Kalran: Tales of the four nations/Carryall

"Carryall transport online."

Tactical analysis

 * If you're going to ride, ride safe: The Carryall is hands-down the best option for transporting the mecha and (more often) battlesuit forces of the knights support. Fast and agile, the Carryall can insert up to three mecha or six battlesuits precisely where the commander need them and can easily carry them back him afterwards
 * No Carry-On Luggage: Unfortunately, three or six passengers is the maximum. The Carryall suffers from severe cargo space issues on account of it's advance equipment's, and can't haul a proper attacking force on its own. Nor does it contain the equipment's to transport droid units
 * Raiders in bound: The Carryall, thanks to bleeding edge targeting interference technology, is completely invulnerable to weapons fire while in the air. Though it can only be fired on once it starts its landing sequence, necessitating its use far from any enemy defences
 * It's already as cramped as it is: The Carryall has no weapons to speak of, the spaces holding it already taken up for its invulnerability, and it pays for its invulnerability with an extremely steep price, being the most expensive aerial transport in the game. For all its speed, defense, and support, it's still just a transport

Trivia

 * It is based on the Alexander Private Jet from Red Alert Paradox.