War of the Ocean: The HMU Project

War of the Ocean: The HMU Project is a real-time strategy game by Claybear11. The game revolves around the player, who is the Commander of the HMU Project, which is to unify the hydro-militaries of the oceans to combat a sub-aquatic threatening the seas... and soon, land.

The Hydroglobe
The game’s world map, the Hydroglobe, is one major gameplay ascent of the game. The game has five territories of the different militaries, the Atlantic, Pacific, Indian, Artic, and Southern Ocean. Each Ocean has their own agendas, which can investigate and control their areas of jurisdiction. Only one investigation per territory can be made, allow up for five investigations. Investigation can reward the militaries with rewards that can bolster their forces, or trade to help other militaries.

Bases
In each Ocean, their respective faction starts with one base: their Central Headquarters. Each Ocean can build other bases, called Outposts, to monitor different seas in that ocean, Occasionally, an outpost will be seized by the enemy and must require defense. If the player fails to defend the outpost, it will be destroyed causing them to lose all personnel and items at that base. If there aren’t any Outposts left, then the enemy will go for a Central Headquarters. If any of the Central Headquarters are destroyed, then the game will immediately end in failure.

Each base under a certain power can only conduct one form of research each base, and can give the upgrades of that research to rest of that power. Furthermore, they can give advice of that research to the other powers, allowing the time needed to conduct that research to be lessened. The same applies for permanent troop upgrades. If the Atlantic upgrades the squad size of their medics, to other powers will not reap that reward as well, and must be upgraded for each one. Bases under the same power can trade with other for free. If one power wishes to trade with another, it will take time and money. Furthermore, each power has their own economy, which cannot be shared with others.

Battles
The combat of the game is not different to other RTS’. At the beginning of each mission, players will be given set amount and type of troops. They will also begin with construction crew, which can Mine props on the battlefield to gain materials. These can be used to build buildings and other constructs to give soldiers temporary upgrades that last for the rest of the battle, ones that can summon new soldiers, but require Energy to do so, (and materials depending on the troop) and others that build autonomous weapons, like tanks, turrets and battle-subs that require Materials.

Each mission, with the exception of story ones, are all random, occurring at random, with randomized battlefields and objectives. Winning will reap rewards for either the faction responding to the mission or all of them.

Atlantic Defense Force
”Defend the sea to defend the air.”

Composed of countries of North America and Western Europe, the ADF specializes in subsurface soldier combat, along with autonomously controlled weapons, like remote subs and turrets. Upgrade cost for soldiers and summoning in battle costs less than the other militaries.

If tutorial is enabled, the player is forced to start with the ADF. The ADF’s CHQ is in the center of the Gulf Stream. ADF outposts can be built in the Caribbean, Mediterranean, and close to Africa.

Pacific Royal Federation
“Spare mankind, our answer is in our minds.”

The PRF is composed of Eastern Asian countries. The PRF uses no live soldiers and relies on technology, such as Subsurface Combat Meachnoids (SCM) to fight in their battles for them. Construction of outposts, machines, and items are much faster when under the PRF, with some constructs that normally last several days, only being a few hours for the PRF.

The CHQ is in the Japan Sea. Outposts can be built in the Bering Strait, Hawaii, and the Coral Sea.

Indiaustralian Weapons
“Knowledge is Power, But one cannot gain power by our world’s restrictions.”

A weapons smuggling industry, the IAW specializes in thievery from the enemy and developing expiremental and “unethical” weaponry. With origins from Australia, Africa, and South Asia, their field of work is in the Indian Ocean. Developing weapons is cheaper, faster, and have access to weapons stronger than what the other forces cannot build. They also have forces that steal from the enemy, along with free trading between forces. The CHQ is off the coast of Australia, and can build outposts off the coast of India and Africa.

Arctic Command
“The World is our weapon.”

Composed of countries in northern North America, North Europe And North Asia, the Arctic Command specializes in cybernetics and bio-weapons. This team can take over the enemy and turn them against one another. They can also build cyborgs that utilizes heavier weaponry a normal human soldier couldn’t use. The CHQ is the center of the Arctic Ocean, where the equator is, while its outposts are over NA, and Asia.

Antarctic Combat Labs
”Human evolution can go further, and we must push in our darkest hour.”

With forces of South America and Southern Africa, the ACL utilizes genetic modification to maximize human efficiency. Their soldier no longer need to breath air to live and don’t require armor. The ACL’s quirk is that their scientists work incredibly faster than the others, allow them to maximize research speed. Their CHQ is in the center of the Southern Ocean, and the outposts are in the east and west each.

Plot
coming soon