi Suzaku - QCF + 2P In Air

Hashinsho - QCF + 2K

Yami Shigure - QCF + 2P

Yoroitoshi - HCB + 2P Level 3+

Ruby Heart

Debut: Marvel vs. Capcom 2: New Age of Heroes, 2000

Japanese VA: Atsuko Tanaka

English VA: Michelle Ruff

A French pirate whom is not like most stereotypical pirates. Ruby Heart has crossed space and time to help those in need with her ship, the Pare-tonn're, first appearing to the denizens of the Capcom universe to face Abyss, the Armor of Erosion. Now, she seeks a new adventure which leads her to find a new treasure.

Special Moves

Cheval Seller - QCF + P, direction + P up to 2 times Air OK

Sublimation - QCF + K

Fantome - QCB + K

Rafale Cannon - HCB + P

Hyper Combos

Flan Mer - QCF + P, direction + P up to 4 times Air OK

Pare-tonn're Cannon - QCF + 2K

Milles Fantomes - QCB + 2K

Tour de Magie - HK, LP, D, LK, HP Level 3+

Kaijin no Soki

Debut: Onimusha: Dawn of Dreams, 2006

Japanese VA: Toshiyuki Kusuda

English VA: David Beron

The son of Hideyoshi Toyotomi, Hideyasu Yuki took his sword Lamentation after learning his father had used the powers of the Genma to try to take over Japan. Known by others as Soki, the Oni of the Ash, he now fights to slay all Genma and to stop his father's mad ambition, while discovering his destiny...

Command Moves

Heavy Thrust - F + HP

Power Slash - MP + HP after Heavy Thrust

Lift - B + MP

Special Moves

Head Splitter - QCF + P

Launcher - MP + HP after Head Splitter

Slam - QCF + K

Deflect - HCB + P

Chain - MP + HP after Deflect

Finisher - D, D + HP

Phoenix - DP + K

Blade Jab - P rapidly

Hyper Combos

Sword of Purification - QCF + 2P

Oni Tactics- QCF + 2K, 2K to charge

Oni Transformation - HCB + 2P Transforms Soki into his Onimusha form, B + MP + HP or B + MK + HK to absorb souls to fill Soul Gauge Level 3+

Oni Cutter - DP + 2P during Oni Transformation when Soul Gauge is full

Jedah Dohma

Debut: Darkstalkers 3, 1997

Japanese VA: Isshin Chiba

English VA: Travis Willingham

One of the three High nobles of Makai, Jedah believed that if Berial Aensland continued to rule Makai that it would eventually die, so Jedah began a plan to try to engulf Makai into all other realms to save Makai. An S-Class Darkstalker, Jedah's blood itself is a dangerous weapon, one that can allow him to take many forms due to the way his body is essentially living blood.

Command Moves

Balzo=Perdono (Air Dash) - F, F or 2P In Air

Rasare=Sega - U + P or K when enemy is down on the ground

Special Moves

Dio=Sega - QCF + P Air OK

Nero=Fatica - QCB + P

Spreggio - DP + P during block

Ira=Spinta - HCB + K In Air

Ira=Piano - P after Ira=Spinta

San=Passare - HCB + K

Santuario - RDP + K Air OK

Hyper Combos

Hyper Dio=Sega - QCF + 2P Air OK

Hyper Nero=Fatica - QCB + 2P

Finale=Rosso -D, D + 2P

Provia=Di=Servo - HCF + 2K, K Level 3+

Albert Wesker

Debut: Resident Evil, 1996

Japanese VA: Jouji Nakata

English VA: DC Douglas

An executive from Umbrella and a survivor of the Wesker children, after his "ascension" to that of a "god", Albert Wesker began to strive to remake the world into a place of survival of the fittest, where only the strong would live, leading him to seek samples of all kinds of biological weapons or B.O.W.S, even creating Uroboros in the hope to possibly make any survivors into what he has become, or into monsters...

