SuperTux Portable

SuperTux Portable is a remake of SuperTux. Is somewhat a pre-evolution between Milestone 1 (v.1.0- v.2.9) and the release for big fans, Milestone 2 (v.3.0- v.3.3).

List of changes from the original

 * Penny had a new sprite: his tail is shorter, and the very dark tone of indigo is replace by a slightly lighter purple tone.
 * Mr. Ice Block had a new behavior: when kicked around (like the Koopa Shells in Mario) after jumping on him and touch a non-invincible enemy, instead of both Ice Block and the other enemy gets defeated; only the other enemy gets defeated, giving the ability to defeat multiple badguys. Another changes is that fall off cliffs with something safe to land (ex: turn around if the cliff lead to lava or pits, but fall if the cliff lead to another cliff), or jumping on him more than 4 times will kill him instantly (in the original, is not killed if jumped many times). When is kicked around, each hit can slightly slow-down him, and with 15 hits return to normal (original he remain skidding forever if not jumped on him).
 * Mrs. Ice Block is added: is pink and she can't walk off cliffs or (usually) platforms, even if is something safe to land. However, 5 hits can return him back to normal.
 * Nolok has a different sprite.
 * Mrs. Snowball was added: is pink and she can't walk off cliffs or (usually) platforms.
 * Spiky had a minor behavior change: instead of falling off cliffs even is leading to a pit or lava; he's now like the female versions: turning around cliffs even if is something safe to land.
 * Flying Snowballs are now flying up and down at fixed intervals and speeds instead of random ones (despite the fact that the random intervals A.I remain on the later PC versions, along the fixed ones).
 * Some flying snowballs are instead remaining staying down, but goes fast up when the player is about to jump over him (PC versions can't feature this secondary path for this enemy).
 * DS and 3DS versions allow to drag Tux with stylus, as well causing a strong wind when blowing on the microphone in the 3DS version; pushing Tux back and defeating some badguys.
 * The points, live and timer features have been removed, except the timer appear in 3 levels.
 * Coins are now used for shops and checkpoints (the red blocks with a waving flag and a "R" on it in the GBA SP version, or the bell which flashes when activated on another versions). Ex: a Egg costs 10 coins, a Fire-Flower costs 25 coins, a Ice-Flower costs 30 coins, a Tux Doll costs 65 coins, a Super Star costs 90 coins, while a empty bottle with a ? on it costs 50 coins. A checkpoint drops 1 coins from the total.
 * Here are shops that don't need coins, but the bottles are instead replaced with boxes and the power-ups are not visible through the boxes. This shop type are half less common than the one described previously.
 * Snowmans are added: they turn into a Snowball after hit and are much more slower. Butt-jumping will defeat him instantly; like many other enemies.
 * Bombs had a strong redesign: they're blue instead of black, the fuses are not burning when not jumped on, the white eyebrows are gone, the toy-like feet with shape like this "L" are replaced by boots, hands are added, the angry expression is replaced by a non-described expression with two simple eyeballs. When jumped on and lie, instead of staying but still in the walking animation and flashing red, they now had a stay sprite: closed eyes, losing the hands and the boots, as well a burning fuse than simply flashing red. In rest, the behavior is unchanged.
 * Haywires are a sub-species of bombs, first appear here. They're purple and with green boots than red ones, and very similar to Bombs. However, they can fall off cliffs only on the part where is something unsafe to land; also when jumped on not lie but run around madly. The explosion is triggered after 10 seconds than 1 second like the basic bomb. Since, can also lie when jumped a second time.
 * Short Fuses are added: when Tux stay on the same platform as the Short Fuses are, they start to become aggressive and chase the player. Despite the aggressive behavior and name, they're smaller and the explosions are not dangerous: is like if he's filled with air than explosive, because can't harm but throw Tux back. Are found only on groups.
 * Sleeping bombs and Spikies exist. If Tux gets near a sleepy Spiky, they wake up. However, sleepy Bombs can't wake up when Tux is near them, but wakes if Tux jumps over him. This enemy type will sleep again when the player gets too far them (except the bombs), but wake up again when gets close them. Spiky had their eyes and feet hidden when sleeping, while the bombs had their eyed close but visible as well the boots and hands and stay on a Yoga-like position (siting down on his knees, as well the hands up and etc.).
 * Trampolines look, act and sound more like springs. Had a spring and are purple instead of a simple, red button. A "boing" like sound is played instead of a seal/walrus laugh-like sound playing. They're no longer statical on the ground and are now portable.
 * A block was added in a castle level to prevent the glitch "Two Small Tux's".