SCP: Containment

Summary
SCP: Containment (SCP:C) is a mobile game akin to the likes of Pokemon Go, FNaF: SD or Minecraft Earth. The game revolves around containing/freeing/terminating SCP Subjects. The player will be presented with the choice to join a faction- in this case, a GOI. Different GOIs have different objectives. Notable GOIs include-

GOIs
The SCP Foundation;

The Foundation operates to maintain normalcy, so that the worldwide civilian population can live and go on with their daily lives without fear, mistrust, or doubt in their personal beliefs, and to maintain human independence from extraterrestrial, extradimensional, and other extranormal influence.

The goal of the SCP Foundation is to contain SCPs in sites (more on them later)

The Chaos Insurgency;

The idea is to seek knowledge of the unknown - to discover the truth and refine the logic out of illogic, to cross over and break through and enlighten ourselves and everyone else with the knowledge they were so scared to find. Prepare them and tell them that it's not so bad at all, if we're all willing to listen.

The Chaos Insurgency are a squad of foundation MTF that went rogue, designated Alpha-1. Their goal is to liberate all Class-D personnel, who are foundation test subjects.

The Global Occult Coalition;

To keep the peace and maintain friendly relations between occult organizations, protect humanity against all threats paranormal, parascientific, and paratemporal, and take any actions required to ensure the survival of the human race.

The GOC is very similar to the SCP Foundation, whereas they contain anomalies. However, the GOC are more inclined to destroy animalies they think are dangerous, or threats to normalcy, than the Foundation is.

The Church of The Broken God;

The mission of the Church of The Broken God is to reassemble, well, The Broken God- which also goes by the names MEKHANE and WAN depending on your sect. The purpose of rebuilding The Broken God is to stop Yaldabaoth and the Sarkics from taking over all of reality, and to achieve the ultimate mechanical utopia.

The Serpent's Hand
Welcome.

To anyone willing or able to read this: This is for you.

We are the Serpent's Hand.

We are a movement, unified by a common belief:

That humanity and all the other peoples of the known worlds do not deserve to be kept in darkness and ignorance.

The Serpent's Hand doesn't coordinate as a group. We are a loose collection of splinters. Our enemies tend to misunderstand this — for instance, the Foundation's obsession with L.S., a person most of us have never met. Or the Serpent's Nest, with their shifting identities. Yes, they are all leaders, because they are people we respect, people we take advice from, and some of us will follow their plans. But they aren't all of us.

Mobile Task Forces
Mobile Task Forces are an important part of SCP:C. They are used to recover SCPs, stop containment breaches, fight hostile GOIs, and much more. If you want to maintain an SCP Site, you should know which MTF unit to send out in response to certain situations.

Sites
Sites are where SCPs are held. Some SCPs that you cannot move are also Sites, such as SCP-004 or SCP-3008. You can build a site anywhere you want, unless it is too close to another site or another GOI's base.

SCPs
SCPs from Series One will be added to the game first. Once all possible-and-notable to add SCPs from that Series are ingame, we will move on to Series 2, and so on.

Uncontainable SCPs
Some SCPs cannot be contained. Either because of their anomalous nature, or sheer size/power. Some uncontainable SCPs will not be added to the game, some will, and special cases will be added as special events.

Terminating SCPs
To terminate an SCP, the termination attempt must be accepted by the 05 council* for the anomaly to be terminated. Even then, the termination attempt may not be successful.


 * The game's developers

More to be added soon