Command Moves

Samurai Edge - F + HP

Samurai Edge Low Shot - DF + HP

Samurai Edge Anti-Surface - D + HP In Air

Special Moves

Cobra Strike - QCF + LP

Ghost Butterfly - QCF + MP

Jaguar Dash - QCF + HP

Jaguar Kick - K during Jaguar Dash

Phantom Move - DP + K

Tiger Uppercut - RDP + P or K

Mustang Kick - HCB + K

Hyper Combos

Phantom Dance - QCF + 2P Air OK

Rhino Charge - QCB + 2P

Lost in Nightmares - QCF +  2K Level 3-

Viewtiful Joe

Debut: Viewtiful Joe, 2003

Japanese VA: Tomokazu Seki

English VA: Dee Bradley Baker

A movie fanatic who loved Captain Blue movies, Joe would be sucked into Movieland when his girlfriend, Silvia, was kidnapped and pulled into Movieland. There, Joe gained a V-Watch from Captain Blue and became Viewtiful Joe! After defeating Jadow, Joe, along with Silivia now known as Sexy Silvia and her father Captain Blue, fights against all injustice as the most unlikely of heroes!

Command Moves

Excellent Knuckle Punch - F + MP

Special Moves

Voomerang - QCF + P, P to charge Air OK

Groovy Uppercut - DP + P

Shocking Pink - QCB + P

Red Hot Kick - QCF + K In Air

Air Joe - P rapidly In Air

V-Dodge - D, D + P or K, P or K to remain in dodge

Hyper Combos

Desperado - QCF + 2P Air OK

Mach Speed - QCF + 2K

Viewtiful Forever - DP + 2P Level 3+

Phoenix Wright

Debut: Phoenix Wright: Ace Attorney, 2001

Japanese VA: Kosuke Toriumi

English VA: Sam Riegel

As a young man, Phoenix Wright decided to become a defense attorney so that he could help people that would have no one to defend them or believe in them, just as he felt as a youth. A hardy young man, Phoenix runs Wright & Co. Law Officers with Maya Fey, the sister of his mentor Mia, as he takes on impossible cases and helps turn around impossible cases!

Command Moves

Slip-Up - F + MK in all Modes

Questioning - F + HP in Investigation Mode

Air Questioning - D + HP In Air in Investigation Mode

Illuminating Point - HP, HP in Trial Mode

Note Scribbling - HP, HK in Trial Mode

"Just a Little More...!" HP, HP or HK In Air

Cross-Examination - F + HP

Air Cross-Examination - D + HP In Air

Bridge to Turnabout - F + HP with 3 pieces of good evidence, leads to Turnabout Mode

Air Bridge to Turnabout - D + HP In Air with 3 pieces of good evidence, leads to Turnabout Mode

Pursuit - F + HP in Turnabout Mode

Air Pursuit - D + HP In Air in Turnabout Mode

Special Moves

"M-Maya!?" - QCF + P in Investigation Mode

Investigate/Discard - D, D + P in Investigation Mode

Mode Change - D, D + K in Investigation Mode or Trial Mode

High Paperwork - QCF + P in Trial Mode

Low Paperwork - QCB + P in Trial Mode

Press the Witness - DP + P in Trial Mode

Present Evidence - QCF + K in Trial Mode or Turnabout Mode

High Paperwork Storm  - QCF + P in Turnabout Mode

Low Paperwork Storm - QCB + P in Turnabout Mode

Break the Witness - DP + P in Turnabout Mode

Hyper Combos

Steel Samurai Maya Smelting - QCF + 2K in all Modes

Order in the Court - QCB + 2P in Trial Mode or Turnabout Mode

Ace Attorney - QCF + 2P Level 3+ in Turnabout Mode

Tron Bonne

Debut: Mega Man Legends, 1997

Japanese VA: Mayumi Iizuka

English VA: Tara Platt

A member of the Bonne family, Tron is a brilliant genius, creating the Servbots, miniature servants of hers with independent thought and personalitiy, as well as her family's various machinery. Even if she is proud and stubborn, Tron does have a heart of gold and cares for her Servbots as her own children.

