File:Dead Space Review - Action Horror Perfection-2

Dead Space - so good even the taint of EA couldn't ruin it (at least this title in the series).

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PC Game Fixes for Dead Space - Mouse Fix: https://community.pcgamingwiki.com/files/file/840-dead-space-mouse-fix/ - Running Dead Space at 60fps https://steamcommunity.com/app/17470/discussions/0/385429254933970315/

Other Boulder Punch Videos to Watch: • Dead Space 2 - https://www.youtube.com/watch?v=C89e-45slH0 • Thoughts on the Dead Space Remake and The Callisto Protocol - https://youtu.be/SKWZIPjwI28 • Resident Evil 4 - https://www.youtube.com/watch?v=IKAPotGYTV4 • Resident Evil 5 - https://www.youtube.com/watch?v=TBmLskYXfeA

Dead Space Playlist: https://www.youtube.com/watch?v=ns57kDIuZH4&list=PL9iyzUyf92M9zyR8igYaFxWPM7gHmqS5B

Dead Space is such a quality game made by passionate developers that even the taint of EA couldn't drag it down. Well, at least this title in the series.

Released in 2008, Dead Space is an action horror title with heavy inspiration from Resident Evil 4 and System Shock 2. Dead Space comes from an odd period in EA's timeframe where there were pushes for more original IPs (before they drove them into the ground - some things never change). Dead Space is one of the most immersive, atmospheric, and best-paced games I have ever played

It's one of the most immersive, atmospheric, and best-paced games I've ever played. Each section doesn't overstay its welcome, constantly changing up, and knows just when to end, not feeling that it was too short. Dead Space is consistent in quality throughout and doesn't have any major drops in quality.

This Dead Space review/analysis/critique/retrospective will look at how Dead Space came together, the atmosphere, the setting, combat & weapons, zero gravity, the amazing UI, sound design, the horror elements, plot analysis (spoilers), along with what happened to the Dead Space franchise, and why you should be excited for the Callisto Protocol.

Timestamps: 00:00 - Prelude 00:46 - Behind the Scenes of Dead Space 03:45 - On the PC Port of Dead Space 04:25 - Game Intro 06:51 - Strategic Dismemberment System 09:33 - The Weapons of Dead Space 11:05 - Zero Gravity 12:51 - The UI of Dead Space 15:14 - Isaac the Errand Boy 16:06 - The Ship 17:08 - Sound Design of Dead Space 19:26 - Horror in Dead Space 21:42 - Plot Analysis of Dead Space (SPOILERS) 26:31 - Aftermath, and the Future of Dead Space

Additional Footage:: - The Callisto Protocol - https://www.youtube.com/watch?v=5pvlUEAuTwA - Dead Space: - Dead Space Dev Diaries: https://www.youtube.com/playlist?list=PLNuCL0A13PqVryf0u3hr9Uh-yFrJMIZXx - How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica - https://www.youtube.com/watch?v=BQ3iqq49Ew8 - Dead Space 2 - Mass Effect: https://www.youtube.com/watch?v=n8i53TtQ6IQ - Mirrors's Edge: https://www.youtube.com/watch?v=2N1TJP1cxmo - SKATE 3: https://www.youtube.com/watch?v=xhWPSb0XBFU - This is Fine: https://www.youtube.com/watch?v=0oBx7Jg4m-o - Tiger Woods PGA Tour: https://www.youtube.com/watch?v=NaGSpUhlSPg

Additional Links:: - Crafting Destruction: The Evolution of the Dead Space User Interface - https://www.youtube.com/watch?v=pXGWJRV1Zoc - https://www.gamasutra.com/view/news/112523/In_Depth_Inside_Mirrors_Edge_Dead_Space_Sales_Weakness.php - https://www.gamesindustry.biz/articles/ea-continues-new-ip-push-with-dead-space#:~:text=Electronic%20Arts%20is%20continuing%20its,survival%20horror%20title%20Dead%20Space.&text=Electronic%20Arts-,Electronic%20Arts%20is%20continuing%20its%20commitment%20to%20new%20intellectual%20property,for%20Xbox%20360%20and%20PS3. - https://www.gameinformer.com/classic/2018/11/22/dead-space-reliving-isaac-clarkes-horrifying-inaugural-journey-10-years-later - http://www.gameplanet.co.nz/features/132412.20081001.Dead-Space-Q-A/ - https://www.gamespot.com/articles/gdc-2009-reliving-dead-space/1100-6206962/ - https://www.ign.com/articles/2008/09/11/dead-space-au-interview - https://www.ign.com/articles/the-callisto-protocol-wants-to-be-the-scariest-next-gen-horror-game-ever - http://www.inventinginteractive.com/2013/07/10/interview-dino-ignacio-dead-space/ - https://www.pcgamer.com/how-resident-evil-4-turned-system-shock-3-into-dead-space/ - https://www.pcgamesn.com/pubg/striking-distance - https://www.videogamer.com/previews/dead-space-interview


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