Marvel Ultimate Alliance: Legendary Edition

Marvel: Ultimate Alliance Re-Released Edition is remake of an action role-playing game Marvel Ultimate Alliance for PlayStation 4, Xbox One, and Microsoft Windows/Steam (Windows 7 - onwards) by Raven Software Vicarious Visions and Beenox, published by Activision under direction of Disney Interactive. It will feature the contents that were exclusively appeared on both PlayStation Portable and Xbox 360 Gold Edition versions, such as the characters, special conversations and missions, as well as little new contents and changes for this edition only.

Changes

 * Some useful unused Special Dialogues which was found on added
 * Character Slot Updates includes 3 remaining PSP characters:
 * Black Widow: Same as old PSP slot besides Moon Knight
 * Captain Marvel: Same as old PSP slot besides Spider-Woman
 * Ronin: Takes Above Blade and in-front of Hulk
 * NPC Updates:
 * NPC Realism added on certain boss
 * Unused NPC minions models now readded to appear in different locations
 * An unused Ultron's minions and Super Soldier model reused
 * NPC allies whose on the mission: Dum Dum Dugan uses some of Nick Fury's abilities, while Corsair uses Captain America's abilities
 * Rhino now wears his Classic/6702 (found on original PC edition) in Act 2 and simulation
 * Shocker now wears his Modern/4202 (found on original PC edition) + New HUD in Act 3
 * Lizard now wears his Classic/6702 (found on original PC edition) in simulation
 * Lizard, Rhino and Shocker in Act now dubbed with their "Ultra name"
 * Professor X NPC Hud updated
 * Ending (Act 2 Last Mission only) is now skipped if a telekinetic user like Doctor Strange, Invisible Woman and Magneto
 * Jean Grey's further updates:
 * Melee attacks uses from n-space MUA2 part, with the smash attack still the same as Invisible Woman
 * HUD and Mephisto's Realm Statue is updated to match her default Red Phoenix Costume
 * Boss Loadscreen on Murderworld 2 is from reused Dark Phoenix Loadscreen from XML2
 * Can be consider ally if a telekinetic users (Doctor Strange/Invisible Woman/Magneto) saves both Jean Grey and him in Act 2
 * Enchantress & Executioner, & Galactus' Boss Loadscreen added
 * Scorpion simulation song fixed (DONE in an incomplete remastered edition)
 * n-space MUA2 flipjump (based on that version's 07_captainamerica_4_combat) included on shared_talent for flip jumping agile characters who somehow doesn't have flip jump by default on their (number)_(character name)_4_combat

Character Changes
BLACK PANTHER:
 * Dagger normal attacks sound added

BLACK WIDOW:
 * Revert to old NPC slot (148xx)
 * Natasha Romanoff costume dubbed as Modern, uses NPC model (safe for her Multipart weapons remained the same) and hud
 * Unlockable after beating the game
 * Uses fightstyle_flipjump to match VVisions' MUA2 flipjump
 * PSP Simulation added, including of having Iron Man boss, with War Machine as a Doom Bot droids, while SHIELD Agents as Warriors
 * Uses power soundsets from Xbox 360 version, while sheath and unsheath weapons are from Xbox version (DONE in an incomplete remastered edition)

BLADE:
 * Sword and Shotgun normal attacks and guard, and their holster sounds added
 * Shotgun effects added
 * Has an exclusive flipjump from n-Space MUA2, which may use fightstyle_default instead
 * Daywalker Hud has been updated from PSP

CAPTAIN AMERICA:
 * Updated Ultimate Hud, while the first one is for Classic costume
 * Has a flipjump from MUA2
 * NPC Dark Boss version now uses recolored version of the playable version's default models (including shield throw model), and normal attacks

CAPTAIN MARVEL:
 * PSP Simulation added, including of having PSP simulation version of Super Skrull boss (uses PSP based texture version of his default Boss costume)
 * Uses power soundsets from Xbox 360 version, & has flight & p5_stars (power 5 before the shot) sounds should be return from PSP (DONE in an incomplete remastered edition)