Command Moves

Gustaff Fire - F + MK

Bandit Boulder - F + HK

Special Moves

Beacon Bomb - QCF + P

Servbot Launcher - DP + P

Bonne Strike - QCF + K

Bonne Mixer - HCB + K

Hyper Combos

Servbot Takeout - QCF + 2P

Servbot Surprise - QCB + 2P

Shakedown Mixer - HCB + 2K Level 3+

Seth

Debut: Street Fighter IV, 2008

Japanese VA: Akio Ohtsuka

English VA: Michael McConnohie

One of 26 creations of Shadaloo that gathers data on warriors in order to gather data as well as to act as a replacement body for M.Bison, Seth gained sentience and soon would go from being "No. 15" to being the leader of S.I.N., a weapons division of Shadaloo. Seth's ultimate goal is to create the ultimate weapons to gain an iron fist over the world. Possessing the power of the Tanden Engine, Seth is a formidable foe.

Command Moves

Wall Jump - UB or UF jumping near wall

Yosokyaku - D + LK In Air up to three times

Tenma Kujin Kyaku - D + MK In Air

Double Jump - UB, U, or UF during jump

Special Moves

Sonic Boom - QCF + P

Shoryuken - DP + P up to 3 times Air OK

Hyakuretsukyaku - QCB + K

Tanden Engine - QCB + P

Spinning Piledriver - 360° + P

Yoga Teleport - DP or RDP + 2P or 2K

Hyper Combos

Tanden Storm - QCF + 2P

Tanden Typhoon - QCF + 2K

Tanden Stream - QCB + 2P Level 3+

Characters: Shonen Jump Side
Goku

Debut: Dragon Ball, 1984

Japanese VA: Masako Nozawa

English VA: Sean Schemmel

Sent to the Earth to wipe out all life, instead, Kakarot, best known as Goku, would grow to become Earth's greatest protector, coming to love his adopted home planet so much. A mighty fighter with a strong sense of justice and a heart willing to show mercy to even the worst of enemies, Goku is hope for peace and justice, fear for evil and tyranny.

Command Moves

Air Dash - B, B or B + 2P / F, F or 2P In Air

Flight - QCB + 2K Air OK

Ki Blast - F + HP

Arrow Knee - F + MK

Snap Kick - F + HK

Special Moves

Kamehameha Wave - QCF + P Air OK

Explosive Fist - DP + P Air OK

Whirlwind Kick - QCB + K Air OK

Instant Transmission - DP + K Air OK

Solar Flare - QCB + P Air OK

Hyper Combos

Super Kamehameha - QCF + 2P Air OK

Spirit Bomb - QCB + 2P, 2P to charge Air OK

Super Saiyan - D, D + LP Increases power and speed by 10% for a limited time

Super Saiyan 2 - D, D + MP Increases power and speed by 30% for a limited time

Super Saiyan 3 - D, D + HP Increases power and speed by 50% for a limited time

Dragon Fist - DP + 2P Level 3+

Lenalee Lee

Debut: D.Gray-man, 2004

Japanese VA: Shizuka Ito

English VA: Luci Christian

A young Chinese girl who is part of the Black Order, Lenalee has the power of an Innocence called Dark Boots, giving her incredible speed, agility, and powerful kicks. Afraid to lose those she sees as family like she lost her parents, she fights the Millennium Earl and his Akuma horde with the help of friends like Allen Walker.

