Project Crossverse

Nexus Odyssey is a first person crossover hero shooter game developed by CCogStudios, and takes place in an interdimensional vortex which stretches to a multitude of universes. Currently, it can be bought from the Steam store for $25.00

Please take note that this game should not be taken too seriously and it is purely for entertainment purposes.

Synopsis
An interdimensional being named Mr. Time has recently been hired to entertain thousands of creatures across thousands of universes. To do so, he has taken 48 heroic characters and 48 villainous characters from various universes and he has forced them to fight with newly granted special abilities and weapons against one another in team-based combat across all of their universes.

Gameplay
As stated above, Nexus Odyssey is set in first person perspective of any of the champions of your choosing. Players can move around with WASD, look around and attack with the mouse, and use the left shift and e buttons to perform abilities. Each champion is also equipped with an Ultimate ability that they can’t access normally, requiring them to actively take part in doing damage, healing allies, blocking damage and getting kills in order to access the ability. A few heroes such as Orisa and Wood Man also have access to Passive Abilities, special abilities that will always be activated and will activate automatically.

When playing a match in multiplayer, playing through story mode missions, and exploring the Skylands/Slender's Forest, players can earn XP for their champions and level them up by using their abilities to earn kills and do damage, heal allies, protect the objective and more. If a champion levels up, they gain access to another Upgrade Card which they can apply to the hero they just levelled up. Alongside earning XP through champions, getting kills and completing objectives earns players money which they can then spend on the store.

Despite the multiplayer campaign being the story driver, the main game focuses on joining multiplayer lobbies with other champions in teams of eight and using their abilities and weapons to kill them and complete objectives such as pushing a payload, capturing a node, or capturing a flag. From the hub world, players can access the Multiplayer Portals to choose their game mode and map preferences, the allignment depending on the side they're currently on.

Directors
Directors are a group of non-playable characters whose primary goal throughout all of Nexus Odyssey is to comment on certain events and occurrences that unfold as players play through multiplayer lobbies and guide them towards the end goal of accomplishing objectives, much like The Administrator from Team Fortress 2 or Athena from Overwatch.

Hero Directors
Soldier: 76 (aka Jack Morrison) is the primary director of the hero's team, providing directions and constant updates throughout matches during Classic and Tavern mode games. Soldier: 76 originates from Overwatch where he once served as Overwatch's commander and now searches for the reasons behind the organization's downfall. His stern and tough demeanor contrasts the general friendly, good heartedness of the heroes he guides.

- Obi-Wan Kenobi is the director of the hero's team during Arena mode matches for all game modes. Kenobi originates from Star Wars where he was a Jedi Master, an army general, and a mentor. His considerate and gentle personality very fitting for the hero team he guides. Despite his wise decision-making, Kenobi also occasionally pokes a little bit of fun at the heroes, the villains, and the general situation even if it is dire.

Villain Directors
Miss Pauling is the primary director of the villain's team, providing directions and constant updates throughout matches during Classic and Tavern mode games. Miss Pauling originates from Team Fortress 2 where she is The Administrator's assistant, and her patient and soft demeanor contrasts the general ruthless, cold bloodedness of the villains she guides.

- Lawrence is the director of the villain's team during Arena mode matches for all game modes. Lawrence originates from Ratchet & Clank where he serves as the Butler for Dr. Nefarious, his calm and composed demeanor a direct contrast to his boss and to the villains he guides. He also occasionally makes subtle jabs at the villains he guides on occasion, mocking them with little regard as to how they'll react.

Multi-Alignment Directors
The Administrator is the primary director for the players, providing directions and constant updates throughout matches, during any of the Survival Ops game modes. No matter who you play as, and no matter what game mode you're playing, The Administrator will always be letting you know what's happening. The Administrator, like Miss Pauling, originates from Team Fortress 2 where she handles the affairs of both the RED and BLU companies and their teams of mercenaries. She is much more expressive of her emotions compared to any of the other directors, sounding very disappointed when teams lose but getting incredibly emotional and excited when the group is winning.

Champions
Champions are the playable characters that characters control and use to play in multiplayer matches and explore. Each Champion is organized by their alignment (hero or villain) and by one of the four classes available in the game (Assault, Control, Support, and Tank). Each class has an equal amount of twelve heroes and twelve villains, with 24 champions of each class overall

Assault
Assault champions are highly mobile characters, able to cross maps thanks to their mobility and earn kills with little difficulty thanks to high damage output. The Assault champion symbol is three bullets, and the Champions themselves are separated into the Flanker and Frontline roles.

Control
Control champions focus on halting enemy advancements with area denial and crowd control abilities, and possess versatile ability kits that allow them to displace enemy formations to allow allies to wipe them out. The Control champion symbol is a crosshair, and the Champions themselves are separated into the Denial and Breaker roles.

