Kalran: Tales of the four nations/Battlesuit armory

Despite having won the siege of Povlach with little casualties it came at a devastating cost for the vault.

For when the Reclaimer had struck they had managed to breach into the vaults factory database, containing all the important data of the Humans from life support to drone schematics, and caused irreparable damage to it. Causing the people of the vault losing valuable droid data.

With this damage, severely crippling their defense and offense, forced them to revived the old battlesuits, precursors of their mecha. Which were mothballed on account of their lack of the mecha signature ejection system, to fill in the gaps left from the attack, and updated with what data they had left, alongside requisitioning the other vaults to give any battlesuits they had left.

And thus most of the Humans of Povlach march out in battlesuit to face their foes, like their ancestors of old.

Unique to other factions. The Kevros battlesuits are squads of one, like the ADF infantry, and can take a lot of damage. But with the scarcity of Human means that each battlesuits made will incur a cooldown timer and cost increase for each battlesuit, capping at four.