Command Moves

Double Jump - UB, U, or UF after jump

Triple Jump - UB, U, or UF after Double Jump

Air Dash - B, B or B + 2P / F, F or 2P In Air

Special Moves

Waltz: Mist Wind - QCF + K Air OK

Gale Cutter - QCF + P

Thrust Kick - DP + K Air OK

Cyclone Somersault - QCB + P

Hyper Combos

Burden, Acoustice Technique: Sound Shackles: QCF + 2K

Falling Technique: Iron Shackles - DP + 2K

Edge End Combination - QCF + 2P Level 3+

Kinnikuman

Debut: Kinnikuman, 1979

Japanese VA: Toshi Furukawa

English VA: Ted Sroka

A hero from the planet Kinniku, Suguru Kinniku has been sent to Earth to fight the Evil Choujin. Though childish and immature at times as well as lazy and clumsy, he has a strong sense of justice, and possesses the inner strength of "The Fire", allowing him to becom stronger, faster, and more dangerous.

Command Moves

Knee Drop - D + LK In Air

Niku-dan Elbow Drop - D + HP In Air

Diamond Headbutt - F + MP

Drop Kick - F + HK

Special Moves

Kinniku Buster - HCB + P Air OK

Kinniku Driver - HCB + K Air OK

Muscle Lariat - QCF + K, K to charge

Space Trip - P, release

Flying Punch - QCF + P In Air

Niku Curtain - DP + P

Hyper Combos

Double Kinniku Buster - HCB + 2P

Fuhrinkazan - HCB + 2K

Muscle Spark - DP + 2K Level 3+

Lala Satalin Deviluke

Debut: To Love-Ru, 2006

Japanese VA: Haruka Tomatsu

English VA: Stephanie Sheh

The eldest princess of th King Gid Deviluke of Deviluke, Lala is a bubbly young lady who has ran way from Devilluke to avoid suitors wishing to marry her. There, she met Rito Yuki, and fell in love with him. Now she is on many wacky misadventures with Rito and his friends as she learns to live as a Japanese schoolgirl.

Command Moves

Air Dash - B, B or B + 2P / F, F or 2P In Air

Flight - QCB + 2K Air OK

Special Moves

Laser Blaster - QCF + P Air OK

Almighty Tool: Sword - B, F + P, P rapidly

Almighty Tool: Flame - QCB + P

Buzzing Bat-kun - DP + P,. P to charge

Pyon-Pyon Warp-Kun - QCF + K Air OK

Sticky Gooey Launcher-Kun - QCB + K Air OK

Hyper Combos

Lala Twirl - QCF + 2K

Chomp-Munchy Eater-Kun - QCB + 2P

Go-Go Vacuum-Kun - QCF + 2P Level 3+

Arale Norimaki

Debut: Dr. Slump, 1980

Japanese VA: Mami Koyama

English VA: Brina Palencia

A little girl robot created by Senbei Norimaki in Penguin Village, Arale is very strong despite her size, but she has no common sense, can be a little naive, as well as needing glasses to see. Though most people are unaware she's a robot, she still tends to amaze people with the feats she can do.

Command Moves

Boulder Toss - F + HP

Air Dash - B, B or B + 2P / F, F or 2P In Air

Special Moves

Watermelon Cannon - QCF + P

Pumpkin Cannon - DP + P

Kiin! - QCF + K

Arale Kick - DP + K

Headbutt - QCB + P

N'cha!!!! - QCB + K

Hyper Combos

N'chan Cannon - QCF + 2P Air OK

Playing Pro-Wrestling - QCF + 2K

Earth-Spliter - DP + 2P Level 3+

Yusuke Urameshi

Debut: Yu Yu Hakusho, 1990

Japanese VA: Nozomu Sasaki

English VA: Justin Cook

Once an ordinary junior high delinquent, Yusuke Urameshi would sacrifice his life to save a kid, even if the kid would be safe. Due to this, Koenma, a representative of the Spirit World, would make Yusuke into a Spirit Detective, after many trials that brought him back to life. Yusuke now wields spirit energy to fight demons and other kinds of supernatural threats.

