Jungle Jeopardy

Jungle Jeopardy is the first nightmare of the Dark Deception: Journey of the Girl in Red. It takes place in an Amazon-like jungle during the night with tall, lush green trees and numerous tree houses connected by bridges.

Introduction
Platini starts inside a small treehouse and looks around. "So I must obtain the key piece and escape, much like how that mortal took the ring piece from my manor all those years ago. Well unlike him I can afford to AXE a question or two, heehee.". Platini proceeds onwards outside, onto a wooden bridge heading to higher ground. She then proceeds into the Jungle before finding the key alter in the center of a campsite. She is then ambushed by the first enemies in the game, the Jagged Jaguars. About 5 of them appear, and long vines sprout around the campsite, preventing her from escaping. Platini then engages in combat against the Jaguars, all 5 must be defeated for the vines to disappear, and at that point Platini notices more and more Jaguars running around. "I must move with haste..."

Act 1
The maze is roughly five times the size of UL's buffed Monkey Business maze and consists of two floors, the jungle ground where soul shards are more spread out and are pretty random, and the treehouses and the bridges being the second floor, where there are more soul shards in more consistent rows. It is a mountainous jungle of unknown size, containing every sort of tree imaginable, and which holds great riches within the temples hidden among the majestic trees. Since there's only one zone, the following enemies in this level are: There are also 'sub-zones', including a river, a small cave, and a bigger campsite. Ancient temples and pyramid structures have been found throughout the inner jungle, ranging in size from as big as an average house, to almost as large as a mountain. These temples seem to be filled with both ancient treasures and deadly traps, though most of this treasure has already been stolen by previous lucky adventurers while the majority of traps have been disabled by the unlucky ones. Once Platini collects half the shards, a Jagged Jaguar by the name of Gortorl appears to aid the Jaguars. Although Gortorl can be defeated, it only drives him away and by then Platini would lose too much of her health, so it is advised to avoid him.
 * Jagged Jaguars: These resemble tall anthropomorphic Jaguars with large carnivore eyes, two eyes, spotted fur, tails and an almost permanent smile consisting of jagged teeth. They come in 3 different variants, which consist of Jaguars, Jabbers, and Bouncers. The Jaguars will spawn in areas off screen, including from above. They will sprint at Platini at all times, chasing her in a never-ending pursuit, and swiping at her with their claws. The Jaguars have 750 HP and each swipe deals 125 damage. Platini's axe may parry their claws, deflecting their incoming strike and entirely eliminating damage. They can run surprisingly fast, allowing them to catch up to Platini while on the ground. The Jaguars will occasionally attack by lunging at Platini and biting down on them, delivering 150 damage. This strike can be avoided with careful timing. They may also use a tornado-style spinning attack on Platini, which deals 30 DPS and causes them to become disoriented and vulnerable.
 * The Jabbers have 500 HP and will constantly keep a moderate distance from Platini, backing up when he comes too near. These female Jaguars possess two stages. The first phase of their movement is a haphazard wandering around the jungle. If Platini wanders too far, Jabbers will pursue her until she returns to range. If they are overwhelmed, they will face Platini and attack normally. The shooting phase follows next. During this period, they turn progressively red, before drawing back their right arm and produces the projectile in that hand. This is the charging animation for a shot. A single tomato projectile will be discharged after the animation/charge time is over. The tomato projectile deals 225 damage and will move in a straight line to where the player was standing when it was launched, and will only disappear if it hits the player or collides with a wall.
 * The Bouncers are among of the healthiest enemies early in the game, as well as the most damaging per hit, despite being rather slow in terms of movement speed and attack cooldown. They will rush down and attack through punch barrages, slamming their fists at Platini in close range, performing an AoE ground pound, and a lunge attack. The Bouncers have 1000 HP and all of their attacks deal 300-400 damage (save the ground pound, which deals a whopping 500 damage instead). The Bouncers can unflinchingly shrug off most blows, rushing through them to reach the player as swiftly as possible. This is both a benefit and a curse, as they will not dodge Platini, but will also necessitate heavy punishment to keep them from reaching the player and causing devastating levels of damage. If Platini's elevation differs from that of the Bouncer, it will jump up or plummet down, catching up with her immediately. They proceed in a somewhat predictable way, taking the shortest route to Platini while fighting. Bouncers have no regard for their subordinates and may sometimes harm or even kill them if they get in their way. In fact, they may occasionally pick up a stunned Jaguar and chuck it in the direction of Platini.
 * Torture Toucans: Flying surveillance cameras disguised as toucans, which use razor-sharp buzzsaw blades for attack. They possess 125 HP and their attacks deal 80 damage. When Platini is approached from afar, the Toucans will chase her before accelerating forward at a short distance. When a Torture Toucan is attacked or knocked away, it becomes disoriented and loses interest in its target for a few moments until it re-stabilizes. Additionally, they may also fire a laser projectile that deals 80 damage, which is telegraphed by their eyes flashing red for a moment before firing. Torture Toucans can also be flung into walls or other adversaries by scooping them up and throwing them, destroying them instantly and injuring the other. These enemies are flying and when you hit their bodies, they are strongly thrown back. At lower difficulties, the Torture Toucans only fires one laser projectile at a time, approximately every 2 seconds. In higher difficulties, however, it shoots 6–8 laser projectiles around itself in a short range.
 * Carnivorous Chompers: These giant Venus Flytrap-like plant creatures that appear to be hiding in the jungle want nothing more than to consume anything that moves. The Chompers appear passive and invulnerable at first, with only their fern base exposed. They possess 330 HP and has two methods of attacking. Because of their stationary nature, the Chompers' most common attack is a barbed spike projectile which they launched at their enemies, dealing 60 damage. This projectile has a very long range and can potentially be very harmful if exposed to the attack for too long. If an enemy approaches them, then the Chomper will quickly bite their prey with their thorned maw, dealing 400 damage. When there are no longer any appropriate targets nearby, they will become inactive and invulnerable. When a Chomper kills something, it will regenerate the majority of its remaining health for 10 seconds. However when eating an enemy, they needs to chew that enemy for a short amount of time, which leaves the Chomper vulnerable to attacks.
 * Maniac Monkeys: A subspecies of the Murder Monkeys that resemble chimpanzees, who has developed acclimatization to their environment. They have 650 HP and attack by swinging their knives, each dealing 120 damage. Before swinging it at a broad horizontal range, the Monkey will perform a brief telegraphable animation where they taunt at Platini. The Maniac Monkeys rely on guerilla tactics in which they camouflage with their tropical surroundings by disguising themselves as fake vegetation. While in their disguised state, the Maniac Monkeys will be so similar to actual rocks and shrubs that it's difficult to differentiate them apart. However, they do periodically twitch and move, as well as slowly wandering around the jungle when not observed. This is an identifiable sign that these are enemies and should not be passed, otherwise the Monkey will immediately kill Platini by lunging at her, dealing 400 damage. Their bush also works as armor, possessing 150 HP and disappearing once after it was destroyed. Sometimes, the Maniac Monkeys will throw several banana peels which temporarily stuns Platini for a few seconds before recovering.
 * Roller Tortoises: Slow-moving bipedal tortoises, equipped with a machine gun turret on top of their shells (think of Blastoise from the Pokémon series). The Roller Tortoises possess 1200 health and essentially acts as turret-like enemies, where their signature attack is launching a quick barrage of six fireball projectiles, each dealing 120-150 damage. Individual projectiles can be parried and deflected with an explosion to deal friendly fire damage. Their projectiles are so slow that you would dismiss them as insignificant. However, they are hazardous when combined with other opponents or located in particularly confined rooms, as they narrow your field of action. They may also occasionally retracts into their shell and when it does, they then start spinning and hurl themselves at Platini, gaining increased defense and dealing 230 damage. When a Roller Tortoise dies, it falls to the ground, killing any foes beneath it and generating a non-damaging shockwave that propels Platini and nearby enemies into the air. There's also a red variation with 20% more health and a different attack: instead of releasing individual slow-moving fireballs, it'll discharge a circle of slow-moving fireballs that spread out in a circle, each causing 220-240 damage.
 * Festering Flies: Giant mutated flies with oversized wings. They possess 1200 health and will gradually drift towards Platini's location, dealing 95 damage on contact. When they are lined up with her, they will unleash a salvo of acidic projectiles that deal 220 damage while propelling themselves backwards. They are briefly startled when they collide with a wall before returning to regular behavior. Alternatively, the Festering Flies may float towards any enemy within the room. Upon traveling over one, it will slam down into it, stunning the enemy and releasing a burst of 8 projectiles, each dealing 60 damage. After slamming into the enemy, they will be stunned on the ground and vulnerable to damage.