Support
Support champions are the backbone of any team; whether this means healing teammates, buffing their stats to make them stronger, and often providing other types of utility that is crucial to victory. The Support champion symbol is a plus sign, and the Champions themselves are separated into the Support and Utility roles.

Tank
Tank champions lead their allies into battle and keep them safe by providing protective barriers, by deterring enemy advancements with crowd control, and by making themselves bigger threats with high damage and self-sustaining abilities. The Tank champion symbol is a shield, and the Champions themselves are separated into the Anchor and Juggernaut roles.

Buffs and Bruises
While all characters can still be shot and killed as normal, certain characters such as Orisa and Arch-Illager, are immune and vulnerable to certain abilities, effects and types of attacks that other characters would suffer from normally. Buffs could be considered an alternate form of Passive abilities.

Customization
Players can customize their champions by giving them hats, skins, voice lines and emotes which they can unlock through The Tem Shop and Zomboss Bazaar or through winnable loot boxes. Players are also able to customize their champions even more by equipping them with Upgrade Cards which they can earn through levelling up champions or through buying them from the store.

Loot Boxes
Winning multiplayer matches of any game type, completing singleplayer missions, or accomplishing Guild Quests rewards players with loot boxes which provide players with any random locked item from either store and from either hero's or villain's. Each loot box only provides players with one reward per match however, and the rarity of each item increases or decreases the chances of earning a reward.

Upgrade Cards
Upgrade Cards are equippable items that every hero and villain has access to. While there is a set of these cards that all champions can equip by buying through the store, every champion also has their own unique set of ten Upgrade Cards which they can earn through being levelled up by completing objectives and performing certain tasks. Each Upgrade Card boosts the performance of any Champion that equips them by improving stats (e.g. more damage, more health, faster cooldowns, etc.), adds in secondary abilities (e.g. extra damage dealt to fire enemies, higher jumping height, damage upon teleportation, etc.), and more.

However, only four Upgrade Cards can be equipped at one time so players will need to pick and choose wisely. Players can have three different card loadouts for one character at one time which they can edit in the Character Customization booths in the hub, and when in the Champion Selection screen they are able to choose one of their loadouts, make a temporary one or even opt to pick a fourth loadout which has no cards applied.

Main Menu
Like every game, Nexus has a main menu from which they can choose where to go from there. From here, players can access The Hub, the story mode missions, create custom matches, alter settings and options, check out their champions, and even head to the Training Zone. Players can also opt to enter another game mode called Survival Ops where players can join a team of six and fight waves and waves of AI-controlled enemies.

Plot
Story Mode starts off with where the opening cinematic left off, with the eighty champions from around the universe being forced to fight across multiple universes. However, eight months later they're still fighting and killing each other over and over. During their one day break however, a few of the heroes and villains reveal that they've found a way to break free of imprisonment and have come up with a foolproof plan to save their universes from being possibly forever enslaved.

With the plan set, all of the champions band together and tear a hole in the dimensional rift to gain access to all of their universes which they discovered are chained up and they split off in groups of four and five to try and break the chains.

Gameplay
Story Mode can be accessed through the main menu. Players selecting it can choose which chapter to play through, only being able to choose from the ones they've beaten or are up to, and can choose whether to play the normal mode or the 'All Champions' mode which can only be played through if you've beaten the normal mode at least once. After choosing either mode, players can select the difficulty and then jump into the portal where they must wait for either three or four other players to join them. On the Chapter Selection screen, players can see their best record on that chapter as well as see what map they'll be playing on.

Every chapter has multiple objectives, hordes of enemies to defeat, a few cutscenes, most times a miniboss and at the end of the chapter is always a powerful boss that the team must overwhelm and destroy before destroying the chains in any way possible. The final chapter however ends when you defeat the boss as opposed to completing the objective.

Guilds
Guilds are a group system that players can join from the main menu as a way of connecting people online and playing in multiplayer matches without needing to first go to the Hub. Looking to expand players' experience, the Guild system can give something unique, connecting and gathering people with common gameplay and interests.

Players can create their own guilds with a unique name as well as their own guild symbol and a unique colour scheme for both attacking and defending schemes. Guild owners can also choose whether to make the guild a private, invite-only guild or a public guild that anyone can join. All guild members also have access to many functions such as an exclusive chat, ranks, loot box sharing, and even showcasing their own collection of videos and images of their game experiences; regardless of if they own the guild.

Every month, a Guild Quest will be held for all guilds to participate in. Each guild member must earn experience points by winning matches and killing foes which will add to the entire guild's experience bar as a whole. If the experience bar is filled all the way before the month is over, each member gets to that prize permanently.

