Kalran: Tales of the four nations/Gorilla

The Gorilla is the animal scout unit of the Malkara Attack Forces.

Tactical Analysis

 * Do a barrel throw: Being an ape, the gorilla is naturally endowed with great strength, throwing explosive-filled barrels, while devastating towards infantry and light vehicles, is sub-par against real armor
 * You blew it up!: In addition to his strength, the gorilla has been armed with a large blunderbuss for infantry who managed to evade the barrels, its blast easily disemboweling them, though it takes a long time to reload between shots
 * Going apeshit: The gorilla also has a set of injectors on their collars. If a commander deems it necessary, the injectors can be activated, filling the Gorilla with a cocktail that heightens their aggression. While under the effects of the cocktail, the Gorilla will use its fists to rip apart infantry and vehicles, attacking faster, takes less damage, and cannot be stunned
 * Time of the apes: The gorilla is also large, and as such the slowest of the scouts meaning that it can take longer than other units to reach certain places and can slow down other units in the same group

History
"You maniacs! YOU BLEW IT UP!"

Arkalion

 * Attack Dog
 * War Wolf
 * Battle Cat
 * Boar
 * Guard Dog
 * Demonic Horse

Alcradia

 * Eagle
 * Robo Bear
 * Young Seraphon
 * Cougar
 * Fang

Axio

 * Raccoon
 * Falcon
 * Stone Dog
 * Merlioness
 * Crocodile
 * Automata Hound

Askrian

 * Gorilla
 * Monkey
 * Chupacabra
 * Cu
 * Komodo
 * Bloated Hippo