User blog:IsGamer13/Dim. Admin Smash Moves

Smash 4 is probably my favorite smash game in the franchise for lots of reasons, and even if I know this is pretty much not possible, I wanted to make a moveset for my original characters from my game idea. Without further delay, let's begin:

Aria
Since she's the impulsive of the two, I wanted to make her a fast, reliable and solid character yet fairly punishable and risky, making her a high-risk high-reward character of sorts. Having ranged options that deal moderate damage and knockback and melee options that have a lot of kill potential yet whiffing may lead you to many problems. Theorically mastering Aria will be very fun and rewarding in the end.

As for her moveset, it kinda goes like this: Her specials allow her to safely attack from a distance, notice that fast characters could potentially dodge her attacks, but landing her specials is rewarding because half of them are very good killing moves, her recovery is excellent as well.
 * Jab: Punches twice in front of her dealing 3%, then finishes with a kick that deals 6% and sends the opponent a small distance. Fast, reliable and you can lead jabs into grabs as well.
 * Up Tilt: Flashes the icon above her head dealing 9%, hitting any enemies in the air, has a lot of range above her head but it has little to no range on ground enemies. Fast, and can prevent air assaults often.
 * Side Tilt: Slashes with her virtual weapon forward dealing 6%, very quick move with long melee range, it has no vertical range however, use it at your heart's content since it's hardly punishable and can space your opponent nicely with it's fair knockback.
 * Down Tilt: While crouching, does a sweep with her leg on the ground, dealing 5%, fast move that can take enemies by surprise if caught offguard while coming at you. This move can potentially set an aerial.
 * Dash A: Aria slashes with her virtual weapon in an odd arc fairly donwards, this move deals 9% and comes out very fast, the range is fairly short but it can kill enemies often as well.
 * Up Smash: Aria prepares her virtual weapon, then slashes in a wide arc around her, dealing 15%-22%, similar to Toon Link's but with more damage and range. This move comes out fast and can reliably kill, it has mediocre range on the ground however.
 * Side Smash: Aria prepares her virtual weapon, then slashes with two swords in a wide arc in front of her, dealing 18%-24%, this move consists of two fast hits where the first deals the most damage and the second deals the most knocback. This move covers a lot of range in front of her but whiffing it can leave you exposed for a bit.
 * Down Smash: Aria prepares her virtual weapon, then slashes with two swords on both sides, dealing 12%-18%, this move is fairly fast but it leaves her exposed if you whiff it. Works nicely when hitting it while the enemy is trying to recover.
 * Nair: Aria spins her virtual weapon around like a spear, hitting enemies for 8% while it's spinning, considerable range, lingering hitbox and can be used defensively. Has a fair amount of landing lag and almost no ending lag.
 * Fair: Aria sweeps her virtual weapon in front of her in a 180° angle in the form of a scythe, dealing 10% (14% if sweetspot), this move covers a lot of range and can kill opponents if you manage to land it, the sweetspot can spike enemies as well. Has a lot of startup and landing lag.
 * Bair: Aria kicks behind with her leg, this move comes out very fast and it has a sweetspot that deals more damage and knockback, deals 6% (10% if sweetspotted), recommended to use often as it can reliably kill or be used for gimping.
 * Uair: Aria shines her icon upwards, hitting for a fast 9%, this move can combo into itself but it has considerable lag if you whiff it, recommended to use for killing when you're at a moderate distance from the blast zone.
 * Dair: Aria kicks with one leg, followed shortly by the other for 5% damage each, this move sends opponents diagonally upwards in a random direction. Fairly good when approaching from above or simply negating recovery from enemies.
 * Grab: Aria tries to reach her enemy with her virtual weapon, if successful, "binds" the opponent (grab animation) and constricts it to pummel it for 3% damage (fairly slow pummel). Long grab range.
 * Fthrow: Aria kicks the opponent forward while unbinding it from the grab, dealing 9% damage and small knockback.
 * Bthrow: Aria launches the opponent diagonally backwards, dispelling the bind and launching it for a small amount of knockback towards the floor. Can connect with her Bair if done correctly.
 * Uthrow: Aria hurls her opponent around her once, then launches it upwards, potential kill throw since it has a lot of knockback.
 * Dthrow: Aria sends her opponent down, setting up an aerial of your likings (Nair, Uair and in rare cases Bair and Fair).
 * B: Aria turns her virtual weapon into a mecha-cannon, then she fires an energy ball at the randomly targetted enemy, has a similar startup to a fully charged smash attack, you must also have an enemy targetted in order to hit it, but it deals 25% and it has a lot of kill potential. This move has very little ending lag, it cannot be absorbed but it can be reflected to negate the damage.
 * Side B: Aria slashes quickly with her virtual weapon a set distance for 8%, making her almost teleport, but actually make a light-speed slash, this attack can be shielded but it has no startup in exchange of some ending lag, you can also use this to recover, but you can only use it once in the air.
 * Down B: Aria prepares for the next enemy attack, she turns her virtual weapon into something, depending on what hits her, a physical attack will make her make a diagonal cut in front of her while a projectile will be reflected back. Deals 1.3 of the countered/reflected move.
 * Up B: Aria jumps a set distance while swirling her virtual weapon around in the process, this attack has considerable range on the sides, but has no vertical range excluding the startup of the jump. This attack can deal up to 10%.