Gaiaterra: Elysea's Conflict/The Tyrian Confederation

The Tyrian Confederation are one of the forty-two DLC factions in Gaiaterra: Elysea's Conflict. This faction relies on entrenchment, versatility and powerful artillery to gain victory.

Description
"No gods, no masters, no states!"

-A motto of The Tyrian Confederation

* TBA*

Lore Articles

 * Life before the Colonisation
 * Tiberium mining operations in Arkesia
 * The puppet government under the Guardians
 * Tyria before the Revolution
 * Arkesia before the Revolution
 * The Revolution of 2002 V.C.
 * Life under a Stateless Society
 * The Communes of the Confederation
 * Arkesia's Artillery Warfare doctrine
 * Mesmer Weaponry
 * The Conglomerate-Confederation Alliance
 * Panopticon Story

Tactics
* TBA*

Relations

 * Federation of Aquila: Hostile
 * Socialist Union of Voshkod: Hostile
 * Andoran Republic: Hostile
 * Elsword Emprie: At War
 * Aristocracy of Encantadia: Hostile
 * Black Banner Conglomerate: Friendly
 * Minutemen Survivors: ???
 * Necromunda Insurgents: ???

Notable characters

 * Nia: Confederation EVA
 * Shandi
 * Akkan
 * Luterra
 * Allegro
 * Kakul
 * Kazeros
 * Beatrice
 * Brelshaza
 * Nineve
 * Neria of Yorn
 * Tortoyk
 * Vykas
 * Galatur
 * Valtan
 * Ianna
 * Kadan
 * Thirain
 * Valgrys

Legendary Generals

 * Mari: General of the Lost Ark Artillery Command
 * Azena: General of the Tyrian Communication Command
 * Kharmine: General of the Arkesian Mechanized Military Group
 * Thaezin: General of the Steel Rain Expeditionary Corps

Commandos

 * Eve: Steel Rain Expeditionary Corps Commando
 * Devona: Lost Ark Artillery Command Commando
 * Cynn: Tyrian Communication CommandCommando
 * Blackfang: Arkesian Mechanized Military Group Commando

Sub-factions

 * Lost Ark Artillery Command
 * Arkesian Mechanized Military Group
 * Tyrian Communication Command
 * Steel Rain Expeditionary Corps

Arsenal
Main Article: Gaiaterra: Elysea's Conflict/Confederation Arsenal

Specialization
The Confederation Archives Tower can be built from the start of the game with a Refinery, and allows the Confederation to specialize in one of three possible technological branches that reflects the results of Confederation experimentation and improvisation. Only one Specialization can be chosen at a time, but they can significantly change the tactics of forces in the field!

Rhetoric
Psychological tech

Communications
Radio tech

Eugenics
Biological tech

Exotic Materials
Material tech

Metaphysics
Weird math and strange physics

Entrench
When the Confederation march to war, they seed the battlefield ahead of them with all manner of emplacements and defenses to cripple anticipated counterattacks. Most are laid by infantry and specialized vehicles, but others are deployed ahead of time. While their Towers: huge, hulking behemoths, quite literally skyscrapers on treads, move forward, crushing foes when mobile and on the move, and deploying them near the front as strongpoints to both mobilize their force closer to battle and to heal their wounded, but once deployed into position cannot be packed up while the battle still rages.

Trench Systems
All Confederation structures automatically generate a complete square of Trenches in a radius around themselves: different trench systems that overlap each other will link up into a larger system. Infantry has improved speed and counts as being in Light Cover when utilizing the trench systems, conventional defenses can only be placed in the Trenches, and while they may be destroyed they cannot be demolished - friendly engineers can repair them given time.

Freedom Or Death
The Confederation Mandate is a form of thinking that tells the Confederate forces not to take one step back nor flee or cower in the face of battle, for when they fall in battle they by proxy lose the freedom they fought for and cause the world to fall. Confederate units gain increased armor bonuses when stationary and increased morale when in combat, and in the event their morale breaks, they will either stand still to stay in the fight or straight up charge at their foes where others would have routed and deserted. Ensure the use of Quartermasters to prevent your troops from engaging in suicidal tactics.

Auxiliary Forces
While not formally incorporated into the military structure of the Tyrian Confederation, Auxiliary Forces may appear in the battlefield under specialized circumstances - normally being unlocked as part of a tech structure. And are equipped with experimental weapons to tip the odds in the Confederations favor.