Counter-Strike Team Fortress

"'It's not secret that the Team Fortress franchise began its life as a humble TC mod for the original Quake. Back in 1996, three guys from Down Under made the original one-map six-class Team Fortress mod, and from it the legacy of the fort was born. Valve later acquired it, and after the release of the amazing Team Fortress 2, the trend of making Team Fortress mods for any popular online shooter pretty much died. Nowadays, the game is sadly overshadowed by Valve's attention for their main cash cow, Counter-Strike. Yeah, Counter-Strike can be fun, but in my opinion the 'fort is a far superior game. Then, I had another one of my crazy ideas -what if there was a Team Fortress modification for Counter-Strike?'""- Red-Verse-Writer, the creator of this idea."Counter-Strike Team Fortress is a concept for a total conversion mod for Counter-Strike: Source by Red-Verse-Writer, based on the Team Fortress mod series, including the original Team Fortress, Quake 3 Fortress, Enemy Territory Fortress, Quake 4 Fortress, Unreal Fortress and Unreal Fortress Evolution. The mod is an attempt at replicating the style and gameplay of Team Fortress in the Counter-Strike game.

Gameplay
The gameplay of Counter-Strike Team Fortress is akin to the gameplay of classic Team Fortress games. Two teams (although sometimes more) are simultaneously attempting to complete a variety of objectives while preventing the enemy team from doing the same, with a heavy emphasis upon teamwork and combat. Both teams are equal and have access to the same ten classes, each of which have their own strengths and weaknesses and is exclusively armed with their own loadouts. As such, teams are required to feature a balance between classes in order to achieve victory. Due to the emphasis on the Team Fortress gameplay style, a lot of elements typical of Counter-Strike, such as purchasing items, headshots and a lack of healing during games, are eschewed. Respawn is also included, although significantly more limited than in a classic Team Fortress game, with players only having a limited number of lives before dying permanently and needing to wait until the next round, similar to a proper Counter-Strike game.

Game modes are much more varied than in the original Counter-Strike. Hostage Rescue returns, with a new twist of that both teams have hostages, and must attempt to rescue the enemy team's hostages while preventing the enemy from rescuing their hostages. Attack and Defend maps featuring some elements of the bomb-defusing missions, with the attacking team needing to plant a bomb at each control point to progress. Capture the Flag returns mostly unchanged, while Escort mode features one team attempting to escort a single VIP across the map while the other team attempts to eliminate them. There are also three new gameplay modes - Escape, where each team is fighting over supplies to repair their crashed planes, with the first team to fully repair their plane and have all living players enter it winning; Team Deathmatch, where both teams are attempting to eliminate all members of the other team, with no respawning and victory being achieved when one team has completely eliminated the other; and Wanted, where four teams are fighting over a single invincible Hostage who can be lead by any team, with a team scoring one point for every second they have the Hostage following and the victor being either the first team to escort the Hostage to their base or the team to have scored the most points by the end of the match.