Kalran: Tales of the four nations/Partisan

Tactical analysis

 * Swift and silent: The Faunus may be few, but they make up for it with stealth. Armed with long barreled musket, these weapons let Partisans outrange most of their foes, and have enough power to punch through steel. It helps that their rounds are enchanted with corrosive magic that quickly eat away infantry armor
 * A silent nest: If they have time Partisans can set up sniper nest where they can hide, increasing their range and rate of fire
 * A stunning surprise: One of the tools Partisans wield are caltrops. These spikes, while doing little damage, can stun and leave ground units vulnerable to attacks
 * I ain't no soldier: Reliant on their rocket launcher armed brethren for any sort of protection against armored vehicles, Partisans also wear minimal armor for better mobility and concealment. Their best defense is the ability to become invisible, making them frustratingly hard to root out

Arkalion

 * Legionnaire
 * Defender
 * Voltigeur
 * Warrior
 * Guardian
 * Ascendant soldier

Alcradia

 * Vanguard
 * Lancer
 * Trooper
 * Huntress
 * Talon
 * Sword

Axio

 * Ashigaru
 * Privateer
 * Spear militia
 * Raider
 * Rebel
 * Penitent trooper

Askrian

 * Footman
 * Partisan
 * Dervish
 * Stormtrooper
 * Mercenary
 * Necromancer