Mortal Kombat Reborn: The Journey Begins

Mortal Kombat Reborn: The Journey Begins, the first part of a new series of Mortal Kombat "spin-off" titles, focuses on a new universe in the Mortal Kombat multiverse, which was spawned at the time that Raiden sent his message to his past self, but this also caused a paradox to create many new universes in the timestream. This made the guardian of Time, Chronos, worry, since he had thought it might have other unforeseen consequences, yet he chose to observe one of these new timelines, to see how it would stabilize, and to also see how events could be different than in other timelines...

Story
Mortal Kombat. A tournament that has existed for centuries as a means to help not only protect realms from unnecessary invasion, but to symbolize life, as normal men and women clash for what they believe in. However, 500 years ago, the sorcerer Shang Tsung took control of the tournament once again when he had killed his nemesis, the Great Kung Lao, who had defeated him 50 years prior. With Prince Goro of the Shokan as his main warrior, Shang secured 9 victories for his now home realm of Outworld. This next tournament would be the tenth victory Outworld would need to be able to come through the Furies and take Earthrealm for its emperor, Shao Kahn. However, Raiden, the Japanese God of Thunder, Earthrealm's designated protector, as well as the younger brother of Shao Kahn, has been choosing warriors to combat his brother's advances on Earthrealm. All he knows is that Outworld must not win the tenth tournament. They must not win... Mortal Kombat. This new timeline, born from Raiden's decision to warn himself and to alter the events of Armageddon at Shao Kahn's hands, has many unforeseen potentials and variants to explore. That is what Chronos, the guardian of Time, wishes to see. He is aware of all time's potential possibilities, all the twists and turns that the so-called "parade" can and could take.

Gameplay Options
• Story Mode - Play through the story of Earthrealm's last hope to save itself from the hordes of Outworld!

• Arcade Mode - Choose a character, fight through 14 characters plus Goro and Shang Tsung to unlock your character's ending.

• Versus Mode - Take it to your opponents in some local PVP action!

• Training Mode - Enter training, learning combos, special moves and even Fatalities.

• Tutorial - Learn the basics of the game

• Challenge Tower - Climb up the Challenge Tower, unlocking secrets as well as Koins!

• Oni Chambers - Scale down the depths of Shang Tsung's island, taking on challenge and unlock more secrets as well as earning Koins!

• Multiversal Chamber - Enter Chronos' chamber, battling online via XBOX Live or PlayStation Network!

• The Krypt - The tomb of fallen warriors, where many secrets lie among the dead... Spend your Koins you earn to open tombs and coffins to get items and secrets.

• Hall of Time - Look at character models, movies, cutscenes, artwork, and other secrets.

• Options - Adjust gameplay options.

Gameplay
Mortal Kombat Reborn: The Journey Begins plays much like other Mortal Kombat games, with two characters battling one another, until one is defeated, before the winner can execute a Fatality or win the battle normally. The game takes elements from Mortal Kombat 9, Mortal Kombat X, as well as Injustice: Gods Among Us, Mortal Kombat vs. DC Universe, and Killer Instinct (XBOX One) as well. Each character has their own unique fighting style with special moves, Fatalities, Brutalities, and an Aggressor Mode to use in battle as well as to turn the tide. Each character in the game fights with a unique style, making each of their moves different and allowing diversity. It plays more along the lines of an older MK game than it would Mortal Kombat X.

Controls
Punch 1 - Square or X

Punch 2 - Triangle or Y

Kick 1 - X or A

Kick 2 - Circle or B

Block - L1 or Left Bumper

Throw - L2 or Left Trigge

Interact - R1 or Right Bumper

Run - R2 or Right Trigger

Dash - F, F

Back Dash - B, B

Kombat Skill - P1 + K1

Aggressor Mode - P2 + K2 when Aggressor Meter is full

Breaker - F + BLK during opponent's combo, with 2 or more levels of Super Meter

Enhanced Special Move - Special Move Motion + BLK, with 1 or more levels of Super Meter

Glossary
F - Forward

B - Back

D - Down

U - Up

DF - Down-Forward

DB - Down-Back

UF - Up-Forward

UB - Up-Back

P1 - Punch 1

P2 - Punch 2

K1 - Kick 1

K2 - Kick 2

BLK - Block

THR - Throw

RUN - Run Button

QCF - Quarter-Circle Forward

QCB - Quarter-Circle Back

HCF - Half-Circle Forward

HCB - Half-Circle Back

[While Running] - Performed while running

[In Air] - Performed while jumping

[Air OK] - Can be performed while jumping

[Sweep] - Performed at sweep range

[Close] - Performed at close range

[Far] - Performed at long range

[Mid] - Performed at mid range

[KS] - Kombat Skill - A special ability that helps your character in a certain manner. Similar to the V-Skill in Street Fighter 5.