Special Moves

Spirit Gun - QCF + P, P to charge Air OK

Spirit Upper - DP + P

Spirit Shotgun - QCB + P

Spirit Kick - QCF + K Air OK

Hyper Combos

Mega Spirit Gun - QCF + 2P, 2P to charge

Spirit Wave - QCB + 2P

Demon Transformation - DP + 2P Level 3+

Demon Gun - QCF + 2P in Demon Transformation

Naruto Uzumaki

Debut: Naruto, 1999

Japanese VA: Junko Takeuchi

English VA: Maile Flannigan

The son of Minato Namikaze the Fourth Hokage and Kushina Uzumaki, Naruto was fused with one of the nine Biju, Kurama, at birth to prepare for a great threat to the Hidden Leaf Village. However, even if Minato wished for Naruto to be seen as a hero, people of the village hated him for being a Jinchuriki because of Kurama's destroying the village. In spite it, Naruto is driven to become Hokage and to be recognized as who he is.

Command Moves

Double Jump - UB, U, or UF during jump

Chakra Charge - D, D + 2P, 2P to charge

Special Moves

Wind-Style: Rasengan - QCF + P, P to charge Air OK

Demon Wind Shuriken - QCB + P

Shadow Clone Roundhouse - QCF + K

Shadow Clone Axe Kick - QCB + K Air OK

Shadow Clone Uppercut - DP + P Air OK

Hyper Combos

Wind-Style: Rasenshuriken - DP + 2P, 2P to charge

Naruto Uzumaki Barrage - QCF + 2K

Summoning Jutsu - RDP + 2P

Kurama Sage Mode - QCB + 2K

Biju Ball - QCF + 2P In Kurama Sage Mode Level 3+

Monkey D. Luffy

Debut: One Piece, 1997

Japanese VA: Mayumi Tanaka

English VA: Colleen Clinkenbeard

A a child, Monkey D. Luffy dreamed of becoming king of the Pirates, thanks to his idol, "Red-Haired" Shanks. But when he ate the Gum-Gum Fruit, he gained the ability to stretch but lost the ability to swim. Undeterred, Luffy would train, then set out to find One Piece, the legendary treasure of Pirate King Gol D. Roger with his crew, the Straw Hat Pirates!

Command Moves

Gum-Gum Balloon: D, D + P Air OK

Special Moves

Gum-Gum Pistol - QCF + P

Gum-Gum Rifle - QCF + HP, HP to charge

Gum-Gum Whip - QCF + K

Gum-Gum Bazooka - DP + P

Gum-Gum Axe - QCB + K

Gum-Gum Bell - HCB + P

Gum-Gum Gatling - P rapidly Air OK

Hyper Combos

Gum-Gum Fire Hawk - QCF + 2P

Gum-Gum Elephant Gatling - DP + 2P, P rapidly

Second Gear - QCB + 2P Increases power and speed by 20%

Straw Hats Ahoy! - QCF + 2K Level 3+

Ichigo Kurosaki

Debut: BLEACH, 2001

Japanese VA: Masakazu Monta

English VA: Johnny Yong Bosch

A normal teenager who could see ghosts, Ichigo soon met a Hollow, a spirit who had lost itself. Taking on the powers of Rukia Kuchiki, a Soul Reaper, Ichigo became a substitute Soul Reaper, now able to help spirits and protect those closest to him. As he has fought, Ichigo has learned many things of his past, but his resolve to protect those who cannot protect themselves never once wavered.

Command Moves

Air Dash - B, B or B + 2P / F, F or 2P In Air

Special Moves

Getsuga Tensho - QCF + P Air OK

Engetsuzan - QCF + K

Gazan - DP + P Air OK

Kongenzan - QCB + P

Danhazan - QCB + K

Chiretsu Hogeki - DP + K, K rapidly

Hyper Combos

Issentzuki - DP + 2P

Tenbu Renjin - QCF + 2K

Bankai: Tensa Zangetsu - QCB + 2P Increases speed by 50% and power by 30%

Mugetsu - QCF + 2P Level 3+

Dio Brando aka DIO

Debut: JoJo's Bizarre Adventure, 1987

Japanese VA: Takehito Koyasu

English VA: Patrick Seitz

Originally a human, Dio would become the greatest enemy of his adopted family, the Joestars, wishing to break the spirit of his adopted brother Jonathan Joestar. However, even in his ascension to a vampire, Dio's ambition for greatness has never wavered. With his stand, The World, he aims to rule over all!