Boss Act
After collecting all the shards, frenzy mode engages and the Jaguars don a new look. "It seems they're not happy about losing their shards, oh well, they'll learn to get over it just like I did..." Platini must then collect the key piece, but the vine trap reappears and incomes Gortorl.

Gortorl: "Well well well well look what we have here, one of Malak's minions in the domain of our glorious king Raksasa!"

Platini: "Listen, I'm just collecting these key pieces so I can go home as I literally cannot care less about your overlord. If you are going to get in my way, you shall pay the price, same with Raksasa!"

Gortorl: "Oh is that so little girlie? Then how about YOU pay the price for thieving against the Jeopards!"

A boss battle begins and Gortorl will attack Platini, but dodge her attacks with ease. Platini must 'fight' Gortorl for a minute, but then Platini's signature move is introduced.

Platini: "Oh? You think you're so clever, so cool, so cunning with your little dodges, and you may be right to think you have an advantage in the size and speed department, but there is one thing I will always have above anyone I face!"

Gortorl: "Still think you have a chance little girlie? Then let m-"

Platini: "STAR PLATINUM: ZA WARUDO"

Platini gains access to her time manipulation abilities where the time slow and time stop can be used to defeat Gortorl who is utterly shocked at Platini's ability.

Escape Act
Upon Gortorl's defeat the vines retract but a constant amount of Jagged Jaguars will begin spawning and chasing Platini, who must now make a dash to the portal. It is no use fighting them even with time stop as more just keep spawning. "Welp, gotta blast, NIGERUNDAYOOOOOOOO", Platini must run to the portal and escape the level. While she is running, Raksasa's voice can be heard, with him saying "Foolish child entering my realm! As if that dastardly Malak hadn't already caused me enough trouble! HAVE AT YOU!".

Platini exits the portal. "Yay I escaped! That was fun! And I got a key piece! What's the next nightmare?"

Trivia

 * It has been stated that this will not be the only Nightmare with a Jungle theme to it in the game.