COLOSSUS:
 * Add missing sounds, such as Commands, Jump, Pain, Death, and Land (found on certain disk like Wii) (DONE in an incomplete remastered edition)
 * NPC Dark Boss version now uses recolored version of the playable version's default model, slots, and abilities
 * Loadscreen from XML2 added, while the original MUA one dubbed as Classic Colossus

CYCLOPS:
 * Bullet replaced with Optic blast flash effect for his normals (popup & groundpounds)
 * NPC Dark Boss version now uses recolored version of the playable version's default model (Astonishing), slots, and abilities. While the original (Ultimate), now uses playable version's 4th costume (Ultimate) as an extra back up
 * Loadscreen from XML2 added

DAREDEVIL:
 * NPC version had his baton_segments removed from his left leg's side

DEADPOOL:
 * Fix skin parts
 * Updated Ultimate Hud
 * Uses fightstyle_flipjump and post-Double Jump teleport
 * Sword holster guard has a sound

DOCTOR DOOM:
 * Revert to old NPC slot (19xx)
 * Fix Ultimate model's lower body
 * Has electric force field guard and sound
 * Unlockable after beating the game
 * NPC Boss version now uses a same normal attacks as playable counterpart

DOCTOR STRANGE:
 * Has force field guard and sound
 * His NPC version can only do normal attacks
 * Use him to save both Jean Grey and Nightcrawler in Mephisto's Realm Act 2
 * Another Special Dialogue
 * Mephisto (Act 2)

ELEKTRA:
 * Models' fingers fixed
 * Classic (Default Costume) belt scarfs now has Multipart as belt_scarf_front & belt scarf_back
 * Sai normal attack sounds added
 * Updated Ultimate and Assassin Costume Huds (safe for default Classic and Ninja Hud)
 * NPC version had her belt scarfs removed
 * NPC Boss version now uses a same normal attacks as playable counterpart

GHOST RIDER:
 * Chain normal attack sounds added
 * Non-chain weapon's fiery normals may uses a flaming sound
 * Force field like Chain guard along with the sound added

HAWKEYE:
 * Uses 360 version
 * Arrow sheath sound for power moves, grabsmash and jump smash added, while jump smash and grabsmash additionally have unsheath sound when putting the arrow back after stab
 * Paralyzer now has a 3 shot parts and sounds from PSP version
 * Adamantium Arrow renamed as Hellfire Adamantium Arrow
 * Ricochet Rocket Arrow show part fixed, which was shown on PSP version, and the arrow shot(s) replaced with Rocket, similar to PSP version.
 * Uses fightstyle_flipjump
 * Now has different arrow shots like Captain America's shield throw
 * PSP Simulation added, including of having Swordsman boss

HULK:
 * His rejected simulation re-added
 * NPC version of Hulk added for Act 2
 * Missing Special Dialogues re-added
 * Unlocked after defeating Mysterio's remains
 * Missing Loadscreen, which was originally meant as wallpaper for the internet website, added.

HUMAN TORCH
 * Fiery version of main costumes whereas original Fiery model as mannequin only
 * Added flame effects on light normal combo followups and sound on both normals
 * NPC Dark Boss version now uses recolored version of the playable version's default model and normal attacks

ICEMAN:
 * Ice Slide now as Double Jump hold like Spider-Man and Venom, even like in VVisions' MUA2
 * Ice Block and Slide models added
 * Third attack uses Ice Slide model, effects and sound
 * Trip normal attack now reused from XML2 trip, with the sound from Freeze Beam
 * Ice Block and Trip sound added

INVISIBLE WOMAN:
 * Has force field guard and sound
 * Updated New Marvel Hud
 * NPC Dark Boss version now uses recolored version of the playable version's default model and melee attacks
 * Use her to save both Jean Grey and Nightcrawler in Mephisto's Realm Act 2

IRON MAN:
 * Heroes Reborn replaces War Machine, as the War Machine is now used as NPC Doom Bot droid
 * NPC Boss now uses default costume
 * NPC Doom Iron Man counterpart now has New Avengers, Heroes Reborn and Ultimate version
 * Both NPC enemies now uses a same normal attacks as playable counterpart

