Board Thread:Element Knight 375's Discussion Board™/@comment-4743273-20150429004013/@comment-26419622-20150702022520

Heh. Nice list Clarent. Yea i'm pretty sure it's Gaoh who I'm talking about. I didn't play Samurai Showdown long enough to beat him, but he ran through me and the 10 characters i tried with. And Nyx from Persona 3 is also one of my favorite boss battles of all time. The music, the setting, Nyx with his evil monolgue every few turns. It's one of the best boss battles I've had. I'm still playing Persona 4 (no spoilers!) but I'm hoping it's just as good.

I think a boss battle should be able to subtly teach you and push you better at the game and not just find a game exploit to beat it. If the game has different difficulties then Normal dificulty should be the teaching untensil where you subtly learn the game while enjoying the story. The harder difficulties can serve for frustrating and time consuming where you need to be perfect or learn how to exploit the game. That and scret bosses. Granted i say this knowing well when i create game ideas I think of some unfair bosses. Some of these games must have conditioned me for abuse.