Thread:Element Knight 375/@comment-11144402-20130824015317/@comment-4743273-20140408043522

Of course there will be a complex plot and red herrings. As the company begins to take the threat that is, ahem...

"JOOOOOOOOOOOOE BAAAAAXTER"

...seriously, they'll start doing as much as they can to lead him off the trail and put an end to his search. The way I see it, the game can have multiple endings based on how well the player can see through the deception thrown at him, and what clues he decides to follow over others.

In fact, I think there should be a possible ending where Joe fails. It's not a straight shot to a happy ending; the player has to focus, think critically, and commit themselves to get the best possible outcome, as if they themselves were Joe. This will make the game more compelling and connect the player more to the protagonist, which is the key to making a game immersive apart from having functional worlds and decent lore.