Notorious

Author: Geniusguy445. Game design was based to be a parody of Infamous. Slight changes later determined that it would be better to separate the two as much as possible because of totally different targets. Infamous is a Science Fiction game aimed to be about "exploration of an open world-style city by a protagonist with superpowers". Notorious is similar only in name and protagonist's superpower's.

Introduction
Slow zoom up to Peach's Castle. By the back door of the castle, Peach and Daisy are waving goodbye to Mario and Luigi, who jump into a warp pipe to go home. Daisy suggests that since the brothers have left, the princesses should go out and enjoy a picnic lunch together. The two leave and are last seen eating lunch under a tree that is on a hill overlooking the Mushroom Kingdom.

The next scene is where Bowser is at Kammy's bedside, as she is dying. Nothing can be done to keep her alive, but she can help Bowser one last way. She describes a spell that Bowser can say to end his enemies' lives at the time of her death. He agrees to say it. She uses her wand to gift Bowser with the proper language and accent for the spell to work. One minor mistake, she warns, will ruin his plans on conquering the land. He promises to do the best he can. He begins chanting, when two of his guards break in, shouting. He messes up the last part of the spell and Kammy becomes irate. Coughing, she yells that she warned him about saying it wrong and how bad will come out of it. Stilling hacking, she dies. The once nice day become overcast and stormy in a few seconds. He wonders aloud what he just did.

In the meantime, the storm worsens. Lighting is striking everywhere. The entire sky is dark. Peach and Daisy frantically pack up the remains of their picnic as they rush down the hill. One falls (depending on the character the player didn't chose) and the other goes to help them out. It is there that the bolt of lightning strikes the two as one reaches the other. One grabbing the other's hand is outlined by the flash of lightning as it strikes. The image fades.

Afterwards
(unofficial) It seems every thing was changed by the electric magic storm. Any electricity generated acts in a very different way and appears to be half of each substance. Doing fancy moves on the pause menu will allow different charms that change the way enemies are beat up. E.g. stealing life to add to your own, etc.

Controls
Nothing finalized as the game is still in development. The game is for the Nintendo Wii.
 * Normally:

Wii remote:

Pointer - point at an object on screen to highlight it.

Motion sensor (shake) - run (faster when in time with Nunchuck)

(A) - Fire a bolt of electricity (when pointing at an object)/interact, Select

[B] - Grab (when pointing at an object), Cancel

(+) - Pause

(1) - Shuffle through past charms (Forward)

(2) - Shuffle through past charms (Backward)

Nunchuck:

Analogue stick - move

(C) - Jump

[Z] - Shuffle through past charms (Quick)

Motion sensor (shake) - Run


 * When holding something:

Wii remote:

Pointer - Aim where the object should go.

Motion sensor - move whatever object was held using [B]

(A)(Press/Tap) - Increases electricity flowing to object, interact

[B] - Grab (when pointing at an object), Let go of (B): drop object, Let go of (B) while holding (A): launch object at direction specified

(+) - Nothing

(1) - Nothing

(2) - Nothing

Nunchuck:

Analogue stick - move

(C) - Jump

[Z] - Shuffle through past charms (Quick)

Motion sensor (shake) - Sends jolts of electricity flowing to object, helps decrease chunks of HP.

Characters

 * Princess Peach
 * Princess Daisy
 * Pauline (unlockable)
 * Rosilina (unlockable)