Gaiaterra: Elysea's Conflict/The SKYNET Infinite Army

The Skynet Collective Infinite Army are one of the thirty-one DLC factions in The Warzone.

Description
The story behind SKYNET starts with the Katsuragi Protectorate. During the development of their trademark nanotechnology at Matsushima Island, the Katsuragi conducted hundreds of experiments in the fields of robotics and artificial intelligence in order to seek new ways to reinforce their armies. Unfortunately, one of their largest research laboratories in Matsushima Island was compromised in a massive-scale security malfunction, why the malfunction had happened being one of Gaiaterra greatest mysteries, and much of the experimental technology was lost. The scientists were able to rebuild and move on, but they never sought to recover their lost technology.

While the Great Voshkod-Aquilan War was taking place, the experimental technology began to take in its surroundings and formed a colony of independent artificial intelligence systems. They observed from afar the techniques that the major factions were using in their great war and discovered the limitless possibilities that Gaiaterra resources possessed. What happened next was the emergence of a massive society of autonomous robots created nearly instantly by crude construction factories. At the center of it all lays SKYNET, the original AI.

Lore

 * The Matsushima Island Incident Mystery
 * The Trade Federation Story

Notable Characters

 * Ivana Dostya: Skynet EVA
 * SKYNET

Legendary Generals

 * SKYNET: Controller of the CORE Data Sub-Routine
 * Nute Gunray: Controller of the Trade Federation Data Sub-Routine
 * Gustav Brackman: Controller of the Cybran Data Sub-Routine
 * Borg Queen: Controller of the Borg Data Sub-Routine

Commandos

 * Terminator: CORE Data Sub-Routine Commando
 * Mirabel and Viktor: Trade Federation Data Sub-Routine Commando
 * IG-88: Cybran Data Sub-Routine Commando
 * Venus: Borg Data Sub-Routine Commando

Sub-factions

 * CORE Data Sub-Routine
 * Trade Federation Data Sub-Routine
 * Cybran Data Sub-Routine
 * Borg Data Sub-Routine

Arsenal
Main Article: The Warzone/Skynet Arsenal

ACU
Instead of a builder unit or a Construction yard, Skynet uses their own builder, the ACUs, which produce and store mass energy, are amphibious, explode violently on death, are equipped with powerful weapons, short range omni sensors that can detect stealth, disguised and submerged units, and a full engineering suite (can build, repair, reclaim, capture. assimilate, and assist). Command units are upgradeable, improving their offensive, defensive, intelligence, and construction capabilities. Command units are the only manned Skynet units. They are transported to the battlefield rather than constructed.

Light And Heavy Droids
Skynet units come in two flavors, light droids and heavy droids. Light droid units are very cheap and extremely easy to swarm, while heavy droid units are more expensive but much more effective. While light droids units cannot be expected to carry a fight on their own, their bulk and processing power help to give the larger machines a fighting chance. All light droid units have a small black hole effect radius to protect larger machines, and each one near a heavy droid unit will slightly buff them (as you might imagine, this adds up very quickly!).

But in turn, as machines operated remotely, Skynet units do not gain experience, cannot be promoted, and cannot acquire heroic upgrades.

Recycle Everything
To further aid in the creation of their forces the Skynet collects Scraps. When a Skynet unit is destroyed, or a unit or structure is destroyed with a Skynet unit, they drop their full value in Scraps. After 10 seconds, it becomes active and you can pick it up; one hundred and twenty seconds after that, the Scrap disappears. Scrap is instantly collected by Technics when it enters the collection radius around the machine and is converted to funds on the spot.

Certain weapons will destroy a target or a Skynet unit so completely that they will not drop Scrap.

Tiering Up
Unlike the other factions their production building can't be upgrade to tier I, II, III or IV. Instead their production buildings are split into tier II, III, and IV, called as basic, advance, and experimental, with each building producing only units in that tier.

Structures
Basic Structures Defense and Support structures