Command Moves

Air Dash - B, B or B + 2P / F, F or 2P In Air

Stand: The World - 2K Increases power and range

Special Attacks

Vapirization Freezing Technique - QCF + P

Space Ripper Stingy Eyes - B, F + P

Muda Muda - P rapidly

Violent Stomp - D, U + K

Death Impact - HCB + P

Life Absorb - QCF + K

Hyper Combos

Road Roller - QCB + 2P

Checkmate - QCF + 2P The World's Power - DP + 2P Level 3+

Light Yagami

Debut: Death Note, 2004

Japanese VA: Mamoru Miyano

English VA: Brad Swaile

A brilliant but bored high school student, Light Yagami would soon find a mysterious notebook called the Death Note. After he first got a sample of its power and met the Shinigami, Ryuk, he decided only he was fit to be God of a new world, thus he became "Kira", meting out death with the Death Note from the shadows.

Special Moves

Deathscythe Swing - QCF + P

Deathscythe Slash - DP + P

Maniac Dance - QCF + K

Kira Dash - QCB + K

Kira's Laugh - DP + K Increases power and speed by 20%

Hyper Combos

Deathscythe Wheel - QCF + 2P Air OK

Brilliant Genius - QCF + 2K

Death Note - DP + 2P Level 3+

Wingman/Kenta Hirono

Debut: Yume Senshi Wingman, 1983

Japanese VA: Ryo Horikawa

English VA: Yuri Lowenthal

Kenta Hirono is a young middle schooler who dreams of being a real superhero he made named Wingman. One day coming from school, he met Aoi Yume, a girl from the world of Podreal, and uses her unique Dream Note, really making himself into Wingman. Now he strives to fight the villains of Poldreams, as well as try to juggle his life as a middle school student and a super-hero.

Command Moves

Air Dash - B, B or B + 2P / F, F or 2P In Air

Double Jump - UB, U, or UF during jump

Triple Jump - UB, U, or UF during Double Jump

Special Moves

Contini Punch - P rapidly Air OK

Wingul Crash - QCF + K In Air

Spiral Cut - QCF + P, P to charge Air OK

Chrome Labor Upper - DP + P

Chrome Labor Slash - QCB + P

Hyper Combos

Final Beam - QCF + 2P

Winner: Winarudo Silhouette - QCF + 2K, P or K to attack

Driver Raid - DP + 2P Air OK

Delta Raid - QCB + 2P Level 3+

Kankichi Ryotsu

Debut: Kochikame, 1976

Japanese VA: LaSalle Ishii

English VA: Chris Kent

The head patrol officer of Katsuhika, Ryotsu or "Ryo-san" is a man whose laziness at work is matched only his zeal and cleverness in hatching money-making schemes, plus he also is more like a businessman with his pastimes. With his bike Chidori, he will do what he can with his street smarts, and his unorthodox methods.

Command Moves

Chidori, Let's Roll! - B, B, B /  F, F, F

Coward Drop - D, D + 2P, D to remain crouched

Drop Kick - F + HK

Newspaper Swipe - F + HP, HP to charge

Special Moves

Bazooka Launch - QCF + P Air OK

Fire Exstinguisher - QCB + P

Fireworks - QCF + K

Model Tank - QCB + K

Model Copter - DP + P

Spinning Top - B, F + P

Flipping the Table - B, F + K

Hyper Combos

Rocket Launcher - QCF + 2P

Taiko Drummer Ryotsu - QCF + 2K

Uh-oh!! - DP + 2P Level 3+

Hitomi Kisugi

Debut: Cat's Eye, 1981

Japanese VA: Keiko Toda

English VA: Wendee Lee

The second daughter of the famed art collector Michael Heinz, Hitomi and her sisters Rui and Ai run the Cat's Eye cafe, as well as working as skilled art thieves. Although wanted from the law, the girls do what they do in order to try to find their father, with Hitomi being known as Cat's Eye due  to her being the one who commits the heists the girls work on.

