D.R.I.P Kicks!

Basics
Like Dance Dance Revolution and Stepmania, the game consists of four straight arrows (Left, Down, Up, Right)

Each Player has a Drip Meter, which increases when the player hits notes (the better judgement, the higher it is increased) and decreases when the player either misses a normal note or hits any hazard notes, the game is over if the bar is emptied (unlike most Arcade Rhythm Games, you can continue as you wish as long as you have credits in your disposal in the arcade version by default, that can be changed by)

Each Note Hit is judge depending on the timing on the note marker, the judgements for normal notes are, from highest to lowest, "Perfect", "Superb", "Good", "Bad", "Awful", and Miss (Worst in the Japanese Version)

Hold Notes also exists, and here, there are 4 Judgements for hold notes, W.D (Well Done), D.E (Decent Effort), N.G (Not Good), and Miss/Worst (The same in missing a normal note), The player gets a W.D when he/she completely holds a Hold Note and never lets go of the said Hold Note, the player gets a D.E when the player doesn't 100% of the hold the said hold note, but still held at least 75% of the said note before letting go, the player gets an N.G if he/she didn't hold most of the note enough for a D.E, but still held atleast 40% of the note before letting go, Well Dones are equivalents to Perfects in normal notes, Decent Efforts are equivalents to Superbs and Goods in normal notes, and Not Goods are equivalents to Bad and Awfuls in normal notes


 * Perfect = 100% Accuracy Weighing, 300 points
 * Superb = 99% Accuracy Weighing, 300 points
 * Good = 50% Accuracy Weighing, 200 points
 * Bad = 25% Accuracy Weighing, 100 points
 * Awful = 0% Accuracy Weighing, 0 points
 * Miss/Worst = -25% Accuracy Weighing, -10 points
 * D.E = 50% Accuracy Weighing, 200 points
 * N.G = 25% Accuracy Weighing, 100 points

Scroll Speed and BPM are also different as if it's Friday Night Funkin'

Modifiers

 * No Hold Notes - Disables hold notes
 * No Hazard Notes - Disables Hazardous Notes
 * Scroll Speed - Adjust Scroll Speed, 5 is equivalent to 1 of Friday Night Funkin's (Specifically the Psych Engine version of the latter)
 * Consistent Scroll Speed - Sets the scroll speed to be constant when it's chosen, ranges from 0.05 to 25.0
 * Complicated Scroll Speed - Multiplies the Scroll Speed, goes to 0.25x, 0.5x, 0.75x, 1x, 1.25x, 1.5x, 1.75x, 2x, 2.5x, 3x, 3.5x, 4x, 5x, 6x, 7x and 8x.
 * Instant Death - Miss And You fail instantly the stage (or that said player is out) it doesn't matter what version of the game you're playing, even if you're playing the console version and set the Disqualification type to "Console", this modifier is always Disabled in Newbie Mode.

Classic
The Classic mode is the normal gameplay experience, the traditional game like most other arcade-style dance games.

You get to choose 3 variants of Classic Mode.


 * Original - The Normal Game, you have to beat stages on your way, depending on Dip Switch (Or Game Options in the Console Versions), you have to complete 8-20 stages to beat the game
 * Newbie - The Easier mode,
 * Marathon - You must play all songs in the entire playthough, Continues are allowed (on the arcade version, that depends in the Dip Switch Setting)

Freeplay
Freeplay is a game mode where you play songs freely without a linear plot, and also has no ending, you can play

Original

 * TBA
 * TBA

From The Ami Series

 * Ami Yokaria
 * Betty Jamano
 * N.E.D