Experience Bar Progress:


 * 10% filled: 1 Loot Box
 * 25% filled: 2 Loot Boxes
 * 35% filled: 3 Loot Boxes
 * 50% filled: 4 Loot Boxes
 * 75% filled: 5 Loot Boxes
 * 85% filled: 6 Loot Boxes
 * 95% filled: 7 Loot Boxes
 * 100% filled: 8 Loot Boxes and a Monthly Reward

The Hub
The Hub is the general location of Nexus which can be accessed from the Main Menu. Players will first spawn as either a random hero or a random villain on their side of the hub and they will be able to explore the hub world and visit locations as well as collect the 100 Amiibo figurines hidden around the four main segments of the hub.

Avenger's Facility
Spawning in as a hero, or changing from villain to hero at Arkham Asylum, will take you to the Avenger's Facility that's commonly seen in the Marvel Cinematic Universe where players will be able to roam around the outskirts of the building. From here, players can access the Tem Shop (the shop with all of the unlockable items for the heroes), the Tavern for the weekly Tavern Brawl, the two multiplayer portals, the character customization booth, a place to switch to the villains team, and head to the Skylands through a Portal of Power.

Arkham Asylum
Spawning in as a villain, or changing from hero to villain at the Avenger's Facility, will take you to Arkham Asylum that's commonly seen in the Batman comic books, movies and video games where players will be able to roam around the entrance and courtyard. From here, players can access Zomboss Bazaar (the shop with all of the unlockable items for the villains), the Tavern for the weekly Tavern Brawl, the two multiplayer portals, the character customization booth, a place to switch to the heroes team, and head to Slender's Forest via Sky Tram.

Giddy Park
Giddy Park is a large amusement park located in the center of the hub, and is a large open area that separates the Avenger's Facility and Arkham Asylum. In this large open zone, players can fight one another if they're on opposing teams and play mini-games and even hop on some of the larger rides such as the ferris wheel. A majority of hidden Amiibos are found here.

The Skylands
Only accessible through the Avenger's Facility, the Skylands is a large exploration zone open to players. Here, players can explore all of the floating islands and villages and complete missions, fight bosses, and solve the mystery of the missing Core of Light. Hidden Amiibo figures are also common here. Players can choose a team of four Heroic champions, and can only operate one at a time but can access a menu to switch to another one.

Slender's Forest
Only accessible through Arkham Asylum, Slender's Forest is a large exploration zone open to players. Here, players can explore the dark, abandoned forest and complete missions, fight bosses, and solve the mystery of what's destroying the forest. Hidden Amiibo figures are also common here. Players can choose a team of four Villainous champions, and can only operate one at a time but can access a menu to switch to another one.

Hidden Amiibos
Across the Avenger's Facility, Arkham Asylum, Giddy Park, the Skylands, and Slender's Forest, there are 100 hidden Amiibo figures (the same ones Nintendo released) scattered around and hiding in obscure locations for players to find and collect. Currently, collecting amiibos don't actually provide players any sort of benefits, they're just for fun collection purposes.

Multiplayer Portals
The hero and villain bases have two separate Multiplayer Portals and a terminal in front of each portal. These portals take players to a game lobby in order to play multiplayer matches depending on the game type of the portal, but first players must access the terminal, choose the game mode or game modes that they play, then choose their map and alignment preferences (they can choose hero, villain, random, one after the other, etc.) and then open the portal to find a lobby.

The Tem Shop/Zomboss Bazaar
The Tem Shop and Zomboss Bazaar serve as the shops of the Hero and Villain groups, with The Tem Shop being owned by Temmie from Undertale who is working for the hero's team while Zomboss Bazaar is owned by Dr. Zomboss from Plants vs. Zombies who is working for the villain's team. Both shops provide their side with cosmetics, unlockable items, and all sorts of personal stuff for their respective characters as well as Upgrade Cards which can be bought from either side and are shared with every champion.

Game Modes
In the bases on both sides of the hub, players can access one of the two Multiplayer Portals to play either Classic Mode or Arena Mode. When activating the portal terminal, players will be able to edit their preferences as to what game mode (they can choose as many available game modes as possible), alignment (they can choose if they want to play on specifically the hero's side, the villain's side, or any if they don't care), and role (they can choose whether or not they want to play attack or defence) they want to play as.

