Need for Speed: Japan

Need for Speed: Japan is an upcoming open-world racing game developed by Ghost Games. It will be released on Microsoft Windows, PlayStation 4, and XBOX ONE platforms. The game may also be released on Mac and Linux, as well as possibly being ported to the Nintendo Switch in the future. As the title states, the game will be the first in the series to take place in Japan.

Gameplay
To address numerous complaints of Need for Speed (2015), Need for Speed: Japan will be playable offline, have an option for manual transmission, actually be able to pause the game (since it's available offline) and the physics model will be closer to that seen in Need for Speed Carbon. The frame rate also has been unlocked to 60 FPS (and is actually stable, *cough* NFS Rivals). Heat level also is based on how much of a threat the player is to the police rather than by how much fines have been accumulated in said car. Speedbreaker also returns, but with the additional feature to adjust vehicle positioning in mid-air, allowing for better landings.

The game has four different area types: City, Highway, Touge, and Raceway. The main city overworld will be based on the Tokyo-Yokohama Metropolis and Shuto Expressway. The mountain passes in the North Kanto area are also interconnected with the numerous lesser highways. Raceways, on the other hand, cannot be accessed whilst Free Roaming and are closed off.

Police do play a role in the game, albeit in varying degrees. They primarily appear in city races and only sometimes on the highways. This is namely due to the lack of hiding spots in the highway and mountain passes, as well as the latter of the two being typically too narrow for police pursuits.

Each kind of area has their own race modes.

City
City races are probably the most faithful races to the Need for Speed formula. There are also Outlaw events which involve confrontations with police. Races earn you more cash, and outlaw missions earn you more EXP, allowing you to access better parts, more customization options, and faster cars quicker.
 * Circuit: A multi-lap race around a not-so closed area. Almost like the real raceways, but with traffic and police as well.
 * Sprint: A point to point race.
 * Lap Knockout: A circuit race where the last person to cross the line is eliminated.
 * Checkpoint: Just you versus the clock. Get through all checkpoints before the time runs out.
 * Cost to City: Wreak havoc and escape.
 * Pursuit Duration: Keep the cops on your tail for a certain period of time before escaping.
 * Escape: Evade the cops as quickly as you can.
 * Takedown: Destroy a certain number of police cruisers (or a particular kind of one) and escape.

Highway
Easily the area which will allow you to achieve high speeds. Just be careful as traffic is harder to avoid with all that speed, plus there's quite a lot of big trucks that may end your day should you crash into one. Unlike city races, you will always begin the race with a rolling start (excluding Drag).
 * Sprint: Same as the City races.
 * Speedtrap: Pass through checkpoints at a certain speed. Highest total speed is the winner.
 * Highway Duel: A combination of Undercover's Highway Duels, Carbon's Canyon Duels, and the race format in the Tokyo Xtreme Racer series. Each racer starts with 100K points, and the further they are behind (as well as from hitting traffic and walls; police don't count at least) the faster those points go down. First to hit zero before the time limit ends (or the lower score when the time does run out) is the loser.
 * Drag: These will primarily be held in the Wangan and Yokohane routes. Reflexes are key, as you'll need to have good shift work and be able to maneuver around traffic easily (as you'll almost certainly total your car).
 * Tollbooth: Same as Checkpoint Races, but you also have to deal with avoiding hitting tollbooths, as they'll slow you down should you run into them (they break like in Most Wanted), and you'll definitely need that speed for these races.

Touge
These are Japan's famed mountain passes. Pursuits cannot occur here as the roads are typically too narrow. Traffic is also pretty scarce here. The narrow roads and tight corners have made these roads great for drifting.
 * Sprint: You get the idea.
 * Time Attack: Basically the same as Checkpoint.
 * Drift: Drift (no fishtailing) to earn points. The amount of points is based on speed and angle, as well as other factors - such as consecutive drifts. Just don't hit the wall too hard, or you'll lose half of what you would have gotten.
 * Duel: Similar to sprint races, but with only one opponent.
 * Cat and Mouse: One racer starts in front of the other. They race from one point to another, and then the front racer is at the back. Should the front racer get passed or outruns the back racer, the race is over.

Raceway
Tracks (almost) completely closed off from the rest of the map, so you do not have to worry about traffic. Customization will be comparable to that of NFS Carbon's (plentiful, but not to the extent of being overly ricey). Much like NFS 2015, aftermarket parts will be primarily based on real life manufacturers, although fictional ones are still present, which all will be Autosculpt compatible.
 * Circuit: A truly closed off multi-lap race.
 * Lap Knockout: Same as the city, but in a raceway.
 * Class Race: Vehicles are divided into two pools based on performance capabilities. You will only race against drivers in the same pool.
 * Time Attack: Similar to NFS Prostreet's Time Attack races. You have to set the fastest lap time, but you'll be doing so at the same time as the other racers.
 * Solo Drift: Same as mountain drifting, but the roads are wider and you have bonus zones placed riskier areas. You also don't earn points if you drive off the road surface.
 * Tandem Drift: Same as Solo Drift, but with the added challenge of having to share the road surface with another rival.

More to be added soon.

Plot
TBA

Cars
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Police
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Soundtrack
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Trivia/Other Stuff
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