LUKE CAGE:
 * Trip sound added
 * Updated Modern Hud

MAGNETO:
 * Use him to save both Jean Grey and Nightcrawler in Mephisto's Realm Act 2
 * Another Special Dialogue:
 * Arcade (Act 2, when being tricked by a hint bomb on the final part of Murderworld mission) (found on 360 DLC pack)
 * Loadscreen from XML1 added

MOON KNIGHT:
 * Modern costume (based on Loadscreen) added as 4th costume
 * Capable resurrect allies, boxing, xp
 * Cape models as Multipart: moon_cape
 * Added missing alternate Xtreme sound (found on original Xbox disk)

MR. FANTASTIC:
 * Updated NEW Marvel Hud
 * His Fantastic Gloves can now be used as a guard as well, either while uses its Boost or not
 * NPC version dubbed as Reed Richard, and uses 2006 Labcoat (found on original PC edition)
 * NPC Dark Boss version now uses recolored version of the playable version's default models (including gloves and elastic model parts) and normal attacks

MS. MARVEL:
 * No changes

NICK FURY:
 * His NPC version now uses a same normal and some power attacks (Grenade, Enemy Sensor Boost & Grapple) as playable counterpart

NIGHTCRAWLER:
 * Revert to old NPC slot (47xx)
 * Uses fightstyle_flipjump and post-Double Jump teleport
 * Sword normal attacks (during Sword Combat) sounds added and the speed fixed
 * A 360 version of Ultimate costume now listed 4701
 * Ultimate becomes default costume, while Astonishing as 4th alternate
 * NPC Boss version now used a same abilities (for powers, only full charged Teleport Kick & Teleport Frenzy) as his playable counterpart, also uses playable version's Ultimate model, and can be consider ally if a telekinetic users (Doctor Strange/Invisible Woman/Magneto) saves both Jean Grey and him
 * Loadscreen from XML2 added
 * Unlockable after finished all Act 2 missions
 * Another Special Dialogue:
 * Mephisto (Act 2) (found on 360 DLC pack)

RONIN:
 * Sword attacks and boost sounds added
 * Sword sheathes and its power/boost sounds now uses Deadpool's
 * Uses power soundsets from Xbox 360 version, while sheath and unsheath gun are from Xbox version (DONE in an incomplete remastered edition), P5_impact wall hit sound still missing, needs to be reused from Blade's gun shot wall hit sound
 * PSP Simulation added, including of having Elektra boss

SABRETOOTH:
 * Uses fightstyle_flipjump
 * Loadscreen from XML1 added

SILVER SURFER:
 * Power Surge now dubbed as Classic
 * New Alternate Costumes: Captain Universe, The Keeper, Shadow Surfer
 * Unlock condition changed: Defeat Galactus in Act 4

SPIDER-MAN:
 * Old double jump removed and may use fightstyle_flipjump to match VVisions' MUA2 flipjump
 * Web shield, along with guard sound added
 * NPC Dark Boss version now uses recolored version of the playable version's default models and normal attacks

SPIDER-WOMAN:
 * No changes

STORM:
 * Add missing sounds, such as Commands, Jumps, Hurts, Death, and Land (found on PS2, PSP, Wii disk)
 * Has electric guard and sound

THING:
 * Has MUA2 stun attack
 * NPC Dark Boss version now uses recolored version of the playable version's default models and normal attacks
 * Updated Ultimate Hud, while the first one for Modern (default) costume

THOR:
 * Add missing sounds: Xtreme and Commands (found on Wii disk) (DONE in an incomplete remastered edition)
 * Down Attacks uses Hammer Slam animation
 * NPC Dark Boss version now uses recolored version of the playable version's default models and normal attacks

VENOM:
 * Has MUA2 jumps: Double Jump from n-Space as first normal jump, while the flipjump as Double Jump
 * Web shield, along with guard sound added
 * Missing Loadscreen, which was originally meant as wallpaper for the internet website, added

WOLVERINE:
 * Uses fightstyle_flipjump to match VVisions' MUA2 flipjump
 * Claw normal attack sounds added
 * Modern Jacket costume as NPC (found on original PC edition)
 * Added Loadscreen from PSP version