Classic Mode

 * 1) Invasion: The attacking team must capture three control points on the map, one after the other, while the other team must prevent them from capturing both. Capturing the first and second points point extends the time.
 * 2) King of the Hill: Both teams are on attack, and must capture one central control point and remain in control of the point until the progress bar reaches 100%. The other team can take control of the point however
 * 3) Territory: Both teams own their own control point, and must compete to capture a central control point. The team that captures the point must then attempt to capture the enemy's control point while the enemy team must switch from offence to defence. Capturing the first point extends the time.
 * 4) Domination: Both teams are on attack, and must capture all three control points and must prevent the other team from capturing them AND stealing them. For every control point that a team owns, their progress bar will increase every so often until it reaches 100% at which point they win and the progress bar will move faster if two points are captured as opposed to one. But if a team captures all three points, they win immediately
 * 5) Escort: The attacking team must escort a payload through a series of checkpoints and into the delivery point to win while the defending team must prevent them from moving forwards. Getting the payload through a checkpoint extends the time.
 * 6) Tug of War: Both teams are on attack, and must first capture the payload in the center of the map and then escort it into the enemy base to win. The other team can capture the same payload and start pushing it towards the other base too. If the time runs out, the team with the furthest progress wins.
 * 7) Push of War: Both teams must escort their own payload into the opposition's base. Whichever team pushes the payload into the delivery point, or makes it the furthest when time runs out, wins.
 * 8) Takeover: The attacking team must capture a control point while the enemy team must prevent them from capturing it. If the point is captured, a payload must be pushed through a checkpoint into a delivery point while the defenders must halt their progress. Capturing the point, and pushing the payload through the checkpoint extends the time.
 * 9) Capture the Flag: Both teams have a flag just outside their spawn, which they must protect from the enemy team that is trying to steal the flag and take it back to their base. They must protect the flag, while stealing the enemy flag too.
 * 10) Gnome Bomb: Both teams have three bases scattered around the map. When a gnome bomb spawns, players need to grab it and deliver to an enemy base and then guard it until it detonates. The first team to destroy all three enemy bases wins. Destroying a base extends the time.

Arena Mode
Play in an arena environment while trying to kill the opponent. And if no one wants to fight, a locked control point will become accessible.
 * 1) Deathmatch: Teams need to get to a score of 30 to win, and to do so they must kill the enemy team as many times as possible.
 * 2) Outlast: Players will be in teams of four, and will need to kill all members of the other team in order to win and advance to the next round. Teams need to beat four rounds in a row to win.
 * 3) Battle Royale: Players will be sent into a 16 player battle royale until only one person remains standing after killing everyone else.

Tavern
The Tavern is a place accessible through the base on either side of the hub world. Entering the Tavern allows players to play the Tavern Brawl, a weekly challenge that spices up matches, adds in new objectives, and sometimes forces players to play only as a certain set of champions.

Survival Ops
Available from the main menu, play in a team of six and try to defeat waves and waves of AI enemies as they try to destroy you, your group, or an objective.
 * 1) Mann vs. Machine: Player must stop waves of robot mercenary attackers from delivering a bomb into their base's power core and blowing it up
 * 2) Gardens & Graveyards: On the Hero's side, players need to protect a garden from the zombies. On the Villain's side, players need to protect a graveyard from the plants.
 * 3) * Garden Ops (Heroes side only): Players must secure and protect a wonderful garden from being destroyed by zombies for many waves.
 * 4) * Graveyard Ops (Villains side only): Players must secure and protect a dastardly graveyard from being destroy by plants for many waves.
 * 5) Junkenstein's Revenge: Players must stop Dr. Junkenstein's army of Zomnics and his monstrous minions from breaking out of the castle courtyard and entering the town.
 * 6) Gladiator Combat: Players must survive wave after wave of gladiator combat in a small arena while the battlefield constantly changes.
 * 7) Survival of the Fittest: Players need to survive against twenty waves of enemies while trying to keep the team alive.

Trivia

 * The icon was made using Placeit - Epic Logo Maker for a Fantasy RPG
 * The class system is reminiscient of the original class system of Overwatch, with the four classes being Offence, Defence, Support and Tank before they fused the Offence and Defence classes together to make Damage
 * The Defence class in Nexus was also altered a little to make the Control class since fans of Overwatch found the Defence class name being too specific even if the hero playstyles were still flexible
 * There are a series of reasons as to why the creator, CCogStudios, wanted to have the large cast of characters split into Heroes vs. Villains. The creator:
 * Wanted to have so many characters involved but it would be a little tricky to have a huge list of characters available in every round
 * Wanted to base a couple of concepts, like the two teams of different characters, off of the Plants vs. Zombies: Garden Warfare series which has the plants on one team and the zombies on the other
 * Really liked the idea of having a game that's similar to the Heroes vs. Villains trope that many pieces of media use for entertainment purposes
 * Out of all of the Support Heroes, Lúcio and Mettaton are the only males in the category
 * Out of all of the Tank Villains, Golden Queen is the only female in the category
 * There are currently twenty-eight different universes that the creator will be bringing into Nexus Odyssey
 * However, the presence of Slender's Forest hints at possibly hundreds of video game, movie, tv show and book universes being imprisoned in the same way as the main twenty-eight groups.
 * Further proof of this theory exists thanks to the single characters from Diablo, StarCraft, Warcraft, and various Disney and Nintendo products which hints even further to an even bigger universe.