Command & Conquer Generals: Maelstrom/Tank Hunter

We'll tear through their armor!

- Tank Hunter reporting for duty

Introduction
The Tank Hunter is the Chinese standard anti-armor infantry unit. No general can overlook them for they are a precious asset.

Overview
These soldiers are the PLA's response to enemy armor. They were formerly armed with a Norinco Type 69 RPG but after their humiliating defeat for the control of Iraq against the GLA had switched it out for more archaic PTRS-41 anti-tank rifle, with anti-air now given to the newly made Sky Hunter. Due to their defeat coming from their ECM tower, despite stopping almost all of Mariam missiles, causing the tank hunters missiles to miss or hit their allies, since they didn't have a way to make their missiles ECM-proof. While the new rifles are weaker it can fire faster and can't be intercepted and can still make quick work of any tank; even the heaviest armor cannot resist them for long, especially against a horde of Tank Hunters. They can also benefit from very powerful upgrades according to their general, except Kwai. Beware however, like in any other Command & Conquer game, they are highly ineffective against infantry, they can be outranged by anti-infantry vehicles such as the Quad Cannon or the Gatling Tank AND they are very vulnerable to toxins, radiations and artillery shells. Be sure to have them in large groups and to escort them with other infantry and/or vehicles. Should you garrison them in a building, they will be much less likely to fall like flies before machinegun bullets but be on the lookout for anti-garrison units like the Toxin Tractor, the Irradiator or the Demo Rebel and artillery.

Upgrades
Nationalism


 * Boosts the effect of Horde Bonus by 25%, available at the Propaganda Center at Rank 3 or at the Barracks at Rank 1 for General Fai.

Patriotism (Fai only)


 * Boosts the effect of Horde Bonus by an additional 25%, available at the Propaganda Center at Rank 3.

Satchel TNT Charge (Fai only)


 * Tank Hunters can now throw a short-range satchel TNT charge that deals heavy damage to all units, available at the Propaganda Center at Rank 3.

Armor Vests (Fai only)


 * Increases all infantry durability, available at the Barracks at Rank 1.

Semi-auto and ammo clip (Fai only)


 * Increases the Tank Hunter's rate of fire and firepower, available at the Propaganda Center at Rank 3.

Radiation Defense (Tao only)


 * Greatly increases the Tank Hunter's resistance to radiation, available at the Propaganda Center at Rank 3.

Depleted Uranium rounds (Tao only)


 * Greatly increases the Tank Hunter's damage and debuffs vehicle hit, available at the Propaganda Center at Rank 3.

Phosphorus Mortar (Yong only)


 * Tank Hunter's can now fire a phosphorus round with a knee mortar which can either light up the fog of war or degarrison units, available at the Barracks at Rank 1.

Advance Scope (Yong only)


 * Increases Tank Hunter's attack range, available at the Propaganda Center at Rank 3.

Marking Shot (Yong only)


 * Tank hunters can now fire a tracer round which marks a target for artillery, increasing damage against that unit, vehicle only, available at the Propaganda Center at Rank 3.

ECM Mines (Leang only)


 * Tank Hunters can now lay down ECM mines, which temporarily shuts down any vehicle that drives on it, available at the Propaganda Center at Rank 3.

ECM Deflectors (Leang only)


 * Tank hunters can now place a deflector on a vehicle, giving it temporary ECM deflection, available at the Propaganda Center at Rank 3.