Tekken 9: Glorious Retribution

Description
Tekken 8 (鉄拳8 Tekken Etto?, lit. Iron Fist 8) is the tenth installment in Tekken series, is a fighting game developed and published by Namco. The game runs on Unreal Engine 5, making it the first game of the series to run on this engine. An update of the arcade version was released called Tekken 8: Glorious Retribution. The console version is based on said update.

Story Mode
The story mode of the Tekken 8 is divided into two sub-modes, somewhat similar to Tekken 7.


 * The Devil Gene Saga - the main story mode. This time, the side characters such ash: Claudio, Zafina, Hwoarang, Yoshimitsu, and Steve will have involvement in the story with the now main characters such as: Jin, Kazuya, Jun, Xiaoyu, Nina, Lars, Lee.
 * Character Episodes - character specific story modes. This time all playable characters have their own character episode. However, unlike Tekken 7 where each character had 1 fight, this time each character has 8 fights against predetermined opponents.

Arcade Mode
The player picks a character and goes through ten stages in which the player goes through the chosen character's story. The first four are against random opponents, the fifth is against the character's rival, the sixth to eighth will be random opponents again, the ninth will be either against Jun or Jin, and the boss battle is against Devil Kazuya.

Time Attack Mode
The player chooses a character and goes through ten stages that the player needs to finish in the shortest time possible. It follows the same flow of enemies with Arcade Mode.

Survival Mode
The player chooses a character and goes through 200 stages in which the player fights as much characters as possible. The difficulty will rise as you progress through each stage.

Treasure Mode
This mode is the modified Ghost Battle from Tekken 6 and Tekken Tag Tournament 2. Like Ghost Battle, the player fights against an endless amount of opponents and gain Fight Money and Customization items for each victory obtained. The player can also rank up, similar to Online Gameplay. The highest ranks are "Tekken God", "True Tekken God", "Tekken God Prime", "Tekken God Omega", and "Omni Tekken God."

Versus Mode
The players choose 2 characters to fight each other.

Team Versus Mode
The players choose 2-16 (1-8 each) characters to fight each other.

Tekken Ball Mode
A minigame previously featured in Tekken 3 and returned in Tekken Tag Tournament 2 Wii U edition. The aim of the minigame is to deplete your opponent's health bar, either by landing the ball on the ground of your opponent's half of the arena or striking the opponent with the ball.

Training Mode
This mode simply offers an opportunity to practice moves on a dummy. Players can practice and figure out combos, special attacks, etc., without the worry of a health bar, time limit or counterattacks.

Customize Mode
This is a mode where the player can customize each of the character's costumes separately also with additional items. Players can buy customization items for their character with fight money. The fight money is also called "G". Players can earn fight money by doing many battles as they can in different modes.

Ranked Battles
Ranked Battles are standard fights that allow you to achieve a ranking for your given profile. The ranking you gain or each victory will be different from the one you gain in any of Tekken 8's offline modes. You'll receive Promotional Matches every once in a while when playing in Ranked Battles.

Player Matches
Player matches are the same as Ranked Matches online, but without any ranking or Leaderboard placement involved. Here you can simply battle other players in Player Lobbies without any rankings being changed. You have the option to Quick Match into a lobby or search for open sessions online based on different criteria. You can set your search to all regions or your personal region.

Tournament Matches
You can join and host Tournaments online in Tekken 7 with up to eight players. Tournaments allow you to gain fight money and items, depending on how well you place in the tournament. Tournaments can be held with Single or Double Elimination rules, along with match preferences set before the start of the tournament.

Gameplay
The gameplay is the similar as Tekken 7. however there are now mechanics that are added or replacing older mechanics:


 * New Rage Meter - instead of characters going to rage mode once their health is low, there is a new rage meter that fills up the more hits the players takes from the opponents (similar to the ultra gauge from Street Fighter IV), the rage meter has 3 stocks.
 * Rage Drive - returning from Tekken 7. but this time, Rage Drives require 1 stock of the Rage Meter.
 * Rage Art - returning from Tekken 7. but this time, Rage Arts require all 3 stocks of the Rage Meter.
 * Rage Mode - returning from previous installments. but this time, Rage Mode requires between 1-3 stock of the Rage Meter, and in Rage Mode, the player can use as many Rage Drives and Rage Arts as he likes while lost health is recovered. once the Rage Meter is empty after Rage Mode is activated. when the Rage Mode is Gone, the Rage Meter disappears and players can't use gameplay mechanics associated with the Rage Meter until the fight is over.
 * Power Crush
 * One of the new features is the introduction of a new type of move called Power Crush. These moves absorb damage from a mid or a high attack, and it still continues despite taking damage.
 * Wall Bounce
 * Wall Bounce can only be applied by certain moves with pushback properties, when the opponent is standing/crouching.
 * Screw
 * Re-introduced with a new juggle move property to replace ground bounds, screw moves are the new staple for many juggle-based combos, as the juggle version of screw property makes the player’s juggled opponent spin and land in a very vulnerable slump-like state where extra combos and damage are guaranteed; may also be referred to as kirimomi or tailspin.
 * New Stage Effects - Floor and balcony breaks cause an effect similar to a Tag Assault in Tag 2 where the opponent is flung up instead of into a bound state. Wall breaks have not been affected.
 * Branching paths - Stages that have multiple balcony/floor breaks that effect where you end up, it could also impact on what happens with the overall stage.
 * Interactive elements - Breakable pillars, table, chairs... something that grants a minimal damage bonus or combo extensions, not cumulable with a screw.
 * Different floor and wall properties - Ring where the ropes doesn't allow to splat, a beach wheresand doesn't allow to bounce; this means, more contextual moves.
 * Ceiling splats - When a player breaks the ceiling, both will either transition to another stage with the environmental hazard of a hole in the floor.

Characters

 * 🇯🇵 Kazuya Mishima - The Main Antagonist of Tekken 8.
 * 🇯🇵 Jin Kazama - The Main Protagonist of Tekken 8.
 * 🇯🇵 Jun Kazama
 * 🇸🇪 Lars Alexandersson
 * 🇷🇺 Alisa Bosconovitch
 * 🇨🇳 Lee Chaolan/Violet
 * 🇮🇹 Claudio Serafino
 * 🇬🇧 Steve Fox
 * 🇮🇪 Nina Williams
 * 🇺🇸 Leroy Smith
 * 🇸🇦 Shaheen
 * 🇰🇷 Hwoarang
 * 🇪🇬 Zafina
 * 🇯🇵 Asuka Kazama
 * 🇺🇸 Paul Phoenix
 * 🇺🇸 Marshall Law
 * 🇯🇵 Yoshimitsu
 * 🇺🇸 Bryan Fury
 * 🇭🇰 Lei Wulong
 * 🇦🇺 Craig Marduk
 * 🇷🇺 Jack-8
 * 🇲🇽 King
 * 🇲🇽 Armor King
 * 🇺🇸 Michelle Chang
 * 🇨🇳 Ling Xiaoyu
 * 🇧🇷 Eddy Gordo
 * 🇲🇨 Emilie De Rochefort
 * 🇨🇳 Feng Wei
 * 🇵🇬 Master Raven
 * 🇷🇺 Master Dragunov
 * 🇺🇸 Bruce Irvin
 * 🇯🇵 Kunimitsu II
 * 🇩🇪 Eleonore Kliesen

Free DLC Season 1 Characters

 * 🇮🇪 Anna Williams
 * 🇯🇵 Ganryu
 * 🇺🇸 Jaycee
 * 🇪🇸 Miguel Caballero Rojo
 * 🇯🇵 Young Heihachi
 * 🇵🇱 Lidia Sobieska
 * 🇯🇵 Ancient Ogre

Stages

 * Mishima Dojo (Day/Sunset)
 * Forgotten Realm
 * Deep Jungle Outpost
 * Russian Snowfall
 * Central City Conflict
 * Dragon's Nest
 * Arabian Lands
 * Devil's Pit
 * G-Corps Building/Helipad
 * Mishima Building/Helipad
 * Arena
 * Precipice of Fate
 * Violet Systems
 * Infinite Lands
 * Vermillion Gates
 * Paradise Bay
 * Tokyo Mall
 * Shinjuku Streets
 * Mystical Forest
 * Moonlit Wilderness
 * Burning Temple
 * Hell's Gate
 * Waterfall
 * Ominous Mist