Gaiaterra: Elysea's Conflict/Brotherhood Assassin

"Kane's Assassin, ready to hunt"

-...

The Brotherhood Assassin is the main sniper infantry of the Brotherhood of Asmodia. Planned to be voiced by.

Tactical analysis

 * Mark of the Black Hand: Assassins are among the Cult's elite. Armed with compressed air guns, Assassins serve as stealthy snipers for the Black Hand, capable of striking swiftly, before slipping back into the darkness.
 * See the Madness: Instead of firing normal projectiles, the Asmodian Assassins use something far more insidious. Their air guns fire darts loaded with hallucinogens that cause the struck target to hallucinate and attack all sides. And after some time their victim would swell up and explode violently.
 * A Needle in the Works: Assassins are such skilled marksmen that they can put a dart in a vehicle's fuel line or other critical points, temporarily knocking it out of action.
 * Slow madness: Unfortunately, as their rifle doesn't kill, means that the Assassin can still be killed by whoever they shot if their the only one within their targets line of sight. This also means they're actually rather poor at hunting down singular units.

History
"We shall turn their own sword upon them."

-...

The military forces of the Cult of the Black Hand, the Asmodian sect of the Brotherhood are a terrorist group in the purest sense of the word--they exist for literally no other purpose other than to cause chaos, unrest, and panic. While other fighting forces want their enemies dead, killing is of secondary concern to the Cult; all that matters is that the world as a whole descends further into chaos and destruction.

This the goal and purpose of the Cult's Assassins; to inflict as much chaos as possible. Assassins are among the most elite forces of the Black Hand, and serve as the Brotherhood's marksmen and markswomen. While they can and have used conventional sniper rifles, Assassins are distinct from other snipers in that they often employ modified air guns that fire special needles.

These needles contain concentrated PCP, which when injected into the bloodstream quickly reaches the brain and drives its victim into a panicked, hallucinating frenzy, unable to differentiate friend from foe. While this is less guaranteed of a kill than simply putting a bullet through their head, it can also be more effective; often, a Cult Assassin has induced a bodyguard to turn on the person they were hired to protect, or fired at a single member of a squad and then watched as the squad tore itself apart. Assassins can also fire acid-filled darts that eat away at rubber and steel, forcing vehicles to a halt.

Guardians of the Tacitus

 * Pathfinder (Aquila)
 * Sniper (Alliance)
 * High Elven Sniper Team (ADI)
 * Holotree Sniper (Protectorate)
 * Heavy Sniper (Andora)
 * Harvin Ghillie Team (Empire)
 * Musketeer (Community)

Destroyers of Balthazar

 * Taiga Sniper (Voshkod)
 * Brotherhood Assassin (Brotherhood)
 * Sharpshooter Boys (Horde)
 * Partisan (MLA)
 * Virus (Collective)
 * Floran Guerillas (Encantadia)
 * Extinctor (Scrin)

Neutrals

 * Grundstok Thunderer (Coalition)
 * Hunter Of Tzeentch/Nurgle (Heralds)
 * Wild Hunter (Path of Khorne)
 * Trophy Hunter (Path of Slaanesh)
 * Bowman (Order)
 * Marksman (Survivors)
 * Centurion (Syndicate)
 * Beam Gunner (Conglomerate)
 * Ratling Headhunter (Legion)

DLC

 * ... (Federation)
 * ... (Corona)
 * ... (Party)
 * ... (Skynet)
 * ... (Dominion)
 * ... (Elemental)
 * ... (Autocracy)
 * Saurus Regular (League)
 * Zergling (Swarm)
 * ... (Pirates)
 * Elona Conscript (Elona)
 * ... (Ascalia)
 * ... (Confederation)
 * Pansarskytte Team (Kingdom)
 * ... (Goo)
 * ... (Security)
 * ... (Imperium)
 * ... (Dynasty)
 * ... (Warlords)
 * ... (Cult)
 * ... (Raiders)
 * ... (Theocracy)
 * ... (ASA)
 * Underhive Rifle Gang (Insurgents)
 * ... (Bastion)
 * ... (Guardians)
 * ... (Hierarchy)
 * ... (Sundered)
 * ... (Ecumene)
 * ... (Concordat)
 * ... (Contingent)
 * ... (Rangers)
 * Eden Pathfinder (Eden)
 * ... (InGen)
 * ... (Hallows)
 * ... (Commune)
 * ... (Clique)