Weapons (SENTINEL)

Weapons are an integral part of loadouts in SENTINEL. They are classified as General, Specialist and Melee Weapons.

Overview
Weapons are classified as follows:


 * General Weapon
 * Submachine Guns: Generally full automatic compact weapons, they close range power houses that are weaker Combat Rifles with faster fire rates essentially
 * Combat Rifles: Fully automatic rifles that are meant to be versatile and can be used at all ranges.
 * Pulse Rifles: Burst fire rifles, they are built for accuracy and function best at medium ranges. They can also be used at close range if the full burst hits regularly.
 * Marksman Rifles: Semi automatic rifles that are meant for precision fire. Control over your trigger finger is necessary with these rifles.
 * Machine Guns: Heavy fully automatic weapons meant to keep people in cover or demolish the cover, they are generally used in defensive or supporting roles.
 * Specialist Weapon
 * Sidearms: Quick to the draw, they serve as back up in times of a slow reload and enable the wielder to make quick work of enemies trying to get a helpless reloader.
 * Launchers: With an explosive might, these weapons are generally the most lethal weapons available, but they do have splash damage and projectiles with often very slow speeds and parabolic arcs.
 * Sniper Rifles: For those who wish to be precise and get that deadly shot on that machine gunner over there preventing your team from advancing. When correctly equipped, they can also be used in an aggressive scouting role.
 * Shotguns: With a pellet based weapon, they lose effectiveness very quickly, but in their effective range, they are some of the fastest killing guns.
 * Specials: For oddball weapons that don't fit in regular categories.
 * Melee Weapon
 * Melee Weapons: Close ranged devastators around which the melee system is built.