Command Moves

Front Flip Kick - F + LK

Backflip Kick - F + MK

Spinning Roundhouse - F + HK

Special Moves

Whip Swing - QCB + K Air OK

Frankensteiner - DP + K

Cat's Slide - QCF + K

Roll - QCB + P

Whip Lash - DP + P, P rapidly

Calling Card - QCF + P Air OK

Hyper Combos

Whip Storm - DP + 2P

Cat's Rave - QCF + 2K

Surprise Theft - QCF + 2P Air OK

Cat's Eye - HCB + 2P Level 3+

Cell

Debut: Dragon Ball Z, 1989

Japanese VA: Norio Wakamoto

English VA: Dameon Clarke

A creation of the Red Ribbon Army's Dr. Gero, Cell was a genetic experiment who would awaken time after Dr. Gero's death, with the singular purpose to become perfect and destroy all in his path. He would kill the last Z-Fighter of his time, Trunks, and travel to the past to seek out Androids 17 and 18 to absorb them, becoming perfect...

Command Moves

Air Dash - B, B or B + 2P / F, F or 2P In Air

Flight - QCB + 2K Air OK

Tail Sting - F + HK

Air Tail Sting - D + HK In Air

Special Moves

Kamehameha Wave - QCF + P Air OK

Death Beam - DP + P Air OK

Rockslide Tackl - QCF + K

Battering Ram - QCB + P

Death Wave - QCB + K

Absorption - DP + K

Perfect Barrier - RDP + P Counter attack move

Hyper Combos

Super Kamehameha - QCF + 2P Air OK

Death Ball - QCB + 2P, 2P to charge Air OK

Self-Destruction - QCF + 2K Level 3+

Final Boss
Fortinbras

Debut: Onimusha: Warlords, 2001

Japanese VA: Yasunori Masutani

English VA: J. Grant Albrecht

The White Serpent. The Lord of the Genma. The Genma God of Light. Fortinbras has been known by many names in his existence. He has been defeated before, only to rise again. He believes his race, the Genma, to be superior to humans and to the Oni, and as the Omen Star appears, he rises once against to accept his role to destroy all life.

Tactics

After beating 8 teams of 2 in Arcade Mode, you will face Fortinbras. The battle takes place in three stages, each representing his varied forms from the Onimusha games he has been in. His first form will be his form that Samanosuke faced in the end of Onimusha: Warlords. In this form, Fortinbras strikes with his claws, his tail, flame breath, and dark lightning, though he will not move much. When you defeat him, the battle isn't over by a long shot...

In Phase 2, Fortinbras absorbs the power of the Omen Star in his background and becomes his first form from Onimusha: Dawn of Dreams. In this form, he fights as he had before, but is more mobile and can move around the background too, shooting laser blasts of dark energy at you. Though in this state, he is very suspectible to Air Combos as well as the right use of Crossover Combinations and Crossover Air Combos. Once defeated here, the final battle begins...

In the Final Phase, Fortinbras becomes the Man in White, his true and ultimate form as the Genma God of Light. Just because he is about the same size as most of the cast now doesn't take away from the fact he is still as powerful as he was in Phase 1 and 2, if not more so. In this form, Fortinbras levitates around the stage as well as walking on air, usually his arms behind his back before he makes an attack. When he attacks, he will summon various Genma to his aid as well as shooting fireballs and using the power of his pressure itself to immobilize your characters in addition to creating geysers of fire in addition to using his dark energies as he had before. In this state, Fortinbras does not stagger as he takes hits, so you need to be able to hit him hard and fast to take him down. Once beaten, you've cleared Arcade Mode and unlocked the ending for the character that defeated Fortinbras!