Kalran: Tales of the four nations/The Southern Hordes

The Southern Hordes are one of the twenty-four factions in Alcradia: sagas of battle. Specializing in attrition warfare.

Tactics
The Southern Horde is a swarm. Their portals allowing them to instantly bring their soldier onto the battlefield to fight. Using waves of demons, daemons, and homunculus to overwhelm their foes. But they must arm their soldiers before they can be sent into battle, since their default armament is rather weak, meaning it takes time before they can send in their forces and are vulnerable while they arm themselves. And also suffer from having little to no defenses.

Commander

 * Classic: Nihalos
 * Airforce:
 * Defence: Adolphus
 * Infantry: Bryan
 * Armor:
 * Chosen

Mechanics

 * Rapid deployment: Thanks to their demonic portal networks the Horde can instantly summons their forces instantly. So long as the commander has the resources
 * Weapon modules: Unlike other forces. Horde units, from demons to homunculus, start out weakly armed and must arm themselves before going into battle. While this delays them to join it battle it gives them greater flexibility. But each of the module are heavily specialized, an anti-air module can never attack ground units while anti-armor modules will scratch an infantry at best, meaning they required a combined force to properly face their enemies.

Trivia

 * The factions gameplay is based on older RTS, like Warcraft, classic C&C, and 8-bit armies, and the player using his troops like a wave in a tower defence while their ability to instantly build units and weapon modules are based off the electrical protectorate from Red Alert paradox