[AG] - Aggressor Mode - A unique trait awakened when your Aggressor Meter is full and can either run down slowly or use the Meter in one fell swoop. Similar to the V-Trigger in Street Fighter 5 or Instinct Mode in Killer Instinct (2013).

[ENH] Enhanced Move - A special move that is charged up and does more damage and/or new properties are added to the move. Executed only when you have 1 Level or more of Super Meter. Similar to EX Special Moves in Street Fighter 5 or Shadow Moves in Killer Instinct (2013).

[SUP] - Super Move - A special move only available when your Super Meter is full using a special motion plus both Punches or both Kicks that can deal a lot of damage. Similar to the Critical Art in Street Fighter 5, the Super Combo in past Street Fighter games, and the Ultra Combo from Street Fighter 4 and its upgrades.

[FAT] - Fatality - A finishing move executed at the end of the match that kills your opponent effectively, after the announcer declares "FINISH HIM!!" or "FINISH HER!!"

[BRU] - Brutality - A finishing move using an Enhanced Special Move done to bring your opponent to death without entering the Finish Him!! or Finish Her!! phase.

Kombatants
LIU KANG

Raised by Shaolin Monks like his grandfather with his younger brother Chow after their parents died, Liu Kang heard tales of the great tournament, Mortal Kombat, while he stayed in the Temple for the Order of Light, also training with Chow and their cousin Kung Lao. However, as he got older, Liu became disenchanted by the fables as he felt, and left to America on his 18th birthday.

However, fate would bring him back to China after he got word from his grandfather that Chow had been killed by an attacker who seemed to match Shang Tsung, the Mortal Kombat tournament's master. Realizing his failure to protect his younger brother, Liu asked to represent the Order of Light in the tournament, having to face Kung Lao for the honor to do so.

Defeating Kung Lao, Liu set off to enter Mortal Kombat. Though Raiden isn't sure at first of how he may do, due to being motivated by revenge, he feels that there is more to Liu Kang's destiny than meets the eye, and so does Liu's teacher, Master Bo' Rai Cho.

GAMEPLAY STYLE

Liu is an average character who is quite skilled at close, mid, or long range. He can zone his opponents, or close the gap and use some impressive combos to dish out the damage. However, if someone can dodge his projectile game as well as block his more close quarters moves, they can turn this around against him, putting Liu into a difficult spot.

SPECIAL MOVES

FINISHING MOVES

JOHNNY CAGE

Born John Carlton, Johnny Cage had hit it big in Hollywood after he had been spotted by an agent while at a martial arts tournament. Soon, the bug of acting caught up with Johnny, leading him to become a top-paying action movie star, thanks to films like "Ninja Mime", "World's Most Wanted", "Cage Match", and "The Gist of My Fist", where he ended up showing off his unique skills and did his own stunts.

Over time though, unfortunately, people assumed all Johnny did was fake, using Hollywood special effects to make him look better than he was. However, Johnny descends from a line of Mediterranean spiritualists who trained and bred warriors for the gods for Mortal Kombat, which is the extent of Johnny's abilities to manipulate green energy.

After filming a movie, Johnny was met by one of his old teachers, Master Boyd (really Shang Tsung in disguise, having killed the real Master Boyd and absorbed his soul), who told him about Mortal Kombat, and sent him to Hong Kong to find the ship to go to the island and compete. Wanting a shot to prove himself to the world by showing what he does isn't fake, Johnny took some time off and headed off. "Watch out, world! You're gonna see just how real Johnny Cage is!"

GAMEPLAY STYLE

Although Cage has plenty of tools to work with, his specialty is as a beatdown character, getting in close up and hitting the opponent with hard-hitting combos and special moves that also allow him to do some impressive juggle combos. He can also do some solid mix-ups to be able to keep his opponent off-guard, especially if he uses his Aggressor Mode to help him with it.

SPECIAL MOVES

Arenas
• Goro's Lair

• Palace Courtyard

• Palace Gates

• The Throne Room

• The Pit [Stage Fatality]

• Bottom of the Pit

• Warrior's Shrine [Stage Fatality]

• Dark Prison [Stage Fatality]

• The Nethership

• Wu-Shi Academy

• Reptile's Lair [Stage Fatality]

• Beach

• Hell [Stage Fatality]

• Shang Tsung's Garden

• The Vault

• The Dining Hall