Kalran: Tales of the four nations/Serpent

"Serpent ready to bite!"

-An arachnid tankette exiting the armor facility

Tactical analysis

 * Try and catch us: The Serpent is a fast, low-profile, light tank, being fast, amphibious, and air-portable
 * Sudden strike: With its rocket pods it can break apart tanks in a three round burst and its cannon, while having a weak caliber, can blow up infantry and defenses with its high explosive shells. And can plant a trail of stun mines as it escape to stop its pursuers
 * Sneaky: Thanks to its low profile and equipment, the Serpent can temporarily boost its speed and cloak itself, allowing it to close the distance with enemy units and avoid attackers. But for the duration the weapons are disabled
 * Slither away: Of course the Serpent is a light tank. And will fall under anti-tank or autocannon barrage

Salvage upgrade
Rank 1: Increase rocket burst amount to 6 and upgrades them to tesla, stunning vehicles hit, and increase cannon range.

Rank 2: Upgrades cannon round to pressurizer blast, increasing aoe and damage, and stun mines aoe increased and stuns infantry