Kalran: Tales of the four nations/Lancer

"Lancer mech online!"

-A lancer mech primed out of the mecha bay

Tactical analysis

 * The federation finest: Being a Human piloting a mech they are significantly stronger then other factions infantry and doesn't suffer from the same penalties their droid army does
 * No man left behind: With how valuable the life of a human is the federation spared no expenses to safeguard their pilots. Armed with an advance laser pistol, sized to the mech, that can shatter infantry and light vehicles and shield that protect their front, and in the even their suit is compromised the auto ejection will fire. Making sure the pilot lives to fight another day
 * You call that armor: In the event they face against tanks or aircraft they can activate their suit missile pods to lock on and fire upon them. But it can only fire three salvos before needing to reload and struggles against heavier tanks and aircraft and point defenses
 * Still just a human: despite all these strength the lancer is still just a mech piloted by a human and can still be overwhelmed, especially against aircraft and tanks. And with how long it takes to reload, and the time and resource it cost to build one the lose of one, especially with the pilot, will set you back

History
"The droid have made an opening now its our duty to go in and destroy it. URRRRRA!"

-Lance commander Yuri ordering his team to push up to a breach in the Reclaimers line and winning the battle

After the success in the usage of the Kolkov the Human began working on making it better. And after a few trial and simulation they realized that despite the Kolkovs power the weight of the pack it must carry to fire the weapon had heavily slowed it down and left no room for upgrades, meaning it was stuck with its cannon, and began working on one that is more mobile, built more for offense. Which birthed the mark 1 "Lancer". Swapping its heavy gatling cannon for the lighter korav mech pistol and shield, and a pod of missiles installed in each shoulders to face against armor and air.

Rank upgrades

 * Bronze: Increase rate of fire and upgrade missile salvo amount to two


 * Silver: Increase range, rate of fire, and armor and upgrades salvo amount to three and debuffs vehicles


 * Gold: Increase shield regeneration and gain health regeneration and missiles now hits in an aoe

Quotes
{| class="article-table mw-collapsible mw-collapsed" !Voiced by Johnny Yong Bosch

Trained

 * Lancer mech online.
 * For the federation!

Selected

 * Systems are green.
 * Ready to fight.
 * Yes comrade?
 * Laser is active.

Moving

 * On it.
 * Yes comrade.
 * Servos active
 * Surveying area

Moving to attack

 * For Kevros!
 * Activating laser.
 * Urrrra!

Attacking

 * For our home!
 * Engaging target!
 * Laser active!
 * Fire!

Firing missile

 * Locking on target!
 * Arming missiles!
 * (against aircrafts) Bringing it down
 * (against armor) Break!

Retreat (normal)

 * Returning to base.
 * Got it comrade.

Retreat (combat)

 * Falling back to the defenses!
 * Making a tactical withdrawal!
 * Got it!
 * }