Donkey Kong Country: K.Razy Trilogy

Donkey Kong Country: K.Razy Trilogy
Donkey Kong Country: K.Razy Trilogy is a remastered version of the first three Donkey Kong Country games, with brand new additions, enemies and levels, along with the old levels. New bosses have been included, along with a brand new remixed soundtrack.

There has been an addition of several movie cinematic clips between levels, usually showing K.Rool's devious plots as the Kongs make their way through the story mode.

Donkey Kong Country 3 - Story

After the destruction of Crocodile Island, K.Rool sailed off in his pirate ship, into the sunset was not seen for several years. Broken and mentally unstable, K.Rool became a mad doctor, turning his pirate ship into a secret submarine, the Knautilus.

With his mindwashing technology, he created K.A.O.S., a machine of absolute destruction. It's blades, sharpened boxing gloves and intelligent adaptive AI allowed it to demolish all in it's way. K.Rool, full of vengeance and rage wants the Kongs tortured and obliterated with a giant laser cannon on his new base being built in Krematoa. He tricks the subservient Kremling population into thinking that K.A.O.S. is their new leader, and kidnaps Cranky and Kiddy Kong, using their raw power to power the machine.

As the Kongs made their way, the Kremlings turned from vibrant and wacky creatures into metallic abominations with arms and cannons. They lost their emotions, being turned into metallic husks with sawblades and lost their minds and went insane, with a constant desire for chaotic destruction. The Kongs were shocked, realizing that even for K.Rool's standards, this was unexpectedly dark and twisted. They, with a new revolution of Kremlings tackled the mutated Kremling creatures as they made their way to K.Rool's new castle in the K.Rool Krevass mountain area.

As the Kong's climbed the castle, K.Rool had programmed some metallic abominations like a three-headed metal bee or Mad Jack, a maniacal wind-up toy abomination. When the Kongs reached his secret lair, Dixie shouted with anger that K.Rool had gone far enough, with a glowing red smile from K.Rool in the shadows. That was when he powered a giant death machine on a conveyor battle, while mutating Kremling prisoners into metallic beasts. After the machine was destroyed, he fled to his new techno-airship in the sky, and used his tech to bring out the most powerful K.A.O.S. machine. As it was destroyed, it begged to be released from K.Rool's tyranny and was destroyed. As K.Rool made his get-away, everyone was out for him. He fired at the Kongs with his armed vehicle, but with the help of the Kremlings and even Barbos, the boat was destroyed.

Making his way on a beach, K.Rool mounted a last assault on them all, revealing a brand new power suit that was created. He fought valiantly, pulling a fake-death when the Kong's got their large banana, but was defeated. He was presumably eradicated in a volcano afterwards, but was found alive making plans for his next invasion for DK 64.

Boss List for DK 3 (16 Bosses)


 * Krobber Kopter - A muscular Kremling driving an assault Kopter, attacking the Kongs as they made their way down from the ruins of K.Rool's airship from DK2.
 * Belcha - Appears as a midboss during a level, catching the player by surprise as they are about to reach the flagpole.
 * Arich - A giant spider located in the woods.
 * Krimson - A mutated Kremling abomination with a flamethrower and three arms.
 * K.A.O.S. Match 1 - KAOS attacks the Kongs with flame blasts, sawblades and punching gloves, along with a laser mounted visor.
 * Armydillo - A giant armadillo mutant from DK 64.
 * Bleak - Appears as a regular boss fight.
 * Barbos - A giant spiked clam
 * K.A.O.S. Match 2 - KAOS has turned into a giant mech of sorts with pipes and tubing into two giant mounted boxes that fire missiles.
 * Mad Jack - From DK 64, he's found in the mechanical lab of K.Rool's secret tower of doom.
 * K.Roolenstein Battle - Attacks with electrical guns, conveyor belts and attacks the player in a giant machine. Once destroyed with barrels, he fights similarly to DK2's final boss. He uses an evolution ray that turns Kremling prisoners into metallic mutants.
 * Abomibeenation - A giant metallic bee with three heads. Run.
 * K.Roolensteins Knautilius Showdown - A survival fight dodging projectiles while destroying the machine with metal kegs.
 * K.Roolensteins Final Showdown + K.A.O.S - K.Roolenstein sets the whole island on fire. On a brand new airblimp, he attacks the Kongs with the ultimate version of K.A.O.S. As it gets destroyed, it uses it's hands to chase the Kongs further up the airship, as the Kremlings join the fight to destroy the machine.
 * K.Roolensteins Escape - K.Roolenstein escapes on a jet powered armored hovercraft, and it must be destroyed.
 * The Final Battle ! - K.Roolenstein is cornered by the Kremlings and the Kongs. He laughs evilly, and this starts one more final battle, throwing off his science suit, revealing a techno-suit beneath, using giant electric fists. He is eventually fried alive by thunder and beaten up by the Kremlings, before getting caught onto his sinking airship which crashes into a volcano. As the yellow banana falls down for the victory, it rots suddenly, as K.Roolenstein goes completely mad, trying to bury the Kongs and Kremlings alive, but is defeated for good. He is presumably killed, but is revealed to be alive. He finds a rare crystal that gives him an idea for a laser cannon to obliterate the Kongs, laughing maniacally deep underground for DK 64.