Street Fighter The Team Slugfest

Street Fighter: The Team Slugfest is a 2.5D team-based fighting game running off Unreal Engine 4 with many of the characters of "Street Fighter" appearing in teams of 3 fighters against one another, in a manner similar to The King of Fighters, Ultimate Marvel vs. Capcom 3, and Skullgirls, but with more of the classic Street Fighter engine.

Gameplay Options
Story Mode: The Team Slugfest has begun... but what is the truth behind it? Play as the various warriors involved and find out...

Arcade Mode: Go with a predetermined team or make a team of your own choices and go against 12 teams on the way to the top.

Versus Mode: Play local multiplayer or go head-to-head against the CPU!

Network Battle: Access the PlayStation Network or XBOX Live and play online against players in either Ranked Matches or Casual Matches, earning experience and Zenny in both, or increasing your Rank to earn more experience and Zenny as well as better prizes!

Training Mode: Pick a team, pick opponents, and practice your moves, combos, and more in various unique settings you can pick and choose. Practice to your heart's content.

Survival Mode: Test your true skills! See how long your team can survive under a set of restrictions and rack up the points and get a big payout of Zenny as a reward!

Trials Mode: Earn Zenny by completing challenges around specific characters including combos.

Shop: Access the Shop, using your Fight Money or Zenny from your profile in order to purchase new colors, characters, costumes, and stages as they become available! Purchase a Season Pass for special discounts on new content as it's added to the game!

Capcom Fighters Network: Connect with other CFN players, seeing their replays, their stats, and make friend requests along with other options. You can also share your replays and such with others as well!

Options: Alter your controls, your sound options, as well as gameplay options in preparation for the fight!

Gameplay
Street Fighter: The Team Slugfest is a fighting game that has you selecting 3 characters to go up against teams of 3 other characters in order to come out on top. In battle, you will use your team's various Command Moves, Special Moves, Super Arts, and more in order to win! However, victory isn't achieved by working alone. You can utilize your team's various skills and assist moves to be able to turn the tide as well as call them in to back you up if you need a breather. You also have a 5-level Super Meter to use EX Special Moves as well as Super Arts, your current point character's Critical Art, and Team Counters.

Remember, using your team wisely is the key to victory. If you lose all of your characters, or your team has the least total health at the end of the time limit (if active), you will lose the match. However, if you can beat your opponent's team or have the most total health at the end of the time limit, you win!

Street Fighter: The Team Slugfest combines elements of various Street Fighter games as well as other games of the genre with similar gameplay, with all kinds of combos and possibilities with your team if used right. Good luck and come out swinging!

Controls/Legend
• BASIC CONTROLS •

Light Punch (Jab) - Square (PlayStation 4), X (XBOX One / PC with XBOX controller)

Medium Punch (Strong) - Triangle (PlayStation 4), Y (XBOX One / PC with XBOX controller)

Heavy Punch (Fierce) L1 (PlayStation 4), Left Bumper (XBOX One / PC with XBOX controller)

Light Kick (Short) - X (PlayStation 4), A (XBOX One / PC with XBOX controller)

Medium Kick (Forward) - Circle (PlayStation 4), B (XBOX One / PC with XBOX controller)

Heavy Kick (Roundhouse) - R1 (PlayStation 4), Right Bumper (XBOX One / PC with XBOX controller)

• UNIVERSAL COMMANDS / LEGEND •

F - Forward on D-Pad or Left Analog Stick

B - Back on D-Pad or Left Analog Stick

D - Down on D-Pad or Left Analog Stick

U - Up on D-Pad or Left Analog Stick

DF - Down-Forward on D-Pad or Left Analog Stick

DB - Down-Back on D-Pad or Left Analog Stick

UF - Up-Forward on D-Pad or Left Analog Stick

UB - Up-Back on D-Pad or Left Analog Stick

QCF - Quarter-Circle Forward [D, DF, F]

QCB - Quarter-Circle Back [D, DB, B]

QCD - Quarter-Circle Down [F, DF, D]

DP - Dragon Punch Motion [F, D, DF]

RDP - Reverse Dragon Punch Motion [B, D, DB]

HCF - Half-Circle Forward [B, DB, D, DF, F]

HCB - Half-Circle Back [F, DF, D, DB, B]

360° - Full Circle Motion [F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB]

720° - 2 Full Circle Motions [F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF or B, DB, D, DF, F, UF, U, UB, B, DB, D, DF, F UF, U, UB]

Hold - Hold button or direction for a 1.5 second count

> - Do motions in quick succession

• GLOSSARY •

P - Any Punch Button

K - Any Kick Button

Jab - Light Punch

Strong - Medium Punch

Fierce - Heavy Punch

Short - Light Kick

Forward - Medium Kick

Roundhouse - Heavy Kick

2P - Any 2 Punch Buttons

3P - All 3 Punch Buttons

2K - Any 2 Kick Buttons

3K - All 3 Kick Buttons

• COMMON COMMANDS •

Move Forward - Hold F on D-Pad or Left Analog Stick

Move Backward - Hold B on D-Pad or Left Analog Stick

Dash Forward - F, F

Dash Backward - B, B

Crouch - Hold D on D-Pad or Left Analog Stick

Jump - UB, U, or UF on D-Pad or Left Analog Stick

Throw - B or F + 2P or 2K

Tech Hit - B or F + 2P or 2K while opponent tries to normal throw you

Partner 1 Tag - Jab + Forward

Partner 1 Assist - Jab + Short

Partner 2 Tag - Short + Strong

Partner 2 Assist - Strong + Forward

Taunt - Fierce + Roundhouse

Block - Hold B or DB

Air Block - B or DB while jumping

Ground Recovery - Hold B, F, or any button when knocked down

Tag Counter - F + Jab + Forward or F + Short + Strong while blocking [Requires 1 Level of Super Meter, tags in partner]

Characters
Each character is divided into teams of 3 fighters, with each team having their own stories and reasons for being invited into the Team Slugfest. Many are classic Street Fighter characters, even some having not been seen in a long time, and others being new challengers. Each has their own set of throws, command moves, special moves, Super Arts, and Critical Arts to let them stand out.

Super Arts require your current point character to have a Super Meter at Level 1 or higher, while Critical Arts need the Super Meter to be at Level 3 or higher before they can be executed, but they compensate with power.