Thread:Element Knight 375/@comment-5401852-20150116101456/@comment-4743273-20150428012554

OK, I made some of your changes. Pretty much everything costs more magic, because you were right, I made the amounts too low.

I'd just like to clarify a few things; basically, the reason the Vine Lasso has such low magic use is that it will be used for a lot of quick platforming, not just against enemies. If it costs 4 magic, I'm afraid it will drain magic too fast. Can I make it cost 3 per use, then 4 for every upgraded use? I also gave it an interesting use against enemies.

Secondly, I'm not sure the Mummy Scepter is as powerful as you think it is; it would really just be to help deal with weaker enemies if you can't find a good way to beat them. It would be nearly useless against bosses until it gets upgraded, and even then, it's not too good. Just letting you know, I didn't try to make it OP.

Thirdly, the pole vault ability of the Jousting Fork might be useful; I took your advice and made it controllable, but think about it; it could allow you to skip some possibly dangerous platforming across a few small ledges or enemies at the cost of some magic - you just have to aim it right. Same thing goes for the Demigod Bow; Shield Knight's gameplay would revolve more around platforming than the others, so the temporary platform would cost more.

This kind of thing goes for all the items; a good amount of items in the original game had uses for platforming, so I decided to make relics that had the same purpose. Others are purely offensive, though, like Sir Hendrik's Guitar or the Devil's Cards.

I hope you understand why I kept some things the way they were, but your input was awesome, and I really appreciate it. Thanks for taking the time to give me such a detailed answer! :D