Turfstorm/Creation Studios - Perks

Perks are boosts that are offensive or defensive in nature and are benefits to teams. They can target any specific position or an entire offensive or defensive team.

There are a total of 48 perks in the game. While the bulk of these perks are used on the default teams available within the game, they can also be used on a player's custom team. Any team can have up to three perks attached to them.

Offense

 * Plow - Running Backs have a 10% increase of breaking tackles when carrying the ball.
 * Cannon Arm - Quarterbacks have a 15% increase in throwing power if they complete 7 short to medium range passes in a row.
 * Roadblock - Offensive line has a 10% reduction in blocks shed by defensive players.
 * Air Highness - One random wide receiver has a 20% increased in vertical and a 15% increased chance of a spectacular catch.
 * Nip & Tuck - Quarterbacks have a 10% increase in completing passes in tight windows.
 * Statuesque - Quarterbacks have a 15% increase in avoiding sacks.
 * Route-runner - Wide receivers have a 20% reduction in misreading routes.
 * Beep Beep! - All offensive players have a 20% increase in speed.
 * Way of the Kick - Kickers have a 15% increase in kick accuracy.
 * Foot of Steel - Kickers have a 20% increase in kick power.
 * Dead Zone - Corners and Safeties have a 10-15% reduction in covering routes.
 * Truck Yeah - Running Backs have a 10% increase of trucking defenders when carrying the ball.
 * Glue Fingers - All receivers have a 15% increase in catching ability.
 * Quicksand - All defensive players have a 17% decrease in speed.
 * Can't Touch This - All runners have a 10% increase in juke and spin ability, and all defenders have a 10-15% decrease in tackling.
 * Genius Intuition - All offensive players have a random percentage increase in awareness and anticipation (between 5 and 20%).
 * Slingshot - Quarterbacks have a 10% increase in bullet throw speed.
 * YAC Attack - One Wide Receiver at random has a 10-20% increase in speed after they successfully catch the ball.
 * Leap Frogger - One ball carrier at random has a 15% increase in vertical and hurdling ability.
 * Iron Man - All offensive players have a 25% reduction in injury risk.
 * Magician - During the game, one receiver at random has a 15-20% chance of route improvisation.
 * Carryover Insurance - Ball carriers have a 15% reduction in fumbling.
 * More to be added here.

Defense

 * Lockdown - Corners and Safeties have a random percentage increase in man-to-man and zone coverage (between 5 and 17%).
 * Gymkhana - Defensive line has a 10% increase of shedding blocks by the offensive line.
 * Cement Walker - Running Backs have a 10% reduction in speed when running down the middle.
 * Hold the Line - Linebackers have a 5% increase in pass coverage and 10% increase in run defense.
 * Riddler - Wide receivers have a 15% increase in misreading routes.
 * Speedy Gonzalez - During the game, there is a 50% chance for one position at random to gain a 10-20% increase in speed for one play.
 * Mt. Rushmore - Defensive line gains a 10% increase in speed.
 * Dazed and Confused - Opposing quarterbacks have a 10% decrease in throwing completions.
 * Unstoppable - All defenders have a 15% increase in tackling ability.
 * Fumble-aya - Defensive ends have a 13% increase in the ability to force fumbles.
 * Knockout - All defenders have a 20% increase in hit power.
 * Max Coverage - Offensive receivers have a 15% reduction in getting open while running routes.
 * Brick Wall - Running Backs have a 10% reduction in speed when running around the outside.
 * Duh Moment - Opposing quarterbacks have a 15% increase in throwing the ball away.
 * Zoned In - Corners and Safeties have a 17% increase in zone coverage.
 * Anchor - Ball carriers have a 10-17% reduction in breaking tackles.
 * Lightning - Rushers have a 15% increase in speed when blitzing the quarterback.
 * Doubled Up - Offensive receivers have a 10-20% reduction in catching ability when double covered.
 * Jelly Arm - Opposing quarterbacks have a 15% decrease in throwing power.
 * Butterfingers - Opposing receivers have a 10 - 20% increase in dropped catches.
 * Iron Man (Defense) - All defensive players have a 25% reduction in injury risk.
 * Pick Pocket - Defenders have a 15% increase in the chance to catch an interception.
 * Shanked - Opposing kickers have a 10-15% reduction in kick accuracy.
 * Cement Foot - Opposing kickers have a 10-15% reduction in kick power.
 * Rattled - Opposing kickers have a 5-8% reduction in awareness and a 7-10% in accuracy after every timeout.
 * Cold As Ice - Opposing players have a 10-15% increase in committing miscues.
 * Intimidation - All defensive players' overall is increased by one.